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Template:Hatnote
10
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246
2014-05-23T15:55:04Z
wikipedia>SMcCandlish
0
tweak
wikitext
text/x-wiki
<includeonly>{{#invoke:Hatnote|hatnote}}</includeonly><noinclude>
{{documentation}}
<!-- Categories go on the /doc subpage, and interwikis go on Wikidata. -->
</noinclude>
4a1d1028d07c9056022807a96051e1c82cf2a1c7
Template:Startplainlist
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2015-04-28T13:11:26Z
wikipedia>Edokter
0
Protected Template:Startplainlist: [[WP:High-risk templates|Highly visible template]] ([Edit=Allow only template editors and admins] (indefinite) [Move=Allow only template editors and admins] (indefinite))
wikitext
text/x-wiki
#REDIRECT [[Template:Plainlist]]
004e758d1686df1d3da2ef0f1c8778ff1f12077d
Template:((
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2015-11-13T02:17:23Z
wikipedia>Fuhghettaboutit
0
Changed protection level of Template:((: when I changed this to add template editors, I didn't realize it had cascding protection—so all my change did was make it appear as if it could be edited by them ([Edit=Allow only administrators] (indefinite)...
wikitext
text/x-wiki
{{<noinclude>
{{documentation}}
</noinclude>
3f1af626705a06bc9cdea766736e292d321af5a3
Template:Nowrap
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2015-11-28T10:13:53Z
wikipedia>Edokter
0
Adapt comment; edits inside noinclude blocks should not affect job queue, but won't kill parser either way.
wikitext
text/x-wiki
<span class="nowrap">{{{1}}}</span><noinclude>
{{documentation}}
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</noinclude>
5d0dc6b6d89b37f4356242404f46138a4017f015
Template:See
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2017-12-09T06:09:36Z
wikipedia>Alex 21
0
Changed redirect target from [[Template:Further information]] to [[Template:Further]]
wikitext
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#REDIRECT [[Template:Further]]
5d02b5a16045ac62c67ba614e550dec3a5661db7
Template:Var
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2017-12-21T13:31:52Z
wikipedia>Izno
0
nix xml lang invocation
wikitext
text/x-wiki
<var {{#if:{{{class|}}}|class="{{{class}}}"}} {{#if:{{{id|}}}|id="{{{id}}}"}} style="padding-right: 1px;{{{style|}}}" {{#if:{{{lang|}}}|lang="{{{lang}}}"}} {{#if:{{{title|}}}|title="{{{title}}}"}}>{{{1}}}</var><noinclude>
<!--Categories and interwikis go near the bottom of the /doc page.-->
{{Documentation}}
</noinclude>
0e9e47694c01ca4c7b29566a1cb11a117dfbf2c0
Template:Yesno-no
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2018-02-13T20:27:17Z
wikipedia>WOSlinker
0
separate pp-template not needed
wikitext
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{{safesubst:<noinclude />yesno|{{{1}}}|yes={{{yes|yes}}}|no={{{no|no}}}|blank={{{blank|no}}}|¬={{{¬|no}}}|def={{{def|no}}}}}<noinclude>
{{Documentation|Template:Yesno/doc}}
<!--Categories go in the doc page referenced above; interwikis go in Wikidata.-->
</noinclude>
1ad7b7800da1b867ead8f6ff8cef76e6201b3b56
Template:TOC limit
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2018-12-07T07:36:09Z
wikipedia>TheDJ
0
Use template styles
wikitext
text/x-wiki
<templatestyles src="Template:TOC limit/styles.css" /><div class="toclimit-{{{1|{{{limit|3}}}}}}">__TOC__</div><noinclude>
{{documentation}}
</noinclude>
76fd91b1053a09dfa5aece7e60e48693d38dfc03
Template:Template other
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2018-12-16T22:06:25Z
wikipedia>Amorymeltzer
0
Changed protection level for "[[Template:Template other]]": [[WP:High-risk templates|Highly visible template]]: Transclusion count has increased dramatically ([Edit=Require administrator access] (indefinite) [Move=Require administrator access] (indefinite))
wikitext
text/x-wiki
{{#switch:
<!--If no or empty "demospace" parameter then detect namespace-->
{{#if:{{{demospace|}}}
| {{lc: {{{demospace}}} }} <!--Use lower case "demospace"-->
| {{#ifeq:{{NAMESPACE}}|{{ns:Template}}
| template
| other
}}
}}
| template = {{{1|}}}
| other
| #default = {{{2|}}}
}}<!--End switch--><noinclude>
{{documentation}}
<!-- Add categories and interwikis to the /doc subpage, not here! -->
</noinclude>
06fb13d264df967b5232141067eb7d2b67372d76
414
180
2020-08-21T20:48:37Z
meta>Doug
0
10 revisions imported: Importing [[mh:test:Template:Soft redirect|Template:Soft redirect]], [[mh:test:Template:Soft redirect 2|Template:Soft redirect 2]], [[mh:test:Template:Interwiki redirect|Template:Interwiki redirect]], and [[mh:test:Template:Interwiki redirect/doc|Template:Interwiki redirect/doc]] from TestWiki.
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text/x-wiki
{{#switch:
<!--If no or empty "demospace" parameter then detect namespace-->
{{#if:{{{demospace|}}}
| {{lc: {{{demospace}}} }} <!--Use lower case "demospace"-->
| {{#ifeq:{{NAMESPACE}}|{{ns:Template}}
| template
| other
}}
}}
| template = {{{1|}}}
| other
| #default = {{{2|}}}
}}<!--End switch--><noinclude>
{{documentation}}
<!-- Add categories and interwikis to the /doc subpage, not here! -->
</noinclude>
06fb13d264df967b5232141067eb7d2b67372d76
Module:Color contrast
828
121
238
2019-01-06T22:38:25Z
wikipedia>Johnuniq
0
fix unintended color2lum global error which is causing errors; clean whitespace
Scribunto
text/plain
--
-- This module implements
-- {{Color contrast ratio}}
-- {{Greater color contrast ratio}}
-- {{ColorToLum}}
-- {{RGBColorToLum}}
--
local p = {}
local HTMLcolor = mw.loadData( 'Module:Color contrast/colors' )
local function sRGB (v)
if (v <= 0.03928) then
v = v / 12.92
else
v = math.pow((v+0.055)/1.055, 2.4)
end
return v
end
local function rgbdec2lum(R, G, B)
if ( 0 <= R and R < 256 and 0 <= G and G < 256 and 0 <= B and B < 256 ) then
return 0.2126 * sRGB(R/255) + 0.7152 * sRGB(G/255) + 0.0722 * sRGB(B/255)
else
return ''
end
end
local function hsl2lum(h, s, l)
if ( 0 <= h and h < 360 and 0 <= s and s <= 1 and 0 <= l and l <= 1 ) then
local c = (1 - math.abs(2*l - 1))*s
local x = c*(1 - math.abs( math.fmod(h/60, 2) - 1) )
local m = l - c/2
local r, g, b = m, m, m
if( 0 <= h and h < 60 ) then
r = r + c
g = g + x
elseif( 60 <= h and h < 120 ) then
r = r + x
g = g + c
elseif( 120 <= h and h < 180 ) then
g = g + c
b = b + x
elseif( 180 <= h and h < 240 ) then
g = g + x
b = b + c
elseif( 240 <= h and h < 300 ) then
r = r + x
b = b + c
elseif( 300 <= h and h < 360 ) then
r = r + c
b = b + x
end
return rgbdec2lum(255*r, 255*g, 255*b)
else
return ''
end
end
local function color2lum(c)
if (c == nil) then
return ''
end
-- html '#' entity
c = c:gsub("#", "#")
-- whitespace
c = c:match( '^%s*(.-)[%s;]*$' )
-- unstrip nowiki strip markers
c = mw.text.unstripNoWiki(c)
-- lowercase
c = c:lower()
-- first try to look it up
local L = HTMLcolor[c]
if (L ~= nil) then
return L
end
-- convert from hsl
if mw.ustring.match(c,'^hsl%([%s]*[0-9][0-9%.]*[%s]*,[%s]*[0-9][0-9%.]*%%[%s]*,[%s]*[0-9][0-9%.]*%%[%s]*%)$') then
local h, s, l = mw.ustring.match(c,'^hsl%([%s]*([0-9][0-9%.]*)[%s]*,[%s]*([0-9][0-9%.]*)%%[%s]*,[%s]*([0-9][0-9%.]*)%%[%s]*%)$')
return hsl2lum(tonumber(h), tonumber(s)/100, tonumber(l)/100)
end
-- convert from rgb
if mw.ustring.match(c,'^rgb%([%s]*[0-9][0-9]*[%s]*,[%s]*[0-9][0-9]*[%s]*,[%s]*[0-9][0-9]*[%s]*%)$') then
local R, G, B = mw.ustring.match(c,'^rgb%([%s]*([0-9][0-9]*)[%s]*,[%s]*([0-9][0-9]*)[%s]*,[%s]*([0-9][0-9]*)[%s]*%)$')
return rgbdec2lum(tonumber(R), tonumber(G), tonumber(B))
end
-- convert from rgb percent
if mw.ustring.match(c,'^rgb%([%s]*[0-9][0-9%.]*%%[%s]*,[%s]*[0-9][0-9%.]*%%[%s]*,[%s]*[0-9][0-9%.]*%%[%s]*%)$') then
local R, G, B = mw.ustring.match(c,'^rgb%([%s]*([0-9][0-9%.]*)%%[%s]*,[%s]*([0-9][0-9%.]*)%%[%s]*,[%s]*([0-9][0-9%.]*)%%[%s]*%)$')
return rgbdec2lum(255*tonumber(R)/100, 255*tonumber(G)/100, 255*tonumber(B)/100)
end
-- remove leading # (if there is one) and whitespace
c = mw.ustring.match(c, '^[%s#]*([a-f0-9]*)[%s]*$')
-- split into rgb
local cs = mw.text.split(c or '', '')
if( #cs == 6 ) then
local R = 16*tonumber('0x' .. cs[1]) + tonumber('0x' .. cs[2])
local G = 16*tonumber('0x' .. cs[3]) + tonumber('0x' .. cs[4])
local B = 16*tonumber('0x' .. cs[5]) + tonumber('0x' .. cs[6])
return rgbdec2lum(R, G, B)
elseif ( #cs == 3 ) then
local R = 16*tonumber('0x' .. cs[1]) + tonumber('0x' .. cs[1])
local G = 16*tonumber('0x' .. cs[2]) + tonumber('0x' .. cs[2])
local B = 16*tonumber('0x' .. cs[3]) + tonumber('0x' .. cs[3])
return rgbdec2lum(R, G, B)
end
-- failure, return blank
return ''
end
-- This exports the function for use in other modules.
-- The colour is passed as a string.
function p._lum(color)
return color2lum(color)
end
function p._greatercontrast(args)
local bias = tonumber(args['bias'] or '0') or 0
local css = (args['css'] and args['css'] ~= '') and true or false
local v1 = color2lum(args[1] or '')
local c2 = args[2] or '#FFFFFF'
local v2 = color2lum(c2)
local c3 = args[3] or '#000000'
local v3 = color2lum(c3)
local ratio1 = -1;
local ratio2 = -1;
if (type(v1) == 'number' and type(v2) == 'number') then
ratio1 = (v2 + 0.05)/(v1 + 0.05)
ratio1 = (ratio1 < 1) and 1/ratio1 or ratio1
end
if (type(v1) == 'number' and type(v3) == 'number') then
ratio2 = (v3 + 0.05)/(v1 + 0.05)
ratio2 = (ratio2 < 1) and 1/ratio2 or ratio2
end
if css then
local c1 = args[1] or ''
if mw.ustring.match(c1, '^[A-Fa-f0-9][A-Fa-f0-9][A-Fa-f0-9]$') or
mw.ustring.match(c1, '^[A-Fa-f0-9][A-Fa-f0-9][A-Fa-f0-9][A-Fa-f0-9][A-Fa-f0-9][A-Fa-f0-9]$') then
c1 = '#' .. c1
end
if mw.ustring.match(c2, '^[A-Fa-f0-9][A-Fa-f0-9][A-Fa-f0-9]$') or
mw.ustring.match(c2, '^[A-Fa-f0-9][A-Fa-f0-9][A-Fa-f0-9][A-Fa-f0-9][A-Fa-f0-9][A-Fa-f0-9]$') then
c2 = '#' .. c2
end
if mw.ustring.match(v3, '^[A-Fa-f0-9][A-Fa-f0-9][A-Fa-f0-9]$') or
mw.ustring.match(v3, '^[A-Fa-f0-9][A-Fa-f0-9][A-Fa-f0-9][A-Fa-f0-9][A-Fa-f0-9][A-Fa-f0-9]$') then
c3 = '#' .. c3
end
return 'background-color:' .. c1 .. '; color:' .. ((ratio1 > 0) and (ratio2 > 0) and ((ratio1 + bias > ratio2) and c2 or c3) or '') .. ';'
end
return (ratio1 > 0) and (ratio2 > 0) and ((ratio1 + bias > ratio2) and c2 or c3) or ''
end
function p._ratio(args)
local v1 = color2lum(args[1])
local v2 = color2lum(args[2])
if (type(v1) == 'number' and type(v2) == 'number') then
-- v1 should be the brighter of the two.
if v2 > v1 then
v1, v2 = v2, v1
end
return (v1 + 0.05)/(v2 + 0.05)
else
return args['error'] or '?'
end
end
function p._styleratio(args)
local style = (args[1] or ''):lower()
local bg, fg = 'white', 'black'
local lum_bg, lum_fg = 1, 0
if args[2] then
local lum = color2lum(args[2])
if lum ~= '' then bg, lum_bg = args[2], lum end
end
if args[3] then
local lum = color2lum(args[3])
if lum ~= '' then fg, lum_fg = args[3], lum end
end
local slist = mw.text.split(mw.ustring.gsub(mw.ustring.gsub(style or '', '&#[Xx]23;', '#'), '#', '#'), ';')
for k = 1,#slist do
local s = slist[k]
local k,v = s:match( '^[%s]*([^:]-):([^:]-)[%s;]*$' )
k = k or ''
v = v or ''
if (k:match('^[%s]*(background)[%s]*$') or k:match('^[%s]*(background%-color)[%s]*$')) then
local lum = color2lum(v)
if( lum ~= '' ) then bg, lum_bg = v, lum end
elseif (k:match('^[%s]*(color)[%s]*$')) then
local lum = color2lum(v)
if( lum ~= '' ) then bg, lum_fg = v, lum end
end
end
if lum_bg > lum_fg then
return (lum_bg + 0.05)/(lum_fg + 0.05)
else
return (lum_fg + 0.05)/(lum_bg + 0.05)
end
end
--[[
Use {{#invoke:Color contrast|somecolor}} directly or
{{#invoke:Color contrast}} from a wrapper template.
Parameters:
-- |1= — required; A color to check.
--]]
function p.lum(frame)
local color = frame.args[1] or frame:getParent().args[1]
return p._lum(color)
end
function p.ratio(frame)
local args = frame.args[1] and frame.args or frame:getParent().args
return p._ratio(args)
end
function p.styleratio(frame)
local args = frame.args[1] and frame.args or frame:getParent().args
return p._styleratio(args)
end
function p.greatercontrast(frame)
local args = frame.args[1] and frame.args or frame:getParent().args
return p._greatercontrast(args)
end
return p
1e399769117591366a63f62996c9a407077cc711
Module:Color contrast/colors
828
122
240
2019-01-24T12:30:11Z
wikipedia>Galobtter
0
Changed protection level for "[[Module:Color contrast/colors]]": [[WP:High-risk templates|High-risk Lua module]] ([Edit=Require template editor access] (indefinite) [Move=Require template editor access] (indefinite))
Scribunto
text/plain
return {
aliceblue = 0.92880068253475,
antiquewhite = 0.84646951707754,
aqua = 0.7874,
aquamarine = 0.8078549208338,
azure = 0.97265264954166,
beige = 0.8988459998705,
bisque = 0.80732327372979,
black = 0,
blanchedalmond = 0.85084439608156,
blue = 0.0722,
blueviolet = 0.12622014321946,
brown = 0.098224287876511,
burlywood = 0.51559844533893,
cadetblue = 0.29424681085422,
chartreuse = 0.76032025902623,
chocolate = 0.23898526114557,
coral = 0.37017930872924,
cornflowerblue = 0.30318641994179,
cornsilk = 0.93562110372965,
crimson = 0.16042199953026,
cyan = 0.7874,
darkblue = 0.018640801980939,
darkcyan = 0.20329317839046,
darkgoldenrod = 0.27264703559993,
darkgray = 0.39675523072563,
darkgreen = 0.091143429047575,
darkgrey = 0.39675523072563,
darkkhaki = 0.45747326349994,
darkmagenta = 0.07353047651207,
darkolivegreen = 0.12651920884889,
darkorange = 0.40016167026524,
darkorchid = 0.13413142174857,
darkred = 0.054889674531132,
darksalmon = 0.40541471563381,
darkseagreen = 0.43789249325969,
darkslateblue = 0.065792846227988,
darkslategray = 0.067608151928044,
darkslategrey = 0.067608151928044,
darkturquoise = 0.4874606277449,
darkviolet = 0.10999048339343,
deeppink = 0.23866895828276,
deepskyblue = 0.44481603395575,
dimgray = 0.14126329114027,
dimgrey = 0.14126329114027,
dodgerblue = 0.27442536991456,
firebrick = 0.10724525535015,
floralwhite = 0.95922484825004,
forestgreen = 0.18920812076002,
fuchsia = 0.2848,
gainsboro = 0.71569350050648,
ghostwhite = 0.94311261886323,
gold = 0.69860877428159,
goldenrod = 0.41919977809569,
gray = 0.2158605001139,
green = 0.15438342968146,
greenyellow = 0.80609472611453,
grey = 0.2158605001139,
honeydew = 0.96336535554782,
hotpink = 0.34658438169715,
indianred = 0.21406134963884,
indigo = 0.03107561486337,
ivory = 0.99071270600615,
khaki = 0.77012343394121,
lavender = 0.80318750514521,
lavenderblush = 0.90172748631046,
lawngreen = 0.73905893124963,
lemonchiffon = 0.94038992245622,
lightblue = 0.63709141280807,
lightcoral = 0.35522120733135,
lightcyan = 0.94587293494829,
lightgoldenrodyellow = 0.93348351018297,
lightgray = 0.65140563741982,
lightgreen = 0.69091979956865,
lightgrey = 0.65140563741982,
lightpink = 0.58566152734898,
lightsalmon = 0.4780675225206,
lightseagreen = 0.35050145117042,
lightskyblue = 0.56195637618331,
lightslategray = 0.23830165007287,
lightslategrey = 0.23830165007287,
lightsteelblue = 0.53983888284666,
lightyellow = 0.98161818392882,
lime = 0.7152,
limegreen = 0.44571042246098,
linen = 0.88357340984379,
magenta = 0.2848,
maroon = 0.045891942324215,
mediumaquamarine = 0.49389703310801,
mediumblue = 0.044077780212328,
mediumorchid = 0.21639251153773,
mediumpurple = 0.22905858091648,
mediumseagreen = 0.34393112338131,
mediumslateblue = 0.20284629471622,
mediumspringgreen = 0.70704308194184,
mediumturquoise = 0.5133827926448,
mediumvioletred = 0.14371899849357,
midnightblue = 0.02071786635086,
mintcream = 0.97834604947588,
mistyrose = 0.82183047859185,
moccasin = 0.80083000991567,
navajowhite = 0.76519682342785,
navy = 0.015585128108224,
oldlace = 0.91900633405549,
olive = 0.20027537200568,
olivedrab = 0.22593150951929,
orange = 0.4817026703631,
orangered = 0.25516243753416,
orchid = 0.31348806761439,
palegoldenrod = 0.78792647887614,
palegreen = 0.77936759006353,
paleturquoise = 0.76436077921714,
palevioletred = 0.28754994117889,
papayawhip = 0.87797100199835,
peachpuff = 0.74905589878251,
peru = 0.30113074877936,
pink = 0.63271070702466,
plum = 0.45734221587969,
powderblue = 0.68254586500605,
purple = 0.061477070432439,
rebeccapurple = 0.07492341159447,
red = 0.2126,
rosybrown = 0.32319457649407,
royalblue = 0.16663210743188,
saddlebrown = 0.097922285020521,
salmon = 0.36977241527596,
sandybrown = 0.46628543696283,
seagreen = 0.19734199706275,
seashell = 0.92737862206922,
sienna = 0.13697631337098,
silver = 0.52711512570581,
skyblue = 0.55291668518184,
slateblue = 0.14784278062136,
slategray = 0.20896704076536,
slategrey = 0.20896704076536,
snow = 0.96533341834849,
springgreen = 0.73052306068529,
steelblue = 0.20562642207625,
tan = 0.48237604163921,
teal = 0.16996855778968,
thistle = 0.56818401093733,
tomato = 0.30638612719415,
turquoise = 0.5895536427578,
violet = 0.40315452986676,
wheat = 0.74909702820482,
white = 1,
whitesmoke = 0.91309865179342,
yellow = 0.9278,
yellowgreen = 0.50762957208707,
}
6ae47fdb24de4eed5ec26d203faf5341a388987b
Template:TOC limit/styles.css
10
98
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2019-03-03T23:36:55Z
wikipedia>Pppery
0
Adding protection template
text
text/plain
/* {{pp-template}}
Allow limiting of which header levels are shown in a TOC;
<div class="toclimit-3">, for instance, will limit to
showing ==headings== and ===headings=== but no further
(as long as there are no =headings= on the page, which
there shouldn't be according to the MoS). */
.toclimit-2 .toclevel-1 ul,
.toclimit-3 .toclevel-2 ul,
.toclimit-4 .toclevel-3 ul,
.toclimit-5 .toclevel-4 ul,
.toclimit-6 .toclevel-5 ul,
.toclimit-7 .toclevel-6 ul {
display: none;
}
6bdcbe092c6376237fc1740ef6832611c1f3c8fa
Template:Lua
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2019-03-20T22:04:45Z
wikipedia>RMCD bot
0
Removing notice of move discussion
wikitext
text/x-wiki
<includeonly>{{#invoke:Lua banner|main}}</includeonly><noinclude>
{{Lua|Module:Lua banner}}
{{documentation}}
<!-- Categories go on the /doc subpage and interwikis go on Wikidata. -->
</noinclude>
dba3962144dacd289dbc34f50fbe0a7bf6d7f2f7
Template:Ll
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2019-08-30T05:43:05Z
Test>DannyS712
0
Changed protection level for "[[Template:Ll]]": Highly visible template: Redundant to current transclusion on a cascading protected page, but better safe than sorry ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))
wikitext
text/x-wiki
#REDIRECT [[Template:Localized link]]
e3f7e3e940787f3cd08503ff50bc563b52242bdd
Template:Yesno
10
86
356
2019-08-30T05:49:31Z
Test>DannyS712
0
Protected "[[Template:Yesno]]": Highly visible template ([Edit=Allow only autoconfirmed users] (indefinite) [Move=Allow only administrators] (indefinite))
wikitext
text/x-wiki
{{<includeonly>safesubst:</includeonly>#switch: {{<includeonly>safesubst:</includeonly>lc: {{{1|¬}}} }}
|no
|n
|false
|0 = {{{no|<!-- null -->}}}
| = {{{blank|{{{no|<!-- null -->}}}}}}
|¬ = {{{¬|}}}
|yes
|y
|true
|1 = {{{yes|yes}}}
|#default = {{{def|{{{yes|yes}}}}}}
}}<noinclude>
{{Documentation}}
</noinclude>
166fab9e5411aacd02ca4c9e93fbc7bf6bcf26ac
168
2020-08-28T03:15:17Z
wikipedia>Xaosflux
0
add additional paramerters, "t", "f" - requested on talk - worked in sandbox /testcases
wikitext
text/x-wiki
{{<includeonly>safesubst:</includeonly>#switch: {{<includeonly>safesubst:</includeonly>lc: {{{1|¬}}} }}
|no
|n
|f
|false
|off
|0 = {{{no|<!-- null -->}}}
| = {{{blank|{{{no|<!-- null -->}}}}}}
|¬ = {{{¬|}}}
|yes
|y
|t
|true
|on
|1 = {{{yes|yes}}}
|#default = {{{def|{{{yes|yes}}}}}}
}}<noinclude>
{{Documentation}}
</noinclude>
629c2937bc5cf7cfe13cd2a598582af832782399
Template:Pagelang
10
163
318
2019-11-10T01:45:55Z
Test>Shirayuki
0
This template should return empty string if the pagename does not end with "/en" for consistency
wikitext
text/x-wiki
{{#ifeq:{{#invoke:Template translation|getLanguageSubpage|{{{1|}}}}}|en
|{{#ifeq:{{#titleparts:{{{1|{{PAGENAME}}}}}||-1}}|en
|{{#invoke:Template translation|getLanguageSubpage|{{{1|}}}}}
}}
|{{#invoke:Template translation|getLanguageSubpage|{{{1|}}}}}
}}<noinclude>
{{Documentation}}
</noinclude>
c4102d40356283246cbc855bef4754c0a15b4bea
Module:Documentation/i18n
828
180
372
2019-12-28T03:33:21Z
Test>94rain
0
Protected "[[Module:Documentation/i18n]]": Highly visible page or template ([Edit=Allow only autoconfirmed users] (indefinite) [Move=Allow only administrators] (indefinite))
Scribunto
text/plain
local format = require('Module:TNT').format
local i18n = {}
i18n['cfg-error-msg-type'] = format('I18n/Documentation', 'cfg-error-msg-type')
i18n['cfg-error-msg-empty'] = format('I18n/Documentation', 'cfg-error-msg-empty')
-- cfg['template-namespace-heading']
-- The heading shown in the template namespace.
i18n['template-namespace-heading'] = format('I18n/Documentation', 'template-namespace-heading')
-- cfg['module-namespace-heading']
-- The heading shown in the module namespace.
i18n['module-namespace-heading'] = format('I18n/Documentation', 'module-namespace-heading')
-- cfg['file-namespace-heading']
-- The heading shown in the file namespace.
i18n['file-namespace-heading'] = format('I18n/Documentation', 'file-namespace-heading')
-- cfg['other-namespaces-heading']
-- The heading shown in other namespaces.
i18n['other-namespaces-heading'] = format('I18n/Documentation', 'other-namespaces-heading')
-- cfg['view-link-display']
-- The text to display for "view" links.
i18n['view-link-display'] = format('I18n/Documentation', 'view-link-display')
-- cfg['edit-link-display']
-- The text to display for "edit" links.
i18n['edit-link-display'] = format('I18n/Documentation', 'edit-link-display')
-- cfg['history-link-display']
-- The text to display for "history" links.
i18n['history-link-display'] = format('I18n/Documentation', 'history-link-display')
-- cfg['purge-link-display']
-- The text to display for "purge" links.
i18n['purge-link-display'] = format('I18n/Documentation', 'purge-link-display')
-- cfg['create-link-display']
-- The text to display for "create" links.
i18n['create-link-display'] = format('I18n/Documentation', 'create-link-display')
return i18n
9a9f234b177a424f1fc465eb25c484eff54905c0
Module:Yesno
828
79
334
2020-03-01T02:09:18Z
Test>Minorax
0
8 revisions imported from [[:meta:Module:Yesno]]
Scribunto
text/plain
-- Function allowing for consistent treatment of boolean-like wikitext input.
-- It works similarly to the template {{yesno}}.
return function (val, default)
-- If your wiki uses non-ascii characters for any of "yes", "no", etc., you
-- should replace "val:lower()" with "mw.ustring.lower(val)" in the
-- following line.
val = type(val) == 'string' and val:lower() or val
if val == nil then
return nil
elseif val == true
or val == 'yes'
or val == 'y'
or val == 'true'
or val == 't'
or val == 'on'
or tonumber(val) == 1
then
return true
elseif val == false
or val == 'no'
or val == 'n'
or val == 'false'
or val == 'f'
or val == 'off'
or tonumber(val) == 0
then
return false
else
return default
end
end
f767643e7d12126d020d88d662a3dd057817b9dc
154
2020-04-01T06:27:55Z
wikipedia>MusikAnimal
0
Undid revision 948472533 by [[Special:Contributions/w>Vogone|w>Vogone]] ([[User talk:w>Vogone|talk]])
Scribunto
text/plain
-- Function allowing for consistent treatment of boolean-like wikitext input.
-- It works similarly to the template {{yesno}}.
return function (val, default)
-- If your wiki uses non-ascii characters for any of "yes", "no", etc., you
-- should replace "val:lower()" with "mw.ustring.lower(val)" in the
-- following line.
val = type(val) == 'string' and val:lower() or val
if val == nil then
return nil
elseif val == true
or val == 'yes'
or val == 'y'
or val == 'true'
or val == 't'
or val == 'on'
or tonumber(val) == 1
then
return true
elseif val == false
or val == 'no'
or val == 'n'
or val == 'false'
or val == 'f'
or val == 'off'
or tonumber(val) == 0
then
return false
else
return default
end
end
f767643e7d12126d020d88d662a3dd057817b9dc
Template:Ombox
10
119
234
2020-04-01T06:12:36Z
wikipedia>MusikAnimal
0
1 revision imported
wikitext
text/x-wiki
{{#invoke:Message box|ombox}}<noinclude>
{{documentation}}
<!-- Categories go on the /doc subpage, and interwikis go on Wikidata. -->
</noinclude>
0e54065432d540737b9e56c4e3a8e7f74d4534ea
Module:File link
828
102
200
2020-04-01T06:31:54Z
wikipedia>MusikAnimal
0
Undid revision 948472508 by [[Special:Contributions/w>IPad365|w>IPad365]] ([[User talk:w>IPad365|talk]])
Scribunto
text/plain
-- This module provides a library for formatting file wikilinks.
local yesno = require('Module:Yesno')
local checkType = require('libraryUtil').checkType
local p = {}
function p._main(args)
checkType('_main', 1, args, 'table')
-- This is basically libraryUtil.checkTypeForNamedArg, but we are rolling our
-- own function to get the right error level.
local function checkArg(key, val, level)
if type(val) ~= 'string' then
error(string.format(
"type error in '%s' parameter of '_main' (expected string, got %s)",
key, type(val)
), level)
end
end
local ret = {}
-- Adds a positional parameter to the buffer.
local function addPositional(key)
local val = args[key]
if not val then
return nil
end
checkArg(key, val, 4)
ret[#ret + 1] = val
end
-- Adds a named parameter to the buffer. We assume that the parameter name
-- is the same as the argument key.
local function addNamed(key)
local val = args[key]
if not val then
return nil
end
checkArg(key, val, 4)
ret[#ret + 1] = key .. '=' .. val
end
-- Filename
checkArg('file', args.file, 3)
ret[#ret + 1] = 'File:' .. args.file
-- Format
if args.format then
checkArg('format', args.format)
if args.formatfile then
checkArg('formatfile', args.formatfile)
ret[#ret + 1] = args.format .. '=' .. args.formatfile
else
ret[#ret + 1] = args.format
end
end
-- Border
if yesno(args.border) then
ret[#ret + 1] = 'border'
end
addPositional('location')
addPositional('alignment')
addPositional('size')
addNamed('upright')
addNamed('link')
addNamed('alt')
addNamed('page')
addNamed('class')
addNamed('lang')
addNamed('start')
addNamed('end')
addNamed('thumbtime')
addPositional('caption')
return string.format('[[%s]]', table.concat(ret, '|'))
end
function p.main(frame)
local origArgs = require('Module:Arguments').getArgs(frame, {
wrappers = 'Template:File link'
})
if not origArgs.file then
error("'file' parameter missing from [[Template:File link]]", 0)
end
-- Copy the arguments that were passed to a new table to avoid looking up
-- every possible parameter in the frame object.
local args = {}
for k, v in pairs(origArgs) do
-- Make _BLANK a special argument to add a blank parameter. For use in
-- conditional templates etc. it is useful for blank arguments to be
-- ignored, but we still need a way to specify them so that we can do
-- things like [[File:Example.png|link=]].
if v == '_BLANK' then
v = ''
end
args[k] = v
end
return p._main(args)
end
return p
66925f088d11530f2482f04181a3baaaa0ad3d0c
Template:Sandbox other
10
140
270
2020-04-03T00:08:09Z
wikipedia>Evad37
0
Also match subpage names beginning with "sandbox", per [[Template_talk:Sandbox_other#Template-protected_edit_request_on_28_March_2020|edit request]]
wikitext
text/x-wiki
{{#if:{{#ifeq:{{#invoke:String|sublength|s={{SUBPAGENAME}}|i=0|len=7}}|sandbox|1}}{{#ifeq:{{SUBPAGENAME}}|doc|1}}{{#invoke:String|match|{{PAGENAME}}|/sandbox/styles.css$|plain=false|nomatch=}}|{{{1|}}}|{{{2|}}}}}<!--
--><noinclude>{{documentation}}</noinclude>
91e4ae891d6b791615152c1fbc971414961ba872
410
270
2020-08-21T20:48:35Z
meta>Doug
0
16 revisions imported: Importing [[mh:test:Template:Soft redirect|Template:Soft redirect]], [[mh:test:Template:Soft redirect 2|Template:Soft redirect 2]], [[mh:test:Template:Interwiki redirect|Template:Interwiki redirect]], and [[mh:test:Template:Interwiki redirect/doc|Template:Interwiki redirect/doc]] from TestWiki.
wikitext
text/x-wiki
{{#if:{{#ifeq:{{#invoke:String|sublength|s={{SUBPAGENAME}}|i=0|len=7}}|sandbox|1}}{{#ifeq:{{SUBPAGENAME}}|doc|1}}{{#invoke:String|match|{{PAGENAME}}|/sandbox/styles.css$|plain=false|nomatch=}}|{{{1|}}}|{{{2|}}}}}<!--
--><noinclude>{{documentation}}</noinclude>
91e4ae891d6b791615152c1fbc971414961ba872
Template:Tlf
10
146
282
2020-04-13T14:42:57Z
wikipedia>Primefac
0
Primefac moved page [[Template:Tlf]] to [[Template:Template link with link off]]: full name to indicate what it does
wikitext
text/x-wiki
#REDIRECT [[Template:Template link with link off]]
{{Redirect category shell|
{{R from move}}
}}
52759e1d3f7c9aa4a03d0b7d4f84f4c6adf53edf
Module:String
828
88
416
2020-08-21T20:48:39Z
meta>Doug
0
14 revisions imported: Importing [[mh:test:Template:Soft redirect|Template:Soft redirect]], [[mh:test:Template:Soft redirect 2|Template:Soft redirect 2]], [[mh:test:Template:Interwiki redirect|Template:Interwiki redirect]], and [[mh:test:Template:Interwiki redirect/doc|Template:Interwiki redirect/doc]] from TestWiki.
Scribunto
text/plain
--[[
This module is intended to provide access to basic string functions.
Most of the functions provided here can be invoked with named parameters,
unnamed parameters, or a mixture. If named parameters are used, Mediawiki will
automatically remove any leading or trailing whitespace from the parameter.
Depending on the intended use, it may be advantageous to either preserve or
remove such whitespace.
Global options
ignore_errors: If set to 'true' or 1, any error condition will result in
an empty string being returned rather than an error message.
error_category: If an error occurs, specifies the name of a category to
include with the error message. The default category is
[Category:Errors reported by Module String].
no_category: If set to 'true' or 1, no category will be added if an error
is generated.
Unit tests for this module are available at Module:String/tests.
]]
local str = {}
--[[
len
This function returns the length of the target string.
Usage:
{{#invoke:String|len|target_string|}}
OR
{{#invoke:String|len|s=target_string}}
Parameters
s: The string whose length to report
If invoked using named parameters, Mediawiki will automatically remove any leading or
trailing whitespace from the target string.
]]
function str.len( frame )
local new_args = str._getParameters( frame.args, {'s'} )
local s = new_args['s'] or ''
return mw.ustring.len( s )
end
--[[
sub
This function returns a substring of the target string at specified indices.
Usage:
{{#invoke:String|sub|target_string|start_index|end_index}}
OR
{{#invoke:String|sub|s=target_string|i=start_index|j=end_index}}
Parameters
s: The string to return a subset of
i: The fist index of the substring to return, defaults to 1.
j: The last index of the string to return, defaults to the last character.
The first character of the string is assigned an index of 1. If either i or j
is a negative value, it is interpreted the same as selecting a character by
counting from the end of the string. Hence, a value of -1 is the same as
selecting the last character of the string.
If the requested indices are out of range for the given string, an error is
reported.
]]
function str.sub( frame )
local new_args = str._getParameters( frame.args, { 's', 'i', 'j' } )
local s = new_args['s'] or ''
local i = tonumber( new_args['i'] ) or 1
local j = tonumber( new_args['j'] ) or -1
local len = mw.ustring.len( s )
-- Convert negatives for range checking
if i < 0 then
i = len + i + 1
end
if j < 0 then
j = len + j + 1
end
if i > len or j > len or i < 1 or j < 1 then
return str._error( 'String subset index out of range' )
end
if j < i then
return str._error( 'String subset indices out of order' )
end
return mw.ustring.sub( s, i, j )
end
--[[
This function implements that features of {{str sub old}} and is kept in order
to maintain these older templates.
]]
function str.sublength( frame )
local i = tonumber( frame.args.i ) or 0
local len = tonumber( frame.args.len )
return mw.ustring.sub( frame.args.s, i + 1, len and ( i + len ) )
end
--[[
_match
This function returns a substring from the source string that matches a
specified pattern. It is exported for use in other modules
Usage:
strmatch = require("Module:String")._match
sresult = strmatch( s, pattern, start, match, plain, nomatch )
Parameters
s: The string to search
pattern: The pattern or string to find within the string
start: The index within the source string to start the search. The first
character of the string has index 1. Defaults to 1.
match: In some cases it may be possible to make multiple matches on a single
string. This specifies which match to return, where the first match is
match= 1. If a negative number is specified then a match is returned
counting from the last match. Hence match = -1 is the same as requesting
the last match. Defaults to 1.
plain: A flag indicating that the pattern should be understood as plain
text. Defaults to false.
nomatch: If no match is found, output the "nomatch" value rather than an error.
For information on constructing Lua patterns, a form of [regular expression], see:
* http://www.lua.org/manual/5.1/manual.html#5.4.1
* http://www.mediawiki.org/wiki/Extension:Scribunto/Lua_reference_manual#Patterns
* http://www.mediawiki.org/wiki/Extension:Scribunto/Lua_reference_manual#Ustring_patterns
]]
-- This sub-routine is exported for use in other modules
function str._match( s, pattern, start, match_index, plain_flag, nomatch )
if s == '' then
return str._error( 'Target string is empty' )
end
if pattern == '' then
return str._error( 'Pattern string is empty' )
end
start = tonumber(start) or 1
if math.abs(start) < 1 or math.abs(start) > mw.ustring.len( s ) then
return str._error( 'Requested start is out of range' )
end
if match_index == 0 then
return str._error( 'Match index is out of range' )
end
if plain_flag then
pattern = str._escapePattern( pattern )
end
local result
if match_index == 1 then
-- Find first match is simple case
result = mw.ustring.match( s, pattern, start )
else
if start > 1 then
s = mw.ustring.sub( s, start )
end
local iterator = mw.ustring.gmatch(s, pattern)
if match_index > 0 then
-- Forward search
for w in iterator do
match_index = match_index - 1
if match_index == 0 then
result = w
break
end
end
else
-- Reverse search
local result_table = {}
local count = 1
for w in iterator do
result_table[count] = w
count = count + 1
end
result = result_table[ count + match_index ]
end
end
if result == nil then
if nomatch == nil then
return str._error( 'Match not found' )
else
return nomatch
end
else
return result
end
end
--[[
match
This function returns a substring from the source string that matches a
specified pattern.
Usage:
{{#invoke:String|match|source_string|pattern_string|start_index|match_number|plain_flag|nomatch_output}}
OR
{{#invoke:String|match|s=source_string|pattern=pattern_string|start=start_index
|match=match_number|plain=plain_flag|nomatch=nomatch_output}}
Parameters
s: The string to search
pattern: The pattern or string to find within the string
start: The index within the source string to start the search. The first
character of the string has index 1. Defaults to 1.
match: In some cases it may be possible to make multiple matches on a single
string. This specifies which match to return, where the first match is
match= 1. If a negative number is specified then a match is returned
counting from the last match. Hence match = -1 is the same as requesting
the last match. Defaults to 1.
plain: A flag indicating that the pattern should be understood as plain
text. Defaults to false.
nomatch: If no match is found, output the "nomatch" value rather than an error.
If invoked using named parameters, Mediawiki will automatically remove any leading or
trailing whitespace from each string. In some circumstances this is desirable, in
other cases one may want to preserve the whitespace.
If the match_number or start_index are out of range for the string being queried, then
this function generates an error. An error is also generated if no match is found.
If one adds the parameter ignore_errors=true, then the error will be suppressed and
an empty string will be returned on any failure.
For information on constructing Lua patterns, a form of [regular expression], see:
* http://www.lua.org/manual/5.1/manual.html#5.4.1
* http://www.mediawiki.org/wiki/Extension:Scribunto/Lua_reference_manual#Patterns
* http://www.mediawiki.org/wiki/Extension:Scribunto/Lua_reference_manual#Ustring_patterns
]]
-- This is the entry point for #invoke:String|match
function str.match( frame )
local new_args = str._getParameters( frame.args, {'s', 'pattern', 'start', 'match', 'plain', 'nomatch'} )
local s = new_args['s'] or ''
local start = tonumber( new_args['start'] ) or 1
local plain_flag = str._getBoolean( new_args['plain'] or false )
local pattern = new_args['pattern'] or ''
local match_index = math.floor( tonumber(new_args['match']) or 1 )
local nomatch = new_args['nomatch']
return str._match( s, pattern, start, match_index, plain_flag, nomatch )
end
--[[
pos
This function returns a single character from the target string at position pos.
Usage:
{{#invoke:String|pos|target_string|index_value}}
OR
{{#invoke:String|pos|target=target_string|pos=index_value}}
Parameters
target: The string to search
pos: The index for the character to return
If invoked using named parameters, Mediawiki will automatically remove any leading or
trailing whitespace from the target string. In some circumstances this is desirable, in
other cases one may want to preserve the whitespace.
The first character has an index value of 1.
If one requests a negative value, this function will select a character by counting backwards
from the end of the string. In other words pos = -1 is the same as asking for the last character.
A requested value of zero, or a value greater than the length of the string returns an error.
]]
function str.pos( frame )
local new_args = str._getParameters( frame.args, {'target', 'pos'} )
local target_str = new_args['target'] or ''
local pos = tonumber( new_args['pos'] ) or 0
if pos == 0 or math.abs(pos) > mw.ustring.len( target_str ) then
return str._error( 'String index out of range' )
end
return mw.ustring.sub( target_str, pos, pos )
end
--[[
str_find
This function duplicates the behavior of {{str_find}}, including all of its quirks.
This is provided in order to support existing templates, but is NOT RECOMMENDED for
new code and templates. New code is recommended to use the "find" function instead.
Returns the first index in "source" that is a match to "target". Indexing is 1-based,
and the function returns -1 if the "target" string is not present in "source".
Important Note: If the "target" string is empty / missing, this function returns a
value of "1", which is generally unexpected behavior, and must be accounted for
separatetly.
]]
function str.str_find( frame )
local new_args = str._getParameters( frame.args, {'source', 'target'} )
local source_str = new_args['source'] or ''
local target_str = new_args['target'] or ''
if target_str == '' then
return 1
end
local start = mw.ustring.find( source_str, target_str, 1, true )
if start == nil then
start = -1
end
return start
end
--[[
find
This function allows one to search for a target string or pattern within another
string.
Usage:
{{#invoke:String|find|source_str|target_string|start_index|plain_flag}}
OR
{{#invoke:String|find|source=source_str|target=target_str|start=start_index|plain=plain_flag}}
Parameters
source: The string to search
target: The string or pattern to find within source
start: The index within the source string to start the search, defaults to 1
plain: Boolean flag indicating that target should be understood as plain
text and not as a Lua style regular expression, defaults to true
If invoked using named parameters, Mediawiki will automatically remove any leading or
trailing whitespace from the parameter. In some circumstances this is desirable, in
other cases one may want to preserve the whitespace.
This function returns the first index >= "start" where "target" can be found
within "source". Indices are 1-based. If "target" is not found, then this
function returns 0. If either "source" or "target" are missing / empty, this
function also returns 0.
This function should be safe for UTF-8 strings.
]]
function str.find( frame )
local new_args = str._getParameters( frame.args, {'source', 'target', 'start', 'plain' } )
local source_str = new_args['source'] or ''
local pattern = new_args['target'] or ''
local start_pos = tonumber(new_args['start']) or 1
local plain = new_args['plain'] or true
if source_str == '' or pattern == '' then
return 0
end
plain = str._getBoolean( plain )
local start = mw.ustring.find( source_str, pattern, start_pos, plain )
if start == nil then
start = 0
end
return start
end
--[[
replace
This function allows one to replace a target string or pattern within another
string.
Usage:
{{#invoke:String|replace|source_str|pattern_string|replace_string|replacement_count|plain_flag}}
OR
{{#invoke:String|replace|source=source_string|pattern=pattern_string|replace=replace_string|
count=replacement_count|plain=plain_flag}}
Parameters
source: The string to search
pattern: The string or pattern to find within source
replace: The replacement text
count: The number of occurences to replace, defaults to all.
plain: Boolean flag indicating that pattern should be understood as plain
text and not as a Lua style regular expression, defaults to true
]]
function str.replace( frame )
local new_args = str._getParameters( frame.args, {'source', 'pattern', 'replace', 'count', 'plain' } )
local source_str = new_args['source'] or ''
local pattern = new_args['pattern'] or ''
local replace = new_args['replace'] or ''
local count = tonumber( new_args['count'] )
local plain = new_args['plain'] or true
if source_str == '' or pattern == '' then
return source_str
end
plain = str._getBoolean( plain )
if plain then
pattern = str._escapePattern( pattern )
replace = mw.ustring.gsub( replace, "%%", "%%%%" ) --Only need to escape replacement sequences.
end
local result
if count ~= nil then
result = mw.ustring.gsub( source_str, pattern, replace, count )
else
result = mw.ustring.gsub( source_str, pattern, replace )
end
return result
end
--[[
simple function to pipe string.rep to templates.
]]
function str.rep( frame )
local repetitions = tonumber( frame.args[2] )
if not repetitions then
return str._error( 'function rep expects a number as second parameter, received "' .. ( frame.args[2] or '' ) .. '"' )
end
return string.rep( frame.args[1] or '', repetitions )
end
--[[
escapePattern
This function escapes special characters from a Lua string pattern. See [1]
for details on how patterns work.
[1] https://www.mediawiki.org/wiki/Extension:Scribunto/Lua_reference_manual#Patterns
Usage:
{{#invoke:String|escapePattern|pattern_string}}
Parameters
pattern_string: The pattern string to escape.
]]
function str.escapePattern( frame )
local pattern_str = frame.args[1]
if not pattern_str then
return str._error( 'No pattern string specified' )
end
local result = str._escapePattern( pattern_str )
return result
end
--[[
count
This function counts the number of occurrences of one string in another.
]]
function str.count(frame)
local args = str._getParameters(frame.args, {'source', 'pattern', 'plain'})
local source = args.source or ''
local pattern = args.pattern or ''
local plain = str._getBoolean(args.plain or true)
if plain then
pattern = str._escapePattern(pattern)
end
local _, count = mw.ustring.gsub(source, pattern, '')
return count
end
--[[
endswith
This function determines whether a string ends with another string.
]]
function str.endswith(frame)
local args = str._getParameters(frame.args, {'source', 'pattern'})
local source = args.source or ''
local pattern = args.pattern or ''
if pattern == '' then
-- All strings end with the empty string.
return "yes"
end
if mw.ustring.sub(source, -mw.ustring.len(pattern), -1) == pattern then
return "yes"
else
return ""
end
end
--[[
join
Join all non empty arguments together; the first argument is the separator.
Usage:
{{#invoke:String|join|sep|one|two|three}}
]]
function str.join(frame)
local args = {}
local sep
for _, v in ipairs( frame.args ) do
if sep then
if v ~= '' then
table.insert(args, v)
end
else
sep = v
end
end
return table.concat( args, sep or '' )
end
--[[
Helper function that populates the argument list given that user may need to use a mix of
named and unnamed parameters. This is relevant because named parameters are not
identical to unnamed parameters due to string trimming, and when dealing with strings
we sometimes want to either preserve or remove that whitespace depending on the application.
]]
function str._getParameters( frame_args, arg_list )
local new_args = {}
local index = 1
local value
for _, arg in ipairs( arg_list ) do
value = frame_args[arg]
if value == nil then
value = frame_args[index]
index = index + 1
end
new_args[arg] = value
end
return new_args
end
--[[
Helper function to handle error messages.
]]
function str._error( error_str )
local frame = mw.getCurrentFrame()
local error_category = frame.args.error_category or 'Errors reported by Module String'
local ignore_errors = frame.args.ignore_errors or false
local no_category = frame.args.no_category or false
if str._getBoolean(ignore_errors) then
return ''
end
local error_str = '<strong class="error">String Module Error: ' .. error_str .. '</strong>'
if error_category ~= '' and not str._getBoolean( no_category ) then
error_str = '[[Category:' .. error_category .. ']]' .. error_str
end
return error_str
end
--[[
Helper Function to interpret boolean strings
]]
function str._getBoolean( boolean_str )
local boolean_value
if type( boolean_str ) == 'string' then
boolean_str = boolean_str:lower()
if boolean_str == 'false' or boolean_str == 'no' or boolean_str == '0'
or boolean_str == '' then
boolean_value = false
else
boolean_value = true
end
elseif type( boolean_str ) == 'boolean' then
boolean_value = boolean_str
else
error( 'No boolean value found' )
end
return boolean_value
end
--[[
Helper function that escapes all pattern characters so that they will be treated
as plain text.
]]
function str._escapePattern( pattern_str )
return mw.ustring.gsub( pattern_str, "([%(%)%.%%%+%-%*%?%[%^%$%]])", "%%%1" )
end
return str
6df794dd52434e0f6a372c9918f5a9dedd15f579
Module:Check for unknown parameters
828
87
418
2020-08-21T20:48:39Z
meta>Doug
0
6 revisions imported: Importing [[mh:test:Template:Soft redirect|Template:Soft redirect]], [[mh:test:Template:Soft redirect 2|Template:Soft redirect 2]], [[mh:test:Template:Interwiki redirect|Template:Interwiki redirect]], and [[mh:test:Template:Interwiki redirect/doc|Template:Interwiki redirect/doc]] from TestWiki.
Scribunto
text/plain
-- This module may be used to compare the arguments passed to the parent
-- with a list of arguments, returning a specified result if an argument is
-- not on the list
local p = {}
local function trim(s)
return s:match('^%s*(.-)%s*$')
end
local function isnotempty(s)
return s and s:match('%S')
end
local function clean(text)
-- Return text cleaned for display and truncated if too long.
-- Strip markers are replaced with dummy text representing the original wikitext.
local pos, truncated
local function truncate(text)
if truncated then
return ''
end
if mw.ustring.len(text) > 25 then
truncated = true
text = mw.ustring.sub(text, 1, 25) .. '...'
end
return mw.text.nowiki(text)
end
local parts = {}
for before, tag, remainder in text:gmatch('([^\127]*)\127[^\127]*%-(%l+)%-[^\127]*\127()') do
pos = remainder
table.insert(parts, truncate(before) .. '<' .. tag .. '>...</' .. tag .. '>')
end
table.insert(parts, truncate(text:sub(pos or 1)))
return table.concat(parts)
end
function p._check(args, pargs)
if type(args) ~= "table" or type(pargs) ~= "table" then
-- TODO: error handling
return
end
local ignoreblank = isnotempty(args['ignoreblank'])
local showblankpos = isnotempty(args['showblankpositional'])
local knownargs = {}
local unknown = args['unknown'] or 'Found _VALUE_, '
local preview = args['preview']
local values = {}
local res = {}
local regexps = {}
-- create the list of known args, regular expressions, and the return string
for k, v in pairs(args) do
if type(k) == 'number' then
v = trim(v)
knownargs[v] = 1
elseif k:find('^regexp[1-9][0-9]*$') then
table.insert(regexps, '^' .. v .. '$')
end
end
if isnotempty(preview) then
preview = '<div class="hatnote" style="color:red"><strong>Warning:</strong> ' .. preview .. ' (this message is shown only in preview).</div>'
elseif preview == nil then
preview = unknown
end
-- loop over the parent args, and make sure they are on the list
for k, v in pairs(pargs) do
if type(k) == 'string' and knownargs[k] == nil then
local knownflag = false
for _, regexp in ipairs(regexps) do
if mw.ustring.match(k, regexp) then
knownflag = true
break
end
end
if not knownflag and ( not ignoreblank or isnotempty(v) ) then
table.insert(values, clean(k))
end
elseif type(k) == 'number' and
knownargs[tostring(k)] == nil and
( showblankpos or isnotempty(v) )
then
table.insert(values, k .. ' = ' .. clean(v))
end
end
-- add results to the output tables
if #values > 0 then
if mw.getCurrentFrame():preprocess( "{{REVISIONID}}" ) == "" then
unknown = preview
end
for _, v in pairs(values) do
if v == '' then
-- Fix odd bug for | = which gets stripped to the empty string and
-- breaks category links
v = ' '
end
-- avoid error with v = 'example%2' ("invalid capture index")
local r = unknown:gsub('_VALUE_', {_VALUE_ = v})
table.insert(res, r)
end
end
return table.concat(res)
end
function p.check(frame)
local args = frame.args
local pargs = frame:getParent().args
return p._check(args, pargs)
end
return p
82e91534624e40370b95f1a60152f320b41cb688
Template:Documentation
10
128
444
2020-08-30T01:05:51Z
OldWiki>FANDOM
0
wikitext
text/x-wiki
<includeonly>{| class="article-table plainlinks" style="width:100%;" role="complementary"
|- style="font-size:18px;"
! style="padding:0px;" | <div style="width:100%; padding:3px 0px; text-align:center;" class="color1">Template documentation</div>
|-
| ''Note: portions of the template sample may not be visible without values provided.''
|-
| View or edit [[{{{1|Template:{{PAGENAMEE}}/doc}}}|this documentation]]. ([[Template:Documentation|About template documentation]])
|-
| Editors can experiment in this template's [{{fullurl:{{FULLPAGENAMEE}}/Draft|action=edit}} sandbox] and [{{fullurl:{{FULLPAGENAMEE}}/testcases}} test case] pages.
|}
<div style="margin:0 1em;">
{{{{{1|{{PAGENAME}}/doc}}}}}</div></includeonly><noinclude>{{Documentation}}[[Category:Documentation templates]]</noinclude>
6e341767ff596436f1b040528841633012d55232
Template:MessageBox
10
196
446
2020-08-30T01:05:51Z
OldWiki>FANDOM
0
1 revision imported
wikitext
text/x-wiki
{{#invoke:Mbox|main}}<noinclude>{{Documentation}}<!--
For a more traditional wikitext version of this template, see
https://templates.fandom.com/wiki/Template:Ambox
--></noinclude>
fab8a2df56fd74147e1709af14e8993cfab7ebe7
Module:Mbox/data
828
198
450
2020-08-30T01:05:51Z
OldWiki>FANDOM
0
1 revision imported
Scribunto
text/plain
local localStyle = {
['mbox'] = {
['display'] = 'flex',
['position'] = 'relative',
['background-color'] = 'rgba(255, 255, 255, 0.7)',
['border'] = '1px solid #d6d6d6',
['border-left-width'] = '8px',
['border-left-color'] = '#d6d6d6',
['border-radius'] = '3px',
['margin-bottom'] = '5px',
['min-height'] = '32px'
},
['mbox__content'] = {
['display'] = 'table',
['box-sizing'] = 'border-box',
['width'] = '100%',
['padding'] = '8px 15px'
},
['mbox__content__image'] = {
['display'] = 'table-cell',
['width'] = '40px',
['height'] = '100%',
['text-align'] = 'center',
['vertical-align'] = 'middle',
['padding-right'] = '15px'
},
['mbox__content__wrapper'] = {
['display'] = 'table-cell',
['vertical-align'] = 'middle'
},
['mbox__content__header'] = {
['display'] = 'block',
['font-weight'] = 'bold'
},
['mbox__content__text'] = {
['display'] = 'block'
},
['mbox__content__text__comment'] = {
['font-size'] = 'small'
},
['mbox__content__aside'] = {
['display'] = 'table-cell',
['width'] = '100px',
['vertical-align'] = 'middle',
['text-align'] = 'center',
['padding-left'] = '15px',
['border-left'] = '1px solid #d6d6d6'
},
['mbox__close'] = {
['position'] = 'absolute',
['right'] = '0',
['top'] = '0',
['padding'] = '2px 7px',
['font-weight'] = 'bold',
['font-size'] = '16px',
['color'] = '#bbb',
['cursor'] = 'pointer',
['transition'] = 'all .15s ease-in'
}
}
return { localStyle = localStyle }
73632d301e4640a94d0f8321387a4f1d3d81f26f
Template:Tlx
10
184
408
2020-10-15T22:47:01Z
meta>Doug
0
1 revision imported: Importing [[w:Template:Help me|Template:Help me]], [[w:Template:Admin help|Template:Admin help]], and related templates from the English Wikipedia
wikitext
text/x-wiki
<code><nowiki>{{</nowiki>{{#if:{{{subst|}}} |[[Help:Substitution|subst]]:}}<!--
-->[[{{{lang|{{{LANG|}}}}}}{{{sister|{{{SISTER|}}}}}}{{ns:Template}}:{{{1|}}}|{{{1|}}}]]<!--
-->{{#if:{{{2|}}} ||{{{2}}}}}<!--
-->{{#if:{{{3|}}} ||{{{3}}}}}<!--
-->{{#if:{{{4|}}} ||{{{4}}}}}<!--
-->{{#if:{{{5|}}} ||{{{5}}}}}<!--
-->{{#if:{{{6|}}} ||{{{6}}}}}<!--
-->{{#if:{{{7|}}} ||{{{7}}}}}<!--
-->{{#if:{{{8|}}} ||{{{8}}}}}<!--
-->{{#if:{{{9|}}} ||{{{9}}}}}<!--
-->{{#if:{{{10|}}} ||{{{10}}}}}<!--
-->{{#if:{{{11|}}} ||{{{11}}}}}<!--
-->{{#if:{{{12|}}} ||{{{12}}}}}<!--
-->{{#if:{{{13|}}} ||{{{13}}}}}<!--
-->{{#if:{{{14|}}} ||{{{14}}}}}<!--
-->{{#if:{{{15|}}} ||{{{15}}}}}<!--
-->{{#if:{{{16|}}} ||{{{16}}}}}<!--
-->{{#if:{{{17|}}} ||{{{17}}}}}<!--
-->{{#if:{{{18|}}} ||{{{18}}}}}<!--
-->{{#if:{{{19|}}} ||{{{19}}}}}<!--
-->{{#if:{{{20|}}} ||{{{20}}}}}<!--
-->{{#if:{{{21|}}} ||''...''}}<!--
--><nowiki>}}</nowiki></code>{{#if: {{{LANG|}}} | {{Z181}} | {{#if: {{{SISTER|}}} | {{Z181}} }} }}<noinclude>
{{Documentation}}
</noinclude>
111a24c08959adf503c520d62428ef5f76e1fe00
Template:Template link with link off
10
145
280
2020-11-21T12:06:17Z
wikipedia>Primefac
0
update
wikitext
text/x-wiki
<includeonly>{{#Invoke:Template link general|main|nowrap=yes|nolink=yes}}</includeonly><noinclude>
{{Documentation|1=Template:Tlg/doc
|content = {{tlg/doc|tlf}}
}}
<!-- Add categories to the /doc subpage, not here! -->
</noinclude>
b099fea5d1f36b0b4b9cb253ad3a9f4e095f6851
Template:TemplateData header
10
148
412
2021-01-21T15:35:18Z
meta>Integer
0
properly rm unavailable template
wikitext
text/x-wiki
<div class="templatedata-header">{{#if:{{{noheader|}}}|<!--
noheader:
-->{{Template parameter usage}}|<!--
+header:
-->This is the {{#if:{{{nolink|}}}|<!--
+header, nolink TD
-->TemplateData|<!--
+header, +link [[TD]]; DEFAULT:
-->TemplateData}}<!--
e.o. #if:nolink; DEFAULT:
--> documentation for this template used by VisualEditor and other tools<!--
e.o. #if:noheader
-->}}
'''TemplateData for {{{1|{{BASEPAGENAME}}}}}'''
</div><includeonly><!--
check parameters
-->{{#invoke:Check for unknown parameters|check
|unknown={{template other|1=[[Category:Pages using TemplateData header with unknown parameters|_VALUE_]]}}
|template=Template:TemplateData header
|1 |nolink |noheader
|preview=<div class="error" style="font-weight:normal">Unknown parameter '_VALUE_' in [[Template:TemplateData header]].</div>
}}<!--
-->{{template other|{{sandbox other||
[[Category:Templates using TemplateData]]
}}}}</includeonly><!--
--><noinclude>{{Documentation}}</noinclude>
1aa9d45b42ec98f7c188b4427ab410246868bd23
Template:Tl
10
81
158
2021-02-12T22:03:00Z
wikipedia>Anthony Appleyard
0
Anthony Appleyard moved page [[Template:Tl]] to [[Template:Template link]]: [[Special:Permalink/1006428669|Requested]] by Buidhe at [[WP:RM/TR]]: RM closed as move
wikitext
text/x-wiki
#REDIRECT [[Template:Template link]]
{{Redirect category shell|
{{R from move}}
}}
d6593bb3b4a866249f55d0f34b047a71fe1f1529
Template:Minor planet
10
126
248
2021-03-19T14:02:32Z
wikipedia>Anthony Appleyard
0
Anthony Appleyard moved page [[Template:Mp]] to [[Template:Minor planet]]: [[Special:Permalink/1013000047|Requested]] by Buidhe at [[WP:RM/TR]]: RM closed as move
wikitext
text/x-wiki
{{#switch: {{{1}}}
| s =
| S = {{nowrap|S/{{{2}}} ({{{3}}}{{#if: {{{5|}}} |<sub>{{{4}}}</sub>) {{{5}}}|) {{{4}}}}}}}
| {{#expr: {{{1}}}*1 }} = {{nowrap|({{{1}}}) {{{2}}}{{#if: {{{3|}}} |<sub>{{{3}}}</sub>|}}}}
| #default = {{nowrap|{{{1}}}{{#if: {{{2|}}} |<sub>{{{2}}}</sub>|}}}}
}}<noinclude>
{{Documentation}}
</noinclude>
853353b9192dc27e9ad940f8ffd53dfa024dd92e
Template:Mp
10
127
250
2021-03-19T14:02:32Z
wikipedia>Anthony Appleyard
0
Anthony Appleyard moved page [[Template:Mp]] to [[Template:Minor planet]]: [[Special:Permalink/1013000047|Requested]] by Buidhe at [[WP:RM/TR]]: RM closed as move
wikitext
text/x-wiki
#REDIRECT [[Template:Minor planet]]
{{Redirect category shell|
{{R from move}}
}}
8ce86e91382eef3030101b778977c0f2311084fc
Module:Arguments/doc
828
205
468
2021-04-27T17:36:54Z
dev>ExE Boss
0
Create documentation subpage for [[Module:Arguments]]
wikitext
text/x-wiki
See [[Global Lua Modules/Arguments]]
<dl>
<dt>Subpages</dt>
{{#dpl:
| namespace = {{ns:828}}
| titlematch = {{BASEPAGENAME}}/%
| skipthispage = false
}}
</dl>
<includeonly>
<!-- Categories for the module itself -->
[[Category:Meta modules]]
</includeonly><noinclude>
[[Category:Module documentation]]
</noinclude>
48777fcee133a7227baf672acf460c5e099eaeaf
Template:T
10
201
458
2021-06-04T15:16:45Z
dev>ExE Boss
0
Add parameter `{{{1}}}` in [[mw:Transclusion#Partial transclusion|<noinclude>]] to show output
wikitext
text/x-wiki
<onlyinclude>{{<includeonly>safesubst:</includeonly>#invoke:T|main<noinclude>|{{{1}}}</noinclude>}}</onlyinclude>
{{Documentation}}
cf51f51a2892e82a998ede59462d76f5340ed51a
Module:T
828
202
460
2021-06-04T19:23:51Z
dev>ExE Boss
0
Bump version (see [[Special:Diff/155423|revision 155423]])
Scribunto
text/plain
-- <nowiki>
--------------------------------------------------------------------------------
-- A feature-packed example generator for brace-based wikitext.
--
-- @module T
-- @alias p
-- @version 0.6.4
-- @release experimental
-- @requires [[Global Lua Modules/Arguments|Module:Arguments]]
-- @requires [[Global Lua Modules/User error|Module:User error]]
-- @requires [[Global Lua Modules/Yesno|Module:Yesno]]
-- @author [[User:DarthKitty]]
-- @author [[User:Speedit]]
-- @author [[User:ExE Boss]]
--
-- @todo Extract CSS to stylesheet; transition from data-attributes to classes.
-- @todo Consider adding i18n for error messages, flags, &c.
-- @todo Consider adding generator(s?) for magic words and parser functions.
--------------------------------------------------------------------------------
local libraryUtil = require("libraryUtil")
local checkType = libraryUtil.checkType
local getArgs = require("Dev:Arguments").getArgs
local userError = require("Dev:User error")
local yesno = require("Dev:Yesno")
local p = {}
--------------------------------------------------------------------------------
-- Parses a parameter to get its components: its name (optional), and either its
-- value or its description (but not both).
--
-- @param {string} param
-- A parameter.
-- @returns {table}
-- The components of a parameter.
--------------------------------------------------------------------------------
local function parseParam(param)
local tmp = param
local name, value, description
-- the parameter's name is anything to the left of the first equals sign;
-- the equals sign can be escaped, for wikis that don't have [[Template:=]]
if tmp:find("=") or tmp:find(mw.text.nowiki("=")) then
name, tmp = tmp
:gsub(mw.text.nowiki("="), "=", 1)
:match("^(.-)%s*=%s*(.-)$")
end
-- if the remaining text is wrapped in matching quotes, then it's a literal
-- value; otherwise, it's a description of the parameter
local first = tmp:sub(1, 1)
local last = tmp:sub(-1)
if (first == '"' and last == '"') or (first == "'" and last == "'") then
value = tmp:sub(2, -2)
elseif tmp == "" then
description = "..." -- the description cannot be an empty string
else
description = tmp
end
return {
name = name,
value = value,
description = description
}
end
--------------------------------------------------------------------------------
-- The heart of the module. Transforms a list of parameters into wikitext
-- syntax.
--
-- @param {string} mode
-- Which kind of brace-based wikitext we're dealing with.
-- @param {string} opener
-- Text to insert between the two left-braces and the first parameter.
-- @param[opt] {table|nil} params
-- A sequentual table of parameters.
-- @param[opt] {table|nil} options
-- A table with configuration flags.
-- @param[opt] {boolean|nil} options.multiline
-- @param[opt] {boolean|nil} options.subst
-- @returns {string}
-- A blob of wikitext describing any brace-based syntax.
--------------------------------------------------------------------------------
local function builder(mode, opener, params, options)
checkType("builder", 2, opener, "string")
checkType("builder", 3, params, "table", true)
checkType("builder", 4, options, "table", true)
params = params or {}
options = options or {}
local html = mw.html.create("code")
:attr("data-t-role", "wrapper")
:attr("data-t-mode", mode)
:css("all", "unset")
:css("font-family", "monospace")
local openerSpan =
html:tag("span")
:attr("data-t-role", "opener")
:wikitext(mw.text.nowiki("{"):rep(2))
if options.subst then
openerSpan:wikitext("subst:")
end
openerSpan:wikitext(opener)
if options.multiline then
html:attr("data-t-multiline", "data-t-multiline")
end
for i, param in ipairs(params) do
if type(param) ~= "string" then
error("invalid entry #" .. i .. " in parameter list", 3)
end
local components = parseParam(param)
local paramHtml = html:tag("span")
:attr("data-t-role", "parameter")
:attr("data-t-index", i)
:wikitext(mw.text.nowiki("|"))
if options.multiline then
paramHtml:css("display", "block")
end
if components.name then
paramHtml:tag("span")
:attr("data-t-role", "parameter-name")
:css("font-weight", "bold")
:wikitext(components.name)
paramHtml:wikitext(" = ")
end
if components.value then
paramHtml:tag("span")
:attr("data-t-role", "parameter-value")
:wikitext(components.value)
end
if components.description then
paramHtml:tag("span")
:attr("data-t-role", "parameter-description")
:css("opacity", "0.65")
:wikitext(mw.text.nowiki("<"))
:wikitext(components.description)
:wikitext(mw.text.nowiki(">"))
end
end
html:tag("span")
:attr("data-t-role", "closer")
:wikitext(mw.text.nowiki("}"):rep(2))
return tostring(html)
end
--------------------------------------------------------------------------------
-- Resolves a transclusion according to the MediaWiki
-- transclusion resolution algorithm.
--
-- @param {string} title
-- The name of the transclusion to resolve.
-- @return {string}
-- The resolved transclusion with the namespace prefix.
-- @see [[w:Template:Transclude]]
--------------------------------------------------------------------------------
local function resolveTransclusion(title)
checkType("resolveTransclusion", 1, title, "string")
local i = mw.ustring.find(title, "%:")
if i == 1 then
return mw.ustring.sub(title, 2)
elseif i ~= nil then
return title
end
return "Template:" .. title
end
--------------------------------------------------------------------------------
-- Generator for transclusion syntax, e.g. `{{foo}}`, `{{:foo}}`,
-- or `{{Template:Foo}}`.
--
-- @param {string} title
-- The name of the template to link to.
-- @param[opt] {table|nil} params
-- A sequentual table of parameters.
-- @param[opt] {table|nil} options
-- A table with configuration flags.
-- @param[opt] {boolean|nil} options.multiline
-- @param[opt] {boolean|nil} options.subst
-- @returns {string}
-- A blob of wikitext describing a template.
--------------------------------------------------------------------------------
function p.transclusion(title, params, options)
if type(title) ~= "string" or title == "" then
error("no title specified", 2)
end
return builder(
"transclusion",
"[[:" .. resolveTransclusion(title) .. "|" .. title .. "]]",
params,
options
)
end
--------------------------------------------------------------------------------
-- Generator for invocation syntax, e.g. `{{#invoke:foo|bar}}`.
--
-- @param {string} title
-- The name of the module to link to, without the namespace prefix.
-- @param {string} func
-- The name of the function to call.
-- @param[opt] {table|nil} params
-- A sequentual table of parameters.
-- @param[opt] {table|nil} options
-- A table with configuration flags.
-- @param[opt] {boolean|nil} options.multiline
-- @param[opt] {boolean|nil} options.subst
-- @returns {string}
-- A blob of wikitext describing a module.
--------------------------------------------------------------------------------
function p.invocation(title, func, params, options)
if type(title) ~= "string" or title == "" then
error("no module specified", 2)
end
if type(func) ~= "string" or func == "" then
error("no function specified", 2)
end
local link = "[[Module:" .. title .. "|" .. title .. "]]"
return builder(
"invocation",
"#invoke:" .. link .. mw.text.nowiki("|") .. func,
params,
options
)
end
--------------------------------------------------------------------------------
-- Entry point from the wikitext side. Determines which generator to use based
-- on the provided arguments.
--
-- @param {table|Frame} frame
-- A frame object whose arguments will determine the correct generator
-- to use.
-- @returns {string}
-- A blob of wikitext describing any brace-based syntax.
--------------------------------------------------------------------------------
function p.main(frame)
local args = getArgs(frame, {removeBlanks = false})
local mode, minimumArity
if yesno(args.invocation) or yesno(args.i) then
mode = "invocation"
minimumArity = 2
else
mode = "transclusion"
minimumArity = 1
end
local params = {}
local options = {
multiline = yesno(args.multiline) or yesno(args.m),
subst = yesno(args.subst) or yesno(args.s),
}
-- a dynamically-generated list of arguments to the generator
-- required arguments are inserted before `params` and `options`
local varargs = {params, options}
for i, value in ipairs(args) do
if i <= minimumArity then
-- pass the first few values directly to the generator
-- these are used to calculate the opener
table.insert(varargs, i, value)
else
-- put the remaining values in a table, and pass it to the generator
-- these are shown as parameters in the resulting wikitext
params[#params + 1] = value
end
end
local success, response = pcall(p[mode], unpack(varargs))
return success and response or userError(response)
end
return p
b22e9d931fdfb87ed6f75bfc1f74243ecbec1dbb
Template:Spoiler/doc
10
199
452
2021-06-26T16:58:16Z
OldWiki>Amirk930
0
Created page with "id = A unique ID for this spoiler tag. spoiler-text = The text to be hidden. button-text = Text for the show/hide button. Defaults to "Toggle Spoilers" if not speci..."
wikitext
text/x-wiki
id = A unique ID for this spoiler tag.
spoiler-text = The text to be hidden.
button-text = Text for the show/hide button. Defaults to "Toggle Spoilers" if not specified.
64514139d26f598f4b7e1dc7ed7a303650c69b04
Template:Navbox
10
96
188
2021-06-26T18:05:09Z
wikipedia>Trialpears
0
Remove TfD notice as it wouldn't involve any changes to this template.
wikitext
text/x-wiki
<includeonly>{{#invoke:Navbox|navbox}}</includeonly><noinclude>
{{Documentation}}
</noinclude>
fe9b964401f895918ee4fe078678f1722a3c41ec
Template:Navbar/en
10
178
362
2021-07-05T20:53:16Z
Test>FuzzyBot
0
Updating to match new version of source page
wikitext
text/x-wiki
<noinclude>
<languages/>
</noinclude><templatestyles src="Module:Navbar/styles.css"/><span class="noprint plainlinks navbar" style="{{{style|}}}"><small><!--
-->{{#if:{{{mini|}}}{{{plain|}}}|<!--nothing-->|<!--else:
--><span style="{{{fontstyle|}}}">{{#if:{{{text|}}}|{{{text}}}|This box:}} </span>}}<!--
-->{{#if:{{{brackets|}}}|<span style="{{{fontstyle|}}}">[</span>}}<!--
--><span style="white-space:nowrap;word-spacing:-.12em;"><!--
-->[[{{transclude|{{{1}}}}}|<span style="{{{fontstyle|}}}" title="View this template"><!--
-->{{#if:{{{mini|}}}|v|view}}</span>]]<!--
--><span style="{{{fontstyle|}}}"> <b>·</b> </span><!--
-->[{{fullurl:{{<noinclude><nowiki/></noinclude>TALKPAGENAME:{{transclude|{{{1}}}}}}}}} <span style="{{{fontstyle|}}}" title="Discuss this template"><!--
-->{{#if:{{{mini|}}}|d|talk}}</span>]<!--
-->{{#if:{{{noedit|}}}|<!--nothing-->|<!--else:
--><span style="{{{fontstyle|}}}"> <b>·</b> </span><!--
-->[{{fullurl:{{transclude|{{{1}}}}}|action=edit}} <span style="{{{fontstyle|}}}" title="Edit this template"><!--
-->{{#if:{{{mini|}}}|e|edit}}</span>]}}<!--
--></span><!--
-->{{#if:{{{brackets|}}}|<span style="{{{fontstyle|}}}">]</span>}}<!--
--></small></span><noinclude>
{{Documentation|content=
{{Uses TemplateStyles|Module:Navbar/styles.css}}
== Usage ==
=== General ===
When one of the following examples is placed inside a given [[Special:MyLanguage/Help:Templates|template]], it adds navbar navigational functionality:
: {{tlx|Navbar|Navbar|mini{{=}}1}}
: {{tlx|Navbar|Navbar|plain{{=}}1}}
: {{tlx|Navbar|Navbar|fontstyle{{=}}color:green}}
The <code><nowiki>{{subst:PAGENAME}}</nowiki></code> will be substituted with the template's name when parsed by the servers.
For example, {{tlx|Navbar|navbar/doc}} gives:
{{Navbar|navbar/doc}}
=== Font-size ===
Font-size is <code>88%</code> when used in a navbar, and <code>100%</code> when nested in a navbox.
In the navbar, the weight is "<code>normal</code>"; when nested in navbox, it takes on the outer setting.
The middot is bold.
== Examples ==
=== Required parameters ===
* {{tlx|Navbar|''template name''}} — the template name is required.
=== Optional parameters ===
{{(}}{{!}} class="wikitable"
! Options
! Parameters
! Produces...
{{!}}-
{{!}} Basic
{{!}} {{tlx|Navbar|2=''template name''}}
{{!}} {{navbar|navbar/doc}}
{{!}}-
{{!}} Different text
{{!}} {{tlx|Navbar|2=''template name''|3=text{{=}}This template:}}
{{!}} {{navbar|navbar/doc|text=This template:}}
{{!}}-
{{!}} Without "This box:" text
{{!}} {{tlx|Navbar|2=''template name''|3=plain{{=}}1}}
{{!}} {{navbar|navbar/doc|plain=1}}
{{!}}-
{{!}} Short version
{{!}} {{tlx|Navbar|2=''template name''|3=mini{{=}}1}}
{{!}} {{navbar|navbar/doc|mini=1}}
{{!}}-
{{!}} With a color option
{{!}} {{tlx|Navbar|2=''template name''|3=fontstyle{{=}}color:green}}
{{!}} {{navbar|navbar/doc|fontstyle=color:green}}
{{!}}-
{{!}} With brackets
{{!}} {{tlx|Navbar|2=''template name''|3=brackets{{=}}1}}
{{!}} {{navbar|navbar/doc|brackets=1}}
{{!}}-
{{!}} Custom namespace
{{!}} {{tlx|Navbar|2=''namespaced template name''|3=plain{{=}}1|4=brackets{{=}}1}}
{{!}} {{navbar|User:Example|plain=1|brackets=1}}
{{!}}{{)}}
== TemplateData ==
{{Navbar/doc}}
== Notes ==
Navbar is contained within a {{tag|div}} in order to accommodate a horizontal unnumbered list.
This means it cannot be placed inside a {{tag|span}} or other inline element, because Tidy will 'fix' situations where it finds block elements inside inline elements.
<!--- PLEASE ADD METADATA TO THE <includeonly> SECTION HERE --->
<includeonly>
[[Category:Formatting templates{{#translation:}}]]
</includeonly>
}}
</noinclude>
3f53ea49b7933ec59655f626eef09d907f4d3f53
Module:Navbar/styles.css
828
112
374
2021-07-06T14:11:18Z
Test>ExE Boss
0
/* top */ Add {{[[Template:Shared Template Warning|Shared Template Warning]]}}
text
text/plain
/** {{Shared Template Warning}}
* This TemplateStyles page is separately used for [[Template:Navbar]]
* because of course there are two versions of the same template.
* Be careful when adjusting styles accordingly.
*/
.navbar {
display: inline;
font-size: 88%;
font-weight: normal;
}
.navbar ul {
display: inline;
white-space: nowrap;
}
.navbar li {
word-spacing: -0.125em;
}
/* Navbar styling when nested in navbox */
.navbox .navbar {
display: block;
font-size: 100%;
}
.navbox-title .navbar {
/* @noflip */
float: left;
/* @noflip */
text-align: left;
/* @noflip */
margin-right: 0.5em;
width: 6em;
}
daa254bc716c42f79e6be78a9d0a82bdbe57f9f2
Module:Hatnote/styles.css
828
105
206
2021-07-12T19:22:27Z
wikipedia>Izno
0
per my talk page
text
text/plain
/* {{pp|small=y}} */
.hatnote {
font-style: italic;
}
/* Limit structure CSS to divs because of [[Module:Hatnote inline]] */
div.hatnote {
/* @noflip */
padding-left: 1.6em;
margin-bottom: 0.5em;
}
.hatnote i {
font-style: normal;
}
/* The templatestyles element inserts a link element before hatnotes.
* TODO: Remove link if/when WMF resolves T200206 */
.hatnote + link + .hatnote {
margin-top: -0.5em;
}
44680ffd6e888866df2cdfa0341af9c7b97da94c
Template:Int
10
167
326
2021-08-25T22:06:06Z
Test>ExE Boss
0
Add parameter `missing`
wikitext
text/x-wiki
<onlyinclude>{{#invoke:Int|renderIntMessage|{{{1}}}|missing={{{missing|}}}|lang={{{lang|}}}}}</onlyinclude>
{{Documentation}}
<!-- Add categories to the /doc subpage and interwikis in Wikidata, not here! -->
33458d205943740a9f820054cc2950d639a84aa6
Module:Mbox/doc
828
203
462
2021-09-09T23:22:20Z
dev>KockaAdmiralac
0
No such category
wikitext
text/x-wiki
See [[Global Lua Modules/Mbox]]
This module is used by most of the basic notice templates and is invoked by {{t|MessageBox}}.
<dl>
<dt>Subpages</dt>
{{#dpl:
| namespace = {{ns:828}}
| titlematch = {{BASEPAGENAME}}/%
| skipthispage = false
}}
</dl>
<includeonly>
<!-- Categories for the module itself -->
[[Category:Modules]]
</includeonly><noinclude>
[[Category:Module documentation]]
</noinclude>
55f1e5f77bb80aaed841c5481c3e0ab64e697c9f
Module:Unsubst
828
85
166
2021-10-08T18:22:16Z
wikipedia>Trappist the monk
0
sync from sandbox; see [[Module_talk:Unsubst#template_invocation_name_override|talk]];
Scribunto
text/plain
local checkType = require('libraryUtil').checkType
local p = {}
local BODY_PARAM = '$B'
local specialParams = {
['$params'] = 'parameter list',
['$aliases'] = 'parameter aliases',
['$flags'] = 'flags',
['$B'] = 'template content',
['$template-name'] = 'template invocation name override',
}
function p.main(frame, body)
-- If we are substing, this function returns a template invocation, and if
-- not, it returns the template body. The template body can be specified in
-- the body parameter, or in the template parameter defined in the
-- BODY_PARAM variable. This function can be called from Lua or from
-- #invoke.
-- Return the template body if we aren't substing.
if not mw.isSubsting() then
if body ~= nil then
return body
elseif frame.args[BODY_PARAM] ~= nil then
return frame.args[BODY_PARAM]
else
error(string.format(
"no template content specified (use parameter '%s' from #invoke)",
BODY_PARAM
), 2)
end
end
-- Sanity check for the frame object.
if type(frame) ~= 'table'
or type(frame.getParent) ~= 'function'
or not frame:getParent()
then
error(
"argument #1 to 'main' must be a frame object with a parent " ..
"frame available",
2
)
end
-- Find the invocation name.
local mTemplateInvocation = require('Module:Template invocation')
local name
if frame.args['$template-name'] and '' ~= frame.args['$template-name'] then
name = frame.args['$template-name'] -- override whatever the template name is with this name
else
name = mTemplateInvocation.name(frame:getParent():getTitle())
end
-- Combine passed args with passed defaults
local args = {}
if string.find( ','..(frame.args['$flags'] or '')..',', ',%s*override%s*,' ) then
for k, v in pairs( frame:getParent().args ) do
args[k] = v
end
for k, v in pairs( frame.args ) do
if not specialParams[k] then
if v == '__DATE__' then
v = mw.getContentLanguage():formatDate( 'F Y' )
end
args[k] = v
end
end
else
for k, v in pairs( frame.args ) do
if not specialParams[k] then
if v == '__DATE__' then
v = mw.getContentLanguage():formatDate( 'F Y' )
end
args[k] = v
end
end
for k, v in pairs( frame:getParent().args ) do
args[k] = v
end
end
-- Trim parameters, if not specified otherwise
if not string.find( ','..(frame.args['$flags'] or '')..',', ',%s*keep%-whitespace%s*,' ) then
for k, v in pairs( args ) do args[k] = mw.ustring.match(v, '^%s*(.*)%s*$') or '' end
end
-- Pull information from parameter aliases
local aliases = {}
if frame.args['$aliases'] then
local list = mw.text.split( frame.args['$aliases'], '%s*,%s*' )
for k, v in ipairs( list ) do
local tmp = mw.text.split( v, '%s*>%s*' )
aliases[tonumber(mw.ustring.match(tmp[1], '^[1-9][0-9]*$')) or tmp[1]] = ((tonumber(mw.ustring.match(tmp[2], '^[1-9][0-9]*$'))) or tmp[2])
end
end
for k, v in pairs( aliases ) do
if args[k] and ( not args[v] or args[v] == '' ) then
args[v] = args[k]
end
args[k] = nil
end
-- Remove empty parameters, if specified
if string.find( ','..(frame.args['$flags'] or '')..',', ',%s*remove%-empty%s*,' ) then
local tmp = 0
for k, v in ipairs( args ) do
if v ~= '' or ( args[k+1] and args[k+1] ~= '' ) or ( args[k+2] and args[k+2] ~= '' ) then
tmp = k
else
break
end
end
for k, v in pairs( args ) do
if v == '' then
if not (type(k) == 'number' and k < tmp) then args[k] = nil end
end
end
end
-- Order parameters
if frame.args['$params'] then
local params, tmp = mw.text.split( frame.args['$params'], '%s*,%s*' ), {}
for k, v in ipairs(params) do
v = tonumber(mw.ustring.match(v, '^[1-9][0-9]*$')) or v
if args[v] then tmp[v], args[v] = args[v], nil end
end
for k, v in pairs(args) do tmp[k], args[k] = args[k], nil end
args = tmp
end
return mTemplateInvocation.invocation(name, args)
end
p[''] = p.main -- For backwards compatibility
return p
7f01ffc8aa2ac4a4772f14c12e0b77e384ecabb6
Template:Vad
10
141
272
2021-10-22T01:56:03Z
wikipedia>MusikBot II
0
Changed protection settings for "[[Template:Vad]]": [[Wikipedia:High-risk templates|High-risk template or module]]: 3283 transclusions ([[User:MusikBot II/TemplateProtector|more info]]) ([Edit=Require extended confirmed access] (indefinite) [Move=Require extended confirmed access] (indefinite))
wikitext
text/x-wiki
#redirect [[Template:Vertically aligned date]]
{{rcat shell|{{r from template shortcut}}}}
[[Category:Typing-aid templates|{{PAGENAME}}]]
b90a5de41f13a9857edeae26aa461f4c09a00c01
Template:Vertically aligned date
10
142
274
2021-10-22T01:56:05Z
wikipedia>MusikBot II
0
Changed protection settings for "[[Template:Vertically aligned date]]": [[Wikipedia:High-risk templates|High-risk template or module]]: 3282 transclusions ([[User:MusikBot II/TemplateProtector|more info]]) ([Edit=Require extended confirmed access] (indefinite) [Move=Require extended confirmed access] (indefinite))
wikitext
text/x-wiki
<includeonly><span style="display:inline-block; width:{{if empty|{{{2|}}}|{{{width|}}}|3.6em}}; text-align:{{if empty|{{{3|}}}|{{{align|}}}|right}}; font-weight:{{if empty|{{{4|}}}|{{{font|}}}|normal}};">{{{1}}}</span></includeonly><noinclude>{{documentation}}</noinclude>
5d09cbb92ba4b8bdbd1feae1e19a300def099a81
Template:Main/doc
10
158
420
2021-11-02T10:06:19Z
meta>Raidarr
0
wikitext
text/x-wiki
==Description==
This template is used at the start of a section to link to the main article on that subject.
==Syntax==
Type {{tlx|main|page name}} anywhere on the page. For example, {{tlx|main|Help:Contents}} gives...
:{{main|Help:Contents}}
You can add multiple pages, up to a maximum of five. For example, {{tlx|Main|One|Two|Three|Four|Five}} gives...
:{{Main|One|Two|Three|Four|Five}}
==Credits==
This template's code came from [[wikia:w:c:sims:Template:Main|Template:Main]] on The Sims Wiki.
<includeonly>[[Category:Other templates|{{PAGENAME}}]]</includeonly>
<noinclude>[[Category:Template documentation pages|{{PAGENAME}}]]</noinclude>
==TemplateData==
{{TemplateData header}}
<templatedata>
{
"params": {
"1": {
"label": "Page 1",
"description": "The name of the first page that you want to link to. If this is not specified, the current page name (without the namespace prefix) is used instead.",
"type": "string"
},
"2": {
"label": "Page 2",
"description": "The name of the second page you want to link to.",
"type": "string"
},
"3": {
"label": "Page 3",
"description": "The name of the third page you want to link to.",
"type": "string"
},
"4": {
"label": "Page 4",
"description": "The name of the fourth page you want to link to.",
"type": "string"
},
"5": {
"label": "Page 5",
"description": "The name of the fifth page you want to link to.",
"type": "string"
},
"6": {
"label": "Page 6",
"description": "The name of the sixth page you want to link to.",
"type": "string"
}
},
"description": "This template is used after the heading of a section, to link to a sub-article (or sub-articles) that is entirely about the topic of the section. The template will display in italics: \"Main article: Article 1, Article 2 and Article 3\".",
"paramOrder": [
"1",
"2",
"3",
"4",
"5",
"6"
]
}
</templatedata>
06d3a43cfa1555d654afcc6d7860e3f8a1006194
384
2023-08-21T10:41:03Z
Test>Rebulka
0
překlad a editace
wikitext
text/x-wiki
{{Documentation subpage}}
<!-- Add categories where indicated at the bottom of this page and interwikis at Wikidata -->
{{TemplateData header|editlinks=1|docpage=Main/doc}}
<templatedata>
{
"description": {
"en": "This template is used to display a note directing users to the main article about a subject. This should be used at the top of a section, usually directly below a section heading.",
"cs": "Tato šablona se používá k zobrazení poznámky, která uživatele nasměruje na hlavní článek o tématu. Měla by být použita v horní části sekce, obvykle přímo pod nadpisem sekce.",
"fr": "Ce modèle est utilisé pour afficher une note qui redirige les utilisateurs vers l'article principal concernant un sujet. Ceci doit être utilisé au début d'une section, habituellement directement en dessous du titre de la section.",
"tr": "Bu şablon, kullanıcıları bir konuyla ilgili ana maddeye yönlendiren bir notu görüntülemek için kullanılır. Bu, bir bölümün en üstünde, genellikle doğrudan bir bölüm başlığının altında kullanılmalıdır."
},
"format": "inline",
"params": {
"1": {
"label": {
"en": "Page 1",
"cs": "Stránka 1",
"tr": "Sayfa 1 ",
"fr": "Page 1"
},
"description": {
"en": "Page name of related article. It includes Special:MyLanguage prefix.",
"cs": "Název stránky souvisejícího článku. Obsahuje předponu Special:MyLanguage.",
"tr": "İlgili maddenin sayfa adı.",
"fr": "Nom de page du premier article associé"
},
"type": "wiki-page-name",
"required": true
},
"2": {
"label": {
"en": "Page 2",
"cs": "Stránka 2",
"tr": "Sayfa 2",
"fr": "Page 2"
},
"type": "wiki-page-name",
"description": {
"fr": "Nom de page du second article associé",
"cs": "Název druhé stránky přidruženého článku"
}
},
"3": {
"label": {
"en": "Page 3",
"cs": "Stránka 3",
"tr": "Sayfa 3",
"fr": "Page 3"
},
"type": "wiki-page-name",
"description": {
"fr": "Nom de page du troisième article associé",
"cs": "Název stránky třetího souvisejícího článku"
}
},
"l1": {
"label": {
"en": "Label 1",
"cs": "Název 1",
"tr": "Etiket 1",
"fr": "Label 1"
},
"description": {
"en": "Custom label for the link to Page 1.",
"cs": "Vlastní štítek pro odkaz na stránku 1.",
"tr": "Sayfa 1 bağlantısı için özel etiket.",
"fr": "Etiquette personnalisée pour le lien vers Page 1."
},
"type": "string",
"default": {
"en": "Defaults to the name of Page 1.",
"cs": "Výchozí pro název stránky 1.",
"tr": "Sayfa 1 adının varsayılanlarıdır.",
"fr": "Valeur de Page 1."
}
},
"l2": {
"label": {
"en": "Label 2",
"cs": "Název 2",
"tr": "Etiket 2",
"fr": "Label 2"
},
"type": "string",
"description": {
"fr": "Etiquette personnalisée pour le lien vers Page 2.",
"cs": "Vlastní štítek pro odkaz na stránku 2."
},
"default": {
"en": "Defaults to the name of Page 2.",
"cs": "Výchozí pro název stránky 2.",
"fr": "Valeur de Page 2."
}
},
"l3": {
"label": {
"en": "Label 3",
"cs": "Název 3",
"tr": "Etiket 3",
"fr": "Label 3"
},
"type": "string",
"description": {
"fr": "Etiquette personnalisée pour le lien vers Page 3.",
"cs": "Vlastní štítek pro odkaz na stránku 3."
},
"default": {
"en": "Defaults to the name of Page 3.",
"cs": "Výchozí pro název stránky 3.",
"fr": "Valeur de Page 3."
}
}
},
"paramOrder": [
"1",
"l1",
"2",
"l2",
"3",
"l3"
]
}
</templatedata>
<includeonly>{{Sandbox other||
<!-- Categories below this line; interwikis at Wikidata -->
[[Category:Templates{{#translation:}}]]
}}</includeonly>
23b21d9208b9248bd1b264c3f0ec71195098d4e0
Module:Navbox/styles.css
828
115
226
2021-12-21T22:10:10Z
wikipedia>Izno
0
remove qualifications on th - this will remove styling from "hand-crafted" navboxes, but there's no other elegant way to deal with it. see talk page
text
text/plain
/* {{pp|small=y}} */
.navbox {
box-sizing: border-box;
border: 1px solid #a2a9b1;
width: 100%;
clear: both;
font-size: 88%;
text-align: center;
padding: 1px;
margin: 1em auto 0; /* Prevent preceding content from clinging to navboxes */
}
.navbox .navbox {
margin-top: 0; /* No top margin for nested navboxes */
}
.navbox + .navbox, /* TODO: remove first line after transclusions have updated */
.navbox + .navbox-styles + .navbox {
margin-top: -1px; /* Single pixel border between adjacent navboxes */
}
.navbox-inner,
.navbox-subgroup {
width: 100%;
}
.navbox-group,
.navbox-title,
.navbox-abovebelow {
padding: 0.25em 1em;
line-height: 1.5em;
text-align: center;
}
.navbox-group {
white-space: nowrap;
/* @noflip */
text-align: right;
}
.navbox,
.navbox-subgroup {
background-color: #fdfdfd;
}
.navbox-list {
line-height: 1.5em;
border-color: #fdfdfd; /* Must match background color */
}
.navbox-list-with-group {
text-align: left;
border-left-width: 2px;
border-left-style: solid;
}
/* cell spacing for navbox cells */
/* Borders above 2nd, 3rd, etc. rows */
/* TODO: figure out how to replace tr as structure;
* with div structure it should be just a matter of first-child */
tr + tr > .navbox-abovebelow,
tr + tr > .navbox-group,
tr + tr > .navbox-image,
tr + tr > .navbox-list {
border-top: 2px solid #fdfdfd; /* Must match background color */
}
.navbox-title {
background-color: #ccf; /* Level 1 color */
}
.navbox-abovebelow,
.navbox-group,
.navbox-subgroup .navbox-title {
background-color: #ddf; /* Level 2 color */
}
.navbox-subgroup .navbox-group,
.navbox-subgroup .navbox-abovebelow {
background-color: #e6e6ff; /* Level 3 color */
}
.navbox-even {
background-color: #f7f7f7;
}
.navbox-odd {
background-color: transparent;
}
/* TODO: figure out how to remove reliance on td as structure */
.navbox .hlist td dl,
.navbox .hlist td ol,
.navbox .hlist td ul,
.navbox td.hlist dl,
.navbox td.hlist ol,
.navbox td.hlist ul {
padding: 0.125em 0;
}
.navbox .navbar {
display: block;
font-size: 100%;
}
.navbox-title .navbar {
/* @noflip */
float: left;
/* @noflip */
text-align: left;
/* @noflip */
margin-right: 0.5em;
}
e80b0d7a5770e6e105dab832deb6c37a5245ebc6
Module:Navbar/styles.css
828
112
220
2022-01-03T23:12:15Z
wikipedia>Izno
0
navbar styles that were moved to parent templates
text
text/plain
/* {{pp|small=yes}} */
.navbar {
display: inline;
font-size: 88%;
font-weight: normal;
}
.navbar-collapse {
float: left;
text-align: left;
}
.navbar-boxtext {
word-spacing: 0;
}
.navbar ul {
display: inline-block;
white-space: nowrap;
line-height: inherit;
}
.navbar-brackets::before {
margin-right: -0.125em;
content: '[ ';
}
.navbar-brackets::after {
margin-left: -0.125em;
content: ' ]';
}
.navbar li {
word-spacing: -0.125em;
}
.navbar a > span,
.navbar a > abbr {
text-decoration: inherit;
}
.navbar-mini abbr {
font-variant: small-caps;
border-bottom: none;
text-decoration: none;
cursor: inherit;
}
.navbar-ct-full {
font-size: 114%;
margin: 0 7em;
}
.navbar-ct-mini {
font-size: 114%;
margin: 0 4em;
}
9d4056f949b4f0b159e3d40dfb1a5f01e72f9571
Module:Int
828
169
330
2022-01-30T22:06:47Z
Test>AntiCompositeNumber
0
check message in the target language, not the default, still return missing message markup if message does not exist (and is not just disabled)
Scribunto
text/plain
-- This is a helper module for [[Template:int]]
local templateTranslation = require('Module:Template translation')
local this = {}
function this.renderIntMessage(frame)
local args = frame.args
local pargs = (frame:getParent() or {}).args
local arguments = {}
for k, v in pairs(pargs) do
local n = tonumber(k) or 0
if (n >= 2) then
arguments[n - 1] = mw.text.trim(v)
end
end
local lang
if args.lang and args.lang ~= '' and mw.language.isValidCode(args.lang) then
lang = args.lang
else
lang = templateTranslation.getLanguage()
end
local msg = mw.message.new(mw.text.trim(args[1]), arguments):inLanguage(lang)
if msg:exists() or lang == 'qqx' then
if msg:isDisabled() then
return args.missing or ''
else
local msgstr = msg:plain()
return frame:preprocess(msgstr)
end
else
return args.missing ~= ''
and args.missing
or '⧼' .. args[1] .. '⧽'
end
end
return this
8bd789d31d4f269e575c5806864031420e6a5c86
Template:Navbar
10
177
360
2022-02-12T23:57:50Z
Test>Shirayuki
0
new tvar syntax
wikitext
text/x-wiki
<noinclude>
<languages/>
</noinclude><templatestyles src="Module:Navbar/styles.css"/><span class="noprint plainlinks navbar" style="{{{style|}}}"><small><!--
-->{{#if:{{{mini|}}}{{{plain|}}}|<!--nothing-->|<!--else:
--><span style="{{{fontstyle|}}}">{{#if:{{{text|}}}|{{{text}}}|<translate><!--T:1--> This box:</translate>}} </span>}}<!--
-->{{#if:{{{brackets|}}}|<span style="{{{fontstyle|}}}">[</span>}}<!--
--><span style="white-space:nowrap;word-spacing:-.12em;"><!--
-->[[{{transclude|{{{1}}}}}|<span style="{{{fontstyle|}}}" title="<translate nowrap><!--T:2--> View this template</translate>"><!--
-->{{#if:{{{mini|}}}|<translate><!--T:3--> v</translate>|<translate><!--T:4--> view</translate>}}</span>]]<!--
--><span style="{{{fontstyle|}}}"> <b>·</b> </span><!--
-->[{{fullurl:{{<noinclude><nowiki/></noinclude>TALKPAGENAME:{{transclude|{{{1}}}}}}}}} <span style="{{{fontstyle|}}}" title="<translate nowrap><!--T:9--> Discuss this template</translate>"><!--
-->{{#if:{{{mini|}}}|<translate><!--T:5--> d</translate>|<translate><!--T:6--> talk</translate>}}</span>]<!--
-->{{#if:{{{noedit|}}}|<!--nothing-->|<!--else:
--><span style="{{{fontstyle|}}}"> <b>·</b> </span><!--
-->[{{fullurl:{{transclude|{{{1}}}}}|action=edit}} <span style="{{{fontstyle|}}}" title="<translate nowrap><!--T:10--> Edit this template</translate>"><!--
-->{{#if:{{{mini|}}}|<translate><!--T:7--> e</translate>|<translate><!--T:8--> edit</translate>}}</span>]}}<!--
--></span><!--
-->{{#if:{{{brackets|}}}|<span style="{{{fontstyle|}}}">]</span>}}<!--
--></small></span><noinclude>
{{Documentation|content=
{{Uses TemplateStyles|Module:Navbar/styles.css}}
<translate>
== Usage == <!--T:11-->
=== General === <!--T:12-->
<!--T:13-->
When one of the following examples is placed inside a given [[<tvar name=1>Special:MyLanguage/Help:Templates</tvar>|template]], it adds navbar navigational functionality:
</translate>
: {{tlx|Navbar|Navbar|mini{{=}}1}}
: {{tlx|Navbar|Navbar|plain{{=}}1}}
: {{tlx|Navbar|Navbar|fontstyle{{=}}color:green}}
<translate><!--T:14--> The <tvar name=1><code><nowiki>{{subst:PAGENAME}}</nowiki></code></tvar> will be substituted with the template's name when parsed by the servers.</translate>
<translate><!--T:15--> For example, <tvar name=1>{{tlx|Navbar|navbar/doc}}</tvar> gives:</translate>
{{Navbar|navbar/doc}}
<translate>
=== Font-size === <!--T:16-->
</translate>
<translate><!--T:17--> Font-size is <tvar name=1><code>88%</code></tvar> when used in a navbar, and <tvar name=2><code>100%</code></tvar> when nested in a navbox.</translate>
<translate><!--T:18--> In the navbar, the weight is "<tvar name=1><code>normal</code></tvar>"; when nested in navbox, it takes on the outer setting.</translate>
<translate><!--T:19--> The middot is bold.</translate>
<translate>
== Examples == <!--T:20-->
=== Required parameters === <!--T:21-->
</translate>
* {{tlx|Navbar|''<translate><!--T:22--> template name</translate>''}} — <translate><!--T:23--> the template name is required.</translate>
<translate>
=== Optional parameters === <!--T:24-->
</translate>
{{(}}{{!}} class="wikitable"
! <translate><!--T:25--> Options</translate>
! <translate><!--T:26--> Parameters</translate>
! <translate><!--T:27--> Produces...</translate>
{{!}}-
{{!}} <translate><!--T:28--> Basic</translate>
{{!}} {{tlx|Navbar|2=''<translate><!--T:29--> template name</translate>''}}
{{!}} {{navbar|navbar/doc}}
{{!}}-
{{!}} <translate><!--T:30--> Different text</translate>
{{!}} {{tlx|Navbar|2=''<translate><!--T:31--> template name</translate>''|3=text{{=}}<translate><!--T:32--> This template:</translate>}}
{{!}} {{navbar|navbar/doc|text=<translate><!--T:33--> This template:</translate>}}
{{!}}-
{{!}} <translate><!--T:34--> Without "This box:" text</translate>
{{!}} {{tlx|Navbar|2=''<translate><!--T:35--> template name</translate>''|3=plain{{=}}1}}
{{!}} {{navbar|navbar/doc|plain=1}}
{{!}}-
{{!}} <translate><!--T:36--> Short version</translate>
{{!}} {{tlx|Navbar|2=''<translate><!--T:37--> template name</translate>''|3=mini{{=}}1}}
{{!}} {{navbar|navbar/doc|mini=1}}
{{!}}-
{{!}} <translate><!--T:38--> With a color option</translate>
{{!}} {{tlx|Navbar|2=''<translate><!--T:39--> template name</translate>''|3=fontstyle{{=}}color:green}}
{{!}} {{navbar|navbar/doc|fontstyle=color:green}}
{{!}}-
{{!}} <translate><!--T:40--> With brackets</translate>
{{!}} {{tlx|Navbar|2=''<translate><!--T:41--> template name</translate>''|3=brackets{{=}}1}}
{{!}} {{navbar|navbar/doc|brackets=1}}
{{!}}-
{{!}} <translate><!--T:45--> Custom namespace</translate>
{{!}} {{tlx|Navbar|2=''<translate><!--T:46--> namespaced template name</translate>''|3=plain{{=}}1|4=brackets{{=}}1}}
{{!}} {{navbar|User:Example|plain=1|brackets=1}}
{{!}}{{)}}
== TemplateData ==
{{Navbar/doc}}
<translate>
== Notes == <!--T:42-->
</translate>
<translate><!--T:43--> Navbar is contained within a <tvar name=1>{{tag|div}}</tvar> in order to accommodate a horizontal unnumbered list.</translate>
<translate><!--T:44--> This means it cannot be placed inside a <tvar name=1>{{tag|span}}</tvar> or other inline element, because Tidy will 'fix' situations where it finds block elements inside inline elements.</translate>
<!--- PLEASE ADD METADATA TO THE <includeonly> SECTION HERE --->
<includeonly>
[[Category:Formatting templates{{#translation:}}]]
</includeonly>
}}
</noinclude>
5e5af5638e20e93d6f7d25d32f1e0d811b3b601f
Module:Check for unknown parameters
828
87
170
2022-02-21T05:24:13Z
wikipedia>BusterD
0
Changed protection settings for "[[Module:Check for unknown parameters]]": [[WP:High-risk templates|Highly visible template]]; requested at [[WP:RfPP]] ([Edit=Require administrator access] (indefinite) [Move=Require administrator access] (indefinite))
Scribunto
text/plain
-- This module may be used to compare the arguments passed to the parent
-- with a list of arguments, returning a specified result if an argument is
-- not on the list
local p = {}
local function trim(s)
return s:match('^%s*(.-)%s*$')
end
local function isnotempty(s)
return s and s:match('%S')
end
local function clean(text)
-- Return text cleaned for display and truncated if too long.
-- Strip markers are replaced with dummy text representing the original wikitext.
local pos, truncated
local function truncate(text)
if truncated then
return ''
end
if mw.ustring.len(text) > 25 then
truncated = true
text = mw.ustring.sub(text, 1, 25) .. '...'
end
return mw.text.nowiki(text)
end
local parts = {}
for before, tag, remainder in text:gmatch('([^\127]*)\127[^\127]*%-(%l+)%-[^\127]*\127()') do
pos = remainder
table.insert(parts, truncate(before) .. '<' .. tag .. '>...</' .. tag .. '>')
end
table.insert(parts, truncate(text:sub(pos or 1)))
return table.concat(parts)
end
function p._check(args, pargs)
if type(args) ~= "table" or type(pargs) ~= "table" then
-- TODO: error handling
return
end
-- create the list of known args, regular expressions, and the return string
local knownargs = {}
local regexps = {}
for k, v in pairs(args) do
if type(k) == 'number' then
v = trim(v)
knownargs[v] = 1
elseif k:find('^regexp[1-9][0-9]*$') then
table.insert(regexps, '^' .. v .. '$')
end
end
-- loop over the parent args, and make sure they are on the list
local ignoreblank = isnotempty(args['ignoreblank'])
local showblankpos = isnotempty(args['showblankpositional'])
local values = {}
for k, v in pairs(pargs) do
if type(k) == 'string' and knownargs[k] == nil then
local knownflag = false
for _, regexp in ipairs(regexps) do
if mw.ustring.match(k, regexp) then
knownflag = true
break
end
end
if not knownflag and ( not ignoreblank or isnotempty(v) ) then
table.insert(values, clean(k))
end
elseif type(k) == 'number' and knownargs[tostring(k)] == nil then
local knownflag = false
for _, regexp in ipairs(regexps) do
if mw.ustring.match(tostring(k), regexp) then
knownflag = true
break
end
end
if not knownflag and ( showblankpos or isnotempty(v) ) then
table.insert(values, k .. ' = ' .. clean(v))
end
end
end
-- add results to the output tables
local res = {}
if #values > 0 then
local unknown_text = args['unknown'] or 'Found _VALUE_, '
if mw.getCurrentFrame():preprocess( "{{REVISIONID}}" ) == "" then
local preview_text = args['preview']
if isnotempty(preview_text) then
preview_text = require('Module:If preview')._warning({preview_text})
elseif preview == nil then
preview_text = unknown_text
end
unknown_text = preview_text
end
for _, v in pairs(values) do
-- Fix odd bug for | = which gets stripped to the empty string and
-- breaks category links
if v == '' then v = ' ' end
-- avoid error with v = 'example%2' ("invalid capture index")
local r = unknown_text:gsub('_VALUE_', {_VALUE_ = v})
table.insert(res, r)
end
end
return table.concat(res)
end
function p.check(frame)
local args = frame.args
local pargs = frame:getParent().args
return p._check(args, pargs)
end
return p
93db6d115d4328d2a5148bb42959105e367b663e
Template:))
10
139
268
2022-02-23T02:26:26Z
wikipedia>Xaosflux
0
Changed protection settings for "[[Template:))]]": 100K+uses ([Edit=Require administrator access] (indefinite) [Move=Require administrator access] (indefinite))
wikitext
text/x-wiki
}}<noinclude>
{{documentation}}
</noinclude>
85ca77d4d6ff71d8e6396ebd798f87fa7f45dc02
Module:Effective protection expiry
828
100
196
2022-02-23T10:59:29Z
wikipedia>Xaosflux
0
Changed protection settings for "[[Module:Effective protection expiry]]": used in the mediawiki interface / match [[Module:Effective protection level]] ([Edit=Require administrator access] (indefinite) [Move=Require administrator access] (indefinite))
Scribunto
text/plain
local p = {}
-- Returns the expiry of a restriction of an action on a given title, or unknown if it cannot be known.
-- If no title is specified, the title of the page being displayed is used.
function p._main(action, pagename)
local title
if type(pagename) == 'table' and pagename.prefixedText then
title = pagename
elseif pagename then
title = mw.title.new(pagename)
else
title = mw.title.getCurrentTitle()
end
pagename = title.prefixedText
if action == 'autoreview' then
local stabilitySettings = mw.ext.FlaggedRevs.getStabilitySettings(title)
return stabilitySettings and stabilitySettings.expiry or 'unknown'
elseif action ~= 'edit' and action ~= 'move' and action ~= 'create' and action ~= 'upload' then
error( 'First parameter must be one of edit, move, create, upload, autoreview', 2 )
end
local rawExpiry = mw.getCurrentFrame():callParserFunction('PROTECTIONEXPIRY', action, pagename)
if rawExpiry == 'infinity' then
return 'infinity'
elseif rawExpiry == '' then
return 'unknown'
else
local year, month, day, hour, minute, second = rawExpiry:match(
'^(%d%d%d%d)(%d%d)(%d%d)(%d%d)(%d%d)(%d%d)$'
)
if year then
return string.format(
'%s-%s-%sT%s:%s:%s',
year, month, day, hour, minute, second
)
else
error('internal error in Module:Effective protection expiry; malformed expiry timestamp')
end
end
end
setmetatable(p, { __index = function(t, k)
return function(frame)
return t._main(k, frame.args[1])
end
end })
return p
9a8c58dc2667232ed08a9b206a5d89ca8150312b
Module:Template link general
828
91
178
2022-03-08T08:30:51Z
wikipedia>Primefac
0
update from sandbox - fixes to _show_result and adding _expand
Scribunto
text/plain
-- This implements Template:Tlg
local getArgs = require('Module:Arguments').getArgs
local p = {}
-- Is a string non-empty?
local function _ne(s)
return s ~= nil and s ~= ""
end
local nw = mw.text.nowiki
local function addTemplate(s)
local i, _ = s:find(':', 1, true)
if i == nil then
return 'Template:' .. s
end
local ns = s:sub(1, i - 1)
if ns == '' or mw.site.namespaces[ns] then
return s
else
return 'Template:' .. s
end
end
local function trimTemplate(s)
local needle = 'template:'
if s:sub(1, needle:len()):lower() == needle then
return s:sub(needle:len() + 1)
else
return s
end
end
local function linkTitle(args)
if _ne(args.nolink) then
return args['1']
end
local titleObj
local titlePart = '[['
if args['1'] then
-- This handles :Page and other NS
titleObj = mw.title.new(args['1'], 'Template')
else
titleObj = mw.title.getCurrentTitle()
end
titlePart = titlePart .. (titleObj ~= nil and titleObj.fullText or
addTemplate(args['1']))
local textPart = args.alttext
if not _ne(textPart) then
if titleObj ~= nil then
textPart = titleObj:inNamespace("Template") and args['1'] or titleObj.fullText
else
-- redlink
textPart = args['1']
end
end
if _ne(args.subst) then
-- HACK: the ns thing above is probably broken
textPart = 'subst:' .. textPart
end
if _ne(args.brace) then
textPart = nw('{{') .. textPart .. nw('}}')
elseif _ne(args.braceinside) then
textPart = nw('{') .. textPart .. nw('}')
end
titlePart = titlePart .. '|' .. textPart .. ']]'
if _ne(args.braceinside) then
titlePart = nw('{') .. titlePart .. nw('}')
end
return titlePart
end
function p.main(frame)
local args = getArgs(frame, {
trim = true,
removeBlanks = false
})
return p._main(args)
end
function p._main(args)
local bold = _ne(args.bold) or _ne(args.boldlink) or _ne(args.boldname)
local italic = _ne(args.italic) or _ne(args.italics)
local dontBrace = _ne(args.brace) or _ne(args.braceinside)
local code = _ne(args.code) or _ne(args.tt)
local show_result = _ne(args._show_result)
local expand = _ne(args._expand)
-- Build the link part
local titlePart = linkTitle(args)
if bold then titlePart = "'''" .. titlePart .. "'''" end
if _ne(args.nowrapname) then titlePart = '<span class="nowrap">' .. titlePart .. '</span>' end
-- Build the arguments
local textPart = ""
local textPartBuffer = "|"
local codeArguments = {}
local codeArgumentsString = ""
local i = 2
local j = 1
while args[i] do
local val = args[i]
if val ~= "" then
if _ne(args.nowiki) then
-- Unstrip nowiki tags first because calling nw on something that already contains nowiki tags will
-- mangle the nowiki strip marker and result in literal UNIQ...QINU showing up
val = nw(mw.text.unstripNoWiki(val))
end
local k, v = string.match(val, "(.*)=(.*)")
if not k then
codeArguments[j] = val
j = j + 1
else
codeArguments[k] = v
end
codeArgumentsString = codeArgumentsString .. textPartBuffer .. val
if italic then
val = '<span style="font-style:italic;">' .. val .. '</span>'
end
textPart = textPart .. textPartBuffer .. val
end
i = i + 1
end
-- final wrap
local ret = titlePart .. textPart
if not dontBrace then ret = nw('{{') .. ret .. nw('}}') end
if _ne(args.a) then ret = nw('*') .. ' ' .. ret end
if _ne(args.kbd) then ret = '<kbd>' .. ret .. '</kbd>' end
if code then
ret = '<code>' .. ret .. '</code>'
elseif _ne(args.plaincode) then
ret = '<code style="border:none;background:transparent;">' .. ret .. '</code>'
end
if _ne(args.nowrap) then ret = '<span class="nowrap">' .. ret .. '</span>' end
--[[ Wrap as html??
local span = mw.html.create('span')
span:wikitext(ret)
--]]
if _ne(args.debug) then ret = ret .. '\n<pre>' .. mw.text.encode(mw.dumpObject(args)) .. '</pre>' end
if show_result then
local result = mw.getCurrentFrame():expandTemplate{title = addTemplate(args[1]), args = codeArguments}
ret = ret .. " → " .. result
end
if expand then
local query = mw.text.encode('{{' .. addTemplate(args[1]) .. string.gsub(codeArgumentsString, textPartBuffer, "|") .. '}}')
local url = mw.uri.fullUrl('special:ExpandTemplates', 'wpInput=' .. query)
mw.log()
ret = ret .. " [" .. tostring(url) .. "]"
end
return ret
end
return p
c7307fa3959d308a2dd7fd2f5009c1ce6db3d122
Template:Documentation
10
128
252
2022-03-29T02:14:34Z
wikipedia>Bsherr
0
consistent with new substitution template format
wikitext
text/x-wiki
{{#invoke:documentation|main|_content={{ {{#invoke:documentation|contentTitle}}}}}}<noinclude>
<!-- Add categories to the /doc subpage -->
</noinclude>
9e62b964e96c4e3d478edecbfcb3c0338ae8a276
396
252
2023-08-07T07:13:50Z
meta>Nieuwsgierige Gebruiker
0
Undid revision 342625 by [[Special:Contributions/67.163.114.70|67.163.114.70]] ([[User talk:67.163.114.70|talk]])
wikitext
text/x-wiki
{{#invoke:Documentation|main}}
bb08b6773a4c1e1d528cefda2d7c305d8b5193ec
338
252
2023-08-20T02:47:59Z
Test>Shirayuki
0
wikitext
text/x-wiki
<noinclude>
<languages/>
</noinclude><includeonly>{{#invoke:documentation|main|_content={{ {{#invoke:documentation|contentTitle}}}}}}</includeonly><noinclude>
{{documentation|content=
{{Lua|Module:Documentation}}
<translate><!--T:12--> This template automatically displays a documentation box like the one you are seeing now, of which the content is sometimes transcluded from another page.</translate>
<translate><!--T:13--> It is intended for pages which are [[<tvar name=1>Special:MyLanguage/Help:Transclusion</tvar>|transcluded]] in other pages, i.e. templates, whether in the template namespace or not.</translate>
<translate>
==Usage== <!--T:2-->
===Customising display=== <!--T:3-->
<!--T:4-->
Overrides exist to customise the output in special cases:
</translate>
* <nowiki>{{</nowiki>documentation{{!}}'''heading'''=<nowiki>}}</nowiki> - <translate><!--T:5--> change the text of the "documentation" heading.</translate> <translate><!--T:10--> If this is set to blank, the entire heading line (including the first [edit] link) will also disappear.</translate>
<translate>
==Rationale== <!--T:6-->
</translate>
<translate><!--T:7--> This template allows any page to use any documentation page, and makes it possible to protect templates while allowing anyone to edit the template's documentation and categories.</translate>
<translate><!--T:8--> It also reduces server resources by circumventing a [[w:Wikipedia:Template limits|technical limitation of templates]] (see a [[<tvar name=1>:en:Special:Diff/69888944</tvar>|developer's explanation]]).</translate>
<translate>
==See also== <!--T:9-->
</translate>
* <translate><!--T:14--> [[w:Template:Documentation subpage]]</translate>
* {{tim|Documentation}}
* <translate><!--T:11--> [[w:Wikipedia:Template documentation]]</translate>
}}
[[Category:Formatting templates{{#translation:}}|Template documentation]]
[[Category:Template documentation{{#translation:}}| ]]
</noinclude><includeonly>{{#if:{{{content|}}}|
[[Category:Template documentation pages{{#translation:}}]]
}}</includeonly>
c1ef6cbf9cb4c65ddd087c09aa6affb00dc5bfad
Template:If empty
10
93
182
2022-04-03T20:56:41Z
wikipedia>Wugapodes
0
Changed protection settings for "[[Template:If empty]]": [[WP:High-risk templates|Highly visible template]]: used on 2 million pages and permanently cascade protected; matches module protection ([Edit=Require administrator access] (indefinite) [Move=Require administrator access] (indefinite))
wikitext
text/x-wiki
{{<includeonly>safesubst:</includeonly>#invoke:If empty|main}}<noinclude>{{Documentation}}</noinclude>
745940b7bdde8a1585c887ee4ee5ce81d98461a4
Template:Translatable
10
162
316
2022-05-07T02:53:36Z
Test>Shirayuki
0
simplify
wikitext
text/x-wiki
<noinclude>
<languages />
</noinclude>{{#ifeq:{{pagelang|{{{1|{{FULLPAGENAME}}}}}}}|
|{{{1|{{FULLPAGENAME}}}}}
|{{#invoke:String|sub|{{{1|{{FULLPAGENAME}}}}}
|1
|{{#expr:{{#invoke:String|len|{{{1|{{FULLPAGENAME}}}}}}}-{{#invoke:String|len|{{pagelang|{{{1|{{FULLPAGENAME}}}}}}}}}-1}}
}}
}}<noinclude>
{{Documentation|content=
{{Lua|Module:String}}
<translate>
== Examples == <!--T:1-->
</translate>
* {{tlx|translatable}}
{{translatable}}
* {{tlx|translatable|2=<translate><!--T:2--> Page name</translate>}}
{{translatable|1=<translate><!--T:3--> Page name</translate>}}
* {{tlx|translatable|2=<translate><!--T:4--> Page name</translate>/{{PAGELANGUAGE}} }}
{{translatable|1=<translate><!--T:5--> Page name</translate>/{{PAGELANGUAGE}} }}
}}
[[Category:Internationalization templates{{#translation:}}]]
</noinclude>
76f8f4907f2c12144291f6adc98a40cc2cc4061f
Template:Translatable/en
10
172
344
2022-05-07T02:55:05Z
Test>FuzzyBot
0
Updating to match new version of source page
wikitext
text/x-wiki
<noinclude>
<languages />
</noinclude>{{#ifeq:{{pagelang|{{{1|{{FULLPAGENAME}}}}}}}|
|{{{1|{{FULLPAGENAME}}}}}
|{{#invoke:String|sub|{{{1|{{FULLPAGENAME}}}}}
|1
|{{#expr:{{#invoke:String|len|{{{1|{{FULLPAGENAME}}}}}}}-{{#invoke:String|len|{{pagelang|{{{1|{{FULLPAGENAME}}}}}}}}}-1}}
}}
}}<noinclude>
{{Documentation|content=
{{Lua|Module:String}}
== Examples ==
* {{tlx|translatable}}
{{translatable}}
* {{tlx|translatable|2=Page name}}
{{translatable|1=Page name}}
* {{tlx|translatable|2=Page name/{{PAGELANGUAGE}} }}
{{translatable|1=Page name/{{PAGELANGUAGE}} }}
}}
[[Category:Internationalization templates{{#translation:}}]]
</noinclude>
7fee927d686a6bf590db77885cbef8376112670f
Module:Labelled list hatnote
828
109
214
2022-06-08T23:33:35Z
wikipedia>Nihiltres
0
Fixed iteration-and-removal bug
Scribunto
text/plain
--------------------------------------------------------------------------------
-- Labelled list --
-- --
-- This module does the core work of creating a hatnote composed of a list --
-- prefixed by a colon-terminated label, i.e. "LABEL: [andList of pages]", --
-- for {{see also}} and similar templates. --
--------------------------------------------------------------------------------
local mHatnote = require('Module:Hatnote')
local mHatlist = require('Module:Hatnote list')
local mArguments --initialize lazily
local yesno --initialize lazily
local p = {}
-- Defaults global to this module
local defaults = {
label = 'See also', --Final fallback for label argument
labelForm = '%s: %s',
prefixes = {'label', 'label ', 'l'},
template = 'Module:Labelled list hatnote'
}
-- Localizable message strings
local msg = {
errorSuffix = '#Errors',
noInputWarning = 'no page names specified',
noOutputWarning =
"'''[[%s]] — no output: none of the target pages exist.'''"
}
-- Helper function that pre-combines display parameters into page arguments.
-- Also compresses sparse arrays, as a desirable side-effect.
function p.preprocessDisplays (args, prefixes)
-- Prefixes specify which parameters, in order, to check for display options
-- They each have numbers auto-appended, e.g. 'label1', 'label 1', & 'l1'
prefixes = prefixes or defaults.prefixes
local indices = {}
local sparsePages = {}
for k, v in pairs(args) do
if type(k) == 'number' then
indices[#indices + 1] = k
local display
for i = 1, #prefixes do
display = args[prefixes[i] .. k]
if display then break end
end
sparsePages[k] = display and
string.format('%s|%s', string.gsub(v, '|.*$', ''), display) or v
end
end
table.sort(indices)
local pages = {}
for k, v in ipairs(indices) do pages[#pages + 1] = sparsePages[v] end
return pages
end
--Helper function to get a page target from a processed page string
--e.g. "Page|Label" → "Page" or "Target" → "Target"
local function getTarget(pagename)
local pipe = string.find(pagename, '|')
return string.sub(pagename, 0, pipe and pipe - 1 or nil)
end
-- Produces a labelled pages-list hatnote.
-- The main frame (template definition) takes 1 or 2 arguments, for a singular
-- and (optionally) plural label respectively:
-- * {{#invoke:Labelled list hatnote|labelledList|Singular label|Plural label}}
-- The resulting template takes pagename & label parameters normally.
function p.labelledList (frame)
mArguments = require('Module:Arguments')
yesno = require('Module:Yesno')
local labels = {frame.args[1] or defaults.label}
labels[2] = frame.args[2] or labels[1]
labels[3] = frame.args[3] --no defaulting
labels[4] = frame.args[4] --no defaulting
local template = frame:getParent():getTitle()
local args = mArguments.getArgs(frame, {parentOnly = true})
local pages = p.preprocessDisplays(args)
local options = {
category = yesno(args.category),
extraclasses = frame.args.extraclasses,
ifexists = yesno(frame.args.ifexists),
namespace = frame.args.namespace or args.namespace,
selfref = yesno(frame.args.selfref or args.selfref),
template = template
}
return p._labelledList(pages, labels, options)
end
function p._labelledList (pages, labels, options)
if options.ifexists then
for k = #pages, 1, -1 do --iterate backwards to allow smooth removals
local v = pages[k]
local title = mw.title.new(getTarget(v), namespace)
if (v == '') or title == nil or not title.exists then
table.remove(pages, k)
end
end
end
labels = labels or {}
label = (#pages == 1 and labels[1] or labels[2]) or defaults.label
for k, v in pairs(pages) do
if mHatnote.findNamespaceId(v) ~= 0 then
label =
(
#pages == 1 and
(labels[3] or labels[1] or defaults.label) or
(labels[4] or labels[2] or defaults.label)
) or defaults.label
end
end
if #pages == 0 then
if options.ifexists then
mw.addWarning(
string.format(
msg.noOutputWarning, options.template or defaults.template
)
)
return ''
else
return mHatnote.makeWikitextError(
msg.noInputWarning,
(options.template or defaults.template) .. msg.errorSuffix,
options.category
)
end
end
local text = string.format(
options.labelForm or defaults.labelForm,
label,
mHatlist.andList(pages, true)
)
local hnOptions = {
extraclasses = options.extraclasses,
selfref = options.selfref
}
return mHatnote._hatnote(text, hnOptions)
end
return p
b7a8ba27cf6195e6427701b94e8d2acad3c40a21
Template:IsDocSubpage
10
174
350
2022-07-13T12:02:25Z
Test>Tacsipacsi
0
use {{#translation:}}—it handles manual translations as well
wikitext
text/x-wiki
<onlyinclude><includeonly>{{#ifexpr: (
{{#ifeq:{{lc:{{SUBPAGENAME}}}}|{{lc:{{{override|doc}}}}}|1|0}} or (
{{#ifeq:{{lc:{{#titleparts:{{FULLPAGENAME}}|-1|-2}}}}|{{lc:{{{override|doc}}}}}|1|0}}
and {{#if:{{#translation:}}|1|0}}
)
)<!--
-->|{{{true|1}}}<!--
-->|{{{false|}}}<!--
-->}}</includeonly></onlyinclude>
{{Documentation}}
<!-- Add categories to the /doc subpage and interwikis in Wikidata, not here! -->
47b5d5a2fb89240a721f8874924170f791de93b2
Module:Hatnote
828
104
204
2022-09-05T18:18:32Z
wikipedia>Nihiltres
0
Reordered helper functions (first by export status, then alphabetically) and migrated p.quote upstream from [[Module:Redirect hatnote]] (includes contributions by Tamzin and Nihiltres)
Scribunto
text/plain
--------------------------------------------------------------------------------
-- Module:Hatnote --
-- --
-- This module produces hatnote links and links to related articles. It --
-- implements the {{hatnote}} and {{format link}} meta-templates and includes --
-- helper functions for other Lua hatnote modules. --
--------------------------------------------------------------------------------
local libraryUtil = require('libraryUtil')
local checkType = libraryUtil.checkType
local checkTypeForNamedArg = libraryUtil.checkTypeForNamedArg
local mArguments -- lazily initialise [[Module:Arguments]]
local yesno -- lazily initialise [[Module:Yesno]]
local formatLink -- lazily initialise [[Module:Format link]] ._formatLink
local p = {}
--------------------------------------------------------------------------------
-- Helper functions
--------------------------------------------------------------------------------
local function getArgs(frame)
-- Fetches the arguments from the parent frame. Whitespace is trimmed and
-- blanks are removed.
mArguments = require('Module:Arguments')
return mArguments.getArgs(frame, {parentOnly = true})
end
local function removeInitialColon(s)
-- Removes the initial colon from a string, if present.
return s:match('^:?(.*)')
end
function p.defaultClasses(inline)
-- Provides the default hatnote classes as a space-separated string; useful
-- for hatnote-manipulation modules like [[Module:Hatnote group]].
return
(inline == 1 and 'hatnote-inline' or 'hatnote') .. ' ' ..
'navigation-not-searchable'
end
function p.disambiguate(page, disambiguator)
-- Formats a page title with a disambiguation parenthetical,
-- i.e. "Example" → "Example (disambiguation)".
checkType('disambiguate', 1, page, 'string')
checkType('disambiguate', 2, disambiguator, 'string', true)
disambiguator = disambiguator or 'disambiguation'
return mw.ustring.format('%s (%s)', page, disambiguator)
end
function p.findNamespaceId(link, removeColon)
-- Finds the namespace id (namespace number) of a link or a pagename. This
-- function will not work if the link is enclosed in double brackets. Colons
-- are trimmed from the start of the link by default. To skip colon
-- trimming, set the removeColon parameter to false.
checkType('findNamespaceId', 1, link, 'string')
checkType('findNamespaceId', 2, removeColon, 'boolean', true)
if removeColon ~= false then
link = removeInitialColon(link)
end
local namespace = link:match('^(.-):')
if namespace then
local nsTable = mw.site.namespaces[namespace]
if nsTable then
return nsTable.id
end
end
return 0
end
function p.makeWikitextError(msg, helpLink, addTrackingCategory, title)
-- Formats an error message to be returned to wikitext. If
-- addTrackingCategory is not false after being returned from
-- [[Module:Yesno]], and if we are not on a talk page, a tracking category
-- is added.
checkType('makeWikitextError', 1, msg, 'string')
checkType('makeWikitextError', 2, helpLink, 'string', true)
yesno = require('Module:Yesno')
title = title or mw.title.getCurrentTitle()
-- Make the help link text.
local helpText
if helpLink then
helpText = ' ([[' .. helpLink .. '|help]])'
else
helpText = ''
end
-- Make the category text.
local category
if not title.isTalkPage -- Don't categorise talk pages
and title.namespace ~= 2 -- Don't categorise userspace
and yesno(addTrackingCategory) ~= false -- Allow opting out
then
category = 'Hatnote templates with errors'
category = mw.ustring.format(
'[[%s:%s]]',
mw.site.namespaces[14].name,
category
)
else
category = ''
end
return mw.ustring.format(
'<strong class="error">Error: %s%s.</strong>%s',
msg,
helpText,
category
)
end
local curNs = mw.title.getCurrentTitle().namespace
p.missingTargetCat =
--Default missing target category, exported for use in related modules
((curNs == 0) or (curNs == 14)) and
'Articles with hatnote templates targeting a nonexistent page' or nil
function p.quote(title)
--Wraps titles in quotation marks. If the title starts/ends with a quotation
--mark, kerns that side as with {{-'}}
local quotationMarks = {
["'"]=true, ['"']=true, ['“']=true, ["‘"]=true, ['”']=true, ["’"]=true
}
local quoteLeft, quoteRight = -- Test if start/end are quotation marks
quotationMarks[string.sub(title, 1, 1)],
quotationMarks[string.sub(title, -1, -1)]
if quoteLeft or quoteRight then
title = mw.html.create("span"):wikitext(title)
end
if quoteLeft then title:css("padding-left", "0.15em") end
if quoteRight then title:css("padding-right", "0.15em") end
return '"' .. tostring(title) .. '"'
end
--------------------------------------------------------------------------------
-- Hatnote
--
-- Produces standard hatnote text. Implements the {{hatnote}} template.
--------------------------------------------------------------------------------
function p.hatnote(frame)
local args = getArgs(frame)
local s = args[1]
if not s then
return p.makeWikitextError(
'no text specified',
'Template:Hatnote#Errors',
args.category
)
end
return p._hatnote(s, {
extraclasses = args.extraclasses,
selfref = args.selfref
})
end
function p._hatnote(s, options)
checkType('_hatnote', 1, s, 'string')
checkType('_hatnote', 2, options, 'table', true)
options = options or {}
local inline = options.inline
local hatnote = mw.html.create(inline == 1 and 'span' or 'div')
local extraclasses
if type(options.extraclasses) == 'string' then
extraclasses = options.extraclasses
end
hatnote
:attr('role', 'note')
:addClass(p.defaultClasses(inline))
:addClass(extraclasses)
:addClass(options.selfref and 'selfref' or nil)
:wikitext(s)
return mw.getCurrentFrame():extensionTag{
name = 'templatestyles', args = { src = 'Module:Hatnote/styles.css' }
} .. tostring(hatnote)
end
return p
3ae1ed7094c5005ca0896395ec9a587287a0bef1
Module:Format link
828
103
202
2022-10-04T13:37:11Z
wikipedia>Pppery
0
Avoid Lua erroring when we run out of expensive parser function calls
Scribunto
text/plain
--------------------------------------------------------------------------------
-- Format link
--
-- Makes a wikilink from the given link and display values. Links are escaped
-- with colons if necessary, and links to sections are detected and displayed
-- with " § " as a separator rather than the standard MediaWiki "#". Used in
-- the {{format link}} template.
--------------------------------------------------------------------------------
local libraryUtil = require('libraryUtil')
local checkType = libraryUtil.checkType
local checkTypeForNamedArg = libraryUtil.checkTypeForNamedArg
local mArguments -- lazily initialise [[Module:Arguments]]
local mError -- lazily initialise [[Module:Error]]
local yesno -- lazily initialise [[Module:Yesno]]
local p = {}
--------------------------------------------------------------------------------
-- Helper functions
--------------------------------------------------------------------------------
local function getArgs(frame)
-- Fetches the arguments from the parent frame. Whitespace is trimmed and
-- blanks are removed.
mArguments = require('Module:Arguments')
return mArguments.getArgs(frame, {parentOnly = true})
end
local function removeInitialColon(s)
-- Removes the initial colon from a string, if present.
return s:match('^:?(.*)')
end
local function maybeItalicize(s, shouldItalicize)
-- Italicize s if s is a string and the shouldItalicize parameter is true.
if s and shouldItalicize then
return '<i>' .. s .. '</i>'
else
return s
end
end
local function parseLink(link)
-- Parse a link and return a table with the link's components.
-- These components are:
-- - link: the link, stripped of any initial colon (always present)
-- - page: the page name (always present)
-- - section: the page name (may be nil)
-- - display: the display text, if manually entered after a pipe (may be nil)
link = removeInitialColon(link)
-- Find whether a faux display value has been added with the {{!}} magic
-- word.
local prePipe, display = link:match('^(.-)|(.*)$')
link = prePipe or link
-- Find the page, if it exists.
-- For links like [[#Bar]], the page will be nil.
local preHash, postHash = link:match('^(.-)#(.*)$')
local page
if not preHash then
-- We have a link like [[Foo]].
page = link
elseif preHash ~= '' then
-- We have a link like [[Foo#Bar]].
page = preHash
end
-- Find the section, if it exists.
local section
if postHash and postHash ~= '' then
section = postHash
end
return {
link = link,
page = page,
section = section,
display = display,
}
end
local function formatDisplay(parsed, options)
-- Formats a display string based on a parsed link table (matching the
-- output of parseLink) and an options table (matching the input options for
-- _formatLink).
local page = maybeItalicize(parsed.page, options.italicizePage)
local section = maybeItalicize(parsed.section, options.italicizeSection)
if (not section) then
return page
elseif (not page) then
return mw.ustring.format('§ %s', section)
else
return mw.ustring.format('%s § %s', page, section)
end
end
local function missingArgError(target)
mError = require('Module:Error')
return mError.error{message =
'Error: no link or target specified! ([[' .. target .. '#Errors|help]])'
}
end
--------------------------------------------------------------------------------
-- Main functions
--------------------------------------------------------------------------------
function p.formatLink(frame)
-- The formatLink export function, for use in templates.
yesno = require('Module:Yesno')
local args = getArgs(frame)
local link = args[1] or args.link
local target = args[3] or args.target
if not (link or target) then
return missingArgError('Template:Format link')
end
return p._formatLink{
link = link,
display = args[2] or args.display,
target = target,
italicizePage = yesno(args.italicizepage),
italicizeSection = yesno(args.italicizesection),
categorizeMissing = args.categorizemissing
}
end
function p._formatLink(options)
-- The formatLink export function, for use in modules.
checkType('_formatLink', 1, options, 'table')
local function check(key, expectedType) --for brevity
checkTypeForNamedArg(
'_formatLink', key, options[key], expectedType or 'string', true
)
end
check('link')
check('display')
check('target')
check('italicizePage', 'boolean')
check('italicizeSection', 'boolean')
check('categorizeMissing')
-- Normalize link and target and check that at least one is present
if options.link == '' then options.link = nil end
if options.target == '' then options.target = nil end
if not (options.link or options.target) then
return missingArgError('Module:Format link')
end
local parsed = parseLink(options.link)
local display = options.display or parsed.display
local catMissing = options.categorizeMissing
local category = ''
-- Find the display text
if not display then display = formatDisplay(parsed, options) end
-- Handle the target option if present
if options.target then
local parsedTarget = parseLink(options.target)
parsed.link = parsedTarget.link
parsed.page = parsedTarget.page
end
-- Test if page exists if a diagnostic category is specified
if catMissing and (mw.ustring.len(catMissing) > 0) then
local title = nil
if parsed.page then title = mw.title.new(parsed.page) end
if title and (not title.isExternal) then
local success, exists = pcall(function() return title.exists end)
if success and not exists then
category = mw.ustring.format('[[Category:%s]]', catMissing)
end
end
end
-- Format the result as a link
if parsed.link == display then
return mw.ustring.format('[[:%s]]%s', parsed.link, category)
else
return mw.ustring.format('[[:%s|%s]]%s', parsed.link, display, category)
end
end
--------------------------------------------------------------------------------
-- Derived convenience functions
--------------------------------------------------------------------------------
function p.formatPages(options, pages)
-- Formats an array of pages using formatLink and the given options table,
-- and returns it as an array. Nil values are not allowed.
local ret = {}
for i, page in ipairs(pages) do
ret[i] = p._formatLink{
link = page,
categorizeMissing = options.categorizeMissing,
italicizePage = options.italicizePage,
italicizeSection = options.italicizeSection
}
end
return ret
end
return p
1253bdd2683ee4badc33856bfd5499b09a7dca1f
Module:Protection banner
828
116
228
2022-10-21T08:07:11Z
wikipedia>WOSlinker
0
use require('strict') instead of require('Module:No globals')
Scribunto
text/plain
-- This module implements {{pp-meta}} and its daughter templates such as
-- {{pp-dispute}}, {{pp-vandalism}} and {{pp-sock}}.
-- Initialise necessary modules.
require('strict')
local makeFileLink = require('Module:File link')._main
local effectiveProtectionLevel = require('Module:Effective protection level')._main
local effectiveProtectionExpiry = require('Module:Effective protection expiry')._main
local yesno = require('Module:Yesno')
-- Lazily initialise modules and objects we don't always need.
local getArgs, makeMessageBox, lang
-- Set constants.
local CONFIG_MODULE = 'Module:Protection banner/config'
--------------------------------------------------------------------------------
-- Helper functions
--------------------------------------------------------------------------------
local function makeCategoryLink(cat, sort)
if cat then
return string.format(
'[[%s:%s|%s]]',
mw.site.namespaces[14].name,
cat,
sort
)
end
end
-- Validation function for the expiry and the protection date
local function validateDate(dateString, dateType)
if not lang then
lang = mw.language.getContentLanguage()
end
local success, result = pcall(lang.formatDate, lang, 'U', dateString)
if success then
result = tonumber(result)
if result then
return result
end
end
error(string.format(
'invalid %s: %s',
dateType,
tostring(dateString)
), 4)
end
local function makeFullUrl(page, query, display)
return string.format(
'[%s %s]',
tostring(mw.uri.fullUrl(page, query)),
display
)
end
-- Given a directed graph formatted as node -> table of direct successors,
-- get a table of all nodes reachable from a given node (though always
-- including the given node).
local function getReachableNodes(graph, start)
local toWalk, retval = {[start] = true}, {}
while true do
-- Can't use pairs() since we're adding and removing things as we're iterating
local k = next(toWalk) -- This always gets the "first" key
if k == nil then
return retval
end
toWalk[k] = nil
retval[k] = true
for _,v in ipairs(graph[k]) do
if not retval[v] then
toWalk[v] = true
end
end
end
end
--------------------------------------------------------------------------------
-- Protection class
--------------------------------------------------------------------------------
local Protection = {}
Protection.__index = Protection
Protection.supportedActions = {
edit = true,
move = true,
autoreview = true,
upload = true
}
Protection.bannerConfigFields = {
'text',
'explanation',
'tooltip',
'alt',
'link',
'image'
}
function Protection.new(args, cfg, title)
local obj = {}
obj._cfg = cfg
obj.title = title or mw.title.getCurrentTitle()
-- Set action
if not args.action then
obj.action = 'edit'
elseif Protection.supportedActions[args.action] then
obj.action = args.action
else
error(string.format(
'invalid action: %s',
tostring(args.action)
), 3)
end
-- Set level
obj.level = args.demolevel or effectiveProtectionLevel(obj.action, obj.title)
if not obj.level or (obj.action == 'move' and obj.level == 'autoconfirmed') then
-- Users need to be autoconfirmed to move pages anyway, so treat
-- semi-move-protected pages as unprotected.
obj.level = '*'
end
-- Set expiry
local effectiveExpiry = effectiveProtectionExpiry(obj.action, obj.title)
if effectiveExpiry == 'infinity' then
obj.expiry = 'indef'
elseif effectiveExpiry ~= 'unknown' then
obj.expiry = validateDate(effectiveExpiry, 'expiry date')
end
-- Set reason
if args[1] then
obj.reason = mw.ustring.lower(args[1])
if obj.reason:find('|') then
error('reasons cannot contain the pipe character ("|")', 3)
end
end
-- Set protection date
if args.date then
obj.protectionDate = validateDate(args.date, 'protection date')
end
-- Set banner config
do
obj.bannerConfig = {}
local configTables = {}
if cfg.banners[obj.action] then
configTables[#configTables + 1] = cfg.banners[obj.action][obj.reason]
end
if cfg.defaultBanners[obj.action] then
configTables[#configTables + 1] = cfg.defaultBanners[obj.action][obj.level]
configTables[#configTables + 1] = cfg.defaultBanners[obj.action].default
end
configTables[#configTables + 1] = cfg.masterBanner
for i, field in ipairs(Protection.bannerConfigFields) do
for j, t in ipairs(configTables) do
if t[field] then
obj.bannerConfig[field] = t[field]
break
end
end
end
end
return setmetatable(obj, Protection)
end
function Protection:isUserScript()
-- Whether the page is a user JavaScript or CSS page.
local title = self.title
return title.namespace == 2 and (
title.contentModel == 'javascript' or title.contentModel == 'css'
)
end
function Protection:isProtected()
return self.level ~= '*'
end
function Protection:shouldShowLock()
-- Whether we should output a banner/padlock
return self:isProtected() and not self:isUserScript()
end
-- Whether this page needs a protection category.
Protection.shouldHaveProtectionCategory = Protection.shouldShowLock
function Protection:isTemporary()
return type(self.expiry) == 'number'
end
function Protection:makeProtectionCategory()
if not self:shouldHaveProtectionCategory() then
return ''
end
local cfg = self._cfg
local title = self.title
-- Get the expiry key fragment.
local expiryFragment
if self.expiry == 'indef' then
expiryFragment = self.expiry
elseif type(self.expiry) == 'number' then
expiryFragment = 'temp'
end
-- Get the namespace key fragment.
local namespaceFragment = cfg.categoryNamespaceKeys[title.namespace]
if not namespaceFragment and title.namespace % 2 == 1 then
namespaceFragment = 'talk'
end
-- Define the order that key fragments are tested in. This is done with an
-- array of tables containing the value to be tested, along with its
-- position in the cfg.protectionCategories table.
local order = {
{val = expiryFragment, keypos = 1},
{val = namespaceFragment, keypos = 2},
{val = self.reason, keypos = 3},
{val = self.level, keypos = 4},
{val = self.action, keypos = 5}
}
--[[
-- The old protection templates used an ad-hoc protection category system,
-- with some templates prioritising namespaces in their categories, and
-- others prioritising the protection reason. To emulate this in this module
-- we use the config table cfg.reasonsWithNamespacePriority to set the
-- reasons for which namespaces have priority over protection reason.
-- If we are dealing with one of those reasons, move the namespace table to
-- the end of the order table, i.e. give it highest priority. If not, the
-- reason should have highest priority, so move that to the end of the table
-- instead.
--]]
table.insert(order, table.remove(order, self.reason and cfg.reasonsWithNamespacePriority[self.reason] and 2 or 3))
--[[
-- Define the attempt order. Inactive subtables (subtables with nil "value"
-- fields) are moved to the end, where they will later be given the key
-- "all". This is to cut down on the number of table lookups in
-- cfg.protectionCategories, which grows exponentially with the number of
-- non-nil keys. We keep track of the number of active subtables with the
-- noActive parameter.
--]]
local noActive, attemptOrder
do
local active, inactive = {}, {}
for i, t in ipairs(order) do
if t.val then
active[#active + 1] = t
else
inactive[#inactive + 1] = t
end
end
noActive = #active
attemptOrder = active
for i, t in ipairs(inactive) do
attemptOrder[#attemptOrder + 1] = t
end
end
--[[
-- Check increasingly generic key combinations until we find a match. If a
-- specific category exists for the combination of key fragments we are
-- given, that match will be found first. If not, we keep trying different
-- key fragment combinations until we match using the key
-- "all-all-all-all-all".
--
-- To generate the keys, we index the key subtables using a binary matrix
-- with indexes i and j. j is only calculated up to the number of active
-- subtables. For example, if there were three active subtables, the matrix
-- would look like this, with 0 corresponding to the key fragment "all", and
-- 1 corresponding to other key fragments.
--
-- j 1 2 3
-- i
-- 1 1 1 1
-- 2 0 1 1
-- 3 1 0 1
-- 4 0 0 1
-- 5 1 1 0
-- 6 0 1 0
-- 7 1 0 0
-- 8 0 0 0
--
-- Values of j higher than the number of active subtables are set
-- to the string "all".
--
-- A key for cfg.protectionCategories is constructed for each value of i.
-- The position of the value in the key is determined by the keypos field in
-- each subtable.
--]]
local cats = cfg.protectionCategories
for i = 1, 2^noActive do
local key = {}
for j, t in ipairs(attemptOrder) do
if j > noActive then
key[t.keypos] = 'all'
else
local quotient = i / 2 ^ (j - 1)
quotient = math.ceil(quotient)
if quotient % 2 == 1 then
key[t.keypos] = t.val
else
key[t.keypos] = 'all'
end
end
end
key = table.concat(key, '|')
local attempt = cats[key]
if attempt then
return makeCategoryLink(attempt, title.text)
end
end
return ''
end
function Protection:isIncorrect()
local expiry = self.expiry
return not self:shouldHaveProtectionCategory()
or type(expiry) == 'number' and expiry < os.time()
end
function Protection:isTemplateProtectedNonTemplate()
local action, namespace = self.action, self.title.namespace
return self.level == 'templateeditor'
and (
(action ~= 'edit' and action ~= 'move')
or (namespace ~= 10 and namespace ~= 828)
)
end
function Protection:makeCategoryLinks()
local msg = self._cfg.msg
local ret = {self:makeProtectionCategory()}
if self:isIncorrect() then
ret[#ret + 1] = makeCategoryLink(
msg['tracking-category-incorrect'],
self.title.text
)
end
if self:isTemplateProtectedNonTemplate() then
ret[#ret + 1] = makeCategoryLink(
msg['tracking-category-template'],
self.title.text
)
end
return table.concat(ret)
end
--------------------------------------------------------------------------------
-- Blurb class
--------------------------------------------------------------------------------
local Blurb = {}
Blurb.__index = Blurb
Blurb.bannerTextFields = {
text = true,
explanation = true,
tooltip = true,
alt = true,
link = true
}
function Blurb.new(protectionObj, args, cfg)
return setmetatable({
_cfg = cfg,
_protectionObj = protectionObj,
_args = args
}, Blurb)
end
-- Private methods --
function Blurb:_formatDate(num)
-- Formats a Unix timestamp into dd Month, YYYY format.
lang = lang or mw.language.getContentLanguage()
local success, date = pcall(
lang.formatDate,
lang,
self._cfg.msg['expiry-date-format'] or 'j F Y',
'@' .. tostring(num)
)
if success then
return date
end
end
function Blurb:_getExpandedMessage(msgKey)
return self:_substituteParameters(self._cfg.msg[msgKey])
end
function Blurb:_substituteParameters(msg)
if not self._params then
local parameterFuncs = {}
parameterFuncs.CURRENTVERSION = self._makeCurrentVersionParameter
parameterFuncs.EDITREQUEST = self._makeEditRequestParameter
parameterFuncs.EXPIRY = self._makeExpiryParameter
parameterFuncs.EXPLANATIONBLURB = self._makeExplanationBlurbParameter
parameterFuncs.IMAGELINK = self._makeImageLinkParameter
parameterFuncs.INTROBLURB = self._makeIntroBlurbParameter
parameterFuncs.INTROFRAGMENT = self._makeIntroFragmentParameter
parameterFuncs.PAGETYPE = self._makePagetypeParameter
parameterFuncs.PROTECTIONBLURB = self._makeProtectionBlurbParameter
parameterFuncs.PROTECTIONDATE = self._makeProtectionDateParameter
parameterFuncs.PROTECTIONLEVEL = self._makeProtectionLevelParameter
parameterFuncs.PROTECTIONLOG = self._makeProtectionLogParameter
parameterFuncs.TALKPAGE = self._makeTalkPageParameter
parameterFuncs.TOOLTIPBLURB = self._makeTooltipBlurbParameter
parameterFuncs.TOOLTIPFRAGMENT = self._makeTooltipFragmentParameter
parameterFuncs.VANDAL = self._makeVandalTemplateParameter
self._params = setmetatable({}, {
__index = function (t, k)
local param
if parameterFuncs[k] then
param = parameterFuncs[k](self)
end
param = param or ''
t[k] = param
return param
end
})
end
msg = msg:gsub('${(%u+)}', self._params)
return msg
end
function Blurb:_makeCurrentVersionParameter()
-- A link to the page history or the move log, depending on the kind of
-- protection.
local pagename = self._protectionObj.title.prefixedText
if self._protectionObj.action == 'move' then
-- We need the move log link.
return makeFullUrl(
'Special:Log',
{type = 'move', page = pagename},
self:_getExpandedMessage('current-version-move-display')
)
else
-- We need the history link.
return makeFullUrl(
pagename,
{action = 'history'},
self:_getExpandedMessage('current-version-edit-display')
)
end
end
function Blurb:_makeEditRequestParameter()
local mEditRequest = require('Module:Submit an edit request')
local action = self._protectionObj.action
local level = self._protectionObj.level
-- Get the edit request type.
local requestType
if action == 'edit' then
if level == 'autoconfirmed' then
requestType = 'semi'
elseif level == 'extendedconfirmed' then
requestType = 'extended'
elseif level == 'templateeditor' then
requestType = 'template'
end
end
requestType = requestType or 'full'
-- Get the display value.
local display = self:_getExpandedMessage('edit-request-display')
return mEditRequest._link{type = requestType, display = display}
end
function Blurb:_makeExpiryParameter()
local expiry = self._protectionObj.expiry
if type(expiry) == 'number' then
return self:_formatDate(expiry)
else
return expiry
end
end
function Blurb:_makeExplanationBlurbParameter()
-- Cover special cases first.
if self._protectionObj.title.namespace == 8 then
-- MediaWiki namespace
return self:_getExpandedMessage('explanation-blurb-nounprotect')
end
-- Get explanation blurb table keys
local action = self._protectionObj.action
local level = self._protectionObj.level
local talkKey = self._protectionObj.title.isTalkPage and 'talk' or 'subject'
-- Find the message in the explanation blurb table and substitute any
-- parameters.
local explanations = self._cfg.explanationBlurbs
local msg
if explanations[action][level] and explanations[action][level][talkKey] then
msg = explanations[action][level][talkKey]
elseif explanations[action][level] and explanations[action][level].default then
msg = explanations[action][level].default
elseif explanations[action].default and explanations[action].default[talkKey] then
msg = explanations[action].default[talkKey]
elseif explanations[action].default and explanations[action].default.default then
msg = explanations[action].default.default
else
error(string.format(
'could not find explanation blurb for action "%s", level "%s" and talk key "%s"',
action,
level,
talkKey
), 8)
end
return self:_substituteParameters(msg)
end
function Blurb:_makeImageLinkParameter()
local imageLinks = self._cfg.imageLinks
local action = self._protectionObj.action
local level = self._protectionObj.level
local msg
if imageLinks[action][level] then
msg = imageLinks[action][level]
elseif imageLinks[action].default then
msg = imageLinks[action].default
else
msg = imageLinks.edit.default
end
return self:_substituteParameters(msg)
end
function Blurb:_makeIntroBlurbParameter()
if self._protectionObj:isTemporary() then
return self:_getExpandedMessage('intro-blurb-expiry')
else
return self:_getExpandedMessage('intro-blurb-noexpiry')
end
end
function Blurb:_makeIntroFragmentParameter()
if self._protectionObj:isTemporary() then
return self:_getExpandedMessage('intro-fragment-expiry')
else
return self:_getExpandedMessage('intro-fragment-noexpiry')
end
end
function Blurb:_makePagetypeParameter()
local pagetypes = self._cfg.pagetypes
return pagetypes[self._protectionObj.title.namespace]
or pagetypes.default
or error('no default pagetype defined', 8)
end
function Blurb:_makeProtectionBlurbParameter()
local protectionBlurbs = self._cfg.protectionBlurbs
local action = self._protectionObj.action
local level = self._protectionObj.level
local msg
if protectionBlurbs[action][level] then
msg = protectionBlurbs[action][level]
elseif protectionBlurbs[action].default then
msg = protectionBlurbs[action].default
elseif protectionBlurbs.edit.default then
msg = protectionBlurbs.edit.default
else
error('no protection blurb defined for protectionBlurbs.edit.default', 8)
end
return self:_substituteParameters(msg)
end
function Blurb:_makeProtectionDateParameter()
local protectionDate = self._protectionObj.protectionDate
if type(protectionDate) == 'number' then
return self:_formatDate(protectionDate)
else
return protectionDate
end
end
function Blurb:_makeProtectionLevelParameter()
local protectionLevels = self._cfg.protectionLevels
local action = self._protectionObj.action
local level = self._protectionObj.level
local msg
if protectionLevels[action][level] then
msg = protectionLevels[action][level]
elseif protectionLevels[action].default then
msg = protectionLevels[action].default
elseif protectionLevels.edit.default then
msg = protectionLevels.edit.default
else
error('no protection level defined for protectionLevels.edit.default', 8)
end
return self:_substituteParameters(msg)
end
function Blurb:_makeProtectionLogParameter()
local pagename = self._protectionObj.title.prefixedText
if self._protectionObj.action == 'autoreview' then
-- We need the pending changes log.
return makeFullUrl(
'Special:Log',
{type = 'stable', page = pagename},
self:_getExpandedMessage('pc-log-display')
)
else
-- We need the protection log.
return makeFullUrl(
'Special:Log',
{type = 'protect', page = pagename},
self:_getExpandedMessage('protection-log-display')
)
end
end
function Blurb:_makeTalkPageParameter()
return string.format(
'[[%s:%s#%s|%s]]',
mw.site.namespaces[self._protectionObj.title.namespace].talk.name,
self._protectionObj.title.text,
self._args.section or 'top',
self:_getExpandedMessage('talk-page-link-display')
)
end
function Blurb:_makeTooltipBlurbParameter()
if self._protectionObj:isTemporary() then
return self:_getExpandedMessage('tooltip-blurb-expiry')
else
return self:_getExpandedMessage('tooltip-blurb-noexpiry')
end
end
function Blurb:_makeTooltipFragmentParameter()
if self._protectionObj:isTemporary() then
return self:_getExpandedMessage('tooltip-fragment-expiry')
else
return self:_getExpandedMessage('tooltip-fragment-noexpiry')
end
end
function Blurb:_makeVandalTemplateParameter()
return mw.getCurrentFrame():expandTemplate{
title="vandal-m",
args={self._args.user or self._protectionObj.title.baseText}
}
end
-- Public methods --
function Blurb:makeBannerText(key)
-- Validate input.
if not key or not Blurb.bannerTextFields[key] then
error(string.format(
'"%s" is not a valid banner config field',
tostring(key)
), 2)
end
-- Generate the text.
local msg = self._protectionObj.bannerConfig[key]
if type(msg) == 'string' then
return self:_substituteParameters(msg)
elseif type(msg) == 'function' then
msg = msg(self._protectionObj, self._args)
if type(msg) ~= 'string' then
error(string.format(
'bad output from banner config function with key "%s"'
.. ' (expected string, got %s)',
tostring(key),
type(msg)
), 4)
end
return self:_substituteParameters(msg)
end
end
--------------------------------------------------------------------------------
-- BannerTemplate class
--------------------------------------------------------------------------------
local BannerTemplate = {}
BannerTemplate.__index = BannerTemplate
function BannerTemplate.new(protectionObj, cfg)
local obj = {}
obj._cfg = cfg
-- Set the image filename.
local imageFilename = protectionObj.bannerConfig.image
if imageFilename then
obj._imageFilename = imageFilename
else
-- If an image filename isn't specified explicitly in the banner config,
-- generate it from the protection status and the namespace.
local action = protectionObj.action
local level = protectionObj.level
local namespace = protectionObj.title.namespace
local reason = protectionObj.reason
-- Deal with special cases first.
if (
namespace == 10
or namespace == 828
or reason and obj._cfg.indefImageReasons[reason]
)
and action == 'edit'
and level == 'sysop'
and not protectionObj:isTemporary()
then
-- Fully protected modules and templates get the special red "indef"
-- padlock.
obj._imageFilename = obj._cfg.msg['image-filename-indef']
else
-- Deal with regular protection types.
local images = obj._cfg.images
if images[action] then
if images[action][level] then
obj._imageFilename = images[action][level]
elseif images[action].default then
obj._imageFilename = images[action].default
end
end
end
end
return setmetatable(obj, BannerTemplate)
end
function BannerTemplate:renderImage()
local filename = self._imageFilename
or self._cfg.msg['image-filename-default']
or 'Transparent.gif'
return makeFileLink{
file = filename,
size = (self.imageWidth or 20) .. 'px',
alt = self._imageAlt,
link = self._imageLink,
caption = self.imageCaption
}
end
--------------------------------------------------------------------------------
-- Banner class
--------------------------------------------------------------------------------
local Banner = setmetatable({}, BannerTemplate)
Banner.__index = Banner
function Banner.new(protectionObj, blurbObj, cfg)
local obj = BannerTemplate.new(protectionObj, cfg) -- This doesn't need the blurb.
obj.imageWidth = 40
obj.imageCaption = blurbObj:makeBannerText('alt') -- Large banners use the alt text for the tooltip.
obj._reasonText = blurbObj:makeBannerText('text')
obj._explanationText = blurbObj:makeBannerText('explanation')
obj._page = protectionObj.title.prefixedText -- Only makes a difference in testing.
return setmetatable(obj, Banner)
end
function Banner:__tostring()
-- Renders the banner.
makeMessageBox = makeMessageBox or require('Module:Message box').main
local reasonText = self._reasonText or error('no reason text set', 2)
local explanationText = self._explanationText
local mbargs = {
page = self._page,
type = 'protection',
image = self:renderImage(),
text = string.format(
"'''%s'''%s",
reasonText,
explanationText and '<br />' .. explanationText or ''
)
}
return makeMessageBox('mbox', mbargs)
end
--------------------------------------------------------------------------------
-- Padlock class
--------------------------------------------------------------------------------
local Padlock = setmetatable({}, BannerTemplate)
Padlock.__index = Padlock
function Padlock.new(protectionObj, blurbObj, cfg)
local obj = BannerTemplate.new(protectionObj, cfg) -- This doesn't need the blurb.
obj.imageWidth = 20
obj.imageCaption = blurbObj:makeBannerText('tooltip')
obj._imageAlt = blurbObj:makeBannerText('alt')
obj._imageLink = blurbObj:makeBannerText('link')
obj._indicatorName = cfg.padlockIndicatorNames[protectionObj.action]
or cfg.padlockIndicatorNames.default
or 'pp-default'
return setmetatable(obj, Padlock)
end
function Padlock:__tostring()
local frame = mw.getCurrentFrame()
-- The nowiki tag helps prevent whitespace at the top of articles.
return frame:extensionTag{name = 'nowiki'} .. frame:extensionTag{
name = 'indicator',
args = {name = self._indicatorName},
content = self:renderImage()
}
end
--------------------------------------------------------------------------------
-- Exports
--------------------------------------------------------------------------------
local p = {}
function p._exportClasses()
-- This is used for testing purposes.
return {
Protection = Protection,
Blurb = Blurb,
BannerTemplate = BannerTemplate,
Banner = Banner,
Padlock = Padlock,
}
end
function p._main(args, cfg, title)
args = args or {}
cfg = cfg or require(CONFIG_MODULE)
local protectionObj = Protection.new(args, cfg, title)
local ret = {}
-- If a page's edit protection is equally or more restrictive than its
-- protection from some other action, then don't bother displaying anything
-- for the other action (except categories).
if not yesno(args.catonly) and (protectionObj.action == 'edit' or
args.demolevel or
not getReachableNodes(
cfg.hierarchy,
protectionObj.level
)[effectiveProtectionLevel('edit', protectionObj.title)])
then
-- Initialise the blurb object
local blurbObj = Blurb.new(protectionObj, args, cfg)
-- Render the banner
if protectionObj:shouldShowLock() then
ret[#ret + 1] = tostring(
(yesno(args.small) and Padlock or Banner)
.new(protectionObj, blurbObj, cfg)
)
end
end
-- Render the categories
if yesno(args.category) ~= false then
ret[#ret + 1] = protectionObj:makeCategoryLinks()
end
return table.concat(ret)
end
function p.main(frame, cfg)
cfg = cfg or require(CONFIG_MODULE)
-- Find default args, if any.
local parent = frame.getParent and frame:getParent()
local defaultArgs = parent and cfg.wrappers[parent:getTitle():gsub('/sandbox$', '')]
-- Find user args, and use the parent frame if we are being called from a
-- wrapper template.
getArgs = getArgs or require('Module:Arguments').getArgs
local userArgs = getArgs(frame, {
parentOnly = defaultArgs,
frameOnly = not defaultArgs
})
-- Build the args table. User-specified args overwrite default args.
local args = {}
for k, v in pairs(defaultArgs or {}) do
args[k] = v
end
for k, v in pairs(userArgs) do
args[k] = v
end
return p._main(args, cfg)
end
return p
894f0884d4c2da1ce19d385b96f59af654b0946a
Module:Yesno
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79
388
154
2022-10-28T05:41:15Z
meta>Unknown user
0
1 revision imported from [[:metawikimedia:Module:Yesno]]: Required for local usage
Scribunto
text/plain
-- Function allowing for consistent treatment of boolean-like wikitext input.
-- It works similarly to the template {{yesno}}.
return function (val, default)
-- If your wiki uses non-ascii characters for any of "yes", "no", etc., you
-- should replace "val:lower()" with "mw.ustring.lower(val)" in the
-- following line.
val = type(val) == 'string' and val:lower() or val
if val == nil then
return nil
elseif val == true
or val == 'yes'
or val == 'y'
or val == 'true'
or val == 't'
or val == 'on'
or tonumber(val) == 1
then
return true
elseif val == false
or val == 'no'
or val == 'n'
or val == 'false'
or val == 'f'
or val == 'off'
or tonumber(val) == 0
then
return false
else
return default
end
end
f767643e7d12126d020d88d662a3dd057817b9dc
Module:No globals
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394
2022-10-28T05:42:58Z
meta>Unknown user
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1 revision imported from [[:metawikimedia:Module:No_globals]]: Required for local usage
Scribunto
text/plain
local mt = getmetatable(_G) or {}
function mt.__index (t, k)
if k ~= 'arg' then
-- perf optimization here and below: do not load Module:TNT unless there is an error
error(require('Module:TNT').format('I18n/No globals', 'err-read', tostring(k)), 2)
end
return nil
end
function mt.__newindex(t, k, v)
if k ~= 'arg' then
error(require('Module:TNT').format('I18n/No globals', 'err-write', tostring(k)), 2)
end
rawset(t, k, v)
end
setmetatable(_G, mt)
efcb47c74e7e2bb9a4ad8764d99a0afce8fed410
Module:Documentation/i18n
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180
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meta>Unknown user
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2 revisions imported from [[:metawikimedia:Module:Documentation/i18n]]: Required for local usage
Scribunto
text/plain
local format = require('Module:TNT').format
local i18n = {}
i18n['cfg-error-msg-type'] = format('I18n/Documentation', 'cfg-error-msg-type')
i18n['cfg-error-msg-empty'] = format('I18n/Documentation', 'cfg-error-msg-empty')
-- cfg['template-namespace-heading']
-- The heading shown in the template namespace.
i18n['template-namespace-heading'] = format('I18n/Documentation', 'template-namespace-heading')
-- cfg['module-namespace-heading']
-- The heading shown in the module namespace.
i18n['module-namespace-heading'] = format('I18n/Documentation', 'module-namespace-heading')
-- cfg['file-namespace-heading']
-- The heading shown in the file namespace.
i18n['file-namespace-heading'] = format('I18n/Documentation', 'file-namespace-heading')
-- cfg['other-namespaces-heading']
-- The heading shown in other namespaces.
i18n['other-namespaces-heading'] = format('I18n/Documentation', 'other-namespaces-heading')
-- cfg['view-link-display']
-- The text to display for "view" links.
i18n['view-link-display'] = format('I18n/Documentation', 'view-link-display')
-- cfg['edit-link-display']
-- The text to display for "edit" links.
i18n['edit-link-display'] = format('I18n/Documentation', 'edit-link-display')
-- cfg['history-link-display']
-- The text to display for "history" links.
i18n['history-link-display'] = format('I18n/Documentation', 'history-link-display')
-- cfg['purge-link-display']
-- The text to display for "purge" links.
i18n['purge-link-display'] = format('I18n/Documentation', 'purge-link-display')
-- cfg['create-link-display']
-- The text to display for "create" links.
i18n['create-link-display'] = format('I18n/Documentation', 'create-link-display')
return i18n
9a9f234b177a424f1fc465eb25c484eff54905c0
Module:Documentation/styles.css
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meta>Unknown user
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31 revisions imported from [[:metawikimedia:Module:Documentation/styles.css]]: Required for local usage
text
text/plain
/* {{PP-template}} */
.ts-doc-sandbox .mbox-image {
padding:.75em 0 .75em .75em;
}
.ts-doc-doc {
clear: both;
background-color: #ecfcf4;
border: 1px solid #a2a9b1;
margin-top: 1em;
padding: 5px;
}
.ts-doc-header {
padding-bottom: 3px;
border-bottom: 1px solid #a2a9b1;
margin-bottom: 1ex;
}
.ts-doc-header .ts-tlinks-tlinks {
display: inline-block;
line-height: 24px;
margin-left: 1em;
}
.ts-doc-header .ts-tlinks-tlinks a.external {
color: #0645ad;
}
.ts-doc-header .ts-tlinks-tlinks a.external:visited {
color: #0b0080;
}
.ts-doc-header .ts-tlinks-tlinks a.external:active {
color: #faa700;
}
.ts-doc-content:after {
content: '';
clear: both;
display: block;
}
.ts-doc-heading {
display: inline-block;
padding-left: 55px;
background: center left/50px no-repeat;
background-image: url(https://upload.wikimedia.org/wikipedia/commons/thumb/4/43/Test_Template_Info-Icon_-_Version_%282%29.svg/50px-Test_Template_Info-Icon_-_Version_%282%29.svg.png);
background-image: url(https://upload.wikimedia.org/wikipedia/commons/4/43/Test_Template_Info-Icon_-_Version_%282%29.svg);
font-size: 1.5em;
}
.ts-doc-content > *:first-child,
.ts-doc-footer > *:first-child {
margin-top: .5em;
}
.ts-doc-content > *:last-child,
.ts-doc-footer > *:last-child {
margin-bottom: .5em;
}
.ts-doc-footer {
background-color: #ecfcf4;
border: 1px solid #a2a9b1;
padding: .25em 1em;
margin-top: .2em;
font-style: italic;
}
.ts-doc-footer small {
font-style: normal;
}
.ts-doc-sandbox {
clear: both;
}
c37b0ddfd0b1c128c187ca56721d1c4e481b05ff
Module:Documentation
828
130
398
2022-11-09T19:51:21Z
meta>Unknown user
0
1 revision imported from [[:wikipedia:Module:Documentation]]: Importing from [[w:|English Wikipedia]] to sync templates
Scribunto
text/plain
-- This module implements {{documentation}}.
-- Get required modules.
local getArgs = require('Module:Arguments').getArgs
local messageBox = require('Module:Message box')
-- Get the config table.
local cfg = mw.loadData('Module:Documentation/config')
local i18n = mw.loadData('Module:Documentation/i18n')
local p = {}
-- Often-used functions.
local ugsub = mw.ustring.gsub
----------------------------------------------------------------------------
-- Helper functions
--
-- These are defined as local functions, but are made available in the p
-- table for testing purposes.
----------------------------------------------------------------------------
local function message(cfgKey, valArray, expectType)
--[[
-- Gets a message from the cfg table and formats it if appropriate.
-- The function raises an error if the value from the cfg table is not
-- of the type expectType. The default type for expectType is 'string'.
-- If the table valArray is present, strings such as $1, $2 etc. in the
-- message are substituted with values from the table keys [1], [2] etc.
-- For example, if the message "foo-message" had the value 'Foo $2 bar $1.',
-- message('foo-message', {'baz', 'qux'}) would return "Foo qux bar baz."
--]]
local msg = cfg[cfgKey]
expectType = expectType or 'string'
if type(msg) ~= expectType then
error(require('Module:TNT').format('I18n/Documentation', 'cfg-error-msg-type', cfgKey, expectType, type(msg)), 2)
end
if not valArray then
return msg
end
local function getMessageVal(match)
match = tonumber(match)
return valArray[match] or error(require('Module:TNT').format('I18n/Documentation', 'cfg-error-msg-empty', '$' .. match, cfgKey), 4)
end
local ret = ugsub(msg, '$([1-9][0-9]*)', getMessageVal)
return ret
end
p.message = message
local function makeWikilink(page, display)
if display then
return mw.ustring.format('[[%s|%s]]', page, display)
else
return mw.ustring.format('[[%s]]', page)
end
end
p.makeWikilink = makeWikilink
local function makeCategoryLink(cat, sort)
local catns = mw.site.namespaces[14].name
return makeWikilink(catns .. ':' .. cat, sort)
end
p.makeCategoryLink = makeCategoryLink
local function makeUrlLink(url, display)
return mw.ustring.format('[%s %s]', url, display)
end
p.makeUrlLink = makeUrlLink
local function makeToolbar(...)
local ret = {}
local lim = select('#', ...)
if lim < 1 then
return nil
end
for i = 1, lim do
ret[#ret + 1] = select(i, ...)
end
return '<small>(' .. table.concat(ret, ' | ') .. ')</small>'
end
p.makeToolbar = makeToolbar
----------------------------------------------------------------------------
-- Argument processing
----------------------------------------------------------------------------
local function makeInvokeFunc(funcName)
return function (frame)
local args = getArgs(frame, {
valueFunc = function (key, value)
if type(value) == 'string' then
value = value:match('^%s*(.-)%s*$') -- Remove whitespace.
if key == 'heading' or value ~= '' then
return value
else
return nil
end
else
return value
end
end
})
return p[funcName](args)
end
end
----------------------------------------------------------------------------
-- Load TemplateStyles
----------------------------------------------------------------------------
p.main = function(frame)
local parent = frame.getParent(frame)
local output = p._main(parent.args)
return frame:extensionTag{ name='templatestyles', args = { src= message('templatestyles-scr') } } .. output
end
----------------------------------------------------------------------------
-- Main function
----------------------------------------------------------------------------
function p._main(args)
--[[
-- This function defines logic flow for the module.
-- @args - table of arguments passed by the user
--
-- Messages:
-- 'main-div-id' --> 'template-documentation'
-- 'main-div-classes' --> 'template-documentation iezoomfix'
--]]
local env = p.getEnvironment(args)
local root = mw.html.create()
root
:wikitext(p.protectionTemplate(env))
:wikitext(p.sandboxNotice(args, env))
-- This div tag is from {{documentation/start box}}, but moving it here
-- so that we don't have to worry about unclosed tags.
:tag('div')
:attr('id', message('main-div-id'))
:addClass(message('main-div-class'))
:wikitext(p._startBox(args, env))
:wikitext(p._content(args, env))
:done()
:wikitext(p._endBox(args, env))
:wikitext(p.addTrackingCategories(env))
return tostring(root)
end
----------------------------------------------------------------------------
-- Environment settings
----------------------------------------------------------------------------
function p.getEnvironment(args)
--[[
-- Returns a table with information about the environment, including title objects and other namespace- or
-- path-related data.
-- @args - table of arguments passed by the user
--
-- Title objects include:
-- env.title - the page we are making documentation for (usually the current title)
-- env.templateTitle - the template (or module, file, etc.)
-- env.docTitle - the /doc subpage.
-- env.sandboxTitle - the /sandbox subpage.
-- env.testcasesTitle - the /testcases subpage.
-- env.printTitle - the print version of the template, located at the /Print subpage.
--
-- Data includes:
-- env.protectionLevels - the protection levels table of the title object.
-- env.subjectSpace - the number of the title's subject namespace.
-- env.docSpace - the number of the namespace the title puts its documentation in.
-- env.docpageBase - the text of the base page of the /doc, /sandbox and /testcases pages, with namespace.
-- env.compareUrl - URL of the Special:ComparePages page comparing the sandbox with the template.
--
-- All table lookups are passed through pcall so that errors are caught. If an error occurs, the value
-- returned will be nil.
--]]
local env, envFuncs = {}, {}
-- Set up the metatable. If triggered we call the corresponding function in the envFuncs table. The value
-- returned by that function is memoized in the env table so that we don't call any of the functions
-- more than once. (Nils won't be memoized.)
setmetatable(env, {
__index = function (t, key)
local envFunc = envFuncs[key]
if envFunc then
local success, val = pcall(envFunc)
if success then
env[key] = val -- Memoise the value.
return val
end
end
return nil
end
})
function envFuncs.title()
-- The title object for the current page, or a test page passed with args.page.
local title
local titleArg = args.page
if titleArg then
title = mw.title.new(titleArg)
else
title = mw.title.getCurrentTitle()
end
return title
end
function envFuncs.templateTitle()
--[[
-- The template (or module, etc.) title object.
-- Messages:
-- 'sandbox-subpage' --> 'sandbox'
-- 'testcases-subpage' --> 'testcases'
--]]
local subjectSpace = env.subjectSpace
local title = env.title
local subpage = title.subpageText
if subpage == message('sandbox-subpage') or subpage == message('testcases-subpage') then
return mw.title.makeTitle(subjectSpace, title.baseText)
else
return mw.title.makeTitle(subjectSpace, title.text)
end
end
function envFuncs.docTitle()
--[[
-- Title object of the /doc subpage.
-- Messages:
-- 'doc-subpage' --> 'doc'
--]]
local title = env.title
local docname = args[1] -- User-specified doc page.
local docpage
if docname then
docpage = docname
else
docpage = env.docpageBase .. '/' .. message('doc-subpage')
end
return mw.title.new(docpage)
end
function envFuncs.sandboxTitle()
--[[
-- Title object for the /sandbox subpage.
-- Messages:
-- 'sandbox-subpage' --> 'sandbox'
--]]
return mw.title.new(env.docpageBase .. '/' .. message('sandbox-subpage'))
end
function envFuncs.testcasesTitle()
--[[
-- Title object for the /testcases subpage.
-- Messages:
-- 'testcases-subpage' --> 'testcases'
--]]
return mw.title.new(env.docpageBase .. '/' .. message('testcases-subpage'))
end
function envFuncs.printTitle()
--[[
-- Title object for the /Print subpage.
-- Messages:
-- 'print-subpage' --> 'Print'
--]]
return env.templateTitle:subPageTitle(message('print-subpage'))
end
function envFuncs.protectionLevels()
-- The protection levels table of the title object.
return env.title.protectionLevels
end
function envFuncs.subjectSpace()
-- The subject namespace number.
return mw.site.namespaces[env.title.namespace].subject.id
end
function envFuncs.docSpace()
-- The documentation namespace number. For most namespaces this is the same as the
-- subject namespace. However, pages in the Article, File, MediaWiki or Category
-- namespaces must have their /doc, /sandbox and /testcases pages in talk space.
local subjectSpace = env.subjectSpace
if subjectSpace == 0 or subjectSpace == 6 or subjectSpace == 8 or subjectSpace == 14 then
return subjectSpace + 1
else
return subjectSpace
end
end
function envFuncs.docpageBase()
-- The base page of the /doc, /sandbox, and /testcases subpages.
-- For some namespaces this is the talk page, rather than the template page.
local templateTitle = env.templateTitle
local docSpace = env.docSpace
local docSpaceText = mw.site.namespaces[docSpace].name
-- Assemble the link. docSpace is never the main namespace, so we can hardcode the colon.
return docSpaceText .. ':' .. templateTitle.text
end
function envFuncs.compareUrl()
-- Diff link between the sandbox and the main template using [[Special:ComparePages]].
local templateTitle = env.templateTitle
local sandboxTitle = env.sandboxTitle
if templateTitle.exists and sandboxTitle.exists then
local compareUrl = mw.uri.fullUrl(
'Special:ComparePages',
{page1 = templateTitle.prefixedText, page2 = sandboxTitle.prefixedText}
)
return tostring(compareUrl)
else
return nil
end
end
return env
end
----------------------------------------------------------------------------
-- Auxiliary templates
----------------------------------------------------------------------------
function p.sandboxNotice(args, env)
--[=[
-- Generates a sandbox notice for display above sandbox pages.
-- @args - a table of arguments passed by the user
-- @env - environment table containing title objects, etc., generated with p.getEnvironment
--
-- Messages:
-- 'sandbox-notice-image' --> '[[Image:Sandbox.svg|50px|alt=|link=]]'
-- 'sandbox-notice-blurb' --> 'This is the $1 for $2.'
-- 'sandbox-notice-diff-blurb' --> 'This is the $1 for $2 ($3).'
-- 'sandbox-notice-pagetype-template' --> '[[w:Wikipedia:Template test cases|template sandbox]] page'
-- 'sandbox-notice-pagetype-module' --> '[[w:Wikipedia:Template test cases|module sandbox]] page'
-- 'sandbox-notice-pagetype-other' --> 'sandbox page'
-- 'sandbox-notice-compare-link-display' --> 'diff'
-- 'sandbox-notice-testcases-blurb' --> 'See also the companion subpage for $1.'
-- 'sandbox-notice-testcases-link-display' --> 'test cases'
-- 'sandbox-category' --> 'Template sandboxes'
--]=]
local title = env.title
local sandboxTitle = env.sandboxTitle
local templateTitle = env.templateTitle
local subjectSpace = env.subjectSpace
if not (subjectSpace and title and sandboxTitle and templateTitle and mw.title.equals(title, sandboxTitle)) then
return nil
end
-- Build the table of arguments to pass to {{ombox}}. We need just two fields, "image" and "text".
local omargs = {}
omargs.image = message('sandbox-notice-image')
-- Get the text. We start with the opening blurb, which is something like
-- "This is the template sandbox for [[Template:Foo]] (diff)."
local text = ''
local frame = mw.getCurrentFrame()
local isPreviewing = frame:preprocess('{{REVISIONID}}') == '' -- True if the page is being previewed.
local pagetype
if subjectSpace == 10 then
pagetype = message('sandbox-notice-pagetype-template')
elseif subjectSpace == 828 then
pagetype = message('sandbox-notice-pagetype-module')
else
pagetype = message('sandbox-notice-pagetype-other')
end
local templateLink = makeWikilink(templateTitle.prefixedText)
local compareUrl = env.compareUrl
if isPreviewing or not compareUrl then
text = text .. message('sandbox-notice-blurb', {pagetype, templateLink})
else
local compareDisplay = message('sandbox-notice-compare-link-display')
local compareLink = makeUrlLink(compareUrl, compareDisplay)
text = text .. message('sandbox-notice-diff-blurb', {pagetype, templateLink, compareLink})
end
-- Get the test cases page blurb if the page exists. This is something like
-- "See also the companion subpage for [[Template:Foo/testcases|test cases]]."
local testcasesTitle = env.testcasesTitle
if testcasesTitle and testcasesTitle.exists then
if testcasesTitle.contentModel == "Scribunto" then
local testcasesLinkDisplay = message('sandbox-notice-testcases-link-display')
local testcasesRunLinkDisplay = message('sandbox-notice-testcases-run-link-display')
local testcasesLink = makeWikilink(testcasesTitle.prefixedText, testcasesLinkDisplay)
local testcasesRunLink = makeWikilink(testcasesTitle.talkPageTitle.prefixedText, testcasesRunLinkDisplay)
text = text .. '<br />' .. message('sandbox-notice-testcases-run-blurb', {testcasesLink, testcasesRunLink})
else
local testcasesLinkDisplay = message('sandbox-notice-testcases-link-display')
local testcasesLink = makeWikilink(testcasesTitle.prefixedText, testcasesLinkDisplay)
text = text .. '<br />' .. message('sandbox-notice-testcases-blurb', {testcasesLink})
end
end
-- Add the sandbox to the sandbox category.
text = text .. makeCategoryLink(message('sandbox-category'))
omargs.text = text
omargs.class = message('sandbox-class')
return messageBox.main('ombox', omargs)
end
function p.protectionTemplate(env)
-- Generates the padlock icon in the top right.
-- @env - environment table containing title objects, etc., generated with p.getEnvironment
-- Messages:
-- 'protection-template' --> 'pp-template'
-- 'protection-template-args' --> {docusage = 'yes'}
local title = env.title
local protectionLevels
local protectionTemplate = message('protection-template')
local namespace = title.namespace
if not (protectionTemplate and (namespace == 10 or namespace == 828)) then
-- Don't display the protection template if we are not in the template or module namespaces.
return nil
end
protectionLevels = env.protectionLevels
if not protectionLevels then
return nil
end
local editLevels = protectionLevels.edit
local moveLevels = protectionLevels.move
if moveLevels and moveLevels[1] == 'sysop' or editLevels and editLevels[1] then
-- The page is full-move protected, or full, template, or semi-protected.
local frame = mw.getCurrentFrame()
return frame:expandTemplate{title = protectionTemplate, args = message('protection-template-args', nil, 'table')}
else
return nil
end
end
----------------------------------------------------------------------------
-- Start box
----------------------------------------------------------------------------
p.startBox = makeInvokeFunc('_startBox')
function p._startBox(args, env)
--[[
-- This function generates the start box.
-- @args - a table of arguments passed by the user
-- @env - environment table containing title objects, etc., generated with p.getEnvironment
--
-- The actual work is done by p.makeStartBoxLinksData and p.renderStartBoxLinks which make
-- the [view] [edit] [history] [purge] links, and by p.makeStartBoxData and p.renderStartBox
-- which generate the box HTML.
--]]
env = env or p.getEnvironment(args)
local links
local content = args.content
if not content then
-- No need to include the links if the documentation is on the template page itself.
local linksData = p.makeStartBoxLinksData(args, env)
if linksData then
links = p.renderStartBoxLinks(linksData)
end
end
-- Generate the start box html.
local data = p.makeStartBoxData(args, env, links)
if data then
return p.renderStartBox(data)
else
-- User specified no heading.
return nil
end
end
function p.makeStartBoxLinksData(args, env)
--[[
-- Does initial processing of data to make the [view] [edit] [history] [purge] links.
-- @args - a table of arguments passed by the user
-- @env - environment table containing title objects, etc., generated with p.getEnvironment
--
-- Messages:
-- 'view-link-display' --> 'view'
-- 'edit-link-display' --> 'edit'
-- 'history-link-display' --> 'history'
-- 'purge-link-display' --> 'purge'
-- 'file-docpage-preload' --> 'Template:Documentation/preload-filespace'
-- 'module-preload' --> 'Template:Documentation/preload-module-doc'
-- 'docpage-preload' --> 'Template:Documentation/preload'
-- 'create-link-display' --> 'create'
--]]
local subjectSpace = env.subjectSpace
local title = env.title
local docTitle = env.docTitle
if not title or not docTitle then
return nil
end
if docTitle.isRedirect then
docTitle = docTitle.redirectTarget
end
local data = {}
data.title = title
data.docTitle = docTitle
-- View, display, edit, and purge links if /doc exists.
data.viewLinkDisplay = i18n['view-link-display']
data.editLinkDisplay = i18n['edit-link-display']
data.historyLinkDisplay = i18n['history-link-display']
data.purgeLinkDisplay = i18n['purge-link-display']
-- Create link if /doc doesn't exist.
local preload = args.preload
if not preload then
if subjectSpace == 6 then -- File namespace
preload = message('file-docpage-preload')
elseif subjectSpace == 828 then -- Module namespace
preload = message('module-preload')
else
preload = message('docpage-preload')
end
end
data.preload = preload
data.createLinkDisplay = i18n['create-link-display']
return data
end
function p.renderStartBoxLinks(data)
--[[
-- Generates the [view][edit][history][purge] or [create] links from the data table.
-- @data - a table of data generated by p.makeStartBoxLinksData
--]]
local function escapeBrackets(s)
-- Escapes square brackets with HTML entities.
return s
:gsub('%[', '[') -- Replace square brackets with HTML entities.
:gsub('%]', ']')
end
local ret
local docTitle = data.docTitle
local title = data.title
if docTitle.exists then
local viewLink = makeWikilink(docTitle.prefixedText, data.viewLinkDisplay)
local editLink = makeUrlLink(docTitle:fullUrl{action = 'edit'}, data.editLinkDisplay)
local historyLink = makeUrlLink(docTitle:fullUrl{action = 'history'}, data.historyLinkDisplay)
local purgeLink = makeUrlLink(title:fullUrl{action = 'purge'}, data.purgeLinkDisplay)
ret = '[%s] [%s] [%s] [%s]'
ret = escapeBrackets(ret)
ret = mw.ustring.format(ret, viewLink, editLink, historyLink, purgeLink)
else
local createLink = makeUrlLink(docTitle:fullUrl{action = 'edit', preload = data.preload}, data.createLinkDisplay)
ret = '[%s]'
ret = escapeBrackets(ret)
ret = mw.ustring.format(ret, createLink)
end
return ret
end
function p.makeStartBoxData(args, env, links)
--[=[
-- Does initial processing of data to pass to the start-box render function, p.renderStartBox.
-- @args - a table of arguments passed by the user
-- @env - environment table containing title objects, etc., generated with p.getEnvironment
-- @links - a string containing the [view][edit][history][purge] links - could be nil if there's an error.
--
-- Messages:
-- 'documentation-icon-wikitext' --> '[[File:Test Template Info-Icon - Version (2).svg|50px|link=|alt=Documentation icon]]'
-- 'template-namespace-heading' --> 'Template documentation'
-- 'module-namespace-heading' --> 'Module documentation'
-- 'file-namespace-heading' --> 'Summary'
-- 'other-namespaces-heading' --> 'Documentation'
-- 'start-box-linkclasses' --> 'mw-editsection-like plainlinks'
-- 'start-box-link-id' --> 'doc_editlinks'
-- 'testcases-create-link-display' --> 'create'
--]=]
local subjectSpace = env.subjectSpace
if not subjectSpace then
-- Default to an "other namespaces" namespace, so that we get at least some output
-- if an error occurs.
subjectSpace = 2
end
local data = {}
-- Heading
local heading = args.heading -- Blank values are not removed.
if heading == '' then
-- Don't display the start box if the heading arg is defined but blank.
return nil
end
if heading then
data.heading = heading
elseif subjectSpace == 10 then -- Template namespace
data.heading = i18n['template-namespace-heading']
elseif subjectSpace == 828 then -- Module namespace
data.heading = i18n['module-namespace-heading']
elseif subjectSpace == 6 then -- File namespace
data.heading = i18n['file-namespace-heading']
else
data.heading = i18n['other-namespaces-heading']
end
-- Data for the [view][edit][history][purge] or [create] links.
if links then
data.linksClass = message('start-box-linkclasses')
data.linksId = message('start-box-link-id')
data.links = links
end
return data
end
function p.renderStartBox(data)
-- Renders the start box html.
-- @data - a table of data generated by p.makeStartBoxData.
local sbox = mw.html.create('div')
sbox
:addClass(message('header-div-class'))
:tag('div')
:addClass(message('heading-div-class'))
:wikitext(data.heading)
local links = data.links
if links then
sbox
:tag('div')
:addClass(data.linksClass)
:attr('id', data.linksId)
:wikitext(links)
end
return tostring(sbox)
end
----------------------------------------------------------------------------
-- Documentation content
----------------------------------------------------------------------------
p.content = makeInvokeFunc('_content')
function p._content(args, env)
-- Displays the documentation contents
-- @args - a table of arguments passed by the user
-- @env - environment table containing title objects, etc., generated with p.getEnvironment
env = env or p.getEnvironment(args)
local docTitle = env.docTitle
local content = args.content
if not content and docTitle and docTitle.exists then
content = args._content or mw.getCurrentFrame():expandTemplate{title = docTitle}
end
-- The line breaks below are necessary so that "=== Headings ===" at the start and end
-- of docs are interpreted correctly.
local cbox = mw.html.create('div')
cbox
:addClass(message('content-div-class'))
:wikitext('\n' .. (content or '') .. '\n')
return tostring(cbox)
end
p.contentTitle = makeInvokeFunc('_contentTitle')
function p._contentTitle(args, env)
env = env or p.getEnvironment(args)
local docTitle = env.docTitle
if not args.content and docTitle and docTitle.exists then
return docTitle.prefixedText
else
return ''
end
end
----------------------------------------------------------------------------
-- End box
----------------------------------------------------------------------------
p.endBox = makeInvokeFunc('_endBox')
function p._endBox(args, env)
--[=[
-- This function generates the end box (also known as the link box).
-- @args - a table of arguments passed by the user
-- @env - environment table containing title objects, etc., generated with p.getEnvironment
--]=]
-- Get environment data.
env = env or p.getEnvironment(args)
local subjectSpace = env.subjectSpace
local docTitle = env.docTitle
if not subjectSpace or not docTitle then
return nil
end
-- Check whether we should output the end box at all. Add the end
-- box by default if the documentation exists or if we are in the
-- user, module or template namespaces.
local linkBox = args['link box']
if linkBox == 'off'
or not (
docTitle.exists
or subjectSpace == 2
or subjectSpace == 828
or subjectSpace == 10
)
then
return nil
end
-- Assemble the footer text field.
local text = ''
if linkBox then
text = text .. linkBox
else
text = text .. (p.makeDocPageBlurb(args, env) or '') -- "This documentation is transcluded from [[Foo]]."
if subjectSpace == 2 or subjectSpace == 10 or subjectSpace == 828 then
-- We are in the user, template or module namespaces.
-- Add sandbox and testcases links.
-- "Editors can experiment in this template's sandbox and testcases pages."
text = text .. (p.makeExperimentBlurb(args, env) or '')
text = text .. '<br />'
if not args.content and not args[1] then
-- "Please add categories to the /doc subpage."
-- Don't show this message with inline docs or with an explicitly specified doc page,
-- as then it is unclear where to add the categories.
text = text .. (p.makeCategoriesBlurb(args, env) or '')
end
text = text .. ' ' .. (p.makeSubpagesBlurb(args, env) or '') --"Subpages of this template"
local printBlurb = p.makePrintBlurb(args, env) -- Two-line blurb about print versions of templates.
if printBlurb then
text = text .. '<br />' .. printBlurb
end
end
end
local ebox = mw.html.create('div')
ebox
:addClass(message('footer-div-class'))
:wikitext(text)
return tostring(ebox)
end
function p.makeDocPageBlurb(args, env)
--[=[
-- Makes the blurb "This documentation is transcluded from [[Template:Foo]] (edit, history)".
-- @args - a table of arguments passed by the user
-- @env - environment table containing title objects, etc., generated with p.getEnvironment
--
-- Messages:
-- 'edit-link-display' --> 'edit'
-- 'history-link-display' --> 'history'
-- 'transcluded-from-blurb' -->
-- 'The above [[w:Wikipedia:Template documentation|documentation]]
-- is [[w:Wikipedia:Transclusion|transcluded]] from $1.'
-- 'module-preload' --> 'Template:Documentation/preload-module-doc'
-- 'create-link-display' --> 'create'
-- 'create-module-doc-blurb' -->
-- 'You might want to $1 a documentation page for this [[w:Wikipedia:Lua|Scribunto module]].'
--]=]
local docTitle = env.docTitle
if not docTitle or args.content then
return nil
end
local ret
if docTitle.exists then
-- /doc exists; link to it.
local docLink = makeWikilink(docTitle.prefixedText)
local editUrl = docTitle:fullUrl{action = 'edit'}
local editDisplay = i18n['edit-link-display']
local editLink = makeUrlLink(editUrl, editDisplay)
local historyUrl = docTitle:fullUrl{action = 'history'}
local historyDisplay = i18n['history-link-display']
local historyLink = makeUrlLink(historyUrl, historyDisplay)
ret = message('transcluded-from-blurb', {docLink})
.. ' '
.. makeToolbar(editLink, historyLink)
.. '<br />'
elseif env.subjectSpace == 828 then
-- /doc does not exist; ask to create it.
local createUrl = docTitle:fullUrl{action = 'edit', preload = message('module-preload')}
local createDisplay = i18n['create-link-display']
local createLink = makeUrlLink(createUrl, createDisplay)
ret = message('create-module-doc-blurb', {createLink})
.. '<br />'
end
return ret
end
function p.makeExperimentBlurb(args, env)
--[[
-- Renders the text "Editors can experiment in this template's sandbox (edit | diff) and testcases (edit) pages."
-- @args - a table of arguments passed by the user
-- @env - environment table containing title objects, etc., generated with p.getEnvironment
--
-- Messages:
-- 'sandbox-link-display' --> 'sandbox'
-- 'sandbox-edit-link-display' --> 'edit'
-- 'compare-link-display' --> 'diff'
-- 'module-sandbox-preload' --> 'Template:Documentation/preload-module-sandbox'
-- 'template-sandbox-preload' --> 'Template:Documentation/preload-sandbox'
-- 'sandbox-create-link-display' --> 'create'
-- 'mirror-edit-summary' --> 'Create sandbox version of $1'
-- 'mirror-link-display' --> 'mirror'
-- 'mirror-link-preload' --> 'Template:Documentation/mirror'
-- 'sandbox-link-display' --> 'sandbox'
-- 'testcases-link-display' --> 'testcases'
-- 'testcases-edit-link-display'--> 'edit'
-- 'template-sandbox-preload' --> 'Template:Documentation/preload-sandbox'
-- 'testcases-create-link-display' --> 'create'
-- 'testcases-link-display' --> 'testcases'
-- 'testcases-edit-link-display' --> 'edit'
-- 'module-testcases-preload' --> 'Template:Documentation/preload-module-testcases'
-- 'template-testcases-preload' --> 'Template:Documentation/preload-testcases'
-- 'experiment-blurb-module' --> 'Editors can experiment in this module's $1 and $2 pages.'
-- 'experiment-blurb-template' --> 'Editors can experiment in this template's $1 and $2 pages.'
--]]
local subjectSpace = env.subjectSpace
local templateTitle = env.templateTitle
local sandboxTitle = env.sandboxTitle
local testcasesTitle = env.testcasesTitle
local templatePage = templateTitle.prefixedText
if not subjectSpace or not templateTitle or not sandboxTitle or not testcasesTitle then
return nil
end
-- Make links.
local sandboxLinks, testcasesLinks
if sandboxTitle.exists then
local sandboxPage = sandboxTitle.prefixedText
local sandboxDisplay = message('sandbox-link-display')
local sandboxLink = makeWikilink(sandboxPage, sandboxDisplay)
local sandboxEditUrl = sandboxTitle:fullUrl{action = 'edit'}
local sandboxEditDisplay = message('sandbox-edit-link-display')
local sandboxEditLink = makeUrlLink(sandboxEditUrl, sandboxEditDisplay)
local compareUrl = env.compareUrl
local compareLink
if compareUrl then
local compareDisplay = message('compare-link-display')
compareLink = makeUrlLink(compareUrl, compareDisplay)
end
sandboxLinks = sandboxLink .. ' ' .. makeToolbar(sandboxEditLink, compareLink)
else
local sandboxPreload
if subjectSpace == 828 then
sandboxPreload = message('module-sandbox-preload')
else
sandboxPreload = message('template-sandbox-preload')
end
local sandboxCreateUrl = sandboxTitle:fullUrl{action = 'edit', preload = sandboxPreload}
local sandboxCreateDisplay = message('sandbox-create-link-display')
local sandboxCreateLink = makeUrlLink(sandboxCreateUrl, sandboxCreateDisplay)
local mirrorSummary = message('mirror-edit-summary', {makeWikilink(templatePage)})
local mirrorPreload = message('mirror-link-preload')
local mirrorUrl = sandboxTitle:fullUrl{action = 'edit', preload = mirrorPreload, summary = mirrorSummary}
local mirrorDisplay = message('mirror-link-display')
local mirrorLink = makeUrlLink(mirrorUrl, mirrorDisplay)
sandboxLinks = message('sandbox-link-display') .. ' ' .. makeToolbar(sandboxCreateLink, mirrorLink)
end
if testcasesTitle.exists then
local testcasesPage = testcasesTitle.prefixedText
local testcasesDisplay = message('testcases-link-display')
local testcasesLink = makeWikilink(testcasesPage, testcasesDisplay)
local testcasesEditUrl = testcasesTitle:fullUrl{action = 'edit'}
local testcasesEditDisplay = message('testcases-edit-link-display')
local testcasesEditLink = makeUrlLink(testcasesEditUrl, testcasesEditDisplay)
testcasesLinks = testcasesLink .. ' ' .. makeToolbar(testcasesEditLink)
else
local testcasesPreload
if subjectSpace == 828 then
testcasesPreload = message('module-testcases-preload')
else
testcasesPreload = message('template-testcases-preload')
end
local testcasesCreateUrl = testcasesTitle:fullUrl{action = 'edit', preload = testcasesPreload}
local testcasesCreateDisplay = message('testcases-create-link-display')
local testcasesCreateLink = makeUrlLink(testcasesCreateUrl, testcasesCreateDisplay)
testcasesLinks = message('testcases-link-display') .. ' ' .. makeToolbar(testcasesCreateLink)
end
local messageName
if subjectSpace == 828 then
messageName = 'experiment-blurb-module'
else
messageName = 'experiment-blurb-template'
end
return message(messageName, {sandboxLinks, testcasesLinks})
end
function p.makeCategoriesBlurb(args, env)
--[[
-- Generates the text "Please add categories to the /doc subpage."
-- @args - a table of arguments passed by the user
-- @env - environment table containing title objects, etc., generated with p.getEnvironment
-- Messages:
-- 'doc-link-display' --> '/doc'
-- 'add-categories-blurb' --> 'Please add categories to the $1 subpage.'
--]]
local docTitle = env.docTitle
if not docTitle then
return nil
end
local docPathLink = makeWikilink(docTitle.prefixedText, message('doc-link-display'))
return message('add-categories-blurb', {docPathLink})
end
function p.makeSubpagesBlurb(args, env)
--[[
-- Generates the "Subpages of this template" link.
-- @args - a table of arguments passed by the user
-- @env - environment table containing title objects, etc., generated with p.getEnvironment
-- Messages:
-- 'template-pagetype' --> 'template'
-- 'module-pagetype' --> 'module'
-- 'default-pagetype' --> 'page'
-- 'subpages-link-display' --> 'Subpages of this $1'
--]]
local subjectSpace = env.subjectSpace
local templateTitle = env.templateTitle
if not subjectSpace or not templateTitle then
return nil
end
local pagetype
if subjectSpace == 10 then
pagetype = message('template-pagetype')
elseif subjectSpace == 828 then
pagetype = message('module-pagetype')
else
pagetype = message('default-pagetype')
end
local subpagesLink = makeWikilink(
'Special:PrefixIndex/' .. templateTitle.prefixedText .. '/',
message('subpages-link-display', {pagetype})
)
return message('subpages-blurb', {subpagesLink})
end
function p.makePrintBlurb(args, env)
--[=[
-- Generates the blurb displayed when there is a print version of the template available.
-- @args - a table of arguments passed by the user
-- @env - environment table containing title objects, etc., generated with p.getEnvironment
--
-- Messages:
-- 'print-link-display' --> '/Print'
-- 'print-blurb' --> 'A [[Help:Books/for experts#Improving the book layout|print version]]'
-- .. ' of this template exists at $1.'
-- .. ' If you make a change to this template, please update the print version as well.'
-- 'display-print-category' --> true
-- 'print-category' --> 'Templates with print versions'
--]=]
local printTitle = env.printTitle
if not printTitle then
return nil
end
local ret
if printTitle.exists then
local printLink = makeWikilink(printTitle.prefixedText, message('print-link-display'))
ret = message('print-blurb', {printLink})
local displayPrintCategory = message('display-print-category', nil, 'boolean')
if displayPrintCategory then
ret = ret .. makeCategoryLink(message('print-category'))
end
end
return ret
end
----------------------------------------------------------------------------
-- Tracking categories
----------------------------------------------------------------------------
function p.addTrackingCategories(env)
--[[
-- Check if {{documentation}} is transcluded on a /doc or /testcases page.
-- @env - environment table containing title objects, etc., generated with p.getEnvironment
-- Messages:
-- 'display-strange-usage-category' --> true
-- 'doc-subpage' --> 'doc'
-- 'testcases-subpage' --> 'testcases'
-- 'strange-usage-category' --> 'Wikipedia pages with strange ((documentation)) usage'
--
-- /testcases pages in the module namespace are not categorised, as they may have
-- {{documentation}} transcluded automatically.
--]]
local title = env.title
local subjectSpace = env.subjectSpace
if not title or not subjectSpace then
return nil
end
local subpage = title.subpageText
local ret = ''
if message('display-strange-usage-category', nil, 'boolean')
and (
subpage == message('doc-subpage')
or subjectSpace ~= 828 and subpage == message('testcases-subpage')
)
then
ret = ret .. makeCategoryLink(message('strange-usage-category'))
end
return ret
end
return p
a029650bff998bd1a25784b49e99f984f068d85d
366
2023-02-14T16:27:01Z
Test>Uzume
0
cherry pick Module wikitext support from [[w:en:Module:Documentation]]
Scribunto
text/plain
-- This module implements {{documentation}}.
-- Get required modules.
local getArgs = require('Module:Arguments').getArgs
local messageBox = require('Module:Message box')
-- Get the config table.
local cfg = mw.loadData('Module:Documentation/config')
local i18n = mw.loadData('Module:Documentation/i18n')
local p = {}
-- Often-used functions.
local ugsub = mw.ustring.gsub
----------------------------------------------------------------------------
-- Helper functions
--
-- These are defined as local functions, but are made available in the p
-- table for testing purposes.
----------------------------------------------------------------------------
local function message(cfgKey, valArray, expectType)
--[[
-- Gets a message from the cfg table and formats it if appropriate.
-- The function raises an error if the value from the cfg table is not
-- of the type expectType. The default type for expectType is 'string'.
-- If the table valArray is present, strings such as $1, $2 etc. in the
-- message are substituted with values from the table keys [1], [2] etc.
-- For example, if the message "foo-message" had the value 'Foo $2 bar $1.',
-- message('foo-message', {'baz', 'qux'}) would return "Foo qux bar baz."
--]]
local msg = cfg[cfgKey]
expectType = expectType or 'string'
if type(msg) ~= expectType then
error(require('Module:TNT').format('I18n/Documentation', 'cfg-error-msg-type', cfgKey, expectType, type(msg)), 2)
end
if not valArray then
return msg
end
local function getMessageVal(match)
match = tonumber(match)
return valArray[match] or error(require('Module:TNT').format('I18n/Documentation', 'cfg-error-msg-empty', '$' .. match, cfgKey), 4)
end
local ret = ugsub(msg, '$([1-9][0-9]*)', getMessageVal)
return ret
end
p.message = message
local function makeWikilink(page, display)
if display then
return mw.ustring.format('[[%s|%s]]', page, display)
else
return mw.ustring.format('[[%s]]', page)
end
end
p.makeWikilink = makeWikilink
local function makeCategoryLink(cat, sort)
local catns = mw.site.namespaces[14].name
return makeWikilink(catns .. ':' .. cat, sort)
end
p.makeCategoryLink = makeCategoryLink
local function makeUrlLink(url, display)
return mw.ustring.format('[%s %s]', url, display)
end
p.makeUrlLink = makeUrlLink
local function makeToolbar(...)
local ret = {}
local lim = select('#', ...)
if lim < 1 then
return nil
end
for i = 1, lim do
ret[#ret + 1] = select(i, ...)
end
return '<small style="font-style: normal;">(' .. table.concat(ret, ' | ') .. ')</small>'
end
p.makeToolbar = makeToolbar
----------------------------------------------------------------------------
-- Argument processing
----------------------------------------------------------------------------
local function makeInvokeFunc(funcName)
return function (frame)
local args = getArgs(frame, {
valueFunc = function (key, value)
if type(value) == 'string' then
value = value:match('^%s*(.-)%s*$') -- Remove whitespace.
if key == 'heading' or value ~= '' then
return value
else
return nil
end
else
return value
end
end
})
return p[funcName](args)
end
end
----------------------------------------------------------------------------
-- Load TemplateStyles
----------------------------------------------------------------------------
p.main = function(frame)
local parent = frame.getParent(frame)
local output = p._main(parent.args)
return frame:extensionTag{ name='templatestyles', args = { src= message('templatestyles-scr') } } .. output
end
----------------------------------------------------------------------------
-- Main function
----------------------------------------------------------------------------
function p._main(args)
--[[
-- This function defines logic flow for the module.
-- @args - table of arguments passed by the user
--
-- Messages:
-- 'main-div-id' --> 'template-documentation'
-- 'main-div-classes' --> 'template-documentation iezoomfix'
--]]
local env = p.getEnvironment(args)
local root = mw.html.create()
root
:wikitext(p._getModuleWikitext(args, env))
:wikitext(p.protectionTemplate(env))
:wikitext(p.sandboxNotice(args, env))
-- This div tag is from {{documentation/start box}}, but moving it here
-- so that we don't have to worry about unclosed tags.
:tag('div')
:attr('id', message('main-div-id'))
:addClass(message('main-div-class'))
:wikitext(p._startBox(args, env))
:wikitext(p._content(args, env))
:done()
:wikitext(p._endBox(args, env))
:wikitext(p.addTrackingCategories(env))
return tostring(root)
end
----------------------------------------------------------------------------
-- Environment settings
----------------------------------------------------------------------------
function p.getEnvironment(args)
--[[
-- Returns a table with information about the environment, including title objects and other namespace- or
-- path-related data.
-- @args - table of arguments passed by the user
--
-- Title objects include:
-- env.title - the page we are making documentation for (usually the current title)
-- env.templateTitle - the template (or module, file, etc.)
-- env.docTitle - the /doc subpage.
-- env.sandboxTitle - the /sandbox subpage.
-- env.testcasesTitle - the /testcases subpage.
-- env.printTitle - the print version of the template, located at the /Print subpage.
--
-- Data includes:
-- env.protectionLevels - the protection levels table of the title object.
-- env.subjectSpace - the number of the title's subject namespace.
-- env.docSpace - the number of the namespace the title puts its documentation in.
-- env.docpageBase - the text of the base page of the /doc, /sandbox and /testcases pages, with namespace.
-- env.compareUrl - URL of the Special:ComparePages page comparing the sandbox with the template.
--
-- All table lookups are passed through pcall so that errors are caught. If an error occurs, the value
-- returned will be nil.
--]]
local env, envFuncs = {}, {}
-- Set up the metatable. If triggered we call the corresponding function in the envFuncs table. The value
-- returned by that function is memoized in the env table so that we don't call any of the functions
-- more than once. (Nils won't be memoized.)
setmetatable(env, {
__index = function (t, key)
local envFunc = envFuncs[key]
if envFunc then
local success, val = pcall(envFunc)
if success then
env[key] = val -- Memoise the value.
return val
end
end
return nil
end
})
function envFuncs.title()
-- The title object for the current page, or a test page passed with args.page.
local title
local titleArg = args.page
if titleArg then
title = mw.title.new(titleArg)
else
title = mw.title.getCurrentTitle()
end
return title
end
function envFuncs.templateTitle()
--[[
-- The template (or module, etc.) title object.
-- Messages:
-- 'sandbox-subpage' --> 'sandbox'
-- 'testcases-subpage' --> 'testcases'
--]]
local subjectSpace = env.subjectSpace
local title = env.title
local subpage = title.subpageText
if subpage == message('sandbox-subpage') or subpage == message('testcases-subpage') then
return mw.title.makeTitle(subjectSpace, title.baseText)
else
return mw.title.makeTitle(subjectSpace, title.text)
end
end
function envFuncs.docTitle()
--[[
-- Title object of the /doc subpage.
-- Messages:
-- 'doc-subpage' --> 'doc'
--]]
local title = env.title
local docname = args[1] -- User-specified doc page.
local docpage
if docname then
docpage = docname
else
docpage = env.docpageBase .. '/' .. message('doc-subpage')
end
return mw.title.new(docpage)
end
function envFuncs.sandboxTitle()
--[[
-- Title object for the /sandbox subpage.
-- Messages:
-- 'sandbox-subpage' --> 'sandbox'
--]]
return mw.title.new(env.docpageBase .. '/' .. message('sandbox-subpage'))
end
function envFuncs.testcasesTitle()
--[[
-- Title object for the /testcases subpage.
-- Messages:
-- 'testcases-subpage' --> 'testcases'
--]]
return mw.title.new(env.docpageBase .. '/' .. message('testcases-subpage'))
end
function envFuncs.printTitle()
--[[
-- Title object for the /Print subpage.
-- Messages:
-- 'print-subpage' --> 'Print'
--]]
return env.templateTitle:subPageTitle(message('print-subpage'))
end
function envFuncs.protectionLevels()
-- The protection levels table of the title object.
return env.title.protectionLevels
end
function envFuncs.subjectSpace()
-- The subject namespace number.
return mw.site.namespaces[env.title.namespace].subject.id
end
function envFuncs.docSpace()
-- The documentation namespace number. For most namespaces this is the same as the
-- subject namespace. However, pages in the Article, File, MediaWiki or Category
-- namespaces must have their /doc, /sandbox and /testcases pages in talk space.
local subjectSpace = env.subjectSpace
if subjectSpace == 0 or subjectSpace == 6 or subjectSpace == 8 or subjectSpace == 14 then
return subjectSpace + 1
else
return subjectSpace
end
end
function envFuncs.docpageBase()
-- The base page of the /doc, /sandbox, and /testcases subpages.
-- For some namespaces this is the talk page, rather than the template page.
local templateTitle = env.templateTitle
local docSpace = env.docSpace
local docSpaceText = mw.site.namespaces[docSpace].name
-- Assemble the link. docSpace is never the main namespace, so we can hardcode the colon.
return docSpaceText .. ':' .. templateTitle.text
end
function envFuncs.compareUrl()
-- Diff link between the sandbox and the main template using [[Special:ComparePages]].
local templateTitle = env.templateTitle
local sandboxTitle = env.sandboxTitle
if templateTitle.exists and sandboxTitle.exists then
local compareUrl = mw.uri.fullUrl(
'Special:ComparePages',
{page1 = templateTitle.prefixedText, page2 = sandboxTitle.prefixedText}
)
return tostring(compareUrl)
else
return nil
end
end
return env
end
----------------------------------------------------------------------------
-- Auxiliary templates
----------------------------------------------------------------------------
p.getModuleWikitext = makeInvokeFunc('_getModuleWikitext')
function p._getModuleWikitext(args, env)
local currentTitle = mw.title.getCurrentTitle()
if currentTitle.contentModel ~= 'Scribunto' then return end
pcall(require, currentTitle.prefixedText) -- if it fails, we don't care
local moduleWikitext = package.loaded["Module:Module wikitext"]
if moduleWikitext then
return moduleWikitext.main()
end
end
function p.sandboxNotice(args, env)
--[=[
-- Generates a sandbox notice for display above sandbox pages.
-- @args - a table of arguments passed by the user
-- @env - environment table containing title objects, etc., generated with p.getEnvironment
--
-- Messages:
-- 'sandbox-notice-image' --> '[[Image:Sandbox.svg|50px|alt=|link=]]'
-- 'sandbox-notice-blurb' --> 'This is the $1 for $2.'
-- 'sandbox-notice-diff-blurb' --> 'This is the $1 for $2 ($3).'
-- 'sandbox-notice-pagetype-template' --> '[[w:Wikipedia:Template test cases|template sandbox]] page'
-- 'sandbox-notice-pagetype-module' --> '[[w:Wikipedia:Template test cases|module sandbox]] page'
-- 'sandbox-notice-pagetype-other' --> 'sandbox page'
-- 'sandbox-notice-compare-link-display' --> 'diff'
-- 'sandbox-notice-testcases-blurb' --> 'See also the companion subpage for $1.'
-- 'sandbox-notice-testcases-link-display' --> 'test cases'
-- 'sandbox-category' --> 'Template sandboxes'
--]=]
local title = env.title
local sandboxTitle = env.sandboxTitle
local templateTitle = env.templateTitle
local subjectSpace = env.subjectSpace
if not (subjectSpace and title and sandboxTitle and templateTitle and mw.title.equals(title, sandboxTitle)) then
return nil
end
-- Build the table of arguments to pass to {{ombox}}. We need just two fields, "image" and "text".
local omargs = {}
omargs.image = message('sandbox-notice-image')
-- Get the text. We start with the opening blurb, which is something like
-- "This is the template sandbox for [[Template:Foo]] (diff)."
local text = ''
local frame = mw.getCurrentFrame()
local isPreviewing = frame:preprocess('{{REVISIONID}}') == '' -- True if the page is being previewed.
local pagetype
if subjectSpace == 10 then
pagetype = message('sandbox-notice-pagetype-template')
elseif subjectSpace == 828 then
pagetype = message('sandbox-notice-pagetype-module')
else
pagetype = message('sandbox-notice-pagetype-other')
end
local templateLink = makeWikilink(templateTitle.prefixedText)
local compareUrl = env.compareUrl
if isPreviewing or not compareUrl then
text = text .. message('sandbox-notice-blurb', {pagetype, templateLink})
else
local compareDisplay = message('sandbox-notice-compare-link-display')
local compareLink = makeUrlLink(compareUrl, compareDisplay)
text = text .. message('sandbox-notice-diff-blurb', {pagetype, templateLink, compareLink})
end
-- Get the test cases page blurb if the page exists. This is something like
-- "See also the companion subpage for [[Template:Foo/testcases|test cases]]."
local testcasesTitle = env.testcasesTitle
if testcasesTitle and testcasesTitle.exists then
if testcasesTitle.contentModel == "Scribunto" then
local testcasesLinkDisplay = message('sandbox-notice-testcases-link-display')
local testcasesRunLinkDisplay = message('sandbox-notice-testcases-run-link-display')
local testcasesLink = makeWikilink(testcasesTitle.prefixedText, testcasesLinkDisplay)
local testcasesRunLink = makeWikilink(testcasesTitle.talkPageTitle.prefixedText, testcasesRunLinkDisplay)
text = text .. '<br />' .. message('sandbox-notice-testcases-run-blurb', {testcasesLink, testcasesRunLink})
else
local testcasesLinkDisplay = message('sandbox-notice-testcases-link-display')
local testcasesLink = makeWikilink(testcasesTitle.prefixedText, testcasesLinkDisplay)
text = text .. '<br />' .. message('sandbox-notice-testcases-blurb', {testcasesLink})
end
end
-- Add the sandbox to the sandbox category.
text = text .. makeCategoryLink(message('sandbox-category'))
omargs.text = text
omargs.class = message('sandbox-class')
local ret = '<div style="clear: both;"></div>'
ret = ret .. messageBox.main('ombox', omargs)
return ret
end
function p.protectionTemplate(env)
-- Generates the padlock icon in the top right.
-- @env - environment table containing title objects, etc., generated with p.getEnvironment
-- Messages:
-- 'protection-template' --> 'pp-template'
-- 'protection-template-args' --> {docusage = 'yes'}
local title = env.title
local protectionLevels
local protectionTemplate = message('protection-template')
local namespace = title.namespace
if not (protectionTemplate and (namespace == 10 or namespace == 828)) then
-- Don't display the protection template if we are not in the template or module namespaces.
return nil
end
protectionLevels = env.protectionLevels
if not protectionLevels then
return nil
end
local editLevels = protectionLevels.edit
local moveLevels = protectionLevels.move
if moveLevels and moveLevels[1] == 'sysop' or editLevels and editLevels[1] then
-- The page is full-move protected, or full, template, or semi-protected.
local frame = mw.getCurrentFrame()
return frame:expandTemplate{title = protectionTemplate, args = message('protection-template-args', nil, 'table')}
else
return nil
end
end
----------------------------------------------------------------------------
-- Start box
----------------------------------------------------------------------------
p.startBox = makeInvokeFunc('_startBox')
function p._startBox(args, env)
--[[
-- This function generates the start box.
-- @args - a table of arguments passed by the user
-- @env - environment table containing title objects, etc., generated with p.getEnvironment
--
-- The actual work is done by p.makeStartBoxLinksData and p.renderStartBoxLinks which make
-- the [view] [edit] [history] [purge] links, and by p.makeStartBoxData and p.renderStartBox
-- which generate the box HTML.
--]]
env = env or p.getEnvironment(args)
local links
local content = args.content
if not content then
-- No need to include the links if the documentation is on the template page itself.
local linksData = p.makeStartBoxLinksData(args, env)
if linksData then
links = p.renderStartBoxLinks(linksData)
end
end
-- Generate the start box html.
local data = p.makeStartBoxData(args, env, links)
if data then
return p.renderStartBox(data)
else
-- User specified no heading.
return nil
end
end
function p.makeStartBoxLinksData(args, env)
--[[
-- Does initial processing of data to make the [view] [edit] [history] [purge] links.
-- @args - a table of arguments passed by the user
-- @env - environment table containing title objects, etc., generated with p.getEnvironment
--
-- Messages:
-- 'view-link-display' --> 'view'
-- 'edit-link-display' --> 'edit'
-- 'history-link-display' --> 'history'
-- 'purge-link-display' --> 'purge'
-- 'file-docpage-preload' --> 'Template:Documentation/preload-filespace'
-- 'module-preload' --> 'Template:Documentation/preload-module-doc'
-- 'docpage-preload' --> 'Template:Documentation/preload'
-- 'create-link-display' --> 'create'
--]]
local subjectSpace = env.subjectSpace
local title = env.title
local docTitle = env.docTitle
if not title or not docTitle then
return nil
end
if docTitle.isRedirect then
docTitle = docTitle.redirectTarget
end
local data = {}
data.title = title
data.docTitle = docTitle
-- View, display, edit, and purge links if /doc exists.
data.viewLinkDisplay = i18n['view-link-display']
data.editLinkDisplay = i18n['edit-link-display']
data.historyLinkDisplay = i18n['history-link-display']
data.purgeLinkDisplay = i18n['purge-link-display']
-- Create link if /doc doesn't exist.
local preload = args.preload
if not preload then
if subjectSpace == 6 then -- File namespace
preload = message('file-docpage-preload')
elseif subjectSpace == 828 then -- Module namespace
preload = message('module-preload')
else
preload = message('docpage-preload')
end
end
data.preload = preload
data.createLinkDisplay = i18n['create-link-display']
return data
end
function p.renderStartBoxLinks(data)
--[[
-- Generates the [view][edit][history][purge] or [create] links from the data table.
-- @data - a table of data generated by p.makeStartBoxLinksData
--]]
local function escapeBrackets(s)
-- Escapes square brackets with HTML entities.
s = s:gsub('%[', '[') -- Replace square brackets with HTML entities.
s = s:gsub('%]', ']')
return s
end
local ret
local docTitle = data.docTitle
local title = data.title
if docTitle.exists then
local viewLink = makeWikilink(docTitle.prefixedText, data.viewLinkDisplay)
local editLink = makeUrlLink(docTitle:fullUrl{action = 'edit'}, data.editLinkDisplay)
local historyLink = makeUrlLink(docTitle:fullUrl{action = 'history'}, data.historyLinkDisplay)
local purgeLink = makeUrlLink(title:fullUrl{action = 'purge'}, data.purgeLinkDisplay)
ret = '[%s] [%s] [%s] [%s]'
ret = escapeBrackets(ret)
ret = mw.ustring.format(ret, viewLink, editLink, historyLink, purgeLink)
else
local createLink = makeUrlLink(docTitle:fullUrl{action = 'edit', preload = data.preload}, data.createLinkDisplay)
ret = '[%s]'
ret = escapeBrackets(ret)
ret = mw.ustring.format(ret, createLink)
end
return ret
end
function p.makeStartBoxData(args, env, links)
--[=[
-- Does initial processing of data to pass to the start-box render function, p.renderStartBox.
-- @args - a table of arguments passed by the user
-- @env - environment table containing title objects, etc., generated with p.getEnvironment
-- @links - a string containing the [view][edit][history][purge] links - could be nil if there's an error.
--
-- Messages:
-- 'documentation-icon-wikitext' --> '[[File:Test Template Info-Icon - Version (2).svg|50px|link=|alt=Documentation icon]]'
-- 'template-namespace-heading' --> 'Template documentation'
-- 'module-namespace-heading' --> 'Module documentation'
-- 'file-namespace-heading' --> 'Summary'
-- 'other-namespaces-heading' --> 'Documentation'
-- 'start-box-linkclasses' --> 'mw-editsection-like plainlinks'
-- 'start-box-link-id' --> 'doc_editlinks'
-- 'testcases-create-link-display' --> 'create'
--]=]
local subjectSpace = env.subjectSpace
if not subjectSpace then
-- Default to an "other namespaces" namespace, so that we get at least some output
-- if an error occurs.
subjectSpace = 2
end
local data = {}
-- Heading
local heading = args.heading -- Blank values are not removed.
if heading == '' then
-- Don't display the start box if the heading arg is defined but blank.
return nil
end
if heading then
data.heading = heading
elseif subjectSpace == 10 then -- Template namespace
data.heading = i18n['template-namespace-heading']
elseif subjectSpace == 828 then -- Module namespace
data.heading = i18n['module-namespace-heading']
elseif subjectSpace == 6 then -- File namespace
data.heading = i18n['file-namespace-heading']
else
data.heading = i18n['other-namespaces-heading']
end
-- Data for the [view][edit][history][purge] or [create] links.
if links then
data.linksClass = message('start-box-linkclasses')
data.linksId = message('start-box-link-id')
data.links = links
end
return data
end
function p.renderStartBox(data)
-- Renders the start box html.
-- @data - a table of data generated by p.makeStartBoxData.
local sbox = mw.html.create('div')
sbox
:addClass(message('header-div-class'))
:tag('div')
:addClass(message('heading-div-class'))
:wikitext(data.heading)
local links = data.links
if links then
sbox
:tag('div')
:addClass(data.linksClass)
:attr('id', data.linksId)
:wikitext(links)
end
return tostring(sbox)
end
----------------------------------------------------------------------------
-- Documentation content
----------------------------------------------------------------------------
p.content = makeInvokeFunc('_content')
function p._content(args, env)
-- Displays the documentation contents
-- @args - a table of arguments passed by the user
-- @env - environment table containing title objects, etc., generated with p.getEnvironment
env = env or p.getEnvironment(args)
local docTitle = env.docTitle
local content = args.content
if not content and docTitle and docTitle.exists then
content = args._content or mw.getCurrentFrame():expandTemplate{title = docTitle}
end
-- The line breaks below are necessary so that "=== Headings ===" at the start and end
-- of docs are interpreted correctly.
local cbox = mw.html.create('div')
cbox
:addClass(message('content-div-class'))
:wikitext('\n' .. (content or '') .. '\n')
return tostring(cbox)
end
p.contentTitle = makeInvokeFunc('_contentTitle')
function p._contentTitle(args, env)
env = env or p.getEnvironment(args)
local docTitle = env.docTitle
if not args.content and docTitle and docTitle.exists then
return docTitle.prefixedText
else
return ''
end
end
----------------------------------------------------------------------------
-- End box
----------------------------------------------------------------------------
p.endBox = makeInvokeFunc('_endBox')
function p._endBox(args, env)
--[=[
-- This function generates the end box (also known as the link box).
-- @args - a table of arguments passed by the user
-- @env - environment table containing title objects, etc., generated with p.getEnvironment
--]=]
-- Get environment data.
env = env or p.getEnvironment(args)
local subjectSpace = env.subjectSpace
local docTitle = env.docTitle
if not subjectSpace or not docTitle then
return nil
end
-- Check whether we should output the end box at all. Add the end
-- box by default if the documentation exists or if we are in the
-- user, module or template namespaces.
local linkBox = args['link box']
if linkBox == 'off'
or not (
docTitle.exists
or subjectSpace == 2
or subjectSpace == 828
or subjectSpace == 10
)
then
return nil
end
-- Assemble the footer text field.
local text = ''
if linkBox then
text = text .. linkBox
else
text = text .. (p.makeDocPageBlurb(args, env) or '') -- "This documentation is transcluded from [[Foo]]."
if subjectSpace == 2 or subjectSpace == 10 or subjectSpace == 828 then
-- We are in the user, template or module namespaces.
-- Add sandbox and testcases links.
-- "Editors can experiment in this template's sandbox and testcases pages."
text = text .. (p.makeExperimentBlurb(args, env) or '')
text = text .. '<br />'
if not args.content and not args[1] then
-- "Please add categories to the /doc subpage."
-- Don't show this message with inline docs or with an explicitly specified doc page,
-- as then it is unclear where to add the categories.
text = text .. (p.makeCategoriesBlurb(args, env) or '')
end
text = text .. ' ' .. (p.makeSubpagesBlurb(args, env) or '') --"Subpages of this template"
local printBlurb = p.makePrintBlurb(args, env) -- Two-line blurb about print versions of templates.
if printBlurb then
text = text .. '<br />' .. printBlurb
end
end
end
local ebox = mw.html.create('div')
ebox
:addClass(message('footer-div-class'))
:wikitext(text)
return tostring(ebox)
end
function p.makeDocPageBlurb(args, env)
--[=[
-- Makes the blurb "This documentation is transcluded from [[Template:Foo]] (edit, history)".
-- @args - a table of arguments passed by the user
-- @env - environment table containing title objects, etc., generated with p.getEnvironment
--
-- Messages:
-- 'edit-link-display' --> 'edit'
-- 'history-link-display' --> 'history'
-- 'transcluded-from-blurb' -->
-- 'The above [[w:Wikipedia:Template documentation|documentation]]
-- is [[w:Wikipedia:Transclusion|transcluded]] from $1.'
-- 'module-preload' --> 'Template:Documentation/preload-module-doc'
-- 'create-link-display' --> 'create'
-- 'create-module-doc-blurb' -->
-- 'You might want to $1 a documentation page for this [[w:Wikipedia:Lua|Scribunto module]].'
--]=]
local docTitle = env.docTitle
if not docTitle or args.content then
return nil
end
local ret
if docTitle.exists then
-- /doc exists; link to it.
local docLink = makeWikilink(docTitle.prefixedText)
local editUrl = docTitle:fullUrl{action = 'edit'}
local editDisplay = i18n['edit-link-display']
local editLink = makeUrlLink(editUrl, editDisplay)
local historyUrl = docTitle:fullUrl{action = 'history'}
local historyDisplay = i18n['history-link-display']
local historyLink = makeUrlLink(historyUrl, historyDisplay)
ret = message('transcluded-from-blurb', {docLink})
.. ' '
.. makeToolbar(editLink, historyLink)
.. '<br />'
elseif env.subjectSpace == 828 then
-- /doc does not exist; ask to create it.
local createUrl = docTitle:fullUrl{action = 'edit', preload = message('module-preload')}
local createDisplay = i18n['create-link-display']
local createLink = makeUrlLink(createUrl, createDisplay)
ret = message('create-module-doc-blurb', {createLink})
.. '<br />'
end
return ret
end
function p.makeExperimentBlurb(args, env)
--[[
-- Renders the text "Editors can experiment in this template's sandbox (edit | diff) and testcases (edit) pages."
-- @args - a table of arguments passed by the user
-- @env - environment table containing title objects, etc., generated with p.getEnvironment
--
-- Messages:
-- 'sandbox-link-display' --> 'sandbox'
-- 'sandbox-edit-link-display' --> 'edit'
-- 'compare-link-display' --> 'diff'
-- 'module-sandbox-preload' --> 'Template:Documentation/preload-module-sandbox'
-- 'template-sandbox-preload' --> 'Template:Documentation/preload-sandbox'
-- 'sandbox-create-link-display' --> 'create'
-- 'mirror-edit-summary' --> 'Create sandbox version of $1'
-- 'mirror-link-display' --> 'mirror'
-- 'mirror-link-preload' --> 'Template:Documentation/mirror'
-- 'sandbox-link-display' --> 'sandbox'
-- 'testcases-link-display' --> 'testcases'
-- 'testcases-edit-link-display'--> 'edit'
-- 'template-sandbox-preload' --> 'Template:Documentation/preload-sandbox'
-- 'testcases-create-link-display' --> 'create'
-- 'testcases-link-display' --> 'testcases'
-- 'testcases-edit-link-display' --> 'edit'
-- 'module-testcases-preload' --> 'Template:Documentation/preload-module-testcases'
-- 'template-testcases-preload' --> 'Template:Documentation/preload-testcases'
-- 'experiment-blurb-module' --> 'Editors can experiment in this module's $1 and $2 pages.'
-- 'experiment-blurb-template' --> 'Editors can experiment in this template's $1 and $2 pages.'
--]]
local subjectSpace = env.subjectSpace
local templateTitle = env.templateTitle
local sandboxTitle = env.sandboxTitle
local testcasesTitle = env.testcasesTitle
local templatePage = templateTitle.prefixedText
if not subjectSpace or not templateTitle or not sandboxTitle or not testcasesTitle then
return nil
end
-- Make links.
local sandboxLinks, testcasesLinks
if sandboxTitle.exists then
local sandboxPage = sandboxTitle.prefixedText
local sandboxDisplay = message('sandbox-link-display')
local sandboxLink = makeWikilink(sandboxPage, sandboxDisplay)
local sandboxEditUrl = sandboxTitle:fullUrl{action = 'edit'}
local sandboxEditDisplay = message('sandbox-edit-link-display')
local sandboxEditLink = makeUrlLink(sandboxEditUrl, sandboxEditDisplay)
local compareUrl = env.compareUrl
local compareLink
if compareUrl then
local compareDisplay = message('compare-link-display')
compareLink = makeUrlLink(compareUrl, compareDisplay)
end
sandboxLinks = sandboxLink .. ' ' .. makeToolbar(sandboxEditLink, compareLink)
else
local sandboxPreload
if subjectSpace == 828 then
sandboxPreload = message('module-sandbox-preload')
else
sandboxPreload = message('template-sandbox-preload')
end
local sandboxCreateUrl = sandboxTitle:fullUrl{action = 'edit', preload = sandboxPreload}
local sandboxCreateDisplay = message('sandbox-create-link-display')
local sandboxCreateLink = makeUrlLink(sandboxCreateUrl, sandboxCreateDisplay)
local mirrorSummary = message('mirror-edit-summary', {makeWikilink(templatePage)})
local mirrorPreload = message('mirror-link-preload')
local mirrorUrl = sandboxTitle:fullUrl{action = 'edit', preload = mirrorPreload, summary = mirrorSummary}
local mirrorDisplay = message('mirror-link-display')
local mirrorLink = makeUrlLink(mirrorUrl, mirrorDisplay)
sandboxLinks = message('sandbox-link-display') .. ' ' .. makeToolbar(sandboxCreateLink, mirrorLink)
end
if testcasesTitle.exists then
local testcasesPage = testcasesTitle.prefixedText
local testcasesDisplay = message('testcases-link-display')
local testcasesLink = makeWikilink(testcasesPage, testcasesDisplay)
local testcasesEditUrl = testcasesTitle:fullUrl{action = 'edit'}
local testcasesEditDisplay = message('testcases-edit-link-display')
local testcasesEditLink = makeUrlLink(testcasesEditUrl, testcasesEditDisplay)
testcasesLinks = testcasesLink .. ' ' .. makeToolbar(testcasesEditLink)
else
local testcasesPreload
if subjectSpace == 828 then
testcasesPreload = message('module-testcases-preload')
else
testcasesPreload = message('template-testcases-preload')
end
local testcasesCreateUrl = testcasesTitle:fullUrl{action = 'edit', preload = testcasesPreload}
local testcasesCreateDisplay = message('testcases-create-link-display')
local testcasesCreateLink = makeUrlLink(testcasesCreateUrl, testcasesCreateDisplay)
testcasesLinks = message('testcases-link-display') .. ' ' .. makeToolbar(testcasesCreateLink)
end
local messageName
if subjectSpace == 828 then
messageName = 'experiment-blurb-module'
else
messageName = 'experiment-blurb-template'
end
return message(messageName, {sandboxLinks, testcasesLinks})
end
function p.makeCategoriesBlurb(args, env)
--[[
-- Generates the text "Please add categories to the /doc subpage."
-- @args - a table of arguments passed by the user
-- @env - environment table containing title objects, etc., generated with p.getEnvironment
-- Messages:
-- 'doc-link-display' --> '/doc'
-- 'add-categories-blurb' --> 'Please add categories to the $1 subpage.'
--]]
local docTitle = env.docTitle
if not docTitle then
return nil
end
local docPathLink = makeWikilink(docTitle.prefixedText, message('doc-link-display'))
return message('add-categories-blurb', {docPathLink})
end
function p.makeSubpagesBlurb(args, env)
--[[
-- Generates the "Subpages of this template" link.
-- @args - a table of arguments passed by the user
-- @env - environment table containing title objects, etc., generated with p.getEnvironment
-- Messages:
-- 'template-pagetype' --> 'template'
-- 'module-pagetype' --> 'module'
-- 'default-pagetype' --> 'page'
-- 'subpages-link-display' --> 'Subpages of this $1'
--]]
local subjectSpace = env.subjectSpace
local templateTitle = env.templateTitle
if not subjectSpace or not templateTitle then
return nil
end
local pagetype
if subjectSpace == 10 then
pagetype = message('template-pagetype')
elseif subjectSpace == 828 then
pagetype = message('module-pagetype')
else
pagetype = message('default-pagetype')
end
local subpagesLink = makeWikilink(
'Special:PrefixIndex/' .. templateTitle.prefixedText .. '/',
message('subpages-link-display', {pagetype})
)
return message('subpages-blurb', {subpagesLink})
end
function p.makePrintBlurb(args, env)
--[=[
-- Generates the blurb displayed when there is a print version of the template available.
-- @args - a table of arguments passed by the user
-- @env - environment table containing title objects, etc., generated with p.getEnvironment
--
-- Messages:
-- 'print-link-display' --> '/Print'
-- 'print-blurb' --> 'A [[Help:Books/for experts#Improving the book layout|print version]]'
-- .. ' of this template exists at $1.'
-- .. ' If you make a change to this template, please update the print version as well.'
-- 'display-print-category' --> true
-- 'print-category' --> 'Templates with print versions'
--]=]
local printTitle = env.printTitle
if not printTitle then
return nil
end
local ret
if printTitle.exists then
local printLink = makeWikilink(printTitle.prefixedText, message('print-link-display'))
ret = message('print-blurb', {printLink})
local displayPrintCategory = message('display-print-category', nil, 'boolean')
if displayPrintCategory then
ret = ret .. makeCategoryLink(message('print-category'))
end
end
return ret
end
----------------------------------------------------------------------------
-- Tracking categories
----------------------------------------------------------------------------
function p.addTrackingCategories(env)
--[[
-- Check if {{documentation}} is transcluded on a /doc or /testcases page.
-- @env - environment table containing title objects, etc., generated with p.getEnvironment
-- Messages:
-- 'display-strange-usage-category' --> true
-- 'doc-subpage' --> 'doc'
-- 'testcases-subpage' --> 'testcases'
-- 'strange-usage-category' --> 'Wikipedia pages with strange ((documentation)) usage'
--
-- /testcases pages in the module namespace are not categorised, as they may have
-- {{documentation}} transcluded automatically.
--]]
local title = env.title
local subjectSpace = env.subjectSpace
if not title or not subjectSpace then
return nil
end
local subpage = title.subpageText
local ret = ''
if message('display-strange-usage-category', nil, 'boolean')
and (
subpage == message('doc-subpage')
or subjectSpace ~= 828 and subpage == message('testcases-subpage')
)
then
ret = ret .. makeCategoryLink(message('strange-usage-category'))
end
return ret
end
return p
0e23eec0d3c20c23afcd28849e240b9083dbcf88
Module:Documentation/config
828
131
400
2022-11-09T19:51:21Z
meta>Unknown user
0
1 revision imported from [[:wikipedia:Module:Documentation/config]]: Importing from [[w:|English Wikipedia]] to sync templates
Scribunto
text/plain
----------------------------------------------------------------------------------------------------
--
-- Configuration for Module:Documentation
--
-- Here you can set the values of the parameters and messages used in Module:Documentation to
-- localise it to your wiki and your language. Unless specified otherwise, values given here
-- should be string values.
----------------------------------------------------------------------------------------------------
local _format = require('Module:TNT').format
local function format(id)
return _format('I18n/Documentation', id)
end
local cfg = {} -- Do not edit this line.
cfg['templatestyles-scr'] = 'Module:Documentation/styles.css'
----------------------------------------------------------------------------------------------------
-- Protection template configuration
----------------------------------------------------------------------------------------------------
-- cfg['protection-template']
-- The name of the template that displays the protection icon (a padlock on enwiki).
cfg['protection-template'] = 'PP-template'
-- cfg['protection-reason-edit']
-- The protection reason for edit-protected templates to pass to
-- [[Module:Protection banner]].
cfg['protection-reason-edit'] = 'template'
--[[
-- cfg['protection-template-args']
-- Any arguments to send to the protection template. This should be a Lua table.
-- For example, if the protection template is "pp-template", and the wikitext template invocation
-- looks like "{{pp-template|docusage=yes}}", then this table should look like "{docusage = 'yes'}".
--]]
cfg['protection-template-args'] = {docusage = 'yes'}
--[[
----------------------------------------------------------------------------------------------------
-- Sandbox notice configuration
--
-- On sandbox pages the module can display a template notifying users that the current page is a
-- sandbox, and the location of test cases pages, etc. The module decides whether the page is a
-- sandbox or not based on the value of cfg['sandbox-subpage']. The following settings configure the
-- messages that the notices contains.
----------------------------------------------------------------------------------------------------
--]]
-- cfg['sandbox-notice-image']
-- The image displayed in the sandbox notice.
cfg['sandbox-notice-image'] = '[[Image:Edit In Sandbox Icon - Color.svg|40px|alt=|link=]]'
--[[
-- cfg['sandbox-notice-pagetype-template']
-- cfg['sandbox-notice-pagetype-module']
-- cfg['sandbox-notice-pagetype-other']
-- The page type of the sandbox page. The message that is displayed depends on the current subject
-- namespace. This message is used in either cfg['sandbox-notice-blurb'] or
-- cfg['sandbox-notice-diff-blurb'].
--]]
cfg['sandbox-notice-pagetype-template'] = format('sandbox-notice-pagetype-template')
cfg['sandbox-notice-pagetype-module'] = format('sandbox-notice-pagetype-module')
cfg['sandbox-notice-pagetype-other'] = format('sandbox-notice-pagetype-other')
--[[
-- cfg['sandbox-notice-blurb']
-- cfg['sandbox-notice-diff-blurb']
-- cfg['sandbox-notice-diff-display']
-- Either cfg['sandbox-notice-blurb'] or cfg['sandbox-notice-diff-blurb'] is the opening sentence
-- of the sandbox notice. The latter has a diff link, but the former does not. $1 is the page
-- type, which is either cfg['sandbox-notice-pagetype-template'],
-- cfg['sandbox-notice-pagetype-module'] or cfg['sandbox-notice-pagetype-other'] depending what
-- namespace we are in. $2 is a link to the main template page, and $3 is a diff link between
-- the sandbox and the main template. The display value of the diff link is set by
-- cfg['sandbox-notice-compare-link-display'].
--]]
cfg['sandbox-notice-blurb'] = format('sandbox-notice-blurb')
cfg['sandbox-notice-diff-blurb'] = format('sandbox-notice-diff-blurb')
cfg['sandbox-notice-compare-link-display'] = format('sandbox-notice-compare-link-display')
--[[
-- cfg['sandbox-notice-testcases-blurb']
-- cfg['sandbox-notice-testcases-link-display']
-- cfg['sandbox-notice-testcases-run-blurb']
-- cfg['sandbox-notice-testcases-run-link-display']
-- cfg['sandbox-notice-testcases-blurb'] is a sentence notifying the user that there is a test cases page
-- corresponding to this sandbox that they can edit. $1 is a link to the test cases page.
-- cfg['sandbox-notice-testcases-link-display'] is the display value for that link.
-- cfg['sandbox-notice-testcases-run-blurb'] is a sentence notifying the user that there is a test cases page
-- corresponding to this sandbox that they can edit, along with a link to run it. $1 is a link to the test
-- cases page, and $2 is a link to the page to run it.
-- cfg['sandbox-notice-testcases-run-link-display'] is the display value for the link to run the test
-- cases.
--]]
cfg['sandbox-notice-testcases-blurb'] = format('sandbox-notice-testcases-blurb')
cfg['sandbox-notice-testcases-link-display'] = format('sandbox-notice-testcases-link-display')
cfg['sandbox-notice-testcases-run-blurb'] = format('sandbox-notice-testcases-run-blurb')
cfg['sandbox-notice-testcases-run-link-display'] = format('sandbox-notice-testcases-run-link-display')
-- cfg['sandbox-category']
-- A category to add to all template sandboxes.
cfg['sandbox-category'] = 'Template sandboxes'
----------------------------------------------------------------------------------------------------
-- Start box configuration
----------------------------------------------------------------------------------------------------
-- cfg['documentation-icon-wikitext']
-- The wikitext for the icon shown at the top of the template.
cfg['documentation-icon-wikitext'] = '[[File:Test Template Info-Icon - Version (2).svg|50px|link=|alt=Documentation icon]]'
----------------------------------------------------------------------------------------------------
-- Link box (end box) configuration
----------------------------------------------------------------------------------------------------
-- cfg['transcluded-from-blurb']
-- Notice displayed when the docs are transcluded from another page. $1 is a wikilink to that page.
cfg['transcluded-from-blurb'] = format('transcluded-from-blurb')
--[[
-- cfg['create-module-doc-blurb']
-- Notice displayed in the module namespace when the documentation subpage does not exist.
-- $1 is a link to create the documentation page with the preload cfg['module-preload'] and the
-- display cfg['create-link-display'].
--]]
cfg['create-module-doc-blurb'] = format('create-module-doc-blurb')
----------------------------------------------------------------------------------------------------
-- Experiment blurb configuration
----------------------------------------------------------------------------------------------------
--[[
-- cfg['experiment-blurb-template']
-- cfg['experiment-blurb-module']
-- The experiment blurb is the text inviting editors to experiment in sandbox and test cases pages.
-- It is only shown in the template and module namespaces. With the default English settings, it
-- might look like this:
--
-- Editors can experiment in this template's sandbox (edit | diff) and testcases (edit) pages.
--
-- In this example, "sandbox", "edit", "diff", "testcases", and "edit" would all be links.
--
-- There are two versions, cfg['experiment-blurb-template'] and cfg['experiment-blurb-module'], depending
-- on what namespace we are in.
--
-- Parameters:
--
-- $1 is a link to the sandbox page. If the sandbox exists, it is in the following format:
--
-- cfg['sandbox-link-display'] (cfg['sandbox-edit-link-display'] | cfg['compare-link-display'])
--
-- If the sandbox doesn't exist, it is in the format:
--
-- cfg['sandbox-link-display'] (cfg['sandbox-create-link-display'] | cfg['mirror-link-display'])
--
-- The link for cfg['sandbox-create-link-display'] link preloads the page with cfg['template-sandbox-preload']
-- or cfg['module-sandbox-preload'], depending on the current namespace. The link for cfg['mirror-link-display']
-- loads a default edit summary of cfg['mirror-edit-summary'].
--
-- $2 is a link to the test cases page. If the test cases page exists, it is in the following format:
--
-- cfg['testcases-link-display'] (cfg['testcases-edit-link-display'])
--
-- If the test cases page doesn't exist, it is in the format:
--
-- cfg['testcases-link-display'] (cfg['testcases-create-link-display'])
--
-- If the test cases page doesn't exist, the link for cfg['testcases-create-link-display'] preloads the
-- page with cfg['template-testcases-preload'] or cfg['module-testcases-preload'], depending on the current
-- namespace.
--]]
cfg['experiment-blurb-template'] = format('experiment-blurb-template')
cfg['experiment-blurb-module'] = format('experiment-blurb-module')
----------------------------------------------------------------------------------------------------
-- Sandbox link configuration
----------------------------------------------------------------------------------------------------
-- cfg['sandbox-subpage']
-- The name of the template subpage typically used for sandboxes.
cfg['sandbox-subpage'] = 'sandbox'
-- cfg['template-sandbox-preload']
-- Preload file for template sandbox pages.
cfg['template-sandbox-preload'] = 'Template:Documentation/preload-sandbox'
-- cfg['module-sandbox-preload']
-- Preload file for Lua module sandbox pages.
cfg['module-sandbox-preload'] = 'Template:Documentation/preload-module-sandbox'
-- cfg['sandbox-link-display']
-- The text to display for "sandbox" links.
cfg['sandbox-link-display'] = format('sandbox-link-display')
-- cfg['sandbox-edit-link-display']
-- The text to display for sandbox "edit" links.
cfg['sandbox-edit-link-display'] = format('sandbox-edit-link-display')
-- cfg['sandbox-create-link-display']
-- The text to display for sandbox "create" links.
cfg['sandbox-create-link-display'] = format('sandbox-create-link-display')
-- cfg['compare-link-display']
-- The text to display for "compare" links.
cfg['compare-link-display'] = format('compare-link-display')
-- cfg['mirror-edit-summary']
-- The default edit summary to use when a user clicks the "mirror" link. $1 is a wikilink to the
-- template page.
cfg['mirror-edit-summary'] = 'Create sandbox version of $1'
-- cfg['mirror-link-display']
-- The text to display for "mirror" links.
cfg['mirror-link-display'] = format('mirror-link-display')
-- cfg['mirror-link-preload']
-- The page to preload when a user clicks the "mirror" link.
cfg['mirror-link-preload'] = 'Template:Documentation/mirror'
----------------------------------------------------------------------------------------------------
-- Test cases link configuration
----------------------------------------------------------------------------------------------------
-- cfg['testcases-subpage']
-- The name of the template subpage typically used for test cases.
cfg['testcases-subpage'] = 'testcases'
-- cfg['template-testcases-preload']
-- Preload file for template test cases pages.
cfg['template-testcases-preload'] = 'Template:Documentation/preload-testcases'
-- cfg['module-testcases-preload']
-- Preload file for Lua module test cases pages.
cfg['module-testcases-preload'] = 'Template:Documentation/preload-module-testcases'
-- cfg['testcases-link-display']
-- The text to display for "testcases" links.
cfg['testcases-link-display'] = format('testcases-link-display')
-- cfg['testcases-edit-link-display']
-- The text to display for test cases "edit" links.
cfg['testcases-edit-link-display'] = format('testcases-edit-link-display')
-- cfg['testcases-create-link-display']
-- The text to display for test cases "create" links.
cfg['testcases-create-link-display'] = format('testcases-create-link-display')
----------------------------------------------------------------------------------------------------
-- Add categories blurb configuration
----------------------------------------------------------------------------------------------------
--[[
-- cfg['add-categories-blurb']
-- Text to direct users to add categories to the /doc subpage. Not used if the "content" or
-- "docname fed" arguments are set, as then it is not clear where to add the categories. $1 is a
-- link to the /doc subpage with a display value of cfg['doc-link-display'].
--]]
cfg['add-categories-blurb'] = format('add-categories-blurb')
-- cfg['doc-link-display']
-- The text to display when linking to the /doc subpage.
cfg['doc-link-display'] = '/doc'
----------------------------------------------------------------------------------------------------
-- Subpages link configuration
----------------------------------------------------------------------------------------------------
--[[
-- cfg['subpages-blurb']
-- The "Subpages of this template" blurb. $1 is a link to the main template's subpages with a
-- display value of cfg['subpages-link-display']. In the English version this blurb is simply
-- the link followed by a period, and the link display provides the actual text.
--]]
cfg['subpages-blurb'] = format('subpages-blurb')
--[[
-- cfg['subpages-link-display']
-- The text to display for the "subpages of this page" link. $1 is cfg['template-pagetype'],
-- cfg['module-pagetype'] or cfg['default-pagetype'], depending on whether the current page is in
-- the template namespace, the module namespace, or another namespace.
--]]
cfg['subpages-link-display'] = format('subpages-link-display')
-- cfg['template-pagetype']
-- The pagetype to display for template pages.
cfg['template-pagetype'] = format('template-pagetype')
-- cfg['module-pagetype']
-- The pagetype to display for Lua module pages.
cfg['module-pagetype'] = format('module-pagetype')
-- cfg['default-pagetype']
-- The pagetype to display for pages other than templates or Lua modules.
cfg['default-pagetype'] = format('default-pagetype')
----------------------------------------------------------------------------------------------------
-- Doc link configuration
----------------------------------------------------------------------------------------------------
-- cfg['doc-subpage']
-- The name of the subpage typically used for documentation pages.
cfg['doc-subpage'] = 'doc'
-- cfg['file-docpage-preload']
-- Preload file for documentation page in the file namespace.
cfg['file-docpage-preload'] = 'Template:Documentation/preload-filespace'
-- cfg['docpage-preload']
-- Preload file for template documentation pages in all namespaces.
cfg['docpage-preload'] = 'Template:Documentation/preload'
-- cfg['module-preload']
-- Preload file for Lua module documentation pages.
cfg['module-preload'] = 'Template:Documentation/preload-module-doc'
----------------------------------------------------------------------------------------------------
-- Print version configuration
----------------------------------------------------------------------------------------------------
-- cfg['print-subpage']
-- The name of the template subpage used for print versions.
cfg['print-subpage'] = 'Print'
-- cfg['print-link-display']
-- The text to display when linking to the /Print subpage.
cfg['print-link-display'] = '/Print'
-- cfg['print-blurb']
-- Text to display if a /Print subpage exists. $1 is a link to the subpage with a display value of cfg['print-link-display'].
cfg['print-blurb'] = format('print-blurb')
-- cfg['display-print-category']
-- Set to true to enable output of cfg['print-category'] if a /Print subpage exists.
-- This should be a boolean value (either true or false).
cfg['display-print-category'] = true
-- cfg['print-category']
-- Category to output if cfg['display-print-category'] is set to true, and a /Print subpage exists.
cfg['print-category'] = 'Templates with print versions'
----------------------------------------------------------------------------------------------------
-- HTML and CSS configuration
----------------------------------------------------------------------------------------------------
-- cfg['main-div-id']
-- The "id" attribute of the main HTML "div" tag.
cfg['main-div-id'] = 'template-documentation'
-- cfg['main-div-classes']
-- The CSS classes added to the main HTML "div" tag.
cfg['main-div-class'] = 'ts-doc-doc'
cfg['header-div-class'] = 'ts-doc-header'
cfg['heading-div-class'] = 'ts-doc-heading'
cfg['content-div-class'] = 'ts-doc-content'
cfg['footer-div-class'] = 'ts-doc-footer plainlinks'
cfg['sandbox-class'] = 'ts-doc-sandbox'
-- cfg['start-box-linkclasses']
-- The CSS classes used for the [view][edit][history] or [create] links in the start box.
cfg['start-box-linkclasses'] = 'ts-tlinks-tlinks mw-editsection-like plainlinks'
-- cfg['start-box-link-id']
-- The HTML "id" attribute for the links in the start box.
cfg['start-box-link-id'] = 'doc_editlinks'
----------------------------------------------------------------------------------------------------
-- Tracking category configuration
----------------------------------------------------------------------------------------------------
-- cfg['display-strange-usage-category']
-- Set to true to enable output of cfg['strange-usage-category'] if the module is used on a /doc subpage
-- or a /testcases subpage. This should be a boolean value (either true or false).
cfg['display-strange-usage-category'] = true
-- cfg['strange-usage-category']
-- Category to output if cfg['display-strange-usage-category'] is set to true and the module is used on a
-- /doc subpage or a /testcases subpage.
cfg['strange-usage-category'] = 'Wikipedia pages with strange ((documentation)) usage'
--[[
----------------------------------------------------------------------------------------------------
-- End configuration
--
-- Don't edit anything below this line.
----------------------------------------------------------------------------------------------------
--]]
return cfg
79bc957b39b5b752fa4c2e2e80a35faa01901425
Module:Message box
828
83
392
2022-11-09T19:55:49Z
meta>Unknown user
0
Fix
Scribunto
text/plain
require('Module:No globals')
local getArgs
local yesno = require('Module:Yesno')
local lang = mw.language.getContentLanguage()
local CONFIG_MODULE = 'Module:Message box/configuration'
local DEMOSPACES = {talk = 'tmbox', image = 'imbox', file = 'imbox', category = 'cmbox', article = 'ambox', main = 'ambox'}
--------------------------------------------------------------------------------
-- Helper functions
--------------------------------------------------------------------------------
local function getTitleObject(...)
-- Get the title object, passing the function through pcall
-- in case we are over the expensive function count limit.
local success, title = pcall(mw.title.new, ...)
if success then
return title
end
end
local function union(t1, t2)
-- Returns the union of two arrays.
local vals = {}
for i, v in ipairs(t1) do
vals[v] = true
end
for i, v in ipairs(t2) do
vals[v] = true
end
local ret = {}
for k in pairs(vals) do
table.insert(ret, k)
end
table.sort(ret)
return ret
end
local function getArgNums(args, prefix)
local nums = {}
for k, v in pairs(args) do
local num = mw.ustring.match(tostring(k), '^' .. prefix .. '([1-9]%d*)$')
if num then
table.insert(nums, tonumber(num))
end
end
table.sort(nums)
return nums
end
--------------------------------------------------------------------------------
-- Box class definition
--------------------------------------------------------------------------------
local MessageBox = {}
MessageBox.__index = MessageBox
function MessageBox.new(boxType, args, cfg)
args = args or {}
local obj = {}
-- Set the title object and the namespace.
obj.title = getTitleObject(args.page) or mw.title.getCurrentTitle()
-- Set the config for our box type.
obj.cfg = cfg[boxType]
if not obj.cfg then
local ns = obj.title.namespace
-- boxType is "mbox" or invalid input
if args.demospace and args.demospace ~= '' then
-- implement demospace parameter of mbox
local demospace = string.lower(args.demospace)
if DEMOSPACES[demospace] then
-- use template from DEMOSPACES
obj.cfg = cfg[DEMOSPACES[demospace]]
elseif string.find( demospace, 'talk' ) then
-- demo as a talk page
obj.cfg = cfg.tmbox
else
-- default to ombox
obj.cfg = cfg.ombox
end
elseif ns == 0 then
obj.cfg = cfg.ambox -- main namespace
elseif ns == 6 then
obj.cfg = cfg.imbox -- file namespace
elseif ns == 14 then
obj.cfg = cfg.cmbox -- category namespace
else
local nsTable = mw.site.namespaces[ns]
if nsTable and nsTable.isTalk then
obj.cfg = cfg.tmbox -- any talk namespace
else
obj.cfg = cfg.ombox -- other namespaces or invalid input
end
end
end
-- Set the arguments, and remove all blank arguments except for the ones
-- listed in cfg.allowBlankParams.
do
local newArgs = {}
for k, v in pairs(args) do
if v ~= '' then
newArgs[k] = v
end
end
for i, param in ipairs(obj.cfg.allowBlankParams or {}) do
newArgs[param] = args[param]
end
obj.args = newArgs
end
-- Define internal data structure.
obj.categories = {}
obj.classes = {}
-- For lazy loading of [[Module:Category handler]].
obj.hasCategories = false
return setmetatable(obj, MessageBox)
end
function MessageBox:addCat(ns, cat, sort)
if not cat then
return nil
end
if sort then
cat = string.format('[[Category:%s|%s]]', cat, sort)
else
cat = string.format('[[Category:%s]]', cat)
end
self.hasCategories = true
self.categories[ns] = self.categories[ns] or {}
table.insert(self.categories[ns], cat)
end
function MessageBox:addClass(class)
if not class then
return nil
end
table.insert(self.classes, class)
end
function MessageBox:setParameters()
local args = self.args
local cfg = self.cfg
-- Get type data.
self.type = args.type
local typeData = cfg.types[self.type]
self.invalidTypeError = cfg.showInvalidTypeError
and self.type
and not typeData
typeData = typeData or cfg.types[cfg.default]
self.typeClass = typeData.class
self.typeImage = typeData.image
-- Find if the box has been wrongly substituted.
self.isSubstituted = cfg.substCheck and args.subst == 'SUBST'
-- Find whether we are using a small message box.
self.isSmall = cfg.allowSmall and (
cfg.smallParam and args.small == cfg.smallParam
or not cfg.smallParam and yesno(args.small)
)
-- Add attributes, classes and styles.
self.id = args.id
self.name = args.name
if self.name then
self:addClass('box-' .. string.gsub(self.name,' ','_'))
end
if yesno(args.plainlinks) ~= false then
self:addClass('plainlinks')
end
for _, class in ipairs(cfg.classes or {}) do
self:addClass(class)
end
if self.isSmall then
self:addClass(cfg.smallClass or 'mbox-small')
end
self:addClass(self.typeClass)
self:addClass(args.class)
self.style = args.style
self.attrs = args.attrs
-- Set text style.
self.textstyle = args.textstyle
-- Find if we are on the template page or not. This functionality is only
-- used if useCollapsibleTextFields is set, or if both cfg.templateCategory
-- and cfg.templateCategoryRequireName are set.
self.useCollapsibleTextFields = cfg.useCollapsibleTextFields
if self.useCollapsibleTextFields
or cfg.templateCategory
and cfg.templateCategoryRequireName
then
if self.name then
local templateName = mw.ustring.match(
self.name,
'^[tT][eE][mM][pP][lL][aA][tT][eE][%s_]*:[%s_]*(.*)$'
) or self.name
templateName = 'Template:' .. templateName
self.templateTitle = getTitleObject(templateName)
end
self.isTemplatePage = self.templateTitle
and mw.title.equals(self.title, self.templateTitle)
end
-- Process data for collapsible text fields. At the moment these are only
-- used in {{ambox}}.
if self.useCollapsibleTextFields then
-- Get the self.issue value.
if self.isSmall and args.smalltext then
self.issue = args.smalltext
else
local sect
if args.sect == '' then
sect = 'This ' .. (cfg.sectionDefault or 'page')
elseif type(args.sect) == 'string' then
sect = 'This ' .. args.sect
end
local issue = args.issue
issue = type(issue) == 'string' and issue ~= '' and issue or nil
local text = args.text
text = type(text) == 'string' and text or nil
local issues = {}
table.insert(issues, sect)
table.insert(issues, issue)
table.insert(issues, text)
self.issue = table.concat(issues, ' ')
end
-- Get the self.talk value.
local talk = args.talk
-- Show talk links on the template page or template subpages if the talk
-- parameter is blank.
if talk == ''
and self.templateTitle
and (
mw.title.equals(self.templateTitle, self.title)
or self.title:isSubpageOf(self.templateTitle)
)
then
talk = '#'
elseif talk == '' then
talk = nil
end
if talk then
-- If the talk value is a talk page, make a link to that page. Else
-- assume that it's a section heading, and make a link to the talk
-- page of the current page with that section heading.
local talkTitle = getTitleObject(talk)
local talkArgIsTalkPage = true
if not talkTitle or not talkTitle.isTalkPage then
talkArgIsTalkPage = false
talkTitle = getTitleObject(
self.title.text,
mw.site.namespaces[self.title.namespace].talk.id
)
end
if talkTitle and talkTitle.exists then
local talkText
if self.isSmall then
local talkLink = talkArgIsTalkPage and talk or (talkTitle.prefixedText .. '#' .. talk)
talkText = string.format('([[%s|talk]])', talkLink)
else
talkText = 'Relevant discussion may be found on'
if talkArgIsTalkPage then
talkText = string.format(
'%s [[%s|%s]].',
talkText,
talk,
talkTitle.prefixedText
)
else
talkText = string.format(
'%s the [[%s#%s|talk page]].',
talkText,
talkTitle.prefixedText,
talk
)
end
end
self.talk = talkText
end
end
-- Get other values.
self.fix = args.fix ~= '' and args.fix or nil
local date
if args.date and args.date ~= '' then
date = args.date
elseif args.date == '' and self.isTemplatePage then
date = lang:formatDate('F Y')
end
if date then
self.date = string.format(" <span class='date-container'><i>(<span class='date'>%s</span>)</i></span>", date)
end
self.info = args.info
if yesno(args.removalnotice) then
self.removalNotice = cfg.removalNotice
end
end
-- Set the non-collapsible text field. At the moment this is used by all box
-- types other than ambox, and also by ambox when small=yes.
if self.isSmall then
self.text = args.smalltext or args.text
else
self.text = args.text
end
-- Set the below row.
self.below = cfg.below and args.below
-- General image settings.
self.imageCellDiv = not self.isSmall and cfg.imageCellDiv
self.imageEmptyCell = cfg.imageEmptyCell
-- Left image settings.
local imageLeft = self.isSmall and args.smallimage or args.image
if cfg.imageCheckBlank and imageLeft ~= 'blank' and imageLeft ~= 'none'
or not cfg.imageCheckBlank and imageLeft ~= 'none'
then
self.imageLeft = imageLeft
if not imageLeft then
local imageSize = self.isSmall
and (cfg.imageSmallSize or '30x30px')
or '40x40px'
self.imageLeft = string.format('[[File:%s|%s|link=|alt=]]', self.typeImage
or 'Imbox notice.png', imageSize)
end
end
-- Right image settings.
local imageRight = self.isSmall and args.smallimageright or args.imageright
if not (cfg.imageRightNone and imageRight == 'none') then
self.imageRight = imageRight
end
-- set templatestyles
self.base_templatestyles = cfg.templatestyles
self.templatestyles = args.templatestyles
end
function MessageBox:setMainspaceCategories()
local args = self.args
local cfg = self.cfg
if not cfg.allowMainspaceCategories then
return nil
end
local nums = {}
for _, prefix in ipairs{'cat', 'category', 'all'} do
args[prefix .. '1'] = args[prefix]
nums = union(nums, getArgNums(args, prefix))
end
-- The following is roughly equivalent to the old {{Ambox/category}}.
local date = args.date
date = type(date) == 'string' and date
local preposition = 'from'
for _, num in ipairs(nums) do
local mainCat = args['cat' .. tostring(num)]
or args['category' .. tostring(num)]
local allCat = args['all' .. tostring(num)]
mainCat = type(mainCat) == 'string' and mainCat
allCat = type(allCat) == 'string' and allCat
if mainCat and date and date ~= '' then
local catTitle = string.format('%s %s %s', mainCat, preposition, date)
self:addCat(0, catTitle)
catTitle = getTitleObject('Category:' .. catTitle)
if not catTitle or not catTitle.exists then
self:addCat(0, 'Articles with invalid date parameter in template')
end
elseif mainCat and (not date or date == '') then
self:addCat(0, mainCat)
end
if allCat then
self:addCat(0, allCat)
end
end
end
function MessageBox:setTemplateCategories()
local args = self.args
local cfg = self.cfg
-- Add template categories.
if cfg.templateCategory then
if cfg.templateCategoryRequireName then
if self.isTemplatePage then
self:addCat(10, cfg.templateCategory)
end
elseif not self.title.isSubpage then
self:addCat(10, cfg.templateCategory)
end
end
-- Add template error categories.
if cfg.templateErrorCategory then
local templateErrorCategory = cfg.templateErrorCategory
local templateCat, templateSort
if not self.name and not self.title.isSubpage then
templateCat = templateErrorCategory
elseif self.isTemplatePage then
local paramsToCheck = cfg.templateErrorParamsToCheck or {}
local count = 0
for i, param in ipairs(paramsToCheck) do
if not args[param] then
count = count + 1
end
end
if count > 0 then
templateCat = templateErrorCategory
templateSort = tostring(count)
end
if self.categoryNums and #self.categoryNums > 0 then
templateCat = templateErrorCategory
templateSort = 'C'
end
end
self:addCat(10, templateCat, templateSort)
end
end
function MessageBox:setAllNamespaceCategories()
-- Set categories for all namespaces.
if self.invalidTypeError then
local allSort = (self.title.namespace == 0 and 'Main:' or '') .. self.title.prefixedText
self:addCat('all', 'Wikipedia message box parameter needs fixing', allSort)
end
if self.isSubstituted then
self:addCat('all', 'Pages with incorrectly substituted templates')
end
end
function MessageBox:setCategories()
if self.title.namespace == 0 then
self:setMainspaceCategories()
elseif self.title.namespace == 10 then
self:setTemplateCategories()
end
self:setAllNamespaceCategories()
end
function MessageBox:renderCategories()
if not self.hasCategories then
-- No categories added, no need to pass them to Category handler so,
-- if it was invoked, it would return the empty string.
-- So we shortcut and return the empty string.
return ""
end
-- Convert category tables to strings and pass them through
-- [[Module:Category handler]].
return require('Module:Category handler')._main{
main = table.concat(self.categories[0] or {}),
template = table.concat(self.categories[10] or {}),
all = table.concat(self.categories.all or {}),
nocat = self.args.nocat,
page = self.args.page
}
end
function MessageBox:export()
local root = mw.html.create()
-- Add the subst check error.
if self.isSubstituted and self.name then
root:tag('b')
:addClass('error')
:wikitext(string.format(
'Template <code>%s[[Template:%s|%s]]%s</code> has been incorrectly substituted.',
mw.text.nowiki('{{'), self.name, self.name, mw.text.nowiki('}}')
))
end
local frame = mw.getCurrentFrame()
root:wikitext(frame:extensionTag{
name = 'templatestyles',
args = { src = self.base_templatestyles },
})
-- Add support for a single custom templatestyles sheet. Undocumented as
-- need should be limited and many templates using mbox are substed; we
-- don't want to spread templatestyles sheets around to arbitrary places
if self.templatestyles then
root:wikitext(frame:extensionTag{
name = 'templatestyles',
args = { src = self.templatestyles },
})
end
-- Create the box table.
local boxTable = root:tag('table')
boxTable:attr('id', self.id or nil)
for i, class in ipairs(self.classes or {}) do
boxTable:addClass(class or nil)
end
boxTable
:cssText(self.style or nil)
:attr('role', 'presentation')
if self.attrs then
boxTable:attr(self.attrs)
end
-- Add the left-hand image.
local row = boxTable:tag('tr')
if self.imageLeft then
local imageLeftCell = row:tag('td'):addClass('mbox-image')
if self.imageCellDiv then
-- If we are using a div, redefine imageLeftCell so that the image
-- is inside it. Divs use style="width: 52px;", which limits the
-- image width to 52px. If any images in a div are wider than that,
-- they may overlap with the text or cause other display problems.
imageLeftCell = imageLeftCell:tag('div'):addClass('mbox-image-div')
end
imageLeftCell:wikitext(self.imageLeft or nil)
elseif self.imageEmptyCell then
-- Some message boxes define an empty cell if no image is specified, and
-- some don't. The old template code in templates where empty cells are
-- specified gives the following hint: "No image. Cell with some width
-- or padding necessary for text cell to have 100% width."
row:tag('td')
:addClass('mbox-empty-cell')
end
-- Add the text.
local textCell = row:tag('td'):addClass('mbox-text')
if self.useCollapsibleTextFields then
-- The message box uses advanced text parameters that allow things to be
-- collapsible. At the moment, only ambox uses this.
textCell:cssText(self.textstyle or nil)
local textCellDiv = textCell:tag('div')
textCellDiv
:addClass('mbox-text-span')
:wikitext(self.issue or nil)
if (self.talk or self.fix) then
textCellDiv:tag('span')
:addClass('hide-when-compact')
:wikitext(self.talk and (' ' .. self.talk) or nil)
:wikitext(self.fix and (' ' .. self.fix) or nil)
end
textCellDiv:wikitext(self.date and (' ' .. self.date) or nil)
if self.info and not self.isSmall then
textCellDiv
:tag('span')
:addClass('hide-when-compact')
:wikitext(self.info and (' ' .. self.info) or nil)
end
if self.removalNotice then
textCellDiv:tag('span')
:addClass('hide-when-compact')
:tag('i')
:wikitext(string.format(" (%s)", self.removalNotice))
end
else
-- Default text formatting - anything goes.
textCell
:cssText(self.textstyle or nil)
:wikitext(self.text or nil)
end
-- Add the right-hand image.
if self.imageRight then
local imageRightCell = row:tag('td'):addClass('mbox-imageright')
if self.imageCellDiv then
-- If we are using a div, redefine imageRightCell so that the image
-- is inside it.
imageRightCell = imageRightCell:tag('div'):addClass('mbox-image-div')
end
imageRightCell
:wikitext(self.imageRight or nil)
end
-- Add the below row.
if self.below then
boxTable:tag('tr')
:tag('td')
:attr('colspan', self.imageRight and '3' or '2')
:addClass('mbox-text')
:cssText(self.textstyle or nil)
:wikitext(self.below or nil)
end
-- Add error message for invalid type parameters.
if self.invalidTypeError then
root:tag('div')
:addClass('mbox-invalid-type')
:wikitext(string.format(
'This message box is using an invalid "type=%s" parameter and needs fixing.',
self.type or ''
))
end
-- Add categories.
root:wikitext(self:renderCategories() or nil)
return tostring(root)
end
--------------------------------------------------------------------------------
-- Exports
--------------------------------------------------------------------------------
local p, mt = {}, {}
function p._exportClasses()
-- For testing.
return {
MessageBox = MessageBox
}
end
function p.main(boxType, args, cfgTables)
local box = MessageBox.new(boxType, args, cfgTables or mw.loadData(CONFIG_MODULE))
box:setParameters()
box:setCategories()
return box:export()
end
function mt.__index(t, k)
return function (frame)
if not getArgs then
getArgs = require('Module:Arguments').getArgs
end
return t.main(k, getArgs(frame, {trim = false, removeBlanks = false}))
end
end
return setmetatable(p, mt)
fd6a8b1a0ac5916465cdf2eb099825f1d006cfba
332
2023-09-02T14:31:10Z
Test>Pppery
0
Use SVG per edit request
Scribunto
text/plain
-- This is a meta-module for producing message box templates, including
-- {{mbox}}, {{ambox}}, {{imbox}}, {{tmbox}}, {{ombox}}, {{cmbox}} and {{fmbox}}.
-- Load necessary modules.
require('strict')
local getArgs
local yesno = require('Module:Yesno')
-- Get a language object for formatDate and ucfirst.
local lang = mw.language.getContentLanguage()
-- Define constants
local CONFIG_MODULE = 'Module:Message box/configuration'
local DEMOSPACES = {talk = 'tmbox', image = 'imbox', file = 'imbox', category = 'cmbox', article = 'ambox', main = 'ambox'}
local TEMPLATE_STYLES = 'Module:Message box/%s.css'
--------------------------------------------------------------------------------
-- Helper functions
--------------------------------------------------------------------------------
local function getTitleObject(...)
-- Get the title object, passing the function through pcall
-- in case we are over the expensive function count limit.
local success, title = pcall(mw.title.new, ...)
if success then
return title
end
end
local function union(t1, t2)
-- Returns the union of two arrays.
local vals = {}
for i, v in ipairs(t1) do
vals[v] = true
end
for i, v in ipairs(t2) do
vals[v] = true
end
local ret = {}
for k in pairs(vals) do
table.insert(ret, k)
end
table.sort(ret)
return ret
end
local function getArgNums(args, prefix)
local nums = {}
for k, v in pairs(args) do
local num = mw.ustring.match(tostring(k), '^' .. prefix .. '([1-9]%d*)$')
if num then
table.insert(nums, tonumber(num))
end
end
table.sort(nums)
return nums
end
--------------------------------------------------------------------------------
-- Box class definition
--------------------------------------------------------------------------------
local MessageBox = {}
MessageBox.__index = MessageBox
function MessageBox.new(boxType, args, cfg)
args = args or {}
local obj = {}
obj.boxType = boxType
-- Set the title object and the namespace.
obj.title = getTitleObject(args.page) or mw.title.getCurrentTitle()
-- Set the config for our box type.
obj.cfg = cfg[boxType]
if not obj.cfg then
local ns = obj.title.namespace
-- boxType is "mbox" or invalid input
if args.demospace and args.demospace ~= '' then
-- implement demospace parameter of mbox
local demospace = string.lower(args.demospace)
if DEMOSPACES[demospace] then
-- use template from DEMOSPACES
obj.cfg = cfg[DEMOSPACES[demospace]]
obj.boxType = DEMOSPACES[demospace]
elseif string.find( demospace, 'talk' ) then
-- demo as a talk page
obj.cfg = cfg.tmbox
obj.boxType = 'tmbox'
else
-- default to ombox
obj.cfg = cfg.ombox
obj.boxType = 'ombox'
end
elseif ns == 0 then
obj.cfg = cfg.ambox -- main namespace
obj.boxType = 'ambox'
elseif ns == 6 then
obj.cfg = cfg.imbox -- file namespace
obj.boxType = 'imbox'
elseif ns == 14 then
obj.cfg = cfg.cmbox -- category namespace
obj.boxType = 'cmbox'
else
local nsTable = mw.site.namespaces[ns]
if nsTable and nsTable.isTalk then
obj.cfg = cfg.tmbox -- any talk namespace
obj.boxType = 'tmbox'
else
obj.cfg = cfg.ombox -- other namespaces or invalid input
obj.boxType = 'ombox'
end
end
end
-- Set the arguments, and remove all blank arguments except for the ones
-- listed in cfg.allowBlankParams.
do
local newArgs = {}
for k, v in pairs(args) do
if v ~= '' then
newArgs[k] = v
end
end
for i, param in ipairs(obj.cfg.allowBlankParams or {}) do
newArgs[param] = args[param]
end
obj.args = newArgs
end
-- Define internal data structure.
obj.categories = {}
obj.classes = {}
-- For lazy loading of [[Module:Category handler]].
obj.hasCategories = false
return setmetatable(obj, MessageBox)
end
function MessageBox:addCat(ns, cat, sort)
if not cat then
return nil
end
if sort then
cat = string.format('[[Category:%s|%s]]', cat, sort)
else
cat = string.format('[[Category:%s]]', cat)
end
self.hasCategories = true
self.categories[ns] = self.categories[ns] or {}
table.insert(self.categories[ns], cat)
end
function MessageBox:addClass(class)
if not class then
return nil
end
self.classes[class] = 1
end
function MessageBox:removeClass(class)
if not class then
return nil
end
self.classes[class] = nil
end
function MessageBox:setParameters()
local args = self.args
local cfg = self.cfg
-- Get type data.
self.type = args.type
local typeData = cfg.types[self.type]
self.invalidTypeError = cfg.showInvalidTypeError
and self.type
and not typeData
typeData = typeData or cfg.types[cfg.default]
self.typeClass = typeData.class
self.typeImage = typeData.image
-- Find if the box has been wrongly substituted.
self.isSubstituted = cfg.substCheck and args.subst == 'SUBST'
-- Find whether we are using a small message box.
self.isSmall = cfg.allowSmall and (
cfg.smallParam and args.small == cfg.smallParam
or not cfg.smallParam and yesno(args.small)
)
-- Add attributes, classes and styles.
self.id = args.id
self.name = args.name
for _, class in ipairs(cfg.classes or {}) do
self:addClass(class)
end
if self.name then
self:addClass('box-' .. string.gsub(self.name,' ','_'))
end
local plainlinks = yesno(args.plainlinks)
if plainlinks == true then
self:addClass('plainlinks')
elseif plainlinks == false then
self:removeClass('plainlinks')
end
if self.isSmall then
self:addClass(cfg.smallClass or 'mbox-small')
end
self:addClass(self.typeClass)
self:addClass(args.class)
self.style = args.style
self.attrs = args.attrs
-- Set text style.
self.textstyle = args.textstyle
-- Find if we are on the template page or not. This functionality is only
-- used if useCollapsibleTextFields is set, or if both cfg.templateCategory
-- and cfg.templateCategoryRequireName are set.
self.useCollapsibleTextFields = cfg.useCollapsibleTextFields
if self.useCollapsibleTextFields
or cfg.templateCategory
and cfg.templateCategoryRequireName
then
if self.name then
local templateName = mw.ustring.match(
self.name,
'^[tT][eE][mM][pP][lL][aA][tT][eE][%s_]*:[%s_]*(.*)$'
) or self.name
templateName = 'Template:' .. templateName
self.templateTitle = getTitleObject(templateName)
end
self.isTemplatePage = self.templateTitle
and mw.title.equals(self.title, self.templateTitle)
end
-- Process data for collapsible text fields. At the moment these are only
-- used in {{ambox}}.
if self.useCollapsibleTextFields then
-- Get the self.issue value.
if self.isSmall and args.smalltext then
self.issue = args.smalltext
else
local sect
if args.sect == '' then
sect = 'This ' .. (cfg.sectionDefault or 'page')
elseif type(args.sect) == 'string' then
sect = 'This ' .. args.sect
end
local issue = args.issue
issue = type(issue) == 'string' and issue ~= '' and issue or nil
local text = args.text
text = type(text) == 'string' and text or nil
local issues = {}
table.insert(issues, sect)
table.insert(issues, issue)
table.insert(issues, text)
self.issue = table.concat(issues, ' ')
end
-- Get the self.talk value.
local talk = args.talk
-- Show talk links on the template page or template subpages if the talk
-- parameter is blank.
if talk == ''
and self.templateTitle
and (
mw.title.equals(self.templateTitle, self.title)
or self.title:isSubpageOf(self.templateTitle)
)
then
talk = '#'
elseif talk == '' then
talk = nil
end
if talk then
-- If the talk value is a talk page, make a link to that page. Else
-- assume that it's a section heading, and make a link to the talk
-- page of the current page with that section heading.
local talkTitle = getTitleObject(talk)
local talkArgIsTalkPage = true
if not talkTitle or not talkTitle.isTalkPage then
talkArgIsTalkPage = false
talkTitle = getTitleObject(
self.title.text,
mw.site.namespaces[self.title.namespace].talk.id
)
end
if talkTitle and talkTitle.exists then
local talkText = 'Relevant discussion may be found on'
if talkArgIsTalkPage then
talkText = string.format(
'%s [[%s|%s]].',
talkText,
talk,
talkTitle.prefixedText
)
else
talkText = string.format(
'%s the [[%s#%s|talk page]].',
talkText,
talkTitle.prefixedText,
talk
)
end
self.talk = talkText
end
end
-- Get other values.
self.fix = args.fix ~= '' and args.fix or nil
local date
if args.date and args.date ~= '' then
date = args.date
elseif args.date == '' and self.isTemplatePage then
date = lang:formatDate('F Y')
end
if date then
self.date = string.format(" <small class='date-container'>''(<span class='date'>%s</span>)''</small>", date)
end
self.info = args.info
if yesno(args.removalnotice) then
self.removalNotice = cfg.removalNotice
end
end
-- Set the non-collapsible text field. At the moment this is used by all box
-- types other than ambox, and also by ambox when small=yes.
if self.isSmall then
self.text = args.smalltext or args.text
else
self.text = args.text
end
-- Set the below row.
self.below = cfg.below and args.below
-- General image settings.
self.imageCellDiv = not self.isSmall and cfg.imageCellDiv
self.imageEmptyCell = cfg.imageEmptyCell
if cfg.imageEmptyCellStyle then
self.imageEmptyCellStyle = 'border:none;padding:0px;width:1px'
end
-- Left image settings.
local imageLeft = self.isSmall and args.smallimage or args.image
if cfg.imageCheckBlank and imageLeft ~= 'blank' and imageLeft ~= 'none'
or not cfg.imageCheckBlank and imageLeft ~= 'none'
then
self.imageLeft = imageLeft
if not imageLeft then
local imageSize = self.isSmall
and (cfg.imageSmallSize or '30x30px')
or '40x40px'
self.imageLeft = string.format('[[File:%s|%s|link=|alt=]]', self.typeImage
or 'Information icon4.svg', imageSize)
end
end
-- Right image settings.
local imageRight = self.isSmall and args.smallimageright or args.imageright
if not (cfg.imageRightNone and imageRight == 'none') then
self.imageRight = imageRight
end
end
function MessageBox:setMainspaceCategories()
local args = self.args
local cfg = self.cfg
if not cfg.allowMainspaceCategories then
return nil
end
local nums = {}
for _, prefix in ipairs{'cat', 'category', 'all'} do
args[prefix .. '1'] = args[prefix]
nums = union(nums, getArgNums(args, prefix))
end
-- The following is roughly equivalent to the old {{Ambox/category}}.
local date = args.date
date = type(date) == 'string' and date
local preposition = 'from'
for _, num in ipairs(nums) do
local mainCat = args['cat' .. tostring(num)]
or args['category' .. tostring(num)]
local allCat = args['all' .. tostring(num)]
mainCat = type(mainCat) == 'string' and mainCat
allCat = type(allCat) == 'string' and allCat
if mainCat and date and date ~= '' then
local catTitle = string.format('%s %s %s', mainCat, preposition, date)
self:addCat(0, catTitle)
catTitle = getTitleObject('Category:' .. catTitle)
if not catTitle or not catTitle.exists then
self:addCat(0, 'Articles with invalid date parameter in template')
end
elseif mainCat and (not date or date == '') then
self:addCat(0, mainCat)
end
if allCat then
self:addCat(0, allCat)
end
end
end
function MessageBox:setTemplateCategories()
local args = self.args
local cfg = self.cfg
-- Add template categories.
if cfg.templateCategory then
if cfg.templateCategoryRequireName then
if self.isTemplatePage then
self:addCat(10, cfg.templateCategory)
end
elseif not self.title.isSubpage then
self:addCat(10, cfg.templateCategory)
end
end
-- Add template error categories.
if cfg.templateErrorCategory then
local templateErrorCategory = cfg.templateErrorCategory
local templateCat, templateSort
if not self.name and not self.title.isSubpage then
templateCat = templateErrorCategory
elseif self.isTemplatePage then
local paramsToCheck = cfg.templateErrorParamsToCheck or {}
local count = 0
for i, param in ipairs(paramsToCheck) do
if not args[param] then
count = count + 1
end
end
if count > 0 then
templateCat = templateErrorCategory
templateSort = tostring(count)
end
if self.categoryNums and #self.categoryNums > 0 then
templateCat = templateErrorCategory
templateSort = 'C'
end
end
self:addCat(10, templateCat, templateSort)
end
end
function MessageBox:setAllNamespaceCategories()
-- Set categories for all namespaces.
if self.isSubstituted then
self:addCat('all', 'Pages with incorrectly substituted templates')
end
end
function MessageBox:setCategories()
if self.title.namespace == 0 then
self:setMainspaceCategories()
elseif self.title.namespace == 10 then
self:setTemplateCategories()
end
self:setAllNamespaceCategories()
end
function MessageBox:renderCategories()
if not self.hasCategories then
-- No categories added, no need to pass them to Category handler so,
-- if it was invoked, it would return the empty string.
-- So we shortcut and return the empty string.
return ""
end
-- Convert category tables to strings and pass them through
-- [[Module:Category handler]].
return require('Module:Category handler')._main{
main = table.concat(self.categories[0] or {}),
template = table.concat(self.categories[10] or {}),
all = table.concat(self.categories.all or {}),
nocat = self.args.nocat,
page = self.args.page
}
end
function MessageBox:export()
local root = mw.html.create()
-- Add the subst check error.
if self.isSubstituted and self.name then
root:tag('b')
:addClass('error')
:wikitext(string.format(
'Template <code>%s[[Template:%s|%s]]%s</code> has been incorrectly substituted.',
mw.text.nowiki('{{'), self.name, self.name, mw.text.nowiki('}}')
))
end
-- Add TemplateStyles
root:wikitext(mw.getCurrentFrame():extensionTag{
name = 'templatestyles',
args = { src = TEMPLATE_STYLES:format(self.boxType) },
})
-- Create the box table.
local boxTable
-- Check for fmbox because not all interface messages have mw-parser-output
-- which is necessary for TemplateStyles. Add the wrapper class if it is and
-- then start the actual mbox, else start the mbox.
if self.boxType == 'fmbox' then
boxTable = root:tag('div')
:addClass('mw-parser-output')
:tag('table')
else
boxTable = root:tag('table')
end
boxTable:attr('id', self.id or nil)
for class, _ in pairs(self.classes or {}) do
boxTable:addClass(class or nil)
end
boxTable
:cssText(self.style or nil)
:attr('role', 'presentation')
if self.attrs then
boxTable:attr(self.attrs)
end
-- Add the left-hand image.
local row = boxTable:tag('tr')
if self.imageLeft then
local imageLeftCell = row:tag('td'):addClass('mbox-image')
if self.imageCellDiv then
-- If we are using a div, redefine imageLeftCell so that the image
-- is inside it. Divs use style="width: 52px;", which limits the
-- image width to 52px. If any images in a div are wider than that,
-- they may overlap with the text or cause other display problems.
imageLeftCell = imageLeftCell:tag('div'):css('width', '52px')
end
imageLeftCell:wikitext(self.imageLeft or nil)
elseif self.imageEmptyCell then
-- Some message boxes define an empty cell if no image is specified, and
-- some don't. The old template code in templates where empty cells are
-- specified gives the following hint: "No image. Cell with some width
-- or padding necessary for text cell to have 100% width."
row:tag('td')
:addClass('mbox-empty-cell')
:cssText(self.imageEmptyCellStyle or nil)
end
-- Add the text.
local textCell = row:tag('td'):addClass('mbox-text')
if self.useCollapsibleTextFields then
-- The message box uses advanced text parameters that allow things to be
-- collapsible. At the moment, only ambox uses this.
textCell:cssText(self.textstyle or nil)
local textCellDiv = textCell:tag('div')
textCellDiv
:addClass('mbox-text-span')
:wikitext(self.issue or nil)
if (self.talk or self.fix) and not self.isSmall then
textCellDiv:tag('span')
:addClass('hide-when-compact')
:wikitext(self.talk and (' ' .. self.talk) or nil)
:wikitext(self.fix and (' ' .. self.fix) or nil)
end
textCellDiv:wikitext(self.date and (' ' .. self.date) or nil)
if self.info and not self.isSmall then
textCellDiv
:tag('span')
:addClass('hide-when-compact')
:wikitext(self.info and (' ' .. self.info) or nil)
end
if self.removalNotice then
textCellDiv:tag('small')
:addClass('hide-when-compact')
:tag('i')
:wikitext(string.format(" (%s)", self.removalNotice))
end
else
-- Default text formatting - anything goes.
textCell
:cssText(self.textstyle or nil)
:wikitext(self.text or nil)
end
-- Add the right-hand image.
if self.imageRight then
local imageRightCell = row:tag('td'):addClass('mbox-imageright')
if self.imageCellDiv then
-- If we are using a div, redefine imageRightCell so that the image
-- is inside it.
imageRightCell = imageRightCell:tag('div'):css('width', '52px')
end
imageRightCell
:wikitext(self.imageRight or nil)
end
-- Add the below row.
if self.below then
boxTable:tag('tr')
:tag('td')
:attr('colspan', self.imageRight and '3' or '2')
:addClass('mbox-text')
:cssText(self.textstyle or nil)
:wikitext(self.below or nil)
end
-- Add error message for invalid type parameters.
if self.invalidTypeError then
root:tag('div')
:css('text-align', 'center')
:wikitext(string.format(
'This message box is using an invalid "type=%s" parameter and needs fixing.',
self.type or ''
))
end
-- Add categories.
root:wikitext(self:renderCategories() or nil)
return tostring(root)
end
--------------------------------------------------------------------------------
-- Exports
--------------------------------------------------------------------------------
local p, mt = {}, {}
function p._exportClasses()
-- For testing.
return {
MessageBox = MessageBox
}
end
function p.main(boxType, args, cfgTables)
local box = MessageBox.new(boxType, args, cfgTables or mw.loadData(CONFIG_MODULE))
box:setParameters()
box:setCategories()
return box:export()
end
function mt.__index(t, k)
return function (frame)
if not getArgs then
getArgs = require('Module:Arguments').getArgs
end
return t.main(k, getArgs(frame, {trim = false, removeBlanks = false}))
end
end
return setmetatable(p, mt)
05da6c4f204e9877c212b3df9fc8bad71389715a
162
2023-09-02T22:54:30Z
wikipedia>Anomie
0
[[:File:Cscr-featured.svg]] needs a link to the description page for license and attribution. Add the ability for the configuration to specify a flag to accomplish this.
Scribunto
text/plain
require('strict')
local getArgs
local yesno = require('Module:Yesno')
local lang = mw.language.getContentLanguage()
local CONFIG_MODULE = 'Module:Message box/configuration'
local DEMOSPACES = {talk = 'tmbox', image = 'imbox', file = 'imbox', category = 'cmbox', article = 'ambox', main = 'ambox'}
--------------------------------------------------------------------------------
-- Helper functions
--------------------------------------------------------------------------------
local function getTitleObject(...)
-- Get the title object, passing the function through pcall
-- in case we are over the expensive function count limit.
local success, title = pcall(mw.title.new, ...)
if success then
return title
end
end
local function union(t1, t2)
-- Returns the union of two arrays.
local vals = {}
for i, v in ipairs(t1) do
vals[v] = true
end
for i, v in ipairs(t2) do
vals[v] = true
end
local ret = {}
for k in pairs(vals) do
table.insert(ret, k)
end
table.sort(ret)
return ret
end
local function getArgNums(args, prefix)
local nums = {}
for k, v in pairs(args) do
local num = mw.ustring.match(tostring(k), '^' .. prefix .. '([1-9]%d*)$')
if num then
table.insert(nums, tonumber(num))
end
end
table.sort(nums)
return nums
end
--------------------------------------------------------------------------------
-- Box class definition
--------------------------------------------------------------------------------
local MessageBox = {}
MessageBox.__index = MessageBox
function MessageBox.new(boxType, args, cfg)
args = args or {}
local obj = {}
-- Set the title object and the namespace.
obj.title = getTitleObject(args.page) or mw.title.getCurrentTitle()
-- Set the config for our box type.
obj.cfg = cfg[boxType]
if not obj.cfg then
local ns = obj.title.namespace
-- boxType is "mbox" or invalid input
if args.demospace and args.demospace ~= '' then
-- implement demospace parameter of mbox
local demospace = string.lower(args.demospace)
if DEMOSPACES[demospace] then
-- use template from DEMOSPACES
obj.cfg = cfg[DEMOSPACES[demospace]]
elseif string.find( demospace, 'talk' ) then
-- demo as a talk page
obj.cfg = cfg.tmbox
else
-- default to ombox
obj.cfg = cfg.ombox
end
elseif ns == 0 then
obj.cfg = cfg.ambox -- main namespace
elseif ns == 6 then
obj.cfg = cfg.imbox -- file namespace
elseif ns == 14 then
obj.cfg = cfg.cmbox -- category namespace
else
local nsTable = mw.site.namespaces[ns]
if nsTable and nsTable.isTalk then
obj.cfg = cfg.tmbox -- any talk namespace
else
obj.cfg = cfg.ombox -- other namespaces or invalid input
end
end
end
-- Set the arguments, and remove all blank arguments except for the ones
-- listed in cfg.allowBlankParams.
do
local newArgs = {}
for k, v in pairs(args) do
if v ~= '' then
newArgs[k] = v
end
end
for i, param in ipairs(obj.cfg.allowBlankParams or {}) do
newArgs[param] = args[param]
end
obj.args = newArgs
end
-- Define internal data structure.
obj.categories = {}
obj.classes = {}
-- For lazy loading of [[Module:Category handler]].
obj.hasCategories = false
return setmetatable(obj, MessageBox)
end
function MessageBox:addCat(ns, cat, sort)
if not cat then
return nil
end
if sort then
cat = string.format('[[Category:%s|%s]]', cat, sort)
else
cat = string.format('[[Category:%s]]', cat)
end
self.hasCategories = true
self.categories[ns] = self.categories[ns] or {}
table.insert(self.categories[ns], cat)
end
function MessageBox:addClass(class)
if not class then
return nil
end
table.insert(self.classes, class)
end
function MessageBox:setParameters()
local args = self.args
local cfg = self.cfg
-- Get type data.
self.type = args.type
local typeData = cfg.types[self.type]
self.invalidTypeError = cfg.showInvalidTypeError
and self.type
and not typeData
typeData = typeData or cfg.types[cfg.default]
self.typeClass = typeData.class
self.typeImage = typeData.image
self.typeImageNeedsLink = typeData.imageNeedsLink
-- Find if the box has been wrongly substituted.
self.isSubstituted = cfg.substCheck and args.subst == 'SUBST'
-- Find whether we are using a small message box.
self.isSmall = cfg.allowSmall and (
cfg.smallParam and args.small == cfg.smallParam
or not cfg.smallParam and yesno(args.small)
)
-- Add attributes, classes and styles.
self.id = args.id
self.name = args.name
if self.name then
self:addClass('box-' .. string.gsub(self.name,' ','_'))
end
if yesno(args.plainlinks) ~= false then
self:addClass('plainlinks')
end
for _, class in ipairs(cfg.classes or {}) do
self:addClass(class)
end
if self.isSmall then
self:addClass(cfg.smallClass or 'mbox-small')
end
self:addClass(self.typeClass)
self:addClass(args.class)
self.style = args.style
self.attrs = args.attrs
-- Set text style.
self.textstyle = args.textstyle
-- Find if we are on the template page or not. This functionality is only
-- used if useCollapsibleTextFields is set, or if both cfg.templateCategory
-- and cfg.templateCategoryRequireName are set.
self.useCollapsibleTextFields = cfg.useCollapsibleTextFields
if self.useCollapsibleTextFields
or cfg.templateCategory
and cfg.templateCategoryRequireName
then
if self.name then
local templateName = mw.ustring.match(
self.name,
'^[tT][eE][mM][pP][lL][aA][tT][eE][%s_]*:[%s_]*(.*)$'
) or self.name
templateName = 'Template:' .. templateName
self.templateTitle = getTitleObject(templateName)
end
self.isTemplatePage = self.templateTitle
and mw.title.equals(self.title, self.templateTitle)
end
-- Process data for collapsible text fields. At the moment these are only
-- used in {{ambox}}.
if self.useCollapsibleTextFields then
-- Get the self.issue value.
if self.isSmall and args.smalltext then
self.issue = args.smalltext
else
local sect
if args.sect == '' then
sect = 'This ' .. (cfg.sectionDefault or 'page')
elseif type(args.sect) == 'string' then
sect = 'This ' .. args.sect
end
local issue = args.issue
issue = type(issue) == 'string' and issue ~= '' and issue or nil
local text = args.text
text = type(text) == 'string' and text or nil
local issues = {}
table.insert(issues, sect)
table.insert(issues, issue)
table.insert(issues, text)
self.issue = table.concat(issues, ' ')
end
-- Get the self.talk value.
local talk = args.talk
-- Show talk links on the template page or template subpages if the talk
-- parameter is blank.
if talk == ''
and self.templateTitle
and (
mw.title.equals(self.templateTitle, self.title)
or self.title:isSubpageOf(self.templateTitle)
)
then
talk = '#'
elseif talk == '' then
talk = nil
end
if talk then
-- If the talk value is a talk page, make a link to that page. Else
-- assume that it's a section heading, and make a link to the talk
-- page of the current page with that section heading.
local talkTitle = getTitleObject(talk)
local talkArgIsTalkPage = true
if not talkTitle or not talkTitle.isTalkPage then
talkArgIsTalkPage = false
talkTitle = getTitleObject(
self.title.text,
mw.site.namespaces[self.title.namespace].talk.id
)
end
if talkTitle and talkTitle.exists then
local talkText
if self.isSmall then
local talkLink = talkArgIsTalkPage and talk or (talkTitle.prefixedText .. '#' .. talk)
talkText = string.format('([[%s|talk]])', talkLink)
else
talkText = 'Relevant discussion may be found on'
if talkArgIsTalkPage then
talkText = string.format(
'%s [[%s|%s]].',
talkText,
talk,
talkTitle.prefixedText
)
else
talkText = string.format(
'%s the [[%s#%s|talk page]].',
talkText,
talkTitle.prefixedText,
talk
)
end
end
self.talk = talkText
end
end
-- Get other values.
self.fix = args.fix ~= '' and args.fix or nil
local date
if args.date and args.date ~= '' then
date = args.date
elseif args.date == '' and self.isTemplatePage then
date = lang:formatDate('F Y')
end
if date then
self.date = string.format(" <span class='date-container'><i>(<span class='date'>%s</span>)</i></span>", date)
end
self.info = args.info
if yesno(args.removalnotice) then
self.removalNotice = cfg.removalNotice
end
end
-- Set the non-collapsible text field. At the moment this is used by all box
-- types other than ambox, and also by ambox when small=yes.
if self.isSmall then
self.text = args.smalltext or args.text
else
self.text = args.text
end
-- Set the below row.
self.below = cfg.below and args.below
-- General image settings.
self.imageCellDiv = not self.isSmall and cfg.imageCellDiv
self.imageEmptyCell = cfg.imageEmptyCell
-- Left image settings.
local imageLeft = self.isSmall and args.smallimage or args.image
if cfg.imageCheckBlank and imageLeft ~= 'blank' and imageLeft ~= 'none'
or not cfg.imageCheckBlank and imageLeft ~= 'none'
then
self.imageLeft = imageLeft
if not imageLeft then
local imageSize = self.isSmall
and (cfg.imageSmallSize or '30x30px')
or '40x40px'
self.imageLeft = string.format('[[File:%s|%s%s|alt=]]', self.typeImage
or 'Information icon4.svg', imageSize, self.typeImageNeedsLink and "" or "|link=" )
end
end
-- Right image settings.
local imageRight = self.isSmall and args.smallimageright or args.imageright
if not (cfg.imageRightNone and imageRight == 'none') then
self.imageRight = imageRight
end
-- set templatestyles
self.base_templatestyles = cfg.templatestyles
self.templatestyles = args.templatestyles
end
function MessageBox:setMainspaceCategories()
local args = self.args
local cfg = self.cfg
if not cfg.allowMainspaceCategories then
return nil
end
local nums = {}
for _, prefix in ipairs{'cat', 'category', 'all'} do
args[prefix .. '1'] = args[prefix]
nums = union(nums, getArgNums(args, prefix))
end
-- The following is roughly equivalent to the old {{Ambox/category}}.
local date = args.date
date = type(date) == 'string' and date
local preposition = 'from'
for _, num in ipairs(nums) do
local mainCat = args['cat' .. tostring(num)]
or args['category' .. tostring(num)]
local allCat = args['all' .. tostring(num)]
mainCat = type(mainCat) == 'string' and mainCat
allCat = type(allCat) == 'string' and allCat
if mainCat and date and date ~= '' then
local catTitle = string.format('%s %s %s', mainCat, preposition, date)
self:addCat(0, catTitle)
catTitle = getTitleObject('Category:' .. catTitle)
if not catTitle or not catTitle.exists then
self:addCat(0, 'Articles with invalid date parameter in template')
end
elseif mainCat and (not date or date == '') then
self:addCat(0, mainCat)
end
if allCat then
self:addCat(0, allCat)
end
end
end
function MessageBox:setTemplateCategories()
local args = self.args
local cfg = self.cfg
-- Add template categories.
if cfg.templateCategory then
if cfg.templateCategoryRequireName then
if self.isTemplatePage then
self:addCat(10, cfg.templateCategory)
end
elseif not self.title.isSubpage then
self:addCat(10, cfg.templateCategory)
end
end
-- Add template error categories.
if cfg.templateErrorCategory then
local templateErrorCategory = cfg.templateErrorCategory
local templateCat, templateSort
if not self.name and not self.title.isSubpage then
templateCat = templateErrorCategory
elseif self.isTemplatePage then
local paramsToCheck = cfg.templateErrorParamsToCheck or {}
local count = 0
for i, param in ipairs(paramsToCheck) do
if not args[param] then
count = count + 1
end
end
if count > 0 then
templateCat = templateErrorCategory
templateSort = tostring(count)
end
if self.categoryNums and #self.categoryNums > 0 then
templateCat = templateErrorCategory
templateSort = 'C'
end
end
self:addCat(10, templateCat, templateSort)
end
end
function MessageBox:setAllNamespaceCategories()
-- Set categories for all namespaces.
if self.invalidTypeError then
local allSort = (self.title.namespace == 0 and 'Main:' or '') .. self.title.prefixedText
self:addCat('all', 'Wikipedia message box parameter needs fixing', allSort)
end
if self.isSubstituted then
self:addCat('all', 'Pages with incorrectly substituted templates')
end
end
function MessageBox:setCategories()
if self.title.namespace == 0 then
self:setMainspaceCategories()
elseif self.title.namespace == 10 then
self:setTemplateCategories()
end
self:setAllNamespaceCategories()
end
function MessageBox:renderCategories()
if not self.hasCategories then
-- No categories added, no need to pass them to Category handler so,
-- if it was invoked, it would return the empty string.
-- So we shortcut and return the empty string.
return ""
end
-- Convert category tables to strings and pass them through
-- [[Module:Category handler]].
return require('Module:Category handler')._main{
main = table.concat(self.categories[0] or {}),
template = table.concat(self.categories[10] or {}),
all = table.concat(self.categories.all or {}),
nocat = self.args.nocat,
page = self.args.page
}
end
function MessageBox:export()
local root = mw.html.create()
-- Add the subst check error.
if self.isSubstituted and self.name then
root:tag('b')
:addClass('error')
:wikitext(string.format(
'Template <code>%s[[Template:%s|%s]]%s</code> has been incorrectly substituted.',
mw.text.nowiki('{{'), self.name, self.name, mw.text.nowiki('}}')
))
end
local frame = mw.getCurrentFrame()
root:wikitext(frame:extensionTag{
name = 'templatestyles',
args = { src = self.base_templatestyles },
})
-- Add support for a single custom templatestyles sheet. Undocumented as
-- need should be limited and many templates using mbox are substed; we
-- don't want to spread templatestyles sheets around to arbitrary places
if self.templatestyles then
root:wikitext(frame:extensionTag{
name = 'templatestyles',
args = { src = self.templatestyles },
})
end
-- Create the box table.
local boxTable = root:tag('table')
boxTable:attr('id', self.id or nil)
for i, class in ipairs(self.classes or {}) do
boxTable:addClass(class or nil)
end
boxTable
:cssText(self.style or nil)
:attr('role', 'presentation')
if self.attrs then
boxTable:attr(self.attrs)
end
-- Add the left-hand image.
local row = boxTable:tag('tr')
if self.imageLeft then
local imageLeftCell = row:tag('td'):addClass('mbox-image')
if self.imageCellDiv then
-- If we are using a div, redefine imageLeftCell so that the image
-- is inside it. Divs use style="width: 52px;", which limits the
-- image width to 52px. If any images in a div are wider than that,
-- they may overlap with the text or cause other display problems.
imageLeftCell = imageLeftCell:tag('div'):addClass('mbox-image-div')
end
imageLeftCell:wikitext(self.imageLeft or nil)
elseif self.imageEmptyCell then
-- Some message boxes define an empty cell if no image is specified, and
-- some don't. The old template code in templates where empty cells are
-- specified gives the following hint: "No image. Cell with some width
-- or padding necessary for text cell to have 100% width."
row:tag('td')
:addClass('mbox-empty-cell')
end
-- Add the text.
local textCell = row:tag('td'):addClass('mbox-text')
if self.useCollapsibleTextFields then
-- The message box uses advanced text parameters that allow things to be
-- collapsible. At the moment, only ambox uses this.
textCell:cssText(self.textstyle or nil)
local textCellDiv = textCell:tag('div')
textCellDiv
:addClass('mbox-text-span')
:wikitext(self.issue or nil)
if (self.talk or self.fix) then
textCellDiv:tag('span')
:addClass('hide-when-compact')
:wikitext(self.talk and (' ' .. self.talk) or nil)
:wikitext(self.fix and (' ' .. self.fix) or nil)
end
textCellDiv:wikitext(self.date and (' ' .. self.date) or nil)
if self.info and not self.isSmall then
textCellDiv
:tag('span')
:addClass('hide-when-compact')
:wikitext(self.info and (' ' .. self.info) or nil)
end
if self.removalNotice then
textCellDiv:tag('span')
:addClass('hide-when-compact')
:tag('i')
:wikitext(string.format(" (%s)", self.removalNotice))
end
else
-- Default text formatting - anything goes.
textCell
:cssText(self.textstyle or nil)
:wikitext(self.text or nil)
end
-- Add the right-hand image.
if self.imageRight then
local imageRightCell = row:tag('td'):addClass('mbox-imageright')
if self.imageCellDiv then
-- If we are using a div, redefine imageRightCell so that the image
-- is inside it.
imageRightCell = imageRightCell:tag('div'):addClass('mbox-image-div')
end
imageRightCell
:wikitext(self.imageRight or nil)
end
-- Add the below row.
if self.below then
boxTable:tag('tr')
:tag('td')
:attr('colspan', self.imageRight and '3' or '2')
:addClass('mbox-text')
:cssText(self.textstyle or nil)
:wikitext(self.below or nil)
end
-- Add error message for invalid type parameters.
if self.invalidTypeError then
root:tag('div')
:addClass('mbox-invalid-type')
:wikitext(string.format(
'This message box is using an invalid "type=%s" parameter and needs fixing.',
self.type or ''
))
end
-- Add categories.
root:wikitext(self:renderCategories() or nil)
return tostring(root)
end
--------------------------------------------------------------------------------
-- Exports
--------------------------------------------------------------------------------
local p, mt = {}, {}
function p._exportClasses()
-- For testing.
return {
MessageBox = MessageBox
}
end
function p.main(boxType, args, cfgTables)
local box = MessageBox.new(boxType, args, cfgTables or mw.loadData(CONFIG_MODULE))
box:setParameters()
box:setCategories()
return box:export()
end
function mt.__index(t, k)
return function (frame)
if not getArgs then
getArgs = require('Module:Arguments').getArgs
end
return t.main(k, getArgs(frame, {trim = false, removeBlanks = false}))
end
end
return setmetatable(p, mt)
f2fb84f7b817d2d88747f57c40902a0d8be8158a
Template:Plainlist/styles.css
10
159
308
2022-12-11T06:59:53Z
wikipedia>Izno
0
add this reset from mobile.css
text
text/plain
/* {{pp-template|small=yes}} */
.plainlist ol,
.plainlist ul {
line-height: inherit;
list-style: none;
margin: 0;
padding: 0; /* Reset Minerva default */
}
.plainlist ol li,
.plainlist ul li {
margin-bottom: 0;
}
51706efa229ff8794c0d94f260a208e7c5e6ec30
Template:Hlist/styles.css
10
160
310
2022-12-26T18:00:17Z
wikipedia>Izno
0
actually remove that block, someone can dig for authorship
text
text/plain
/* {{pp-protected|reason=match parent|small=yes}} */
/*
* hlist styles are defined in core and Minerva and differ in Minerva. The
* current definitions here (2023-01-01) are sufficient to override Minerva
* without use of the hlist-separated class. The most problematic styles were
* related to margin, padding, and the bullet. Check files listed at
* [[MediaWiki talk:Common.css/to do#hlist-separated]]
*/
/*
* TODO: When the majority of readership supports it (or some beautiful world
* in which grade C support is above the minimum threshold), use :is()
*/
.hlist dl,
.hlist ol,
.hlist ul {
margin: 0;
padding: 0;
}
/* Display list items inline */
.hlist dd,
.hlist dt,
.hlist li {
/*
* don't trust the note that says margin doesn't work with inline
* removing margin: 0 makes dds have margins again
* We also want to reset margin-right in Minerva
*/
margin: 0;
display: inline;
}
/* Display requested top-level lists inline */
.hlist.inline,
.hlist.inline dl,
.hlist.inline ol,
.hlist.inline ul,
/* Display nested lists inline */
.hlist dl dl,
.hlist dl ol,
.hlist dl ul,
.hlist ol dl,
.hlist ol ol,
.hlist ol ul,
.hlist ul dl,
.hlist ul ol,
.hlist ul ul {
display: inline;
}
/* Hide empty list items */
.hlist .mw-empty-li {
display: none;
}
/* TODO: :not() can maybe be used here to remove the later rule. naive test
* seems to work. more testing needed. like so:
*.hlist dt:not(:last-child)::after {
* content: ": ";
*}
*.hlist dd:not(:last-child)::after,
*.hlist li:not(:last-child)::after {
* content: " · ";
* font-weight: bold;
*}
*/
/* Generate interpuncts */
.hlist dt::after {
content: ": ";
}
.hlist dd::after,
.hlist li::after {
content: " · ";
font-weight: bold;
}
.hlist dd:last-child::after,
.hlist dt:last-child::after,
.hlist li:last-child::after {
content: none;
}
/* Add parentheses around nested lists */
.hlist dd dd:first-child::before,
.hlist dd dt:first-child::before,
.hlist dd li:first-child::before,
.hlist dt dd:first-child::before,
.hlist dt dt:first-child::before,
.hlist dt li:first-child::before,
.hlist li dd:first-child::before,
.hlist li dt:first-child::before,
.hlist li li:first-child::before {
content: " (";
font-weight: normal;
}
.hlist dd dd:last-child::after,
.hlist dd dt:last-child::after,
.hlist dd li:last-child::after,
.hlist dt dd:last-child::after,
.hlist dt dt:last-child::after,
.hlist dt li:last-child::after,
.hlist li dd:last-child::after,
.hlist li dt:last-child::after,
.hlist li li:last-child::after {
content: ")";
font-weight: normal;
}
/* Put ordinals in front of ordered list items */
.hlist ol {
counter-reset: listitem;
}
.hlist ol > li {
counter-increment: listitem;
}
.hlist ol > li::before {
content: " " counter(listitem) "\a0";
}
.hlist dd ol > li:first-child::before,
.hlist dt ol > li:first-child::before,
.hlist li ol > li:first-child::before {
content: " (" counter(listitem) "\a0";
}
8c9dd9c9c00f30eead17fe10f51d183333e81f33
Module:Navbox/configuration
828
114
224
2022-12-29T18:14:27Z
wikipedia>Izno
0
get these in
Scribunto
text/plain
return {
aria_label = 'Navbox',
nowrap_item = '%s<span class="nowrap">%s</span>',
templatestyles = mw.getCurrentFrame():extensionTag{
name = 'templatestyles', args = { src = 'Module:Navbox/styles.css' }
},
hlist_templatestyles = 'Hlist/styles.css',
plainlist_templatestyles = 'Plainlist/styles.css',
-- do not localize marker table
marker = {
oddeven = '\127_ODDEVEN_\127',
restart = '\127_ODDEVEN0_\127',
regex = '\127_ODDEVEN(%d?)_\127'
},
category = {
orphan = '[[Category:Navbox orphans]]',
horizontal_lists = 'Navigational boxes without horizontal lists',
background_colors = 'Navboxes using background colours',
illegible = 'Potentially illegible navboxes',
borders = 'Navboxes using borders',
},
keyword = {
border_subgroup = 'subgroup',
border_child = 'child',
border_none = 'none',
evenodd_swap = 'swap',
navbar_off = 'off',
navbar_plain = 'plain',
nocat_false = 'false',
nowrapitems_yes = 'yes',
orphan_yes = 'yes',
state_collapsed = 'collapsed',
state_off = 'off',
state_plain = 'plain',
subpage_doc = 'doc',
subpage_sandbox = 'sandbox',
subpage_testcases = 'testcases',
tracking_no = 'no'
},
class = {
autocollapse = 'autocollapse',
collapsible = 'mw-collapsible',
collapsed = 'mw-collapsed',
-- Warning
navbox = 'navbox', -- WMF currently hides 'navbox' from mobile,
-- so you probably shouldn't change the navbox class.
navbox_abovebelow = 'navbox-abovebelow',
navbox_group = 'navbox-group',
navbox_image = 'navbox-image',
navbox_inner = 'navbox-inner',
navbox_list = 'navbox-list',
navbox_list_with_group = 'navbox-list-with-group',
navbox_part = 'navbox-', -- do not l10n
navbox_styles = 'navbox-styles',
navbox_subgroup = 'navbox-subgroup',
navbox_title = 'navbox-title', -- l10n only if you change pattern.navbox_title below
navbox_odd_part = 'odd', -- do not l10n
navbox_even_part = 'even', -- do not l10n
nomobile = 'nomobile',
nowraplinks = 'nowraplinks',
noviewer = 'noviewer' -- used to remove images from MediaViewer
},
pattern = {
listnum = '^list(%d+)$',
class = 'class',
sandbox = '/sandbox$',
navbox = 'Template:Navbox',
nowrap = '^<span class="nowrap">',
style = 'style$',
navbox_title = '<th[^>]*"navbox%-title"',
hlist = 'hlist',
plainlist = 'plainlist',
},
arg = {
above = 'above',
aboveclass = 'aboveclass',
abovestyle = 'abovestyle',
basestyle = 'basestyle',
bodyclass = 'bodyclass',
bodystyle = 'bodystyle',
border = 'border',
below = 'below',
belowclass = 'belowclass',
belowstyle = 'belowstyle',
evenodd = 'evenodd',
evenstyle = 'evenstyle',
group1 = 'group1',
group2 = 'group2',
group_and_num = 'group%d',
groupstyle_and_num = 'group%dstyle',
groupclass = 'groupclass',
groupstyle = 'groupstyle',
groupwidth = 'groupwidth',
innerstyle = 'innerstyle',
image = 'image',
imageclass = 'imageclass',
imageleft = 'imageleft',
imageleftstyle = 'imageleftstyle',
imagesetyle = 'imagestyle',
list_and_num = 'list%d',
listclass_and_num = 'list%dclass',
liststyle_and_num = 'list%dstyle',
list1padding = 'list1padding',
listclass = 'listclass',
listpadding = 'listpadding',
liststyle = 'liststyle',
name = 'name',
navbar = 'navbar',
navboxclass = 'navboxclass',
nocat = 'nocat',
nowrapitems = 'nowrapitems',
oddstyle = 'oddstyle',
orphan = 'orphan',
state = 'state',
style = 'style',
templatestyles = 'templatestyles',
child_templatestyles = 'child templatestyles',
title = 'title',
titleclass = 'titleclass',
titlestyle = 'titlestyle',
tracking = 'tracking'
},
-- names of navbar arguments
navbar = {
name = 1,
fontstyle = 'fontstyle',
mini = 'mini'
}
}
4148736fd32a93636c0413e73ed38afaef065ec9
Module:Navbar/configuration
828
111
218
2022-12-29T18:18:21Z
wikipedia>Izno
0
add hlist/styles.css
Scribunto
text/plain
return {
['templatestyles'] = 'Module:Navbar/styles.css',
['hlist_templatestyles'] = 'Hlist/styles.css',
['box_text'] = 'This box: ', -- default text box when not plain or mini
['title_namespace'] = 'Template', -- namespace to default to for title
['invalid_title'] = 'Invalid title ',
['classes'] = { -- set a line to nil if you don't want it
['navbar'] = 'navbar',
['plainlinks'] = 'plainlinks', -- plainlinks
['horizontal_list'] = 'hlist', -- horizontal list class
['mini'] = 'navbar-mini', -- class indicating small links in the navbar
['this_box'] = 'navbar-boxtext',
['brackets'] = 'navbar-brackets',
-- 'collapsible' is the key for a class to indicate the navbar is
-- setting up the collapsible element in addition to the normal
-- navbar.
['collapsible'] = 'navbar-collapse',
['collapsible_title_mini'] = 'navbar-ct-mini',
['collapsible_title_full'] = 'navbar-ct-full'
}
}
b007c336b17ec4bcd4d5a9dca9f8cba301662b55
Template:Sandbox other
10
140
364
270
2023-01-22T23:53:41Z
Test>Tacsipacsi
0
Undo revision 5731780 by [[Special:Contributions/2001:D08:1810:6E83:1:2:5E36:2856|2001:D08:1810:6E83:1:2:5E36:2856]] ([[User talk:2001:D08:1810:6E83:1:2:5E36:2856|talk]]): test edit
wikitext
text/x-wiki
<onlyinclude>{{#switch:{{SUBPAGENAME}}|sandbox|doc={{{1|}}}|#default={{{2|}}}}}</onlyinclude>
{{documentation}}
44919af6b57ac865d8ec53eabfcb2cb9de35f157
Module:If empty
828
94
184
2023-01-26T18:33:28Z
wikipedia>MSGJ
0
lastk is not needed
Scribunto
text/plain
local p = {}
function p.main(frame)
local args = require('Module:Arguments').getArgs(frame, {wrappers = 'Template:If empty', removeBlanks = false})
for k,v in ipairs(args) do
if v ~= '' then
return v
end
end
end
return p
4790391408957dea3ff9f453834c05f6b379a45c
Module:TNT
828
179
370
2023-02-02T01:14:59Z
Test>ExE Boss
0
Only use the `zzz123` workaround for integer‑only parameter names
Scribunto
text/plain
--
-- INTRO: (!!! DO NOT RENAME THIS PAGE !!!)
-- This module allows any template or module to be copy/pasted between
-- wikis without any translation changes. All translation text is stored
-- in the global Data:*.tab pages on Commons, and used everywhere.
--
-- SEE: https://www.mediawiki.org/wiki/Multilingual_Templates_and_Modules
--
-- ATTENTION:
-- Please do NOT rename this module - it has to be identical on all wikis.
-- This code is maintained at https://www.mediawiki.org/wiki/Module:TNT
-- Please do not modify it anywhere else, as it may get copied and override your changes.
-- Suggestions can be made at https://www.mediawiki.org/wiki/Module_talk:TNT
--
-- DESCRIPTION:
-- The "msg" function uses a Commons dataset to translate a message
-- with a given key (e.g. source-table), plus optional arguments
-- to the wiki markup in the current content language.
-- Use lang=xx to set language. Example:
--
-- {{#invoke:TNT | msg
-- | I18n/Template:Graphs.tab <!-- https://commons.wikimedia.org/wiki/Data:I18n/Template:Graphs.tab -->
-- | source-table <!-- uses a translation message with id = "source-table" -->
-- | param1 }} <!-- optional parameter -->
--
--
-- The "doc" function will generate the <templatedata> parameter documentation for templates.
-- This way all template parameters can be stored and localized in a single Commons dataset.
-- NOTE: "doc" assumes that all documentation is located in Data:Templatedata/* on Commons.
--
-- {{#invoke:TNT | doc | Graph:Lines }}
-- uses https://commons.wikimedia.org/wiki/Data:Templatedata/Graph:Lines.tab
-- if the current page is Template:Graph:Lines/doc
--
local p = {}
local i18nDataset = 'I18n/Module:TNT.tab'
-- Forward declaration of the local functions
local sanitizeDataset, loadData, link, formatMessage
function p.msg(frame)
local dataset, id
local params = {}
local lang = nil
for k, v in pairs(frame.args) do
if k == 1 then
dataset = mw.text.trim(v)
elseif k == 2 then
id = mw.text.trim(v)
elseif type(k) == 'number' then
params[k - 2] = mw.text.trim(v)
elseif k == 'lang' and v ~= '_' then
lang = mw.text.trim(v)
end
end
return formatMessage(dataset, id, params, lang)
end
-- Identical to p.msg() above, but used from other lua modules
-- Parameters: name of dataset, message key, optional arguments
-- Example with 2 params: format('I18n/Module:TNT', 'error_bad_msgkey', 'my-key', 'my-dataset')
function p.format(dataset, key, ...)
local checkType = require('libraryUtil').checkType
checkType('format', 1, dataset, 'string')
checkType('format', 2, key, 'string')
return formatMessage(dataset, key, {...})
end
-- Identical to p.msg() above, but used from other lua modules with the language param
-- Parameters: language code, name of dataset, message key, optional arguments
-- Example with 2 params: formatInLanguage('es', I18n/Module:TNT', 'error_bad_msgkey', 'my-key', 'my-dataset')
function p.formatInLanguage(lang, dataset, key, ...)
local checkType = require('libraryUtil').checkType
checkType('formatInLanguage', 1, lang, 'string')
checkType('formatInLanguage', 2, dataset, 'string')
checkType('formatInLanguage', 3, key, 'string')
return formatMessage(dataset, key, {...}, lang)
end
-- Obsolete function that adds a 'c:' prefix to the first param.
-- "Sandbox/Sample.tab" -> 'c:Data:Sandbox/Sample.tab'
function p.link(frame)
return link(frame.args[1])
end
function p.doc(frame)
local dataset = 'Templatedata/' .. sanitizeDataset(frame.args[1])
return frame:extensionTag('templatedata', p.getTemplateData(dataset)) ..
formatMessage(i18nDataset, 'edit_doc', {link(dataset)})
end
function p.getTemplateData(dataset)
-- TODO: add '_' parameter once lua starts reindexing properly for "all" languages
local data = loadData(dataset)
local names = {}
for _, field in ipairs(data.schema.fields) do
table.insert(names, field.name)
end
local numOnly = true
local params = {}
local paramOrder = {}
for _, row in ipairs(data.data) do
local newVal = {}
local name = nil
for pos, columnName in ipairs(names) do
if columnName == 'name' then
name = row[pos]
else
newVal[columnName] = row[pos]
end
end
if name then
if (
(type(name) ~= "number")
and (
(type(name) ~= "string")
or not string.match(name, "^%d+$")
)
) then
numOnly = false
end
params[name] = newVal
table.insert(paramOrder, name)
end
end
-- Work around json encoding treating {"1":{...}} as an [{...}]
if numOnly then
params['zzz123']=''
end
local json = mw.text.jsonEncode({
params=params,
paramOrder=paramOrder,
description=data.description,
})
if numOnly then
json = string.gsub(json,'"zzz123":"",?', "")
end
return json
end
-- Local functions
sanitizeDataset = function(dataset)
if not dataset then
return nil
end
dataset = mw.text.trim(dataset)
if dataset == '' then
return nil
elseif string.sub(dataset,-4) ~= '.tab' then
return dataset .. '.tab'
else
return dataset
end
end
loadData = function(dataset, lang)
dataset = sanitizeDataset(dataset)
if not dataset then
error(formatMessage(i18nDataset, 'error_no_dataset', {}))
end
-- Give helpful error to thirdparties who try and copy this module.
if not mw.ext or not mw.ext.data or not mw.ext.data.get then
error(string.format([['''Missing JsonConfig extension, or not properly configured;
Cannot load https://commons.wikimedia.org/wiki/Data:%s.
See https://www.mediawiki.org/wiki/Extension:JsonConfig#Supporting_Wikimedia_templates''']], dataset))
end
local data = mw.ext.data.get(dataset, lang)
if data == false then
if dataset == i18nDataset then
-- Prevent cyclical calls
error('Missing Commons dataset ' .. i18nDataset)
else
error(formatMessage(i18nDataset, 'error_bad_dataset', {link(dataset)}))
end
end
return data
end
-- Given a dataset name, convert it to a title with the 'commons:data:' prefix
link = function(dataset)
return 'c:Data:' .. mw.text.trim(dataset or '')
end
formatMessage = function(dataset, key, params, lang)
for _, row in pairs(loadData(dataset, lang).data) do
local id, msg = unpack(row)
if id == key then
local result = mw.message.newRawMessage(msg, unpack(params or {}))
return result:plain()
end
end
if dataset == i18nDataset then
-- Prevent cyclical calls
error('Invalid message key "' .. key .. '"')
else
error(formatMessage(i18nDataset, 'error_bad_msgkey', {key, link(dataset)}))
end
end
return p
e8ec673cd9d57a37a2bc326979c7980f1657fc3a
402
370
2023-05-20T18:33:54Z
meta>Doug
0
Undid revision 335077 by [[Special:Contributions/Dmehus|Dmehus]] ([[User talk:Dmehus|talk]]) Revert. Did not fix it
Scribunto
text/plain
--
-- INTRO: (!!! DO NOT RENAME THIS PAGE !!!)
-- This module allows any template or module to be copy/pasted between
-- wikis without any translation changes. All translation text is stored
-- in the global Data:*.tab pages on Commons, and used everywhere.
--
-- SEE: https://www.mediawiki.org/wiki/Multilingual_Templates_and_Modules
--
-- ATTENTION:
-- Please do NOT rename this module - it has to be identical on all wikis.
-- This code is maintained at https://www.mediawiki.org/wiki/Module:TNT
-- Please do not modify it anywhere else, as it may get copied and override your changes.
-- Suggestions can be made at https://www.mediawiki.org/wiki/Module_talk:TNT
--
-- DESCRIPTION:
-- The "msg" function uses a Commons dataset to translate a message
-- with a given key (e.g. source-table), plus optional arguments
-- to the wiki markup in the current content language.
-- Use lang=xx to set language. Example:
--
-- {{#invoke:TNT | msg
-- | I18n/Template:Graphs.tab <!-- https://commons.wikimedia.org/wiki/Data:I18n/Template:Graphs.tab -->
-- | source-table <!-- uses a translation message with id = "source-table" -->
-- | param1 }} <!-- optional parameter -->
--
--
-- The "doc" function will generate the <templatedata> parameter documentation for templates.
-- This way all template parameters can be stored and localized in a single Commons dataset.
-- NOTE: "doc" assumes that all documentation is located in Data:Templatedata/* on Commons.
--
-- {{#invoke:TNT | doc | Graph:Lines }}
-- uses https://commons.wikimedia.org/wiki/Data:Templatedata/Graph:Lines.tab
-- if the current page is Template:Graph:Lines/doc
--
local p = {}
local i18nDataset = 'I18n/Module:TNT.tab'
-- Forward declaration of the local functions
local sanitizeDataset, loadData, link, formatMessage
function p.msg(frame)
local dataset, id
local params = {}
local lang = nil
for k, v in pairs(frame.args) do
if k == 1 then
dataset = mw.text.trim(v)
elseif k == 2 then
id = mw.text.trim(v)
elseif type(k) == 'number' then
params[k - 2] = mw.text.trim(v)
elseif k == 'lang' and v ~= '_' then
lang = mw.text.trim(v)
end
end
return formatMessage(dataset, id, params, lang)
end
-- Identical to p.msg() above, but used from other lua modules
-- Parameters: name of dataset, message key, optional arguments
-- Example with 2 params: format('I18n/Module:TNT', 'error_bad_msgkey', 'my-key', 'my-dataset')
function p.format(dataset, key, ...)
local checkType = require('libraryUtil').checkType
checkType('format', 1, dataset, 'string')
checkType('format', 2, key, 'string')
return formatMessage(dataset, key, {...})
end
-- Identical to p.msg() above, but used from other lua modules with the language param
-- Parameters: language code, name of dataset, message key, optional arguments
-- Example with 2 params: formatInLanguage('es', I18n/Module:TNT', 'error_bad_msgkey', 'my-key', 'my-dataset')
function p.formatInLanguage(lang, dataset, key, ...)
local checkType = require('libraryUtil').checkType
checkType('formatInLanguage', 1, lang, 'string')
checkType('formatInLanguage', 2, dataset, 'string')
checkType('formatInLanguage', 3, key, 'string')
return formatMessage(dataset, key, {...}, lang)
end
-- Obsolete function that adds a 'c:' prefix to the first param.
-- "Sandbox/Sample.tab" -> 'c:Data:Sandbox/Sample.tab'
function p.link(frame)
return link(frame.args[1])
end
function p.doc(frame)
local dataset = 'Templatedata/' .. sanitizeDataset(frame.args[1])
return frame:extensionTag('templatedata', p.getTemplateData(dataset)) ..
formatMessage(i18nDataset, 'edit_doc', {link(dataset)})
end
function p.getTemplateData(dataset)
-- TODO: add '_' parameter once lua starts reindexing properly for "all" languages
local data = loadData(dataset)
local names = {}
for _, field in ipairs(data.schema.fields) do
table.insert(names, field.name)
end
local params = {}
local paramOrder = {}
for _, row in ipairs(data.data) do
local newVal = {}
local name = nil
for pos, columnName in ipairs(names) do
if columnName == 'name' then
name = row[pos]
else
newVal[columnName] = row[pos]
end
end
if name then
params[name] = newVal
table.insert(paramOrder, name)
end
end
-- Work around json encoding treating {"1":{...}} as an [{...}]
params['zzz123']=''
local json = mw.text.jsonEncode({
params=params,
paramOrder=paramOrder,
description=data.description
})
json = string.gsub(json,'"zzz123":"",?', "")
return json
end
-- Local functions
sanitizeDataset = function(dataset)
if not dataset then
return nil
end
dataset = mw.text.trim(dataset)
if dataset == '' then
return nil
elseif string.sub(dataset,-4) ~= '.tab' then
return dataset .. '.tab'
else
return dataset
end
end
loadData = function(dataset, lang)
dataset = sanitizeDataset(dataset)
if not dataset then
error(formatMessage(i18nDataset, 'error_no_dataset', {}))
end
-- Give helpful error to thirdparties who try and copy this module.
if not mw.ext or not mw.ext.data or not mw.ext.data.get then
error('Missing JsonConfig extension; Cannot load https://commons.wikimedia.org/wiki/Data:' .. dataset)
end
local data = mw.ext.data.get(dataset, lang)
if data == false then
if dataset == i18nDataset then
-- Prevent cyclical calls
error('Missing Commons dataset ' .. i18nDataset)
else
error(formatMessage(i18nDataset, 'error_bad_dataset', {link(dataset)}))
end
end
return data
end
-- Given a dataset name, convert it to a title with the 'commons:data:' prefix
link = function(dataset)
return 'c:Data:' .. mw.text.trim(dataset or '')
end
formatMessage = function(dataset, key, params, lang)
for _, row in pairs(loadData(dataset, lang).data) do
local id, msg = unpack(row)
if id == key then
local result = mw.message.newRawMessage(msg, unpack(params or {}))
return result:plain()
end
end
if dataset == i18nDataset then
-- Prevent cyclical calls
error('Invalid message key "' .. key .. '"')
else
error(formatMessage(i18nDataset, 'error_bad_msgkey', {key, link(dataset)}))
end
end
return p
2c570369c78089aef29c72768918373f61b7075d
Template:Documentation subpage
10
143
276
2023-04-29T17:27:17Z
wikipedia>Paine Ellsworth
0
m
wikitext
text/x-wiki
<includeonly><!--
-->{{#ifeq:{{lc:{{SUBPAGENAME}}}} |{{{override|doc}}}
| <!--(this template has been transcluded on a /doc or /{{{override}}} page)-->
</includeonly><!--
-->{{#ifeq:{{{doc-notice|show}}} |show
| {{Mbox
| type = notice
| style = margin-bottom:1.0em;
| image = [[File:Edit-copy green.svg|40px|alt=|link=]]
| text =
{{strong|This is a [[Wikipedia:Template documentation|documentation]] [[Wikipedia:Subpages|subpage]]}} for {{terminate sentence|{{{1|[[:{{SUBJECTSPACE}}:{{BASEPAGENAME}}]]}}}}}<br />It may contain usage information, [[Wikipedia:Categorization|categories]] and other content that is not part of the original {{#if:{{{text2|}}} |{{{text2}}} |{{#if:{{{text1|}}} |{{{text1}}} |{{#ifeq:{{SUBJECTSPACE}} |{{ns:User}} |{{lc:{{SUBJECTSPACE}}}} template page |{{#if:{{SUBJECTSPACE}} |{{lc:{{SUBJECTSPACE}}}} page|article}}}}}}}}.
}}
}}<!--
-->{{DEFAULTSORT:{{{defaultsort|{{PAGENAME}}}}}}}<!--
-->{{#if:{{{inhibit|}}} |<!--(don't categorize)-->
| <includeonly><!--
-->{{#ifexist:{{NAMESPACE}}:{{BASEPAGENAME}}
| [[Category:{{#switch:{{SUBJECTSPACE}} |Template=Template |Module=Module |User=User |#default=Wikipedia}} documentation pages]]
| [[Category:Documentation subpages without corresponding pages]]
}}<!--
--></includeonly>
}}<!--
(completing initial #ifeq: at start of template:)
--><includeonly>
| <!--(this template has not been transcluded on a /doc or /{{{override}}} page)-->
}}<!--
--></includeonly><noinclude>{{Documentation}}</noinclude>
41ca90af0945442788a2dbd08c8c54a61a23c057
Category:Pages using DynamicPageList3 parser function
14
204
464
2023-05-06T19:30:52Z
dev>KockaAdmiralac
0
KockaAdmiralac moved page [[Category:Pages using DynamicPageList parser function]] to [[Category:Pages using DynamicPageList3 parser function]] without leaving a redirect: 3
wikitext
text/x-wiki
<noinclude>All pages that invoke the [[w:Help:DynamicPageList|DynamicPageList3]] extension through the <code><nowiki>{{#dpl:}}</nowiki></code> parser function.
__HIDDENCAT__
[[Category:Maintenance]]</noinclude>
f27bc60f38e575227ef2aa9b1ea6ec1b8c031cb9
Template:Extension DPL
10
200
456
2023-05-06T19:31:59Z
dev>KockaAdmiralac
0
3
wikitext
text/x-wiki
#REDIRECT [[:Category:Pages using DynamicPageList3 parser function]]
7bde686e16a84d1615bd2dc93773fa5575d113ef
Template:High-use
10
147
284
2023-05-30T09:39:48Z
wikipedia>Lectonar
0
Changed protection settings for "[[Template:High-use]]": [[WP:High-risk templates|High-risk template or module]] ([Edit=Require template editor access] (indefinite) [Move=Require template editor access] (indefinite))
wikitext
text/x-wiki
{{#invoke:High-use|main|1={{{1|}}}|2={{{2|}}}|info={{{info|}}}|demo={{{demo|}}}|form={{{form|}}}|expiry={{{expiry|}}}|system={{{system|}}}}}<noinclude>
{{Documentation}}
<!-- Add categories to the /doc subpage; interwiki links go to Wikidata, thank you! -->
</noinclude>
a3322d1bd47ac03df14fa2090855cff4fede9bc7
Module:Transclusion count
828
151
292
2023-05-30T20:51:38Z
wikipedia>Isabelle Belato
0
Changed protection settings for "[[Module:Transclusion count]]": [[WP:High-risk templates|Highly visible template]]; requested at [[WP:RfPP]] ([Edit=Require template editor access] (indefinite) [Move=Require template editor access] (indefinite))
Scribunto
text/plain
local p = {}
function p.fetch(frame)
local template = nil
local return_value = nil
-- Use demo parameter if it exists, otherswise use current template name
local namespace = mw.title.getCurrentTitle().namespace
if frame.args["demo"] and frame.args["demo"] ~= "" then
template = mw.ustring.gsub(frame.args["demo"],"^[Tt]emplate:","")
elseif namespace == 10 then -- Template namespace
template = mw.title.getCurrentTitle().text
elseif namespace == 828 then -- Module namespace
template = (mw.site.namespaces[828].name .. ":" .. mw.title.getCurrentTitle().text)
end
-- If in template or module namespace, look up count in /data
if template ~= nil then
namespace = mw.title.new(template, "Template").namespace
if namespace == 10 or namespace == 828 then
template = mw.ustring.gsub(template, "/doc$", "") -- strip /doc from end
template = mw.ustring.gsub(template, "/sandbox$", "") -- strip /sandbox from end
local index = mw.ustring.sub(mw.title.new(template).text,1,1)
local status, data = pcall(function ()
return(mw.loadData('Module:Transclusion_count/data/' .. (mw.ustring.find(index, "%a") and index or "other")))
end)
if status then
return_value = tonumber(data[mw.ustring.gsub(template, " ", "_")])
end
end
end
-- If database value doesn't exist, use value passed to template
if return_value == nil and frame.args[1] ~= nil then
local arg1=mw.ustring.match(frame.args[1], '[%d,]+')
if arg1 and arg1 ~= '' then
return_value = tonumber(frame:callParserFunction('formatnum', arg1, 'R'))
end
end
return return_value
end
-- Tabulate this data for [[Wikipedia:Database reports/Templates transcluded on the most pages]]
function p.tabulate(frame)
local list = {}
for i = 65, 91 do
local data = mw.loadData('Module:Transclusion count/data/' .. ((i == 91) and 'other' or string.char(i)))
for name, count in pairs(data) do
table.insert(list, {mw.title.new(name, "Template").fullText, count})
end
end
table.sort(list, function(a, b)
return (a[2] == b[2]) and (a[1] < b[1]) or (a[2] > b[2])
end)
local lang = mw.getContentLanguage();
for i = 1, #list do
list[i] = ('|-\n| %d || [[%s]] || %s\n'):format(i, list[i][1]:gsub('_', ' '), lang:formatNum(list[i][2]))
end
return table.concat(list)
end
return p
000ef6bcbf7b66e727870b0c300c4009da300513
Template:Always substitute
10
144
278
2023-07-02T18:35:53Z
wikipedia>Primefac
0
missing word
wikitext
text/x-wiki
{{{{{|safesubst:}}}#invoke:Unsubst|main|$B=
{{Ombox
| name = Subst only
| type = notice
| text = '''This template {{#switch:{{{yesnomaybe|}}}|may=may be [[Help:Substitution|substituted]]'''|never=should ''not'' be [[Help:Substitution|substituted]]'''||#default=should always be [[Help:Substitution|substituted]]''' (i.e., use <!--
-->{{{actualtemplate|{{template other|{{Tlsp|{{#switch:{{SUBPAGENAME}}|doc|sandbox={{BASEPAGENAME}}|{{PAGENAME}}}}}}|{{Tlsu|{{FULLPAGENAME}}}}}}}}})}}. <!--
-->{{#if:{{yesno|{{{auto|no}}}}} |Any accidental transclusions will be automatically substituted by a bot.{{{1|}}}{{#switch:{{SUBPAGENAME}}|doc|sandbox=|[[Category:Wikipedia templates to be automatically substituted]]}}}} <!--
-->{{#if:{{{alt|}}} |For transcluding, use {{Tl|{{{alt|}}}}} instead.}}
}}{{#switch:{{SUBPAGENAME}}|doc|sandbox=|[[Category:Wikipedia substituted templates]]}}}}<noinclude>{{Documentation}}</noinclude>
8e567c153f4f9a6a329e76bf6a71e8a216e87919
Module:Template translation
828
168
328
2023-07-07T03:55:34Z
Test>Billinghurst
0
1 revision imported from [[:meta:Module:Template_translation]]
Scribunto
text/plain
local this = {}
function this.checkLanguage(subpage, default)
--[[Check first if there's an any invalid character that would cause the
mw.language.isKnownLanguageTag function() to throw an exception:
- all ASCII controls in [\000-\031\127],
- double quote ("), sharp sign (#), ampersand (&), apostrophe ('),
- slash (/), colon (:), semicolon (;), lower than (<), greater than (>),
- brackets and braces ([, ], {, }), pipe (|), backslash (\\)
All other characters are accepted, including space and all non-ASCII
characters (including \192, which is invalid in UTF-8).
--]]
if mw.language.isValidCode(subpage) and mw.language.isKnownLanguageTag(subpage)
--[[However "SupportedLanguages" are too restrictive, as they discard many
valid BCP47 script variants (only because MediaWiki still does not
define automatic transliterators for them, e.g. "en-dsrt" or
"fr-brai" for French transliteration in Braille), and country variants,
(useful in localized data, even if they are no longer used for
translations, such as zh-cn, also useful for legacy codes).
We want to avoid matching subpagenames containing any uppercase letter,
(even if they are considered valid in BCP 47, in which they are
case-insensitive; they are not "SupportedLanguages" for MediaWiki, so
they are not "KnownLanguageTags" for MediaWiki).
To be more restrictive, we exclude tags
* for specific uses in template subpages and unusable as language tags;
* that is not ASCII and not a lowercase letter, minus-hyphen, or digit,
or does not start by a letter or does not finish by a letter or digit;
* or that has subtags with more than 8 characters between hyphens;
* or that has two hyphens.
--]]
or subpage ~= "doc"
and subpage ~= "layout"
and subpage ~= "button"
and subpage ~= "buttons"
and subpage ~= "sandbox"
and subpage ~= "testcase"
and subpage ~= "testcases"
and string.find(subpage, "^[%l][%-%d%l]*[%d%l]$") ~= nil
and string.find(subpage, "[%d%l][%d%l][%d%l][%d%l][%d%l][%d%l][%d%l][%d%l][%d%l]") == nil
and string.find(subpage, "%-%-") == nil then
return subpage
end
-- Otherwise there's currently no known language subpage
return default
end
--[[Get the last subpage of an arbitrary page if it is a translation.
To be used from templates.
]]
function this.getLanguageSubpage(frame)
local title = frame and frame.args[1]
if not title or title == '' then
title = mw.title.getCurrentTitle()
end
return this._getLanguageSubpage(title)
end
--[[Get the last subpage of an arbitrary page if it is a translation.
To be used from Lua.
]]
function this._getLanguageSubpage(title)
if type(title) == 'string' then
title = mw.title.new(title)
end
if not title then
-- invalid title
return nil
end
--[[This code does not work in all namespaces where the Translate tool works.
-- It works in the main namespace on Meta because it allows subpages there
-- It would not work in the main namespace of English Wikipedia (but the
-- articles are monolignual on that wiki).
-- On Meta-Wiki the main space uses subpages and its pages are translated.
-- The Translate tool allows translatng pages in all namespaces, even if
-- the namespace officially does not have subpages.
-- On Meta-Wiki the Category namespace still does not have subpages enabled,
-- even if they would be very useful for categorizing templates, that DO have
-- subpages (for documentatio and tstboxes pages). This is a misconfiguration
-- bug of Meta-Wiki. The work-around is to split the full title and then
-- get the last titlepart.
local subpage = title.subpageText
--]]
local titleparts = mw.text.split(title.fullText, '/')
local subpage = titleparts[#titleparts]
return this.checkLanguage(subpage, '')
end
--[[Get the last subpage of the current page if it is a translation.
]]
function this.getCurrentLanguageSubpage()
return this._getLanguageSubpage(mw.title.getCurrentTitle())
end
--[[Get the first part of the language code of the subpage, before the '-'.
--]]
function this.getMainLanguageSubpage()
parts = mw.text.split(this.getCurrentLanguageSubpage(), '-')
return parts[1]
end
--[[Get the last subpage of the current frame if it is a translation.
Not used locally.
--]]
function this.getFrameLanguageSubpage(frame)
return this._getLanguageSubpage(frame:getParent():getTitle())
end
--[[Get the language of the current page. Not used locally.
--]]
function this.getLanguage()
local subpage = mw.title.getCurrentTitle().subpageText
return this.checkLanguage(subpage, mw.language.getContentLanguage():getCode())
end
--[[Get the language of the current frame. Not used locally.
--]]
function this.getFrameLanguage(frame)
local titleparts = mw.text.split(frame:getParent():getTitle(), '/')
local subpage = titleparts[#titleparts]
return this.checkLanguage(subpage, mw.language.getContentLanguage():getCode())
end
function this.title(namespace, basepagename, subpage)
local message, title
local pagename = basepagename
if (subpage or '') ~= '' then
pagename = pagename .. '/' .. subpage
end
local valid, title = xpcall(function()
return mw.title.new(pagename, namespace) -- costly
end, function(msg) -- catch undocumented exception (!?)
-- thrown when namespace does not exist. The doc still
-- says it should return a title, even in that case...
message = msg
end)
if valid and title ~= nil and (title.id or 0) ~= 0 then
return title
end
return { -- "pseudo" mw.title object with id = nil in case of error
prefixedText = pagename, -- the only property we need below
message = message -- only for debugging
}
end
--[[If on a translation subpage (like Foobar/de), this function returns
a given template in the same language, if the translation is available.
Otherwise, the template is returned in its default language, without
modification.
This is aimed at replacing the current implementation of Template:TNTN.
This version does not expand the returned template name: this solves the
problem of self-recursion in TNT when translatable templates need themselves
to transclude other translable templates (such as Tnavbar).
--]]
function this.getTranslatedTemplate(frame, withStatus)
local args = frame.args
local pagename = args['template']
--[[Check whether the pagename is actually in the Template namespace, or
if we're transcluding a main-namespace page.
(added for backward compatibility of Template:TNT)
]]
local namespace, title = args['tntns'] or ''
if namespace ~= '' then -- Checks for tntns parameter for custom ns.
title = this.title(namespace, pagename) -- Costly
else -- Supposes that set page is in ns10.
namespace = 'Template'
title = this.title(namespace, pagename) -- Costly
if title.id == nil then -- not found in the Template namespace, assume the main namespace (for backward compatibility)
namespace = ''
title = this.title(namespace, pagename) -- Costly
end
end
-- Get the last subpage and check if it matches a known language code.
local subpage = args['uselang'] or ''
if subpage == '' then
subpage = this.getCurrentLanguageSubpage()
end
if subpage == '' then
-- Check if a translation of the pagename exists in English
local newtitle = this.title(namespace, pagename, 'en') -- Costly
-- Use the translation when it exists
if newtitle.id ~= nil then
title = newtitle
end
else
-- Check if a translation of the pagename exists in that language
local newtitle = this.title(namespace, pagename, subpage) -- Costly
if newtitle.id == nil then
-- Check if a translation of the pagename exists in English
newtitle = this.title(namespace, pagename, 'en') -- Costly
end
-- Use the translation when it exists
if newtitle.id ~= nil then
title = newtitle
end
end
-- At this point the title should exist
if withStatus then
-- status returned to Lua function below
return title.prefixedText, title.id ~= nil
else
-- returned directly to MediaWiki
return title.prefixedText
end
end
--[[If on a translation subpage (like Foobar/de), this function renders
a given template in the same language, if the translation is available.
Otherwise, the template is rendered in its default language, without
modification.
This is aimed at replacing the current implementation of Template:TNT.
Note that translatable templates cannot transclude themselves other
translatable templates, as it will recurse on TNT. Use TNTN instead
to return only the effective template name to expand externally, with
template parameters also provided externally.
--]]
function this.renderTranslatedTemplate(frame)
local title, found = this.getTranslatedTemplate(frame, true)
-- At this point the title should exist prior to performing the expansion
-- of the template, otherwise render a red link to the missing page
-- (resolved in its assumed namespace). If we don't tet this here, a
-- script error would be thrown. Returning a red link is consistant with
-- MediaWiki behavior when attempting to transclude inexistant templates.
if not found then
return '[[' .. title .. ']]'
end
-- Copy args pseudo-table to a proper table so we can feed it to expandTemplate.
-- Then render the pagename.
local args = frame.args
local pargs = (frame:getParent() or {}).args
local arguments = {}
if (args['noshift'] or '') == '' then
for k, v in pairs(pargs) do
local n = tonumber(k) or 0
if n <= 0 then -- unnumbered args
arguments[k] = v
elseif n >= 2 then -- numbered args >= 2 need to be shifted
arguments[n - 1] = v
end
end
else -- special case where TNT is used as autotranslate
-- (don't shift again what is shifted in the invokation)
for k, v in pairs(pargs) do
arguments[k] = v
end
end
arguments['template'] = title -- override the existing parameter of the base template name supplied with the full name of the actual template expanded
arguments['tntns'] = nil -- discard the specified namespace override
arguments['uselang'] = args['uselang'] -- argument forwarded into parent frame
arguments['noshift'] = args['noshift'] -- argument forwarded into parent frame
return frame:expandTemplate{title = ':' .. title, args = arguments}
end
--[[A helper for mocking TNT in Special:TemplateSandbox. TNT breaks
TemplateSandbox; mocking it with this method means templates won't be
localized but at least TemplateSandbox substitutions will work properly.
Won't work with complex uses.
--]]
function this.mockTNT(frame)
local pargs = (frame:getParent() or {}).args
local arguments = {}
for k, v in pairs(pargs) do
local n = tonumber(k) or 0
if n <= 0 then -- unnumbered args
arguments[k] = v
elseif n >= 2 then -- numbered args >= 2 need to be shifted
arguments[n - 1] = v
end
end
if not pargs[1] then
return ''
end
return frame:expandTemplate{title = 'Template:' .. pargs[1], args = arguments}
end
return this
5d6ccce18a15ce0078fd1918b6afeb5b443f37ee
Template:Dir
10
166
324
2023-07-07T15:15:20Z
Test>Krinkle
0
revert imported revision by [[User:Billinghurst]] that broke the template and inserted "ltr" in random places on the wiki, e.g. [[Wikimedia Platform Engineering/MediaWiki Core Team]] displaying "ltr" instead of an arrow
wikitext
text/x-wiki
{{#switch:{{lc:{{#if:{{{lang|}}}|{{{lang|}}}|{{#if:{{{1|}}}|{{{1|}}}|{{int:lang}}}}}}}}
|aeb|aeb-arab|aic|ar|arc|arq|ary|arz|azb|bcc|bgn|bqi|bqp|ckb|ckb-arab|dv|en-rtl|fa|fa-af|glk|ha-arab|haz|he|khw|kk-arab|kk-cn|ks|ks-arab|ku-arab|lki|lrc|luz|mzn|nqo|ota|phn|pnb|prd|prs|ps|sd|sdh|skr|skr-arab|tg-arab|tly|ug|ug-arab|ur|uz-arab|xpu|ydd|yi
={{#ifeq:{{{rtl|}}}|{{{rtl|-}}}|{{{rtl|}}}|{{#ifeq:{{{2|}}}|{{{2|-}}}|{{{2|}}}|rtl}}}}
|#default
={{#ifeq:{{{ltr|}}}|{{{ltr|-}}}|{{{ltr|}}}|{{#ifeq:{{{3|}}}|{{{3|-}}}|{{{3|}}}|ltr}}}}
}}<noinclude>{{documentation}}</noinclude>
2ea56bd56901a92d8a5cb44b0835e8534d5e0807
Template:Documentation/en
10
170
340
2023-08-20T02:48:20Z
Test>FuzzyBot
0
Updating to match new version of source page
wikitext
text/x-wiki
<noinclude>
<languages/>
</noinclude><includeonly>{{#invoke:documentation|main|_content={{ {{#invoke:documentation|contentTitle}}}}}}</includeonly><noinclude>
{{documentation|content=
{{Lua|Module:Documentation}}
This template automatically displays a documentation box like the one you are seeing now, of which the content is sometimes transcluded from another page.
It is intended for pages which are [[Special:MyLanguage/Help:Transclusion|transcluded]] in other pages, i.e. templates, whether in the template namespace or not.
==Usage==
===Customising display===
Overrides exist to customise the output in special cases:
* <nowiki>{{</nowiki>documentation{{!}}'''heading'''=<nowiki>}}</nowiki> - change the text of the "documentation" heading. If this is set to blank, the entire heading line (including the first [edit] link) will also disappear.
==Rationale==
This template allows any page to use any documentation page, and makes it possible to protect templates while allowing anyone to edit the template's documentation and categories.
It also reduces server resources by circumventing a [[w:Wikipedia:Template limits|technical limitation of templates]] (see a [[:en:Special:Diff/69888944|developer's explanation]]).
==See also==
* [[w:Template:Documentation subpage]]
* {{tim|Documentation}}
* [[w:Wikipedia:Template documentation]]
}}
[[Category:Formatting templates{{#translation:}}|Template documentation]]
[[Category:Template documentation{{#translation:}}| ]]
</noinclude><includeonly>{{#if:{{{content|}}}|
[[Category:Template documentation pages{{#translation:}}]]
}}</includeonly>
3379281ead0831fb5bbc170ae7cac13916255f2a
Template:TemplateData header
10
148
352
2023-09-05T22:03:06Z
Test>Shirayuki
0
Marked this version for translation
wikitext
text/x-wiki
<noinclude>
<languages/>
<onlyinclude>{{#switch:<translate></translate>
|=
<div class="templatedata-header"><!--
-->{{#if:{{yesno|{{{editlinks|}}}}}<!--
-->|{{#ifexpr:<!--
-->{{#if:{{{docpage|}}}<!--
-->|{{#ifeq:{{FULLPAGENAME}}|{{transclude|{{{docpage}}}}}|0|1}}<!--
-->|not{{IsDocSubpage|false=0}}<!--
-->}}<!--
-->|{{Navbar|{{{docpage|{{BASEPAGENAME}}/doc}}}|plain=1|brackets=1|style=float:{{dir|{{PAGELANGUAGE}}|left|right}};}}<!--
-->}}<!--
-->}}
{{#if:{{{noheader|}}}||<translate><!--T:1--> This is the [[<tvar name=1>Special:MyLanguage/Help:TemplateData</tvar>|TemplateData]] documentation for this template used by [[<tvar name=2>Special:MyLanguage/VisualEditor</tvar>|VisualEditor]] and other tools.</translate>}}
'''{{{1|{{BASEPAGENAME}}}}}'''
</div><includeonly>{{#ifeq:{{SUBPAGENAME}}|sandbox|<!--
-->|{{#if:{{IsDocSubpage|false=}}<!--
-->|[[Category:TemplateData documentation{{#translation:}}]]<!--
-->|[[Category:Templates using TemplateData{{#translation:}}]]<!--
-->}}<!--
-->}}</includeonly>
| #default=
{{#invoke:Template translation|renderTranslatedTemplate|template=Template:TemplateData header|noshift=1|uselang={{#if:{{pagelang}}|{{pagelang}}|{{int:lang}}}}}}
}}</onlyinclude>
{{Documentation|content=
<translate><!--T:3--> Inserts a brief header for the template data section.</translate>
<translate><!--T:4--> Adds the <tvar name=1>/doc</tvar> subpage to <tvar name=2>{{ll|Category:TemplateData documentation}}</tvar> and the template page to <tvar name=3>{{ll|Category:Templates using TemplateData}}</tvar>.</translate>
<translate>
== Usage == <!--T:2-->
</translate>
{{#tag:syntaxhighlight|
==TemplateData== or ==Parameters== or ==Usage==
{{((}}TemplateData header{{))}}
{{^(}}templatedata{{)^}}{
...
}{{^(}}/templatedata{{)^}}
|lang=html
}}
<translate>
<!--T:5-->
Use {{<tvar name=1>tmpl|0=<code>{{((}}TemplateData header{{!}}$1{{))}}</code></tvar>|Template name}} to display a name for the template other than the default, which is <tvar name="2">{{ll|Help:Magic words#Variables|<nowiki>{{BASEPAGENAME}}</nowiki>}}</tvar>.
</translate>
<dl><dd>
{{TemplateData header|Template name}}
</dd></dl>
<translate>
<!--T:6-->
Use <tvar name="1"><code><nowiki>{{TemplateData header|noheader=1}}</nowiki></code></tvar> to omit the first sentence of the header text.
</translate>
<dl><dd>
{{TemplateData header|noheader=1}}
</dd></dl>
<translate>
==Parameters== <!--T:7-->
</translate>
{{TemplateData header/doc}}
}}
</noinclude>
fb4d205deeaf9a9cf1191b38b29e14095265870b
Template:TemplateData header/en
10
175
354
2023-09-05T22:03:10Z
Test>FuzzyBot
0
Updating to match new version of source page
wikitext
text/x-wiki
<noinclude>
<languages/>
<onlyinclude>{{#switch:
|=
<div class="templatedata-header"><!--
-->{{#if:{{yesno|{{{editlinks|}}}}}<!--
-->|{{#ifexpr:<!--
-->{{#if:{{{docpage|}}}<!--
-->|{{#ifeq:{{FULLPAGENAME}}|{{transclude|{{{docpage}}}}}|0|1}}<!--
-->|not{{IsDocSubpage|false=0}}<!--
-->}}<!--
-->|{{Navbar|{{{docpage|{{BASEPAGENAME}}/doc}}}|plain=1|brackets=1|style=float:{{dir|{{PAGELANGUAGE}}|left|right}};}}<!--
-->}}<!--
-->}}
{{#if:{{{noheader|}}}||This is the [[Special:MyLanguage/Help:TemplateData|TemplateData]] documentation for this template used by [[Special:MyLanguage/VisualEditor|VisualEditor]] and other tools.}}
'''{{{1|{{BASEPAGENAME}}}}}'''
</div><includeonly>{{#ifeq:{{SUBPAGENAME}}|sandbox|<!--
-->|{{#if:{{IsDocSubpage|false=}}<!--
-->|[[Category:TemplateData documentation{{#translation:}}]]<!--
-->|[[Category:Templates using TemplateData{{#translation:}}]]<!--
-->}}<!--
-->}}</includeonly>
| #default=
{{#invoke:Template translation|renderTranslatedTemplate|template=Template:TemplateData header|noshift=1|uselang={{#if:{{pagelang}}|{{pagelang}}|{{int:lang}}}}}}
}}</onlyinclude>
{{Documentation|content=
Inserts a brief header for the template data section.
Adds the /doc subpage to {{ll|Category:TemplateData documentation}} and the template page to {{ll|Category:Templates using TemplateData}}.
== Usage ==
{{#tag:syntaxhighlight|
==TemplateData== or ==Parameters== or ==Usage==
{{((}}TemplateData header{{))}}
{{^(}}templatedata{{)^}}{
...
}{{^(}}/templatedata{{)^}}
|lang=html
}}
Use {{tmpl|0=<code>{{((}}TemplateData header{{!}}$1{{))}}</code>|Template name}} to display a name for the template other than the default, which is {{ll|Help:Magic words#Variables|<nowiki>{{BASEPAGENAME}}</nowiki>}}.
<dl><dd>
{{TemplateData header|Template name}}
</dd></dl>
Use <code><nowiki>{{TemplateData header|noheader=1}}</nowiki></code> to omit the first sentence of the header text.
<dl><dd>
{{TemplateData header|noheader=1}}
</dd></dl>
==Parameters==
{{TemplateData header/doc}}
}}
</noinclude>
de92bf6cb753728c8227ab2136910c42aa08a9f5
Module:Navbar
828
110
216
2023-10-10T22:34:57Z
wikipedia>Pppery
0
Per edit request on talk
Scribunto
text/plain
local p = {}
local cfg = mw.loadData('Module:Navbar/configuration')
local function get_title_arg(is_collapsible, template)
local title_arg = 1
if is_collapsible then title_arg = 2 end
if template then title_arg = 'template' end
return title_arg
end
local function choose_links(template, args)
-- The show table indicates the default displayed items.
-- view, talk, edit, hist, move, watch
-- TODO: Move to configuration.
local show = {true, true, true, false, false, false}
if template then
show[2] = false
show[3] = false
local index = {t = 2, d = 2, e = 3, h = 4, m = 5, w = 6,
talk = 2, edit = 3, hist = 4, move = 5, watch = 6}
-- TODO: Consider removing TableTools dependency.
for _, v in ipairs(require ('Module:TableTools').compressSparseArray(args)) do
local num = index[v]
if num then show[num] = true end
end
end
local remove_edit_link = args.noedit
if remove_edit_link then show[3] = false end
return show
end
local function add_link(link_description, ul, is_mini, font_style)
local l
if link_description.url then
l = {'[', '', ']'}
else
l = {'[[', '|', ']]'}
end
ul:tag('li')
:addClass('nv-' .. link_description.full)
:wikitext(l[1] .. link_description.link .. l[2])
:tag(is_mini and 'abbr' or 'span')
:attr('title', link_description.html_title)
:cssText(font_style)
:wikitext(is_mini and link_description.mini or link_description.full)
:done()
:wikitext(l[3])
:done()
end
local function make_list(title_text, has_brackets, displayed_links, is_mini, font_style)
local title = mw.title.new(mw.text.trim(title_text), cfg.title_namespace)
if not title then
error(cfg.invalid_title .. title_text)
end
local talkpage = title.talkPageTitle and title.talkPageTitle.fullText or ''
-- TODO: Get link_descriptions and show into the configuration module.
-- link_descriptions should be easier...
local link_descriptions = {
{ ['mini'] = 'v', ['full'] = 'view', ['html_title'] = 'View this template',
['link'] = title.fullText, ['url'] = false },
{ ['mini'] = 't', ['full'] = 'talk', ['html_title'] = 'Discuss this template',
['link'] = talkpage, ['url'] = false },
{ ['mini'] = 'e', ['full'] = 'edit', ['html_title'] = 'Edit this template',
['link'] = 'Special:EditPage/' .. title.fullText, ['url'] = false },
{ ['mini'] = 'h', ['full'] = 'hist', ['html_title'] = 'History of this template',
['link'] = 'Special:PageHistory/' .. title.fullText, ['url'] = false },
{ ['mini'] = 'm', ['full'] = 'move', ['html_title'] = 'Move this template',
['link'] = mw.title.new('Special:Movepage'):fullUrl('target='..title.fullText), ['url'] = true },
{ ['mini'] = 'w', ['full'] = 'watch', ['html_title'] = 'Watch this template',
['link'] = title:fullUrl('action=watch'), ['url'] = true }
}
local ul = mw.html.create('ul')
if has_brackets then
ul:addClass(cfg.classes.brackets)
:cssText(font_style)
end
for i, _ in ipairs(displayed_links) do
if displayed_links[i] then add_link(link_descriptions[i], ul, is_mini, font_style) end
end
return ul:done()
end
function p._navbar(args)
-- TODO: We probably don't need both fontstyle and fontcolor...
local font_style = args.fontstyle
local font_color = args.fontcolor
local is_collapsible = args.collapsible
local is_mini = args.mini
local is_plain = args.plain
local collapsible_class = nil
if is_collapsible then
collapsible_class = cfg.classes.collapsible
if not is_plain then is_mini = 1 end
if font_color then
font_style = (font_style or '') .. '; color: ' .. font_color .. ';'
end
end
local navbar_style = args.style
local div = mw.html.create():tag('div')
div
:addClass(cfg.classes.navbar)
:addClass(cfg.classes.plainlinks)
:addClass(cfg.classes.horizontal_list)
:addClass(collapsible_class) -- we made the determination earlier
:cssText(navbar_style)
if is_mini then div:addClass(cfg.classes.mini) end
local box_text = (args.text or cfg.box_text) .. ' '
-- the concatenated space guarantees the box text is separated
if not (is_mini or is_plain) then
div
:tag('span')
:addClass(cfg.classes.box_text)
:cssText(font_style)
:wikitext(box_text)
end
local template = args.template
local displayed_links = choose_links(template, args)
local has_brackets = args.brackets
local title_arg = get_title_arg(is_collapsible, template)
local title_text = args[title_arg] or (':' .. mw.getCurrentFrame():getParent():getTitle())
local list = make_list(title_text, has_brackets, displayed_links, is_mini, font_style)
div:node(list)
if is_collapsible then
local title_text_class
if is_mini then
title_text_class = cfg.classes.collapsible_title_mini
else
title_text_class = cfg.classes.collapsible_title_full
end
div:done()
:tag('div')
:addClass(title_text_class)
:cssText(font_style)
:wikitext(args[1])
end
local frame = mw.getCurrentFrame()
-- hlist -> navbar is best-effort to preserve old Common.css ordering.
return frame:extensionTag{
name = 'templatestyles', args = { src = cfg.hlist_templatestyles }
} .. frame:extensionTag{
name = 'templatestyles', args = { src = cfg.templatestyles }
} .. tostring(div:done())
end
function p.navbar(frame)
return p._navbar(require('Module:Arguments').getArgs(frame))
end
return p
047f307758c878eb3e99ed1768cc40920a6ec5fa
Module:String
828
88
172
2023-10-25T18:17:50Z
wikipedia>Trappist the monk
0
Scribunto
text/plain
--[[
This module is intended to provide access to basic string functions.
Most of the functions provided here can be invoked with named parameters,
unnamed parameters, or a mixture. If named parameters are used, Mediawiki will
automatically remove any leading or trailing whitespace from the parameter.
Depending on the intended use, it may be advantageous to either preserve or
remove such whitespace.
Global options
ignore_errors: If set to 'true' or 1, any error condition will result in
an empty string being returned rather than an error message.
error_category: If an error occurs, specifies the name of a category to
include with the error message. The default category is
[Category:Errors reported by Module String].
no_category: If set to 'true' or 1, no category will be added if an error
is generated.
Unit tests for this module are available at Module:String/tests.
]]
local str = {}
--[[
len
This function returns the length of the target string.
Usage:
{{#invoke:String|len|target_string|}}
OR
{{#invoke:String|len|s=target_string}}
Parameters
s: The string whose length to report
If invoked using named parameters, Mediawiki will automatically remove any leading or
trailing whitespace from the target string.
]]
function str.len( frame )
local new_args = str._getParameters( frame.args, {'s'} )
local s = new_args['s'] or ''
return mw.ustring.len( s )
end
--[[
sub
This function returns a substring of the target string at specified indices.
Usage:
{{#invoke:String|sub|target_string|start_index|end_index}}
OR
{{#invoke:String|sub|s=target_string|i=start_index|j=end_index}}
Parameters
s: The string to return a subset of
i: The first index of the substring to return, defaults to 1.
j: The last index of the string to return, defaults to the last character.
The first character of the string is assigned an index of 1. If either i or j
is a negative value, it is interpreted the same as selecting a character by
counting from the end of the string. Hence, a value of -1 is the same as
selecting the last character of the string.
If the requested indices are out of range for the given string, an error is
reported.
]]
function str.sub( frame )
local new_args = str._getParameters( frame.args, { 's', 'i', 'j' } )
local s = new_args['s'] or ''
local i = tonumber( new_args['i'] ) or 1
local j = tonumber( new_args['j'] ) or -1
local len = mw.ustring.len( s )
-- Convert negatives for range checking
if i < 0 then
i = len + i + 1
end
if j < 0 then
j = len + j + 1
end
if i > len or j > len or i < 1 or j < 1 then
return str._error( 'String subset index out of range' )
end
if j < i then
return str._error( 'String subset indices out of order' )
end
return mw.ustring.sub( s, i, j )
end
--[[
This function implements that features of {{str sub old}} and is kept in order
to maintain these older templates.
]]
function str.sublength( frame )
local i = tonumber( frame.args.i ) or 0
local len = tonumber( frame.args.len )
return mw.ustring.sub( frame.args.s, i + 1, len and ( i + len ) )
end
--[[
_match
This function returns a substring from the source string that matches a
specified pattern. It is exported for use in other modules
Usage:
strmatch = require("Module:String")._match
sresult = strmatch( s, pattern, start, match, plain, nomatch )
Parameters
s: The string to search
pattern: The pattern or string to find within the string
start: The index within the source string to start the search. The first
character of the string has index 1. Defaults to 1.
match: In some cases it may be possible to make multiple matches on a single
string. This specifies which match to return, where the first match is
match= 1. If a negative number is specified then a match is returned
counting from the last match. Hence match = -1 is the same as requesting
the last match. Defaults to 1.
plain: A flag indicating that the pattern should be understood as plain
text. Defaults to false.
nomatch: If no match is found, output the "nomatch" value rather than an error.
For information on constructing Lua patterns, a form of [regular expression], see:
* http://www.lua.org/manual/5.1/manual.html#5.4.1
* http://www.mediawiki.org/wiki/Extension:Scribunto/Lua_reference_manual#Patterns
* http://www.mediawiki.org/wiki/Extension:Scribunto/Lua_reference_manual#Ustring_patterns
]]
-- This sub-routine is exported for use in other modules
function str._match( s, pattern, start, match_index, plain_flag, nomatch )
if s == '' then
return str._error( 'Target string is empty' )
end
if pattern == '' then
return str._error( 'Pattern string is empty' )
end
start = tonumber(start) or 1
if math.abs(start) < 1 or math.abs(start) > mw.ustring.len( s ) then
return str._error( 'Requested start is out of range' )
end
if match_index == 0 then
return str._error( 'Match index is out of range' )
end
if plain_flag then
pattern = str._escapePattern( pattern )
end
local result
if match_index == 1 then
-- Find first match is simple case
result = mw.ustring.match( s, pattern, start )
else
if start > 1 then
s = mw.ustring.sub( s, start )
end
local iterator = mw.ustring.gmatch(s, pattern)
if match_index > 0 then
-- Forward search
for w in iterator do
match_index = match_index - 1
if match_index == 0 then
result = w
break
end
end
else
-- Reverse search
local result_table = {}
local count = 1
for w in iterator do
result_table[count] = w
count = count + 1
end
result = result_table[ count + match_index ]
end
end
if result == nil then
if nomatch == nil then
return str._error( 'Match not found' )
else
return nomatch
end
else
return result
end
end
--[[
match
This function returns a substring from the source string that matches a
specified pattern.
Usage:
{{#invoke:String|match|source_string|pattern_string|start_index|match_number|plain_flag|nomatch_output}}
OR
{{#invoke:String|match|s=source_string|pattern=pattern_string|start=start_index
|match=match_number|plain=plain_flag|nomatch=nomatch_output}}
Parameters
s: The string to search
pattern: The pattern or string to find within the string
start: The index within the source string to start the search. The first
character of the string has index 1. Defaults to 1.
match: In some cases it may be possible to make multiple matches on a single
string. This specifies which match to return, where the first match is
match= 1. If a negative number is specified then a match is returned
counting from the last match. Hence match = -1 is the same as requesting
the last match. Defaults to 1.
plain: A flag indicating that the pattern should be understood as plain
text. Defaults to false.
nomatch: If no match is found, output the "nomatch" value rather than an error.
If invoked using named parameters, Mediawiki will automatically remove any leading or
trailing whitespace from each string. In some circumstances this is desirable, in
other cases one may want to preserve the whitespace.
If the match_number or start_index are out of range for the string being queried, then
this function generates an error. An error is also generated if no match is found.
If one adds the parameter ignore_errors=true, then the error will be suppressed and
an empty string will be returned on any failure.
For information on constructing Lua patterns, a form of [regular expression], see:
* http://www.lua.org/manual/5.1/manual.html#5.4.1
* http://www.mediawiki.org/wiki/Extension:Scribunto/Lua_reference_manual#Patterns
* http://www.mediawiki.org/wiki/Extension:Scribunto/Lua_reference_manual#Ustring_patterns
]]
-- This is the entry point for #invoke:String|match
function str.match( frame )
local new_args = str._getParameters( frame.args, {'s', 'pattern', 'start', 'match', 'plain', 'nomatch'} )
local s = new_args['s'] or ''
local start = tonumber( new_args['start'] ) or 1
local plain_flag = str._getBoolean( new_args['plain'] or false )
local pattern = new_args['pattern'] or ''
local match_index = math.floor( tonumber(new_args['match']) or 1 )
local nomatch = new_args['nomatch']
return str._match( s, pattern, start, match_index, plain_flag, nomatch )
end
--[[
pos
This function returns a single character from the target string at position pos.
Usage:
{{#invoke:String|pos|target_string|index_value}}
OR
{{#invoke:String|pos|target=target_string|pos=index_value}}
Parameters
target: The string to search
pos: The index for the character to return
If invoked using named parameters, Mediawiki will automatically remove any leading or
trailing whitespace from the target string. In some circumstances this is desirable, in
other cases one may want to preserve the whitespace.
The first character has an index value of 1.
If one requests a negative value, this function will select a character by counting backwards
from the end of the string. In other words pos = -1 is the same as asking for the last character.
A requested value of zero, or a value greater than the length of the string returns an error.
]]
function str.pos( frame )
local new_args = str._getParameters( frame.args, {'target', 'pos'} )
local target_str = new_args['target'] or ''
local pos = tonumber( new_args['pos'] ) or 0
if pos == 0 or math.abs(pos) > mw.ustring.len( target_str ) then
return str._error( 'String index out of range' )
end
return mw.ustring.sub( target_str, pos, pos )
end
--[[
str_find
This function duplicates the behavior of {{str_find}}, including all of its quirks.
This is provided in order to support existing templates, but is NOT RECOMMENDED for
new code and templates. New code is recommended to use the "find" function instead.
Returns the first index in "source" that is a match to "target". Indexing is 1-based,
and the function returns -1 if the "target" string is not present in "source".
Important Note: If the "target" string is empty / missing, this function returns a
value of "1", which is generally unexpected behavior, and must be accounted for
separatetly.
]]
function str.str_find( frame )
local new_args = str._getParameters( frame.args, {'source', 'target'} )
local source_str = new_args['source'] or ''
local target_str = new_args['target'] or ''
if target_str == '' then
return 1
end
local start = mw.ustring.find( source_str, target_str, 1, true )
if start == nil then
start = -1
end
return start
end
--[[
find
This function allows one to search for a target string or pattern within another
string.
Usage:
{{#invoke:String|find|source_str|target_string|start_index|plain_flag}}
OR
{{#invoke:String|find|source=source_str|target=target_str|start=start_index|plain=plain_flag}}
Parameters
source: The string to search
target: The string or pattern to find within source
start: The index within the source string to start the search, defaults to 1
plain: Boolean flag indicating that target should be understood as plain
text and not as a Lua style regular expression, defaults to true
If invoked using named parameters, Mediawiki will automatically remove any leading or
trailing whitespace from the parameter. In some circumstances this is desirable, in
other cases one may want to preserve the whitespace.
This function returns the first index >= "start" where "target" can be found
within "source". Indices are 1-based. If "target" is not found, then this
function returns 0. If either "source" or "target" are missing / empty, this
function also returns 0.
This function should be safe for UTF-8 strings.
]]
function str.find( frame )
local new_args = str._getParameters( frame.args, {'source', 'target', 'start', 'plain' } )
local source_str = new_args['source'] or ''
local pattern = new_args['target'] or ''
local start_pos = tonumber(new_args['start']) or 1
local plain = new_args['plain'] or true
if source_str == '' or pattern == '' then
return 0
end
plain = str._getBoolean( plain )
local start = mw.ustring.find( source_str, pattern, start_pos, plain )
if start == nil then
start = 0
end
return start
end
--[[
replace
This function allows one to replace a target string or pattern within another
string.
Usage:
{{#invoke:String|replace|source_str|pattern_string|replace_string|replacement_count|plain_flag}}
OR
{{#invoke:String|replace|source=source_string|pattern=pattern_string|replace=replace_string|
count=replacement_count|plain=plain_flag}}
Parameters
source: The string to search
pattern: The string or pattern to find within source
replace: The replacement text
count: The number of occurences to replace, defaults to all.
plain: Boolean flag indicating that pattern should be understood as plain
text and not as a Lua style regular expression, defaults to true
]]
function str.replace( frame )
local new_args = str._getParameters( frame.args, {'source', 'pattern', 'replace', 'count', 'plain' } )
local source_str = new_args['source'] or ''
local pattern = new_args['pattern'] or ''
local replace = new_args['replace'] or ''
local count = tonumber( new_args['count'] )
local plain = new_args['plain'] or true
if source_str == '' or pattern == '' then
return source_str
end
plain = str._getBoolean( plain )
if plain then
pattern = str._escapePattern( pattern )
replace = mw.ustring.gsub( replace, "%%", "%%%%" ) --Only need to escape replacement sequences.
end
local result
if count ~= nil then
result = mw.ustring.gsub( source_str, pattern, replace, count )
else
result = mw.ustring.gsub( source_str, pattern, replace )
end
return result
end
--[[
simple function to pipe string.rep to templates.
]]
function str.rep( frame )
local repetitions = tonumber( frame.args[2] )
if not repetitions then
return str._error( 'function rep expects a number as second parameter, received "' .. ( frame.args[2] or '' ) .. '"' )
end
return string.rep( frame.args[1] or '', repetitions )
end
--[[
escapePattern
This function escapes special characters from a Lua string pattern. See [1]
for details on how patterns work.
[1] https://www.mediawiki.org/wiki/Extension:Scribunto/Lua_reference_manual#Patterns
Usage:
{{#invoke:String|escapePattern|pattern_string}}
Parameters
pattern_string: The pattern string to escape.
]]
function str.escapePattern( frame )
local pattern_str = frame.args[1]
if not pattern_str then
return str._error( 'No pattern string specified' )
end
local result = str._escapePattern( pattern_str )
return result
end
--[[
count
This function counts the number of occurrences of one string in another.
]]
function str.count(frame)
local args = str._getParameters(frame.args, {'source', 'pattern', 'plain'})
local source = args.source or ''
local pattern = args.pattern or ''
local plain = str._getBoolean(args.plain or true)
if plain then
pattern = str._escapePattern(pattern)
end
local _, count = mw.ustring.gsub(source, pattern, '')
return count
end
--[[
endswith
This function determines whether a string ends with another string.
]]
function str.endswith(frame)
local args = str._getParameters(frame.args, {'source', 'pattern'})
local source = args.source or ''
local pattern = args.pattern or ''
if pattern == '' then
-- All strings end with the empty string.
return "yes"
end
if mw.ustring.sub(source, -mw.ustring.len(pattern), -1) == pattern then
return "yes"
else
return ""
end
end
--[[
join
Join all non empty arguments together; the first argument is the separator.
Usage:
{{#invoke:String|join|sep|one|two|three}}
]]
function str.join(frame)
local args = {}
local sep
for _, v in ipairs( frame.args ) do
if sep then
if v ~= '' then
table.insert(args, v)
end
else
sep = v
end
end
return table.concat( args, sep or '' )
end
--[[
Helper function that populates the argument list given that user may need to use a mix of
named and unnamed parameters. This is relevant because named parameters are not
identical to unnamed parameters due to string trimming, and when dealing with strings
we sometimes want to either preserve or remove that whitespace depending on the application.
]]
function str._getParameters( frame_args, arg_list )
local new_args = {}
local index = 1
local value
for _, arg in ipairs( arg_list ) do
value = frame_args[arg]
if value == nil then
value = frame_args[index]
index = index + 1
end
new_args[arg] = value
end
return new_args
end
--[[
Helper function to handle error messages.
]]
function str._error( error_str )
local frame = mw.getCurrentFrame()
local error_category = frame.args.error_category or 'Errors reported by Module String'
local ignore_errors = frame.args.ignore_errors or false
local no_category = frame.args.no_category or false
if str._getBoolean(ignore_errors) then
return ''
end
local error_str = '<strong class="error">String Module Error: ' .. error_str .. '</strong>'
if error_category ~= '' and not str._getBoolean( no_category ) then
error_str = '[[Category:' .. error_category .. ']]' .. error_str
end
return error_str
end
--[[
Helper Function to interpret boolean strings
]]
function str._getBoolean( boolean_str )
local boolean_value
if type( boolean_str ) == 'string' then
boolean_str = boolean_str:lower()
if boolean_str == 'false' or boolean_str == 'no' or boolean_str == '0'
or boolean_str == '' then
boolean_value = false
else
boolean_value = true
end
elseif type( boolean_str ) == 'boolean' then
boolean_value = boolean_str
else
error( 'No boolean value found' )
end
return boolean_value
end
--[[
Helper function that escapes all pattern characters so that they will be treated
as plain text.
]]
function str._escapePattern( pattern_str )
return mw.ustring.gsub( pattern_str, "([%(%)%.%%%+%-%*%?%[%^%$%]])", "%%%1" )
end
return str
2ad0905c56ef4955950b75a8f00974fe82aed5e4
Module:Documentation/config
828
131
256
2023-10-28T01:25:16Z
wikipedia>Pppery
0
Split [[Category:Templates sandboxes]] per CfD
Scribunto
text/plain
----------------------------------------------------------------------------------------------------
--
-- Configuration for Module:Documentation
--
-- Here you can set the values of the parameters and messages used in Module:Documentation to
-- localise it to your wiki and your language. Unless specified otherwise, values given here
-- should be string values.
----------------------------------------------------------------------------------------------------
local cfg = {} -- Do not edit this line.
----------------------------------------------------------------------------------------------------
-- Protection template configuration
----------------------------------------------------------------------------------------------------
-- cfg['protection-reason-edit']
-- The protection reason for edit-protected templates to pass to
-- [[Module:Protection banner]].
cfg['protection-reason-edit'] = 'template'
--[[
----------------------------------------------------------------------------------------------------
-- Sandbox notice configuration
--
-- On sandbox pages the module can display a template notifying users that the current page is a
-- sandbox, and the location of test cases pages, etc. The module decides whether the page is a
-- sandbox or not based on the value of cfg['sandbox-subpage']. The following settings configure the
-- messages that the notices contains.
----------------------------------------------------------------------------------------------------
--]]
-- cfg['sandbox-notice-image']
-- The image displayed in the sandbox notice.
cfg['sandbox-notice-image'] = '[[File:Sandbox.svg|50px|alt=|link=]]'
--[[
-- cfg['sandbox-notice-pagetype-template']
-- cfg['sandbox-notice-pagetype-module']
-- cfg['sandbox-notice-pagetype-other']
-- The page type of the sandbox page. The message that is displayed depends on the current subject
-- namespace. This message is used in either cfg['sandbox-notice-blurb'] or
-- cfg['sandbox-notice-diff-blurb'].
--]]
cfg['sandbox-notice-pagetype-template'] = '[[Wikipedia:Template test cases|template sandbox]] page'
cfg['sandbox-notice-pagetype-module'] = '[[Wikipedia:Template test cases|module sandbox]] page'
cfg['sandbox-notice-pagetype-other'] = 'sandbox page'
--[[
-- cfg['sandbox-notice-blurb']
-- cfg['sandbox-notice-diff-blurb']
-- cfg['sandbox-notice-diff-display']
-- Either cfg['sandbox-notice-blurb'] or cfg['sandbox-notice-diff-blurb'] is the opening sentence
-- of the sandbox notice. The latter has a diff link, but the former does not. $1 is the page
-- type, which is either cfg['sandbox-notice-pagetype-template'],
-- cfg['sandbox-notice-pagetype-module'] or cfg['sandbox-notice-pagetype-other'] depending what
-- namespace we are in. $2 is a link to the main template page, and $3 is a diff link between
-- the sandbox and the main template. The display value of the diff link is set by
-- cfg['sandbox-notice-compare-link-display'].
--]]
cfg['sandbox-notice-blurb'] = 'This is the $1 for $2.'
cfg['sandbox-notice-diff-blurb'] = 'This is the $1 for $2 ($3).'
cfg['sandbox-notice-compare-link-display'] = 'diff'
--[[
-- cfg['sandbox-notice-testcases-blurb']
-- cfg['sandbox-notice-testcases-link-display']
-- cfg['sandbox-notice-testcases-run-blurb']
-- cfg['sandbox-notice-testcases-run-link-display']
-- cfg['sandbox-notice-testcases-blurb'] is a sentence notifying the user that there is a test cases page
-- corresponding to this sandbox that they can edit. $1 is a link to the test cases page.
-- cfg['sandbox-notice-testcases-link-display'] is the display value for that link.
-- cfg['sandbox-notice-testcases-run-blurb'] is a sentence notifying the user that there is a test cases page
-- corresponding to this sandbox that they can edit, along with a link to run it. $1 is a link to the test
-- cases page, and $2 is a link to the page to run it.
-- cfg['sandbox-notice-testcases-run-link-display'] is the display value for the link to run the test
-- cases.
--]]
cfg['sandbox-notice-testcases-blurb'] = 'See also the companion subpage for $1.'
cfg['sandbox-notice-testcases-link-display'] = 'test cases'
cfg['sandbox-notice-testcases-run-blurb'] = 'See also the companion subpage for $1 ($2).'
cfg['sandbox-notice-testcases-run-link-display'] = 'run'
-- cfg['sandbox-category'] - A category to add to all template sandboxes.
-- cfg['module-sandbox-category'] - A category to add to all module sandboxes.
-- cfg['module-sandbox-category'] - A category to add to all sandboxe not in templates or modules.
cfg['sandbox-category'] = 'Template sandboxes'
cfg['module-sandbox-category'] = 'Module sandboxes'
cfg['other-sandbox-category'] = 'Sandboxes outside of template or module namespace'
----------------------------------------------------------------------------------------------------
-- Start box configuration
----------------------------------------------------------------------------------------------------
-- cfg['documentation-icon-wikitext']
-- The wikitext for the icon shown at the top of the template.
cfg['documentation-icon-wikitext'] = '[[File:Test Template Info-Icon - Version (2).svg|50px|link=|alt=]]'
-- cfg['template-namespace-heading']
-- The heading shown in the template namespace.
cfg['template-namespace-heading'] = 'Template documentation'
-- cfg['module-namespace-heading']
-- The heading shown in the module namespace.
cfg['module-namespace-heading'] = 'Module documentation'
-- cfg['file-namespace-heading']
-- The heading shown in the file namespace.
cfg['file-namespace-heading'] = 'Summary'
-- cfg['other-namespaces-heading']
-- The heading shown in other namespaces.
cfg['other-namespaces-heading'] = 'Documentation'
-- cfg['view-link-display']
-- The text to display for "view" links.
cfg['view-link-display'] = 'view'
-- cfg['edit-link-display']
-- The text to display for "edit" links.
cfg['edit-link-display'] = 'edit'
-- cfg['history-link-display']
-- The text to display for "history" links.
cfg['history-link-display'] = 'history'
-- cfg['purge-link-display']
-- The text to display for "purge" links.
cfg['purge-link-display'] = 'purge'
-- cfg['create-link-display']
-- The text to display for "create" links.
cfg['create-link-display'] = 'create'
----------------------------------------------------------------------------------------------------
-- Link box (end box) configuration
----------------------------------------------------------------------------------------------------
-- cfg['transcluded-from-blurb']
-- Notice displayed when the docs are transcluded from another page. $1 is a wikilink to that page.
cfg['transcluded-from-blurb'] = 'The above [[Wikipedia:Template documentation|documentation]] is [[Help:Transclusion|transcluded]] from $1.'
--[[
-- cfg['create-module-doc-blurb']
-- Notice displayed in the module namespace when the documentation subpage does not exist.
-- $1 is a link to create the documentation page with the preload cfg['module-preload'] and the
-- display cfg['create-link-display'].
--]]
cfg['create-module-doc-blurb'] = 'You might want to $1 a documentation page for this [[Wikipedia:Lua|Scribunto module]].'
----------------------------------------------------------------------------------------------------
-- Experiment blurb configuration
----------------------------------------------------------------------------------------------------
--[[
-- cfg['experiment-blurb-template']
-- cfg['experiment-blurb-module']
-- The experiment blurb is the text inviting editors to experiment in sandbox and test cases pages.
-- It is only shown in the template and module namespaces. With the default English settings, it
-- might look like this:
--
-- Editors can experiment in this template's sandbox (edit | diff) and testcases (edit) pages.
--
-- In this example, "sandbox", "edit", "diff", "testcases", and "edit" would all be links.
--
-- There are two versions, cfg['experiment-blurb-template'] and cfg['experiment-blurb-module'], depending
-- on what namespace we are in.
--
-- Parameters:
--
-- $1 is a link to the sandbox page. If the sandbox exists, it is in the following format:
--
-- cfg['sandbox-link-display'] (cfg['sandbox-edit-link-display'] | cfg['compare-link-display'])
--
-- If the sandbox doesn't exist, it is in the format:
--
-- cfg['sandbox-link-display'] (cfg['sandbox-create-link-display'] | cfg['mirror-link-display'])
--
-- The link for cfg['sandbox-create-link-display'] link preloads the page with cfg['template-sandbox-preload']
-- or cfg['module-sandbox-preload'], depending on the current namespace. The link for cfg['mirror-link-display']
-- loads a default edit summary of cfg['mirror-edit-summary'].
--
-- $2 is a link to the test cases page. If the test cases page exists, it is in the following format:
--
-- cfg['testcases-link-display'] (cfg['testcases-edit-link-display'] | cfg['testcases-run-link-display'])
--
-- If the test cases page doesn't exist, it is in the format:
--
-- cfg['testcases-link-display'] (cfg['testcases-create-link-display'])
--
-- If the test cases page doesn't exist, the link for cfg['testcases-create-link-display'] preloads the
-- page with cfg['template-testcases-preload'] or cfg['module-testcases-preload'], depending on the current
-- namespace.
--]]
cfg['experiment-blurb-template'] = "Editors can experiment in this template's $1 and $2 pages."
cfg['experiment-blurb-module'] = "Editors can experiment in this module's $1 and $2 pages."
----------------------------------------------------------------------------------------------------
-- Sandbox link configuration
----------------------------------------------------------------------------------------------------
-- cfg['sandbox-subpage']
-- The name of the template subpage typically used for sandboxes.
cfg['sandbox-subpage'] = 'sandbox'
-- cfg['template-sandbox-preload']
-- Preload file for template sandbox pages.
cfg['template-sandbox-preload'] = 'Template:Documentation/preload-sandbox'
-- cfg['module-sandbox-preload']
-- Preload file for Lua module sandbox pages.
cfg['module-sandbox-preload'] = 'Template:Documentation/preload-module-sandbox'
-- cfg['sandbox-link-display']
-- The text to display for "sandbox" links.
cfg['sandbox-link-display'] = 'sandbox'
-- cfg['sandbox-edit-link-display']
-- The text to display for sandbox "edit" links.
cfg['sandbox-edit-link-display'] = 'edit'
-- cfg['sandbox-create-link-display']
-- The text to display for sandbox "create" links.
cfg['sandbox-create-link-display'] = 'create'
-- cfg['compare-link-display']
-- The text to display for "compare" links.
cfg['compare-link-display'] = 'diff'
-- cfg['mirror-edit-summary']
-- The default edit summary to use when a user clicks the "mirror" link. $1 is a wikilink to the
-- template page.
cfg['mirror-edit-summary'] = 'Create sandbox version of $1'
-- cfg['mirror-link-display']
-- The text to display for "mirror" links.
cfg['mirror-link-display'] = 'mirror'
-- cfg['mirror-link-preload']
-- The page to preload when a user clicks the "mirror" link.
cfg['mirror-link-preload'] = 'Template:Documentation/mirror'
----------------------------------------------------------------------------------------------------
-- Test cases link configuration
----------------------------------------------------------------------------------------------------
-- cfg['testcases-subpage']
-- The name of the template subpage typically used for test cases.
cfg['testcases-subpage'] = 'testcases'
-- cfg['template-testcases-preload']
-- Preload file for template test cases pages.
cfg['template-testcases-preload'] = 'Template:Documentation/preload-testcases'
-- cfg['module-testcases-preload']
-- Preload file for Lua module test cases pages.
cfg['module-testcases-preload'] = 'Template:Documentation/preload-module-testcases'
-- cfg['testcases-link-display']
-- The text to display for "testcases" links.
cfg['testcases-link-display'] = 'testcases'
-- cfg['testcases-edit-link-display']
-- The text to display for test cases "edit" links.
cfg['testcases-edit-link-display'] = 'edit'
-- cfg['testcases-run-link-display']
-- The text to display for test cases "run" links.
cfg['testcases-run-link-display'] = 'run'
-- cfg['testcases-create-link-display']
-- The text to display for test cases "create" links.
cfg['testcases-create-link-display'] = 'create'
----------------------------------------------------------------------------------------------------
-- Add categories blurb configuration
----------------------------------------------------------------------------------------------------
--[[
-- cfg['add-categories-blurb']
-- Text to direct users to add categories to the /doc subpage. Not used if the "content" or
-- "docname fed" arguments are set, as then it is not clear where to add the categories. $1 is a
-- link to the /doc subpage with a display value of cfg['doc-link-display'].
--]]
cfg['add-categories-blurb'] = 'Add categories to the $1 subpage.'
-- cfg['doc-link-display']
-- The text to display when linking to the /doc subpage.
cfg['doc-link-display'] = '/doc'
----------------------------------------------------------------------------------------------------
-- Subpages link configuration
----------------------------------------------------------------------------------------------------
--[[
-- cfg['subpages-blurb']
-- The "Subpages of this template" blurb. $1 is a link to the main template's subpages with a
-- display value of cfg['subpages-link-display']. In the English version this blurb is simply
-- the link followed by a period, and the link display provides the actual text.
--]]
cfg['subpages-blurb'] = '$1.'
--[[
-- cfg['subpages-link-display']
-- The text to display for the "subpages of this page" link. $1 is cfg['template-pagetype'],
-- cfg['module-pagetype'] or cfg['default-pagetype'], depending on whether the current page is in
-- the template namespace, the module namespace, or another namespace.
--]]
cfg['subpages-link-display'] = 'Subpages of this $1'
-- cfg['template-pagetype']
-- The pagetype to display for template pages.
cfg['template-pagetype'] = 'template'
-- cfg['module-pagetype']
-- The pagetype to display for Lua module pages.
cfg['module-pagetype'] = 'module'
-- cfg['default-pagetype']
-- The pagetype to display for pages other than templates or Lua modules.
cfg['default-pagetype'] = 'page'
----------------------------------------------------------------------------------------------------
-- Doc link configuration
----------------------------------------------------------------------------------------------------
-- cfg['doc-subpage']
-- The name of the subpage typically used for documentation pages.
cfg['doc-subpage'] = 'doc'
-- cfg['docpage-preload']
-- Preload file for template documentation pages in all namespaces.
cfg['docpage-preload'] = 'Template:Documentation/preload'
-- cfg['module-preload']
-- Preload file for Lua module documentation pages.
cfg['module-preload'] = 'Template:Documentation/preload-module-doc'
----------------------------------------------------------------------------------------------------
-- HTML and CSS configuration
----------------------------------------------------------------------------------------------------
-- cfg['templatestyles']
-- The name of the TemplateStyles page where CSS is kept.
-- Sandbox CSS will be at Module:Documentation/sandbox/styles.css when needed.
cfg['templatestyles'] = 'Module:Documentation/styles.css'
-- cfg['container']
-- Class which can be used to set flex or grid CSS on the
-- two child divs documentation and documentation-metadata
cfg['container'] = 'documentation-container'
-- cfg['main-div-classes']
-- Classes added to the main HTML "div" tag.
cfg['main-div-classes'] = 'documentation'
-- cfg['main-div-heading-class']
-- Class for the main heading for templates and modules and assoc. talk spaces
cfg['main-div-heading-class'] = 'documentation-heading'
-- cfg['start-box-class']
-- Class for the start box
cfg['start-box-class'] = 'documentation-startbox'
-- cfg['start-box-link-classes']
-- Classes used for the [view][edit][history] or [create] links in the start box.
-- mw-editsection-like is per [[Wikipedia:Village pump (technical)/Archive 117]]
cfg['start-box-link-classes'] = 'mw-editsection-like plainlinks'
-- cfg['end-box-class']
-- Class for the end box.
cfg['end-box-class'] = 'documentation-metadata'
-- cfg['end-box-plainlinks']
-- Plainlinks
cfg['end-box-plainlinks'] = 'plainlinks'
-- cfg['toolbar-class']
-- Class added for toolbar links.
cfg['toolbar-class'] = 'documentation-toolbar'
-- cfg['clear']
-- Just used to clear things.
cfg['clear'] = 'documentation-clear'
----------------------------------------------------------------------------------------------------
-- Tracking category configuration
----------------------------------------------------------------------------------------------------
-- cfg['display-strange-usage-category']
-- Set to true to enable output of cfg['strange-usage-category'] if the module is used on a /doc subpage
-- or a /testcases subpage. This should be a boolean value (either true or false).
cfg['display-strange-usage-category'] = true
-- cfg['strange-usage-category']
-- Category to output if cfg['display-strange-usage-category'] is set to true and the module is used on a
-- /doc subpage or a /testcases subpage.
cfg['strange-usage-category'] = 'Wikipedia pages with strange ((documentation)) usage'
--[[
----------------------------------------------------------------------------------------------------
-- End configuration
--
-- Don't edit anything below this line.
----------------------------------------------------------------------------------------------------
--]]
return cfg
56b6127664e31128dea1cecf2e392cf9313df6a3
368
256
2024-02-17T14:43:52Z
Test>Uzume
0
consistent ns refs
Scribunto
text/plain
----------------------------------------------------------------------------------------------------
--
-- Configuration for Module:Documentation
--
-- Here you can set the values of the parameters and messages used in Module:Documentation to
-- localise it to your wiki and your language. Unless specified otherwise, values given here
-- should be string values.
----------------------------------------------------------------------------------------------------
local _format = require('Module:TNT').format
local function format(id)
return _format('I18n/Documentation', id)
end
local cfg = {} -- Do not edit this line.
cfg['templatestyles-scr'] = 'Module:Documentation/styles.css'
----------------------------------------------------------------------------------------------------
-- Protection template configuration
----------------------------------------------------------------------------------------------------
-- cfg['protection-template']
-- The name of the template that displays the protection icon (a padlock on enwiki).
cfg['protection-template'] = 'pp-template'
-- cfg['protection-reason-edit']
-- The protection reason for edit-protected templates to pass to
-- [[Module:Protection banner]].
cfg['protection-reason-edit'] = 'template'
--[[
-- cfg['protection-template-args']
-- Any arguments to send to the protection template. This should be a Lua table.
-- For example, if the protection template is "pp-template", and the wikitext template invocation
-- looks like "{{pp-template|docusage=yes}}", then this table should look like "{docusage = 'yes'}".
--]]
cfg['protection-template-args'] = {docusage = 'yes'}
--[[
----------------------------------------------------------------------------------------------------
-- Sandbox notice configuration
--
-- On sandbox pages the module can display a template notifying users that the current page is a
-- sandbox, and the location of test cases pages, etc. The module decides whether the page is a
-- sandbox or not based on the value of cfg['sandbox-subpage']. The following settings configure the
-- messages that the notices contains.
----------------------------------------------------------------------------------------------------
--]]
-- cfg['sandbox-notice-image']
-- The image displayed in the sandbox notice.
cfg['sandbox-notice-image'] = '[[File:Edit In Sandbox Icon - Color.svg|40px|alt=|link=]]'
--[[
-- cfg['sandbox-notice-pagetype-template']
-- cfg['sandbox-notice-pagetype-module']
-- cfg['sandbox-notice-pagetype-other']
-- The page type of the sandbox page. The message that is displayed depends on the current subject
-- namespace. This message is used in either cfg['sandbox-notice-blurb'] or
-- cfg['sandbox-notice-diff-blurb'].
--]]
cfg['sandbox-notice-pagetype-template'] = format('sandbox-notice-pagetype-template')
cfg['sandbox-notice-pagetype-module'] = format('sandbox-notice-pagetype-module')
cfg['sandbox-notice-pagetype-other'] = format('sandbox-notice-pagetype-other')
--[[
-- cfg['sandbox-notice-blurb']
-- cfg['sandbox-notice-diff-blurb']
-- cfg['sandbox-notice-diff-display']
-- Either cfg['sandbox-notice-blurb'] or cfg['sandbox-notice-diff-blurb'] is the opening sentence
-- of the sandbox notice. The latter has a diff link, but the former does not. $1 is the page
-- type, which is either cfg['sandbox-notice-pagetype-template'],
-- cfg['sandbox-notice-pagetype-module'] or cfg['sandbox-notice-pagetype-other'] depending what
-- namespace we are in. $2 is a link to the main template page, and $3 is a diff link between
-- the sandbox and the main template. The display value of the diff link is set by
-- cfg['sandbox-notice-compare-link-display'].
--]]
cfg['sandbox-notice-blurb'] = format('sandbox-notice-blurb')
cfg['sandbox-notice-diff-blurb'] = format('sandbox-notice-diff-blurb')
cfg['sandbox-notice-compare-link-display'] = format('sandbox-notice-compare-link-display')
--[[
-- cfg['sandbox-notice-testcases-blurb']
-- cfg['sandbox-notice-testcases-link-display']
-- cfg['sandbox-notice-testcases-run-blurb']
-- cfg['sandbox-notice-testcases-run-link-display']
-- cfg['sandbox-notice-testcases-blurb'] is a sentence notifying the user that there is a test cases page
-- corresponding to this sandbox that they can edit. $1 is a link to the test cases page.
-- cfg['sandbox-notice-testcases-link-display'] is the display value for that link.
-- cfg['sandbox-notice-testcases-run-blurb'] is a sentence notifying the user that there is a test cases page
-- corresponding to this sandbox that they can edit, along with a link to run it. $1 is a link to the test
-- cases page, and $2 is a link to the page to run it.
-- cfg['sandbox-notice-testcases-run-link-display'] is the display value for the link to run the test
-- cases.
--]]
cfg['sandbox-notice-testcases-blurb'] = format('sandbox-notice-testcases-blurb')
cfg['sandbox-notice-testcases-link-display'] = format('sandbox-notice-testcases-link-display')
cfg['sandbox-notice-testcases-run-blurb'] = format('sandbox-notice-testcases-run-blurb')
cfg['sandbox-notice-testcases-run-link-display'] = format('sandbox-notice-testcases-run-link-display')
-- cfg['sandbox-category']
-- A category to add to all template sandboxes.
cfg['sandbox-category'] = 'Template sandboxes'
----------------------------------------------------------------------------------------------------
-- Start box configuration
----------------------------------------------------------------------------------------------------
-- cfg['documentation-icon-wikitext']
-- The wikitext for the icon shown at the top of the template.
cfg['documentation-icon-wikitext'] = '[[File:Test Template Info-Icon - Version (2).svg|50px|link=|alt=Documentation icon]]'
----------------------------------------------------------------------------------------------------
-- Link box (end box) configuration
----------------------------------------------------------------------------------------------------
-- cfg['transcluded-from-blurb']
-- Notice displayed when the docs are transcluded from another page. $1 is a wikilink to that page.
cfg['transcluded-from-blurb'] = format('transcluded-from-blurb')
--[[
-- cfg['create-module-doc-blurb']
-- Notice displayed in the module namespace when the documentation subpage does not exist.
-- $1 is a link to create the documentation page with the preload cfg['module-preload'] and the
-- display cfg['create-link-display'].
--]]
cfg['create-module-doc-blurb'] = format('create-module-doc-blurb')
----------------------------------------------------------------------------------------------------
-- Experiment blurb configuration
----------------------------------------------------------------------------------------------------
--[[
-- cfg['experiment-blurb-template']
-- cfg['experiment-blurb-module']
-- The experiment blurb is the text inviting editors to experiment in sandbox and test cases pages.
-- It is only shown in the template and module namespaces. With the default English settings, it
-- might look like this:
--
-- Editors can experiment in this template's sandbox (edit | diff) and testcases (edit) pages.
--
-- In this example, "sandbox", "edit", "diff", "testcases", and "edit" would all be links.
--
-- There are two versions, cfg['experiment-blurb-template'] and cfg['experiment-blurb-module'], depending
-- on what namespace we are in.
--
-- Parameters:
--
-- $1 is a link to the sandbox page. If the sandbox exists, it is in the following format:
--
-- cfg['sandbox-link-display'] (cfg['sandbox-edit-link-display'] | cfg['compare-link-display'])
--
-- If the sandbox doesn't exist, it is in the format:
--
-- cfg['sandbox-link-display'] (cfg['sandbox-create-link-display'] | cfg['mirror-link-display'])
--
-- The link for cfg['sandbox-create-link-display'] link preloads the page with cfg['template-sandbox-preload']
-- or cfg['module-sandbox-preload'], depending on the current namespace. The link for cfg['mirror-link-display']
-- loads a default edit summary of cfg['mirror-edit-summary'].
--
-- $2 is a link to the test cases page. If the test cases page exists, it is in the following format:
--
-- cfg['testcases-link-display'] (cfg['testcases-edit-link-display'])
--
-- If the test cases page doesn't exist, it is in the format:
--
-- cfg['testcases-link-display'] (cfg['testcases-create-link-display'])
--
-- If the test cases page doesn't exist, the link for cfg['testcases-create-link-display'] preloads the
-- page with cfg['template-testcases-preload'] or cfg['module-testcases-preload'], depending on the current
-- namespace.
--]]
cfg['experiment-blurb-template'] = format('experiment-blurb-template')
cfg['experiment-blurb-module'] = format('experiment-blurb-module')
----------------------------------------------------------------------------------------------------
-- Sandbox link configuration
----------------------------------------------------------------------------------------------------
-- cfg['sandbox-subpage']
-- The name of the template subpage typically used for sandboxes.
cfg['sandbox-subpage'] = 'sandbox'
-- cfg['template-sandbox-preload']
-- Preload file for template sandbox pages.
cfg['template-sandbox-preload'] = 'Template:Documentation/preload-sandbox'
-- cfg['module-sandbox-preload']
-- Preload file for Lua module sandbox pages.
cfg['module-sandbox-preload'] = 'Template:Documentation/preload-module-sandbox'
-- cfg['sandbox-link-display']
-- The text to display for "sandbox" links.
cfg['sandbox-link-display'] = format('sandbox-link-display')
-- cfg['sandbox-edit-link-display']
-- The text to display for sandbox "edit" links.
cfg['sandbox-edit-link-display'] = format('sandbox-edit-link-display')
-- cfg['sandbox-create-link-display']
-- The text to display for sandbox "create" links.
cfg['sandbox-create-link-display'] = format('sandbox-create-link-display')
-- cfg['compare-link-display']
-- The text to display for "compare" links.
cfg['compare-link-display'] = format('compare-link-display')
-- cfg['mirror-edit-summary']
-- The default edit summary to use when a user clicks the "mirror" link. $1 is a wikilink to the
-- template page.
cfg['mirror-edit-summary'] = 'Create sandbox version of $1'
-- cfg['mirror-link-display']
-- The text to display for "mirror" links.
cfg['mirror-link-display'] = format('mirror-link-display')
-- cfg['mirror-link-preload']
-- The page to preload when a user clicks the "mirror" link.
cfg['mirror-link-preload'] = 'Template:Documentation/mirror'
----------------------------------------------------------------------------------------------------
-- Test cases link configuration
----------------------------------------------------------------------------------------------------
-- cfg['testcases-subpage']
-- The name of the template subpage typically used for test cases.
cfg['testcases-subpage'] = 'testcases'
-- cfg['template-testcases-preload']
-- Preload file for template test cases pages.
cfg['template-testcases-preload'] = 'Template:Documentation/preload-testcases'
-- cfg['module-testcases-preload']
-- Preload file for Lua module test cases pages.
cfg['module-testcases-preload'] = 'Template:Documentation/preload-module-testcases'
-- cfg['testcases-link-display']
-- The text to display for "testcases" links.
cfg['testcases-link-display'] = format('testcases-link-display')
-- cfg['testcases-edit-link-display']
-- The text to display for test cases "edit" links.
cfg['testcases-edit-link-display'] = format('testcases-edit-link-display')
-- cfg['testcases-create-link-display']
-- The text to display for test cases "create" links.
cfg['testcases-create-link-display'] = format('testcases-create-link-display')
----------------------------------------------------------------------------------------------------
-- Add categories blurb configuration
----------------------------------------------------------------------------------------------------
--[[
-- cfg['add-categories-blurb']
-- Text to direct users to add categories to the /doc subpage. Not used if the "content" or
-- "docname fed" arguments are set, as then it is not clear where to add the categories. $1 is a
-- link to the /doc subpage with a display value of cfg['doc-link-display'].
--]]
cfg['add-categories-blurb'] = format('add-categories-blurb')
-- cfg['doc-link-display']
-- The text to display when linking to the /doc subpage.
cfg['doc-link-display'] = '/doc'
----------------------------------------------------------------------------------------------------
-- Subpages link configuration
----------------------------------------------------------------------------------------------------
--[[
-- cfg['subpages-blurb']
-- The "Subpages of this template" blurb. $1 is a link to the main template's subpages with a
-- display value of cfg['subpages-link-display']. In the English version this blurb is simply
-- the link followed by a period, and the link display provides the actual text.
--]]
cfg['subpages-blurb'] = format('subpages-blurb')
--[[
-- cfg['subpages-link-display']
-- The text to display for the "subpages of this page" link. $1 is cfg['template-pagetype'],
-- cfg['module-pagetype'] or cfg['default-pagetype'], depending on whether the current page is in
-- the template namespace, the module namespace, or another namespace.
--]]
cfg['subpages-link-display'] = format('subpages-link-display')
-- cfg['template-pagetype']
-- The pagetype to display for template pages.
cfg['template-pagetype'] = format('template-pagetype')
-- cfg['module-pagetype']
-- The pagetype to display for Lua module pages.
cfg['module-pagetype'] = format('module-pagetype')
-- cfg['default-pagetype']
-- The pagetype to display for pages other than templates or Lua modules.
cfg['default-pagetype'] = format('default-pagetype')
----------------------------------------------------------------------------------------------------
-- Doc link configuration
----------------------------------------------------------------------------------------------------
-- cfg['doc-subpage']
-- The name of the subpage typically used for documentation pages.
cfg['doc-subpage'] = 'doc'
-- cfg['file-docpage-preload']
-- Preload file for documentation page in the file namespace.
cfg['file-docpage-preload'] = 'Template:Documentation/preload-filespace'
-- cfg['docpage-preload']
-- Preload file for template documentation pages in all namespaces.
cfg['docpage-preload'] = 'Template:Documentation/preload'
-- cfg['module-preload']
-- Preload file for Lua module documentation pages.
cfg['module-preload'] = 'Template:Documentation/preload-module-doc'
----------------------------------------------------------------------------------------------------
-- Print version configuration
----------------------------------------------------------------------------------------------------
-- cfg['print-subpage']
-- The name of the template subpage used for print versions.
cfg['print-subpage'] = 'Print'
-- cfg['print-link-display']
-- The text to display when linking to the /Print subpage.
cfg['print-link-display'] = '/Print'
-- cfg['print-blurb']
-- Text to display if a /Print subpage exists. $1 is a link to the subpage with a display value of cfg['print-link-display'].
cfg['print-blurb'] = format('print-blurb')
-- cfg['display-print-category']
-- Set to true to enable output of cfg['print-category'] if a /Print subpage exists.
-- This should be a boolean value (either true or false).
cfg['display-print-category'] = true
-- cfg['print-category']
-- Category to output if cfg['display-print-category'] is set to true, and a /Print subpage exists.
cfg['print-category'] = 'Templates with print versions'
----------------------------------------------------------------------------------------------------
-- HTML and CSS configuration
----------------------------------------------------------------------------------------------------
-- cfg['main-div-id']
-- The "id" attribute of the main HTML "div" tag.
cfg['main-div-id'] = 'template-documentation'
-- cfg['main-div-classes']
-- The CSS classes added to the main HTML "div" tag.
cfg['main-div-class'] = 'ts-doc-doc'
cfg['header-div-class'] = 'ts-doc-header'
cfg['heading-div-class'] = 'ts-doc-heading'
cfg['content-div-class'] = 'ts-doc-content'
cfg['footer-div-class'] = 'ts-doc-footer plainlinks'
cfg['sandbox-class'] = 'ts-doc-sandbox'
-- cfg['start-box-linkclasses']
-- The CSS classes used for the [view][edit][history] or [create] links in the start box.
cfg['start-box-linkclasses'] = 'ts-tlinks-tlinks mw-editsection-like plainlinks'
-- cfg['start-box-link-id']
-- The HTML "id" attribute for the links in the start box.
cfg['start-box-link-id'] = 'doc_editlinks'
----------------------------------------------------------------------------------------------------
-- Tracking category configuration
----------------------------------------------------------------------------------------------------
-- cfg['display-strange-usage-category']
-- Set to true to enable output of cfg['strange-usage-category'] if the module is used on a /doc subpage
-- or a /testcases subpage. This should be a boolean value (either true or false).
cfg['display-strange-usage-category'] = false
-- cfg['strange-usage-category']
-- Category to output if cfg['display-strange-usage-category'] is set to true and the module is used on a
-- /doc subpage or a /testcases subpage.
cfg['strange-usage-category'] = 'Pages with strange ((documentation)) usage'
--[[
----------------------------------------------------------------------------------------------------
-- End configuration
--
-- Don't edit anything below this line.
----------------------------------------------------------------------------------------------------
--]]
return cfg
2d847b9bb120cb550277fa38ab17484a7cd7ed58
Module:Hatnote list
828
106
208
2023-11-13T21:00:31Z
wikipedia>Nihiltres
0
Updated from sandbox: added support for punctuation collapse when text is italicized. The update's content includes changes by users Johnuniq, Dexxor, and Nihiltres.
Scribunto
text/plain
--------------------------------------------------------------------------------
-- Module:Hatnote list --
-- --
-- This module produces and formats lists for use in hatnotes. In particular, --
-- it implements the for-see list, i.e. lists of "For X, see Y" statements, --
-- as used in {{about}}, {{redirect}}, and their variants. Also introduced --
-- are andList & orList helpers for formatting lists with those conjunctions. --
--------------------------------------------------------------------------------
local mArguments --initialize lazily
local mFormatLink = require('Module:Format link')
local mHatnote = require('Module:Hatnote')
local libraryUtil = require('libraryUtil')
local checkType = libraryUtil.checkType
local p = {}
--------------------------------------------------------------------------------
-- List stringification helper functions
--
-- These functions are used for stringifying lists, usually page lists inside
-- the "Y" portion of "For X, see Y" for-see items.
--------------------------------------------------------------------------------
--default options table used across the list stringification functions
local stringifyListDefaultOptions = {
conjunction = "and",
separator = ",",
altSeparator = ";",
space = " ",
formatted = false
}
--Searches display text only
local function searchDisp(haystack, needle)
return string.find(
string.sub(haystack, (string.find(haystack, '|') or 0) + 1), needle
)
end
-- Stringifies a list generically; probably shouldn't be used directly
local function stringifyList(list, options)
-- Type-checks, defaults, and a shortcut
checkType("stringifyList", 1, list, "table")
if #list == 0 then return nil end
checkType("stringifyList", 2, options, "table", true)
options = options or {}
for k, v in pairs(stringifyListDefaultOptions) do
if options[k] == nil then options[k] = v end
end
local s = options.space
-- Format the list if requested
if options.formatted then
list = mFormatLink.formatPages(
{categorizeMissing = mHatnote.missingTargetCat}, list
)
end
-- Set the separator; if any item contains it, use the alternate separator
local separator = options.separator
for k, v in pairs(list) do
if searchDisp(v, separator) then
separator = options.altSeparator
break
end
end
-- Set the conjunction, apply Oxford comma, and force a comma if #1 has "§"
local conjunction = s .. options.conjunction .. s
if #list == 2 and searchDisp(list[1], "§") or #list > 2 then
conjunction = separator .. conjunction
end
-- Return the formatted string
return mw.text.listToText(list, separator .. s, conjunction)
end
--DRY function
function p.conjList (conj, list, fmt)
return stringifyList(list, {conjunction = conj, formatted = fmt})
end
-- Stringifies lists with "and" or "or"
function p.andList (...) return p.conjList("and", ...) end
function p.orList (...) return p.conjList("or", ...) end
--------------------------------------------------------------------------------
-- For see
--
-- Makes a "For X, see [[Y]]." list from raw parameters. Intended for the
-- {{about}} and {{redirect}} templates and their variants.
--------------------------------------------------------------------------------
--default options table used across the forSee family of functions
local forSeeDefaultOptions = {
andKeyword = 'and',
title = mw.title.getCurrentTitle().text,
otherText = 'other uses',
forSeeForm = 'For %s, see %s.',
}
--Collapses duplicate punctuation at end of string, ignoring italics and links
local function punctuationCollapse (text)
return text:match("[.?!]('?)%1(%]?)%2%.$") and text:sub(1, -2) or text
end
-- Structures arguments into a table for stringification, & options
function p.forSeeArgsToTable (args, from, options)
-- Type-checks and defaults
checkType("forSeeArgsToTable", 1, args, 'table')
checkType("forSeeArgsToTable", 2, from, 'number', true)
from = from or 1
checkType("forSeeArgsToTable", 3, options, 'table', true)
options = options or {}
for k, v in pairs(forSeeDefaultOptions) do
if options[k] == nil then options[k] = v end
end
-- maxArg's gotten manually because getArgs() and table.maxn aren't friends
local maxArg = 0
for k, v in pairs(args) do
if type(k) == 'number' and k > maxArg then maxArg = k end
end
-- Structure the data out from the parameter list:
-- * forTable is the wrapper table, with forRow rows
-- * Rows are tables of a "use" string & a "pages" table of pagename strings
-- * Blanks are left empty for defaulting elsewhere, but can terminate list
local forTable = {}
local i = from
local terminated = false
-- If there is extra text, and no arguments are given, give nil value
-- to not produce default of "For other uses, see foo (disambiguation)"
if options.extratext and i > maxArg then return nil end
-- Loop to generate rows
repeat
-- New empty row
local forRow = {}
-- On blank use, assume list's ended & break at end of this loop
forRow.use = args[i]
if not args[i] then terminated = true end
-- New empty list of pages
forRow.pages = {}
-- Insert first pages item if present
table.insert(forRow.pages, args[i + 1])
-- If the param after next is "and", do inner loop to collect params
-- until the "and"'s stop. Blanks are ignored: "1|and||and|3" → {1, 3}
while args[i + 2] == options.andKeyword do
if args[i + 3] then
table.insert(forRow.pages, args[i + 3])
end
-- Increment to next "and"
i = i + 2
end
-- Increment to next use
i = i + 2
-- Append the row
table.insert(forTable, forRow)
until terminated or i > maxArg
return forTable
end
-- Stringifies a table as formatted by forSeeArgsToTable
function p.forSeeTableToString (forSeeTable, options)
-- Type-checks and defaults
checkType("forSeeTableToString", 1, forSeeTable, "table", true)
checkType("forSeeTableToString", 2, options, "table", true)
options = options or {}
for k, v in pairs(forSeeDefaultOptions) do
if options[k] == nil then options[k] = v end
end
-- Stringify each for-see item into a list
local strList = {}
if forSeeTable then
for k, v in pairs(forSeeTable) do
local useStr = v.use or options.otherText
local pagesStr =
p.andList(v.pages, true) or
mFormatLink._formatLink{
categorizeMissing = mHatnote.missingTargetCat,
link = mHatnote.disambiguate(options.title)
}
local forSeeStr = string.format(options.forSeeForm, useStr, pagesStr)
forSeeStr = punctuationCollapse(forSeeStr)
table.insert(strList, forSeeStr)
end
end
if options.extratext then table.insert(strList, punctuationCollapse(options.extratext..'.')) end
-- Return the concatenated list
return table.concat(strList, ' ')
end
-- Produces a "For X, see [[Y]]" string from arguments. Expects index gaps
-- but not blank/whitespace values. Ignores named args and args < "from".
function p._forSee (args, from, options)
local forSeeTable = p.forSeeArgsToTable(args, from, options)
return p.forSeeTableToString(forSeeTable, options)
end
-- As _forSee, but uses the frame.
function p.forSee (frame, from, options)
mArguments = require('Module:Arguments')
return p._forSee(mArguments.getArgs(frame), from, options)
end
return p
1c8e6212115f76ecc3db8d05137011cd18207988
Template:Hatnote
10
125
380
246
2023-11-22T14:11:19Z
Test>MathXplore
0
Reverted edits by [[Special:Contribs/49.237.8.78|49.237.8.78]] ([[User talk:49.237.8.78|talk]]) to last version by Ciencia Al Poder: unexplained content removal
wikitext
text/x-wiki
<templatestyles src="Hatnote/styles.css"/><div role="note" class="hatnote {{{extraclasses|}}}">{{{1|{{{text}}}}}}</div><noinclude>
{{documentation}}
</noinclude>
3df8712234a71b138dcc13ca9604c9ff0b7acb8a
Template:Template parameter usage
10
149
288
2023-11-27T06:57:32Z
wikipedia>Sdkb
0
Partial revert of [[User:SUM1]]'s edit [[Special:Diff/1039918972]] per [[WP:CLICKHERE]]
wikitext
text/x-wiki
{{#switch:{{{label|}}}
|=[https://bambots.brucemyers.com/TemplateParam.php?wiki=enwiki&template={{Urlencode:{{#if:{{{1|}}}|{{ROOTPAGENAME:{{{1|}}}}}|{{ROOTPAGENAME}}}}}} {{#ifeq:{{yesno-no|{{{lc}}}}}|no|S|s}}ee a monthly parameter usage report] for {{#if:{{{1|}}}|[[Template:{{ROOTPAGENAME:{{{1|}}}}}]]|this template}} in articles{{#ifeq:{{yesno-no|{{{based}}}}}|yes| based on {{#if:{{{1|}}}|its|this}} TemplateData}}.
|None|none=[https://bambots.brucemyers.com/TemplateParam.php?wiki=enwiki&template={{Urlencode:{{#if:{{{1|}}}|{{ROOTPAGENAME:{{{1|}}}}}|{{ROOTPAGENAME}}}}}} {{#ifeq:{{yesno-no|{{{lc}}}}}|no|P|p}}arameter usage report]{{#ifeq:{{yesno-no|{{{based}}}}}|yes| based on {{#if:{{{1|}}}|its|this}} TemplateData}}
|for|For=[https://bambots.brucemyers.com/TemplateParam.php?wiki=enwiki&template={{Urlencode:{{#if:{{{1|}}}|{{ROOTPAGENAME:{{{1|}}}}}|{{ROOTPAGENAME}}}}}} {{#ifeq:{{yesno-no|{{{lc}}}}}|no|P|p}}arameter usage report] for {{#if:{{{1|}}}|[[Template:{{ROOTPAGENAME:{{{1|}}}}}]]|[[Template:{{ROOTPAGENAME}}]]}}{{#ifeq:{{yesno-no|{{{based}}}}}|yes| based on {{#if:{{{1|}}}|its|this}} TemplateData}}.
|#default=[https://bambots.brucemyers.com/TemplateParam.php?wiki=enwiki&template={{Urlencode:{{#if:{{{1|}}}|{{ROOTPAGENAME:{{{1|}}}}}|{{ROOTPAGENAME}}}}}} {{{label|}}}]{{#ifeq:{{yesno-no|{{{based}}}}}|yes| based on {{#if:{{{1|}}}|its|this}} TemplateData}}
}}<noinclude>
{{documentation}}
</noinclude>
83e574f5e031df639a2cdcef5b91d6b1094ae648
Template:Transclude
10
176
358
2023-11-28T21:35:49Z
Test>94rain
0
Protected "[[Template:Transclude]]": Highly visible page or template: 7475 transclusions ([Edit=Allow only autoconfirmed users] (indefinite) [Move=Allow only autoconfirmed users] (indefinite))
wikitext
text/x-wiki
<onlyinclude>{{#switch: {{NAMESPACE: {{{1}}} }}
|#default = {{FULLPAGENAME: {{{1}}} }} <!-- leading namespace prefix, eg "Template:Foo" -->
|{{ns:0}} =
{{#ifeq: {{NAMESPACE: {{{1}}} }} | {{NAMESPACE: Template{{{1}}} }}
| Template:{{{1}}} <!-- no leading colon, eg "Foo" -->
| {{PAGENAME: {{{1}}} }} <!-- leading colon, eg ":Foo", so we want the article -->
}}
}}</onlyinclude>
{{Documentation}}
4865c652e363aa2057dba3e36aaffcdd76885a4e
Template:TemplateData header
10
148
286
2023-12-01T11:27:04Z
wikipedia>Gonnym
0
fix website link if |1= is used
wikitext
text/x-wiki
<div class="templatedata-header">{{#if:{{{noheader|}}}|<!--
noheader:
-->{{Template parameter usage|{{{1|{{BASEPAGENAME}}}}}|based=y}}|<!--
+header:
-->This is the {{#if:{{{nolink|}}}|<!--
+header, nolink TD
-->TemplateData|<!--
+header, +link [[TD]]; DEFAULT:
-->[[Wikipedia:TemplateData|TemplateData]]}}<!--
e.o. #if:nolink; DEFAULT:
--> for this template used by [[mw:Extension:TemplateWizard|TemplateWizard]], [[Wikipedia:VisualEditor|VisualEditor]] and other tools. {{Template parameter usage|{{{1|{{BASEPAGENAME}}}}}|based=y}}<!--
e.o. #if:noheader
-->}}
'''TemplateData for {{{1|{{BASEPAGENAME}}}}}'''
</div><includeonly><!--
check parameters
-->{{#invoke:Check for unknown parameters|check
|unknown={{template other|1=[[Category:Pages using TemplateData header with unknown parameters|_VALUE_]]}}
|template=Template:TemplateData header
|1 |nolink |noheader
|preview=<div class="error" style="font-weight:normal">Unknown parameter '_VALUE_' in [[Template:TemplateData header]].</div>
}}<!--
-->{{template other|{{sandbox other||
[[Category:Templates using TemplateData]]
}}}}</includeonly><!--
--><noinclude>{{Documentation}}</noinclude>
748b89c815a11e78b365c5617460ea569f3f96cb
Template:Never substitute
10
154
298
2024-01-02T06:55:45Z
wikipedia>SMcCandlish
0
Parent template doesn't actually support it, so removing it again and from /doc
wikitext
text/x-wiki
{{Always substitute|yesnomaybe=never}}<noinclude>
{{Documentation}}
</noinclude>
fda3e0330f5da78bbcd49a4f97ec81a6a3c78cd5
Module:Documentation
828
130
254
2024-01-07T08:09:04Z
wikipedia>DannyS712
0
remove unneeded return variables (if this breaks anything feel free to revert without discussing with me first)
Scribunto
text/plain
-- This module implements {{documentation}}.
-- Get required modules.
local getArgs = require('Module:Arguments').getArgs
-- Get the config table.
local cfg = mw.loadData('Module:Documentation/config')
local p = {}
-- Often-used functions.
local ugsub = mw.ustring.gsub
local format = mw.ustring.format
----------------------------------------------------------------------------
-- Helper functions
--
-- These are defined as local functions, but are made available in the p
-- table for testing purposes.
----------------------------------------------------------------------------
local function message(cfgKey, valArray, expectType)
--[[
-- Gets a message from the cfg table and formats it if appropriate.
-- The function raises an error if the value from the cfg table is not
-- of the type expectType. The default type for expectType is 'string'.
-- If the table valArray is present, strings such as $1, $2 etc. in the
-- message are substituted with values from the table keys [1], [2] etc.
-- For example, if the message "foo-message" had the value 'Foo $2 bar $1.',
-- message('foo-message', {'baz', 'qux'}) would return "Foo qux bar baz."
--]]
local msg = cfg[cfgKey]
expectType = expectType or 'string'
if type(msg) ~= expectType then
error('message: type error in message cfg.' .. cfgKey .. ' (' .. expectType .. ' expected, got ' .. type(msg) .. ')', 2)
end
if not valArray then
return msg
end
local function getMessageVal(match)
match = tonumber(match)
return valArray[match] or error('message: no value found for key $' .. match .. ' in message cfg.' .. cfgKey, 4)
end
return ugsub(msg, '$([1-9][0-9]*)', getMessageVal)
end
p.message = message
local function makeWikilink(page, display)
if display then
return format('[[%s|%s]]', page, display)
else
return format('[[%s]]', page)
end
end
p.makeWikilink = makeWikilink
local function makeCategoryLink(cat, sort)
local catns = mw.site.namespaces[14].name
return makeWikilink(catns .. ':' .. cat, sort)
end
p.makeCategoryLink = makeCategoryLink
local function makeUrlLink(url, display)
return format('[%s %s]', url, display)
end
p.makeUrlLink = makeUrlLink
local function makeToolbar(...)
local ret = {}
local lim = select('#', ...)
if lim < 1 then
return nil
end
for i = 1, lim do
ret[#ret + 1] = select(i, ...)
end
-- 'documentation-toolbar'
return format(
'<span class="%s">(%s)</span>',
message('toolbar-class'),
table.concat(ret, ' | ')
)
end
p.makeToolbar = makeToolbar
----------------------------------------------------------------------------
-- Argument processing
----------------------------------------------------------------------------
local function makeInvokeFunc(funcName)
return function (frame)
local args = getArgs(frame, {
valueFunc = function (key, value)
if type(value) == 'string' then
value = value:match('^%s*(.-)%s*$') -- Remove whitespace.
if key == 'heading' or value ~= '' then
return value
else
return nil
end
else
return value
end
end
})
return p[funcName](args)
end
end
----------------------------------------------------------------------------
-- Entry points
----------------------------------------------------------------------------
function p.nonexistent(frame)
if mw.title.getCurrentTitle().subpageText == 'testcases' then
return frame:expandTemplate{title = 'module test cases notice'}
else
return p.main(frame)
end
end
p.main = makeInvokeFunc('_main')
function p._main(args)
--[[
-- This function defines logic flow for the module.
-- @args - table of arguments passed by the user
--]]
local env = p.getEnvironment(args)
local root = mw.html.create()
root
:wikitext(p._getModuleWikitext(args, env))
:wikitext(p.protectionTemplate(env))
:wikitext(p.sandboxNotice(args, env))
:tag('div')
-- 'documentation-container'
:addClass(message('container'))
:attr('role', 'complementary')
:attr('aria-labelledby', args.heading ~= '' and 'documentation-heading' or nil)
:attr('aria-label', args.heading == '' and 'Documentation' or nil)
:newline()
:tag('div')
-- 'documentation'
:addClass(message('main-div-classes'))
:newline()
:wikitext(p._startBox(args, env))
:wikitext(p._content(args, env))
:tag('div')
-- 'documentation-clear'
:addClass(message('clear'))
:done()
:newline()
:done()
:wikitext(p._endBox(args, env))
:done()
:wikitext(p.addTrackingCategories(env))
-- 'Module:Documentation/styles.css'
return mw.getCurrentFrame():extensionTag (
'templatestyles', '', {src=cfg['templatestyles']
}) .. tostring(root)
end
----------------------------------------------------------------------------
-- Environment settings
----------------------------------------------------------------------------
function p.getEnvironment(args)
--[[
-- Returns a table with information about the environment, including title
-- objects and other namespace- or path-related data.
-- @args - table of arguments passed by the user
--
-- Title objects include:
-- env.title - the page we are making documentation for (usually the current title)
-- env.templateTitle - the template (or module, file, etc.)
-- env.docTitle - the /doc subpage.
-- env.sandboxTitle - the /sandbox subpage.
-- env.testcasesTitle - the /testcases subpage.
--
-- Data includes:
-- env.protectionLevels - the protection levels table of the title object.
-- env.subjectSpace - the number of the title's subject namespace.
-- env.docSpace - the number of the namespace the title puts its documentation in.
-- env.docpageBase - the text of the base page of the /doc, /sandbox and /testcases pages, with namespace.
-- env.compareUrl - URL of the Special:ComparePages page comparing the sandbox with the template.
--
-- All table lookups are passed through pcall so that errors are caught. If an error occurs, the value
-- returned will be nil.
--]]
local env, envFuncs = {}, {}
-- Set up the metatable. If triggered we call the corresponding function in the envFuncs table. The value
-- returned by that function is memoized in the env table so that we don't call any of the functions
-- more than once. (Nils won't be memoized.)
setmetatable(env, {
__index = function (t, key)
local envFunc = envFuncs[key]
if envFunc then
local success, val = pcall(envFunc)
if success then
env[key] = val -- Memoise the value.
return val
end
end
return nil
end
})
function envFuncs.title()
-- The title object for the current page, or a test page passed with args.page.
local title
local titleArg = args.page
if titleArg then
title = mw.title.new(titleArg)
else
title = mw.title.getCurrentTitle()
end
return title
end
function envFuncs.templateTitle()
--[[
-- The template (or module, etc.) title object.
-- Messages:
-- 'sandbox-subpage' --> 'sandbox'
-- 'testcases-subpage' --> 'testcases'
--]]
local subjectSpace = env.subjectSpace
local title = env.title
local subpage = title.subpageText
if subpage == message('sandbox-subpage') or subpage == message('testcases-subpage') then
return mw.title.makeTitle(subjectSpace, title.baseText)
else
return mw.title.makeTitle(subjectSpace, title.text)
end
end
function envFuncs.docTitle()
--[[
-- Title object of the /doc subpage.
-- Messages:
-- 'doc-subpage' --> 'doc'
--]]
local title = env.title
local docname = args[1] -- User-specified doc page.
local docpage
if docname then
docpage = docname
else
docpage = env.docpageBase .. '/' .. message('doc-subpage')
end
return mw.title.new(docpage)
end
function envFuncs.sandboxTitle()
--[[
-- Title object for the /sandbox subpage.
-- Messages:
-- 'sandbox-subpage' --> 'sandbox'
--]]
return mw.title.new(env.docpageBase .. '/' .. message('sandbox-subpage'))
end
function envFuncs.testcasesTitle()
--[[
-- Title object for the /testcases subpage.
-- Messages:
-- 'testcases-subpage' --> 'testcases'
--]]
return mw.title.new(env.docpageBase .. '/' .. message('testcases-subpage'))
end
function envFuncs.protectionLevels()
-- The protection levels table of the title object.
return env.title.protectionLevels
end
function envFuncs.subjectSpace()
-- The subject namespace number.
return mw.site.namespaces[env.title.namespace].subject.id
end
function envFuncs.docSpace()
-- The documentation namespace number. For most namespaces this is the
-- same as the subject namespace. However, pages in the Article, File,
-- MediaWiki or Category namespaces must have their /doc, /sandbox and
-- /testcases pages in talk space.
local subjectSpace = env.subjectSpace
if subjectSpace == 0 or subjectSpace == 6 or subjectSpace == 8 or subjectSpace == 14 then
return subjectSpace + 1
else
return subjectSpace
end
end
function envFuncs.docpageBase()
-- The base page of the /doc, /sandbox, and /testcases subpages.
-- For some namespaces this is the talk page, rather than the template page.
local templateTitle = env.templateTitle
local docSpace = env.docSpace
local docSpaceText = mw.site.namespaces[docSpace].name
-- Assemble the link. docSpace is never the main namespace, so we can hardcode the colon.
return docSpaceText .. ':' .. templateTitle.text
end
function envFuncs.compareUrl()
-- Diff link between the sandbox and the main template using [[Special:ComparePages]].
local templateTitle = env.templateTitle
local sandboxTitle = env.sandboxTitle
if templateTitle.exists and sandboxTitle.exists then
local compareUrl = mw.uri.canonicalUrl(
'Special:ComparePages',
{ page1 = templateTitle.prefixedText, page2 = sandboxTitle.prefixedText}
)
return tostring(compareUrl)
else
return nil
end
end
return env
end
----------------------------------------------------------------------------
-- Auxiliary templates
----------------------------------------------------------------------------
p.getModuleWikitext = makeInvokeFunc('_getModuleWikitext')
function p._getModuleWikitext(args, env)
local currentTitle = mw.title.getCurrentTitle()
if currentTitle.contentModel ~= 'Scribunto' then return end
pcall(require, currentTitle.prefixedText) -- if it fails, we don't care
local moduleWikitext = package.loaded["Module:Module wikitext"]
if moduleWikitext then
return moduleWikitext.main()
end
end
function p.sandboxNotice(args, env)
--[=[
-- Generates a sandbox notice for display above sandbox pages.
-- @args - a table of arguments passed by the user
-- @env - environment table containing title objects, etc., generated with p.getEnvironment
--
-- Messages:
-- 'sandbox-notice-image' --> '[[File:Sandbox.svg|50px|alt=|link=]]'
-- 'sandbox-notice-blurb' --> 'This is the $1 for $2.'
-- 'sandbox-notice-diff-blurb' --> 'This is the $1 for $2 ($3).'
-- 'sandbox-notice-pagetype-template' --> '[[Wikipedia:Template test cases|template sandbox]] page'
-- 'sandbox-notice-pagetype-module' --> '[[Wikipedia:Template test cases|module sandbox]] page'
-- 'sandbox-notice-pagetype-other' --> 'sandbox page'
-- 'sandbox-notice-compare-link-display' --> 'diff'
-- 'sandbox-notice-testcases-blurb' --> 'See also the companion subpage for $1.'
-- 'sandbox-notice-testcases-link-display' --> 'test cases'
-- 'sandbox-category' --> 'Template sandboxes'
-- 'module-sandbox-category' --> 'Module sandboxes'
-- 'other-sandbox-category' --> 'Sandboxes outside of template or module namespace'
--]=]
local title = env.title
local sandboxTitle = env.sandboxTitle
local templateTitle = env.templateTitle
local subjectSpace = env.subjectSpace
if not (subjectSpace and title and sandboxTitle and templateTitle
and mw.title.equals(title, sandboxTitle)) then
return nil
end
-- Build the table of arguments to pass to {{ombox}}. We need just two fields, "image" and "text".
local omargs = {}
omargs.image = message('sandbox-notice-image')
-- Get the text. We start with the opening blurb, which is something like
-- "This is the template sandbox for [[Template:Foo]] (diff)."
local text = ''
local pagetype, sandboxCat
if subjectSpace == 10 then
pagetype = message('sandbox-notice-pagetype-template')
sandboxCat = message('sandbox-category')
elseif subjectSpace == 828 then
pagetype = message('sandbox-notice-pagetype-module')
sandboxCat = message('module-sandbox-category')
else
pagetype = message('sandbox-notice-pagetype-other')
sandboxCat = message('other-sandbox-category')
end
local templateLink = makeWikilink(templateTitle.prefixedText)
local compareUrl = env.compareUrl
if compareUrl then
local compareDisplay = message('sandbox-notice-compare-link-display')
local compareLink = makeUrlLink(compareUrl, compareDisplay)
text = text .. message('sandbox-notice-diff-blurb', {pagetype, templateLink, compareLink})
else
text = text .. message('sandbox-notice-blurb', {pagetype, templateLink})
end
-- Get the test cases page blurb if the page exists. This is something like
-- "See also the companion subpage for [[Template:Foo/testcases|test cases]]."
local testcasesTitle = env.testcasesTitle
if testcasesTitle and testcasesTitle.exists then
if testcasesTitle.contentModel == "Scribunto" then
local testcasesLinkDisplay = message('sandbox-notice-testcases-link-display')
local testcasesRunLinkDisplay = message('sandbox-notice-testcases-run-link-display')
local testcasesLink = makeWikilink(testcasesTitle.prefixedText, testcasesLinkDisplay)
local testcasesRunLink = makeWikilink(testcasesTitle.talkPageTitle.prefixedText, testcasesRunLinkDisplay)
text = text .. '<br />' .. message('sandbox-notice-testcases-run-blurb', {testcasesLink, testcasesRunLink})
else
local testcasesLinkDisplay = message('sandbox-notice-testcases-link-display')
local testcasesLink = makeWikilink(testcasesTitle.prefixedText, testcasesLinkDisplay)
text = text .. '<br />' .. message('sandbox-notice-testcases-blurb', {testcasesLink})
end
end
-- Add the sandbox to the sandbox category.
omargs.text = text .. makeCategoryLink(sandboxCat)
-- 'documentation-clear'
return '<div class="' .. message('clear') .. '"></div>'
.. require('Module:Message box').main('ombox', omargs)
end
function p.protectionTemplate(env)
-- Generates the padlock icon in the top right.
-- @env - environment table containing title objects, etc., generated with p.getEnvironment
-- Messages:
-- 'protection-template' --> 'pp-template'
-- 'protection-template-args' --> {docusage = 'yes'}
local protectionLevels = env.protectionLevels
if not protectionLevels then
return nil
end
local editProt = protectionLevels.edit and protectionLevels.edit[1]
local moveProt = protectionLevels.move and protectionLevels.move[1]
if editProt then
-- The page is edit-protected.
return require('Module:Protection banner')._main{
message('protection-reason-edit'), small = true
}
elseif moveProt and moveProt ~= 'autoconfirmed' then
-- The page is move-protected but not edit-protected. Exclude move
-- protection with the level "autoconfirmed", as this is equivalent to
-- no move protection at all.
return require('Module:Protection banner')._main{
action = 'move', small = true
}
else
return nil
end
end
----------------------------------------------------------------------------
-- Start box
----------------------------------------------------------------------------
p.startBox = makeInvokeFunc('_startBox')
function p._startBox(args, env)
--[[
-- This function generates the start box.
-- @args - a table of arguments passed by the user
-- @env - environment table containing title objects, etc., generated with p.getEnvironment
--
-- The actual work is done by p.makeStartBoxLinksData and p.renderStartBoxLinks which make
-- the [view] [edit] [history] [purge] links, and by p.makeStartBoxData and p.renderStartBox
-- which generate the box HTML.
--]]
env = env or p.getEnvironment(args)
local links
local content = args.content
if not content or args[1] then
-- No need to include the links if the documentation is on the template page itself.
local linksData = p.makeStartBoxLinksData(args, env)
if linksData then
links = p.renderStartBoxLinks(linksData)
end
end
-- Generate the start box html.
local data = p.makeStartBoxData(args, env, links)
if data then
return p.renderStartBox(data)
else
-- User specified no heading.
return nil
end
end
function p.makeStartBoxLinksData(args, env)
--[[
-- Does initial processing of data to make the [view] [edit] [history] [purge] links.
-- @args - a table of arguments passed by the user
-- @env - environment table containing title objects, etc., generated with p.getEnvironment
--
-- Messages:
-- 'view-link-display' --> 'view'
-- 'edit-link-display' --> 'edit'
-- 'history-link-display' --> 'history'
-- 'purge-link-display' --> 'purge'
-- 'module-preload' --> 'Template:Documentation/preload-module-doc'
-- 'docpage-preload' --> 'Template:Documentation/preload'
-- 'create-link-display' --> 'create'
--]]
local subjectSpace = env.subjectSpace
local title = env.title
local docTitle = env.docTitle
if not title or not docTitle then
return nil
end
if docTitle.isRedirect then
docTitle = docTitle.redirectTarget
end
-- Create link if /doc doesn't exist.
local preload = args.preload
if not preload then
if subjectSpace == 828 then -- Module namespace
preload = message('module-preload')
else
preload = message('docpage-preload')
end
end
return {
title = title,
docTitle = docTitle,
-- View, display, edit, and purge links if /doc exists.
viewLinkDisplay = message('view-link-display'),
editLinkDisplay = message('edit-link-display'),
historyLinkDisplay = message('history-link-display'),
purgeLinkDisplay = message('purge-link-display'),
preload = preload,
createLinkDisplay = message('create-link-display')
}
end
function p.renderStartBoxLinks(data)
--[[
-- Generates the [view][edit][history][purge] or [create][purge] links from the data table.
-- @data - a table of data generated by p.makeStartBoxLinksData
--]]
local docTitle = data.docTitle
-- yes, we do intend to purge the template page on which the documentation appears
local purgeLink = makeWikilink("Special:Purge/" .. data.title.prefixedText, data.purgeLinkDisplay)
if docTitle.exists then
local viewLink = makeWikilink(docTitle.prefixedText, data.viewLinkDisplay)
local editLink = makeWikilink("Special:EditPage/" .. docTitle.prefixedText, data.editLinkDisplay)
local historyLink = makeWikilink("Special:PageHistory/" .. docTitle.prefixedText, data.historyLinkDisplay)
return "[" .. viewLink .. "] [" .. editLink .. "] [" .. historyLink .. "] [" .. purgeLink .. "]"
else
local createLink = makeUrlLink(docTitle:canonicalUrl{action = 'edit', preload = data.preload}, data.createLinkDisplay)
return "[" .. createLink .. "] [" .. purgeLink .. "]"
end
return ret
end
function p.makeStartBoxData(args, env, links)
--[=[
-- Does initial processing of data to pass to the start-box render function, p.renderStartBox.
-- @args - a table of arguments passed by the user
-- @env - environment table containing title objects, etc., generated with p.getEnvironment
-- @links - a string containing the [view][edit][history][purge] links - could be nil if there's an error.
--
-- Messages:
-- 'documentation-icon-wikitext' --> '[[File:Test Template Info-Icon - Version (2).svg|50px|link=|alt=]]'
-- 'template-namespace-heading' --> 'Template documentation'
-- 'module-namespace-heading' --> 'Module documentation'
-- 'file-namespace-heading' --> 'Summary'
-- 'other-namespaces-heading' --> 'Documentation'
-- 'testcases-create-link-display' --> 'create'
--]=]
local subjectSpace = env.subjectSpace
if not subjectSpace then
-- Default to an "other namespaces" namespace, so that we get at least some output
-- if an error occurs.
subjectSpace = 2
end
local data = {}
-- Heading
local heading = args.heading -- Blank values are not removed.
if heading == '' then
-- Don't display the start box if the heading arg is defined but blank.
return nil
end
if heading then
data.heading = heading
elseif subjectSpace == 10 then -- Template namespace
data.heading = message('documentation-icon-wikitext') .. ' ' .. message('template-namespace-heading')
elseif subjectSpace == 828 then -- Module namespace
data.heading = message('documentation-icon-wikitext') .. ' ' .. message('module-namespace-heading')
elseif subjectSpace == 6 then -- File namespace
data.heading = message('file-namespace-heading')
else
data.heading = message('other-namespaces-heading')
end
-- Heading CSS
local headingStyle = args['heading-style']
if headingStyle then
data.headingStyleText = headingStyle
else
-- 'documentation-heading'
data.headingClass = message('main-div-heading-class')
end
-- Data for the [view][edit][history][purge] or [create] links.
if links then
-- 'mw-editsection-like plainlinks'
data.linksClass = message('start-box-link-classes')
data.links = links
end
return data
end
function p.renderStartBox(data)
-- Renders the start box html.
-- @data - a table of data generated by p.makeStartBoxData.
local sbox = mw.html.create('div')
sbox
-- 'documentation-startbox'
:addClass(message('start-box-class'))
:newline()
:tag('span')
:addClass(data.headingClass)
:attr('id', 'documentation-heading')
:cssText(data.headingStyleText)
:wikitext(data.heading)
local links = data.links
if links then
sbox:tag('span')
:addClass(data.linksClass)
:attr('id', data.linksId)
:wikitext(links)
end
return tostring(sbox)
end
----------------------------------------------------------------------------
-- Documentation content
----------------------------------------------------------------------------
p.content = makeInvokeFunc('_content')
function p._content(args, env)
-- Displays the documentation contents
-- @args - a table of arguments passed by the user
-- @env - environment table containing title objects, etc., generated with p.getEnvironment
env = env or p.getEnvironment(args)
local docTitle = env.docTitle
local content = args.content
if not content and docTitle and docTitle.exists then
content = args._content or mw.getCurrentFrame():expandTemplate{title = docTitle.prefixedText}
end
-- The line breaks below are necessary so that "=== Headings ===" at the start and end
-- of docs are interpreted correctly.
return '\n' .. (content or '') .. '\n'
end
p.contentTitle = makeInvokeFunc('_contentTitle')
function p._contentTitle(args, env)
env = env or p.getEnvironment(args)
local docTitle = env.docTitle
if not args.content and docTitle and docTitle.exists then
return docTitle.prefixedText
else
return ''
end
end
----------------------------------------------------------------------------
-- End box
----------------------------------------------------------------------------
p.endBox = makeInvokeFunc('_endBox')
function p._endBox(args, env)
--[=[
-- This function generates the end box (also known as the link box).
-- @args - a table of arguments passed by the user
-- @env - environment table containing title objects, etc., generated with p.getEnvironment
--
--]=]
-- Get environment data.
env = env or p.getEnvironment(args)
local subjectSpace = env.subjectSpace
local docTitle = env.docTitle
if not subjectSpace or not docTitle then
return nil
end
-- Check whether we should output the end box at all. Add the end
-- box by default if the documentation exists or if we are in the
-- user, module or template namespaces.
local linkBox = args['link box']
if linkBox == 'off'
or not (
docTitle.exists
or subjectSpace == 2
or subjectSpace == 828
or subjectSpace == 10
)
then
return nil
end
-- Assemble the link box.
local text = ''
if linkBox then
text = text .. linkBox
else
text = text .. (p.makeDocPageBlurb(args, env) or '') -- "This documentation is transcluded from [[Foo]]."
if subjectSpace == 2 or subjectSpace == 10 or subjectSpace == 828 then
-- We are in the user, template or module namespaces.
-- Add sandbox and testcases links.
-- "Editors can experiment in this template's sandbox and testcases pages."
text = text .. (p.makeExperimentBlurb(args, env) or '') .. '<br />'
if not args.content and not args[1] then
-- "Please add categories to the /doc subpage."
-- Don't show this message with inline docs or with an explicitly specified doc page,
-- as then it is unclear where to add the categories.
text = text .. (p.makeCategoriesBlurb(args, env) or '')
end
text = text .. ' ' .. (p.makeSubpagesBlurb(args, env) or '') --"Subpages of this template"
end
end
local box = mw.html.create('div')
-- 'documentation-metadata'
box:attr('role', 'note')
:addClass(message('end-box-class'))
-- 'plainlinks'
:addClass(message('end-box-plainlinks'))
:wikitext(text)
:done()
return '\n' .. tostring(box)
end
function p.makeDocPageBlurb(args, env)
--[=[
-- Makes the blurb "This documentation is transcluded from [[Template:Foo]] (edit, history)".
-- @args - a table of arguments passed by the user
-- @env - environment table containing title objects, etc., generated with p.getEnvironment
--
-- Messages:
-- 'edit-link-display' --> 'edit'
-- 'history-link-display' --> 'history'
-- 'transcluded-from-blurb' -->
-- 'The above [[Wikipedia:Template documentation|documentation]]
-- is [[Help:Transclusion|transcluded]] from $1.'
-- 'module-preload' --> 'Template:Documentation/preload-module-doc'
-- 'create-link-display' --> 'create'
-- 'create-module-doc-blurb' -->
-- 'You might want to $1 a documentation page for this [[Wikipedia:Lua|Scribunto module]].'
--]=]
local docTitle = env.docTitle
if not docTitle then
return nil
end
if docTitle.exists then
-- /doc exists; link to it.
local docLink = makeWikilink(docTitle.prefixedText)
local editDisplay = message('edit-link-display')
local editLink = makeWikilink("Special:EditPage/" .. docTitle.prefixedText, editDisplay)
local historyDisplay = message('history-link-display')
local historyLink = makeWikilink("Special:PageHistory/" .. docTitle.prefixedText, historyDisplay)
return message('transcluded-from-blurb', {docLink})
.. ' '
.. makeToolbar(editLink, historyLink)
.. '<br />'
elseif env.subjectSpace == 828 then
-- /doc does not exist; ask to create it.
local createUrl = docTitle:canonicalUrl{action = 'edit', preload = message('module-preload')}
local createDisplay = message('create-link-display')
local createLink = makeUrlLink(createUrl, createDisplay)
return message('create-module-doc-blurb', {createLink})
.. '<br />'
end
end
function p.makeExperimentBlurb(args, env)
--[[
-- Renders the text "Editors can experiment in this template's sandbox (edit | diff) and testcases (edit) pages."
-- @args - a table of arguments passed by the user
-- @env - environment table containing title objects, etc., generated with p.getEnvironment
--
-- Messages:
-- 'sandbox-link-display' --> 'sandbox'
-- 'sandbox-edit-link-display' --> 'edit'
-- 'compare-link-display' --> 'diff'
-- 'module-sandbox-preload' --> 'Template:Documentation/preload-module-sandbox'
-- 'template-sandbox-preload' --> 'Template:Documentation/preload-sandbox'
-- 'sandbox-create-link-display' --> 'create'
-- 'mirror-edit-summary' --> 'Create sandbox version of $1'
-- 'mirror-link-display' --> 'mirror'
-- 'mirror-link-preload' --> 'Template:Documentation/mirror'
-- 'sandbox-link-display' --> 'sandbox'
-- 'testcases-link-display' --> 'testcases'
-- 'testcases-edit-link-display'--> 'edit'
-- 'template-sandbox-preload' --> 'Template:Documentation/preload-sandbox'
-- 'testcases-create-link-display' --> 'create'
-- 'testcases-link-display' --> 'testcases'
-- 'testcases-edit-link-display' --> 'edit'
-- 'module-testcases-preload' --> 'Template:Documentation/preload-module-testcases'
-- 'template-testcases-preload' --> 'Template:Documentation/preload-testcases'
-- 'experiment-blurb-module' --> 'Editors can experiment in this module's $1 and $2 pages.'
-- 'experiment-blurb-template' --> 'Editors can experiment in this template's $1 and $2 pages.'
--]]
local subjectSpace = env.subjectSpace
local templateTitle = env.templateTitle
local sandboxTitle = env.sandboxTitle
local testcasesTitle = env.testcasesTitle
local templatePage = templateTitle.prefixedText
if not subjectSpace or not templateTitle or not sandboxTitle or not testcasesTitle then
return nil
end
-- Make links.
local sandboxLinks, testcasesLinks
if sandboxTitle.exists then
local sandboxPage = sandboxTitle.prefixedText
local sandboxDisplay = message('sandbox-link-display')
local sandboxLink = makeWikilink(sandboxPage, sandboxDisplay)
local sandboxEditDisplay = message('sandbox-edit-link-display')
local sandboxEditLink = makeWikilink("Special:EditPage/" .. sandboxPage, sandboxEditDisplay)
local compareUrl = env.compareUrl
local compareLink
if compareUrl then
local compareDisplay = message('compare-link-display')
compareLink = makeUrlLink(compareUrl, compareDisplay)
end
sandboxLinks = sandboxLink .. ' ' .. makeToolbar(sandboxEditLink, compareLink)
else
local sandboxPreload
if subjectSpace == 828 then
sandboxPreload = message('module-sandbox-preload')
else
sandboxPreload = message('template-sandbox-preload')
end
local sandboxCreateUrl = sandboxTitle:canonicalUrl{action = 'edit', preload = sandboxPreload}
local sandboxCreateDisplay = message('sandbox-create-link-display')
local sandboxCreateLink = makeUrlLink(sandboxCreateUrl, sandboxCreateDisplay)
local mirrorSummary = message('mirror-edit-summary', {makeWikilink(templatePage)})
local mirrorPreload = message('mirror-link-preload')
local mirrorUrl = sandboxTitle:canonicalUrl{action = 'edit', preload = mirrorPreload, summary = mirrorSummary}
if subjectSpace == 828 then
mirrorUrl = sandboxTitle:canonicalUrl{action = 'edit', preload = templateTitle.prefixedText, summary = mirrorSummary}
end
local mirrorDisplay = message('mirror-link-display')
local mirrorLink = makeUrlLink(mirrorUrl, mirrorDisplay)
sandboxLinks = message('sandbox-link-display') .. ' ' .. makeToolbar(sandboxCreateLink, mirrorLink)
end
if testcasesTitle.exists then
local testcasesPage = testcasesTitle.prefixedText
local testcasesDisplay = message('testcases-link-display')
local testcasesLink = makeWikilink(testcasesPage, testcasesDisplay)
local testcasesEditUrl = testcasesTitle:canonicalUrl{action = 'edit'}
local testcasesEditDisplay = message('testcases-edit-link-display')
local testcasesEditLink = makeWikilink("Special:EditPage/" .. testcasesPage, testcasesEditDisplay)
-- for Modules, add testcases run link if exists
if testcasesTitle.contentModel == "Scribunto" and testcasesTitle.talkPageTitle and testcasesTitle.talkPageTitle.exists then
local testcasesRunLinkDisplay = message('testcases-run-link-display')
local testcasesRunLink = makeWikilink(testcasesTitle.talkPageTitle.prefixedText, testcasesRunLinkDisplay)
testcasesLinks = testcasesLink .. ' ' .. makeToolbar(testcasesEditLink, testcasesRunLink)
else
testcasesLinks = testcasesLink .. ' ' .. makeToolbar(testcasesEditLink)
end
else
local testcasesPreload
if subjectSpace == 828 then
testcasesPreload = message('module-testcases-preload')
else
testcasesPreload = message('template-testcases-preload')
end
local testcasesCreateUrl = testcasesTitle:canonicalUrl{action = 'edit', preload = testcasesPreload}
local testcasesCreateDisplay = message('testcases-create-link-display')
local testcasesCreateLink = makeUrlLink(testcasesCreateUrl, testcasesCreateDisplay)
testcasesLinks = message('testcases-link-display') .. ' ' .. makeToolbar(testcasesCreateLink)
end
local messageName
if subjectSpace == 828 then
messageName = 'experiment-blurb-module'
else
messageName = 'experiment-blurb-template'
end
return message(messageName, {sandboxLinks, testcasesLinks})
end
function p.makeCategoriesBlurb(args, env)
--[[
-- Generates the text "Please add categories to the /doc subpage."
-- @args - a table of arguments passed by the user
-- @env - environment table containing title objects, etc., generated with p.getEnvironment
-- Messages:
-- 'doc-link-display' --> '/doc'
-- 'add-categories-blurb' --> 'Please add categories to the $1 subpage.'
--]]
local docTitle = env.docTitle
if not docTitle then
return nil
end
local docPathLink = makeWikilink(docTitle.prefixedText, message('doc-link-display'))
return message('add-categories-blurb', {docPathLink})
end
function p.makeSubpagesBlurb(args, env)
--[[
-- Generates the "Subpages of this template" link.
-- @args - a table of arguments passed by the user
-- @env - environment table containing title objects, etc., generated with p.getEnvironment
-- Messages:
-- 'template-pagetype' --> 'template'
-- 'module-pagetype' --> 'module'
-- 'default-pagetype' --> 'page'
-- 'subpages-link-display' --> 'Subpages of this $1'
--]]
local subjectSpace = env.subjectSpace
local templateTitle = env.templateTitle
if not subjectSpace or not templateTitle then
return nil
end
local pagetype
if subjectSpace == 10 then
pagetype = message('template-pagetype')
elseif subjectSpace == 828 then
pagetype = message('module-pagetype')
else
pagetype = message('default-pagetype')
end
local subpagesLink = makeWikilink(
'Special:PrefixIndex/' .. templateTitle.prefixedText .. '/',
message('subpages-link-display', {pagetype})
)
return message('subpages-blurb', {subpagesLink})
end
----------------------------------------------------------------------------
-- Tracking categories
----------------------------------------------------------------------------
function p.addTrackingCategories(env)
--[[
-- Check if {{documentation}} is transcluded on a /doc or /testcases page.
-- @env - environment table containing title objects, etc., generated with p.getEnvironment
-- Messages:
-- 'display-strange-usage-category' --> true
-- 'doc-subpage' --> 'doc'
-- 'testcases-subpage' --> 'testcases'
-- 'strange-usage-category' --> 'Wikipedia pages with strange ((documentation)) usage'
--
-- /testcases pages in the module namespace are not categorised, as they may have
-- {{documentation}} transcluded automatically.
--]]
local title = env.title
local subjectSpace = env.subjectSpace
if not title or not subjectSpace then
return nil
end
local subpage = title.subpageText
if message('display-strange-usage-category', nil, 'boolean')
and (
subpage == message('doc-subpage')
or subjectSpace ~= 828 and subpage == message('testcases-subpage')
)
then
return makeCategoryLink(message('strange-usage-category'))
end
return ''
end
return p
d6c1bffca24be2d81fa882315ac613f5bb6b227c
Module:Effective protection level
828
101
198
2024-01-15T21:44:42Z
wikipedia>Pppery
0
Per [[WP:ACPERM]], you need to be autoconfirmed to create pages in mainspace
Scribunto
text/plain
local p = {}
-- Returns the permission required to perform a given action on a given title.
-- If no title is specified, the title of the page being displayed is used.
function p._main(action, pagename)
local title
if type(pagename) == 'table' and pagename.prefixedText then
title = pagename
elseif pagename then
title = mw.title.new(pagename)
else
title = mw.title.getCurrentTitle()
end
pagename = title.prefixedText
if action == 'autoreview' then
local level = mw.ext.FlaggedRevs.getStabilitySettings(title)
level = level and level.autoreview
if level == 'review' then
return 'reviewer'
elseif level ~= '' then
return level
else
return nil -- not '*'. a page not being PC-protected is distinct from it being PC-protected with anyone able to review. also not '', as that would mean PC-protected but nobody can review
end
elseif action ~= 'edit' and action ~= 'move' and action ~= 'create' and action ~= 'upload' and action ~= 'undelete' then
error( 'First parameter must be one of edit, move, create, upload, undelete, autoreview', 2 )
end
if title.namespace == 8 then -- MediaWiki namespace
if title.text:sub(-3) == '.js' or title.text:sub(-4) == '.css' or title.contentModel == 'javascript' or title.contentModel == 'css' then -- site JS or CSS page
return 'interfaceadmin'
else -- any non-JS/CSS MediaWiki page
return 'sysop'
end
elseif title.namespace == 2 and title.isSubpage then
if title.contentModel == 'javascript' or title.contentModel == 'css' then -- user JS or CSS page
return 'interfaceadmin'
elseif title.contentModel == 'json' then -- user JSON page
return 'sysop'
end
end
if action == 'undelete' then
return 'sysop'
end
local level = title.protectionLevels[action] and title.protectionLevels[action][1]
if level == 'sysop' or level == 'editprotected' then
return 'sysop'
elseif title.cascadingProtection.restrictions[action] and title.cascadingProtection.restrictions[action][1] then -- used by a cascading-protected page
return 'sysop'
elseif level == 'templateeditor' then
return 'templateeditor'
elseif action == 'move' then
local blacklistentry = mw.ext.TitleBlacklist.test('edit', pagename) -- Testing action edit is correct, since this is for the source page. The target page name gets tested with action move.
if blacklistentry and not blacklistentry.params.autoconfirmed then
return 'templateeditor'
elseif title.namespace == 6 then
return 'filemover'
elseif level == 'extendedconfirmed' then
return 'extendedconfirmed'
else
return 'autoconfirmed'
end
end
local blacklistentry = mw.ext.TitleBlacklist.test(action, pagename)
if blacklistentry then
if not blacklistentry.params.autoconfirmed then
return 'templateeditor'
elseif level == 'extendedconfirmed' then
return 'extendedconfirmed'
else
return 'autoconfirmed'
end
elseif level == 'editsemiprotected' then -- create-semiprotected pages return this for some reason
return 'autoconfirmed'
elseif level then
return level
elseif action == 'upload' then
return 'autoconfirmed'
elseif action == 'create' and title.namespace % 2 == 0 and title.namespace ~= 118 then -- You need to be registered, but not autoconfirmed, to create non-talk pages other than drafts
if title.namespace == 0 then
return 'autoconfirmed' -- Per [[WP:ACPERM]], you need to be autoconfirmed to create pages in mainspace
end
return 'user'
else
return '*'
end
end
setmetatable(p, { __index = function(t, k)
return function(frame)
return t._main(k, frame.args[1])
end
end })
return p
b6cb1e5589ec6575118f60841644cd65defa7174
Template:Hatnote/styles.css
10
182
382
2024-02-06T23:56:42Z
Test>Jdlrobson
0
Color unnecessary - identical to parent.
text
text/plain
.hatnote {
font-style: italic;
padding-bottom: 0.4em;
margin-bottom: 0.4em;
border-bottom: 1px solid #ccc;
}
.hatnote.no-border {
border-bottom: none;
}
da0ca5e9b41f923a5738d86632d724a2bfb9de0d
Module:Documentation/styles.css
828
132
376
2024-02-14T19:17:05Z
Test>Jdlrobson
0
text
text/plain
.ts-doc-sandbox .mbox-image {
padding:.75em 0 .75em .75em;
}
.ts-doc-doc {
clear: both;
background-color: #eaf3ff;
color: #333;
border: 1px solid #a3caff;
margin-top: 1em;
border-top-left-radius: 2px;
border-top-right-radius: 2px;
}
.ts-doc-header {
background-color: #c2dcff;
color: #333;
padding: .642857em 1em .5em;
border-top-left-radius: 2px;
border-top-right-radius: 2px;
}
.ts-doc-heading {
display: inline-block;
padding-left: 30px;
background: center left / 24px 24px no-repeat;
/* @noflip */
background-image: url( //upload.wikimedia.org/wikipedia/commons/f/fb/OOjs_UI_icon_puzzle-ltr.svg );
height: 24px;
line-height: 24px;
font-size: 13px;
font-weight: 600;
letter-spacing: 1px;
text-transform: uppercase;
}
.ts-doc-header .ts-tlinks-tlinks {
line-height: 24px;
margin-left: 0;
}
.ts-doc-header .ts-tlinks-tlinks a.external {
color: #0645ad;
}
.ts-doc-header .ts-tlinks-tlinks a.external:visited {
color: #0b0080;
}
.ts-doc-header .ts-tlinks-tlinks a.external:active {
color: #faa700;
}
.ts-doc-content {
padding: .214286em 1em;
}
.ts-doc-content:after {
content: '';
clear: both;
display: block;
}
.ts-doc-content > :first-child {
margin-top: .5em;
}
.ts-doc-content > :last-child {
margin-bottom: .5em;
}
.ts-doc-footer {
background-color: #eaf3ff;
color: #333;
border: 1px solid #a3caff;
padding: .214286em 1em;
margin-top: .214286em;
font-style: italic;
border-bottom-left-radius: 2px;
border-bottom-right-radius: 2px;
}
@media all and (min-width: 720px) {
.ts-doc-header .ts-tlinks-tlinks {
float: right;
}
}
373dbf568e6ee95a8e613a3c1b991b241d169f43
258
2024-05-25T05:16:40Z
wikipedia>Izno
0
Undid revision [[Special:Diff/1225551552|1225551552]] by [[Special:Contributions/Izno|Izno]] ([[User talk:Izno|talk]]) sigh
text
text/plain
/* {{pp|small=yes}} */
.documentation,
.documentation-metadata {
border: 1px solid #a2a9b1;
background-color: #ecfcf4;
clear: both;
}
.documentation {
margin: 1em 0 0 0;
padding: 1em;
}
.documentation-metadata {
margin: 0.2em 0; /* same margin left-right as .documentation */
font-style: italic;
padding: 0.4em 1em; /* same padding left-right as .documentation */
}
.documentation-startbox {
padding-bottom: 3px;
border-bottom: 1px solid #aaa;
margin-bottom: 1ex;
}
.documentation-heading {
font-weight: bold;
font-size: 125%;
}
.documentation-clear { /* Don't want things to stick out where they shouldn't. */
clear: both;
}
.documentation-toolbar {
font-style: normal;
font-size: 85%;
}
html.skin-theme-clientpref-night .documentation,
html.skin-theme-clientpref-night .documentation-metadata {
background-color: #0b1e1c;
}
@media (prefers-color-scheme: dark) {
html.skin-theme-clientpref-os .documentation,
html.skin-theme-clientpref-os .documentation-metadata {
background-color: #0b1e1c;
}
}
2187d5fd8cf206ffd89ee3d3d5e615813fdca7ae
Template:Main/doc
10
158
306
2024-02-15T15:16:24Z
wikipedia>Pppery
0
Per edit request
wikitext
text/x-wiki
<noinclude>{{pp-vandalism|small=yes}}</noinclude>{{Documentation subpage}}
{{High-use}}
{{Never substitute}}
{{Lua|icononly=on|Module:Labelled list hatnote}}
{{hatnote|This template is for linking to main content. For the mainspace detection template, see [[:template:main other]].}}
When a [[Wikipedia:What is an article?|Wikipedia article]] is large, it is often written in [[Wikipedia:Summary style|summary style]]. This [[Wikipedia:Template messages|template]] is used after the heading of the summary, to link to the subtopic article that has been summarized. For [[Help:Category|Category namespace]], please use '''{{tl|Cat main}}''' instead.
Use of this template should be restricted to the purposes described above. It is '''not''' to be used as a substitute for inline links or {{tl|Further}} template. The latter is used when the section expounds a specific aspect of the topic instead of summarizing its article. For example, in [[phthalate]], the template under the "Endocrine disruptor" section should '''not''' be {{tlf|Main|Endocrine disruptor}}, because the section specifically deals with phthalate as an endocrine disruptor and not endocrine disruptors in general.
This template should also not be used in lead sections. A lead section is always a summary of its own article, not any other; as such, the only appropriate target for a {{tl|Main}} link in the lead section would be the article itself, which is not useful.
{{TOC limit}}
==Usage==
{{see|WP:SUMMARYHATNOTE}}
{{startplainlist}}
* {{vad|Basic usage:|7.5em|left}} <code>{{((}}{{BASEPAGENAME}}{{!}}{{var|page}}{{))}}</code>
* {{vad|All parameters:|7.5em|left}} <code>{{((}}{{BASEPAGENAME}}{{!}}{{var|page1}}{{!}}{{var|page2}}{{!}}{{var|page3}}{{!}} ... {{!}}l1 {{=}} {{var|label1}}{{!}}l2 {{=}} {{var|label2}}{{!}}l3 {{=}} {{var|label3}}{{!}} ... {{!}}selfref {{=}} {{var|yes}}{{))}}</code>
{{endplainlist}}
==Parameters==
*<code>1</code>, <code>2</code>, <code>3</code>, ... – the pages to link to. If no page names are specified, the current page name is used instead (without the [[Wikipedia:Namespace|namespace]] prefix). Categories and files are automatically escaped with the [[Help:Colon trick|colon trick]], and links to sections are automatically formatted as ''page § section'', rather than the MediaWiki default of ''page#section''.
*<code>l1</code>, <code>l2</code>, <code>l3</code>, ... ''or''<code>label 1</code>, <code>label 2</code>, <code>label 3</code>, ... – optional labels for each of the pages to link to (this is for articles where a piped link would be used). Note that the extra parameters use a lower case 'L', for example, <code>l1</code>, <u>not</u> <code>L1</code>.
*<code>selfref</code> – if set to "yes", "y", "true" or "1", adds the CSS class "selfref". This is used to denote self-references to Wikipedia. See [[Template:Selfref]] for more information. This is only necessary in articles and other content (e.g. templates) that will appear in articles, and need not be added for uses of this template on <code>Wikipedia:</code> namespace pages.
==Template data==
{{TemplateData header}}
<templatedata>
{
"description": "This template is used after the heading of a section, to link to a sub-article (or sub-articles) that is entirely about the topic of the section. The template will display, in italics, \"Main article: Article 1, Article 2 and Article 3\"",
"params": {
"1": {
"label": "Page 1",
"description": "The name of the first page that you want to link to. If this is not specified, the current page name (with no namespace prefix) is used instead. ",
"type": "wiki-page-name",
"required": true,
"suggested": true
},
"2": {
"label": "Page 2",
"description": "The name of the second page that you want to link to.",
"type": "wiki-page-name",
"required": false
},
"3": {
"label": "Page 3",
"description": "The name of the third page that you want to link to. More pages can be added using the parameters \"4\", \"5\", etc.",
"type": "wiki-page-name",
"required": false
},
"l1": {
"type": "string",
"label": "Label 1",
"description": "What the first linked page is to be displayed as.",
"aliases": [
"label 1"
]
},
"l2": {
"label": "Label 2",
"description": "What the second linked page is to be displayed as.",
"type": "string",
"aliases": [
"label 2"
]
},
"l3": {
"label": "Label 3",
"description": "What the third linked page is to be displayed as. Other labels can be added by using increasing numbers (starting with \"l4\" for page 4) as parameter names.",
"type": "string",
"aliases": [
"label 3"
]
},
"selfref": {
"type": "boolean",
"label": "Self reference",
"description": "Set to \"yes\" if the template is a self-reference to Wikipedia that would not make sense on mirrors or forks of the Wikipedia site."
}
},
"paramOrder": [
"1",
"2",
"3",
"l1",
"l2",
"l3",
"selfref"
],
"format": "{{_|_ = _}}\n"
}
</templatedata>
==Examples==
{{hatnote|Underscores (_) between words are not necessary}}
*<code><nowiki>{{Main}}</nowiki></code> → {{main|category=no}}
*<code><nowiki>{{Main|Article}}</nowiki></code> → {{main|Article}}
*<code><nowiki>{{Main|Article#Section title}}</nowiki></code> → {{main|Article#Section title}}
*<code><nowiki>{{Main|Article#Section|l1=Custom section label}}</nowiki></code> → {{main|Article#Section|l1=Custom section label}}
*<code><nowiki>{{Main|Article1|Article2|Article3}}</nowiki></code> → {{main|Article1|Article2|Article3}}
*<code><nowiki>{{Main|Article1|l1=Custom label 1|Article2|l2=Custom label 2}}</nowiki></code> → {{main|Article1|l1=Custom label 1|Article2|l2=Custom label 2}}
*<code><nowiki>{{Main|(15760) 1992 QB1|l1={{mp|(15760) 1992 QB|1}}}}</nowiki></code> → {{main|(15760) 1992 QB1|l1={{mp|(15760) 1992 QB|1}}}}
==Errors==
If the name of the first page that you want to link to is not specified, the current page name (with no namespace prefix) is used instead:
*{{Main|category=no}}
No errors can be displayed due to the illegal usage of parameters or other usages (i.e. the first parameter can be omitted, other parameters can be used even if the first one is empty (and automatically filled with the current page name (with no namespace prefix)), equals sign can be used as one of the parameters, and template can be used by direct call to the module (using "#invoke")). This is not the case for {{tl|see also}}, for example.
==See also==
*{{tl|Main list}}: For a more comprehensive list, see {{color|blue|Article}}.
*{{tl|Broader}}: For broader coverage of this topic, see {{color|blue|Article}}.
*{{tl|Excerpt}}, which allows transclusion of text (such as an intro section) from one article into another
*{{tl|Further}}: Further information: {{color|blue|Article}}.
*{{tl|Official website}}
{{Hatnote templates}}
<includeonly>{{sandbox other||
<!-- Categories go here and interwikis go in Wikidata. -->
[[Category:Hatnote templates]]
[[Category:Wikipedia page-section templates]]
}}</includeonly>
4fa2920fc6355cce93bad94fa42ebcbcd4e477c8
Template:Plainlist
10
99
194
2024-02-17T04:49:57Z
wikipedia>Pppery
0
Changed protection settings for "[[Template:Plainlist]]": Used in [[Template:No article text]] - on [[WP:CASC]] ([Edit=Require administrator access] (indefinite) [Move=Require administrator access] (indefinite))
wikitext
text/x-wiki
<templatestyles src="Plainlist/styles.css"/><div class="plainlist {{{class|}}}" {{#if:{{{style|}}}{{{indent|}}}|style="{{#if:{{{indent|}}}|margin-left: {{#expr:{{{indent}}}*1.6}}em;}} {{{style|}}}"}}>{{#if:{{{1|}}}|
{{{1}}}
</div>}}<noinclude></div>
{{documentation}}
</noinclude>
582fe7098c25c1ecfc0ad32f62ecd674ebe2bdf0
Template:Endplainlist
10
135
260
2024-02-17T04:52:14Z
wikipedia>Pppery
0
Protected "[[Template:Endplainlist]]": Oops ([Edit=Require administrator access] (indefinite) [Move=Require administrator access] (indefinite))
wikitext
text/x-wiki
<includeonly></div></includeonly><noinclude>
{{documentation|Template:Plainlist/doc}}
</noinclude>
d545c41582328dd4f197e2b1848c8ad7392b92e0
Module:Protection banner/config
828
117
230
2024-03-01T12:45:46Z
wikipedia>SilverLocust
0
Fix for [[Template talk:Db-a1]] and similar template-protected non-template redirects being miscategorized into [[Category:Wikipedia fully protected pages]].
Scribunto
text/plain
-- This module provides configuration data for [[Module:Protection banner]].
return {
--------------------------------------------------------------------------------
--
-- BANNER DATA
--
--------------------------------------------------------------------------------
--[[
-- Banner data consists of six fields:
-- * text - the main protection text that appears at the top of protection
-- banners.
-- * explanation - the text that appears below the main protection text, used
-- to explain the details of the protection.
-- * tooltip - the tooltip text you see when you move the mouse over a small
-- padlock icon.
-- * link - the page that the small padlock icon links to.
-- * alt - the alt text for the small padlock icon. This is also used as tooltip
-- text for the large protection banners.
-- * image - the padlock image used in both protection banners and small padlock
-- icons.
--
-- The module checks in three separate tables to find a value for each field.
-- First it checks the banners table, which has values specific to the reason
-- for the page being protected. Then the module checks the defaultBanners
-- table, which has values specific to each protection level. Finally, the
-- module checks the masterBanner table, which holds data for protection
-- templates to use if no data has been found in the previous two tables.
--
-- The values in the banner data can take parameters. These are specified
-- using ${TEXTLIKETHIS} (a dollar sign preceding a parameter name
-- enclosed in curly braces).
--
-- Available parameters:
--
-- ${CURRENTVERSION} - a link to the page history or the move log, with the
-- display message "current-version-edit-display" or
-- "current-version-move-display".
--
-- ${EDITREQUEST} - a link to create an edit request for the current page.
--
-- ${EXPLANATIONBLURB} - an explanation blurb, e.g. "Please discuss any changes
-- on the talk page; you may submit a request to ask an administrator to make
-- an edit if it is minor or supported by consensus."
--
-- ${IMAGELINK} - a link to set the image to, depending on the protection
-- action and protection level.
--
-- ${INTROBLURB} - the PROTECTIONBLURB parameter, plus the expiry if an expiry
-- is set. E.g. "Editing of this page by new or unregistered users is currently
-- disabled until dd Month YYYY."
--
-- ${INTROFRAGMENT} - the same as ${INTROBLURB}, but without final punctuation
-- so that it can be used in run-on sentences.
--
-- ${PAGETYPE} - the type of the page, e.g. "article" or "template".
-- Defined in the cfg.pagetypes table.
--
-- ${PROTECTIONBLURB} - a blurb explaining the protection level of the page, e.g.
-- "Editing of this page by new or unregistered users is currently disabled"
--
-- ${PROTECTIONDATE} - the protection date, if it has been supplied to the
-- template.
--
-- ${PROTECTIONLEVEL} - the protection level, e.g. "fully protected" or
-- "semi-protected".
--
-- ${PROTECTIONLOG} - a link to the protection log or the pending changes log,
-- depending on the protection action.
--
-- ${TALKPAGE} - a link to the talk page. If a section is specified, links
-- straight to that talk page section.
--
-- ${TOOLTIPBLURB} - uses the PAGETYPE, PROTECTIONTYPE and EXPIRY parameters to
-- create a blurb like "This template is semi-protected", or "This article is
-- move-protected until DD Month YYYY".
--
-- ${VANDAL} - links for the specified username (or the root page name)
-- using Module:Vandal-m.
--
-- Functions
--
-- For advanced users, it is possible to use Lua functions instead of strings
-- in the banner config tables. Using functions gives flexibility that is not
-- possible just by using parameters. Functions take two arguments, the
-- protection object and the template arguments, and they must output a string.
--
-- For example:
--
-- text = function (protectionObj, args)
-- if protectionObj.level == 'autoconfirmed' then
-- return 'foo'
-- else
-- return 'bar'
-- end
-- end
--
-- Some protection object properties and methods that may be useful:
-- protectionObj.action - the protection action
-- protectionObj.level - the protection level
-- protectionObj.reason - the protection reason
-- protectionObj.expiry - the expiry. Nil if unset, the string "indef" if set
-- to indefinite, and the protection time in unix time if temporary.
-- protectionObj.protectionDate - the protection date in unix time, or nil if
-- unspecified.
-- protectionObj.bannerConfig - the banner config found by the module. Beware
-- of editing the config field used by the function, as it could create an
-- infinite loop.
-- protectionObj:isProtected - returns a boolean showing whether the page is
-- protected.
-- protectionObj:isTemporary - returns a boolean showing whether the expiry is
-- temporary.
-- protectionObj:isIncorrect - returns a boolean showing whether the protection
-- template is incorrect.
--]]
-- The master banner data, used if no values have been found in banners or
-- defaultBanners.
masterBanner = {
text = '${INTROBLURB}',
explanation = '${EXPLANATIONBLURB}',
tooltip = '${TOOLTIPBLURB}',
link = '${IMAGELINK}',
alt = 'Page ${PROTECTIONLEVEL}'
},
-- The default banner data. This holds banner data for different protection
-- levels.
-- *required* - this table needs edit, move, autoreview and upload subtables.
defaultBanners = {
edit = {},
move = {},
autoreview = {
default = {
alt = 'Page protected with pending changes',
tooltip = 'All edits by unregistered and new users are subject to review prior to becoming visible to unregistered users',
image = 'Pending-protection-shackle.svg'
}
},
upload = {}
},
-- The banner data. This holds banner data for different protection reasons.
-- In fact, the reasons specified in this table control which reasons are
-- valid inputs to the first positional parameter.
--
-- There is also a non-standard "description" field that can be used for items
-- in this table. This is a description of the protection reason for use in the
-- module documentation.
--
-- *required* - this table needs edit, move, autoreview and upload subtables.
banners = {
edit = {
blp = {
description = 'For pages protected to promote compliance with the'
.. ' [[Wikipedia:Biographies of living persons'
.. '|biographies of living persons]] policy',
text = '${INTROFRAGMENT} to promote compliance with'
.. ' [[Wikipedia:Biographies of living persons'
.. "|Wikipedia's policy on the biographies"
.. ' of living people]].',
tooltip = '${TOOLTIPFRAGMENT} to promote compliance with the policy on'
.. ' biographies of living persons',
},
dmca = {
description = 'For pages protected by the Wikimedia Foundation'
.. ' due to [[Digital Millennium Copyright Act]] takedown requests',
explanation = function (protectionObj, args)
local ret = 'Pursuant to a rights owner notice under the Digital'
.. ' Millennium Copyright Act (DMCA) regarding some content'
.. ' in this article, the Wikimedia Foundation acted under'
.. ' applicable law and took down and restricted the content'
.. ' in question.'
if args.notice then
ret = ret .. ' A copy of the received notice can be found here: '
.. args.notice .. '.'
end
ret = ret .. ' For more information, including websites discussing'
.. ' how to file a counter-notice, please see'
.. " [[Wikipedia:Office actions]] and the article's ${TALKPAGE}."
.. "'''Do not remove this template from the article until the"
.. " restrictions are withdrawn'''."
return ret
end,
image = 'Office-protection-shackle.svg',
},
dispute = {
description = 'For pages protected due to editing disputes',
text = function (protectionObj, args)
-- Find the value of "disputes".
local display = 'disputes'
local disputes
if args.section then
disputes = string.format(
'[[%s:%s#%s|%s]]',
mw.site.namespaces[protectionObj.title.namespace].talk.name,
protectionObj.title.text,
args.section,
display
)
else
disputes = display
end
-- Make the blurb, depending on the expiry.
local msg
if type(protectionObj.expiry) == 'number' then
msg = '${INTROFRAGMENT} or until editing %s have been resolved.'
else
msg = '${INTROFRAGMENT} until editing %s have been resolved.'
end
return string.format(msg, disputes)
end,
explanation = "This protection is '''not''' an endorsement of the"
.. ' ${CURRENTVERSION}. ${EXPLANATIONBLURB}',
tooltip = '${TOOLTIPFRAGMENT} due to editing disputes',
},
ecp = {
description = 'For articles in topic areas authorized by'
.. ' [[Wikipedia:Arbitration Committee|ArbCom]] or'
.. ' meets the criteria for community use',
tooltip = 'This ${PAGETYPE} is ${PROTECTIONLEVEL}',
alt = 'Extended-protected ${PAGETYPE}',
},
mainpage = {
description = 'For pages protected for being displayed on the [[Main Page]]',
text = 'This file is currently'
.. ' [[Wikipedia:This page is protected|protected]] from'
.. ' editing because it is currently or will soon be displayed'
.. ' on the [[Main Page]].',
explanation = 'Images on the Main Page are protected due to their high'
.. ' visibility. Please discuss any necessary changes on the ${TALKPAGE}.'
.. '<br /><span style="font-size:90%;">'
.. "'''Administrators:''' Once this image is definitely off the Main Page,"
.. ' please unprotect this file, or reduce to semi-protection,'
.. ' as appropriate.</span>',
},
office = {
description = 'For pages protected by the Wikimedia Foundation',
text = function (protectionObj, args)
local ret = 'This ${PAGETYPE} is currently under the'
.. ' scrutiny of the'
.. ' [[Wikipedia:Office actions|Wikimedia Foundation Office]]'
.. ' and is protected.'
if protectionObj.protectionDate then
ret = ret .. ' It has been protected since ${PROTECTIONDATE}.'
end
return ret
end,
explanation = "If you can edit this page, please discuss all changes and"
.. " additions on the ${TALKPAGE} first. '''Do not remove protection from this"
.. " page unless you are authorized by the Wikimedia Foundation to do"
.. " so.'''",
image = 'Office-protection-shackle.svg',
},
reset = {
description = 'For pages protected by the Wikimedia Foundation and'
.. ' "reset" to a bare-bones version',
text = 'This ${PAGETYPE} is currently under the'
.. ' scrutiny of the'
.. ' [[Wikipedia:Office actions|Wikimedia Foundation Office]]'
.. ' and is protected.',
explanation = function (protectionObj, args)
local ret = ''
if protectionObj.protectionDate then
ret = ret .. 'On ${PROTECTIONDATE} this ${PAGETYPE} was'
else
ret = ret .. 'This ${PAGETYPE} has been'
end
ret = ret .. ' reduced to a'
.. ' simplified, "bare bones" version so that it may be completely'
.. ' rewritten to ensure it meets the policies of'
.. ' [[WP:NPOV|Neutral Point of View]] and [[WP:V|Verifiability]].'
.. ' Standard Wikipedia policies will apply to its rewriting—which'
.. ' will eventually be open to all editors—and will be strictly'
.. ' enforced. The ${PAGETYPE} has been ${PROTECTIONLEVEL} while'
.. ' it is being rebuilt.\n\n'
.. 'Any insertion of material directly from'
.. ' pre-protection revisions of the ${PAGETYPE} will be removed, as'
.. ' will any material added to the ${PAGETYPE} that is not properly'
.. ' sourced. The associated talk page(s) were also cleared on the'
.. " same date.\n\n"
.. "If you can edit this page, please discuss all changes and"
.. " additions on the ${TALKPAGE} first. '''Do not override"
.. " this action, and do not remove protection from this page,"
.. " unless you are authorized by the Wikimedia Foundation"
.. " to do so. No editor may remove this notice.'''"
return ret
end,
image = 'Office-protection-shackle.svg',
},
sock = {
description = 'For pages protected due to'
.. ' [[Wikipedia:Sock puppetry|sock puppetry]]',
text = '${INTROFRAGMENT} to prevent [[Wikipedia:Sock puppetry|sock puppets]] of'
.. ' [[Wikipedia:Blocking policy|blocked]] or'
.. ' [[Wikipedia:Banning policy|banned users]]'
.. ' from editing it.',
tooltip = '${TOOLTIPFRAGMENT} to prevent sock puppets of blocked or banned users from'
.. ' editing it',
},
template = {
description = 'For [[Wikipedia:High-risk templates|high-risk]]'
.. ' templates and Lua modules',
text = 'This is a permanently [[Help:Protection|protected]] ${PAGETYPE},'
.. ' as it is [[Wikipedia:High-risk templates|high-risk]].',
explanation = 'Please discuss any changes on the ${TALKPAGE}; you may'
.. ' ${EDITREQUEST} to ask an'
.. ' [[Wikipedia:Administrators|administrator]] or'
.. ' [[Wikipedia:Template editor|template editor]] to make an edit if'
.. ' it is [[Help:Minor edit#When to mark an edit as a minor edit'
.. '|uncontroversial]] or supported by'
.. ' [[Wikipedia:Consensus|consensus]]. You can also'
.. ' [[Wikipedia:Requests for page protection|request]] that the page be'
.. ' unprotected.',
tooltip = 'This high-risk ${PAGETYPE} is permanently ${PROTECTIONLEVEL}'
.. ' to prevent vandalism',
alt = 'Permanently protected ${PAGETYPE}',
},
usertalk = {
description = 'For pages protected against disruptive edits by a'
.. ' particular user',
text = '${INTROFRAGMENT} to prevent ${VANDAL} from using it to make disruptive edits,'
.. ' such as abusing the'
.. ' {{[[Template:unblock|unblock]]}} template.',
explanation = 'If you cannot edit this user talk page and you need to'
.. ' make a change or leave a message, you can'
.. ' [[Wikipedia:Requests for page protection'
.. '#Current requests for edits to a protected page'
.. '|request an edit]],'
.. ' [[Wikipedia:Requests for page protection'
.. '#Current requests for reduction in protection level'
.. '|request unprotection]],'
.. ' [[Special:Userlogin|log in]],'
.. ' or [[Special:UserLogin/signup|create an account]].',
},
vandalism = {
description = 'For pages protected against'
.. ' [[Wikipedia:Vandalism|vandalism]]',
text = '${INTROFRAGMENT} due to [[Wikipedia:Vandalism|vandalism]].',
explanation = function (protectionObj, args)
local ret = ''
if protectionObj.level == 'sysop' then
ret = ret .. "This protection is '''not''' an endorsement of the"
.. ' ${CURRENTVERSION}. '
end
return ret .. '${EXPLANATIONBLURB}'
end,
tooltip = '${TOOLTIPFRAGMENT} due to vandalism',
}
},
move = {
dispute = {
description = 'For pages protected against page moves due to'
.. ' disputes over the page title',
explanation = "This protection is '''not''' an endorsement of the"
.. ' ${CURRENTVERSION}. ${EXPLANATIONBLURB}',
image = 'Move-protection-shackle.svg'
},
vandalism = {
description = 'For pages protected against'
.. ' [[Wikipedia:Vandalism#Page-move vandalism'
.. ' |page-move vandalism]]'
}
},
autoreview = {},
upload = {}
},
--------------------------------------------------------------------------------
--
-- GENERAL DATA TABLES
--
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
-- Protection blurbs
--------------------------------------------------------------------------------
-- This table produces the protection blurbs available with the
-- ${PROTECTIONBLURB} parameter. It is sorted by protection action and
-- protection level, and is checked by the module in the following order:
-- 1. page's protection action, page's protection level
-- 2. page's protection action, default protection level
-- 3. "edit" protection action, default protection level
--
-- It is possible to use banner parameters inside this table.
-- *required* - this table needs edit, move, autoreview and upload subtables.
protectionBlurbs = {
edit = {
default = 'This ${PAGETYPE} is currently [[Help:Protection|'
.. 'protected]] from editing',
autoconfirmed = 'Editing of this ${PAGETYPE} by [[Wikipedia:User access'
.. ' levels#New users|new]] or [[Wikipedia:User access levels#Unregistered'
.. ' users|unregistered]] users is currently [[Help:Protection|disabled]]',
extendedconfirmed = 'This ${PAGETYPE} is currently under extended confirmed protection',
},
move = {
default = 'This ${PAGETYPE} is currently [[Help:Protection|protected]]'
.. ' from [[Help:Moving a page|page moves]]'
},
autoreview = {
default = 'All edits made to this ${PAGETYPE} by'
.. ' [[Wikipedia:User access levels#New users|new]] or'
.. ' [[Wikipedia:User access levels#Unregistered users|unregistered]]'
.. ' users are currently'
.. ' [[Wikipedia:Pending changes|subject to review]]'
},
upload = {
default = 'Uploading new versions of this ${PAGETYPE} is currently disabled'
}
},
--------------------------------------------------------------------------------
-- Explanation blurbs
--------------------------------------------------------------------------------
-- This table produces the explanation blurbs available with the
-- ${EXPLANATIONBLURB} parameter. It is sorted by protection action,
-- protection level, and whether the page is a talk page or not. If the page is
-- a talk page it will have a talk key of "talk"; otherwise it will have a talk
-- key of "subject". The table is checked in the following order:
-- 1. page's protection action, page's protection level, page's talk key
-- 2. page's protection action, page's protection level, default talk key
-- 3. page's protection action, default protection level, page's talk key
-- 4. page's protection action, default protection level, default talk key
--
-- It is possible to use banner parameters inside this table.
-- *required* - this table needs edit, move, autoreview and upload subtables.
explanationBlurbs = {
edit = {
autoconfirmed = {
subject = 'See the [[Wikipedia:Protection policy|'
.. 'protection policy]] and ${PROTECTIONLOG} for more details. If you'
.. ' cannot edit this ${PAGETYPE} and you wish to make a change, you can'
.. ' ${EDITREQUEST}, discuss changes on the ${TALKPAGE},'
.. ' [[Wikipedia:Requests for page protection'
.. '#Current requests for reduction in protection level'
.. '|request unprotection]], [[Special:Userlogin|log in]], or'
.. ' [[Special:UserLogin/signup|create an account]].',
default = 'See the [[Wikipedia:Protection policy|'
.. 'protection policy]] and ${PROTECTIONLOG} for more details. If you'
.. ' cannot edit this ${PAGETYPE} and you wish to make a change, you can'
.. ' [[Wikipedia:Requests for page protection'
.. '#Current requests for reduction in protection level'
.. '|request unprotection]], [[Special:Userlogin|log in]], or'
.. ' [[Special:UserLogin/signup|create an account]].',
},
extendedconfirmed = {
default = 'Extended confirmed protection prevents edits from all unregistered editors'
.. ' and registered users with fewer than 30 days tenure and 500 edits.'
.. ' The [[Wikipedia:Protection policy#extended|policy on community use]]'
.. ' specifies that extended confirmed protection can be applied to combat'
.. ' disruption, if semi-protection has proven to be ineffective.'
.. ' Extended confirmed protection may also be applied to enforce'
.. ' [[Wikipedia:Arbitration Committee|arbitration sanctions]].'
.. ' Please discuss any changes on the ${TALKPAGE}; you may'
.. ' ${EDITREQUEST} to ask for uncontroversial changes supported by'
.. ' [[Wikipedia:Consensus|consensus]].'
},
default = {
subject = 'See the [[Wikipedia:Protection policy|'
.. 'protection policy]] and ${PROTECTIONLOG} for more details.'
.. ' Please discuss any changes on the ${TALKPAGE}; you'
.. ' may ${EDITREQUEST} to ask an'
.. ' [[Wikipedia:Administrators|administrator]] to make an edit if it'
.. ' is [[Help:Minor edit#When to mark an edit as a minor edit'
.. '|uncontroversial]] or supported by [[Wikipedia:Consensus'
.. '|consensus]]. You may also [[Wikipedia:Requests for'
.. ' page protection#Current requests for reduction in protection level'
.. '|request]] that this page be unprotected.',
default = 'See the [[Wikipedia:Protection policy|'
.. 'protection policy]] and ${PROTECTIONLOG} for more details.'
.. ' You may [[Wikipedia:Requests for page'
.. ' protection#Current requests for edits to a protected page|request an'
.. ' edit]] to this page, or [[Wikipedia:Requests for'
.. ' page protection#Current requests for reduction in protection level'
.. '|ask]] for it to be unprotected.'
}
},
move = {
default = {
subject = 'See the [[Wikipedia:Protection policy|'
.. 'protection policy]] and ${PROTECTIONLOG} for more details.'
.. ' The page may still be edited but cannot be moved'
.. ' until unprotected. Please discuss any suggested moves on the'
.. ' ${TALKPAGE} or at [[Wikipedia:Requested moves]]. You can also'
.. ' [[Wikipedia:Requests for page protection|request]] that the page be'
.. ' unprotected.',
default = 'See the [[Wikipedia:Protection policy|'
.. 'protection policy]] and ${PROTECTIONLOG} for more details.'
.. ' The page may still be edited but cannot be moved'
.. ' until unprotected. Please discuss any suggested moves at'
.. ' [[Wikipedia:Requested moves]]. You can also'
.. ' [[Wikipedia:Requests for page protection|request]] that the page be'
.. ' unprotected.'
}
},
autoreview = {
default = {
default = 'See the [[Wikipedia:Protection policy|'
.. 'protection policy]] and ${PROTECTIONLOG} for more details.'
.. ' Edits to this ${PAGETYPE} by new and unregistered users'
.. ' will not be visible to readers until they are accepted by'
.. ' a reviewer. To avoid the need for your edits to be'
.. ' reviewed, you may'
.. ' [[Wikipedia:Requests for page protection'
.. '#Current requests for reduction in protection level'
.. '|request unprotection]], [[Special:Userlogin|log in]], or'
.. ' [[Special:UserLogin/signup|create an account]].'
},
},
upload = {
default = {
default = 'See the [[Wikipedia:Protection policy|'
.. 'protection policy]] and ${PROTECTIONLOG} for more details.'
.. ' The page may still be edited but new versions of the file'
.. ' cannot be uploaded until it is unprotected. You can'
.. ' request that a new version be uploaded by using a'
.. ' [[Wikipedia:Edit requests|protected edit request]], or you'
.. ' can [[Wikipedia:Requests for page protection|request]]'
.. ' that the file be unprotected.'
}
}
},
--------------------------------------------------------------------------------
-- Protection levels
--------------------------------------------------------------------------------
-- This table provides the data for the ${PROTECTIONLEVEL} parameter, which
-- produces a short label for different protection levels. It is sorted by
-- protection action and protection level, and is checked in the following
-- order:
-- 1. page's protection action, page's protection level
-- 2. page's protection action, default protection level
-- 3. "edit" protection action, default protection level
--
-- It is possible to use banner parameters inside this table.
-- *required* - this table needs edit, move, autoreview and upload subtables.
protectionLevels = {
edit = {
default = 'protected',
templateeditor = 'template-protected',
extendedconfirmed = 'extended-protected',
autoconfirmed = 'semi-protected',
},
move = {
default = 'move-protected'
},
autoreview = {
},
upload = {
default = 'upload-protected'
}
},
--------------------------------------------------------------------------------
-- Images
--------------------------------------------------------------------------------
-- This table lists different padlock images for each protection action and
-- protection level. It is used if an image is not specified in any of the
-- banner data tables, and if the page does not satisfy the conditions for using
-- the ['image-filename-indef'] image. It is checked in the following order:
-- 1. page's protection action, page's protection level
-- 2. page's protection action, default protection level
images = {
edit = {
default = 'Full-protection-shackle.svg',
templateeditor = 'Template-protection-shackle.svg',
extendedconfirmed = 'Extended-protection-shackle.svg',
autoconfirmed = 'Semi-protection-shackle.svg'
},
move = {
default = 'Move-protection-shackle.svg',
},
autoreview = {
default = 'Pending-protection-shackle.svg'
},
upload = {
default = 'Upload-protection-shackle.svg'
}
},
-- Pages with a reason specified in this table will show the special "indef"
-- padlock, defined in the 'image-filename-indef' message, if no expiry is set.
indefImageReasons = {
template = true
},
--------------------------------------------------------------------------------
-- Image links
--------------------------------------------------------------------------------
-- This table provides the data for the ${IMAGELINK} parameter, which gets
-- the image link for small padlock icons based on the page's protection action
-- and protection level. It is checked in the following order:
-- 1. page's protection action, page's protection level
-- 2. page's protection action, default protection level
-- 3. "edit" protection action, default protection level
--
-- It is possible to use banner parameters inside this table.
-- *required* - this table needs edit, move, autoreview and upload subtables.
imageLinks = {
edit = {
default = 'Wikipedia:Protection policy#full',
templateeditor = 'Wikipedia:Protection policy#template',
extendedconfirmed = 'Wikipedia:Protection policy#extended',
autoconfirmed = 'Wikipedia:Protection policy#semi'
},
move = {
default = 'Wikipedia:Protection policy#move'
},
autoreview = {
default = 'Wikipedia:Protection policy#pending'
},
upload = {
default = 'Wikipedia:Protection policy#upload'
}
},
--------------------------------------------------------------------------------
-- Padlock indicator names
--------------------------------------------------------------------------------
-- This table provides the "name" attribute for the <indicator> extension tag
-- with which small padlock icons are generated. All indicator tags on a page
-- are displayed in alphabetical order based on this attribute, and with
-- indicator tags with duplicate names, the last tag on the page wins.
-- The attribute is chosen based on the protection action; table keys must be a
-- protection action name or the string "default".
padlockIndicatorNames = {
autoreview = 'pp-autoreview',
default = 'pp-default'
},
--------------------------------------------------------------------------------
-- Protection categories
--------------------------------------------------------------------------------
--[[
-- The protection categories are stored in the protectionCategories table.
-- Keys to this table are made up of the following strings:
--
-- 1. the expiry date
-- 2. the namespace
-- 3. the protection reason (e.g. "dispute" or "vandalism")
-- 4. the protection level (e.g. "sysop" or "autoconfirmed")
-- 5. the action (e.g. "edit" or "move")
--
-- When the module looks up a category in the table, first it will will check to
-- see a key exists that corresponds to all five parameters. For example, a
-- user page semi-protected from vandalism for two weeks would have the key
-- "temp-user-vandalism-autoconfirmed-edit". If no match is found, the module
-- changes the first part of the key to "all" and checks the table again. It
-- keeps checking increasingly generic key combinations until it finds the
-- field, or until it reaches the key "all-all-all-all-all".
--
-- The module uses a binary matrix to determine the order in which to search.
-- This is best demonstrated by a table. In this table, the "0" values
-- represent "all", and the "1" values represent the original data (e.g.
-- "indef" or "file" or "vandalism").
--
-- expiry namespace reason level action
-- order
-- 1 1 1 1 1 1
-- 2 0 1 1 1 1
-- 3 1 0 1 1 1
-- 4 0 0 1 1 1
-- 5 1 1 0 1 1
-- 6 0 1 0 1 1
-- 7 1 0 0 1 1
-- 8 0 0 0 1 1
-- 9 1 1 1 0 1
-- 10 0 1 1 0 1
-- 11 1 0 1 0 1
-- 12 0 0 1 0 1
-- 13 1 1 0 0 1
-- 14 0 1 0 0 1
-- 15 1 0 0 0 1
-- 16 0 0 0 0 1
-- 17 1 1 1 1 0
-- 18 0 1 1 1 0
-- 19 1 0 1 1 0
-- 20 0 0 1 1 0
-- 21 1 1 0 1 0
-- 22 0 1 0 1 0
-- 23 1 0 0 1 0
-- 24 0 0 0 1 0
-- 25 1 1 1 0 0
-- 26 0 1 1 0 0
-- 27 1 0 1 0 0
-- 28 0 0 1 0 0
-- 29 1 1 0 0 0
-- 30 0 1 0 0 0
-- 31 1 0 0 0 0
-- 32 0 0 0 0 0
--
-- In this scheme the action has the highest priority, as it is the last
-- to change, and the expiry has the least priority, as it changes the most.
-- The priorities of the expiry, the protection level and the action are
-- fixed, but the priorities of the reason and the namespace can be swapped
-- through the use of the cfg.bannerDataNamespaceHasPriority table.
--]]
-- If the reason specified to the template is listed in this table,
-- namespace data will take priority over reason data in the protectionCategories
-- table.
reasonsWithNamespacePriority = {
vandalism = true,
},
-- The string to use as a namespace key for the protectionCategories table for each
-- namespace number.
categoryNamespaceKeys = {
[ 2] = 'user',
[ 3] = 'user',
[ 4] = 'project',
[ 6] = 'file',
[ 8] = 'mediawiki',
[ 10] = 'template',
[ 12] = 'project',
[ 14] = 'category',
[100] = 'portal',
[828] = 'module',
},
protectionCategories = {
['all|all|all|all|all'] = 'Wikipedia fully protected pages',
['all|all|office|all|all'] = 'Wikipedia Office-protected pages',
['all|all|reset|all|all'] = 'Wikipedia Office-protected pages',
['all|all|dmca|all|all'] = 'Wikipedia Office-protected pages',
['all|all|mainpage|all|all'] = 'Wikipedia fully protected main page files',
['all|all|all|extendedconfirmed|all'] = 'Wikipedia extended-confirmed-protected pages',
['all|all|ecp|extendedconfirmed|all'] = 'Wikipedia extended-confirmed-protected pages',
['all|template|all|all|edit'] = 'Wikipedia fully protected templates',
['all|all|all|autoconfirmed|edit'] = 'Wikipedia semi-protected pages',
['indef|all|all|autoconfirmed|edit'] = 'Wikipedia indefinitely semi-protected pages',
['all|all|blp|autoconfirmed|edit'] = 'Wikipedia indefinitely semi-protected biographies of living people',
['temp|all|blp|autoconfirmed|edit'] = 'Wikipedia temporarily semi-protected biographies of living people',
['all|all|dispute|autoconfirmed|edit'] = 'Wikipedia pages semi-protected due to dispute',
['all|all|sock|autoconfirmed|edit'] = 'Wikipedia pages semi-protected from banned users',
['all|all|vandalism|autoconfirmed|edit'] = 'Wikipedia pages semi-protected against vandalism',
['all|category|all|autoconfirmed|edit'] = 'Wikipedia semi-protected categories',
['all|file|all|autoconfirmed|edit'] = 'Wikipedia semi-protected files',
['all|portal|all|autoconfirmed|edit'] = 'Wikipedia semi-protected portals',
['all|project|all|autoconfirmed|edit'] = 'Wikipedia semi-protected project pages',
['all|talk|all|autoconfirmed|edit'] = 'Wikipedia semi-protected talk pages',
['all|template|all|autoconfirmed|edit'] = 'Wikipedia semi-protected templates',
['all|user|all|autoconfirmed|edit'] = 'Wikipedia semi-protected user and user talk pages',
['all|all|all|templateeditor|move'] = 'Wikipedia template-protected pages other than templates and modules',
['all|all|all|templateeditor|edit'] = 'Wikipedia template-protected pages other than templates and modules',
['all|template|all|templateeditor|edit'] = 'Wikipedia template-protected templates',
['all|template|all|templateeditor|move'] = 'Wikipedia template-protected templates', -- move-protected templates
['all|all|blp|sysop|edit'] = 'Wikipedia indefinitely protected biographies of living people',
['temp|all|blp|sysop|edit'] = 'Wikipedia temporarily protected biographies of living people',
['all|all|dispute|sysop|edit'] = 'Wikipedia pages protected due to dispute',
['all|all|sock|sysop|edit'] = 'Wikipedia pages protected from banned users',
['all|all|vandalism|sysop|edit'] = 'Wikipedia pages protected against vandalism',
['all|category|all|sysop|edit'] = 'Wikipedia fully protected categories',
['all|file|all|sysop|edit'] = 'Wikipedia fully protected files',
['all|project|all|sysop|edit'] = 'Wikipedia fully protected project pages',
['all|talk|all|sysop|edit'] = 'Wikipedia fully protected talk pages',
['all|template|all|extendedconfirmed|edit'] = 'Wikipedia extended-confirmed-protected templates',
['all|template|all|sysop|edit'] = 'Wikipedia fully protected templates',
['all|user|all|sysop|edit'] = 'Wikipedia fully protected user and user talk pages',
['all|module|all|all|edit'] = 'Wikipedia fully protected modules',
['all|module|all|templateeditor|edit'] = 'Wikipedia template-protected modules',
['all|module|all|extendedconfirmed|edit'] = 'Wikipedia extended-confirmed-protected modules',
['all|module|all|autoconfirmed|edit'] = 'Wikipedia semi-protected modules',
['all|all|all|sysop|move'] = 'Wikipedia move-protected pages',
['indef|all|all|sysop|move'] = 'Wikipedia indefinitely move-protected pages',
['all|all|dispute|sysop|move'] = 'Wikipedia pages move-protected due to dispute',
['all|all|vandalism|sysop|move'] = 'Wikipedia pages move-protected due to vandalism',
['all|portal|all|sysop|move'] = 'Wikipedia move-protected portals',
['all|project|all|sysop|move'] = 'Wikipedia move-protected project pages',
['all|talk|all|sysop|move'] = 'Wikipedia move-protected talk pages',
['all|template|all|sysop|move'] = 'Wikipedia move-protected templates',
['all|user|all|sysop|move'] = 'Wikipedia move-protected user and user talk pages',
['all|all|all|autoconfirmed|autoreview'] = 'Wikipedia pending changes protected pages',
['all|file|all|all|upload'] = 'Wikipedia upload-protected files',
},
--------------------------------------------------------------------------------
-- Expiry category config
--------------------------------------------------------------------------------
-- This table configures the expiry category behaviour for each protection
-- action.
-- * If set to true, setting that action will always categorise the page if
-- an expiry parameter is not set.
-- * If set to false, setting that action will never categorise the page.
-- * If set to nil, the module will categorise the page if:
-- 1) an expiry parameter is not set, and
-- 2) a reason is provided, and
-- 3) the specified reason is not blacklisted in the reasonsWithoutExpiryCheck
-- table.
expiryCheckActions = {
edit = nil,
move = false,
autoreview = true,
upload = false
},
reasonsWithoutExpiryCheck = {
blp = true,
template = true,
},
--------------------------------------------------------------------------------
-- Pagetypes
--------------------------------------------------------------------------------
-- This table produces the page types available with the ${PAGETYPE} parameter.
-- Keys are namespace numbers, or the string "default" for the default value.
pagetypes = {
[0] = 'article',
[6] = 'file',
[10] = 'template',
[14] = 'category',
[828] = 'module',
default = 'page'
},
--------------------------------------------------------------------------------
-- Strings marking indefinite protection
--------------------------------------------------------------------------------
-- This table contains values passed to the expiry parameter that mean the page
-- is protected indefinitely.
indefStrings = {
['indef'] = true,
['indefinite'] = true,
['indefinitely'] = true,
['infinite'] = true,
},
--------------------------------------------------------------------------------
-- Group hierarchy
--------------------------------------------------------------------------------
-- This table maps each group to all groups that have a superset of the original
-- group's page editing permissions.
hierarchy = {
sysop = {},
reviewer = {'sysop'},
filemover = {'sysop'},
templateeditor = {'sysop'},
extendedconfirmed = {'sysop'},
autoconfirmed = {'reviewer', 'filemover', 'templateeditor', 'extendedconfirmed'},
user = {'autoconfirmed'},
['*'] = {'user'}
},
--------------------------------------------------------------------------------
-- Wrapper templates and their default arguments
--------------------------------------------------------------------------------
-- This table contains wrapper templates used with the module, and their
-- default arguments. Templates specified in this table should contain the
-- following invocation, and no other template content:
--
-- {{#invoke:Protection banner|main}}
--
-- If other content is desired, it can be added between
-- <noinclude>...</noinclude> tags.
--
-- When a user calls one of these wrapper templates, they will use the
-- default arguments automatically. However, users can override any of the
-- arguments.
wrappers = {
['Template:Pp'] = {},
['Template:Pp-extended'] = {'ecp'},
['Template:Pp-blp'] = {'blp'},
-- we don't need Template:Pp-create
['Template:Pp-dispute'] = {'dispute'},
['Template:Pp-main-page'] = {'mainpage'},
['Template:Pp-move'] = {action = 'move', catonly = 'yes'},
['Template:Pp-move-dispute'] = {'dispute', action = 'move', catonly = 'yes'},
-- we don't need Template:Pp-move-indef
['Template:Pp-move-vandalism'] = {'vandalism', action = 'move', catonly = 'yes'},
['Template:Pp-office'] = {'office'},
['Template:Pp-office-dmca'] = {'dmca'},
['Template:Pp-pc'] = {action = 'autoreview', small = true},
['Template:Pp-pc1'] = {action = 'autoreview', small = true},
['Template:Pp-reset'] = {'reset'},
['Template:Pp-semi-indef'] = {small = true},
['Template:Pp-sock'] = {'sock'},
['Template:Pp-template'] = {'template', small = true},
['Template:Pp-upload'] = {action = 'upload'},
['Template:Pp-usertalk'] = {'usertalk'},
['Template:Pp-vandalism'] = {'vandalism'},
},
--------------------------------------------------------------------------------
--
-- MESSAGES
--
--------------------------------------------------------------------------------
msg = {
--------------------------------------------------------------------------------
-- Intro blurb and intro fragment
--------------------------------------------------------------------------------
-- These messages specify what is produced by the ${INTROBLURB} and
-- ${INTROFRAGMENT} parameters. If the protection is temporary they use the
-- intro-blurb-expiry or intro-fragment-expiry, and if not they use
-- intro-blurb-noexpiry or intro-fragment-noexpiry.
-- It is possible to use banner parameters in these messages.
['intro-blurb-expiry'] = '${PROTECTIONBLURB} until ${EXPIRY}.',
['intro-blurb-noexpiry'] = '${PROTECTIONBLURB}.',
['intro-fragment-expiry'] = '${PROTECTIONBLURB} until ${EXPIRY},',
['intro-fragment-noexpiry'] = '${PROTECTIONBLURB}',
--------------------------------------------------------------------------------
-- Tooltip blurb
--------------------------------------------------------------------------------
-- These messages specify what is produced by the ${TOOLTIPBLURB} parameter.
-- If the protection is temporary the tooltip-blurb-expiry message is used, and
-- if not the tooltip-blurb-noexpiry message is used.
-- It is possible to use banner parameters in these messages.
['tooltip-blurb-expiry'] = 'This ${PAGETYPE} is ${PROTECTIONLEVEL} until ${EXPIRY}.',
['tooltip-blurb-noexpiry'] = 'This ${PAGETYPE} is ${PROTECTIONLEVEL}.',
['tooltip-fragment-expiry'] = 'This ${PAGETYPE} is ${PROTECTIONLEVEL} until ${EXPIRY},',
['tooltip-fragment-noexpiry'] = 'This ${PAGETYPE} is ${PROTECTIONLEVEL}',
--------------------------------------------------------------------------------
-- Special explanation blurb
--------------------------------------------------------------------------------
-- An explanation blurb for pages that cannot be unprotected, e.g. for pages
-- in the MediaWiki namespace.
-- It is possible to use banner parameters in this message.
['explanation-blurb-nounprotect'] = 'See the [[Wikipedia:Protection policy|'
.. 'protection policy]] and ${PROTECTIONLOG} for more details.'
.. ' Please discuss any changes on the ${TALKPAGE}; you'
.. ' may ${EDITREQUEST} to ask an'
.. ' [[Wikipedia:Administrators|administrator]] to make an edit if it'
.. ' is [[Help:Minor edit#When to mark an edit as a minor edit'
.. '|uncontroversial]] or supported by [[Wikipedia:Consensus'
.. '|consensus]].',
--------------------------------------------------------------------------------
-- Protection log display values
--------------------------------------------------------------------------------
-- These messages determine the display values for the protection log link
-- or the pending changes log link produced by the ${PROTECTIONLOG} parameter.
-- It is possible to use banner parameters in these messages.
['protection-log-display'] = 'protection log',
['pc-log-display'] = 'pending changes log',
--------------------------------------------------------------------------------
-- Current version display values
--------------------------------------------------------------------------------
-- These messages determine the display values for the page history link
-- or the move log link produced by the ${CURRENTVERSION} parameter.
-- It is possible to use banner parameters in these messages.
['current-version-move-display'] = 'current title',
['current-version-edit-display'] = 'current version',
--------------------------------------------------------------------------------
-- Talk page
--------------------------------------------------------------------------------
-- This message determines the display value of the talk page link produced
-- with the ${TALKPAGE} parameter.
-- It is possible to use banner parameters in this message.
['talk-page-link-display'] = 'talk page',
--------------------------------------------------------------------------------
-- Edit requests
--------------------------------------------------------------------------------
-- This message determines the display value of the edit request link produced
-- with the ${EDITREQUEST} parameter.
-- It is possible to use banner parameters in this message.
['edit-request-display'] = 'submit an edit request',
--------------------------------------------------------------------------------
-- Expiry date format
--------------------------------------------------------------------------------
-- This is the format for the blurb expiry date. It should be valid input for
-- the first parameter of the #time parser function.
['expiry-date-format'] = 'F j, Y "at" H:i e',
--------------------------------------------------------------------------------
-- Tracking categories
--------------------------------------------------------------------------------
-- These messages determine which tracking categories the module outputs.
['tracking-category-incorrect'] = 'Wikipedia pages with incorrect protection templates',
['tracking-category-template'] = 'Wikipedia template-protected pages other than templates and modules',
--------------------------------------------------------------------------------
-- Images
--------------------------------------------------------------------------------
-- These are images that are not defined by their protection action and protection level.
['image-filename-indef'] = 'Full-protection-shackle.svg',
['image-filename-default'] = 'Transparent.gif',
--------------------------------------------------------------------------------
-- End messages
--------------------------------------------------------------------------------
}
--------------------------------------------------------------------------------
-- End configuration
--------------------------------------------------------------------------------
}
65de905227752d0a0dae145e9ad8dbe1d0087016
Template:Icon
10
95
186
2024-03-09T15:06:32Z
wikipedia>Plastikspork
0
Closing TfD as merge
wikitext
text/x-wiki
{{#invoke:Icon|main}}<noinclude>
{{documentation}}
<!-- Categories go on the /doc subpage, and interwikis go on Wikidata. -->
</noinclude>
bd5b855953c5eec9d9c48400aa39315cb4218558
Module:Icon/data
828
108
212
2024-03-09T15:10:00Z
wikipedia>Plastikspork
0
Move up and add alias per [[Wikipedia:Templates_for_discussion/Log/2024_February_27#Template:Mop|TfD outcome]]
Scribunto
text/plain
-- This module stores icon data for [[Module:Icon]].
--------------------------------------------------------------------------------
-- Icon data
--------------------------------------------------------------------------------
local data = {
fa = {
image = "Featured article star.svg",
tooltip = "Featured article",
link = true,
},
far = {
image = "Cscr-star piece.png",
tooltip = "Featured article review",
link = true,
},
farc = {
image = "Cscr-star piece.png",
tooltip = "Featured article removal candidate",
link = true,
},
ffa = {
aliases = {"dfa"},
image = "Featured article star - cross.svg",
tooltip = "Former featured article",
link = true,
},
fac = {
aliases = {"fan"},
image = "Cscr-candidate.svg",
tooltip = "Featured article candidate",
link = true,
},
ffac = {
aliases = {"nofa"},
image = "Featured article star - cross.svg",
tooltip = "Failed featured article candidate",
link = true,
},
fl = {
image = "Featured article star.svg",
tooltip = "Featured list",
link = true,
},
flrc = {
aliases = {"flr"},
image = "Cscr-star piece.png",
tooltip = "Featured list removal candidate",
link = true,
},
ffl = {
aliases = {"dfl"},
image = "Cscr-featured-strike.svg",
tooltip = "Former featured list",
link = true,
},
flc = {
aliases = {"fln"},
image = "Cscr-candidate.svg",
tooltip = "Featured list candidate",
link = true,
},
fflc = {
aliases = {"nofl"},
image = "Cscr-former.svg",
tooltip = "Failed featured list candidate",
link = true,
},
a = {
image = "Symbol a class.svg",
tooltip = "A-Class article",
link = true,
},
admin = {
aliases = {"mop"},
image = "Wikipedia Administrator.svg",
tooltip = "Administrator",
link = false,
},
dac = {
aliases = {"daa"},
image = "Symbol unsupport A vote.svg",
tooltip = "Demoted A-Class article",
link = true,
},
acc = {
aliases = {"acn", "aac"},
image = "A candidate.svg",
tooltip = "A-Class article candidate",
link = true,
},
noac = {
aliases = {"faac"},
image = "Symbol unsupport A vote.svg",
tooltip = "Failed A-Class article candidate",
link = true,
},
ga = {
image = "Symbol support vote.svg",
tooltip = "Good article",
link = false,
},
gar = {
image = "GA Candidate Neutral vote(ChaosNil).svg",
tooltip = "Good article reassessment",
link = false,
},
dga = {
image = "Symbol unsupport vote.svg",
tooltip = "Delisted good article",
link = false,
},
gan = {
aliases = {"gac"},
image = "GA candidate.svg",
tooltip = "Good article nominee",
link = false,
},
ga2 = {
image = "Symbol neutral vote.svg",
tooltip = "Good article, 2nd opinion",
link = false,
},
gah = {
image = "Symbol wait.svg",
tooltip = "Good article on hold",
link = false,
},
fgan = {
aliases = {"noga", "gaf", "gf"},
image = "Symbol oppose vote.svg",
tooltip = "Failed good article nominee",
link = false,
},
fp = {
image = "Cscr-featured.svg",
tooltip = "Featured picture",
link = true,
},
fpc = {
aliases = {"fpn"},
image = "Cscr-candidate.svg",
tooltip = "Featured picture candidate",
link = true,
},
ffp = {
image = "Cscr-former.svg",
tooltip = "Former featured picture",
link = true,
},
vp = {
image = "ENWP VP Logo.svg",
tooltip = "Valued picture",
link = true,
},
vpc = {
image = "Valued pics 1.svg",
tooltip = "Valued picture candidate",
link = true,
},
fs = {
image = "Cscr-featured.svg",
tooltip = "Featured sound",
link = true,
},
ffs = {
image = "Cscr-former.svg",
tooltip = "Former featured sound",
link = true,
},
fsc = {
image = "Cscr-candidate.svg",
tooltip = "Featured sound candidate",
link = true,
},
fpo = {
image = "Linecons big-star.svg",
tooltip = "Before the featured portal process ceased in 2017, this had been designated as a featured portal.",
link = true,
},
fpor = {
image = "Cscr-star piece.png",
tooltip = "Featured portal review",
link = true,
},
ffpo = {
image = "Featured article star - cross.svg",
tooltip = "Former featured portal",
link = true,
},
fpoc = {
image = "Cscr-candidate.svg",
tooltip = "Featured portal candidate",
link = true,
},
ft = {
image = "Cscr-featuredtopic.svg",
tooltip = "Featured topic",
link = true,
},
ftrc = {
image = "Cscr-star piece.png",
tooltip = "Featured topic removal candidate",
link = true,
},
fft = {
aliases = {"dft"},
image = "DFT candidate_cluster.svg",
tooltip = "Former featured topic",
link = true,
},
ftc = {
aliases = {"ftn"},
image = "FT candidate cluster.svg",
tooltip = "Featured topic candidate",
link = false,
},
gt = {
image = "Support cluster.svg",
tooltip = "Good topic",
link = false,
},
gtrc = {
image = "Symbol unsupport vote.svg",
tooltip = "Good topic removal candidate",
link = false,
},
gtc = {
aliases = {"gtn"},
image = "GA candidate cluster.svg",
tooltip = "Good topic candidate",
link = false,
},
bplus = {
aliases = {"b+"},
image = "Symbol bplus class.svg",
tooltip = "Bplus-Class article",
link = true,
},
b = {
image = "Symbol b class.svg",
tooltip = "B-Class article",
link = true,
},
br = {
aliases = {"bcr"},
image = "Bclass-checklist.svg",
tooltip = "B-Class review",
link = true,
},
c = {
image = "Symbol c class.svg",
tooltip = "C-Class article",
link = true,
},
start = {
image = "Symbol start class.svg",
tooltip = "Start-Class article",
link = true,
},
stub = {
image = "Symbol stub class.svg",
tooltip = "Stub-Class article",
link = true,
},
list = {
aliases = {"comparison"},
image = "Symbol list class.svg",
tooltip = "List-Class article",
link = false,
},
no = {
image = "Crystal button cancel.svg",
tooltip = "Unknown-Class article",
link = true,
},
book = {
image = "Symbol book class2.svg",
tooltip = "Wikipedia book",
link = true,
},
category = {
aliases = {"cat", "categ"},
image = "Symbol category class.svg",
tooltip = "Category",
link = false,
},
disambiguation = {
aliases = {"dab", "disamb", "disambig"},
image = "Symbol dab class.svg",
tooltip = "Disambiguation page",
link = true,
},
image = {
aliases = {"file"},
image = "Symbol file class.svg",
tooltip = "File",
link = true,
},
needed = {
image = "Symbol needed class.svg",
tooltip = "Needed article",
link = false,
},
outline = {
image = "Global thinking.svg",
tooltip = "Outline",
link = false,
},
portal = {
image = "Symbol portal class.svg",
tooltip = "Portal",
link = true,
},
project = {
image = "Symbol project class.svg",
tooltip = "Project page",
link = false,
},
redirect = {
aliases = {"red", "redir"},
image = "Symbol redirect vote2.svg",
tooltip = "Redirect",
link = true,
},
template = {
aliases = {"temp", "templ"},
image = "Symbol template class pink.svg",
tooltip = "Template",
link = false,
},
essay = {
image = "Essay.svg",
tooltip = "Essay",
link = false,
},
na = {
image = "Symbol na class.svg",
tooltip = "Non-article page",
link = true,
},
aa = {
image = "Yes check.svg",
tooltip = "Audited article of limited subject matter",
link = false,
},
da = {
image = "Symbol oppose vote.svg",
tooltip = "Demoted article",
link = false,
},
dyk = {
image = "Symbol question.svg",
tooltip = "Did You Know?",
link = false,
},
dyk2 = {
image = "DYK questionmark icon.svg",
tooltip = "Did You Know?",
link = false,
},
pr = {
image = "Nuvola apps kedit.png",
tooltip = "Peer review",
link = true,
},
ppr = {
image = "Nuvola apps kedit.png",
tooltip = "Portal peer review",
link = true,
},
q = {
aliases = {"question"},
image = "Symbol question.svg",
tooltip = "Question",
link = false,
},
cleanup = {
image = "Edit-clear.svg",
tooltip = "Cleanup work",
link = false,
},
qi = {
image = "Quality images logo.svg",
tooltip = "Quality image on Wikimedia Commons",
link = false,
},
vi = {
image = "Valued image seal.svg",
tooltip = "Valued image on Wikimedia Commons",
link = false,
},
tfa = {
image = "Wikipedia-logo.svg",
tooltip = "Today's Featured Article",
link = true,
},
tfl = {
image = "Wikipedia-logo.svg",
tooltip = "Today's Featured List",
link = true,
},
itn = {
image = "Globe current.svg",
tooltip = "In The News",
link = true,
},
otd = {
image = "Nuvola apps date.svg",
tooltip = "On This Day",
link = true,
},
wikiproject = {
image = "People icon.svg",
tooltip = "WikiProject",
link = false,
},
goce = {
image = "Writing Magnifying.PNG",
tooltip = "Guild of Copy Editors",
link = true,
},
wikipedia = {
image = "Wikipedia-logo.svg",
tooltip = "Wikipedia page",
link = true,
},
commons = {
image = "Commons-logo.svg",
tooltip = "Commons page",
link = false,
},
wikiquote = {
image = "Wikiquote-logo.svg",
tooltip = "Wikiquote page",
link = false,
},
wikiversity = {
image = "Wikiversity logo 2017.svg",
tooltip = "Wikiversity page",
link = true,
},
wikibooks = {
image = "Wikibooks-logo.svg",
tooltip = "Wikibooks page",
link = true,
},
wikisource = {
image = "Wikisource-logo.svg",
tooltip = "Wikisource page",
link = true,
},
wiktionary = {
image = "Wiktionary-logo.svg",
tooltip = "Wiktionary page",
link = true,
},
wikinews = {
image = "Wikinews-logo.svg",
tooltip = "Wikinews page",
link = true,
},
wikispecies = {
image = "Wikispecies-logo.svg",
tooltip = "Wikispecies page",
link = true,
},
wikidata = {
image = "Wikidata-logo.svg",
tooltip = "Wikidata page",
link = false,
},
wikivoyage = {
image = "Wikivoyage-logo.svg",
tooltip = "Wikivoyage page",
link = true,
},
mediawiki = {
image = "MediaWiki-2020-icon.svg",
tooltip = "MediaWiki",
link = false,
},
phabricator = {
aliases = {"phab"},
image = "Favicon-Phabricator-WM.svg",
tooltip = "Phabricator",
link = false,
},
wikitech = {
image = "Wikitech-2021-blue-icon.svg",
tooltip = "Wikitech",
link = false,
},
meta = {
image = "Wikimedia Community Logo.svg",
tooltip = "Meta-wiki page",
link = false,
},
four = {
aliases = {"4a"},
image = "Four Award.svg",
tooltip = "Four Award",
link = false,
},
million = {
image = "Million award logo.svg",
tooltip = "Million Award",
link = true,
},
module = {
image = "Lua-logo-nolabel.svg",
tooltip = "Module",
link = false,
},
vital = {
image = "Círculos_Concéntricos.svg",
tooltip = "Vital article",
link = false,
},
potd = {
image = "Wikipedia-logo.svg",
tooltip = "Picture of the Day",
link = true,
},
draft = {
image = "Symbol draft class.svg",
tooltip = "Draft-Class article",
link = false,
},
info = {
image = "Information icon.svg",
tooltip = "Information",
link = false,
},
discussionnotificaion = {
image = "Echo edit-user-talk icon.svg",
tooltip = "Discussion",
link = false,
},
alert = {
image = "OOjs UI icon alert.svg",
tooltip = "Black alert",
link = false,
},
['alert-imagewarning'] = {
image = "OOjs UI icon alert image warning.svg",
tooltip = "Alert",
link = false,
},
['alert-constructive'] = {
image = "OOjs UI icon alert-constructive.svg",
tooltip = "Green alert",
link = false,
},
['alert-blackred'] = {
image = "OOjs UI icon alert destructive black-darkred.svg",
tooltip = "Black, white, and red alert",
link = false,
},
barnstar2 = {
image = "Original Barnstar Hires.svg",
tooltip = "Original barnstar hires",
link = false,
},
barnstar = {
image = "Original Barnstar.png",
tooltip = "Original barnstar",
link = false,
},
_DEFAULT = {
image = "Symbol question.svg",
link = false,
}
}
--------------------------------------------------------------------------------
-- End icon data
--------------------------------------------------------------------------------
-- Make aliases work the same as normal keys, and remove the "aliases" subtables.
local ret= {}
for code, iconData in pairs(data) do
iconData.canonicalCode = code
if iconData.aliases then
for _, alias in ipairs(iconData.aliases) do
ret[alias] = iconData
end
iconData.aliases = nil
end
ret[code] = iconData
end
return ret
ef654f663d815ec94fa9645718348dcf42779412
Template:Main/en
10
181
378
2024-03-15T22:17:12Z
Test>FuzzyBot
0
Updating to match new version of source page
wikitext
text/x-wiki
<noinclude>
<languages/>
</noinclude><includeonly>{{hatnote|extraclasses=relarticle mainarticle|1={{#ifeq:{{SUBJECTSPACE}}|Category
|{{#if:{{{2|}}}
|The main pages for this [[Special:MyLanguage/Help:Categories|category]] are
|The main page for this [[Special:MyLanguage/Help:Categories|category]] is
}}
|{{#if:{{{2|}}}
|Main pages:
|Main page:
}}
}} {{ll|{{{1|{{PAGENAME:{{translatable}}}}}}}|{{{l1|{{{1|{{PAGENAME:{{translatable}}}}}}}}}}}}{{#if:{{{2| }}}
|{{#if:{{{3|}}}|<nowiki/>{{int|comma-separator}}{{int|word-separator}}<nowiki/>|<nowiki/>{{int|and}}{{int|word-separator}}<nowiki/>}}{{ll|{{{2}}}|{{{l2|{{{2}}}}}}}}}}{{#if:{{{3|}}}
|{{#if:{{{4|}}}|<nowiki/>{{int|comma-separator}}{{int|word-separator}}<nowiki/>|<nowiki/>{{int|and}}{{int|word-separator}}<nowiki/>}}{{ll|{{{3}}}|{{{l3|{{{3}}}}}}}}}}{{#if:{{{4|}}}
|{{#if:{{{5|}}}|<nowiki/>{{int|comma-separator}}{{int|word-separator}}<nowiki/>|<nowiki/>{{int|and}}{{int|word-separator}}<nowiki/>}}{{ll|{{{4}}}|{{{l4|{{{4}}}}}}}}}}{{#if:{{{5|}}}
|{{#if:{{{6|}}}|<nowiki/>{{int|comma-separator}}{{int|word-separator}}<nowiki/>|<nowiki/>{{int|and}}{{int|word-separator}}<nowiki/>}}{{ll|{{{5}}}|{{{l5|{{{5}}}}}}}}}}{{#if:{{{6|}}}
|{{#if:{{{7|}}}|<nowiki/>{{int|comma-separator}}{{int|word-separator}}<nowiki/>|<nowiki/>{{int|and}}{{int|word-separator}}<nowiki/>}}{{ll|{{{6}}}|{{{l6|{{{6}}}}}}}}}}{{#if:{{{7|}}}
|{{#if:{{{8|}}}|<nowiki/>{{int|comma-separator}}{{int|word-separator}}<nowiki/>|<nowiki/>{{int|and}}{{int|word-separator}}<nowiki/>}}{{ll|{{{7}}}|{{{l7|{{{7}}}}}}}}}}{{#if:{{{8|}}}
|{{#if:{{{9|}}}|<nowiki/>{{int|comma-separator}}{{int|word-separator}}<nowiki/>|<nowiki/>{{int|and}}{{int|word-separator}}<nowiki/>}}{{ll|{{{8}}}|{{{l8|{{{8}}}}}}}}}}{{#if:{{{9|}}}
|{{#if:{{{10|}}}|<nowiki/>{{int|comma-separator}}{{int|word-separator}}<nowiki/>|<nowiki/>{{int|and}}{{int|word-separator}}<nowiki/>}}{{ll|{{{9}}}|{{{l9|{{{9}}}}}}}}}}{{#if:{{{10|}}}
|<nowiki/>{{int|and}}{{int|word-separator}}{{ll|{{{10}}}|{{{l10|{{{10}}}}}}}}}}{{#if:{{{11| }}}|  (too many parameters in {{((}}{{ll|Template:main}}{{))}})}}}}</includeonly><!--
--><noinclude>
{{documentation|content=
== Examples ==
<pre>
{{Main}}
</pre>
{{Main}}
<pre>
{{Main|Article 1}}
</pre>
{{Main|Article 1}}
<pre>
{{Main|Article 1|Article 2|Article Something#3}}
</pre>
{{Main|Article 1|Article 2|Article Something#3}}
== TemplateData ==
{{Template:Main/doc}}
}}
[[Category:Templates{{#translation:}}]]
</noinclude>
d16cd02ef7becfc54201a510ddb9fe3351ecadb7
Template:Documentation subpage
10
143
346
276
2024-03-23T11:50:05Z
Test>Shirayuki
0
ParserFunctions automatically strips whitespace from the beginning/end of case values
wikitext
text/x-wiki
<noinclude>
<languages/>
</noinclude>{{#switch:<translate></translate>
| =
<includeonly><!--
-->{{#if:{{IsDocSubpage|override={{{override|doc}}}|false=}}
| <!--(this template has been transcluded on a /doc or /{{{override}}} page)-->
</includeonly><!--
-->{{#ifeq:{{{doc-notice|show}}} |show
| {{Mbox
| type = notice
| style = margin-bottom:1.0em;
| image = [[File:OOjs UI icon book-ltr.svg|40px|alt=|link=]]
| text =
'''<translate><!--T:4--> This is a [[w:Wikipedia:Template documentation|documentation]] [[<tvar name=2>Special:MyLanguage/Help:Subpages</tvar>|subpage]] for <tvar name=1>{{{1|[[:{{SUBJECTSPACE}}:{{BASEPAGENAME}}]]}}}</tvar>.</translate>'''<br /><!--
-->{{#if:{{{text2|}}}{{{text1|}}}
|<translate><!--T:5--> It contains usage information, [[<tvar name=7>Special:MyLanguage/Help:Categories</tvar>|categories]] and other content that is not part of the original <tvar name=1>{{{text2|{{{text1}}}}}}</tvar>.</translate>
|<translate><!--T:10--> It contains usage information, [[<tvar name=7>Special:MyLanguage/Help:Categories</tvar>|categories]] and other content that is not part of the original <tvar name=1>{{SUBJECTSPACE}}</tvar> page.</translate>
}}
}}
}}<!--
-->{{DEFAULTSORT:{{{defaultsort|{{PAGENAME}}}}}}}<!--
-->{{#if:{{{inhibit|}}} |<!--(don't categorize)-->
| <includeonly><!--
-->{{#ifexist:{{NAMESPACE}}:{{BASEPAGENAME}}
| [[Category:{{#switch:{{SUBJECTSPACE}}
| Template | Project = Template
| Module = Module
| User = User
| #default = MediaWiki
}} documentation pages{{#translation:}}]]
| [[Category:Documentation subpages without corresponding pages{{#translation:}}]]
}}<!--
--></includeonly>
}}<!--
(completing initial #ifeq: at start of template:)
--><includeonly>
| <!--(this template has not been transcluded on a /doc or /{{{override}}} page)-->
}}<!--
--></includeonly>
| #default=
{{#invoke:Template translation|renderTranslatedTemplate|template=Template:Documentation subpage|noshift=1|uselang={{int:lang}}}}
}}<noinclude>
{{Documentation|content=
<translate>
== Usage == <!--T:6-->
<!--T:7-->
Use this template on Template Documentation subpage (/doc).
== See also == <!--T:8-->
</translate>
*{{tl|Documentation}}
*{{tl|tl}}
}}
</noinclude>
0d6a10a903dbd572fffeb01aff5983d9b3abc65c
Template:Documentation subpage/en
10
173
348
2024-03-23T11:50:15Z
Test>FuzzyBot
0
Updating to match new version of source page
wikitext
text/x-wiki
<noinclude>
<languages/>
</noinclude>{{#switch:
| =
<includeonly><!--
-->{{#if:{{IsDocSubpage|override={{{override|doc}}}|false=}}
| <!--(this template has been transcluded on a /doc or /{{{override}}} page)-->
</includeonly><!--
-->{{#ifeq:{{{doc-notice|show}}} |show
| {{Mbox
| type = notice
| style = margin-bottom:1.0em;
| image = [[File:OOjs UI icon book-ltr.svg|40px|alt=|link=]]
| text =
'''This is a [[w:Wikipedia:Template documentation|documentation]] [[Special:MyLanguage/Help:Subpages|subpage]] for {{{1|[[:{{SUBJECTSPACE}}:{{BASEPAGENAME}}]]}}}.'''<br /><!--
-->{{#if:{{{text2|}}}{{{text1|}}}
|It contains usage information, [[Special:MyLanguage/Help:Categories|categories]] and other content that is not part of the original {{{text2|{{{text1}}}}}}.
|It contains usage information, [[Special:MyLanguage/Help:Categories|categories]] and other content that is not part of the original {{SUBJECTSPACE}} page.
}}
}}
}}<!--
-->{{DEFAULTSORT:{{{defaultsort|{{PAGENAME}}}}}}}<!--
-->{{#if:{{{inhibit|}}} |<!--(don't categorize)-->
| <includeonly><!--
-->{{#ifexist:{{NAMESPACE}}:{{BASEPAGENAME}}
| [[Category:{{#switch:{{SUBJECTSPACE}}
| Template | Project = Template
| Module = Module
| User = User
| #default = MediaWiki
}} documentation pages{{#translation:}}]]
| [[Category:Documentation subpages without corresponding pages{{#translation:}}]]
}}<!--
--></includeonly>
}}<!--
(completing initial #ifeq: at start of template:)
--><includeonly>
| <!--(this template has not been transcluded on a /doc or /{{{override}}} page)-->
}}<!--
--></includeonly>
| #default=
{{#invoke:Template translation|renderTranslatedTemplate|template=Template:Documentation subpage|noshift=1|uselang={{int:lang}}}}
}}<noinclude>
{{Documentation|content=
== Usage ==
Use this template on Template Documentation subpage (/doc).
== See also ==
*{{tl|Documentation}}
*{{tl|tl}}
}}
</noinclude>
7ed5cbfd5118b37933b2c38487c1ab00f969bf46
Template:Color
10
123
242
2024-04-03T02:59:06Z
wikipedia>Jdlrobson
0
wikitext
text/x-wiki
<templatestyles src="Template:Color/styles.css" /><span class="tmp-color" style="color:{{{1|}}}">{{{2|{{{1|}}}}}}</span><noinclude>{{Documentation}}<!-- PLEASE ADD THIS TEMPLATE'S CATEGORIES AND INTERWIKIS TO THE /doc SUBPAGE, THANKS --></noinclude>
45aa177dc970e63c76b7e3c25f5d4775aa2e521e
Module:Lua banner
828
152
294
2024-04-05T02:45:24Z
wikipedia>Uzume
0
protect against "mw.title.new()" returns "nil"
Scribunto
text/plain
-- This module implements the {{lua}} template.
local yesno = require('Module:Yesno')
local mList = require('Module:List')
local mTableTools = require('Module:TableTools')
local mMessageBox = require('Module:Message box')
local p = {}
function p.main(frame)
local origArgs = frame:getParent().args
local args = {}
for k, v in pairs(origArgs) do
v = v:match('^%s*(.-)%s*$')
if v ~= '' then
args[k] = v
end
end
return p._main(args)
end
function p._main(args)
local modules = mTableTools.compressSparseArray(args)
local box = p.renderBox(modules)
local trackingCategories = p.renderTrackingCategories(args, modules)
return box .. trackingCategories
end
function p.renderBox(modules)
local boxArgs = {}
if #modules < 1 then
boxArgs.text = '<strong class="error">Error: no modules specified</strong>'
else
local moduleLinks = {}
for i, module in ipairs(modules) do
moduleLinks[i] = string.format('[[:%s]]', module)
local maybeSandbox = mw.title.new(module .. '/sandbox')
if maybeSandbox and maybeSandbox.exists then
moduleLinks[i] = moduleLinks[i] .. string.format(' ([[:%s|sandbox]])', maybeSandbox.fullText)
end
end
local moduleList = mList.makeList('bulleted', moduleLinks)
local title = mw.title.getCurrentTitle()
if title.subpageText == "doc" then
title = title.basePageTitle
end
if title.contentModel == "Scribunto" then
boxArgs.text = 'This module depends on the following other modules:' .. moduleList
else
boxArgs.text = 'This template uses [[Wikipedia:Lua|Lua]]:\n' .. moduleList
end
end
boxArgs.type = 'notice'
boxArgs.small = true
boxArgs.image = '[[File:Lua-Logo.svg|30px|alt=|link=]]'
return mMessageBox.main('mbox', boxArgs)
end
function p.renderTrackingCategories(args, modules, titleObj)
if yesno(args.nocat) then
return ''
end
local cats = {}
-- Error category
if #modules < 1 then
cats[#cats + 1] = 'Lua templates with errors'
end
-- Lua templates category
titleObj = titleObj or mw.title.getCurrentTitle()
local subpageBlacklist = {
doc = true,
sandbox = true,
sandbox2 = true,
testcases = true
}
if not subpageBlacklist[titleObj.subpageText] then
local protCatName
if titleObj.namespace == 10 then
local category = args.category
if not category then
local categories = {
['Module:String'] = 'Templates based on the String Lua module',
['Module:Math'] = 'Templates based on the Math Lua module',
['Module:BaseConvert'] = 'Templates based on the BaseConvert Lua module',
['Module:Citation/CS1'] = 'Templates based on the Citation/CS1 Lua module'
}
category = modules[1] and categories[modules[1]]
category = category or 'Lua-based templates'
end
cats[#cats + 1] = category
protCatName = "Templates using under-protected Lua modules"
elseif titleObj.namespace == 828 then
protCatName = "Modules depending on under-protected modules"
end
if not args.noprotcat and protCatName then
local protLevels = {
autoconfirmed = 1,
extendedconfirmed = 2,
templateeditor = 3,
sysop = 4
}
local currentProt
if titleObj.id ~= 0 then
-- id is 0 (page does not exist) if am previewing before creating a template.
currentProt = titleObj.protectionLevels["edit"][1]
end
if currentProt == nil then currentProt = 0 else currentProt = protLevels[currentProt] end
for i, module in ipairs(modules) do
if module ~= "WP:libraryUtil" then
local moduleTitle = mw.title.new(module)
local moduleProt = moduleTitle and moduleTitle.protectionLevels["edit"][1]
if moduleProt == nil then moduleProt = 0 else moduleProt = protLevels[moduleProt] end
if moduleProt < currentProt then
cats[#cats + 1] = protCatName
break
end
end
end
end
end
for i, cat in ipairs(cats) do
cats[i] = string.format('[[Category:%s]]', cat)
end
return table.concat(cats)
end
return p
7586562309f593874ecc66f5d0ac59ff1c91fd8f
Template:Color/styles.css
10
161
312
2024-04-24T02:20:21Z
wikipedia>Pppery
0
/* {{pp-template}} */
text
text/plain
/* {{pp-template}} */
/* T360683: Template:Color will not work in night theme. If the colors are semantically important for your article, and it is important these colors appear in night mode, it is suggested you create a template specifically targeted at your use case rather than using the generic color template. */
html.skin-theme-clientpref-night div:not(.notheme) > .tmp-color,
html.skin-theme-clientpref-night p > .tmp-color,
html.skin-theme-clientpref-night table:not(.notheme) .tmp-color {
color: inherit !important;
}
@media (prefers-color-scheme: dark) {
/* automatic mode */
html.skin-theme-clientpref-os div:not(.notheme) > .tmp-color,
html.skin-theme-clientpref-os p > .tmp-color,
html.skin-theme-clientpref-os table:not(.notheme) .tmp-color {
color: inherit !important;
}
}
4850a0c71212aaaefd0f6a013dcf43f49cd37d22
Module:High-use
828
150
290
2024-04-25T12:38:03Z
wikipedia>Paine Ellsworth
0
per edit request on talk page - highlight transclusions on tool target page
Scribunto
text/plain
local p = {}
-- _fetch looks at the "demo" argument.
local _fetch = require('Module:Transclusion_count').fetch
local yesno = require('Module:Yesno')
function p.num(frame, count)
if count == nil then
if yesno(frame.args['fetch']) == false then
if (frame.args[1] or '') ~= '' then count = tonumber(frame.args[1]) end
else
count = _fetch(frame)
end
end
-- Build output string
local return_value = ""
if count == nil then
if frame.args[1] == "risk" then
return "a very large number of"
else
return "many"
end
else
-- Use 2 significant figures for smaller numbers and 3 for larger ones
local sigfig = 2
if count >= 100000 then
sigfig = 3
end
-- Prepare to round to appropriate number of sigfigs
local f = math.floor(math.log10(count)) - sigfig + 1
-- Round and insert "approximately" or "+" when appropriate
if (frame.args[2] == "yes") or (mw.ustring.sub(frame.args[1],-1) == "+") then
-- Round down
return_value = string.format("%s+", mw.getContentLanguage():formatNum(math.floor( (count / 10^(f)) ) * (10^(f))) )
else
-- Round to nearest
return_value = string.format("approximately %s", mw.getContentLanguage():formatNum(math.floor( (count / 10^(f)) + 0.5) * (10^(f))) )
end
-- Insert percentage of pages if that is likely to be >= 1% and when |no-percent= not set to yes
if count and count > 250000 and not yesno (frame:getParent().args['no-percent']) then
local percent = math.floor( ( (count/frame:callParserFunction('NUMBEROFPAGES', 'R') ) * 100) + 0.5)
if percent >= 1 then
return_value = string.format("%s pages, or roughly %s%% of all", return_value, percent)
end
end
end
return return_value
end
-- Actions if there is a large (greater than or equal to 100,000) transclusion count
function p.risk(frame)
if frame.args[1] == "risk" then
return "risk"
else
local count = _fetch(frame)
if count and count >= 100000 then
return "risk"
end
end
return ""
end
function p.text(frame, count)
-- Only show the information about how this template gets updated if someone
-- is actually editing the page and maybe trying to update the count.
local bot_text = (frame:preprocess("{{REVISIONID}}") == "") and "\n\n----\n'''Preview message''': Transclusion count updated automatically ([[Template:High-use/doc#Technical details|see documentation]])." or ''
if count == nil then
if yesno(frame.args['fetch']) == false then
if (frame.args[1] or '') ~= '' then count = tonumber(frame.args[1]) end
else
count = _fetch(frame)
end
end
local title = mw.title.getCurrentTitle()
if title.subpageText == "doc" or title.subpageText == "sandbox" then
title = title.basePageTitle
end
local systemMessages = frame.args['system']
if frame.args['system'] == '' then
systemMessages = nil
end
-- This retrieves the project URL automatically to simplify localiation.
local templateCount = ('on [https://linkcount.toolforge.org/?project=%s&page=%s#transclusions %s pages]'):format(
mw.title.getCurrentTitle():fullUrl():gsub('//(.-)/.*', '%1'),
mw.uri.encode(title.fullText), p.num(frame, count))
local used_on_text = "'''This " .. (mw.title.getCurrentTitle().namespace == 828 and "Lua module" or "template") .. ' is used ';
if systemMessages then
used_on_text = used_on_text .. systemMessages ..
((count and count > 2000) and ("''', and " .. templateCount) or ("'''"))
else
used_on_text = used_on_text .. templateCount .. "'''"
end
local sandbox_text = ("%s's [[%s/sandbox|/sandbox]] or [[%s/testcases|/testcases]] subpages, or in your own [[%s]]. "):format(
(mw.title.getCurrentTitle().namespace == 828 and "module" or "template"),
title.fullText, title.fullText,
mw.title.getCurrentTitle().namespace == 828 and "Module:Sandbox|module sandbox" or "Wikipedia:User pages#SUB|user subpage"
)
local infoArg = frame.args["info"] ~= "" and frame.args["info"]
if (systemMessages or frame.args[1] == "risk" or (count and count >= 100000) ) then
local info = systemMessages and '.<br/>Changes to it can cause immediate changes to the Wikipedia user interface.' or '.'
if infoArg then
info = info .. "<br />" .. infoArg
end
sandbox_text = info .. '<br /> To avoid major disruption' ..
(count and count >= 100000 and ' and server load' or '') ..
', any changes should be tested in the ' .. sandbox_text ..
'The tested changes can be added to this page in a single edit. '
else
sandbox_text = (infoArg and ('.<br />' .. infoArg .. ' C') or ' and c') ..
'hanges may be widely noticed. Test changes in the ' .. sandbox_text
end
local discussion_text = systemMessages and 'Please discuss changes ' or 'Consider discussing changes '
if frame.args["2"] and frame.args["2"] ~= "" and frame.args["2"] ~= "yes" then
discussion_text = string.format("%sat [[%s]]", discussion_text, frame.args["2"])
else
discussion_text = string.format("%son the [[%s|talk page]]", discussion_text, title.talkPageTitle.fullText )
end
return used_on_text .. sandbox_text .. discussion_text .. " before implementing them." .. bot_text
end
function p.main(frame)
local count = nil
if yesno(frame.args['fetch']) == false then
if (frame.args[1] or '') ~= '' then count = tonumber(frame.args[1]) end
else
count = _fetch(frame)
end
local image = "[[File:Ambox warning yellow.svg|40px|alt=Warning|link=]]"
local type_param = "style"
local epilogue = ''
if frame.args['system'] and frame.args['system'] ~= '' then
image = "[[File:Ambox important.svg|40px|alt=Warning|link=]]"
type_param = "content"
local nocat = frame:getParent().args['nocat'] or frame.args['nocat']
local categorise = (nocat == '' or not yesno(nocat))
if categorise and not mw.title.getCurrentTitle().isRedirect then
epilogue = frame:preprocess('{{Sandbox other||{{#switch:{{#invoke:Effective protection level|{{#switch:{{NAMESPACE}}|File=upload|#default=edit}}|{{FULLPAGENAME}}}}|sysop|templateeditor|interfaceadmin=|#default=[[Category:Pages used in system messages needing protection]]}}}}')
end
elseif (frame.args[1] == "risk" or (count and count >= 100000)) then
image = "[[File:Ambox warning orange.svg|40px|alt=Warning|link=]]"
type_param = "content"
end
if frame.args["form"] == "editnotice" then
return frame:expandTemplate{
title = 'editnotice',
args = {
["image"] = image,
["text"] = p.text(frame, count),
["expiry"] = (frame.args["expiry"] or "")
}
} .. epilogue
else
return require('Module:Message box').main('ombox', {
type = type_param,
image = image,
text = p.text(frame, count),
expiry = (frame.args["expiry"] or "")
}) .. epilogue
end
end
return p
af9099ab8dbb5d44c32bf01174d549b861d011c1
Module:TableTools
828
90
176
2024-04-27T01:49:03Z
wikipedia>Pppery
0
Update from sandbox per request
Scribunto
text/plain
------------------------------------------------------------------------------------
-- TableTools --
-- --
-- This module includes a number of functions for dealing with Lua tables. --
-- It is a meta-module, meant to be called from other Lua modules, and should not --
-- be called directly from #invoke. --
------------------------------------------------------------------------------------
local libraryUtil = require('libraryUtil')
local p = {}
-- Define often-used variables and functions.
local floor = math.floor
local infinity = math.huge
local checkType = libraryUtil.checkType
local checkTypeMulti = libraryUtil.checkTypeMulti
------------------------------------------------------------------------------------
-- isPositiveInteger
--
-- This function returns true if the given value is a positive integer, and false
-- if not. Although it doesn't operate on tables, it is included here as it is
-- useful for determining whether a given table key is in the array part or the
-- hash part of a table.
------------------------------------------------------------------------------------
function p.isPositiveInteger(v)
return type(v) == 'number' and v >= 1 and floor(v) == v and v < infinity
end
------------------------------------------------------------------------------------
-- isNan
--
-- This function returns true if the given number is a NaN value, and false if
-- not. Although it doesn't operate on tables, it is included here as it is useful
-- for determining whether a value can be a valid table key. Lua will generate an
-- error if a NaN is used as a table key.
------------------------------------------------------------------------------------
function p.isNan(v)
return type(v) == 'number' and v ~= v
end
------------------------------------------------------------------------------------
-- shallowClone
--
-- This returns a clone of a table. The value returned is a new table, but all
-- subtables and functions are shared. Metamethods are respected, but the returned
-- table will have no metatable of its own.
------------------------------------------------------------------------------------
function p.shallowClone(t)
checkType('shallowClone', 1, t, 'table')
local ret = {}
for k, v in pairs(t) do
ret[k] = v
end
return ret
end
------------------------------------------------------------------------------------
-- removeDuplicates
--
-- This removes duplicate values from an array. Non-positive-integer keys are
-- ignored. The earliest value is kept, and all subsequent duplicate values are
-- removed, but otherwise the array order is unchanged.
------------------------------------------------------------------------------------
function p.removeDuplicates(arr)
checkType('removeDuplicates', 1, arr, 'table')
local isNan = p.isNan
local ret, exists = {}, {}
for _, v in ipairs(arr) do
if isNan(v) then
-- NaNs can't be table keys, and they are also unique, so we don't need to check existence.
ret[#ret + 1] = v
elseif not exists[v] then
ret[#ret + 1] = v
exists[v] = true
end
end
return ret
end
------------------------------------------------------------------------------------
-- numKeys
--
-- This takes a table and returns an array containing the numbers of any numerical
-- keys that have non-nil values, sorted in numerical order.
------------------------------------------------------------------------------------
function p.numKeys(t)
checkType('numKeys', 1, t, 'table')
local isPositiveInteger = p.isPositiveInteger
local nums = {}
for k in pairs(t) do
if isPositiveInteger(k) then
nums[#nums + 1] = k
end
end
table.sort(nums)
return nums
end
------------------------------------------------------------------------------------
-- affixNums
--
-- This takes a table and returns an array containing the numbers of keys with the
-- specified prefix and suffix. For example, for the table
-- {a1 = 'foo', a3 = 'bar', a6 = 'baz'} and the prefix "a", affixNums will return
-- {1, 3, 6}.
------------------------------------------------------------------------------------
function p.affixNums(t, prefix, suffix)
checkType('affixNums', 1, t, 'table')
checkType('affixNums', 2, prefix, 'string', true)
checkType('affixNums', 3, suffix, 'string', true)
local function cleanPattern(s)
-- Cleans a pattern so that the magic characters ()%.[]*+-?^$ are interpreted literally.
return s:gsub('([%(%)%%%.%[%]%*%+%-%?%^%$])', '%%%1')
end
prefix = prefix or ''
suffix = suffix or ''
prefix = cleanPattern(prefix)
suffix = cleanPattern(suffix)
local pattern = '^' .. prefix .. '([1-9]%d*)' .. suffix .. '$'
local nums = {}
for k in pairs(t) do
if type(k) == 'string' then
local num = mw.ustring.match(k, pattern)
if num then
nums[#nums + 1] = tonumber(num)
end
end
end
table.sort(nums)
return nums
end
------------------------------------------------------------------------------------
-- numData
--
-- Given a table with keys like {"foo1", "bar1", "foo2", "baz2"}, returns a table
-- of subtables in the format
-- {[1] = {foo = 'text', bar = 'text'}, [2] = {foo = 'text', baz = 'text'}}.
-- Keys that don't end with an integer are stored in a subtable named "other". The
-- compress option compresses the table so that it can be iterated over with
-- ipairs.
------------------------------------------------------------------------------------
function p.numData(t, compress)
checkType('numData', 1, t, 'table')
checkType('numData', 2, compress, 'boolean', true)
local ret = {}
for k, v in pairs(t) do
local prefix, num = mw.ustring.match(tostring(k), '^([^0-9]*)([1-9][0-9]*)$')
if num then
num = tonumber(num)
local subtable = ret[num] or {}
if prefix == '' then
-- Positional parameters match the blank string; put them at the start of the subtable instead.
prefix = 1
end
subtable[prefix] = v
ret[num] = subtable
else
local subtable = ret.other or {}
subtable[k] = v
ret.other = subtable
end
end
if compress then
local other = ret.other
ret = p.compressSparseArray(ret)
ret.other = other
end
return ret
end
------------------------------------------------------------------------------------
-- compressSparseArray
--
-- This takes an array with one or more nil values, and removes the nil values
-- while preserving the order, so that the array can be safely traversed with
-- ipairs.
------------------------------------------------------------------------------------
function p.compressSparseArray(t)
checkType('compressSparseArray', 1, t, 'table')
local ret = {}
local nums = p.numKeys(t)
for _, num in ipairs(nums) do
ret[#ret + 1] = t[num]
end
return ret
end
------------------------------------------------------------------------------------
-- sparseIpairs
--
-- This is an iterator for sparse arrays. It can be used like ipairs, but can
-- handle nil values.
------------------------------------------------------------------------------------
function p.sparseIpairs(t)
checkType('sparseIpairs', 1, t, 'table')
local nums = p.numKeys(t)
local i = 0
local lim = #nums
return function ()
i = i + 1
if i <= lim then
local key = nums[i]
return key, t[key]
else
return nil, nil
end
end
end
------------------------------------------------------------------------------------
-- size
--
-- This returns the size of a key/value pair table. It will also work on arrays,
-- but for arrays it is more efficient to use the # operator.
------------------------------------------------------------------------------------
function p.size(t)
checkType('size', 1, t, 'table')
local i = 0
for _ in pairs(t) do
i = i + 1
end
return i
end
local function defaultKeySort(item1, item2)
-- "number" < "string", so numbers will be sorted before strings.
local type1, type2 = type(item1), type(item2)
if type1 ~= type2 then
return type1 < type2
elseif type1 == 'table' or type1 == 'boolean' or type1 == 'function' then
return tostring(item1) < tostring(item2)
else
return item1 < item2
end
end
------------------------------------------------------------------------------------
-- keysToList
--
-- Returns an array of the keys in a table, sorted using either a default
-- comparison function or a custom keySort function.
------------------------------------------------------------------------------------
function p.keysToList(t, keySort, checked)
if not checked then
checkType('keysToList', 1, t, 'table')
checkTypeMulti('keysToList', 2, keySort, {'function', 'boolean', 'nil'})
end
local arr = {}
local index = 1
for k in pairs(t) do
arr[index] = k
index = index + 1
end
if keySort ~= false then
keySort = type(keySort) == 'function' and keySort or defaultKeySort
table.sort(arr, keySort)
end
return arr
end
------------------------------------------------------------------------------------
-- sortedPairs
--
-- Iterates through a table, with the keys sorted using the keysToList function.
-- If there are only numerical keys, sparseIpairs is probably more efficient.
------------------------------------------------------------------------------------
function p.sortedPairs(t, keySort)
checkType('sortedPairs', 1, t, 'table')
checkType('sortedPairs', 2, keySort, 'function', true)
local arr = p.keysToList(t, keySort, true)
local i = 0
return function ()
i = i + 1
local key = arr[i]
if key ~= nil then
return key, t[key]
else
return nil, nil
end
end
end
------------------------------------------------------------------------------------
-- isArray
--
-- Returns true if the given value is a table and all keys are consecutive
-- integers starting at 1.
------------------------------------------------------------------------------------
function p.isArray(v)
if type(v) ~= 'table' then
return false
end
local i = 0
for _ in pairs(v) do
i = i + 1
if v[i] == nil then
return false
end
end
return true
end
------------------------------------------------------------------------------------
-- isArrayLike
--
-- Returns true if the given value is iterable and all keys are consecutive
-- integers starting at 1.
------------------------------------------------------------------------------------
function p.isArrayLike(v)
if not pcall(pairs, v) then
return false
end
local i = 0
for _ in pairs(v) do
i = i + 1
if v[i] == nil then
return false
end
end
return true
end
------------------------------------------------------------------------------------
-- invert
--
-- Transposes the keys and values in an array. For example, {"a", "b", "c"} ->
-- {a = 1, b = 2, c = 3}. Duplicates are not supported (result values refer to
-- the index of the last duplicate) and NaN values are ignored.
------------------------------------------------------------------------------------
function p.invert(arr)
checkType("invert", 1, arr, "table")
local isNan = p.isNan
local map = {}
for i, v in ipairs(arr) do
if not isNan(v) then
map[v] = i
end
end
return map
end
------------------------------------------------------------------------------------
-- listToSet
--
-- Creates a set from the array part of the table. Indexing the set by any of the
-- values of the array returns true. For example, {"a", "b", "c"} ->
-- {a = true, b = true, c = true}. NaN values are ignored as Lua considers them
-- never equal to any value (including other NaNs or even themselves).
------------------------------------------------------------------------------------
function p.listToSet(arr)
checkType("listToSet", 1, arr, "table")
local isNan = p.isNan
local set = {}
for _, v in ipairs(arr) do
if not isNan(v) then
set[v] = true
end
end
return set
end
------------------------------------------------------------------------------------
-- deepCopy
--
-- Recursive deep copy function. Preserves identities of subtables.
------------------------------------------------------------------------------------
local function _deepCopy(orig, includeMetatable, already_seen)
if type(orig) ~= "table" then
return orig
end
-- already_seen stores copies of tables indexed by the original table.
local copy = already_seen[orig]
if copy ~= nil then
return copy
end
copy = {}
already_seen[orig] = copy -- memoize before any recursion, to avoid infinite loops
for orig_key, orig_value in pairs(orig) do
copy[_deepCopy(orig_key, includeMetatable, already_seen)] = _deepCopy(orig_value, includeMetatable, already_seen)
end
if includeMetatable then
local mt = getmetatable(orig)
if mt ~= nil then
setmetatable(copy, _deepCopy(mt, true, already_seen))
end
end
return copy
end
function p.deepCopy(orig, noMetatable, already_seen)
checkType("deepCopy", 3, already_seen, "table", true)
return _deepCopy(orig, not noMetatable, already_seen or {})
end
------------------------------------------------------------------------------------
-- sparseConcat
--
-- Concatenates all values in the table that are indexed by a number, in order.
-- sparseConcat{a, nil, c, d} => "acd"
-- sparseConcat{nil, b, c, d} => "bcd"
------------------------------------------------------------------------------------
function p.sparseConcat(t, sep, i, j)
local arr = {}
local arr_i = 0
for _, v in p.sparseIpairs(t) do
arr_i = arr_i + 1
arr[arr_i] = v
end
return table.concat(arr, sep, i, j)
end
------------------------------------------------------------------------------------
-- length
--
-- Finds the length of an array, or of a quasi-array with keys such as "data1",
-- "data2", etc., using an exponential search algorithm. It is similar to the
-- operator #, but may return a different value when there are gaps in the array
-- portion of the table. Intended to be used on data loaded with mw.loadData. For
-- other tables, use #.
-- Note: #frame.args in frame object always be set to 0, regardless of the number
-- of unnamed template parameters, so use this function for frame.args.
------------------------------------------------------------------------------------
function p.length(t, prefix)
-- requiring module inline so that [[Module:Exponential search]] which is
-- only needed by this one function doesn't get millions of transclusions
local expSearch = require("Module:Exponential search")
checkType('length', 1, t, 'table')
checkType('length', 2, prefix, 'string', true)
return expSearch(function (i)
local key
if prefix then
key = prefix .. tostring(i)
else
key = i
end
return t[key] ~= nil
end) or 0
end
------------------------------------------------------------------------------------
-- inArray
--
-- Returns true if valueToFind is a member of the array, and false otherwise.
------------------------------------------------------------------------------------
function p.inArray(arr, valueToFind)
checkType("inArray", 1, arr, "table")
-- if valueToFind is nil, error?
for _, v in ipairs(arr) do
if v == valueToFind then
return true
end
end
return false
end
------------------------------------------------------------------------------------
-- merge
--
-- Given the arrays, returns an array containing the elements of each input array
-- in sequence.
------------------------------------------------------------------------------------
function p.merge(...)
local arrays = {...}
local ret = {}
for i, arr in ipairs(arrays) do
checkType('merge', i, arr, 'table')
for _, v in ipairs(arr) do
ret[#ret + 1] = v
end
end
return ret
end
------------------------------------------------------------------------------------
-- extend
--
-- Extends the first array in place by appending all elements from the second
-- array.
------------------------------------------------------------------------------------
function p.extend(arr1, arr2)
checkType('extend', 1, arr1, 'table')
checkType('extend', 2, arr2, 'table')
for _, v in ipairs(arr2) do
arr1[#arr1 + 1] = v
end
end
return p
d2b5fb8ccd1613665d6a014fbb949e07775befee
Module:Message box/configuration
828
84
164
2024-04-29T03:25:17Z
wikipedia>Pppery
0
Per request on talk
Scribunto
text/plain
--------------------------------------------------------------------------------
-- Message box configuration --
-- --
-- This module contains configuration data for [[Module:Message box]]. --
--------------------------------------------------------------------------------
return {
ambox = {
types = {
speedy = {
class = 'ambox-speedy',
image = 'Ambox warning pn.svg'
},
delete = {
class = 'ambox-delete',
image = 'Ambox warning pn.svg'
},
content = {
class = 'ambox-content',
image = 'Ambox important.svg'
},
style = {
class = 'ambox-style',
image = 'Edit-clear.svg'
},
move = {
class = 'ambox-move',
image = 'Merge-split-transwiki default.svg'
},
protection = {
class = 'ambox-protection',
image = 'Semi-protection-shackle-keyhole.svg'
},
notice = {
class = 'ambox-notice',
image = 'Information icon4.svg'
}
},
default = 'notice',
allowBlankParams = {'talk', 'sect', 'date', 'issue', 'fix', 'subst', 'hidden'},
allowSmall = true,
smallParam = 'left',
smallClass = 'mbox-small-left',
substCheck = true,
classes = {'metadata', 'ambox'},
imageEmptyCell = true,
imageCheckBlank = true,
imageSmallSize = '20x20px',
imageCellDiv = true,
useCollapsibleTextFields = true,
imageRightNone = true,
sectionDefault = 'article',
allowMainspaceCategories = true,
templateCategory = 'Article message templates',
templateCategoryRequireName = true,
templateErrorCategory = 'Article message templates with missing parameters',
templateErrorParamsToCheck = {'issue', 'fix', 'subst'},
removalNotice = '<small>[[Help:Maintenance template removal|Learn how and when to remove this message]]</small>',
templatestyles = 'Module:Message box/ambox.css'
},
cmbox = {
types = {
speedy = {
class = 'cmbox-speedy',
image = 'Ambox warning pn.svg'
},
delete = {
class = 'cmbox-delete',
image = 'Ambox warning pn.svg'
},
content = {
class = 'cmbox-content',
image = 'Ambox important.svg'
},
style = {
class = 'cmbox-style',
image = 'Edit-clear.svg'
},
move = {
class = 'cmbox-move',
image = 'Merge-split-transwiki default.svg'
},
protection = {
class = 'cmbox-protection',
image = 'Semi-protection-shackle-keyhole.svg'
},
notice = {
class = 'cmbox-notice',
image = 'Information icon4.svg'
}
},
default = 'notice',
showInvalidTypeError = true,
classes = {'cmbox'},
imageEmptyCell = true,
templatestyles = 'Module:Message box/cmbox.css'
},
fmbox = {
types = {
warning = {
class = 'fmbox-warning',
image = 'Ambox warning pn.svg'
},
editnotice = {
class = 'fmbox-editnotice',
image = 'Information icon4.svg'
},
system = {
class = 'fmbox-system',
image = 'Information icon4.svg'
}
},
default = 'system',
showInvalidTypeError = true,
classes = {'fmbox'},
imageEmptyCell = false,
imageRightNone = false,
templatestyles = 'Module:Message box/fmbox.css'
},
imbox = {
types = {
speedy = {
class = 'imbox-speedy',
image = 'Ambox warning pn.svg'
},
delete = {
class = 'imbox-delete',
image = 'Ambox warning pn.svg'
},
content = {
class = 'imbox-content',
image = 'Ambox important.svg'
},
style = {
class = 'imbox-style',
image = 'Edit-clear.svg'
},
move = {
class = 'imbox-move',
image = 'Merge-split-transwiki default.svg'
},
protection = {
class = 'imbox-protection',
image = 'Semi-protection-shackle-keyhole.svg'
},
license = {
class = 'imbox-license licensetpl',
image = 'Imbox-license.svg'
},
["license-related"] = {
class = 'imbox-license',
image = 'Imbox-license.svg'
},
featured = {
class = 'imbox-featured',
image = 'Cscr-featured.svg',
imageNeedsLink = true
},
notice = {
class = 'imbox-notice',
image = 'Information icon4.svg'
}
},
default = 'notice',
showInvalidTypeError = true,
classes = {'imbox'},
imageEmptyCell = true,
below = true,
templateCategory = 'File message boxes',
templatestyles = 'Module:Message box/imbox.css'
},
ombox = {
types = {
speedy = {
class = 'ombox-speedy',
image = 'Ambox warning pn.svg'
},
delete = {
class = 'ombox-delete',
image = 'Ambox warning pn.svg'
},
content = {
class = 'ombox-content',
image = 'Ambox important.svg'
},
style = {
class = 'ombox-style',
image = 'Edit-clear.svg'
},
move = {
class = 'ombox-move',
image = 'Merge-split-transwiki default.svg'
},
protection = {
class = 'ombox-protection',
image = 'Semi-protection-shackle-keyhole.svg'
},
notice = {
class = 'ombox-notice',
image = 'Information icon4.svg'
}
},
default = 'notice',
showInvalidTypeError = true,
classes = {'ombox'},
allowSmall = true,
imageEmptyCell = true,
imageRightNone = true,
templatestyles = 'Module:Message box/ombox.css'
},
tmbox = {
types = {
speedy = {
class = 'tmbox-speedy',
image = 'Ambox warning pn.svg'
},
delete = {
class = 'tmbox-delete',
image = 'Ambox warning pn.svg'
},
content = {
class = 'tmbox-content',
image = 'Ambox important.svg'
},
style = {
class = 'tmbox-style',
image = 'Edit-clear.svg'
},
move = {
class = 'tmbox-move',
image = 'Merge-split-transwiki default.svg'
},
protection = {
class = 'tmbox-protection',
image = 'Semi-protection-shackle-keyhole.svg'
},
notice = {
class = 'tmbox-notice',
image = 'Information icon4.svg'
}
},
default = 'notice',
showInvalidTypeError = true,
classes = {'tmbox'},
allowSmall = true,
imageRightNone = true,
imageEmptyCell = true,
templateCategory = 'Talk message boxes',
templatestyles = 'Module:Message box/tmbox.css'
}
}
49dc54b386118c78d3d31440487ab56706e40048
Template:Hatnote templates
10
156
302
2024-05-11T18:54:11Z
wikipedia>Mathglot
0
Undid revision [[Special:Diff/1223378013|1223378013]] by [[Special:Contributions/Mathglot|Mathglot]] ([[User talk:Mathglot|talk]]) Never mind; it was already there—but under the full name which is pretty unwieldy; would probably be better to replace that with this entry but whatever.
wikitext
text/x-wiki
{{Navbox
| name = Hatnote templates
| state = {{{state|<includeonly>autocollapse</includeonly>}}}
| bodyclass = hlist
| belowclass = hlist
| title = [[WP:Hatnote#Hatnote templates|Hatnote templates]]
| above =
*[[Wikipedia:Hatnote]]
*[[Wikipedia:Disambiguation]]
*[[Wikipedia:Redirect]]
| group1 = Generic
| list1 =
*{{tl|Hatnote}}
*{{tl|Self-reference}}
| group2 = For and about
| list2 =
*{{tl|For}}
*{{tl|For-text}} (for custom text)
*{{tl|For-multi}} (for multiple uses)
*{{tl|About}}
*Variations: {{tl|Other uses}}
*{{tl|Other uses of}}
*{{tl|Redirect-distinguish-for}}
*{{tl|About-distinguish}}
*{{tl|About-distinguish-text}}
| group3 = Other topics
| list3 =
*{{tl|Other people}}
*{{tl|About other people}} (adds "about" description)
*{{tl|Similar names}}
*{{tl|Other storms}}
*{{tl|Other places}}
*{{tl|Other ships}}
| group4 = Redirect
| list4 =
*{{tl|Redirect}}
*{{tl|Redirect2}} (for two redirects)
*{{tl|Redirect-multi}} (for multiple redirects)
*{{tl|Redirect-several}} (for several redirects, without listing each)
*{{tl|Redirect-synonym}}
*{{tl|Redirect-distinguish}}
*{{tl|Redirect-distinguish-text}}
*{{tl|Redirect-distinguish-for}}
*{{tl|Technical reasons}}
| group5 = Distinguish
| list5 =
*{{tl|Distinguish}} (supports custom text)
*{{tl|About-distinguish}}
*{{tl|About-distinguish-text}} (for custom text)
*{{tl|Redirect-distinguish}}
*{{tl|Redirect-distinguish-text}} (for custom text)
*{{tl|Redirect-distinguish-for}}
| group6 = For use in sections
| list6 =
*{{tl|Main}}
*{{tl|Main if exists}}
*{{tl|Main list}}
*{{tl|Further}}
*{{tl|Further-text}} (for custom text)
*{{tl|Further interlanguage link}}
*{{tl|See also}}
*{{tl|See also if exists}}
*{{tl|See also-text}} (for custom text)
*{{tl|For outline}}
*{{tl|For timeline}}
| group7 = Special
| list7 =
*{{tl|Broader}}
*{{tl|For introduction}}
*{{tl|See Wiktionary}}
*{{tl|Transcluding article}}
*{{tl|Transcluded section}}
| group8 = Subject specific
| list8 =
* {{tl|About year}}
* {{tl|Highway detail hatnote}}
* {{tl|For LMST}}
* {{tl|WikiIPA}}
| below =
*{{Icon|cat}} [[:Category:Hatnote templates]]
**[[:Category:Hatnote modules|modules]]
**[[:Category:Hatnote templates for names|for [family] names]]
**[[:Category:Hatnote templates for lists|for lists]]
*[[Template:Category hatnote templates|hatnote templates for category pages]]
}}<noinclude>
{{Documentation}}
</noinclude>
5ea17ab2381b3c2002e4846f08d462d2574b6015
Template:Template link
10
82
160
2024-05-14T11:54:36Z
wikipedia>Primefac
0
avoid line breaks for brackets (TPER)
wikitext
text/x-wiki
{{nowrap|{{}}[[Template:{{{1}}}|{{{1}}}]]{{nowrap|}}}}<noinclude>
{{documentation}}
<!-- Categories go on the /doc subpage and interwikis go on Wikidata. -->
</noinclude>
899ddd581be1c3611be861615b4e904d9f9069b9
Module:Navbox
828
113
222
2024-05-17T21:07:15Z
wikipedia>Izno
0
per [[Template talk:Navbox#Night mode may need explicit color definitions]]
Scribunto
text/plain
require('strict')
local p = {}
local navbar = require('Module:Navbar')._navbar
local cfg = mw.loadData('Module:Navbox/configuration')
local getArgs -- lazily initialized
local args
local format = string.format
local function striped(wikitext, border)
-- Return wikitext with markers replaced for odd/even striping.
-- Child (subgroup) navboxes are flagged with a category that is removed
-- by parent navboxes. The result is that the category shows all pages
-- where a child navbox is not contained in a parent navbox.
local orphanCat = cfg.category.orphan
if border == cfg.keyword.border_subgroup and args[cfg.arg.orphan] ~= cfg.keyword.orphan_yes then
-- No change; striping occurs in outermost navbox.
return wikitext .. orphanCat
end
local first, second = cfg.class.navbox_odd_part, cfg.class.navbox_even_part
if args[cfg.arg.evenodd] then
if args[cfg.arg.evenodd] == cfg.keyword.evenodd_swap then
first, second = second, first
else
first = args[cfg.arg.evenodd]
second = first
end
end
local changer
if first == second then
changer = first
else
local index = 0
changer = function (code)
if code == '0' then
-- Current occurrence is for a group before a nested table.
-- Set it to first as a valid although pointless class.
-- The next occurrence will be the first row after a title
-- in a subgroup and will also be first.
index = 0
return first
end
index = index + 1
return index % 2 == 1 and first or second
end
end
local regex = orphanCat:gsub('([%[%]])', '%%%1')
return (wikitext:gsub(regex, ''):gsub(cfg.marker.regex, changer)) -- () omits gsub count
end
local function processItem(item, nowrapitems)
if item:sub(1, 2) == '{|' then
-- Applying nowrap to lines in a table does not make sense.
-- Add newlines to compensate for trim of x in |parm=x in a template.
return '\n' .. item ..'\n'
end
if nowrapitems == cfg.keyword.nowrapitems_yes then
local lines = {}
for line in (item .. '\n'):gmatch('([^\n]*)\n') do
local prefix, content = line:match('^([*:;#]+)%s*(.*)')
if prefix and not content:match(cfg.pattern.nowrap) then
line = format(cfg.nowrap_item, prefix, content)
end
table.insert(lines, line)
end
item = table.concat(lines, '\n')
end
if item:match('^[*:;#]') then
return '\n' .. item ..'\n'
end
return item
end
local function has_navbar()
return args[cfg.arg.navbar] ~= cfg.keyword.navbar_off
and args[cfg.arg.navbar] ~= cfg.keyword.navbar_plain
and (
args[cfg.arg.name]
or mw.getCurrentFrame():getParent():getTitle():gsub(cfg.pattern.sandbox, '')
~= cfg.pattern.navbox
)
end
-- extract text color from css, which is the only permitted inline CSS for the navbar
local function extract_color(css_str)
-- return nil because navbar takes its argument into mw.html which handles
-- nil gracefully, removing the associated style attribute
return mw.ustring.match(';' .. css_str .. ';', '.*;%s*([Cc][Oo][Ll][Oo][Rr]%s*:%s*.-)%s*;') or nil
end
local function renderNavBar(titleCell)
if has_navbar() then
titleCell:wikitext(navbar{
[cfg.navbar.name] = args[cfg.arg.name],
[cfg.navbar.mini] = 1,
[cfg.navbar.fontstyle] = extract_color(
(args[cfg.arg.basestyle] or '') .. ';' .. (args[cfg.arg.titlestyle] or '')
)
})
end
end
local function renderTitleRow(tbl)
if not args[cfg.arg.title] then return end
local titleRow = tbl:tag('tr')
local titleCell = titleRow:tag('th'):attr('scope', 'col')
local titleColspan = 2
if args[cfg.arg.imageleft] then titleColspan = titleColspan + 1 end
if args[cfg.arg.image] then titleColspan = titleColspan + 1 end
titleCell
:cssText(args[cfg.arg.basestyle])
:cssText(args[cfg.arg.titlestyle])
:addClass(cfg.class.navbox_title)
:attr('colspan', titleColspan)
renderNavBar(titleCell)
titleCell
:tag('div')
-- id for aria-labelledby attribute
:attr('id', mw.uri.anchorEncode(args[cfg.arg.title]))
:addClass(args[cfg.arg.titleclass])
:css('font-size', '114%')
:css('margin', '0 4em')
:wikitext(processItem(args[cfg.arg.title]))
end
local function getAboveBelowColspan()
local ret = 2
if args[cfg.arg.imageleft] then ret = ret + 1 end
if args[cfg.arg.image] then ret = ret + 1 end
return ret
end
local function renderAboveRow(tbl)
if not args[cfg.arg.above] then return end
tbl:tag('tr')
:tag('td')
:addClass(cfg.class.navbox_abovebelow)
:addClass(args[cfg.arg.aboveclass])
:cssText(args[cfg.arg.basestyle])
:cssText(args[cfg.arg.abovestyle])
:attr('colspan', getAboveBelowColspan())
:tag('div')
-- id for aria-labelledby attribute, if no title
:attr('id', (not args[cfg.arg.title]) and mw.uri.anchorEncode(args[cfg.arg.above]) or nil)
:wikitext(processItem(args[cfg.arg.above], args[cfg.arg.nowrapitems]))
end
local function renderBelowRow(tbl)
if not args[cfg.arg.below] then return end
tbl:tag('tr')
:tag('td')
:addClass(cfg.class.navbox_abovebelow)
:addClass(args[cfg.arg.belowclass])
:cssText(args[cfg.arg.basestyle])
:cssText(args[cfg.arg.belowstyle])
:attr('colspan', getAboveBelowColspan())
:tag('div')
:wikitext(processItem(args[cfg.arg.below], args[cfg.arg.nowrapitems]))
end
local function renderListRow(tbl, index, listnum, listnums_size)
local row = tbl:tag('tr')
if index == 1 and args[cfg.arg.imageleft] then
row
:tag('td')
:addClass(cfg.class.noviewer)
:addClass(cfg.class.navbox_image)
:addClass(args[cfg.arg.imageclass])
:css('width', '1px') -- Minimize width
:css('padding', '0 2px 0 0')
:cssText(args[cfg.arg.imageleftstyle])
:attr('rowspan', listnums_size)
:tag('div')
:wikitext(processItem(args[cfg.arg.imageleft]))
end
local group_and_num = format(cfg.arg.group_and_num, listnum)
local groupstyle_and_num = format(cfg.arg.groupstyle_and_num, listnum)
if args[group_and_num] then
local groupCell = row:tag('th')
-- id for aria-labelledby attribute, if lone group with no title or above
if listnum == 1 and not (args[cfg.arg.title] or args[cfg.arg.above] or args[cfg.arg.group2]) then
groupCell
:attr('id', mw.uri.anchorEncode(args[cfg.arg.group1]))
end
groupCell
:attr('scope', 'row')
:addClass(cfg.class.navbox_group)
:addClass(args[cfg.arg.groupclass])
:cssText(args[cfg.arg.basestyle])
-- If groupwidth not specified, minimize width
:css('width', args[cfg.arg.groupwidth] or '1%')
groupCell
:cssText(args[cfg.arg.groupstyle])
:cssText(args[groupstyle_and_num])
:wikitext(args[group_and_num])
end
local listCell = row:tag('td')
if args[group_and_num] then
listCell
:addClass(cfg.class.navbox_list_with_group)
else
listCell:attr('colspan', 2)
end
if not args[cfg.arg.groupwidth] then
listCell:css('width', '100%')
end
local rowstyle -- usually nil so cssText(rowstyle) usually adds nothing
if index % 2 == 1 then
rowstyle = args[cfg.arg.oddstyle]
else
rowstyle = args[cfg.arg.evenstyle]
end
local list_and_num = format(cfg.arg.list_and_num, listnum)
local listText = args[list_and_num]
local oddEven = cfg.marker.oddeven
if listText:sub(1, 12) == '</div><table' then
-- Assume list text is for a subgroup navbox so no automatic striping for this row.
oddEven = listText:find(cfg.pattern.navbox_title) and cfg.marker.restart or cfg.class.navbox_odd_part
end
local liststyle_and_num = format(cfg.arg.liststyle_and_num, listnum)
local listclass_and_num = format(cfg.arg.listclass_and_num, listnum)
listCell
:css('padding', '0')
:cssText(args[cfg.arg.liststyle])
:cssText(rowstyle)
:cssText(args[liststyle_and_num])
:addClass(cfg.class.navbox_list)
:addClass(cfg.class.navbox_part .. oddEven)
:addClass(args[cfg.arg.listclass])
:addClass(args[listclass_and_num])
:tag('div')
:css('padding',
(index == 1 and args[cfg.arg.list1padding]) or args[cfg.arg.listpadding] or '0 0.25em'
)
:wikitext(processItem(listText, args[cfg.arg.nowrapitems]))
if index == 1 and args[cfg.arg.image] then
row
:tag('td')
:addClass(cfg.class.noviewer)
:addClass(cfg.class.navbox_image)
:addClass(args[cfg.arg.imageclass])
:css('width', '1px') -- Minimize width
:css('padding', '0 0 0 2px')
:cssText(args[cfg.arg.imagestyle])
:attr('rowspan', listnums_size)
:tag('div')
:wikitext(processItem(args[cfg.arg.image]))
end
end
local function has_list_class(htmlclass)
local patterns = {
'^' .. htmlclass .. '$',
'%s' .. htmlclass .. '$',
'^' .. htmlclass .. '%s',
'%s' .. htmlclass .. '%s'
}
for arg, _ in pairs(args) do
if type(arg) == 'string' and mw.ustring.find(arg, cfg.pattern.class) then
for _, pattern in ipairs(patterns) do
if mw.ustring.find(args[arg] or '', pattern) then
return true
end
end
end
end
return false
end
-- there are a lot of list classes in the wild, so we add their TemplateStyles
local function add_list_styles()
local frame = mw.getCurrentFrame()
local function add_list_templatestyles(htmlclass, templatestyles)
if has_list_class(htmlclass) then
return frame:extensionTag{
name = 'templatestyles', args = { src = templatestyles }
}
else
return ''
end
end
local hlist_styles = add_list_templatestyles('hlist', cfg.hlist_templatestyles)
local plainlist_styles = add_list_templatestyles('plainlist', cfg.plainlist_templatestyles)
-- a second workaround for [[phab:T303378]]
-- when that issue is fixed, we can actually use has_navbar not to emit the
-- tag here if we want
if has_navbar() and hlist_styles == '' then
hlist_styles = frame:extensionTag{
name = 'templatestyles', args = { src = cfg.hlist_templatestyles }
}
end
-- hlist -> plainlist is best-effort to preserve old Common.css ordering.
-- this ordering is not a guarantee because most navboxes will emit only
-- one of these classes [hlist_note]
return hlist_styles .. plainlist_styles
end
local function needsHorizontalLists(border)
if border == cfg.keyword.border_subgroup or args[cfg.arg.tracking] == cfg.keyword.tracking_no then
return false
end
return not has_list_class(cfg.pattern.hlist) and not has_list_class(cfg.pattern.plainlist)
end
local function hasBackgroundColors()
for _, key in ipairs({cfg.arg.titlestyle, cfg.arg.groupstyle,
cfg.arg.basestyle, cfg.arg.abovestyle, cfg.arg.belowstyle}) do
if tostring(args[key]):find('background', 1, true) then
return true
end
end
return false
end
local function hasBorders()
for _, key in ipairs({cfg.arg.groupstyle, cfg.arg.basestyle,
cfg.arg.abovestyle, cfg.arg.belowstyle}) do
if tostring(args[key]):find('border', 1, true) then
return true
end
end
return false
end
local function isIllegible()
local styleratio = require('Module:Color contrast')._styleratio
for key, style in pairs(args) do
if tostring(key):match(cfg.pattern.style) then
if styleratio{mw.text.unstripNoWiki(style)} < 4.5 then
return true
end
end
end
return false
end
local function getTrackingCategories(border)
local cats = {}
if needsHorizontalLists(border) then table.insert(cats, cfg.category.horizontal_lists) end
if hasBackgroundColors() then table.insert(cats, cfg.category.background_colors) end
if isIllegible() then table.insert(cats, cfg.category.illegible) end
if hasBorders() then table.insert(cats, cfg.category.borders) end
return cats
end
local function renderTrackingCategories(builder, border)
local title = mw.title.getCurrentTitle()
if title.namespace ~= 10 then return end -- not in template space
local subpage = title.subpageText
if subpage == cfg.keyword.subpage_doc or subpage == cfg.keyword.subpage_sandbox
or subpage == cfg.keyword.subpage_testcases then return end
for _, cat in ipairs(getTrackingCategories(border)) do
builder:wikitext('[[Category:' .. cat .. ']]')
end
end
local function renderMainTable(border, listnums)
local tbl = mw.html.create('table')
:addClass(cfg.class.nowraplinks)
:addClass(args[cfg.arg.bodyclass])
local state = args[cfg.arg.state]
if args[cfg.arg.title] and state ~= cfg.keyword.state_plain and state ~= cfg.keyword.state_off then
if state == cfg.keyword.state_collapsed then
state = cfg.class.collapsed
end
tbl
:addClass(cfg.class.collapsible)
:addClass(state or cfg.class.autocollapse)
end
tbl:css('border-spacing', 0)
if border == cfg.keyword.border_subgroup or border == cfg.keyword.border_none then
tbl
:addClass(cfg.class.navbox_subgroup)
:cssText(args[cfg.arg.bodystyle])
:cssText(args[cfg.arg.style])
else -- regular navbox - bodystyle and style will be applied to the wrapper table
tbl
:addClass(cfg.class.navbox_inner)
:css('background', 'transparent')
:css('color', 'inherit')
end
tbl:cssText(args[cfg.arg.innerstyle])
renderTitleRow(tbl)
renderAboveRow(tbl)
local listnums_size = #listnums
for i, listnum in ipairs(listnums) do
renderListRow(tbl, i, listnum, listnums_size)
end
renderBelowRow(tbl)
return tbl
end
local function add_navbox_styles(hiding_templatestyles)
local frame = mw.getCurrentFrame()
-- This is a lambda so that it doesn't need the frame as a parameter
local function add_user_styles(templatestyles)
if templatestyles and templatestyles ~= '' then
return frame:extensionTag{
name = 'templatestyles', args = { src = templatestyles }
}
end
return ''
end
-- get templatestyles. load base from config so that Lua only needs to do
-- the work once of parser tag expansion
local base_templatestyles = cfg.templatestyles
local templatestyles = add_user_styles(args[cfg.arg.templatestyles])
local child_templatestyles = add_user_styles(args[cfg.arg.child_templatestyles])
-- The 'navbox-styles' div exists to wrap the styles to work around T200206
-- more elegantly. Instead of combinatorial rules, this ends up being linear
-- number of CSS rules.
return mw.html.create('div')
:addClass(cfg.class.navbox_styles)
:wikitext(
add_list_styles() .. -- see [hlist_note] applied to 'before base_templatestyles'
base_templatestyles ..
templatestyles ..
child_templatestyles ..
table.concat(hiding_templatestyles)
)
:done()
end
-- work around [[phab:T303378]]
-- for each arg: find all the templatestyles strip markers, insert them into a
-- table. then remove all templatestyles markers from the arg
local function move_hiding_templatestyles(args)
local gfind = string.gfind
local gsub = string.gsub
local templatestyles_markers = {}
local strip_marker_pattern = '(\127[^\127]*UNIQ%-%-templatestyles%-%x+%-QINU[^\127]*\127)'
for k, arg in pairs(args) do
for marker in gfind(arg, strip_marker_pattern) do
table.insert(templatestyles_markers, marker)
end
args[k] = gsub(arg, strip_marker_pattern, '')
end
return templatestyles_markers
end
function p._navbox(navboxArgs)
args = navboxArgs
local hiding_templatestyles = move_hiding_templatestyles(args)
local listnums = {}
for k, _ in pairs(args) do
if type(k) == 'string' then
local listnum = k:match(cfg.pattern.listnum)
if listnum then table.insert(listnums, tonumber(listnum)) end
end
end
table.sort(listnums)
local border = mw.text.trim(args[cfg.arg.border] or args[1] or '')
if border == cfg.keyword.border_child then
border = cfg.keyword.border_subgroup
end
-- render the main body of the navbox
local tbl = renderMainTable(border, listnums)
local res = mw.html.create()
-- render the appropriate wrapper for the navbox, based on the border param
if border == cfg.keyword.border_none then
res:node(add_navbox_styles(hiding_templatestyles))
local nav = res:tag('div')
:attr('role', 'navigation')
:node(tbl)
-- aria-labelledby title, otherwise above, otherwise lone group
if args[cfg.arg.title] or args[cfg.arg.above] or (args[cfg.arg.group1]
and not args[cfg.arg.group2]) then
nav:attr(
'aria-labelledby',
mw.uri.anchorEncode(
args[cfg.arg.title] or args[cfg.arg.above] or args[cfg.arg.group1]
)
)
else
nav:attr('aria-label', cfg.aria_label)
end
elseif border == cfg.keyword.border_subgroup then
-- We assume that this navbox is being rendered in a list cell of a
-- parent navbox, and is therefore inside a div with padding:0em 0.25em.
-- We start with a </div> to avoid the padding being applied, and at the
-- end add a <div> to balance out the parent's </div>
res
:wikitext('</div>')
:node(tbl)
:wikitext('<div>')
else
res:node(add_navbox_styles(hiding_templatestyles))
local nav = res:tag('div')
:attr('role', 'navigation')
:addClass(cfg.class.navbox)
:addClass(args[cfg.arg.navboxclass])
:cssText(args[cfg.arg.bodystyle])
:cssText(args[cfg.arg.style])
:css('padding', '3px')
:node(tbl)
-- aria-labelledby title, otherwise above, otherwise lone group
if args[cfg.arg.title] or args[cfg.arg.above]
or (args[cfg.arg.group1] and not args[cfg.arg.group2]) then
nav:attr(
'aria-labelledby',
mw.uri.anchorEncode(args[cfg.arg.title] or args[cfg.arg.above] or args[cfg.arg.group1])
)
else
nav:attr('aria-label', cfg.aria_label)
end
end
if (args[cfg.arg.nocat] or cfg.keyword.nocat_false):lower() == cfg.keyword.nocat_false then
renderTrackingCategories(res, border)
end
return striped(tostring(res), border)
end
function p.navbox(frame)
if not getArgs then
getArgs = require('Module:Arguments').getArgs
end
args = getArgs(frame, {wrappers = {cfg.pattern.navbox}})
-- Read the arguments in the order they'll be output in, to make references
-- number in the right order.
local _
_ = args[cfg.arg.title]
_ = args[cfg.arg.above]
-- Limit this to 20 as covering 'most' cases (that's a SWAG) and because
-- iterator approach won't work here
for i = 1, 20 do
_ = args[format(cfg.arg.group_and_num, i)]
_ = args[format(cfg.arg.list_and_num, i)]
end
_ = args[cfg.arg.below]
return p._navbox(args)
end
return p
593a4907ef5924ce7363330f7963c6af34468c52
Module:List
828
89
174
2024-05-19T16:45:46Z
wikipedia>Pppery
0
Per edit request
Scribunto
text/plain
local libUtil = require('libraryUtil')
local checkType = libUtil.checkType
local mTableTools = require('Module:TableTools')
local p = {}
local listTypes = {
['bulleted'] = true,
['unbulleted'] = true,
['horizontal'] = true,
['ordered'] = true,
['horizontal_ordered'] = true
}
function p.makeListData(listType, args)
-- Constructs a data table to be passed to p.renderList.
local data = {}
-- Classes and TemplateStyles
data.classes = {}
data.templatestyles = ''
if listType == 'horizontal' or listType == 'horizontal_ordered' then
table.insert(data.classes, 'hlist')
data.templatestyles = mw.getCurrentFrame():extensionTag{
name = 'templatestyles', args = { src = 'Hlist/styles.css' }
}
elseif listType == 'unbulleted' then
table.insert(data.classes, 'plainlist')
data.templatestyles = mw.getCurrentFrame():extensionTag{
name = 'templatestyles', args = { src = 'Plainlist/styles.css' }
}
end
table.insert(data.classes, args.class)
-- Main div style
data.style = args.style
-- Indent for horizontal lists
if listType == 'horizontal' or listType == 'horizontal_ordered' then
local indent = tonumber(args.indent)
indent = indent and indent * 1.6 or 0
if indent > 0 then
data.marginLeft = indent .. 'em'
end
end
-- List style types for ordered lists
-- This could be "1, 2, 3", "a, b, c", or a number of others. The list style
-- type is either set by the "type" attribute or the "list-style-type" CSS
-- property.
if listType == 'ordered' or listType == 'horizontal_ordered' then
data.listStyleType = args.list_style_type or args['list-style-type']
data.type = args['type']
-- Detect invalid type attributes and attempt to convert them to
-- list-style-type CSS properties.
if data.type
and not data.listStyleType
and not tostring(data.type):find('^%s*[1AaIi]%s*$')
then
data.listStyleType = data.type
data.type = nil
end
end
-- List tag type
if listType == 'ordered' or listType == 'horizontal_ordered' then
data.listTag = 'ol'
else
data.listTag = 'ul'
end
-- Start number for ordered lists
data.start = args.start
if listType == 'horizontal_ordered' then
-- Apply fix to get start numbers working with horizontal ordered lists.
local startNum = tonumber(data.start)
if startNum then
data.counterReset = 'listitem ' .. tostring(startNum - 1)
end
end
-- List style
-- ul_style and ol_style are included for backwards compatibility. No
-- distinction is made for ordered or unordered lists.
data.listStyle = args.list_style
-- List items
-- li_style is included for backwards compatibility. item_style was included
-- to be easier to understand for non-coders.
data.itemStyle = args.item_style or args.li_style
data.items = {}
for _, num in ipairs(mTableTools.numKeys(args)) do
local item = {}
item.content = args[num]
item.style = args['item' .. tostring(num) .. '_style']
or args['item_style' .. tostring(num)]
item.value = args['item' .. tostring(num) .. '_value']
or args['item_value' .. tostring(num)]
table.insert(data.items, item)
end
return data
end
function p.renderList(data)
-- Renders the list HTML.
-- Return the blank string if there are no list items.
if type(data.items) ~= 'table' or #data.items < 1 then
return ''
end
-- Render the main div tag.
local root = mw.html.create('div')
for _, class in ipairs(data.classes or {}) do
root:addClass(class)
end
root:css{['margin-left'] = data.marginLeft}
if data.style then
root:cssText(data.style)
end
-- Render the list tag.
local list = root:tag(data.listTag or 'ul')
list
:attr{start = data.start, type = data.type}
:css{
['counter-reset'] = data.counterReset,
['list-style-type'] = data.listStyleType
}
if data.listStyle then
list:cssText(data.listStyle)
end
-- Render the list items
for _, t in ipairs(data.items or {}) do
local item = list:tag('li')
if data.itemStyle then
item:cssText(data.itemStyle)
end
if t.style then
item:cssText(t.style)
end
item
:attr{value = t.value}
:wikitext(t.content)
end
return data.templatestyles .. tostring(root)
end
function p.renderTrackingCategories(args)
local isDeprecated = false -- Tracks deprecated parameters.
for k, v in pairs(args) do
k = tostring(k)
if k:find('^item_style%d+$') or k:find('^item_value%d+$') then
isDeprecated = true
break
end
end
local ret = ''
if isDeprecated then
ret = ret .. '[[Category:List templates with deprecated parameters]]'
end
return ret
end
function p.makeList(listType, args)
if not listType or not listTypes[listType] then
error(string.format(
"bad argument #1 to 'makeList' ('%s' is not a valid list type)",
tostring(listType)
), 2)
end
checkType('makeList', 2, args, 'table')
local data = p.makeListData(listType, args)
local list = p.renderList(data)
local trackingCategories = p.renderTrackingCategories(args)
return list .. trackingCategories
end
for listType in pairs(listTypes) do
p[listType] = function (frame)
local mArguments = require('Module:Arguments')
local origArgs = mArguments.getArgs(frame, {
frameOnly = ((frame and frame.args and frame.args.frameonly or '') ~= ''),
valueFunc = function (key, value)
if not value or not mw.ustring.find(value, '%S') then return nil end
if mw.ustring.find(value, '^%s*[%*#;:]') then
return value
else
return value:match('^%s*(.-)%s*$')
end
return nil
end
})
-- Copy all the arguments to a new table, for faster indexing.
local args = {}
for k, v in pairs(origArgs) do
args[k] = v
end
return p.makeList(listType, args)
end
end
return p
44af96bdee7ebfa2ecf19acd4461d7a35c75856a
Module:Message box/ombox.css
828
157
304
2024-05-21T16:57:58Z
wikipedia>Izno
0
live
text
text/plain
/* {{pp|small=y}} */
.ombox {
margin: 4px 0;
border-collapse: collapse;
border: 1px solid #a2a9b1; /* Default "notice" gray */
background-color: var(--background-color-neutral-subtle, #f8f9fa);
box-sizing: border-box;
}
/* For the "small=yes" option. */
.ombox.mbox-small {
font-size: 88%;
line-height: 1.25em;
}
.ombox-speedy {
border: 2px solid #b32424; /* Red */
background-color: #fee7e6; /* Pink */
}
.ombox-delete {
border: 2px solid #b32424; /* Red */
}
.ombox-content {
border: 1px solid #f28500; /* Orange */
}
.ombox-style {
border: 1px solid #fc3; /* Yellow */
}
.ombox-move {
border: 1px solid #9932cc; /* Purple */
}
.ombox-protection {
border: 2px solid #a2a9b1; /* Gray-gold */
}
.ombox .mbox-text {
border: none;
/* @noflip */
padding: 0.25em 0.9em;
width: 100%;
}
.ombox .mbox-image {
border: none;
/* @noflip */
padding: 2px 0 2px 0.9em;
text-align: center;
}
.ombox .mbox-imageright {
border: none;
/* @noflip */
padding: 2px 0.9em 2px 0;
text-align: center;
}
/* An empty narrow cell */
.ombox .mbox-empty-cell {
border: none;
padding: 0;
width: 1px;
}
.ombox .mbox-invalid-type {
text-align: center;
}
@media (min-width: 720px) {
.ombox {
margin: 4px 10%;
}
.ombox.mbox-small {
/* @noflip */
clear: right;
/* @noflip */
float: right;
/* @noflip */
margin: 4px 0 4px 1em;
width: 238px;
}
}
html.skin-theme-clientpref-night .ombox-speedy {
background-color: #310402; /* Dark red, same hue/saturation as light */
}
@media (prefers-color-scheme: dark) {
html.skin-theme-clientpref-os .ombox-speedy {
background-color: #310402; /* Dark red, same hue/saturation as light */
}
}
66cc914e77eef2840f622ae8a6d3b9469da5318e
Module:Icon
828
107
210
2024-05-22T19:56:16Z
wikipedia>SilverLocust
0
Per edit request, fixing non-breaking space that wasn't actually preventing line breaks between the icon and link. This only affects the output/behavior of [[Template:Icon link]], whose 1745 transclusions are predominantly in navboxes like [[Template:Law]].
Scribunto
text/plain
-- This module implements [[Template:Icon]].
require("strict")
local yesNo = require("Module:Yesno")
local getArgs = require("Module:Arguments").getArgs
local getPlain = nil
local p = {}
-- Determine whether we're being called from a sandbox
local sandbox = mw.getCurrentFrame():getTitle():find('sandbox', 1, true) and '/sandbox' or ''
-- Implements [[Template:Icon]]
-- Returns the icon image corresponding to a string (like 'B')
function p._main(args, data)
local data_module = 'Module:Icon/data'..sandbox
data = data or mw.loadData(data_module)
local code = args.class or args[1]
local iconData
if code then
code = code:match('^%s*(.-)%s*$'):lower() -- trim whitespace and put in lower case
iconData = data[code]
end
if not iconData then
iconData = data._DEFAULT
end
return string.format(
'[[File:%s%s%s|%s|class=noviewer|alt=%s]]',
iconData.image,
iconData.tooltip and '|' .. iconData.tooltip or '',
iconData.link == false and '|link=' or '',
args.size or '16x16px',
iconData.alt or ''
)
end
-- Implements [[Template:Icon link]], a superset of [[Template:Icon]]
-- Returns an icon, plus a suitably formatted wikilink
function p._link(args, data)
args.size = args.size or args.iconsize
local icon = p._main(args, data)
-- If no link given in args[2], default back to [[Template:Icon]]
if not args[2] then
return icon
end
-- Strip wiki markup out of link
getPlain = getPlain or require("Module:Text").Text().getPlain
local link = getPlain(args[2])
local display = args[3] or args[2]
-- italicize display string, if requested
if yesNo(args.i) or yesNo(args.italic) or yesNo(args.italics) then
display = '<i>'..display..'</i>'
end
-- if display is link, just use standard wlink
if link == display then
return '<span class="nowrap">'..icon..' </span>[['..link..']]'
end
return '<span class="nowrap">'..icon..' </span>[['..link..'|'..display..']]'
end
function p.main(frame)
local args = getArgs(frame,{parentFirst=true})
return p._main(args)
end
function p.link(frame)
local args = getArgs(frame,{parentFirst=true})
return p._link(args)
end
return p
6283aea9f563dcd2d4ad7669faee089194342280
Main Page
0
1
1
2024-05-24T23:37:29Z
MediaWiki default
1
Welcome to Miraheze!
wikitext
text/x-wiki
__NOTOC__
== Welcome to {{SITENAME}}! ==
This Main Page was created automatically and it seems it hasn't been replaced yet.
=== For the bureaucrat(s) of this wiki ===
Hello, and welcome to your new wiki! Thank you for choosing Miraheze for the hosting of your wiki, we hope you will enjoy our hosting.
You can immediately start working on your wiki or whenever you want.
Need help? No problem! We will help you with your wiki as needed. To start, try checking out these helpful links:
* [[mw:Special:MyLanguage/Help:Contents|MediaWiki guide]] (e.g. navigation, editing, deleting pages, blocking users)
* [[meta:Special:MyLanguage/FAQ|Miraheze FAQ]]
* [[meta:Special:MyLanguage/Request features|Request settings changes on your wiki]]. (Extensions, Skin and Logo/Favicon changes should be done through [[Special:ManageWiki]] on your wiki, see [[meta:Special:MyLanguage/ManageWiki|ManageWiki]] for more information.)
==== I still don't understand X! ====
Well, that's no problem. Even if something isn't explained in the documentation/FAQ, we are still happy to help you. You can find us here:
* [[meta:Special:MyLanguage/Help center|On our own Miraheze wiki]]
* On [[phorge:|Phorge]]
* On [https://miraheze.org/discord Discord]
* On IRC in #miraheze on irc.libera.chat ([irc://irc.libera.chat/%23miraheze direct link]; [https://web.libera.chat/?channel=#miraheze webchat])
=== For visitors of this wiki ===
Hello, the default Main Page of this wiki (this page) has not yet been replaced by the bureaucrat(s) of this wiki. The bureaucrat(s) might still be working on a Main Page, so please check again later!
070d9e6457eab136df99905438a1f57c037772b0
Template:Localized link
10
165
322
2024-05-25T00:28:58Z
Test>Pppery
0
Undo revision [[Special:Diff/6537619|6537619]] by [[Special:Contributions/Ciencia Al Poder|Ciencia Al Poder]] ([[User talk:Ciencia Al Poder|talk]]) per talk
wikitext
text/x-wiki
<noinclude>
<languages/>
</noinclude><!--
-->{{#ifeq:{{FULLPAGENAME:{{{1}}}}}|{{FULLPAGENAME:{{translatable}}}}<!--self link (including translation pages)-->
|<b>
}}[[Special:MyLanguage/{{{1}}}|{{#if:{{{2|}}}
|{{{2}}}
|{{{2|{{#ifexist:Translations:{{#if:{{NAMESPACE:{{{1}}}}}|{{NAMESPACE:{{{1}}}}}:}}{{PAGENAME:{{{1}}}}}/Page display title/{{PAGELANGUAGE}}<!--if the source page, PAGELANGUAGE returns en-->
|{{#if:{{{nsp|}}}
|{{#if:{{PAGENAME:{{ {{TNTN|Translations:{{#if:{{NAMESPACE:{{{1}}}}}|{{NAMESPACE:{{{1}}}}}:}}{{PAGENAME:{{{1}}}}}/Page_display_title}} | nsp = 0 }} }}
|{{PAGENAME:{{ {{TNTN|Translations:{{#if:{{NAMESPACE:{{{1}}}}}|{{NAMESPACE:{{{1}}}}}:}}{{PAGENAME:{{{1}}}}}/Page_display_title}} | nsp = 0 }} }}
|{{ {{TNTN|Translations:{{#if:{{NAMESPACE:{{{1}}}}}|{{NAMESPACE:{{{1}}}}}:}}{{PAGENAME:{{{1}}}}}/Page_display_title}} | nsp = 0 }}
}}
|{{ {{TNTN|Translations:{{#if:{{NAMESPACE:{{{1}}}}}|{{NAMESPACE:{{{1}}}}}:}}{{PAGENAME:{{{1}}}}}/Page_display_title}} }}
}}
<!--if the translation page does not exist (or called from the source page), output as is-->
|{{#if:{{{nsp|}}}
|{{#if:{{PAGENAME:{{{1}}}}}
|{{PAGENAME:{{{1}}}}}
|{{{1}}}
}}
|{{{1}}}
}}
}}<!--#ifexist--><!--
-->}}}<!--{{{2|--><!--
-->}}<!--#if:{{{2|}}}--><!--
-->]]<!--
-->{{#ifeq:{{FULLPAGENAME:{{{1}}}}}|{{FULLPAGENAME:{{translatable}}}}<!--self link (including translation pages)-->
|</b>
}}<span style="display:none">[[:{{{1}}}| ]]</span><!-- T63547 --><noinclude>
{{documentation|content=
{{tsh|ll|LL}}
{{High-use|35000}}
<translate>
== Purpose == <!--T:1-->
</translate>
<translate><!--T:8--> This helper template can be used to link to [[<tvar name=1>Special:LanguageStats</tvar>|translatable pages]] in the user's language.</translate>
<translate><!--T:9--> It uses the special page prefix <tvar name=1><code>Special:MyLanguage/</code></tvar>, which checks if there is a translated version of a page in the user's language, and links to it if there is one, and links to a fallback language where available, or the default wiki language version (English in MediaWiki) if there isn't.</translate>
<translate>
<!--T:10-->
It should be used in translated pages, so that they link to the right page even if there is no translated page in that language.
== Usage == <!--T:2-->
</translate>
{{Localized link/doc}}
<translate>
<!--T:11-->
If the "<tvar name=1><code>nsp</code></tvar>" parameter is not defined, as link text this displays the full pagename (including the namespace); otherwise — if the "<tvar name=1><code>nsp</code></tvar>" parameter is defined to any value the link text displays the short pagename (without the namespace).
=== Examples of simple usage === <!--T:3-->
</translate>
{{(}}{{!}} class="wikitable"
{{!}}-
! <translate><!--T:4--> Use</translate>
! <translate><!--T:5--> Becomes</translate>
{{!}}-
{{!}} {{Tlx|ll|Communication}}
{{!}} {{ll|Communication}}
{{!}}-
{{!}} {{Tlx|ll|Communication|コミュニケーション}}
{{!}} {{ll|Communication|コミュニケーション}}
{{!}}-
{{!}} {{Tlx|ll|Project:About}}
{{!}} {{ll|Project:About}}
{{!}}-
{{!}} {{Tlx|ll|Project:About|nsp{{=}}0}}
{{!}} {{ll|Project:About|nsp=0}}
{{!}}{{)}}
<translate>
== Usage in translatable pages == <!--T:6-->
<!--T:12-->
On pages prepared for translation with the <tvar name=1>{{ll|Extension:Translate|nsp=0}}</tvar> extension, this template may be used in three ways.
</translate>
# <translate><!--T:13--> Substitute this template, then embed the wikilink target in a <tvar name=1>{{#tag:syntaxhighlight|{{^(}}tvar name=id{{)^}}...{{^(}}/tvar{{)^}}|lang=html|inline=1}}</tvar>, separate from the translatable text of the link.</translate>
#: <translate><!--T:22--> For example, instead of <tvar name=1><code><nowiki>{{ll|Communication|About communication}}</nowiki></code></tvar>, the translation markup in the translatable page will be <tvar name=2>{{#tag:syntaxhighlight|[[{{^(}}tvar name=1{{)^}}Special:MyLanguage/Communication{{^(}}/tvar{{)^}}|About communication]]|lang=html|inline=1}}</tvar>.</translate>
# <translate><!--T:14--> Alternatively, exclude this code from the translatable section.</translate>
#: <translate><!--T:23--> For example, for <tvar name=1><code>some text <nowiki>{{ll|Communication|About communication}}</nowiki> some text</code></tvar>, the translation markup in the translatable page will be:</translate>
#: {{#tag:syntaxhighlight|{{^(}}translate{{)^}}some text{{^(}}/translate{{)^}} {{((}}ll{{!}}Communication{{!}}2={{^(}}translate{{)^}}About communication{{^(}}/translate{{)^}}{{))}} {{^(}}translate{{)^}}some text{{^(}}/translate{{)^}}|lang=html|inline=1}}
#: <translate><!--T:15--> This is useful for bulleted lists of links, e.g. in the "See also:" sections.</translate>
# <translate><!--T:16--> If link text is the same as the name of the target page, all of the code could also be embedded into <tvar name=1>{{tag|tvar|open}}</tvar>.</translate>
#: <translate><!--T:24--> For example, instead of <tvar name=1>{{Tlx|ll|Communication}}</tvar>, the wikicode in the translatable page will be <tvar name=2>{{#tag:syntaxhighlight|{{^(}}tvar name=1{{)^}}{{((}}ll{{!}}Communication{{))}}{{^(}}/tvar{{)^}}|lang=html|inline=1}}</tvar>.</translate>
== Test cases ==
{{Localized link/testcases}}
<translate>
== See also == <!--T:7-->
</translate>
* [[Template:Localized link/messagedoc]] — <translate><!--T:17--> should be used for message documentation in translatable pages that use this template.</translate>
* {{tl|Translatable template}} - <translate><!--T:18--> alias <tvar name=1>{{tl|TNT}}</tvar> or <tvar name=2>{{tl|tnt}}</tvar></translate>
* {{tl|Translatable template name}} - <translate><!--T:19--> alias <tvar name=1>{{tl|TNTN}}</tvar> or <tvar name=2>{{tl|tntn}}</tvar></translate>
* {{tl|Page language link}} - <translate><!--T:20--> alias <tvar name=1>{{tl|pll}}</tvar></translate> - <translate><!--T:21--> add a link from a translatable page to another translatable page in the same language</translate>
}}
[[Category:Internationalization templates]]
</noinclude>
faa3ae018da546e9b8e645160e9b28ccabd882d5
Template:Localized link/en
10
171
342
2024-05-25T00:29:17Z
Test>FuzzyBot
0
Updating to match new version of source page
wikitext
text/x-wiki
<noinclude>
<languages/>
</noinclude><!--
-->{{#ifeq:{{FULLPAGENAME:{{{1}}}}}|{{FULLPAGENAME:{{translatable}}}}<!--self link (including translation pages)-->
|<b>
}}[[Special:MyLanguage/{{{1}}}|{{#if:{{{2|}}}
|{{{2}}}
|{{{2|{{#ifexist:Translations:{{#if:{{NAMESPACE:{{{1}}}}}|{{NAMESPACE:{{{1}}}}}:}}{{PAGENAME:{{{1}}}}}/Page display title/{{PAGELANGUAGE}}<!--if the source page, PAGELANGUAGE returns en-->
|{{#if:{{{nsp|}}}
|{{#if:{{PAGENAME:{{ {{TNTN|Translations:{{#if:{{NAMESPACE:{{{1}}}}}|{{NAMESPACE:{{{1}}}}}:}}{{PAGENAME:{{{1}}}}}/Page_display_title}} | nsp = 0 }} }}
|{{PAGENAME:{{ {{TNTN|Translations:{{#if:{{NAMESPACE:{{{1}}}}}|{{NAMESPACE:{{{1}}}}}:}}{{PAGENAME:{{{1}}}}}/Page_display_title}} | nsp = 0 }} }}
|{{ {{TNTN|Translations:{{#if:{{NAMESPACE:{{{1}}}}}|{{NAMESPACE:{{{1}}}}}:}}{{PAGENAME:{{{1}}}}}/Page_display_title}} | nsp = 0 }}
}}
|{{ {{TNTN|Translations:{{#if:{{NAMESPACE:{{{1}}}}}|{{NAMESPACE:{{{1}}}}}:}}{{PAGENAME:{{{1}}}}}/Page_display_title}} }}
}}
<!--if the translation page does not exist (or called from the source page), output as is-->
|{{#if:{{{nsp|}}}
|{{#if:{{PAGENAME:{{{1}}}}}
|{{PAGENAME:{{{1}}}}}
|{{{1}}}
}}
|{{{1}}}
}}
}}<!--#ifexist--><!--
-->}}}<!--{{{2|--><!--
-->}}<!--#if:{{{2|}}}--><!--
-->]]<!--
-->{{#ifeq:{{FULLPAGENAME:{{{1}}}}}|{{FULLPAGENAME:{{translatable}}}}<!--self link (including translation pages)-->
|</b>
}}<span style="display:none">[[:{{{1}}}| ]]</span><!-- T63547 --><noinclude>
{{documentation|content=
{{tsh|ll|LL}}
{{High-use|35000}}
== Purpose ==
This helper template can be used to link to [[Special:LanguageStats|translatable pages]] in the user's language.
It uses the special page prefix <code>Special:MyLanguage/</code>, which checks if there is a translated version of a page in the user's language, and links to it if there is one, and links to a fallback language where available, or the default wiki language version (English in MediaWiki) if there isn't.
It should be used in translated pages, so that they link to the right page even if there is no translated page in that language.
== Usage ==
{{Localized link/doc}}
If the "<code>nsp</code>" parameter is not defined, as link text this displays the full pagename (including the namespace); otherwise — if the "<code>nsp</code>" parameter is defined to any value the link text displays the short pagename (without the namespace).
=== Examples of simple usage ===
{{(}}{{!}} class="wikitable"
{{!}}-
! Use
! Becomes
{{!}}-
{{!}} {{Tlx|ll|Communication}}
{{!}} {{ll|Communication}}
{{!}}-
{{!}} {{Tlx|ll|Communication|コミュニケーション}}
{{!}} {{ll|Communication|コミュニケーション}}
{{!}}-
{{!}} {{Tlx|ll|Project:About}}
{{!}} {{ll|Project:About}}
{{!}}-
{{!}} {{Tlx|ll|Project:About|nsp{{=}}0}}
{{!}} {{ll|Project:About|nsp=0}}
{{!}}{{)}}
== Usage in translatable pages ==
On pages prepared for translation with the {{ll|Extension:Translate|nsp=0}} extension, this template may be used in three ways.
# Substitute this template, then embed the wikilink target in a {{#tag:syntaxhighlight|{{^(}}tvar name=id{{)^}}...{{^(}}/tvar{{)^}}|lang=html|inline=1}}, separate from the translatable text of the link.
#: For example, instead of <code><nowiki>{{ll|Communication|About communication}}</nowiki></code>, the translation markup in the translatable page will be {{#tag:syntaxhighlight|[[{{^(}}tvar name=1{{)^}}Special:MyLanguage/Communication{{^(}}/tvar{{)^}}|About communication]]|lang=html|inline=1}}.
# Alternatively, exclude this code from the translatable section.
#: For example, for <code>some text <nowiki>{{ll|Communication|About communication}}</nowiki> some text</code>, the translation markup in the translatable page will be:
#: {{#tag:syntaxhighlight|{{^(}}translate{{)^}}some text{{^(}}/translate{{)^}} {{((}}ll{{!}}Communication{{!}}2={{^(}}translate{{)^}}About communication{{^(}}/translate{{)^}}{{))}} {{^(}}translate{{)^}}some text{{^(}}/translate{{)^}}|lang=html|inline=1}}
#: This is useful for bulleted lists of links, e.g. in the "See also:" sections.
# If link text is the same as the name of the target page, all of the code could also be embedded into {{tag|tvar|open}}.
#: For example, instead of {{Tlx|ll|Communication}}, the wikicode in the translatable page will be {{#tag:syntaxhighlight|{{^(}}tvar name=1{{)^}}{{((}}ll{{!}}Communication{{))}}{{^(}}/tvar{{)^}}|lang=html|inline=1}}.
== Test cases ==
{{Localized link/testcases}}
== See also ==
* [[Template:Localized link/messagedoc]] — should be used for message documentation in translatable pages that use this template.
* {{tl|Translatable template}} - alias {{tl|TNT}} or {{tl|tnt}}
* {{tl|Translatable template name}} - alias {{tl|TNTN}} or {{tl|tntn}}
* {{tl|Page language link}} - alias {{tl|pll}} - add a link from a translatable page to another translatable page in the same language
}}
[[Category:Internationalization templates]]
</noinclude>
7b16a16179e38afd8dd9f11f056e2072e0afe769
File:Site-background-dark.webp
6
2
2
2024-05-25T03:58:00Z
Dino-Pack
2
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
File:Favicon.ico
6
3
3
2024-05-25T04:00:00Z
Dino-Pack
2
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
File:ArcaxersSprite.png
6
4
4
2024-05-25T04:22:08Z
Dino-Pack
2
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
MediaWiki:Sidebar
8
5
5
2024-05-25T14:10:09Z
Dino-Pack
2
Created page with "*#|Popular pages **#visited# **#category1# **#category2# *#|Gear **[[Weapons]] **[[Items]] **[[Armor]] **[[Passives]] **[[Hax]] *#|The Sim **[[Enemies]] **[[Locations]] **[[Shops]] **[[NPCs]] **[[Quests]] **#|The Stack ***[[The Stack]] ***[[Bottom Block]] ***[[Janus Block]] ***[[Whistler Block]] ***[[Longhorn Block]] ***[[RGB Block]] ***[[Traps]] *#|Blue **[[Category:Blue|All things Blue|]] **[[Blue]] **[[Blueaga]] **[[Blue Gun]] **[[Janus Block]] * navigation ** mainpag..."
wikitext
text/x-wiki
*#|Popular pages
**#visited#
**#category1#
**#category2#
*#|Gear
**[[Weapons]]
**[[Items]]
**[[Armor]]
**[[Passives]]
**[[Hax]]
*#|The Sim
**[[Enemies]]
**[[Locations]]
**[[Shops]]
**[[NPCs]]
**[[Quests]]
**#|The Stack
***[[The Stack]]
***[[Bottom Block]]
***[[Janus Block]]
***[[Whistler Block]]
***[[Longhorn Block]]
***[[RGB Block]]
***[[Traps]]
*#|Blue
**[[Category:Blue|All things Blue|]]
**[[Blue]]
**[[Blueaga]]
**[[Blue Gun]]
**[[Janus Block]]
* navigation
** mainpage|mainpage-description
** recentchanges-url|recentchanges
** randompage-url|randompage
** helppage|help-mediawiki
* SEARCH
* TOOLBOX
* LANGUAGES
6dcabd4e9944b82e58883772c79d92770cc38a03
6
5
2024-05-25T14:11:22Z
Dino-Pack
2
wikitext
text/x-wiki
*#|Gear
**[[Weapons]]
**[[Items]]
**[[Armor]]
**[[Passives]]
**[[Hax]]
*#|The Sim
**[[Enemies]]
**[[Locations]]
**[[Shops]]
**[[NPCs]]
**[[Quests]]
**#|The Stack
***[[The Stack]]
***[[Bottom Block]]
***[[Janus Block]]
***[[Whistler Block]]
***[[Longhorn Block]]
***[[RGB Block]]
***[[Traps]]
*#|Blue
**[[Category:Blue|All things Blue]]
**[[Blue]]
**[[Blueaga]]
**[[Blue Gun]]
**[[Janus Block]]
* navigation
** mainpage|mainpage-description
** recentchanges-url|recentchanges
** randompage-url|randompage
** helppage|help-mediawiki
* SEARCH
* TOOLBOX
* LANGUAGES
2c14f04f210fe7c1de8418a4e293e8b8af48d675
7
6
2024-05-25T14:11:52Z
Dino-Pack
2
wikitext
text/x-wiki
*#|Gear
**[[Weapons]]
**[[Items]]
**[[Armor]]
**[[Passives]]
**[[Hax]]
*#|The Sim
**[[Enemies]]
**[[Locations]]
**[[Shops]]
**[[NPCs]]
**[[Quests]]
**#|The Stack
***[[The Stack]]
***[[Bottom Block]]
***[[Janus Block]]
***[[Whistler Block]]
***[[Longhorn Block]]
***[[RGB Block]]
***[[Traps]]
*#|Blue
**[[Category:Blue]]|All things Blue
**[[Blue]]
**[[Blueaga]]
**[[Blue Gun]]
**[[Janus Block]]
* navigation
** mainpage|mainpage-description
** recentchanges-url|recentchanges
** randompage-url|randompage
** helppage|help-mediawiki
* SEARCH
* TOOLBOX
* LANGUAGES
a6015bde0ad63c912817e3965e6152d5d1bbd5d7
8
7
2024-05-25T14:12:16Z
Dino-Pack
2
wikitext
text/x-wiki
*#|Gear
**[[Weapons]]
**[[Items]]
**[[Armor]]
**[[Passives]]
**[[Hax]]
*#|The Sim
**[[Enemies]]
**[[Locations]]
**[[Shops]]
**[[NPCs]]
**[[Quests]]
**#|The Stack
***[[The Stack]]
***[[Bottom Block]]
***[[Janus Block]]
***[[Whistler Block]]
***[[Longhorn Block]]
***[[RGB Block]]
***[[Traps]]
*#|Blue
**[[Category:Blue]]All things Blue
**[[Blue]]
**[[Blueaga]]
**[[Blue Gun]]
**[[Janus Block]]
* navigation
** mainpage|mainpage-description
** recentchanges-url|recentchanges
** randompage-url|randompage
** helppage|help-mediawiki
* SEARCH
* TOOLBOX
* LANGUAGES
1b461d85d08382868d30704ca69bb75c088fbfc7
9
8
2024-05-25T14:12:27Z
Dino-Pack
2
wikitext
text/x-wiki
*#|Gear
**[[Weapons]]
**[[Items]]
**[[Armor]]
**[[Passives]]
**[[Hax]]
*#|The Sim
**[[Enemies]]
**[[Locations]]
**[[Shops]]
**[[NPCs]]
**[[Quests]]
**#|The Stack
***[[The Stack]]
***[[Bottom Block]]
***[[Janus Block]]
***[[Whistler Block]]
***[[Longhorn Block]]
***[[RGB Block]]
***[[Traps]]
*#|Blue
**[[Category:Blue]]|All things Blue
**[[Blue]]
**[[Blueaga]]
**[[Blue Gun]]
**[[Janus Block]]
* navigation
** mainpage|mainpage-description
** recentchanges-url|recentchanges
** randompage-url|randompage
** helppage|help-mediawiki
* SEARCH
* TOOLBOX
* LANGUAGES
a6015bde0ad63c912817e3965e6152d5d1bbd5d7
10
9
2024-05-25T14:16:42Z
Dino-Pack
2
wikitext
text/x-wiki
* navigation
** mainpage|mainpage-description
** recentchanges-url|recentchanges
** randompage-url|randompage
*#|Gear
**[[Weapons]]
**[[Items]]
**[[Armor]]
**[[Passives]]
**[[Hax]]
*#|The Sim
**[[Enemies]]
**[[Locations]]
**[[Shops]]
**[[NPCs]]
**[[Quests]]
**#|The Stack
***[[The Stack]]
***[[Bottom Block]]
***[[Janus Block]]
***[[Whistler Block]]
***[[Longhorn Block]]
***[[RGB Block]]
***[[Traps]]
*#|Blue
**[[Category:Blue]]|All things Blue
**[[Blue]]
**[[Blueaga]]
**[[Blue Gun]]
**[[Janus Block]]
* SEARCH
* TOOLBOX
* LANGUAGES
8f0fdee46540d2360c3508d3f4b285f47d46d6d2
11
10
2024-05-25T14:17:10Z
Dino-Pack
2
wikitext
text/x-wiki
* mainpage|Main Page
*#|Gear
**[[Weapons]]
**[[Items]]
**[[Armor]]
**[[Passives]]
**[[Hax]]
*#|The Sim
**[[Enemies]]
**[[Locations]]
**[[Shops]]
**[[NPCs]]
**[[Quests]]
**#|The Stack
***[[The Stack]]
***[[Bottom Block]]
***[[Janus Block]]
***[[Whistler Block]]
***[[Longhorn Block]]
***[[RGB Block]]
***[[Traps]]
*#|Blue
**[[Category:Blue]]|All things Blue
**[[Blue]]
**[[Blueaga]]
**[[Blue Gun]]
**[[Janus Block]]
* SEARCH
* TOOLBOX
* LANGUAGES
a32f088154585f45476c0d545007df0bacd972d5
12
11
2024-05-25T14:17:27Z
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text/x-wiki
* mainpage|Home
*#|Gear
**[[Weapons]]
**[[Items]]
**[[Armor]]
**[[Passives]]
**[[Hax]]
*#|The Sim
**[[Enemies]]
**[[Locations]]
**[[Shops]]
**[[NPCs]]
**[[Quests]]
**#|The Stack
***[[The Stack]]
***[[Bottom Block]]
***[[Janus Block]]
***[[Whistler Block]]
***[[Longhorn Block]]
***[[RGB Block]]
***[[Traps]]
*#|Blue
**[[Category:Blue]]|All things Blue
**[[Blue]]
**[[Blueaga]]
**[[Blue Gun]]
**[[Janus Block]]
* SEARCH
* TOOLBOX
* LANGUAGES
caf6df7f01da4202d02e0e524b39ca17d9d13900
Main Page
0
1
13
1
2024-05-25T14:18:25Z
Dino-Pack
2
wikitext
text/x-wiki
The unofficial ultimate resource for all things from Arcaxer, a VR RPG!
<mainpage-leftcolumn-start />
<div style="text-align: center; font-size: x-large; padding: 1em;">[[File:Site-logo.png|thumb]]'''Welcome to the {{SITENAME}}!'''</div>
Arcaxer is a VR RPG, currently available on the [https://www.oculus.com/quest-2/ Oculus Quest], and [https://www.oculus.com/rift/ Oculus Rift], but plans on expanding to other platforms. Arcaxer has a 3rd person god-view overworld, and first person turn based combat. Arcaxer's fighting mechanics rely on [[Hax]], and [[Weapons]]. You can upgrade your character's [[Stats]] with [[Armor]], and Weapons, as well as being able to use [[Passives]] for more upgrades. Certain [[Passives]] and [[Hax]] can only be obtained from a certain [[Classes|Class]]. You can get multiple [[Items]] for just about any cause! Items can replenish Health, provide EXP points, give EXP points to [[Hax]], teach a [[Passive]] or [[Hax|Hack]], or an [[Items|Item]] could be an equip. There are many [[NPCs]] in Arcaxer, and some have [[Quests]] you can do!
==The Basics==
<gallery position="center" captionalign="center" navigation="true" widths="185">
Swordsprite.png|[[Weapons]]
Placeholder|[[Hax]]
Hub Teleporter.png|[[Items]]
Placeholder|[[Passives]]
Placeholder|[[Armor]]
TheStack.jpeg|[[Locations]]
Placeholder|[[Quests]]
File:Classes.jpeg|[[Classes]]
Placeholder|[[Accessories]]
</gallery>
==Other Content==
{| style="width:100%; table-layout:fixed;"
| style="vertical-align:top;" |
*[[Locations#Blocks_of_the_Stack|Blocks of the Stack]]
*[[Community Members]]
| style="vertical-align:top;" |
*[[Coming Soon]]
*[[Arcaxer Fan Share Package]]
| style="vertical-align:top;" |
*[[Changelog]]
|}
<mainpage-endcolumn />
<mainpage-rightcolumn-start />== '''What's new? (v1.43)'''<nowiki> ==</nowiki>
*<small>- Added a secret boss.</small>
*<small>- Added the Giant Form Hack.</small>
*<small>- Added the Morbin' Time Passive.</small>
*<small>- Added the Glitch Roulette Passive.</small>
*<small>- Added a secret area.</small>
*<small>- Added some QoL features.</small>
*<small>- Added a new weapon to the Moneyfingers Casino and Resort area.</small>
And [[Changelog/Pre-release/v1.43|more]]... (Read at your own risk! Potential spoilers ahead!)
<br />== '''Come help out!''' ==
There are many things we need, and '''you''' could be the one to add them!
*[[Special:WantedPages|Wanted Pages.]]
*[[Special:ShortPages|Expand Short Pages.]]
*[[:Category:Stubs|Expand Stubs.]]
*[[Special:DeadendPages|Add Links.]]
*[[Special:Withoutimages|Add Images.]]
*[[Special:UncategorizedPages|Add Categories to pages.]]
<mainpage-endcolumn />
[[Category:{{SITENAME}}]]
928e0ce352a2c83ee44dd6f941b0d1514814fc3a
14
13
2024-05-25T14:29:58Z
Dino-Pack
2
wikitext
text/x-wiki
The unofficial ultimate resource for all things from Arcaxer, a VR RPG!
{|
<div style="text-align: center; font-size: x-large; padding: 1em;">[[File:Site-logo.png|thumb]]'''Welcome to the {{SITENAME}}!'''</div>
Arcaxer is a VR RPG, currently available on the [https://www.oculus.com/quest-2/ Oculus Quest], and [https://www.oculus.com/rift/ Oculus Rift], but plans on expanding to other platforms. Arcaxer has a 3rd person god-view overworld, and first person turn based combat. Arcaxer's fighting mechanics rely on [[Hax]], and [[Weapons]]. You can upgrade your character's [[Stats]] with [[Armor]], and Weapons, as well as being able to use [[Passives]] for more upgrades. Certain [[Passives]] and [[Hax]] can only be obtained from a certain [[Classes|Class]]. You can get multiple [[Items]] for just about any cause! Items can replenish Health, provide EXP points, give EXP points to [[Hax]], teach a [[Passive]] or [[Hax|Hack]], or an [[Items|Item]] could be an equip. There are many [[NPCs]] in Arcaxer, and some have [[Quests]] you can do!
==The Basics==
<gallery position="center" captionalign="center" navigation="true" widths="185">
Swordsprite.png|[[Weapons]]
Placeholder|[[Hax]]
Hub Teleporter.png|[[Items]]
Placeholder|[[Passives]]
Placeholder|[[Armor]]
TheStack.jpeg|[[Locations]]
Placeholder|[[Quests]]
File:Classes.jpeg|[[Classes]]
Placeholder|[[Accessories]]
</gallery>
==Other Content==
{| style="width:100%; table-layout:fixed;"
| style="vertical-align:top;" |
*[[Locations#Blocks_of_the_Stack|Blocks of the Stack]]
*[[Community Members]]
| style="vertical-align:top;" |
*[[Coming Soon]]
*[[Arcaxer Fan Share Package]]
| style="vertical-align:top;" |
*[[Changelog]]
|}
<mainpage-endcolumn />
<mainpage-rightcolumn-start />== '''What's new? (v1.43)'''<nowiki> ==</nowiki>
*<small>- Added a secret boss.</small>
*<small>- Added the Giant Form Hack.</small>
*<small>- Added the Morbin' Time Passive.</small>
*<small>- Added the Glitch Roulette Passive.</small>
*<small>- Added a secret area.</small>
*<small>- Added some QoL features.</small>
*<small>- Added a new weapon to the Moneyfingers Casino and Resort area.</small>
And [[Changelog/Pre-release/v1.43|more]]... (Read at your own risk! Potential spoilers ahead!)
<br />== '''Come help out!''' ==
There are many things we need, and '''you''' could be the one to add them!
|}
*[[Special:WantedPages|Wanted Pages.]]
*[[Special:ShortPages|Expand Short Pages.]]
*[[:Category:Stubs|Expand Stubs.]]
*[[Special:DeadendPages|Add Links.]]
*[[Special:Withoutimages|Add Images.]]
*[[Special:UncategorizedPages|Add Categories to pages.]]
<mainpage-endcolumn />
[[Category:{{SITENAME}}]]
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15
14
2024-05-25T14:30:32Z
Dino-Pack
2
wikitext
text/x-wiki
The unofficial ultimate resource for all things from Arcaxer, a VR RPG!
{|
<div style="text-align: center; font-size: x-large; padding: 1em;">[[File:Site-logo.png|thumb]]'''Welcome to the {{SITENAME}}!'''</div>
Arcaxer is a VR RPG, currently available on the [https://www.oculus.com/quest-2/ Oculus Quest], and [https://www.oculus.com/rift/ Oculus Rift], but plans on expanding to other platforms. Arcaxer has a 3rd person god-view overworld, and first person turn based combat. Arcaxer's fighting mechanics rely on [[Hax]], and [[Weapons]]. You can upgrade your character's [[Stats]] with [[Armor]], and Weapons, as well as being able to use [[Passives]] for more upgrades. Certain [[Passives]] and [[Hax]] can only be obtained from a certain [[Classes|Class]]. You can get multiple [[Items]] for just about any cause! Items can replenish Health, provide EXP points, give EXP points to [[Hax]], teach a [[Passive]] or [[Hax|Hack]], or an [[Items|Item]] could be an equip. There are many [[NPCs]] in Arcaxer, and some have [[Quests]] you can do!
==The Basics==
<gallery position="center" captionalign="center" navigation="true" widths="185">
Swordsprite.png|[[Weapons]]
Placeholder|[[Hax]]
Hub Teleporter.png|[[Items]]
Placeholder|[[Passives]]
Placeholder|[[Armor]]
TheStack.jpeg|[[Locations]]
Placeholder|[[Quests]]
File:Classes.jpeg|[[Classes]]
Placeholder|[[Accessories]]
</gallery>
==Other Content==
{| style="width:100%; table-layout:fixed;"
| style="vertical-align:top;" |
*[[Locations#Blocks_of_the_Stack|Blocks of the Stack]]
*[[Community Members]]
| style="vertical-align:top;" |
*[[Coming Soon]]
*[[Arcaxer Fan Share Package]]
| style="vertical-align:top;" |
*[[Changelog]]
|}
|
*<small>- Added a secret boss.</small>
*<small>- Added the Giant Form Hack.</small>
*<small>- Added the Morbin' Time Passive.</small>
*<small>- Added the Glitch Roulette Passive.</small>
*<small>- Added a secret area.</small>
*<small>- Added some QoL features.</small>
*<small>- Added a new weapon to the Moneyfingers Casino and Resort area.</small>
And [[Changelog/Pre-release/v1.43|more]]... (Read at your own risk! Potential spoilers ahead!)
<br />== '''Come help out!''' ==
There are many things we need, and '''you''' could be the one to add them!
|}
*[[Special:WantedPages|Wanted Pages.]]
*[[Special:ShortPages|Expand Short Pages.]]
*[[:Category:Stubs|Expand Stubs.]]
*[[Special:DeadendPages|Add Links.]]
*[[Special:Withoutimages|Add Images.]]
*[[Special:UncategorizedPages|Add Categories to pages.]]
<mainpage-endcolumn />
[[Category:{{SITENAME}}]]
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2024-05-25T14:31:41Z
Dino-Pack
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wikitext
text/x-wiki
The unofficial ultimate resource for all things from Arcaxer, a VR RPG!
{|
<div style="text-align: center; font-size: x-large; padding: 1em;">[[File:Site-logo.png|thumb]]'''Welcome to the {{SITENAME}}!'''</div>
Arcaxer is a VR RPG, currently available on the [https://www.oculus.com/quest-2/ Oculus Quest], and [https://www.oculus.com/rift/ Oculus Rift], but plans on expanding to other platforms. Arcaxer has a 3rd person god-view overworld, and first person turn based combat. Arcaxer's fighting mechanics rely on [[Hax]], and [[Weapons]]. You can upgrade your character's [[Stats]] with [[Armor]], and Weapons, as well as being able to use [[Passives]] for more upgrades. Certain [[Passives]] and [[Hax]] can only be obtained from a certain [[Classes|Class]]. You can get multiple [[Items]] for just about any cause! Items can replenish Health, provide EXP points, give EXP points to [[Hax]], teach a [[Passive]] or [[Hax|Hack]], or an [[Items|Item]] could be an equip. There are many [[NPCs]] in Arcaxer, and some have [[Quests]] you can do!
==The Basics==
<gallery position="center" captionalign="center" navigation="true" widths="185">
Swordsprite.png|[[Weapons]]
Placeholder|[[Hax]]
Hub Teleporter.png|[[Items]]
Placeholder|[[Passives]]
Placeholder|[[Armor]]
TheStack.jpeg|[[Locations]]
Placeholder|[[Quests]]
File:Classes.jpeg|[[Classes]]
Placeholder|[[Accessories]]
</gallery>
|
== '''What's new? (v1.43)'''<nowiki> ==</nowiki>
*<small>- Added a secret boss.</small>
*<small>- Added the Giant Form Hack.</small>
*<small>- Added the Morbin' Time Passive.</small>
*<small>- Added the Glitch Roulette Passive.</small>
*<small>- Added a secret area.</small>
*<small>- Added some QoL features.</small>
*<small>- Added a new weapon to the Moneyfingers Casino and Resort area.</small>
And [[Changelog/Pre-release/v1.43|more]]... (Read at your own risk! Potential spoilers ahead!)
<br />== '''Come help out!''' ==
There are many things we need, and '''you''' could be the one to add them!
|}
==Other Content==
{| style="width:100%; table-layout:fixed;"
| style="vertical-align:top;" |
*[[Locations#Blocks_of_the_Stack|Blocks of the Stack]]
*[[Community Members]]
| style="vertical-align:top;" |
*[[Coming Soon]]
*[[Arcaxer Fan Share Package]]
| style="vertical-align:top;" |
*[[Changelog]]
|}
*[[Special:WantedPages|Wanted Pages.]]
*[[Special:ShortPages|Expand Short Pages.]]
*[[:Category:Stubs|Expand Stubs.]]
*[[Special:DeadendPages|Add Links.]]
*[[Special:Withoutimages|Add Images.]]
*[[Special:UncategorizedPages|Add Categories to pages.]]
<mainpage-endcolumn />
[[Category:{{SITENAME}}]]
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2024-05-25T14:32:15Z
Dino-Pack
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wikitext
text/x-wiki
The unofficial ultimate resource for all things from Arcaxer, a VR RPG!
{|
<div style="text-align: center; font-size: x-large; padding: 1em;">[[File:Site-logo.png|thumb]]'''Welcome to the {{SITENAME}}!'''</div>
Arcaxer is a VR RPG, currently available on the [https://www.oculus.com/quest-2/ Oculus Quest], and [https://www.oculus.com/rift/ Oculus Rift], but plans on expanding to other platforms. Arcaxer has a 3rd person god-view overworld, and first person turn based combat. Arcaxer's fighting mechanics rely on [[Hax]], and [[Weapons]]. You can upgrade your character's [[Stats]] with [[Armor]], and Weapons, as well as being able to use [[Passives]] for more upgrades. Certain [[Passives]] and [[Hax]] can only be obtained from a certain [[Classes|Class]]. You can get multiple [[Items]] for just about any cause! Items can replenish Health, provide EXP points, give EXP points to [[Hax]], teach a [[Passive]] or [[Hax|Hack]], or an [[Items|Item]] could be an equip. There are many [[NPCs]] in Arcaxer, and some have [[Quests]] you can do!
==The Basics==
<gallery position="center" captionalign="center" navigation="true" widths="185">
Swordsprite.png|[[Weapons]]
Placeholder|[[Hax]]
Hub Teleporter.png|[[Items]]
Placeholder|[[Passives]]
Placeholder|[[Armor]]
TheStack.jpeg|[[Locations]]
Placeholder|[[Quests]]
File:Classes.jpeg|[[Classes]]
Placeholder|[[Accessories]]
</gallery>
|
*== '''What's new? (v1.43)'''<nowiki> ==</nowiki>
*<small>- Added a secret boss.</small>
*<small>- Added the Giant Form Hack.</small>
*<small>- Added the Morbin' Time Passive.</small>
*<small>- Added the Glitch Roulette Passive.</small>
*<small>- Added a secret area.</small>
*<small>- Added some QoL features.</small>
*<small>- Added a new weapon to the Moneyfingers Casino and Resort area.</small>
*And [[Changelog/Pre-release/v1.43|more]]... (Read at your own risk! Potential spoilers ahead!)
*<br />== '''Come help out!''' ==
*There are many things we need, and '''you''' could be the one to add them!
|}
==Other Content==
{| style="width:100%; table-layout:fixed;"
| style="vertical-align:top;" |
*[[Locations#Blocks_of_the_Stack|Blocks of the Stack]]
*[[Community Members]]
| style="vertical-align:top;" |
*[[Coming Soon]]
*[[Arcaxer Fan Share Package]]
| style="vertical-align:top;" |
*[[Changelog]]
|}
*[[Special:WantedPages|Wanted Pages.]]
*[[Special:ShortPages|Expand Short Pages.]]
*[[:Category:Stubs|Expand Stubs.]]
*[[Special:DeadendPages|Add Links.]]
*[[Special:Withoutimages|Add Images.]]
*[[Special:UncategorizedPages|Add Categories to pages.]]
<mainpage-endcolumn />
[[Category:{{SITENAME}}]]
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2024-05-25T14:34:25Z
Dino-Pack
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wikitext
text/x-wiki
The unofficial ultimate resource for all things from Arcaxer, a VR RPG!
{|
|<div style="text-align: center; font-size: x-large; padding: 1em;">[[File:Site-logo.png|thumb]]'''Welcome to the {{SITENAME}}!'''</div>
Arcaxer is a VR RPG, currently available on the [https://www.oculus.com/quest-2/ Oculus Quest], and [https://www.oculus.com/rift/ Oculus Rift], but plans on expanding to other platforms. Arcaxer has a 3rd person god-view overworld, and first person turn based combat. Arcaxer's fighting mechanics rely on [[Hax]], and [[Weapons]]. You can upgrade your character's [[Stats]] with [[Armor]], and Weapons, as well as being able to use [[Passives]] for more upgrades. Certain [[Passives]] and [[Hax]] can only be obtained from a certain [[Classes|Class]]. You can get multiple [[Items]] for just about any cause! Items can replenish Health, provide EXP points, give EXP points to [[Hax]], teach a [[Passive]] or [[Hax|Hack]], or an [[Items|Item]] could be an equip. There are many [[NPCs]] in Arcaxer, and some have [[Quests]] you can do!
==The Basics==
<gallery position="center" captionalign="center" navigation="true" widths="185">
Swordsprite.png|[[Weapons]]
Placeholder|[[Hax]]
Hub Teleporter.png|[[Items]]
Placeholder|[[Passives]]
Placeholder|[[Armor]]
TheStack.jpeg|[[Locations]]
Placeholder|[[Quests]]
File:Classes.jpeg|[[Classes]]
Placeholder|[[Accessories]]
</gallery>
|== '''What's new? (v1.43)'''<nowiki> ==</nowiki>
*<small>- Added a secret boss.</small>
*<small>- Added the Giant Form Hack.</small>
*<small>- Added the Morbin' Time Passive.</small>
*<small>- Added the Glitch Roulette Passive.</small>
*<small>- Added a secret area.</small>
*<small>- Added some QoL features.</small>
*<small>- Added a new weapon to the Moneyfingers Casino and Resort area.</small>
And [[Changelog/Pre-release/v1.43|more]]... (Read at your own risk! Potential spoilers ahead!)
<br />== '''Come help out!''' ==
There are many things we need, and '''you''' could be the one to add them!
|}
==Other Content==
{| style="width:100%; table-layout:fixed;"
| style="vertical-align:top;" |
*[[Locations#Blocks_of_the_Stack|Blocks of the Stack]]
*[[Community Members]]
| style="vertical-align:top;" |
*[[Coming Soon]]
*[[Arcaxer Fan Share Package]]
| style="vertical-align:top;" |
*[[Changelog]]
|}
*[[Special:WantedPages|Wanted Pages.]]
*[[Special:ShortPages|Expand Short Pages.]]
*[[:Category:Stubs|Expand Stubs.]]
*[[Special:DeadendPages|Add Links.]]
*[[Special:Withoutimages|Add Images.]]
*[[Special:UncategorizedPages|Add Categories to pages.]]
<mainpage-endcolumn />
[[Category:{{SITENAME}}]]
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19
18
2024-05-25T14:35:31Z
Dino-Pack
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wikitext
text/x-wiki
The unofficial ultimate resource for all things from Arcaxer, a VR RPG!
{|
|<div style="text-align: center; font-size: x-large; padding: 1em;">[[File:Site-logo.png|thumb]]'''Welcome to the {{SITENAME}}!'''</div>
Arcaxer is a VR RPG, currently available on the [https://www.oculus.com/quest-2/ Oculus Quest], and [https://www.oculus.com/rift/ Oculus Rift], but plans on expanding to other platforms. Arcaxer has a 3rd person god-view overworld, and first person turn based combat. Arcaxer's fighting mechanics rely on [[Hax]], and [[Weapons]]. You can upgrade your character's [[Stats]] with [[Armor]], and Weapons, as well as being able to use [[Passives]] for more upgrades. Certain [[Passives]] and [[Hax]] can only be obtained from a certain [[Classes|Class]]. You can get multiple [[Items]] for just about any cause! Items can replenish Health, provide EXP points, give EXP points to [[Hax]], teach a [[Passive]] or [[Hax|Hack]], or an [[Items|Item]] could be an equip. There are many [[NPCs]] in Arcaxer, and some have [[Quests]] you can do!
==The Basics==
<gallery position="center" captionalign="center" navigation="true" widths="185">
Swordsprite.png|[[Weapons]]
Placeholder|[[Hax]]
Hub Teleporter.png|[[Items]]
Placeholder|[[Passives]]
Placeholder|[[Armor]]
TheStack.jpeg|[[Locations]]
Placeholder|[[Quests]]
File:Classes.jpeg|[[Classes]]
Placeholder|[[Accessories]]
</gallery>
|'''What's new? (v1.43)'''
*<small>- Added a secret boss.</small>
*<small>- Added the Giant Form Hack.</small>
*<small>- Added the Morbin' Time Passive.</small>
*<small>- Added the Glitch Roulette Passive.</small>
*<small>- Added a secret area.</small>
*<small>- Added some QoL features.</small>
*<small>- Added a new weapon to the Moneyfingers Casino and Resort area.</small>
And [[Changelog/Pre-release/v1.43|more]]... (Read at your own risk! Potential spoilers ahead!)
<br />'''Come help out!'''
There are many things we need, and '''you''' could be the one to add them!
*[[Special:WantedPages|Wanted Pages.]]
*[[Special:ShortPages|Expand Short Pages.]]
*[[Special:DeadendPages|Add Links.]]
*[[Special:UncategorizedPages|Add Categories to pages.]]
|}
==Other Content==
{| style="width:100%; table-layout:fixed;"
| style="vertical-align:top;" |
*[[Locations#Blocks_of_the_Stack|Blocks of the Stack]]
*[[Community Members]]
| style="vertical-align:top;" |
*[[Coming Soon]]
*[[Arcaxer Fan Share Package]]
| style="vertical-align:top;" |
*[[Changelog]]
|}
[[Category:{{SITENAME}}]]
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21
19
2024-05-25T14:37:57Z
Dino-Pack
2
wikitext
text/x-wiki
The unofficial ultimate resource for all things from Arcaxer, a VR RPG!
{|
|<div style="text-align: center; font-size: x-large; padding: 1em;">[[File:Site-logo.png|frameless]]'''Welcome to the {{SITENAME}}!'''</div>
Arcaxer is a VR RPG, currently available on the [https://www.oculus.com/quest-2/ Oculus Quest], and [https://www.oculus.com/rift/ Oculus Rift], but plans on expanding to other platforms. Arcaxer has a 3rd person god-view overworld, and first person turn based combat. Arcaxer's fighting mechanics rely on [[Hax]], and [[Weapons]]. You can upgrade your character's [[Stats]] with [[Armor]], and Weapons, as well as being able to use [[Passives]] for more upgrades. Certain [[Passives]] and [[Hax]] can only be obtained from a certain [[Classes|Class]]. You can get multiple [[Items]] for just about any cause! Items can replenish Health, provide EXP points, give EXP points to [[Hax]], teach a [[Passive]] or [[Hax|Hack]], or an [[Items|Item]] could be an equip. There are many [[NPCs]] in Arcaxer, and some have [[Quests]] you can do!
==The Basics==
<gallery position="center" captionalign="center" navigation="true" widths="185">
Swordsprite.png|[[Weapons]]
Placeholder|[[Hax]]
Hub Teleporter.png|[[Items]]
Placeholder|[[Passives]]
Placeholder|[[Armor]]
TheStack.jpeg|[[Locations]]
Placeholder|[[Quests]]
File:Classes.jpeg|[[Classes]]
Placeholder|[[Accessories]]
</gallery>
|'''What's new? (v1.43)'''
*<small>- Added a secret boss.</small>
*<small>- Added the Giant Form Hack.</small>
*<small>- Added the Morbin' Time Passive.</small>
*<small>- Added the Glitch Roulette Passive.</small>
*<small>- Added a secret area.</small>
*<small>- Added some QoL features.</small>
*<small>- Added a new weapon to the Moneyfingers Casino and Resort area.</small>
And [[Changelog/Pre-release/v1.43|more]]... (Read at your own risk! Potential spoilers ahead!)
<br />'''Come help out!'''
There are many things we need, and '''you''' could be the one to add them!
*[[Special:WantedPages|Wanted Pages.]]
*[[Special:ShortPages|Expand Short Pages.]]
*[[Special:DeadendPages|Add Links.]]
*[[Special:UncategorizedPages|Add Categories to pages.]]
|}
==Other Content==
{| style="width:100%; table-layout:fixed;"
| style="vertical-align:top;" |
*[[Locations#Blocks_of_the_Stack|Blocks of the Stack]]
*[[Community Members]]
| style="vertical-align:top;" |
*[[Coming Soon]]
*[[Arcaxer Fan Share Package]]
| style="vertical-align:top;" |
*[[Changelog]]
|}
[[Category:{{SITENAME}}]]
f90add2fa3b154e9a1939cd517ab9461ec18cc1a
22
21
2024-05-25T14:38:19Z
Dino-Pack
2
wikitext
text/x-wiki
The unofficial ultimate resource for all things from Arcaxer, a VR RPG!
{|
|<div style="text-align: center; font-size: x-large; padding: 1em;">[[File:Site-logo.png|frameless|thumb]]'''Welcome to the {{SITENAME}}!'''</div>
Arcaxer is a VR RPG, currently available on the [https://www.oculus.com/quest-2/ Oculus Quest], and [https://www.oculus.com/rift/ Oculus Rift], but plans on expanding to other platforms. Arcaxer has a 3rd person god-view overworld, and first person turn based combat. Arcaxer's fighting mechanics rely on [[Hax]], and [[Weapons]]. You can upgrade your character's [[Stats]] with [[Armor]], and Weapons, as well as being able to use [[Passives]] for more upgrades. Certain [[Passives]] and [[Hax]] can only be obtained from a certain [[Classes|Class]]. You can get multiple [[Items]] for just about any cause! Items can replenish Health, provide EXP points, give EXP points to [[Hax]], teach a [[Passive]] or [[Hax|Hack]], or an [[Items|Item]] could be an equip. There are many [[NPCs]] in Arcaxer, and some have [[Quests]] you can do!
==The Basics==
<gallery position="center" captionalign="center" navigation="true" widths="185">
Swordsprite.png|[[Weapons]]
Placeholder|[[Hax]]
Hub Teleporter.png|[[Items]]
Placeholder|[[Passives]]
Placeholder|[[Armor]]
TheStack.jpeg|[[Locations]]
Placeholder|[[Quests]]
File:Classes.jpeg|[[Classes]]
Placeholder|[[Accessories]]
</gallery>
|'''What's new? (v1.43)'''
*<small>- Added a secret boss.</small>
*<small>- Added the Giant Form Hack.</small>
*<small>- Added the Morbin' Time Passive.</small>
*<small>- Added the Glitch Roulette Passive.</small>
*<small>- Added a secret area.</small>
*<small>- Added some QoL features.</small>
*<small>- Added a new weapon to the Moneyfingers Casino and Resort area.</small>
And [[Changelog/Pre-release/v1.43|more]]... (Read at your own risk! Potential spoilers ahead!)
<br />'''Come help out!'''
There are many things we need, and '''you''' could be the one to add them!
*[[Special:WantedPages|Wanted Pages.]]
*[[Special:ShortPages|Expand Short Pages.]]
*[[Special:DeadendPages|Add Links.]]
*[[Special:UncategorizedPages|Add Categories to pages.]]
|}
==Other Content==
{| style="width:100%; table-layout:fixed;"
| style="vertical-align:top;" |
*[[Locations#Blocks_of_the_Stack|Blocks of the Stack]]
*[[Community Members]]
| style="vertical-align:top;" |
*[[Coming Soon]]
*[[Arcaxer Fan Share Package]]
| style="vertical-align:top;" |
*[[Changelog]]
|}
[[Category:{{SITENAME}}]]
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2024-05-25T14:38:46Z
Dino-Pack
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wikitext
text/x-wiki
The unofficial ultimate resource for all things from Arcaxer, a VR RPG!
{|
|<div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to the {{SITENAME}}!'''</div>
Arcaxer is a VR RPG, currently available on the [https://www.oculus.com/quest-2/ Oculus Quest], and [https://www.oculus.com/rift/ Oculus Rift], but plans on expanding to other platforms. Arcaxer has a 3rd person god-view overworld, and first person turn based combat. Arcaxer's fighting mechanics rely on [[Hax]], and [[Weapons]]. You can upgrade your character's [[Stats]] with [[Armor]], and Weapons, as well as being able to use [[Passives]] for more upgrades. Certain [[Passives]] and [[Hax]] can only be obtained from a certain [[Classes|Class]]. You can get multiple [[Items]] for just about any cause! Items can replenish Health, provide EXP points, give EXP points to [[Hax]], teach a [[Passive]] or [[Hax|Hack]], or an [[Items|Item]] could be an equip. There are many [[NPCs]] in Arcaxer, and some have [[Quests]] you can do![[File:Site-logo.png|frameless]]
==The Basics==
<gallery position="center" captionalign="center" navigation="true" widths="185">
Swordsprite.png|[[Weapons]]
Placeholder|[[Hax]]
Hub Teleporter.png|[[Items]]
Placeholder|[[Passives]]
Placeholder|[[Armor]]
TheStack.jpeg|[[Locations]]
Placeholder|[[Quests]]
File:Classes.jpeg|[[Classes]]
Placeholder|[[Accessories]]
</gallery>
|'''What's new? (v1.43)'''
*<small>- Added a secret boss.</small>
*<small>- Added the Giant Form Hack.</small>
*<small>- Added the Morbin' Time Passive.</small>
*<small>- Added the Glitch Roulette Passive.</small>
*<small>- Added a secret area.</small>
*<small>- Added some QoL features.</small>
*<small>- Added a new weapon to the Moneyfingers Casino and Resort area.</small>
And [[Changelog/Pre-release/v1.43|more]]... (Read at your own risk! Potential spoilers ahead!)
<br />'''Come help out!'''
There are many things we need, and '''you''' could be the one to add them!
*[[Special:WantedPages|Wanted Pages.]]
*[[Special:ShortPages|Expand Short Pages.]]
*[[Special:DeadendPages|Add Links.]]
*[[Special:UncategorizedPages|Add Categories to pages.]]
|}
==Other Content==
{| style="width:100%; table-layout:fixed;"
| style="vertical-align:top;" |
*[[Locations#Blocks_of_the_Stack|Blocks of the Stack]]
*[[Community Members]]
| style="vertical-align:top;" |
*[[Coming Soon]]
*[[Arcaxer Fan Share Package]]
| style="vertical-align:top;" |
*[[Changelog]]
|}
[[Category:{{SITENAME}}]]
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2024-05-25T14:39:25Z
Dino-Pack
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wikitext
text/x-wiki
The unofficial ultimate resource for all things from Arcaxer, a VR RPG!
{|
|<div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to the {{SITENAME}}!'''</div>
<div style="text-align: left; font-size: x-large; padding: 1em;">Arcaxer is a VR RPG, currently available on the [https://www.oculus.com/quest-2/ Oculus Quest], and [https://www.oculus.com/rift/ Oculus Rift], but plans on expanding to other platforms. Arcaxer has a 3rd person god-view overworld, and first person turn based combat. Arcaxer's fighting mechanics rely on [[Hax]], and [[Weapons]]. You can upgrade your character's [[Stats]] with [[Armor]], and Weapons, as well as being able to use [[Passives]] for more upgrades. Certain [[Passives]] and [[Hax]] can only be obtained from a certain [[Classes|Class]]. You can get multiple [[Items]] for just about any cause! Items can replenish Health, provide EXP points, give EXP points to [[Hax]], teach a [[Passive]] or [[Hax|Hack]], or an [[Items|Item]] could be an equip. There are many [[NPCs]] in Arcaxer, and some have [[Quests]] you can do![[File:Site-logo.png|frameless]]</div>
==The Basics==
<gallery position="center" captionalign="center" navigation="true" widths="185">
Swordsprite.png|[[Weapons]]
Placeholder|[[Hax]]
Hub Teleporter.png|[[Items]]
Placeholder|[[Passives]]
Placeholder|[[Armor]]
TheStack.jpeg|[[Locations]]
Placeholder|[[Quests]]
File:Classes.jpeg|[[Classes]]
Placeholder|[[Accessories]]
</gallery>
|'''What's new? (v1.43)'''
*<small>- Added a secret boss.</small>
*<small>- Added the Giant Form Hack.</small>
*<small>- Added the Morbin' Time Passive.</small>
*<small>- Added the Glitch Roulette Passive.</small>
*<small>- Added a secret area.</small>
*<small>- Added some QoL features.</small>
*<small>- Added a new weapon to the Moneyfingers Casino and Resort area.</small>
And [[Changelog/Pre-release/v1.43|more]]... (Read at your own risk! Potential spoilers ahead!)
<br />'''Come help out!'''
There are many things we need, and '''you''' could be the one to add them!
*[[Special:WantedPages|Wanted Pages.]]
*[[Special:ShortPages|Expand Short Pages.]]
*[[Special:DeadendPages|Add Links.]]
*[[Special:UncategorizedPages|Add Categories to pages.]]
|}
==Other Content==
{| style="width:100%; table-layout:fixed;"
| style="vertical-align:top;" |
*[[Locations#Blocks_of_the_Stack|Blocks of the Stack]]
*[[Community Members]]
| style="vertical-align:top;" |
*[[Coming Soon]]
*[[Arcaxer Fan Share Package]]
| style="vertical-align:top;" |
*[[Changelog]]
|}
[[Category:{{SITENAME}}]]
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Dino-Pack
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text/x-wiki
The unofficial ultimate resource for all things from Arcaxer, a VR RPG!
{|
|<div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to the {{SITENAME}}!'''</div>
<div style="text-align: left; padding: 1em;">Arcaxer is a VR RPG, currently available on the [https://www.oculus.com/quest-2/ Oculus Quest], and [https://www.oculus.com/rift/ Oculus Rift], but plans on expanding to other platforms. Arcaxer has a 3rd person god-view overworld, and first person turn based combat. Arcaxer's fighting mechanics rely on [[Hax]], and [[Weapons]]. You can upgrade your character's [[Stats]] with [[Armor]], and Weapons, as well as being able to use [[Passives]] for more upgrades. Certain [[Passives]] and [[Hax]] can only be obtained from a certain [[Classes|Class]]. You can get multiple [[Items]] for just about any cause! Items can replenish Health, provide EXP points, give EXP points to [[Hax]], teach a [[Passive]] or [[Hax|Hack]], or an [[Items|Item]] could be an equip. There are many [[NPCs]] in Arcaxer, and some have [[Quests]] you can do!</div>[[File:Site-logo.png|frameless]]
==The Basics==
<gallery position="center" captionalign="center" navigation="true" widths="185">
Swordsprite.png|[[Weapons]]
Placeholder|[[Hax]]
Hub Teleporter.png|[[Items]]
Placeholder|[[Passives]]
Placeholder|[[Armor]]
TheStack.jpeg|[[Locations]]
Placeholder|[[Quests]]
File:Classes.jpeg|[[Classes]]
Placeholder|[[Accessories]]
</gallery>
|'''What's new? (v1.43)'''
*<small>- Added a secret boss.</small>
*<small>- Added the Giant Form Hack.</small>
*<small>- Added the Morbin' Time Passive.</small>
*<small>- Added the Glitch Roulette Passive.</small>
*<small>- Added a secret area.</small>
*<small>- Added some QoL features.</small>
*<small>- Added a new weapon to the Moneyfingers Casino and Resort area.</small>
And [[Changelog/Pre-release/v1.43|more]]... (Read at your own risk! Potential spoilers ahead!)
<br />'''Come help out!'''
There are many things we need, and '''you''' could be the one to add them!
*[[Special:WantedPages|Wanted Pages.]]
*[[Special:ShortPages|Expand Short Pages.]]
*[[Special:DeadendPages|Add Links.]]
*[[Special:UncategorizedPages|Add Categories to pages.]]
|}
==Other Content==
{| style="width:100%; table-layout:fixed;"
| style="vertical-align:top;" |
*[[Locations#Blocks_of_the_Stack|Blocks of the Stack]]
*[[Community Members]]
| style="vertical-align:top;" |
*[[Coming Soon]]
*[[Arcaxer Fan Share Package]]
| style="vertical-align:top;" |
*[[Changelog]]
|}
[[Category:{{SITENAME}}]]
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2024-05-25T14:40:19Z
Dino-Pack
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wikitext
text/x-wiki
The unofficial ultimate resource for all things from Arcaxer, a VR RPG!
{|
|<div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to the {{SITENAME}}!'''</div>
{|
|Arcaxer is a VR RPG, currently available on the [https://www.oculus.com/quest-2/ Oculus Quest], and [https://www.oculus.com/rift/ Oculus Rift], but plans on expanding to other platforms. Arcaxer has a 3rd person god-view overworld, and first person turn based combat. Arcaxer's fighting mechanics rely on [[Hax]], and [[Weapons]]. You can upgrade your character's [[Stats]] with [[Armor]], and Weapons, as well as being able to use [[Passives]] for more upgrades. Certain [[Passives]] and [[Hax]] can only be obtained from a certain [[Classes|Class]]. You can get multiple [[Items]] for just about any cause! Items can replenish Health, provide EXP points, give EXP points to [[Hax]], teach a [[Passive]] or [[Hax|Hack]], or an [[Items|Item]] could be an equip. There are many [[NPCs]] in Arcaxer, and some have [[Quests]] you can do!
|[[File:Site-logo.png|frameless]]
|}
==The Basics==
<gallery position="center" captionalign="center" navigation="true" widths="185">
Swordsprite.png|[[Weapons]]
Placeholder|[[Hax]]
Hub Teleporter.png|[[Items]]
Placeholder|[[Passives]]
Placeholder|[[Armor]]
TheStack.jpeg|[[Locations]]
Placeholder|[[Quests]]
File:Classes.jpeg|[[Classes]]
Placeholder|[[Accessories]]
</gallery>
|'''What's new? (v1.43)'''
*<small>- Added a secret boss.</small>
*<small>- Added the Giant Form Hack.</small>
*<small>- Added the Morbin' Time Passive.</small>
*<small>- Added the Glitch Roulette Passive.</small>
*<small>- Added a secret area.</small>
*<small>- Added some QoL features.</small>
*<small>- Added a new weapon to the Moneyfingers Casino and Resort area.</small>
And [[Changelog/Pre-release/v1.43|more]]... (Read at your own risk! Potential spoilers ahead!)
<br />'''Come help out!'''
There are many things we need, and '''you''' could be the one to add them!
*[[Special:WantedPages|Wanted Pages.]]
*[[Special:ShortPages|Expand Short Pages.]]
*[[Special:DeadendPages|Add Links.]]
*[[Special:UncategorizedPages|Add Categories to pages.]]
|}
==Other Content==
{| style="width:100%; table-layout:fixed;"
| style="vertical-align:top;" |
*[[Locations#Blocks_of_the_Stack|Blocks of the Stack]]
*[[Community Members]]
| style="vertical-align:top;" |
*[[Coming Soon]]
*[[Arcaxer Fan Share Package]]
| style="vertical-align:top;" |
*[[Changelog]]
|}
[[Category:{{SITENAME}}]]
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2024-05-25T14:42:12Z
Dino-Pack
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/* Other Content */
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text/x-wiki
The unofficial ultimate resource for all things from Arcaxer, a VR RPG!
{|
|<div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to the {{SITENAME}}!'''</div>
{|
|Arcaxer is a VR RPG, currently available on the [https://www.oculus.com/quest-2/ Oculus Quest], and [https://www.oculus.com/rift/ Oculus Rift], but plans on expanding to other platforms. Arcaxer has a 3rd person god-view overworld, and first person turn based combat. Arcaxer's fighting mechanics rely on [[Hax]], and [[Weapons]]. You can upgrade your character's [[Stats]] with [[Armor]], and Weapons, as well as being able to use [[Passives]] for more upgrades. Certain [[Passives]] and [[Hax]] can only be obtained from a certain [[Classes|Class]]. You can get multiple [[Items]] for just about any cause! Items can replenish Health, provide EXP points, give EXP points to [[Hax]], teach a [[Passive]] or [[Hax|Hack]], or an [[Items|Item]] could be an equip. There are many [[NPCs]] in Arcaxer, and some have [[Quests]] you can do!
|[[File:Site-logo.png|frameless]]
|}
==The Basics==
<gallery position="center" captionalign="center" navigation="true" widths="185">
Swordsprite.png|[[Weapons]]
Placeholder|[[Hax]]
Hub Teleporter.png|[[Items]]
Placeholder|[[Passives]]
Placeholder|[[Armor]]
TheStack.jpeg|[[Locations]]
Placeholder|[[Quests]]
File:Classes.jpeg|[[Classes]]
Placeholder|[[Accessories]]
</gallery>
|'''What's new? (v1.43)'''
*<small>- Added a secret boss.</small>
*<small>- Added the Giant Form Hack.</small>
*<small>- Added the Morbin' Time Passive.</small>
*<small>- Added the Glitch Roulette Passive.</small>
*<small>- Added a secret area.</small>
*<small>- Added some QoL features.</small>
*<small>- Added a new weapon to the Moneyfingers Casino and Resort area.</small>
And [[Changelog/Pre-release/v1.43|more]]... (Read at your own risk! Potential spoilers ahead!)
<br />'''Come help out!'''
There are many things we need, and '''you''' could be the one to add them!
*[[Special:WantedPages|Wanted Pages.]]
*[[Special:ShortPages|Expand Short Pages.]]
*[[Special:DeadendPages|Add Links.]]
*[[Special:UncategorizedPages|Add Categories to pages.]]
|}
==Other Content==
{| style="width:100%; table-layout:fixed;"
| style="vertical-align:top;" |
*[[Locations#Blocks_of_the_Stack|Blocks of the Stack]]
| style="vertical-align:top;" |
*[[Coming Soon]]
*[[Arcaxer Fan Share Package]]
| style="vertical-align:top;" |
*[[Changelog]]
|}
[[Category:{{SITENAME}}]]
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/* Other Content */
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text/x-wiki
The unofficial ultimate resource for all things from Arcaxer, a VR RPG!
{|
|<div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to the {{SITENAME}}!'''</div>
{|
|Arcaxer is a VR RPG, currently available on the [https://www.oculus.com/quest-2/ Oculus Quest], and [https://www.oculus.com/rift/ Oculus Rift], but plans on expanding to other platforms. Arcaxer has a 3rd person god-view overworld, and first person turn based combat. Arcaxer's fighting mechanics rely on [[Hax]], and [[Weapons]]. You can upgrade your character's [[Stats]] with [[Armor]], and Weapons, as well as being able to use [[Passives]] for more upgrades. Certain [[Passives]] and [[Hax]] can only be obtained from a certain [[Classes|Class]]. You can get multiple [[Items]] for just about any cause! Items can replenish Health, provide EXP points, give EXP points to [[Hax]], teach a [[Passive]] or [[Hax|Hack]], or an [[Items|Item]] could be an equip. There are many [[NPCs]] in Arcaxer, and some have [[Quests]] you can do!
|[[File:Site-logo.png|frameless]]
|}
==The Basics==
<gallery position="center" captionalign="center" navigation="true" widths="185">
Swordsprite.png|[[Weapons]]
Placeholder|[[Hax]]
Hub Teleporter.png|[[Items]]
Placeholder|[[Passives]]
Placeholder|[[Armor]]
TheStack.jpeg|[[Locations]]
Placeholder|[[Quests]]
File:Classes.jpeg|[[Classes]]
Placeholder|[[Accessories]]
</gallery>
|'''What's new? (v1.43)'''
*<small>- Added a secret boss.</small>
*<small>- Added the Giant Form Hack.</small>
*<small>- Added the Morbin' Time Passive.</small>
*<small>- Added the Glitch Roulette Passive.</small>
*<small>- Added a secret area.</small>
*<small>- Added some QoL features.</small>
*<small>- Added a new weapon to the Moneyfingers Casino and Resort area.</small>
And [[Changelog/Pre-release/v1.43|more]]... (Read at your own risk! Potential spoilers ahead!)
<br />'''Come help out!'''
There are many things we need, and '''you''' could be the one to add them!
*[[Special:WantedPages|Wanted Pages.]]
*[[Special:ShortPages|Expand Short Pages.]]
*[[Special:DeadendPages|Add Links.]]
*[[Special:UncategorizedPages|Add Categories to pages.]]
|}
==Other Content==
{| style="width:100%; table-layout:fixed;"
| style="vertical-align:top;" |
*[[Locations#Blocks_of_the_Stack|Blocks of the Stack]]
*[[Arcaxer Fan Share Package]]
| style="vertical-align:top;" |
*[[Coming Soon]]
| style="vertical-align:top;" |
*[[Changelog]]
|}
[[Category:{{SITENAME}}]]
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text/x-wiki
The unofficial ultimate resource for all things from Arcaxer, a VR RPG!
{|
|<div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to the {{SITENAME}}!'''</div>
{|
|Arcaxer is a VR RPG, currently available on the [https://www.oculus.com/quest-2/ Oculus Quest], and [https://www.oculus.com/rift/ Oculus Rift], but plans on expanding to other platforms. Arcaxer has a 3rd person god-view overworld, and first person turn based combat. Arcaxer's fighting mechanics rely on [[Hax]], and [[Weapons]]. You can upgrade your character's [[Stats]] with [[Armor]], and Weapons, as well as being able to use [[Passives]] for more upgrades. Certain [[Passives]] and [[Hax]] can only be obtained from a certain [[Classes|Class]]. You can get multiple [[Items]] for just about any cause! Items can replenish Health, provide EXP points, give EXP points to [[Hax]], teach a [[Passive]] or [[Hax|Hack]], or an [[Items|Item]] could be an equip. There are many [[NPCs]] in Arcaxer, and some have [[Quests]] you can do!
|[[File:Site-logo.png|frameless]]
|}
==The Basics==
<gallery position="center" captionalign="center" navigation="true" widths="185">
Swordsprite.png|[[Weapons]]
Placeholder|[[Hax]]
Hub Teleporter.png|[[Items]]
Placeholder|[[Passives]]
Placeholder|[[Armor]]
TheStack.jpeg|[[Locations]]
Placeholder|[[Quests]]
File:Classes.jpeg|[[Classes]]
Placeholder|[[Accessories]]
</gallery>
|'''What's new? (v1.43)'''
*<small>- Added a secret boss.</small>
*<small>- Added the Giant Form Hack.</small>
*<small>- Added the Morbin' Time Passive.</small>
*<small>- Added the Glitch Roulette Passive.</small>
*<small>- Added a secret area.</small>
*<small>- Added some QoL features.</small>
*<small>- Added a new weapon to the Moneyfingers Casino and Resort area.</small>
And [[Changelog/Pre-release/v1.43|more]]... (Read at your own risk! Potential spoilers ahead!)
<br />'''Come help out!'''
There are many things we need, and '''you''' could be the one to add them!
*[[Special:WantedPages|Wanted Pages.]]
*[[Special:ShortPages|Expand Short Pages.]]
*[[Special:DeadendPages|Add Links.]]
*[[Special:UncategorizedPages|Add Categories to pages.]]
|}
==Other Content==
{| style="width:100%; table-layout:fixed;"
| style="vertical-align:top;" |
*[[Locations#Blocks_of_the_Stack|Blocks of the Stack]]
*[[Arcaxer Fan Share Package]]
| style="vertical-align:top;" |
*[[Scrapped Content]]
| style="vertical-align:top;" |
*[[Changelog]]
|}
[[Category:{{SITENAME}}]]
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Arcaxer Fan Share Package
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Created page with "On October 13th 2022, Overrun Games officially released Arcaxer on the official [https://www.oculus.com/experiences/quest/5396412860376470/ Meta Quest Store], no longer in AppLab! With this release, a patch was released alongside it! But that wasn't all, a new [https://www.youtube.com/watch?v=UhcT4_wlIrA trailer] and this Arcaxer Fan Share Package was released! The Arcaxer Fan Share Package contained a handful of backgrounds, profile pictures, and stickers featuring the..."
wikitext
text/x-wiki
On October 13th 2022, Overrun Games officially released Arcaxer on the official [https://www.oculus.com/experiences/quest/5396412860376470/ Meta Quest Store], no longer in AppLab! With this release, a patch was released alongside it! But that wasn't all, a new [https://www.youtube.com/watch?v=UhcT4_wlIrA trailer] and this Arcaxer Fan Share Package was released! The Arcaxer Fan Share Package contained a handful of backgrounds, profile pictures, and stickers featuring the characters of the game! Check them out here!
== Image Gallery<ref>You can find these items in high quality [https://bit.ly/community_assets here].</ref> ==
<gallery>
File:BG_Poster_Arcaxer_Compressed.png|A poster made for the release.<ref>This image was compressed to fit on the wiki.</ref>
File:BG_Phone_Arcaxer.png|A background made for phones.
File:BG_PC_Arcaxer.jpg|A background made for computers.
File:PFP_Barkaxer.png|A profile picture for social media featuring the Barkaxer.
File:PFP_BrokenPointer.png|A profile picture for social media featuring Broken Pointer.
File:PFP_Bryce.png|A profile picture for social media featuring Bryce.
File:PFP_Arcaxer.png|A profile picture for social media featuring the Arcaxer.
File:PFP_Fenix.png|A profile picture for social media featuring General Fenix.
File:PFP_Jonkal.png|A profile picture for social media featuring Dr. Jonkal and Hugh Mungo.
File:PFP_Llori.png|A profile picture for social media featuring Llori.
File:PFP_Reggie.png|A profile picture for social media featuring the shopkeeper, Reggie.
File:PFP_Sydney.png|A profile picture for social media featuring Sydney and her B.U.D.D.I.E.
File:PFP_Taskmaster.png|A profile picture for social media featuring Taskmaster.
File:PFP_USBat.png|A profile picture for social media featuring the USBat enemy, within Longhorn Block.
File:Sticker_Barkaxer.png|A sticker featuring the Barkaxer.
File:Sticker_Bryce.png|A sticker featuring Bryce.
File:Sticker_Arcaxer.png|A sticker featuring the Arcaxer.
File:Sticker_BUDDIE.png|A sticker featuring Sydney's B.U.D.D.I.E.
File:Sticker_Llori.png|A sticker featuring Llori.
File:Sticker_Sydney.png|A sticker featuring Sydney.
File:Sticker_Happy_Taskmaster.png|A sticker featuring Taskmaster with a happy face.
File:Sticker_Sad_Taskmaster.png|A sticker featuring Taskmaster with a sad face.
</gallery>
== Footnotes ==
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2024-05-25T14:46:53Z
Dino-Pack
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wikitext
text/x-wiki
On October 13th 2022, Overrun Games officially released Arcaxer on the official [https://www.oculus.com/experiences/quest/5396412860376470/ Meta Quest Store], no longer in AppLab! With this release, a patch was released alongside it! But that wasn't all, a new [https://www.youtube.com/watch?v=UhcT4_wlIrA trailer] and this Arcaxer Fan Share Package was released! The Arcaxer Fan Share Package contained a handful of backgrounds, profile pictures, and stickers featuring the characters of the game! Check them out here!
== Image Gallery<ref>You can find these items in high quality and their original file formats [https://bit.ly/community_assets here].</ref> ==
<gallery>
File:BG_Poster_Arcaxer_Compressed.webp|A poster made for the release.<ref>This image was compressed to fit on the wiki.</ref>
File:BG_Phone_Arcaxer.webp|A background made for phones.
File:BG_PC_Arcaxer.webp|A background made for computers.
File:PFP_Barkaxer.webp|A profile picture for social media featuring the Barkaxer.
File:PFP_BrokenPointer.webp|A profile picture for social media featuring Broken Pointer.
File:PFP_Bryce.webp|A profile picture for social media featuring Bryce.
File:PFP_Arcaxer.webp|A profile picture for social media featuring the Arcaxer.
File:PFP_Fenix.webp|A profile picture for social media featuring General Fenix.
File:PFP_Jonkal.webp|A profile picture for social media featuring Dr. Jonkal and Hugh Mungo.
File:PFP_Llori.webp|A profile picture for social media featuring Llori.
File:PFP_Reggie.webp|A profile picture for social media featuring the shopkeeper, Reggie.
File:PFP_Sydney.webp|A profile picture for social media featuring Sydney and her B.U.D.D.I.E.
File:PFP_Taskmaster.webp|A profile picture for social media featuring Taskmaster.
File:PFP_USBat.webp|A profile picture for social media featuring the USBat enemy, within Longhorn Block.
File:Sticker_Barkaxer.webp|A sticker featuring the Barkaxer.
File:Sticker_Bryce.webp|A sticker featuring Bryce.
File:Sticker_Arcaxer.webp|A sticker featuring the Arcaxer.
File:Sticker_BUDDIE.webp|A sticker featuring Sydney's B.U.D.D.I.E.
File:Sticker_Llori.webp|A sticker featuring Llori.
File:Sticker_Sydney.png|A sticker featuring Sydney.
File:Sticker_Happy_Taskmaster.webp|A sticker featuring Taskmaster with a happy face.
File:Sticker_Sad_Taskmaster.webp|A sticker featuring Taskmaster with a sad face.
</gallery>
== Footnotes ==
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On October 13th 2022, Overrun Games officially released Arcaxer on the official [https://www.oculus.com/experiences/quest/5396412860376470/ Meta Quest Store], no longer in AppLab! With this release, a patch was released alongside it! But that wasn't all, a new [https://www.youtube.com/watch?v=UhcT4_wlIrA trailer] and this Arcaxer Fan Share Package was released! The Arcaxer Fan Share Package contained a handful of backgrounds, profile pictures, and stickers featuring the characters of the game! Check them out here!
== Image Gallery<ref>You can find these items in high quality and their original file formats [https://bit.ly/community_assets here].</ref> ==
<gallery>
File:BG_Poster_Arcaxer_Compressed.webp|frame|A poster made for the release.<ref>This image was compressed to fit on the wiki.</ref>
File:BG_Phone_Arcaxer.webp|A background made for phones.
File:BG_PC_Arcaxer.webp|A background made for computers.
File:PFP_Barkaxer.webp|A profile picture for social media featuring the Barkaxer.
File:PFP_BrokenPointer.webp|A profile picture for social media featuring Broken Pointer.
File:PFP_Bryce.webp|A profile picture for social media featuring Bryce.
File:PFP_Arcaxer.webp|A profile picture for social media featuring the Arcaxer.
File:PFP_Fenix.webp|A profile picture for social media featuring General Fenix.
File:PFP_Jonkal.webp|A profile picture for social media featuring Dr. Jonkal and Hugh Mungo.
File:PFP_Llori.webp|A profile picture for social media featuring Llori.
File:PFP_Reggie.webp|A profile picture for social media featuring the shopkeeper, Reggie.
File:PFP_Sydney.webp|A profile picture for social media featuring Sydney and her B.U.D.D.I.E.
File:PFP_Taskmaster.webp|A profile picture for social media featuring Taskmaster.
File:PFP_USBat.webp|A profile picture for social media featuring the USBat enemy, within Longhorn Block.
File:Sticker_Barkaxer.webp|A sticker featuring the Barkaxer.
File:Sticker_Bryce.webp|A sticker featuring Bryce.
File:Sticker_Arcaxer.webp|A sticker featuring the Arcaxer.
File:Sticker_BUDDIE.webp|A sticker featuring Sydney's B.U.D.D.I.E.
File:Sticker_Llori.webp|A sticker featuring Llori.
File:Sticker_Sydney.png|A sticker featuring Sydney.
File:Sticker_Happy_Taskmaster.webp|A sticker featuring Taskmaster with a happy face.
File:Sticker_Sad_Taskmaster.webp|A sticker featuring Taskmaster with a sad face.
</gallery>
== Footnotes ==
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/* Image GalleryYou can find these items in high quality and their original file formats here. */
wikitext
text/x-wiki
On October 13th 2022, Overrun Games officially released Arcaxer on the official [https://www.oculus.com/experiences/quest/5396412860376470/ Meta Quest Store], no longer in AppLab! With this release, a patch was released alongside it! But that wasn't all, a new [https://www.youtube.com/watch?v=UhcT4_wlIrA trailer] and this Arcaxer Fan Share Package was released! The Arcaxer Fan Share Package contained a handful of backgrounds, profile pictures, and stickers featuring the characters of the game! Check them out here!
== Image Gallery<ref>You can find these items in high quality and their original file formats [https://bit.ly/community_assets here].</ref> ==
<gallery>
File:BG_Poster_Arcaxer_Compressed.webp|border|A poster made for the release.<ref>This image was compressed to fit on the wiki.</ref>
File:BG_Phone_Arcaxer.webp|A background made for phones.
File:BG_PC_Arcaxer.webp|A background made for computers.
File:PFP_Barkaxer.webp|A profile picture for social media featuring the Barkaxer.
File:PFP_BrokenPointer.webp|A profile picture for social media featuring Broken Pointer.
File:PFP_Bryce.webp|A profile picture for social media featuring Bryce.
File:PFP_Arcaxer.webp|A profile picture for social media featuring the Arcaxer.
File:PFP_Fenix.webp|A profile picture for social media featuring General Fenix.
File:PFP_Jonkal.webp|A profile picture for social media featuring Dr. Jonkal and Hugh Mungo.
File:PFP_Llori.webp|A profile picture for social media featuring Llori.
File:PFP_Reggie.webp|A profile picture for social media featuring the shopkeeper, Reggie.
File:PFP_Sydney.webp|A profile picture for social media featuring Sydney and her B.U.D.D.I.E.
File:PFP_Taskmaster.webp|A profile picture for social media featuring Taskmaster.
File:PFP_USBat.webp|A profile picture for social media featuring the USBat enemy, within Longhorn Block.
File:Sticker_Barkaxer.webp|A sticker featuring the Barkaxer.
File:Sticker_Bryce.webp|A sticker featuring Bryce.
File:Sticker_Arcaxer.webp|A sticker featuring the Arcaxer.
File:Sticker_BUDDIE.webp|A sticker featuring Sydney's B.U.D.D.I.E.
File:Sticker_Llori.webp|A sticker featuring Llori.
File:Sticker_Sydney.png|A sticker featuring Sydney.
File:Sticker_Happy_Taskmaster.webp|A sticker featuring Taskmaster with a happy face.
File:Sticker_Sad_Taskmaster.webp|A sticker featuring Taskmaster with a sad face.
</gallery>
== Footnotes ==
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/* Image GalleryYou can find these items in high quality and their original file formats here. */
wikitext
text/x-wiki
On October 13th 2022, Overrun Games officially released Arcaxer on the official [https://www.oculus.com/experiences/quest/5396412860376470/ Meta Quest Store], no longer in AppLab! With this release, a patch was released alongside it! But that wasn't all, a new [https://www.youtube.com/watch?v=UhcT4_wlIrA trailer] and this Arcaxer Fan Share Package was released! The Arcaxer Fan Share Package contained a handful of backgrounds, profile pictures, and stickers featuring the characters of the game! Check them out here!
== Image Gallery<ref>You can find these items in high quality and their original file formats [https://bit.ly/community_assets here].</ref> ==
<gallery>
File:BG_Poster_Arcaxer_Compressed.webp|frameless|A poster made for the release.<ref>This image was compressed to fit on the wiki.</ref>
File:BG_Phone_Arcaxer.webp|A background made for phones.
File:BG_PC_Arcaxer.webp|A background made for computers.
File:PFP_Barkaxer.webp|A profile picture for social media featuring the Barkaxer.
File:PFP_BrokenPointer.webp|A profile picture for social media featuring Broken Pointer.
File:PFP_Bryce.webp|A profile picture for social media featuring Bryce.
File:PFP_Arcaxer.webp|A profile picture for social media featuring the Arcaxer.
File:PFP_Fenix.webp|A profile picture for social media featuring General Fenix.
File:PFP_Jonkal.webp|A profile picture for social media featuring Dr. Jonkal and Hugh Mungo.
File:PFP_Llori.webp|A profile picture for social media featuring Llori.
File:PFP_Reggie.webp|A profile picture for social media featuring the shopkeeper, Reggie.
File:PFP_Sydney.webp|A profile picture for social media featuring Sydney and her B.U.D.D.I.E.
File:PFP_Taskmaster.webp|A profile picture for social media featuring Taskmaster.
File:PFP_USBat.webp|A profile picture for social media featuring the USBat enemy, within Longhorn Block.
File:Sticker_Barkaxer.webp|A sticker featuring the Barkaxer.
File:Sticker_Bryce.webp|A sticker featuring Bryce.
File:Sticker_Arcaxer.webp|A sticker featuring the Arcaxer.
File:Sticker_BUDDIE.webp|A sticker featuring Sydney's B.U.D.D.I.E.
File:Sticker_Llori.webp|A sticker featuring Llori.
File:Sticker_Sydney.png|A sticker featuring Sydney.
File:Sticker_Happy_Taskmaster.webp|A sticker featuring Taskmaster with a happy face.
File:Sticker_Sad_Taskmaster.webp|A sticker featuring Taskmaster with a sad face.
</gallery>
== Footnotes ==
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/* Image GalleryYou can find these items in high quality and their original file formats here. */
wikitext
text/x-wiki
On October 13th 2022, Overrun Games officially released Arcaxer on the official [https://www.oculus.com/experiences/quest/5396412860376470/ Meta Quest Store], no longer in AppLab! With this release, a patch was released alongside it! But that wasn't all, a new [https://www.youtube.com/watch?v=UhcT4_wlIrA trailer] and this Arcaxer Fan Share Package was released! The Arcaxer Fan Share Package contained a handful of backgrounds, profile pictures, and stickers featuring the characters of the game! Check them out here!
== Image Gallery<ref>You can find these items in high quality and their original file formats [https://bit.ly/community_assets here].</ref> ==
<gallery>
File:BG_Poster_Arcaxer_Compressed.webp|frameless
A poster made for the release.<ref>This image was compressed to fit on the wiki.</ref>
File:BG_Phone_Arcaxer.webp|A background made for phones.
File:BG_PC_Arcaxer.webp|A background made for computers.
File:PFP_Barkaxer.webp|A profile picture for social media featuring the Barkaxer.
File:PFP_BrokenPointer.webp|A profile picture for social media featuring Broken Pointer.
File:PFP_Bryce.webp|A profile picture for social media featuring Bryce.
File:PFP_Arcaxer.webp|A profile picture for social media featuring the Arcaxer.
File:PFP_Fenix.webp|A profile picture for social media featuring General Fenix.
File:PFP_Jonkal.webp|A profile picture for social media featuring Dr. Jonkal and Hugh Mungo.
File:PFP_Llori.webp|A profile picture for social media featuring Llori.
File:PFP_Reggie.webp|A profile picture for social media featuring the shopkeeper, Reggie.
File:PFP_Sydney.webp|A profile picture for social media featuring Sydney and her B.U.D.D.I.E.
File:PFP_Taskmaster.webp|A profile picture for social media featuring Taskmaster.
File:PFP_USBat.webp|A profile picture for social media featuring the USBat enemy, within Longhorn Block.
File:Sticker_Barkaxer.webp|A sticker featuring the Barkaxer.
File:Sticker_Bryce.webp|A sticker featuring Bryce.
File:Sticker_Arcaxer.webp|A sticker featuring the Arcaxer.
File:Sticker_BUDDIE.webp|A sticker featuring Sydney's B.U.D.D.I.E.
File:Sticker_Llori.webp|A sticker featuring Llori.
File:Sticker_Sydney.png|A sticker featuring Sydney.
File:Sticker_Happy_Taskmaster.webp|A sticker featuring Taskmaster with a happy face.
File:Sticker_Sad_Taskmaster.webp|A sticker featuring Taskmaster with a sad face.
</gallery>
== Footnotes ==
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/* Image GalleryYou can find these items in high quality and their original file formats here. */
wikitext
text/x-wiki
On October 13th 2022, Overrun Games officially released Arcaxer on the official [https://www.oculus.com/experiences/quest/5396412860376470/ Meta Quest Store], no longer in AppLab! With this release, a patch was released alongside it! But that wasn't all, a new [https://www.youtube.com/watch?v=UhcT4_wlIrA trailer] and this Arcaxer Fan Share Package was released! The Arcaxer Fan Share Package contained a handful of backgrounds, profile pictures, and stickers featuring the characters of the game! Check them out here!
== Image Gallery<ref>You can find these items in high quality and their original file formats [https://bit.ly/community_assets here].</ref> ==
<gallery>
File:BG_Poster_Arcaxer_Compressed.webp|A poster made for the release.<ref>This image was compressed to fit on the wiki.</ref>
File:BG_Phone_Arcaxer.webp|A background made for phones.
File:BG_PC_Arcaxer.webp|A background made for computers.
File:PFP_Barkaxer.webp|A profile picture for social media featuring the Barkaxer.
File:PFP_BrokenPointer.webp|A profile picture for social media featuring Broken Pointer.
File:PFP_Bryce.webp|A profile picture for social media featuring Bryce.
File:PFP_Arcaxer.webp|A profile picture for social media featuring the Arcaxer.
File:PFP_Fenix.webp|A profile picture for social media featuring General Fenix.
File:PFP_Jonkal.webp|A profile picture for social media featuring Dr. Jonkal and Hugh Mungo.
File:PFP_Llori.webp|A profile picture for social media featuring Llori.
File:PFP_Reggie.webp|A profile picture for social media featuring the shopkeeper, Reggie.
File:PFP_Sydney.webp|A profile picture for social media featuring Sydney and her B.U.D.D.I.E.
File:PFP_Taskmaster.webp|A profile picture for social media featuring Taskmaster.
File:PFP_USBat.webp|A profile picture for social media featuring the USBat enemy, within Longhorn Block.
File:Sticker_Barkaxer.webp|A sticker featuring the Barkaxer.
File:Sticker_Bryce.webp|A sticker featuring Bryce.
File:Sticker_Arcaxer.webp|A sticker featuring the Arcaxer.
File:Sticker_BUDDIE.webp|A sticker featuring Sydney's B.U.D.D.I.E.
File:Sticker_Llori.webp|A sticker featuring Llori.
File:Sticker_Sydney.png|A sticker featuring Sydney.
File:Sticker_Happy_Taskmaster.webp|A sticker featuring Taskmaster with a happy face.
File:Sticker_Sad_Taskmaster.webp|A sticker featuring Taskmaster with a sad face.
</gallery>
== Footnotes ==
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wikitext
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On October 13th 2022, Overrun Games officially released Arcaxer on the official [https://www.oculus.com/experiences/quest/5396412860376470/ Meta Quest Store], no longer in AppLab! With this release, a patch was released alongside it! But that wasn't all, a new [https://www.youtube.com/watch?v=UhcT4_wlIrA trailer] and this Arcaxer Fan Share Package was released! The Arcaxer Fan Share Package contained a handful of backgrounds, profile pictures, and stickers featuring the characters of the game! Check them out here!
== Image Gallery<ref>You can find these items in high quality and their original file formats [https://bit.ly/community_assets here].</ref> ==
<gallery>
File:BG_Poster_Arcaxer_Compressed.webp|A poster made for the release.<ref>This image was compressed to fit on the wiki.</ref>
File:BG_Phone_Arcaxer.webp|A background made for phones.
File:BG_PC_Arcaxer.webp|A background made for computers.
File:PFP_Barkaxer.webp|A profile picture for social media featuring the Barkaxer.
File:PFP_BrokenPointer.webp|A profile picture for social media featuring Broken Pointer.
File:PFP_Bryce.webp|A profile picture for social media featuring Bryce.
File:PFP_Arcaxer.webp|A profile picture for social media featuring the Arcaxer.
File:PFP_Fenix.webp|A profile picture for social media featuring General Fenix.
File:PFP_Jonkal.webp|A profile picture for social media featuring Dr. Jonkal and Hugh Mungo.
File:PFP_Llori.webp|A profile picture for social media featuring Llori.
File:PFP_Reggie.webp|A profile picture for social media featuring the shopkeeper, Reggie.
File:PFP_Sydney.webp|A profile picture for social media featuring Sydney and her B.U.D.D.I.E.
File:PFP_Taskmaster.webp|A profile picture for social media featuring Taskmaster.
File:PFP_USBat.webp|A profile picture for social media featuring the USBat enemy, within Longhorn Block.
File:Sticker_Barkaxer.webp|A sticker featuring the Barkaxer.
File:Sticker_Bryce.webp|A sticker featuring Bryce.
File:Sticker_Arcaxer.webp|A sticker featuring the Arcaxer.
File:Sticker_BUDDIE.webp|A sticker featuring Sydney's B.U.D.D.I.E.
File:Sticker_Llori.webp|A sticker featuring Llori.
File:Sticker_Sydney.webp|A sticker featuring Sydney.
File:Sticker_Happy_Taskmaster.webp|A sticker featuring Taskmaster with a happy face.
File:Sticker_Sad_Taskmaster.webp|A sticker featuring Taskmaster with a sad face.
</gallery>
== Footnotes ==
7265e8a4d7346ce0cabe7991ce44b70cc8b074e9
File:BG Poster Arcaxer Compressed.webp
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2024-05-25T14:45:44Z
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File:BG Phone Arcaxer.webp
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File:BG PC Arcaxer.webp
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2024-05-25T14:57:10Z
Dino-Pack
2
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File:PFP Fenix.webp
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2024-05-25T14:57:47Z
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File:PFP Jonkal.webp
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2024-05-25T14:59:56Z
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File:PFP Reggie.webp
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wikitext
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File:PFP Sydney.webp
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Changelog (Arcaxer 1)
0
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2024-05-26T01:37:42Z
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2
Created page with "This page contains a list of all updates to Arcaxer. <br /> == Pre-release == Here are all the updates for the pre-release versions. Most additions from v1.16 and up are only available to donators or in the paid versions. Secret Beta versions are exclusive to people invited to the closed beta. {| class="fandom-table" |+<center>2022</center> !Version !Update Name<ref name=":0" /> !Game Stage !Date !Wiki Page |- |1.43 |QoL - Lots and lots of it |Secret Beta |August 19th |..."
wikitext
text/x-wiki
This page contains a list of all updates to Arcaxer.
<br />
== Pre-release ==
Here are all the updates for the pre-release versions. Most additions from v1.16 and up are only available to donators or in the paid versions.
Secret Beta versions are exclusive to people invited to the closed beta.
{| class="fandom-table"
|+<center>2022</center>
!Version
!Update Name<ref name=":0" />
!Game Stage
!Date
!Wiki Page
|-
|1.43
|QoL - Lots and lots of it
|Secret Beta
|August 19th
|[[Changelog/Pre-release/v1.43|v1.43]]
|-
|1.42
|bHaptics, feel the game
|Beta
|March 14th
|[[Changelog/Pre-release/v1.42|v1.42]]
|-
|1.41
|'''Casino Malware - Finale!'''
|Beta
|February 19th
|[[Changelog/Pre-release/v1.41|v1.41]]
|}
{| class="article-table"
|+
2021
!Version
!Update Name<ref name=":0">Most of the recent updates don't have official names, so they have been made by the community. The bolded ones are the ones that are officially made.</ref>
!Game Stage
!Date
!Wiki Page
|-
|1.40
|'''Casino Malware Pt. 2'''
|Beta
|October 31st
|[[Changelog/Pre-release/v1.40|v1.40]]
|-
|1.39
|Blue Mage is here!
|Beta
|September 10th
|[[Changelog/Pre-release/v1.39|v1.39]]
|-
|1.38
|Passthrough AR: Not for Everyone.<ref>This is not an attack on any of the developers at Overrun Games.</ref>
|Beta
|August 16th
|[[Changelog/Pre-release/v1.38|v1.38]]
|-
|1.37
|'''Casino Malware Pt. 1'''
|Beta
|July 30th
|[[Changelog/Pre-release/v1.37|v1.37]]
|-
|1.36
|Art, Repeat Tasks, and First Person
|Beta
|March 13th
|[[Changelog/Pre-release/v1.36|v1.36]]
|-
|1.35
|More Guns
|Beta
|February 28th
|[[Changelog/Pre-release/v1.35|v1.35]]
|-
|1.34
|Arcaxer: Now fully voiced!
|Beta
|February 6th
|[[Changelog/Pre-release/v1.34|v1.34]]
|-
|1.33
|Difficulties Galore!
|Beta
|February 6th
|[[Changelog/Pre-release/v1.33|v1.33]]
|-
|1.32
|Shop QoL
|Beta
|January 31st
|[[Changelog/Pre-release/v1.32|v1.32]]
|-
|1.31
|'''The Accessory Update'''
|Beta
|January 27th
|[[Changelog/Pre-release/v1.31|v1.31]]
|-
|1.30
|Bones and more voices.
|Beta
|January 23rd
|[[Changelog/Pre-release/v1.30|v1.30]]
|-
|1.29
|Voices!
|Beta
|January 20th
|[[Changelog/Pre-release/v1.29|v1.29]]
|-
|1.28
|A new kind of Hack
|Beta
|January 18th
|[[Changelog/Pre-release/V1.28|v1.28]]
|}
{| class="article-table"
|+2020
!Version
!Update Name<ref name=":0" />
!Game Stage
!Date
!Wiki Page
|-
|1.27
|Story Time
|Alpha
|November 13th
|[[Changelog/Pre-release/v1.27|v1.27]]
|-
|1.26
|More Red, Blue and Green alike
|Alpha
|October 5th
|[[Changelog/Pre-release/v1.26|v1.26]]
|-
|1.25
|RGB Preview
|Alpha
|September 30th
|[[Changelog/Pre-release/v1.25|v1.25]]
|-
|1.24
|The Hyped Weapon
|Alpha
|September 15th
|[[Changelog/Pre-release/v1.24|v1.24]]
|-
|1.23
|Coffee, lots and lots of Coffee
|Alpha
|September 8th
|[[Changelog/Pre-release/v1.23|v1.23]]
|-
|1.22
|The End of Spooky Time
|Alpha
|August 24th
|[[Changelog/Pre-release/v1.22|v1.22]]
|-
|1.21
|Mad Scientist Arises
|Alpha
|August 6th
|[[Changelog/Pre-release/v1.21|v1.21]]
|-
|1.20
|Spooky Time
|Alpha
|July 31st
|[[Changelog/Pre-release/v1.20|v1.20]]
|-
|1.19
|Detailed Stacks
|Alpha
|July 11th
|[[Changelog/Pre-release/v1.19|v1.19]]
|-
|1.18
|Tasks and Infinite Climbing
|Alpha
|July 3rd
|[[Changelog/Pre-release/v1.18|v1.18]]
|-
|1.17
|Create Alliances!
|Alpha
|June 17th
|[[Changelog/Pre-release/v1.17|v1.17]]
|-
|1.16
|Ahoy Matey!
|Alpha
|June 6th
|[[Changelog/Pre-release/v1.16|v1.16]]
|-
|1.15
|'''The Task Master Update'''
|Alpha
|April 7th
|[[Changelog/Pre-release/v1.15|v1.15]]
|-
|1.14
|'''The Hoverboard Update'''
|Alpha
|March 28th
|[[Changelog/Pre-release/v1.14|v1.14]]
|-
|1.13
|Classes Galore
|Alpha
|March 23rd
|[[Changelog/Pre-release/v1.13|v1.13]]
|-
|1.12
|The Balancing Starts
|Alpha
|March 17th
|[[Changelog/Pre-release/v1.12|v1.12]]
|-
|1.11
|Treadmill Time
|Alpha
|March 15th
|[[Changelog/Pre-release/v1.11|v1.11]]
|-
|1.10
|Modern Shops
|Alpha
|March 4th
|[[Changelog/Pre-release/v1.10|v1.10]]
|-
|1.3 - 1.10
| -
| -
| -
|No Changelog. The version numbers were skipped.
|-
|1.2
|Freezing Optimizations
|Alpha
|February 22nd
|[[Changelog/Pre-release/v1.2|v1.2]]
|-
|1.1
| -
|Alpha
|Unknown
|[[Changelog/Pre-release/v1.1|v1.1]]
|-
|1.0
|The Game Begins.
|Alpha
|Unknown
|[[Changelog/Pre-release/v1.0|v1.0]]
|}
=== Footnotes ===
[[Category:Changelogs]]
7ab815d4638b870236e7f744b4381595fe5e1b9b
61
60
2024-05-26T01:39:06Z
Dino-Pack
2
wikitext
text/x-wiki
This page contains a list of all updates to Arcaxer.
<br />
== Pre-release ==
Here are all the updates for the pre-release versions. Most additions from v1.16 and up are only available to donators or in the paid versions.
Secret Beta versions are exclusive to people invited to the closed beta.
{|class="wikitable"
|+<center>2022</center>
!Version
!Update Name<ref name=":0" />
!Game Stage
!Date
!Wiki Page
|-
|1.43
|QoL - Lots and lots of it
|Secret Beta
|August 19th
|[[Changelog/Pre-release/v1.43|v1.43]]
|-
|1.42
|bHaptics, feel the game
|Beta
|March 14th
|[[Changelog/Pre-release/v1.42|v1.42]]
|-
|1.41
|'''Casino Malware - Finale!'''
|Beta
|February 19th
|[[Changelog/Pre-release/v1.41|v1.41]]
|}
{| class="article-table"
|+
2021
!Version
!Update Name<ref name=":0">Most of the recent updates don't have official names, so they have been made by the community. The bolded ones are the ones that are officially made.</ref>
!Game Stage
!Date
!Wiki Page
|-
|1.40
|'''Casino Malware Pt. 2'''
|Beta
|October 31st
|[[Changelog/Pre-release/v1.40|v1.40]]
|-
|1.39
|Blue Mage is here!
|Beta
|September 10th
|[[Changelog/Pre-release/v1.39|v1.39]]
|-
|1.38
|Passthrough AR: Not for Everyone.<ref>This is not an attack on any of the developers at Overrun Games.</ref>
|Beta
|August 16th
|[[Changelog/Pre-release/v1.38|v1.38]]
|-
|1.37
|'''Casino Malware Pt. 1'''
|Beta
|July 30th
|[[Changelog/Pre-release/v1.37|v1.37]]
|-
|1.36
|Art, Repeat Tasks, and First Person
|Beta
|March 13th
|[[Changelog/Pre-release/v1.36|v1.36]]
|-
|1.35
|More Guns
|Beta
|February 28th
|[[Changelog/Pre-release/v1.35|v1.35]]
|-
|1.34
|Arcaxer: Now fully voiced!
|Beta
|February 6th
|[[Changelog/Pre-release/v1.34|v1.34]]
|-
|1.33
|Difficulties Galore!
|Beta
|February 6th
|[[Changelog/Pre-release/v1.33|v1.33]]
|-
|1.32
|Shop QoL
|Beta
|January 31st
|[[Changelog/Pre-release/v1.32|v1.32]]
|-
|1.31
|'''The Accessory Update'''
|Beta
|January 27th
|[[Changelog/Pre-release/v1.31|v1.31]]
|-
|1.30
|Bones and more voices.
|Beta
|January 23rd
|[[Changelog/Pre-release/v1.30|v1.30]]
|-
|1.29
|Voices!
|Beta
|January 20th
|[[Changelog/Pre-release/v1.29|v1.29]]
|-
|1.28
|A new kind of Hack
|Beta
|January 18th
|[[Changelog/Pre-release/V1.28|v1.28]]
|}
{|class="wikitable"
|+2020
!Version
!Update Name<ref name=":0" />
!Game Stage
!Date
!Wiki Page
|-
|1.27
|Story Time
|Alpha
|November 13th
|[[Changelog/Pre-release/v1.27|v1.27]]
|-
|1.26
|More Red, Blue and Green alike
|Alpha
|October 5th
|[[Changelog/Pre-release/v1.26|v1.26]]
|-
|1.25
|RGB Preview
|Alpha
|September 30th
|[[Changelog/Pre-release/v1.25|v1.25]]
|-
|1.24
|The Hyped Weapon
|Alpha
|September 15th
|[[Changelog/Pre-release/v1.24|v1.24]]
|-
|1.23
|Coffee, lots and lots of Coffee
|Alpha
|September 8th
|[[Changelog/Pre-release/v1.23|v1.23]]
|-
|1.22
|The End of Spooky Time
|Alpha
|August 24th
|[[Changelog/Pre-release/v1.22|v1.22]]
|-
|1.21
|Mad Scientist Arises
|Alpha
|August 6th
|[[Changelog/Pre-release/v1.21|v1.21]]
|-
|1.20
|Spooky Time
|Alpha
|July 31st
|[[Changelog/Pre-release/v1.20|v1.20]]
|-
|1.19
|Detailed Stacks
|Alpha
|July 11th
|[[Changelog/Pre-release/v1.19|v1.19]]
|-
|1.18
|Tasks and Infinite Climbing
|Alpha
|July 3rd
|[[Changelog/Pre-release/v1.18|v1.18]]
|-
|1.17
|Create Alliances!
|Alpha
|June 17th
|[[Changelog/Pre-release/v1.17|v1.17]]
|-
|1.16
|Ahoy Matey!
|Alpha
|June 6th
|[[Changelog/Pre-release/v1.16|v1.16]]
|-
|1.15
|'''The Task Master Update'''
|Alpha
|April 7th
|[[Changelog/Pre-release/v1.15|v1.15]]
|-
|1.14
|'''The Hoverboard Update'''
|Alpha
|March 28th
|[[Changelog/Pre-release/v1.14|v1.14]]
|-
|1.13
|Classes Galore
|Alpha
|March 23rd
|[[Changelog/Pre-release/v1.13|v1.13]]
|-
|1.12
|The Balancing Starts
|Alpha
|March 17th
|[[Changelog/Pre-release/v1.12|v1.12]]
|-
|1.11
|Treadmill Time
|Alpha
|March 15th
|[[Changelog/Pre-release/v1.11|v1.11]]
|-
|1.10
|Modern Shops
|Alpha
|March 4th
|[[Changelog/Pre-release/v1.10|v1.10]]
|-
|1.3 - 1.10
| -
| -
| -
|No Changelog. The version numbers were skipped.
|-
|1.2
|Freezing Optimizations
|Alpha
|February 22nd
|[[Changelog/Pre-release/v1.2|v1.2]]
|-
|1.1
| -
|Alpha
|Unknown
|[[Changelog/Pre-release/v1.1|v1.1]]
|-
|1.0
|The Game Begins.
|Alpha
|Unknown
|[[Changelog/Pre-release/v1.0|v1.0]]
|}
=== Footnotes ===
[[Category:Changelogs]]
892dd61f0d0440f499c72a85c25189a9f3defece
62
61
2024-05-26T01:39:35Z
Dino-Pack
2
wikitext
text/x-wiki
This page contains a list of all updates to Arcaxer.
<br />
== Pre-release ==
Here are all the updates for the pre-release versions. Most additions from v1.16 and up are only available to donators or in the paid versions.
Secret Beta versions are exclusive to people invited to the closed beta.
{|class="wikitable"
|+<center>2022</center>
!Version
!Update Name<ref name=":0" />
!Game Stage
!Date
!Wiki Page
|-
|1.43
|QoL - Lots and lots of it
|Secret Beta
|August 19th
|[[Changelog/Pre-release/v1.43|v1.43]]
|-
|1.42
|bHaptics, feel the game
|Beta
|March 14th
|[[Changelog/Pre-release/v1.42|v1.42]]
|-
|1.41
|'''Casino Malware - Finale!'''
|Beta
|February 19th
|[[Changelog/Pre-release/v1.41|v1.41]]
|}
{|class="wikitable"
|+
2021
!Version
!Update Name<ref name=":0">Most of the recent updates don't have official names, so they have been made by the community. The bolded ones are the ones that are officially made.</ref>
!Game Stage
!Date
!Wiki Page
|-
|1.40
|'''Casino Malware Pt. 2'''
|Beta
|October 31st
|[[Changelog/Pre-release/v1.40|v1.40]]
|-
|1.39
|Blue Mage is here!
|Beta
|September 10th
|[[Changelog/Pre-release/v1.39|v1.39]]
|-
|1.38
|Passthrough AR: Not for Everyone.<ref>This is not an attack on any of the developers at Overrun Games.</ref>
|Beta
|August 16th
|[[Changelog/Pre-release/v1.38|v1.38]]
|-
|1.37
|'''Casino Malware Pt. 1'''
|Beta
|July 30th
|[[Changelog/Pre-release/v1.37|v1.37]]
|-
|1.36
|Art, Repeat Tasks, and First Person
|Beta
|March 13th
|[[Changelog/Pre-release/v1.36|v1.36]]
|-
|1.35
|More Guns
|Beta
|February 28th
|[[Changelog/Pre-release/v1.35|v1.35]]
|-
|1.34
|Arcaxer: Now fully voiced!
|Beta
|February 6th
|[[Changelog/Pre-release/v1.34|v1.34]]
|-
|1.33
|Difficulties Galore!
|Beta
|February 6th
|[[Changelog/Pre-release/v1.33|v1.33]]
|-
|1.32
|Shop QoL
|Beta
|January 31st
|[[Changelog/Pre-release/v1.32|v1.32]]
|-
|1.31
|'''The Accessory Update'''
|Beta
|January 27th
|[[Changelog/Pre-release/v1.31|v1.31]]
|-
|1.30
|Bones and more voices.
|Beta
|January 23rd
|[[Changelog/Pre-release/v1.30|v1.30]]
|-
|1.29
|Voices!
|Beta
|January 20th
|[[Changelog/Pre-release/v1.29|v1.29]]
|-
|1.28
|A new kind of Hack
|Beta
|January 18th
|[[Changelog/Pre-release/V1.28|v1.28]]
|}
{|class="wikitable"
|+2020
!Version
!Update Name<ref name=":0" />
!Game Stage
!Date
!Wiki Page
|-
|1.27
|Story Time
|Alpha
|November 13th
|[[Changelog/Pre-release/v1.27|v1.27]]
|-
|1.26
|More Red, Blue and Green alike
|Alpha
|October 5th
|[[Changelog/Pre-release/v1.26|v1.26]]
|-
|1.25
|RGB Preview
|Alpha
|September 30th
|[[Changelog/Pre-release/v1.25|v1.25]]
|-
|1.24
|The Hyped Weapon
|Alpha
|September 15th
|[[Changelog/Pre-release/v1.24|v1.24]]
|-
|1.23
|Coffee, lots and lots of Coffee
|Alpha
|September 8th
|[[Changelog/Pre-release/v1.23|v1.23]]
|-
|1.22
|The End of Spooky Time
|Alpha
|August 24th
|[[Changelog/Pre-release/v1.22|v1.22]]
|-
|1.21
|Mad Scientist Arises
|Alpha
|August 6th
|[[Changelog/Pre-release/v1.21|v1.21]]
|-
|1.20
|Spooky Time
|Alpha
|July 31st
|[[Changelog/Pre-release/v1.20|v1.20]]
|-
|1.19
|Detailed Stacks
|Alpha
|July 11th
|[[Changelog/Pre-release/v1.19|v1.19]]
|-
|1.18
|Tasks and Infinite Climbing
|Alpha
|July 3rd
|[[Changelog/Pre-release/v1.18|v1.18]]
|-
|1.17
|Create Alliances!
|Alpha
|June 17th
|[[Changelog/Pre-release/v1.17|v1.17]]
|-
|1.16
|Ahoy Matey!
|Alpha
|June 6th
|[[Changelog/Pre-release/v1.16|v1.16]]
|-
|1.15
|'''The Task Master Update'''
|Alpha
|April 7th
|[[Changelog/Pre-release/v1.15|v1.15]]
|-
|1.14
|'''The Hoverboard Update'''
|Alpha
|March 28th
|[[Changelog/Pre-release/v1.14|v1.14]]
|-
|1.13
|Classes Galore
|Alpha
|March 23rd
|[[Changelog/Pre-release/v1.13|v1.13]]
|-
|1.12
|The Balancing Starts
|Alpha
|March 17th
|[[Changelog/Pre-release/v1.12|v1.12]]
|-
|1.11
|Treadmill Time
|Alpha
|March 15th
|[[Changelog/Pre-release/v1.11|v1.11]]
|-
|1.10
|Modern Shops
|Alpha
|March 4th
|[[Changelog/Pre-release/v1.10|v1.10]]
|-
|1.3 - 1.10
| -
| -
| -
|No Changelog. The version numbers were skipped.
|-
|1.2
|Freezing Optimizations
|Alpha
|February 22nd
|[[Changelog/Pre-release/v1.2|v1.2]]
|-
|1.1
| -
|Alpha
|Unknown
|[[Changelog/Pre-release/v1.1|v1.1]]
|-
|1.0
|The Game Begins.
|Alpha
|Unknown
|[[Changelog/Pre-release/v1.0|v1.0]]
|}
=== Footnotes ===
[[Category:Changelogs]]
310ebd01f077ce3727ecbbe7652169f23a06e0cc
Changelog (Arcaxer 1)
0
30
63
62
2024-05-26T01:49:31Z
Dino-Pack
2
wikitext
text/x-wiki
This page contains a list of all updates to Arcaxer.
<br />
== Release ==
{|class="wikitable"
|+<center>2022</center>
!Version
!Update Name<ref name=":0" />
!Game Stage
!Date
!Wiki Page
|-
|1.43
|QoL - Lots and lots of it
|Secret Beta
|August 19th
|[[Changelog/Pre-release/v1.43|v1.43]]
|}
== Pre-release ==
Here are all the updates for the pre-release versions. Most additions from v1.16 and up are only available to donators or in the paid versions.
Secret Beta versions are exclusive to people invited to the closed beta.
{|class="wikitable"
|+<center>2022</center>
!Version
!Update Name<ref name=":0" />
!Game Stage
!Date
!Wiki Page
|-
|1.42
|bHaptics, feel the game
|Beta
|March 14th
|[[Changelog/Pre-release/v1.42|v1.42]]
|-
|1.41
|'''Casino Malware - Finale!'''
|Beta
|February 19th
|[[Changelog/Pre-release/v1.41|v1.41]]
|}
{|class="wikitable"
|+
2021
!Version
!Update Name<ref name=":0">Most of the recent updates don't have official names, so they have been made by the community. The bolded ones are the ones that are officially made.</ref>
!Game Stage
!Date
!Wiki Page
|-
|1.40
|'''Casino Malware Pt. 2'''
|Beta
|October 31st
|[[Changelog/Pre-release/v1.40|v1.40]]
|-
|1.39
|Blue Mage is here!
|Beta
|September 10th
|[[Changelog/Pre-release/v1.39|v1.39]]
|-
|1.38
|Passthrough AR: Not for Everyone.<ref>This is not an attack on any of the developers at Overrun Games.</ref>
|Beta
|August 16th
|[[Changelog/Pre-release/v1.38|v1.38]]
|-
|1.37
|'''Casino Malware Pt. 1'''
|Beta
|July 30th
|[[Changelog/Pre-release/v1.37|v1.37]]
|-
|1.36
|Art, Repeat Tasks, and First Person
|Beta
|March 13th
|[[Changelog/Pre-release/v1.36|v1.36]]
|-
|1.35
|More Guns
|Beta
|February 28th
|[[Changelog/Pre-release/v1.35|v1.35]]
|-
|1.34
|Arcaxer: Now fully voiced!
|Beta
|February 6th
|[[Changelog/Pre-release/v1.34|v1.34]]
|-
|1.33
|Difficulties Galore!
|Beta
|February 6th
|[[Changelog/Pre-release/v1.33|v1.33]]
|-
|1.32
|Shop QoL
|Beta
|January 31st
|[[Changelog/Pre-release/v1.32|v1.32]]
|-
|1.31
|'''The Accessory Update'''
|Beta
|January 27th
|[[Changelog/Pre-release/v1.31|v1.31]]
|-
|1.30
|Bones and more voices.
|Beta
|January 23rd
|[[Changelog/Pre-release/v1.30|v1.30]]
|-
|1.29
|Voices!
|Beta
|January 20th
|[[Changelog/Pre-release/v1.29|v1.29]]
|-
|1.28
|A new kind of Hack
|Beta
|January 18th
|[[Changelog/Pre-release/V1.28|v1.28]]
|}
{|class="wikitable"
|+2020
!Version
!Update Name<ref name=":0" />
!Game Stage
!Date
!Wiki Page
|-
|1.27
|Story Time
|Alpha
|November 13th
|[[Changelog/Pre-release/v1.27|v1.27]]
|-
|1.26
|More Red, Blue and Green alike
|Alpha
|October 5th
|[[Changelog/Pre-release/v1.26|v1.26]]
|-
|1.25
|RGB Preview
|Alpha
|September 30th
|[[Changelog/Pre-release/v1.25|v1.25]]
|-
|1.24
|The Hyped Weapon
|Alpha
|September 15th
|[[Changelog/Pre-release/v1.24|v1.24]]
|-
|1.23
|Coffee, lots and lots of Coffee
|Alpha
|September 8th
|[[Changelog/Pre-release/v1.23|v1.23]]
|-
|1.22
|The End of Spooky Time
|Alpha
|August 24th
|[[Changelog/Pre-release/v1.22|v1.22]]
|-
|1.21
|Mad Scientist Arises
|Alpha
|August 6th
|[[Changelog/Pre-release/v1.21|v1.21]]
|-
|1.20
|Spooky Time
|Alpha
|July 31st
|[[Changelog/Pre-release/v1.20|v1.20]]
|-
|1.19
|Detailed Stacks
|Alpha
|July 11th
|[[Changelog/Pre-release/v1.19|v1.19]]
|-
|1.18
|Tasks and Infinite Climbing
|Alpha
|July 3rd
|[[Changelog/Pre-release/v1.18|v1.18]]
|-
|1.17
|Create Alliances!
|Alpha
|June 17th
|[[Changelog/Pre-release/v1.17|v1.17]]
|-
|1.16
|Ahoy Matey!
|Alpha
|June 6th
|[[Changelog/Pre-release/v1.16|v1.16]]
|-
|1.15
|'''The Task Master Update'''
|Alpha
|April 7th
|[[Changelog/Pre-release/v1.15|v1.15]]
|-
|1.14
|'''The Hoverboard Update'''
|Alpha
|March 28th
|[[Changelog/Pre-release/v1.14|v1.14]]
|-
|1.13
|Classes Galore
|Alpha
|March 23rd
|[[Changelog/Pre-release/v1.13|v1.13]]
|-
|1.12
|The Balancing Starts
|Alpha
|March 17th
|[[Changelog/Pre-release/v1.12|v1.12]]
|-
|1.11
|Treadmill Time
|Alpha
|March 15th
|[[Changelog/Pre-release/v1.11|v1.11]]
|-
|1.10
|Modern Shops
|Alpha
|March 4th
|[[Changelog/Pre-release/v1.10|v1.10]]
|-
|1.3 - 1.10
| -
| -
| -
|No Changelog. The version numbers were skipped.
|-
|1.2
|Freezing Optimizations
|Alpha
|February 22nd
|[[Changelog/Pre-release/v1.2|v1.2]]
|-
|1.1
| -
|Alpha
|Unknown
|[[Changelog/Pre-release/v1.1|v1.1]]
|-
|1.0
|The Game Begins.
|Alpha
|Unknown
|[[Changelog/Pre-release/v1.0|v1.0]]
|}
=== Footnotes ===
[[Category:Changelogs]]
f14096bad9e48181885de39197d3a05ef57e4458
64
63
2024-05-26T01:50:48Z
Dino-Pack
2
wikitext
text/x-wiki
This page contains a list of all updates to Arcaxer.
<br />
== Release ==
{|class="wikitable"
|+<center>2022</center>
!Version
!Update Name<ref name=":0" />
!Game Stage
!Date
!Wiki Page
|-
|1.43
|'''Meta Quest Store Launch Version'''
|Release
|August 19th
|[[Changelog/Pre-release/v1.43|v1.43]]
|}
== Pre-release ==
Here are all the updates for the pre-release versions. Most additions from v1.16 and up are only available to donators or in the paid versions.
Secret Beta versions are exclusive to people invited to the closed beta.
{|class="wikitable"
|+<center>2022</center>
!Version
!Update Name<ref name=":0" />
!Game Stage
!Date
!Wiki Page
|-
|1.42
|bHaptics, feel the game
|Beta
|March 14th
|[[Changelog/Pre-release/v1.42|v1.42]]
|-
|1.41
|'''Casino Malware - Finale!'''
|Beta
|February 19th
|[[Changelog/Pre-release/v1.41|v1.41]]
|}
{|class="wikitable"
|+
2021
!Version
!Update Name<ref name=":0">Most of the recent updates don't have official names, so they have been made by the community. The bolded ones are the ones that are officially made.</ref>
!Game Stage
!Date
!Wiki Page
|-
|1.40
|'''Casino Malware Pt. 2'''
|Beta
|October 31st
|[[Changelog/Pre-release/v1.40|v1.40]]
|-
|1.39
|Blue Mage is here!
|Beta
|September 10th
|[[Changelog/Pre-release/v1.39|v1.39]]
|-
|1.38
|Passthrough AR: Not for Everyone.<ref>This is not an attack on any of the developers at Overrun Games.</ref>
|Beta
|August 16th
|[[Changelog/Pre-release/v1.38|v1.38]]
|-
|1.37
|'''Casino Malware Pt. 1'''
|Beta
|July 30th
|[[Changelog/Pre-release/v1.37|v1.37]]
|-
|1.36
|Art, Repeat Tasks, and First Person
|Beta
|March 13th
|[[Changelog/Pre-release/v1.36|v1.36]]
|-
|1.35
|More Guns
|Beta
|February 28th
|[[Changelog/Pre-release/v1.35|v1.35]]
|-
|1.34
|Arcaxer: Now fully voiced!
|Beta
|February 6th
|[[Changelog/Pre-release/v1.34|v1.34]]
|-
|1.33
|Difficulties Galore!
|Beta
|February 6th
|[[Changelog/Pre-release/v1.33|v1.33]]
|-
|1.32
|Shop QoL
|Beta
|January 31st
|[[Changelog/Pre-release/v1.32|v1.32]]
|-
|1.31
|'''The Accessory Update'''
|Beta
|January 27th
|[[Changelog/Pre-release/v1.31|v1.31]]
|-
|1.30
|Bones and more voices.
|Beta
|January 23rd
|[[Changelog/Pre-release/v1.30|v1.30]]
|-
|1.29
|Voices!
|Beta
|January 20th
|[[Changelog/Pre-release/v1.29|v1.29]]
|-
|1.28
|A new kind of Hack
|Beta
|January 18th
|[[Changelog/Pre-release/V1.28|v1.28]]
|}
{|class="wikitable"
|+2020
!Version
!Update Name<ref name=":0" />
!Game Stage
!Date
!Wiki Page
|-
|1.27
|Story Time
|Alpha
|November 13th
|[[Changelog/Pre-release/v1.27|v1.27]]
|-
|1.26
|More Red, Blue and Green alike
|Alpha
|October 5th
|[[Changelog/Pre-release/v1.26|v1.26]]
|-
|1.25
|RGB Preview
|Alpha
|September 30th
|[[Changelog/Pre-release/v1.25|v1.25]]
|-
|1.24
|The Hyped Weapon
|Alpha
|September 15th
|[[Changelog/Pre-release/v1.24|v1.24]]
|-
|1.23
|Coffee, lots and lots of Coffee
|Alpha
|September 8th
|[[Changelog/Pre-release/v1.23|v1.23]]
|-
|1.22
|The End of Spooky Time
|Alpha
|August 24th
|[[Changelog/Pre-release/v1.22|v1.22]]
|-
|1.21
|Mad Scientist Arises
|Alpha
|August 6th
|[[Changelog/Pre-release/v1.21|v1.21]]
|-
|1.20
|Spooky Time
|Alpha
|July 31st
|[[Changelog/Pre-release/v1.20|v1.20]]
|-
|1.19
|Detailed Stacks
|Alpha
|July 11th
|[[Changelog/Pre-release/v1.19|v1.19]]
|-
|1.18
|Tasks and Infinite Climbing
|Alpha
|July 3rd
|[[Changelog/Pre-release/v1.18|v1.18]]
|-
|1.17
|Create Alliances!
|Alpha
|June 17th
|[[Changelog/Pre-release/v1.17|v1.17]]
|-
|1.16
|Ahoy Matey!
|Alpha
|June 6th
|[[Changelog/Pre-release/v1.16|v1.16]]
|-
|1.15
|'''The Task Master Update'''
|Alpha
|April 7th
|[[Changelog/Pre-release/v1.15|v1.15]]
|-
|1.14
|'''The Hoverboard Update'''
|Alpha
|March 28th
|[[Changelog/Pre-release/v1.14|v1.14]]
|-
|1.13
|Classes Galore
|Alpha
|March 23rd
|[[Changelog/Pre-release/v1.13|v1.13]]
|-
|1.12
|The Balancing Starts
|Alpha
|March 17th
|[[Changelog/Pre-release/v1.12|v1.12]]
|-
|1.11
|Treadmill Time
|Alpha
|March 15th
|[[Changelog/Pre-release/v1.11|v1.11]]
|-
|1.10
|Modern Shops
|Alpha
|March 4th
|[[Changelog/Pre-release/v1.10|v1.10]]
|-
|1.3 - 1.10
| -
| -
| -
|No Changelog. The version numbers were skipped.
|-
|1.2
|Freezing Optimizations
|Alpha
|February 22nd
|[[Changelog/Pre-release/v1.2|v1.2]]
|-
|1.1
| -
|Alpha
|Unknown
|[[Changelog/Pre-release/v1.1|v1.1]]
|-
|1.0
|The Game Begins.
|Alpha
|Unknown
|[[Changelog/Pre-release/v1.0|v1.0]]
|}
=== Footnotes ===
[[Category:Changelogs]]
03c345cef67bd0e333fde9ee8c69b18a537dca24
65
64
2024-05-26T01:52:35Z
Dino-Pack
2
wikitext
text/x-wiki
This page contains a list of all updates to Arcaxer.
<br />
== Release ==
{|class="wikitable"
|+<center>2022</center>
!Version
!Update Name<ref name=":0">Most of the updates don't have official names, so they have been left blank unless it has an official name.</ref>
!Game Stage
!Date
!Wiki Page
|-
|1.43
|'''Meta Quest Store Launch Version'''
|Release
|August 19th
|[[Changelog/Pre-release/v1.43|v1.43]]
|}
== Pre-release ==
Here are all the updates for the pre-release versions. Most additions from v1.16 and up are only available to donators or in the paid versions.
Secret Beta versions are exclusive to people invited to the closed beta.
{|class="wikitable"
|+<center>2022</center>
!Version
!Update Name<ref name=":0" />
!Game Stage
!Date
!Wiki Page
|-
|1.42
|bHaptics, feel the game
|Beta
|March 14th
|[[Changelog/Pre-release/v1.42|v1.42]]
|-
|1.41
|'''Casino Malware - Finale!'''
|Beta
|February 19th
|[[Changelog/Pre-release/v1.41|v1.41]]
|}
{|class="wikitable"
|+
2021
!Version
!Update Name<ref name=":0" />
!Game Stage
!Date
!Wiki Page
|-
|1.40
|'''Casino Malware Pt. 2'''
|Beta
|October 31st
|[[Changelog/Pre-release/v1.40|v1.40]]
|-
|1.39
|Blue Mage is here!
|Beta
|September 10th
|[[Changelog/Pre-release/v1.39|v1.39]]
|-
|1.38
|Passthrough AR: Not for Everyone.<ref>This is not an attack on any of the developers at Overrun Games.</ref>
|Beta
|August 16th
|[[Changelog/Pre-release/v1.38|v1.38]]
|-
|1.37
|'''Casino Malware Pt. 1'''
|Beta
|July 30th
|[[Changelog/Pre-release/v1.37|v1.37]]
|-
|1.36
|Art, Repeat Tasks, and First Person
|Beta
|March 13th
|[[Changelog/Pre-release/v1.36|v1.36]]
|-
|1.35
|More Guns
|Beta
|February 28th
|[[Changelog/Pre-release/v1.35|v1.35]]
|-
|1.34
|Arcaxer: Now fully voiced!
|Beta
|February 6th
|[[Changelog/Pre-release/v1.34|v1.34]]
|-
|1.33
|Difficulties Galore!
|Beta
|February 6th
|[[Changelog/Pre-release/v1.33|v1.33]]
|-
|1.32
|Shop QoL
|Beta
|January 31st
|[[Changelog/Pre-release/v1.32|v1.32]]
|-
|1.31
|'''The Accessory Update'''
|Beta
|January 27th
|[[Changelog/Pre-release/v1.31|v1.31]]
|-
|1.30
|Bones and more voices.
|Beta
|January 23rd
|[[Changelog/Pre-release/v1.30|v1.30]]
|-
|1.29
|Voices!
|Beta
|January 20th
|[[Changelog/Pre-release/v1.29|v1.29]]
|-
|1.28
|A new kind of Hack
|Beta
|January 18th
|[[Changelog/Pre-release/V1.28|v1.28]]
|}
{|class="wikitable"
|+2020
!Version
!Update Name<ref name=":0" />
!Game Stage
!Date
!Wiki Page
|-
|1.27
|Story Time
|Alpha
|November 13th
|[[Changelog/Pre-release/v1.27|v1.27]]
|-
|1.26
|More Red, Blue and Green alike
|Alpha
|October 5th
|[[Changelog/Pre-release/v1.26|v1.26]]
|-
|1.25
|RGB Preview
|Alpha
|September 30th
|[[Changelog/Pre-release/v1.25|v1.25]]
|-
|1.24
|The Hyped Weapon
|Alpha
|September 15th
|[[Changelog/Pre-release/v1.24|v1.24]]
|-
|1.23
|Coffee, lots and lots of Coffee
|Alpha
|September 8th
|[[Changelog/Pre-release/v1.23|v1.23]]
|-
|1.22
|The End of Spooky Time
|Alpha
|August 24th
|[[Changelog/Pre-release/v1.22|v1.22]]
|-
|1.21
|Mad Scientist Arises
|Alpha
|August 6th
|[[Changelog/Pre-release/v1.21|v1.21]]
|-
|1.20
|Spooky Time
|Alpha
|July 31st
|[[Changelog/Pre-release/v1.20|v1.20]]
|-
|1.19
|Detailed Stacks
|Alpha
|July 11th
|[[Changelog/Pre-release/v1.19|v1.19]]
|-
|1.18
|Tasks and Infinite Climbing
|Alpha
|July 3rd
|[[Changelog/Pre-release/v1.18|v1.18]]
|-
|1.17
|Create Alliances!
|Alpha
|June 17th
|[[Changelog/Pre-release/v1.17|v1.17]]
|-
|1.16
|Ahoy Matey!
|Alpha
|June 6th
|[[Changelog/Pre-release/v1.16|v1.16]]
|-
|1.15
|'''The Task Master Update'''
|Alpha
|April 7th
|[[Changelog/Pre-release/v1.15|v1.15]]
|-
|1.14
|'''The Hoverboard Update'''
|Alpha
|March 28th
|[[Changelog/Pre-release/v1.14|v1.14]]
|-
|1.13
|Classes Galore
|Alpha
|March 23rd
|[[Changelog/Pre-release/v1.13|v1.13]]
|-
|1.12
|The Balancing Starts
|Alpha
|March 17th
|[[Changelog/Pre-release/v1.12|v1.12]]
|-
|1.11
|Treadmill Time
|Alpha
|March 15th
|[[Changelog/Pre-release/v1.11|v1.11]]
|-
|1.10
|Modern Shops
|Alpha
|March 4th
|[[Changelog/Pre-release/v1.10|v1.10]]
|-
|1.3 - 1.10
| -
| -
| -
|No Changelog. The version numbers were skipped.
|-
|1.2
|Freezing Optimizations
|Alpha
|February 22nd
|[[Changelog/Pre-release/v1.2|v1.2]]
|-
|1.1
| -
|Alpha
|Unknown
|[[Changelog/Pre-release/v1.1|v1.1]]
|-
|1.0
|The Game Begins.
|Alpha
|Unknown
|[[Changelog/Pre-release/v1.0|v1.0]]
|}
=== Footnotes ===
[[Category:Changelogs]]
9586d5174425b1222e801bec2867b4f72ebea178
66
65
2024-05-26T01:58:35Z
Dino-Pack
2
wikitext
text/x-wiki
This page contains a list of all updates to Arcaxer.
<br />
== Release ==
{|class="wikitable"
|+<center>2022</center>
!Version
!Update Name<ref name=":0">Most of the updates don't have official names, so they have been left blank unless it has an official name.</ref>
!Game Stage
!Date
!Wiki Page
|-
|1.43
|Meta Quest Store Launch Version
|Release
|August 19th
|[[Changelog/Pre-release/v1.43|v1.43]]
|}
== Pre-release ==
Here are all the updates for the pre-release versions. Most additions from v1.16 and up are only available to donators or in the paid versions.
Secret Beta versions are exclusive to people invited to the closed beta.
{|class="wikitable"
|+<center>2022</center>
!Version
!Update Name<ref name=":0" />
!Game Stage
!Date
!Wiki Page
|-
|1.42
|
|Beta
|March 14th
|[[Changelog/Pre-release/v1.42|v1.42]]
|-
|1.41
|Casino Malware - Finale!
|Beta
|February 19th
|[[Changelog/Pre-release/v1.41|v1.41]]
|}
{|class="wikitable"
|+
2021
!Version
!Update Name<ref name=":0" />
!Game Stage
!Date
!Wiki Page
|-
|1.40
|Casino Malware Pt. 2
|Beta
|October 31st
|[[Changelog/Pre-release/v1.40|v1.40]]
|-
|1.39
| -
|Beta
|September 10th
|[[Changelog/Pre-release/v1.39|v1.39]]
|-
|1.38
| -
|Beta
|August 16th
|[[Changelog/Pre-release/v1.38|v1.38]]
|-
|1.37
|Casino Malware Pt. 1
|Beta
|July 30th
|[[Changelog/Pre-release/v1.37|v1.37]]
|-
|1.36
| -
|Beta
|March 13th
|[[Changelog/Pre-release/v1.36|v1.36]]
|-
|1.35
| -
|Beta
|February 28th
|[[Changelog/Pre-release/v1.35|v1.35]]
|-
|1.34
|
|Beta
|February 6th
|[[Changelog/Pre-release/v1.34|v1.34]]
|-
|1.33
| -
|Beta
|February 6th
|[[Changelog/Pre-release/v1.33|v1.33]]
|-
|1.32
| -
|Beta
|January 31st
|[[Changelog/Pre-release/v1.32|v1.32]]
|-
|1.31
|The Accessory Update
|Beta
|January 27th
|[[Changelog/Pre-release/v1.31|v1.31]]
|-
|1.30
| -
|Beta
|January 23rd
|[[Changelog/Pre-release/v1.30|v1.30]]
|-
|1.29
| -
|Beta
|January 20th
|[[Changelog/Pre-release/v1.29|v1.29]]
|-
|1.28
| -
|Beta
|January 18th
|[[Changelog/Pre-release/V1.28|v1.28]]
|}
{|class="wikitable"
|+2020
!Version
!Update Name<ref name=":0" />
!Game Stage
!Date
!Wiki Page
|-
|1.27
| -
|Alpha
|November 13th
|[[Changelog/Pre-release/v1.27|v1.27]]
|-
|1.26
| -
|Alpha
|October 5th
|[[Changelog/Pre-release/v1.26|v1.26]]
|-
|1.25
| -
|Alpha
|September 30th
|[[Changelog/Pre-release/v1.25|v1.25]]
|-
|1.24
| -
|Alpha
|September 15th
|[[Changelog/Pre-release/v1.24|v1.24]]
|-
|1.23
| -
|Alpha
|September 8th
|[[Changelog/Pre-release/v1.23|v1.23]]
|-
|1.22
| -
|Alpha
|August 24th
|[[Changelog/Pre-release/v1.22|v1.22]]
|-
|1.21
| -
|Alpha
|August 6th
|[[Changelog/Pre-release/v1.21|v1.21]]
|-
|1.20
| -
|Alpha
|July 31st
|[[Changelog/Pre-release/v1.20|v1.20]]
|-
|1.19
| -
|Alpha
|July 11th
|[[Changelog/Pre-release/v1.19|v1.19]]
|-
|1.18
| -
|Alpha
|July 3rd
|[[Changelog/Pre-release/v1.18|v1.18]]
|-
|1.17
| -
|Alpha
|June 17th
|[[Changelog/Pre-release/v1.17|v1.17]]
|-
|1.16
| -
|Alpha
|June 6th
|[[Changelog/Pre-release/v1.16|v1.16]]
|-
|1.15
|The Task Master Update
|Alpha
|April 7th
|[[Changelog/Pre-release/v1.15|v1.15]]
|-
|1.14
|The Hoverboard Update
|Alpha
|March 28th
|[[Changelog/Pre-release/v1.14|v1.14]]
|-
|1.13
| -
|Alpha
|March 23rd
|[[Changelog/Pre-release/v1.13|v1.13]]
|-
|1.12
| -
|Alpha
|March 17th
|[[Changelog/Pre-release/v1.12|v1.12]]
|-
|1.11
| -
|Alpha
|March 15th
|[[Changelog/Pre-release/v1.11|v1.11]]
|-
|1.10
| -
|Alpha
|March 4th
|[[Changelog/Pre-release/v1.10|v1.10]]
|-
|1.3 - 1.10
| -
| -
| -
|No Changelog. The version numbers were skipped.
|-
|1.2
| -
|Alpha
|February 22nd
|[[Changelog/Pre-release/v1.2|v1.2]]
|-
|1.1
| -
|Alpha
|Unknown
|[[Changelog/Pre-release/v1.1|v1.1]]
|-
|1.0
| -
|Alpha
|Unknown
|[[Changelog/Pre-release/v1.0|v1.0]]
|}
=== Footnotes ===
[[Category:Changelogs]]
4062428c81e3d68e87028cf20329b63e2479182d
67
66
2024-05-26T01:59:21Z
Dino-Pack
2
wikitext
text/x-wiki
This page contains a list of all updates to Arcaxer.
<br />
== Release ==
{|class="wikitable"
|+<center>2022</center>
!Version
!Update Name<ref name=":0">Most of the updates don't have official names, so they have been left blank unless it has an official name.</ref>
!Game Stage
!Date
!Wiki Page
|-
|1.43
|Meta Quest Store Launch Version
|Release
|August 19th
|[[Changelog/Pre-release/v1.43|v1.43]]
|}
== Pre-release ==
Here are all the updates for the pre-release versions. Most additions from v1.16 and up are only available to donators or in the paid versions.
Secret Beta versions are exclusive to people invited to the closed beta.
{|class="wikitable"
|+<center>2022</center>
!Version
!Update Name<ref name=":0" />
!Game Stage
!Date
!Wiki Page
|-
|1.42
| -
|Beta
|March 14th
|[[Changelog/Pre-release/v1.42|v1.42]]
|-
|1.41
|Casino Malware - Finale!
|Beta
|February 19th
|[[Changelog/Pre-release/v1.41|v1.41]]
|}
{|class="wikitable"
|+
2021
!Version
!Update Name<ref name=":0" />
!Game Stage
!Date
!Wiki Page
|-
|1.40
|Casino Malware Pt. 2
|Beta
|October 31st
|[[Changelog/Pre-release/v1.40|v1.40]]
|-
|1.39
| -
|Beta
|September 10th
|[[Changelog/Pre-release/v1.39|v1.39]]
|-
|1.38
| -
|Beta
|August 16th
|[[Changelog/Pre-release/v1.38|v1.38]]
|-
|1.37
|Casino Malware Pt. 1
|Beta
|July 30th
|[[Changelog/Pre-release/v1.37|v1.37]]
|-
|1.36
| -
|Beta
|March 13th
|[[Changelog/Pre-release/v1.36|v1.36]]
|-
|1.35
| -
|Beta
|February 28th
|[[Changelog/Pre-release/v1.35|v1.35]]
|-
|1.34
|
|Beta
|February 6th
|[[Changelog/Pre-release/v1.34|v1.34]]
|-
|1.33
| -
|Beta
|February 6th
|[[Changelog/Pre-release/v1.33|v1.33]]
|-
|1.32
| -
|Beta
|January 31st
|[[Changelog/Pre-release/v1.32|v1.32]]
|-
|1.31
|The Accessory Update
|Beta
|January 27th
|[[Changelog/Pre-release/v1.31|v1.31]]
|-
|1.30
| -
|Beta
|January 23rd
|[[Changelog/Pre-release/v1.30|v1.30]]
|-
|1.29
| -
|Beta
|January 20th
|[[Changelog/Pre-release/v1.29|v1.29]]
|-
|1.28
| -
|Beta
|January 18th
|[[Changelog/Pre-release/V1.28|v1.28]]
|}
{|class="wikitable"
|+2020
!Version
!Update Name<ref name=":0" />
!Game Stage
!Date
!Wiki Page
|-
|1.27
| -
|Alpha
|November 13th
|[[Changelog/Pre-release/v1.27|v1.27]]
|-
|1.26
| -
|Alpha
|October 5th
|[[Changelog/Pre-release/v1.26|v1.26]]
|-
|1.25
| -
|Alpha
|September 30th
|[[Changelog/Pre-release/v1.25|v1.25]]
|-
|1.24
| -
|Alpha
|September 15th
|[[Changelog/Pre-release/v1.24|v1.24]]
|-
|1.23
| -
|Alpha
|September 8th
|[[Changelog/Pre-release/v1.23|v1.23]]
|-
|1.22
| -
|Alpha
|August 24th
|[[Changelog/Pre-release/v1.22|v1.22]]
|-
|1.21
| -
|Alpha
|August 6th
|[[Changelog/Pre-release/v1.21|v1.21]]
|-
|1.20
| -
|Alpha
|July 31st
|[[Changelog/Pre-release/v1.20|v1.20]]
|-
|1.19
| -
|Alpha
|July 11th
|[[Changelog/Pre-release/v1.19|v1.19]]
|-
|1.18
| -
|Alpha
|July 3rd
|[[Changelog/Pre-release/v1.18|v1.18]]
|-
|1.17
| -
|Alpha
|June 17th
|[[Changelog/Pre-release/v1.17|v1.17]]
|-
|1.16
| -
|Alpha
|June 6th
|[[Changelog/Pre-release/v1.16|v1.16]]
|-
|1.15
|The Task Master Update
|Alpha
|April 7th
|[[Changelog/Pre-release/v1.15|v1.15]]
|-
|1.14
|The Hoverboard Update
|Alpha
|March 28th
|[[Changelog/Pre-release/v1.14|v1.14]]
|-
|1.13
| -
|Alpha
|March 23rd
|[[Changelog/Pre-release/v1.13|v1.13]]
|-
|1.12
| -
|Alpha
|March 17th
|[[Changelog/Pre-release/v1.12|v1.12]]
|-
|1.11
| -
|Alpha
|March 15th
|[[Changelog/Pre-release/v1.11|v1.11]]
|-
|1.10
| -
|Alpha
|March 4th
|[[Changelog/Pre-release/v1.10|v1.10]]
|-
|1.3 - 1.9
| -
| -
| -
|No Changelog. The version numbers were skipped.
|-
|1.2
| -
|Alpha
|February 22nd
|[[Changelog/Pre-release/v1.2|v1.2]]
|-
|1.1
| -
|Alpha
|Unknown
|[[Changelog/Pre-release/v1.1|v1.1]]
|-
|1.0
| -
|Alpha
|Unknown
|[[Changelog/Pre-release/v1.0|v1.0]]
|}
=== Footnotes ===
[[Category:Changelogs]]
bbb52d4281a4ac514c33be38f13756ed3927b6ab
68
67
2024-05-26T02:02:33Z
Dino-Pack
2
wikitext
text/x-wiki
This page contains a list of all updates to Arcaxer.
<br />
== Release ==
{|class="wikitable"
|+<center>2022</center>
!Version
!Update Name<ref name=":0">Most of the updates don't have official names, so they have been left blank unless it has an official name.</ref>
!Game Stage
!Date
!Wiki Page
|-
|1.43
|Meta Quest Store Launch Version
|Release
|August 19th
|[[Changelog/Pre-release/v1.43|v1.43]]
|}
== Pre-release ==
Here are all the updates for the pre-release versions. Most additions from v1.16 and up are only available to donators or in the paid versions.
Secret Beta versions are exclusive to people invited to the closed beta.
{|class="wikitable"
|+<center>2022</center>
!Version
!Update Name<ref name=":0" />
!Game Stage
!Date
!Wiki Page
|-
|1.42
| -
|Beta
|March 14th
|[[Changelog/Pre-release/v1.42|v1.42]]
|-
|1.41
|Casino Malware - Finale!
|Beta
|February 19th
|[[Changelog/Pre-release/v1.41|v1.41]]
|}
{|class="wikitable"
|+
2021
!Version
!Update Name<ref name=":0" />
!Game Stage
!Date
!Wiki Page
|-
|1.40
|Casino Malware Pt. 2
|Beta
|October 31st
|[[Changelog/Pre-release/v1.40|v1.40]]
|-
|1.39
| -
|Beta
|September 10th
|[[Changelog/Pre-release/v1.39|v1.39]]
|-
|1.38
| -
|Beta
|August 16th
|[[Changelog/Pre-release/v1.38|v1.38]]
|-
|1.37
|Casino Malware Pt. 1
|Beta
|July 30th
|[[Changelog/Pre-release/v1.37|v1.37]]
|-
|1.36
| -
|Beta
|March 13th
|[[Changelog/Pre-release/v1.36|v1.36]]
|-
|1.35
| -
|Beta
|February 28th
|[[Changelog/Pre-release/v1.35|v1.35]]
|-
|1.34
|
|Beta
|February 6th
|[[Changelog/Pre-release/v1.34|v1.34]]
|-
|1.33
| -
|Beta
|February 6th
|[[Changelog/Pre-release/v1.33|v1.33]]
|-
|1.32
| -
|Beta
|January 31st
|[[Changelog/Pre-release/v1.32|v1.32]]
|-
|1.31
|The Accessory Update
|Beta
|January 27th
|[[Changelog/Pre-release/v1.31|v1.31]]
|-
|1.30
| -
|Beta
|January 23rd
|[[Changelog/Pre-release/v1.30|v1.30]]
|-
|1.29
| -
|Beta
|January 20th
|[[Changelog/Pre-release/v1.29|v1.29]]
|-
|1.28
| -
|Beta
|January 18th
|[[Changelog/Pre-release/V1.28|v1.28]]
|}
{|class="wikitable"
|+2020
!Version
!Update Name<ref name=":0" />
!Game Stage
!Date
!Wiki Page
|-
|1.27
| -
|Alpha
|November 13th
|[[Changelog/Pre-release/v1.27|v1.27]]
|-
|1.26
| -
|Alpha
|October 5th
|[[Changelog/Pre-release/v1.26|v1.26]]
|-
|1.25
| -
|Alpha
|September 30th
|[[Changelog/Pre-release/v1.25|v1.25]]
|-
|1.24
| -
|Alpha
|September 15th
|[[Changelog/Pre-release/v1.24|v1.24]]
|-
|1.23
| -
|Alpha
|September 8th
|[[Changelog/Pre-release/v1.23|v1.23]]
|-
|1.22
| -
|Alpha
|August 24th
|[[Changelog/Pre-release/v1.22|v1.22]]
|-
|1.21
| -
|Alpha
|August 6th
|[[Changelog/Pre-release/v1.21|v1.21]]
|-
|1.20
| -
|Alpha
|July 31st
|[[Changelog/Pre-release/v1.20|v1.20]]
|-
|1.19
| -
|Alpha
|July 11th
|[[Changelog/Pre-release/v1.19|v1.19]]
|-
|1.18
| -
|Alpha
|July 3rd
|[[Changelog/Pre-release/v1.18|v1.18]]
|-
|1.17
| -
|Alpha
|June 17th
|[[Changelog/Pre-release/v1.17|v1.17]]
|-
|1.16
| -
|Alpha
|June 6th
|[[Changelog/Pre-release/v1.16|v1.16]]
|-
|1.15
|The Task Master Update
|Alpha
|April 7th
|[[Changelog/Pre-release/v1.15|v1.15]]
|-
|1.14
|The Hoverboard Update
|Alpha
|March 28th
|[[Changelog/Pre-release/v1.14|v1.14]]
|-
|1.13
| -
|Alpha
|March 23rd
|[[Changelog/Pre-release/v1.13|v1.13]]
|-
|1.12
| -
|Alpha
|March 17th
|[[Changelog/Pre-release/v1.12|v1.12]]
|-
|1.11
| -
|Alpha
|March 15th
|[[Changelog/Pre-release/v1.11|v1.11]]
|-
|1.10
| -
|Alpha
|March 4th
|[[Changelog/Pre-release/v1.10|v1.10]]
|-
|1.3 - 1.9
| -
| -
| -
|No Changelog. The version numbers were skipped.
|-
|1.2<ref>Written as 1.02.</ref>
| -
|Alpha
|February 22nd
|[[Changelog/Pre-release/v1.2|v1.2]]
|-
|1.1
| -
| -
| -
|No Changelog. This numbers were skipped.
|-
|1.0
| -
|Alpha
|Unknown
|[[Changelog/Pre-release/v1.0|v1.0]]
|}
=== Footnotes ===
[[Category:Changelogs]]
e573b0755566bd0a1294a55503673f796858740c
69
68
2024-05-26T02:07:31Z
Dino-Pack
2
wikitext
text/x-wiki
This page contains a list of all updates to Arcaxer.
<br />
== Release ==
{|class="wikitable"
|+<center>2022</center>
!Version
!Update Name<ref name=":0">Most of the updates don't have official names, so they have been left blank unless it has an official name.</ref>
!Game Stage
!Date
!Wiki Page
|-
|1.43
|Meta Quest Store Launch Version
|Release
|August 19th
|[[Changelog/Pre-release/v1.43|v1.43]]
|}
== Pre-release ==
Here are all the updates for the pre-release versions. Most additions from v1.16 and up are only available to donators or in the paid versions.
Secret Beta versions are exclusive to people invited to the closed beta.
{|class="wikitable"
|+<center>2022</center>
!Version
!Update Name<ref name=":0" />
!Game Stage
!Date
!Wiki Page
|-
|1.42
| -
|Beta
|March 14th
|[[Changelog/Pre-release/v1.42|v1.42]]
|-
|1.41
|Casino Malware - Finale!
|Beta
|February 19th
|[[Changelog/Pre-release/v1.41|v1.41]]
|}
{|class="wikitable"
|+
2021
!Version
!Update Name<ref name=":0" />
!Game Stage
!Date
!Wiki Page
|-
|1.40
|Casino Malware Pt. 2
|Beta
|October 31st
|[[Changelog/Pre-release/v1.40|v1.40]]
|-
|1.39
| -
|Beta
|September 10th
|[[Changelog/Pre-release/v1.39|v1.39]]
|-
|1.38
| -
|Beta
|August 16th
|[[Changelog/Pre-release/v1.38|v1.38]]
|-
|1.37
|Casino Malware Pt. 1
|Beta
|July 30th
|[[Changelog/Pre-release/v1.37|v1.37]]
|-
|1.36
| -
|Beta
|March 13th
|[[Changelog/Pre-release/v1.36|v1.36]]
|-
|1.35
| -
|Beta
|February 28th
|[[Changelog/Pre-release/v1.35|v1.35]]
|-
|1.34
|
|Beta
|February 6th
|[[Changelog/Pre-release/v1.34|v1.34]]
|-
|1.33
| -
|Beta
|February 6th
|[[Changelog/Pre-release/v1.33|v1.33]]
|-
|1.32
| -
|Beta
|January 31st
|[[Changelog/Pre-release/v1.32|v1.32]]
|-
|1.31
|The Accessory Update
|Beta
|January 27th
|[[Changelog/Pre-release/v1.31|v1.31]]
|-
|1.30
| -
|Beta
|January 23rd
|[[Changelog/Pre-release/v1.30|v1.30]]
|-
|1.29
| -
|Beta
|January 20th
|[[Changelog/Pre-release/v1.29|v1.29]]
|-
|1.28
| -
|Beta
|January 18th
|[[Changelog/Pre-release/V1.28|v1.28]]
|}
{|class="wikitable"
|+2020
!Version
!Update Name<ref name=":0" />
!Game Stage
!Date
!Wiki Page
|-
|1.27
| -
|Alpha
|November 13th
|[[Changelog/Pre-release/v1.27|v1.27]]
|-
|1.26
| -
|Alpha
|October 5th
|[[Changelog/Pre-release/v1.26|v1.26]]
|-
|1.25
| -
|Alpha
|September 30th
|[[Changelog/Pre-release/v1.25|v1.25]]
|-
|1.24
| -
|Alpha
|September 15th
|[[Changelog/Pre-release/v1.24|v1.24]]
|-
|1.23
| -
|Alpha
|September 8th
|[[Changelog/Pre-release/v1.23|v1.23]]
|-
|1.22
| -
|Alpha
|August 24th
|[[Changelog/Pre-release/v1.22|v1.22]]
|-
|1.21
| -
|Alpha
|August 6th
|[[Changelog/Pre-release/v1.21|v1.21]]
|-
|1.20
| -
|Alpha
|July 31st
|[[Changelog/Pre-release/v1.20|v1.20]]
|-
|1.19
| -
|Alpha
|July 11th
|[[Changelog/Pre-release/v1.19|v1.19]]
|-
|1.18
| -
|Alpha
|July 3rd
|[[Changelog/Pre-release/v1.18|v1.18]]
|-
|1.17
| -
|Alpha
|June 17th
|[[Changelog/Pre-release/v1.17|v1.17]]
|-
|1.16
| -
|Alpha
|June 6th
|[[Changelog/Pre-release/v1.16|v1.16]]
|-
|1.15
|The Task Master Update
|Alpha
|April 7th
|[[Changelog/Pre-release/v1.15|v1.15]]
|-
|1.14
|The Hoverboard Update
|Alpha
|March 28th
|[[Changelog/Pre-release/v1.14|v1.14]]
|-
|1.13
| -
|Alpha
|March 23rd
|[[Changelog/Pre-release/v1.13|v1.13]]
|-
|1.12
| -
|Alpha
|March 17th
|[[Changelog/Pre-release/v1.12|v1.12]]
|-
|1.11
| -
|Alpha
|March 15th
|[[Changelog/Pre-release/v1.11|v1.11]]
|-
|1.10
| -
|Alpha
|March 4th
|[[Changelog/Pre-release/v1.10|v1.10]]
|-
|1.3 - 1.9
| -
| -
| -
|No Changelog. The version numbers were skipped.
|-
|1.2<ref>Written as 1.02.</ref>
| -
|Alpha
|February 22nd
|[[Changelog/Pre-release/v1.2|v1.2]]
|-
|1.1
| -
| -
| -
|No Changelog. This number was skipped.
|-
|1.0
| -
| -
| -
|No Changelog. The changelog starts at v1.2.
|}
=== Footnotes ===
[[Category:Changelogs]]
983be1c0d9d1084c248c79e1e68efe0bc758660d
73
69
2024-05-26T03:21:16Z
Dino-Pack
2
wikitext
text/x-wiki
This page contains a list of all updates to Arcaxer.
<br />
== Release ==
{|class="wikitable"
|+<center>2022</center>
!Version
!Update Name<ref name=":0">Most of the updates don't have official names, so they have been left blank unless it has an official name.</ref>
!Game Stage
!Date
!Wiki Page
|-
|1.43
|Meta Quest Store Launch Version
|Release
|August 19th
|[[Changelog/v1.43|v1.43]]
|}
== Pre-release ==
Here are all the updates for the pre-release versions. Most additions from v1.16 and up are only available to donators or in the paid versions.
Secret Beta versions are exclusive to people invited to the closed beta.
{|class="wikitable"
|+<center>2022</center>
!Version
!Update Name<ref name=":0" />
!Game Stage
!Date
!Wiki Page
|-
|1.42
| -
|Beta
|March 14th
|[[Changelog/v1.42|v1.42]]
|-
|1.41
|Casino Malware - Finale!
|Beta
|February 19th
|[[Changelog/v1.41|v1.41]]
|}
{|class="wikitable"
|+
2021
!Version
!Update Name<ref name=":0" />
!Game Stage
!Date
!Wiki Page
|-
|1.40
|Casino Malware Pt. 2
|Beta
|October 31st
|[[Changelog/v1.40|v1.40]]
|-
|1.39
| -
|Beta
|September 10th
|[[Changelog/v1.39|v1.39]]
|-
|1.38
| -
|Beta
|August 16th
|[[Changelog/v1.38|v1.38]]
|-
|1.37
|Casino Malware Pt. 1
|Beta
|July 30th
|[[Changelog/v1.37|v1.37]]
|-
|1.36
| -
|Beta
|March 13th
|[[Changelog/v1.36|v1.36]]
|-
|1.35
| -
|Beta
|February 28th
|[[Changelog/v1.35|v1.35]]
|-
|1.34
|
|Beta
|February 6th
|[[Changelog/v1.34|v1.34]]
|-
|1.33
| -
|Beta
|February 6th
|[[Changelog/v1.33|v1.33]]
|-
|1.32
| -
|Beta
|January 31st
|[[Changelog/v1.32|v1.32]]
|-
|1.31
|The Accessory Update
|Beta
|January 27th
|[[Changelog/v1.31|v1.31]]
|-
|1.30
| -
|Beta
|January 23rd
|[[Changelog/v1.30|v1.30]]
|-
|1.29
| -
|Beta
|January 20th
|[[Changelog/v1.29|v1.29]]
|-
|1.28
| -
|Beta
|January 18th
|[[Changelog/V1.28|v1.28]]
|}
{|class="wikitable"
|+2020
!Version
!Update Name<ref name=":0" />
!Game Stage
!Date
!Wiki Page
|-
|1.27
| -
|Alpha
|November 13th
|[[Changelog/v1.27|v1.27]]
|-
|1.26
| -
|Alpha
|October 5th
|[[Changelog/v1.26|v1.26]]
|-
|1.25
| -
|Alpha
|September 30th
|[[Changelog/v1.25|v1.25]]
|-
|1.24
| -
|Alpha
|September 15th
|[[Changelog/v1.24|v1.24]]
|-
|1.23
| -
|Alpha
|September 8th
|[[Changelog/v1.23|v1.23]]
|-
|1.22
| -
|Alpha
|August 24th
|[[Changelog/v1.22|v1.22]]
|-
|1.21
| -
|Alpha
|August 6th
|[[Changelog/v1.21|v1.21]]
|-
|1.20
| -
|Alpha
|July 31st
|[[Changelog/v1.20|v1.20]]
|-
|1.19
| -
|Alpha
|July 11th
|[[Changelog/v1.19|v1.19]]
|-
|1.18
| -
|Alpha
|July 3rd
|[[Changelog/v1.18|v1.18]]
|-
|1.17
| -
|Alpha
|June 17th
|[[Changelog/v1.17|v1.17]]
|-
|1.16
| -
|Alpha
|June 6th
|[[Changelog/v1.16|v1.16]]
|-
|1.15
|The Task Master Update
|Alpha
|April 7th
|[[Changelog/v1.15|v1.15]]
|-
|1.14
|The Hoverboard Update
|Alpha
|March 28th
|[[Changelog/v1.14|v1.14]]
|-
|1.13
| -
|Alpha
|March 23rd
|[[Changelog/v1.13|v1.13]]
|-
|1.12
| -
|Alpha
|March 17th
|[[Changelog/v1.12|v1.12]]
|-
|1.11
| -
|Alpha
|March 15th
|[[Changelog/v1.11|v1.11]]
|-
|1.10
| -
|Alpha
|March 4th
|[[Changelog/v1.10|v1.10]]
|-
|1.3 - 1.9
| -
| -
| -
|No Changelog. The version numbers were skipped.
|-
|1.2<ref>Written as 1.02.</ref>
| -
|Alpha
|February 22nd
|[[Changelog/v1.2|v1.2]]
|-
|1.1
| -
| -
| -
|No Changelog. This number was skipped.
|-
|1.0
| -
| -
| -
|No Changelog. The changelog starts at v1.2.
|}
=== Footnotes ===
[[Category:Changelogs]]
73176d400c9ba3e60e138562f4ec996190e4680c
89
73
2024-05-26T04:22:35Z
Dino-Pack
2
wikitext
text/x-wiki
This page contains a list of all updates to Arcaxer.
<br />
== Release ==
{|class="wikitable"
|+<center>2022</center>
!Version
!Update Name<ref name=":0">Most of the updates don't have official names, so they have been left blank unless it has an official name.</ref>
!Game Stage
!Date
!Wiki Page
|-
|1.43
|Meta Quest Store Launch Version
|Release
|August 19th
|[[Changelog/v1.43|v1.43]]
|}
== Pre-release ==
Here are all the updates for the pre-release versions. Most additions from v1.16 and up are only available to donators or in the paid versions.
Secret Beta versions are exclusive to people invited to the closed beta.
{|class="wikitable"
|+<center>2022</center>
!Version
!Update Name<ref name=":0" />
!Game Stage
!Date
!Wiki Page
|-
|1.42
| -
|Beta
|March 14th
|[[Changelog/v1.42|v1.42]]
|-
|1.41
|Casino Malware - Finale!
|Beta
|February 19th
|[[Changelog/v1.41|v1.41]]
|}
{|class="wikitable"
|+
2021
!Version
!Update Name<ref name=":0" />
!Game Stage
!Date
!Wiki Page
|-
|1.40
|Casino Malware Pt. 2
|Beta
|October 31st
|[[Changelog/v1.40|v1.40]]
|-
|1.39
| -
|Beta
|September 10th
|[[Changelog/v1.39|v1.39]]
|-
|1.38
| -
|Beta
|August 16th
|[[Changelog/v1.38|v1.38]]
|-
|1.37
|Casino Malware Pt. 1
|Beta
|July 30th
|[[Changelog/v1.37|v1.37]]
|-
|1.36
| -
|Beta
|March 13th
|[[Changelog/v1.36|v1.36]]
|-
|1.35
| -
|Beta
|February 28th
|[[Changelog/v1.35|v1.35]]
|-
|1.34
|
|Beta
|February 6th
|[[Changelog/v1.34|v1.34]]
|-
|1.33
| -
|Beta
|February 6th
|[[Changelog/v1.33|v1.33]]
|-
|1.32
| -
|Beta
|January 31st
|[[Changelog/v1.32|v1.32]]
|-
|1.31
|The Accessory Update
|Beta
|January 27th
|[[Changelog/v1.31|v1.31]]
|-
|1.30
| -
|Beta
|January 23rd
|[[Changelog/v1.30|v1.30]]
|-
|1.29
| -
|Beta
|January 20th
|[[Changelog/v1.29|v1.29]]
|-
|1.28
| -
|Beta
|January 18th
|[[Changelog/V1.28|v1.28]]
|}
{|class="wikitable"
|+2020
!Version
!Update Name<ref name=":0" />
!Game Stage
!Date
!Wiki Page
|-
|1.27
| -
|Alpha
|November 13th
|[[Changelog/v1.27|v1.27]]
|-
|1.26
| -
|Alpha
|October 5th
|[[Changelog/v1.26|v1.26]]
|-
|1.25
| -
|Alpha
|September 30th
|[[Changelog/v1.25|v1.25]]
|-
|1.24
| -
|Alpha
|September 15th
|[[Changelog/v1.24|v1.24]]
|-
|1.23
| -
|Alpha
|September 8th
|[[Changelog/v1.23|v1.23]]
|-
|1.22
| -
|Alpha
|August 24th
|[[Changelog/v1.22|v1.22]]
|-
|1.21
| -
|Alpha
|August 6th
|[[Changelog/v1.21|v1.21]]
|-
|1.20
| -
|Alpha
|July 31st
|[[Changelog/v1.20|v1.20]]
|-
|1.19
| -
|Alpha
|July 11th
|[[Changelog/v1.19|v1.19]]
|-
|1.18
| -
|Alpha
|July 3rd
|[[Changelog/v1.18|v1.18]]
|-
|1.17
| -
|Alpha
|June 17th
|[[Changelog/v1.17|v1.17]]
|-
|1.16
| -
|Alpha
|June 6th
|[[Changelog/v1.16|v1.16]]
|-
|1.15
|The Task Master Update
|Alpha
|April 7th
|[[Changelog/v1.15|v1.15]]
|-
|1.14
|The Hoverboard Update
|Alpha
|March 28th
|[[Changelog/v1.14|v1.14]]
|-
|1.13
| -
|Alpha
|March 23rd
|[[Changelog/v1.13|v1.13]]
|-
|1.12
| -
|Alpha
|March 17th
|[[Changelog/v1.12|v1.12]]
|-
|1.11
| -
|Alpha
|March 15th
|[[Changelog/v1.11|v1.11]]
|-
|1.10
| -
|Alpha
|March 4th
|[[Changelog/v1.10|v1.10]]
|-
|1.3 - 1.9
| -
| -
| -
|No Changelog. The version numbers were skipped.
|-
|1.2<ref>Written as 1.02.</ref>
| -
|Alpha
|February 22nd
|[[Changelog/v1.2|v1.2]]
|-
|1.0-1.1
| -
| -
| -
|No Changelog. The changelog starts at v1.2.
|}
=== Footnotes ===
[[Category:Changelogs]]
814205d44f2644e1bc380515d45626a6c0b37f24
90
89
2024-05-26T04:23:02Z
Dino-Pack
2
wikitext
text/x-wiki
This page contains a list of all updates to Arcaxer.
<br />
== Release ==
{|class="wikitable"
|+<center>2022</center>
!Version
!Update Name<ref name=":0">Most of the updates don't have official names, so they have been left blank unless it has an official name.</ref>
!Game Stage
!Date
!Wiki Page
|-
|1.43
|Meta Quest Store Launch Version
|Release
|August 19th
|[[Changelog/v1.43|v1.43]]
|}
== Pre-release ==
Here are all the updates for the pre-release versions. Most additions from v1.16 and up are only available to donators or in the paid versions.
Secret Beta versions are exclusive to people invited to the closed beta.
{|class="wikitable"
|+<center>2022</center>
!Version
!Update Name<ref name=":0" />
!Game Stage
!Date
!Wiki Page
|-
|1.42
| -
|Beta
|March 14th
|[[Changelog/v1.42|v1.42]]
|-
|1.41
|Casino Malware - Finale!
|Beta
|February 19th
|[[Changelog/v1.41|v1.41]]
|}
{|class="wikitable"
|+
2021
!Version
!Update Name<ref name=":0" />
!Game Stage
!Date
!Wiki Page
|-
|1.40
|Casino Malware Pt. 2
|Beta
|October 31st
|[[Changelog/v1.40|v1.40]]
|-
|1.39
| -
|Beta
|September 10th
|[[Changelog/v1.39|v1.39]]
|-
|1.38
| -
|Beta
|August 16th
|[[Changelog/v1.38|v1.38]]
|-
|1.37
|Casino Malware Pt. 1
|Beta
|July 30th
|[[Changelog/v1.37|v1.37]]
|-
|1.36
| -
|Beta
|March 13th
|[[Changelog/v1.36|v1.36]]
|-
|1.35
| -
|Beta
|February 28th
|[[Changelog/v1.35|v1.35]]
|-
|1.34
|
|Beta
|February 6th
|[[Changelog/v1.34|v1.34]]
|-
|1.33
| -
|Beta
|February 6th
|[[Changelog/v1.33|v1.33]]
|-
|1.32
| -
|Beta
|January 31st
|[[Changelog/v1.32|v1.32]]
|-
|1.31
|The Accessory Update
|Beta
|January 27th
|[[Changelog/v1.31|v1.31]]
|-
|1.30
| -
|Beta
|January 23rd
|[[Changelog/v1.30|v1.30]]
|-
|1.29
| -
|Beta
|January 20th
|[[Changelog/v1.29|v1.29]]
|-
|1.28
| -
|Beta
|January 18th
|[[Changelog/V1.28|v1.28]]
|}
{|class="wikitable"
|+2020
!Version
!Update Name<ref name=":0" />
!Game Stage
!Date
!Wiki Page
|-
|1.27
| -
|Alpha
|November 13th
|[[Changelog/v1.27|v1.27]]
|-
|1.26
| -
|Alpha
|October 5th
|[[Changelog/v1.26|v1.26]]
|-
|1.25
| -
|Alpha
|September 30th
|[[Changelog/v1.25|v1.25]]
|-
|1.24
| -
|Alpha
|September 15th
|[[Changelog/v1.24|v1.24]]
|-
|1.23
| -
|Alpha
|September 8th
|[[Changelog/v1.23|v1.23]]
|-
|1.22
| -
|Alpha
|August 24th
|[[Changelog/v1.22|v1.22]]
|-
|1.21
| -
|Alpha
|August 6th
|[[Changelog/v1.21|v1.21]]
|-
|1.20
| -
|Alpha
|July 31st
|[[Changelog/v1.20|v1.20]]
|-
|1.19
| -
|Alpha
|July 11th
|[[Changelog/v1.19|v1.19]]
|-
|1.18
| -
|Alpha
|July 3rd
|[[Changelog/v1.18|v1.18]]
|-
|1.17
| -
|Alpha
|June 17th
|[[Changelog/v1.17|v1.17]]
|-
|1.16
| -
|Alpha
|June 6th
|[[Changelog/v1.16|v1.16]]
|-
|1.15
|The Task Master Update
|Alpha
|April 7th
|[[Changelog/v1.15|v1.15]]
|-
|1.14
|The Hoverboard Update
|Alpha
|March 28th
|[[Changelog/v1.14|v1.14]]
|-
|1.13
| -
|Alpha
|March 23rd
|[[Changelog/v1.13|v1.13]]
|-
|1.12
| -
|Alpha
|March 17th
|[[Changelog/v1.12|v1.12]]
|-
|1.11
| -
|Alpha
|March 15th
|[[Changelog/v1.11|v1.11]]
|-
|1.10
| -
|Alpha
|March 4th
|[[Changelog/v1.10|v1.10]]
|-
|1.3-1.9
| -
| -
| -
|No Changelog. The version numbers were skipped.
|-
|1.2<ref>Written as 1.02.</ref>
| -
|Alpha
|February 22nd
|[[Changelog/v1.2|v1.2]]
|-
|1.0-1.1
| -
| -
| -
|No Changelog. The changelog starts at v1.2.
|}
=== Footnotes ===
[[Category:Changelogs]]
81071ab125e8506aa2aaec23e3d2ce6759c49927
98
90
2024-05-26T04:58:09Z
Dino-Pack
2
wikitext
text/x-wiki
This page contains a list of all updates to Arcaxer.
<br />
== Release ==
{|class="wikitable"
|+<center>2022</center>
!Version
!Update Name<ref name=":0">Most of the updates don't have official names, so they have been left blank unless it has an official name.</ref>
!Game Stage
!Date
!Wiki Page
|-
|1.43
|Meta Quest Store Launch Version
|Release
|August 19th
|[[Changelog/v1.43|v1.43]]
|}
== Pre-release ==
Here are all the updates for the pre-release versions. Most additions from v1.16 and up are only available to donators or in the paid versions.
Secret Beta versions are exclusive to people invited to the closed beta.
{|class="wikitable"
|+<center>2022</center>
!Version
!Update Name<ref name=":0" />
!Game Stage
!Date
!Wiki Page
|-
|1.42
| -
|Beta
|March 14th
|[[Changelog/v1.42|v1.42]]
|-
|1.41
|Casino Malware - Finale!
|Beta
|February 19th
|[[Changelog/v1.41|v1.41]]
|}
{|class="wikitable"
|+
2021
!Version
!Update Name<ref name=":0" />
!Game Stage
!Date
!Wiki Page
|-
|1.40
|Casino Malware Pt. 2
|Beta
|October 31st
|[[Changelog/v1.40|v1.40]]
|-
|1.39
| -
|Beta
|September 10th
|[[Changelog/v1.39|v1.39]]
|-
|1.38
| -
|Beta
|August 16th
|[[Changelog/v1.38|v1.38]]
|-
|1.37
|Casino Malware Pt. 1
|Beta
|July 30th
|[[Changelog/v1.37|v1.37]]
|-
|1.36
| -
|Beta
|March 13th
|[[Changelog/v1.36|v1.36]]
|-
|1.35
| -
|Beta
|February 28th
|[[Changelog/v1.35|v1.35]]
|-
|1.34
|
|Beta
|February 6th
|[[Changelog/v1.34|v1.34]]
|-
|1.33
| -
|Beta
|February 6th
|[[Changelog/v1.33|v1.33]]
|-
|1.32
| -
|Beta
|January 31st
|[[Changelog/v1.32|v1.32]]
|-
|1.31
|The Accessory Update
|Beta
|January 27th
|[[Changelog/v1.31|v1.31]]
|-
|1.30
| -
|Beta
|January 23rd
|[[Changelog/v1.30|v1.30]]
|-
|1.29
| -
|Beta
|January 20th
|[[Changelog/v1.29|v1.29]]
|-
|1.28
| -
|Beta
|January 18th
|[[Changelog/v1.28|v1.28]]
|}
{|class="wikitable"
|+2020
!Version
!Update Name<ref name=":0" />
!Game Stage
!Date
!Wiki Page
|-
|1.27
| -
|Alpha
|November 13th
|[[Changelog/v1.27|v1.27]]
|-
|1.26
| -
|Alpha
|October 5th
|[[Changelog/v1.26|v1.26]]
|-
|1.25
| -
|Alpha
|September 30th
|[[Changelog/v1.25|v1.25]]
|-
|1.24
| -
|Alpha
|September 15th
|[[Changelog/v1.24|v1.24]]
|-
|1.23
| -
|Alpha
|September 8th
|[[Changelog/v1.23|v1.23]]
|-
|1.22
| -
|Alpha
|August 24th
|[[Changelog/v1.22|v1.22]]
|-
|1.21
| -
|Alpha
|August 6th
|[[Changelog/v1.21|v1.21]]
|-
|1.20
| -
|Alpha
|July 31st
|[[Changelog/v1.20|v1.20]]
|-
|1.19
| -
|Alpha
|July 11th
|[[Changelog/v1.19|v1.19]]
|-
|1.18
| -
|Alpha
|July 3rd
|[[Changelog/v1.18|v1.18]]
|-
|1.17
| -
|Alpha
|June 17th
|[[Changelog/v1.17|v1.17]]
|-
|1.16
| -
|Alpha
|June 6th
|[[Changelog/v1.16|v1.16]]
|-
|1.15
|The Task Master Update
|Alpha
|April 7th
|[[Changelog/v1.15|v1.15]]
|-
|1.14
|The Hoverboard Update
|Alpha
|March 28th
|[[Changelog/v1.14|v1.14]]
|-
|1.13
| -
|Alpha
|March 23rd
|[[Changelog/v1.13|v1.13]]
|-
|1.12
| -
|Alpha
|March 17th
|[[Changelog/v1.12|v1.12]]
|-
|1.11
| -
|Alpha
|March 15th
|[[Changelog/v1.11|v1.11]]
|-
|1.10
| -
|Alpha
|March 4th
|[[Changelog/v1.10|v1.10]]
|-
|1.3-1.9
| -
| -
| -
|No Changelog. The version numbers were skipped.
|-
|1.2<ref>Written as 1.02.</ref>
| -
|Alpha
|February 22nd
|[[Changelog/v1.2|v1.2]]
|-
|1.0-1.1
| -
| -
| -
|No Changelog. The changelog starts at v1.2.
|}
=== Footnotes ===
[[Category:Changelogs]]
f2bb02c10f5d9c4c201689565e0cc3db032c140e
Changelog (Arcaxer 1)/v1.2
0
31
70
2024-05-26T03:15:13Z
Dino-Pack
2
Created page with "== v1.2.0 == Additions: - Added loading screen and more sound effects to title screen. - Added Frost Bolt. A projectile with a chance to inflict Glitch Freeze which slows enemy movement and attacks. Changes: - Optimized some enemy attack particles - Optimized terrain in the Hub area. Fixes: - Fixed some bugs that occurred when loading the game with Earth Bomb in your spell loadout. [[Category:Changelogs]]"
wikitext
text/x-wiki
== v1.2.0 ==
Additions:
- Added loading screen and more sound effects to title screen.
- Added Frost Bolt. A projectile with a chance to inflict Glitch Freeze which slows enemy movement and attacks.
Changes:
- Optimized some enemy attack particles
- Optimized terrain in the Hub area.
Fixes:
- Fixed some bugs that occurred when loading the game with Earth Bomb in your spell loadout.
[[Category:Changelogs]]
5854b7b4fad4b30d46d95e46de476e14d84adf2b
71
70
2024-05-26T03:16:28Z
Dino-Pack
2
Dino-Pack moved page [[Changelog/Pre-release/v1.2]] to [[Changelog/v1.2]]: Easier to comprehend
wikitext
text/x-wiki
== v1.2.0 ==
Additions:
- Added loading screen and more sound effects to title screen.
- Added Frost Bolt. A projectile with a chance to inflict Glitch Freeze which slows enemy movement and attacks.
Changes:
- Optimized some enemy attack particles
- Optimized terrain in the Hub area.
Fixes:
- Fixed some bugs that occurred when loading the game with Earth Bomb in your spell loadout.
[[Category:Changelogs]]
5854b7b4fad4b30d46d95e46de476e14d84adf2b
74
71
2024-05-26T03:24:02Z
Dino-Pack
2
wikitext
text/x-wiki
== v1.02 ==
Additions:
- Added loading screen and more sound effects to title screen.
- Added Frost Bolt. A projectile with a chance to inflict Glitch Freeze which slows enemy movement and attacks.
Changes:
- Optimized some enemy attack particles
- Optimized terrain in the Hub area.
Fixes:
- Fixed some bugs that occurred when loading the game with Earth Bomb in your spell loadout.
[[Category:Changelogs]]
a83a16921549a9561f7405de5d875aeb8da8750f
75
74
2024-05-26T03:24:39Z
Dino-Pack
2
wikitext
text/x-wiki
== v1.02 ==
'''Additions:'''
- Added loading screen and more sound effects to title screen.
- Added Frost Bolt. A projectile with a chance to inflict Glitch Freeze which slows enemy movement and attacks.
'''Changes:'''
- Optimized some enemy attack particles
- Optimized terrain in the Hub area.
'''Fixes:'''
- Fixed some bugs that occurred when loading the game with Earth Bomb in your spell loadout.
[[Category:Changelogs]]
f16accfe8936c941d0ccccf77adbc632f37ba5ce
Changelog (Arcaxer 1)/v1.10
0
33
76
2024-05-26T03:29:40Z
Dino-Pack
2
Created page with "== v1.10.0 == '''Additions:''' - Added more to the tutorial sequence - Added the ability to view overworld scenes in first person by pressing X - Added a first person shop '''Changes:''' - Greatly improved performance in all scenes '''Fixes:''' - Fixed bug where menu would get stuck open in the tutorial - Fixed bug where consumables would sometimes leave a broken item behind in the inventory [[Category:Changelogs]]"
wikitext
text/x-wiki
== v1.10.0 ==
'''Additions:'''
- Added more to the tutorial sequence
- Added the ability to view overworld scenes in first person by pressing X
- Added a first person shop
'''Changes:'''
- Greatly improved performance in all scenes
'''Fixes:'''
- Fixed bug where menu would get stuck open in the tutorial
- Fixed bug where consumables would sometimes leave a broken item behind in the inventory
[[Category:Changelogs]]
f5b5c4948568b086787f7ff6c1ed1ebf69116133
Changelog (Arcaxer 1)/v1.11
0
34
77
2024-05-26T03:31:30Z
Dino-Pack
2
Created page with "== v1.11.0 == '''Additions:''' - Added 3 new music tracks to the first part of the tutorial - Added treadmill minigame in The Hub - Added sprite to help show which spell slot you have selected in loadout menu '''Changes:''' - Changed some NPC dialogue in The Hub '''Fixes:''' - Made several other minor bug fixes - Fixed bug which allowed you to die in the encounter against the toxic caster in the tutorial - Fixed bug where tutorial would sometimes spawn 2 floor..."
wikitext
text/x-wiki
== v1.11.0 ==
'''Additions:'''
- Added 3 new music tracks to the first part of the tutorial
- Added treadmill minigame in The Hub
- Added sprite to help show which spell slot you have selected in loadout menu
'''Changes:'''
- Changed some NPC dialogue in The Hub
'''Fixes:'''
- Made several other minor bug fixes
- Fixed bug which allowed you to die in the encounter against the toxic caster in the tutorial
- Fixed bug where tutorial would sometimes spawn 2 floors at once
[[Category:Changelogs]]
70960efea7a0a8ca148c593f9bc758fcad67679d
Changelog (Arcaxer 1)/v1.12
0
35
78
2024-05-26T03:35:51Z
Dino-Pack
2
Created page with "== v1.12.0 == '''Additions:''' - Added music track to when the boss uses its desperation attack '''Changes:''' - Boss is now invincible and will be left with 1hp until it uses its desperation attack incase you burst it from 20% to zero - You can now gain from 0-2 of a stat on level up rather than 0-1 - Increased cooldown of deathdealer's dodge - Weapons now inflict true damage to the user which is not affected by defense - Adept caster shoots less shooties '''F..."
wikitext
text/x-wiki
== v1.12.0 ==
'''Additions:'''
- Added music track to when the boss uses its desperation attack
'''Changes:'''
- Boss is now invincible and will be left with 1hp until it uses its desperation attack incase you burst it from 20% to zero
- You can now gain from 0-2 of a stat on level up rather than 0-1
- Increased cooldown of deathdealer's dodge
- Weapons now inflict true damage to the user which is not affected by defense
- Adept caster shoots less shooties
'''Fixes:'''
- Fixed combat stats not saving correctly (oops)
- Fixed defense stats not properly negating damage
- Fixed bug where you could close the first person shop with B and run around inside
- Fixed bug where gaining a frenzy against the boss would prevent your turn from starting again
[[Category:Changelogs]]
594f7ad2b6272c425035eedea558965d84571d10
Changelog (Arcaxer 1)/v1.13
0
36
79
2024-05-26T03:36:52Z
Dino-Pack
2
Created page with "== v1.13.0 == '''Additions:''' -Added damage text that appears above your health bar when you take damage in combat, also shows heal amounts - Added a better full screen death effect and slowed music when you die - Added the player class system - Added a scene after the 3rd tutorial battle where you can choose fighter, thief or mage as your first class - Mage Skills: - Galaxy Brain - 20% more AP - Triple Bolt - Fires 3 arcax missiles at once, can hit mult..."
wikitext
text/x-wiki
== v1.13.0 ==
'''Additions:'''
-Added damage text that appears above your health bar when you take damage in combat, also shows heal amounts
- Added a better full screen death effect and slowed music when you die
- Added the player class system
- Added a scene after the 3rd tutorial battle where you can choose fighter, thief or mage as your first class
- Mage Skills:
- Galaxy Brain - 20% more AP
- Triple Bolt - Fires 3 arcax missiles at once, can hit multiple targets
- Thief skills:
- Ninja Instinct - Allows you to deflect small projectiles with your weapon.
- Snipe Shot - A very power projectile with no aim assist.
-FIghter Skills:
- Massive Strength - Physical attacks do double damage
- Shadow bolt - A missile that weakens the enemy's defenses
-All classes:
- Restore 1 - Restore 30 HP for 5 AP
- Added Block 2 of The Stack, you can access it after defeating the colossal toxin.
- Added 2 new enemies that appear in block 2
- Chromatic Aberration - An enemy that fires spinning lasers
- Toxic Chemist - An enemy that fills the area with gas making it harder to duck without taking damage
- Added some strong items you can find in the block 2 chests
- Added explosives traps to block 2 that explode when walked over
- Added sydney comms, messages sydney gives you as you climb The Stack
- Added dynamic lighting to the first tutorial area
- Added sound effect when you land a melee attack
'''Changes:'''
- Rebalanced a lot of enemies
- Made the common enemy projectile easier to see
'''Fixes:'''
- Many small bug fixes
[[Category:Changelogs]]
2d3e0fedc78879ce318c549844175507b54e0df5
Changelog (Arcaxer 1)/v1.14
0
37
80
2024-05-26T03:38:12Z
Dino-Pack
2
Created page with "== v1.14.0 == '''Additions:''' - Added a bus in the hub that takes you to Sandy Bridge, a new desert environment. - Added a hoverboard item that allows you to travel quickly on a hoverboard. Press A to Boost. You can also pilot the hover board in first person mode. - Added a new boss: Bone Summoner, you must defeat him to claim the hoverboard. - Added a new set of unique enemies to the desert. - Added 2 side quests in the desert. - Added Comfort mode option fo..."
wikitext
text/x-wiki
== v1.14.0 ==
'''Additions:'''
- Added a bus in the hub that takes you to Sandy Bridge, a new desert environment.
- Added a hoverboard item that allows you to travel quickly on a hoverboard. Press A to Boost. You can also pilot the hover board in first person mode.
- Added a new boss: Bone Summoner, you must defeat him to claim the hoverboard.
- Added a new set of unique enemies to the desert.
- Added 2 side quests in the desert.
- Added Comfort mode option for enabling tunneling in the overworld for VR sickness
- Added a new enemy to block 2
- Added a new sword which can be obtained in the desert
- Added a new Hack "Bouncing Thunder" This hack fires a bouncing ball of lightning that can ricochet off of walls and enemies.
- Added secret chests in the hub that require the hoverboard to get to.
- Added a visual and audio queue over enemies before they attack
'''Changes:'''
- Enemies now have item drop tables
- Re-balanced enemy stats
'''Fixes:'''
- Minor bug fixes
[[Category:Changelogs]]
5f4c25d0d509365e64880b4a78be4b128981dc74
Changelog (Arcaxer 1)/v1.15
0
38
81
2024-05-26T03:51:50Z
Dino-Pack
2
Created page with "== v1.15.0 == '''Additions:''' - Added the Task Master boss fight in block 2 of The Stack - Added story events before and after the Task Master fight - Added Overclocked Task Master fight, a hard version of the Task Master battle you can start by buying the "Elite Battle Trainer" item from the pawn shop - Removed ability to use the hoverboard in dungeons - Added a work in progress model for the Stack in The Hub - Added Exp potions, you can find them in chests..."
wikitext
text/x-wiki
== v1.15.0 ==
'''Additions:'''
- Added the Task Master boss fight in block 2 of The Stack
- Added story events before and after the Task Master fight
- Added Overclocked Task Master fight, a hard version of the Task Master battle you can start by buying the "Elite Battle Trainer" item from the pawn shop
- Removed ability to use the hoverboard in dungeons
- Added a work in progress model for the Stack in The Hub
- Added Exp potions, you can find them in chests
- Added volume sliders to the options menu (Thanks Kody!)
- Added chest to the Hub that grants "Banana Blitz" hack if the player defeats Overclocked Task Master
- Added "Banana Blitz" a hack that shoots 5 bananas in various directions
- Added a new first person shop that can accessed from Sydney's lab in The Hub
- Added new passives that grant flat stats, can be obtained by leveling up
- Added multiple save file support, you can now ahve 3 save files
'''Changes:'''
- Adjusted Hub Design with better terrain and details
- Moved all Hax items to Sydneys Shop
- Changed Restore 1's cost to 4AP
- Power stat is now calculated into weapon damage
- Changed dungeon progress to return you to the last multiple of 5-floor instead of returning to floor zero. If the dungeon is reset however you will return to floor 0.
- Bomb traps in block 2 now do 5% HP damage instead of a flat amount
- Desert enemies now give more exp
- The hand can no longer collide with the hoverboard
- Changed and added some UI sounds
'''Fixes:'''
- Fixed lighting artifacts in the hub
- Fixed the missing floor in the puzzle floor in Block 1
- Fixed issue where if you had 1 AP and no 1 AP hax you got soft locked
- Fixed bug where players could cast hax by charging them first and then spending all their AP
- Fixed broken power scaling on Earth Bomb and Arcanado
- The gold Imp's attacks can now damage you
- fixed issue where the hoverboard could be used while a dialogue box was open
- Fixed bug where ghost passive buttons would show up in the UI
== v1.15.1 ==
'''Additions:'''
- Added the Trap Eliminator item - destroys all traps on a floor, can be bought from the pawn shop or found in chests
'''Changes:'''
- Buffed Hard Mode Task Master
'''Fixes:'''
- Fixed the Task Master pre and post story events,
- Fixed ramps in the desert
- Fixed the grabbable block where the fire sword is
- Fixed player falling in the void for a while when progressing to a new floor
- Fixed sydney<nowiki>''</nowiki>s comm dialogue
- Fixed items not loading their correct values
- Fixed hoverboard being usable in dungeons when moving
- Fixed desert enemies not re-appearing
- Fixed gold imp projectiles not traveling far enough
- Fixed enemies being able to start combat after going up stairs
- Fixed some broken item save data
== v1.15.2 ==
'''Fixes:'''
- Fixed Task Master Animations and attacks
'''Changes:'''
- Buffed normal and hard mode Task Master
== v1.15.3 ==
'''Additions:'''
- Added 1.5x Exp bonus for defeating all enemies in 1 turn
- Added the ability to pick up crates and barrels in dungeons.
- Added some details to The Hub
- Added haptic feeback
- Added informational signs to the The Hub
- Added a chest inside the dumpster in The Hub
- Added camera turning, using the right thumbstick to turn the camera in the overworld
'''Changes:'''
- Updated the standard battle music
- Object that can be picked up in dungeons can be dropped on enemies to temporarily stun them
- Updated The Stack texture and added animations
== v1.15.4 ==
'''Fixes:'''
- Fixed an issue with the Task Master fight
== v1.15.5 ==
'''Additions:'''
- Added loading prompt to battle results screen which no longer hangs up the game
'''Changes:'''
- Minor performance tweaks
- Decreased the max amount of rooms that can generate on a dungeon floor to improve performance in The Stack
== v1.15.7 ==
'''Additions:'''
- All classes learn "Arcaxer's Resolve" at level 2 which reduces the health cost of all weapons to 5%.
- Hax can now level up individually, when you finish a battle whatever Hax you have equipped will gain exp (once per unique Hack)
- Added several new equips you can find in The Stack chests
- Volcano Bolt can be purchased from Sydney's Shop. <small>Volcano Bolt is a 30 power Hack that costs 3 AP and inflicts Destabilize. Destabilize causes the enemy to explode on death and deal Spell damage * 10 to all enemies on the field.</small>
- 2 new passives have been added that can be acquired through leveling up:
- Front Runner: doubles damage of your first hack of the fight
- Last Stand: You deal 1.5x damage when under 15% HP
- Removed colliders on geometry behind the player in the Task Master fight scene
'''Changes:'''
- All weapons now subtract 10% of your health
- Hax damage calculation changed, damage is now an average of the spells power and your power stat.
- The Stack's model has been update in The Hub
- Enemy health pools have been nerfed to accommodate the loss in damage from the new damage calculation
- Most weapons now deal more damage
- Most enemies now deal slightly more damage
- You can no longer pick up the barrels in the Task Master fight (sorry guys lol)
- Fireball now has a 50% chance to inflict burn(down from 100)
- Memory Cores now give 1000 Hax exp
'''Fixes:'''
- Some bug fixes have been made in the turn based combat system to help prevent turn skipping and other weirdness from happening.
- Triangle aberration should actually look where hes aiming now
- You can no longer hoverboard or interact with Martin while running on the treadmill
- Fixed some lighting issues in The Hub
- Item held values will no longer travel between save files.
- Fixed bug that caused massive stat increases on level up
== v1.15.8 ==
'''Fixes:'''
- Fixed Desert chests and enemies not working
- Fixed slow speed on hoverboard
== v1.15.9 ==
'''Additions:'''
- Added Aim Hax passive which can be purchased from the pawn shop for 100 credits. <small>Aim hax costs 3 pp and doubles the effectiveness of aim assist on projectiles.</small>
- Added Gold Caster to the enemy pool of the upper floors of the Janus Block.
- Added some dumb hidden stuff in The Hub
'''Changes:'''
- Updated the trees in The Hub.
- Elite Battle Trainer can now only be used while in The Hub.
- Objects that can be moved in the overworld will no longer collide with the player while being held.
- You can no longer switch perspectives while holding an object.
- Slowed the hoverboard back down (But it's still faster than it was originally).
- Made the UI Cursor easier to see
'''Fixes:'''
- Fixed the number held text on items in the inventory getting cut over when over 2 digits.
- Tweaked the task master fight to hopefully prevent getting stuck on his last attack.
- Fixed Banana Blitz chest not appearing after defeating Overclocked Task Master.
== v1.15.10 ==
'''Additions:'''
- Added falling and landing animations to the main character and increased gravity
- Added an open animation to the menus
- Added a particle effect to the menu
'''Changes:'''
- You can no longer use Hax while teleported or teleport while charging a Hack
- Exp bar should go up at proper speeds
- Results screen now shows the required EXP to level up
- The stack UI element hides in outdoor areas now
- Special chests in the stack no longer respawn
- Desert enemies should respawn now
- Change The Stack UI element's background
- You can no longer switch to first person while falling
- You can no longer deal damage to enemies with the thief passive on the enemy turn
- Task master's cooldown for summoning enemies increased to 4 turns where it was supposed to be
'''Fixes:'''
- Fixed Elite Battle Trainer
- Fixed taking physics objects into the shops
- Fixed Aim Hax changing to Endure on game load
- Imps wont block projectiles on death anymore
- Fixed player spawning in random places on a dungeon floor after a fight for a second.
- You no longer have you stack progress set back by 5 floors for not progressing 1 floor upon returning.
- The Janus Block button should no longer disappear after defeating the block 1 boss.
- Caster enemy hitboxes will now disable upon death.
== v1.15.11 ==
'''Additions:'''
- Added Overclocked Colossal challenge boss, boss can be challenged by buying the "Giant Battle Trainer" from the pawn shop
- Added a short Story Event after defeating Task Master in The Hub indicating the end of the demo version.
- Removed Blue Shirt from enemy loot table
- Added comfortable hat as the reward in the tutorial chest.
'''Changes:'''
- You can no longer sell the Fireball Module Sydney gives you.
- Made Task Masters pillar blast taller
- You can no longer enter The Stack until the tutorial is complete.
- Colossal Toxin damage increased
- Caster's Orb Wall orbs are no longer deflectable
- Several enemy attacks that targeted room center now properly target the player's ccurrent position instead.
- Rennamed "Death Dealer" to "Deadly Scrapper"
- Deadly Scrapper's spike balls are no longer deflectable
- Changed sign models in the tutorial
'''Fixes:'''
- Fixed the names of the Hub Signs
- Fixed the name of the Ruby Man in the Desert
- Fixed scroll speed in the UI
- Fixed last item in scroll lists being cut off in UI
- Fixed menu opening animation getting stuck
- Made it so enemy lasers can't be blocked by weapons or hands
- Footstep sound effect now plays at the proper rate and no longer plays when in the air
- Fixed unwinnable dungeon floors showing up
- Fixed Elite Battle Trainer only working once.
- Loading the game before the tutorial is complete no longer puts you in The Hub
- Fixed enemies all ending up in the same place on a dungeon floor hopefully
- Fixed overworld attack animation getting stuck
- Fixed Exp Potion exp value.
- Fixed spawning a charged spell and weapon at the same time
- Red low health warning HUD effect in battle now goes away when the player heals back up
- Buggle lasers should dissappear in the Task Master fight now
- Fixed Weapon hilts blocking projectiles
- Fixed text not fitting correctly on the equip items titles.
- Fixed some animation issues with the main character in the overworld
== v1.15.12 ==
'''Fixes:'''
- Fixed the ghosting effect on enemy health bars not appearing
- Fixed being able to toggle First Person Mode while interacting with an NPC
- Fixed the post Task Master story event playing everytime you re-fought Overclocked Task Master
- Fixed enemy punch orbs spawning very far away
== v1.15.13 ==
'''Changes:'''
- Moved exploding orbs spawned by the adept caster closer to the player
- Turned off the ability to go into first person at all during a story event or npc interaction
'''Fixes:'''
- Fixed hax not being learned when leveling up outside of a battle
- Prevented multiple battle trainers from stacking encounters
== v1.15.15 ==
'''Fixes:'''
- Fixed bug where the game started with a lvl 1 beginner file past the tutorial
- Fixed bug where file 1 could not be deleted
- Fixed the treadmill distance display cutting off
- Fixed Player health bar going below 0 when endure is used
'''Changes:'''
- Changed the emblem on the toxin shields
== v1.15.16 ==
'''Changes:'''
- Menu now closes when using a battle trainer
- Equips now only show stats that are above zero in their descriptions
- Hid an item from the Pirate Block in The Hub >.>
- Removed Unity logo from startup and added the overrun Games logo (Thanks Oculus)
'''Fixes:'''
- Event in The Hub after defeating Task Master should now play
- Fixed floors with no entrances spawning causing the player to enter the void
- Enemy Buggle Lasers now do the correct amount of damage
- Dungeon traps should stay destroyed after a battle if a trap disabler is used
== v1.15.17 ==
'''Fixes:'''
- Fixed menu spawning in wrong place when entering shops
- Fixed enemies respawning in The Stack
- Fixed combat speed not showing up in equip descriptions
- Fixed one of the secret hub chests respawning
== v1.15.18 ==
'''Fixes:'''
- Fixed weapon equip menu not working correctly
[[Category:Changelogs]]
ad3d1cbf7208fb836c0aa6d677367542e1500be6
Changelog (Arcaxer 1)/v1.16
0
39
82
2024-05-26T03:55:43Z
Dino-Pack
2
Created page with "== v1.16.0 == '''Additions:''' - Pirate themed dungeon block "Whistler" Added, acces the block by defeating Task Master - Added several new enemies to fill the new block's encounter list - Scurvy Imp: Jumps around to avoid attacks. - Cursed Cutlasses: Floating swords that fly at the player to deal damage - Pirate Troll: A large enemy with a hax shield that fire fast ocean waves at the player - Sparrow Caster: A Caster enemy that shoots projectiles that..."
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== v1.16.0 ==
'''Additions:'''
- Pirate themed dungeon block "Whistler" Added, acces the block by defeating Task Master
- Added several new enemies to fill the new block's encounter list
- Scurvy Imp: Jumps around to avoid attacks.
- Cursed Cutlasses: Floating swords that fly at the player to deal damage
- Pirate Troll: A large enemy with a hax shield that fire fast ocean waves at the player
- Sparrow Caster: A Caster enemy that shoots projectiles that can lower the player's stats
- Outlaw Chemist: A stronger chemist whose projectiles may poison the player
- Added Captain Bryce, the first boss of the Whistler Block
- Added some harder versions of old enemy types to the Pirate block
- Added a crossbolt weapon
- Added a throwing spear weapon
- Added several new equips and consumables to the pirate block chests
- Added Fish Bolt, a new Hack that travels through enemies to deal damage. It also has a chance to unlink linked enemies.
- Added Waternado, a tornado attack that has a chance to cut enemy links.
- Added healing mist, a hack that gives the player a buff that heals them every turn.
- Added new stats on gear:
- Run Speed: Increases run speed in the overworld
- Crit chance: increases chance to landa critical hit
- Crit Damage: Increases damage done by critical attacks
- Exp Boost: Increases thge amount of EXP earned from battles
- AP Bonus: Added more max AP
- New mechanic "Enemy Linking": Enemies in the Pirate block can start "Linked" Which causes them to also fire their linked partner's attack at the same time as their own attack.
- Shops now have multiple stocks and will gain new items to sell as you progress through the game.
- Added giant menacing boss text when bosses spawn
- Added ability to use reverse camera turn direction in settings
'''Changes:'''
- Defense can now only negate up to 75% of damage taken.
- Nerfed Volcano Bolt's chance to inflict to 50%
- Updated the icon for Triple bolt, and Arcanado
- Changted size and shape of super caster's orbs
- Enemy attacks can now debuff the player
- Added Attack Down, Defense Down, and Poison debuffs.
- Ability and Passive modules no longer have level requirements.
- Ability and Passive modules in shops now show the descriptions of the hax and passives that they teach.
- Re-arranged the shop UI layout
- Made the grid effect in the hub background more subtle
- Sydney now gives you a module that is un-sellable.
- Re-arranged order of dialopgue responses
- The hoverboard is now required to progress through Janus Block
- Adjusted Janus hoverboard course
- Lowered the amount of balls the Super Scrapper fires
- Increased spawn rate of enemies in dungeons
- Lowered average size of Bottom Block dungeon floors
- Massive strength's 2nd attack now only deals 33% of weapon damage
- Changed the lighting and sky in The Hub
- Changed the sky in Sandy Bridge
- Changed save file format to json so it can be read and edited from the game files more easily
- Enemies now completley stop moving while the menu is open
'''Fixes:'''
- Deadly Scrapper will no longer flip after defeated
- Deadly scrapper will no longer take weapon damage for other enemies
- Fixed Caster punch orbs not doing the correct amount of damage
- Fixed Arcanado spawning sideways
- Fixed weirdness involving buff icons
- Fixed shop item costs bleeding off of the button
- Fixed text in dialogue boxes re-formatting during the appear animation
- Exp bar at end of battle is no longer a little off
- Triangle aberration's attack speed fixed
- Fixed weapons not being able to be drawn if the player has 0 AP during a frenzy
- Fixed Arcanado getting stuck on things
- Fixed General Fenix sometimes being in the air
- Fixed the white floor?
- Fixed buffs not applying correctly
- Fixed bomb plates re-appearing
- Removed weird stairs from appearing in dungeons
- The game now saves after leaving the treadmill
- You can no longer open menu while interacting with npc
- Fixed colossal toxin's shadow wall attack's indicator being in the ground
- Greatly improved performance in battle scenes
- Improved performance in all overworld scenes
- Sydney doesn't run through the terrain anymore during the tutorial
== v1.16.3 ==
'''Fixes:'''
- Fixed Crash issues when loading into The Hub
'''Additions:'''
- Added new details to The Hub
[[Category:Changelogs]]
2beb450a5a59b6baed1753e0b3df63c5df0aecf1
Changelog (Arcaxer 1)/v1.17
0
40
83
2024-05-26T03:59:09Z
Dino-Pack
2
Created page with "== v1.17.0 == '''Additions (Donator):>''' - Allies can now join you in battle. Allies get their own turn where they can use their own hax. - Added 10 more floors in Whistler block - Added 3 hard pirate enemies which spawn between floors 16 and 26 - Added the Bryce Lee boss fight at the end of Whistler Block - Added "Breathing Room" passive which grants a period of invincibility after getting hit. - Added "Regeneration" passive which regens 5% hp each turn - A..."
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text/x-wiki
== v1.17.0 ==
'''Additions (Donator):>'''
- Allies can now join you in battle. Allies get their own turn where they can use their own hax.
- Added 10 more floors in Whistler block
- Added 3 hard pirate enemies which spawn between floors 16 and 26
- Added the Bryce Lee boss fight at the end of Whistler Block
- Added "Breathing Room" passive which grants a period of invincibility after getting hit.
- Added "Regeneration" passive which regens 5% hp each turn - Added "Flaming Crossbow" to the Whistler block chests
- Added new EXP+ equips to the pawn Shop
- Added sound effects to some spells that were silent
- Added sound effects to the crossbows
'''Additions (Demo):'''
- Added an NPC outside The Stack in the demo version that begs for donations.
'''Changes:'''
- Added a new music track that plays during boss's final attacks
- Your attacks during a frenzy now only do 20% damage
- Restore 1 now costs 3 AP and restores 20% HP.
- Restore 2 now costs 4 AP and restores 40% HP.
- Endure now costs 4pp
- Buffed the values of Health, Defense, and power flat stat passives
- Buffed throwing spear damage - Lowered sell values of items
- Nerfed most enemy's health and power in block 2 and 3
'''Fixes:'''
- Fixed enemies attacking too many times when 2 linked enemies are on the field.
- Fixed the Bone Summoner having an infinite turn if it summons 2 enemies.
- Fixed Colossal Toxin awarding too much exp
- Fixed one of the chests in The Hub respawning
- Fixed some animation errors with the overworld player
== v1.17.1 ==
'''Additions:'''
- Added a new effect that appears when you switch Hax in battle
- Added an item that teaches "Summon Bryce" Which will summon Captain Bryce to fight with you in battle <small>(A chest will appear in the island area after defeating Mecha Boat)</small>
- A chest with random loot will always spawn every time you complete the tile puzzle
'''Fixes:'''
- Fixed last stand being active at all times
- Fixed Captain Bryce's hurt animation not playing
- Fixed puzzle pieces coming with you to the next floor
- Fixed Restore 1 restoring 200% health
- Fixed the mecha boss overworld events being in the wrong place
- Captain Bryce's power is now equal to the player's power.
- Fixed Captain Bryce's victory dance not looping
- Added the missing EXP items to the pawn shop
- Removed the rug from spawning in Whistler Block
- Fixed the PP up chest respawning in the puzzle tile room
[[Category:Changelogs]]
9fad7fdeeedb7de34a0dca76eda7a4a99fcc9ba0
84
83
2024-05-26T04:00:30Z
Dino-Pack
2
wikitext
text/x-wiki
== v1.17.0 ==
'''Additions (Donator):'''
- Allies can now join you in battle. Allies get their own turn where they can use their own hax.
- Added 10 more floors in Whistler block
- Added 3 hard pirate enemies which spawn between floors 16 and 26
- Added the Bryce Lee boss fight at the end of Whistler Block
- Added "Breathing Room" passive which grants a period of invincibility after getting hit.
- Added "Regeneration" passive which regens 5% hp each turn - Added "Flaming Crossbow" to the Whistler block chests
- Added new EXP+ equips to the pawn Shop
- Added sound effects to some spells that were silent
- Added sound effects to the crossbows
'''Additions (Demo):'''
- Added an NPC outside The Stack in the demo version that begs for donations.
'''Changes:'''
- Added a new music track that plays during boss's final attacks
- Your attacks during a frenzy now only do 20% damage
- Restore 1 now costs 3 AP and restores 20% HP.
- Restore 2 now costs 4 AP and restores 40% HP.
- Endure now costs 4pp
- Buffed the values of Health, Defense, and power flat stat passives
- Buffed throwing spear damage - Lowered sell values of items
- Nerfed most enemy's health and power in block 2 and 3
'''Fixes:'''
- Fixed enemies attacking too many times when 2 linked enemies are on the field.
- Fixed the Bone Summoner having an infinite turn if it summons 2 enemies.
- Fixed Colossal Toxin awarding too much exp
- Fixed one of the chests in The Hub respawning
- Fixed some animation errors with the overworld player
== v1.17.1 ==
'''Additions:'''
- Added a new effect that appears when you switch Hax in battle
- Added an item that teaches "Summon Bryce" Which will summon Captain Bryce to fight with you in battle <small>(A chest will appear in the island area after defeating Mecha Boat)</small>
- A chest with random loot will always spawn every time you complete the tile puzzle
'''Fixes:'''
- Fixed last stand being active at all times
- Fixed Captain Bryce's hurt animation not playing
- Fixed puzzle pieces coming with you to the next floor
- Fixed Restore 1 restoring 200% health
- Fixed the mecha boss overworld events being in the wrong place
- Captain Bryce's power is now equal to the player's power.
- Fixed Captain Bryce's victory dance not looping
- Added the missing EXP items to the pawn shop
- Removed the rug from spawning in Whistler Block
- Fixed the PP up chest respawning in the puzzle tile room
[[Category:Changelogs]]
2c8df9f291a8b5c3019d8af5ad8f83648d3447ab
Changelog (Arcaxer 1)/v1.18
0
41
85
2024-05-26T04:07:50Z
Dino-Pack
2
Created page with "==v1.18.0== '''Additions:''' - Added Sim Sim Tower. An infnite dungeon with enemies that scale in difficulty. Access it from a new NPC in The Hub. - Added the Tavern where players can views and complete new Tasks which award credits, exp, and items for completeing various objectives. - Added several new quest items that drop from enemies in The Stack - Added 10 Tasks to the tavern - Added a rare roaming enemy to Whistler Block, the Reaper Shark. The Reaper Shark is..."
wikitext
text/x-wiki
==v1.18.0==
'''Additions:'''
- Added Sim Sim Tower. An infnite dungeon with enemies that scale in difficulty. Access it from a new NPC in The Hub.
- Added the Tavern where players can views and complete new Tasks which award credits, exp, and items for completeing various objectives.
- Added several new quest items that drop from enemies in The Stack
- Added 10 Tasks to the tavern
- Added a rare roaming enemy to Whistler Block, the Reaper Shark. The Reaper Shark is a very powerful enemy that will likley destroy the player unless they are very prepared. The Reaper Shark has a 3% chance of spawning when the player leaves a battle or begins exploring. It travels in the water below the dungeon layout and will leap out of the water to engage the player in battle.
- Added "Scale Edge" a new epic melee weapon that can cut links. Scale edge is a tavern Task reward for defeating Reaper Shark.
- Added a new Ap Up item as a Task reward. Increases the player's max AP by 1.
- Added a new Hack "Debug". Debug heals 10% hp and cleanses debuffs. Can be obtained via tavern task by raising the level of Restore 1 to level 10.
- Added Frostfire bolt. Frostfire bolt deals 20% more damage to enemies inflicted with burn. Can be obtained via tavern task by raising fireball and frost bolt to level 10.
- Added Zoom Module. A passive that costs 0 PP and rasies the player's movement speed. Obtained via tavern task.
- Added EXP Boost Module Passive. Raises exp gained in battle by 10%. Obtained via tavern task.
- Added Summon Boost Passive. Raises damage performed by summons by 100. obtained via tavern task.
- Mage now learns "Hackerman" at level 20. A Passive that increases hax damage by 20%
- Thief now learns "Thievery" at level 20. A passive that allows the player to steal credits from enemies with attacks.
- Added "Bounce Pad" Item. Places a bouncy pad below you that propels you into the air.
- Added Bounce Pads to the pawn shop.
- Added bounce pads to dungeon chests
- Added "Compass Module" Item. Can be bought from the pawn shop for 500 credits. Allows the player to press A in dungeons to view the way to the exit.
- Added "Triple Thunder". A hack that fires 3 bouncing thunders for 2 AP, learned by Mages at level 22.
- Added "Earthquake". A hack that automatically damages all grounded enemies. Learned by fighters at level 22.
- Added "RNGza". A hack that randomly casts any other hack in the game for 1AP. Requires 1 turn to recharge. learned by Thieves at level 22.
- Added "Mark for Deletion" passive. Gives your weapon attacks a 50% chacne to apply "Marked for Deletion" which increases the damage of your next hack on the target by 50%.
- Added Death particle for Buggle type enemies.
- Added some button prompts to the tutorial
- White fade replaced with a black fade at the end of class select.
'''Changes:'''
- Hax can now have charge up times. hax with charge up times require the specified amount of turns to pass before they can be cast.
- Restore 2 now restores 50% health and has a charge up time of 4 turns.
- Restore 1 now restores 30% health and has a charge up time of 2 turns.
- Buffs that increase stats now increase them by a percentage.
- Hack Power 1 and Hack Defense 1 now increase stats by 25%
- Enemy attack down debuff now lowers attack by 25%
- Changed the Soothing Mist Icon
- Updated particle effects for buff abilities and heal abilities
- Items that are unsellable now hide the toss / sell button
- Items that are un-usable now hide the use button
- Changed some text in the caster battle tutorial
- Changed the charging effect on most hax
- If the player levels up in the overworld a sound effect and particle effect will now play
- Passives now play a sound effect when equipping them
- Updated Shark Texture
- Adjusted bounciness of Bouncing Thunder
- Revised the main battle theme again
- Updated Lighting in the Sydney Fireball tutorial battle.
- Updated sky in the desert battle scene.
- Deflected thief projectiles can now damage enemies.
- Changed the portal effect that appears when enemies spawn.
- Removed Fireball Module from desert chests.
- Changed the bomb trap warning graphic.
- Nerfed Task Master's power by 10
- Adjusted terrain in The Hub to improve performance
'''Fixes:'''
- Fixed debuffs caused by the enemy not properly lowering stats.
- Fixed Toxic Imp facing the wrong way for their first attack.
- Fixed passives not unhighlighting after un-equipping them.
- Fixed the intro text appearing in the wrong part of The Hub
- Sydney now has a dialogue line when you talk to her as shes running away in The Hub rather than soft locking the game
- Fixed buggles having the ability to damage the player by touching their hands
- Fixed Combo Plus not stacking, it now maxes at 3 stacks.
- Fixed glitch chance on flaming crossbow
- Enemy debuff icons now line up to the right of the first one
- Increased overworld death animation time and fixed health going into negatives
- Super Caster and Gold Imp's projectiles no longer collide with level geometry.
- Fixed Bryce Lee spawning Chomper too often.
- Fixed Buggle Zero's returning too quickly
- Fixed movespeed modification not applying to Buggle movement
== v1.18.1 ==
'''Fixes:'''
- Fixed Shadow Bolt not applying it's debuff
'''Additions:'''
- Added a chance for enemies to link in Sim Sim Tower
== v1.18.2 ==
'''Fixes:'''
- Fixed Sydneys Lab looking glitchy
- Fixed the game softlocking if an enemy dies on the enemy turn
- Fixed RNGza not costing 1 AP
- Fixed Tasks being able to be turned in over and over again.
- Fixed the Debug Task.
- Fixed Triple bolt not exploding on enemy collision
'''Changes:'''
- Made Frostfire bolt sellable for people that turned in the quest over and over again.
- Player's overworld attack no longer lingers for a long time
'''Additions:'''
- Added Fire Sword as a very rare desert enemy drop.
- Adjusted lightning in the shop scenes areas.
== v1.18.3 ==
'''Fixes:'''
- Fixed Dubloons being named Silicon
- Fixed Soothing Mist breaking saves
- Fixed Debug loading the wrong hack
- Fixed occlusion culling error in Sydneys Lab
- Rotating the camera in the overworld no longer also rotates the player
- Reggie now has a collider after the cutscene that plays after the Task Master battle
- Fixed on battle start buff passives
- Fixed Regeneration
- Fixed duplicate passives not un-highlighting in the passives menu when un-equipped
- Fixed buffs getting removed at incorrect times on enemies
- Fixed Burns caused by weapons not doing damage
- Fixed Overclocked enemies giving too much EXP
'''Changes:'''
- Nerfed the damage of "Destabilize" glitch applied by Volcano Bolt
- Changed Cursed Cutlasses to a non-flying enemy
- Increased thumbstick scroll speed in scroll menus
- Nerfed Frost Bolt's chance to inflict to 50%
- Removed Glitch Chance from Frostfire Bolt's tooltip
- Bosses are now immune during their final attacks
'''Additions:'''
- Added new Villager models to The Hub
- Added Master Destroyer NPC to The Hub
- Added new hand texture in battles
== v1.18.4 ==
'''Fixes:'''
- Fixed weapons being able to apply debuffs more than once
- Fixed the combat hand AP cost text fields being too small to show some values
- Fixed a text error in expiring debuffs on enemies
'''Changes:'''
- Increased spawn chance of Reaper Shark to 5%
- Changed the sell values of Health Modifier, Greater Health Modifier, and Heart Beet.
- Heart Beet now restores 500hp
== v1.18.5 ==
'''Fixes:'''
- Fixed Thievery working on dead enemies
- Fixed Banana Blitz not exploding on collision with target
- Fixed exp boost on items
[[Category:Changelogs]]
71a8816bb39df2a2105f1b43751824a07c23d091
Changelog (Arcaxer 1)/v1.19
0
42
86
2024-05-26T04:10:10Z
Dino-Pack
2
Created page with "== v1.19.0 == '''Additions:''' - Added more detail to Bottom Block and Janus Block dungeon themes. - Added new music track to shops in The Hub - Added new enemy "AI Sentry" to the enemy pool of floors 1-5 of Bottom Block and the Bottom Block enemy pool of Sim Sim Tower. - Added an easter egg involving pistol-based weapons - Added a new hidden chest to The Hub - Added 2 new hax that RNGza can randomly cast that are currently unobtainable through normal gamepla..."
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== v1.19.0 ==
'''Additions:'''
- Added more detail to Bottom Block and Janus Block dungeon themes.
- Added new music track to shops in The Hub
- Added new enemy "AI Sentry" to the enemy pool of floors 1-5 of Bottom Block and the Bottom Block enemy pool of Sim Sim Tower.
- Added an easter egg involving pistol-based weapons
- Added a new hidden chest to The Hub
- Added 2 new hax that RNGza can randomly cast that are currently unobtainable through normal gameplay.
'''Changes:'''
- Glitch Burn now only does a percent of damage to non-bosses. Boss enemies will take damage equal to the player's power stat.
- Nerfed the Darkaxer chest stats from 100 to 30.
- Removed Fireball Module from more chests.
'''Fixes:'''
- Fixed Glitches being applied more than once on enemies
- Fixed Caster shields not despawning when the caster enemy dies
- Fixed enemy damage zone indicators being under the ground in the Sim Sim battle scene
- Fixed Toxic gas hurting the player after a battle ends
- Adjusted how enemies die on their own turn to help prevent softlocking
- Fixed the enemy turn alert not appearing in Sim Sim Tower battles
- You can no longer gain an adrenaline rush on the enemy turn
== v1.19.1 ==
'''Additions:'''
- Added Frozen Cutlass weapon to Whistler Block chests.
- You can now grab the world in any direction
- You can press Start to reset the camera position
- Added Bryce Battle Trainer to Reggie's 2nd item stock. Starts a battle with Overclocked Bryce.
- Added stairs that go from Janus to Whistler Block once Whistler is unlocked.
'''Changes:'''
- Reflected projectile now do less damage to enemies.
'''Fixes:'''
- Fixed Ninja Instinct not working
- Fixed whistler block not saving dungeon floor progress after floor 10
- Fixed wrong music playing in The Hub
- Fixed sideways carpets spawning in Bottom Block
== v1.19.2 ==
'''Changes:'''
- Disabled new camera movement until it's fixed in the future
'''Fixes:'''
- Fixed hax not having aim assist on Reaper Shark
- Fixed swords now working
[[Category:Changelogs]]
b8f9ea6a27369efb02569ed72166ca9e2770cb56
Changelog (Arcaxer 1)/v1.20
0
43
87
2024-05-26T04:15:29Z
Dino-Pack
2
Created page with "== v1.20.0 == '''Additions:''' - Added new Dungeon Block "Longhorn", the first 15 floors are available. (For save files from before 1.20.0, go back to Bryce to view a new cutscene to unlock the new block) - Added Dancing Bones enemy - Added Digital Ghost enemy - Added Sad Ghost enemy - Added Pumpkin Sentry enemy - Added Skeleton Sentry enemy - Added Spider enemy - Added Bat enemy - Added Ethereal, a beneficial glitch for enemies that makes them immune to weapon..."
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== v1.20.0 ==
'''Additions:'''
- Added new Dungeon Block "Longhorn", the first 15 floors are available. (For save files from before 1.20.0, go back to Bryce to view a new cutscene to unlock the new block)
- Added Dancing Bones enemy
- Added Digital Ghost enemy
- Added Sad Ghost enemy
- Added Pumpkin Sentry enemy
- Added Skeleton Sentry enemy
- Added Spider enemy
- Added Bat enemy
- Added Ethereal, a beneficial glitch for enemies that makes them immune to weapon damage
- Added Life Bolt Module
- Added Ghost Bolt, a hack that detonates glitch effects on an enemy to deal massive damage.
- Added Blue. A hack that turns enemies blue. It's in a chest by the graveyard in The Hub. Have a grand ole time.
- Mages now learn Fire Storm at level 30, a hack that launches several flaming projectiles in random directions.
- Warriors now learn Blizzard at level 30, a hack that deals minor damage to all enemies and inflicts freeze.
- Thieves now learn Stun Shot at level 30, a hack that travels straight, requires 2 turns to charge, and stuns enemies for one turn.
- Added pumpkin bomb weapon. A lobbed grenade that can damage multiple enemies for the same amount of health.
- Added a new set of equipment that can be found in Longhorn Block
- Added Ghost Blaster. A ranged weapon that can remove Ethereal from enemies.
- Added Shadow Blade. A sword that can inflict Glitch Weaken.
- Added Bloody Axe. An axe that can inflict bleed which prevents enemies from healing.
- Enemies in all blocks can now spawn with special modifiers that adjust their stats, size, and other special properties.
- Added Summon Elemental. A hack that summons an elemental that deals damage based on the weapon equipped to your right hand.
- Added cutscene that plays after Mecha Boat is defeated that leads into Longhorn Block.
- Added 3rd item stocks to the Pawn Shop and Sydney's Lab. 3rd item stock is unlocked upon unlocking Longhorn Block
- Added 4 new tasks to the tavern.
- Enemy's can now heal and buff each other.
- Added new music tracks that can play during cutscenes
- Added a secret shop NPC that can spawn in Longhorn block. He sells expensive modules for hax from other player classes that you can't normally access.
- Enemies have a new dissolved and particle effect that happens to their model when they die
- Added punching bag minigame to The Hub.
- Added damage text to the overworld that shows how much damage you take in the overworld
'''Changes:'''
- New files now start with 3 power (up from 1)
- Camera rotation is now saved between battles
- You can now use trigger or the A button to press buttons in menus
- Made it easier to click buttons in the UI
- Deflected projectiles now have some randomness applied to their return trajectory
- Tornado hax now have a 1 turn cooldown
- Increased power of tornado hax
- Mirrored camera turn is now the default setting
- Changed the icon for low level guns
- Reduced throw power required for a spear to be thrown
- Reduced weapon damage for most weapons
- Captain Bryce now shoots multiple bursts of water bolts and they are now harder to dodge
- Thopter projectiles are now harder to dodge
- Enemies have new dissolve effects when they die
- Adjusted credit value of most equips
- The player's turn now ends automatically if no hax can be cast
- Nerfed Reaper Shark Damage by 50
- Lowered the PP cost of most flat-stat passives
- Fixed incorrect descriptions on flat stat passives
- Shrunk collider on the Pirate troll cross attacks.
- Shrunk the damage area of the aberration lasers.
- Made some optimizations to The Hub for a smoother framerate in the center of town.
'''Fixes:'''
- Fixed Reaper Shark's aim assist target being too low
- Enemy portal effects now appear where the enemy spawns
- Floor 0 of Sim Sim Tower will no longer be a boss floor
- Fixed reflected projectiles being gigantic
- Fixed crossbow bolt causing collision after hitting an enemy
- Shrunk Sniper shot's particle effect to more accurately reflect it's collider
- Spell select menus now turn off when the player's turn ends
- Fixed fight trigger with the Colossal Toxin.
- You can no longer close the menu in the Tavern
== v1.20.2 ==
'''Fixes:'''
- Fixed Shop stock 3 not appearing
- Fixed the story floor in Longhorn Block not appearing
== v1.20.3 ==
'''Changes:'''
- Set enemy link chance for Longhorn Block
- Soothing mist now heals 5% hp
'''Fixes:'''
- Dancing Bone projecctiles now properaly aim at the players current location
- Fixed Summon Elemental not saving
- Made the PP up obtainable in the Longhorn Block puzzle floor
== v1.20.4 ==
'''Changes:'''
- Spooky enemies drop BATle Axe instead of damp crossbow now
- Shrunk giant enemies a little bit
- Sim Sim tower now requires you to defeat Mecha Boat in the story to unlock
'''Fixes:'''
- Fixed Healthy Heart Task
- Fixed fade out animation on rollers
== v1.20.5 ==
'''Fixes:'''
- Fixed metal materials applying to particles
- Fixed the summon elemental module teaching arcanado
- Fixed the reset crystal not resetting Longhorn Block
== v1.20.6 ==
'''Fixes:'''
- Hopefully fixed Summon Elemental save data
'''Changes:'''
- Buffed Blue Shirt
== v1.20.7 ==
'''Fixes:'''
- Fixed Good Cardio breaking save data
'''Changes:'''
- Set Healthy Heart's requirement to 100 gains and fixed the description
[[Category:Changelogs]]
0cda746bcf0e8b65c10de71f4ffb5cffdd683d4f
Changelog (Arcaxer 1)/v1.21
0
44
88
2024-05-26T04:21:40Z
Dino-Pack
2
Created page with "== v1.21.0 == '''Additions:''' - Added new boss fight on floor 18 with Dr Jonkal. - Added Longhorn toxins and Dr Jonkal to Sim Sim Tower - Added Life bolt and Ghost Bolt to Sydney's Stock 3. - Added Ghost Blaster to the Pawn Shop's stock 3 - Added a new story event that occurs on floor 14 - Ghost Bolt and Life Bolt have been added to Longhorn Chests - Life Bolt has been added to Longhorn enemy item drops '''Changes:''' - New passives learned via level up wi..."
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== v1.21.0 ==
'''Additions:'''
- Added new boss fight on floor 18 with Dr Jonkal.
- Added Longhorn toxins and Dr Jonkal to Sim Sim Tower
- Added Life bolt and Ghost Bolt to Sydney's Stock 3.
- Added Ghost Blaster to the Pawn Shop's stock 3
- Added a new story event that occurs on floor 14
- Ghost Bolt and Life Bolt have been added to Longhorn Chests
- Life Bolt has been added to Longhorn enemy item drops
'''Changes:'''
- New passives learned via level up will now auto equip if the player has enough PP
- Updated Level up screen
- Nerfed pumpkin sentry overworld damage
- You can now walk over half walls blocking stairs in Bottom and Janus Blocks
- Capped credit increases from chests after floor 15 ( credit values will still be higher in higher blocks )
- Changed the Blood Diamond task's icon
- Swapped the levels fighters learn hack and Slash and Massive Strength
- Hack and Slash now costs 1 PP
- Sydneys Fireball tutorial now levels you up to level 3 so you can use your class's core passive before entering the stack if desired.
- Slightly buffed the health of early toxins to make up for higher starting stats on the player
- Sydney now explains adrenaline rushes to you when you first enter The Stack
- Triangle aberrations are now affected by move speed adjustments
- Increased chance to find secret shop npc by 50%
- Weapons will no longer deal damage if the player is using Hack n Slash and has 0 AP
- Nerfed Flaming Crossbow power by 5
'''Fixes:'''
- Fixed Bloody Axe's description
- Fixed some typos in cutscene dialogue
- Fixed pumpkin bomb locking up the hand if it explodes before thrown
- Fixed poison debuff not working
- Fixed Captain Bryce dying during his end sequence
- Fixed randomness on deflected projectiles
- Fixed debug giving 20% HP instead of 10%
- Fixed floor zero of Sim Sim loading a boss floor
- Fixed Mechaboat battle in Sim Sim resetting cutscenes
- Fixed victory music volume not being effected by settings
== v1.21.2 ==
'''Fixes:'''
- Fixed Dr Jonkal's projectiles flying incorrectly
- Fixed Dr Jonkal's defenses causing him to get healed by your attacks
- Fixed invisible Triangle Aberrations in Janus Block
== v1.21.3 ==
'''Additions:'''
- Updated the model of the unknown entity that appears after the Task Master fight.
'''Fixes:'''
- Fixed webcrawler getting stuck
- Fixed Jonkal transforming back too early
- Fixed burns breaking Captain Bryce's death sequence
- Fixed elemental doing 0 damage with Hack and Slash equipped
- Fixed healthbar not showing correctly at the start of a battle
- Fixed gains text on the treadmill getting cut off
- Fixed Martin's collider being tiny in The Hub
'''Changes:'''
- Nerfed the speed modifier of glitch freeze from 50% reduction to 20%
- The treadmill will set your current health to your max health after making gains
- Performance optimizations in The Hub
== v1.21.4 ==
'''Additions:'''
- Added new tree's to The Hub
- Added Thorns Hack. Applies a buff that causes most enemy attacks to deal some damage back to the attacker.
- Added chest containing Thorns on the Dr Jonkal floor.
'''Fixes:'''
- Fixed debuffs not getting removed properly from the player
- Fixed the ???? entity's cape rendering incorrectly
- Fixed some lighting and rendering issues in The Hub
'''Changes:'''
- Entity in the encounter following the Task Master fight can no longer receive enemy modifiers
- Triple Thunder now self destructs after 5 seconds
- Projectile hax now spawn a particle if the pre-maturely fizzle from slow hand speed
[[Category:Changelogs]]
54135aaa2de7b759be904a9ab1f1a293ddecc0d4
Changelog (Arcaxer 1)/v1.22
0
45
91
2024-05-26T04:25:35Z
Dino-Pack
2
Created page with "== v1.22.0: == '''<big><u>Additions:''' - Added Longhorn final boss encounter - Added Chromatic Cube enemy - Added Horror.bat enemy - Added Dark Webcrawler enemy - Enabled the final 10 floors of Longhorn Block - Added Power Up Shot, a hack that gets more powerful the more you cast it in battle. <small>It can be purchsed from Sydney's stock 3 or found in Longhorn chests.</small> - Added Cascading Thunder. A hack that does more damage for each object it..."
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== v1.22.0: ==
'''<big><u>Additions:'''
- Added Longhorn final boss encounter
- Added Chromatic Cube enemy
- Added Horror.bat enemy
- Added Dark Webcrawler enemy
- Enabled the final 10 floors of Longhorn Block
- Added Power Up Shot, a hack that gets more powerful the more you cast it in battle. <small>It can be purchsed from Sydney's stock 3 or found in Longhorn chests.</small>
- Added Cascading Thunder. A hack that does more damage for each object it bounces off of. <small>It can be dropped by enemies in Longhorn Block.</small>
- g r a s s
'''Changes:'''
- Made some tiles visible in the Longhorn puzzle
- Nerfed Dr Jonkals health and damage
'''Fixes:'''
- Fixed Summon Power not showing up in item descriptions
- Fixed move speed modifications not applying to aberrations
- Fixed tasks not awarding exp and credits. (Visit the tavern to recieve rewards for previously completed tasks)
- Fixed bubble animation on Sydney's Lab
- Fixed Sim Sim getting broken if you re-enter with a highscore under 5
- Fixed bleed not stopping enemies from healing
- Fixed spiders having the wrong loot table
- Fixed Gold Imp having unimaginable speed.
- Fixed buttons sizes of the block select buttons
- Fixed menu particles rendering ontop when inventory reaches a large size
== v1.22.1 ==
'''Fixes:'''
- Fixed final cutscene not proceeding properly
- Fixed spider projectiles
- Fixed the possibility of The Longhorn final boss attacking again during their final attack
== v1.22.2 ==
'''Fixes:'''
- Fixed Longhorn boss fire shield moving very far away from the player's tracked area.
[[Category:Changelogs]]
b81dc88cd1aa3fd102e5550c51d553a201e10d90
92
91
2024-05-26T04:26:36Z
Dino-Pack
2
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== v1.22.0: ==
'''Additions:'''
- Added Longhorn final boss encounter
- Added Chromatic Cube enemy
- Added Horror.bat enemy
- Added Dark Webcrawler enemy
- Enabled the final 10 floors of Longhorn Block
- Added Power Up Shot, a hack that gets more powerful the more you cast it in battle. It can be purchsed from Sydney's stock 3 or found in Longhorn chests.
- Added Cascading Thunder. A hack that does more damage for each object it bounces off of. It can be dropped by enemies in Longhorn Block.
- g r a s s
'''Changes:'''
- Made some tiles visible in the Longhorn puzzle
- Nerfed Dr Jonkals health and damage
'''Fixes:'''
- Fixed Summon Power not showing up in item descriptions
- Fixed move speed modifications not applying to aberrations
- Fixed tasks not awarding exp and credits. (Visit the tavern to recieve rewards for previously completed tasks)
- Fixed bubble animation on Sydney's Lab
- Fixed Sim Sim getting broken if you re-enter with a highscore under 5
- Fixed bleed not stopping enemies from healing
- Fixed spiders having the wrong loot table
- Fixed Gold Imp having unimaginable speed.
- Fixed buttons sizes of the block select buttons
- Fixed menu particles rendering ontop when inventory reaches a large size
== v1.22.1 ==
'''Fixes:'''
- Fixed final cutscene not proceeding properly
- Fixed spider projectiles
- Fixed the possibility of The Longhorn final boss attacking again during their final attack
== v1.22.2 ==
'''Fixes:'''
- Fixed Longhorn boss fire shield moving very far away from the player's tracked area.
[[Category:Changelogs]]
4c41b0365535bd83287ab90cd1aa5cc1b3c68308
Changelog (Arcaxer 1)/v1.23
0
46
93
2024-05-26T04:27:46Z
Dino-Pack
2
Created page with "== v1.23.0: == '''Additions:''' - Added Coffee Lake overworld area. Access after defeating the Longhorn boss by finding the new bus driver in The Hub by where Sydney gives you Sydney's Module. - Added Beanling enemy. - Added Glacial treat enemy. - Added Frozen Roller enemy. - Added Virus Scan passive. Has a 20% chance each turn to remove 1 debuff. - Added Giga Shield Passive. Starts the battle with a huge defense buff that lasts one turn. - Added Auto Summon..."
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== v1.23.0: ==
'''Additions:'''
- Added Coffee Lake overworld area. Access after defeating the Longhorn boss by finding the new bus driver in The Hub by where Sydney gives you Sydney's Module.
- Added Beanling enemy.
- Added Glacial treat enemy.
- Added Frozen Roller enemy.
- Added Virus Scan passive. Has a 20% chance each turn to remove 1 debuff.
- Added Giga Shield Passive. Starts the battle with a huge defense buff that lasts one turn.
- Added Auto Summon Passive. If you have a summon equipped, summons it automatically at the start of battle.
- Added Thorns Starter Passive. Starts the battle with the Thorns Buff.
- Added Glacial Sword. A melee weapon that has a 100% chance to inflict Glitch Freeze.
- Added Combo Plate. A chest piece that adds 1 to your max melee combo.
- Added Massive Health and EXP potions.
- Added Memory Core X
'''Changes:'''
- Dialogue boxes are now rendered over geometry to prevent obscured dialogue. -
- The menu is now rendered over geometry
- Updated some menu graphics
- Updated the menu cursor.
- Temporarily disabled Grass in the hub to stabilize framerate.
- Updated the lighting in the Bottom Block and Janus battle scenes.
== v1.23.1: ==
'''Fixes:'''
- Leaving the game in Coffee Lake will no longer prevent your save file from being loaded
- Fixed Glacial Treat's hitbox
- Fixed some text in Coffee Lake dialogue
[[Category:Changelogs]]
b0db0318700f721f571f8450bfb89c4d8a23482f
Changelog (Arcaxer 1)/v1.24
0
47
94
2024-05-26T04:29:56Z
Dino-Pack
2
Created page with "== v1.24.1 == '''Additions:''' - Added new Task to the tavern "Legendary Weapon". Complete to receive USBuster, a forbidden weapon with massive stats and a special ability activated by pressing the index trigger while wielding the weapon. The special ability costs 1 AP and causes your next attack to crit 100% of the time. - Fighters now learn Sword Bouquet at level 35. A hack that fires a barrage of swords that deal that hand's weapon damage. - Mages now learn Mirror..."
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== v1.24.1 ==
'''Additions:'''
- Added new Task to the tavern "Legendary Weapon". Complete to receive USBuster, a forbidden weapon with massive stats and a special ability activated by pressing the index trigger while wielding the weapon. The special ability costs 1 AP and causes your next attack to crit 100% of the time.
- Fighters now learn Sword Bouquet at level 35. A hack that fires a barrage of swords that deal that hand's weapon damage.
- Mages now learn Mirror Image at level 35. A hack that summons a clone that will copy every hack your cast choosing random targets
- Thieves now learn Backstab Bolt at level 35. A hack that fires a bouncing weapon that deals 250% damage to targets struck in the back.
- Added Auto Crit buff. Causes your next hack to crit 100% of the time. Is consumed upon damaging an enemy with a hack.
- Added Hack Power 1 Module to Sydney's stock 1.
- Adding scaling HP potions that restore a % of health.
- Added Nichelle the Sheriff's new model.
- Added a leave button to The Stack floor warp select.
- Updated the look of The Stack floor select menu.
- Added Spiky enemy modifier. Causes the enemy to deal 15% of the damage you deal to it back to the player.
- Added a cursor to the dialogue UI element
- Added a new sprite for the starting sword
'''Changes:'''
- Moved Sydney's Lab to a new location in The Hub to improve performance.
- Buffs now increase and decrease stats based on percentages to help them scale better.
- The Hub now saves your progress when you return to it.
- Changed the price of Hack Defense 1 to 500 credits.
- Sim Sim chests now drop scaling HP potions rather than normal ones.
- In dungeons that go beyond floor 15, you may find encounters with more than 3 enemies on the field at once.
- The Hax Menu no longer appears in the tutorial until you have finished the battle with "Much Stronger Enemy"
- There is a slight 3d effect to the menu now.
- Updated weapon trails on all melee weapons.
- The overworld imps in the tutorial are now green like their battle counterparts
- Changed some materials in The Hub
- Grass is back in The Hub
- Changed the Coffee Lake background music
- Changed the background music in Sydney's Lab
- Shrunk size of the stairs in Bottom and Janus Block to allow the player to walk around them easier
- Set the combats player health, ap, and adrenaline bars to layer over geometry
- Reduced how fast credit rewards in chests scale up at higher floors in a block
- Improved drop rates on higher quality items in all chests
- Increased storm bombs's chance to hit linked enemies to 100% and buffed its power by 2.
- Increased Fish Bolt's chance to cut links from 30% to 40%
- Increased Mecha Boat's health and damage.
- Increased size of poison projectiles
- Increased accuracy of Toxic Chemist's shotgun blast attack.
- Shops now show equip item stats
- Lowered PP cost of Last Stand and Front Runner to 3 from 5.
- Added the blue set of armor to the first pawn shop stock.
- Adjusted prices of blue armor.
- Removed Battle Trainer items from the pawn shop and moved them to a new shop NPC in Sandy Bridge.
- Most spells have realtime lighting effects enabled now
- Changed the impact particle for arcax missile
- Damage Text is now smaller when you're close to an enemy
- Draco Thopters now spawn more projectiles and they travel faster
- You can now encounter Beanlings and Glacial Treats in Sim Sim Tower.
'''Fixes:'''
- Fixed some geometry in Coffee Lake.
- Fixed broken damage scaling with ghost bolt's detonate glitch effect.
- Triangle Aberration's attacks should have less of a delay in higher levels of Sim Sim Tower.
- Fixed one of the hax equips slots in the menus being slightly smaller than the rest.
- Fixed text getting cut off on the hand menu's in battle.
- If you die in the tutorial from the turret you will respawn with 50% health now instead of none.
- Dying to "Much Stronger Enemy" no longer causes the encounter to be marked as complete.
- Added a particle effect to the Arcaxer Module unlock effect in the tutorial.
- Fixed Ghost Blaster's chance to remove ethereal
- Fixed bubble shadows in The Hub
- Fixed hand material turning white after a frenzy.
- Removed collision on the particle that spawns where you learn Blue.
- Fixed carpets spawning in the air under turrets in Bottom and Janus Block
- Fixed boss dialogue boxes stacking
- Fixed Master Destroyer's collider in The Hub
- Made modules dropped in Longhorn sellable
- Fixed dead enemies being selected as targets for aim assist on hax.
== v1.24.2 ==
'''Fixes:'''
- Fixed camera rotation in The Hub
- Fixed USBuster task not showing up
[[Category:Changelogs]]
d9a928a605d2896999f03c59c7416b1b8f1f4685
Changelog (Arcaxer 1)/v1.25
0
48
95
2024-05-26T04:36:15Z
Dino-Pack
2
Created page with "== v1.25.0 == '''Additions:''' - Added the beginning of the RGB Block story. - Added an early preview of RGB Block to The Stack. - Added RGB equip items. - Added player name entry. - Added story event in Coffee Lake where you help Sydney get coffee. - Added story event right after where you encounter the Darkaxer, and a meeting with the main cast afterwards. - Added Destroyed Hub variant. - Added RGB Blade, RGB Set, and Prismatic Set. - Added a legitimate way..."
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== v1.25.0 ==
'''Additions:'''
- Added the beginning of the RGB Block story.
- Added an early preview of RGB Block to The Stack.
- Added RGB equip items.
- Added player name entry.
- Added story event in Coffee Lake where you help Sydney get coffee.
- Added story event right after where you encounter the Darkaxer, and a meeting with the main cast afterwards.
- Added Destroyed Hub variant.
- Added RGB Blade, RGB Set, and Prismatic Set.
- Added a legitimate way to obtain Mega RGB, a hack that launches an AOE damage orb.
- Added Hack Crit 1, a hack that increases Crit Chance by 10% for 3 Turns.
'''Changes:'''
- Changed the enemy death dissolve effect.
'''Fixes:'''
- Fixed Scaling HP Potions
== v1.25.1 ==
'''Fixes:'''
- Fixed Null Pointer being unable to die.
- Stopped chests respawning in The Hub
== v1.25.3 ==
'''Fixes:'''
- Fixed issue where a character would disappear in the Pre- RGB Block cutscenes
== v1.25.4 ==
'''Fixes:'''
- RGB Block now resets
- Adjusted pathing on RGB enemies to maybe fix their pathing issues
== v1.25.5 ==
'''Additions:'''
- RGB enemies have loot tables now
- Added 3 RGB Gun equips, The rarest of which has an 8% chance to stun enemies.
'''Changes:'''
- Sentry enemies that use the mortar attack now shoot farther
- RGB turrets now shoot more bullets in the overworld
'''Fixes:'''
- RGB enemies can now path
- Auto crit can no longer bring your buff crit below the intended amount
- Fixes stairs sometimes being unclimbable in RGB Block
- Improved Performance in RGB Block
[[Category:Changelogs]]
ba75eea1e03f6dd194704f00757e7b4d4d6f4316
Changelog (Arcaxer 1)/v1.26
0
49
96
2024-05-26T04:42:04Z
Dino-Pack
2
Created page with "== v1.26.0 == '''Additions:''' - Added Garbage Collector enemy. - Added Null Double Pointer enemy. - Added Glitched B.U.D.D.I.E enemy. - Added RGB Caster enemy. - Added Frozen Process enemy. - Added Overclocked Llorona fight. Battle trainer item added to the desert shop. - Added a new hack: Shadow Blast - Strikes a random target at inflicts Glitch Weaken. - Added a new puzzle floor to RGB block on floor 10. '''Changes:''' - RGB block now goes to floor..."
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== v1.26.0 ==
'''Additions:'''
- Added Garbage Collector enemy.
- Added Null Double Pointer enemy.
- Added Glitched B.U.D.D.I.E enemy.
- Added RGB Caster enemy.
- Added Frozen Process enemy.
- Added Overclocked Llorona fight. Battle trainer item added to the desert shop.
- Added a new hack: Shadow Blast - Strikes a random target at inflicts Glitch Weaken.
- Added a new puzzle floor to RGB block on floor 10.
'''Changes:'''
- RGB block now goes to floor 15.
- When teleporting to imps you will now always be situated between your original point and the imps current position rather than in front of where the imp is moving.
- Projectiles that move in a sine wave pattern can now randomly move the opposite direction.
- Overclocked Task Master now has a loot table with valuable items.
- Changed Super Scrapper's head particle.
- Increased Ghost Blaster's chance to remove ethereal to 50%
- Increased velocity on thrown objects in the overworld.
- Increased Spaghetti Code's projectile speed.
- Reduced the enemy link chance in RGB block fights.
'''Fixes:'''
- Fixed a typo in Bryce's Llorona fight text.
- Fixed Null Pointer not teleporting back correctly after an attack sometimes.
- Fixed warps sending the player to the wrong Hub.
- Fixed archways sometimes blocking a path in RGB Block.
- Fixed ranged weapons not hitting Spaghetti Code.
- Fixed pipeline disappearing in Coffee Lake.
== v1.26.1 ==
'''Additions:'''
- Added Hyper Cube enemy to RGB Block.
- Added more effects and sounds to the hax change UI in battle.
'''Changes:'''
- Made the enemy attack alert easier to see.
- Adjusted hax change animation in battle.
- Adjusted lighting in the RGB Block battle scene.
'''Fixes:'''
- Fixed the RGB puzzle ball colliding with outside geometry
- Fixed Garbage Collector getting launched unintentionally high
- Fixed Overclocked Task Master's guardian being summoned at the start of battle.
- Fixed typo in Pumpkin Bomb's description.
- Fixed the Ghostly modifier breaking enemies.
== v1.26.2 ==
'''Changes:'''
- Removed Hyper Cube temporarily
== v1.26.3 ==
'''Fixes:'''
- Fixed bug where player would gain incorrect stat increases when a battle is completed with buffs
[[Category:Changelogs]]
1d4a442867a6d42a2f5fd88c35fea074ac23474e
Changelog (Arcaxer 1)/v1.27
0
50
97
2024-05-26T04:48:59Z
Dino-Pack
2
Created page with "== v1.27.0 == '''Additions:''' - Weapons now have a spawn in effect. - Added background details to The Hub. - Janus Block has a new dungeon theme - Added Cheat Damage, a passive learned at level 37 by thieves that gives them a 10% to take 0 damage on hit. - Added Hack Floor, a passive learned at level 37 by fighters that halves the minimum damage you can take from enemies by 50%. - Added Frenzied Casting, a passive learned at level 37 by mages that allows them to c..."
wikitext
text/x-wiki
== v1.27.0 ==
'''Additions:'''
- Weapons now have a spawn in effect.
- Added background details to The Hub.
- Janus Block has a new dungeon theme
- Added Cheat Damage, a passive learned at level 37 by thieves that gives them a 10% to take 0 damage on hit.
- Added Hack Floor, a passive learned at level 37 by fighters that halves the minimum damage you can take from enemies by 50%.
- Added Frenzied Casting, a passive learned at level 37 by mages that allows them to cast Arcax Missile during a frenzy for free.
- Added a new cutscene before RGB block that gives you an item that teaches you a new summon.
- Added a new cutscene to floor 15 of RGB block
- Added 5 floors to RGB block.
- Added final boss encounters to RGB Block and associated cutscenes.
- Added some details to the tutorial dungeon
- Added "Jailbreaker" to the Janus Block chest loot table. A melee weapon with a special ability that can deal damage to either you or the enemy.
- Added "Banado" a new melee weapon that does 1.5x damage to mechanical enemies. Obtainable via a new quest in Sandy Bridge.
- Added "That Guy's Axe" a new melee weapon that grants 10% exp gain and changes the default battle and Sim Sim battle music. Buy it from That Guy in Coffee Lake for 5000 credits.
- Added RGB Block enemies and the RGB Block Boss to Sim Sim Tower.
- Battle dialogue now has sound effects.
'''Changes:'''
- Bottom and Whistler Blocks have new battle scenes.
- Made adjustments to the menu.
- Optimized The Hub for better performance.
- Updated Nichelle's model.
- Updated the main character's model.
- Spike projectiles have sound effects now
'''Fixes:'''
- Fixed physics on the crates in Sim Sim Tower.
- Fixed regular imps green outline on their death effect.
- Fixed shader issues on Caster Enemies.
- Fixed Mirror Image refunding too much AP on cast.
- Fixed Mirror Image not expiring after 3 turns.
- Fixed Captain Bryce's battle not ending sometimes.
- Fixed "The White Floor"
- Darkaxer now "returns you" to the hub even if you complete the Darkaxer Chest challenge.
- The text for the punching bag minigame UI now only appears during the minigame.
- Fixed backstab not working properly on some enemies.
- Fixed bad aim assist target placement on some enemies.
- Fixed HP passives not working.
== v1.27.1 ==
'''Fixes:'''
- (Hopefully) fixed some issues with the RGB block cutscenes
- Fixed Llorona's aim
- Fixed the enemy table in RGB block floor 15-20
- Fixed the blue grid in The Hub
- Fixed That Guy's Shop in Coffee Lake
== v1.27.2 ==
'''Fixes:'''
- Fixed Janus mob pathing
- Temporarily made the Llori Phone sellable
- Llori no longer gives you another phone when you talk to her.
- Fixed ally in Toxic Mass fight getting stuck
- Fixed Llori's orientation being off at the beginning of the Toxic Mass fight.
- Fixed floor 15 and floor 20 cutscenes in RGB Block.
- Improved Performance in Console Fight
- Fixed Frenzied Casting always giving free Arcax Missiles
- The credits no longer play again if you fail to kill it on your turn.
- Gave the Arcaxer his Hoverboard back.
- Fixed returning to RGB block after the end of the game sending you to the void.
'''Changes:'''
- Updated the Hoverboard Texture to the new one.
- Lowered the amount of projectiles Darkaxer uses
== v1.27.3 ==
'''Fixes:'''
- Fixed clones not properly dying in the Darkaxer Fight
- Fixed player teleporting backwards in the Toxic Mass fight
- Fixed left weapon dropping and having the wrong material in the Toxic Mass fight.
- Fixed the wrong hub loading after defeating Toxic Mass
'''Changes:'''
- Lowered volume of Toxic Mass appear sound
== v1.27.4 ==
'''Additions:'''
- Added sort buttons to the inventory screen.
- Added more hurt sound effects to various enemies.
'''Changes:'''
- Mixed sound effects better to prevent loud noises
- Updated the main battle theme
- Minor UI adjustments
'''Fixes:'''
- Fixed floating enemies in Bottom Block battle scene
- Fixed Jailbreaker never damaging enemies
- Fixed Glitch Effect issues on Darkaxer clones
- Effect text that appears over enemies will now stagger if multiple messages appear at the same time to make them more readable.
- Made Ghost Blaster's particle effect more performant
- Fixed Task Master turning around in the Darkaxer Fight
- Fixed the ally in the dragon fight disappearing
== v1.27.5 ==
'''Fixes:'''
- Fixed all shop tabs being unlocked by default
- Fixed novice caster's red zone being under the floor
== v1.27.6 ==
'''Additions:'''
- Added Sydney Shop Stock 4
- I think 90hz on Quest 2 is now supported (I can't check this my Quest 2 refuses to update to v23)
'''Changes:'''
- Changed the look of the adrenaline bar and frenzy effect
- Doubled the damage you do during a frenzy with weapons
- Tripled the damage Toxic Mass does and increased his damage done and projectile speed.
- Reduced the time it takes for Toxic Mass to end it's turn after a shotgun blast.
- Added a sound effect to the pre- Toxic Mass fight cutscene
- Reduced Firestorms launch angle, gave it a 75% chance to inflict Glitch Burn and increased its base power from 22 to 40.
- Lowered the launch angle of Sword Bouquet.
'''Fixes:'''
- Fixed Darakxer having very low power
- Fixed Task Master turning in the darkaxer fight for reals this time
- Fixed the red full screen effect when at low HPnot covering the whole screen
- Fixed the broken dialogue box at the end of the toxic mass pre-fight cutscene
- Fixed Darkaxer spazzing out during his desperation attack
- Added shop stock 4 to Reggie's shop in the destroyed Hub
== v1.27.7 ==
'''Additions:'''
- Added RGB Bolt to Sydney's stock 4. A missile that generates extra adrenaline.
- Added Hack Power 2 to Sydney's shop stock 4.
- Added Hack Defense 2 to Sydney's shop stock 4.
'''Changes:'''
- Doubled Captain Bryce's projectile speed in his boss fight.
- Increased the speed that Captain Bryce's anchor swings.
'''Fixes:'''
- Fixed Captain Bryce soft-locking the battle sometimes.
- Fixed Sydney's dance.
- Fixed tree textures in Sydney tutorial battle.
- Fixed Llorona's dragon fire ally attack sound.
- Fixed being able to open the menu before a cutscene starts
- Fixed the menu open animation getting stuck sometimes
== v1.27.8 ==
'''Fixes:'''
- Fixed Toxic Llorona fight softlocking
- Fixed npc's standing up not working
== v1.27.9 ==
'''Fixes:'''
- Fixed floor 15 of RGB Block softlocking sometimes
- Fixed potions not updating the overworld healthbar value
- Fixed the treadmill not updating the overworld healthbar value
- Fixed Darkaxer appearing as a hazzard before he is supposed to in RGB Block
== v1.27.10 ==
'''Fixes:'''
- Fixed one of the Coffee Lake events being skipped
== v1.27.11 ==
'''Fixes:'''
- Fixed summons not de-summoning properly
- Fixed shop stock 4 not appearing
[[Category:Changelogs]]
96ff74a08099582093d09ac49e3b992aa7563cd5
Changelog (Arcaxer 1)/v1.28
0
51
99
2024-05-26T04:59:51Z
Dino-Pack
2
Created page with "== v1.28.0 == '''Additions:''' - Added Erase Time hack. Reduces all cooldowns by 1 turns, has a 2 turn cooldown. It cannot reduce the cooldown of itself or any other equipped Erase Time Hax. - Added Fast Forward passive. 10% each turn to reduce all cooldowns by 1 turn. - Added RGB Block tasks to the tavern. - Added Defensive Hax. You can have one defensive hack equipped at a time which can be cast during the enemy turn. Defensive hax cost adrenaline. - Added Stop Ti..."
wikitext
text/x-wiki
== v1.28.0 ==
'''Additions:'''
- Added Erase Time hack. Reduces all cooldowns by 1 turns, has a 2 turn cooldown. It cannot reduce the cooldown of itself or any other equipped Erase Time Hax.
- Added Fast Forward passive. 10% each turn to reduce all cooldowns by 1 turn.
- Added RGB Block tasks to the tavern.
- Added Defensive Hax. You can have one defensive hack equipped at a time which can be cast during the enemy turn. Defensive hax cost adrenaline.
- Added Stop Time. A defensive hack thieves learn at level 15. Pauses time for 4 seconds.
- Added Reflect. A defensive hack mages learn at level 15. Reflects all nearby projectiles back at enemies.
- Added Firewall. A defensive hack warriors learn at level 15. Makes the player invincible for 3 seconds.
- Added a couple more low level bonus chests to The Hub.
- Re-added Hyper Cube to the RGB Enemies List.
- Added Barkaxer, a cute lil dog that follows you around. Summon him with the Barkaxer Bone.
- Added new puzzle floor to floor 6 of Bottom Block.
- Added Debug Console for testing / cheating. To enable hold down the left and right thumbsticks and A and X all at the same time for 4 seconds. Debug console will appear above the menu in the overworld.
- Added help pop-up to the passives page.
- Added help pop-up to the loadout page that explains defensive Hax.
- Increased maximum number of save files from 3 to 6.
- Added Afterburner Hack. Grants 10 adrenaline for 1 AP. Can be purchased from Sydney's stock 3.
'''Changes:'''
- Changes the module item sprites.
- Reduced item requirements for most tavern tasks.
- Buggles have a new model.
- Ghosts have a new model.
- Deadly Scrappers have a new model.
- Lowered required hand speed to deflect projectiles.
- Deflecting projectiles now provides haptic feedback.
- Lowered required hand speed to deal melee weapon damage.
- Updated The Stack Model.
- Task Master's battle scene has been updated.
- Updated the trees in Coffee Lake
- Llorona only gives you one phone now.
- Darkaxer hands no longer receive enemy modifiers.
- Fixed clock in the Darkaxer fight going below 0.
- Fixed the RGB puzzle sometimes not registering
- Fixed Darkaxer clones doing 0 damage.
- The Hover Zoom Module now allows the hoverboard to stop instantly.
'''Fixes:'''
- Fixed being able to interact with NPC's after a battle starts in the overworld.
- You can no longer open the menu after climbing stairs while the next floor is loading.
- Fixed green artifacts on stone tile in Bottom Block.
- Fixed an issue where players could keep a hack charged on the player turn, used their last AP with their weapon, and keep the hack going into the enemy turn in hand.
- Fixed holes in the tree meshes in The Hub.
- Improved performance in The Hub.
- Reduced memory usage in overworld scenes to help prevent crashing between large overworld areas.
- Braking on the hoverboard works now.
- Fixed music and SFX slider values defaulting upon opening the options menu.
- The hoverboard no longer remains enabled in the dungeon after the Janus Block Hoverboard floor.
== v1.28.1 ==
'''Fixes:'''
- Fixed Volume being overclocked if you have unset volume settings.
== v1.28.2 ==
'''Fixes:'''
- Fixed Bottom Block floor 6 puzzle floor not de-spawning.
- Lowered volume of puzzle lasers.
== v1.28.3 ==
'''Fixes:'''
- Fixed the banana chest in Janus Block being too high in the air.
== v1.28.4 ==
'''Fixes:'''
- Fixed time not moving again after double casting Stop Time.
== v1.28.5 ==
'''Fixes:'''
- Fixed the battle results screen getting stuck
[[Category:Changelogs]]
ad557b756087183f18d2ad460cdb5e2fc7229333
Changelog (Arcaxer 1)/v1.29
0
52
100
2024-05-26T05:01:53Z
Dino-Pack
2
Created page with "== v1.29.0 == '''Additions:''' - Bryce is now voiced in battle and has overworld event voice quips. '''Changes:''' - Added text sound effect to dialogue in overworld. - Changed Power Up Bolt's impact sound effect. - Summon Bryce now costs 1 AP - Summon LLorona now costs 1 AP - Summon Elemental now costs 4 AP - Nerfed Dr. Jonkal's power - Slightly nerfed the dragons boss's power and health. - Stop Time and Reflect now cost 20 Adrenaline. '''Fixes:'''..."
wikitext
text/x-wiki
== v1.29.0 ==
'''Additions:'''
- Bryce is now voiced in battle and has overworld event voice quips.
'''Changes:'''
- Added text sound effect to dialogue in overworld.
- Changed Power Up Bolt's impact sound effect.
- Summon Bryce now costs 1 AP
- Summon LLorona now costs 1 AP
- Summon Elemental now costs 4 AP
- Nerfed Dr. Jonkal's power
- Slightly nerfed the dragons boss's power and health.
- Stop Time and Reflect now cost 20 Adrenaline.
'''Fixes:'''
- The dragon boss's health bar now properly sticks to its body.
- Fixed ghosts having no collider at all
[[Category:Changelogs]]
fd1c614cfcc23874e90dd85984d64a5088248976
Changelog (Arcaxer 1)/v1.30
0
53
101
2024-05-26T05:03:23Z
Dino-Pack
2
Created page with "== v1.30.0 == '''Additions:''' - Added voice clips for Task Master and Colossal Toxin. - Added Bonarang hack. A projectile that goes through enemies and returns to the player. - Added Bonarang module to Sydney's stock 3. - Added Bonarang to Longhorn Block's chest loot. '''Changes:''' - Updated Colossal Toxin battle scene. - Updated Lighting in Task Master battle Scene. - Task Master's spike balls travel farther up and down to make them easier to avoid. -..."
wikitext
text/x-wiki
== v1.30.0 ==
'''Additions:'''
- Added voice clips for Task Master and Colossal Toxin.
- Added Bonarang hack. A projectile that goes through enemies and returns to the player.
- Added Bonarang module to Sydney's stock 3.
- Added Bonarang to Longhorn Block's chest loot.
'''Changes:'''
- Updated Colossal Toxin battle scene.
- Updated Lighting in Task Master battle Scene.
- Task Master's spike balls travel farther up and down to make them easier to avoid.
- Task Master has a short delay after his death before the victory screen appears now.
- Lowered time at the end of Super Scrapper's attack
'''Fixes:'''
- Fixed Deadly Scrapper projectiles not bouncing
- Fixed the island floor of Whistler Block taking too long to load.
== v1.30.1 ==
'''Changes:'''
- Arcaxer Sword texture updated
'''Fixes:'''
- Fixed some cutscenes locking up at the end.
- Improved performance in The Hub.
[[Category:Changelogs]]
c7f7155bc6b446df1b226469dbf5484b15c1d5d1
Module:Transclusion count/data/M
828
155
300
2024-05-26T05:13:18Z
wikipedia>Ahechtbot
0
[[Wikipedia:BOT|Bot]]: Updated page.
Scribunto
text/plain
return {
["M"] = 2200,
["MAD"] = 2100,
["MAR"] = 2900,
["MAS"] = 2700,
["MDG"] = 2400,
["MEX"] = 6300,
["MILHIST"] = 4200,
["MINUTE"] = 2300,
["MKD"] = 2400,
["MLB_Farm_System"] = 2100,
["MLB_Year"] = 15000,
["MLB_standings"] = 3800,
["MLBplayer"] = 4000,
["MMA_record_start"] = 3700,
["MMArecordbox"] = 3700,
["MMSI_Number"] = 3200,
["MONTH"] = 14000,
["MONTHNAME"] = 890000,
["MONTHNUMBER"] = 905000,
["MS"] = 5400,
["MV"] = 9200,
["MYS"] = 3900,
["MacTutor"] = 2000,
["Main"] = 353000,
["Main_article"] = 31000,
["Main_other"] = 9820000,
["Main_page_image"] = 27000,
["Main_page_image/DYK"] = 11000,
["Main_page_image/ITN/styles.css"] = 3000,
["Main_page_image/TFA"] = 5000,
["Maintenance_category"] = 39000,
["Malay_name"] = 2500,
["Map_requested"] = 6400,
["Map_requested/Category_helper"] = 6300,
["Maplink"] = 33000,
["Maplink-road"] = 6200,
["Marriage"] = 80000,
["Marriage/doc"] = 79000,
["Marriage/styles.css"] = 80000,
["Math"] = 10000,
["MathGenealogy"] = 7200,
["MathWorld"] = 2400,
["Mathgenealogy"] = 2200,
["Max"] = 244000,
["Maybe_free_media"] = 11000,
["Mbox"] = 3290000,
["Mdash"] = 9300,
["MeSH_name"] = 6000,
["Medal"] = 119000,
["MedalBottom"] = 16000,
["MedalBronze"] = 56000,
["MedalComp"] = 2300,
["MedalCompetition"] = 92000,
["MedalCount"] = 3400,
["MedalCountry"] = 82000,
["MedalGold"] = 55000,
["MedalOlympic"] = 4000,
["MedalOlympics"] = 6100,
["MedalSilver"] = 55000,
["MedalSport"] = 80000,
["MedalTableTop"] = 17000,
["MedalTop"] = 3500,
["MedalWorldChampionships"] = 2000,
["MedalistTable"] = 15000,
["Medals_table"] = 15000,
["Media"] = 2500,
["Medical_resources"] = 7000,
["Merge_done"] = 3900,
["Merge_partner"] = 2400,
["Merged-from"] = 17000,
["Merged-to"] = 19000,
["Merged_to"] = 2200,
["MeshName"] = 5900,
["Metacritic_film"] = 4000,
["Metadata_Population_DE-BY"] = 2100,
["Metadata_Population_DE-RP"] = 2300,
["Mhof"] = 7600,
["Mid-Class"] = 15000,
["Mid-importance"] = 15000,
["Middot"] = 6000,
["Midsize"] = 2400,
["Military_navigation"] = 65000,
["Min"] = 29000,
["Minor_planet"] = 5200,
["Minor_planet_link"] = 2600,
["Minor_planet_list_link"] = 4200,
["Minor_planets_navigator"] = 3200,
["MirrorH"] = 6000,
["Missing_information"] = 3800,
["Mlby"] = 15000,
["Mobile_IP"] = 8500,
["MobyGames"] = 9100,
["Moby_game"] = 7100,
["Mod"] = 7700,
["Module_other"] = 3600,
["Mojo_title"] = 7800,
["Molecular_formula_index"] = 2300,
["Monday"] = 2700,
["Mono"] = 31000,
["Mono/styles.css"] = 31000,
["MonthCategoryNav"] = 37000,
["MonthlyArchive"] = 3800,
["MonthlyLinks"] = 3800,
["Monthly_archive_list"] = 3800,
["Monthly_clean-up_category"] = 16000,
["Monthly_clean-up_category/core"] = 16000,
["Monthly_clean-up_category/monthname"] = 17000,
["Monthly_clean-up_category/monthno"] = 17000,
["Monthly_clean-up_category/name_part"] = 17000,
["Monthly_clean-up_category/outer_core"] = 16000,
["Monthly_clean-up_category/to_add"] = 2900,
["Monthly_clean_up_category"] = 6900,
["Monthyear"] = 58000,
["Monthyear-1"] = 57000,
["MoreInfo"] = 2100,
["More_citations_needed"] = 384000,
["More_citations_needed_section"] = 16000,
["More_footnotes"] = 33000,
["More_footnotes_needed"] = 54000,
["More_plot"] = 3200,
["More_references"] = 3300,
["Moresources"] = 6000,
["Motorcycle_Hall_of_Fame"] = 7600,
["Motorsport_season"] = 5100,
["Motorsport_season/styles.css"] = 5100,
["Moved_discussion_from"] = 3000,
["Moved_discussion_to"] = 2700,
["Mp"] = 5200,
["Mpl"] = 2600,
["MultiReplace"] = 221000,
["Multiple_image"] = 55000,
["Multiple_image/styles.css"] = 55000,
["Multiple_issues"] = 123000,
["Multiple_issues/styles.css"] = 123000,
["Music"] = 7700,
["MusicBrainz_artist"] = 2400,
["MusicBrainz_meta"] = 5500,
["MusicBrainz_release_group"] = 2400,
["Music_ratings"] = 97000,
["Mvar"] = 8300,
["Mw_lang"] = 84000,
["My"] = 2500,
["My_sandbox"] = 3900,
["Myprefs"] = 11000,
["Module:MLB_standings"] = 3800,
["Module:MLB_standings/data"] = 3800,
["Module:Main_page_image"] = 17000,
["Module:Mapframe"] = 428000,
["Module:Math"] = 1590000,
["Module:Medals_table"] = 15000,
["Module:Message_box"] = 18800000,
["Module:Message_box/ambox.css"] = 3280000,
["Module:Message_box/cmbox.css"] = 438000,
["Module:Message_box/configuration"] = 10000000,
["Module:Message_box/fmbox.css"] = 20000,
["Module:Message_box/imbox.css"] = 935000,
["Module:Message_box/ombox.css"] = 1680000,
["Module:Message_box/tmbox.css"] = 12800000,
["Module:Military_navigation"] = 85000,
["Module:Minor_planet_list_link"] = 4200,
["Module:MultiReplace"] = 1300000,
["Module:Multiple_image"] = 55000,
["Module:Music_ratings"] = 97000,
["Module:Mw_lang"] = 84000,
}
8b01c7b12c880d463c8e28fe98156e14f5a43d45
Changelog (Arcaxer 1)/v1.31
0
54
102
2024-05-26T14:54:28Z
Dino-Pack
2
Created page with "== v1.31.0 == '''Additions:''' - Added the accessory equip slot and the ability to find accessory chests in The Stack. New Accessory Items: # Boring Ring - Does nothing, you start with this equipped. # AP Ring - Grants 1 AP. # AP Ring + - Grants 2 AP. # AP Ring X - Grants 3 AP. # EXP Ring - Grants 15% exp gain. # Speed Ring - Grants 15% movement speed. # Glitch Pendant - Grants 20% increased chance to inflict glitches. # Bloody Necklace - Grants chan..."
wikitext
text/x-wiki
== v1.31.0 ==
'''Additions:'''
- Added the accessory equip slot and the ability to find accessory chests in The Stack.
New Accessory Items:
# Boring Ring - Does nothing, you start with this equipped.
# AP Ring - Grants 1 AP.
# AP Ring + - Grants 2 AP.
# AP Ring X - Grants 3 AP.
# EXP Ring - Grants 15% exp gain.
# Speed Ring - Grants 15% movement speed.
# Glitch Pendant - Grants 20% increased chance to inflict glitches.
# Bloody Necklace - Grants chance to gain adrenaline when damaged.
# Regenerating Pendant - Grants 7% HP regeneration per turn.
# Stunning Pendant - Grants a 5% chance to stun enemy on hit.
# Defensive Necklace - Reduces cost of defensive hax by 5 adrenaline.
# Energized Emblem - Reduces hax that cost 2 AP to 1 AP cost.
- Added Bouncy Headband to the RGB Block chests. Causes projectiles to bounce back at enemies after hitting you.
- Added Reggie's new shop interior.
- Added accessory chests to: Bottom Block final floor, Whistler Block final floor, and RGB block puzzle floor.
- Added all accessories to Reggies shop.
'''Changes:'''
- Increased size of the trap explosion particle.
- Changed the shape of the trap collider to prevent triggering the trap without taking damage.
- Janus Block has grabbables now.
- Equips with passives now have the passive description in their item description.
- Updated Roller enemy textures.
- Updated Thopter enemy textures.
- Moved the secret shop in the desert to Coffee Lake to prevent new players from buying Overclocked Trainers.
'''Fixes:'''
- Fixed Barkaxer reappearing after you de-summon him.
- You can now walk up the Longhorn stairs.
- BADDIE enemies are no longer all ghostly.
- Fixed the final battle not loading the special loadout.
- Removed the old Janus half walls from the Janus dungeon theme.
- The compass works again and works while moving.
== v1.31.1 ==
'''Fixes:'''
- Fixed some accessory stats not being applied.
== v1.31.2 ==
'''Fixes:'''
- Fixed AP bonuses on accessories not being added to player stats.
- Fixed Speed Ring being named EXP Ring.
[[Category:Changelogs]]
9bb6ac165bad1e670b911d30c60486e0d669a90b
Changelog (Arcaxer 1)/v1.32
0
55
103
2024-05-26T14:57:51Z
Dino-Pack
2
Created page with "== v1.32.0 == '''Additions:''' - Reggies shop is now voiced. - Reggie has a couple voice clips in the post-Janus Block cutscene. - The shops now display some info text when you buy an item. '''Changes:''' - Removed Bryce Battle Trainer from Reggie's Stock 2. '''Fixes:''' - Fixed RGB Block traps sometimes spawning under the floor. - Fixed the menu opening after a minigame is done. - Fixed text getting doubled up if you selected 2 orbs in class select...."
wikitext
text/x-wiki
== v1.32.0 ==
'''Additions:'''
- Reggies shop is now voiced.
- Reggie has a couple voice clips in the post-Janus Block cutscene.
- The shops now display some info text when you buy an item.
'''Changes:'''
- Removed Bryce Battle Trainer from Reggie's Stock 2.
'''Fixes:'''
- Fixed RGB Block traps sometimes spawning under the floor.
- Fixed the menu opening after a minigame is done.
- Fixed text getting doubled up if you selected 2 orbs in class select.
- Fixed not being able to select a class with the left hand.
- Fixed class orbs being knocked away if you slammed them into each other.
- Fixed Erase Time breaking save files.
- Fixed Glitch Stun raising enemy defense on expiry.
- The main character now stands on the hoverboard properly.
- Fixed weapons staying grabbed and flipping backwards if they are being held when AP reaches zero.
- Fixed Fast Forward Module giving the wrong passive.
- Fixed defensive hax not gaining exp.
- Fixed some Sydney Communications in The Stack playing twice.
[[Category:Changelogs]]
1f47ba4a8c95fba4955c72bf748eedb4901e1b76
Changelog (Arcaxer 1)/v1.33
0
56
104
2024-05-26T14:59:48Z
Dino-Pack
2
Created page with "== v1.33.0 == '''Additions:''' - Added difficulty selector to the file select when creating a new file. Difficulty will affect the properties of enemies making them easy or harder to defeat. - Added Nichelle facial animation in the tavern. - Scrappers have damaged animation now. - Added Assassin's Dagger to Bottom Block, a rare melee weapon that inflicts Glitch Poison. '''Changes:''' - Nichelle has a different idle animation. - Tempered Sword and Fire Sword..."
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== v1.33.0 ==
'''Additions:'''
- Added difficulty selector to the file select when creating a new file. Difficulty will affect the properties of enemies making them easy or harder to defeat.
- Added Nichelle facial animation in the tavern.
- Scrappers have damaged animation now.
- Added Assassin's Dagger to Bottom Block, a rare melee weapon that inflicts Glitch Poison.
'''Changes:'''
- Nichelle has a different idle animation.
- Tempered Sword and Fire Sword have recolored textures.
- The Blue Gun is now more blue.
- Most weapons have a new slash particle effect on hit.
- Sim Sim is now unlocked after the final boss is defeated.
- Increased Mecha Boat's power.
'''Fixes:'''
- Fixes Toxic Llorona's low power stat.
[[Category:Changelogs]]
03ace7ea64714e04a820f220423ada5fb7a75352
Changelog (Arcaxer 1)/v1.34
0
57
105
2024-05-26T15:21:04Z
Dino-Pack
2
Created page with "== v1.34.0 == '''Additions:''' - Added Sydneys voice clips. - Added Sydneys battle assistant voice clips. Clips will play during battle to help emphasize whats going on. - Added Voice and Battle Voice Assistant volume sliders to settings. - Added Darkaxer's voice clips. - Darkaxer has a damaged animation now. - Added "Soft" enemy modifier. Makes enemy more powerful but it takes 2x damage from weapons. - Added a music track to the title screen. '''Changes:..."
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== v1.34.0 ==
'''Additions:'''
- Added Sydneys voice clips.
- Added Sydneys battle assistant voice clips. Clips will play during battle to help emphasize whats going on.
- Added Voice and Battle Voice Assistant volume sliders to settings.
- Added Darkaxer's voice clips.
- Darkaxer has a damaged animation now.
- Added "Soft" enemy modifier. Makes enemy more powerful but it takes 2x damage from weapons.
- Added a music track to the title screen.
'''Changes:'''
- Normalized voice volume levels
- On new save files, darkaxer will have a different name if the user is playing on a version of the game from the Oculus store.
- Game now pauses when the headset is removed.
- Increased drop rates of higher quality items in all chests.
- Increased drop rates of all items dropped by enemies.
'''Fixes:'''
- Fixed Toxic Llorona's low health.
== v1.34.2 ==
'''Changes:'''
- Lowered spawn rate of Reaper Shark in Whistler Block.
'''Fixes:'''
- Removed troublesome characters from the name entry keyboard
- Fixed Taskmaster's defeated flag not being set correctly on hard or insane difficulty
- Fixed the pub's menu placement.
== v1.34.3 ==
'''Additions:'''
- Added Sydney's new lab interior.
- Updated Sydney's model.
'''Changes:'''
- You can now summon 2 allies at once as long as they're unique.
- Summons have a place to stand now in the Captain Bryce fight.
- Both allies will now both attack during the ally phase in the darkaxer fight rather than be selected randomly.
- Llorona's aim should be better.
'''Fixes:'''
- Fixed Dr Jonkal not getting set to defeated on hard or insane difficulties.
- Fixed Desert Thopters being grey.
- Fixed linked Toxic Chemists being able to cast Toxic Gas both at the same time.
- Fixed Llori's material.
== v1.34.4 ==
'''Additions:'''
- Added voice clips to the dragon boss fight.
- Added Llorona's battle ally voice lines.
- Added Llorona's cutsccene voice fills.
'''Fixes:'''
- Fixed size modifers not working on Chromatic Aberrations.
- Fixed General Fenix not being interactable.
- Fixed easy difficulty granting less exp.
- Fixed floor text notifcation in dungeons getting doubled up sometimes.
- Fixed the main character going into the falling animation while Oculus Dash is up.
'''Changes:'''
- Increased Earth Bomb's power from 10 to 20.
- Increased explosion radius of Earth Bomb.
- Increased Storm Bomb's damage from 22 to 28.
- Increased explosion radius of Storm Bomb.
== v1.34.5 ==
'''Changes:'''
- Removed requested mic access.
== v1.34.6 ==
'''Additions:'''
- Added Barkaxer as a combat summon hack. Learned automatically the first time you use the Barkaxer Bone. barkaxer shoots fireballs. His chance to inflict burn goes up with his level.
'''Changes:'''
- Bryce's waterbolt now has a chance to inflict Glitch Breach which doubles the damage enemies take from weapons. The chance to inflict goes up with the summon hax's level.
- Llorona's Arcax Missile no longer makes bubbles on impact.
'''Fixed:'''
- Fixed Darkaxer's name during his boss fight.
- Fixed Bryce Lee's name in various places.
- Fixed the hoverboard flying out from under you if used in first person.
== v1.34.7 ==
'''Fixes:'''
- Fixed ally turn not ending when auto summon is used.
- Fixed Darkaxer not always linking with clones on higher difficulties.
[[Category:Changelogs]]
4ad65f1997385b6bb21ca04f3d9a48ca603dfda5
Changelog (Arcaxer 1)/v1.35
0
58
106
2024-05-26T17:09:50Z
Dino-Pack
2
Created page with "== v1.35.0 == '''Additions:''' - Added SMG ranged weapons. SMGs have a semi automatic fire that does more damage than most guns but will always cost HP to fire even if the player misses. - Added Pirate SMG to Whistler Block chests. - Added Spooky SMG to Longhorn Block chests. - Added RGB SMG to RGB block chests. - Added new interior for Nichelel's Pub. - Added new texture for Homunculous enemies. - Added new model to the Bone Summoner. - Added Overclocked..."
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== v1.35.0 ==
'''Additions:'''
- Added SMG ranged weapons. SMGs have a semi automatic fire that does more damage than most guns but will always cost HP to fire even if the player misses.
- Added Pirate SMG to Whistler Block chests.
- Added Spooky SMG to Longhorn Block chests.
- Added RGB SMG to RGB block chests.
- Added new interior for Nichelel's Pub.
- Added new texture for Homunculous enemies.
- Added new model to the Bone Summoner.
- Added Overclocked Summoner fight. You can buy the battle trainer from the battle trainer vendor in Coffee Lake.
'''Changes:'''
- Reblanced chest drops in Whistler Block.
- Adjusted some casting particle effects.
- Adjusted inputs for Vive Users.
'''Fixes:'''
- Fixed the dissolve effect not working on Homunculous enemies.
- Fixed Mecha Boat getting stuck after transform if a second ally was summoned.
== v1.35.1 ==
'''Fixes:'''
- Fixed exiting the Task Master fight outside the range of the next story event.
- Fixed Darkaxer having no name if the Oculus SDK could not retrieve the proper name from the server.
== v1.35.2 ==
'''Fixes:'''
- Fixed guns not doing hp damage to the player
[[Category:Changelogs]]
794dceaf2a812498481f16224aa90420509a3e93
Changelog (Arcaxer 1)/v1.36
0
59
107
2024-05-26T17:12:08Z
Dino-Pack
2
Created page with "==v1.36.0== '''Additions:''' - Added new art and features to Sandy Bridge - Added the ability to move in first person. Starting a cutscene or initiating dialogue will force the player into third person. - Added left handed pointer mode. Switches the pointer and pointer selection inputs to the left hand. - Added repeatable quests. - Added a new NPC to Coffee Lake that offers repeatable quests that allow the player to turn in extra items from previous quests for..."
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==v1.36.0==
'''Additions:'''
- Added new art and features to Sandy Bridge
- Added the ability to move in first person. Starting a cutscene or initiating dialogue will force the player into third person.
- Added left handed pointer mode. Switches the pointer and pointer selection inputs to the left hand.
- Added repeatable quests.
- Added a new NPC to Coffee Lake that offers repeatable quests that allow the player to turn in extra items from previous quests for exp and memory cores.
'''Changes:'''
- Adjusted SMG damage so that the damage scaling doesn't get out of control at higher levels.
- Updated General Fenix's model.
- Updated the desert battle scene with new Sandy Bridge art.
- Lowered Reaper Shark spawn chance.
- Overworld enemies in the desert now have the homunculous as their model.
'''Fixes:'''
- Fixed Colossal Toxin's danger zone attack not scaling with it's power.
- Fixed some Coffee Lake NPCs clipping into the ground.
==v1.36.1==
'''Fixes:'''
- Fixed being able to walk off the world while inside Reggie's Pawn Shop in first person.
==v1.36.2==
'''Changes:'''
- You can now turn the camera with the right thumbstick while in first person.
- You can now summon the hoverboard while in first person.
'''Fixes:'''
- Fixed Pumpkin Bomb+ loading regular Pumpkin Bomb on save file load.
- Fixed Auto Summon working in the console battle despite two allies already being active.
- Fixed being able to move during the treadmill and punching bag minigames.
- Fixed camera spinning if the player moved in first person after riding the hoverboard.
- Minor performance increases in The Hub and Sandy Bridge.
==v1.36.3==
'''Fixes:'''
- Player stats no longer shows incorrect values after using buffs in a battle.
- Smooth turn now works in first person.
==v1.36.4==
'''Additions:'''
- Added Dark Knight class to class select. Dark Knight randomly learns any passive or ability in the game every 3 levels. The class orb can be found behind the player in the class select scene.
'''Changes:'''
- Buffed Earth Bomb, Arcanado, Waternado, and Storm Bomb Damage.
'''Fixes:'''
- Fixed General Fenix A-posing
- Fixed Sydney's dialogue box sometimes being in the wrong place in the first Janus story event.
- Lowered load times of Coffee Lake to prevent crashes.
- Fixed Cascading Thunder not applying the bounce bonus.
- Fixed the speared fish floating in Whistler Block
==v1.36.5==
'''Additions:'''
- Added sell all trash button to shops.
- Added skin selector in the settings menu.
- Added new Quest "Ultimate Blue"
- Added skin reward for defeating Toxic Mass.
'''Changes:'''
- Buffed SMG damage. - Adjusted Loadout Menu UI.
'''Fixes:'''
- Fixed the cursor appearing under the dropdown menu in the debug console.
- Fixed credits loading an old version.
==v1.36.6==
'''Fixes:'''
- Fixed NPC interaction not activating.
==v1.36.10==
'''Fixes: '''
- Fixed Dark Knight files not loading if the character learned "Brick Drop"
==v1.36.12==
'''Fixes:'''
- Fixed Giga Shield breaking save files if learned through playing Dark Knight.
- Fixed Dark Knight learning passives more than once.
[[Category:Changelogs]]
4d3243d382e6e12498063ef6107977608ea43c85
Changelog (Arcaxer 1)/v1.37
0
60
108
2024-05-26T17:16:21Z
Dino-Pack
2
Created page with "==v1.37.2== '''Additions:''' - Added Chinese as a new language. Language can be changed from the title screen. - Added support for the Pico Neo 3 Headset. - New Fighter Hack “Hot Swap”: Toggle’s the “Hack ‘n Slash” passive on and off. - New Thief passive: “Major Luck”: Greatly increases quality of drops from monsters. - New Mage passive: “Master Mind”: Grants 1 additional max AP. - Added the “Moneyfingers Resort and Casino area featuring new m..."
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==v1.37.2==
'''Additions:'''
- Added Chinese as a new language. Language can be changed from the title screen.
- Added support for the Pico Neo 3 Headset.
- New Fighter Hack “Hot Swap”: Toggle’s the “Hack ‘n Slash” passive on and off.
- New Thief passive: “Major Luck”: Greatly increases quality of drops from monsters.
- New Mage passive: “Master Mind”: Grants 1 additional max AP.
- Added the “Moneyfingers Resort and Casino area featuring new minigames and the token shop.
- Added new story segment leading into the next part of the story involving the casino.
- Added female Arcaxer player skin. Skin is unlocked after seeing the credits.
- Added Casino Token currency. Casino Tokens can be earned by playing mini games in the casino or fighting monsters in the casino dungeon.
- New Minigames:
* - Coin Pusher – Shoot coins into a machines to knock more coins into the coin slots.
* - Slots – Bet Tokens for a chance to win big.
- Added Token Shop which sells the items:
* - Sweeper Beam – A wide projectile that can hit multiple enemies
* - Shield Buster – A projectile that destroys enemy shields.
* - Epic quality equips including a set of fist weapons. The Head, Chest, and Feet equips increase the drop chance of rare items.
* - Exp Potions
* - Avatar_Login_Data0 - An item that unlocks a new skin.
- Added first 5 floors of the Moneyfingers Resort Dungeon.
- New Enemies:
* - Toxic Tourist
* - Show Tiger
* - Dice Aberration
* - Troll Bouncer
'''Changes:'''
Updated the tavern building’s texture and added emission to the RGB trees in The Hub.
Added new female NPC model to The Hub.
You will no longer continue moving forward when you enter a first person shop.
Most enemies now drop credits by default.
Super Caster’s shields are now yellow.
General Fenix in Bottom block now subtly hints that you can pick up objects in the overworld with your hands.
Lowered velocity required to launch a throwing spear.
Increased contrast for better readability on enemy healthbar names.
'''Fixes:>'''
- Fixed flashing caused by camera turning in both smooth turn and snap turning modes in the overworld.
- Fixed some typos.
- Fixed weapons not having velocity when thrown.
- Fixed dialogue boxes sometimes have weird scaling issues.
- Treant’s mushroom attacks no longer get caught on its shields.
==v1.37.3==
'''Additions:'''
- Added a dungeon resetter NPC outside the casino dungeon entrance.
'''Changes:'''
- Changed value of the blue chips in Pusher Man to be worth 50 tokens (up from 20)
- Slightly increased payouts from the slot machine.
- Enemies can now drop “Large Token Stack”.
'''Fixes:'''
- Shrunk the slot machine so the handle isn’t as hard to reach.
- lowered the intensity of the haptic feedback when pressing the pusher man launch button.
- Fixed General Fenix being too small in the casino.
- Fixed the key item tab being translated to “yes”.
- Fixed the water outside the casino not rendering on Quest.
- The token stack items are now stackable.
- Fixed the bus to the casino disappearing after first arriving there.
- Fixed colliders on Rigged Dice and Show Tiger not registering hits.
- Fixed slots paying out wrong values.
==v1.37.4==
'''Changes:'''
- The coin pusher now randomly spawn 10 coins as abonus instead of 20 but now has a chance to spawn chips.
- Added an extra collider to the coin pusher to help push coins into the win slots.
- Coin pusher now has a random chance to shake up the coins in the machine when you launch a token.
- You can now sell items in the casino.
'''Fixes:'''
- Fixed Barkaxer’s pathing outside the casino.
- Fixed the toss button in The Hub not saying “sell”.
- Fixed Small Token Stack description saying it grants 10 tokens rather than 20.
==v1.37.5==
'''Changes:'''
- Increased brightness in the casino battle scene.
- Halved the chance for the earthquake effect to happen in the coin pusher.
- Adjusted Toxic Tourist’s projectile speed and aim assist.
- Shrank Shield Buster a bit to prevent it from exploding on the ground if casted while seated.
- Doubled the shop voice clip timer.
'''Fixes:'''
- Fixed the casino lobby story event replaying on re-entry.
- Fixed armors not granting max AP.
- Fixed the typo in Erase Time’s description.
- Fixed the tiger death animation not playing.
- Smoothed Show Tiger’s jump animation.
- Fixed a hole in the terrain outside the casino.
- Removed the tree behind the casino.
- The slot machine now only works in first person.
- Sydney’s Mech can no longer receive enemy modifiers.
- Sweeper Beam now properly hits multiple targets.
- Fixed Shield Buster not doing it’s job.
==v1.37.6==
'''Changes:'''
- Adjusted Toxic Chemist enemy’s gas cloud to be less resource intensive.
==v1.37.7==
'''Changes:'''
- Added a new encounter start transition.
'''Fixes:'''
- Fixed Sydney’s communication dialogue boxes popping back up.
==v1.37.8==
'''Fixes:'''
- Fixed health on armor being added to max AP.
==v1.37.9==
'''Additions:'''
- Added new thief hack “Cut and Paste”. Applies a glitch to a random enemy that causes them to summon a friendly toxin for the player on death. Learned at level 25.
'''Changes:'''
- Some floors in The Stack will now require you to clear all enemies on the floor to proceed similair to the stairs in Sim Sim. ( Only occurs once or twice per dungeon )
- Added The Stack model to The Hub Battle scene
- Adjusted lighting in The Hub battle scene.
- Moved some geometry in The Hub.
'''Fixes:'''
- Fixed some caster enemies having infnite turns.
- Fixed Bonarang not doing damage on the return.
==v1.37.10==
'''Fixes:'''
- Fixed file text not appearing correctly on the file select screen.
- The credits can no longer receive enemy modifiers.
[[Category:Changelogs]]
34d8449d07511374e24c51e66c78e4d8e67ce121
Changelog (Arcaxer 1)/v1.38
0
61
109
2024-05-26T17:21:53Z
Dino-Pack
2
Created page with "==v1.38.0== '''Additions:''' - Added a new experimental “Passthrough” mixed reality mode for dungeon exploration. Enable it in the settings and then enter a dungeon to view your passthrough feed in the background of overworld dungeon scenes. - Added equip items stat comparisons to the descriptions of equips. - Added a confirmation prompt when closing the game. - Added a button to the settings menu that allows you to return to the title screen. '''Changes:''' -..."
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==v1.38.0==
'''Additions:'''
- Added a new experimental “Passthrough” mixed reality mode for dungeon exploration. Enable it in the settings and then enter a dungeon to view your passthrough feed in the background of overworld dungeon scenes.
- Added equip items stat comparisons to the descriptions of equips.
- Added a confirmation prompt when closing the game.
- Added a button to the settings menu that allows you to return to the title screen.
'''Changes:'''
- The quantity changer for selling items now properly cycles from 1 to max and vice versa.
- Closing the menu now closes all prompts that were open as well.
- Choosing a Hax slot in your loadout will now show that Hack’s description.
- Made significant changes to the game’s lighting settings.
- Slightly adjusted haptic feedback on Oculus devices.
'''Fixes:'''
- Fixed camera turn settings getting reversed if mirror turn was off when visiting the settings.
==v1.38.1==
'''Changes:'''
- Removed option for AR Passthrough temporarily until the feature moves out of the experimental phase.
- Various performance optimizations.
==v1.38.3==
'''Additions:'''
- Added Toxic Gnome enemy to the first 5 floors of Bottom Block
- Added post processing (PC only). It can be toggled on and off in the options.
- Added a sound effect when overworld physics objects collide with other geometry.
'''Changes:'''
- The title screen menu now moves up and down with the player’s head.
- The PC version has been re-built using OpenXR.
- Changed the grip strength needed to summon weapons and Hax in battle to prevent accidental casts.
'''Fixes:'''
- Fixed OpenXR Bindings for the HTC Vive Wands.
==v1.38.7==
'''Changes:'''
- The secret shop keeper’s model has been replaced.
- Llorona’s projectile as a summon is now larger and does not destroy itself upon damaging an enemy.
'''Fixes:'''
- Fixed rendering issues in the left eye in the bottom block battle scene on Quest
- Fixed Inputs for the Original Odyssey controllers on PC.
- Fixed Llorona’s aim when summoned.
- Llorona now no longer flies into the sky during longer battles.
[[Category:Changelogs]]
3c5df152eb7197f014e7535c56ec4c5979afc817
Changelog (Arcaxer 1)/v1.39
0
62
110
2024-05-26T17:29:11Z
Dino-Pack
2
Created page with "==v1.39.0== Additions: - Added Challenge Mode menu when creating a new save file. Challenge mode allows you to choose Dark Knight or Blue Mage as your class as well as starts you at level 3 and skips the intro. - Added the Blue Mage as a new challenge class. Blue mage learns a variety of abilities by stealing them from enemies with it’s signature move “Copy Bolt” - You can now skip your turn by clicking in both thumbsticks on your turn. - New Hax exclusive to B..."
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==v1.39.0==
Additions:
- Added Challenge Mode menu when creating a new save file. Challenge mode allows you to choose Dark Knight or Blue Mage as your class as well as starts you at level 3 and skips the intro.
- Added the Blue Mage as a new challenge class. Blue mage learns a variety of abilities by stealing them from enemies with it’s signature move “Copy Bolt”
- You can now skip your turn by clicking in both thumbsticks on your turn.
- New Hax exclusive to Blue Mage (Spoilers if you want to discover them yourself):
*- Bananarang: Launch a banana projectile that passes through enemies and returns to the caster.
*- Blink (Defensive) : Teleport into the air to dodge enemy attacks. Returns to the ground automatically after 3 seconds.
*- Bouncing Fire: Launch a ball of flames that can burn the enemy and ricochet off walls.
*- Bouncing Frost: Launch a ball of frost that can freeze the enemy and ricochet off walls.
*- Bouncing Thunder: Fire a ball of lightning that can bounces off surfaces and pass through enemies
*- Chaos Blast: Launch 6 Bouncing Thunders in random directions.
*- Copy Bolt: Has a 10% chance to steal an ability from an eligible enemy and permanently learn it.
*- Fish Swap: Swap your current weapon to the Scale Edge
*- Flamethrower: Shoot a blast of fire that can burn enemies.
*- Frost Breath: Shoot a blast of icy wind that can freeze enemies.
*- Green: Has a 100% chance to turn the enemy Green.
*- Poison Fog: Infilicts all enemies with Glitch Poison.
*- Red: Has a 100% chance to turn the enemy red.
*- Shark Attack: Summon Chomper to attack a random enemy and break their links.
*- Spike Ball: Shoot a bouncing spike projectile.
*- Summon Toxin: Summon’s a toxin to fight for you.
*- Summon Task Master: Summon’s the man himself to fight for you.
*- Waterbolt: Launch a bolt of water that can inflict Glitch Breach, increasing the damage enemies take from weapons.
*- Cauterize: Heals 40% health but inflicts burn on yourself (Damages each turn).
*- Ice pack: Heals 40% health but inflicts Frost Bite on yourself (Lowers defense)
*- everything_and_nothing.exe: Kills the player
- New passives exclusive to Blue Mage:
*- Blue Health: Gain 5 health for each passive you have learned.
*- Blue Master: Doubles the chance for Copy Bolt to copy an ability.
*- Blue Strength: Gain 1 Power for each hack you have learned.
*- Blueford: If your name is Blueford, gain 5% crit chance.
*- Fire Mage: If all your Hax are fire Hax gain crit damage equal to 2x your level.
*- Healthy Crit: Gain 10% crit chance at 100% health.
*- Last Surprise: Enemy’s take damage at the beginning of battle if a pre-emptive strike is launched.
*- Nerf This: If you have 2 or more buffs or debuffs, gain a significant boost to power.
*- Power of Friendship: If you have 2 active allies, gain 1 max AP.
*- Roll the Dice: Randomize your hax loadout when the battle starts and starts the fight with 3 powerful buffs.
*- Sicko Form: Gain power equal to your level if there are more than 3 enemies present.
*- Sweet Sixteen: If you are exactly level 16, gain 999 Power.
*- Surrounded: Gain defense equal to your level if there are more than 4 enemies present.
*- 1v1 Me Bro: Gain 5% crit chance if there is only 1 enemy present.
*- Frost Mage: If all your Hax are frost Hax gain crit damage equal to 2x your level.
'''Changes:'''
- Updated Task Master’s model to his new one.
- Bouncing Thunder is now larger and lasts longer than other bounce hax.
- Updated the Caster enemy’s textures.
- The outside of the Colossal Toxin’s now has collision.
'''Fixes:'''
- Fixed some issues with haptic feedback on Quest.
==v1.39.1==
'''Fixes:'''
- Fixed Dark Knight and Blue Mage not receiving a Hub Teleporter
==v1.39.3==
'''Changes:'''
- Reduced Toxic Gnome’s health (100 to 70)
- Reduced the launch power added to Toxic Gnome when it gets hit.
'''Fixes:'''
- Fixed a Task Master animation not playing in a certain story event.
- Removed an accidental camera object on the new Task Master model.
- Fixed Green not saving to the player’s save file.
==v1.39.4==
'''Additions:'''
- Added a “Sell Duplicate Equipment” button to shops. The button sells duplicates of any equipment you have in your inventory.
- Added a new Blue Mage passive “Null Blue” which causes copy bolt to deal zero damage. It can be obtained from the turret enemy in Bottom Block.
'''Changes:'''
- RNGza can no longer cast everything_and_nothing.exe
- Dark Knight should learn Arcaxer’s Resolve at the beginning of the game when selected from the challenge class menu now.
'''Fixes:'''
- The debug mode text should now appear when debug mode is enabled on the title screen now.
- Fixed Task Master having his old model in one of the Bottom Block scenes.
[[Category:Changelogs]]
2e612b09e19b984a5d6612c44f6e0c526a95e1fe
Changelog (Arcaxer 1)/v1.40
0
63
111
2024-05-26T17:33:23Z
Dino-Pack
2
Created page with "== v1.40.0 == '''Additions:''' - Added the next part of the Casino Malware story inlcuding the next chunk of the Moneyfingers dungeon and a new boss. - Added new variations of the casino enemies to the higher floors of Moneyfingers; Vienna Floors. - Added the Neon Cowboy enemy. - Added the Moneyfingers Guard enemy. - Added a new forbbiden rarity sword that can be found in casino dungeon chests. '''Changes:''' - Mixed several older tracks to improve their sound qua..."
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== v1.40.0 ==
'''Additions:'''
- Added the next part of the Casino Malware story inlcuding the next chunk of the Moneyfingers dungeon and a new boss.
- Added new variations of the casino enemies to the higher floors of Moneyfingers; Vienna Floors.
- Added the Neon Cowboy enemy.
- Added the Moneyfingers Guard enemy.
- Added a new forbbiden rarity sword that can be found in casino dungeon chests.
'''Changes:'''
- Mixed several older tracks to improve their sound quality.
'''Fixes:'''
- Fixed classes other than Blue mage being unable to be created.
== v1.40.1 ==
'''Fixes:'''
- Fixed localized assets not loading
- Fixed chests in Moneyfingers respawning
== v1.40.2 ==
'''Additions:'''
- Added the NPC “Jab” to the casino lobby area. Jab gives a quest to retrieve his wraps from the casino dungeon.
- Added “Jab’s Wraps” melee weapon. Has a 50% chance to not consume resources on hit and changes the texture of your hands when summoned.
'''Changes:'''
- Bottom Block’s overworld music has been updated.
- The battle victory fanfare has been updated and now loops properly.
- Added more detail to the casino battle arena.
- Mirror image can no longer cast summons from RNGza.
'''Fixes:'''
- Fixed Moneyfingers Guard having no death animation.
- Fixed Wild Bouncer’s dissolve effect on death.
- Fixed a story event not playing in the casino dungeon.
- Fixed Sydney not showing up in the first casino arena battle.
- Fixed Hax that swap your weapon giving the wrong message when equipping to the left hand.
- The Longhorn Block grabbable skull will now respawn if it is dropped.
== v1.40.3 ==
'''Additions:'''
- Added “Casino Teleporter” to the casino token shop. Teleports the user to the casino lobby.
'''Changes:'''
- Teleporter items now appear in the key item tab.
- AvatarLoginData_0 now appears in the key item tab.
- Barkaxer bone no longer stacks
- Unsellable items no longer list a sell price of 0 when selected.
- Secret tapes are now unsellable.
- Endure Scroll is now unsellable.
- Casino Token count can now be seen outside the casino if you have more than zero tokens.
'''Fixes:'''
- The debug mode text no longer covers up the language selector on the title screen.
- Difficulty text no longer appears over the defense help screen on the loadout menu.
- Jab is no longer T posing.
- The bouncer on floor 9 of the casino dungeon no longer appears after completing the arena battle.
- The teleporter in the ocean outside the casino has been removed.
- Casino token count no longer appears over inventory prompts.
- Grabbable dice on floor 10 of the casino dungeon have a much farther distance threshold for respawning.
== v1.40.5 ==
'''Additions:'''
- Added early Japanese language support.
== v1.40.6 ==
'''Additions:'''
- Added a few chests to The Hub
'''Changes:'''
- Shrunk the punching bag slightly
- Added missing Japanese translation texts.
'''Fixes:'''
- Fixed Ice Pack breaking Blue Mage save files.
- Fixed blue tokens falling through the coin pusher machine on Quest builds.
- Fixed story progress getting stuck at arena 1 in the casino dungeon.
- Fixed an animation in an ending cutscene in RGB block.
- Fixed the cafe crystal quest not giving responses in Coffee Lake.
== v1.40.8 ==
'''Additions:'''
- Added items to Coin Pusher.
- Added “Reverse Time” Hack. Requires 4 turns to charge. Allows you to restart a battle from the beginning. Obtainable from Coin Pusher.
'''Changes:'''
- Updated the water tower in The Hub.
- Attempted to remove ʳÂ⣞㵯昏3l|𠚮`�ꯇ block.
- Flamethrower and Frost Breath now require an additional turn to recharge after use.
- Triple Bolt will now force all bolts to seek a single target if only one enemy remains ensuring that 2 of the bolts are not wasted.
- Sniper Shot now always launches with max hand speed.
[[Category:Changelogs]]
70c49b45ab9722375fd827ac0b00f2b1a3ba9547
Changelog (Arcaxer 1)/v1.41
0
64
112
2024-05-26T17:41:35Z
Dino-Pack
2
Created page with "== v1.41.0 == '''Additions:''' - Added the final chunk of the Casino Malware story. Return to the top of the Vienna Floors in the casino to continue the story. - Added 2 new bosses which can be fought at the end of the new dungeon. - Added new dungeon: Moneyfingers Mines. The first chunk based procedural dungeon which all takes place on one floor but generates infinitely. Complete the dungeon by finding 5 key fragments and using them on the elevator shaft. - Added Ca..."
wikitext
text/x-wiki
== v1.41.0 ==
'''Additions:'''
- Added the final chunk of the Casino Malware story. Return to the top of the Vienna Floors in the casino to continue the story.
- Added 2 new bosses which can be fought at the end of the new dungeon.
- Added new dungeon: Moneyfingers Mines. The first chunk based procedural dungeon which all takes place on one floor but generates infinitely. Complete the dungeon by finding 5 key fragments and using them on the elevator shaft.
- Added Cave Yeti, Cave Spider, Annoying Tourist, and Cave Tiger enemies.
- Added a new epic pistol “That Gun” find it by defeating enemies in the mines.
- Added a switch on the side of The Stack that enables dance mode.
- Added a new NPC outside The Stack that explains how Stack exploration works.
- Added That Guy’s casino battle metal theme to the casino arena!
'''Fixes:'''
- Fixed Metal battle themes being too quiet in some arenas.
- Returning to Title Screen now saves the game.
- Reverse Time should restart the encounter with the correct enemies now.
- Task Master’s final attack now keeps it’s hands up longer to prevent projectiles from firing from underground at the end.
- Toxic Caster Ally now aims higher.
- There is no longer a looping splatter effect left behind when you learn Blue.
- The stairs on floor 26 of Whistler block no longer have a cage.
- You can no longer glitch through the cage on longhorn stairs before the cage is removed.
- The volume is now lower on Toxic Caster Ally’s summon effect.
- Fixed Cauterize not saving to the player save file.
- Fixed Buffs activating on cast passives if the buff was already active when attempted.
- Fixed Johnny’s jaw being stuck open.
== v1.41.1 ==
'''Changes:'''
- The mines elevator no longer takes the 5 keys from your inventory.
'''Fixes:'''
- Fixed 3 of the responses in the last Vienna Floors story event not proceeding the story.
- Fixed the title card for Johnny’s Penthouse displaying the wrong name.
- Fixed Sydney’s collision at the end of the Vienna Floors and made her interactable.
== v1.41.2 ==
'''Fixes:'''
- Made the elevator door key turn in repeatable.
- Fixed Johnny’s portrait at the end of his final form boss battle.
- Fixed missing collision on some features in the mines.
[[Category:Changelogs]]
26cf10fb33032b52dbb7c21592db2cd89cab486c
Changelog (Arcaxer 1)/v1.42
0
65
113
2024-05-26T17:42:49Z
Dino-Pack
2
Created page with "== v1.42.0 == '''Additions:''' - Added support for bHaptics tact suits. Pair your suit on the main menu! '''Changes:''' - Updated the old bus models in The Hub. - Increased visibility in dark dungeons. - Nerfed projectile slowing effect of Glitch Freeze. - Removed coming soon button on title screen. == v1.42.2 == '''Changes:''' - Adjusted bHaptic haptic effects. - Removed Sim Sim decreasing current floor by 5. Leaving Sim Sim no longer decreases your current flo..."
wikitext
text/x-wiki
== v1.42.0 ==
'''Additions:'''
- Added support for bHaptics tact suits. Pair your suit on the main menu!
'''Changes:'''
- Updated the old bus models in The Hub.
- Increased visibility in dark dungeons.
- Nerfed projectile slowing effect of Glitch Freeze.
- Removed coming soon button on title screen.
== v1.42.2 ==
'''Changes:'''
- Adjusted bHaptic haptic effects.
- Removed Sim Sim decreasing current floor by 5. Leaving Sim Sim no longer decreases your current floor in the dungeon.
== v1.42.4 ==
'''Additions:'''
- Added a small grabbable puzzle to the tutorial
- Added a small description of what each class does on the class description screen
- Added a new skybox to the class selection screen
- Added new UI guides during the Sydney fireball tutorial explaining how to learn and equip the new hack
- Added the ability to destroy overworld turrets with the green attack
'''Changes:'''
- Updated the old bus in Coffee Lake and Sandy Bridge
'''Fixes:'''
- Beet guy’s beet now properly stacks
[[Category:Changelogs]]
33e9d347ada45747c1781339c7dfa8533e25329a
Changelog (Arcaxer 1)/v1.43
0
66
114
2024-05-26T17:45:48Z
Dino-Pack
2
Created page with "== v1.43.0 == '''Additions:''' - Added a coffee machine puzzle to the drilling rig in Coffee lake. - Added a new secret boss that can be accessed in Coffee Lake with an item purchased from the casino. - Added the Iced Coffee Caves overworld area. - Casino Malware and the Blue Mage class have been localized in Japanese and Mandarin. - Added a new charging arm cannon weapon to the Moneyfingers Mines chests. Can also be purchased for tokens. - Enemy encounter pools wi..."
wikitext
text/x-wiki
== v1.43.0 ==
'''Additions:'''
- Added a coffee machine puzzle to the drilling rig in Coffee lake.
- Added a new secret boss that can be accessed in Coffee Lake with an item purchased from the casino.
- Added the Iced Coffee Caves overworld area.
- Casino Malware and the Blue Mage class have been localized in Japanese and Mandarin.
- Added a new charging arm cannon weapon to the Moneyfingers Mines chests. Can also be purchased for tokens.
- Enemy encounter pools will now combine if a battle is started with a roaming enemy with another one close by. Both will be defeated if the encounter is won.
- Added an extra exp multiplier for big battles. You will receive 10% more exp for each enemy in a battle.
- Added “Glitch Roulette”. A passive learned by the thief at level 45. Causes random glitches to be applied by weapon attacks during a frenzy.
- Added “Morbin Time”. A passive learned by the fighter at level 45 that causes weapons attacks to restore health during a frenzy.
- Added “Giant Form”. A hack learned by the fighter at level 32 that turns them giant for 3 turns and increases all stats.
- Added some help text to the tutorial.
- Added a close button to the overworld menu. (B still works)
- Added a new victory fanfare that plays when a boss is defeated.
- The credits now records how many times you get hit and gives you the tally at the end.
- Added new title screen environment.
'''Changes:'''
- Adrenaline will now only start draining after at least one attack is made while in a frenzy.
- The player turn will now end when adrenaline is maxed if AP is zero.
- The player turn will not end if adrenaline has begun draining.
- Updated Toxic Chemist’s rig and textures.
- Changed the sound effects on most projectile Hax.
- Changed the cast particle for most projectile Hax.
- Overworld NPC’s will now turn to look at the player when interacted with.
- The Coffee drilling rig in Coffee lake is now animated.
- ????? texture updated.
- Caster enemies have an added particle in their hands.
- Adjusted the dungeon light height and shadow intensity.
- Updated UI graphics.
- Added UI effects.
- Moved the locations of enemy debuff icons.
- Updated Female Town NPC animations.
- Credits earned from thievery is now capped to prevent enemies with 1 hit kill mechanics from granting too many credits.
- Added fog to some overworld areas.
- Updated Bounce pad model and item sprite.
- Gnome enemies have more time before their attack turn ends.
- If playing on easy or normal difficulty, the first 2 floors of Bottom Block will have a max enemy count per encounter of 2.
- Entering The Stack entrance will now force the player into third person.
- Turrets in the overworld can now be destroyed by throwing grabbable objects at them.
- The Super Death Dealer’s spike balls disappear faster now.
- The game will now automatically change to your system’s selected language if another language has not been specifically chosen.
- When an encounter is big enough to cause new enemies to replace enemies that are defeated, instead of spawning each enemy individually, the enemies will all spawn at once in a new wave.
'''Fixes:'''
- Fixed some text overflowing in shop item menus.
- Fixed some Hax sound effects not playing at the correct volume.
- The overworld green attack will now spawn where the player is looking when in first person.
- Fixed neon cowboy’s bullets not dealing damage.
- Fixed the Cafe Crystal quest in Coffee Lake not awarding items properly.
- Equipping items properly updates the health bar above the players head if the player’s max HP is increased.
- Fixed the ally character in the final boss of the Casino Mines dungeon rotating during the battle.
- The Casino Malware final boss’s arms can no longer out live the rest of the body.
- Fixed some battle alert sounds not having the correct volume.
- Fixed volume slider values being off.
- Fixed the CP score not appearing correctly in the loadout menu.
- Fixed incorrect monsters loading in Sim Sim encounters.
- Fixed the title screen skipping the difficulty select screen if comfort mode is enabled.
== v1.43.2 ==
'''Fixes:'''
- Fixed a crash issue when finishing a battle in Coffee lake on the Quest.
- Fixed an issue where hax would not land after using glitch roulette.
- Fixed an issue with the adrenaline maxed particle not appearing correctly when looking down.
'''Changes:'''
- Arcax missile will consume a small amount of adrenaline during a frenzy when using frenzied casting.
- Loading screens between overworld floors are now half as long.
[[Category:Changelogs]]
587bc4dc23659655bb2c5ccc4a01281c480c5313
115
114
2024-05-26T17:46:22Z
Dino-Pack
2
wikitext
text/x-wiki
== v1.43.40 ==
'''Additions:'''
- Added a coffee machine puzzle to the drilling rig in Coffee lake.
- Added a new secret boss that can be accessed in Coffee Lake with an item purchased from the casino.
- Added the Iced Coffee Caves overworld area.
- Casino Malware and the Blue Mage class have been localized in Japanese and Mandarin.
- Added a new charging arm cannon weapon to the Moneyfingers Mines chests. Can also be purchased for tokens.
- Enemy encounter pools will now combine if a battle is started with a roaming enemy with another one close by. Both will be defeated if the encounter is won.
- Added an extra exp multiplier for big battles. You will receive 10% more exp for each enemy in a battle.
- Added “Glitch Roulette”. A passive learned by the thief at level 45. Causes random glitches to be applied by weapon attacks during a frenzy.
- Added “Morbin Time”. A passive learned by the fighter at level 45 that causes weapons attacks to restore health during a frenzy.
- Added “Giant Form”. A hack learned by the fighter at level 32 that turns them giant for 3 turns and increases all stats.
- Added some help text to the tutorial.
- Added a close button to the overworld menu. (B still works)
- Added a new victory fanfare that plays when a boss is defeated.
- The credits now records how many times you get hit and gives you the tally at the end.
- Added new title screen environment.
'''Changes:'''
- Adrenaline will now only start draining after at least one attack is made while in a frenzy.
- The player turn will now end when adrenaline is maxed if AP is zero.
- The player turn will not end if adrenaline has begun draining.
- Updated Toxic Chemist’s rig and textures.
- Changed the sound effects on most projectile Hax.
- Changed the cast particle for most projectile Hax.
- Overworld NPC’s will now turn to look at the player when interacted with.
- The Coffee drilling rig in Coffee lake is now animated.
- ????? texture updated.
- Caster enemies have an added particle in their hands.
- Adjusted the dungeon light height and shadow intensity.
- Updated UI graphics.
- Added UI effects.
- Moved the locations of enemy debuff icons.
- Updated Female Town NPC animations.
- Credits earned from thievery is now capped to prevent enemies with 1 hit kill mechanics from granting too many credits.
- Added fog to some overworld areas.
- Updated Bounce pad model and item sprite.
- Gnome enemies have more time before their attack turn ends.
- If playing on easy or normal difficulty, the first 2 floors of Bottom Block will have a max enemy count per encounter of 2.
- Entering The Stack entrance will now force the player into third person.
- Turrets in the overworld can now be destroyed by throwing grabbable objects at them.
- The Super Death Dealer’s spike balls disappear faster now.
- The game will now automatically change to your system’s selected language if another language has not been specifically chosen.
- When an encounter is big enough to cause new enemies to replace enemies that are defeated, instead of spawning each enemy individually, the enemies will all spawn at once in a new wave.
'''Fixes:'''
- Fixed some text overflowing in shop item menus.
- Fixed some Hax sound effects not playing at the correct volume.
- The overworld green attack will now spawn where the player is looking when in first person.
- Fixed neon cowboy’s bullets not dealing damage.
- Fixed the Cafe Crystal quest in Coffee Lake not awarding items properly.
- Equipping items properly updates the health bar above the players head if the player’s max HP is increased.
- Fixed the ally character in the final boss of the Casino Mines dungeon rotating during the battle.
- The Casino Malware final boss’s arms can no longer out live the rest of the body.
- Fixed some battle alert sounds not having the correct volume.
- Fixed volume slider values being off.
- Fixed the CP score not appearing correctly in the loadout menu.
- Fixed incorrect monsters loading in Sim Sim encounters.
- Fixed the title screen skipping the difficulty select screen if comfort mode is enabled.
== v1.43.42 ==
'''Fixes:'''
- Fixed a crash issue when finishing a battle in Coffee lake on the Quest.
- Fixed an issue where hax would not land after using glitch roulette.
- Fixed an issue with the adrenaline maxed particle not appearing correctly when looking down.
'''Changes:'''
- Arcax missile will consume a small amount of adrenaline during a frenzy when using frenzied casting.
- Loading screens between overworld floors are now half as long.
[[Category:Changelogs]]
01d6656e88ede59594531644ab92474f3afbbcc6
Scrapped Content
0
67
116
2024-05-27T03:55:51Z
Dino-Pack
2
Created page with "On this page, you will find info on anything the developers said was coming but ended up either being scrapped or there was not enough time. == Secret Beta Remnants == There was a patch full of Quality of Life and small changes. A handful of extra features were teased but were not added. They are as follows: <gallery> File:NewTrapTeaser.png|''"not near as interesting as the rest, but probably the last backfill thing i have on my list''" -Chimaera<br><br>This is a tease..."
wikitext
text/x-wiki
On this page, you will find info on anything the developers said was coming but ended up either being scrapped or there was not enough time.
== Secret Beta Remnants ==
There was a patch full of Quality of Life and small changes. A handful of extra features were teased but were not added. They are as follows:
<gallery>
File:NewTrapTeaser.png|''"not near as interesting as the rest, but probably the last backfill thing i have on my list''" -Chimaera<br><br>This is a teaser for a new trap model.'
File:RouletteTeaser.png|"''Getting back up to speed, here's my roulette wheel with some custom... adjustments. There's a good reason I'm not allowed to submit new casino game ideas to the Luxor anymore.''" -Chimaera<br><br>Another minigame for the Casino.
File:SummonElementalColorTeaser.png|"''i wasnt kidding about how excited i am, this has been on my list for months''" -Chimaera<br><br>This is a teaser for coloured skins for [[Summon Elemental]].
File:SherrifGunTeaser.png|"''About to start doing some character building animations, decided to start with Nichelle the sheriff, but I had to (finally) paint her gun first.''" -Chimaera<br><br>
</gallery>
== Items ==
A possible set of Bow weapons. According to the teaser image (See below), there are three. It was said they were going to be in Janus Block.
[[File:BowTeaser.png|thumb]]
Dark Heart's Greatsword. This sword was mentioned in passing that it was meant to be a New Game+ sword. It is unknown what it looks like.
"That Gun" This gun was spoken about in passing.<ref>Mentioned in Overrun Games Podcast Episode 5: https://youtu.be/FzWeBTE-kYE?si=YbcpzInYXKpRyUqs&t=1996</ref> It's unsure if the name is even "That Gun" as a reference to [[That Guy]] or if it was just what Chimaera said to Enzo as they were looking at it.
Blue Crayon. A melee weapon that applies Blue.
Bryce's Axe. This weapon was planned to be added in the finale of Casino Malware, meant to be the axe that [[James Tanaka|Avatar Bryce]] uses in the final battle against [[Johny Moneyfingers]]. It did not come.
Space Helmet. The Space Helmet was an old helmet that used to be in game in it's early stages. The stats were: +1 Power, +1 Defense, +5 Health. It's old description was: "The actual helmet Lance Armstrong wore when he landed on the Tour de France."
Nichelle's Gun. As well as having her hold the gun, it was meant to be a drop in Casino Malware. It was not added. (See image below)
[[File:SherrifGunTeaser.png|thumb]]
== Hax ==
Ideas for Hax have been featured in [[Hax Polls]], but did not get added to the game. These Hax are as follows:
* Blue 2 - Blue again.
* Summon a floating copy of your weapon that fights with you.
* Allows swinging melee weapons to launch a ranged burst of energy.
== Passives ==
Ideas for passives have been featured in [[Hax Polls]], but did not win. These passives are as follows:
* Stacking Passive: Firing the same Hax 5 times in a row causes your next attack to deal 150% damage
* Bouncy Brain Passive: Getting hit by projectiles sends them back at enemies.<ref>This ability is however present on the Bouncy Band item.</ref>
== Character Customization ==
Enzo mentioned the possibility of adding hats. More character skins were planned.
<gallery>
File:CharacterCustomizationF.png|The Female Arcaxer models, as teased by Chimaera. One of these were implemented.
File:CharacterCustomizationM.png|The Male Arcaxer models, as teased by Chimaera. Five of these were implemented.
File:CharacterCustomizationDog.png|The Barkaxer models, as teased by Chimaera. Only one of these were implemented.
</gallery>
== Roguelike Mode ==
The roguelike mode was one of the modes the developers were planning on adding after the main story was completed. This mode would allow you to you climb floors, and can get every Hack, Passive, Weapon, Armour, or item in chests or enemy drops.
== King Ghost ==
King Ghost was going to be a roaming elite entity for Longhorn Block. It is unclear what it looks like, it's difficulty, or any unique mechanics it would have. Presumably, it was going to have the Ethereal Glitch.
== Coffee Lake ==
The original plan for Coffee Lake was much different than what was implemented.
== New Game+ ==
It was said in passing that a NG+ mode was going to be added, but it was never made or implimented.
== Misc. ==
* Variant chests for each block.
* Arcade Machine, a new minigame.
* Secret Bosses based on the developers.
b26d77905b808011d9fb90bde60c23a099f8bcae
117
116
2024-05-27T04:02:41Z
Dino-Pack
2
wikitext
text/x-wiki
On this page, you will find info on anything the developers said was coming but ended up either being scrapped or there was not enough time.
== Secret Beta Remnants ==
There was a patch full of Quality of Life and small changes. A handful of extra features were teased but were not added. They are as follows:
<gallery>
File:NewTrapTeaser.png|''"not near as interesting as the rest, but probably the last backfill thing i have on my list''" -Chimaera<br><br>This is a teaser for a new trap model.'
File:RouletteTeaser.png|"''Getting back up to speed, here's my roulette wheel with some custom... adjustments. There's a good reason I'm not allowed to submit new casino game ideas to the Luxor anymore.''" -Chimaera<br><br>Another minigame for the Casino.
File:SummonElementalColorTeaser.png|"''i wasnt kidding about how excited i am, this has been on my list for months''" -Chimaera<br><br>This is a teaser for coloured skins for [[Summon Elemental]].
File:SherrifGunTeaser.png|"''About to start doing some character building animations, decided to start with Nichelle the sheriff, but I had to (finally) paint her gun first.''" -Chimaera<br><br>
</gallery>
== Items ==
A possible set of Bow weapons. According to the teaser image (See below), there are three. It was said they were going to be in Janus Block.
[[File:BowTeaser.png|thumb]]
Dark Heart's Greatsword. This sword was mentioned in passing that it was meant to be a New Game+ sword. It is unknown what it looks like.
"That Gun" This gun was spoken about in passing.<ref>Mentioned in Overrun Games Podcast Episode 5: https://youtu.be/FzWeBTE-kYE?si=YbcpzInYXKpRyUqs&t=1996</ref> It's unsure if the name is even "That Gun" as a reference to [[That Guy]] or if it was just what Chimaera said to Enzo as they were looking at it.
Blue Crayon. A melee weapon that applies Blue.
Bryce's Axe. This weapon was planned to be added in the finale of Casino Malware, meant to be the axe that [[James Tanaka|Avatar Bryce]] uses in the final battle against [[Johny Moneyfingers]]. It did not come.
Space Helmet. The Space Helmet was an old helmet that used to be in game in it's early stages. The stats were: +1 Power, +1 Defense, +5 Health. It's old description was: "The actual helmet Lance Armstrong wore when he landed on the Tour de France."
Nichelle's Gun. As well as having her hold the gun, it was meant to be a drop in Casino Malware. It was not added. (See image below)
[[File:SherrifGunTeaser.png|thumb]]
== Hax ==
Ideas for Hax have been featured in [[Hax Polls]], but did not get added to the game. These Hax are as follows:
* Blue 2 - Blue again.
* Summon a floating copy of your weapon that fights with you.
* Allows swinging melee weapons to launch a ranged burst of energy.
== Passives ==
Ideas for passives have been featured in [[Hax Polls]], but did not win. These passives are as follows:
* Stacking Passive: Firing the same Hax 5 times in a row causes your next attack to deal 150% damage
* Bouncy Brain Passive: Getting hit by projectiles sends them back at enemies.<ref>This ability is however present on the Bouncy Band item.</ref>
== Character Customization ==
Enzo mentioned the possibility of adding hats. More character skins were planned.
<gallery>
File:CharacterCustomizationF.png|The Female Arcaxer models, as teased by Chimaera. One of these were implemented.
File:CharacterCustomizationM.png|The Male Arcaxer models, as teased by Chimaera. Five of these were implemented.
File:CharacterCustomizationDog.png|The Barkaxer models, as teased by Chimaera. Only one of these were implemented.
</gallery>
== Roguelike Mode ==
The roguelike mode was one of the modes the developers were planning on adding after the main story was completed. This mode would allow you to you climb floors, and can get every Hack, Passive, Weapon, Armour, or item in chests or enemy drops.
== King Ghost ==
King Ghost was going to be a roaming elite entity for Longhorn Block. It is unclear what it looks like, it's difficulty, or any unique mechanics it would have. Presumably, it was going to have the Ethereal Glitch.
== Coffee Lake ==
The original plan for Coffee Lake was slightly than what was implemented. The original plan for [[Sydney]] asking [[Arcaxer]] to build a pipeline into the lake remained the same. However, there was going to be an option to say no to Sydney.<ref>The concept for Coffee Lake was detailed to the public in this video on the Overrun Games channel: https://www.youtube.com/watch?v=HbjSa591NyI</ref> Sydney was going to grant you discounts or extra items at her shop if you said yes to her. However, the residents of Coffee Lake were going to be angry at you for it.
In the end, it was not a choice, and your only option was to build the pipeline. However, the residents of Coffee Lake do not get angry, with the exception of the single NPC who tries to stop you in the cutscene. The rest of Coffee Lake was as originally stated.
== New Game+ ==
It was said in passing that a NG+ mode was going to be added, but it was never made or implemented.
== Misc. ==
* Variant chests for each block.
* Arcade Machine, a new minigame.
* Secret Bosses based on the developers.
<br\>
07276377e936903ea0f140e58d132144b561ee96
118
117
2024-05-27T04:03:28Z
Dino-Pack
2
wikitext
text/x-wiki
On this page, you will find info on anything the developers said was coming but ended up either being scrapped or there was not enough time.
== Secret Beta Remnants ==
There was a patch full of Quality of Life and small changes. A handful of extra features were teased but were not added. They are as follows:
<gallery>
File:NewTrapTeaser.png|''"not near as interesting as the rest, but probably the last backfill thing i have on my list''" -Chimaera<br><br>This is a teaser for a new trap model.'
File:RouletteTeaser.png|"''Getting back up to speed, here's my roulette wheel with some custom... adjustments. There's a good reason I'm not allowed to submit new casino game ideas to the Luxor anymore.''" -Chimaera<br><br>Another minigame for the Casino.
File:SummonElementalColorTeaser.png|"''i wasnt kidding about how excited i am, this has been on my list for months''" -Chimaera<br><br>This is a teaser for coloured skins for [[Summon Elemental]].
File:SherrifGunTeaser.png|"''About to start doing some character building animations, decided to start with Nichelle the sheriff, but I had to (finally) paint her gun first.''" -Chimaera<br><br>
</gallery>
== Items ==
A possible set of Bow weapons. According to the teaser image (See below), there are three. It was said they were going to be in Janus Block.
[[File:BowTeaser.png|thumb]]
Dark Heart's Greatsword. This sword was mentioned in passing that it was meant to be a New Game+ sword. It is unknown what it looks like.
"That Gun" This gun was spoken about in passing.<ref>Mentioned in Overrun Games Podcast Episode 5: https://youtu.be/FzWeBTE-kYE?si=YbcpzInYXKpRyUqs&t=1996</ref> It's unsure if the name is even "That Gun" as a reference to [[That Guy]] or if it was just what Chimaera said to Enzo as they were looking at it.
Blue Crayon. A melee weapon that applies Blue.
Bryce's Axe. This weapon was planned to be added in the finale of Casino Malware, meant to be the axe that [[James Tanaka|Avatar Bryce]] uses in the final battle against [[Johny Moneyfingers]]. It did not come.
Space Helmet. The Space Helmet was an old helmet that used to be in game in it's early stages. The stats were: +1 Power, +1 Defense, +5 Health. It's old description was: "The actual helmet Lance Armstrong wore when he landed on the Tour de France."
Nichelle's Gun. As well as having her hold the gun, it was meant to be a drop in Casino Malware. It was not added. (See image below)
[[File:SherrifGunTeaser.png|thumb]]
== Hax ==
Ideas for Hax have been featured in [[Hax Polls]], but did not get added to the game. These Hax are as follows:
* Blue 2 - Blue again.
* Summon a floating copy of your weapon that fights with you.
* Allows swinging melee weapons to launch a ranged burst of energy.
== Passives ==
Ideas for passives have been featured in [[Hax Polls]], but did not win. These passives are as follows:
* Stacking Passive: Firing the same Hax 5 times in a row causes your next attack to deal 150% damage
* Bouncy Brain Passive: Getting hit by projectiles sends them back at enemies.<ref>This ability is however present on the Bouncy Band item.</ref>
== Character Customization ==
Enzo mentioned the possibility of adding hats. More character skins were planned.
<gallery>
File:CharacterCustomizationF.png|The Female Arcaxer models, as teased by Chimaera. One of these were implemented.
File:CharacterCustomizationM.png|The Male Arcaxer models, as teased by Chimaera. Five of these were implemented.
File:CharacterCustomizationDog.png|The Barkaxer models, as teased by Chimaera. Only one of these were implemented.
</gallery>
== Roguelike Mode ==
The roguelike mode was one of the modes the developers were planning on adding after the main story was completed. This mode would allow you to you climb floors, and can get every Hack, Passive, Weapon, Armour, or item in chests or enemy drops.
== King Ghost ==
King Ghost was going to be a roaming elite entity for Longhorn Block. It is unclear what it looks like, it's difficulty, or any unique mechanics it would have. Presumably, it was going to have the Ethereal Glitch.
== Coffee Lake ==
The original plan for Coffee Lake was slightly than what was implemented. The original plan for [[Sydney]] asking [[Arcaxer]] to build a pipeline into the lake remained the same. However, there was going to be an option to say no to Sydney.<ref>The concept for Coffee Lake was detailed to the public in this video on Enzo's YouTube channel: https://www.youtube.com/watch?v=HbjSa591NyI</ref> Sydney was going to grant you discounts or extra items at her shop if you said yes to her. However, the residents of Coffee Lake were going to be angry at you for it.
In the end, it was not a choice, and your only option was to build the pipeline. However, the residents of Coffee Lake do not get angry, with the exception of the single NPC who tries to stop you in the cutscene. The rest of Coffee Lake was as originally stated.
== New Game+ ==
It was said in passing that a NG+ mode was going to be added, but it was never made or implemented.
== Misc. ==
* Variant chests for each block.
* Arcade Machine, a new minigame.
* Secret Bosses based on the developers.
</br>
402439176f1cd5083eadd5ffdc521e20fa36ef4b
127
118
2024-05-27T13:48:45Z
Dino-Pack
2
wikitext
text/x-wiki
On this page, you will find info on anything the developers said was coming but ended up either being scrapped or there was not enough time.
== Secret Beta Remnants ==
There was a patch full of Quality of Life and small changes. A handful of extra features were teased but were not added. They are as follows:
<gallery>
File:NewTrapTeaser.png|''"not near as interesting as the rest, but probably the last backfill thing i have on my list''" -Chimaera<br><br>This is a teaser for a new trap model.'
File:RouletteTeaser.png|"''Getting back up to speed, here's my roulette wheel with some custom... adjustments. There's a good reason I'm not allowed to submit new casino game ideas to the Luxor anymore.''" -Chimaera<br><br>Another minigame for the Casino.
File:SummonElementalColorTeaser.png|"''i wasnt kidding about how excited i am, this has been on my list for months''" -Chimaera<br><br>This is a teaser for coloured skins for [[Summon Elemental]].
File:SherrifGunTeaser.png|"''About to start doing some character building animations, decided to start with Nichelle the sheriff, but I had to (finally) paint her gun first.''" -Chimaera<br><br>
</gallery>
== Items ==
A possible set of Bow weapons. According to the teaser image (See below), there are three. It was said they were going to be in Janus Block.
[[File:BowTeaser.png|thumb]]
Dark Heart's Greatsword. This sword was mentioned in passing that it was meant to be a New Game+ sword. It is unknown what it looks like.
"That Gun" This gun was spoken about in passing.<ref>Mentioned in Overrun Games Podcast Episode 5: https://youtu.be/FzWeBTE-kYE?si=YbcpzInYXKpRyUqs&t=1996</ref> It's unsure if the name is even "That Gun" as a reference to [[That Guy]] or if it was just what Chimaera said to Enzo as they were looking at it.
Blue Crayon. A melee weapon that applies Blue.
Bryce's Axe. This weapon was planned to be added in the finale of Casino Malware, meant to be the axe that [[James Tanaka|Avatar Bryce]] uses in the final battle against [[Johny Moneyfingers]]. It did not come.
Space Helmet. The Space Helmet was an old helmet that used to be in game in it's early stages. The stats were: +1 Power, +1 Defense, +5 Health. It's old description was: "The actual helmet Lance Armstrong wore when he landed on the Tour de France."
Nichelle's Gun. As well as having her hold the gun, it was meant to be a drop in Casino Malware. It was not added. (See image below)
[[File:SherrifGunTeaser.png|thumb]]
== Hax ==
Ideas for Hax have been featured in [[Hax Polls]], but did not get added to the game. These Hax are as follows:
* Blue 2 - Blue again.
* Summon a floating copy of your weapon that fights with you.
* Allows swinging melee weapons to launch a ranged burst of energy.
== Passives ==
Ideas for passives have been featured in [[Hax Polls]], but did not win. These passives are as follows:
* Stacking Passive: Firing the same Hax 5 times in a row causes your next attack to deal 150% damage
* Bouncy Brain Passive: Getting hit by projectiles sends them back at enemies.<ref>This ability is however present on the Bouncy Band item.</ref>
== Character Customization ==
Enzo mentioned the possibility of adding hats. More character skins were planned.
<gallery>
File:CharacterCustomizationF.png|The Female Arcaxer models, as teased by Chimaera. One of these were implemented.
File:CharacterCustomizationM.png|The Male Arcaxer models, as teased by Chimaera. Five of these were implemented.
File:CharacterCustomizationDog.png|The Barkaxer models, as teased by Chimaera. Only one of these were implemented.
</gallery>
== Roguelike Mode ==
The roguelike mode was one of the modes the developers were planning on adding after the main story was completed. This mode would allow you to you climb floors, and can get every Hack, Passive, Weapon, Armour, or item in chests or enemy drops.
== King Ghost ==
King Ghost was going to be a roaming elite entity for Longhorn Block. It is unclear what it looks like, it's difficulty, or any unique mechanics it would have. Presumably, it was going to have the Ethereal Glitch.
== Coffee Lake ==
The original plan for Coffee Lake was slightly than what was implemented. The original plan for [[Sydney]] asking [[Arcaxer]] to build a pipeline into the lake remained the same. However, there was going to be an option to say no to Sydney.<ref>The concept for Coffee Lake was detailed to the public in this video on Enzo's YouTube channel: https://www.youtube.com/watch?v=HbjSa591NyI</ref> Sydney was going to grant you discounts or extra items at her shop if you said yes to her. However, the residents of Coffee Lake were going to be angry at you for it.
In the end, it was not a choice, and your only option was to build the pipeline. However, the residents of Coffee Lake do not get angry, with the exception of the single NPC who tries to stop you in the cutscene. The rest of Coffee Lake was as originally stated.
== New Game+ ==
It was said in passing that a NG+ mode was going to be added, but it was never made or implemented.
== Misc. ==
* Variant chests for each block.
* Arcade Machine, a new minigame.
* Secret Bosses based on the developers.
There is likely much more that is undocumented, more updates to this page may come.
9c504cb72e5fe5af0aa498421a91bb64e684a948
128
127
2024-05-27T13:49:30Z
Dino-Pack
2
/* Misc. */
wikitext
text/x-wiki
On this page, you will find info on anything the developers said was coming but ended up either being scrapped or there was not enough time.
== Secret Beta Remnants ==
There was a patch full of Quality of Life and small changes. A handful of extra features were teased but were not added. They are as follows:
<gallery>
File:NewTrapTeaser.png|''"not near as interesting as the rest, but probably the last backfill thing i have on my list''" -Chimaera<br><br>This is a teaser for a new trap model.'
File:RouletteTeaser.png|"''Getting back up to speed, here's my roulette wheel with some custom... adjustments. There's a good reason I'm not allowed to submit new casino game ideas to the Luxor anymore.''" -Chimaera<br><br>Another minigame for the Casino.
File:SummonElementalColorTeaser.png|"''i wasnt kidding about how excited i am, this has been on my list for months''" -Chimaera<br><br>This is a teaser for coloured skins for [[Summon Elemental]].
File:SherrifGunTeaser.png|"''About to start doing some character building animations, decided to start with Nichelle the sheriff, but I had to (finally) paint her gun first.''" -Chimaera<br><br>
</gallery>
== Items ==
A possible set of Bow weapons. According to the teaser image (See below), there are three. It was said they were going to be in Janus Block.
[[File:BowTeaser.png|thumb]]
Dark Heart's Greatsword. This sword was mentioned in passing that it was meant to be a New Game+ sword. It is unknown what it looks like.
"That Gun" This gun was spoken about in passing.<ref>Mentioned in Overrun Games Podcast Episode 5: https://youtu.be/FzWeBTE-kYE?si=YbcpzInYXKpRyUqs&t=1996</ref> It's unsure if the name is even "That Gun" as a reference to [[That Guy]] or if it was just what Chimaera said to Enzo as they were looking at it.
Blue Crayon. A melee weapon that applies Blue.
Bryce's Axe. This weapon was planned to be added in the finale of Casino Malware, meant to be the axe that [[James Tanaka|Avatar Bryce]] uses in the final battle against [[Johny Moneyfingers]]. It did not come.
Space Helmet. The Space Helmet was an old helmet that used to be in game in it's early stages. The stats were: +1 Power, +1 Defense, +5 Health. It's old description was: "The actual helmet Lance Armstrong wore when he landed on the Tour de France."
Nichelle's Gun. As well as having her hold the gun, it was meant to be a drop in Casino Malware. It was not added. (See image below)
[[File:SherrifGunTeaser.png|thumb]]
== Hax ==
Ideas for Hax have been featured in [[Hax Polls]], but did not get added to the game. These Hax are as follows:
* Blue 2 - Blue again.
* Summon a floating copy of your weapon that fights with you.
* Allows swinging melee weapons to launch a ranged burst of energy.
== Passives ==
Ideas for passives have been featured in [[Hax Polls]], but did not win. These passives are as follows:
* Stacking Passive: Firing the same Hax 5 times in a row causes your next attack to deal 150% damage
* Bouncy Brain Passive: Getting hit by projectiles sends them back at enemies.<ref>This ability is however present on the Bouncy Band item.</ref>
== Character Customization ==
Enzo mentioned the possibility of adding hats. More character skins were planned.
<gallery>
File:CharacterCustomizationF.png|The Female Arcaxer models, as teased by Chimaera. One of these were implemented.
File:CharacterCustomizationM.png|The Male Arcaxer models, as teased by Chimaera. Five of these were implemented.
File:CharacterCustomizationDog.png|The Barkaxer models, as teased by Chimaera. Only one of these were implemented.
</gallery>
== Roguelike Mode ==
The roguelike mode was one of the modes the developers were planning on adding after the main story was completed. This mode would allow you to you climb floors, and can get every Hack, Passive, Weapon, Armour, or item in chests or enemy drops.
== King Ghost ==
King Ghost was going to be a roaming elite entity for Longhorn Block. It is unclear what it looks like, it's difficulty, or any unique mechanics it would have. Presumably, it was going to have the Ethereal Glitch.
== Coffee Lake ==
The original plan for Coffee Lake was slightly than what was implemented. The original plan for [[Sydney]] asking [[Arcaxer]] to build a pipeline into the lake remained the same. However, there was going to be an option to say no to Sydney.<ref>The concept for Coffee Lake was detailed to the public in this video on Enzo's YouTube channel: https://www.youtube.com/watch?v=HbjSa591NyI</ref> Sydney was going to grant you discounts or extra items at her shop if you said yes to her. However, the residents of Coffee Lake were going to be angry at you for it.
In the end, it was not a choice, and your only option was to build the pipeline. However, the residents of Coffee Lake do not get angry, with the exception of the single NPC who tries to stop you in the cutscene. The rest of Coffee Lake was as originally stated.
== New Game+ ==
It was said in passing that a NG+ mode was going to be added, but it was never made or implemented.
== Misc. ==
* Variant chests for each block.
* Arcade Machine, a new minigame.
* Secret Bosses based on the developers.
There is likely much more that is undocumented, more updates to this page may come.
=== Footnotes ===
e88b37b9e26d6900483095913078955b1c380623
129
128
2024-05-27T13:53:37Z
Dino-Pack
2
wikitext
text/x-wiki
On this page, you will find info on anything the developers said was coming but ended up either being scrapped or there was not enough time.
== Secret Beta Remnants ==
There was a patch full of Quality of Life and small changes. A handful of extra features were teased but were not added. They are as follows:
<gallery|mode="nolines">
File:NewTrapTeaser.png|''"not near as interesting as the rest, but probably the last backfill thing i have on my list''" -Chimaera<br><br>This is a teaser for a new trap model.
File:RouletteTeaser.png|"''Getting back up to speed, here's my roulette wheel with some custom... adjustments. There's a good reason I'm not allowed to submit new casino game ideas to the Luxor anymore.''" -Chimaera<br><br>Another minigame for the Casino.
File:SummonElementalColorTeaser.png|"''i wasnt kidding about how excited i am, this has been on my list for months''" -Chimaera<br><br>This is a teaser for coloured skins for [[Summon Elemental]].
File:SherrifGunTeaser.png|"''About to start doing some character building animations, decided to start with Nichelle the sheriff, but I had to (finally) paint her gun first.''" -Chimaera<br><br>
</gallery>
== Items ==
A possible set of Bow weapons. According to the teaser image (See below), there are three. It was said they were going to be in Janus Block.
[[File:BowTeaser.png|thumb]]
Dark Heart's Greatsword. This sword was mentioned in passing that it was meant to be a New Game+ sword. It is unknown what it looks like.
"That Gun" This gun was spoken about in passing.<ref>Mentioned in Overrun Games Podcast Episode 5: https://youtu.be/FzWeBTE-kYE?si=YbcpzInYXKpRyUqs&t=1996</ref> It's unsure if the name is even "That Gun" as a reference to [[That Guy]] or if it was just what Chimaera said to Enzo as they were looking at it.
Blue Crayon. A melee weapon that applies Blue.
Bryce's Axe. This weapon was planned to be added in the finale of Casino Malware, meant to be the axe that [[James Tanaka|Avatar Bryce]] uses in the final battle against [[Johny Moneyfingers]]. It did not come.
Space Helmet. The Space Helmet was an old helmet that used to be in game in it's early stages. The stats were: +1 Power, +1 Defense, +5 Health. It's old description was: "The actual helmet Lance Armstrong wore when he landed on the Tour de France."
Nichelle's Gun. As well as having her hold the gun, it was meant to be a drop in Casino Malware. It was not added. (See image below)
[[File:SherrifGunTeaser.png|thumb]]
== Hax ==
Ideas for Hax have been featured in [[Hax Polls]], but did not get added to the game. These Hax are as follows:
* Blue 2 - Blue again.
* Summon a floating copy of your weapon that fights with you.
* Allows swinging melee weapons to launch a ranged burst of energy.
== Passives ==
Ideas for passives have been featured in [[Hax Polls]], but did not win. These passives are as follows:
* Stacking Passive: Firing the same Hax 5 times in a row causes your next attack to deal 150% damage
* Bouncy Brain Passive: Getting hit by projectiles sends them back at enemies.<ref>This ability is however present on the Bouncy Band item.</ref>
== Character Customization ==
Enzo mentioned the possibility of adding hats. More character skins were planned.
<gallery>
File:CharacterCustomizationF.png|The Female Arcaxer models, as teased by Chimaera. One of these were implemented.
File:CharacterCustomizationM.png|The Male Arcaxer models, as teased by Chimaera. Five of these were implemented.
File:CharacterCustomizationDog.png|The Barkaxer models, as teased by Chimaera. Only one of these were implemented.
</gallery>
== Roguelike Mode ==
The roguelike mode was one of the modes the developers were planning on adding after the main story was completed. This mode would allow you to you climb floors, and can get every Hack, Passive, Weapon, Armour, or item in chests or enemy drops.
== King Ghost ==
King Ghost was going to be a roaming elite entity for Longhorn Block. It is unclear what it looks like, it's difficulty, or any unique mechanics it would have. Presumably, it was going to have the Ethereal Glitch.
== Coffee Lake ==
The original plan for Coffee Lake was slightly than what was implemented. The original plan for [[Sydney]] asking [[Arcaxer]] to build a pipeline into the lake remained the same. However, there was going to be an option to say no to Sydney.<ref>The concept for Coffee Lake was detailed to the public in this video on Enzo's YouTube channel: https://www.youtube.com/watch?v=HbjSa591NyI</ref> Sydney was going to grant you discounts or extra items at her shop if you said yes to her. However, the residents of Coffee Lake were going to be angry at you for it.
In the end, it was not a choice, and your only option was to build the pipeline. However, the residents of Coffee Lake do not get angry, with the exception of the single NPC who tries to stop you in the cutscene. The rest of Coffee Lake was as originally stated.
== New Game+ ==
It was said in passing that a NG+ mode was going to be added, but it was never made or implemented.
== Misc. ==
* Variant chests for each block.
* Arcade Machine, a new minigame.
* Secret Bosses based on the developers.
There is likely much more that is undocumented, more updates to this page may come.
=== Footnotes ===
10aac25f4c45605c6d33e820dccbb0f771fd63b5
130
129
2024-05-27T13:54:23Z
Dino-Pack
2
wikitext
text/x-wiki
On this page, you will find info on anything the developers said was coming but ended up either being scrapped or there was not enough time.
== Secret Beta Remnants ==
There was a patch full of Quality of Life and small changes. A handful of extra features were teased but were not added. They are as follows:
<gallery mode="nolines">
File:NewTrapTeaser.png|''"not near as interesting as the rest, but probably the last backfill thing i have on my list''" -Chimaera<br><br>This is a teaser for a new trap model.
File:RouletteTeaser.png|"''Getting back up to speed, here's my roulette wheel with some custom... adjustments. There's a good reason I'm not allowed to submit new casino game ideas to the Luxor anymore.''" -Chimaera<br><br>Another minigame for the Casino.
File:SummonElementalColorTeaser.png|"''i wasnt kidding about how excited i am, this has been on my list for months''" -Chimaera<br><br>This is a teaser for coloured skins for [[Summon Elemental]].
File:SherrifGunTeaser.png|"''About to start doing some character building animations, decided to start with Nichelle the sheriff, but I had to (finally) paint her gun first.''" -Chimaera<br><br>
</gallery>
== Items ==
A possible set of Bow weapons. According to the teaser image (See below), there are three. It was said they were going to be in Janus Block.
[[File:BowTeaser.png|thumb]]
Dark Heart's Greatsword. This sword was mentioned in passing that it was meant to be a New Game+ sword. It is unknown what it looks like.
"That Gun" This gun was spoken about in passing.<ref>Mentioned in Overrun Games Podcast Episode 5: https://youtu.be/FzWeBTE-kYE?si=YbcpzInYXKpRyUqs&t=1996</ref> It's unsure if the name is even "That Gun" as a reference to [[That Guy]] or if it was just what Chimaera said to Enzo as they were looking at it.
Blue Crayon. A melee weapon that applies Blue.
Bryce's Axe. This weapon was planned to be added in the finale of Casino Malware, meant to be the axe that [[James Tanaka|Avatar Bryce]] uses in the final battle against [[Johny Moneyfingers]]. It did not come.
Space Helmet. The Space Helmet was an old helmet that used to be in game in it's early stages. The stats were: +1 Power, +1 Defense, +5 Health. It's old description was: "The actual helmet Lance Armstrong wore when he landed on the Tour de France."
Nichelle's Gun. As well as having her hold the gun, it was meant to be a drop in Casino Malware. It was not added. (See image below)
[[File:SherrifGunTeaser.png|thumb]]
== Hax ==
Ideas for Hax have been featured in [[Hax Polls]], but did not get added to the game. These Hax are as follows:
* Blue 2 - Blue again.
* Summon a floating copy of your weapon that fights with you.
* Allows swinging melee weapons to launch a ranged burst of energy.
== Passives ==
Ideas for passives have been featured in [[Hax Polls]], but did not win. These passives are as follows:
* Stacking Passive: Firing the same Hax 5 times in a row causes your next attack to deal 150% damage
* Bouncy Brain Passive: Getting hit by projectiles sends them back at enemies.<ref>This ability is however present on the Bouncy Band item.</ref>
== Character Customization ==
Enzo mentioned the possibility of adding hats. More character skins were planned.
<gallery>
File:CharacterCustomizationF.png|The Female Arcaxer models, as teased by Chimaera. One of these were implemented.
File:CharacterCustomizationM.png|The Male Arcaxer models, as teased by Chimaera. Five of these were implemented.
File:CharacterCustomizationDog.png|The Barkaxer models, as teased by Chimaera. Only one of these were implemented.
</gallery>
== Roguelike Mode ==
The roguelike mode was one of the modes the developers were planning on adding after the main story was completed. This mode would allow you to you climb floors, and can get every Hack, Passive, Weapon, Armour, or item in chests or enemy drops.
== King Ghost ==
King Ghost was going to be a roaming elite entity for Longhorn Block. It is unclear what it looks like, it's difficulty, or any unique mechanics it would have. Presumably, it was going to have the Ethereal Glitch.
== Coffee Lake ==
The original plan for Coffee Lake was slightly than what was implemented. The original plan for [[Sydney]] asking [[Arcaxer]] to build a pipeline into the lake remained the same. However, there was going to be an option to say no to Sydney.<ref>The concept for Coffee Lake was detailed to the public in this video on Enzo's YouTube channel: https://www.youtube.com/watch?v=HbjSa591NyI</ref> Sydney was going to grant you discounts or extra items at her shop if you said yes to her. However, the residents of Coffee Lake were going to be angry at you for it.
In the end, it was not a choice, and your only option was to build the pipeline. However, the residents of Coffee Lake do not get angry, with the exception of the single NPC who tries to stop you in the cutscene. The rest of Coffee Lake was as originally stated.
== New Game+ ==
It was said in passing that a NG+ mode was going to be added, but it was never made or implemented.
== Misc. ==
* Variant chests for each block.
* Arcade Machine, a new minigame.
* Secret Bosses based on the developers.
There is likely much more that is undocumented, more updates to this page may come.
=== Footnotes ===
cd230420bd2b797d77ee23fd2c47dfb9cb3a7ed6
131
130
2024-05-27T13:55:04Z
Dino-Pack
2
/* Character Customization */
wikitext
text/x-wiki
On this page, you will find info on anything the developers said was coming but ended up either being scrapped or there was not enough time.
== Secret Beta Remnants ==
There was a patch full of Quality of Life and small changes. A handful of extra features were teased but were not added. They are as follows:
<gallery mode="nolines">
File:NewTrapTeaser.png|''"not near as interesting as the rest, but probably the last backfill thing i have on my list''" -Chimaera<br><br>This is a teaser for a new trap model.
File:RouletteTeaser.png|"''Getting back up to speed, here's my roulette wheel with some custom... adjustments. There's a good reason I'm not allowed to submit new casino game ideas to the Luxor anymore.''" -Chimaera<br><br>Another minigame for the Casino.
File:SummonElementalColorTeaser.png|"''i wasnt kidding about how excited i am, this has been on my list for months''" -Chimaera<br><br>This is a teaser for coloured skins for [[Summon Elemental]].
File:SherrifGunTeaser.png|"''About to start doing some character building animations, decided to start with Nichelle the sheriff, but I had to (finally) paint her gun first.''" -Chimaera<br><br>
</gallery>
== Items ==
A possible set of Bow weapons. According to the teaser image (See below), there are three. It was said they were going to be in Janus Block.
[[File:BowTeaser.png|thumb]]
Dark Heart's Greatsword. This sword was mentioned in passing that it was meant to be a New Game+ sword. It is unknown what it looks like.
"That Gun" This gun was spoken about in passing.<ref>Mentioned in Overrun Games Podcast Episode 5: https://youtu.be/FzWeBTE-kYE?si=YbcpzInYXKpRyUqs&t=1996</ref> It's unsure if the name is even "That Gun" as a reference to [[That Guy]] or if it was just what Chimaera said to Enzo as they were looking at it.
Blue Crayon. A melee weapon that applies Blue.
Bryce's Axe. This weapon was planned to be added in the finale of Casino Malware, meant to be the axe that [[James Tanaka|Avatar Bryce]] uses in the final battle against [[Johny Moneyfingers]]. It did not come.
Space Helmet. The Space Helmet was an old helmet that used to be in game in it's early stages. The stats were: +1 Power, +1 Defense, +5 Health. It's old description was: "The actual helmet Lance Armstrong wore when he landed on the Tour de France."
Nichelle's Gun. As well as having her hold the gun, it was meant to be a drop in Casino Malware. It was not added. (See image below)
[[File:SherrifGunTeaser.png|thumb]]
== Hax ==
Ideas for Hax have been featured in [[Hax Polls]], but did not get added to the game. These Hax are as follows:
* Blue 2 - Blue again.
* Summon a floating copy of your weapon that fights with you.
* Allows swinging melee weapons to launch a ranged burst of energy.
== Passives ==
Ideas for passives have been featured in [[Hax Polls]], but did not win. These passives are as follows:
* Stacking Passive: Firing the same Hax 5 times in a row causes your next attack to deal 150% damage
* Bouncy Brain Passive: Getting hit by projectiles sends them back at enemies.<ref>This ability is however present on the Bouncy Band item.</ref>
== Character Customization ==
Enzo mentioned the possibility of adding hats. More character skins were planned.
<gallery mode="nolines">
File:CharacterCustomizationF.png|The Female Arcaxer models, as teased by Chimaera. One of these were implemented.
File:CharacterCustomizationM.png|The Male Arcaxer models, as teased by Chimaera. Five of these were implemented.
File:CharacterCustomizationDog.png|The Barkaxer models, as teased by Chimaera. Only one of these were implemented.
</gallery>
== Roguelike Mode ==
The roguelike mode was one of the modes the developers were planning on adding after the main story was completed. This mode would allow you to you climb floors, and can get every Hack, Passive, Weapon, Armour, or item in chests or enemy drops.
== King Ghost ==
King Ghost was going to be a roaming elite entity for Longhorn Block. It is unclear what it looks like, it's difficulty, or any unique mechanics it would have. Presumably, it was going to have the Ethereal Glitch.
== Coffee Lake ==
The original plan for Coffee Lake was slightly than what was implemented. The original plan for [[Sydney]] asking [[Arcaxer]] to build a pipeline into the lake remained the same. However, there was going to be an option to say no to Sydney.<ref>The concept for Coffee Lake was detailed to the public in this video on Enzo's YouTube channel: https://www.youtube.com/watch?v=HbjSa591NyI</ref> Sydney was going to grant you discounts or extra items at her shop if you said yes to her. However, the residents of Coffee Lake were going to be angry at you for it.
In the end, it was not a choice, and your only option was to build the pipeline. However, the residents of Coffee Lake do not get angry, with the exception of the single NPC who tries to stop you in the cutscene. The rest of Coffee Lake was as originally stated.
== New Game+ ==
It was said in passing that a NG+ mode was going to be added, but it was never made or implemented.
== Misc. ==
* Variant chests for each block.
* Arcade Machine, a new minigame.
* Secret Bosses based on the developers.
There is likely much more that is undocumented, more updates to this page may come.
=== Footnotes ===
1e6d8ccd2e499635c25a8e2cbc323f3de128eda2
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131
2024-05-27T13:56:48Z
Dino-Pack
2
wikitext
text/x-wiki
On this page, you will find info on anything the developers said was coming but ended up either being scrapped or there was not enough time.
== Secret Beta Remnants ==
There was a patch full of Quality of Life and small changes. A handful of extra features were teased but were not added. They are as follows:
<gallery mode="nolines">
File:NewTrapTeaser.png|''"not near as interesting as the rest, but probably the last backfill thing i have on my list''" -Chimaera<br><br>This is a teaser for a new trap model.
File:RouletteTeaser.png|"''Getting back up to speed, here's my roulette wheel with some custom... adjustments. There's a good reason I'm not allowed to submit new casino game ideas to the Luxor anymore.''" -Chimaera<br><br>Another minigame for the Casino.
File:SummonElementalColorTeaser.png|"''i wasnt kidding about how excited i am, this has been on my list for months''" -Chimaera<br><br>This is a teaser for coloured skins for [[Summon Elemental]].
File:SherrifGunTeaser.png|"''About to start doing some character building animations, decided to start with Nichelle the sheriff, but I had to (finally) paint her gun first.''" -Chimaera<br><br>
</gallery>
== Items ==
A possible set of Bow weapons. According to the teaser image (See below), there are three. It was said they were going to be in Janus Block.
[[File:BowTeaser.png|thumb]]
Dark Heart's Greatsword. This sword was mentioned in passing that it was meant to be a New Game+ sword. It is unknown what it looks like.
"That Gun" This gun was spoken about in passing.<ref>Mentioned in Overrun Games Podcast Episode 5: https://youtu.be/FzWeBTE-kYE?si=YbcpzInYXKpRyUqs&t=1996</ref> It's unsure if the name is even "That Gun" as a reference to [[That Guy]] or if it was just what Chimaera said to Enzo as they were looking at it.
Blue Crayon. A melee weapon that applies Blue.
Bryce's Axe. This weapon was planned to be added in the finale of Casino Malware, meant to be the axe that [[James Tanaka|Avatar Bryce]] uses in the final battle against [[Johny Moneyfingers]]. It did not come.
Space Helmet. The Space Helmet was an old helmet that used to be in game in it's early stages. The stats were: +1 Power, +1 Defense, +5 Health. It's old description was: "The actual helmet Lance Armstrong wore when he landed on the Tour de France."
Nichelle's Gun. As well as having her hold the gun, it was meant to be a drop in Casino Malware. It was not added. (See image below)
[[File:SherrifGunTeaser.png|thumb]]
== Hax ==
Ideas for Hax have been featured in [[Hax Polls]], but did not get added to the game. These Hax are as follows:
* Blue 2 - Blue again.
* Summon a floating copy of your weapon that fights with you.
* Allows swinging melee weapons to launch a ranged burst of energy.
== Passives ==
Ideas for passives have been featured in [[Hax Polls]], but did not win. These passives are as follows:
* Stacking Passive: Firing the same Hax 5 times in a row causes your next attack to deal 150% damage
* Bouncy Brain Passive: Getting hit by projectiles sends them back at enemies.<ref>This ability is however present on the Bouncy Band item.</ref>
== Character Customization ==
Enzo mentioned the possibility of adding hats. More character skins were planned.
<gallery mode="nolines">
File:CharacterCustomizationF.png|The Female Arcaxer models, as teased by Chimaera. One of these were implemented.
File:CharacterCustomizationM.png|The Male Arcaxer models, as teased by Chimaera. Five of these were implemented.
File:CharacterCustomizationDog.png|The Barkaxer models, as teased by Chimaera. Only one of these were implemented.
</gallery>
== Roguelike Mode ==
The roguelike mode was one of the modes the developers were planning on adding after the main story was completed. This mode would allow you to you climb floors, and can get every Hack, Passive, Weapon, Armour, or item in chests or enemy drops.
== King Ghost ==
King Ghost was going to be a roaming elite entity for Longhorn Block. It is unclear what it looks like, it's difficulty, or any unique mechanics it would have. Presumably, it was going to have the Ethereal Glitch.
== Coffee Lake ==
The original plan for Coffee Lake was slightly than what was implemented. The original plan for [[Sydney]] asking [[Arcaxer]] to build a pipeline into the lake remained the same. However, there was going to be an option to say no to Sydney.<ref>The concept for Coffee Lake was detailed to the public in this video on Enzo's YouTube channel: https://www.youtube.com/watch?v=HbjSa591NyI</ref> Sydney was going to grant you discounts or extra items at her shop if you said yes to her. However, the residents of Coffee Lake were going to be angry at you for it.
In the end, it was not a choice, and your only option was to build the pipeline. However, the residents of Coffee Lake do not get angry, with the exception of the single NPC who tries to stop you in the cutscene. The rest of Coffee Lake was as originally stated.
== New Game+ ==
It was said in passing that a NG+ mode was going to be added, but it was never made or implemented.
== Misc. ==
* Variant chests for each block.
* Arcade Machine, a new minigame.
* Secret Bosses based on the developers.
There is likely much more that is undocumented, more updates to this page may come.
== Footnotes ==
c51c6075e82386c21ca307d41f70724225dbd4e3
135
133
2024-05-27T14:05:10Z
Dino-Pack
2
wikitext
text/x-wiki
On this page, you will find info on anything the developers said was coming but ended up either being scrapped or there was not enough time.
== Secret Beta Remnants ==
There was a patch full of Quality of Life and small changes. A handful of extra features were teased but were not added. They are as follows:
<gallery mode="nolines">
File:NewTrapTeaser.png|''"not near as interesting as the rest, but probably the last backfill thing i have on my list''" -Chimaera<br><br>This is a teaser for a new trap model.
File:RouletteTeaser.png|"''Getting back up to speed, here's my roulette wheel with some custom... adjustments. There's a good reason I'm not allowed to submit new casino game ideas to the Luxor anymore.''" -Chimaera<br><br>Another minigame for the [[Moneyfingers Casino and Resort|Casino]].
File:SummonElementalColorTeaser.png|"''i wasnt kidding about how excited i am, this has been on my list for months''" -Chimaera<br><br>This is a teaser for coloured skins for [[Summon Elemental]].
File:SherrifGunTeaser.png|"''About to start doing some character building animations, decided to start with [[Nichelle]] the sheriff, but I had to (finally) paint her gun first.''" -Chimaera<br><br>
</gallery>
== Items ==
A possible set of Bow weapons. According to the teaser image (See below), there are three. It was said they were going to be in [[Janus Block]].
[[File:BowTeaser.png|thumb]]
Dark Heart's Greatsword. This sword was mentioned in passing that it was meant to be a New Game+ sword. It is unknown what it looks like.
"That Gun" This gun was spoken about in passing.<ref>Mentioned in Overrun Games Podcast Episode 5: https://youtu.be/FzWeBTE-kYE?si=YbcpzInYXKpRyUqs&t=1996</ref> It's unsure if the name is even "That Gun" as a reference to [[That Guy]] or if it was just what Chimaera said to Enzo as they were looking at it.
Blue Crayon. A melee weapon that applies [[Glitches|Blue]]
Bryce's Axe. This weapon was planned to be added in the finale of [[Casino Malware]], meant to be the axe that [[James Tanaka|Avatar Bryce]] uses in the final battle against [[Johny Moneyfingers]]. It did not come.
Space Helmet. The Space Helmet was an old helmet that used to be in game in it's early stages. The stats were: +1 Power, +1 Defense, +5 Health. It's old description was: "The actual helmet Lance Armstrong wore when he landed on the Tour de France."
Nichelle's Gun. As well as having her hold the gun, it was meant to be a drop in Casino Malware. It was not added. (See image below)
[[File:SherrifGunTeaser.png|thumb]]
== Hax ==
Ideas for [[Hax]] have been featured in [[Hax Polls]], but did not get added to the game. These Hax are as follows:
* Blue 2 - Blue again.
* Summon a floating copy of your weapon that fights with you.
* Allows swinging melee weapons to launch a ranged burst of energy.
== Passives ==
Ideas for [[Passives]] have been featured in [[Hax Polls]], but did not win. These passives are as follows:
* Stacking Passive: Firing the same Hax 5 times in a row causes your next attack to deal 150% damage
* Bouncy Brain Passive: Getting hit by projectiles sends them back at enemies.<ref>This ability is however present on the [[Armor|Bouncy Band]] item.</ref>
== Character Customization ==
Enzo mentioned the possibility of adding hats. More character skins were planned.
<gallery mode="nolines">
File:CharacterCustomizationF.png|The Female [[Arcaxer]] models, as teased by Chimaera. One of these were implemented.
File:CharacterCustomizationM.png|The Male Arcaxer models, as teased by Chimaera. Five of these were implemented.
File:CharacterCustomizationDog.png|The [[Barkaxer]] models, as teased by Chimaera. Only one of these were implemented.
</gallery>
== Roguelike Mode ==
The roguelike mode was one of the modes the developers were planning on adding after the main story was completed. This mode would allow you to you climb floors, and can get every Hack, Passive, [[Weapons|Weapon]], Armour, or item in chests or enemy drops.
== King Ghost ==
King Ghost was going to be a roaming elite entity for [[Longhorn Block]]. It is unclear what it looks like, it's difficulty, or any unique mechanics it would have. Presumably, it was going to have the [[Glitches|Ethereal]] Glitch.
== Coffee Lake ==
<small>Main article: [[Coffee Lake]]</small>
The original plan for Coffee Lake was slightly than what was implemented. The original plan for [[Sydney]] asking the Arcaxer to build a pipeline into the lake remained the same. However, there was going to be an option to say no to Sydney.<ref>The concept for Coffee Lake was detailed to the public in this video on Enzo's YouTube channel: https://www.youtube.com/watch?v=HbjSa591NyI</ref> Sydney was going to grant you discounts or extra items at her shop if you said yes to her. However, the residents of Coffee Lake were going to be angry at you for it.
In the end, it was not a choice, and your only option was to build the pipeline. However, the residents of Coffee Lake do not get angry, with the exception of the single NPC who tries to stop you in the cutscene. The rest of Coffee Lake was as originally stated.
== New Game+ ==
It was said in passing that a NG+ mode was going to be added, but it was never made or implemented.
== Misc. ==
* Variant chests for each block.
* Arcade Machine, a new minigame.
* Secret Bosses based on the developers.
There is likely much more that is undocumented, more updates to this page may come.
== Footnotes ==
de31ee7d2c79b63ac5d17b4a0b54706a5c88bad9
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135
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2
/* Coffee Lake */
wikitext
text/x-wiki
On this page, you will find info on anything the developers said was coming but ended up either being scrapped or there was not enough time.
== Secret Beta Remnants ==
There was a patch full of Quality of Life and small changes. A handful of extra features were teased but were not added. They are as follows:
<gallery mode="nolines">
File:NewTrapTeaser.png|''"not near as interesting as the rest, but probably the last backfill thing i have on my list''" -Chimaera<br><br>This is a teaser for a new trap model.
File:RouletteTeaser.png|"''Getting back up to speed, here's my roulette wheel with some custom... adjustments. There's a good reason I'm not allowed to submit new casino game ideas to the Luxor anymore.''" -Chimaera<br><br>Another minigame for the [[Moneyfingers Casino and Resort|Casino]].
File:SummonElementalColorTeaser.png|"''i wasnt kidding about how excited i am, this has been on my list for months''" -Chimaera<br><br>This is a teaser for coloured skins for [[Summon Elemental]].
File:SherrifGunTeaser.png|"''About to start doing some character building animations, decided to start with [[Nichelle]] the sheriff, but I had to (finally) paint her gun first.''" -Chimaera<br><br>
</gallery>
== Items ==
A possible set of Bow weapons. According to the teaser image (See below), there are three. It was said they were going to be in [[Janus Block]].
[[File:BowTeaser.png|thumb]]
Dark Heart's Greatsword. This sword was mentioned in passing that it was meant to be a New Game+ sword. It is unknown what it looks like.
"That Gun" This gun was spoken about in passing.<ref>Mentioned in Overrun Games Podcast Episode 5: https://youtu.be/FzWeBTE-kYE?si=YbcpzInYXKpRyUqs&t=1996</ref> It's unsure if the name is even "That Gun" as a reference to [[That Guy]] or if it was just what Chimaera said to Enzo as they were looking at it.
Blue Crayon. A melee weapon that applies [[Glitches|Blue]]
Bryce's Axe. This weapon was planned to be added in the finale of [[Casino Malware]], meant to be the axe that [[James Tanaka|Avatar Bryce]] uses in the final battle against [[Johny Moneyfingers]]. It did not come.
Space Helmet. The Space Helmet was an old helmet that used to be in game in it's early stages. The stats were: +1 Power, +1 Defense, +5 Health. It's old description was: "The actual helmet Lance Armstrong wore when he landed on the Tour de France."
Nichelle's Gun. As well as having her hold the gun, it was meant to be a drop in Casino Malware. It was not added. (See image below)
[[File:SherrifGunTeaser.png|thumb]]
== Hax ==
Ideas for [[Hax]] have been featured in [[Hax Polls]], but did not get added to the game. These Hax are as follows:
* Blue 2 - Blue again.
* Summon a floating copy of your weapon that fights with you.
* Allows swinging melee weapons to launch a ranged burst of energy.
== Passives ==
Ideas for [[Passives]] have been featured in [[Hax Polls]], but did not win. These passives are as follows:
* Stacking Passive: Firing the same Hax 5 times in a row causes your next attack to deal 150% damage
* Bouncy Brain Passive: Getting hit by projectiles sends them back at enemies.<ref>This ability is however present on the [[Armor|Bouncy Band]] item.</ref>
== Character Customization ==
Enzo mentioned the possibility of adding hats. More character skins were planned.
<gallery mode="nolines">
File:CharacterCustomizationF.png|The Female [[Arcaxer]] models, as teased by Chimaera. One of these were implemented.
File:CharacterCustomizationM.png|The Male Arcaxer models, as teased by Chimaera. Five of these were implemented.
File:CharacterCustomizationDog.png|The [[Barkaxer]] models, as teased by Chimaera. Only one of these were implemented.
</gallery>
== Roguelike Mode ==
The roguelike mode was one of the modes the developers were planning on adding after the main story was completed. This mode would allow you to you climb floors, and can get every Hack, Passive, [[Weapons|Weapon]], Armour, or item in chests or enemy drops.
== King Ghost ==
King Ghost was going to be a roaming elite entity for [[Longhorn Block]]. It is unclear what it looks like, it's difficulty, or any unique mechanics it would have. Presumably, it was going to have the [[Glitches|Ethereal]] Glitch.
== Coffee Lake ==
<small>Main article: [[Coffee Lake]]</small></br>
The original plan for Coffee Lake was slightly than what was implemented. The original plan for [[Sydney]] asking the Arcaxer to build a pipeline into the lake remained the same. However, there was going to be an option to say no to Sydney.<ref>The concept for Coffee Lake was detailed to the public in this video on Enzo's YouTube channel: https://www.youtube.com/watch?v=HbjSa591NyI</ref> Sydney was going to grant you discounts or extra items at her shop if you said yes to her. However, the residents of Coffee Lake were going to be angry at you for it.
In the end, it was not a choice, and your only option was to build the pipeline. However, the residents of Coffee Lake do not get angry, with the exception of the single NPC who tries to stop you in the cutscene. The rest of Coffee Lake was as originally stated.
== New Game+ ==
It was said in passing that a NG+ mode was going to be added, but it was never made or implemented.
== Misc. ==
* Variant chests for each block.
* Arcade Machine, a new minigame.
* Secret Bosses based on the developers.
There is likely much more that is undocumented, more updates to this page may come.
== Footnotes ==
d2535ebf1d5eff8e4128cef57bc68076fbc9e731
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136
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Dino-Pack
2
wikitext
text/x-wiki
On this page, you will find info on anything the developers said was coming but ended up either being scrapped or there was not enough time.
== Secret Beta Remnants ==
There was a patch full of Quality of Life and small changes. A handful of extra features were teased but were not added. They are as follows:
<gallery mode="nolines">
File:NewTrapTeaser.png|''"not near as interesting as the rest, but probably the last backfill thing i have on my list''" -Chimaera<br><br>This is a teaser for a new trap model.
File:RouletteTeaser.png|"''Getting back up to speed, here's my roulette wheel with some custom... adjustments. There's a good reason I'm not allowed to submit new casino game ideas to the Luxor anymore.''" -Chimaera<br><br>Another minigame for the [[Moneyfingers Casino and Resort|Casino]].
File:SummonElementalColorTeaser.png|"''i wasnt kidding about how excited i am, this has been on my list for months''" -Chimaera<br><br>This is a teaser for coloured skins for [[Summon Elemental]].
File:SherrifGunTeaser.png|"''About to start doing some character building animations, decided to start with [[Minor Characters#Nichelle|Nichelle]] the sheriff, but I had to (finally) paint her gun first.''" -Chimaera<br><br>
</gallery>
== Items ==
A possible set of Bow weapons. According to the teaser image (See below), there are three. It was said they were going to be in [[Janus Block]].
[[File:BowTeaser.png|thumb]]
Dark Heart's Greatsword. This sword was mentioned in passing that it was meant to be a New Game+ sword. It is unknown what it looks like.
"That Gun" This gun was spoken about in passing.<ref>Mentioned in Overrun Games Podcast Episode 5: https://youtu.be/FzWeBTE-kYE?si=YbcpzInYXKpRyUqs&t=1996</ref> It's unsure if the name is even "That Gun" as a reference to [[That Guy]] or if it was just what Chimaera said to Enzo as they were looking at it.
Blue Crayon. A melee weapon that applies [[Glitches|Blue]]
Bryce's Axe. This weapon was planned to be added in the finale of [[Casino Malware]], meant to be the axe that [[James Tanaka|Avatar Bryce]] uses in the final battle against [[Johny Moneyfingers]]. It did not come.
Space Helmet. The Space Helmet was an old helmet that used to be in game in it's early stages. The stats were: +1 Power, +1 Defense, +5 Health. It's old description was: "The actual helmet Lance Armstrong wore when he landed on the Tour de France."
Nichelle's Gun. As well as having her hold the gun, it was meant to be a drop in Casino Malware. It was not added. (See image below)
[[File:SherrifGunTeaser.png|thumb]]
== Hax ==
Ideas for [[Hax]] have been featured in [[Hax Polls]], but did not get added to the game. These Hax are as follows:
* Blue 2 - Blue again.
* Summon a floating copy of your weapon that fights with you.
* Allows swinging melee weapons to launch a ranged burst of energy.
== Passives ==
Ideas for [[Passives]] have been featured in [[Hax Polls]], but did not win. These passives are as follows:
* Stacking Passive: Firing the same Hax 5 times in a row causes your next attack to deal 150% damage
* Bouncy Brain Passive: Getting hit by projectiles sends them back at enemies.<ref>This ability is however present on the [[Armor|Bouncy Band]] item.</ref>
== Character Customization ==
Enzo mentioned the possibility of adding hats. More character skins were planned.
<gallery mode="nolines">
File:CharacterCustomizationF.png|The Female [[Arcaxer]] models, as teased by Chimaera. One of these were implemented.
File:CharacterCustomizationM.png|The Male Arcaxer models, as teased by Chimaera. Five of these were implemented.
File:CharacterCustomizationDog.png|The [[Barkaxer]] models, as teased by Chimaera. Only one of these were implemented.
</gallery>
== Roguelike Mode ==
The roguelike mode was one of the modes the developers were planning on adding after the main story was completed. This mode would allow you to you climb floors, and can get every Hack, Passive, [[Weapons|Weapon]], Armour, or item in chests or enemy drops.
== King Ghost ==
King Ghost was going to be a roaming elite entity for [[Longhorn Block]]. It is unclear what it looks like, it's difficulty, or any unique mechanics it would have. Presumably, it was going to have the [[Glitches|Ethereal]] Glitch.
== Coffee Lake ==
<small>Main article: [[Coffee Lake]]</small></br>
The original plan for Coffee Lake was slightly than what was implemented. The original plan for [[Sydney]] asking the Arcaxer to build a pipeline into the lake remained the same. However, there was going to be an option to say no to Sydney.<ref>The concept for Coffee Lake was detailed to the public in this video on Enzo's YouTube channel: https://www.youtube.com/watch?v=HbjSa591NyI</ref> Sydney was going to grant you discounts or extra items at her shop if you said yes to her. However, the residents of Coffee Lake were going to be angry at you for it.
In the end, it was not a choice, and your only option was to build the pipeline. However, the residents of Coffee Lake do not get angry, with the exception of the single NPC who tries to stop you in the cutscene. The rest of Coffee Lake was as originally stated.
== New Game+ ==
It was said in passing that a NG+ mode was going to be added, but it was never made or implemented.
== Misc. ==
* Variant chests for each block.
* Arcade Machine, a new minigame.
* Secret Bosses based on the developers.
There is likely much more that is undocumented, more updates to this page may come.
== Footnotes ==
c0471e093377c0c786817d7d072af9620a1ddb13
140
139
2024-05-27T14:24:27Z
Dino-Pack
2
wikitext
text/x-wiki
On this page, you will find info on anything the developers said was coming but ended up either being scrapped or there was not enough time.
== Secret Beta Remnants ==
There was a patch full of Quality of Life and small changes. A handful of extra features were teased but were not added. They are as follows:
<gallery mode="nolines">
File:NewTrapTeaser.png|''"not near as interesting as the rest, but probably the last backfill thing i have on my list''" -Chimaera<br><br>This was a teaser for a trap model.
File:RouletteTeaser.png|"''Getting back up to speed, here's my roulette wheel with some custom... adjustments. There's a good reason I'm not allowed to submit new casino game ideas to the Luxor anymore.''" -Chimaera<br><br>Another minigame for the [[Moneyfingers Casino and Resort|Casino]].
File:SummonElementalColorTeaser.png|"''i wasnt kidding about how excited i am, this has been on my list for months''" -Chimaera<br><br>This was a teaser for coloured skins for [[Summon Elemental]].
File:SherrifGunTeaser.png|"''About to start doing some character building animations, decided to start with [[Minor Characters#Nichelle|Nichelle]] the sheriff, but I had to (finally) paint her gun first.''" -Chimaera<br><br>
</gallery>
== Items ==
A possible set of Bow weapons. According to the teaser image (See below), there are three. It was said they were going to be in [[Janus Block]].
[[File:BowTeaser.png|thumb]]
Dark Heart's Greatsword. This sword was mentioned in passing that it was meant to be a New Game+ sword. It is unknown what it looks like.
"That Gun" This gun was spoken about in passing.<ref>Mentioned in Overrun Games Podcast Episode 5: https://youtu.be/FzWeBTE-kYE?si=YbcpzInYXKpRyUqs&t=1996</ref> It's unsure if the name is even "That Gun" as a reference to [[That Guy]] or if it was just what Chimaera said to Enzo as they were looking at it.
Blue Crayon. A melee weapon that applies [[Glitches|Blue]]
Bryce's Axe. This weapon was planned to be added in the finale of [[Casino Malware]], meant to be the axe that [[James Tanaka|Avatar Bryce]] uses in the final battle against [[Johny Moneyfingers]]. It did not come.
Space Helmet. The Space Helmet was an old helmet that used to be in game in it's early stages. The stats were: +1 Power, +1 Defense, +5 Health. It's old description was: "The actual helmet Lance Armstrong wore when he landed on the Tour de France."
Nichelle's Gun. As well as having her hold the gun, it was meant to be a drop in Casino Malware. It was not added. (See image below)
[[File:SherrifGunTeaser.png|thumb]]
== Hax ==
Ideas for [[Hax]] have been featured in [[Hax Polls]], but did not get added to the game. These Hax are as follows:
* Blue 2 - Blue again.
* Summon a floating copy of your weapon that fights with you.
* Allows swinging melee weapons to launch a ranged burst of energy.
== Passives ==
Ideas for [[Passives]] have been featured in [[Hax Polls]], but did not win. These passives are as follows:
* Stacking Passive: Firing the same Hax 5 times in a row causes your next attack to deal 150% damage
* Bouncy Brain Passive: Getting hit by projectiles sends them back at enemies.<ref>This ability is however present on the [[Armor|Bouncy Band]] item.</ref>
== Character Customization ==
Enzo mentioned the possibility of adding hats. More character skins were planned.
<gallery mode="nolines">
File:CharacterCustomizationF.png|The Female [[Arcaxer]] models, as teased by Chimaera. One of these were implemented.
File:CharacterCustomizationM.png|The Male Arcaxer models, as teased by Chimaera. Five of these were implemented.
File:CharacterCustomizationDog.png|The [[Barkaxer]] models, as teased by Chimaera. Only one of these were implemented.
</gallery>
== Roguelike Mode ==
The roguelike mode was one of the modes the developers were planning on adding after the main story was completed. This mode would allow you to you climb floors, and can get every Hack, Passive, [[Weapons|Weapon]], Armour, or item in chests or enemy drops.
== King Ghost ==
King Ghost was going to be a roaming elite entity for [[Longhorn Block]]. It is unclear what it looks like, it's difficulty, or any unique mechanics it would have. Presumably, it was going to have the [[Glitches|Ethereal]] Glitch.
== Coffee Lake ==
<small>Main article: [[Coffee Lake]]</small></br>
The original plan for Coffee Lake was slightly than what was implemented. The original plan for [[Sydney]] asking the Arcaxer to build a pipeline into the lake remained the same. However, there was going to be an option to say no to Sydney.<ref>The concept for Coffee Lake was detailed to the public in this video on Enzo's YouTube channel: https://www.youtube.com/watch?v=HbjSa591NyI</ref> Sydney was going to grant you discounts or extra items at her shop if you said yes to her. However, the residents of Coffee Lake were going to be angry at you for it.
In the end, it was not a choice, and your only option was to build the pipeline. However, the residents of Coffee Lake do not get angry, with the exception of the single NPC who tries to stop you in the cutscene. The rest of Coffee Lake was as originally stated.
== New Game+ ==
It was said in passing that a NG+ mode was going to be added, but it was never made or implemented.
== Misc. ==
* Variant chests for each block.
* Arcade Machine, a new minigame.
* Secret Bosses based on the developers.
There is likely much more that is undocumented, more updates to this page may come.
== Footnotes ==
45ec66d63945e570d7fcf34eb288839b8323edf3
142
140
2024-05-27T14:53:23Z
72.138.93.162
0
wikitext
text/x-wiki
On this page, you will find info on anything the developers said was coming but ended up either being scrapped or there was not enough time.
== Secret Beta Remnants ==
There was a patch full of Quality of Life and small changes. A handful of extra features were teased but were not added. They are as follows:
<gallery mode="nolines">
File:NewTrapTeaser.png|''"not near as interesting as the rest, but probably the last backfill thing i have on my list''" -Chimaera<br><br>This was a teaser for a trap model.
File:RouletteTeaser.png|"''Getting back up to speed, here's my roulette wheel with some custom... adjustments. There's a good reason I'm not allowed to submit new casino game ideas to the Luxor anymore.''" -Chimaera<br><br>Another minigame for the [[Moneyfingers Casino and Resort|Casino]].
File:SummonElementalColorTeaser.png|"''i wasnt kidding about how excited i am, this has been on my list for months''" -Chimaera<br><br>This was a teaser for coloured skins for [[Summon Elemental]].
File:SherrifGunTeaser.png|"''About to start doing some character building animations, decided to start with [[Minor Characters#Nichelle|Nichelle]] the sheriff, but I had to (finally) paint her gun first.''" -Chimaera<br><br>
</gallery>
== Items ==
A possible set of Bow weapons. According to the teaser image, there are three. It was said they were going to be in [[Janus Block]].
[[File:BowTeaser.png|thumb]]
[[File:SherrifGunTeaser.png|thumb]]
Dark Heart's Greatsword. This sword was mentioned in passing that it was meant to be a New Game+ sword. It is unknown what it looks like.
"That Gun" This gun was spoken about in passing.<ref>Mentioned in Overrun Games Podcast Episode 5: https://youtu.be/FzWeBTE-kYE?si=YbcpzInYXKpRyUqs&t=1996</ref> It's unsure if the name is even "That Gun" as a reference to [[That Guy]] or if it was just what Chimaera said to Enzo as they were looking at it.
Blue Crayon. A melee weapon that applies [[Glitches|Blue]]
Bryce's Axe. This weapon was planned to be added in the finale of [[Casino Malware]], meant to be the axe that [[James Tanaka|Avatar Bryce]] uses in the final battle against [[Johny Moneyfingers]]. It did not come.
Space Helmet. The Space Helmet was an old helmet that used to be in game in it's early stages. The stats were: +1 Power, +1 Defense, +5 Health. It's old description was: "The actual helmet Lance Armstrong wore when he landed on the Tour de France."
Nichelle's Gun. As well as having her hold the gun, it was meant to be a drop in Casino Malware. It was not added. (See image)
== Hax ==
Ideas for [[Hax]] have been featured in [[Hax Polls]], but did not get added to the game. These Hax are as follows:
* Blue 2 - Blue again.
* Summon a floating copy of your weapon that fights with you.
* Allows swinging melee weapons to launch a ranged burst of energy.
== Passives ==
Ideas for [[Passives]] have been featured in [[Hax Polls]], but did not win. These passives are as follows:
* Stacking Passive: Firing the same Hax 5 times in a row causes your next attack to deal 150% damage
* Bouncy Brain Passive: Getting hit by projectiles sends them back at enemies.<ref>This ability is however present on the [[Armor|Bouncy Band]] item.</ref>
== Character Customization ==
Enzo mentioned the possibility of adding hats. More character skins were planned.
<gallery mode="nolines">
File:CharacterCustomizationF.png|The Female [[Arcaxer]] models, as teased by Chimaera. One of these were implemented.
File:CharacterCustomizationM.png|The Male Arcaxer models, as teased by Chimaera. Five of these were implemented.
File:CharacterCustomizationDog.png|The [[Barkaxer]] models, as teased by Chimaera. Only one of these were implemented.
</gallery>
== Roguelike Mode ==
The roguelike mode was one of the modes the developers were planning on adding after the main story was completed. This mode would allow you to you climb floors, and can get every Hack, Passive, [[Weapons|Weapon]], Armour, or item in chests or enemy drops.
== King Ghost ==
King Ghost was going to be a roaming elite entity for [[Longhorn Block]]. It is unclear what it looks like, it's difficulty, or any unique mechanics it would have. Presumably, it was going to have the [[Glitches|Ethereal]] Glitch.
== Coffee Lake ==
<small>Main article: [[Coffee Lake]]</small></br>
The original plan for Coffee Lake was slightly than what was implemented. The original plan for [[Sydney]] asking the Arcaxer to build a pipeline into the lake remained the same. However, there was going to be an option to say no to Sydney.<ref>The concept for Coffee Lake was detailed to the public in this video on Enzo's YouTube channel: https://www.youtube.com/watch?v=HbjSa591NyI</ref> Sydney was going to grant you discounts or extra items at her shop if you said yes to her. However, the residents of Coffee Lake were going to be angry at you for it.
In the end, it was not a choice, and your only option was to build the pipeline. However, the residents of Coffee Lake do not get angry, with the exception of the single NPC who tries to stop you in the cutscene. The rest of Coffee Lake was as originally stated.
== New Game+ ==
It was said in passing that a NG+ mode was going to be added, but it was never made or implemented.
== Misc. ==
* Variant chests for each block.
* Arcade Machine, a new minigame.
* Secret Bosses based on the developers.
There is likely much more that is undocumented, more updates to this page may come.
== Footnotes ==
8422b11e41b2e4618e2071a0cfc59ed564d8fe97
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2024-05-27T19:32:55Z
Dino-Pack
2
wikitext
text/x-wiki
On this page, you will find info on anything the developers said was coming but ended up either being scrapped or there was not enough time.
== Secret Beta Remnants ==
There was a patch full of Quality of Life and small changes. A handful of extra features were teased but were not added. They are as follows:
<gallery mode="nolines">
File:NewTrapTeaser.png|''"not near as interesting as the rest, but probably the last backfill thing i have on my list''" -Chimaera<br><br>This was a teaser for a trap model.
File:RouletteTeaser.png|"''Getting back up to speed, here's my roulette wheel with some custom... adjustments. There's a good reason I'm not allowed to submit new casino game ideas to the Luxor anymore.''" -Chimaera<br><br>Another minigame for the [[Moneyfingers Casino and Resort|Casino]].
File:SummonElementalColorTeaser.png|"''i wasnt kidding about how excited i am, this has been on my list for months''" -Chimaera<br><br>This was a teaser for coloured skins for [[Summon Elemental]].
File:SherrifGunTeaser.png|"''About to start doing some character building animations, decided to start with [[Minor Characters#Nichelle|Nichelle]] the sheriff, but I had to (finally) paint her gun first.''" -Chimaera<br><br>
</gallery>
== Items ==
A possible set of Bow weapons. According to the teaser image, there are three. It was said they were going to be in [[Janus Block]].
[[File:BowTeaser.png|thumb|The Bow models.]]
[[File:SherrifGunTeaser.png|thumb|Nichelle's Gun.]]
Dark Heart's Greatsword. This sword was mentioned in passing that it was meant to be a New Game+ sword. It is unknown what it looks like.
"That Gun" This gun was spoken about in passing.<ref>Mentioned in Overrun Games Podcast Episode 5: https://youtu.be/FzWeBTE-kYE?si=YbcpzInYXKpRyUqs&t=1996</ref> It's unsure if the name is even "That Gun" as a reference to [[That Guy]] or if it was just what Chimaera said to Enzo as they were looking at it.
Blue Crayon. A melee weapon that applies [[Glitches|Blue]]
Bryce's Axe. This weapon was planned to be added in the finale of [[Casino Malware]], meant to be the axe that [[James Tanaka|Avatar Bryce]] uses in the final battle against [[Johny Moneyfingers]]. It did not come.
Space Helmet. The Space Helmet was an old helmet that used to be in game in it's early stages. The stats were: +1 Power, +1 Defense, +5 Health. It's old description was: "The actual helmet Lance Armstrong wore when he landed on the Tour de France."
Nichelle's Gun. As well as having her hold the gun, it was meant to be a drop in Casino Malware. It was not added. (See image)
== Hax ==
Ideas for [[Hax]] have been featured in [[Hax Polls]], but did not get added to the game. These Hax are as follows:
* Blue 2 - Blue again.
* Summon a floating copy of your weapon that fights with you.
* Allows swinging melee weapons to launch a ranged burst of energy.
== Passives ==
Ideas for [[Passives]] have been featured in [[Hax Polls]], but did not win. These passives are as follows:
* Stacking Passive: Firing the same Hax 5 times in a row causes your next attack to deal 150% damage
* Bouncy Brain Passive: Getting hit by projectiles sends them back at enemies.<ref>This ability is however present on the [[Armor|Bouncy Band]] item.</ref>
== Character Customization ==
Enzo mentioned the possibility of adding hats. More character skins were planned.
<gallery mode="nolines">
File:CharacterCustomizationF.png|The Female [[Arcaxer]] models, as teased by Chimaera. One of these were implemented.
File:CharacterCustomizationM.png|The Male Arcaxer models, as teased by Chimaera. Five of these were implemented.
File:CharacterCustomizationDog.png|The [[Barkaxer]] models, as teased by Chimaera. Only one of these were implemented.
</gallery>
== Roguelike Mode ==
The roguelike mode was one of the modes the developers were planning on adding after the main story was completed. This mode would allow you to you climb floors, and can get every Hack, Passive, [[Weapons|Weapon]], Armour, or item in chests or enemy drops.
== King Ghost ==
King Ghost was going to be a roaming elite entity for [[Longhorn Block]]. It is unclear what it looks like, it's difficulty, or any unique mechanics it would have. Presumably, it was going to have the [[Glitches|Ethereal]] Glitch.
== Coffee Lake ==
<small>Main article: [[Coffee Lake]]</small></br>
The original plan for Coffee Lake was slightly than what was implemented. The original plan for [[Sydney]] asking the Arcaxer to build a pipeline into the lake remained the same. However, there was going to be an option to say no to Sydney.<ref>The concept for Coffee Lake was detailed to the public in this video on Enzo's YouTube channel: https://www.youtube.com/watch?v=HbjSa591NyI</ref> Sydney was going to grant you discounts or extra items at her shop if you said yes to her. However, the residents of Coffee Lake were going to be angry at you for it.
In the end, it was not a choice, and your only option was to build the pipeline. However, the residents of Coffee Lake do not get angry, with the exception of the single NPC who tries to stop you in the cutscene. The rest of Coffee Lake was as originally stated.
== New Game+ ==
It was said in passing that a NG+ mode was going to be added, but it was never made or implemented.
== Misc. ==
* Variant chests for each block.
* Arcade Machine, a new minigame.
* Secret Bosses based on the developers.
There is likely much more that is undocumented, more updates to this page may come.
== Footnotes ==
b23ea58ecd2b26251b3336de4ae30af6d328cc71
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2024-05-27T19:33:48Z
Dino-Pack
2
wikitext
text/x-wiki
On this page, you will find info on anything the developers said was coming but ended up either being scrapped or there was not enough time.
== Secret Beta Remnants ==
There was a patch full of Quality of Life and small changes. A handful of extra features were teased but were not added. They are as follows:
<gallery mode="nolines">
File:NewTrapTeaser.png|''"not near as interesting as the rest, but probably the last backfill thing i have on my list''" -Chimaera<br><br>This was a teaser for a trap model.
File:RouletteTeaser.png|"''Getting back up to speed, here's my roulette wheel with some custom... adjustments. There's a good reason I'm not allowed to submit new casino game ideas to the Luxor anymore.''" -Chimaera<br><br>Another minigame for the [[Moneyfingers Casino and Resort|Casino]].
File:SummonElementalColorTeaser.png|"''i wasnt kidding about how excited i am, this has been on my list for months''" -Chimaera<br><br>This was a teaser for coloured skins for [[Summon Elemental]].
File:SherrifGunTeaser.png|"''About to start doing some character building animations, decided to start with [[Minor Characters#Nichelle|Nichelle]] the sheriff, but I had to (finally) paint her gun first.''" -Chimaera<br><br>
</gallery>
== Items ==
A possible set of Bow weapons. According to the teaser image, there are three. It was said they were going to be in [[Janus Block]].
[[File:BowTeaser.png|frame|The Bow models.]]
[[File:SherrifGunTeaser.png|frame|Nichelle's Gun.]]
Dark Heart's Greatsword. This sword was mentioned in passing that it was meant to be a New Game+ sword. It is unknown what it looks like.
"That Gun" This gun was spoken about in passing.<ref>Mentioned in Overrun Games Podcast Episode 5: https://youtu.be/FzWeBTE-kYE?si=YbcpzInYXKpRyUqs&t=1996</ref> It's unsure if the name is even "That Gun" as a reference to [[That Guy]] or if it was just what Chimaera said to Enzo as they were looking at it.
Blue Crayon. A melee weapon that applies [[Glitches|Blue]]
Bryce's Axe. This weapon was planned to be added in the finale of [[Casino Malware]], meant to be the axe that [[James Tanaka|Avatar Bryce]] uses in the final battle against [[Johny Moneyfingers]]. It did not come.
Space Helmet. The Space Helmet was an old helmet that used to be in game in it's early stages. The stats were: +1 Power, +1 Defense, +5 Health. It's old description was: "The actual helmet Lance Armstrong wore when he landed on the Tour de France."
Nichelle's Gun. As well as having her hold the gun, it was meant to be a drop in Casino Malware. It was not added. (See image)
== Hax ==
Ideas for [[Hax]] have been featured in [[Hax Polls]], but did not get added to the game. These Hax are as follows:
* Blue 2 - Blue again.
* Summon a floating copy of your weapon that fights with you.
* Allows swinging melee weapons to launch a ranged burst of energy.
== Passives ==
Ideas for [[Passives]] have been featured in [[Hax Polls]], but did not win. These passives are as follows:
* Stacking Passive: Firing the same Hax 5 times in a row causes your next attack to deal 150% damage
* Bouncy Brain Passive: Getting hit by projectiles sends them back at enemies.<ref>This ability is however present on the [[Armor|Bouncy Band]] item.</ref>
== Character Customization ==
Enzo mentioned the possibility of adding hats. More character skins were planned.
<gallery mode="nolines">
File:CharacterCustomizationF.png|The Female [[Arcaxer]] models, as teased by Chimaera. One of these were implemented.
File:CharacterCustomizationM.png|The Male Arcaxer models, as teased by Chimaera. Five of these were implemented.
File:CharacterCustomizationDog.png|The [[Barkaxer]] models, as teased by Chimaera. Only one of these were implemented.
</gallery>
== Roguelike Mode ==
The roguelike mode was one of the modes the developers were planning on adding after the main story was completed. This mode would allow you to you climb floors, and can get every Hack, Passive, [[Weapons|Weapon]], Armour, or item in chests or enemy drops.
== King Ghost ==
King Ghost was going to be a roaming elite entity for [[Longhorn Block]]. It is unclear what it looks like, it's difficulty, or any unique mechanics it would have. Presumably, it was going to have the [[Glitches|Ethereal]] Glitch.
== Coffee Lake ==
<small>Main article: [[Coffee Lake]]</small></br>
The original plan for Coffee Lake was slightly than what was implemented. The original plan for [[Sydney]] asking the Arcaxer to build a pipeline into the lake remained the same. However, there was going to be an option to say no to Sydney.<ref>The concept for Coffee Lake was detailed to the public in this video on Enzo's YouTube channel: https://www.youtube.com/watch?v=HbjSa591NyI</ref> Sydney was going to grant you discounts or extra items at her shop if you said yes to her. However, the residents of Coffee Lake were going to be angry at you for it.
In the end, it was not a choice, and your only option was to build the pipeline. However, the residents of Coffee Lake do not get angry, with the exception of the single NPC who tries to stop you in the cutscene. The rest of Coffee Lake was as originally stated.
== New Game+ ==
It was said in passing that a NG+ mode was going to be added, but it was never made or implemented.
== Misc. ==
* Variant chests for each block.
* Arcade Machine, a new minigame.
* Secret Bosses based on the developers.
There is likely much more that is undocumented, more updates to this page may come.
== Footnotes ==
4a3811f742d5f7807f1f1d7338fc8241516bfeb0
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2024-05-27T19:34:52Z
Dino-Pack
2
wikitext
text/x-wiki
On this page, you will find info on anything the developers said was coming but ended up either being scrapped or there was not enough time.
== Secret Beta Remnants ==
There was a patch full of Quality of Life and small changes. A handful of extra features were teased but were not added. They are as follows:
<gallery mode="nolines">
File:NewTrapTeaser.png|''"not near as interesting as the rest, but probably the last backfill thing i have on my list''" -Chimaera<br><br>This was a teaser for a trap model.
File:RouletteTeaser.png|"''Getting back up to speed, here's my roulette wheel with some custom... adjustments. There's a good reason I'm not allowed to submit new casino game ideas to the Luxor anymore.''" -Chimaera<br><br>Another minigame for the [[Moneyfingers Casino and Resort|Casino]].
File:SummonElementalColorTeaser.png|"''i wasnt kidding about how excited i am, this has been on my list for months''" -Chimaera<br><br>This was a teaser for coloured skins for [[Summon Elemental]].
File:SherrifGunTeaser.png|"''About to start doing some character building animations, decided to start with [[Minor Characters#Nichelle|Nichelle]] the sheriff, but I had to (finally) paint her gun first.''" -Chimaera<br><br>
</gallery>
== Items ==
A possible set of Bow weapons. According to the teaser image, there are three. It was said they were going to be in [[Janus Block]].
[[File:BowTeaser.png|thumb|<nowiki>The Bow models.</nowiki>]]
[[File:SherrifGunTeaser.png|thumb|<nowiki>Nichelle's Gun.</nowiki>]]
Dark Heart's Greatsword. This sword was mentioned in passing that it was meant to be a New Game+ sword. It is unknown what it looks like.
"That Gun" This gun was spoken about in passing.<ref>Mentioned in Overrun Games Podcast Episode 5: https://youtu.be/FzWeBTE-kYE?si=YbcpzInYXKpRyUqs&t=1996</ref> It's unsure if the name is even "That Gun" as a reference to [[That Guy]] or if it was just what Chimaera said to Enzo as they were looking at it.
Blue Crayon. A melee weapon that applies [[Glitches|Blue]]
Bryce's Axe. This weapon was planned to be added in the finale of [[Casino Malware]], meant to be the axe that [[James Tanaka|Avatar Bryce]] uses in the final battle against [[Johny Moneyfingers]]. It did not come.
Space Helmet. The Space Helmet was an old helmet that used to be in game in it's early stages. The stats were: +1 Power, +1 Defense, +5 Health. It's old description was: "The actual helmet Lance Armstrong wore when he landed on the Tour de France."
Nichelle's Gun. As well as having her hold the gun, it was meant to be a drop in Casino Malware. It was not added. (See image)
== Hax ==
Ideas for [[Hax]] have been featured in [[Hax Polls]], but did not get added to the game. These Hax are as follows:
* Blue 2 - Blue again.
* Summon a floating copy of your weapon that fights with you.
* Allows swinging melee weapons to launch a ranged burst of energy.
== Passives ==
Ideas for [[Passives]] have been featured in [[Hax Polls]], but did not win. These passives are as follows:
* Stacking Passive: Firing the same Hax 5 times in a row causes your next attack to deal 150% damage
* Bouncy Brain Passive: Getting hit by projectiles sends them back at enemies.<ref>This ability is however present on the [[Armor|Bouncy Band]] item.</ref>
== Character Customization ==
Enzo mentioned the possibility of adding hats. More character skins were planned.
<gallery mode="nolines">
File:CharacterCustomizationF.png|The Female [[Arcaxer]] models, as teased by Chimaera. One of these were implemented.
File:CharacterCustomizationM.png|The Male Arcaxer models, as teased by Chimaera. Five of these were implemented.
File:CharacterCustomizationDog.png|The [[Barkaxer]] models, as teased by Chimaera. Only one of these were implemented.
</gallery>
== Roguelike Mode ==
The roguelike mode was one of the modes the developers were planning on adding after the main story was completed. This mode would allow you to you climb floors, and can get every Hack, Passive, [[Weapons|Weapon]], Armour, or item in chests or enemy drops.
== King Ghost ==
King Ghost was going to be a roaming elite entity for [[Longhorn Block]]. It is unclear what it looks like, it's difficulty, or any unique mechanics it would have. Presumably, it was going to have the [[Glitches|Ethereal]] Glitch.
== Coffee Lake ==
<small>Main article: [[Coffee Lake]]</small></br>
The original plan for Coffee Lake was slightly than what was implemented. The original plan for [[Sydney]] asking the Arcaxer to build a pipeline into the lake remained the same. However, there was going to be an option to say no to Sydney.<ref>The concept for Coffee Lake was detailed to the public in this video on Enzo's YouTube channel: https://www.youtube.com/watch?v=HbjSa591NyI</ref> Sydney was going to grant you discounts or extra items at her shop if you said yes to her. However, the residents of Coffee Lake were going to be angry at you for it.
In the end, it was not a choice, and your only option was to build the pipeline. However, the residents of Coffee Lake do not get angry, with the exception of the single NPC who tries to stop you in the cutscene. The rest of Coffee Lake was as originally stated.
== New Game+ ==
It was said in passing that a NG+ mode was going to be added, but it was never made or implemented.
== Misc. ==
* Variant chests for each block.
* Arcade Machine, a new minigame.
* Secret Bosses based on the developers.
There is likely much more that is undocumented, more updates to this page may come.
== Footnotes ==
f6452985a21bcbdbc785ee03a51715561a7c3e9f
146
145
2024-05-27T19:35:57Z
Dino-Pack
2
wikitext
text/x-wiki
On this page, you will find info on anything the developers said was coming but ended up either being scrapped or there was not enough time.
== Secret Beta Remnants ==
There was a patch full of Quality of Life and small changes. A handful of extra features were teased but were not added. They are as follows:
<gallery mode="nolines">
File:NewTrapTeaser.png|''"not near as interesting as the rest, but probably the last backfill thing i have on my list''" -Chimaera<br><br>This was a teaser for a trap model.
File:RouletteTeaser.png|"''Getting back up to speed, here's my roulette wheel with some custom... adjustments. There's a good reason I'm not allowed to submit new casino game ideas to the Luxor anymore.''" -Chimaera<br><br>Another minigame for the [[Moneyfingers Casino and Resort|Casino]].
File:SummonElementalColorTeaser.png|"''i wasnt kidding about how excited i am, this has been on my list for months''" -Chimaera<br><br>This was a teaser for coloured skins for [[Summon Elemental]].
File:SherrifGunTeaser.png|"''About to start doing some character building animations, decided to start with [[Minor Characters#Nichelle|Nichelle]] the sheriff, but I had to (finally) paint her gun first.''" -Chimaera
</gallery>
== Items ==
A possible set of Bow weapons. According to the teaser image, there are three. It was said they were going to be in [[Janus Block]].
[[File:BowTeaser.png|thumb|The Bow models.]]
[[File:SherrifGunTeaser.png|thumb|Nichelle's Gun.]]
Dark Heart's Greatsword. This sword was mentioned in passing that it was meant to be a New Game+ sword. It is unknown what it looks like.
"That Gun" This gun was spoken about in passing.<ref>Mentioned in Overrun Games Podcast Episode 5: https://youtu.be/FzWeBTE-kYE?si=YbcpzInYXKpRyUqs&t=1996</ref> It's unsure if the name is even "That Gun" as a reference to [[That Guy]] or if it was just what Chimaera said to Enzo as they were looking at it.
Blue Crayon. A melee weapon that applies [[Glitches|Blue]]
Bryce's Axe. This weapon was planned to be added in the finale of [[Casino Malware]], meant to be the axe that [[James Tanaka|Avatar Bryce]] uses in the final battle against [[Johny Moneyfingers]]. It did not come.
Space Helmet. The Space Helmet was an old helmet that used to be in game in it's early stages. The stats were: +1 Power, +1 Defense, +5 Health. It's old description was: "The actual helmet Lance Armstrong wore when he landed on the Tour de France."
Nichelle's Gun. As well as having her hold the gun, it was meant to be a drop in Casino Malware. It was not added. (See image)
== Hax ==
Ideas for [[Hax]] have been featured in [[Hax Polls]], but did not get added to the game. These Hax are as follows:
* Blue 2 - Blue again.
* Summon a floating copy of your weapon that fights with you.
* Allows swinging melee weapons to launch a ranged burst of energy.
== Passives ==
Ideas for [[Passives]] have been featured in [[Hax Polls]], but did not win. These passives are as follows:
* Stacking Passive: Firing the same Hax 5 times in a row causes your next attack to deal 150% damage
* Bouncy Brain Passive: Getting hit by projectiles sends them back at enemies.<ref>This ability is however present on the [[Armor|Bouncy Band]] item.</ref>
== Character Customization ==
Enzo mentioned the possibility of adding hats. More character skins were planned.
<gallery mode="nolines">
File:CharacterCustomizationF.png|The Female [[Arcaxer]] models, as teased by Chimaera. One of these were implemented.
File:CharacterCustomizationM.png|The Male Arcaxer models, as teased by Chimaera. Five of these were implemented.
File:CharacterCustomizationDog.png|The [[Barkaxer]] models, as teased by Chimaera. Only one of these were implemented.
</gallery>
== Roguelike Mode ==
The roguelike mode was one of the modes the developers were planning on adding after the main story was completed. This mode would allow you to you climb floors, and can get every Hack, Passive, [[Weapons|Weapon]], Armour, or item in chests or enemy drops.
== King Ghost ==
King Ghost was going to be a roaming elite entity for [[Longhorn Block]]. It is unclear what it looks like, it's difficulty, or any unique mechanics it would have. Presumably, it was going to have the [[Glitches|Ethereal]] Glitch.
== Coffee Lake ==
<small>Main article: [[Coffee Lake]]</small></br>
The original plan for Coffee Lake was slightly than what was implemented. The original plan for [[Sydney]] asking the Arcaxer to build a pipeline into the lake remained the same. However, there was going to be an option to say no to Sydney.<ref>The concept for Coffee Lake was detailed to the public in this video on Enzo's YouTube channel: https://www.youtube.com/watch?v=HbjSa591NyI</ref> Sydney was going to grant you discounts or extra items at her shop if you said yes to her. However, the residents of Coffee Lake were going to be angry at you for it.
In the end, it was not a choice, and your only option was to build the pipeline. However, the residents of Coffee Lake do not get angry, with the exception of the single NPC who tries to stop you in the cutscene. The rest of Coffee Lake was as originally stated.
== New Game+ ==
It was said in passing that a NG+ mode was going to be added, but it was never made or implemented.
== Misc. ==
* Variant chests for each block.
* Arcade Machine, a new minigame.
* Secret Bosses based on the developers.
There is likely much more that is undocumented, more updates to this page may come.
== Footnotes ==
76901b7e6787799f41d682178208b0546e9d4564
147
146
2024-05-27T19:37:43Z
Dino-Pack
2
/* Coffee Lake */
wikitext
text/x-wiki
On this page, you will find info on anything the developers said was coming but ended up either being scrapped or there was not enough time.
== Secret Beta Remnants ==
There was a patch full of Quality of Life and small changes. A handful of extra features were teased but were not added. They are as follows:
<gallery mode="nolines">
File:NewTrapTeaser.png|''"not near as interesting as the rest, but probably the last backfill thing i have on my list''" -Chimaera<br><br>This was a teaser for a trap model.
File:RouletteTeaser.png|"''Getting back up to speed, here's my roulette wheel with some custom... adjustments. There's a good reason I'm not allowed to submit new casino game ideas to the Luxor anymore.''" -Chimaera<br><br>Another minigame for the [[Moneyfingers Casino and Resort|Casino]].
File:SummonElementalColorTeaser.png|"''i wasnt kidding about how excited i am, this has been on my list for months''" -Chimaera<br><br>This was a teaser for coloured skins for [[Summon Elemental]].
File:SherrifGunTeaser.png|"''About to start doing some character building animations, decided to start with [[Minor Characters#Nichelle|Nichelle]] the sheriff, but I had to (finally) paint her gun first.''" -Chimaera
</gallery>
== Items ==
A possible set of Bow weapons. According to the teaser image, there are three. It was said they were going to be in [[Janus Block]].
[[File:BowTeaser.png|thumb|The Bow models.]]
[[File:SherrifGunTeaser.png|thumb|Nichelle's Gun.]]
Dark Heart's Greatsword. This sword was mentioned in passing that it was meant to be a New Game+ sword. It is unknown what it looks like.
"That Gun" This gun was spoken about in passing.<ref>Mentioned in Overrun Games Podcast Episode 5: https://youtu.be/FzWeBTE-kYE?si=YbcpzInYXKpRyUqs&t=1996</ref> It's unsure if the name is even "That Gun" as a reference to [[That Guy]] or if it was just what Chimaera said to Enzo as they were looking at it.
Blue Crayon. A melee weapon that applies [[Glitches|Blue]]
Bryce's Axe. This weapon was planned to be added in the finale of [[Casino Malware]], meant to be the axe that [[James Tanaka|Avatar Bryce]] uses in the final battle against [[Johny Moneyfingers]]. It did not come.
Space Helmet. The Space Helmet was an old helmet that used to be in game in it's early stages. The stats were: +1 Power, +1 Defense, +5 Health. It's old description was: "The actual helmet Lance Armstrong wore when he landed on the Tour de France."
Nichelle's Gun. As well as having her hold the gun, it was meant to be a drop in Casino Malware. It was not added. (See image)
== Hax ==
Ideas for [[Hax]] have been featured in [[Hax Polls]], but did not get added to the game. These Hax are as follows:
* Blue 2 - Blue again.
* Summon a floating copy of your weapon that fights with you.
* Allows swinging melee weapons to launch a ranged burst of energy.
== Passives ==
Ideas for [[Passives]] have been featured in [[Hax Polls]], but did not win. These passives are as follows:
* Stacking Passive: Firing the same Hax 5 times in a row causes your next attack to deal 150% damage
* Bouncy Brain Passive: Getting hit by projectiles sends them back at enemies.<ref>This ability is however present on the [[Armor|Bouncy Band]] item.</ref>
== Character Customization ==
Enzo mentioned the possibility of adding hats. More character skins were planned.
<gallery mode="nolines">
File:CharacterCustomizationF.png|The Female [[Arcaxer]] models, as teased by Chimaera. One of these were implemented.
File:CharacterCustomizationM.png|The Male Arcaxer models, as teased by Chimaera. Five of these were implemented.
File:CharacterCustomizationDog.png|The [[Barkaxer]] models, as teased by Chimaera. Only one of these were implemented.
</gallery>
== Roguelike Mode ==
The roguelike mode was one of the modes the developers were planning on adding after the main story was completed. This mode would allow you to you climb floors, and can get every Hack, Passive, [[Weapons|Weapon]], Armour, or item in chests or enemy drops.
== King Ghost ==
King Ghost was going to be a roaming elite entity for [[Longhorn Block]]. It is unclear what it looks like, it's difficulty, or any unique mechanics it would have. Presumably, it was going to have the [[Glitches|Ethereal]] Glitch.
== Coffee Lake ==
{{Main|Coffee Lake}}
The original plan for Coffee Lake was slightly than what was implemented. The original plan for [[Sydney]] asking the Arcaxer to build a pipeline into the lake remained the same. However, there was going to be an option to say no to Sydney.<ref>The concept for Coffee Lake was detailed to the public in this video on Enzo's YouTube channel: https://www.youtube.com/watch?v=HbjSa591NyI</ref> Sydney was going to grant you discounts or extra items at her shop if you said yes to her. However, the residents of Coffee Lake were going to be angry at you for it.
In the end, it was not a choice, and your only option was to build the pipeline. However, the residents of Coffee Lake do not get angry, with the exception of the single NPC who tries to stop you in the cutscene. The rest of Coffee Lake was as originally stated.
== New Game+ ==
It was said in passing that a NG+ mode was going to be added, but it was never made or implemented.
== Misc. ==
* Variant chests for each block.
* Arcade Machine, a new minigame.
* Secret Bosses based on the developers.
There is likely much more that is undocumented, more updates to this page may come.
== Footnotes ==
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/* Image GalleryYou can find these items in high quality and their original file formats here. */
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On October 13th 2022, Overrun Games officially released Arcaxer on the official [https://www.oculus.com/experiences/quest/5396412860376470/ Meta Quest Store], no longer in AppLab! With this release, a patch was released alongside it! But that wasn't all, a new [https://www.youtube.com/watch?v=UhcT4_wlIrA trailer] and this Arcaxer Fan Share Package was released! The Arcaxer Fan Share Package contained a handful of backgrounds, profile pictures, and stickers featuring the characters of the game! Check them out here!
== Image Gallery<ref>You can find these items in high quality and their original file formats [https://bit.ly/community_assets here].</ref> ==
<gallery mode="nolines">
File:BG_Poster_Arcaxer_Compressed.webp|A poster made for the release.<ref>This image was compressed to fit on the wiki.</ref>
File:BG_Phone_Arcaxer.webp|A background made for phones.
File:BG_PC_Arcaxer.webp|A background made for computers.
File:PFP_Barkaxer.webp|A profile picture for social media featuring the Barkaxer.
File:PFP_BrokenPointer.webp|A profile picture for social media featuring Broken Pointer.
File:PFP_Bryce.webp|A profile picture for social media featuring Bryce.
File:PFP_Arcaxer.webp|A profile picture for social media featuring the Arcaxer.
File:PFP_Fenix.webp|A profile picture for social media featuring General Fenix.
File:PFP_Jonkal.webp|A profile picture for social media featuring Dr. Jonkal and Hugh Mungo.
File:PFP_Llori.webp|A profile picture for social media featuring Llori.
File:PFP_Reggie.webp|A profile picture for social media featuring the shopkeeper, Reggie.
File:PFP_Sydney.webp|A profile picture for social media featuring Sydney and her B.U.D.D.I.E.
File:PFP_Taskmaster.webp|A profile picture for social media featuring Taskmaster.
File:PFP_USBat.webp|A profile picture for social media featuring the USBat enemy, within Longhorn Block.
File:Sticker_Barkaxer.webp|A sticker featuring the Barkaxer.
File:Sticker_Bryce.webp|A sticker featuring Bryce.
File:Sticker_Arcaxer.webp|A sticker featuring the Arcaxer.
File:Sticker_BUDDIE.webp|A sticker featuring Sydney's B.U.D.D.I.E.
File:Sticker_Llori.webp|A sticker featuring Llori.
File:Sticker_Sydney.webp|A sticker featuring Sydney.
File:Sticker_Happy_Taskmaster.webp|A sticker featuring Taskmaster with a happy face.
File:Sticker_Sad_Taskmaster.webp|A sticker featuring Taskmaster with a sad face.
</gallery>
== Footnotes ==
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On October 13th 2022, Overrun Games officially released Arcaxer on the official [https://www.oculus.com/experiences/quest/5396412860376470/ Meta Quest Store], no longer in AppLab! With this release, a patch was released alongside it! But that wasn't all, a new [https://www.youtube.com/watch?v=UhcT4_wlIrA trailer] and this Arcaxer Fan Share Package was released! The Arcaxer Fan Share Package contained a handful of backgrounds, profile pictures, and stickers featuring the characters of the game! Check them out here!
== Image Gallery<ref>You can find these items in high quality and their original file formats [https://bit.ly/community_assets here].</ref> ==
<gallery mode="nolines">
File:BG_Poster_Arcaxer_Compressed.webp|A poster made for the release.<ref>This image was compressed to fit on the wiki.</ref>
File:BG_Phone_Arcaxer.webp|A background made for phones.
File:BG_PC_Arcaxer.webp|A background made for computers.
File:PFP_Barkaxer.webp|A profile picture for social media featuring the [[Barkaxer]].
File:PFP_BrokenPointer.webp|A profile picture for social media featuring [[Minor Characters#Broken Pointer|Broken Pointer]].
File:PFP_Bryce.webp|A profile picture for social media featuring [[Captain Bryce]].
File:PFP_Arcaxer.webp|A profile picture for social media featuring the [[Arcaxer (character)|Arcaxer]].
File:PFP_Fenix.webp|A profile picture for social media featuring [[Minor Characters#General Fenix|General Fenix]].
File:PFP_Jonkal.webp|A profile picture for social media featuring [[Dr. Jonkal]] and [[Dr. Jonkal#Hugh Mungo|Hugh Mungo]].
File:PFP_Llori.webp|A profile picture for social media featuring [[Llori]].
File:PFP_Reggie.webp|A profile picture for social media featuring the shopkeeper, [[Minor Characters#Reggie|Reggie]].
File:PFP_Sydney.webp|A profile picture for social media featuring [[Sydney]] and her B.U.D.D.I.E.
File:PFP_Taskmaster.webp|A profile picture for social media featuring [[Taskmaster]].
File:PFP_USBat.webp|A profile picture for social media featuring the USBat enemy, within [[Longhorn Block]].
File:Sticker_Barkaxer.webp|A sticker featuring the Barkaxer.
File:Sticker_Bryce.webp|A sticker featuring Captain Bryce.
File:Sticker_Arcaxer.webp|A sticker featuring the Arcaxer.
File:Sticker_BUDDIE.webp|A sticker featuring Sydney's B.U.D.D.I.E.
File:Sticker_Llori.webp|A sticker featuring Llori.
File:Sticker_Sydney.webp|A sticker featuring Sydney.
File:Sticker_Happy_Taskmaster.webp|A sticker featuring Taskmaster with a happy face.
File:Sticker_Sad_Taskmaster.webp|A sticker featuring Taskmaster with a sad face.
</gallery>
== Footnotes ==
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On October 13th 2022, Overrun Games officially released Arcaxer on the official [https://www.oculus.com/experiences/quest/5396412860376470/ Meta Quest Store]. With this release, a new [https://www.youtube.com/watch?v=UhcT4_wlIrA trailer] and this Arcaxer Fan Share Package was released. The Arcaxer Fan Share Package contained a handful of backgrounds, profile pictures, and stickers featuring the characters of the game.
== Image Gallery<ref>You can find these items in high quality and their original file formats [https://bit.ly/community_assets here].</ref> ==
<gallery mode="nolines">
File:BG_Poster_Arcaxer_Compressed.webp|A poster made for the release.<ref>This image was compressed to fit on the wiki.</ref>
File:BG_Phone_Arcaxer.webp|A background made for phones.
File:BG_PC_Arcaxer.webp|A background made for computers.
File:PFP_Barkaxer.webp|A profile picture for social media featuring the [[Barkaxer]].
File:PFP_BrokenPointer.webp|A profile picture for social media featuring [[Minor Characters#Broken Pointer|Broken Pointer]].
File:PFP_Bryce.webp|A profile picture for social media featuring [[Captain Bryce]].
File:PFP_Arcaxer.webp|A profile picture for social media featuring the [[Arcaxer (character)|Arcaxer]].
File:PFP_Fenix.webp|A profile picture for social media featuring [[Minor Characters#General Fenix|General Fenix]].
File:PFP_Jonkal.webp|A profile picture for social media featuring [[Dr. Jonkal]] and [[Dr. Jonkal#Hugh Mungo|Hugh Mungo]].
File:PFP_Llori.webp|A profile picture for social media featuring [[Llori]].
File:PFP_Reggie.webp|A profile picture for social media featuring the shopkeeper, [[Minor Characters#Reggie|Reggie]].
File:PFP_Sydney.webp|A profile picture for social media featuring [[Sydney]] and her B.U.D.D.I.E.
File:PFP_Taskmaster.webp|A profile picture for social media featuring [[Taskmaster]].
File:PFP_USBat.webp|A profile picture for social media featuring the USBat enemy, within [[Longhorn Block]].
File:Sticker_Barkaxer.webp|A sticker featuring the Barkaxer.
File:Sticker_Bryce.webp|A sticker featuring Captain Bryce.
File:Sticker_Arcaxer.webp|A sticker featuring the Arcaxer.
File:Sticker_BUDDIE.webp|A sticker featuring Sydney's B.U.D.D.I.E.
File:Sticker_Llori.webp|A sticker featuring Llori.
File:Sticker_Sydney.webp|A sticker featuring Sydney.
File:Sticker_Happy_Taskmaster.webp|A sticker featuring Taskmaster with a happy face.
File:Sticker_Sad_Taskmaster.webp|A sticker featuring Taskmaster with a sad face.
</gallery>
== Footnotes ==
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This page contains a list of all updates to Arcaxer.
<br />
== Release ==
{|class="wikitable"
|+<center>2022</center>
!Version
!Update Name<ref name=":0">Most of the updates don't have official names, so they have been left blank unless it has an official name.</ref>
!Game Stage
!Date
!Wiki Page
|-
|1.43
|Meta Quest Store Launch Version
|Release
|August 19th
|[[Changelog/v1.43|v1.43]]
|}
== Pre-release ==
Here are all the updates for the pre-release versions. Most additions from v1.16 and up are only available to donators or in the paid versions.
Secret Beta versions are exclusive to people invited to the closed beta.
{|class="wikitable"
|+<center>2022</center>
!Version
!Update Name<ref name=":0" />
!Game Stage
!Date
!Wiki Page
|-
|1.42
| -
|Beta
|March 14th
|[[Changelog/v1.42|v1.42]]
|-
|1.41
|Casino Malware - Finale!
|Beta
|February 19th
|[[Changelog/v1.41|v1.41]]
|}
{|class="wikitable"
|+
2021
!Version
!Update Name<ref name=":0" />
!Game Stage
!Date
!Wiki Page
|-
|1.40
|Casino Malware Pt. 2
|Beta
|October 31st
|[[Changelog/v1.40|v1.40]]
|-
|1.39
| -
|Beta
|September 10th
|[[Changelog/v1.39|v1.39]]
|-
|1.38
| -
|Beta
|August 16th
|[[Changelog/v1.38|v1.38]]
|-
|1.37
|Casino Malware Pt. 1
|Beta
|July 30th
|[[Changelog/v1.37|v1.37]]
|-
|1.36
| -
|Beta
|March 13th
|[[Changelog/v1.36|v1.36]]
|-
|1.35
| -
|Beta
|February 28th
|[[Changelog/v1.35|v1.35]]
|-
|1.34
|
|Beta
|February 6th
|[[Changelog/v1.34|v1.34]]
|-
|1.33
| -
|Beta
|February 6th
|[[Changelog/v1.33|v1.33]]
|-
|1.32
| -
|Beta
|January 31st
|[[Changelog/v1.32|v1.32]]
|-
|1.31
|The Accessory Update
|Beta
|January 27th
|[[Changelog/v1.31|v1.31]]
|-
|1.30
| -
|Beta
|January 23rd
|[[Changelog/v1.30|v1.30]]
|-
|1.29
| -
|Beta
|January 20th
|[[Changelog/v1.29|v1.29]]
|-
|1.28
| -
|Beta
|January 18th
|[[Changelog/v1.28|v1.28]]
|}
{|class="wikitable"
|+2020
!Version
!Update Name<ref name=":0" />
!Game Stage
!Date
!Wiki Page
|-
|1.27
| -
|Alpha
|November 13th
|[[Changelog/v1.27|v1.27]]
|-
|1.26
| -
|Alpha
|October 5th
|[[Changelog/v1.26|v1.26]]
|-
|1.25
| -
|Alpha
|September 30th
|[[Changelog/v1.25|v1.25]]
|-
|1.24
| -
|Alpha
|September 15th
|[[Changelog/v1.24|v1.24]]
|-
|1.23
| -
|Alpha
|September 8th
|[[Changelog/v1.23|v1.23]]
|-
|1.22
| -
|Alpha
|August 24th
|[[Changelog/v1.22|v1.22]]
|-
|1.21
| -
|Alpha
|August 6th
|[[Changelog/v1.21|v1.21]]
|-
|1.20
| -
|Alpha
|July 31st
|[[Changelog/v1.20|v1.20]]
|-
|1.19
| -
|Alpha
|July 11th
|[[Changelog/v1.19|v1.19]]
|-
|1.18
| -
|Alpha
|July 3rd
|[[Changelog/v1.18|v1.18]]
|-
|1.17
| -
|Alpha
|June 17th
|[[Changelog/v1.17|v1.17]]
|-
|1.16
| -
|Alpha
|June 6th
|[[Changelog/v1.16|v1.16]]
|-
|1.15
|The Task Master Update
|Alpha
|April 7th
|[[Changelog/v1.15|v1.15]]
|-
|1.14
|The Hoverboard Update
|Alpha
|March 28th
|[[Changelog/v1.14|v1.14]]
|-
|1.13
| -
|Alpha
|March 23rd
|[[Changelog/v1.13|v1.13]]
|-
|1.12
| -
|Alpha
|March 17th
|[[Changelog/v1.12|v1.12]]
|-
|1.11
| -
|Alpha
|March 15th
|[[Changelog/v1.11|v1.11]]
|-
|1.10
| -
|Alpha
|March 4th
|[[Changelog/v1.10|v1.10]]
|-
|1.3-1.9
| -
| -
| -
|No Changelog. The version numbers were skipped.
|-
|1.2<ref>Written as 1.02.</ref>
| -
|Alpha
|February 22nd
|[[Changelog/v1.2|v1.2]]
|-
|1.0-1.1
| -
| -
| -
|No Changelog. The changelog starts at v1.2.
|}
== Footnotes ==
[[Category:Changelogs]]
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The unofficial ultimate resource for all things from Arcaxer, a VR RPG!
{|
|<div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to the {{SITENAME}}!'''</div>
{|
|Arcaxer is a VR RPG, currently available on the [https://www.oculus.com/quest-2/ Oculus Quest], and [https://www.oculus.com/rift/ Oculus Rift], but plans on expanding to other platforms. Arcaxer has a 3rd person god-view overworld, and first person turn based combat. Arcaxer's fighting mechanics rely on [[Hax]], and [[Weapons]]. You can upgrade your character's [[Stats]] with [[Armor]], and Weapons, as well as being able to use [[Passives]] for more upgrades. Certain Passives and Hax can only be obtained from a certain [[Classes|Class]]. You can get multiple [[Items]] for just about any cause. Items can replenish Health, provide EXP points, give EXP points to Hax, teach a Passive or Hack, or an Item could be an equip. There are many [[NPCs]] in Arcaxer, and some have [[Quests]] you can do!
|[[File:Site-logo.png|frameless]]
|}
==The Basics==
<gallery position="center" captionalign="center" navigation="true" widths="185">
Swordsprite.png|[[Weapons]]
Placeholder|[[Hax]]
Hub Teleporter.png|[[Items]]
Placeholder|[[Passives]]
Placeholder|[[Armor]]
TheStack.jpeg|[[Locations]]
Placeholder|[[Quests]]
File:Classes.jpeg|[[Classes]]
Placeholder|[[Accessories]]
</gallery>
|'''Come help out!'''
There are many things we need, and '''you''' could be the one to add them!
*[[Special:WantedPages|Wanted Pages.]]
*[[Special:ShortPages|Expand Short Pages.]]
*[[Special:DeadendPages|Add Links.]]
*[[Special:UncategorizedPages|Add Categories to pages.]]
|}
==Other Content==
{| style="width:100%; table-layout:fixed;"
| style="vertical-align:top;" |
*[[Locations#Blocks_of_the_Stack|Blocks of the Stack]]
*[[Arcaxer Fan Share Package]]
| style="vertical-align:top;" |
*[[Scrapped Content]]
| style="vertical-align:top;" |
*[[Changelog]]
|}
[[Category:{{SITENAME}}]]
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2024-05-27T19:43:43Z
Dino-Pack
2
1 revision imported from [[:wikipedia:Template:Template_link]]
wikitext
text/x-wiki
{{nowrap|{{}}[[Template:{{{1}}}|{{{1}}}]]{{nowrap|}}}}<noinclude>
{{documentation}}
<!-- Categories go on the /doc subpage and interwikis go on Wikidata. -->
</noinclude>
899ddd581be1c3611be861615b4e904d9f9069b9
Module:Message box
828
83
163
162
2024-05-27T19:43:45Z
Dino-Pack
2
1 revision imported from [[:wikipedia:Module:Message_box]]
Scribunto
text/plain
require('strict')
local getArgs
local yesno = require('Module:Yesno')
local lang = mw.language.getContentLanguage()
local CONFIG_MODULE = 'Module:Message box/configuration'
local DEMOSPACES = {talk = 'tmbox', image = 'imbox', file = 'imbox', category = 'cmbox', article = 'ambox', main = 'ambox'}
--------------------------------------------------------------------------------
-- Helper functions
--------------------------------------------------------------------------------
local function getTitleObject(...)
-- Get the title object, passing the function through pcall
-- in case we are over the expensive function count limit.
local success, title = pcall(mw.title.new, ...)
if success then
return title
end
end
local function union(t1, t2)
-- Returns the union of two arrays.
local vals = {}
for i, v in ipairs(t1) do
vals[v] = true
end
for i, v in ipairs(t2) do
vals[v] = true
end
local ret = {}
for k in pairs(vals) do
table.insert(ret, k)
end
table.sort(ret)
return ret
end
local function getArgNums(args, prefix)
local nums = {}
for k, v in pairs(args) do
local num = mw.ustring.match(tostring(k), '^' .. prefix .. '([1-9]%d*)$')
if num then
table.insert(nums, tonumber(num))
end
end
table.sort(nums)
return nums
end
--------------------------------------------------------------------------------
-- Box class definition
--------------------------------------------------------------------------------
local MessageBox = {}
MessageBox.__index = MessageBox
function MessageBox.new(boxType, args, cfg)
args = args or {}
local obj = {}
-- Set the title object and the namespace.
obj.title = getTitleObject(args.page) or mw.title.getCurrentTitle()
-- Set the config for our box type.
obj.cfg = cfg[boxType]
if not obj.cfg then
local ns = obj.title.namespace
-- boxType is "mbox" or invalid input
if args.demospace and args.demospace ~= '' then
-- implement demospace parameter of mbox
local demospace = string.lower(args.demospace)
if DEMOSPACES[demospace] then
-- use template from DEMOSPACES
obj.cfg = cfg[DEMOSPACES[demospace]]
elseif string.find( demospace, 'talk' ) then
-- demo as a talk page
obj.cfg = cfg.tmbox
else
-- default to ombox
obj.cfg = cfg.ombox
end
elseif ns == 0 then
obj.cfg = cfg.ambox -- main namespace
elseif ns == 6 then
obj.cfg = cfg.imbox -- file namespace
elseif ns == 14 then
obj.cfg = cfg.cmbox -- category namespace
else
local nsTable = mw.site.namespaces[ns]
if nsTable and nsTable.isTalk then
obj.cfg = cfg.tmbox -- any talk namespace
else
obj.cfg = cfg.ombox -- other namespaces or invalid input
end
end
end
-- Set the arguments, and remove all blank arguments except for the ones
-- listed in cfg.allowBlankParams.
do
local newArgs = {}
for k, v in pairs(args) do
if v ~= '' then
newArgs[k] = v
end
end
for i, param in ipairs(obj.cfg.allowBlankParams or {}) do
newArgs[param] = args[param]
end
obj.args = newArgs
end
-- Define internal data structure.
obj.categories = {}
obj.classes = {}
-- For lazy loading of [[Module:Category handler]].
obj.hasCategories = false
return setmetatable(obj, MessageBox)
end
function MessageBox:addCat(ns, cat, sort)
if not cat then
return nil
end
if sort then
cat = string.format('[[Category:%s|%s]]', cat, sort)
else
cat = string.format('[[Category:%s]]', cat)
end
self.hasCategories = true
self.categories[ns] = self.categories[ns] or {}
table.insert(self.categories[ns], cat)
end
function MessageBox:addClass(class)
if not class then
return nil
end
table.insert(self.classes, class)
end
function MessageBox:setParameters()
local args = self.args
local cfg = self.cfg
-- Get type data.
self.type = args.type
local typeData = cfg.types[self.type]
self.invalidTypeError = cfg.showInvalidTypeError
and self.type
and not typeData
typeData = typeData or cfg.types[cfg.default]
self.typeClass = typeData.class
self.typeImage = typeData.image
self.typeImageNeedsLink = typeData.imageNeedsLink
-- Find if the box has been wrongly substituted.
self.isSubstituted = cfg.substCheck and args.subst == 'SUBST'
-- Find whether we are using a small message box.
self.isSmall = cfg.allowSmall and (
cfg.smallParam and args.small == cfg.smallParam
or not cfg.smallParam and yesno(args.small)
)
-- Add attributes, classes and styles.
self.id = args.id
self.name = args.name
if self.name then
self:addClass('box-' .. string.gsub(self.name,' ','_'))
end
if yesno(args.plainlinks) ~= false then
self:addClass('plainlinks')
end
for _, class in ipairs(cfg.classes or {}) do
self:addClass(class)
end
if self.isSmall then
self:addClass(cfg.smallClass or 'mbox-small')
end
self:addClass(self.typeClass)
self:addClass(args.class)
self.style = args.style
self.attrs = args.attrs
-- Set text style.
self.textstyle = args.textstyle
-- Find if we are on the template page or not. This functionality is only
-- used if useCollapsibleTextFields is set, or if both cfg.templateCategory
-- and cfg.templateCategoryRequireName are set.
self.useCollapsibleTextFields = cfg.useCollapsibleTextFields
if self.useCollapsibleTextFields
or cfg.templateCategory
and cfg.templateCategoryRequireName
then
if self.name then
local templateName = mw.ustring.match(
self.name,
'^[tT][eE][mM][pP][lL][aA][tT][eE][%s_]*:[%s_]*(.*)$'
) or self.name
templateName = 'Template:' .. templateName
self.templateTitle = getTitleObject(templateName)
end
self.isTemplatePage = self.templateTitle
and mw.title.equals(self.title, self.templateTitle)
end
-- Process data for collapsible text fields. At the moment these are only
-- used in {{ambox}}.
if self.useCollapsibleTextFields then
-- Get the self.issue value.
if self.isSmall and args.smalltext then
self.issue = args.smalltext
else
local sect
if args.sect == '' then
sect = 'This ' .. (cfg.sectionDefault or 'page')
elseif type(args.sect) == 'string' then
sect = 'This ' .. args.sect
end
local issue = args.issue
issue = type(issue) == 'string' and issue ~= '' and issue or nil
local text = args.text
text = type(text) == 'string' and text or nil
local issues = {}
table.insert(issues, sect)
table.insert(issues, issue)
table.insert(issues, text)
self.issue = table.concat(issues, ' ')
end
-- Get the self.talk value.
local talk = args.talk
-- Show talk links on the template page or template subpages if the talk
-- parameter is blank.
if talk == ''
and self.templateTitle
and (
mw.title.equals(self.templateTitle, self.title)
or self.title:isSubpageOf(self.templateTitle)
)
then
talk = '#'
elseif talk == '' then
talk = nil
end
if talk then
-- If the talk value is a talk page, make a link to that page. Else
-- assume that it's a section heading, and make a link to the talk
-- page of the current page with that section heading.
local talkTitle = getTitleObject(talk)
local talkArgIsTalkPage = true
if not talkTitle or not talkTitle.isTalkPage then
talkArgIsTalkPage = false
talkTitle = getTitleObject(
self.title.text,
mw.site.namespaces[self.title.namespace].talk.id
)
end
if talkTitle and talkTitle.exists then
local talkText
if self.isSmall then
local talkLink = talkArgIsTalkPage and talk or (talkTitle.prefixedText .. '#' .. talk)
talkText = string.format('([[%s|talk]])', talkLink)
else
talkText = 'Relevant discussion may be found on'
if talkArgIsTalkPage then
talkText = string.format(
'%s [[%s|%s]].',
talkText,
talk,
talkTitle.prefixedText
)
else
talkText = string.format(
'%s the [[%s#%s|talk page]].',
talkText,
talkTitle.prefixedText,
talk
)
end
end
self.talk = talkText
end
end
-- Get other values.
self.fix = args.fix ~= '' and args.fix or nil
local date
if args.date and args.date ~= '' then
date = args.date
elseif args.date == '' and self.isTemplatePage then
date = lang:formatDate('F Y')
end
if date then
self.date = string.format(" <span class='date-container'><i>(<span class='date'>%s</span>)</i></span>", date)
end
self.info = args.info
if yesno(args.removalnotice) then
self.removalNotice = cfg.removalNotice
end
end
-- Set the non-collapsible text field. At the moment this is used by all box
-- types other than ambox, and also by ambox when small=yes.
if self.isSmall then
self.text = args.smalltext or args.text
else
self.text = args.text
end
-- Set the below row.
self.below = cfg.below and args.below
-- General image settings.
self.imageCellDiv = not self.isSmall and cfg.imageCellDiv
self.imageEmptyCell = cfg.imageEmptyCell
-- Left image settings.
local imageLeft = self.isSmall and args.smallimage or args.image
if cfg.imageCheckBlank and imageLeft ~= 'blank' and imageLeft ~= 'none'
or not cfg.imageCheckBlank and imageLeft ~= 'none'
then
self.imageLeft = imageLeft
if not imageLeft then
local imageSize = self.isSmall
and (cfg.imageSmallSize or '30x30px')
or '40x40px'
self.imageLeft = string.format('[[File:%s|%s%s|alt=]]', self.typeImage
or 'Information icon4.svg', imageSize, self.typeImageNeedsLink and "" or "|link=" )
end
end
-- Right image settings.
local imageRight = self.isSmall and args.smallimageright or args.imageright
if not (cfg.imageRightNone and imageRight == 'none') then
self.imageRight = imageRight
end
-- set templatestyles
self.base_templatestyles = cfg.templatestyles
self.templatestyles = args.templatestyles
end
function MessageBox:setMainspaceCategories()
local args = self.args
local cfg = self.cfg
if not cfg.allowMainspaceCategories then
return nil
end
local nums = {}
for _, prefix in ipairs{'cat', 'category', 'all'} do
args[prefix .. '1'] = args[prefix]
nums = union(nums, getArgNums(args, prefix))
end
-- The following is roughly equivalent to the old {{Ambox/category}}.
local date = args.date
date = type(date) == 'string' and date
local preposition = 'from'
for _, num in ipairs(nums) do
local mainCat = args['cat' .. tostring(num)]
or args['category' .. tostring(num)]
local allCat = args['all' .. tostring(num)]
mainCat = type(mainCat) == 'string' and mainCat
allCat = type(allCat) == 'string' and allCat
if mainCat and date and date ~= '' then
local catTitle = string.format('%s %s %s', mainCat, preposition, date)
self:addCat(0, catTitle)
catTitle = getTitleObject('Category:' .. catTitle)
if not catTitle or not catTitle.exists then
self:addCat(0, 'Articles with invalid date parameter in template')
end
elseif mainCat and (not date or date == '') then
self:addCat(0, mainCat)
end
if allCat then
self:addCat(0, allCat)
end
end
end
function MessageBox:setTemplateCategories()
local args = self.args
local cfg = self.cfg
-- Add template categories.
if cfg.templateCategory then
if cfg.templateCategoryRequireName then
if self.isTemplatePage then
self:addCat(10, cfg.templateCategory)
end
elseif not self.title.isSubpage then
self:addCat(10, cfg.templateCategory)
end
end
-- Add template error categories.
if cfg.templateErrorCategory then
local templateErrorCategory = cfg.templateErrorCategory
local templateCat, templateSort
if not self.name and not self.title.isSubpage then
templateCat = templateErrorCategory
elseif self.isTemplatePage then
local paramsToCheck = cfg.templateErrorParamsToCheck or {}
local count = 0
for i, param in ipairs(paramsToCheck) do
if not args[param] then
count = count + 1
end
end
if count > 0 then
templateCat = templateErrorCategory
templateSort = tostring(count)
end
if self.categoryNums and #self.categoryNums > 0 then
templateCat = templateErrorCategory
templateSort = 'C'
end
end
self:addCat(10, templateCat, templateSort)
end
end
function MessageBox:setAllNamespaceCategories()
-- Set categories for all namespaces.
if self.invalidTypeError then
local allSort = (self.title.namespace == 0 and 'Main:' or '') .. self.title.prefixedText
self:addCat('all', 'Wikipedia message box parameter needs fixing', allSort)
end
if self.isSubstituted then
self:addCat('all', 'Pages with incorrectly substituted templates')
end
end
function MessageBox:setCategories()
if self.title.namespace == 0 then
self:setMainspaceCategories()
elseif self.title.namespace == 10 then
self:setTemplateCategories()
end
self:setAllNamespaceCategories()
end
function MessageBox:renderCategories()
if not self.hasCategories then
-- No categories added, no need to pass them to Category handler so,
-- if it was invoked, it would return the empty string.
-- So we shortcut and return the empty string.
return ""
end
-- Convert category tables to strings and pass them through
-- [[Module:Category handler]].
return require('Module:Category handler')._main{
main = table.concat(self.categories[0] or {}),
template = table.concat(self.categories[10] or {}),
all = table.concat(self.categories.all or {}),
nocat = self.args.nocat,
page = self.args.page
}
end
function MessageBox:export()
local root = mw.html.create()
-- Add the subst check error.
if self.isSubstituted and self.name then
root:tag('b')
:addClass('error')
:wikitext(string.format(
'Template <code>%s[[Template:%s|%s]]%s</code> has been incorrectly substituted.',
mw.text.nowiki('{{'), self.name, self.name, mw.text.nowiki('}}')
))
end
local frame = mw.getCurrentFrame()
root:wikitext(frame:extensionTag{
name = 'templatestyles',
args = { src = self.base_templatestyles },
})
-- Add support for a single custom templatestyles sheet. Undocumented as
-- need should be limited and many templates using mbox are substed; we
-- don't want to spread templatestyles sheets around to arbitrary places
if self.templatestyles then
root:wikitext(frame:extensionTag{
name = 'templatestyles',
args = { src = self.templatestyles },
})
end
-- Create the box table.
local boxTable = root:tag('table')
boxTable:attr('id', self.id or nil)
for i, class in ipairs(self.classes or {}) do
boxTable:addClass(class or nil)
end
boxTable
:cssText(self.style or nil)
:attr('role', 'presentation')
if self.attrs then
boxTable:attr(self.attrs)
end
-- Add the left-hand image.
local row = boxTable:tag('tr')
if self.imageLeft then
local imageLeftCell = row:tag('td'):addClass('mbox-image')
if self.imageCellDiv then
-- If we are using a div, redefine imageLeftCell so that the image
-- is inside it. Divs use style="width: 52px;", which limits the
-- image width to 52px. If any images in a div are wider than that,
-- they may overlap with the text or cause other display problems.
imageLeftCell = imageLeftCell:tag('div'):addClass('mbox-image-div')
end
imageLeftCell:wikitext(self.imageLeft or nil)
elseif self.imageEmptyCell then
-- Some message boxes define an empty cell if no image is specified, and
-- some don't. The old template code in templates where empty cells are
-- specified gives the following hint: "No image. Cell with some width
-- or padding necessary for text cell to have 100% width."
row:tag('td')
:addClass('mbox-empty-cell')
end
-- Add the text.
local textCell = row:tag('td'):addClass('mbox-text')
if self.useCollapsibleTextFields then
-- The message box uses advanced text parameters that allow things to be
-- collapsible. At the moment, only ambox uses this.
textCell:cssText(self.textstyle or nil)
local textCellDiv = textCell:tag('div')
textCellDiv
:addClass('mbox-text-span')
:wikitext(self.issue or nil)
if (self.talk or self.fix) then
textCellDiv:tag('span')
:addClass('hide-when-compact')
:wikitext(self.talk and (' ' .. self.talk) or nil)
:wikitext(self.fix and (' ' .. self.fix) or nil)
end
textCellDiv:wikitext(self.date and (' ' .. self.date) or nil)
if self.info and not self.isSmall then
textCellDiv
:tag('span')
:addClass('hide-when-compact')
:wikitext(self.info and (' ' .. self.info) or nil)
end
if self.removalNotice then
textCellDiv:tag('span')
:addClass('hide-when-compact')
:tag('i')
:wikitext(string.format(" (%s)", self.removalNotice))
end
else
-- Default text formatting - anything goes.
textCell
:cssText(self.textstyle or nil)
:wikitext(self.text or nil)
end
-- Add the right-hand image.
if self.imageRight then
local imageRightCell = row:tag('td'):addClass('mbox-imageright')
if self.imageCellDiv then
-- If we are using a div, redefine imageRightCell so that the image
-- is inside it.
imageRightCell = imageRightCell:tag('div'):addClass('mbox-image-div')
end
imageRightCell
:wikitext(self.imageRight or nil)
end
-- Add the below row.
if self.below then
boxTable:tag('tr')
:tag('td')
:attr('colspan', self.imageRight and '3' or '2')
:addClass('mbox-text')
:cssText(self.textstyle or nil)
:wikitext(self.below or nil)
end
-- Add error message for invalid type parameters.
if self.invalidTypeError then
root:tag('div')
:addClass('mbox-invalid-type')
:wikitext(string.format(
'This message box is using an invalid "type=%s" parameter and needs fixing.',
self.type or ''
))
end
-- Add categories.
root:wikitext(self:renderCategories() or nil)
return tostring(root)
end
--------------------------------------------------------------------------------
-- Exports
--------------------------------------------------------------------------------
local p, mt = {}, {}
function p._exportClasses()
-- For testing.
return {
MessageBox = MessageBox
}
end
function p.main(boxType, args, cfgTables)
local box = MessageBox.new(boxType, args, cfgTables or mw.loadData(CONFIG_MODULE))
box:setParameters()
box:setCategories()
return box:export()
end
function mt.__index(t, k)
return function (frame)
if not getArgs then
getArgs = require('Module:Arguments').getArgs
end
return t.main(k, getArgs(frame, {trim = false, removeBlanks = false}))
end
end
return setmetatable(p, mt)
f2fb84f7b817d2d88747f57c40902a0d8be8158a
Module:Message box/configuration
828
84
165
164
2024-05-27T19:43:45Z
Dino-Pack
2
1 revision imported from [[:wikipedia:Module:Message_box/configuration]]
Scribunto
text/plain
--------------------------------------------------------------------------------
-- Message box configuration --
-- --
-- This module contains configuration data for [[Module:Message box]]. --
--------------------------------------------------------------------------------
return {
ambox = {
types = {
speedy = {
class = 'ambox-speedy',
image = 'Ambox warning pn.svg'
},
delete = {
class = 'ambox-delete',
image = 'Ambox warning pn.svg'
},
content = {
class = 'ambox-content',
image = 'Ambox important.svg'
},
style = {
class = 'ambox-style',
image = 'Edit-clear.svg'
},
move = {
class = 'ambox-move',
image = 'Merge-split-transwiki default.svg'
},
protection = {
class = 'ambox-protection',
image = 'Semi-protection-shackle-keyhole.svg'
},
notice = {
class = 'ambox-notice',
image = 'Information icon4.svg'
}
},
default = 'notice',
allowBlankParams = {'talk', 'sect', 'date', 'issue', 'fix', 'subst', 'hidden'},
allowSmall = true,
smallParam = 'left',
smallClass = 'mbox-small-left',
substCheck = true,
classes = {'metadata', 'ambox'},
imageEmptyCell = true,
imageCheckBlank = true,
imageSmallSize = '20x20px',
imageCellDiv = true,
useCollapsibleTextFields = true,
imageRightNone = true,
sectionDefault = 'article',
allowMainspaceCategories = true,
templateCategory = 'Article message templates',
templateCategoryRequireName = true,
templateErrorCategory = 'Article message templates with missing parameters',
templateErrorParamsToCheck = {'issue', 'fix', 'subst'},
removalNotice = '<small>[[Help:Maintenance template removal|Learn how and when to remove this message]]</small>',
templatestyles = 'Module:Message box/ambox.css'
},
cmbox = {
types = {
speedy = {
class = 'cmbox-speedy',
image = 'Ambox warning pn.svg'
},
delete = {
class = 'cmbox-delete',
image = 'Ambox warning pn.svg'
},
content = {
class = 'cmbox-content',
image = 'Ambox important.svg'
},
style = {
class = 'cmbox-style',
image = 'Edit-clear.svg'
},
move = {
class = 'cmbox-move',
image = 'Merge-split-transwiki default.svg'
},
protection = {
class = 'cmbox-protection',
image = 'Semi-protection-shackle-keyhole.svg'
},
notice = {
class = 'cmbox-notice',
image = 'Information icon4.svg'
}
},
default = 'notice',
showInvalidTypeError = true,
classes = {'cmbox'},
imageEmptyCell = true,
templatestyles = 'Module:Message box/cmbox.css'
},
fmbox = {
types = {
warning = {
class = 'fmbox-warning',
image = 'Ambox warning pn.svg'
},
editnotice = {
class = 'fmbox-editnotice',
image = 'Information icon4.svg'
},
system = {
class = 'fmbox-system',
image = 'Information icon4.svg'
}
},
default = 'system',
showInvalidTypeError = true,
classes = {'fmbox'},
imageEmptyCell = false,
imageRightNone = false,
templatestyles = 'Module:Message box/fmbox.css'
},
imbox = {
types = {
speedy = {
class = 'imbox-speedy',
image = 'Ambox warning pn.svg'
},
delete = {
class = 'imbox-delete',
image = 'Ambox warning pn.svg'
},
content = {
class = 'imbox-content',
image = 'Ambox important.svg'
},
style = {
class = 'imbox-style',
image = 'Edit-clear.svg'
},
move = {
class = 'imbox-move',
image = 'Merge-split-transwiki default.svg'
},
protection = {
class = 'imbox-protection',
image = 'Semi-protection-shackle-keyhole.svg'
},
license = {
class = 'imbox-license licensetpl',
image = 'Imbox-license.svg'
},
["license-related"] = {
class = 'imbox-license',
image = 'Imbox-license.svg'
},
featured = {
class = 'imbox-featured',
image = 'Cscr-featured.svg',
imageNeedsLink = true
},
notice = {
class = 'imbox-notice',
image = 'Information icon4.svg'
}
},
default = 'notice',
showInvalidTypeError = true,
classes = {'imbox'},
imageEmptyCell = true,
below = true,
templateCategory = 'File message boxes',
templatestyles = 'Module:Message box/imbox.css'
},
ombox = {
types = {
speedy = {
class = 'ombox-speedy',
image = 'Ambox warning pn.svg'
},
delete = {
class = 'ombox-delete',
image = 'Ambox warning pn.svg'
},
content = {
class = 'ombox-content',
image = 'Ambox important.svg'
},
style = {
class = 'ombox-style',
image = 'Edit-clear.svg'
},
move = {
class = 'ombox-move',
image = 'Merge-split-transwiki default.svg'
},
protection = {
class = 'ombox-protection',
image = 'Semi-protection-shackle-keyhole.svg'
},
notice = {
class = 'ombox-notice',
image = 'Information icon4.svg'
}
},
default = 'notice',
showInvalidTypeError = true,
classes = {'ombox'},
allowSmall = true,
imageEmptyCell = true,
imageRightNone = true,
templatestyles = 'Module:Message box/ombox.css'
},
tmbox = {
types = {
speedy = {
class = 'tmbox-speedy',
image = 'Ambox warning pn.svg'
},
delete = {
class = 'tmbox-delete',
image = 'Ambox warning pn.svg'
},
content = {
class = 'tmbox-content',
image = 'Ambox important.svg'
},
style = {
class = 'tmbox-style',
image = 'Edit-clear.svg'
},
move = {
class = 'tmbox-move',
image = 'Merge-split-transwiki default.svg'
},
protection = {
class = 'tmbox-protection',
image = 'Semi-protection-shackle-keyhole.svg'
},
notice = {
class = 'tmbox-notice',
image = 'Information icon4.svg'
}
},
default = 'notice',
showInvalidTypeError = true,
classes = {'tmbox'},
allowSmall = true,
imageRightNone = true,
imageEmptyCell = true,
templateCategory = 'Talk message boxes',
templatestyles = 'Module:Message box/tmbox.css'
}
}
49dc54b386118c78d3d31440487ab56706e40048
Module:Unsubst
828
85
167
166
2024-05-27T19:43:46Z
Dino-Pack
2
1 revision imported from [[:wikipedia:Module:Unsubst]]
Scribunto
text/plain
local checkType = require('libraryUtil').checkType
local p = {}
local BODY_PARAM = '$B'
local specialParams = {
['$params'] = 'parameter list',
['$aliases'] = 'parameter aliases',
['$flags'] = 'flags',
['$B'] = 'template content',
['$template-name'] = 'template invocation name override',
}
function p.main(frame, body)
-- If we are substing, this function returns a template invocation, and if
-- not, it returns the template body. The template body can be specified in
-- the body parameter, or in the template parameter defined in the
-- BODY_PARAM variable. This function can be called from Lua or from
-- #invoke.
-- Return the template body if we aren't substing.
if not mw.isSubsting() then
if body ~= nil then
return body
elseif frame.args[BODY_PARAM] ~= nil then
return frame.args[BODY_PARAM]
else
error(string.format(
"no template content specified (use parameter '%s' from #invoke)",
BODY_PARAM
), 2)
end
end
-- Sanity check for the frame object.
if type(frame) ~= 'table'
or type(frame.getParent) ~= 'function'
or not frame:getParent()
then
error(
"argument #1 to 'main' must be a frame object with a parent " ..
"frame available",
2
)
end
-- Find the invocation name.
local mTemplateInvocation = require('Module:Template invocation')
local name
if frame.args['$template-name'] and '' ~= frame.args['$template-name'] then
name = frame.args['$template-name'] -- override whatever the template name is with this name
else
name = mTemplateInvocation.name(frame:getParent():getTitle())
end
-- Combine passed args with passed defaults
local args = {}
if string.find( ','..(frame.args['$flags'] or '')..',', ',%s*override%s*,' ) then
for k, v in pairs( frame:getParent().args ) do
args[k] = v
end
for k, v in pairs( frame.args ) do
if not specialParams[k] then
if v == '__DATE__' then
v = mw.getContentLanguage():formatDate( 'F Y' )
end
args[k] = v
end
end
else
for k, v in pairs( frame.args ) do
if not specialParams[k] then
if v == '__DATE__' then
v = mw.getContentLanguage():formatDate( 'F Y' )
end
args[k] = v
end
end
for k, v in pairs( frame:getParent().args ) do
args[k] = v
end
end
-- Trim parameters, if not specified otherwise
if not string.find( ','..(frame.args['$flags'] or '')..',', ',%s*keep%-whitespace%s*,' ) then
for k, v in pairs( args ) do args[k] = mw.ustring.match(v, '^%s*(.*)%s*$') or '' end
end
-- Pull information from parameter aliases
local aliases = {}
if frame.args['$aliases'] then
local list = mw.text.split( frame.args['$aliases'], '%s*,%s*' )
for k, v in ipairs( list ) do
local tmp = mw.text.split( v, '%s*>%s*' )
aliases[tonumber(mw.ustring.match(tmp[1], '^[1-9][0-9]*$')) or tmp[1]] = ((tonumber(mw.ustring.match(tmp[2], '^[1-9][0-9]*$'))) or tmp[2])
end
end
for k, v in pairs( aliases ) do
if args[k] and ( not args[v] or args[v] == '' ) then
args[v] = args[k]
end
args[k] = nil
end
-- Remove empty parameters, if specified
if string.find( ','..(frame.args['$flags'] or '')..',', ',%s*remove%-empty%s*,' ) then
local tmp = 0
for k, v in ipairs( args ) do
if v ~= '' or ( args[k+1] and args[k+1] ~= '' ) or ( args[k+2] and args[k+2] ~= '' ) then
tmp = k
else
break
end
end
for k, v in pairs( args ) do
if v == '' then
if not (type(k) == 'number' and k < tmp) then args[k] = nil end
end
end
end
-- Order parameters
if frame.args['$params'] then
local params, tmp = mw.text.split( frame.args['$params'], '%s*,%s*' ), {}
for k, v in ipairs(params) do
v = tonumber(mw.ustring.match(v, '^[1-9][0-9]*$')) or v
if args[v] then tmp[v], args[v] = args[v], nil end
end
for k, v in pairs(args) do tmp[k], args[k] = args[k], nil end
args = tmp
end
return mTemplateInvocation.invocation(name, args)
end
p[''] = p.main -- For backwards compatibility
return p
7f01ffc8aa2ac4a4772f14c12e0b77e384ecabb6
Template:Yesno
10
86
169
168
2024-05-27T19:43:47Z
Dino-Pack
2
1 revision imported from [[:wikipedia:Template:Yesno]]
wikitext
text/x-wiki
{{<includeonly>safesubst:</includeonly>#switch: {{<includeonly>safesubst:</includeonly>lc: {{{1|¬}}} }}
|no
|n
|f
|false
|off
|0 = {{{no|<!-- null -->}}}
| = {{{blank|{{{no|<!-- null -->}}}}}}
|¬ = {{{¬|}}}
|yes
|y
|t
|true
|on
|1 = {{{yes|yes}}}
|#default = {{{def|{{{yes|yes}}}}}}
}}<noinclude>
{{Documentation}}
</noinclude>
629c2937bc5cf7cfe13cd2a598582af832782399
Module:Check for unknown parameters
828
87
171
170
2024-05-27T19:43:47Z
Dino-Pack
2
1 revision imported from [[:wikipedia:Module:Check_for_unknown_parameters]]
Scribunto
text/plain
-- This module may be used to compare the arguments passed to the parent
-- with a list of arguments, returning a specified result if an argument is
-- not on the list
local p = {}
local function trim(s)
return s:match('^%s*(.-)%s*$')
end
local function isnotempty(s)
return s and s:match('%S')
end
local function clean(text)
-- Return text cleaned for display and truncated if too long.
-- Strip markers are replaced with dummy text representing the original wikitext.
local pos, truncated
local function truncate(text)
if truncated then
return ''
end
if mw.ustring.len(text) > 25 then
truncated = true
text = mw.ustring.sub(text, 1, 25) .. '...'
end
return mw.text.nowiki(text)
end
local parts = {}
for before, tag, remainder in text:gmatch('([^\127]*)\127[^\127]*%-(%l+)%-[^\127]*\127()') do
pos = remainder
table.insert(parts, truncate(before) .. '<' .. tag .. '>...</' .. tag .. '>')
end
table.insert(parts, truncate(text:sub(pos or 1)))
return table.concat(parts)
end
function p._check(args, pargs)
if type(args) ~= "table" or type(pargs) ~= "table" then
-- TODO: error handling
return
end
-- create the list of known args, regular expressions, and the return string
local knownargs = {}
local regexps = {}
for k, v in pairs(args) do
if type(k) == 'number' then
v = trim(v)
knownargs[v] = 1
elseif k:find('^regexp[1-9][0-9]*$') then
table.insert(regexps, '^' .. v .. '$')
end
end
-- loop over the parent args, and make sure they are on the list
local ignoreblank = isnotempty(args['ignoreblank'])
local showblankpos = isnotempty(args['showblankpositional'])
local values = {}
for k, v in pairs(pargs) do
if type(k) == 'string' and knownargs[k] == nil then
local knownflag = false
for _, regexp in ipairs(regexps) do
if mw.ustring.match(k, regexp) then
knownflag = true
break
end
end
if not knownflag and ( not ignoreblank or isnotempty(v) ) then
table.insert(values, clean(k))
end
elseif type(k) == 'number' and knownargs[tostring(k)] == nil then
local knownflag = false
for _, regexp in ipairs(regexps) do
if mw.ustring.match(tostring(k), regexp) then
knownflag = true
break
end
end
if not knownflag and ( showblankpos or isnotempty(v) ) then
table.insert(values, k .. ' = ' .. clean(v))
end
end
end
-- add results to the output tables
local res = {}
if #values > 0 then
local unknown_text = args['unknown'] or 'Found _VALUE_, '
if mw.getCurrentFrame():preprocess( "{{REVISIONID}}" ) == "" then
local preview_text = args['preview']
if isnotempty(preview_text) then
preview_text = require('Module:If preview')._warning({preview_text})
elseif preview == nil then
preview_text = unknown_text
end
unknown_text = preview_text
end
for _, v in pairs(values) do
-- Fix odd bug for | = which gets stripped to the empty string and
-- breaks category links
if v == '' then v = ' ' end
-- avoid error with v = 'example%2' ("invalid capture index")
local r = unknown_text:gsub('_VALUE_', {_VALUE_ = v})
table.insert(res, r)
end
end
return table.concat(res)
end
function p.check(frame)
local args = frame.args
local pargs = frame:getParent().args
return p._check(args, pargs)
end
return p
93db6d115d4328d2a5148bb42959105e367b663e
Module:String
828
88
173
172
2024-05-27T19:43:47Z
Dino-Pack
2
1 revision imported from [[:wikipedia:Module:String]]
Scribunto
text/plain
--[[
This module is intended to provide access to basic string functions.
Most of the functions provided here can be invoked with named parameters,
unnamed parameters, or a mixture. If named parameters are used, Mediawiki will
automatically remove any leading or trailing whitespace from the parameter.
Depending on the intended use, it may be advantageous to either preserve or
remove such whitespace.
Global options
ignore_errors: If set to 'true' or 1, any error condition will result in
an empty string being returned rather than an error message.
error_category: If an error occurs, specifies the name of a category to
include with the error message. The default category is
[Category:Errors reported by Module String].
no_category: If set to 'true' or 1, no category will be added if an error
is generated.
Unit tests for this module are available at Module:String/tests.
]]
local str = {}
--[[
len
This function returns the length of the target string.
Usage:
{{#invoke:String|len|target_string|}}
OR
{{#invoke:String|len|s=target_string}}
Parameters
s: The string whose length to report
If invoked using named parameters, Mediawiki will automatically remove any leading or
trailing whitespace from the target string.
]]
function str.len( frame )
local new_args = str._getParameters( frame.args, {'s'} )
local s = new_args['s'] or ''
return mw.ustring.len( s )
end
--[[
sub
This function returns a substring of the target string at specified indices.
Usage:
{{#invoke:String|sub|target_string|start_index|end_index}}
OR
{{#invoke:String|sub|s=target_string|i=start_index|j=end_index}}
Parameters
s: The string to return a subset of
i: The first index of the substring to return, defaults to 1.
j: The last index of the string to return, defaults to the last character.
The first character of the string is assigned an index of 1. If either i or j
is a negative value, it is interpreted the same as selecting a character by
counting from the end of the string. Hence, a value of -1 is the same as
selecting the last character of the string.
If the requested indices are out of range for the given string, an error is
reported.
]]
function str.sub( frame )
local new_args = str._getParameters( frame.args, { 's', 'i', 'j' } )
local s = new_args['s'] or ''
local i = tonumber( new_args['i'] ) or 1
local j = tonumber( new_args['j'] ) or -1
local len = mw.ustring.len( s )
-- Convert negatives for range checking
if i < 0 then
i = len + i + 1
end
if j < 0 then
j = len + j + 1
end
if i > len or j > len or i < 1 or j < 1 then
return str._error( 'String subset index out of range' )
end
if j < i then
return str._error( 'String subset indices out of order' )
end
return mw.ustring.sub( s, i, j )
end
--[[
This function implements that features of {{str sub old}} and is kept in order
to maintain these older templates.
]]
function str.sublength( frame )
local i = tonumber( frame.args.i ) or 0
local len = tonumber( frame.args.len )
return mw.ustring.sub( frame.args.s, i + 1, len and ( i + len ) )
end
--[[
_match
This function returns a substring from the source string that matches a
specified pattern. It is exported for use in other modules
Usage:
strmatch = require("Module:String")._match
sresult = strmatch( s, pattern, start, match, plain, nomatch )
Parameters
s: The string to search
pattern: The pattern or string to find within the string
start: The index within the source string to start the search. The first
character of the string has index 1. Defaults to 1.
match: In some cases it may be possible to make multiple matches on a single
string. This specifies which match to return, where the first match is
match= 1. If a negative number is specified then a match is returned
counting from the last match. Hence match = -1 is the same as requesting
the last match. Defaults to 1.
plain: A flag indicating that the pattern should be understood as plain
text. Defaults to false.
nomatch: If no match is found, output the "nomatch" value rather than an error.
For information on constructing Lua patterns, a form of [regular expression], see:
* http://www.lua.org/manual/5.1/manual.html#5.4.1
* http://www.mediawiki.org/wiki/Extension:Scribunto/Lua_reference_manual#Patterns
* http://www.mediawiki.org/wiki/Extension:Scribunto/Lua_reference_manual#Ustring_patterns
]]
-- This sub-routine is exported for use in other modules
function str._match( s, pattern, start, match_index, plain_flag, nomatch )
if s == '' then
return str._error( 'Target string is empty' )
end
if pattern == '' then
return str._error( 'Pattern string is empty' )
end
start = tonumber(start) or 1
if math.abs(start) < 1 or math.abs(start) > mw.ustring.len( s ) then
return str._error( 'Requested start is out of range' )
end
if match_index == 0 then
return str._error( 'Match index is out of range' )
end
if plain_flag then
pattern = str._escapePattern( pattern )
end
local result
if match_index == 1 then
-- Find first match is simple case
result = mw.ustring.match( s, pattern, start )
else
if start > 1 then
s = mw.ustring.sub( s, start )
end
local iterator = mw.ustring.gmatch(s, pattern)
if match_index > 0 then
-- Forward search
for w in iterator do
match_index = match_index - 1
if match_index == 0 then
result = w
break
end
end
else
-- Reverse search
local result_table = {}
local count = 1
for w in iterator do
result_table[count] = w
count = count + 1
end
result = result_table[ count + match_index ]
end
end
if result == nil then
if nomatch == nil then
return str._error( 'Match not found' )
else
return nomatch
end
else
return result
end
end
--[[
match
This function returns a substring from the source string that matches a
specified pattern.
Usage:
{{#invoke:String|match|source_string|pattern_string|start_index|match_number|plain_flag|nomatch_output}}
OR
{{#invoke:String|match|s=source_string|pattern=pattern_string|start=start_index
|match=match_number|plain=plain_flag|nomatch=nomatch_output}}
Parameters
s: The string to search
pattern: The pattern or string to find within the string
start: The index within the source string to start the search. The first
character of the string has index 1. Defaults to 1.
match: In some cases it may be possible to make multiple matches on a single
string. This specifies which match to return, where the first match is
match= 1. If a negative number is specified then a match is returned
counting from the last match. Hence match = -1 is the same as requesting
the last match. Defaults to 1.
plain: A flag indicating that the pattern should be understood as plain
text. Defaults to false.
nomatch: If no match is found, output the "nomatch" value rather than an error.
If invoked using named parameters, Mediawiki will automatically remove any leading or
trailing whitespace from each string. In some circumstances this is desirable, in
other cases one may want to preserve the whitespace.
If the match_number or start_index are out of range for the string being queried, then
this function generates an error. An error is also generated if no match is found.
If one adds the parameter ignore_errors=true, then the error will be suppressed and
an empty string will be returned on any failure.
For information on constructing Lua patterns, a form of [regular expression], see:
* http://www.lua.org/manual/5.1/manual.html#5.4.1
* http://www.mediawiki.org/wiki/Extension:Scribunto/Lua_reference_manual#Patterns
* http://www.mediawiki.org/wiki/Extension:Scribunto/Lua_reference_manual#Ustring_patterns
]]
-- This is the entry point for #invoke:String|match
function str.match( frame )
local new_args = str._getParameters( frame.args, {'s', 'pattern', 'start', 'match', 'plain', 'nomatch'} )
local s = new_args['s'] or ''
local start = tonumber( new_args['start'] ) or 1
local plain_flag = str._getBoolean( new_args['plain'] or false )
local pattern = new_args['pattern'] or ''
local match_index = math.floor( tonumber(new_args['match']) or 1 )
local nomatch = new_args['nomatch']
return str._match( s, pattern, start, match_index, plain_flag, nomatch )
end
--[[
pos
This function returns a single character from the target string at position pos.
Usage:
{{#invoke:String|pos|target_string|index_value}}
OR
{{#invoke:String|pos|target=target_string|pos=index_value}}
Parameters
target: The string to search
pos: The index for the character to return
If invoked using named parameters, Mediawiki will automatically remove any leading or
trailing whitespace from the target string. In some circumstances this is desirable, in
other cases one may want to preserve the whitespace.
The first character has an index value of 1.
If one requests a negative value, this function will select a character by counting backwards
from the end of the string. In other words pos = -1 is the same as asking for the last character.
A requested value of zero, or a value greater than the length of the string returns an error.
]]
function str.pos( frame )
local new_args = str._getParameters( frame.args, {'target', 'pos'} )
local target_str = new_args['target'] or ''
local pos = tonumber( new_args['pos'] ) or 0
if pos == 0 or math.abs(pos) > mw.ustring.len( target_str ) then
return str._error( 'String index out of range' )
end
return mw.ustring.sub( target_str, pos, pos )
end
--[[
str_find
This function duplicates the behavior of {{str_find}}, including all of its quirks.
This is provided in order to support existing templates, but is NOT RECOMMENDED for
new code and templates. New code is recommended to use the "find" function instead.
Returns the first index in "source" that is a match to "target". Indexing is 1-based,
and the function returns -1 if the "target" string is not present in "source".
Important Note: If the "target" string is empty / missing, this function returns a
value of "1", which is generally unexpected behavior, and must be accounted for
separatetly.
]]
function str.str_find( frame )
local new_args = str._getParameters( frame.args, {'source', 'target'} )
local source_str = new_args['source'] or ''
local target_str = new_args['target'] or ''
if target_str == '' then
return 1
end
local start = mw.ustring.find( source_str, target_str, 1, true )
if start == nil then
start = -1
end
return start
end
--[[
find
This function allows one to search for a target string or pattern within another
string.
Usage:
{{#invoke:String|find|source_str|target_string|start_index|plain_flag}}
OR
{{#invoke:String|find|source=source_str|target=target_str|start=start_index|plain=plain_flag}}
Parameters
source: The string to search
target: The string or pattern to find within source
start: The index within the source string to start the search, defaults to 1
plain: Boolean flag indicating that target should be understood as plain
text and not as a Lua style regular expression, defaults to true
If invoked using named parameters, Mediawiki will automatically remove any leading or
trailing whitespace from the parameter. In some circumstances this is desirable, in
other cases one may want to preserve the whitespace.
This function returns the first index >= "start" where "target" can be found
within "source". Indices are 1-based. If "target" is not found, then this
function returns 0. If either "source" or "target" are missing / empty, this
function also returns 0.
This function should be safe for UTF-8 strings.
]]
function str.find( frame )
local new_args = str._getParameters( frame.args, {'source', 'target', 'start', 'plain' } )
local source_str = new_args['source'] or ''
local pattern = new_args['target'] or ''
local start_pos = tonumber(new_args['start']) or 1
local plain = new_args['plain'] or true
if source_str == '' or pattern == '' then
return 0
end
plain = str._getBoolean( plain )
local start = mw.ustring.find( source_str, pattern, start_pos, plain )
if start == nil then
start = 0
end
return start
end
--[[
replace
This function allows one to replace a target string or pattern within another
string.
Usage:
{{#invoke:String|replace|source_str|pattern_string|replace_string|replacement_count|plain_flag}}
OR
{{#invoke:String|replace|source=source_string|pattern=pattern_string|replace=replace_string|
count=replacement_count|plain=plain_flag}}
Parameters
source: The string to search
pattern: The string or pattern to find within source
replace: The replacement text
count: The number of occurences to replace, defaults to all.
plain: Boolean flag indicating that pattern should be understood as plain
text and not as a Lua style regular expression, defaults to true
]]
function str.replace( frame )
local new_args = str._getParameters( frame.args, {'source', 'pattern', 'replace', 'count', 'plain' } )
local source_str = new_args['source'] or ''
local pattern = new_args['pattern'] or ''
local replace = new_args['replace'] or ''
local count = tonumber( new_args['count'] )
local plain = new_args['plain'] or true
if source_str == '' or pattern == '' then
return source_str
end
plain = str._getBoolean( plain )
if plain then
pattern = str._escapePattern( pattern )
replace = mw.ustring.gsub( replace, "%%", "%%%%" ) --Only need to escape replacement sequences.
end
local result
if count ~= nil then
result = mw.ustring.gsub( source_str, pattern, replace, count )
else
result = mw.ustring.gsub( source_str, pattern, replace )
end
return result
end
--[[
simple function to pipe string.rep to templates.
]]
function str.rep( frame )
local repetitions = tonumber( frame.args[2] )
if not repetitions then
return str._error( 'function rep expects a number as second parameter, received "' .. ( frame.args[2] or '' ) .. '"' )
end
return string.rep( frame.args[1] or '', repetitions )
end
--[[
escapePattern
This function escapes special characters from a Lua string pattern. See [1]
for details on how patterns work.
[1] https://www.mediawiki.org/wiki/Extension:Scribunto/Lua_reference_manual#Patterns
Usage:
{{#invoke:String|escapePattern|pattern_string}}
Parameters
pattern_string: The pattern string to escape.
]]
function str.escapePattern( frame )
local pattern_str = frame.args[1]
if not pattern_str then
return str._error( 'No pattern string specified' )
end
local result = str._escapePattern( pattern_str )
return result
end
--[[
count
This function counts the number of occurrences of one string in another.
]]
function str.count(frame)
local args = str._getParameters(frame.args, {'source', 'pattern', 'plain'})
local source = args.source or ''
local pattern = args.pattern or ''
local plain = str._getBoolean(args.plain or true)
if plain then
pattern = str._escapePattern(pattern)
end
local _, count = mw.ustring.gsub(source, pattern, '')
return count
end
--[[
endswith
This function determines whether a string ends with another string.
]]
function str.endswith(frame)
local args = str._getParameters(frame.args, {'source', 'pattern'})
local source = args.source or ''
local pattern = args.pattern or ''
if pattern == '' then
-- All strings end with the empty string.
return "yes"
end
if mw.ustring.sub(source, -mw.ustring.len(pattern), -1) == pattern then
return "yes"
else
return ""
end
end
--[[
join
Join all non empty arguments together; the first argument is the separator.
Usage:
{{#invoke:String|join|sep|one|two|three}}
]]
function str.join(frame)
local args = {}
local sep
for _, v in ipairs( frame.args ) do
if sep then
if v ~= '' then
table.insert(args, v)
end
else
sep = v
end
end
return table.concat( args, sep or '' )
end
--[[
Helper function that populates the argument list given that user may need to use a mix of
named and unnamed parameters. This is relevant because named parameters are not
identical to unnamed parameters due to string trimming, and when dealing with strings
we sometimes want to either preserve or remove that whitespace depending on the application.
]]
function str._getParameters( frame_args, arg_list )
local new_args = {}
local index = 1
local value
for _, arg in ipairs( arg_list ) do
value = frame_args[arg]
if value == nil then
value = frame_args[index]
index = index + 1
end
new_args[arg] = value
end
return new_args
end
--[[
Helper function to handle error messages.
]]
function str._error( error_str )
local frame = mw.getCurrentFrame()
local error_category = frame.args.error_category or 'Errors reported by Module String'
local ignore_errors = frame.args.ignore_errors or false
local no_category = frame.args.no_category or false
if str._getBoolean(ignore_errors) then
return ''
end
local error_str = '<strong class="error">String Module Error: ' .. error_str .. '</strong>'
if error_category ~= '' and not str._getBoolean( no_category ) then
error_str = '[[Category:' .. error_category .. ']]' .. error_str
end
return error_str
end
--[[
Helper Function to interpret boolean strings
]]
function str._getBoolean( boolean_str )
local boolean_value
if type( boolean_str ) == 'string' then
boolean_str = boolean_str:lower()
if boolean_str == 'false' or boolean_str == 'no' or boolean_str == '0'
or boolean_str == '' then
boolean_value = false
else
boolean_value = true
end
elseif type( boolean_str ) == 'boolean' then
boolean_value = boolean_str
else
error( 'No boolean value found' )
end
return boolean_value
end
--[[
Helper function that escapes all pattern characters so that they will be treated
as plain text.
]]
function str._escapePattern( pattern_str )
return mw.ustring.gsub( pattern_str, "([%(%)%.%%%+%-%*%?%[%^%$%]])", "%%%1" )
end
return str
2ad0905c56ef4955950b75a8f00974fe82aed5e4
Module:List
828
89
175
174
2024-05-27T19:43:48Z
Dino-Pack
2
1 revision imported from [[:wikipedia:Module:List]]
Scribunto
text/plain
local libUtil = require('libraryUtil')
local checkType = libUtil.checkType
local mTableTools = require('Module:TableTools')
local p = {}
local listTypes = {
['bulleted'] = true,
['unbulleted'] = true,
['horizontal'] = true,
['ordered'] = true,
['horizontal_ordered'] = true
}
function p.makeListData(listType, args)
-- Constructs a data table to be passed to p.renderList.
local data = {}
-- Classes and TemplateStyles
data.classes = {}
data.templatestyles = ''
if listType == 'horizontal' or listType == 'horizontal_ordered' then
table.insert(data.classes, 'hlist')
data.templatestyles = mw.getCurrentFrame():extensionTag{
name = 'templatestyles', args = { src = 'Hlist/styles.css' }
}
elseif listType == 'unbulleted' then
table.insert(data.classes, 'plainlist')
data.templatestyles = mw.getCurrentFrame():extensionTag{
name = 'templatestyles', args = { src = 'Plainlist/styles.css' }
}
end
table.insert(data.classes, args.class)
-- Main div style
data.style = args.style
-- Indent for horizontal lists
if listType == 'horizontal' or listType == 'horizontal_ordered' then
local indent = tonumber(args.indent)
indent = indent and indent * 1.6 or 0
if indent > 0 then
data.marginLeft = indent .. 'em'
end
end
-- List style types for ordered lists
-- This could be "1, 2, 3", "a, b, c", or a number of others. The list style
-- type is either set by the "type" attribute or the "list-style-type" CSS
-- property.
if listType == 'ordered' or listType == 'horizontal_ordered' then
data.listStyleType = args.list_style_type or args['list-style-type']
data.type = args['type']
-- Detect invalid type attributes and attempt to convert them to
-- list-style-type CSS properties.
if data.type
and not data.listStyleType
and not tostring(data.type):find('^%s*[1AaIi]%s*$')
then
data.listStyleType = data.type
data.type = nil
end
end
-- List tag type
if listType == 'ordered' or listType == 'horizontal_ordered' then
data.listTag = 'ol'
else
data.listTag = 'ul'
end
-- Start number for ordered lists
data.start = args.start
if listType == 'horizontal_ordered' then
-- Apply fix to get start numbers working with horizontal ordered lists.
local startNum = tonumber(data.start)
if startNum then
data.counterReset = 'listitem ' .. tostring(startNum - 1)
end
end
-- List style
-- ul_style and ol_style are included for backwards compatibility. No
-- distinction is made for ordered or unordered lists.
data.listStyle = args.list_style
-- List items
-- li_style is included for backwards compatibility. item_style was included
-- to be easier to understand for non-coders.
data.itemStyle = args.item_style or args.li_style
data.items = {}
for _, num in ipairs(mTableTools.numKeys(args)) do
local item = {}
item.content = args[num]
item.style = args['item' .. tostring(num) .. '_style']
or args['item_style' .. tostring(num)]
item.value = args['item' .. tostring(num) .. '_value']
or args['item_value' .. tostring(num)]
table.insert(data.items, item)
end
return data
end
function p.renderList(data)
-- Renders the list HTML.
-- Return the blank string if there are no list items.
if type(data.items) ~= 'table' or #data.items < 1 then
return ''
end
-- Render the main div tag.
local root = mw.html.create('div')
for _, class in ipairs(data.classes or {}) do
root:addClass(class)
end
root:css{['margin-left'] = data.marginLeft}
if data.style then
root:cssText(data.style)
end
-- Render the list tag.
local list = root:tag(data.listTag or 'ul')
list
:attr{start = data.start, type = data.type}
:css{
['counter-reset'] = data.counterReset,
['list-style-type'] = data.listStyleType
}
if data.listStyle then
list:cssText(data.listStyle)
end
-- Render the list items
for _, t in ipairs(data.items or {}) do
local item = list:tag('li')
if data.itemStyle then
item:cssText(data.itemStyle)
end
if t.style then
item:cssText(t.style)
end
item
:attr{value = t.value}
:wikitext(t.content)
end
return data.templatestyles .. tostring(root)
end
function p.renderTrackingCategories(args)
local isDeprecated = false -- Tracks deprecated parameters.
for k, v in pairs(args) do
k = tostring(k)
if k:find('^item_style%d+$') or k:find('^item_value%d+$') then
isDeprecated = true
break
end
end
local ret = ''
if isDeprecated then
ret = ret .. '[[Category:List templates with deprecated parameters]]'
end
return ret
end
function p.makeList(listType, args)
if not listType or not listTypes[listType] then
error(string.format(
"bad argument #1 to 'makeList' ('%s' is not a valid list type)",
tostring(listType)
), 2)
end
checkType('makeList', 2, args, 'table')
local data = p.makeListData(listType, args)
local list = p.renderList(data)
local trackingCategories = p.renderTrackingCategories(args)
return list .. trackingCategories
end
for listType in pairs(listTypes) do
p[listType] = function (frame)
local mArguments = require('Module:Arguments')
local origArgs = mArguments.getArgs(frame, {
frameOnly = ((frame and frame.args and frame.args.frameonly or '') ~= ''),
valueFunc = function (key, value)
if not value or not mw.ustring.find(value, '%S') then return nil end
if mw.ustring.find(value, '^%s*[%*#;:]') then
return value
else
return value:match('^%s*(.-)%s*$')
end
return nil
end
})
-- Copy all the arguments to a new table, for faster indexing.
local args = {}
for k, v in pairs(origArgs) do
args[k] = v
end
return p.makeList(listType, args)
end
end
return p
44af96bdee7ebfa2ecf19acd4461d7a35c75856a
Module:TableTools
828
90
177
176
2024-05-27T19:43:48Z
Dino-Pack
2
1 revision imported from [[:wikipedia:Module:TableTools]]
Scribunto
text/plain
------------------------------------------------------------------------------------
-- TableTools --
-- --
-- This module includes a number of functions for dealing with Lua tables. --
-- It is a meta-module, meant to be called from other Lua modules, and should not --
-- be called directly from #invoke. --
------------------------------------------------------------------------------------
local libraryUtil = require('libraryUtil')
local p = {}
-- Define often-used variables and functions.
local floor = math.floor
local infinity = math.huge
local checkType = libraryUtil.checkType
local checkTypeMulti = libraryUtil.checkTypeMulti
------------------------------------------------------------------------------------
-- isPositiveInteger
--
-- This function returns true if the given value is a positive integer, and false
-- if not. Although it doesn't operate on tables, it is included here as it is
-- useful for determining whether a given table key is in the array part or the
-- hash part of a table.
------------------------------------------------------------------------------------
function p.isPositiveInteger(v)
return type(v) == 'number' and v >= 1 and floor(v) == v and v < infinity
end
------------------------------------------------------------------------------------
-- isNan
--
-- This function returns true if the given number is a NaN value, and false if
-- not. Although it doesn't operate on tables, it is included here as it is useful
-- for determining whether a value can be a valid table key. Lua will generate an
-- error if a NaN is used as a table key.
------------------------------------------------------------------------------------
function p.isNan(v)
return type(v) == 'number' and v ~= v
end
------------------------------------------------------------------------------------
-- shallowClone
--
-- This returns a clone of a table. The value returned is a new table, but all
-- subtables and functions are shared. Metamethods are respected, but the returned
-- table will have no metatable of its own.
------------------------------------------------------------------------------------
function p.shallowClone(t)
checkType('shallowClone', 1, t, 'table')
local ret = {}
for k, v in pairs(t) do
ret[k] = v
end
return ret
end
------------------------------------------------------------------------------------
-- removeDuplicates
--
-- This removes duplicate values from an array. Non-positive-integer keys are
-- ignored. The earliest value is kept, and all subsequent duplicate values are
-- removed, but otherwise the array order is unchanged.
------------------------------------------------------------------------------------
function p.removeDuplicates(arr)
checkType('removeDuplicates', 1, arr, 'table')
local isNan = p.isNan
local ret, exists = {}, {}
for _, v in ipairs(arr) do
if isNan(v) then
-- NaNs can't be table keys, and they are also unique, so we don't need to check existence.
ret[#ret + 1] = v
elseif not exists[v] then
ret[#ret + 1] = v
exists[v] = true
end
end
return ret
end
------------------------------------------------------------------------------------
-- numKeys
--
-- This takes a table and returns an array containing the numbers of any numerical
-- keys that have non-nil values, sorted in numerical order.
------------------------------------------------------------------------------------
function p.numKeys(t)
checkType('numKeys', 1, t, 'table')
local isPositiveInteger = p.isPositiveInteger
local nums = {}
for k in pairs(t) do
if isPositiveInteger(k) then
nums[#nums + 1] = k
end
end
table.sort(nums)
return nums
end
------------------------------------------------------------------------------------
-- affixNums
--
-- This takes a table and returns an array containing the numbers of keys with the
-- specified prefix and suffix. For example, for the table
-- {a1 = 'foo', a3 = 'bar', a6 = 'baz'} and the prefix "a", affixNums will return
-- {1, 3, 6}.
------------------------------------------------------------------------------------
function p.affixNums(t, prefix, suffix)
checkType('affixNums', 1, t, 'table')
checkType('affixNums', 2, prefix, 'string', true)
checkType('affixNums', 3, suffix, 'string', true)
local function cleanPattern(s)
-- Cleans a pattern so that the magic characters ()%.[]*+-?^$ are interpreted literally.
return s:gsub('([%(%)%%%.%[%]%*%+%-%?%^%$])', '%%%1')
end
prefix = prefix or ''
suffix = suffix or ''
prefix = cleanPattern(prefix)
suffix = cleanPattern(suffix)
local pattern = '^' .. prefix .. '([1-9]%d*)' .. suffix .. '$'
local nums = {}
for k in pairs(t) do
if type(k) == 'string' then
local num = mw.ustring.match(k, pattern)
if num then
nums[#nums + 1] = tonumber(num)
end
end
end
table.sort(nums)
return nums
end
------------------------------------------------------------------------------------
-- numData
--
-- Given a table with keys like {"foo1", "bar1", "foo2", "baz2"}, returns a table
-- of subtables in the format
-- {[1] = {foo = 'text', bar = 'text'}, [2] = {foo = 'text', baz = 'text'}}.
-- Keys that don't end with an integer are stored in a subtable named "other". The
-- compress option compresses the table so that it can be iterated over with
-- ipairs.
------------------------------------------------------------------------------------
function p.numData(t, compress)
checkType('numData', 1, t, 'table')
checkType('numData', 2, compress, 'boolean', true)
local ret = {}
for k, v in pairs(t) do
local prefix, num = mw.ustring.match(tostring(k), '^([^0-9]*)([1-9][0-9]*)$')
if num then
num = tonumber(num)
local subtable = ret[num] or {}
if prefix == '' then
-- Positional parameters match the blank string; put them at the start of the subtable instead.
prefix = 1
end
subtable[prefix] = v
ret[num] = subtable
else
local subtable = ret.other or {}
subtable[k] = v
ret.other = subtable
end
end
if compress then
local other = ret.other
ret = p.compressSparseArray(ret)
ret.other = other
end
return ret
end
------------------------------------------------------------------------------------
-- compressSparseArray
--
-- This takes an array with one or more nil values, and removes the nil values
-- while preserving the order, so that the array can be safely traversed with
-- ipairs.
------------------------------------------------------------------------------------
function p.compressSparseArray(t)
checkType('compressSparseArray', 1, t, 'table')
local ret = {}
local nums = p.numKeys(t)
for _, num in ipairs(nums) do
ret[#ret + 1] = t[num]
end
return ret
end
------------------------------------------------------------------------------------
-- sparseIpairs
--
-- This is an iterator for sparse arrays. It can be used like ipairs, but can
-- handle nil values.
------------------------------------------------------------------------------------
function p.sparseIpairs(t)
checkType('sparseIpairs', 1, t, 'table')
local nums = p.numKeys(t)
local i = 0
local lim = #nums
return function ()
i = i + 1
if i <= lim then
local key = nums[i]
return key, t[key]
else
return nil, nil
end
end
end
------------------------------------------------------------------------------------
-- size
--
-- This returns the size of a key/value pair table. It will also work on arrays,
-- but for arrays it is more efficient to use the # operator.
------------------------------------------------------------------------------------
function p.size(t)
checkType('size', 1, t, 'table')
local i = 0
for _ in pairs(t) do
i = i + 1
end
return i
end
local function defaultKeySort(item1, item2)
-- "number" < "string", so numbers will be sorted before strings.
local type1, type2 = type(item1), type(item2)
if type1 ~= type2 then
return type1 < type2
elseif type1 == 'table' or type1 == 'boolean' or type1 == 'function' then
return tostring(item1) < tostring(item2)
else
return item1 < item2
end
end
------------------------------------------------------------------------------------
-- keysToList
--
-- Returns an array of the keys in a table, sorted using either a default
-- comparison function or a custom keySort function.
------------------------------------------------------------------------------------
function p.keysToList(t, keySort, checked)
if not checked then
checkType('keysToList', 1, t, 'table')
checkTypeMulti('keysToList', 2, keySort, {'function', 'boolean', 'nil'})
end
local arr = {}
local index = 1
for k in pairs(t) do
arr[index] = k
index = index + 1
end
if keySort ~= false then
keySort = type(keySort) == 'function' and keySort or defaultKeySort
table.sort(arr, keySort)
end
return arr
end
------------------------------------------------------------------------------------
-- sortedPairs
--
-- Iterates through a table, with the keys sorted using the keysToList function.
-- If there are only numerical keys, sparseIpairs is probably more efficient.
------------------------------------------------------------------------------------
function p.sortedPairs(t, keySort)
checkType('sortedPairs', 1, t, 'table')
checkType('sortedPairs', 2, keySort, 'function', true)
local arr = p.keysToList(t, keySort, true)
local i = 0
return function ()
i = i + 1
local key = arr[i]
if key ~= nil then
return key, t[key]
else
return nil, nil
end
end
end
------------------------------------------------------------------------------------
-- isArray
--
-- Returns true if the given value is a table and all keys are consecutive
-- integers starting at 1.
------------------------------------------------------------------------------------
function p.isArray(v)
if type(v) ~= 'table' then
return false
end
local i = 0
for _ in pairs(v) do
i = i + 1
if v[i] == nil then
return false
end
end
return true
end
------------------------------------------------------------------------------------
-- isArrayLike
--
-- Returns true if the given value is iterable and all keys are consecutive
-- integers starting at 1.
------------------------------------------------------------------------------------
function p.isArrayLike(v)
if not pcall(pairs, v) then
return false
end
local i = 0
for _ in pairs(v) do
i = i + 1
if v[i] == nil then
return false
end
end
return true
end
------------------------------------------------------------------------------------
-- invert
--
-- Transposes the keys and values in an array. For example, {"a", "b", "c"} ->
-- {a = 1, b = 2, c = 3}. Duplicates are not supported (result values refer to
-- the index of the last duplicate) and NaN values are ignored.
------------------------------------------------------------------------------------
function p.invert(arr)
checkType("invert", 1, arr, "table")
local isNan = p.isNan
local map = {}
for i, v in ipairs(arr) do
if not isNan(v) then
map[v] = i
end
end
return map
end
------------------------------------------------------------------------------------
-- listToSet
--
-- Creates a set from the array part of the table. Indexing the set by any of the
-- values of the array returns true. For example, {"a", "b", "c"} ->
-- {a = true, b = true, c = true}. NaN values are ignored as Lua considers them
-- never equal to any value (including other NaNs or even themselves).
------------------------------------------------------------------------------------
function p.listToSet(arr)
checkType("listToSet", 1, arr, "table")
local isNan = p.isNan
local set = {}
for _, v in ipairs(arr) do
if not isNan(v) then
set[v] = true
end
end
return set
end
------------------------------------------------------------------------------------
-- deepCopy
--
-- Recursive deep copy function. Preserves identities of subtables.
------------------------------------------------------------------------------------
local function _deepCopy(orig, includeMetatable, already_seen)
if type(orig) ~= "table" then
return orig
end
-- already_seen stores copies of tables indexed by the original table.
local copy = already_seen[orig]
if copy ~= nil then
return copy
end
copy = {}
already_seen[orig] = copy -- memoize before any recursion, to avoid infinite loops
for orig_key, orig_value in pairs(orig) do
copy[_deepCopy(orig_key, includeMetatable, already_seen)] = _deepCopy(orig_value, includeMetatable, already_seen)
end
if includeMetatable then
local mt = getmetatable(orig)
if mt ~= nil then
setmetatable(copy, _deepCopy(mt, true, already_seen))
end
end
return copy
end
function p.deepCopy(orig, noMetatable, already_seen)
checkType("deepCopy", 3, already_seen, "table", true)
return _deepCopy(orig, not noMetatable, already_seen or {})
end
------------------------------------------------------------------------------------
-- sparseConcat
--
-- Concatenates all values in the table that are indexed by a number, in order.
-- sparseConcat{a, nil, c, d} => "acd"
-- sparseConcat{nil, b, c, d} => "bcd"
------------------------------------------------------------------------------------
function p.sparseConcat(t, sep, i, j)
local arr = {}
local arr_i = 0
for _, v in p.sparseIpairs(t) do
arr_i = arr_i + 1
arr[arr_i] = v
end
return table.concat(arr, sep, i, j)
end
------------------------------------------------------------------------------------
-- length
--
-- Finds the length of an array, or of a quasi-array with keys such as "data1",
-- "data2", etc., using an exponential search algorithm. It is similar to the
-- operator #, but may return a different value when there are gaps in the array
-- portion of the table. Intended to be used on data loaded with mw.loadData. For
-- other tables, use #.
-- Note: #frame.args in frame object always be set to 0, regardless of the number
-- of unnamed template parameters, so use this function for frame.args.
------------------------------------------------------------------------------------
function p.length(t, prefix)
-- requiring module inline so that [[Module:Exponential search]] which is
-- only needed by this one function doesn't get millions of transclusions
local expSearch = require("Module:Exponential search")
checkType('length', 1, t, 'table')
checkType('length', 2, prefix, 'string', true)
return expSearch(function (i)
local key
if prefix then
key = prefix .. tostring(i)
else
key = i
end
return t[key] ~= nil
end) or 0
end
------------------------------------------------------------------------------------
-- inArray
--
-- Returns true if valueToFind is a member of the array, and false otherwise.
------------------------------------------------------------------------------------
function p.inArray(arr, valueToFind)
checkType("inArray", 1, arr, "table")
-- if valueToFind is nil, error?
for _, v in ipairs(arr) do
if v == valueToFind then
return true
end
end
return false
end
------------------------------------------------------------------------------------
-- merge
--
-- Given the arrays, returns an array containing the elements of each input array
-- in sequence.
------------------------------------------------------------------------------------
function p.merge(...)
local arrays = {...}
local ret = {}
for i, arr in ipairs(arrays) do
checkType('merge', i, arr, 'table')
for _, v in ipairs(arr) do
ret[#ret + 1] = v
end
end
return ret
end
------------------------------------------------------------------------------------
-- extend
--
-- Extends the first array in place by appending all elements from the second
-- array.
------------------------------------------------------------------------------------
function p.extend(arr1, arr2)
checkType('extend', 1, arr1, 'table')
checkType('extend', 2, arr2, 'table')
for _, v in ipairs(arr2) do
arr1[#arr1 + 1] = v
end
end
return p
d2b5fb8ccd1613665d6a014fbb949e07775befee
Module:Template link general
828
91
179
178
2024-05-27T19:43:49Z
Dino-Pack
2
1 revision imported from [[:wikipedia:Module:Template_link_general]]
Scribunto
text/plain
-- This implements Template:Tlg
local getArgs = require('Module:Arguments').getArgs
local p = {}
-- Is a string non-empty?
local function _ne(s)
return s ~= nil and s ~= ""
end
local nw = mw.text.nowiki
local function addTemplate(s)
local i, _ = s:find(':', 1, true)
if i == nil then
return 'Template:' .. s
end
local ns = s:sub(1, i - 1)
if ns == '' or mw.site.namespaces[ns] then
return s
else
return 'Template:' .. s
end
end
local function trimTemplate(s)
local needle = 'template:'
if s:sub(1, needle:len()):lower() == needle then
return s:sub(needle:len() + 1)
else
return s
end
end
local function linkTitle(args)
if _ne(args.nolink) then
return args['1']
end
local titleObj
local titlePart = '[['
if args['1'] then
-- This handles :Page and other NS
titleObj = mw.title.new(args['1'], 'Template')
else
titleObj = mw.title.getCurrentTitle()
end
titlePart = titlePart .. (titleObj ~= nil and titleObj.fullText or
addTemplate(args['1']))
local textPart = args.alttext
if not _ne(textPart) then
if titleObj ~= nil then
textPart = titleObj:inNamespace("Template") and args['1'] or titleObj.fullText
else
-- redlink
textPart = args['1']
end
end
if _ne(args.subst) then
-- HACK: the ns thing above is probably broken
textPart = 'subst:' .. textPart
end
if _ne(args.brace) then
textPart = nw('{{') .. textPart .. nw('}}')
elseif _ne(args.braceinside) then
textPart = nw('{') .. textPart .. nw('}')
end
titlePart = titlePart .. '|' .. textPart .. ']]'
if _ne(args.braceinside) then
titlePart = nw('{') .. titlePart .. nw('}')
end
return titlePart
end
function p.main(frame)
local args = getArgs(frame, {
trim = true,
removeBlanks = false
})
return p._main(args)
end
function p._main(args)
local bold = _ne(args.bold) or _ne(args.boldlink) or _ne(args.boldname)
local italic = _ne(args.italic) or _ne(args.italics)
local dontBrace = _ne(args.brace) or _ne(args.braceinside)
local code = _ne(args.code) or _ne(args.tt)
local show_result = _ne(args._show_result)
local expand = _ne(args._expand)
-- Build the link part
local titlePart = linkTitle(args)
if bold then titlePart = "'''" .. titlePart .. "'''" end
if _ne(args.nowrapname) then titlePart = '<span class="nowrap">' .. titlePart .. '</span>' end
-- Build the arguments
local textPart = ""
local textPartBuffer = "|"
local codeArguments = {}
local codeArgumentsString = ""
local i = 2
local j = 1
while args[i] do
local val = args[i]
if val ~= "" then
if _ne(args.nowiki) then
-- Unstrip nowiki tags first because calling nw on something that already contains nowiki tags will
-- mangle the nowiki strip marker and result in literal UNIQ...QINU showing up
val = nw(mw.text.unstripNoWiki(val))
end
local k, v = string.match(val, "(.*)=(.*)")
if not k then
codeArguments[j] = val
j = j + 1
else
codeArguments[k] = v
end
codeArgumentsString = codeArgumentsString .. textPartBuffer .. val
if italic then
val = '<span style="font-style:italic;">' .. val .. '</span>'
end
textPart = textPart .. textPartBuffer .. val
end
i = i + 1
end
-- final wrap
local ret = titlePart .. textPart
if not dontBrace then ret = nw('{{') .. ret .. nw('}}') end
if _ne(args.a) then ret = nw('*') .. ' ' .. ret end
if _ne(args.kbd) then ret = '<kbd>' .. ret .. '</kbd>' end
if code then
ret = '<code>' .. ret .. '</code>'
elseif _ne(args.plaincode) then
ret = '<code style="border:none;background:transparent;">' .. ret .. '</code>'
end
if _ne(args.nowrap) then ret = '<span class="nowrap">' .. ret .. '</span>' end
--[[ Wrap as html??
local span = mw.html.create('span')
span:wikitext(ret)
--]]
if _ne(args.debug) then ret = ret .. '\n<pre>' .. mw.text.encode(mw.dumpObject(args)) .. '</pre>' end
if show_result then
local result = mw.getCurrentFrame():expandTemplate{title = addTemplate(args[1]), args = codeArguments}
ret = ret .. " → " .. result
end
if expand then
local query = mw.text.encode('{{' .. addTemplate(args[1]) .. string.gsub(codeArgumentsString, textPartBuffer, "|") .. '}}')
local url = mw.uri.fullUrl('special:ExpandTemplates', 'wpInput=' .. query)
mw.log()
ret = ret .. " [" .. tostring(url) .. "]"
end
return ret
end
return p
c7307fa3959d308a2dd7fd2f5009c1ce6db3d122
Template:Template other
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2
1 revision imported from [[:wikipedia:Template:Template_other]]
wikitext
text/x-wiki
{{#switch:
<!--If no or empty "demospace" parameter then detect namespace-->
{{#if:{{{demospace|}}}
| {{lc: {{{demospace}}} }} <!--Use lower case "demospace"-->
| {{#ifeq:{{NAMESPACE}}|{{ns:Template}}
| template
| other
}}
}}
| template = {{{1|}}}
| other
| #default = {{{2|}}}
}}<!--End switch--><noinclude>
{{documentation}}
<!-- Add categories and interwikis to the /doc subpage, not here! -->
</noinclude>
06fb13d264df967b5232141067eb7d2b67372d76
Template:If empty
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1 revision imported from [[:wikipedia:Template:If_empty]]
wikitext
text/x-wiki
{{<includeonly>safesubst:</includeonly>#invoke:If empty|main}}<noinclude>{{Documentation}}</noinclude>
745940b7bdde8a1585c887ee4ee5ce81d98461a4
Module:If empty
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1 revision imported from [[:wikipedia:Module:If_empty]]
Scribunto
text/plain
local p = {}
function p.main(frame)
local args = require('Module:Arguments').getArgs(frame, {wrappers = 'Template:If empty', removeBlanks = false})
for k,v in ipairs(args) do
if v ~= '' then
return v
end
end
end
return p
4790391408957dea3ff9f453834c05f6b379a45c
Template:Icon
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1 revision imported from [[:wikipedia:Template:Icon]]
wikitext
text/x-wiki
{{#invoke:Icon|main}}<noinclude>
{{documentation}}
<!-- Categories go on the /doc subpage, and interwikis go on Wikidata. -->
</noinclude>
bd5b855953c5eec9d9c48400aa39315cb4218558
Template:Navbox
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1 revision imported from [[:wikipedia:Template:Navbox]]
wikitext
text/x-wiki
<includeonly>{{#invoke:Navbox|navbox}}</includeonly><noinclude>
{{Documentation}}
</noinclude>
fe9b964401f895918ee4fe078678f1722a3c41ec
Template:TOC limit
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1 revision imported from [[:wikipedia:Template:TOC_limit]]
wikitext
text/x-wiki
<templatestyles src="Template:TOC limit/styles.css" /><div class="toclimit-{{{1|{{{limit|3}}}}}}">__TOC__</div><noinclude>
{{documentation}}
</noinclude>
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Template:TOC limit/styles.css
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Dino-Pack
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1 revision imported from [[:wikipedia:Template:TOC_limit/styles.css]]
text
text/plain
/* {{pp-template}}
Allow limiting of which header levels are shown in a TOC;
<div class="toclimit-3">, for instance, will limit to
showing ==headings== and ===headings=== but no further
(as long as there are no =headings= on the page, which
there shouldn't be according to the MoS). */
.toclimit-2 .toclevel-1 ul,
.toclimit-3 .toclevel-2 ul,
.toclimit-4 .toclevel-3 ul,
.toclimit-5 .toclevel-4 ul,
.toclimit-6 .toclevel-5 ul,
.toclimit-7 .toclevel-6 ul {
display: none;
}
6bdcbe092c6376237fc1740ef6832611c1f3c8fa
Template:Plainlist
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1 revision imported from [[:wikipedia:Template:Plainlist]]
wikitext
text/x-wiki
<templatestyles src="Plainlist/styles.css"/><div class="plainlist {{{class|}}}" {{#if:{{{style|}}}{{{indent|}}}|style="{{#if:{{{indent|}}}|margin-left: {{#expr:{{{indent}}}*1.6}}em;}} {{{style|}}}"}}>{{#if:{{{1|}}}|
{{{1}}}
</div>}}<noinclude></div>
{{documentation}}
</noinclude>
582fe7098c25c1ecfc0ad32f62ecd674ebe2bdf0
Module:Effective protection expiry
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1 revision imported from [[:wikipedia:Module:Effective_protection_expiry]]
Scribunto
text/plain
local p = {}
-- Returns the expiry of a restriction of an action on a given title, or unknown if it cannot be known.
-- If no title is specified, the title of the page being displayed is used.
function p._main(action, pagename)
local title
if type(pagename) == 'table' and pagename.prefixedText then
title = pagename
elseif pagename then
title = mw.title.new(pagename)
else
title = mw.title.getCurrentTitle()
end
pagename = title.prefixedText
if action == 'autoreview' then
local stabilitySettings = mw.ext.FlaggedRevs.getStabilitySettings(title)
return stabilitySettings and stabilitySettings.expiry or 'unknown'
elseif action ~= 'edit' and action ~= 'move' and action ~= 'create' and action ~= 'upload' then
error( 'First parameter must be one of edit, move, create, upload, autoreview', 2 )
end
local rawExpiry = mw.getCurrentFrame():callParserFunction('PROTECTIONEXPIRY', action, pagename)
if rawExpiry == 'infinity' then
return 'infinity'
elseif rawExpiry == '' then
return 'unknown'
else
local year, month, day, hour, minute, second = rawExpiry:match(
'^(%d%d%d%d)(%d%d)(%d%d)(%d%d)(%d%d)(%d%d)$'
)
if year then
return string.format(
'%s-%s-%sT%s:%s:%s',
year, month, day, hour, minute, second
)
else
error('internal error in Module:Effective protection expiry; malformed expiry timestamp')
end
end
end
setmetatable(p, { __index = function(t, k)
return function(frame)
return t._main(k, frame.args[1])
end
end })
return p
9a8c58dc2667232ed08a9b206a5d89ca8150312b
Module:Effective protection level
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1 revision imported from [[:wikipedia:Module:Effective_protection_level]]
Scribunto
text/plain
local p = {}
-- Returns the permission required to perform a given action on a given title.
-- If no title is specified, the title of the page being displayed is used.
function p._main(action, pagename)
local title
if type(pagename) == 'table' and pagename.prefixedText then
title = pagename
elseif pagename then
title = mw.title.new(pagename)
else
title = mw.title.getCurrentTitle()
end
pagename = title.prefixedText
if action == 'autoreview' then
local level = mw.ext.FlaggedRevs.getStabilitySettings(title)
level = level and level.autoreview
if level == 'review' then
return 'reviewer'
elseif level ~= '' then
return level
else
return nil -- not '*'. a page not being PC-protected is distinct from it being PC-protected with anyone able to review. also not '', as that would mean PC-protected but nobody can review
end
elseif action ~= 'edit' and action ~= 'move' and action ~= 'create' and action ~= 'upload' and action ~= 'undelete' then
error( 'First parameter must be one of edit, move, create, upload, undelete, autoreview', 2 )
end
if title.namespace == 8 then -- MediaWiki namespace
if title.text:sub(-3) == '.js' or title.text:sub(-4) == '.css' or title.contentModel == 'javascript' or title.contentModel == 'css' then -- site JS or CSS page
return 'interfaceadmin'
else -- any non-JS/CSS MediaWiki page
return 'sysop'
end
elseif title.namespace == 2 and title.isSubpage then
if title.contentModel == 'javascript' or title.contentModel == 'css' then -- user JS or CSS page
return 'interfaceadmin'
elseif title.contentModel == 'json' then -- user JSON page
return 'sysop'
end
end
if action == 'undelete' then
return 'sysop'
end
local level = title.protectionLevels[action] and title.protectionLevels[action][1]
if level == 'sysop' or level == 'editprotected' then
return 'sysop'
elseif title.cascadingProtection.restrictions[action] and title.cascadingProtection.restrictions[action][1] then -- used by a cascading-protected page
return 'sysop'
elseif level == 'templateeditor' then
return 'templateeditor'
elseif action == 'move' then
local blacklistentry = mw.ext.TitleBlacklist.test('edit', pagename) -- Testing action edit is correct, since this is for the source page. The target page name gets tested with action move.
if blacklistentry and not blacklistentry.params.autoconfirmed then
return 'templateeditor'
elseif title.namespace == 6 then
return 'filemover'
elseif level == 'extendedconfirmed' then
return 'extendedconfirmed'
else
return 'autoconfirmed'
end
end
local blacklistentry = mw.ext.TitleBlacklist.test(action, pagename)
if blacklistentry then
if not blacklistentry.params.autoconfirmed then
return 'templateeditor'
elseif level == 'extendedconfirmed' then
return 'extendedconfirmed'
else
return 'autoconfirmed'
end
elseif level == 'editsemiprotected' then -- create-semiprotected pages return this for some reason
return 'autoconfirmed'
elseif level then
return level
elseif action == 'upload' then
return 'autoconfirmed'
elseif action == 'create' and title.namespace % 2 == 0 and title.namespace ~= 118 then -- You need to be registered, but not autoconfirmed, to create non-talk pages other than drafts
if title.namespace == 0 then
return 'autoconfirmed' -- Per [[WP:ACPERM]], you need to be autoconfirmed to create pages in mainspace
end
return 'user'
else
return '*'
end
end
setmetatable(p, { __index = function(t, k)
return function(frame)
return t._main(k, frame.args[1])
end
end })
return p
b6cb1e5589ec6575118f60841644cd65defa7174
Module:File link
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Scribunto
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-- This module provides a library for formatting file wikilinks.
local yesno = require('Module:Yesno')
local checkType = require('libraryUtil').checkType
local p = {}
function p._main(args)
checkType('_main', 1, args, 'table')
-- This is basically libraryUtil.checkTypeForNamedArg, but we are rolling our
-- own function to get the right error level.
local function checkArg(key, val, level)
if type(val) ~= 'string' then
error(string.format(
"type error in '%s' parameter of '_main' (expected string, got %s)",
key, type(val)
), level)
end
end
local ret = {}
-- Adds a positional parameter to the buffer.
local function addPositional(key)
local val = args[key]
if not val then
return nil
end
checkArg(key, val, 4)
ret[#ret + 1] = val
end
-- Adds a named parameter to the buffer. We assume that the parameter name
-- is the same as the argument key.
local function addNamed(key)
local val = args[key]
if not val then
return nil
end
checkArg(key, val, 4)
ret[#ret + 1] = key .. '=' .. val
end
-- Filename
checkArg('file', args.file, 3)
ret[#ret + 1] = 'File:' .. args.file
-- Format
if args.format then
checkArg('format', args.format)
if args.formatfile then
checkArg('formatfile', args.formatfile)
ret[#ret + 1] = args.format .. '=' .. args.formatfile
else
ret[#ret + 1] = args.format
end
end
-- Border
if yesno(args.border) then
ret[#ret + 1] = 'border'
end
addPositional('location')
addPositional('alignment')
addPositional('size')
addNamed('upright')
addNamed('link')
addNamed('alt')
addNamed('page')
addNamed('class')
addNamed('lang')
addNamed('start')
addNamed('end')
addNamed('thumbtime')
addPositional('caption')
return string.format('[[%s]]', table.concat(ret, '|'))
end
function p.main(frame)
local origArgs = require('Module:Arguments').getArgs(frame, {
wrappers = 'Template:File link'
})
if not origArgs.file then
error("'file' parameter missing from [[Template:File link]]", 0)
end
-- Copy the arguments that were passed to a new table to avoid looking up
-- every possible parameter in the frame object.
local args = {}
for k, v in pairs(origArgs) do
-- Make _BLANK a special argument to add a blank parameter. For use in
-- conditional templates etc. it is useful for blank arguments to be
-- ignored, but we still need a way to specify them so that we can do
-- things like [[File:Example.png|link=]].
if v == '_BLANK' then
v = ''
end
args[k] = v
end
return p._main(args)
end
return p
66925f088d11530f2482f04181a3baaaa0ad3d0c
Module:Format link
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1 revision imported from [[:wikipedia:Module:Format_link]]
Scribunto
text/plain
--------------------------------------------------------------------------------
-- Format link
--
-- Makes a wikilink from the given link and display values. Links are escaped
-- with colons if necessary, and links to sections are detected and displayed
-- with " § " as a separator rather than the standard MediaWiki "#". Used in
-- the {{format link}} template.
--------------------------------------------------------------------------------
local libraryUtil = require('libraryUtil')
local checkType = libraryUtil.checkType
local checkTypeForNamedArg = libraryUtil.checkTypeForNamedArg
local mArguments -- lazily initialise [[Module:Arguments]]
local mError -- lazily initialise [[Module:Error]]
local yesno -- lazily initialise [[Module:Yesno]]
local p = {}
--------------------------------------------------------------------------------
-- Helper functions
--------------------------------------------------------------------------------
local function getArgs(frame)
-- Fetches the arguments from the parent frame. Whitespace is trimmed and
-- blanks are removed.
mArguments = require('Module:Arguments')
return mArguments.getArgs(frame, {parentOnly = true})
end
local function removeInitialColon(s)
-- Removes the initial colon from a string, if present.
return s:match('^:?(.*)')
end
local function maybeItalicize(s, shouldItalicize)
-- Italicize s if s is a string and the shouldItalicize parameter is true.
if s and shouldItalicize then
return '<i>' .. s .. '</i>'
else
return s
end
end
local function parseLink(link)
-- Parse a link and return a table with the link's components.
-- These components are:
-- - link: the link, stripped of any initial colon (always present)
-- - page: the page name (always present)
-- - section: the page name (may be nil)
-- - display: the display text, if manually entered after a pipe (may be nil)
link = removeInitialColon(link)
-- Find whether a faux display value has been added with the {{!}} magic
-- word.
local prePipe, display = link:match('^(.-)|(.*)$')
link = prePipe or link
-- Find the page, if it exists.
-- For links like [[#Bar]], the page will be nil.
local preHash, postHash = link:match('^(.-)#(.*)$')
local page
if not preHash then
-- We have a link like [[Foo]].
page = link
elseif preHash ~= '' then
-- We have a link like [[Foo#Bar]].
page = preHash
end
-- Find the section, if it exists.
local section
if postHash and postHash ~= '' then
section = postHash
end
return {
link = link,
page = page,
section = section,
display = display,
}
end
local function formatDisplay(parsed, options)
-- Formats a display string based on a parsed link table (matching the
-- output of parseLink) and an options table (matching the input options for
-- _formatLink).
local page = maybeItalicize(parsed.page, options.italicizePage)
local section = maybeItalicize(parsed.section, options.italicizeSection)
if (not section) then
return page
elseif (not page) then
return mw.ustring.format('§ %s', section)
else
return mw.ustring.format('%s § %s', page, section)
end
end
local function missingArgError(target)
mError = require('Module:Error')
return mError.error{message =
'Error: no link or target specified! ([[' .. target .. '#Errors|help]])'
}
end
--------------------------------------------------------------------------------
-- Main functions
--------------------------------------------------------------------------------
function p.formatLink(frame)
-- The formatLink export function, for use in templates.
yesno = require('Module:Yesno')
local args = getArgs(frame)
local link = args[1] or args.link
local target = args[3] or args.target
if not (link or target) then
return missingArgError('Template:Format link')
end
return p._formatLink{
link = link,
display = args[2] or args.display,
target = target,
italicizePage = yesno(args.italicizepage),
italicizeSection = yesno(args.italicizesection),
categorizeMissing = args.categorizemissing
}
end
function p._formatLink(options)
-- The formatLink export function, for use in modules.
checkType('_formatLink', 1, options, 'table')
local function check(key, expectedType) --for brevity
checkTypeForNamedArg(
'_formatLink', key, options[key], expectedType or 'string', true
)
end
check('link')
check('display')
check('target')
check('italicizePage', 'boolean')
check('italicizeSection', 'boolean')
check('categorizeMissing')
-- Normalize link and target and check that at least one is present
if options.link == '' then options.link = nil end
if options.target == '' then options.target = nil end
if not (options.link or options.target) then
return missingArgError('Module:Format link')
end
local parsed = parseLink(options.link)
local display = options.display or parsed.display
local catMissing = options.categorizeMissing
local category = ''
-- Find the display text
if not display then display = formatDisplay(parsed, options) end
-- Handle the target option if present
if options.target then
local parsedTarget = parseLink(options.target)
parsed.link = parsedTarget.link
parsed.page = parsedTarget.page
end
-- Test if page exists if a diagnostic category is specified
if catMissing and (mw.ustring.len(catMissing) > 0) then
local title = nil
if parsed.page then title = mw.title.new(parsed.page) end
if title and (not title.isExternal) then
local success, exists = pcall(function() return title.exists end)
if success and not exists then
category = mw.ustring.format('[[Category:%s]]', catMissing)
end
end
end
-- Format the result as a link
if parsed.link == display then
return mw.ustring.format('[[:%s]]%s', parsed.link, category)
else
return mw.ustring.format('[[:%s|%s]]%s', parsed.link, display, category)
end
end
--------------------------------------------------------------------------------
-- Derived convenience functions
--------------------------------------------------------------------------------
function p.formatPages(options, pages)
-- Formats an array of pages using formatLink and the given options table,
-- and returns it as an array. Nil values are not allowed.
local ret = {}
for i, page in ipairs(pages) do
ret[i] = p._formatLink{
link = page,
categorizeMissing = options.categorizeMissing,
italicizePage = options.italicizePage,
italicizeSection = options.italicizeSection
}
end
return ret
end
return p
1253bdd2683ee4badc33856bfd5499b09a7dca1f
Module:Hatnote
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1 revision imported from [[:wikipedia:Module:Hatnote]]
Scribunto
text/plain
--------------------------------------------------------------------------------
-- Module:Hatnote --
-- --
-- This module produces hatnote links and links to related articles. It --
-- implements the {{hatnote}} and {{format link}} meta-templates and includes --
-- helper functions for other Lua hatnote modules. --
--------------------------------------------------------------------------------
local libraryUtil = require('libraryUtil')
local checkType = libraryUtil.checkType
local checkTypeForNamedArg = libraryUtil.checkTypeForNamedArg
local mArguments -- lazily initialise [[Module:Arguments]]
local yesno -- lazily initialise [[Module:Yesno]]
local formatLink -- lazily initialise [[Module:Format link]] ._formatLink
local p = {}
--------------------------------------------------------------------------------
-- Helper functions
--------------------------------------------------------------------------------
local function getArgs(frame)
-- Fetches the arguments from the parent frame. Whitespace is trimmed and
-- blanks are removed.
mArguments = require('Module:Arguments')
return mArguments.getArgs(frame, {parentOnly = true})
end
local function removeInitialColon(s)
-- Removes the initial colon from a string, if present.
return s:match('^:?(.*)')
end
function p.defaultClasses(inline)
-- Provides the default hatnote classes as a space-separated string; useful
-- for hatnote-manipulation modules like [[Module:Hatnote group]].
return
(inline == 1 and 'hatnote-inline' or 'hatnote') .. ' ' ..
'navigation-not-searchable'
end
function p.disambiguate(page, disambiguator)
-- Formats a page title with a disambiguation parenthetical,
-- i.e. "Example" → "Example (disambiguation)".
checkType('disambiguate', 1, page, 'string')
checkType('disambiguate', 2, disambiguator, 'string', true)
disambiguator = disambiguator or 'disambiguation'
return mw.ustring.format('%s (%s)', page, disambiguator)
end
function p.findNamespaceId(link, removeColon)
-- Finds the namespace id (namespace number) of a link or a pagename. This
-- function will not work if the link is enclosed in double brackets. Colons
-- are trimmed from the start of the link by default. To skip colon
-- trimming, set the removeColon parameter to false.
checkType('findNamespaceId', 1, link, 'string')
checkType('findNamespaceId', 2, removeColon, 'boolean', true)
if removeColon ~= false then
link = removeInitialColon(link)
end
local namespace = link:match('^(.-):')
if namespace then
local nsTable = mw.site.namespaces[namespace]
if nsTable then
return nsTable.id
end
end
return 0
end
function p.makeWikitextError(msg, helpLink, addTrackingCategory, title)
-- Formats an error message to be returned to wikitext. If
-- addTrackingCategory is not false after being returned from
-- [[Module:Yesno]], and if we are not on a talk page, a tracking category
-- is added.
checkType('makeWikitextError', 1, msg, 'string')
checkType('makeWikitextError', 2, helpLink, 'string', true)
yesno = require('Module:Yesno')
title = title or mw.title.getCurrentTitle()
-- Make the help link text.
local helpText
if helpLink then
helpText = ' ([[' .. helpLink .. '|help]])'
else
helpText = ''
end
-- Make the category text.
local category
if not title.isTalkPage -- Don't categorise talk pages
and title.namespace ~= 2 -- Don't categorise userspace
and yesno(addTrackingCategory) ~= false -- Allow opting out
then
category = 'Hatnote templates with errors'
category = mw.ustring.format(
'[[%s:%s]]',
mw.site.namespaces[14].name,
category
)
else
category = ''
end
return mw.ustring.format(
'<strong class="error">Error: %s%s.</strong>%s',
msg,
helpText,
category
)
end
local curNs = mw.title.getCurrentTitle().namespace
p.missingTargetCat =
--Default missing target category, exported for use in related modules
((curNs == 0) or (curNs == 14)) and
'Articles with hatnote templates targeting a nonexistent page' or nil
function p.quote(title)
--Wraps titles in quotation marks. If the title starts/ends with a quotation
--mark, kerns that side as with {{-'}}
local quotationMarks = {
["'"]=true, ['"']=true, ['“']=true, ["‘"]=true, ['”']=true, ["’"]=true
}
local quoteLeft, quoteRight = -- Test if start/end are quotation marks
quotationMarks[string.sub(title, 1, 1)],
quotationMarks[string.sub(title, -1, -1)]
if quoteLeft or quoteRight then
title = mw.html.create("span"):wikitext(title)
end
if quoteLeft then title:css("padding-left", "0.15em") end
if quoteRight then title:css("padding-right", "0.15em") end
return '"' .. tostring(title) .. '"'
end
--------------------------------------------------------------------------------
-- Hatnote
--
-- Produces standard hatnote text. Implements the {{hatnote}} template.
--------------------------------------------------------------------------------
function p.hatnote(frame)
local args = getArgs(frame)
local s = args[1]
if not s then
return p.makeWikitextError(
'no text specified',
'Template:Hatnote#Errors',
args.category
)
end
return p._hatnote(s, {
extraclasses = args.extraclasses,
selfref = args.selfref
})
end
function p._hatnote(s, options)
checkType('_hatnote', 1, s, 'string')
checkType('_hatnote', 2, options, 'table', true)
options = options or {}
local inline = options.inline
local hatnote = mw.html.create(inline == 1 and 'span' or 'div')
local extraclasses
if type(options.extraclasses) == 'string' then
extraclasses = options.extraclasses
end
hatnote
:attr('role', 'note')
:addClass(p.defaultClasses(inline))
:addClass(extraclasses)
:addClass(options.selfref and 'selfref' or nil)
:wikitext(s)
return mw.getCurrentFrame():extensionTag{
name = 'templatestyles', args = { src = 'Module:Hatnote/styles.css' }
} .. tostring(hatnote)
end
return p
3ae1ed7094c5005ca0896395ec9a587287a0bef1
Module:Hatnote/styles.css
828
105
207
206
2024-05-27T19:43:55Z
Dino-Pack
2
1 revision imported from [[:wikipedia:Module:Hatnote/styles.css]]
text
text/plain
/* {{pp|small=y}} */
.hatnote {
font-style: italic;
}
/* Limit structure CSS to divs because of [[Module:Hatnote inline]] */
div.hatnote {
/* @noflip */
padding-left: 1.6em;
margin-bottom: 0.5em;
}
.hatnote i {
font-style: normal;
}
/* The templatestyles element inserts a link element before hatnotes.
* TODO: Remove link if/when WMF resolves T200206 */
.hatnote + link + .hatnote {
margin-top: -0.5em;
}
44680ffd6e888866df2cdfa0341af9c7b97da94c
Module:Hatnote list
828
106
209
208
2024-05-27T19:43:56Z
Dino-Pack
2
1 revision imported from [[:wikipedia:Module:Hatnote_list]]
Scribunto
text/plain
--------------------------------------------------------------------------------
-- Module:Hatnote list --
-- --
-- This module produces and formats lists for use in hatnotes. In particular, --
-- it implements the for-see list, i.e. lists of "For X, see Y" statements, --
-- as used in {{about}}, {{redirect}}, and their variants. Also introduced --
-- are andList & orList helpers for formatting lists with those conjunctions. --
--------------------------------------------------------------------------------
local mArguments --initialize lazily
local mFormatLink = require('Module:Format link')
local mHatnote = require('Module:Hatnote')
local libraryUtil = require('libraryUtil')
local checkType = libraryUtil.checkType
local p = {}
--------------------------------------------------------------------------------
-- List stringification helper functions
--
-- These functions are used for stringifying lists, usually page lists inside
-- the "Y" portion of "For X, see Y" for-see items.
--------------------------------------------------------------------------------
--default options table used across the list stringification functions
local stringifyListDefaultOptions = {
conjunction = "and",
separator = ",",
altSeparator = ";",
space = " ",
formatted = false
}
--Searches display text only
local function searchDisp(haystack, needle)
return string.find(
string.sub(haystack, (string.find(haystack, '|') or 0) + 1), needle
)
end
-- Stringifies a list generically; probably shouldn't be used directly
local function stringifyList(list, options)
-- Type-checks, defaults, and a shortcut
checkType("stringifyList", 1, list, "table")
if #list == 0 then return nil end
checkType("stringifyList", 2, options, "table", true)
options = options or {}
for k, v in pairs(stringifyListDefaultOptions) do
if options[k] == nil then options[k] = v end
end
local s = options.space
-- Format the list if requested
if options.formatted then
list = mFormatLink.formatPages(
{categorizeMissing = mHatnote.missingTargetCat}, list
)
end
-- Set the separator; if any item contains it, use the alternate separator
local separator = options.separator
for k, v in pairs(list) do
if searchDisp(v, separator) then
separator = options.altSeparator
break
end
end
-- Set the conjunction, apply Oxford comma, and force a comma if #1 has "§"
local conjunction = s .. options.conjunction .. s
if #list == 2 and searchDisp(list[1], "§") or #list > 2 then
conjunction = separator .. conjunction
end
-- Return the formatted string
return mw.text.listToText(list, separator .. s, conjunction)
end
--DRY function
function p.conjList (conj, list, fmt)
return stringifyList(list, {conjunction = conj, formatted = fmt})
end
-- Stringifies lists with "and" or "or"
function p.andList (...) return p.conjList("and", ...) end
function p.orList (...) return p.conjList("or", ...) end
--------------------------------------------------------------------------------
-- For see
--
-- Makes a "For X, see [[Y]]." list from raw parameters. Intended for the
-- {{about}} and {{redirect}} templates and their variants.
--------------------------------------------------------------------------------
--default options table used across the forSee family of functions
local forSeeDefaultOptions = {
andKeyword = 'and',
title = mw.title.getCurrentTitle().text,
otherText = 'other uses',
forSeeForm = 'For %s, see %s.',
}
--Collapses duplicate punctuation at end of string, ignoring italics and links
local function punctuationCollapse (text)
return text:match("[.?!]('?)%1(%]?)%2%.$") and text:sub(1, -2) or text
end
-- Structures arguments into a table for stringification, & options
function p.forSeeArgsToTable (args, from, options)
-- Type-checks and defaults
checkType("forSeeArgsToTable", 1, args, 'table')
checkType("forSeeArgsToTable", 2, from, 'number', true)
from = from or 1
checkType("forSeeArgsToTable", 3, options, 'table', true)
options = options or {}
for k, v in pairs(forSeeDefaultOptions) do
if options[k] == nil then options[k] = v end
end
-- maxArg's gotten manually because getArgs() and table.maxn aren't friends
local maxArg = 0
for k, v in pairs(args) do
if type(k) == 'number' and k > maxArg then maxArg = k end
end
-- Structure the data out from the parameter list:
-- * forTable is the wrapper table, with forRow rows
-- * Rows are tables of a "use" string & a "pages" table of pagename strings
-- * Blanks are left empty for defaulting elsewhere, but can terminate list
local forTable = {}
local i = from
local terminated = false
-- If there is extra text, and no arguments are given, give nil value
-- to not produce default of "For other uses, see foo (disambiguation)"
if options.extratext and i > maxArg then return nil end
-- Loop to generate rows
repeat
-- New empty row
local forRow = {}
-- On blank use, assume list's ended & break at end of this loop
forRow.use = args[i]
if not args[i] then terminated = true end
-- New empty list of pages
forRow.pages = {}
-- Insert first pages item if present
table.insert(forRow.pages, args[i + 1])
-- If the param after next is "and", do inner loop to collect params
-- until the "and"'s stop. Blanks are ignored: "1|and||and|3" → {1, 3}
while args[i + 2] == options.andKeyword do
if args[i + 3] then
table.insert(forRow.pages, args[i + 3])
end
-- Increment to next "and"
i = i + 2
end
-- Increment to next use
i = i + 2
-- Append the row
table.insert(forTable, forRow)
until terminated or i > maxArg
return forTable
end
-- Stringifies a table as formatted by forSeeArgsToTable
function p.forSeeTableToString (forSeeTable, options)
-- Type-checks and defaults
checkType("forSeeTableToString", 1, forSeeTable, "table", true)
checkType("forSeeTableToString", 2, options, "table", true)
options = options or {}
for k, v in pairs(forSeeDefaultOptions) do
if options[k] == nil then options[k] = v end
end
-- Stringify each for-see item into a list
local strList = {}
if forSeeTable then
for k, v in pairs(forSeeTable) do
local useStr = v.use or options.otherText
local pagesStr =
p.andList(v.pages, true) or
mFormatLink._formatLink{
categorizeMissing = mHatnote.missingTargetCat,
link = mHatnote.disambiguate(options.title)
}
local forSeeStr = string.format(options.forSeeForm, useStr, pagesStr)
forSeeStr = punctuationCollapse(forSeeStr)
table.insert(strList, forSeeStr)
end
end
if options.extratext then table.insert(strList, punctuationCollapse(options.extratext..'.')) end
-- Return the concatenated list
return table.concat(strList, ' ')
end
-- Produces a "For X, see [[Y]]" string from arguments. Expects index gaps
-- but not blank/whitespace values. Ignores named args and args < "from".
function p._forSee (args, from, options)
local forSeeTable = p.forSeeArgsToTable(args, from, options)
return p.forSeeTableToString(forSeeTable, options)
end
-- As _forSee, but uses the frame.
function p.forSee (frame, from, options)
mArguments = require('Module:Arguments')
return p._forSee(mArguments.getArgs(frame), from, options)
end
return p
1c8e6212115f76ecc3db8d05137011cd18207988
Module:Icon
828
107
211
210
2024-05-27T19:43:56Z
Dino-Pack
2
1 revision imported from [[:wikipedia:Module:Icon]]
Scribunto
text/plain
-- This module implements [[Template:Icon]].
require("strict")
local yesNo = require("Module:Yesno")
local getArgs = require("Module:Arguments").getArgs
local getPlain = nil
local p = {}
-- Determine whether we're being called from a sandbox
local sandbox = mw.getCurrentFrame():getTitle():find('sandbox', 1, true) and '/sandbox' or ''
-- Implements [[Template:Icon]]
-- Returns the icon image corresponding to a string (like 'B')
function p._main(args, data)
local data_module = 'Module:Icon/data'..sandbox
data = data or mw.loadData(data_module)
local code = args.class or args[1]
local iconData
if code then
code = code:match('^%s*(.-)%s*$'):lower() -- trim whitespace and put in lower case
iconData = data[code]
end
if not iconData then
iconData = data._DEFAULT
end
return string.format(
'[[File:%s%s%s|%s|class=noviewer|alt=%s]]',
iconData.image,
iconData.tooltip and '|' .. iconData.tooltip or '',
iconData.link == false and '|link=' or '',
args.size or '16x16px',
iconData.alt or ''
)
end
-- Implements [[Template:Icon link]], a superset of [[Template:Icon]]
-- Returns an icon, plus a suitably formatted wikilink
function p._link(args, data)
args.size = args.size or args.iconsize
local icon = p._main(args, data)
-- If no link given in args[2], default back to [[Template:Icon]]
if not args[2] then
return icon
end
-- Strip wiki markup out of link
getPlain = getPlain or require("Module:Text").Text().getPlain
local link = getPlain(args[2])
local display = args[3] or args[2]
-- italicize display string, if requested
if yesNo(args.i) or yesNo(args.italic) or yesNo(args.italics) then
display = '<i>'..display..'</i>'
end
-- if display is link, just use standard wlink
if link == display then
return '<span class="nowrap">'..icon..' </span>[['..link..']]'
end
return '<span class="nowrap">'..icon..' </span>[['..link..'|'..display..']]'
end
function p.main(frame)
local args = getArgs(frame,{parentFirst=true})
return p._main(args)
end
function p.link(frame)
local args = getArgs(frame,{parentFirst=true})
return p._link(args)
end
return p
6283aea9f563dcd2d4ad7669faee089194342280
Module:Icon/data
828
108
213
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2024-05-27T19:43:56Z
Dino-Pack
2
1 revision imported from [[:wikipedia:Module:Icon/data]]
Scribunto
text/plain
-- This module stores icon data for [[Module:Icon]].
--------------------------------------------------------------------------------
-- Icon data
--------------------------------------------------------------------------------
local data = {
fa = {
image = "Featured article star.svg",
tooltip = "Featured article",
link = true,
},
far = {
image = "Cscr-star piece.png",
tooltip = "Featured article review",
link = true,
},
farc = {
image = "Cscr-star piece.png",
tooltip = "Featured article removal candidate",
link = true,
},
ffa = {
aliases = {"dfa"},
image = "Featured article star - cross.svg",
tooltip = "Former featured article",
link = true,
},
fac = {
aliases = {"fan"},
image = "Cscr-candidate.svg",
tooltip = "Featured article candidate",
link = true,
},
ffac = {
aliases = {"nofa"},
image = "Featured article star - cross.svg",
tooltip = "Failed featured article candidate",
link = true,
},
fl = {
image = "Featured article star.svg",
tooltip = "Featured list",
link = true,
},
flrc = {
aliases = {"flr"},
image = "Cscr-star piece.png",
tooltip = "Featured list removal candidate",
link = true,
},
ffl = {
aliases = {"dfl"},
image = "Cscr-featured-strike.svg",
tooltip = "Former featured list",
link = true,
},
flc = {
aliases = {"fln"},
image = "Cscr-candidate.svg",
tooltip = "Featured list candidate",
link = true,
},
fflc = {
aliases = {"nofl"},
image = "Cscr-former.svg",
tooltip = "Failed featured list candidate",
link = true,
},
a = {
image = "Symbol a class.svg",
tooltip = "A-Class article",
link = true,
},
admin = {
aliases = {"mop"},
image = "Wikipedia Administrator.svg",
tooltip = "Administrator",
link = false,
},
dac = {
aliases = {"daa"},
image = "Symbol unsupport A vote.svg",
tooltip = "Demoted A-Class article",
link = true,
},
acc = {
aliases = {"acn", "aac"},
image = "A candidate.svg",
tooltip = "A-Class article candidate",
link = true,
},
noac = {
aliases = {"faac"},
image = "Symbol unsupport A vote.svg",
tooltip = "Failed A-Class article candidate",
link = true,
},
ga = {
image = "Symbol support vote.svg",
tooltip = "Good article",
link = false,
},
gar = {
image = "GA Candidate Neutral vote(ChaosNil).svg",
tooltip = "Good article reassessment",
link = false,
},
dga = {
image = "Symbol unsupport vote.svg",
tooltip = "Delisted good article",
link = false,
},
gan = {
aliases = {"gac"},
image = "GA candidate.svg",
tooltip = "Good article nominee",
link = false,
},
ga2 = {
image = "Symbol neutral vote.svg",
tooltip = "Good article, 2nd opinion",
link = false,
},
gah = {
image = "Symbol wait.svg",
tooltip = "Good article on hold",
link = false,
},
fgan = {
aliases = {"noga", "gaf", "gf"},
image = "Symbol oppose vote.svg",
tooltip = "Failed good article nominee",
link = false,
},
fp = {
image = "Cscr-featured.svg",
tooltip = "Featured picture",
link = true,
},
fpc = {
aliases = {"fpn"},
image = "Cscr-candidate.svg",
tooltip = "Featured picture candidate",
link = true,
},
ffp = {
image = "Cscr-former.svg",
tooltip = "Former featured picture",
link = true,
},
vp = {
image = "ENWP VP Logo.svg",
tooltip = "Valued picture",
link = true,
},
vpc = {
image = "Valued pics 1.svg",
tooltip = "Valued picture candidate",
link = true,
},
fs = {
image = "Cscr-featured.svg",
tooltip = "Featured sound",
link = true,
},
ffs = {
image = "Cscr-former.svg",
tooltip = "Former featured sound",
link = true,
},
fsc = {
image = "Cscr-candidate.svg",
tooltip = "Featured sound candidate",
link = true,
},
fpo = {
image = "Linecons big-star.svg",
tooltip = "Before the featured portal process ceased in 2017, this had been designated as a featured portal.",
link = true,
},
fpor = {
image = "Cscr-star piece.png",
tooltip = "Featured portal review",
link = true,
},
ffpo = {
image = "Featured article star - cross.svg",
tooltip = "Former featured portal",
link = true,
},
fpoc = {
image = "Cscr-candidate.svg",
tooltip = "Featured portal candidate",
link = true,
},
ft = {
image = "Cscr-featuredtopic.svg",
tooltip = "Featured topic",
link = true,
},
ftrc = {
image = "Cscr-star piece.png",
tooltip = "Featured topic removal candidate",
link = true,
},
fft = {
aliases = {"dft"},
image = "DFT candidate_cluster.svg",
tooltip = "Former featured topic",
link = true,
},
ftc = {
aliases = {"ftn"},
image = "FT candidate cluster.svg",
tooltip = "Featured topic candidate",
link = false,
},
gt = {
image = "Support cluster.svg",
tooltip = "Good topic",
link = false,
},
gtrc = {
image = "Symbol unsupport vote.svg",
tooltip = "Good topic removal candidate",
link = false,
},
gtc = {
aliases = {"gtn"},
image = "GA candidate cluster.svg",
tooltip = "Good topic candidate",
link = false,
},
bplus = {
aliases = {"b+"},
image = "Symbol bplus class.svg",
tooltip = "Bplus-Class article",
link = true,
},
b = {
image = "Symbol b class.svg",
tooltip = "B-Class article",
link = true,
},
br = {
aliases = {"bcr"},
image = "Bclass-checklist.svg",
tooltip = "B-Class review",
link = true,
},
c = {
image = "Symbol c class.svg",
tooltip = "C-Class article",
link = true,
},
start = {
image = "Symbol start class.svg",
tooltip = "Start-Class article",
link = true,
},
stub = {
image = "Symbol stub class.svg",
tooltip = "Stub-Class article",
link = true,
},
list = {
aliases = {"comparison"},
image = "Symbol list class.svg",
tooltip = "List-Class article",
link = false,
},
no = {
image = "Crystal button cancel.svg",
tooltip = "Unknown-Class article",
link = true,
},
book = {
image = "Symbol book class2.svg",
tooltip = "Wikipedia book",
link = true,
},
category = {
aliases = {"cat", "categ"},
image = "Symbol category class.svg",
tooltip = "Category",
link = false,
},
disambiguation = {
aliases = {"dab", "disamb", "disambig"},
image = "Symbol dab class.svg",
tooltip = "Disambiguation page",
link = true,
},
image = {
aliases = {"file"},
image = "Symbol file class.svg",
tooltip = "File",
link = true,
},
needed = {
image = "Symbol needed class.svg",
tooltip = "Needed article",
link = false,
},
outline = {
image = "Global thinking.svg",
tooltip = "Outline",
link = false,
},
portal = {
image = "Symbol portal class.svg",
tooltip = "Portal",
link = true,
},
project = {
image = "Symbol project class.svg",
tooltip = "Project page",
link = false,
},
redirect = {
aliases = {"red", "redir"},
image = "Symbol redirect vote2.svg",
tooltip = "Redirect",
link = true,
},
template = {
aliases = {"temp", "templ"},
image = "Symbol template class pink.svg",
tooltip = "Template",
link = false,
},
essay = {
image = "Essay.svg",
tooltip = "Essay",
link = false,
},
na = {
image = "Symbol na class.svg",
tooltip = "Non-article page",
link = true,
},
aa = {
image = "Yes check.svg",
tooltip = "Audited article of limited subject matter",
link = false,
},
da = {
image = "Symbol oppose vote.svg",
tooltip = "Demoted article",
link = false,
},
dyk = {
image = "Symbol question.svg",
tooltip = "Did You Know?",
link = false,
},
dyk2 = {
image = "DYK questionmark icon.svg",
tooltip = "Did You Know?",
link = false,
},
pr = {
image = "Nuvola apps kedit.png",
tooltip = "Peer review",
link = true,
},
ppr = {
image = "Nuvola apps kedit.png",
tooltip = "Portal peer review",
link = true,
},
q = {
aliases = {"question"},
image = "Symbol question.svg",
tooltip = "Question",
link = false,
},
cleanup = {
image = "Edit-clear.svg",
tooltip = "Cleanup work",
link = false,
},
qi = {
image = "Quality images logo.svg",
tooltip = "Quality image on Wikimedia Commons",
link = false,
},
vi = {
image = "Valued image seal.svg",
tooltip = "Valued image on Wikimedia Commons",
link = false,
},
tfa = {
image = "Wikipedia-logo.svg",
tooltip = "Today's Featured Article",
link = true,
},
tfl = {
image = "Wikipedia-logo.svg",
tooltip = "Today's Featured List",
link = true,
},
itn = {
image = "Globe current.svg",
tooltip = "In The News",
link = true,
},
otd = {
image = "Nuvola apps date.svg",
tooltip = "On This Day",
link = true,
},
wikiproject = {
image = "People icon.svg",
tooltip = "WikiProject",
link = false,
},
goce = {
image = "Writing Magnifying.PNG",
tooltip = "Guild of Copy Editors",
link = true,
},
wikipedia = {
image = "Wikipedia-logo.svg",
tooltip = "Wikipedia page",
link = true,
},
commons = {
image = "Commons-logo.svg",
tooltip = "Commons page",
link = false,
},
wikiquote = {
image = "Wikiquote-logo.svg",
tooltip = "Wikiquote page",
link = false,
},
wikiversity = {
image = "Wikiversity logo 2017.svg",
tooltip = "Wikiversity page",
link = true,
},
wikibooks = {
image = "Wikibooks-logo.svg",
tooltip = "Wikibooks page",
link = true,
},
wikisource = {
image = "Wikisource-logo.svg",
tooltip = "Wikisource page",
link = true,
},
wiktionary = {
image = "Wiktionary-logo.svg",
tooltip = "Wiktionary page",
link = true,
},
wikinews = {
image = "Wikinews-logo.svg",
tooltip = "Wikinews page",
link = true,
},
wikispecies = {
image = "Wikispecies-logo.svg",
tooltip = "Wikispecies page",
link = true,
},
wikidata = {
image = "Wikidata-logo.svg",
tooltip = "Wikidata page",
link = false,
},
wikivoyage = {
image = "Wikivoyage-logo.svg",
tooltip = "Wikivoyage page",
link = true,
},
mediawiki = {
image = "MediaWiki-2020-icon.svg",
tooltip = "MediaWiki",
link = false,
},
phabricator = {
aliases = {"phab"},
image = "Favicon-Phabricator-WM.svg",
tooltip = "Phabricator",
link = false,
},
wikitech = {
image = "Wikitech-2021-blue-icon.svg",
tooltip = "Wikitech",
link = false,
},
meta = {
image = "Wikimedia Community Logo.svg",
tooltip = "Meta-wiki page",
link = false,
},
four = {
aliases = {"4a"},
image = "Four Award.svg",
tooltip = "Four Award",
link = false,
},
million = {
image = "Million award logo.svg",
tooltip = "Million Award",
link = true,
},
module = {
image = "Lua-logo-nolabel.svg",
tooltip = "Module",
link = false,
},
vital = {
image = "Círculos_Concéntricos.svg",
tooltip = "Vital article",
link = false,
},
potd = {
image = "Wikipedia-logo.svg",
tooltip = "Picture of the Day",
link = true,
},
draft = {
image = "Symbol draft class.svg",
tooltip = "Draft-Class article",
link = false,
},
info = {
image = "Information icon.svg",
tooltip = "Information",
link = false,
},
discussionnotificaion = {
image = "Echo edit-user-talk icon.svg",
tooltip = "Discussion",
link = false,
},
alert = {
image = "OOjs UI icon alert.svg",
tooltip = "Black alert",
link = false,
},
['alert-imagewarning'] = {
image = "OOjs UI icon alert image warning.svg",
tooltip = "Alert",
link = false,
},
['alert-constructive'] = {
image = "OOjs UI icon alert-constructive.svg",
tooltip = "Green alert",
link = false,
},
['alert-blackred'] = {
image = "OOjs UI icon alert destructive black-darkred.svg",
tooltip = "Black, white, and red alert",
link = false,
},
barnstar2 = {
image = "Original Barnstar Hires.svg",
tooltip = "Original barnstar hires",
link = false,
},
barnstar = {
image = "Original Barnstar.png",
tooltip = "Original barnstar",
link = false,
},
_DEFAULT = {
image = "Symbol question.svg",
link = false,
}
}
--------------------------------------------------------------------------------
-- End icon data
--------------------------------------------------------------------------------
-- Make aliases work the same as normal keys, and remove the "aliases" subtables.
local ret= {}
for code, iconData in pairs(data) do
iconData.canonicalCode = code
if iconData.aliases then
for _, alias in ipairs(iconData.aliases) do
ret[alias] = iconData
end
iconData.aliases = nil
end
ret[code] = iconData
end
return ret
ef654f663d815ec94fa9645718348dcf42779412
Module:Labelled list hatnote
828
109
215
214
2024-05-27T19:43:57Z
Dino-Pack
2
1 revision imported from [[:wikipedia:Module:Labelled_list_hatnote]]
Scribunto
text/plain
--------------------------------------------------------------------------------
-- Labelled list --
-- --
-- This module does the core work of creating a hatnote composed of a list --
-- prefixed by a colon-terminated label, i.e. "LABEL: [andList of pages]", --
-- for {{see also}} and similar templates. --
--------------------------------------------------------------------------------
local mHatnote = require('Module:Hatnote')
local mHatlist = require('Module:Hatnote list')
local mArguments --initialize lazily
local yesno --initialize lazily
local p = {}
-- Defaults global to this module
local defaults = {
label = 'See also', --Final fallback for label argument
labelForm = '%s: %s',
prefixes = {'label', 'label ', 'l'},
template = 'Module:Labelled list hatnote'
}
-- Localizable message strings
local msg = {
errorSuffix = '#Errors',
noInputWarning = 'no page names specified',
noOutputWarning =
"'''[[%s]] — no output: none of the target pages exist.'''"
}
-- Helper function that pre-combines display parameters into page arguments.
-- Also compresses sparse arrays, as a desirable side-effect.
function p.preprocessDisplays (args, prefixes)
-- Prefixes specify which parameters, in order, to check for display options
-- They each have numbers auto-appended, e.g. 'label1', 'label 1', & 'l1'
prefixes = prefixes or defaults.prefixes
local indices = {}
local sparsePages = {}
for k, v in pairs(args) do
if type(k) == 'number' then
indices[#indices + 1] = k
local display
for i = 1, #prefixes do
display = args[prefixes[i] .. k]
if display then break end
end
sparsePages[k] = display and
string.format('%s|%s', string.gsub(v, '|.*$', ''), display) or v
end
end
table.sort(indices)
local pages = {}
for k, v in ipairs(indices) do pages[#pages + 1] = sparsePages[v] end
return pages
end
--Helper function to get a page target from a processed page string
--e.g. "Page|Label" → "Page" or "Target" → "Target"
local function getTarget(pagename)
local pipe = string.find(pagename, '|')
return string.sub(pagename, 0, pipe and pipe - 1 or nil)
end
-- Produces a labelled pages-list hatnote.
-- The main frame (template definition) takes 1 or 2 arguments, for a singular
-- and (optionally) plural label respectively:
-- * {{#invoke:Labelled list hatnote|labelledList|Singular label|Plural label}}
-- The resulting template takes pagename & label parameters normally.
function p.labelledList (frame)
mArguments = require('Module:Arguments')
yesno = require('Module:Yesno')
local labels = {frame.args[1] or defaults.label}
labels[2] = frame.args[2] or labels[1]
labels[3] = frame.args[3] --no defaulting
labels[4] = frame.args[4] --no defaulting
local template = frame:getParent():getTitle()
local args = mArguments.getArgs(frame, {parentOnly = true})
local pages = p.preprocessDisplays(args)
local options = {
category = yesno(args.category),
extraclasses = frame.args.extraclasses,
ifexists = yesno(frame.args.ifexists),
namespace = frame.args.namespace or args.namespace,
selfref = yesno(frame.args.selfref or args.selfref),
template = template
}
return p._labelledList(pages, labels, options)
end
function p._labelledList (pages, labels, options)
if options.ifexists then
for k = #pages, 1, -1 do --iterate backwards to allow smooth removals
local v = pages[k]
local title = mw.title.new(getTarget(v), namespace)
if (v == '') or title == nil or not title.exists then
table.remove(pages, k)
end
end
end
labels = labels or {}
label = (#pages == 1 and labels[1] or labels[2]) or defaults.label
for k, v in pairs(pages) do
if mHatnote.findNamespaceId(v) ~= 0 then
label =
(
#pages == 1 and
(labels[3] or labels[1] or defaults.label) or
(labels[4] or labels[2] or defaults.label)
) or defaults.label
end
end
if #pages == 0 then
if options.ifexists then
mw.addWarning(
string.format(
msg.noOutputWarning, options.template or defaults.template
)
)
return ''
else
return mHatnote.makeWikitextError(
msg.noInputWarning,
(options.template or defaults.template) .. msg.errorSuffix,
options.category
)
end
end
local text = string.format(
options.labelForm or defaults.labelForm,
label,
mHatlist.andList(pages, true)
)
local hnOptions = {
extraclasses = options.extraclasses,
selfref = options.selfref
}
return mHatnote._hatnote(text, hnOptions)
end
return p
b7a8ba27cf6195e6427701b94e8d2acad3c40a21
Module:Navbar
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Dino-Pack
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1 revision imported from [[:wikipedia:Module:Navbar]]
Scribunto
text/plain
local p = {}
local cfg = mw.loadData('Module:Navbar/configuration')
local function get_title_arg(is_collapsible, template)
local title_arg = 1
if is_collapsible then title_arg = 2 end
if template then title_arg = 'template' end
return title_arg
end
local function choose_links(template, args)
-- The show table indicates the default displayed items.
-- view, talk, edit, hist, move, watch
-- TODO: Move to configuration.
local show = {true, true, true, false, false, false}
if template then
show[2] = false
show[3] = false
local index = {t = 2, d = 2, e = 3, h = 4, m = 5, w = 6,
talk = 2, edit = 3, hist = 4, move = 5, watch = 6}
-- TODO: Consider removing TableTools dependency.
for _, v in ipairs(require ('Module:TableTools').compressSparseArray(args)) do
local num = index[v]
if num then show[num] = true end
end
end
local remove_edit_link = args.noedit
if remove_edit_link then show[3] = false end
return show
end
local function add_link(link_description, ul, is_mini, font_style)
local l
if link_description.url then
l = {'[', '', ']'}
else
l = {'[[', '|', ']]'}
end
ul:tag('li')
:addClass('nv-' .. link_description.full)
:wikitext(l[1] .. link_description.link .. l[2])
:tag(is_mini and 'abbr' or 'span')
:attr('title', link_description.html_title)
:cssText(font_style)
:wikitext(is_mini and link_description.mini or link_description.full)
:done()
:wikitext(l[3])
:done()
end
local function make_list(title_text, has_brackets, displayed_links, is_mini, font_style)
local title = mw.title.new(mw.text.trim(title_text), cfg.title_namespace)
if not title then
error(cfg.invalid_title .. title_text)
end
local talkpage = title.talkPageTitle and title.talkPageTitle.fullText or ''
-- TODO: Get link_descriptions and show into the configuration module.
-- link_descriptions should be easier...
local link_descriptions = {
{ ['mini'] = 'v', ['full'] = 'view', ['html_title'] = 'View this template',
['link'] = title.fullText, ['url'] = false },
{ ['mini'] = 't', ['full'] = 'talk', ['html_title'] = 'Discuss this template',
['link'] = talkpage, ['url'] = false },
{ ['mini'] = 'e', ['full'] = 'edit', ['html_title'] = 'Edit this template',
['link'] = 'Special:EditPage/' .. title.fullText, ['url'] = false },
{ ['mini'] = 'h', ['full'] = 'hist', ['html_title'] = 'History of this template',
['link'] = 'Special:PageHistory/' .. title.fullText, ['url'] = false },
{ ['mini'] = 'm', ['full'] = 'move', ['html_title'] = 'Move this template',
['link'] = mw.title.new('Special:Movepage'):fullUrl('target='..title.fullText), ['url'] = true },
{ ['mini'] = 'w', ['full'] = 'watch', ['html_title'] = 'Watch this template',
['link'] = title:fullUrl('action=watch'), ['url'] = true }
}
local ul = mw.html.create('ul')
if has_brackets then
ul:addClass(cfg.classes.brackets)
:cssText(font_style)
end
for i, _ in ipairs(displayed_links) do
if displayed_links[i] then add_link(link_descriptions[i], ul, is_mini, font_style) end
end
return ul:done()
end
function p._navbar(args)
-- TODO: We probably don't need both fontstyle and fontcolor...
local font_style = args.fontstyle
local font_color = args.fontcolor
local is_collapsible = args.collapsible
local is_mini = args.mini
local is_plain = args.plain
local collapsible_class = nil
if is_collapsible then
collapsible_class = cfg.classes.collapsible
if not is_plain then is_mini = 1 end
if font_color then
font_style = (font_style or '') .. '; color: ' .. font_color .. ';'
end
end
local navbar_style = args.style
local div = mw.html.create():tag('div')
div
:addClass(cfg.classes.navbar)
:addClass(cfg.classes.plainlinks)
:addClass(cfg.classes.horizontal_list)
:addClass(collapsible_class) -- we made the determination earlier
:cssText(navbar_style)
if is_mini then div:addClass(cfg.classes.mini) end
local box_text = (args.text or cfg.box_text) .. ' '
-- the concatenated space guarantees the box text is separated
if not (is_mini or is_plain) then
div
:tag('span')
:addClass(cfg.classes.box_text)
:cssText(font_style)
:wikitext(box_text)
end
local template = args.template
local displayed_links = choose_links(template, args)
local has_brackets = args.brackets
local title_arg = get_title_arg(is_collapsible, template)
local title_text = args[title_arg] or (':' .. mw.getCurrentFrame():getParent():getTitle())
local list = make_list(title_text, has_brackets, displayed_links, is_mini, font_style)
div:node(list)
if is_collapsible then
local title_text_class
if is_mini then
title_text_class = cfg.classes.collapsible_title_mini
else
title_text_class = cfg.classes.collapsible_title_full
end
div:done()
:tag('div')
:addClass(title_text_class)
:cssText(font_style)
:wikitext(args[1])
end
local frame = mw.getCurrentFrame()
-- hlist -> navbar is best-effort to preserve old Common.css ordering.
return frame:extensionTag{
name = 'templatestyles', args = { src = cfg.hlist_templatestyles }
} .. frame:extensionTag{
name = 'templatestyles', args = { src = cfg.templatestyles }
} .. tostring(div:done())
end
function p.navbar(frame)
return p._navbar(require('Module:Arguments').getArgs(frame))
end
return p
047f307758c878eb3e99ed1768cc40920a6ec5fa
Module:Navbar/configuration
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1 revision imported from [[:wikipedia:Module:Navbar/configuration]]
Scribunto
text/plain
return {
['templatestyles'] = 'Module:Navbar/styles.css',
['hlist_templatestyles'] = 'Hlist/styles.css',
['box_text'] = 'This box: ', -- default text box when not plain or mini
['title_namespace'] = 'Template', -- namespace to default to for title
['invalid_title'] = 'Invalid title ',
['classes'] = { -- set a line to nil if you don't want it
['navbar'] = 'navbar',
['plainlinks'] = 'plainlinks', -- plainlinks
['horizontal_list'] = 'hlist', -- horizontal list class
['mini'] = 'navbar-mini', -- class indicating small links in the navbar
['this_box'] = 'navbar-boxtext',
['brackets'] = 'navbar-brackets',
-- 'collapsible' is the key for a class to indicate the navbar is
-- setting up the collapsible element in addition to the normal
-- navbar.
['collapsible'] = 'navbar-collapse',
['collapsible_title_mini'] = 'navbar-ct-mini',
['collapsible_title_full'] = 'navbar-ct-full'
}
}
b007c336b17ec4bcd4d5a9dca9f8cba301662b55
Module:Navbar/styles.css
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Dino-Pack
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1 revision imported from [[:wikipedia:Module:Navbar/styles.css]]
text
text/plain
/* {{pp|small=yes}} */
.navbar {
display: inline;
font-size: 88%;
font-weight: normal;
}
.navbar-collapse {
float: left;
text-align: left;
}
.navbar-boxtext {
word-spacing: 0;
}
.navbar ul {
display: inline-block;
white-space: nowrap;
line-height: inherit;
}
.navbar-brackets::before {
margin-right: -0.125em;
content: '[ ';
}
.navbar-brackets::after {
margin-left: -0.125em;
content: ' ]';
}
.navbar li {
word-spacing: -0.125em;
}
.navbar a > span,
.navbar a > abbr {
text-decoration: inherit;
}
.navbar-mini abbr {
font-variant: small-caps;
border-bottom: none;
text-decoration: none;
cursor: inherit;
}
.navbar-ct-full {
font-size: 114%;
margin: 0 7em;
}
.navbar-ct-mini {
font-size: 114%;
margin: 0 4em;
}
9d4056f949b4f0b159e3d40dfb1a5f01e72f9571
Module:Navbox
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1 revision imported from [[:wikipedia:Module:Navbox]]
Scribunto
text/plain
require('strict')
local p = {}
local navbar = require('Module:Navbar')._navbar
local cfg = mw.loadData('Module:Navbox/configuration')
local getArgs -- lazily initialized
local args
local format = string.format
local function striped(wikitext, border)
-- Return wikitext with markers replaced for odd/even striping.
-- Child (subgroup) navboxes are flagged with a category that is removed
-- by parent navboxes. The result is that the category shows all pages
-- where a child navbox is not contained in a parent navbox.
local orphanCat = cfg.category.orphan
if border == cfg.keyword.border_subgroup and args[cfg.arg.orphan] ~= cfg.keyword.orphan_yes then
-- No change; striping occurs in outermost navbox.
return wikitext .. orphanCat
end
local first, second = cfg.class.navbox_odd_part, cfg.class.navbox_even_part
if args[cfg.arg.evenodd] then
if args[cfg.arg.evenodd] == cfg.keyword.evenodd_swap then
first, second = second, first
else
first = args[cfg.arg.evenodd]
second = first
end
end
local changer
if first == second then
changer = first
else
local index = 0
changer = function (code)
if code == '0' then
-- Current occurrence is for a group before a nested table.
-- Set it to first as a valid although pointless class.
-- The next occurrence will be the first row after a title
-- in a subgroup and will also be first.
index = 0
return first
end
index = index + 1
return index % 2 == 1 and first or second
end
end
local regex = orphanCat:gsub('([%[%]])', '%%%1')
return (wikitext:gsub(regex, ''):gsub(cfg.marker.regex, changer)) -- () omits gsub count
end
local function processItem(item, nowrapitems)
if item:sub(1, 2) == '{|' then
-- Applying nowrap to lines in a table does not make sense.
-- Add newlines to compensate for trim of x in |parm=x in a template.
return '\n' .. item ..'\n'
end
if nowrapitems == cfg.keyword.nowrapitems_yes then
local lines = {}
for line in (item .. '\n'):gmatch('([^\n]*)\n') do
local prefix, content = line:match('^([*:;#]+)%s*(.*)')
if prefix and not content:match(cfg.pattern.nowrap) then
line = format(cfg.nowrap_item, prefix, content)
end
table.insert(lines, line)
end
item = table.concat(lines, '\n')
end
if item:match('^[*:;#]') then
return '\n' .. item ..'\n'
end
return item
end
local function has_navbar()
return args[cfg.arg.navbar] ~= cfg.keyword.navbar_off
and args[cfg.arg.navbar] ~= cfg.keyword.navbar_plain
and (
args[cfg.arg.name]
or mw.getCurrentFrame():getParent():getTitle():gsub(cfg.pattern.sandbox, '')
~= cfg.pattern.navbox
)
end
-- extract text color from css, which is the only permitted inline CSS for the navbar
local function extract_color(css_str)
-- return nil because navbar takes its argument into mw.html which handles
-- nil gracefully, removing the associated style attribute
return mw.ustring.match(';' .. css_str .. ';', '.*;%s*([Cc][Oo][Ll][Oo][Rr]%s*:%s*.-)%s*;') or nil
end
local function renderNavBar(titleCell)
if has_navbar() then
titleCell:wikitext(navbar{
[cfg.navbar.name] = args[cfg.arg.name],
[cfg.navbar.mini] = 1,
[cfg.navbar.fontstyle] = extract_color(
(args[cfg.arg.basestyle] or '') .. ';' .. (args[cfg.arg.titlestyle] or '')
)
})
end
end
local function renderTitleRow(tbl)
if not args[cfg.arg.title] then return end
local titleRow = tbl:tag('tr')
local titleCell = titleRow:tag('th'):attr('scope', 'col')
local titleColspan = 2
if args[cfg.arg.imageleft] then titleColspan = titleColspan + 1 end
if args[cfg.arg.image] then titleColspan = titleColspan + 1 end
titleCell
:cssText(args[cfg.arg.basestyle])
:cssText(args[cfg.arg.titlestyle])
:addClass(cfg.class.navbox_title)
:attr('colspan', titleColspan)
renderNavBar(titleCell)
titleCell
:tag('div')
-- id for aria-labelledby attribute
:attr('id', mw.uri.anchorEncode(args[cfg.arg.title]))
:addClass(args[cfg.arg.titleclass])
:css('font-size', '114%')
:css('margin', '0 4em')
:wikitext(processItem(args[cfg.arg.title]))
end
local function getAboveBelowColspan()
local ret = 2
if args[cfg.arg.imageleft] then ret = ret + 1 end
if args[cfg.arg.image] then ret = ret + 1 end
return ret
end
local function renderAboveRow(tbl)
if not args[cfg.arg.above] then return end
tbl:tag('tr')
:tag('td')
:addClass(cfg.class.navbox_abovebelow)
:addClass(args[cfg.arg.aboveclass])
:cssText(args[cfg.arg.basestyle])
:cssText(args[cfg.arg.abovestyle])
:attr('colspan', getAboveBelowColspan())
:tag('div')
-- id for aria-labelledby attribute, if no title
:attr('id', (not args[cfg.arg.title]) and mw.uri.anchorEncode(args[cfg.arg.above]) or nil)
:wikitext(processItem(args[cfg.arg.above], args[cfg.arg.nowrapitems]))
end
local function renderBelowRow(tbl)
if not args[cfg.arg.below] then return end
tbl:tag('tr')
:tag('td')
:addClass(cfg.class.navbox_abovebelow)
:addClass(args[cfg.arg.belowclass])
:cssText(args[cfg.arg.basestyle])
:cssText(args[cfg.arg.belowstyle])
:attr('colspan', getAboveBelowColspan())
:tag('div')
:wikitext(processItem(args[cfg.arg.below], args[cfg.arg.nowrapitems]))
end
local function renderListRow(tbl, index, listnum, listnums_size)
local row = tbl:tag('tr')
if index == 1 and args[cfg.arg.imageleft] then
row
:tag('td')
:addClass(cfg.class.noviewer)
:addClass(cfg.class.navbox_image)
:addClass(args[cfg.arg.imageclass])
:css('width', '1px') -- Minimize width
:css('padding', '0 2px 0 0')
:cssText(args[cfg.arg.imageleftstyle])
:attr('rowspan', listnums_size)
:tag('div')
:wikitext(processItem(args[cfg.arg.imageleft]))
end
local group_and_num = format(cfg.arg.group_and_num, listnum)
local groupstyle_and_num = format(cfg.arg.groupstyle_and_num, listnum)
if args[group_and_num] then
local groupCell = row:tag('th')
-- id for aria-labelledby attribute, if lone group with no title or above
if listnum == 1 and not (args[cfg.arg.title] or args[cfg.arg.above] or args[cfg.arg.group2]) then
groupCell
:attr('id', mw.uri.anchorEncode(args[cfg.arg.group1]))
end
groupCell
:attr('scope', 'row')
:addClass(cfg.class.navbox_group)
:addClass(args[cfg.arg.groupclass])
:cssText(args[cfg.arg.basestyle])
-- If groupwidth not specified, minimize width
:css('width', args[cfg.arg.groupwidth] or '1%')
groupCell
:cssText(args[cfg.arg.groupstyle])
:cssText(args[groupstyle_and_num])
:wikitext(args[group_and_num])
end
local listCell = row:tag('td')
if args[group_and_num] then
listCell
:addClass(cfg.class.navbox_list_with_group)
else
listCell:attr('colspan', 2)
end
if not args[cfg.arg.groupwidth] then
listCell:css('width', '100%')
end
local rowstyle -- usually nil so cssText(rowstyle) usually adds nothing
if index % 2 == 1 then
rowstyle = args[cfg.arg.oddstyle]
else
rowstyle = args[cfg.arg.evenstyle]
end
local list_and_num = format(cfg.arg.list_and_num, listnum)
local listText = args[list_and_num]
local oddEven = cfg.marker.oddeven
if listText:sub(1, 12) == '</div><table' then
-- Assume list text is for a subgroup navbox so no automatic striping for this row.
oddEven = listText:find(cfg.pattern.navbox_title) and cfg.marker.restart or cfg.class.navbox_odd_part
end
local liststyle_and_num = format(cfg.arg.liststyle_and_num, listnum)
local listclass_and_num = format(cfg.arg.listclass_and_num, listnum)
listCell
:css('padding', '0')
:cssText(args[cfg.arg.liststyle])
:cssText(rowstyle)
:cssText(args[liststyle_and_num])
:addClass(cfg.class.navbox_list)
:addClass(cfg.class.navbox_part .. oddEven)
:addClass(args[cfg.arg.listclass])
:addClass(args[listclass_and_num])
:tag('div')
:css('padding',
(index == 1 and args[cfg.arg.list1padding]) or args[cfg.arg.listpadding] or '0 0.25em'
)
:wikitext(processItem(listText, args[cfg.arg.nowrapitems]))
if index == 1 and args[cfg.arg.image] then
row
:tag('td')
:addClass(cfg.class.noviewer)
:addClass(cfg.class.navbox_image)
:addClass(args[cfg.arg.imageclass])
:css('width', '1px') -- Minimize width
:css('padding', '0 0 0 2px')
:cssText(args[cfg.arg.imagestyle])
:attr('rowspan', listnums_size)
:tag('div')
:wikitext(processItem(args[cfg.arg.image]))
end
end
local function has_list_class(htmlclass)
local patterns = {
'^' .. htmlclass .. '$',
'%s' .. htmlclass .. '$',
'^' .. htmlclass .. '%s',
'%s' .. htmlclass .. '%s'
}
for arg, _ in pairs(args) do
if type(arg) == 'string' and mw.ustring.find(arg, cfg.pattern.class) then
for _, pattern in ipairs(patterns) do
if mw.ustring.find(args[arg] or '', pattern) then
return true
end
end
end
end
return false
end
-- there are a lot of list classes in the wild, so we add their TemplateStyles
local function add_list_styles()
local frame = mw.getCurrentFrame()
local function add_list_templatestyles(htmlclass, templatestyles)
if has_list_class(htmlclass) then
return frame:extensionTag{
name = 'templatestyles', args = { src = templatestyles }
}
else
return ''
end
end
local hlist_styles = add_list_templatestyles('hlist', cfg.hlist_templatestyles)
local plainlist_styles = add_list_templatestyles('plainlist', cfg.plainlist_templatestyles)
-- a second workaround for [[phab:T303378]]
-- when that issue is fixed, we can actually use has_navbar not to emit the
-- tag here if we want
if has_navbar() and hlist_styles == '' then
hlist_styles = frame:extensionTag{
name = 'templatestyles', args = { src = cfg.hlist_templatestyles }
}
end
-- hlist -> plainlist is best-effort to preserve old Common.css ordering.
-- this ordering is not a guarantee because most navboxes will emit only
-- one of these classes [hlist_note]
return hlist_styles .. plainlist_styles
end
local function needsHorizontalLists(border)
if border == cfg.keyword.border_subgroup or args[cfg.arg.tracking] == cfg.keyword.tracking_no then
return false
end
return not has_list_class(cfg.pattern.hlist) and not has_list_class(cfg.pattern.plainlist)
end
local function hasBackgroundColors()
for _, key in ipairs({cfg.arg.titlestyle, cfg.arg.groupstyle,
cfg.arg.basestyle, cfg.arg.abovestyle, cfg.arg.belowstyle}) do
if tostring(args[key]):find('background', 1, true) then
return true
end
end
return false
end
local function hasBorders()
for _, key in ipairs({cfg.arg.groupstyle, cfg.arg.basestyle,
cfg.arg.abovestyle, cfg.arg.belowstyle}) do
if tostring(args[key]):find('border', 1, true) then
return true
end
end
return false
end
local function isIllegible()
local styleratio = require('Module:Color contrast')._styleratio
for key, style in pairs(args) do
if tostring(key):match(cfg.pattern.style) then
if styleratio{mw.text.unstripNoWiki(style)} < 4.5 then
return true
end
end
end
return false
end
local function getTrackingCategories(border)
local cats = {}
if needsHorizontalLists(border) then table.insert(cats, cfg.category.horizontal_lists) end
if hasBackgroundColors() then table.insert(cats, cfg.category.background_colors) end
if isIllegible() then table.insert(cats, cfg.category.illegible) end
if hasBorders() then table.insert(cats, cfg.category.borders) end
return cats
end
local function renderTrackingCategories(builder, border)
local title = mw.title.getCurrentTitle()
if title.namespace ~= 10 then return end -- not in template space
local subpage = title.subpageText
if subpage == cfg.keyword.subpage_doc or subpage == cfg.keyword.subpage_sandbox
or subpage == cfg.keyword.subpage_testcases then return end
for _, cat in ipairs(getTrackingCategories(border)) do
builder:wikitext('[[Category:' .. cat .. ']]')
end
end
local function renderMainTable(border, listnums)
local tbl = mw.html.create('table')
:addClass(cfg.class.nowraplinks)
:addClass(args[cfg.arg.bodyclass])
local state = args[cfg.arg.state]
if args[cfg.arg.title] and state ~= cfg.keyword.state_plain and state ~= cfg.keyword.state_off then
if state == cfg.keyword.state_collapsed then
state = cfg.class.collapsed
end
tbl
:addClass(cfg.class.collapsible)
:addClass(state or cfg.class.autocollapse)
end
tbl:css('border-spacing', 0)
if border == cfg.keyword.border_subgroup or border == cfg.keyword.border_none then
tbl
:addClass(cfg.class.navbox_subgroup)
:cssText(args[cfg.arg.bodystyle])
:cssText(args[cfg.arg.style])
else -- regular navbox - bodystyle and style will be applied to the wrapper table
tbl
:addClass(cfg.class.navbox_inner)
:css('background', 'transparent')
:css('color', 'inherit')
end
tbl:cssText(args[cfg.arg.innerstyle])
renderTitleRow(tbl)
renderAboveRow(tbl)
local listnums_size = #listnums
for i, listnum in ipairs(listnums) do
renderListRow(tbl, i, listnum, listnums_size)
end
renderBelowRow(tbl)
return tbl
end
local function add_navbox_styles(hiding_templatestyles)
local frame = mw.getCurrentFrame()
-- This is a lambda so that it doesn't need the frame as a parameter
local function add_user_styles(templatestyles)
if templatestyles and templatestyles ~= '' then
return frame:extensionTag{
name = 'templatestyles', args = { src = templatestyles }
}
end
return ''
end
-- get templatestyles. load base from config so that Lua only needs to do
-- the work once of parser tag expansion
local base_templatestyles = cfg.templatestyles
local templatestyles = add_user_styles(args[cfg.arg.templatestyles])
local child_templatestyles = add_user_styles(args[cfg.arg.child_templatestyles])
-- The 'navbox-styles' div exists to wrap the styles to work around T200206
-- more elegantly. Instead of combinatorial rules, this ends up being linear
-- number of CSS rules.
return mw.html.create('div')
:addClass(cfg.class.navbox_styles)
:wikitext(
add_list_styles() .. -- see [hlist_note] applied to 'before base_templatestyles'
base_templatestyles ..
templatestyles ..
child_templatestyles ..
table.concat(hiding_templatestyles)
)
:done()
end
-- work around [[phab:T303378]]
-- for each arg: find all the templatestyles strip markers, insert them into a
-- table. then remove all templatestyles markers from the arg
local function move_hiding_templatestyles(args)
local gfind = string.gfind
local gsub = string.gsub
local templatestyles_markers = {}
local strip_marker_pattern = '(\127[^\127]*UNIQ%-%-templatestyles%-%x+%-QINU[^\127]*\127)'
for k, arg in pairs(args) do
for marker in gfind(arg, strip_marker_pattern) do
table.insert(templatestyles_markers, marker)
end
args[k] = gsub(arg, strip_marker_pattern, '')
end
return templatestyles_markers
end
function p._navbox(navboxArgs)
args = navboxArgs
local hiding_templatestyles = move_hiding_templatestyles(args)
local listnums = {}
for k, _ in pairs(args) do
if type(k) == 'string' then
local listnum = k:match(cfg.pattern.listnum)
if listnum then table.insert(listnums, tonumber(listnum)) end
end
end
table.sort(listnums)
local border = mw.text.trim(args[cfg.arg.border] or args[1] or '')
if border == cfg.keyword.border_child then
border = cfg.keyword.border_subgroup
end
-- render the main body of the navbox
local tbl = renderMainTable(border, listnums)
local res = mw.html.create()
-- render the appropriate wrapper for the navbox, based on the border param
if border == cfg.keyword.border_none then
res:node(add_navbox_styles(hiding_templatestyles))
local nav = res:tag('div')
:attr('role', 'navigation')
:node(tbl)
-- aria-labelledby title, otherwise above, otherwise lone group
if args[cfg.arg.title] or args[cfg.arg.above] or (args[cfg.arg.group1]
and not args[cfg.arg.group2]) then
nav:attr(
'aria-labelledby',
mw.uri.anchorEncode(
args[cfg.arg.title] or args[cfg.arg.above] or args[cfg.arg.group1]
)
)
else
nav:attr('aria-label', cfg.aria_label)
end
elseif border == cfg.keyword.border_subgroup then
-- We assume that this navbox is being rendered in a list cell of a
-- parent navbox, and is therefore inside a div with padding:0em 0.25em.
-- We start with a </div> to avoid the padding being applied, and at the
-- end add a <div> to balance out the parent's </div>
res
:wikitext('</div>')
:node(tbl)
:wikitext('<div>')
else
res:node(add_navbox_styles(hiding_templatestyles))
local nav = res:tag('div')
:attr('role', 'navigation')
:addClass(cfg.class.navbox)
:addClass(args[cfg.arg.navboxclass])
:cssText(args[cfg.arg.bodystyle])
:cssText(args[cfg.arg.style])
:css('padding', '3px')
:node(tbl)
-- aria-labelledby title, otherwise above, otherwise lone group
if args[cfg.arg.title] or args[cfg.arg.above]
or (args[cfg.arg.group1] and not args[cfg.arg.group2]) then
nav:attr(
'aria-labelledby',
mw.uri.anchorEncode(args[cfg.arg.title] or args[cfg.arg.above] or args[cfg.arg.group1])
)
else
nav:attr('aria-label', cfg.aria_label)
end
end
if (args[cfg.arg.nocat] or cfg.keyword.nocat_false):lower() == cfg.keyword.nocat_false then
renderTrackingCategories(res, border)
end
return striped(tostring(res), border)
end
function p.navbox(frame)
if not getArgs then
getArgs = require('Module:Arguments').getArgs
end
args = getArgs(frame, {wrappers = {cfg.pattern.navbox}})
-- Read the arguments in the order they'll be output in, to make references
-- number in the right order.
local _
_ = args[cfg.arg.title]
_ = args[cfg.arg.above]
-- Limit this to 20 as covering 'most' cases (that's a SWAG) and because
-- iterator approach won't work here
for i = 1, 20 do
_ = args[format(cfg.arg.group_and_num, i)]
_ = args[format(cfg.arg.list_and_num, i)]
end
_ = args[cfg.arg.below]
return p._navbox(args)
end
return p
593a4907ef5924ce7363330f7963c6af34468c52
Module:Navbox/configuration
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text/plain
return {
aria_label = 'Navbox',
nowrap_item = '%s<span class="nowrap">%s</span>',
templatestyles = mw.getCurrentFrame():extensionTag{
name = 'templatestyles', args = { src = 'Module:Navbox/styles.css' }
},
hlist_templatestyles = 'Hlist/styles.css',
plainlist_templatestyles = 'Plainlist/styles.css',
-- do not localize marker table
marker = {
oddeven = '\127_ODDEVEN_\127',
restart = '\127_ODDEVEN0_\127',
regex = '\127_ODDEVEN(%d?)_\127'
},
category = {
orphan = '[[Category:Navbox orphans]]',
horizontal_lists = 'Navigational boxes without horizontal lists',
background_colors = 'Navboxes using background colours',
illegible = 'Potentially illegible navboxes',
borders = 'Navboxes using borders',
},
keyword = {
border_subgroup = 'subgroup',
border_child = 'child',
border_none = 'none',
evenodd_swap = 'swap',
navbar_off = 'off',
navbar_plain = 'plain',
nocat_false = 'false',
nowrapitems_yes = 'yes',
orphan_yes = 'yes',
state_collapsed = 'collapsed',
state_off = 'off',
state_plain = 'plain',
subpage_doc = 'doc',
subpage_sandbox = 'sandbox',
subpage_testcases = 'testcases',
tracking_no = 'no'
},
class = {
autocollapse = 'autocollapse',
collapsible = 'mw-collapsible',
collapsed = 'mw-collapsed',
-- Warning
navbox = 'navbox', -- WMF currently hides 'navbox' from mobile,
-- so you probably shouldn't change the navbox class.
navbox_abovebelow = 'navbox-abovebelow',
navbox_group = 'navbox-group',
navbox_image = 'navbox-image',
navbox_inner = 'navbox-inner',
navbox_list = 'navbox-list',
navbox_list_with_group = 'navbox-list-with-group',
navbox_part = 'navbox-', -- do not l10n
navbox_styles = 'navbox-styles',
navbox_subgroup = 'navbox-subgroup',
navbox_title = 'navbox-title', -- l10n only if you change pattern.navbox_title below
navbox_odd_part = 'odd', -- do not l10n
navbox_even_part = 'even', -- do not l10n
nomobile = 'nomobile',
nowraplinks = 'nowraplinks',
noviewer = 'noviewer' -- used to remove images from MediaViewer
},
pattern = {
listnum = '^list(%d+)$',
class = 'class',
sandbox = '/sandbox$',
navbox = 'Template:Navbox',
nowrap = '^<span class="nowrap">',
style = 'style$',
navbox_title = '<th[^>]*"navbox%-title"',
hlist = 'hlist',
plainlist = 'plainlist',
},
arg = {
above = 'above',
aboveclass = 'aboveclass',
abovestyle = 'abovestyle',
basestyle = 'basestyle',
bodyclass = 'bodyclass',
bodystyle = 'bodystyle',
border = 'border',
below = 'below',
belowclass = 'belowclass',
belowstyle = 'belowstyle',
evenodd = 'evenodd',
evenstyle = 'evenstyle',
group1 = 'group1',
group2 = 'group2',
group_and_num = 'group%d',
groupstyle_and_num = 'group%dstyle',
groupclass = 'groupclass',
groupstyle = 'groupstyle',
groupwidth = 'groupwidth',
innerstyle = 'innerstyle',
image = 'image',
imageclass = 'imageclass',
imageleft = 'imageleft',
imageleftstyle = 'imageleftstyle',
imagesetyle = 'imagestyle',
list_and_num = 'list%d',
listclass_and_num = 'list%dclass',
liststyle_and_num = 'list%dstyle',
list1padding = 'list1padding',
listclass = 'listclass',
listpadding = 'listpadding',
liststyle = 'liststyle',
name = 'name',
navbar = 'navbar',
navboxclass = 'navboxclass',
nocat = 'nocat',
nowrapitems = 'nowrapitems',
oddstyle = 'oddstyle',
orphan = 'orphan',
state = 'state',
style = 'style',
templatestyles = 'templatestyles',
child_templatestyles = 'child templatestyles',
title = 'title',
titleclass = 'titleclass',
titlestyle = 'titlestyle',
tracking = 'tracking'
},
-- names of navbar arguments
navbar = {
name = 1,
fontstyle = 'fontstyle',
mini = 'mini'
}
}
4148736fd32a93636c0413e73ed38afaef065ec9
Module:Navbox/styles.css
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1 revision imported from [[:wikipedia:Module:Navbox/styles.css]]
text
text/plain
/* {{pp|small=y}} */
.navbox {
box-sizing: border-box;
border: 1px solid #a2a9b1;
width: 100%;
clear: both;
font-size: 88%;
text-align: center;
padding: 1px;
margin: 1em auto 0; /* Prevent preceding content from clinging to navboxes */
}
.navbox .navbox {
margin-top: 0; /* No top margin for nested navboxes */
}
.navbox + .navbox, /* TODO: remove first line after transclusions have updated */
.navbox + .navbox-styles + .navbox {
margin-top: -1px; /* Single pixel border between adjacent navboxes */
}
.navbox-inner,
.navbox-subgroup {
width: 100%;
}
.navbox-group,
.navbox-title,
.navbox-abovebelow {
padding: 0.25em 1em;
line-height: 1.5em;
text-align: center;
}
.navbox-group {
white-space: nowrap;
/* @noflip */
text-align: right;
}
.navbox,
.navbox-subgroup {
background-color: #fdfdfd;
}
.navbox-list {
line-height: 1.5em;
border-color: #fdfdfd; /* Must match background color */
}
.navbox-list-with-group {
text-align: left;
border-left-width: 2px;
border-left-style: solid;
}
/* cell spacing for navbox cells */
/* Borders above 2nd, 3rd, etc. rows */
/* TODO: figure out how to replace tr as structure;
* with div structure it should be just a matter of first-child */
tr + tr > .navbox-abovebelow,
tr + tr > .navbox-group,
tr + tr > .navbox-image,
tr + tr > .navbox-list {
border-top: 2px solid #fdfdfd; /* Must match background color */
}
.navbox-title {
background-color: #ccf; /* Level 1 color */
}
.navbox-abovebelow,
.navbox-group,
.navbox-subgroup .navbox-title {
background-color: #ddf; /* Level 2 color */
}
.navbox-subgroup .navbox-group,
.navbox-subgroup .navbox-abovebelow {
background-color: #e6e6ff; /* Level 3 color */
}
.navbox-even {
background-color: #f7f7f7;
}
.navbox-odd {
background-color: transparent;
}
/* TODO: figure out how to remove reliance on td as structure */
.navbox .hlist td dl,
.navbox .hlist td ol,
.navbox .hlist td ul,
.navbox td.hlist dl,
.navbox td.hlist ol,
.navbox td.hlist ul {
padding: 0.125em 0;
}
.navbox .navbar {
display: block;
font-size: 100%;
}
.navbox-title .navbar {
/* @noflip */
float: left;
/* @noflip */
text-align: left;
/* @noflip */
margin-right: 0.5em;
}
e80b0d7a5770e6e105dab832deb6c37a5245ebc6
Module:Protection banner
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1 revision imported from [[:wikipedia:Module:Protection_banner]]
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-- This module implements {{pp-meta}} and its daughter templates such as
-- {{pp-dispute}}, {{pp-vandalism}} and {{pp-sock}}.
-- Initialise necessary modules.
require('strict')
local makeFileLink = require('Module:File link')._main
local effectiveProtectionLevel = require('Module:Effective protection level')._main
local effectiveProtectionExpiry = require('Module:Effective protection expiry')._main
local yesno = require('Module:Yesno')
-- Lazily initialise modules and objects we don't always need.
local getArgs, makeMessageBox, lang
-- Set constants.
local CONFIG_MODULE = 'Module:Protection banner/config'
--------------------------------------------------------------------------------
-- Helper functions
--------------------------------------------------------------------------------
local function makeCategoryLink(cat, sort)
if cat then
return string.format(
'[[%s:%s|%s]]',
mw.site.namespaces[14].name,
cat,
sort
)
end
end
-- Validation function for the expiry and the protection date
local function validateDate(dateString, dateType)
if not lang then
lang = mw.language.getContentLanguage()
end
local success, result = pcall(lang.formatDate, lang, 'U', dateString)
if success then
result = tonumber(result)
if result then
return result
end
end
error(string.format(
'invalid %s: %s',
dateType,
tostring(dateString)
), 4)
end
local function makeFullUrl(page, query, display)
return string.format(
'[%s %s]',
tostring(mw.uri.fullUrl(page, query)),
display
)
end
-- Given a directed graph formatted as node -> table of direct successors,
-- get a table of all nodes reachable from a given node (though always
-- including the given node).
local function getReachableNodes(graph, start)
local toWalk, retval = {[start] = true}, {}
while true do
-- Can't use pairs() since we're adding and removing things as we're iterating
local k = next(toWalk) -- This always gets the "first" key
if k == nil then
return retval
end
toWalk[k] = nil
retval[k] = true
for _,v in ipairs(graph[k]) do
if not retval[v] then
toWalk[v] = true
end
end
end
end
--------------------------------------------------------------------------------
-- Protection class
--------------------------------------------------------------------------------
local Protection = {}
Protection.__index = Protection
Protection.supportedActions = {
edit = true,
move = true,
autoreview = true,
upload = true
}
Protection.bannerConfigFields = {
'text',
'explanation',
'tooltip',
'alt',
'link',
'image'
}
function Protection.new(args, cfg, title)
local obj = {}
obj._cfg = cfg
obj.title = title or mw.title.getCurrentTitle()
-- Set action
if not args.action then
obj.action = 'edit'
elseif Protection.supportedActions[args.action] then
obj.action = args.action
else
error(string.format(
'invalid action: %s',
tostring(args.action)
), 3)
end
-- Set level
obj.level = args.demolevel or effectiveProtectionLevel(obj.action, obj.title)
if not obj.level or (obj.action == 'move' and obj.level == 'autoconfirmed') then
-- Users need to be autoconfirmed to move pages anyway, so treat
-- semi-move-protected pages as unprotected.
obj.level = '*'
end
-- Set expiry
local effectiveExpiry = effectiveProtectionExpiry(obj.action, obj.title)
if effectiveExpiry == 'infinity' then
obj.expiry = 'indef'
elseif effectiveExpiry ~= 'unknown' then
obj.expiry = validateDate(effectiveExpiry, 'expiry date')
end
-- Set reason
if args[1] then
obj.reason = mw.ustring.lower(args[1])
if obj.reason:find('|') then
error('reasons cannot contain the pipe character ("|")', 3)
end
end
-- Set protection date
if args.date then
obj.protectionDate = validateDate(args.date, 'protection date')
end
-- Set banner config
do
obj.bannerConfig = {}
local configTables = {}
if cfg.banners[obj.action] then
configTables[#configTables + 1] = cfg.banners[obj.action][obj.reason]
end
if cfg.defaultBanners[obj.action] then
configTables[#configTables + 1] = cfg.defaultBanners[obj.action][obj.level]
configTables[#configTables + 1] = cfg.defaultBanners[obj.action].default
end
configTables[#configTables + 1] = cfg.masterBanner
for i, field in ipairs(Protection.bannerConfigFields) do
for j, t in ipairs(configTables) do
if t[field] then
obj.bannerConfig[field] = t[field]
break
end
end
end
end
return setmetatable(obj, Protection)
end
function Protection:isUserScript()
-- Whether the page is a user JavaScript or CSS page.
local title = self.title
return title.namespace == 2 and (
title.contentModel == 'javascript' or title.contentModel == 'css'
)
end
function Protection:isProtected()
return self.level ~= '*'
end
function Protection:shouldShowLock()
-- Whether we should output a banner/padlock
return self:isProtected() and not self:isUserScript()
end
-- Whether this page needs a protection category.
Protection.shouldHaveProtectionCategory = Protection.shouldShowLock
function Protection:isTemporary()
return type(self.expiry) == 'number'
end
function Protection:makeProtectionCategory()
if not self:shouldHaveProtectionCategory() then
return ''
end
local cfg = self._cfg
local title = self.title
-- Get the expiry key fragment.
local expiryFragment
if self.expiry == 'indef' then
expiryFragment = self.expiry
elseif type(self.expiry) == 'number' then
expiryFragment = 'temp'
end
-- Get the namespace key fragment.
local namespaceFragment = cfg.categoryNamespaceKeys[title.namespace]
if not namespaceFragment and title.namespace % 2 == 1 then
namespaceFragment = 'talk'
end
-- Define the order that key fragments are tested in. This is done with an
-- array of tables containing the value to be tested, along with its
-- position in the cfg.protectionCategories table.
local order = {
{val = expiryFragment, keypos = 1},
{val = namespaceFragment, keypos = 2},
{val = self.reason, keypos = 3},
{val = self.level, keypos = 4},
{val = self.action, keypos = 5}
}
--[[
-- The old protection templates used an ad-hoc protection category system,
-- with some templates prioritising namespaces in their categories, and
-- others prioritising the protection reason. To emulate this in this module
-- we use the config table cfg.reasonsWithNamespacePriority to set the
-- reasons for which namespaces have priority over protection reason.
-- If we are dealing with one of those reasons, move the namespace table to
-- the end of the order table, i.e. give it highest priority. If not, the
-- reason should have highest priority, so move that to the end of the table
-- instead.
--]]
table.insert(order, table.remove(order, self.reason and cfg.reasonsWithNamespacePriority[self.reason] and 2 or 3))
--[[
-- Define the attempt order. Inactive subtables (subtables with nil "value"
-- fields) are moved to the end, where they will later be given the key
-- "all". This is to cut down on the number of table lookups in
-- cfg.protectionCategories, which grows exponentially with the number of
-- non-nil keys. We keep track of the number of active subtables with the
-- noActive parameter.
--]]
local noActive, attemptOrder
do
local active, inactive = {}, {}
for i, t in ipairs(order) do
if t.val then
active[#active + 1] = t
else
inactive[#inactive + 1] = t
end
end
noActive = #active
attemptOrder = active
for i, t in ipairs(inactive) do
attemptOrder[#attemptOrder + 1] = t
end
end
--[[
-- Check increasingly generic key combinations until we find a match. If a
-- specific category exists for the combination of key fragments we are
-- given, that match will be found first. If not, we keep trying different
-- key fragment combinations until we match using the key
-- "all-all-all-all-all".
--
-- To generate the keys, we index the key subtables using a binary matrix
-- with indexes i and j. j is only calculated up to the number of active
-- subtables. For example, if there were three active subtables, the matrix
-- would look like this, with 0 corresponding to the key fragment "all", and
-- 1 corresponding to other key fragments.
--
-- j 1 2 3
-- i
-- 1 1 1 1
-- 2 0 1 1
-- 3 1 0 1
-- 4 0 0 1
-- 5 1 1 0
-- 6 0 1 0
-- 7 1 0 0
-- 8 0 0 0
--
-- Values of j higher than the number of active subtables are set
-- to the string "all".
--
-- A key for cfg.protectionCategories is constructed for each value of i.
-- The position of the value in the key is determined by the keypos field in
-- each subtable.
--]]
local cats = cfg.protectionCategories
for i = 1, 2^noActive do
local key = {}
for j, t in ipairs(attemptOrder) do
if j > noActive then
key[t.keypos] = 'all'
else
local quotient = i / 2 ^ (j - 1)
quotient = math.ceil(quotient)
if quotient % 2 == 1 then
key[t.keypos] = t.val
else
key[t.keypos] = 'all'
end
end
end
key = table.concat(key, '|')
local attempt = cats[key]
if attempt then
return makeCategoryLink(attempt, title.text)
end
end
return ''
end
function Protection:isIncorrect()
local expiry = self.expiry
return not self:shouldHaveProtectionCategory()
or type(expiry) == 'number' and expiry < os.time()
end
function Protection:isTemplateProtectedNonTemplate()
local action, namespace = self.action, self.title.namespace
return self.level == 'templateeditor'
and (
(action ~= 'edit' and action ~= 'move')
or (namespace ~= 10 and namespace ~= 828)
)
end
function Protection:makeCategoryLinks()
local msg = self._cfg.msg
local ret = {self:makeProtectionCategory()}
if self:isIncorrect() then
ret[#ret + 1] = makeCategoryLink(
msg['tracking-category-incorrect'],
self.title.text
)
end
if self:isTemplateProtectedNonTemplate() then
ret[#ret + 1] = makeCategoryLink(
msg['tracking-category-template'],
self.title.text
)
end
return table.concat(ret)
end
--------------------------------------------------------------------------------
-- Blurb class
--------------------------------------------------------------------------------
local Blurb = {}
Blurb.__index = Blurb
Blurb.bannerTextFields = {
text = true,
explanation = true,
tooltip = true,
alt = true,
link = true
}
function Blurb.new(protectionObj, args, cfg)
return setmetatable({
_cfg = cfg,
_protectionObj = protectionObj,
_args = args
}, Blurb)
end
-- Private methods --
function Blurb:_formatDate(num)
-- Formats a Unix timestamp into dd Month, YYYY format.
lang = lang or mw.language.getContentLanguage()
local success, date = pcall(
lang.formatDate,
lang,
self._cfg.msg['expiry-date-format'] or 'j F Y',
'@' .. tostring(num)
)
if success then
return date
end
end
function Blurb:_getExpandedMessage(msgKey)
return self:_substituteParameters(self._cfg.msg[msgKey])
end
function Blurb:_substituteParameters(msg)
if not self._params then
local parameterFuncs = {}
parameterFuncs.CURRENTVERSION = self._makeCurrentVersionParameter
parameterFuncs.EDITREQUEST = self._makeEditRequestParameter
parameterFuncs.EXPIRY = self._makeExpiryParameter
parameterFuncs.EXPLANATIONBLURB = self._makeExplanationBlurbParameter
parameterFuncs.IMAGELINK = self._makeImageLinkParameter
parameterFuncs.INTROBLURB = self._makeIntroBlurbParameter
parameterFuncs.INTROFRAGMENT = self._makeIntroFragmentParameter
parameterFuncs.PAGETYPE = self._makePagetypeParameter
parameterFuncs.PROTECTIONBLURB = self._makeProtectionBlurbParameter
parameterFuncs.PROTECTIONDATE = self._makeProtectionDateParameter
parameterFuncs.PROTECTIONLEVEL = self._makeProtectionLevelParameter
parameterFuncs.PROTECTIONLOG = self._makeProtectionLogParameter
parameterFuncs.TALKPAGE = self._makeTalkPageParameter
parameterFuncs.TOOLTIPBLURB = self._makeTooltipBlurbParameter
parameterFuncs.TOOLTIPFRAGMENT = self._makeTooltipFragmentParameter
parameterFuncs.VANDAL = self._makeVandalTemplateParameter
self._params = setmetatable({}, {
__index = function (t, k)
local param
if parameterFuncs[k] then
param = parameterFuncs[k](self)
end
param = param or ''
t[k] = param
return param
end
})
end
msg = msg:gsub('${(%u+)}', self._params)
return msg
end
function Blurb:_makeCurrentVersionParameter()
-- A link to the page history or the move log, depending on the kind of
-- protection.
local pagename = self._protectionObj.title.prefixedText
if self._protectionObj.action == 'move' then
-- We need the move log link.
return makeFullUrl(
'Special:Log',
{type = 'move', page = pagename},
self:_getExpandedMessage('current-version-move-display')
)
else
-- We need the history link.
return makeFullUrl(
pagename,
{action = 'history'},
self:_getExpandedMessage('current-version-edit-display')
)
end
end
function Blurb:_makeEditRequestParameter()
local mEditRequest = require('Module:Submit an edit request')
local action = self._protectionObj.action
local level = self._protectionObj.level
-- Get the edit request type.
local requestType
if action == 'edit' then
if level == 'autoconfirmed' then
requestType = 'semi'
elseif level == 'extendedconfirmed' then
requestType = 'extended'
elseif level == 'templateeditor' then
requestType = 'template'
end
end
requestType = requestType or 'full'
-- Get the display value.
local display = self:_getExpandedMessage('edit-request-display')
return mEditRequest._link{type = requestType, display = display}
end
function Blurb:_makeExpiryParameter()
local expiry = self._protectionObj.expiry
if type(expiry) == 'number' then
return self:_formatDate(expiry)
else
return expiry
end
end
function Blurb:_makeExplanationBlurbParameter()
-- Cover special cases first.
if self._protectionObj.title.namespace == 8 then
-- MediaWiki namespace
return self:_getExpandedMessage('explanation-blurb-nounprotect')
end
-- Get explanation blurb table keys
local action = self._protectionObj.action
local level = self._protectionObj.level
local talkKey = self._protectionObj.title.isTalkPage and 'talk' or 'subject'
-- Find the message in the explanation blurb table and substitute any
-- parameters.
local explanations = self._cfg.explanationBlurbs
local msg
if explanations[action][level] and explanations[action][level][talkKey] then
msg = explanations[action][level][talkKey]
elseif explanations[action][level] and explanations[action][level].default then
msg = explanations[action][level].default
elseif explanations[action].default and explanations[action].default[talkKey] then
msg = explanations[action].default[talkKey]
elseif explanations[action].default and explanations[action].default.default then
msg = explanations[action].default.default
else
error(string.format(
'could not find explanation blurb for action "%s", level "%s" and talk key "%s"',
action,
level,
talkKey
), 8)
end
return self:_substituteParameters(msg)
end
function Blurb:_makeImageLinkParameter()
local imageLinks = self._cfg.imageLinks
local action = self._protectionObj.action
local level = self._protectionObj.level
local msg
if imageLinks[action][level] then
msg = imageLinks[action][level]
elseif imageLinks[action].default then
msg = imageLinks[action].default
else
msg = imageLinks.edit.default
end
return self:_substituteParameters(msg)
end
function Blurb:_makeIntroBlurbParameter()
if self._protectionObj:isTemporary() then
return self:_getExpandedMessage('intro-blurb-expiry')
else
return self:_getExpandedMessage('intro-blurb-noexpiry')
end
end
function Blurb:_makeIntroFragmentParameter()
if self._protectionObj:isTemporary() then
return self:_getExpandedMessage('intro-fragment-expiry')
else
return self:_getExpandedMessage('intro-fragment-noexpiry')
end
end
function Blurb:_makePagetypeParameter()
local pagetypes = self._cfg.pagetypes
return pagetypes[self._protectionObj.title.namespace]
or pagetypes.default
or error('no default pagetype defined', 8)
end
function Blurb:_makeProtectionBlurbParameter()
local protectionBlurbs = self._cfg.protectionBlurbs
local action = self._protectionObj.action
local level = self._protectionObj.level
local msg
if protectionBlurbs[action][level] then
msg = protectionBlurbs[action][level]
elseif protectionBlurbs[action].default then
msg = protectionBlurbs[action].default
elseif protectionBlurbs.edit.default then
msg = protectionBlurbs.edit.default
else
error('no protection blurb defined for protectionBlurbs.edit.default', 8)
end
return self:_substituteParameters(msg)
end
function Blurb:_makeProtectionDateParameter()
local protectionDate = self._protectionObj.protectionDate
if type(protectionDate) == 'number' then
return self:_formatDate(protectionDate)
else
return protectionDate
end
end
function Blurb:_makeProtectionLevelParameter()
local protectionLevels = self._cfg.protectionLevels
local action = self._protectionObj.action
local level = self._protectionObj.level
local msg
if protectionLevels[action][level] then
msg = protectionLevels[action][level]
elseif protectionLevels[action].default then
msg = protectionLevels[action].default
elseif protectionLevels.edit.default then
msg = protectionLevels.edit.default
else
error('no protection level defined for protectionLevels.edit.default', 8)
end
return self:_substituteParameters(msg)
end
function Blurb:_makeProtectionLogParameter()
local pagename = self._protectionObj.title.prefixedText
if self._protectionObj.action == 'autoreview' then
-- We need the pending changes log.
return makeFullUrl(
'Special:Log',
{type = 'stable', page = pagename},
self:_getExpandedMessage('pc-log-display')
)
else
-- We need the protection log.
return makeFullUrl(
'Special:Log',
{type = 'protect', page = pagename},
self:_getExpandedMessage('protection-log-display')
)
end
end
function Blurb:_makeTalkPageParameter()
return string.format(
'[[%s:%s#%s|%s]]',
mw.site.namespaces[self._protectionObj.title.namespace].talk.name,
self._protectionObj.title.text,
self._args.section or 'top',
self:_getExpandedMessage('talk-page-link-display')
)
end
function Blurb:_makeTooltipBlurbParameter()
if self._protectionObj:isTemporary() then
return self:_getExpandedMessage('tooltip-blurb-expiry')
else
return self:_getExpandedMessage('tooltip-blurb-noexpiry')
end
end
function Blurb:_makeTooltipFragmentParameter()
if self._protectionObj:isTemporary() then
return self:_getExpandedMessage('tooltip-fragment-expiry')
else
return self:_getExpandedMessage('tooltip-fragment-noexpiry')
end
end
function Blurb:_makeVandalTemplateParameter()
return mw.getCurrentFrame():expandTemplate{
title="vandal-m",
args={self._args.user or self._protectionObj.title.baseText}
}
end
-- Public methods --
function Blurb:makeBannerText(key)
-- Validate input.
if not key or not Blurb.bannerTextFields[key] then
error(string.format(
'"%s" is not a valid banner config field',
tostring(key)
), 2)
end
-- Generate the text.
local msg = self._protectionObj.bannerConfig[key]
if type(msg) == 'string' then
return self:_substituteParameters(msg)
elseif type(msg) == 'function' then
msg = msg(self._protectionObj, self._args)
if type(msg) ~= 'string' then
error(string.format(
'bad output from banner config function with key "%s"'
.. ' (expected string, got %s)',
tostring(key),
type(msg)
), 4)
end
return self:_substituteParameters(msg)
end
end
--------------------------------------------------------------------------------
-- BannerTemplate class
--------------------------------------------------------------------------------
local BannerTemplate = {}
BannerTemplate.__index = BannerTemplate
function BannerTemplate.new(protectionObj, cfg)
local obj = {}
obj._cfg = cfg
-- Set the image filename.
local imageFilename = protectionObj.bannerConfig.image
if imageFilename then
obj._imageFilename = imageFilename
else
-- If an image filename isn't specified explicitly in the banner config,
-- generate it from the protection status and the namespace.
local action = protectionObj.action
local level = protectionObj.level
local namespace = protectionObj.title.namespace
local reason = protectionObj.reason
-- Deal with special cases first.
if (
namespace == 10
or namespace == 828
or reason and obj._cfg.indefImageReasons[reason]
)
and action == 'edit'
and level == 'sysop'
and not protectionObj:isTemporary()
then
-- Fully protected modules and templates get the special red "indef"
-- padlock.
obj._imageFilename = obj._cfg.msg['image-filename-indef']
else
-- Deal with regular protection types.
local images = obj._cfg.images
if images[action] then
if images[action][level] then
obj._imageFilename = images[action][level]
elseif images[action].default then
obj._imageFilename = images[action].default
end
end
end
end
return setmetatable(obj, BannerTemplate)
end
function BannerTemplate:renderImage()
local filename = self._imageFilename
or self._cfg.msg['image-filename-default']
or 'Transparent.gif'
return makeFileLink{
file = filename,
size = (self.imageWidth or 20) .. 'px',
alt = self._imageAlt,
link = self._imageLink,
caption = self.imageCaption
}
end
--------------------------------------------------------------------------------
-- Banner class
--------------------------------------------------------------------------------
local Banner = setmetatable({}, BannerTemplate)
Banner.__index = Banner
function Banner.new(protectionObj, blurbObj, cfg)
local obj = BannerTemplate.new(protectionObj, cfg) -- This doesn't need the blurb.
obj.imageWidth = 40
obj.imageCaption = blurbObj:makeBannerText('alt') -- Large banners use the alt text for the tooltip.
obj._reasonText = blurbObj:makeBannerText('text')
obj._explanationText = blurbObj:makeBannerText('explanation')
obj._page = protectionObj.title.prefixedText -- Only makes a difference in testing.
return setmetatable(obj, Banner)
end
function Banner:__tostring()
-- Renders the banner.
makeMessageBox = makeMessageBox or require('Module:Message box').main
local reasonText = self._reasonText or error('no reason text set', 2)
local explanationText = self._explanationText
local mbargs = {
page = self._page,
type = 'protection',
image = self:renderImage(),
text = string.format(
"'''%s'''%s",
reasonText,
explanationText and '<br />' .. explanationText or ''
)
}
return makeMessageBox('mbox', mbargs)
end
--------------------------------------------------------------------------------
-- Padlock class
--------------------------------------------------------------------------------
local Padlock = setmetatable({}, BannerTemplate)
Padlock.__index = Padlock
function Padlock.new(protectionObj, blurbObj, cfg)
local obj = BannerTemplate.new(protectionObj, cfg) -- This doesn't need the blurb.
obj.imageWidth = 20
obj.imageCaption = blurbObj:makeBannerText('tooltip')
obj._imageAlt = blurbObj:makeBannerText('alt')
obj._imageLink = blurbObj:makeBannerText('link')
obj._indicatorName = cfg.padlockIndicatorNames[protectionObj.action]
or cfg.padlockIndicatorNames.default
or 'pp-default'
return setmetatable(obj, Padlock)
end
function Padlock:__tostring()
local frame = mw.getCurrentFrame()
-- The nowiki tag helps prevent whitespace at the top of articles.
return frame:extensionTag{name = 'nowiki'} .. frame:extensionTag{
name = 'indicator',
args = {name = self._indicatorName},
content = self:renderImage()
}
end
--------------------------------------------------------------------------------
-- Exports
--------------------------------------------------------------------------------
local p = {}
function p._exportClasses()
-- This is used for testing purposes.
return {
Protection = Protection,
Blurb = Blurb,
BannerTemplate = BannerTemplate,
Banner = Banner,
Padlock = Padlock,
}
end
function p._main(args, cfg, title)
args = args or {}
cfg = cfg or require(CONFIG_MODULE)
local protectionObj = Protection.new(args, cfg, title)
local ret = {}
-- If a page's edit protection is equally or more restrictive than its
-- protection from some other action, then don't bother displaying anything
-- for the other action (except categories).
if not yesno(args.catonly) and (protectionObj.action == 'edit' or
args.demolevel or
not getReachableNodes(
cfg.hierarchy,
protectionObj.level
)[effectiveProtectionLevel('edit', protectionObj.title)])
then
-- Initialise the blurb object
local blurbObj = Blurb.new(protectionObj, args, cfg)
-- Render the banner
if protectionObj:shouldShowLock() then
ret[#ret + 1] = tostring(
(yesno(args.small) and Padlock or Banner)
.new(protectionObj, blurbObj, cfg)
)
end
end
-- Render the categories
if yesno(args.category) ~= false then
ret[#ret + 1] = protectionObj:makeCategoryLinks()
end
return table.concat(ret)
end
function p.main(frame, cfg)
cfg = cfg or require(CONFIG_MODULE)
-- Find default args, if any.
local parent = frame.getParent and frame:getParent()
local defaultArgs = parent and cfg.wrappers[parent:getTitle():gsub('/sandbox$', '')]
-- Find user args, and use the parent frame if we are being called from a
-- wrapper template.
getArgs = getArgs or require('Module:Arguments').getArgs
local userArgs = getArgs(frame, {
parentOnly = defaultArgs,
frameOnly = not defaultArgs
})
-- Build the args table. User-specified args overwrite default args.
local args = {}
for k, v in pairs(defaultArgs or {}) do
args[k] = v
end
for k, v in pairs(userArgs) do
args[k] = v
end
return p._main(args, cfg)
end
return p
894f0884d4c2da1ce19d385b96f59af654b0946a
Module:Protection banner/config
828
117
231
230
2024-05-27T19:44:00Z
Dino-Pack
2
1 revision imported from [[:wikipedia:Module:Protection_banner/config]]
Scribunto
text/plain
-- This module provides configuration data for [[Module:Protection banner]].
return {
--------------------------------------------------------------------------------
--
-- BANNER DATA
--
--------------------------------------------------------------------------------
--[[
-- Banner data consists of six fields:
-- * text - the main protection text that appears at the top of protection
-- banners.
-- * explanation - the text that appears below the main protection text, used
-- to explain the details of the protection.
-- * tooltip - the tooltip text you see when you move the mouse over a small
-- padlock icon.
-- * link - the page that the small padlock icon links to.
-- * alt - the alt text for the small padlock icon. This is also used as tooltip
-- text for the large protection banners.
-- * image - the padlock image used in both protection banners and small padlock
-- icons.
--
-- The module checks in three separate tables to find a value for each field.
-- First it checks the banners table, which has values specific to the reason
-- for the page being protected. Then the module checks the defaultBanners
-- table, which has values specific to each protection level. Finally, the
-- module checks the masterBanner table, which holds data for protection
-- templates to use if no data has been found in the previous two tables.
--
-- The values in the banner data can take parameters. These are specified
-- using ${TEXTLIKETHIS} (a dollar sign preceding a parameter name
-- enclosed in curly braces).
--
-- Available parameters:
--
-- ${CURRENTVERSION} - a link to the page history or the move log, with the
-- display message "current-version-edit-display" or
-- "current-version-move-display".
--
-- ${EDITREQUEST} - a link to create an edit request for the current page.
--
-- ${EXPLANATIONBLURB} - an explanation blurb, e.g. "Please discuss any changes
-- on the talk page; you may submit a request to ask an administrator to make
-- an edit if it is minor or supported by consensus."
--
-- ${IMAGELINK} - a link to set the image to, depending on the protection
-- action and protection level.
--
-- ${INTROBLURB} - the PROTECTIONBLURB parameter, plus the expiry if an expiry
-- is set. E.g. "Editing of this page by new or unregistered users is currently
-- disabled until dd Month YYYY."
--
-- ${INTROFRAGMENT} - the same as ${INTROBLURB}, but without final punctuation
-- so that it can be used in run-on sentences.
--
-- ${PAGETYPE} - the type of the page, e.g. "article" or "template".
-- Defined in the cfg.pagetypes table.
--
-- ${PROTECTIONBLURB} - a blurb explaining the protection level of the page, e.g.
-- "Editing of this page by new or unregistered users is currently disabled"
--
-- ${PROTECTIONDATE} - the protection date, if it has been supplied to the
-- template.
--
-- ${PROTECTIONLEVEL} - the protection level, e.g. "fully protected" or
-- "semi-protected".
--
-- ${PROTECTIONLOG} - a link to the protection log or the pending changes log,
-- depending on the protection action.
--
-- ${TALKPAGE} - a link to the talk page. If a section is specified, links
-- straight to that talk page section.
--
-- ${TOOLTIPBLURB} - uses the PAGETYPE, PROTECTIONTYPE and EXPIRY parameters to
-- create a blurb like "This template is semi-protected", or "This article is
-- move-protected until DD Month YYYY".
--
-- ${VANDAL} - links for the specified username (or the root page name)
-- using Module:Vandal-m.
--
-- Functions
--
-- For advanced users, it is possible to use Lua functions instead of strings
-- in the banner config tables. Using functions gives flexibility that is not
-- possible just by using parameters. Functions take two arguments, the
-- protection object and the template arguments, and they must output a string.
--
-- For example:
--
-- text = function (protectionObj, args)
-- if protectionObj.level == 'autoconfirmed' then
-- return 'foo'
-- else
-- return 'bar'
-- end
-- end
--
-- Some protection object properties and methods that may be useful:
-- protectionObj.action - the protection action
-- protectionObj.level - the protection level
-- protectionObj.reason - the protection reason
-- protectionObj.expiry - the expiry. Nil if unset, the string "indef" if set
-- to indefinite, and the protection time in unix time if temporary.
-- protectionObj.protectionDate - the protection date in unix time, or nil if
-- unspecified.
-- protectionObj.bannerConfig - the banner config found by the module. Beware
-- of editing the config field used by the function, as it could create an
-- infinite loop.
-- protectionObj:isProtected - returns a boolean showing whether the page is
-- protected.
-- protectionObj:isTemporary - returns a boolean showing whether the expiry is
-- temporary.
-- protectionObj:isIncorrect - returns a boolean showing whether the protection
-- template is incorrect.
--]]
-- The master banner data, used if no values have been found in banners or
-- defaultBanners.
masterBanner = {
text = '${INTROBLURB}',
explanation = '${EXPLANATIONBLURB}',
tooltip = '${TOOLTIPBLURB}',
link = '${IMAGELINK}',
alt = 'Page ${PROTECTIONLEVEL}'
},
-- The default banner data. This holds banner data for different protection
-- levels.
-- *required* - this table needs edit, move, autoreview and upload subtables.
defaultBanners = {
edit = {},
move = {},
autoreview = {
default = {
alt = 'Page protected with pending changes',
tooltip = 'All edits by unregistered and new users are subject to review prior to becoming visible to unregistered users',
image = 'Pending-protection-shackle.svg'
}
},
upload = {}
},
-- The banner data. This holds banner data for different protection reasons.
-- In fact, the reasons specified in this table control which reasons are
-- valid inputs to the first positional parameter.
--
-- There is also a non-standard "description" field that can be used for items
-- in this table. This is a description of the protection reason for use in the
-- module documentation.
--
-- *required* - this table needs edit, move, autoreview and upload subtables.
banners = {
edit = {
blp = {
description = 'For pages protected to promote compliance with the'
.. ' [[Wikipedia:Biographies of living persons'
.. '|biographies of living persons]] policy',
text = '${INTROFRAGMENT} to promote compliance with'
.. ' [[Wikipedia:Biographies of living persons'
.. "|Wikipedia's policy on the biographies"
.. ' of living people]].',
tooltip = '${TOOLTIPFRAGMENT} to promote compliance with the policy on'
.. ' biographies of living persons',
},
dmca = {
description = 'For pages protected by the Wikimedia Foundation'
.. ' due to [[Digital Millennium Copyright Act]] takedown requests',
explanation = function (protectionObj, args)
local ret = 'Pursuant to a rights owner notice under the Digital'
.. ' Millennium Copyright Act (DMCA) regarding some content'
.. ' in this article, the Wikimedia Foundation acted under'
.. ' applicable law and took down and restricted the content'
.. ' in question.'
if args.notice then
ret = ret .. ' A copy of the received notice can be found here: '
.. args.notice .. '.'
end
ret = ret .. ' For more information, including websites discussing'
.. ' how to file a counter-notice, please see'
.. " [[Wikipedia:Office actions]] and the article's ${TALKPAGE}."
.. "'''Do not remove this template from the article until the"
.. " restrictions are withdrawn'''."
return ret
end,
image = 'Office-protection-shackle.svg',
},
dispute = {
description = 'For pages protected due to editing disputes',
text = function (protectionObj, args)
-- Find the value of "disputes".
local display = 'disputes'
local disputes
if args.section then
disputes = string.format(
'[[%s:%s#%s|%s]]',
mw.site.namespaces[protectionObj.title.namespace].talk.name,
protectionObj.title.text,
args.section,
display
)
else
disputes = display
end
-- Make the blurb, depending on the expiry.
local msg
if type(protectionObj.expiry) == 'number' then
msg = '${INTROFRAGMENT} or until editing %s have been resolved.'
else
msg = '${INTROFRAGMENT} until editing %s have been resolved.'
end
return string.format(msg, disputes)
end,
explanation = "This protection is '''not''' an endorsement of the"
.. ' ${CURRENTVERSION}. ${EXPLANATIONBLURB}',
tooltip = '${TOOLTIPFRAGMENT} due to editing disputes',
},
ecp = {
description = 'For articles in topic areas authorized by'
.. ' [[Wikipedia:Arbitration Committee|ArbCom]] or'
.. ' meets the criteria for community use',
tooltip = 'This ${PAGETYPE} is ${PROTECTIONLEVEL}',
alt = 'Extended-protected ${PAGETYPE}',
},
mainpage = {
description = 'For pages protected for being displayed on the [[Main Page]]',
text = 'This file is currently'
.. ' [[Wikipedia:This page is protected|protected]] from'
.. ' editing because it is currently or will soon be displayed'
.. ' on the [[Main Page]].',
explanation = 'Images on the Main Page are protected due to their high'
.. ' visibility. Please discuss any necessary changes on the ${TALKPAGE}.'
.. '<br /><span style="font-size:90%;">'
.. "'''Administrators:''' Once this image is definitely off the Main Page,"
.. ' please unprotect this file, or reduce to semi-protection,'
.. ' as appropriate.</span>',
},
office = {
description = 'For pages protected by the Wikimedia Foundation',
text = function (protectionObj, args)
local ret = 'This ${PAGETYPE} is currently under the'
.. ' scrutiny of the'
.. ' [[Wikipedia:Office actions|Wikimedia Foundation Office]]'
.. ' and is protected.'
if protectionObj.protectionDate then
ret = ret .. ' It has been protected since ${PROTECTIONDATE}.'
end
return ret
end,
explanation = "If you can edit this page, please discuss all changes and"
.. " additions on the ${TALKPAGE} first. '''Do not remove protection from this"
.. " page unless you are authorized by the Wikimedia Foundation to do"
.. " so.'''",
image = 'Office-protection-shackle.svg',
},
reset = {
description = 'For pages protected by the Wikimedia Foundation and'
.. ' "reset" to a bare-bones version',
text = 'This ${PAGETYPE} is currently under the'
.. ' scrutiny of the'
.. ' [[Wikipedia:Office actions|Wikimedia Foundation Office]]'
.. ' and is protected.',
explanation = function (protectionObj, args)
local ret = ''
if protectionObj.protectionDate then
ret = ret .. 'On ${PROTECTIONDATE} this ${PAGETYPE} was'
else
ret = ret .. 'This ${PAGETYPE} has been'
end
ret = ret .. ' reduced to a'
.. ' simplified, "bare bones" version so that it may be completely'
.. ' rewritten to ensure it meets the policies of'
.. ' [[WP:NPOV|Neutral Point of View]] and [[WP:V|Verifiability]].'
.. ' Standard Wikipedia policies will apply to its rewriting—which'
.. ' will eventually be open to all editors—and will be strictly'
.. ' enforced. The ${PAGETYPE} has been ${PROTECTIONLEVEL} while'
.. ' it is being rebuilt.\n\n'
.. 'Any insertion of material directly from'
.. ' pre-protection revisions of the ${PAGETYPE} will be removed, as'
.. ' will any material added to the ${PAGETYPE} that is not properly'
.. ' sourced. The associated talk page(s) were also cleared on the'
.. " same date.\n\n"
.. "If you can edit this page, please discuss all changes and"
.. " additions on the ${TALKPAGE} first. '''Do not override"
.. " this action, and do not remove protection from this page,"
.. " unless you are authorized by the Wikimedia Foundation"
.. " to do so. No editor may remove this notice.'''"
return ret
end,
image = 'Office-protection-shackle.svg',
},
sock = {
description = 'For pages protected due to'
.. ' [[Wikipedia:Sock puppetry|sock puppetry]]',
text = '${INTROFRAGMENT} to prevent [[Wikipedia:Sock puppetry|sock puppets]] of'
.. ' [[Wikipedia:Blocking policy|blocked]] or'
.. ' [[Wikipedia:Banning policy|banned users]]'
.. ' from editing it.',
tooltip = '${TOOLTIPFRAGMENT} to prevent sock puppets of blocked or banned users from'
.. ' editing it',
},
template = {
description = 'For [[Wikipedia:High-risk templates|high-risk]]'
.. ' templates and Lua modules',
text = 'This is a permanently [[Help:Protection|protected]] ${PAGETYPE},'
.. ' as it is [[Wikipedia:High-risk templates|high-risk]].',
explanation = 'Please discuss any changes on the ${TALKPAGE}; you may'
.. ' ${EDITREQUEST} to ask an'
.. ' [[Wikipedia:Administrators|administrator]] or'
.. ' [[Wikipedia:Template editor|template editor]] to make an edit if'
.. ' it is [[Help:Minor edit#When to mark an edit as a minor edit'
.. '|uncontroversial]] or supported by'
.. ' [[Wikipedia:Consensus|consensus]]. You can also'
.. ' [[Wikipedia:Requests for page protection|request]] that the page be'
.. ' unprotected.',
tooltip = 'This high-risk ${PAGETYPE} is permanently ${PROTECTIONLEVEL}'
.. ' to prevent vandalism',
alt = 'Permanently protected ${PAGETYPE}',
},
usertalk = {
description = 'For pages protected against disruptive edits by a'
.. ' particular user',
text = '${INTROFRAGMENT} to prevent ${VANDAL} from using it to make disruptive edits,'
.. ' such as abusing the'
.. ' {{[[Template:unblock|unblock]]}} template.',
explanation = 'If you cannot edit this user talk page and you need to'
.. ' make a change or leave a message, you can'
.. ' [[Wikipedia:Requests for page protection'
.. '#Current requests for edits to a protected page'
.. '|request an edit]],'
.. ' [[Wikipedia:Requests for page protection'
.. '#Current requests for reduction in protection level'
.. '|request unprotection]],'
.. ' [[Special:Userlogin|log in]],'
.. ' or [[Special:UserLogin/signup|create an account]].',
},
vandalism = {
description = 'For pages protected against'
.. ' [[Wikipedia:Vandalism|vandalism]]',
text = '${INTROFRAGMENT} due to [[Wikipedia:Vandalism|vandalism]].',
explanation = function (protectionObj, args)
local ret = ''
if protectionObj.level == 'sysop' then
ret = ret .. "This protection is '''not''' an endorsement of the"
.. ' ${CURRENTVERSION}. '
end
return ret .. '${EXPLANATIONBLURB}'
end,
tooltip = '${TOOLTIPFRAGMENT} due to vandalism',
}
},
move = {
dispute = {
description = 'For pages protected against page moves due to'
.. ' disputes over the page title',
explanation = "This protection is '''not''' an endorsement of the"
.. ' ${CURRENTVERSION}. ${EXPLANATIONBLURB}',
image = 'Move-protection-shackle.svg'
},
vandalism = {
description = 'For pages protected against'
.. ' [[Wikipedia:Vandalism#Page-move vandalism'
.. ' |page-move vandalism]]'
}
},
autoreview = {},
upload = {}
},
--------------------------------------------------------------------------------
--
-- GENERAL DATA TABLES
--
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
-- Protection blurbs
--------------------------------------------------------------------------------
-- This table produces the protection blurbs available with the
-- ${PROTECTIONBLURB} parameter. It is sorted by protection action and
-- protection level, and is checked by the module in the following order:
-- 1. page's protection action, page's protection level
-- 2. page's protection action, default protection level
-- 3. "edit" protection action, default protection level
--
-- It is possible to use banner parameters inside this table.
-- *required* - this table needs edit, move, autoreview and upload subtables.
protectionBlurbs = {
edit = {
default = 'This ${PAGETYPE} is currently [[Help:Protection|'
.. 'protected]] from editing',
autoconfirmed = 'Editing of this ${PAGETYPE} by [[Wikipedia:User access'
.. ' levels#New users|new]] or [[Wikipedia:User access levels#Unregistered'
.. ' users|unregistered]] users is currently [[Help:Protection|disabled]]',
extendedconfirmed = 'This ${PAGETYPE} is currently under extended confirmed protection',
},
move = {
default = 'This ${PAGETYPE} is currently [[Help:Protection|protected]]'
.. ' from [[Help:Moving a page|page moves]]'
},
autoreview = {
default = 'All edits made to this ${PAGETYPE} by'
.. ' [[Wikipedia:User access levels#New users|new]] or'
.. ' [[Wikipedia:User access levels#Unregistered users|unregistered]]'
.. ' users are currently'
.. ' [[Wikipedia:Pending changes|subject to review]]'
},
upload = {
default = 'Uploading new versions of this ${PAGETYPE} is currently disabled'
}
},
--------------------------------------------------------------------------------
-- Explanation blurbs
--------------------------------------------------------------------------------
-- This table produces the explanation blurbs available with the
-- ${EXPLANATIONBLURB} parameter. It is sorted by protection action,
-- protection level, and whether the page is a talk page or not. If the page is
-- a talk page it will have a talk key of "talk"; otherwise it will have a talk
-- key of "subject". The table is checked in the following order:
-- 1. page's protection action, page's protection level, page's talk key
-- 2. page's protection action, page's protection level, default talk key
-- 3. page's protection action, default protection level, page's talk key
-- 4. page's protection action, default protection level, default talk key
--
-- It is possible to use banner parameters inside this table.
-- *required* - this table needs edit, move, autoreview and upload subtables.
explanationBlurbs = {
edit = {
autoconfirmed = {
subject = 'See the [[Wikipedia:Protection policy|'
.. 'protection policy]] and ${PROTECTIONLOG} for more details. If you'
.. ' cannot edit this ${PAGETYPE} and you wish to make a change, you can'
.. ' ${EDITREQUEST}, discuss changes on the ${TALKPAGE},'
.. ' [[Wikipedia:Requests for page protection'
.. '#Current requests for reduction in protection level'
.. '|request unprotection]], [[Special:Userlogin|log in]], or'
.. ' [[Special:UserLogin/signup|create an account]].',
default = 'See the [[Wikipedia:Protection policy|'
.. 'protection policy]] and ${PROTECTIONLOG} for more details. If you'
.. ' cannot edit this ${PAGETYPE} and you wish to make a change, you can'
.. ' [[Wikipedia:Requests for page protection'
.. '#Current requests for reduction in protection level'
.. '|request unprotection]], [[Special:Userlogin|log in]], or'
.. ' [[Special:UserLogin/signup|create an account]].',
},
extendedconfirmed = {
default = 'Extended confirmed protection prevents edits from all unregistered editors'
.. ' and registered users with fewer than 30 days tenure and 500 edits.'
.. ' The [[Wikipedia:Protection policy#extended|policy on community use]]'
.. ' specifies that extended confirmed protection can be applied to combat'
.. ' disruption, if semi-protection has proven to be ineffective.'
.. ' Extended confirmed protection may also be applied to enforce'
.. ' [[Wikipedia:Arbitration Committee|arbitration sanctions]].'
.. ' Please discuss any changes on the ${TALKPAGE}; you may'
.. ' ${EDITREQUEST} to ask for uncontroversial changes supported by'
.. ' [[Wikipedia:Consensus|consensus]].'
},
default = {
subject = 'See the [[Wikipedia:Protection policy|'
.. 'protection policy]] and ${PROTECTIONLOG} for more details.'
.. ' Please discuss any changes on the ${TALKPAGE}; you'
.. ' may ${EDITREQUEST} to ask an'
.. ' [[Wikipedia:Administrators|administrator]] to make an edit if it'
.. ' is [[Help:Minor edit#When to mark an edit as a minor edit'
.. '|uncontroversial]] or supported by [[Wikipedia:Consensus'
.. '|consensus]]. You may also [[Wikipedia:Requests for'
.. ' page protection#Current requests for reduction in protection level'
.. '|request]] that this page be unprotected.',
default = 'See the [[Wikipedia:Protection policy|'
.. 'protection policy]] and ${PROTECTIONLOG} for more details.'
.. ' You may [[Wikipedia:Requests for page'
.. ' protection#Current requests for edits to a protected page|request an'
.. ' edit]] to this page, or [[Wikipedia:Requests for'
.. ' page protection#Current requests for reduction in protection level'
.. '|ask]] for it to be unprotected.'
}
},
move = {
default = {
subject = 'See the [[Wikipedia:Protection policy|'
.. 'protection policy]] and ${PROTECTIONLOG} for more details.'
.. ' The page may still be edited but cannot be moved'
.. ' until unprotected. Please discuss any suggested moves on the'
.. ' ${TALKPAGE} or at [[Wikipedia:Requested moves]]. You can also'
.. ' [[Wikipedia:Requests for page protection|request]] that the page be'
.. ' unprotected.',
default = 'See the [[Wikipedia:Protection policy|'
.. 'protection policy]] and ${PROTECTIONLOG} for more details.'
.. ' The page may still be edited but cannot be moved'
.. ' until unprotected. Please discuss any suggested moves at'
.. ' [[Wikipedia:Requested moves]]. You can also'
.. ' [[Wikipedia:Requests for page protection|request]] that the page be'
.. ' unprotected.'
}
},
autoreview = {
default = {
default = 'See the [[Wikipedia:Protection policy|'
.. 'protection policy]] and ${PROTECTIONLOG} for more details.'
.. ' Edits to this ${PAGETYPE} by new and unregistered users'
.. ' will not be visible to readers until they are accepted by'
.. ' a reviewer. To avoid the need for your edits to be'
.. ' reviewed, you may'
.. ' [[Wikipedia:Requests for page protection'
.. '#Current requests for reduction in protection level'
.. '|request unprotection]], [[Special:Userlogin|log in]], or'
.. ' [[Special:UserLogin/signup|create an account]].'
},
},
upload = {
default = {
default = 'See the [[Wikipedia:Protection policy|'
.. 'protection policy]] and ${PROTECTIONLOG} for more details.'
.. ' The page may still be edited but new versions of the file'
.. ' cannot be uploaded until it is unprotected. You can'
.. ' request that a new version be uploaded by using a'
.. ' [[Wikipedia:Edit requests|protected edit request]], or you'
.. ' can [[Wikipedia:Requests for page protection|request]]'
.. ' that the file be unprotected.'
}
}
},
--------------------------------------------------------------------------------
-- Protection levels
--------------------------------------------------------------------------------
-- This table provides the data for the ${PROTECTIONLEVEL} parameter, which
-- produces a short label for different protection levels. It is sorted by
-- protection action and protection level, and is checked in the following
-- order:
-- 1. page's protection action, page's protection level
-- 2. page's protection action, default protection level
-- 3. "edit" protection action, default protection level
--
-- It is possible to use banner parameters inside this table.
-- *required* - this table needs edit, move, autoreview and upload subtables.
protectionLevels = {
edit = {
default = 'protected',
templateeditor = 'template-protected',
extendedconfirmed = 'extended-protected',
autoconfirmed = 'semi-protected',
},
move = {
default = 'move-protected'
},
autoreview = {
},
upload = {
default = 'upload-protected'
}
},
--------------------------------------------------------------------------------
-- Images
--------------------------------------------------------------------------------
-- This table lists different padlock images for each protection action and
-- protection level. It is used if an image is not specified in any of the
-- banner data tables, and if the page does not satisfy the conditions for using
-- the ['image-filename-indef'] image. It is checked in the following order:
-- 1. page's protection action, page's protection level
-- 2. page's protection action, default protection level
images = {
edit = {
default = 'Full-protection-shackle.svg',
templateeditor = 'Template-protection-shackle.svg',
extendedconfirmed = 'Extended-protection-shackle.svg',
autoconfirmed = 'Semi-protection-shackle.svg'
},
move = {
default = 'Move-protection-shackle.svg',
},
autoreview = {
default = 'Pending-protection-shackle.svg'
},
upload = {
default = 'Upload-protection-shackle.svg'
}
},
-- Pages with a reason specified in this table will show the special "indef"
-- padlock, defined in the 'image-filename-indef' message, if no expiry is set.
indefImageReasons = {
template = true
},
--------------------------------------------------------------------------------
-- Image links
--------------------------------------------------------------------------------
-- This table provides the data for the ${IMAGELINK} parameter, which gets
-- the image link for small padlock icons based on the page's protection action
-- and protection level. It is checked in the following order:
-- 1. page's protection action, page's protection level
-- 2. page's protection action, default protection level
-- 3. "edit" protection action, default protection level
--
-- It is possible to use banner parameters inside this table.
-- *required* - this table needs edit, move, autoreview and upload subtables.
imageLinks = {
edit = {
default = 'Wikipedia:Protection policy#full',
templateeditor = 'Wikipedia:Protection policy#template',
extendedconfirmed = 'Wikipedia:Protection policy#extended',
autoconfirmed = 'Wikipedia:Protection policy#semi'
},
move = {
default = 'Wikipedia:Protection policy#move'
},
autoreview = {
default = 'Wikipedia:Protection policy#pending'
},
upload = {
default = 'Wikipedia:Protection policy#upload'
}
},
--------------------------------------------------------------------------------
-- Padlock indicator names
--------------------------------------------------------------------------------
-- This table provides the "name" attribute for the <indicator> extension tag
-- with which small padlock icons are generated. All indicator tags on a page
-- are displayed in alphabetical order based on this attribute, and with
-- indicator tags with duplicate names, the last tag on the page wins.
-- The attribute is chosen based on the protection action; table keys must be a
-- protection action name or the string "default".
padlockIndicatorNames = {
autoreview = 'pp-autoreview',
default = 'pp-default'
},
--------------------------------------------------------------------------------
-- Protection categories
--------------------------------------------------------------------------------
--[[
-- The protection categories are stored in the protectionCategories table.
-- Keys to this table are made up of the following strings:
--
-- 1. the expiry date
-- 2. the namespace
-- 3. the protection reason (e.g. "dispute" or "vandalism")
-- 4. the protection level (e.g. "sysop" or "autoconfirmed")
-- 5. the action (e.g. "edit" or "move")
--
-- When the module looks up a category in the table, first it will will check to
-- see a key exists that corresponds to all five parameters. For example, a
-- user page semi-protected from vandalism for two weeks would have the key
-- "temp-user-vandalism-autoconfirmed-edit". If no match is found, the module
-- changes the first part of the key to "all" and checks the table again. It
-- keeps checking increasingly generic key combinations until it finds the
-- field, or until it reaches the key "all-all-all-all-all".
--
-- The module uses a binary matrix to determine the order in which to search.
-- This is best demonstrated by a table. In this table, the "0" values
-- represent "all", and the "1" values represent the original data (e.g.
-- "indef" or "file" or "vandalism").
--
-- expiry namespace reason level action
-- order
-- 1 1 1 1 1 1
-- 2 0 1 1 1 1
-- 3 1 0 1 1 1
-- 4 0 0 1 1 1
-- 5 1 1 0 1 1
-- 6 0 1 0 1 1
-- 7 1 0 0 1 1
-- 8 0 0 0 1 1
-- 9 1 1 1 0 1
-- 10 0 1 1 0 1
-- 11 1 0 1 0 1
-- 12 0 0 1 0 1
-- 13 1 1 0 0 1
-- 14 0 1 0 0 1
-- 15 1 0 0 0 1
-- 16 0 0 0 0 1
-- 17 1 1 1 1 0
-- 18 0 1 1 1 0
-- 19 1 0 1 1 0
-- 20 0 0 1 1 0
-- 21 1 1 0 1 0
-- 22 0 1 0 1 0
-- 23 1 0 0 1 0
-- 24 0 0 0 1 0
-- 25 1 1 1 0 0
-- 26 0 1 1 0 0
-- 27 1 0 1 0 0
-- 28 0 0 1 0 0
-- 29 1 1 0 0 0
-- 30 0 1 0 0 0
-- 31 1 0 0 0 0
-- 32 0 0 0 0 0
--
-- In this scheme the action has the highest priority, as it is the last
-- to change, and the expiry has the least priority, as it changes the most.
-- The priorities of the expiry, the protection level and the action are
-- fixed, but the priorities of the reason and the namespace can be swapped
-- through the use of the cfg.bannerDataNamespaceHasPriority table.
--]]
-- If the reason specified to the template is listed in this table,
-- namespace data will take priority over reason data in the protectionCategories
-- table.
reasonsWithNamespacePriority = {
vandalism = true,
},
-- The string to use as a namespace key for the protectionCategories table for each
-- namespace number.
categoryNamespaceKeys = {
[ 2] = 'user',
[ 3] = 'user',
[ 4] = 'project',
[ 6] = 'file',
[ 8] = 'mediawiki',
[ 10] = 'template',
[ 12] = 'project',
[ 14] = 'category',
[100] = 'portal',
[828] = 'module',
},
protectionCategories = {
['all|all|all|all|all'] = 'Wikipedia fully protected pages',
['all|all|office|all|all'] = 'Wikipedia Office-protected pages',
['all|all|reset|all|all'] = 'Wikipedia Office-protected pages',
['all|all|dmca|all|all'] = 'Wikipedia Office-protected pages',
['all|all|mainpage|all|all'] = 'Wikipedia fully protected main page files',
['all|all|all|extendedconfirmed|all'] = 'Wikipedia extended-confirmed-protected pages',
['all|all|ecp|extendedconfirmed|all'] = 'Wikipedia extended-confirmed-protected pages',
['all|template|all|all|edit'] = 'Wikipedia fully protected templates',
['all|all|all|autoconfirmed|edit'] = 'Wikipedia semi-protected pages',
['indef|all|all|autoconfirmed|edit'] = 'Wikipedia indefinitely semi-protected pages',
['all|all|blp|autoconfirmed|edit'] = 'Wikipedia indefinitely semi-protected biographies of living people',
['temp|all|blp|autoconfirmed|edit'] = 'Wikipedia temporarily semi-protected biographies of living people',
['all|all|dispute|autoconfirmed|edit'] = 'Wikipedia pages semi-protected due to dispute',
['all|all|sock|autoconfirmed|edit'] = 'Wikipedia pages semi-protected from banned users',
['all|all|vandalism|autoconfirmed|edit'] = 'Wikipedia pages semi-protected against vandalism',
['all|category|all|autoconfirmed|edit'] = 'Wikipedia semi-protected categories',
['all|file|all|autoconfirmed|edit'] = 'Wikipedia semi-protected files',
['all|portal|all|autoconfirmed|edit'] = 'Wikipedia semi-protected portals',
['all|project|all|autoconfirmed|edit'] = 'Wikipedia semi-protected project pages',
['all|talk|all|autoconfirmed|edit'] = 'Wikipedia semi-protected talk pages',
['all|template|all|autoconfirmed|edit'] = 'Wikipedia semi-protected templates',
['all|user|all|autoconfirmed|edit'] = 'Wikipedia semi-protected user and user talk pages',
['all|all|all|templateeditor|move'] = 'Wikipedia template-protected pages other than templates and modules',
['all|all|all|templateeditor|edit'] = 'Wikipedia template-protected pages other than templates and modules',
['all|template|all|templateeditor|edit'] = 'Wikipedia template-protected templates',
['all|template|all|templateeditor|move'] = 'Wikipedia template-protected templates', -- move-protected templates
['all|all|blp|sysop|edit'] = 'Wikipedia indefinitely protected biographies of living people',
['temp|all|blp|sysop|edit'] = 'Wikipedia temporarily protected biographies of living people',
['all|all|dispute|sysop|edit'] = 'Wikipedia pages protected due to dispute',
['all|all|sock|sysop|edit'] = 'Wikipedia pages protected from banned users',
['all|all|vandalism|sysop|edit'] = 'Wikipedia pages protected against vandalism',
['all|category|all|sysop|edit'] = 'Wikipedia fully protected categories',
['all|file|all|sysop|edit'] = 'Wikipedia fully protected files',
['all|project|all|sysop|edit'] = 'Wikipedia fully protected project pages',
['all|talk|all|sysop|edit'] = 'Wikipedia fully protected talk pages',
['all|template|all|extendedconfirmed|edit'] = 'Wikipedia extended-confirmed-protected templates',
['all|template|all|sysop|edit'] = 'Wikipedia fully protected templates',
['all|user|all|sysop|edit'] = 'Wikipedia fully protected user and user talk pages',
['all|module|all|all|edit'] = 'Wikipedia fully protected modules',
['all|module|all|templateeditor|edit'] = 'Wikipedia template-protected modules',
['all|module|all|extendedconfirmed|edit'] = 'Wikipedia extended-confirmed-protected modules',
['all|module|all|autoconfirmed|edit'] = 'Wikipedia semi-protected modules',
['all|all|all|sysop|move'] = 'Wikipedia move-protected pages',
['indef|all|all|sysop|move'] = 'Wikipedia indefinitely move-protected pages',
['all|all|dispute|sysop|move'] = 'Wikipedia pages move-protected due to dispute',
['all|all|vandalism|sysop|move'] = 'Wikipedia pages move-protected due to vandalism',
['all|portal|all|sysop|move'] = 'Wikipedia move-protected portals',
['all|project|all|sysop|move'] = 'Wikipedia move-protected project pages',
['all|talk|all|sysop|move'] = 'Wikipedia move-protected talk pages',
['all|template|all|sysop|move'] = 'Wikipedia move-protected templates',
['all|user|all|sysop|move'] = 'Wikipedia move-protected user and user talk pages',
['all|all|all|autoconfirmed|autoreview'] = 'Wikipedia pending changes protected pages',
['all|file|all|all|upload'] = 'Wikipedia upload-protected files',
},
--------------------------------------------------------------------------------
-- Expiry category config
--------------------------------------------------------------------------------
-- This table configures the expiry category behaviour for each protection
-- action.
-- * If set to true, setting that action will always categorise the page if
-- an expiry parameter is not set.
-- * If set to false, setting that action will never categorise the page.
-- * If set to nil, the module will categorise the page if:
-- 1) an expiry parameter is not set, and
-- 2) a reason is provided, and
-- 3) the specified reason is not blacklisted in the reasonsWithoutExpiryCheck
-- table.
expiryCheckActions = {
edit = nil,
move = false,
autoreview = true,
upload = false
},
reasonsWithoutExpiryCheck = {
blp = true,
template = true,
},
--------------------------------------------------------------------------------
-- Pagetypes
--------------------------------------------------------------------------------
-- This table produces the page types available with the ${PAGETYPE} parameter.
-- Keys are namespace numbers, or the string "default" for the default value.
pagetypes = {
[0] = 'article',
[6] = 'file',
[10] = 'template',
[14] = 'category',
[828] = 'module',
default = 'page'
},
--------------------------------------------------------------------------------
-- Strings marking indefinite protection
--------------------------------------------------------------------------------
-- This table contains values passed to the expiry parameter that mean the page
-- is protected indefinitely.
indefStrings = {
['indef'] = true,
['indefinite'] = true,
['indefinitely'] = true,
['infinite'] = true,
},
--------------------------------------------------------------------------------
-- Group hierarchy
--------------------------------------------------------------------------------
-- This table maps each group to all groups that have a superset of the original
-- group's page editing permissions.
hierarchy = {
sysop = {},
reviewer = {'sysop'},
filemover = {'sysop'},
templateeditor = {'sysop'},
extendedconfirmed = {'sysop'},
autoconfirmed = {'reviewer', 'filemover', 'templateeditor', 'extendedconfirmed'},
user = {'autoconfirmed'},
['*'] = {'user'}
},
--------------------------------------------------------------------------------
-- Wrapper templates and their default arguments
--------------------------------------------------------------------------------
-- This table contains wrapper templates used with the module, and their
-- default arguments. Templates specified in this table should contain the
-- following invocation, and no other template content:
--
-- {{#invoke:Protection banner|main}}
--
-- If other content is desired, it can be added between
-- <noinclude>...</noinclude> tags.
--
-- When a user calls one of these wrapper templates, they will use the
-- default arguments automatically. However, users can override any of the
-- arguments.
wrappers = {
['Template:Pp'] = {},
['Template:Pp-extended'] = {'ecp'},
['Template:Pp-blp'] = {'blp'},
-- we don't need Template:Pp-create
['Template:Pp-dispute'] = {'dispute'},
['Template:Pp-main-page'] = {'mainpage'},
['Template:Pp-move'] = {action = 'move', catonly = 'yes'},
['Template:Pp-move-dispute'] = {'dispute', action = 'move', catonly = 'yes'},
-- we don't need Template:Pp-move-indef
['Template:Pp-move-vandalism'] = {'vandalism', action = 'move', catonly = 'yes'},
['Template:Pp-office'] = {'office'},
['Template:Pp-office-dmca'] = {'dmca'},
['Template:Pp-pc'] = {action = 'autoreview', small = true},
['Template:Pp-pc1'] = {action = 'autoreview', small = true},
['Template:Pp-reset'] = {'reset'},
['Template:Pp-semi-indef'] = {small = true},
['Template:Pp-sock'] = {'sock'},
['Template:Pp-template'] = {'template', small = true},
['Template:Pp-upload'] = {action = 'upload'},
['Template:Pp-usertalk'] = {'usertalk'},
['Template:Pp-vandalism'] = {'vandalism'},
},
--------------------------------------------------------------------------------
--
-- MESSAGES
--
--------------------------------------------------------------------------------
msg = {
--------------------------------------------------------------------------------
-- Intro blurb and intro fragment
--------------------------------------------------------------------------------
-- These messages specify what is produced by the ${INTROBLURB} and
-- ${INTROFRAGMENT} parameters. If the protection is temporary they use the
-- intro-blurb-expiry or intro-fragment-expiry, and if not they use
-- intro-blurb-noexpiry or intro-fragment-noexpiry.
-- It is possible to use banner parameters in these messages.
['intro-blurb-expiry'] = '${PROTECTIONBLURB} until ${EXPIRY}.',
['intro-blurb-noexpiry'] = '${PROTECTIONBLURB}.',
['intro-fragment-expiry'] = '${PROTECTIONBLURB} until ${EXPIRY},',
['intro-fragment-noexpiry'] = '${PROTECTIONBLURB}',
--------------------------------------------------------------------------------
-- Tooltip blurb
--------------------------------------------------------------------------------
-- These messages specify what is produced by the ${TOOLTIPBLURB} parameter.
-- If the protection is temporary the tooltip-blurb-expiry message is used, and
-- if not the tooltip-blurb-noexpiry message is used.
-- It is possible to use banner parameters in these messages.
['tooltip-blurb-expiry'] = 'This ${PAGETYPE} is ${PROTECTIONLEVEL} until ${EXPIRY}.',
['tooltip-blurb-noexpiry'] = 'This ${PAGETYPE} is ${PROTECTIONLEVEL}.',
['tooltip-fragment-expiry'] = 'This ${PAGETYPE} is ${PROTECTIONLEVEL} until ${EXPIRY},',
['tooltip-fragment-noexpiry'] = 'This ${PAGETYPE} is ${PROTECTIONLEVEL}',
--------------------------------------------------------------------------------
-- Special explanation blurb
--------------------------------------------------------------------------------
-- An explanation blurb for pages that cannot be unprotected, e.g. for pages
-- in the MediaWiki namespace.
-- It is possible to use banner parameters in this message.
['explanation-blurb-nounprotect'] = 'See the [[Wikipedia:Protection policy|'
.. 'protection policy]] and ${PROTECTIONLOG} for more details.'
.. ' Please discuss any changes on the ${TALKPAGE}; you'
.. ' may ${EDITREQUEST} to ask an'
.. ' [[Wikipedia:Administrators|administrator]] to make an edit if it'
.. ' is [[Help:Minor edit#When to mark an edit as a minor edit'
.. '|uncontroversial]] or supported by [[Wikipedia:Consensus'
.. '|consensus]].',
--------------------------------------------------------------------------------
-- Protection log display values
--------------------------------------------------------------------------------
-- These messages determine the display values for the protection log link
-- or the pending changes log link produced by the ${PROTECTIONLOG} parameter.
-- It is possible to use banner parameters in these messages.
['protection-log-display'] = 'protection log',
['pc-log-display'] = 'pending changes log',
--------------------------------------------------------------------------------
-- Current version display values
--------------------------------------------------------------------------------
-- These messages determine the display values for the page history link
-- or the move log link produced by the ${CURRENTVERSION} parameter.
-- It is possible to use banner parameters in these messages.
['current-version-move-display'] = 'current title',
['current-version-edit-display'] = 'current version',
--------------------------------------------------------------------------------
-- Talk page
--------------------------------------------------------------------------------
-- This message determines the display value of the talk page link produced
-- with the ${TALKPAGE} parameter.
-- It is possible to use banner parameters in this message.
['talk-page-link-display'] = 'talk page',
--------------------------------------------------------------------------------
-- Edit requests
--------------------------------------------------------------------------------
-- This message determines the display value of the edit request link produced
-- with the ${EDITREQUEST} parameter.
-- It is possible to use banner parameters in this message.
['edit-request-display'] = 'submit an edit request',
--------------------------------------------------------------------------------
-- Expiry date format
--------------------------------------------------------------------------------
-- This is the format for the blurb expiry date. It should be valid input for
-- the first parameter of the #time parser function.
['expiry-date-format'] = 'F j, Y "at" H:i e',
--------------------------------------------------------------------------------
-- Tracking categories
--------------------------------------------------------------------------------
-- These messages determine which tracking categories the module outputs.
['tracking-category-incorrect'] = 'Wikipedia pages with incorrect protection templates',
['tracking-category-template'] = 'Wikipedia template-protected pages other than templates and modules',
--------------------------------------------------------------------------------
-- Images
--------------------------------------------------------------------------------
-- These are images that are not defined by their protection action and protection level.
['image-filename-indef'] = 'Full-protection-shackle.svg',
['image-filename-default'] = 'Transparent.gif',
--------------------------------------------------------------------------------
-- End messages
--------------------------------------------------------------------------------
}
--------------------------------------------------------------------------------
-- End configuration
--------------------------------------------------------------------------------
}
65de905227752d0a0dae145e9ad8dbe1d0087016
Template:Ombox
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Dino-Pack
2
1 revision imported from [[:wikipedia:Template:Ombox]]
wikitext
text/x-wiki
{{#invoke:Message box|ombox}}<noinclude>
{{documentation}}
<!-- Categories go on the /doc subpage, and interwikis go on Wikidata. -->
</noinclude>
0e54065432d540737b9e56c4e3a8e7f74d4534ea
Template:Yesno-no
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2
1 revision imported from [[:wikipedia:Template:Yesno-no]]
wikitext
text/x-wiki
{{safesubst:<noinclude />yesno|{{{1}}}|yes={{{yes|yes}}}|no={{{no|no}}}|blank={{{blank|no}}}|¬={{{¬|no}}}|def={{{def|no}}}}}<noinclude>
{{Documentation|Template:Yesno/doc}}
<!--Categories go in the doc page referenced above; interwikis go in Wikidata.-->
</noinclude>
1ad7b7800da1b867ead8f6ff8cef76e6201b3b56
Module:Color contrast
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1 revision imported from [[:wikipedia:Module:Color_contrast]]
Scribunto
text/plain
--
-- This module implements
-- {{Color contrast ratio}}
-- {{Greater color contrast ratio}}
-- {{ColorToLum}}
-- {{RGBColorToLum}}
--
local p = {}
local HTMLcolor = mw.loadData( 'Module:Color contrast/colors' )
local function sRGB (v)
if (v <= 0.03928) then
v = v / 12.92
else
v = math.pow((v+0.055)/1.055, 2.4)
end
return v
end
local function rgbdec2lum(R, G, B)
if ( 0 <= R and R < 256 and 0 <= G and G < 256 and 0 <= B and B < 256 ) then
return 0.2126 * sRGB(R/255) + 0.7152 * sRGB(G/255) + 0.0722 * sRGB(B/255)
else
return ''
end
end
local function hsl2lum(h, s, l)
if ( 0 <= h and h < 360 and 0 <= s and s <= 1 and 0 <= l and l <= 1 ) then
local c = (1 - math.abs(2*l - 1))*s
local x = c*(1 - math.abs( math.fmod(h/60, 2) - 1) )
local m = l - c/2
local r, g, b = m, m, m
if( 0 <= h and h < 60 ) then
r = r + c
g = g + x
elseif( 60 <= h and h < 120 ) then
r = r + x
g = g + c
elseif( 120 <= h and h < 180 ) then
g = g + c
b = b + x
elseif( 180 <= h and h < 240 ) then
g = g + x
b = b + c
elseif( 240 <= h and h < 300 ) then
r = r + x
b = b + c
elseif( 300 <= h and h < 360 ) then
r = r + c
b = b + x
end
return rgbdec2lum(255*r, 255*g, 255*b)
else
return ''
end
end
local function color2lum(c)
if (c == nil) then
return ''
end
-- html '#' entity
c = c:gsub("#", "#")
-- whitespace
c = c:match( '^%s*(.-)[%s;]*$' )
-- unstrip nowiki strip markers
c = mw.text.unstripNoWiki(c)
-- lowercase
c = c:lower()
-- first try to look it up
local L = HTMLcolor[c]
if (L ~= nil) then
return L
end
-- convert from hsl
if mw.ustring.match(c,'^hsl%([%s]*[0-9][0-9%.]*[%s]*,[%s]*[0-9][0-9%.]*%%[%s]*,[%s]*[0-9][0-9%.]*%%[%s]*%)$') then
local h, s, l = mw.ustring.match(c,'^hsl%([%s]*([0-9][0-9%.]*)[%s]*,[%s]*([0-9][0-9%.]*)%%[%s]*,[%s]*([0-9][0-9%.]*)%%[%s]*%)$')
return hsl2lum(tonumber(h), tonumber(s)/100, tonumber(l)/100)
end
-- convert from rgb
if mw.ustring.match(c,'^rgb%([%s]*[0-9][0-9]*[%s]*,[%s]*[0-9][0-9]*[%s]*,[%s]*[0-9][0-9]*[%s]*%)$') then
local R, G, B = mw.ustring.match(c,'^rgb%([%s]*([0-9][0-9]*)[%s]*,[%s]*([0-9][0-9]*)[%s]*,[%s]*([0-9][0-9]*)[%s]*%)$')
return rgbdec2lum(tonumber(R), tonumber(G), tonumber(B))
end
-- convert from rgb percent
if mw.ustring.match(c,'^rgb%([%s]*[0-9][0-9%.]*%%[%s]*,[%s]*[0-9][0-9%.]*%%[%s]*,[%s]*[0-9][0-9%.]*%%[%s]*%)$') then
local R, G, B = mw.ustring.match(c,'^rgb%([%s]*([0-9][0-9%.]*)%%[%s]*,[%s]*([0-9][0-9%.]*)%%[%s]*,[%s]*([0-9][0-9%.]*)%%[%s]*%)$')
return rgbdec2lum(255*tonumber(R)/100, 255*tonumber(G)/100, 255*tonumber(B)/100)
end
-- remove leading # (if there is one) and whitespace
c = mw.ustring.match(c, '^[%s#]*([a-f0-9]*)[%s]*$')
-- split into rgb
local cs = mw.text.split(c or '', '')
if( #cs == 6 ) then
local R = 16*tonumber('0x' .. cs[1]) + tonumber('0x' .. cs[2])
local G = 16*tonumber('0x' .. cs[3]) + tonumber('0x' .. cs[4])
local B = 16*tonumber('0x' .. cs[5]) + tonumber('0x' .. cs[6])
return rgbdec2lum(R, G, B)
elseif ( #cs == 3 ) then
local R = 16*tonumber('0x' .. cs[1]) + tonumber('0x' .. cs[1])
local G = 16*tonumber('0x' .. cs[2]) + tonumber('0x' .. cs[2])
local B = 16*tonumber('0x' .. cs[3]) + tonumber('0x' .. cs[3])
return rgbdec2lum(R, G, B)
end
-- failure, return blank
return ''
end
-- This exports the function for use in other modules.
-- The colour is passed as a string.
function p._lum(color)
return color2lum(color)
end
function p._greatercontrast(args)
local bias = tonumber(args['bias'] or '0') or 0
local css = (args['css'] and args['css'] ~= '') and true or false
local v1 = color2lum(args[1] or '')
local c2 = args[2] or '#FFFFFF'
local v2 = color2lum(c2)
local c3 = args[3] or '#000000'
local v3 = color2lum(c3)
local ratio1 = -1;
local ratio2 = -1;
if (type(v1) == 'number' and type(v2) == 'number') then
ratio1 = (v2 + 0.05)/(v1 + 0.05)
ratio1 = (ratio1 < 1) and 1/ratio1 or ratio1
end
if (type(v1) == 'number' and type(v3) == 'number') then
ratio2 = (v3 + 0.05)/(v1 + 0.05)
ratio2 = (ratio2 < 1) and 1/ratio2 or ratio2
end
if css then
local c1 = args[1] or ''
if mw.ustring.match(c1, '^[A-Fa-f0-9][A-Fa-f0-9][A-Fa-f0-9]$') or
mw.ustring.match(c1, '^[A-Fa-f0-9][A-Fa-f0-9][A-Fa-f0-9][A-Fa-f0-9][A-Fa-f0-9][A-Fa-f0-9]$') then
c1 = '#' .. c1
end
if mw.ustring.match(c2, '^[A-Fa-f0-9][A-Fa-f0-9][A-Fa-f0-9]$') or
mw.ustring.match(c2, '^[A-Fa-f0-9][A-Fa-f0-9][A-Fa-f0-9][A-Fa-f0-9][A-Fa-f0-9][A-Fa-f0-9]$') then
c2 = '#' .. c2
end
if mw.ustring.match(v3, '^[A-Fa-f0-9][A-Fa-f0-9][A-Fa-f0-9]$') or
mw.ustring.match(v3, '^[A-Fa-f0-9][A-Fa-f0-9][A-Fa-f0-9][A-Fa-f0-9][A-Fa-f0-9][A-Fa-f0-9]$') then
c3 = '#' .. c3
end
return 'background-color:' .. c1 .. '; color:' .. ((ratio1 > 0) and (ratio2 > 0) and ((ratio1 + bias > ratio2) and c2 or c3) or '') .. ';'
end
return (ratio1 > 0) and (ratio2 > 0) and ((ratio1 + bias > ratio2) and c2 or c3) or ''
end
function p._ratio(args)
local v1 = color2lum(args[1])
local v2 = color2lum(args[2])
if (type(v1) == 'number' and type(v2) == 'number') then
-- v1 should be the brighter of the two.
if v2 > v1 then
v1, v2 = v2, v1
end
return (v1 + 0.05)/(v2 + 0.05)
else
return args['error'] or '?'
end
end
function p._styleratio(args)
local style = (args[1] or ''):lower()
local bg, fg = 'white', 'black'
local lum_bg, lum_fg = 1, 0
if args[2] then
local lum = color2lum(args[2])
if lum ~= '' then bg, lum_bg = args[2], lum end
end
if args[3] then
local lum = color2lum(args[3])
if lum ~= '' then fg, lum_fg = args[3], lum end
end
local slist = mw.text.split(mw.ustring.gsub(mw.ustring.gsub(style or '', '&#[Xx]23;', '#'), '#', '#'), ';')
for k = 1,#slist do
local s = slist[k]
local k,v = s:match( '^[%s]*([^:]-):([^:]-)[%s;]*$' )
k = k or ''
v = v or ''
if (k:match('^[%s]*(background)[%s]*$') or k:match('^[%s]*(background%-color)[%s]*$')) then
local lum = color2lum(v)
if( lum ~= '' ) then bg, lum_bg = v, lum end
elseif (k:match('^[%s]*(color)[%s]*$')) then
local lum = color2lum(v)
if( lum ~= '' ) then bg, lum_fg = v, lum end
end
end
if lum_bg > lum_fg then
return (lum_bg + 0.05)/(lum_fg + 0.05)
else
return (lum_fg + 0.05)/(lum_bg + 0.05)
end
end
--[[
Use {{#invoke:Color contrast|somecolor}} directly or
{{#invoke:Color contrast}} from a wrapper template.
Parameters:
-- |1= — required; A color to check.
--]]
function p.lum(frame)
local color = frame.args[1] or frame:getParent().args[1]
return p._lum(color)
end
function p.ratio(frame)
local args = frame.args[1] and frame.args or frame:getParent().args
return p._ratio(args)
end
function p.styleratio(frame)
local args = frame.args[1] and frame.args or frame:getParent().args
return p._styleratio(args)
end
function p.greatercontrast(frame)
local args = frame.args[1] and frame.args or frame:getParent().args
return p._greatercontrast(args)
end
return p
1e399769117591366a63f62996c9a407077cc711
Module:Color contrast/colors
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Dino-Pack
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1 revision imported from [[:wikipedia:Module:Color_contrast/colors]]
Scribunto
text/plain
return {
aliceblue = 0.92880068253475,
antiquewhite = 0.84646951707754,
aqua = 0.7874,
aquamarine = 0.8078549208338,
azure = 0.97265264954166,
beige = 0.8988459998705,
bisque = 0.80732327372979,
black = 0,
blanchedalmond = 0.85084439608156,
blue = 0.0722,
blueviolet = 0.12622014321946,
brown = 0.098224287876511,
burlywood = 0.51559844533893,
cadetblue = 0.29424681085422,
chartreuse = 0.76032025902623,
chocolate = 0.23898526114557,
coral = 0.37017930872924,
cornflowerblue = 0.30318641994179,
cornsilk = 0.93562110372965,
crimson = 0.16042199953026,
cyan = 0.7874,
darkblue = 0.018640801980939,
darkcyan = 0.20329317839046,
darkgoldenrod = 0.27264703559993,
darkgray = 0.39675523072563,
darkgreen = 0.091143429047575,
darkgrey = 0.39675523072563,
darkkhaki = 0.45747326349994,
darkmagenta = 0.07353047651207,
darkolivegreen = 0.12651920884889,
darkorange = 0.40016167026524,
darkorchid = 0.13413142174857,
darkred = 0.054889674531132,
darksalmon = 0.40541471563381,
darkseagreen = 0.43789249325969,
darkslateblue = 0.065792846227988,
darkslategray = 0.067608151928044,
darkslategrey = 0.067608151928044,
darkturquoise = 0.4874606277449,
darkviolet = 0.10999048339343,
deeppink = 0.23866895828276,
deepskyblue = 0.44481603395575,
dimgray = 0.14126329114027,
dimgrey = 0.14126329114027,
dodgerblue = 0.27442536991456,
firebrick = 0.10724525535015,
floralwhite = 0.95922484825004,
forestgreen = 0.18920812076002,
fuchsia = 0.2848,
gainsboro = 0.71569350050648,
ghostwhite = 0.94311261886323,
gold = 0.69860877428159,
goldenrod = 0.41919977809569,
gray = 0.2158605001139,
green = 0.15438342968146,
greenyellow = 0.80609472611453,
grey = 0.2158605001139,
honeydew = 0.96336535554782,
hotpink = 0.34658438169715,
indianred = 0.21406134963884,
indigo = 0.03107561486337,
ivory = 0.99071270600615,
khaki = 0.77012343394121,
lavender = 0.80318750514521,
lavenderblush = 0.90172748631046,
lawngreen = 0.73905893124963,
lemonchiffon = 0.94038992245622,
lightblue = 0.63709141280807,
lightcoral = 0.35522120733135,
lightcyan = 0.94587293494829,
lightgoldenrodyellow = 0.93348351018297,
lightgray = 0.65140563741982,
lightgreen = 0.69091979956865,
lightgrey = 0.65140563741982,
lightpink = 0.58566152734898,
lightsalmon = 0.4780675225206,
lightseagreen = 0.35050145117042,
lightskyblue = 0.56195637618331,
lightslategray = 0.23830165007287,
lightslategrey = 0.23830165007287,
lightsteelblue = 0.53983888284666,
lightyellow = 0.98161818392882,
lime = 0.7152,
limegreen = 0.44571042246098,
linen = 0.88357340984379,
magenta = 0.2848,
maroon = 0.045891942324215,
mediumaquamarine = 0.49389703310801,
mediumblue = 0.044077780212328,
mediumorchid = 0.21639251153773,
mediumpurple = 0.22905858091648,
mediumseagreen = 0.34393112338131,
mediumslateblue = 0.20284629471622,
mediumspringgreen = 0.70704308194184,
mediumturquoise = 0.5133827926448,
mediumvioletred = 0.14371899849357,
midnightblue = 0.02071786635086,
mintcream = 0.97834604947588,
mistyrose = 0.82183047859185,
moccasin = 0.80083000991567,
navajowhite = 0.76519682342785,
navy = 0.015585128108224,
oldlace = 0.91900633405549,
olive = 0.20027537200568,
olivedrab = 0.22593150951929,
orange = 0.4817026703631,
orangered = 0.25516243753416,
orchid = 0.31348806761439,
palegoldenrod = 0.78792647887614,
palegreen = 0.77936759006353,
paleturquoise = 0.76436077921714,
palevioletred = 0.28754994117889,
papayawhip = 0.87797100199835,
peachpuff = 0.74905589878251,
peru = 0.30113074877936,
pink = 0.63271070702466,
plum = 0.45734221587969,
powderblue = 0.68254586500605,
purple = 0.061477070432439,
rebeccapurple = 0.07492341159447,
red = 0.2126,
rosybrown = 0.32319457649407,
royalblue = 0.16663210743188,
saddlebrown = 0.097922285020521,
salmon = 0.36977241527596,
sandybrown = 0.46628543696283,
seagreen = 0.19734199706275,
seashell = 0.92737862206922,
sienna = 0.13697631337098,
silver = 0.52711512570581,
skyblue = 0.55291668518184,
slateblue = 0.14784278062136,
slategray = 0.20896704076536,
slategrey = 0.20896704076536,
snow = 0.96533341834849,
springgreen = 0.73052306068529,
steelblue = 0.20562642207625,
tan = 0.48237604163921,
teal = 0.16996855778968,
thistle = 0.56818401093733,
tomato = 0.30638612719415,
turquoise = 0.5895536427578,
violet = 0.40315452986676,
wheat = 0.74909702820482,
white = 1,
whitesmoke = 0.91309865179342,
yellow = 0.9278,
yellowgreen = 0.50762957208707,
}
6ae47fdb24de4eed5ec26d203faf5341a388987b
Template:Color
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Dino-Pack
2
1 revision imported from [[:wikipedia:Template:Color]]
wikitext
text/x-wiki
<templatestyles src="Template:Color/styles.css" /><span class="tmp-color" style="color:{{{1|}}}">{{{2|{{{1|}}}}}}</span><noinclude>{{Documentation}}<!-- PLEASE ADD THIS TEMPLATE'S CATEGORIES AND INTERWIKIS TO THE /doc SUBPAGE, THANKS --></noinclude>
45aa177dc970e63c76b7e3c25f5d4775aa2e521e
Template:See
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1 revision imported from [[:wikipedia:Template:See]]
wikitext
text/x-wiki
#REDIRECT [[Template:Further]]
5d02b5a16045ac62c67ba614e550dec3a5661db7
Template:Hatnote
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1 revision imported from [[:wikipedia:Template:Hatnote]]
wikitext
text/x-wiki
<includeonly>{{#invoke:Hatnote|hatnote}}</includeonly><noinclude>
{{documentation}}
<!-- Categories go on the /doc subpage, and interwikis go on Wikidata. -->
</noinclude>
4a1d1028d07c9056022807a96051e1c82cf2a1c7
Template:Minor planet
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1 revision imported from [[:wikipedia:Template:Minor_planet]]
wikitext
text/x-wiki
{{#switch: {{{1}}}
| s =
| S = {{nowrap|S/{{{2}}} ({{{3}}}{{#if: {{{5|}}} |<sub>{{{4}}}</sub>) {{{5}}}|) {{{4}}}}}}}
| {{#expr: {{{1}}}*1 }} = {{nowrap|({{{1}}}) {{{2}}}{{#if: {{{3|}}} |<sub>{{{3}}}</sub>|}}}}
| #default = {{nowrap|{{{1}}}{{#if: {{{2|}}} |<sub>{{{2}}}</sub>|}}}}
}}<noinclude>
{{Documentation}}
</noinclude>
853353b9192dc27e9ad940f8ffd53dfa024dd92e
Template:Mp
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1 revision imported from [[:wikipedia:Template:Mp]]
wikitext
text/x-wiki
#REDIRECT [[Template:Minor planet]]
{{Redirect category shell|
{{R from move}}
}}
8ce86e91382eef3030101b778977c0f2311084fc
Template:Documentation
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1 revision imported from [[:wikipedia:Template:Documentation]]
wikitext
text/x-wiki
{{#invoke:documentation|main|_content={{ {{#invoke:documentation|contentTitle}}}}}}<noinclude>
<!-- Add categories to the /doc subpage -->
</noinclude>
9e62b964e96c4e3d478edecbfcb3c0338ae8a276
Module:Documentation
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1 revision imported from [[:wikipedia:Module:Documentation]]
Scribunto
text/plain
-- This module implements {{documentation}}.
-- Get required modules.
local getArgs = require('Module:Arguments').getArgs
-- Get the config table.
local cfg = mw.loadData('Module:Documentation/config')
local p = {}
-- Often-used functions.
local ugsub = mw.ustring.gsub
local format = mw.ustring.format
----------------------------------------------------------------------------
-- Helper functions
--
-- These are defined as local functions, but are made available in the p
-- table for testing purposes.
----------------------------------------------------------------------------
local function message(cfgKey, valArray, expectType)
--[[
-- Gets a message from the cfg table and formats it if appropriate.
-- The function raises an error if the value from the cfg table is not
-- of the type expectType. The default type for expectType is 'string'.
-- If the table valArray is present, strings such as $1, $2 etc. in the
-- message are substituted with values from the table keys [1], [2] etc.
-- For example, if the message "foo-message" had the value 'Foo $2 bar $1.',
-- message('foo-message', {'baz', 'qux'}) would return "Foo qux bar baz."
--]]
local msg = cfg[cfgKey]
expectType = expectType or 'string'
if type(msg) ~= expectType then
error('message: type error in message cfg.' .. cfgKey .. ' (' .. expectType .. ' expected, got ' .. type(msg) .. ')', 2)
end
if not valArray then
return msg
end
local function getMessageVal(match)
match = tonumber(match)
return valArray[match] or error('message: no value found for key $' .. match .. ' in message cfg.' .. cfgKey, 4)
end
return ugsub(msg, '$([1-9][0-9]*)', getMessageVal)
end
p.message = message
local function makeWikilink(page, display)
if display then
return format('[[%s|%s]]', page, display)
else
return format('[[%s]]', page)
end
end
p.makeWikilink = makeWikilink
local function makeCategoryLink(cat, sort)
local catns = mw.site.namespaces[14].name
return makeWikilink(catns .. ':' .. cat, sort)
end
p.makeCategoryLink = makeCategoryLink
local function makeUrlLink(url, display)
return format('[%s %s]', url, display)
end
p.makeUrlLink = makeUrlLink
local function makeToolbar(...)
local ret = {}
local lim = select('#', ...)
if lim < 1 then
return nil
end
for i = 1, lim do
ret[#ret + 1] = select(i, ...)
end
-- 'documentation-toolbar'
return format(
'<span class="%s">(%s)</span>',
message('toolbar-class'),
table.concat(ret, ' | ')
)
end
p.makeToolbar = makeToolbar
----------------------------------------------------------------------------
-- Argument processing
----------------------------------------------------------------------------
local function makeInvokeFunc(funcName)
return function (frame)
local args = getArgs(frame, {
valueFunc = function (key, value)
if type(value) == 'string' then
value = value:match('^%s*(.-)%s*$') -- Remove whitespace.
if key == 'heading' or value ~= '' then
return value
else
return nil
end
else
return value
end
end
})
return p[funcName](args)
end
end
----------------------------------------------------------------------------
-- Entry points
----------------------------------------------------------------------------
function p.nonexistent(frame)
if mw.title.getCurrentTitle().subpageText == 'testcases' then
return frame:expandTemplate{title = 'module test cases notice'}
else
return p.main(frame)
end
end
p.main = makeInvokeFunc('_main')
function p._main(args)
--[[
-- This function defines logic flow for the module.
-- @args - table of arguments passed by the user
--]]
local env = p.getEnvironment(args)
local root = mw.html.create()
root
:wikitext(p._getModuleWikitext(args, env))
:wikitext(p.protectionTemplate(env))
:wikitext(p.sandboxNotice(args, env))
:tag('div')
-- 'documentation-container'
:addClass(message('container'))
:attr('role', 'complementary')
:attr('aria-labelledby', args.heading ~= '' and 'documentation-heading' or nil)
:attr('aria-label', args.heading == '' and 'Documentation' or nil)
:newline()
:tag('div')
-- 'documentation'
:addClass(message('main-div-classes'))
:newline()
:wikitext(p._startBox(args, env))
:wikitext(p._content(args, env))
:tag('div')
-- 'documentation-clear'
:addClass(message('clear'))
:done()
:newline()
:done()
:wikitext(p._endBox(args, env))
:done()
:wikitext(p.addTrackingCategories(env))
-- 'Module:Documentation/styles.css'
return mw.getCurrentFrame():extensionTag (
'templatestyles', '', {src=cfg['templatestyles']
}) .. tostring(root)
end
----------------------------------------------------------------------------
-- Environment settings
----------------------------------------------------------------------------
function p.getEnvironment(args)
--[[
-- Returns a table with information about the environment, including title
-- objects and other namespace- or path-related data.
-- @args - table of arguments passed by the user
--
-- Title objects include:
-- env.title - the page we are making documentation for (usually the current title)
-- env.templateTitle - the template (or module, file, etc.)
-- env.docTitle - the /doc subpage.
-- env.sandboxTitle - the /sandbox subpage.
-- env.testcasesTitle - the /testcases subpage.
--
-- Data includes:
-- env.protectionLevels - the protection levels table of the title object.
-- env.subjectSpace - the number of the title's subject namespace.
-- env.docSpace - the number of the namespace the title puts its documentation in.
-- env.docpageBase - the text of the base page of the /doc, /sandbox and /testcases pages, with namespace.
-- env.compareUrl - URL of the Special:ComparePages page comparing the sandbox with the template.
--
-- All table lookups are passed through pcall so that errors are caught. If an error occurs, the value
-- returned will be nil.
--]]
local env, envFuncs = {}, {}
-- Set up the metatable. If triggered we call the corresponding function in the envFuncs table. The value
-- returned by that function is memoized in the env table so that we don't call any of the functions
-- more than once. (Nils won't be memoized.)
setmetatable(env, {
__index = function (t, key)
local envFunc = envFuncs[key]
if envFunc then
local success, val = pcall(envFunc)
if success then
env[key] = val -- Memoise the value.
return val
end
end
return nil
end
})
function envFuncs.title()
-- The title object for the current page, or a test page passed with args.page.
local title
local titleArg = args.page
if titleArg then
title = mw.title.new(titleArg)
else
title = mw.title.getCurrentTitle()
end
return title
end
function envFuncs.templateTitle()
--[[
-- The template (or module, etc.) title object.
-- Messages:
-- 'sandbox-subpage' --> 'sandbox'
-- 'testcases-subpage' --> 'testcases'
--]]
local subjectSpace = env.subjectSpace
local title = env.title
local subpage = title.subpageText
if subpage == message('sandbox-subpage') or subpage == message('testcases-subpage') then
return mw.title.makeTitle(subjectSpace, title.baseText)
else
return mw.title.makeTitle(subjectSpace, title.text)
end
end
function envFuncs.docTitle()
--[[
-- Title object of the /doc subpage.
-- Messages:
-- 'doc-subpage' --> 'doc'
--]]
local title = env.title
local docname = args[1] -- User-specified doc page.
local docpage
if docname then
docpage = docname
else
docpage = env.docpageBase .. '/' .. message('doc-subpage')
end
return mw.title.new(docpage)
end
function envFuncs.sandboxTitle()
--[[
-- Title object for the /sandbox subpage.
-- Messages:
-- 'sandbox-subpage' --> 'sandbox'
--]]
return mw.title.new(env.docpageBase .. '/' .. message('sandbox-subpage'))
end
function envFuncs.testcasesTitle()
--[[
-- Title object for the /testcases subpage.
-- Messages:
-- 'testcases-subpage' --> 'testcases'
--]]
return mw.title.new(env.docpageBase .. '/' .. message('testcases-subpage'))
end
function envFuncs.protectionLevels()
-- The protection levels table of the title object.
return env.title.protectionLevels
end
function envFuncs.subjectSpace()
-- The subject namespace number.
return mw.site.namespaces[env.title.namespace].subject.id
end
function envFuncs.docSpace()
-- The documentation namespace number. For most namespaces this is the
-- same as the subject namespace. However, pages in the Article, File,
-- MediaWiki or Category namespaces must have their /doc, /sandbox and
-- /testcases pages in talk space.
local subjectSpace = env.subjectSpace
if subjectSpace == 0 or subjectSpace == 6 or subjectSpace == 8 or subjectSpace == 14 then
return subjectSpace + 1
else
return subjectSpace
end
end
function envFuncs.docpageBase()
-- The base page of the /doc, /sandbox, and /testcases subpages.
-- For some namespaces this is the talk page, rather than the template page.
local templateTitle = env.templateTitle
local docSpace = env.docSpace
local docSpaceText = mw.site.namespaces[docSpace].name
-- Assemble the link. docSpace is never the main namespace, so we can hardcode the colon.
return docSpaceText .. ':' .. templateTitle.text
end
function envFuncs.compareUrl()
-- Diff link between the sandbox and the main template using [[Special:ComparePages]].
local templateTitle = env.templateTitle
local sandboxTitle = env.sandboxTitle
if templateTitle.exists and sandboxTitle.exists then
local compareUrl = mw.uri.canonicalUrl(
'Special:ComparePages',
{ page1 = templateTitle.prefixedText, page2 = sandboxTitle.prefixedText}
)
return tostring(compareUrl)
else
return nil
end
end
return env
end
----------------------------------------------------------------------------
-- Auxiliary templates
----------------------------------------------------------------------------
p.getModuleWikitext = makeInvokeFunc('_getModuleWikitext')
function p._getModuleWikitext(args, env)
local currentTitle = mw.title.getCurrentTitle()
if currentTitle.contentModel ~= 'Scribunto' then return end
pcall(require, currentTitle.prefixedText) -- if it fails, we don't care
local moduleWikitext = package.loaded["Module:Module wikitext"]
if moduleWikitext then
return moduleWikitext.main()
end
end
function p.sandboxNotice(args, env)
--[=[
-- Generates a sandbox notice for display above sandbox pages.
-- @args - a table of arguments passed by the user
-- @env - environment table containing title objects, etc., generated with p.getEnvironment
--
-- Messages:
-- 'sandbox-notice-image' --> '[[File:Sandbox.svg|50px|alt=|link=]]'
-- 'sandbox-notice-blurb' --> 'This is the $1 for $2.'
-- 'sandbox-notice-diff-blurb' --> 'This is the $1 for $2 ($3).'
-- 'sandbox-notice-pagetype-template' --> '[[Wikipedia:Template test cases|template sandbox]] page'
-- 'sandbox-notice-pagetype-module' --> '[[Wikipedia:Template test cases|module sandbox]] page'
-- 'sandbox-notice-pagetype-other' --> 'sandbox page'
-- 'sandbox-notice-compare-link-display' --> 'diff'
-- 'sandbox-notice-testcases-blurb' --> 'See also the companion subpage for $1.'
-- 'sandbox-notice-testcases-link-display' --> 'test cases'
-- 'sandbox-category' --> 'Template sandboxes'
-- 'module-sandbox-category' --> 'Module sandboxes'
-- 'other-sandbox-category' --> 'Sandboxes outside of template or module namespace'
--]=]
local title = env.title
local sandboxTitle = env.sandboxTitle
local templateTitle = env.templateTitle
local subjectSpace = env.subjectSpace
if not (subjectSpace and title and sandboxTitle and templateTitle
and mw.title.equals(title, sandboxTitle)) then
return nil
end
-- Build the table of arguments to pass to {{ombox}}. We need just two fields, "image" and "text".
local omargs = {}
omargs.image = message('sandbox-notice-image')
-- Get the text. We start with the opening blurb, which is something like
-- "This is the template sandbox for [[Template:Foo]] (diff)."
local text = ''
local pagetype, sandboxCat
if subjectSpace == 10 then
pagetype = message('sandbox-notice-pagetype-template')
sandboxCat = message('sandbox-category')
elseif subjectSpace == 828 then
pagetype = message('sandbox-notice-pagetype-module')
sandboxCat = message('module-sandbox-category')
else
pagetype = message('sandbox-notice-pagetype-other')
sandboxCat = message('other-sandbox-category')
end
local templateLink = makeWikilink(templateTitle.prefixedText)
local compareUrl = env.compareUrl
if compareUrl then
local compareDisplay = message('sandbox-notice-compare-link-display')
local compareLink = makeUrlLink(compareUrl, compareDisplay)
text = text .. message('sandbox-notice-diff-blurb', {pagetype, templateLink, compareLink})
else
text = text .. message('sandbox-notice-blurb', {pagetype, templateLink})
end
-- Get the test cases page blurb if the page exists. This is something like
-- "See also the companion subpage for [[Template:Foo/testcases|test cases]]."
local testcasesTitle = env.testcasesTitle
if testcasesTitle and testcasesTitle.exists then
if testcasesTitle.contentModel == "Scribunto" then
local testcasesLinkDisplay = message('sandbox-notice-testcases-link-display')
local testcasesRunLinkDisplay = message('sandbox-notice-testcases-run-link-display')
local testcasesLink = makeWikilink(testcasesTitle.prefixedText, testcasesLinkDisplay)
local testcasesRunLink = makeWikilink(testcasesTitle.talkPageTitle.prefixedText, testcasesRunLinkDisplay)
text = text .. '<br />' .. message('sandbox-notice-testcases-run-blurb', {testcasesLink, testcasesRunLink})
else
local testcasesLinkDisplay = message('sandbox-notice-testcases-link-display')
local testcasesLink = makeWikilink(testcasesTitle.prefixedText, testcasesLinkDisplay)
text = text .. '<br />' .. message('sandbox-notice-testcases-blurb', {testcasesLink})
end
end
-- Add the sandbox to the sandbox category.
omargs.text = text .. makeCategoryLink(sandboxCat)
-- 'documentation-clear'
return '<div class="' .. message('clear') .. '"></div>'
.. require('Module:Message box').main('ombox', omargs)
end
function p.protectionTemplate(env)
-- Generates the padlock icon in the top right.
-- @env - environment table containing title objects, etc., generated with p.getEnvironment
-- Messages:
-- 'protection-template' --> 'pp-template'
-- 'protection-template-args' --> {docusage = 'yes'}
local protectionLevels = env.protectionLevels
if not protectionLevels then
return nil
end
local editProt = protectionLevels.edit and protectionLevels.edit[1]
local moveProt = protectionLevels.move and protectionLevels.move[1]
if editProt then
-- The page is edit-protected.
return require('Module:Protection banner')._main{
message('protection-reason-edit'), small = true
}
elseif moveProt and moveProt ~= 'autoconfirmed' then
-- The page is move-protected but not edit-protected. Exclude move
-- protection with the level "autoconfirmed", as this is equivalent to
-- no move protection at all.
return require('Module:Protection banner')._main{
action = 'move', small = true
}
else
return nil
end
end
----------------------------------------------------------------------------
-- Start box
----------------------------------------------------------------------------
p.startBox = makeInvokeFunc('_startBox')
function p._startBox(args, env)
--[[
-- This function generates the start box.
-- @args - a table of arguments passed by the user
-- @env - environment table containing title objects, etc., generated with p.getEnvironment
--
-- The actual work is done by p.makeStartBoxLinksData and p.renderStartBoxLinks which make
-- the [view] [edit] [history] [purge] links, and by p.makeStartBoxData and p.renderStartBox
-- which generate the box HTML.
--]]
env = env or p.getEnvironment(args)
local links
local content = args.content
if not content or args[1] then
-- No need to include the links if the documentation is on the template page itself.
local linksData = p.makeStartBoxLinksData(args, env)
if linksData then
links = p.renderStartBoxLinks(linksData)
end
end
-- Generate the start box html.
local data = p.makeStartBoxData(args, env, links)
if data then
return p.renderStartBox(data)
else
-- User specified no heading.
return nil
end
end
function p.makeStartBoxLinksData(args, env)
--[[
-- Does initial processing of data to make the [view] [edit] [history] [purge] links.
-- @args - a table of arguments passed by the user
-- @env - environment table containing title objects, etc., generated with p.getEnvironment
--
-- Messages:
-- 'view-link-display' --> 'view'
-- 'edit-link-display' --> 'edit'
-- 'history-link-display' --> 'history'
-- 'purge-link-display' --> 'purge'
-- 'module-preload' --> 'Template:Documentation/preload-module-doc'
-- 'docpage-preload' --> 'Template:Documentation/preload'
-- 'create-link-display' --> 'create'
--]]
local subjectSpace = env.subjectSpace
local title = env.title
local docTitle = env.docTitle
if not title or not docTitle then
return nil
end
if docTitle.isRedirect then
docTitle = docTitle.redirectTarget
end
-- Create link if /doc doesn't exist.
local preload = args.preload
if not preload then
if subjectSpace == 828 then -- Module namespace
preload = message('module-preload')
else
preload = message('docpage-preload')
end
end
return {
title = title,
docTitle = docTitle,
-- View, display, edit, and purge links if /doc exists.
viewLinkDisplay = message('view-link-display'),
editLinkDisplay = message('edit-link-display'),
historyLinkDisplay = message('history-link-display'),
purgeLinkDisplay = message('purge-link-display'),
preload = preload,
createLinkDisplay = message('create-link-display')
}
end
function p.renderStartBoxLinks(data)
--[[
-- Generates the [view][edit][history][purge] or [create][purge] links from the data table.
-- @data - a table of data generated by p.makeStartBoxLinksData
--]]
local docTitle = data.docTitle
-- yes, we do intend to purge the template page on which the documentation appears
local purgeLink = makeWikilink("Special:Purge/" .. data.title.prefixedText, data.purgeLinkDisplay)
if docTitle.exists then
local viewLink = makeWikilink(docTitle.prefixedText, data.viewLinkDisplay)
local editLink = makeWikilink("Special:EditPage/" .. docTitle.prefixedText, data.editLinkDisplay)
local historyLink = makeWikilink("Special:PageHistory/" .. docTitle.prefixedText, data.historyLinkDisplay)
return "[" .. viewLink .. "] [" .. editLink .. "] [" .. historyLink .. "] [" .. purgeLink .. "]"
else
local createLink = makeUrlLink(docTitle:canonicalUrl{action = 'edit', preload = data.preload}, data.createLinkDisplay)
return "[" .. createLink .. "] [" .. purgeLink .. "]"
end
return ret
end
function p.makeStartBoxData(args, env, links)
--[=[
-- Does initial processing of data to pass to the start-box render function, p.renderStartBox.
-- @args - a table of arguments passed by the user
-- @env - environment table containing title objects, etc., generated with p.getEnvironment
-- @links - a string containing the [view][edit][history][purge] links - could be nil if there's an error.
--
-- Messages:
-- 'documentation-icon-wikitext' --> '[[File:Test Template Info-Icon - Version (2).svg|50px|link=|alt=]]'
-- 'template-namespace-heading' --> 'Template documentation'
-- 'module-namespace-heading' --> 'Module documentation'
-- 'file-namespace-heading' --> 'Summary'
-- 'other-namespaces-heading' --> 'Documentation'
-- 'testcases-create-link-display' --> 'create'
--]=]
local subjectSpace = env.subjectSpace
if not subjectSpace then
-- Default to an "other namespaces" namespace, so that we get at least some output
-- if an error occurs.
subjectSpace = 2
end
local data = {}
-- Heading
local heading = args.heading -- Blank values are not removed.
if heading == '' then
-- Don't display the start box if the heading arg is defined but blank.
return nil
end
if heading then
data.heading = heading
elseif subjectSpace == 10 then -- Template namespace
data.heading = message('documentation-icon-wikitext') .. ' ' .. message('template-namespace-heading')
elseif subjectSpace == 828 then -- Module namespace
data.heading = message('documentation-icon-wikitext') .. ' ' .. message('module-namespace-heading')
elseif subjectSpace == 6 then -- File namespace
data.heading = message('file-namespace-heading')
else
data.heading = message('other-namespaces-heading')
end
-- Heading CSS
local headingStyle = args['heading-style']
if headingStyle then
data.headingStyleText = headingStyle
else
-- 'documentation-heading'
data.headingClass = message('main-div-heading-class')
end
-- Data for the [view][edit][history][purge] or [create] links.
if links then
-- 'mw-editsection-like plainlinks'
data.linksClass = message('start-box-link-classes')
data.links = links
end
return data
end
function p.renderStartBox(data)
-- Renders the start box html.
-- @data - a table of data generated by p.makeStartBoxData.
local sbox = mw.html.create('div')
sbox
-- 'documentation-startbox'
:addClass(message('start-box-class'))
:newline()
:tag('span')
:addClass(data.headingClass)
:attr('id', 'documentation-heading')
:cssText(data.headingStyleText)
:wikitext(data.heading)
local links = data.links
if links then
sbox:tag('span')
:addClass(data.linksClass)
:attr('id', data.linksId)
:wikitext(links)
end
return tostring(sbox)
end
----------------------------------------------------------------------------
-- Documentation content
----------------------------------------------------------------------------
p.content = makeInvokeFunc('_content')
function p._content(args, env)
-- Displays the documentation contents
-- @args - a table of arguments passed by the user
-- @env - environment table containing title objects, etc., generated with p.getEnvironment
env = env or p.getEnvironment(args)
local docTitle = env.docTitle
local content = args.content
if not content and docTitle and docTitle.exists then
content = args._content or mw.getCurrentFrame():expandTemplate{title = docTitle.prefixedText}
end
-- The line breaks below are necessary so that "=== Headings ===" at the start and end
-- of docs are interpreted correctly.
return '\n' .. (content or '') .. '\n'
end
p.contentTitle = makeInvokeFunc('_contentTitle')
function p._contentTitle(args, env)
env = env or p.getEnvironment(args)
local docTitle = env.docTitle
if not args.content and docTitle and docTitle.exists then
return docTitle.prefixedText
else
return ''
end
end
----------------------------------------------------------------------------
-- End box
----------------------------------------------------------------------------
p.endBox = makeInvokeFunc('_endBox')
function p._endBox(args, env)
--[=[
-- This function generates the end box (also known as the link box).
-- @args - a table of arguments passed by the user
-- @env - environment table containing title objects, etc., generated with p.getEnvironment
--
--]=]
-- Get environment data.
env = env or p.getEnvironment(args)
local subjectSpace = env.subjectSpace
local docTitle = env.docTitle
if not subjectSpace or not docTitle then
return nil
end
-- Check whether we should output the end box at all. Add the end
-- box by default if the documentation exists or if we are in the
-- user, module or template namespaces.
local linkBox = args['link box']
if linkBox == 'off'
or not (
docTitle.exists
or subjectSpace == 2
or subjectSpace == 828
or subjectSpace == 10
)
then
return nil
end
-- Assemble the link box.
local text = ''
if linkBox then
text = text .. linkBox
else
text = text .. (p.makeDocPageBlurb(args, env) or '') -- "This documentation is transcluded from [[Foo]]."
if subjectSpace == 2 or subjectSpace == 10 or subjectSpace == 828 then
-- We are in the user, template or module namespaces.
-- Add sandbox and testcases links.
-- "Editors can experiment in this template's sandbox and testcases pages."
text = text .. (p.makeExperimentBlurb(args, env) or '') .. '<br />'
if not args.content and not args[1] then
-- "Please add categories to the /doc subpage."
-- Don't show this message with inline docs or with an explicitly specified doc page,
-- as then it is unclear where to add the categories.
text = text .. (p.makeCategoriesBlurb(args, env) or '')
end
text = text .. ' ' .. (p.makeSubpagesBlurb(args, env) or '') --"Subpages of this template"
end
end
local box = mw.html.create('div')
-- 'documentation-metadata'
box:attr('role', 'note')
:addClass(message('end-box-class'))
-- 'plainlinks'
:addClass(message('end-box-plainlinks'))
:wikitext(text)
:done()
return '\n' .. tostring(box)
end
function p.makeDocPageBlurb(args, env)
--[=[
-- Makes the blurb "This documentation is transcluded from [[Template:Foo]] (edit, history)".
-- @args - a table of arguments passed by the user
-- @env - environment table containing title objects, etc., generated with p.getEnvironment
--
-- Messages:
-- 'edit-link-display' --> 'edit'
-- 'history-link-display' --> 'history'
-- 'transcluded-from-blurb' -->
-- 'The above [[Wikipedia:Template documentation|documentation]]
-- is [[Help:Transclusion|transcluded]] from $1.'
-- 'module-preload' --> 'Template:Documentation/preload-module-doc'
-- 'create-link-display' --> 'create'
-- 'create-module-doc-blurb' -->
-- 'You might want to $1 a documentation page for this [[Wikipedia:Lua|Scribunto module]].'
--]=]
local docTitle = env.docTitle
if not docTitle then
return nil
end
if docTitle.exists then
-- /doc exists; link to it.
local docLink = makeWikilink(docTitle.prefixedText)
local editDisplay = message('edit-link-display')
local editLink = makeWikilink("Special:EditPage/" .. docTitle.prefixedText, editDisplay)
local historyDisplay = message('history-link-display')
local historyLink = makeWikilink("Special:PageHistory/" .. docTitle.prefixedText, historyDisplay)
return message('transcluded-from-blurb', {docLink})
.. ' '
.. makeToolbar(editLink, historyLink)
.. '<br />'
elseif env.subjectSpace == 828 then
-- /doc does not exist; ask to create it.
local createUrl = docTitle:canonicalUrl{action = 'edit', preload = message('module-preload')}
local createDisplay = message('create-link-display')
local createLink = makeUrlLink(createUrl, createDisplay)
return message('create-module-doc-blurb', {createLink})
.. '<br />'
end
end
function p.makeExperimentBlurb(args, env)
--[[
-- Renders the text "Editors can experiment in this template's sandbox (edit | diff) and testcases (edit) pages."
-- @args - a table of arguments passed by the user
-- @env - environment table containing title objects, etc., generated with p.getEnvironment
--
-- Messages:
-- 'sandbox-link-display' --> 'sandbox'
-- 'sandbox-edit-link-display' --> 'edit'
-- 'compare-link-display' --> 'diff'
-- 'module-sandbox-preload' --> 'Template:Documentation/preload-module-sandbox'
-- 'template-sandbox-preload' --> 'Template:Documentation/preload-sandbox'
-- 'sandbox-create-link-display' --> 'create'
-- 'mirror-edit-summary' --> 'Create sandbox version of $1'
-- 'mirror-link-display' --> 'mirror'
-- 'mirror-link-preload' --> 'Template:Documentation/mirror'
-- 'sandbox-link-display' --> 'sandbox'
-- 'testcases-link-display' --> 'testcases'
-- 'testcases-edit-link-display'--> 'edit'
-- 'template-sandbox-preload' --> 'Template:Documentation/preload-sandbox'
-- 'testcases-create-link-display' --> 'create'
-- 'testcases-link-display' --> 'testcases'
-- 'testcases-edit-link-display' --> 'edit'
-- 'module-testcases-preload' --> 'Template:Documentation/preload-module-testcases'
-- 'template-testcases-preload' --> 'Template:Documentation/preload-testcases'
-- 'experiment-blurb-module' --> 'Editors can experiment in this module's $1 and $2 pages.'
-- 'experiment-blurb-template' --> 'Editors can experiment in this template's $1 and $2 pages.'
--]]
local subjectSpace = env.subjectSpace
local templateTitle = env.templateTitle
local sandboxTitle = env.sandboxTitle
local testcasesTitle = env.testcasesTitle
local templatePage = templateTitle.prefixedText
if not subjectSpace or not templateTitle or not sandboxTitle or not testcasesTitle then
return nil
end
-- Make links.
local sandboxLinks, testcasesLinks
if sandboxTitle.exists then
local sandboxPage = sandboxTitle.prefixedText
local sandboxDisplay = message('sandbox-link-display')
local sandboxLink = makeWikilink(sandboxPage, sandboxDisplay)
local sandboxEditDisplay = message('sandbox-edit-link-display')
local sandboxEditLink = makeWikilink("Special:EditPage/" .. sandboxPage, sandboxEditDisplay)
local compareUrl = env.compareUrl
local compareLink
if compareUrl then
local compareDisplay = message('compare-link-display')
compareLink = makeUrlLink(compareUrl, compareDisplay)
end
sandboxLinks = sandboxLink .. ' ' .. makeToolbar(sandboxEditLink, compareLink)
else
local sandboxPreload
if subjectSpace == 828 then
sandboxPreload = message('module-sandbox-preload')
else
sandboxPreload = message('template-sandbox-preload')
end
local sandboxCreateUrl = sandboxTitle:canonicalUrl{action = 'edit', preload = sandboxPreload}
local sandboxCreateDisplay = message('sandbox-create-link-display')
local sandboxCreateLink = makeUrlLink(sandboxCreateUrl, sandboxCreateDisplay)
local mirrorSummary = message('mirror-edit-summary', {makeWikilink(templatePage)})
local mirrorPreload = message('mirror-link-preload')
local mirrorUrl = sandboxTitle:canonicalUrl{action = 'edit', preload = mirrorPreload, summary = mirrorSummary}
if subjectSpace == 828 then
mirrorUrl = sandboxTitle:canonicalUrl{action = 'edit', preload = templateTitle.prefixedText, summary = mirrorSummary}
end
local mirrorDisplay = message('mirror-link-display')
local mirrorLink = makeUrlLink(mirrorUrl, mirrorDisplay)
sandboxLinks = message('sandbox-link-display') .. ' ' .. makeToolbar(sandboxCreateLink, mirrorLink)
end
if testcasesTitle.exists then
local testcasesPage = testcasesTitle.prefixedText
local testcasesDisplay = message('testcases-link-display')
local testcasesLink = makeWikilink(testcasesPage, testcasesDisplay)
local testcasesEditUrl = testcasesTitle:canonicalUrl{action = 'edit'}
local testcasesEditDisplay = message('testcases-edit-link-display')
local testcasesEditLink = makeWikilink("Special:EditPage/" .. testcasesPage, testcasesEditDisplay)
-- for Modules, add testcases run link if exists
if testcasesTitle.contentModel == "Scribunto" and testcasesTitle.talkPageTitle and testcasesTitle.talkPageTitle.exists then
local testcasesRunLinkDisplay = message('testcases-run-link-display')
local testcasesRunLink = makeWikilink(testcasesTitle.talkPageTitle.prefixedText, testcasesRunLinkDisplay)
testcasesLinks = testcasesLink .. ' ' .. makeToolbar(testcasesEditLink, testcasesRunLink)
else
testcasesLinks = testcasesLink .. ' ' .. makeToolbar(testcasesEditLink)
end
else
local testcasesPreload
if subjectSpace == 828 then
testcasesPreload = message('module-testcases-preload')
else
testcasesPreload = message('template-testcases-preload')
end
local testcasesCreateUrl = testcasesTitle:canonicalUrl{action = 'edit', preload = testcasesPreload}
local testcasesCreateDisplay = message('testcases-create-link-display')
local testcasesCreateLink = makeUrlLink(testcasesCreateUrl, testcasesCreateDisplay)
testcasesLinks = message('testcases-link-display') .. ' ' .. makeToolbar(testcasesCreateLink)
end
local messageName
if subjectSpace == 828 then
messageName = 'experiment-blurb-module'
else
messageName = 'experiment-blurb-template'
end
return message(messageName, {sandboxLinks, testcasesLinks})
end
function p.makeCategoriesBlurb(args, env)
--[[
-- Generates the text "Please add categories to the /doc subpage."
-- @args - a table of arguments passed by the user
-- @env - environment table containing title objects, etc., generated with p.getEnvironment
-- Messages:
-- 'doc-link-display' --> '/doc'
-- 'add-categories-blurb' --> 'Please add categories to the $1 subpage.'
--]]
local docTitle = env.docTitle
if not docTitle then
return nil
end
local docPathLink = makeWikilink(docTitle.prefixedText, message('doc-link-display'))
return message('add-categories-blurb', {docPathLink})
end
function p.makeSubpagesBlurb(args, env)
--[[
-- Generates the "Subpages of this template" link.
-- @args - a table of arguments passed by the user
-- @env - environment table containing title objects, etc., generated with p.getEnvironment
-- Messages:
-- 'template-pagetype' --> 'template'
-- 'module-pagetype' --> 'module'
-- 'default-pagetype' --> 'page'
-- 'subpages-link-display' --> 'Subpages of this $1'
--]]
local subjectSpace = env.subjectSpace
local templateTitle = env.templateTitle
if not subjectSpace or not templateTitle then
return nil
end
local pagetype
if subjectSpace == 10 then
pagetype = message('template-pagetype')
elseif subjectSpace == 828 then
pagetype = message('module-pagetype')
else
pagetype = message('default-pagetype')
end
local subpagesLink = makeWikilink(
'Special:PrefixIndex/' .. templateTitle.prefixedText .. '/',
message('subpages-link-display', {pagetype})
)
return message('subpages-blurb', {subpagesLink})
end
----------------------------------------------------------------------------
-- Tracking categories
----------------------------------------------------------------------------
function p.addTrackingCategories(env)
--[[
-- Check if {{documentation}} is transcluded on a /doc or /testcases page.
-- @env - environment table containing title objects, etc., generated with p.getEnvironment
-- Messages:
-- 'display-strange-usage-category' --> true
-- 'doc-subpage' --> 'doc'
-- 'testcases-subpage' --> 'testcases'
-- 'strange-usage-category' --> 'Wikipedia pages with strange ((documentation)) usage'
--
-- /testcases pages in the module namespace are not categorised, as they may have
-- {{documentation}} transcluded automatically.
--]]
local title = env.title
local subjectSpace = env.subjectSpace
if not title or not subjectSpace then
return nil
end
local subpage = title.subpageText
if message('display-strange-usage-category', nil, 'boolean')
and (
subpage == message('doc-subpage')
or subjectSpace ~= 828 and subpage == message('testcases-subpage')
)
then
return makeCategoryLink(message('strange-usage-category'))
end
return ''
end
return p
d6c1bffca24be2d81fa882315ac613f5bb6b227c
Module:Documentation/config
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Dino-Pack
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1 revision imported from [[:wikipedia:Module:Documentation/config]]
Scribunto
text/plain
----------------------------------------------------------------------------------------------------
--
-- Configuration for Module:Documentation
--
-- Here you can set the values of the parameters and messages used in Module:Documentation to
-- localise it to your wiki and your language. Unless specified otherwise, values given here
-- should be string values.
----------------------------------------------------------------------------------------------------
local cfg = {} -- Do not edit this line.
----------------------------------------------------------------------------------------------------
-- Protection template configuration
----------------------------------------------------------------------------------------------------
-- cfg['protection-reason-edit']
-- The protection reason for edit-protected templates to pass to
-- [[Module:Protection banner]].
cfg['protection-reason-edit'] = 'template'
--[[
----------------------------------------------------------------------------------------------------
-- Sandbox notice configuration
--
-- On sandbox pages the module can display a template notifying users that the current page is a
-- sandbox, and the location of test cases pages, etc. The module decides whether the page is a
-- sandbox or not based on the value of cfg['sandbox-subpage']. The following settings configure the
-- messages that the notices contains.
----------------------------------------------------------------------------------------------------
--]]
-- cfg['sandbox-notice-image']
-- The image displayed in the sandbox notice.
cfg['sandbox-notice-image'] = '[[File:Sandbox.svg|50px|alt=|link=]]'
--[[
-- cfg['sandbox-notice-pagetype-template']
-- cfg['sandbox-notice-pagetype-module']
-- cfg['sandbox-notice-pagetype-other']
-- The page type of the sandbox page. The message that is displayed depends on the current subject
-- namespace. This message is used in either cfg['sandbox-notice-blurb'] or
-- cfg['sandbox-notice-diff-blurb'].
--]]
cfg['sandbox-notice-pagetype-template'] = '[[Wikipedia:Template test cases|template sandbox]] page'
cfg['sandbox-notice-pagetype-module'] = '[[Wikipedia:Template test cases|module sandbox]] page'
cfg['sandbox-notice-pagetype-other'] = 'sandbox page'
--[[
-- cfg['sandbox-notice-blurb']
-- cfg['sandbox-notice-diff-blurb']
-- cfg['sandbox-notice-diff-display']
-- Either cfg['sandbox-notice-blurb'] or cfg['sandbox-notice-diff-blurb'] is the opening sentence
-- of the sandbox notice. The latter has a diff link, but the former does not. $1 is the page
-- type, which is either cfg['sandbox-notice-pagetype-template'],
-- cfg['sandbox-notice-pagetype-module'] or cfg['sandbox-notice-pagetype-other'] depending what
-- namespace we are in. $2 is a link to the main template page, and $3 is a diff link between
-- the sandbox and the main template. The display value of the diff link is set by
-- cfg['sandbox-notice-compare-link-display'].
--]]
cfg['sandbox-notice-blurb'] = 'This is the $1 for $2.'
cfg['sandbox-notice-diff-blurb'] = 'This is the $1 for $2 ($3).'
cfg['sandbox-notice-compare-link-display'] = 'diff'
--[[
-- cfg['sandbox-notice-testcases-blurb']
-- cfg['sandbox-notice-testcases-link-display']
-- cfg['sandbox-notice-testcases-run-blurb']
-- cfg['sandbox-notice-testcases-run-link-display']
-- cfg['sandbox-notice-testcases-blurb'] is a sentence notifying the user that there is a test cases page
-- corresponding to this sandbox that they can edit. $1 is a link to the test cases page.
-- cfg['sandbox-notice-testcases-link-display'] is the display value for that link.
-- cfg['sandbox-notice-testcases-run-blurb'] is a sentence notifying the user that there is a test cases page
-- corresponding to this sandbox that they can edit, along with a link to run it. $1 is a link to the test
-- cases page, and $2 is a link to the page to run it.
-- cfg['sandbox-notice-testcases-run-link-display'] is the display value for the link to run the test
-- cases.
--]]
cfg['sandbox-notice-testcases-blurb'] = 'See also the companion subpage for $1.'
cfg['sandbox-notice-testcases-link-display'] = 'test cases'
cfg['sandbox-notice-testcases-run-blurb'] = 'See also the companion subpage for $1 ($2).'
cfg['sandbox-notice-testcases-run-link-display'] = 'run'
-- cfg['sandbox-category'] - A category to add to all template sandboxes.
-- cfg['module-sandbox-category'] - A category to add to all module sandboxes.
-- cfg['module-sandbox-category'] - A category to add to all sandboxe not in templates or modules.
cfg['sandbox-category'] = 'Template sandboxes'
cfg['module-sandbox-category'] = 'Module sandboxes'
cfg['other-sandbox-category'] = 'Sandboxes outside of template or module namespace'
----------------------------------------------------------------------------------------------------
-- Start box configuration
----------------------------------------------------------------------------------------------------
-- cfg['documentation-icon-wikitext']
-- The wikitext for the icon shown at the top of the template.
cfg['documentation-icon-wikitext'] = '[[File:Test Template Info-Icon - Version (2).svg|50px|link=|alt=]]'
-- cfg['template-namespace-heading']
-- The heading shown in the template namespace.
cfg['template-namespace-heading'] = 'Template documentation'
-- cfg['module-namespace-heading']
-- The heading shown in the module namespace.
cfg['module-namespace-heading'] = 'Module documentation'
-- cfg['file-namespace-heading']
-- The heading shown in the file namespace.
cfg['file-namespace-heading'] = 'Summary'
-- cfg['other-namespaces-heading']
-- The heading shown in other namespaces.
cfg['other-namespaces-heading'] = 'Documentation'
-- cfg['view-link-display']
-- The text to display for "view" links.
cfg['view-link-display'] = 'view'
-- cfg['edit-link-display']
-- The text to display for "edit" links.
cfg['edit-link-display'] = 'edit'
-- cfg['history-link-display']
-- The text to display for "history" links.
cfg['history-link-display'] = 'history'
-- cfg['purge-link-display']
-- The text to display for "purge" links.
cfg['purge-link-display'] = 'purge'
-- cfg['create-link-display']
-- The text to display for "create" links.
cfg['create-link-display'] = 'create'
----------------------------------------------------------------------------------------------------
-- Link box (end box) configuration
----------------------------------------------------------------------------------------------------
-- cfg['transcluded-from-blurb']
-- Notice displayed when the docs are transcluded from another page. $1 is a wikilink to that page.
cfg['transcluded-from-blurb'] = 'The above [[Wikipedia:Template documentation|documentation]] is [[Help:Transclusion|transcluded]] from $1.'
--[[
-- cfg['create-module-doc-blurb']
-- Notice displayed in the module namespace when the documentation subpage does not exist.
-- $1 is a link to create the documentation page with the preload cfg['module-preload'] and the
-- display cfg['create-link-display'].
--]]
cfg['create-module-doc-blurb'] = 'You might want to $1 a documentation page for this [[Wikipedia:Lua|Scribunto module]].'
----------------------------------------------------------------------------------------------------
-- Experiment blurb configuration
----------------------------------------------------------------------------------------------------
--[[
-- cfg['experiment-blurb-template']
-- cfg['experiment-blurb-module']
-- The experiment blurb is the text inviting editors to experiment in sandbox and test cases pages.
-- It is only shown in the template and module namespaces. With the default English settings, it
-- might look like this:
--
-- Editors can experiment in this template's sandbox (edit | diff) and testcases (edit) pages.
--
-- In this example, "sandbox", "edit", "diff", "testcases", and "edit" would all be links.
--
-- There are two versions, cfg['experiment-blurb-template'] and cfg['experiment-blurb-module'], depending
-- on what namespace we are in.
--
-- Parameters:
--
-- $1 is a link to the sandbox page. If the sandbox exists, it is in the following format:
--
-- cfg['sandbox-link-display'] (cfg['sandbox-edit-link-display'] | cfg['compare-link-display'])
--
-- If the sandbox doesn't exist, it is in the format:
--
-- cfg['sandbox-link-display'] (cfg['sandbox-create-link-display'] | cfg['mirror-link-display'])
--
-- The link for cfg['sandbox-create-link-display'] link preloads the page with cfg['template-sandbox-preload']
-- or cfg['module-sandbox-preload'], depending on the current namespace. The link for cfg['mirror-link-display']
-- loads a default edit summary of cfg['mirror-edit-summary'].
--
-- $2 is a link to the test cases page. If the test cases page exists, it is in the following format:
--
-- cfg['testcases-link-display'] (cfg['testcases-edit-link-display'] | cfg['testcases-run-link-display'])
--
-- If the test cases page doesn't exist, it is in the format:
--
-- cfg['testcases-link-display'] (cfg['testcases-create-link-display'])
--
-- If the test cases page doesn't exist, the link for cfg['testcases-create-link-display'] preloads the
-- page with cfg['template-testcases-preload'] or cfg['module-testcases-preload'], depending on the current
-- namespace.
--]]
cfg['experiment-blurb-template'] = "Editors can experiment in this template's $1 and $2 pages."
cfg['experiment-blurb-module'] = "Editors can experiment in this module's $1 and $2 pages."
----------------------------------------------------------------------------------------------------
-- Sandbox link configuration
----------------------------------------------------------------------------------------------------
-- cfg['sandbox-subpage']
-- The name of the template subpage typically used for sandboxes.
cfg['sandbox-subpage'] = 'sandbox'
-- cfg['template-sandbox-preload']
-- Preload file for template sandbox pages.
cfg['template-sandbox-preload'] = 'Template:Documentation/preload-sandbox'
-- cfg['module-sandbox-preload']
-- Preload file for Lua module sandbox pages.
cfg['module-sandbox-preload'] = 'Template:Documentation/preload-module-sandbox'
-- cfg['sandbox-link-display']
-- The text to display for "sandbox" links.
cfg['sandbox-link-display'] = 'sandbox'
-- cfg['sandbox-edit-link-display']
-- The text to display for sandbox "edit" links.
cfg['sandbox-edit-link-display'] = 'edit'
-- cfg['sandbox-create-link-display']
-- The text to display for sandbox "create" links.
cfg['sandbox-create-link-display'] = 'create'
-- cfg['compare-link-display']
-- The text to display for "compare" links.
cfg['compare-link-display'] = 'diff'
-- cfg['mirror-edit-summary']
-- The default edit summary to use when a user clicks the "mirror" link. $1 is a wikilink to the
-- template page.
cfg['mirror-edit-summary'] = 'Create sandbox version of $1'
-- cfg['mirror-link-display']
-- The text to display for "mirror" links.
cfg['mirror-link-display'] = 'mirror'
-- cfg['mirror-link-preload']
-- The page to preload when a user clicks the "mirror" link.
cfg['mirror-link-preload'] = 'Template:Documentation/mirror'
----------------------------------------------------------------------------------------------------
-- Test cases link configuration
----------------------------------------------------------------------------------------------------
-- cfg['testcases-subpage']
-- The name of the template subpage typically used for test cases.
cfg['testcases-subpage'] = 'testcases'
-- cfg['template-testcases-preload']
-- Preload file for template test cases pages.
cfg['template-testcases-preload'] = 'Template:Documentation/preload-testcases'
-- cfg['module-testcases-preload']
-- Preload file for Lua module test cases pages.
cfg['module-testcases-preload'] = 'Template:Documentation/preload-module-testcases'
-- cfg['testcases-link-display']
-- The text to display for "testcases" links.
cfg['testcases-link-display'] = 'testcases'
-- cfg['testcases-edit-link-display']
-- The text to display for test cases "edit" links.
cfg['testcases-edit-link-display'] = 'edit'
-- cfg['testcases-run-link-display']
-- The text to display for test cases "run" links.
cfg['testcases-run-link-display'] = 'run'
-- cfg['testcases-create-link-display']
-- The text to display for test cases "create" links.
cfg['testcases-create-link-display'] = 'create'
----------------------------------------------------------------------------------------------------
-- Add categories blurb configuration
----------------------------------------------------------------------------------------------------
--[[
-- cfg['add-categories-blurb']
-- Text to direct users to add categories to the /doc subpage. Not used if the "content" or
-- "docname fed" arguments are set, as then it is not clear where to add the categories. $1 is a
-- link to the /doc subpage with a display value of cfg['doc-link-display'].
--]]
cfg['add-categories-blurb'] = 'Add categories to the $1 subpage.'
-- cfg['doc-link-display']
-- The text to display when linking to the /doc subpage.
cfg['doc-link-display'] = '/doc'
----------------------------------------------------------------------------------------------------
-- Subpages link configuration
----------------------------------------------------------------------------------------------------
--[[
-- cfg['subpages-blurb']
-- The "Subpages of this template" blurb. $1 is a link to the main template's subpages with a
-- display value of cfg['subpages-link-display']. In the English version this blurb is simply
-- the link followed by a period, and the link display provides the actual text.
--]]
cfg['subpages-blurb'] = '$1.'
--[[
-- cfg['subpages-link-display']
-- The text to display for the "subpages of this page" link. $1 is cfg['template-pagetype'],
-- cfg['module-pagetype'] or cfg['default-pagetype'], depending on whether the current page is in
-- the template namespace, the module namespace, or another namespace.
--]]
cfg['subpages-link-display'] = 'Subpages of this $1'
-- cfg['template-pagetype']
-- The pagetype to display for template pages.
cfg['template-pagetype'] = 'template'
-- cfg['module-pagetype']
-- The pagetype to display for Lua module pages.
cfg['module-pagetype'] = 'module'
-- cfg['default-pagetype']
-- The pagetype to display for pages other than templates or Lua modules.
cfg['default-pagetype'] = 'page'
----------------------------------------------------------------------------------------------------
-- Doc link configuration
----------------------------------------------------------------------------------------------------
-- cfg['doc-subpage']
-- The name of the subpage typically used for documentation pages.
cfg['doc-subpage'] = 'doc'
-- cfg['docpage-preload']
-- Preload file for template documentation pages in all namespaces.
cfg['docpage-preload'] = 'Template:Documentation/preload'
-- cfg['module-preload']
-- Preload file for Lua module documentation pages.
cfg['module-preload'] = 'Template:Documentation/preload-module-doc'
----------------------------------------------------------------------------------------------------
-- HTML and CSS configuration
----------------------------------------------------------------------------------------------------
-- cfg['templatestyles']
-- The name of the TemplateStyles page where CSS is kept.
-- Sandbox CSS will be at Module:Documentation/sandbox/styles.css when needed.
cfg['templatestyles'] = 'Module:Documentation/styles.css'
-- cfg['container']
-- Class which can be used to set flex or grid CSS on the
-- two child divs documentation and documentation-metadata
cfg['container'] = 'documentation-container'
-- cfg['main-div-classes']
-- Classes added to the main HTML "div" tag.
cfg['main-div-classes'] = 'documentation'
-- cfg['main-div-heading-class']
-- Class for the main heading for templates and modules and assoc. talk spaces
cfg['main-div-heading-class'] = 'documentation-heading'
-- cfg['start-box-class']
-- Class for the start box
cfg['start-box-class'] = 'documentation-startbox'
-- cfg['start-box-link-classes']
-- Classes used for the [view][edit][history] or [create] links in the start box.
-- mw-editsection-like is per [[Wikipedia:Village pump (technical)/Archive 117]]
cfg['start-box-link-classes'] = 'mw-editsection-like plainlinks'
-- cfg['end-box-class']
-- Class for the end box.
cfg['end-box-class'] = 'documentation-metadata'
-- cfg['end-box-plainlinks']
-- Plainlinks
cfg['end-box-plainlinks'] = 'plainlinks'
-- cfg['toolbar-class']
-- Class added for toolbar links.
cfg['toolbar-class'] = 'documentation-toolbar'
-- cfg['clear']
-- Just used to clear things.
cfg['clear'] = 'documentation-clear'
----------------------------------------------------------------------------------------------------
-- Tracking category configuration
----------------------------------------------------------------------------------------------------
-- cfg['display-strange-usage-category']
-- Set to true to enable output of cfg['strange-usage-category'] if the module is used on a /doc subpage
-- or a /testcases subpage. This should be a boolean value (either true or false).
cfg['display-strange-usage-category'] = true
-- cfg['strange-usage-category']
-- Category to output if cfg['display-strange-usage-category'] is set to true and the module is used on a
-- /doc subpage or a /testcases subpage.
cfg['strange-usage-category'] = 'Wikipedia pages with strange ((documentation)) usage'
--[[
----------------------------------------------------------------------------------------------------
-- End configuration
--
-- Don't edit anything below this line.
----------------------------------------------------------------------------------------------------
--]]
return cfg
56b6127664e31128dea1cecf2e392cf9313df6a3
Module:Documentation/styles.css
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Dino-Pack
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1 revision imported from [[:wikipedia:Module:Documentation/styles.css]]
text
text/plain
/* {{pp|small=yes}} */
.documentation,
.documentation-metadata {
border: 1px solid #a2a9b1;
background-color: #ecfcf4;
clear: both;
}
.documentation {
margin: 1em 0 0 0;
padding: 1em;
}
.documentation-metadata {
margin: 0.2em 0; /* same margin left-right as .documentation */
font-style: italic;
padding: 0.4em 1em; /* same padding left-right as .documentation */
}
.documentation-startbox {
padding-bottom: 3px;
border-bottom: 1px solid #aaa;
margin-bottom: 1ex;
}
.documentation-heading {
font-weight: bold;
font-size: 125%;
}
.documentation-clear { /* Don't want things to stick out where they shouldn't. */
clear: both;
}
.documentation-toolbar {
font-style: normal;
font-size: 85%;
}
html.skin-theme-clientpref-night .documentation,
html.skin-theme-clientpref-night .documentation-metadata {
background-color: #0b1e1c;
}
@media (prefers-color-scheme: dark) {
html.skin-theme-clientpref-os .documentation,
html.skin-theme-clientpref-os .documentation-metadata {
background-color: #0b1e1c;
}
}
2187d5fd8cf206ffd89ee3d3d5e615813fdca7ae
Template:Endplainlist
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Dino-Pack
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1 revision imported from [[:wikipedia:Template:Endplainlist]]
wikitext
text/x-wiki
<includeonly></div></includeonly><noinclude>
{{documentation|Template:Plainlist/doc}}
</noinclude>
d545c41582328dd4f197e2b1848c8ad7392b92e0
Template:Startplainlist
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Dino-Pack
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1 revision imported from [[:wikipedia:Template:Startplainlist]]
wikitext
text/x-wiki
#REDIRECT [[Template:Plainlist]]
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Template:Var
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1 revision imported from [[:wikipedia:Template:Var]]
wikitext
text/x-wiki
<var {{#if:{{{class|}}}|class="{{{class}}}"}} {{#if:{{{id|}}}|id="{{{id}}}"}} style="padding-right: 1px;{{{style|}}}" {{#if:{{{lang|}}}|lang="{{{lang}}}"}} {{#if:{{{title|}}}|title="{{{title}}}"}}>{{{1}}}</var><noinclude>
<!--Categories and interwikis go near the bottom of the /doc page.-->
{{Documentation}}
</noinclude>
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Template:((
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1 revision imported from [[:wikipedia:Template:((]]
wikitext
text/x-wiki
{{<noinclude>
{{documentation}}
</noinclude>
3f1af626705a06bc9cdea766736e292d321af5a3
Template:))
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Dino-Pack
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1 revision imported from [[:wikipedia:Template:))]]
wikitext
text/x-wiki
}}<noinclude>
{{documentation}}
</noinclude>
85ca77d4d6ff71d8e6396ebd798f87fa7f45dc02
Template:Sandbox other
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Dino-Pack
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1 revision imported from [[:wikipedia:Template:Sandbox_other]]
wikitext
text/x-wiki
{{#if:{{#ifeq:{{#invoke:String|sublength|s={{SUBPAGENAME}}|i=0|len=7}}|sandbox|1}}{{#ifeq:{{SUBPAGENAME}}|doc|1}}{{#invoke:String|match|{{PAGENAME}}|/sandbox/styles.css$|plain=false|nomatch=}}|{{{1|}}}|{{{2|}}}}}<!--
--><noinclude>{{documentation}}</noinclude>
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Template:Vad
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Dino-Pack
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1 revision imported from [[:wikipedia:Template:Vad]]
wikitext
text/x-wiki
#redirect [[Template:Vertically aligned date]]
{{rcat shell|{{r from template shortcut}}}}
[[Category:Typing-aid templates|{{PAGENAME}}]]
b90a5de41f13a9857edeae26aa461f4c09a00c01
Template:Vertically aligned date
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Dino-Pack
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1 revision imported from [[:wikipedia:Template:Vertically_aligned_date]]
wikitext
text/x-wiki
<includeonly><span style="display:inline-block; width:{{if empty|{{{2|}}}|{{{width|}}}|3.6em}}; text-align:{{if empty|{{{3|}}}|{{{align|}}}|right}}; font-weight:{{if empty|{{{4|}}}|{{{font|}}}|normal}};">{{{1}}}</span></includeonly><noinclude>{{documentation}}</noinclude>
5d09cbb92ba4b8bdbd1feae1e19a300def099a81
Template:Documentation subpage
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143
277
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Dino-Pack
2
1 revision imported from [[:wikipedia:Template:Documentation_subpage]]
wikitext
text/x-wiki
<includeonly><!--
-->{{#ifeq:{{lc:{{SUBPAGENAME}}}} |{{{override|doc}}}
| <!--(this template has been transcluded on a /doc or /{{{override}}} page)-->
</includeonly><!--
-->{{#ifeq:{{{doc-notice|show}}} |show
| {{Mbox
| type = notice
| style = margin-bottom:1.0em;
| image = [[File:Edit-copy green.svg|40px|alt=|link=]]
| text =
{{strong|This is a [[Wikipedia:Template documentation|documentation]] [[Wikipedia:Subpages|subpage]]}} for {{terminate sentence|{{{1|[[:{{SUBJECTSPACE}}:{{BASEPAGENAME}}]]}}}}}<br />It may contain usage information, [[Wikipedia:Categorization|categories]] and other content that is not part of the original {{#if:{{{text2|}}} |{{{text2}}} |{{#if:{{{text1|}}} |{{{text1}}} |{{#ifeq:{{SUBJECTSPACE}} |{{ns:User}} |{{lc:{{SUBJECTSPACE}}}} template page |{{#if:{{SUBJECTSPACE}} |{{lc:{{SUBJECTSPACE}}}} page|article}}}}}}}}.
}}
}}<!--
-->{{DEFAULTSORT:{{{defaultsort|{{PAGENAME}}}}}}}<!--
-->{{#if:{{{inhibit|}}} |<!--(don't categorize)-->
| <includeonly><!--
-->{{#ifexist:{{NAMESPACE}}:{{BASEPAGENAME}}
| [[Category:{{#switch:{{SUBJECTSPACE}} |Template=Template |Module=Module |User=User |#default=Wikipedia}} documentation pages]]
| [[Category:Documentation subpages without corresponding pages]]
}}<!--
--></includeonly>
}}<!--
(completing initial #ifeq: at start of template:)
--><includeonly>
| <!--(this template has not been transcluded on a /doc or /{{{override}}} page)-->
}}<!--
--></includeonly><noinclude>{{Documentation}}</noinclude>
41ca90af0945442788a2dbd08c8c54a61a23c057
Template:Always substitute
10
144
279
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Dino-Pack
2
1 revision imported from [[:wikipedia:Template:Always_substitute]]
wikitext
text/x-wiki
{{{{{|safesubst:}}}#invoke:Unsubst|main|$B=
{{Ombox
| name = Subst only
| type = notice
| text = '''This template {{#switch:{{{yesnomaybe|}}}|may=may be [[Help:Substitution|substituted]]'''|never=should ''not'' be [[Help:Substitution|substituted]]'''||#default=should always be [[Help:Substitution|substituted]]''' (i.e., use <!--
-->{{{actualtemplate|{{template other|{{Tlsp|{{#switch:{{SUBPAGENAME}}|doc|sandbox={{BASEPAGENAME}}|{{PAGENAME}}}}}}|{{Tlsu|{{FULLPAGENAME}}}}}}}}})}}. <!--
-->{{#if:{{yesno|{{{auto|no}}}}} |Any accidental transclusions will be automatically substituted by a bot.{{{1|}}}{{#switch:{{SUBPAGENAME}}|doc|sandbox=|[[Category:Wikipedia templates to be automatically substituted]]}}}} <!--
-->{{#if:{{{alt|}}} |For transcluding, use {{Tl|{{{alt|}}}}} instead.}}
}}{{#switch:{{SUBPAGENAME}}|doc|sandbox=|[[Category:Wikipedia substituted templates]]}}}}<noinclude>{{Documentation}}</noinclude>
8e567c153f4f9a6a329e76bf6a71e8a216e87919
Template:Template link with link off
10
145
281
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2024-05-27T19:44:13Z
Dino-Pack
2
1 revision imported from [[:wikipedia:Template:Template_link_with_link_off]]
wikitext
text/x-wiki
<includeonly>{{#Invoke:Template link general|main|nowrap=yes|nolink=yes}}</includeonly><noinclude>
{{Documentation|1=Template:Tlg/doc
|content = {{tlg/doc|tlf}}
}}
<!-- Add categories to the /doc subpage, not here! -->
</noinclude>
b099fea5d1f36b0b4b9cb253ad3a9f4e095f6851
Template:Tlf
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146
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Dino-Pack
2
1 revision imported from [[:wikipedia:Template:Tlf]]
wikitext
text/x-wiki
#REDIRECT [[Template:Template link with link off]]
{{Redirect category shell|
{{R from move}}
}}
52759e1d3f7c9aa4a03d0b7d4f84f4c6adf53edf
Template:High-use
10
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2024-05-27T19:44:13Z
Dino-Pack
2
1 revision imported from [[:wikipedia:Template:High-use]]
wikitext
text/x-wiki
{{#invoke:High-use|main|1={{{1|}}}|2={{{2|}}}|info={{{info|}}}|demo={{{demo|}}}|form={{{form|}}}|expiry={{{expiry|}}}|system={{{system|}}}}}<noinclude>
{{Documentation}}
<!-- Add categories to the /doc subpage; interwiki links go to Wikidata, thank you! -->
</noinclude>
a3322d1bd47ac03df14fa2090855cff4fede9bc7
Template:TemplateData header
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2024-05-27T19:44:14Z
Dino-Pack
2
1 revision imported from [[:wikipedia:Template:TemplateData_header]]
wikitext
text/x-wiki
<div class="templatedata-header">{{#if:{{{noheader|}}}|<!--
noheader:
-->{{Template parameter usage|{{{1|{{BASEPAGENAME}}}}}|based=y}}|<!--
+header:
-->This is the {{#if:{{{nolink|}}}|<!--
+header, nolink TD
-->TemplateData|<!--
+header, +link [[TD]]; DEFAULT:
-->[[Wikipedia:TemplateData|TemplateData]]}}<!--
e.o. #if:nolink; DEFAULT:
--> for this template used by [[mw:Extension:TemplateWizard|TemplateWizard]], [[Wikipedia:VisualEditor|VisualEditor]] and other tools. {{Template parameter usage|{{{1|{{BASEPAGENAME}}}}}|based=y}}<!--
e.o. #if:noheader
-->}}
'''TemplateData for {{{1|{{BASEPAGENAME}}}}}'''
</div><includeonly><!--
check parameters
-->{{#invoke:Check for unknown parameters|check
|unknown={{template other|1=[[Category:Pages using TemplateData header with unknown parameters|_VALUE_]]}}
|template=Template:TemplateData header
|1 |nolink |noheader
|preview=<div class="error" style="font-weight:normal">Unknown parameter '_VALUE_' in [[Template:TemplateData header]].</div>
}}<!--
-->{{template other|{{sandbox other||
[[Category:Templates using TemplateData]]
}}}}</includeonly><!--
--><noinclude>{{Documentation}}</noinclude>
748b89c815a11e78b365c5617460ea569f3f96cb
353
287
2024-05-27T19:45:21Z
Dino-Pack
2
1 revision imported
wikitext
text/x-wiki
<div class="templatedata-header">{{#if:{{{noheader|}}}|<!--
noheader:
-->{{Template parameter usage|{{{1|{{BASEPAGENAME}}}}}|based=y}}|<!--
+header:
-->This is the {{#if:{{{nolink|}}}|<!--
+header, nolink TD
-->TemplateData|<!--
+header, +link [[TD]]; DEFAULT:
-->[[Wikipedia:TemplateData|TemplateData]]}}<!--
e.o. #if:nolink; DEFAULT:
--> for this template used by [[mw:Extension:TemplateWizard|TemplateWizard]], [[Wikipedia:VisualEditor|VisualEditor]] and other tools. {{Template parameter usage|{{{1|{{BASEPAGENAME}}}}}|based=y}}<!--
e.o. #if:noheader
-->}}
'''TemplateData for {{{1|{{BASEPAGENAME}}}}}'''
</div><includeonly><!--
check parameters
-->{{#invoke:Check for unknown parameters|check
|unknown={{template other|1=[[Category:Pages using TemplateData header with unknown parameters|_VALUE_]]}}
|template=Template:TemplateData header
|1 |nolink |noheader
|preview=<div class="error" style="font-weight:normal">Unknown parameter '_VALUE_' in [[Template:TemplateData header]].</div>
}}<!--
-->{{template other|{{sandbox other||
[[Category:Templates using TemplateData]]
}}}}</includeonly><!--
--><noinclude>{{Documentation}}</noinclude>
748b89c815a11e78b365c5617460ea569f3f96cb
Template:Template parameter usage
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Dino-Pack
2
1 revision imported from [[:wikipedia:Template:Template_parameter_usage]]
wikitext
text/x-wiki
{{#switch:{{{label|}}}
|=[https://bambots.brucemyers.com/TemplateParam.php?wiki=enwiki&template={{Urlencode:{{#if:{{{1|}}}|{{ROOTPAGENAME:{{{1|}}}}}|{{ROOTPAGENAME}}}}}} {{#ifeq:{{yesno-no|{{{lc}}}}}|no|S|s}}ee a monthly parameter usage report] for {{#if:{{{1|}}}|[[Template:{{ROOTPAGENAME:{{{1|}}}}}]]|this template}} in articles{{#ifeq:{{yesno-no|{{{based}}}}}|yes| based on {{#if:{{{1|}}}|its|this}} TemplateData}}.
|None|none=[https://bambots.brucemyers.com/TemplateParam.php?wiki=enwiki&template={{Urlencode:{{#if:{{{1|}}}|{{ROOTPAGENAME:{{{1|}}}}}|{{ROOTPAGENAME}}}}}} {{#ifeq:{{yesno-no|{{{lc}}}}}|no|P|p}}arameter usage report]{{#ifeq:{{yesno-no|{{{based}}}}}|yes| based on {{#if:{{{1|}}}|its|this}} TemplateData}}
|for|For=[https://bambots.brucemyers.com/TemplateParam.php?wiki=enwiki&template={{Urlencode:{{#if:{{{1|}}}|{{ROOTPAGENAME:{{{1|}}}}}|{{ROOTPAGENAME}}}}}} {{#ifeq:{{yesno-no|{{{lc}}}}}|no|P|p}}arameter usage report] for {{#if:{{{1|}}}|[[Template:{{ROOTPAGENAME:{{{1|}}}}}]]|[[Template:{{ROOTPAGENAME}}]]}}{{#ifeq:{{yesno-no|{{{based}}}}}|yes| based on {{#if:{{{1|}}}|its|this}} TemplateData}}.
|#default=[https://bambots.brucemyers.com/TemplateParam.php?wiki=enwiki&template={{Urlencode:{{#if:{{{1|}}}|{{ROOTPAGENAME:{{{1|}}}}}|{{ROOTPAGENAME}}}}}} {{{label|}}}]{{#ifeq:{{yesno-no|{{{based}}}}}|yes| based on {{#if:{{{1|}}}|its|this}} TemplateData}}
}}<noinclude>
{{documentation}}
</noinclude>
83e574f5e031df639a2cdcef5b91d6b1094ae648
Module:High-use
828
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2024-05-27T19:44:15Z
Dino-Pack
2
1 revision imported from [[:wikipedia:Module:High-use]]
Scribunto
text/plain
local p = {}
-- _fetch looks at the "demo" argument.
local _fetch = require('Module:Transclusion_count').fetch
local yesno = require('Module:Yesno')
function p.num(frame, count)
if count == nil then
if yesno(frame.args['fetch']) == false then
if (frame.args[1] or '') ~= '' then count = tonumber(frame.args[1]) end
else
count = _fetch(frame)
end
end
-- Build output string
local return_value = ""
if count == nil then
if frame.args[1] == "risk" then
return "a very large number of"
else
return "many"
end
else
-- Use 2 significant figures for smaller numbers and 3 for larger ones
local sigfig = 2
if count >= 100000 then
sigfig = 3
end
-- Prepare to round to appropriate number of sigfigs
local f = math.floor(math.log10(count)) - sigfig + 1
-- Round and insert "approximately" or "+" when appropriate
if (frame.args[2] == "yes") or (mw.ustring.sub(frame.args[1],-1) == "+") then
-- Round down
return_value = string.format("%s+", mw.getContentLanguage():formatNum(math.floor( (count / 10^(f)) ) * (10^(f))) )
else
-- Round to nearest
return_value = string.format("approximately %s", mw.getContentLanguage():formatNum(math.floor( (count / 10^(f)) + 0.5) * (10^(f))) )
end
-- Insert percentage of pages if that is likely to be >= 1% and when |no-percent= not set to yes
if count and count > 250000 and not yesno (frame:getParent().args['no-percent']) then
local percent = math.floor( ( (count/frame:callParserFunction('NUMBEROFPAGES', 'R') ) * 100) + 0.5)
if percent >= 1 then
return_value = string.format("%s pages, or roughly %s%% of all", return_value, percent)
end
end
end
return return_value
end
-- Actions if there is a large (greater than or equal to 100,000) transclusion count
function p.risk(frame)
if frame.args[1] == "risk" then
return "risk"
else
local count = _fetch(frame)
if count and count >= 100000 then
return "risk"
end
end
return ""
end
function p.text(frame, count)
-- Only show the information about how this template gets updated if someone
-- is actually editing the page and maybe trying to update the count.
local bot_text = (frame:preprocess("{{REVISIONID}}") == "") and "\n\n----\n'''Preview message''': Transclusion count updated automatically ([[Template:High-use/doc#Technical details|see documentation]])." or ''
if count == nil then
if yesno(frame.args['fetch']) == false then
if (frame.args[1] or '') ~= '' then count = tonumber(frame.args[1]) end
else
count = _fetch(frame)
end
end
local title = mw.title.getCurrentTitle()
if title.subpageText == "doc" or title.subpageText == "sandbox" then
title = title.basePageTitle
end
local systemMessages = frame.args['system']
if frame.args['system'] == '' then
systemMessages = nil
end
-- This retrieves the project URL automatically to simplify localiation.
local templateCount = ('on [https://linkcount.toolforge.org/?project=%s&page=%s#transclusions %s pages]'):format(
mw.title.getCurrentTitle():fullUrl():gsub('//(.-)/.*', '%1'),
mw.uri.encode(title.fullText), p.num(frame, count))
local used_on_text = "'''This " .. (mw.title.getCurrentTitle().namespace == 828 and "Lua module" or "template") .. ' is used ';
if systemMessages then
used_on_text = used_on_text .. systemMessages ..
((count and count > 2000) and ("''', and " .. templateCount) or ("'''"))
else
used_on_text = used_on_text .. templateCount .. "'''"
end
local sandbox_text = ("%s's [[%s/sandbox|/sandbox]] or [[%s/testcases|/testcases]] subpages, or in your own [[%s]]. "):format(
(mw.title.getCurrentTitle().namespace == 828 and "module" or "template"),
title.fullText, title.fullText,
mw.title.getCurrentTitle().namespace == 828 and "Module:Sandbox|module sandbox" or "Wikipedia:User pages#SUB|user subpage"
)
local infoArg = frame.args["info"] ~= "" and frame.args["info"]
if (systemMessages or frame.args[1] == "risk" or (count and count >= 100000) ) then
local info = systemMessages and '.<br/>Changes to it can cause immediate changes to the Wikipedia user interface.' or '.'
if infoArg then
info = info .. "<br />" .. infoArg
end
sandbox_text = info .. '<br /> To avoid major disruption' ..
(count and count >= 100000 and ' and server load' or '') ..
', any changes should be tested in the ' .. sandbox_text ..
'The tested changes can be added to this page in a single edit. '
else
sandbox_text = (infoArg and ('.<br />' .. infoArg .. ' C') or ' and c') ..
'hanges may be widely noticed. Test changes in the ' .. sandbox_text
end
local discussion_text = systemMessages and 'Please discuss changes ' or 'Consider discussing changes '
if frame.args["2"] and frame.args["2"] ~= "" and frame.args["2"] ~= "yes" then
discussion_text = string.format("%sat [[%s]]", discussion_text, frame.args["2"])
else
discussion_text = string.format("%son the [[%s|talk page]]", discussion_text, title.talkPageTitle.fullText )
end
return used_on_text .. sandbox_text .. discussion_text .. " before implementing them." .. bot_text
end
function p.main(frame)
local count = nil
if yesno(frame.args['fetch']) == false then
if (frame.args[1] or '') ~= '' then count = tonumber(frame.args[1]) end
else
count = _fetch(frame)
end
local image = "[[File:Ambox warning yellow.svg|40px|alt=Warning|link=]]"
local type_param = "style"
local epilogue = ''
if frame.args['system'] and frame.args['system'] ~= '' then
image = "[[File:Ambox important.svg|40px|alt=Warning|link=]]"
type_param = "content"
local nocat = frame:getParent().args['nocat'] or frame.args['nocat']
local categorise = (nocat == '' or not yesno(nocat))
if categorise and not mw.title.getCurrentTitle().isRedirect then
epilogue = frame:preprocess('{{Sandbox other||{{#switch:{{#invoke:Effective protection level|{{#switch:{{NAMESPACE}}|File=upload|#default=edit}}|{{FULLPAGENAME}}}}|sysop|templateeditor|interfaceadmin=|#default=[[Category:Pages used in system messages needing protection]]}}}}')
end
elseif (frame.args[1] == "risk" or (count and count >= 100000)) then
image = "[[File:Ambox warning orange.svg|40px|alt=Warning|link=]]"
type_param = "content"
end
if frame.args["form"] == "editnotice" then
return frame:expandTemplate{
title = 'editnotice',
args = {
["image"] = image,
["text"] = p.text(frame, count),
["expiry"] = (frame.args["expiry"] or "")
}
} .. epilogue
else
return require('Module:Message box').main('ombox', {
type = type_param,
image = image,
text = p.text(frame, count),
expiry = (frame.args["expiry"] or "")
}) .. epilogue
end
end
return p
af9099ab8dbb5d44c32bf01174d549b861d011c1
Module:Transclusion count
828
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2024-05-27T19:44:16Z
Dino-Pack
2
1 revision imported from [[:wikipedia:Module:Transclusion_count]]
Scribunto
text/plain
local p = {}
function p.fetch(frame)
local template = nil
local return_value = nil
-- Use demo parameter if it exists, otherswise use current template name
local namespace = mw.title.getCurrentTitle().namespace
if frame.args["demo"] and frame.args["demo"] ~= "" then
template = mw.ustring.gsub(frame.args["demo"],"^[Tt]emplate:","")
elseif namespace == 10 then -- Template namespace
template = mw.title.getCurrentTitle().text
elseif namespace == 828 then -- Module namespace
template = (mw.site.namespaces[828].name .. ":" .. mw.title.getCurrentTitle().text)
end
-- If in template or module namespace, look up count in /data
if template ~= nil then
namespace = mw.title.new(template, "Template").namespace
if namespace == 10 or namespace == 828 then
template = mw.ustring.gsub(template, "/doc$", "") -- strip /doc from end
template = mw.ustring.gsub(template, "/sandbox$", "") -- strip /sandbox from end
local index = mw.ustring.sub(mw.title.new(template).text,1,1)
local status, data = pcall(function ()
return(mw.loadData('Module:Transclusion_count/data/' .. (mw.ustring.find(index, "%a") and index or "other")))
end)
if status then
return_value = tonumber(data[mw.ustring.gsub(template, " ", "_")])
end
end
end
-- If database value doesn't exist, use value passed to template
if return_value == nil and frame.args[1] ~= nil then
local arg1=mw.ustring.match(frame.args[1], '[%d,]+')
if arg1 and arg1 ~= '' then
return_value = tonumber(frame:callParserFunction('formatnum', arg1, 'R'))
end
end
return return_value
end
-- Tabulate this data for [[Wikipedia:Database reports/Templates transcluded on the most pages]]
function p.tabulate(frame)
local list = {}
for i = 65, 91 do
local data = mw.loadData('Module:Transclusion count/data/' .. ((i == 91) and 'other' or string.char(i)))
for name, count in pairs(data) do
table.insert(list, {mw.title.new(name, "Template").fullText, count})
end
end
table.sort(list, function(a, b)
return (a[2] == b[2]) and (a[1] < b[1]) or (a[2] > b[2])
end)
local lang = mw.getContentLanguage();
for i = 1, #list do
list[i] = ('|-\n| %d || [[%s]] || %s\n'):format(i, list[i][1]:gsub('_', ' '), lang:formatNum(list[i][2]))
end
return table.concat(list)
end
return p
000ef6bcbf7b66e727870b0c300c4009da300513
Module:Lua banner
828
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295
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2024-05-27T19:44:16Z
Dino-Pack
2
1 revision imported from [[:wikipedia:Module:Lua_banner]]
Scribunto
text/plain
-- This module implements the {{lua}} template.
local yesno = require('Module:Yesno')
local mList = require('Module:List')
local mTableTools = require('Module:TableTools')
local mMessageBox = require('Module:Message box')
local p = {}
function p.main(frame)
local origArgs = frame:getParent().args
local args = {}
for k, v in pairs(origArgs) do
v = v:match('^%s*(.-)%s*$')
if v ~= '' then
args[k] = v
end
end
return p._main(args)
end
function p._main(args)
local modules = mTableTools.compressSparseArray(args)
local box = p.renderBox(modules)
local trackingCategories = p.renderTrackingCategories(args, modules)
return box .. trackingCategories
end
function p.renderBox(modules)
local boxArgs = {}
if #modules < 1 then
boxArgs.text = '<strong class="error">Error: no modules specified</strong>'
else
local moduleLinks = {}
for i, module in ipairs(modules) do
moduleLinks[i] = string.format('[[:%s]]', module)
local maybeSandbox = mw.title.new(module .. '/sandbox')
if maybeSandbox and maybeSandbox.exists then
moduleLinks[i] = moduleLinks[i] .. string.format(' ([[:%s|sandbox]])', maybeSandbox.fullText)
end
end
local moduleList = mList.makeList('bulleted', moduleLinks)
local title = mw.title.getCurrentTitle()
if title.subpageText == "doc" then
title = title.basePageTitle
end
if title.contentModel == "Scribunto" then
boxArgs.text = 'This module depends on the following other modules:' .. moduleList
else
boxArgs.text = 'This template uses [[Wikipedia:Lua|Lua]]:\n' .. moduleList
end
end
boxArgs.type = 'notice'
boxArgs.small = true
boxArgs.image = '[[File:Lua-Logo.svg|30px|alt=|link=]]'
return mMessageBox.main('mbox', boxArgs)
end
function p.renderTrackingCategories(args, modules, titleObj)
if yesno(args.nocat) then
return ''
end
local cats = {}
-- Error category
if #modules < 1 then
cats[#cats + 1] = 'Lua templates with errors'
end
-- Lua templates category
titleObj = titleObj or mw.title.getCurrentTitle()
local subpageBlacklist = {
doc = true,
sandbox = true,
sandbox2 = true,
testcases = true
}
if not subpageBlacklist[titleObj.subpageText] then
local protCatName
if titleObj.namespace == 10 then
local category = args.category
if not category then
local categories = {
['Module:String'] = 'Templates based on the String Lua module',
['Module:Math'] = 'Templates based on the Math Lua module',
['Module:BaseConvert'] = 'Templates based on the BaseConvert Lua module',
['Module:Citation/CS1'] = 'Templates based on the Citation/CS1 Lua module'
}
category = modules[1] and categories[modules[1]]
category = category or 'Lua-based templates'
end
cats[#cats + 1] = category
protCatName = "Templates using under-protected Lua modules"
elseif titleObj.namespace == 828 then
protCatName = "Modules depending on under-protected modules"
end
if not args.noprotcat and protCatName then
local protLevels = {
autoconfirmed = 1,
extendedconfirmed = 2,
templateeditor = 3,
sysop = 4
}
local currentProt
if titleObj.id ~= 0 then
-- id is 0 (page does not exist) if am previewing before creating a template.
currentProt = titleObj.protectionLevels["edit"][1]
end
if currentProt == nil then currentProt = 0 else currentProt = protLevels[currentProt] end
for i, module in ipairs(modules) do
if module ~= "WP:libraryUtil" then
local moduleTitle = mw.title.new(module)
local moduleProt = moduleTitle and moduleTitle.protectionLevels["edit"][1]
if moduleProt == nil then moduleProt = 0 else moduleProt = protLevels[moduleProt] end
if moduleProt < currentProt then
cats[#cats + 1] = protCatName
break
end
end
end
end
end
for i, cat in ipairs(cats) do
cats[i] = string.format('[[Category:%s]]', cat)
end
return table.concat(cats)
end
return p
7586562309f593874ecc66f5d0ac59ff1c91fd8f
Template:Lua
10
153
297
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2024-05-27T19:44:17Z
Dino-Pack
2
1 revision imported from [[:wikipedia:Template:Lua]]
wikitext
text/x-wiki
<includeonly>{{#invoke:Lua banner|main}}</includeonly><noinclude>
{{Lua|Module:Lua banner}}
{{documentation}}
<!-- Categories go on the /doc subpage and interwikis go on Wikidata. -->
</noinclude>
dba3962144dacd289dbc34f50fbe0a7bf6d7f2f7
Template:Never substitute
10
154
299
298
2024-05-27T19:44:17Z
Dino-Pack
2
1 revision imported from [[:wikipedia:Template:Never_substitute]]
wikitext
text/x-wiki
{{Always substitute|yesnomaybe=never}}<noinclude>
{{Documentation}}
</noinclude>
fda3e0330f5da78bbcd49a4f97ec81a6a3c78cd5
Module:Transclusion count/data/M
828
155
301
300
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Dino-Pack
2
1 revision imported from [[:wikipedia:Module:Transclusion_count/data/M]]
Scribunto
text/plain
return {
["M"] = 2200,
["MAD"] = 2100,
["MAR"] = 2900,
["MAS"] = 2700,
["MDG"] = 2400,
["MEX"] = 6300,
["MILHIST"] = 4200,
["MINUTE"] = 2300,
["MKD"] = 2400,
["MLB_Farm_System"] = 2100,
["MLB_Year"] = 15000,
["MLB_standings"] = 3800,
["MLBplayer"] = 4000,
["MMA_record_start"] = 3700,
["MMArecordbox"] = 3700,
["MMSI_Number"] = 3200,
["MONTH"] = 14000,
["MONTHNAME"] = 890000,
["MONTHNUMBER"] = 905000,
["MS"] = 5400,
["MV"] = 9200,
["MYS"] = 3900,
["MacTutor"] = 2000,
["Main"] = 353000,
["Main_article"] = 31000,
["Main_other"] = 9820000,
["Main_page_image"] = 27000,
["Main_page_image/DYK"] = 11000,
["Main_page_image/ITN/styles.css"] = 3000,
["Main_page_image/TFA"] = 5000,
["Maintenance_category"] = 39000,
["Malay_name"] = 2500,
["Map_requested"] = 6400,
["Map_requested/Category_helper"] = 6300,
["Maplink"] = 33000,
["Maplink-road"] = 6200,
["Marriage"] = 80000,
["Marriage/doc"] = 79000,
["Marriage/styles.css"] = 80000,
["Math"] = 10000,
["MathGenealogy"] = 7200,
["MathWorld"] = 2400,
["Mathgenealogy"] = 2200,
["Max"] = 244000,
["Maybe_free_media"] = 11000,
["Mbox"] = 3290000,
["Mdash"] = 9300,
["MeSH_name"] = 6000,
["Medal"] = 119000,
["MedalBottom"] = 16000,
["MedalBronze"] = 56000,
["MedalComp"] = 2300,
["MedalCompetition"] = 92000,
["MedalCount"] = 3400,
["MedalCountry"] = 82000,
["MedalGold"] = 55000,
["MedalOlympic"] = 4000,
["MedalOlympics"] = 6100,
["MedalSilver"] = 55000,
["MedalSport"] = 80000,
["MedalTableTop"] = 17000,
["MedalTop"] = 3500,
["MedalWorldChampionships"] = 2000,
["MedalistTable"] = 15000,
["Medals_table"] = 15000,
["Media"] = 2500,
["Medical_resources"] = 7000,
["Merge_done"] = 3900,
["Merge_partner"] = 2400,
["Merged-from"] = 17000,
["Merged-to"] = 19000,
["Merged_to"] = 2200,
["MeshName"] = 5900,
["Metacritic_film"] = 4000,
["Metadata_Population_DE-BY"] = 2100,
["Metadata_Population_DE-RP"] = 2300,
["Mhof"] = 7600,
["Mid-Class"] = 15000,
["Mid-importance"] = 15000,
["Middot"] = 6000,
["Midsize"] = 2400,
["Military_navigation"] = 65000,
["Min"] = 29000,
["Minor_planet"] = 5200,
["Minor_planet_link"] = 2600,
["Minor_planet_list_link"] = 4200,
["Minor_planets_navigator"] = 3200,
["MirrorH"] = 6000,
["Missing_information"] = 3800,
["Mlby"] = 15000,
["Mobile_IP"] = 8500,
["MobyGames"] = 9100,
["Moby_game"] = 7100,
["Mod"] = 7700,
["Module_other"] = 3600,
["Mojo_title"] = 7800,
["Molecular_formula_index"] = 2300,
["Monday"] = 2700,
["Mono"] = 31000,
["Mono/styles.css"] = 31000,
["MonthCategoryNav"] = 37000,
["MonthlyArchive"] = 3800,
["MonthlyLinks"] = 3800,
["Monthly_archive_list"] = 3800,
["Monthly_clean-up_category"] = 16000,
["Monthly_clean-up_category/core"] = 16000,
["Monthly_clean-up_category/monthname"] = 17000,
["Monthly_clean-up_category/monthno"] = 17000,
["Monthly_clean-up_category/name_part"] = 17000,
["Monthly_clean-up_category/outer_core"] = 16000,
["Monthly_clean-up_category/to_add"] = 2900,
["Monthly_clean_up_category"] = 6900,
["Monthyear"] = 58000,
["Monthyear-1"] = 57000,
["MoreInfo"] = 2100,
["More_citations_needed"] = 384000,
["More_citations_needed_section"] = 16000,
["More_footnotes"] = 33000,
["More_footnotes_needed"] = 54000,
["More_plot"] = 3200,
["More_references"] = 3300,
["Moresources"] = 6000,
["Motorcycle_Hall_of_Fame"] = 7600,
["Motorsport_season"] = 5100,
["Motorsport_season/styles.css"] = 5100,
["Moved_discussion_from"] = 3000,
["Moved_discussion_to"] = 2700,
["Mp"] = 5200,
["Mpl"] = 2600,
["MultiReplace"] = 221000,
["Multiple_image"] = 55000,
["Multiple_image/styles.css"] = 55000,
["Multiple_issues"] = 123000,
["Multiple_issues/styles.css"] = 123000,
["Music"] = 7700,
["MusicBrainz_artist"] = 2400,
["MusicBrainz_meta"] = 5500,
["MusicBrainz_release_group"] = 2400,
["Music_ratings"] = 97000,
["Mvar"] = 8300,
["Mw_lang"] = 84000,
["My"] = 2500,
["My_sandbox"] = 3900,
["Myprefs"] = 11000,
["Module:MLB_standings"] = 3800,
["Module:MLB_standings/data"] = 3800,
["Module:Main_page_image"] = 17000,
["Module:Mapframe"] = 428000,
["Module:Math"] = 1590000,
["Module:Medals_table"] = 15000,
["Module:Message_box"] = 18800000,
["Module:Message_box/ambox.css"] = 3280000,
["Module:Message_box/cmbox.css"] = 438000,
["Module:Message_box/configuration"] = 10000000,
["Module:Message_box/fmbox.css"] = 20000,
["Module:Message_box/imbox.css"] = 935000,
["Module:Message_box/ombox.css"] = 1680000,
["Module:Message_box/tmbox.css"] = 12800000,
["Module:Military_navigation"] = 85000,
["Module:Minor_planet_list_link"] = 4200,
["Module:MultiReplace"] = 1300000,
["Module:Multiple_image"] = 55000,
["Module:Music_ratings"] = 97000,
["Module:Mw_lang"] = 84000,
}
8b01c7b12c880d463c8e28fe98156e14f5a43d45
Template:Hatnote templates
10
156
303
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2024-05-27T19:44:19Z
Dino-Pack
2
1 revision imported from [[:wikipedia:Template:Hatnote_templates]]
wikitext
text/x-wiki
{{Navbox
| name = Hatnote templates
| state = {{{state|<includeonly>autocollapse</includeonly>}}}
| bodyclass = hlist
| belowclass = hlist
| title = [[WP:Hatnote#Hatnote templates|Hatnote templates]]
| above =
*[[Wikipedia:Hatnote]]
*[[Wikipedia:Disambiguation]]
*[[Wikipedia:Redirect]]
| group1 = Generic
| list1 =
*{{tl|Hatnote}}
*{{tl|Self-reference}}
| group2 = For and about
| list2 =
*{{tl|For}}
*{{tl|For-text}} (for custom text)
*{{tl|For-multi}} (for multiple uses)
*{{tl|About}}
*Variations: {{tl|Other uses}}
*{{tl|Other uses of}}
*{{tl|Redirect-distinguish-for}}
*{{tl|About-distinguish}}
*{{tl|About-distinguish-text}}
| group3 = Other topics
| list3 =
*{{tl|Other people}}
*{{tl|About other people}} (adds "about" description)
*{{tl|Similar names}}
*{{tl|Other storms}}
*{{tl|Other places}}
*{{tl|Other ships}}
| group4 = Redirect
| list4 =
*{{tl|Redirect}}
*{{tl|Redirect2}} (for two redirects)
*{{tl|Redirect-multi}} (for multiple redirects)
*{{tl|Redirect-several}} (for several redirects, without listing each)
*{{tl|Redirect-synonym}}
*{{tl|Redirect-distinguish}}
*{{tl|Redirect-distinguish-text}}
*{{tl|Redirect-distinguish-for}}
*{{tl|Technical reasons}}
| group5 = Distinguish
| list5 =
*{{tl|Distinguish}} (supports custom text)
*{{tl|About-distinguish}}
*{{tl|About-distinguish-text}} (for custom text)
*{{tl|Redirect-distinguish}}
*{{tl|Redirect-distinguish-text}} (for custom text)
*{{tl|Redirect-distinguish-for}}
| group6 = For use in sections
| list6 =
*{{tl|Main}}
*{{tl|Main if exists}}
*{{tl|Main list}}
*{{tl|Further}}
*{{tl|Further-text}} (for custom text)
*{{tl|Further interlanguage link}}
*{{tl|See also}}
*{{tl|See also if exists}}
*{{tl|See also-text}} (for custom text)
*{{tl|For outline}}
*{{tl|For timeline}}
| group7 = Special
| list7 =
*{{tl|Broader}}
*{{tl|For introduction}}
*{{tl|See Wiktionary}}
*{{tl|Transcluding article}}
*{{tl|Transcluded section}}
| group8 = Subject specific
| list8 =
* {{tl|About year}}
* {{tl|Highway detail hatnote}}
* {{tl|For LMST}}
* {{tl|WikiIPA}}
| below =
*{{Icon|cat}} [[:Category:Hatnote templates]]
**[[:Category:Hatnote modules|modules]]
**[[:Category:Hatnote templates for names|for [family] names]]
**[[:Category:Hatnote templates for lists|for lists]]
*[[Template:Category hatnote templates|hatnote templates for category pages]]
}}<noinclude>
{{Documentation}}
</noinclude>
5ea17ab2381b3c2002e4846f08d462d2574b6015
Module:Message box/ombox.css
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Dino-Pack
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1 revision imported from [[:wikipedia:Module:Message_box/ombox.css]]
text
text/plain
/* {{pp|small=y}} */
.ombox {
margin: 4px 0;
border-collapse: collapse;
border: 1px solid #a2a9b1; /* Default "notice" gray */
background-color: var(--background-color-neutral-subtle, #f8f9fa);
box-sizing: border-box;
}
/* For the "small=yes" option. */
.ombox.mbox-small {
font-size: 88%;
line-height: 1.25em;
}
.ombox-speedy {
border: 2px solid #b32424; /* Red */
background-color: #fee7e6; /* Pink */
}
.ombox-delete {
border: 2px solid #b32424; /* Red */
}
.ombox-content {
border: 1px solid #f28500; /* Orange */
}
.ombox-style {
border: 1px solid #fc3; /* Yellow */
}
.ombox-move {
border: 1px solid #9932cc; /* Purple */
}
.ombox-protection {
border: 2px solid #a2a9b1; /* Gray-gold */
}
.ombox .mbox-text {
border: none;
/* @noflip */
padding: 0.25em 0.9em;
width: 100%;
}
.ombox .mbox-image {
border: none;
/* @noflip */
padding: 2px 0 2px 0.9em;
text-align: center;
}
.ombox .mbox-imageright {
border: none;
/* @noflip */
padding: 2px 0.9em 2px 0;
text-align: center;
}
/* An empty narrow cell */
.ombox .mbox-empty-cell {
border: none;
padding: 0;
width: 1px;
}
.ombox .mbox-invalid-type {
text-align: center;
}
@media (min-width: 720px) {
.ombox {
margin: 4px 10%;
}
.ombox.mbox-small {
/* @noflip */
clear: right;
/* @noflip */
float: right;
/* @noflip */
margin: 4px 0 4px 1em;
width: 238px;
}
}
html.skin-theme-clientpref-night .ombox-speedy {
background-color: #310402; /* Dark red, same hue/saturation as light */
}
@media (prefers-color-scheme: dark) {
html.skin-theme-clientpref-os .ombox-speedy {
background-color: #310402; /* Dark red, same hue/saturation as light */
}
}
66cc914e77eef2840f622ae8a6d3b9469da5318e
Template:Main/doc
10
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Dino-Pack
2
1 revision imported from [[:wikipedia:Template:Main/doc]]
wikitext
text/x-wiki
<noinclude>{{pp-vandalism|small=yes}}</noinclude>{{Documentation subpage}}
{{High-use}}
{{Never substitute}}
{{Lua|icononly=on|Module:Labelled list hatnote}}
{{hatnote|This template is for linking to main content. For the mainspace detection template, see [[:template:main other]].}}
When a [[Wikipedia:What is an article?|Wikipedia article]] is large, it is often written in [[Wikipedia:Summary style|summary style]]. This [[Wikipedia:Template messages|template]] is used after the heading of the summary, to link to the subtopic article that has been summarized. For [[Help:Category|Category namespace]], please use '''{{tl|Cat main}}''' instead.
Use of this template should be restricted to the purposes described above. It is '''not''' to be used as a substitute for inline links or {{tl|Further}} template. The latter is used when the section expounds a specific aspect of the topic instead of summarizing its article. For example, in [[phthalate]], the template under the "Endocrine disruptor" section should '''not''' be {{tlf|Main|Endocrine disruptor}}, because the section specifically deals with phthalate as an endocrine disruptor and not endocrine disruptors in general.
This template should also not be used in lead sections. A lead section is always a summary of its own article, not any other; as such, the only appropriate target for a {{tl|Main}} link in the lead section would be the article itself, which is not useful.
{{TOC limit}}
==Usage==
{{see|WP:SUMMARYHATNOTE}}
{{startplainlist}}
* {{vad|Basic usage:|7.5em|left}} <code>{{((}}{{BASEPAGENAME}}{{!}}{{var|page}}{{))}}</code>
* {{vad|All parameters:|7.5em|left}} <code>{{((}}{{BASEPAGENAME}}{{!}}{{var|page1}}{{!}}{{var|page2}}{{!}}{{var|page3}}{{!}} ... {{!}}l1 {{=}} {{var|label1}}{{!}}l2 {{=}} {{var|label2}}{{!}}l3 {{=}} {{var|label3}}{{!}} ... {{!}}selfref {{=}} {{var|yes}}{{))}}</code>
{{endplainlist}}
==Parameters==
*<code>1</code>, <code>2</code>, <code>3</code>, ... – the pages to link to. If no page names are specified, the current page name is used instead (without the [[Wikipedia:Namespace|namespace]] prefix). Categories and files are automatically escaped with the [[Help:Colon trick|colon trick]], and links to sections are automatically formatted as ''page § section'', rather than the MediaWiki default of ''page#section''.
*<code>l1</code>, <code>l2</code>, <code>l3</code>, ... ''or''<code>label 1</code>, <code>label 2</code>, <code>label 3</code>, ... – optional labels for each of the pages to link to (this is for articles where a piped link would be used). Note that the extra parameters use a lower case 'L', for example, <code>l1</code>, <u>not</u> <code>L1</code>.
*<code>selfref</code> – if set to "yes", "y", "true" or "1", adds the CSS class "selfref". This is used to denote self-references to Wikipedia. See [[Template:Selfref]] for more information. This is only necessary in articles and other content (e.g. templates) that will appear in articles, and need not be added for uses of this template on <code>Wikipedia:</code> namespace pages.
==Template data==
{{TemplateData header}}
<templatedata>
{
"description": "This template is used after the heading of a section, to link to a sub-article (or sub-articles) that is entirely about the topic of the section. The template will display, in italics, \"Main article: Article 1, Article 2 and Article 3\"",
"params": {
"1": {
"label": "Page 1",
"description": "The name of the first page that you want to link to. If this is not specified, the current page name (with no namespace prefix) is used instead. ",
"type": "wiki-page-name",
"required": true,
"suggested": true
},
"2": {
"label": "Page 2",
"description": "The name of the second page that you want to link to.",
"type": "wiki-page-name",
"required": false
},
"3": {
"label": "Page 3",
"description": "The name of the third page that you want to link to. More pages can be added using the parameters \"4\", \"5\", etc.",
"type": "wiki-page-name",
"required": false
},
"l1": {
"type": "string",
"label": "Label 1",
"description": "What the first linked page is to be displayed as.",
"aliases": [
"label 1"
]
},
"l2": {
"label": "Label 2",
"description": "What the second linked page is to be displayed as.",
"type": "string",
"aliases": [
"label 2"
]
},
"l3": {
"label": "Label 3",
"description": "What the third linked page is to be displayed as. Other labels can be added by using increasing numbers (starting with \"l4\" for page 4) as parameter names.",
"type": "string",
"aliases": [
"label 3"
]
},
"selfref": {
"type": "boolean",
"label": "Self reference",
"description": "Set to \"yes\" if the template is a self-reference to Wikipedia that would not make sense on mirrors or forks of the Wikipedia site."
}
},
"paramOrder": [
"1",
"2",
"3",
"l1",
"l2",
"l3",
"selfref"
],
"format": "{{_|_ = _}}\n"
}
</templatedata>
==Examples==
{{hatnote|Underscores (_) between words are not necessary}}
*<code><nowiki>{{Main}}</nowiki></code> → {{main|category=no}}
*<code><nowiki>{{Main|Article}}</nowiki></code> → {{main|Article}}
*<code><nowiki>{{Main|Article#Section title}}</nowiki></code> → {{main|Article#Section title}}
*<code><nowiki>{{Main|Article#Section|l1=Custom section label}}</nowiki></code> → {{main|Article#Section|l1=Custom section label}}
*<code><nowiki>{{Main|Article1|Article2|Article3}}</nowiki></code> → {{main|Article1|Article2|Article3}}
*<code><nowiki>{{Main|Article1|l1=Custom label 1|Article2|l2=Custom label 2}}</nowiki></code> → {{main|Article1|l1=Custom label 1|Article2|l2=Custom label 2}}
*<code><nowiki>{{Main|(15760) 1992 QB1|l1={{mp|(15760) 1992 QB|1}}}}</nowiki></code> → {{main|(15760) 1992 QB1|l1={{mp|(15760) 1992 QB|1}}}}
==Errors==
If the name of the first page that you want to link to is not specified, the current page name (with no namespace prefix) is used instead:
*{{Main|category=no}}
No errors can be displayed due to the illegal usage of parameters or other usages (i.e. the first parameter can be omitted, other parameters can be used even if the first one is empty (and automatically filled with the current page name (with no namespace prefix)), equals sign can be used as one of the parameters, and template can be used by direct call to the module (using "#invoke")). This is not the case for {{tl|see also}}, for example.
==See also==
*{{tl|Main list}}: For a more comprehensive list, see {{color|blue|Article}}.
*{{tl|Broader}}: For broader coverage of this topic, see {{color|blue|Article}}.
*{{tl|Excerpt}}, which allows transclusion of text (such as an intro section) from one article into another
*{{tl|Further}}: Further information: {{color|blue|Article}}.
*{{tl|Official website}}
{{Hatnote templates}}
<includeonly>{{sandbox other||
<!-- Categories go here and interwikis go in Wikidata. -->
[[Category:Hatnote templates]]
[[Category:Wikipedia page-section templates]]
}}</includeonly>
4fa2920fc6355cce93bad94fa42ebcbcd4e477c8
385
307
2024-05-27T19:45:28Z
Dino-Pack
2
1 revision imported
wikitext
text/x-wiki
<noinclude>{{pp-vandalism|small=yes}}</noinclude>{{Documentation subpage}}
{{High-use}}
{{Never substitute}}
{{Lua|icononly=on|Module:Labelled list hatnote}}
{{hatnote|This template is for linking to main content. For the mainspace detection template, see [[:template:main other]].}}
When a [[Wikipedia:What is an article?|Wikipedia article]] is large, it is often written in [[Wikipedia:Summary style|summary style]]. This [[Wikipedia:Template messages|template]] is used after the heading of the summary, to link to the subtopic article that has been summarized. For [[Help:Category|Category namespace]], please use '''{{tl|Cat main}}''' instead.
Use of this template should be restricted to the purposes described above. It is '''not''' to be used as a substitute for inline links or {{tl|Further}} template. The latter is used when the section expounds a specific aspect of the topic instead of summarizing its article. For example, in [[phthalate]], the template under the "Endocrine disruptor" section should '''not''' be {{tlf|Main|Endocrine disruptor}}, because the section specifically deals with phthalate as an endocrine disruptor and not endocrine disruptors in general.
This template should also not be used in lead sections. A lead section is always a summary of its own article, not any other; as such, the only appropriate target for a {{tl|Main}} link in the lead section would be the article itself, which is not useful.
{{TOC limit}}
==Usage==
{{see|WP:SUMMARYHATNOTE}}
{{startplainlist}}
* {{vad|Basic usage:|7.5em|left}} <code>{{((}}{{BASEPAGENAME}}{{!}}{{var|page}}{{))}}</code>
* {{vad|All parameters:|7.5em|left}} <code>{{((}}{{BASEPAGENAME}}{{!}}{{var|page1}}{{!}}{{var|page2}}{{!}}{{var|page3}}{{!}} ... {{!}}l1 {{=}} {{var|label1}}{{!}}l2 {{=}} {{var|label2}}{{!}}l3 {{=}} {{var|label3}}{{!}} ... {{!}}selfref {{=}} {{var|yes}}{{))}}</code>
{{endplainlist}}
==Parameters==
*<code>1</code>, <code>2</code>, <code>3</code>, ... – the pages to link to. If no page names are specified, the current page name is used instead (without the [[Wikipedia:Namespace|namespace]] prefix). Categories and files are automatically escaped with the [[Help:Colon trick|colon trick]], and links to sections are automatically formatted as ''page § section'', rather than the MediaWiki default of ''page#section''.
*<code>l1</code>, <code>l2</code>, <code>l3</code>, ... ''or''<code>label 1</code>, <code>label 2</code>, <code>label 3</code>, ... – optional labels for each of the pages to link to (this is for articles where a piped link would be used). Note that the extra parameters use a lower case 'L', for example, <code>l1</code>, <u>not</u> <code>L1</code>.
*<code>selfref</code> – if set to "yes", "y", "true" or "1", adds the CSS class "selfref". This is used to denote self-references to Wikipedia. See [[Template:Selfref]] for more information. This is only necessary in articles and other content (e.g. templates) that will appear in articles, and need not be added for uses of this template on <code>Wikipedia:</code> namespace pages.
==Template data==
{{TemplateData header}}
<templatedata>
{
"description": "This template is used after the heading of a section, to link to a sub-article (or sub-articles) that is entirely about the topic of the section. The template will display, in italics, \"Main article: Article 1, Article 2 and Article 3\"",
"params": {
"1": {
"label": "Page 1",
"description": "The name of the first page that you want to link to. If this is not specified, the current page name (with no namespace prefix) is used instead. ",
"type": "wiki-page-name",
"required": true,
"suggested": true
},
"2": {
"label": "Page 2",
"description": "The name of the second page that you want to link to.",
"type": "wiki-page-name",
"required": false
},
"3": {
"label": "Page 3",
"description": "The name of the third page that you want to link to. More pages can be added using the parameters \"4\", \"5\", etc.",
"type": "wiki-page-name",
"required": false
},
"l1": {
"type": "string",
"label": "Label 1",
"description": "What the first linked page is to be displayed as.",
"aliases": [
"label 1"
]
},
"l2": {
"label": "Label 2",
"description": "What the second linked page is to be displayed as.",
"type": "string",
"aliases": [
"label 2"
]
},
"l3": {
"label": "Label 3",
"description": "What the third linked page is to be displayed as. Other labels can be added by using increasing numbers (starting with \"l4\" for page 4) as parameter names.",
"type": "string",
"aliases": [
"label 3"
]
},
"selfref": {
"type": "boolean",
"label": "Self reference",
"description": "Set to \"yes\" if the template is a self-reference to Wikipedia that would not make sense on mirrors or forks of the Wikipedia site."
}
},
"paramOrder": [
"1",
"2",
"3",
"l1",
"l2",
"l3",
"selfref"
],
"format": "{{_|_ = _}}\n"
}
</templatedata>
==Examples==
{{hatnote|Underscores (_) between words are not necessary}}
*<code><nowiki>{{Main}}</nowiki></code> → {{main|category=no}}
*<code><nowiki>{{Main|Article}}</nowiki></code> → {{main|Article}}
*<code><nowiki>{{Main|Article#Section title}}</nowiki></code> → {{main|Article#Section title}}
*<code><nowiki>{{Main|Article#Section|l1=Custom section label}}</nowiki></code> → {{main|Article#Section|l1=Custom section label}}
*<code><nowiki>{{Main|Article1|Article2|Article3}}</nowiki></code> → {{main|Article1|Article2|Article3}}
*<code><nowiki>{{Main|Article1|l1=Custom label 1|Article2|l2=Custom label 2}}</nowiki></code> → {{main|Article1|l1=Custom label 1|Article2|l2=Custom label 2}}
*<code><nowiki>{{Main|(15760) 1992 QB1|l1={{mp|(15760) 1992 QB|1}}}}</nowiki></code> → {{main|(15760) 1992 QB1|l1={{mp|(15760) 1992 QB|1}}}}
==Errors==
If the name of the first page that you want to link to is not specified, the current page name (with no namespace prefix) is used instead:
*{{Main|category=no}}
No errors can be displayed due to the illegal usage of parameters or other usages (i.e. the first parameter can be omitted, other parameters can be used even if the first one is empty (and automatically filled with the current page name (with no namespace prefix)), equals sign can be used as one of the parameters, and template can be used by direct call to the module (using "#invoke")). This is not the case for {{tl|see also}}, for example.
==See also==
*{{tl|Main list}}: For a more comprehensive list, see {{color|blue|Article}}.
*{{tl|Broader}}: For broader coverage of this topic, see {{color|blue|Article}}.
*{{tl|Excerpt}}, which allows transclusion of text (such as an intro section) from one article into another
*{{tl|Further}}: Further information: {{color|blue|Article}}.
*{{tl|Official website}}
{{Hatnote templates}}
<includeonly>{{sandbox other||
<!-- Categories go here and interwikis go in Wikidata. -->
[[Category:Hatnote templates]]
[[Category:Wikipedia page-section templates]]
}}</includeonly>
4fa2920fc6355cce93bad94fa42ebcbcd4e477c8
Template:Plainlist/styles.css
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text
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/* {{pp-template|small=yes}} */
.plainlist ol,
.plainlist ul {
line-height: inherit;
list-style: none;
margin: 0;
padding: 0; /* Reset Minerva default */
}
.plainlist ol li,
.plainlist ul li {
margin-bottom: 0;
}
51706efa229ff8794c0d94f260a208e7c5e6ec30
Template:Hlist/styles.css
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/* {{pp-protected|reason=match parent|small=yes}} */
/*
* hlist styles are defined in core and Minerva and differ in Minerva. The
* current definitions here (2023-01-01) are sufficient to override Minerva
* without use of the hlist-separated class. The most problematic styles were
* related to margin, padding, and the bullet. Check files listed at
* [[MediaWiki talk:Common.css/to do#hlist-separated]]
*/
/*
* TODO: When the majority of readership supports it (or some beautiful world
* in which grade C support is above the minimum threshold), use :is()
*/
.hlist dl,
.hlist ol,
.hlist ul {
margin: 0;
padding: 0;
}
/* Display list items inline */
.hlist dd,
.hlist dt,
.hlist li {
/*
* don't trust the note that says margin doesn't work with inline
* removing margin: 0 makes dds have margins again
* We also want to reset margin-right in Minerva
*/
margin: 0;
display: inline;
}
/* Display requested top-level lists inline */
.hlist.inline,
.hlist.inline dl,
.hlist.inline ol,
.hlist.inline ul,
/* Display nested lists inline */
.hlist dl dl,
.hlist dl ol,
.hlist dl ul,
.hlist ol dl,
.hlist ol ol,
.hlist ol ul,
.hlist ul dl,
.hlist ul ol,
.hlist ul ul {
display: inline;
}
/* Hide empty list items */
.hlist .mw-empty-li {
display: none;
}
/* TODO: :not() can maybe be used here to remove the later rule. naive test
* seems to work. more testing needed. like so:
*.hlist dt:not(:last-child)::after {
* content: ": ";
*}
*.hlist dd:not(:last-child)::after,
*.hlist li:not(:last-child)::after {
* content: " · ";
* font-weight: bold;
*}
*/
/* Generate interpuncts */
.hlist dt::after {
content: ": ";
}
.hlist dd::after,
.hlist li::after {
content: " · ";
font-weight: bold;
}
.hlist dd:last-child::after,
.hlist dt:last-child::after,
.hlist li:last-child::after {
content: none;
}
/* Add parentheses around nested lists */
.hlist dd dd:first-child::before,
.hlist dd dt:first-child::before,
.hlist dd li:first-child::before,
.hlist dt dd:first-child::before,
.hlist dt dt:first-child::before,
.hlist dt li:first-child::before,
.hlist li dd:first-child::before,
.hlist li dt:first-child::before,
.hlist li li:first-child::before {
content: " (";
font-weight: normal;
}
.hlist dd dd:last-child::after,
.hlist dd dt:last-child::after,
.hlist dd li:last-child::after,
.hlist dt dd:last-child::after,
.hlist dt dt:last-child::after,
.hlist dt li:last-child::after,
.hlist li dd:last-child::after,
.hlist li dt:last-child::after,
.hlist li li:last-child::after {
content: ")";
font-weight: normal;
}
/* Put ordinals in front of ordered list items */
.hlist ol {
counter-reset: listitem;
}
.hlist ol > li {
counter-increment: listitem;
}
.hlist ol > li::before {
content: " " counter(listitem) "\a0";
}
.hlist dd ol > li:first-child::before,
.hlist dt ol > li:first-child::before,
.hlist li ol > li:first-child::before {
content: " (" counter(listitem) "\a0";
}
8c9dd9c9c00f30eead17fe10f51d183333e81f33
Template:Color/styles.css
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/* {{pp-template}} */
/* T360683: Template:Color will not work in night theme. If the colors are semantically important for your article, and it is important these colors appear in night mode, it is suggested you create a template specifically targeted at your use case rather than using the generic color template. */
html.skin-theme-clientpref-night div:not(.notheme) > .tmp-color,
html.skin-theme-clientpref-night p > .tmp-color,
html.skin-theme-clientpref-night table:not(.notheme) .tmp-color {
color: inherit !important;
}
@media (prefers-color-scheme: dark) {
/* automatic mode */
html.skin-theme-clientpref-os div:not(.notheme) > .tmp-color,
html.skin-theme-clientpref-os p > .tmp-color,
html.skin-theme-clientpref-os table:not(.notheme) .tmp-color {
color: inherit !important;
}
}
4850a0c71212aaaefd0f6a013dcf43f49cd37d22
Template:Translatable
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<noinclude>
<languages />
</noinclude>{{#ifeq:{{pagelang|{{{1|{{FULLPAGENAME}}}}}}}|
|{{{1|{{FULLPAGENAME}}}}}
|{{#invoke:String|sub|{{{1|{{FULLPAGENAME}}}}}
|1
|{{#expr:{{#invoke:String|len|{{{1|{{FULLPAGENAME}}}}}}}-{{#invoke:String|len|{{pagelang|{{{1|{{FULLPAGENAME}}}}}}}}}-1}}
}}
}}<noinclude>
{{Documentation|content=
{{Lua|Module:String}}
<translate>
== Examples == <!--T:1-->
</translate>
* {{tlx|translatable}}
{{translatable}}
* {{tlx|translatable|2=<translate><!--T:2--> Page name</translate>}}
{{translatable|1=<translate><!--T:3--> Page name</translate>}}
* {{tlx|translatable|2=<translate><!--T:4--> Page name</translate>/{{PAGELANGUAGE}} }}
{{translatable|1=<translate><!--T:5--> Page name</translate>/{{PAGELANGUAGE}} }}
}}
[[Category:Internationalization templates{{#translation:}}]]
</noinclude>
76f8f4907f2c12144291f6adc98a40cc2cc4061f
Template:Pagelang
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{{#ifeq:{{#invoke:Template translation|getLanguageSubpage|{{{1|}}}}}|en
|{{#ifeq:{{#titleparts:{{{1|{{PAGENAME}}}}}||-1}}|en
|{{#invoke:Template translation|getLanguageSubpage|{{{1|}}}}}
}}
|{{#invoke:Template translation|getLanguageSubpage|{{{1|}}}}}
}}<noinclude>
{{Documentation}}
</noinclude>
c4102d40356283246cbc855bef4754c0a15b4bea
Template:Ll
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wikitext
text/x-wiki
#REDIRECT [[Template:Localized link]]
e3f7e3e940787f3cd08503ff50bc563b52242bdd
Template:Localized link
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wikitext
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<noinclude>
<languages/>
</noinclude><!--
-->{{#ifeq:{{FULLPAGENAME:{{{1}}}}}|{{FULLPAGENAME:{{translatable}}}}<!--self link (including translation pages)-->
|<b>
}}[[Special:MyLanguage/{{{1}}}|{{#if:{{{2|}}}
|{{{2}}}
|{{{2|{{#ifexist:Translations:{{#if:{{NAMESPACE:{{{1}}}}}|{{NAMESPACE:{{{1}}}}}:}}{{PAGENAME:{{{1}}}}}/Page display title/{{PAGELANGUAGE}}<!--if the source page, PAGELANGUAGE returns en-->
|{{#if:{{{nsp|}}}
|{{#if:{{PAGENAME:{{ {{TNTN|Translations:{{#if:{{NAMESPACE:{{{1}}}}}|{{NAMESPACE:{{{1}}}}}:}}{{PAGENAME:{{{1}}}}}/Page_display_title}} | nsp = 0 }} }}
|{{PAGENAME:{{ {{TNTN|Translations:{{#if:{{NAMESPACE:{{{1}}}}}|{{NAMESPACE:{{{1}}}}}:}}{{PAGENAME:{{{1}}}}}/Page_display_title}} | nsp = 0 }} }}
|{{ {{TNTN|Translations:{{#if:{{NAMESPACE:{{{1}}}}}|{{NAMESPACE:{{{1}}}}}:}}{{PAGENAME:{{{1}}}}}/Page_display_title}} | nsp = 0 }}
}}
|{{ {{TNTN|Translations:{{#if:{{NAMESPACE:{{{1}}}}}|{{NAMESPACE:{{{1}}}}}:}}{{PAGENAME:{{{1}}}}}/Page_display_title}} }}
}}
<!--if the translation page does not exist (or called from the source page), output as is-->
|{{#if:{{{nsp|}}}
|{{#if:{{PAGENAME:{{{1}}}}}
|{{PAGENAME:{{{1}}}}}
|{{{1}}}
}}
|{{{1}}}
}}
}}<!--#ifexist--><!--
-->}}}<!--{{{2|--><!--
-->}}<!--#if:{{{2|}}}--><!--
-->]]<!--
-->{{#ifeq:{{FULLPAGENAME:{{{1}}}}}|{{FULLPAGENAME:{{translatable}}}}<!--self link (including translation pages)-->
|</b>
}}<span style="display:none">[[:{{{1}}}| ]]</span><!-- T63547 --><noinclude>
{{documentation|content=
{{tsh|ll|LL}}
{{High-use|35000}}
<translate>
== Purpose == <!--T:1-->
</translate>
<translate><!--T:8--> This helper template can be used to link to [[<tvar name=1>Special:LanguageStats</tvar>|translatable pages]] in the user's language.</translate>
<translate><!--T:9--> It uses the special page prefix <tvar name=1><code>Special:MyLanguage/</code></tvar>, which checks if there is a translated version of a page in the user's language, and links to it if there is one, and links to a fallback language where available, or the default wiki language version (English in MediaWiki) if there isn't.</translate>
<translate>
<!--T:10-->
It should be used in translated pages, so that they link to the right page even if there is no translated page in that language.
== Usage == <!--T:2-->
</translate>
{{Localized link/doc}}
<translate>
<!--T:11-->
If the "<tvar name=1><code>nsp</code></tvar>" parameter is not defined, as link text this displays the full pagename (including the namespace); otherwise — if the "<tvar name=1><code>nsp</code></tvar>" parameter is defined to any value the link text displays the short pagename (without the namespace).
=== Examples of simple usage === <!--T:3-->
</translate>
{{(}}{{!}} class="wikitable"
{{!}}-
! <translate><!--T:4--> Use</translate>
! <translate><!--T:5--> Becomes</translate>
{{!}}-
{{!}} {{Tlx|ll|Communication}}
{{!}} {{ll|Communication}}
{{!}}-
{{!}} {{Tlx|ll|Communication|コミュニケーション}}
{{!}} {{ll|Communication|コミュニケーション}}
{{!}}-
{{!}} {{Tlx|ll|Project:About}}
{{!}} {{ll|Project:About}}
{{!}}-
{{!}} {{Tlx|ll|Project:About|nsp{{=}}0}}
{{!}} {{ll|Project:About|nsp=0}}
{{!}}{{)}}
<translate>
== Usage in translatable pages == <!--T:6-->
<!--T:12-->
On pages prepared for translation with the <tvar name=1>{{ll|Extension:Translate|nsp=0}}</tvar> extension, this template may be used in three ways.
</translate>
# <translate><!--T:13--> Substitute this template, then embed the wikilink target in a <tvar name=1>{{#tag:syntaxhighlight|{{^(}}tvar name=id{{)^}}...{{^(}}/tvar{{)^}}|lang=html|inline=1}}</tvar>, separate from the translatable text of the link.</translate>
#: <translate><!--T:22--> For example, instead of <tvar name=1><code><nowiki>{{ll|Communication|About communication}}</nowiki></code></tvar>, the translation markup in the translatable page will be <tvar name=2>{{#tag:syntaxhighlight|[[{{^(}}tvar name=1{{)^}}Special:MyLanguage/Communication{{^(}}/tvar{{)^}}|About communication]]|lang=html|inline=1}}</tvar>.</translate>
# <translate><!--T:14--> Alternatively, exclude this code from the translatable section.</translate>
#: <translate><!--T:23--> For example, for <tvar name=1><code>some text <nowiki>{{ll|Communication|About communication}}</nowiki> some text</code></tvar>, the translation markup in the translatable page will be:</translate>
#: {{#tag:syntaxhighlight|{{^(}}translate{{)^}}some text{{^(}}/translate{{)^}} {{((}}ll{{!}}Communication{{!}}2={{^(}}translate{{)^}}About communication{{^(}}/translate{{)^}}{{))}} {{^(}}translate{{)^}}some text{{^(}}/translate{{)^}}|lang=html|inline=1}}
#: <translate><!--T:15--> This is useful for bulleted lists of links, e.g. in the "See also:" sections.</translate>
# <translate><!--T:16--> If link text is the same as the name of the target page, all of the code could also be embedded into <tvar name=1>{{tag|tvar|open}}</tvar>.</translate>
#: <translate><!--T:24--> For example, instead of <tvar name=1>{{Tlx|ll|Communication}}</tvar>, the wikicode in the translatable page will be <tvar name=2>{{#tag:syntaxhighlight|{{^(}}tvar name=1{{)^}}{{((}}ll{{!}}Communication{{))}}{{^(}}/tvar{{)^}}|lang=html|inline=1}}</tvar>.</translate>
== Test cases ==
{{Localized link/testcases}}
<translate>
== See also == <!--T:7-->
</translate>
* [[Template:Localized link/messagedoc]] — <translate><!--T:17--> should be used for message documentation in translatable pages that use this template.</translate>
* {{tl|Translatable template}} - <translate><!--T:18--> alias <tvar name=1>{{tl|TNT}}</tvar> or <tvar name=2>{{tl|tnt}}</tvar></translate>
* {{tl|Translatable template name}} - <translate><!--T:19--> alias <tvar name=1>{{tl|TNTN}}</tvar> or <tvar name=2>{{tl|tntn}}</tvar></translate>
* {{tl|Page language link}} - <translate><!--T:20--> alias <tvar name=1>{{tl|pll}}</tvar></translate> - <translate><!--T:21--> add a link from a translatable page to another translatable page in the same language</translate>
}}
[[Category:Internationalization templates]]
</noinclude>
faa3ae018da546e9b8e645160e9b28ccabd882d5
Template:Dir
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text/x-wiki
{{#switch:{{lc:{{#if:{{{lang|}}}|{{{lang|}}}|{{#if:{{{1|}}}|{{{1|}}}|{{int:lang}}}}}}}}
|aeb|aeb-arab|aic|ar|arc|arq|ary|arz|azb|bcc|bgn|bqi|bqp|ckb|ckb-arab|dv|en-rtl|fa|fa-af|glk|ha-arab|haz|he|khw|kk-arab|kk-cn|ks|ks-arab|ku-arab|lki|lrc|luz|mzn|nqo|ota|phn|pnb|prd|prs|ps|sd|sdh|skr|skr-arab|tg-arab|tly|ug|ug-arab|ur|uz-arab|xpu|ydd|yi
={{#ifeq:{{{rtl|}}}|{{{rtl|-}}}|{{{rtl|}}}|{{#ifeq:{{{2|}}}|{{{2|-}}}|{{{2|}}}|rtl}}}}
|#default
={{#ifeq:{{{ltr|}}}|{{{ltr|-}}}|{{{ltr|}}}|{{#ifeq:{{{3|}}}|{{{3|-}}}|{{{3|}}}|ltr}}}}
}}<noinclude>{{documentation}}</noinclude>
2ea56bd56901a92d8a5cb44b0835e8534d5e0807
Template:Int
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wikitext
text/x-wiki
<onlyinclude>{{#invoke:Int|renderIntMessage|{{{1}}}|missing={{{missing|}}}|lang={{{lang|}}}}}</onlyinclude>
{{Documentation}}
<!-- Add categories to the /doc subpage and interwikis in Wikidata, not here! -->
33458d205943740a9f820054cc2950d639a84aa6
Module:Template translation
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Scribunto
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local this = {}
function this.checkLanguage(subpage, default)
--[[Check first if there's an any invalid character that would cause the
mw.language.isKnownLanguageTag function() to throw an exception:
- all ASCII controls in [\000-\031\127],
- double quote ("), sharp sign (#), ampersand (&), apostrophe ('),
- slash (/), colon (:), semicolon (;), lower than (<), greater than (>),
- brackets and braces ([, ], {, }), pipe (|), backslash (\\)
All other characters are accepted, including space and all non-ASCII
characters (including \192, which is invalid in UTF-8).
--]]
if mw.language.isValidCode(subpage) and mw.language.isKnownLanguageTag(subpage)
--[[However "SupportedLanguages" are too restrictive, as they discard many
valid BCP47 script variants (only because MediaWiki still does not
define automatic transliterators for them, e.g. "en-dsrt" or
"fr-brai" for French transliteration in Braille), and country variants,
(useful in localized data, even if they are no longer used for
translations, such as zh-cn, also useful for legacy codes).
We want to avoid matching subpagenames containing any uppercase letter,
(even if they are considered valid in BCP 47, in which they are
case-insensitive; they are not "SupportedLanguages" for MediaWiki, so
they are not "KnownLanguageTags" for MediaWiki).
To be more restrictive, we exclude tags
* for specific uses in template subpages and unusable as language tags;
* that is not ASCII and not a lowercase letter, minus-hyphen, or digit,
or does not start by a letter or does not finish by a letter or digit;
* or that has subtags with more than 8 characters between hyphens;
* or that has two hyphens.
--]]
or subpage ~= "doc"
and subpage ~= "layout"
and subpage ~= "button"
and subpage ~= "buttons"
and subpage ~= "sandbox"
and subpage ~= "testcase"
and subpage ~= "testcases"
and string.find(subpage, "^[%l][%-%d%l]*[%d%l]$") ~= nil
and string.find(subpage, "[%d%l][%d%l][%d%l][%d%l][%d%l][%d%l][%d%l][%d%l][%d%l]") == nil
and string.find(subpage, "%-%-") == nil then
return subpage
end
-- Otherwise there's currently no known language subpage
return default
end
--[[Get the last subpage of an arbitrary page if it is a translation.
To be used from templates.
]]
function this.getLanguageSubpage(frame)
local title = frame and frame.args[1]
if not title or title == '' then
title = mw.title.getCurrentTitle()
end
return this._getLanguageSubpage(title)
end
--[[Get the last subpage of an arbitrary page if it is a translation.
To be used from Lua.
]]
function this._getLanguageSubpage(title)
if type(title) == 'string' then
title = mw.title.new(title)
end
if not title then
-- invalid title
return nil
end
--[[This code does not work in all namespaces where the Translate tool works.
-- It works in the main namespace on Meta because it allows subpages there
-- It would not work in the main namespace of English Wikipedia (but the
-- articles are monolignual on that wiki).
-- On Meta-Wiki the main space uses subpages and its pages are translated.
-- The Translate tool allows translatng pages in all namespaces, even if
-- the namespace officially does not have subpages.
-- On Meta-Wiki the Category namespace still does not have subpages enabled,
-- even if they would be very useful for categorizing templates, that DO have
-- subpages (for documentatio and tstboxes pages). This is a misconfiguration
-- bug of Meta-Wiki. The work-around is to split the full title and then
-- get the last titlepart.
local subpage = title.subpageText
--]]
local titleparts = mw.text.split(title.fullText, '/')
local subpage = titleparts[#titleparts]
return this.checkLanguage(subpage, '')
end
--[[Get the last subpage of the current page if it is a translation.
]]
function this.getCurrentLanguageSubpage()
return this._getLanguageSubpage(mw.title.getCurrentTitle())
end
--[[Get the first part of the language code of the subpage, before the '-'.
--]]
function this.getMainLanguageSubpage()
parts = mw.text.split(this.getCurrentLanguageSubpage(), '-')
return parts[1]
end
--[[Get the last subpage of the current frame if it is a translation.
Not used locally.
--]]
function this.getFrameLanguageSubpage(frame)
return this._getLanguageSubpage(frame:getParent():getTitle())
end
--[[Get the language of the current page. Not used locally.
--]]
function this.getLanguage()
local subpage = mw.title.getCurrentTitle().subpageText
return this.checkLanguage(subpage, mw.language.getContentLanguage():getCode())
end
--[[Get the language of the current frame. Not used locally.
--]]
function this.getFrameLanguage(frame)
local titleparts = mw.text.split(frame:getParent():getTitle(), '/')
local subpage = titleparts[#titleparts]
return this.checkLanguage(subpage, mw.language.getContentLanguage():getCode())
end
function this.title(namespace, basepagename, subpage)
local message, title
local pagename = basepagename
if (subpage or '') ~= '' then
pagename = pagename .. '/' .. subpage
end
local valid, title = xpcall(function()
return mw.title.new(pagename, namespace) -- costly
end, function(msg) -- catch undocumented exception (!?)
-- thrown when namespace does not exist. The doc still
-- says it should return a title, even in that case...
message = msg
end)
if valid and title ~= nil and (title.id or 0) ~= 0 then
return title
end
return { -- "pseudo" mw.title object with id = nil in case of error
prefixedText = pagename, -- the only property we need below
message = message -- only for debugging
}
end
--[[If on a translation subpage (like Foobar/de), this function returns
a given template in the same language, if the translation is available.
Otherwise, the template is returned in its default language, without
modification.
This is aimed at replacing the current implementation of Template:TNTN.
This version does not expand the returned template name: this solves the
problem of self-recursion in TNT when translatable templates need themselves
to transclude other translable templates (such as Tnavbar).
--]]
function this.getTranslatedTemplate(frame, withStatus)
local args = frame.args
local pagename = args['template']
--[[Check whether the pagename is actually in the Template namespace, or
if we're transcluding a main-namespace page.
(added for backward compatibility of Template:TNT)
]]
local namespace, title = args['tntns'] or ''
if namespace ~= '' then -- Checks for tntns parameter for custom ns.
title = this.title(namespace, pagename) -- Costly
else -- Supposes that set page is in ns10.
namespace = 'Template'
title = this.title(namespace, pagename) -- Costly
if title.id == nil then -- not found in the Template namespace, assume the main namespace (for backward compatibility)
namespace = ''
title = this.title(namespace, pagename) -- Costly
end
end
-- Get the last subpage and check if it matches a known language code.
local subpage = args['uselang'] or ''
if subpage == '' then
subpage = this.getCurrentLanguageSubpage()
end
if subpage == '' then
-- Check if a translation of the pagename exists in English
local newtitle = this.title(namespace, pagename, 'en') -- Costly
-- Use the translation when it exists
if newtitle.id ~= nil then
title = newtitle
end
else
-- Check if a translation of the pagename exists in that language
local newtitle = this.title(namespace, pagename, subpage) -- Costly
if newtitle.id == nil then
-- Check if a translation of the pagename exists in English
newtitle = this.title(namespace, pagename, 'en') -- Costly
end
-- Use the translation when it exists
if newtitle.id ~= nil then
title = newtitle
end
end
-- At this point the title should exist
if withStatus then
-- status returned to Lua function below
return title.prefixedText, title.id ~= nil
else
-- returned directly to MediaWiki
return title.prefixedText
end
end
--[[If on a translation subpage (like Foobar/de), this function renders
a given template in the same language, if the translation is available.
Otherwise, the template is rendered in its default language, without
modification.
This is aimed at replacing the current implementation of Template:TNT.
Note that translatable templates cannot transclude themselves other
translatable templates, as it will recurse on TNT. Use TNTN instead
to return only the effective template name to expand externally, with
template parameters also provided externally.
--]]
function this.renderTranslatedTemplate(frame)
local title, found = this.getTranslatedTemplate(frame, true)
-- At this point the title should exist prior to performing the expansion
-- of the template, otherwise render a red link to the missing page
-- (resolved in its assumed namespace). If we don't tet this here, a
-- script error would be thrown. Returning a red link is consistant with
-- MediaWiki behavior when attempting to transclude inexistant templates.
if not found then
return '[[' .. title .. ']]'
end
-- Copy args pseudo-table to a proper table so we can feed it to expandTemplate.
-- Then render the pagename.
local args = frame.args
local pargs = (frame:getParent() or {}).args
local arguments = {}
if (args['noshift'] or '') == '' then
for k, v in pairs(pargs) do
local n = tonumber(k) or 0
if n <= 0 then -- unnumbered args
arguments[k] = v
elseif n >= 2 then -- numbered args >= 2 need to be shifted
arguments[n - 1] = v
end
end
else -- special case where TNT is used as autotranslate
-- (don't shift again what is shifted in the invokation)
for k, v in pairs(pargs) do
arguments[k] = v
end
end
arguments['template'] = title -- override the existing parameter of the base template name supplied with the full name of the actual template expanded
arguments['tntns'] = nil -- discard the specified namespace override
arguments['uselang'] = args['uselang'] -- argument forwarded into parent frame
arguments['noshift'] = args['noshift'] -- argument forwarded into parent frame
return frame:expandTemplate{title = ':' .. title, args = arguments}
end
--[[A helper for mocking TNT in Special:TemplateSandbox. TNT breaks
TemplateSandbox; mocking it with this method means templates won't be
localized but at least TemplateSandbox substitutions will work properly.
Won't work with complex uses.
--]]
function this.mockTNT(frame)
local pargs = (frame:getParent() or {}).args
local arguments = {}
for k, v in pairs(pargs) do
local n = tonumber(k) or 0
if n <= 0 then -- unnumbered args
arguments[k] = v
elseif n >= 2 then -- numbered args >= 2 need to be shifted
arguments[n - 1] = v
end
end
if not pargs[1] then
return ''
end
return frame:expandTemplate{title = 'Template:' .. pargs[1], args = arguments}
end
return this
5d6ccce18a15ce0078fd1918b6afeb5b443f37ee
Module:Int
828
169
331
330
2024-05-27T19:45:15Z
Dino-Pack
2
1 revision imported
Scribunto
text/plain
-- This is a helper module for [[Template:int]]
local templateTranslation = require('Module:Template translation')
local this = {}
function this.renderIntMessage(frame)
local args = frame.args
local pargs = (frame:getParent() or {}).args
local arguments = {}
for k, v in pairs(pargs) do
local n = tonumber(k) or 0
if (n >= 2) then
arguments[n - 1] = mw.text.trim(v)
end
end
local lang
if args.lang and args.lang ~= '' and mw.language.isValidCode(args.lang) then
lang = args.lang
else
lang = templateTranslation.getLanguage()
end
local msg = mw.message.new(mw.text.trim(args[1]), arguments):inLanguage(lang)
if msg:exists() or lang == 'qqx' then
if msg:isDisabled() then
return args.missing or ''
else
local msgstr = msg:plain()
return frame:preprocess(msgstr)
end
else
return args.missing ~= ''
and args.missing
or '⧼' .. args[1] .. '⧽'
end
end
return this
8bd789d31d4f269e575c5806864031420e6a5c86
Module:Message box
828
83
333
163
2024-05-27T19:45:16Z
Dino-Pack
2
1 revision imported
Scribunto
text/plain
require('strict')
local getArgs
local yesno = require('Module:Yesno')
local lang = mw.language.getContentLanguage()
local CONFIG_MODULE = 'Module:Message box/configuration'
local DEMOSPACES = {talk = 'tmbox', image = 'imbox', file = 'imbox', category = 'cmbox', article = 'ambox', main = 'ambox'}
--------------------------------------------------------------------------------
-- Helper functions
--------------------------------------------------------------------------------
local function getTitleObject(...)
-- Get the title object, passing the function through pcall
-- in case we are over the expensive function count limit.
local success, title = pcall(mw.title.new, ...)
if success then
return title
end
end
local function union(t1, t2)
-- Returns the union of two arrays.
local vals = {}
for i, v in ipairs(t1) do
vals[v] = true
end
for i, v in ipairs(t2) do
vals[v] = true
end
local ret = {}
for k in pairs(vals) do
table.insert(ret, k)
end
table.sort(ret)
return ret
end
local function getArgNums(args, prefix)
local nums = {}
for k, v in pairs(args) do
local num = mw.ustring.match(tostring(k), '^' .. prefix .. '([1-9]%d*)$')
if num then
table.insert(nums, tonumber(num))
end
end
table.sort(nums)
return nums
end
--------------------------------------------------------------------------------
-- Box class definition
--------------------------------------------------------------------------------
local MessageBox = {}
MessageBox.__index = MessageBox
function MessageBox.new(boxType, args, cfg)
args = args or {}
local obj = {}
-- Set the title object and the namespace.
obj.title = getTitleObject(args.page) or mw.title.getCurrentTitle()
-- Set the config for our box type.
obj.cfg = cfg[boxType]
if not obj.cfg then
local ns = obj.title.namespace
-- boxType is "mbox" or invalid input
if args.demospace and args.demospace ~= '' then
-- implement demospace parameter of mbox
local demospace = string.lower(args.demospace)
if DEMOSPACES[demospace] then
-- use template from DEMOSPACES
obj.cfg = cfg[DEMOSPACES[demospace]]
elseif string.find( demospace, 'talk' ) then
-- demo as a talk page
obj.cfg = cfg.tmbox
else
-- default to ombox
obj.cfg = cfg.ombox
end
elseif ns == 0 then
obj.cfg = cfg.ambox -- main namespace
elseif ns == 6 then
obj.cfg = cfg.imbox -- file namespace
elseif ns == 14 then
obj.cfg = cfg.cmbox -- category namespace
else
local nsTable = mw.site.namespaces[ns]
if nsTable and nsTable.isTalk then
obj.cfg = cfg.tmbox -- any talk namespace
else
obj.cfg = cfg.ombox -- other namespaces or invalid input
end
end
end
-- Set the arguments, and remove all blank arguments except for the ones
-- listed in cfg.allowBlankParams.
do
local newArgs = {}
for k, v in pairs(args) do
if v ~= '' then
newArgs[k] = v
end
end
for i, param in ipairs(obj.cfg.allowBlankParams or {}) do
newArgs[param] = args[param]
end
obj.args = newArgs
end
-- Define internal data structure.
obj.categories = {}
obj.classes = {}
-- For lazy loading of [[Module:Category handler]].
obj.hasCategories = false
return setmetatable(obj, MessageBox)
end
function MessageBox:addCat(ns, cat, sort)
if not cat then
return nil
end
if sort then
cat = string.format('[[Category:%s|%s]]', cat, sort)
else
cat = string.format('[[Category:%s]]', cat)
end
self.hasCategories = true
self.categories[ns] = self.categories[ns] or {}
table.insert(self.categories[ns], cat)
end
function MessageBox:addClass(class)
if not class then
return nil
end
table.insert(self.classes, class)
end
function MessageBox:setParameters()
local args = self.args
local cfg = self.cfg
-- Get type data.
self.type = args.type
local typeData = cfg.types[self.type]
self.invalidTypeError = cfg.showInvalidTypeError
and self.type
and not typeData
typeData = typeData or cfg.types[cfg.default]
self.typeClass = typeData.class
self.typeImage = typeData.image
self.typeImageNeedsLink = typeData.imageNeedsLink
-- Find if the box has been wrongly substituted.
self.isSubstituted = cfg.substCheck and args.subst == 'SUBST'
-- Find whether we are using a small message box.
self.isSmall = cfg.allowSmall and (
cfg.smallParam and args.small == cfg.smallParam
or not cfg.smallParam and yesno(args.small)
)
-- Add attributes, classes and styles.
self.id = args.id
self.name = args.name
if self.name then
self:addClass('box-' .. string.gsub(self.name,' ','_'))
end
if yesno(args.plainlinks) ~= false then
self:addClass('plainlinks')
end
for _, class in ipairs(cfg.classes or {}) do
self:addClass(class)
end
if self.isSmall then
self:addClass(cfg.smallClass or 'mbox-small')
end
self:addClass(self.typeClass)
self:addClass(args.class)
self.style = args.style
self.attrs = args.attrs
-- Set text style.
self.textstyle = args.textstyle
-- Find if we are on the template page or not. This functionality is only
-- used if useCollapsibleTextFields is set, or if both cfg.templateCategory
-- and cfg.templateCategoryRequireName are set.
self.useCollapsibleTextFields = cfg.useCollapsibleTextFields
if self.useCollapsibleTextFields
or cfg.templateCategory
and cfg.templateCategoryRequireName
then
if self.name then
local templateName = mw.ustring.match(
self.name,
'^[tT][eE][mM][pP][lL][aA][tT][eE][%s_]*:[%s_]*(.*)$'
) or self.name
templateName = 'Template:' .. templateName
self.templateTitle = getTitleObject(templateName)
end
self.isTemplatePage = self.templateTitle
and mw.title.equals(self.title, self.templateTitle)
end
-- Process data for collapsible text fields. At the moment these are only
-- used in {{ambox}}.
if self.useCollapsibleTextFields then
-- Get the self.issue value.
if self.isSmall and args.smalltext then
self.issue = args.smalltext
else
local sect
if args.sect == '' then
sect = 'This ' .. (cfg.sectionDefault or 'page')
elseif type(args.sect) == 'string' then
sect = 'This ' .. args.sect
end
local issue = args.issue
issue = type(issue) == 'string' and issue ~= '' and issue or nil
local text = args.text
text = type(text) == 'string' and text or nil
local issues = {}
table.insert(issues, sect)
table.insert(issues, issue)
table.insert(issues, text)
self.issue = table.concat(issues, ' ')
end
-- Get the self.talk value.
local talk = args.talk
-- Show talk links on the template page or template subpages if the talk
-- parameter is blank.
if talk == ''
and self.templateTitle
and (
mw.title.equals(self.templateTitle, self.title)
or self.title:isSubpageOf(self.templateTitle)
)
then
talk = '#'
elseif talk == '' then
talk = nil
end
if talk then
-- If the talk value is a talk page, make a link to that page. Else
-- assume that it's a section heading, and make a link to the talk
-- page of the current page with that section heading.
local talkTitle = getTitleObject(talk)
local talkArgIsTalkPage = true
if not talkTitle or not talkTitle.isTalkPage then
talkArgIsTalkPage = false
talkTitle = getTitleObject(
self.title.text,
mw.site.namespaces[self.title.namespace].talk.id
)
end
if talkTitle and talkTitle.exists then
local talkText
if self.isSmall then
local talkLink = talkArgIsTalkPage and talk or (talkTitle.prefixedText .. '#' .. talk)
talkText = string.format('([[%s|talk]])', talkLink)
else
talkText = 'Relevant discussion may be found on'
if talkArgIsTalkPage then
talkText = string.format(
'%s [[%s|%s]].',
talkText,
talk,
talkTitle.prefixedText
)
else
talkText = string.format(
'%s the [[%s#%s|talk page]].',
talkText,
talkTitle.prefixedText,
talk
)
end
end
self.talk = talkText
end
end
-- Get other values.
self.fix = args.fix ~= '' and args.fix or nil
local date
if args.date and args.date ~= '' then
date = args.date
elseif args.date == '' and self.isTemplatePage then
date = lang:formatDate('F Y')
end
if date then
self.date = string.format(" <span class='date-container'><i>(<span class='date'>%s</span>)</i></span>", date)
end
self.info = args.info
if yesno(args.removalnotice) then
self.removalNotice = cfg.removalNotice
end
end
-- Set the non-collapsible text field. At the moment this is used by all box
-- types other than ambox, and also by ambox when small=yes.
if self.isSmall then
self.text = args.smalltext or args.text
else
self.text = args.text
end
-- Set the below row.
self.below = cfg.below and args.below
-- General image settings.
self.imageCellDiv = not self.isSmall and cfg.imageCellDiv
self.imageEmptyCell = cfg.imageEmptyCell
-- Left image settings.
local imageLeft = self.isSmall and args.smallimage or args.image
if cfg.imageCheckBlank and imageLeft ~= 'blank' and imageLeft ~= 'none'
or not cfg.imageCheckBlank and imageLeft ~= 'none'
then
self.imageLeft = imageLeft
if not imageLeft then
local imageSize = self.isSmall
and (cfg.imageSmallSize or '30x30px')
or '40x40px'
self.imageLeft = string.format('[[File:%s|%s%s|alt=]]', self.typeImage
or 'Information icon4.svg', imageSize, self.typeImageNeedsLink and "" or "|link=" )
end
end
-- Right image settings.
local imageRight = self.isSmall and args.smallimageright or args.imageright
if not (cfg.imageRightNone and imageRight == 'none') then
self.imageRight = imageRight
end
-- set templatestyles
self.base_templatestyles = cfg.templatestyles
self.templatestyles = args.templatestyles
end
function MessageBox:setMainspaceCategories()
local args = self.args
local cfg = self.cfg
if not cfg.allowMainspaceCategories then
return nil
end
local nums = {}
for _, prefix in ipairs{'cat', 'category', 'all'} do
args[prefix .. '1'] = args[prefix]
nums = union(nums, getArgNums(args, prefix))
end
-- The following is roughly equivalent to the old {{Ambox/category}}.
local date = args.date
date = type(date) == 'string' and date
local preposition = 'from'
for _, num in ipairs(nums) do
local mainCat = args['cat' .. tostring(num)]
or args['category' .. tostring(num)]
local allCat = args['all' .. tostring(num)]
mainCat = type(mainCat) == 'string' and mainCat
allCat = type(allCat) == 'string' and allCat
if mainCat and date and date ~= '' then
local catTitle = string.format('%s %s %s', mainCat, preposition, date)
self:addCat(0, catTitle)
catTitle = getTitleObject('Category:' .. catTitle)
if not catTitle or not catTitle.exists then
self:addCat(0, 'Articles with invalid date parameter in template')
end
elseif mainCat and (not date or date == '') then
self:addCat(0, mainCat)
end
if allCat then
self:addCat(0, allCat)
end
end
end
function MessageBox:setTemplateCategories()
local args = self.args
local cfg = self.cfg
-- Add template categories.
if cfg.templateCategory then
if cfg.templateCategoryRequireName then
if self.isTemplatePage then
self:addCat(10, cfg.templateCategory)
end
elseif not self.title.isSubpage then
self:addCat(10, cfg.templateCategory)
end
end
-- Add template error categories.
if cfg.templateErrorCategory then
local templateErrorCategory = cfg.templateErrorCategory
local templateCat, templateSort
if not self.name and not self.title.isSubpage then
templateCat = templateErrorCategory
elseif self.isTemplatePage then
local paramsToCheck = cfg.templateErrorParamsToCheck or {}
local count = 0
for i, param in ipairs(paramsToCheck) do
if not args[param] then
count = count + 1
end
end
if count > 0 then
templateCat = templateErrorCategory
templateSort = tostring(count)
end
if self.categoryNums and #self.categoryNums > 0 then
templateCat = templateErrorCategory
templateSort = 'C'
end
end
self:addCat(10, templateCat, templateSort)
end
end
function MessageBox:setAllNamespaceCategories()
-- Set categories for all namespaces.
if self.invalidTypeError then
local allSort = (self.title.namespace == 0 and 'Main:' or '') .. self.title.prefixedText
self:addCat('all', 'Wikipedia message box parameter needs fixing', allSort)
end
if self.isSubstituted then
self:addCat('all', 'Pages with incorrectly substituted templates')
end
end
function MessageBox:setCategories()
if self.title.namespace == 0 then
self:setMainspaceCategories()
elseif self.title.namespace == 10 then
self:setTemplateCategories()
end
self:setAllNamespaceCategories()
end
function MessageBox:renderCategories()
if not self.hasCategories then
-- No categories added, no need to pass them to Category handler so,
-- if it was invoked, it would return the empty string.
-- So we shortcut and return the empty string.
return ""
end
-- Convert category tables to strings and pass them through
-- [[Module:Category handler]].
return require('Module:Category handler')._main{
main = table.concat(self.categories[0] or {}),
template = table.concat(self.categories[10] or {}),
all = table.concat(self.categories.all or {}),
nocat = self.args.nocat,
page = self.args.page
}
end
function MessageBox:export()
local root = mw.html.create()
-- Add the subst check error.
if self.isSubstituted and self.name then
root:tag('b')
:addClass('error')
:wikitext(string.format(
'Template <code>%s[[Template:%s|%s]]%s</code> has been incorrectly substituted.',
mw.text.nowiki('{{'), self.name, self.name, mw.text.nowiki('}}')
))
end
local frame = mw.getCurrentFrame()
root:wikitext(frame:extensionTag{
name = 'templatestyles',
args = { src = self.base_templatestyles },
})
-- Add support for a single custom templatestyles sheet. Undocumented as
-- need should be limited and many templates using mbox are substed; we
-- don't want to spread templatestyles sheets around to arbitrary places
if self.templatestyles then
root:wikitext(frame:extensionTag{
name = 'templatestyles',
args = { src = self.templatestyles },
})
end
-- Create the box table.
local boxTable = root:tag('table')
boxTable:attr('id', self.id or nil)
for i, class in ipairs(self.classes or {}) do
boxTable:addClass(class or nil)
end
boxTable
:cssText(self.style or nil)
:attr('role', 'presentation')
if self.attrs then
boxTable:attr(self.attrs)
end
-- Add the left-hand image.
local row = boxTable:tag('tr')
if self.imageLeft then
local imageLeftCell = row:tag('td'):addClass('mbox-image')
if self.imageCellDiv then
-- If we are using a div, redefine imageLeftCell so that the image
-- is inside it. Divs use style="width: 52px;", which limits the
-- image width to 52px. If any images in a div are wider than that,
-- they may overlap with the text or cause other display problems.
imageLeftCell = imageLeftCell:tag('div'):addClass('mbox-image-div')
end
imageLeftCell:wikitext(self.imageLeft or nil)
elseif self.imageEmptyCell then
-- Some message boxes define an empty cell if no image is specified, and
-- some don't. The old template code in templates where empty cells are
-- specified gives the following hint: "No image. Cell with some width
-- or padding necessary for text cell to have 100% width."
row:tag('td')
:addClass('mbox-empty-cell')
end
-- Add the text.
local textCell = row:tag('td'):addClass('mbox-text')
if self.useCollapsibleTextFields then
-- The message box uses advanced text parameters that allow things to be
-- collapsible. At the moment, only ambox uses this.
textCell:cssText(self.textstyle or nil)
local textCellDiv = textCell:tag('div')
textCellDiv
:addClass('mbox-text-span')
:wikitext(self.issue or nil)
if (self.talk or self.fix) then
textCellDiv:tag('span')
:addClass('hide-when-compact')
:wikitext(self.talk and (' ' .. self.talk) or nil)
:wikitext(self.fix and (' ' .. self.fix) or nil)
end
textCellDiv:wikitext(self.date and (' ' .. self.date) or nil)
if self.info and not self.isSmall then
textCellDiv
:tag('span')
:addClass('hide-when-compact')
:wikitext(self.info and (' ' .. self.info) or nil)
end
if self.removalNotice then
textCellDiv:tag('span')
:addClass('hide-when-compact')
:tag('i')
:wikitext(string.format(" (%s)", self.removalNotice))
end
else
-- Default text formatting - anything goes.
textCell
:cssText(self.textstyle or nil)
:wikitext(self.text or nil)
end
-- Add the right-hand image.
if self.imageRight then
local imageRightCell = row:tag('td'):addClass('mbox-imageright')
if self.imageCellDiv then
-- If we are using a div, redefine imageRightCell so that the image
-- is inside it.
imageRightCell = imageRightCell:tag('div'):addClass('mbox-image-div')
end
imageRightCell
:wikitext(self.imageRight or nil)
end
-- Add the below row.
if self.below then
boxTable:tag('tr')
:tag('td')
:attr('colspan', self.imageRight and '3' or '2')
:addClass('mbox-text')
:cssText(self.textstyle or nil)
:wikitext(self.below or nil)
end
-- Add error message for invalid type parameters.
if self.invalidTypeError then
root:tag('div')
:addClass('mbox-invalid-type')
:wikitext(string.format(
'This message box is using an invalid "type=%s" parameter and needs fixing.',
self.type or ''
))
end
-- Add categories.
root:wikitext(self:renderCategories() or nil)
return tostring(root)
end
--------------------------------------------------------------------------------
-- Exports
--------------------------------------------------------------------------------
local p, mt = {}, {}
function p._exportClasses()
-- For testing.
return {
MessageBox = MessageBox
}
end
function p.main(boxType, args, cfgTables)
local box = MessageBox.new(boxType, args, cfgTables or mw.loadData(CONFIG_MODULE))
box:setParameters()
box:setCategories()
return box:export()
end
function mt.__index(t, k)
return function (frame)
if not getArgs then
getArgs = require('Module:Arguments').getArgs
end
return t.main(k, getArgs(frame, {trim = false, removeBlanks = false}))
end
end
return setmetatable(p, mt)
f2fb84f7b817d2d88747f57c40902a0d8be8158a
393
333
2024-05-27T19:47:37Z
Dino-Pack
2
1 revision imported from [[:meta:Module:Message_box]]
Scribunto
text/plain
require('strict')
local getArgs
local yesno = require('Module:Yesno')
local lang = mw.language.getContentLanguage()
local CONFIG_MODULE = 'Module:Message box/configuration'
local DEMOSPACES = {talk = 'tmbox', image = 'imbox', file = 'imbox', category = 'cmbox', article = 'ambox', main = 'ambox'}
--------------------------------------------------------------------------------
-- Helper functions
--------------------------------------------------------------------------------
local function getTitleObject(...)
-- Get the title object, passing the function through pcall
-- in case we are over the expensive function count limit.
local success, title = pcall(mw.title.new, ...)
if success then
return title
end
end
local function union(t1, t2)
-- Returns the union of two arrays.
local vals = {}
for i, v in ipairs(t1) do
vals[v] = true
end
for i, v in ipairs(t2) do
vals[v] = true
end
local ret = {}
for k in pairs(vals) do
table.insert(ret, k)
end
table.sort(ret)
return ret
end
local function getArgNums(args, prefix)
local nums = {}
for k, v in pairs(args) do
local num = mw.ustring.match(tostring(k), '^' .. prefix .. '([1-9]%d*)$')
if num then
table.insert(nums, tonumber(num))
end
end
table.sort(nums)
return nums
end
--------------------------------------------------------------------------------
-- Box class definition
--------------------------------------------------------------------------------
local MessageBox = {}
MessageBox.__index = MessageBox
function MessageBox.new(boxType, args, cfg)
args = args or {}
local obj = {}
-- Set the title object and the namespace.
obj.title = getTitleObject(args.page) or mw.title.getCurrentTitle()
-- Set the config for our box type.
obj.cfg = cfg[boxType]
if not obj.cfg then
local ns = obj.title.namespace
-- boxType is "mbox" or invalid input
if args.demospace and args.demospace ~= '' then
-- implement demospace parameter of mbox
local demospace = string.lower(args.demospace)
if DEMOSPACES[demospace] then
-- use template from DEMOSPACES
obj.cfg = cfg[DEMOSPACES[demospace]]
elseif string.find( demospace, 'talk' ) then
-- demo as a talk page
obj.cfg = cfg.tmbox
else
-- default to ombox
obj.cfg = cfg.ombox
end
elseif ns == 0 then
obj.cfg = cfg.ambox -- main namespace
elseif ns == 6 then
obj.cfg = cfg.imbox -- file namespace
elseif ns == 14 then
obj.cfg = cfg.cmbox -- category namespace
else
local nsTable = mw.site.namespaces[ns]
if nsTable and nsTable.isTalk then
obj.cfg = cfg.tmbox -- any talk namespace
else
obj.cfg = cfg.ombox -- other namespaces or invalid input
end
end
end
-- Set the arguments, and remove all blank arguments except for the ones
-- listed in cfg.allowBlankParams.
do
local newArgs = {}
for k, v in pairs(args) do
if v ~= '' then
newArgs[k] = v
end
end
for i, param in ipairs(obj.cfg.allowBlankParams or {}) do
newArgs[param] = args[param]
end
obj.args = newArgs
end
-- Define internal data structure.
obj.categories = {}
obj.classes = {}
-- For lazy loading of [[Module:Category handler]].
obj.hasCategories = false
return setmetatable(obj, MessageBox)
end
function MessageBox:addCat(ns, cat, sort)
if not cat then
return nil
end
if sort then
cat = string.format('[[Category:%s|%s]]', cat, sort)
else
cat = string.format('[[Category:%s]]', cat)
end
self.hasCategories = true
self.categories[ns] = self.categories[ns] or {}
table.insert(self.categories[ns], cat)
end
function MessageBox:addClass(class)
if not class then
return nil
end
table.insert(self.classes, class)
end
function MessageBox:setParameters()
local args = self.args
local cfg = self.cfg
-- Get type data.
self.type = args.type
local typeData = cfg.types[self.type]
self.invalidTypeError = cfg.showInvalidTypeError
and self.type
and not typeData
typeData = typeData or cfg.types[cfg.default]
self.typeClass = typeData.class
self.typeImage = typeData.image
self.typeImageNeedsLink = typeData.imageNeedsLink
-- Find if the box has been wrongly substituted.
self.isSubstituted = cfg.substCheck and args.subst == 'SUBST'
-- Find whether we are using a small message box.
self.isSmall = cfg.allowSmall and (
cfg.smallParam and args.small == cfg.smallParam
or not cfg.smallParam and yesno(args.small)
)
-- Add attributes, classes and styles.
self.id = args.id
self.name = args.name
if self.name then
self:addClass('box-' .. string.gsub(self.name,' ','_'))
end
if yesno(args.plainlinks) ~= false then
self:addClass('plainlinks')
end
for _, class in ipairs(cfg.classes or {}) do
self:addClass(class)
end
if self.isSmall then
self:addClass(cfg.smallClass or 'mbox-small')
end
self:addClass(self.typeClass)
self:addClass(args.class)
self.style = args.style
self.attrs = args.attrs
-- Set text style.
self.textstyle = args.textstyle
-- Find if we are on the template page or not. This functionality is only
-- used if useCollapsibleTextFields is set, or if both cfg.templateCategory
-- and cfg.templateCategoryRequireName are set.
self.useCollapsibleTextFields = cfg.useCollapsibleTextFields
if self.useCollapsibleTextFields
or cfg.templateCategory
and cfg.templateCategoryRequireName
then
if self.name then
local templateName = mw.ustring.match(
self.name,
'^[tT][eE][mM][pP][lL][aA][tT][eE][%s_]*:[%s_]*(.*)$'
) or self.name
templateName = 'Template:' .. templateName
self.templateTitle = getTitleObject(templateName)
end
self.isTemplatePage = self.templateTitle
and mw.title.equals(self.title, self.templateTitle)
end
-- Process data for collapsible text fields. At the moment these are only
-- used in {{ambox}}.
if self.useCollapsibleTextFields then
-- Get the self.issue value.
if self.isSmall and args.smalltext then
self.issue = args.smalltext
else
local sect
if args.sect == '' then
sect = 'This ' .. (cfg.sectionDefault or 'page')
elseif type(args.sect) == 'string' then
sect = 'This ' .. args.sect
end
local issue = args.issue
issue = type(issue) == 'string' and issue ~= '' and issue or nil
local text = args.text
text = type(text) == 'string' and text or nil
local issues = {}
table.insert(issues, sect)
table.insert(issues, issue)
table.insert(issues, text)
self.issue = table.concat(issues, ' ')
end
-- Get the self.talk value.
local talk = args.talk
-- Show talk links on the template page or template subpages if the talk
-- parameter is blank.
if talk == ''
and self.templateTitle
and (
mw.title.equals(self.templateTitle, self.title)
or self.title:isSubpageOf(self.templateTitle)
)
then
talk = '#'
elseif talk == '' then
talk = nil
end
if talk then
-- If the talk value is a talk page, make a link to that page. Else
-- assume that it's a section heading, and make a link to the talk
-- page of the current page with that section heading.
local talkTitle = getTitleObject(talk)
local talkArgIsTalkPage = true
if not talkTitle or not talkTitle.isTalkPage then
talkArgIsTalkPage = false
talkTitle = getTitleObject(
self.title.text,
mw.site.namespaces[self.title.namespace].talk.id
)
end
if talkTitle and talkTitle.exists then
local talkText
if self.isSmall then
local talkLink = talkArgIsTalkPage and talk or (talkTitle.prefixedText .. '#' .. talk)
talkText = string.format('([[%s|talk]])', talkLink)
else
talkText = 'Relevant discussion may be found on'
if talkArgIsTalkPage then
talkText = string.format(
'%s [[%s|%s]].',
talkText,
talk,
talkTitle.prefixedText
)
else
talkText = string.format(
'%s the [[%s#%s|talk page]].',
talkText,
talkTitle.prefixedText,
talk
)
end
end
self.talk = talkText
end
end
-- Get other values.
self.fix = args.fix ~= '' and args.fix or nil
local date
if args.date and args.date ~= '' then
date = args.date
elseif args.date == '' and self.isTemplatePage then
date = lang:formatDate('F Y')
end
if date then
self.date = string.format(" <span class='date-container'><i>(<span class='date'>%s</span>)</i></span>", date)
end
self.info = args.info
if yesno(args.removalnotice) then
self.removalNotice = cfg.removalNotice
end
end
-- Set the non-collapsible text field. At the moment this is used by all box
-- types other than ambox, and also by ambox when small=yes.
if self.isSmall then
self.text = args.smalltext or args.text
else
self.text = args.text
end
-- Set the below row.
self.below = cfg.below and args.below
-- General image settings.
self.imageCellDiv = not self.isSmall and cfg.imageCellDiv
self.imageEmptyCell = cfg.imageEmptyCell
-- Left image settings.
local imageLeft = self.isSmall and args.smallimage or args.image
if cfg.imageCheckBlank and imageLeft ~= 'blank' and imageLeft ~= 'none'
or not cfg.imageCheckBlank and imageLeft ~= 'none'
then
self.imageLeft = imageLeft
if not imageLeft then
local imageSize = self.isSmall
and (cfg.imageSmallSize or '30x30px')
or '40x40px'
self.imageLeft = string.format('[[File:%s|%s%s|alt=]]', self.typeImage
or 'Information icon4.svg', imageSize, self.typeImageNeedsLink and "" or "|link=" )
end
end
-- Right image settings.
local imageRight = self.isSmall and args.smallimageright or args.imageright
if not (cfg.imageRightNone and imageRight == 'none') then
self.imageRight = imageRight
end
-- set templatestyles
self.base_templatestyles = cfg.templatestyles
self.templatestyles = args.templatestyles
end
function MessageBox:setMainspaceCategories()
local args = self.args
local cfg = self.cfg
if not cfg.allowMainspaceCategories then
return nil
end
local nums = {}
for _, prefix in ipairs{'cat', 'category', 'all'} do
args[prefix .. '1'] = args[prefix]
nums = union(nums, getArgNums(args, prefix))
end
-- The following is roughly equivalent to the old {{Ambox/category}}.
local date = args.date
date = type(date) == 'string' and date
local preposition = 'from'
for _, num in ipairs(nums) do
local mainCat = args['cat' .. tostring(num)]
or args['category' .. tostring(num)]
local allCat = args['all' .. tostring(num)]
mainCat = type(mainCat) == 'string' and mainCat
allCat = type(allCat) == 'string' and allCat
if mainCat and date and date ~= '' then
local catTitle = string.format('%s %s %s', mainCat, preposition, date)
self:addCat(0, catTitle)
catTitle = getTitleObject('Category:' .. catTitle)
if not catTitle or not catTitle.exists then
self:addCat(0, 'Articles with invalid date parameter in template')
end
elseif mainCat and (not date or date == '') then
self:addCat(0, mainCat)
end
if allCat then
self:addCat(0, allCat)
end
end
end
function MessageBox:setTemplateCategories()
local args = self.args
local cfg = self.cfg
-- Add template categories.
if cfg.templateCategory then
if cfg.templateCategoryRequireName then
if self.isTemplatePage then
self:addCat(10, cfg.templateCategory)
end
elseif not self.title.isSubpage then
self:addCat(10, cfg.templateCategory)
end
end
-- Add template error categories.
if cfg.templateErrorCategory then
local templateErrorCategory = cfg.templateErrorCategory
local templateCat, templateSort
if not self.name and not self.title.isSubpage then
templateCat = templateErrorCategory
elseif self.isTemplatePage then
local paramsToCheck = cfg.templateErrorParamsToCheck or {}
local count = 0
for i, param in ipairs(paramsToCheck) do
if not args[param] then
count = count + 1
end
end
if count > 0 then
templateCat = templateErrorCategory
templateSort = tostring(count)
end
if self.categoryNums and #self.categoryNums > 0 then
templateCat = templateErrorCategory
templateSort = 'C'
end
end
self:addCat(10, templateCat, templateSort)
end
end
function MessageBox:setAllNamespaceCategories()
-- Set categories for all namespaces.
if self.invalidTypeError then
local allSort = (self.title.namespace == 0 and 'Main:' or '') .. self.title.prefixedText
self:addCat('all', 'Wikipedia message box parameter needs fixing', allSort)
end
if self.isSubstituted then
self:addCat('all', 'Pages with incorrectly substituted templates')
end
end
function MessageBox:setCategories()
if self.title.namespace == 0 then
self:setMainspaceCategories()
elseif self.title.namespace == 10 then
self:setTemplateCategories()
end
self:setAllNamespaceCategories()
end
function MessageBox:renderCategories()
if not self.hasCategories then
-- No categories added, no need to pass them to Category handler so,
-- if it was invoked, it would return the empty string.
-- So we shortcut and return the empty string.
return ""
end
-- Convert category tables to strings and pass them through
-- [[Module:Category handler]].
return require('Module:Category handler')._main{
main = table.concat(self.categories[0] or {}),
template = table.concat(self.categories[10] or {}),
all = table.concat(self.categories.all or {}),
nocat = self.args.nocat,
page = self.args.page
}
end
function MessageBox:export()
local root = mw.html.create()
-- Add the subst check error.
if self.isSubstituted and self.name then
root:tag('b')
:addClass('error')
:wikitext(string.format(
'Template <code>%s[[Template:%s|%s]]%s</code> has been incorrectly substituted.',
mw.text.nowiki('{{'), self.name, self.name, mw.text.nowiki('}}')
))
end
local frame = mw.getCurrentFrame()
root:wikitext(frame:extensionTag{
name = 'templatestyles',
args = { src = self.base_templatestyles },
})
-- Add support for a single custom templatestyles sheet. Undocumented as
-- need should be limited and many templates using mbox are substed; we
-- don't want to spread templatestyles sheets around to arbitrary places
if self.templatestyles then
root:wikitext(frame:extensionTag{
name = 'templatestyles',
args = { src = self.templatestyles },
})
end
-- Create the box table.
local boxTable = root:tag('table')
boxTable:attr('id', self.id or nil)
for i, class in ipairs(self.classes or {}) do
boxTable:addClass(class or nil)
end
boxTable
:cssText(self.style or nil)
:attr('role', 'presentation')
if self.attrs then
boxTable:attr(self.attrs)
end
-- Add the left-hand image.
local row = boxTable:tag('tr')
if self.imageLeft then
local imageLeftCell = row:tag('td'):addClass('mbox-image')
if self.imageCellDiv then
-- If we are using a div, redefine imageLeftCell so that the image
-- is inside it. Divs use style="width: 52px;", which limits the
-- image width to 52px. If any images in a div are wider than that,
-- they may overlap with the text or cause other display problems.
imageLeftCell = imageLeftCell:tag('div'):addClass('mbox-image-div')
end
imageLeftCell:wikitext(self.imageLeft or nil)
elseif self.imageEmptyCell then
-- Some message boxes define an empty cell if no image is specified, and
-- some don't. The old template code in templates where empty cells are
-- specified gives the following hint: "No image. Cell with some width
-- or padding necessary for text cell to have 100% width."
row:tag('td')
:addClass('mbox-empty-cell')
end
-- Add the text.
local textCell = row:tag('td'):addClass('mbox-text')
if self.useCollapsibleTextFields then
-- The message box uses advanced text parameters that allow things to be
-- collapsible. At the moment, only ambox uses this.
textCell:cssText(self.textstyle or nil)
local textCellDiv = textCell:tag('div')
textCellDiv
:addClass('mbox-text-span')
:wikitext(self.issue or nil)
if (self.talk or self.fix) then
textCellDiv:tag('span')
:addClass('hide-when-compact')
:wikitext(self.talk and (' ' .. self.talk) or nil)
:wikitext(self.fix and (' ' .. self.fix) or nil)
end
textCellDiv:wikitext(self.date and (' ' .. self.date) or nil)
if self.info and not self.isSmall then
textCellDiv
:tag('span')
:addClass('hide-when-compact')
:wikitext(self.info and (' ' .. self.info) or nil)
end
if self.removalNotice then
textCellDiv:tag('span')
:addClass('hide-when-compact')
:tag('i')
:wikitext(string.format(" (%s)", self.removalNotice))
end
else
-- Default text formatting - anything goes.
textCell
:cssText(self.textstyle or nil)
:wikitext(self.text or nil)
end
-- Add the right-hand image.
if self.imageRight then
local imageRightCell = row:tag('td'):addClass('mbox-imageright')
if self.imageCellDiv then
-- If we are using a div, redefine imageRightCell so that the image
-- is inside it.
imageRightCell = imageRightCell:tag('div'):addClass('mbox-image-div')
end
imageRightCell
:wikitext(self.imageRight or nil)
end
-- Add the below row.
if self.below then
boxTable:tag('tr')
:tag('td')
:attr('colspan', self.imageRight and '3' or '2')
:addClass('mbox-text')
:cssText(self.textstyle or nil)
:wikitext(self.below or nil)
end
-- Add error message for invalid type parameters.
if self.invalidTypeError then
root:tag('div')
:addClass('mbox-invalid-type')
:wikitext(string.format(
'This message box is using an invalid "type=%s" parameter and needs fixing.',
self.type or ''
))
end
-- Add categories.
root:wikitext(self:renderCategories() or nil)
return tostring(root)
end
--------------------------------------------------------------------------------
-- Exports
--------------------------------------------------------------------------------
local p, mt = {}, {}
function p._exportClasses()
-- For testing.
return {
MessageBox = MessageBox
}
end
function p.main(boxType, args, cfgTables)
local box = MessageBox.new(boxType, args, cfgTables or mw.loadData(CONFIG_MODULE))
box:setParameters()
box:setCategories()
return box:export()
end
function mt.__index(t, k)
return function (frame)
if not getArgs then
getArgs = require('Module:Arguments').getArgs
end
return t.main(k, getArgs(frame, {trim = false, removeBlanks = false}))
end
end
return setmetatable(p, mt)
f2fb84f7b817d2d88747f57c40902a0d8be8158a
Module:Yesno
828
79
335
155
2024-05-27T19:45:16Z
Dino-Pack
2
1 revision imported
Scribunto
text/plain
-- Function allowing for consistent treatment of boolean-like wikitext input.
-- It works similarly to the template {{yesno}}.
return function (val, default)
-- If your wiki uses non-ascii characters for any of "yes", "no", etc., you
-- should replace "val:lower()" with "mw.ustring.lower(val)" in the
-- following line.
val = type(val) == 'string' and val:lower() or val
if val == nil then
return nil
elseif val == true
or val == 'yes'
or val == 'y'
or val == 'true'
or val == 't'
or val == 'on'
or tonumber(val) == 1
then
return true
elseif val == false
or val == 'no'
or val == 'n'
or val == 'false'
or val == 'f'
or val == 'off'
or tonumber(val) == 0
then
return false
else
return default
end
end
f767643e7d12126d020d88d662a3dd057817b9dc
389
335
2024-05-27T19:47:36Z
Dino-Pack
2
1 revision imported from [[:meta:Module:Yesno]]
Scribunto
text/plain
-- Function allowing for consistent treatment of boolean-like wikitext input.
-- It works similarly to the template {{yesno}}.
return function (val, default)
-- If your wiki uses non-ascii characters for any of "yes", "no", etc., you
-- should replace "val:lower()" with "mw.ustring.lower(val)" in the
-- following line.
val = type(val) == 'string' and val:lower() or val
if val == nil then
return nil
elseif val == true
or val == 'yes'
or val == 'y'
or val == 'true'
or val == 't'
or val == 'on'
or tonumber(val) == 1
then
return true
elseif val == false
or val == 'no'
or val == 'n'
or val == 'false'
or val == 'f'
or val == 'off'
or tonumber(val) == 0
then
return false
else
return default
end
end
f767643e7d12126d020d88d662a3dd057817b9dc
Template:Documentation
10
128
339
253
2024-05-27T19:45:17Z
Dino-Pack
2
1 revision imported
wikitext
text/x-wiki
{{#invoke:documentation|main|_content={{ {{#invoke:documentation|contentTitle}}}}}}<noinclude>
<!-- Add categories to the /doc subpage -->
</noinclude>
9e62b964e96c4e3d478edecbfcb3c0338ae8a276
Template:Documentation/en
10
170
341
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2024-05-27T19:45:17Z
Dino-Pack
2
1 revision imported
wikitext
text/x-wiki
<noinclude>
<languages/>
</noinclude><includeonly>{{#invoke:documentation|main|_content={{ {{#invoke:documentation|contentTitle}}}}}}</includeonly><noinclude>
{{documentation|content=
{{Lua|Module:Documentation}}
This template automatically displays a documentation box like the one you are seeing now, of which the content is sometimes transcluded from another page.
It is intended for pages which are [[Special:MyLanguage/Help:Transclusion|transcluded]] in other pages, i.e. templates, whether in the template namespace or not.
==Usage==
===Customising display===
Overrides exist to customise the output in special cases:
* <nowiki>{{</nowiki>documentation{{!}}'''heading'''=<nowiki>}}</nowiki> - change the text of the "documentation" heading. If this is set to blank, the entire heading line (including the first [edit] link) will also disappear.
==Rationale==
This template allows any page to use any documentation page, and makes it possible to protect templates while allowing anyone to edit the template's documentation and categories.
It also reduces server resources by circumventing a [[w:Wikipedia:Template limits|technical limitation of templates]] (see a [[:en:Special:Diff/69888944|developer's explanation]]).
==See also==
* [[w:Template:Documentation subpage]]
* {{tim|Documentation}}
* [[w:Wikipedia:Template documentation]]
}}
[[Category:Formatting templates{{#translation:}}|Template documentation]]
[[Category:Template documentation{{#translation:}}| ]]
</noinclude><includeonly>{{#if:{{{content|}}}|
[[Category:Template documentation pages{{#translation:}}]]
}}</includeonly>
3379281ead0831fb5bbc170ae7cac13916255f2a
Template:Localized link/en
10
171
343
342
2024-05-27T19:45:18Z
Dino-Pack
2
1 revision imported
wikitext
text/x-wiki
<noinclude>
<languages/>
</noinclude><!--
-->{{#ifeq:{{FULLPAGENAME:{{{1}}}}}|{{FULLPAGENAME:{{translatable}}}}<!--self link (including translation pages)-->
|<b>
}}[[Special:MyLanguage/{{{1}}}|{{#if:{{{2|}}}
|{{{2}}}
|{{{2|{{#ifexist:Translations:{{#if:{{NAMESPACE:{{{1}}}}}|{{NAMESPACE:{{{1}}}}}:}}{{PAGENAME:{{{1}}}}}/Page display title/{{PAGELANGUAGE}}<!--if the source page, PAGELANGUAGE returns en-->
|{{#if:{{{nsp|}}}
|{{#if:{{PAGENAME:{{ {{TNTN|Translations:{{#if:{{NAMESPACE:{{{1}}}}}|{{NAMESPACE:{{{1}}}}}:}}{{PAGENAME:{{{1}}}}}/Page_display_title}} | nsp = 0 }} }}
|{{PAGENAME:{{ {{TNTN|Translations:{{#if:{{NAMESPACE:{{{1}}}}}|{{NAMESPACE:{{{1}}}}}:}}{{PAGENAME:{{{1}}}}}/Page_display_title}} | nsp = 0 }} }}
|{{ {{TNTN|Translations:{{#if:{{NAMESPACE:{{{1}}}}}|{{NAMESPACE:{{{1}}}}}:}}{{PAGENAME:{{{1}}}}}/Page_display_title}} | nsp = 0 }}
}}
|{{ {{TNTN|Translations:{{#if:{{NAMESPACE:{{{1}}}}}|{{NAMESPACE:{{{1}}}}}:}}{{PAGENAME:{{{1}}}}}/Page_display_title}} }}
}}
<!--if the translation page does not exist (or called from the source page), output as is-->
|{{#if:{{{nsp|}}}
|{{#if:{{PAGENAME:{{{1}}}}}
|{{PAGENAME:{{{1}}}}}
|{{{1}}}
}}
|{{{1}}}
}}
}}<!--#ifexist--><!--
-->}}}<!--{{{2|--><!--
-->}}<!--#if:{{{2|}}}--><!--
-->]]<!--
-->{{#ifeq:{{FULLPAGENAME:{{{1}}}}}|{{FULLPAGENAME:{{translatable}}}}<!--self link (including translation pages)-->
|</b>
}}<span style="display:none">[[:{{{1}}}| ]]</span><!-- T63547 --><noinclude>
{{documentation|content=
{{tsh|ll|LL}}
{{High-use|35000}}
== Purpose ==
This helper template can be used to link to [[Special:LanguageStats|translatable pages]] in the user's language.
It uses the special page prefix <code>Special:MyLanguage/</code>, which checks if there is a translated version of a page in the user's language, and links to it if there is one, and links to a fallback language where available, or the default wiki language version (English in MediaWiki) if there isn't.
It should be used in translated pages, so that they link to the right page even if there is no translated page in that language.
== Usage ==
{{Localized link/doc}}
If the "<code>nsp</code>" parameter is not defined, as link text this displays the full pagename (including the namespace); otherwise — if the "<code>nsp</code>" parameter is defined to any value the link text displays the short pagename (without the namespace).
=== Examples of simple usage ===
{{(}}{{!}} class="wikitable"
{{!}}-
! Use
! Becomes
{{!}}-
{{!}} {{Tlx|ll|Communication}}
{{!}} {{ll|Communication}}
{{!}}-
{{!}} {{Tlx|ll|Communication|コミュニケーション}}
{{!}} {{ll|Communication|コミュニケーション}}
{{!}}-
{{!}} {{Tlx|ll|Project:About}}
{{!}} {{ll|Project:About}}
{{!}}-
{{!}} {{Tlx|ll|Project:About|nsp{{=}}0}}
{{!}} {{ll|Project:About|nsp=0}}
{{!}}{{)}}
== Usage in translatable pages ==
On pages prepared for translation with the {{ll|Extension:Translate|nsp=0}} extension, this template may be used in three ways.
# Substitute this template, then embed the wikilink target in a {{#tag:syntaxhighlight|{{^(}}tvar name=id{{)^}}...{{^(}}/tvar{{)^}}|lang=html|inline=1}}, separate from the translatable text of the link.
#: For example, instead of <code><nowiki>{{ll|Communication|About communication}}</nowiki></code>, the translation markup in the translatable page will be {{#tag:syntaxhighlight|[[{{^(}}tvar name=1{{)^}}Special:MyLanguage/Communication{{^(}}/tvar{{)^}}|About communication]]|lang=html|inline=1}}.
# Alternatively, exclude this code from the translatable section.
#: For example, for <code>some text <nowiki>{{ll|Communication|About communication}}</nowiki> some text</code>, the translation markup in the translatable page will be:
#: {{#tag:syntaxhighlight|{{^(}}translate{{)^}}some text{{^(}}/translate{{)^}} {{((}}ll{{!}}Communication{{!}}2={{^(}}translate{{)^}}About communication{{^(}}/translate{{)^}}{{))}} {{^(}}translate{{)^}}some text{{^(}}/translate{{)^}}|lang=html|inline=1}}
#: This is useful for bulleted lists of links, e.g. in the "See also:" sections.
# If link text is the same as the name of the target page, all of the code could also be embedded into {{tag|tvar|open}}.
#: For example, instead of {{Tlx|ll|Communication}}, the wikicode in the translatable page will be {{#tag:syntaxhighlight|{{^(}}tvar name=1{{)^}}{{((}}ll{{!}}Communication{{))}}{{^(}}/tvar{{)^}}|lang=html|inline=1}}.
== Test cases ==
{{Localized link/testcases}}
== See also ==
* [[Template:Localized link/messagedoc]] — should be used for message documentation in translatable pages that use this template.
* {{tl|Translatable template}} - alias {{tl|TNT}} or {{tl|tnt}}
* {{tl|Translatable template name}} - alias {{tl|TNTN}} or {{tl|tntn}}
* {{tl|Page language link}} - alias {{tl|pll}} - add a link from a translatable page to another translatable page in the same language
}}
[[Category:Internationalization templates]]
</noinclude>
7b16a16179e38afd8dd9f11f056e2072e0afe769
Template:Translatable/en
10
172
345
344
2024-05-27T19:45:19Z
Dino-Pack
2
1 revision imported
wikitext
text/x-wiki
<noinclude>
<languages />
</noinclude>{{#ifeq:{{pagelang|{{{1|{{FULLPAGENAME}}}}}}}|
|{{{1|{{FULLPAGENAME}}}}}
|{{#invoke:String|sub|{{{1|{{FULLPAGENAME}}}}}
|1
|{{#expr:{{#invoke:String|len|{{{1|{{FULLPAGENAME}}}}}}}-{{#invoke:String|len|{{pagelang|{{{1|{{FULLPAGENAME}}}}}}}}}-1}}
}}
}}<noinclude>
{{Documentation|content=
{{Lua|Module:String}}
== Examples ==
* {{tlx|translatable}}
{{translatable}}
* {{tlx|translatable|2=Page name}}
{{translatable|1=Page name}}
* {{tlx|translatable|2=Page name/{{PAGELANGUAGE}} }}
{{translatable|1=Page name/{{PAGELANGUAGE}} }}
}}
[[Category:Internationalization templates{{#translation:}}]]
</noinclude>
7fee927d686a6bf590db77885cbef8376112670f
Template:Documentation subpage
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wikitext
text/x-wiki
<includeonly><!--
-->{{#ifeq:{{lc:{{SUBPAGENAME}}}} |{{{override|doc}}}
| <!--(this template has been transcluded on a /doc or /{{{override}}} page)-->
</includeonly><!--
-->{{#ifeq:{{{doc-notice|show}}} |show
| {{Mbox
| type = notice
| style = margin-bottom:1.0em;
| image = [[File:Edit-copy green.svg|40px|alt=|link=]]
| text =
{{strong|This is a [[Wikipedia:Template documentation|documentation]] [[Wikipedia:Subpages|subpage]]}} for {{terminate sentence|{{{1|[[:{{SUBJECTSPACE}}:{{BASEPAGENAME}}]]}}}}}<br />It may contain usage information, [[Wikipedia:Categorization|categories]] and other content that is not part of the original {{#if:{{{text2|}}} |{{{text2}}} |{{#if:{{{text1|}}} |{{{text1}}} |{{#ifeq:{{SUBJECTSPACE}} |{{ns:User}} |{{lc:{{SUBJECTSPACE}}}} template page |{{#if:{{SUBJECTSPACE}} |{{lc:{{SUBJECTSPACE}}}} page|article}}}}}}}}.
}}
}}<!--
-->{{DEFAULTSORT:{{{defaultsort|{{PAGENAME}}}}}}}<!--
-->{{#if:{{{inhibit|}}} |<!--(don't categorize)-->
| <includeonly><!--
-->{{#ifexist:{{NAMESPACE}}:{{BASEPAGENAME}}
| [[Category:{{#switch:{{SUBJECTSPACE}} |Template=Template |Module=Module |User=User |#default=Wikipedia}} documentation pages]]
| [[Category:Documentation subpages without corresponding pages]]
}}<!--
--></includeonly>
}}<!--
(completing initial #ifeq: at start of template:)
--><includeonly>
| <!--(this template has not been transcluded on a /doc or /{{{override}}} page)-->
}}<!--
--></includeonly><noinclude>{{Documentation}}</noinclude>
41ca90af0945442788a2dbd08c8c54a61a23c057
Template:Documentation subpage/en
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Dino-Pack
2
1 revision imported
wikitext
text/x-wiki
<noinclude>
<languages/>
</noinclude>{{#switch:
| =
<includeonly><!--
-->{{#if:{{IsDocSubpage|override={{{override|doc}}}|false=}}
| <!--(this template has been transcluded on a /doc or /{{{override}}} page)-->
</includeonly><!--
-->{{#ifeq:{{{doc-notice|show}}} |show
| {{Mbox
| type = notice
| style = margin-bottom:1.0em;
| image = [[File:OOjs UI icon book-ltr.svg|40px|alt=|link=]]
| text =
'''This is a [[w:Wikipedia:Template documentation|documentation]] [[Special:MyLanguage/Help:Subpages|subpage]] for {{{1|[[:{{SUBJECTSPACE}}:{{BASEPAGENAME}}]]}}}.'''<br /><!--
-->{{#if:{{{text2|}}}{{{text1|}}}
|It contains usage information, [[Special:MyLanguage/Help:Categories|categories]] and other content that is not part of the original {{{text2|{{{text1}}}}}}.
|It contains usage information, [[Special:MyLanguage/Help:Categories|categories]] and other content that is not part of the original {{SUBJECTSPACE}} page.
}}
}}
}}<!--
-->{{DEFAULTSORT:{{{defaultsort|{{PAGENAME}}}}}}}<!--
-->{{#if:{{{inhibit|}}} |<!--(don't categorize)-->
| <includeonly><!--
-->{{#ifexist:{{NAMESPACE}}:{{BASEPAGENAME}}
| [[Category:{{#switch:{{SUBJECTSPACE}}
| Template | Project = Template
| Module = Module
| User = User
| #default = MediaWiki
}} documentation pages{{#translation:}}]]
| [[Category:Documentation subpages without corresponding pages{{#translation:}}]]
}}<!--
--></includeonly>
}}<!--
(completing initial #ifeq: at start of template:)
--><includeonly>
| <!--(this template has not been transcluded on a /doc or /{{{override}}} page)-->
}}<!--
--></includeonly>
| #default=
{{#invoke:Template translation|renderTranslatedTemplate|template=Template:Documentation subpage|noshift=1|uselang={{int:lang}}}}
}}<noinclude>
{{Documentation|content=
== Usage ==
Use this template on Template Documentation subpage (/doc).
== See also ==
*{{tl|Documentation}}
*{{tl|tl}}
}}
</noinclude>
7ed5cbfd5118b37933b2c38487c1ab00f969bf46
Template:IsDocSubpage
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wikitext
text/x-wiki
<onlyinclude><includeonly>{{#ifexpr: (
{{#ifeq:{{lc:{{SUBPAGENAME}}}}|{{lc:{{{override|doc}}}}}|1|0}} or (
{{#ifeq:{{lc:{{#titleparts:{{FULLPAGENAME}}|-1|-2}}}}|{{lc:{{{override|doc}}}}}|1|0}}
and {{#if:{{#translation:}}|1|0}}
)
)<!--
-->|{{{true|1}}}<!--
-->|{{{false|}}}<!--
-->}}</includeonly></onlyinclude>
{{Documentation}}
<!-- Add categories to the /doc subpage and interwikis in Wikidata, not here! -->
47b5d5a2fb89240a721f8874924170f791de93b2
Template:TemplateData header/en
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wikitext
text/x-wiki
<noinclude>
<languages/>
<onlyinclude>{{#switch:
|=
<div class="templatedata-header"><!--
-->{{#if:{{yesno|{{{editlinks|}}}}}<!--
-->|{{#ifexpr:<!--
-->{{#if:{{{docpage|}}}<!--
-->|{{#ifeq:{{FULLPAGENAME}}|{{transclude|{{{docpage}}}}}|0|1}}<!--
-->|not{{IsDocSubpage|false=0}}<!--
-->}}<!--
-->|{{Navbar|{{{docpage|{{BASEPAGENAME}}/doc}}}|plain=1|brackets=1|style=float:{{dir|{{PAGELANGUAGE}}|left|right}};}}<!--
-->}}<!--
-->}}
{{#if:{{{noheader|}}}||This is the [[Special:MyLanguage/Help:TemplateData|TemplateData]] documentation for this template used by [[Special:MyLanguage/VisualEditor|VisualEditor]] and other tools.}}
'''{{{1|{{BASEPAGENAME}}}}}'''
</div><includeonly>{{#ifeq:{{SUBPAGENAME}}|sandbox|<!--
-->|{{#if:{{IsDocSubpage|false=}}<!--
-->|[[Category:TemplateData documentation{{#translation:}}]]<!--
-->|[[Category:Templates using TemplateData{{#translation:}}]]<!--
-->}}<!--
-->}}</includeonly>
| #default=
{{#invoke:Template translation|renderTranslatedTemplate|template=Template:TemplateData header|noshift=1|uselang={{#if:{{pagelang}}|{{pagelang}}|{{int:lang}}}}}}
}}</onlyinclude>
{{Documentation|content=
Inserts a brief header for the template data section.
Adds the /doc subpage to {{ll|Category:TemplateData documentation}} and the template page to {{ll|Category:Templates using TemplateData}}.
== Usage ==
{{#tag:syntaxhighlight|
==TemplateData== or ==Parameters== or ==Usage==
{{((}}TemplateData header{{))}}
{{^(}}templatedata{{)^}}{
...
}{{^(}}/templatedata{{)^}}
|lang=html
}}
Use {{tmpl|0=<code>{{((}}TemplateData header{{!}}$1{{))}}</code>|Template name}} to display a name for the template other than the default, which is {{ll|Help:Magic words#Variables|<nowiki>{{BASEPAGENAME}}</nowiki>}}.
<dl><dd>
{{TemplateData header|Template name}}
</dd></dl>
Use <code><nowiki>{{TemplateData header|noheader=1}}</nowiki></code> to omit the first sentence of the header text.
<dl><dd>
{{TemplateData header|noheader=1}}
</dd></dl>
==Parameters==
{{TemplateData header/doc}}
}}
</noinclude>
de92bf6cb753728c8227ab2136910c42aa08a9f5
Template:Yesno
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{{<includeonly>safesubst:</includeonly>#switch: {{<includeonly>safesubst:</includeonly>lc: {{{1|¬}}} }}
|no
|n
|f
|false
|off
|0 = {{{no|<!-- null -->}}}
| = {{{blank|{{{no|<!-- null -->}}}}}}
|¬ = {{{¬|}}}
|yes
|y
|t
|true
|on
|1 = {{{yes|yes}}}
|#default = {{{def|{{{yes|yes}}}}}}
}}<noinclude>
{{Documentation}}
</noinclude>
629c2937bc5cf7cfe13cd2a598582af832782399
Template:Transclude
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wikitext
text/x-wiki
<onlyinclude>{{#switch: {{NAMESPACE: {{{1}}} }}
|#default = {{FULLPAGENAME: {{{1}}} }} <!-- leading namespace prefix, eg "Template:Foo" -->
|{{ns:0}} =
{{#ifeq: {{NAMESPACE: {{{1}}} }} | {{NAMESPACE: Template{{{1}}} }}
| Template:{{{1}}} <!-- no leading colon, eg "Foo" -->
| {{PAGENAME: {{{1}}} }} <!-- leading colon, eg ":Foo", so we want the article -->
}}
}}</onlyinclude>
{{Documentation}}
4865c652e363aa2057dba3e36aaffcdd76885a4e
Template:Navbar
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text/x-wiki
<noinclude>
<languages/>
</noinclude><templatestyles src="Module:Navbar/styles.css"/><span class="noprint plainlinks navbar" style="{{{style|}}}"><small><!--
-->{{#if:{{{mini|}}}{{{plain|}}}|<!--nothing-->|<!--else:
--><span style="{{{fontstyle|}}}">{{#if:{{{text|}}}|{{{text}}}|<translate><!--T:1--> This box:</translate>}} </span>}}<!--
-->{{#if:{{{brackets|}}}|<span style="{{{fontstyle|}}}">[</span>}}<!--
--><span style="white-space:nowrap;word-spacing:-.12em;"><!--
-->[[{{transclude|{{{1}}}}}|<span style="{{{fontstyle|}}}" title="<translate nowrap><!--T:2--> View this template</translate>"><!--
-->{{#if:{{{mini|}}}|<translate><!--T:3--> v</translate>|<translate><!--T:4--> view</translate>}}</span>]]<!--
--><span style="{{{fontstyle|}}}"> <b>·</b> </span><!--
-->[{{fullurl:{{<noinclude><nowiki/></noinclude>TALKPAGENAME:{{transclude|{{{1}}}}}}}}} <span style="{{{fontstyle|}}}" title="<translate nowrap><!--T:9--> Discuss this template</translate>"><!--
-->{{#if:{{{mini|}}}|<translate><!--T:5--> d</translate>|<translate><!--T:6--> talk</translate>}}</span>]<!--
-->{{#if:{{{noedit|}}}|<!--nothing-->|<!--else:
--><span style="{{{fontstyle|}}}"> <b>·</b> </span><!--
-->[{{fullurl:{{transclude|{{{1}}}}}|action=edit}} <span style="{{{fontstyle|}}}" title="<translate nowrap><!--T:10--> Edit this template</translate>"><!--
-->{{#if:{{{mini|}}}|<translate><!--T:7--> e</translate>|<translate><!--T:8--> edit</translate>}}</span>]}}<!--
--></span><!--
-->{{#if:{{{brackets|}}}|<span style="{{{fontstyle|}}}">]</span>}}<!--
--></small></span><noinclude>
{{Documentation|content=
{{Uses TemplateStyles|Module:Navbar/styles.css}}
<translate>
== Usage == <!--T:11-->
=== General === <!--T:12-->
<!--T:13-->
When one of the following examples is placed inside a given [[<tvar name=1>Special:MyLanguage/Help:Templates</tvar>|template]], it adds navbar navigational functionality:
</translate>
: {{tlx|Navbar|Navbar|mini{{=}}1}}
: {{tlx|Navbar|Navbar|plain{{=}}1}}
: {{tlx|Navbar|Navbar|fontstyle{{=}}color:green}}
<translate><!--T:14--> The <tvar name=1><code><nowiki>{{subst:PAGENAME}}</nowiki></code></tvar> will be substituted with the template's name when parsed by the servers.</translate>
<translate><!--T:15--> For example, <tvar name=1>{{tlx|Navbar|navbar/doc}}</tvar> gives:</translate>
{{Navbar|navbar/doc}}
<translate>
=== Font-size === <!--T:16-->
</translate>
<translate><!--T:17--> Font-size is <tvar name=1><code>88%</code></tvar> when used in a navbar, and <tvar name=2><code>100%</code></tvar> when nested in a navbox.</translate>
<translate><!--T:18--> In the navbar, the weight is "<tvar name=1><code>normal</code></tvar>"; when nested in navbox, it takes on the outer setting.</translate>
<translate><!--T:19--> The middot is bold.</translate>
<translate>
== Examples == <!--T:20-->
=== Required parameters === <!--T:21-->
</translate>
* {{tlx|Navbar|''<translate><!--T:22--> template name</translate>''}} — <translate><!--T:23--> the template name is required.</translate>
<translate>
=== Optional parameters === <!--T:24-->
</translate>
{{(}}{{!}} class="wikitable"
! <translate><!--T:25--> Options</translate>
! <translate><!--T:26--> Parameters</translate>
! <translate><!--T:27--> Produces...</translate>
{{!}}-
{{!}} <translate><!--T:28--> Basic</translate>
{{!}} {{tlx|Navbar|2=''<translate><!--T:29--> template name</translate>''}}
{{!}} {{navbar|navbar/doc}}
{{!}}-
{{!}} <translate><!--T:30--> Different text</translate>
{{!}} {{tlx|Navbar|2=''<translate><!--T:31--> template name</translate>''|3=text{{=}}<translate><!--T:32--> This template:</translate>}}
{{!}} {{navbar|navbar/doc|text=<translate><!--T:33--> This template:</translate>}}
{{!}}-
{{!}} <translate><!--T:34--> Without "This box:" text</translate>
{{!}} {{tlx|Navbar|2=''<translate><!--T:35--> template name</translate>''|3=plain{{=}}1}}
{{!}} {{navbar|navbar/doc|plain=1}}
{{!}}-
{{!}} <translate><!--T:36--> Short version</translate>
{{!}} {{tlx|Navbar|2=''<translate><!--T:37--> template name</translate>''|3=mini{{=}}1}}
{{!}} {{navbar|navbar/doc|mini=1}}
{{!}}-
{{!}} <translate><!--T:38--> With a color option</translate>
{{!}} {{tlx|Navbar|2=''<translate><!--T:39--> template name</translate>''|3=fontstyle{{=}}color:green}}
{{!}} {{navbar|navbar/doc|fontstyle=color:green}}
{{!}}-
{{!}} <translate><!--T:40--> With brackets</translate>
{{!}} {{tlx|Navbar|2=''<translate><!--T:41--> template name</translate>''|3=brackets{{=}}1}}
{{!}} {{navbar|navbar/doc|brackets=1}}
{{!}}-
{{!}} <translate><!--T:45--> Custom namespace</translate>
{{!}} {{tlx|Navbar|2=''<translate><!--T:46--> namespaced template name</translate>''|3=plain{{=}}1|4=brackets{{=}}1}}
{{!}} {{navbar|User:Example|plain=1|brackets=1}}
{{!}}{{)}}
== TemplateData ==
{{Navbar/doc}}
<translate>
== Notes == <!--T:42-->
</translate>
<translate><!--T:43--> Navbar is contained within a <tvar name=1>{{tag|div}}</tvar> in order to accommodate a horizontal unnumbered list.</translate>
<translate><!--T:44--> This means it cannot be placed inside a <tvar name=1>{{tag|span}}</tvar> or other inline element, because Tidy will 'fix' situations where it finds block elements inside inline elements.</translate>
<!--- PLEASE ADD METADATA TO THE <includeonly> SECTION HERE --->
<includeonly>
[[Category:Formatting templates{{#translation:}}]]
</includeonly>
}}
</noinclude>
5e5af5638e20e93d6f7d25d32f1e0d811b3b601f
Template:Navbar/en
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Dino-Pack
2
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wikitext
text/x-wiki
<noinclude>
<languages/>
</noinclude><templatestyles src="Module:Navbar/styles.css"/><span class="noprint plainlinks navbar" style="{{{style|}}}"><small><!--
-->{{#if:{{{mini|}}}{{{plain|}}}|<!--nothing-->|<!--else:
--><span style="{{{fontstyle|}}}">{{#if:{{{text|}}}|{{{text}}}|This box:}} </span>}}<!--
-->{{#if:{{{brackets|}}}|<span style="{{{fontstyle|}}}">[</span>}}<!--
--><span style="white-space:nowrap;word-spacing:-.12em;"><!--
-->[[{{transclude|{{{1}}}}}|<span style="{{{fontstyle|}}}" title="View this template"><!--
-->{{#if:{{{mini|}}}|v|view}}</span>]]<!--
--><span style="{{{fontstyle|}}}"> <b>·</b> </span><!--
-->[{{fullurl:{{<noinclude><nowiki/></noinclude>TALKPAGENAME:{{transclude|{{{1}}}}}}}}} <span style="{{{fontstyle|}}}" title="Discuss this template"><!--
-->{{#if:{{{mini|}}}|d|talk}}</span>]<!--
-->{{#if:{{{noedit|}}}|<!--nothing-->|<!--else:
--><span style="{{{fontstyle|}}}"> <b>·</b> </span><!--
-->[{{fullurl:{{transclude|{{{1}}}}}|action=edit}} <span style="{{{fontstyle|}}}" title="Edit this template"><!--
-->{{#if:{{{mini|}}}|e|edit}}</span>]}}<!--
--></span><!--
-->{{#if:{{{brackets|}}}|<span style="{{{fontstyle|}}}">]</span>}}<!--
--></small></span><noinclude>
{{Documentation|content=
{{Uses TemplateStyles|Module:Navbar/styles.css}}
== Usage ==
=== General ===
When one of the following examples is placed inside a given [[Special:MyLanguage/Help:Templates|template]], it adds navbar navigational functionality:
: {{tlx|Navbar|Navbar|mini{{=}}1}}
: {{tlx|Navbar|Navbar|plain{{=}}1}}
: {{tlx|Navbar|Navbar|fontstyle{{=}}color:green}}
The <code><nowiki>{{subst:PAGENAME}}</nowiki></code> will be substituted with the template's name when parsed by the servers.
For example, {{tlx|Navbar|navbar/doc}} gives:
{{Navbar|navbar/doc}}
=== Font-size ===
Font-size is <code>88%</code> when used in a navbar, and <code>100%</code> when nested in a navbox.
In the navbar, the weight is "<code>normal</code>"; when nested in navbox, it takes on the outer setting.
The middot is bold.
== Examples ==
=== Required parameters ===
* {{tlx|Navbar|''template name''}} — the template name is required.
=== Optional parameters ===
{{(}}{{!}} class="wikitable"
! Options
! Parameters
! Produces...
{{!}}-
{{!}} Basic
{{!}} {{tlx|Navbar|2=''template name''}}
{{!}} {{navbar|navbar/doc}}
{{!}}-
{{!}} Different text
{{!}} {{tlx|Navbar|2=''template name''|3=text{{=}}This template:}}
{{!}} {{navbar|navbar/doc|text=This template:}}
{{!}}-
{{!}} Without "This box:" text
{{!}} {{tlx|Navbar|2=''template name''|3=plain{{=}}1}}
{{!}} {{navbar|navbar/doc|plain=1}}
{{!}}-
{{!}} Short version
{{!}} {{tlx|Navbar|2=''template name''|3=mini{{=}}1}}
{{!}} {{navbar|navbar/doc|mini=1}}
{{!}}-
{{!}} With a color option
{{!}} {{tlx|Navbar|2=''template name''|3=fontstyle{{=}}color:green}}
{{!}} {{navbar|navbar/doc|fontstyle=color:green}}
{{!}}-
{{!}} With brackets
{{!}} {{tlx|Navbar|2=''template name''|3=brackets{{=}}1}}
{{!}} {{navbar|navbar/doc|brackets=1}}
{{!}}-
{{!}} Custom namespace
{{!}} {{tlx|Navbar|2=''namespaced template name''|3=plain{{=}}1|4=brackets{{=}}1}}
{{!}} {{navbar|User:Example|plain=1|brackets=1}}
{{!}}{{)}}
== TemplateData ==
{{Navbar/doc}}
== Notes ==
Navbar is contained within a {{tag|div}} in order to accommodate a horizontal unnumbered list.
This means it cannot be placed inside a {{tag|span}} or other inline element, because Tidy will 'fix' situations where it finds block elements inside inline elements.
<!--- PLEASE ADD METADATA TO THE <includeonly> SECTION HERE --->
<includeonly>
[[Category:Formatting templates{{#translation:}}]]
</includeonly>
}}
</noinclude>
3f53ea49b7933ec59655f626eef09d907f4d3f53
Template:Sandbox other
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Dino-Pack
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wikitext
text/x-wiki
{{#if:{{#ifeq:{{#invoke:String|sublength|s={{SUBPAGENAME}}|i=0|len=7}}|sandbox|1}}{{#ifeq:{{SUBPAGENAME}}|doc|1}}{{#invoke:String|match|{{PAGENAME}}|/sandbox/styles.css$|plain=false|nomatch=}}|{{{1|}}}|{{{2|}}}}}<!--
--><noinclude>{{documentation}}</noinclude>
91e4ae891d6b791615152c1fbc971414961ba872
Module:Documentation
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Scribunto
text/plain
-- This module implements {{documentation}}.
-- Get required modules.
local getArgs = require('Module:Arguments').getArgs
-- Get the config table.
local cfg = mw.loadData('Module:Documentation/config')
local p = {}
-- Often-used functions.
local ugsub = mw.ustring.gsub
local format = mw.ustring.format
----------------------------------------------------------------------------
-- Helper functions
--
-- These are defined as local functions, but are made available in the p
-- table for testing purposes.
----------------------------------------------------------------------------
local function message(cfgKey, valArray, expectType)
--[[
-- Gets a message from the cfg table and formats it if appropriate.
-- The function raises an error if the value from the cfg table is not
-- of the type expectType. The default type for expectType is 'string'.
-- If the table valArray is present, strings such as $1, $2 etc. in the
-- message are substituted with values from the table keys [1], [2] etc.
-- For example, if the message "foo-message" had the value 'Foo $2 bar $1.',
-- message('foo-message', {'baz', 'qux'}) would return "Foo qux bar baz."
--]]
local msg = cfg[cfgKey]
expectType = expectType or 'string'
if type(msg) ~= expectType then
error('message: type error in message cfg.' .. cfgKey .. ' (' .. expectType .. ' expected, got ' .. type(msg) .. ')', 2)
end
if not valArray then
return msg
end
local function getMessageVal(match)
match = tonumber(match)
return valArray[match] or error('message: no value found for key $' .. match .. ' in message cfg.' .. cfgKey, 4)
end
return ugsub(msg, '$([1-9][0-9]*)', getMessageVal)
end
p.message = message
local function makeWikilink(page, display)
if display then
return format('[[%s|%s]]', page, display)
else
return format('[[%s]]', page)
end
end
p.makeWikilink = makeWikilink
local function makeCategoryLink(cat, sort)
local catns = mw.site.namespaces[14].name
return makeWikilink(catns .. ':' .. cat, sort)
end
p.makeCategoryLink = makeCategoryLink
local function makeUrlLink(url, display)
return format('[%s %s]', url, display)
end
p.makeUrlLink = makeUrlLink
local function makeToolbar(...)
local ret = {}
local lim = select('#', ...)
if lim < 1 then
return nil
end
for i = 1, lim do
ret[#ret + 1] = select(i, ...)
end
-- 'documentation-toolbar'
return format(
'<span class="%s">(%s)</span>',
message('toolbar-class'),
table.concat(ret, ' | ')
)
end
p.makeToolbar = makeToolbar
----------------------------------------------------------------------------
-- Argument processing
----------------------------------------------------------------------------
local function makeInvokeFunc(funcName)
return function (frame)
local args = getArgs(frame, {
valueFunc = function (key, value)
if type(value) == 'string' then
value = value:match('^%s*(.-)%s*$') -- Remove whitespace.
if key == 'heading' or value ~= '' then
return value
else
return nil
end
else
return value
end
end
})
return p[funcName](args)
end
end
----------------------------------------------------------------------------
-- Entry points
----------------------------------------------------------------------------
function p.nonexistent(frame)
if mw.title.getCurrentTitle().subpageText == 'testcases' then
return frame:expandTemplate{title = 'module test cases notice'}
else
return p.main(frame)
end
end
p.main = makeInvokeFunc('_main')
function p._main(args)
--[[
-- This function defines logic flow for the module.
-- @args - table of arguments passed by the user
--]]
local env = p.getEnvironment(args)
local root = mw.html.create()
root
:wikitext(p._getModuleWikitext(args, env))
:wikitext(p.protectionTemplate(env))
:wikitext(p.sandboxNotice(args, env))
:tag('div')
-- 'documentation-container'
:addClass(message('container'))
:attr('role', 'complementary')
:attr('aria-labelledby', args.heading ~= '' and 'documentation-heading' or nil)
:attr('aria-label', args.heading == '' and 'Documentation' or nil)
:newline()
:tag('div')
-- 'documentation'
:addClass(message('main-div-classes'))
:newline()
:wikitext(p._startBox(args, env))
:wikitext(p._content(args, env))
:tag('div')
-- 'documentation-clear'
:addClass(message('clear'))
:done()
:newline()
:done()
:wikitext(p._endBox(args, env))
:done()
:wikitext(p.addTrackingCategories(env))
-- 'Module:Documentation/styles.css'
return mw.getCurrentFrame():extensionTag (
'templatestyles', '', {src=cfg['templatestyles']
}) .. tostring(root)
end
----------------------------------------------------------------------------
-- Environment settings
----------------------------------------------------------------------------
function p.getEnvironment(args)
--[[
-- Returns a table with information about the environment, including title
-- objects and other namespace- or path-related data.
-- @args - table of arguments passed by the user
--
-- Title objects include:
-- env.title - the page we are making documentation for (usually the current title)
-- env.templateTitle - the template (or module, file, etc.)
-- env.docTitle - the /doc subpage.
-- env.sandboxTitle - the /sandbox subpage.
-- env.testcasesTitle - the /testcases subpage.
--
-- Data includes:
-- env.protectionLevels - the protection levels table of the title object.
-- env.subjectSpace - the number of the title's subject namespace.
-- env.docSpace - the number of the namespace the title puts its documentation in.
-- env.docpageBase - the text of the base page of the /doc, /sandbox and /testcases pages, with namespace.
-- env.compareUrl - URL of the Special:ComparePages page comparing the sandbox with the template.
--
-- All table lookups are passed through pcall so that errors are caught. If an error occurs, the value
-- returned will be nil.
--]]
local env, envFuncs = {}, {}
-- Set up the metatable. If triggered we call the corresponding function in the envFuncs table. The value
-- returned by that function is memoized in the env table so that we don't call any of the functions
-- more than once. (Nils won't be memoized.)
setmetatable(env, {
__index = function (t, key)
local envFunc = envFuncs[key]
if envFunc then
local success, val = pcall(envFunc)
if success then
env[key] = val -- Memoise the value.
return val
end
end
return nil
end
})
function envFuncs.title()
-- The title object for the current page, or a test page passed with args.page.
local title
local titleArg = args.page
if titleArg then
title = mw.title.new(titleArg)
else
title = mw.title.getCurrentTitle()
end
return title
end
function envFuncs.templateTitle()
--[[
-- The template (or module, etc.) title object.
-- Messages:
-- 'sandbox-subpage' --> 'sandbox'
-- 'testcases-subpage' --> 'testcases'
--]]
local subjectSpace = env.subjectSpace
local title = env.title
local subpage = title.subpageText
if subpage == message('sandbox-subpage') or subpage == message('testcases-subpage') then
return mw.title.makeTitle(subjectSpace, title.baseText)
else
return mw.title.makeTitle(subjectSpace, title.text)
end
end
function envFuncs.docTitle()
--[[
-- Title object of the /doc subpage.
-- Messages:
-- 'doc-subpage' --> 'doc'
--]]
local title = env.title
local docname = args[1] -- User-specified doc page.
local docpage
if docname then
docpage = docname
else
docpage = env.docpageBase .. '/' .. message('doc-subpage')
end
return mw.title.new(docpage)
end
function envFuncs.sandboxTitle()
--[[
-- Title object for the /sandbox subpage.
-- Messages:
-- 'sandbox-subpage' --> 'sandbox'
--]]
return mw.title.new(env.docpageBase .. '/' .. message('sandbox-subpage'))
end
function envFuncs.testcasesTitle()
--[[
-- Title object for the /testcases subpage.
-- Messages:
-- 'testcases-subpage' --> 'testcases'
--]]
return mw.title.new(env.docpageBase .. '/' .. message('testcases-subpage'))
end
function envFuncs.protectionLevels()
-- The protection levels table of the title object.
return env.title.protectionLevels
end
function envFuncs.subjectSpace()
-- The subject namespace number.
return mw.site.namespaces[env.title.namespace].subject.id
end
function envFuncs.docSpace()
-- The documentation namespace number. For most namespaces this is the
-- same as the subject namespace. However, pages in the Article, File,
-- MediaWiki or Category namespaces must have their /doc, /sandbox and
-- /testcases pages in talk space.
local subjectSpace = env.subjectSpace
if subjectSpace == 0 or subjectSpace == 6 or subjectSpace == 8 or subjectSpace == 14 then
return subjectSpace + 1
else
return subjectSpace
end
end
function envFuncs.docpageBase()
-- The base page of the /doc, /sandbox, and /testcases subpages.
-- For some namespaces this is the talk page, rather than the template page.
local templateTitle = env.templateTitle
local docSpace = env.docSpace
local docSpaceText = mw.site.namespaces[docSpace].name
-- Assemble the link. docSpace is never the main namespace, so we can hardcode the colon.
return docSpaceText .. ':' .. templateTitle.text
end
function envFuncs.compareUrl()
-- Diff link between the sandbox and the main template using [[Special:ComparePages]].
local templateTitle = env.templateTitle
local sandboxTitle = env.sandboxTitle
if templateTitle.exists and sandboxTitle.exists then
local compareUrl = mw.uri.canonicalUrl(
'Special:ComparePages',
{ page1 = templateTitle.prefixedText, page2 = sandboxTitle.prefixedText}
)
return tostring(compareUrl)
else
return nil
end
end
return env
end
----------------------------------------------------------------------------
-- Auxiliary templates
----------------------------------------------------------------------------
p.getModuleWikitext = makeInvokeFunc('_getModuleWikitext')
function p._getModuleWikitext(args, env)
local currentTitle = mw.title.getCurrentTitle()
if currentTitle.contentModel ~= 'Scribunto' then return end
pcall(require, currentTitle.prefixedText) -- if it fails, we don't care
local moduleWikitext = package.loaded["Module:Module wikitext"]
if moduleWikitext then
return moduleWikitext.main()
end
end
function p.sandboxNotice(args, env)
--[=[
-- Generates a sandbox notice for display above sandbox pages.
-- @args - a table of arguments passed by the user
-- @env - environment table containing title objects, etc., generated with p.getEnvironment
--
-- Messages:
-- 'sandbox-notice-image' --> '[[File:Sandbox.svg|50px|alt=|link=]]'
-- 'sandbox-notice-blurb' --> 'This is the $1 for $2.'
-- 'sandbox-notice-diff-blurb' --> 'This is the $1 for $2 ($3).'
-- 'sandbox-notice-pagetype-template' --> '[[Wikipedia:Template test cases|template sandbox]] page'
-- 'sandbox-notice-pagetype-module' --> '[[Wikipedia:Template test cases|module sandbox]] page'
-- 'sandbox-notice-pagetype-other' --> 'sandbox page'
-- 'sandbox-notice-compare-link-display' --> 'diff'
-- 'sandbox-notice-testcases-blurb' --> 'See also the companion subpage for $1.'
-- 'sandbox-notice-testcases-link-display' --> 'test cases'
-- 'sandbox-category' --> 'Template sandboxes'
-- 'module-sandbox-category' --> 'Module sandboxes'
-- 'other-sandbox-category' --> 'Sandboxes outside of template or module namespace'
--]=]
local title = env.title
local sandboxTitle = env.sandboxTitle
local templateTitle = env.templateTitle
local subjectSpace = env.subjectSpace
if not (subjectSpace and title and sandboxTitle and templateTitle
and mw.title.equals(title, sandboxTitle)) then
return nil
end
-- Build the table of arguments to pass to {{ombox}}. We need just two fields, "image" and "text".
local omargs = {}
omargs.image = message('sandbox-notice-image')
-- Get the text. We start with the opening blurb, which is something like
-- "This is the template sandbox for [[Template:Foo]] (diff)."
local text = ''
local pagetype, sandboxCat
if subjectSpace == 10 then
pagetype = message('sandbox-notice-pagetype-template')
sandboxCat = message('sandbox-category')
elseif subjectSpace == 828 then
pagetype = message('sandbox-notice-pagetype-module')
sandboxCat = message('module-sandbox-category')
else
pagetype = message('sandbox-notice-pagetype-other')
sandboxCat = message('other-sandbox-category')
end
local templateLink = makeWikilink(templateTitle.prefixedText)
local compareUrl = env.compareUrl
if compareUrl then
local compareDisplay = message('sandbox-notice-compare-link-display')
local compareLink = makeUrlLink(compareUrl, compareDisplay)
text = text .. message('sandbox-notice-diff-blurb', {pagetype, templateLink, compareLink})
else
text = text .. message('sandbox-notice-blurb', {pagetype, templateLink})
end
-- Get the test cases page blurb if the page exists. This is something like
-- "See also the companion subpage for [[Template:Foo/testcases|test cases]]."
local testcasesTitle = env.testcasesTitle
if testcasesTitle and testcasesTitle.exists then
if testcasesTitle.contentModel == "Scribunto" then
local testcasesLinkDisplay = message('sandbox-notice-testcases-link-display')
local testcasesRunLinkDisplay = message('sandbox-notice-testcases-run-link-display')
local testcasesLink = makeWikilink(testcasesTitle.prefixedText, testcasesLinkDisplay)
local testcasesRunLink = makeWikilink(testcasesTitle.talkPageTitle.prefixedText, testcasesRunLinkDisplay)
text = text .. '<br />' .. message('sandbox-notice-testcases-run-blurb', {testcasesLink, testcasesRunLink})
else
local testcasesLinkDisplay = message('sandbox-notice-testcases-link-display')
local testcasesLink = makeWikilink(testcasesTitle.prefixedText, testcasesLinkDisplay)
text = text .. '<br />' .. message('sandbox-notice-testcases-blurb', {testcasesLink})
end
end
-- Add the sandbox to the sandbox category.
omargs.text = text .. makeCategoryLink(sandboxCat)
-- 'documentation-clear'
return '<div class="' .. message('clear') .. '"></div>'
.. require('Module:Message box').main('ombox', omargs)
end
function p.protectionTemplate(env)
-- Generates the padlock icon in the top right.
-- @env - environment table containing title objects, etc., generated with p.getEnvironment
-- Messages:
-- 'protection-template' --> 'pp-template'
-- 'protection-template-args' --> {docusage = 'yes'}
local protectionLevels = env.protectionLevels
if not protectionLevels then
return nil
end
local editProt = protectionLevels.edit and protectionLevels.edit[1]
local moveProt = protectionLevels.move and protectionLevels.move[1]
if editProt then
-- The page is edit-protected.
return require('Module:Protection banner')._main{
message('protection-reason-edit'), small = true
}
elseif moveProt and moveProt ~= 'autoconfirmed' then
-- The page is move-protected but not edit-protected. Exclude move
-- protection with the level "autoconfirmed", as this is equivalent to
-- no move protection at all.
return require('Module:Protection banner')._main{
action = 'move', small = true
}
else
return nil
end
end
----------------------------------------------------------------------------
-- Start box
----------------------------------------------------------------------------
p.startBox = makeInvokeFunc('_startBox')
function p._startBox(args, env)
--[[
-- This function generates the start box.
-- @args - a table of arguments passed by the user
-- @env - environment table containing title objects, etc., generated with p.getEnvironment
--
-- The actual work is done by p.makeStartBoxLinksData and p.renderStartBoxLinks which make
-- the [view] [edit] [history] [purge] links, and by p.makeStartBoxData and p.renderStartBox
-- which generate the box HTML.
--]]
env = env or p.getEnvironment(args)
local links
local content = args.content
if not content or args[1] then
-- No need to include the links if the documentation is on the template page itself.
local linksData = p.makeStartBoxLinksData(args, env)
if linksData then
links = p.renderStartBoxLinks(linksData)
end
end
-- Generate the start box html.
local data = p.makeStartBoxData(args, env, links)
if data then
return p.renderStartBox(data)
else
-- User specified no heading.
return nil
end
end
function p.makeStartBoxLinksData(args, env)
--[[
-- Does initial processing of data to make the [view] [edit] [history] [purge] links.
-- @args - a table of arguments passed by the user
-- @env - environment table containing title objects, etc., generated with p.getEnvironment
--
-- Messages:
-- 'view-link-display' --> 'view'
-- 'edit-link-display' --> 'edit'
-- 'history-link-display' --> 'history'
-- 'purge-link-display' --> 'purge'
-- 'module-preload' --> 'Template:Documentation/preload-module-doc'
-- 'docpage-preload' --> 'Template:Documentation/preload'
-- 'create-link-display' --> 'create'
--]]
local subjectSpace = env.subjectSpace
local title = env.title
local docTitle = env.docTitle
if not title or not docTitle then
return nil
end
if docTitle.isRedirect then
docTitle = docTitle.redirectTarget
end
-- Create link if /doc doesn't exist.
local preload = args.preload
if not preload then
if subjectSpace == 828 then -- Module namespace
preload = message('module-preload')
else
preload = message('docpage-preload')
end
end
return {
title = title,
docTitle = docTitle,
-- View, display, edit, and purge links if /doc exists.
viewLinkDisplay = message('view-link-display'),
editLinkDisplay = message('edit-link-display'),
historyLinkDisplay = message('history-link-display'),
purgeLinkDisplay = message('purge-link-display'),
preload = preload,
createLinkDisplay = message('create-link-display')
}
end
function p.renderStartBoxLinks(data)
--[[
-- Generates the [view][edit][history][purge] or [create][purge] links from the data table.
-- @data - a table of data generated by p.makeStartBoxLinksData
--]]
local docTitle = data.docTitle
-- yes, we do intend to purge the template page on which the documentation appears
local purgeLink = makeWikilink("Special:Purge/" .. data.title.prefixedText, data.purgeLinkDisplay)
if docTitle.exists then
local viewLink = makeWikilink(docTitle.prefixedText, data.viewLinkDisplay)
local editLink = makeWikilink("Special:EditPage/" .. docTitle.prefixedText, data.editLinkDisplay)
local historyLink = makeWikilink("Special:PageHistory/" .. docTitle.prefixedText, data.historyLinkDisplay)
return "[" .. viewLink .. "] [" .. editLink .. "] [" .. historyLink .. "] [" .. purgeLink .. "]"
else
local createLink = makeUrlLink(docTitle:canonicalUrl{action = 'edit', preload = data.preload}, data.createLinkDisplay)
return "[" .. createLink .. "] [" .. purgeLink .. "]"
end
return ret
end
function p.makeStartBoxData(args, env, links)
--[=[
-- Does initial processing of data to pass to the start-box render function, p.renderStartBox.
-- @args - a table of arguments passed by the user
-- @env - environment table containing title objects, etc., generated with p.getEnvironment
-- @links - a string containing the [view][edit][history][purge] links - could be nil if there's an error.
--
-- Messages:
-- 'documentation-icon-wikitext' --> '[[File:Test Template Info-Icon - Version (2).svg|50px|link=|alt=]]'
-- 'template-namespace-heading' --> 'Template documentation'
-- 'module-namespace-heading' --> 'Module documentation'
-- 'file-namespace-heading' --> 'Summary'
-- 'other-namespaces-heading' --> 'Documentation'
-- 'testcases-create-link-display' --> 'create'
--]=]
local subjectSpace = env.subjectSpace
if not subjectSpace then
-- Default to an "other namespaces" namespace, so that we get at least some output
-- if an error occurs.
subjectSpace = 2
end
local data = {}
-- Heading
local heading = args.heading -- Blank values are not removed.
if heading == '' then
-- Don't display the start box if the heading arg is defined but blank.
return nil
end
if heading then
data.heading = heading
elseif subjectSpace == 10 then -- Template namespace
data.heading = message('documentation-icon-wikitext') .. ' ' .. message('template-namespace-heading')
elseif subjectSpace == 828 then -- Module namespace
data.heading = message('documentation-icon-wikitext') .. ' ' .. message('module-namespace-heading')
elseif subjectSpace == 6 then -- File namespace
data.heading = message('file-namespace-heading')
else
data.heading = message('other-namespaces-heading')
end
-- Heading CSS
local headingStyle = args['heading-style']
if headingStyle then
data.headingStyleText = headingStyle
else
-- 'documentation-heading'
data.headingClass = message('main-div-heading-class')
end
-- Data for the [view][edit][history][purge] or [create] links.
if links then
-- 'mw-editsection-like plainlinks'
data.linksClass = message('start-box-link-classes')
data.links = links
end
return data
end
function p.renderStartBox(data)
-- Renders the start box html.
-- @data - a table of data generated by p.makeStartBoxData.
local sbox = mw.html.create('div')
sbox
-- 'documentation-startbox'
:addClass(message('start-box-class'))
:newline()
:tag('span')
:addClass(data.headingClass)
:attr('id', 'documentation-heading')
:cssText(data.headingStyleText)
:wikitext(data.heading)
local links = data.links
if links then
sbox:tag('span')
:addClass(data.linksClass)
:attr('id', data.linksId)
:wikitext(links)
end
return tostring(sbox)
end
----------------------------------------------------------------------------
-- Documentation content
----------------------------------------------------------------------------
p.content = makeInvokeFunc('_content')
function p._content(args, env)
-- Displays the documentation contents
-- @args - a table of arguments passed by the user
-- @env - environment table containing title objects, etc., generated with p.getEnvironment
env = env or p.getEnvironment(args)
local docTitle = env.docTitle
local content = args.content
if not content and docTitle and docTitle.exists then
content = args._content or mw.getCurrentFrame():expandTemplate{title = docTitle.prefixedText}
end
-- The line breaks below are necessary so that "=== Headings ===" at the start and end
-- of docs are interpreted correctly.
return '\n' .. (content or '') .. '\n'
end
p.contentTitle = makeInvokeFunc('_contentTitle')
function p._contentTitle(args, env)
env = env or p.getEnvironment(args)
local docTitle = env.docTitle
if not args.content and docTitle and docTitle.exists then
return docTitle.prefixedText
else
return ''
end
end
----------------------------------------------------------------------------
-- End box
----------------------------------------------------------------------------
p.endBox = makeInvokeFunc('_endBox')
function p._endBox(args, env)
--[=[
-- This function generates the end box (also known as the link box).
-- @args - a table of arguments passed by the user
-- @env - environment table containing title objects, etc., generated with p.getEnvironment
--
--]=]
-- Get environment data.
env = env or p.getEnvironment(args)
local subjectSpace = env.subjectSpace
local docTitle = env.docTitle
if not subjectSpace or not docTitle then
return nil
end
-- Check whether we should output the end box at all. Add the end
-- box by default if the documentation exists or if we are in the
-- user, module or template namespaces.
local linkBox = args['link box']
if linkBox == 'off'
or not (
docTitle.exists
or subjectSpace == 2
or subjectSpace == 828
or subjectSpace == 10
)
then
return nil
end
-- Assemble the link box.
local text = ''
if linkBox then
text = text .. linkBox
else
text = text .. (p.makeDocPageBlurb(args, env) or '') -- "This documentation is transcluded from [[Foo]]."
if subjectSpace == 2 or subjectSpace == 10 or subjectSpace == 828 then
-- We are in the user, template or module namespaces.
-- Add sandbox and testcases links.
-- "Editors can experiment in this template's sandbox and testcases pages."
text = text .. (p.makeExperimentBlurb(args, env) or '') .. '<br />'
if not args.content and not args[1] then
-- "Please add categories to the /doc subpage."
-- Don't show this message with inline docs or with an explicitly specified doc page,
-- as then it is unclear where to add the categories.
text = text .. (p.makeCategoriesBlurb(args, env) or '')
end
text = text .. ' ' .. (p.makeSubpagesBlurb(args, env) or '') --"Subpages of this template"
end
end
local box = mw.html.create('div')
-- 'documentation-metadata'
box:attr('role', 'note')
:addClass(message('end-box-class'))
-- 'plainlinks'
:addClass(message('end-box-plainlinks'))
:wikitext(text)
:done()
return '\n' .. tostring(box)
end
function p.makeDocPageBlurb(args, env)
--[=[
-- Makes the blurb "This documentation is transcluded from [[Template:Foo]] (edit, history)".
-- @args - a table of arguments passed by the user
-- @env - environment table containing title objects, etc., generated with p.getEnvironment
--
-- Messages:
-- 'edit-link-display' --> 'edit'
-- 'history-link-display' --> 'history'
-- 'transcluded-from-blurb' -->
-- 'The above [[Wikipedia:Template documentation|documentation]]
-- is [[Help:Transclusion|transcluded]] from $1.'
-- 'module-preload' --> 'Template:Documentation/preload-module-doc'
-- 'create-link-display' --> 'create'
-- 'create-module-doc-blurb' -->
-- 'You might want to $1 a documentation page for this [[Wikipedia:Lua|Scribunto module]].'
--]=]
local docTitle = env.docTitle
if not docTitle then
return nil
end
if docTitle.exists then
-- /doc exists; link to it.
local docLink = makeWikilink(docTitle.prefixedText)
local editDisplay = message('edit-link-display')
local editLink = makeWikilink("Special:EditPage/" .. docTitle.prefixedText, editDisplay)
local historyDisplay = message('history-link-display')
local historyLink = makeWikilink("Special:PageHistory/" .. docTitle.prefixedText, historyDisplay)
return message('transcluded-from-blurb', {docLink})
.. ' '
.. makeToolbar(editLink, historyLink)
.. '<br />'
elseif env.subjectSpace == 828 then
-- /doc does not exist; ask to create it.
local createUrl = docTitle:canonicalUrl{action = 'edit', preload = message('module-preload')}
local createDisplay = message('create-link-display')
local createLink = makeUrlLink(createUrl, createDisplay)
return message('create-module-doc-blurb', {createLink})
.. '<br />'
end
end
function p.makeExperimentBlurb(args, env)
--[[
-- Renders the text "Editors can experiment in this template's sandbox (edit | diff) and testcases (edit) pages."
-- @args - a table of arguments passed by the user
-- @env - environment table containing title objects, etc., generated with p.getEnvironment
--
-- Messages:
-- 'sandbox-link-display' --> 'sandbox'
-- 'sandbox-edit-link-display' --> 'edit'
-- 'compare-link-display' --> 'diff'
-- 'module-sandbox-preload' --> 'Template:Documentation/preload-module-sandbox'
-- 'template-sandbox-preload' --> 'Template:Documentation/preload-sandbox'
-- 'sandbox-create-link-display' --> 'create'
-- 'mirror-edit-summary' --> 'Create sandbox version of $1'
-- 'mirror-link-display' --> 'mirror'
-- 'mirror-link-preload' --> 'Template:Documentation/mirror'
-- 'sandbox-link-display' --> 'sandbox'
-- 'testcases-link-display' --> 'testcases'
-- 'testcases-edit-link-display'--> 'edit'
-- 'template-sandbox-preload' --> 'Template:Documentation/preload-sandbox'
-- 'testcases-create-link-display' --> 'create'
-- 'testcases-link-display' --> 'testcases'
-- 'testcases-edit-link-display' --> 'edit'
-- 'module-testcases-preload' --> 'Template:Documentation/preload-module-testcases'
-- 'template-testcases-preload' --> 'Template:Documentation/preload-testcases'
-- 'experiment-blurb-module' --> 'Editors can experiment in this module's $1 and $2 pages.'
-- 'experiment-blurb-template' --> 'Editors can experiment in this template's $1 and $2 pages.'
--]]
local subjectSpace = env.subjectSpace
local templateTitle = env.templateTitle
local sandboxTitle = env.sandboxTitle
local testcasesTitle = env.testcasesTitle
local templatePage = templateTitle.prefixedText
if not subjectSpace or not templateTitle or not sandboxTitle or not testcasesTitle then
return nil
end
-- Make links.
local sandboxLinks, testcasesLinks
if sandboxTitle.exists then
local sandboxPage = sandboxTitle.prefixedText
local sandboxDisplay = message('sandbox-link-display')
local sandboxLink = makeWikilink(sandboxPage, sandboxDisplay)
local sandboxEditDisplay = message('sandbox-edit-link-display')
local sandboxEditLink = makeWikilink("Special:EditPage/" .. sandboxPage, sandboxEditDisplay)
local compareUrl = env.compareUrl
local compareLink
if compareUrl then
local compareDisplay = message('compare-link-display')
compareLink = makeUrlLink(compareUrl, compareDisplay)
end
sandboxLinks = sandboxLink .. ' ' .. makeToolbar(sandboxEditLink, compareLink)
else
local sandboxPreload
if subjectSpace == 828 then
sandboxPreload = message('module-sandbox-preload')
else
sandboxPreload = message('template-sandbox-preload')
end
local sandboxCreateUrl = sandboxTitle:canonicalUrl{action = 'edit', preload = sandboxPreload}
local sandboxCreateDisplay = message('sandbox-create-link-display')
local sandboxCreateLink = makeUrlLink(sandboxCreateUrl, sandboxCreateDisplay)
local mirrorSummary = message('mirror-edit-summary', {makeWikilink(templatePage)})
local mirrorPreload = message('mirror-link-preload')
local mirrorUrl = sandboxTitle:canonicalUrl{action = 'edit', preload = mirrorPreload, summary = mirrorSummary}
if subjectSpace == 828 then
mirrorUrl = sandboxTitle:canonicalUrl{action = 'edit', preload = templateTitle.prefixedText, summary = mirrorSummary}
end
local mirrorDisplay = message('mirror-link-display')
local mirrorLink = makeUrlLink(mirrorUrl, mirrorDisplay)
sandboxLinks = message('sandbox-link-display') .. ' ' .. makeToolbar(sandboxCreateLink, mirrorLink)
end
if testcasesTitle.exists then
local testcasesPage = testcasesTitle.prefixedText
local testcasesDisplay = message('testcases-link-display')
local testcasesLink = makeWikilink(testcasesPage, testcasesDisplay)
local testcasesEditUrl = testcasesTitle:canonicalUrl{action = 'edit'}
local testcasesEditDisplay = message('testcases-edit-link-display')
local testcasesEditLink = makeWikilink("Special:EditPage/" .. testcasesPage, testcasesEditDisplay)
-- for Modules, add testcases run link if exists
if testcasesTitle.contentModel == "Scribunto" and testcasesTitle.talkPageTitle and testcasesTitle.talkPageTitle.exists then
local testcasesRunLinkDisplay = message('testcases-run-link-display')
local testcasesRunLink = makeWikilink(testcasesTitle.talkPageTitle.prefixedText, testcasesRunLinkDisplay)
testcasesLinks = testcasesLink .. ' ' .. makeToolbar(testcasesEditLink, testcasesRunLink)
else
testcasesLinks = testcasesLink .. ' ' .. makeToolbar(testcasesEditLink)
end
else
local testcasesPreload
if subjectSpace == 828 then
testcasesPreload = message('module-testcases-preload')
else
testcasesPreload = message('template-testcases-preload')
end
local testcasesCreateUrl = testcasesTitle:canonicalUrl{action = 'edit', preload = testcasesPreload}
local testcasesCreateDisplay = message('testcases-create-link-display')
local testcasesCreateLink = makeUrlLink(testcasesCreateUrl, testcasesCreateDisplay)
testcasesLinks = message('testcases-link-display') .. ' ' .. makeToolbar(testcasesCreateLink)
end
local messageName
if subjectSpace == 828 then
messageName = 'experiment-blurb-module'
else
messageName = 'experiment-blurb-template'
end
return message(messageName, {sandboxLinks, testcasesLinks})
end
function p.makeCategoriesBlurb(args, env)
--[[
-- Generates the text "Please add categories to the /doc subpage."
-- @args - a table of arguments passed by the user
-- @env - environment table containing title objects, etc., generated with p.getEnvironment
-- Messages:
-- 'doc-link-display' --> '/doc'
-- 'add-categories-blurb' --> 'Please add categories to the $1 subpage.'
--]]
local docTitle = env.docTitle
if not docTitle then
return nil
end
local docPathLink = makeWikilink(docTitle.prefixedText, message('doc-link-display'))
return message('add-categories-blurb', {docPathLink})
end
function p.makeSubpagesBlurb(args, env)
--[[
-- Generates the "Subpages of this template" link.
-- @args - a table of arguments passed by the user
-- @env - environment table containing title objects, etc., generated with p.getEnvironment
-- Messages:
-- 'template-pagetype' --> 'template'
-- 'module-pagetype' --> 'module'
-- 'default-pagetype' --> 'page'
-- 'subpages-link-display' --> 'Subpages of this $1'
--]]
local subjectSpace = env.subjectSpace
local templateTitle = env.templateTitle
if not subjectSpace or not templateTitle then
return nil
end
local pagetype
if subjectSpace == 10 then
pagetype = message('template-pagetype')
elseif subjectSpace == 828 then
pagetype = message('module-pagetype')
else
pagetype = message('default-pagetype')
end
local subpagesLink = makeWikilink(
'Special:PrefixIndex/' .. templateTitle.prefixedText .. '/',
message('subpages-link-display', {pagetype})
)
return message('subpages-blurb', {subpagesLink})
end
----------------------------------------------------------------------------
-- Tracking categories
----------------------------------------------------------------------------
function p.addTrackingCategories(env)
--[[
-- Check if {{documentation}} is transcluded on a /doc or /testcases page.
-- @env - environment table containing title objects, etc., generated with p.getEnvironment
-- Messages:
-- 'display-strange-usage-category' --> true
-- 'doc-subpage' --> 'doc'
-- 'testcases-subpage' --> 'testcases'
-- 'strange-usage-category' --> 'Wikipedia pages with strange ((documentation)) usage'
--
-- /testcases pages in the module namespace are not categorised, as they may have
-- {{documentation}} transcluded automatically.
--]]
local title = env.title
local subjectSpace = env.subjectSpace
if not title or not subjectSpace then
return nil
end
local subpage = title.subpageText
if message('display-strange-usage-category', nil, 'boolean')
and (
subpage == message('doc-subpage')
or subjectSpace ~= 828 and subpage == message('testcases-subpage')
)
then
return makeCategoryLink(message('strange-usage-category'))
end
return ''
end
return p
d6c1bffca24be2d81fa882315ac613f5bb6b227c
Module:Documentation/config
828
131
369
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2024-05-27T19:45:25Z
Dino-Pack
2
1 revision imported
Scribunto
text/plain
----------------------------------------------------------------------------------------------------
--
-- Configuration for Module:Documentation
--
-- Here you can set the values of the parameters and messages used in Module:Documentation to
-- localise it to your wiki and your language. Unless specified otherwise, values given here
-- should be string values.
----------------------------------------------------------------------------------------------------
local cfg = {} -- Do not edit this line.
----------------------------------------------------------------------------------------------------
-- Protection template configuration
----------------------------------------------------------------------------------------------------
-- cfg['protection-reason-edit']
-- The protection reason for edit-protected templates to pass to
-- [[Module:Protection banner]].
cfg['protection-reason-edit'] = 'template'
--[[
----------------------------------------------------------------------------------------------------
-- Sandbox notice configuration
--
-- On sandbox pages the module can display a template notifying users that the current page is a
-- sandbox, and the location of test cases pages, etc. The module decides whether the page is a
-- sandbox or not based on the value of cfg['sandbox-subpage']. The following settings configure the
-- messages that the notices contains.
----------------------------------------------------------------------------------------------------
--]]
-- cfg['sandbox-notice-image']
-- The image displayed in the sandbox notice.
cfg['sandbox-notice-image'] = '[[File:Sandbox.svg|50px|alt=|link=]]'
--[[
-- cfg['sandbox-notice-pagetype-template']
-- cfg['sandbox-notice-pagetype-module']
-- cfg['sandbox-notice-pagetype-other']
-- The page type of the sandbox page. The message that is displayed depends on the current subject
-- namespace. This message is used in either cfg['sandbox-notice-blurb'] or
-- cfg['sandbox-notice-diff-blurb'].
--]]
cfg['sandbox-notice-pagetype-template'] = '[[Wikipedia:Template test cases|template sandbox]] page'
cfg['sandbox-notice-pagetype-module'] = '[[Wikipedia:Template test cases|module sandbox]] page'
cfg['sandbox-notice-pagetype-other'] = 'sandbox page'
--[[
-- cfg['sandbox-notice-blurb']
-- cfg['sandbox-notice-diff-blurb']
-- cfg['sandbox-notice-diff-display']
-- Either cfg['sandbox-notice-blurb'] or cfg['sandbox-notice-diff-blurb'] is the opening sentence
-- of the sandbox notice. The latter has a diff link, but the former does not. $1 is the page
-- type, which is either cfg['sandbox-notice-pagetype-template'],
-- cfg['sandbox-notice-pagetype-module'] or cfg['sandbox-notice-pagetype-other'] depending what
-- namespace we are in. $2 is a link to the main template page, and $3 is a diff link between
-- the sandbox and the main template. The display value of the diff link is set by
-- cfg['sandbox-notice-compare-link-display'].
--]]
cfg['sandbox-notice-blurb'] = 'This is the $1 for $2.'
cfg['sandbox-notice-diff-blurb'] = 'This is the $1 for $2 ($3).'
cfg['sandbox-notice-compare-link-display'] = 'diff'
--[[
-- cfg['sandbox-notice-testcases-blurb']
-- cfg['sandbox-notice-testcases-link-display']
-- cfg['sandbox-notice-testcases-run-blurb']
-- cfg['sandbox-notice-testcases-run-link-display']
-- cfg['sandbox-notice-testcases-blurb'] is a sentence notifying the user that there is a test cases page
-- corresponding to this sandbox that they can edit. $1 is a link to the test cases page.
-- cfg['sandbox-notice-testcases-link-display'] is the display value for that link.
-- cfg['sandbox-notice-testcases-run-blurb'] is a sentence notifying the user that there is a test cases page
-- corresponding to this sandbox that they can edit, along with a link to run it. $1 is a link to the test
-- cases page, and $2 is a link to the page to run it.
-- cfg['sandbox-notice-testcases-run-link-display'] is the display value for the link to run the test
-- cases.
--]]
cfg['sandbox-notice-testcases-blurb'] = 'See also the companion subpage for $1.'
cfg['sandbox-notice-testcases-link-display'] = 'test cases'
cfg['sandbox-notice-testcases-run-blurb'] = 'See also the companion subpage for $1 ($2).'
cfg['sandbox-notice-testcases-run-link-display'] = 'run'
-- cfg['sandbox-category'] - A category to add to all template sandboxes.
-- cfg['module-sandbox-category'] - A category to add to all module sandboxes.
-- cfg['module-sandbox-category'] - A category to add to all sandboxe not in templates or modules.
cfg['sandbox-category'] = 'Template sandboxes'
cfg['module-sandbox-category'] = 'Module sandboxes'
cfg['other-sandbox-category'] = 'Sandboxes outside of template or module namespace'
----------------------------------------------------------------------------------------------------
-- Start box configuration
----------------------------------------------------------------------------------------------------
-- cfg['documentation-icon-wikitext']
-- The wikitext for the icon shown at the top of the template.
cfg['documentation-icon-wikitext'] = '[[File:Test Template Info-Icon - Version (2).svg|50px|link=|alt=]]'
-- cfg['template-namespace-heading']
-- The heading shown in the template namespace.
cfg['template-namespace-heading'] = 'Template documentation'
-- cfg['module-namespace-heading']
-- The heading shown in the module namespace.
cfg['module-namespace-heading'] = 'Module documentation'
-- cfg['file-namespace-heading']
-- The heading shown in the file namespace.
cfg['file-namespace-heading'] = 'Summary'
-- cfg['other-namespaces-heading']
-- The heading shown in other namespaces.
cfg['other-namespaces-heading'] = 'Documentation'
-- cfg['view-link-display']
-- The text to display for "view" links.
cfg['view-link-display'] = 'view'
-- cfg['edit-link-display']
-- The text to display for "edit" links.
cfg['edit-link-display'] = 'edit'
-- cfg['history-link-display']
-- The text to display for "history" links.
cfg['history-link-display'] = 'history'
-- cfg['purge-link-display']
-- The text to display for "purge" links.
cfg['purge-link-display'] = 'purge'
-- cfg['create-link-display']
-- The text to display for "create" links.
cfg['create-link-display'] = 'create'
----------------------------------------------------------------------------------------------------
-- Link box (end box) configuration
----------------------------------------------------------------------------------------------------
-- cfg['transcluded-from-blurb']
-- Notice displayed when the docs are transcluded from another page. $1 is a wikilink to that page.
cfg['transcluded-from-blurb'] = 'The above [[Wikipedia:Template documentation|documentation]] is [[Help:Transclusion|transcluded]] from $1.'
--[[
-- cfg['create-module-doc-blurb']
-- Notice displayed in the module namespace when the documentation subpage does not exist.
-- $1 is a link to create the documentation page with the preload cfg['module-preload'] and the
-- display cfg['create-link-display'].
--]]
cfg['create-module-doc-blurb'] = 'You might want to $1 a documentation page for this [[Wikipedia:Lua|Scribunto module]].'
----------------------------------------------------------------------------------------------------
-- Experiment blurb configuration
----------------------------------------------------------------------------------------------------
--[[
-- cfg['experiment-blurb-template']
-- cfg['experiment-blurb-module']
-- The experiment blurb is the text inviting editors to experiment in sandbox and test cases pages.
-- It is only shown in the template and module namespaces. With the default English settings, it
-- might look like this:
--
-- Editors can experiment in this template's sandbox (edit | diff) and testcases (edit) pages.
--
-- In this example, "sandbox", "edit", "diff", "testcases", and "edit" would all be links.
--
-- There are two versions, cfg['experiment-blurb-template'] and cfg['experiment-blurb-module'], depending
-- on what namespace we are in.
--
-- Parameters:
--
-- $1 is a link to the sandbox page. If the sandbox exists, it is in the following format:
--
-- cfg['sandbox-link-display'] (cfg['sandbox-edit-link-display'] | cfg['compare-link-display'])
--
-- If the sandbox doesn't exist, it is in the format:
--
-- cfg['sandbox-link-display'] (cfg['sandbox-create-link-display'] | cfg['mirror-link-display'])
--
-- The link for cfg['sandbox-create-link-display'] link preloads the page with cfg['template-sandbox-preload']
-- or cfg['module-sandbox-preload'], depending on the current namespace. The link for cfg['mirror-link-display']
-- loads a default edit summary of cfg['mirror-edit-summary'].
--
-- $2 is a link to the test cases page. If the test cases page exists, it is in the following format:
--
-- cfg['testcases-link-display'] (cfg['testcases-edit-link-display'] | cfg['testcases-run-link-display'])
--
-- If the test cases page doesn't exist, it is in the format:
--
-- cfg['testcases-link-display'] (cfg['testcases-create-link-display'])
--
-- If the test cases page doesn't exist, the link for cfg['testcases-create-link-display'] preloads the
-- page with cfg['template-testcases-preload'] or cfg['module-testcases-preload'], depending on the current
-- namespace.
--]]
cfg['experiment-blurb-template'] = "Editors can experiment in this template's $1 and $2 pages."
cfg['experiment-blurb-module'] = "Editors can experiment in this module's $1 and $2 pages."
----------------------------------------------------------------------------------------------------
-- Sandbox link configuration
----------------------------------------------------------------------------------------------------
-- cfg['sandbox-subpage']
-- The name of the template subpage typically used for sandboxes.
cfg['sandbox-subpage'] = 'sandbox'
-- cfg['template-sandbox-preload']
-- Preload file for template sandbox pages.
cfg['template-sandbox-preload'] = 'Template:Documentation/preload-sandbox'
-- cfg['module-sandbox-preload']
-- Preload file for Lua module sandbox pages.
cfg['module-sandbox-preload'] = 'Template:Documentation/preload-module-sandbox'
-- cfg['sandbox-link-display']
-- The text to display for "sandbox" links.
cfg['sandbox-link-display'] = 'sandbox'
-- cfg['sandbox-edit-link-display']
-- The text to display for sandbox "edit" links.
cfg['sandbox-edit-link-display'] = 'edit'
-- cfg['sandbox-create-link-display']
-- The text to display for sandbox "create" links.
cfg['sandbox-create-link-display'] = 'create'
-- cfg['compare-link-display']
-- The text to display for "compare" links.
cfg['compare-link-display'] = 'diff'
-- cfg['mirror-edit-summary']
-- The default edit summary to use when a user clicks the "mirror" link. $1 is a wikilink to the
-- template page.
cfg['mirror-edit-summary'] = 'Create sandbox version of $1'
-- cfg['mirror-link-display']
-- The text to display for "mirror" links.
cfg['mirror-link-display'] = 'mirror'
-- cfg['mirror-link-preload']
-- The page to preload when a user clicks the "mirror" link.
cfg['mirror-link-preload'] = 'Template:Documentation/mirror'
----------------------------------------------------------------------------------------------------
-- Test cases link configuration
----------------------------------------------------------------------------------------------------
-- cfg['testcases-subpage']
-- The name of the template subpage typically used for test cases.
cfg['testcases-subpage'] = 'testcases'
-- cfg['template-testcases-preload']
-- Preload file for template test cases pages.
cfg['template-testcases-preload'] = 'Template:Documentation/preload-testcases'
-- cfg['module-testcases-preload']
-- Preload file for Lua module test cases pages.
cfg['module-testcases-preload'] = 'Template:Documentation/preload-module-testcases'
-- cfg['testcases-link-display']
-- The text to display for "testcases" links.
cfg['testcases-link-display'] = 'testcases'
-- cfg['testcases-edit-link-display']
-- The text to display for test cases "edit" links.
cfg['testcases-edit-link-display'] = 'edit'
-- cfg['testcases-run-link-display']
-- The text to display for test cases "run" links.
cfg['testcases-run-link-display'] = 'run'
-- cfg['testcases-create-link-display']
-- The text to display for test cases "create" links.
cfg['testcases-create-link-display'] = 'create'
----------------------------------------------------------------------------------------------------
-- Add categories blurb configuration
----------------------------------------------------------------------------------------------------
--[[
-- cfg['add-categories-blurb']
-- Text to direct users to add categories to the /doc subpage. Not used if the "content" or
-- "docname fed" arguments are set, as then it is not clear where to add the categories. $1 is a
-- link to the /doc subpage with a display value of cfg['doc-link-display'].
--]]
cfg['add-categories-blurb'] = 'Add categories to the $1 subpage.'
-- cfg['doc-link-display']
-- The text to display when linking to the /doc subpage.
cfg['doc-link-display'] = '/doc'
----------------------------------------------------------------------------------------------------
-- Subpages link configuration
----------------------------------------------------------------------------------------------------
--[[
-- cfg['subpages-blurb']
-- The "Subpages of this template" blurb. $1 is a link to the main template's subpages with a
-- display value of cfg['subpages-link-display']. In the English version this blurb is simply
-- the link followed by a period, and the link display provides the actual text.
--]]
cfg['subpages-blurb'] = '$1.'
--[[
-- cfg['subpages-link-display']
-- The text to display for the "subpages of this page" link. $1 is cfg['template-pagetype'],
-- cfg['module-pagetype'] or cfg['default-pagetype'], depending on whether the current page is in
-- the template namespace, the module namespace, or another namespace.
--]]
cfg['subpages-link-display'] = 'Subpages of this $1'
-- cfg['template-pagetype']
-- The pagetype to display for template pages.
cfg['template-pagetype'] = 'template'
-- cfg['module-pagetype']
-- The pagetype to display for Lua module pages.
cfg['module-pagetype'] = 'module'
-- cfg['default-pagetype']
-- The pagetype to display for pages other than templates or Lua modules.
cfg['default-pagetype'] = 'page'
----------------------------------------------------------------------------------------------------
-- Doc link configuration
----------------------------------------------------------------------------------------------------
-- cfg['doc-subpage']
-- The name of the subpage typically used for documentation pages.
cfg['doc-subpage'] = 'doc'
-- cfg['docpage-preload']
-- Preload file for template documentation pages in all namespaces.
cfg['docpage-preload'] = 'Template:Documentation/preload'
-- cfg['module-preload']
-- Preload file for Lua module documentation pages.
cfg['module-preload'] = 'Template:Documentation/preload-module-doc'
----------------------------------------------------------------------------------------------------
-- HTML and CSS configuration
----------------------------------------------------------------------------------------------------
-- cfg['templatestyles']
-- The name of the TemplateStyles page where CSS is kept.
-- Sandbox CSS will be at Module:Documentation/sandbox/styles.css when needed.
cfg['templatestyles'] = 'Module:Documentation/styles.css'
-- cfg['container']
-- Class which can be used to set flex or grid CSS on the
-- two child divs documentation and documentation-metadata
cfg['container'] = 'documentation-container'
-- cfg['main-div-classes']
-- Classes added to the main HTML "div" tag.
cfg['main-div-classes'] = 'documentation'
-- cfg['main-div-heading-class']
-- Class for the main heading for templates and modules and assoc. talk spaces
cfg['main-div-heading-class'] = 'documentation-heading'
-- cfg['start-box-class']
-- Class for the start box
cfg['start-box-class'] = 'documentation-startbox'
-- cfg['start-box-link-classes']
-- Classes used for the [view][edit][history] or [create] links in the start box.
-- mw-editsection-like is per [[Wikipedia:Village pump (technical)/Archive 117]]
cfg['start-box-link-classes'] = 'mw-editsection-like plainlinks'
-- cfg['end-box-class']
-- Class for the end box.
cfg['end-box-class'] = 'documentation-metadata'
-- cfg['end-box-plainlinks']
-- Plainlinks
cfg['end-box-plainlinks'] = 'plainlinks'
-- cfg['toolbar-class']
-- Class added for toolbar links.
cfg['toolbar-class'] = 'documentation-toolbar'
-- cfg['clear']
-- Just used to clear things.
cfg['clear'] = 'documentation-clear'
----------------------------------------------------------------------------------------------------
-- Tracking category configuration
----------------------------------------------------------------------------------------------------
-- cfg['display-strange-usage-category']
-- Set to true to enable output of cfg['strange-usage-category'] if the module is used on a /doc subpage
-- or a /testcases subpage. This should be a boolean value (either true or false).
cfg['display-strange-usage-category'] = true
-- cfg['strange-usage-category']
-- Category to output if cfg['display-strange-usage-category'] is set to true and the module is used on a
-- /doc subpage or a /testcases subpage.
cfg['strange-usage-category'] = 'Wikipedia pages with strange ((documentation)) usage'
--[[
----------------------------------------------------------------------------------------------------
-- End configuration
--
-- Don't edit anything below this line.
----------------------------------------------------------------------------------------------------
--]]
return cfg
56b6127664e31128dea1cecf2e392cf9313df6a3
Module:TNT
828
179
371
370
2024-05-27T19:45:25Z
Dino-Pack
2
1 revision imported
Scribunto
text/plain
--
-- INTRO: (!!! DO NOT RENAME THIS PAGE !!!)
-- This module allows any template or module to be copy/pasted between
-- wikis without any translation changes. All translation text is stored
-- in the global Data:*.tab pages on Commons, and used everywhere.
--
-- SEE: https://www.mediawiki.org/wiki/Multilingual_Templates_and_Modules
--
-- ATTENTION:
-- Please do NOT rename this module - it has to be identical on all wikis.
-- This code is maintained at https://www.mediawiki.org/wiki/Module:TNT
-- Please do not modify it anywhere else, as it may get copied and override your changes.
-- Suggestions can be made at https://www.mediawiki.org/wiki/Module_talk:TNT
--
-- DESCRIPTION:
-- The "msg" function uses a Commons dataset to translate a message
-- with a given key (e.g. source-table), plus optional arguments
-- to the wiki markup in the current content language.
-- Use lang=xx to set language. Example:
--
-- {{#invoke:TNT | msg
-- | I18n/Template:Graphs.tab <!-- https://commons.wikimedia.org/wiki/Data:I18n/Template:Graphs.tab -->
-- | source-table <!-- uses a translation message with id = "source-table" -->
-- | param1 }} <!-- optional parameter -->
--
--
-- The "doc" function will generate the <templatedata> parameter documentation for templates.
-- This way all template parameters can be stored and localized in a single Commons dataset.
-- NOTE: "doc" assumes that all documentation is located in Data:Templatedata/* on Commons.
--
-- {{#invoke:TNT | doc | Graph:Lines }}
-- uses https://commons.wikimedia.org/wiki/Data:Templatedata/Graph:Lines.tab
-- if the current page is Template:Graph:Lines/doc
--
local p = {}
local i18nDataset = 'I18n/Module:TNT.tab'
-- Forward declaration of the local functions
local sanitizeDataset, loadData, link, formatMessage
function p.msg(frame)
local dataset, id
local params = {}
local lang = nil
for k, v in pairs(frame.args) do
if k == 1 then
dataset = mw.text.trim(v)
elseif k == 2 then
id = mw.text.trim(v)
elseif type(k) == 'number' then
params[k - 2] = mw.text.trim(v)
elseif k == 'lang' and v ~= '_' then
lang = mw.text.trim(v)
end
end
return formatMessage(dataset, id, params, lang)
end
-- Identical to p.msg() above, but used from other lua modules
-- Parameters: name of dataset, message key, optional arguments
-- Example with 2 params: format('I18n/Module:TNT', 'error_bad_msgkey', 'my-key', 'my-dataset')
function p.format(dataset, key, ...)
local checkType = require('libraryUtil').checkType
checkType('format', 1, dataset, 'string')
checkType('format', 2, key, 'string')
return formatMessage(dataset, key, {...})
end
-- Identical to p.msg() above, but used from other lua modules with the language param
-- Parameters: language code, name of dataset, message key, optional arguments
-- Example with 2 params: formatInLanguage('es', I18n/Module:TNT', 'error_bad_msgkey', 'my-key', 'my-dataset')
function p.formatInLanguage(lang, dataset, key, ...)
local checkType = require('libraryUtil').checkType
checkType('formatInLanguage', 1, lang, 'string')
checkType('formatInLanguage', 2, dataset, 'string')
checkType('formatInLanguage', 3, key, 'string')
return formatMessage(dataset, key, {...}, lang)
end
-- Obsolete function that adds a 'c:' prefix to the first param.
-- "Sandbox/Sample.tab" -> 'c:Data:Sandbox/Sample.tab'
function p.link(frame)
return link(frame.args[1])
end
function p.doc(frame)
local dataset = 'Templatedata/' .. sanitizeDataset(frame.args[1])
return frame:extensionTag('templatedata', p.getTemplateData(dataset)) ..
formatMessage(i18nDataset, 'edit_doc', {link(dataset)})
end
function p.getTemplateData(dataset)
-- TODO: add '_' parameter once lua starts reindexing properly for "all" languages
local data = loadData(dataset)
local names = {}
for _, field in ipairs(data.schema.fields) do
table.insert(names, field.name)
end
local numOnly = true
local params = {}
local paramOrder = {}
for _, row in ipairs(data.data) do
local newVal = {}
local name = nil
for pos, columnName in ipairs(names) do
if columnName == 'name' then
name = row[pos]
else
newVal[columnName] = row[pos]
end
end
if name then
if (
(type(name) ~= "number")
and (
(type(name) ~= "string")
or not string.match(name, "^%d+$")
)
) then
numOnly = false
end
params[name] = newVal
table.insert(paramOrder, name)
end
end
-- Work around json encoding treating {"1":{...}} as an [{...}]
if numOnly then
params['zzz123']=''
end
local json = mw.text.jsonEncode({
params=params,
paramOrder=paramOrder,
description=data.description,
})
if numOnly then
json = string.gsub(json,'"zzz123":"",?', "")
end
return json
end
-- Local functions
sanitizeDataset = function(dataset)
if not dataset then
return nil
end
dataset = mw.text.trim(dataset)
if dataset == '' then
return nil
elseif string.sub(dataset,-4) ~= '.tab' then
return dataset .. '.tab'
else
return dataset
end
end
loadData = function(dataset, lang)
dataset = sanitizeDataset(dataset)
if not dataset then
error(formatMessage(i18nDataset, 'error_no_dataset', {}))
end
-- Give helpful error to thirdparties who try and copy this module.
if not mw.ext or not mw.ext.data or not mw.ext.data.get then
error(string.format([['''Missing JsonConfig extension, or not properly configured;
Cannot load https://commons.wikimedia.org/wiki/Data:%s.
See https://www.mediawiki.org/wiki/Extension:JsonConfig#Supporting_Wikimedia_templates''']], dataset))
end
local data = mw.ext.data.get(dataset, lang)
if data == false then
if dataset == i18nDataset then
-- Prevent cyclical calls
error('Missing Commons dataset ' .. i18nDataset)
else
error(formatMessage(i18nDataset, 'error_bad_dataset', {link(dataset)}))
end
end
return data
end
-- Given a dataset name, convert it to a title with the 'commons:data:' prefix
link = function(dataset)
return 'c:Data:' .. mw.text.trim(dataset or '')
end
formatMessage = function(dataset, key, params, lang)
for _, row in pairs(loadData(dataset, lang).data) do
local id, msg = unpack(row)
if id == key then
local result = mw.message.newRawMessage(msg, unpack(params or {}))
return result:plain()
end
end
if dataset == i18nDataset then
-- Prevent cyclical calls
error('Invalid message key "' .. key .. '"')
else
error(formatMessage(i18nDataset, 'error_bad_msgkey', {key, link(dataset)}))
end
end
return p
e8ec673cd9d57a37a2bc326979c7980f1657fc3a
Module:Documentation/i18n
828
180
373
372
2024-05-27T19:45:25Z
Dino-Pack
2
1 revision imported
Scribunto
text/plain
local format = require('Module:TNT').format
local i18n = {}
i18n['cfg-error-msg-type'] = format('I18n/Documentation', 'cfg-error-msg-type')
i18n['cfg-error-msg-empty'] = format('I18n/Documentation', 'cfg-error-msg-empty')
-- cfg['template-namespace-heading']
-- The heading shown in the template namespace.
i18n['template-namespace-heading'] = format('I18n/Documentation', 'template-namespace-heading')
-- cfg['module-namespace-heading']
-- The heading shown in the module namespace.
i18n['module-namespace-heading'] = format('I18n/Documentation', 'module-namespace-heading')
-- cfg['file-namespace-heading']
-- The heading shown in the file namespace.
i18n['file-namespace-heading'] = format('I18n/Documentation', 'file-namespace-heading')
-- cfg['other-namespaces-heading']
-- The heading shown in other namespaces.
i18n['other-namespaces-heading'] = format('I18n/Documentation', 'other-namespaces-heading')
-- cfg['view-link-display']
-- The text to display for "view" links.
i18n['view-link-display'] = format('I18n/Documentation', 'view-link-display')
-- cfg['edit-link-display']
-- The text to display for "edit" links.
i18n['edit-link-display'] = format('I18n/Documentation', 'edit-link-display')
-- cfg['history-link-display']
-- The text to display for "history" links.
i18n['history-link-display'] = format('I18n/Documentation', 'history-link-display')
-- cfg['purge-link-display']
-- The text to display for "purge" links.
i18n['purge-link-display'] = format('I18n/Documentation', 'purge-link-display')
-- cfg['create-link-display']
-- The text to display for "create" links.
i18n['create-link-display'] = format('I18n/Documentation', 'create-link-display')
return i18n
9a9f234b177a424f1fc465eb25c484eff54905c0
Module:Navbar/styles.css
828
112
375
221
2024-05-27T19:45:26Z
Dino-Pack
2
1 revision imported
text
text/plain
/* {{pp|small=yes}} */
.navbar {
display: inline;
font-size: 88%;
font-weight: normal;
}
.navbar-collapse {
float: left;
text-align: left;
}
.navbar-boxtext {
word-spacing: 0;
}
.navbar ul {
display: inline-block;
white-space: nowrap;
line-height: inherit;
}
.navbar-brackets::before {
margin-right: -0.125em;
content: '[ ';
}
.navbar-brackets::after {
margin-left: -0.125em;
content: ' ]';
}
.navbar li {
word-spacing: -0.125em;
}
.navbar a > span,
.navbar a > abbr {
text-decoration: inherit;
}
.navbar-mini abbr {
font-variant: small-caps;
border-bottom: none;
text-decoration: none;
cursor: inherit;
}
.navbar-ct-full {
font-size: 114%;
margin: 0 7em;
}
.navbar-ct-mini {
font-size: 114%;
margin: 0 4em;
}
9d4056f949b4f0b159e3d40dfb1a5f01e72f9571
Module:Documentation/styles.css
828
132
377
259
2024-05-27T19:45:26Z
Dino-Pack
2
1 revision imported
text
text/plain
/* {{pp|small=yes}} */
.documentation,
.documentation-metadata {
border: 1px solid #a2a9b1;
background-color: #ecfcf4;
clear: both;
}
.documentation {
margin: 1em 0 0 0;
padding: 1em;
}
.documentation-metadata {
margin: 0.2em 0; /* same margin left-right as .documentation */
font-style: italic;
padding: 0.4em 1em; /* same padding left-right as .documentation */
}
.documentation-startbox {
padding-bottom: 3px;
border-bottom: 1px solid #aaa;
margin-bottom: 1ex;
}
.documentation-heading {
font-weight: bold;
font-size: 125%;
}
.documentation-clear { /* Don't want things to stick out where they shouldn't. */
clear: both;
}
.documentation-toolbar {
font-style: normal;
font-size: 85%;
}
html.skin-theme-clientpref-night .documentation,
html.skin-theme-clientpref-night .documentation-metadata {
background-color: #0b1e1c;
}
@media (prefers-color-scheme: dark) {
html.skin-theme-clientpref-os .documentation,
html.skin-theme-clientpref-os .documentation-metadata {
background-color: #0b1e1c;
}
}
2187d5fd8cf206ffd89ee3d3d5e615813fdca7ae
Template:Main/en
10
181
379
378
2024-05-27T19:45:27Z
Dino-Pack
2
1 revision imported
wikitext
text/x-wiki
<noinclude>
<languages/>
</noinclude><includeonly>{{hatnote|extraclasses=relarticle mainarticle|1={{#ifeq:{{SUBJECTSPACE}}|Category
|{{#if:{{{2|}}}
|The main pages for this [[Special:MyLanguage/Help:Categories|category]] are
|The main page for this [[Special:MyLanguage/Help:Categories|category]] is
}}
|{{#if:{{{2|}}}
|Main pages:
|Main page:
}}
}} {{ll|{{{1|{{PAGENAME:{{translatable}}}}}}}|{{{l1|{{{1|{{PAGENAME:{{translatable}}}}}}}}}}}}{{#if:{{{2| }}}
|{{#if:{{{3|}}}|<nowiki/>{{int|comma-separator}}{{int|word-separator}}<nowiki/>|<nowiki/>{{int|and}}{{int|word-separator}}<nowiki/>}}{{ll|{{{2}}}|{{{l2|{{{2}}}}}}}}}}{{#if:{{{3|}}}
|{{#if:{{{4|}}}|<nowiki/>{{int|comma-separator}}{{int|word-separator}}<nowiki/>|<nowiki/>{{int|and}}{{int|word-separator}}<nowiki/>}}{{ll|{{{3}}}|{{{l3|{{{3}}}}}}}}}}{{#if:{{{4|}}}
|{{#if:{{{5|}}}|<nowiki/>{{int|comma-separator}}{{int|word-separator}}<nowiki/>|<nowiki/>{{int|and}}{{int|word-separator}}<nowiki/>}}{{ll|{{{4}}}|{{{l4|{{{4}}}}}}}}}}{{#if:{{{5|}}}
|{{#if:{{{6|}}}|<nowiki/>{{int|comma-separator}}{{int|word-separator}}<nowiki/>|<nowiki/>{{int|and}}{{int|word-separator}}<nowiki/>}}{{ll|{{{5}}}|{{{l5|{{{5}}}}}}}}}}{{#if:{{{6|}}}
|{{#if:{{{7|}}}|<nowiki/>{{int|comma-separator}}{{int|word-separator}}<nowiki/>|<nowiki/>{{int|and}}{{int|word-separator}}<nowiki/>}}{{ll|{{{6}}}|{{{l6|{{{6}}}}}}}}}}{{#if:{{{7|}}}
|{{#if:{{{8|}}}|<nowiki/>{{int|comma-separator}}{{int|word-separator}}<nowiki/>|<nowiki/>{{int|and}}{{int|word-separator}}<nowiki/>}}{{ll|{{{7}}}|{{{l7|{{{7}}}}}}}}}}{{#if:{{{8|}}}
|{{#if:{{{9|}}}|<nowiki/>{{int|comma-separator}}{{int|word-separator}}<nowiki/>|<nowiki/>{{int|and}}{{int|word-separator}}<nowiki/>}}{{ll|{{{8}}}|{{{l8|{{{8}}}}}}}}}}{{#if:{{{9|}}}
|{{#if:{{{10|}}}|<nowiki/>{{int|comma-separator}}{{int|word-separator}}<nowiki/>|<nowiki/>{{int|and}}{{int|word-separator}}<nowiki/>}}{{ll|{{{9}}}|{{{l9|{{{9}}}}}}}}}}{{#if:{{{10|}}}
|<nowiki/>{{int|and}}{{int|word-separator}}{{ll|{{{10}}}|{{{l10|{{{10}}}}}}}}}}{{#if:{{{11| }}}|  (too many parameters in {{((}}{{ll|Template:main}}{{))}})}}}}</includeonly><!--
--><noinclude>
{{documentation|content=
== Examples ==
<pre>
{{Main}}
</pre>
{{Main}}
<pre>
{{Main|Article 1}}
</pre>
{{Main|Article 1}}
<pre>
{{Main|Article 1|Article 2|Article Something#3}}
</pre>
{{Main|Article 1|Article 2|Article Something#3}}
== TemplateData ==
{{Template:Main/doc}}
}}
[[Category:Templates{{#translation:}}]]
</noinclude>
d16cd02ef7becfc54201a510ddb9fe3351ecadb7
Template:Hatnote
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125
381
247
2024-05-27T19:45:28Z
Dino-Pack
2
1 revision imported
wikitext
text/x-wiki
<includeonly>{{#invoke:Hatnote|hatnote}}</includeonly><noinclude>
{{documentation}}
<!-- Categories go on the /doc subpage, and interwikis go on Wikidata. -->
</noinclude>
4a1d1028d07c9056022807a96051e1c82cf2a1c7
Template:Hatnote/styles.css
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182
383
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2024-05-27T19:45:28Z
Dino-Pack
2
1 revision imported
text
text/plain
.hatnote {
font-style: italic;
padding-bottom: 0.4em;
margin-bottom: 0.4em;
border-bottom: 1px solid #ccc;
}
.hatnote.no-border {
border-bottom: none;
}
da0ca5e9b41f923a5738d86632d724a2bfb9de0d
Module:No globals
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395
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2024-05-27T19:47:37Z
Dino-Pack
2
1 revision imported from [[:meta:Module:No_globals]]
Scribunto
text/plain
local mt = getmetatable(_G) or {}
function mt.__index (t, k)
if k ~= 'arg' then
-- perf optimization here and below: do not load Module:TNT unless there is an error
error(require('Module:TNT').format('I18n/No globals', 'err-read', tostring(k)), 2)
end
return nil
end
function mt.__newindex(t, k, v)
if k ~= 'arg' then
error(require('Module:TNT').format('I18n/No globals', 'err-write', tostring(k)), 2)
end
rawset(t, k, v)
end
setmetatable(_G, mt)
efcb47c74e7e2bb9a4ad8764d99a0afce8fed410
Template:Documentation
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2024-05-27T19:47:37Z
Dino-Pack
2
1 revision imported from [[:meta:Template:Documentation]]
wikitext
text/x-wiki
{{#invoke:documentation|main|_content={{ {{#invoke:documentation|contentTitle}}}}}}<noinclude>
<!-- Add categories to the /doc subpage -->
</noinclude>
9e62b964e96c4e3d478edecbfcb3c0338ae8a276
445
397
2024-05-27T20:30:06Z
Dino-Pack
2
1 revision imported
wikitext
text/x-wiki
{{#invoke:documentation|main|_content={{ {{#invoke:documentation|contentTitle}}}}}}<noinclude>
<!-- Add categories to the /doc subpage -->
</noinclude>
9e62b964e96c4e3d478edecbfcb3c0338ae8a276
Module:Documentation
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130
399
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2024-05-27T19:47:38Z
Dino-Pack
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1 revision imported from [[:meta:Module:Documentation]]
Scribunto
text/plain
-- This module implements {{documentation}}.
-- Get required modules.
local getArgs = require('Module:Arguments').getArgs
-- Get the config table.
local cfg = mw.loadData('Module:Documentation/config')
local p = {}
-- Often-used functions.
local ugsub = mw.ustring.gsub
local format = mw.ustring.format
----------------------------------------------------------------------------
-- Helper functions
--
-- These are defined as local functions, but are made available in the p
-- table for testing purposes.
----------------------------------------------------------------------------
local function message(cfgKey, valArray, expectType)
--[[
-- Gets a message from the cfg table and formats it if appropriate.
-- The function raises an error if the value from the cfg table is not
-- of the type expectType. The default type for expectType is 'string'.
-- If the table valArray is present, strings such as $1, $2 etc. in the
-- message are substituted with values from the table keys [1], [2] etc.
-- For example, if the message "foo-message" had the value 'Foo $2 bar $1.',
-- message('foo-message', {'baz', 'qux'}) would return "Foo qux bar baz."
--]]
local msg = cfg[cfgKey]
expectType = expectType or 'string'
if type(msg) ~= expectType then
error('message: type error in message cfg.' .. cfgKey .. ' (' .. expectType .. ' expected, got ' .. type(msg) .. ')', 2)
end
if not valArray then
return msg
end
local function getMessageVal(match)
match = tonumber(match)
return valArray[match] or error('message: no value found for key $' .. match .. ' in message cfg.' .. cfgKey, 4)
end
return ugsub(msg, '$([1-9][0-9]*)', getMessageVal)
end
p.message = message
local function makeWikilink(page, display)
if display then
return format('[[%s|%s]]', page, display)
else
return format('[[%s]]', page)
end
end
p.makeWikilink = makeWikilink
local function makeCategoryLink(cat, sort)
local catns = mw.site.namespaces[14].name
return makeWikilink(catns .. ':' .. cat, sort)
end
p.makeCategoryLink = makeCategoryLink
local function makeUrlLink(url, display)
return format('[%s %s]', url, display)
end
p.makeUrlLink = makeUrlLink
local function makeToolbar(...)
local ret = {}
local lim = select('#', ...)
if lim < 1 then
return nil
end
for i = 1, lim do
ret[#ret + 1] = select(i, ...)
end
-- 'documentation-toolbar'
return format(
'<span class="%s">(%s)</span>',
message('toolbar-class'),
table.concat(ret, ' | ')
)
end
p.makeToolbar = makeToolbar
----------------------------------------------------------------------------
-- Argument processing
----------------------------------------------------------------------------
local function makeInvokeFunc(funcName)
return function (frame)
local args = getArgs(frame, {
valueFunc = function (key, value)
if type(value) == 'string' then
value = value:match('^%s*(.-)%s*$') -- Remove whitespace.
if key == 'heading' or value ~= '' then
return value
else
return nil
end
else
return value
end
end
})
return p[funcName](args)
end
end
----------------------------------------------------------------------------
-- Entry points
----------------------------------------------------------------------------
function p.nonexistent(frame)
if mw.title.getCurrentTitle().subpageText == 'testcases' then
return frame:expandTemplate{title = 'module test cases notice'}
else
return p.main(frame)
end
end
p.main = makeInvokeFunc('_main')
function p._main(args)
--[[
-- This function defines logic flow for the module.
-- @args - table of arguments passed by the user
--]]
local env = p.getEnvironment(args)
local root = mw.html.create()
root
:wikitext(p._getModuleWikitext(args, env))
:wikitext(p.protectionTemplate(env))
:wikitext(p.sandboxNotice(args, env))
:tag('div')
-- 'documentation-container'
:addClass(message('container'))
:attr('role', 'complementary')
:attr('aria-labelledby', args.heading ~= '' and 'documentation-heading' or nil)
:attr('aria-label', args.heading == '' and 'Documentation' or nil)
:newline()
:tag('div')
-- 'documentation'
:addClass(message('main-div-classes'))
:newline()
:wikitext(p._startBox(args, env))
:wikitext(p._content(args, env))
:tag('div')
-- 'documentation-clear'
:addClass(message('clear'))
:done()
:newline()
:done()
:wikitext(p._endBox(args, env))
:done()
:wikitext(p.addTrackingCategories(env))
-- 'Module:Documentation/styles.css'
return mw.getCurrentFrame():extensionTag (
'templatestyles', '', {src=cfg['templatestyles']
}) .. tostring(root)
end
----------------------------------------------------------------------------
-- Environment settings
----------------------------------------------------------------------------
function p.getEnvironment(args)
--[[
-- Returns a table with information about the environment, including title
-- objects and other namespace- or path-related data.
-- @args - table of arguments passed by the user
--
-- Title objects include:
-- env.title - the page we are making documentation for (usually the current title)
-- env.templateTitle - the template (or module, file, etc.)
-- env.docTitle - the /doc subpage.
-- env.sandboxTitle - the /sandbox subpage.
-- env.testcasesTitle - the /testcases subpage.
--
-- Data includes:
-- env.protectionLevels - the protection levels table of the title object.
-- env.subjectSpace - the number of the title's subject namespace.
-- env.docSpace - the number of the namespace the title puts its documentation in.
-- env.docpageBase - the text of the base page of the /doc, /sandbox and /testcases pages, with namespace.
-- env.compareUrl - URL of the Special:ComparePages page comparing the sandbox with the template.
--
-- All table lookups are passed through pcall so that errors are caught. If an error occurs, the value
-- returned will be nil.
--]]
local env, envFuncs = {}, {}
-- Set up the metatable. If triggered we call the corresponding function in the envFuncs table. The value
-- returned by that function is memoized in the env table so that we don't call any of the functions
-- more than once. (Nils won't be memoized.)
setmetatable(env, {
__index = function (t, key)
local envFunc = envFuncs[key]
if envFunc then
local success, val = pcall(envFunc)
if success then
env[key] = val -- Memoise the value.
return val
end
end
return nil
end
})
function envFuncs.title()
-- The title object for the current page, or a test page passed with args.page.
local title
local titleArg = args.page
if titleArg then
title = mw.title.new(titleArg)
else
title = mw.title.getCurrentTitle()
end
return title
end
function envFuncs.templateTitle()
--[[
-- The template (or module, etc.) title object.
-- Messages:
-- 'sandbox-subpage' --> 'sandbox'
-- 'testcases-subpage' --> 'testcases'
--]]
local subjectSpace = env.subjectSpace
local title = env.title
local subpage = title.subpageText
if subpage == message('sandbox-subpage') or subpage == message('testcases-subpage') then
return mw.title.makeTitle(subjectSpace, title.baseText)
else
return mw.title.makeTitle(subjectSpace, title.text)
end
end
function envFuncs.docTitle()
--[[
-- Title object of the /doc subpage.
-- Messages:
-- 'doc-subpage' --> 'doc'
--]]
local title = env.title
local docname = args[1] -- User-specified doc page.
local docpage
if docname then
docpage = docname
else
docpage = env.docpageBase .. '/' .. message('doc-subpage')
end
return mw.title.new(docpage)
end
function envFuncs.sandboxTitle()
--[[
-- Title object for the /sandbox subpage.
-- Messages:
-- 'sandbox-subpage' --> 'sandbox'
--]]
return mw.title.new(env.docpageBase .. '/' .. message('sandbox-subpage'))
end
function envFuncs.testcasesTitle()
--[[
-- Title object for the /testcases subpage.
-- Messages:
-- 'testcases-subpage' --> 'testcases'
--]]
return mw.title.new(env.docpageBase .. '/' .. message('testcases-subpage'))
end
function envFuncs.protectionLevels()
-- The protection levels table of the title object.
return env.title.protectionLevels
end
function envFuncs.subjectSpace()
-- The subject namespace number.
return mw.site.namespaces[env.title.namespace].subject.id
end
function envFuncs.docSpace()
-- The documentation namespace number. For most namespaces this is the
-- same as the subject namespace. However, pages in the Article, File,
-- MediaWiki or Category namespaces must have their /doc, /sandbox and
-- /testcases pages in talk space.
local subjectSpace = env.subjectSpace
if subjectSpace == 0 or subjectSpace == 6 or subjectSpace == 8 or subjectSpace == 14 then
return subjectSpace + 1
else
return subjectSpace
end
end
function envFuncs.docpageBase()
-- The base page of the /doc, /sandbox, and /testcases subpages.
-- For some namespaces this is the talk page, rather than the template page.
local templateTitle = env.templateTitle
local docSpace = env.docSpace
local docSpaceText = mw.site.namespaces[docSpace].name
-- Assemble the link. docSpace is never the main namespace, so we can hardcode the colon.
return docSpaceText .. ':' .. templateTitle.text
end
function envFuncs.compareUrl()
-- Diff link between the sandbox and the main template using [[Special:ComparePages]].
local templateTitle = env.templateTitle
local sandboxTitle = env.sandboxTitle
if templateTitle.exists and sandboxTitle.exists then
local compareUrl = mw.uri.canonicalUrl(
'Special:ComparePages',
{ page1 = templateTitle.prefixedText, page2 = sandboxTitle.prefixedText}
)
return tostring(compareUrl)
else
return nil
end
end
return env
end
----------------------------------------------------------------------------
-- Auxiliary templates
----------------------------------------------------------------------------
p.getModuleWikitext = makeInvokeFunc('_getModuleWikitext')
function p._getModuleWikitext(args, env)
local currentTitle = mw.title.getCurrentTitle()
if currentTitle.contentModel ~= 'Scribunto' then return end
pcall(require, currentTitle.prefixedText) -- if it fails, we don't care
local moduleWikitext = package.loaded["Module:Module wikitext"]
if moduleWikitext then
return moduleWikitext.main()
end
end
function p.sandboxNotice(args, env)
--[=[
-- Generates a sandbox notice for display above sandbox pages.
-- @args - a table of arguments passed by the user
-- @env - environment table containing title objects, etc., generated with p.getEnvironment
--
-- Messages:
-- 'sandbox-notice-image' --> '[[File:Sandbox.svg|50px|alt=|link=]]'
-- 'sandbox-notice-blurb' --> 'This is the $1 for $2.'
-- 'sandbox-notice-diff-blurb' --> 'This is the $1 for $2 ($3).'
-- 'sandbox-notice-pagetype-template' --> '[[Wikipedia:Template test cases|template sandbox]] page'
-- 'sandbox-notice-pagetype-module' --> '[[Wikipedia:Template test cases|module sandbox]] page'
-- 'sandbox-notice-pagetype-other' --> 'sandbox page'
-- 'sandbox-notice-compare-link-display' --> 'diff'
-- 'sandbox-notice-testcases-blurb' --> 'See also the companion subpage for $1.'
-- 'sandbox-notice-testcases-link-display' --> 'test cases'
-- 'sandbox-category' --> 'Template sandboxes'
-- 'module-sandbox-category' --> 'Module sandboxes'
-- 'other-sandbox-category' --> 'Sandboxes outside of template or module namespace'
--]=]
local title = env.title
local sandboxTitle = env.sandboxTitle
local templateTitle = env.templateTitle
local subjectSpace = env.subjectSpace
if not (subjectSpace and title and sandboxTitle and templateTitle
and mw.title.equals(title, sandboxTitle)) then
return nil
end
-- Build the table of arguments to pass to {{ombox}}. We need just two fields, "image" and "text".
local omargs = {}
omargs.image = message('sandbox-notice-image')
-- Get the text. We start with the opening blurb, which is something like
-- "This is the template sandbox for [[Template:Foo]] (diff)."
local text = ''
local pagetype, sandboxCat
if subjectSpace == 10 then
pagetype = message('sandbox-notice-pagetype-template')
sandboxCat = message('sandbox-category')
elseif subjectSpace == 828 then
pagetype = message('sandbox-notice-pagetype-module')
sandboxCat = message('module-sandbox-category')
else
pagetype = message('sandbox-notice-pagetype-other')
sandboxCat = message('other-sandbox-category')
end
local templateLink = makeWikilink(templateTitle.prefixedText)
local compareUrl = env.compareUrl
if compareUrl then
local compareDisplay = message('sandbox-notice-compare-link-display')
local compareLink = makeUrlLink(compareUrl, compareDisplay)
text = text .. message('sandbox-notice-diff-blurb', {pagetype, templateLink, compareLink})
else
text = text .. message('sandbox-notice-blurb', {pagetype, templateLink})
end
-- Get the test cases page blurb if the page exists. This is something like
-- "See also the companion subpage for [[Template:Foo/testcases|test cases]]."
local testcasesTitle = env.testcasesTitle
if testcasesTitle and testcasesTitle.exists then
if testcasesTitle.contentModel == "Scribunto" then
local testcasesLinkDisplay = message('sandbox-notice-testcases-link-display')
local testcasesRunLinkDisplay = message('sandbox-notice-testcases-run-link-display')
local testcasesLink = makeWikilink(testcasesTitle.prefixedText, testcasesLinkDisplay)
local testcasesRunLink = makeWikilink(testcasesTitle.talkPageTitle.prefixedText, testcasesRunLinkDisplay)
text = text .. '<br />' .. message('sandbox-notice-testcases-run-blurb', {testcasesLink, testcasesRunLink})
else
local testcasesLinkDisplay = message('sandbox-notice-testcases-link-display')
local testcasesLink = makeWikilink(testcasesTitle.prefixedText, testcasesLinkDisplay)
text = text .. '<br />' .. message('sandbox-notice-testcases-blurb', {testcasesLink})
end
end
-- Add the sandbox to the sandbox category.
omargs.text = text .. makeCategoryLink(sandboxCat)
-- 'documentation-clear'
return '<div class="' .. message('clear') .. '"></div>'
.. require('Module:Message box').main('ombox', omargs)
end
function p.protectionTemplate(env)
-- Generates the padlock icon in the top right.
-- @env - environment table containing title objects, etc., generated with p.getEnvironment
-- Messages:
-- 'protection-template' --> 'pp-template'
-- 'protection-template-args' --> {docusage = 'yes'}
local protectionLevels = env.protectionLevels
if not protectionLevels then
return nil
end
local editProt = protectionLevels.edit and protectionLevels.edit[1]
local moveProt = protectionLevels.move and protectionLevels.move[1]
if editProt then
-- The page is edit-protected.
return require('Module:Protection banner')._main{
message('protection-reason-edit'), small = true
}
elseif moveProt and moveProt ~= 'autoconfirmed' then
-- The page is move-protected but not edit-protected. Exclude move
-- protection with the level "autoconfirmed", as this is equivalent to
-- no move protection at all.
return require('Module:Protection banner')._main{
action = 'move', small = true
}
else
return nil
end
end
----------------------------------------------------------------------------
-- Start box
----------------------------------------------------------------------------
p.startBox = makeInvokeFunc('_startBox')
function p._startBox(args, env)
--[[
-- This function generates the start box.
-- @args - a table of arguments passed by the user
-- @env - environment table containing title objects, etc., generated with p.getEnvironment
--
-- The actual work is done by p.makeStartBoxLinksData and p.renderStartBoxLinks which make
-- the [view] [edit] [history] [purge] links, and by p.makeStartBoxData and p.renderStartBox
-- which generate the box HTML.
--]]
env = env or p.getEnvironment(args)
local links
local content = args.content
if not content or args[1] then
-- No need to include the links if the documentation is on the template page itself.
local linksData = p.makeStartBoxLinksData(args, env)
if linksData then
links = p.renderStartBoxLinks(linksData)
end
end
-- Generate the start box html.
local data = p.makeStartBoxData(args, env, links)
if data then
return p.renderStartBox(data)
else
-- User specified no heading.
return nil
end
end
function p.makeStartBoxLinksData(args, env)
--[[
-- Does initial processing of data to make the [view] [edit] [history] [purge] links.
-- @args - a table of arguments passed by the user
-- @env - environment table containing title objects, etc., generated with p.getEnvironment
--
-- Messages:
-- 'view-link-display' --> 'view'
-- 'edit-link-display' --> 'edit'
-- 'history-link-display' --> 'history'
-- 'purge-link-display' --> 'purge'
-- 'module-preload' --> 'Template:Documentation/preload-module-doc'
-- 'docpage-preload' --> 'Template:Documentation/preload'
-- 'create-link-display' --> 'create'
--]]
local subjectSpace = env.subjectSpace
local title = env.title
local docTitle = env.docTitle
if not title or not docTitle then
return nil
end
if docTitle.isRedirect then
docTitle = docTitle.redirectTarget
end
-- Create link if /doc doesn't exist.
local preload = args.preload
if not preload then
if subjectSpace == 828 then -- Module namespace
preload = message('module-preload')
else
preload = message('docpage-preload')
end
end
return {
title = title,
docTitle = docTitle,
-- View, display, edit, and purge links if /doc exists.
viewLinkDisplay = message('view-link-display'),
editLinkDisplay = message('edit-link-display'),
historyLinkDisplay = message('history-link-display'),
purgeLinkDisplay = message('purge-link-display'),
preload = preload,
createLinkDisplay = message('create-link-display')
}
end
function p.renderStartBoxLinks(data)
--[[
-- Generates the [view][edit][history][purge] or [create][purge] links from the data table.
-- @data - a table of data generated by p.makeStartBoxLinksData
--]]
local docTitle = data.docTitle
-- yes, we do intend to purge the template page on which the documentation appears
local purgeLink = makeWikilink("Special:Purge/" .. data.title.prefixedText, data.purgeLinkDisplay)
if docTitle.exists then
local viewLink = makeWikilink(docTitle.prefixedText, data.viewLinkDisplay)
local editLink = makeWikilink("Special:EditPage/" .. docTitle.prefixedText, data.editLinkDisplay)
local historyLink = makeWikilink("Special:PageHistory/" .. docTitle.prefixedText, data.historyLinkDisplay)
return "[" .. viewLink .. "] [" .. editLink .. "] [" .. historyLink .. "] [" .. purgeLink .. "]"
else
local createLink = makeUrlLink(docTitle:canonicalUrl{action = 'edit', preload = data.preload}, data.createLinkDisplay)
return "[" .. createLink .. "] [" .. purgeLink .. "]"
end
return ret
end
function p.makeStartBoxData(args, env, links)
--[=[
-- Does initial processing of data to pass to the start-box render function, p.renderStartBox.
-- @args - a table of arguments passed by the user
-- @env - environment table containing title objects, etc., generated with p.getEnvironment
-- @links - a string containing the [view][edit][history][purge] links - could be nil if there's an error.
--
-- Messages:
-- 'documentation-icon-wikitext' --> '[[File:Test Template Info-Icon - Version (2).svg|50px|link=|alt=]]'
-- 'template-namespace-heading' --> 'Template documentation'
-- 'module-namespace-heading' --> 'Module documentation'
-- 'file-namespace-heading' --> 'Summary'
-- 'other-namespaces-heading' --> 'Documentation'
-- 'testcases-create-link-display' --> 'create'
--]=]
local subjectSpace = env.subjectSpace
if not subjectSpace then
-- Default to an "other namespaces" namespace, so that we get at least some output
-- if an error occurs.
subjectSpace = 2
end
local data = {}
-- Heading
local heading = args.heading -- Blank values are not removed.
if heading == '' then
-- Don't display the start box if the heading arg is defined but blank.
return nil
end
if heading then
data.heading = heading
elseif subjectSpace == 10 then -- Template namespace
data.heading = message('documentation-icon-wikitext') .. ' ' .. message('template-namespace-heading')
elseif subjectSpace == 828 then -- Module namespace
data.heading = message('documentation-icon-wikitext') .. ' ' .. message('module-namespace-heading')
elseif subjectSpace == 6 then -- File namespace
data.heading = message('file-namespace-heading')
else
data.heading = message('other-namespaces-heading')
end
-- Heading CSS
local headingStyle = args['heading-style']
if headingStyle then
data.headingStyleText = headingStyle
else
-- 'documentation-heading'
data.headingClass = message('main-div-heading-class')
end
-- Data for the [view][edit][history][purge] or [create] links.
if links then
-- 'mw-editsection-like plainlinks'
data.linksClass = message('start-box-link-classes')
data.links = links
end
return data
end
function p.renderStartBox(data)
-- Renders the start box html.
-- @data - a table of data generated by p.makeStartBoxData.
local sbox = mw.html.create('div')
sbox
-- 'documentation-startbox'
:addClass(message('start-box-class'))
:newline()
:tag('span')
:addClass(data.headingClass)
:attr('id', 'documentation-heading')
:cssText(data.headingStyleText)
:wikitext(data.heading)
local links = data.links
if links then
sbox:tag('span')
:addClass(data.linksClass)
:attr('id', data.linksId)
:wikitext(links)
end
return tostring(sbox)
end
----------------------------------------------------------------------------
-- Documentation content
----------------------------------------------------------------------------
p.content = makeInvokeFunc('_content')
function p._content(args, env)
-- Displays the documentation contents
-- @args - a table of arguments passed by the user
-- @env - environment table containing title objects, etc., generated with p.getEnvironment
env = env or p.getEnvironment(args)
local docTitle = env.docTitle
local content = args.content
if not content and docTitle and docTitle.exists then
content = args._content or mw.getCurrentFrame():expandTemplate{title = docTitle.prefixedText}
end
-- The line breaks below are necessary so that "=== Headings ===" at the start and end
-- of docs are interpreted correctly.
return '\n' .. (content or '') .. '\n'
end
p.contentTitle = makeInvokeFunc('_contentTitle')
function p._contentTitle(args, env)
env = env or p.getEnvironment(args)
local docTitle = env.docTitle
if not args.content and docTitle and docTitle.exists then
return docTitle.prefixedText
else
return ''
end
end
----------------------------------------------------------------------------
-- End box
----------------------------------------------------------------------------
p.endBox = makeInvokeFunc('_endBox')
function p._endBox(args, env)
--[=[
-- This function generates the end box (also known as the link box).
-- @args - a table of arguments passed by the user
-- @env - environment table containing title objects, etc., generated with p.getEnvironment
--
--]=]
-- Get environment data.
env = env or p.getEnvironment(args)
local subjectSpace = env.subjectSpace
local docTitle = env.docTitle
if not subjectSpace or not docTitle then
return nil
end
-- Check whether we should output the end box at all. Add the end
-- box by default if the documentation exists or if we are in the
-- user, module or template namespaces.
local linkBox = args['link box']
if linkBox == 'off'
or not (
docTitle.exists
or subjectSpace == 2
or subjectSpace == 828
or subjectSpace == 10
)
then
return nil
end
-- Assemble the link box.
local text = ''
if linkBox then
text = text .. linkBox
else
text = text .. (p.makeDocPageBlurb(args, env) or '') -- "This documentation is transcluded from [[Foo]]."
if subjectSpace == 2 or subjectSpace == 10 or subjectSpace == 828 then
-- We are in the user, template or module namespaces.
-- Add sandbox and testcases links.
-- "Editors can experiment in this template's sandbox and testcases pages."
text = text .. (p.makeExperimentBlurb(args, env) or '') .. '<br />'
if not args.content and not args[1] then
-- "Please add categories to the /doc subpage."
-- Don't show this message with inline docs or with an explicitly specified doc page,
-- as then it is unclear where to add the categories.
text = text .. (p.makeCategoriesBlurb(args, env) or '')
end
text = text .. ' ' .. (p.makeSubpagesBlurb(args, env) or '') --"Subpages of this template"
end
end
local box = mw.html.create('div')
-- 'documentation-metadata'
box:attr('role', 'note')
:addClass(message('end-box-class'))
-- 'plainlinks'
:addClass(message('end-box-plainlinks'))
:wikitext(text)
:done()
return '\n' .. tostring(box)
end
function p.makeDocPageBlurb(args, env)
--[=[
-- Makes the blurb "This documentation is transcluded from [[Template:Foo]] (edit, history)".
-- @args - a table of arguments passed by the user
-- @env - environment table containing title objects, etc., generated with p.getEnvironment
--
-- Messages:
-- 'edit-link-display' --> 'edit'
-- 'history-link-display' --> 'history'
-- 'transcluded-from-blurb' -->
-- 'The above [[Wikipedia:Template documentation|documentation]]
-- is [[Help:Transclusion|transcluded]] from $1.'
-- 'module-preload' --> 'Template:Documentation/preload-module-doc'
-- 'create-link-display' --> 'create'
-- 'create-module-doc-blurb' -->
-- 'You might want to $1 a documentation page for this [[Wikipedia:Lua|Scribunto module]].'
--]=]
local docTitle = env.docTitle
if not docTitle then
return nil
end
if docTitle.exists then
-- /doc exists; link to it.
local docLink = makeWikilink(docTitle.prefixedText)
local editDisplay = message('edit-link-display')
local editLink = makeWikilink("Special:EditPage/" .. docTitle.prefixedText, editDisplay)
local historyDisplay = message('history-link-display')
local historyLink = makeWikilink("Special:PageHistory/" .. docTitle.prefixedText, historyDisplay)
return message('transcluded-from-blurb', {docLink})
.. ' '
.. makeToolbar(editLink, historyLink)
.. '<br />'
elseif env.subjectSpace == 828 then
-- /doc does not exist; ask to create it.
local createUrl = docTitle:canonicalUrl{action = 'edit', preload = message('module-preload')}
local createDisplay = message('create-link-display')
local createLink = makeUrlLink(createUrl, createDisplay)
return message('create-module-doc-blurb', {createLink})
.. '<br />'
end
end
function p.makeExperimentBlurb(args, env)
--[[
-- Renders the text "Editors can experiment in this template's sandbox (edit | diff) and testcases (edit) pages."
-- @args - a table of arguments passed by the user
-- @env - environment table containing title objects, etc., generated with p.getEnvironment
--
-- Messages:
-- 'sandbox-link-display' --> 'sandbox'
-- 'sandbox-edit-link-display' --> 'edit'
-- 'compare-link-display' --> 'diff'
-- 'module-sandbox-preload' --> 'Template:Documentation/preload-module-sandbox'
-- 'template-sandbox-preload' --> 'Template:Documentation/preload-sandbox'
-- 'sandbox-create-link-display' --> 'create'
-- 'mirror-edit-summary' --> 'Create sandbox version of $1'
-- 'mirror-link-display' --> 'mirror'
-- 'mirror-link-preload' --> 'Template:Documentation/mirror'
-- 'sandbox-link-display' --> 'sandbox'
-- 'testcases-link-display' --> 'testcases'
-- 'testcases-edit-link-display'--> 'edit'
-- 'template-sandbox-preload' --> 'Template:Documentation/preload-sandbox'
-- 'testcases-create-link-display' --> 'create'
-- 'testcases-link-display' --> 'testcases'
-- 'testcases-edit-link-display' --> 'edit'
-- 'module-testcases-preload' --> 'Template:Documentation/preload-module-testcases'
-- 'template-testcases-preload' --> 'Template:Documentation/preload-testcases'
-- 'experiment-blurb-module' --> 'Editors can experiment in this module's $1 and $2 pages.'
-- 'experiment-blurb-template' --> 'Editors can experiment in this template's $1 and $2 pages.'
--]]
local subjectSpace = env.subjectSpace
local templateTitle = env.templateTitle
local sandboxTitle = env.sandboxTitle
local testcasesTitle = env.testcasesTitle
local templatePage = templateTitle.prefixedText
if not subjectSpace or not templateTitle or not sandboxTitle or not testcasesTitle then
return nil
end
-- Make links.
local sandboxLinks, testcasesLinks
if sandboxTitle.exists then
local sandboxPage = sandboxTitle.prefixedText
local sandboxDisplay = message('sandbox-link-display')
local sandboxLink = makeWikilink(sandboxPage, sandboxDisplay)
local sandboxEditDisplay = message('sandbox-edit-link-display')
local sandboxEditLink = makeWikilink("Special:EditPage/" .. sandboxPage, sandboxEditDisplay)
local compareUrl = env.compareUrl
local compareLink
if compareUrl then
local compareDisplay = message('compare-link-display')
compareLink = makeUrlLink(compareUrl, compareDisplay)
end
sandboxLinks = sandboxLink .. ' ' .. makeToolbar(sandboxEditLink, compareLink)
else
local sandboxPreload
if subjectSpace == 828 then
sandboxPreload = message('module-sandbox-preload')
else
sandboxPreload = message('template-sandbox-preload')
end
local sandboxCreateUrl = sandboxTitle:canonicalUrl{action = 'edit', preload = sandboxPreload}
local sandboxCreateDisplay = message('sandbox-create-link-display')
local sandboxCreateLink = makeUrlLink(sandboxCreateUrl, sandboxCreateDisplay)
local mirrorSummary = message('mirror-edit-summary', {makeWikilink(templatePage)})
local mirrorPreload = message('mirror-link-preload')
local mirrorUrl = sandboxTitle:canonicalUrl{action = 'edit', preload = mirrorPreload, summary = mirrorSummary}
if subjectSpace == 828 then
mirrorUrl = sandboxTitle:canonicalUrl{action = 'edit', preload = templateTitle.prefixedText, summary = mirrorSummary}
end
local mirrorDisplay = message('mirror-link-display')
local mirrorLink = makeUrlLink(mirrorUrl, mirrorDisplay)
sandboxLinks = message('sandbox-link-display') .. ' ' .. makeToolbar(sandboxCreateLink, mirrorLink)
end
if testcasesTitle.exists then
local testcasesPage = testcasesTitle.prefixedText
local testcasesDisplay = message('testcases-link-display')
local testcasesLink = makeWikilink(testcasesPage, testcasesDisplay)
local testcasesEditUrl = testcasesTitle:canonicalUrl{action = 'edit'}
local testcasesEditDisplay = message('testcases-edit-link-display')
local testcasesEditLink = makeWikilink("Special:EditPage/" .. testcasesPage, testcasesEditDisplay)
-- for Modules, add testcases run link if exists
if testcasesTitle.contentModel == "Scribunto" and testcasesTitle.talkPageTitle and testcasesTitle.talkPageTitle.exists then
local testcasesRunLinkDisplay = message('testcases-run-link-display')
local testcasesRunLink = makeWikilink(testcasesTitle.talkPageTitle.prefixedText, testcasesRunLinkDisplay)
testcasesLinks = testcasesLink .. ' ' .. makeToolbar(testcasesEditLink, testcasesRunLink)
else
testcasesLinks = testcasesLink .. ' ' .. makeToolbar(testcasesEditLink)
end
else
local testcasesPreload
if subjectSpace == 828 then
testcasesPreload = message('module-testcases-preload')
else
testcasesPreload = message('template-testcases-preload')
end
local testcasesCreateUrl = testcasesTitle:canonicalUrl{action = 'edit', preload = testcasesPreload}
local testcasesCreateDisplay = message('testcases-create-link-display')
local testcasesCreateLink = makeUrlLink(testcasesCreateUrl, testcasesCreateDisplay)
testcasesLinks = message('testcases-link-display') .. ' ' .. makeToolbar(testcasesCreateLink)
end
local messageName
if subjectSpace == 828 then
messageName = 'experiment-blurb-module'
else
messageName = 'experiment-blurb-template'
end
return message(messageName, {sandboxLinks, testcasesLinks})
end
function p.makeCategoriesBlurb(args, env)
--[[
-- Generates the text "Please add categories to the /doc subpage."
-- @args - a table of arguments passed by the user
-- @env - environment table containing title objects, etc., generated with p.getEnvironment
-- Messages:
-- 'doc-link-display' --> '/doc'
-- 'add-categories-blurb' --> 'Please add categories to the $1 subpage.'
--]]
local docTitle = env.docTitle
if not docTitle then
return nil
end
local docPathLink = makeWikilink(docTitle.prefixedText, message('doc-link-display'))
return message('add-categories-blurb', {docPathLink})
end
function p.makeSubpagesBlurb(args, env)
--[[
-- Generates the "Subpages of this template" link.
-- @args - a table of arguments passed by the user
-- @env - environment table containing title objects, etc., generated with p.getEnvironment
-- Messages:
-- 'template-pagetype' --> 'template'
-- 'module-pagetype' --> 'module'
-- 'default-pagetype' --> 'page'
-- 'subpages-link-display' --> 'Subpages of this $1'
--]]
local subjectSpace = env.subjectSpace
local templateTitle = env.templateTitle
if not subjectSpace or not templateTitle then
return nil
end
local pagetype
if subjectSpace == 10 then
pagetype = message('template-pagetype')
elseif subjectSpace == 828 then
pagetype = message('module-pagetype')
else
pagetype = message('default-pagetype')
end
local subpagesLink = makeWikilink(
'Special:PrefixIndex/' .. templateTitle.prefixedText .. '/',
message('subpages-link-display', {pagetype})
)
return message('subpages-blurb', {subpagesLink})
end
----------------------------------------------------------------------------
-- Tracking categories
----------------------------------------------------------------------------
function p.addTrackingCategories(env)
--[[
-- Check if {{documentation}} is transcluded on a /doc or /testcases page.
-- @env - environment table containing title objects, etc., generated with p.getEnvironment
-- Messages:
-- 'display-strange-usage-category' --> true
-- 'doc-subpage' --> 'doc'
-- 'testcases-subpage' --> 'testcases'
-- 'strange-usage-category' --> 'Wikipedia pages with strange ((documentation)) usage'
--
-- /testcases pages in the module namespace are not categorised, as they may have
-- {{documentation}} transcluded automatically.
--]]
local title = env.title
local subjectSpace = env.subjectSpace
if not title or not subjectSpace then
return nil
end
local subpage = title.subpageText
if message('display-strange-usage-category', nil, 'boolean')
and (
subpage == message('doc-subpage')
or subjectSpace ~= 828 and subpage == message('testcases-subpage')
)
then
return makeCategoryLink(message('strange-usage-category'))
end
return ''
end
return p
d6c1bffca24be2d81fa882315ac613f5bb6b227c
Module:Documentation/config
828
131
401
369
2024-05-27T19:47:38Z
Dino-Pack
2
1 revision imported from [[:meta:Module:Documentation/config]]
Scribunto
text/plain
----------------------------------------------------------------------------------------------------
--
-- Configuration for Module:Documentation
--
-- Here you can set the values of the parameters and messages used in Module:Documentation to
-- localise it to your wiki and your language. Unless specified otherwise, values given here
-- should be string values.
----------------------------------------------------------------------------------------------------
local cfg = {} -- Do not edit this line.
----------------------------------------------------------------------------------------------------
-- Protection template configuration
----------------------------------------------------------------------------------------------------
-- cfg['protection-reason-edit']
-- The protection reason for edit-protected templates to pass to
-- [[Module:Protection banner]].
cfg['protection-reason-edit'] = 'template'
--[[
----------------------------------------------------------------------------------------------------
-- Sandbox notice configuration
--
-- On sandbox pages the module can display a template notifying users that the current page is a
-- sandbox, and the location of test cases pages, etc. The module decides whether the page is a
-- sandbox or not based on the value of cfg['sandbox-subpage']. The following settings configure the
-- messages that the notices contains.
----------------------------------------------------------------------------------------------------
--]]
-- cfg['sandbox-notice-image']
-- The image displayed in the sandbox notice.
cfg['sandbox-notice-image'] = '[[File:Sandbox.svg|50px|alt=|link=]]'
--[[
-- cfg['sandbox-notice-pagetype-template']
-- cfg['sandbox-notice-pagetype-module']
-- cfg['sandbox-notice-pagetype-other']
-- The page type of the sandbox page. The message that is displayed depends on the current subject
-- namespace. This message is used in either cfg['sandbox-notice-blurb'] or
-- cfg['sandbox-notice-diff-blurb'].
--]]
cfg['sandbox-notice-pagetype-template'] = '[[Wikipedia:Template test cases|template sandbox]] page'
cfg['sandbox-notice-pagetype-module'] = '[[Wikipedia:Template test cases|module sandbox]] page'
cfg['sandbox-notice-pagetype-other'] = 'sandbox page'
--[[
-- cfg['sandbox-notice-blurb']
-- cfg['sandbox-notice-diff-blurb']
-- cfg['sandbox-notice-diff-display']
-- Either cfg['sandbox-notice-blurb'] or cfg['sandbox-notice-diff-blurb'] is the opening sentence
-- of the sandbox notice. The latter has a diff link, but the former does not. $1 is the page
-- type, which is either cfg['sandbox-notice-pagetype-template'],
-- cfg['sandbox-notice-pagetype-module'] or cfg['sandbox-notice-pagetype-other'] depending what
-- namespace we are in. $2 is a link to the main template page, and $3 is a diff link between
-- the sandbox and the main template. The display value of the diff link is set by
-- cfg['sandbox-notice-compare-link-display'].
--]]
cfg['sandbox-notice-blurb'] = 'This is the $1 for $2.'
cfg['sandbox-notice-diff-blurb'] = 'This is the $1 for $2 ($3).'
cfg['sandbox-notice-compare-link-display'] = 'diff'
--[[
-- cfg['sandbox-notice-testcases-blurb']
-- cfg['sandbox-notice-testcases-link-display']
-- cfg['sandbox-notice-testcases-run-blurb']
-- cfg['sandbox-notice-testcases-run-link-display']
-- cfg['sandbox-notice-testcases-blurb'] is a sentence notifying the user that there is a test cases page
-- corresponding to this sandbox that they can edit. $1 is a link to the test cases page.
-- cfg['sandbox-notice-testcases-link-display'] is the display value for that link.
-- cfg['sandbox-notice-testcases-run-blurb'] is a sentence notifying the user that there is a test cases page
-- corresponding to this sandbox that they can edit, along with a link to run it. $1 is a link to the test
-- cases page, and $2 is a link to the page to run it.
-- cfg['sandbox-notice-testcases-run-link-display'] is the display value for the link to run the test
-- cases.
--]]
cfg['sandbox-notice-testcases-blurb'] = 'See also the companion subpage for $1.'
cfg['sandbox-notice-testcases-link-display'] = 'test cases'
cfg['sandbox-notice-testcases-run-blurb'] = 'See also the companion subpage for $1 ($2).'
cfg['sandbox-notice-testcases-run-link-display'] = 'run'
-- cfg['sandbox-category'] - A category to add to all template sandboxes.
-- cfg['module-sandbox-category'] - A category to add to all module sandboxes.
-- cfg['module-sandbox-category'] - A category to add to all sandboxe not in templates or modules.
cfg['sandbox-category'] = 'Template sandboxes'
cfg['module-sandbox-category'] = 'Module sandboxes'
cfg['other-sandbox-category'] = 'Sandboxes outside of template or module namespace'
----------------------------------------------------------------------------------------------------
-- Start box configuration
----------------------------------------------------------------------------------------------------
-- cfg['documentation-icon-wikitext']
-- The wikitext for the icon shown at the top of the template.
cfg['documentation-icon-wikitext'] = '[[File:Test Template Info-Icon - Version (2).svg|50px|link=|alt=]]'
-- cfg['template-namespace-heading']
-- The heading shown in the template namespace.
cfg['template-namespace-heading'] = 'Template documentation'
-- cfg['module-namespace-heading']
-- The heading shown in the module namespace.
cfg['module-namespace-heading'] = 'Module documentation'
-- cfg['file-namespace-heading']
-- The heading shown in the file namespace.
cfg['file-namespace-heading'] = 'Summary'
-- cfg['other-namespaces-heading']
-- The heading shown in other namespaces.
cfg['other-namespaces-heading'] = 'Documentation'
-- cfg['view-link-display']
-- The text to display for "view" links.
cfg['view-link-display'] = 'view'
-- cfg['edit-link-display']
-- The text to display for "edit" links.
cfg['edit-link-display'] = 'edit'
-- cfg['history-link-display']
-- The text to display for "history" links.
cfg['history-link-display'] = 'history'
-- cfg['purge-link-display']
-- The text to display for "purge" links.
cfg['purge-link-display'] = 'purge'
-- cfg['create-link-display']
-- The text to display for "create" links.
cfg['create-link-display'] = 'create'
----------------------------------------------------------------------------------------------------
-- Link box (end box) configuration
----------------------------------------------------------------------------------------------------
-- cfg['transcluded-from-blurb']
-- Notice displayed when the docs are transcluded from another page. $1 is a wikilink to that page.
cfg['transcluded-from-blurb'] = 'The above [[Wikipedia:Template documentation|documentation]] is [[Help:Transclusion|transcluded]] from $1.'
--[[
-- cfg['create-module-doc-blurb']
-- Notice displayed in the module namespace when the documentation subpage does not exist.
-- $1 is a link to create the documentation page with the preload cfg['module-preload'] and the
-- display cfg['create-link-display'].
--]]
cfg['create-module-doc-blurb'] = 'You might want to $1 a documentation page for this [[Wikipedia:Lua|Scribunto module]].'
----------------------------------------------------------------------------------------------------
-- Experiment blurb configuration
----------------------------------------------------------------------------------------------------
--[[
-- cfg['experiment-blurb-template']
-- cfg['experiment-blurb-module']
-- The experiment blurb is the text inviting editors to experiment in sandbox and test cases pages.
-- It is only shown in the template and module namespaces. With the default English settings, it
-- might look like this:
--
-- Editors can experiment in this template's sandbox (edit | diff) and testcases (edit) pages.
--
-- In this example, "sandbox", "edit", "diff", "testcases", and "edit" would all be links.
--
-- There are two versions, cfg['experiment-blurb-template'] and cfg['experiment-blurb-module'], depending
-- on what namespace we are in.
--
-- Parameters:
--
-- $1 is a link to the sandbox page. If the sandbox exists, it is in the following format:
--
-- cfg['sandbox-link-display'] (cfg['sandbox-edit-link-display'] | cfg['compare-link-display'])
--
-- If the sandbox doesn't exist, it is in the format:
--
-- cfg['sandbox-link-display'] (cfg['sandbox-create-link-display'] | cfg['mirror-link-display'])
--
-- The link for cfg['sandbox-create-link-display'] link preloads the page with cfg['template-sandbox-preload']
-- or cfg['module-sandbox-preload'], depending on the current namespace. The link for cfg['mirror-link-display']
-- loads a default edit summary of cfg['mirror-edit-summary'].
--
-- $2 is a link to the test cases page. If the test cases page exists, it is in the following format:
--
-- cfg['testcases-link-display'] (cfg['testcases-edit-link-display'] | cfg['testcases-run-link-display'])
--
-- If the test cases page doesn't exist, it is in the format:
--
-- cfg['testcases-link-display'] (cfg['testcases-create-link-display'])
--
-- If the test cases page doesn't exist, the link for cfg['testcases-create-link-display'] preloads the
-- page with cfg['template-testcases-preload'] or cfg['module-testcases-preload'], depending on the current
-- namespace.
--]]
cfg['experiment-blurb-template'] = "Editors can experiment in this template's $1 and $2 pages."
cfg['experiment-blurb-module'] = "Editors can experiment in this module's $1 and $2 pages."
----------------------------------------------------------------------------------------------------
-- Sandbox link configuration
----------------------------------------------------------------------------------------------------
-- cfg['sandbox-subpage']
-- The name of the template subpage typically used for sandboxes.
cfg['sandbox-subpage'] = 'sandbox'
-- cfg['template-sandbox-preload']
-- Preload file for template sandbox pages.
cfg['template-sandbox-preload'] = 'Template:Documentation/preload-sandbox'
-- cfg['module-sandbox-preload']
-- Preload file for Lua module sandbox pages.
cfg['module-sandbox-preload'] = 'Template:Documentation/preload-module-sandbox'
-- cfg['sandbox-link-display']
-- The text to display for "sandbox" links.
cfg['sandbox-link-display'] = 'sandbox'
-- cfg['sandbox-edit-link-display']
-- The text to display for sandbox "edit" links.
cfg['sandbox-edit-link-display'] = 'edit'
-- cfg['sandbox-create-link-display']
-- The text to display for sandbox "create" links.
cfg['sandbox-create-link-display'] = 'create'
-- cfg['compare-link-display']
-- The text to display for "compare" links.
cfg['compare-link-display'] = 'diff'
-- cfg['mirror-edit-summary']
-- The default edit summary to use when a user clicks the "mirror" link. $1 is a wikilink to the
-- template page.
cfg['mirror-edit-summary'] = 'Create sandbox version of $1'
-- cfg['mirror-link-display']
-- The text to display for "mirror" links.
cfg['mirror-link-display'] = 'mirror'
-- cfg['mirror-link-preload']
-- The page to preload when a user clicks the "mirror" link.
cfg['mirror-link-preload'] = 'Template:Documentation/mirror'
----------------------------------------------------------------------------------------------------
-- Test cases link configuration
----------------------------------------------------------------------------------------------------
-- cfg['testcases-subpage']
-- The name of the template subpage typically used for test cases.
cfg['testcases-subpage'] = 'testcases'
-- cfg['template-testcases-preload']
-- Preload file for template test cases pages.
cfg['template-testcases-preload'] = 'Template:Documentation/preload-testcases'
-- cfg['module-testcases-preload']
-- Preload file for Lua module test cases pages.
cfg['module-testcases-preload'] = 'Template:Documentation/preload-module-testcases'
-- cfg['testcases-link-display']
-- The text to display for "testcases" links.
cfg['testcases-link-display'] = 'testcases'
-- cfg['testcases-edit-link-display']
-- The text to display for test cases "edit" links.
cfg['testcases-edit-link-display'] = 'edit'
-- cfg['testcases-run-link-display']
-- The text to display for test cases "run" links.
cfg['testcases-run-link-display'] = 'run'
-- cfg['testcases-create-link-display']
-- The text to display for test cases "create" links.
cfg['testcases-create-link-display'] = 'create'
----------------------------------------------------------------------------------------------------
-- Add categories blurb configuration
----------------------------------------------------------------------------------------------------
--[[
-- cfg['add-categories-blurb']
-- Text to direct users to add categories to the /doc subpage. Not used if the "content" or
-- "docname fed" arguments are set, as then it is not clear where to add the categories. $1 is a
-- link to the /doc subpage with a display value of cfg['doc-link-display'].
--]]
cfg['add-categories-blurb'] = 'Add categories to the $1 subpage.'
-- cfg['doc-link-display']
-- The text to display when linking to the /doc subpage.
cfg['doc-link-display'] = '/doc'
----------------------------------------------------------------------------------------------------
-- Subpages link configuration
----------------------------------------------------------------------------------------------------
--[[
-- cfg['subpages-blurb']
-- The "Subpages of this template" blurb. $1 is a link to the main template's subpages with a
-- display value of cfg['subpages-link-display']. In the English version this blurb is simply
-- the link followed by a period, and the link display provides the actual text.
--]]
cfg['subpages-blurb'] = '$1.'
--[[
-- cfg['subpages-link-display']
-- The text to display for the "subpages of this page" link. $1 is cfg['template-pagetype'],
-- cfg['module-pagetype'] or cfg['default-pagetype'], depending on whether the current page is in
-- the template namespace, the module namespace, or another namespace.
--]]
cfg['subpages-link-display'] = 'Subpages of this $1'
-- cfg['template-pagetype']
-- The pagetype to display for template pages.
cfg['template-pagetype'] = 'template'
-- cfg['module-pagetype']
-- The pagetype to display for Lua module pages.
cfg['module-pagetype'] = 'module'
-- cfg['default-pagetype']
-- The pagetype to display for pages other than templates or Lua modules.
cfg['default-pagetype'] = 'page'
----------------------------------------------------------------------------------------------------
-- Doc link configuration
----------------------------------------------------------------------------------------------------
-- cfg['doc-subpage']
-- The name of the subpage typically used for documentation pages.
cfg['doc-subpage'] = 'doc'
-- cfg['docpage-preload']
-- Preload file for template documentation pages in all namespaces.
cfg['docpage-preload'] = 'Template:Documentation/preload'
-- cfg['module-preload']
-- Preload file for Lua module documentation pages.
cfg['module-preload'] = 'Template:Documentation/preload-module-doc'
----------------------------------------------------------------------------------------------------
-- HTML and CSS configuration
----------------------------------------------------------------------------------------------------
-- cfg['templatestyles']
-- The name of the TemplateStyles page where CSS is kept.
-- Sandbox CSS will be at Module:Documentation/sandbox/styles.css when needed.
cfg['templatestyles'] = 'Module:Documentation/styles.css'
-- cfg['container']
-- Class which can be used to set flex or grid CSS on the
-- two child divs documentation and documentation-metadata
cfg['container'] = 'documentation-container'
-- cfg['main-div-classes']
-- Classes added to the main HTML "div" tag.
cfg['main-div-classes'] = 'documentation'
-- cfg['main-div-heading-class']
-- Class for the main heading for templates and modules and assoc. talk spaces
cfg['main-div-heading-class'] = 'documentation-heading'
-- cfg['start-box-class']
-- Class for the start box
cfg['start-box-class'] = 'documentation-startbox'
-- cfg['start-box-link-classes']
-- Classes used for the [view][edit][history] or [create] links in the start box.
-- mw-editsection-like is per [[Wikipedia:Village pump (technical)/Archive 117]]
cfg['start-box-link-classes'] = 'mw-editsection-like plainlinks'
-- cfg['end-box-class']
-- Class for the end box.
cfg['end-box-class'] = 'documentation-metadata'
-- cfg['end-box-plainlinks']
-- Plainlinks
cfg['end-box-plainlinks'] = 'plainlinks'
-- cfg['toolbar-class']
-- Class added for toolbar links.
cfg['toolbar-class'] = 'documentation-toolbar'
-- cfg['clear']
-- Just used to clear things.
cfg['clear'] = 'documentation-clear'
----------------------------------------------------------------------------------------------------
-- Tracking category configuration
----------------------------------------------------------------------------------------------------
-- cfg['display-strange-usage-category']
-- Set to true to enable output of cfg['strange-usage-category'] if the module is used on a /doc subpage
-- or a /testcases subpage. This should be a boolean value (either true or false).
cfg['display-strange-usage-category'] = true
-- cfg['strange-usage-category']
-- Category to output if cfg['display-strange-usage-category'] is set to true and the module is used on a
-- /doc subpage or a /testcases subpage.
cfg['strange-usage-category'] = 'Wikipedia pages with strange ((documentation)) usage'
--[[
----------------------------------------------------------------------------------------------------
-- End configuration
--
-- Don't edit anything below this line.
----------------------------------------------------------------------------------------------------
--]]
return cfg
56b6127664e31128dea1cecf2e392cf9313df6a3
Module:TNT
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--
-- INTRO: (!!! DO NOT RENAME THIS PAGE !!!)
-- This module allows any template or module to be copy/pasted between
-- wikis without any translation changes. All translation text is stored
-- in the global Data:*.tab pages on Commons, and used everywhere.
--
-- SEE: https://www.mediawiki.org/wiki/Multilingual_Templates_and_Modules
--
-- ATTENTION:
-- Please do NOT rename this module - it has to be identical on all wikis.
-- This code is maintained at https://www.mediawiki.org/wiki/Module:TNT
-- Please do not modify it anywhere else, as it may get copied and override your changes.
-- Suggestions can be made at https://www.mediawiki.org/wiki/Module_talk:TNT
--
-- DESCRIPTION:
-- The "msg" function uses a Commons dataset to translate a message
-- with a given key (e.g. source-table), plus optional arguments
-- to the wiki markup in the current content language.
-- Use lang=xx to set language. Example:
--
-- {{#invoke:TNT | msg
-- | I18n/Template:Graphs.tab <!-- https://commons.wikimedia.org/wiki/Data:I18n/Template:Graphs.tab -->
-- | source-table <!-- uses a translation message with id = "source-table" -->
-- | param1 }} <!-- optional parameter -->
--
--
-- The "doc" function will generate the <templatedata> parameter documentation for templates.
-- This way all template parameters can be stored and localized in a single Commons dataset.
-- NOTE: "doc" assumes that all documentation is located in Data:Templatedata/* on Commons.
--
-- {{#invoke:TNT | doc | Graph:Lines }}
-- uses https://commons.wikimedia.org/wiki/Data:Templatedata/Graph:Lines.tab
-- if the current page is Template:Graph:Lines/doc
--
local p = {}
local i18nDataset = 'I18n/Module:TNT.tab'
-- Forward declaration of the local functions
local sanitizeDataset, loadData, link, formatMessage
function p.msg(frame)
local dataset, id
local params = {}
local lang = nil
for k, v in pairs(frame.args) do
if k == 1 then
dataset = mw.text.trim(v)
elseif k == 2 then
id = mw.text.trim(v)
elseif type(k) == 'number' then
params[k - 2] = mw.text.trim(v)
elseif k == 'lang' and v ~= '_' then
lang = mw.text.trim(v)
end
end
return formatMessage(dataset, id, params, lang)
end
-- Identical to p.msg() above, but used from other lua modules
-- Parameters: name of dataset, message key, optional arguments
-- Example with 2 params: format('I18n/Module:TNT', 'error_bad_msgkey', 'my-key', 'my-dataset')
function p.format(dataset, key, ...)
local checkType = require('libraryUtil').checkType
checkType('format', 1, dataset, 'string')
checkType('format', 2, key, 'string')
return formatMessage(dataset, key, {...})
end
-- Identical to p.msg() above, but used from other lua modules with the language param
-- Parameters: language code, name of dataset, message key, optional arguments
-- Example with 2 params: formatInLanguage('es', I18n/Module:TNT', 'error_bad_msgkey', 'my-key', 'my-dataset')
function p.formatInLanguage(lang, dataset, key, ...)
local checkType = require('libraryUtil').checkType
checkType('formatInLanguage', 1, lang, 'string')
checkType('formatInLanguage', 2, dataset, 'string')
checkType('formatInLanguage', 3, key, 'string')
return formatMessage(dataset, key, {...}, lang)
end
-- Obsolete function that adds a 'c:' prefix to the first param.
-- "Sandbox/Sample.tab" -> 'c:Data:Sandbox/Sample.tab'
function p.link(frame)
return link(frame.args[1])
end
function p.doc(frame)
local dataset = 'Templatedata/' .. sanitizeDataset(frame.args[1])
return frame:extensionTag('templatedata', p.getTemplateData(dataset)) ..
formatMessage(i18nDataset, 'edit_doc', {link(dataset)})
end
function p.getTemplateData(dataset)
-- TODO: add '_' parameter once lua starts reindexing properly for "all" languages
local data = loadData(dataset)
local names = {}
for _, field in ipairs(data.schema.fields) do
table.insert(names, field.name)
end
local numOnly = true
local params = {}
local paramOrder = {}
for _, row in ipairs(data.data) do
local newVal = {}
local name = nil
for pos, columnName in ipairs(names) do
if columnName == 'name' then
name = row[pos]
else
newVal[columnName] = row[pos]
end
end
if name then
if (
(type(name) ~= "number")
and (
(type(name) ~= "string")
or not string.match(name, "^%d+$")
)
) then
numOnly = false
end
params[name] = newVal
table.insert(paramOrder, name)
end
end
-- Work around json encoding treating {"1":{...}} as an [{...}]
if numOnly then
params['zzz123']=''
end
local json = mw.text.jsonEncode({
params=params,
paramOrder=paramOrder,
description=data.description,
})
if numOnly then
json = string.gsub(json,'"zzz123":"",?', "")
end
return json
end
-- Local functions
sanitizeDataset = function(dataset)
if not dataset then
return nil
end
dataset = mw.text.trim(dataset)
if dataset == '' then
return nil
elseif string.sub(dataset,-4) ~= '.tab' then
return dataset .. '.tab'
else
return dataset
end
end
loadData = function(dataset, lang)
dataset = sanitizeDataset(dataset)
if not dataset then
error(formatMessage(i18nDataset, 'error_no_dataset', {}))
end
-- Give helpful error to thirdparties who try and copy this module.
if not mw.ext or not mw.ext.data or not mw.ext.data.get then
error(string.format([['''Missing JsonConfig extension, or not properly configured;
Cannot load https://commons.wikimedia.org/wiki/Data:%s.
See https://www.mediawiki.org/wiki/Extension:JsonConfig#Supporting_Wikimedia_templates''']], dataset))
end
local data = mw.ext.data.get(dataset, lang)
if data == false then
if dataset == i18nDataset then
-- Prevent cyclical calls
error('Missing Commons dataset ' .. i18nDataset)
else
error(formatMessage(i18nDataset, 'error_bad_dataset', {link(dataset)}))
end
end
return data
end
-- Given a dataset name, convert it to a title with the 'commons:data:' prefix
link = function(dataset)
return 'c:Data:' .. mw.text.trim(dataset or '')
end
formatMessage = function(dataset, key, params, lang)
for _, row in pairs(loadData(dataset, lang).data) do
local id, msg = unpack(row)
if id == key then
local result = mw.message.newRawMessage(msg, unpack(params or {}))
return result:plain()
end
end
if dataset == i18nDataset then
-- Prevent cyclical calls
error('Invalid message key "' .. key .. '"')
else
error(formatMessage(i18nDataset, 'error_bad_msgkey', {key, link(dataset)}))
end
end
return p
e8ec673cd9d57a37a2bc326979c7980f1657fc3a
Module:Documentation/i18n
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local format = require('Module:TNT').format
local i18n = {}
i18n['cfg-error-msg-type'] = format('I18n/Documentation', 'cfg-error-msg-type')
i18n['cfg-error-msg-empty'] = format('I18n/Documentation', 'cfg-error-msg-empty')
-- cfg['template-namespace-heading']
-- The heading shown in the template namespace.
i18n['template-namespace-heading'] = format('I18n/Documentation', 'template-namespace-heading')
-- cfg['module-namespace-heading']
-- The heading shown in the module namespace.
i18n['module-namespace-heading'] = format('I18n/Documentation', 'module-namespace-heading')
-- cfg['file-namespace-heading']
-- The heading shown in the file namespace.
i18n['file-namespace-heading'] = format('I18n/Documentation', 'file-namespace-heading')
-- cfg['other-namespaces-heading']
-- The heading shown in other namespaces.
i18n['other-namespaces-heading'] = format('I18n/Documentation', 'other-namespaces-heading')
-- cfg['view-link-display']
-- The text to display for "view" links.
i18n['view-link-display'] = format('I18n/Documentation', 'view-link-display')
-- cfg['edit-link-display']
-- The text to display for "edit" links.
i18n['edit-link-display'] = format('I18n/Documentation', 'edit-link-display')
-- cfg['history-link-display']
-- The text to display for "history" links.
i18n['history-link-display'] = format('I18n/Documentation', 'history-link-display')
-- cfg['purge-link-display']
-- The text to display for "purge" links.
i18n['purge-link-display'] = format('I18n/Documentation', 'purge-link-display')
-- cfg['create-link-display']
-- The text to display for "create" links.
i18n['create-link-display'] = format('I18n/Documentation', 'create-link-display')
return i18n
9a9f234b177a424f1fc465eb25c484eff54905c0
Module:Documentation/styles.css
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text
text/plain
/* {{pp|small=yes}} */
.documentation,
.documentation-metadata {
border: 1px solid #a2a9b1;
background-color: #ecfcf4;
clear: both;
}
.documentation {
margin: 1em 0 0 0;
padding: 1em;
}
.documentation-metadata {
margin: 0.2em 0; /* same margin left-right as .documentation */
font-style: italic;
padding: 0.4em 1em; /* same padding left-right as .documentation */
}
.documentation-startbox {
padding-bottom: 3px;
border-bottom: 1px solid #aaa;
margin-bottom: 1ex;
}
.documentation-heading {
font-weight: bold;
font-size: 125%;
}
.documentation-clear { /* Don't want things to stick out where they shouldn't. */
clear: both;
}
.documentation-toolbar {
font-style: normal;
font-size: 85%;
}
html.skin-theme-clientpref-night .documentation,
html.skin-theme-clientpref-night .documentation-metadata {
background-color: #0b1e1c;
}
@media (prefers-color-scheme: dark) {
html.skin-theme-clientpref-os .documentation,
html.skin-theme-clientpref-os .documentation-metadata {
background-color: #0b1e1c;
}
}
2187d5fd8cf206ffd89ee3d3d5e615813fdca7ae
Template:Tlx
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text/x-wiki
<code><nowiki>{{</nowiki>{{#if:{{{subst|}}} |[[Help:Substitution|subst]]:}}<!--
-->[[{{{lang|{{{LANG|}}}}}}{{{sister|{{{SISTER|}}}}}}{{ns:Template}}:{{{1|}}}|{{{1|}}}]]<!--
-->{{#if:{{{2|}}} ||{{{2}}}}}<!--
-->{{#if:{{{3|}}} ||{{{3}}}}}<!--
-->{{#if:{{{4|}}} ||{{{4}}}}}<!--
-->{{#if:{{{5|}}} ||{{{5}}}}}<!--
-->{{#if:{{{6|}}} ||{{{6}}}}}<!--
-->{{#if:{{{7|}}} ||{{{7}}}}}<!--
-->{{#if:{{{8|}}} ||{{{8}}}}}<!--
-->{{#if:{{{9|}}} ||{{{9}}}}}<!--
-->{{#if:{{{10|}}} ||{{{10}}}}}<!--
-->{{#if:{{{11|}}} ||{{{11}}}}}<!--
-->{{#if:{{{12|}}} ||{{{12}}}}}<!--
-->{{#if:{{{13|}}} ||{{{13}}}}}<!--
-->{{#if:{{{14|}}} ||{{{14}}}}}<!--
-->{{#if:{{{15|}}} ||{{{15}}}}}<!--
-->{{#if:{{{16|}}} ||{{{16}}}}}<!--
-->{{#if:{{{17|}}} ||{{{17}}}}}<!--
-->{{#if:{{{18|}}} ||{{{18}}}}}<!--
-->{{#if:{{{19|}}} ||{{{19}}}}}<!--
-->{{#if:{{{20|}}} ||{{{20}}}}}<!--
-->{{#if:{{{21|}}} ||''...''}}<!--
--><nowiki>}}</nowiki></code>{{#if: {{{LANG|}}} | {{Z181}} | {{#if: {{{SISTER|}}} | {{Z181}} }} }}<noinclude>
{{Documentation}}
</noinclude>
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Template:Sandbox other
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wikitext
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{{#if:{{#ifeq:{{#invoke:String|sublength|s={{SUBPAGENAME}}|i=0|len=7}}|sandbox|1}}{{#ifeq:{{SUBPAGENAME}}|doc|1}}{{#invoke:String|match|{{PAGENAME}}|/sandbox/styles.css$|plain=false|nomatch=}}|{{{1|}}}|{{{2|}}}}}<!--
--><noinclude>{{documentation}}</noinclude>
91e4ae891d6b791615152c1fbc971414961ba872
Template:TemplateData header
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wikitext
text/x-wiki
<div class="templatedata-header">{{#if:{{{noheader|}}}|<!--
noheader:
-->{{Template parameter usage|{{{1|{{BASEPAGENAME}}}}}|based=y}}|<!--
+header:
-->This is the {{#if:{{{nolink|}}}|<!--
+header, nolink TD
-->TemplateData|<!--
+header, +link [[TD]]; DEFAULT:
-->[[Wikipedia:TemplateData|TemplateData]]}}<!--
e.o. #if:nolink; DEFAULT:
--> for this template used by [[mw:Extension:TemplateWizard|TemplateWizard]], [[Wikipedia:VisualEditor|VisualEditor]] and other tools. {{Template parameter usage|{{{1|{{BASEPAGENAME}}}}}|based=y}}<!--
e.o. #if:noheader
-->}}
'''TemplateData for {{{1|{{BASEPAGENAME}}}}}'''
</div><includeonly><!--
check parameters
-->{{#invoke:Check for unknown parameters|check
|unknown={{template other|1=[[Category:Pages using TemplateData header with unknown parameters|_VALUE_]]}}
|template=Template:TemplateData header
|1 |nolink |noheader
|preview=<div class="error" style="font-weight:normal">Unknown parameter '_VALUE_' in [[Template:TemplateData header]].</div>
}}<!--
-->{{template other|{{sandbox other||
[[Category:Templates using TemplateData]]
}}}}</includeonly><!--
--><noinclude>{{Documentation}}</noinclude>
748b89c815a11e78b365c5617460ea569f3f96cb
Template:Template other
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text/x-wiki
{{#switch:
<!--If no or empty "demospace" parameter then detect namespace-->
{{#if:{{{demospace|}}}
| {{lc: {{{demospace}}} }} <!--Use lower case "demospace"-->
| {{#ifeq:{{NAMESPACE}}|{{ns:Template}}
| template
| other
}}
}}
| template = {{{1|}}}
| other
| #default = {{{2|}}}
}}<!--End switch--><noinclude>
{{documentation}}
<!-- Add categories and interwikis to the /doc subpage, not here! -->
</noinclude>
06fb13d264df967b5232141067eb7d2b67372d76
Module:String
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--[[
This module is intended to provide access to basic string functions.
Most of the functions provided here can be invoked with named parameters,
unnamed parameters, or a mixture. If named parameters are used, Mediawiki will
automatically remove any leading or trailing whitespace from the parameter.
Depending on the intended use, it may be advantageous to either preserve or
remove such whitespace.
Global options
ignore_errors: If set to 'true' or 1, any error condition will result in
an empty string being returned rather than an error message.
error_category: If an error occurs, specifies the name of a category to
include with the error message. The default category is
[Category:Errors reported by Module String].
no_category: If set to 'true' or 1, no category will be added if an error
is generated.
Unit tests for this module are available at Module:String/tests.
]]
local str = {}
--[[
len
This function returns the length of the target string.
Usage:
{{#invoke:String|len|target_string|}}
OR
{{#invoke:String|len|s=target_string}}
Parameters
s: The string whose length to report
If invoked using named parameters, Mediawiki will automatically remove any leading or
trailing whitespace from the target string.
]]
function str.len( frame )
local new_args = str._getParameters( frame.args, {'s'} )
local s = new_args['s'] or ''
return mw.ustring.len( s )
end
--[[
sub
This function returns a substring of the target string at specified indices.
Usage:
{{#invoke:String|sub|target_string|start_index|end_index}}
OR
{{#invoke:String|sub|s=target_string|i=start_index|j=end_index}}
Parameters
s: The string to return a subset of
i: The first index of the substring to return, defaults to 1.
j: The last index of the string to return, defaults to the last character.
The first character of the string is assigned an index of 1. If either i or j
is a negative value, it is interpreted the same as selecting a character by
counting from the end of the string. Hence, a value of -1 is the same as
selecting the last character of the string.
If the requested indices are out of range for the given string, an error is
reported.
]]
function str.sub( frame )
local new_args = str._getParameters( frame.args, { 's', 'i', 'j' } )
local s = new_args['s'] or ''
local i = tonumber( new_args['i'] ) or 1
local j = tonumber( new_args['j'] ) or -1
local len = mw.ustring.len( s )
-- Convert negatives for range checking
if i < 0 then
i = len + i + 1
end
if j < 0 then
j = len + j + 1
end
if i > len or j > len or i < 1 or j < 1 then
return str._error( 'String subset index out of range' )
end
if j < i then
return str._error( 'String subset indices out of order' )
end
return mw.ustring.sub( s, i, j )
end
--[[
This function implements that features of {{str sub old}} and is kept in order
to maintain these older templates.
]]
function str.sublength( frame )
local i = tonumber( frame.args.i ) or 0
local len = tonumber( frame.args.len )
return mw.ustring.sub( frame.args.s, i + 1, len and ( i + len ) )
end
--[[
_match
This function returns a substring from the source string that matches a
specified pattern. It is exported for use in other modules
Usage:
strmatch = require("Module:String")._match
sresult = strmatch( s, pattern, start, match, plain, nomatch )
Parameters
s: The string to search
pattern: The pattern or string to find within the string
start: The index within the source string to start the search. The first
character of the string has index 1. Defaults to 1.
match: In some cases it may be possible to make multiple matches on a single
string. This specifies which match to return, where the first match is
match= 1. If a negative number is specified then a match is returned
counting from the last match. Hence match = -1 is the same as requesting
the last match. Defaults to 1.
plain: A flag indicating that the pattern should be understood as plain
text. Defaults to false.
nomatch: If no match is found, output the "nomatch" value rather than an error.
For information on constructing Lua patterns, a form of [regular expression], see:
* http://www.lua.org/manual/5.1/manual.html#5.4.1
* http://www.mediawiki.org/wiki/Extension:Scribunto/Lua_reference_manual#Patterns
* http://www.mediawiki.org/wiki/Extension:Scribunto/Lua_reference_manual#Ustring_patterns
]]
-- This sub-routine is exported for use in other modules
function str._match( s, pattern, start, match_index, plain_flag, nomatch )
if s == '' then
return str._error( 'Target string is empty' )
end
if pattern == '' then
return str._error( 'Pattern string is empty' )
end
start = tonumber(start) or 1
if math.abs(start) < 1 or math.abs(start) > mw.ustring.len( s ) then
return str._error( 'Requested start is out of range' )
end
if match_index == 0 then
return str._error( 'Match index is out of range' )
end
if plain_flag then
pattern = str._escapePattern( pattern )
end
local result
if match_index == 1 then
-- Find first match is simple case
result = mw.ustring.match( s, pattern, start )
else
if start > 1 then
s = mw.ustring.sub( s, start )
end
local iterator = mw.ustring.gmatch(s, pattern)
if match_index > 0 then
-- Forward search
for w in iterator do
match_index = match_index - 1
if match_index == 0 then
result = w
break
end
end
else
-- Reverse search
local result_table = {}
local count = 1
for w in iterator do
result_table[count] = w
count = count + 1
end
result = result_table[ count + match_index ]
end
end
if result == nil then
if nomatch == nil then
return str._error( 'Match not found' )
else
return nomatch
end
else
return result
end
end
--[[
match
This function returns a substring from the source string that matches a
specified pattern.
Usage:
{{#invoke:String|match|source_string|pattern_string|start_index|match_number|plain_flag|nomatch_output}}
OR
{{#invoke:String|match|s=source_string|pattern=pattern_string|start=start_index
|match=match_number|plain=plain_flag|nomatch=nomatch_output}}
Parameters
s: The string to search
pattern: The pattern or string to find within the string
start: The index within the source string to start the search. The first
character of the string has index 1. Defaults to 1.
match: In some cases it may be possible to make multiple matches on a single
string. This specifies which match to return, where the first match is
match= 1. If a negative number is specified then a match is returned
counting from the last match. Hence match = -1 is the same as requesting
the last match. Defaults to 1.
plain: A flag indicating that the pattern should be understood as plain
text. Defaults to false.
nomatch: If no match is found, output the "nomatch" value rather than an error.
If invoked using named parameters, Mediawiki will automatically remove any leading or
trailing whitespace from each string. In some circumstances this is desirable, in
other cases one may want to preserve the whitespace.
If the match_number or start_index are out of range for the string being queried, then
this function generates an error. An error is also generated if no match is found.
If one adds the parameter ignore_errors=true, then the error will be suppressed and
an empty string will be returned on any failure.
For information on constructing Lua patterns, a form of [regular expression], see:
* http://www.lua.org/manual/5.1/manual.html#5.4.1
* http://www.mediawiki.org/wiki/Extension:Scribunto/Lua_reference_manual#Patterns
* http://www.mediawiki.org/wiki/Extension:Scribunto/Lua_reference_manual#Ustring_patterns
]]
-- This is the entry point for #invoke:String|match
function str.match( frame )
local new_args = str._getParameters( frame.args, {'s', 'pattern', 'start', 'match', 'plain', 'nomatch'} )
local s = new_args['s'] or ''
local start = tonumber( new_args['start'] ) or 1
local plain_flag = str._getBoolean( new_args['plain'] or false )
local pattern = new_args['pattern'] or ''
local match_index = math.floor( tonumber(new_args['match']) or 1 )
local nomatch = new_args['nomatch']
return str._match( s, pattern, start, match_index, plain_flag, nomatch )
end
--[[
pos
This function returns a single character from the target string at position pos.
Usage:
{{#invoke:String|pos|target_string|index_value}}
OR
{{#invoke:String|pos|target=target_string|pos=index_value}}
Parameters
target: The string to search
pos: The index for the character to return
If invoked using named parameters, Mediawiki will automatically remove any leading or
trailing whitespace from the target string. In some circumstances this is desirable, in
other cases one may want to preserve the whitespace.
The first character has an index value of 1.
If one requests a negative value, this function will select a character by counting backwards
from the end of the string. In other words pos = -1 is the same as asking for the last character.
A requested value of zero, or a value greater than the length of the string returns an error.
]]
function str.pos( frame )
local new_args = str._getParameters( frame.args, {'target', 'pos'} )
local target_str = new_args['target'] or ''
local pos = tonumber( new_args['pos'] ) or 0
if pos == 0 or math.abs(pos) > mw.ustring.len( target_str ) then
return str._error( 'String index out of range' )
end
return mw.ustring.sub( target_str, pos, pos )
end
--[[
str_find
This function duplicates the behavior of {{str_find}}, including all of its quirks.
This is provided in order to support existing templates, but is NOT RECOMMENDED for
new code and templates. New code is recommended to use the "find" function instead.
Returns the first index in "source" that is a match to "target". Indexing is 1-based,
and the function returns -1 if the "target" string is not present in "source".
Important Note: If the "target" string is empty / missing, this function returns a
value of "1", which is generally unexpected behavior, and must be accounted for
separatetly.
]]
function str.str_find( frame )
local new_args = str._getParameters( frame.args, {'source', 'target'} )
local source_str = new_args['source'] or ''
local target_str = new_args['target'] or ''
if target_str == '' then
return 1
end
local start = mw.ustring.find( source_str, target_str, 1, true )
if start == nil then
start = -1
end
return start
end
--[[
find
This function allows one to search for a target string or pattern within another
string.
Usage:
{{#invoke:String|find|source_str|target_string|start_index|plain_flag}}
OR
{{#invoke:String|find|source=source_str|target=target_str|start=start_index|plain=plain_flag}}
Parameters
source: The string to search
target: The string or pattern to find within source
start: The index within the source string to start the search, defaults to 1
plain: Boolean flag indicating that target should be understood as plain
text and not as a Lua style regular expression, defaults to true
If invoked using named parameters, Mediawiki will automatically remove any leading or
trailing whitespace from the parameter. In some circumstances this is desirable, in
other cases one may want to preserve the whitespace.
This function returns the first index >= "start" where "target" can be found
within "source". Indices are 1-based. If "target" is not found, then this
function returns 0. If either "source" or "target" are missing / empty, this
function also returns 0.
This function should be safe for UTF-8 strings.
]]
function str.find( frame )
local new_args = str._getParameters( frame.args, {'source', 'target', 'start', 'plain' } )
local source_str = new_args['source'] or ''
local pattern = new_args['target'] or ''
local start_pos = tonumber(new_args['start']) or 1
local plain = new_args['plain'] or true
if source_str == '' or pattern == '' then
return 0
end
plain = str._getBoolean( plain )
local start = mw.ustring.find( source_str, pattern, start_pos, plain )
if start == nil then
start = 0
end
return start
end
--[[
replace
This function allows one to replace a target string or pattern within another
string.
Usage:
{{#invoke:String|replace|source_str|pattern_string|replace_string|replacement_count|plain_flag}}
OR
{{#invoke:String|replace|source=source_string|pattern=pattern_string|replace=replace_string|
count=replacement_count|plain=plain_flag}}
Parameters
source: The string to search
pattern: The string or pattern to find within source
replace: The replacement text
count: The number of occurences to replace, defaults to all.
plain: Boolean flag indicating that pattern should be understood as plain
text and not as a Lua style regular expression, defaults to true
]]
function str.replace( frame )
local new_args = str._getParameters( frame.args, {'source', 'pattern', 'replace', 'count', 'plain' } )
local source_str = new_args['source'] or ''
local pattern = new_args['pattern'] or ''
local replace = new_args['replace'] or ''
local count = tonumber( new_args['count'] )
local plain = new_args['plain'] or true
if source_str == '' or pattern == '' then
return source_str
end
plain = str._getBoolean( plain )
if plain then
pattern = str._escapePattern( pattern )
replace = mw.ustring.gsub( replace, "%%", "%%%%" ) --Only need to escape replacement sequences.
end
local result
if count ~= nil then
result = mw.ustring.gsub( source_str, pattern, replace, count )
else
result = mw.ustring.gsub( source_str, pattern, replace )
end
return result
end
--[[
simple function to pipe string.rep to templates.
]]
function str.rep( frame )
local repetitions = tonumber( frame.args[2] )
if not repetitions then
return str._error( 'function rep expects a number as second parameter, received "' .. ( frame.args[2] or '' ) .. '"' )
end
return string.rep( frame.args[1] or '', repetitions )
end
--[[
escapePattern
This function escapes special characters from a Lua string pattern. See [1]
for details on how patterns work.
[1] https://www.mediawiki.org/wiki/Extension:Scribunto/Lua_reference_manual#Patterns
Usage:
{{#invoke:String|escapePattern|pattern_string}}
Parameters
pattern_string: The pattern string to escape.
]]
function str.escapePattern( frame )
local pattern_str = frame.args[1]
if not pattern_str then
return str._error( 'No pattern string specified' )
end
local result = str._escapePattern( pattern_str )
return result
end
--[[
count
This function counts the number of occurrences of one string in another.
]]
function str.count(frame)
local args = str._getParameters(frame.args, {'source', 'pattern', 'plain'})
local source = args.source or ''
local pattern = args.pattern or ''
local plain = str._getBoolean(args.plain or true)
if plain then
pattern = str._escapePattern(pattern)
end
local _, count = mw.ustring.gsub(source, pattern, '')
return count
end
--[[
endswith
This function determines whether a string ends with another string.
]]
function str.endswith(frame)
local args = str._getParameters(frame.args, {'source', 'pattern'})
local source = args.source or ''
local pattern = args.pattern or ''
if pattern == '' then
-- All strings end with the empty string.
return "yes"
end
if mw.ustring.sub(source, -mw.ustring.len(pattern), -1) == pattern then
return "yes"
else
return ""
end
end
--[[
join
Join all non empty arguments together; the first argument is the separator.
Usage:
{{#invoke:String|join|sep|one|two|three}}
]]
function str.join(frame)
local args = {}
local sep
for _, v in ipairs( frame.args ) do
if sep then
if v ~= '' then
table.insert(args, v)
end
else
sep = v
end
end
return table.concat( args, sep or '' )
end
--[[
Helper function that populates the argument list given that user may need to use a mix of
named and unnamed parameters. This is relevant because named parameters are not
identical to unnamed parameters due to string trimming, and when dealing with strings
we sometimes want to either preserve or remove that whitespace depending on the application.
]]
function str._getParameters( frame_args, arg_list )
local new_args = {}
local index = 1
local value
for _, arg in ipairs( arg_list ) do
value = frame_args[arg]
if value == nil then
value = frame_args[index]
index = index + 1
end
new_args[arg] = value
end
return new_args
end
--[[
Helper function to handle error messages.
]]
function str._error( error_str )
local frame = mw.getCurrentFrame()
local error_category = frame.args.error_category or 'Errors reported by Module String'
local ignore_errors = frame.args.ignore_errors or false
local no_category = frame.args.no_category or false
if str._getBoolean(ignore_errors) then
return ''
end
local error_str = '<strong class="error">String Module Error: ' .. error_str .. '</strong>'
if error_category ~= '' and not str._getBoolean( no_category ) then
error_str = '[[Category:' .. error_category .. ']]' .. error_str
end
return error_str
end
--[[
Helper Function to interpret boolean strings
]]
function str._getBoolean( boolean_str )
local boolean_value
if type( boolean_str ) == 'string' then
boolean_str = boolean_str:lower()
if boolean_str == 'false' or boolean_str == 'no' or boolean_str == '0'
or boolean_str == '' then
boolean_value = false
else
boolean_value = true
end
elseif type( boolean_str ) == 'boolean' then
boolean_value = boolean_str
else
error( 'No boolean value found' )
end
return boolean_value
end
--[[
Helper function that escapes all pattern characters so that they will be treated
as plain text.
]]
function str._escapePattern( pattern_str )
return mw.ustring.gsub( pattern_str, "([%(%)%.%%%+%-%*%?%[%^%$%]])", "%%%1" )
end
return str
2ad0905c56ef4955950b75a8f00974fe82aed5e4
Module:Check for unknown parameters
828
87
419
171
2024-05-27T19:47:41Z
Dino-Pack
2
1 revision imported from [[:meta:Module:Check_for_unknown_parameters]]
Scribunto
text/plain
-- This module may be used to compare the arguments passed to the parent
-- with a list of arguments, returning a specified result if an argument is
-- not on the list
local p = {}
local function trim(s)
return s:match('^%s*(.-)%s*$')
end
local function isnotempty(s)
return s and s:match('%S')
end
local function clean(text)
-- Return text cleaned for display and truncated if too long.
-- Strip markers are replaced with dummy text representing the original wikitext.
local pos, truncated
local function truncate(text)
if truncated then
return ''
end
if mw.ustring.len(text) > 25 then
truncated = true
text = mw.ustring.sub(text, 1, 25) .. '...'
end
return mw.text.nowiki(text)
end
local parts = {}
for before, tag, remainder in text:gmatch('([^\127]*)\127[^\127]*%-(%l+)%-[^\127]*\127()') do
pos = remainder
table.insert(parts, truncate(before) .. '<' .. tag .. '>...</' .. tag .. '>')
end
table.insert(parts, truncate(text:sub(pos or 1)))
return table.concat(parts)
end
function p._check(args, pargs)
if type(args) ~= "table" or type(pargs) ~= "table" then
-- TODO: error handling
return
end
-- create the list of known args, regular expressions, and the return string
local knownargs = {}
local regexps = {}
for k, v in pairs(args) do
if type(k) == 'number' then
v = trim(v)
knownargs[v] = 1
elseif k:find('^regexp[1-9][0-9]*$') then
table.insert(regexps, '^' .. v .. '$')
end
end
-- loop over the parent args, and make sure they are on the list
local ignoreblank = isnotempty(args['ignoreblank'])
local showblankpos = isnotempty(args['showblankpositional'])
local values = {}
for k, v in pairs(pargs) do
if type(k) == 'string' and knownargs[k] == nil then
local knownflag = false
for _, regexp in ipairs(regexps) do
if mw.ustring.match(k, regexp) then
knownflag = true
break
end
end
if not knownflag and ( not ignoreblank or isnotempty(v) ) then
table.insert(values, clean(k))
end
elseif type(k) == 'number' and knownargs[tostring(k)] == nil then
local knownflag = false
for _, regexp in ipairs(regexps) do
if mw.ustring.match(tostring(k), regexp) then
knownflag = true
break
end
end
if not knownflag and ( showblankpos or isnotempty(v) ) then
table.insert(values, k .. ' = ' .. clean(v))
end
end
end
-- add results to the output tables
local res = {}
if #values > 0 then
local unknown_text = args['unknown'] or 'Found _VALUE_, '
if mw.getCurrentFrame():preprocess( "{{REVISIONID}}" ) == "" then
local preview_text = args['preview']
if isnotempty(preview_text) then
preview_text = require('Module:If preview')._warning({preview_text})
elseif preview == nil then
preview_text = unknown_text
end
unknown_text = preview_text
end
for _, v in pairs(values) do
-- Fix odd bug for | = which gets stripped to the empty string and
-- breaks category links
if v == '' then v = ' ' end
-- avoid error with v = 'example%2' ("invalid capture index")
local r = unknown_text:gsub('_VALUE_', {_VALUE_ = v})
table.insert(res, r)
end
end
return table.concat(res)
end
function p.check(frame)
local args = frame.args
local pargs = frame:getParent().args
return p._check(args, pargs)
end
return p
93db6d115d4328d2a5148bb42959105e367b663e
Template:Main/doc
10
158
421
385
2024-05-27T19:47:41Z
Dino-Pack
2
1 revision imported from [[:meta:Template:Main/doc]]
wikitext
text/x-wiki
<noinclude>{{pp-vandalism|small=yes}}</noinclude>{{Documentation subpage}}
{{High-use}}
{{Never substitute}}
{{Lua|icononly=on|Module:Labelled list hatnote}}
{{hatnote|This template is for linking to main content. For the mainspace detection template, see [[:template:main other]].}}
When a [[Wikipedia:What is an article?|Wikipedia article]] is large, it is often written in [[Wikipedia:Summary style|summary style]]. This [[Wikipedia:Template messages|template]] is used after the heading of the summary, to link to the subtopic article that has been summarized. For [[Help:Category|Category namespace]], please use '''{{tl|Cat main}}''' instead.
Use of this template should be restricted to the purposes described above. It is '''not''' to be used as a substitute for inline links or {{tl|Further}} template. The latter is used when the section expounds a specific aspect of the topic instead of summarizing its article. For example, in [[phthalate]], the template under the "Endocrine disruptor" section should '''not''' be {{tlf|Main|Endocrine disruptor}}, because the section specifically deals with phthalate as an endocrine disruptor and not endocrine disruptors in general.
This template should also not be used in lead sections. A lead section is always a summary of its own article, not any other; as such, the only appropriate target for a {{tl|Main}} link in the lead section would be the article itself, which is not useful.
{{TOC limit}}
==Usage==
{{see|WP:SUMMARYHATNOTE}}
{{startplainlist}}
* {{vad|Basic usage:|7.5em|left}} <code>{{((}}{{BASEPAGENAME}}{{!}}{{var|page}}{{))}}</code>
* {{vad|All parameters:|7.5em|left}} <code>{{((}}{{BASEPAGENAME}}{{!}}{{var|page1}}{{!}}{{var|page2}}{{!}}{{var|page3}}{{!}} ... {{!}}l1 {{=}} {{var|label1}}{{!}}l2 {{=}} {{var|label2}}{{!}}l3 {{=}} {{var|label3}}{{!}} ... {{!}}selfref {{=}} {{var|yes}}{{))}}</code>
{{endplainlist}}
==Parameters==
*<code>1</code>, <code>2</code>, <code>3</code>, ... – the pages to link to. If no page names are specified, the current page name is used instead (without the [[Wikipedia:Namespace|namespace]] prefix). Categories and files are automatically escaped with the [[Help:Colon trick|colon trick]], and links to sections are automatically formatted as ''page § section'', rather than the MediaWiki default of ''page#section''.
*<code>l1</code>, <code>l2</code>, <code>l3</code>, ... ''or''<code>label 1</code>, <code>label 2</code>, <code>label 3</code>, ... – optional labels for each of the pages to link to (this is for articles where a piped link would be used). Note that the extra parameters use a lower case 'L', for example, <code>l1</code>, <u>not</u> <code>L1</code>.
*<code>selfref</code> – if set to "yes", "y", "true" or "1", adds the CSS class "selfref". This is used to denote self-references to Wikipedia. See [[Template:Selfref]] for more information. This is only necessary in articles and other content (e.g. templates) that will appear in articles, and need not be added for uses of this template on <code>Wikipedia:</code> namespace pages.
==Template data==
{{TemplateData header}}
<templatedata>
{
"description": "This template is used after the heading of a section, to link to a sub-article (or sub-articles) that is entirely about the topic of the section. The template will display, in italics, \"Main article: Article 1, Article 2 and Article 3\"",
"params": {
"1": {
"label": "Page 1",
"description": "The name of the first page that you want to link to. If this is not specified, the current page name (with no namespace prefix) is used instead. ",
"type": "wiki-page-name",
"required": true,
"suggested": true
},
"2": {
"label": "Page 2",
"description": "The name of the second page that you want to link to.",
"type": "wiki-page-name",
"required": false
},
"3": {
"label": "Page 3",
"description": "The name of the third page that you want to link to. More pages can be added using the parameters \"4\", \"5\", etc.",
"type": "wiki-page-name",
"required": false
},
"l1": {
"type": "string",
"label": "Label 1",
"description": "What the first linked page is to be displayed as.",
"aliases": [
"label 1"
]
},
"l2": {
"label": "Label 2",
"description": "What the second linked page is to be displayed as.",
"type": "string",
"aliases": [
"label 2"
]
},
"l3": {
"label": "Label 3",
"description": "What the third linked page is to be displayed as. Other labels can be added by using increasing numbers (starting with \"l4\" for page 4) as parameter names.",
"type": "string",
"aliases": [
"label 3"
]
},
"selfref": {
"type": "boolean",
"label": "Self reference",
"description": "Set to \"yes\" if the template is a self-reference to Wikipedia that would not make sense on mirrors or forks of the Wikipedia site."
}
},
"paramOrder": [
"1",
"2",
"3",
"l1",
"l2",
"l3",
"selfref"
],
"format": "{{_|_ = _}}\n"
}
</templatedata>
==Examples==
{{hatnote|Underscores (_) between words are not necessary}}
*<code><nowiki>{{Main}}</nowiki></code> → {{main|category=no}}
*<code><nowiki>{{Main|Article}}</nowiki></code> → {{main|Article}}
*<code><nowiki>{{Main|Article#Section title}}</nowiki></code> → {{main|Article#Section title}}
*<code><nowiki>{{Main|Article#Section|l1=Custom section label}}</nowiki></code> → {{main|Article#Section|l1=Custom section label}}
*<code><nowiki>{{Main|Article1|Article2|Article3}}</nowiki></code> → {{main|Article1|Article2|Article3}}
*<code><nowiki>{{Main|Article1|l1=Custom label 1|Article2|l2=Custom label 2}}</nowiki></code> → {{main|Article1|l1=Custom label 1|Article2|l2=Custom label 2}}
*<code><nowiki>{{Main|(15760) 1992 QB1|l1={{mp|(15760) 1992 QB|1}}}}</nowiki></code> → {{main|(15760) 1992 QB1|l1={{mp|(15760) 1992 QB|1}}}}
==Errors==
If the name of the first page that you want to link to is not specified, the current page name (with no namespace prefix) is used instead:
*{{Main|category=no}}
No errors can be displayed due to the illegal usage of parameters or other usages (i.e. the first parameter can be omitted, other parameters can be used even if the first one is empty (and automatically filled with the current page name (with no namespace prefix)), equals sign can be used as one of the parameters, and template can be used by direct call to the module (using "#invoke")). This is not the case for {{tl|see also}}, for example.
==See also==
*{{tl|Main list}}: For a more comprehensive list, see {{color|blue|Article}}.
*{{tl|Broader}}: For broader coverage of this topic, see {{color|blue|Article}}.
*{{tl|Excerpt}}, which allows transclusion of text (such as an intro section) from one article into another
*{{tl|Further}}: Further information: {{color|blue|Article}}.
*{{tl|Official website}}
{{Hatnote templates}}
<includeonly>{{sandbox other||
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}}</includeonly>
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Created page with "<small>Main Article: [[{{{1}}}]]</small>"
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<small>Main Article: [[{{{1}}}]]</small>
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<small>Main Article: [[{{{1}}}]]</small><br/>
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Created page with "'''Hax Polls''' are polls that enzo_phoenix has hosted. The polls consist of 2-3 options<ref>As of the first three polls.</ref><ref>The third Hax Poll has had an unofficial fourth option. An unofficial option that won.</ref> for the members of the Discord server to vote on. == Poll Results == {| class="article-table" |+ <center>'''Hax Poll #1'''</center> ! <center>'''Option #'''</center> ! <center>'''Option Description'''</center> ! <center>'''Option Name'''</center> !..."
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'''Hax Polls''' are polls that enzo_phoenix has hosted. The polls consist of 2-3 options<ref>As of the first three polls.</ref><ref>The third Hax Poll has had an unofficial fourth option. An unofficial option that won.</ref> for the members of the Discord server to vote on.
== Poll Results ==
{| class="article-table"
|+ <center>'''Hax Poll #1'''</center>
! <center>'''Option #'''</center>
! <center>'''Option Description'''</center>
! <center>'''Option Name'''</center>
! <center>'''Votes'''</center>
! <center>'''Winner'''</center>
|-
| <center>1</center>
| <center>A Hack that gets stronger each time you use it during a battle.</center>
| <center>Power Up Shot<ref>The name for this Hack was not seen in the poll.</ref></center>
| <center>0</center>
|rowspan="2"|<center>'''Blue'''</center>
|-
| <center>2</center>
| <center>A hack that literally just turns the enemy blue and does nothing else.</center>
| <center>Blue<ref>The name for this Hack was not seen in the poll.</ref></center>
| <center>7</center>
|-
|}
{| class="article-table"
|+ <center>'''Hax Poll #2'''</center>
! <center>'''Option #'''</center>
! <center>'''Option Description'''</center>
! <center>'''Option Name'''</center>
! <center>'''Votes'''</center>
! <center>'''Winner'''</center>
|-
| <center>1</center>
| <center>Fire a bolt that comes back damaging enemies on the return trajectory.</center>
| <center>Boomerang Bolt<ref>The name for this Hack was later changed to Bonarang.</ref></center>
| <center>4</center>
|rowspan="3"|<center>'''Boomerang Bolt'''</center>
|-
| <center>2</center>
| <center>Firing the same Hax 5 times in a row causes your next attack to deal 150% damage.</center>
| <center>Stacking Passive</center>
| <center>0</center>
|-
| <center>3</center>
| <center>Getting hit by projectiles sends them back at enemies.</center>
| <center>Bouncy Brain Passive<ref>This passive was later featured as the ability of the [[Bouncy Band]]</ref></center>
| <center>2</center>
|-
|}
{| class="article-table"
|+ <center>'''Hax Poll #3'''</center>
! <center>'''Option #'''</center>
! <center>'''Option Description'''</center>
! <center>'''Option Name'''</center>
! <center>'''Votes'''</center>
! <center>'''Winner'''</center>
|-
| <center>1</center>
| <center>Summon a floating copy of your weapon that fights with you.</center>
| <center>Mirror Weapon<ref>The name for this Hack was not revealed in the poll and is unofficial.</ref></center>
| <center>2</center>
|rowspan="4"|<center>'''Giant Hack and Blue 2'''</center>
|-
| <center>2</center>
| <center>Allows swinging melee weapons to launch a ranged burst of energy.</center>
| <center>Ranged Weapons<ref>The name for this Hack was not revealed in the poll and is unofficial.</ref></center>
| <center>2</center>
|-
| <center>3</center>
| <center>Turn yourself into a giant with increased stats and special Hax.</center>
| <center>Giant Hack<ref>The name for this Hack was not revealed in the poll and is unofficial.</ref></center>
| <center>5</center>
|-
| <center>4<ref>This option was not included on the poll, but has been acknowledged by enzo_phoenix.</ref></center>
| <center>Blue... again.</center>
| <center>Blue 2</center>
| <center>8</center>
|-
|}
=== Gallery ===
<gallery>
File:HaxPoll1.png|The first Hax Poll.
File:HaxPoll1Winner.png|enzo_phoenix acknowledging the winner of the first Hax Poll.
File:HaxPoll2.png|The second Hax Poll.
File:HaxPoll3.png|The third Hax Poll.
File:HaxPoll3Option4.png|The community adding a fourth option to the poll.
File:HaxPoll3Winner.png|enzo_phoenix acknowledging the winner of the third Hax Poll.
</gallery>
=== Footnotes ===
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'''Hax Polls''' are polls that enzo_phoenix has hosted. The polls consist of 2-3 options<ref>As of the first three polls.</ref><ref>The third Hax Poll has had an unofficial fourth option. An unofficial option that won.</ref> for the members of the Discord server to vote on.
== Poll Results ==
{| class="wikitable"
|+ <center>'''Hax Poll #1'''</center>
! <center>'''Option #'''</center>
! <center>'''Option Description'''</center>
! <center>'''Option Name'''</center>
! <center>'''Votes'''</center>
! <center>'''Winner'''</center>
|-
| <center>1</center>
| <center>A Hack that gets stronger each time you use it during a battle.</center>
| <center>Power Up Shot<ref>The name for this Hack was not seen in the poll.</ref></center>
| <center>0</center>
|rowspan="2"|<center>'''Blue'''</center>
|-
| <center>2</center>
| <center>A hack that literally just turns the enemy blue and does nothing else.</center>
| <center>Blue<ref>The name for this Hack was not seen in the poll.</ref></center>
| <center>7</center>
|-
|}
{| class="wikitable"
|+ <center>'''Hax Poll #2'''</center>
! <center>'''Option #'''</center>
! <center>'''Option Description'''</center>
! <center>'''Option Name'''</center>
! <center>'''Votes'''</center>
! <center>'''Winner'''</center>
|-
| <center>1</center>
| <center>Fire a bolt that comes back damaging enemies on the return trajectory.</center>
| <center>Boomerang Bolt<ref>The name for this Hack was later changed to Bonarang.</ref></center>
| <center>4</center>
|rowspan="3"|<center>'''Boomerang Bolt'''</center>
|-
| <center>2</center>
| <center>Firing the same Hax 5 times in a row causes your next attack to deal 150% damage.</center>
| <center>Stacking Passive</center>
| <center>0</center>
|-
| <center>3</center>
| <center>Getting hit by projectiles sends them back at enemies.</center>
| <center>Bouncy Brain Passive<ref>This passive was later featured as the ability of the [[Bouncy Band]]</ref></center>
| <center>2</center>
|-
|}
{| class="wikitable"
|+ <center>'''Hax Poll #3'''</center>
! <center>'''Option #'''</center>
! <center>'''Option Description'''</center>
! <center>'''Option Name'''</center>
! <center>'''Votes'''</center>
! <center>'''Winner'''</center>
|-
| <center>1</center>
| <center>Summon a floating copy of your weapon that fights with you.</center>
| <center>Mirror Weapon<ref>The name for this Hack was not revealed in the poll and is unofficial.</ref></center>
| <center>2</center>
|rowspan="4"|<center>'''Giant Hack and Blue 2'''</center>
|-
| <center>2</center>
| <center>Allows swinging melee weapons to launch a ranged burst of energy.</center>
| <center>Ranged Weapons<ref>The name for this Hack was not revealed in the poll and is unofficial.</ref></center>
| <center>2</center>
|-
| <center>3</center>
| <center>Turn yourself into a giant with increased stats and special Hax.</center>
| <center>Giant Hack<ref>The name for this Hack was not revealed in the poll and is unofficial.</ref></center>
| <center>5</center>
|-
| <center>4<ref>This option was not included on the poll, but has been acknowledged by enzo_phoenix.</ref></center>
| <center>Blue... again.</center>
| <center>Blue 2</center>
| <center>8</center>
|-
|}
=== Gallery ===
<gallery>
File:HaxPoll1.png|The first Hax Poll.
File:HaxPoll1Winner.png|enzo_phoenix acknowledging the winner of the first Hax Poll.
File:HaxPoll2.png|The second Hax Poll.
File:HaxPoll3.png|The third Hax Poll.
File:HaxPoll3Option4.png|The community adding a fourth option to the poll.
File:HaxPoll3Winner.png|enzo_phoenix acknowledging the winner of the third Hax Poll.
</gallery>
=== Footnotes ===
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'''Hax Polls''' were polls that Enzo hosted. The polls consisted of 2-3 options<ref>The third Hax Poll has had an unofficial fourth option.</ref> for the members of the [[https://discord.gg/SrZ9Ctft6R Discord]] server to vote on.
== Poll Results ==
{| class="wikitable"
|+ <center>'''Hax Poll #1'''</center>
! <center>'''Option #'''</center>
! <center>'''Option Description'''</center>
! <center>'''Option Name'''</center>
! <center>'''Votes'''</center>
! <center>'''Winner'''</center>
|-
| <center>1</center>
| <center>A Hack that gets stronger each time you use it during a battle.</center>
| <center>Power Up Shot<ref>The name for this Hack was not seen in the poll.</ref></center>
| <center>0</center>
|rowspan="2"|<center>'''Blue'''</center>
|-
| <center>2</center>
| <center>A hack that literally just turns the enemy blue and does nothing else.</center>
| <center>Blue<ref>The name for this Hack was not seen in the poll.</ref></center>
| <center>7</center>
|-
|}
{| class="wikitable"
|+ <center>'''Hax Poll #2'''</center>
! <center>'''Option #'''</center>
! <center>'''Option Description'''</center>
! <center>'''Option Name'''</center>
! <center>'''Votes'''</center>
! <center>'''Winner'''</center>
|-
| <center>1</center>
| <center>Fire a bolt that comes back damaging enemies on the return trajectory.</center>
| <center>Boomerang Bolt<ref>The name for this Hack was later changed to Bonarang.</ref></center>
| <center>4</center>
|rowspan="3"|<center>'''Boomerang Bolt'''</center>
|-
| <center>2</center>
| <center>Firing the same Hax 5 times in a row causes your next attack to deal 150% damage.</center>
| <center>Stacking Passive</center>
| <center>0</center>
|-
| <center>3</center>
| <center>Getting hit by projectiles sends them back at enemies.</center>
| <center>Bouncy Brain Passive<ref>This passive was later featured as the ability of the [[Bouncy Band]]</ref></center>
| <center>2</center>
|-
|}
{| class="wikitable"
|+ <center>'''Hax Poll #3'''</center>
! <center>'''Option #'''</center>
! <center>'''Option Description'''</center>
! <center>'''Option Name'''</center>
! <center>'''Votes'''</center>
! <center>'''Winner'''</center>
|-
| <center>1</center>
| <center>Summon a floating copy of your weapon that fights with you.</center>
| <center>Mirror Weapon<ref>The name for this Hack was not revealed in the poll and is unofficial.</ref></center>
| <center>2</center>
|rowspan="4"|<center>'''Giant Hack and Blue 2'''</center>
|-
| <center>2</center>
| <center>Allows swinging melee weapons to launch a ranged burst of energy.</center>
| <center>Ranged Weapons<ref>The name for this Hack was not revealed in the poll and is unofficial.</ref></center>
| <center>2</center>
|-
| <center>3</center>
| <center>Turn yourself into a giant with increased stats and special Hax.</center>
| <center>Giant Hack<ref>The name for this Hack was not revealed in the poll and is unofficial.</ref></center>
| <center>5</center>
|-
| <center>4<ref>This option was not included on the poll, but has been acknowledged by enzo_phoenix.</ref></center>
| <center>Blue... again.</center>
| <center>Blue 2</center>
| <center>8</center>
|-
|}
=== Gallery ===
<gallery>
File:HaxPoll1.png|The first Hax Poll.
File:HaxPoll1Winner.png|enzo_phoenix acknowledging the winner of the first Hax Poll.
File:HaxPoll2.png|The second Hax Poll.
File:HaxPoll3.png|The third Hax Poll.
File:HaxPoll3Option4.png|The community adding a fourth option to the poll.
File:HaxPoll3Winner.png|enzo_phoenix acknowledging the winner of the third Hax Poll.
</gallery>
=== Footnotes ===
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'''Hax Polls''' were three polls that Enzo hosted. The polls consisted of 2-3 options<ref>The third Hax Poll has had an unofficial fourth option.</ref> for the members of the [https://discord.gg/SrZ9Ctft6R Discord] server to vote on.
== Poll Results ==
{| class="wikitable"
|+ <center>'''Hax Poll #1'''</center>
! <center>'''Option #'''</center>
! <center>'''Option Description'''</center>
! <center>'''Option Name'''</center>
! <center>'''Votes'''</center>
! <center>'''Winner'''</center>
|-
| <center>1</center>
| <center>A Hack that gets stronger each time you use it during a battle.</center>
| <center>Power Up Shot<ref>The name for this Hack was not seen in the poll.</ref></center>
| <center>0</center>
|rowspan="2"|<center>'''Blue'''</center>
|-
| <center>2</center>
| <center>A hack that literally just turns the enemy blue and does nothing else.</center>
| <center>Blue<ref>The name for this Hack was not seen in the poll.</ref></center>
| <center>7</center>
|-
|}
{| class="wikitable"
|+ <center>'''Hax Poll #2'''</center>
! <center>'''Option #'''</center>
! <center>'''Option Description'''</center>
! <center>'''Option Name'''</center>
! <center>'''Votes'''</center>
! <center>'''Winner'''</center>
|-
| <center>1</center>
| <center>Fire a bolt that comes back damaging enemies on the return trajectory.</center>
| <center>Boomerang Bolt<ref>The name for this Hack was later changed to Bonarang.</ref></center>
| <center>4</center>
|rowspan="3"|<center>'''Boomerang Bolt'''</center>
|-
| <center>2</center>
| <center>Firing the same Hax 5 times in a row causes your next attack to deal 150% damage.</center>
| <center>Stacking Passive</center>
| <center>0</center>
|-
| <center>3</center>
| <center>Getting hit by projectiles sends them back at enemies.</center>
| <center>Bouncy Brain Passive<ref>This passive was later featured as the ability of the [[Bouncy Band]]</ref></center>
| <center>2</center>
|-
|}
{| class="wikitable"
|+ <center>'''Hax Poll #3'''</center>
! <center>'''Option #'''</center>
! <center>'''Option Description'''</center>
! <center>'''Option Name'''</center>
! <center>'''Votes'''</center>
! <center>'''Winner'''</center>
|-
| <center>1</center>
| <center>Summon a floating copy of your weapon that fights with you.</center>
| <center>Mirror Weapon<ref>The name for this Hack was not revealed in the poll and is unofficial.</ref></center>
| <center>2</center>
|rowspan="4"|<center>'''Giant Hack and Blue 2'''</center>
|-
| <center>2</center>
| <center>Allows swinging melee weapons to launch a ranged burst of energy.</center>
| <center>Ranged Weapons<ref>The name for this Hack was not revealed in the poll and is unofficial.</ref></center>
| <center>2</center>
|-
| <center>3</center>
| <center>Turn yourself into a giant with increased stats and special Hax.</center>
| <center>Giant Hack<ref>The name for this Hack was not revealed in the poll and is unofficial.</ref></center>
| <center>5</center>
|-
| <center>4<ref>This option was not included on the poll, but has been acknowledged by enzo_phoenix.</ref></center>
| <center>Blue... again.</center>
| <center>Blue 2</center>
| <center>8</center>
|-
|}
=== Gallery ===
<gallery>
File:HaxPoll1.png|The first Hax Poll.
File:HaxPoll1Winner.png|enzo_phoenix acknowledging the winner of the first Hax Poll.
File:HaxPoll2.png|The second Hax Poll.
File:HaxPoll3.png|The third Hax Poll.
File:HaxPoll3Option4.png|The community adding a fourth option to the poll.
File:HaxPoll3Winner.png|enzo_phoenix acknowledging the winner of the third Hax Poll.
</gallery>
=== Footnotes ===
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'''Hax Polls''' were three polls that Enzo hosted. The polls consisted of 2-3 options<ref>The third Hax Poll has had an unofficial fourth option.</ref> for the members of the [https://discord.gg/SrZ9Ctft6R Discord] server to vote on.
== Poll Results ==
{| class="wikitable"
|+ <center>'''Hax Poll #1'''</center>
! <center>'''Option #'''</center>
! <center>'''Option Description'''</center>
! <center>'''Option Name'''</center>
! <center>'''Votes'''</center>
! <center>'''Winner'''</center>
|-
| <center>1</center>
| <center>A Hack that gets stronger each time you use it during a battle.</center>
| <center>Power Up Shot<ref name="0">The name for this Hack was not seen in the poll but revealed later.</ref></center>
| <center>0</center>
|rowspan="2"|<center>'''Blue'''</center>
|-
| <center>2</center>
| <center>A hack that literally just turns the enemy blue and does nothing else.</center>
| <center>Blue<ref name="0" /></center>
| <center>7</center>
|-
|}
{| class="wikitable"
|+ <center>'''Hax Poll #2'''</center>
! <center>'''Option #'''</center>
! <center>'''Option Description'''</center>
! <center>'''Option Name'''</center>
! <center>'''Votes'''</center>
! <center>'''Winner'''</center>
|-
| <center>1</center>
| <center>Fire a bolt that comes back damaging enemies on the return trajectory.</center>
| <center>Boomerang Bolt<ref>The name for this Hack was later changed to Bonarang.</ref></center>
| <center>4</center>
|rowspan="3"|<center>'''Boomerang Bolt'''</center>
|-
| <center>2</center>
| <center>Firing the same Hax 5 times in a row causes your next attack to deal 150% damage.</center>
| <center>Stacking Passive</center>
| <center>0</center>
|-
| <center>3</center>
| <center>Getting hit by projectiles sends them back at enemies.</center>
| <center>Bouncy Brain Passive<ref>This passive was later featured as the ability of the [[Bouncy Band]]</ref></center>
| <center>2</center>
|-
|}
{| class="wikitable"
|+ <center>'''Hax Poll #3'''</center>
! <center>'''Option #'''</center>
! <center>'''Option Description'''</center>
! <center>'''Option Name'''</center>
! <center>'''Votes'''</center>
! <center>'''Winner'''</center>
|-
| <center>1</center>
| <center>Summon a floating copy of your weapon that fights with you.</center>
| <center>-</center>
| <center>2</center>
|rowspan="4"|<center>'''Giant Form and Blue 2'''</center>
|-
| <center>2</center>
| <center>Allows swinging melee weapons to launch a ranged burst of energy.</center>
| <center>-</center>
| <center>2</center>
|-
| <center>3</center>
| <center>Turn yourself into a giant with increased stats and special Hax.</center>
| <center>Giant Form<ref name=":0" /></center>
| <center>5</center>
|-
| <center>4<ref>This option was not included on the poll, but has been acknowledged by Enzo.</ref></center>
| <center>Blue... again.</center>
| <center>Blue 2</center>
| <center>8</center>
|-
|}
=== Gallery ===
<gallery>
File:HaxPoll1.png|The first Hax Poll.
File:HaxPoll1Winner.png|enzo_phoenix acknowledging the winner of the first Hax Poll.
File:HaxPoll2.png|The second Hax Poll.
File:HaxPoll3.png|The third Hax Poll.
File:HaxPoll3Option4.png|The community adding a fourth option to the poll.
File:HaxPoll3Winner.png|enzo_phoenix acknowledging the winner of the third Hax Poll.
</gallery>
=== Footnotes ===
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'''Hax Polls''' were three polls that Enzo hosted. The polls consisted of 2-3 options<ref>The third Hax Poll has had an unofficial fourth option.</ref> for the members of the [https://discord.gg/SrZ9Ctft6R Discord] server to vote on.
== Poll Results ==
{| class="wikitable"
|+ <center>'''Hax Poll #1'''</center>
! <center>'''Option #'''</center>
! <center>'''Option Description'''</center>
! <center>'''Option Name'''</center>
! <center>'''Votes'''</center>
! <center>'''Winner'''</center>
|-
| <center>1</center>
| <center>A Hack that gets stronger each time you use it during a battle.</center>
| <center>Power Up Shot<ref name="revealedname">The name for this Hack was not seen in the poll but revealed later.</ref></center>
| <center>0</center>
|rowspan="2"|<center>'''Blue'''</center>
|-
| <center>2</center>
| <center>A hack that literally just turns the enemy blue and does nothing else.</center>
| <center>Blue<ref name="revealedname" /></center>
| <center>7</center>
|-
|}
{| class="wikitable"
|+ <center>'''Hax Poll #2'''</center>
! <center>'''Option #'''</center>
! <center>'''Option Description'''</center>
! <center>'''Option Name'''</center>
! <center>'''Votes'''</center>
! <center>'''Winner'''</center>
|-
| <center>1</center>
| <center>Fire a bolt that comes back damaging enemies on the return trajectory.</center>
| <center>Boomerang Bolt<ref>The name for this Hack was later changed to Bonarang.</ref></center>
| <center>4</center>
|rowspan="3"|<center>'''Boomerang Bolt'''</center>
|-
| <center>2</center>
| <center>Firing the same Hax 5 times in a row causes your next attack to deal 150% damage.</center>
| <center>Stacking Passive</center>
| <center>0</center>
|-
| <center>3</center>
| <center>Getting hit by projectiles sends them back at enemies.</center>
| <center>Bouncy Brain Passive<ref>This passive was later featured as the ability of the [[Bouncy Band]]</ref></center>
| <center>2</center>
|-
|}
{| class="wikitable"
|+ <center>'''Hax Poll #3'''</center>
! <center>'''Option #'''</center>
! <center>'''Option Description'''</center>
! <center>'''Option Name'''</center>
! <center>'''Votes'''</center>
! <center>'''Winner'''</center>
|-
| <center>1</center>
| <center>Summon a floating copy of your weapon that fights with you.</center>
| <center>-</center>
| <center>2</center>
|rowspan="4"|<center>'''Giant Form and Blue 2'''</center>
|-
| <center>2</center>
| <center>Allows swinging melee weapons to launch a ranged burst of energy.</center>
| <center>-</center>
| <center>2</center>
|-
| <center>3</center>
| <center>Turn yourself into a giant with increased stats and special Hax.</center>
| <center>Giant Form<ref name="revealedname" /></center>
| <center>5</center>
|-
| <center>4<ref>This option was not included on the poll, but has been acknowledged by Enzo.</ref></center>
| <center>Blue... again.</center>
| <center>Blue 2</center>
| <center>8</center>
|-
|}
=== Gallery ===
<gallery>
File:HaxPoll1.png|The first Hax Poll.
File:HaxPoll1Winner.png|Enzo acknowledging the winner of the first Hax Poll.
File:HaxPoll2.png|The second Hax Poll.
File:HaxPoll3.png|The third Hax Poll.
File:HaxPoll3Option4.png|The community adding a fourth option to the poll.
File:HaxPoll3Winner.png|Enzo acknowledging the winner of the third Hax Poll.
</gallery>
=== Footnotes ===
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wikitext
text/x-wiki
'''Hax Polls''' were three polls that Enzo hosted. The polls consisted of 2-3 options<ref>The third Hax Poll has had an unofficial fourth option.</ref> for the members of the [https://discord.gg/SrZ9Ctft6R Discord] server to vote on.
== Poll Results ==
{| class="wikitable"
|+ <center>'''Hax Poll #1'''</center>
! <center>'''Option #'''</center>
! <center>'''Option Description'''</center>
! <center>'''Option Name'''</center>
! <center>'''Votes'''</center>
! <center>'''Winner'''</center>
|-
| <center>1</center>
| <center>A Hack that gets stronger each time you use it during a battle.</center>
| <center>Power Up Shot<ref name="revealedname">The name for this Hack was not seen in the poll but revealed later.</ref></center>
| <center>0</center>
|rowspan="2"|<center>'''Blue'''</center>
|-
| <center>2</center>
| <center>A hack that literally just turns the enemy blue and does nothing else.</center>
| <center>Blue<ref name="revealedname" /></center>
| <center>7</center>
|-
|}
{| class="wikitable"
|+ <center>'''Hax Poll #2'''</center>
! <center>'''Option #'''</center>
! <center>'''Option Description'''</center>
! <center>'''Option Name'''</center>
! <center>'''Votes'''</center>
! <center>'''Winner'''</center>
|-
| <center>1</center>
| <center>Fire a bolt that comes back damaging enemies on the return trajectory.</center>
| <center>Boomerang Bolt<ref>The name for this Hack was later changed to Bonarang.</ref></center>
| <center>4</center>
|rowspan="3"|<center>'''Boomerang Bolt'''</center>
|-
| <center>2</center>
| <center>Firing the same Hax 5 times in a row causes your next attack to deal 150% damage.</center>
| <center>Stacking Passive</center>
| <center>0</center>
|-
| <center>3</center>
| <center>Getting hit by projectiles sends them back at enemies.</center>
| <center>Bouncy Brain Passive<ref>This passive was later featured as the ability of the [[Bouncy Band]]</ref></center>
| <center>2</center>
|-
|}
{| class="wikitable"
|+ <center>'''Hax Poll #3'''</center>
! <center>'''Option #'''</center>
! <center>'''Option Description'''</center>
! <center>'''Option Name'''</center>
! <center>'''Votes'''</center>
! <center>'''Winner'''</center>
|-
| <center>1</center>
| <center>Summon a floating copy of your weapon that fights with you.</center>
| <center>-</center>
| <center>2</center>
|rowspan="4"|<center>'''Giant Form and Blue 2'''</center>
|-
| <center>2</center>
| <center>Allows swinging melee weapons to launch a ranged burst of energy.</center>
| <center>-</center>
| <center>2</center>
|-
| <center>3</center>
| <center>Turn yourself into a giant with increased stats and special Hax.</center>
| <center>Giant Form<ref name="revealedname" /></center>
| <center>5</center>
|-
| <center>4<ref>This option was not included on the poll, but has been acknowledged by Enzo as a joke.</ref></center>
| <center>Blue... again.</center>
| <center>Blue 2</center>
| <center>8</center>
|-
|}
=== Gallery ===
<gallery>
File:HaxPoll1.png|The first Hax Poll.
File:HaxPoll1Winner.png|Enzo acknowledging the winner of the first Hax Poll.
File:HaxPoll2.png|The second Hax Poll.
File:HaxPoll3.png|The third Hax Poll.
File:HaxPoll3Option4.png|The community adding a fourth option to the poll.
File:HaxPoll3Winner.png|Enzo acknowledging the winner of the third Hax Poll.
</gallery>
=== Footnotes ===
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wikitext
text/x-wiki
'''Hax Polls''' were three polls that Enzo hosted. The polls consisted of 2-3 options<ref>The third Hax Poll has had an unofficial fourth option.</ref> for the members of the [https://discord.gg/SrZ9Ctft6R Discord] server to vote on.
== Poll Results ==
{| class="wikitable"
|+ <center>'''Hax Poll #1'''</center>
! <center>'''Option #'''</center>
! <center>'''Option Description'''</center>
! <center>'''Option Name'''</center>
! <center>'''Votes'''</center>
! <center>'''Winner'''</center>
|-
| <center>1</center>
| <center>A Hack that gets stronger each time you use it during a battle.</center>
| <center>Power Up Shot<ref name="revealedname">The name for this Hack was not seen in the poll but revealed later.</ref></center>
| <center>0</center>
|rowspan="2"|<center>'''Blue'''</center>
|-
| <center>2</center>
| <center>A hack that literally just turns the enemy blue and does nothing else.</center>
| <center>Blue<ref name="revealedname" /></center>
| <center>7</center>
|-
|}
{| class="wikitable"
|+ <center>'''Hax Poll #2'''</center>
! <center>'''Option #'''</center>
! <center>'''Option Description'''</center>
! <center>'''Option Name'''</center>
! <center>'''Votes'''</center>
! <center>'''Winner'''</center>
|-
| <center>1</center>
| <center>Fire a bolt that comes back damaging enemies on the return trajectory.</center>
| <center>Boomerang Bolt<ref>The name for this Hack was later changed to Bonarang.</ref></center>
| <center>4</center>
|rowspan="3"|<center>'''Boomerang Bolt'''</center>
|-
| <center>2</center>
| <center>Firing the same Hax 5 times in a row causes your next attack to deal 150% damage.</center>
| <center>Stacking Passive</center>
| <center>0</center>
|-
| <center>3</center>
| <center>Getting hit by projectiles sends them back at enemies.</center>
| <center>Bouncy Brain Passive<ref>This passive was later featured as the ability of the [[Bouncy Band]]</ref></center>
| <center>2</center>
|-
|}
{| class="wikitable"
|+ <center>'''Hax Poll #3'''</center>
! <center>'''Option #'''</center>
! <center>'''Option Description'''</center>
! <center>'''Option Name'''</center>
! <center>'''Votes'''</center>
! <center>'''Winner'''</center>
|-
| <center>1</center>
| <center>Summon a floating copy of your weapon that fights with you.</center>
| <center>-</center>
| <center>2</center>
|rowspan="4"|<center>'''Giant Form and Blue 2'''</center>
|-
| <center>2</center>
| <center>Allows swinging melee weapons to launch a ranged burst of energy.</center>
| <center>-</center>
| <center>2</center>
|-
| <center>3</center>
| <center>Turn yourself into a giant with increased stats and special Hax.</center>
| <center>Giant Form<ref name="revealedname" /></center>
| <center>5</center>
|-
| <center>4<ref>This option was not included on the poll, but has been acknowledged by Enzo as a joke.</ref></center>
| <center>Blue... again.</center>
| <center>Blue 2</center>
| <center>8</center>
|-
|}
=== Gallery ===
<gallery mode="nolines">
File:HaxPoll1.png|The first Hax Poll.
File:HaxPoll1Winner.png|Enzo acknowledging the winner of the first Hax Poll.
File:HaxPoll2.png|The second Hax Poll.
File:HaxPoll3.png|The third Hax Poll.
File:HaxPoll3Option4.png|The community adding a fourth option to the poll.
File:HaxPoll3Winner.png|Enzo acknowledging the winner of the third Hax Poll.
</gallery>
=== Footnotes ===
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File:HaxPoll1.png
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File:HaxPoll1Winner.png
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da39a3ee5e6b4b0d3255bfef95601890afd80709
File:HaxPoll2.png
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da39a3ee5e6b4b0d3255bfef95601890afd80709
File:HaxPoll3.png
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text/x-wiki
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File:HaxPoll3Option4.png
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da39a3ee5e6b4b0d3255bfef95601890afd80709
File:HaxPoll3Winner.png
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da39a3ee5e6b4b0d3255bfef95601890afd80709
Main Page
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/* Other Content */
wikitext
text/x-wiki
The unofficial ultimate resource for all things from Arcaxer, a VR RPG!
{|
|<div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to the {{SITENAME}}!'''</div>
{|
|Arcaxer is a VR RPG, currently available on the [https://www.oculus.com/quest-2/ Oculus Quest], and [https://www.oculus.com/rift/ Oculus Rift], but plans on expanding to other platforms. Arcaxer has a 3rd person god-view overworld, and first person turn based combat. Arcaxer's fighting mechanics rely on [[Hax]], and [[Weapons]]. You can upgrade your character's [[Stats]] with [[Armor]], and Weapons, as well as being able to use [[Passives]] for more upgrades. Certain Passives and Hax can only be obtained from a certain [[Classes|Class]]. You can get multiple [[Items]] for just about any cause. Items can replenish Health, provide EXP points, give EXP points to Hax, teach a Passive or Hack, or an Item could be an equip. There are many [[NPCs]] in Arcaxer, and some have [[Quests]] you can do!
|[[File:Site-logo.png|frameless]]
|}
==The Basics==
<gallery position="center" captionalign="center" navigation="true" widths="185">
Swordsprite.png|[[Weapons]]
Placeholder|[[Hax]]
Hub Teleporter.png|[[Items]]
Placeholder|[[Passives]]
Placeholder|[[Armor]]
TheStack.jpeg|[[Locations]]
Placeholder|[[Quests]]
File:Classes.jpeg|[[Classes]]
Placeholder|[[Accessories]]
</gallery>
|'''Come help out!'''
There are many things we need, and '''you''' could be the one to add them!
*[[Special:WantedPages|Wanted Pages.]]
*[[Special:ShortPages|Expand Short Pages.]]
*[[Special:DeadendPages|Add Links.]]
*[[Special:UncategorizedPages|Add Categories to pages.]]
|}
==Other Content==
{| style="width:100%; table-layout:fixed;"
| style="vertical-align:top;" |
*[[Arcaxer Fan Share Package]]
| style="vertical-align:top;" |
*[[Scrapped Content]]
| style="vertical-align:top;" |
*[[Changelog]]
|}
[[Category:{{SITENAME}}]]
9ec1dedbabb2ff677733a3eeba850febdc262add
Template:MessageBox
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wikitext
text/x-wiki
{{#invoke:Mbox|main}}<noinclude>{{Documentation}}<!--
For a more traditional wikitext version of this template, see
https://templates.fandom.com/wiki/Template:Ambox
--></noinclude>
fab8a2df56fd74147e1709af14e8993cfab7ebe7
Module:Mbox/data
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Scribunto
text/plain
local localStyle = {
['mbox'] = {
['display'] = 'flex',
['position'] = 'relative',
['background-color'] = 'rgba(255, 255, 255, 0.7)',
['border'] = '1px solid #d6d6d6',
['border-left-width'] = '8px',
['border-left-color'] = '#d6d6d6',
['border-radius'] = '3px',
['margin-bottom'] = '5px',
['min-height'] = '32px'
},
['mbox__content'] = {
['display'] = 'table',
['box-sizing'] = 'border-box',
['width'] = '100%',
['padding'] = '8px 15px'
},
['mbox__content__image'] = {
['display'] = 'table-cell',
['width'] = '40px',
['height'] = '100%',
['text-align'] = 'center',
['vertical-align'] = 'middle',
['padding-right'] = '15px'
},
['mbox__content__wrapper'] = {
['display'] = 'table-cell',
['vertical-align'] = 'middle'
},
['mbox__content__header'] = {
['display'] = 'block',
['font-weight'] = 'bold'
},
['mbox__content__text'] = {
['display'] = 'block'
},
['mbox__content__text__comment'] = {
['font-size'] = 'small'
},
['mbox__content__aside'] = {
['display'] = 'table-cell',
['width'] = '100px',
['vertical-align'] = 'middle',
['text-align'] = 'center',
['padding-left'] = '15px',
['border-left'] = '1px solid #d6d6d6'
},
['mbox__close'] = {
['position'] = 'absolute',
['right'] = '0',
['top'] = '0',
['padding'] = '2px 7px',
['font-weight'] = 'bold',
['font-size'] = '16px',
['color'] = '#bbb',
['cursor'] = 'pointer',
['transition'] = 'all .15s ease-in'
}
}
return { localStyle = localStyle }
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Template:Spoiler/doc
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id = A unique ID for this spoiler tag.
spoiler-text = The text to be hidden.
button-text = Text for the show/hide button. Defaults to "Toggle Spoilers" if not specified.
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Template:Extension DPL
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#REDIRECT [[:Category:Pages using DynamicPageList3 parser function]]
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Template:T
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<onlyinclude>{{<includeonly>safesubst:</includeonly>#invoke:T|main<noinclude>|{{{1}}}</noinclude>}}</onlyinclude>
{{Documentation}}
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Module:T
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-- <nowiki>
--------------------------------------------------------------------------------
-- A feature-packed example generator for brace-based wikitext.
--
-- @module T
-- @alias p
-- @version 0.6.4
-- @release experimental
-- @requires [[Global Lua Modules/Arguments|Module:Arguments]]
-- @requires [[Global Lua Modules/User error|Module:User error]]
-- @requires [[Global Lua Modules/Yesno|Module:Yesno]]
-- @author [[User:DarthKitty]]
-- @author [[User:Speedit]]
-- @author [[User:ExE Boss]]
--
-- @todo Extract CSS to stylesheet; transition from data-attributes to classes.
-- @todo Consider adding i18n for error messages, flags, &c.
-- @todo Consider adding generator(s?) for magic words and parser functions.
--------------------------------------------------------------------------------
local libraryUtil = require("libraryUtil")
local checkType = libraryUtil.checkType
local getArgs = require("Dev:Arguments").getArgs
local userError = require("Dev:User error")
local yesno = require("Dev:Yesno")
local p = {}
--------------------------------------------------------------------------------
-- Parses a parameter to get its components: its name (optional), and either its
-- value or its description (but not both).
--
-- @param {string} param
-- A parameter.
-- @returns {table}
-- The components of a parameter.
--------------------------------------------------------------------------------
local function parseParam(param)
local tmp = param
local name, value, description
-- the parameter's name is anything to the left of the first equals sign;
-- the equals sign can be escaped, for wikis that don't have [[Template:=]]
if tmp:find("=") or tmp:find(mw.text.nowiki("=")) then
name, tmp = tmp
:gsub(mw.text.nowiki("="), "=", 1)
:match("^(.-)%s*=%s*(.-)$")
end
-- if the remaining text is wrapped in matching quotes, then it's a literal
-- value; otherwise, it's a description of the parameter
local first = tmp:sub(1, 1)
local last = tmp:sub(-1)
if (first == '"' and last == '"') or (first == "'" and last == "'") then
value = tmp:sub(2, -2)
elseif tmp == "" then
description = "..." -- the description cannot be an empty string
else
description = tmp
end
return {
name = name,
value = value,
description = description
}
end
--------------------------------------------------------------------------------
-- The heart of the module. Transforms a list of parameters into wikitext
-- syntax.
--
-- @param {string} mode
-- Which kind of brace-based wikitext we're dealing with.
-- @param {string} opener
-- Text to insert between the two left-braces and the first parameter.
-- @param[opt] {table|nil} params
-- A sequentual table of parameters.
-- @param[opt] {table|nil} options
-- A table with configuration flags.
-- @param[opt] {boolean|nil} options.multiline
-- @param[opt] {boolean|nil} options.subst
-- @returns {string}
-- A blob of wikitext describing any brace-based syntax.
--------------------------------------------------------------------------------
local function builder(mode, opener, params, options)
checkType("builder", 2, opener, "string")
checkType("builder", 3, params, "table", true)
checkType("builder", 4, options, "table", true)
params = params or {}
options = options or {}
local html = mw.html.create("code")
:attr("data-t-role", "wrapper")
:attr("data-t-mode", mode)
:css("all", "unset")
:css("font-family", "monospace")
local openerSpan =
html:tag("span")
:attr("data-t-role", "opener")
:wikitext(mw.text.nowiki("{"):rep(2))
if options.subst then
openerSpan:wikitext("subst:")
end
openerSpan:wikitext(opener)
if options.multiline then
html:attr("data-t-multiline", "data-t-multiline")
end
for i, param in ipairs(params) do
if type(param) ~= "string" then
error("invalid entry #" .. i .. " in parameter list", 3)
end
local components = parseParam(param)
local paramHtml = html:tag("span")
:attr("data-t-role", "parameter")
:attr("data-t-index", i)
:wikitext(mw.text.nowiki("|"))
if options.multiline then
paramHtml:css("display", "block")
end
if components.name then
paramHtml:tag("span")
:attr("data-t-role", "parameter-name")
:css("font-weight", "bold")
:wikitext(components.name)
paramHtml:wikitext(" = ")
end
if components.value then
paramHtml:tag("span")
:attr("data-t-role", "parameter-value")
:wikitext(components.value)
end
if components.description then
paramHtml:tag("span")
:attr("data-t-role", "parameter-description")
:css("opacity", "0.65")
:wikitext(mw.text.nowiki("<"))
:wikitext(components.description)
:wikitext(mw.text.nowiki(">"))
end
end
html:tag("span")
:attr("data-t-role", "closer")
:wikitext(mw.text.nowiki("}"):rep(2))
return tostring(html)
end
--------------------------------------------------------------------------------
-- Resolves a transclusion according to the MediaWiki
-- transclusion resolution algorithm.
--
-- @param {string} title
-- The name of the transclusion to resolve.
-- @return {string}
-- The resolved transclusion with the namespace prefix.
-- @see [[w:Template:Transclude]]
--------------------------------------------------------------------------------
local function resolveTransclusion(title)
checkType("resolveTransclusion", 1, title, "string")
local i = mw.ustring.find(title, "%:")
if i == 1 then
return mw.ustring.sub(title, 2)
elseif i ~= nil then
return title
end
return "Template:" .. title
end
--------------------------------------------------------------------------------
-- Generator for transclusion syntax, e.g. `{{foo}}`, `{{:foo}}`,
-- or `{{Template:Foo}}`.
--
-- @param {string} title
-- The name of the template to link to.
-- @param[opt] {table|nil} params
-- A sequentual table of parameters.
-- @param[opt] {table|nil} options
-- A table with configuration flags.
-- @param[opt] {boolean|nil} options.multiline
-- @param[opt] {boolean|nil} options.subst
-- @returns {string}
-- A blob of wikitext describing a template.
--------------------------------------------------------------------------------
function p.transclusion(title, params, options)
if type(title) ~= "string" or title == "" then
error("no title specified", 2)
end
return builder(
"transclusion",
"[[:" .. resolveTransclusion(title) .. "|" .. title .. "]]",
params,
options
)
end
--------------------------------------------------------------------------------
-- Generator for invocation syntax, e.g. `{{#invoke:foo|bar}}`.
--
-- @param {string} title
-- The name of the module to link to, without the namespace prefix.
-- @param {string} func
-- The name of the function to call.
-- @param[opt] {table|nil} params
-- A sequentual table of parameters.
-- @param[opt] {table|nil} options
-- A table with configuration flags.
-- @param[opt] {boolean|nil} options.multiline
-- @param[opt] {boolean|nil} options.subst
-- @returns {string}
-- A blob of wikitext describing a module.
--------------------------------------------------------------------------------
function p.invocation(title, func, params, options)
if type(title) ~= "string" or title == "" then
error("no module specified", 2)
end
if type(func) ~= "string" or func == "" then
error("no function specified", 2)
end
local link = "[[Module:" .. title .. "|" .. title .. "]]"
return builder(
"invocation",
"#invoke:" .. link .. mw.text.nowiki("|") .. func,
params,
options
)
end
--------------------------------------------------------------------------------
-- Entry point from the wikitext side. Determines which generator to use based
-- on the provided arguments.
--
-- @param {table|Frame} frame
-- A frame object whose arguments will determine the correct generator
-- to use.
-- @returns {string}
-- A blob of wikitext describing any brace-based syntax.
--------------------------------------------------------------------------------
function p.main(frame)
local args = getArgs(frame, {removeBlanks = false})
local mode, minimumArity
if yesno(args.invocation) or yesno(args.i) then
mode = "invocation"
minimumArity = 2
else
mode = "transclusion"
minimumArity = 1
end
local params = {}
local options = {
multiline = yesno(args.multiline) or yesno(args.m),
subst = yesno(args.subst) or yesno(args.s),
}
-- a dynamically-generated list of arguments to the generator
-- required arguments are inserted before `params` and `options`
local varargs = {params, options}
for i, value in ipairs(args) do
if i <= minimumArity then
-- pass the first few values directly to the generator
-- these are used to calculate the opener
table.insert(varargs, i, value)
else
-- put the remaining values in a table, and pass it to the generator
-- these are shown as parameters in the resulting wikitext
params[#params + 1] = value
end
end
local success, response = pcall(p[mode], unpack(varargs))
return success and response or userError(response)
end
return p
b22e9d931fdfb87ed6f75bfc1f74243ecbec1dbb
Module:Mbox/doc
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Dino-Pack
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1 revision imported
wikitext
text/x-wiki
See [[Global Lua Modules/Mbox]]
This module is used by most of the basic notice templates and is invoked by {{t|MessageBox}}.
<dl>
<dt>Subpages</dt>
{{#dpl:
| namespace = {{ns:828}}
| titlematch = {{BASEPAGENAME}}/%
| skipthispage = false
}}
</dl>
<includeonly>
<!-- Categories for the module itself -->
[[Category:Modules]]
</includeonly><noinclude>
[[Category:Module documentation]]
</noinclude>
55f1e5f77bb80aaed841c5481c3e0ab64e697c9f
Category:Pages using DynamicPageList3 parser function
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wikitext
text/x-wiki
<noinclude>All pages that invoke the [[w:Help:DynamicPageList|DynamicPageList3]] extension through the <code><nowiki>{{#dpl:}}</nowiki></code> parser function.
__HIDDENCAT__
[[Category:Maintenance]]</noinclude>
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Module:Arguments/doc
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See [[Global Lua Modules/Arguments]]
<dl>
<dt>Subpages</dt>
{{#dpl:
| namespace = {{ns:828}}
| titlematch = {{BASEPAGENAME}}/%
| skipthispage = false
}}
</dl>
<includeonly>
<!-- Categories for the module itself -->
[[Category:Meta modules]]
</includeonly><noinclude>
[[Category:Module documentation]]
</noinclude>
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Template:Spoiler
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{{Mbox
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{{Ombox
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{{ambox
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Module:Arguments
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Created page with "-- This module provides easy processing of arguments passed to Scribunto from -- #invoke. It is intended for use by other Lua modules, and should not be -- called from #invoke directly. local libraryUtil = require('libraryUtil') local checkType = libraryUtil.checkType local arguments = {} -- Generate four different tidyVal functions, so that we don't have to check the -- options every time we call it. local function tidyValDefault(key, val) if type(val) == 'string'..."
Scribunto
text/plain
-- This module provides easy processing of arguments passed to Scribunto from
-- #invoke. It is intended for use by other Lua modules, and should not be
-- called from #invoke directly.
local libraryUtil = require('libraryUtil')
local checkType = libraryUtil.checkType
local arguments = {}
-- Generate four different tidyVal functions, so that we don't have to check the
-- options every time we call it.
local function tidyValDefault(key, val)
if type(val) == 'string' then
val = val:match('^%s*(.-)%s*$')
if val == '' then
return nil
else
return val
end
else
return val
end
end
local function tidyValTrimOnly(key, val)
if type(val) == 'string' then
return val:match('^%s*(.-)%s*$')
else
return val
end
end
local function tidyValRemoveBlanksOnly(key, val)
if type(val) == 'string' then
if val:find('%S') then
return val
else
return nil
end
else
return val
end
end
local function tidyValNoChange(key, val)
return val
end
local function matchesTitle(given, title)
local tp = type( given )
return (tp == 'string' or tp == 'number') and mw.title.new( given ).prefixedText == title
end
local translate_mt = { __index = function(t, k) return k end }
function arguments.getArgs(frame, options)
checkType('getArgs', 1, frame, 'table', true)
checkType('getArgs', 2, options, 'table', true)
frame = frame or {}
options = options or {}
--[[
-- Set up argument translation.
--]]
options.translate = options.translate or {}
if getmetatable(options.translate) == nil then
setmetatable(options.translate, translate_mt)
end
if options.backtranslate == nil then
options.backtranslate = {}
for k,v in pairs(options.translate) do
options.backtranslate[v] = k
end
end
if options.backtranslate and getmetatable(options.backtranslate) == nil then
setmetatable(options.backtranslate, {
__index = function(t, k)
if options.translate[k] ~= k then
return nil
else
return k
end
end
})
end
--[[
-- Get the argument tables. If we were passed a valid frame object, get the
-- frame arguments (fargs) and the parent frame arguments (pargs), depending
-- on the options set and on the parent frame's availability. If we weren't
-- passed a valid frame object, we are being called from another Lua module
-- or from the debug console, so assume that we were passed a table of args
-- directly, and assign it to a new variable (luaArgs).
--]]
local fargs, pargs, luaArgs
if type(frame.args) == 'table' and type(frame.getParent) == 'function' then
if options.wrappers then
--[[
-- The wrappers option makes Module:Arguments look up arguments in
-- either the frame argument table or the parent argument table, but
-- not both. This means that users can use either the #invoke syntax
-- or a wrapper template without the loss of performance associated
-- with looking arguments up in both the frame and the parent frame.
-- Module:Arguments will look up arguments in the parent frame
-- if it finds the parent frame's title in options.wrapper;
-- otherwise it will look up arguments in the frame object passed
-- to getArgs.
--]]
local parent = frame:getParent()
if not parent then
fargs = frame.args
else
local title = parent:getTitle():gsub('/sandbox$', '')
local found = false
if matchesTitle(options.wrappers, title) then
found = true
elseif type(options.wrappers) == 'table' then
for _,v in pairs(options.wrappers) do
if matchesTitle(v, title) then
found = true
break
end
end
end
-- We test for false specifically here so that nil (the default) acts like true.
if found or options.frameOnly == false then
pargs = parent.args
end
if not found or options.parentOnly == false then
fargs = frame.args
end
end
else
-- options.wrapper isn't set, so check the other options.
if not options.parentOnly then
fargs = frame.args
end
if not options.frameOnly then
local parent = frame:getParent()
pargs = parent and parent.args or nil
end
end
if options.parentFirst then
fargs, pargs = pargs, fargs
end
else
luaArgs = frame
end
-- Set the order of precedence of the argument tables. If the variables are
-- nil, nothing will be added to the table, which is how we avoid clashes
-- between the frame/parent args and the Lua args.
local argTables = {fargs}
argTables[#argTables + 1] = pargs
argTables[#argTables + 1] = luaArgs
--[[
-- Generate the tidyVal function. If it has been specified by the user, we
-- use that; if not, we choose one of four functions depending on the
-- options chosen. This is so that we don't have to call the options table
-- every time the function is called.
--]]
local tidyVal = options.valueFunc
if tidyVal then
if type(tidyVal) ~= 'function' then
error(
"bad value assigned to option 'valueFunc'"
.. '(function expected, got '
.. type(tidyVal)
.. ')',
2
)
end
elseif options.trim ~= false then
if options.removeBlanks ~= false then
tidyVal = tidyValDefault
else
tidyVal = tidyValTrimOnly
end
else
if options.removeBlanks ~= false then
tidyVal = tidyValRemoveBlanksOnly
else
tidyVal = tidyValNoChange
end
end
--[[
-- Set up the args, metaArgs and nilArgs tables. args will be the one
-- accessed from functions, and metaArgs will hold the actual arguments. Nil
-- arguments are memoized in nilArgs, and the metatable connects all of them
-- together.
--]]
local args, metaArgs, nilArgs, metatable = {}, {}, {}, {}
setmetatable(args, metatable)
local function mergeArgs(tables)
--[[
-- Accepts multiple tables as input and merges their keys and values
-- into one table. If a value is already present it is not overwritten;
-- tables listed earlier have precedence. We are also memoizing nil
-- values, which can be overwritten if they are 's' (soft).
--]]
for _, t in ipairs(tables) do
for key, val in pairs(t) do
if metaArgs[key] == nil and nilArgs[key] ~= 'h' then
local tidiedVal = tidyVal(key, val)
if tidiedVal == nil then
nilArgs[key] = 's'
else
metaArgs[key] = tidiedVal
end
end
end
end
end
--[[
-- Define metatable behaviour. Arguments are memoized in the metaArgs table,
-- and are only fetched from the argument tables once. Fetching arguments
-- from the argument tables is the most resource-intensive step in this
-- module, so we try and avoid it where possible. For this reason, nil
-- arguments are also memoized, in the nilArgs table. Also, we keep a record
-- in the metatable of when pairs and ipairs have been called, so we do not
-- run pairs and ipairs on the argument tables more than once. We also do
-- not run ipairs on fargs and pargs if pairs has already been run, as all
-- the arguments will already have been copied over.
--]]
metatable.__index = function (t, key)
--[[
-- Fetches an argument when the args table is indexed. First we check
-- to see if the value is memoized, and if not we try and fetch it from
-- the argument tables. When we check memoization, we need to check
-- metaArgs before nilArgs, as both can be non-nil at the same time.
-- If the argument is not present in metaArgs, we also check whether
-- pairs has been run yet. If pairs has already been run, we return nil.
-- This is because all the arguments will have already been copied into
-- metaArgs by the mergeArgs function, meaning that any other arguments
-- must be nil.
--]]
if type(key) == 'string' then
key = options.translate[key]
end
local val = metaArgs[key]
if val ~= nil then
return val
elseif metatable.donePairs or nilArgs[key] then
return nil
end
for _, argTable in ipairs(argTables) do
local argTableVal = tidyVal(key, argTable[key])
if argTableVal ~= nil then
metaArgs[key] = argTableVal
return argTableVal
end
end
nilArgs[key] = 'h'
return nil
end
metatable.__newindex = function (t, key, val)
-- This function is called when a module tries to add a new value to the
-- args table, or tries to change an existing value.
if type(key) == 'string' then
key = options.translate[key]
end
if options.readOnly then
error(
'could not write to argument table key "'
.. tostring(key)
.. '"; the table is read-only',
2
)
elseif options.noOverwrite and args[key] ~= nil then
error(
'could not write to argument table key "'
.. tostring(key)
.. '"; overwriting existing arguments is not permitted',
2
)
elseif val == nil then
--[[
-- If the argument is to be overwritten with nil, we need to erase
-- the value in metaArgs, so that __index, __pairs and __ipairs do
-- not use a previous existing value, if present; and we also need
-- to memoize the nil in nilArgs, so that the value isn't looked
-- up in the argument tables if it is accessed again.
--]]
metaArgs[key] = nil
nilArgs[key] = 'h'
else
metaArgs[key] = val
end
end
local function translatenext(invariant)
local k, v = next(invariant.t, invariant.k)
invariant.k = k
if k == nil then
return nil
elseif type(k) ~= 'string' or not options.backtranslate then
return k, v
else
local backtranslate = options.backtranslate[k]
if backtranslate == nil then
-- Skip this one. This is a tail call, so this won't cause stack overflow
return translatenext(invariant)
else
return backtranslate, v
end
end
end
metatable.__pairs = function ()
-- Called when pairs is run on the args table.
if not metatable.donePairs then
mergeArgs(argTables)
metatable.donePairs = true
end
return translatenext, { t = metaArgs }
end
local function inext(t, i)
-- This uses our __index metamethod
local v = t[i + 1]
if v ~= nil then
return i + 1, v
end
end
metatable.__ipairs = function (t)
-- Called when ipairs is run on the args table.
return inext, t, 0
end
return args
end
return arguments
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Template:Mbox
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Created page with "{{#invoke:Message box|mbox}}<noinclude> {{documentation}} <!-- Categories go on the /doc subpage, and interwikis go on Wikidata. --> </noinclude>"
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{{#invoke:Message box|mbox}}<noinclude>
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Module:Message box/ombox.css
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/**
* {{ombox}} (other pages message box) styles
*
* @source https://www.mediawiki.org/wiki/MediaWiki:Gadget-enwp-boxes.css
* @revision 2021-07-15
*/
table.ombox {
margin: 4px 10%;
border-collapse: collapse;
/* Default "notice" gray */
border: 1px solid #a2a9b1;
background-color: #f8f9fa;
color: #333;
box-sizing: border-box;
}
/* An empty narrow cell */
.ombox td.mbox-empty-cell {
border: none;
padding: 0;
width: 1px;
}
/* The message body cell(s) */
.ombox th.mbox-text,
.ombox td.mbox-text {
border: none;
/* 0.9em left/right */
padding: 0.25em 0.9em;
/* Make all mboxes the same width regardless of text length */
width: 100%;
}
/* The left image cell */
.ombox td.mbox-image {
border: none;
text-align: center;
/* 0.9em left, 0px right */
/* @noflip */
padding: 2px 0 2px 0.9em;
}
/* The right image cell */
.ombox td.mbox-imageright {
border: none;
text-align: center;
/* 0px left, 0.9em right */
/* @noflip */
padding: 2px 0.9em 2px 0;
}
table.ombox-notice {
/* Gray */
border-color: #a2a9b1;
}
table.ombox-speedy {
/* Pink */
background-color: #fee7e6;
color: #333;
}
table.ombox-speedy,
table.ombox-delete {
/* Red */
border-color: #b32424;
border-width: 2px;
}
table.ombox-content {
/* Orange */
border-color: #f28500;
}
table.ombox-style {
/* Yellow */
border-color: #fc3;
}
table.ombox-move {
/* Purple */
border-color: #9932cc;
}
table.ombox-protection {
/* Gray-gold */
border-color: #a2a9b1;
border-width: 2px;
}
/**
* {{ombox|small=1}} styles
*
* These ".mbox-small" classes must be placed after all other
* ".ombox" classes. "html body.mediawiki .ombox"
* is so they apply only to other page message boxes.
*
* @source https://www.mediawiki.org/wiki/MediaWiki:Gadget-enwp-boxes.css
* @revision 2021-07-15
*/
/* For the "small=yes" option. */
html body.mediawiki .ombox.mbox-small {
clear: right;
float: right;
margin: 4px 0 4px 1em;
box-sizing: border-box;
width: 238px;
font-size: 88%;
line-height: 1.25em;
}
html.skin-theme-clientpref-night table.ombox {
background-color: transparent;
color: inherit;
}
@media (prefers-color-scheme: dark) {
/* automatic mode */
html.skin-theme-clientpref-os table.ombox {
background-color: transparent;
color: inherit;
}
}
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Template:Ambox
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Created page with "<onlyinclude>{{#invoke:Message box|ambox}}</onlyinclude> {{Documentation}} <!-- Add categories to the /doc subpage and interwikis in Wikidata, not here! -->"
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<onlyinclude>{{#invoke:Message box|ambox}}</onlyinclude>
{{Documentation}}
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Main Page
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The unofficial ultimate resource for all things from Arcaxer, a VR RPG!
{|
|<div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to the {{SITENAME}}!'''</div>
{|
|Arcaxer is a VR RPG, currently available on the [https://www.oculus.com/deeplink/?action=view&path=/app/5396412860376470&ref=oculus_desktop Meta Quest], and [https://store.steampowered.com/app/1354540/Arcaxer/ Steam]. Arcaxer has a 3rd person god-view overworld, and first person turn based combat. Arcaxer's fighting mechanics rely on [[Hax]], and [[Weapons]]. You can upgrade your character's [[Stats]] with [[Armor]], and Weapons, as well as being able to use [[Passives]] for more upgrades. Certain Passives and Hax can only be obtained from a certain [[Classes|Class]]. You can get multiple [[Items]] for just about any cause. Items can replenish Health, provide EXP points, give EXP points to Hax, teach a Passive or Hack, or an Item could be an equip. There are many [[NPCs]] in Arcaxer, and some have [[Quests]] you can do!
|[[File:Site-logo.png|frameless]]
|}
==The Basics==
<gallery position="center" captionalign="center" navigation="true" widths="185">
Swordsprite.png|[[Weapons]]
Placeholder|[[Hax]]
Hub Teleporter.png|[[Items]]
Placeholder|[[Passives]]
Placeholder|[[Armor]]
TheStack.jpeg|[[Locations]]
Placeholder|[[Quests]]
File:Classes.jpeg|[[Classes]]
Placeholder|[[Accessories]]
</gallery>
|'''Come help out!'''
There are many things we need, and '''you''' could be the one to add them!
*[[Special:WantedPages|Wanted Pages.]]
*[[Special:ShortPages|Expand Short Pages.]]
*[[Special:DeadendPages|Add Links.]]
*[[Special:UncategorizedPages|Add Categories to pages.]]
|}
==Other Content==
{| style="width:100%; table-layout:fixed;"
| style="vertical-align:top;" |
*[[Arcaxer Fan Share Package]]
| style="vertical-align:top;" |
*[[Scrapped Content]]
| style="vertical-align:top;" |
*[[Changelog]]
|}
[[Category:{{SITENAME}}]]
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Template:Weapons1
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Created page with "{{Navbox |template = Weapons |title = [[File:CroppedBarkaxerSprite.png|48px]] [[Weapons]] [[File:CroppedBarkaxerSprite.png|48px]] |header1 = Melee Weapons |state1 = {{#ifeq:{{{weapons|}}}|Melee Weapons|expanded|collapsed}} |list1 = *[[Arcaxer Sword]] |group2 = Bought |list2 = *[[Cutlass]] *[[That Guy's Axe]] |group3 = Quests |list3 = *[[Glacial Sword]] *[[Banado]] *[[Bloody Axe]] *[[Scale Edge]] *[[USBuster]] |group4 = Chests |list4 = *[[BATle Axe]] *BA..."
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{{Navbox
|template = Weapons
|title = [[File:CroppedBarkaxerSprite.png|48px]] [[Weapons]] [[File:CroppedBarkaxerSprite.png|48px]]
|header1 = Melee Weapons
|state1 = {{#ifeq:{{{weapons|}}}|Melee Weapons|expanded|collapsed}}
|list1 =
*[[Arcaxer Sword]]
|group2 = Bought
|list2 =
*[[Cutlass]]
*[[That Guy's Axe]]
|group3 = Quests
|list3 =
*[[Glacial Sword]]
*[[Banado]]
*[[Bloody Axe]]
*[[Scale Edge]]
*[[USBuster]]
|group4 = Chests
|list4 =
*[[BATle Axe]]
*[[BATle Axe+]]
*[[Fire Sword]]
*[[Frozen Cutlass]]
*[[Sandy Sword]]
*[[Shadow Blade]]
*[[Tempered Sword]]
*[[RGB Blade]]
*[[RGB Blade+]]
*[[Jailbreaker]]
*[[Assassin's Dagger]]
|group5 = Enemy Drops
|list5 =
*[[Fire Sword]]
*[[RGB Blade]]
*[[RGB Blade+]]
|header6 = Ranged Weapons
|state6 = {{#ifeq:{{{weapons|}}}|Ranged Weapons|expanded|collapsed}}
|list6 =
*[[Blue Gun]]
*[[Pumpkin Bomb]]
|group7 = Bought
|list7 =
*[[Damp Crossbow]]
*[[Ghost Blaster]]
|group8 = Quests
|list8 =
*[[Pumpkin Bomb+]]
|group9 = Chests
|list9 =
*[[Arcaxer Pistol]]
*[[Damp Crossbow]]
*[[Flaming Crossbow]]
*[[Ghost Blaster]]
*[[Haunted Spear]]
*[[Sick Shooter]]
*[[Throwing Spear]]
*[[RGB Gun]]
*[[Real Gun Blaster]]
*[[Stun Gun]]
*[[Pirate SMG]]
*[[Spooky SMG]]
*[[RGB SMG]]
|group10 = Enemy Drops
|list10 =
*[[Arcaxer Pistol]]
*[[Sick Shooter]]
*[[RGB Gun]]
*[[Stun Gun]]
}}[[Category:Weapons]]<noinclude>[[Category:Weapon navboxes]]</noinclude>
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text/x-wiki
{{#invoke:navbox|navbox
|template = Weapons
|title = [[File:CroppedBarkaxerSprite.png|48px]] [[Weapons]] [[File:CroppedBarkaxerSprite.png|48px]]
|header1 = Melee Weapons
|state1 = {{#ifeq:{{{weapons|}}}|Melee Weapons|expanded|collapsed}}
|list1 =
*[[Arcaxer Sword]]
|group2 = Bought
|list2 =
*[[Cutlass]]
*[[That Guy's Axe]]
|group3 = Quests
|list3 =
*[[Glacial Sword]]
*[[Banado]]
*[[Bloody Axe]]
*[[Scale Edge]]
*[[USBuster]]
|group4 = Chests
|list4 =
*[[BATle Axe]]
*[[BATle Axe+]]
*[[Fire Sword]]
*[[Frozen Cutlass]]
*[[Sandy Sword]]
*[[Shadow Blade]]
*[[Tempered Sword]]
*[[RGB Blade]]
*[[RGB Blade+]]
*[[Jailbreaker]]
*[[Assassin's Dagger]]
|group5 = Enemy Drops
|list5 =
*[[Fire Sword]]
*[[RGB Blade]]
*[[RGB Blade+]]
|header6 = Ranged Weapons
|state6 = {{#ifeq:{{{weapons|}}}|Ranged Weapons|expanded|collapsed}}
|list6 =
*[[Blue Gun]]
*[[Pumpkin Bomb]]
|group7 = Bought
|list7 =
*[[Damp Crossbow]]
*[[Ghost Blaster]]
|group8 = Quests
|list8 =
*[[Pumpkin Bomb+]]
|group9 = Chests
|list9 =
*[[Arcaxer Pistol]]
*[[Damp Crossbow]]
*[[Flaming Crossbow]]
*[[Ghost Blaster]]
*[[Haunted Spear]]
*[[Sick Shooter]]
*[[Throwing Spear]]
*[[RGB Gun]]
*[[Real Gun Blaster]]
*[[Stun Gun]]
*[[Pirate SMG]]
*[[Spooky SMG]]
*[[RGB SMG]]
|group10 = Enemy Drops
|list10 =
*[[Arcaxer Pistol]]
*[[Sick Shooter]]
*[[RGB Gun]]
*[[Stun Gun]]
}}[[Category:Weapons]]<noinclude>[[Category:Weapon navboxes]]</noinclude>
d5579c23fbf31d796f0dbecec23bc3864f188e8a
487
486
2024-05-27T23:32:41Z
Dino-Pack
2
wikitext
text/x-wiki
{{navbox
|template = Weapons
|title = [[File:CroppedBarkaxerSprite.png|48px]] [[Weapons]] [[File:CroppedBarkaxerSprite.png|48px]]
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|state1 = {{#ifeq:{{{weapons|}}}|Melee Weapons|expanded|collapsed}}
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|group2 = Bought
|list2 =
*[[Cutlass]]
*[[That Guy's Axe]]
|group3 = Quests
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*[[Banado]]
*[[Bloody Axe]]
*[[Scale Edge]]
*[[USBuster]]
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*[[BATle Axe+]]
*[[Fire Sword]]
*[[Frozen Cutlass]]
*[[Sandy Sword]]
*[[Shadow Blade]]
*[[Tempered Sword]]
*[[RGB Blade]]
*[[RGB Blade+]]
*[[Jailbreaker]]
*[[Assassin's Dagger]]
|group5 = Enemy Drops
|list5 =
*[[Fire Sword]]
*[[RGB Blade]]
*[[RGB Blade+]]
|header6 = Ranged Weapons
|state6 = {{#ifeq:{{{weapons|}}}|Ranged Weapons|expanded|collapsed}}
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*[[Pumpkin Bomb]]
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*[[Arcaxer Pistol]]
*[[Damp Crossbow]]
*[[Flaming Crossbow]]
*[[Ghost Blaster]]
*[[Haunted Spear]]
*[[Sick Shooter]]
*[[Throwing Spear]]
*[[RGB Gun]]
*[[Real Gun Blaster]]
*[[Stun Gun]]
*[[Pirate SMG]]
*[[Spooky SMG]]
*[[RGB SMG]]
|group10 = Enemy Drops
|list10 =
*[[Arcaxer Pistol]]
*[[Sick Shooter]]
*[[RGB Gun]]
*[[Stun Gun]]
}}[[Category:Weapons]]<noinclude>[[Category:Weapon navboxes]]</noinclude>
f0c5673b1b4ffc56d8b70eef1f30f2cb54d05334
488
487
2024-05-27T23:34:54Z
Dino-Pack
2
wikitext
text/x-wiki
{{Navbox
| name = Weapons{{subst:void|Don't change anything on this line. It will change itself when you save.}}
| title =
| listclass = hlist
| state = {{{state|}}}
| above =
| image =
| group1 =
| list1 =
| group2 =
| list2 =
| group3 =
| list3 =
| below =
}}[[Category:Weapons]]<noinclude>[[Category:Weapon navboxes]]</noinclude>
be93d25175094abd65b9d537f487ad837dcf4b43
492
488
2024-05-27T23:54:44Z
Dino-Pack
2
wikitext
text/x-wiki
{{Navbox
|template = Weapons
|title = [[File:CroppedBarkaxerSprite.png|48px]] [[Weapons]] [[File:CroppedBarkaxerSprite.png|48px]]
|header1 = Melee Weapons
|state1 = {{#ifeq:{{{weapons|}}}|Melee Weapons|expanded|collapsed}}
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*[[Arcaxer Sword]]
|group2 = Bought
|list2 =
*[[Cutlass]]
*[[That Guy's Axe]]
|group3 = Quests
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*[[Glacial Sword]]
*[[Banado]]
*[[Bloody Axe]]
*[[Scale Edge]]
*[[USBuster]]
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*[[BATle Axe]]
*[[BATle Axe+]]
*[[Fire Sword]]
*[[Frozen Cutlass]]
*[[Sandy Sword]]
*[[Shadow Blade]]
*[[Tempered Sword]]
*[[RGB Blade]]
*[[RGB Blade+]]
*[[Jailbreaker]]
*[[Assassin's Dagger]]
|group5 = Enemy Drops
|list5 =
*[[Fire Sword]]
*[[RGB Blade]]
*[[RGB Blade+]]
|header6 = Ranged Weapons
|state6 = {{#ifeq:{{{weapons|}}}|Ranged Weapons|expanded|collapsed}}
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*[[Pumpkin Bomb]]
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*[[Ghost Blaster]]
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*[[Arcaxer Pistol]]
*[[Damp Crossbow]]
*[[Flaming Crossbow]]
*[[Ghost Blaster]]
*[[Haunted Spear]]
*[[Sick Shooter]]
*[[Throwing Spear]]
*[[RGB Gun]]
*[[Real Gun Blaster]]
*[[Stun Gun]]
*[[Pirate SMG]]
*[[Spooky SMG]]
*[[RGB SMG]]
|group10 = Enemy Drops
|list10 =
*[[Arcaxer Pistol]]
*[[Sick Shooter]]
*[[RGB Gun]]
*[[Stun Gun]]
}}[[Category:Weapons]]<noinclude>[[Category:Weapon navboxes]]</noinclude>
d28970d6bc412cac0a5833e815e76fa450d69e7c
493
492
2024-05-28T00:01:16Z
Dino-Pack
2
wikitext
text/x-wiki
{{Navbox
|name = Weapons
|title = [[File:CroppedBarkaxerSprite.png|48px]] [[Weapons]] [[File:CroppedBarkaxerSprite.png|48px]]
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|group2 = Bought
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*[[That Guy's Axe]]
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*[[Scale Edge]]
*[[USBuster]]
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*[[BATle Axe+]]
*[[Fire Sword]]
*[[Frozen Cutlass]]
*[[Sandy Sword]]
*[[Shadow Blade]]
*[[Tempered Sword]]
*[[RGB Blade]]
*[[RGB Blade+]]
*[[Jailbreaker]]
*[[Assassin's Dagger]]
|group5 = Enemy Drops
|list5 =
*[[Fire Sword]]
*[[RGB Blade]]
*[[RGB Blade+]]
|header6 = Ranged Weapons
|state6 = {{#ifeq:{{{weapons|}}}|Ranged Weapons|expanded|collapsed}}
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*[[Pumpkin Bomb]]
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*[[Ghost Blaster]]
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*[[Damp Crossbow]]
*[[Flaming Crossbow]]
*[[Ghost Blaster]]
*[[Haunted Spear]]
*[[Sick Shooter]]
*[[Throwing Spear]]
*[[RGB Gun]]
*[[Real Gun Blaster]]
*[[Stun Gun]]
*[[Pirate SMG]]
*[[Spooky SMG]]
*[[RGB SMG]]
|group10 = Enemy Drops
|list10 =
*[[Arcaxer Pistol]]
*[[Sick Shooter]]
*[[RGB Gun]]
*[[Stun Gun]]
}}[[Category:Weapons]]<noinclude>[[Category:Weapon navboxes]]</noinclude>
764dd321a7af0121208601143e430d27339887e4
495
493
2024-05-28T00:05:29Z
Dino-Pack
2
wikitext
text/x-wiki
{{Navbox
|name = Weapons
|title = [[File:CroppedBarkaxerSprite.png|48px]] [[Weapons]] [[File:CroppedBarkaxerSprite.png|48px]]
|list1 = Melee Weapons
|state1 = {{#ifeq:{{{weapons|}}}|Melee Weapons|expanded|collapsed}}
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|group3 = Bought
|list3 =
*[[Cutlass]]
*[[That Guy's Axe]]
|group4 = Quests
|list4 =
*[[Glacial Sword]]
*[[Banado]]
*[[Bloody Axe]]
*[[Scale Edge]]
*[[USBuster]]
|group5 = Chests
|list5 =
*[[BATle Axe]]
*[[BATle Axe+]]
*[[Fire Sword]]
*[[Frozen Cutlass]]
*[[Sandy Sword]]
*[[Shadow Blade]]
*[[Tempered Sword]]
*[[RGB Blade]]
*[[RGB Blade+]]
*[[Jailbreaker]]
*[[Assassin's Dagger]]
|group6 = Enemy Drops
|list6 =
*[[Fire Sword]]
*[[RGB Blade]]
*[[RGB Blade+]]
|lis7 = Ranged Weapons
|state6 = {{#ifeq:{{{weapons|}}}|Ranged Weapons|expanded|collapsed}}
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*[[Damp Crossbow]]
*[[Flaming Crossbow]]
*[[Ghost Blaster]]
*[[Haunted Spear]]
*[[Sick Shooter]]
*[[Throwing Spear]]
*[[RGB Gun]]
*[[Real Gun Blaster]]
*[[Stun Gun]]
*[[Pirate SMG]]
*[[Spooky SMG]]
*[[RGB SMG]]
|group12 = Enemy Drops
|list12 =
*[[Arcaxer Pistol]]
*[[Sick Shooter]]
*[[RGB Gun]]
*[[Stun Gun]]
}}[[Category:Weapons]]<noinclude>[[Category:Weapon navboxes]]</noinclude>
dd6031baaf6c3bcac97f1ef20648d54ff7f7aba2
496
495
2024-05-28T00:08:05Z
Dino-Pack
2
wikitext
text/x-wiki
{{Navbox
|name = Weapons
|title = [[File:CroppedBarkaxerSprite.png|48px]] [[Weapons]] [[File:CroppedBarkaxerSprite.png|48px]]
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|list1 = Melee Weapons
|state1 = {{#ifeq:{{{weapons|}}}|Melee Weapons|expanded|collapsed}}
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|group3 = Bought
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*[[Cutlass]]
*[[That Guy's Axe]]
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|list4 =
*[[Glacial Sword]]
*[[Banado]]
*[[Bloody Axe]]
*[[Scale Edge]]
*[[USBuster]]
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*[[BATle Axe+]]
*[[Fire Sword]]
*[[Frozen Cutlass]]
*[[Sandy Sword]]
*[[Shadow Blade]]
*[[Tempered Sword]]
*[[RGB Blade]]
*[[RGB Blade+]]
*[[Jailbreaker]]
*[[Assassin's Dagger]]
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*[[RGB Blade]]
*[[RGB Blade+]]
|lis7 = Ranged Weapons
|state6 = {{#ifeq:{{{weapons|}}}|Ranged Weapons|expanded|collapsed}}
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*[[Damp Crossbow]]
*[[Flaming Crossbow]]
*[[Ghost Blaster]]
*[[Haunted Spear]]
*[[Sick Shooter]]
*[[Throwing Spear]]
*[[RGB Gun]]
*[[Real Gun Blaster]]
*[[Stun Gun]]
*[[Pirate SMG]]
*[[Spooky SMG]]
*[[RGB SMG]]
|group12 = Enemy Drops
|list12 =
*[[Arcaxer Pistol]]
*[[Sick Shooter]]
*[[RGB Gun]]
*[[Stun Gun]]
}}[[Category:Weapons]]<noinclude>[[Category:Weapon navboxes]]</noinclude>
5a14e017fc25bd38b1cf38d013a6c72ddce26e39
497
496
2024-05-28T00:08:35Z
Dino-Pack
2
wikitext
text/x-wiki
{{Navbox
|name = Weapons
|title = [[File:CroppedBarkaxerSprite.png|48px]] [[Weapons]] [[File:CroppedBarkaxerSprite.png|48px]]
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*[[BATle Axe+]]
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*[[Frozen Cutlass]]
*[[Sandy Sword]]
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*[[Tempered Sword]]
*[[RGB Blade]]
*[[RGB Blade+]]
*[[Jailbreaker]]
*[[Assassin's Dagger]]
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*[[RGB Blade]]
*[[RGB Blade+]]
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*[[Real Gun Blaster]]
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*[[Spooky SMG]]
*[[RGB SMG]]
|group12 = Enemy Drops
|list12 =
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*[[RGB Gun]]
*[[Stun Gun]]
}}[[Category:Weapons]]<noinclude>[[Category:Weapon navboxes]]</noinclude>
3fc36703fc18e361dea7c4c035809ebf343f8de5
498
497
2024-05-28T00:10:36Z
Dino-Pack
2
wikitext
text/x-wiki
{{Navbox
|name = Weapons
|title = [[File:CroppedBarkaxerSprite.png|48px]] [[Weapons]] [[File:CroppedBarkaxerSprite.png|48px]]
|state = collapsed
|list1 = Melee Weapons
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*[[BATle Axe+]]
*[[Fire Sword]]
*[[Frozen Cutlass]]
*[[Sandy Sword]]
*[[Shadow Blade]]
*[[Tempered Sword]]
*[[RGB Blade]]
*[[RGB Blade+]]
*[[Jailbreaker]]
*[[Assassin's Dagger]]
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*[[RGB Blade]]
*[[RGB Blade+]]
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*[[Real Gun Blaster]]
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*[[Spooky SMG]]
*[[RGB SMG]]
|group12 = Enemy Drops
|list12 =
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*[[Stun Gun]]
}}[[Category:Weapons]]<noinclude>[[Category:Weapon navboxes]]</noinclude>
dd7ae76a483c14eb129f585bb69e24c6e5ebd175
499
498
2024-05-28T00:11:01Z
Dino-Pack
2
wikitext
text/x-wiki
{{Navbox
|name = Weapons
|title = [[File:CroppedBarkaxerSprite.png|48px]] [[Weapons]] [[File:CroppedBarkaxerSprite.png|48px]]
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*[[Frozen Cutlass]]
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*[[Tempered Sword]]
*[[RGB Blade]]
*[[RGB Blade+]]
*[[Jailbreaker]]
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*[[RGB Gun]]
*[[Real Gun Blaster]]
*[[Stun Gun]]
*[[Pirate SMG]]
*[[Spooky SMG]]
*[[RGB SMG]]
|group12 = Enemy Drops
|list12 =
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*[[RGB Gun]]
*[[Stun Gun]]
}}[[Category:Weapons]]<noinclude>[[Category:Weapon navboxes]]</noinclude>
d4a1498ae6fe42b64a0af85dfc9eed2353fd6c48
500
499
2024-05-28T00:11:58Z
Dino-Pack
2
wikitext
text/x-wiki
{{Navbox
|name = Weapons
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*[[Frozen Cutlass]]
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*[[Tempered Sword]]
*[[RGB Blade]]
*[[RGB Blade+]]
*[[Jailbreaker]]
*[[Assassin's Dagger]]
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*[[RGB SMG]]
|group12 = Enemy Drops
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*[[Stun Gun]]
}}[[Category:Weapons]]<noinclude>[[Category:Weapon navboxes]]</noinclude>
87ab602a1054d234a55a5d431e24b7a5c3d2bc2a
501
500
2024-05-28T00:12:17Z
Dino-Pack
2
wikitext
text/x-wiki
{{Navbox
|name = Weapons
|title = [[File:CroppedBarkaxerSprite.png|48px]] [[Weapons]] [[File:CroppedBarkaxerSprite.png|48px]]
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*[[Frozen Cutlass]]
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*[[Tempered Sword]]
*[[RGB Blade]]
*[[RGB Blade+]]
*[[Jailbreaker]]
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*[[RGB SMG]]
|group12 = Enemy Drops
|list12 =
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*[[RGB Gun]]
*[[Stun Gun]]
}}[[Category:Weapons]]<noinclude>[[Category:Weapon navboxes]]</noinclude>
536de0b67771d6b7a5be8b27fb8db46749ca5628
502
501
2024-05-28T00:13:51Z
Dino-Pack
2
wikitext
text/x-wiki
{{Navbox
|name = Weapons
|title = [[File:CroppedBarkaxerSprite.png|48px]] [[Weapons]] [[File:CroppedBarkaxerSprite.png|48px]]
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{{Navbox
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}}
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Dino-Pack
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Dino-Pack
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Dino-Pack
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Dino-Pack
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Dino-Pack
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Dino-Pack
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Dino-Pack
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Dino-Pack
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Dino-Pack
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Dino-Pack
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text/x-wiki
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[[That Guy's Axe]]
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|list5 = [[Anjouan]]{{·}} [[Grande Comore]]{{·}} [[Mohéli]]
|group6 = Southern Africa
|list6 = [[History of Djibouti#French interest|French Somaliland (Djibouti)]]{{·}} [[History of Madagascar#French control|Madagascar]]{{·}} [[Mauritius|Ile de France]]{{·}} [[Seychelles]]
}}
}}
5d438645645dcd2df502860bead8e010f0411a17
524
523
2024-05-28T00:36:54Z
Dino-Pack
2
wikitext
text/x-wiki
{{Navbox with collapsible groups
|name = Navbox with collapsible groups
|title = Navbox, Navbox with columns, and Navbox with collapsible groups together
|selected = {{{1|}}}
|list1 = {{Navbox|child
|title = [[French colonial empires|Former French colonies]] in [[Africa]] and the [[Indian Ocean]]
|titlestyle = background#
|groupstyle = background:lavender;
|group1 = [[Mahgreb]]
|list1 = [[French rule in Algeria|Algeria]]{{·}} [[French Morocco|Morocco]] <small>([[Arguin|Arguin Island]])</small>{{·}} [[History of Tunisia|Tunisia]]
|group2 = [[French West Africa]]
|list2 = [[History of Côte d'Ivoire#French Period|Côte d'Ivoire]]{{·}} [[French Dahomey|Dahomey]]{{·}} [[French Sudan]]{{·}} [[French Guinea|Guinea]]{{·}} [[History of Mauritania#French colonization and post-colonial history|Mauritania]]{{·}} [[History of Niger#Colonization|Niger]]{{·}} [[History of Senegal|Senegal]]{{·}} [[French Upper Volta|Upper Volta]]
|group3 = Togo
|list3 = [[French Togoland]]{{·}} [[James Island (The Gambia)|James Island]]
|group4 = [[French Equatorial Africa]]
|list4 = [[Colonial Chad|Chad]]{{·}} [[History of Gabon|Gabon]]{{·}} [[History of the Republic of the Congo|Middle Congo]]{{·}} [[Oubangui-Chari]]
|group5 = [[Comoros]]
|list5 = [[Anjouan]]{{·}} [[Grande Comore]]{{·}} [[Mohéli]]
|group6 = Southern Africa
|list6 = [[History of Djibouti#French interest|French Somaliland (Djibouti)]]{{·}} [[History of Madagascar#French control|Madagascar]]{{·}} [[Mauritius|Ile de France]]{{·}} [[Seychelles]]
}}
|list2 = {{Navbox|child
|title = [[French colonial empires|Former French colonies]] in [[Africa]] and the [[Indian Ocean]]
|titlestyle = background#
|groupstyle = background:lavender;
|group1 = [[Mahgreb]]
|list1 = [[French rule in Algeria|Algeria]]{{·}} [[French Morocco|Morocco]] <small>([[Arguin|Arguin Island]])</small>{{·}} [[History of Tunisia|Tunisia]]
|group2 = [[French West Africa]]
|list2 = [[History of Côte d'Ivoire#French Period|Côte d'Ivoire]]{{·}} [[French Dahomey|Dahomey]]{{·}} [[French Sudan]]{{·}} [[French Guinea|Guinea]]{{·}} [[History of Mauritania#French colonization and post-colonial history|Mauritania]]{{·}} [[History of Niger#Colonization|Niger]]{{·}} [[History of Senegal|Senegal]]{{·}} [[French Upper Volta|Upper Volta]]
|group3 = Togo
|list3 = [[French Togoland]]{{·}} [[James Island (The Gambia)|James Island]]
|group4 = [[French Equatorial Africa]]
|list4 = [[Colonial Chad|Chad]]{{·}} [[History of Gabon|Gabon]]{{·}} [[History of the Republic of the Congo|Middle Congo]]{{·}} [[Oubangui-Chari]]
|group5 = [[Comoros]]
|list5 = [[Anjouan]]{{·}} [[Grande Comore]]{{·}} [[Mohéli]]
|group6 = Southern Africa
|list6 = [[History of Djibouti#French interest|French Somaliland (Djibouti)]]{{·}} [[History of Madagascar#French control|Madagascar]]{{·}} [[Mauritius|Ile de France]]{{·}} [[Seychelles]]
}}
}}
75e9fb7dca276212fcf5959cae54b0888fe11afd
525
524
2024-05-28T01:17:12Z
Dino-Pack
2
wikitext
text/x-wiki
{{Navbox with collapsible groups
|name = Weapons
|title = Navbox, Navbox with columns, and Navbox with collapsible groups together
|selected = {{{1|}}}
|list1 = {{Navbox|child
|title = [[French colonial empires|Former French colonies]] in [[Africa]] and the [[Indian Ocean]]
|titlestyle = background#
|groupstyle = background:lavender;
|group1 = [[Mahgreb]]
|list1 = [[French rule in Algeria|Algeria]]{{·}} [[French Morocco|Morocco]] <small>([[Arguin|Arguin Island]])</small>{{·}} [[History of Tunisia|Tunisia]]
|group2 = [[French West Africa]]
|list2 = [[History of Côte d'Ivoire#French Period|Côte d'Ivoire]]{{·}} [[French Dahomey|Dahomey]]{{·}} [[French Sudan]]{{·}} [[French Guinea|Guinea]]{{·}} [[History of Mauritania#French colonization and post-colonial history|Mauritania]]{{·}} [[History of Niger#Colonization|Niger]]{{·}} [[History of Senegal|Senegal]]{{·}} [[French Upper Volta|Upper Volta]]
|group3 = Togo
|list3 = [[French Togoland]]{{·}} [[James Island (The Gambia)|James Island]]
|group4 = [[French Equatorial Africa]]
|list4 = [[Colonial Chad|Chad]]{{·}} [[History of Gabon|Gabon]]{{·}} [[History of the Republic of the Congo|Middle Congo]]{{·}} [[Oubangui-Chari]]
|group5 = [[Comoros]]
|list5 = [[Anjouan]]{{·}} [[Grande Comore]]{{·}} [[Mohéli]]
|group6 = Southern Africa
|list6 = [[History of Djibouti#French interest|French Somaliland (Djibouti)]]{{·}} [[History of Madagascar#French control|Madagascar]]{{·}} [[Mauritius|Ile de France]]{{·}} [[Seychelles]]
}}
|list2 = {{Navbox|child
|title = [[French colonial empires|Former French colonies]] in [[Africa]] and the [[Indian Ocean]]
|titlestyle = background#
|groupstyle = background:lavender;
|group1 = [[Mahgreb]]
|list1 = [[French rule in Algeria|Algeria]]{{·}} [[French Morocco|Morocco]] <small>([[Arguin|Arguin Island]])</small>{{·}} [[History of Tunisia|Tunisia]]
|group2 = [[French West Africa]]
|list2 = [[History of Côte d'Ivoire#French Period|Côte d'Ivoire]]{{·}} [[French Dahomey|Dahomey]]{{·}} [[French Sudan]]{{·}} [[French Guinea|Guinea]]{{·}} [[History of Mauritania#French colonization and post-colonial history|Mauritania]]{{·}} [[History of Niger#Colonization|Niger]]{{·}} [[History of Senegal|Senegal]]{{·}} [[French Upper Volta|Upper Volta]]
|group3 = Togo
|list3 = [[French Togoland]]{{·}} [[James Island (The Gambia)|James Island]]
|group4 = [[French Equatorial Africa]]
|list4 = [[Colonial Chad|Chad]]{{·}} [[History of Gabon|Gabon]]{{·}} [[History of the Republic of the Congo|Middle Congo]]{{·}} [[Oubangui-Chari]]
|group5 = [[Comoros]]
|list5 = [[Anjouan]]{{·}} [[Grande Comore]]{{·}} [[Mohéli]]
|group6 = Southern Africa
|list6 = [[History of Djibouti#French interest|French Somaliland (Djibouti)]]{{·}} [[History of Madagascar#French control|Madagascar]]{{·}} [[Mauritius|Ile de France]]{{·}} [[Seychelles]]
}}
}}
e5bc0115e25a0cb5f115611255febf492ac41c63
526
525
2024-05-28T02:14:02Z
Dino-Pack
2
wikitext
text/x-wiki
{{Navbox with collapsible groups
|name = Weapons
|title = Navbox, Navbox with columns, and Navbox with collapsible groups together
|selected = {{{1|}}}
|list1 = {{Navbox|child
|title = Melee Weapons
|list1 = [[Arcaxer Sword]]
|group2 = Bought
|list2 = [[Cutlass]]{{·}}[[That Guy's Axe]]
|group3 = Quests
|list3 = [[Glacial Sword]]{{·}}[[Banado]]{{·}}[[Bloody Axe]]{{·}}[[Scale Edge]]{{·}}[[USBuster]]
|group4 = Chests
|list4 = [[BATle Axe]]{{·}}[[BATle Axe+]]{{·}}[[Fire Sword]]{{·}}[[Frozen Cutlass]]{{·}}[[Sandy Sword]]{{·}}[[Shadow Blade]]{{·}}[[Tempered Sword]]{{·}}[[RGB Blade]]{{·}}[[RGB Blade+]]{{·}}[[Jailbreaker]]{{·}}[[Assassin's Dagger]]
|group5 = [[French Equatorial Africa]]
|list5 = [[Colonial Chad|Chad]]{{·}} [[History of Gabon|Gabon]]{{·}} [[History of the Republic of the Congo|Middle Congo]]{{·}} [[Oubangui-Chari]]
|group6 = [[Comoros]]
|list6 = [[Anjouan]]{{·}} [[Grande Comore]]{{·}} [[Mohéli]]
|group7 = Southern Africa
|list7 = [[History of Djibouti#French interest|French Somaliland (Djibouti)]]{{·}} [[History of Madagascar#French control|Madagascar]]{{·}} [[Mauritius|Ile de France]]{{·}} [[Seychelles]]
}}
|list2 = {{Navbox|child
|title = [[French colonial empires|Former French colonies]] in [[Africa]] and the [[Indian Ocean]]
|titlestyle = background#
|groupstyle = background:lavender;
|group1 = [[Mahgreb]]
|list1 = [[French rule in Algeria|Algeria]]{{·}} [[French Morocco|Morocco]] <small>([[Arguin|Arguin Island]])</small>{{·}} [[History of Tunisia|Tunisia]]
|group2 = [[French West Africa]]
|list2 = [[History of Côte d'Ivoire#French Period|Côte d'Ivoire]]{{·}} [[French Dahomey|Dahomey]]{{·}} [[French Sudan]]{{·}} [[French Guinea|Guinea]]{{·}} [[History of Mauritania#French colonization and post-colonial history|Mauritania]]{{·}} [[History of Niger#Colonization|Niger]]{{·}} [[History of Senegal|Senegal]]{{·}} [[French Upper Volta|Upper Volta]]
|group3 = Togo
|list3 = [[French Togoland]]{{·}} [[James Island (The Gambia)|James Island]]
|group4 = [[French Equatorial Africa]]
|list4 = [[Colonial Chad|Chad]]{{·}} [[History of Gabon|Gabon]]{{·}} [[History of the Republic of the Congo|Middle Congo]]{{·}} [[Oubangui-Chari]]
|group5 = [[Comoros]]
|list5 = [[Anjouan]]{{·}} [[Grande Comore]]{{·}} [[Mohéli]]
|group6 = Southern Africa
|list6 = [[History of Djibouti#French interest|French Somaliland (Djibouti)]]{{·}} [[History of Madagascar#French control|Madagascar]]{{·}} [[Mauritius|Ile de France]]{{·}} [[Seychelles]]
}}
}}
0343eb5f817a24ce81e2e6af771cab53f00e957b
528
526
2024-05-28T02:15:54Z
Dino-Pack
2
wikitext
text/x-wiki
{{Navbox with collapsible groups
|name = Weapons
|title = Navbox, Navbox with columns, and Navbox with collapsible groups together
|selected = {{{1|}}}
|list1 = {{Navbox|child
|title = Melee Weapons
|list1 = [[Arcaxer Sword]]
|group2 = Shops
|list2 = [[Cutlass]]{{·}}[[That Guy's Axe]]
|group3 = Quests
|list3 = [[Glacial Sword]]{{·}}[[Banado]]{{·}}[[Bloody Axe]]{{·}}[[Scale Edge]]{{·}}[[USBuster]]
|group4 = Chests
|list4 = [[BATle Axe]]{{·}}[[BATle Axe+]]{{·}}[[Fire Sword]]{{·}}[[Frozen Cutlass]]{{·}}[[Sandy Sword]]{{·}}[[Shadow Blade]]{{·}}[[Tempered Sword]]{{·}}[[RGB Blade]]{{·}}[[RGB Blade+]]{{·}}[[Jailbreaker]]{{·}}[[Assassin's Dagger]]
|group5 = Enemy Drops
|list5 = [[Fire Sword]]{{·}}[[RGB Blade]]{{·}}[[RGB Blade+]]
}}
|list2 = {{Navbox|child
|title = [[French colonial empires|Former French colonies]] in [[Africa]] and the [[Indian Ocean]]
|titlestyle = background#
|groupstyle = background:lavender;
|group1 = [[Mahgreb]]
|list1 = [[French rule in Algeria|Algeria]]{{·}} [[French Morocco|Morocco]] <small>([[Arguin|Arguin Island]])</small>{{·}} [[History of Tunisia|Tunisia]]
|group2 = [[French West Africa]]
|list2 = [[History of Côte d'Ivoire#French Period|Côte d'Ivoire]]{{·}} [[French Dahomey|Dahomey]]{{·}} [[French Sudan]]{{·}} [[French Guinea|Guinea]]{{·}} [[History of Mauritania#French colonization and post-colonial history|Mauritania]]{{·}} [[History of Niger#Colonization|Niger]]{{·}} [[History of Senegal|Senegal]]{{·}} [[French Upper Volta|Upper Volta]]
|group3 = Togo
|list3 = [[French Togoland]]{{·}} [[James Island (The Gambia)|James Island]]
|group4 = [[French Equatorial Africa]]
|list4 = [[Colonial Chad|Chad]]{{·}} [[History of Gabon|Gabon]]{{·}} [[History of the Republic of the Congo|Middle Congo]]{{·}} [[Oubangui-Chari]]
|group5 = [[Comoros]]
|list5 = [[Anjouan]]{{·}} [[Grande Comore]]{{·}} [[Mohéli]]
|group6 = Southern Africa
|list6 = [[History of Djibouti#French interest|French Somaliland (Djibouti)]]{{·}} [[History of Madagascar#French control|Madagascar]]{{·}} [[Mauritius|Ile de France]]{{·}} [[Seychelles]]
}}
}}
2060b1f7c3fb3108172d3ac607055bec243a7c25
529
528
2024-05-28T02:19:24Z
Dino-Pack
2
wikitext
text/x-wiki
{{Navbox with collapsible groups
|name = Weapons
|title = [[File:CroppedBarkaxerSprite.png|48px]] [[Weapons]] [[File:CroppedBarkaxerSprite.png|48px]]
|selected = {{{1|}}}
|list1 = {{Navbox|child
|title = Melee Weapons
|list1 = [[Arcaxer Sword]]
|group2 = Shops
|list2 = [[Cutlass]]{{·}}[[That Guy's Axe]]
|group3 = Quests
|list3 = [[Glacial Sword]]{{·}}[[Banado]]{{·}}[[Bloody Axe]]{{·}}[[Scale Edge]]{{·}}[[USBuster]]
|group4 = Chests
|list4 = [[BATle Axe]]{{·}}[[BATle Axe+]]{{·}}[[Fire Sword]]{{·}}[[Frozen Cutlass]]{{·}}[[Sandy Sword]]{{·}}[[Shadow Blade]]{{·}}[[Tempered Sword]]{{·}}[[RGB Blade]]{{·}}[[RGB Blade+]]{{·}}[[Jailbreaker]]{{·}}[[Assassin's Dagger]]
|group5 = Enemy Drops
|list5 = [[Fire Sword]]{{·}}[[RGB Blade]]{{·}}[[RGB Blade+]]
}}
|list2 = {{Navbox|child
|title = Ranged Weapons
|list1= [[Blue Gun]]{{·}}[[Pumpkin Bomb]]
|group2 = Bought
|list2 = [[Damp Crossbow]]{{·}}[[Ghost Blaster]]
|group3 = Quests
|list3 = [[Pumpkin Bomb+]]
|group4 = Chests
|list4 = [[Arcaxer Pistol]]{{·}}[[Damp Crossbow]]{{·}}[[Flaming Crossbow]]{{·}}[[Ghost Blaster]]{{·}}[[Haunted Spear]]{{·}}[[Sick Shooter]]{{·}}[[Throwing Spear]]{{·}}[[RGB Gun]]{{·}}[[Real Gun Blaster]]{{·}}[[Stun Gun]]{{·}}[[Pirate SMG]]{{·}}[[Spooky SMG]]{{·}}[[RGB SMG]]
|group5 = Enemy Drops
|list5 = [[Arcaxer Pistol]]{{·}}[[Sick Shooter]]{{·}}[[RGB Gun]]{{·}}[[Stun Gun]]
}}
}}
9d469ac7ba386f2c2dbcbdb07b83270a0f8ad8f4
530
529
2024-05-28T02:20:29Z
Dino-Pack
2
wikitext
text/x-wiki
{{Navbox with collapsible groups
|name = Weapons
|title = [[File:CroppedBarkaxerSprite.png|48px]] [[Weapons]] [[File:CroppedBarkaxerSprite.png|48px]]
|selected = {{{1|}}}
|list1 = {{Navbox|child
|title = Melee Weapons
|list1 = [[Arcaxer Sword]]
|group2 = Shops
|list2 = [[Cutlass]]{{·}}[[That Guy's Axe]]
|group3 = Quests
|list3 = [[Glacial Sword]]{{·}}[[Banado]]{{·}}[[Bloody Axe]]{{·}}[[Scale Edge]]{{·}}[[USBuster]]
|group4 = Chests
|list4 = [[BATle Axe]]{{·}}[[BATle Axe+]]{{·}}[[Fire Sword]]{{·}}[[Frozen Cutlass]]{{·}}[[Sandy Sword]]{{·}}[[Shadow Blade]]{{·}}[[Tempered Sword]]{{·}}[[RGB Blade]]{{·}}[[RGB Blade+]]{{·}}[[Jailbreaker]]{{·}}[[Assassin's Dagger]]
|group5 = Enemy Drops
|list5 = [[Fire Sword]]{{·}}[[RGB Blade]]{{·}}[[RGB Blade+]]
}}
|list2 = {{Navbox|child
|title = Ranged Weapons
|group1 = Puzzles
|list1 = [[Blue Gun]]{{·}}[[Pumpkin Bomb]]
|group2 = Bought
|list2 = [[Damp Crossbow]]{{·}}[[Ghost Blaster]]
|group3 = Quests
|list3 = [[Pumpkin Bomb+]]
|group4 = Chests
|list4 = [[Arcaxer Pistol]]{{·}}[[Damp Crossbow]]{{·}}[[Flaming Crossbow]]{{·}}[[Ghost Blaster]]{{·}}[[Haunted Spear]]{{·}}[[Sick Shooter]]{{·}}[[Throwing Spear]]{{·}}[[RGB Gun]]{{·}}[[Real Gun Blaster]]{{·}}[[Stun Gun]]{{·}}[[Pirate SMG]]{{·}}[[Spooky SMG]]{{·}}[[RGB SMG]]
|group5 = Enemy Drops
|list5 = [[Arcaxer Pistol]]{{·}}[[Sick Shooter]]{{·}}[[RGB Gun]]{{·}}[[Stun Gun]]
}}
}}
8e1eb9e9e51a0a8fc5a290add3a9df9d99fcd3f8
531
530
2024-05-28T02:21:48Z
Dino-Pack
2
wikitext
text/x-wiki
{{Navbox with collapsible groups
|name = Weapons
|title = [[File:CroppedBarkaxerSprite.png|48px]] [[Weapons]] [[File:CroppedBarkaxerSprite.png|48px]]
|state = plain
|list1 = {{Navbox|child
|title = Melee Weapons
|list1 = [[Arcaxer Sword]]
|group2 = Shops
|list2 = [[Cutlass]]{{·}}[[That Guy's Axe]]
|group3 = Quests
|list3 = [[Glacial Sword]]{{·}}[[Banado]]{{·}}[[Bloody Axe]]{{·}}[[Scale Edge]]{{·}}[[USBuster]]
|group4 = Chests
|list4 = [[BATle Axe]]{{·}}[[BATle Axe+]]{{·}}[[Fire Sword]]{{·}}[[Frozen Cutlass]]{{·}}[[Sandy Sword]]{{·}}[[Shadow Blade]]{{·}}[[Tempered Sword]]{{·}}[[RGB Blade]]{{·}}[[RGB Blade+]]{{·}}[[Jailbreaker]]{{·}}[[Assassin's Dagger]]
|group5 = Enemy Drops
|list5 = [[Fire Sword]]{{·}}[[RGB Blade]]{{·}}[[RGB Blade+]]
}}
|list2 = {{Navbox|child
|title = Ranged Weapons
|group1 = Puzzles
|list1 = [[Blue Gun]]{{·}}[[Pumpkin Bomb]]
|group2 = Bought
|list2 = [[Damp Crossbow]]{{·}}[[Ghost Blaster]]
|group3 = Quests
|list3 = [[Pumpkin Bomb+]]
|group4 = Chests
|list4 = [[Arcaxer Pistol]]{{·}}[[Damp Crossbow]]{{·}}[[Flaming Crossbow]]{{·}}[[Ghost Blaster]]{{·}}[[Haunted Spear]]{{·}}[[Sick Shooter]]{{·}}[[Throwing Spear]]{{·}}[[RGB Gun]]{{·}}[[Real Gun Blaster]]{{·}}[[Stun Gun]]{{·}}[[Pirate SMG]]{{·}}[[Spooky SMG]]{{·}}[[RGB SMG]]
|group5 = Enemy Drops
|list5 = [[Arcaxer Pistol]]{{·}}[[Sick Shooter]]{{·}}[[RGB Gun]]{{·}}[[Stun Gun]]
}}
}}
7707a3ff3626702ccacd36f8fcc4ebcf3126a4d2
Module:Navbox/styles.css
828
115
485
227
2024-05-27T23:30:19Z
Dino-Pack
2
text
text/plain
.navbox {
border: 1px solid #aaa;
box-sizing: border-box;
width: 100%;
margin: auto;
clear: both;
font-size: 88%;
text-align: center;
padding: 1px;
}
.navbox-inner,
.navbox-subgroup {
width: 100%;
}
.navbox + .navbox-styles + .navbox {
/* Single pixel border between adjacent navboxes */
margin-top: -1px;
}
.navbox th,
.navbox-title,
.navbox-abovebelow {
text-align: center;
/* Title and above/below styles */
padding-left: 1em;
padding-right: 1em;
}
th.navbox-group {
/* Group style */
white-space: nowrap;
/* @noflip */
text-align: right;
}
.navbox,
.navbox-subgroup {
background: #fdfdfd;
}
.navbox-list {
/* Must match background color */
border-color: #fdfdfd;
}
.navbox th,
.navbox-title {
/* Level 1 color */
background: #eaeeff;
}
.navbox-abovebelow,
th.navbox-group,
.navbox-subgroup .navbox-title {
/* Level 2 color */
background: #ddddff;
}
.navbox-subgroup .navbox-group,
.navbox-subgroup .navbox-abovebelow {
/* Level 3 color */
background: #e6e6ff;
}
.navbox-even {
/* Even row striping */
background: #f7f7f7;
}
.navbox-odd {
/* Odd row striping */
background: transparent;
}
th.navbox-title1 {
border-left: 2px solid #fdfdfd;
width: 100%;
}
td.navbox-list1 {
text-align: left;
border-left-width: 2px;
border-left-style: solid;
}
.navbox .hlist td dl,
.navbox .hlist td ol,
.navbox .hlist td ul,
.navbox td.hlist dl,
.navbox td.hlist ol,
.navbox td.hlist ul {
/* Adjust hlist padding in navboxes */
padding: 0.125em 0;
}
.navbox .hlist dd,
.navbox .hlist dt,
.navbox .hlist li {
/* Nowrap list items in navboxes */
white-space: nowrap;
}
.navbox .hlist dd dl,
.navbox .hlist dt dl,
.navbox .hlist li ol,
.navbox .hlist li ul {
/* But allow parent list items to be wrapped */
white-space: normal;
}
ol + .navbox-styles + .navbox,
ul + .navbox-styles + .navbox {
/* Prevent lists from clinging to navboxes */
margin-top: 0.5em;
}
c4c305dae15bacc8c3240430775fab74f0c10e06
491
485
2024-05-27T23:54:01Z
Dino-Pack
2
Dino-Pack changed the content model of the page [[Module:Navbox/styles.css]] from "plain text" to "Sanitized CSS"
sanitized-css
text/css
.navbox {
border: 1px solid #aaa;
box-sizing: border-box;
width: 100%;
margin: auto;
clear: both;
font-size: 88%;
text-align: center;
padding: 1px;
}
.navbox-inner,
.navbox-subgroup {
width: 100%;
}
.navbox + .navbox-styles + .navbox {
/* Single pixel border between adjacent navboxes */
margin-top: -1px;
}
.navbox th,
.navbox-title,
.navbox-abovebelow {
text-align: center;
/* Title and above/below styles */
padding-left: 1em;
padding-right: 1em;
}
th.navbox-group {
/* Group style */
white-space: nowrap;
/* @noflip */
text-align: right;
}
.navbox,
.navbox-subgroup {
background: #fdfdfd;
}
.navbox-list {
/* Must match background color */
border-color: #fdfdfd;
}
.navbox th,
.navbox-title {
/* Level 1 color */
background: #eaeeff;
}
.navbox-abovebelow,
th.navbox-group,
.navbox-subgroup .navbox-title {
/* Level 2 color */
background: #ddddff;
}
.navbox-subgroup .navbox-group,
.navbox-subgroup .navbox-abovebelow {
/* Level 3 color */
background: #e6e6ff;
}
.navbox-even {
/* Even row striping */
background: #f7f7f7;
}
.navbox-odd {
/* Odd row striping */
background: transparent;
}
th.navbox-title1 {
border-left: 2px solid #fdfdfd;
width: 100%;
}
td.navbox-list1 {
text-align: left;
border-left-width: 2px;
border-left-style: solid;
}
.navbox .hlist td dl,
.navbox .hlist td ol,
.navbox .hlist td ul,
.navbox td.hlist dl,
.navbox td.hlist ol,
.navbox td.hlist ul {
/* Adjust hlist padding in navboxes */
padding: 0.125em 0;
}
.navbox .hlist dd,
.navbox .hlist dt,
.navbox .hlist li {
/* Nowrap list items in navboxes */
white-space: nowrap;
}
.navbox .hlist dd dl,
.navbox .hlist dt dl,
.navbox .hlist li ol,
.navbox .hlist li ul {
/* But allow parent list items to be wrapped */
white-space: normal;
}
ol + .navbox-styles + .navbox,
ul + .navbox-styles + .navbox {
/* Prevent lists from clinging to navboxes */
margin-top: 0.5em;
}
c4c305dae15bacc8c3240430775fab74f0c10e06
Module:Documentation/styles.css
828
132
489
407
2024-05-27T23:52:37Z
Dino-Pack
2
Dino-Pack changed the content model of the page [[Module:Documentation/styles.css]] from "plain text" to "Sanitized CSS"
sanitized-css
text/css
/* {{pp|small=yes}} */
.documentation,
.documentation-metadata {
border: 1px solid #a2a9b1;
background-color: #ecfcf4;
clear: both;
}
.documentation {
margin: 1em 0 0 0;
padding: 1em;
}
.documentation-metadata {
margin: 0.2em 0; /* same margin left-right as .documentation */
font-style: italic;
padding: 0.4em 1em; /* same padding left-right as .documentation */
}
.documentation-startbox {
padding-bottom: 3px;
border-bottom: 1px solid #aaa;
margin-bottom: 1ex;
}
.documentation-heading {
font-weight: bold;
font-size: 125%;
}
.documentation-clear { /* Don't want things to stick out where they shouldn't. */
clear: both;
}
.documentation-toolbar {
font-style: normal;
font-size: 85%;
}
html.skin-theme-clientpref-night .documentation,
html.skin-theme-clientpref-night .documentation-metadata {
background-color: #0b1e1c;
}
@media (prefers-color-scheme: dark) {
html.skin-theme-clientpref-os .documentation,
html.skin-theme-clientpref-os .documentation-metadata {
background-color: #0b1e1c;
}
}
2187d5fd8cf206ffd89ee3d3d5e615813fdca7ae
Template:Hlist/styles.css
10
160
490
311
2024-05-27T23:53:45Z
Dino-Pack
2
Dino-Pack changed the content model of the page [[Template:Hlist/styles.css]] from "plain text" to "Sanitized CSS"
sanitized-css
text/css
/* {{pp-protected|reason=match parent|small=yes}} */
/*
* hlist styles are defined in core and Minerva and differ in Minerva. The
* current definitions here (2023-01-01) are sufficient to override Minerva
* without use of the hlist-separated class. The most problematic styles were
* related to margin, padding, and the bullet. Check files listed at
* [[MediaWiki talk:Common.css/to do#hlist-separated]]
*/
/*
* TODO: When the majority of readership supports it (or some beautiful world
* in which grade C support is above the minimum threshold), use :is()
*/
.hlist dl,
.hlist ol,
.hlist ul {
margin: 0;
padding: 0;
}
/* Display list items inline */
.hlist dd,
.hlist dt,
.hlist li {
/*
* don't trust the note that says margin doesn't work with inline
* removing margin: 0 makes dds have margins again
* We also want to reset margin-right in Minerva
*/
margin: 0;
display: inline;
}
/* Display requested top-level lists inline */
.hlist.inline,
.hlist.inline dl,
.hlist.inline ol,
.hlist.inline ul,
/* Display nested lists inline */
.hlist dl dl,
.hlist dl ol,
.hlist dl ul,
.hlist ol dl,
.hlist ol ol,
.hlist ol ul,
.hlist ul dl,
.hlist ul ol,
.hlist ul ul {
display: inline;
}
/* Hide empty list items */
.hlist .mw-empty-li {
display: none;
}
/* TODO: :not() can maybe be used here to remove the later rule. naive test
* seems to work. more testing needed. like so:
*.hlist dt:not(:last-child)::after {
* content: ": ";
*}
*.hlist dd:not(:last-child)::after,
*.hlist li:not(:last-child)::after {
* content: " · ";
* font-weight: bold;
*}
*/
/* Generate interpuncts */
.hlist dt::after {
content: ": ";
}
.hlist dd::after,
.hlist li::after {
content: " · ";
font-weight: bold;
}
.hlist dd:last-child::after,
.hlist dt:last-child::after,
.hlist li:last-child::after {
content: none;
}
/* Add parentheses around nested lists */
.hlist dd dd:first-child::before,
.hlist dd dt:first-child::before,
.hlist dd li:first-child::before,
.hlist dt dd:first-child::before,
.hlist dt dt:first-child::before,
.hlist dt li:first-child::before,
.hlist li dd:first-child::before,
.hlist li dt:first-child::before,
.hlist li li:first-child::before {
content: " (";
font-weight: normal;
}
.hlist dd dd:last-child::after,
.hlist dd dt:last-child::after,
.hlist dd li:last-child::after,
.hlist dt dd:last-child::after,
.hlist dt dt:last-child::after,
.hlist dt li:last-child::after,
.hlist li dd:last-child::after,
.hlist li dt:last-child::after,
.hlist li li:last-child::after {
content: ")";
font-weight: normal;
}
/* Put ordinals in front of ordered list items */
.hlist ol {
counter-reset: listitem;
}
.hlist ol > li {
counter-increment: listitem;
}
.hlist ol > li::before {
content: " " counter(listitem) "\a0";
}
.hlist dd ol > li:first-child::before,
.hlist dt ol > li:first-child::before,
.hlist li ol > li:first-child::before {
content: " (" counter(listitem) "\a0";
}
8c9dd9c9c00f30eead17fe10f51d183333e81f33
Module:Navbar/styles.css
828
112
494
375
2024-05-28T00:01:52Z
Dino-Pack
2
Dino-Pack changed the content model of the page [[Module:Navbar/styles.css]] from "plain text" to "Sanitized CSS"
sanitized-css
text/css
/* {{pp|small=yes}} */
.navbar {
display: inline;
font-size: 88%;
font-weight: normal;
}
.navbar-collapse {
float: left;
text-align: left;
}
.navbar-boxtext {
word-spacing: 0;
}
.navbar ul {
display: inline-block;
white-space: nowrap;
line-height: inherit;
}
.navbar-brackets::before {
margin-right: -0.125em;
content: '[ ';
}
.navbar-brackets::after {
margin-left: -0.125em;
content: ' ]';
}
.navbar li {
word-spacing: -0.125em;
}
.navbar a > span,
.navbar a > abbr {
text-decoration: inherit;
}
.navbar-mini abbr {
font-variant: small-caps;
border-bottom: none;
text-decoration: none;
cursor: inherit;
}
.navbar-ct-full {
font-size: 114%;
margin: 0 7em;
}
.navbar-ct-mini {
font-size: 114%;
margin: 0 4em;
}
9d4056f949b4f0b159e3d40dfb1a5f01e72f9571
Template:Navbox with collapsible groups
10
211
509
2024-05-28T00:19:38Z
Dino-Pack
2
Created page with "{{#invoke:navbox|navbox |name = {{{name|<noinclude>Navbox with collapsible groups</noinclude>}}} |navbar = {{{navbar|}}} |state = {{{state|<noinclude>uncollapsed</noinclude>}}} |border = {{{border|{{{1|}}}}}} |title = {{{title<includeonly>|</includeonly>}}} |above = {{{above|}}} |image = {{{image|}}} |imageleft = {{{imageleft|}}} |bodyclass = {{{bodyclass|}}} |titleclass = {{{titleclass|}}} |aboveclass = {{{aboveclass|}}} |belowclass = {{{belowclass|}}} |groupclass = {..."
wikitext
text/x-wiki
{{#invoke:navbox|navbox
|name = {{{name|<noinclude>Navbox with collapsible groups</noinclude>}}}
|navbar = {{{navbar|}}}
|state = {{{state|<noinclude>uncollapsed</noinclude>}}}
|border = {{{border|{{{1|}}}}}}
|title = {{{title<includeonly>|</includeonly>}}}
|above = {{{above|}}}
|image = {{{image|}}}
|imageleft = {{{imageleft|}}}
|bodyclass = {{{bodyclass|}}}
|titleclass = {{{titleclass|}}}
|aboveclass = {{{aboveclass|}}}
|belowclass = {{{belowclass|}}}
|groupclass = {{{groupclass|}}}
|listclass = {{{listclass|}}}
|imageclass = {{{imageclass|}}}
|style = {{{style|}}}{{{bodystyle|}}}
|basestyle = {{{basestyle|}}}
|titlestyle = {{{titlestyle|}}}
|abovestyle = {{{abovestyle|}}}
|belowstyle = {{{belowstyle|}}}
|imagestyle = {{{imagestyle|}}}
|imageleftstyle = {{{imageleftstyle|}}}
|list1 =
{{#if:{{{group1<includeonly>|</includeonly>}}}{{{sect1|}}}{{{section1|}}}
| {{#invoke:navbox|navbox|child
|navbar = plain
|state = {{#ifeq:{{{selected}}}|{{{abbr1}}} |uncollapsed |{{{state1|mw-collapsed}}}}}
|titlestyle = {{{basestyle|}}};{{{groupstyle|}}}{{{secttitlestyle|}}}{{{group1style|}}}{{{sect1titlestyle|}}}
|liststyle = {{{liststyle|}}}{{{contentstyle|}}}{{{list1style|}}}{{{content1style|}}}
|title = {{{group1<includeonly>|</includeonly>}}}{{{sect1|}}}{{{section1|}}}<noinclude> or {{{section1}}} or {{{sect1}}}</noinclude>
|list1 = {{{list1<includeonly>|</includeonly>}}}{{{content1|}}}<noinclude> or {{{content1}}}</noinclude>
|image = {{{image1|}}}
|imageleft = {{{imageleft1|}}}
|{{#if:{{{listpadding|}}} |listpadding |void}} = {{{listpadding|}}}
}}
| {{{list1|}}}{{{content1|}}}
}}
|list2 =
{{#if:{{{group2<includeonly>|</includeonly>}}}{{{sect2|}}}{{{section2|}}}
| {{#invoke:navbox|navbox|child
|navbar = plain
|state = {{#ifeq:{{{selected}}}|{{{abbr2}}} |uncollapsed |{{{state2|mw-collapsed}}}}}
|titlestyle = {{{basestyle|}}};{{{groupstyle|}}}{{{secttitlestyle|}}}{{{group2style|}}}{{{sect2titlestyle|}}}
|liststyle = {{{liststyle|}}}{{{contentstyle|}}}{{{list2style|}}}{{{content2style|}}}
|title = {{{group2<includeonly>|</includeonly>}}}{{{sect2|}}}{{{section2|}}}<noinclude> or {{{section2}}} or {{{sect2}}}</noinclude>
|list1 = {{{list2<includeonly>|</includeonly>}}}{{{content2|}}}<noinclude> or {{{content2}}}</noinclude>
|image = {{{image2|}}}
|imageleft = {{{imageleft2|}}}
|{{#if:{{{listpadding|}}} |listpadding |void}} = {{{listpadding|}}}
}}
| {{{list2|}}}{{{content2|}}}
}}
|list3 =
{{#if:{{{group3<includeonly>|</includeonly>}}}{{{sect3|}}}{{{section3|}}}
| {{#invoke:navbox|navbox|child
|navbar = plain
|state = {{#ifeq:{{{selected}}}|{{{abbr3}}} |uncollapsed |{{{state3|mw-collapsed}}}}}
|titlestyle = {{{basestyle|}}};{{{groupstyle|}}}{{{secttitlestyle|}}}{{{group3style|}}}{{{sect3titlestyle|}}}
|liststyle = {{{liststyle|}}}{{{contentstyle|}}}{{{list3style|}}}{{{content3style|}}}
|title = {{{group3<includeonly>|</includeonly>}}}{{{sect3|}}}{{{section3|}}}<noinclude> or {{{section3}}} or {{{sect3}}}</noinclude>
|list1 = {{{list3<includeonly>|</includeonly>}}}{{{content3|}}}<noinclude> or {{{content3}}}</noinclude>
|image = {{{image3|}}}
|imageleft = {{{imageleft3|}}}
|{{#if:{{{listpadding|}}} |listpadding |void}} = {{{listpadding|}}}
}}
| {{{list3|}}}{{{content3|}}}
}}
|list4 =
{{#if:{{{group4<includeonly>|</includeonly>}}}{{{sect4|}}}{{{section4|}}}
| {{#invoke:navbox|navbox|child
|navbar = plain
|state = {{#ifeq:{{{selected}}}|{{{abbr4}}} |uncollapsed |{{{state4|mw-collapsed}}}}}
|titlestyle = {{{basestyle|}}};{{{groupstyle|}}}{{{secttitlestyle|}}}{{{group4style|}}}{{{sect4titlestyle|}}}
|liststyle = {{{liststyle|}}}{{{contentstyle|}}}{{{list4style|}}}{{{content4style|}}}
|title = {{{group4<includeonly>|</includeonly>}}}{{{sect4|}}}{{{section4|}}}<noinclude> or {{{section4}}} or {{{sect4}}}</noinclude>
|list1 = {{{list4<includeonly>|</includeonly>}}}{{{content4|}}}<noinclude> or {{{content4}}}</noinclude>
|image = {{{image4|}}}
|imageleft = {{{imageleft4|}}}
|{{#if:{{{listpadding|}}} |listpadding |void}} = {{{listpadding|}}}
}}
| {{{list4|}}}{{{content4|}}}
}}
|list5 =
{{#if:{{{group5<includeonly>|</includeonly>}}}{{{sect5|}}}{{{section5|}}}
| {{#invoke:navbox|navbox|child
|navbar = plain
|state = {{#ifeq:{{{selected}}}|{{{abbr5}}} |uncollapsed |{{{state5|mw-collapsed}}}}}
|titlestyle = {{{basestyle|}}};{{{groupstyle|}}}{{{secttitlestyle|}}}{{{group5style|}}}{{{sect5titlestyle|}}}
|liststyle = {{{liststyle|}}}{{{contentstyle|}}}{{{list5style|}}}{{{content5style|}}}
|title = {{{group5<includeonly>|</includeonly>}}}{{{sect5|}}}{{{section5|}}}<noinclude> or {{{section5}}} or {{{sect5}}}</noinclude>
|list1 = {{{list5<includeonly>|</includeonly>}}}{{{content5|}}}<noinclude> or {{{content5}}}</noinclude>
|image = {{{image5|}}}
|imageleft = {{{imageleft5|}}}
|{{#if:{{{listpadding|}}} |listpadding |void}} = {{{listpadding|}}}
}}
| {{{list5|}}}{{{content5|}}}
}}
|list6 =
{{#if:{{{group6|}}}{{{sect6|}}}{{{section6|}}}
| {{#invoke:navbox|navbox|child
|navbar = plain
|state = {{#ifeq:{{{selected}}}|{{{abbr6}}} |uncollapsed |{{{state6|mw-collapsed}}}}}
|titlestyle = {{{basestyle|}}};{{{groupstyle|}}}{{{secttitlestyle|}}}{{{group6style|}}}{{{sect6titlestyle|}}}
|liststyle = {{{liststyle|}}}{{{contentstyle|}}}{{{list6style|}}}{{{content6style|}}}
|title = {{{group6|}}}{{{sect6|}}}{{{section6|}}}
|list1 = {{{list6|}}}{{{content6|}}}
|image = {{{image6|}}}
|imageleft = {{{imageleft6|}}}
|{{#if:{{{listpadding|}}} |listpadding |void}} = {{{listpadding|}}}
}}
| {{{list6|}}}{{{content6|<noinclude>''(...etc, to group20/sect20/section20 and list20/content20)''</noinclude>}}}
}}
|list7 =
{{#if:{{{group7|}}}{{{sect7|}}}{{{section7|}}}
| {{#invoke:navbox|navbox|child
|navbar = plain
|state = {{#ifeq:{{{selected}}}|{{{abbr7}}} |uncollapsed |{{{state7|mw-collapsed}}}}}
|titlestyle = {{{basestyle|}}};{{{groupstyle|}}}{{{secttitlestyle|}}}{{{group7style|}}}{{{sect7titlestyle|}}}
|liststyle = {{{liststyle|}}}{{{contentstyle|}}}{{{list7style|}}}{{{content7style|}}}
|title = {{{group7|}}}{{{sect7|}}}{{{section7|}}}
|list1 = {{{list7|}}}{{{content7|}}}
|image = {{{image7|}}}
|imageleft = {{{imageleft7|}}}
|{{#if:{{{listpadding|}}} |listpadding |void}} = {{{listpadding|}}}
}}
| {{{list7|}}}{{{content7|}}}
}}
|list8 =
{{#if:{{{group8|}}}{{{sect8|}}}{{{section8|}}}
| {{#invoke:navbox|navbox|child
|navbar = plain
|state = {{#ifeq:{{{selected}}}|{{{abbr8}}} |uncollapsed |{{{state8|mw-collapsed}}}}}
|titlestyle = {{{basestyle|}}};{{{groupstyle|}}}{{{secttitlestyle|}}}{{{group8style|}}}{{{sect8titlestyle|}}}
|liststyle = {{{liststyle|}}}{{{contentstyle|}}}{{{list8style|}}}{{{content8style|}}}
|title = {{{group8|}}}{{{sect8|}}}{{{section8|}}}
|list1 = {{{list8|}}}{{{content8|}}}
|image = {{{image8|}}}
|imageleft = {{{imageleft8|}}}
|{{#if:{{{listpadding|}}} |listpadding |void}} = {{{listpadding|}}}
}}
| {{{list8|}}}{{{content8|}}}
}}
|list9 =
{{#if:{{{group9|}}}{{{sect9|}}}{{{section9|}}}
| {{#invoke:navbox|navbox|child
|navbar = plain
|state = {{#ifeq:{{{selected}}}|{{{abbr9}}} |uncollapsed |{{{state9|mw-collapsed}}}}}
|titlestyle = {{{basestyle|}}};{{{groupstyle|}}}{{{secttitlestyle|}}}{{{group9style|}}}{{{sect9titlestyle|}}}
|liststyle = {{{liststyle|}}}{{{contentstyle|}}}{{{list9style|}}}{{{content9style|}}}
|title = {{{group9|}}}{{{sect9|}}}{{{section9|}}}
|list1 = {{{list9|}}}{{{content9|}}}
|image = {{{image9|}}}
|imageleft = {{{imageleft9|}}}
|{{#if:{{{listpadding|}}} |listpadding |void}} = {{{listpadding|}}}
}}
| {{{list9|}}}{{{content9|}}}
}}
|list10 =
{{#if:{{{group10|}}}{{{sect10|}}}{{{section10|}}}
| {{#invoke:navbox|navbox|child
|navbar = plain
|state = {{#ifeq:{{{selected}}}|{{{abbr10}}} |uncollapsed |{{{state10|mw-collapsed}}}}}
|titlestyle = {{{basestyle|}}};{{{groupstyle|}}}{{{secttitlestyle|}}}{{{group10style|}}}{{{sect10titlestyle|}}}
|liststyle = {{{liststyle|}}}{{{contentstyle|}}}{{{list10style|}}}{{{content10style|}}}
|title = {{{group10|}}}{{{sect10|}}}{{{section10|}}}
|list1 = {{{list10|}}}{{{content10|}}}
|image = {{{image10|}}}
|imageleft = {{{imageleft10|}}}
|{{#if:{{{listpadding|}}} |listpadding |void}} = {{{listpadding|}}}
}}
| {{{list10|}}}{{{content10|}}}
}}
|list11 =
{{#if:{{{group11|}}}{{{sect11|}}}{{{section11|}}}
| {{#invoke:navbox|navbox|child
|navbar = plain
|state = {{#ifeq:{{{selected}}}|{{{abbr11}}} |uncollapsed |{{{state11|mw-collapsed}}}}}
|titlestyle = {{{basestyle|}}};{{{groupstyle|}}}{{{secttitlestyle|}}}{{{group11style|}}}{{{sect11titlestyle|}}}
|liststyle = {{{liststyle|}}}{{{contentstyle|}}}{{{list11style|}}}{{{content11style|}}}
|title = {{{group11|}}}{{{sect11|}}}{{{section11|}}}
|list1 = {{{list11|}}}{{{content11|}}}
|image = {{{image11|}}}
|imageleft = {{{imageleft11|}}}
|{{#if:{{{listpadding|}}} |listpadding |void}} = {{{listpadding|}}}
}}
| {{{list11|}}}{{{content11|}}}
}}
|list12 =
{{#if:{{{group12|}}}{{{sect12|}}}{{{section12|}}}
| {{#invoke:navbox|navbox|child
|navbar = plain
|state = {{#ifeq:{{{selected}}}|{{{abbr12}}} |uncollapsed |{{{state12|mw-collapsed}}}}}
|titlestyle = {{{basestyle|}}};{{{groupstyle|}}}{{{secttitlestyle|}}}{{{group12style|}}}{{{sect12titlestyle|}}}
|liststyle = {{{liststyle|}}}{{{contentstyle|}}}{{{list12style|}}}{{{content12style|}}}
|title = {{{group12|}}}{{{sect12|}}}{{{section12|}}}
|list1 = {{{list12|}}}{{{content12|}}}
|image = {{{image12|}}}
|imageleft = {{{imageleft12|}}}
|{{#if:{{{listpadding|}}} |listpadding |void}} = {{{listpadding|}}}
}}
| {{{list12|}}}{{{content12|}}}
}}
|list13 =
{{#if:{{{group13|}}}{{{sect13|}}}{{{section13|}}}
| {{#invoke:navbox|navbox|child
|navbar = plain
|state = {{#ifeq:{{{selected}}}|{{{abbr13}}} |uncollapsed |{{{state13|mw-collapsed}}}}}
|titlestyle = {{{basestyle|}}};{{{groupstyle|}}}{{{secttitlestyle|}}}{{{group13style|}}}{{{sect13titlestyle|}}}
|liststyle = {{{liststyle|}}}{{{contentstyle|}}}{{{list13style|}}}{{{content13style|}}}
|title = {{{group13|}}}{{{sect13|}}}{{{section13|}}}
|list1 = {{{list13|}}}{{{content13|}}}
|image = {{{image13|}}}
|imageleft = {{{imageleft13|}}}
|{{#if:{{{listpadding|}}} |listpadding |void}} = {{{listpadding|}}}
}}
| {{{list13|}}}{{{content13|}}}
}}
|list14 =
{{#if:{{{group14|}}}{{{sect14|}}}{{{section14|}}}
| {{#invoke:navbox|navbox|child
|navbar = plain
|state = {{#ifeq:{{{selected}}}|{{{abbr14}}} |uncollapsed |{{{state14|mw-collapsed}}}}}
|titlestyle = {{{basestyle|}}};{{{groupstyle|}}}{{{secttitlestyle|}}}{{{group14style|}}}{{{sect14titlestyle|}}}
|liststyle = {{{liststyle|}}}{{{contentstyle|}}}{{{list14style|}}}{{{content14style|}}}
|title = {{{group14|}}}{{{sect14|}}}{{{section14|}}}
|list1 = {{{list14|}}}{{{content14|}}}
|image = {{{image14|}}}
|imageleft = {{{imageleft14|}}}
|{{#if:{{{listpadding|}}} |listpadding |void}} = {{{listpadding|}}}
}}
| {{{list14|}}}{{{content14|}}}
}}
|list15 =
{{#if:{{{group15|}}}{{{sect15|}}}{{{section15|}}}
| {{#invoke:navbox|navbox|child
|navbar = plain
|state = {{#ifeq:{{{selected}}}|{{{abbr15}}} |uncollapsed |{{{state15|mw-collapsed}}}}}
|titlestyle = {{{basestyle|}}};{{{groupstyle|}}}{{{secttitlestyle|}}}{{{group15style|}}}{{{sect15titlestyle|}}}
|liststyle = {{{liststyle|}}}{{{contentstyle|}}}{{{list15style|}}}{{{content15style|}}}
|title = {{{group15|}}}{{{sect15|}}}{{{section15|}}}
|list1 = {{{list15|}}}{{{content15|}}}
|image = {{{image15|}}}
|imageleft = {{{imageleft15|}}}
|{{#if:{{{listpadding|}}} |listpadding |void}} = {{{listpadding|}}}
}}
| {{{list15|}}}{{{content15|}}}
}}
|list16 =
{{#if:{{{group16|}}}{{{sect16|}}}{{{section16|}}}
| {{#invoke:navbox|navbox|child
|navbar = plain
|state = {{#ifeq:{{{selected}}}|{{{abbr16}}} |uncollapsed |{{{state16|mw-collapsed}}}}}
|titlestyle = {{{basestyle|}}};{{{groupstyle|}}}{{{secttitlestyle|}}}{{{group16style|}}}{{{sect16titlestyle|}}}
|liststyle = {{{liststyle|}}}{{{contentstyle|}}}{{{list16style|}}}{{{content16style|}}}
|title = {{{group16|}}}{{{sect16|}}}{{{section16|}}}
|list1 = {{{list16|}}}{{{content16|}}}
|image = {{{image16|}}}
|imageleft = {{{imageleft16|}}}
|{{#if:{{{listpadding|}}} |listpadding |void}} = {{{listpadding|}}}
}}
| {{{list16|}}}{{{content16|}}}
}}
|list17 =
{{#if:{{{group17|}}}{{{sect17|}}}{{{section17|}}}
| {{#invoke:navbox|navbox|child
|navbar = plain
|state = {{#ifeq:{{{selected}}}|{{{abbr17}}} |uncollapsed |{{{state17|mw-collapsed}}}}}
|titlestyle = {{{basestyle|}}};{{{groupstyle|}}}{{{secttitlestyle|}}}{{{group17style|}}}{{{sect17titlestyle|}}}
|liststyle = {{{liststyle|}}}{{{contentstyle|}}}{{{list17style|}}}{{{content17style|}}}
|title = {{{group17|}}}{{{sect17|}}}{{{section17|}}}
|list1 = {{{list17|}}}{{{content17|}}}
|image = {{{image17|}}}
|imageleft = {{{imageleft17|}}}
|{{#if:{{{listpadding|}}} |listpadding |void}} = {{{listpadding|}}}
}}
| {{{list17|}}}{{{content17|}}}
}}
|list18 =
{{#if:{{{group18|}}}{{{sect18|}}}{{{section18|}}}
| {{#invoke:navbox|navbox|child
|navbar = plain
|state = {{#ifeq:{{{selected}}}|{{{abbr18}}} |uncollapsed |{{{state18|mw-collapsed}}}}}
|titlestyle = {{{basestyle|}}};{{{groupstyle|}}}{{{secttitlestyle|}}}{{{group18style|}}}{{{sect18titlestyle|}}}
|liststyle = {{{liststyle|}}}{{{contentstyle|}}}{{{list18style|}}}{{{content18style|}}}
|title = {{{group18|}}}{{{sect18|}}}{{{section18|}}}
|list1 = {{{list18|}}}{{{content18|}}}
|image = {{{image18|}}}
|imageleft = {{{imageleft18|}}}
|{{#if:{{{listpadding|}}} |listpadding |void}} = {{{listpadding|}}}
}}
| {{{list18|}}}{{{content18|}}}
}}
|list19 =
{{#if:{{{group19|}}}{{{sect19|}}}{{{section19|}}}
| {{#invoke:navbox|navbox|child
|navbar = plain
|state = {{#ifeq:{{{selected}}}|{{{abbr19}}} |uncollapsed |{{{state19|mw-collapsed}}}}}
|titlestyle = {{{basestyle|}}};{{{groupstyle|}}}{{{secttitlestyle|}}}{{{group19style|}}}{{{sect19titlestyle|}}}
|liststyle = {{{liststyle|}}}{{{contentstyle|}}}{{{list19style|}}}{{{content19style|}}}
|title = {{{group19|}}}{{{sect19|}}}{{{section19|}}}
|list1 = {{{list19|}}}{{{content19|}}}
|image = {{{image19|}}}
|imageleft = {{{imageleft19|}}}
|{{#if:{{{listpadding|}}} |listpadding |void}} = {{{listpadding|}}}
}}
| {{{list19|}}}{{{content19|}}}
}}
|list20 =
{{#if:{{{group20|}}}{{{sect20|}}}{{{section20|}}}
| {{#invoke:navbox|navbox|child
|navbar = plain
|state = {{#ifeq:{{{selected}}}|{{{abbr20}}} |uncollapsed |{{{state20|mw-collapsed}}}}}
|titlestyle = {{{basestyle|}}};{{{groupstyle|}}}{{{secttitlestyle|}}}{{{group20style|}}}{{{sect20titlestyle|}}}
|liststyle = {{{liststyle|}}}{{{contentstyle|}}}{{{list20style|}}}{{{content20style|}}}
|title = {{{group20|}}}{{{sect20|}}}{{{section20|}}}
|list1 = {{{list20|}}}{{{content20|}}}
|image = {{{image20|}}}
|imageleft = {{{imageleft20|}}}
|{{#if:{{{listpadding|}}} |listpadding |void}} = {{{listpadding|}}}
}}
| {{{list20|}}}{{{content20|}}}
}}
|below = {{{below|}}}
}}<noinclude>
{{documentation|content=
{{Lua|Module:navbox}}
}}
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74c4775f3e18e5a4275394f2669b82d5bddafe1a
Module:Message box/ombox.css
828
157
510
478
2024-05-28T00:20:28Z
Dino-Pack
2
Dino-Pack changed the content model of the page [[Module:Message box/ombox.css]] from "plain text" to "Sanitized CSS"
sanitized-css
text/css
/**
* {{ombox}} (other pages message box) styles
*
* @source https://www.mediawiki.org/wiki/MediaWiki:Gadget-enwp-boxes.css
* @revision 2021-07-15
*/
table.ombox {
margin: 4px 10%;
border-collapse: collapse;
/* Default "notice" gray */
border: 1px solid #a2a9b1;
background-color: #f8f9fa;
color: #333;
box-sizing: border-box;
}
/* An empty narrow cell */
.ombox td.mbox-empty-cell {
border: none;
padding: 0;
width: 1px;
}
/* The message body cell(s) */
.ombox th.mbox-text,
.ombox td.mbox-text {
border: none;
/* 0.9em left/right */
padding: 0.25em 0.9em;
/* Make all mboxes the same width regardless of text length */
width: 100%;
}
/* The left image cell */
.ombox td.mbox-image {
border: none;
text-align: center;
/* 0.9em left, 0px right */
/* @noflip */
padding: 2px 0 2px 0.9em;
}
/* The right image cell */
.ombox td.mbox-imageright {
border: none;
text-align: center;
/* 0px left, 0.9em right */
/* @noflip */
padding: 2px 0.9em 2px 0;
}
table.ombox-notice {
/* Gray */
border-color: #a2a9b1;
}
table.ombox-speedy {
/* Pink */
background-color: #fee7e6;
color: #333;
}
table.ombox-speedy,
table.ombox-delete {
/* Red */
border-color: #b32424;
border-width: 2px;
}
table.ombox-content {
/* Orange */
border-color: #f28500;
}
table.ombox-style {
/* Yellow */
border-color: #fc3;
}
table.ombox-move {
/* Purple */
border-color: #9932cc;
}
table.ombox-protection {
/* Gray-gold */
border-color: #a2a9b1;
border-width: 2px;
}
/**
* {{ombox|small=1}} styles
*
* These ".mbox-small" classes must be placed after all other
* ".ombox" classes. "html body.mediawiki .ombox"
* is so they apply only to other page message boxes.
*
* @source https://www.mediawiki.org/wiki/MediaWiki:Gadget-enwp-boxes.css
* @revision 2021-07-15
*/
/* For the "small=yes" option. */
html body.mediawiki .ombox.mbox-small {
clear: right;
float: right;
margin: 4px 0 4px 1em;
box-sizing: border-box;
width: 238px;
font-size: 88%;
line-height: 1.25em;
}
html.skin-theme-clientpref-night table.ombox {
background-color: transparent;
color: inherit;
}
@media (prefers-color-scheme: dark) {
/* automatic mode */
html.skin-theme-clientpref-os table.ombox {
background-color: transparent;
color: inherit;
}
}
eb95a49b9eee52eb2174cf80cd84321a0e773102
Template:·
10
212
527
2024-05-28T02:14:42Z
Dino-Pack
2
Created page with " • <noinclude> {{documentation}} <!-- Add categories and interwikis to the /doc subpage, not here! --> </noinclude>"
wikitext
text/x-wiki
• <noinclude>
{{documentation}}
<!-- Add categories and interwikis to the /doc subpage, not here! -->
</noinclude>
1ce5c3ab416552e5a44b7973cbd4e6803ab8a892
Template:Weapons1
10
210
532
531
2024-05-28T02:22:07Z
Dino-Pack
2
wikitext
text/x-wiki
{{Navbox with collapsible groups
|name = Weapons
|title = [[File:CroppedBarkaxerSprite.png|48px]] [[Weapons]] [[File:CroppedBarkaxerSprite.png|48px]]
|state = autocollapse
|list1 = {{Navbox|child
|title = Melee Weapons
|list1 = [[Arcaxer Sword]]
|group2 = Shops
|list2 = [[Cutlass]]{{·}}[[That Guy's Axe]]
|group3 = Quests
|list3 = [[Glacial Sword]]{{·}}[[Banado]]{{·}}[[Bloody Axe]]{{·}}[[Scale Edge]]{{·}}[[USBuster]]
|group4 = Chests
|list4 = [[BATle Axe]]{{·}}[[BATle Axe+]]{{·}}[[Fire Sword]]{{·}}[[Frozen Cutlass]]{{·}}[[Sandy Sword]]{{·}}[[Shadow Blade]]{{·}}[[Tempered Sword]]{{·}}[[RGB Blade]]{{·}}[[RGB Blade+]]{{·}}[[Jailbreaker]]{{·}}[[Assassin's Dagger]]
|group5 = Enemy Drops
|list5 = [[Fire Sword]]{{·}}[[RGB Blade]]{{·}}[[RGB Blade+]]
}}
|list2 = {{Navbox|child
|title = Ranged Weapons
|group1 = Puzzles
|list1 = [[Blue Gun]]{{·}}[[Pumpkin Bomb]]
|group2 = Bought
|list2 = [[Damp Crossbow]]{{·}}[[Ghost Blaster]]
|group3 = Quests
|list3 = [[Pumpkin Bomb+]]
|group4 = Chests
|list4 = [[Arcaxer Pistol]]{{·}}[[Damp Crossbow]]{{·}}[[Flaming Crossbow]]{{·}}[[Ghost Blaster]]{{·}}[[Haunted Spear]]{{·}}[[Sick Shooter]]{{·}}[[Throwing Spear]]{{·}}[[RGB Gun]]{{·}}[[Real Gun Blaster]]{{·}}[[Stun Gun]]{{·}}[[Pirate SMG]]{{·}}[[Spooky SMG]]{{·}}[[RGB SMG]]
|group5 = Enemy Drops
|list5 = [[Arcaxer Pistol]]{{·}}[[Sick Shooter]]{{·}}[[RGB Gun]]{{·}}[[Stun Gun]]
}}
}}
11e9992110fada1e5edd154c454f0fbc9aea31b8
534
532
2024-05-28T02:26:18Z
Dino-Pack
2
wikitext
text/x-wiki
{{Navbox with collapsible groups
|name = Weapons
|title = [[File:CroppedBarkaxerSprite.png|48px]] [[Weapons]] [[File:CroppedBarkaxerSprite.png|48px]]
|state = autocollapse
|titlestyle = background:#000000;
|list1 = {{Navbox|child
|title = Melee Weapons
|list1 = [[Arcaxer Sword]]
|group2 = Shops
|list2 = [[Cutlass]]{{·}}[[That Guy's Axe]]
|group3 = Quests
|list3 = [[Glacial Sword]]{{·}}[[Banado]]{{·}}[[Bloody Axe]]{{·}}[[Scale Edge]]{{·}}[[USBuster]]
|group4 = Chests
|list4 = [[BATle Axe]]{{·}}[[BATle Axe+]]{{·}}[[Fire Sword]]{{·}}[[Frozen Cutlass]]{{·}}[[Sandy Sword]]{{·}}[[Shadow Blade]]{{·}}[[Tempered Sword]]{{·}}[[RGB Blade]]{{·}}[[RGB Blade+]]{{·}}[[Jailbreaker]]{{·}}[[Assassin's Dagger]]
|group5 = Enemy Drops
|list5 = [[Fire Sword]]{{·}}[[RGB Blade]]{{·}}[[RGB Blade+]]
}}
|list2 = {{Navbox|child
|title = Ranged Weapons
|group1 = Puzzles
|list1 = [[Blue Gun]]{{·}}[[Pumpkin Bomb]]
|group2 = Bought
|list2 = [[Damp Crossbow]]{{·}}[[Ghost Blaster]]
|group3 = Quests
|list3 = [[Pumpkin Bomb+]]
|group4 = Chests
|list4 = [[Arcaxer Pistol]]{{·}}[[Damp Crossbow]]{{·}}[[Flaming Crossbow]]{{·}}[[Ghost Blaster]]{{·}}[[Haunted Spear]]{{·}}[[Sick Shooter]]{{·}}[[Throwing Spear]]{{·}}[[RGB Gun]]{{·}}[[Real Gun Blaster]]{{·}}[[Stun Gun]]{{·}}[[Pirate SMG]]{{·}}[[Spooky SMG]]{{·}}[[RGB SMG]]
|group5 = Enemy Drops
|list5 = [[Arcaxer Pistol]]{{·}}[[Sick Shooter]]{{·}}[[RGB Gun]]{{·}}[[Stun Gun]]
}}
}}
2bcc073267fefb78aac040ff90c08dd035895b30
536
534
2024-05-28T02:28:53Z
Dino-Pack
2
wikitext
text/x-wiki
{{Navbox with collapsible groups
|name = Weapons
|title = [[File:CroppedBarkaxerSprite.png|48px]] [[Weapons]] [[File:CroppedBarkaxerSprite.png|48px]]
|state = autocollapse
|titlestyle = background:#000000;
|borderstyle= 1px solid #000000;
|list1 = {{Navbox|child
|title = Melee Weapons
|list1 = [[Arcaxer Sword]]
|group2 = Shops
|list2 = [[Cutlass]]{{·}}[[That Guy's Axe]]
|group3 = Quests
|list3 = [[Glacial Sword]]{{·}}[[Banado]]{{·}}[[Bloody Axe]]{{·}}[[Scale Edge]]{{·}}[[USBuster]]
|group4 = Chests
|list4 = [[BATle Axe]]{{·}}[[BATle Axe+]]{{·}}[[Fire Sword]]{{·}}[[Frozen Cutlass]]{{·}}[[Sandy Sword]]{{·}}[[Shadow Blade]]{{·}}[[Tempered Sword]]{{·}}[[RGB Blade]]{{·}}[[RGB Blade+]]{{·}}[[Jailbreaker]]{{·}}[[Assassin's Dagger]]
|group5 = Enemy Drops
|list5 = [[Fire Sword]]{{·}}[[RGB Blade]]{{·}}[[RGB Blade+]]
}}
|list2 = {{Navbox|child
|title = Ranged Weapons
|group1 = Puzzles
|list1 = [[Blue Gun]]{{·}}[[Pumpkin Bomb]]
|group2 = Bought
|list2 = [[Damp Crossbow]]{{·}}[[Ghost Blaster]]
|group3 = Quests
|list3 = [[Pumpkin Bomb+]]
|group4 = Chests
|list4 = [[Arcaxer Pistol]]{{·}}[[Damp Crossbow]]{{·}}[[Flaming Crossbow]]{{·}}[[Ghost Blaster]]{{·}}[[Haunted Spear]]{{·}}[[Sick Shooter]]{{·}}[[Throwing Spear]]{{·}}[[RGB Gun]]{{·}}[[Real Gun Blaster]]{{·}}[[Stun Gun]]{{·}}[[Pirate SMG]]{{·}}[[Spooky SMG]]{{·}}[[RGB SMG]]
|group5 = Enemy Drops
|list5 = [[Arcaxer Pistol]]{{·}}[[Sick Shooter]]{{·}}[[RGB Gun]]{{·}}[[Stun Gun]]
}}
}}
ef77785e6e3904eb1b7ead02d38aca9900480b75
537
536
2024-05-28T02:31:30Z
Dino-Pack
2
wikitext
text/x-wiki
{{Navbox with collapsible groups
|name = Weapons
|title = [[File:CroppedBarkaxerSprite.png|48px]] [[Weapons]] [[File:CroppedBarkaxerSprite.png|48px]]
|state = autocollapse
|titlestyle = background:#000000;
|borderstyle = 1px solid #000000;
|groupstyle = background:#1F1F1F;
|list1 = {{Navbox|child
|title = Melee Weapons
|list1 = [[Arcaxer Sword]]
|group2 = Shops
|list2 = [[Cutlass]]{{·}}[[That Guy's Axe]]
|group3 = Quests
|list3 = [[Glacial Sword]]{{·}}[[Banado]]{{·}}[[Bloody Axe]]{{·}}[[Scale Edge]]{{·}}[[USBuster]]
|group4 = Chests
|list4 = [[BATle Axe]]{{·}}[[BATle Axe+]]{{·}}[[Fire Sword]]{{·}}[[Frozen Cutlass]]{{·}}[[Sandy Sword]]{{·}}[[Shadow Blade]]{{·}}[[Tempered Sword]]{{·}}[[RGB Blade]]{{·}}[[RGB Blade+]]{{·}}[[Jailbreaker]]{{·}}[[Assassin's Dagger]]
|group5 = Enemy Drops
|list5 = [[Fire Sword]]{{·}}[[RGB Blade]]{{·}}[[RGB Blade+]]
}}
|list2 = {{Navbox|child
|title = Ranged Weapons
|group1 = Puzzles
|list1 = [[Blue Gun]]{{·}}[[Pumpkin Bomb]]
|group2 = Bought
|list2 = [[Damp Crossbow]]{{·}}[[Ghost Blaster]]
|group3 = Quests
|list3 = [[Pumpkin Bomb+]]
|group4 = Chests
|list4 = [[Arcaxer Pistol]]{{·}}[[Damp Crossbow]]{{·}}[[Flaming Crossbow]]{{·}}[[Ghost Blaster]]{{·}}[[Haunted Spear]]{{·}}[[Sick Shooter]]{{·}}[[Throwing Spear]]{{·}}[[RGB Gun]]{{·}}[[Real Gun Blaster]]{{·}}[[Stun Gun]]{{·}}[[Pirate SMG]]{{·}}[[Spooky SMG]]{{·}}[[RGB SMG]]
|group5 = Enemy Drops
|list5 = [[Arcaxer Pistol]]{{·}}[[Sick Shooter]]{{·}}[[RGB Gun]]{{·}}[[Stun Gun]]
}}
}}
98b6893791fb7b81eef92863ecd7b9dbad64fa3a
538
537
2024-05-28T02:31:51Z
Dino-Pack
2
wikitext
text/x-wiki
{{Navbox with collapsible groups
|name = Weapons
|title = [[File:CroppedBarkaxerSprite.png|48px]] [[Weapons]] [[File:CroppedBarkaxerSprite.png|48px]]
|state = autocollapse
|titlestyle = background:#000000;
|borderstyle = 1px solid #000000;
|groupstyle = background:#1F1F1F;
|list1 = {{Navbox|child
|title = Melee Weapons
|groupstyle = background:#1F1F1F;
|list1 = [[Arcaxer Sword]]
|group2 = Shops
|list2 = [[Cutlass]]{{·}}[[That Guy's Axe]]
|group3 = Quests
|list3 = [[Glacial Sword]]{{·}}[[Banado]]{{·}}[[Bloody Axe]]{{·}}[[Scale Edge]]{{·}}[[USBuster]]
|group4 = Chests
|list4 = [[BATle Axe]]{{·}}[[BATle Axe+]]{{·}}[[Fire Sword]]{{·}}[[Frozen Cutlass]]{{·}}[[Sandy Sword]]{{·}}[[Shadow Blade]]{{·}}[[Tempered Sword]]{{·}}[[RGB Blade]]{{·}}[[RGB Blade+]]{{·}}[[Jailbreaker]]{{·}}[[Assassin's Dagger]]
|group5 = Enemy Drops
|list5 = [[Fire Sword]]{{·}}[[RGB Blade]]{{·}}[[RGB Blade+]]
}}
|list2 = {{Navbox|child
|title = Ranged Weapons
|groupstyle = background:#1F1F1F;
|group1 = Puzzles
|list1 = [[Blue Gun]]{{·}}[[Pumpkin Bomb]]
|group2 = Bought
|list2 = [[Damp Crossbow]]{{·}}[[Ghost Blaster]]
|group3 = Quests
|list3 = [[Pumpkin Bomb+]]
|group4 = Chests
|list4 = [[Arcaxer Pistol]]{{·}}[[Damp Crossbow]]{{·}}[[Flaming Crossbow]]{{·}}[[Ghost Blaster]]{{·}}[[Haunted Spear]]{{·}}[[Sick Shooter]]{{·}}[[Throwing Spear]]{{·}}[[RGB Gun]]{{·}}[[Real Gun Blaster]]{{·}}[[Stun Gun]]{{·}}[[Pirate SMG]]{{·}}[[Spooky SMG]]{{·}}[[RGB SMG]]
|group5 = Enemy Drops
|list5 = [[Arcaxer Pistol]]{{·}}[[Sick Shooter]]{{·}}[[RGB Gun]]{{·}}[[Stun Gun]]
}}
}}
a3f3aaea8b22db050b25675df5e15de1dd4f5c19
539
538
2024-05-28T02:33:17Z
Dino-Pack
2
wikitext
text/x-wiki
{{Navbox with collapsible groups
|name = Weapons
|title = [[File:CroppedBarkaxerSprite.png|48px]] [[Weapons]] [[File:CroppedBarkaxerSprite.png|48px]]
|state = autocollapse
|titlestyle = background:#000000;
|borderstyle = 1px solid #000000;
|groupstyle = background:#1F1F1F;
|list1 = {{Navbox|child
|title = Melee Weapons
|groupstyle = background:#1F1F1F;
|oddstyle = background:#757575;
|evenstyle = background:##666666;
|list1 = [[Arcaxer Sword]]
|group2 = Shops
|list2 = [[Cutlass]]{{·}}[[That Guy's Axe]]
|group3 = Quests
|list3 = [[Glacial Sword]]{{·}}[[Banado]]{{·}}[[Bloody Axe]]{{·}}[[Scale Edge]]{{·}}[[USBuster]]
|group4 = Chests
|list4 = [[BATle Axe]]{{·}}[[BATle Axe+]]{{·}}[[Fire Sword]]{{·}}[[Frozen Cutlass]]{{·}}[[Sandy Sword]]{{·}}[[Shadow Blade]]{{·}}[[Tempered Sword]]{{·}}[[RGB Blade]]{{·}}[[RGB Blade+]]{{·}}[[Jailbreaker]]{{·}}[[Assassin's Dagger]]
|group5 = Enemy Drops
|list5 = [[Fire Sword]]{{·}}[[RGB Blade]]{{·}}[[RGB Blade+]]
}}
|list2 = {{Navbox|child
|title = Ranged Weapons
|groupstyle = background:#1F1F1F;
|oddstyle = background:#757575;
|evenstyle = background:##666666;
|group1 = Puzzles
|list1 = [[Blue Gun]]{{·}}[[Pumpkin Bomb]]
|group2 = Bought
|list2 = [[Damp Crossbow]]{{·}}[[Ghost Blaster]]
|group3 = Quests
|list3 = [[Pumpkin Bomb+]]
|group4 = Chests
|list4 = [[Arcaxer Pistol]]{{·}}[[Damp Crossbow]]{{·}}[[Flaming Crossbow]]{{·}}[[Ghost Blaster]]{{·}}[[Haunted Spear]]{{·}}[[Sick Shooter]]{{·}}[[Throwing Spear]]{{·}}[[RGB Gun]]{{·}}[[Real Gun Blaster]]{{·}}[[Stun Gun]]{{·}}[[Pirate SMG]]{{·}}[[Spooky SMG]]{{·}}[[RGB SMG]]
|group5 = Enemy Drops
|list5 = [[Arcaxer Pistol]]{{·}}[[Sick Shooter]]{{·}}[[RGB Gun]]{{·}}[[Stun Gun]]
}}
}}
d0a0cd767a464a18a90d7c058ceea706e1fc7c4b
540
539
2024-05-28T02:33:42Z
Dino-Pack
2
wikitext
text/x-wiki
{{Navbox with collapsible groups
|name = Weapons
|title = [[File:CroppedBarkaxerSprite.png|48px]] [[Weapons]] [[File:CroppedBarkaxerSprite.png|48px]]
|state = autocollapse
|titlestyle = background:#000000;
|borderstyle = 1px solid #000000;
|groupstyle = background:#1F1F1F;
|list1 = {{Navbox|child
|title = Melee Weapons
|groupstyle = background:#1F1F1F;
|oddstyle = background:#757575;
|evenstyle = background:#666666;
|list1 = [[Arcaxer Sword]]
|group2 = Shops
|list2 = [[Cutlass]]{{·}}[[That Guy's Axe]]
|group3 = Quests
|list3 = [[Glacial Sword]]{{·}}[[Banado]]{{·}}[[Bloody Axe]]{{·}}[[Scale Edge]]{{·}}[[USBuster]]
|group4 = Chests
|list4 = [[BATle Axe]]{{·}}[[BATle Axe+]]{{·}}[[Fire Sword]]{{·}}[[Frozen Cutlass]]{{·}}[[Sandy Sword]]{{·}}[[Shadow Blade]]{{·}}[[Tempered Sword]]{{·}}[[RGB Blade]]{{·}}[[RGB Blade+]]{{·}}[[Jailbreaker]]{{·}}[[Assassin's Dagger]]
|group5 = Enemy Drops
|list5 = [[Fire Sword]]{{·}}[[RGB Blade]]{{·}}[[RGB Blade+]]
}}
|list2 = {{Navbox|child
|title = Ranged Weapons
|groupstyle = background:#1F1F1F;
|oddstyle = background:#757575;
|evenstyle = background:#666666;
|group1 = Puzzles
|list1 = [[Blue Gun]]{{·}}[[Pumpkin Bomb]]
|group2 = Bought
|list2 = [[Damp Crossbow]]{{·}}[[Ghost Blaster]]
|group3 = Quests
|list3 = [[Pumpkin Bomb+]]
|group4 = Chests
|list4 = [[Arcaxer Pistol]]{{·}}[[Damp Crossbow]]{{·}}[[Flaming Crossbow]]{{·}}[[Ghost Blaster]]{{·}}[[Haunted Spear]]{{·}}[[Sick Shooter]]{{·}}[[Throwing Spear]]{{·}}[[RGB Gun]]{{·}}[[Real Gun Blaster]]{{·}}[[Stun Gun]]{{·}}[[Pirate SMG]]{{·}}[[Spooky SMG]]{{·}}[[RGB SMG]]
|group5 = Enemy Drops
|list5 = [[Arcaxer Pistol]]{{·}}[[Sick Shooter]]{{·}}[[RGB Gun]]{{·}}[[Stun Gun]]
}}
}}
893d116e6fcff4ccd89dbffdd5a512999233f4fd
541
540
2024-05-28T02:34:19Z
Dino-Pack
2
wikitext
text/x-wiki
{{Navbox with collapsible groups
|name = Weapons
|title = [[File:CroppedBarkaxerSprite.png|48px]] [[Weapons]] [[File:CroppedBarkaxerSprite.png|48px]]
|state = autocollapse
|titlestyle = background:#000000;
|borderstyle = 1px solid #000000;
|groupstyle = background:#1F1F1F;
|list1 = {{Navbox|child
|title = Melee Weapons
|groupstyle = background:#1F1F1F;
|titlestyle = #1F1F1F;
|oddstyle = background:#757575;
|evenstyle = background:#666666;
|list1 = [[Arcaxer Sword]]
|group2 = Shops
|list2 = [[Cutlass]]{{·}}[[That Guy's Axe]]
|group3 = Quests
|list3 = [[Glacial Sword]]{{·}}[[Banado]]{{·}}[[Bloody Axe]]{{·}}[[Scale Edge]]{{·}}[[USBuster]]
|group4 = Chests
|list4 = [[BATle Axe]]{{·}}[[BATle Axe+]]{{·}}[[Fire Sword]]{{·}}[[Frozen Cutlass]]{{·}}[[Sandy Sword]]{{·}}[[Shadow Blade]]{{·}}[[Tempered Sword]]{{·}}[[RGB Blade]]{{·}}[[RGB Blade+]]{{·}}[[Jailbreaker]]{{·}}[[Assassin's Dagger]]
|group5 = Enemy Drops
|list5 = [[Fire Sword]]{{·}}[[RGB Blade]]{{·}}[[RGB Blade+]]
}}
|list2 = {{Navbox|child
|title = Ranged Weapons
|groupstyle = background:#1F1F1F;
|titlestyle = #1F1F1F;
|oddstyle = background:#757575;
|evenstyle = background:#666666;
|group1 = Puzzles
|list1 = [[Blue Gun]]{{·}}[[Pumpkin Bomb]]
|group2 = Bought
|list2 = [[Damp Crossbow]]{{·}}[[Ghost Blaster]]
|group3 = Quests
|list3 = [[Pumpkin Bomb+]]
|group4 = Chests
|list4 = [[Arcaxer Pistol]]{{·}}[[Damp Crossbow]]{{·}}[[Flaming Crossbow]]{{·}}[[Ghost Blaster]]{{·}}[[Haunted Spear]]{{·}}[[Sick Shooter]]{{·}}[[Throwing Spear]]{{·}}[[RGB Gun]]{{·}}[[Real Gun Blaster]]{{·}}[[Stun Gun]]{{·}}[[Pirate SMG]]{{·}}[[Spooky SMG]]{{·}}[[RGB SMG]]
|group5 = Enemy Drops
|list5 = [[Arcaxer Pistol]]{{·}}[[Sick Shooter]]{{·}}[[RGB Gun]]{{·}}[[Stun Gun]]
}}
}}
e4cfbcc1421315d2cc14c98e9fc1e8ed42400582
542
541
2024-05-28T02:34:37Z
Dino-Pack
2
wikitext
text/x-wiki
{{Navbox with collapsible groups
|name = Weapons
|title = [[File:CroppedBarkaxerSprite.png|48px]] [[Weapons]] [[File:CroppedBarkaxerSprite.png|48px]]
|state = autocollapse
|titlestyle = background:#000000;
|borderstyle = 1px solid #000000;
|groupstyle = background:#1F1F1F;
|list1 = {{Navbox|child
|title = Melee Weapons
|groupstyle = background:#1F1F1F;
|titlestyle = background:#1F1F1F;
|oddstyle = background:#757575;
|evenstyle = background:#666666;
|list1 = [[Arcaxer Sword]]
|group2 = Shops
|list2 = [[Cutlass]]{{·}}[[That Guy's Axe]]
|group3 = Quests
|list3 = [[Glacial Sword]]{{·}}[[Banado]]{{·}}[[Bloody Axe]]{{·}}[[Scale Edge]]{{·}}[[USBuster]]
|group4 = Chests
|list4 = [[BATle Axe]]{{·}}[[BATle Axe+]]{{·}}[[Fire Sword]]{{·}}[[Frozen Cutlass]]{{·}}[[Sandy Sword]]{{·}}[[Shadow Blade]]{{·}}[[Tempered Sword]]{{·}}[[RGB Blade]]{{·}}[[RGB Blade+]]{{·}}[[Jailbreaker]]{{·}}[[Assassin's Dagger]]
|group5 = Enemy Drops
|list5 = [[Fire Sword]]{{·}}[[RGB Blade]]{{·}}[[RGB Blade+]]
}}
|list2 = {{Navbox|child
|title = Ranged Weapons
|groupstyle = background:#1F1F1F;
|titlestyle = background:#1F1F1F;
|oddstyle = background:#757575;
|evenstyle = background:#666666;
|group1 = Puzzles
|list1 = [[Blue Gun]]{{·}}[[Pumpkin Bomb]]
|group2 = Bought
|list2 = [[Damp Crossbow]]{{·}}[[Ghost Blaster]]
|group3 = Quests
|list3 = [[Pumpkin Bomb+]]
|group4 = Chests
|list4 = [[Arcaxer Pistol]]{{·}}[[Damp Crossbow]]{{·}}[[Flaming Crossbow]]{{·}}[[Ghost Blaster]]{{·}}[[Haunted Spear]]{{·}}[[Sick Shooter]]{{·}}[[Throwing Spear]]{{·}}[[RGB Gun]]{{·}}[[Real Gun Blaster]]{{·}}[[Stun Gun]]{{·}}[[Pirate SMG]]{{·}}[[Spooky SMG]]{{·}}[[RGB SMG]]
|group5 = Enemy Drops
|list5 = [[Arcaxer Pistol]]{{·}}[[Sick Shooter]]{{·}}[[RGB Gun]]{{·}}[[Stun Gun]]
}}
}}
773c6532b37f15a7ae87fcadc5b79736ecfd832a
543
542
2024-05-28T02:37:13Z
Dino-Pack
2
wikitext
text/x-wiki
{{Navbox with collapsible groups
|name = Weapons
|title = [[File:CroppedBarkaxerSprite.png|48px]] [[Weapons]] [[File:CroppedBarkaxerSprite.png|48px]]
|state = autocollapse
|titlestyle = background:#000000;
|borderstyle = 1px solid #000000;
|groupstyle = background:#1F1F1F;
|list1 = {{Navbox|child
|title = Melee Weapons
|groupstyle = background:#1F1F1F;
|titlestyle = background:#1F1F1F;
|oddstyle = background:#404040;
|evenstyle = background:#595959;
|list1 = [[Arcaxer Sword]]
|group2 = Shops
|list2 = [[Cutlass]]{{·}}[[That Guy's Axe]]
|group3 = Quests
|list3 = [[Glacial Sword]]{{·}}[[Banado]]{{·}}[[Bloody Axe]]{{·}}[[Scale Edge]]{{·}}[[USBuster]]
|group4 = Chests
|list4 = [[BATle Axe]]{{·}}[[BATle Axe+]]{{·}}[[Fire Sword]]{{·}}[[Frozen Cutlass]]{{·}}[[Sandy Sword]]{{·}}[[Shadow Blade]]{{·}}[[Tempered Sword]]{{·}}[[RGB Blade]]{{·}}[[RGB Blade+]]{{·}}[[Jailbreaker]]{{·}}[[Assassin's Dagger]]
|group5 = Enemy Drops
|list5 = [[Fire Sword]]{{·}}[[RGB Blade]]{{·}}[[RGB Blade+]]
}}
|list2 = {{Navbox|child
|title = Ranged Weapons
|groupstyle = background:#1F1F1F;
|titlestyle = background:#1F1F1F;
|oddstyle = background:#404040;
|evenstyle = background:#595959;
|group1 = Puzzles
|list1 = [[Blue Gun]]{{·}}[[Pumpkin Bomb]]
|group2 = Bought
|list2 = [[Damp Crossbow]]{{·}}[[Ghost Blaster]]
|group3 = Quests
|list3 = [[Pumpkin Bomb+]]
|group4 = Chests
|list4 = [[Arcaxer Pistol]]{{·}}[[Damp Crossbow]]{{·}}[[Flaming Crossbow]]{{·}}[[Ghost Blaster]]{{·}}[[Haunted Spear]]{{·}}[[Sick Shooter]]{{·}}[[Throwing Spear]]{{·}}[[RGB Gun]]{{·}}[[Real Gun Blaster]]{{·}}[[Stun Gun]]{{·}}[[Pirate SMG]]{{·}}[[Spooky SMG]]{{·}}[[RGB SMG]]
|group5 = Enemy Drops
|list5 = [[Arcaxer Pistol]]{{·}}[[Sick Shooter]]{{·}}[[RGB Gun]]{{·}}[[Stun Gun]]
}}
}}
9e37bb5d2976767711e072abed0972d6d24e386d
544
543
2024-05-28T02:38:26Z
Dino-Pack
2
wikitext
text/x-wiki
{{Navbox with collapsible groups
|name = Weapons
|title = [[File:CroppedBarkaxerSprite.png|48px]] [[Weapons]] [[File:CroppedBarkaxerSprite.png|48px]]
|state = autocollapse
|style = background:#000000;
|titlestyle = background:#000000;
|borderstyle = 1px solid #000000;
|groupstyle = background:#1F1F1F;
|list1 = {{Navbox|child
|title = Melee Weapons
|groupstyle = background:#1F1F1F;
|titlestyle = background:#1F1F1F;
|oddstyle = background:#404040;
|evenstyle = background:#595959;
|list1 = [[Arcaxer Sword]]
|group2 = Shops
|list2 = [[Cutlass]]{{·}}[[That Guy's Axe]]
|group3 = Quests
|list3 = [[Glacial Sword]]{{·}}[[Banado]]{{·}}[[Bloody Axe]]{{·}}[[Scale Edge]]{{·}}[[USBuster]]
|group4 = Chests
|list4 = [[BATle Axe]]{{·}}[[BATle Axe+]]{{·}}[[Fire Sword]]{{·}}[[Frozen Cutlass]]{{·}}[[Sandy Sword]]{{·}}[[Shadow Blade]]{{·}}[[Tempered Sword]]{{·}}[[RGB Blade]]{{·}}[[RGB Blade+]]{{·}}[[Jailbreaker]]{{·}}[[Assassin's Dagger]]
|group5 = Enemy Drops
|list5 = [[Fire Sword]]{{·}}[[RGB Blade]]{{·}}[[RGB Blade+]]
}}
|list2 = {{Navbox|child
|title = Ranged Weapons
|groupstyle = background:#1F1F1F;
|titlestyle = background:#1F1F1F;
|oddstyle = background:#404040;
|evenstyle = background:#595959;
|group1 = Puzzles
|list1 = [[Blue Gun]]{{·}}[[Pumpkin Bomb]]
|group2 = Bought
|list2 = [[Damp Crossbow]]{{·}}[[Ghost Blaster]]
|group3 = Quests
|list3 = [[Pumpkin Bomb+]]
|group4 = Chests
|list4 = [[Arcaxer Pistol]]{{·}}[[Damp Crossbow]]{{·}}[[Flaming Crossbow]]{{·}}[[Ghost Blaster]]{{·}}[[Haunted Spear]]{{·}}[[Sick Shooter]]{{·}}[[Throwing Spear]]{{·}}[[RGB Gun]]{{·}}[[Real Gun Blaster]]{{·}}[[Stun Gun]]{{·}}[[Pirate SMG]]{{·}}[[Spooky SMG]]{{·}}[[RGB SMG]]
|group5 = Enemy Drops
|list5 = [[Arcaxer Pistol]]{{·}}[[Sick Shooter]]{{·}}[[RGB Gun]]{{·}}[[Stun Gun]]
}}
}}
aedf24535abf40e680ec1bf413bee387361e7d39
547
544
2024-05-28T02:49:23Z
Dino-Pack
2
wikitext
text/x-wiki
{{Navbox with collapsible groups
|name = Weapons
|title = [[File:CroppedBarkaxerSprite.png|48px]] [[Weapons]] [[File:CroppedBarkaxerSprite.png|48px]]
|state = autocollapse
|style = background:#000000;
|titlestyle = background:#000000;
|borderstyle = 1px solid #000000;
|groupstyle = background:#1F1F1F;
|list1 = {{Navbox|child
|title = Melee Weapons
|groupstyle = background:#1F1F1F;
|titlestyle = background:#1F1F1F;
|oddstyle = background:#404040;
|evenstyle = background:#595959;
|list1 = [[Arcaxer Sword]]
|group2 = Shops
|list2 = [[Cutlass]]{{·}}[[That Guy's Axe]]{{·}}[[Money Hands R]]{{·}}[[Money Hands L]]
|group3 = Quests
|list3 = [[Glacial Sword]]{{·}}[[Banado]]{{·}}[[Bloody Axe]]{{·}}[[Scale Edge]]{{·}}[[USBuster]]
|group4 = Chests
|list4 = [[BATle Axe]]{{·}}[[BATle Axe+]]{{·}}[[Fire Sword]]{{·}}[[Frozen Cutlass]]{{·}}[[Sandy Sword]]{{·}}[[Shadow Blade]]{{·}}[[Tempered Sword]]{{·}}[[RGB Blade]]{{·}}[[RGB Blade+]]{{·}}[[Jailbreaker]]{{·}}[[Assassin's Dagger]]{{·}}[[Rainbow Blade]]
|group5 = Enemy Drops
|list5 = [[Fire Sword]]{{·}}[[RGB Blade]]{{·}}[[RGB Blade+]]
}}
|list2 = {{Navbox|child
|title = Ranged Weapons
|groupstyle = background:#1F1F1F;
|titlestyle = background:#1F1F1F;
|oddstyle = background:#404040;
|evenstyle = background:#595959;
|group1 = Puzzles
|list1 = [[Blue Gun]]{{·}}[[Pumpkin Bomb]]
|group2 = Bought
|list2 = [[Damp Crossbow]]{{·}}[[Ghost Blaster]]
|group3 = Quests
|list3 = [[Pumpkin Bomb+]]
|group4 = Chests
|list4 = [[Arcaxer Pistol]]{{·}}[[Damp Crossbow]]{{·}}[[Flaming Crossbow]]{{·}}[[Ghost Blaster]]{{·}}[[Haunted Spear]]{{·}}[[Sick Shooter]]{{·}}[[Throwing Spear]]{{·}}[[RGB Gun]]{{·}}[[Real Gun Blaster]]{{·}}[[Stun Gun]]{{·}}[[Pirate SMG]]{{·}}[[Spooky SMG]]{{·}}[[RGB SMG]]
|group5 = Enemy Drops
|list5 = [[Arcaxer Pistol]]{{·}}[[Sick Shooter]]{{·}}[[RGB Gun]]{{·}}[[Stun Gun]]{{·}}[[Roulette Cannon]]
}}
}}
aa52affcc30b5b774a84b08e16557a822a24b393
548
547
2024-05-28T02:52:13Z
Dino-Pack
2
wikitext
text/x-wiki
{{Navbox with collapsible groups
|name = Weapons
|title = [[File:CroppedBarkaxerSprite.png|48px]] [[Weapons]] [[File:CroppedBarkaxerSprite.png|48px]]
|state = autocollapse
|style = background:#000000;
|titlestyle = background:#000000;
|borderstyle = 1px solid #000000;
|groupstyle = background:#1F1F1F;
|list1 = {{Navbox|child
|title = Melee Weapons
|groupstyle = background:#1F1F1F;
|titlestyle = background:#1F1F1F;
|oddstyle = background:#404040;
|evenstyle = background:#595959;
|list1 = [[Arcaxer Sword]]
|group2 = Shops
|list2 = [[Cutlass]]{{·}}[[That Guy's Axe]]{{·}}[[Money Hands R]]{{·}}[[Money Hands L]]
|group3 = Quests
|list3 = [[Glacial Sword]]{{·}}[[Banado]]{{·}}[[Bloody Axe]]{{·}}[[Scale Edge]]{{·}}[[USBuster]]{{·}}[[Jab's Wraps]]
|group4 = Chests
|list4 = [[BATle Axe]]{{·}}[[BATle Axe+]]{{·}}[[Fire Sword]]{{·}}[[Frozen Cutlass]]{{·}}[[Sandy Sword]]{{·}}[[Shadow Blade]]{{·}}[[Tempered Sword]]{{·}}[[RGB Blade]]{{·}}[[RGB Blade+]]{{·}}[[Jailbreaker]]{{·}}[[Assassin's Dagger]]{{·}}[[Rainbow Blade]]
|group5 = Enemy Drops
|list5 = [[Fire Sword]]{{·}}[[RGB Blade]]{{·}}[[RGB Blade+]]
}}
|list2 = {{Navbox|child
|title = Ranged Weapons
|groupstyle = background:#1F1F1F;
|titlestyle = background:#1F1F1F;
|oddstyle = background:#404040;
|evenstyle = background:#595959;
|group1 = Puzzles
|list1 = [[Blue Gun]]{{·}}[[Pumpkin Bomb]]
|group2 = Bought
|list2 = [[Damp Crossbow]]{{·}}[[Ghost Blaster]]
|group3 = Quests
|list3 = [[Pumpkin Bomb+]]
|group4 = Chests
|list4 = [[Arcaxer Pistol]]{{·}}[[Damp Crossbow]]{{·}}[[Flaming Crossbow]]{{·}}[[Ghost Blaster]]{{·}}[[Haunted Spear]]{{·}}[[Sick Shooter]]{{·}}[[Throwing Spear]]{{·}}[[RGB Gun]]{{·}}[[Real Gun Blaster]]{{·}}[[Stun Gun]]{{·}}[[Pirate SMG]]{{·}}[[Spooky SMG]]{{·}}[[RGB SMG]]
|group5 = Enemy Drops
|list5 = [[Arcaxer Pistol]]{{·}}[[Sick Shooter]]{{·}}[[RGB Gun]]{{·}}[[Stun Gun]]{{·}}[[Roulette Cannon]]
}}
}}
ba34d9d0b94a4424ec7ac5613add120456bb705e
576
548
2024-05-28T03:59:45Z
Dino-Pack
2
wikitext
text/x-wiki
{{Navbox with collapsible groups
|name = Weapons
|title = [[File:CroppedBarkaxerSprite.png|48px]] [[Weapons]] [[File:CroppedBarkaxerSprite.png|48px]]
|state = autocollapse
|style = background:#000000;
|titlestyle = background:#000000;
|borderstyle = 1px solid #000000;
|groupstyle = background:#1F1F1F;
|list1 = {{Navbox|child
|title = Melee Weapons
|groupstyle = background:#1F1F1F;
|titlestyle = background:#1F1F1F;
|oddstyle = background:#404040;
|evenstyle = background:#595959;
|list1 = [[Arcaxer Sword]]
|group2 = Shops
|list2 = [[Cutlass]]{{·}}[[That Guy's Axe]]{{·}}[[Money Hands R]]{{·}}[[Money Hands L]]
|group3 = Quests
|list3 = [[Glacial Sword]]{{·}}[[Banado]]{{·}}[[Bloody Axe]]{{·}}[[Scale Edge]]{{·}}[[USBuster]]{{·}}[[Jab's Wraps]]
|group4 = Chests
|list4 = [[BATle Axe]]{{·}}[[BATle Axe+]]{{·}}[[Fire Sword]]{{·}}[[Frozen Cutlass]]{{·}}[[Sandy Sword]]{{·}}[[Shadow Blade]]{{·}}[[Tempered Sword]]{{·}}[[RGB Blade]]{{·}}[[RGB Blade+]]{{·}}[[Jailbreaker]]{{·}}[[Assassin's Dagger]]{{·}}[[Rainbow Blade]]
|group5 = Enemy Drops
|list5 = [[Fire Sword]]{{·}}[[RGB Blade]]{{·}}[[RGB Blade+]]
}}
|list2 = {{Navbox|child
|title = Ranged Weapons
|groupstyle = background:#1F1F1F;
|titlestyle = background:#1F1F1F;
|oddstyle = background:#404040;
|evenstyle = background:#595959;
|group1 = Puzzles
|list1 = [[Blue Gun]]{{·}}[[Pumpkin Bomb]]
|group2 = Bought
|list2 = [[Damp Crossbow]]{{·}}[[Ghost Blaster]]
|group3 = Quests
|list3 = [[Pumpkin Bomb+]]
|group4 = Chests
|list4 = [[Arcaxer Pistol]]{{·}}[[Damp Crossbow]]{{·}}[[Flaming Crossbow]]{{·}}[[Ghost Blaster]]{{·}}[[Haunted Spear]]{{·}}[[Sick Shooter]]{{·}}[[Throwing Spear]]{{·}}[[RGB Gun]]{{·}}[[Real Gun Blaster]]{{·}}[[Stun Gun]]{{·}}[[Pirate SMG]]{{·}}[[Spooky SMG]]{{·}}[[RGB SMG]]{{·}}[[That Gun]]
|group5 = Enemy Drops
|list5 = [[Arcaxer Pistol]]{{·}}[[Sick Shooter]]{{·}}[[RGB Gun]]{{·}}[[Stun Gun]]{{·}}[[Roulette Cannon]]
}}
}}
d5ea674e927fd2176f21998bf04813c6c7a81b6e
File:CroppedBarkaxerSprite.png
6
213
533
2024-05-28T02:23:39Z
Dino-Pack
2
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
Module:Navbox/styles.css
828
115
535
491
2024-05-28T02:27:36Z
Dino-Pack
2
sanitized-css
text/css
.navbox {
border: 1px solid #000000;
box-sizing: border-box;
width: 100%;
margin: auto;
clear: both;
font-size: 88%;
text-align: center;
padding: 1px;
}
.navbox-inner,
.navbox-subgroup {
width: 100%;
}
.navbox + .navbox-styles + .navbox {
/* Single pixel border between adjacent navboxes */
margin-top: -1px;
}
.navbox th,
.navbox-title,
.navbox-abovebelow {
text-align: center;
/* Title and above/below styles */
padding-left: 1em;
padding-right: 1em;
}
th.navbox-group {
/* Group style */
white-space: nowrap;
/* @noflip */
text-align: right;
}
.navbox,
.navbox-subgroup {
background: #fdfdfd;
}
.navbox-list {
/* Must match background color */
border-color: #fdfdfd;
}
.navbox th,
.navbox-title {
/* Level 1 color */
background: #eaeeff;
}
.navbox-abovebelow,
th.navbox-group,
.navbox-subgroup .navbox-title {
/* Level 2 color */
background: #ddddff;
}
.navbox-subgroup .navbox-group,
.navbox-subgroup .navbox-abovebelow {
/* Level 3 color */
background: #e6e6ff;
}
.navbox-even {
/* Even row striping */
background: #f7f7f7;
}
.navbox-odd {
/* Odd row striping */
background: transparent;
}
th.navbox-title1 {
border-left: 2px solid #fdfdfd;
width: 100%;
}
td.navbox-list1 {
text-align: left;
border-left-width: 2px;
border-left-style: solid;
}
.navbox .hlist td dl,
.navbox .hlist td ol,
.navbox .hlist td ul,
.navbox td.hlist dl,
.navbox td.hlist ol,
.navbox td.hlist ul {
/* Adjust hlist padding in navboxes */
padding: 0.125em 0;
}
.navbox .hlist dd,
.navbox .hlist dt,
.navbox .hlist li {
/* Nowrap list items in navboxes */
white-space: nowrap;
}
.navbox .hlist dd dl,
.navbox .hlist dt dl,
.navbox .hlist li ol,
.navbox .hlist li ul {
/* But allow parent list items to be wrapped */
white-space: normal;
}
ol + .navbox-styles + .navbox,
ul + .navbox-styles + .navbox {
/* Prevent lists from clinging to navboxes */
margin-top: 0.5em;
}
7b47458f67191f08b47d4501c8cc6957c747b85f
Template:Navbox with collapsible groups
10
211
545
509
2024-05-28T02:41:27Z
Dino-Pack
2
wikitext
text/x-wiki
{{#invoke:navbox|navbox
|name = {{{name|<noinclude>Navbox with collapsible groups</noinclude>}}}
|state = {{{state|<noinclude>uncollapsed</noinclude>}}}
|border = {{{border|{{{1|}}}}}}
|title = {{{title<includeonly>|</includeonly>}}}
|above = {{{above|}}}
|image = {{{image|}}}
|imageleft = {{{imageleft|}}}
|bodyclass = {{{bodyclass|}}}
|titleclass = {{{titleclass|}}}
|aboveclass = {{{aboveclass|}}}
|belowclass = {{{belowclass|}}}
|groupclass = {{{groupclass|}}}
|listclass = {{{listclass|}}}
|imageclass = {{{imageclass|}}}
|style = {{{style|}}}{{{bodystyle|}}}
|basestyle = {{{basestyle|}}}
|titlestyle = {{{titlestyle|}}}
|abovestyle = {{{abovestyle|}}}
|belowstyle = {{{belowstyle|}}}
|imagestyle = {{{imagestyle|}}}
|imageleftstyle = {{{imageleftstyle|}}}
|list1 =
{{#if:{{{group1<includeonly>|</includeonly>}}}{{{sect1|}}}{{{section1|}}}
| {{#invoke:navbox|navbox|child
|navbar = plain
|state = {{#ifeq:{{{selected}}}|{{{abbr1}}} |uncollapsed |{{{state1|mw-collapsed}}}}}
|titlestyle = {{{basestyle|}}};{{{groupstyle|}}}{{{secttitlestyle|}}}{{{group1style|}}}{{{sect1titlestyle|}}}
|liststyle = {{{liststyle|}}}{{{contentstyle|}}}{{{list1style|}}}{{{content1style|}}}
|title = {{{group1<includeonly>|</includeonly>}}}{{{sect1|}}}{{{section1|}}}<noinclude> or {{{section1}}} or {{{sect1}}}</noinclude>
|list1 = {{{list1<includeonly>|</includeonly>}}}{{{content1|}}}<noinclude> or {{{content1}}}</noinclude>
|image = {{{image1|}}}
|imageleft = {{{imageleft1|}}}
|{{#if:{{{listpadding|}}} |listpadding |void}} = {{{listpadding|}}}
}}
| {{{list1|}}}{{{content1|}}}
}}
|list2 =
{{#if:{{{group2<includeonly>|</includeonly>}}}{{{sect2|}}}{{{section2|}}}
| {{#invoke:navbox|navbox|child
|navbar = plain
|state = {{#ifeq:{{{selected}}}|{{{abbr2}}} |uncollapsed |{{{state2|mw-collapsed}}}}}
|titlestyle = {{{basestyle|}}};{{{groupstyle|}}}{{{secttitlestyle|}}}{{{group2style|}}}{{{sect2titlestyle|}}}
|liststyle = {{{liststyle|}}}{{{contentstyle|}}}{{{list2style|}}}{{{content2style|}}}
|title = {{{group2<includeonly>|</includeonly>}}}{{{sect2|}}}{{{section2|}}}<noinclude> or {{{section2}}} or {{{sect2}}}</noinclude>
|list1 = {{{list2<includeonly>|</includeonly>}}}{{{content2|}}}<noinclude> or {{{content2}}}</noinclude>
|image = {{{image2|}}}
|imageleft = {{{imageleft2|}}}
|{{#if:{{{listpadding|}}} |listpadding |void}} = {{{listpadding|}}}
}}
| {{{list2|}}}{{{content2|}}}
}}
|list3 =
{{#if:{{{group3<includeonly>|</includeonly>}}}{{{sect3|}}}{{{section3|}}}
| {{#invoke:navbox|navbox|child
|navbar = plain
|state = {{#ifeq:{{{selected}}}|{{{abbr3}}} |uncollapsed |{{{state3|mw-collapsed}}}}}
|titlestyle = {{{basestyle|}}};{{{groupstyle|}}}{{{secttitlestyle|}}}{{{group3style|}}}{{{sect3titlestyle|}}}
|liststyle = {{{liststyle|}}}{{{contentstyle|}}}{{{list3style|}}}{{{content3style|}}}
|title = {{{group3<includeonly>|</includeonly>}}}{{{sect3|}}}{{{section3|}}}<noinclude> or {{{section3}}} or {{{sect3}}}</noinclude>
|list1 = {{{list3<includeonly>|</includeonly>}}}{{{content3|}}}<noinclude> or {{{content3}}}</noinclude>
|image = {{{image3|}}}
|imageleft = {{{imageleft3|}}}
|{{#if:{{{listpadding|}}} |listpadding |void}} = {{{listpadding|}}}
}}
| {{{list3|}}}{{{content3|}}}
}}
|list4 =
{{#if:{{{group4<includeonly>|</includeonly>}}}{{{sect4|}}}{{{section4|}}}
| {{#invoke:navbox|navbox|child
|navbar = plain
|state = {{#ifeq:{{{selected}}}|{{{abbr4}}} |uncollapsed |{{{state4|mw-collapsed}}}}}
|titlestyle = {{{basestyle|}}};{{{groupstyle|}}}{{{secttitlestyle|}}}{{{group4style|}}}{{{sect4titlestyle|}}}
|liststyle = {{{liststyle|}}}{{{contentstyle|}}}{{{list4style|}}}{{{content4style|}}}
|title = {{{group4<includeonly>|</includeonly>}}}{{{sect4|}}}{{{section4|}}}<noinclude> or {{{section4}}} or {{{sect4}}}</noinclude>
|list1 = {{{list4<includeonly>|</includeonly>}}}{{{content4|}}}<noinclude> or {{{content4}}}</noinclude>
|image = {{{image4|}}}
|imageleft = {{{imageleft4|}}}
|{{#if:{{{listpadding|}}} |listpadding |void}} = {{{listpadding|}}}
}}
| {{{list4|}}}{{{content4|}}}
}}
|list5 =
{{#if:{{{group5<includeonly>|</includeonly>}}}{{{sect5|}}}{{{section5|}}}
| {{#invoke:navbox|navbox|child
|navbar = plain
|state = {{#ifeq:{{{selected}}}|{{{abbr5}}} |uncollapsed |{{{state5|mw-collapsed}}}}}
|titlestyle = {{{basestyle|}}};{{{groupstyle|}}}{{{secttitlestyle|}}}{{{group5style|}}}{{{sect5titlestyle|}}}
|liststyle = {{{liststyle|}}}{{{contentstyle|}}}{{{list5style|}}}{{{content5style|}}}
|title = {{{group5<includeonly>|</includeonly>}}}{{{sect5|}}}{{{section5|}}}<noinclude> or {{{section5}}} or {{{sect5}}}</noinclude>
|list1 = {{{list5<includeonly>|</includeonly>}}}{{{content5|}}}<noinclude> or {{{content5}}}</noinclude>
|image = {{{image5|}}}
|imageleft = {{{imageleft5|}}}
|{{#if:{{{listpadding|}}} |listpadding |void}} = {{{listpadding|}}}
}}
| {{{list5|}}}{{{content5|}}}
}}
|list6 =
{{#if:{{{group6|}}}{{{sect6|}}}{{{section6|}}}
| {{#invoke:navbox|navbox|child
|navbar = plain
|state = {{#ifeq:{{{selected}}}|{{{abbr6}}} |uncollapsed |{{{state6|mw-collapsed}}}}}
|titlestyle = {{{basestyle|}}};{{{groupstyle|}}}{{{secttitlestyle|}}}{{{group6style|}}}{{{sect6titlestyle|}}}
|liststyle = {{{liststyle|}}}{{{contentstyle|}}}{{{list6style|}}}{{{content6style|}}}
|title = {{{group6|}}}{{{sect6|}}}{{{section6|}}}
|list1 = {{{list6|}}}{{{content6|}}}
|image = {{{image6|}}}
|imageleft = {{{imageleft6|}}}
|{{#if:{{{listpadding|}}} |listpadding |void}} = {{{listpadding|}}}
}}
| {{{list6|}}}{{{content6|<noinclude>''(...etc, to group20/sect20/section20 and list20/content20)''</noinclude>}}}
}}
|list7 =
{{#if:{{{group7|}}}{{{sect7|}}}{{{section7|}}}
| {{#invoke:navbox|navbox|child
|navbar = plain
|state = {{#ifeq:{{{selected}}}|{{{abbr7}}} |uncollapsed |{{{state7|mw-collapsed}}}}}
|titlestyle = {{{basestyle|}}};{{{groupstyle|}}}{{{secttitlestyle|}}}{{{group7style|}}}{{{sect7titlestyle|}}}
|liststyle = {{{liststyle|}}}{{{contentstyle|}}}{{{list7style|}}}{{{content7style|}}}
|title = {{{group7|}}}{{{sect7|}}}{{{section7|}}}
|list1 = {{{list7|}}}{{{content7|}}}
|image = {{{image7|}}}
|imageleft = {{{imageleft7|}}}
|{{#if:{{{listpadding|}}} |listpadding |void}} = {{{listpadding|}}}
}}
| {{{list7|}}}{{{content7|}}}
}}
|list8 =
{{#if:{{{group8|}}}{{{sect8|}}}{{{section8|}}}
| {{#invoke:navbox|navbox|child
|navbar = plain
|state = {{#ifeq:{{{selected}}}|{{{abbr8}}} |uncollapsed |{{{state8|mw-collapsed}}}}}
|titlestyle = {{{basestyle|}}};{{{groupstyle|}}}{{{secttitlestyle|}}}{{{group8style|}}}{{{sect8titlestyle|}}}
|liststyle = {{{liststyle|}}}{{{contentstyle|}}}{{{list8style|}}}{{{content8style|}}}
|title = {{{group8|}}}{{{sect8|}}}{{{section8|}}}
|list1 = {{{list8|}}}{{{content8|}}}
|image = {{{image8|}}}
|imageleft = {{{imageleft8|}}}
|{{#if:{{{listpadding|}}} |listpadding |void}} = {{{listpadding|}}}
}}
| {{{list8|}}}{{{content8|}}}
}}
|list9 =
{{#if:{{{group9|}}}{{{sect9|}}}{{{section9|}}}
| {{#invoke:navbox|navbox|child
|navbar = plain
|state = {{#ifeq:{{{selected}}}|{{{abbr9}}} |uncollapsed |{{{state9|mw-collapsed}}}}}
|titlestyle = {{{basestyle|}}};{{{groupstyle|}}}{{{secttitlestyle|}}}{{{group9style|}}}{{{sect9titlestyle|}}}
|liststyle = {{{liststyle|}}}{{{contentstyle|}}}{{{list9style|}}}{{{content9style|}}}
|title = {{{group9|}}}{{{sect9|}}}{{{section9|}}}
|list1 = {{{list9|}}}{{{content9|}}}
|image = {{{image9|}}}
|imageleft = {{{imageleft9|}}}
|{{#if:{{{listpadding|}}} |listpadding |void}} = {{{listpadding|}}}
}}
| {{{list9|}}}{{{content9|}}}
}}
|list10 =
{{#if:{{{group10|}}}{{{sect10|}}}{{{section10|}}}
| {{#invoke:navbox|navbox|child
|navbar = plain
|state = {{#ifeq:{{{selected}}}|{{{abbr10}}} |uncollapsed |{{{state10|mw-collapsed}}}}}
|titlestyle = {{{basestyle|}}};{{{groupstyle|}}}{{{secttitlestyle|}}}{{{group10style|}}}{{{sect10titlestyle|}}}
|liststyle = {{{liststyle|}}}{{{contentstyle|}}}{{{list10style|}}}{{{content10style|}}}
|title = {{{group10|}}}{{{sect10|}}}{{{section10|}}}
|list1 = {{{list10|}}}{{{content10|}}}
|image = {{{image10|}}}
|imageleft = {{{imageleft10|}}}
|{{#if:{{{listpadding|}}} |listpadding |void}} = {{{listpadding|}}}
}}
| {{{list10|}}}{{{content10|}}}
}}
|list11 =
{{#if:{{{group11|}}}{{{sect11|}}}{{{section11|}}}
| {{#invoke:navbox|navbox|child
|navbar = plain
|state = {{#ifeq:{{{selected}}}|{{{abbr11}}} |uncollapsed |{{{state11|mw-collapsed}}}}}
|titlestyle = {{{basestyle|}}};{{{groupstyle|}}}{{{secttitlestyle|}}}{{{group11style|}}}{{{sect11titlestyle|}}}
|liststyle = {{{liststyle|}}}{{{contentstyle|}}}{{{list11style|}}}{{{content11style|}}}
|title = {{{group11|}}}{{{sect11|}}}{{{section11|}}}
|list1 = {{{list11|}}}{{{content11|}}}
|image = {{{image11|}}}
|imageleft = {{{imageleft11|}}}
|{{#if:{{{listpadding|}}} |listpadding |void}} = {{{listpadding|}}}
}}
| {{{list11|}}}{{{content11|}}}
}}
|list12 =
{{#if:{{{group12|}}}{{{sect12|}}}{{{section12|}}}
| {{#invoke:navbox|navbox|child
|navbar = plain
|state = {{#ifeq:{{{selected}}}|{{{abbr12}}} |uncollapsed |{{{state12|mw-collapsed}}}}}
|titlestyle = {{{basestyle|}}};{{{groupstyle|}}}{{{secttitlestyle|}}}{{{group12style|}}}{{{sect12titlestyle|}}}
|liststyle = {{{liststyle|}}}{{{contentstyle|}}}{{{list12style|}}}{{{content12style|}}}
|title = {{{group12|}}}{{{sect12|}}}{{{section12|}}}
|list1 = {{{list12|}}}{{{content12|}}}
|image = {{{image12|}}}
|imageleft = {{{imageleft12|}}}
|{{#if:{{{listpadding|}}} |listpadding |void}} = {{{listpadding|}}}
}}
| {{{list12|}}}{{{content12|}}}
}}
|list13 =
{{#if:{{{group13|}}}{{{sect13|}}}{{{section13|}}}
| {{#invoke:navbox|navbox|child
|navbar = plain
|state = {{#ifeq:{{{selected}}}|{{{abbr13}}} |uncollapsed |{{{state13|mw-collapsed}}}}}
|titlestyle = {{{basestyle|}}};{{{groupstyle|}}}{{{secttitlestyle|}}}{{{group13style|}}}{{{sect13titlestyle|}}}
|liststyle = {{{liststyle|}}}{{{contentstyle|}}}{{{list13style|}}}{{{content13style|}}}
|title = {{{group13|}}}{{{sect13|}}}{{{section13|}}}
|list1 = {{{list13|}}}{{{content13|}}}
|image = {{{image13|}}}
|imageleft = {{{imageleft13|}}}
|{{#if:{{{listpadding|}}} |listpadding |void}} = {{{listpadding|}}}
}}
| {{{list13|}}}{{{content13|}}}
}}
|list14 =
{{#if:{{{group14|}}}{{{sect14|}}}{{{section14|}}}
| {{#invoke:navbox|navbox|child
|navbar = plain
|state = {{#ifeq:{{{selected}}}|{{{abbr14}}} |uncollapsed |{{{state14|mw-collapsed}}}}}
|titlestyle = {{{basestyle|}}};{{{groupstyle|}}}{{{secttitlestyle|}}}{{{group14style|}}}{{{sect14titlestyle|}}}
|liststyle = {{{liststyle|}}}{{{contentstyle|}}}{{{list14style|}}}{{{content14style|}}}
|title = {{{group14|}}}{{{sect14|}}}{{{section14|}}}
|list1 = {{{list14|}}}{{{content14|}}}
|image = {{{image14|}}}
|imageleft = {{{imageleft14|}}}
|{{#if:{{{listpadding|}}} |listpadding |void}} = {{{listpadding|}}}
}}
| {{{list14|}}}{{{content14|}}}
}}
|list15 =
{{#if:{{{group15|}}}{{{sect15|}}}{{{section15|}}}
| {{#invoke:navbox|navbox|child
|navbar = plain
|state = {{#ifeq:{{{selected}}}|{{{abbr15}}} |uncollapsed |{{{state15|mw-collapsed}}}}}
|titlestyle = {{{basestyle|}}};{{{groupstyle|}}}{{{secttitlestyle|}}}{{{group15style|}}}{{{sect15titlestyle|}}}
|liststyle = {{{liststyle|}}}{{{contentstyle|}}}{{{list15style|}}}{{{content15style|}}}
|title = {{{group15|}}}{{{sect15|}}}{{{section15|}}}
|list1 = {{{list15|}}}{{{content15|}}}
|image = {{{image15|}}}
|imageleft = {{{imageleft15|}}}
|{{#if:{{{listpadding|}}} |listpadding |void}} = {{{listpadding|}}}
}}
| {{{list15|}}}{{{content15|}}}
}}
|list16 =
{{#if:{{{group16|}}}{{{sect16|}}}{{{section16|}}}
| {{#invoke:navbox|navbox|child
|navbar = plain
|state = {{#ifeq:{{{selected}}}|{{{abbr16}}} |uncollapsed |{{{state16|mw-collapsed}}}}}
|titlestyle = {{{basestyle|}}};{{{groupstyle|}}}{{{secttitlestyle|}}}{{{group16style|}}}{{{sect16titlestyle|}}}
|liststyle = {{{liststyle|}}}{{{contentstyle|}}}{{{list16style|}}}{{{content16style|}}}
|title = {{{group16|}}}{{{sect16|}}}{{{section16|}}}
|list1 = {{{list16|}}}{{{content16|}}}
|image = {{{image16|}}}
|imageleft = {{{imageleft16|}}}
|{{#if:{{{listpadding|}}} |listpadding |void}} = {{{listpadding|}}}
}}
| {{{list16|}}}{{{content16|}}}
}}
|list17 =
{{#if:{{{group17|}}}{{{sect17|}}}{{{section17|}}}
| {{#invoke:navbox|navbox|child
|navbar = plain
|state = {{#ifeq:{{{selected}}}|{{{abbr17}}} |uncollapsed |{{{state17|mw-collapsed}}}}}
|titlestyle = {{{basestyle|}}};{{{groupstyle|}}}{{{secttitlestyle|}}}{{{group17style|}}}{{{sect17titlestyle|}}}
|liststyle = {{{liststyle|}}}{{{contentstyle|}}}{{{list17style|}}}{{{content17style|}}}
|title = {{{group17|}}}{{{sect17|}}}{{{section17|}}}
|list1 = {{{list17|}}}{{{content17|}}}
|image = {{{image17|}}}
|imageleft = {{{imageleft17|}}}
|{{#if:{{{listpadding|}}} |listpadding |void}} = {{{listpadding|}}}
}}
| {{{list17|}}}{{{content17|}}}
}}
|list18 =
{{#if:{{{group18|}}}{{{sect18|}}}{{{section18|}}}
| {{#invoke:navbox|navbox|child
|navbar = plain
|state = {{#ifeq:{{{selected}}}|{{{abbr18}}} |uncollapsed |{{{state18|mw-collapsed}}}}}
|titlestyle = {{{basestyle|}}};{{{groupstyle|}}}{{{secttitlestyle|}}}{{{group18style|}}}{{{sect18titlestyle|}}}
|liststyle = {{{liststyle|}}}{{{contentstyle|}}}{{{list18style|}}}{{{content18style|}}}
|title = {{{group18|}}}{{{sect18|}}}{{{section18|}}}
|list1 = {{{list18|}}}{{{content18|}}}
|image = {{{image18|}}}
|imageleft = {{{imageleft18|}}}
|{{#if:{{{listpadding|}}} |listpadding |void}} = {{{listpadding|}}}
}}
| {{{list18|}}}{{{content18|}}}
}}
|list19 =
{{#if:{{{group19|}}}{{{sect19|}}}{{{section19|}}}
| {{#invoke:navbox|navbox|child
|navbar = plain
|state = {{#ifeq:{{{selected}}}|{{{abbr19}}} |uncollapsed |{{{state19|mw-collapsed}}}}}
|titlestyle = {{{basestyle|}}};{{{groupstyle|}}}{{{secttitlestyle|}}}{{{group19style|}}}{{{sect19titlestyle|}}}
|liststyle = {{{liststyle|}}}{{{contentstyle|}}}{{{list19style|}}}{{{content19style|}}}
|title = {{{group19|}}}{{{sect19|}}}{{{section19|}}}
|list1 = {{{list19|}}}{{{content19|}}}
|image = {{{image19|}}}
|imageleft = {{{imageleft19|}}}
|{{#if:{{{listpadding|}}} |listpadding |void}} = {{{listpadding|}}}
}}
| {{{list19|}}}{{{content19|}}}
}}
|list20 =
{{#if:{{{group20|}}}{{{sect20|}}}{{{section20|}}}
| {{#invoke:navbox|navbox|child
|navbar = plain
|state = {{#ifeq:{{{selected}}}|{{{abbr20}}} |uncollapsed |{{{state20|mw-collapsed}}}}}
|titlestyle = {{{basestyle|}}};{{{groupstyle|}}}{{{secttitlestyle|}}}{{{group20style|}}}{{{sect20titlestyle|}}}
|liststyle = {{{liststyle|}}}{{{contentstyle|}}}{{{list20style|}}}{{{content20style|}}}
|title = {{{group20|}}}{{{sect20|}}}{{{section20|}}}
|list1 = {{{list20|}}}{{{content20|}}}
|image = {{{image20|}}}
|imageleft = {{{imageleft20|}}}
|{{#if:{{{listpadding|}}} |listpadding |void}} = {{{listpadding|}}}
}}
| {{{list20|}}}{{{content20|}}}
}}
|below = {{{below|}}}
}}<noinclude>
{{documentation|content=
{{Lua|Module:navbox}}
}}
</noinclude>
56400c3c84f53a3ca7558e454b50cb658692ef22
546
545
2024-05-28T02:41:36Z
Dino-Pack
2
wikitext
text/x-wiki
{{#invoke:navbox|navbox
|name = {{{name|<noinclude>Navbox with collapsible groups</noinclude>}}}
|navbar = {{{navbar|}}}
|state = {{{state|<noinclude>uncollapsed</noinclude>}}}
|border = {{{border|{{{1|}}}}}}
|title = {{{title<includeonly>|</includeonly>}}}
|above = {{{above|}}}
|image = {{{image|}}}
|imageleft = {{{imageleft|}}}
|bodyclass = {{{bodyclass|}}}
|titleclass = {{{titleclass|}}}
|aboveclass = {{{aboveclass|}}}
|belowclass = {{{belowclass|}}}
|groupclass = {{{groupclass|}}}
|listclass = {{{listclass|}}}
|imageclass = {{{imageclass|}}}
|style = {{{style|}}}{{{bodystyle|}}}
|basestyle = {{{basestyle|}}}
|titlestyle = {{{titlestyle|}}}
|abovestyle = {{{abovestyle|}}}
|belowstyle = {{{belowstyle|}}}
|imagestyle = {{{imagestyle|}}}
|imageleftstyle = {{{imageleftstyle|}}}
|list1 =
{{#if:{{{group1<includeonly>|</includeonly>}}}{{{sect1|}}}{{{section1|}}}
| {{#invoke:navbox|navbox|child
|navbar = plain
|state = {{#ifeq:{{{selected}}}|{{{abbr1}}} |uncollapsed |{{{state1|mw-collapsed}}}}}
|titlestyle = {{{basestyle|}}};{{{groupstyle|}}}{{{secttitlestyle|}}}{{{group1style|}}}{{{sect1titlestyle|}}}
|liststyle = {{{liststyle|}}}{{{contentstyle|}}}{{{list1style|}}}{{{content1style|}}}
|title = {{{group1<includeonly>|</includeonly>}}}{{{sect1|}}}{{{section1|}}}<noinclude> or {{{section1}}} or {{{sect1}}}</noinclude>
|list1 = {{{list1<includeonly>|</includeonly>}}}{{{content1|}}}<noinclude> or {{{content1}}}</noinclude>
|image = {{{image1|}}}
|imageleft = {{{imageleft1|}}}
|{{#if:{{{listpadding|}}} |listpadding |void}} = {{{listpadding|}}}
}}
| {{{list1|}}}{{{content1|}}}
}}
|list2 =
{{#if:{{{group2<includeonly>|</includeonly>}}}{{{sect2|}}}{{{section2|}}}
| {{#invoke:navbox|navbox|child
|navbar = plain
|state = {{#ifeq:{{{selected}}}|{{{abbr2}}} |uncollapsed |{{{state2|mw-collapsed}}}}}
|titlestyle = {{{basestyle|}}};{{{groupstyle|}}}{{{secttitlestyle|}}}{{{group2style|}}}{{{sect2titlestyle|}}}
|liststyle = {{{liststyle|}}}{{{contentstyle|}}}{{{list2style|}}}{{{content2style|}}}
|title = {{{group2<includeonly>|</includeonly>}}}{{{sect2|}}}{{{section2|}}}<noinclude> or {{{section2}}} or {{{sect2}}}</noinclude>
|list1 = {{{list2<includeonly>|</includeonly>}}}{{{content2|}}}<noinclude> or {{{content2}}}</noinclude>
|image = {{{image2|}}}
|imageleft = {{{imageleft2|}}}
|{{#if:{{{listpadding|}}} |listpadding |void}} = {{{listpadding|}}}
}}
| {{{list2|}}}{{{content2|}}}
}}
|list3 =
{{#if:{{{group3<includeonly>|</includeonly>}}}{{{sect3|}}}{{{section3|}}}
| {{#invoke:navbox|navbox|child
|navbar = plain
|state = {{#ifeq:{{{selected}}}|{{{abbr3}}} |uncollapsed |{{{state3|mw-collapsed}}}}}
|titlestyle = {{{basestyle|}}};{{{groupstyle|}}}{{{secttitlestyle|}}}{{{group3style|}}}{{{sect3titlestyle|}}}
|liststyle = {{{liststyle|}}}{{{contentstyle|}}}{{{list3style|}}}{{{content3style|}}}
|title = {{{group3<includeonly>|</includeonly>}}}{{{sect3|}}}{{{section3|}}}<noinclude> or {{{section3}}} or {{{sect3}}}</noinclude>
|list1 = {{{list3<includeonly>|</includeonly>}}}{{{content3|}}}<noinclude> or {{{content3}}}</noinclude>
|image = {{{image3|}}}
|imageleft = {{{imageleft3|}}}
|{{#if:{{{listpadding|}}} |listpadding |void}} = {{{listpadding|}}}
}}
| {{{list3|}}}{{{content3|}}}
}}
|list4 =
{{#if:{{{group4<includeonly>|</includeonly>}}}{{{sect4|}}}{{{section4|}}}
| {{#invoke:navbox|navbox|child
|navbar = plain
|state = {{#ifeq:{{{selected}}}|{{{abbr4}}} |uncollapsed |{{{state4|mw-collapsed}}}}}
|titlestyle = {{{basestyle|}}};{{{groupstyle|}}}{{{secttitlestyle|}}}{{{group4style|}}}{{{sect4titlestyle|}}}
|liststyle = {{{liststyle|}}}{{{contentstyle|}}}{{{list4style|}}}{{{content4style|}}}
|title = {{{group4<includeonly>|</includeonly>}}}{{{sect4|}}}{{{section4|}}}<noinclude> or {{{section4}}} or {{{sect4}}}</noinclude>
|list1 = {{{list4<includeonly>|</includeonly>}}}{{{content4|}}}<noinclude> or {{{content4}}}</noinclude>
|image = {{{image4|}}}
|imageleft = {{{imageleft4|}}}
|{{#if:{{{listpadding|}}} |listpadding |void}} = {{{listpadding|}}}
}}
| {{{list4|}}}{{{content4|}}}
}}
|list5 =
{{#if:{{{group5<includeonly>|</includeonly>}}}{{{sect5|}}}{{{section5|}}}
| {{#invoke:navbox|navbox|child
|navbar = plain
|state = {{#ifeq:{{{selected}}}|{{{abbr5}}} |uncollapsed |{{{state5|mw-collapsed}}}}}
|titlestyle = {{{basestyle|}}};{{{groupstyle|}}}{{{secttitlestyle|}}}{{{group5style|}}}{{{sect5titlestyle|}}}
|liststyle = {{{liststyle|}}}{{{contentstyle|}}}{{{list5style|}}}{{{content5style|}}}
|title = {{{group5<includeonly>|</includeonly>}}}{{{sect5|}}}{{{section5|}}}<noinclude> or {{{section5}}} or {{{sect5}}}</noinclude>
|list1 = {{{list5<includeonly>|</includeonly>}}}{{{content5|}}}<noinclude> or {{{content5}}}</noinclude>
|image = {{{image5|}}}
|imageleft = {{{imageleft5|}}}
|{{#if:{{{listpadding|}}} |listpadding |void}} = {{{listpadding|}}}
}}
| {{{list5|}}}{{{content5|}}}
}}
|list6 =
{{#if:{{{group6|}}}{{{sect6|}}}{{{section6|}}}
| {{#invoke:navbox|navbox|child
|navbar = plain
|state = {{#ifeq:{{{selected}}}|{{{abbr6}}} |uncollapsed |{{{state6|mw-collapsed}}}}}
|titlestyle = {{{basestyle|}}};{{{groupstyle|}}}{{{secttitlestyle|}}}{{{group6style|}}}{{{sect6titlestyle|}}}
|liststyle = {{{liststyle|}}}{{{contentstyle|}}}{{{list6style|}}}{{{content6style|}}}
|title = {{{group6|}}}{{{sect6|}}}{{{section6|}}}
|list1 = {{{list6|}}}{{{content6|}}}
|image = {{{image6|}}}
|imageleft = {{{imageleft6|}}}
|{{#if:{{{listpadding|}}} |listpadding |void}} = {{{listpadding|}}}
}}
| {{{list6|}}}{{{content6|<noinclude>''(...etc, to group20/sect20/section20 and list20/content20)''</noinclude>}}}
}}
|list7 =
{{#if:{{{group7|}}}{{{sect7|}}}{{{section7|}}}
| {{#invoke:navbox|navbox|child
|navbar = plain
|state = {{#ifeq:{{{selected}}}|{{{abbr7}}} |uncollapsed |{{{state7|mw-collapsed}}}}}
|titlestyle = {{{basestyle|}}};{{{groupstyle|}}}{{{secttitlestyle|}}}{{{group7style|}}}{{{sect7titlestyle|}}}
|liststyle = {{{liststyle|}}}{{{contentstyle|}}}{{{list7style|}}}{{{content7style|}}}
|title = {{{group7|}}}{{{sect7|}}}{{{section7|}}}
|list1 = {{{list7|}}}{{{content7|}}}
|image = {{{image7|}}}
|imageleft = {{{imageleft7|}}}
|{{#if:{{{listpadding|}}} |listpadding |void}} = {{{listpadding|}}}
}}
| {{{list7|}}}{{{content7|}}}
}}
|list8 =
{{#if:{{{group8|}}}{{{sect8|}}}{{{section8|}}}
| {{#invoke:navbox|navbox|child
|navbar = plain
|state = {{#ifeq:{{{selected}}}|{{{abbr8}}} |uncollapsed |{{{state8|mw-collapsed}}}}}
|titlestyle = {{{basestyle|}}};{{{groupstyle|}}}{{{secttitlestyle|}}}{{{group8style|}}}{{{sect8titlestyle|}}}
|liststyle = {{{liststyle|}}}{{{contentstyle|}}}{{{list8style|}}}{{{content8style|}}}
|title = {{{group8|}}}{{{sect8|}}}{{{section8|}}}
|list1 = {{{list8|}}}{{{content8|}}}
|image = {{{image8|}}}
|imageleft = {{{imageleft8|}}}
|{{#if:{{{listpadding|}}} |listpadding |void}} = {{{listpadding|}}}
}}
| {{{list8|}}}{{{content8|}}}
}}
|list9 =
{{#if:{{{group9|}}}{{{sect9|}}}{{{section9|}}}
| {{#invoke:navbox|navbox|child
|navbar = plain
|state = {{#ifeq:{{{selected}}}|{{{abbr9}}} |uncollapsed |{{{state9|mw-collapsed}}}}}
|titlestyle = {{{basestyle|}}};{{{groupstyle|}}}{{{secttitlestyle|}}}{{{group9style|}}}{{{sect9titlestyle|}}}
|liststyle = {{{liststyle|}}}{{{contentstyle|}}}{{{list9style|}}}{{{content9style|}}}
|title = {{{group9|}}}{{{sect9|}}}{{{section9|}}}
|list1 = {{{list9|}}}{{{content9|}}}
|image = {{{image9|}}}
|imageleft = {{{imageleft9|}}}
|{{#if:{{{listpadding|}}} |listpadding |void}} = {{{listpadding|}}}
}}
| {{{list9|}}}{{{content9|}}}
}}
|list10 =
{{#if:{{{group10|}}}{{{sect10|}}}{{{section10|}}}
| {{#invoke:navbox|navbox|child
|navbar = plain
|state = {{#ifeq:{{{selected}}}|{{{abbr10}}} |uncollapsed |{{{state10|mw-collapsed}}}}}
|titlestyle = {{{basestyle|}}};{{{groupstyle|}}}{{{secttitlestyle|}}}{{{group10style|}}}{{{sect10titlestyle|}}}
|liststyle = {{{liststyle|}}}{{{contentstyle|}}}{{{list10style|}}}{{{content10style|}}}
|title = {{{group10|}}}{{{sect10|}}}{{{section10|}}}
|list1 = {{{list10|}}}{{{content10|}}}
|image = {{{image10|}}}
|imageleft = {{{imageleft10|}}}
|{{#if:{{{listpadding|}}} |listpadding |void}} = {{{listpadding|}}}
}}
| {{{list10|}}}{{{content10|}}}
}}
|list11 =
{{#if:{{{group11|}}}{{{sect11|}}}{{{section11|}}}
| {{#invoke:navbox|navbox|child
|navbar = plain
|state = {{#ifeq:{{{selected}}}|{{{abbr11}}} |uncollapsed |{{{state11|mw-collapsed}}}}}
|titlestyle = {{{basestyle|}}};{{{groupstyle|}}}{{{secttitlestyle|}}}{{{group11style|}}}{{{sect11titlestyle|}}}
|liststyle = {{{liststyle|}}}{{{contentstyle|}}}{{{list11style|}}}{{{content11style|}}}
|title = {{{group11|}}}{{{sect11|}}}{{{section11|}}}
|list1 = {{{list11|}}}{{{content11|}}}
|image = {{{image11|}}}
|imageleft = {{{imageleft11|}}}
|{{#if:{{{listpadding|}}} |listpadding |void}} = {{{listpadding|}}}
}}
| {{{list11|}}}{{{content11|}}}
}}
|list12 =
{{#if:{{{group12|}}}{{{sect12|}}}{{{section12|}}}
| {{#invoke:navbox|navbox|child
|navbar = plain
|state = {{#ifeq:{{{selected}}}|{{{abbr12}}} |uncollapsed |{{{state12|mw-collapsed}}}}}
|titlestyle = {{{basestyle|}}};{{{groupstyle|}}}{{{secttitlestyle|}}}{{{group12style|}}}{{{sect12titlestyle|}}}
|liststyle = {{{liststyle|}}}{{{contentstyle|}}}{{{list12style|}}}{{{content12style|}}}
|title = {{{group12|}}}{{{sect12|}}}{{{section12|}}}
|list1 = {{{list12|}}}{{{content12|}}}
|image = {{{image12|}}}
|imageleft = {{{imageleft12|}}}
|{{#if:{{{listpadding|}}} |listpadding |void}} = {{{listpadding|}}}
}}
| {{{list12|}}}{{{content12|}}}
}}
|list13 =
{{#if:{{{group13|}}}{{{sect13|}}}{{{section13|}}}
| {{#invoke:navbox|navbox|child
|navbar = plain
|state = {{#ifeq:{{{selected}}}|{{{abbr13}}} |uncollapsed |{{{state13|mw-collapsed}}}}}
|titlestyle = {{{basestyle|}}};{{{groupstyle|}}}{{{secttitlestyle|}}}{{{group13style|}}}{{{sect13titlestyle|}}}
|liststyle = {{{liststyle|}}}{{{contentstyle|}}}{{{list13style|}}}{{{content13style|}}}
|title = {{{group13|}}}{{{sect13|}}}{{{section13|}}}
|list1 = {{{list13|}}}{{{content13|}}}
|image = {{{image13|}}}
|imageleft = {{{imageleft13|}}}
|{{#if:{{{listpadding|}}} |listpadding |void}} = {{{listpadding|}}}
}}
| {{{list13|}}}{{{content13|}}}
}}
|list14 =
{{#if:{{{group14|}}}{{{sect14|}}}{{{section14|}}}
| {{#invoke:navbox|navbox|child
|navbar = plain
|state = {{#ifeq:{{{selected}}}|{{{abbr14}}} |uncollapsed |{{{state14|mw-collapsed}}}}}
|titlestyle = {{{basestyle|}}};{{{groupstyle|}}}{{{secttitlestyle|}}}{{{group14style|}}}{{{sect14titlestyle|}}}
|liststyle = {{{liststyle|}}}{{{contentstyle|}}}{{{list14style|}}}{{{content14style|}}}
|title = {{{group14|}}}{{{sect14|}}}{{{section14|}}}
|list1 = {{{list14|}}}{{{content14|}}}
|image = {{{image14|}}}
|imageleft = {{{imageleft14|}}}
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74c4775f3e18e5a4275394f2669b82d5bddafe1a
Weapons (Arcaxer 1)
0
214
549
2024-05-28T02:55:42Z
Dino-Pack
2
Created page with "<big><big><big><big><big>[[File:Swordsprite.png|thumb]]</big></big></big></big></big> '''Weapons''' are used to fight enemies costing HP, instead of AP* There are two types of weapons. Long range weapons, and melee weapons. Different weapon types only change the way you attack. Weapons give stat bonuses, with the exception of the [[Arcaxer Sword]] and [[Arcaxer Pistol]]. They also come in different [[Rarity|Rarities]]. <small><nowiki>*</nowiki>Unless you have Hack and..."
wikitext
text/x-wiki
<big><big><big><big><big>[[File:Swordsprite.png|thumb]]</big></big></big></big></big>
'''Weapons''' are used to fight enemies costing HP, instead of AP*
There are two types of weapons. Long range weapons, and melee weapons. Different weapon types only change the way you attack.
Weapons give stat bonuses, with the exception of the [[Arcaxer Sword]] and [[Arcaxer Pistol]]. They also come in different [[Rarity|Rarities]].
<small><nowiki>*</nowiki>Unless you have Hack and Slash equipped</small>
== Melee Weapons ==
Melee weapons teleport you to grounded enemies, and from there you can attack by swinging the weapon at the enemy. Melee weapons come in a variety of options, from cutlasses to long swords and axes and even... bats on a pole? There are many different options to choose from.
== Long Range Weapons ==
Long range weapons don't teleport you to enemies, but as the name implies, you attack from far. Long range weapons also come in a variety of forms. They can be guns, crossbows, spears, or even bombs!
== Weapon List ==
{| class="article-table sortable"
!<center>Name</center>
! class="unsortable" | <center>Rarity</center>
! class="unsortable" | <center>Weapon Type</center>
! class="unsortable" | <center>Stats</center>
! class="unsortable" | <center>Sell Value</center>
! class="unsortable" | <center>Obtaining</center>
! class="unsortable" | <center>Passive/Ability</center>
|-
|<center>[[Arcaxer Sword]]</center>
|<center> a | White</center>
|<center>Melee</center>
|<center>-</center>
|<center>33</center>
|<center>Default starting weapon in each hand.</center>
|<center>-</center>
|-
|<center>[[Arcaxer Pistol]]</center>
|<center> a | White</center>
|<center>Long Range</center>
|<center>-</center>
|<center>33</center>
|<center>Block 1 and 2 enemy drop, Many Chests</center>
|<center>-</center>
|-
|<center>[[Assassin's Dagger]]</center>
|<center> c | Blue</center>
|<center>Melee</center>
|<center>10 Power, 5 Health, 2 Crit Change, 5 Crit Damage</center>
|<center>116</center>
|<center>Bottom Block Chests</center>
|<center>20% chance to inflict Poison.</center>
|-
|<center>[[BATle Axe]]</center>
|<center> b | Green</center>
|<center>Melee</center>
|<center>14 Power, 12 Defense, 20 HP.</center>
|<center>366</center>
|<center>Longhorn Block Chests</center>
|<center>-</center>
|-
|<center>[[BATle Axe+]]</center>
|<center> c | Blue</center>
|<center>Melee</center>
|<center>16 Power, 15 Defense, 12 HP, 5 Crit Damage, 12 Combat Speed.</center>
|<center>600</center>
|<center>Longhorn Block Chests</center>
|<center>-</center>
|-
|<center>[[Bloody Axe]]</center>
|<center> d | Purple</center>
|<center>Melee</center>
|<center>20 Power, 18 Defense, 15 HP.</center>
|<center>1 000</center>
|<center>Blood and Thunder Task</center>
|<center>Has a 50% chance to inflict Bleed.</center>
|-
|<center>[[Blue Gun]]</center>
|<center> c | Blue</center>
|<center>Long Range</center>
|<center>8 Power, 3 Defense, 15 HP, 5 Combat Speed.</center>
|<center>116</center>
|<center>Janus Block Floor 10 puzzle.</center>
|<center>-</center>
|-
|<center>[[Cutlass]]</center>
|<center> b | Green</center>
|<center>Melee</center>
|<center>11 Power, 5 Defense, 15 HP, 5 Combat Speed.</center>
|<center>266</center>
|<center>Reggie's Shop (Stock 2)</center>
|<center>-</center>
|-
|<center>[[Damp Crossbow]]</center>
|<center> b | Green</center>
|<center>Long Range</center>
|<center>10 Power, 10 Defense, 15 HP, 9 Combat Speed</center>
|<center>316</center>
|<center>Reggie's Shop (Stock 2), Whistler Block Chests.</center>
|<center>-</center>
|-
|<center>[[Fire Sword]]</center>
|<center>d | Purple</center>
|<center>Melee</center>
|<center>20 Power, 15 Defense, 40 HP, 5 Crit Damage, 5 Combat Speed.</center>
|<center>1 166</center>
|<center>Sandy Bridge Enemies, Janus Block Chests</center>
|<center>Can inflict a burn.</center>
|-
|<center>[[Flaming Crossbow]]</center>
|<center>d | Purple</center>
|<center>Long Range</center>
|<center>20 Power, 20 Defense, 50 HP, 2 Crit Damage, 15 Combat Speed.</center>
|<center>483</center>
|<center>Whistler Block Chests</center>
|<center>Can inflict a burn.</center>
|-
|<center>[[Frozen Cutlass]]</center>
|<center>d | Purple</center>
|<center>Melee</center>
|<center>20 Power, 10 Defense, 20 HP, 5 Combat Speed.</center>
|<center>666</center>
|<center>Whistler Block Chests</center>
|<center>Can inflict Freeze.</center>
|-
|<center>[[Ghost Blaster]]</center>
|<center>c | Blue</center>
|<center>Long Range</center>
|<center>12 Power, 11 Defense, 19 HP, 10 Crit Damage.</center>
|<center>666</center>
|<center>Longhorn Block Chests</center>
|<center>Has a 50% change to remove Ethereal.</center>
|-
|<center>[[Haunted Spear]]</center>
|<center>b | Green</center>
|<center>Long Range</center>
|<center>13 Power, 12 Defense, 16 HP, 10 Crit Damage, 7 Combat Speed.</center>
|<center>133</center>
|<center>Longhorn Block Chests</center>
|<center>-</center>
|-
|<center>[[Pumpkin Bomb]]</center>
|<center>c | Blue</center>
|<center>Long Range</center>
|<center>18 Power, 13 Defense, 20 HP, 1 Crit Chance, 9 Combat Speed.</center>
|<center>126</center>
|<center>Longhorn Block Floor 10 puzzle.</center>
|<center>-</center>
|-
|<center>[[Pumpkin Bomb+]]</center>
|<center>d | Purple</center>
|<center>Long Range</center>
|<center>23 Power, 15 Defense, 25 HP, 2 Crit Chance, 14 Combat Speed.</center>
|<center>150</center>
|<center>Bone Money Task</center>
|<center>-</center>
|-
|<center>[[Sandy Sword]]</center>
|<center>c | Blue</center>
|<center>Melee</center>
|<center>7 Power, 6 Defense, 15 HP.</center>
|<center>100</center>
|<center>Sandy Bridge Chest</center>
|<center>-</center>
|-
|<center>[[Sick Shooter]]</center>
|<center>b | Green</center>
|<center>Long Range</center>
|<center>5 Power, 2 Defense, 10 HP, 5 Combat Speed.</center>
|<center>66</center>
|<center>Block 1 and 2 enemy drop, Many chests, Sandy Bridge Chest</center>
|<center>-</center>
|-
|<center>[[Shadow Blade]]</center>
|<center>d | Purple</center>
|<center>Melee</center>
|<center>20 Power, 10 Defense, 20 HP, 5 Combat Speed.</center>
|<center>500</center>
|<center>Longhorn chests</center>
|<center>-</center>
|-
|<center>[[Tempered Sword]]</center>
|<center>b | Green</center>
|<center>Melee</center>
|<center>5 Power, 2 Defense, 10 HP, 5 Combat Speed.</center>
|<center>50</center>
|<center>Multiple Chests</center>
|<center>-</center>
|-
|<center>[[Scale Edge]]</center>
|<center>d | Purple</center>
|<center>Melee</center>
|<center>20 Power, 15 Defense, 50 HP, 5 Crit Chance, 10 Crit Damage, 10 Combat Speed</center>
|<center>333</center>
|<center>Whistler Terror Task</center>
|<center>Can cut links.</center>
|-
|<center>[[Throwing Spear]]</center>
|<center>b | Green</center>
|<center>Long Range</center>
|<center>10 Power, 10 Defense, 15 HP, 1 Crit Damage, 5 Combat Speed.</center>
|<center>166</center>
|<center>Whistler Block Chests</center>
|<center>-</center>
|-
|<center>[[Glacial Sword]]</center>
|<center>c | Blue</center>
|<center>Melee</center>
|<center>5 Power, 10 Defense, 15 HP, 1 Crit Chance, 50 Crit Damage, 15 Combat Speed.</center>
|<center>733</center>
|<center>Coffee Lake</center>
|<center>Always inflicts Freeze.</center>
|-
|<center>[[USBuster]]</center>
|<center>e | Red</center>
|<center>Melee</center>
|<center>50 Power, 50 Defense, 100 HP, 5 Crit Chance, 150 Crit Damage, 20 Combat Speed.</center>
|<center>83 333</center>
|<center>Forbidden Weapon Task</center>
|<center>Auto crit (on trigger)</center>
|-
|<center>[[RGB Blade]]</center>
|<center>b | Green</center>
|<center>Melee</center>
|<center>20 Power, 22 Defense, 28 HP, 1 Crit Chance, 30 Crit Damage, 15 Combat Speed.</center>
|<center>466</center>
|<center>RGB Block</center>
|<center>-</center>
|-
|<center>[[RGB Blade+]]</center>
|<center>c | Blue</center>
|<center>Melee</center>
|<center>25 Power, 25 Defense, 30 Health, 2 Crit Chance, 30 Crit Damage, 28 Combat Speed.</center>
|<center>633</center>
|<center>RGB Block</center>
|<center>-</center>
|-
|<center>[[RGB Gun]]</center>
|<center>b | Green</center>
|<center>Long Range</center>
|<center>16 Power, 18 Defense, 25 HP, 15 Crit Damage, 10 Combat Speed.</center>
|<center>600</center>
|<center>RGB Block</center>
|<center>-</center>
|-
|<center>[[Real Gun Blaster]]</center>
|<center>c | Blue</center>
|<center>Long Range</center>
|<center>28 Power, 25 Defense, 45 HP, 2 Crit Chance, 45 Crit Damage, 12 Combat Speed.</center>
|<center>666</center>
|<center>RGB Block</center>
|<center>-</center>
|-
|<center>[[Stun Gun]]</center>
|<center>d | Purple</center>
|<center>Long Range</center>
|<center>28 Power, 25 Defense, 45 HP, 2 Crit Chance, 45 Crit Damage, 12 Combat Speed.</center>
|<center>1000</center>
|<center>RGB Block</center>
|<center>Has an 8% chance to stun enemies.</center>
|-
|<center>[[Jailbreaker]]</center>
|<center>d | Purple</center>
|<center>Melee</center>
|<center>22 Power, 26 Defense, 35 HP, 1 Crit Chance, 5 Crit Damage, 5 Combat Speed.</center>
|<center>1166</center>
|<center>Janus Block Chests</center>
|<center>Drop Breaks (on trigger)</center>
|-
|<center>[[That Guy's Axe]]</center>
|<center>d | Purple</center>
|<center>Melee</center>
|<center>15 Power, 10 Defense, 10 HP, 2 Crit Chance, 10% Battle XP, 5 Combat Speed.</center>
|<center>1666</center>
|<center>That Guy's Shop</center>
|<center>Changes the battle music.</center>
|-
|<center>[[Banado]]</center>
|<center>d | Purple</center>
|<center>Melee</center>
|<center>20 Power, 10 Defense, 20 HP, 1 Crit Chance, 5 Combat Speed.</center>
|<center>666</center>
|<center>Unfound Bananas Quest</center>
|<center>Deals 1.5x damage to robotic enemies.</center>
|-
|<center>[[Pirate SMG]]</center>
|<center>c | Blue</center>
|<center>Ranged</center>
|<center>12 Power, 10 Defense, 17 HP, 10 Combat Speed.</center>
|<center>833</center>
|<center>Whistler Block Chests</center>
|<center>Fires multiple shots at once, and always damages you for 10% of your max HP, no matter if you miss.*</center>
|-
|<center>[[Spooky SMG]]</center>
|<center>d | Purple</center>
|<center>Ranged</center>
|<center>14 Power, 12 Defense, 20 HP, 1 Crit Chance, 10 Combat Speed.</center>
|<center>833</center>
|<center>Longhorn Block Chests</center>
|<center>Fires multiple shots at once, and always damages you for 10% of your max HP, no matter if you miss.*</center>
|-
|<center>[[RGB SMG]]</center>
|<center>c | Blue</center>
|<center>Ranged</center>
|<center>30 Power, 25 Defense, 40 HP, 2 Crit Chance, 15 Combat Speed.</center>
|<center>833</center>
|<center>RGB Block Chests</center>
|<center>Fires multiple shots at once, and always damages you for 10% of your max HP, no matter if you miss.*</center>
|}
<nowiki>*</nowiki>If you use Hack and Slash, you won't be damaged if you hit the enemy. If you miss, it damages you.
== Items Pictures ==
<gallery>
File:Arcaxer sword.png|The [[Arcaxer Sword]].
File:Arcaxer Pistol.jpg|The [[Arcaxer Pistol]].
File:BatleAxe.png|The [[BATle Axe]].
File:BatleAxe+.png|The [[BATle Axe+]].
File:BloodyAxe.png|The [[Bloody Axe]].
File:BlueGun.jpg|The [[Blue Gun]].
File:Cutlass.jpeg|The [[Cutlass]].
File:DampCrossbow.jpg|The [[Damp Crossbow]].
File:FireSword.jpg|The [[Fire Sword]].
File:FlamingCrossbow.png|The [[Flaming Crossbow]].
File:FrozenCutlass.jpg|The [[Frozen Cutlass]].
File:GhostBlaster.png|The [[Ghost Blaster]].
File:HauntedSpear.png|The [[Haunted Spear]].
File:PumpkinBomb.jpeg|The [[Pumpkin Bomb]].
File:PumpkinBomb+.png|The [[Pumpkin Bomb+]].
File:SandySword.png|The [[Sandy Sword]].
File:SickShooter.png|The [[Sick Shooter]].
File:ShadowBlade.png|The [[Shadow Blade]].
File:TemperedSword.jpg|The [[Tempered Sword]].
File:ScaleEdge.jpg|The [[Scale Edge]].
File:ThrowingSpear.jpg|The [[Throwing Spear]].
File:GlacialSword.png|The [[Glacial Sword]].
File:USBuster.png|The [[USBuster]].
File:RGBBlade.png|The [[RGB Blade]].
File:RGBBlade+.png|The [[RGB Blade+]].
File:RGBGun.png|The [[RGB Gun]].
File:RealGunBlaster.png|The [[Real Gun Blaster]].
File:StunGun.png|The [[Stun Gun]].
File:Jailbreaker.png|The [[Jailbreaker]].
File:Banado.png|The [[Banado]].
File:That_Guy's_Axe.png|The [[That Guy's Axe]].
File:Assassin'sDagger.png|The [[Assassin's Dagger]].
File:PirateSMG.jpg|The [[Pirate SMG]].
File:SpookySMG.jpg|The [[Spooky SMG]].
File:RGBSMG.png|The [[RGB SMG]].
</gallery>
{{Template:Weapons}}
[[Category:Items]]
[[Category:Weapons]]
80e9390e7040c424f1da03349c5ca08086781079
550
549
2024-05-28T02:58:39Z
Dino-Pack
2
wikitext
text/x-wiki
<big><big><big><big><big>[[File:Swordsprite.png|thumb]]</big></big></big></big></big>
'''Weapons''' are used to fight enemies costing HP, instead of AP<ref>Unless you have Hack and Slash equipped.</ref>
There are two types of weapons. Long range weapons, and melee weapons. Different weapon types only change the way you attack.
Weapons give stat bonuses, with the exception of the [[Arcaxer Sword]] and [[Arcaxer Pistol]]. They also come in different [[Rarity|Rarities]].
== Melee Weapons ==
Melee weapons teleport you to grounded enemies, and from there you can attack by swinging the weapon at the enemy. Melee weapons come in a variety of options, from cutlasses to long swords and axes and even... bats on a pole? There are many different options to choose from.
== Long Range Weapons ==
Long range weapons don't teleport you to enemies, but as the name implies, you attack from far. Long range weapons also come in a variety of forms. They can be guns, crossbows, spears, or even bombs!
== Weapon List ==
{| class="wikitable sortable"
!<center>Name</center>
! class="unsortable" | <center>Rarity</center>
! class="unsortable" | <center>Weapon Type</center>
! class="unsortable" | <center>Stats</center>
! class="unsortable" | <center>Sell Value</center>
! class="unsortable" | <center>Obtaining</center>
! class="unsortable" | <center>Passive/Ability</center>
|-
|<center>[[Arcaxer Sword]]</center>
|<center> a | White</center>
|<center>Melee</center>
|<center>-</center>
|<center>33</center>
|<center>Default starting weapon in each hand.</center>
|<center>-</center>
|-
|<center>[[Arcaxer Pistol]]</center>
|<center> a | White</center>
|<center>Long Range</center>
|<center>-</center>
|<center>33</center>
|<center>Block 1 and 2 enemy drop, Many Chests</center>
|<center>-</center>
|-
|<center>[[Assassin's Dagger]]</center>
|<center> c | Blue</center>
|<center>Melee</center>
|<center>10 Power, 5 Health, 2 Crit Change, 5 Crit Damage</center>
|<center>116</center>
|<center>Bottom Block Chests</center>
|<center>20% chance to inflict Poison.</center>
|-
|<center>[[BATle Axe]]</center>
|<center> b | Green</center>
|<center>Melee</center>
|<center>14 Power, 12 Defense, 20 HP.</center>
|<center>366</center>
|<center>Longhorn Block Chests</center>
|<center>-</center>
|-
|<center>[[BATle Axe+]]</center>
|<center> c | Blue</center>
|<center>Melee</center>
|<center>16 Power, 15 Defense, 12 HP, 5 Crit Damage, 12 Combat Speed.</center>
|<center>600</center>
|<center>Longhorn Block Chests</center>
|<center>-</center>
|-
|<center>[[Bloody Axe]]</center>
|<center> d | Purple</center>
|<center>Melee</center>
|<center>20 Power, 18 Defense, 15 HP.</center>
|<center>1 000</center>
|<center>Blood and Thunder Task</center>
|<center>Has a 50% chance to inflict Bleed.</center>
|-
|<center>[[Blue Gun]]</center>
|<center> c | Blue</center>
|<center>Long Range</center>
|<center>8 Power, 3 Defense, 15 HP, 5 Combat Speed.</center>
|<center>116</center>
|<center>Janus Block Floor 10 puzzle.</center>
|<center>-</center>
|-
|<center>[[Cutlass]]</center>
|<center> b | Green</center>
|<center>Melee</center>
|<center>11 Power, 5 Defense, 15 HP, 5 Combat Speed.</center>
|<center>266</center>
|<center>Reggie's Shop (Stock 2)</center>
|<center>-</center>
|-
|<center>[[Damp Crossbow]]</center>
|<center> b | Green</center>
|<center>Long Range</center>
|<center>10 Power, 10 Defense, 15 HP, 9 Combat Speed</center>
|<center>316</center>
|<center>Reggie's Shop (Stock 2), Whistler Block Chests.</center>
|<center>-</center>
|-
|<center>[[Fire Sword]]</center>
|<center>d | Purple</center>
|<center>Melee</center>
|<center>20 Power, 15 Defense, 40 HP, 5 Crit Damage, 5 Combat Speed.</center>
|<center>1 166</center>
|<center>Sandy Bridge Enemies, Janus Block Chests</center>
|<center>Can inflict a burn.</center>
|-
|<center>[[Flaming Crossbow]]</center>
|<center>d | Purple</center>
|<center>Long Range</center>
|<center>20 Power, 20 Defense, 50 HP, 2 Crit Damage, 15 Combat Speed.</center>
|<center>483</center>
|<center>Whistler Block Chests</center>
|<center>Can inflict a burn.</center>
|-
|<center>[[Frozen Cutlass]]</center>
|<center>d | Purple</center>
|<center>Melee</center>
|<center>20 Power, 10 Defense, 20 HP, 5 Combat Speed.</center>
|<center>666</center>
|<center>Whistler Block Chests</center>
|<center>Can inflict Freeze.</center>
|-
|<center>[[Ghost Blaster]]</center>
|<center>c | Blue</center>
|<center>Long Range</center>
|<center>12 Power, 11 Defense, 19 HP, 10 Crit Damage.</center>
|<center>666</center>
|<center>Longhorn Block Chests</center>
|<center>Has a 50% change to remove Ethereal.</center>
|-
|<center>[[Haunted Spear]]</center>
|<center>b | Green</center>
|<center>Long Range</center>
|<center>13 Power, 12 Defense, 16 HP, 10 Crit Damage, 7 Combat Speed.</center>
|<center>133</center>
|<center>Longhorn Block Chests</center>
|<center>-</center>
|-
|<center>[[Pumpkin Bomb]]</center>
|<center>c | Blue</center>
|<center>Long Range</center>
|<center>18 Power, 13 Defense, 20 HP, 1 Crit Chance, 9 Combat Speed.</center>
|<center>126</center>
|<center>Longhorn Block Floor 10 puzzle.</center>
|<center>-</center>
|-
|<center>[[Pumpkin Bomb+]]</center>
|<center>d | Purple</center>
|<center>Long Range</center>
|<center>23 Power, 15 Defense, 25 HP, 2 Crit Chance, 14 Combat Speed.</center>
|<center>150</center>
|<center>Bone Money Task</center>
|<center>-</center>
|-
|<center>[[Sandy Sword]]</center>
|<center>c | Blue</center>
|<center>Melee</center>
|<center>7 Power, 6 Defense, 15 HP.</center>
|<center>100</center>
|<center>Sandy Bridge Chest</center>
|<center>-</center>
|-
|<center>[[Sick Shooter]]</center>
|<center>b | Green</center>
|<center>Long Range</center>
|<center>5 Power, 2 Defense, 10 HP, 5 Combat Speed.</center>
|<center>66</center>
|<center>Block 1 and 2 enemy drop, Many chests, Sandy Bridge Chest</center>
|<center>-</center>
|-
|<center>[[Shadow Blade]]</center>
|<center>d | Purple</center>
|<center>Melee</center>
|<center>20 Power, 10 Defense, 20 HP, 5 Combat Speed.</center>
|<center>500</center>
|<center>Longhorn chests</center>
|<center>-</center>
|-
|<center>[[Tempered Sword]]</center>
|<center>b | Green</center>
|<center>Melee</center>
|<center>5 Power, 2 Defense, 10 HP, 5 Combat Speed.</center>
|<center>50</center>
|<center>Multiple Chests</center>
|<center>-</center>
|-
|<center>[[Scale Edge]]</center>
|<center>d | Purple</center>
|<center>Melee</center>
|<center>20 Power, 15 Defense, 50 HP, 5 Crit Chance, 10 Crit Damage, 10 Combat Speed</center>
|<center>333</center>
|<center>Whistler Terror Task</center>
|<center>Can cut links.</center>
|-
|<center>[[Throwing Spear]]</center>
|<center>b | Green</center>
|<center>Long Range</center>
|<center>10 Power, 10 Defense, 15 HP, 1 Crit Damage, 5 Combat Speed.</center>
|<center>166</center>
|<center>Whistler Block Chests</center>
|<center>-</center>
|-
|<center>[[Glacial Sword]]</center>
|<center>c | Blue</center>
|<center>Melee</center>
|<center>5 Power, 10 Defense, 15 HP, 1 Crit Chance, 50 Crit Damage, 15 Combat Speed.</center>
|<center>733</center>
|<center>Coffee Lake</center>
|<center>Always inflicts Freeze.</center>
|-
|<center>[[USBuster]]</center>
|<center>e | Red</center>
|<center>Melee</center>
|<center>50 Power, 50 Defense, 100 HP, 5 Crit Chance, 150 Crit Damage, 20 Combat Speed.</center>
|<center>83 333</center>
|<center>Forbidden Weapon Task</center>
|<center>Auto crit (on trigger)</center>
|-
|<center>[[RGB Blade]]</center>
|<center>b | Green</center>
|<center>Melee</center>
|<center>20 Power, 22 Defense, 28 HP, 1 Crit Chance, 30 Crit Damage, 15 Combat Speed.</center>
|<center>466</center>
|<center>RGB Block</center>
|<center>-</center>
|-
|<center>[[RGB Blade+]]</center>
|<center>c | Blue</center>
|<center>Melee</center>
|<center>25 Power, 25 Defense, 30 Health, 2 Crit Chance, 30 Crit Damage, 28 Combat Speed.</center>
|<center>633</center>
|<center>RGB Block</center>
|<center>-</center>
|-
|<center>[[RGB Gun]]</center>
|<center>b | Green</center>
|<center>Long Range</center>
|<center>16 Power, 18 Defense, 25 HP, 15 Crit Damage, 10 Combat Speed.</center>
|<center>600</center>
|<center>RGB Block</center>
|<center>-</center>
|-
|<center>[[Real Gun Blaster]]</center>
|<center>c | Blue</center>
|<center>Long Range</center>
|<center>28 Power, 25 Defense, 45 HP, 2 Crit Chance, 45 Crit Damage, 12 Combat Speed.</center>
|<center>666</center>
|<center>RGB Block</center>
|<center>-</center>
|-
|<center>[[Stun Gun]]</center>
|<center>d | Purple</center>
|<center>Long Range</center>
|<center>28 Power, 25 Defense, 45 HP, 2 Crit Chance, 45 Crit Damage, 12 Combat Speed.</center>
|<center>1000</center>
|<center>RGB Block</center>
|<center>Has an 8% chance to stun enemies.</center>
|-
|<center>[[Jailbreaker]]</center>
|<center>d | Purple</center>
|<center>Melee</center>
|<center>22 Power, 26 Defense, 35 HP, 1 Crit Chance, 5 Crit Damage, 5 Combat Speed.</center>
|<center>1166</center>
|<center>Janus Block Chests</center>
|<center>Drop Breaks (on trigger)</center>
|-
|<center>[[That Guy's Axe]]</center>
|<center>d | Purple</center>
|<center>Melee</center>
|<center>15 Power, 10 Defense, 10 HP, 2 Crit Chance, 10% Battle XP, 5 Combat Speed.</center>
|<center>1666</center>
|<center>That Guy's Shop</center>
|<center>Changes the battle music.</center>
|-
|<center>[[Banado]]</center>
|<center>d | Purple</center>
|<center>Melee</center>
|<center>20 Power, 10 Defense, 20 HP, 1 Crit Chance, 5 Combat Speed.</center>
|<center>666</center>
|<center>Unfound Bananas Quest</center>
|<center>Deals 1.5x damage to robotic enemies.</center>
|-
|<center>[[Pirate SMG]]</center>
|<center>c | Blue</center>
|<center>Ranged</center>
|<center>12 Power, 10 Defense, 17 HP, 10 Combat Speed.</center>
|<center>833</center>
|<center>Whistler Block Chests</center>
|<center>Fires multiple shots at once, and always damages you for 10% of your max HP, no matter if you miss.<ref name:"smg">If you use Hack and Slash, you won't be damaged if you hit the enemy. If you miss, it damages you.</ref></center>
|-
|<center>[[Spooky SMG]]</center>
|<center>d | Purple</center>
|<center>Ranged</center>
|<center>14 Power, 12 Defense, 20 HP, 1 Crit Chance, 10 Combat Speed.</center>
|<center>833</center>
|<center>Longhorn Block Chests</center>
|<center>Fires multiple shots at once, and always damages you for 10% of your max HP, no matter if you miss.<ref name:"smg" /></center>
|-
|<center>[[RGB SMG]]</center>
|<center>c | Blue</center>
|<center>Ranged</center>
|<center>30 Power, 25 Defense, 40 HP, 2 Crit Chance, 15 Combat Speed.</center>
|<center>833</center>
|<center>RGB Block Chests</center>
|<center>Fires multiple shots at once, and always damages you for 10% of your max HP, no matter if you miss.<ref name:"smg" /></center>
|}
== Items Pictures ==
<gallery>
File:Arcaxer sword.png|The [[Arcaxer Sword]].
File:Arcaxer Pistol.jpg|The [[Arcaxer Pistol]].
File:BatleAxe.png|The [[BATle Axe]].
File:BatleAxe+.png|The [[BATle Axe+]].
File:BloodyAxe.png|The [[Bloody Axe]].
File:BlueGun.jpg|The [[Blue Gun]].
File:Cutlass.jpeg|The [[Cutlass]].
File:DampCrossbow.jpg|The [[Damp Crossbow]].
File:FireSword.jpg|The [[Fire Sword]].
File:FlamingCrossbow.png|The [[Flaming Crossbow]].
File:FrozenCutlass.jpg|The [[Frozen Cutlass]].
File:GhostBlaster.png|The [[Ghost Blaster]].
File:HauntedSpear.png|The [[Haunted Spear]].
File:PumpkinBomb.jpeg|The [[Pumpkin Bomb]].
File:PumpkinBomb+.png|The [[Pumpkin Bomb+]].
File:SandySword.png|The [[Sandy Sword]].
File:SickShooter.png|The [[Sick Shooter]].
File:ShadowBlade.png|The [[Shadow Blade]].
File:TemperedSword.jpg|The [[Tempered Sword]].
File:ScaleEdge.jpg|The [[Scale Edge]].
File:ThrowingSpear.jpg|The [[Throwing Spear]].
File:GlacialSword.png|The [[Glacial Sword]].
File:USBuster.png|The [[USBuster]].
File:RGBBlade.png|The [[RGB Blade]].
File:RGBBlade+.png|The [[RGB Blade+]].
File:RGBGun.png|The [[RGB Gun]].
File:RealGunBlaster.png|The [[Real Gun Blaster]].
File:StunGun.png|The [[Stun Gun]].
File:Jailbreaker.png|The [[Jailbreaker]].
File:Banado.png|The [[Banado]].
File:That_Guy's_Axe.png|The [[That Guy's Axe]].
File:Assassin'sDagger.png|The [[Assassin's Dagger]].
File:PirateSMG.jpg|The [[Pirate SMG]].
File:SpookySMG.jpg|The [[Spooky SMG]].
File:RGBSMG.png|The [[RGB SMG]].
</gallery>
{{Template:Weapons}}
[[Category:Items]]
[[Category:Weapons]]
98f834f3919ac1ede3a8ed28b86fd29767a49b9f
551
550
2024-05-28T03:00:05Z
Dino-Pack
2
wikitext
text/x-wiki
<big><big><big><big><big>[[File:Swordsprite.png|thumb]]</big></big></big></big></big>
'''Weapons''' are used to fight enemies costing HP, instead of AP<ref>Unless you have Hack and Slash equipped.</ref>
There are two types of weapons. Long range weapons, and melee weapons. Different weapon types only change the way you attack.
Weapons give stat bonuses, with the exception of the [[Arcaxer Sword]] and [[Arcaxer Pistol]]. They also come in different [[Rarity|Rarities]].
== Melee Weapons ==
Melee weapons teleport you to grounded enemies, and from there you can attack by swinging the weapon at the enemy. Melee weapons come in a variety of options, from cutlasses to long swords and axes and even... bats on a pole? There are many different options to choose from.
== Long Range Weapons ==
Long range weapons don't teleport you to enemies, but as the name implies, you attack from far. Long range weapons also come in a variety of forms. They can be guns, crossbows, spears, or even bombs!
== Weapon List ==
{| class="wikitable sortable"
!<center>Name</center>
! class="unsortable" | <center>Rarity</center>
! class="unsortable" | <center>Weapon Type</center>
! class="unsortable" | <center>Stats</center>
! class="unsortable" | <center>Sell Value</center>
! class="unsortable" | <center>Obtaining</center>
! class="unsortable" | <center>Passive/Ability</center>
|-
|<center>[[Arcaxer Sword]]</center>
|<center> a | White</center>
|<center>Melee</center>
|<center>-</center>
|<center>33</center>
|<center>Default starting weapon in each hand.</center>
|<center>-</center>
|-
|<center>[[Arcaxer Pistol]]</center>
|<center> a | White</center>
|<center>Long Range</center>
|<center>-</center>
|<center>33</center>
|<center>Block 1 and 2 enemy drop, Many Chests</center>
|<center>-</center>
|-
|<center>[[Assassin's Dagger]]</center>
|<center> c | Blue</center>
|<center>Melee</center>
|<center>10 Power, 5 Health, 2 Crit Change, 5 Crit Damage</center>
|<center>116</center>
|<center>Bottom Block Chests</center>
|<center>20% chance to inflict Poison.</center>
|-
|<center>[[BATle Axe]]</center>
|<center> b | Green</center>
|<center>Melee</center>
|<center>14 Power, 12 Defense, 20 HP.</center>
|<center>366</center>
|<center>Longhorn Block Chests</center>
|<center>-</center>
|-
|<center>[[BATle Axe+]]</center>
|<center> c | Blue</center>
|<center>Melee</center>
|<center>16 Power, 15 Defense, 12 HP, 5 Crit Damage, 12 Combat Speed.</center>
|<center>600</center>
|<center>Longhorn Block Chests</center>
|<center>-</center>
|-
|<center>[[Bloody Axe]]</center>
|<center> d | Purple</center>
|<center>Melee</center>
|<center>20 Power, 18 Defense, 15 HP.</center>
|<center>1 000</center>
|<center>Blood and Thunder Task</center>
|<center>Has a 50% chance to inflict Bleed.</center>
|-
|<center>[[Blue Gun]]</center>
|<center> c | Blue</center>
|<center>Long Range</center>
|<center>8 Power, 3 Defense, 15 HP, 5 Combat Speed.</center>
|<center>116</center>
|<center>Janus Block Floor 10 puzzle.</center>
|<center>-</center>
|-
|<center>[[Cutlass]]</center>
|<center> b | Green</center>
|<center>Melee</center>
|<center>11 Power, 5 Defense, 15 HP, 5 Combat Speed.</center>
|<center>266</center>
|<center>Reggie's Shop (Stock 2)</center>
|<center>-</center>
|-
|<center>[[Damp Crossbow]]</center>
|<center> b | Green</center>
|<center>Long Range</center>
|<center>10 Power, 10 Defense, 15 HP, 9 Combat Speed</center>
|<center>316</center>
|<center>Reggie's Shop (Stock 2), Whistler Block Chests.</center>
|<center>-</center>
|-
|<center>[[Fire Sword]]</center>
|<center>d | Purple</center>
|<center>Melee</center>
|<center>20 Power, 15 Defense, 40 HP, 5 Crit Damage, 5 Combat Speed.</center>
|<center>1 166</center>
|<center>Sandy Bridge Enemies, Janus Block Chests</center>
|<center>Can inflict a burn.</center>
|-
|<center>[[Flaming Crossbow]]</center>
|<center>d | Purple</center>
|<center>Long Range</center>
|<center>20 Power, 20 Defense, 50 HP, 2 Crit Damage, 15 Combat Speed.</center>
|<center>483</center>
|<center>Whistler Block Chests</center>
|<center>Can inflict a burn.</center>
|-
|<center>[[Frozen Cutlass]]</center>
|<center>d | Purple</center>
|<center>Melee</center>
|<center>20 Power, 10 Defense, 20 HP, 5 Combat Speed.</center>
|<center>666</center>
|<center>Whistler Block Chests</center>
|<center>Can inflict Freeze.</center>
|-
|<center>[[Ghost Blaster]]</center>
|<center>c | Blue</center>
|<center>Long Range</center>
|<center>12 Power, 11 Defense, 19 HP, 10 Crit Damage.</center>
|<center>666</center>
|<center>Longhorn Block Chests</center>
|<center>Has a 50% change to remove Ethereal.</center>
|-
|<center>[[Haunted Spear]]</center>
|<center>b | Green</center>
|<center>Long Range</center>
|<center>13 Power, 12 Defense, 16 HP, 10 Crit Damage, 7 Combat Speed.</center>
|<center>133</center>
|<center>Longhorn Block Chests</center>
|<center>-</center>
|-
|<center>[[Pumpkin Bomb]]</center>
|<center>c | Blue</center>
|<center>Long Range</center>
|<center>18 Power, 13 Defense, 20 HP, 1 Crit Chance, 9 Combat Speed.</center>
|<center>126</center>
|<center>Longhorn Block Floor 10 puzzle.</center>
|<center>-</center>
|-
|<center>[[Pumpkin Bomb+]]</center>
|<center>d | Purple</center>
|<center>Long Range</center>
|<center>23 Power, 15 Defense, 25 HP, 2 Crit Chance, 14 Combat Speed.</center>
|<center>150</center>
|<center>Bone Money Task</center>
|<center>-</center>
|-
|<center>[[Sandy Sword]]</center>
|<center>c | Blue</center>
|<center>Melee</center>
|<center>7 Power, 6 Defense, 15 HP.</center>
|<center>100</center>
|<center>Sandy Bridge Chest</center>
|<center>-</center>
|-
|<center>[[Sick Shooter]]</center>
|<center>b | Green</center>
|<center>Long Range</center>
|<center>5 Power, 2 Defense, 10 HP, 5 Combat Speed.</center>
|<center>66</center>
|<center>Block 1 and 2 enemy drop, Many chests, Sandy Bridge Chest</center>
|<center>-</center>
|-
|<center>[[Shadow Blade]]</center>
|<center>d | Purple</center>
|<center>Melee</center>
|<center>20 Power, 10 Defense, 20 HP, 5 Combat Speed.</center>
|<center>500</center>
|<center>Longhorn chests</center>
|<center>-</center>
|-
|<center>[[Tempered Sword]]</center>
|<center>b | Green</center>
|<center>Melee</center>
|<center>5 Power, 2 Defense, 10 HP, 5 Combat Speed.</center>
|<center>50</center>
|<center>Multiple Chests</center>
|<center>-</center>
|-
|<center>[[Scale Edge]]</center>
|<center>d | Purple</center>
|<center>Melee</center>
|<center>20 Power, 15 Defense, 50 HP, 5 Crit Chance, 10 Crit Damage, 10 Combat Speed</center>
|<center>333</center>
|<center>Whistler Terror Task</center>
|<center>Can cut links.</center>
|-
|<center>[[Throwing Spear]]</center>
|<center>b | Green</center>
|<center>Long Range</center>
|<center>10 Power, 10 Defense, 15 HP, 1 Crit Damage, 5 Combat Speed.</center>
|<center>166</center>
|<center>Whistler Block Chests</center>
|<center>-</center>
|-
|<center>[[Glacial Sword]]</center>
|<center>c | Blue</center>
|<center>Melee</center>
|<center>5 Power, 10 Defense, 15 HP, 1 Crit Chance, 50 Crit Damage, 15 Combat Speed.</center>
|<center>733</center>
|<center>Coffee Lake</center>
|<center>Always inflicts Freeze.</center>
|-
|<center>[[USBuster]]</center>
|<center>e | Red</center>
|<center>Melee</center>
|<center>50 Power, 50 Defense, 100 HP, 5 Crit Chance, 150 Crit Damage, 20 Combat Speed.</center>
|<center>83 333</center>
|<center>Forbidden Weapon Task</center>
|<center>Auto crit (on trigger)</center>
|-
|<center>[[RGB Blade]]</center>
|<center>b | Green</center>
|<center>Melee</center>
|<center>20 Power, 22 Defense, 28 HP, 1 Crit Chance, 30 Crit Damage, 15 Combat Speed.</center>
|<center>466</center>
|<center>RGB Block</center>
|<center>-</center>
|-
|<center>[[RGB Blade+]]</center>
|<center>c | Blue</center>
|<center>Melee</center>
|<center>25 Power, 25 Defense, 30 Health, 2 Crit Chance, 30 Crit Damage, 28 Combat Speed.</center>
|<center>633</center>
|<center>RGB Block</center>
|<center>-</center>
|-
|<center>[[RGB Gun]]</center>
|<center>b | Green</center>
|<center>Long Range</center>
|<center>16 Power, 18 Defense, 25 HP, 15 Crit Damage, 10 Combat Speed.</center>
|<center>600</center>
|<center>RGB Block</center>
|<center>-</center>
|-
|<center>[[Real Gun Blaster]]</center>
|<center>c | Blue</center>
|<center>Long Range</center>
|<center>28 Power, 25 Defense, 45 HP, 2 Crit Chance, 45 Crit Damage, 12 Combat Speed.</center>
|<center>666</center>
|<center>RGB Block</center>
|<center>-</center>
|-
|<center>[[Stun Gun]]</center>
|<center>d | Purple</center>
|<center>Long Range</center>
|<center>28 Power, 25 Defense, 45 HP, 2 Crit Chance, 45 Crit Damage, 12 Combat Speed.</center>
|<center>1000</center>
|<center>RGB Block</center>
|<center>Has an 8% chance to stun enemies.</center>
|-
|<center>[[Jailbreaker]]</center>
|<center>d | Purple</center>
|<center>Melee</center>
|<center>22 Power, 26 Defense, 35 HP, 1 Crit Chance, 5 Crit Damage, 5 Combat Speed.</center>
|<center>1166</center>
|<center>Janus Block Chests</center>
|<center>Drop Breaks (on trigger)</center>
|-
|<center>[[That Guy's Axe]]</center>
|<center>d | Purple</center>
|<center>Melee</center>
|<center>15 Power, 10 Defense, 10 HP, 2 Crit Chance, 10% Battle XP, 5 Combat Speed.</center>
|<center>1666</center>
|<center>That Guy's Shop</center>
|<center>Changes the battle music.</center>
|-
|<center>[[Banado]]</center>
|<center>d | Purple</center>
|<center>Melee</center>
|<center>20 Power, 10 Defense, 20 HP, 1 Crit Chance, 5 Combat Speed.</center>
|<center>666</center>
|<center>Unfound Bananas Quest</center>
|<center>Deals 1.5x damage to robotic enemies.</center>
|-
|<center>[[Pirate SMG]]</center>
|<center>c | Blue</center>
|<center>Ranged</center>
|<center>12 Power, 10 Defense, 17 HP, 10 Combat Speed.</center>
|<center>833</center>
|<center>Whistler Block Chests</center>
|<center>Fires multiple shots at once, and always damages you for 10% of your max HP, no matter if you miss.<ref name:"smg">If you use Hack and Slash, you won't be damaged if you hit the enemy. If you miss, it damages you.</ref></center>
|-
|<center>[[Spooky SMG]]</center>
|<center>d | Purple</center>
|<center>Ranged</center>
|<center>14 Power, 12 Defense, 20 HP, 1 Crit Chance, 10 Combat Speed.</center>
|<center>833</center>
|<center>Longhorn Block Chests</center>
|<center>Fires multiple shots at once, and always damages you for 10% of your max HP, no matter if you miss.<ref name:"smg" /></center>
|-
|<center>[[RGB SMG]]</center>
|<center>c | Blue</center>
|<center>Ranged</center>
|<center>30 Power, 25 Defense, 40 HP, 2 Crit Chance, 15 Combat Speed.</center>
|<center>833</center>
|<center>RGB Block Chests</center>
|<center>Fires multiple shots at once, and always damages you for 10% of your max HP, no matter if you miss.<ref name:"smg" /></center>
|}
== Items Pictures ==
<gallery>
File:Arcaxer sword.png|The [[Arcaxer Sword]].
File:Arcaxer Pistol.jpg|The [[Arcaxer Pistol]].
File:BatleAxe.png|The [[BATle Axe]].
File:BatleAxe+.png|The [[BATle Axe+]].
File:BloodyAxe.png|The [[Bloody Axe]].
File:BlueGun.jpg|The [[Blue Gun]].
File:Cutlass.jpeg|The [[Cutlass]].
File:DampCrossbow.jpg|The [[Damp Crossbow]].
File:FireSword.jpg|The [[Fire Sword]].
File:FlamingCrossbow.png|The [[Flaming Crossbow]].
File:FrozenCutlass.jpg|The [[Frozen Cutlass]].
File:GhostBlaster.png|The [[Ghost Blaster]].
File:HauntedSpear.png|The [[Haunted Spear]].
File:PumpkinBomb.jpeg|The [[Pumpkin Bomb]].
File:PumpkinBomb+.png|The [[Pumpkin Bomb+]].
File:SandySword.png|The [[Sandy Sword]].
File:SickShooter.png|The [[Sick Shooter]].
File:ShadowBlade.png|The [[Shadow Blade]].
File:TemperedSword.jpg|The [[Tempered Sword]].
File:ScaleEdge.jpg|The [[Scale Edge]].
File:ThrowingSpear.jpg|The [[Throwing Spear]].
File:GlacialSword.png|The [[Glacial Sword]].
File:USBuster.png|The [[USBuster]].
File:RGBBlade.png|The [[RGB Blade]].
File:RGBBlade+.png|The [[RGB Blade+]].
File:RGBGun.png|The [[RGB Gun]].
File:RealGunBlaster.png|The [[Real Gun Blaster]].
File:StunGun.png|The [[Stun Gun]].
File:Jailbreaker.png|The [[Jailbreaker]].
File:Banado.png|The [[Banado]].
File:That_Guy's_Axe.png|The [[That Guy's Axe]].
File:Assassin'sDagger.png|The [[Assassin's Dagger]].
File:PirateSMG.jpg|The [[Pirate SMG]].
File:SpookySMG.jpg|The [[Spooky SMG]].
File:RGBSMG.png|The [[RGB SMG]].
</gallery>
== Footnotes ==
<references />
{{Template:Weapons}}
[[Category:Items]]
[[Category:Weapons]]
0cb975d02d9943c9ca7644b06882e772db4e33cd
552
551
2024-05-28T03:01:17Z
Dino-Pack
2
wikitext
text/x-wiki
<big><big><big><big><big>[[File:Swordsprite.png|thumb]]</big></big></big></big></big>
'''Weapons''' are used to fight enemies costing HP, instead of AP<ref>Unless you have Hack and Slash equipped.</ref>
There are two types of weapons. Long range weapons, and melee weapons. Different weapon types only change the way you attack.
Weapons give stat bonuses, with the exception of the [[Arcaxer Sword]] and [[Arcaxer Pistol]]. They also come in different [[Rarity|Rarities]].
== Melee Weapons ==
Melee weapons teleport you to grounded enemies, and from there you can attack by swinging the weapon at the enemy. Melee weapons come in a variety of options, from cutlasses to long swords and axes and even... bats on a pole? There are many different options to choose from.
== Long Range Weapons ==
Long range weapons don't teleport you to enemies, but as the name implies, you attack from far. Long range weapons also come in a variety of forms. They can be guns, crossbows, spears, or even bombs!
== Weapon List ==
{| class="wikitable sortable"
!<center>Name</center>
! class="unsortable" | <center>Rarity</center>
! class="unsortable" | <center>Weapon Type</center>
! class="unsortable" | <center>Stats</center>
! class="unsortable" | <center>Sell Value</center>
! class="unsortable" | <center>Obtaining</center>
! class="unsortable" | <center>Passive/Ability</center>
|-
|<center>[[Arcaxer Sword]]</center>
|<center> a | White</center>
|<center>Melee</center>
|<center>-</center>
|<center>33</center>
|<center>Default starting weapon in each hand.</center>
|<center>-</center>
|-
|<center>[[Arcaxer Pistol]]</center>
|<center> a | White</center>
|<center>Long Range</center>
|<center>-</center>
|<center>33</center>
|<center>Block 1 and 2 enemy drop, Many Chests</center>
|<center>-</center>
|-
|<center>[[Assassin's Dagger]]</center>
|<center> c | Blue</center>
|<center>Melee</center>
|<center>10 Power, 5 Health, 2 Crit Change, 5 Crit Damage</center>
|<center>116</center>
|<center>Bottom Block Chests</center>
|<center>20% chance to inflict Poison.</center>
|-
|<center>[[BATle Axe]]</center>
|<center> b | Green</center>
|<center>Melee</center>
|<center>14 Power, 12 Defense, 20 HP.</center>
|<center>366</center>
|<center>Longhorn Block Chests</center>
|<center>-</center>
|-
|<center>[[BATle Axe+]]</center>
|<center> c | Blue</center>
|<center>Melee</center>
|<center>16 Power, 15 Defense, 12 HP, 5 Crit Damage, 12 Combat Speed.</center>
|<center>600</center>
|<center>Longhorn Block Chests</center>
|<center>-</center>
|-
|<center>[[Bloody Axe]]</center>
|<center> d | Purple</center>
|<center>Melee</center>
|<center>20 Power, 18 Defense, 15 HP.</center>
|<center>1 000</center>
|<center>Blood and Thunder Task</center>
|<center>Has a 50% chance to inflict Bleed.</center>
|-
|<center>[[Blue Gun]]</center>
|<center> c | Blue</center>
|<center>Long Range</center>
|<center>8 Power, 3 Defense, 15 HP, 5 Combat Speed.</center>
|<center>116</center>
|<center>Janus Block Floor 10 puzzle.</center>
|<center>-</center>
|-
|<center>[[Cutlass]]</center>
|<center> b | Green</center>
|<center>Melee</center>
|<center>11 Power, 5 Defense, 15 HP, 5 Combat Speed.</center>
|<center>266</center>
|<center>Reggie's Shop (Stock 2)</center>
|<center>-</center>
|-
|<center>[[Damp Crossbow]]</center>
|<center> b | Green</center>
|<center>Long Range</center>
|<center>10 Power, 10 Defense, 15 HP, 9 Combat Speed</center>
|<center>316</center>
|<center>Reggie's Shop (Stock 2), Whistler Block Chests.</center>
|<center>-</center>
|-
|<center>[[Fire Sword]]</center>
|<center>d | Purple</center>
|<center>Melee</center>
|<center>20 Power, 15 Defense, 40 HP, 5 Crit Damage, 5 Combat Speed.</center>
|<center>1 166</center>
|<center>Sandy Bridge Enemies, Janus Block Chests</center>
|<center>Can inflict a burn.</center>
|-
|<center>[[Flaming Crossbow]]</center>
|<center>d | Purple</center>
|<center>Long Range</center>
|<center>20 Power, 20 Defense, 50 HP, 2 Crit Damage, 15 Combat Speed.</center>
|<center>483</center>
|<center>Whistler Block Chests</center>
|<center>Can inflict a burn.</center>
|-
|<center>[[Frozen Cutlass]]</center>
|<center>d | Purple</center>
|<center>Melee</center>
|<center>20 Power, 10 Defense, 20 HP, 5 Combat Speed.</center>
|<center>666</center>
|<center>Whistler Block Chests</center>
|<center>Can inflict Freeze.</center>
|-
|<center>[[Ghost Blaster]]</center>
|<center>c | Blue</center>
|<center>Long Range</center>
|<center>12 Power, 11 Defense, 19 HP, 10 Crit Damage.</center>
|<center>666</center>
|<center>Longhorn Block Chests</center>
|<center>Has a 50% change to remove Ethereal.</center>
|-
|<center>[[Haunted Spear]]</center>
|<center>b | Green</center>
|<center>Long Range</center>
|<center>13 Power, 12 Defense, 16 HP, 10 Crit Damage, 7 Combat Speed.</center>
|<center>133</center>
|<center>Longhorn Block Chests</center>
|<center>-</center>
|-
|<center>[[Pumpkin Bomb]]</center>
|<center>c | Blue</center>
|<center>Long Range</center>
|<center>18 Power, 13 Defense, 20 HP, 1 Crit Chance, 9 Combat Speed.</center>
|<center>126</center>
|<center>Longhorn Block Floor 10 puzzle.</center>
|<center>-</center>
|-
|<center>[[Pumpkin Bomb+]]</center>
|<center>d | Purple</center>
|<center>Long Range</center>
|<center>23 Power, 15 Defense, 25 HP, 2 Crit Chance, 14 Combat Speed.</center>
|<center>150</center>
|<center>Bone Money Task</center>
|<center>-</center>
|-
|<center>[[Sandy Sword]]</center>
|<center>c | Blue</center>
|<center>Melee</center>
|<center>7 Power, 6 Defense, 15 HP.</center>
|<center>100</center>
|<center>Sandy Bridge Chest</center>
|<center>-</center>
|-
|<center>[[Sick Shooter]]</center>
|<center>b | Green</center>
|<center>Long Range</center>
|<center>5 Power, 2 Defense, 10 HP, 5 Combat Speed.</center>
|<center>66</center>
|<center>Block 1 and 2 enemy drop, Many chests, Sandy Bridge Chest</center>
|<center>-</center>
|-
|<center>[[Shadow Blade]]</center>
|<center>d | Purple</center>
|<center>Melee</center>
|<center>20 Power, 10 Defense, 20 HP, 5 Combat Speed.</center>
|<center>500</center>
|<center>Longhorn chests</center>
|<center>-</center>
|-
|<center>[[Tempered Sword]]</center>
|<center>b | Green</center>
|<center>Melee</center>
|<center>5 Power, 2 Defense, 10 HP, 5 Combat Speed.</center>
|<center>50</center>
|<center>Multiple Chests</center>
|<center>-</center>
|-
|<center>[[Scale Edge]]</center>
|<center>d | Purple</center>
|<center>Melee</center>
|<center>20 Power, 15 Defense, 50 HP, 5 Crit Chance, 10 Crit Damage, 10 Combat Speed</center>
|<center>333</center>
|<center>Whistler Terror Task</center>
|<center>Can cut links.</center>
|-
|<center>[[Throwing Spear]]</center>
|<center>b | Green</center>
|<center>Long Range</center>
|<center>10 Power, 10 Defense, 15 HP, 1 Crit Damage, 5 Combat Speed.</center>
|<center>166</center>
|<center>Whistler Block Chests</center>
|<center>-</center>
|-
|<center>[[Glacial Sword]]</center>
|<center>c | Blue</center>
|<center>Melee</center>
|<center>5 Power, 10 Defense, 15 HP, 1 Crit Chance, 50 Crit Damage, 15 Combat Speed.</center>
|<center>733</center>
|<center>Coffee Lake</center>
|<center>Always inflicts Freeze.</center>
|-
|<center>[[USBuster]]</center>
|<center>e | Red</center>
|<center>Melee</center>
|<center>50 Power, 50 Defense, 100 HP, 5 Crit Chance, 150 Crit Damage, 20 Combat Speed.</center>
|<center>83 333</center>
|<center>Forbidden Weapon Task</center>
|<center>Auto crit (on trigger)</center>
|-
|<center>[[RGB Blade]]</center>
|<center>b | Green</center>
|<center>Melee</center>
|<center>20 Power, 22 Defense, 28 HP, 1 Crit Chance, 30 Crit Damage, 15 Combat Speed.</center>
|<center>466</center>
|<center>RGB Block</center>
|<center>-</center>
|-
|<center>[[RGB Blade+]]</center>
|<center>c | Blue</center>
|<center>Melee</center>
|<center>25 Power, 25 Defense, 30 Health, 2 Crit Chance, 30 Crit Damage, 28 Combat Speed.</center>
|<center>633</center>
|<center>RGB Block</center>
|<center>-</center>
|-
|<center>[[RGB Gun]]</center>
|<center>b | Green</center>
|<center>Long Range</center>
|<center>16 Power, 18 Defense, 25 HP, 15 Crit Damage, 10 Combat Speed.</center>
|<center>600</center>
|<center>RGB Block</center>
|<center>-</center>
|-
|<center>[[Real Gun Blaster]]</center>
|<center>c | Blue</center>
|<center>Long Range</center>
|<center>28 Power, 25 Defense, 45 HP, 2 Crit Chance, 45 Crit Damage, 12 Combat Speed.</center>
|<center>666</center>
|<center>RGB Block</center>
|<center>-</center>
|-
|<center>[[Stun Gun]]</center>
|<center>d | Purple</center>
|<center>Long Range</center>
|<center>28 Power, 25 Defense, 45 HP, 2 Crit Chance, 45 Crit Damage, 12 Combat Speed.</center>
|<center>1000</center>
|<center>RGB Block</center>
|<center>Has an 8% chance to stun enemies.</center>
|-
|<center>[[Jailbreaker]]</center>
|<center>d | Purple</center>
|<center>Melee</center>
|<center>22 Power, 26 Defense, 35 HP, 1 Crit Chance, 5 Crit Damage, 5 Combat Speed.</center>
|<center>1166</center>
|<center>Janus Block Chests</center>
|<center>Drop Breaks (on trigger)</center>
|-
|<center>[[That Guy's Axe]]</center>
|<center>d | Purple</center>
|<center>Melee</center>
|<center>15 Power, 10 Defense, 10 HP, 2 Crit Chance, 10% Battle XP, 5 Combat Speed.</center>
|<center>1666</center>
|<center>That Guy's Shop</center>
|<center>Changes the battle music.</center>
|-
|<center>[[Banado]]</center>
|<center>d | Purple</center>
|<center>Melee</center>
|<center>20 Power, 10 Defense, 20 HP, 1 Crit Chance, 5 Combat Speed.</center>
|<center>666</center>
|<center>Unfound Bananas Quest</center>
|<center>Deals 1.5x damage to robotic enemies.</center>
|-
|<center>[[Pirate SMG]]</center>
|<center>c | Blue</center>
|<center>Ranged</center>
|<center>12 Power, 10 Defense, 17 HP, 10 Combat Speed.</center>
|<center>833</center>
|<center>Whistler Block Chests</center>
|<center>Fires multiple shots at once, and always damages you for 10% of your max HP, no matter if you miss.<ref name="smg">If you use Hack and Slash, you won't be damaged if you hit the enemy. If you miss, it damages you.</ref></center>
|-
|<center>[[Spooky SMG]]</center>
|<center>d | Purple</center>
|<center>Ranged</center>
|<center>14 Power, 12 Defense, 20 HP, 1 Crit Chance, 10 Combat Speed.</center>
|<center>833</center>
|<center>Longhorn Block Chests</center>
|<center>Fires multiple shots at once, and always damages you for 10% of your max HP, no matter if you miss.<ref name="smg" /></center>
|-
|<center>[[RGB SMG]]</center>
|<center>c | Blue</center>
|<center>Ranged</center>
|<center>30 Power, 25 Defense, 40 HP, 2 Crit Chance, 15 Combat Speed.</center>
|<center>833</center>
|<center>RGB Block Chests</center>
|<center>Fires multiple shots at once, and always damages you for 10% of your max HP, no matter if you miss.<ref name="smg" /></center>
|}
== Items Pictures ==
<gallery>
File:Arcaxer sword.png|The [[Arcaxer Sword]].
File:Arcaxer Pistol.jpg|The [[Arcaxer Pistol]].
File:BatleAxe.png|The [[BATle Axe]].
File:BatleAxe+.png|The [[BATle Axe+]].
File:BloodyAxe.png|The [[Bloody Axe]].
File:BlueGun.jpg|The [[Blue Gun]].
File:Cutlass.jpeg|The [[Cutlass]].
File:DampCrossbow.jpg|The [[Damp Crossbow]].
File:FireSword.jpg|The [[Fire Sword]].
File:FlamingCrossbow.png|The [[Flaming Crossbow]].
File:FrozenCutlass.jpg|The [[Frozen Cutlass]].
File:GhostBlaster.png|The [[Ghost Blaster]].
File:HauntedSpear.png|The [[Haunted Spear]].
File:PumpkinBomb.jpeg|The [[Pumpkin Bomb]].
File:PumpkinBomb+.png|The [[Pumpkin Bomb+]].
File:SandySword.png|The [[Sandy Sword]].
File:SickShooter.png|The [[Sick Shooter]].
File:ShadowBlade.png|The [[Shadow Blade]].
File:TemperedSword.jpg|The [[Tempered Sword]].
File:ScaleEdge.jpg|The [[Scale Edge]].
File:ThrowingSpear.jpg|The [[Throwing Spear]].
File:GlacialSword.png|The [[Glacial Sword]].
File:USBuster.png|The [[USBuster]].
File:RGBBlade.png|The [[RGB Blade]].
File:RGBBlade+.png|The [[RGB Blade+]].
File:RGBGun.png|The [[RGB Gun]].
File:RealGunBlaster.png|The [[Real Gun Blaster]].
File:StunGun.png|The [[Stun Gun]].
File:Jailbreaker.png|The [[Jailbreaker]].
File:Banado.png|The [[Banado]].
File:That_Guy's_Axe.png|The [[That Guy's Axe]].
File:Assassin'sDagger.png|The [[Assassin's Dagger]].
File:PirateSMG.jpg|The [[Pirate SMG]].
File:SpookySMG.jpg|The [[Spooky SMG]].
File:RGBSMG.png|The [[RGB SMG]].
</gallery>
== Footnotes ==
<references />
{{Template:Weapons}}
[[Category:Items]]
[[Category:Weapons]]
0bd6a75401bd40ac35993421570231d3d0574fb9
553
552
2024-05-28T03:04:02Z
Dino-Pack
2
/* Weapon List */
wikitext
text/x-wiki
<big><big><big><big><big>[[File:Swordsprite.png|thumb]]</big></big></big></big></big>
'''Weapons''' are used to fight enemies costing HP, instead of AP<ref>Unless you have Hack and Slash equipped.</ref>
There are two types of weapons. Long range weapons, and melee weapons. Different weapon types only change the way you attack.
Weapons give stat bonuses, with the exception of the [[Arcaxer Sword]] and [[Arcaxer Pistol]]. They also come in different [[Rarity|Rarities]].
== Melee Weapons ==
Melee weapons teleport you to grounded enemies, and from there you can attack by swinging the weapon at the enemy. Melee weapons come in a variety of options, from cutlasses to long swords and axes and even... bats on a pole? There are many different options to choose from.
== Long Range Weapons ==
Long range weapons don't teleport you to enemies, but as the name implies, you attack from far. Long range weapons also come in a variety of forms. They can be guns, crossbows, spears, or even bombs!
== Weapon List ==
{| class="wikitable sortable"
!<center>Name</center>
!<center>Rarity</center>
!<center>Weapon Type</center>
! class="unsortable" | <center>Stats</center>
! class="unsortable" | <center>Sell Value</center>
! class="unsortable" | <center>Obtaining</center>
! class="unsortable" | <center>Passive/Ability</center>
|-
|<center>[[Arcaxer Sword]]</center>
|<center> a | White</center>
|<center>Melee</center>
|<center>-</center>
|<center>33</center>
|<center>Default starting weapon in each hand.</center>
|<center>-</center>
|-
|<center>[[Arcaxer Pistol]]</center>
|<center> a | White</center>
|<center>Long Range</center>
|<center>-</center>
|<center>33</center>
|<center>Block 1 and 2 enemy drop, Many Chests</center>
|<center>-</center>
|-
|<center>[[Assassin's Dagger]]</center>
|<center> c | Blue</center>
|<center>Melee</center>
|<center>10 Power, 5 Health, 2 Crit Change, 5 Crit Damage</center>
|<center>116</center>
|<center>Bottom Block Chests</center>
|<center>20% chance to inflict Poison.</center>
|-
|<center>[[BATle Axe]]</center>
|<center> b | Green</center>
|<center>Melee</center>
|<center>14 Power, 12 Defense, 20 HP.</center>
|<center>366</center>
|<center>Longhorn Block Chests</center>
|<center>-</center>
|-
|<center>[[BATle Axe+]]</center>
|<center> c | Blue</center>
|<center>Melee</center>
|<center>16 Power, 15 Defense, 12 HP, 5 Crit Damage, 12 Combat Speed.</center>
|<center>600</center>
|<center>Longhorn Block Chests</center>
|<center>-</center>
|-
|<center>[[Bloody Axe]]</center>
|<center> d | Purple</center>
|<center>Melee</center>
|<center>20 Power, 18 Defense, 15 HP.</center>
|<center>1 000</center>
|<center>Blood and Thunder Task</center>
|<center>Has a 50% chance to inflict Bleed.</center>
|-
|<center>[[Blue Gun]]</center>
|<center> c | Blue</center>
|<center>Long Range</center>
|<center>8 Power, 3 Defense, 15 HP, 5 Combat Speed.</center>
|<center>116</center>
|<center>Janus Block Floor 10 puzzle.</center>
|<center>-</center>
|-
|<center>[[Cutlass]]</center>
|<center> b | Green</center>
|<center>Melee</center>
|<center>11 Power, 5 Defense, 15 HP, 5 Combat Speed.</center>
|<center>266</center>
|<center>Reggie's Shop (Stock 2)</center>
|<center>-</center>
|-
|<center>[[Damp Crossbow]]</center>
|<center> b | Green</center>
|<center>Long Range</center>
|<center>10 Power, 10 Defense, 15 HP, 9 Combat Speed</center>
|<center>316</center>
|<center>Reggie's Shop (Stock 2), Whistler Block Chests.</center>
|<center>-</center>
|-
|<center>[[Fire Sword]]</center>
|<center>d | Purple</center>
|<center>Melee</center>
|<center>20 Power, 15 Defense, 40 HP, 5 Crit Damage, 5 Combat Speed.</center>
|<center>1 166</center>
|<center>Sandy Bridge Enemies, Janus Block Chests</center>
|<center>Can inflict a burn.</center>
|-
|<center>[[Flaming Crossbow]]</center>
|<center>d | Purple</center>
|<center>Long Range</center>
|<center>20 Power, 20 Defense, 50 HP, 2 Crit Damage, 15 Combat Speed.</center>
|<center>483</center>
|<center>Whistler Block Chests</center>
|<center>Can inflict a burn.</center>
|-
|<center>[[Frozen Cutlass]]</center>
|<center>d | Purple</center>
|<center>Melee</center>
|<center>20 Power, 10 Defense, 20 HP, 5 Combat Speed.</center>
|<center>666</center>
|<center>Whistler Block Chests</center>
|<center>Can inflict Freeze.</center>
|-
|<center>[[Ghost Blaster]]</center>
|<center>c | Blue</center>
|<center>Long Range</center>
|<center>12 Power, 11 Defense, 19 HP, 10 Crit Damage.</center>
|<center>666</center>
|<center>Longhorn Block Chests</center>
|<center>Has a 50% change to remove Ethereal.</center>
|-
|<center>[[Haunted Spear]]</center>
|<center>b | Green</center>
|<center>Long Range</center>
|<center>13 Power, 12 Defense, 16 HP, 10 Crit Damage, 7 Combat Speed.</center>
|<center>133</center>
|<center>Longhorn Block Chests</center>
|<center>-</center>
|-
|<center>[[Pumpkin Bomb]]</center>
|<center>c | Blue</center>
|<center>Long Range</center>
|<center>18 Power, 13 Defense, 20 HP, 1 Crit Chance, 9 Combat Speed.</center>
|<center>126</center>
|<center>Longhorn Block Floor 10 puzzle.</center>
|<center>-</center>
|-
|<center>[[Pumpkin Bomb+]]</center>
|<center>d | Purple</center>
|<center>Long Range</center>
|<center>23 Power, 15 Defense, 25 HP, 2 Crit Chance, 14 Combat Speed.</center>
|<center>150</center>
|<center>Bone Money Task</center>
|<center>-</center>
|-
|<center>[[Sandy Sword]]</center>
|<center>c | Blue</center>
|<center>Melee</center>
|<center>7 Power, 6 Defense, 15 HP.</center>
|<center>100</center>
|<center>Sandy Bridge Chest</center>
|<center>-</center>
|-
|<center>[[Sick Shooter]]</center>
|<center>b | Green</center>
|<center>Long Range</center>
|<center>5 Power, 2 Defense, 10 HP, 5 Combat Speed.</center>
|<center>66</center>
|<center>Block 1 and 2 enemy drop, Many chests, Sandy Bridge Chest</center>
|<center>-</center>
|-
|<center>[[Shadow Blade]]</center>
|<center>d | Purple</center>
|<center>Melee</center>
|<center>20 Power, 10 Defense, 20 HP, 5 Combat Speed.</center>
|<center>500</center>
|<center>Longhorn chests</center>
|<center>-</center>
|-
|<center>[[Tempered Sword]]</center>
|<center>b | Green</center>
|<center>Melee</center>
|<center>5 Power, 2 Defense, 10 HP, 5 Combat Speed.</center>
|<center>50</center>
|<center>Multiple Chests</center>
|<center>-</center>
|-
|<center>[[Scale Edge]]</center>
|<center>d | Purple</center>
|<center>Melee</center>
|<center>20 Power, 15 Defense, 50 HP, 5 Crit Chance, 10 Crit Damage, 10 Combat Speed</center>
|<center>333</center>
|<center>Whistler Terror Task</center>
|<center>Can cut links.</center>
|-
|<center>[[Throwing Spear]]</center>
|<center>b | Green</center>
|<center>Long Range</center>
|<center>10 Power, 10 Defense, 15 HP, 1 Crit Damage, 5 Combat Speed.</center>
|<center>166</center>
|<center>Whistler Block Chests</center>
|<center>-</center>
|-
|<center>[[Glacial Sword]]</center>
|<center>c | Blue</center>
|<center>Melee</center>
|<center>5 Power, 10 Defense, 15 HP, 1 Crit Chance, 50 Crit Damage, 15 Combat Speed.</center>
|<center>733</center>
|<center>Coffee Lake</center>
|<center>Always inflicts Freeze.</center>
|-
|<center>[[USBuster]]</center>
|<center>e | Red</center>
|<center>Melee</center>
|<center>50 Power, 50 Defense, 100 HP, 5 Crit Chance, 150 Crit Damage, 20 Combat Speed.</center>
|<center>83 333</center>
|<center>Forbidden Weapon Task</center>
|<center>Auto crit (on trigger)</center>
|-
|<center>[[RGB Blade]]</center>
|<center>b | Green</center>
|<center>Melee</center>
|<center>20 Power, 22 Defense, 28 HP, 1 Crit Chance, 30 Crit Damage, 15 Combat Speed.</center>
|<center>466</center>
|<center>RGB Block</center>
|<center>-</center>
|-
|<center>[[RGB Blade+]]</center>
|<center>c | Blue</center>
|<center>Melee</center>
|<center>25 Power, 25 Defense, 30 Health, 2 Crit Chance, 30 Crit Damage, 28 Combat Speed.</center>
|<center>633</center>
|<center>RGB Block</center>
|<center>-</center>
|-
|<center>[[RGB Gun]]</center>
|<center>b | Green</center>
|<center>Long Range</center>
|<center>16 Power, 18 Defense, 25 HP, 15 Crit Damage, 10 Combat Speed.</center>
|<center>600</center>
|<center>RGB Block</center>
|<center>-</center>
|-
|<center>[[Real Gun Blaster]]</center>
|<center>c | Blue</center>
|<center>Long Range</center>
|<center>28 Power, 25 Defense, 45 HP, 2 Crit Chance, 45 Crit Damage, 12 Combat Speed.</center>
|<center>666</center>
|<center>RGB Block</center>
|<center>-</center>
|-
|<center>[[Stun Gun]]</center>
|<center>d | Purple</center>
|<center>Long Range</center>
|<center>28 Power, 25 Defense, 45 HP, 2 Crit Chance, 45 Crit Damage, 12 Combat Speed.</center>
|<center>1000</center>
|<center>RGB Block</center>
|<center>Has an 8% chance to stun enemies.</center>
|-
|<center>[[Jailbreaker]]</center>
|<center>d | Purple</center>
|<center>Melee</center>
|<center>22 Power, 26 Defense, 35 HP, 1 Crit Chance, 5 Crit Damage, 5 Combat Speed.</center>
|<center>1166</center>
|<center>Janus Block Chests</center>
|<center>Drop Breaks (on trigger)</center>
|-
|<center>[[That Guy's Axe]]</center>
|<center>d | Purple</center>
|<center>Melee</center>
|<center>15 Power, 10 Defense, 10 HP, 2 Crit Chance, 10% Battle XP, 5 Combat Speed.</center>
|<center>1666</center>
|<center>That Guy's Shop</center>
|<center>Changes the battle music.</center>
|-
|<center>[[Banado]]</center>
|<center>d | Purple</center>
|<center>Melee</center>
|<center>20 Power, 10 Defense, 20 HP, 1 Crit Chance, 5 Combat Speed.</center>
|<center>666</center>
|<center>Unfound Bananas Quest</center>
|<center>Deals 1.5x damage to robotic enemies.</center>
|-
|<center>[[Pirate SMG]]</center>
|<center>c | Blue</center>
|<center>Ranged</center>
|<center>12 Power, 10 Defense, 17 HP, 10 Combat Speed.</center>
|<center>833</center>
|<center>Whistler Block Chests</center>
|<center>Fires multiple shots at once, and always damages you for 10% of your max HP, no matter if you miss.<ref name="smg">If you use Hack and Slash, you won't be damaged if you hit the enemy. If you miss, it damages you.</ref></center>
|-
|<center>[[Spooky SMG]]</center>
|<center>d | Purple</center>
|<center>Ranged</center>
|<center>14 Power, 12 Defense, 20 HP, 1 Crit Chance, 10 Combat Speed.</center>
|<center>833</center>
|<center>Longhorn Block Chests</center>
|<center>Fires multiple shots at once, and always damages you for 10% of your max HP, no matter if you miss.<ref name="smg" /></center>
|-
|<center>[[RGB SMG]]</center>
|<center>c | Blue</center>
|<center>Ranged</center>
|<center>30 Power, 25 Defense, 40 HP, 2 Crit Chance, 15 Combat Speed.</center>
|<center>833</center>
|<center>RGB Block Chests</center>
|<center>Fires multiple shots at once, and always damages you for 10% of your max HP, no matter if you miss.<ref name="smg" /></center>
|}
== Items Pictures ==
<gallery>
File:Arcaxer sword.png|The [[Arcaxer Sword]].
File:Arcaxer Pistol.jpg|The [[Arcaxer Pistol]].
File:BatleAxe.png|The [[BATle Axe]].
File:BatleAxe+.png|The [[BATle Axe+]].
File:BloodyAxe.png|The [[Bloody Axe]].
File:BlueGun.jpg|The [[Blue Gun]].
File:Cutlass.jpeg|The [[Cutlass]].
File:DampCrossbow.jpg|The [[Damp Crossbow]].
File:FireSword.jpg|The [[Fire Sword]].
File:FlamingCrossbow.png|The [[Flaming Crossbow]].
File:FrozenCutlass.jpg|The [[Frozen Cutlass]].
File:GhostBlaster.png|The [[Ghost Blaster]].
File:HauntedSpear.png|The [[Haunted Spear]].
File:PumpkinBomb.jpeg|The [[Pumpkin Bomb]].
File:PumpkinBomb+.png|The [[Pumpkin Bomb+]].
File:SandySword.png|The [[Sandy Sword]].
File:SickShooter.png|The [[Sick Shooter]].
File:ShadowBlade.png|The [[Shadow Blade]].
File:TemperedSword.jpg|The [[Tempered Sword]].
File:ScaleEdge.jpg|The [[Scale Edge]].
File:ThrowingSpear.jpg|The [[Throwing Spear]].
File:GlacialSword.png|The [[Glacial Sword]].
File:USBuster.png|The [[USBuster]].
File:RGBBlade.png|The [[RGB Blade]].
File:RGBBlade+.png|The [[RGB Blade+]].
File:RGBGun.png|The [[RGB Gun]].
File:RealGunBlaster.png|The [[Real Gun Blaster]].
File:StunGun.png|The [[Stun Gun]].
File:Jailbreaker.png|The [[Jailbreaker]].
File:Banado.png|The [[Banado]].
File:That_Guy's_Axe.png|The [[That Guy's Axe]].
File:Assassin'sDagger.png|The [[Assassin's Dagger]].
File:PirateSMG.jpg|The [[Pirate SMG]].
File:SpookySMG.jpg|The [[Spooky SMG]].
File:RGBSMG.png|The [[RGB SMG]].
</gallery>
== Footnotes ==
<references />
{{Template:Weapons}}
[[Category:Items]]
[[Category:Weapons]]
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On this page, you will find info on anything the developers said was coming but ended up either being scrapped or there was not enough time.
== Secret Beta Remnants ==
There was a patch full of Quality of Life and small changes. A handful of extra features were teased but were not added. They are as follows:
<gallery mode="nolines">
File:NewTrapTeaser.png|''"not near as interesting as the rest, but probably the last backfill thing i have on my list''" -Chimaera<br><br>This was a teaser for a trap model.
File:RouletteTeaser.png|"''Getting back up to speed, here's my roulette wheel with some custom... adjustments. There's a good reason I'm not allowed to submit new casino game ideas to the Luxor anymore.''" -Chimaera<br><br>Another minigame for the [[Moneyfingers Casino and Resort|Casino]].
File:SummonElementalColorTeaser.png|"''i wasnt kidding about how excited i am, this has been on my list for months''" -Chimaera<br><br>This was a teaser for coloured skins for [[Summon Elemental]].
File:SherrifGunTeaser.png|"''About to start doing some character building animations, decided to start with [[Minor Characters#Nichelle|Nichelle]] the sheriff, but I had to (finally) paint her gun first.''" -Chimaera
</gallery>
== Items ==
A possible set of Bow weapons. According to the teaser image, there are three. It was said they were going to be in [[Janus Block]].
[[File:BowTeaser.png|thumb|The Bow models.]]
Dark Heart's Greatsword. This sword was mentioned in passing that it was meant to be a New Game+ sword. It is unknown what it looks like.
Blue Crayon. A melee weapon that applies [[Glitches|Blue]]
Bryce's Axe. This weapon was planned to be added in the finale of [[Casino Malware]], meant to be the axe that [[James Tanaka|Avatar Bryce]] uses in the final battle against [[Johny Moneyfingers]]. It did not come.
Space Helmet. The Space Helmet was an old helmet that used to be in game in it's early stages. The stats were: +1 Power, +1 Defense, +5 Health. It's old description was: "The actual helmet Lance Armstrong wore when he landed on the Tour de France."
== Hax ==
Ideas for [[Hax]] have been featured in [[Hax Polls]], but did not get added to the game. These Hax are as follows:
* Blue 2 - Blue again.
* Summon a floating copy of your weapon that fights with you.
* Allows swinging melee weapons to launch a ranged burst of energy.
== Passives ==
Ideas for [[Passives]] have been featured in [[Hax Polls]], but did not win. These passives are as follows:
* Stacking Passive: Firing the same Hax 5 times in a row causes your next attack to deal 150% damage
* Bouncy Brain Passive: Getting hit by projectiles sends them back at enemies.<ref>This ability is however present on the [[Armor|Bouncy Band]] item.</ref>
== Character Customization ==
Enzo mentioned the possibility of adding hats. More character skins were planned.
<gallery mode="nolines">
File:CharacterCustomizationF.png|The Female [[Arcaxer]] models, as teased by Chimaera. One of these were implemented.
File:CharacterCustomizationM.png|The Male Arcaxer models, as teased by Chimaera. Five of these were implemented.
File:CharacterCustomizationDog.png|The [[Barkaxer]] models, as teased by Chimaera. Only one of these were implemented.
</gallery>
== Roguelike Mode ==
The roguelike mode was one of the modes the developers were planning on adding after the main story was completed. This mode would allow you to you climb floors, and can get every Hack, Passive, [[Weapons|Weapon]], Armour, or item in chests or enemy drops.
== King Ghost ==
King Ghost was going to be a roaming elite entity for [[Longhorn Block]]. It is unclear what it looks like, it's difficulty, or any unique mechanics it would have. Presumably, it was going to have the [[Glitches|Ethereal]] Glitch.
== Coffee Lake ==
{{Main|Coffee Lake}}
The original plan for Coffee Lake was slightly than what was implemented. The original plan for [[Sydney]] asking the Arcaxer to build a pipeline into the lake remained the same. However, there was going to be an option to say no to Sydney.<ref>The concept for Coffee Lake was detailed to the public in this video on Enzo's YouTube channel: https://www.youtube.com/watch?v=HbjSa591NyI</ref> Sydney was going to grant you discounts or extra items at her shop if you said yes to her. However, the residents of Coffee Lake were going to be angry at you for it.
In the end, it was not a choice, and your only option was to build the pipeline. However, the residents of Coffee Lake do not get angry, with the exception of the single NPC who tries to stop you in the cutscene. The rest of Coffee Lake was as originally stated.
== New Game+ ==
It was said in passing that a NG+ mode was going to be added, but it was never made or implemented.
== Misc. ==
* Variant chests for each block.
* Arcade Machine, a new minigame.
* Secret Bosses based on the developers.
There is likely much more that is undocumented, more updates to this page may come.
== Footnotes ==
41849e07c8ad96171efd522bc283c468e8af2dd0
575
574
2024-05-28T03:45:09Z
Dino-Pack
2
wikitext
text/x-wiki
On this page, you will find info on anything the developers said was coming but ended up either being scrapped or there was not enough time.
== Secret Beta Remnants ==
There was a patch full of Quality of Life and small changes. A handful of extra features were teased but were not added. They are as follows:
<gallery mode="nolines">
File:NewTrapTeaser.png|''"not near as interesting as the rest, but probably the last backfill thing i have on my list''" -Chimaera<br><br>This was a teaser for a trap model.
File:RouletteTeaser.png|"''Getting back up to speed, here's my roulette wheel with some custom... adjustments. There's a good reason I'm not allowed to submit new casino game ideas to the Luxor anymore.''" -Chimaera<br><br>Another minigame for the [[Moneyfingers Casino and Resort|Casino]].
File:SummonElementalColorTeaser.png|"''i wasnt kidding about how excited i am, this has been on my list for months''" -Chimaera<br><br>This was a teaser for coloured skins for [[Summon Elemental]].
</gallery>
== Items ==
A possible set of Bow weapons. According to the teaser image, there are three. It was said they were going to be in [[Janus Block]].
[[File:BowTeaser.png|thumb|The Bow models.]]
Dark Heart's Greatsword. This sword was mentioned in passing that it was meant to be a New Game+ sword. It is unknown what it looks like.
Blue Crayon. A melee weapon that applies [[Glitches|Blue]]
Bryce's Axe. This weapon was planned to be added in the finale of [[Casino Malware]], meant to be the axe that [[James Tanaka|Avatar Bryce]] uses in the final battle against [[Johny Moneyfingers]]. It did not come.
Space Helmet. The Space Helmet was an old helmet that used to be in game in it's early stages. The stats were: +1 Power, +1 Defense, +5 Health. It's old description was: "The actual helmet Lance Armstrong wore when he landed on the Tour de France."
== Hax ==
Ideas for [[Hax]] have been featured in [[Hax Polls]], but did not get added to the game. These Hax are as follows:
* Blue 2 - Blue again.
* Summon a floating copy of your weapon that fights with you.
* Allows swinging melee weapons to launch a ranged burst of energy.
== Passives ==
Ideas for [[Passives]] have been featured in [[Hax Polls]], but did not win. These passives are as follows:
* Stacking Passive: Firing the same Hax 5 times in a row causes your next attack to deal 150% damage
* Bouncy Brain Passive: Getting hit by projectiles sends them back at enemies.<ref>This ability is however present on the [[Armor|Bouncy Band]] item.</ref>
== Character Customization ==
Enzo mentioned the possibility of adding hats. More character skins were planned.
<gallery mode="nolines">
File:CharacterCustomizationF.png|The Female [[Arcaxer]] models, as teased by Chimaera. One of these were implemented.
File:CharacterCustomizationM.png|The Male Arcaxer models, as teased by Chimaera. Five of these were implemented.
File:CharacterCustomizationDog.png|The [[Barkaxer]] models, as teased by Chimaera. Only one of these were implemented.
</gallery>
== Roguelike Mode ==
The roguelike mode was one of the modes the developers were planning on adding after the main story was completed. This mode would allow you to you climb floors, and can get every Hack, Passive, [[Weapons|Weapon]], Armour, or item in chests or enemy drops.
== King Ghost ==
King Ghost was going to be a roaming elite entity for [[Longhorn Block]]. It is unclear what it looks like, it's difficulty, or any unique mechanics it would have. Presumably, it was going to have the [[Glitches|Ethereal]] Glitch.
== Coffee Lake ==
{{Main|Coffee Lake}}
The original plan for Coffee Lake was slightly than what was implemented. The original plan for [[Sydney]] asking the Arcaxer to build a pipeline into the lake remained the same. However, there was going to be an option to say no to Sydney.<ref>The concept for Coffee Lake was detailed to the public in this video on Enzo's YouTube channel: https://www.youtube.com/watch?v=HbjSa591NyI</ref> Sydney was going to grant you discounts or extra items at her shop if you said yes to her. However, the residents of Coffee Lake were going to be angry at you for it.
In the end, it was not a choice, and your only option was to build the pipeline. However, the residents of Coffee Lake do not get angry, with the exception of the single NPC who tries to stop you in the cutscene. The rest of Coffee Lake was as originally stated.
== New Game+ ==
It was said in passing that a NG+ mode was going to be added, but it was never made or implemented.
== Misc. ==
* Variant chests for each block.
* Arcade Machine, a new minigame.
* Secret Bosses based on the developers.
There is likely much more that is undocumented, more updates to this page may come.
== Footnotes ==
a2fe574c5cb92a5af5c1da97e5a36abce0e1886a
579
575
2024-05-28T12:29:53Z
Dino-Pack
2
wikitext
text/x-wiki
On this page, you will find info on anything the developers said was coming but ended up either being scrapped or there was not enough time.
== Secret Beta Remnants ==
There was a patch full of Quality of Life and small changes. A handful of extra features were teased but were not added. They are as follows:
<gallery mode="nolines">
File:NewTrapTeaser.png|''"not near as interesting as the rest, but probably the last backfill thing i have on my list''" -Chimaera<br><br>This was a teaser for a trap model.
File:RouletteTeaser.png|"''Getting back up to speed, here's my roulette wheel with some custom... adjustments. There's a good reason I'm not allowed to submit new casino game ideas to the Luxor anymore.''" -Chimaera<br><br>Another minigame for the [[Moneyfingers Casino and Resort|Casino]].
File:SummonElementalColorTeaser.png|"''i wasnt kidding about how excited i am, this has been on my list for months''" -Chimaera<br><br>This was a teaser for coloured skins for [[Summon Elemental]].
</gallery>
== Items ==
A possible set of Bow weapons. According to the teaser image, there are three. It was said they were going to be in [[The Stack#Janus Block|Janus Block]].
[[File:BowTeaser.png|thumb|The Bow models.]]
Dark Heart's Greatsword. This sword was mentioned in passing that it was meant to be a New Game+ sword. It is unknown what it looks like.
Blue Crayon. A melee weapon that applies [[Glitches|Blue]]
Bryce's Axe. This weapon was planned to be added in the finale of [[Casino Malware]], meant to be the axe that [[James Tanaka|Avatar Bryce]] uses in the final battle against [[Johny Moneyfingers]]. It did not come.
Space Helmet. The Space Helmet was an old helmet that used to be in game in it's early stages. The stats were: +1 Power, +1 Defense, +5 Health. It's old description was: "The actual helmet Lance Armstrong wore when he landed on the Tour de France."
== Hax ==
Ideas for [[Hax]] have been featured in [[Hax Polls]], but did not get added to the game. These Hax are as follows:
* Blue 2 - Blue again.
* Summon a floating copy of your weapon that fights with you.
* Allows swinging melee weapons to launch a ranged burst of energy.
== Passives ==
Ideas for [[Passives]] have been featured in [[Hax Polls]], but did not win. These passives are as follows:
* Stacking Passive: Firing the same Hax 5 times in a row causes your next attack to deal 150% damage
* Bouncy Brain Passive: Getting hit by projectiles sends them back at enemies.<ref>This ability is however present on the [[Armor|Bouncy Band]] item.</ref>
== Character Customization ==
Enzo mentioned the possibility of adding hats. More character skins were planned.
<gallery mode="nolines">
File:CharacterCustomizationF.png|The Female [[Arcaxer]] models, as teased by Chimaera. One of these were implemented.
File:CharacterCustomizationM.png|The Male Arcaxer models, as teased by Chimaera. Five of these were implemented.
File:CharacterCustomizationDog.png|The [[Barkaxer]] models, as teased by Chimaera. Only one of these were implemented.
</gallery>
== Roguelike Mode ==
The roguelike mode was one of the modes the developers were planning on adding after the main story was completed. This mode would allow you to you climb floors, and can get every Hack, Passive, [[Weapons|Weapon]], Armour, or item in chests or enemy drops.
== King Ghost ==
King Ghost was going to be a roaming elite entity for [[The Stack#Longhorn Block|Longhorn Block]]. It is unclear what it looks like, it's difficulty, or any unique mechanics it would have. Presumably, it was going to have the [[Glitches|Ethereal]] Glitch.
== Coffee Lake ==
{{Main|Coffee Lake}}
The original plan for Coffee Lake was slightly than what was implemented. The original plan for [[Sydney]] asking the Arcaxer to build a pipeline into the lake remained the same. However, there was going to be an option to say no to Sydney.<ref>The concept for Coffee Lake was detailed to the public in this video on Enzo's YouTube channel: https://www.youtube.com/watch?v=HbjSa591NyI</ref> Sydney was going to grant you discounts or extra items at her shop if you said yes to her. However, the residents of Coffee Lake were going to be angry at you for it.
In the end, it was not a choice, and your only option was to build the pipeline. However, the residents of Coffee Lake do not get angry, with the exception of the single NPC who tries to stop you in the cutscene. The rest of Coffee Lake was as originally stated.
== New Game+ ==
It was said in passing that a NG+ mode was going to be added, but it was never made or implemented.
== Misc. ==
* Variant chests for each block.
* Arcade Machine, a new minigame.
* Secret Bosses based on the developers.
There is likely much more that is undocumented, more updates to this page may come.
== Footnotes ==
189246e7a5a26b1bf5d9abbe42429972405d2c1c
Locations (Arcaxer 1)
0
218
577
2024-05-28T12:14:54Z
72.138.93.162
0
Created page with "There are many interesting and diverse locations to explore. There are also popular destinations within each location. == [[The Hub]] == [[The Hub]] is the home of the various denizens that inhabit the Sim world of [[Arcaxer Wiki|Arcaxer]]. Some are representations of real people, and some are AI's built into the SIM. There are no enemy encounters in [[The Hub]] so this is a good location to heal your character, play [[Mini Games|mini games]], shop and find hidden trea..."
wikitext
text/x-wiki
There are many interesting and diverse locations to explore. There are also popular destinations within each location.
== [[The Hub]] ==
[[The Hub]] is the home of the various denizens that inhabit the Sim world of [[Arcaxer Wiki|Arcaxer]]. Some are representations of real people, and some are AI's built into the SIM. There are no enemy encounters in [[The Hub]] so this is a good location to heal your character, play [[Mini Games|mini games]], shop and find hidden treasures. The hub also links the various locations and all are accessible from this central location. (See what they did there with the name?)<gallery>
File:TheHub.jpg
</gallery>
==[[Sandy Bridge]]==
[[Sandy Bridge]] is a desert area that is accessible early in the game by taking the bus in the northeast corner. This area includes multiple quests and a lot of chests. It is recommended to gain several levels in [[The Stack]] before venturing here.<gallery>
File:SandyBridgeTeaserRequiem.png
</gallery>
== [[Coffee Lake]] ==
[[Coffee Lake]] is the second outdoor area in the game, only accessible late game, after defeating [[Longhorn Block]]. You can get there by taking the bus in the area where [[NPC#Sydney|Sydney]] gives you the Fireball Module. This area contains chests, enemies, and a few quests.
<br />
==[[The Pawns]]==
[[The Pawns]] is owned by [[NPC#Reggie|Reggie]]. You can buy all sort of equipment in The Pawns. When you reach a certain level in [[The Stack]] new tab of new stronger items will open in [[The Pawns]].<gallery>
File:The Pawn.jpg
</gallery><br />
==[[Hax Store]]==
The [[Hax]] store is owned by [[NPC#Sydney|Sydney]], the player can buy all sort of [[Hax]] and [[Passives]]. When the player reach a certain level in [[The Stack]] a new tab of stronger [[Hax]] and [[Passives]] will be unlocked.<br />
== [[The Pub]] ==
The Tavern shows a list of quests. As you progress up the stack, more quests are unlocked.
== [[The SIM SIM]] ==
The SIM SIM is a sim within the sim. The SIM SIM is an dungeon with infinitely rising floors and [[Bosses]] at regular intervals. The SIM SIM features enemies from other areas of the game, but their stats are increased as the floor number rises. The exit to the next floor unlocks after all enemies on the floor are defeated. Losing in battle, or leaving the SIM SIM will send you back down 5 floors.
1.33 changelog:
Sim Sim is now unlocked after the final boss is defeated.
1.42.2 changelog:
Removed Sim Sim decreasing current floor by 5. Leaving Sim Sim no longer decreases your current floor in the dungeon.
== '''<big>[[Casino|The Casino]]</big>''' ==
See the casino page for more details.
== [[The Stack]] ==
[[The Stack]] is the ultimate challenge of the game. [[NPCS#Sydney|Sydney]] has asked you to use your unexplainable powers to reach the top and be the hero. [[The Stack]] consists of 5 blocks. Each block has unique designs, enemies, bosses, loots and other surprises.<gallery>
File:TheStack.jpeg
File:The Stack Entrance.jpg
File:The Stack.jpg
</gallery>
== Blocks of the Stack ==
{| class="article-table"
|+ Blocks of the Stack
! The Blocks !! Theme?!!How Many Floors?
! What does it look like?
|-
| [[Bottom Block]] || Cyber Dungeon || 17 ||<center>[[File:Bottom Block.jpg|thumb|184x184px]]</center>
|-
| [[Janus Block]] || Slightly spooky with [[Traps]], bluer and therefore better || 16 ||<center>[[File:Janus Block Screen Shot.jpg|thumb]]</center>
|-
| [[Whistler Block]] || Pirate Ship || 27 ||<center>[[File:Whistler Block Screen Shot.jpg|thumb]]</center>
|-
| [[Longhorn Block]] || Halloween || 29 ||<center>[[File:Longhorn Block Screen Shot.jpg|thumb]]</center>
|-
|[[RGB Block]]|| Glitches || 21 ||<center>[[File:RGBBlockFloor.jpg|thumb]]</center>
|}
[[Category:Locations]]
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578
577
2024-05-28T12:27:28Z
72.138.93.162
0
wikitext
text/x-wiki
There are many interesting and diverse locations to explore. There are also popular destinations within each location.
== The Hub ==
{{Main|The Hub}}
[[The Hub]] is the home of the various denizens that inhabit the Sim world of [[Arcaxer Wiki|Arcaxer]]. Some are representations of real people, and some are AI's built into the SIM. There are no enemy encounters in [[The Hub]] so this is a good location to heal your character, play [[Mini Games|mini games]], shop and find hidden treasures. The hub also links the various locations and all are accessible from this central location. (See what they did there with the name?)<gallery>
File:TheHub.jpg
</gallery>
== Sandy Bridge ==
{{Main|Sandy Bridge}}
[[Sandy Bridge]] is a desert area that is accessible early in the game by taking the bus in the northeast corner. This area includes multiple quests and a lot of chests. It is recommended to gain several levels in [[The Stack]] before venturing here.<gallery>
File:SandyBridgeTeaserRequiem.png
</gallery>
== Coffee Lake ==
{{Main|Coffee Lake}}
[[Coffee Lake]] is the second outdoor area in the game, only accessible late game, after defeating [[Longhorn Block]]. You can get there by taking the bus in the area where [[NPC#Sydney|Sydney]] gives you the Fireball Module. This area contains chests, enemies, and a few quests.
<br />
== The Pawns ==
{{Main|Shops}}
[[The Pawns]] is owned by [[NPC#Reggie|Reggie]]. You can buy all sort of equipment in The Pawns. When you reach a certain level in [[The Stack]] new tab of new stronger items will open in [[The Pawns]].<gallery>
File:The Pawn.jpg
</gallery>
== Hax Store ==
{{Main|Shops}}
The [[Hax]] store is owned by [[NPC#Sydney|Sydney]], the player can buy all sort of [[Hax]] and [[Passives]]. When the player reach a certain level in [[The Stack]] a new tab of stronger [[Hax]] and [[Passives]] will be unlocked.<br />
== The Pub ==
{{Main|Shops}}
The Tavern shows a list of quests. As you progress up the stack, more quests are unlocked.
== The Sim Sim ==
{{Main|Sim Sim}}
The SIM SIM is a sim within the sim. The SIM SIM is an dungeon with infinitely rising floors and [[Bosses]] at regular intervals. The SIM SIM features enemies from other areas of the game, but their stats are increased as the floor number rises. The exit to the next floor unlocks after all enemies on the floor are defeated. Losing in battle, or leaving the SIM SIM will send you back down 5 floors.
1.33 changelog:
Sim Sim is now unlocked after the final boss is defeated.
1.42.2 changelog:
Removed Sim Sim decreasing current floor by 5. Leaving Sim Sim no longer decreases your current floor in the dungeon.
== Moneyfingers Resort and Casino ==
{{Main|Moneyfingers Resort and Casino}}
See the casino page for more details.
== The Stack ==
{{Main|The Stack}}
[[The Stack]] is the ultimate challenge of the game. [[NPCS#Sydney|Sydney]] has asked you to use your unexplainable powers to reach the top and be the hero. [[The Stack]] consists of 5 blocks. Each block has unique designs, enemies, bosses, loots and other surprises.<gallery>
File:TheStack.jpeg
File:The Stack Entrance.jpg
File:The Stack.jpg
</gallery>
== Blocks of the Stack ==
{| class="article-table"
|+ Blocks of the Stack
! The Blocks !! Theme?!!How Many Floors?
! What does it look like?
|-
| [[Bottom Block]] || Cyber Dungeon || 17 ||<center>[[File:Bottom Block.jpg|thumb|184x184px]]</center>
|-
| [[Janus Block]] || Slightly spooky with [[Traps]], bluer and therefore better || 16 ||<center>[[File:Janus Block Screen Shot.jpg|thumb]]</center>
|-
| [[Whistler Block]] || Pirate Ship || 27 ||<center>[[File:Whistler Block Screen Shot.jpg|thumb]]</center>
|-
| [[Longhorn Block]] || Halloween || 29 ||<center>[[File:Longhorn Block Screen Shot.jpg|thumb]]</center>
|-
|[[RGB Block]]|| Glitches || 21 ||<center>[[File:RGBBlockFloor.jpg|thumb]]</center>
|}
[[Category:Locations]]
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578
2024-05-28T12:34:16Z
Dino-Pack
2
wikitext
text/x-wiki
{{Spoiler|Post-game locations are detailed.}}
There are many interesting and diverse locations to explore. There are also popular destinations within each location.
== The Hub ==
{{Main|The Hub}}
[[The Hub]] is the home of the various denizens that inhabit the Sim world of [[Arcaxer Wiki|Arcaxer]]. Some are representations of real people, and some are AI's built into the SIM. There are no enemy encounters in [[The Hub]] so this is a good location to heal your character, play [[Mini Games|mini games]], shop and find hidden treasures. The hub also links the various locations and all are accessible from this central location. (See what they did there with the name?)<gallery>
File:TheHub.jpg
</gallery>
== Sandy Bridge ==
{{Main|Sandy Bridge}}
[[Sandy Bridge]] is a desert area that is accessible early in the game by taking the bus in the northeast corner. This area includes multiple quests and a lot of chests. It is recommended to gain several levels in [[The Stack]] before venturing here.<gallery>
File:SandyBridgeTeaserRequiem.png
</gallery>
== Coffee Lake ==
{{Main|Coffee Lake}}
[[Coffee Lake]] is the second outdoor area in the game, only accessible late game, after defeating [[Longhorn Block]]. You can get there by taking the bus in the area where [[NPC#Sydney|Sydney]] gives you the Fireball Module. This area contains chests, enemies, and a few quests.
<br />
== The Pawns ==
{{Main|Shops}}
[[The Pawns]] is owned by [[NPC#Reggie|Reggie]]. You can buy all sort of equipment in The Pawns. When you reach a certain level in [[The Stack]] new tab of new stronger items will open in [[The Pawns]].<gallery>
File:The Pawn.jpg
</gallery>
== Hax Store ==
{{Main|Shops}}
The [[Hax]] store is owned by [[NPC#Sydney|Sydney]], the player can buy all sort of [[Hax]] and [[Passives]]. When the player reach a certain level in [[The Stack]] a new tab of stronger [[Hax]] and [[Passives]] will be unlocked.<br />
== The Pub ==
{{Main|Shops}}
The Tavern shows a list of quests. As you progress up the stack, more quests are unlocked.
== The Sim Sim ==
{{Main|Sim Sim}}
The SIM SIM is a sim within the sim. The SIM SIM is an dungeon with infinitely rising floors and [[Bosses]] at regular intervals. The SIM SIM features enemies from other areas of the game, but their stats are increased as the floor number rises. The exit to the next floor unlocks after all enemies on the floor are defeated. Losing in battle, or leaving the SIM SIM will send you back down 5 floors.
1.33 changelog:
Sim Sim is now unlocked after the final boss is defeated.
1.42.2 changelog:
Removed Sim Sim decreasing current floor by 5. Leaving Sim Sim no longer decreases your current floor in the dungeon.
== Moneyfingers Resort and Casino ==
{{Main|Moneyfingers Resort and Casino}}
See the casino page for more details.
== The Stack ==
{{Main|The Stack}}
[[The Stack]] is the ultimate challenge of the game. [[NPCS#Sydney|Sydney]] has asked you to use your unexplainable powers to reach the top and be the hero. The Stack consists of 5 blocks. Each block has unique designs, enemies, bosses, loots and other surprises.<gallery>
File:TheStack.jpeg
File:The Stack Entrance.jpg
File:The Stack.jpg
</gallery>
== Blocks of the Stack ==
{| class="article-table"
|+ Blocks of the Stack
! The Blocks !! Theme?!!How Many Floors?
! What does it look like?
|-
| [[Bottom Block]] || Cyber Dungeon || 17 ||<center>[[File:Bottom Block.jpg|thumb|184x184px]]</center>
|-
| [[Janus Block]] || Slightly spooky with [[Traps]], bluer and therefore better || 16 ||<center>[[File:Janus Block Screen Shot.jpg|thumb]]</center>
|-
| [[Whistler Block]] || Pirate Ship || 27 ||<center>[[File:Whistler Block Screen Shot.jpg|thumb]]</center>
|-
| [[Longhorn Block]] || Halloween || 29 ||<center>[[File:Longhorn Block Screen Shot.jpg|thumb]]</center>
|-
|[[RGB Block]]|| Glitches || 21 ||<center>[[File:RGBBlockFloor.jpg|thumb]]</center>
|}
[[Category:Locations]]
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095fcb9be9e02488b74d8093dc30d52fabe48ddd
Template:Spoiler
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wikitext
text/x-wiki
{{mbox
|type = notice
|image = [[File:TaskmasterSprite.png|128px]]
|style = background:#B7BABA;
|textstyle = color:#000000;
|text = '''--SPOILER WARNING--'''<br/>
This article contains info about [[:Category:Spoilers|spoilers]]. Anything here can spoil the game or it's story. The spoiler content is described as:<br/>''{{{1}}}''
}}<includeonly>[[Category:Spoilers]]</includeonly><noinclude>
{{Documentation}}</noinclude>
e972d18d1415a526395fa6c654ea85f1bda759cf
Scrapped Content
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text/x-wiki
{{Spoiler|Existing post-game content is mentioned.}}
On this page, you will find info on anything the developers said was coming but ended up either being scrapped or there was not enough time.
== Secret Beta Remnants ==
There was a patch full of Quality of Life and small changes. A handful of extra features were teased but were not added. They are as follows:
<gallery mode="nolines">
File:NewTrapTeaser.png|''"not near as interesting as the rest, but probably the last backfill thing i have on my list''" -Chimaera<br><br>This was a teaser for a trap model.
File:RouletteTeaser.png|"''Getting back up to speed, here's my roulette wheel with some custom... adjustments. There's a good reason I'm not allowed to submit new casino game ideas to the Luxor anymore.''" -Chimaera<br><br>Another minigame for the [[Moneyfingers Casino and Resort|Casino]].
File:SummonElementalColorTeaser.png|"''i wasnt kidding about how excited i am, this has been on my list for months''" -Chimaera<br><br>This was a teaser for coloured skins for [[Summon Elemental]].
</gallery>
== Items ==
A possible set of Bow weapons. According to the teaser image, there are three. It was said they were going to be in [[The Stack#Janus Block|Janus Block]].
[[File:BowTeaser.png|thumb|The Bow models.]]
Dark Heart's Greatsword. This sword was mentioned in passing that it was meant to be a New Game+ sword. It is unknown what it looks like.
Blue Crayon. A melee weapon that applies [[Glitches|Blue]]
Bryce's Axe. This weapon was planned to be added in the finale of [[Casino Malware]], meant to be the axe that [[James Tanaka|Avatar Bryce]] uses in the final battle against [[Johny Moneyfingers]]. It did not come.
Space Helmet. The Space Helmet was an old helmet that used to be in game in it's early stages. The stats were: +1 Power, +1 Defense, +5 Health. It's old description was: "The actual helmet Lance Armstrong wore when he landed on the Tour de France."
== Hax ==
Ideas for [[Hax]] have been featured in [[Hax Polls]], but did not get added to the game. These Hax are as follows:
* Blue 2 - Blue again.
* Summon a floating copy of your weapon that fights with you.
* Allows swinging melee weapons to launch a ranged burst of energy.
== Passives ==
Ideas for [[Passives]] have been featured in [[Hax Polls]], but did not win. These passives are as follows:
* Stacking Passive: Firing the same Hax 5 times in a row causes your next attack to deal 150% damage
* Bouncy Brain Passive: Getting hit by projectiles sends them back at enemies.<ref>This ability is however present on the [[Armor|Bouncy Band]] item.</ref>
== Character Customization ==
Enzo mentioned the possibility of adding hats. More character skins were planned.
<gallery mode="nolines">
File:CharacterCustomizationF.png|The Female [[Arcaxer]] models, as teased by Chimaera. One of these were implemented.
File:CharacterCustomizationM.png|The Male Arcaxer models, as teased by Chimaera. Five of these were implemented.
File:CharacterCustomizationDog.png|The [[Barkaxer]] models, as teased by Chimaera. Only one of these were implemented.
</gallery>
== Roguelike Mode ==
The roguelike mode was one of the modes the developers were planning on adding after the main story was completed. This mode would allow you to you climb floors, and can get every Hack, Passive, [[Weapons|Weapon]], Armour, or item in chests or enemy drops.
== King Ghost ==
King Ghost was going to be a roaming elite entity for [[The Stack#Longhorn Block|Longhorn Block]]. It is unclear what it looks like, it's difficulty, or any unique mechanics it would have. Presumably, it was going to have the [[Glitches|Ethereal]] Glitch.
== Coffee Lake ==
{{Main|Coffee Lake}}
The original plan for Coffee Lake was slightly than what was implemented. The original plan for [[Sydney]] asking the Arcaxer to build a pipeline into the lake remained the same. However, there was going to be an option to say no to Sydney.<ref>The concept for Coffee Lake was detailed to the public in this video on Enzo's YouTube channel: https://www.youtube.com/watch?v=HbjSa591NyI</ref> Sydney was going to grant you discounts or extra items at her shop if you said yes to her. However, the residents of Coffee Lake were going to be angry at you for it.
In the end, it was not a choice, and your only option was to build the pipeline. However, the residents of Coffee Lake do not get angry, with the exception of the single NPC who tries to stop you in the cutscene. The rest of Coffee Lake was as originally stated.
== New Game+ ==
It was said in passing that a NG+ mode was going to be added, but it was never made or implemented.
== Misc. ==
* Variant chests for each block.
* Arcade Machine, a new minigame.
* Secret Bosses based on the developers.
There is likely much more that is undocumented, more updates to this page may come.
== Footnotes ==
a1a6f8fba4dad81b1665c9f5a1750b57400d8a7e
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Dino-Pack
2
wikitext
text/x-wiki
On this page, you will find info on anything the developers said was coming but ended up either being scrapped or there was not enough time.
== Secret Beta Remnants ==
There was a patch full of Quality of Life and small changes. A handful of extra features were teased but were not added. They are as follows:
<gallery mode="nolines">
File:NewTrapTeaser.png|''"not near as interesting as the rest, but probably the last backfill thing i have on my list''" -Chimaera<br><br>This was a teaser for a trap model.
File:RouletteTeaser.png|"''Getting back up to speed, here's my roulette wheel with some custom... adjustments. There's a good reason I'm not allowed to submit new casino game ideas to the Luxor anymore.''" -Chimaera<br><br>Another minigame for the [[Moneyfingers Casino and Resort|Casino]].
File:SummonElementalColorTeaser.png|"''i wasnt kidding about how excited i am, this has been on my list for months''" -Chimaera<br><br>This was a teaser for coloured skins for [[Summon Elemental]].
</gallery>
== Items ==
A possible set of Bow weapons. According to the teaser image, there are three. It was said they were going to be in [[The Stack#Janus Block|Janus Block]].
[[File:BowTeaser.png|thumb|The Bow models.]]
Dark Heart's Greatsword. This sword was mentioned in passing that it was meant to be a New Game+ sword. It is unknown what it looks like.
Blue Crayon. A melee weapon that applies [[Glitches|Blue]]
Bryce's Axe. This weapon was planned to be added in the finale of [[Casino Malware]], meant to be the axe that [[James Tanaka|Avatar Bryce]] uses in the final battle against [[Johny Moneyfingers]]. It did not come.
Space Helmet. The Space Helmet was an old helmet that used to be in game in it's early stages. The stats were: +1 Power, +1 Defense, +5 Health. It's old description was: "The actual helmet Lance Armstrong wore when he landed on the Tour de France."
== Hax ==
Ideas for [[Hax]] have been featured in [[Hax Polls]], but did not get added to the game. These Hax are as follows:
* Blue 2 - Blue again.
* Summon a floating copy of your weapon that fights with you.
* Allows swinging melee weapons to launch a ranged burst of energy.
== Passives ==
Ideas for [[Passives]] have been featured in [[Hax Polls]], but did not win. These passives are as follows:
* Stacking Passive: Firing the same Hax 5 times in a row causes your next attack to deal 150% damage
* Bouncy Brain Passive: Getting hit by projectiles sends them back at enemies.<ref>This ability is however present on the [[Armor|Bouncy Band]] item.</ref>
== Character Customization ==
Enzo mentioned the possibility of adding hats. More character skins were planned.
<gallery mode="nolines">
File:CharacterCustomizationF.png|The Female [[Arcaxer]] models, as teased by Chimaera. One of these were implemented.
File:CharacterCustomizationM.png|The Male Arcaxer models, as teased by Chimaera. Five of these were implemented.
File:CharacterCustomizationDog.png|The [[Barkaxer]] models, as teased by Chimaera. Only one of these were implemented.
</gallery>
== Roguelike Mode ==
The roguelike mode was one of the modes the developers were planning on adding after the main story was completed. This mode would allow you to you climb floors, and can get every Hack, Passive, [[Weapons|Weapon]], Armour, or item in chests or enemy drops.
== King Ghost ==
King Ghost was going to be a roaming elite entity for [[The Stack#Longhorn Block|Longhorn Block]]. It is unclear what it looks like, it's difficulty, or any unique mechanics it would have. Presumably, it was going to have the [[Glitches|Ethereal]] Glitch.
== Coffee Lake ==
{{Main|Coffee Lake}}
The original plan for Coffee Lake was slightly than what was implemented. The original plan for [[Sydney]] asking the Arcaxer to build a pipeline into the lake remained the same. However, there was going to be an option to say no to Sydney.<ref>The concept for Coffee Lake was detailed to the public in this video on Enzo's YouTube channel: https://www.youtube.com/watch?v=HbjSa591NyI</ref> Sydney was going to grant you discounts or extra items at her shop if you said yes to her. However, the residents of Coffee Lake were going to be angry at you for it.
In the end, it was not a choice, and your only option was to build the pipeline. However, the residents of Coffee Lake do not get angry, with the exception of the single NPC who tries to stop you in the cutscene. The rest of Coffee Lake was as originally stated.
== New Game+ ==
It was said in passing that a NG+ mode was going to be added, but it was never made or implemented.
== Misc. ==
* Variant chests for each block.
* Arcade Machine, a new minigame.
* Secret Bosses based on the developers.
There is likely much more that is undocumented, more updates to this page may come.
== Footnotes ==
189246e7a5a26b1bf5d9abbe42429972405d2c1c
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Dino-Pack
2
wikitext
text/x-wiki
On this page, you will find info on anything the developers said was coming but ended up either being scrapped or there was not enough time.
== Arcaxer 1 ==
=== Secret Beta Remnants ===
There was a patch full of Quality of Life and small changes. A handful of extra features were teased but were not added. They are as follows:
<gallery mode="nolines">
File:NewTrapTeaser.png|''"not near as interesting as the rest, but probably the last backfill thing i have on my list''" -Chimaera<br><br>This was a teaser for a trap model.
File:RouletteTeaser.png|"''Getting back up to speed, here's my roulette wheel with some custom... adjustments. There's a good reason I'm not allowed to submit new casino game ideas to the Luxor anymore.''" -Chimaera<br><br>Another minigame for the [[Moneyfingers Casino and Resort|Casino]].
File:SummonElementalColorTeaser.png|"''i wasnt kidding about how excited i am, this has been on my list for months''" -Chimaera<br><br>This was a teaser for coloured skins for [[Summon Elemental]].
</gallery>
=== Items ===
A possible set of Bow weapons. According to the teaser image, there are three. It was said they were going to be in [[The Stack#Janus Block|Janus Block]].
[[File:BowTeaser.png|thumb|The Bow models.]]
Dark Heart's Greatsword. This sword was mentioned in passing that it was meant to be a New Game+ sword. It is unknown what it looks like.
Blue Crayon. A melee weapon that applies [[Glitches|Blue]]
Bryce's Axe. This weapon was planned to be added in the finale of [[Casino Malware]], meant to be the axe that [[James Tanaka|Avatar Bryce]] uses in the final battle against [[Johny Moneyfingers]]. It did not come.
Space Helmet. The Space Helmet was an old helmet that used to be in game in it's early stages. The stats were: +1 Power, +1 Defense, +5 Health. It's old description was: "The actual helmet Lance Armstrong wore when he landed on the Tour de France."
=== Hax ===
Ideas for [[Hax]] have been featured in [[Hax Polls]], but did not get added to the game. These Hax are as follows:
* Blue 2 - Blue again.
* Summon a floating copy of your weapon that fights with you.
* Allows swinging melee weapons to launch a ranged burst of energy.
=== Passives ===
Ideas for [[Passives]] have been featured in [[Hax Polls]], but did not win. These passives are as follows:
* Stacking Passive: Firing the same Hax 5 times in a row causes your next attack to deal 150% damage
* Bouncy Brain Passive: Getting hit by projectiles sends them back at enemies.<ref>This ability is however present on the [[Armor|Bouncy Band]] item.</ref>
=== Character Customization ===
Enzo mentioned the possibility of adding hats. More character skins were planned.
<gallery mode="nolines">
File:CharacterCustomizationF.png|The Female [[Arcaxer]] models, as teased by Chimaera. One of these were implemented.
File:CharacterCustomizationM.png|The Male Arcaxer models, as teased by Chimaera. Five of these were implemented.
File:CharacterCustomizationDog.png|The [[Barkaxer]] models, as teased by Chimaera. Only one of these were implemented.
</gallery>
=== Roguelike Mode ===
The roguelike mode was one of the modes the developers were planning on adding after the main story was completed. This mode would allow you to you climb floors, and can get every Hack, Passive, [[Weapons|Weapon]], Armour, or item in chests or enemy drops.
=== King Ghost ===
King Ghost was going to be a roaming elite entity for [[The Stack#Longhorn Block|Longhorn Block]]. It is unclear what it looks like, it's difficulty, or any unique mechanics it would have. Presumably, it was going to have the [[Glitches|Ethereal]] Glitch.
=== Coffee Lake ===
{{Main|Coffee Lake}}
The original plan for Coffee Lake was slightly than what was implemented. The original plan for [[Sydney]] asking the Arcaxer to build a pipeline into the lake remained the same. However, there was going to be an option to say no to Sydney.<ref>The concept for Coffee Lake was detailed to the public in this video on Enzo's YouTube channel: https://www.youtube.com/watch?v=HbjSa591NyI</ref> Sydney was going to grant you discounts or extra items at her shop if you said yes to her. However, the residents of Coffee Lake were going to be angry at you for it.
In the end, it was not a choice, and your only option was to build the pipeline. However, the residents of Coffee Lake do not get angry, with the exception of the single NPC who tries to stop you in the cutscene. The rest of Coffee Lake was as originally stated.
=== New Game+ ===
It was said in passing that a NG+ mode was going to be added, but it was never made or implemented.
=== Misc. ===
* Variant chests for each block.
* Arcade Machine, a new minigame.
* Secret Bosses based on the developers.
There is likely much more that is undocumented, more updates to this page may come.
== Footnotes ==
5e3fb7ee015735889513a17324c9a0946b9e86ec
Locations (Arcaxer 1)
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{{Spoiler|Post-game locations are detailed.}}
There are many interesting and diverse locations to explore. There are also popular destinations within each location.
== The Hub ==
{{Main|The Hub}}
The Hub is the home of the various denizens that inhabit the Sim world of [[Arcaxer (game)|Arcaxer]]. Some are representations of real people, and some are AI's built into the SIM. There are no enemy encounters in The Hub so this is a good location to heal your character, play [[Mini Games|mini games]], shop and find hidden treasures. The hub also links the various locations and all are accessible from this central location. (See what they did there with the name?)
<gallery>
File:TheHub.jpg
</gallery>
== Sandy Bridge ==
{{Main|Sandy Bridge}}
Sandy Bridge is a desert area that is accessible early in the game by taking the bus in the northeast corner. This area includes multiple quests and a lot of chests. It is recommended to gain several levels in [[Locations#The Stack|The Stack]] before venturing here.
<gallery>
File:SandyBridgeTeaserRequiem.png
</gallery>
== Coffee Lake ==
{{Main|Coffee Lake}}
Coffee Lake is the second outdoor area in the game, only accessible late game, after defeating [[The Stack#Longhorn Block|Longhorn Block]]. You can get there by taking the bus in the area where [[Sydney]] gives you the Fireball Module. This area contains chests, enemies, and a few quests.
== The Pawns ==
{{Main|Shops}}
The Pawns is owned by [[Minor Characters#Reggie|Reggie]]. You can buy all sort of equipment in The Pawns. When you reach a certain level in The Stack new tab of new stronger items will open in The Pawns.
<gallery>
File:The Pawn.jpg
</gallery>
== Hax Store ==
{{Main|Shops}}
The Hax Store is owned by Sydney, the player can buy all sort of [[Hax]] and [[Passives]]. When the player reach a certain level in The Stack a new tab of stronger Hax and Passives will be unlocked.
== The Pub ==
{{Main|Shops}}
The Tavern shows a list of quests. As you progress up the stack, more quests are unlocked.
== The Sim Sim ==
{{Main|Sim Sim}}
The SIM SIM is a sim within the sim. The SIM SIM is an dungeon with infinitely rising floors and [[Bosses]] at regular intervals. The SIM SIM features enemies from other areas of the game, but their stats are increased as the floor number rises. The exit to the next floor unlocks after all enemies on the floor are defeated. Losing in battle, or leaving the SIM SIM will send you back down 5 floors.
== Moneyfingers Resort and Casino ==
{{Main|Moneyfingers Resort and Casino}}
See the casino page for more details.
== The Stack ==
{{Main|The Stack}}
The Stack is the ultimate challenge of the game. Sydney has asked you to use your unexplainable powers to reach the top and be the hero. The Stack consists of 5 blocks. Each block has unique designs, enemies, bosses, loots and other surprises.
<gallery>
File:TheStack.jpeg
File:The Stack Entrance.jpg
File:The Stack.jpg
</gallery>
== Blocks of the Stack ==
{| class="article-table"
|+ Blocks of the Stack
! The Blocks !! Theme?!!How Many Floors?
! What does it look like?
|-
| [[Bottom Block]] || Cyber Dungeon || 17 ||<center>[[File:Bottom Block.jpg|thumb|184x184px]]</center>
|-
| [[Janus Block]] || Slightly spooky with [[Traps]], bluer and therefore better || 16 ||<center>[[File:Janus Block Screen Shot.jpg|thumb]]</center>
|-
| [[Whistler Block]] || Pirate Ship || 27 ||<center>[[File:Whistler Block Screen Shot.jpg|thumb]]</center>
|-
| [[Longhorn Block]] || Halloween || 29 ||<center>[[File:Longhorn Block Screen Shot.jpg|thumb]]</center>
|-
|[[RGB Block]]|| Glitches || 21 ||<center>[[File:RGBBlockFloor.jpg|thumb]]</center>
|}
[[Category:Locations]]
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Dino-Pack moved page [[Locations]] to [[Locations (Arcaxer 1)]]: Specifying which game.
wikitext
text/x-wiki
{{Spoiler|Post-game locations are detailed.}}
There are many interesting and diverse locations to explore. There are also popular destinations within each location.
== The Hub ==
{{Main|The Hub}}
The Hub is the home of the various denizens that inhabit the Sim world of [[Arcaxer (game)|Arcaxer]]. Some are representations of real people, and some are AI's built into the SIM. There are no enemy encounters in The Hub so this is a good location to heal your character, play [[Mini Games|mini games]], shop and find hidden treasures. The hub also links the various locations and all are accessible from this central location. (See what they did there with the name?)
<gallery>
File:TheHub.jpg
</gallery>
== Sandy Bridge ==
{{Main|Sandy Bridge}}
Sandy Bridge is a desert area that is accessible early in the game by taking the bus in the northeast corner. This area includes multiple quests and a lot of chests. It is recommended to gain several levels in [[Locations#The Stack|The Stack]] before venturing here.
<gallery>
File:SandyBridgeTeaserRequiem.png
</gallery>
== Coffee Lake ==
{{Main|Coffee Lake}}
Coffee Lake is the second outdoor area in the game, only accessible late game, after defeating [[The Stack#Longhorn Block|Longhorn Block]]. You can get there by taking the bus in the area where [[Sydney]] gives you the Fireball Module. This area contains chests, enemies, and a few quests.
== The Pawns ==
{{Main|Shops}}
The Pawns is owned by [[Minor Characters#Reggie|Reggie]]. You can buy all sort of equipment in The Pawns. When you reach a certain level in The Stack new tab of new stronger items will open in The Pawns.
<gallery>
File:The Pawn.jpg
</gallery>
== Hax Store ==
{{Main|Shops}}
The Hax Store is owned by Sydney, the player can buy all sort of [[Hax]] and [[Passives]]. When the player reach a certain level in The Stack a new tab of stronger Hax and Passives will be unlocked.
== The Pub ==
{{Main|Shops}}
The Tavern shows a list of quests. As you progress up the stack, more quests are unlocked.
== The Sim Sim ==
{{Main|Sim Sim}}
The SIM SIM is a sim within the sim. The SIM SIM is an dungeon with infinitely rising floors and [[Bosses]] at regular intervals. The SIM SIM features enemies from other areas of the game, but their stats are increased as the floor number rises. The exit to the next floor unlocks after all enemies on the floor are defeated. Losing in battle, or leaving the SIM SIM will send you back down 5 floors.
== Moneyfingers Resort and Casino ==
{{Main|Moneyfingers Resort and Casino}}
See the casino page for more details.
== The Stack ==
{{Main|The Stack}}
The Stack is the ultimate challenge of the game. Sydney has asked you to use your unexplainable powers to reach the top and be the hero. The Stack consists of 5 blocks. Each block has unique designs, enemies, bosses, loots and other surprises.
<gallery>
File:TheStack.jpeg
File:The Stack Entrance.jpg
File:The Stack.jpg
</gallery>
== Blocks of the Stack ==
{| class="article-table"
|+ Blocks of the Stack
! The Blocks !! Theme?!!How Many Floors?
! What does it look like?
|-
| [[Bottom Block]] || Cyber Dungeon || 17 ||<center>[[File:Bottom Block.jpg|thumb|184x184px]]</center>
|-
| [[Janus Block]] || Slightly spooky with [[Traps]], bluer and therefore better || 16 ||<center>[[File:Janus Block Screen Shot.jpg|thumb]]</center>
|-
| [[Whistler Block]] || Pirate Ship || 27 ||<center>[[File:Whistler Block Screen Shot.jpg|thumb]]</center>
|-
| [[Longhorn Block]] || Halloween || 29 ||<center>[[File:Longhorn Block Screen Shot.jpg|thumb]]</center>
|-
|[[RGB Block]]|| Glitches || 21 ||<center>[[File:RGBBlockFloor.jpg|thumb]]</center>
|}
[[Category:Locations]]
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wikitext
text/x-wiki
{{Spoiler|Post-game locations are detailed.}}
{{Redirect|locations in Arcaxer 2|Locations (Arcaxer 2)}}
There are many interesting and diverse locations to explore. There are also popular destinations within each location.
== The Hub ==
{{Main|The Hub}}
The Hub is the home of the various denizens that inhabit the Sim world of [[Arcaxer (game)|Arcaxer]]. Some are representations of real people, and some are AI's built into the SIM. There are no enemy encounters in The Hub so this is a good location to heal your character, play [[Mini Games|mini games]], shop and find hidden treasures. The hub also links the various locations and all are accessible from this central location. (See what they did there with the name?)
<gallery>
File:TheHub.jpg
</gallery>
== Sandy Bridge ==
{{Main|Sandy Bridge}}
Sandy Bridge is a desert area that is accessible early in the game by taking the bus in the northeast corner. This area includes multiple quests and a lot of chests. It is recommended to gain several levels in [[Locations#The Stack|The Stack]] before venturing here.
<gallery>
File:SandyBridgeTeaserRequiem.png
</gallery>
== Coffee Lake ==
{{Main|Coffee Lake}}
Coffee Lake is the second outdoor area in the game, only accessible late game, after defeating [[The Stack#Longhorn Block|Longhorn Block]]. You can get there by taking the bus in the area where [[Sydney]] gives you the Fireball Module. This area contains chests, enemies, and a few quests.
== The Pawns ==
{{Main|Shops}}
The Pawns is owned by [[Minor Characters#Reggie|Reggie]]. You can buy all sort of equipment in The Pawns. When you reach a certain level in The Stack new tab of new stronger items will open in The Pawns.
<gallery>
File:The Pawn.jpg
</gallery>
== Hax Store ==
{{Main|Shops}}
The Hax Store is owned by Sydney, the player can buy all sort of [[Hax]] and [[Passives]]. When the player reach a certain level in The Stack a new tab of stronger Hax and Passives will be unlocked.
== The Pub ==
{{Main|Shops}}
The Tavern shows a list of quests. As you progress up the stack, more quests are unlocked.
== The Sim Sim ==
{{Main|Sim Sim}}
The SIM SIM is a sim within the sim. The SIM SIM is an dungeon with infinitely rising floors and [[Bosses]] at regular intervals. The SIM SIM features enemies from other areas of the game, but their stats are increased as the floor number rises. The exit to the next floor unlocks after all enemies on the floor are defeated. Losing in battle, or leaving the SIM SIM will send you back down 5 floors.
== Moneyfingers Resort and Casino ==
{{Main|Moneyfingers Resort and Casino}}
See the casino page for more details.
== The Stack ==
{{Main|The Stack}}
The Stack is the ultimate challenge of the game. Sydney has asked you to use your unexplainable powers to reach the top and be the hero. The Stack consists of 5 blocks. Each block has unique designs, enemies, bosses, loots and other surprises.
<gallery>
File:TheStack.jpeg
File:The Stack Entrance.jpg
File:The Stack.jpg
</gallery>
== Blocks of the Stack ==
{| class="article-table"
|+ Blocks of the Stack
! The Blocks !! Theme?!!How Many Floors?
! What does it look like?
|-
| [[Bottom Block]] || Cyber Dungeon || 17 ||<center>[[File:Bottom Block.jpg|thumb|184x184px]]</center>
|-
| [[Janus Block]] || Slightly spooky with [[Traps]], bluer and therefore better || 16 ||<center>[[File:Janus Block Screen Shot.jpg|thumb]]</center>
|-
| [[Whistler Block]] || Pirate Ship || 27 ||<center>[[File:Whistler Block Screen Shot.jpg|thumb]]</center>
|-
| [[Longhorn Block]] || Halloween || 29 ||<center>[[File:Longhorn Block Screen Shot.jpg|thumb]]</center>
|-
|[[RGB Block]]|| Glitches || 21 ||<center>[[File:RGBBlockFloor.jpg|thumb]]</center>
|}
[[Category:Locations]]
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text/x-wiki
{{Spoiler|Post-game locations are detailed.}}
{{Redirect|Locations|locations in Arcaxer 2|Locations (Arcaxer 2)}}
There are many interesting and diverse locations to explore. There are also popular destinations within each location.
== The Hub ==
{{Main|The Hub}}
The Hub is the home of the various denizens that inhabit the Sim world of [[Arcaxer (game)|Arcaxer]]. Some are representations of real people, and some are AI's built into the SIM. There are no enemy encounters in The Hub so this is a good location to heal your character, play [[Mini Games|mini games]], shop and find hidden treasures. The hub also links the various locations and all are accessible from this central location. (See what they did there with the name?)
<gallery>
File:TheHub.jpg
</gallery>
== Sandy Bridge ==
{{Main|Sandy Bridge}}
Sandy Bridge is a desert area that is accessible early in the game by taking the bus in the northeast corner. This area includes multiple quests and a lot of chests. It is recommended to gain several levels in [[Locations#The Stack|The Stack]] before venturing here.
<gallery>
File:SandyBridgeTeaserRequiem.png
</gallery>
== Coffee Lake ==
{{Main|Coffee Lake}}
Coffee Lake is the second outdoor area in the game, only accessible late game, after defeating [[The Stack#Longhorn Block|Longhorn Block]]. You can get there by taking the bus in the area where [[Sydney]] gives you the Fireball Module. This area contains chests, enemies, and a few quests.
== The Pawns ==
{{Main|Shops}}
The Pawns is owned by [[Minor Characters#Reggie|Reggie]]. You can buy all sort of equipment in The Pawns. When you reach a certain level in The Stack new tab of new stronger items will open in The Pawns.
<gallery>
File:The Pawn.jpg
</gallery>
== Hax Store ==
{{Main|Shops}}
The Hax Store is owned by Sydney, the player can buy all sort of [[Hax]] and [[Passives]]. When the player reach a certain level in The Stack a new tab of stronger Hax and Passives will be unlocked.
== The Pub ==
{{Main|Shops}}
The Tavern shows a list of quests. As you progress up the stack, more quests are unlocked.
== The Sim Sim ==
{{Main|Sim Sim}}
The SIM SIM is a sim within the sim. The SIM SIM is an dungeon with infinitely rising floors and [[Bosses]] at regular intervals. The SIM SIM features enemies from other areas of the game, but their stats are increased as the floor number rises. The exit to the next floor unlocks after all enemies on the floor are defeated. Losing in battle, or leaving the SIM SIM will send you back down 5 floors.
== Moneyfingers Resort and Casino ==
{{Main|Moneyfingers Resort and Casino}}
See the casino page for more details.
== The Stack ==
{{Main|The Stack}}
The Stack is the ultimate challenge of the game. Sydney has asked you to use your unexplainable powers to reach the top and be the hero. The Stack consists of 5 blocks. Each block has unique designs, enemies, bosses, loots and other surprises.
<gallery>
File:TheStack.jpeg
File:The Stack Entrance.jpg
File:The Stack.jpg
</gallery>
== Blocks of the Stack ==
{| class="article-table"
|+ Blocks of the Stack
! The Blocks !! Theme?!!How Many Floors?
! What does it look like?
|-
| [[Bottom Block]] || Cyber Dungeon || 17 ||<center>[[File:Bottom Block.jpg|thumb|184x184px]]</center>
|-
| [[Janus Block]] || Slightly spooky with [[Traps]], bluer and therefore better || 16 ||<center>[[File:Janus Block Screen Shot.jpg|thumb]]</center>
|-
| [[Whistler Block]] || Pirate Ship || 27 ||<center>[[File:Whistler Block Screen Shot.jpg|thumb]]</center>
|-
| [[Longhorn Block]] || Halloween || 29 ||<center>[[File:Longhorn Block Screen Shot.jpg|thumb]]</center>
|-
|[[RGB Block]]|| Glitches || 21 ||<center>[[File:RGBBlockFloor.jpg|thumb]]</center>
|}
[[Category:Locations]]
c73f1f23ac9baacb67ea538d543ce4705b378e34
Template:Redirect
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Created page with "<includeonly>{{#invoke:redirect hatnote|redirect|1}}</includeonly><noinclude> {{documentation}} <!-- Categories go on the /doc subpage, and interwikis go on Wikidata. --> </noinclude>"
wikitext
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<includeonly>{{#invoke:redirect hatnote|redirect|1}}</includeonly><noinclude>
{{documentation}}
<!-- Categories go on the /doc subpage, and interwikis go on Wikidata. -->
</noinclude>
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Locations
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Dino-Pack moved page [[Locations]] to [[Locations (Arcaxer 1)]]: Specifying which game.
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#REDIRECT [[Locations (Arcaxer 1)]]
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Module:Redirect hatnote
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Created page with "--[[ -- This module produces a "redirect" hatnote. It looks like this: -- '"X" redirects here. For other uses, see Y.' -- It implements the {{redirect}} template. --]] local mHatnote = require('Module:Hatnote') local mHatList = require('Module:Hatnote list') local mArguments --lazily initialize local libraryUtil = require('libraryUtil') local checkType = libraryUtil.checkType local checkTypeMulti = libraryUtil.checkTypeMulti local p = {} ------------------------------..."
Scribunto
text/plain
--[[
-- This module produces a "redirect" hatnote. It looks like this:
-- '"X" redirects here. For other uses, see Y.'
-- It implements the {{redirect}} template.
--]]
local mHatnote = require('Module:Hatnote')
local mHatList = require('Module:Hatnote list')
local mArguments --lazily initialize
local libraryUtil = require('libraryUtil')
local checkType = libraryUtil.checkType
local checkTypeMulti = libraryUtil.checkTypeMulti
local p = {}
--------------------------------------------------------------------------------
-- Helper functions
--------------------------------------------------------------------------------
local function getTitle(...)
--Calls mw.title.new and returns either a title object, or nil on error
local success, titleObj = pcall(mw.title.new, ...)
return success and titleObj or nil
end
--------------------------------------------------------------------------------
-- Main functions
--------------------------------------------------------------------------------
function p.redirect(frame)
mArguments = require('Module:Arguments')
local args = mArguments.getArgs(frame, {parentOnly=true})
--Get number of redirects
local numRedirects = tonumber(frame.args[1]) or 1
-- Create the options table.
local options = {}
options.selfref = args.selfref
return p._redirect(args, numRedirects, options)
end
function p._redirect(args, numRedirects, options, currentTitle, redirectTitle, targetTitle)
-- Validate the input. Don't bother checking currentTitle, redirectTitle or
-- targetTitle, as they are only used in testing.
checkType('_redirect', 1, args, 'table')
checkType('_redirect', 2, numRedirects, 'number', true)
numRedirects = numRedirects or 1
checkType('_redirect', 3, options, 'table', true)
options = options or {}
currentTitle = currentTitle or mw.title.getCurrentTitle()
-- Get the table of redirects
local redirect = {}
for i = 1, numRedirects do
-- Return an error if a redirect parameter is missing.
if not args[i] then
return mHatnote.makeWikitextError(
'missing redirect parameter',
'Template:Redirect#Errors',
args.category
)
end
redirect[i] = args[i]
end
-- Generate the text.
local formattedRedirect = {}
for k,v in pairs(redirect) do
formattedRedirect[k] = mHatnote.quote(v)
end
local text = {
mHatList.andList(formattedRedirect) .. ' ' .. (#redirect == 1 and 'redirects' or 'redirect') .. ' here.',
mHatList._forSee(args, #redirect + 1, {title = redirect[1], extratext = args.text})
}
text = table.concat(text, ' ')
-- Functionality for adding categories
local categoryTable = {}
local function addCategory(cat)
if cat and cat ~= '' then
-- Add by index to avoid duplicates
categoryTable[string.format('[[Category:%s]]', cat)] = true
end
end
--Generate tracking categories
local mhOptions = {}
local redirTitle
for k,v in pairs(redirect) do
-- We don't need a tracking category if the template invocation has been
-- copied directly from the docs, or if we aren't in main- or category-space.
if not v:find('^REDIRECT%d*$') and v ~= 'TERM' --
and currentTitle.namespace == 0 or currentTitle.namespace == 14
then
redirTitle = redirectTitle or getTitle(v)
if not redirTitle or not redirTitle.exists then
addCategory('Missing redirects')
elseif not redirTitle.isRedirect then
if string.find(redirTitle:getContent(), '#invoke:RfD') then
addCategory('Articles with redirect hatnotes impacted by RfD')
else
addCategory('Articles with redirect hatnotes needing review')
end
else
local target = targetTitle or redirTitle.redirectTarget
if target and target ~= currentTitle then
addCategory('Articles with redirect hatnotes needing review')
end
end
end
-- Generate the options to pass to [[Module:Hatnote]].
if currentTitle.namespace == 0 and not mhOptions.selfref
and redirTitle and redirTitle.namespace ~= 0
then
-- We are on a mainspace page, and the hatnote starts with something
-- like "Wikipedia:Foo redirects here", so automatically label it as
-- a self-reference.
mhOptions.selfref = true
else
mhOptions.selfref = options.selfref
end
end
--concatenate all the categories
local category = ''
for k,v in pairs(categoryTable) do
category = category .. k
end
return mHatnote._hatnote(text, mhOptions) .. category
end
return p
6609c6166f6a1124c96c97915bc7b4182f1874f9
Changelog (Arcaxer 1)
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This page contains a list of all updates to Arcaxer.
<br />
== Release ==
{|class="wikitable"
|+<center>2022</center>
!Version
!Update Name<ref name=":0">Most of the updates don't have official names, so they have been left blank unless it has an official name.</ref>
!Game Stage
!Date
!Wiki Page
|-
|1.43
|Meta Quest Store Launch Version
|Release
|August 19th
|[[Changelog/v1.43|v1.43]]
|}
== Pre-release ==
Here are all the updates for the pre-release versions. Most additions from v1.16 and up are only available to donators or in the paid versions.
Secret Beta versions are exclusive to people invited to the closed beta.
{|class="wikitable"
|+<center>2022</center>
!Version
!Update Name<ref name=":0" />
!Game Stage
!Date
!Wiki Page
|-
|1.42
| -
|Beta
|March 14th
|[[Changelog/v1.42|v1.42]]
|-
|1.41
|Casino Malware - Finale!
|Beta
|February 19th
|[[Changelog/v1.41|v1.41]]
|}
{|class="wikitable"
|+
2021
!Version
!Update Name<ref name=":0" />
!Game Stage
!Date
!Wiki Page
|-
|1.40
|Casino Malware Pt. 2
|Beta
|October 31st
|[[Changelog/v1.40|v1.40]]
|-
|1.39
| -
|Beta
|September 10th
|[[Changelog/v1.39|v1.39]]
|-
|1.38
| -
|Beta
|August 16th
|[[Changelog/v1.38|v1.38]]
|-
|1.37
|Casino Malware Pt. 1
|Beta
|July 30th
|[[Changelog/v1.37|v1.37]]
|-
|1.36
| -
|Beta
|March 13th
|[[Changelog/v1.36|v1.36]]
|-
|1.35
| -
|Beta
|February 28th
|[[Changelog/v1.35|v1.35]]
|-
|1.34
|
|Beta
|February 6th
|[[Changelog/v1.34|v1.34]]
|-
|1.33
| -
|Beta
|February 6th
|[[Changelog/v1.33|v1.33]]
|-
|1.32
| -
|Beta
|January 31st
|[[Changelog/v1.32|v1.32]]
|-
|1.31
|The Accessory Update
|Beta
|January 27th
|[[Changelog/v1.31|v1.31]]
|-
|1.30
| -
|Beta
|January 23rd
|[[Changelog/v1.30|v1.30]]
|-
|1.29
| -
|Beta
|January 20th
|[[Changelog/v1.29|v1.29]]
|-
|1.28
| -
|Beta
|January 18th
|[[Changelog/v1.28|v1.28]]
|}
{|class="wikitable"
|+2020
!Version
!Update Name<ref name=":0" />
!Game Stage
!Date
!Wiki Page
|-
|1.27
| -
|Alpha
|November 13th
|[[Changelog/v1.27|v1.27]]
|-
|1.26
| -
|Alpha
|October 5th
|[[Changelog/v1.26|v1.26]]
|-
|1.25
| -
|Alpha
|September 30th
|[[Changelog/v1.25|v1.25]]
|-
|1.24
| -
|Alpha
|September 15th
|[[Changelog/v1.24|v1.24]]
|-
|1.23
| -
|Alpha
|September 8th
|[[Changelog/v1.23|v1.23]]
|-
|1.22
| -
|Alpha
|August 24th
|[[Changelog/v1.22|v1.22]]
|-
|1.21
| -
|Alpha
|August 6th
|[[Changelog/v1.21|v1.21]]
|-
|1.20
| -
|Alpha
|July 31st
|[[Changelog/v1.20|v1.20]]
|-
|1.19
| -
|Alpha
|July 11th
|[[Changelog/v1.19|v1.19]]
|-
|1.18
| -
|Alpha
|July 3rd
|[[Changelog/v1.18|v1.18]]
|-
|1.17
| -
|Alpha
|June 17th
|[[Changelog/v1.17|v1.17]]
|-
|1.16
| -
|Alpha
|June 6th
|[[Changelog/v1.16|v1.16]]
|-
|1.15
|The Task Master Update
|Alpha
|April 7th
|[[Changelog/v1.15|v1.15]]
|-
|1.14
|The Hoverboard Update
|Alpha
|March 28th
|[[Changelog/v1.14|v1.14]]
|-
|1.13
| -
|Alpha
|March 23rd
|[[Changelog/v1.13|v1.13]]
|-
|1.12
| -
|Alpha
|March 17th
|[[Changelog/v1.12|v1.12]]
|-
|1.11
| -
|Alpha
|March 15th
|[[Changelog/v1.11|v1.11]]
|-
|1.10
| -
|Alpha
|March 4th
|[[Changelog/v1.10|v1.10]]
|-
|1.3-1.9
| -
| -
| -
|No Changelog. The version numbers were skipped.
|-
|1.2<ref>Written as 1.02.</ref>
| -
|Alpha
|February 22nd
|[[Changelog/v1.2|v1.2]]
|-
|1.0-1.1
| -
| -
| -
|No Changelog. The changelog starts at v1.2.
|}
== Footnotes ==
[[Category:Changelogs]]
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#REDIRECT [[Changelog (Arcaxer 1)]]
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Changelog (Arcaxer 1)/v1.10
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== v1.10.0 ==
'''Additions:'''
- Added more to the tutorial sequence
- Added the ability to view overworld scenes in first person by pressing X
- Added a first person shop
'''Changes:'''
- Greatly improved performance in all scenes
'''Fixes:'''
- Fixed bug where menu would get stuck open in the tutorial
- Fixed bug where consumables would sometimes leave a broken item behind in the inventory
[[Category:Changelogs]]
f5b5c4948568b086787f7ff6c1ed1ebf69116133
Changelog/v1.10
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#REDIRECT [[Changelog (Arcaxer 1)/v1.10]]
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Changelog (Arcaxer 1)/v1.11
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== v1.11.0 ==
'''Additions:'''
- Added 3 new music tracks to the first part of the tutorial
- Added treadmill minigame in The Hub
- Added sprite to help show which spell slot you have selected in loadout menu
'''Changes:'''
- Changed some NPC dialogue in The Hub
'''Fixes:'''
- Made several other minor bug fixes
- Fixed bug which allowed you to die in the encounter against the toxic caster in the tutorial
- Fixed bug where tutorial would sometimes spawn 2 floors at once
[[Category:Changelogs]]
70960efea7a0a8ca148c593f9bc758fcad67679d
Changelog/v1.11
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#REDIRECT [[Changelog (Arcaxer 1)/v1.11]]
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Changelog (Arcaxer 1)/v1.12
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== v1.12.0 ==
'''Additions:'''
- Added music track to when the boss uses its desperation attack
'''Changes:'''
- Boss is now invincible and will be left with 1hp until it uses its desperation attack incase you burst it from 20% to zero
- You can now gain from 0-2 of a stat on level up rather than 0-1
- Increased cooldown of deathdealer's dodge
- Weapons now inflict true damage to the user which is not affected by defense
- Adept caster shoots less shooties
'''Fixes:'''
- Fixed combat stats not saving correctly (oops)
- Fixed defense stats not properly negating damage
- Fixed bug where you could close the first person shop with B and run around inside
- Fixed bug where gaining a frenzy against the boss would prevent your turn from starting again
[[Category:Changelogs]]
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#REDIRECT [[Changelog (Arcaxer 1)/v1.12]]
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Changelog (Arcaxer 1)/v1.13
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== v1.13.0 ==
'''Additions:'''
-Added damage text that appears above your health bar when you take damage in combat, also shows heal amounts
- Added a better full screen death effect and slowed music when you die
- Added the player class system
- Added a scene after the 3rd tutorial battle where you can choose fighter, thief or mage as your first class
- Mage Skills:
- Galaxy Brain - 20% more AP
- Triple Bolt - Fires 3 arcax missiles at once, can hit multiple targets
- Thief skills:
- Ninja Instinct - Allows you to deflect small projectiles with your weapon.
- Snipe Shot - A very power projectile with no aim assist.
-FIghter Skills:
- Massive Strength - Physical attacks do double damage
- Shadow bolt - A missile that weakens the enemy's defenses
-All classes:
- Restore 1 - Restore 30 HP for 5 AP
- Added Block 2 of The Stack, you can access it after defeating the colossal toxin.
- Added 2 new enemies that appear in block 2
- Chromatic Aberration - An enemy that fires spinning lasers
- Toxic Chemist - An enemy that fills the area with gas making it harder to duck without taking damage
- Added some strong items you can find in the block 2 chests
- Added explosives traps to block 2 that explode when walked over
- Added sydney comms, messages sydney gives you as you climb The Stack
- Added dynamic lighting to the first tutorial area
- Added sound effect when you land a melee attack
'''Changes:'''
- Rebalanced a lot of enemies
- Made the common enemy projectile easier to see
'''Fixes:'''
- Many small bug fixes
[[Category:Changelogs]]
2d3e0fedc78879ce318c549844175507b54e0df5
Changelog/v1.13
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#REDIRECT [[Changelog (Arcaxer 1)/v1.13]]
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Changelog (Arcaxer 1)/v1.14
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== v1.14.0 ==
'''Additions:'''
- Added a bus in the hub that takes you to Sandy Bridge, a new desert environment.
- Added a hoverboard item that allows you to travel quickly on a hoverboard. Press A to Boost. You can also pilot the hover board in first person mode.
- Added a new boss: Bone Summoner, you must defeat him to claim the hoverboard.
- Added a new set of unique enemies to the desert.
- Added 2 side quests in the desert.
- Added Comfort mode option for enabling tunneling in the overworld for VR sickness
- Added a new enemy to block 2
- Added a new sword which can be obtained in the desert
- Added a new Hack "Bouncing Thunder" This hack fires a bouncing ball of lightning that can ricochet off of walls and enemies.
- Added secret chests in the hub that require the hoverboard to get to.
- Added a visual and audio queue over enemies before they attack
'''Changes:'''
- Enemies now have item drop tables
- Re-balanced enemy stats
'''Fixes:'''
- Minor bug fixes
[[Category:Changelogs]]
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Changelog/v1.14
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#REDIRECT [[Changelog (Arcaxer 1)/v1.14]]
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Changelog (Arcaxer 1)/v1.15
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== v1.15.0 ==
'''Additions:'''
- Added the Task Master boss fight in block 2 of The Stack
- Added story events before and after the Task Master fight
- Added Overclocked Task Master fight, a hard version of the Task Master battle you can start by buying the "Elite Battle Trainer" item from the pawn shop
- Removed ability to use the hoverboard in dungeons
- Added a work in progress model for the Stack in The Hub
- Added Exp potions, you can find them in chests
- Added volume sliders to the options menu (Thanks Kody!)
- Added chest to the Hub that grants "Banana Blitz" hack if the player defeats Overclocked Task Master
- Added "Banana Blitz" a hack that shoots 5 bananas in various directions
- Added a new first person shop that can accessed from Sydney's lab in The Hub
- Added new passives that grant flat stats, can be obtained by leveling up
- Added multiple save file support, you can now ahve 3 save files
'''Changes:'''
- Adjusted Hub Design with better terrain and details
- Moved all Hax items to Sydneys Shop
- Changed Restore 1's cost to 4AP
- Power stat is now calculated into weapon damage
- Changed dungeon progress to return you to the last multiple of 5-floor instead of returning to floor zero. If the dungeon is reset however you will return to floor 0.
- Bomb traps in block 2 now do 5% HP damage instead of a flat amount
- Desert enemies now give more exp
- The hand can no longer collide with the hoverboard
- Changed and added some UI sounds
'''Fixes:'''
- Fixed lighting artifacts in the hub
- Fixed the missing floor in the puzzle floor in Block 1
- Fixed issue where if you had 1 AP and no 1 AP hax you got soft locked
- Fixed bug where players could cast hax by charging them first and then spending all their AP
- Fixed broken power scaling on Earth Bomb and Arcanado
- The gold Imp's attacks can now damage you
- fixed issue where the hoverboard could be used while a dialogue box was open
- Fixed bug where ghost passive buttons would show up in the UI
== v1.15.1 ==
'''Additions:'''
- Added the Trap Eliminator item - destroys all traps on a floor, can be bought from the pawn shop or found in chests
'''Changes:'''
- Buffed Hard Mode Task Master
'''Fixes:'''
- Fixed the Task Master pre and post story events,
- Fixed ramps in the desert
- Fixed the grabbable block where the fire sword is
- Fixed player falling in the void for a while when progressing to a new floor
- Fixed sydney<nowiki>''</nowiki>s comm dialogue
- Fixed items not loading their correct values
- Fixed hoverboard being usable in dungeons when moving
- Fixed desert enemies not re-appearing
- Fixed gold imp projectiles not traveling far enough
- Fixed enemies being able to start combat after going up stairs
- Fixed some broken item save data
== v1.15.2 ==
'''Fixes:'''
- Fixed Task Master Animations and attacks
'''Changes:'''
- Buffed normal and hard mode Task Master
== v1.15.3 ==
'''Additions:'''
- Added 1.5x Exp bonus for defeating all enemies in 1 turn
- Added the ability to pick up crates and barrels in dungeons.
- Added some details to The Hub
- Added haptic feeback
- Added informational signs to the The Hub
- Added a chest inside the dumpster in The Hub
- Added camera turning, using the right thumbstick to turn the camera in the overworld
'''Changes:'''
- Updated the standard battle music
- Object that can be picked up in dungeons can be dropped on enemies to temporarily stun them
- Updated The Stack texture and added animations
== v1.15.4 ==
'''Fixes:'''
- Fixed an issue with the Task Master fight
== v1.15.5 ==
'''Additions:'''
- Added loading prompt to battle results screen which no longer hangs up the game
'''Changes:'''
- Minor performance tweaks
- Decreased the max amount of rooms that can generate on a dungeon floor to improve performance in The Stack
== v1.15.7 ==
'''Additions:'''
- All classes learn "Arcaxer's Resolve" at level 2 which reduces the health cost of all weapons to 5%.
- Hax can now level up individually, when you finish a battle whatever Hax you have equipped will gain exp (once per unique Hack)
- Added several new equips you can find in The Stack chests
- Volcano Bolt can be purchased from Sydney's Shop. <small>Volcano Bolt is a 30 power Hack that costs 3 AP and inflicts Destabilize. Destabilize causes the enemy to explode on death and deal Spell damage * 10 to all enemies on the field.</small>
- 2 new passives have been added that can be acquired through leveling up:
- Front Runner: doubles damage of your first hack of the fight
- Last Stand: You deal 1.5x damage when under 15% HP
- Removed colliders on geometry behind the player in the Task Master fight scene
'''Changes:'''
- All weapons now subtract 10% of your health
- Hax damage calculation changed, damage is now an average of the spells power and your power stat.
- The Stack's model has been update in The Hub
- Enemy health pools have been nerfed to accommodate the loss in damage from the new damage calculation
- Most weapons now deal more damage
- Most enemies now deal slightly more damage
- You can no longer pick up the barrels in the Task Master fight (sorry guys lol)
- Fireball now has a 50% chance to inflict burn(down from 100)
- Memory Cores now give 1000 Hax exp
'''Fixes:'''
- Some bug fixes have been made in the turn based combat system to help prevent turn skipping and other weirdness from happening.
- Triangle aberration should actually look where hes aiming now
- You can no longer hoverboard or interact with Martin while running on the treadmill
- Fixed some lighting issues in The Hub
- Item held values will no longer travel between save files.
- Fixed bug that caused massive stat increases on level up
== v1.15.8 ==
'''Fixes:'''
- Fixed Desert chests and enemies not working
- Fixed slow speed on hoverboard
== v1.15.9 ==
'''Additions:'''
- Added Aim Hax passive which can be purchased from the pawn shop for 100 credits. <small>Aim hax costs 3 pp and doubles the effectiveness of aim assist on projectiles.</small>
- Added Gold Caster to the enemy pool of the upper floors of the Janus Block.
- Added some dumb hidden stuff in The Hub
'''Changes:'''
- Updated the trees in The Hub.
- Elite Battle Trainer can now only be used while in The Hub.
- Objects that can be moved in the overworld will no longer collide with the player while being held.
- You can no longer switch perspectives while holding an object.
- Slowed the hoverboard back down (But it's still faster than it was originally).
- Made the UI Cursor easier to see
'''Fixes:'''
- Fixed the number held text on items in the inventory getting cut over when over 2 digits.
- Tweaked the task master fight to hopefully prevent getting stuck on his last attack.
- Fixed Banana Blitz chest not appearing after defeating Overclocked Task Master.
== v1.15.10 ==
'''Additions:'''
- Added falling and landing animations to the main character and increased gravity
- Added an open animation to the menus
- Added a particle effect to the menu
'''Changes:'''
- You can no longer use Hax while teleported or teleport while charging a Hack
- Exp bar should go up at proper speeds
- Results screen now shows the required EXP to level up
- The stack UI element hides in outdoor areas now
- Special chests in the stack no longer respawn
- Desert enemies should respawn now
- Change The Stack UI element's background
- You can no longer switch to first person while falling
- You can no longer deal damage to enemies with the thief passive on the enemy turn
- Task master's cooldown for summoning enemies increased to 4 turns where it was supposed to be
'''Fixes:'''
- Fixed Elite Battle Trainer
- Fixed taking physics objects into the shops
- Fixed Aim Hax changing to Endure on game load
- Imps wont block projectiles on death anymore
- Fixed player spawning in random places on a dungeon floor after a fight for a second.
- You no longer have you stack progress set back by 5 floors for not progressing 1 floor upon returning.
- The Janus Block button should no longer disappear after defeating the block 1 boss.
- Caster enemy hitboxes will now disable upon death.
== v1.15.11 ==
'''Additions:'''
- Added Overclocked Colossal challenge boss, boss can be challenged by buying the "Giant Battle Trainer" from the pawn shop
- Added a short Story Event after defeating Task Master in The Hub indicating the end of the demo version.
- Removed Blue Shirt from enemy loot table
- Added comfortable hat as the reward in the tutorial chest.
'''Changes:'''
- You can no longer sell the Fireball Module Sydney gives you.
- Made Task Masters pillar blast taller
- You can no longer enter The Stack until the tutorial is complete.
- Colossal Toxin damage increased
- Caster's Orb Wall orbs are no longer deflectable
- Several enemy attacks that targeted room center now properly target the player's ccurrent position instead.
- Rennamed "Death Dealer" to "Deadly Scrapper"
- Deadly Scrapper's spike balls are no longer deflectable
- Changed sign models in the tutorial
'''Fixes:'''
- Fixed the names of the Hub Signs
- Fixed the name of the Ruby Man in the Desert
- Fixed scroll speed in the UI
- Fixed last item in scroll lists being cut off in UI
- Fixed menu opening animation getting stuck
- Made it so enemy lasers can't be blocked by weapons or hands
- Footstep sound effect now plays at the proper rate and no longer plays when in the air
- Fixed unwinnable dungeon floors showing up
- Fixed Elite Battle Trainer only working once.
- Loading the game before the tutorial is complete no longer puts you in The Hub
- Fixed enemies all ending up in the same place on a dungeon floor hopefully
- Fixed overworld attack animation getting stuck
- Fixed Exp Potion exp value.
- Fixed spawning a charged spell and weapon at the same time
- Red low health warning HUD effect in battle now goes away when the player heals back up
- Buggle lasers should dissappear in the Task Master fight now
- Fixed Weapon hilts blocking projectiles
- Fixed text not fitting correctly on the equip items titles.
- Fixed some animation issues with the main character in the overworld
== v1.15.12 ==
'''Fixes:'''
- Fixed the ghosting effect on enemy health bars not appearing
- Fixed being able to toggle First Person Mode while interacting with an NPC
- Fixed the post Task Master story event playing everytime you re-fought Overclocked Task Master
- Fixed enemy punch orbs spawning very far away
== v1.15.13 ==
'''Changes:'''
- Moved exploding orbs spawned by the adept caster closer to the player
- Turned off the ability to go into first person at all during a story event or npc interaction
'''Fixes:'''
- Fixed hax not being learned when leveling up outside of a battle
- Prevented multiple battle trainers from stacking encounters
== v1.15.15 ==
'''Fixes:'''
- Fixed bug where the game started with a lvl 1 beginner file past the tutorial
- Fixed bug where file 1 could not be deleted
- Fixed the treadmill distance display cutting off
- Fixed Player health bar going below 0 when endure is used
'''Changes:'''
- Changed the emblem on the toxin shields
== v1.15.16 ==
'''Changes:'''
- Menu now closes when using a battle trainer
- Equips now only show stats that are above zero in their descriptions
- Hid an item from the Pirate Block in The Hub >.>
- Removed Unity logo from startup and added the overrun Games logo (Thanks Oculus)
'''Fixes:'''
- Event in The Hub after defeating Task Master should now play
- Fixed floors with no entrances spawning causing the player to enter the void
- Enemy Buggle Lasers now do the correct amount of damage
- Dungeon traps should stay destroyed after a battle if a trap disabler is used
== v1.15.17 ==
'''Fixes:'''
- Fixed menu spawning in wrong place when entering shops
- Fixed enemies respawning in The Stack
- Fixed combat speed not showing up in equip descriptions
- Fixed one of the secret hub chests respawning
== v1.15.18 ==
'''Fixes:'''
- Fixed weapon equip menu not working correctly
[[Category:Changelogs]]
ad3d1cbf7208fb836c0aa6d677367542e1500be6
Changelog/v1.15
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#REDIRECT [[Changelog (Arcaxer 1)/v1.15]]
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Changelog (Arcaxer 1)/v1.16
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== v1.16.0 ==
'''Additions:'''
- Pirate themed dungeon block "Whistler" Added, acces the block by defeating Task Master
- Added several new enemies to fill the new block's encounter list
- Scurvy Imp: Jumps around to avoid attacks.
- Cursed Cutlasses: Floating swords that fly at the player to deal damage
- Pirate Troll: A large enemy with a hax shield that fire fast ocean waves at the player
- Sparrow Caster: A Caster enemy that shoots projectiles that can lower the player's stats
- Outlaw Chemist: A stronger chemist whose projectiles may poison the player
- Added Captain Bryce, the first boss of the Whistler Block
- Added some harder versions of old enemy types to the Pirate block
- Added a crossbolt weapon
- Added a throwing spear weapon
- Added several new equips and consumables to the pirate block chests
- Added Fish Bolt, a new Hack that travels through enemies to deal damage. It also has a chance to unlink linked enemies.
- Added Waternado, a tornado attack that has a chance to cut enemy links.
- Added healing mist, a hack that gives the player a buff that heals them every turn.
- Added new stats on gear:
- Run Speed: Increases run speed in the overworld
- Crit chance: increases chance to landa critical hit
- Crit Damage: Increases damage done by critical attacks
- Exp Boost: Increases thge amount of EXP earned from battles
- AP Bonus: Added more max AP
- New mechanic "Enemy Linking": Enemies in the Pirate block can start "Linked" Which causes them to also fire their linked partner's attack at the same time as their own attack.
- Shops now have multiple stocks and will gain new items to sell as you progress through the game.
- Added giant menacing boss text when bosses spawn
- Added ability to use reverse camera turn direction in settings
'''Changes:'''
- Defense can now only negate up to 75% of damage taken.
- Nerfed Volcano Bolt's chance to inflict to 50%
- Updated the icon for Triple bolt, and Arcanado
- Changted size and shape of super caster's orbs
- Enemy attacks can now debuff the player
- Added Attack Down, Defense Down, and Poison debuffs.
- Ability and Passive modules no longer have level requirements.
- Ability and Passive modules in shops now show the descriptions of the hax and passives that they teach.
- Re-arranged the shop UI layout
- Made the grid effect in the hub background more subtle
- Sydney now gives you a module that is un-sellable.
- Re-arranged order of dialopgue responses
- The hoverboard is now required to progress through Janus Block
- Adjusted Janus hoverboard course
- Lowered the amount of balls the Super Scrapper fires
- Increased spawn rate of enemies in dungeons
- Lowered average size of Bottom Block dungeon floors
- Massive strength's 2nd attack now only deals 33% of weapon damage
- Changed the lighting and sky in The Hub
- Changed the sky in Sandy Bridge
- Changed save file format to json so it can be read and edited from the game files more easily
- Enemies now completley stop moving while the menu is open
'''Fixes:'''
- Deadly Scrapper will no longer flip after defeated
- Deadly scrapper will no longer take weapon damage for other enemies
- Fixed Caster punch orbs not doing the correct amount of damage
- Fixed Arcanado spawning sideways
- Fixed weirdness involving buff icons
- Fixed shop item costs bleeding off of the button
- Fixed text in dialogue boxes re-formatting during the appear animation
- Exp bar at end of battle is no longer a little off
- Triangle aberration's attack speed fixed
- Fixed weapons not being able to be drawn if the player has 0 AP during a frenzy
- Fixed Arcanado getting stuck on things
- Fixed General Fenix sometimes being in the air
- Fixed the white floor?
- Fixed buffs not applying correctly
- Fixed bomb plates re-appearing
- Removed weird stairs from appearing in dungeons
- The game now saves after leaving the treadmill
- You can no longer open menu while interacting with npc
- Fixed colossal toxin's shadow wall attack's indicator being in the ground
- Greatly improved performance in battle scenes
- Improved performance in all overworld scenes
- Sydney doesn't run through the terrain anymore during the tutorial
== v1.16.3 ==
'''Fixes:'''
- Fixed Crash issues when loading into The Hub
'''Additions:'''
- Added new details to The Hub
[[Category:Changelogs]]
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Changelog/v1.16
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#REDIRECT [[Changelog (Arcaxer 1)/v1.16]]
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Changelog (Arcaxer 1)/v1.17
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== v1.17.0 ==
'''Additions (Donator):'''
- Allies can now join you in battle. Allies get their own turn where they can use their own hax.
- Added 10 more floors in Whistler block
- Added 3 hard pirate enemies which spawn between floors 16 and 26
- Added the Bryce Lee boss fight at the end of Whistler Block
- Added "Breathing Room" passive which grants a period of invincibility after getting hit.
- Added "Regeneration" passive which regens 5% hp each turn - Added "Flaming Crossbow" to the Whistler block chests
- Added new EXP+ equips to the pawn Shop
- Added sound effects to some spells that were silent
- Added sound effects to the crossbows
'''Additions (Demo):'''
- Added an NPC outside The Stack in the demo version that begs for donations.
'''Changes:'''
- Added a new music track that plays during boss's final attacks
- Your attacks during a frenzy now only do 20% damage
- Restore 1 now costs 3 AP and restores 20% HP.
- Restore 2 now costs 4 AP and restores 40% HP.
- Endure now costs 4pp
- Buffed the values of Health, Defense, and power flat stat passives
- Buffed throwing spear damage - Lowered sell values of items
- Nerfed most enemy's health and power in block 2 and 3
'''Fixes:'''
- Fixed enemies attacking too many times when 2 linked enemies are on the field.
- Fixed the Bone Summoner having an infinite turn if it summons 2 enemies.
- Fixed Colossal Toxin awarding too much exp
- Fixed one of the chests in The Hub respawning
- Fixed some animation errors with the overworld player
== v1.17.1 ==
'''Additions:'''
- Added a new effect that appears when you switch Hax in battle
- Added an item that teaches "Summon Bryce" Which will summon Captain Bryce to fight with you in battle <small>(A chest will appear in the island area after defeating Mecha Boat)</small>
- A chest with random loot will always spawn every time you complete the tile puzzle
'''Fixes:'''
- Fixed last stand being active at all times
- Fixed Captain Bryce's hurt animation not playing
- Fixed puzzle pieces coming with you to the next floor
- Fixed Restore 1 restoring 200% health
- Fixed the mecha boss overworld events being in the wrong place
- Captain Bryce's power is now equal to the player's power.
- Fixed Captain Bryce's victory dance not looping
- Added the missing EXP items to the pawn shop
- Removed the rug from spawning in Whistler Block
- Fixed the PP up chest respawning in the puzzle tile room
[[Category:Changelogs]]
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Changelog/v1.17
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#REDIRECT [[Changelog (Arcaxer 1)/v1.17]]
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Changelog (Arcaxer 1)/v1.18
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==v1.18.0==
'''Additions:'''
- Added Sim Sim Tower. An infnite dungeon with enemies that scale in difficulty. Access it from a new NPC in The Hub.
- Added the Tavern where players can views and complete new Tasks which award credits, exp, and items for completeing various objectives.
- Added several new quest items that drop from enemies in The Stack
- Added 10 Tasks to the tavern
- Added a rare roaming enemy to Whistler Block, the Reaper Shark. The Reaper Shark is a very powerful enemy that will likley destroy the player unless they are very prepared. The Reaper Shark has a 3% chance of spawning when the player leaves a battle or begins exploring. It travels in the water below the dungeon layout and will leap out of the water to engage the player in battle.
- Added "Scale Edge" a new epic melee weapon that can cut links. Scale edge is a tavern Task reward for defeating Reaper Shark.
- Added a new Ap Up item as a Task reward. Increases the player's max AP by 1.
- Added a new Hack "Debug". Debug heals 10% hp and cleanses debuffs. Can be obtained via tavern task by raising the level of Restore 1 to level 10.
- Added Frostfire bolt. Frostfire bolt deals 20% more damage to enemies inflicted with burn. Can be obtained via tavern task by raising fireball and frost bolt to level 10.
- Added Zoom Module. A passive that costs 0 PP and rasies the player's movement speed. Obtained via tavern task.
- Added EXP Boost Module Passive. Raises exp gained in battle by 10%. Obtained via tavern task.
- Added Summon Boost Passive. Raises damage performed by summons by 100. obtained via tavern task.
- Mage now learns "Hackerman" at level 20. A Passive that increases hax damage by 20%
- Thief now learns "Thievery" at level 20. A passive that allows the player to steal credits from enemies with attacks.
- Added "Bounce Pad" Item. Places a bouncy pad below you that propels you into the air.
- Added Bounce Pads to the pawn shop.
- Added bounce pads to dungeon chests
- Added "Compass Module" Item. Can be bought from the pawn shop for 500 credits. Allows the player to press A in dungeons to view the way to the exit.
- Added "Triple Thunder". A hack that fires 3 bouncing thunders for 2 AP, learned by Mages at level 22.
- Added "Earthquake". A hack that automatically damages all grounded enemies. Learned by fighters at level 22.
- Added "RNGza". A hack that randomly casts any other hack in the game for 1AP. Requires 1 turn to recharge. learned by Thieves at level 22.
- Added "Mark for Deletion" passive. Gives your weapon attacks a 50% chacne to apply "Marked for Deletion" which increases the damage of your next hack on the target by 50%.
- Added Death particle for Buggle type enemies.
- Added some button prompts to the tutorial
- White fade replaced with a black fade at the end of class select.
'''Changes:'''
- Hax can now have charge up times. hax with charge up times require the specified amount of turns to pass before they can be cast.
- Restore 2 now restores 50% health and has a charge up time of 4 turns.
- Restore 1 now restores 30% health and has a charge up time of 2 turns.
- Buffs that increase stats now increase them by a percentage.
- Hack Power 1 and Hack Defense 1 now increase stats by 25%
- Enemy attack down debuff now lowers attack by 25%
- Changed the Soothing Mist Icon
- Updated particle effects for buff abilities and heal abilities
- Items that are unsellable now hide the toss / sell button
- Items that are un-usable now hide the use button
- Changed some text in the caster battle tutorial
- Changed the charging effect on most hax
- If the player levels up in the overworld a sound effect and particle effect will now play
- Passives now play a sound effect when equipping them
- Updated Shark Texture
- Adjusted bounciness of Bouncing Thunder
- Revised the main battle theme again
- Updated Lighting in the Sydney Fireball tutorial battle.
- Updated sky in the desert battle scene.
- Deflected thief projectiles can now damage enemies.
- Changed the portal effect that appears when enemies spawn.
- Removed Fireball Module from desert chests.
- Changed the bomb trap warning graphic.
- Nerfed Task Master's power by 10
- Adjusted terrain in The Hub to improve performance
'''Fixes:'''
- Fixed debuffs caused by the enemy not properly lowering stats.
- Fixed Toxic Imp facing the wrong way for their first attack.
- Fixed passives not unhighlighting after un-equipping them.
- Fixed the intro text appearing in the wrong part of The Hub
- Sydney now has a dialogue line when you talk to her as shes running away in The Hub rather than soft locking the game
- Fixed buggles having the ability to damage the player by touching their hands
- Fixed Combo Plus not stacking, it now maxes at 3 stacks.
- Fixed glitch chance on flaming crossbow
- Enemy debuff icons now line up to the right of the first one
- Increased overworld death animation time and fixed health going into negatives
- Super Caster and Gold Imp's projectiles no longer collide with level geometry.
- Fixed Bryce Lee spawning Chomper too often.
- Fixed Buggle Zero's returning too quickly
- Fixed movespeed modification not applying to Buggle movement
== v1.18.1 ==
'''Fixes:'''
- Fixed Shadow Bolt not applying it's debuff
'''Additions:'''
- Added a chance for enemies to link in Sim Sim Tower
== v1.18.2 ==
'''Fixes:'''
- Fixed Sydneys Lab looking glitchy
- Fixed the game softlocking if an enemy dies on the enemy turn
- Fixed RNGza not costing 1 AP
- Fixed Tasks being able to be turned in over and over again.
- Fixed the Debug Task.
- Fixed Triple bolt not exploding on enemy collision
'''Changes:'''
- Made Frostfire bolt sellable for people that turned in the quest over and over again.
- Player's overworld attack no longer lingers for a long time
'''Additions:'''
- Added Fire Sword as a very rare desert enemy drop.
- Adjusted lightning in the shop scenes areas.
== v1.18.3 ==
'''Fixes:'''
- Fixed Dubloons being named Silicon
- Fixed Soothing Mist breaking saves
- Fixed Debug loading the wrong hack
- Fixed occlusion culling error in Sydneys Lab
- Rotating the camera in the overworld no longer also rotates the player
- Reggie now has a collider after the cutscene that plays after the Task Master battle
- Fixed on battle start buff passives
- Fixed Regeneration
- Fixed duplicate passives not un-highlighting in the passives menu when un-equipped
- Fixed buffs getting removed at incorrect times on enemies
- Fixed Burns caused by weapons not doing damage
- Fixed Overclocked enemies giving too much EXP
'''Changes:'''
- Nerfed the damage of "Destabilize" glitch applied by Volcano Bolt
- Changed Cursed Cutlasses to a non-flying enemy
- Increased thumbstick scroll speed in scroll menus
- Nerfed Frost Bolt's chance to inflict to 50%
- Removed Glitch Chance from Frostfire Bolt's tooltip
- Bosses are now immune during their final attacks
'''Additions:'''
- Added new Villager models to The Hub
- Added Master Destroyer NPC to The Hub
- Added new hand texture in battles
== v1.18.4 ==
'''Fixes:'''
- Fixed weapons being able to apply debuffs more than once
- Fixed the combat hand AP cost text fields being too small to show some values
- Fixed a text error in expiring debuffs on enemies
'''Changes:'''
- Increased spawn chance of Reaper Shark to 5%
- Changed the sell values of Health Modifier, Greater Health Modifier, and Heart Beet.
- Heart Beet now restores 500hp
== v1.18.5 ==
'''Fixes:'''
- Fixed Thievery working on dead enemies
- Fixed Banana Blitz not exploding on collision with target
- Fixed exp boost on items
[[Category:Changelogs]]
71a8816bb39df2a2105f1b43751824a07c23d091
Changelog/v1.18
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#REDIRECT [[Changelog (Arcaxer 1)/v1.18]]
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Changelog (Arcaxer 1)/v1.19
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Dino-Pack moved page [[Changelog/v1.19]] to [[Changelog (Arcaxer 1)/v1.19]]: Specifying the game.
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== v1.19.0 ==
'''Additions:'''
- Added more detail to Bottom Block and Janus Block dungeon themes.
- Added new music track to shops in The Hub
- Added new enemy "AI Sentry" to the enemy pool of floors 1-5 of Bottom Block and the Bottom Block enemy pool of Sim Sim Tower.
- Added an easter egg involving pistol-based weapons
- Added a new hidden chest to The Hub
- Added 2 new hax that RNGza can randomly cast that are currently unobtainable through normal gameplay.
'''Changes:'''
- Glitch Burn now only does a percent of damage to non-bosses. Boss enemies will take damage equal to the player's power stat.
- Nerfed the Darkaxer chest stats from 100 to 30.
- Removed Fireball Module from more chests.
'''Fixes:'''
- Fixed Glitches being applied more than once on enemies
- Fixed Caster shields not despawning when the caster enemy dies
- Fixed enemy damage zone indicators being under the ground in the Sim Sim battle scene
- Fixed Toxic gas hurting the player after a battle ends
- Adjusted how enemies die on their own turn to help prevent softlocking
- Fixed the enemy turn alert not appearing in Sim Sim Tower battles
- You can no longer gain an adrenaline rush on the enemy turn
== v1.19.1 ==
'''Additions:'''
- Added Frozen Cutlass weapon to Whistler Block chests.
- You can now grab the world in any direction
- You can press Start to reset the camera position
- Added Bryce Battle Trainer to Reggie's 2nd item stock. Starts a battle with Overclocked Bryce.
- Added stairs that go from Janus to Whistler Block once Whistler is unlocked.
'''Changes:'''
- Reflected projectile now do less damage to enemies.
'''Fixes:'''
- Fixed Ninja Instinct not working
- Fixed whistler block not saving dungeon floor progress after floor 10
- Fixed wrong music playing in The Hub
- Fixed sideways carpets spawning in Bottom Block
== v1.19.2 ==
'''Changes:'''
- Disabled new camera movement until it's fixed in the future
'''Fixes:'''
- Fixed hax not having aim assist on Reaper Shark
- Fixed swords now working
[[Category:Changelogs]]
b8f9ea6a27369efb02569ed72166ca9e2770cb56
Changelog/v1.19
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#REDIRECT [[Changelog (Arcaxer 1)/v1.19]]
50ce3f93aeaee8fb660867298c9ef81afac426a8
Changelog (Arcaxer 1)/v1.2
0
31
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== v1.02 ==
'''Additions:'''
- Added loading screen and more sound effects to title screen.
- Added Frost Bolt. A projectile with a chance to inflict Glitch Freeze which slows enemy movement and attacks.
'''Changes:'''
- Optimized some enemy attack particles
- Optimized terrain in the Hub area.
'''Fixes:'''
- Fixed some bugs that occurred when loading the game with Earth Bomb in your spell loadout.
[[Category:Changelogs]]
f16accfe8936c941d0ccccf77adbc632f37ba5ce
Changelog/v1.2
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234
617
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#REDIRECT [[Changelog (Arcaxer 1)/v1.2]]
27d82ae6b587c1079de4d9f1a399cfe93f43e03d
Changelog (Arcaxer 1)/v1.20
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43
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== v1.20.0 ==
'''Additions:'''
- Added new Dungeon Block "Longhorn", the first 15 floors are available. (For save files from before 1.20.0, go back to Bryce to view a new cutscene to unlock the new block)
- Added Dancing Bones enemy
- Added Digital Ghost enemy
- Added Sad Ghost enemy
- Added Pumpkin Sentry enemy
- Added Skeleton Sentry enemy
- Added Spider enemy
- Added Bat enemy
- Added Ethereal, a beneficial glitch for enemies that makes them immune to weapon damage
- Added Life Bolt Module
- Added Ghost Bolt, a hack that detonates glitch effects on an enemy to deal massive damage.
- Added Blue. A hack that turns enemies blue. It's in a chest by the graveyard in The Hub. Have a grand ole time.
- Mages now learn Fire Storm at level 30, a hack that launches several flaming projectiles in random directions.
- Warriors now learn Blizzard at level 30, a hack that deals minor damage to all enemies and inflicts freeze.
- Thieves now learn Stun Shot at level 30, a hack that travels straight, requires 2 turns to charge, and stuns enemies for one turn.
- Added pumpkin bomb weapon. A lobbed grenade that can damage multiple enemies for the same amount of health.
- Added a new set of equipment that can be found in Longhorn Block
- Added Ghost Blaster. A ranged weapon that can remove Ethereal from enemies.
- Added Shadow Blade. A sword that can inflict Glitch Weaken.
- Added Bloody Axe. An axe that can inflict bleed which prevents enemies from healing.
- Enemies in all blocks can now spawn with special modifiers that adjust their stats, size, and other special properties.
- Added Summon Elemental. A hack that summons an elemental that deals damage based on the weapon equipped to your right hand.
- Added cutscene that plays after Mecha Boat is defeated that leads into Longhorn Block.
- Added 3rd item stocks to the Pawn Shop and Sydney's Lab. 3rd item stock is unlocked upon unlocking Longhorn Block
- Added 4 new tasks to the tavern.
- Enemy's can now heal and buff each other.
- Added new music tracks that can play during cutscenes
- Added a secret shop NPC that can spawn in Longhorn block. He sells expensive modules for hax from other player classes that you can't normally access.
- Enemies have a new dissolved and particle effect that happens to their model when they die
- Added punching bag minigame to The Hub.
- Added damage text to the overworld that shows how much damage you take in the overworld
'''Changes:'''
- New files now start with 3 power (up from 1)
- Camera rotation is now saved between battles
- You can now use trigger or the A button to press buttons in menus
- Made it easier to click buttons in the UI
- Deflected projectiles now have some randomness applied to their return trajectory
- Tornado hax now have a 1 turn cooldown
- Increased power of tornado hax
- Mirrored camera turn is now the default setting
- Changed the icon for low level guns
- Reduced throw power required for a spear to be thrown
- Reduced weapon damage for most weapons
- Captain Bryce now shoots multiple bursts of water bolts and they are now harder to dodge
- Thopter projectiles are now harder to dodge
- Enemies have new dissolve effects when they die
- Adjusted credit value of most equips
- The player's turn now ends automatically if no hax can be cast
- Nerfed Reaper Shark Damage by 50
- Lowered the PP cost of most flat-stat passives
- Fixed incorrect descriptions on flat stat passives
- Shrunk collider on the Pirate troll cross attacks.
- Shrunk the damage area of the aberration lasers.
- Made some optimizations to The Hub for a smoother framerate in the center of town.
'''Fixes:'''
- Fixed Reaper Shark's aim assist target being too low
- Enemy portal effects now appear where the enemy spawns
- Floor 0 of Sim Sim Tower will no longer be a boss floor
- Fixed reflected projectiles being gigantic
- Fixed crossbow bolt causing collision after hitting an enemy
- Shrunk Sniper shot's particle effect to more accurately reflect it's collider
- Spell select menus now turn off when the player's turn ends
- Fixed fight trigger with the Colossal Toxin.
- You can no longer close the menu in the Tavern
== v1.20.2 ==
'''Fixes:'''
- Fixed Shop stock 3 not appearing
- Fixed the story floor in Longhorn Block not appearing
== v1.20.3 ==
'''Changes:'''
- Set enemy link chance for Longhorn Block
- Soothing mist now heals 5% hp
'''Fixes:'''
- Dancing Bone projecctiles now properaly aim at the players current location
- Fixed Summon Elemental not saving
- Made the PP up obtainable in the Longhorn Block puzzle floor
== v1.20.4 ==
'''Changes:'''
- Spooky enemies drop BATle Axe instead of damp crossbow now
- Shrunk giant enemies a little bit
- Sim Sim tower now requires you to defeat Mecha Boat in the story to unlock
'''Fixes:'''
- Fixed Healthy Heart Task
- Fixed fade out animation on rollers
== v1.20.5 ==
'''Fixes:'''
- Fixed metal materials applying to particles
- Fixed the summon elemental module teaching arcanado
- Fixed the reset crystal not resetting Longhorn Block
== v1.20.6 ==
'''Fixes:'''
- Hopefully fixed Summon Elemental save data
'''Changes:'''
- Buffed Blue Shirt
== v1.20.7 ==
'''Fixes:'''
- Fixed Good Cardio breaking save data
'''Changes:'''
- Set Healthy Heart's requirement to 100 gains and fixed the description
[[Category:Changelogs]]
0cda746bcf0e8b65c10de71f4ffb5cffdd683d4f
Changelog/v1.20
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#REDIRECT [[Changelog (Arcaxer 1)/v1.20]]
93ca9b297f859f6482ab33cdf2d905c4f1c05205
Changelog (Arcaxer 1)/v1.21
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== v1.21.0 ==
'''Additions:'''
- Added new boss fight on floor 18 with Dr Jonkal.
- Added Longhorn toxins and Dr Jonkal to Sim Sim Tower
- Added Life bolt and Ghost Bolt to Sydney's Stock 3.
- Added Ghost Blaster to the Pawn Shop's stock 3
- Added a new story event that occurs on floor 14
- Ghost Bolt and Life Bolt have been added to Longhorn Chests
- Life Bolt has been added to Longhorn enemy item drops
'''Changes:'''
- New passives learned via level up will now auto equip if the player has enough PP
- Updated Level up screen
- Nerfed pumpkin sentry overworld damage
- You can now walk over half walls blocking stairs in Bottom and Janus Blocks
- Capped credit increases from chests after floor 15 ( credit values will still be higher in higher blocks )
- Changed the Blood Diamond task's icon
- Swapped the levels fighters learn hack and Slash and Massive Strength
- Hack and Slash now costs 1 PP
- Sydneys Fireball tutorial now levels you up to level 3 so you can use your class's core passive before entering the stack if desired.
- Slightly buffed the health of early toxins to make up for higher starting stats on the player
- Sydney now explains adrenaline rushes to you when you first enter The Stack
- Triangle aberrations are now affected by move speed adjustments
- Increased chance to find secret shop npc by 50%
- Weapons will no longer deal damage if the player is using Hack n Slash and has 0 AP
- Nerfed Flaming Crossbow power by 5
'''Fixes:'''
- Fixed Bloody Axe's description
- Fixed some typos in cutscene dialogue
- Fixed pumpkin bomb locking up the hand if it explodes before thrown
- Fixed poison debuff not working
- Fixed Captain Bryce dying during his end sequence
- Fixed randomness on deflected projectiles
- Fixed debug giving 20% HP instead of 10%
- Fixed floor zero of Sim Sim loading a boss floor
- Fixed Mechaboat battle in Sim Sim resetting cutscenes
- Fixed victory music volume not being effected by settings
== v1.21.2 ==
'''Fixes:'''
- Fixed Dr Jonkal's projectiles flying incorrectly
- Fixed Dr Jonkal's defenses causing him to get healed by your attacks
- Fixed invisible Triangle Aberrations in Janus Block
== v1.21.3 ==
'''Additions:'''
- Updated the model of the unknown entity that appears after the Task Master fight.
'''Fixes:'''
- Fixed webcrawler getting stuck
- Fixed Jonkal transforming back too early
- Fixed burns breaking Captain Bryce's death sequence
- Fixed elemental doing 0 damage with Hack and Slash equipped
- Fixed healthbar not showing correctly at the start of a battle
- Fixed gains text on the treadmill getting cut off
- Fixed Martin's collider being tiny in The Hub
'''Changes:'''
- Nerfed the speed modifier of glitch freeze from 50% reduction to 20%
- The treadmill will set your current health to your max health after making gains
- Performance optimizations in The Hub
== v1.21.4 ==
'''Additions:'''
- Added new tree's to The Hub
- Added Thorns Hack. Applies a buff that causes most enemy attacks to deal some damage back to the attacker.
- Added chest containing Thorns on the Dr Jonkal floor.
'''Fixes:'''
- Fixed debuffs not getting removed properly from the player
- Fixed the ???? entity's cape rendering incorrectly
- Fixed some lighting and rendering issues in The Hub
'''Changes:'''
- Entity in the encounter following the Task Master fight can no longer receive enemy modifiers
- Triple Thunder now self destructs after 5 seconds
- Projectile hax now spawn a particle if the pre-maturely fizzle from slow hand speed
[[Category:Changelogs]]
54135aaa2de7b759be904a9ab1f1a293ddecc0d4
Changelog/v1.21
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236
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#REDIRECT [[Changelog (Arcaxer 1)/v1.21]]
b88e3c4d04d4b9b5ce9bf3a3863681c8c9375da0
Changelog (Arcaxer 1)/v1.22
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45
622
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== v1.22.0: ==
'''Additions:'''
- Added Longhorn final boss encounter
- Added Chromatic Cube enemy
- Added Horror.bat enemy
- Added Dark Webcrawler enemy
- Enabled the final 10 floors of Longhorn Block
- Added Power Up Shot, a hack that gets more powerful the more you cast it in battle. It can be purchsed from Sydney's stock 3 or found in Longhorn chests.
- Added Cascading Thunder. A hack that does more damage for each object it bounces off of. It can be dropped by enemies in Longhorn Block.
- g r a s s
'''Changes:'''
- Made some tiles visible in the Longhorn puzzle
- Nerfed Dr Jonkals health and damage
'''Fixes:'''
- Fixed Summon Power not showing up in item descriptions
- Fixed move speed modifications not applying to aberrations
- Fixed tasks not awarding exp and credits. (Visit the tavern to recieve rewards for previously completed tasks)
- Fixed bubble animation on Sydney's Lab
- Fixed Sim Sim getting broken if you re-enter with a highscore under 5
- Fixed bleed not stopping enemies from healing
- Fixed spiders having the wrong loot table
- Fixed Gold Imp having unimaginable speed.
- Fixed buttons sizes of the block select buttons
- Fixed menu particles rendering ontop when inventory reaches a large size
== v1.22.1 ==
'''Fixes:'''
- Fixed final cutscene not proceeding properly
- Fixed spider projectiles
- Fixed the possibility of The Longhorn final boss attacking again during their final attack
== v1.22.2 ==
'''Fixes:'''
- Fixed Longhorn boss fire shield moving very far away from the player's tracked area.
[[Category:Changelogs]]
4c41b0365535bd83287ab90cd1aa5cc1b3c68308
Changelog/v1.22
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237
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#REDIRECT [[Changelog (Arcaxer 1)/v1.22]]
cba1d89a782d69a5eb1b39c1075593b16aa690b8
Changelog (Arcaxer 1)/v1.23
0
46
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== v1.23.0: ==
'''Additions:'''
- Added Coffee Lake overworld area. Access after defeating the Longhorn boss by finding the new bus driver in The Hub by where Sydney gives you Sydney's Module.
- Added Beanling enemy.
- Added Glacial treat enemy.
- Added Frozen Roller enemy.
- Added Virus Scan passive. Has a 20% chance each turn to remove 1 debuff.
- Added Giga Shield Passive. Starts the battle with a huge defense buff that lasts one turn.
- Added Auto Summon Passive. If you have a summon equipped, summons it automatically at the start of battle.
- Added Thorns Starter Passive. Starts the battle with the Thorns Buff.
- Added Glacial Sword. A melee weapon that has a 100% chance to inflict Glitch Freeze.
- Added Combo Plate. A chest piece that adds 1 to your max melee combo.
- Added Massive Health and EXP potions.
- Added Memory Core X
'''Changes:'''
- Dialogue boxes are now rendered over geometry to prevent obscured dialogue. -
- The menu is now rendered over geometry
- Updated some menu graphics
- Updated the menu cursor.
- Temporarily disabled Grass in the hub to stabilize framerate.
- Updated the lighting in the Bottom Block and Janus battle scenes.
== v1.23.1: ==
'''Fixes:'''
- Leaving the game in Coffee Lake will no longer prevent your save file from being loaded
- Fixed Glacial Treat's hitbox
- Fixed some text in Coffee Lake dialogue
[[Category:Changelogs]]
b0db0318700f721f571f8450bfb89c4d8a23482f
Changelog/v1.23
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#REDIRECT [[Changelog (Arcaxer 1)/v1.23]]
b1d0813ed5e2298d4f540c37b11c07a4e298024a
Changelog (Arcaxer 1)/v1.24
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== v1.24.1 ==
'''Additions:'''
- Added new Task to the tavern "Legendary Weapon". Complete to receive USBuster, a forbidden weapon with massive stats and a special ability activated by pressing the index trigger while wielding the weapon. The special ability costs 1 AP and causes your next attack to crit 100% of the time.
- Fighters now learn Sword Bouquet at level 35. A hack that fires a barrage of swords that deal that hand's weapon damage.
- Mages now learn Mirror Image at level 35. A hack that summons a clone that will copy every hack your cast choosing random targets
- Thieves now learn Backstab Bolt at level 35. A hack that fires a bouncing weapon that deals 250% damage to targets struck in the back.
- Added Auto Crit buff. Causes your next hack to crit 100% of the time. Is consumed upon damaging an enemy with a hack.
- Added Hack Power 1 Module to Sydney's stock 1.
- Adding scaling HP potions that restore a % of health.
- Added Nichelle the Sheriff's new model.
- Added a leave button to The Stack floor warp select.
- Updated the look of The Stack floor select menu.
- Added Spiky enemy modifier. Causes the enemy to deal 15% of the damage you deal to it back to the player.
- Added a cursor to the dialogue UI element
- Added a new sprite for the starting sword
'''Changes:'''
- Moved Sydney's Lab to a new location in The Hub to improve performance.
- Buffs now increase and decrease stats based on percentages to help them scale better.
- The Hub now saves your progress when you return to it.
- Changed the price of Hack Defense 1 to 500 credits.
- Sim Sim chests now drop scaling HP potions rather than normal ones.
- In dungeons that go beyond floor 15, you may find encounters with more than 3 enemies on the field at once.
- The Hax Menu no longer appears in the tutorial until you have finished the battle with "Much Stronger Enemy"
- There is a slight 3d effect to the menu now.
- Updated weapon trails on all melee weapons.
- The overworld imps in the tutorial are now green like their battle counterparts
- Changed some materials in The Hub
- Grass is back in The Hub
- Changed the Coffee Lake background music
- Changed the background music in Sydney's Lab
- Shrunk size of the stairs in Bottom and Janus Block to allow the player to walk around them easier
- Set the combats player health, ap, and adrenaline bars to layer over geometry
- Reduced how fast credit rewards in chests scale up at higher floors in a block
- Improved drop rates on higher quality items in all chests
- Increased storm bombs's chance to hit linked enemies to 100% and buffed its power by 2.
- Increased Fish Bolt's chance to cut links from 30% to 40%
- Increased Mecha Boat's health and damage.
- Increased size of poison projectiles
- Increased accuracy of Toxic Chemist's shotgun blast attack.
- Shops now show equip item stats
- Lowered PP cost of Last Stand and Front Runner to 3 from 5.
- Added the blue set of armor to the first pawn shop stock.
- Adjusted prices of blue armor.
- Removed Battle Trainer items from the pawn shop and moved them to a new shop NPC in Sandy Bridge.
- Most spells have realtime lighting effects enabled now
- Changed the impact particle for arcax missile
- Damage Text is now smaller when you're close to an enemy
- Draco Thopters now spawn more projectiles and they travel faster
- You can now encounter Beanlings and Glacial Treats in Sim Sim Tower.
'''Fixes:'''
- Fixed some geometry in Coffee Lake.
- Fixed broken damage scaling with ghost bolt's detonate glitch effect.
- Triangle Aberration's attacks should have less of a delay in higher levels of Sim Sim Tower.
- Fixed one of the hax equips slots in the menus being slightly smaller than the rest.
- Fixed text getting cut off on the hand menu's in battle.
- If you die in the tutorial from the turret you will respawn with 50% health now instead of none.
- Dying to "Much Stronger Enemy" no longer causes the encounter to be marked as complete.
- Added a particle effect to the Arcaxer Module unlock effect in the tutorial.
- Fixed Ghost Blaster's chance to remove ethereal
- Fixed bubble shadows in The Hub
- Fixed hand material turning white after a frenzy.
- Removed collision on the particle that spawns where you learn Blue.
- Fixed carpets spawning in the air under turrets in Bottom and Janus Block
- Fixed boss dialogue boxes stacking
- Fixed Master Destroyer's collider in The Hub
- Made modules dropped in Longhorn sellable
- Fixed dead enemies being selected as targets for aim assist on hax.
== v1.24.2 ==
'''Fixes:'''
- Fixed camera rotation in The Hub
- Fixed USBuster task not showing up
[[Category:Changelogs]]
d9a928a605d2896999f03c59c7416b1b8f1f4685
Changelog/v1.24
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239
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#REDIRECT [[Changelog (Arcaxer 1)/v1.24]]
ec583794ccccb52ea04c67b94c0db27fd2d51a60
Changelog (Arcaxer 1)/v1.25
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== v1.25.0 ==
'''Additions:'''
- Added the beginning of the RGB Block story.
- Added an early preview of RGB Block to The Stack.
- Added RGB equip items.
- Added player name entry.
- Added story event in Coffee Lake where you help Sydney get coffee.
- Added story event right after where you encounter the Darkaxer, and a meeting with the main cast afterwards.
- Added Destroyed Hub variant.
- Added RGB Blade, RGB Set, and Prismatic Set.
- Added a legitimate way to obtain Mega RGB, a hack that launches an AOE damage orb.
- Added Hack Crit 1, a hack that increases Crit Chance by 10% for 3 Turns.
'''Changes:'''
- Changed the enemy death dissolve effect.
'''Fixes:'''
- Fixed Scaling HP Potions
== v1.25.1 ==
'''Fixes:'''
- Fixed Null Pointer being unable to die.
- Stopped chests respawning in The Hub
== v1.25.3 ==
'''Fixes:'''
- Fixed issue where a character would disappear in the Pre- RGB Block cutscenes
== v1.25.4 ==
'''Fixes:'''
- RGB Block now resets
- Adjusted pathing on RGB enemies to maybe fix their pathing issues
== v1.25.5 ==
'''Additions:'''
- RGB enemies have loot tables now
- Added 3 RGB Gun equips, The rarest of which has an 8% chance to stun enemies.
'''Changes:'''
- Sentry enemies that use the mortar attack now shoot farther
- RGB turrets now shoot more bullets in the overworld
'''Fixes:'''
- RGB enemies can now path
- Auto crit can no longer bring your buff crit below the intended amount
- Fixes stairs sometimes being unclimbable in RGB Block
- Improved Performance in RGB Block
[[Category:Changelogs]]
ba75eea1e03f6dd194704f00757e7b4d4d6f4316
Changelog/v1.25
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240
629
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#REDIRECT [[Changelog (Arcaxer 1)/v1.25]]
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Changelog (Arcaxer 1)/v1.26
0
49
630
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== v1.26.0 ==
'''Additions:'''
- Added Garbage Collector enemy.
- Added Null Double Pointer enemy.
- Added Glitched B.U.D.D.I.E enemy.
- Added RGB Caster enemy.
- Added Frozen Process enemy.
- Added Overclocked Llorona fight. Battle trainer item added to the desert shop.
- Added a new hack: Shadow Blast - Strikes a random target at inflicts Glitch Weaken.
- Added a new puzzle floor to RGB block on floor 10.
'''Changes:'''
- RGB block now goes to floor 15.
- When teleporting to imps you will now always be situated between your original point and the imps current position rather than in front of where the imp is moving.
- Projectiles that move in a sine wave pattern can now randomly move the opposite direction.
- Overclocked Task Master now has a loot table with valuable items.
- Changed Super Scrapper's head particle.
- Increased Ghost Blaster's chance to remove ethereal to 50%
- Increased velocity on thrown objects in the overworld.
- Increased Spaghetti Code's projectile speed.
- Reduced the enemy link chance in RGB block fights.
'''Fixes:'''
- Fixed a typo in Bryce's Llorona fight text.
- Fixed Null Pointer not teleporting back correctly after an attack sometimes.
- Fixed warps sending the player to the wrong Hub.
- Fixed archways sometimes blocking a path in RGB Block.
- Fixed ranged weapons not hitting Spaghetti Code.
- Fixed pipeline disappearing in Coffee Lake.
== v1.26.1 ==
'''Additions:'''
- Added Hyper Cube enemy to RGB Block.
- Added more effects and sounds to the hax change UI in battle.
'''Changes:'''
- Made the enemy attack alert easier to see.
- Adjusted hax change animation in battle.
- Adjusted lighting in the RGB Block battle scene.
'''Fixes:'''
- Fixed the RGB puzzle ball colliding with outside geometry
- Fixed Garbage Collector getting launched unintentionally high
- Fixed Overclocked Task Master's guardian being summoned at the start of battle.
- Fixed typo in Pumpkin Bomb's description.
- Fixed the Ghostly modifier breaking enemies.
== v1.26.2 ==
'''Changes:'''
- Removed Hyper Cube temporarily
== v1.26.3 ==
'''Fixes:'''
- Fixed bug where player would gain incorrect stat increases when a battle is completed with buffs
[[Category:Changelogs]]
1d4a442867a6d42a2f5fd88c35fea074ac23474e
Changelog/v1.26
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5a5e2e72be937653514e58517100af59f855572c
Changelog (Arcaxer 1)/v1.27
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== v1.27.0 ==
'''Additions:'''
- Weapons now have a spawn in effect.
- Added background details to The Hub.
- Janus Block has a new dungeon theme
- Added Cheat Damage, a passive learned at level 37 by thieves that gives them a 10% to take 0 damage on hit.
- Added Hack Floor, a passive learned at level 37 by fighters that halves the minimum damage you can take from enemies by 50%.
- Added Frenzied Casting, a passive learned at level 37 by mages that allows them to cast Arcax Missile during a frenzy for free.
- Added a new cutscene before RGB block that gives you an item that teaches you a new summon.
- Added a new cutscene to floor 15 of RGB block
- Added 5 floors to RGB block.
- Added final boss encounters to RGB Block and associated cutscenes.
- Added some details to the tutorial dungeon
- Added "Jailbreaker" to the Janus Block chest loot table. A melee weapon with a special ability that can deal damage to either you or the enemy.
- Added "Banado" a new melee weapon that does 1.5x damage to mechanical enemies. Obtainable via a new quest in Sandy Bridge.
- Added "That Guy's Axe" a new melee weapon that grants 10% exp gain and changes the default battle and Sim Sim battle music. Buy it from That Guy in Coffee Lake for 5000 credits.
- Added RGB Block enemies and the RGB Block Boss to Sim Sim Tower.
- Battle dialogue now has sound effects.
'''Changes:'''
- Bottom and Whistler Blocks have new battle scenes.
- Made adjustments to the menu.
- Optimized The Hub for better performance.
- Updated Nichelle's model.
- Updated the main character's model.
- Spike projectiles have sound effects now
'''Fixes:'''
- Fixed physics on the crates in Sim Sim Tower.
- Fixed regular imps green outline on their death effect.
- Fixed shader issues on Caster Enemies.
- Fixed Mirror Image refunding too much AP on cast.
- Fixed Mirror Image not expiring after 3 turns.
- Fixed Captain Bryce's battle not ending sometimes.
- Fixed "The White Floor"
- Darkaxer now "returns you" to the hub even if you complete the Darkaxer Chest challenge.
- The text for the punching bag minigame UI now only appears during the minigame.
- Fixed backstab not working properly on some enemies.
- Fixed bad aim assist target placement on some enemies.
- Fixed HP passives not working.
== v1.27.1 ==
'''Fixes:'''
- (Hopefully) fixed some issues with the RGB block cutscenes
- Fixed Llorona's aim
- Fixed the enemy table in RGB block floor 15-20
- Fixed the blue grid in The Hub
- Fixed That Guy's Shop in Coffee Lake
== v1.27.2 ==
'''Fixes:'''
- Fixed Janus mob pathing
- Temporarily made the Llori Phone sellable
- Llori no longer gives you another phone when you talk to her.
- Fixed ally in Toxic Mass fight getting stuck
- Fixed Llori's orientation being off at the beginning of the Toxic Mass fight.
- Fixed floor 15 and floor 20 cutscenes in RGB Block.
- Improved Performance in Console Fight
- Fixed Frenzied Casting always giving free Arcax Missiles
- The credits no longer play again if you fail to kill it on your turn.
- Gave the Arcaxer his Hoverboard back.
- Fixed returning to RGB block after the end of the game sending you to the void.
'''Changes:'''
- Updated the Hoverboard Texture to the new one.
- Lowered the amount of projectiles Darkaxer uses
== v1.27.3 ==
'''Fixes:'''
- Fixed clones not properly dying in the Darkaxer Fight
- Fixed player teleporting backwards in the Toxic Mass fight
- Fixed left weapon dropping and having the wrong material in the Toxic Mass fight.
- Fixed the wrong hub loading after defeating Toxic Mass
'''Changes:'''
- Lowered volume of Toxic Mass appear sound
== v1.27.4 ==
'''Additions:'''
- Added sort buttons to the inventory screen.
- Added more hurt sound effects to various enemies.
'''Changes:'''
- Mixed sound effects better to prevent loud noises
- Updated the main battle theme
- Minor UI adjustments
'''Fixes:'''
- Fixed floating enemies in Bottom Block battle scene
- Fixed Jailbreaker never damaging enemies
- Fixed Glitch Effect issues on Darkaxer clones
- Effect text that appears over enemies will now stagger if multiple messages appear at the same time to make them more readable.
- Made Ghost Blaster's particle effect more performant
- Fixed Task Master turning around in the Darkaxer Fight
- Fixed the ally in the dragon fight disappearing
== v1.27.5 ==
'''Fixes:'''
- Fixed all shop tabs being unlocked by default
- Fixed novice caster's red zone being under the floor
== v1.27.6 ==
'''Additions:'''
- Added Sydney Shop Stock 4
- I think 90hz on Quest 2 is now supported (I can't check this my Quest 2 refuses to update to v23)
'''Changes:'''
- Changed the look of the adrenaline bar and frenzy effect
- Doubled the damage you do during a frenzy with weapons
- Tripled the damage Toxic Mass does and increased his damage done and projectile speed.
- Reduced the time it takes for Toxic Mass to end it's turn after a shotgun blast.
- Added a sound effect to the pre- Toxic Mass fight cutscene
- Reduced Firestorms launch angle, gave it a 75% chance to inflict Glitch Burn and increased its base power from 22 to 40.
- Lowered the launch angle of Sword Bouquet.
'''Fixes:'''
- Fixed Darakxer having very low power
- Fixed Task Master turning in the darkaxer fight for reals this time
- Fixed the red full screen effect when at low HPnot covering the whole screen
- Fixed the broken dialogue box at the end of the toxic mass pre-fight cutscene
- Fixed Darkaxer spazzing out during his desperation attack
- Added shop stock 4 to Reggie's shop in the destroyed Hub
== v1.27.7 ==
'''Additions:'''
- Added RGB Bolt to Sydney's stock 4. A missile that generates extra adrenaline.
- Added Hack Power 2 to Sydney's shop stock 4.
- Added Hack Defense 2 to Sydney's shop stock 4.
'''Changes:'''
- Doubled Captain Bryce's projectile speed in his boss fight.
- Increased the speed that Captain Bryce's anchor swings.
'''Fixes:'''
- Fixed Captain Bryce soft-locking the battle sometimes.
- Fixed Sydney's dance.
- Fixed tree textures in Sydney tutorial battle.
- Fixed Llorona's dragon fire ally attack sound.
- Fixed being able to open the menu before a cutscene starts
- Fixed the menu open animation getting stuck sometimes
== v1.27.8 ==
'''Fixes:'''
- Fixed Toxic Llorona fight softlocking
- Fixed npc's standing up not working
== v1.27.9 ==
'''Fixes:'''
- Fixed floor 15 of RGB Block softlocking sometimes
- Fixed potions not updating the overworld healthbar value
- Fixed the treadmill not updating the overworld healthbar value
- Fixed Darkaxer appearing as a hazzard before he is supposed to in RGB Block
== v1.27.10 ==
'''Fixes:'''
- Fixed one of the Coffee Lake events being skipped
== v1.27.11 ==
'''Fixes:'''
- Fixed summons not de-summoning properly
- Fixed shop stock 4 not appearing
[[Category:Changelogs]]
96ff74a08099582093d09ac49e3b992aa7563cd5
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Changelog (Arcaxer 1)/v1.28
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== v1.28.0 ==
'''Additions:'''
- Added Erase Time hack. Reduces all cooldowns by 1 turns, has a 2 turn cooldown. It cannot reduce the cooldown of itself or any other equipped Erase Time Hax.
- Added Fast Forward passive. 10% each turn to reduce all cooldowns by 1 turn.
- Added RGB Block tasks to the tavern.
- Added Defensive Hax. You can have one defensive hack equipped at a time which can be cast during the enemy turn. Defensive hax cost adrenaline.
- Added Stop Time. A defensive hack thieves learn at level 15. Pauses time for 4 seconds.
- Added Reflect. A defensive hack mages learn at level 15. Reflects all nearby projectiles back at enemies.
- Added Firewall. A defensive hack warriors learn at level 15. Makes the player invincible for 3 seconds.
- Added a couple more low level bonus chests to The Hub.
- Re-added Hyper Cube to the RGB Enemies List.
- Added Barkaxer, a cute lil dog that follows you around. Summon him with the Barkaxer Bone.
- Added new puzzle floor to floor 6 of Bottom Block.
- Added Debug Console for testing / cheating. To enable hold down the left and right thumbsticks and A and X all at the same time for 4 seconds. Debug console will appear above the menu in the overworld.
- Added help pop-up to the passives page.
- Added help pop-up to the loadout page that explains defensive Hax.
- Increased maximum number of save files from 3 to 6.
- Added Afterburner Hack. Grants 10 adrenaline for 1 AP. Can be purchased from Sydney's stock 3.
'''Changes:'''
- Changes the module item sprites.
- Reduced item requirements for most tavern tasks.
- Buggles have a new model.
- Ghosts have a new model.
- Deadly Scrappers have a new model.
- Lowered required hand speed to deflect projectiles.
- Deflecting projectiles now provides haptic feedback.
- Lowered required hand speed to deal melee weapon damage.
- Updated The Stack Model.
- Task Master's battle scene has been updated.
- Updated the trees in Coffee Lake
- Llorona only gives you one phone now.
- Darkaxer hands no longer receive enemy modifiers.
- Fixed clock in the Darkaxer fight going below 0.
- Fixed the RGB puzzle sometimes not registering
- Fixed Darkaxer clones doing 0 damage.
- The Hover Zoom Module now allows the hoverboard to stop instantly.
'''Fixes:'''
- Fixed being able to interact with NPC's after a battle starts in the overworld.
- You can no longer open the menu after climbing stairs while the next floor is loading.
- Fixed green artifacts on stone tile in Bottom Block.
- Fixed an issue where players could keep a hack charged on the player turn, used their last AP with their weapon, and keep the hack going into the enemy turn in hand.
- Fixed holes in the tree meshes in The Hub.
- Improved performance in The Hub.
- Reduced memory usage in overworld scenes to help prevent crashing between large overworld areas.
- Braking on the hoverboard works now.
- Fixed music and SFX slider values defaulting upon opening the options menu.
- The hoverboard no longer remains enabled in the dungeon after the Janus Block Hoverboard floor.
== v1.28.1 ==
'''Fixes:'''
- Fixed Volume being overclocked if you have unset volume settings.
== v1.28.2 ==
'''Fixes:'''
- Fixed Bottom Block floor 6 puzzle floor not de-spawning.
- Lowered volume of puzzle lasers.
== v1.28.3 ==
'''Fixes:'''
- Fixed the banana chest in Janus Block being too high in the air.
== v1.28.4 ==
'''Fixes:'''
- Fixed time not moving again after double casting Stop Time.
== v1.28.5 ==
'''Fixes:'''
- Fixed the battle results screen getting stuck
[[Category:Changelogs]]
ad557b756087183f18d2ad460cdb5e2fc7229333
Changelog/v1.28
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Changelog (Arcaxer 1)/v1.29
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== v1.29.0 ==
'''Additions:'''
- Bryce is now voiced in battle and has overworld event voice quips.
'''Changes:'''
- Added text sound effect to dialogue in overworld.
- Changed Power Up Bolt's impact sound effect.
- Summon Bryce now costs 1 AP
- Summon LLorona now costs 1 AP
- Summon Elemental now costs 4 AP
- Nerfed Dr. Jonkal's power
- Slightly nerfed the dragons boss's power and health.
- Stop Time and Reflect now cost 20 Adrenaline.
'''Fixes:'''
- The dragon boss's health bar now properly sticks to its body.
- Fixed ghosts having no collider at all
[[Category:Changelogs]]
fd1c614cfcc23874e90dd85984d64a5088248976
Changelog/v1.29
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Changelog (Arcaxer 1)/v1.30
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== v1.30.0 ==
'''Additions:'''
- Added voice clips for Task Master and Colossal Toxin.
- Added Bonarang hack. A projectile that goes through enemies and returns to the player.
- Added Bonarang module to Sydney's stock 3.
- Added Bonarang to Longhorn Block's chest loot.
'''Changes:'''
- Updated Colossal Toxin battle scene.
- Updated Lighting in Task Master battle Scene.
- Task Master's spike balls travel farther up and down to make them easier to avoid.
- Task Master has a short delay after his death before the victory screen appears now.
- Lowered time at the end of Super Scrapper's attack
'''Fixes:'''
- Fixed Deadly Scrapper projectiles not bouncing
- Fixed the island floor of Whistler Block taking too long to load.
== v1.30.1 ==
'''Changes:'''
- Arcaxer Sword texture updated
'''Fixes:'''
- Fixed some cutscenes locking up at the end.
- Improved performance in The Hub.
[[Category:Changelogs]]
c7f7155bc6b446df1b226469dbf5484b15c1d5d1
Changelog/v1.30
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Changelog (Arcaxer 1)/v1.31
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== v1.31.0 ==
'''Additions:'''
- Added the accessory equip slot and the ability to find accessory chests in The Stack.
New Accessory Items:
# Boring Ring - Does nothing, you start with this equipped.
# AP Ring - Grants 1 AP.
# AP Ring + - Grants 2 AP.
# AP Ring X - Grants 3 AP.
# EXP Ring - Grants 15% exp gain.
# Speed Ring - Grants 15% movement speed.
# Glitch Pendant - Grants 20% increased chance to inflict glitches.
# Bloody Necklace - Grants chance to gain adrenaline when damaged.
# Regenerating Pendant - Grants 7% HP regeneration per turn.
# Stunning Pendant - Grants a 5% chance to stun enemy on hit.
# Defensive Necklace - Reduces cost of defensive hax by 5 adrenaline.
# Energized Emblem - Reduces hax that cost 2 AP to 1 AP cost.
- Added Bouncy Headband to the RGB Block chests. Causes projectiles to bounce back at enemies after hitting you.
- Added Reggie's new shop interior.
- Added accessory chests to: Bottom Block final floor, Whistler Block final floor, and RGB block puzzle floor.
- Added all accessories to Reggies shop.
'''Changes:'''
- Increased size of the trap explosion particle.
- Changed the shape of the trap collider to prevent triggering the trap without taking damage.
- Janus Block has grabbables now.
- Equips with passives now have the passive description in their item description.
- Updated Roller enemy textures.
- Updated Thopter enemy textures.
- Moved the secret shop in the desert to Coffee Lake to prevent new players from buying Overclocked Trainers.
'''Fixes:'''
- Fixed Barkaxer reappearing after you de-summon him.
- You can now walk up the Longhorn stairs.
- BADDIE enemies are no longer all ghostly.
- Fixed the final battle not loading the special loadout.
- Removed the old Janus half walls from the Janus dungeon theme.
- The compass works again and works while moving.
== v1.31.1 ==
'''Fixes:'''
- Fixed some accessory stats not being applied.
== v1.31.2 ==
'''Fixes:'''
- Fixed AP bonuses on accessories not being added to player stats.
- Fixed Speed Ring being named EXP Ring.
[[Category:Changelogs]]
9bb6ac165bad1e670b911d30c60486e0d669a90b
Changelog/v1.31
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Changelog (Arcaxer 1)/v1.32
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== v1.32.0 ==
'''Additions:'''
- Reggies shop is now voiced.
- Reggie has a couple voice clips in the post-Janus Block cutscene.
- The shops now display some info text when you buy an item.
'''Changes:'''
- Removed Bryce Battle Trainer from Reggie's Stock 2.
'''Fixes:'''
- Fixed RGB Block traps sometimes spawning under the floor.
- Fixed the menu opening after a minigame is done.
- Fixed text getting doubled up if you selected 2 orbs in class select.
- Fixed not being able to select a class with the left hand.
- Fixed class orbs being knocked away if you slammed them into each other.
- Fixed Erase Time breaking save files.
- Fixed Glitch Stun raising enemy defense on expiry.
- The main character now stands on the hoverboard properly.
- Fixed weapons staying grabbed and flipping backwards if they are being held when AP reaches zero.
- Fixed Fast Forward Module giving the wrong passive.
- Fixed defensive hax not gaining exp.
- Fixed some Sydney Communications in The Stack playing twice.
[[Category:Changelogs]]
1f47ba4a8c95fba4955c72bf748eedb4901e1b76
Changelog/v1.32
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Changelog (Arcaxer 1)/v1.33
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== v1.33.0 ==
'''Additions:'''
- Added difficulty selector to the file select when creating a new file. Difficulty will affect the properties of enemies making them easy or harder to defeat.
- Added Nichelle facial animation in the tavern.
- Scrappers have damaged animation now.
- Added Assassin's Dagger to Bottom Block, a rare melee weapon that inflicts Glitch Poison.
'''Changes:'''
- Nichelle has a different idle animation.
- Tempered Sword and Fire Sword have recolored textures.
- The Blue Gun is now more blue.
- Most weapons have a new slash particle effect on hit.
- Sim Sim is now unlocked after the final boss is defeated.
- Increased Mecha Boat's power.
'''Fixes:'''
- Fixes Toxic Llorona's low power stat.
[[Category:Changelogs]]
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Changelog/v1.33
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Changelog (Arcaxer 1)/v1.34
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== v1.34.0 ==
'''Additions:'''
- Added Sydneys voice clips.
- Added Sydneys battle assistant voice clips. Clips will play during battle to help emphasize whats going on.
- Added Voice and Battle Voice Assistant volume sliders to settings.
- Added Darkaxer's voice clips.
- Darkaxer has a damaged animation now.
- Added "Soft" enemy modifier. Makes enemy more powerful but it takes 2x damage from weapons.
- Added a music track to the title screen.
'''Changes:'''
- Normalized voice volume levels
- On new save files, darkaxer will have a different name if the user is playing on a version of the game from the Oculus store.
- Game now pauses when the headset is removed.
- Increased drop rates of higher quality items in all chests.
- Increased drop rates of all items dropped by enemies.
'''Fixes:'''
- Fixed Toxic Llorona's low health.
== v1.34.2 ==
'''Changes:'''
- Lowered spawn rate of Reaper Shark in Whistler Block.
'''Fixes:'''
- Removed troublesome characters from the name entry keyboard
- Fixed Taskmaster's defeated flag not being set correctly on hard or insane difficulty
- Fixed the pub's menu placement.
== v1.34.3 ==
'''Additions:'''
- Added Sydney's new lab interior.
- Updated Sydney's model.
'''Changes:'''
- You can now summon 2 allies at once as long as they're unique.
- Summons have a place to stand now in the Captain Bryce fight.
- Both allies will now both attack during the ally phase in the darkaxer fight rather than be selected randomly.
- Llorona's aim should be better.
'''Fixes:'''
- Fixed Dr Jonkal not getting set to defeated on hard or insane difficulties.
- Fixed Desert Thopters being grey.
- Fixed linked Toxic Chemists being able to cast Toxic Gas both at the same time.
- Fixed Llori's material.
== v1.34.4 ==
'''Additions:'''
- Added voice clips to the dragon boss fight.
- Added Llorona's battle ally voice lines.
- Added Llorona's cutsccene voice fills.
'''Fixes:'''
- Fixed size modifers not working on Chromatic Aberrations.
- Fixed General Fenix not being interactable.
- Fixed easy difficulty granting less exp.
- Fixed floor text notifcation in dungeons getting doubled up sometimes.
- Fixed the main character going into the falling animation while Oculus Dash is up.
'''Changes:'''
- Increased Earth Bomb's power from 10 to 20.
- Increased explosion radius of Earth Bomb.
- Increased Storm Bomb's damage from 22 to 28.
- Increased explosion radius of Storm Bomb.
== v1.34.5 ==
'''Changes:'''
- Removed requested mic access.
== v1.34.6 ==
'''Additions:'''
- Added Barkaxer as a combat summon hack. Learned automatically the first time you use the Barkaxer Bone. barkaxer shoots fireballs. His chance to inflict burn goes up with his level.
'''Changes:'''
- Bryce's waterbolt now has a chance to inflict Glitch Breach which doubles the damage enemies take from weapons. The chance to inflict goes up with the summon hax's level.
- Llorona's Arcax Missile no longer makes bubbles on impact.
'''Fixed:'''
- Fixed Darkaxer's name during his boss fight.
- Fixed Bryce Lee's name in various places.
- Fixed the hoverboard flying out from under you if used in first person.
== v1.34.7 ==
'''Fixes:'''
- Fixed ally turn not ending when auto summon is used.
- Fixed Darkaxer not always linking with clones on higher difficulties.
[[Category:Changelogs]]
4ad65f1997385b6bb21ca04f3d9a48ca603dfda5
Changelog/v1.34
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Changelog (Arcaxer 1)/v1.35
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== v1.35.0 ==
'''Additions:'''
- Added SMG ranged weapons. SMGs have a semi automatic fire that does more damage than most guns but will always cost HP to fire even if the player misses.
- Added Pirate SMG to Whistler Block chests.
- Added Spooky SMG to Longhorn Block chests.
- Added RGB SMG to RGB block chests.
- Added new interior for Nichelel's Pub.
- Added new texture for Homunculous enemies.
- Added new model to the Bone Summoner.
- Added Overclocked Summoner fight. You can buy the battle trainer from the battle trainer vendor in Coffee Lake.
'''Changes:'''
- Reblanced chest drops in Whistler Block.
- Adjusted some casting particle effects.
- Adjusted inputs for Vive Users.
'''Fixes:'''
- Fixed the dissolve effect not working on Homunculous enemies.
- Fixed Mecha Boat getting stuck after transform if a second ally was summoned.
== v1.35.1 ==
'''Fixes:'''
- Fixed exiting the Task Master fight outside the range of the next story event.
- Fixed Darkaxer having no name if the Oculus SDK could not retrieve the proper name from the server.
== v1.35.2 ==
'''Fixes:'''
- Fixed guns not doing hp damage to the player
[[Category:Changelogs]]
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Changelog/v1.35
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Changelog (Arcaxer 1)/v1.36
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==v1.36.0==
'''Additions:'''
- Added new art and features to Sandy Bridge
- Added the ability to move in first person. Starting a cutscene or initiating dialogue will force the player into third person.
- Added left handed pointer mode. Switches the pointer and pointer selection inputs to the left hand.
- Added repeatable quests.
- Added a new NPC to Coffee Lake that offers repeatable quests that allow the player to turn in extra items from previous quests for exp and memory cores.
'''Changes:'''
- Adjusted SMG damage so that the damage scaling doesn't get out of control at higher levels.
- Updated General Fenix's model.
- Updated the desert battle scene with new Sandy Bridge art.
- Lowered Reaper Shark spawn chance.
- Overworld enemies in the desert now have the homunculous as their model.
'''Fixes:'''
- Fixed Colossal Toxin's danger zone attack not scaling with it's power.
- Fixed some Coffee Lake NPCs clipping into the ground.
==v1.36.1==
'''Fixes:'''
- Fixed being able to walk off the world while inside Reggie's Pawn Shop in first person.
==v1.36.2==
'''Changes:'''
- You can now turn the camera with the right thumbstick while in first person.
- You can now summon the hoverboard while in first person.
'''Fixes:'''
- Fixed Pumpkin Bomb+ loading regular Pumpkin Bomb on save file load.
- Fixed Auto Summon working in the console battle despite two allies already being active.
- Fixed being able to move during the treadmill and punching bag minigames.
- Fixed camera spinning if the player moved in first person after riding the hoverboard.
- Minor performance increases in The Hub and Sandy Bridge.
==v1.36.3==
'''Fixes:'''
- Player stats no longer shows incorrect values after using buffs in a battle.
- Smooth turn now works in first person.
==v1.36.4==
'''Additions:'''
- Added Dark Knight class to class select. Dark Knight randomly learns any passive or ability in the game every 3 levels. The class orb can be found behind the player in the class select scene.
'''Changes:'''
- Buffed Earth Bomb, Arcanado, Waternado, and Storm Bomb Damage.
'''Fixes:'''
- Fixed General Fenix A-posing
- Fixed Sydney's dialogue box sometimes being in the wrong place in the first Janus story event.
- Lowered load times of Coffee Lake to prevent crashes.
- Fixed Cascading Thunder not applying the bounce bonus.
- Fixed the speared fish floating in Whistler Block
==v1.36.5==
'''Additions:'''
- Added sell all trash button to shops.
- Added skin selector in the settings menu.
- Added new Quest "Ultimate Blue"
- Added skin reward for defeating Toxic Mass.
'''Changes:'''
- Buffed SMG damage. - Adjusted Loadout Menu UI.
'''Fixes:'''
- Fixed the cursor appearing under the dropdown menu in the debug console.
- Fixed credits loading an old version.
==v1.36.6==
'''Fixes:'''
- Fixed NPC interaction not activating.
==v1.36.10==
'''Fixes: '''
- Fixed Dark Knight files not loading if the character learned "Brick Drop"
==v1.36.12==
'''Fixes:'''
- Fixed Giga Shield breaking save files if learned through playing Dark Knight.
- Fixed Dark Knight learning passives more than once.
[[Category:Changelogs]]
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Changelog/v1.36
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#REDIRECT [[Changelog (Arcaxer 1)/v1.36]]
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Changelog (Arcaxer 1)/v1.37
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==v1.37.2==
'''Additions:'''
- Added Chinese as a new language. Language can be changed from the title screen.
- Added support for the Pico Neo 3 Headset.
- New Fighter Hack “Hot Swap”: Toggle’s the “Hack ‘n Slash” passive on and off.
- New Thief passive: “Major Luck”: Greatly increases quality of drops from monsters.
- New Mage passive: “Master Mind”: Grants 1 additional max AP.
- Added the “Moneyfingers Resort and Casino area featuring new minigames and the token shop.
- Added new story segment leading into the next part of the story involving the casino.
- Added female Arcaxer player skin. Skin is unlocked after seeing the credits.
- Added Casino Token currency. Casino Tokens can be earned by playing mini games in the casino or fighting monsters in the casino dungeon.
- New Minigames:
* - Coin Pusher – Shoot coins into a machines to knock more coins into the coin slots.
* - Slots – Bet Tokens for a chance to win big.
- Added Token Shop which sells the items:
* - Sweeper Beam – A wide projectile that can hit multiple enemies
* - Shield Buster – A projectile that destroys enemy shields.
* - Epic quality equips including a set of fist weapons. The Head, Chest, and Feet equips increase the drop chance of rare items.
* - Exp Potions
* - Avatar_Login_Data0 - An item that unlocks a new skin.
- Added first 5 floors of the Moneyfingers Resort Dungeon.
- New Enemies:
* - Toxic Tourist
* - Show Tiger
* - Dice Aberration
* - Troll Bouncer
'''Changes:'''
Updated the tavern building’s texture and added emission to the RGB trees in The Hub.
Added new female NPC model to The Hub.
You will no longer continue moving forward when you enter a first person shop.
Most enemies now drop credits by default.
Super Caster’s shields are now yellow.
General Fenix in Bottom block now subtly hints that you can pick up objects in the overworld with your hands.
Lowered velocity required to launch a throwing spear.
Increased contrast for better readability on enemy healthbar names.
'''Fixes:>'''
- Fixed flashing caused by camera turning in both smooth turn and snap turning modes in the overworld.
- Fixed some typos.
- Fixed weapons not having velocity when thrown.
- Fixed dialogue boxes sometimes have weird scaling issues.
- Treant’s mushroom attacks no longer get caught on its shields.
==v1.37.3==
'''Additions:'''
- Added a dungeon resetter NPC outside the casino dungeon entrance.
'''Changes:'''
- Changed value of the blue chips in Pusher Man to be worth 50 tokens (up from 20)
- Slightly increased payouts from the slot machine.
- Enemies can now drop “Large Token Stack”.
'''Fixes:'''
- Shrunk the slot machine so the handle isn’t as hard to reach.
- lowered the intensity of the haptic feedback when pressing the pusher man launch button.
- Fixed General Fenix being too small in the casino.
- Fixed the key item tab being translated to “yes”.
- Fixed the water outside the casino not rendering on Quest.
- The token stack items are now stackable.
- Fixed the bus to the casino disappearing after first arriving there.
- Fixed colliders on Rigged Dice and Show Tiger not registering hits.
- Fixed slots paying out wrong values.
==v1.37.4==
'''Changes:'''
- The coin pusher now randomly spawn 10 coins as abonus instead of 20 but now has a chance to spawn chips.
- Added an extra collider to the coin pusher to help push coins into the win slots.
- Coin pusher now has a random chance to shake up the coins in the machine when you launch a token.
- You can now sell items in the casino.
'''Fixes:'''
- Fixed Barkaxer’s pathing outside the casino.
- Fixed the toss button in The Hub not saying “sell”.
- Fixed Small Token Stack description saying it grants 10 tokens rather than 20.
==v1.37.5==
'''Changes:'''
- Increased brightness in the casino battle scene.
- Halved the chance for the earthquake effect to happen in the coin pusher.
- Adjusted Toxic Tourist’s projectile speed and aim assist.
- Shrank Shield Buster a bit to prevent it from exploding on the ground if casted while seated.
- Doubled the shop voice clip timer.
'''Fixes:'''
- Fixed the casino lobby story event replaying on re-entry.
- Fixed armors not granting max AP.
- Fixed the typo in Erase Time’s description.
- Fixed the tiger death animation not playing.
- Smoothed Show Tiger’s jump animation.
- Fixed a hole in the terrain outside the casino.
- Removed the tree behind the casino.
- The slot machine now only works in first person.
- Sydney’s Mech can no longer receive enemy modifiers.
- Sweeper Beam now properly hits multiple targets.
- Fixed Shield Buster not doing it’s job.
==v1.37.6==
'''Changes:'''
- Adjusted Toxic Chemist enemy’s gas cloud to be less resource intensive.
==v1.37.7==
'''Changes:'''
- Added a new encounter start transition.
'''Fixes:'''
- Fixed Sydney’s communication dialogue boxes popping back up.
==v1.37.8==
'''Fixes:'''
- Fixed health on armor being added to max AP.
==v1.37.9==
'''Additions:'''
- Added new thief hack “Cut and Paste”. Applies a glitch to a random enemy that causes them to summon a friendly toxin for the player on death. Learned at level 25.
'''Changes:'''
- Some floors in The Stack will now require you to clear all enemies on the floor to proceed similair to the stairs in Sim Sim. ( Only occurs once or twice per dungeon )
- Added The Stack model to The Hub Battle scene
- Adjusted lighting in The Hub battle scene.
- Moved some geometry in The Hub.
'''Fixes:'''
- Fixed some caster enemies having infnite turns.
- Fixed Bonarang not doing damage on the return.
==v1.37.10==
'''Fixes:'''
- Fixed file text not appearing correctly on the file select screen.
- The credits can no longer receive enemy modifiers.
[[Category:Changelogs]]
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Changelog/v1.37
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Changelog (Arcaxer 1)/v1.38
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==v1.38.0==
'''Additions:'''
- Added a new experimental “Passthrough” mixed reality mode for dungeon exploration. Enable it in the settings and then enter a dungeon to view your passthrough feed in the background of overworld dungeon scenes.
- Added equip items stat comparisons to the descriptions of equips.
- Added a confirmation prompt when closing the game.
- Added a button to the settings menu that allows you to return to the title screen.
'''Changes:'''
- The quantity changer for selling items now properly cycles from 1 to max and vice versa.
- Closing the menu now closes all prompts that were open as well.
- Choosing a Hax slot in your loadout will now show that Hack’s description.
- Made significant changes to the game’s lighting settings.
- Slightly adjusted haptic feedback on Oculus devices.
'''Fixes:'''
- Fixed camera turn settings getting reversed if mirror turn was off when visiting the settings.
==v1.38.1==
'''Changes:'''
- Removed option for AR Passthrough temporarily until the feature moves out of the experimental phase.
- Various performance optimizations.
==v1.38.3==
'''Additions:'''
- Added Toxic Gnome enemy to the first 5 floors of Bottom Block
- Added post processing (PC only). It can be toggled on and off in the options.
- Added a sound effect when overworld physics objects collide with other geometry.
'''Changes:'''
- The title screen menu now moves up and down with the player’s head.
- The PC version has been re-built using OpenXR.
- Changed the grip strength needed to summon weapons and Hax in battle to prevent accidental casts.
'''Fixes:'''
- Fixed OpenXR Bindings for the HTC Vive Wands.
==v1.38.7==
'''Changes:'''
- The secret shop keeper’s model has been replaced.
- Llorona’s projectile as a summon is now larger and does not destroy itself upon damaging an enemy.
'''Fixes:'''
- Fixed rendering issues in the left eye in the bottom block battle scene on Quest
- Fixed Inputs for the Original Odyssey controllers on PC.
- Fixed Llorona’s aim when summoned.
- Llorona now no longer flies into the sky during longer battles.
[[Category:Changelogs]]
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Changelog (Arcaxer 1)/v1.39
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==v1.39.0==
Additions:
- Added Challenge Mode menu when creating a new save file. Challenge mode allows you to choose Dark Knight or Blue Mage as your class as well as starts you at level 3 and skips the intro.
- Added the Blue Mage as a new challenge class. Blue mage learns a variety of abilities by stealing them from enemies with it’s signature move “Copy Bolt”
- You can now skip your turn by clicking in both thumbsticks on your turn.
- New Hax exclusive to Blue Mage (Spoilers if you want to discover them yourself):
*- Bananarang: Launch a banana projectile that passes through enemies and returns to the caster.
*- Blink (Defensive) : Teleport into the air to dodge enemy attacks. Returns to the ground automatically after 3 seconds.
*- Bouncing Fire: Launch a ball of flames that can burn the enemy and ricochet off walls.
*- Bouncing Frost: Launch a ball of frost that can freeze the enemy and ricochet off walls.
*- Bouncing Thunder: Fire a ball of lightning that can bounces off surfaces and pass through enemies
*- Chaos Blast: Launch 6 Bouncing Thunders in random directions.
*- Copy Bolt: Has a 10% chance to steal an ability from an eligible enemy and permanently learn it.
*- Fish Swap: Swap your current weapon to the Scale Edge
*- Flamethrower: Shoot a blast of fire that can burn enemies.
*- Frost Breath: Shoot a blast of icy wind that can freeze enemies.
*- Green: Has a 100% chance to turn the enemy Green.
*- Poison Fog: Infilicts all enemies with Glitch Poison.
*- Red: Has a 100% chance to turn the enemy red.
*- Shark Attack: Summon Chomper to attack a random enemy and break their links.
*- Spike Ball: Shoot a bouncing spike projectile.
*- Summon Toxin: Summon’s a toxin to fight for you.
*- Summon Task Master: Summon’s the man himself to fight for you.
*- Waterbolt: Launch a bolt of water that can inflict Glitch Breach, increasing the damage enemies take from weapons.
*- Cauterize: Heals 40% health but inflicts burn on yourself (Damages each turn).
*- Ice pack: Heals 40% health but inflicts Frost Bite on yourself (Lowers defense)
*- everything_and_nothing.exe: Kills the player
- New passives exclusive to Blue Mage:
*- Blue Health: Gain 5 health for each passive you have learned.
*- Blue Master: Doubles the chance for Copy Bolt to copy an ability.
*- Blue Strength: Gain 1 Power for each hack you have learned.
*- Blueford: If your name is Blueford, gain 5% crit chance.
*- Fire Mage: If all your Hax are fire Hax gain crit damage equal to 2x your level.
*- Healthy Crit: Gain 10% crit chance at 100% health.
*- Last Surprise: Enemy’s take damage at the beginning of battle if a pre-emptive strike is launched.
*- Nerf This: If you have 2 or more buffs or debuffs, gain a significant boost to power.
*- Power of Friendship: If you have 2 active allies, gain 1 max AP.
*- Roll the Dice: Randomize your hax loadout when the battle starts and starts the fight with 3 powerful buffs.
*- Sicko Form: Gain power equal to your level if there are more than 3 enemies present.
*- Sweet Sixteen: If you are exactly level 16, gain 999 Power.
*- Surrounded: Gain defense equal to your level if there are more than 4 enemies present.
*- 1v1 Me Bro: Gain 5% crit chance if there is only 1 enemy present.
*- Frost Mage: If all your Hax are frost Hax gain crit damage equal to 2x your level.
'''Changes:'''
- Updated Task Master’s model to his new one.
- Bouncing Thunder is now larger and lasts longer than other bounce hax.
- Updated the Caster enemy’s textures.
- The outside of the Colossal Toxin’s now has collision.
'''Fixes:'''
- Fixed some issues with haptic feedback on Quest.
==v1.39.1==
'''Fixes:'''
- Fixed Dark Knight and Blue Mage not receiving a Hub Teleporter
==v1.39.3==
'''Changes:'''
- Reduced Toxic Gnome’s health (100 to 70)
- Reduced the launch power added to Toxic Gnome when it gets hit.
'''Fixes:'''
- Fixed a Task Master animation not playing in a certain story event.
- Removed an accidental camera object on the new Task Master model.
- Fixed Green not saving to the player’s save file.
==v1.39.4==
'''Additions:'''
- Added a “Sell Duplicate Equipment” button to shops. The button sells duplicates of any equipment you have in your inventory.
- Added a new Blue Mage passive “Null Blue” which causes copy bolt to deal zero damage. It can be obtained from the turret enemy in Bottom Block.
'''Changes:'''
- RNGza can no longer cast everything_and_nothing.exe
- Dark Knight should learn Arcaxer’s Resolve at the beginning of the game when selected from the challenge class menu now.
'''Fixes:'''
- The debug mode text should now appear when debug mode is enabled on the title screen now.
- Fixed Task Master having his old model in one of the Bottom Block scenes.
[[Category:Changelogs]]
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Changelog/v1.39
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Changelog (Arcaxer 1)/v1.40
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== v1.40.0 ==
'''Additions:'''
- Added the next part of the Casino Malware story inlcuding the next chunk of the Moneyfingers dungeon and a new boss.
- Added new variations of the casino enemies to the higher floors of Moneyfingers; Vienna Floors.
- Added the Neon Cowboy enemy.
- Added the Moneyfingers Guard enemy.
- Added a new forbbiden rarity sword that can be found in casino dungeon chests.
'''Changes:'''
- Mixed several older tracks to improve their sound quality.
'''Fixes:'''
- Fixed classes other than Blue mage being unable to be created.
== v1.40.1 ==
'''Fixes:'''
- Fixed localized assets not loading
- Fixed chests in Moneyfingers respawning
== v1.40.2 ==
'''Additions:'''
- Added the NPC “Jab” to the casino lobby area. Jab gives a quest to retrieve his wraps from the casino dungeon.
- Added “Jab’s Wraps” melee weapon. Has a 50% chance to not consume resources on hit and changes the texture of your hands when summoned.
'''Changes:'''
- Bottom Block’s overworld music has been updated.
- The battle victory fanfare has been updated and now loops properly.
- Added more detail to the casino battle arena.
- Mirror image can no longer cast summons from RNGza.
'''Fixes:'''
- Fixed Moneyfingers Guard having no death animation.
- Fixed Wild Bouncer’s dissolve effect on death.
- Fixed a story event not playing in the casino dungeon.
- Fixed Sydney not showing up in the first casino arena battle.
- Fixed Hax that swap your weapon giving the wrong message when equipping to the left hand.
- The Longhorn Block grabbable skull will now respawn if it is dropped.
== v1.40.3 ==
'''Additions:'''
- Added “Casino Teleporter” to the casino token shop. Teleports the user to the casino lobby.
'''Changes:'''
- Teleporter items now appear in the key item tab.
- AvatarLoginData_0 now appears in the key item tab.
- Barkaxer bone no longer stacks
- Unsellable items no longer list a sell price of 0 when selected.
- Secret tapes are now unsellable.
- Endure Scroll is now unsellable.
- Casino Token count can now be seen outside the casino if you have more than zero tokens.
'''Fixes:'''
- The debug mode text no longer covers up the language selector on the title screen.
- Difficulty text no longer appears over the defense help screen on the loadout menu.
- Jab is no longer T posing.
- The bouncer on floor 9 of the casino dungeon no longer appears after completing the arena battle.
- The teleporter in the ocean outside the casino has been removed.
- Casino token count no longer appears over inventory prompts.
- Grabbable dice on floor 10 of the casino dungeon have a much farther distance threshold for respawning.
== v1.40.5 ==
'''Additions:'''
- Added early Japanese language support.
== v1.40.6 ==
'''Additions:'''
- Added a few chests to The Hub
'''Changes:'''
- Shrunk the punching bag slightly
- Added missing Japanese translation texts.
'''Fixes:'''
- Fixed Ice Pack breaking Blue Mage save files.
- Fixed blue tokens falling through the coin pusher machine on Quest builds.
- Fixed story progress getting stuck at arena 1 in the casino dungeon.
- Fixed an animation in an ending cutscene in RGB block.
- Fixed the cafe crystal quest not giving responses in Coffee Lake.
== v1.40.8 ==
'''Additions:'''
- Added items to Coin Pusher.
- Added “Reverse Time” Hack. Requires 4 turns to charge. Allows you to restart a battle from the beginning. Obtainable from Coin Pusher.
'''Changes:'''
- Updated the water tower in The Hub.
- Attempted to remove ʳÂ⣞㵯昏3l|𠚮`�ꯇ block.
- Flamethrower and Frost Breath now require an additional turn to recharge after use.
- Triple Bolt will now force all bolts to seek a single target if only one enemy remains ensuring that 2 of the bolts are not wasted.
- Sniper Shot now always launches with max hand speed.
[[Category:Changelogs]]
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Changelog/v1.40
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Changelog (Arcaxer 1)/v1.41
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== v1.41.0 ==
'''Additions:'''
- Added the final chunk of the Casino Malware story. Return to the top of the Vienna Floors in the casino to continue the story.
- Added 2 new bosses which can be fought at the end of the new dungeon.
- Added new dungeon: Moneyfingers Mines. The first chunk based procedural dungeon which all takes place on one floor but generates infinitely. Complete the dungeon by finding 5 key fragments and using them on the elevator shaft.
- Added Cave Yeti, Cave Spider, Annoying Tourist, and Cave Tiger enemies.
- Added a new epic pistol “That Gun” find it by defeating enemies in the mines.
- Added a switch on the side of The Stack that enables dance mode.
- Added a new NPC outside The Stack that explains how Stack exploration works.
- Added That Guy’s casino battle metal theme to the casino arena!
'''Fixes:'''
- Fixed Metal battle themes being too quiet in some arenas.
- Returning to Title Screen now saves the game.
- Reverse Time should restart the encounter with the correct enemies now.
- Task Master’s final attack now keeps it’s hands up longer to prevent projectiles from firing from underground at the end.
- Toxic Caster Ally now aims higher.
- There is no longer a looping splatter effect left behind when you learn Blue.
- The stairs on floor 26 of Whistler block no longer have a cage.
- You can no longer glitch through the cage on longhorn stairs before the cage is removed.
- The volume is now lower on Toxic Caster Ally’s summon effect.
- Fixed Cauterize not saving to the player save file.
- Fixed Buffs activating on cast passives if the buff was already active when attempted.
- Fixed Johnny’s jaw being stuck open.
== v1.41.1 ==
'''Changes:'''
- The mines elevator no longer takes the 5 keys from your inventory.
'''Fixes:'''
- Fixed 3 of the responses in the last Vienna Floors story event not proceeding the story.
- Fixed the title card for Johnny’s Penthouse displaying the wrong name.
- Fixed Sydney’s collision at the end of the Vienna Floors and made her interactable.
== v1.41.2 ==
'''Fixes:'''
- Made the elevator door key turn in repeatable.
- Fixed Johnny’s portrait at the end of his final form boss battle.
- Fixed missing collision on some features in the mines.
[[Category:Changelogs]]
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Changelog (Arcaxer 1)/v1.42
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== v1.42.0 ==
'''Additions:'''
- Added support for bHaptics tact suits. Pair your suit on the main menu!
'''Changes:'''
- Updated the old bus models in The Hub.
- Increased visibility in dark dungeons.
- Nerfed projectile slowing effect of Glitch Freeze.
- Removed coming soon button on title screen.
== v1.42.2 ==
'''Changes:'''
- Adjusted bHaptic haptic effects.
- Removed Sim Sim decreasing current floor by 5. Leaving Sim Sim no longer decreases your current floor in the dungeon.
== v1.42.4 ==
'''Additions:'''
- Added a small grabbable puzzle to the tutorial
- Added a small description of what each class does on the class description screen
- Added a new skybox to the class selection screen
- Added new UI guides during the Sydney fireball tutorial explaining how to learn and equip the new hack
- Added the ability to destroy overworld turrets with the green attack
'''Changes:'''
- Updated the old bus in Coffee Lake and Sandy Bridge
'''Fixes:'''
- Beet guy’s beet now properly stacks
[[Category:Changelogs]]
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== v1.43.40 ==
'''Additions:'''
- Added a coffee machine puzzle to the drilling rig in Coffee lake.
- Added a new secret boss that can be accessed in Coffee Lake with an item purchased from the casino.
- Added the Iced Coffee Caves overworld area.
- Casino Malware and the Blue Mage class have been localized in Japanese and Mandarin.
- Added a new charging arm cannon weapon to the Moneyfingers Mines chests. Can also be purchased for tokens.
- Enemy encounter pools will now combine if a battle is started with a roaming enemy with another one close by. Both will be defeated if the encounter is won.
- Added an extra exp multiplier for big battles. You will receive 10% more exp for each enemy in a battle.
- Added “Glitch Roulette”. A passive learned by the thief at level 45. Causes random glitches to be applied by weapon attacks during a frenzy.
- Added “Morbin Time”. A passive learned by the fighter at level 45 that causes weapons attacks to restore health during a frenzy.
- Added “Giant Form”. A hack learned by the fighter at level 32 that turns them giant for 3 turns and increases all stats.
- Added some help text to the tutorial.
- Added a close button to the overworld menu. (B still works)
- Added a new victory fanfare that plays when a boss is defeated.
- The credits now records how many times you get hit and gives you the tally at the end.
- Added new title screen environment.
'''Changes:'''
- Adrenaline will now only start draining after at least one attack is made while in a frenzy.
- The player turn will now end when adrenaline is maxed if AP is zero.
- The player turn will not end if adrenaline has begun draining.
- Updated Toxic Chemist’s rig and textures.
- Changed the sound effects on most projectile Hax.
- Changed the cast particle for most projectile Hax.
- Overworld NPC’s will now turn to look at the player when interacted with.
- The Coffee drilling rig in Coffee lake is now animated.
- ????? texture updated.
- Caster enemies have an added particle in their hands.
- Adjusted the dungeon light height and shadow intensity.
- Updated UI graphics.
- Added UI effects.
- Moved the locations of enemy debuff icons.
- Updated Female Town NPC animations.
- Credits earned from thievery is now capped to prevent enemies with 1 hit kill mechanics from granting too many credits.
- Added fog to some overworld areas.
- Updated Bounce pad model and item sprite.
- Gnome enemies have more time before their attack turn ends.
- If playing on easy or normal difficulty, the first 2 floors of Bottom Block will have a max enemy count per encounter of 2.
- Entering The Stack entrance will now force the player into third person.
- Turrets in the overworld can now be destroyed by throwing grabbable objects at them.
- The Super Death Dealer’s spike balls disappear faster now.
- The game will now automatically change to your system’s selected language if another language has not been specifically chosen.
- When an encounter is big enough to cause new enemies to replace enemies that are defeated, instead of spawning each enemy individually, the enemies will all spawn at once in a new wave.
'''Fixes:'''
- Fixed some text overflowing in shop item menus.
- Fixed some Hax sound effects not playing at the correct volume.
- The overworld green attack will now spawn where the player is looking when in first person.
- Fixed neon cowboy’s bullets not dealing damage.
- Fixed the Cafe Crystal quest in Coffee Lake not awarding items properly.
- Equipping items properly updates the health bar above the players head if the player’s max HP is increased.
- Fixed the ally character in the final boss of the Casino Mines dungeon rotating during the battle.
- The Casino Malware final boss’s arms can no longer out live the rest of the body.
- Fixed some battle alert sounds not having the correct volume.
- Fixed volume slider values being off.
- Fixed the CP score not appearing correctly in the loadout menu.
- Fixed incorrect monsters loading in Sim Sim encounters.
- Fixed the title screen skipping the difficulty select screen if comfort mode is enabled.
== v1.43.42 ==
'''Fixes:'''
- Fixed a crash issue when finishing a battle in Coffee lake on the Quest.
- Fixed an issue where hax would not land after using glitch roulette.
- Fixed an issue with the adrenaline maxed particle not appearing correctly when looking down.
'''Changes:'''
- Arcax missile will consume a small amount of adrenaline during a frenzy when using frenzied casting.
- Loading screens between overworld floors are now half as long.
[[Category:Changelogs]]
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{{Redirect|Changelog|Arcaxer 2 Changelogs|Changelog (Arcaxer 2)}}
This page contains a list of all updates to Arcaxer.
== Release ==
{|class="wikitable"
|+<center>2022</center>
!Version
!Update Name<ref name=":0">Most of the updates don't have official names, so they have been left blank unless it has an official name.</ref>
!Game Stage
!Date
!Wiki Page
|-
|1.43
|Meta Quest Store Launch Version
|Release
|August 19th
|[[Changelog/v1.43|v1.43]]
|}
== Pre-release ==
Here are all the updates for the pre-release versions. Most additions from v1.16 and up are only available to donators or in the paid versions.
Secret Beta versions are exclusive to people invited to the closed beta.
{|class="wikitable"
|+<center>2022</center>
!Version
!Update Name<ref name=":0" />
!Game Stage
!Date
!Wiki Page
|-
|1.42
| -
|Beta
|March 14th
|[[Changelog/v1.42|v1.42]]
|-
|1.41
|Casino Malware - Finale!
|Beta
|February 19th
|[[Changelog/v1.41|v1.41]]
|}
{|class="wikitable"
|+
2021
!Version
!Update Name<ref name=":0" />
!Game Stage
!Date
!Wiki Page
|-
|1.40
|Casino Malware Pt. 2
|Beta
|October 31st
|[[Changelog/v1.40|v1.40]]
|-
|1.39
| -
|Beta
|September 10th
|[[Changelog/v1.39|v1.39]]
|-
|1.38
| -
|Beta
|August 16th
|[[Changelog/v1.38|v1.38]]
|-
|1.37
|Casino Malware Pt. 1
|Beta
|July 30th
|[[Changelog/v1.37|v1.37]]
|-
|1.36
| -
|Beta
|March 13th
|[[Changelog/v1.36|v1.36]]
|-
|1.35
| -
|Beta
|February 28th
|[[Changelog/v1.35|v1.35]]
|-
|1.34
|
|Beta
|February 6th
|[[Changelog/v1.34|v1.34]]
|-
|1.33
| -
|Beta
|February 6th
|[[Changelog/v1.33|v1.33]]
|-
|1.32
| -
|Beta
|January 31st
|[[Changelog/v1.32|v1.32]]
|-
|1.31
|The Accessory Update
|Beta
|January 27th
|[[Changelog/v1.31|v1.31]]
|-
|1.30
| -
|Beta
|January 23rd
|[[Changelog/v1.30|v1.30]]
|-
|1.29
| -
|Beta
|January 20th
|[[Changelog/v1.29|v1.29]]
|-
|1.28
| -
|Beta
|January 18th
|[[Changelog/v1.28|v1.28]]
|}
{|class="wikitable"
|+2020
!Version
!Update Name<ref name=":0" />
!Game Stage
!Date
!Wiki Page
|-
|1.27
| -
|Alpha
|November 13th
|[[Changelog/v1.27|v1.27]]
|-
|1.26
| -
|Alpha
|October 5th
|[[Changelog/v1.26|v1.26]]
|-
|1.25
| -
|Alpha
|September 30th
|[[Changelog/v1.25|v1.25]]
|-
|1.24
| -
|Alpha
|September 15th
|[[Changelog/v1.24|v1.24]]
|-
|1.23
| -
|Alpha
|September 8th
|[[Changelog/v1.23|v1.23]]
|-
|1.22
| -
|Alpha
|August 24th
|[[Changelog/v1.22|v1.22]]
|-
|1.21
| -
|Alpha
|August 6th
|[[Changelog/v1.21|v1.21]]
|-
|1.20
| -
|Alpha
|July 31st
|[[Changelog/v1.20|v1.20]]
|-
|1.19
| -
|Alpha
|July 11th
|[[Changelog/v1.19|v1.19]]
|-
|1.18
| -
|Alpha
|July 3rd
|[[Changelog/v1.18|v1.18]]
|-
|1.17
| -
|Alpha
|June 17th
|[[Changelog/v1.17|v1.17]]
|-
|1.16
| -
|Alpha
|June 6th
|[[Changelog/v1.16|v1.16]]
|-
|1.15
|The Task Master Update
|Alpha
|April 7th
|[[Changelog/v1.15|v1.15]]
|-
|1.14
|The Hoverboard Update
|Alpha
|March 28th
|[[Changelog/v1.14|v1.14]]
|-
|1.13
| -
|Alpha
|March 23rd
|[[Changelog/v1.13|v1.13]]
|-
|1.12
| -
|Alpha
|March 17th
|[[Changelog/v1.12|v1.12]]
|-
|1.11
| -
|Alpha
|March 15th
|[[Changelog/v1.11|v1.11]]
|-
|1.10
| -
|Alpha
|March 4th
|[[Changelog/v1.10|v1.10]]
|-
|1.3-1.9
| -
| -
| -
|No Changelog. The version numbers were skipped.
|-
|1.2<ref>Written as 1.02.</ref>
| -
|Alpha
|February 22nd
|[[Changelog/v1.2|v1.2]]
|-
|1.0-1.1
| -
| -
| -
|No Changelog. The changelog starts at v1.2.
|}
== Footnotes ==
[[Category:Changelogs]]
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<big><big><big><big><big>[[File:Swordsprite.png|thumb]]</big></big></big></big></big>
'''Weapons''' are used to fight enemies costing HP, instead of AP<ref>Unless you have Hack and Slash equipped.</ref>
There are two types of weapons. Long range weapons, and melee weapons. Different weapon types only change the way you attack.
Weapons give stat bonuses, with the exception of the [[Arcaxer Sword]] and [[Arcaxer Pistol]]. They also come in different [[Rarity|Rarities]].
== Melee Weapons ==
Melee weapons teleport you to grounded enemies, and from there you can attack by swinging the weapon at the enemy. Melee weapons come in a variety of options, from cutlasses to long swords and axes and even... bats on a pole? There are many different options to choose from.
== Long Range Weapons ==
Long range weapons don't teleport you to enemies, but as the name implies, you attack from far. Long range weapons also come in a variety of forms. They can be guns, crossbows, spears, or even bombs!
== Weapon List ==
{| class="wikitable sortable"
!<center>Name</center>
!<center>Rarity</center>
!<center>Weapon Type</center>
! class="unsortable" | <center>Stats</center>
! class="unsortable" | <center>Sell Value</center>
! class="unsortable" | <center>Obtaining</center>
! class="unsortable" | <center>Passive/Ability</center>
|-
|<center>[[Arcaxer Sword]]</center>
|<center> a | White</center>
|<center>Melee</center>
|<center>-</center>
|<center>33</center>
|<center>Default starting weapon in each hand.</center>
|<center>-</center>
|-
|<center>[[Arcaxer Pistol]]</center>
|<center> a | White</center>
|<center>Long Range</center>
|<center>-</center>
|<center>33</center>
|<center>Block 1 and 2 enemy drop, Many Chests</center>
|<center>-</center>
|-
|<center>[[Assassin's Dagger]]</center>
|<center> c | Blue</center>
|<center>Melee</center>
|<center>10 Power, 5 Health, 2 Crit Change, 5 Crit Damage</center>
|<center>116</center>
|<center>Bottom Block Chests</center>
|<center>20% chance to inflict Poison.</center>
|-
|<center>[[BATle Axe]]</center>
|<center> b | Green</center>
|<center>Melee</center>
|<center>14 Power, 12 Defense, 20 HP.</center>
|<center>366</center>
|<center>Longhorn Block Chests</center>
|<center>-</center>
|-
|<center>[[BATle Axe+]]</center>
|<center> c | Blue</center>
|<center>Melee</center>
|<center>16 Power, 15 Defense, 12 HP, 5 Crit Damage, 12 Combat Speed.</center>
|<center>600</center>
|<center>Longhorn Block Chests</center>
|<center>-</center>
|-
|<center>[[Bloody Axe]]</center>
|<center> d | Purple</center>
|<center>Melee</center>
|<center>20 Power, 18 Defense, 15 HP.</center>
|<center>1 000</center>
|<center>Blood and Thunder Task</center>
|<center>Has a 50% chance to inflict Bleed.</center>
|-
|<center>[[Blue Gun]]</center>
|<center> c | Blue</center>
|<center>Long Range</center>
|<center>8 Power, 3 Defense, 15 HP, 5 Combat Speed.</center>
|<center>116</center>
|<center>Janus Block Floor 10 puzzle.</center>
|<center>-</center>
|-
|<center>[[Cutlass]]</center>
|<center> b | Green</center>
|<center>Melee</center>
|<center>11 Power, 5 Defense, 15 HP, 5 Combat Speed.</center>
|<center>266</center>
|<center>Reggie's Shop (Stock 2)</center>
|<center>-</center>
|-
|<center>[[Damp Crossbow]]</center>
|<center> b | Green</center>
|<center>Long Range</center>
|<center>10 Power, 10 Defense, 15 HP, 9 Combat Speed</center>
|<center>316</center>
|<center>Reggie's Shop (Stock 2), Whistler Block Chests.</center>
|<center>-</center>
|-
|<center>[[Fire Sword]]</center>
|<center>d | Purple</center>
|<center>Melee</center>
|<center>20 Power, 15 Defense, 40 HP, 5 Crit Damage, 5 Combat Speed.</center>
|<center>1 166</center>
|<center>Sandy Bridge Enemies, Janus Block Chests</center>
|<center>Can inflict a burn.</center>
|-
|<center>[[Flaming Crossbow]]</center>
|<center>d | Purple</center>
|<center>Long Range</center>
|<center>20 Power, 20 Defense, 50 HP, 2 Crit Damage, 15 Combat Speed.</center>
|<center>483</center>
|<center>Whistler Block Chests</center>
|<center>Can inflict a burn.</center>
|-
|<center>[[Frozen Cutlass]]</center>
|<center>d | Purple</center>
|<center>Melee</center>
|<center>20 Power, 10 Defense, 20 HP, 5 Combat Speed.</center>
|<center>666</center>
|<center>Whistler Block Chests</center>
|<center>Can inflict Freeze.</center>
|-
|<center>[[Ghost Blaster]]</center>
|<center>c | Blue</center>
|<center>Long Range</center>
|<center>12 Power, 11 Defense, 19 HP, 10 Crit Damage.</center>
|<center>666</center>
|<center>Longhorn Block Chests</center>
|<center>Has a 50% change to remove Ethereal.</center>
|-
|<center>[[Haunted Spear]]</center>
|<center>b | Green</center>
|<center>Long Range</center>
|<center>13 Power, 12 Defense, 16 HP, 10 Crit Damage, 7 Combat Speed.</center>
|<center>133</center>
|<center>Longhorn Block Chests</center>
|<center>-</center>
|-
|<center>[[Pumpkin Bomb]]</center>
|<center>c | Blue</center>
|<center>Long Range</center>
|<center>18 Power, 13 Defense, 20 HP, 1 Crit Chance, 9 Combat Speed.</center>
|<center>126</center>
|<center>Longhorn Block Floor 10 puzzle.</center>
|<center>-</center>
|-
|<center>[[Pumpkin Bomb+]]</center>
|<center>d | Purple</center>
|<center>Long Range</center>
|<center>23 Power, 15 Defense, 25 HP, 2 Crit Chance, 14 Combat Speed.</center>
|<center>150</center>
|<center>Bone Money Task</center>
|<center>-</center>
|-
|<center>[[Sandy Sword]]</center>
|<center>c | Blue</center>
|<center>Melee</center>
|<center>7 Power, 6 Defense, 15 HP.</center>
|<center>100</center>
|<center>Sandy Bridge Chest</center>
|<center>-</center>
|-
|<center>[[Sick Shooter]]</center>
|<center>b | Green</center>
|<center>Long Range</center>
|<center>5 Power, 2 Defense, 10 HP, 5 Combat Speed.</center>
|<center>66</center>
|<center>Block 1 and 2 enemy drop, Many chests, Sandy Bridge Chest</center>
|<center>-</center>
|-
|<center>[[Shadow Blade]]</center>
|<center>d | Purple</center>
|<center>Melee</center>
|<center>20 Power, 10 Defense, 20 HP, 5 Combat Speed.</center>
|<center>500</center>
|<center>Longhorn chests</center>
|<center>-</center>
|-
|<center>[[Tempered Sword]]</center>
|<center>b | Green</center>
|<center>Melee</center>
|<center>5 Power, 2 Defense, 10 HP, 5 Combat Speed.</center>
|<center>50</center>
|<center>Multiple Chests</center>
|<center>-</center>
|-
|<center>[[Scale Edge]]</center>
|<center>d | Purple</center>
|<center>Melee</center>
|<center>20 Power, 15 Defense, 50 HP, 5 Crit Chance, 10 Crit Damage, 10 Combat Speed</center>
|<center>333</center>
|<center>Whistler Terror Task</center>
|<center>Can cut links.</center>
|-
|<center>[[Throwing Spear]]</center>
|<center>b | Green</center>
|<center>Long Range</center>
|<center>10 Power, 10 Defense, 15 HP, 1 Crit Damage, 5 Combat Speed.</center>
|<center>166</center>
|<center>Whistler Block Chests</center>
|<center>-</center>
|-
|<center>[[Glacial Sword]]</center>
|<center>c | Blue</center>
|<center>Melee</center>
|<center>5 Power, 10 Defense, 15 HP, 1 Crit Chance, 50 Crit Damage, 15 Combat Speed.</center>
|<center>733</center>
|<center>Coffee Lake</center>
|<center>Always inflicts Freeze.</center>
|-
|<center>[[USBuster]]</center>
|<center>e | Red</center>
|<center>Melee</center>
|<center>50 Power, 50 Defense, 100 HP, 5 Crit Chance, 150 Crit Damage, 20 Combat Speed.</center>
|<center>83 333</center>
|<center>Forbidden Weapon Task</center>
|<center>Auto crit (on trigger)</center>
|-
|<center>[[RGB Blade]]</center>
|<center>b | Green</center>
|<center>Melee</center>
|<center>20 Power, 22 Defense, 28 HP, 1 Crit Chance, 30 Crit Damage, 15 Combat Speed.</center>
|<center>466</center>
|<center>RGB Block</center>
|<center>-</center>
|-
|<center>[[RGB Blade+]]</center>
|<center>c | Blue</center>
|<center>Melee</center>
|<center>25 Power, 25 Defense, 30 Health, 2 Crit Chance, 30 Crit Damage, 28 Combat Speed.</center>
|<center>633</center>
|<center>RGB Block</center>
|<center>-</center>
|-
|<center>[[RGB Gun]]</center>
|<center>b | Green</center>
|<center>Long Range</center>
|<center>16 Power, 18 Defense, 25 HP, 15 Crit Damage, 10 Combat Speed.</center>
|<center>600</center>
|<center>RGB Block</center>
|<center>-</center>
|-
|<center>[[Real Gun Blaster]]</center>
|<center>c | Blue</center>
|<center>Long Range</center>
|<center>28 Power, 25 Defense, 45 HP, 2 Crit Chance, 45 Crit Damage, 12 Combat Speed.</center>
|<center>666</center>
|<center>RGB Block</center>
|<center>-</center>
|-
|<center>[[Stun Gun]]</center>
|<center>d | Purple</center>
|<center>Long Range</center>
|<center>28 Power, 25 Defense, 45 HP, 2 Crit Chance, 45 Crit Damage, 12 Combat Speed.</center>
|<center>1000</center>
|<center>RGB Block</center>
|<center>Has an 8% chance to stun enemies.</center>
|-
|<center>[[Jailbreaker]]</center>
|<center>d | Purple</center>
|<center>Melee</center>
|<center>22 Power, 26 Defense, 35 HP, 1 Crit Chance, 5 Crit Damage, 5 Combat Speed.</center>
|<center>1166</center>
|<center>Janus Block Chests</center>
|<center>Drop Breaks (on trigger)</center>
|-
|<center>[[That Guy's Axe]]</center>
|<center>d | Purple</center>
|<center>Melee</center>
|<center>15 Power, 10 Defense, 10 HP, 2 Crit Chance, 10% Battle XP, 5 Combat Speed.</center>
|<center>1666</center>
|<center>That Guy's Shop</center>
|<center>Changes the battle music.</center>
|-
|<center>[[Banado]]</center>
|<center>d | Purple</center>
|<center>Melee</center>
|<center>20 Power, 10 Defense, 20 HP, 1 Crit Chance, 5 Combat Speed.</center>
|<center>666</center>
|<center>Unfound Bananas Quest</center>
|<center>Deals 1.5x damage to robotic enemies.</center>
|-
|<center>[[Pirate SMG]]</center>
|<center>c | Blue</center>
|<center>Ranged</center>
|<center>12 Power, 10 Defense, 17 HP, 10 Combat Speed.</center>
|<center>833</center>
|<center>Whistler Block Chests</center>
|<center>Fires multiple shots at once, and always damages you for 10% of your max HP, no matter if you miss.<ref name="smg">If you use Hack and Slash, you won't be damaged if you hit the enemy. If you miss, it damages you.</ref></center>
|-
|<center>[[Spooky SMG]]</center>
|<center>d | Purple</center>
|<center>Ranged</center>
|<center>14 Power, 12 Defense, 20 HP, 1 Crit Chance, 10 Combat Speed.</center>
|<center>833</center>
|<center>Longhorn Block Chests</center>
|<center>Fires multiple shots at once, and always damages you for 10% of your max HP, no matter if you miss.<ref name="smg" /></center>
|-
|<center>[[RGB SMG]]</center>
|<center>c | Blue</center>
|<center>Ranged</center>
|<center>30 Power, 25 Defense, 40 HP, 2 Crit Chance, 15 Combat Speed.</center>
|<center>833</center>
|<center>RGB Block Chests</center>
|<center>Fires multiple shots at once, and always damages you for 10% of your max HP, no matter if you miss.<ref name="smg" /></center>
|}
== Items Pictures ==
<gallery>
File:Arcaxer sword.png|The [[Arcaxer Sword]].
File:Arcaxer Pistol.jpg|The [[Arcaxer Pistol]].
File:BatleAxe.png|The [[BATle Axe]].
File:BatleAxe+.png|The [[BATle Axe+]].
File:BloodyAxe.png|The [[Bloody Axe]].
File:BlueGun.jpg|The [[Blue Gun]].
File:Cutlass.jpeg|The [[Cutlass]].
File:DampCrossbow.jpg|The [[Damp Crossbow]].
File:FireSword.jpg|The [[Fire Sword]].
File:FlamingCrossbow.png|The [[Flaming Crossbow]].
File:FrozenCutlass.jpg|The [[Frozen Cutlass]].
File:GhostBlaster.png|The [[Ghost Blaster]].
File:HauntedSpear.png|The [[Haunted Spear]].
File:PumpkinBomb.jpeg|The [[Pumpkin Bomb]].
File:PumpkinBomb+.png|The [[Pumpkin Bomb+]].
File:SandySword.png|The [[Sandy Sword]].
File:SickShooter.png|The [[Sick Shooter]].
File:ShadowBlade.png|The [[Shadow Blade]].
File:TemperedSword.jpg|The [[Tempered Sword]].
File:ScaleEdge.jpg|The [[Scale Edge]].
File:ThrowingSpear.jpg|The [[Throwing Spear]].
File:GlacialSword.png|The [[Glacial Sword]].
File:USBuster.png|The [[USBuster]].
File:RGBBlade.png|The [[RGB Blade]].
File:RGBBlade+.png|The [[RGB Blade+]].
File:RGBGun.png|The [[RGB Gun]].
File:RealGunBlaster.png|The [[Real Gun Blaster]].
File:StunGun.png|The [[Stun Gun]].
File:Jailbreaker.png|The [[Jailbreaker]].
File:Banado.png|The [[Banado]].
File:That_Guy's_Axe.png|The [[That Guy's Axe]].
File:Assassin'sDagger.png|The [[Assassin's Dagger]].
File:PirateSMG.jpg|The [[Pirate SMG]].
File:SpookySMG.jpg|The [[Spooky SMG]].
File:RGBSMG.png|The [[RGB SMG]].
</gallery>
== Footnotes ==
<references />
{{Template:Weapons}}
[[Category:Items]]
[[Category:Weapons]]
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{{Redirect|Weapons|Weapons in Arcaxer 2|Weapons (Arcaxer 2)}}
<big><big><big><big><big>[[File:Swordsprite.png|thumb]]</big></big></big></big></big>
'''Weapons''' are used to fight enemies costing HP, instead of AP<ref>Unless you have Hack and Slash equipped.</ref>
There are two types of weapons. Long range weapons, and melee weapons. Different weapon types only change the way you attack.
Weapons give stat bonuses, with the exception of the [[Arcaxer Sword]] and [[Arcaxer Pistol]]. They also come in different [[Rarity|Rarities]].
== Melee Weapons ==
Melee weapons teleport you to grounded enemies, and from there you can attack by swinging the weapon at the enemy. Melee weapons come in a variety of options, from cutlasses to long swords and axes and even... bats on a pole? There are many different options to choose from.
== Long Range Weapons ==
Long range weapons don't teleport you to enemies, but as the name implies, you attack from far. Long range weapons also come in a variety of forms. They can be guns, crossbows, spears, or even bombs!
== Weapon List ==
{| class="wikitable sortable"
!<center>Name</center>
!<center>Rarity</center>
!<center>Weapon Type</center>
! class="unsortable" | <center>Stats</center>
! class="unsortable" | <center>Sell Value</center>
! class="unsortable" | <center>Obtaining</center>
! class="unsortable" | <center>Passive/Ability</center>
|-
|<center>[[Arcaxer Sword]]</center>
|<center> a | White</center>
|<center>Melee</center>
|<center>-</center>
|<center>33</center>
|<center>Default starting weapon in each hand.</center>
|<center>-</center>
|-
|<center>[[Arcaxer Pistol]]</center>
|<center> a | White</center>
|<center>Long Range</center>
|<center>-</center>
|<center>33</center>
|<center>Block 1 and 2 enemy drop, Many Chests</center>
|<center>-</center>
|-
|<center>[[Assassin's Dagger]]</center>
|<center> c | Blue</center>
|<center>Melee</center>
|<center>10 Power, 5 Health, 2 Crit Change, 5 Crit Damage</center>
|<center>116</center>
|<center>Bottom Block Chests</center>
|<center>20% chance to inflict Poison.</center>
|-
|<center>[[BATle Axe]]</center>
|<center> b | Green</center>
|<center>Melee</center>
|<center>14 Power, 12 Defense, 20 HP.</center>
|<center>366</center>
|<center>Longhorn Block Chests</center>
|<center>-</center>
|-
|<center>[[BATle Axe+]]</center>
|<center> c | Blue</center>
|<center>Melee</center>
|<center>16 Power, 15 Defense, 12 HP, 5 Crit Damage, 12 Combat Speed.</center>
|<center>600</center>
|<center>Longhorn Block Chests</center>
|<center>-</center>
|-
|<center>[[Bloody Axe]]</center>
|<center> d | Purple</center>
|<center>Melee</center>
|<center>20 Power, 18 Defense, 15 HP.</center>
|<center>1 000</center>
|<center>Blood and Thunder Task</center>
|<center>Has a 50% chance to inflict Bleed.</center>
|-
|<center>[[Blue Gun]]</center>
|<center> c | Blue</center>
|<center>Long Range</center>
|<center>8 Power, 3 Defense, 15 HP, 5 Combat Speed.</center>
|<center>116</center>
|<center>Janus Block Floor 10 puzzle.</center>
|<center>-</center>
|-
|<center>[[Cutlass]]</center>
|<center> b | Green</center>
|<center>Melee</center>
|<center>11 Power, 5 Defense, 15 HP, 5 Combat Speed.</center>
|<center>266</center>
|<center>Reggie's Shop (Stock 2)</center>
|<center>-</center>
|-
|<center>[[Damp Crossbow]]</center>
|<center> b | Green</center>
|<center>Long Range</center>
|<center>10 Power, 10 Defense, 15 HP, 9 Combat Speed</center>
|<center>316</center>
|<center>Reggie's Shop (Stock 2), Whistler Block Chests.</center>
|<center>-</center>
|-
|<center>[[Fire Sword]]</center>
|<center>d | Purple</center>
|<center>Melee</center>
|<center>20 Power, 15 Defense, 40 HP, 5 Crit Damage, 5 Combat Speed.</center>
|<center>1 166</center>
|<center>Sandy Bridge Enemies, Janus Block Chests</center>
|<center>Can inflict a burn.</center>
|-
|<center>[[Flaming Crossbow]]</center>
|<center>d | Purple</center>
|<center>Long Range</center>
|<center>20 Power, 20 Defense, 50 HP, 2 Crit Damage, 15 Combat Speed.</center>
|<center>483</center>
|<center>Whistler Block Chests</center>
|<center>Can inflict a burn.</center>
|-
|<center>[[Frozen Cutlass]]</center>
|<center>d | Purple</center>
|<center>Melee</center>
|<center>20 Power, 10 Defense, 20 HP, 5 Combat Speed.</center>
|<center>666</center>
|<center>Whistler Block Chests</center>
|<center>Can inflict Freeze.</center>
|-
|<center>[[Ghost Blaster]]</center>
|<center>c | Blue</center>
|<center>Long Range</center>
|<center>12 Power, 11 Defense, 19 HP, 10 Crit Damage.</center>
|<center>666</center>
|<center>Longhorn Block Chests</center>
|<center>Has a 50% change to remove Ethereal.</center>
|-
|<center>[[Haunted Spear]]</center>
|<center>b | Green</center>
|<center>Long Range</center>
|<center>13 Power, 12 Defense, 16 HP, 10 Crit Damage, 7 Combat Speed.</center>
|<center>133</center>
|<center>Longhorn Block Chests</center>
|<center>-</center>
|-
|<center>[[Pumpkin Bomb]]</center>
|<center>c | Blue</center>
|<center>Long Range</center>
|<center>18 Power, 13 Defense, 20 HP, 1 Crit Chance, 9 Combat Speed.</center>
|<center>126</center>
|<center>Longhorn Block Floor 10 puzzle.</center>
|<center>-</center>
|-
|<center>[[Pumpkin Bomb+]]</center>
|<center>d | Purple</center>
|<center>Long Range</center>
|<center>23 Power, 15 Defense, 25 HP, 2 Crit Chance, 14 Combat Speed.</center>
|<center>150</center>
|<center>Bone Money Task</center>
|<center>-</center>
|-
|<center>[[Sandy Sword]]</center>
|<center>c | Blue</center>
|<center>Melee</center>
|<center>7 Power, 6 Defense, 15 HP.</center>
|<center>100</center>
|<center>Sandy Bridge Chest</center>
|<center>-</center>
|-
|<center>[[Sick Shooter]]</center>
|<center>b | Green</center>
|<center>Long Range</center>
|<center>5 Power, 2 Defense, 10 HP, 5 Combat Speed.</center>
|<center>66</center>
|<center>Block 1 and 2 enemy drop, Many chests, Sandy Bridge Chest</center>
|<center>-</center>
|-
|<center>[[Shadow Blade]]</center>
|<center>d | Purple</center>
|<center>Melee</center>
|<center>20 Power, 10 Defense, 20 HP, 5 Combat Speed.</center>
|<center>500</center>
|<center>Longhorn chests</center>
|<center>-</center>
|-
|<center>[[Tempered Sword]]</center>
|<center>b | Green</center>
|<center>Melee</center>
|<center>5 Power, 2 Defense, 10 HP, 5 Combat Speed.</center>
|<center>50</center>
|<center>Multiple Chests</center>
|<center>-</center>
|-
|<center>[[Scale Edge]]</center>
|<center>d | Purple</center>
|<center>Melee</center>
|<center>20 Power, 15 Defense, 50 HP, 5 Crit Chance, 10 Crit Damage, 10 Combat Speed</center>
|<center>333</center>
|<center>Whistler Terror Task</center>
|<center>Can cut links.</center>
|-
|<center>[[Throwing Spear]]</center>
|<center>b | Green</center>
|<center>Long Range</center>
|<center>10 Power, 10 Defense, 15 HP, 1 Crit Damage, 5 Combat Speed.</center>
|<center>166</center>
|<center>Whistler Block Chests</center>
|<center>-</center>
|-
|<center>[[Glacial Sword]]</center>
|<center>c | Blue</center>
|<center>Melee</center>
|<center>5 Power, 10 Defense, 15 HP, 1 Crit Chance, 50 Crit Damage, 15 Combat Speed.</center>
|<center>733</center>
|<center>Coffee Lake</center>
|<center>Always inflicts Freeze.</center>
|-
|<center>[[USBuster]]</center>
|<center>e | Red</center>
|<center>Melee</center>
|<center>50 Power, 50 Defense, 100 HP, 5 Crit Chance, 150 Crit Damage, 20 Combat Speed.</center>
|<center>83 333</center>
|<center>Forbidden Weapon Task</center>
|<center>Auto crit (on trigger)</center>
|-
|<center>[[RGB Blade]]</center>
|<center>b | Green</center>
|<center>Melee</center>
|<center>20 Power, 22 Defense, 28 HP, 1 Crit Chance, 30 Crit Damage, 15 Combat Speed.</center>
|<center>466</center>
|<center>RGB Block</center>
|<center>-</center>
|-
|<center>[[RGB Blade+]]</center>
|<center>c | Blue</center>
|<center>Melee</center>
|<center>25 Power, 25 Defense, 30 Health, 2 Crit Chance, 30 Crit Damage, 28 Combat Speed.</center>
|<center>633</center>
|<center>RGB Block</center>
|<center>-</center>
|-
|<center>[[RGB Gun]]</center>
|<center>b | Green</center>
|<center>Long Range</center>
|<center>16 Power, 18 Defense, 25 HP, 15 Crit Damage, 10 Combat Speed.</center>
|<center>600</center>
|<center>RGB Block</center>
|<center>-</center>
|-
|<center>[[Real Gun Blaster]]</center>
|<center>c | Blue</center>
|<center>Long Range</center>
|<center>28 Power, 25 Defense, 45 HP, 2 Crit Chance, 45 Crit Damage, 12 Combat Speed.</center>
|<center>666</center>
|<center>RGB Block</center>
|<center>-</center>
|-
|<center>[[Stun Gun]]</center>
|<center>d | Purple</center>
|<center>Long Range</center>
|<center>28 Power, 25 Defense, 45 HP, 2 Crit Chance, 45 Crit Damage, 12 Combat Speed.</center>
|<center>1000</center>
|<center>RGB Block</center>
|<center>Has an 8% chance to stun enemies.</center>
|-
|<center>[[Jailbreaker]]</center>
|<center>d | Purple</center>
|<center>Melee</center>
|<center>22 Power, 26 Defense, 35 HP, 1 Crit Chance, 5 Crit Damage, 5 Combat Speed.</center>
|<center>1166</center>
|<center>Janus Block Chests</center>
|<center>Drop Breaks (on trigger)</center>
|-
|<center>[[That Guy's Axe]]</center>
|<center>d | Purple</center>
|<center>Melee</center>
|<center>15 Power, 10 Defense, 10 HP, 2 Crit Chance, 10% Battle XP, 5 Combat Speed.</center>
|<center>1666</center>
|<center>That Guy's Shop</center>
|<center>Changes the battle music.</center>
|-
|<center>[[Banado]]</center>
|<center>d | Purple</center>
|<center>Melee</center>
|<center>20 Power, 10 Defense, 20 HP, 1 Crit Chance, 5 Combat Speed.</center>
|<center>666</center>
|<center>Unfound Bananas Quest</center>
|<center>Deals 1.5x damage to robotic enemies.</center>
|-
|<center>[[Pirate SMG]]</center>
|<center>c | Blue</center>
|<center>Ranged</center>
|<center>12 Power, 10 Defense, 17 HP, 10 Combat Speed.</center>
|<center>833</center>
|<center>Whistler Block Chests</center>
|<center>Fires multiple shots at once, and always damages you for 10% of your max HP, no matter if you miss.<ref name="smg">If you use Hack and Slash, you won't be damaged if you hit the enemy. If you miss, it damages you.</ref></center>
|-
|<center>[[Spooky SMG]]</center>
|<center>d | Purple</center>
|<center>Ranged</center>
|<center>14 Power, 12 Defense, 20 HP, 1 Crit Chance, 10 Combat Speed.</center>
|<center>833</center>
|<center>Longhorn Block Chests</center>
|<center>Fires multiple shots at once, and always damages you for 10% of your max HP, no matter if you miss.<ref name="smg" /></center>
|-
|<center>[[RGB SMG]]</center>
|<center>c | Blue</center>
|<center>Ranged</center>
|<center>30 Power, 25 Defense, 40 HP, 2 Crit Chance, 15 Combat Speed.</center>
|<center>833</center>
|<center>RGB Block Chests</center>
|<center>Fires multiple shots at once, and always damages you for 10% of your max HP, no matter if you miss.<ref name="smg" /></center>
|}
== Items Pictures ==
<gallery>
File:Arcaxer sword.png|The [[Arcaxer Sword]].
File:Arcaxer Pistol.jpg|The [[Arcaxer Pistol]].
File:BatleAxe.png|The [[BATle Axe]].
File:BatleAxe+.png|The [[BATle Axe+]].
File:BloodyAxe.png|The [[Bloody Axe]].
File:BlueGun.jpg|The [[Blue Gun]].
File:Cutlass.jpeg|The [[Cutlass]].
File:DampCrossbow.jpg|The [[Damp Crossbow]].
File:FireSword.jpg|The [[Fire Sword]].
File:FlamingCrossbow.png|The [[Flaming Crossbow]].
File:FrozenCutlass.jpg|The [[Frozen Cutlass]].
File:GhostBlaster.png|The [[Ghost Blaster]].
File:HauntedSpear.png|The [[Haunted Spear]].
File:PumpkinBomb.jpeg|The [[Pumpkin Bomb]].
File:PumpkinBomb+.png|The [[Pumpkin Bomb+]].
File:SandySword.png|The [[Sandy Sword]].
File:SickShooter.png|The [[Sick Shooter]].
File:ShadowBlade.png|The [[Shadow Blade]].
File:TemperedSword.jpg|The [[Tempered Sword]].
File:ScaleEdge.jpg|The [[Scale Edge]].
File:ThrowingSpear.jpg|The [[Throwing Spear]].
File:GlacialSword.png|The [[Glacial Sword]].
File:USBuster.png|The [[USBuster]].
File:RGBBlade.png|The [[RGB Blade]].
File:RGBBlade+.png|The [[RGB Blade+]].
File:RGBGun.png|The [[RGB Gun]].
File:RealGunBlaster.png|The [[Real Gun Blaster]].
File:StunGun.png|The [[Stun Gun]].
File:Jailbreaker.png|The [[Jailbreaker]].
File:Banado.png|The [[Banado]].
File:That_Guy's_Axe.png|The [[That Guy's Axe]].
File:Assassin'sDagger.png|The [[Assassin's Dagger]].
File:PirateSMG.jpg|The [[Pirate SMG]].
File:SpookySMG.jpg|The [[Spooky SMG]].
File:RGBSMG.png|The [[RGB SMG]].
</gallery>
== Footnotes ==
<references />
{{Template:Weapons}}
[[Category:Items]]
[[Category:Weapons]]
da8769fcc571e17a3f4407f99f1f6e828d7a3901
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text/x-wiki
{{Redirect|Weapons|Weapons in Arcaxer 2|Weapons (Arcaxer 2)}}
<big><big><big><big><big>[[File:Swordsprite.png|thumb]]</big></big></big></big></big>
'''Weapons''' are used to fight enemies costing HP, instead of AP<ref>Unless you have Hack and Slash equipped.</ref>
There are two types of weapons. Long range weapons, and melee weapons. Different weapon types only change the way you attack.
Weapons give stat bonuses, with the exception of the [[Arcaxer Sword]] and [[Arcaxer Pistol]]. They also come in different [[Rarity|Rarities]].
== Melee Weapons ==
Melee weapons teleport you to grounded enemies, and from there you can attack by swinging the weapon at the enemy. Melee weapons come in a variety of options, from cutlasses to long swords and axes and even... bats on a pole? There are many different options to choose from.
== Long Range Weapons ==
Long range weapons don't teleport you to enemies, but as the name implies, you attack from far. Long range weapons also come in a variety of forms. They can be guns, crossbows, spears, or even bombs!
== Weapon List ==
{| class="wikitable sortable"
!<center>Name</center>
!<center>Rarity</center>
!<center>Weapon Type</center>
! class="unsortable" | <center>Stats</center>
! class="unsortable" | <center>Sell Value</center>
! class="unsortable" | <center>Obtaining</center>
! class="unsortable" | <center>Passive/Ability</center>
|-
|<center>[[Arcaxer Sword]]</center>
|<center> a | White</center>
|<center>Melee</center>
|<center>-</center>
|<center>33</center>
|<center>Default starting weapon in each hand.</center>
|<center>-</center>
|-
|<center>[[Arcaxer Pistol]]</center>
|<center> a | White</center>
|<center>Long Range</center>
|<center>-</center>
|<center>33</center>
|<center>Block 1 and 2 enemy drop, Many Chests</center>
|<center>-</center>
|-
|<center>[[Assassin's Dagger]]</center>
|<center> c | Blue</center>
|<center>Melee</center>
|<center>10 Power, 5 Health, 2 Crit Change, 5 Crit Damage</center>
|<center>116</center>
|<center>Bottom Block Chests</center>
|<center>20% chance to inflict Poison.</center>
|-
|<center>[[BATle Axe]]</center>
|<center> b | Green</center>
|<center>Melee</center>
|<center>14 Power, 12 Defense, 20 HP.</center>
|<center>366</center>
|<center>Longhorn Block Chests</center>
|<center>-</center>
|-
|<center>[[BATle Axe+]]</center>
|<center> c | Blue</center>
|<center>Melee</center>
|<center>16 Power, 15 Defense, 12 HP, 5 Crit Damage, 12 Combat Speed.</center>
|<center>600</center>
|<center>Longhorn Block Chests</center>
|<center>-</center>
|-
|<center>[[Bloody Axe]]</center>
|<center> d | Purple</center>
|<center>Melee</center>
|<center>20 Power, 18 Defense, 15 HP.</center>
|<center>1 000</center>
|<center>Blood and Thunder Task</center>
|<center>Has a 50% chance to inflict Bleed.</center>
|-
|<center>[[Blue Gun]]</center>
|<center> c | Blue</center>
|<center>Long Range</center>
|<center>8 Power, 3 Defense, 15 HP, 5 Combat Speed.</center>
|<center>116</center>
|<center>Janus Block Floor 10 puzzle.</center>
|<center>-</center>
|-
|<center>[[Cutlass]]</center>
|<center> b | Green</center>
|<center>Melee</center>
|<center>11 Power, 5 Defense, 15 HP, 5 Combat Speed.</center>
|<center>266</center>
|<center>Reggie's Shop (Stock 2)</center>
|<center>-</center>
|-
|<center>[[Damp Crossbow]]</center>
|<center> b | Green</center>
|<center>Long Range</center>
|<center>10 Power, 10 Defense, 15 HP, 9 Combat Speed</center>
|<center>316</center>
|<center>Reggie's Shop (Stock 2), Whistler Block Chests.</center>
|<center>-</center>
|-
|<center>[[Fire Sword]]</center>
|<center>d | Purple</center>
|<center>Melee</center>
|<center>20 Power, 15 Defense, 40 HP, 5 Crit Damage, 5 Combat Speed.</center>
|<center>1 166</center>
|<center>Sandy Bridge Enemies, Janus Block Chests</center>
|<center>Can inflict a burn.</center>
|-
|<center>[[Flaming Crossbow]]</center>
|<center>d | Purple</center>
|<center>Long Range</center>
|<center>20 Power, 20 Defense, 50 HP, 2 Crit Damage, 15 Combat Speed.</center>
|<center>483</center>
|<center>Whistler Block Chests</center>
|<center>Can inflict a burn.</center>
|-
|<center>[[Frozen Cutlass]]</center>
|<center>d | Purple</center>
|<center>Melee</center>
|<center>20 Power, 10 Defense, 20 HP, 5 Combat Speed.</center>
|<center>666</center>
|<center>Whistler Block Chests</center>
|<center>Can inflict Freeze.</center>
|-
|<center>[[Ghost Blaster]]</center>
|<center>c | Blue</center>
|<center>Long Range</center>
|<center>12 Power, 11 Defense, 19 HP, 10 Crit Damage.</center>
|<center>666</center>
|<center>Longhorn Block Chests</center>
|<center>Has a 50% change to remove Ethereal.</center>
|-
|<center>[[Haunted Spear]]</center>
|<center>b | Green</center>
|<center>Long Range</center>
|<center>13 Power, 12 Defense, 16 HP, 10 Crit Damage, 7 Combat Speed.</center>
|<center>133</center>
|<center>Longhorn Block Chests</center>
|<center>-</center>
|-
|<center>[[Pumpkin Bomb]]</center>
|<center>c | Blue</center>
|<center>Long Range</center>
|<center>18 Power, 13 Defense, 20 HP, 1 Crit Chance, 9 Combat Speed.</center>
|<center>126</center>
|<center>Longhorn Block Floor 10 puzzle.</center>
|<center>-</center>
|-
|<center>[[Pumpkin Bomb+]]</center>
|<center>d | Purple</center>
|<center>Long Range</center>
|<center>23 Power, 15 Defense, 25 HP, 2 Crit Chance, 14 Combat Speed.</center>
|<center>150</center>
|<center>Bone Money Task</center>
|<center>-</center>
|-
|<center>[[Sandy Sword]]</center>
|<center>c | Blue</center>
|<center>Melee</center>
|<center>7 Power, 6 Defense, 15 HP.</center>
|<center>100</center>
|<center>Sandy Bridge Chest</center>
|<center>-</center>
|-
|<center>[[Sick Shooter]]</center>
|<center>b | Green</center>
|<center>Long Range</center>
|<center>5 Power, 2 Defense, 10 HP, 5 Combat Speed.</center>
|<center>66</center>
|<center>Block 1 and 2 enemy drop, Many chests, Sandy Bridge Chest</center>
|<center>-</center>
|-
|<center>[[Shadow Blade]]</center>
|<center>d | Purple</center>
|<center>Melee</center>
|<center>20 Power, 10 Defense, 20 HP, 5 Combat Speed.</center>
|<center>500</center>
|<center>Longhorn chests</center>
|<center>-</center>
|-
|<center>[[Tempered Sword]]</center>
|<center>b | Green</center>
|<center>Melee</center>
|<center>5 Power, 2 Defense, 10 HP, 5 Combat Speed.</center>
|<center>50</center>
|<center>Multiple Chests</center>
|<center>-</center>
|-
|<center>[[Scale Edge]]</center>
|<center>d | Purple</center>
|<center>Melee</center>
|<center>20 Power, 15 Defense, 50 HP, 5 Crit Chance, 10 Crit Damage, 10 Combat Speed</center>
|<center>333</center>
|<center>Whistler Terror Task</center>
|<center>Can cut links.</center>
|-
|<center>[[Throwing Spear]]</center>
|<center>b | Green</center>
|<center>Long Range</center>
|<center>10 Power, 10 Defense, 15 HP, 1 Crit Damage, 5 Combat Speed.</center>
|<center>166</center>
|<center>Whistler Block Chests</center>
|<center>-</center>
|-
|<center>[[Glacial Sword]]</center>
|<center>c | Blue</center>
|<center>Melee</center>
|<center>5 Power, 10 Defense, 15 HP, 1 Crit Chance, 50 Crit Damage, 15 Combat Speed.</center>
|<center>733</center>
|<center>Coffee Lake</center>
|<center>Always inflicts Freeze.</center>
|-
|<center>[[USBuster]]</center>
|<center>e | Red</center>
|<center>Melee</center>
|<center>50 Power, 50 Defense, 100 HP, 5 Crit Chance, 150 Crit Damage, 20 Combat Speed.</center>
|<center>83 333</center>
|<center>Forbidden Weapon Task</center>
|<center>Auto crit (on trigger)</center>
|-
|<center>[[RGB Blade]]</center>
|<center>b | Green</center>
|<center>Melee</center>
|<center>20 Power, 22 Defense, 28 HP, 1 Crit Chance, 30 Crit Damage, 15 Combat Speed.</center>
|<center>466</center>
|<center>RGB Block</center>
|<center>-</center>
|-
|<center>[[RGB Blade+]]</center>
|<center>c | Blue</center>
|<center>Melee</center>
|<center>25 Power, 25 Defense, 30 Health, 2 Crit Chance, 30 Crit Damage, 28 Combat Speed.</center>
|<center>633</center>
|<center>RGB Block</center>
|<center>-</center>
|-
|<center>[[RGB Gun]]</center>
|<center>b | Green</center>
|<center>Long Range</center>
|<center>16 Power, 18 Defense, 25 HP, 15 Crit Damage, 10 Combat Speed.</center>
|<center>600</center>
|<center>RGB Block</center>
|<center>-</center>
|-
|<center>[[Real Gun Blaster]]</center>
|<center>c | Blue</center>
|<center>Long Range</center>
|<center>28 Power, 25 Defense, 45 HP, 2 Crit Chance, 45 Crit Damage, 12 Combat Speed.</center>
|<center>666</center>
|<center>RGB Block</center>
|<center>-</center>
|-
|<center>[[Stun Gun]]</center>
|<center>d | Purple</center>
|<center>Long Range</center>
|<center>28 Power, 25 Defense, 45 HP, 2 Crit Chance, 45 Crit Damage, 12 Combat Speed.</center>
|<center>1000</center>
|<center>RGB Block</center>
|<center>Has an 8% chance to stun enemies.</center>
|-
|<center>[[Jailbreaker]]</center>
|<center>d | Purple</center>
|<center>Melee</center>
|<center>22 Power, 26 Defense, 35 HP, 1 Crit Chance, 5 Crit Damage, 5 Combat Speed.</center>
|<center>1166</center>
|<center>Janus Block Chests</center>
|<center>Drop Breaks (on trigger)</center>
|-
|<center>[[That Guy's Axe]]</center>
|<center>d | Purple</center>
|<center>Melee</center>
|<center>15 Power, 10 Defense, 10 HP, 2 Crit Chance, 10% Battle XP, 5 Combat Speed.</center>
|<center>1666</center>
|<center>That Guy's Shop</center>
|<center>Changes the battle music.</center>
|-
|<center>[[Banado]]</center>
|<center>d | Purple</center>
|<center>Melee</center>
|<center>20 Power, 10 Defense, 20 HP, 1 Crit Chance, 5 Combat Speed.</center>
|<center>666</center>
|<center>Unfound Bananas Quest</center>
|<center>Deals 1.5x damage to robotic enemies.</center>
|-
|<center>[[Pirate SMG]]</center>
|<center>c | Blue</center>
|<center>Ranged</center>
|<center>12 Power, 10 Defense, 17 HP, 10 Combat Speed.</center>
|<center>833</center>
|<center>Whistler Block Chests</center>
|<center>Fires multiple shots at once, and always damages you for 10% of your max HP, no matter if you miss.<ref name="smg">If you use Hack and Slash, you won't be damaged if you hit the enemy. If you miss, it damages you.</ref></center>
|-
|<center>[[Spooky SMG]]</center>
|<center>d | Purple</center>
|<center>Ranged</center>
|<center>14 Power, 12 Defense, 20 HP, 1 Crit Chance, 10 Combat Speed.</center>
|<center>833</center>
|<center>Longhorn Block Chests</center>
|<center>Fires multiple shots at once, and always damages you for 10% of your max HP, no matter if you miss.<ref name="smg" /></center>
|-
|<center>[[RGB SMG]]</center>
|<center>c | Blue</center>
|<center>Ranged</center>
|<center>30 Power, 25 Defense, 40 HP, 2 Crit Chance, 15 Combat Speed.</center>
|<center>833</center>
|<center>RGB Block Chests</center>
|<center>Fires multiple shots at once, and always damages you for 10% of your max HP, no matter if you miss.<ref name="smg" /></center>
|}
== Items Pictures ==
<gallery>
File:Arcaxer sword.png|The [[Arcaxer Sword]].
File:Arcaxer Pistol.jpg|The [[Arcaxer Pistol]].
File:BatleAxe.png|The [[BATle Axe]].
File:BatleAxe+.png|The [[BATle Axe+]].
File:BloodyAxe.png|The [[Bloody Axe]].
File:BlueGun.jpg|The [[Blue Gun]].
File:Cutlass.jpeg|The [[Cutlass]].
File:DampCrossbow.jpg|The [[Damp Crossbow]].
File:FireSword.jpg|The [[Fire Sword]].
File:FlamingCrossbow.png|The [[Flaming Crossbow]].
File:FrozenCutlass.jpg|The [[Frozen Cutlass]].
File:GhostBlaster.png|The [[Ghost Blaster]].
File:HauntedSpear.png|The [[Haunted Spear]].
File:PumpkinBomb.jpeg|The [[Pumpkin Bomb]].
File:PumpkinBomb+.png|The [[Pumpkin Bomb+]].
File:SandySword.png|The [[Sandy Sword]].
File:SickShooter.png|The [[Sick Shooter]].
File:ShadowBlade.png|The [[Shadow Blade]].
File:TemperedSword.jpg|The [[Tempered Sword]].
File:ScaleEdge.jpg|The [[Scale Edge]].
File:ThrowingSpear.jpg|The [[Throwing Spear]].
File:GlacialSword.png|The [[Glacial Sword]].
File:USBuster.png|The [[USBuster]].
File:RGBBlade.png|The [[RGB Blade]].
File:RGBBlade+.png|The [[RGB Blade+]].
File:RGBGun.png|The [[RGB Gun]].
File:RealGunBlaster.png|The [[Real Gun Blaster]].
File:StunGun.png|The [[Stun Gun]].
File:Jailbreaker.png|The [[Jailbreaker]].
File:Banado.png|The [[Banado]].
File:That_Guy's_Axe.png|The [[That Guy's Axe]].
File:Assassin'sDagger.png|The [[Assassin's Dagger]].
File:PirateSMG.jpg|The [[Pirate SMG]].
File:SpookySMG.jpg|The [[Spooky SMG]].
File:RGBSMG.png|The [[RGB SMG]].
</gallery>
== Footnotes ==
<references />
{{Template:Weapons1}}
[[Category:Items]]
[[Category:Weapons]]
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|group5 = Enemy Drops
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}}
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|name = Weapons (Arcaxer 1)
|title = [[File:CroppedBarkaxerSprite.png|48px]] [[Weapons|Weapons (Arcaxer 1)]] [[File:CroppedBarkaxerSprite.png|48px]]
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|group5 = Enemy Drops
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}}
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{{Spoiler|Post-game locations are detailed.}}
{{Redirect|Locations|locations in Arcaxer 2|Locations (Arcaxer 2)}}
There are many interesting and diverse locations to explore. There are also popular destinations within each location.
== The Hub ==
{{Main|The Hub}}
The Hub is the home of the various denizens that inhabit the Sim world of [[Arcaxer (game)|Arcaxer]]. Some are representations of real people, and some are AI's built into the SIM. There are no enemy encounters in The Hub so this is a good location to heal your character, play [[Mini Games|mini games]], shop and find hidden treasures. The hub also links the various locations and all are accessible from this central location. (See what they did there with the name?)
<gallery>
File:TheHub.jpg
</gallery>
== Shops ==
{{Main|Shops}}
=== The Pawns ===
The Pawns is owned by [[Minor Characters#Reggie|Reggie]]. You can buy all sort of equipment in The Pawns. When you reach a certain level in The Stack new tab of new stronger items will open in The Pawns.
<gallery>
File:The Pawn.jpg
</gallery>
=== Hax Store ===
The Hax Store is owned by Sydney, the player can buy all sort of [[Hax]] and [[Passives]]. When the player reach a certain level in The Stack a new tab of stronger Hax and Passives will be unlocked.
=== The Pub ===
The Tavern shows a list of quests. As you progress up the stack, more quests are unlocked.
== The Stack ==
{{Main|The Stack}}
The Stack is the ultimate challenge of the game. Sydney has asked you to use your unexplainable powers to reach the top and be the hero. The Stack consists of 5 blocks. Each block has unique designs, enemies, bosses, loots and other surprises.
<gallery>
File:TheStack.jpeg
File:The Stack Entrance.jpg
File:The Stack.jpg
</gallery>
=== Blocks of the Stack ===
{{Main|The Stack#Blocks of the Stack|Blocks of the Stack}}
{| class="article-table"
|+ Blocks of the Stack
! The Blocks !! Theme?!!How Many Floors?
! What does it look like?
|-
| [[Bottom Block]] || Cyber Dungeon || 17 ||<center>[[File:Bottom Block.jpg|thumb|184x184px]]</center>
|-
| [[Janus Block]] || Slightly spooky with [[Traps]], bluer and therefore better || 16 ||<center>[[File:Janus Block Screen Shot.jpg|thumb]]</center>
|-
| [[Whistler Block]] || Pirate Ship || 27 ||<center>[[File:Whistler Block Screen Shot.jpg|thumb]]</center>
|-
| [[Longhorn Block]] || Halloween || 29 ||<center>[[File:Longhorn Block Screen Shot.jpg|thumb]]</center>
|-
|[[RGB Block]]|| Glitches || 21 ||<center>[[File:RGBBlockFloor.jpg|thumb]]</center>
|}
== Sandy Bridge ==
{{Main|Sandy Bridge}}
Sandy Bridge is a desert area that is accessible early in the game by taking the bus in the northeast corner. This area includes multiple quests and a lot of chests. It is recommended to gain several levels in [[Locations#The Stack|The Stack]] before venturing here.
<gallery>
File:SandyBridgeTeaserRequiem.png
</gallery>
== Coffee Lake ==
{{Main|Coffee Lake}}
Coffee Lake is the second outdoor area in the game, only accessible late game, after defeating [[The Stack#Longhorn Block|Longhorn Block]]. You can get there by taking the bus in the area where [[Sydney]] gives you the Fireball Module. This area contains chests, enemies, and a few quests.
== The Sim Sim ==
{{Main|Sim Sim}}
The SIM SIM is a sim within the sim. The SIM SIM is an dungeon with infinitely rising floors and [[Bosses]] at regular intervals. The SIM SIM features enemies from other areas of the game, but their stats are increased as the floor number rises. The exit to the next floor unlocks after all enemies on the floor are defeated. Losing in battle, or leaving the SIM SIM will send you back down 5 floors.
== Moneyfingers Resort and Casino ==
{{Main|Moneyfingers Resort and Casino}}
See the casino page for more details.
[[Category:Locations]]
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{{Spoiler|Post-game locations are detailed.}}
{{Redirect|Locations|locations in Arcaxer 2|Locations (Arcaxer 2)}}
There are many interesting and diverse locations to explore. There are also popular destinations within each location.
== The Hub ==
{{Main|The Hub}}
The Hub is the home of the various denizens that inhabit the Sim world of [[Arcaxer (game)|Arcaxer]]. Some are representations of real people, and some are AI's built into the SIM. There are no enemy encounters in The Hub so this is a good location to heal your character, play [[Mini Games|mini games]], shop and find hidden treasures. The hub also links the various locations and all are accessible from this central location. (See what they did there with the name?)
<gallery>
File:TheHub.jpg
</gallery>
== Shops ==
{{Main|Shops}}
=== The Pawns ===
The Pawns is owned by [[Minor Characters#Reggie|Reggie]]. You can buy all sort of equipment in The Pawns. When you reach a certain level in The Stack new tab of new stronger items will open in The Pawns.
<gallery>
File:The Pawn.jpg
</gallery>
=== Hax Store ===
The Hax Store is owned by Sydney, the player can buy all sort of [[Hax]] and [[Passives]]. When the player reach a certain level in The Stack a new tab of stronger Hax and Passives will be unlocked.
=== The Pub ===
The Tavern shows a list of quests. As you progress up the stack, more quests are unlocked.
== The Stack ==
{{Main|The Stack}}
The Stack is the ultimate challenge of the game. Sydney has asked you to use your unexplainable powers to reach the top and be the hero. The Stack consists of 5 blocks. Each block has unique designs, enemies, bosses, loots and other surprises.
<gallery>
File:TheStack.jpeg
File:The Stack Entrance.jpg
File:The Stack.jpg
</gallery>
=== Blocks of the Stack ===
{{Main|The Stack#Blocks of the Stack}}
{| class="article-table"
|+ Blocks of the Stack
! The Blocks !! Theme?!!How Many Floors?
! What does it look like?
|-
| [[Bottom Block]] || Cyber Dungeon || 17 ||<center>[[File:Bottom Block.jpg|thumb|184x184px]]</center>
|-
| [[Janus Block]] || Slightly spooky with [[Traps]], bluer and therefore better || 16 ||<center>[[File:Janus Block Screen Shot.jpg|thumb]]</center>
|-
| [[Whistler Block]] || Pirate Ship || 27 ||<center>[[File:Whistler Block Screen Shot.jpg|thumb]]</center>
|-
| [[Longhorn Block]] || Halloween || 29 ||<center>[[File:Longhorn Block Screen Shot.jpg|thumb]]</center>
|-
|[[RGB Block]]|| Glitches || 21 ||<center>[[File:RGBBlockFloor.jpg|thumb]]</center>
|}
== Sandy Bridge ==
{{Main|Sandy Bridge}}
Sandy Bridge is a desert area that is accessible early in the game by taking the bus in the northeast corner. This area includes multiple quests and a lot of chests. It is recommended to gain several levels in [[Locations#The Stack|The Stack]] before venturing here.
<gallery>
File:SandyBridgeTeaserRequiem.png
</gallery>
== Coffee Lake ==
{{Main|Coffee Lake}}
Coffee Lake is the second outdoor area in the game, only accessible late game, after defeating [[The Stack#Longhorn Block|Longhorn Block]]. You can get there by taking the bus in the area where [[Sydney]] gives you the Fireball Module. This area contains chests, enemies, and a few quests.
== The Sim Sim ==
{{Main|Sim Sim}}
The SIM SIM is a sim within the sim. The SIM SIM is an dungeon with infinitely rising floors and [[Bosses]] at regular intervals. The SIM SIM features enemies from other areas of the game, but their stats are increased as the floor number rises. The exit to the next floor unlocks after all enemies on the floor are defeated. Losing in battle, or leaving the SIM SIM will send you back down 5 floors.
== Moneyfingers Resort and Casino ==
{{Main|Moneyfingers Resort and Casino}}
See the casino page for more details.
[[Category:Locations]]
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{{Redirect|Locations|locations in Arcaxer 2|Locations (Arcaxer 2)}}
There are many interesting and diverse locations to explore. There are also popular destinations within each location.
== The Hub ==
{{Main|The Hub}}
The Hub is the home of the various denizens that inhabit the Sim world of [[Arcaxer (game)|Arcaxer]]. Some are representations of real people, and some are AI's built into the SIM. There are no enemy encounters in The Hub so this is a good location to heal your character, play [[Mini Games|mini games]], shop and find hidden treasures. The hub also links the various locations and all are accessible from this central location. (See what they did there with the name?)
<gallery>
File:TheHub.jpg
</gallery>
== Shops ==
{{Main|Shops}}
=== The Pawns ===
The Pawns is owned by [[Minor Characters#Reggie|Reggie]]. You can buy all sort of equipment in The Pawns. When you reach a certain level in The Stack new tab of new stronger items will open in The Pawns.
<gallery>
File:The Pawn.jpg
</gallery>
=== Hax Store ===
The Hax Store is owned by Sydney, the player can buy all sort of [[Hax]] and [[Passives]]. When the player reach a certain level in The Stack a new tab of stronger Hax and Passives will be unlocked.
=== The Pub ===
The Tavern shows a list of quests. As you progress up the stack, more quests are unlocked.
== The Stack ==
{{Main|The Stack}}
The Stack is the ultimate challenge of the game. Sydney has asked you to use your unexplainable powers to reach the top and be the hero. The Stack consists of 5 blocks. Each block has unique designs, enemies, bosses, loots and other surprises.
<gallery>
File:TheStack.jpeg
File:The Stack Entrance.jpg
File:The Stack.jpg
</gallery>
=== Blocks of the Stack ===
{{Main|The Stack#Blocks of the Stack}}
{| class="article-table"
|+ Blocks of the Stack
! The Blocks !! Theme?!!How Many Floors?
! What does it look like?
|-
| [[Bottom Block]] || Cyber Dungeon || 17 ||<center>[[File:Bottom Block.jpg|thumb|184x184px]]</center>
|-
| [[Janus Block]] || Slightly spooky with [[Traps]], bluer and therefore better || 16 ||<center>[[File:Janus Block Screen Shot.jpg|thumb]]</center>
|-
| [[Whistler Block]] || Pirate Ship || 27 ||<center>[[File:Whistler Block Screen Shot.jpg|thumb]]</center>
|-
| [[Longhorn Block]] || Halloween || 29 ||<center>[[File:Longhorn Block Screen Shot.jpg|thumb]]</center>
|-
|[[RGB Block]]|| Glitches || 21 ||<center>[[File:RGBBlockFloor.jpg|thumb]]</center>
|}
== Sandy Bridge ==
{{Main|Sandy Bridge}}
Sandy Bridge is a desert area that is accessible early in the game by taking the bus in the northeast corner. This area includes multiple quests and a lot of chests. It is recommended to gain several levels in [[Locations#The Stack|The Stack]] before venturing here.
<gallery>
File:SandyBridgeTeaserRequiem.png
</gallery>
== Coffee Lake ==
{{Main|Coffee Lake}}
Coffee Lake is the second outdoor area in the game, only accessible late game, after defeating [[The Stack#Longhorn Block|Longhorn Block]]. You can get there by taking the bus in the area where [[Sydney]] gives you the Fireball Module. This area contains chests, enemies, and a few quests.
== The Sim Sim ==
{{Main|Sim Sim}}
The SIM SIM is a sim within the sim. The SIM SIM is an dungeon with infinitely rising floors and [[Bosses]] at regular intervals. The SIM SIM features enemies from other areas of the game, but their stats are increased as the floor number rises. The exit to the next floor unlocks after all enemies on the floor are defeated. Losing in battle, or leaving the SIM SIM will send you back down 5 floors.
== Moneyfingers Resort and Casino ==
{{Main|Moneyfingers Resort and Casino}}
See the casino page for more details.
[[Category:Locations]]
bcd3ab1498ca9410fb05e47776d8647d0a507c16
684
683
2024-05-28T14:01:44Z
Dino-Pack
2
wikitext
text/x-wiki
{{Did you mean|The Sim|Sim Sim}}
{{Spoiler|Post-game locations are detailed.}}
{{Redirect|Locations|locations in Arcaxer 2|Locations (Arcaxer 2)}}
There are many interesting and diverse locations to explore. There are also popular destinations within each location.
== The Hub ==
{{Main|The Hub}}
The Hub is the home of the various denizens that inhabit the Sim world of [[Arcaxer (game)|Arcaxer]]. Some are representations of real people, and some are AI's built into the SIM. There are no enemy encounters in The Hub so this is a good location to heal your character, play [[Mini Games|mini games]], shop and find hidden treasures. The hub also links the various locations and all are accessible from this central location. (See what they did there with the name?)
<gallery>
File:TheHub.jpg
</gallery>
== Shops ==
{{Main|Shops}}
=== The Pawns ===
The Pawns is owned by [[Minor Characters#Reggie|Reggie]]. You can buy all sort of equipment in The Pawns. When you reach a certain level in The Stack new tab of new stronger items will open in The Pawns.
<gallery>
File:The Pawn.jpg
</gallery>
=== Hax Store ===
The Hax Store is owned by Sydney, the player can buy all sort of [[Hax]] and [[Passives]]. When the player reach a certain level in The Stack a new tab of stronger Hax and Passives will be unlocked.
=== The Pub ===
The Tavern shows a list of quests. As you progress up the stack, more quests are unlocked.
== The Stack ==
{{Main|The Stack}}
The Stack is the ultimate challenge of the game. Sydney has asked you to use your unexplainable powers to reach the top and be the hero. The Stack consists of 5 blocks. Each block has unique designs, enemies, bosses, loots and other surprises.
<gallery>
File:TheStack.jpeg
File:The Stack Entrance.jpg
File:The Stack.jpg
</gallery>
=== Blocks of the Stack ===
{{Main|The Stack#Blocks of the Stack}}
{| class="article-table"
|+ Blocks of the Stack
! The Blocks !! Theme?!!How Many Floors?
! What does it look like?
|-
| [[Bottom Block]] || Cyber Dungeon || 17 ||<center>[[File:Bottom Block.jpg|thumb|184x184px]]</center>
|-
| [[Janus Block]] || Slightly spooky with [[Traps]], bluer and therefore better || 16 ||<center>[[File:Janus Block Screen Shot.jpg|thumb]]</center>
|-
| [[Whistler Block]] || Pirate Ship || 27 ||<center>[[File:Whistler Block Screen Shot.jpg|thumb]]</center>
|-
| [[Longhorn Block]] || Halloween || 29 ||<center>[[File:Longhorn Block Screen Shot.jpg|thumb]]</center>
|-
|[[RGB Block]]|| Glitches || 21 ||<center>[[File:RGBBlockFloor.jpg|thumb]]</center>
|}
== Sandy Bridge ==
{{Main|Sandy Bridge}}
Sandy Bridge is a desert area that is accessible early in the game by taking the bus in the northeast corner. This area includes multiple quests and a lot of chests. It is recommended to gain several levels in [[Locations#The Stack|The Stack]] before venturing here.
<gallery>
File:SandyBridgeTeaserRequiem.png
</gallery>
== Coffee Lake ==
{{Main|Coffee Lake}}
Coffee Lake is the second outdoor area in the game, only accessible late game, after defeating [[The Stack#Longhorn Block|Longhorn Block]]. You can get there by taking the bus in the area where [[Sydney]] gives you the Fireball Module. This area contains chests, enemies, and a few quests.
== The Sim Sim ==
{{Main|Sim Sim}}
The SIM SIM is a sim within the sim. The SIM SIM is an dungeon with infinitely rising floors and [[Bosses]] at regular intervals. The SIM SIM features enemies from other areas of the game, but their stats are increased as the floor number rises. The exit to the next floor unlocks after all enemies on the floor are defeated. Losing in battle, or leaving the SIM SIM will send you back down 5 floors.
== Moneyfingers Resort and Casino ==
{{Main|Moneyfingers Resort and Casino}}
See the casino page for more details.
[[Category:Locations]]
1a34dd1a02b01525ddc429d6d7e58232283b625b
685
684
2024-05-28T14:12:21Z
Dino-Pack
2
wikitext
text/x-wiki
{{Did you mean|The Sim|Sim Sim}}
{{Spoiler|Post-game locations are detailed.}}
{{Redirect|Locations|locations in Arcaxer 2|Locations (Arcaxer 2)}}
There are many interesting and diverse locations to explore. There are also popular destinations within each location.
== The Hub ==
{{Main|The Hub}}
The Hub is the central outdoor location of the game. As the name suggests, it is the spawnpoint for new entities in the Sim. The Hub connects directly to every other location in the game. It houses the Stack, two training minigames, a handful of shops, busses to other locations, and various NPCs.
<gallery>
File:TheHub.jpg
</gallery>
== Shops ==
{{Main|Shops}}
=== The Pawns ===
The Pawns is owned by [[Minor Characters#Reggie|Reggie]]. You can buy all sort of equipment in The Pawns. When you reach a certain level in The Stack new tab of new stronger items will open in The Pawns.
<gallery>
File:The Pawn.jpg
</gallery>
=== Hax Store ===
The Hax Store is owned by [[Sydney]], the player can buy all sort of [[Hax]] and [[Passives]]. When the player reach a certain level in The Stack a new tab of stronger Hax and Passives will be unlocked.
=== The Pub ===
The Tavern shows a list of quests. As you progress up the stack, more quests are unlocked.
== The Stack ==
{{Main|The Stack}}
The Stack is the ultimate challenge of the game. Sydney has asked you to use your unexplainable powers to reach the top and be the hero. The Stack consists of 5 blocks. Each block has unique designs, enemies, bosses, loots and other surprises.
<gallery>
File:TheStack.jpeg
File:The Stack Entrance.jpg
File:The Stack.jpg
</gallery>
=== Blocks of the Stack ===
{{Main|The Stack#Blocks of the Stack}}
{| class="article-table"
|+ Blocks of the Stack
! The Blocks !! Theme?!!How Many Floors?
! What does it look like?
|-
| [[Bottom Block]] || Cyber Dungeon || 17 ||<center>[[File:Bottom Block.jpg|thumb|184x184px]]</center>
|-
| [[Janus Block]] || Slightly spooky with [[Traps]], bluer and therefore better || 16 ||<center>[[File:Janus Block Screen Shot.jpg|thumb]]</center>
|-
| [[Whistler Block]] || Pirate Ship || 27 ||<center>[[File:Whistler Block Screen Shot.jpg|thumb]]</center>
|-
| [[Longhorn Block]] || Halloween || 29 ||<center>[[File:Longhorn Block Screen Shot.jpg|thumb]]</center>
|-
|[[RGB Block]]|| Glitches || 21 ||<center>[[File:RGBBlockFloor.jpg|thumb]]</center>
|}
== Sandy Bridge ==
{{Main|Sandy Bridge}}
Sandy Bridge is a desert area that is accessible early in the game by taking the bus in the northeast corner. This area includes multiple quests and a lot of chests. It is recommended to gain several levels in [[Locations#The Stack|The Stack]] before venturing here.
<gallery>
File:SandyBridgeTeaserRequiem.png
</gallery>
== Coffee Lake ==
{{Main|Coffee Lake}}
Coffee Lake is the second outdoor area in the game, only accessible late game, after defeating [[The Stack#Longhorn Block|Longhorn Block]]. You can get there by taking the bus in the area where [[Sydney]] gives you the Fireball Module. This area contains chests, enemies, and a few quests.
== The Sim Sim ==
{{Main|Sim Sim}}
The SIM SIM is a sim within the sim. The SIM SIM is an dungeon with infinitely rising floors and [[Bosses]] at regular intervals. The SIM SIM features enemies from other areas of the game, but their stats are increased as the floor number rises. The exit to the next floor unlocks after all enemies on the floor are defeated. Losing in battle, or leaving the SIM SIM will send you back down 5 floors.
== Moneyfingers Resort and Casino ==
{{Main|Moneyfingers Resort and Casino}}
See the casino page for more details.
[[Category:Locations]]
a97f53a49bbffb7742a6759295cfa709f899c03c
686
685
2024-05-28T14:56:36Z
Dino-Pack
2
wikitext
text/x-wiki
{{Did you mean|The Sim|Sim Sim}}
{{Spoiler|Post-game locations are detailed.}}
{{Redirect|Locations|locations in Arcaxer 2|Locations (Arcaxer 2)}}
There are many interesting and diverse locations to explore. There are also popular destinations within each location.
== The Hub ==
{{Main|The Hub}}
The Hub is the central outdoor location of the game. As the name suggests, it is the spawnpoint for new entities in the Sim. The Hub connects directly to every other location in the game. It houses the Stack, two training minigames, a handful of shops, busses to other locations, and various NPCs.
<gallery>
File:TheHub.jpg
</gallery>
== Shops ==
{{Main|Shops|The Hub#Shops}}
=== The Pawns ===
The Pawns is owned by [[Minor Characters#Reggie|Reggie]]. You can buy all sort of equipment in The Pawns. When you reach a certain level in The Stack new tab of new stronger items will open in The Pawns.
<gallery>
File:The Pawn.jpg
</gallery>
=== Hax Store ===
The Hax Store is owned by [[Sydney]], the player can buy all sort of [[Hax]] and [[Passives]]. When the player reach a certain level in The Stack a new tab of stronger Hax and Passives will be unlocked.
=== The Pub ===
The Tavern shows a list of quests. As you progress up the stack, more quests are unlocked.
== The Stack ==
{{Main|The Stack}}
The Stack is the ultimate challenge of the game. Sydney has asked you to use your unexplainable powers to reach the top and be the hero. The Stack consists of 5 blocks. Each block has unique designs, enemies, bosses, loots and other surprises.
<gallery>
File:TheStack.jpeg
File:The Stack Entrance.jpg
File:The Stack.jpg
</gallery>
=== Blocks of the Stack ===
{{Main|The Stack#Blocks of the Stack}}
{| class="article-table"
|+ Blocks of the Stack
! The Blocks !! Theme?!!How Many Floors?
! What does it look like?
|-
| [[Bottom Block]] || Cyber Dungeon || 17 ||<center>[[File:Bottom Block.jpg|thumb|184x184px]]</center>
|-
| [[Janus Block]] || Slightly spooky with [[Traps]], bluer and therefore better || 16 ||<center>[[File:Janus Block Screen Shot.jpg|thumb]]</center>
|-
| [[Whistler Block]] || Pirate Ship || 27 ||<center>[[File:Whistler Block Screen Shot.jpg|thumb]]</center>
|-
| [[Longhorn Block]] || Halloween || 29 ||<center>[[File:Longhorn Block Screen Shot.jpg|thumb]]</center>
|-
|[[RGB Block]]|| Glitches || 21 ||<center>[[File:RGBBlockFloor.jpg|thumb]]</center>
|}
== Sandy Bridge ==
{{Main|Sandy Bridge}}
Sandy Bridge is a desert area that is accessible early in the game by taking the bus in the northeast corner. This area includes multiple quests and a lot of chests. It is recommended to gain several levels in [[Locations#The Stack|The Stack]] before venturing here.
<gallery>
File:SandyBridgeTeaserRequiem.png
</gallery>
== Coffee Lake ==
{{Main|Coffee Lake}}
Coffee Lake is the second outdoor area in the game, only accessible late game, after defeating [[The Stack#Longhorn Block|Longhorn Block]]. You can get there by taking the bus in the area where [[Sydney]] gives you the Fireball Module. This area contains chests, enemies, and a few quests.
== The Sim Sim ==
{{Main|Sim Sim}}
The SIM SIM is a sim within the sim. The SIM SIM is an dungeon with infinitely rising floors and [[Bosses]] at regular intervals. The SIM SIM features enemies from other areas of the game, but their stats are increased as the floor number rises. The exit to the next floor unlocks after all enemies on the floor are defeated. Losing in battle, or leaving the SIM SIM will send you back down 5 floors.
== Moneyfingers Resort and Casino ==
{{Main|Moneyfingers Resort and Casino}}
See the casino page for more details.
[[Category:Locations]]
a31c7178b80a923bc4eb2c7c98800310099ad89b
687
686
2024-05-28T15:29:32Z
Dino-Pack
2
wikitext
text/x-wiki
{{Did you mean|The Sim|Sim Sim}}
{{Spoiler|Post-game locations are detailed.}}
{{Redirect|Locations|locations in Arcaxer 2|Locations (Arcaxer 2)}}
There are many interesting and diverse locations to explore. There are also popular destinations within each location.
== The Hub ==
{{Main|The Hub}}
The Hub is the central outdoor location of the game. As the name suggests, it is the spawnpoint for new entities in the Sim. The Hub connects directly to every other location in the game. It houses the Stack, two training minigames, a handful of shops, busses to other locations, and various NPCs.
<gallery>
File:TheHub.jpg
</gallery>
== Shops ==
{{Main|Shops|The Hub#Shops}}
=== The Pawns ===
The Pawns is owned by [[Minor Characters#Reggie|Reggie]]. Players can purchase [[Weapons (Arcaxer 1)|Weapons]], [[Armor (Arcaxer 1)|Armor]], [[Accessories]] and other misc. [[Items (Arcaxer 1)|items]]. The shop's stock expands when the player reaches [[The Stack#Whistler Block|Whistler Block]], [[The Stack#Longhorn Block|Longhorn Block]], and [[The Stack#RGB Block|RGB Block]].
<gallery>
File:The Pawn.jpg
</gallery>
=== Hax Store ===
The Hax Store is owned by [[Sydney]]. Players can purchase [[Hax]] or [[Passives (Arcaxer 1)|Passives]]. The shop's stock expands when the player reaches [[The Stack#Whistler Block|Whistler Block]], [[The Stack#Longhorn Block|Longhorn Block]], and [[The Stack#RGB Block|RGB Block]].
=== The Pub ===
The Pub grants the player a list of [[Quests (Arcaxer 1)|tasks]]
== The Stack ==
{{Main|The Stack}}
The Stack is the ultimate challenge of the game. Sydney has asked you to use your unexplainable powers to reach the top and be the hero. The Stack consists of 5 blocks. Each block has unique designs, enemies, bosses, loots and other surprises.
<gallery>
File:TheStack.jpeg
File:The Stack Entrance.jpg
File:The Stack.jpg
</gallery>
=== Blocks of the Stack ===
{{Main|The Stack#Blocks of the Stack}}
{| class="article-table"
|+ Blocks of the Stack
! The Blocks !! Theme?!!How Many Floors?
! What does it look like?
|-
| [[Bottom Block]] || Cyber Dungeon || 17 ||<center>[[File:Bottom Block.jpg|thumb|184x184px]]</center>
|-
| [[Janus Block]] || Slightly spooky with [[Traps]], bluer and therefore better || 16 ||<center>[[File:Janus Block Screen Shot.jpg|thumb]]</center>
|-
| [[Whistler Block]] || Pirate Ship || 27 ||<center>[[File:Whistler Block Screen Shot.jpg|thumb]]</center>
|-
| [[Longhorn Block]] || Halloween || 29 ||<center>[[File:Longhorn Block Screen Shot.jpg|thumb]]</center>
|-
|[[RGB Block]]|| Glitches || 21 ||<center>[[File:RGBBlockFloor.jpg|thumb]]</center>
|}
== Sandy Bridge ==
{{Main|Sandy Bridge}}
Sandy Bridge is a desert area that is accessible early in the game by taking the bus in the northeast corner. This area includes multiple quests and a lot of chests. It is recommended to gain several levels in [[Locations#The Stack|The Stack]] before venturing here.
<gallery>
File:SandyBridgeTeaserRequiem.png
</gallery>
== Coffee Lake ==
{{Main|Coffee Lake}}
Coffee Lake is the second outdoor area in the game, only accessible late game, after defeating [[The Stack#Longhorn Block|Longhorn Block]]. You can get there by taking the bus in the area where [[Sydney]] gives you the Fireball Module. This area contains chests, enemies, and a few quests.
== The Sim Sim ==
{{Main|Sim Sim}}
The SIM SIM is a sim within the sim. The SIM SIM is an dungeon with infinitely rising floors and [[Bosses]] at regular intervals. The SIM SIM features enemies from other areas of the game, but their stats are increased as the floor number rises. The exit to the next floor unlocks after all enemies on the floor are defeated. Losing in battle, or leaving the SIM SIM will send you back down 5 floors.
== Moneyfingers Resort and Casino ==
{{Main|Moneyfingers Resort and Casino}}
See the casino page for more details.
[[Category:Locations]]
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688
687
2024-05-28T15:37:32Z
Dino-Pack
2
/* The Pub */
wikitext
text/x-wiki
{{Did you mean|The Sim|Sim Sim}}
{{Spoiler|Post-game locations are detailed.}}
{{Redirect|Locations|locations in Arcaxer 2|Locations (Arcaxer 2)}}
There are many interesting and diverse locations to explore. There are also popular destinations within each location.
== The Hub ==
{{Main|The Hub}}
The Hub is the central outdoor location of the game. As the name suggests, it is the spawnpoint for new entities in the Sim. The Hub connects directly to every other location in the game. It houses the Stack, two training minigames, a handful of shops, busses to other locations, and various NPCs.
<gallery>
File:TheHub.jpg
</gallery>
== Shops ==
{{Main|Shops|The Hub#Shops}}
=== The Pawns ===
The Pawns is owned by [[Minor Characters#Reggie|Reggie]]. Players can purchase [[Weapons (Arcaxer 1)|Weapons]], [[Armor (Arcaxer 1)|Armor]], [[Accessories]] and other misc. [[Items (Arcaxer 1)|items]]. The shop's stock expands when the player reaches [[The Stack#Whistler Block|Whistler Block]], [[The Stack#Longhorn Block|Longhorn Block]], and [[The Stack#RGB Block|RGB Block]].
<gallery>
File:The Pawn.jpg
</gallery>
=== Hax Store ===
The Hax Store is owned by [[Sydney]]. Players can purchase [[Hax]] or [[Passives (Arcaxer 1)|Passives]]. The shop's stock expands when the player reaches [[The Stack#Whistler Block|Whistler Block]], [[The Stack#Longhorn Block|Longhorn Block]], and [[The Stack#RGB Block|RGB Block]].
=== The Pub ===
{{Main|Quests (Arcaxer 1)#Nishelle's Tasks}}
The Pub grants the player a list of [[Quests (Arcaxer 1)|tasks]] to complete within the Sim. Certain tasks can include fetch quests, leveling up [[Hax]], among others.
== The Stack ==
{{Main|The Stack}}
The Stack is the ultimate challenge of the game. Sydney has asked you to use your unexplainable powers to reach the top and be the hero. The Stack consists of 5 blocks. Each block has unique designs, enemies, bosses, loots and other surprises.
<gallery>
File:TheStack.jpeg
File:The Stack Entrance.jpg
File:The Stack.jpg
</gallery>
=== Blocks of the Stack ===
{{Main|The Stack#Blocks of the Stack}}
{| class="article-table"
|+ Blocks of the Stack
! The Blocks !! Theme?!!How Many Floors?
! What does it look like?
|-
| [[Bottom Block]] || Cyber Dungeon || 17 ||<center>[[File:Bottom Block.jpg|thumb|184x184px]]</center>
|-
| [[Janus Block]] || Slightly spooky with [[Traps]], bluer and therefore better || 16 ||<center>[[File:Janus Block Screen Shot.jpg|thumb]]</center>
|-
| [[Whistler Block]] || Pirate Ship || 27 ||<center>[[File:Whistler Block Screen Shot.jpg|thumb]]</center>
|-
| [[Longhorn Block]] || Halloween || 29 ||<center>[[File:Longhorn Block Screen Shot.jpg|thumb]]</center>
|-
|[[RGB Block]]|| Glitches || 21 ||<center>[[File:RGBBlockFloor.jpg|thumb]]</center>
|}
== Sandy Bridge ==
{{Main|Sandy Bridge}}
Sandy Bridge is a desert area that is accessible early in the game by taking the bus in the northeast corner. This area includes multiple quests and a lot of chests. It is recommended to gain several levels in [[Locations#The Stack|The Stack]] before venturing here.
<gallery>
File:SandyBridgeTeaserRequiem.png
</gallery>
== Coffee Lake ==
{{Main|Coffee Lake}}
Coffee Lake is the second outdoor area in the game, only accessible late game, after defeating [[The Stack#Longhorn Block|Longhorn Block]]. You can get there by taking the bus in the area where [[Sydney]] gives you the Fireball Module. This area contains chests, enemies, and a few quests.
== The Sim Sim ==
{{Main|Sim Sim}}
The SIM SIM is a sim within the sim. The SIM SIM is an dungeon with infinitely rising floors and [[Bosses]] at regular intervals. The SIM SIM features enemies from other areas of the game, but their stats are increased as the floor number rises. The exit to the next floor unlocks after all enemies on the floor are defeated. Losing in battle, or leaving the SIM SIM will send you back down 5 floors.
== Moneyfingers Resort and Casino ==
{{Main|Moneyfingers Resort and Casino}}
See the casino page for more details.
[[Category:Locations]]
c95c53810ddf4fbaeeba222cae225aedb08c1f21
689
688
2024-05-28T15:38:43Z
Dino-Pack
2
wikitext
text/x-wiki
{{Did you mean|The Sim|Sim Sim}}
{{Spoiler|Post-game locations are detailed.}}
{{Redirect|Locations|locations in Arcaxer 2|Locations (Arcaxer 2)}}
There are many interesting and diverse locations to explore. There are also popular destinations within each location.
== The Hub ==
{{Main|The Hub}}
The Hub is the central outdoor location of the game. As the name suggests, it is the spawnpoint for new entities in the Sim. The Hub connects directly to every other location in the game. It houses the Stack, two training minigames, a handful of shops, busses to other locations, and various NPCs.
<gallery>
File:TheHub.jpg
</gallery>
== Shops ==
{{Main|Shops|The Hub#Shops}}
=== The Pawns ===
The Pawns is owned by [[Minor Characters#Reggie|Reggie]]. Players can purchase [[Weapons (Arcaxer 1)|Weapons]], [[Armor (Arcaxer 1)|Armor]], [[Accessories]] and other misc. [[Items (Arcaxer 1)|items]]. The shop's stock expands when the player reaches [[The Stack#Whistler Block|Whistler Block]], [[The Stack#Longhorn Block|Longhorn Block]], and [[The Stack#RGB Block|RGB Block]].
<gallery>
File:The Pawn.jpg
</gallery>
=== Hax Store ===
The Hax Store is owned by [[Sydney]]. Players can purchase [[Hax]] or [[Passives (Arcaxer 1)|Passives]]. The shop's stock expands when the player reaches [[The Stack#Whistler Block|Whistler Block]], [[The Stack#Longhorn Block|Longhorn Block]], and [[The Stack#RGB Block|RGB Block]].
== The Pub ==
{{Main|Quests (Arcaxer 1)#Nishelle's Tasks}}
The Pub grants the player a list of [[Quests (Arcaxer 1)|tasks]] to complete within the Sim. Certain tasks can include fetch quests, leveling up [[Hax]], among others.
== The Stack ==
{{Main|The Stack}}
The Stack is the ultimate challenge of the game. Sydney has asked you to use your unexplainable powers to reach the top and be the hero. The Stack consists of 5 blocks. Each block has unique designs, enemies, bosses, loots and other surprises.
<gallery>
File:TheStack.jpeg
File:The Stack Entrance.jpg
File:The Stack.jpg
</gallery>
=== Blocks of the Stack ===
{{Main|The Stack#Blocks of the Stack}}
{| class="article-table"
|+ Blocks of the Stack
! The Blocks !! Theme?!!How Many Floors?
! What does it look like?
|-
| [[Bottom Block]] || Cyber Dungeon || 17 ||<center>[[File:Bottom Block.jpg|thumb|184x184px]]</center>
|-
| [[Janus Block]] || Slightly spooky with [[Traps]], bluer and therefore better || 16 ||<center>[[File:Janus Block Screen Shot.jpg|thumb]]</center>
|-
| [[Whistler Block]] || Pirate Ship || 27 ||<center>[[File:Whistler Block Screen Shot.jpg|thumb]]</center>
|-
| [[Longhorn Block]] || Halloween || 29 ||<center>[[File:Longhorn Block Screen Shot.jpg|thumb]]</center>
|-
|[[RGB Block]]|| Glitches || 21 ||<center>[[File:RGBBlockFloor.jpg|thumb]]</center>
|}
== Sandy Bridge ==
{{Main|Sandy Bridge}}
Sandy Bridge is a desert area that is accessible early in the game by taking the bus in the northeast corner. This area includes multiple quests and a lot of chests. It is recommended to gain several levels in [[Locations#The Stack|The Stack]] before venturing here.
<gallery>
File:SandyBridgeTeaserRequiem.png
</gallery>
== Coffee Lake ==
{{Main|Coffee Lake}}
Coffee Lake is the second outdoor area in the game, only accessible late game, after defeating [[The Stack#Longhorn Block|Longhorn Block]]. You can get there by taking the bus in the area where [[Sydney]] gives you the Fireball Module. This area contains chests, enemies, and a few quests.
== The Sim Sim ==
{{Main|Sim Sim}}
The SIM SIM is a sim within the sim. The SIM SIM is an dungeon with infinitely rising floors and [[Bosses]] at regular intervals. The SIM SIM features enemies from other areas of the game, but their stats are increased as the floor number rises. The exit to the next floor unlocks after all enemies on the floor are defeated. Losing in battle, or leaving the SIM SIM will send you back down 5 floors.
== Moneyfingers Resort and Casino ==
{{Main|Moneyfingers Resort and Casino}}
See the casino page for more details.
[[Category:Locations]]
1a34b654e32dce8ae85002208f3f81e28d5545e9
690
689
2024-05-28T15:54:02Z
Dino-Pack
2
wikitext
text/x-wiki
{{Did you mean|The Sim|Sim Sim}}
{{Spoiler|Post-game locations are detailed.}}
{{Redirect|Locations|locations in Arcaxer 2|Locations (Arcaxer 2)}}
There are many interesting and diverse locations to explore. There are also popular destinations within each location.
== The Hub ==
{{Main|The Hub}}
The Hub is the central outdoor location of the game. As the name suggests, it is the spawnpoint for new entities in the Sim. The Hub connects directly to every other location in the game. It houses the Stack, two training minigames, a handful of shops, busses to other locations, and various NPCs.
<gallery>
File:TheHub.jpg
</gallery>
=== Shops ===
{{Main|Shops|The Hub#Shops}}
==== The Pawns ====
The Pawns is owned by [[Minor Characters#Reggie|Reggie]]. Players can purchase [[Weapons (Arcaxer 1)|Weapons]], [[Armor (Arcaxer 1)|Armor]], [[Accessories]] and other misc. [[Items (Arcaxer 1)|items]]. The shop's stock expands when the player reaches [[The Stack#Whistler Block|Whistler Block]], [[The Stack#Longhorn Block|Longhorn Block]], and [[The Stack#RGB Block|RGB Block]].
<gallery>
File:The Pawn.jpg
</gallery>
==== Hax Store ====
The Hax Store is owned by [[Sydney]]. Players can purchase [[Hax]] or [[Passives (Arcaxer 1)|Passives]]. The shop's stock expands when the player reaches [[The Stack#Whistler Block|Whistler Block]], [[The Stack#Longhorn Block|Longhorn Block]], and [[The Stack#RGB Block|RGB Block]].
=== The Pub ===
{{Main|Quests (Arcaxer 1)#Nishelle's Tasks}}
The Pub grants the player a list of [[Quests (Arcaxer 1)|tasks]] to complete within the Sim. Certain tasks can include fetch quests, leveling up [[Hax]], among others. These tasks grant rewards such as [[Stats (Arcaxer 1)|Credits, EXP]], or [[Items (Arcaxer 1|items]].
== The Stack ==
{{Main|The Stack}}
The Stack is the ultimate challenge of the game. Sydney has asked you to use your unexplainable powers to reach the top and be the hero. The Stack consists of 5 blocks. Each block has unique designs, enemies, bosses, loots and other surprises.
<gallery>
File:TheStack.jpeg
File:The Stack Entrance.jpg
File:The Stack.jpg
</gallery>
=== Blocks of the Stack ===
{{Main|The Stack#Blocks of the Stack}}
{| class="article-table"
|+ Blocks of the Stack
! The Blocks !! Theme?!!How Many Floors?
! What does it look like?
|-
| [[Bottom Block]] || Cyber Dungeon || 17 ||<center>[[File:Bottom Block.jpg|thumb|184x184px]]</center>
|-
| [[Janus Block]] || Slightly spooky with [[Traps]], bluer and therefore better || 16 ||<center>[[File:Janus Block Screen Shot.jpg|thumb]]</center>
|-
| [[Whistler Block]] || Pirate Ship || 27 ||<center>[[File:Whistler Block Screen Shot.jpg|thumb]]</center>
|-
| [[Longhorn Block]] || Halloween || 29 ||<center>[[File:Longhorn Block Screen Shot.jpg|thumb]]</center>
|-
|[[RGB Block]]|| Glitches || 21 ||<center>[[File:RGBBlockFloor.jpg|thumb]]</center>
|}
== Sandy Bridge ==
{{Main|Sandy Bridge}}
Sandy Bridge is an outdoor desert area that is accessible from the start of the game. It can be accessed by taking the bus at the end of the path off to the right of the Pub's entrance. Sandy Bridge has a handful of [[Quests (Arcaxer 1|Quests]], [[Items (Arcaxer 1)|Items]], and [[Enemies (Arcaxer 1|Enemies]]. In order to access the full zone, however, the player must first obtain the [[Hoverboard]] after defeating [[Bosses#Bone Summoner|Bone Summoner]]. It is recommended to clear [[The Stack#Bottom Block|Bottom Block]] before attempting to fight Bone Summoner, but is not a requirement.
<gallery>
File:SandyBridgeTeaserRequiem.png
</gallery>
== Coffee Lake ==
{{Main|Coffee Lake}}
Coffee Lake is the second outdoor area in the game, only accessible late game, after defeating [[The Stack#Longhorn Block|Longhorn Block]]. You can get there by taking the bus in the area where [[Sydney]] gives you the Fireball Module. This area contains chests, enemies, and a few quests.
== The Sim Sim ==
{{Main|Sim Sim}}
The SIM SIM is a sim within the sim. The SIM SIM is an dungeon with infinitely rising floors and [[Bosses]] at regular intervals. The SIM SIM features enemies from other areas of the game, but their stats are increased as the floor number rises. The exit to the next floor unlocks after all enemies on the floor are defeated. Losing in battle, or leaving the SIM SIM will send you back down 5 floors.
== Moneyfingers Resort and Casino ==
{{Main|Moneyfingers Resort and Casino}}
See the casino page for more details.
[[Category:Locations]]
ca905d273735cd7133b1947a578e61efc66870f4
691
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Dino-Pack
2
wikitext
text/x-wiki
{{Did you mean|The Sim|Sim Sim}}
{{Spoiler|Post-game locations are detailed.}}
{{Redirect|Locations|locations in Arcaxer 2|Locations (Arcaxer 2)}}
There are many interesting and diverse locations to explore. There are also popular destinations within each location.
== The Hub ==
{{Main|The Hub}}
The Hub is the central outdoor location of the game. As the name suggests, it is the spawnpoint for new entities in the Sim. The Hub connects directly to every other location in the game. It houses the Stack, two training minigames, a handful of shops, busses to other locations, and various NPCs.
<gallery>
File:TheHub.jpg
</gallery>
=== Shops ===
{{Main|Shops (Arcaxer 1)|The Hub#Shops}}
==== The Pawns ====
The Pawns is owned by [[Minor Characters#Reggie|Reggie]]. Players can purchase [[Weapons (Arcaxer 1)|Weapons]], [[Armor (Arcaxer 1)|Armor]], [[Accessories]] and other misc. [[Items (Arcaxer 1)|items]]. The shop's stock expands when the player reaches [[The Stack#Whistler Block|Whistler Block]], [[The Stack#Longhorn Block|Longhorn Block]], and [[The Stack#RGB Block|RGB Block]].
<gallery>
File:The Pawn.jpg
</gallery>
==== Hax Store ====
The Hax Store is owned by [[Sydney]]. Players can purchase [[Hax]] or [[Passives (Arcaxer 1)|Passives]]. The shop's stock expands when the player reaches [[The Stack#Whistler Block|Whistler Block]], [[The Stack#Longhorn Block|Longhorn Block]], and [[The Stack#RGB Block|RGB Block]].
=== The Pub ===
{{Main|Quests (Arcaxer 1)#Nishelle's Tasks}}
The Pub grants the player a list of [[Quests (Arcaxer 1)|tasks]] to complete within the Sim. Certain tasks can include fetch quests, leveling up [[Hax]], among others. These tasks grant rewards such as [[Stats (Arcaxer 1)|Credits, EXP]], or [[Items (Arcaxer 1|items]].
== The Stack ==
{{Main|The Stack}}
The Stack is the ultimate challenge of the game. Sydney has asked you to use your unexplainable powers to reach the top and be the hero. The Stack consists of 5 blocks. Each block has unique designs, enemies, bosses, loots and other surprises.
<gallery>
File:TheStack.jpeg
File:The Stack Entrance.jpg
File:The Stack.jpg
</gallery>
=== Blocks of the Stack ===
{{Main|The Stack#Blocks of the Stack}}
{| class="article-table"
|+ Blocks of the Stack
! The Blocks !! Theme?!!How Many Floors?
! What does it look like?
|-
| [[Bottom Block]] || Cyber Dungeon || 17 ||<center>[[File:Bottom Block.jpg|thumb|184x184px]]</center>
|-
| [[Janus Block]] || Slightly spooky with [[Traps]], bluer and therefore better || 16 ||<center>[[File:Janus Block Screen Shot.jpg|thumb]]</center>
|-
| [[Whistler Block]] || Pirate Ship || 27 ||<center>[[File:Whistler Block Screen Shot.jpg|thumb]]</center>
|-
| [[Longhorn Block]] || Halloween || 29 ||<center>[[File:Longhorn Block Screen Shot.jpg|thumb]]</center>
|-
|[[RGB Block]]|| Glitches || 21 ||<center>[[File:RGBBlockFloor.jpg|thumb]]</center>
|}
== Sandy Bridge ==
{{Main|Sandy Bridge}}
Sandy Bridge is an outdoor desert area that is accessible from the start of the game. It can be accessed by taking the bus at the end of the path off to the right of the Pub's entrance. Sandy Bridge has a handful of [[Quests (Arcaxer 1|Quests]], [[Items (Arcaxer 1)|Items]], and [[Enemies (Arcaxer 1|Enemies]]. In order to access the full zone, however, the player must first obtain the [[Hoverboard]] after defeating [[Bosses#Bone Summoner|Bone Summoner]]. It is recommended to clear [[The Stack#Bottom Block|Bottom Block]] before attempting to fight Bone Summoner, but is not a requirement.
<gallery>
File:SandyBridgeTeaserRequiem.png
</gallery>
== Coffee Lake ==
{{Main|Coffee Lake}}
Coffee Lake is the second outdoor area in the game, accessible after clearing [[The Stack#Longhorn Block|Longhorn Block]], where [[Sydney]] will request that the [[Arcaxer (character)|Arcaxer]] go to do a favour. It is acessed by taking the bus in the clearing the player visits in the tutorial at the start of the game. Coffee Lake has [[Quests (Arcaxer 1|Quests]], [[Items (Arcaxer 1)|Items]], [[Enemies (Arcaxer 1|Enemies]], [[Shops (Arcaxer 1)|Shops]], and [[NPCs (Arcaxer 1)|NPCs]].
== The Sim Sim ==
{{Main|Sim Sim}}
The Sim Sim is a virtual dungeon created within The Sim. It features [[Enemies (Arcaxer 1)|enemies]] from other areas of the game, with increased stats<ref>Denoted by a "v<small>number<small/>" appended to their name.<ref/> as the floor number rises. The exit to the next floor only unlocks after all enemies on the floor are defeated. Every ___ floors, a [[Bosses (Arcaxer 1)|Boss]] is fought, also with increasing stats. Losing in battle or exiting the Sim Sim will send the player back five floors next time they enter it.
== Moneyfingers Resort and Casino ==
{{Main|Moneyfingers Resort and Casino}}
See the casino page for more details.
[[Category:Locations]]
31066e3161f3ab1c4ff339b268d7627464226986
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2024-05-28T16:07:51Z
Dino-Pack
2
wikitext
text/x-wiki
{{Did you mean|The Sim|Sim Sim}}
{{Spoiler|Post-game locations are detailed.}}
{{Redirect|Locations|locations in Arcaxer 2|Locations (Arcaxer 2)}}
There are many interesting and diverse locations to explore. There are also popular destinations within each location.
== The Hub ==
{{Main|The Hub}}
The Hub is the central outdoor location of the game. As the name suggests, it is the spawnpoint for new entities in the Sim. The Hub connects directly to every other location in the game. It houses the Stack, two training minigames, a handful of shops, busses to other locations, and various NPCs.
<gallery>
File:TheHub.jpg
</gallery>
=== Shops ===
{{Main|Shops (Arcaxer 1)|The Hub#Shops}}
==== The Pawns ====
The Pawns is owned by [[Minor Characters#Reggie|Reggie]]. Players can purchase [[Weapons (Arcaxer 1)|Weapons]], [[Armor (Arcaxer 1)|Armor]], [[Accessories]] and other misc. [[Items (Arcaxer 1)|items]]. The shop's stock expands when the player reaches [[The Stack#Whistler Block|Whistler Block]], [[The Stack#Longhorn Block|Longhorn Block]], and [[The Stack#RGB Block|RGB Block]].
<gallery>
File:The Pawn.jpg
</gallery>
==== Hax Store ====
The Hax Store is owned by [[Sydney]]. Players can purchase [[Hax]] or [[Passives (Arcaxer 1)|Passives]]. The shop's stock expands when the player reaches [[The Stack#Whistler Block|Whistler Block]], [[The Stack#Longhorn Block|Longhorn Block]], and [[The Stack#RGB Block|RGB Block]].
=== The Pub ===
{{Main|Quests (Arcaxer 1)#Nishelle's Tasks}}
The Pub grants the player a list of [[Quests (Arcaxer 1)|tasks]] to complete within the Sim. Certain tasks can include fetch quests, leveling up [[Hax]], among others. These tasks grant rewards such as [[Stats (Arcaxer 1)|Credits, EXP]], or [[Items (Arcaxer 1|items]].
== The Stack ==
{{Main|The Stack}}
The Stack is the ultimate challenge of the game. Sydney has asked you to use your unexplainable powers to reach the top and be the hero. The Stack consists of 5 blocks. Each block has unique designs, enemies, bosses, loots and other surprises.
<gallery>
File:TheStack.jpeg
File:The Stack Entrance.jpg
File:The Stack.jpg
</gallery>
=== Blocks of the Stack ===
{{Main|The Stack#Blocks of the Stack}}
{| class="article-table"
|+ Blocks of the Stack
! The Blocks !! Theme?!!How Many Floors?
! What does it look like?
|-
| [[Bottom Block]] || Cyber Dungeon || 17 ||<center>[[File:Bottom Block.jpg|thumb|184x184px]]</center>
|-
| [[Janus Block]] || Slightly spooky with [[Traps]], bluer and therefore better || 16 ||<center>[[File:Janus Block Screen Shot.jpg|thumb]]</center>
|-
| [[Whistler Block]] || Pirate Ship || 27 ||<center>[[File:Whistler Block Screen Shot.jpg|thumb]]</center>
|-
| [[Longhorn Block]] || Halloween || 29 ||<center>[[File:Longhorn Block Screen Shot.jpg|thumb]]</center>
|-
|[[RGB Block]]|| Glitches || 21 ||<center>[[File:RGBBlockFloor.jpg|thumb]]</center>
|}
== Sandy Bridge ==
{{Main|Sandy Bridge}}
Sandy Bridge is an outdoor desert area that is accessible from the start of the game. It can be accessed by taking the bus at the end of the path off to the right of the Pub's entrance. Sandy Bridge has a handful of [[Quests (Arcaxer 1|Quests]], [[Items (Arcaxer 1)|Items]], and [[Enemies (Arcaxer 1|Enemies]]. In order to access the full zone, however, the player must first obtain the [[Hoverboard]] after defeating [[Bosses#Bone Summoner|Bone Summoner]]. It is recommended to clear [[The Stack#Bottom Block|Bottom Block]] before attempting to fight Bone Summoner, but is not a requirement.
<gallery>
File:SandyBridgeTeaserRequiem.png
</gallery>
== Coffee Lake ==
{{Main|Coffee Lake}}
Coffee Lake is the second outdoor area in the game, accessible after clearing [[The Stack#Longhorn Block|Longhorn Block]], where [[Sydney]] will request that the [[Arcaxer (character)|Arcaxer]] go to do a favour. It is acessed by taking the bus in the clearing the player visits in the tutorial at the start of the game. Coffee Lake has [[Quests (Arcaxer 1|Quests]], [[Items (Arcaxer 1)|Items]], [[Enemies (Arcaxer 1|Enemies]], [[Shops (Arcaxer 1)|Shops]], and [[NPCs (Arcaxer 1)|NPCs]].
== The Sim Sim ==
{{Main|Sim Sim}}
The Sim Sim is a virtual dungeon created within The Sim. It features [[Enemies (Arcaxer 1)|enemies]] from other areas of the game, with increased stats<ref>Denoted by a "v<small>number</small>" appended to their name.</ref> as the floor number rises. The exit to the next floor only unlocks after all enemies on the floor are defeated. Every ___ floors, a [[Bosses (Arcaxer 1)|Boss]] is fought, also with increasing stats. Losing in battle or exiting the Sim Sim will send the player back five floors next time they enter it.
== Moneyfingers Resort and Casino ==
{{Main|Moneyfingers Resort and Casino}}
See the casino page for more details.
== Footnotes ==
<refrences/>
[[Category:Locations]]
73e5833601ada26a1b3592fde809cb42ca231c40
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/* Footnotes */
wikitext
text/x-wiki
{{Did you mean|The Sim|Sim Sim}}
{{Spoiler|Post-game locations are detailed.}}
{{Redirect|Locations|locations in Arcaxer 2|Locations (Arcaxer 2)}}
There are many interesting and diverse locations to explore. There are also popular destinations within each location.
== The Hub ==
{{Main|The Hub}}
The Hub is the central outdoor location of the game. As the name suggests, it is the spawnpoint for new entities in the Sim. The Hub connects directly to every other location in the game. It houses the Stack, two training minigames, a handful of shops, busses to other locations, and various NPCs.
<gallery>
File:TheHub.jpg
</gallery>
=== Shops ===
{{Main|Shops (Arcaxer 1)|The Hub#Shops}}
==== The Pawns ====
The Pawns is owned by [[Minor Characters#Reggie|Reggie]]. Players can purchase [[Weapons (Arcaxer 1)|Weapons]], [[Armor (Arcaxer 1)|Armor]], [[Accessories]] and other misc. [[Items (Arcaxer 1)|items]]. The shop's stock expands when the player reaches [[The Stack#Whistler Block|Whistler Block]], [[The Stack#Longhorn Block|Longhorn Block]], and [[The Stack#RGB Block|RGB Block]].
<gallery>
File:The Pawn.jpg
</gallery>
==== Hax Store ====
The Hax Store is owned by [[Sydney]]. Players can purchase [[Hax]] or [[Passives (Arcaxer 1)|Passives]]. The shop's stock expands when the player reaches [[The Stack#Whistler Block|Whistler Block]], [[The Stack#Longhorn Block|Longhorn Block]], and [[The Stack#RGB Block|RGB Block]].
=== The Pub ===
{{Main|Quests (Arcaxer 1)#Nishelle's Tasks}}
The Pub grants the player a list of [[Quests (Arcaxer 1)|tasks]] to complete within the Sim. Certain tasks can include fetch quests, leveling up [[Hax]], among others. These tasks grant rewards such as [[Stats (Arcaxer 1)|Credits, EXP]], or [[Items (Arcaxer 1|items]].
== The Stack ==
{{Main|The Stack}}
The Stack is the ultimate challenge of the game. Sydney has asked you to use your unexplainable powers to reach the top and be the hero. The Stack consists of 5 blocks. Each block has unique designs, enemies, bosses, loots and other surprises.
<gallery>
File:TheStack.jpeg
File:The Stack Entrance.jpg
File:The Stack.jpg
</gallery>
=== Blocks of the Stack ===
{{Main|The Stack#Blocks of the Stack}}
{| class="article-table"
|+ Blocks of the Stack
! The Blocks !! Theme?!!How Many Floors?
! What does it look like?
|-
| [[Bottom Block]] || Cyber Dungeon || 17 ||<center>[[File:Bottom Block.jpg|thumb|184x184px]]</center>
|-
| [[Janus Block]] || Slightly spooky with [[Traps]], bluer and therefore better || 16 ||<center>[[File:Janus Block Screen Shot.jpg|thumb]]</center>
|-
| [[Whistler Block]] || Pirate Ship || 27 ||<center>[[File:Whistler Block Screen Shot.jpg|thumb]]</center>
|-
| [[Longhorn Block]] || Halloween || 29 ||<center>[[File:Longhorn Block Screen Shot.jpg|thumb]]</center>
|-
|[[RGB Block]]|| Glitches || 21 ||<center>[[File:RGBBlockFloor.jpg|thumb]]</center>
|}
== Sandy Bridge ==
{{Main|Sandy Bridge}}
Sandy Bridge is an outdoor desert area that is accessible from the start of the game. It can be accessed by taking the bus at the end of the path off to the right of the Pub's entrance. Sandy Bridge has a handful of [[Quests (Arcaxer 1|Quests]], [[Items (Arcaxer 1)|Items]], and [[Enemies (Arcaxer 1|Enemies]]. In order to access the full zone, however, the player must first obtain the [[Hoverboard]] after defeating [[Bosses#Bone Summoner|Bone Summoner]]. It is recommended to clear [[The Stack#Bottom Block|Bottom Block]] before attempting to fight Bone Summoner, but is not a requirement.
<gallery>
File:SandyBridgeTeaserRequiem.png
</gallery>
== Coffee Lake ==
{{Main|Coffee Lake}}
Coffee Lake is the second outdoor area in the game, accessible after clearing [[The Stack#Longhorn Block|Longhorn Block]], where [[Sydney]] will request that the [[Arcaxer (character)|Arcaxer]] go to do a favour. It is acessed by taking the bus in the clearing the player visits in the tutorial at the start of the game. Coffee Lake has [[Quests (Arcaxer 1|Quests]], [[Items (Arcaxer 1)|Items]], [[Enemies (Arcaxer 1|Enemies]], [[Shops (Arcaxer 1)|Shops]], and [[NPCs (Arcaxer 1)|NPCs]].
== The Sim Sim ==
{{Main|Sim Sim}}
The Sim Sim is a virtual dungeon created within The Sim. It features [[Enemies (Arcaxer 1)|enemies]] from other areas of the game, with increased stats<ref>Denoted by a "v<small>number</small>" appended to their name.</ref> as the floor number rises. The exit to the next floor only unlocks after all enemies on the floor are defeated. Every ___ floors, a [[Bosses (Arcaxer 1)|Boss]] is fought, also with increasing stats. Losing in battle or exiting the Sim Sim will send the player back five floors next time they enter it.
== Moneyfingers Resort and Casino ==
{{Main|Moneyfingers Resort and Casino}}
See the casino page for more details.
== Footnotes ==
<references/>
[[Category:Locations]]
d0773507b49f0531c959cd3ef833c17881504479
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/* The Sim Sim */
wikitext
text/x-wiki
{{Did you mean|The Sim|Sim Sim}}
{{Spoiler|Post-game locations are detailed.}}
{{Redirect|Locations|locations in Arcaxer 2|Locations (Arcaxer 2)}}
There are many interesting and diverse locations to explore. There are also popular destinations within each location.
== The Hub ==
{{Main|The Hub}}
The Hub is the central outdoor location of the game. As the name suggests, it is the spawnpoint for new entities in the Sim. The Hub connects directly to every other location in the game. It houses the Stack, two training minigames, a handful of shops, busses to other locations, and various NPCs.
<gallery>
File:TheHub.jpg
</gallery>
=== Shops ===
{{Main|Shops (Arcaxer 1)|The Hub#Shops}}
==== The Pawns ====
The Pawns is owned by [[Minor Characters#Reggie|Reggie]]. Players can purchase [[Weapons (Arcaxer 1)|Weapons]], [[Armor (Arcaxer 1)|Armor]], [[Accessories]] and other misc. [[Items (Arcaxer 1)|items]]. The shop's stock expands when the player reaches [[The Stack#Whistler Block|Whistler Block]], [[The Stack#Longhorn Block|Longhorn Block]], and [[The Stack#RGB Block|RGB Block]].
<gallery>
File:The Pawn.jpg
</gallery>
==== Hax Store ====
The Hax Store is owned by [[Sydney]]. Players can purchase [[Hax]] or [[Passives (Arcaxer 1)|Passives]]. The shop's stock expands when the player reaches [[The Stack#Whistler Block|Whistler Block]], [[The Stack#Longhorn Block|Longhorn Block]], and [[The Stack#RGB Block|RGB Block]].
=== The Pub ===
{{Main|Quests (Arcaxer 1)#Nishelle's Tasks}}
The Pub grants the player a list of [[Quests (Arcaxer 1)|tasks]] to complete within the Sim. Certain tasks can include fetch quests, leveling up [[Hax]], among others. These tasks grant rewards such as [[Stats (Arcaxer 1)|Credits, EXP]], or [[Items (Arcaxer 1|items]].
== The Stack ==
{{Main|The Stack}}
The Stack is the ultimate challenge of the game. Sydney has asked you to use your unexplainable powers to reach the top and be the hero. The Stack consists of 5 blocks. Each block has unique designs, enemies, bosses, loots and other surprises.
<gallery>
File:TheStack.jpeg
File:The Stack Entrance.jpg
File:The Stack.jpg
</gallery>
=== Blocks of the Stack ===
{{Main|The Stack#Blocks of the Stack}}
{| class="article-table"
|+ Blocks of the Stack
! The Blocks !! Theme?!!How Many Floors?
! What does it look like?
|-
| [[Bottom Block]] || Cyber Dungeon || 17 ||<center>[[File:Bottom Block.jpg|thumb|184x184px]]</center>
|-
| [[Janus Block]] || Slightly spooky with [[Traps]], bluer and therefore better || 16 ||<center>[[File:Janus Block Screen Shot.jpg|thumb]]</center>
|-
| [[Whistler Block]] || Pirate Ship || 27 ||<center>[[File:Whistler Block Screen Shot.jpg|thumb]]</center>
|-
| [[Longhorn Block]] || Halloween || 29 ||<center>[[File:Longhorn Block Screen Shot.jpg|thumb]]</center>
|-
|[[RGB Block]]|| Glitches || 21 ||<center>[[File:RGBBlockFloor.jpg|thumb]]</center>
|}
== Sandy Bridge ==
{{Main|Sandy Bridge}}
Sandy Bridge is an outdoor desert area that is accessible from the start of the game. It can be accessed by taking the bus at the end of the path off to the right of the Pub's entrance. Sandy Bridge has a handful of [[Quests (Arcaxer 1|Quests]], [[Items (Arcaxer 1)|Items]], and [[Enemies (Arcaxer 1|Enemies]]. In order to access the full zone, however, the player must first obtain the [[Hoverboard]] after defeating [[Bosses#Bone Summoner|Bone Summoner]]. It is recommended to clear [[The Stack#Bottom Block|Bottom Block]] before attempting to fight Bone Summoner, but is not a requirement.
<gallery>
File:SandyBridgeTeaserRequiem.png
</gallery>
== Coffee Lake ==
{{Main|Coffee Lake}}
Coffee Lake is the second outdoor area in the game, accessible after clearing [[The Stack#Longhorn Block|Longhorn Block]], where [[Sydney]] will request that the [[Arcaxer (character)|Arcaxer]] go to do a favour. It is acessed by taking the bus in the clearing the player visits in the tutorial at the start of the game. Coffee Lake has [[Quests (Arcaxer 1|Quests]], [[Items (Arcaxer 1)|Items]], [[Enemies (Arcaxer 1|Enemies]], [[Shops (Arcaxer 1)|Shops]], and [[NPCs (Arcaxer 1)|NPCs]].
== The Sim Sim ==
{{Main|Sim Sim}}
The Sim Sim is a virtual dungeon created within The Sim. It features [[Enemies (Arcaxer 1)|enemies]] from other areas of the game, with increased stats<ref>Denoted by a "v<small>number</small>" appended to their name.</ref> as the floor number rises. The exit to the next floor only unlocks after all enemies on the floor are defeated. Every ___ floors, a [[Bosses (Arcaxer 1)|Boss]] is fought, also with increasing stats. Losing in battle or exiting the Sim Sim will send the player back five floors next time they enter it.
The Sim Sim is unlocked after defeating the [[Bosses (Arcaxer 1)#Toxic Mass|final boss]] and seeing the credits.
== Moneyfingers Resort and Casino ==
{{Main|Moneyfingers Resort and Casino}}
See the casino page for more details.
== Footnotes ==
<references/>
[[Category:Locations]]
e042272a906412d0ddec92a20456a0123a29819e
695
694
2024-05-28T16:28:49Z
Dino-Pack
2
wikitext
text/x-wiki
{{Did you mean|The Sim|Sim Sim}}
{{Spoiler|Post-game locations are detailed.}}
{{Redirect|Locations|locations in Arcaxer 2|Locations (Arcaxer 2)}}
There are many interesting and diverse locations to explore. There are also popular destinations within each location.
== The Hub ==
{{Main|The Hub}}
The Hub is the central outdoor location of the game. As the name suggests, it is the spawnpoint for new entities in the Sim. The Hub connects directly to every other location in the game. It houses the Stack, two training minigames, a handful of shops, busses to other locations, and various NPCs.
<gallery>
File:TheHub.jpg
</gallery>
=== Shops ===
{{Main|Shops (Arcaxer 1)|The Hub#Shops}}
==== The Pawns ====
The Pawns is owned by [[Minor Characters#Reggie|Reggie]]. Players can purchase [[Weapons (Arcaxer 1)|Weapons]], [[Armor (Arcaxer 1)|Armor]], [[Accessories]] and other misc. [[Items (Arcaxer 1)|items]]. The shop's stock expands when the player reaches [[The Stack#Whistler Block|Whistler Block]], [[The Stack#Longhorn Block|Longhorn Block]], and [[The Stack#RGB Block|RGB Block]].
<gallery>
File:The Pawn.jpg
</gallery>
==== Hax Store ====
The Hax Store is owned by [[Sydney]]. Players can purchase [[Hax]] or [[Passives (Arcaxer 1)|Passives]]. The shop's stock expands when the player reaches [[The Stack#Whistler Block|Whistler Block]], [[The Stack#Longhorn Block|Longhorn Block]], and [[The Stack#RGB Block|RGB Block]].
=== The Pub ===
{{Main|Quests (Arcaxer 1)#Nishelle's Tasks}}
The Pub grants the player a list of [[Quests (Arcaxer 1)|tasks]] to complete within the Sim. Certain tasks can include fetch quests, leveling up [[Hax]], among others. These tasks grant rewards such as [[Stats (Arcaxer 1)|Credits, EXP]], or [[Items (Arcaxer 1|items]].
== The Stack ==
{{Main|The Stack}}
The Stack is the ultimate challenge of the game. Sydney has asked you to use your unexplainable powers to reach the top and be the hero. The Stack consists of 5 blocks. Each block has unique designs, enemies, bosses, loots and other surprises.
<gallery>
File:TheStack.jpeg
File:The Stack Entrance.jpg
File:The Stack.jpg
</gallery>
=== Blocks of the Stack ===
{{Main|The Stack#Blocks of the Stack}}
{| class="article-table"
|+ Blocks of the Stack
! The Blocks !! Theme?!!How Many Floors?
! What does it look like?
|-
| [[Bottom Block]] || Cyber Dungeon || 17 ||<center>[[File:Bottom Block.jpg|thumb|184x184px]]</center>
|-
| [[Janus Block]] || Slightly spooky with [[Traps]], bluer and therefore better || 16 ||<center>[[File:Janus Block Screen Shot.jpg|thumb]]</center>
|-
| [[Whistler Block]] || Pirate Ship || 27 ||<center>[[File:Whistler Block Screen Shot.jpg|thumb]]</center>
|-
| [[Longhorn Block]] || Halloween || 29 ||<center>[[File:Longhorn Block Screen Shot.jpg|thumb]]</center>
|-
|[[RGB Block]]|| Glitches || 21 ||<center>[[File:RGBBlockFloor.jpg|thumb]]</center>
|}
== Sandy Bridge ==
{{Main|Sandy Bridge}}
Sandy Bridge is an outdoor desert area that is accessible from the start of the game. It can be accessed by taking the bus at the end of the path off to the right of the Pub's entrance. Sandy Bridge has a handful of [[Quests (Arcaxer 1|Quests]], [[Items (Arcaxer 1)|Items]], and [[Enemies (Arcaxer 1|Enemies]]. In order to access the full zone, however, the player must first obtain the [[Hoverboard]] after defeating [[Bosses#Bone Summoner|Bone Summoner]]. It is recommended to clear [[The Stack#Bottom Block|Bottom Block]] before attempting to fight Bone Summoner, but is not a requirement.
<gallery>
File:SandyBridgeTeaserRequiem.png
</gallery>
== Coffee Lake ==
{{Main|Coffee Lake}}
Coffee Lake is the second outdoor area in the game, accessible after clearing [[The Stack#Longhorn Block|Longhorn Block]], where [[Sydney]] will request that the [[Arcaxer (character)|Arcaxer]] go to do a favour. It is acessed by taking the bus in the clearing the player visits in the tutorial at the start of the game. Coffee Lake has [[Quests (Arcaxer 1|Quests]], [[Items (Arcaxer 1)|Items]], [[Enemies (Arcaxer 1|Enemies]], [[Shops (Arcaxer 1)|Shops]], and [[NPCs (Arcaxer 1)|NPCs]].
== The Sim Sim ==
{{Main|Sim Sim}}
The Sim Sim is a virtual dungeon created within The Sim. It features [[Enemies (Arcaxer 1)|enemies]] from other areas of the game, with increased stats<ref>Denoted by a "v<small>number</small>" appended to their name.</ref> as the floor number rises. The exit to the next floor only unlocks after all enemies on the floor are defeated. Every ___ floors, a [[Bosses (Arcaxer 1)|Boss]] is fought, also with increasing stats. Losing in battle or exiting the Sim Sim will send the player back five floors next time they enter it.
The Sim Sim is unlocked after defeating the [[Bosses (Arcaxer 1)#Toxic Mass|final boss]] and seeing the credits.
== Moneyfingers Resort and Casino ==
{{Main|Moneyfingers Resort and Casino}}
Moneyfingers Resort and Casino is a post-game area unlocked after seeing the credits, which kicks off the [[Casino Malware]] storyline. It contains [[Quests (Arcaxer 1|Quests]], [[Items (Arcaxer 1)|Items]] and [[Enemies (Arcaxer 1|Enemies]], two dungeons, and some [[Story (Arcaxer 1)|story content]].
== Moneyfingers Resort and Casino Dungeons ==
{{Main|Moneyfingers Casino and Resort#Dungeons}}
{| class="article-table"
|+ Blocks of the Stack
! The Blocks !! Theme?!!How Many Floors?
! What does it look like?
|-
| [[Moneyfingers Casino and Resort#Vienna Floors|Vienna Floors]] || - || - ||<center>[[File:Vienna Floors.jpg|thumb|184x184px]]</center>
|-
| [[Moneyfingers Casino and Resort#Mines|Mines]] || - || 1 ||<center>[[File:Mines.jpg|thumb]]</center>
|}
== Footnotes ==
<references/>
[[Category:Locations]]
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/* Moneyfingers Resort and Casino Dungeons */
wikitext
text/x-wiki
{{Did you mean|The Sim|Sim Sim}}
{{Spoiler|Post-game locations are detailed.}}
{{Redirect|Locations|locations in Arcaxer 2|Locations (Arcaxer 2)}}
There are many interesting and diverse locations to explore. There are also popular destinations within each location.
== The Hub ==
{{Main|The Hub}}
The Hub is the central outdoor location of the game. As the name suggests, it is the spawnpoint for new entities in the Sim. The Hub connects directly to every other location in the game. It houses the Stack, two training minigames, a handful of shops, busses to other locations, and various NPCs.
<gallery>
File:TheHub.jpg
</gallery>
=== Shops ===
{{Main|Shops (Arcaxer 1)|The Hub#Shops}}
==== The Pawns ====
The Pawns is owned by [[Minor Characters#Reggie|Reggie]]. Players can purchase [[Weapons (Arcaxer 1)|Weapons]], [[Armor (Arcaxer 1)|Armor]], [[Accessories]] and other misc. [[Items (Arcaxer 1)|items]]. The shop's stock expands when the player reaches [[The Stack#Whistler Block|Whistler Block]], [[The Stack#Longhorn Block|Longhorn Block]], and [[The Stack#RGB Block|RGB Block]].
<gallery>
File:The Pawn.jpg
</gallery>
==== Hax Store ====
The Hax Store is owned by [[Sydney]]. Players can purchase [[Hax]] or [[Passives (Arcaxer 1)|Passives]]. The shop's stock expands when the player reaches [[The Stack#Whistler Block|Whistler Block]], [[The Stack#Longhorn Block|Longhorn Block]], and [[The Stack#RGB Block|RGB Block]].
=== The Pub ===
{{Main|Quests (Arcaxer 1)#Nishelle's Tasks}}
The Pub grants the player a list of [[Quests (Arcaxer 1)|tasks]] to complete within the Sim. Certain tasks can include fetch quests, leveling up [[Hax]], among others. These tasks grant rewards such as [[Stats (Arcaxer 1)|Credits, EXP]], or [[Items (Arcaxer 1|items]].
== The Stack ==
{{Main|The Stack}}
The Stack is the ultimate challenge of the game. Sydney has asked you to use your unexplainable powers to reach the top and be the hero. The Stack consists of 5 blocks. Each block has unique designs, enemies, bosses, loots and other surprises.
<gallery>
File:TheStack.jpeg
File:The Stack Entrance.jpg
File:The Stack.jpg
</gallery>
=== Blocks of the Stack ===
{{Main|The Stack#Blocks of the Stack}}
{| class="article-table"
|+ Blocks of the Stack
! The Blocks !! Theme?!!How Many Floors?
! What does it look like?
|-
| [[Bottom Block]] || Cyber Dungeon || 17 ||<center>[[File:Bottom Block.jpg|thumb|184x184px]]</center>
|-
| [[Janus Block]] || Slightly spooky with [[Traps]], bluer and therefore better || 16 ||<center>[[File:Janus Block Screen Shot.jpg|thumb]]</center>
|-
| [[Whistler Block]] || Pirate Ship || 27 ||<center>[[File:Whistler Block Screen Shot.jpg|thumb]]</center>
|-
| [[Longhorn Block]] || Halloween || 29 ||<center>[[File:Longhorn Block Screen Shot.jpg|thumb]]</center>
|-
|[[RGB Block]]|| Glitches || 21 ||<center>[[File:RGBBlockFloor.jpg|thumb]]</center>
|}
== Sandy Bridge ==
{{Main|Sandy Bridge}}
Sandy Bridge is an outdoor desert area that is accessible from the start of the game. It can be accessed by taking the bus at the end of the path off to the right of the Pub's entrance. Sandy Bridge has a handful of [[Quests (Arcaxer 1|Quests]], [[Items (Arcaxer 1)|Items]], and [[Enemies (Arcaxer 1|Enemies]]. In order to access the full zone, however, the player must first obtain the [[Hoverboard]] after defeating [[Bosses#Bone Summoner|Bone Summoner]]. It is recommended to clear [[The Stack#Bottom Block|Bottom Block]] before attempting to fight Bone Summoner, but is not a requirement.
<gallery>
File:SandyBridgeTeaserRequiem.png
</gallery>
== Coffee Lake ==
{{Main|Coffee Lake}}
Coffee Lake is the second outdoor area in the game, accessible after clearing [[The Stack#Longhorn Block|Longhorn Block]], where [[Sydney]] will request that the [[Arcaxer (character)|Arcaxer]] go to do a favour. It is acessed by taking the bus in the clearing the player visits in the tutorial at the start of the game. Coffee Lake has [[Quests (Arcaxer 1|Quests]], [[Items (Arcaxer 1)|Items]], [[Enemies (Arcaxer 1|Enemies]], [[Shops (Arcaxer 1)|Shops]], and [[NPCs (Arcaxer 1)|NPCs]].
== The Sim Sim ==
{{Main|Sim Sim}}
The Sim Sim is a virtual dungeon created within The Sim. It features [[Enemies (Arcaxer 1)|enemies]] from other areas of the game, with increased stats<ref>Denoted by a "v<small>number</small>" appended to their name.</ref> as the floor number rises. The exit to the next floor only unlocks after all enemies on the floor are defeated. Every ___ floors, a [[Bosses (Arcaxer 1)|Boss]] is fought, also with increasing stats. Losing in battle or exiting the Sim Sim will send the player back five floors next time they enter it.
The Sim Sim is unlocked after defeating the [[Bosses (Arcaxer 1)#Toxic Mass|final boss]] and seeing the credits.
== Moneyfingers Resort and Casino ==
{{Main|Moneyfingers Resort and Casino}}
Moneyfingers Resort and Casino is a post-game area unlocked after seeing the credits, which kicks off the [[Casino Malware]] storyline. It contains [[Quests (Arcaxer 1|Quests]], [[Items (Arcaxer 1)|Items]] and [[Enemies (Arcaxer 1|Enemies]], two dungeons, and some [[Story (Arcaxer 1)|story content]].
=== Moneyfingers Resort and Casino Dungeons ===
{{Main|Moneyfingers Casino and Resort#Dungeons}}
{| class="article-table"
|+ Blocks of the Stack
! The Blocks !! Theme?!!How Many Floors?
! What does it look like?
|-
| [[Moneyfingers Casino and Resort#Vienna Floors|Vienna Floors]] || - || - ||<center>[[File:Vienna Floors.jpg|thumb|184x184px]]</center>
|-
| [[Moneyfingers Casino and Resort#Mines|Mines]] || - || 1 ||<center>[[File:Mines.jpg|thumb]]</center>
|}
== Footnotes ==
<references/>
[[Category:Locations]]
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wikitext
text/x-wiki
{{Did you mean|The Sim|Sim Sim}}
{{Spoiler|Post-game locations are detailed.}}
{{Redirect|Locations|locations in Arcaxer 2|Locations (Arcaxer 2)}}
There are many interesting and diverse locations to explore. There are also popular destinations within each location.
== The Hub ==
{{Main|The Hub}}
The Hub is the central outdoor location of the game. As the name suggests, it is the spawnpoint for new entities in the Sim. The Hub connects directly to every other location in the game. It houses the Stack, two training minigames, a handful of shops, busses to other locations, and various NPCs.
<gallery>
File:TheHub.jpg
</gallery>
=== Shops ===
{{Main|Shops (Arcaxer 1)|The Hub#Shops}}
==== The Pawns ====
The Pawns is owned by [[Minor Characters#Reggie|Reggie]]. Players can purchase [[Weapons (Arcaxer 1)|Weapons]], [[Armor (Arcaxer 1)|Armor]], [[Accessories]] and other misc. [[Items (Arcaxer 1)|items]]. The shop's stock expands when the player reaches [[The Stack#Whistler Block|Whistler Block]], [[The Stack#Longhorn Block|Longhorn Block]], and [[The Stack#RGB Block|RGB Block]].
<gallery>
File:The Pawn.jpg
</gallery>
==== Hax Store ====
The Hax Store is owned by [[Sydney]]. Players can purchase [[Hax]] or [[Passives (Arcaxer 1)|Passives]]. The shop's stock expands when the player reaches [[The Stack#Whistler Block|Whistler Block]], [[The Stack#Longhorn Block|Longhorn Block]], and [[The Stack#RGB Block|RGB Block]].
=== The Pub ===
{{Main|Quests (Arcaxer 1)#Nishelle's Tasks}}
The Pub grants the player a list of [[Quests (Arcaxer 1)|tasks]] to complete within the Sim. Certain tasks can include fetch quests, leveling up [[Hax]], among others. These tasks grant rewards such as [[Stats (Arcaxer 1)|Credits, EXP]], or [[Items (Arcaxer 1|items]].
== The Stack ==
{{Main|The Stack}}
The Stack is the primary goal of the game. Multiple entities have threatened to climb to the top and abuse the console rumored on the final floor. The Stack is a dungeon full of [[Enemies (Arcaxer 1)|Toxins]], [[Items (Arcaxer 1)|Items]], [[Puzzles (Arcaxer 1)|Puzzles]], and more.
The Stack contains five total "[[The Stack#Blocks of the Stack|Blocks]]", different areas with different asthetics, Items, Enemies, and [[Story (Arcaxer 1)|story content]]. New Blocks are unlocked as the player reaches the top of the previous ones and advances the story.
<gallery>
File:TheStack.jpeg
File:The Stack Entrance.jpg
File:The Stack.jpg
</gallery>
=== Blocks of the Stack ===
{{Main|The Stack#Blocks of the Stack}}
{| class="wikitable"
|+ Blocks of the Stack
! Block Name !! Theme !!Floor Count
! Image
|-
| [[The Stack#Bottom Block]] || Default Cyber Dungeon || 17 ||<center>[[File:Bottom Block.jpg|thumb|184x184px]]</center>
|-
| [[The Stack#Janus Block]] || Blue Cyber Dungeon || 16 ||<center>[[File:Janus Block Screen Shot.jpg|thumb]]</center>
|-
| [[The Stack#Whistler Block]] || Pirate Ship || 27 ||<center>[[File:Whistler Block Screen Shot.jpg|thumb]]</center>
|-
| [[The Stack#Longhorn Block]] || Halloween || 29 ||<center>[[File:Longhorn Block Screen Shot.jpg|thumb]]</center>
|-
|[[The Stack#RGB Block]]|| Glitches || 21 ||<center>[[File:RGBBlockFloor.jpg|thumb]]</center>
|}
== Sandy Bridge ==
{{Main|Sandy Bridge}}
Sandy Bridge is an outdoor desert area that is accessible from the start of the game. It can be accessed by taking the bus at the end of the path off to the right of the Pub's entrance. Sandy Bridge has a handful of [[Quests (Arcaxer 1|Quests]], [[Items (Arcaxer 1)|Items]], and [[Enemies (Arcaxer 1|Enemies]]. In order to access the full zone, however, the player must first obtain the [[Hoverboard]] after defeating [[Bosses#Bone Summoner|Bone Summoner]]. It is recommended to clear [[The Stack#Bottom Block|Bottom Block]] before attempting to fight Bone Summoner, but is not a requirement.
<gallery>
File:SandyBridgeTeaserRequiem.png
</gallery>
== Coffee Lake ==
{{Main|Coffee Lake}}
Coffee Lake is the second outdoor area in the game, accessible after clearing [[The Stack#Longhorn Block|Longhorn Block]], where [[Sydney]] will request that the [[Arcaxer (character)|Arcaxer]] go to do a favour. It is acessed by taking the bus in the clearing the player visits in the tutorial at the start of the game. Coffee Lake has [[Quests (Arcaxer 1|Quests]], [[Items (Arcaxer 1)|Items]], [[Enemies (Arcaxer 1|Enemies]], [[Shops (Arcaxer 1)|Shops]], and [[NPCs (Arcaxer 1)|NPCs]].
== The Sim Sim ==
{{Main|Sim Sim}}
The Sim Sim is a virtual dungeon created within The Sim. It features [[Enemies (Arcaxer 1)|enemies]] from other areas of the game, with increased stats<ref>Denoted by a "v<small>number</small>" appended to their name.</ref> as the floor number rises. The exit to the next floor only unlocks after all enemies on the floor are defeated. Every ___ floors, a [[Bosses (Arcaxer 1)|Boss]] is fought, also with increasing stats. Losing in battle or exiting the Sim Sim will send the player back five floors next time they enter it.
The Sim Sim is unlocked after defeating the [[Bosses (Arcaxer 1)#Toxic Mass|final boss]] and seeing the credits.
== Moneyfingers Resort and Casino ==
{{Main|Moneyfingers Resort and Casino}}
Moneyfingers Resort and Casino is a post-game area unlocked after seeing the credits, which kicks off the [[Casino Malware]] storyline. It contains [[Quests (Arcaxer 1|Quests]], [[Items (Arcaxer 1)|Items]] and [[Enemies (Arcaxer 1|Enemies]], two dungeons, and some [[Story (Arcaxer 1)|story content]].
=== Moneyfingers Resort and Casino Dungeons ===
{{Main|Moneyfingers Casino and Resort#Dungeons}}
{| class="article-table"
|+ Blocks of the Stack
! The Blocks !! Theme?!!How Many Floors?
! What does it look like?
|-
| [[Moneyfingers Casino and Resort#Vienna Floors|Vienna Floors]] || Fancy Casino || unknown ||<center>[[File:Vienna Floors.jpg|thumb|184x184px]]</center>
|-
| [[Moneyfingers Casino and Resort#Mines|Mines]] || Underground Mine || 1<ref>There is only a single floor, but it is procedurally generated and may go on forever.</ref> ||<center>[[File:Mines.jpg|thumb]]</center>
|}
== Footnotes ==
<references/>
[[Category:Locations]]
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/* Moneyfingers Resort and Casino Dungeons */
wikitext
text/x-wiki
{{Did you mean|The Sim|Sim Sim}}
{{Spoiler|Post-game locations are detailed.}}
{{Redirect|Locations|locations in Arcaxer 2|Locations (Arcaxer 2)}}
There are many interesting and diverse locations to explore. There are also popular destinations within each location.
== The Hub ==
{{Main|The Hub}}
The Hub is the central outdoor location of the game. As the name suggests, it is the spawnpoint for new entities in the Sim. The Hub connects directly to every other location in the game. It houses the Stack, two training minigames, a handful of shops, busses to other locations, and various NPCs.
<gallery>
File:TheHub.jpg
</gallery>
=== Shops ===
{{Main|Shops (Arcaxer 1)|The Hub#Shops}}
==== The Pawns ====
The Pawns is owned by [[Minor Characters#Reggie|Reggie]]. Players can purchase [[Weapons (Arcaxer 1)|Weapons]], [[Armor (Arcaxer 1)|Armor]], [[Accessories]] and other misc. [[Items (Arcaxer 1)|items]]. The shop's stock expands when the player reaches [[The Stack#Whistler Block|Whistler Block]], [[The Stack#Longhorn Block|Longhorn Block]], and [[The Stack#RGB Block|RGB Block]].
<gallery>
File:The Pawn.jpg
</gallery>
==== Hax Store ====
The Hax Store is owned by [[Sydney]]. Players can purchase [[Hax]] or [[Passives (Arcaxer 1)|Passives]]. The shop's stock expands when the player reaches [[The Stack#Whistler Block|Whistler Block]], [[The Stack#Longhorn Block|Longhorn Block]], and [[The Stack#RGB Block|RGB Block]].
=== The Pub ===
{{Main|Quests (Arcaxer 1)#Nishelle's Tasks}}
The Pub grants the player a list of [[Quests (Arcaxer 1)|tasks]] to complete within the Sim. Certain tasks can include fetch quests, leveling up [[Hax]], among others. These tasks grant rewards such as [[Stats (Arcaxer 1)|Credits, EXP]], or [[Items (Arcaxer 1|items]].
== The Stack ==
{{Main|The Stack}}
The Stack is the primary goal of the game. Multiple entities have threatened to climb to the top and abuse the console rumored on the final floor. The Stack is a dungeon full of [[Enemies (Arcaxer 1)|Toxins]], [[Items (Arcaxer 1)|Items]], [[Puzzles (Arcaxer 1)|Puzzles]], and more.
The Stack contains five total "[[The Stack#Blocks of the Stack|Blocks]]", different areas with different asthetics, Items, Enemies, and [[Story (Arcaxer 1)|story content]]. New Blocks are unlocked as the player reaches the top of the previous ones and advances the story.
<gallery>
File:TheStack.jpeg
File:The Stack Entrance.jpg
File:The Stack.jpg
</gallery>
=== Blocks of the Stack ===
{{Main|The Stack#Blocks of the Stack}}
{| class="wikitable"
|+ Blocks of the Stack
! Block Name !! Theme !!Floor Count
! Image
|-
| [[The Stack#Bottom Block]] || Default Cyber Dungeon || 17 ||<center>[[File:Bottom Block.jpg|thumb|184x184px]]</center>
|-
| [[The Stack#Janus Block]] || Blue Cyber Dungeon || 16 ||<center>[[File:Janus Block Screen Shot.jpg|thumb]]</center>
|-
| [[The Stack#Whistler Block]] || Pirate Ship || 27 ||<center>[[File:Whistler Block Screen Shot.jpg|thumb]]</center>
|-
| [[The Stack#Longhorn Block]] || Halloween || 29 ||<center>[[File:Longhorn Block Screen Shot.jpg|thumb]]</center>
|-
|[[The Stack#RGB Block]]|| Glitches || 21 ||<center>[[File:RGBBlockFloor.jpg|thumb]]</center>
|}
== Sandy Bridge ==
{{Main|Sandy Bridge}}
Sandy Bridge is an outdoor desert area that is accessible from the start of the game. It can be accessed by taking the bus at the end of the path off to the right of the Pub's entrance. Sandy Bridge has a handful of [[Quests (Arcaxer 1|Quests]], [[Items (Arcaxer 1)|Items]], and [[Enemies (Arcaxer 1|Enemies]]. In order to access the full zone, however, the player must first obtain the [[Hoverboard]] after defeating [[Bosses#Bone Summoner|Bone Summoner]]. It is recommended to clear [[The Stack#Bottom Block|Bottom Block]] before attempting to fight Bone Summoner, but is not a requirement.
<gallery>
File:SandyBridgeTeaserRequiem.png
</gallery>
== Coffee Lake ==
{{Main|Coffee Lake}}
Coffee Lake is the second outdoor area in the game, accessible after clearing [[The Stack#Longhorn Block|Longhorn Block]], where [[Sydney]] will request that the [[Arcaxer (character)|Arcaxer]] go to do a favour. It is acessed by taking the bus in the clearing the player visits in the tutorial at the start of the game. Coffee Lake has [[Quests (Arcaxer 1|Quests]], [[Items (Arcaxer 1)|Items]], [[Enemies (Arcaxer 1|Enemies]], [[Shops (Arcaxer 1)|Shops]], and [[NPCs (Arcaxer 1)|NPCs]].
== The Sim Sim ==
{{Main|Sim Sim}}
The Sim Sim is a virtual dungeon created within The Sim. It features [[Enemies (Arcaxer 1)|enemies]] from other areas of the game, with increased stats<ref>Denoted by a "v<small>number</small>" appended to their name.</ref> as the floor number rises. The exit to the next floor only unlocks after all enemies on the floor are defeated. Every ___ floors, a [[Bosses (Arcaxer 1)|Boss]] is fought, also with increasing stats. Losing in battle or exiting the Sim Sim will send the player back five floors next time they enter it.
The Sim Sim is unlocked after defeating the [[Bosses (Arcaxer 1)#Toxic Mass|final boss]] and seeing the credits.
== Moneyfingers Resort and Casino ==
{{Main|Moneyfingers Resort and Casino}}
Moneyfingers Resort and Casino is a post-game area unlocked after seeing the credits, which kicks off the [[Casino Malware]] storyline. It contains [[Quests (Arcaxer 1|Quests]], [[Items (Arcaxer 1)|Items]] and [[Enemies (Arcaxer 1|Enemies]], two dungeons, and some [[Story (Arcaxer 1)|story content]].
=== Moneyfingers Resort and Casino Dungeons ===
{{Main|Moneyfingers Casino and Resort#Dungeons}}
{| class="article-table"
|+ Blocks of the Stack
! Dungeon !! Theme !! Floor Count
! Image
|-
| [[Moneyfingers Casino and Resort#Vienna Floors|Vienna Floors]] || Fancy Casino || unknown ||<center>[[File:Vienna Floors.jpg|thumb|184x184px]]</center>
|-
| [[Moneyfingers Casino and Resort#Mines|Mines]] || Underground Mine || 1<ref>There is only a single floor, but it is procedurally generated and may go on forever.</ref> ||<center>[[File:Mines.jpg|thumb]]</center>
|}
== Footnotes ==
<references/>
[[Category:Locations]]
f0b63f7b9eadbd8cb4ebf9fed1f4c5c57487d4fa
699
698
2024-05-28T16:48:51Z
Dino-Pack
2
/* Moneyfingers Resort and Casino Dungeons */
wikitext
text/x-wiki
{{Did you mean|The Sim|Sim Sim}}
{{Spoiler|Post-game locations are detailed.}}
{{Redirect|Locations|locations in Arcaxer 2|Locations (Arcaxer 2)}}
There are many interesting and diverse locations to explore. There are also popular destinations within each location.
== The Hub ==
{{Main|The Hub}}
The Hub is the central outdoor location of the game. As the name suggests, it is the spawnpoint for new entities in the Sim. The Hub connects directly to every other location in the game. It houses the Stack, two training minigames, a handful of shops, busses to other locations, and various NPCs.
<gallery>
File:TheHub.jpg
</gallery>
=== Shops ===
{{Main|Shops (Arcaxer 1)|The Hub#Shops}}
==== The Pawns ====
The Pawns is owned by [[Minor Characters#Reggie|Reggie]]. Players can purchase [[Weapons (Arcaxer 1)|Weapons]], [[Armor (Arcaxer 1)|Armor]], [[Accessories]] and other misc. [[Items (Arcaxer 1)|items]]. The shop's stock expands when the player reaches [[The Stack#Whistler Block|Whistler Block]], [[The Stack#Longhorn Block|Longhorn Block]], and [[The Stack#RGB Block|RGB Block]].
<gallery>
File:The Pawn.jpg
</gallery>
==== Hax Store ====
The Hax Store is owned by [[Sydney]]. Players can purchase [[Hax]] or [[Passives (Arcaxer 1)|Passives]]. The shop's stock expands when the player reaches [[The Stack#Whistler Block|Whistler Block]], [[The Stack#Longhorn Block|Longhorn Block]], and [[The Stack#RGB Block|RGB Block]].
=== The Pub ===
{{Main|Quests (Arcaxer 1)#Nishelle's Tasks}}
The Pub grants the player a list of [[Quests (Arcaxer 1)|tasks]] to complete within the Sim. Certain tasks can include fetch quests, leveling up [[Hax]], among others. These tasks grant rewards such as [[Stats (Arcaxer 1)|Credits, EXP]], or [[Items (Arcaxer 1|items]].
== The Stack ==
{{Main|The Stack}}
The Stack is the primary goal of the game. Multiple entities have threatened to climb to the top and abuse the console rumored on the final floor. The Stack is a dungeon full of [[Enemies (Arcaxer 1)|Toxins]], [[Items (Arcaxer 1)|Items]], [[Puzzles (Arcaxer 1)|Puzzles]], and more.
The Stack contains five total "[[The Stack#Blocks of the Stack|Blocks]]", different areas with different asthetics, Items, Enemies, and [[Story (Arcaxer 1)|story content]]. New Blocks are unlocked as the player reaches the top of the previous ones and advances the story.
<gallery>
File:TheStack.jpeg
File:The Stack Entrance.jpg
File:The Stack.jpg
</gallery>
=== Blocks of the Stack ===
{{Main|The Stack#Blocks of the Stack}}
{| class="wikitable"
|+ Blocks of the Stack
! Block Name !! Theme !!Floor Count
! Image
|-
| [[The Stack#Bottom Block]] || Default Cyber Dungeon || 17 ||<center>[[File:Bottom Block.jpg|thumb|184x184px]]</center>
|-
| [[The Stack#Janus Block]] || Blue Cyber Dungeon || 16 ||<center>[[File:Janus Block Screen Shot.jpg|thumb]]</center>
|-
| [[The Stack#Whistler Block]] || Pirate Ship || 27 ||<center>[[File:Whistler Block Screen Shot.jpg|thumb]]</center>
|-
| [[The Stack#Longhorn Block]] || Halloween || 29 ||<center>[[File:Longhorn Block Screen Shot.jpg|thumb]]</center>
|-
|[[The Stack#RGB Block]]|| Glitches || 21 ||<center>[[File:RGBBlockFloor.jpg|thumb]]</center>
|}
== Sandy Bridge ==
{{Main|Sandy Bridge}}
Sandy Bridge is an outdoor desert area that is accessible from the start of the game. It can be accessed by taking the bus at the end of the path off to the right of the Pub's entrance. Sandy Bridge has a handful of [[Quests (Arcaxer 1|Quests]], [[Items (Arcaxer 1)|Items]], and [[Enemies (Arcaxer 1|Enemies]]. In order to access the full zone, however, the player must first obtain the [[Hoverboard]] after defeating [[Bosses#Bone Summoner|Bone Summoner]]. It is recommended to clear [[The Stack#Bottom Block|Bottom Block]] before attempting to fight Bone Summoner, but is not a requirement.
<gallery>
File:SandyBridgeTeaserRequiem.png
</gallery>
== Coffee Lake ==
{{Main|Coffee Lake}}
Coffee Lake is the second outdoor area in the game, accessible after clearing [[The Stack#Longhorn Block|Longhorn Block]], where [[Sydney]] will request that the [[Arcaxer (character)|Arcaxer]] go to do a favour. It is acessed by taking the bus in the clearing the player visits in the tutorial at the start of the game. Coffee Lake has [[Quests (Arcaxer 1|Quests]], [[Items (Arcaxer 1)|Items]], [[Enemies (Arcaxer 1|Enemies]], [[Shops (Arcaxer 1)|Shops]], and [[NPCs (Arcaxer 1)|NPCs]].
== The Sim Sim ==
{{Main|Sim Sim}}
The Sim Sim is a virtual dungeon created within The Sim. It features [[Enemies (Arcaxer 1)|enemies]] from other areas of the game, with increased stats<ref>Denoted by a "v<small>number</small>" appended to their name.</ref> as the floor number rises. The exit to the next floor only unlocks after all enemies on the floor are defeated. Every ___ floors, a [[Bosses (Arcaxer 1)|Boss]] is fought, also with increasing stats. Losing in battle or exiting the Sim Sim will send the player back five floors next time they enter it.
The Sim Sim is unlocked after defeating the [[Bosses (Arcaxer 1)#Toxic Mass|final boss]] and seeing the credits.
== Moneyfingers Resort and Casino ==
{{Main|Moneyfingers Resort and Casino}}
Moneyfingers Resort and Casino is a post-game area unlocked after seeing the credits, which kicks off the [[Casino Malware]] storyline. It contains [[Quests (Arcaxer 1|Quests]], [[Items (Arcaxer 1)|Items]] and [[Enemies (Arcaxer 1|Enemies]], two dungeons, and some [[Story (Arcaxer 1)|story content]].
=== Moneyfingers Resort and Casino Dungeons ===
{{Main|Moneyfingers Casino and Resort#Dungeons}}
{| class="wikitable"
|+ Blocks of the Stack
! Dungeon Name !! Theme !! Floor Count
! Image
|-
| [[Moneyfingers Casino and Resort#Vienna Floors|Vienna Floors]] || Fancy Casino || unknown ||<center>[[File:Vienna Floors.jpg|thumb|184x184px]]</center>
|-
| [[Moneyfingers Casino and Resort#Mines|Mines]] || Underground Mine || 1<ref>There is only a single floor, but it is procedurally generated and may go on forever.</ref> ||<center>[[File:Mines.jpg|thumb]]</center>
|}
== Footnotes ==
<references/>
[[Category:Locations]]
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wikitext
text/x-wiki
{{Did you mean|The Sim|Sim Sim}}
{{Spoiler|Post-game locations are detailed.}}
{{Redirect|Locations|locations in Arcaxer 2|Locations (Arcaxer 2)}}
There are many interesting and diverse locations to explore. There are also popular destinations within each location.
== The Hub ==
{{Main|The Hub}}
The Hub is the central outdoor location of the game. As the name suggests, it is the spawnpoint for new entities in the Sim. The Hub connects directly to every other location in the game. It houses the Stack, two training minigames, a handful of shops, busses to other locations, and various NPCs.
<gallery>
File:TheHub.jpg
</gallery>
=== Shops ===
{{Main|Shops (Arcaxer 1)|The Hub#Shops}}
==== The Pawns ====
The Pawns is owned by [[Minor Characters#Reggie|Reggie]]. Players can purchase [[Weapons (Arcaxer 1)|Weapons]], [[Armor (Arcaxer 1)|Armor]], [[Accessories]] and other misc. [[Items (Arcaxer 1)|items]]. The shop's stock expands when the player reaches [[The Stack#Whistler Block|Whistler Block]], [[The Stack#Longhorn Block|Longhorn Block]], and [[The Stack#RGB Block|RGB Block]].
<gallery>
File:The Pawn.jpg
</gallery>
==== Hax Store ====
The Hax Store is owned by [[Sydney]]. Players can purchase [[Hax]] or [[Passives (Arcaxer 1)|Passives]]. The shop's stock expands when the player reaches [[The Stack#Whistler Block|Whistler Block]], [[The Stack#Longhorn Block|Longhorn Block]], and [[The Stack#RGB Block|RGB Block]].
=== The Pub ===
{{Main|Quests (Arcaxer 1)#Nishelle's Tasks}}
The Pub grants the player a list of [[Quests (Arcaxer 1)|tasks]] to complete within the Sim. Certain tasks can include fetch quests, leveling up [[Hax]], among others. These tasks grant rewards such as [[Stats (Arcaxer 1)|Credits, EXP]], or [[Items (Arcaxer 1|items]].
== The Stack ==
{{Main|The Stack}}
The Stack is the primary goal of the game. Multiple entities have threatened to climb to the top and abuse the console rumored on the final floor. The Stack is a dungeon full of [[Enemies (Arcaxer 1)|Toxins]], [[Items (Arcaxer 1)|Items]], [[Puzzles (Arcaxer 1)|Puzzles]], and more.
The Stack contains five total "[[The Stack#Blocks of the Stack|Blocks]]", different areas with different asthetics, Items, Enemies, and [[Story (Arcaxer 1)|story content]]. New Blocks are unlocked as the player reaches the top of the previous ones and advances the story.
<gallery>
File:TheStack.jpeg
File:The Stack Entrance.jpg
File:The Stack.jpg
</gallery>
=== Blocks of the Stack ===
{{Main|The Stack#Blocks of the Stack}}
{| class="wikitable"
|+ Blocks of the Stack
! Block Name !! Theme !!Floor Count
! Image
|-
| [[The Stack#Bottom Block|Bottom Block]] || Default Cyber Dungeon || 17 ||<center>[[File:Bottom Block.jpg|thumb|184x184px]]</center>
|-
| [[The Stack#Janus Block|Janus Block]] || Blue Cyber Dungeon || 16 ||<center>[[File:Janus Block Screen Shot.jpg|thumb]]</center>
|-
| [[The Stack#Whistler Block|Whistler Block]] || Pirate Ship || 27 ||<center>[[File:Whistler Block Screen Shot.jpg|thumb]]</center>
|-
| [[The Stack#Longhorn Block|Longhorn Block]] || Halloween || 29 ||<center>[[File:Longhorn Block Screen Shot.jpg|thumb]]</center>
|-
|[[The Stack#RGB Block|RGB Block]]|| Glitches || 21 ||<center>[[File:RGBBlockFloor.jpg|thumb]]</center>
|}
== Sandy Bridge ==
{{Main|Sandy Bridge}}
Sandy Bridge is an outdoor desert area that is accessible from the start of the game. It can be accessed by taking the bus at the end of the path off to the right of the Pub's entrance. Sandy Bridge has a handful of [[Quests (Arcaxer 1|Quests]], [[Items (Arcaxer 1)|Items]], and [[Enemies (Arcaxer 1|Enemies]]. In order to access the full zone, however, the player must first obtain the [[Hoverboard]] after defeating [[Bosses#Bone Summoner|Bone Summoner]]. It is recommended to clear [[The Stack#Bottom Block|Bottom Block]] before attempting to fight Bone Summoner, but is not a requirement.
<gallery>
File:SandyBridgeTeaserRequiem.png
</gallery>
== Coffee Lake ==
{{Main|Coffee Lake}}
Coffee Lake is the second outdoor area in the game, accessible after clearing [[The Stack#Longhorn Block|Longhorn Block]], where [[Sydney]] will request that the [[Arcaxer (character)|Arcaxer]] go to do a favour. It is acessed by taking the bus in the clearing the player visits in the tutorial at the start of the game. Coffee Lake has [[Quests (Arcaxer 1|Quests]], [[Items (Arcaxer 1)|Items]], [[Enemies (Arcaxer 1|Enemies]], [[Shops (Arcaxer 1)|Shops]], and [[NPCs (Arcaxer 1)|NPCs]].
== The Sim Sim ==
{{Main|Sim Sim}}
The Sim Sim is a virtual dungeon created within The Sim. It features [[Enemies (Arcaxer 1)|enemies]] from other areas of the game, with increased stats<ref>Denoted by a "v<small>number</small>" appended to their name.</ref> as the floor number rises. The exit to the next floor only unlocks after all enemies on the floor are defeated. Every ___ floors, a [[Bosses (Arcaxer 1)|Boss]] is fought, also with increasing stats. Losing in battle or exiting the Sim Sim will send the player back five floors next time they enter it.
The Sim Sim is unlocked after defeating the [[Bosses (Arcaxer 1)#Toxic Mass|final boss]] and seeing the credits.
== Moneyfingers Resort and Casino ==
{{Main|Moneyfingers Resort and Casino}}
Moneyfingers Resort and Casino is a post-game area unlocked after seeing the credits, which kicks off the [[Casino Malware]] storyline. It contains [[Quests (Arcaxer 1|Quests]], [[Items (Arcaxer 1)|Items]] and [[Enemies (Arcaxer 1|Enemies]], two dungeons, and some [[Story (Arcaxer 1)|story content]].
=== Moneyfingers Resort and Casino Dungeons ===
{{Main|Moneyfingers Casino and Resort#Dungeons}}
{| class="wikitable"
|+ Blocks of the Stack
! Dungeon Name !! Theme !! Floor Count
! Image
|-
| [[Moneyfingers Casino and Resort#Vienna Floors|Vienna Floors]] || Fancy Casino || unknown ||<center>[[File:Vienna Floors.jpg|thumb|184x184px]]</center>
|-
| [[Moneyfingers Casino and Resort#Mines|Mines]] || Underground Mine || 1<ref>There is only a single floor, but it is procedurally generated and may go on forever.</ref> ||<center>[[File:Mines.jpg|thumb]]</center>
|}
== Footnotes ==
<references/>
[[Category:Locations]]
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wikitext
text/x-wiki
{{Did you mean|The Sim|Sim Sim}}
{{Spoiler|Post-game locations are detailed.}}
{{Redirect|Locations|locations in Arcaxer 2|Locations (Arcaxer 2)}}
There are many interesting and diverse locations to explore. There are also popular destinations within each location.
== The Hub ==
{{Main|The Hub}}
The Hub is the central outdoor location of the game. As the name suggests, it is the spawnpoint for new entities in the Sim. The Hub connects directly to every other location in the game. It houses the Stack, two training minigames, a handful of shops, busses to other locations, and various NPCs.
<gallery>
File:TheHub.jpg
</gallery>
=== Shops ===
{{Main|Shops (Arcaxer 1)|The Hub#Shops}}
==== The Pawns ====
The Pawns is owned by [[Minor Characters#Reggie|Reggie]]. Players can purchase [[Weapons (Arcaxer 1)|Weapons]], [[Armor (Arcaxer 1)|Armor]], [[Accessories]] and other misc. [[Items (Arcaxer 1)|items]]. The shop's stock expands when the player reaches [[The Stack#Whistler Block|Whistler Block]], [[The Stack#Longhorn Block|Longhorn Block]], and [[The Stack#RGB Block|RGB Block]].
<gallery>
File:The Pawn.jpg
</gallery>
==== Hax Store ====
The Hax Store is owned by [[Sydney]]. Players can purchase [[Hax]] or [[Passives (Arcaxer 1)|Passives]]. The shop's stock expands when the player reaches [[The Stack#Whistler Block|Whistler Block]], [[The Stack#Longhorn Block|Longhorn Block]], and [[The Stack#RGB Block|RGB Block]].
=== The Pub ===
{{Main|Quests (Arcaxer 1)#Nishelle's Tasks}}
The Pub grants the player a list of [[Quests (Arcaxer 1)|tasks]] to complete within the Sim. Certain tasks can include fetch quests, leveling up [[Hax]], among others. These tasks grant rewards such as [[Stats (Arcaxer 1)|Credits, EXP]], or [[Items (Arcaxer 1|items]].
== The Stack ==
{{Main|The Stack}}
The Stack is the primary goal of the game. Multiple entities have threatened to climb to the top and abuse the console rumored on the final floor. The Stack is a dungeon full of [[Enemies (Arcaxer 1)|Toxins]], [[Items (Arcaxer 1)|Items]], [[Puzzles (Arcaxer 1)|Puzzles]], and more.
The Stack contains five total "[[The Stack#Blocks of the Stack|Blocks]]", different areas with different asthetics, Items, Enemies, and [[Story (Arcaxer 1)|story content]]. New Blocks are unlocked as the player reaches the top of the previous ones and advances the story.
<gallery>
File:TheStack.jpeg
File:The Stack Entrance.jpg
File:The Stack.jpg
</gallery>
=== Blocks of the Stack ===
{{Main|The Stack#Blocks of the Stack}}
{| class="wikitable"
|+ Blocks of the Stack
! Block Name !! Theme !!Floor Count
! Image
|-
| [[The Stack#Bottom Block|Bottom Block]] || Default Cyber Dungeon || 17 ||<center>[[File:Bottom Block.jpg|thumb|184x184px]]</center>
|-
| [[The Stack#Janus Block|Janus Block]] || Blue Cyber Dungeon || 16 ||<center>[[File:Janus Block Screen Shot.jpg|thumb]]</center>
|-
| [[The Stack#Whistler Block|Whistler Block]] || Pirate Ship || 27 ||<center>[[File:Whistler Block Screen Shot.jpg|thumb]]</center>
|-
| [[The Stack#Longhorn Block|Longhorn Block]] || Halloween || 29 ||<center>[[File:Longhorn Block Screen Shot.jpg|thumb]]</center>
|-
|[[The Stack#RGB Block|RGB Block]]|| Glitches || 21 ||<center>[[File:RGBBlockFloor.jpg|thumb]]</center>
|}
== Sandy Bridge ==
{{Main|Sandy Bridge}}
Sandy Bridge is an outdoor desert area that is accessible from the start of the game. It can be accessed by taking the bus at the end of the path off to the right of the Pub's entrance. Sandy Bridge has a handful of [[Quests (Arcaxer 1|Quests]], [[Items (Arcaxer 1)|Items]], and [[Enemies (Arcaxer 1|Enemies]]. In order to access the full zone, however, the player must first obtain the [[Hoverboard]] after defeating [[Bosses#Bone Summoner|Bone Summoner]]. It is recommended to clear [[The Stack#Bottom Block|Bottom Block]] before attempting to fight Bone Summoner, but is not a requirement.
<gallery>
File:SandyBridgeTeaserRequiem.png
</gallery>
== Coffee Lake ==
{{Main|Coffee Lake}}
Coffee Lake is the second outdoor area in the game, accessible after clearing [[The Stack#Longhorn Block|Longhorn Block]], where [[Sydney]] will request that the [[Arcaxer (character)|Arcaxer]] go to do a favour. It is acessed by taking the bus in the clearing the player visits in the tutorial at the start of the game. Coffee Lake has [[Quests (Arcaxer 1|Quests]], [[Items (Arcaxer 1)|Items]], [[Enemies (Arcaxer 1|Enemies]], [[Shops (Arcaxer 1)|Shops]], and [[NPCs (Arcaxer 1)|NPCs]].
== The Sim Sim ==
{{Main|Sim Sim}}
The Sim Sim is a virtual dungeon created within The Sim. It features [[Enemies (Arcaxer 1)|enemies]] from other areas of the game, with increased stats<ref>Denoted by a "v<small>number</small>" appended to their name.</ref> as the floor number rises. The exit to the next floor only unlocks after all enemies on the floor are defeated. Every ___ floors, a [[Bosses (Arcaxer 1)|Boss]] is fought, also with increasing stats. Losing in battle or exiting the Sim Sim will send the player back five floors next time they enter it.
The Sim Sim is unlocked after defeating the [[Bosses (Arcaxer 1)#Toxic Mass|final boss]] and seeing the credits.
== Moneyfingers Resort and Casino ==
{{Main|Moneyfingers Resort and Casino}}
Moneyfingers Resort and Casino is a post-game area unlocked after seeing the credits, which kicks off the [[Casino Malware]] storyline. It contains [[Quests (Arcaxer 1|Quests]], [[Items (Arcaxer 1)|Items]] and [[Enemies (Arcaxer 1|Enemies]], two dungeons, and some [[Story (Arcaxer 1)|story content]].
=== Moneyfingers Resort and Casino Dungeons ===
{{Main|Moneyfingers Casino and Resort#Dungeons}}
{| class="wikitable"
|+ Blocks of the Stack
! Dungeon Name !! Theme !! Floor Count
! Image
|-
| [[Moneyfingers Casino and Resort#Vienna Floors|Vienna Floors]] || Fancy Casino || unknown ||<center>[[File:Vienna Floors.jpg|thumb|184x184px]]</center>
|-
| [[Moneyfingers Casino and Resort#Mines|Mines]] || Underground Mine || 1<ref>There is only a single floor, but it is procedurally generated and may go on forever.</ref> ||<center>[[File:Mines.jpg|thumb]]</center>
|}
== Footnotes ==
<references/>
{{Locations1}}
[[Category:Locations]]
ae5a4bcc6e48c9883e0e1fbef380d4b02b688099
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wikitext
text/x-wiki
{{Did you mean|The Sim|Sim Sim}}
{{Spoiler|Post-game locations are detailed.}}
{{Redirect|Locations|locations in Arcaxer 2|Locations (Arcaxer 2)}}
There are many interesting and diverse locations to explore. There are also popular destinations within each location.
== The Hub ==
{{Main|The Hub}}
The Hub is the central outdoor location of the game. As the name suggests, it is the spawnpoint for new entities in the Sim. The Hub connects directly to every other location in the game. It houses the Stack, two training minigames, a handful of shops, busses to other locations, and various NPCs.
[[File:TheHub.webp|1048px]]
=== Shops ===
{{Main|Shops (Arcaxer 1)|The Hub#Shops}}
==== The Pawns ====
The Pawns is owned by [[Minor Characters#Reggie|Reggie]]. Players can purchase [[Weapons (Arcaxer 1)|Weapons]], [[Armor (Arcaxer 1)|Armor]], [[Accessories]] and other misc. [[Items (Arcaxer 1)|items]]. The shop's stock expands when the player reaches [[The Stack#Whistler Block|Whistler Block]], [[The Stack#Longhorn Block|Longhorn Block]], and [[The Stack#RGB Block|RGB Block]].
[[File:ThePawn.webp|1048px]]
==== Hax Store ====
The Hax Store is owned by [[Sydney]]. Players can purchase [[Hax]] or [[Passives (Arcaxer 1)|Passives]]. The shop's stock expands when the player reaches [[The Stack#Whistler Block|Whistler Block]], [[The Stack#Longhorn Block|Longhorn Block]], and [[The Stack#RGB Block|RGB Block]].
=== The Pub ===
{{Main|Quests (Arcaxer 1)#Nishelle's Tasks}}
The Pub grants the player a list of [[Quests (Arcaxer 1)|tasks]] to complete within the Sim. Certain tasks can include fetch quests, leveling up [[Hax]], among others. These tasks grant rewards such as [[Stats (Arcaxer 1)|Credits, EXP]], or [[Items (Arcaxer 1|items]].
== The Stack ==
{{Main|The Stack}}
The Stack is the primary goal of the game. Multiple entities have threatened to climb to the top and abuse the console rumored on the final floor. The Stack is a dungeon full of [[Enemies (Arcaxer 1)|Toxins]], [[Items (Arcaxer 1)|Items]], [[Puzzles (Arcaxer 1)|Puzzles]], and more.
The Stack contains five total "[[The Stack#Blocks of the Stack|Blocks]]", different areas with different asthetics, Items, Enemies, and [[Story (Arcaxer 1)|story content]]. New Blocks are unlocked as the player reaches the top of the previous ones and advances the story.
<gallery mode="nolines">
File:TheStack.webp
File:TheStackEntrance.webp
File:TheStack2.webp
</gallery>
=== Blocks of the Stack ===
{{Main|The Stack#Blocks of the Stack}}
{| class="wikitable"
|+ Blocks of the Stack
! Block Name !! Theme !!Floor Count
! Image
|-
| [[The Stack#Bottom Block|Bottom Block]] || Default Cyber Dungeon || 17 ||<center>[[File:BottomBlock.webp|thumb|184x184px]]</center>
|-
| [[The Stack#Janus Block|Janus Block]] || Blue Cyber Dungeon || 16 ||<center>[[File:JanusBlock.webp|thumb]]</center>
|-
| [[The Stack#Whistler Block|Whistler Block]] || Pirate Ship || 27 ||<center>[[File:WhistlerBlock.webp|thumb]]</center>
|-
| [[The Stack#Longhorn Block|Longhorn Block]] || Halloween || 29 ||<center>[[File:LonghornBlock.webp|thumb]]</center>
|-
|[[The Stack#RGB Block|RGB Block]]|| Glitches || 21 ||<center>[[File:RGBBlock.webp|thumb]]</center>
|}
== Sandy Bridge ==
{{Main|Sandy Bridge}}
Sandy Bridge is an outdoor desert area that is accessible from the start of the game. It can be accessed by taking the bus at the end of the path off to the right of the Pub's entrance. Sandy Bridge has a handful of [[Quests (Arcaxer 1|Quests]], [[Items (Arcaxer 1)|Items]], and [[Enemies (Arcaxer 1|Enemies]]. In order to access the full zone, however, the player must first obtain the [[Hoverboard]] after defeating [[Bosses#Bone Summoner|Bone Summoner]]. It is recommended to clear [[The Stack#Bottom Block|Bottom Block]] before attempting to fight Bone Summoner, but is not a requirement.
[[File:SandyBridgeTeaserRequiem.webp|1048px]]
== Coffee Lake ==
{{Main|Coffee Lake}}
Coffee Lake is the second outdoor area in the game, accessible after clearing [[The Stack#Longhorn Block|Longhorn Block]], where [[Sydney]] will request that the [[Arcaxer (character)|Arcaxer]] go to do a favour. It is acessed by taking the bus in the clearing the player visits in the tutorial at the start of the game. Coffee Lake has [[Quests (Arcaxer 1|Quests]], [[Items (Arcaxer 1)|Items]], [[Enemies (Arcaxer 1|Enemies]], [[Shops (Arcaxer 1)|Shops]], and [[NPCs (Arcaxer 1)|NPCs]].
== The Sim Sim ==
{{Main|Sim Sim}}
The Sim Sim is a virtual dungeon created within The Sim. It features [[Enemies (Arcaxer 1)|enemies]] from other areas of the game, with increased stats<ref>Denoted by a "v<small>number</small>" appended to their name.</ref> as the floor number rises. The exit to the next floor only unlocks after all enemies on the floor are defeated. Every ___ floors, a [[Bosses (Arcaxer 1)|Boss]] is fought, also with increasing stats. Losing in battle or exiting the Sim Sim will send the player back five floors next time they enter it.
The Sim Sim is unlocked after defeating the [[Bosses (Arcaxer 1)#Toxic Mass|final boss]] and seeing the credits.
== Moneyfingers Resort and Casino ==
{{Main|Moneyfingers Resort and Casino}}
Moneyfingers Resort and Casino is a post-game area unlocked after seeing the credits, which kicks off the [[Casino Malware]] storyline. It contains [[Quests (Arcaxer 1|Quests]], [[Items (Arcaxer 1)|Items]] and [[Enemies (Arcaxer 1|Enemies]], two dungeons, and some [[Story (Arcaxer 1)|story content]].
=== Moneyfingers Resort and Casino Dungeons ===
{{Main|Moneyfingers Casino and Resort#Dungeons}}
{| class="wikitable"
|+ Blocks of the Stack
! Dungeon Name !! Theme !! Floor Count
! Image
|-
| [[Moneyfingers Casino and Resort#Vienna Floors|Vienna Floors]] || Fancy Casino || unknown ||<center>[[File:Vienna Floors.jpg|thumb|184x184px]]</center>
|-
| [[Moneyfingers Casino and Resort#Mines|Mines]] || Underground Mine || 1<ref>There is only a single floor, but it is procedurally generated and may go on forever.</ref> ||<center>[[File:Mines.jpg|thumb]]</center>
|}
== Footnotes ==
<references/>
{{Locations1}}
[[Category:Locations]]
ea0cab90434a0276f24c4372ff442abd83251d2a
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/* The Hub */
wikitext
text/x-wiki
{{Did you mean|The Sim|Sim Sim}}
{{Spoiler|Post-game locations are detailed.}}
{{Redirect|Locations|locations in Arcaxer 2|Locations (Arcaxer 2)}}
There are many interesting and diverse locations to explore. There are also popular destinations within each location.
== The Hub ==
{{Main|The Hub}}
The Hub is the central outdoor location of the game. As the name suggests, it is the spawnpoint for new entities in the Sim. The Hub connects directly to every other location in the game. It houses the Stack, two training minigames, a handful of shops, busses to other locations, and various NPCs.
[[File:TheHub.webp|128px]]
=== Shops ===
{{Main|Shops (Arcaxer 1)|The Hub#Shops}}
==== The Pawns ====
The Pawns is owned by [[Minor Characters#Reggie|Reggie]]. Players can purchase [[Weapons (Arcaxer 1)|Weapons]], [[Armor (Arcaxer 1)|Armor]], [[Accessories]] and other misc. [[Items (Arcaxer 1)|items]]. The shop's stock expands when the player reaches [[The Stack#Whistler Block|Whistler Block]], [[The Stack#Longhorn Block|Longhorn Block]], and [[The Stack#RGB Block|RGB Block]].
[[File:ThePawn.webp|1048px]]
==== Hax Store ====
The Hax Store is owned by [[Sydney]]. Players can purchase [[Hax]] or [[Passives (Arcaxer 1)|Passives]]. The shop's stock expands when the player reaches [[The Stack#Whistler Block|Whistler Block]], [[The Stack#Longhorn Block|Longhorn Block]], and [[The Stack#RGB Block|RGB Block]].
=== The Pub ===
{{Main|Quests (Arcaxer 1)#Nishelle's Tasks}}
The Pub grants the player a list of [[Quests (Arcaxer 1)|tasks]] to complete within the Sim. Certain tasks can include fetch quests, leveling up [[Hax]], among others. These tasks grant rewards such as [[Stats (Arcaxer 1)|Credits, EXP]], or [[Items (Arcaxer 1|items]].
== The Stack ==
{{Main|The Stack}}
The Stack is the primary goal of the game. Multiple entities have threatened to climb to the top and abuse the console rumored on the final floor. The Stack is a dungeon full of [[Enemies (Arcaxer 1)|Toxins]], [[Items (Arcaxer 1)|Items]], [[Puzzles (Arcaxer 1)|Puzzles]], and more.
The Stack contains five total "[[The Stack#Blocks of the Stack|Blocks]]", different areas with different asthetics, Items, Enemies, and [[Story (Arcaxer 1)|story content]]. New Blocks are unlocked as the player reaches the top of the previous ones and advances the story.
<gallery mode="nolines">
File:TheStack.webp
File:TheStackEntrance.webp
File:TheStack2.webp
</gallery>
=== Blocks of the Stack ===
{{Main|The Stack#Blocks of the Stack}}
{| class="wikitable"
|+ Blocks of the Stack
! Block Name !! Theme !!Floor Count
! Image
|-
| [[The Stack#Bottom Block|Bottom Block]] || Default Cyber Dungeon || 17 ||<center>[[File:BottomBlock.webp|thumb|184x184px]]</center>
|-
| [[The Stack#Janus Block|Janus Block]] || Blue Cyber Dungeon || 16 ||<center>[[File:JanusBlock.webp|thumb]]</center>
|-
| [[The Stack#Whistler Block|Whistler Block]] || Pirate Ship || 27 ||<center>[[File:WhistlerBlock.webp|thumb]]</center>
|-
| [[The Stack#Longhorn Block|Longhorn Block]] || Halloween || 29 ||<center>[[File:LonghornBlock.webp|thumb]]</center>
|-
|[[The Stack#RGB Block|RGB Block]]|| Glitches || 21 ||<center>[[File:RGBBlock.webp|thumb]]</center>
|}
== Sandy Bridge ==
{{Main|Sandy Bridge}}
Sandy Bridge is an outdoor desert area that is accessible from the start of the game. It can be accessed by taking the bus at the end of the path off to the right of the Pub's entrance. Sandy Bridge has a handful of [[Quests (Arcaxer 1|Quests]], [[Items (Arcaxer 1)|Items]], and [[Enemies (Arcaxer 1|Enemies]]. In order to access the full zone, however, the player must first obtain the [[Hoverboard]] after defeating [[Bosses#Bone Summoner|Bone Summoner]]. It is recommended to clear [[The Stack#Bottom Block|Bottom Block]] before attempting to fight Bone Summoner, but is not a requirement.
[[File:SandyBridgeTeaserRequiem.webp|1048px]]
== Coffee Lake ==
{{Main|Coffee Lake}}
Coffee Lake is the second outdoor area in the game, accessible after clearing [[The Stack#Longhorn Block|Longhorn Block]], where [[Sydney]] will request that the [[Arcaxer (character)|Arcaxer]] go to do a favour. It is acessed by taking the bus in the clearing the player visits in the tutorial at the start of the game. Coffee Lake has [[Quests (Arcaxer 1|Quests]], [[Items (Arcaxer 1)|Items]], [[Enemies (Arcaxer 1|Enemies]], [[Shops (Arcaxer 1)|Shops]], and [[NPCs (Arcaxer 1)|NPCs]].
== The Sim Sim ==
{{Main|Sim Sim}}
The Sim Sim is a virtual dungeon created within The Sim. It features [[Enemies (Arcaxer 1)|enemies]] from other areas of the game, with increased stats<ref>Denoted by a "v<small>number</small>" appended to their name.</ref> as the floor number rises. The exit to the next floor only unlocks after all enemies on the floor are defeated. Every ___ floors, a [[Bosses (Arcaxer 1)|Boss]] is fought, also with increasing stats. Losing in battle or exiting the Sim Sim will send the player back five floors next time they enter it.
The Sim Sim is unlocked after defeating the [[Bosses (Arcaxer 1)#Toxic Mass|final boss]] and seeing the credits.
== Moneyfingers Resort and Casino ==
{{Main|Moneyfingers Resort and Casino}}
Moneyfingers Resort and Casino is a post-game area unlocked after seeing the credits, which kicks off the [[Casino Malware]] storyline. It contains [[Quests (Arcaxer 1|Quests]], [[Items (Arcaxer 1)|Items]] and [[Enemies (Arcaxer 1|Enemies]], two dungeons, and some [[Story (Arcaxer 1)|story content]].
=== Moneyfingers Resort and Casino Dungeons ===
{{Main|Moneyfingers Casino and Resort#Dungeons}}
{| class="wikitable"
|+ Blocks of the Stack
! Dungeon Name !! Theme !! Floor Count
! Image
|-
| [[Moneyfingers Casino and Resort#Vienna Floors|Vienna Floors]] || Fancy Casino || unknown ||<center>[[File:Vienna Floors.jpg|thumb|184x184px]]</center>
|-
| [[Moneyfingers Casino and Resort#Mines|Mines]] || Underground Mine || 1<ref>There is only a single floor, but it is procedurally generated and may go on forever.</ref> ||<center>[[File:Mines.jpg|thumb]]</center>
|}
== Footnotes ==
<references/>
{{Locations1}}
[[Category:Locations]]
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713
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/* The Hub */
wikitext
text/x-wiki
{{Did you mean|The Sim|Sim Sim}}
{{Spoiler|Post-game locations are detailed.}}
{{Redirect|Locations|locations in Arcaxer 2|Locations (Arcaxer 2)}}
There are many interesting and diverse locations to explore. There are also popular destinations within each location.
== The Hub ==
{{Main|The Hub}}
[[File:TheHub.webp|256px]]
The Hub is the central outdoor location of the game. As the name suggests, it is the spawnpoint for new entities in the Sim. The Hub connects directly to every other location in the game. It houses the Stack, two training minigames, a handful of shops, busses to other locations, and various NPCs.
=== Shops ===
{{Main|Shops (Arcaxer 1)|The Hub#Shops}}
==== The Pawns ====
The Pawns is owned by [[Minor Characters#Reggie|Reggie]]. Players can purchase [[Weapons (Arcaxer 1)|Weapons]], [[Armor (Arcaxer 1)|Armor]], [[Accessories]] and other misc. [[Items (Arcaxer 1)|items]]. The shop's stock expands when the player reaches [[The Stack#Whistler Block|Whistler Block]], [[The Stack#Longhorn Block|Longhorn Block]], and [[The Stack#RGB Block|RGB Block]].
[[File:ThePawn.webp|1048px]]
==== Hax Store ====
The Hax Store is owned by [[Sydney]]. Players can purchase [[Hax]] or [[Passives (Arcaxer 1)|Passives]]. The shop's stock expands when the player reaches [[The Stack#Whistler Block|Whistler Block]], [[The Stack#Longhorn Block|Longhorn Block]], and [[The Stack#RGB Block|RGB Block]].
=== The Pub ===
{{Main|Quests (Arcaxer 1)#Nishelle's Tasks}}
The Pub grants the player a list of [[Quests (Arcaxer 1)|tasks]] to complete within the Sim. Certain tasks can include fetch quests, leveling up [[Hax]], among others. These tasks grant rewards such as [[Stats (Arcaxer 1)|Credits, EXP]], or [[Items (Arcaxer 1|items]].
== The Stack ==
{{Main|The Stack}}
The Stack is the primary goal of the game. Multiple entities have threatened to climb to the top and abuse the console rumored on the final floor. The Stack is a dungeon full of [[Enemies (Arcaxer 1)|Toxins]], [[Items (Arcaxer 1)|Items]], [[Puzzles (Arcaxer 1)|Puzzles]], and more.
The Stack contains five total "[[The Stack#Blocks of the Stack|Blocks]]", different areas with different asthetics, Items, Enemies, and [[Story (Arcaxer 1)|story content]]. New Blocks are unlocked as the player reaches the top of the previous ones and advances the story.
<gallery mode="nolines">
File:TheStack.webp
File:TheStackEntrance.webp
File:TheStack2.webp
</gallery>
=== Blocks of the Stack ===
{{Main|The Stack#Blocks of the Stack}}
{| class="wikitable"
|+ Blocks of the Stack
! Block Name !! Theme !!Floor Count
! Image
|-
| [[The Stack#Bottom Block|Bottom Block]] || Default Cyber Dungeon || 17 ||<center>[[File:BottomBlock.webp|thumb|184x184px]]</center>
|-
| [[The Stack#Janus Block|Janus Block]] || Blue Cyber Dungeon || 16 ||<center>[[File:JanusBlock.webp|thumb]]</center>
|-
| [[The Stack#Whistler Block|Whistler Block]] || Pirate Ship || 27 ||<center>[[File:WhistlerBlock.webp|thumb]]</center>
|-
| [[The Stack#Longhorn Block|Longhorn Block]] || Halloween || 29 ||<center>[[File:LonghornBlock.webp|thumb]]</center>
|-
|[[The Stack#RGB Block|RGB Block]]|| Glitches || 21 ||<center>[[File:RGBBlock.webp|thumb]]</center>
|}
== Sandy Bridge ==
{{Main|Sandy Bridge}}
Sandy Bridge is an outdoor desert area that is accessible from the start of the game. It can be accessed by taking the bus at the end of the path off to the right of the Pub's entrance. Sandy Bridge has a handful of [[Quests (Arcaxer 1|Quests]], [[Items (Arcaxer 1)|Items]], and [[Enemies (Arcaxer 1|Enemies]]. In order to access the full zone, however, the player must first obtain the [[Hoverboard]] after defeating [[Bosses#Bone Summoner|Bone Summoner]]. It is recommended to clear [[The Stack#Bottom Block|Bottom Block]] before attempting to fight Bone Summoner, but is not a requirement.
[[File:SandyBridgeTeaserRequiem.webp|1048px]]
== Coffee Lake ==
{{Main|Coffee Lake}}
Coffee Lake is the second outdoor area in the game, accessible after clearing [[The Stack#Longhorn Block|Longhorn Block]], where [[Sydney]] will request that the [[Arcaxer (character)|Arcaxer]] go to do a favour. It is acessed by taking the bus in the clearing the player visits in the tutorial at the start of the game. Coffee Lake has [[Quests (Arcaxer 1|Quests]], [[Items (Arcaxer 1)|Items]], [[Enemies (Arcaxer 1|Enemies]], [[Shops (Arcaxer 1)|Shops]], and [[NPCs (Arcaxer 1)|NPCs]].
== The Sim Sim ==
{{Main|Sim Sim}}
The Sim Sim is a virtual dungeon created within The Sim. It features [[Enemies (Arcaxer 1)|enemies]] from other areas of the game, with increased stats<ref>Denoted by a "v<small>number</small>" appended to their name.</ref> as the floor number rises. The exit to the next floor only unlocks after all enemies on the floor are defeated. Every ___ floors, a [[Bosses (Arcaxer 1)|Boss]] is fought, also with increasing stats. Losing in battle or exiting the Sim Sim will send the player back five floors next time they enter it.
The Sim Sim is unlocked after defeating the [[Bosses (Arcaxer 1)#Toxic Mass|final boss]] and seeing the credits.
== Moneyfingers Resort and Casino ==
{{Main|Moneyfingers Resort and Casino}}
Moneyfingers Resort and Casino is a post-game area unlocked after seeing the credits, which kicks off the [[Casino Malware]] storyline. It contains [[Quests (Arcaxer 1|Quests]], [[Items (Arcaxer 1)|Items]] and [[Enemies (Arcaxer 1|Enemies]], two dungeons, and some [[Story (Arcaxer 1)|story content]].
=== Moneyfingers Resort and Casino Dungeons ===
{{Main|Moneyfingers Casino and Resort#Dungeons}}
{| class="wikitable"
|+ Blocks of the Stack
! Dungeon Name !! Theme !! Floor Count
! Image
|-
| [[Moneyfingers Casino and Resort#Vienna Floors|Vienna Floors]] || Fancy Casino || unknown ||<center>[[File:Vienna Floors.jpg|thumb|184x184px]]</center>
|-
| [[Moneyfingers Casino and Resort#Mines|Mines]] || Underground Mine || 1<ref>There is only a single floor, but it is procedurally generated and may go on forever.</ref> ||<center>[[File:Mines.jpg|thumb]]</center>
|}
== Footnotes ==
<references/>
{{Locations1}}
[[Category:Locations]]
c2e8c40d42c2ca83a4a9d5f8e0db144eeeac389e
714
713
2024-05-28T17:35:24Z
Dino-Pack
2
/* The Hub */
wikitext
text/x-wiki
{{Did you mean|The Sim|Sim Sim}}
{{Spoiler|Post-game locations are detailed.}}
{{Redirect|Locations|locations in Arcaxer 2|Locations (Arcaxer 2)}}
There are many interesting and diverse locations to explore. There are also popular destinations within each location.
== The Hub ==
{{Main|The Hub}}
[[File:TheHub.webp|256px|borderless]]
The Hub is the central outdoor location of the game. As the name suggests, it is the spawnpoint for new entities in the Sim. The Hub connects directly to every other location in the game. It houses the Stack, two training minigames, a handful of shops, busses to other locations, and various NPCs.
=== Shops ===
{{Main|Shops (Arcaxer 1)|The Hub#Shops}}
==== The Pawns ====
The Pawns is owned by [[Minor Characters#Reggie|Reggie]]. Players can purchase [[Weapons (Arcaxer 1)|Weapons]], [[Armor (Arcaxer 1)|Armor]], [[Accessories]] and other misc. [[Items (Arcaxer 1)|items]]. The shop's stock expands when the player reaches [[The Stack#Whistler Block|Whistler Block]], [[The Stack#Longhorn Block|Longhorn Block]], and [[The Stack#RGB Block|RGB Block]].
[[File:ThePawn.webp|1048px]]
==== Hax Store ====
The Hax Store is owned by [[Sydney]]. Players can purchase [[Hax]] or [[Passives (Arcaxer 1)|Passives]]. The shop's stock expands when the player reaches [[The Stack#Whistler Block|Whistler Block]], [[The Stack#Longhorn Block|Longhorn Block]], and [[The Stack#RGB Block|RGB Block]].
=== The Pub ===
{{Main|Quests (Arcaxer 1)#Nishelle's Tasks}}
The Pub grants the player a list of [[Quests (Arcaxer 1)|tasks]] to complete within the Sim. Certain tasks can include fetch quests, leveling up [[Hax]], among others. These tasks grant rewards such as [[Stats (Arcaxer 1)|Credits, EXP]], or [[Items (Arcaxer 1|items]].
== The Stack ==
{{Main|The Stack}}
The Stack is the primary goal of the game. Multiple entities have threatened to climb to the top and abuse the console rumored on the final floor. The Stack is a dungeon full of [[Enemies (Arcaxer 1)|Toxins]], [[Items (Arcaxer 1)|Items]], [[Puzzles (Arcaxer 1)|Puzzles]], and more.
The Stack contains five total "[[The Stack#Blocks of the Stack|Blocks]]", different areas with different asthetics, Items, Enemies, and [[Story (Arcaxer 1)|story content]]. New Blocks are unlocked as the player reaches the top of the previous ones and advances the story.
<gallery mode="nolines">
File:TheStack.webp
File:TheStackEntrance.webp
File:TheStack2.webp
</gallery>
=== Blocks of the Stack ===
{{Main|The Stack#Blocks of the Stack}}
{| class="wikitable"
|+ Blocks of the Stack
! Block Name !! Theme !!Floor Count
! Image
|-
| [[The Stack#Bottom Block|Bottom Block]] || Default Cyber Dungeon || 17 ||<center>[[File:BottomBlock.webp|thumb|184x184px]]</center>
|-
| [[The Stack#Janus Block|Janus Block]] || Blue Cyber Dungeon || 16 ||<center>[[File:JanusBlock.webp|thumb]]</center>
|-
| [[The Stack#Whistler Block|Whistler Block]] || Pirate Ship || 27 ||<center>[[File:WhistlerBlock.webp|thumb]]</center>
|-
| [[The Stack#Longhorn Block|Longhorn Block]] || Halloween || 29 ||<center>[[File:LonghornBlock.webp|thumb]]</center>
|-
|[[The Stack#RGB Block|RGB Block]]|| Glitches || 21 ||<center>[[File:RGBBlock.webp|thumb]]</center>
|}
== Sandy Bridge ==
{{Main|Sandy Bridge}}
Sandy Bridge is an outdoor desert area that is accessible from the start of the game. It can be accessed by taking the bus at the end of the path off to the right of the Pub's entrance. Sandy Bridge has a handful of [[Quests (Arcaxer 1|Quests]], [[Items (Arcaxer 1)|Items]], and [[Enemies (Arcaxer 1|Enemies]]. In order to access the full zone, however, the player must first obtain the [[Hoverboard]] after defeating [[Bosses#Bone Summoner|Bone Summoner]]. It is recommended to clear [[The Stack#Bottom Block|Bottom Block]] before attempting to fight Bone Summoner, but is not a requirement.
[[File:SandyBridgeTeaserRequiem.webp|1048px]]
== Coffee Lake ==
{{Main|Coffee Lake}}
Coffee Lake is the second outdoor area in the game, accessible after clearing [[The Stack#Longhorn Block|Longhorn Block]], where [[Sydney]] will request that the [[Arcaxer (character)|Arcaxer]] go to do a favour. It is acessed by taking the bus in the clearing the player visits in the tutorial at the start of the game. Coffee Lake has [[Quests (Arcaxer 1|Quests]], [[Items (Arcaxer 1)|Items]], [[Enemies (Arcaxer 1|Enemies]], [[Shops (Arcaxer 1)|Shops]], and [[NPCs (Arcaxer 1)|NPCs]].
== The Sim Sim ==
{{Main|Sim Sim}}
The Sim Sim is a virtual dungeon created within The Sim. It features [[Enemies (Arcaxer 1)|enemies]] from other areas of the game, with increased stats<ref>Denoted by a "v<small>number</small>" appended to their name.</ref> as the floor number rises. The exit to the next floor only unlocks after all enemies on the floor are defeated. Every ___ floors, a [[Bosses (Arcaxer 1)|Boss]] is fought, also with increasing stats. Losing in battle or exiting the Sim Sim will send the player back five floors next time they enter it.
The Sim Sim is unlocked after defeating the [[Bosses (Arcaxer 1)#Toxic Mass|final boss]] and seeing the credits.
== Moneyfingers Resort and Casino ==
{{Main|Moneyfingers Resort and Casino}}
Moneyfingers Resort and Casino is a post-game area unlocked after seeing the credits, which kicks off the [[Casino Malware]] storyline. It contains [[Quests (Arcaxer 1|Quests]], [[Items (Arcaxer 1)|Items]] and [[Enemies (Arcaxer 1|Enemies]], two dungeons, and some [[Story (Arcaxer 1)|story content]].
=== Moneyfingers Resort and Casino Dungeons ===
{{Main|Moneyfingers Casino and Resort#Dungeons}}
{| class="wikitable"
|+ Blocks of the Stack
! Dungeon Name !! Theme !! Floor Count
! Image
|-
| [[Moneyfingers Casino and Resort#Vienna Floors|Vienna Floors]] || Fancy Casino || unknown ||<center>[[File:Vienna Floors.jpg|thumb|184x184px]]</center>
|-
| [[Moneyfingers Casino and Resort#Mines|Mines]] || Underground Mine || 1<ref>There is only a single floor, but it is procedurally generated and may go on forever.</ref> ||<center>[[File:Mines.jpg|thumb]]</center>
|}
== Footnotes ==
<references/>
{{Locations1}}
[[Category:Locations]]
d423f7bcf1b87807a6328a166b4078d15cb5ba00
715
714
2024-05-28T17:36:29Z
Dino-Pack
2
/* The Hub */
wikitext
text/x-wiki
{{Did you mean|The Sim|Sim Sim}}
{{Spoiler|Post-game locations are detailed.}}
{{Redirect|Locations|locations in Arcaxer 2|Locations (Arcaxer 2)}}
There are many interesting and diverse locations to explore. There are also popular destinations within each location.
== The Hub ==
{{Main|The Hub}}
[[File:TheHub.webp|256px|frameless]]
The Hub is the central outdoor location of the game. As the name suggests, it is the spawnpoint for new entities in the Sim. The Hub connects directly to every other location in the game. It houses the Stack, two training minigames, a handful of shops, busses to other locations, and various NPCs.
=== Shops ===
{{Main|Shops (Arcaxer 1)|The Hub#Shops}}
==== The Pawns ====
The Pawns is owned by [[Minor Characters#Reggie|Reggie]]. Players can purchase [[Weapons (Arcaxer 1)|Weapons]], [[Armor (Arcaxer 1)|Armor]], [[Accessories]] and other misc. [[Items (Arcaxer 1)|items]]. The shop's stock expands when the player reaches [[The Stack#Whistler Block|Whistler Block]], [[The Stack#Longhorn Block|Longhorn Block]], and [[The Stack#RGB Block|RGB Block]].
[[File:ThePawn.webp|1048px]]
==== Hax Store ====
The Hax Store is owned by [[Sydney]]. Players can purchase [[Hax]] or [[Passives (Arcaxer 1)|Passives]]. The shop's stock expands when the player reaches [[The Stack#Whistler Block|Whistler Block]], [[The Stack#Longhorn Block|Longhorn Block]], and [[The Stack#RGB Block|RGB Block]].
=== The Pub ===
{{Main|Quests (Arcaxer 1)#Nishelle's Tasks}}
The Pub grants the player a list of [[Quests (Arcaxer 1)|tasks]] to complete within the Sim. Certain tasks can include fetch quests, leveling up [[Hax]], among others. These tasks grant rewards such as [[Stats (Arcaxer 1)|Credits, EXP]], or [[Items (Arcaxer 1|items]].
== The Stack ==
{{Main|The Stack}}
The Stack is the primary goal of the game. Multiple entities have threatened to climb to the top and abuse the console rumored on the final floor. The Stack is a dungeon full of [[Enemies (Arcaxer 1)|Toxins]], [[Items (Arcaxer 1)|Items]], [[Puzzles (Arcaxer 1)|Puzzles]], and more.
The Stack contains five total "[[The Stack#Blocks of the Stack|Blocks]]", different areas with different asthetics, Items, Enemies, and [[Story (Arcaxer 1)|story content]]. New Blocks are unlocked as the player reaches the top of the previous ones and advances the story.
<gallery mode="nolines">
File:TheStack.webp
File:TheStackEntrance.webp
File:TheStack2.webp
</gallery>
=== Blocks of the Stack ===
{{Main|The Stack#Blocks of the Stack}}
{| class="wikitable"
|+ Blocks of the Stack
! Block Name !! Theme !!Floor Count
! Image
|-
| [[The Stack#Bottom Block|Bottom Block]] || Default Cyber Dungeon || 17 ||<center>[[File:BottomBlock.webp|thumb|184x184px]]</center>
|-
| [[The Stack#Janus Block|Janus Block]] || Blue Cyber Dungeon || 16 ||<center>[[File:JanusBlock.webp|thumb]]</center>
|-
| [[The Stack#Whistler Block|Whistler Block]] || Pirate Ship || 27 ||<center>[[File:WhistlerBlock.webp|thumb]]</center>
|-
| [[The Stack#Longhorn Block|Longhorn Block]] || Halloween || 29 ||<center>[[File:LonghornBlock.webp|thumb]]</center>
|-
|[[The Stack#RGB Block|RGB Block]]|| Glitches || 21 ||<center>[[File:RGBBlock.webp|thumb]]</center>
|}
== Sandy Bridge ==
{{Main|Sandy Bridge}}
Sandy Bridge is an outdoor desert area that is accessible from the start of the game. It can be accessed by taking the bus at the end of the path off to the right of the Pub's entrance. Sandy Bridge has a handful of [[Quests (Arcaxer 1|Quests]], [[Items (Arcaxer 1)|Items]], and [[Enemies (Arcaxer 1|Enemies]]. In order to access the full zone, however, the player must first obtain the [[Hoverboard]] after defeating [[Bosses#Bone Summoner|Bone Summoner]]. It is recommended to clear [[The Stack#Bottom Block|Bottom Block]] before attempting to fight Bone Summoner, but is not a requirement.
[[File:SandyBridgeTeaserRequiem.webp|1048px]]
== Coffee Lake ==
{{Main|Coffee Lake}}
Coffee Lake is the second outdoor area in the game, accessible after clearing [[The Stack#Longhorn Block|Longhorn Block]], where [[Sydney]] will request that the [[Arcaxer (character)|Arcaxer]] go to do a favour. It is acessed by taking the bus in the clearing the player visits in the tutorial at the start of the game. Coffee Lake has [[Quests (Arcaxer 1|Quests]], [[Items (Arcaxer 1)|Items]], [[Enemies (Arcaxer 1|Enemies]], [[Shops (Arcaxer 1)|Shops]], and [[NPCs (Arcaxer 1)|NPCs]].
== The Sim Sim ==
{{Main|Sim Sim}}
The Sim Sim is a virtual dungeon created within The Sim. It features [[Enemies (Arcaxer 1)|enemies]] from other areas of the game, with increased stats<ref>Denoted by a "v<small>number</small>" appended to their name.</ref> as the floor number rises. The exit to the next floor only unlocks after all enemies on the floor are defeated. Every ___ floors, a [[Bosses (Arcaxer 1)|Boss]] is fought, also with increasing stats. Losing in battle or exiting the Sim Sim will send the player back five floors next time they enter it.
The Sim Sim is unlocked after defeating the [[Bosses (Arcaxer 1)#Toxic Mass|final boss]] and seeing the credits.
== Moneyfingers Resort and Casino ==
{{Main|Moneyfingers Resort and Casino}}
Moneyfingers Resort and Casino is a post-game area unlocked after seeing the credits, which kicks off the [[Casino Malware]] storyline. It contains [[Quests (Arcaxer 1|Quests]], [[Items (Arcaxer 1)|Items]] and [[Enemies (Arcaxer 1|Enemies]], two dungeons, and some [[Story (Arcaxer 1)|story content]].
=== Moneyfingers Resort and Casino Dungeons ===
{{Main|Moneyfingers Casino and Resort#Dungeons}}
{| class="wikitable"
|+ Blocks of the Stack
! Dungeon Name !! Theme !! Floor Count
! Image
|-
| [[Moneyfingers Casino and Resort#Vienna Floors|Vienna Floors]] || Fancy Casino || unknown ||<center>[[File:Vienna Floors.jpg|thumb|184x184px]]</center>
|-
| [[Moneyfingers Casino and Resort#Mines|Mines]] || Underground Mine || 1<ref>There is only a single floor, but it is procedurally generated and may go on forever.</ref> ||<center>[[File:Mines.jpg|thumb]]</center>
|}
== Footnotes ==
<references/>
{{Locations1}}
[[Category:Locations]]
18a2e355c18f8cf3cb77afac1ce465d5f739d86a
716
715
2024-05-28T17:36:41Z
Dino-Pack
2
/* The Hub */
wikitext
text/x-wiki
{{Did you mean|The Sim|Sim Sim}}
{{Spoiler|Post-game locations are detailed.}}
{{Redirect|Locations|locations in Arcaxer 2|Locations (Arcaxer 2)}}
There are many interesting and diverse locations to explore. There are also popular destinations within each location.
== The Hub ==
{{Main|The Hub}}
[[File:TheHub.webp|256px|frameless]]The Hub is the central outdoor location of the game. As the name suggests, it is the spawnpoint for new entities in the Sim. The Hub connects directly to every other location in the game. It houses the Stack, two training minigames, a handful of shops, busses to other locations, and various NPCs.
=== Shops ===
{{Main|Shops (Arcaxer 1)|The Hub#Shops}}
==== The Pawns ====
The Pawns is owned by [[Minor Characters#Reggie|Reggie]]. Players can purchase [[Weapons (Arcaxer 1)|Weapons]], [[Armor (Arcaxer 1)|Armor]], [[Accessories]] and other misc. [[Items (Arcaxer 1)|items]]. The shop's stock expands when the player reaches [[The Stack#Whistler Block|Whistler Block]], [[The Stack#Longhorn Block|Longhorn Block]], and [[The Stack#RGB Block|RGB Block]].
[[File:ThePawn.webp|1048px]]
==== Hax Store ====
The Hax Store is owned by [[Sydney]]. Players can purchase [[Hax]] or [[Passives (Arcaxer 1)|Passives]]. The shop's stock expands when the player reaches [[The Stack#Whistler Block|Whistler Block]], [[The Stack#Longhorn Block|Longhorn Block]], and [[The Stack#RGB Block|RGB Block]].
=== The Pub ===
{{Main|Quests (Arcaxer 1)#Nishelle's Tasks}}
The Pub grants the player a list of [[Quests (Arcaxer 1)|tasks]] to complete within the Sim. Certain tasks can include fetch quests, leveling up [[Hax]], among others. These tasks grant rewards such as [[Stats (Arcaxer 1)|Credits, EXP]], or [[Items (Arcaxer 1|items]].
== The Stack ==
{{Main|The Stack}}
The Stack is the primary goal of the game. Multiple entities have threatened to climb to the top and abuse the console rumored on the final floor. The Stack is a dungeon full of [[Enemies (Arcaxer 1)|Toxins]], [[Items (Arcaxer 1)|Items]], [[Puzzles (Arcaxer 1)|Puzzles]], and more.
The Stack contains five total "[[The Stack#Blocks of the Stack|Blocks]]", different areas with different asthetics, Items, Enemies, and [[Story (Arcaxer 1)|story content]]. New Blocks are unlocked as the player reaches the top of the previous ones and advances the story.
<gallery mode="nolines">
File:TheStack.webp
File:TheStackEntrance.webp
File:TheStack2.webp
</gallery>
=== Blocks of the Stack ===
{{Main|The Stack#Blocks of the Stack}}
{| class="wikitable"
|+ Blocks of the Stack
! Block Name !! Theme !!Floor Count
! Image
|-
| [[The Stack#Bottom Block|Bottom Block]] || Default Cyber Dungeon || 17 ||<center>[[File:BottomBlock.webp|thumb|184x184px]]</center>
|-
| [[The Stack#Janus Block|Janus Block]] || Blue Cyber Dungeon || 16 ||<center>[[File:JanusBlock.webp|thumb]]</center>
|-
| [[The Stack#Whistler Block|Whistler Block]] || Pirate Ship || 27 ||<center>[[File:WhistlerBlock.webp|thumb]]</center>
|-
| [[The Stack#Longhorn Block|Longhorn Block]] || Halloween || 29 ||<center>[[File:LonghornBlock.webp|thumb]]</center>
|-
|[[The Stack#RGB Block|RGB Block]]|| Glitches || 21 ||<center>[[File:RGBBlock.webp|thumb]]</center>
|}
== Sandy Bridge ==
{{Main|Sandy Bridge}}
Sandy Bridge is an outdoor desert area that is accessible from the start of the game. It can be accessed by taking the bus at the end of the path off to the right of the Pub's entrance. Sandy Bridge has a handful of [[Quests (Arcaxer 1|Quests]], [[Items (Arcaxer 1)|Items]], and [[Enemies (Arcaxer 1|Enemies]]. In order to access the full zone, however, the player must first obtain the [[Hoverboard]] after defeating [[Bosses#Bone Summoner|Bone Summoner]]. It is recommended to clear [[The Stack#Bottom Block|Bottom Block]] before attempting to fight Bone Summoner, but is not a requirement.
[[File:SandyBridgeTeaserRequiem.webp|1048px]]
== Coffee Lake ==
{{Main|Coffee Lake}}
Coffee Lake is the second outdoor area in the game, accessible after clearing [[The Stack#Longhorn Block|Longhorn Block]], where [[Sydney]] will request that the [[Arcaxer (character)|Arcaxer]] go to do a favour. It is acessed by taking the bus in the clearing the player visits in the tutorial at the start of the game. Coffee Lake has [[Quests (Arcaxer 1|Quests]], [[Items (Arcaxer 1)|Items]], [[Enemies (Arcaxer 1|Enemies]], [[Shops (Arcaxer 1)|Shops]], and [[NPCs (Arcaxer 1)|NPCs]].
== The Sim Sim ==
{{Main|Sim Sim}}
The Sim Sim is a virtual dungeon created within The Sim. It features [[Enemies (Arcaxer 1)|enemies]] from other areas of the game, with increased stats<ref>Denoted by a "v<small>number</small>" appended to their name.</ref> as the floor number rises. The exit to the next floor only unlocks after all enemies on the floor are defeated. Every ___ floors, a [[Bosses (Arcaxer 1)|Boss]] is fought, also with increasing stats. Losing in battle or exiting the Sim Sim will send the player back five floors next time they enter it.
The Sim Sim is unlocked after defeating the [[Bosses (Arcaxer 1)#Toxic Mass|final boss]] and seeing the credits.
== Moneyfingers Resort and Casino ==
{{Main|Moneyfingers Resort and Casino}}
Moneyfingers Resort and Casino is a post-game area unlocked after seeing the credits, which kicks off the [[Casino Malware]] storyline. It contains [[Quests (Arcaxer 1|Quests]], [[Items (Arcaxer 1)|Items]] and [[Enemies (Arcaxer 1|Enemies]], two dungeons, and some [[Story (Arcaxer 1)|story content]].
=== Moneyfingers Resort and Casino Dungeons ===
{{Main|Moneyfingers Casino and Resort#Dungeons}}
{| class="wikitable"
|+ Blocks of the Stack
! Dungeon Name !! Theme !! Floor Count
! Image
|-
| [[Moneyfingers Casino and Resort#Vienna Floors|Vienna Floors]] || Fancy Casino || unknown ||<center>[[File:Vienna Floors.jpg|thumb|184x184px]]</center>
|-
| [[Moneyfingers Casino and Resort#Mines|Mines]] || Underground Mine || 1<ref>There is only a single floor, but it is procedurally generated and may go on forever.</ref> ||<center>[[File:Mines.jpg|thumb]]</center>
|}
== Footnotes ==
<references/>
{{Locations1}}
[[Category:Locations]]
24d27435b650d7748513ca91f99fd68d036621c3
717
716
2024-05-28T17:38:12Z
Dino-Pack
2
/* The Hub */
wikitext
text/x-wiki
{{Did you mean|The Sim|Sim Sim}}
{{Spoiler|Post-game locations are detailed.}}
{{Redirect|Locations|locations in Arcaxer 2|Locations (Arcaxer 2)}}
There are many interesting and diverse locations to explore. There are also popular destinations within each location.
== The Hub ==
{{Main|The Hub}}
[[File:TheHub.webp|256px|border|right]]The Hub is the central outdoor location of the game. As the name suggests, it is the spawnpoint for new entities in the Sim. The Hub connects directly to every other location in the game. It houses the Stack, two training minigames, a handful of shops, busses to other locations, and various NPCs.
=== Shops ===
{{Main|Shops (Arcaxer 1)|The Hub#Shops}}
==== The Pawns ====
The Pawns is owned by [[Minor Characters#Reggie|Reggie]]. Players can purchase [[Weapons (Arcaxer 1)|Weapons]], [[Armor (Arcaxer 1)|Armor]], [[Accessories]] and other misc. [[Items (Arcaxer 1)|items]]. The shop's stock expands when the player reaches [[The Stack#Whistler Block|Whistler Block]], [[The Stack#Longhorn Block|Longhorn Block]], and [[The Stack#RGB Block|RGB Block]].
[[File:ThePawn.webp|1048px]]
==== Hax Store ====
The Hax Store is owned by [[Sydney]]. Players can purchase [[Hax]] or [[Passives (Arcaxer 1)|Passives]]. The shop's stock expands when the player reaches [[The Stack#Whistler Block|Whistler Block]], [[The Stack#Longhorn Block|Longhorn Block]], and [[The Stack#RGB Block|RGB Block]].
=== The Pub ===
{{Main|Quests (Arcaxer 1)#Nishelle's Tasks}}
The Pub grants the player a list of [[Quests (Arcaxer 1)|tasks]] to complete within the Sim. Certain tasks can include fetch quests, leveling up [[Hax]], among others. These tasks grant rewards such as [[Stats (Arcaxer 1)|Credits, EXP]], or [[Items (Arcaxer 1|items]].
== The Stack ==
{{Main|The Stack}}
The Stack is the primary goal of the game. Multiple entities have threatened to climb to the top and abuse the console rumored on the final floor. The Stack is a dungeon full of [[Enemies (Arcaxer 1)|Toxins]], [[Items (Arcaxer 1)|Items]], [[Puzzles (Arcaxer 1)|Puzzles]], and more.
The Stack contains five total "[[The Stack#Blocks of the Stack|Blocks]]", different areas with different asthetics, Items, Enemies, and [[Story (Arcaxer 1)|story content]]. New Blocks are unlocked as the player reaches the top of the previous ones and advances the story.
<gallery mode="nolines">
File:TheStack.webp
File:TheStackEntrance.webp
File:TheStack2.webp
</gallery>
=== Blocks of the Stack ===
{{Main|The Stack#Blocks of the Stack}}
{| class="wikitable"
|+ Blocks of the Stack
! Block Name !! Theme !!Floor Count
! Image
|-
| [[The Stack#Bottom Block|Bottom Block]] || Default Cyber Dungeon || 17 ||<center>[[File:BottomBlock.webp|thumb|184x184px]]</center>
|-
| [[The Stack#Janus Block|Janus Block]] || Blue Cyber Dungeon || 16 ||<center>[[File:JanusBlock.webp|thumb]]</center>
|-
| [[The Stack#Whistler Block|Whistler Block]] || Pirate Ship || 27 ||<center>[[File:WhistlerBlock.webp|thumb]]</center>
|-
| [[The Stack#Longhorn Block|Longhorn Block]] || Halloween || 29 ||<center>[[File:LonghornBlock.webp|thumb]]</center>
|-
|[[The Stack#RGB Block|RGB Block]]|| Glitches || 21 ||<center>[[File:RGBBlock.webp|thumb]]</center>
|}
== Sandy Bridge ==
{{Main|Sandy Bridge}}
Sandy Bridge is an outdoor desert area that is accessible from the start of the game. It can be accessed by taking the bus at the end of the path off to the right of the Pub's entrance. Sandy Bridge has a handful of [[Quests (Arcaxer 1|Quests]], [[Items (Arcaxer 1)|Items]], and [[Enemies (Arcaxer 1|Enemies]]. In order to access the full zone, however, the player must first obtain the [[Hoverboard]] after defeating [[Bosses#Bone Summoner|Bone Summoner]]. It is recommended to clear [[The Stack#Bottom Block|Bottom Block]] before attempting to fight Bone Summoner, but is not a requirement.
[[File:SandyBridgeTeaserRequiem.webp|1048px]]
== Coffee Lake ==
{{Main|Coffee Lake}}
Coffee Lake is the second outdoor area in the game, accessible after clearing [[The Stack#Longhorn Block|Longhorn Block]], where [[Sydney]] will request that the [[Arcaxer (character)|Arcaxer]] go to do a favour. It is acessed by taking the bus in the clearing the player visits in the tutorial at the start of the game. Coffee Lake has [[Quests (Arcaxer 1|Quests]], [[Items (Arcaxer 1)|Items]], [[Enemies (Arcaxer 1|Enemies]], [[Shops (Arcaxer 1)|Shops]], and [[NPCs (Arcaxer 1)|NPCs]].
== The Sim Sim ==
{{Main|Sim Sim}}
The Sim Sim is a virtual dungeon created within The Sim. It features [[Enemies (Arcaxer 1)|enemies]] from other areas of the game, with increased stats<ref>Denoted by a "v<small>number</small>" appended to their name.</ref> as the floor number rises. The exit to the next floor only unlocks after all enemies on the floor are defeated. Every ___ floors, a [[Bosses (Arcaxer 1)|Boss]] is fought, also with increasing stats. Losing in battle or exiting the Sim Sim will send the player back five floors next time they enter it.
The Sim Sim is unlocked after defeating the [[Bosses (Arcaxer 1)#Toxic Mass|final boss]] and seeing the credits.
== Moneyfingers Resort and Casino ==
{{Main|Moneyfingers Resort and Casino}}
Moneyfingers Resort and Casino is a post-game area unlocked after seeing the credits, which kicks off the [[Casino Malware]] storyline. It contains [[Quests (Arcaxer 1|Quests]], [[Items (Arcaxer 1)|Items]] and [[Enemies (Arcaxer 1|Enemies]], two dungeons, and some [[Story (Arcaxer 1)|story content]].
=== Moneyfingers Resort and Casino Dungeons ===
{{Main|Moneyfingers Casino and Resort#Dungeons}}
{| class="wikitable"
|+ Blocks of the Stack
! Dungeon Name !! Theme !! Floor Count
! Image
|-
| [[Moneyfingers Casino and Resort#Vienna Floors|Vienna Floors]] || Fancy Casino || unknown ||<center>[[File:Vienna Floors.jpg|thumb|184x184px]]</center>
|-
| [[Moneyfingers Casino and Resort#Mines|Mines]] || Underground Mine || 1<ref>There is only a single floor, but it is procedurally generated and may go on forever.</ref> ||<center>[[File:Mines.jpg|thumb]]</center>
|}
== Footnotes ==
<references/>
{{Locations1}}
[[Category:Locations]]
cae2371f070be88bfaa92682078492aefd576b7a
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2024-05-28T17:38:49Z
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2
wikitext
text/x-wiki
{{Did you mean|The Sim|Sim Sim}}
{{Spoiler|Post-game locations are detailed.}}
{{Redirect|Locations|locations in Arcaxer 2|Locations (Arcaxer 2)}}
There are many interesting and diverse locations to explore. There are also popular destinations within each location.
== The Hub ==
{{Main|The Hub}}
[[File:TheHub.webp|256px|border|right]]The Hub is the central outdoor location of the game. As the name suggests, it is the spawnpoint for new entities in the Sim. The Hub connects directly to every other location in the game. It houses the Stack, two training minigames, a handful of shops, busses to other locations, and various NPCs.
=== Shops ===
{{Main|Shops (Arcaxer 1)|The Hub#Shops}}
==== The Pawns ====
The Pawns is owned by [[Minor Characters#Reggie|Reggie]]. Players can purchase [[Weapons (Arcaxer 1)|Weapons]], [[Armor (Arcaxer 1)|Armor]], [[Accessories]] and other misc. [[Items (Arcaxer 1)|items]]. The shop's stock expands when the player reaches [[The Stack#Whistler Block|Whistler Block]], [[The Stack#Longhorn Block|Longhorn Block]], and [[The Stack#RGB Block|RGB Block]].
[[File:ThePawn.webp|256px|border|right]]
==== Hax Store ====
The Hax Store is owned by [[Sydney]]. Players can purchase [[Hax]] or [[Passives (Arcaxer 1)|Passives]]. The shop's stock expands when the player reaches [[The Stack#Whistler Block|Whistler Block]], [[The Stack#Longhorn Block|Longhorn Block]], and [[The Stack#RGB Block|RGB Block]].
=== The Pub ===
{{Main|Quests (Arcaxer 1)#Nishelle's Tasks}}
The Pub grants the player a list of [[Quests (Arcaxer 1)|tasks]] to complete within the Sim. Certain tasks can include fetch quests, leveling up [[Hax]], among others. These tasks grant rewards such as [[Stats (Arcaxer 1)|Credits, EXP]], or [[Items (Arcaxer 1|items]].
== The Stack ==
{{Main|The Stack}}
The Stack is the primary goal of the game. Multiple entities have threatened to climb to the top and abuse the console rumored on the final floor. The Stack is a dungeon full of [[Enemies (Arcaxer 1)|Toxins]], [[Items (Arcaxer 1)|Items]], [[Puzzles (Arcaxer 1)|Puzzles]], and more.
The Stack contains five total "[[The Stack#Blocks of the Stack|Blocks]]", different areas with different asthetics, Items, Enemies, and [[Story (Arcaxer 1)|story content]]. New Blocks are unlocked as the player reaches the top of the previous ones and advances the story.
<gallery mode="nolines">
File:TheStack.webp
File:TheStackEntrance.webp
File:TheStack2.webp
</gallery>
=== Blocks of the Stack ===
{{Main|The Stack#Blocks of the Stack}}
{| class="wikitable"
|+ Blocks of the Stack
! Block Name !! Theme !!Floor Count
! Image
|-
| [[The Stack#Bottom Block|Bottom Block]] || Default Cyber Dungeon || 17 ||<center>[[File:BottomBlock.webp|thumb|184x184px]]</center>
|-
| [[The Stack#Janus Block|Janus Block]] || Blue Cyber Dungeon || 16 ||<center>[[File:JanusBlock.webp|thumb]]</center>
|-
| [[The Stack#Whistler Block|Whistler Block]] || Pirate Ship || 27 ||<center>[[File:WhistlerBlock.webp|thumb]]</center>
|-
| [[The Stack#Longhorn Block|Longhorn Block]] || Halloween || 29 ||<center>[[File:LonghornBlock.webp|thumb]]</center>
|-
|[[The Stack#RGB Block|RGB Block]]|| Glitches || 21 ||<center>[[File:RGBBlock.webp|thumb]]</center>
|}
== Sandy Bridge ==
{{Main|Sandy Bridge}}
Sandy Bridge is an outdoor desert area that is accessible from the start of the game. It can be accessed by taking the bus at the end of the path off to the right of the Pub's entrance. Sandy Bridge has a handful of [[Quests (Arcaxer 1|Quests]], [[Items (Arcaxer 1)|Items]], and [[Enemies (Arcaxer 1|Enemies]]. In order to access the full zone, however, the player must first obtain the [[Hoverboard]] after defeating [[Bosses#Bone Summoner|Bone Summoner]]. It is recommended to clear [[The Stack#Bottom Block|Bottom Block]] before attempting to fight Bone Summoner, but is not a requirement.
[[File:SandyBridgeTeaserRequiem.webp|1048px]]
== Coffee Lake ==
{{Main|Coffee Lake}}
Coffee Lake is the second outdoor area in the game, accessible after clearing [[The Stack#Longhorn Block|Longhorn Block]], where [[Sydney]] will request that the [[Arcaxer (character)|Arcaxer]] go to do a favour. It is acessed by taking the bus in the clearing the player visits in the tutorial at the start of the game. Coffee Lake has [[Quests (Arcaxer 1|Quests]], [[Items (Arcaxer 1)|Items]], [[Enemies (Arcaxer 1|Enemies]], [[Shops (Arcaxer 1)|Shops]], and [[NPCs (Arcaxer 1)|NPCs]].
== The Sim Sim ==
{{Main|Sim Sim}}
The Sim Sim is a virtual dungeon created within The Sim. It features [[Enemies (Arcaxer 1)|enemies]] from other areas of the game, with increased stats<ref>Denoted by a "v<small>number</small>" appended to their name.</ref> as the floor number rises. The exit to the next floor only unlocks after all enemies on the floor are defeated. Every ___ floors, a [[Bosses (Arcaxer 1)|Boss]] is fought, also with increasing stats. Losing in battle or exiting the Sim Sim will send the player back five floors next time they enter it.
The Sim Sim is unlocked after defeating the [[Bosses (Arcaxer 1)#Toxic Mass|final boss]] and seeing the credits.
== Moneyfingers Resort and Casino ==
{{Main|Moneyfingers Resort and Casino}}
Moneyfingers Resort and Casino is a post-game area unlocked after seeing the credits, which kicks off the [[Casino Malware]] storyline. It contains [[Quests (Arcaxer 1|Quests]], [[Items (Arcaxer 1)|Items]] and [[Enemies (Arcaxer 1|Enemies]], two dungeons, and some [[Story (Arcaxer 1)|story content]].
=== Moneyfingers Resort and Casino Dungeons ===
{{Main|Moneyfingers Casino and Resort#Dungeons}}
{| class="wikitable"
|+ Blocks of the Stack
! Dungeon Name !! Theme !! Floor Count
! Image
|-
| [[Moneyfingers Casino and Resort#Vienna Floors|Vienna Floors]] || Fancy Casino || unknown ||<center>[[File:Vienna Floors.jpg|thumb|184x184px]]</center>
|-
| [[Moneyfingers Casino and Resort#Mines|Mines]] || Underground Mine || 1<ref>There is only a single floor, but it is procedurally generated and may go on forever.</ref> ||<center>[[File:Mines.jpg|thumb]]</center>
|}
== Footnotes ==
<references/>
{{Locations1}}
[[Category:Locations]]
596a6c86d2fb5c47f2bf76a0e59a790c921b8028
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wikitext
text/x-wiki
{{Did you mean|The Sim|Sim Sim}}
{{Spoiler|Post-game locations are detailed.}}
{{Redirect|Locations|locations in Arcaxer 2|Locations (Arcaxer 2)}}
There are many interesting and diverse locations to explore. There are also popular destinations within each location.
== The Hub ==
{{Main|The Hub}}
[[File:TheHub.webp|256px|border|right]]The Hub is the central outdoor location of the game. As the name suggests, it is the spawnpoint for new entities in the Sim. The Hub connects directly to every other location in the game. It houses the Stack, two training minigames, a handful of shops, busses to other locations, and various NPCs.
=== Shops ===
{{Main|Shops (Arcaxer 1)|The Hub#Shops}}
==== The Pawns ====
[[File:ThePawn.webp|256px|border|right]]The Pawns is owned by [[Minor Characters#Reggie|Reggie]]. Players can purchase [[Weapons (Arcaxer 1)|Weapons]], [[Armor (Arcaxer 1)|Armor]], [[Accessories]] and other misc. [[Items (Arcaxer 1)|items]]. The shop's stock expands when the player reaches [[The Stack#Whistler Block|Whistler Block]], [[The Stack#Longhorn Block|Longhorn Block]], and [[The Stack#RGB Block|RGB Block]].
==== Hax Store ====
The Hax Store is owned by [[Sydney]]. Players can purchase [[Hax]] or [[Passives (Arcaxer 1)|Passives]]. The shop's stock expands when the player reaches [[The Stack#Whistler Block|Whistler Block]], [[The Stack#Longhorn Block|Longhorn Block]], and [[The Stack#RGB Block|RGB Block]].
=== The Pub ===
{{Main|Quests (Arcaxer 1)#Nishelle's Tasks}}
The Pub grants the player a list of [[Quests (Arcaxer 1)|tasks]] to complete within the Sim. Certain tasks can include fetch quests, leveling up [[Hax]], among others. These tasks grant rewards such as [[Stats (Arcaxer 1)|Credits, EXP]], or [[Items (Arcaxer 1|items]].
== The Stack ==
{{Main|The Stack}}
The Stack is the primary goal of the game. Multiple entities have threatened to climb to the top and abuse the console rumored on the final floor. The Stack is a dungeon full of [[Enemies (Arcaxer 1)|Toxins]], [[Items (Arcaxer 1)|Items]], [[Puzzles (Arcaxer 1)|Puzzles]], and more.
The Stack contains five total "[[The Stack#Blocks of the Stack|Blocks]]", different areas with different asthetics, Items, Enemies, and [[Story (Arcaxer 1)|story content]]. New Blocks are unlocked as the player reaches the top of the previous ones and advances the story.
<gallery mode="nolines">
File:TheStack.webp
File:TheStackEntrance.webp
File:TheStack2.webp
</gallery>
=== Blocks of the Stack ===
{{Main|The Stack#Blocks of the Stack}}
{| class="wikitable"
|+ Blocks of the Stack
! Block Name !! Theme !!Floor Count
! Image
|-
| [[The Stack#Bottom Block|Bottom Block]] || Default Cyber Dungeon || 17 ||<center>[[File:BottomBlock.webp|thumb|184x184px]]</center>
|-
| [[The Stack#Janus Block|Janus Block]] || Blue Cyber Dungeon || 16 ||<center>[[File:JanusBlock.webp|thumb]]</center>
|-
| [[The Stack#Whistler Block|Whistler Block]] || Pirate Ship || 27 ||<center>[[File:WhistlerBlock.webp|thumb]]</center>
|-
| [[The Stack#Longhorn Block|Longhorn Block]] || Halloween || 29 ||<center>[[File:LonghornBlock.webp|thumb]]</center>
|-
|[[The Stack#RGB Block|RGB Block]]|| Glitches || 21 ||<center>[[File:RGBBlock.webp|thumb]]</center>
|}
== Sandy Bridge ==
{{Main|Sandy Bridge}}
[[File:SandyBridgeTeaserRequiem.webp|256px|border|right]]Sandy Bridge is an outdoor desert area that is accessible from the start of the game. It can be accessed by taking the bus at the end of the path off to the right of the Pub's entrance. Sandy Bridge has a handful of [[Quests (Arcaxer 1|Quests]], [[Items (Arcaxer 1)|Items]], and [[Enemies (Arcaxer 1|Enemies]]. In order to access the full zone, however, the player must first obtain the [[Hoverboard]] after defeating [[Bosses#Bone Summoner|Bone Summoner]]. It is recommended to clear [[The Stack#Bottom Block|Bottom Block]] before attempting to fight Bone Summoner, but is not a requirement.
== Coffee Lake ==
{{Main|Coffee Lake}}
Coffee Lake is the second outdoor area in the game, accessible after clearing [[The Stack#Longhorn Block|Longhorn Block]], where [[Sydney]] will request that the [[Arcaxer (character)|Arcaxer]] go to do a favour. It is acessed by taking the bus in the clearing the player visits in the tutorial at the start of the game. Coffee Lake has [[Quests (Arcaxer 1|Quests]], [[Items (Arcaxer 1)|Items]], [[Enemies (Arcaxer 1|Enemies]], [[Shops (Arcaxer 1)|Shops]], and [[NPCs (Arcaxer 1)|NPCs]].
== The Sim Sim ==
{{Main|Sim Sim}}
The Sim Sim is a virtual dungeon created within The Sim. It features [[Enemies (Arcaxer 1)|enemies]] from other areas of the game, with increased stats<ref>Denoted by a "v<small>number</small>" appended to their name.</ref> as the floor number rises. The exit to the next floor only unlocks after all enemies on the floor are defeated. Every ___ floors, a [[Bosses (Arcaxer 1)|Boss]] is fought, also with increasing stats. Losing in battle or exiting the Sim Sim will send the player back five floors next time they enter it.
The Sim Sim is unlocked after defeating the [[Bosses (Arcaxer 1)#Toxic Mass|final boss]] and seeing the credits.
== Moneyfingers Resort and Casino ==
{{Main|Moneyfingers Resort and Casino}}
Moneyfingers Resort and Casino is a post-game area unlocked after seeing the credits, which kicks off the [[Casino Malware]] storyline. It contains [[Quests (Arcaxer 1|Quests]], [[Items (Arcaxer 1)|Items]] and [[Enemies (Arcaxer 1|Enemies]], two dungeons, and some [[Story (Arcaxer 1)|story content]].
=== Moneyfingers Resort and Casino Dungeons ===
{{Main|Moneyfingers Casino and Resort#Dungeons}}
{| class="wikitable"
|+ Blocks of the Stack
! Dungeon Name !! Theme !! Floor Count
! Image
|-
| [[Moneyfingers Casino and Resort#Vienna Floors|Vienna Floors]] || Fancy Casino || unknown ||<center>[[File:Vienna Floors.jpg|thumb|184x184px]]</center>
|-
| [[Moneyfingers Casino and Resort#Mines|Mines]] || Underground Mine || 1<ref>There is only a single floor, but it is procedurally generated and may go on forever.</ref> ||<center>[[File:Mines.jpg|thumb]]</center>
|}
== Footnotes ==
<references/>
{{Locations1}}
[[Category:Locations]]
298338ceaa614444a4556e9090bab04a8adc73ae
729
720
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2
wikitext
text/x-wiki
{{Did you mean|The Sim|Sim Sim}}
{{Spoiler|Post-game locations are detailed.}}
{{Redirect|Locations|locations in Arcaxer 2|Locations (Arcaxer 2)}}
There are many interesting and diverse locations to explore. There are also popular destinations within each location.
== The Hub ==
{{Main|The Hub}}
[[File:TheHub.webp|256px|border|right]]The Hub is the central outdoor location of the game. As the name suggests, it is the spawnpoint for new entities in the Sim. The Hub connects directly to every other location in the game. It houses the Stack, two training minigames, a handful of shops, busses to other locations, and various NPCs.
=== Shops ===
{{Main|Shops (Arcaxer 1)|The Hub#Shops}}
==== The Pawns ====
[[File:ThePawn.webp|256px|border|right]]The Pawns is owned by [[Minor Characters#Reggie|Reggie]]. Players can purchase [[Weapons (Arcaxer 1)|Weapons]], [[Armor (Arcaxer 1)|Armor]], [[Accessories]] and other misc. [[Items (Arcaxer 1)|items]]. The shop's stock expands when the player reaches [[The Stack#Whistler Block|Whistler Block]], [[The Stack#Longhorn Block|Longhorn Block]], and [[The Stack#RGB Block|RGB Block]].
==== Hax Store ====
The Hax Store is owned by [[Sydney]]. Players can purchase [[Hax]] or [[Passives (Arcaxer 1)|Passives]]. The shop's stock expands when the player reaches [[The Stack#Whistler Block|Whistler Block]], [[The Stack#Longhorn Block|Longhorn Block]], and [[The Stack#RGB Block|RGB Block]].
=== The Pub ===
{{Main|Quests (Arcaxer 1)#Nishelle's Tasks}}
The Pub grants the player a list of [[Quests (Arcaxer 1)|tasks]] to complete within the Sim. Certain tasks can include fetch quests, leveling up [[Hax]], among others. These tasks grant rewards such as [[Stats (Arcaxer 1)|Credits, EXP]], or [[Items (Arcaxer 1|items]].
== The Stack ==
{{Main|The Stack}}
The Stack is the primary goal of the game. Multiple entities have threatened to climb to the top and abuse the console rumored on the final floor. The Stack is a dungeon full of [[Enemies (Arcaxer 1)|Toxins]], [[Items (Arcaxer 1)|Items]], [[Puzzles (Arcaxer 1)|Puzzles]], and more.
The Stack contains five total "[[The Stack#Blocks of the Stack|Blocks]]", different areas with different asthetics, Items, Enemies, and [[Story (Arcaxer 1)|story content]]. New Blocks are unlocked as the player reaches the top of the previous ones and advances the story.
<gallery mode="nolines">
File:TheStack.webp
File:TheStackEntrance.webp
File:TheStack2.webp
</gallery>
=== Blocks of the Stack ===
{{Main|The Stack#Blocks of the Stack}}
{| class="wikitable"
|+ Blocks of the Stack
! Block Name !! Theme !!Floor Count
! Image
|-
| [[The Stack#Bottom Block|Bottom Block]] || Default Cyber Dungeon || 17 ||<center>[[File:BottomBlock.webp|frameless|256x256px]]</center>
|-
| [[The Stack#Janus Block|Janus Block]] || Blue Cyber Dungeon || 16 ||<center>[[File:JanusBlock.webp|frameless|256x256px]]</center>
|-
| [[The Stack#Whistler Block|Whistler Block]] || Pirate Ship || 27 ||<center>[[File:WhistlerBlock.webp|frameless|256x256px]]</center>
|-
| [[The Stack#Longhorn Block|Longhorn Block]] || Halloween || 29 ||<center>[[File:LonghornBlock.webp|frameless|256x256px]]</center>
|-
|[[The Stack#RGB Block|RGB Block]]|| Glitches || 21 ||<center>[[File:RGBBlock.webp|frameless|256x256px]]</center>
|}
== Sandy Bridge ==
{{Main|Sandy Bridge}}
[[File:SandyBridgeTeaserRequiem.webp|256px|border|right]]Sandy Bridge is an outdoor desert area that is accessible from the start of the game. It can be accessed by taking the bus at the end of the path off to the right of the Pub's entrance. Sandy Bridge has a handful of [[Quests (Arcaxer 1|Quests]], [[Items (Arcaxer 1)|Items]], and [[Enemies (Arcaxer 1|Enemies]]. In order to access the full zone, however, the player must first obtain the [[Hoverboard]] after defeating [[Bosses#Bone Summoner|Bone Summoner]]. It is recommended to clear [[The Stack#Bottom Block|Bottom Block]] before attempting to fight Bone Summoner, but is not a requirement.
== Coffee Lake ==
{{Main|Coffee Lake}}
Coffee Lake is the second outdoor area in the game, accessible after clearing [[The Stack#Longhorn Block|Longhorn Block]], where [[Sydney]] will request that the [[Arcaxer (character)|Arcaxer]] go to do a favour. It is acessed by taking the bus in the clearing the player visits in the tutorial at the start of the game. Coffee Lake has [[Quests (Arcaxer 1|Quests]], [[Items (Arcaxer 1)|Items]], [[Enemies (Arcaxer 1|Enemies]], [[Shops (Arcaxer 1)|Shops]], and [[NPCs (Arcaxer 1)|NPCs]].
== The Sim Sim ==
{{Main|Sim Sim}}
The Sim Sim is a virtual dungeon created within The Sim. It features [[Enemies (Arcaxer 1)|enemies]] from other areas of the game, with increased stats<ref>Denoted by a "v<small>number</small>" appended to their name.</ref> as the floor number rises. The exit to the next floor only unlocks after all enemies on the floor are defeated. Every ___ floors, a [[Bosses (Arcaxer 1)|Boss]] is fought, also with increasing stats. Losing in battle or exiting the Sim Sim will send the player back five floors next time they enter it.
The Sim Sim is unlocked after defeating the [[Bosses (Arcaxer 1)#Toxic Mass|final boss]] and seeing the credits.
== Moneyfingers Resort and Casino ==
{{Main|Moneyfingers Resort and Casino}}
Moneyfingers Resort and Casino is a post-game area unlocked after seeing the credits, which kicks off the [[Casino Malware]] storyline. It contains [[Quests (Arcaxer 1|Quests]], [[Items (Arcaxer 1)|Items]] and [[Enemies (Arcaxer 1|Enemies]], two dungeons, and some [[Story (Arcaxer 1)|story content]].
=== Moneyfingers Resort and Casino Dungeons ===
{{Main|Moneyfingers Casino and Resort#Dungeons}}
{| class="wikitable"
|+ Blocks of the Stack
! Dungeon Name !! Theme !! Floor Count
! Image
|-
| [[Moneyfingers Casino and Resort#Vienna Floors|Vienna Floors]] || Fancy Casino || unknown ||<center>[[File:Vienna Floors.jpg|thumb|184x184px]]</center>
|-
| [[Moneyfingers Casino and Resort#Mines|Mines]] || Underground Mine || 1<ref>There is only a single floor, but it is procedurally generated and may go on forever.</ref> ||<center>[[File:Mines.jpg|thumb]]</center>
|}
== Footnotes ==
<references/>
{{Locations1}}
[[Category:Locations]]
26aaec9f6e38d097e2decbb89ed104e9c1cd0783
730
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2
/* Moneyfingers Resort and Casino Dungeons */
wikitext
text/x-wiki
{{Did you mean|The Sim|Sim Sim}}
{{Spoiler|Post-game locations are detailed.}}
{{Redirect|Locations|locations in Arcaxer 2|Locations (Arcaxer 2)}}
There are many interesting and diverse locations to explore. There are also popular destinations within each location.
== The Hub ==
{{Main|The Hub}}
[[File:TheHub.webp|256px|border|right]]The Hub is the central outdoor location of the game. As the name suggests, it is the spawnpoint for new entities in the Sim. The Hub connects directly to every other location in the game. It houses the Stack, two training minigames, a handful of shops, busses to other locations, and various NPCs.
=== Shops ===
{{Main|Shops (Arcaxer 1)|The Hub#Shops}}
==== The Pawns ====
[[File:ThePawn.webp|256px|border|right]]The Pawns is owned by [[Minor Characters#Reggie|Reggie]]. Players can purchase [[Weapons (Arcaxer 1)|Weapons]], [[Armor (Arcaxer 1)|Armor]], [[Accessories]] and other misc. [[Items (Arcaxer 1)|items]]. The shop's stock expands when the player reaches [[The Stack#Whistler Block|Whistler Block]], [[The Stack#Longhorn Block|Longhorn Block]], and [[The Stack#RGB Block|RGB Block]].
==== Hax Store ====
The Hax Store is owned by [[Sydney]]. Players can purchase [[Hax]] or [[Passives (Arcaxer 1)|Passives]]. The shop's stock expands when the player reaches [[The Stack#Whistler Block|Whistler Block]], [[The Stack#Longhorn Block|Longhorn Block]], and [[The Stack#RGB Block|RGB Block]].
=== The Pub ===
{{Main|Quests (Arcaxer 1)#Nishelle's Tasks}}
The Pub grants the player a list of [[Quests (Arcaxer 1)|tasks]] to complete within the Sim. Certain tasks can include fetch quests, leveling up [[Hax]], among others. These tasks grant rewards such as [[Stats (Arcaxer 1)|Credits, EXP]], or [[Items (Arcaxer 1|items]].
== The Stack ==
{{Main|The Stack}}
The Stack is the primary goal of the game. Multiple entities have threatened to climb to the top and abuse the console rumored on the final floor. The Stack is a dungeon full of [[Enemies (Arcaxer 1)|Toxins]], [[Items (Arcaxer 1)|Items]], [[Puzzles (Arcaxer 1)|Puzzles]], and more.
The Stack contains five total "[[The Stack#Blocks of the Stack|Blocks]]", different areas with different asthetics, Items, Enemies, and [[Story (Arcaxer 1)|story content]]. New Blocks are unlocked as the player reaches the top of the previous ones and advances the story.
<gallery mode="nolines">
File:TheStack.webp
File:TheStackEntrance.webp
File:TheStack2.webp
</gallery>
=== Blocks of the Stack ===
{{Main|The Stack#Blocks of the Stack}}
{| class="wikitable"
|+ Blocks of the Stack
! Block Name !! Theme !!Floor Count
! Image
|-
| [[The Stack#Bottom Block|Bottom Block]] || Default Cyber Dungeon || 17 ||<center>[[File:BottomBlock.webp|frameless|256x256px]]</center>
|-
| [[The Stack#Janus Block|Janus Block]] || Blue Cyber Dungeon || 16 ||<center>[[File:JanusBlock.webp|frameless|256x256px]]</center>
|-
| [[The Stack#Whistler Block|Whistler Block]] || Pirate Ship || 27 ||<center>[[File:WhistlerBlock.webp|frameless|256x256px]]</center>
|-
| [[The Stack#Longhorn Block|Longhorn Block]] || Halloween || 29 ||<center>[[File:LonghornBlock.webp|frameless|256x256px]]</center>
|-
|[[The Stack#RGB Block|RGB Block]]|| Glitches || 21 ||<center>[[File:RGBBlock.webp|frameless|256x256px]]</center>
|}
== Sandy Bridge ==
{{Main|Sandy Bridge}}
[[File:SandyBridgeTeaserRequiem.webp|256px|border|right]]Sandy Bridge is an outdoor desert area that is accessible from the start of the game. It can be accessed by taking the bus at the end of the path off to the right of the Pub's entrance. Sandy Bridge has a handful of [[Quests (Arcaxer 1|Quests]], [[Items (Arcaxer 1)|Items]], and [[Enemies (Arcaxer 1|Enemies]]. In order to access the full zone, however, the player must first obtain the [[Hoverboard]] after defeating [[Bosses#Bone Summoner|Bone Summoner]]. It is recommended to clear [[The Stack#Bottom Block|Bottom Block]] before attempting to fight Bone Summoner, but is not a requirement.
== Coffee Lake ==
{{Main|Coffee Lake}}
Coffee Lake is the second outdoor area in the game, accessible after clearing [[The Stack#Longhorn Block|Longhorn Block]], where [[Sydney]] will request that the [[Arcaxer (character)|Arcaxer]] go to do a favour. It is acessed by taking the bus in the clearing the player visits in the tutorial at the start of the game. Coffee Lake has [[Quests (Arcaxer 1|Quests]], [[Items (Arcaxer 1)|Items]], [[Enemies (Arcaxer 1|Enemies]], [[Shops (Arcaxer 1)|Shops]], and [[NPCs (Arcaxer 1)|NPCs]].
== The Sim Sim ==
{{Main|Sim Sim}}
The Sim Sim is a virtual dungeon created within The Sim. It features [[Enemies (Arcaxer 1)|enemies]] from other areas of the game, with increased stats<ref>Denoted by a "v<small>number</small>" appended to their name.</ref> as the floor number rises. The exit to the next floor only unlocks after all enemies on the floor are defeated. Every ___ floors, a [[Bosses (Arcaxer 1)|Boss]] is fought, also with increasing stats. Losing in battle or exiting the Sim Sim will send the player back five floors next time they enter it.
The Sim Sim is unlocked after defeating the [[Bosses (Arcaxer 1)#Toxic Mass|final boss]] and seeing the credits.
== Moneyfingers Resort and Casino ==
{{Main|Moneyfingers Resort and Casino}}
Moneyfingers Resort and Casino is a post-game area unlocked after seeing the credits, which kicks off the [[Casino Malware]] storyline. It contains [[Quests (Arcaxer 1|Quests]], [[Items (Arcaxer 1)|Items]] and [[Enemies (Arcaxer 1|Enemies]], two dungeons, and some [[Story (Arcaxer 1)|story content]].
=== Moneyfingers Resort and Casino Dungeons ===
{{Main|Moneyfingers Casino and Resort#Dungeons}}
{| class="wikitable"
|+ Blocks of the Stack
! Dungeon Name !! Theme !! Floor Count
! Image
|-
| [[Moneyfingers Casino and Resort#Vienna Floors|Vienna Floors]] || Fancy Casino || unknown ||<center>[[File:Vienna Floors.jpg|frameless|256x256px]]</center>
|-
| [[Moneyfingers Casino and Resort#Mines|Mines]] || Underground Mine || 1<ref>There is only a single floor, but it is procedurally generated and may go on forever.</ref> ||<center>[[File:Mines.jpg|frameless|256x256px]]</center>
|}
== Footnotes ==
<references/>
{{Locations1}}
[[Category:Locations]]
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/* Moneyfingers Resort and Casino Dungeons */
wikitext
text/x-wiki
{{Did you mean|The Sim|Sim Sim}}
{{Spoiler|Post-game locations are detailed.}}
{{Redirect|Locations|locations in Arcaxer 2|Locations (Arcaxer 2)}}
There are many interesting and diverse locations to explore. There are also popular destinations within each location.
== The Hub ==
{{Main|The Hub}}
[[File:TheHub.webp|256px|border|right]]The Hub is the central outdoor location of the game. As the name suggests, it is the spawnpoint for new entities in the Sim. The Hub connects directly to every other location in the game. It houses the Stack, two training minigames, a handful of shops, busses to other locations, and various NPCs.
=== Shops ===
{{Main|Shops (Arcaxer 1)|The Hub#Shops}}
==== The Pawns ====
[[File:ThePawn.webp|256px|border|right]]The Pawns is owned by [[Minor Characters#Reggie|Reggie]]. Players can purchase [[Weapons (Arcaxer 1)|Weapons]], [[Armor (Arcaxer 1)|Armor]], [[Accessories]] and other misc. [[Items (Arcaxer 1)|items]]. The shop's stock expands when the player reaches [[The Stack#Whistler Block|Whistler Block]], [[The Stack#Longhorn Block|Longhorn Block]], and [[The Stack#RGB Block|RGB Block]].
==== Hax Store ====
The Hax Store is owned by [[Sydney]]. Players can purchase [[Hax]] or [[Passives (Arcaxer 1)|Passives]]. The shop's stock expands when the player reaches [[The Stack#Whistler Block|Whistler Block]], [[The Stack#Longhorn Block|Longhorn Block]], and [[The Stack#RGB Block|RGB Block]].
=== The Pub ===
{{Main|Quests (Arcaxer 1)#Nishelle's Tasks}}
The Pub grants the player a list of [[Quests (Arcaxer 1)|tasks]] to complete within the Sim. Certain tasks can include fetch quests, leveling up [[Hax]], among others. These tasks grant rewards such as [[Stats (Arcaxer 1)|Credits, EXP]], or [[Items (Arcaxer 1|items]].
== The Stack ==
{{Main|The Stack}}
The Stack is the primary goal of the game. Multiple entities have threatened to climb to the top and abuse the console rumored on the final floor. The Stack is a dungeon full of [[Enemies (Arcaxer 1)|Toxins]], [[Items (Arcaxer 1)|Items]], [[Puzzles (Arcaxer 1)|Puzzles]], and more.
The Stack contains five total "[[The Stack#Blocks of the Stack|Blocks]]", different areas with different asthetics, Items, Enemies, and [[Story (Arcaxer 1)|story content]]. New Blocks are unlocked as the player reaches the top of the previous ones and advances the story.
<gallery mode="nolines">
File:TheStack.webp
File:TheStackEntrance.webp
File:TheStack2.webp
</gallery>
=== Blocks of the Stack ===
{{Main|The Stack#Blocks of the Stack}}
{| class="wikitable"
|+ Blocks of the Stack
! Block Name !! Theme !!Floor Count
! Image
|-
| [[The Stack#Bottom Block|Bottom Block]] || Default Cyber Dungeon || 17 ||<center>[[File:BottomBlock.webp|frameless|256x256px]]</center>
|-
| [[The Stack#Janus Block|Janus Block]] || Blue Cyber Dungeon || 16 ||<center>[[File:JanusBlock.webp|frameless|256x256px]]</center>
|-
| [[The Stack#Whistler Block|Whistler Block]] || Pirate Ship || 27 ||<center>[[File:WhistlerBlock.webp|frameless|256x256px]]</center>
|-
| [[The Stack#Longhorn Block|Longhorn Block]] || Halloween || 29 ||<center>[[File:LonghornBlock.webp|frameless|256x256px]]</center>
|-
|[[The Stack#RGB Block|RGB Block]]|| Glitches || 21 ||<center>[[File:RGBBlock.webp|frameless|256x256px]]</center>
|}
== Sandy Bridge ==
{{Main|Sandy Bridge}}
[[File:SandyBridgeTeaserRequiem.webp|256px|border|right]]Sandy Bridge is an outdoor desert area that is accessible from the start of the game. It can be accessed by taking the bus at the end of the path off to the right of the Pub's entrance. Sandy Bridge has a handful of [[Quests (Arcaxer 1|Quests]], [[Items (Arcaxer 1)|Items]], and [[Enemies (Arcaxer 1|Enemies]]. In order to access the full zone, however, the player must first obtain the [[Hoverboard]] after defeating [[Bosses#Bone Summoner|Bone Summoner]]. It is recommended to clear [[The Stack#Bottom Block|Bottom Block]] before attempting to fight Bone Summoner, but is not a requirement.
== Coffee Lake ==
{{Main|Coffee Lake}}
Coffee Lake is the second outdoor area in the game, accessible after clearing [[The Stack#Longhorn Block|Longhorn Block]], where [[Sydney]] will request that the [[Arcaxer (character)|Arcaxer]] go to do a favour. It is acessed by taking the bus in the clearing the player visits in the tutorial at the start of the game. Coffee Lake has [[Quests (Arcaxer 1|Quests]], [[Items (Arcaxer 1)|Items]], [[Enemies (Arcaxer 1|Enemies]], [[Shops (Arcaxer 1)|Shops]], and [[NPCs (Arcaxer 1)|NPCs]].
== The Sim Sim ==
{{Main|Sim Sim}}
The Sim Sim is a virtual dungeon created within The Sim. It features [[Enemies (Arcaxer 1)|enemies]] from other areas of the game, with increased stats<ref>Denoted by a "v<small>number</small>" appended to their name.</ref> as the floor number rises. The exit to the next floor only unlocks after all enemies on the floor are defeated. Every ___ floors, a [[Bosses (Arcaxer 1)|Boss]] is fought, also with increasing stats. Losing in battle or exiting the Sim Sim will send the player back five floors next time they enter it.
The Sim Sim is unlocked after defeating the [[Bosses (Arcaxer 1)#Toxic Mass|final boss]] and seeing the credits.
== Moneyfingers Resort and Casino ==
{{Main|Moneyfingers Resort and Casino}}
Moneyfingers Resort and Casino is a post-game area unlocked after seeing the credits, which kicks off the [[Casino Malware]] storyline. It contains [[Quests (Arcaxer 1|Quests]], [[Items (Arcaxer 1)|Items]] and [[Enemies (Arcaxer 1|Enemies]], two dungeons, and some [[Story (Arcaxer 1)|story content]].
=== Moneyfingers Resort and Casino Dungeons ===
{{Main|Moneyfingers Casino and Resort#Dungeons}}
{| class="wikitable"
|+ Moneyfingers Casino and Resort Dungeons
! Dungeon Name !! Theme !! Floor Count
! Image
|-
| [[Moneyfingers Casino and Resort#Vienna Floors|Vienna Floors]] || Fancy Casino || unknown ||<center>[[File:Vienna Floors.jpg|frameless|256x256px]]</center>
|-
| [[Moneyfingers Casino and Resort#Mines|Mines]] || Underground Mine || 1<ref>There is only a single floor, but it is procedurally generated and may go on forever.</ref> ||<center>[[File:Mines.jpg|frameless|256x256px]]</center>
|}
== Footnotes ==
<references/>
{{Locations1}}
[[Category:Locations]]
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/* Shops */
wikitext
text/x-wiki
{{Did you mean|The Sim|Sim Sim}}
{{Spoiler|Post-game locations are detailed.}}
{{Redirect|Locations|locations in Arcaxer 2|Locations (Arcaxer 2)}}
There are many interesting and diverse locations to explore. There are also popular destinations within each location.
== The Hub ==
{{Main|The Hub}}
[[File:TheHub.webp|256px|border|right]]The Hub is the central outdoor location of the game. As the name suggests, it is the spawnpoint for new entities in the Sim. The Hub connects directly to every other location in the game. It houses the Stack, two training minigames, a handful of shops, busses to other locations, and various NPCs.
=== Shops ===
{{Main|Shops (Arcaxer 1)|The Hub#Pawn Shop|The Hub#Sydney's Shop}}
==== The Pawns ====
[[File:ThePawn.webp|256px|border|right]]The Pawns is owned by [[Minor Characters#Reggie|Reggie]]. Players can purchase [[Weapons (Arcaxer 1)|Weapons]], [[Armor (Arcaxer 1)|Armor]], [[Accessories]] and other misc. [[Items (Arcaxer 1)|items]]. The shop's stock expands when the player reaches [[The Stack#Whistler Block|Whistler Block]], [[The Stack#Longhorn Block|Longhorn Block]], and [[The Stack#RGB Block|RGB Block]].
==== Hax Store ====
The Hax Store is owned by [[Sydney]]. Players can purchase [[Hax]] or [[Passives (Arcaxer 1)|Passives]]. The shop's stock expands when the player reaches [[The Stack#Whistler Block|Whistler Block]], [[The Stack#Longhorn Block|Longhorn Block]], and [[The Stack#RGB Block|RGB Block]].
=== The Pub ===
{{Main|Quests (Arcaxer 1)#Nishelle's Tasks}}
The Pub grants the player a list of [[Quests (Arcaxer 1)|tasks]] to complete within the Sim. Certain tasks can include fetch quests, leveling up [[Hax]], among others. These tasks grant rewards such as [[Stats (Arcaxer 1)|Credits, EXP]], or [[Items (Arcaxer 1|items]].
== The Stack ==
{{Main|The Stack}}
The Stack is the primary goal of the game. Multiple entities have threatened to climb to the top and abuse the console rumored on the final floor. The Stack is a dungeon full of [[Enemies (Arcaxer 1)|Toxins]], [[Items (Arcaxer 1)|Items]], [[Puzzles (Arcaxer 1)|Puzzles]], and more.
The Stack contains five total "[[The Stack#Blocks of the Stack|Blocks]]", different areas with different asthetics, Items, Enemies, and [[Story (Arcaxer 1)|story content]]. New Blocks are unlocked as the player reaches the top of the previous ones and advances the story.
<gallery mode="nolines">
File:TheStack.webp
File:TheStackEntrance.webp
File:TheStack2.webp
</gallery>
=== Blocks of the Stack ===
{{Main|The Stack#Blocks of the Stack}}
{| class="wikitable"
|+ Blocks of the Stack
! Block Name !! Theme !!Floor Count
! Image
|-
| [[The Stack#Bottom Block|Bottom Block]] || Default Cyber Dungeon || 17 ||<center>[[File:BottomBlock.webp|frameless|256x256px]]</center>
|-
| [[The Stack#Janus Block|Janus Block]] || Blue Cyber Dungeon || 16 ||<center>[[File:JanusBlock.webp|frameless|256x256px]]</center>
|-
| [[The Stack#Whistler Block|Whistler Block]] || Pirate Ship || 27 ||<center>[[File:WhistlerBlock.webp|frameless|256x256px]]</center>
|-
| [[The Stack#Longhorn Block|Longhorn Block]] || Halloween || 29 ||<center>[[File:LonghornBlock.webp|frameless|256x256px]]</center>
|-
|[[The Stack#RGB Block|RGB Block]]|| Glitches || 21 ||<center>[[File:RGBBlock.webp|frameless|256x256px]]</center>
|}
== Sandy Bridge ==
{{Main|Sandy Bridge}}
[[File:SandyBridgeTeaserRequiem.webp|256px|border|right]]Sandy Bridge is an outdoor desert area that is accessible from the start of the game. It can be accessed by taking the bus at the end of the path off to the right of the Pub's entrance. Sandy Bridge has a handful of [[Quests (Arcaxer 1|Quests]], [[Items (Arcaxer 1)|Items]], and [[Enemies (Arcaxer 1|Enemies]]. In order to access the full zone, however, the player must first obtain the [[Hoverboard]] after defeating [[Bosses#Bone Summoner|Bone Summoner]]. It is recommended to clear [[The Stack#Bottom Block|Bottom Block]] before attempting to fight Bone Summoner, but is not a requirement.
== Coffee Lake ==
{{Main|Coffee Lake}}
Coffee Lake is the second outdoor area in the game, accessible after clearing [[The Stack#Longhorn Block|Longhorn Block]], where [[Sydney]] will request that the [[Arcaxer (character)|Arcaxer]] go to do a favour. It is acessed by taking the bus in the clearing the player visits in the tutorial at the start of the game. Coffee Lake has [[Quests (Arcaxer 1|Quests]], [[Items (Arcaxer 1)|Items]], [[Enemies (Arcaxer 1|Enemies]], [[Shops (Arcaxer 1)|Shops]], and [[NPCs (Arcaxer 1)|NPCs]].
== The Sim Sim ==
{{Main|Sim Sim}}
The Sim Sim is a virtual dungeon created within The Sim. It features [[Enemies (Arcaxer 1)|enemies]] from other areas of the game, with increased stats<ref>Denoted by a "v<small>number</small>" appended to their name.</ref> as the floor number rises. The exit to the next floor only unlocks after all enemies on the floor are defeated. Every ___ floors, a [[Bosses (Arcaxer 1)|Boss]] is fought, also with increasing stats. Losing in battle or exiting the Sim Sim will send the player back five floors next time they enter it.
The Sim Sim is unlocked after defeating the [[Bosses (Arcaxer 1)#Toxic Mass|final boss]] and seeing the credits.
== Moneyfingers Resort and Casino ==
{{Main|Moneyfingers Resort and Casino}}
Moneyfingers Resort and Casino is a post-game area unlocked after seeing the credits, which kicks off the [[Casino Malware]] storyline. It contains [[Quests (Arcaxer 1|Quests]], [[Items (Arcaxer 1)|Items]] and [[Enemies (Arcaxer 1|Enemies]], two dungeons, and some [[Story (Arcaxer 1)|story content]].
=== Moneyfingers Resort and Casino Dungeons ===
{{Main|Moneyfingers Casino and Resort#Dungeons}}
{| class="wikitable"
|+ Moneyfingers Casino and Resort Dungeons
! Dungeon Name !! Theme !! Floor Count
! Image
|-
| [[Moneyfingers Casino and Resort#Vienna Floors|Vienna Floors]] || Fancy Casino || unknown ||<center>[[File:Vienna Floors.jpg|frameless|256x256px]]</center>
|-
| [[Moneyfingers Casino and Resort#Mines|Mines]] || Underground Mine || 1<ref>There is only a single floor, but it is procedurally generated and may go on forever.</ref> ||<center>[[File:Mines.jpg|frameless|256x256px]]</center>
|}
== Footnotes ==
<references/>
{{Locations1}}
[[Category:Locations]]
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|title = [[File:CroppedBarkaxerSprite.png|48px]] [[Weapons|Weapons (Arcaxer 1)]] [[File:CroppedBarkaxerSprite.png|48px]]
|state = autocollapse
|style = background:#000000;
|titlestyle = background:#000000;
|borderstyle = 1px solid #000000;
|groupstyle = background:#1F1F1F;
|list1 = {{Navbox|child
|title = Melee Weapons
|groupstyle = background:#1F1F1F;
|titlestyle = background:#1F1F1F;
|oddstyle = background:#404040;
|evenstyle = background:#595959;
|list1 = [[Arcaxer Sword]]
|group2 = Shops
|list2 = [[Cutlass]]{{·}}[[That Guy's Axe]]{{·}}[[Money Hands R]]{{·}}[[Money Hands L]]
|group3 = Quests
|list3 = [[Glacial Sword]]{{·}}[[Banado]]{{·}}[[Bloody Axe]]{{·}}[[Scale Edge]]{{·}}[[USBuster]]{{·}}[[Jab's Wraps]]
|group4 = Chests
|list4 = [[BATle Axe]]{{·}}[[BATle Axe+]]{{·}}[[Fire Sword]]{{·}}[[Frozen Cutlass]]{{·}}[[Sandy Sword]]{{·}}[[Shadow Blade]]{{·}}[[Tempered Sword]]{{·}}[[RGB Blade]]{{·}}[[RGB Blade+]]{{·}}[[Jailbreaker]]{{·}}[[Assassin's Dagger]]{{·}}[[Rainbow Blade]]
|group5 = Enemy Drops
|list5 = [[Fire Sword]]{{·}}[[RGB Blade]]{{·}}[[RGB Blade+]]
}}
|list2 = {{Navbox|child
|title = Ranged Weapons
|groupstyle = background:#1F1F1F;
|titlestyle = background:#1F1F1F;
|oddstyle = background:#404040;
|evenstyle = background:#595959;
|group1 = Puzzles
|list1 = [[Blue Gun]]{{·}}[[Pumpkin Bomb]]
|group2 = Bought
|list2 = [[Damp Crossbow]]{{·}}[[Ghost Blaster]]
|group3 = Quests
|list3 = [[Pumpkin Bomb+]]
|group4 = Chests
|list4 = [[Arcaxer Pistol]]{{·}}[[Damp Crossbow]]{{·}}[[Flaming Crossbow]]{{·}}[[Ghost Blaster]]{{·}}[[Haunted Spear]]{{·}}[[Sick Shooter]]{{·}}[[Throwing Spear]]{{·}}[[RGB Gun]]{{·}}[[Real Gun Blaster]]{{·}}[[Stun Gun]]{{·}}[[Pirate SMG]]{{·}}[[Spooky SMG]]{{·}}[[RGB SMG]]{{·}}[[That Gun]]
|group5 = Enemy Drops
|list5 = [[Arcaxer Pistol]]{{·}}[[Sick Shooter]]{{·}}[[RGB Gun]]{{·}}[[Stun Gun]]{{·}}[[Roulette Cannon]]
}}
}}
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Locations (Arcaxer 1)
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/* The Pub */
wikitext
text/x-wiki
{{Did you mean|The Sim|Sim Sim}}
{{Spoiler|Post-game locations are detailed.}}
{{Redirect|Locations|locations in Arcaxer 2|Locations (Arcaxer 2)}}
There are many interesting and diverse locations to explore. There are also popular destinations within each location.
== The Hub ==
{{Main|The Hub}}
[[File:TheHub.webp|256px|border|right]]The Hub is the central outdoor location of the game. As the name suggests, it is the spawnpoint for new entities in the Sim. The Hub connects directly to every other location in the game. It houses the Stack, two training minigames, a handful of shops, busses to other locations, and various NPCs.
=== Shops ===
{{Main|Shops (Arcaxer 1)|The Hub#Pawn Shop|The Hub#Sydney's Shop}}
==== The Pawns ====
[[File:ThePawn.webp|256px|border|right]]The Pawns is owned by [[Minor Characters#Reggie|Reggie]]. Players can purchase [[Weapons (Arcaxer 1)|Weapons]], [[Armor (Arcaxer 1)|Armor]], [[Accessories]] and other misc. [[Items (Arcaxer 1)|items]]. The shop's stock expands when the player reaches [[The Stack#Whistler Block|Whistler Block]], [[The Stack#Longhorn Block|Longhorn Block]], and [[The Stack#RGB Block|RGB Block]].
==== Hax Store ====
The Hax Store is owned by [[Sydney]]. Players can purchase [[Hax]] or [[Passives (Arcaxer 1)|Passives]]. The shop's stock expands when the player reaches [[The Stack#Whistler Block|Whistler Block]], [[The Stack#Longhorn Block|Longhorn Block]], and [[The Stack#RGB Block|RGB Block]].
=== The Pub ===
{{Main|Quests (Arcaxer 1)#Nishelle's Tasks|The Hub#Pub}}
The Pub grants the player a list of [[Quests (Arcaxer 1)|tasks]] to complete within the Sim. Certain tasks can include fetch quests, leveling up [[Hax]], among others. These tasks grant rewards such as [[Stats (Arcaxer 1)|Credits, EXP]], or [[Items (Arcaxer 1|items]].
== The Stack ==
{{Main|The Stack}}
The Stack is the primary goal of the game. Multiple entities have threatened to climb to the top and abuse the console rumored on the final floor. The Stack is a dungeon full of [[Enemies (Arcaxer 1)|Toxins]], [[Items (Arcaxer 1)|Items]], [[Puzzles (Arcaxer 1)|Puzzles]], and more.
The Stack contains five total "[[The Stack#Blocks of the Stack|Blocks]]", different areas with different asthetics, Items, Enemies, and [[Story (Arcaxer 1)|story content]]. New Blocks are unlocked as the player reaches the top of the previous ones and advances the story.
<gallery mode="nolines">
File:TheStack.webp
File:TheStackEntrance.webp
File:TheStack2.webp
</gallery>
=== Blocks of the Stack ===
{{Main|The Stack#Blocks of the Stack}}
{| class="wikitable"
|+ Blocks of the Stack
! Block Name !! Theme !!Floor Count
! Image
|-
| [[The Stack#Bottom Block|Bottom Block]] || Default Cyber Dungeon || 17 ||<center>[[File:BottomBlock.webp|frameless|256x256px]]</center>
|-
| [[The Stack#Janus Block|Janus Block]] || Blue Cyber Dungeon || 16 ||<center>[[File:JanusBlock.webp|frameless|256x256px]]</center>
|-
| [[The Stack#Whistler Block|Whistler Block]] || Pirate Ship || 27 ||<center>[[File:WhistlerBlock.webp|frameless|256x256px]]</center>
|-
| [[The Stack#Longhorn Block|Longhorn Block]] || Halloween || 29 ||<center>[[File:LonghornBlock.webp|frameless|256x256px]]</center>
|-
|[[The Stack#RGB Block|RGB Block]]|| Glitches || 21 ||<center>[[File:RGBBlock.webp|frameless|256x256px]]</center>
|}
== Sandy Bridge ==
{{Main|Sandy Bridge}}
[[File:SandyBridgeTeaserRequiem.webp|256px|border|right]]Sandy Bridge is an outdoor desert area that is accessible from the start of the game. It can be accessed by taking the bus at the end of the path off to the right of the Pub's entrance. Sandy Bridge has a handful of [[Quests (Arcaxer 1|Quests]], [[Items (Arcaxer 1)|Items]], and [[Enemies (Arcaxer 1|Enemies]]. In order to access the full zone, however, the player must first obtain the [[Hoverboard]] after defeating [[Bosses#Bone Summoner|Bone Summoner]]. It is recommended to clear [[The Stack#Bottom Block|Bottom Block]] before attempting to fight Bone Summoner, but is not a requirement.
== Coffee Lake ==
{{Main|Coffee Lake}}
Coffee Lake is the second outdoor area in the game, accessible after clearing [[The Stack#Longhorn Block|Longhorn Block]], where [[Sydney]] will request that the [[Arcaxer (character)|Arcaxer]] go to do a favour. It is acessed by taking the bus in the clearing the player visits in the tutorial at the start of the game. Coffee Lake has [[Quests (Arcaxer 1|Quests]], [[Items (Arcaxer 1)|Items]], [[Enemies (Arcaxer 1|Enemies]], [[Shops (Arcaxer 1)|Shops]], and [[NPCs (Arcaxer 1)|NPCs]].
== The Sim Sim ==
{{Main|Sim Sim}}
The Sim Sim is a virtual dungeon created within The Sim. It features [[Enemies (Arcaxer 1)|enemies]] from other areas of the game, with increased stats<ref>Denoted by a "v<small>number</small>" appended to their name.</ref> as the floor number rises. The exit to the next floor only unlocks after all enemies on the floor are defeated. Every ___ floors, a [[Bosses (Arcaxer 1)|Boss]] is fought, also with increasing stats. Losing in battle or exiting the Sim Sim will send the player back five floors next time they enter it.
The Sim Sim is unlocked after defeating the [[Bosses (Arcaxer 1)#Toxic Mass|final boss]] and seeing the credits.
== Moneyfingers Resort and Casino ==
{{Main|Moneyfingers Resort and Casino}}
Moneyfingers Resort and Casino is a post-game area unlocked after seeing the credits, which kicks off the [[Casino Malware]] storyline. It contains [[Quests (Arcaxer 1|Quests]], [[Items (Arcaxer 1)|Items]] and [[Enemies (Arcaxer 1|Enemies]], two dungeons, and some [[Story (Arcaxer 1)|story content]].
=== Moneyfingers Resort and Casino Dungeons ===
{{Main|Moneyfingers Casino and Resort#Dungeons}}
{| class="wikitable"
|+ Moneyfingers Casino and Resort Dungeons
! Dungeon Name !! Theme !! Floor Count
! Image
|-
| [[Moneyfingers Casino and Resort#Vienna Floors|Vienna Floors]] || Fancy Casino || unknown ||<center>[[File:Vienna Floors.jpg|frameless|256x256px]]</center>
|-
| [[Moneyfingers Casino and Resort#Mines|Mines]] || Underground Mine || 1<ref>There is only a single floor, but it is procedurally generated and may go on forever.</ref> ||<center>[[File:Mines.jpg|frameless|256x256px]]</center>
|}
== Footnotes ==
<references/>
{{Locations1}}
[[Category:Locations]]
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wikitext
text/x-wiki
{{Did you mean|The Sim|Sim Sim}}
{{Spoiler|Post-game locations are detailed.}}
{{Redirect|Locations|locations in Arcaxer 2|Locations (Arcaxer 2)}}
There are many interesting and diverse locations to explore. There are also popular destinations within each location.
== The Hub ==
{{Main|The Hub}}
[[File:TheHub.webp|256px|border|right]]The Hub is the central outdoor location of the game. As the name suggests, it is the spawnpoint for new entities in the Sim. The Hub connects directly to every other location in the game. It houses the Stack, two training minigames, a handful of shops, busses to other locations, and various NPCs.
=== Shops ===
{{Main|Shops (Arcaxer 1)|The Hub#Pawn Shop|The Hub#Sydney's Shop}}
==== The Pawns ====
[[File:ThePawn.webp|256px|border|right]]The Pawns is owned by [[Minor Characters#Reggie|Reggie]]. Players can purchase [[Weapons (Arcaxer 1)|Weapons]], [[Armor (Arcaxer 1)|Armor]], [[Accessories]] and other misc. [[Items (Arcaxer 1)|items]]. The shop's stock expands when the player reaches [[The Stack#Whistler Block|Whistler Block]], [[The Stack#Longhorn Block|Longhorn Block]], and [[The Stack#RGB Block|RGB Block]].
==== Hax Store ====
The Hax Store is owned by [[Sydney]]. Players can purchase [[Hax]] or [[Passives (Arcaxer 1)|Passives]]. The shop's stock expands when the player reaches [[The Stack#Whistler Block|Whistler Block]], [[The Stack#Longhorn Block|Longhorn Block]], and [[The Stack#RGB Block|RGB Block]].
=== The Pub ===
{{Main|Quests (Arcaxer 1)#Nishelle's Tasks|The Hub#Pub}}
The Pub grants the player a list of [[Quests (Arcaxer 1)|tasks]] to complete within the Sim. Certain tasks can include fetch quests, leveling up [[Hax]], among others. These tasks grant rewards such as [[Stats (Arcaxer 1)|Credits, EXP]], or [[Items (Arcaxer 1|items]].
== The Stack ==
{{Main|The Stack}}
The Stack is the primary goal of the game. Multiple entities have threatened to climb to the top and abuse the console rumored on the final floor. The Stack is a dungeon full of [[Enemies (Arcaxer 1)|Toxins]], [[Items (Arcaxer 1)|Items]], [[Puzzles (Arcaxer 1)|Puzzles]], and more.
The Stack contains five total "[[The Stack#Blocks of the Stack|Blocks]]", different areas with different asthetics, Items, Enemies, and [[Story (Arcaxer 1)|story content]]. New Blocks are unlocked as the player reaches the top of the previous ones and advances the story.
<gallery mode="nolines">
File:TheStack.webp
File:TheStackEntrance.webp
File:TheStack2.webp
</gallery>
=== Blocks of the Stack ===
{{Main|The Stack#Blocks of the Stack}}
{| class="wikitable"
|+ Blocks of the Stack
! Block Name !! Theme !!Floor Count
! Image
|-
| [[The Stack#Bottom Block|Bottom Block]] || Default Cyber Dungeon || 17 ||<center>[[File:BottomBlock.webp|frameless|256x256px]]</center>
|-
| [[The Stack#Janus Block|Janus Block]] || Blue Cyber Dungeon || 16 ||<center>[[File:JanusBlock.webp|frameless|256x256px]]</center>
|-
| [[The Stack#Whistler Block|Whistler Block]] || Pirate Ship || 27 ||<center>[[File:WhistlerBlock.webp|frameless|256x256px]]</center>
|-
| [[The Stack#Longhorn Block|Longhorn Block]] || Halloween || 29 ||<center>[[File:LonghornBlock.webp|frameless|256x256px]]</center>
|-
|[[The Stack#RGB Block|RGB Block]]|| Glitches || 21 ||<center>[[File:RGBBlock.webp|frameless|256x256px]]</center>
|}
== Sandy Bridge ==
{{Main|Sandy Bridge}}
[[File:SandyBridgeTeaserRequiem.webp|256px|border|right]]Sandy Bridge is an outdoor desert area that is accessible from the start of the game. It can be accessed by taking the bus at the end of the path off to the right of the Pub's entrance. Sandy Bridge has a handful of [[Quests (Arcaxer 1|Quests]], [[Items (Arcaxer 1)|Items]], and [[Enemies (Arcaxer 1|Enemies]]. In order to access the full zone, however, the player must first obtain the [[Hoverboard]] after defeating [[Bosses#Bone Summoner|Bone Summoner]]. It is recommended to clear [[The Stack#Bottom Block|Bottom Block]] before attempting to fight Bone Summoner, but is not a requirement.
== Coffee Lake ==
{{Main|Coffee Lake}}
Coffee Lake is the second outdoor area in the game, accessible after clearing [[The Stack#Longhorn Block|Longhorn Block]], where [[Sydney]] will request that the [[Arcaxer (character)|Arcaxer]] go to do a favour. It is acessed by taking the bus in the clearing the player visits in the tutorial at the start of the game. Coffee Lake has [[Quests (Arcaxer 1|Quests]], [[Items (Arcaxer 1)|Items]], [[Enemies (Arcaxer 1|Enemies]], [[Shops (Arcaxer 1)|Shops]], and [[NPCs (Arcaxer 1)|NPCs]].
== The Sim Sim ==
{{Main|Sim Sim}}
The Sim Sim is a virtual dungeon created within The Sim. It features [[Enemies (Arcaxer 1)|enemies]] from other areas of the game, with increased stats<ref>Denoted by a "v<small>number</small>" appended to their name.</ref> as the floor number rises. The exit to the next floor only unlocks after all enemies on the floor are defeated. Every 15th floor, a [[Bosses (Arcaxer 1)|Boss]] is fought, also with increasing stats. Losing in battle or exiting the Sim Sim will send the player back five floors next time they enter it.
The Sim Sim is unlocked after defeating the [[Bosses (Arcaxer 1)#Toxic Mass|final boss]] and seeing the credits.
== Moneyfingers Resort and Casino ==
{{Main|Moneyfingers Resort and Casino}}
Moneyfingers Resort and Casino is a post-game area unlocked after seeing the credits, which kicks off the [[Casino Malware]] storyline. It contains [[Quests (Arcaxer 1|Quests]], [[Items (Arcaxer 1)|Items]] and [[Enemies (Arcaxer 1|Enemies]], two dungeons, and some [[Story (Arcaxer 1)|story content]].
=== Moneyfingers Resort and Casino Dungeons ===
{{Main|Moneyfingers Casino and Resort#Dungeons}}
{| class="wikitable"
|+ Moneyfingers Casino and Resort Dungeons
! Dungeon Name !! Theme !! Floor Count
! Image
|-
| [[Moneyfingers Casino and Resort#Vienna Floors|Vienna Floors]] || Fancy Casino || unknown ||<center>[[File:Vienna Floors.jpg|frameless|256x256px]]</center>
|-
| [[Moneyfingers Casino and Resort#Mines|Mines]] || Underground Mine || 1<ref>There is only a single floor, but it is procedurally generated and may go on forever.</ref> ||<center>[[File:Mines.jpg|frameless|256x256px]]</center>
|}
== Footnotes ==
<references/>
{{Locations1}}
[[Category:Locations]]
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wikitext
text/x-wiki
{{Did you mean|The Sim|Sim Sim}}
{{Spoiler|Post-game locations are detailed.}}
{{Redirect|Locations|locations in Arcaxer 2|Locations (Arcaxer 2)}}
There are many interesting and diverse locations to explore. There are also popular destinations within each location.
== The Hub ==
{{Main|The Hub}}
[[File:TheHub.webp|256px|border|right]]The Hub is the central outdoor location of the game. As the name suggests, it is the spawnpoint for new entities in the Sim. The Hub connects directly to every other location in the game. It houses the Stack, two training minigames, a handful of shops, busses to other locations, and various NPCs.
=== Shops ===
{{Main|Shops (Arcaxer 1)|The Hub#Pawn Shop|The Hub#Sydney's Shop}}
==== The Pawns ====
[[File:ThePawn.webp|256px|border|right]]The Pawns is owned by [[Minor Characters#Reggie|Reggie]]. Players can purchase [[Weapons (Arcaxer 1)|Weapons]], [[Armor (Arcaxer 1)|Armor]], [[Accessories]] and other misc. [[Items (Arcaxer 1)|items]]. The shop's stock expands when the player reaches [[The Stack#Whistler Block|Whistler Block]], [[The Stack#Longhorn Block|Longhorn Block]], and [[The Stack#RGB Block|RGB Block]].
==== Hax Store ====
The Hax Store is owned by [[Sydney]]. Players can purchase [[Hax]] or [[Passives (Arcaxer 1)|Passives]]. The shop's stock expands when the player reaches [[The Stack#Whistler Block|Whistler Block]], [[The Stack#Longhorn Block|Longhorn Block]], and [[The Stack#RGB Block|RGB Block]].
=== The Pub ===
{{Main|Quests (Arcaxer 1)#Nishelle's Tasks|The Hub#Pub}}
The Pub grants the player a list of [[Quests (Arcaxer 1)|tasks]] to complete within the Sim. Certain tasks can include fetch quests, leveling up [[Hax]], among others. These tasks grant rewards such as [[Stats (Arcaxer 1)|Credits, EXP]], or [[Items (Arcaxer 1|items]].
== The Stack ==
{{Main|The Stack}}
The Stack is the primary goal of the game. Multiple entities have threatened to climb to the top and abuse the console rumored on the final floor. The Stack is a dungeon full of [[Enemies (Arcaxer 1)|Toxins]], [[Items (Arcaxer 1)|Items]], [[Puzzles (Arcaxer 1)|Puzzles]], and more.
The Stack contains five total "[[The Stack#Blocks of the Stack|Blocks]]", different areas with different asthetics, Items, Enemies, and [[Story (Arcaxer 1)|story content]]. New Blocks are unlocked as the player reaches the top of the previous ones and advances the story.
<gallery mode="nolines">
File:TheStack.webp
File:TheStackEntrance.webp
File:TheStack2.webp
</gallery>
=== Blocks of the Stack ===
{{Main|The Stack#Blocks of the Stack}}
{| class="wikitable"
|+ Blocks of the Stack
! Block Name !! Theme !!Floor Count
! Image
|-
| [[The Stack#Bottom Block|Bottom Block]] || Green Cyber Dungeon || 17 ||<center>[[File:BottomBlock.webp|frameless|256x256px]]</center>
|-
| [[The Stack#Janus Block|Janus Block]] || Blue Cyber Dungeon || 16 ||<center>[[File:JanusBlock.webp|frameless|256x256px]]</center>
|-
| [[The Stack#Whistler Block|Whistler Block]] || Pirate Ship || 27 ||<center>[[File:WhistlerBlock.webp|frameless|256x256px]]</center>
|-
| [[The Stack#Longhorn Block|Longhorn Block]] || Halloween || 29 ||<center>[[File:LonghornBlock.webp|frameless|256x256px]]</center>
|-
|[[The Stack#RGB Block|RGB Block]]|| Glitches || 21 ||<center>[[File:RGBBlock.webp|frameless|256x256px]]</center>
|}
== Sandy Bridge ==
{{Main|Sandy Bridge}}
[[File:SandyBridgeTeaserRequiem.webp|256px|border|right]]Sandy Bridge is an outdoor desert area that is accessible from the start of the game. It can be accessed by taking the bus at the end of the path off to the right of the Pub's entrance. Sandy Bridge has a handful of [[Quests (Arcaxer 1|Quests]], [[Items (Arcaxer 1)|Items]], and [[Enemies (Arcaxer 1|Enemies]]. In order to access the full zone, however, the player must first obtain the [[Hoverboard]] after defeating [[Bosses#Bone Summoner|Bone Summoner]]. It is recommended to clear [[The Stack#Bottom Block|Bottom Block]] before attempting to fight Bone Summoner, but is not a requirement.
== Coffee Lake ==
{{Main|Coffee Lake}}
Coffee Lake is the second outdoor area in the game, accessible after clearing [[The Stack#Longhorn Block|Longhorn Block]], where [[Sydney]] will request that the [[Arcaxer (character)|Arcaxer]] go to do a favour. It is acessed by taking the bus in the clearing the player visits in the tutorial at the start of the game. Coffee Lake has [[Quests (Arcaxer 1|Quests]], [[Items (Arcaxer 1)|Items]], [[Enemies (Arcaxer 1|Enemies]], [[Shops (Arcaxer 1)|Shops]], and [[NPCs (Arcaxer 1)|NPCs]].
== The Sim Sim ==
{{Main|Sim Sim}}
The Sim Sim is a virtual dungeon created within The Sim. It features [[Enemies (Arcaxer 1)|enemies]] from other areas of the game, with increased stats<ref>Denoted by a "v<small>number</small>" appended to their name.</ref> as the floor number rises. The exit to the next floor only unlocks after all enemies on the floor are defeated. Every 15th floor, a [[Bosses (Arcaxer 1)|Boss]] is fought, also with increasing stats. Losing in battle or exiting the Sim Sim will send the player back five floors next time they enter it.
The Sim Sim is unlocked after defeating the [[Bosses (Arcaxer 1)#Toxic Mass|final boss]] and seeing the credits.
== Moneyfingers Resort and Casino ==
{{Main|Moneyfingers Resort and Casino}}
Moneyfingers Resort and Casino is a post-game area unlocked after seeing the credits, which kicks off the [[Casino Malware]] storyline. It contains [[Quests (Arcaxer 1|Quests]], [[Items (Arcaxer 1)|Items]] and [[Enemies (Arcaxer 1|Enemies]], two dungeons, and some [[Story (Arcaxer 1)|story content]].
=== Moneyfingers Resort and Casino Dungeons ===
{{Main|Moneyfingers Casino and Resort#Dungeons}}
{| class="wikitable"
|+ Moneyfingers Casino and Resort Dungeons
! Dungeon Name !! Theme !! Floor Count
! Image
|-
| [[Moneyfingers Casino and Resort#Vienna Floors|Vienna Floors]] || Fancy Casino || 17 ||<center>[[File:Vienna Floors.jpg|frameless|256x256px]]</center>
|-
| [[Moneyfingers Casino and Resort#Mines|Mines]] || Underground Mine || 1<ref>There is only a single floor, but it is procedurally generated and may go on forever.</ref> ||<center>[[File:MoneyfingersMines.jpg|frameless|256x256px]]</center>
|}
== Footnotes ==
<references/>
{{Locations1}}
[[Category:Locations]]
c9594737dfbd80b8109fde4337f9c0820f45f4ad
751
750
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2
wikitext
text/x-wiki
{{Did you mean|The Sim|Sim Sim}}
{{Spoiler|Post-game locations are detailed.}}
{{Redirect|Locations|locations in Arcaxer 2|Locations (Arcaxer 2)}}
There are many interesting and diverse locations to explore. There are also popular destinations within each location.
== The Hub ==
{{Main|The Hub}}
[[File:TheHub.webp|256px|border|right]]The Hub is the central outdoor location of the game. As the name suggests, it is the spawnpoint for new entities in the Sim. The Hub connects directly to every other location in the game. It houses the Stack, two training minigames, a handful of shops, busses to other locations, and various NPCs.
=== Shops ===
{{Main|Shops (Arcaxer 1)|The Hub#Pawn Shop|The Hub#Sydney's Shop}}
==== The Pawns ====
[[File:ThePawn.webp|256px|border|right]]The Pawns is owned by [[Minor Characters#Reggie|Reggie]]. Players can purchase [[Weapons (Arcaxer 1)|Weapons]], [[Armor (Arcaxer 1)|Armor]], [[Accessories]] and other misc. [[Items (Arcaxer 1)|items]]. The shop's stock expands when the player reaches [[The Stack#Whistler Block|Whistler Block]], [[The Stack#Longhorn Block|Longhorn Block]], and [[The Stack#RGB Block|RGB Block]].
==== Hax Store ====
The Hax Store is owned by [[Sydney]]. Players can purchase [[Hax]] or [[Passives (Arcaxer 1)|Passives]]. The shop's stock expands when the player reaches [[The Stack#Whistler Block|Whistler Block]], [[The Stack#Longhorn Block|Longhorn Block]], and [[The Stack#RGB Block|RGB Block]].
=== The Pub ===
{{Main|Quests (Arcaxer 1)#Nishelle's Tasks|The Hub#Pub}}
The Pub grants the player a list of [[Quests (Arcaxer 1)|tasks]] to complete within the Sim. Certain tasks can include fetch quests, leveling up [[Hax]], among others. These tasks grant rewards such as [[Stats (Arcaxer 1)|Credits, EXP]], or [[Items (Arcaxer 1|items]].
== The Stack ==
{{Main|The Stack}}
The Stack is the primary goal of the game. Multiple entities have threatened to climb to the top and abuse the console rumored on the final floor. The Stack is a dungeon full of [[Enemies (Arcaxer 1)|Toxins]], [[Items (Arcaxer 1)|Items]], [[Puzzles (Arcaxer 1)|Puzzles]], and more.
The Stack contains five total "[[The Stack#Blocks of the Stack|Blocks]]", different areas with different asthetics, Items, Enemies, and [[Story (Arcaxer 1)|story content]]. New Blocks are unlocked as the player reaches the top of the previous ones and advances the story.
<gallery mode="nolines">
File:TheStack.webp
File:TheStackEntrance.webp
File:TheStack2.webp
</gallery>
=== Blocks of the Stack ===
{{Main|The Stack#Blocks of the Stack}}
{| class="wikitable"
|+ Blocks of the Stack
! Block Name !! Theme !!Floor Count
! Image
|-
| [[The Stack#Bottom Block|Bottom Block]] || Green Cyber Dungeon || 17 ||<center>[[File:BottomBlock.webp|frameless|256x256px]]</center>
|-
| [[The Stack#Janus Block|Janus Block]] || Blue Cyber Dungeon || 16 ||<center>[[File:JanusBlock.webp|frameless|256x256px]]</center>
|-
| [[The Stack#Whistler Block|Whistler Block]] || Pirate Ship || 27 ||<center>[[File:WhistlerBlock.webp|frameless|256x256px]]</center>
|-
| [[The Stack#Longhorn Block|Longhorn Block]] || Halloween || 29 ||<center>[[File:LonghornBlock.webp|frameless|256x256px]]</center>
|-
|[[The Stack#RGB Block|RGB Block]]|| Glitches || 21 ||<center>[[File:RGBBlock.webp|frameless|256x256px]]</center>
|}
== Sandy Bridge ==
{{Main|Sandy Bridge}}
[[File:SandyBridgeTeaserRequiem.webp|256px|border|right]]Sandy Bridge is an outdoor desert area that is accessible from the start of the game. It can be accessed by taking the bus at the end of the path off to the right of the Pub's entrance. Sandy Bridge has a handful of [[Quests (Arcaxer 1|Quests]], [[Items (Arcaxer 1)|Items]], and [[Enemies (Arcaxer 1|Enemies]]. In order to access the full zone, however, the player must first obtain the [[Hoverboard]] after defeating [[Bosses#Bone Summoner|Bone Summoner]]. It is recommended to clear [[The Stack#Bottom Block|Bottom Block]] before attempting to fight Bone Summoner, but is not a requirement.
== Coffee Lake ==
{{Main|Coffee Lake}}
Coffee Lake is the second outdoor area in the game, accessible after clearing [[The Stack#Longhorn Block|Longhorn Block]], where [[Sydney]] will request that the [[Arcaxer (character)|Arcaxer]] go to do a favour. It is acessed by taking the bus in the clearing the player visits in the tutorial at the start of the game. Coffee Lake has [[Quests (Arcaxer 1|Quests]], [[Items (Arcaxer 1)|Items]], [[Enemies (Arcaxer 1|Enemies]], [[Shops (Arcaxer 1)|Shops]], and [[NPCs (Arcaxer 1)|NPCs]].
== The Sim Sim ==
{{Main|Sim Sim}}
The Sim Sim is a virtual dungeon created within The Sim. It features [[Enemies (Arcaxer 1)|enemies]] from other areas of the game, with increased stats<ref>Denoted by a "v<small>number</small>" appended to their name.</ref> as the floor number rises. The exit to the next floor only unlocks after all enemies on the floor are defeated. Every 15th floor, a [[Bosses (Arcaxer 1)|Boss]] is fought, also with increasing stats. Losing in battle or exiting the Sim Sim will send the player back five floors next time they enter it.
The Sim Sim is unlocked after defeating the [[Bosses (Arcaxer 1)#Toxic Mass|final boss]] and seeing the credits.
== Moneyfingers Resort and Casino ==
{{Main|Moneyfingers Resort and Casino}}
Moneyfingers Resort and Casino is a post-game area unlocked after seeing the credits, which kicks off the [[Casino Malware]] storyline. It contains [[Quests (Arcaxer 1|Quests]], [[Items (Arcaxer 1)|Items]] and [[Enemies (Arcaxer 1|Enemies]], two dungeons, and some [[Story (Arcaxer 1)|story content]].
=== Moneyfingers Resort and Casino Dungeons ===
{{Main|Moneyfingers Casino and Resort#Dungeons}}
{| class="wikitable"
|+ Moneyfingers Casino and Resort Dungeons
! Dungeon Name !! Theme !! Floor Count
! Image
|-
| [[Moneyfingers Casino and Resort#Vienna Floors|Vienna Floors]] || Fancy Casino || 17 ||<center>[[File:Vienna Floors.jpg|frameless|256x256px]]</center>
|-
| [[Moneyfingers Casino and Resort#Mines|Mines]] || Underground Mine || 1<ref>There is only a single floor, but it is procedurally generated and goes on for a really really long time.</ref> ||<center>[[File:MoneyfingersMines.jpg|frameless|256x256px]]</center>
|}
== Footnotes ==
<references/>
{{Locations1}}
[[Category:Locations]]
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wikitext
text/x-wiki
{{Did you mean|The Sim|Sim Sim}}
{{Spoiler|Post-game locations are detailed.}}
{{Redirect|Locations|locations in Arcaxer 2|Locations (Arcaxer 2)}}
There are many interesting and diverse locations to explore. There are also popular destinations within each location.
== The Hub ==
{{Main|The Hub}}
[[File:TheHub.webp|256px|border|right]]The Hub is the central outdoor location of the game. As the name suggests, it is the spawnpoint for new entities in the Sim. The Hub connects directly to every other location in the game. It houses the Stack, two training minigames, a handful of shops, busses to other locations, and various NPCs.
=== Shops ===
{{Main|Shops (Arcaxer 1)|The Hub#Pawn Shop|The Hub#Sydney's Shop}}
==== Pawn Shop ====
[[File:ThePawn.webp|256px|border|right]]The Pawn Shop is owned by [[Minor Characters#Reggie|Reggie]]. Players can purchase [[Weapons (Arcaxer 1)|Weapons]], [[Armor (Arcaxer 1)|Armor]], [[Accessories]] and other misc. [[Items (Arcaxer 1)|items]]. The shop's stock expands when the player reaches [[The Stack#Whistler Block|Whistler Block]], [[The Stack#Longhorn Block|Longhorn Block]], and [[The Stack#RGB Block|RGB Block]].
==== Sydney's Shop ====
Sydney's Shop is obviously owned by [[Sydney]]. Players can purchase [[Hax]] or [[Passives (Arcaxer 1)|Passives]]. The shop's stock expands when the player reaches [[The Stack#Whistler Block|Whistler Block]], [[The Stack#Longhorn Block|Longhorn Block]], and [[The Stack#RGB Block|RGB Block]].
=== The Pub ===
{{Main|Quests (Arcaxer 1)#Nishelle's Tasks|The Hub#Pub}}
The Pub grants the player a list of [[Quests (Arcaxer 1)|tasks]] to complete within the Sim. Certain tasks can include fetch quests, leveling up [[Hax]], among others. These tasks grant rewards such as [[Stats (Arcaxer 1)|Credits, EXP]], or [[Items (Arcaxer 1|items]].
== The Stack ==
{{Main|The Stack}}
The Stack is the primary goal of the game. Multiple entities have threatened to climb to the top and abuse the console rumored on the final floor. The Stack is a dungeon full of [[Enemies (Arcaxer 1)|Toxins]], [[Items (Arcaxer 1)|Items]], [[Puzzles (Arcaxer 1)|Puzzles]], and more.
The Stack contains five total "[[The Stack#Blocks of the Stack|Blocks]]", different areas with different asthetics, Items, Enemies, and [[Story (Arcaxer 1)|story content]]. New Blocks are unlocked as the player reaches the top of the previous ones and advances the story.
<gallery mode="nolines">
File:TheStack.webp
File:TheStackEntrance.webp
File:TheStack2.webp
</gallery>
=== Blocks of the Stack ===
{{Main|The Stack#Blocks of the Stack}}
{| class="wikitable"
|+ Blocks of the Stack
! Block Name !! Theme !!Floor Count
! Image
|-
| [[The Stack#Bottom Block|Bottom Block]] || Green Cyber Dungeon || 17 ||<center>[[File:BottomBlock.webp|frameless|256x256px]]</center>
|-
| [[The Stack#Janus Block|Janus Block]] || Blue Cyber Dungeon || 16 ||<center>[[File:JanusBlock.webp|frameless|256x256px]]</center>
|-
| [[The Stack#Whistler Block|Whistler Block]] || Pirate Ship || 27 ||<center>[[File:WhistlerBlock.webp|frameless|256x256px]]</center>
|-
| [[The Stack#Longhorn Block|Longhorn Block]] || Halloween || 29 ||<center>[[File:LonghornBlock.webp|frameless|256x256px]]</center>
|-
|[[The Stack#RGB Block|RGB Block]]|| Glitches || 21 ||<center>[[File:RGBBlock.webp|frameless|256x256px]]</center>
|}
== Sandy Bridge ==
{{Main|Sandy Bridge}}
[[File:SandyBridgeTeaserRequiem.webp|256px|border|right]]Sandy Bridge is an outdoor desert area that is accessible from the start of the game. It can be accessed by taking the bus at the end of the path off to the right of the Pub's entrance. Sandy Bridge has a handful of [[Quests (Arcaxer 1|Quests]], [[Items (Arcaxer 1)|Items]], and [[Enemies (Arcaxer 1|Enemies]]. In order to access the full zone, however, the player must first obtain the [[Hoverboard]] after defeating [[Bosses#Bone Summoner|Bone Summoner]]. It is recommended to clear [[The Stack#Bottom Block|Bottom Block]] before attempting to fight Bone Summoner, but is not a requirement.
== Coffee Lake ==
{{Main|Coffee Lake}}
Coffee Lake is the second outdoor area in the game, accessible after clearing [[The Stack#Longhorn Block|Longhorn Block]], where [[Sydney]] will request that the [[Arcaxer (character)|Arcaxer]] go to do a favour. It is acessed by taking the bus in the clearing the player visits in the tutorial at the start of the game. Coffee Lake has [[Quests (Arcaxer 1|Quests]], [[Items (Arcaxer 1)|Items]], [[Enemies (Arcaxer 1|Enemies]], [[Shops (Arcaxer 1)|Shops]], and [[NPCs (Arcaxer 1)|NPCs]].
== The Sim Sim ==
{{Main|Sim Sim}}
The Sim Sim is a virtual dungeon created within The Sim. It features [[Enemies (Arcaxer 1)|enemies]] from other areas of the game, with increased stats<ref>Denoted by a "v<small>number</small>" appended to their name.</ref> as the floor number rises. The exit to the next floor only unlocks after all enemies on the floor are defeated. Every 15th floor, a [[Bosses (Arcaxer 1)|Boss]] is fought, also with increasing stats. Losing in battle or exiting the Sim Sim will send the player back five floors next time they enter it.
The Sim Sim is unlocked after defeating the [[Bosses (Arcaxer 1)#Toxic Mass|final boss]] and seeing the credits.
== Moneyfingers Resort and Casino ==
{{Main|Moneyfingers Resort and Casino}}
Moneyfingers Resort and Casino is a post-game area unlocked after seeing the credits, which kicks off the [[Casino Malware]] storyline. It contains [[Quests (Arcaxer 1|Quests]], [[Items (Arcaxer 1)|Items]] and [[Enemies (Arcaxer 1|Enemies]], two dungeons, and some [[Story (Arcaxer 1)|story content]].
=== Moneyfingers Resort and Casino Dungeons ===
{{Main|Moneyfingers Casino and Resort#Dungeons}}
{| class="wikitable"
|+ Moneyfingers Casino and Resort Dungeons
! Dungeon Name !! Theme !! Floor Count
! Image
|-
| [[Moneyfingers Casino and Resort#Vienna Floors|Vienna Floors]] || Fancy Casino || 17 ||<center>[[File:Vienna Floors.jpg|frameless|256x256px]]</center>
|-
| [[Moneyfingers Casino and Resort#Mines|Mines]] || Underground Mine || 1<ref>There is only a single floor, but it is procedurally generated and goes on for a really really long time.</ref> ||<center>[[File:MoneyfingersMines.jpg|frameless|256x256px]]</center>
|}
== Footnotes ==
<references/>
{{Locations1}}
[[Category:Locations]]
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/* Moneyfingers Resort and Casino Dungeons */
wikitext
text/x-wiki
{{Did you mean|The Sim|Sim Sim}}
{{Spoiler|Post-game locations are detailed.}}
{{Redirect|Locations|locations in Arcaxer 2|Locations (Arcaxer 2)}}
There are many interesting and diverse locations to explore. There are also popular destinations within each location.
== The Hub ==
{{Main|The Hub}}
[[File:TheHub.webp|256px|border|right]]The Hub is the central outdoor location of the game. As the name suggests, it is the spawnpoint for new entities in the Sim. The Hub connects directly to every other location in the game. It houses the Stack, two training minigames, a handful of shops, busses to other locations, and various NPCs.
=== Shops ===
{{Main|Shops (Arcaxer 1)|The Hub#Pawn Shop|The Hub#Sydney's Shop}}
==== Pawn Shop ====
[[File:ThePawn.webp|256px|border|right]]The Pawn Shop is owned by [[Minor Characters#Reggie|Reggie]]. Players can purchase [[Weapons (Arcaxer 1)|Weapons]], [[Armor (Arcaxer 1)|Armor]], [[Accessories]] and other misc. [[Items (Arcaxer 1)|items]]. The shop's stock expands when the player reaches [[The Stack#Whistler Block|Whistler Block]], [[The Stack#Longhorn Block|Longhorn Block]], and [[The Stack#RGB Block|RGB Block]].
==== Sydney's Shop ====
Sydney's Shop is obviously owned by [[Sydney]]. Players can purchase [[Hax]] or [[Passives (Arcaxer 1)|Passives]]. The shop's stock expands when the player reaches [[The Stack#Whistler Block|Whistler Block]], [[The Stack#Longhorn Block|Longhorn Block]], and [[The Stack#RGB Block|RGB Block]].
=== The Pub ===
{{Main|Quests (Arcaxer 1)#Nishelle's Tasks|The Hub#Pub}}
The Pub grants the player a list of [[Quests (Arcaxer 1)|tasks]] to complete within the Sim. Certain tasks can include fetch quests, leveling up [[Hax]], among others. These tasks grant rewards such as [[Stats (Arcaxer 1)|Credits, EXP]], or [[Items (Arcaxer 1|items]].
== The Stack ==
{{Main|The Stack}}
The Stack is the primary goal of the game. Multiple entities have threatened to climb to the top and abuse the console rumored on the final floor. The Stack is a dungeon full of [[Enemies (Arcaxer 1)|Toxins]], [[Items (Arcaxer 1)|Items]], [[Puzzles (Arcaxer 1)|Puzzles]], and more.
The Stack contains five total "[[The Stack#Blocks of the Stack|Blocks]]", different areas with different asthetics, Items, Enemies, and [[Story (Arcaxer 1)|story content]]. New Blocks are unlocked as the player reaches the top of the previous ones and advances the story.
<gallery mode="nolines">
File:TheStack.webp
File:TheStackEntrance.webp
File:TheStack2.webp
</gallery>
=== Blocks of the Stack ===
{{Main|The Stack#Blocks of the Stack}}
{| class="wikitable"
|+ Blocks of the Stack
! Block Name !! Theme !!Floor Count
! Image
|-
| [[The Stack#Bottom Block|Bottom Block]] || Green Cyber Dungeon || 17 ||<center>[[File:BottomBlock.webp|frameless|256x256px]]</center>
|-
| [[The Stack#Janus Block|Janus Block]] || Blue Cyber Dungeon || 16 ||<center>[[File:JanusBlock.webp|frameless|256x256px]]</center>
|-
| [[The Stack#Whistler Block|Whistler Block]] || Pirate Ship || 27 ||<center>[[File:WhistlerBlock.webp|frameless|256x256px]]</center>
|-
| [[The Stack#Longhorn Block|Longhorn Block]] || Halloween || 29 ||<center>[[File:LonghornBlock.webp|frameless|256x256px]]</center>
|-
|[[The Stack#RGB Block|RGB Block]]|| Glitches || 21 ||<center>[[File:RGBBlock.webp|frameless|256x256px]]</center>
|}
== Sandy Bridge ==
{{Main|Sandy Bridge}}
[[File:SandyBridgeTeaserRequiem.webp|256px|border|right]]Sandy Bridge is an outdoor desert area that is accessible from the start of the game. It can be accessed by taking the bus at the end of the path off to the right of the Pub's entrance. Sandy Bridge has a handful of [[Quests (Arcaxer 1|Quests]], [[Items (Arcaxer 1)|Items]], and [[Enemies (Arcaxer 1|Enemies]]. In order to access the full zone, however, the player must first obtain the [[Hoverboard]] after defeating [[Bosses#Bone Summoner|Bone Summoner]]. It is recommended to clear [[The Stack#Bottom Block|Bottom Block]] before attempting to fight Bone Summoner, but is not a requirement.
== Coffee Lake ==
{{Main|Coffee Lake}}
Coffee Lake is the second outdoor area in the game, accessible after clearing [[The Stack#Longhorn Block|Longhorn Block]], where [[Sydney]] will request that the [[Arcaxer (character)|Arcaxer]] go to do a favour. It is acessed by taking the bus in the clearing the player visits in the tutorial at the start of the game. Coffee Lake has [[Quests (Arcaxer 1|Quests]], [[Items (Arcaxer 1)|Items]], [[Enemies (Arcaxer 1|Enemies]], [[Shops (Arcaxer 1)|Shops]], and [[NPCs (Arcaxer 1)|NPCs]].
== The Sim Sim ==
{{Main|Sim Sim}}
The Sim Sim is a virtual dungeon created within The Sim. It features [[Enemies (Arcaxer 1)|enemies]] from other areas of the game, with increased stats<ref>Denoted by a "v<small>number</small>" appended to their name.</ref> as the floor number rises. The exit to the next floor only unlocks after all enemies on the floor are defeated. Every 15th floor, a [[Bosses (Arcaxer 1)|Boss]] is fought, also with increasing stats. Losing in battle or exiting the Sim Sim will send the player back five floors next time they enter it.
The Sim Sim is unlocked after defeating the [[Bosses (Arcaxer 1)#Toxic Mass|final boss]] and seeing the credits.
== Moneyfingers Resort and Casino ==
{{Main|Moneyfingers Resort and Casino}}
Moneyfingers Resort and Casino is a post-game area unlocked after seeing the credits, which kicks off the [[Casino Malware]] storyline. It contains [[Quests (Arcaxer 1|Quests]], [[Items (Arcaxer 1)|Items]] and [[Enemies (Arcaxer 1|Enemies]], two dungeons, and some [[Story (Arcaxer 1)|story content]].
=== Moneyfingers Resort and Casino Dungeons ===
{{Main|Moneyfingers Casino and Resort#Dungeons}}
{| class="wikitable"
|+ Moneyfingers Casino and Resort Dungeons
! Dungeon Name !! Theme !! Floor Count
! Image
|-
| [[Moneyfingers Casino and Resort#Vienna Floors|Vienna Floors]] || Fancy Casino || 17 ||<center>[[File:ViennaFloors.png|frameless|256x256px]]</center>
|-
| [[Moneyfingers Casino and Resort#Mines|Mines]] || Underground Mine || 1<ref>There is only a single floor, but it is procedurally generated and goes on for a really really long time.</ref> ||<center>[[File:MoneyfingersMines.png|frameless|256x256px]]</center>
|}
== Footnotes ==
<references/>
{{Locations1}}
[[Category:Locations]]
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wikitext
text/x-wiki
{{Did you mean|The Sim|Sim Sim}}
{{Spoiler|Post-game locations are detailed.}}
{{Redirect|Locations|locations in Arcaxer 2|Locations (Arcaxer 2)}}
There are many interesting and diverse locations to explore. There are also popular destinations within each location.
== The Hub ==
{{Main|The Hub}}
[[File:TheHub.webp|256px|border|right]]The Hub is the central outdoor location of the game. As the name suggests, it is the spawnpoint for new entities in the Sim. The Hub connects directly to every other location in the game. It houses the Stack, two training minigames, a handful of shops, busses to other locations, and various NPCs.
=== Shops ===
{{Main|Shops (Arcaxer 1)|The Hub#Pawn Shop|The Hub#Sydney's Shop}}
==== Pawn Shop ====
[[File:ThePawn.webp|256px|border|right]]The Pawn Shop is owned by [[Minor Characters#Reggie|Reggie]]. Players can purchase [[Weapons (Arcaxer 1)|Weapons]], [[Armor (Arcaxer 1)|Armor]], [[Accessories]] and other misc. [[Items (Arcaxer 1)|items]]. The shop's stock expands when the player reaches [[The Stack#Whistler Block|Whistler Block]], [[The Stack#Longhorn Block|Longhorn Block]], and [[The Stack#RGB Block|RGB Block]].
==== Sydney's Shop ====
Sydney's Shop is obviously owned by [[Sydney]]. Players can purchase [[Hax]] or [[Passives (Arcaxer 1)|Passives]]. The shop's stock expands when the player reaches [[The Stack#Whistler Block|Whistler Block]], [[The Stack#Longhorn Block|Longhorn Block]], and [[The Stack#RGB Block|RGB Block]].
=== The Pub ===
{{Main|Quests (Arcaxer 1)#Nishelle's Tasks|The Hub#Pub}}
The Pub grants the player a list of [[Quests (Arcaxer 1)|tasks]] to complete within the Sim. Certain tasks can include fetch quests, leveling up [[Hax]], among others. These tasks grant rewards such as [[Stats (Arcaxer 1)|Credits, EXP]], or [[Items (Arcaxer 1|items]].
== The Stack ==
{{Main|The Stack}}
The Stack is the primary goal of the game. Multiple entities have threatened to climb to the top and abuse the console rumored on the final floor. The Stack is a dungeon full of [[Enemies (Arcaxer 1)|Toxins]], [[Items (Arcaxer 1)|Items]], [[Puzzles (Arcaxer 1)|Puzzles]], and more.
The Stack contains five total "[[The Stack#Blocks of the Stack|Blocks]]", different areas with different asthetics, Items, Enemies, and [[Story (Arcaxer 1)|story content]]. New Blocks are unlocked as the player reaches the top of the previous ones and advances the story.
<gallery mode="nolines">
File:TheStack.webp
File:TheStackEntrance.webp
File:TheStack2.webp
</gallery>
=== Blocks of the Stack ===
{{Main|The Stack#Blocks of the Stack}}
{| class="wikitable"
|+ Blocks of the Stack
! Block Name !! Theme !!Floor Count
! Image
|-
| [[The Stack#Bottom Block|Bottom Block]] || Green Cyber Dungeon || 17 ||<center>[[File:BottomBlock.webp|frameless|256x256px]]</center>
|-
| [[The Stack#Janus Block|Janus Block]] || Blue Cyber Dungeon || 16 ||<center>[[File:JanusBlock.webp|frameless|256x256px]]</center>
|-
| [[The Stack#Whistler Block|Whistler Block]] || Pirate Ship || 27 ||<center>[[File:WhistlerBlock.webp|frameless|256x256px]]</center>
|-
| [[The Stack#Longhorn Block|Longhorn Block]] || Halloween || 29 ||<center>[[File:LonghornBlock.webp|frameless|256x256px]]</center>
|-
|[[The Stack#RGB Block|RGB Block]]|| Glitches || 21 ||<center>[[File:RGBBlock.webp|frameless|256x256px]]</center>
|}
== Sandy Bridge ==
{{Main|Sandy Bridge}}
[[File:SandyBridgeTeaserRequiem.webp|256px|border|right]]Sandy Bridge is an outdoor desert area that is accessible from the start of the game. It can be accessed by taking the bus at the end of the path off to the right of the Pub's entrance. Sandy Bridge has a handful of [[Quests (Arcaxer 1|Quests]], [[Items (Arcaxer 1)|Items]], and [[Enemies (Arcaxer 1|Enemies]]. In order to access the full zone, however, the player must first obtain the [[Hoverboard]] after defeating [[Bosses#Bone Summoner|Bone Summoner]]. It is recommended to clear [[The Stack#Bottom Block|Bottom Block]] before attempting to fight Bone Summoner, but is not a requirement.
== Coffee Lake ==
{{Main|Coffee Lake}}
Coffee Lake is the second outdoor area in the game, accessible after clearing [[The Stack#Longhorn Block|Longhorn Block]], where [[Sydney]] will request that the [[Arcaxer (character)|Arcaxer]] go to do a favour. It is acessed by taking the bus in the clearing the player visits in the tutorial at the start of the game. Coffee Lake has [[Quests (Arcaxer 1|Quests]], [[Items (Arcaxer 1)|Items]], [[Enemies (Arcaxer 1|Enemies]], [[Shops (Arcaxer 1)|Shops]], and [[NPCs (Arcaxer 1)|NPCs]].
== The Sim Sim ==
{{Main|Sim Sim}}
The Sim Sim is a virtual dungeon created within The Sim. It features [[Enemies (Arcaxer 1)|enemies]] from other areas of the game, with increased stats<ref>Denoted by a "v<small>number</small>" appended to their name.</ref> as the floor number rises. The exit to the next floor only unlocks after all enemies on the floor are defeated. Every 15th floor, a [[Bosses (Arcaxer 1)|Boss]] is fought, also with increasing stats. Losing in battle or exiting the Sim Sim will send the player back five floors next time they enter it.
The Sim Sim is unlocked after defeating the [[Bosses (Arcaxer 1)#Toxic Mass|final boss]] and seeing the credits.
== Moneyfingers Resort and Casino ==
{{Main|Moneyfingers Resort and Casino}}
Moneyfingers Resort and Casino is a post-game area unlocked after seeing the credits, which kicks off the [[Casino Malware]] storyline. It contains [[Quests (Arcaxer 1|Quests]], [[Items (Arcaxer 1)|Items]] and [[Enemies (Arcaxer 1|Enemies]], two dungeons, and some [[Story (Arcaxer 1)|story content]].
=== Moneyfingers Resort and Casino Dungeons ===
{{Main|Moneyfingers Casino and Resort#Dungeons}}
{| class="wikitable"
|+ Moneyfingers Casino and Resort Dungeons
! Dungeon Name !! Theme !! Floor Count
! Image
|-
| [[Moneyfingers Casino and Resort#Vienna Floors|Vienna Floors]] || Fancy Casino || 17 ||<center>[[File:ViennaFloors.jpeg|frameless|256x256px]]</center>
|-
| [[Moneyfingers Casino and Resort#Mines|Mines]] || Underground Mine || 1<ref>There is only a single floor, but it is procedurally generated and goes on for a really really long time.</ref> ||<center>[[File:MoneyfingersMines.jpeg|frameless|256x256px]]</center>
|}
== Footnotes ==
<references/>
{{Locations1}}
[[Category:Locations]]
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Created page with "WIP == Pawn Shop == == Sydney's Shop == == Pub == == Training Games == {{Main|Training Minigames (Arcaxer 1)}}"
wikitext
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WIP
== Pawn Shop ==
== Sydney's Shop ==
== Pub ==
== Training Games ==
{{Main|Training Minigames (Arcaxer 1)}}
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== Pawn Shop ==
{{See also|Shops (Arcaxer 1)}}
== Sydney's Shop ==
{{See also|Shops (Arcaxer 1)}}
== Pub ==
== Training Games ==
{{Main|Training Minigames (Arcaxer 1)}}
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== Pawn Shop ==
{{See also|Shops (Arcaxer 1)}}
== Sydney's Shop ==
{{See also|Shops (Arcaxer 1)}}
== Pub ==
{{See also|Quests (Arcaxer 1)#Nichelle's Tasks}}
== Training Games ==
{{Main|Training Minigames (Arcaxer 1)}}
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The Hub
== Pawn Shop ==
{{See also|Shops (Arcaxer 1)}}
== Sydney's Shop ==
{{See also|Shops (Arcaxer 1)}}
== Pub ==
{{See also|Quests (Arcaxer 1)#Nichelle's Tasks}}
== Training Games ==
{{Main|Training Minigames (Arcaxer 1)}}
== Graveyard ==
== Busses ==
== Dungeon Entrances ==
e29b1477682cfa357b0e63bfd5e694db16952085
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[[File:TheHub.webp|border|256px]]The Hub is the central outdoor location of the game. As the name suggests, it is the spawnpoint for new entities in the Sim. The Hub connects directly to every other location in the game.
== Pawn Shop ==
{{See also|Shops (Arcaxer 1)}}
== Sydney's Shop ==
{{See also|Shops (Arcaxer 1)}}
== Pub ==
{{See also|Quests (Arcaxer 1)#Nichelle's Tasks}}
== Training Games ==
{{Main|Training Minigames (Arcaxer 1)}}
== Graveyard ==
== Busses ==
== Dungeon Entrances ==
a0eb8c63c2751de21b8f4aab04bf774bf9effecd
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wikitext
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[[File:TheHub.webp|border|256px|right]]The Hub is the central outdoor location of the game. As the name suggests, it is the spawnpoint for new entities in the Sim. The Hub connects directly to every other location in the game.
== Pawn Shop ==
{{See also|Shops (Arcaxer 1)}}
== Sydney's Shop ==
{{See also|Shops (Arcaxer 1)}}
== Pub ==
{{See also|Quests (Arcaxer 1)#Nichelle's Tasks}}
== Training Games ==
{{Main|Training Minigames (Arcaxer 1)}}
== Graveyard ==
== Busses ==
== Dungeon Entrances ==
3e250ad770ce4211044e7397de6a6385f0b5c0b9
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[[File:TheHub.webp|border|256px|right]]The Hub is the central outdoor location of the game. As the name suggests, it is the spawnpoint for new entities in the Sim. The Hub connects directly to every other location in the game.
== Pawn Shop ==
{{Main|Shops (Arcaxer 1)}}
The Pawns is owned by Reggie. Players can purchase Weapons, Armor, Accessories and other misc. items. The shop's stock expands when the player reaches Whistler Block, Longhorn Block, and RGB Block.
{| class="wikitable"
|+ Pawn Shop Stock
|-
! Stock Number !! Unlock Requirement !! Items
|-
| 1
|| Default
|| Example
|-
| 2
|| Unlock Whistler Block
|| Example
|-
| 3
|| Unlock Longhorn Block
|| Example
|-
| 4
|| Unlock RGB Block
|| Example
|}
== Sydney's Shop ==
{{Main|Shops (Arcaxer 1)}}
{| class="wikitable"
|+ Sydney's Shop Stock
|-
! Stock Number !! Unlock Requirement !! Items
|-
| 1
|| Default
|| Example
|-
| 2
|| Unlock Whistler Block
|| Example
|-
| 3
|| Unlock Longhorn Block
|| Example
|-
| 4
|| Unlock RGB Block
|| Example
|}
== Pub ==
{{Main|Quests (Arcaxer 1)#Nichelle's Tasks}}
== Training Games ==
{{Main|Training Minigames (Arcaxer 1)}}
== Graveyard ==
== Busses ==
== Dungeon Entrances ==
60ae54f62ed95783167aa2ad8888a328d7804530
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wikitext
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[[File:TheHub.webp|border|256px|right]]The Hub is the central outdoor location of the game. As the name suggests, it is the spawnpoint for new entities in the Sim. The Hub connects directly to every other location in the game.
== Pawn Shop ==
{{Main|Shops (Arcaxer 1)}}
The Pawns is owned by Reggie. Players can purchase Weapons, Armor, Accessories and other misc. items. The shop's stock expands when the player reaches Whistler Block, Longhorn Block, and RGB Block.
{| class="wikitable"
|+ Pawn Shop Stock
|-
! Stock Number !! Unlock Requirement !! Items
|-
| 1
|| Default
|| Example
|-
| 2
|| Unlock [[The Stack#Whistler Block|Whistler Block]]
|| Example
|-
| 3
|| Unlock [[The Stack#Longhorn Block|Longhorn Block]]
|| Example
|-
| 4
|| Unlock [[The Stack#RGB Block|RGB Block]]
|| Example
|}
== Sydney's Shop ==
{{Main|Shops (Arcaxer 1)}}
{| class="wikitable"
|+ Sydney's Shop Stock
|-
! Stock Number !! Unlock Requirement !! Items
|-
| 1
|| Default
|| Example
|-
| 2
|| Unlock [[The Stack#Whistler Block|Whistler Block]]
|| Example
|-
| 3
|| Unlock [[The Stack#Longhorn Block|Longhorn Block]]
|| Example
|-
| 4
|| Unlock [[The Stack#RGB Block|RGB Block]]
|| Example
|}
== Pub ==
{{Main|Quests (Arcaxer 1)#Nichelle's Tasks}}
{| class="wikitable"
|+ Nichelle's Tasks
|-
! Task Name !! Unlock Requirement !! Task Details !! Reward
|-
| Example || Example || Example || Example
|-
| Example || Example || Example || Example
|-
| Example || Example || Example || Example
|-
| Example || Example || Example || Example
|}
== Training Games ==
{{Main|Training Minigames (Arcaxer 1)}}
== Graveyard ==
== Busses ==
== Dungeon Entrances ==
bdfbcf9510297ab4aaa6d0ce51dee6e8ec88c36b
757
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2
/* Sydney's Shop */
wikitext
text/x-wiki
[[File:TheHub.webp|border|256px|right]]The Hub is the central outdoor location of the game. As the name suggests, it is the spawnpoint for new entities in the Sim. The Hub connects directly to every other location in the game.
== Pawn Shop ==
{{Main|Shops (Arcaxer 1)}}
The Pawns is owned by Reggie. Players can purchase Weapons, Armor, Accessories and other misc. items. The shop's stock expands when the player reaches Whistler Block, Longhorn Block, and RGB Block.
{| class="wikitable"
|+ Pawn Shop Stock
|-
! Stock Number !! Unlock Requirement !! Items
|-
| 1
|| Default
|| Example
|-
| 2
|| Unlock [[The Stack#Whistler Block|Whistler Block]]
|| Example
|-
| 3
|| Unlock [[The Stack#Longhorn Block|Longhorn Block]]
|| Example
|-
| 4
|| Unlock [[The Stack#RGB Block|RGB Block]]
|| Example
|}
== Sydney's Shop ==
{{Main|Shops (Arcaxer 1)}}
{| class="wikitable"
|+ Sydney's Shop Stock
|-
! Stock Number !! Unlock Requirement !! Items
|-
| 1
|| Default
|*Frost Bolt Module
*Hack Defense Module
*Earth Bomb Moule
*Arcanado Module
*Volcano Bolt Module
*Aim Hax Module
*Combo Plus Module
*Hack Power Module
|-
| 2
|| Unlock [[The Stack#Whistler Block|Whistler Block]]
||*Fish Bolt Module
*Storm Bomb Module
*Waternado Module
*Soothing Mist Module
*Regeneration Module
*Breathing Room Module
|-
| 3
|| Unlock [[The Stack#Longhorn Block|Longhorn Block]]
||*Summon Elemental
*Ghost Bolt Module
*Life Bolt Module
*Power Up Shot Module
*Afterburner Module
*Bonarange Module
|-
| 4
|| Unlock [[The Stack#RGB Block|RGB Block]]
||*Cascading Thunder Module
*RGB Bolt Module
*Hack Defense 2 Module
*Hack Power 2 Module
|}
== Pub ==
{{Main|Quests (Arcaxer 1)#Nichelle's Tasks}}
{| class="wikitable"
|+ Nichelle's Tasks
|-
! Task Name !! Unlock Requirement !! Task Details !! Reward
|-
| Example || Example || Example || Example
|-
| Example || Example || Example || Example
|-
| Example || Example || Example || Example
|-
| Example || Example || Example || Example
|}
== Training Games ==
{{Main|Training Minigames (Arcaxer 1)}}
== Graveyard ==
== Busses ==
== Dungeon Entrances ==
dcff94c0ab44701ac6ef7eeeffc3e542aca6f704
758
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2
/* Sydney's Shop */
wikitext
text/x-wiki
[[File:TheHub.webp|border|256px|right]]The Hub is the central outdoor location of the game. As the name suggests, it is the spawnpoint for new entities in the Sim. The Hub connects directly to every other location in the game.
== Pawn Shop ==
{{Main|Shops (Arcaxer 1)}}
The Pawns is owned by Reggie. Players can purchase Weapons, Armor, Accessories and other misc. items. The shop's stock expands when the player reaches Whistler Block, Longhorn Block, and RGB Block.
{| class="wikitable"
|+ Pawn Shop Stock
|-
! Stock Number !! Unlock Requirement !! Items
|-
| 1
|| Default
|| Example
|-
| 2
|| Unlock [[The Stack#Whistler Block|Whistler Block]]
|| Example
|-
| 3
|| Unlock [[The Stack#Longhorn Block|Longhorn Block]]
|| Example
|-
| 4
|| Unlock [[The Stack#RGB Block|RGB Block]]
|| Example
|}
== Sydney's Shop ==
{{Main|Shops (Arcaxer 1)}}
{| class="wikitable"
|+ Sydney's Shop Stock
|-
! Stock Number !! Unlock Requirement !! Items
|-
| 1
|| Default
|
*Frost Bolt Module
*Hack Defense Module
*Earth Bomb Moule
*Arcanado Module
*Volcano Bolt Module
*Aim Hax Module
*Combo Plus Module
*Hack Power Module
|-
| 2
|| Unlock [[The Stack#Whistler Block|Whistler Block]]
||
*Fish Bolt Module
*Storm Bomb Module
*Waternado Module
*Soothing Mist Module
*Regeneration Module
*Breathing Room Module
|-
| 3
|| Unlock [[The Stack#Longhorn Block|Longhorn Block]]
||
*Summon Elemental
*Ghost Bolt Module
*Life Bolt Module
*Power Up Shot Module
*Afterburner Module
*Bonarange Module
|-
| 4
|| Unlock [[The Stack#RGB Block|RGB Block]]
||
*Cascading Thunder Module
*RGB Bolt Module
*Hack Defense 2 Module
*Hack Power 2 Module
|}
== Pub ==
{{Main|Quests (Arcaxer 1)#Nichelle's Tasks}}
{| class="wikitable"
|+ Nichelle's Tasks
|-
! Task Name !! Unlock Requirement !! Task Details !! Reward
|-
| Example || Example || Example || Example
|-
| Example || Example || Example || Example
|-
| Example || Example || Example || Example
|-
| Example || Example || Example || Example
|}
== Training Games ==
{{Main|Training Minigames (Arcaxer 1)}}
== Graveyard ==
== Busses ==
== Dungeon Entrances ==
7c2ebfe04564d8ec017137387cc7c68b34358a5e
759
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2024-05-28T23:19:48Z
Dino-Pack
2
/* Pawn Shop */
wikitext
text/x-wiki
[[File:TheHub.webp|border|256px|right]]The Hub is the central outdoor location of the game. As the name suggests, it is the spawnpoint for new entities in the Sim. The Hub connects directly to every other location in the game.
== Pawn Shop ==
{{Main|Shops (Arcaxer 1)}}
The Pawns is owned by Reggie. Players can purchase Weapons, Armor, Accessories and other misc. items. The shop's stock expands when the player reaches Whistler Block, Longhorn Block, and RGB Block.
{| class="wikitable"
|+ Pawn Shop Stock
|-
! Stock Number !! Unlock Requirement !! Items<ref name="cost">See [[Shops (Arcaxer 1)|Shops]] for a list of prices.</ref>
|-
| 1
|| Default
||
*Minor Health Modifier
*Health Modifier
*Trap Eliminator
*Bit Pants
*Bit Shirt
*Bit Helmet
*Arcaxer Pistol
*Bounce Pad
*Blue Helmet
*Blue Shirt
*Blue Pants
*Compass Module
|-
| 2
|| Unlock [[The Stack#Whistler Block|Whistler Block]]
||
* Greater Health Modifier
* Pirate Hat
* Pirate Vest
* Peg Leg
* Damp Crossbow
* Cutlass
* Exp Hat 1
* Exp Pants 1
* Exp Vest 1
* AP Ring
* EXP Ring
* Speed Ring
|-
| 3
|| Unlock [[The Stack#Longhorn Block|Longhorn Block]]
||
* Giant Health Modifier
* Haunted Helm
* Haunted Plate
* Haunted Boots
* Haunted Spear
* BATtle Axe
* Helm of Fate
* Plate of Fate
* Ghoast Blaster
* Glitch Pendant
* Stunning Pendant
* Defensive Necklace
* AP Ring +
|-
| 4
|| Unlock [[The Stack#RGB Block|RGB Block]]
||
* Massive Health Modifier
* RGB Hat
* RGB Shirt
* RGB Shoes
* RGB Gun
* RGB Blade
* Energized Emblem
* Regenerating Pendant
* Bloody Necklace
* AP Ring X
|}
== Sydney's Shop ==
{{Main|Shops (Arcaxer 1)}}
{| class="wikitable"
|+ Sydney's Shop Stock
|-
! Stock Number !! Unlock Requirement !! Items
|-
| 1
|| Default
|
*Frost Bolt Module
*Hack Defense Module
*Earth Bomb Moule
*Arcanado Module
*Volcano Bolt Module
*Aim Hax Module
*Combo Plus Module
*Hack Power Module
|-
| 2
|| Unlock [[The Stack#Whistler Block|Whistler Block]]
||
*Fish Bolt Module
*Storm Bomb Module
*Waternado Module
*Soothing Mist Module
*Regeneration Module
*Breathing Room Module
|-
| 3
|| Unlock [[The Stack#Longhorn Block|Longhorn Block]]
||
*Summon Elemental
*Ghost Bolt Module
*Life Bolt Module
*Power Up Shot Module
*Afterburner Module
*Bonarange Module
|-
| 4
|| Unlock [[The Stack#RGB Block|RGB Block]]
||
*Cascading Thunder Module
*RGB Bolt Module
*Hack Defense 2 Module
*Hack Power 2 Module
|}
== Pub ==
{{Main|Quests (Arcaxer 1)#Nichelle's Tasks}}
{| class="wikitable"
|+ Nichelle's Tasks
|-
! Task Name !! Unlock Requirement !! Task Details !! Reward
|-
| Example || Example || Example || Example
|-
| Example || Example || Example || Example
|-
| Example || Example || Example || Example
|-
| Example || Example || Example || Example
|}
== Training Games ==
{{Main|Training Minigames (Arcaxer 1)}}
== Graveyard ==
== Busses ==
== Dungeon Entrances ==
ee482b3e06a39565221576475593b9f0568f3fe7
760
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2
wikitext
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[[File:TheHub.webp|border|256px|right]]The Hub is the central outdoor location of the game. As the name suggests, it is the spawnpoint for new entities in the Sim. The Hub connects directly to every other location in the game.
== Pawn Shop ==
{{Main|Shops (Arcaxer 1)}}
The Pawns is owned by Reggie. Players can purchase Weapons, Armor, Accessories and other misc. items. The shop's stock expands when the player reaches Whistler Block, Longhorn Block, and RGB Block.
{| class="wikitable"
|+ Pawn Shop Stock
|-
! Stock Number !! Unlock Requirement !! Items<ref name="cost">See [[Shops (Arcaxer 1)|Shops]] for a list of prices.</ref>
|-
| 1
|| Default
||
*Minor Health Modifier
*Health Modifier
*Trap Eliminator
*Bit Pants
*Bit Shirt
*Bit Helmet
*Arcaxer Pistol
*Bounce Pad
*Blue Helmet
*Blue Shirt
*Blue Pants
*Compass Module
|-
| 2
|| Unlock [[The Stack#Whistler Block|Whistler Block]]
||
* Greater Health Modifier
* Pirate Hat
* Pirate Vest
* Peg Leg
* Damp Crossbow
* Cutlass
* Exp Hat 1
* Exp Pants 1
* Exp Vest 1
* AP Ring
* EXP Ring
* Speed Ring
|-
| 3
|| Unlock [[The Stack#Longhorn Block|Longhorn Block]]
||
* Giant Health Modifier
* Haunted Helm
* Haunted Plate
* Haunted Boots
* Haunted Spear
* BATtle Axe
* Helm of Fate
* Plate of Fate
* Ghoast Blaster
* Glitch Pendant
* Stunning Pendant
* Defensive Necklace
* AP Ring +
|-
| 4
|| Unlock [[The Stack#RGB Block|RGB Block]]
||
* Massive Health Modifier
* RGB Hat
* RGB Shirt
* RGB Shoes
* RGB Gun
* RGB Blade
* Energized Emblem
* Regenerating Pendant
* Bloody Necklace
* AP Ring X
|}
== Sydney's Shop ==
{{Main|Shops (Arcaxer 1)}}
{| class="wikitable"
|+ Sydney's Shop Stock
|-
! Stock Number !! Unlock Requirement !! Items<ref name="cost"/>
|-
| 1
|| Default
|
*Frost Bolt Module
*Hack Defense Module
*Earth Bomb Moule
*Arcanado Module
*Volcano Bolt Module
*Aim Hax Module
*Combo Plus Module
*Hack Power Module
|-
| 2
|| Unlock [[The Stack#Whistler Block|Whistler Block]]
||
*Fish Bolt Module
*Storm Bomb Module
*Waternado Module
*Soothing Mist Module
*Regeneration Module
*Breathing Room Module
|-
| 3
|| Unlock [[The Stack#Longhorn Block|Longhorn Block]]
||
*Summon Elemental
*Ghost Bolt Module
*Life Bolt Module
*Power Up Shot Module
*Afterburner Module
*Bonarange Module
|-
| 4
|| Unlock [[The Stack#RGB Block|RGB Block]]
||
*Cascading Thunder Module
*RGB Bolt Module
*Hack Defense 2 Module
*Hack Power 2 Module
|}
== Pub ==
{{Main|Quests (Arcaxer 1)#Nichelle's Tasks}}
{| class="wikitable"
|+ Nichelle's Tasks
|-
! Task Name !! Unlock Requirement !! Task Details !! Reward
|-
| Example || Example || Example || Example
|-
| Example || Example || Example || Example
|-
| Example || Example || Example || Example
|-
| Example || Example || Example || Example
|}
== Training Games ==
{{Main|Training Minigames (Arcaxer 1)}}
== Graveyard ==
== Busses ==
== Dungeon Entrances ==
== Footnotes ==
<references />
{{Template:Locations1}}
fcdf3e4f5112ccd1b67cbce72176a9e8804e8412
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2
/* Pawn Shop */
wikitext
text/x-wiki
[[File:TheHub.webp|border|256px|right]]The Hub is the central outdoor location of the game. As the name suggests, it is the spawnpoint for new entities in the Sim. The Hub connects directly to every other location in the game.
== Pawn Shop ==
{{Main|Shops (Arcaxer 1)}}
The Pawn Shop is owned by Reggie. Players can purchase Weapons, Armor, Accessories and other misc. items. The shop's stock expands when the player reaches Whistler Block, Longhorn Block, and RGB Block. The items he sells and their unlock requirements are as follows:
{| class="wikitable"
|+ Pawn Shop Stock
|-
! Stock Number !! Unlock Requirement !! Items<ref name="cost">See [[Shops (Arcaxer 1)|Shops]] for a list of prices.</ref>
|-
| 1
|| Default
||
*Minor Health Modifier
*Health Modifier
*Trap Eliminator
*Bit Pants
*Bit Shirt
*Bit Helmet
*Arcaxer Pistol
*Bounce Pad
*Blue Helmet
*Blue Shirt
*Blue Pants
*Compass Module
|-
| 2
|| Unlock [[The Stack#Whistler Block|Whistler Block]]
||
* Greater Health Modifier
* Pirate Hat
* Pirate Vest
* Peg Leg
* Damp Crossbow
* Cutlass
* Exp Hat 1
* Exp Pants 1
* Exp Vest 1
* AP Ring
* EXP Ring
* Speed Ring
|-
| 3
|| Unlock [[The Stack#Longhorn Block|Longhorn Block]]
||
* Giant Health Modifier
* Haunted Helm
* Haunted Plate
* Haunted Boots
* Haunted Spear
* BATtle Axe
* Helm of Fate
* Plate of Fate
* Ghoast Blaster
* Glitch Pendant
* Stunning Pendant
* Defensive Necklace
* AP Ring +
|-
| 4
|| Unlock [[The Stack#RGB Block|RGB Block]]
||
* Massive Health Modifier
* RGB Hat
* RGB Shirt
* RGB Shoes
* RGB Gun
* RGB Blade
* Energized Emblem
* Regenerating Pendant
* Bloody Necklace
* AP Ring X
|}
== Sydney's Shop ==
{{Main|Shops (Arcaxer 1)}}
{| class="wikitable"
|+ Sydney's Shop Stock
|-
! Stock Number !! Unlock Requirement !! Items<ref name="cost"/>
|-
| 1
|| Default
|
*Frost Bolt Module
*Hack Defense Module
*Earth Bomb Moule
*Arcanado Module
*Volcano Bolt Module
*Aim Hax Module
*Combo Plus Module
*Hack Power Module
|-
| 2
|| Unlock [[The Stack#Whistler Block|Whistler Block]]
||
*Fish Bolt Module
*Storm Bomb Module
*Waternado Module
*Soothing Mist Module
*Regeneration Module
*Breathing Room Module
|-
| 3
|| Unlock [[The Stack#Longhorn Block|Longhorn Block]]
||
*Summon Elemental
*Ghost Bolt Module
*Life Bolt Module
*Power Up Shot Module
*Afterburner Module
*Bonarange Module
|-
| 4
|| Unlock [[The Stack#RGB Block|RGB Block]]
||
*Cascading Thunder Module
*RGB Bolt Module
*Hack Defense 2 Module
*Hack Power 2 Module
|}
== Pub ==
{{Main|Quests (Arcaxer 1)#Nichelle's Tasks}}
{| class="wikitable"
|+ Nichelle's Tasks
|-
! Task Name !! Unlock Requirement !! Task Details !! Reward
|-
| Example || Example || Example || Example
|-
| Example || Example || Example || Example
|-
| Example || Example || Example || Example
|-
| Example || Example || Example || Example
|}
== Training Games ==
{{Main|Training Minigames (Arcaxer 1)}}
== Graveyard ==
== Busses ==
== Dungeon Entrances ==
== Footnotes ==
<references />
{{Template:Locations1}}
2d92a2c19c25cbaee27891f1100d88e972cb0116
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wikitext
text/x-wiki
[[File:TheHub.webp|border|256px|right]]The Hub is the central outdoor location of the game. As the name suggests, it is the spawnpoint for new entities in the Sim. The Hub connects directly to every other location in the game.
== Pawn Shop ==
{{Main|Shops (Arcaxer 1)}}
The Pawn Shop is owned by [[Minor Characters#Reggie|Reggie]]. Players can purchase [[Weapons (Arcaxer 1)|Weapons]], [[Armor (Arcaxer 1)|Armor]], [[Accessories]] and other misc. [[Items (Arcaxer 1)|items]]. The shop's stock expands when the player reaches [[The Stack#Whistler Block|Whistler Block]], [[The Stack#Longhorn Block|Longhorn Block]], and [[The Stack#RGB Block|RGB Block]]. The items he sells and their unlock requirements are as follows:
{| class="wikitable"
|+ Pawn Shop Stock
|-
! Stock Number !! Unlock Requirement !! Items<ref name="cost">See [[Shops (Arcaxer 1)|Shops]] for a list of prices.</ref>
|-
| 1
|| Default
||
*Minor Health Modifier
*Health Modifier
*Trap Eliminator
*Bit Pants
*Bit Shirt
*Bit Helmet
*Arcaxer Pistol
*Bounce Pad
*Blue Helmet
*Blue Shirt
*Blue Pants
*Compass Module
|-
| 2
|| Unlock [[The Stack#Whistler Block|Whistler Block]]
||
* Greater Health Modifier
* Pirate Hat
* Pirate Vest
* Peg Leg
* Damp Crossbow
* Cutlass
* Exp Hat 1
* Exp Pants 1
* Exp Vest 1
* AP Ring
* EXP Ring
* Speed Ring
|-
| 3
|| Unlock [[The Stack#Longhorn Block|Longhorn Block]]
||
* Giant Health Modifier
* Haunted Helm
* Haunted Plate
* Haunted Boots
* Haunted Spear
* BATtle Axe
* Helm of Fate
* Plate of Fate
* Ghoast Blaster
* Glitch Pendant
* Stunning Pendant
* Defensive Necklace
* AP Ring +
|-
| 4
|| Unlock [[The Stack#RGB Block|RGB Block]]
||
* Massive Health Modifier
* RGB Hat
* RGB Shirt
* RGB Shoes
* RGB Gun
* RGB Blade
* Energized Emblem
* Regenerating Pendant
* Bloody Necklace
* AP Ring X
|}
== Sydney's Shop ==
{{Main|Shops (Arcaxer 1)}}
Sydney's Shop is obviously owned by [[Sydney]]. Players can purchase [[Hax]] or [[Passives (Arcaxer 1)|Passives]]. The shop's stock expands when the player reaches [[The Stack#Whistler Block|Whistler Block]], [[The Stack#Longhorn Block|Longhorn Block]], and [[The Stack#RGB Block|RGB Block]]. The items she sells and their unlock requirements are as follows:
{| class="wikitable"
|+ Sydney's Shop Stock
|-
! Stock Number !! Unlock Requirement !! Items<ref name="cost"/>
|-
| 1
|| Default
|
*Frost Bolt Module
*Hack Defense Module
*Earth Bomb Moule
*Arcanado Module
*Volcano Bolt Module
*Aim Hax Module
*Combo Plus Module
*Hack Power Module
|-
| 2
|| Unlock [[The Stack#Whistler Block|Whistler Block]]
||
*Fish Bolt Module
*Storm Bomb Module
*Waternado Module
*Soothing Mist Module
*Regeneration Module
*Breathing Room Module
|-
| 3
|| Unlock [[The Stack#Longhorn Block|Longhorn Block]]
||
*Summon Elemental
*Ghost Bolt Module
*Life Bolt Module
*Power Up Shot Module
*Afterburner Module
*Bonarange Module
|-
| 4
|| Unlock [[The Stack#RGB Block|RGB Block]]
||
*Cascading Thunder Module
*RGB Bolt Module
*Hack Defense 2 Module
*Hack Power 2 Module
|}
== Pub ==
{{Main|Quests (Arcaxer 1)#Nichelle's Tasks}}
{| class="wikitable"
|+ Nichelle's Tasks
|-
! Task Name !! Unlock Requirement !! Task Details !! Reward
|-
| Example || Example || Example || Example
|-
| Example || Example || Example || Example
|-
| Example || Example || Example || Example
|-
| Example || Example || Example || Example
|}
== Training Games ==
{{Main|Training Minigames (Arcaxer 1)}}
== Graveyard ==
== Busses ==
== Dungeon Entrances ==
== Footnotes ==
<references />
{{Template:Locations1}}
4be9a829a6b1fcc374f243eedaa1d93cbf18927e
763
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2
/* Pub */
wikitext
text/x-wiki
[[File:TheHub.webp|border|256px|right]]The Hub is the central outdoor location of the game. As the name suggests, it is the spawnpoint for new entities in the Sim. The Hub connects directly to every other location in the game.
== Pawn Shop ==
{{Main|Shops (Arcaxer 1)}}
The Pawn Shop is owned by [[Minor Characters#Reggie|Reggie]]. Players can purchase [[Weapons (Arcaxer 1)|Weapons]], [[Armor (Arcaxer 1)|Armor]], [[Accessories]] and other misc. [[Items (Arcaxer 1)|items]]. The shop's stock expands when the player reaches [[The Stack#Whistler Block|Whistler Block]], [[The Stack#Longhorn Block|Longhorn Block]], and [[The Stack#RGB Block|RGB Block]]. The items he sells and their unlock requirements are as follows:
{| class="wikitable"
|+ Pawn Shop Stock
|-
! Stock Number !! Unlock Requirement !! Items<ref name="cost">See [[Shops (Arcaxer 1)|Shops]] for a list of prices.</ref>
|-
| 1
|| Default
||
*Minor Health Modifier
*Health Modifier
*Trap Eliminator
*Bit Pants
*Bit Shirt
*Bit Helmet
*Arcaxer Pistol
*Bounce Pad
*Blue Helmet
*Blue Shirt
*Blue Pants
*Compass Module
|-
| 2
|| Unlock [[The Stack#Whistler Block|Whistler Block]]
||
* Greater Health Modifier
* Pirate Hat
* Pirate Vest
* Peg Leg
* Damp Crossbow
* Cutlass
* Exp Hat 1
* Exp Pants 1
* Exp Vest 1
* AP Ring
* EXP Ring
* Speed Ring
|-
| 3
|| Unlock [[The Stack#Longhorn Block|Longhorn Block]]
||
* Giant Health Modifier
* Haunted Helm
* Haunted Plate
* Haunted Boots
* Haunted Spear
* BATtle Axe
* Helm of Fate
* Plate of Fate
* Ghoast Blaster
* Glitch Pendant
* Stunning Pendant
* Defensive Necklace
* AP Ring +
|-
| 4
|| Unlock [[The Stack#RGB Block|RGB Block]]
||
* Massive Health Modifier
* RGB Hat
* RGB Shirt
* RGB Shoes
* RGB Gun
* RGB Blade
* Energized Emblem
* Regenerating Pendant
* Bloody Necklace
* AP Ring X
|}
== Sydney's Shop ==
{{Main|Shops (Arcaxer 1)}}
Sydney's Shop is obviously owned by [[Sydney]]. Players can purchase [[Hax]] or [[Passives (Arcaxer 1)|Passives]]. The shop's stock expands when the player reaches [[The Stack#Whistler Block|Whistler Block]], [[The Stack#Longhorn Block|Longhorn Block]], and [[The Stack#RGB Block|RGB Block]]. The items she sells and their unlock requirements are as follows:
{| class="wikitable"
|+ Sydney's Shop Stock
|-
! Stock Number !! Unlock Requirement !! Items<ref name="cost"/>
|-
| 1
|| Default
|
*Frost Bolt Module
*Hack Defense Module
*Earth Bomb Moule
*Arcanado Module
*Volcano Bolt Module
*Aim Hax Module
*Combo Plus Module
*Hack Power Module
|-
| 2
|| Unlock [[The Stack#Whistler Block|Whistler Block]]
||
*Fish Bolt Module
*Storm Bomb Module
*Waternado Module
*Soothing Mist Module
*Regeneration Module
*Breathing Room Module
|-
| 3
|| Unlock [[The Stack#Longhorn Block|Longhorn Block]]
||
*Summon Elemental
*Ghost Bolt Module
*Life Bolt Module
*Power Up Shot Module
*Afterburner Module
*Bonarange Module
|-
| 4
|| Unlock [[The Stack#RGB Block|RGB Block]]
||
*Cascading Thunder Module
*RGB Bolt Module
*Hack Defense 2 Module
*Hack Power 2 Module
|}
== Pub ==
{{Main|Quests (Arcaxer 1)#Nichelle's Tasks}}
{| class="wikitable"
|+ Nichelle's Tasks
|-
! Task Name !! Unlock Requirement !! Task Details !! Reward
|-
|Frost and Fire || Default || Raise levels of "Fireball" and "Frost Bolt" to level 10. || 500 credits, 2000 EXP, Frostfire Bolt Module.
|-
|Silicon tower || Default || Collect 15 bars of Silicon from Bottom Block. || 1000 credits, 6000 EXP.
|-
|Gotta go quick || Default || Collect 5 Sapphires from Bottom Block. || 100 credits, 1000 EXP, Zoom Module Module.
|-
|Antivirus update || Default || Raise the level of "Restore 1" to 10. || 500 credits, 2000 EXP, Debug Module.
|-
|Waste of space || Default || Raise level of "Blue" to 30. || 1 credit, 1 EXP, Blueaga Module.
|-
|Healthy Heart || Default || Get 100 gains in single session on the treadmill. || 1000 credits, 5000 EXP, Good Cardio Module.
|-
|Super Silicon tower || Unlock [[The Stack#Janus Block|Janus Block]] || Collect 15 bars of Super Silicon from Janus Block. || 1000 credits, 10000 EXP.
|-
|Knawlegde || Unlock [[The Stack#Janus Block|Janus Block]] || Collect 5 Amythsts from Janus Block. || 700 credits, 4000 EXP, EXP Boost Module.
|-
|A point on actions || Unlock [[The Stack#Janus Block|Janus Block]] || Find 10 Lucky Leaves on enemies in the Stack. || 1000 credits, 5000 EXP, AP Up Module.
|-
|A pirates Booty || Unlock [[The Stack#Whistler Block|Whistler Block]] || Collect 15 Doubloons from Whistler Block. || 2000 credits, 15000 EXP.
|-
|Whistler Terror || Unlock [[The Stack#Whistler Block|Whistler Block]] || Defeat the Reaper Shark in Whistler Block. 2000 Credits, 1000 EXP, Scale Edge.
|-
|Friendly Strength || Unlock [[The Stack#Whistler Block|Whistler Block]] || Collect 5 Tentacles from Whistler Block. || 1000 Credits, 5000 EXP, Summon Boost Module.
|-
| Example || Example || Example || Example
|}
== Training Games ==
{{Main|Training Minigames (Arcaxer 1)}}
== Graveyard ==
== Busses ==
== Dungeon Entrances ==
== Footnotes ==
<references />
{{Template:Locations1}}
801b719b36bbd7978500272bb8be6eabbc053458
764
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Dino-Pack
2
/* Pub */
wikitext
text/x-wiki
[[File:TheHub.webp|border|256px|right]]The Hub is the central outdoor location of the game. As the name suggests, it is the spawnpoint for new entities in the Sim. The Hub connects directly to every other location in the game.
== Pawn Shop ==
{{Main|Shops (Arcaxer 1)}}
The Pawn Shop is owned by [[Minor Characters#Reggie|Reggie]]. Players can purchase [[Weapons (Arcaxer 1)|Weapons]], [[Armor (Arcaxer 1)|Armor]], [[Accessories]] and other misc. [[Items (Arcaxer 1)|items]]. The shop's stock expands when the player reaches [[The Stack#Whistler Block|Whistler Block]], [[The Stack#Longhorn Block|Longhorn Block]], and [[The Stack#RGB Block|RGB Block]]. The items he sells and their unlock requirements are as follows:
{| class="wikitable"
|+ Pawn Shop Stock
|-
! Stock Number !! Unlock Requirement !! Items<ref name="cost">See [[Shops (Arcaxer 1)|Shops]] for a list of prices.</ref>
|-
| 1
|| Default
||
*Minor Health Modifier
*Health Modifier
*Trap Eliminator
*Bit Pants
*Bit Shirt
*Bit Helmet
*Arcaxer Pistol
*Bounce Pad
*Blue Helmet
*Blue Shirt
*Blue Pants
*Compass Module
|-
| 2
|| Unlock [[The Stack#Whistler Block|Whistler Block]]
||
* Greater Health Modifier
* Pirate Hat
* Pirate Vest
* Peg Leg
* Damp Crossbow
* Cutlass
* Exp Hat 1
* Exp Pants 1
* Exp Vest 1
* AP Ring
* EXP Ring
* Speed Ring
|-
| 3
|| Unlock [[The Stack#Longhorn Block|Longhorn Block]]
||
* Giant Health Modifier
* Haunted Helm
* Haunted Plate
* Haunted Boots
* Haunted Spear
* BATtle Axe
* Helm of Fate
* Plate of Fate
* Ghoast Blaster
* Glitch Pendant
* Stunning Pendant
* Defensive Necklace
* AP Ring +
|-
| 4
|| Unlock [[The Stack#RGB Block|RGB Block]]
||
* Massive Health Modifier
* RGB Hat
* RGB Shirt
* RGB Shoes
* RGB Gun
* RGB Blade
* Energized Emblem
* Regenerating Pendant
* Bloody Necklace
* AP Ring X
|}
== Sydney's Shop ==
{{Main|Shops (Arcaxer 1)}}
Sydney's Shop is obviously owned by [[Sydney]]. Players can purchase [[Hax]] or [[Passives (Arcaxer 1)|Passives]]. The shop's stock expands when the player reaches [[The Stack#Whistler Block|Whistler Block]], [[The Stack#Longhorn Block|Longhorn Block]], and [[The Stack#RGB Block|RGB Block]]. The items she sells and their unlock requirements are as follows:
{| class="wikitable"
|+ Sydney's Shop Stock
|-
! Stock Number !! Unlock Requirement !! Items<ref name="cost"/>
|-
| 1
|| Default
|
*Frost Bolt Module
*Hack Defense Module
*Earth Bomb Moule
*Arcanado Module
*Volcano Bolt Module
*Aim Hax Module
*Combo Plus Module
*Hack Power Module
|-
| 2
|| Unlock [[The Stack#Whistler Block|Whistler Block]]
||
*Fish Bolt Module
*Storm Bomb Module
*Waternado Module
*Soothing Mist Module
*Regeneration Module
*Breathing Room Module
|-
| 3
|| Unlock [[The Stack#Longhorn Block|Longhorn Block]]
||
*Summon Elemental
*Ghost Bolt Module
*Life Bolt Module
*Power Up Shot Module
*Afterburner Module
*Bonarange Module
|-
| 4
|| Unlock [[The Stack#RGB Block|RGB Block]]
||
*Cascading Thunder Module
*RGB Bolt Module
*Hack Defense 2 Module
*Hack Power 2 Module
|}
== Pub ==
{{Main|Quests (Arcaxer 1)#Nichelle's Tasks}}
{| class="wikitable"
|+ Nichelle's Tasks
|-
! Task Name !! Unlock Requirement !! Task Details !! Reward
|-
|Frost and Fire || Default || Raise levels of "Fireball" and "Frost Bolt" to level 10. || 500 credits, 2000 EXP, Frostfire Bolt Module.
|-
|Silicon tower || Default || Collect 15 bars of Silicon from Bottom Block. || 1000 credits, 6000 EXP.
|-
|Gotta go quick || Default || Collect 5 Sapphires from Bottom Block. || 100 credits, 1000 EXP, Zoom Module Module.
|-
|Antivirus update || Default || Raise the level of "Restore 1" to 10. || 500 credits, 2000 EXP, Debug Module.
|-
|Waste of space || Default || Raise level of "Blue" to 30. || 1 credit, 1 EXP, Blueaga Module.
|-
|Healthy Heart || Default || Get 100 gains in single session on the treadmill. || 1000 credits, 5000 EXP, Good Cardio Module.
|-
|Super Silicon tower || Unlock [[The Stack#Janus Block|Janus Block]] || Collect 15 bars of Super Silicon from Janus Block. || 1000 credits, 10000 EXP.
|-
|Knawlegde || Unlock [[The Stack#Janus Block|Janus Block]] || Collect 5 Amythsts from Janus Block. || 700 credits, 4000 EXP, EXP Boost Module.
|-
|A point on actions || Unlock [[The Stack#Janus Block|Janus Block]] || Find 10 Lucky Leaves on enemies in the Stack. || 1000 credits, 5000 EXP, AP Up Module.
|-
|A pirates Booty || Unlock [[The Stack#Whistler Block|Whistler Block]] || Collect 15 Doubloons from Whistler Block. || 2000 credits, 15000 EXP.
|-
|Whistler Terror || Unlock [[The Stack#Whistler Block|Whistler Block]] || Defeat the Reaper Shark in Whistler Block. || 2000 Credits, 1000 EXP, Scale Edge.
|-
|Friendly Strength || Unlock [[The Stack#Whistler Block|Whistler Block]] || Collect 5 Tentacles from Whistler Block. || 1000 Credits, 5000 EXP, Summon Boost Module.
|-
| Example || Example || Example || Example
|}
== Training Games ==
{{Main|Training Minigames (Arcaxer 1)}}
== Graveyard ==
== Busses ==
== Dungeon Entrances ==
== Footnotes ==
<references />
{{Template:Locations1}}
438860e06b996fa7c31943efa01917cee1cb1b60
765
764
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Dino-Pack
2
/* Pub */
wikitext
text/x-wiki
[[File:TheHub.webp|border|256px|right]]The Hub is the central outdoor location of the game. As the name suggests, it is the spawnpoint for new entities in the Sim. The Hub connects directly to every other location in the game.
== Pawn Shop ==
{{Main|Shops (Arcaxer 1)}}
The Pawn Shop is owned by [[Minor Characters#Reggie|Reggie]]. Players can purchase [[Weapons (Arcaxer 1)|Weapons]], [[Armor (Arcaxer 1)|Armor]], [[Accessories]] and other misc. [[Items (Arcaxer 1)|items]]. The shop's stock expands when the player reaches [[The Stack#Whistler Block|Whistler Block]], [[The Stack#Longhorn Block|Longhorn Block]], and [[The Stack#RGB Block|RGB Block]]. The items he sells and their unlock requirements are as follows:
{| class="wikitable"
|+ Pawn Shop Stock
|-
! Stock Number !! Unlock Requirement !! Items<ref name="cost">See [[Shops (Arcaxer 1)|Shops]] for a list of prices.</ref>
|-
| 1
|| Default
||
*Minor Health Modifier
*Health Modifier
*Trap Eliminator
*Bit Pants
*Bit Shirt
*Bit Helmet
*Arcaxer Pistol
*Bounce Pad
*Blue Helmet
*Blue Shirt
*Blue Pants
*Compass Module
|-
| 2
|| Unlock [[The Stack#Whistler Block|Whistler Block]]
||
* Greater Health Modifier
* Pirate Hat
* Pirate Vest
* Peg Leg
* Damp Crossbow
* Cutlass
* Exp Hat 1
* Exp Pants 1
* Exp Vest 1
* AP Ring
* EXP Ring
* Speed Ring
|-
| 3
|| Unlock [[The Stack#Longhorn Block|Longhorn Block]]
||
* Giant Health Modifier
* Haunted Helm
* Haunted Plate
* Haunted Boots
* Haunted Spear
* BATtle Axe
* Helm of Fate
* Plate of Fate
* Ghoast Blaster
* Glitch Pendant
* Stunning Pendant
* Defensive Necklace
* AP Ring +
|-
| 4
|| Unlock [[The Stack#RGB Block|RGB Block]]
||
* Massive Health Modifier
* RGB Hat
* RGB Shirt
* RGB Shoes
* RGB Gun
* RGB Blade
* Energized Emblem
* Regenerating Pendant
* Bloody Necklace
* AP Ring X
|}
== Sydney's Shop ==
{{Main|Shops (Arcaxer 1)}}
Sydney's Shop is obviously owned by [[Sydney]]. Players can purchase [[Hax]] or [[Passives (Arcaxer 1)|Passives]]. The shop's stock expands when the player reaches [[The Stack#Whistler Block|Whistler Block]], [[The Stack#Longhorn Block|Longhorn Block]], and [[The Stack#RGB Block|RGB Block]]. The items she sells and their unlock requirements are as follows:
{| class="wikitable"
|+ Sydney's Shop Stock
|-
! Stock Number !! Unlock Requirement !! Items<ref name="cost"/>
|-
| 1
|| Default
|
*Frost Bolt Module
*Hack Defense Module
*Earth Bomb Moule
*Arcanado Module
*Volcano Bolt Module
*Aim Hax Module
*Combo Plus Module
*Hack Power Module
|-
| 2
|| Unlock [[The Stack#Whistler Block|Whistler Block]]
||
*Fish Bolt Module
*Storm Bomb Module
*Waternado Module
*Soothing Mist Module
*Regeneration Module
*Breathing Room Module
|-
| 3
|| Unlock [[The Stack#Longhorn Block|Longhorn Block]]
||
*Summon Elemental
*Ghost Bolt Module
*Life Bolt Module
*Power Up Shot Module
*Afterburner Module
*Bonarange Module
|-
| 4
|| Unlock [[The Stack#RGB Block|RGB Block]]
||
*Cascading Thunder Module
*RGB Bolt Module
*Hack Defense 2 Module
*Hack Power 2 Module
|}
== Pub ==
{{Main|Quests (Arcaxer 1)#Nichelle's Tasks}}
{| class="wikitable"
|+ Nichelle's Tasks
|-
! Task Name !! Unlock Requirement !! Task Details !! Reward
|-
|Frost and Fire || Default || Raise levels of "[[Fireball]]" and "[[Frost Bolt]]" to level 10. || 500 credits, 2000 EXP, Frostfire Bolt Module.
|-
|Silicon tower || Default || Collect 15 bars of Silicon from [[The Stack#Bottom Block|Bottom Block]]. || 1000 credits, 6000 EXP.
|-
|Gotta go quick || Default || Collect 5 Sapphires from [[The Stack#Bottom Block|Bottom Block]]. || 100 credits, 1000 EXP, Zoom Module Module.
|-
|Antivirus update || Default || Raise the level of "[[Restore 1]]" to 10. || 500 credits, 2000 EXP, Debug Module.
|-
|Waste of space || Default || Raise level of "[[Blue]]" to 30. || 1 credit, 1 EXP, Blueaga Module.
|-
|Healthy Heart || Default || Get 100 gains in single session on the treadmill. || 1000 credits, 5000 EXP, Good Cardio Module.
|-
|Super Silicon tower || Unlock [[The Stack#Janus Block|Janus Block]] || Collect 15 bars of Super Silicon from [[The Stack#Janus Block|Janus Block]]. || 1000 credits, 10000 EXP.
|-
|Knawlegde || Unlock [[The Stack#Janus Block|Janus Block]] || Collect 5 Amythsts from [[The Stack#Janus Block|Janus Block]]. || 700 credits, 4000 EXP, EXP Boost Module.
|-
|A point on actions || Unlock [[The Stack#Janus Block|Janus Block]] || Find 10 Lucky Leaves on enemies in the Stack. || 1000 credits, 5000 EXP, AP Up Module.
|-
|A pirates Booty || Unlock [[The Stack#Whistler Block|Whistler Block]] || Collect 15 Doubloons from [[The Stack#Whistler Block|Whistler Block]]. || 2000 credits, 15000 EXP.
|-
|Whistler Terror || Unlock [[The Stack#Whistler Block|Whistler Block]] || Defeat the [[Bosses#Reaper Shark|Reaper Shark]] in [[The Stack#Whistler Block|Whistler Block]]. || 2000 Credits, 1000 EXP, Scale Edge.
|-
|Friendly Strength || Unlock [[The Stack#Whistler Block|Whistler Block]] || Collect 5 Tentacles from [[The Stack#Whistler Block|Whistler Block]]. || 1000 Credits, 5000 EXP, Summon Boost Module.
|-
|Bone Money || Unlock [[The Stack#Longhorn Block|Longhorn Block]] || Collect 15 Silver Coins from [[The Stack#Longhorn Block|Longhorn Block]]. || 2500 credits, 20000 EXP, [[Pumpkin Bomb+]].
|-
|The Eyeball man || Unlock [[The Stack#Longhorn Block|Longhorn Block]] || Collect 10 Scary Eyes from [[The Stack#Longhorn Block|Longhorn Block]]. || 3000 credits, 25000 EXP, PP Up.
|-
|Blood Diamonds || Unlock [[The Stack#Longhorn Block|Longhorn Block]] || Collect 5 Diamonds from [[The Stack#Longhorn Block|Longhorn Block]]. || 2000 credits, 15000 EXP, PP Up.
|-
|Blood and Thunder || Unlock [[The Stack#Longhorn Block|Longhorn Block]] || Raise levels of "[[Bouncing Thunder]]" and "[[Ghost Bolt]]" to 15. || 1000 credits, 5000 exp, Bloody Axe.
|-
| Example || Example || Example || Example
|}
== Training Games ==
{{Main|Training Minigames (Arcaxer 1)}}
== Graveyard ==
== Busses ==
== Dungeon Entrances ==
== Footnotes ==
<references />
{{Template:Locations1}}
6c252387ba4fcc38da7c2afc83b19929147fb122
766
765
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Dino-Pack
2
wikitext
text/x-wiki
[[File:TheHub.webp|border|256px|right]]The Hub is the central outdoor location of the game. As the name suggests, it is the spawnpoint for new entities in the Sim. The Hub connects directly to every other location in the game.
== Pawn Shop ==
{{Main|Shops (Arcaxer 1)}}
The Pawn Shop is owned by [[Minor Characters#Reggie|Reggie]]. Players can purchase [[Weapons (Arcaxer 1)|Weapons]], [[Armor (Arcaxer 1)|Armor]], [[Accessories]] and other misc. [[Items (Arcaxer 1)|items]]. The shop's stock expands when the player reaches [[The Stack#Whistler Block|Whistler Block]], [[The Stack#Longhorn Block|Longhorn Block]], and [[The Stack#RGB Block|RGB Block]]. The items he sells and their unlock requirements are as follows:
{| class="wikitable"
|+ Pawn Shop Stock
|-
! Stock Number !! Unlock Requirement !! Items<ref name="cost">See [[Shops (Arcaxer 1)|Shops]] for a list of prices.</ref>
|-
| 1
|| Default
||
*Minor Health Modifier
*Health Modifier
*Trap Eliminator
*Bit Pants
*Bit Shirt
*Bit Helmet
*Arcaxer Pistol
*Bounce Pad
*Blue Helmet
*Blue Shirt
*Blue Pants
*Compass Module
|-
| 2
|| Unlock [[The Stack#Whistler Block|Whistler Block]]
||
* Greater Health Modifier
* Pirate Hat
* Pirate Vest
* Peg Leg
* Damp Crossbow
* Cutlass
* Exp Hat 1
* Exp Pants 1
* Exp Vest 1
* AP Ring
* EXP Ring
* Speed Ring
|-
| 3
|| Unlock [[The Stack#Longhorn Block|Longhorn Block]]
||
* Giant Health Modifier
* Haunted Helm
* Haunted Plate
* Haunted Boots
* Haunted Spear
* BATtle Axe
* Helm of Fate
* Plate of Fate
* Ghoast Blaster
* Glitch Pendant
* Stunning Pendant
* Defensive Necklace
* AP Ring +
|-
| 4
|| Unlock [[The Stack#RGB Block|RGB Block]]
||
* Massive Health Modifier
* RGB Hat
* RGB Shirt
* RGB Shoes
* RGB Gun
* RGB Blade
* Energized Emblem
* Regenerating Pendant
* Bloody Necklace
* AP Ring X
|}
== Sydney's Shop ==
{{Main|Shops (Arcaxer 1)}}
Sydney's Shop is obviously owned by [[Sydney]]. Players can purchase [[Hax]] or [[Passives (Arcaxer 1)|Passives]]. The shop's stock expands when the player reaches [[The Stack#Whistler Block|Whistler Block]], [[The Stack#Longhorn Block|Longhorn Block]], and [[The Stack#RGB Block|RGB Block]]. The items she sells and their unlock requirements are as follows:
{| class="wikitable"
|+ Sydney's Shop Stock
|-
! Stock Number !! Unlock Requirement !! Items<ref name="cost"/>
|-
| 1
|| Default
|
*Frost Bolt Module
*Hack Defense Module
*Earth Bomb Moule
*Arcanado Module
*Volcano Bolt Module
*Aim Hax Module
*Combo Plus Module
*Hack Power Module
|-
| 2
|| Unlock [[The Stack#Whistler Block|Whistler Block]]
||
*Fish Bolt Module
*Storm Bomb Module
*Waternado Module
*Soothing Mist Module
*Regeneration Module
*Breathing Room Module
|-
| 3
|| Unlock [[The Stack#Longhorn Block|Longhorn Block]]
||
*Summon Elemental
*Ghost Bolt Module
*Life Bolt Module
*Power Up Shot Module
*Afterburner Module
*Bonarange Module
|-
| 4
|| Unlock [[The Stack#RGB Block|RGB Block]]
||
*Cascading Thunder Module
*RGB Bolt Module
*Hack Defense 2 Module
*Hack Power 2 Module
|}
== Pub ==
{{Main|Quests (Arcaxer 1)#Nichelle's Tasks}}
{| class="wikitable"
|+ Nichelle's Tasks
|-
! Task Name !! Unlock Requirement !! Task Details !! Reward
|-
|Frost and Fire || Default || Raise levels of "[[Fireball]]" and "[[Frost Bolt]]" to level 10. || 500 Credits, 2000 EXP, [[Items (Arcaxer 1)|Frostfire Bolt Module]].
|-
|Silicon tower || Default || Collect 15 bars of [[Items (Arcaxer 1)|Silicon]] from [[The Stack#Bottom Block|Bottom Block]]. || 1000 Credits, 6000 EXP.
|-
|Gotta go quick || Default || Collect 5 [[Items (Arcaxer 1)|Sapphires]] from [[The Stack#Bottom Block|Bottom Block]]. || 100 Credits, 1000 EXP, [[Items (Arcaxer 1)|Zoom Module Module]].
|-
|Antivirus update || Default || Raise the level of "[[Restore 1]]" to 10. || 500 Credits, 2000 EXP, [[Items (Arcaxer 1)|Debug Module]].
|-
|Waste of space || Default || Raise level of "[[Blue]]" to 30. || 1 Credit, 1 EXP, [[Items (Arcaxer 1)|Blueaga Module.]]
|-
|Healthy Heart || Default || Get 100 gains in single session on the [[Training Minigames (Arcaxer 1)|Treadmill]]. || 1000 Credits, 5000 EXP, [[Items (Arcaxer 1)|Good Cardio Module]].
|-
|Super Silicon tower || Unlock [[The Stack#Janus Block|Janus Block]] || Collect 15 bars of [[Items (Arcaxer 1)|Super Silicon]] from [[The Stack#Janus Block|Janus Block]]. || 1000 Credits, 10000 EXP.
|-
|Knawlegde || Unlock [[The Stack#Janus Block|Janus Block]] || Collect 5 [[Items (Arcaxer 1)|Amethysts]] from [[The Stack#Janus Block|Janus Block]]. || 700 Credits, 4000 EXP, [[Items (Arcaxer 1)|EXP Boost Module]].
|-
|A point on actions || Unlock [[The Stack#Janus Block|Janus Block]] || Find 10 [[Items (Arcaxer 1)|Lucky Leaves]] on enemies in [[The Stack]]. || 1000 Credits, 5000 EXP, [[Items (Arcaxer 1)|AP Up Module]].
|-
|A pirates Booty || Unlock [[The Stack#Whistler Block|Whistler Block]] || Collect 15 [[Items (Arcaxer 1)|Doubloons]] from [[The Stack#Whistler Block|Whistler Block]]. || 2000 Credits, 15000 EXP.
|-
|Whistler Terror || Unlock [[The Stack#Whistler Block|Whistler Block]] || Defeat the [[Bosses#Reaper Shark|Reaper Shark]] in [[The Stack#Whistler Block|Whistler Block]]. || 2000 Credits, 1000 EXP, [[Scale Edge]].
|-
|Friendly Strength || Unlock [[The Stack#Whistler Block|Whistler Block]] || Collect 5 Tentacles from [[The Stack#Whistler Block|Whistler Block]]. || 1000 Credits, 5000 EXP, [[Items (Arcaxer 1)|Summon Boost Module]].
|-
|Bone Money || Unlock [[The Stack#Longhorn Block|Longhorn Block]] || Collect 15 Silver Coins from [[The Stack#Longhorn Block|Longhorn Block]]. || 2500 Credits, 20000 EXP, [[Pumpkin Bomb+]].
|-
|The Eyeball man || Unlock [[The Stack#Longhorn Block|Longhorn Block]] || Collect 10 Scary Eyes from [[The Stack#Longhorn Block|Longhorn Block]]. || 3000 Credits, 25000 EXP, [[Items (Arcaxer 1)|PP Up]].
|-
|Blood Diamonds || Unlock [[The Stack#Longhorn Block|Longhorn Block]] || Collect 5 Diamonds from [[The Stack#Longhorn Block|Longhorn Block]]. || 2000 Credits, 15000 EXP, [[Items (Arcaxer 1)|PP Up]].
|-
|Blood and Thunder || Unlock [[The Stack#Longhorn Block|Longhorn Block]] || Raise levels of "[[Bouncing Thunder]]" and "[[Ghost Bolt]]" to 15. || 1000 Credits, 5000 EXP, [[Bloody Axe]].
|-
| Example || Example || Example || Example
|}
== Training Games ==
{{Main|Training Minigames (Arcaxer 1)}}
== Graveyard ==
== Busses ==
== Dungeon Entrances ==
== Footnotes ==
<references />
{{Template:Locations1}}
4bb6264962fb64311ea42115f4765e7d02d98c56
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Dino-Pack
2
/* Pub */
wikitext
text/x-wiki
[[File:TheHub.webp|border|256px|right]]The Hub is the central outdoor location of the game. As the name suggests, it is the spawnpoint for new entities in the Sim. The Hub connects directly to every other location in the game.
== Pawn Shop ==
{{Main|Shops (Arcaxer 1)}}
The Pawn Shop is owned by [[Minor Characters#Reggie|Reggie]]. Players can purchase [[Weapons (Arcaxer 1)|Weapons]], [[Armor (Arcaxer 1)|Armor]], [[Accessories]] and other misc. [[Items (Arcaxer 1)|items]]. The shop's stock expands when the player reaches [[The Stack#Whistler Block|Whistler Block]], [[The Stack#Longhorn Block|Longhorn Block]], and [[The Stack#RGB Block|RGB Block]]. The items he sells and their unlock requirements are as follows:
{| class="wikitable"
|+ Pawn Shop Stock
|-
! Stock Number !! Unlock Requirement !! Items<ref name="cost">See [[Shops (Arcaxer 1)|Shops]] for a list of prices.</ref>
|-
| 1
|| Default
||
*Minor Health Modifier
*Health Modifier
*Trap Eliminator
*Bit Pants
*Bit Shirt
*Bit Helmet
*Arcaxer Pistol
*Bounce Pad
*Blue Helmet
*Blue Shirt
*Blue Pants
*Compass Module
|-
| 2
|| Unlock [[The Stack#Whistler Block|Whistler Block]]
||
* Greater Health Modifier
* Pirate Hat
* Pirate Vest
* Peg Leg
* Damp Crossbow
* Cutlass
* Exp Hat 1
* Exp Pants 1
* Exp Vest 1
* AP Ring
* EXP Ring
* Speed Ring
|-
| 3
|| Unlock [[The Stack#Longhorn Block|Longhorn Block]]
||
* Giant Health Modifier
* Haunted Helm
* Haunted Plate
* Haunted Boots
* Haunted Spear
* BATtle Axe
* Helm of Fate
* Plate of Fate
* Ghoast Blaster
* Glitch Pendant
* Stunning Pendant
* Defensive Necklace
* AP Ring +
|-
| 4
|| Unlock [[The Stack#RGB Block|RGB Block]]
||
* Massive Health Modifier
* RGB Hat
* RGB Shirt
* RGB Shoes
* RGB Gun
* RGB Blade
* Energized Emblem
* Regenerating Pendant
* Bloody Necklace
* AP Ring X
|}
== Sydney's Shop ==
{{Main|Shops (Arcaxer 1)}}
Sydney's Shop is obviously owned by [[Sydney]]. Players can purchase [[Hax]] or [[Passives (Arcaxer 1)|Passives]]. The shop's stock expands when the player reaches [[The Stack#Whistler Block|Whistler Block]], [[The Stack#Longhorn Block|Longhorn Block]], and [[The Stack#RGB Block|RGB Block]]. The items she sells and their unlock requirements are as follows:
{| class="wikitable"
|+ Sydney's Shop Stock
|-
! Stock Number !! Unlock Requirement !! Items<ref name="cost"/>
|-
| 1
|| Default
|
*Frost Bolt Module
*Hack Defense Module
*Earth Bomb Moule
*Arcanado Module
*Volcano Bolt Module
*Aim Hax Module
*Combo Plus Module
*Hack Power Module
|-
| 2
|| Unlock [[The Stack#Whistler Block|Whistler Block]]
||
*Fish Bolt Module
*Storm Bomb Module
*Waternado Module
*Soothing Mist Module
*Regeneration Module
*Breathing Room Module
|-
| 3
|| Unlock [[The Stack#Longhorn Block|Longhorn Block]]
||
*Summon Elemental
*Ghost Bolt Module
*Life Bolt Module
*Power Up Shot Module
*Afterburner Module
*Bonarange Module
|-
| 4
|| Unlock [[The Stack#RGB Block|RGB Block]]
||
*Cascading Thunder Module
*RGB Bolt Module
*Hack Defense 2 Module
*Hack Power 2 Module
|}
== Pub ==
{{Main|Quests (Arcaxer 1)#Nichelle's Tasks}}
{| class="wikitable"
|+ Nichelle's Tasks
|-
! Task Name !! Unlock Requirement !! Task Details !! Reward
|-
|Frost and Fire || Default || Raise levels of "[[Fireball]]" and "[[Frost Bolt]]" to level 10. || 500 Credits, 2000 EXP, [[Items (Arcaxer 1)|Frostfire Bolt Module]].
|-
|Silicon tower || Default || Collect 15 bars of [[Items (Arcaxer 1)|Silicon]] from [[The Stack#Bottom Block|Bottom Block]]. || 1000 Credits, 6000 EXP.
|-
|Gotta go quick || Default || Collect 5 [[Items (Arcaxer 1)|Sapphires]] from [[The Stack#Bottom Block|Bottom Block]]. || 100 Credits, 1000 EXP, [[Items (Arcaxer 1)|Zoom Module Module]].
|-
|Antivirus update || Default || Raise the level of "[[Restore 1]]" to 10. || 500 Credits, 2000 EXP, [[Items (Arcaxer 1)|Debug Module]].
|-
|Waste of space || Default || Raise level of "[[Blue]]" to 30. || 1 Credit, 1 EXP, [[Items (Arcaxer 1)|Blueaga Module.]]
|-
|Healthy Heart || Default || Get 100 gains in single session on the [[Training Minigames (Arcaxer 1)|Treadmill]]. || 1000 Credits, 5000 EXP, [[Items (Arcaxer 1)|Good Cardio Module]].
|-
|Super Silicon tower || Unlock [[The Stack#Janus Block|Janus Block]] || Collect 15 bars of [[Items (Arcaxer 1)|Super Silicon]] from [[The Stack#Janus Block|Janus Block]]. || 1000 Credits, 10000 EXP.
|-
|Knawlegde || Unlock [[The Stack#Janus Block|Janus Block]] || Collect 5 [[Items (Arcaxer 1)|Amethysts]] from [[The Stack#Janus Block|Janus Block]]. || 700 Credits, 4000 EXP, [[Items (Arcaxer 1)|EXP Boost Module]].
|-
|A point on actions || Unlock [[The Stack#Janus Block|Janus Block]] || Find 10 [[Items (Arcaxer 1)|Lucky Leaves]] on enemies in [[The Stack]]. || 1000 Credits, 5000 EXP, [[Items (Arcaxer 1)|AP Up Module]].
|-
|A pirates Booty || Unlock [[The Stack#Whistler Block|Whistler Block]] || Collect 15 [[Items (Arcaxer 1)|Doubloons]] from [[The Stack#Whistler Block|Whistler Block]]. || 2000 Credits, 15000 EXP.
|-
|Whistler Terror || Unlock [[The Stack#Whistler Block|Whistler Block]] || Defeat the [[Bosses#Reaper Shark|Reaper Shark]] in [[The Stack#Whistler Block|Whistler Block]]. || 2000 Credits, 1000 EXP, [[Scale Edge]].
|-
|Friendly Strength || Unlock [[The Stack#Whistler Block|Whistler Block]] || Collect 5 [[Items (Arcaxer 1)|Tentacles]] from [[The Stack#Whistler Block|Whistler Block]]. || 1000 Credits, 5000 EXP, [[Items (Arcaxer 1)|Summon Boost Module]].
|-
|Bone Money || Unlock [[The Stack#Longhorn Block|Longhorn Block]] || Collect 15 [[Items (Arcaxer 1)|Silver Coins]] from [[The Stack#Longhorn Block|Longhorn Block]]. || 2500 Credits, 20000 EXP, [[Pumpkin Bomb+]].
|-
|The Eyeball man || Unlock [[The Stack#Longhorn Block|Longhorn Block]] || Collect 10 [[Items (Arcaxer 1)|Scary Eyes]] from [[The Stack#Longhorn Block|Longhorn Block]]. || 3000 Credits, 25000 EXP, [[Items (Arcaxer 1)|PP Up]].
|-
|Blood Diamonds || Unlock [[The Stack#Longhorn Block|Longhorn Block]] || Collect 5 [[Items (Arcaxer 1)|Diamonds]] from [[The Stack#Longhorn Block|Longhorn Block]]. || 2000 Credits, 15000 EXP, [[Items (Arcaxer 1)|PP Up]].
|-
|Blood and Thunder || Unlock [[The Stack#Longhorn Block|Longhorn Block]] || Raise levels of "[[Bouncing Thunder]]" and "[[Ghost Bolt]]" to 15. || 1000 Credits, 5000 EXP, [[Bloody Axe]].
|-
| Example || Example || Example || Example
|}
== Training Games ==
{{Main|Training Minigames (Arcaxer 1)}}
== Graveyard ==
== Busses ==
== Dungeon Entrances ==
== Footnotes ==
<references />
{{Template:Locations1}}
4738b7ef4680abef21e7e93b3962e4f5d51549ff
768
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Dino-Pack
2
/* Pub */
wikitext
text/x-wiki
[[File:TheHub.webp|border|256px|right]]The Hub is the central outdoor location of the game. As the name suggests, it is the spawnpoint for new entities in the Sim. The Hub connects directly to every other location in the game.
== Pawn Shop ==
{{Main|Shops (Arcaxer 1)}}
The Pawn Shop is owned by [[Minor Characters#Reggie|Reggie]]. Players can purchase [[Weapons (Arcaxer 1)|Weapons]], [[Armor (Arcaxer 1)|Armor]], [[Accessories]] and other misc. [[Items (Arcaxer 1)|items]]. The shop's stock expands when the player reaches [[The Stack#Whistler Block|Whistler Block]], [[The Stack#Longhorn Block|Longhorn Block]], and [[The Stack#RGB Block|RGB Block]]. The items he sells and their unlock requirements are as follows:
{| class="wikitable"
|+ Pawn Shop Stock
|-
! Stock Number !! Unlock Requirement !! Items<ref name="cost">See [[Shops (Arcaxer 1)|Shops]] for a list of prices.</ref>
|-
| 1
|| Default
||
*Minor Health Modifier
*Health Modifier
*Trap Eliminator
*Bit Pants
*Bit Shirt
*Bit Helmet
*Arcaxer Pistol
*Bounce Pad
*Blue Helmet
*Blue Shirt
*Blue Pants
*Compass Module
|-
| 2
|| Unlock [[The Stack#Whistler Block|Whistler Block]]
||
* Greater Health Modifier
* Pirate Hat
* Pirate Vest
* Peg Leg
* Damp Crossbow
* Cutlass
* Exp Hat 1
* Exp Pants 1
* Exp Vest 1
* AP Ring
* EXP Ring
* Speed Ring
|-
| 3
|| Unlock [[The Stack#Longhorn Block|Longhorn Block]]
||
* Giant Health Modifier
* Haunted Helm
* Haunted Plate
* Haunted Boots
* Haunted Spear
* BATtle Axe
* Helm of Fate
* Plate of Fate
* Ghoast Blaster
* Glitch Pendant
* Stunning Pendant
* Defensive Necklace
* AP Ring +
|-
| 4
|| Unlock [[The Stack#RGB Block|RGB Block]]
||
* Massive Health Modifier
* RGB Hat
* RGB Shirt
* RGB Shoes
* RGB Gun
* RGB Blade
* Energized Emblem
* Regenerating Pendant
* Bloody Necklace
* AP Ring X
|}
== Sydney's Shop ==
{{Main|Shops (Arcaxer 1)}}
Sydney's Shop is obviously owned by [[Sydney]]. Players can purchase [[Hax]] or [[Passives (Arcaxer 1)|Passives]]. The shop's stock expands when the player reaches [[The Stack#Whistler Block|Whistler Block]], [[The Stack#Longhorn Block|Longhorn Block]], and [[The Stack#RGB Block|RGB Block]]. The items she sells and their unlock requirements are as follows:
{| class="wikitable"
|+ Sydney's Shop Stock
|-
! Stock Number !! Unlock Requirement !! Items<ref name="cost"/>
|-
| 1
|| Default
|
*Frost Bolt Module
*Hack Defense Module
*Earth Bomb Moule
*Arcanado Module
*Volcano Bolt Module
*Aim Hax Module
*Combo Plus Module
*Hack Power Module
|-
| 2
|| Unlock [[The Stack#Whistler Block|Whistler Block]]
||
*Fish Bolt Module
*Storm Bomb Module
*Waternado Module
*Soothing Mist Module
*Regeneration Module
*Breathing Room Module
|-
| 3
|| Unlock [[The Stack#Longhorn Block|Longhorn Block]]
||
*Summon Elemental
*Ghost Bolt Module
*Life Bolt Module
*Power Up Shot Module
*Afterburner Module
*Bonarange Module
|-
| 4
|| Unlock [[The Stack#RGB Block|RGB Block]]
||
*Cascading Thunder Module
*RGB Bolt Module
*Hack Defense 2 Module
*Hack Power 2 Module
|}
== Pub ==
{{Main|Quests (Arcaxer 1)#Nichelle's Tasks}}
{| class="wikitable"
|+ Nichelle's Tasks
|-
! Task Name !! Unlock Requirement !! Task Details !! Reward
|-
|Frost and Fire || Default || Raise levels of "[[Fireball]]" and "[[Frost Bolt]]" to level 10. || 500 Credits, 2000 EXP, [[Items (Arcaxer 1)|Frostfire Bolt Module]].
|-
|Silicon tower || Default || Collect 15 bars of [[Items (Arcaxer 1)|Silicon]] from [[The Stack#Bottom Block|Bottom Block]]. || 1000 Credits, 6000 EXP.
|-
|Gotta go quick || Default || Collect 5 [[Items (Arcaxer 1)|Sapphires]] from [[The Stack#Bottom Block|Bottom Block]]. || 100 Credits, 1000 EXP, [[Items (Arcaxer 1)|Zoom Module Module]].
|-
|Antivirus update || Default || Raise the level of "[[Restore 1]]" to 10. || 500 Credits, 2000 EXP, [[Items (Arcaxer 1)|Debug Module]].
|-
|Waste of space || Default || Raise level of "[[Blue]]" to 30. || 1 Credit, 1 EXP, [[Items (Arcaxer 1)|Blueaga Module.]]
|-
|Healthy Heart || Default || Get 100 gains in single session on the [[Training Minigames (Arcaxer 1)|Treadmill]]. || 1000 Credits, 5000 EXP, [[Items (Arcaxer 1)|Good Cardio Module]].
|-
|Super Silicon tower || Unlock [[The Stack#Janus Block|Janus Block]] || Collect 15 bars of [[Items (Arcaxer 1)|Super Silicon]] from [[The Stack#Janus Block|Janus Block]]. || 1000 Credits, 10000 EXP.
|-
|Knawlegde || Unlock [[The Stack#Janus Block|Janus Block]] || Collect 5 [[Items (Arcaxer 1)|Amethysts]] from [[The Stack#Janus Block|Janus Block]]. || 700 Credits, 4000 EXP, [[Items (Arcaxer 1)|EXP Boost Module]].
|-
|A point on actions || Unlock [[The Stack#Janus Block|Janus Block]] || Find 10 [[Items (Arcaxer 1)|Lucky Leaves]] on enemies in [[The Stack]]. || 1000 Credits, 5000 EXP, [[Items (Arcaxer 1)|AP Up Module]].
|-
|A pirates Booty || Unlock [[The Stack#Whistler Block|Whistler Block]] || Collect 15 [[Items (Arcaxer 1)|Doubloons]] from [[The Stack#Whistler Block|Whistler Block]]. || 2000 Credits, 15000 EXP.
|-
|Whistler Terror || Unlock [[The Stack#Whistler Block|Whistler Block]] || Defeat the [[Bosses#Reaper Shark|Reaper Shark]] in [[The Stack#Whistler Block|Whistler Block]]. || 2000 Credits, 1000 EXP, [[Scale Edge]].
|-
|Friendly Strength || Unlock [[The Stack#Whistler Block|Whistler Block]] || Collect 5 [[Items (Arcaxer 1)|Tentacles]] from [[The Stack#Whistler Block|Whistler Block]]. || 1000 Credits, 5000 EXP, [[Items (Arcaxer 1)|Summon Boost Module]].
|-
|Bone Money || Unlock [[The Stack#Longhorn Block|Longhorn Block]] || Collect 15 [[Items (Arcaxer 1)|Silver Coins]] from [[The Stack#Longhorn Block|Longhorn Block]]. || 2500 Credits, 20000 EXP, [[Pumpkin Bomb+]].
|-
|The Eyeball man || Unlock [[The Stack#Longhorn Block|Longhorn Block]] || Collect 10 [[Items (Arcaxer 1)|Scary Eyes]] from [[The Stack#Longhorn Block|Longhorn Block]]. || 3000 Credits, 25000 EXP, [[Items (Arcaxer 1)|PP Up]].
|-
|Blood Diamonds || Unlock [[The Stack#Longhorn Block|Longhorn Block]] || Collect 5 [[Items (Arcaxer 1)|Diamonds]] from [[The Stack#Longhorn Block|Longhorn Block]]. || 2000 Credits, 15000 EXP, [[Items (Arcaxer 1)|PP Up]].
|-
|Blood and Thunder || Unlock [[The Stack#Longhorn Block|Longhorn Block]] || Raise levels of "[[Bouncing Thunder]]" and "[[Ghost Bolt]]" to 15. || 1000 Credits, 5000 EXP, [[Bloody Axe]].
|-
|Red Green Bleu || Unlock [[The Stack#RGB Block|RGB Block]] || Collect 10 [[Items (Arcaxer 1)|Cheese]] in [[The Stack#RGB Block|RGB Block]]. || 1500 Credits, 15000 EXP, [[Items (Arcaxer 1)|PP Up]]
|-
|Green Guys || Unlock [[The Stack#RGB Block|RGB Block]] || Collect 8 [[Items (Arcaxer 1)|Green]] in [[The Stack#RGB Block|RGB Block]]. || 2000 Credits, 10000 EXP, [[Items (Arcaxer 1)|Erase Time Module]]
|-
|Finally... Haxium || Unlock [[The Stack#RGB Block|RGB Block]] || Collect 5 Haxium in [[The Stack#RGB Block|RGB Block]]. || 2500 Credits, 20000 EXP, [[Items (Arcaxer 1)|Fast Forward Module]]
|-
|Ultimate Blue || Complete "Waste of space" task. || Raise the level of "[[Blueaga]]" to 50. || 1 Credit, 1 EXP, [[Items (Arcaxer 1)|Ultimate Blue]]
|-
|Forbidden Weapon || Unlock [[Sim Sim]] || Reach floor 100 of [[Sim Sim]] || 25000 EXP, [[USBuster]]
|}
== Training Games ==
{{Main|Training Minigames (Arcaxer 1)}}
== Graveyard ==
== Busses ==
== Dungeon Entrances ==
== Footnotes ==
<references />
{{Template:Locations1}}
c409d19d909e011e9bb4d98dba34c7493ad473e3
769
768
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Dino-Pack
2
/* Pub */
wikitext
text/x-wiki
[[File:TheHub.webp|border|256px|right]]The Hub is the central outdoor location of the game. As the name suggests, it is the spawnpoint for new entities in the Sim. The Hub connects directly to every other location in the game.
== Pawn Shop ==
{{Main|Shops (Arcaxer 1)}}
The Pawn Shop is owned by [[Minor Characters#Reggie|Reggie]]. Players can purchase [[Weapons (Arcaxer 1)|Weapons]], [[Armor (Arcaxer 1)|Armor]], [[Accessories]] and other misc. [[Items (Arcaxer 1)|items]]. The shop's stock expands when the player reaches [[The Stack#Whistler Block|Whistler Block]], [[The Stack#Longhorn Block|Longhorn Block]], and [[The Stack#RGB Block|RGB Block]]. The items he sells and their unlock requirements are as follows:
{| class="wikitable"
|+ Pawn Shop Stock
|-
! Stock Number !! Unlock Requirement !! Items<ref name="cost">See [[Shops (Arcaxer 1)|Shops]] for a list of prices.</ref>
|-
| 1
|| Default
||
*Minor Health Modifier
*Health Modifier
*Trap Eliminator
*Bit Pants
*Bit Shirt
*Bit Helmet
*Arcaxer Pistol
*Bounce Pad
*Blue Helmet
*Blue Shirt
*Blue Pants
*Compass Module
|-
| 2
|| Unlock [[The Stack#Whistler Block|Whistler Block]]
||
* Greater Health Modifier
* Pirate Hat
* Pirate Vest
* Peg Leg
* Damp Crossbow
* Cutlass
* Exp Hat 1
* Exp Pants 1
* Exp Vest 1
* AP Ring
* EXP Ring
* Speed Ring
|-
| 3
|| Unlock [[The Stack#Longhorn Block|Longhorn Block]]
||
* Giant Health Modifier
* Haunted Helm
* Haunted Plate
* Haunted Boots
* Haunted Spear
* BATtle Axe
* Helm of Fate
* Plate of Fate
* Ghoast Blaster
* Glitch Pendant
* Stunning Pendant
* Defensive Necklace
* AP Ring +
|-
| 4
|| Unlock [[The Stack#RGB Block|RGB Block]]
||
* Massive Health Modifier
* RGB Hat
* RGB Shirt
* RGB Shoes
* RGB Gun
* RGB Blade
* Energized Emblem
* Regenerating Pendant
* Bloody Necklace
* AP Ring X
|}
== Sydney's Shop ==
{{Main|Shops (Arcaxer 1)}}
Sydney's Shop is obviously owned by [[Sydney]]. Players can purchase [[Hax]] or [[Passives (Arcaxer 1)|Passives]]. The shop's stock expands when the player reaches [[The Stack#Whistler Block|Whistler Block]], [[The Stack#Longhorn Block|Longhorn Block]], and [[The Stack#RGB Block|RGB Block]]. The items she sells and their unlock requirements are as follows:
{| class="wikitable"
|+ Sydney's Shop Stock
|-
! Stock Number !! Unlock Requirement !! Items<ref name="cost"/>
|-
| 1
|| Default
|
*Frost Bolt Module
*Hack Defense Module
*Earth Bomb Moule
*Arcanado Module
*Volcano Bolt Module
*Aim Hax Module
*Combo Plus Module
*Hack Power Module
|-
| 2
|| Unlock [[The Stack#Whistler Block|Whistler Block]]
||
*Fish Bolt Module
*Storm Bomb Module
*Waternado Module
*Soothing Mist Module
*Regeneration Module
*Breathing Room Module
|-
| 3
|| Unlock [[The Stack#Longhorn Block|Longhorn Block]]
||
*Summon Elemental
*Ghost Bolt Module
*Life Bolt Module
*Power Up Shot Module
*Afterburner Module
*Bonarange Module
|-
| 4
|| Unlock [[The Stack#RGB Block|RGB Block]]
||
*Cascading Thunder Module
*RGB Bolt Module
*Hack Defense 2 Module
*Hack Power 2 Module
|}
== Pub ==
{{Main|Quests (Arcaxer 1)#Nichelle's Tasks}}
{| class="wikitable"
|+ Nichelle's Tasks
|-
! Task Name !! Unlock Requirement !! Task Details !! Reward
|-
|Frost and Fire || Default || Raise levels of "[[Fireball]]" and "[[Frost Bolt]]" to level 10. || 500 Credits, 2000 EXP, [[Items (Arcaxer 1)|Frostfire Bolt Module]].
|-
|Silicon tower || Default || Collect 15 bars of [[Items (Arcaxer 1)|Silicon]] from [[The Stack#Bottom Block|Bottom Block]]. || 1000 Credits, 6000 EXP.
|-
|Gotta go quick || Default || Collect 5 [[Items (Arcaxer 1)|Sapphires]] from [[The Stack#Bottom Block|Bottom Block]]. || 100 Credits, 1000 EXP, [[Items (Arcaxer 1)|Zoom Module Module]].
|-
|Antivirus update || Default || Raise the level of "[[Restore 1]]" to 10. || 500 Credits, 2000 EXP, [[Items (Arcaxer 1)|Debug Module]].
|-
|Waste of space || Default || Raise level of "[[Blue]]" to 30. || 1 Credit, 1 EXP, [[Items (Arcaxer 1)|Blueaga Module.]]
|-
|Healthy Heart || Default || Get 100 gains in single session on the [[Training Minigames (Arcaxer 1)|Treadmill]]. || 1000 Credits, 5000 EXP, [[Items (Arcaxer 1)|Good Cardio Module]].
|-
|Super Silicon tower || Unlock [[The Stack#Janus Block|Janus Block]] || Collect 15 bars of [[Items (Arcaxer 1)|Super Silicon]] from [[The Stack#Janus Block|Janus Block]]. || 1000 Credits, 10000 EXP.
|-
|Knawlegde || Unlock [[The Stack#Janus Block|Janus Block]] || Collect 5 [[Items (Arcaxer 1)|Amethysts]] from [[The Stack#Janus Block|Janus Block]]. || 700 Credits, 4000 EXP, [[Items (Arcaxer 1)|EXP Boost Module]].
|-
|A point on actions || Unlock [[The Stack#Janus Block|Janus Block]] || Find 10 [[Items (Arcaxer 1)|Lucky Leaves]] on enemies in [[The Stack]]. || 1000 Credits, 5000 EXP, [[Items (Arcaxer 1)|AP Up Module]].
|-
|A pirates Booty || Unlock [[The Stack#Whistler Block|Whistler Block]] || Collect 15 [[Items (Arcaxer 1)|Doubloons]] from [[The Stack#Whistler Block|Whistler Block]]. || 2000 Credits, 15000 EXP.
|-
|Whistler Terror || Unlock [[The Stack#Whistler Block|Whistler Block]] || Defeat the [[Bosses#Reaper Shark|Reaper Shark]] in [[The Stack#Whistler Block|Whistler Block]]. || 2000 Credits, 1000 EXP, [[Scale Edge]].
|-
|Friendly Strength || Unlock [[The Stack#Whistler Block|Whistler Block]] || Collect 5 [[Items (Arcaxer 1)|Tentacles]] from [[The Stack#Whistler Block|Whistler Block]]. || 1000 Credits, 5000 EXP, [[Items (Arcaxer 1)|Summon Boost Module]].
|-
|Bone Money || Unlock [[The Stack#Longhorn Block|Longhorn Block]] || Collect 15 [[Items (Arcaxer 1)|Silver Coins]] from [[The Stack#Longhorn Block|Longhorn Block]]. || 2500 Credits, 20000 EXP, [[Pumpkin Bomb+]].
|-
|The Eyeball man || Unlock [[The Stack#Longhorn Block|Longhorn Block]] || Collect 10 [[Items (Arcaxer 1)|Scary Eyes]] from [[The Stack#Longhorn Block|Longhorn Block]]. || 3000 Credits, 25000 EXP, [[Items (Arcaxer 1)|PP Up]].
|-
|Blood Diamonds || Unlock [[The Stack#Longhorn Block|Longhorn Block]] || Collect 5 [[Items (Arcaxer 1)|Diamonds]] from [[The Stack#Longhorn Block|Longhorn Block]]. || 2000 Credits, 15000 EXP, [[Items (Arcaxer 1)|PP Up]].
|-
|Blood and Thunder || Unlock [[The Stack#Longhorn Block|Longhorn Block]] || Raise levels of "[[Bouncing Thunder]]" and "[[Ghost Bolt]]" to 15. || 1000 Credits, 5000 EXP, [[Bloody Axe]].
|-
|Red Green Bleu || Unlock [[The Stack#RGB Block|RGB Block]] || Collect 10 [[Items (Arcaxer 1)|Cheese]] in [[The Stack#RGB Block|RGB Block]]. || 1500 Credits, 15000 EXP, [[Items (Arcaxer 1)|PP Up]]
|-
|Green Guys || Unlock [[The Stack#RGB Block|RGB Block]] || Collect 8 [[Items (Arcaxer 1)|Green]] in [[The Stack#RGB Block|RGB Block]]. || 2000 Credits, 10000 EXP, [[Items (Arcaxer 1)|Erase Time Module]]
|-
|Finally... Haxium || Unlock [[The Stack#RGB Block|RGB Block]] || Collect 5 [[Items (Arcaxer 1)|Haxium]] in [[The Stack#RGB Block|RGB Block]]. || 2500 Credits, 20000 EXP, [[Items (Arcaxer 1)|Fast Forward Module]]
|-
|Ultimate Blue || Complete "Waste of space" task. || Raise the level of "[[Blueaga]]" to 50. || 1 Credit, 1 EXP, [[Items (Arcaxer 1)|Ultimate Blue]]
|-
|Forbidden Weapon || Unlock [[Sim Sim]] || Reach floor 100 of [[Sim Sim]] || 25000 EXP, [[USBuster]]
|}
== Training Games ==
{{Main|Training Minigames (Arcaxer 1)}}
== Graveyard ==
== Busses ==
== Dungeon Entrances ==
== Footnotes ==
<references />
{{Template:Locations1}}
86a8476f9014c518a8856e7c4589bdb66e5425de
776
769
2024-05-29T00:28:56Z
Dino-Pack
2
/* Pub */
wikitext
text/x-wiki
[[File:TheHub.webp|border|256px|right]]The Hub is the central outdoor location of the game. As the name suggests, it is the spawnpoint for new entities in the Sim. The Hub connects directly to every other location in the game.
== Pawn Shop ==
{{Main|Shops (Arcaxer 1)}}
The Pawn Shop is owned by [[Minor Characters#Reggie|Reggie]]. Players can purchase [[Weapons (Arcaxer 1)|Weapons]], [[Armor (Arcaxer 1)|Armor]], [[Accessories]] and other misc. [[Items (Arcaxer 1)|items]]. The shop's stock expands when the player reaches [[The Stack#Whistler Block|Whistler Block]], [[The Stack#Longhorn Block|Longhorn Block]], and [[The Stack#RGB Block|RGB Block]]. The items he sells and their unlock requirements are as follows:
{| class="wikitable"
|+ Pawn Shop Stock
|-
! Stock Number !! Unlock Requirement !! Items<ref name="cost">See [[Shops (Arcaxer 1)|Shops]] for a list of prices.</ref>
|-
| 1
|| Default
||
*Minor Health Modifier
*Health Modifier
*Trap Eliminator
*Bit Pants
*Bit Shirt
*Bit Helmet
*Arcaxer Pistol
*Bounce Pad
*Blue Helmet
*Blue Shirt
*Blue Pants
*Compass Module
|-
| 2
|| Unlock [[The Stack#Whistler Block|Whistler Block]]
||
* Greater Health Modifier
* Pirate Hat
* Pirate Vest
* Peg Leg
* Damp Crossbow
* Cutlass
* Exp Hat 1
* Exp Pants 1
* Exp Vest 1
* AP Ring
* EXP Ring
* Speed Ring
|-
| 3
|| Unlock [[The Stack#Longhorn Block|Longhorn Block]]
||
* Giant Health Modifier
* Haunted Helm
* Haunted Plate
* Haunted Boots
* Haunted Spear
* BATtle Axe
* Helm of Fate
* Plate of Fate
* Ghoast Blaster
* Glitch Pendant
* Stunning Pendant
* Defensive Necklace
* AP Ring +
|-
| 4
|| Unlock [[The Stack#RGB Block|RGB Block]]
||
* Massive Health Modifier
* RGB Hat
* RGB Shirt
* RGB Shoes
* RGB Gun
* RGB Blade
* Energized Emblem
* Regenerating Pendant
* Bloody Necklace
* AP Ring X
|}
== Sydney's Shop ==
{{Main|Shops (Arcaxer 1)}}
Sydney's Shop is obviously owned by [[Sydney]]. Players can purchase [[Hax]] or [[Passives (Arcaxer 1)|Passives]]. The shop's stock expands when the player reaches [[The Stack#Whistler Block|Whistler Block]], [[The Stack#Longhorn Block|Longhorn Block]], and [[The Stack#RGB Block|RGB Block]]. The items she sells and their unlock requirements are as follows:
{| class="wikitable"
|+ Sydney's Shop Stock
|-
! Stock Number !! Unlock Requirement !! Items<ref name="cost"/>
|-
| 1
|| Default
|
*Frost Bolt Module
*Hack Defense Module
*Earth Bomb Moule
*Arcanado Module
*Volcano Bolt Module
*Aim Hax Module
*Combo Plus Module
*Hack Power Module
|-
| 2
|| Unlock [[The Stack#Whistler Block|Whistler Block]]
||
*Fish Bolt Module
*Storm Bomb Module
*Waternado Module
*Soothing Mist Module
*Regeneration Module
*Breathing Room Module
|-
| 3
|| Unlock [[The Stack#Longhorn Block|Longhorn Block]]
||
*Summon Elemental
*Ghost Bolt Module
*Life Bolt Module
*Power Up Shot Module
*Afterburner Module
*Bonarange Module
|-
| 4
|| Unlock [[The Stack#RGB Block|RGB Block]]
||
*Cascading Thunder Module
*RGB Bolt Module
*Hack Defense 2 Module
*Hack Power 2 Module
|}
== Pub ==
{{Main|Quests (Arcaxer 1)#Nichelle's Tasks}}
The Pub grants the player a list of tasks to complete within the Sim. Certain tasks can include fetch quests, leveling up [[Hax]], among others. These tasks grant rewards such as [[Stats (Arcaxer 1)|Credits, EXP]], or [[Items (Arcaxer 1|items]]. A full list of tasks, their rewards, unlock requirements, and details can be found below.
{| class="wikitable"
|+ Nichelle's Tasks
|-
! Task Name !! Unlock Requirement !! Task Details !! Reward
|-
|Frost and Fire || Default || Raise levels of "[[Fireball]]" and "[[Frost Bolt]]" to level 10. || 500 Credits, 2000 EXP, [[Items (Arcaxer 1)|Frostfire Bolt Module]].
|-
|Silicon tower || Default || Collect 15 bars of [[Items (Arcaxer 1)|Silicon]] from [[The Stack#Bottom Block|Bottom Block]]. || 1000 Credits, 6000 EXP.
|-
|Gotta go quick || Default || Collect 5 [[Items (Arcaxer 1)|Sapphires]] from [[The Stack#Bottom Block|Bottom Block]]. || 100 Credits, 1000 EXP, [[Items (Arcaxer 1)|Zoom Module Module]].
|-
|Antivirus update || Default || Raise the level of "[[Restore 1]]" to 10. || 500 Credits, 2000 EXP, [[Items (Arcaxer 1)|Debug Module]].
|-
|Waste of space || Default || Raise level of "[[Blue]]" to 30. || 1 Credit, 1 EXP, [[Items (Arcaxer 1)|Blueaga Module.]]
|-
|Healthy Heart || Default || Get 100 gains in single session on the [[Training Minigames (Arcaxer 1)|Treadmill]]. || 1000 Credits, 5000 EXP, [[Items (Arcaxer 1)|Good Cardio Module]].
|-
|Super Silicon tower || Unlock [[The Stack#Janus Block|Janus Block]] || Collect 15 bars of [[Items (Arcaxer 1)|Super Silicon]] from [[The Stack#Janus Block|Janus Block]]. || 1000 Credits, 10000 EXP.
|-
|Knawlegde || Unlock [[The Stack#Janus Block|Janus Block]] || Collect 5 [[Items (Arcaxer 1)|Amethysts]] from [[The Stack#Janus Block|Janus Block]]. || 700 Credits, 4000 EXP, [[Items (Arcaxer 1)|EXP Boost Module]].
|-
|A point on actions || Unlock [[The Stack#Janus Block|Janus Block]] || Find 10 [[Items (Arcaxer 1)|Lucky Leaves]] on enemies in [[The Stack]]. || 1000 Credits, 5000 EXP, [[Items (Arcaxer 1)|AP Up Module]].
|-
|A pirates Booty || Unlock [[The Stack#Whistler Block|Whistler Block]] || Collect 15 [[Items (Arcaxer 1)|Doubloons]] from [[The Stack#Whistler Block|Whistler Block]]. || 2000 Credits, 15000 EXP.
|-
|Whistler Terror || Unlock [[The Stack#Whistler Block|Whistler Block]] || Defeat the [[Bosses#Reaper Shark|Reaper Shark]] in [[The Stack#Whistler Block|Whistler Block]]. || 2000 Credits, 1000 EXP, [[Scale Edge]].
|-
|Friendly Strength || Unlock [[The Stack#Whistler Block|Whistler Block]] || Collect 5 [[Items (Arcaxer 1)|Tentacles]] from [[The Stack#Whistler Block|Whistler Block]]. || 1000 Credits, 5000 EXP, [[Items (Arcaxer 1)|Summon Boost Module]].
|-
|Bone Money || Unlock [[The Stack#Longhorn Block|Longhorn Block]] || Collect 15 [[Items (Arcaxer 1)|Silver Coins]] from [[The Stack#Longhorn Block|Longhorn Block]]. || 2500 Credits, 20000 EXP, [[Pumpkin Bomb+]].
|-
|The Eyeball man || Unlock [[The Stack#Longhorn Block|Longhorn Block]] || Collect 10 [[Items (Arcaxer 1)|Scary Eyes]] from [[The Stack#Longhorn Block|Longhorn Block]]. || 3000 Credits, 25000 EXP, [[Items (Arcaxer 1)|PP Up]].
|-
|Blood Diamonds || Unlock [[The Stack#Longhorn Block|Longhorn Block]] || Collect 5 [[Items (Arcaxer 1)|Diamonds]] from [[The Stack#Longhorn Block|Longhorn Block]]. || 2000 Credits, 15000 EXP, [[Items (Arcaxer 1)|PP Up]].
|-
|Blood and Thunder || Unlock [[The Stack#Longhorn Block|Longhorn Block]] || Raise levels of "[[Bouncing Thunder]]" and "[[Ghost Bolt]]" to 15. || 1000 Credits, 5000 EXP, [[Bloody Axe]].
|-
|Red Green Bleu || Unlock [[The Stack#RGB Block|RGB Block]] || Collect 10 [[Items (Arcaxer 1)|Cheese]] in [[The Stack#RGB Block|RGB Block]]. || 1500 Credits, 15000 EXP, [[Items (Arcaxer 1)|PP Up]]
|-
|Green Guys || Unlock [[The Stack#RGB Block|RGB Block]] || Collect 8 [[Items (Arcaxer 1)|Green]] in [[The Stack#RGB Block|RGB Block]]. || 2000 Credits, 10000 EXP, [[Items (Arcaxer 1)|Erase Time Module]]
|-
|Finally... Haxium || Unlock [[The Stack#RGB Block|RGB Block]] || Collect 5 [[Items (Arcaxer 1)|Haxium]] in [[The Stack#RGB Block|RGB Block]]. || 2500 Credits, 20000 EXP, [[Items (Arcaxer 1)|Fast Forward Module]]
|-
|Ultimate Blue || Complete "Waste of space" task. || Raise the level of "[[Blueaga]]" to 50. || 1 Credit, 1 EXP, [[Items (Arcaxer 1)|Ultimate Blue]]
|-
|Forbidden Weapon || Unlock [[Sim Sim]] || Reach floor 100 of [[Sim Sim]] || 25000 EXP, [[USBuster]]
|}
== Training Games ==
{{Main|Training Minigames (Arcaxer 1)}}
== Graveyard ==
== Busses ==
== Dungeon Entrances ==
== Footnotes ==
<references />
{{Template:Locations1}}
1507d97202a1c5b70a2633b0a599a8e654ce3300
781
776
2024-05-29T00:40:12Z
Dino-Pack
2
/* Pawn Shop */
wikitext
text/x-wiki
[[File:TheHub.webp|border|256px|right]]The Hub is the central outdoor location of the game. As the name suggests, it is the spawnpoint for new entities in the Sim. The Hub connects directly to every other location in the game.
== Pawn Shop ==
{{Main|Shops (Arcaxer 1)}}
[[File:ThePawn.webp|256px|border|right]]The Pawn Shop is owned by [[Minor Characters#Reggie|Reggie]]. Players can purchase [[Weapons (Arcaxer 1)|Weapons]], [[Armor (Arcaxer 1)|Armor]], [[Accessories]] and other misc. [[Items (Arcaxer 1)|items]]. The shop's stock expands when the player reaches [[The Stack#Whistler Block|Whistler Block]], [[The Stack#Longhorn Block|Longhorn Block]], and [[The Stack#RGB Block|RGB Block]]. The items he sells and their unlock requirements are as follows:
{| class="wikitable"
|+ Pawn Shop Stock
|-
! Stock Number !! Unlock Requirement !! Items<ref name="cost">See [[Shops (Arcaxer 1)|Shops]] for a list of prices.</ref>
|-
| 1
|| Default
||
*Minor Health Modifier
*Health Modifier
*Trap Eliminator
*Bit Pants
*Bit Shirt
*Bit Helmet
*Arcaxer Pistol
*Bounce Pad
*Blue Helmet
*Blue Shirt
*Blue Pants
*Compass Module
|-
| 2
|| Unlock [[The Stack#Whistler Block|Whistler Block]]
||
* Greater Health Modifier
* Pirate Hat
* Pirate Vest
* Peg Leg
* Damp Crossbow
* Cutlass
* Exp Hat 1
* Exp Pants 1
* Exp Vest 1
* AP Ring
* EXP Ring
* Speed Ring
|-
| 3
|| Unlock [[The Stack#Longhorn Block|Longhorn Block]]
||
* Giant Health Modifier
* Haunted Helm
* Haunted Plate
* Haunted Boots
* Haunted Spear
* BATtle Axe
* Helm of Fate
* Plate of Fate
* Ghoast Blaster
* Glitch Pendant
* Stunning Pendant
* Defensive Necklace
* AP Ring +
|-
| 4
|| Unlock [[The Stack#RGB Block|RGB Block]]
||
* Massive Health Modifier
* RGB Hat
* RGB Shirt
* RGB Shoes
* RGB Gun
* RGB Blade
* Energized Emblem
* Regenerating Pendant
* Bloody Necklace
* AP Ring X
|}
== Sydney's Shop ==
{{Main|Shops (Arcaxer 1)}}
Sydney's Shop is obviously owned by [[Sydney]]. Players can purchase [[Hax]] or [[Passives (Arcaxer 1)|Passives]]. The shop's stock expands when the player reaches [[The Stack#Whistler Block|Whistler Block]], [[The Stack#Longhorn Block|Longhorn Block]], and [[The Stack#RGB Block|RGB Block]]. The items she sells and their unlock requirements are as follows:
{| class="wikitable"
|+ Sydney's Shop Stock
|-
! Stock Number !! Unlock Requirement !! Items<ref name="cost"/>
|-
| 1
|| Default
|
*Frost Bolt Module
*Hack Defense Module
*Earth Bomb Moule
*Arcanado Module
*Volcano Bolt Module
*Aim Hax Module
*Combo Plus Module
*Hack Power Module
|-
| 2
|| Unlock [[The Stack#Whistler Block|Whistler Block]]
||
*Fish Bolt Module
*Storm Bomb Module
*Waternado Module
*Soothing Mist Module
*Regeneration Module
*Breathing Room Module
|-
| 3
|| Unlock [[The Stack#Longhorn Block|Longhorn Block]]
||
*Summon Elemental
*Ghost Bolt Module
*Life Bolt Module
*Power Up Shot Module
*Afterburner Module
*Bonarange Module
|-
| 4
|| Unlock [[The Stack#RGB Block|RGB Block]]
||
*Cascading Thunder Module
*RGB Bolt Module
*Hack Defense 2 Module
*Hack Power 2 Module
|}
== Pub ==
{{Main|Quests (Arcaxer 1)#Nichelle's Tasks}}
The Pub grants the player a list of tasks to complete within the Sim. Certain tasks can include fetch quests, leveling up [[Hax]], among others. These tasks grant rewards such as [[Stats (Arcaxer 1)|Credits, EXP]], or [[Items (Arcaxer 1|items]]. A full list of tasks, their rewards, unlock requirements, and details can be found below.
{| class="wikitable"
|+ Nichelle's Tasks
|-
! Task Name !! Unlock Requirement !! Task Details !! Reward
|-
|Frost and Fire || Default || Raise levels of "[[Fireball]]" and "[[Frost Bolt]]" to level 10. || 500 Credits, 2000 EXP, [[Items (Arcaxer 1)|Frostfire Bolt Module]].
|-
|Silicon tower || Default || Collect 15 bars of [[Items (Arcaxer 1)|Silicon]] from [[The Stack#Bottom Block|Bottom Block]]. || 1000 Credits, 6000 EXP.
|-
|Gotta go quick || Default || Collect 5 [[Items (Arcaxer 1)|Sapphires]] from [[The Stack#Bottom Block|Bottom Block]]. || 100 Credits, 1000 EXP, [[Items (Arcaxer 1)|Zoom Module Module]].
|-
|Antivirus update || Default || Raise the level of "[[Restore 1]]" to 10. || 500 Credits, 2000 EXP, [[Items (Arcaxer 1)|Debug Module]].
|-
|Waste of space || Default || Raise level of "[[Blue]]" to 30. || 1 Credit, 1 EXP, [[Items (Arcaxer 1)|Blueaga Module.]]
|-
|Healthy Heart || Default || Get 100 gains in single session on the [[Training Minigames (Arcaxer 1)|Treadmill]]. || 1000 Credits, 5000 EXP, [[Items (Arcaxer 1)|Good Cardio Module]].
|-
|Super Silicon tower || Unlock [[The Stack#Janus Block|Janus Block]] || Collect 15 bars of [[Items (Arcaxer 1)|Super Silicon]] from [[The Stack#Janus Block|Janus Block]]. || 1000 Credits, 10000 EXP.
|-
|Knawlegde || Unlock [[The Stack#Janus Block|Janus Block]] || Collect 5 [[Items (Arcaxer 1)|Amethysts]] from [[The Stack#Janus Block|Janus Block]]. || 700 Credits, 4000 EXP, [[Items (Arcaxer 1)|EXP Boost Module]].
|-
|A point on actions || Unlock [[The Stack#Janus Block|Janus Block]] || Find 10 [[Items (Arcaxer 1)|Lucky Leaves]] on enemies in [[The Stack]]. || 1000 Credits, 5000 EXP, [[Items (Arcaxer 1)|AP Up Module]].
|-
|A pirates Booty || Unlock [[The Stack#Whistler Block|Whistler Block]] || Collect 15 [[Items (Arcaxer 1)|Doubloons]] from [[The Stack#Whistler Block|Whistler Block]]. || 2000 Credits, 15000 EXP.
|-
|Whistler Terror || Unlock [[The Stack#Whistler Block|Whistler Block]] || Defeat the [[Bosses#Reaper Shark|Reaper Shark]] in [[The Stack#Whistler Block|Whistler Block]]. || 2000 Credits, 1000 EXP, [[Scale Edge]].
|-
|Friendly Strength || Unlock [[The Stack#Whistler Block|Whistler Block]] || Collect 5 [[Items (Arcaxer 1)|Tentacles]] from [[The Stack#Whistler Block|Whistler Block]]. || 1000 Credits, 5000 EXP, [[Items (Arcaxer 1)|Summon Boost Module]].
|-
|Bone Money || Unlock [[The Stack#Longhorn Block|Longhorn Block]] || Collect 15 [[Items (Arcaxer 1)|Silver Coins]] from [[The Stack#Longhorn Block|Longhorn Block]]. || 2500 Credits, 20000 EXP, [[Pumpkin Bomb+]].
|-
|The Eyeball man || Unlock [[The Stack#Longhorn Block|Longhorn Block]] || Collect 10 [[Items (Arcaxer 1)|Scary Eyes]] from [[The Stack#Longhorn Block|Longhorn Block]]. || 3000 Credits, 25000 EXP, [[Items (Arcaxer 1)|PP Up]].
|-
|Blood Diamonds || Unlock [[The Stack#Longhorn Block|Longhorn Block]] || Collect 5 [[Items (Arcaxer 1)|Diamonds]] from [[The Stack#Longhorn Block|Longhorn Block]]. || 2000 Credits, 15000 EXP, [[Items (Arcaxer 1)|PP Up]].
|-
|Blood and Thunder || Unlock [[The Stack#Longhorn Block|Longhorn Block]] || Raise levels of "[[Bouncing Thunder]]" and "[[Ghost Bolt]]" to 15. || 1000 Credits, 5000 EXP, [[Bloody Axe]].
|-
|Red Green Bleu || Unlock [[The Stack#RGB Block|RGB Block]] || Collect 10 [[Items (Arcaxer 1)|Cheese]] in [[The Stack#RGB Block|RGB Block]]. || 1500 Credits, 15000 EXP, [[Items (Arcaxer 1)|PP Up]]
|-
|Green Guys || Unlock [[The Stack#RGB Block|RGB Block]] || Collect 8 [[Items (Arcaxer 1)|Green]] in [[The Stack#RGB Block|RGB Block]]. || 2000 Credits, 10000 EXP, [[Items (Arcaxer 1)|Erase Time Module]]
|-
|Finally... Haxium || Unlock [[The Stack#RGB Block|RGB Block]] || Collect 5 [[Items (Arcaxer 1)|Haxium]] in [[The Stack#RGB Block|RGB Block]]. || 2500 Credits, 20000 EXP, [[Items (Arcaxer 1)|Fast Forward Module]]
|-
|Ultimate Blue || Complete "Waste of space" task. || Raise the level of "[[Blueaga]]" to 50. || 1 Credit, 1 EXP, [[Items (Arcaxer 1)|Ultimate Blue]]
|-
|Forbidden Weapon || Unlock [[Sim Sim]] || Reach floor 100 of [[Sim Sim]] || 25000 EXP, [[USBuster]]
|}
== Training Games ==
{{Main|Training Minigames (Arcaxer 1)}}
== Graveyard ==
== Busses ==
== Dungeon Entrances ==
== Footnotes ==
<references />
{{Template:Locations1}}
c7859f1a7e6a026dca4cdd5f696abc81f6dafedd
782
781
2024-05-29T01:37:39Z
Dino-Pack
2
wikitext
text/x-wiki
[[File:TheHub.webp|border|256px|right]]The Hub is the central outdoor location of the game. As the name suggests, it is the spawnpoint for new entities in the Sim. The Hub connects directly to every other location in the game.
== Pawn Shop ==
{{Main|Shops (Arcaxer 1)}}
[[File:ThePawn.webp|256px|border|right]]The Pawn Shop is owned by [[Minor Characters#Reggie|Reggie]]. Players can purchase [[Weapons (Arcaxer 1)|Weapons]], [[Armor (Arcaxer 1)|Armor]], [[Accessories]] and other misc. [[Items (Arcaxer 1)|items]]. The shop's stock expands when the player reaches [[The Stack#Whistler Block|Whistler Block]], [[The Stack#Longhorn Block|Longhorn Block]], and [[The Stack#RGB Block|RGB Block]]. The items he sells and their unlock requirements are as follows:
{| class="wikitable"
|+ Pawn Shop Stock
|-
! Stock Number !! Unlock Requirement !! Items<ref name="cost">See [[Shops (Arcaxer 1)|Shops]] for a list of prices.</ref>
|-
| 1
|| Default
||
*Minor Health Modifier
*Health Modifier
*Trap Eliminator
*Bit Pants
*Bit Shirt
*Bit Helmet
*Arcaxer Pistol
*Bounce Pad
*Blue Helmet
*Blue Shirt
*Blue Pants
*Compass Module
|-
| 2
|| Unlock [[The Stack#Whistler Block|Whistler Block]]
||
* Greater Health Modifier
* Pirate Hat
* Pirate Vest
* Peg Leg
* Damp Crossbow
* Cutlass
* Exp Hat 1
* Exp Pants 1
* Exp Vest 1
* AP Ring
* EXP Ring
* Speed Ring
|-
| 3
|| Unlock [[The Stack#Longhorn Block|Longhorn Block]]
||
* Giant Health Modifier
* Haunted Helm
* Haunted Plate
* Haunted Boots
* Haunted Spear
* BATtle Axe
* Helm of Fate
* Plate of Fate
* Ghoast Blaster
* Glitch Pendant
* Stunning Pendant
* Defensive Necklace
* AP Ring +
|-
| 4
|| Unlock [[The Stack#RGB Block|RGB Block]]
||
* Massive Health Modifier
* RGB Hat
* RGB Shirt
* RGB Shoes
* RGB Gun
* RGB Blade
* Energized Emblem
* Regenerating Pendant
* Bloody Necklace
* AP Ring X
|}
== Sydney's Shop ==
{{Main|Shops (Arcaxer 1)}}
[[File:SydLab.jpeg|256px|border|right]]Sydney's Shop is obviously owned by [[Sydney]]. Players can purchase [[Hax]] or [[Passives (Arcaxer 1)|Passives]]. The shop's stock expands when the player reaches [[The Stack#Whistler Block|Whistler Block]], [[The Stack#Longhorn Block|Longhorn Block]], and [[The Stack#RGB Block|RGB Block]]. The items she sells and their unlock requirements are as follows:
{| class="wikitable"
|+ Sydney's Shop Stock
|-
! Stock Number !! Unlock Requirement !! Items<ref name="cost"/>
|-
| 1
|| Default
|
*Frost Bolt Module
*Hack Defense Module
*Earth Bomb Moule
*Arcanado Module
*Volcano Bolt Module
*Aim Hax Module
*Combo Plus Module
*Hack Power Module
|-
| 2
|| Unlock [[The Stack#Whistler Block|Whistler Block]]
||
*Fish Bolt Module
*Storm Bomb Module
*Waternado Module
*Soothing Mist Module
*Regeneration Module
*Breathing Room Module
|-
| 3
|| Unlock [[The Stack#Longhorn Block|Longhorn Block]]
||
*Summon Elemental
*Ghost Bolt Module
*Life Bolt Module
*Power Up Shot Module
*Afterburner Module
*Bonarange Module
|-
| 4
|| Unlock [[The Stack#RGB Block|RGB Block]]
||
*Cascading Thunder Module
*RGB Bolt Module
*Hack Defense 2 Module
*Hack Power 2 Module
|}
== Pub ==
{{Main|Quests (Arcaxer 1)#Nichelle's Tasks}}
[[File:Pub.jpeg|256px|border|right]]The Pub grants the player a list of tasks to complete within the Sim. Certain tasks can include fetch quests, leveling up [[Hax]], among others. These tasks grant rewards such as [[Stats (Arcaxer 1)|Credits, EXP]], or [[Items (Arcaxer 1|items]]. A full list of tasks, their rewards, unlock requirements, and details can be found below.
{| class="wikitable"
|+ Nichelle's Tasks
|-
! Task Name !! Unlock Requirement !! Task Details !! Reward
|-
|Frost and Fire || Default || Raise levels of "[[Fireball]]" and "[[Frost Bolt]]" to level 10. || 500 Credits, 2000 EXP, [[Items (Arcaxer 1)|Frostfire Bolt Module]].
|-
|Silicon tower || Default || Collect 15 bars of [[Items (Arcaxer 1)|Silicon]] from [[The Stack#Bottom Block|Bottom Block]]. || 1000 Credits, 6000 EXP.
|-
|Gotta go quick || Default || Collect 5 [[Items (Arcaxer 1)|Sapphires]] from [[The Stack#Bottom Block|Bottom Block]]. || 100 Credits, 1000 EXP, [[Items (Arcaxer 1)|Zoom Module Module]].
|-
|Antivirus update || Default || Raise the level of "[[Restore 1]]" to 10. || 500 Credits, 2000 EXP, [[Items (Arcaxer 1)|Debug Module]].
|-
|Waste of space || Default || Raise level of "[[Blue]]" to 30. || 1 Credit, 1 EXP, [[Items (Arcaxer 1)|Blueaga Module.]]
|-
|Healthy Heart || Default || Get 100 gains in single session on the [[Training Minigames (Arcaxer 1)|Treadmill]]. || 1000 Credits, 5000 EXP, [[Items (Arcaxer 1)|Good Cardio Module]].
|-
|Super Silicon tower || Unlock [[The Stack#Janus Block|Janus Block]] || Collect 15 bars of [[Items (Arcaxer 1)|Super Silicon]] from [[The Stack#Janus Block|Janus Block]]. || 1000 Credits, 10000 EXP.
|-
|Knawlegde || Unlock [[The Stack#Janus Block|Janus Block]] || Collect 5 [[Items (Arcaxer 1)|Amethysts]] from [[The Stack#Janus Block|Janus Block]]. || 700 Credits, 4000 EXP, [[Items (Arcaxer 1)|EXP Boost Module]].
|-
|A point on actions || Unlock [[The Stack#Janus Block|Janus Block]] || Find 10 [[Items (Arcaxer 1)|Lucky Leaves]] on enemies in [[The Stack]]. || 1000 Credits, 5000 EXP, [[Items (Arcaxer 1)|AP Up Module]].
|-
|A pirates Booty || Unlock [[The Stack#Whistler Block|Whistler Block]] || Collect 15 [[Items (Arcaxer 1)|Doubloons]] from [[The Stack#Whistler Block|Whistler Block]]. || 2000 Credits, 15000 EXP.
|-
|Whistler Terror || Unlock [[The Stack#Whistler Block|Whistler Block]] || Defeat the [[Bosses#Reaper Shark|Reaper Shark]] in [[The Stack#Whistler Block|Whistler Block]]. || 2000 Credits, 1000 EXP, [[Scale Edge]].
|-
|Friendly Strength || Unlock [[The Stack#Whistler Block|Whistler Block]] || Collect 5 [[Items (Arcaxer 1)|Tentacles]] from [[The Stack#Whistler Block|Whistler Block]]. || 1000 Credits, 5000 EXP, [[Items (Arcaxer 1)|Summon Boost Module]].
|-
|Bone Money || Unlock [[The Stack#Longhorn Block|Longhorn Block]] || Collect 15 [[Items (Arcaxer 1)|Silver Coins]] from [[The Stack#Longhorn Block|Longhorn Block]]. || 2500 Credits, 20000 EXP, [[Pumpkin Bomb+]].
|-
|The Eyeball man || Unlock [[The Stack#Longhorn Block|Longhorn Block]] || Collect 10 [[Items (Arcaxer 1)|Scary Eyes]] from [[The Stack#Longhorn Block|Longhorn Block]]. || 3000 Credits, 25000 EXP, [[Items (Arcaxer 1)|PP Up]].
|-
|Blood Diamonds || Unlock [[The Stack#Longhorn Block|Longhorn Block]] || Collect 5 [[Items (Arcaxer 1)|Diamonds]] from [[The Stack#Longhorn Block|Longhorn Block]]. || 2000 Credits, 15000 EXP, [[Items (Arcaxer 1)|PP Up]].
|-
|Blood and Thunder || Unlock [[The Stack#Longhorn Block|Longhorn Block]] || Raise levels of "[[Bouncing Thunder]]" and "[[Ghost Bolt]]" to 15. || 1000 Credits, 5000 EXP, [[Bloody Axe]].
|-
|Red Green Bleu || Unlock [[The Stack#RGB Block|RGB Block]] || Collect 10 [[Items (Arcaxer 1)|Cheese]] in [[The Stack#RGB Block|RGB Block]]. || 1500 Credits, 15000 EXP, [[Items (Arcaxer 1)|PP Up]]
|-
|Green Guys || Unlock [[The Stack#RGB Block|RGB Block]] || Collect 8 [[Items (Arcaxer 1)|Green]] in [[The Stack#RGB Block|RGB Block]]. || 2000 Credits, 10000 EXP, [[Items (Arcaxer 1)|Erase Time Module]]
|-
|Finally... Haxium || Unlock [[The Stack#RGB Block|RGB Block]] || Collect 5 [[Items (Arcaxer 1)|Haxium]] in [[The Stack#RGB Block|RGB Block]]. || 2500 Credits, 20000 EXP, [[Items (Arcaxer 1)|Fast Forward Module]]
|-
|Ultimate Blue || Complete "Waste of space" task. || Raise the level of "[[Blueaga]]" to 50. || 1 Credit, 1 EXP, [[Items (Arcaxer 1)|Ultimate Blue]]
|-
|Forbidden Weapon || Unlock [[Sim Sim]] || Reach floor 100 of [[Sim Sim]] || 25000 EXP, [[USBuster]]
|}
== Training Games ==
{{Main|Training Minigames (Arcaxer 1)}}
[[File:PunchingBag.jpeg|256px|border|right]]
[[File:Treadmill.jpeg|256px|border|right]]
== Graveyard ==
[[File:Graveyard.jpeg|256px|border|right]]
== Busses ==
[[File:DesertBus.jpeg|256px|border|right]]
== Dungeon Entrances ==
[[File:TheStackEntrance.webp|256px|border|right]]
[[File:SimSimEntrance.jpeg|256px|border|right]]
== Footnotes ==
<references />
{{Template:Locations1}}
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Template:See also
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Created page with "<onlyinclude> {{rellink|extraclasses=mw-tpl-seealso|{{{altphrase|<!--T:1--> See also}}}{{msgnw:int:colon-separator/{{#invoke:Caller title|lang|base=Template:See also}}}}{{#invoke:See also|main<noinclude>|1={{{1}}}</noinclude>|msg-empty-array='''<!--T:2--> Error: [[<tvar name=1>Special:MyLanguage/Template:See also</tvar>|Template must be given at least one article name]]'''}}}} </onlyinclude> {{Documentation|content= {{Lua|Module:See also}} <!--T:5--> <tvar name=1>{{tlx|..."
wikitext
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</onlyinclude>
{{Documentation|content=
{{Lua|Module:See also}}
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<translate><!--T:6--> It is not for use in the "See also" ''section'' at the bottom of an article.
{{Tlx|See also|2=<!--T:7--> Article 1|3=''label 1{{=}}<!--T:22--> label1''|4=<!--T:24--> Article 2>|5=''label 2{{=}}<!--T:25--> label2''|6=...}}
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* You can use parameters label 1, label 2 and so on to specify alternative labels for the links.
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:<!--T:13--> adding newline characters will break article links <!-- presumably because of the leading ":" -->
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{{(}}{{!}} class="wikitable" cellspacing="0" cellpadding="0"
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! <!--T:16--> Result
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{{!}} valign="top" {{!}} {{Tlx|See also|Article|3=label 1=<!--T:17--> Alternative title for Article}} {{!}}{{!}} {{See also|Article|label 1=<!--T:18--> Alternative title for Article}}
{{!}}-
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{{!}}-
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{{!}}-
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[[Category:Templates{{#translation:}}]]
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wikitext
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<languages/>
<onlyinclude>
{{rellink|extraclasses=mw-tpl-seealso|{{{altphrase|<translate><!--T:1--> See also</translate>}}}{{msgnw:int:colon-separator/{{#invoke:Caller title|lang|base=Template:See also}}}}{{#invoke:See also|main<noinclude>|1={{{1}}}</noinclude>|msg-empty-array='''<translate><!--T:2--> Error: [[<tvar name=1>Special:MyLanguage/Template:See also</tvar>|Template must be given at least one article name]]</translate>'''}}}}
</onlyinclude>
{{Documentation|content=
{{Lua|Module:See also}}
<translate><!--T:5--> <tvar name=1>{{tlx|See also}}</tvar> is used to create [[w:Wikipedia:Hatnote|hatnotes]] to point to a small number of other, related, titles at the '''top''' of [[w:Help:Section|article sections]] according to [[w:Wikipedia:Layout|Wikipedia:Layout]].</translate>
<translate><!--T:6--> It is not for use in the "See also" ''section'' at the bottom of an article.</translate>
{{Tlx|See also|2=<translate><!--T:7--> Article 1</translate>|3=''label 1{{=}}<translate><!--T:22--> label1</translate>''|4=<translate><!--T:24--> Article 2</translate>|5=''label 2{{=}}<translate><!--T:25--> label2</translate>''|6=...}}
<translate>
<!--T:26-->
* Any number of articles can be listed (at least one should be provided).</translate>
<translate>
<!--T:10-->
* The word "and" is always placed between the final two entries.</translate>
<translate>
<!--T:12-->
* You can use parameters label 1, label 2 and so on to specify alternative labels for the links.</translate>
<translate>
<!--T:27-->
* Parameter <tvar name=1><code>ll</code></tvar> makes this template use <tvar name=2>{{tl|ll}}</tvar>, which provides automatic linking to translation in user language, as well as using a translated default link text (overriding with <tvar name=3><code>label <var>n</var></code></tvar> still applies).
</translate>
:<translate><!--T:13--> adding newline characters will break article links</translate> <!-- presumably because of the leading ":" -->
<translate>
==Example== <!--T:14-->
</translate>
{{(}}{{!}} class="wikitable" cellspacing="0" cellpadding="0"
! <translate><!--T:15--> Code</translate>
! <translate><!--T:16--> Result</translate>
{{!}}-
{{!}} valign="top" {{!}} {{Tlx|See also|Article}} {{!}}{{!}} {{See also|Article}}
{{!}}-
{{!}} valign="top" {{!}} {{Tlx|See also|Article|3=label 1=<translate><!--T:17--> Alternative title for Article</translate>}} {{!}}{{!}} {{See also|Article|label 1=<translate><!--T:18--> Alternative title for Article</translate>}}
{{!}}-
{{!}} valign="top" {{!}} {{Tlx|See also|Article|Article 2}} {{!}}{{!}} {{See also|Article|Article 2}}
{{!}}-
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{{!}}-
{{!}} valign="top" {{!}} {{Tlx|See also|Article|Article 2|<nowiki>ll=TRUE</nowiki>}} {{!}}{{!}} {{See also|Article|Article 2|ll=TRUE|l1=Article translated|l2=Article 2 translated}}
{{!}}-
{{!}} valign="top" {{!}} {{Tlx|See also|Article|Article 2|4=l2=<translate><!--T:19--> Alternative title for Article 2</translate>}} {{!}}{{!}} {{See also|Article|Article 2|l2=<translate><!--T:20--> Alternative title for Article 2</translate>}}
{{!}}{{)}}
{{See also/doc}}
}}
[[Category:Templates{{#translation:}}]]
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Replaced content with " ''See also: [[{{{1}}}]]''"
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''See also: [[{{{1}}}]]''
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''See also: [[{{{1}}}]]''
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Created page with "<templatestyles src="Hatnote/styles.css"/><div role="note" class="hatnote {{{extraclasses|}}}">{{{1|{{{text}}}}}}</div><noinclude> {{documentation}} </noinclude>"
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<templatestyles src="Hatnote/styles.css"/><div role="note" class="hatnote {{{extraclasses|}}}">{{{1|{{{text}}}}}}</div><noinclude>
{{documentation}}
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Dino-Pack changed the content model of the page [[Template:Hatnote/styles.css]] from "plain text" to "Sanitized CSS"
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.hatnote {
font-style: italic;
padding-bottom: 0.4em;
margin-bottom: 0.4em;
border-bottom: 1px solid #ccc;
}
.hatnote.no-border {
border-bottom: none;
}
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Created page with "local p = {} local lang = require('Module:Template translation').getLanguage() local frame = mw.getCurrentFrame() local function msg(name) return mw.message.new(name):inLanguage(lang):plain() end local function generateLink(i, args) local title = args[i] local linktext = args['label ' .. tostring(i)] or args['l' .. tostring(i)] or nil if args.ll then return frame:expandTemplate{ title = 'll', args = { title, linktext } } else if linktext then return string..."
Scribunto
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local p = {}
local lang = require('Module:Template translation').getLanguage()
local frame = mw.getCurrentFrame()
local function msg(name)
return mw.message.new(name):inLanguage(lang):plain()
end
local function generateLink(i, args)
local title = args[i]
local linktext = args['label ' .. tostring(i)] or args['l' .. tostring(i)] or nil
if args.ll then
return frame:expandTemplate{ title = 'll', args = { title, linktext } }
else
if linktext then
return string.format('[[:%s|%s]]', title, linktext)
else
return string.format('[[:%s]]', title)
end
end
end
function p._main(args)
local t = {}
for i, v in ipairs(args) do
table.insert(t, generateLink(i, args))
end
if #t > 0 then
return mw.text.listToText(
t,
-- mw.text.listToText’s defaults use wiki language, not page language
msg('comma-separator'),
msg('and') .. msg('word-separator')
)
else
return args['msg-empty-array'] or 'Error: no links'
end
end
function p.main(frame)
local args = require('Module:Arguments').getArgs(frame)
return p._main(args)
end
return p
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Quests (Arcaxer 1)
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Created page with "WIP == Nichelle's Tasks == {| class="wikitable" |+ Nichelle's Tasks |- ! Task Name !! Unlock Requirement !! Task Details !! Reward |- |Frost and Fire || Default || Raise levels of "[[Fireball]]" and "[[Frost Bolt]]" to level 10. || 500 Credits, 2000 EXP, [[Items (Arcaxer 1)|Frostfire Bolt Module]]. |- |Silicon tower || Default || Collect 15 bars of [[Items (Arcaxer 1)|Silicon]] from [[The Stack#Bottom Block|Bottom Block]]. || 1000 Credits, 6000 EXP. |- |Gotta go quick ||..."
wikitext
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WIP
== Nichelle's Tasks ==
{| class="wikitable"
|+ Nichelle's Tasks
|-
! Task Name !! Unlock Requirement !! Task Details !! Reward
|-
|Frost and Fire || Default || Raise levels of "[[Fireball]]" and "[[Frost Bolt]]" to level 10. || 500 Credits, 2000 EXP, [[Items (Arcaxer 1)|Frostfire Bolt Module]].
|-
|Silicon tower || Default || Collect 15 bars of [[Items (Arcaxer 1)|Silicon]] from [[The Stack#Bottom Block|Bottom Block]]. || 1000 Credits, 6000 EXP.
|-
|Gotta go quick || Default || Collect 5 [[Items (Arcaxer 1)|Sapphires]] from [[The Stack#Bottom Block|Bottom Block]]. || 100 Credits, 1000 EXP, [[Items (Arcaxer 1)|Zoom Module Module]].
|-
|Antivirus update || Default || Raise the level of "[[Restore 1]]" to 10. || 500 Credits, 2000 EXP, [[Items (Arcaxer 1)|Debug Module]].
|-
|Waste of space || Default || Raise level of "[[Blue]]" to 30. || 1 Credit, 1 EXP, [[Items (Arcaxer 1)|Blueaga Module.]]
|-
|Healthy Heart || Default || Get 100 gains in single session on the [[Training Minigames (Arcaxer 1)|Treadmill]]. || 1000 Credits, 5000 EXP, [[Items (Arcaxer 1)|Good Cardio Module]].
|-
|Super Silicon tower || Unlock [[The Stack#Janus Block|Janus Block]] || Collect 15 bars of [[Items (Arcaxer 1)|Super Silicon]] from [[The Stack#Janus Block|Janus Block]]. || 1000 Credits, 10000 EXP.
|-
|Knawlegde || Unlock [[The Stack#Janus Block|Janus Block]] || Collect 5 [[Items (Arcaxer 1)|Amethysts]] from [[The Stack#Janus Block|Janus Block]]. || 700 Credits, 4000 EXP, [[Items (Arcaxer 1)|EXP Boost Module]].
|-
|A point on actions || Unlock [[The Stack#Janus Block|Janus Block]] || Find 10 [[Items (Arcaxer 1)|Lucky Leaves]] on enemies in [[The Stack]]. || 1000 Credits, 5000 EXP, [[Items (Arcaxer 1)|AP Up Module]].
|-
|A pirates Booty || Unlock [[The Stack#Whistler Block|Whistler Block]] || Collect 15 [[Items (Arcaxer 1)|Doubloons]] from [[The Stack#Whistler Block|Whistler Block]]. || 2000 Credits, 15000 EXP.
|-
|Whistler Terror || Unlock [[The Stack#Whistler Block|Whistler Block]] || Defeat the [[Bosses#Reaper Shark|Reaper Shark]] in [[The Stack#Whistler Block|Whistler Block]]. || 2000 Credits, 1000 EXP, [[Scale Edge]].
|-
|Friendly Strength || Unlock [[The Stack#Whistler Block|Whistler Block]] || Collect 5 [[Items (Arcaxer 1)|Tentacles]] from [[The Stack#Whistler Block|Whistler Block]]. || 1000 Credits, 5000 EXP, [[Items (Arcaxer 1)|Summon Boost Module]].
|-
|Bone Money || Unlock [[The Stack#Longhorn Block|Longhorn Block]] || Collect 15 [[Items (Arcaxer 1)|Silver Coins]] from [[The Stack#Longhorn Block|Longhorn Block]]. || 2500 Credits, 20000 EXP, [[Pumpkin Bomb+]].
|-
|The Eyeball man || Unlock [[The Stack#Longhorn Block|Longhorn Block]] || Collect 10 [[Items (Arcaxer 1)|Scary Eyes]] from [[The Stack#Longhorn Block|Longhorn Block]]. || 3000 Credits, 25000 EXP, [[Items (Arcaxer 1)|PP Up]].
|-
|Blood Diamonds || Unlock [[The Stack#Longhorn Block|Longhorn Block]] || Collect 5 [[Items (Arcaxer 1)|Diamonds]] from [[The Stack#Longhorn Block|Longhorn Block]]. || 2000 Credits, 15000 EXP, [[Items (Arcaxer 1)|PP Up]].
|-
|Blood and Thunder || Unlock [[The Stack#Longhorn Block|Longhorn Block]] || Raise levels of "[[Bouncing Thunder]]" and "[[Ghost Bolt]]" to 15. || 1000 Credits, 5000 EXP, [[Bloody Axe]].
|-
|Red Green Bleu || Unlock [[The Stack#RGB Block|RGB Block]] || Collect 10 [[Items (Arcaxer 1)|Cheese]] in [[The Stack#RGB Block|RGB Block]]. || 1500 Credits, 15000 EXP, [[Items (Arcaxer 1)|PP Up]]
|-
|Green Guys || Unlock [[The Stack#RGB Block|RGB Block]] || Collect 8 [[Items (Arcaxer 1)|Green]] in [[The Stack#RGB Block|RGB Block]]. || 2000 Credits, 10000 EXP, [[Items (Arcaxer 1)|Erase Time Module]]
|-
|Finally... Haxium || Unlock [[The Stack#RGB Block|RGB Block]] || Collect 5 [[Items (Arcaxer 1)|Haxium]] in [[The Stack#RGB Block|RGB Block]]. || 2500 Credits, 20000 EXP, [[Items (Arcaxer 1)|Fast Forward Module]]
|-
|Ultimate Blue || Complete "Waste of space" task. || Raise the level of "[[Blueaga]]" to 50. || 1 Credit, 1 EXP, [[Items (Arcaxer 1)|Ultimate Blue]]
|-
|Forbidden Weapon || Unlock [[Sim Sim]] || Reach floor 100 of [[Sim Sim]] || 25000 EXP, [[USBuster]]
|}
== Hub Quests ==
== Sandy Bridge Quests ==
== Coffee Lake Quests ==
== Casino Malware Quests ==
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There are a handful of Quests on the game, most of them coming from Nichelle in the [[The Hub#Pub|Pub]]. There are also some given by random NPCs in different areas of the game. A full list of quests organized by area is below.
== Nichelle's Tasks ==
{| class="wikitable"
|+ Nichelle's Tasks
|-
! Task Name !! Unlock Requirement !! Task Details !! Reward
|-
|Frost and Fire || Default || Raise levels of "[[Fireball]]" and "[[Frost Bolt]]" to level 10. || 500 Credits, 2000 EXP, [[Items (Arcaxer 1)|Frostfire Bolt Module]].
|-
|Silicon tower || Default || Collect 15 bars of [[Items (Arcaxer 1)|Silicon]] from [[The Stack#Bottom Block|Bottom Block]]. || 1000 Credits, 6000 EXP.
|-
|Gotta go quick || Default || Collect 5 [[Items (Arcaxer 1)|Sapphires]] from [[The Stack#Bottom Block|Bottom Block]]. || 100 Credits, 1000 EXP, [[Items (Arcaxer 1)|Zoom Module Module]].
|-
|Antivirus update || Default || Raise the level of "[[Restore 1]]" to 10. || 500 Credits, 2000 EXP, [[Items (Arcaxer 1)|Debug Module]].
|-
|Waste of space || Default || Raise level of "[[Blue]]" to 30. || 1 Credit, 1 EXP, [[Items (Arcaxer 1)|Blueaga Module.]]
|-
|Healthy Heart || Default || Get 100 gains in single session on the [[Training Minigames (Arcaxer 1)|Treadmill]]. || 1000 Credits, 5000 EXP, [[Items (Arcaxer 1)|Good Cardio Module]].
|-
|Super Silicon tower || Unlock [[The Stack#Janus Block|Janus Block]] || Collect 15 bars of [[Items (Arcaxer 1)|Super Silicon]] from [[The Stack#Janus Block|Janus Block]]. || 1000 Credits, 10000 EXP.
|-
|Knawlegde || Unlock [[The Stack#Janus Block|Janus Block]] || Collect 5 [[Items (Arcaxer 1)|Amethysts]] from [[The Stack#Janus Block|Janus Block]]. || 700 Credits, 4000 EXP, [[Items (Arcaxer 1)|EXP Boost Module]].
|-
|A point on actions || Unlock [[The Stack#Janus Block|Janus Block]] || Find 10 [[Items (Arcaxer 1)|Lucky Leaves]] on enemies in [[The Stack]]. || 1000 Credits, 5000 EXP, [[Items (Arcaxer 1)|AP Up Module]].
|-
|A pirates Booty || Unlock [[The Stack#Whistler Block|Whistler Block]] || Collect 15 [[Items (Arcaxer 1)|Doubloons]] from [[The Stack#Whistler Block|Whistler Block]]. || 2000 Credits, 15000 EXP.
|-
|Whistler Terror || Unlock [[The Stack#Whistler Block|Whistler Block]] || Defeat the [[Bosses#Reaper Shark|Reaper Shark]] in [[The Stack#Whistler Block|Whistler Block]]. || 2000 Credits, 1000 EXP, [[Scale Edge]].
|-
|Friendly Strength || Unlock [[The Stack#Whistler Block|Whistler Block]] || Collect 5 [[Items (Arcaxer 1)|Tentacles]] from [[The Stack#Whistler Block|Whistler Block]]. || 1000 Credits, 5000 EXP, [[Items (Arcaxer 1)|Summon Boost Module]].
|-
|Bone Money || Unlock [[The Stack#Longhorn Block|Longhorn Block]] || Collect 15 [[Items (Arcaxer 1)|Silver Coins]] from [[The Stack#Longhorn Block|Longhorn Block]]. || 2500 Credits, 20000 EXP, [[Pumpkin Bomb+]].
|-
|The Eyeball man || Unlock [[The Stack#Longhorn Block|Longhorn Block]] || Collect 10 [[Items (Arcaxer 1)|Scary Eyes]] from [[The Stack#Longhorn Block|Longhorn Block]]. || 3000 Credits, 25000 EXP, [[Items (Arcaxer 1)|PP Up]].
|-
|Blood Diamonds || Unlock [[The Stack#Longhorn Block|Longhorn Block]] || Collect 5 [[Items (Arcaxer 1)|Diamonds]] from [[The Stack#Longhorn Block|Longhorn Block]]. || 2000 Credits, 15000 EXP, [[Items (Arcaxer 1)|PP Up]].
|-
|Blood and Thunder || Unlock [[The Stack#Longhorn Block|Longhorn Block]] || Raise levels of "[[Bouncing Thunder]]" and "[[Ghost Bolt]]" to 15. || 1000 Credits, 5000 EXP, [[Bloody Axe]].
|-
|Red Green Bleu || Unlock [[The Stack#RGB Block|RGB Block]] || Collect 10 [[Items (Arcaxer 1)|Cheese]] in [[The Stack#RGB Block|RGB Block]]. || 1500 Credits, 15000 EXP, [[Items (Arcaxer 1)|PP Up]]
|-
|Green Guys || Unlock [[The Stack#RGB Block|RGB Block]] || Collect 8 [[Items (Arcaxer 1)|Green]] in [[The Stack#RGB Block|RGB Block]]. || 2000 Credits, 10000 EXP, [[Items (Arcaxer 1)|Erase Time Module]]
|-
|Finally... Haxium || Unlock [[The Stack#RGB Block|RGB Block]] || Collect 5 [[Items (Arcaxer 1)|Haxium]] in [[The Stack#RGB Block|RGB Block]]. || 2500 Credits, 20000 EXP, [[Items (Arcaxer 1)|Fast Forward Module]]
|-
|Ultimate Blue || Complete "Waste of space" task. || Raise the level of "[[Blueaga]]" to 50. || 1 Credit, 1 EXP, [[Items (Arcaxer 1)|Ultimate Blue]]
|-
|Forbidden Weapon || Unlock [[Sim Sim]] || Reach floor 100 of [[Sim Sim]] || 25000 EXP, [[USBuster]]
|}
== Hub Quests ==
{| class="wikitable"
|+ Hub Quests
|-
! Questgiver !! Location !! Quest Details !! Rewards
|-
|Sweaty Entity || Right beside the main plaza || Put your hand over him so that the shadow covers him. || [[Items (Arcaxer 1)|Endure Scroll]].
|-
|Vegetable Boy || Outside [[The Hub#Sydney's Shop|Sydney's Shop]]. || Walk all the way over to him and speak with him. || [[Items (Arcaxer 1)|Heart Beet]].
|}
== Sandy Bridge Quests ==
{| class="wikitable"
|+ Sandy Bridge Quests
|-
! Questgiver !! Location !! Quest Details !! Rewards
|-
|Desert Bus Driver || At the bus. || Collect all 13 [[Items (Arcaxer 1)|Secret Tapes||. || [[Items (Arcaxer 1)|Hoverboard Zoom Module]].
|-
|Ruby Collector || In the opposite corner from the spawnpoint. || Collect 5 [[Items (Arcaxer 1)|Rubies]] from defeating [[Enemies (Arcaxer 1)|Enemies]]. || [[Items (Arcaxer 1)|Bouncing Thunder Module]].
|-
|Temhunter || In the opposite corner from the spawnpoint. || Find all three [[Naughty Bananas]]. || [[Banado]].
|}
== Coffee Lake Quests ==
== Moneyfingers Resort and Casino Quests ==
{| class="wikitable"
|+ Moneyfingers Resort and Casino Quests
|-
! Questgiver !! Location !! Quest Details !! Rewards
|-
|Jab || On the left of the entrance to the [[Moneyfingers Resort and Casino|Casino]]. || Collect 5 [[Items (Arcaxer 1)|Hand Wraps]] in the [[Moneyfingers Resort and Casino#Vienna Floors|Vienna Floors]] || [[Jab's Wraps]].
|}
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/* Sandy Bridge Quests */
wikitext
text/x-wiki
There are a handful of Quests on the game, most of them coming from Nichelle in the [[The Hub#Pub|Pub]]. There are also some given by random NPCs in different areas of the game. A full list of quests organized by area is below.
== Nichelle's Tasks ==
{| class="wikitable"
|+ Nichelle's Tasks
|-
! Task Name !! Unlock Requirement !! Task Details !! Reward
|-
|Frost and Fire || Default || Raise levels of "[[Fireball]]" and "[[Frost Bolt]]" to level 10. || 500 Credits, 2000 EXP, [[Items (Arcaxer 1)|Frostfire Bolt Module]].
|-
|Silicon tower || Default || Collect 15 bars of [[Items (Arcaxer 1)|Silicon]] from [[The Stack#Bottom Block|Bottom Block]]. || 1000 Credits, 6000 EXP.
|-
|Gotta go quick || Default || Collect 5 [[Items (Arcaxer 1)|Sapphires]] from [[The Stack#Bottom Block|Bottom Block]]. || 100 Credits, 1000 EXP, [[Items (Arcaxer 1)|Zoom Module Module]].
|-
|Antivirus update || Default || Raise the level of "[[Restore 1]]" to 10. || 500 Credits, 2000 EXP, [[Items (Arcaxer 1)|Debug Module]].
|-
|Waste of space || Default || Raise level of "[[Blue]]" to 30. || 1 Credit, 1 EXP, [[Items (Arcaxer 1)|Blueaga Module.]]
|-
|Healthy Heart || Default || Get 100 gains in single session on the [[Training Minigames (Arcaxer 1)|Treadmill]]. || 1000 Credits, 5000 EXP, [[Items (Arcaxer 1)|Good Cardio Module]].
|-
|Super Silicon tower || Unlock [[The Stack#Janus Block|Janus Block]] || Collect 15 bars of [[Items (Arcaxer 1)|Super Silicon]] from [[The Stack#Janus Block|Janus Block]]. || 1000 Credits, 10000 EXP.
|-
|Knawlegde || Unlock [[The Stack#Janus Block|Janus Block]] || Collect 5 [[Items (Arcaxer 1)|Amethysts]] from [[The Stack#Janus Block|Janus Block]]. || 700 Credits, 4000 EXP, [[Items (Arcaxer 1)|EXP Boost Module]].
|-
|A point on actions || Unlock [[The Stack#Janus Block|Janus Block]] || Find 10 [[Items (Arcaxer 1)|Lucky Leaves]] on enemies in [[The Stack]]. || 1000 Credits, 5000 EXP, [[Items (Arcaxer 1)|AP Up Module]].
|-
|A pirates Booty || Unlock [[The Stack#Whistler Block|Whistler Block]] || Collect 15 [[Items (Arcaxer 1)|Doubloons]] from [[The Stack#Whistler Block|Whistler Block]]. || 2000 Credits, 15000 EXP.
|-
|Whistler Terror || Unlock [[The Stack#Whistler Block|Whistler Block]] || Defeat the [[Bosses#Reaper Shark|Reaper Shark]] in [[The Stack#Whistler Block|Whistler Block]]. || 2000 Credits, 1000 EXP, [[Scale Edge]].
|-
|Friendly Strength || Unlock [[The Stack#Whistler Block|Whistler Block]] || Collect 5 [[Items (Arcaxer 1)|Tentacles]] from [[The Stack#Whistler Block|Whistler Block]]. || 1000 Credits, 5000 EXP, [[Items (Arcaxer 1)|Summon Boost Module]].
|-
|Bone Money || Unlock [[The Stack#Longhorn Block|Longhorn Block]] || Collect 15 [[Items (Arcaxer 1)|Silver Coins]] from [[The Stack#Longhorn Block|Longhorn Block]]. || 2500 Credits, 20000 EXP, [[Pumpkin Bomb+]].
|-
|The Eyeball man || Unlock [[The Stack#Longhorn Block|Longhorn Block]] || Collect 10 [[Items (Arcaxer 1)|Scary Eyes]] from [[The Stack#Longhorn Block|Longhorn Block]]. || 3000 Credits, 25000 EXP, [[Items (Arcaxer 1)|PP Up]].
|-
|Blood Diamonds || Unlock [[The Stack#Longhorn Block|Longhorn Block]] || Collect 5 [[Items (Arcaxer 1)|Diamonds]] from [[The Stack#Longhorn Block|Longhorn Block]]. || 2000 Credits, 15000 EXP, [[Items (Arcaxer 1)|PP Up]].
|-
|Blood and Thunder || Unlock [[The Stack#Longhorn Block|Longhorn Block]] || Raise levels of "[[Bouncing Thunder]]" and "[[Ghost Bolt]]" to 15. || 1000 Credits, 5000 EXP, [[Bloody Axe]].
|-
|Red Green Bleu || Unlock [[The Stack#RGB Block|RGB Block]] || Collect 10 [[Items (Arcaxer 1)|Cheese]] in [[The Stack#RGB Block|RGB Block]]. || 1500 Credits, 15000 EXP, [[Items (Arcaxer 1)|PP Up]]
|-
|Green Guys || Unlock [[The Stack#RGB Block|RGB Block]] || Collect 8 [[Items (Arcaxer 1)|Green]] in [[The Stack#RGB Block|RGB Block]]. || 2000 Credits, 10000 EXP, [[Items (Arcaxer 1)|Erase Time Module]]
|-
|Finally... Haxium || Unlock [[The Stack#RGB Block|RGB Block]] || Collect 5 [[Items (Arcaxer 1)|Haxium]] in [[The Stack#RGB Block|RGB Block]]. || 2500 Credits, 20000 EXP, [[Items (Arcaxer 1)|Fast Forward Module]]
|-
|Ultimate Blue || Complete "Waste of space" task. || Raise the level of "[[Blueaga]]" to 50. || 1 Credit, 1 EXP, [[Items (Arcaxer 1)|Ultimate Blue]]
|-
|Forbidden Weapon || Unlock [[Sim Sim]] || Reach floor 100 of [[Sim Sim]] || 25000 EXP, [[USBuster]]
|}
== Hub Quests ==
{| class="wikitable"
|+ Hub Quests
|-
! Questgiver !! Location !! Quest Details !! Rewards
|-
|Sweaty Entity || Right beside the main plaza || Put your hand over him so that the shadow covers him. || [[Items (Arcaxer 1)|Endure Scroll]].
|-
|Vegetable Boy || Outside [[The Hub#Sydney's Shop|Sydney's Shop]]. || Walk all the way over to him and speak with him. || [[Items (Arcaxer 1)|Heart Beet]].
|}
== Sandy Bridge Quests ==
{| class="wikitable"
|+ Sandy Bridge Quests
|-
! Questgiver !! Location !! Quest Details !! Rewards
|-
|Desert Bus Driver || At the bus. || Collect all 13 [[Items (Arcaxer 1)|Secret Tapes]]. || [[Items (Arcaxer 1)|Hoverboard Zoom Module]].
|-
|Ruby Collector || In the opposite corner from the spawnpoint. || Collect 5 [[Items (Arcaxer 1)|Rubies]] from defeating [[Enemies (Arcaxer 1)|Enemies]]. || [[Items (Arcaxer 1)|Bouncing Thunder Module]].
|-
|Temhunter || In the opposite corner from the spawnpoint. || Find all three [[Naughty Bananas]]. || [[Banado]].
|}
== Coffee Lake Quests ==
== Moneyfingers Resort and Casino Quests ==
{| class="wikitable"
|+ Moneyfingers Resort and Casino Quests
|-
! Questgiver !! Location !! Quest Details !! Rewards
|-
|Jab || On the left of the entrance to the [[Moneyfingers Resort and Casino|Casino]]. || Collect 5 [[Items (Arcaxer 1)|Hand Wraps]] in the [[Moneyfingers Resort and Casino#Vienna Floors|Vienna Floors]] || [[Jab's Wraps]].
|}
780d3f460c6687c6d938997bff39fdead408c76c
773
772
2024-05-29T00:20:29Z
Dino-Pack
2
/* Coffee Lake Quests */
wikitext
text/x-wiki
There are a handful of Quests on the game, most of them coming from Nichelle in the [[The Hub#Pub|Pub]]. There are also some given by random NPCs in different areas of the game. A full list of quests organized by area is below.
== Nichelle's Tasks ==
{| class="wikitable"
|+ Nichelle's Tasks
|-
! Task Name !! Unlock Requirement !! Task Details !! Reward
|-
|Frost and Fire || Default || Raise levels of "[[Fireball]]" and "[[Frost Bolt]]" to level 10. || 500 Credits, 2000 EXP, [[Items (Arcaxer 1)|Frostfire Bolt Module]].
|-
|Silicon tower || Default || Collect 15 bars of [[Items (Arcaxer 1)|Silicon]] from [[The Stack#Bottom Block|Bottom Block]]. || 1000 Credits, 6000 EXP.
|-
|Gotta go quick || Default || Collect 5 [[Items (Arcaxer 1)|Sapphires]] from [[The Stack#Bottom Block|Bottom Block]]. || 100 Credits, 1000 EXP, [[Items (Arcaxer 1)|Zoom Module Module]].
|-
|Antivirus update || Default || Raise the level of "[[Restore 1]]" to 10. || 500 Credits, 2000 EXP, [[Items (Arcaxer 1)|Debug Module]].
|-
|Waste of space || Default || Raise level of "[[Blue]]" to 30. || 1 Credit, 1 EXP, [[Items (Arcaxer 1)|Blueaga Module.]]
|-
|Healthy Heart || Default || Get 100 gains in single session on the [[Training Minigames (Arcaxer 1)|Treadmill]]. || 1000 Credits, 5000 EXP, [[Items (Arcaxer 1)|Good Cardio Module]].
|-
|Super Silicon tower || Unlock [[The Stack#Janus Block|Janus Block]] || Collect 15 bars of [[Items (Arcaxer 1)|Super Silicon]] from [[The Stack#Janus Block|Janus Block]]. || 1000 Credits, 10000 EXP.
|-
|Knawlegde || Unlock [[The Stack#Janus Block|Janus Block]] || Collect 5 [[Items (Arcaxer 1)|Amethysts]] from [[The Stack#Janus Block|Janus Block]]. || 700 Credits, 4000 EXP, [[Items (Arcaxer 1)|EXP Boost Module]].
|-
|A point on actions || Unlock [[The Stack#Janus Block|Janus Block]] || Find 10 [[Items (Arcaxer 1)|Lucky Leaves]] on enemies in [[The Stack]]. || 1000 Credits, 5000 EXP, [[Items (Arcaxer 1)|AP Up Module]].
|-
|A pirates Booty || Unlock [[The Stack#Whistler Block|Whistler Block]] || Collect 15 [[Items (Arcaxer 1)|Doubloons]] from [[The Stack#Whistler Block|Whistler Block]]. || 2000 Credits, 15000 EXP.
|-
|Whistler Terror || Unlock [[The Stack#Whistler Block|Whistler Block]] || Defeat the [[Bosses#Reaper Shark|Reaper Shark]] in [[The Stack#Whistler Block|Whistler Block]]. || 2000 Credits, 1000 EXP, [[Scale Edge]].
|-
|Friendly Strength || Unlock [[The Stack#Whistler Block|Whistler Block]] || Collect 5 [[Items (Arcaxer 1)|Tentacles]] from [[The Stack#Whistler Block|Whistler Block]]. || 1000 Credits, 5000 EXP, [[Items (Arcaxer 1)|Summon Boost Module]].
|-
|Bone Money || Unlock [[The Stack#Longhorn Block|Longhorn Block]] || Collect 15 [[Items (Arcaxer 1)|Silver Coins]] from [[The Stack#Longhorn Block|Longhorn Block]]. || 2500 Credits, 20000 EXP, [[Pumpkin Bomb+]].
|-
|The Eyeball man || Unlock [[The Stack#Longhorn Block|Longhorn Block]] || Collect 10 [[Items (Arcaxer 1)|Scary Eyes]] from [[The Stack#Longhorn Block|Longhorn Block]]. || 3000 Credits, 25000 EXP, [[Items (Arcaxer 1)|PP Up]].
|-
|Blood Diamonds || Unlock [[The Stack#Longhorn Block|Longhorn Block]] || Collect 5 [[Items (Arcaxer 1)|Diamonds]] from [[The Stack#Longhorn Block|Longhorn Block]]. || 2000 Credits, 15000 EXP, [[Items (Arcaxer 1)|PP Up]].
|-
|Blood and Thunder || Unlock [[The Stack#Longhorn Block|Longhorn Block]] || Raise levels of "[[Bouncing Thunder]]" and "[[Ghost Bolt]]" to 15. || 1000 Credits, 5000 EXP, [[Bloody Axe]].
|-
|Red Green Bleu || Unlock [[The Stack#RGB Block|RGB Block]] || Collect 10 [[Items (Arcaxer 1)|Cheese]] in [[The Stack#RGB Block|RGB Block]]. || 1500 Credits, 15000 EXP, [[Items (Arcaxer 1)|PP Up]]
|-
|Green Guys || Unlock [[The Stack#RGB Block|RGB Block]] || Collect 8 [[Items (Arcaxer 1)|Green]] in [[The Stack#RGB Block|RGB Block]]. || 2000 Credits, 10000 EXP, [[Items (Arcaxer 1)|Erase Time Module]]
|-
|Finally... Haxium || Unlock [[The Stack#RGB Block|RGB Block]] || Collect 5 [[Items (Arcaxer 1)|Haxium]] in [[The Stack#RGB Block|RGB Block]]. || 2500 Credits, 20000 EXP, [[Items (Arcaxer 1)|Fast Forward Module]]
|-
|Ultimate Blue || Complete "Waste of space" task. || Raise the level of "[[Blueaga]]" to 50. || 1 Credit, 1 EXP, [[Items (Arcaxer 1)|Ultimate Blue]]
|-
|Forbidden Weapon || Unlock [[Sim Sim]] || Reach floor 100 of [[Sim Sim]] || 25000 EXP, [[USBuster]]
|}
== Hub Quests ==
{| class="wikitable"
|+ Hub Quests
|-
! Questgiver !! Location !! Quest Details !! Rewards
|-
|Sweaty Entity || Right beside the main plaza || Put your hand over him so that the shadow covers him. || [[Items (Arcaxer 1)|Endure Scroll]].
|-
|Vegetable Boy || Outside [[The Hub#Sydney's Shop|Sydney's Shop]]. || Walk all the way over to him and speak with him. || [[Items (Arcaxer 1)|Heart Beet]].
|}
== Sandy Bridge Quests ==
{| class="wikitable"
|+ Sandy Bridge Quests
|-
! Questgiver !! Location !! Quest Details !! Rewards
|-
|Desert Bus Driver || At the bus. || Collect all 13 [[Items (Arcaxer 1)|Secret Tapes]]. || [[Items (Arcaxer 1)|Hoverboard Zoom Module]].
|-
|Ruby Collector || In the opposite corner from the spawnpoint. || Collect 5 [[Items (Arcaxer 1)|Rubies]] from defeating [[Enemies (Arcaxer 1)|Enemies]]. || [[Items (Arcaxer 1)|Bouncing Thunder Module]].
|-
|Temhunter || In the opposite corner from the spawnpoint. || Find all three [[Naughty Bananas]]. || [[Banado]].
|}
== Coffee Lake Quests ==
Unanimated Entity Lone house in Coffee Lake Assert your dominance. Giga Shield Starter Module
Chonk Collector Coffee Lake's town Bring 10 Glacial Chonks to Chonk Collector Auto Summon Module
Ice Smith Coffee Lake's town Bring 10 Glacial Chonks to Ice Smith Glacial Sword
Soaked Entity Coffee Lake's town Find and return the House Key to the Soaked Entity Thorns Starter Module
Agitated Entity On an Island on top of the Lake Bring 10 Cafe Crystals to Agitated Entity Virus Scan Module
== Moneyfingers Resort and Casino Quests ==
{| class="wikitable"
|+ Moneyfingers Resort and Casino Quests
|-
! Questgiver !! Location !! Quest Details !! Rewards
|-
|Jab || On the left of the entrance to the [[Moneyfingers Resort and Casino|Casino]]. || Collect 5 [[Items (Arcaxer 1)|Hand Wraps]] in the [[Moneyfingers Resort and Casino#Vienna Floors|Vienna Floors]] || [[Jab's Wraps]].
|}
f6fcd4330e6dec16858d3825defec255376757dd
774
773
2024-05-29T00:25:51Z
Dino-Pack
2
wikitext
text/x-wiki
There are a handful of Quests on the game, most of them coming from Nichelle in the [[The Hub#Pub|Pub]]. There are also some given by random NPCs in different areas of the game. A full list of quests organized by area is below.
== Nichelle's Tasks ==
{| class="wikitable"
|+ Nichelle's Tasks
|-
! Task Name !! Unlock Requirement !! Task Details !! Reward
|-
|Frost and Fire || Default || Raise levels of "[[Fireball]]" and "[[Frost Bolt]]" to level 10. || 500 Credits, 2000 EXP, [[Items (Arcaxer 1)|Frostfire Bolt Module]].
|-
|Silicon tower || Default || Collect 15 bars of [[Items (Arcaxer 1)|Silicon]] from [[The Stack#Bottom Block|Bottom Block]]. || 1000 Credits, 6000 EXP.
|-
|Gotta go quick || Default || Collect 5 [[Items (Arcaxer 1)|Sapphires]] from [[The Stack#Bottom Block|Bottom Block]]. || 100 Credits, 1000 EXP, [[Items (Arcaxer 1)|Zoom Module Module]].
|-
|Antivirus update || Default || Raise the level of "[[Restore 1]]" to 10. || 500 Credits, 2000 EXP, [[Items (Arcaxer 1)|Debug Module]].
|-
|Waste of space || Default || Raise level of "[[Blue]]" to 30. || 1 Credit, 1 EXP, [[Items (Arcaxer 1)|Blueaga Module.]]
|-
|Healthy Heart || Default || Get 100 gains in single session on the [[Training Minigames (Arcaxer 1)|Treadmill]]. || 1000 Credits, 5000 EXP, [[Items (Arcaxer 1)|Good Cardio Module]].
|-
|Super Silicon tower || Unlock [[The Stack#Janus Block|Janus Block]] || Collect 15 bars of [[Items (Arcaxer 1)|Super Silicon]] from [[The Stack#Janus Block|Janus Block]]. || 1000 Credits, 10000 EXP.
|-
|Knawlegde || Unlock [[The Stack#Janus Block|Janus Block]] || Collect 5 [[Items (Arcaxer 1)|Amethysts]] from [[The Stack#Janus Block|Janus Block]]. || 700 Credits, 4000 EXP, [[Items (Arcaxer 1)|EXP Boost Module]].
|-
|A point on actions || Unlock [[The Stack#Janus Block|Janus Block]] || Find 10 [[Items (Arcaxer 1)|Lucky Leaves]] on enemies in [[The Stack]]. || 1000 Credits, 5000 EXP, [[Items (Arcaxer 1)|AP Up Module]].
|-
|A pirates Booty || Unlock [[The Stack#Whistler Block|Whistler Block]] || Collect 15 [[Items (Arcaxer 1)|Doubloons]] from [[The Stack#Whistler Block|Whistler Block]]. || 2000 Credits, 15000 EXP.
|-
|Whistler Terror || Unlock [[The Stack#Whistler Block|Whistler Block]] || Defeat the [[Bosses#Reaper Shark|Reaper Shark]] in [[The Stack#Whistler Block|Whistler Block]]. || 2000 Credits, 1000 EXP, [[Scale Edge]].
|-
|Friendly Strength || Unlock [[The Stack#Whistler Block|Whistler Block]] || Collect 5 [[Items (Arcaxer 1)|Tentacles]] from [[The Stack#Whistler Block|Whistler Block]]. || 1000 Credits, 5000 EXP, [[Items (Arcaxer 1)|Summon Boost Module]].
|-
|Bone Money || Unlock [[The Stack#Longhorn Block|Longhorn Block]] || Collect 15 [[Items (Arcaxer 1)|Silver Coins]] from [[The Stack#Longhorn Block|Longhorn Block]]. || 2500 Credits, 20000 EXP, [[Pumpkin Bomb+]].
|-
|The Eyeball man || Unlock [[The Stack#Longhorn Block|Longhorn Block]] || Collect 10 [[Items (Arcaxer 1)|Scary Eyes]] from [[The Stack#Longhorn Block|Longhorn Block]]. || 3000 Credits, 25000 EXP, [[Items (Arcaxer 1)|PP Up]].
|-
|Blood Diamonds || Unlock [[The Stack#Longhorn Block|Longhorn Block]] || Collect 5 [[Items (Arcaxer 1)|Diamonds]] from [[The Stack#Longhorn Block|Longhorn Block]]. || 2000 Credits, 15000 EXP, [[Items (Arcaxer 1)|PP Up]].
|-
|Blood and Thunder || Unlock [[The Stack#Longhorn Block|Longhorn Block]] || Raise levels of "[[Bouncing Thunder]]" and "[[Ghost Bolt]]" to 15. || 1000 Credits, 5000 EXP, [[Bloody Axe]].
|-
|Red Green Bleu || Unlock [[The Stack#RGB Block|RGB Block]] || Collect 10 [[Items (Arcaxer 1)|Cheese]] in [[The Stack#RGB Block|RGB Block]]. || 1500 Credits, 15000 EXP, [[Items (Arcaxer 1)|PP Up]]
|-
|Green Guys || Unlock [[The Stack#RGB Block|RGB Block]] || Collect 8 [[Items (Arcaxer 1)|Green]] in [[The Stack#RGB Block|RGB Block]]. || 2000 Credits, 10000 EXP, [[Items (Arcaxer 1)|Erase Time Module]]
|-
|Finally... Haxium || Unlock [[The Stack#RGB Block|RGB Block]] || Collect 5 [[Items (Arcaxer 1)|Haxium]] in [[The Stack#RGB Block|RGB Block]]. || 2500 Credits, 20000 EXP, [[Items (Arcaxer 1)|Fast Forward Module]]
|-
|Ultimate Blue || Complete "Waste of space" task. || Raise the level of "[[Blueaga]]" to 50. || 1 Credit, 1 EXP, [[Items (Arcaxer 1)|Ultimate Blue]]
|-
|Forbidden Weapon || Unlock [[Sim Sim]] || Reach floor 100 of [[Sim Sim]] || 25000 EXP, [[USBuster]]
|}
== Hub Quests ==
{| class="wikitable"
|+ Hub Quests
|-
! Questgiver !! Location !! Quest Details !! Rewards
|-
|Sweaty Entity || Right beside the main plaza || Put your hand over him so that the shadow covers him. || [[Items (Arcaxer 1)|Endure Scroll]].
|-
|Vegetable Boy || Outside [[The Hub#Sydney's Shop|Sydney's Shop]]. || Walk all the way over to him and speak with him. || [[Items (Arcaxer 1)|Heart Beet]].
|}
== Sandy Bridge Quests ==
{| class="wikitable"
|+ Sandy Bridge Quests
|-
! Questgiver !! Location !! Quest Details !! Rewards
|-
|Desert Bus Driver || At the bus. || Collect all 13 [[Items (Arcaxer 1)|Secret Tapes]]. || [[Items (Arcaxer 1)|Hoverboard Zoom Module]].
|-
|Ruby Collector || In the opposite corner from the spawnpoint. || Collect 5 [[Items (Arcaxer 1)|Rubies]] from defeating [[Enemies (Arcaxer 1)|Enemies]]. || [[Items (Arcaxer 1)|Bouncing Thunder Module]].
|-
|Temhunter || In the opposite corner from the spawnpoint. || Find all three [[Naughty Bananas]]. || [[Banado]].
|}
== Coffee Lake Quests ==
{| class="wikitable"
|+ Nichelle's Tasks
|-
! Questgiver !! Location !! Quest Details !! Rewards
|-
|Unanimated Entity || Lone house straight ahead of the spawnpoint. || T-pose in real life. || [[Items (Arcaxer 1)|Giga Shield Starter Module]]
|-
|Chonk Collector || At the far end of the town. || Collect 10 [[Items (Arcaxer 1)|Glacial Chonks]] from [[Enemies (Arcaxer 1)|Enemies]] || [[Items (Arcaxer 1)|Auto Summon Module]]
|-
|Ice Smith || At the close end of the town. || Collect 10 [[Items (Arcaxer 1)|Glacial Chonks]] from [[Enemies (Arcaxer 1)|Enemies]] || [[Glacial Sword]]
|-
|Soaked Entity || At the far end of the town. || Find and return the [[Items (Arcaxer 1)|House Key]] in the lake. || [[Items (Arcaxer 1)|Thorns Starter Module]]
|-
|Agitated Entity || On an island in the lake. || Collect 10 [[Items (Arcaxer 1)|Cafe Crystals]] from [[Enemies (Arcaxer 1)|Enemies]] || [[Items (Arcaxer 1)|Virus Scan Module]]
|}
== Moneyfingers Resort and Casino Quests ==
{| class="wikitable"
|+ Moneyfingers Resort and Casino Quests
|-
! Questgiver !! Location !! Quest Details !! Rewards
|-
|Jab || On the left of the entrance to the [[Moneyfingers Resort and Casino|Casino]]. || Collect 5 [[Items (Arcaxer 1)|Hand Wraps]] in the [[Moneyfingers Resort and Casino#Vienna Floors|Vienna Floors]] || [[Jab's Wraps]].
|}
ca75a3edd3302523c872b765076c1ec36f8d24ea
775
774
2024-05-29T00:28:37Z
Dino-Pack
2
wikitext
text/x-wiki
There are a handful of Quests on the game, most of them coming from Nichelle in the [[The Hub#Pub|Pub]]. There are also some given by random NPCs in different areas of the game. A full list of quests organized by area is below.
== Nichelle's Tasks ==
In [[The Hub]], the [[The Hub#Pub|Pub]] grants the player a list of tasks to complete within the Sim. Certain tasks can include fetch quests, leveling up [[Hax]], among others. These tasks grant rewards such as [[Stats (Arcaxer 1)|Credits, EXP]], or [[Items (Arcaxer 1|items]]. A full list of tasks, their rewards, unlock requirements, and details can be found below.
{| class="wikitable"
|+ Nichelle's Tasks
|-
! Task Name !! Unlock Requirement !! Task Details !! Reward
|-
|Frost and Fire || Default || Raise levels of "[[Fireball]]" and "[[Frost Bolt]]" to level 10. || 500 Credits, 2000 EXP, [[Items (Arcaxer 1)|Frostfire Bolt Module]].
|-
|Silicon tower || Default || Collect 15 bars of [[Items (Arcaxer 1)|Silicon]] from [[The Stack#Bottom Block|Bottom Block]]. || 1000 Credits, 6000 EXP.
|-
|Gotta go quick || Default || Collect 5 [[Items (Arcaxer 1)|Sapphires]] from [[The Stack#Bottom Block|Bottom Block]]. || 100 Credits, 1000 EXP, [[Items (Arcaxer 1)|Zoom Module Module]].
|-
|Antivirus update || Default || Raise the level of "[[Restore 1]]" to 10. || 500 Credits, 2000 EXP, [[Items (Arcaxer 1)|Debug Module]].
|-
|Waste of space || Default || Raise level of "[[Blue]]" to 30. || 1 Credit, 1 EXP, [[Items (Arcaxer 1)|Blueaga Module.]]
|-
|Healthy Heart || Default || Get 100 gains in single session on the [[Training Minigames (Arcaxer 1)|Treadmill]]. || 1000 Credits, 5000 EXP, [[Items (Arcaxer 1)|Good Cardio Module]].
|-
|Super Silicon tower || Unlock [[The Stack#Janus Block|Janus Block]] || Collect 15 bars of [[Items (Arcaxer 1)|Super Silicon]] from [[The Stack#Janus Block|Janus Block]]. || 1000 Credits, 10000 EXP.
|-
|Knawlegde || Unlock [[The Stack#Janus Block|Janus Block]] || Collect 5 [[Items (Arcaxer 1)|Amethysts]] from [[The Stack#Janus Block|Janus Block]]. || 700 Credits, 4000 EXP, [[Items (Arcaxer 1)|EXP Boost Module]].
|-
|A point on actions || Unlock [[The Stack#Janus Block|Janus Block]] || Find 10 [[Items (Arcaxer 1)|Lucky Leaves]] on enemies in [[The Stack]]. || 1000 Credits, 5000 EXP, [[Items (Arcaxer 1)|AP Up Module]].
|-
|A pirates Booty || Unlock [[The Stack#Whistler Block|Whistler Block]] || Collect 15 [[Items (Arcaxer 1)|Doubloons]] from [[The Stack#Whistler Block|Whistler Block]]. || 2000 Credits, 15000 EXP.
|-
|Whistler Terror || Unlock [[The Stack#Whistler Block|Whistler Block]] || Defeat the [[Bosses#Reaper Shark|Reaper Shark]] in [[The Stack#Whistler Block|Whistler Block]]. || 2000 Credits, 1000 EXP, [[Scale Edge]].
|-
|Friendly Strength || Unlock [[The Stack#Whistler Block|Whistler Block]] || Collect 5 [[Items (Arcaxer 1)|Tentacles]] from [[The Stack#Whistler Block|Whistler Block]]. || 1000 Credits, 5000 EXP, [[Items (Arcaxer 1)|Summon Boost Module]].
|-
|Bone Money || Unlock [[The Stack#Longhorn Block|Longhorn Block]] || Collect 15 [[Items (Arcaxer 1)|Silver Coins]] from [[The Stack#Longhorn Block|Longhorn Block]]. || 2500 Credits, 20000 EXP, [[Pumpkin Bomb+]].
|-
|The Eyeball man || Unlock [[The Stack#Longhorn Block|Longhorn Block]] || Collect 10 [[Items (Arcaxer 1)|Scary Eyes]] from [[The Stack#Longhorn Block|Longhorn Block]]. || 3000 Credits, 25000 EXP, [[Items (Arcaxer 1)|PP Up]].
|-
|Blood Diamonds || Unlock [[The Stack#Longhorn Block|Longhorn Block]] || Collect 5 [[Items (Arcaxer 1)|Diamonds]] from [[The Stack#Longhorn Block|Longhorn Block]]. || 2000 Credits, 15000 EXP, [[Items (Arcaxer 1)|PP Up]].
|-
|Blood and Thunder || Unlock [[The Stack#Longhorn Block|Longhorn Block]] || Raise levels of "[[Bouncing Thunder]]" and "[[Ghost Bolt]]" to 15. || 1000 Credits, 5000 EXP, [[Bloody Axe]].
|-
|Red Green Bleu || Unlock [[The Stack#RGB Block|RGB Block]] || Collect 10 [[Items (Arcaxer 1)|Cheese]] in [[The Stack#RGB Block|RGB Block]]. || 1500 Credits, 15000 EXP, [[Items (Arcaxer 1)|PP Up]]
|-
|Green Guys || Unlock [[The Stack#RGB Block|RGB Block]] || Collect 8 [[Items (Arcaxer 1)|Green]] in [[The Stack#RGB Block|RGB Block]]. || 2000 Credits, 10000 EXP, [[Items (Arcaxer 1)|Erase Time Module]]
|-
|Finally... Haxium || Unlock [[The Stack#RGB Block|RGB Block]] || Collect 5 [[Items (Arcaxer 1)|Haxium]] in [[The Stack#RGB Block|RGB Block]]. || 2500 Credits, 20000 EXP, [[Items (Arcaxer 1)|Fast Forward Module]]
|-
|Ultimate Blue || Complete "Waste of space" task. || Raise the level of "[[Blueaga]]" to 50. || 1 Credit, 1 EXP, [[Items (Arcaxer 1)|Ultimate Blue]]
|-
|Forbidden Weapon || Unlock [[Sim Sim]] || Reach floor 100 of [[Sim Sim]] || 25000 EXP, [[USBuster]]
|}
== Hub Quests ==
{| class="wikitable"
|+ Hub Quests
|-
! Questgiver !! Location !! Quest Details !! Rewards
|-
|Sweaty Entity || Right beside the main plaza || Put your hand over him so that the shadow covers him. || [[Items (Arcaxer 1)|Endure Scroll]].
|-
|Vegetable Boy || Outside [[The Hub#Sydney's Shop|Sydney's Shop]]. || Walk all the way over to him and speak with him. || [[Items (Arcaxer 1)|Heart Beet]].
|}
== Sandy Bridge Quests ==
{| class="wikitable"
|+ Sandy Bridge Quests
|-
! Questgiver !! Location !! Quest Details !! Rewards
|-
|Desert Bus Driver || At the bus. || Collect all 13 [[Items (Arcaxer 1)|Secret Tapes]]. || [[Items (Arcaxer 1)|Hoverboard Zoom Module]].
|-
|Ruby Collector || In the opposite corner from the spawnpoint. || Collect 5 [[Items (Arcaxer 1)|Rubies]] from defeating [[Enemies (Arcaxer 1)|Enemies]]. || [[Items (Arcaxer 1)|Bouncing Thunder Module]].
|-
|Temhunter || In the opposite corner from the spawnpoint. || Find all three [[Naughty Bananas]]. || [[Banado]].
|}
== Coffee Lake Quests ==
{| class="wikitable"
|+ Nichelle's Tasks
|-
! Questgiver !! Location !! Quest Details !! Rewards
|-
|Unanimated Entity || Lone house straight ahead of the spawnpoint. || T-pose in real life. || [[Items (Arcaxer 1)|Giga Shield Starter Module]]
|-
|Chonk Collector || At the far end of the town. || Collect 10 [[Items (Arcaxer 1)|Glacial Chonks]] from [[Enemies (Arcaxer 1)|Enemies]] || [[Items (Arcaxer 1)|Auto Summon Module]]
|-
|Ice Smith || At the close end of the town. || Collect 10 [[Items (Arcaxer 1)|Glacial Chonks]] from [[Enemies (Arcaxer 1)|Enemies]] || [[Glacial Sword]]
|-
|Soaked Entity || At the far end of the town. || Find and return the [[Items (Arcaxer 1)|House Key]] in the lake. || [[Items (Arcaxer 1)|Thorns Starter Module]]
|-
|Agitated Entity || On an island in the lake. || Collect 10 [[Items (Arcaxer 1)|Cafe Crystals]] from [[Enemies (Arcaxer 1)|Enemies]] || [[Items (Arcaxer 1)|Virus Scan Module]]
|}
== Moneyfingers Resort and Casino Quests ==
{| class="wikitable"
|+ Moneyfingers Resort and Casino Quests
|-
! Questgiver !! Location !! Quest Details !! Rewards
|-
|Jab || On the left of the entrance to the [[Moneyfingers Resort and Casino|Casino]]. || Collect 5 [[Items (Arcaxer 1)|Hand Wraps]] in the [[Moneyfingers Resort and Casino#Vienna Floors|Vienna Floors]] || [[Jab's Wraps]].
|}
bef1140fade39dc02cf9fc84c2f3134f8ca36809
777
775
2024-05-29T00:30:26Z
Dino-Pack
2
/* Hub Quests */
wikitext
text/x-wiki
There are a handful of Quests on the game, most of them coming from Nichelle in the [[The Hub#Pub|Pub]]. There are also some given by random NPCs in different areas of the game. A full list of quests organized by area is below.
== Nichelle's Tasks ==
In [[The Hub]], the [[The Hub#Pub|Pub]] grants the player a list of tasks to complete within the Sim. Certain tasks can include fetch quests, leveling up [[Hax]], among others. These tasks grant rewards such as [[Stats (Arcaxer 1)|Credits, EXP]], or [[Items (Arcaxer 1|items]]. A full list of tasks, their rewards, unlock requirements, and details can be found below.
{| class="wikitable"
|+ Nichelle's Tasks
|-
! Task Name !! Unlock Requirement !! Task Details !! Reward
|-
|Frost and Fire || Default || Raise levels of "[[Fireball]]" and "[[Frost Bolt]]" to level 10. || 500 Credits, 2000 EXP, [[Items (Arcaxer 1)|Frostfire Bolt Module]].
|-
|Silicon tower || Default || Collect 15 bars of [[Items (Arcaxer 1)|Silicon]] from [[The Stack#Bottom Block|Bottom Block]]. || 1000 Credits, 6000 EXP.
|-
|Gotta go quick || Default || Collect 5 [[Items (Arcaxer 1)|Sapphires]] from [[The Stack#Bottom Block|Bottom Block]]. || 100 Credits, 1000 EXP, [[Items (Arcaxer 1)|Zoom Module Module]].
|-
|Antivirus update || Default || Raise the level of "[[Restore 1]]" to 10. || 500 Credits, 2000 EXP, [[Items (Arcaxer 1)|Debug Module]].
|-
|Waste of space || Default || Raise level of "[[Blue]]" to 30. || 1 Credit, 1 EXP, [[Items (Arcaxer 1)|Blueaga Module.]]
|-
|Healthy Heart || Default || Get 100 gains in single session on the [[Training Minigames (Arcaxer 1)|Treadmill]]. || 1000 Credits, 5000 EXP, [[Items (Arcaxer 1)|Good Cardio Module]].
|-
|Super Silicon tower || Unlock [[The Stack#Janus Block|Janus Block]] || Collect 15 bars of [[Items (Arcaxer 1)|Super Silicon]] from [[The Stack#Janus Block|Janus Block]]. || 1000 Credits, 10000 EXP.
|-
|Knawlegde || Unlock [[The Stack#Janus Block|Janus Block]] || Collect 5 [[Items (Arcaxer 1)|Amethysts]] from [[The Stack#Janus Block|Janus Block]]. || 700 Credits, 4000 EXP, [[Items (Arcaxer 1)|EXP Boost Module]].
|-
|A point on actions || Unlock [[The Stack#Janus Block|Janus Block]] || Find 10 [[Items (Arcaxer 1)|Lucky Leaves]] on enemies in [[The Stack]]. || 1000 Credits, 5000 EXP, [[Items (Arcaxer 1)|AP Up Module]].
|-
|A pirates Booty || Unlock [[The Stack#Whistler Block|Whistler Block]] || Collect 15 [[Items (Arcaxer 1)|Doubloons]] from [[The Stack#Whistler Block|Whistler Block]]. || 2000 Credits, 15000 EXP.
|-
|Whistler Terror || Unlock [[The Stack#Whistler Block|Whistler Block]] || Defeat the [[Bosses#Reaper Shark|Reaper Shark]] in [[The Stack#Whistler Block|Whistler Block]]. || 2000 Credits, 1000 EXP, [[Scale Edge]].
|-
|Friendly Strength || Unlock [[The Stack#Whistler Block|Whistler Block]] || Collect 5 [[Items (Arcaxer 1)|Tentacles]] from [[The Stack#Whistler Block|Whistler Block]]. || 1000 Credits, 5000 EXP, [[Items (Arcaxer 1)|Summon Boost Module]].
|-
|Bone Money || Unlock [[The Stack#Longhorn Block|Longhorn Block]] || Collect 15 [[Items (Arcaxer 1)|Silver Coins]] from [[The Stack#Longhorn Block|Longhorn Block]]. || 2500 Credits, 20000 EXP, [[Pumpkin Bomb+]].
|-
|The Eyeball man || Unlock [[The Stack#Longhorn Block|Longhorn Block]] || Collect 10 [[Items (Arcaxer 1)|Scary Eyes]] from [[The Stack#Longhorn Block|Longhorn Block]]. || 3000 Credits, 25000 EXP, [[Items (Arcaxer 1)|PP Up]].
|-
|Blood Diamonds || Unlock [[The Stack#Longhorn Block|Longhorn Block]] || Collect 5 [[Items (Arcaxer 1)|Diamonds]] from [[The Stack#Longhorn Block|Longhorn Block]]. || 2000 Credits, 15000 EXP, [[Items (Arcaxer 1)|PP Up]].
|-
|Blood and Thunder || Unlock [[The Stack#Longhorn Block|Longhorn Block]] || Raise levels of "[[Bouncing Thunder]]" and "[[Ghost Bolt]]" to 15. || 1000 Credits, 5000 EXP, [[Bloody Axe]].
|-
|Red Green Bleu || Unlock [[The Stack#RGB Block|RGB Block]] || Collect 10 [[Items (Arcaxer 1)|Cheese]] in [[The Stack#RGB Block|RGB Block]]. || 1500 Credits, 15000 EXP, [[Items (Arcaxer 1)|PP Up]]
|-
|Green Guys || Unlock [[The Stack#RGB Block|RGB Block]] || Collect 8 [[Items (Arcaxer 1)|Green]] in [[The Stack#RGB Block|RGB Block]]. || 2000 Credits, 10000 EXP, [[Items (Arcaxer 1)|Erase Time Module]]
|-
|Finally... Haxium || Unlock [[The Stack#RGB Block|RGB Block]] || Collect 5 [[Items (Arcaxer 1)|Haxium]] in [[The Stack#RGB Block|RGB Block]]. || 2500 Credits, 20000 EXP, [[Items (Arcaxer 1)|Fast Forward Module]]
|-
|Ultimate Blue || Complete "Waste of space" task. || Raise the level of "[[Blueaga]]" to 50. || 1 Credit, 1 EXP, [[Items (Arcaxer 1)|Ultimate Blue]]
|-
|Forbidden Weapon || Unlock [[Sim Sim]] || Reach floor 100 of [[Sim Sim]] || 25000 EXP, [[USBuster]]
|}
== Hub Quests ==
[[The Hub]] features some NPC quest givers alongside Nichelle's tasks shown above. These quests, their quest givers' locations, details, and rewards are detailed below.
{| class="wikitable"
|+ Hub Quests
|-
! Questgiver !! Location !! Quest Details !! Rewards
|-
|Sweaty Entity || Right beside the main plaza || Put your hand over him so that the shadow covers him. || [[Items (Arcaxer 1)|Endure Scroll]].
|-
|Vegetable Boy || Outside [[The Hub#Sydney's Shop|Sydney's Shop]]. || Walk all the way over to him and speak with him. || [[Items (Arcaxer 1)|Heart Beet]].
|}
== Sandy Bridge Quests ==
{| class="wikitable"
|+ Sandy Bridge Quests
|-
! Questgiver !! Location !! Quest Details !! Rewards
|-
|Desert Bus Driver || At the bus. || Collect all 13 [[Items (Arcaxer 1)|Secret Tapes]]. || [[Items (Arcaxer 1)|Hoverboard Zoom Module]].
|-
|Ruby Collector || In the opposite corner from the spawnpoint. || Collect 5 [[Items (Arcaxer 1)|Rubies]] from defeating [[Enemies (Arcaxer 1)|Enemies]]. || [[Items (Arcaxer 1)|Bouncing Thunder Module]].
|-
|Temhunter || In the opposite corner from the spawnpoint. || Find all three [[Naughty Bananas]]. || [[Banado]].
|}
== Coffee Lake Quests ==
{| class="wikitable"
|+ Nichelle's Tasks
|-
! Questgiver !! Location !! Quest Details !! Rewards
|-
|Unanimated Entity || Lone house straight ahead of the spawnpoint. || T-pose in real life. || [[Items (Arcaxer 1)|Giga Shield Starter Module]]
|-
|Chonk Collector || At the far end of the town. || Collect 10 [[Items (Arcaxer 1)|Glacial Chonks]] from [[Enemies (Arcaxer 1)|Enemies]] || [[Items (Arcaxer 1)|Auto Summon Module]]
|-
|Ice Smith || At the close end of the town. || Collect 10 [[Items (Arcaxer 1)|Glacial Chonks]] from [[Enemies (Arcaxer 1)|Enemies]] || [[Glacial Sword]]
|-
|Soaked Entity || At the far end of the town. || Find and return the [[Items (Arcaxer 1)|House Key]] in the lake. || [[Items (Arcaxer 1)|Thorns Starter Module]]
|-
|Agitated Entity || On an island in the lake. || Collect 10 [[Items (Arcaxer 1)|Cafe Crystals]] from [[Enemies (Arcaxer 1)|Enemies]] || [[Items (Arcaxer 1)|Virus Scan Module]]
|}
== Moneyfingers Resort and Casino Quests ==
{| class="wikitable"
|+ Moneyfingers Resort and Casino Quests
|-
! Questgiver !! Location !! Quest Details !! Rewards
|-
|Jab || On the left of the entrance to the [[Moneyfingers Resort and Casino|Casino]]. || Collect 5 [[Items (Arcaxer 1)|Hand Wraps]] in the [[Moneyfingers Resort and Casino#Vienna Floors|Vienna Floors]] || [[Jab's Wraps]].
|}
1e5dafce4ca1868a37688b84a0d5225cec98edeb
778
777
2024-05-29T00:31:20Z
Dino-Pack
2
/* Moneyfingers Resort and Casino Quests */
wikitext
text/x-wiki
There are a handful of Quests on the game, most of them coming from Nichelle in the [[The Hub#Pub|Pub]]. There are also some given by random NPCs in different areas of the game. A full list of quests organized by area is below.
== Nichelle's Tasks ==
In [[The Hub]], the [[The Hub#Pub|Pub]] grants the player a list of tasks to complete within the Sim. Certain tasks can include fetch quests, leveling up [[Hax]], among others. These tasks grant rewards such as [[Stats (Arcaxer 1)|Credits, EXP]], or [[Items (Arcaxer 1|items]]. A full list of tasks, their rewards, unlock requirements, and details can be found below.
{| class="wikitable"
|+ Nichelle's Tasks
|-
! Task Name !! Unlock Requirement !! Task Details !! Reward
|-
|Frost and Fire || Default || Raise levels of "[[Fireball]]" and "[[Frost Bolt]]" to level 10. || 500 Credits, 2000 EXP, [[Items (Arcaxer 1)|Frostfire Bolt Module]].
|-
|Silicon tower || Default || Collect 15 bars of [[Items (Arcaxer 1)|Silicon]] from [[The Stack#Bottom Block|Bottom Block]]. || 1000 Credits, 6000 EXP.
|-
|Gotta go quick || Default || Collect 5 [[Items (Arcaxer 1)|Sapphires]] from [[The Stack#Bottom Block|Bottom Block]]. || 100 Credits, 1000 EXP, [[Items (Arcaxer 1)|Zoom Module Module]].
|-
|Antivirus update || Default || Raise the level of "[[Restore 1]]" to 10. || 500 Credits, 2000 EXP, [[Items (Arcaxer 1)|Debug Module]].
|-
|Waste of space || Default || Raise level of "[[Blue]]" to 30. || 1 Credit, 1 EXP, [[Items (Arcaxer 1)|Blueaga Module.]]
|-
|Healthy Heart || Default || Get 100 gains in single session on the [[Training Minigames (Arcaxer 1)|Treadmill]]. || 1000 Credits, 5000 EXP, [[Items (Arcaxer 1)|Good Cardio Module]].
|-
|Super Silicon tower || Unlock [[The Stack#Janus Block|Janus Block]] || Collect 15 bars of [[Items (Arcaxer 1)|Super Silicon]] from [[The Stack#Janus Block|Janus Block]]. || 1000 Credits, 10000 EXP.
|-
|Knawlegde || Unlock [[The Stack#Janus Block|Janus Block]] || Collect 5 [[Items (Arcaxer 1)|Amethysts]] from [[The Stack#Janus Block|Janus Block]]. || 700 Credits, 4000 EXP, [[Items (Arcaxer 1)|EXP Boost Module]].
|-
|A point on actions || Unlock [[The Stack#Janus Block|Janus Block]] || Find 10 [[Items (Arcaxer 1)|Lucky Leaves]] on enemies in [[The Stack]]. || 1000 Credits, 5000 EXP, [[Items (Arcaxer 1)|AP Up Module]].
|-
|A pirates Booty || Unlock [[The Stack#Whistler Block|Whistler Block]] || Collect 15 [[Items (Arcaxer 1)|Doubloons]] from [[The Stack#Whistler Block|Whistler Block]]. || 2000 Credits, 15000 EXP.
|-
|Whistler Terror || Unlock [[The Stack#Whistler Block|Whistler Block]] || Defeat the [[Bosses#Reaper Shark|Reaper Shark]] in [[The Stack#Whistler Block|Whistler Block]]. || 2000 Credits, 1000 EXP, [[Scale Edge]].
|-
|Friendly Strength || Unlock [[The Stack#Whistler Block|Whistler Block]] || Collect 5 [[Items (Arcaxer 1)|Tentacles]] from [[The Stack#Whistler Block|Whistler Block]]. || 1000 Credits, 5000 EXP, [[Items (Arcaxer 1)|Summon Boost Module]].
|-
|Bone Money || Unlock [[The Stack#Longhorn Block|Longhorn Block]] || Collect 15 [[Items (Arcaxer 1)|Silver Coins]] from [[The Stack#Longhorn Block|Longhorn Block]]. || 2500 Credits, 20000 EXP, [[Pumpkin Bomb+]].
|-
|The Eyeball man || Unlock [[The Stack#Longhorn Block|Longhorn Block]] || Collect 10 [[Items (Arcaxer 1)|Scary Eyes]] from [[The Stack#Longhorn Block|Longhorn Block]]. || 3000 Credits, 25000 EXP, [[Items (Arcaxer 1)|PP Up]].
|-
|Blood Diamonds || Unlock [[The Stack#Longhorn Block|Longhorn Block]] || Collect 5 [[Items (Arcaxer 1)|Diamonds]] from [[The Stack#Longhorn Block|Longhorn Block]]. || 2000 Credits, 15000 EXP, [[Items (Arcaxer 1)|PP Up]].
|-
|Blood and Thunder || Unlock [[The Stack#Longhorn Block|Longhorn Block]] || Raise levels of "[[Bouncing Thunder]]" and "[[Ghost Bolt]]" to 15. || 1000 Credits, 5000 EXP, [[Bloody Axe]].
|-
|Red Green Bleu || Unlock [[The Stack#RGB Block|RGB Block]] || Collect 10 [[Items (Arcaxer 1)|Cheese]] in [[The Stack#RGB Block|RGB Block]]. || 1500 Credits, 15000 EXP, [[Items (Arcaxer 1)|PP Up]]
|-
|Green Guys || Unlock [[The Stack#RGB Block|RGB Block]] || Collect 8 [[Items (Arcaxer 1)|Green]] in [[The Stack#RGB Block|RGB Block]]. || 2000 Credits, 10000 EXP, [[Items (Arcaxer 1)|Erase Time Module]]
|-
|Finally... Haxium || Unlock [[The Stack#RGB Block|RGB Block]] || Collect 5 [[Items (Arcaxer 1)|Haxium]] in [[The Stack#RGB Block|RGB Block]]. || 2500 Credits, 20000 EXP, [[Items (Arcaxer 1)|Fast Forward Module]]
|-
|Ultimate Blue || Complete "Waste of space" task. || Raise the level of "[[Blueaga]]" to 50. || 1 Credit, 1 EXP, [[Items (Arcaxer 1)|Ultimate Blue]]
|-
|Forbidden Weapon || Unlock [[Sim Sim]] || Reach floor 100 of [[Sim Sim]] || 25000 EXP, [[USBuster]]
|}
== Hub Quests ==
[[The Hub]] features some NPC quest givers alongside Nichelle's tasks shown above. These quests, their quest givers' locations, details, and rewards are detailed below.
{| class="wikitable"
|+ Hub Quests
|-
! Questgiver !! Location !! Quest Details !! Rewards
|-
|Sweaty Entity || Right beside the main plaza || Put your hand over him so that the shadow covers him. || [[Items (Arcaxer 1)|Endure Scroll]].
|-
|Vegetable Boy || Outside [[The Hub#Sydney's Shop|Sydney's Shop]]. || Walk all the way over to him and speak with him. || [[Items (Arcaxer 1)|Heart Beet]].
|}
== Sandy Bridge Quests ==
{| class="wikitable"
|+ Sandy Bridge Quests
|-
! Questgiver !! Location !! Quest Details !! Rewards
|-
|Desert Bus Driver || At the bus. || Collect all 13 [[Items (Arcaxer 1)|Secret Tapes]]. || [[Items (Arcaxer 1)|Hoverboard Zoom Module]].
|-
|Ruby Collector || In the opposite corner from the spawnpoint. || Collect 5 [[Items (Arcaxer 1)|Rubies]] from defeating [[Enemies (Arcaxer 1)|Enemies]]. || [[Items (Arcaxer 1)|Bouncing Thunder Module]].
|-
|Temhunter || In the opposite corner from the spawnpoint. || Find all three [[Naughty Bananas]]. || [[Banado]].
|}
== Coffee Lake Quests ==
{| class="wikitable"
|+ Nichelle's Tasks
|-
! Questgiver !! Location !! Quest Details !! Rewards
|-
|Unanimated Entity || Lone house straight ahead of the spawnpoint. || T-pose in real life. || [[Items (Arcaxer 1)|Giga Shield Starter Module]]
|-
|Chonk Collector || At the far end of the town. || Collect 10 [[Items (Arcaxer 1)|Glacial Chonks]] from [[Enemies (Arcaxer 1)|Enemies]] || [[Items (Arcaxer 1)|Auto Summon Module]]
|-
|Ice Smith || At the close end of the town. || Collect 10 [[Items (Arcaxer 1)|Glacial Chonks]] from [[Enemies (Arcaxer 1)|Enemies]] || [[Glacial Sword]]
|-
|Soaked Entity || At the far end of the town. || Find and return the [[Items (Arcaxer 1)|House Key]] in the lake. || [[Items (Arcaxer 1)|Thorns Starter Module]]
|-
|Agitated Entity || On an island in the lake. || Collect 10 [[Items (Arcaxer 1)|Cafe Crystals]] from [[Enemies (Arcaxer 1)|Enemies]] || [[Items (Arcaxer 1)|Virus Scan Module]]
|}
== Moneyfingers Resort and Casino Quests ==
The [[Moneyfingers Casino and Resort]] features one NPC quest giver. This quest, it's details, reward is detailed below.
{| class="wikitable"
|+ Moneyfingers Resort and Casino Quests
|-
! Questgiver !! Location !! Quest Details !! Rewards
|-
|Jab || On the left of the entrance to the [[Moneyfingers Resort and Casino|Casino]]. || Collect 5 [[Items (Arcaxer 1)|Hand Wraps]] in the [[Moneyfingers Resort and Casino#Vienna Floors|Vienna Floors]] || [[Jab's Wraps]].
|}
0af2d38cbbcdc5a74c22e7e7284bd263489c10d7
779
778
2024-05-29T00:31:54Z
Dino-Pack
2
/* Sandy Bridge Quests */
wikitext
text/x-wiki
There are a handful of Quests on the game, most of them coming from Nichelle in the [[The Hub#Pub|Pub]]. There are also some given by random NPCs in different areas of the game. A full list of quests organized by area is below.
== Nichelle's Tasks ==
In [[The Hub]], the [[The Hub#Pub|Pub]] grants the player a list of tasks to complete within the Sim. Certain tasks can include fetch quests, leveling up [[Hax]], among others. These tasks grant rewards such as [[Stats (Arcaxer 1)|Credits, EXP]], or [[Items (Arcaxer 1|items]]. A full list of tasks, their rewards, unlock requirements, and details can be found below.
{| class="wikitable"
|+ Nichelle's Tasks
|-
! Task Name !! Unlock Requirement !! Task Details !! Reward
|-
|Frost and Fire || Default || Raise levels of "[[Fireball]]" and "[[Frost Bolt]]" to level 10. || 500 Credits, 2000 EXP, [[Items (Arcaxer 1)|Frostfire Bolt Module]].
|-
|Silicon tower || Default || Collect 15 bars of [[Items (Arcaxer 1)|Silicon]] from [[The Stack#Bottom Block|Bottom Block]]. || 1000 Credits, 6000 EXP.
|-
|Gotta go quick || Default || Collect 5 [[Items (Arcaxer 1)|Sapphires]] from [[The Stack#Bottom Block|Bottom Block]]. || 100 Credits, 1000 EXP, [[Items (Arcaxer 1)|Zoom Module Module]].
|-
|Antivirus update || Default || Raise the level of "[[Restore 1]]" to 10. || 500 Credits, 2000 EXP, [[Items (Arcaxer 1)|Debug Module]].
|-
|Waste of space || Default || Raise level of "[[Blue]]" to 30. || 1 Credit, 1 EXP, [[Items (Arcaxer 1)|Blueaga Module.]]
|-
|Healthy Heart || Default || Get 100 gains in single session on the [[Training Minigames (Arcaxer 1)|Treadmill]]. || 1000 Credits, 5000 EXP, [[Items (Arcaxer 1)|Good Cardio Module]].
|-
|Super Silicon tower || Unlock [[The Stack#Janus Block|Janus Block]] || Collect 15 bars of [[Items (Arcaxer 1)|Super Silicon]] from [[The Stack#Janus Block|Janus Block]]. || 1000 Credits, 10000 EXP.
|-
|Knawlegde || Unlock [[The Stack#Janus Block|Janus Block]] || Collect 5 [[Items (Arcaxer 1)|Amethysts]] from [[The Stack#Janus Block|Janus Block]]. || 700 Credits, 4000 EXP, [[Items (Arcaxer 1)|EXP Boost Module]].
|-
|A point on actions || Unlock [[The Stack#Janus Block|Janus Block]] || Find 10 [[Items (Arcaxer 1)|Lucky Leaves]] on enemies in [[The Stack]]. || 1000 Credits, 5000 EXP, [[Items (Arcaxer 1)|AP Up Module]].
|-
|A pirates Booty || Unlock [[The Stack#Whistler Block|Whistler Block]] || Collect 15 [[Items (Arcaxer 1)|Doubloons]] from [[The Stack#Whistler Block|Whistler Block]]. || 2000 Credits, 15000 EXP.
|-
|Whistler Terror || Unlock [[The Stack#Whistler Block|Whistler Block]] || Defeat the [[Bosses#Reaper Shark|Reaper Shark]] in [[The Stack#Whistler Block|Whistler Block]]. || 2000 Credits, 1000 EXP, [[Scale Edge]].
|-
|Friendly Strength || Unlock [[The Stack#Whistler Block|Whistler Block]] || Collect 5 [[Items (Arcaxer 1)|Tentacles]] from [[The Stack#Whistler Block|Whistler Block]]. || 1000 Credits, 5000 EXP, [[Items (Arcaxer 1)|Summon Boost Module]].
|-
|Bone Money || Unlock [[The Stack#Longhorn Block|Longhorn Block]] || Collect 15 [[Items (Arcaxer 1)|Silver Coins]] from [[The Stack#Longhorn Block|Longhorn Block]]. || 2500 Credits, 20000 EXP, [[Pumpkin Bomb+]].
|-
|The Eyeball man || Unlock [[The Stack#Longhorn Block|Longhorn Block]] || Collect 10 [[Items (Arcaxer 1)|Scary Eyes]] from [[The Stack#Longhorn Block|Longhorn Block]]. || 3000 Credits, 25000 EXP, [[Items (Arcaxer 1)|PP Up]].
|-
|Blood Diamonds || Unlock [[The Stack#Longhorn Block|Longhorn Block]] || Collect 5 [[Items (Arcaxer 1)|Diamonds]] from [[The Stack#Longhorn Block|Longhorn Block]]. || 2000 Credits, 15000 EXP, [[Items (Arcaxer 1)|PP Up]].
|-
|Blood and Thunder || Unlock [[The Stack#Longhorn Block|Longhorn Block]] || Raise levels of "[[Bouncing Thunder]]" and "[[Ghost Bolt]]" to 15. || 1000 Credits, 5000 EXP, [[Bloody Axe]].
|-
|Red Green Bleu || Unlock [[The Stack#RGB Block|RGB Block]] || Collect 10 [[Items (Arcaxer 1)|Cheese]] in [[The Stack#RGB Block|RGB Block]]. || 1500 Credits, 15000 EXP, [[Items (Arcaxer 1)|PP Up]]
|-
|Green Guys || Unlock [[The Stack#RGB Block|RGB Block]] || Collect 8 [[Items (Arcaxer 1)|Green]] in [[The Stack#RGB Block|RGB Block]]. || 2000 Credits, 10000 EXP, [[Items (Arcaxer 1)|Erase Time Module]]
|-
|Finally... Haxium || Unlock [[The Stack#RGB Block|RGB Block]] || Collect 5 [[Items (Arcaxer 1)|Haxium]] in [[The Stack#RGB Block|RGB Block]]. || 2500 Credits, 20000 EXP, [[Items (Arcaxer 1)|Fast Forward Module]]
|-
|Ultimate Blue || Complete "Waste of space" task. || Raise the level of "[[Blueaga]]" to 50. || 1 Credit, 1 EXP, [[Items (Arcaxer 1)|Ultimate Blue]]
|-
|Forbidden Weapon || Unlock [[Sim Sim]] || Reach floor 100 of [[Sim Sim]] || 25000 EXP, [[USBuster]]
|}
== Hub Quests ==
[[The Hub]] features some NPC quest givers alongside Nichelle's tasks shown above. These quests, their quest givers' locations, details, and rewards are detailed below.
{| class="wikitable"
|+ Hub Quests
|-
! Questgiver !! Location !! Quest Details !! Rewards
|-
|Sweaty Entity || Right beside the main plaza || Put your hand over him so that the shadow covers him. || [[Items (Arcaxer 1)|Endure Scroll]].
|-
|Vegetable Boy || Outside [[The Hub#Sydney's Shop|Sydney's Shop]]. || Walk all the way over to him and speak with him. || [[Items (Arcaxer 1)|Heart Beet]].
|}
== Sandy Bridge Quests ==
[[Sandy Bridge]] features some NPC quest givers. These quests, their quest givers' locations, details, and rewards are detailed below.
{| class="wikitable"
|+ Sandy Bridge Quests
|-
! Questgiver !! Location !! Quest Details !! Rewards
|-
|Desert Bus Driver || At the bus. || Collect all 13 [[Items (Arcaxer 1)|Secret Tapes]]. || [[Items (Arcaxer 1)|Hoverboard Zoom Module]].
|-
|Ruby Collector || In the opposite corner from the spawnpoint. || Collect 5 [[Items (Arcaxer 1)|Rubies]] from defeating [[Enemies (Arcaxer 1)|Enemies]]. || [[Items (Arcaxer 1)|Bouncing Thunder Module]].
|-
|Temhunter || In the opposite corner from the spawnpoint. || Find all three [[Naughty Bananas]]. || [[Banado]].
|}
== Coffee Lake Quests ==
{| class="wikitable"
|+ Nichelle's Tasks
|-
! Questgiver !! Location !! Quest Details !! Rewards
|-
|Unanimated Entity || Lone house straight ahead of the spawnpoint. || T-pose in real life. || [[Items (Arcaxer 1)|Giga Shield Starter Module]]
|-
|Chonk Collector || At the far end of the town. || Collect 10 [[Items (Arcaxer 1)|Glacial Chonks]] from [[Enemies (Arcaxer 1)|Enemies]] || [[Items (Arcaxer 1)|Auto Summon Module]]
|-
|Ice Smith || At the close end of the town. || Collect 10 [[Items (Arcaxer 1)|Glacial Chonks]] from [[Enemies (Arcaxer 1)|Enemies]] || [[Glacial Sword]]
|-
|Soaked Entity || At the far end of the town. || Find and return the [[Items (Arcaxer 1)|House Key]] in the lake. || [[Items (Arcaxer 1)|Thorns Starter Module]]
|-
|Agitated Entity || On an island in the lake. || Collect 10 [[Items (Arcaxer 1)|Cafe Crystals]] from [[Enemies (Arcaxer 1)|Enemies]] || [[Items (Arcaxer 1)|Virus Scan Module]]
|}
== Moneyfingers Resort and Casino Quests ==
The [[Moneyfingers Casino and Resort]] features one NPC quest giver. This quest, it's details, reward is detailed below.
{| class="wikitable"
|+ Moneyfingers Resort and Casino Quests
|-
! Questgiver !! Location !! Quest Details !! Rewards
|-
|Jab || On the left of the entrance to the [[Moneyfingers Resort and Casino|Casino]]. || Collect 5 [[Items (Arcaxer 1)|Hand Wraps]] in the [[Moneyfingers Resort and Casino#Vienna Floors|Vienna Floors]] || [[Jab's Wraps]].
|}
e4f0e8a032132c160ddf3a8711102b7f83214388
780
779
2024-05-29T00:32:14Z
Dino-Pack
2
/* Coffee Lake Quests */
wikitext
text/x-wiki
There are a handful of Quests on the game, most of them coming from Nichelle in the [[The Hub#Pub|Pub]]. There are also some given by random NPCs in different areas of the game. A full list of quests organized by area is below.
== Nichelle's Tasks ==
In [[The Hub]], the [[The Hub#Pub|Pub]] grants the player a list of tasks to complete within the Sim. Certain tasks can include fetch quests, leveling up [[Hax]], among others. These tasks grant rewards such as [[Stats (Arcaxer 1)|Credits, EXP]], or [[Items (Arcaxer 1|items]]. A full list of tasks, their rewards, unlock requirements, and details can be found below.
{| class="wikitable"
|+ Nichelle's Tasks
|-
! Task Name !! Unlock Requirement !! Task Details !! Reward
|-
|Frost and Fire || Default || Raise levels of "[[Fireball]]" and "[[Frost Bolt]]" to level 10. || 500 Credits, 2000 EXP, [[Items (Arcaxer 1)|Frostfire Bolt Module]].
|-
|Silicon tower || Default || Collect 15 bars of [[Items (Arcaxer 1)|Silicon]] from [[The Stack#Bottom Block|Bottom Block]]. || 1000 Credits, 6000 EXP.
|-
|Gotta go quick || Default || Collect 5 [[Items (Arcaxer 1)|Sapphires]] from [[The Stack#Bottom Block|Bottom Block]]. || 100 Credits, 1000 EXP, [[Items (Arcaxer 1)|Zoom Module Module]].
|-
|Antivirus update || Default || Raise the level of "[[Restore 1]]" to 10. || 500 Credits, 2000 EXP, [[Items (Arcaxer 1)|Debug Module]].
|-
|Waste of space || Default || Raise level of "[[Blue]]" to 30. || 1 Credit, 1 EXP, [[Items (Arcaxer 1)|Blueaga Module.]]
|-
|Healthy Heart || Default || Get 100 gains in single session on the [[Training Minigames (Arcaxer 1)|Treadmill]]. || 1000 Credits, 5000 EXP, [[Items (Arcaxer 1)|Good Cardio Module]].
|-
|Super Silicon tower || Unlock [[The Stack#Janus Block|Janus Block]] || Collect 15 bars of [[Items (Arcaxer 1)|Super Silicon]] from [[The Stack#Janus Block|Janus Block]]. || 1000 Credits, 10000 EXP.
|-
|Knawlegde || Unlock [[The Stack#Janus Block|Janus Block]] || Collect 5 [[Items (Arcaxer 1)|Amethysts]] from [[The Stack#Janus Block|Janus Block]]. || 700 Credits, 4000 EXP, [[Items (Arcaxer 1)|EXP Boost Module]].
|-
|A point on actions || Unlock [[The Stack#Janus Block|Janus Block]] || Find 10 [[Items (Arcaxer 1)|Lucky Leaves]] on enemies in [[The Stack]]. || 1000 Credits, 5000 EXP, [[Items (Arcaxer 1)|AP Up Module]].
|-
|A pirates Booty || Unlock [[The Stack#Whistler Block|Whistler Block]] || Collect 15 [[Items (Arcaxer 1)|Doubloons]] from [[The Stack#Whistler Block|Whistler Block]]. || 2000 Credits, 15000 EXP.
|-
|Whistler Terror || Unlock [[The Stack#Whistler Block|Whistler Block]] || Defeat the [[Bosses#Reaper Shark|Reaper Shark]] in [[The Stack#Whistler Block|Whistler Block]]. || 2000 Credits, 1000 EXP, [[Scale Edge]].
|-
|Friendly Strength || Unlock [[The Stack#Whistler Block|Whistler Block]] || Collect 5 [[Items (Arcaxer 1)|Tentacles]] from [[The Stack#Whistler Block|Whistler Block]]. || 1000 Credits, 5000 EXP, [[Items (Arcaxer 1)|Summon Boost Module]].
|-
|Bone Money || Unlock [[The Stack#Longhorn Block|Longhorn Block]] || Collect 15 [[Items (Arcaxer 1)|Silver Coins]] from [[The Stack#Longhorn Block|Longhorn Block]]. || 2500 Credits, 20000 EXP, [[Pumpkin Bomb+]].
|-
|The Eyeball man || Unlock [[The Stack#Longhorn Block|Longhorn Block]] || Collect 10 [[Items (Arcaxer 1)|Scary Eyes]] from [[The Stack#Longhorn Block|Longhorn Block]]. || 3000 Credits, 25000 EXP, [[Items (Arcaxer 1)|PP Up]].
|-
|Blood Diamonds || Unlock [[The Stack#Longhorn Block|Longhorn Block]] || Collect 5 [[Items (Arcaxer 1)|Diamonds]] from [[The Stack#Longhorn Block|Longhorn Block]]. || 2000 Credits, 15000 EXP, [[Items (Arcaxer 1)|PP Up]].
|-
|Blood and Thunder || Unlock [[The Stack#Longhorn Block|Longhorn Block]] || Raise levels of "[[Bouncing Thunder]]" and "[[Ghost Bolt]]" to 15. || 1000 Credits, 5000 EXP, [[Bloody Axe]].
|-
|Red Green Bleu || Unlock [[The Stack#RGB Block|RGB Block]] || Collect 10 [[Items (Arcaxer 1)|Cheese]] in [[The Stack#RGB Block|RGB Block]]. || 1500 Credits, 15000 EXP, [[Items (Arcaxer 1)|PP Up]]
|-
|Green Guys || Unlock [[The Stack#RGB Block|RGB Block]] || Collect 8 [[Items (Arcaxer 1)|Green]] in [[The Stack#RGB Block|RGB Block]]. || 2000 Credits, 10000 EXP, [[Items (Arcaxer 1)|Erase Time Module]]
|-
|Finally... Haxium || Unlock [[The Stack#RGB Block|RGB Block]] || Collect 5 [[Items (Arcaxer 1)|Haxium]] in [[The Stack#RGB Block|RGB Block]]. || 2500 Credits, 20000 EXP, [[Items (Arcaxer 1)|Fast Forward Module]]
|-
|Ultimate Blue || Complete "Waste of space" task. || Raise the level of "[[Blueaga]]" to 50. || 1 Credit, 1 EXP, [[Items (Arcaxer 1)|Ultimate Blue]]
|-
|Forbidden Weapon || Unlock [[Sim Sim]] || Reach floor 100 of [[Sim Sim]] || 25000 EXP, [[USBuster]]
|}
== Hub Quests ==
[[The Hub]] features some NPC quest givers alongside Nichelle's tasks shown above. These quests, their quest givers' locations, details, and rewards are detailed below.
{| class="wikitable"
|+ Hub Quests
|-
! Questgiver !! Location !! Quest Details !! Rewards
|-
|Sweaty Entity || Right beside the main plaza || Put your hand over him so that the shadow covers him. || [[Items (Arcaxer 1)|Endure Scroll]].
|-
|Vegetable Boy || Outside [[The Hub#Sydney's Shop|Sydney's Shop]]. || Walk all the way over to him and speak with him. || [[Items (Arcaxer 1)|Heart Beet]].
|}
== Sandy Bridge Quests ==
[[Sandy Bridge]] features some NPC quest givers. These quests, their quest givers' locations, details, and rewards are detailed below.
{| class="wikitable"
|+ Sandy Bridge Quests
|-
! Questgiver !! Location !! Quest Details !! Rewards
|-
|Desert Bus Driver || At the bus. || Collect all 13 [[Items (Arcaxer 1)|Secret Tapes]]. || [[Items (Arcaxer 1)|Hoverboard Zoom Module]].
|-
|Ruby Collector || In the opposite corner from the spawnpoint. || Collect 5 [[Items (Arcaxer 1)|Rubies]] from defeating [[Enemies (Arcaxer 1)|Enemies]]. || [[Items (Arcaxer 1)|Bouncing Thunder Module]].
|-
|Temhunter || In the opposite corner from the spawnpoint. || Find all three [[Naughty Bananas]]. || [[Banado]].
|}
== Coffee Lake Quests ==
[[Coffee Lake]] features some NPC quest givers. These quests, their quest givers' locations, details, and rewards are detailed below.
{| class="wikitable"
|+ Nichelle's Tasks
|-
! Questgiver !! Location !! Quest Details !! Rewards
|-
|Unanimated Entity || Lone house straight ahead of the spawnpoint. || T-pose in real life. || [[Items (Arcaxer 1)|Giga Shield Starter Module]]
|-
|Chonk Collector || At the far end of the town. || Collect 10 [[Items (Arcaxer 1)|Glacial Chonks]] from [[Enemies (Arcaxer 1)|Enemies]] || [[Items (Arcaxer 1)|Auto Summon Module]]
|-
|Ice Smith || At the close end of the town. || Collect 10 [[Items (Arcaxer 1)|Glacial Chonks]] from [[Enemies (Arcaxer 1)|Enemies]] || [[Glacial Sword]]
|-
|Soaked Entity || At the far end of the town. || Find and return the [[Items (Arcaxer 1)|House Key]] in the lake. || [[Items (Arcaxer 1)|Thorns Starter Module]]
|-
|Agitated Entity || On an island in the lake. || Collect 10 [[Items (Arcaxer 1)|Cafe Crystals]] from [[Enemies (Arcaxer 1)|Enemies]] || [[Items (Arcaxer 1)|Virus Scan Module]]
|}
== Moneyfingers Resort and Casino Quests ==
The [[Moneyfingers Casino and Resort]] features one NPC quest giver. This quest, it's details, reward is detailed below.
{| class="wikitable"
|+ Moneyfingers Resort and Casino Quests
|-
! Questgiver !! Location !! Quest Details !! Rewards
|-
|Jab || On the left of the entrance to the [[Moneyfingers Resort and Casino|Casino]]. || Collect 5 [[Items (Arcaxer 1)|Hand Wraps]] in the [[Moneyfingers Resort and Casino#Vienna Floors|Vienna Floors]] || [[Jab's Wraps]].
|}
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/* Training Games */
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[[File:TheHub.webp|border|256px|right]]The Hub is the central outdoor location of the game. As the name suggests, it is the spawnpoint for new entities in the Sim. The Hub connects directly to every other location in the game.
== Pawn Shop ==
{{Main|Shops (Arcaxer 1)}}
[[File:ThePawn.webp|256px|border|right]]The Pawn Shop is owned by [[Minor Characters#Reggie|Reggie]]. Players can purchase [[Weapons (Arcaxer 1)|Weapons]], [[Armor (Arcaxer 1)|Armor]], [[Accessories]] and other misc. [[Items (Arcaxer 1)|items]]. The shop's stock expands when the player reaches [[The Stack#Whistler Block|Whistler Block]], [[The Stack#Longhorn Block|Longhorn Block]], and [[The Stack#RGB Block|RGB Block]]. The items he sells and their unlock requirements are as follows:
{| class="wikitable"
|+ Pawn Shop Stock
|-
! Stock Number !! Unlock Requirement !! Items<ref name="cost">See [[Shops (Arcaxer 1)|Shops]] for a list of prices.</ref>
|-
| 1
|| Default
||
*Minor Health Modifier
*Health Modifier
*Trap Eliminator
*Bit Pants
*Bit Shirt
*Bit Helmet
*Arcaxer Pistol
*Bounce Pad
*Blue Helmet
*Blue Shirt
*Blue Pants
*Compass Module
|-
| 2
|| Unlock [[The Stack#Whistler Block|Whistler Block]]
||
* Greater Health Modifier
* Pirate Hat
* Pirate Vest
* Peg Leg
* Damp Crossbow
* Cutlass
* Exp Hat 1
* Exp Pants 1
* Exp Vest 1
* AP Ring
* EXP Ring
* Speed Ring
|-
| 3
|| Unlock [[The Stack#Longhorn Block|Longhorn Block]]
||
* Giant Health Modifier
* Haunted Helm
* Haunted Plate
* Haunted Boots
* Haunted Spear
* BATtle Axe
* Helm of Fate
* Plate of Fate
* Ghoast Blaster
* Glitch Pendant
* Stunning Pendant
* Defensive Necklace
* AP Ring +
|-
| 4
|| Unlock [[The Stack#RGB Block|RGB Block]]
||
* Massive Health Modifier
* RGB Hat
* RGB Shirt
* RGB Shoes
* RGB Gun
* RGB Blade
* Energized Emblem
* Regenerating Pendant
* Bloody Necklace
* AP Ring X
|}
== Sydney's Shop ==
{{Main|Shops (Arcaxer 1)}}
[[File:SydLab.jpeg|256px|border|right]]Sydney's Shop is obviously owned by [[Sydney]]. Players can purchase [[Hax]] or [[Passives (Arcaxer 1)|Passives]]. The shop's stock expands when the player reaches [[The Stack#Whistler Block|Whistler Block]], [[The Stack#Longhorn Block|Longhorn Block]], and [[The Stack#RGB Block|RGB Block]]. The items she sells and their unlock requirements are as follows:
{| class="wikitable"
|+ Sydney's Shop Stock
|-
! Stock Number !! Unlock Requirement !! Items<ref name="cost"/>
|-
| 1
|| Default
|
*Frost Bolt Module
*Hack Defense Module
*Earth Bomb Moule
*Arcanado Module
*Volcano Bolt Module
*Aim Hax Module
*Combo Plus Module
*Hack Power Module
|-
| 2
|| Unlock [[The Stack#Whistler Block|Whistler Block]]
||
*Fish Bolt Module
*Storm Bomb Module
*Waternado Module
*Soothing Mist Module
*Regeneration Module
*Breathing Room Module
|-
| 3
|| Unlock [[The Stack#Longhorn Block|Longhorn Block]]
||
*Summon Elemental
*Ghost Bolt Module
*Life Bolt Module
*Power Up Shot Module
*Afterburner Module
*Bonarange Module
|-
| 4
|| Unlock [[The Stack#RGB Block|RGB Block]]
||
*Cascading Thunder Module
*RGB Bolt Module
*Hack Defense 2 Module
*Hack Power 2 Module
|}
== Pub ==
{{Main|Quests (Arcaxer 1)#Nichelle's Tasks}}
[[File:Pub.jpeg|256px|border|right]]The Pub grants the player a list of tasks to complete within the Sim. Certain tasks can include fetch quests, leveling up [[Hax]], among others. These tasks grant rewards such as [[Stats (Arcaxer 1)|Credits, EXP]], or [[Items (Arcaxer 1|items]]. A full list of tasks, their rewards, unlock requirements, and details can be found below.
{| class="wikitable"
|+ Nichelle's Tasks
|-
! Task Name !! Unlock Requirement !! Task Details !! Reward
|-
|Frost and Fire || Default || Raise levels of "[[Fireball]]" and "[[Frost Bolt]]" to level 10. || 500 Credits, 2000 EXP, [[Items (Arcaxer 1)|Frostfire Bolt Module]].
|-
|Silicon tower || Default || Collect 15 bars of [[Items (Arcaxer 1)|Silicon]] from [[The Stack#Bottom Block|Bottom Block]]. || 1000 Credits, 6000 EXP.
|-
|Gotta go quick || Default || Collect 5 [[Items (Arcaxer 1)|Sapphires]] from [[The Stack#Bottom Block|Bottom Block]]. || 100 Credits, 1000 EXP, [[Items (Arcaxer 1)|Zoom Module Module]].
|-
|Antivirus update || Default || Raise the level of "[[Restore 1]]" to 10. || 500 Credits, 2000 EXP, [[Items (Arcaxer 1)|Debug Module]].
|-
|Waste of space || Default || Raise level of "[[Blue]]" to 30. || 1 Credit, 1 EXP, [[Items (Arcaxer 1)|Blueaga Module.]]
|-
|Healthy Heart || Default || Get 100 gains in single session on the [[Training Minigames (Arcaxer 1)|Treadmill]]. || 1000 Credits, 5000 EXP, [[Items (Arcaxer 1)|Good Cardio Module]].
|-
|Super Silicon tower || Unlock [[The Stack#Janus Block|Janus Block]] || Collect 15 bars of [[Items (Arcaxer 1)|Super Silicon]] from [[The Stack#Janus Block|Janus Block]]. || 1000 Credits, 10000 EXP.
|-
|Knawlegde || Unlock [[The Stack#Janus Block|Janus Block]] || Collect 5 [[Items (Arcaxer 1)|Amethysts]] from [[The Stack#Janus Block|Janus Block]]. || 700 Credits, 4000 EXP, [[Items (Arcaxer 1)|EXP Boost Module]].
|-
|A point on actions || Unlock [[The Stack#Janus Block|Janus Block]] || Find 10 [[Items (Arcaxer 1)|Lucky Leaves]] on enemies in [[The Stack]]. || 1000 Credits, 5000 EXP, [[Items (Arcaxer 1)|AP Up Module]].
|-
|A pirates Booty || Unlock [[The Stack#Whistler Block|Whistler Block]] || Collect 15 [[Items (Arcaxer 1)|Doubloons]] from [[The Stack#Whistler Block|Whistler Block]]. || 2000 Credits, 15000 EXP.
|-
|Whistler Terror || Unlock [[The Stack#Whistler Block|Whistler Block]] || Defeat the [[Bosses#Reaper Shark|Reaper Shark]] in [[The Stack#Whistler Block|Whistler Block]]. || 2000 Credits, 1000 EXP, [[Scale Edge]].
|-
|Friendly Strength || Unlock [[The Stack#Whistler Block|Whistler Block]] || Collect 5 [[Items (Arcaxer 1)|Tentacles]] from [[The Stack#Whistler Block|Whistler Block]]. || 1000 Credits, 5000 EXP, [[Items (Arcaxer 1)|Summon Boost Module]].
|-
|Bone Money || Unlock [[The Stack#Longhorn Block|Longhorn Block]] || Collect 15 [[Items (Arcaxer 1)|Silver Coins]] from [[The Stack#Longhorn Block|Longhorn Block]]. || 2500 Credits, 20000 EXP, [[Pumpkin Bomb+]].
|-
|The Eyeball man || Unlock [[The Stack#Longhorn Block|Longhorn Block]] || Collect 10 [[Items (Arcaxer 1)|Scary Eyes]] from [[The Stack#Longhorn Block|Longhorn Block]]. || 3000 Credits, 25000 EXP, [[Items (Arcaxer 1)|PP Up]].
|-
|Blood Diamonds || Unlock [[The Stack#Longhorn Block|Longhorn Block]] || Collect 5 [[Items (Arcaxer 1)|Diamonds]] from [[The Stack#Longhorn Block|Longhorn Block]]. || 2000 Credits, 15000 EXP, [[Items (Arcaxer 1)|PP Up]].
|-
|Blood and Thunder || Unlock [[The Stack#Longhorn Block|Longhorn Block]] || Raise levels of "[[Bouncing Thunder]]" and "[[Ghost Bolt]]" to 15. || 1000 Credits, 5000 EXP, [[Bloody Axe]].
|-
|Red Green Bleu || Unlock [[The Stack#RGB Block|RGB Block]] || Collect 10 [[Items (Arcaxer 1)|Cheese]] in [[The Stack#RGB Block|RGB Block]]. || 1500 Credits, 15000 EXP, [[Items (Arcaxer 1)|PP Up]]
|-
|Green Guys || Unlock [[The Stack#RGB Block|RGB Block]] || Collect 8 [[Items (Arcaxer 1)|Green]] in [[The Stack#RGB Block|RGB Block]]. || 2000 Credits, 10000 EXP, [[Items (Arcaxer 1)|Erase Time Module]]
|-
|Finally... Haxium || Unlock [[The Stack#RGB Block|RGB Block]] || Collect 5 [[Items (Arcaxer 1)|Haxium]] in [[The Stack#RGB Block|RGB Block]]. || 2500 Credits, 20000 EXP, [[Items (Arcaxer 1)|Fast Forward Module]]
|-
|Ultimate Blue || Complete "Waste of space" task. || Raise the level of "[[Blueaga]]" to 50. || 1 Credit, 1 EXP, [[Items (Arcaxer 1)|Ultimate Blue]]
|-
|Forbidden Weapon || Unlock [[Sim Sim]] || Reach floor 100 of [[Sim Sim]] || 25000 EXP, [[USBuster]]
|}
== Training Games ==
{{Main|Training Minigames (Arcaxer 1)}}
[[File:PunchingBag.jpeg|256px|border|right]][[File:Treadmill.jpeg|256px|border|right]]
== Graveyard ==
[[File:Graveyard.jpeg|256px|border|right]]
== Busses ==
[[File:DesertBus.jpeg|256px|border|right]]
== Dungeon Entrances ==
[[File:TheStackEntrance.webp|256px|border|right]]
[[File:SimSimEntrance.jpeg|256px|border|right]]
== Footnotes ==
<references />
{{Template:Locations1}}
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/* Training Games */
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[[File:TheHub.webp|border|256px|right]]The Hub is the central outdoor location of the game. As the name suggests, it is the spawnpoint for new entities in the Sim. The Hub connects directly to every other location in the game.
== Pawn Shop ==
{{Main|Shops (Arcaxer 1)}}
[[File:ThePawn.webp|256px|border|right]]The Pawn Shop is owned by [[Minor Characters#Reggie|Reggie]]. Players can purchase [[Weapons (Arcaxer 1)|Weapons]], [[Armor (Arcaxer 1)|Armor]], [[Accessories]] and other misc. [[Items (Arcaxer 1)|items]]. The shop's stock expands when the player reaches [[The Stack#Whistler Block|Whistler Block]], [[The Stack#Longhorn Block|Longhorn Block]], and [[The Stack#RGB Block|RGB Block]]. The items he sells and their unlock requirements are as follows:
{| class="wikitable"
|+ Pawn Shop Stock
|-
! Stock Number !! Unlock Requirement !! Items<ref name="cost">See [[Shops (Arcaxer 1)|Shops]] for a list of prices.</ref>
|-
| 1
|| Default
||
*Minor Health Modifier
*Health Modifier
*Trap Eliminator
*Bit Pants
*Bit Shirt
*Bit Helmet
*Arcaxer Pistol
*Bounce Pad
*Blue Helmet
*Blue Shirt
*Blue Pants
*Compass Module
|-
| 2
|| Unlock [[The Stack#Whistler Block|Whistler Block]]
||
* Greater Health Modifier
* Pirate Hat
* Pirate Vest
* Peg Leg
* Damp Crossbow
* Cutlass
* Exp Hat 1
* Exp Pants 1
* Exp Vest 1
* AP Ring
* EXP Ring
* Speed Ring
|-
| 3
|| Unlock [[The Stack#Longhorn Block|Longhorn Block]]
||
* Giant Health Modifier
* Haunted Helm
* Haunted Plate
* Haunted Boots
* Haunted Spear
* BATtle Axe
* Helm of Fate
* Plate of Fate
* Ghoast Blaster
* Glitch Pendant
* Stunning Pendant
* Defensive Necklace
* AP Ring +
|-
| 4
|| Unlock [[The Stack#RGB Block|RGB Block]]
||
* Massive Health Modifier
* RGB Hat
* RGB Shirt
* RGB Shoes
* RGB Gun
* RGB Blade
* Energized Emblem
* Regenerating Pendant
* Bloody Necklace
* AP Ring X
|}
== Sydney's Shop ==
{{Main|Shops (Arcaxer 1)}}
[[File:SydLab.jpeg|256px|border|right]]Sydney's Shop is obviously owned by [[Sydney]]. Players can purchase [[Hax]] or [[Passives (Arcaxer 1)|Passives]]. The shop's stock expands when the player reaches [[The Stack#Whistler Block|Whistler Block]], [[The Stack#Longhorn Block|Longhorn Block]], and [[The Stack#RGB Block|RGB Block]]. The items she sells and their unlock requirements are as follows:
{| class="wikitable"
|+ Sydney's Shop Stock
|-
! Stock Number !! Unlock Requirement !! Items<ref name="cost"/>
|-
| 1
|| Default
|
*Frost Bolt Module
*Hack Defense Module
*Earth Bomb Moule
*Arcanado Module
*Volcano Bolt Module
*Aim Hax Module
*Combo Plus Module
*Hack Power Module
|-
| 2
|| Unlock [[The Stack#Whistler Block|Whistler Block]]
||
*Fish Bolt Module
*Storm Bomb Module
*Waternado Module
*Soothing Mist Module
*Regeneration Module
*Breathing Room Module
|-
| 3
|| Unlock [[The Stack#Longhorn Block|Longhorn Block]]
||
*Summon Elemental
*Ghost Bolt Module
*Life Bolt Module
*Power Up Shot Module
*Afterburner Module
*Bonarange Module
|-
| 4
|| Unlock [[The Stack#RGB Block|RGB Block]]
||
*Cascading Thunder Module
*RGB Bolt Module
*Hack Defense 2 Module
*Hack Power 2 Module
|}
== Pub ==
{{Main|Quests (Arcaxer 1)#Nichelle's Tasks}}
[[File:Pub.jpeg|256px|border|right]]The Pub grants the player a list of tasks to complete within the Sim. Certain tasks can include fetch quests, leveling up [[Hax]], among others. These tasks grant rewards such as [[Stats (Arcaxer 1)|Credits, EXP]], or [[Items (Arcaxer 1|items]]. A full list of tasks, their rewards, unlock requirements, and details can be found below.
{| class="wikitable"
|+ Nichelle's Tasks
|-
! Task Name !! Unlock Requirement !! Task Details !! Reward
|-
|Frost and Fire || Default || Raise levels of "[[Fireball]]" and "[[Frost Bolt]]" to level 10. || 500 Credits, 2000 EXP, [[Items (Arcaxer 1)|Frostfire Bolt Module]].
|-
|Silicon tower || Default || Collect 15 bars of [[Items (Arcaxer 1)|Silicon]] from [[The Stack#Bottom Block|Bottom Block]]. || 1000 Credits, 6000 EXP.
|-
|Gotta go quick || Default || Collect 5 [[Items (Arcaxer 1)|Sapphires]] from [[The Stack#Bottom Block|Bottom Block]]. || 100 Credits, 1000 EXP, [[Items (Arcaxer 1)|Zoom Module Module]].
|-
|Antivirus update || Default || Raise the level of "[[Restore 1]]" to 10. || 500 Credits, 2000 EXP, [[Items (Arcaxer 1)|Debug Module]].
|-
|Waste of space || Default || Raise level of "[[Blue]]" to 30. || 1 Credit, 1 EXP, [[Items (Arcaxer 1)|Blueaga Module.]]
|-
|Healthy Heart || Default || Get 100 gains in single session on the [[Training Minigames (Arcaxer 1)|Treadmill]]. || 1000 Credits, 5000 EXP, [[Items (Arcaxer 1)|Good Cardio Module]].
|-
|Super Silicon tower || Unlock [[The Stack#Janus Block|Janus Block]] || Collect 15 bars of [[Items (Arcaxer 1)|Super Silicon]] from [[The Stack#Janus Block|Janus Block]]. || 1000 Credits, 10000 EXP.
|-
|Knawlegde || Unlock [[The Stack#Janus Block|Janus Block]] || Collect 5 [[Items (Arcaxer 1)|Amethysts]] from [[The Stack#Janus Block|Janus Block]]. || 700 Credits, 4000 EXP, [[Items (Arcaxer 1)|EXP Boost Module]].
|-
|A point on actions || Unlock [[The Stack#Janus Block|Janus Block]] || Find 10 [[Items (Arcaxer 1)|Lucky Leaves]] on enemies in [[The Stack]]. || 1000 Credits, 5000 EXP, [[Items (Arcaxer 1)|AP Up Module]].
|-
|A pirates Booty || Unlock [[The Stack#Whistler Block|Whistler Block]] || Collect 15 [[Items (Arcaxer 1)|Doubloons]] from [[The Stack#Whistler Block|Whistler Block]]. || 2000 Credits, 15000 EXP.
|-
|Whistler Terror || Unlock [[The Stack#Whistler Block|Whistler Block]] || Defeat the [[Bosses#Reaper Shark|Reaper Shark]] in [[The Stack#Whistler Block|Whistler Block]]. || 2000 Credits, 1000 EXP, [[Scale Edge]].
|-
|Friendly Strength || Unlock [[The Stack#Whistler Block|Whistler Block]] || Collect 5 [[Items (Arcaxer 1)|Tentacles]] from [[The Stack#Whistler Block|Whistler Block]]. || 1000 Credits, 5000 EXP, [[Items (Arcaxer 1)|Summon Boost Module]].
|-
|Bone Money || Unlock [[The Stack#Longhorn Block|Longhorn Block]] || Collect 15 [[Items (Arcaxer 1)|Silver Coins]] from [[The Stack#Longhorn Block|Longhorn Block]]. || 2500 Credits, 20000 EXP, [[Pumpkin Bomb+]].
|-
|The Eyeball man || Unlock [[The Stack#Longhorn Block|Longhorn Block]] || Collect 10 [[Items (Arcaxer 1)|Scary Eyes]] from [[The Stack#Longhorn Block|Longhorn Block]]. || 3000 Credits, 25000 EXP, [[Items (Arcaxer 1)|PP Up]].
|-
|Blood Diamonds || Unlock [[The Stack#Longhorn Block|Longhorn Block]] || Collect 5 [[Items (Arcaxer 1)|Diamonds]] from [[The Stack#Longhorn Block|Longhorn Block]]. || 2000 Credits, 15000 EXP, [[Items (Arcaxer 1)|PP Up]].
|-
|Blood and Thunder || Unlock [[The Stack#Longhorn Block|Longhorn Block]] || Raise levels of "[[Bouncing Thunder]]" and "[[Ghost Bolt]]" to 15. || 1000 Credits, 5000 EXP, [[Bloody Axe]].
|-
|Red Green Bleu || Unlock [[The Stack#RGB Block|RGB Block]] || Collect 10 [[Items (Arcaxer 1)|Cheese]] in [[The Stack#RGB Block|RGB Block]]. || 1500 Credits, 15000 EXP, [[Items (Arcaxer 1)|PP Up]]
|-
|Green Guys || Unlock [[The Stack#RGB Block|RGB Block]] || Collect 8 [[Items (Arcaxer 1)|Green]] in [[The Stack#RGB Block|RGB Block]]. || 2000 Credits, 10000 EXP, [[Items (Arcaxer 1)|Erase Time Module]]
|-
|Finally... Haxium || Unlock [[The Stack#RGB Block|RGB Block]] || Collect 5 [[Items (Arcaxer 1)|Haxium]] in [[The Stack#RGB Block|RGB Block]]. || 2500 Credits, 20000 EXP, [[Items (Arcaxer 1)|Fast Forward Module]]
|-
|Ultimate Blue || Complete "Waste of space" task. || Raise the level of "[[Blueaga]]" to 50. || 1 Credit, 1 EXP, [[Items (Arcaxer 1)|Ultimate Blue]]
|-
|Forbidden Weapon || Unlock [[Sim Sim]] || Reach floor 100 of [[Sim Sim]] || 25000 EXP, [[USBuster]]
|}
== Training Games ==
{{Main|Training Minigames (Arcaxer 1)}}
[[File:PunchingBag.jpeg|256px|border|right]][[File:Treadmill.jpeg|256px|border]]
== Graveyard ==
[[File:Graveyard.jpeg|256px|border|right]]
== Busses ==
[[File:DesertBus.jpeg|256px|border|right]]
== Dungeon Entrances ==
[[File:TheStackEntrance.webp|256px|border|right]]
[[File:SimSimEntrance.jpeg|256px|border|right]]
== Footnotes ==
<references />
{{Template:Locations1}}
7b1266f88ccebc28fdc092cb24b84ef8a45920f3
792
791
2024-05-29T01:43:15Z
Dino-Pack
2
/* Training Games */
wikitext
text/x-wiki
[[File:TheHub.webp|border|256px|right]]The Hub is the central outdoor location of the game. As the name suggests, it is the spawnpoint for new entities in the Sim. The Hub connects directly to every other location in the game.
== Pawn Shop ==
{{Main|Shops (Arcaxer 1)}}
[[File:ThePawn.webp|256px|border|right]]The Pawn Shop is owned by [[Minor Characters#Reggie|Reggie]]. Players can purchase [[Weapons (Arcaxer 1)|Weapons]], [[Armor (Arcaxer 1)|Armor]], [[Accessories]] and other misc. [[Items (Arcaxer 1)|items]]. The shop's stock expands when the player reaches [[The Stack#Whistler Block|Whistler Block]], [[The Stack#Longhorn Block|Longhorn Block]], and [[The Stack#RGB Block|RGB Block]]. The items he sells and their unlock requirements are as follows:
{| class="wikitable"
|+ Pawn Shop Stock
|-
! Stock Number !! Unlock Requirement !! Items<ref name="cost">See [[Shops (Arcaxer 1)|Shops]] for a list of prices.</ref>
|-
| 1
|| Default
||
*Minor Health Modifier
*Health Modifier
*Trap Eliminator
*Bit Pants
*Bit Shirt
*Bit Helmet
*Arcaxer Pistol
*Bounce Pad
*Blue Helmet
*Blue Shirt
*Blue Pants
*Compass Module
|-
| 2
|| Unlock [[The Stack#Whistler Block|Whistler Block]]
||
* Greater Health Modifier
* Pirate Hat
* Pirate Vest
* Peg Leg
* Damp Crossbow
* Cutlass
* Exp Hat 1
* Exp Pants 1
* Exp Vest 1
* AP Ring
* EXP Ring
* Speed Ring
|-
| 3
|| Unlock [[The Stack#Longhorn Block|Longhorn Block]]
||
* Giant Health Modifier
* Haunted Helm
* Haunted Plate
* Haunted Boots
* Haunted Spear
* BATtle Axe
* Helm of Fate
* Plate of Fate
* Ghoast Blaster
* Glitch Pendant
* Stunning Pendant
* Defensive Necklace
* AP Ring +
|-
| 4
|| Unlock [[The Stack#RGB Block|RGB Block]]
||
* Massive Health Modifier
* RGB Hat
* RGB Shirt
* RGB Shoes
* RGB Gun
* RGB Blade
* Energized Emblem
* Regenerating Pendant
* Bloody Necklace
* AP Ring X
|}
== Sydney's Shop ==
{{Main|Shops (Arcaxer 1)}}
[[File:SydLab.jpeg|256px|border|right]]Sydney's Shop is obviously owned by [[Sydney]]. Players can purchase [[Hax]] or [[Passives (Arcaxer 1)|Passives]]. The shop's stock expands when the player reaches [[The Stack#Whistler Block|Whistler Block]], [[The Stack#Longhorn Block|Longhorn Block]], and [[The Stack#RGB Block|RGB Block]]. The items she sells and their unlock requirements are as follows:
{| class="wikitable"
|+ Sydney's Shop Stock
|-
! Stock Number !! Unlock Requirement !! Items<ref name="cost"/>
|-
| 1
|| Default
|
*Frost Bolt Module
*Hack Defense Module
*Earth Bomb Moule
*Arcanado Module
*Volcano Bolt Module
*Aim Hax Module
*Combo Plus Module
*Hack Power Module
|-
| 2
|| Unlock [[The Stack#Whistler Block|Whistler Block]]
||
*Fish Bolt Module
*Storm Bomb Module
*Waternado Module
*Soothing Mist Module
*Regeneration Module
*Breathing Room Module
|-
| 3
|| Unlock [[The Stack#Longhorn Block|Longhorn Block]]
||
*Summon Elemental
*Ghost Bolt Module
*Life Bolt Module
*Power Up Shot Module
*Afterburner Module
*Bonarange Module
|-
| 4
|| Unlock [[The Stack#RGB Block|RGB Block]]
||
*Cascading Thunder Module
*RGB Bolt Module
*Hack Defense 2 Module
*Hack Power 2 Module
|}
== Pub ==
{{Main|Quests (Arcaxer 1)#Nichelle's Tasks}}
[[File:Pub.jpeg|256px|border|right]]The Pub grants the player a list of tasks to complete within the Sim. Certain tasks can include fetch quests, leveling up [[Hax]], among others. These tasks grant rewards such as [[Stats (Arcaxer 1)|Credits, EXP]], or [[Items (Arcaxer 1|items]]. A full list of tasks, their rewards, unlock requirements, and details can be found below.
{| class="wikitable"
|+ Nichelle's Tasks
|-
! Task Name !! Unlock Requirement !! Task Details !! Reward
|-
|Frost and Fire || Default || Raise levels of "[[Fireball]]" and "[[Frost Bolt]]" to level 10. || 500 Credits, 2000 EXP, [[Items (Arcaxer 1)|Frostfire Bolt Module]].
|-
|Silicon tower || Default || Collect 15 bars of [[Items (Arcaxer 1)|Silicon]] from [[The Stack#Bottom Block|Bottom Block]]. || 1000 Credits, 6000 EXP.
|-
|Gotta go quick || Default || Collect 5 [[Items (Arcaxer 1)|Sapphires]] from [[The Stack#Bottom Block|Bottom Block]]. || 100 Credits, 1000 EXP, [[Items (Arcaxer 1)|Zoom Module Module]].
|-
|Antivirus update || Default || Raise the level of "[[Restore 1]]" to 10. || 500 Credits, 2000 EXP, [[Items (Arcaxer 1)|Debug Module]].
|-
|Waste of space || Default || Raise level of "[[Blue]]" to 30. || 1 Credit, 1 EXP, [[Items (Arcaxer 1)|Blueaga Module.]]
|-
|Healthy Heart || Default || Get 100 gains in single session on the [[Training Minigames (Arcaxer 1)|Treadmill]]. || 1000 Credits, 5000 EXP, [[Items (Arcaxer 1)|Good Cardio Module]].
|-
|Super Silicon tower || Unlock [[The Stack#Janus Block|Janus Block]] || Collect 15 bars of [[Items (Arcaxer 1)|Super Silicon]] from [[The Stack#Janus Block|Janus Block]]. || 1000 Credits, 10000 EXP.
|-
|Knawlegde || Unlock [[The Stack#Janus Block|Janus Block]] || Collect 5 [[Items (Arcaxer 1)|Amethysts]] from [[The Stack#Janus Block|Janus Block]]. || 700 Credits, 4000 EXP, [[Items (Arcaxer 1)|EXP Boost Module]].
|-
|A point on actions || Unlock [[The Stack#Janus Block|Janus Block]] || Find 10 [[Items (Arcaxer 1)|Lucky Leaves]] on enemies in [[The Stack]]. || 1000 Credits, 5000 EXP, [[Items (Arcaxer 1)|AP Up Module]].
|-
|A pirates Booty || Unlock [[The Stack#Whistler Block|Whistler Block]] || Collect 15 [[Items (Arcaxer 1)|Doubloons]] from [[The Stack#Whistler Block|Whistler Block]]. || 2000 Credits, 15000 EXP.
|-
|Whistler Terror || Unlock [[The Stack#Whistler Block|Whistler Block]] || Defeat the [[Bosses#Reaper Shark|Reaper Shark]] in [[The Stack#Whistler Block|Whistler Block]]. || 2000 Credits, 1000 EXP, [[Scale Edge]].
|-
|Friendly Strength || Unlock [[The Stack#Whistler Block|Whistler Block]] || Collect 5 [[Items (Arcaxer 1)|Tentacles]] from [[The Stack#Whistler Block|Whistler Block]]. || 1000 Credits, 5000 EXP, [[Items (Arcaxer 1)|Summon Boost Module]].
|-
|Bone Money || Unlock [[The Stack#Longhorn Block|Longhorn Block]] || Collect 15 [[Items (Arcaxer 1)|Silver Coins]] from [[The Stack#Longhorn Block|Longhorn Block]]. || 2500 Credits, 20000 EXP, [[Pumpkin Bomb+]].
|-
|The Eyeball man || Unlock [[The Stack#Longhorn Block|Longhorn Block]] || Collect 10 [[Items (Arcaxer 1)|Scary Eyes]] from [[The Stack#Longhorn Block|Longhorn Block]]. || 3000 Credits, 25000 EXP, [[Items (Arcaxer 1)|PP Up]].
|-
|Blood Diamonds || Unlock [[The Stack#Longhorn Block|Longhorn Block]] || Collect 5 [[Items (Arcaxer 1)|Diamonds]] from [[The Stack#Longhorn Block|Longhorn Block]]. || 2000 Credits, 15000 EXP, [[Items (Arcaxer 1)|PP Up]].
|-
|Blood and Thunder || Unlock [[The Stack#Longhorn Block|Longhorn Block]] || Raise levels of "[[Bouncing Thunder]]" and "[[Ghost Bolt]]" to 15. || 1000 Credits, 5000 EXP, [[Bloody Axe]].
|-
|Red Green Bleu || Unlock [[The Stack#RGB Block|RGB Block]] || Collect 10 [[Items (Arcaxer 1)|Cheese]] in [[The Stack#RGB Block|RGB Block]]. || 1500 Credits, 15000 EXP, [[Items (Arcaxer 1)|PP Up]]
|-
|Green Guys || Unlock [[The Stack#RGB Block|RGB Block]] || Collect 8 [[Items (Arcaxer 1)|Green]] in [[The Stack#RGB Block|RGB Block]]. || 2000 Credits, 10000 EXP, [[Items (Arcaxer 1)|Erase Time Module]]
|-
|Finally... Haxium || Unlock [[The Stack#RGB Block|RGB Block]] || Collect 5 [[Items (Arcaxer 1)|Haxium]] in [[The Stack#RGB Block|RGB Block]]. || 2500 Credits, 20000 EXP, [[Items (Arcaxer 1)|Fast Forward Module]]
|-
|Ultimate Blue || Complete "Waste of space" task. || Raise the level of "[[Blueaga]]" to 50. || 1 Credit, 1 EXP, [[Items (Arcaxer 1)|Ultimate Blue]]
|-
|Forbidden Weapon || Unlock [[Sim Sim]] || Reach floor 100 of [[Sim Sim]] || 25000 EXP, [[USBuster]]
|}
== Training Games ==
{{Main|Training Minigames (Arcaxer 1)}}
<gallery mode="nolines">
File:PunchingBag.jpeg|256px|frameless
File:Treadmill.jpeg|256px|frameless
</gallery>
== Graveyard ==
[[File:Graveyard.jpeg|256px|border|right]]
== Busses ==
[[File:DesertBus.jpeg|256px|border|right]]
== Dungeon Entrances ==
[[File:TheStackEntrance.webp|256px|border|right]]
[[File:SimSimEntrance.jpeg|256px|border|right]]
== Footnotes ==
<references />
{{Template:Locations1}}
9ed55eddc7912a91e28669241a64e01f1971a2bc
793
792
2024-05-29T01:43:41Z
Dino-Pack
2
/* Training Games */
wikitext
text/x-wiki
[[File:TheHub.webp|border|256px|right]]The Hub is the central outdoor location of the game. As the name suggests, it is the spawnpoint for new entities in the Sim. The Hub connects directly to every other location in the game.
== Pawn Shop ==
{{Main|Shops (Arcaxer 1)}}
[[File:ThePawn.webp|256px|border|right]]The Pawn Shop is owned by [[Minor Characters#Reggie|Reggie]]. Players can purchase [[Weapons (Arcaxer 1)|Weapons]], [[Armor (Arcaxer 1)|Armor]], [[Accessories]] and other misc. [[Items (Arcaxer 1)|items]]. The shop's stock expands when the player reaches [[The Stack#Whistler Block|Whistler Block]], [[The Stack#Longhorn Block|Longhorn Block]], and [[The Stack#RGB Block|RGB Block]]. The items he sells and their unlock requirements are as follows:
{| class="wikitable"
|+ Pawn Shop Stock
|-
! Stock Number !! Unlock Requirement !! Items<ref name="cost">See [[Shops (Arcaxer 1)|Shops]] for a list of prices.</ref>
|-
| 1
|| Default
||
*Minor Health Modifier
*Health Modifier
*Trap Eliminator
*Bit Pants
*Bit Shirt
*Bit Helmet
*Arcaxer Pistol
*Bounce Pad
*Blue Helmet
*Blue Shirt
*Blue Pants
*Compass Module
|-
| 2
|| Unlock [[The Stack#Whistler Block|Whistler Block]]
||
* Greater Health Modifier
* Pirate Hat
* Pirate Vest
* Peg Leg
* Damp Crossbow
* Cutlass
* Exp Hat 1
* Exp Pants 1
* Exp Vest 1
* AP Ring
* EXP Ring
* Speed Ring
|-
| 3
|| Unlock [[The Stack#Longhorn Block|Longhorn Block]]
||
* Giant Health Modifier
* Haunted Helm
* Haunted Plate
* Haunted Boots
* Haunted Spear
* BATtle Axe
* Helm of Fate
* Plate of Fate
* Ghoast Blaster
* Glitch Pendant
* Stunning Pendant
* Defensive Necklace
* AP Ring +
|-
| 4
|| Unlock [[The Stack#RGB Block|RGB Block]]
||
* Massive Health Modifier
* RGB Hat
* RGB Shirt
* RGB Shoes
* RGB Gun
* RGB Blade
* Energized Emblem
* Regenerating Pendant
* Bloody Necklace
* AP Ring X
|}
== Sydney's Shop ==
{{Main|Shops (Arcaxer 1)}}
[[File:SydLab.jpeg|256px|border|right]]Sydney's Shop is obviously owned by [[Sydney]]. Players can purchase [[Hax]] or [[Passives (Arcaxer 1)|Passives]]. The shop's stock expands when the player reaches [[The Stack#Whistler Block|Whistler Block]], [[The Stack#Longhorn Block|Longhorn Block]], and [[The Stack#RGB Block|RGB Block]]. The items she sells and their unlock requirements are as follows:
{| class="wikitable"
|+ Sydney's Shop Stock
|-
! Stock Number !! Unlock Requirement !! Items<ref name="cost"/>
|-
| 1
|| Default
|
*Frost Bolt Module
*Hack Defense Module
*Earth Bomb Moule
*Arcanado Module
*Volcano Bolt Module
*Aim Hax Module
*Combo Plus Module
*Hack Power Module
|-
| 2
|| Unlock [[The Stack#Whistler Block|Whistler Block]]
||
*Fish Bolt Module
*Storm Bomb Module
*Waternado Module
*Soothing Mist Module
*Regeneration Module
*Breathing Room Module
|-
| 3
|| Unlock [[The Stack#Longhorn Block|Longhorn Block]]
||
*Summon Elemental
*Ghost Bolt Module
*Life Bolt Module
*Power Up Shot Module
*Afterburner Module
*Bonarange Module
|-
| 4
|| Unlock [[The Stack#RGB Block|RGB Block]]
||
*Cascading Thunder Module
*RGB Bolt Module
*Hack Defense 2 Module
*Hack Power 2 Module
|}
== Pub ==
{{Main|Quests (Arcaxer 1)#Nichelle's Tasks}}
[[File:Pub.jpeg|256px|border|right]]The Pub grants the player a list of tasks to complete within the Sim. Certain tasks can include fetch quests, leveling up [[Hax]], among others. These tasks grant rewards such as [[Stats (Arcaxer 1)|Credits, EXP]], or [[Items (Arcaxer 1|items]]. A full list of tasks, their rewards, unlock requirements, and details can be found below.
{| class="wikitable"
|+ Nichelle's Tasks
|-
! Task Name !! Unlock Requirement !! Task Details !! Reward
|-
|Frost and Fire || Default || Raise levels of "[[Fireball]]" and "[[Frost Bolt]]" to level 10. || 500 Credits, 2000 EXP, [[Items (Arcaxer 1)|Frostfire Bolt Module]].
|-
|Silicon tower || Default || Collect 15 bars of [[Items (Arcaxer 1)|Silicon]] from [[The Stack#Bottom Block|Bottom Block]]. || 1000 Credits, 6000 EXP.
|-
|Gotta go quick || Default || Collect 5 [[Items (Arcaxer 1)|Sapphires]] from [[The Stack#Bottom Block|Bottom Block]]. || 100 Credits, 1000 EXP, [[Items (Arcaxer 1)|Zoom Module Module]].
|-
|Antivirus update || Default || Raise the level of "[[Restore 1]]" to 10. || 500 Credits, 2000 EXP, [[Items (Arcaxer 1)|Debug Module]].
|-
|Waste of space || Default || Raise level of "[[Blue]]" to 30. || 1 Credit, 1 EXP, [[Items (Arcaxer 1)|Blueaga Module.]]
|-
|Healthy Heart || Default || Get 100 gains in single session on the [[Training Minigames (Arcaxer 1)|Treadmill]]. || 1000 Credits, 5000 EXP, [[Items (Arcaxer 1)|Good Cardio Module]].
|-
|Super Silicon tower || Unlock [[The Stack#Janus Block|Janus Block]] || Collect 15 bars of [[Items (Arcaxer 1)|Super Silicon]] from [[The Stack#Janus Block|Janus Block]]. || 1000 Credits, 10000 EXP.
|-
|Knawlegde || Unlock [[The Stack#Janus Block|Janus Block]] || Collect 5 [[Items (Arcaxer 1)|Amethysts]] from [[The Stack#Janus Block|Janus Block]]. || 700 Credits, 4000 EXP, [[Items (Arcaxer 1)|EXP Boost Module]].
|-
|A point on actions || Unlock [[The Stack#Janus Block|Janus Block]] || Find 10 [[Items (Arcaxer 1)|Lucky Leaves]] on enemies in [[The Stack]]. || 1000 Credits, 5000 EXP, [[Items (Arcaxer 1)|AP Up Module]].
|-
|A pirates Booty || Unlock [[The Stack#Whistler Block|Whistler Block]] || Collect 15 [[Items (Arcaxer 1)|Doubloons]] from [[The Stack#Whistler Block|Whistler Block]]. || 2000 Credits, 15000 EXP.
|-
|Whistler Terror || Unlock [[The Stack#Whistler Block|Whistler Block]] || Defeat the [[Bosses#Reaper Shark|Reaper Shark]] in [[The Stack#Whistler Block|Whistler Block]]. || 2000 Credits, 1000 EXP, [[Scale Edge]].
|-
|Friendly Strength || Unlock [[The Stack#Whistler Block|Whistler Block]] || Collect 5 [[Items (Arcaxer 1)|Tentacles]] from [[The Stack#Whistler Block|Whistler Block]]. || 1000 Credits, 5000 EXP, [[Items (Arcaxer 1)|Summon Boost Module]].
|-
|Bone Money || Unlock [[The Stack#Longhorn Block|Longhorn Block]] || Collect 15 [[Items (Arcaxer 1)|Silver Coins]] from [[The Stack#Longhorn Block|Longhorn Block]]. || 2500 Credits, 20000 EXP, [[Pumpkin Bomb+]].
|-
|The Eyeball man || Unlock [[The Stack#Longhorn Block|Longhorn Block]] || Collect 10 [[Items (Arcaxer 1)|Scary Eyes]] from [[The Stack#Longhorn Block|Longhorn Block]]. || 3000 Credits, 25000 EXP, [[Items (Arcaxer 1)|PP Up]].
|-
|Blood Diamonds || Unlock [[The Stack#Longhorn Block|Longhorn Block]] || Collect 5 [[Items (Arcaxer 1)|Diamonds]] from [[The Stack#Longhorn Block|Longhorn Block]]. || 2000 Credits, 15000 EXP, [[Items (Arcaxer 1)|PP Up]].
|-
|Blood and Thunder || Unlock [[The Stack#Longhorn Block|Longhorn Block]] || Raise levels of "[[Bouncing Thunder]]" and "[[Ghost Bolt]]" to 15. || 1000 Credits, 5000 EXP, [[Bloody Axe]].
|-
|Red Green Bleu || Unlock [[The Stack#RGB Block|RGB Block]] || Collect 10 [[Items (Arcaxer 1)|Cheese]] in [[The Stack#RGB Block|RGB Block]]. || 1500 Credits, 15000 EXP, [[Items (Arcaxer 1)|PP Up]]
|-
|Green Guys || Unlock [[The Stack#RGB Block|RGB Block]] || Collect 8 [[Items (Arcaxer 1)|Green]] in [[The Stack#RGB Block|RGB Block]]. || 2000 Credits, 10000 EXP, [[Items (Arcaxer 1)|Erase Time Module]]
|-
|Finally... Haxium || Unlock [[The Stack#RGB Block|RGB Block]] || Collect 5 [[Items (Arcaxer 1)|Haxium]] in [[The Stack#RGB Block|RGB Block]]. || 2500 Credits, 20000 EXP, [[Items (Arcaxer 1)|Fast Forward Module]]
|-
|Ultimate Blue || Complete "Waste of space" task. || Raise the level of "[[Blueaga]]" to 50. || 1 Credit, 1 EXP, [[Items (Arcaxer 1)|Ultimate Blue]]
|-
|Forbidden Weapon || Unlock [[Sim Sim]] || Reach floor 100 of [[Sim Sim]] || 25000 EXP, [[USBuster]]
|}
== Training Games ==
{{Main|Training Minigames (Arcaxer 1)}}
<gallery mode="nolines">
File:PunchingBag.jpeg|256px|The Punching Bag minigame.
File:Treadmill.jpeg|256px|The Treadmill minigame.
</gallery>
== Graveyard ==
[[File:Graveyard.jpeg|256px|border|right]]
== Busses ==
[[File:DesertBus.jpeg|256px|border|right]]
== Dungeon Entrances ==
[[File:TheStackEntrance.webp|256px|border|right]]
[[File:SimSimEntrance.jpeg|256px|border|right]]
== Footnotes ==
<references />
{{Template:Locations1}}
e6d502127f4d556835cfea8f85da82b65393ee32
794
793
2024-05-29T01:44:55Z
Dino-Pack
2
/* Dungeon Entrances */
wikitext
text/x-wiki
[[File:TheHub.webp|border|256px|right]]The Hub is the central outdoor location of the game. As the name suggests, it is the spawnpoint for new entities in the Sim. The Hub connects directly to every other location in the game.
== Pawn Shop ==
{{Main|Shops (Arcaxer 1)}}
[[File:ThePawn.webp|256px|border|right]]The Pawn Shop is owned by [[Minor Characters#Reggie|Reggie]]. Players can purchase [[Weapons (Arcaxer 1)|Weapons]], [[Armor (Arcaxer 1)|Armor]], [[Accessories]] and other misc. [[Items (Arcaxer 1)|items]]. The shop's stock expands when the player reaches [[The Stack#Whistler Block|Whistler Block]], [[The Stack#Longhorn Block|Longhorn Block]], and [[The Stack#RGB Block|RGB Block]]. The items he sells and their unlock requirements are as follows:
{| class="wikitable"
|+ Pawn Shop Stock
|-
! Stock Number !! Unlock Requirement !! Items<ref name="cost">See [[Shops (Arcaxer 1)|Shops]] for a list of prices.</ref>
|-
| 1
|| Default
||
*Minor Health Modifier
*Health Modifier
*Trap Eliminator
*Bit Pants
*Bit Shirt
*Bit Helmet
*Arcaxer Pistol
*Bounce Pad
*Blue Helmet
*Blue Shirt
*Blue Pants
*Compass Module
|-
| 2
|| Unlock [[The Stack#Whistler Block|Whistler Block]]
||
* Greater Health Modifier
* Pirate Hat
* Pirate Vest
* Peg Leg
* Damp Crossbow
* Cutlass
* Exp Hat 1
* Exp Pants 1
* Exp Vest 1
* AP Ring
* EXP Ring
* Speed Ring
|-
| 3
|| Unlock [[The Stack#Longhorn Block|Longhorn Block]]
||
* Giant Health Modifier
* Haunted Helm
* Haunted Plate
* Haunted Boots
* Haunted Spear
* BATtle Axe
* Helm of Fate
* Plate of Fate
* Ghoast Blaster
* Glitch Pendant
* Stunning Pendant
* Defensive Necklace
* AP Ring +
|-
| 4
|| Unlock [[The Stack#RGB Block|RGB Block]]
||
* Massive Health Modifier
* RGB Hat
* RGB Shirt
* RGB Shoes
* RGB Gun
* RGB Blade
* Energized Emblem
* Regenerating Pendant
* Bloody Necklace
* AP Ring X
|}
== Sydney's Shop ==
{{Main|Shops (Arcaxer 1)}}
[[File:SydLab.jpeg|256px|border|right]]Sydney's Shop is obviously owned by [[Sydney]]. Players can purchase [[Hax]] or [[Passives (Arcaxer 1)|Passives]]. The shop's stock expands when the player reaches [[The Stack#Whistler Block|Whistler Block]], [[The Stack#Longhorn Block|Longhorn Block]], and [[The Stack#RGB Block|RGB Block]]. The items she sells and their unlock requirements are as follows:
{| class="wikitable"
|+ Sydney's Shop Stock
|-
! Stock Number !! Unlock Requirement !! Items<ref name="cost"/>
|-
| 1
|| Default
|
*Frost Bolt Module
*Hack Defense Module
*Earth Bomb Moule
*Arcanado Module
*Volcano Bolt Module
*Aim Hax Module
*Combo Plus Module
*Hack Power Module
|-
| 2
|| Unlock [[The Stack#Whistler Block|Whistler Block]]
||
*Fish Bolt Module
*Storm Bomb Module
*Waternado Module
*Soothing Mist Module
*Regeneration Module
*Breathing Room Module
|-
| 3
|| Unlock [[The Stack#Longhorn Block|Longhorn Block]]
||
*Summon Elemental
*Ghost Bolt Module
*Life Bolt Module
*Power Up Shot Module
*Afterburner Module
*Bonarange Module
|-
| 4
|| Unlock [[The Stack#RGB Block|RGB Block]]
||
*Cascading Thunder Module
*RGB Bolt Module
*Hack Defense 2 Module
*Hack Power 2 Module
|}
== Pub ==
{{Main|Quests (Arcaxer 1)#Nichelle's Tasks}}
[[File:Pub.jpeg|256px|border|right]]The Pub grants the player a list of tasks to complete within the Sim. Certain tasks can include fetch quests, leveling up [[Hax]], among others. These tasks grant rewards such as [[Stats (Arcaxer 1)|Credits, EXP]], or [[Items (Arcaxer 1|items]]. A full list of tasks, their rewards, unlock requirements, and details can be found below.
{| class="wikitable"
|+ Nichelle's Tasks
|-
! Task Name !! Unlock Requirement !! Task Details !! Reward
|-
|Frost and Fire || Default || Raise levels of "[[Fireball]]" and "[[Frost Bolt]]" to level 10. || 500 Credits, 2000 EXP, [[Items (Arcaxer 1)|Frostfire Bolt Module]].
|-
|Silicon tower || Default || Collect 15 bars of [[Items (Arcaxer 1)|Silicon]] from [[The Stack#Bottom Block|Bottom Block]]. || 1000 Credits, 6000 EXP.
|-
|Gotta go quick || Default || Collect 5 [[Items (Arcaxer 1)|Sapphires]] from [[The Stack#Bottom Block|Bottom Block]]. || 100 Credits, 1000 EXP, [[Items (Arcaxer 1)|Zoom Module Module]].
|-
|Antivirus update || Default || Raise the level of "[[Restore 1]]" to 10. || 500 Credits, 2000 EXP, [[Items (Arcaxer 1)|Debug Module]].
|-
|Waste of space || Default || Raise level of "[[Blue]]" to 30. || 1 Credit, 1 EXP, [[Items (Arcaxer 1)|Blueaga Module.]]
|-
|Healthy Heart || Default || Get 100 gains in single session on the [[Training Minigames (Arcaxer 1)|Treadmill]]. || 1000 Credits, 5000 EXP, [[Items (Arcaxer 1)|Good Cardio Module]].
|-
|Super Silicon tower || Unlock [[The Stack#Janus Block|Janus Block]] || Collect 15 bars of [[Items (Arcaxer 1)|Super Silicon]] from [[The Stack#Janus Block|Janus Block]]. || 1000 Credits, 10000 EXP.
|-
|Knawlegde || Unlock [[The Stack#Janus Block|Janus Block]] || Collect 5 [[Items (Arcaxer 1)|Amethysts]] from [[The Stack#Janus Block|Janus Block]]. || 700 Credits, 4000 EXP, [[Items (Arcaxer 1)|EXP Boost Module]].
|-
|A point on actions || Unlock [[The Stack#Janus Block|Janus Block]] || Find 10 [[Items (Arcaxer 1)|Lucky Leaves]] on enemies in [[The Stack]]. || 1000 Credits, 5000 EXP, [[Items (Arcaxer 1)|AP Up Module]].
|-
|A pirates Booty || Unlock [[The Stack#Whistler Block|Whistler Block]] || Collect 15 [[Items (Arcaxer 1)|Doubloons]] from [[The Stack#Whistler Block|Whistler Block]]. || 2000 Credits, 15000 EXP.
|-
|Whistler Terror || Unlock [[The Stack#Whistler Block|Whistler Block]] || Defeat the [[Bosses#Reaper Shark|Reaper Shark]] in [[The Stack#Whistler Block|Whistler Block]]. || 2000 Credits, 1000 EXP, [[Scale Edge]].
|-
|Friendly Strength || Unlock [[The Stack#Whistler Block|Whistler Block]] || Collect 5 [[Items (Arcaxer 1)|Tentacles]] from [[The Stack#Whistler Block|Whistler Block]]. || 1000 Credits, 5000 EXP, [[Items (Arcaxer 1)|Summon Boost Module]].
|-
|Bone Money || Unlock [[The Stack#Longhorn Block|Longhorn Block]] || Collect 15 [[Items (Arcaxer 1)|Silver Coins]] from [[The Stack#Longhorn Block|Longhorn Block]]. || 2500 Credits, 20000 EXP, [[Pumpkin Bomb+]].
|-
|The Eyeball man || Unlock [[The Stack#Longhorn Block|Longhorn Block]] || Collect 10 [[Items (Arcaxer 1)|Scary Eyes]] from [[The Stack#Longhorn Block|Longhorn Block]]. || 3000 Credits, 25000 EXP, [[Items (Arcaxer 1)|PP Up]].
|-
|Blood Diamonds || Unlock [[The Stack#Longhorn Block|Longhorn Block]] || Collect 5 [[Items (Arcaxer 1)|Diamonds]] from [[The Stack#Longhorn Block|Longhorn Block]]. || 2000 Credits, 15000 EXP, [[Items (Arcaxer 1)|PP Up]].
|-
|Blood and Thunder || Unlock [[The Stack#Longhorn Block|Longhorn Block]] || Raise levels of "[[Bouncing Thunder]]" and "[[Ghost Bolt]]" to 15. || 1000 Credits, 5000 EXP, [[Bloody Axe]].
|-
|Red Green Bleu || Unlock [[The Stack#RGB Block|RGB Block]] || Collect 10 [[Items (Arcaxer 1)|Cheese]] in [[The Stack#RGB Block|RGB Block]]. || 1500 Credits, 15000 EXP, [[Items (Arcaxer 1)|PP Up]]
|-
|Green Guys || Unlock [[The Stack#RGB Block|RGB Block]] || Collect 8 [[Items (Arcaxer 1)|Green]] in [[The Stack#RGB Block|RGB Block]]. || 2000 Credits, 10000 EXP, [[Items (Arcaxer 1)|Erase Time Module]]
|-
|Finally... Haxium || Unlock [[The Stack#RGB Block|RGB Block]] || Collect 5 [[Items (Arcaxer 1)|Haxium]] in [[The Stack#RGB Block|RGB Block]]. || 2500 Credits, 20000 EXP, [[Items (Arcaxer 1)|Fast Forward Module]]
|-
|Ultimate Blue || Complete "Waste of space" task. || Raise the level of "[[Blueaga]]" to 50. || 1 Credit, 1 EXP, [[Items (Arcaxer 1)|Ultimate Blue]]
|-
|Forbidden Weapon || Unlock [[Sim Sim]] || Reach floor 100 of [[Sim Sim]] || 25000 EXP, [[USBuster]]
|}
== Training Games ==
{{Main|Training Minigames (Arcaxer 1)}}
<gallery mode="nolines">
File:PunchingBag.jpeg|256px|The Punching Bag minigame.
File:Treadmill.jpeg|256px|The Treadmill minigame.
</gallery>
== Graveyard ==
[[File:Graveyard.jpeg|256px|border|right]]
== Busses ==
[[File:DesertBus.jpeg|256px|border|right]]
== Dungeon Entrances ==
<gallery mode="nolines">
File:TheStackEntrance.webp|The entrance to [[The Stack]].
File:SimSimEntrance.jpeg|The entrance to the [[Sim Sim]].
</gallery>
== Footnotes ==
<references />
{{Template:Locations1}}
0f8c420a8195687d7ec65d930f5efe9e8eb4c4b2
795
794
2024-05-29T01:53:08Z
Dino-Pack
2
/* Graveyard */
wikitext
text/x-wiki
[[File:TheHub.webp|border|256px|right]]The Hub is the central outdoor location of the game. As the name suggests, it is the spawnpoint for new entities in the Sim. The Hub connects directly to every other location in the game.
== Pawn Shop ==
{{Main|Shops (Arcaxer 1)}}
[[File:ThePawn.webp|256px|border|right]]The Pawn Shop is owned by [[Minor Characters#Reggie|Reggie]]. Players can purchase [[Weapons (Arcaxer 1)|Weapons]], [[Armor (Arcaxer 1)|Armor]], [[Accessories]] and other misc. [[Items (Arcaxer 1)|items]]. The shop's stock expands when the player reaches [[The Stack#Whistler Block|Whistler Block]], [[The Stack#Longhorn Block|Longhorn Block]], and [[The Stack#RGB Block|RGB Block]]. The items he sells and their unlock requirements are as follows:
{| class="wikitable"
|+ Pawn Shop Stock
|-
! Stock Number !! Unlock Requirement !! Items<ref name="cost">See [[Shops (Arcaxer 1)|Shops]] for a list of prices.</ref>
|-
| 1
|| Default
||
*Minor Health Modifier
*Health Modifier
*Trap Eliminator
*Bit Pants
*Bit Shirt
*Bit Helmet
*Arcaxer Pistol
*Bounce Pad
*Blue Helmet
*Blue Shirt
*Blue Pants
*Compass Module
|-
| 2
|| Unlock [[The Stack#Whistler Block|Whistler Block]]
||
* Greater Health Modifier
* Pirate Hat
* Pirate Vest
* Peg Leg
* Damp Crossbow
* Cutlass
* Exp Hat 1
* Exp Pants 1
* Exp Vest 1
* AP Ring
* EXP Ring
* Speed Ring
|-
| 3
|| Unlock [[The Stack#Longhorn Block|Longhorn Block]]
||
* Giant Health Modifier
* Haunted Helm
* Haunted Plate
* Haunted Boots
* Haunted Spear
* BATtle Axe
* Helm of Fate
* Plate of Fate
* Ghoast Blaster
* Glitch Pendant
* Stunning Pendant
* Defensive Necklace
* AP Ring +
|-
| 4
|| Unlock [[The Stack#RGB Block|RGB Block]]
||
* Massive Health Modifier
* RGB Hat
* RGB Shirt
* RGB Shoes
* RGB Gun
* RGB Blade
* Energized Emblem
* Regenerating Pendant
* Bloody Necklace
* AP Ring X
|}
== Sydney's Shop ==
{{Main|Shops (Arcaxer 1)}}
[[File:SydLab.jpeg|256px|border|right]]Sydney's Shop is obviously owned by [[Sydney]]. Players can purchase [[Hax]] or [[Passives (Arcaxer 1)|Passives]]. The shop's stock expands when the player reaches [[The Stack#Whistler Block|Whistler Block]], [[The Stack#Longhorn Block|Longhorn Block]], and [[The Stack#RGB Block|RGB Block]]. The items she sells and their unlock requirements are as follows:
{| class="wikitable"
|+ Sydney's Shop Stock
|-
! Stock Number !! Unlock Requirement !! Items<ref name="cost"/>
|-
| 1
|| Default
|
*Frost Bolt Module
*Hack Defense Module
*Earth Bomb Moule
*Arcanado Module
*Volcano Bolt Module
*Aim Hax Module
*Combo Plus Module
*Hack Power Module
|-
| 2
|| Unlock [[The Stack#Whistler Block|Whistler Block]]
||
*Fish Bolt Module
*Storm Bomb Module
*Waternado Module
*Soothing Mist Module
*Regeneration Module
*Breathing Room Module
|-
| 3
|| Unlock [[The Stack#Longhorn Block|Longhorn Block]]
||
*Summon Elemental
*Ghost Bolt Module
*Life Bolt Module
*Power Up Shot Module
*Afterburner Module
*Bonarange Module
|-
| 4
|| Unlock [[The Stack#RGB Block|RGB Block]]
||
*Cascading Thunder Module
*RGB Bolt Module
*Hack Defense 2 Module
*Hack Power 2 Module
|}
== Pub ==
{{Main|Quests (Arcaxer 1)#Nichelle's Tasks}}
[[File:Pub.jpeg|256px|border|right]]The Pub grants the player a list of tasks to complete within the Sim. Certain tasks can include fetch quests, leveling up [[Hax]], among others. These tasks grant rewards such as [[Stats (Arcaxer 1)|Credits, EXP]], or [[Items (Arcaxer 1|items]]. A full list of tasks, their rewards, unlock requirements, and details can be found below.
{| class="wikitable"
|+ Nichelle's Tasks
|-
! Task Name !! Unlock Requirement !! Task Details !! Reward
|-
|Frost and Fire || Default || Raise levels of "[[Fireball]]" and "[[Frost Bolt]]" to level 10. || 500 Credits, 2000 EXP, [[Items (Arcaxer 1)|Frostfire Bolt Module]].
|-
|Silicon tower || Default || Collect 15 bars of [[Items (Arcaxer 1)|Silicon]] from [[The Stack#Bottom Block|Bottom Block]]. || 1000 Credits, 6000 EXP.
|-
|Gotta go quick || Default || Collect 5 [[Items (Arcaxer 1)|Sapphires]] from [[The Stack#Bottom Block|Bottom Block]]. || 100 Credits, 1000 EXP, [[Items (Arcaxer 1)|Zoom Module Module]].
|-
|Antivirus update || Default || Raise the level of "[[Restore 1]]" to 10. || 500 Credits, 2000 EXP, [[Items (Arcaxer 1)|Debug Module]].
|-
|Waste of space || Default || Raise level of "[[Blue]]" to 30. || 1 Credit, 1 EXP, [[Items (Arcaxer 1)|Blueaga Module.]]
|-
|Healthy Heart || Default || Get 100 gains in single session on the [[Training Minigames (Arcaxer 1)|Treadmill]]. || 1000 Credits, 5000 EXP, [[Items (Arcaxer 1)|Good Cardio Module]].
|-
|Super Silicon tower || Unlock [[The Stack#Janus Block|Janus Block]] || Collect 15 bars of [[Items (Arcaxer 1)|Super Silicon]] from [[The Stack#Janus Block|Janus Block]]. || 1000 Credits, 10000 EXP.
|-
|Knawlegde || Unlock [[The Stack#Janus Block|Janus Block]] || Collect 5 [[Items (Arcaxer 1)|Amethysts]] from [[The Stack#Janus Block|Janus Block]]. || 700 Credits, 4000 EXP, [[Items (Arcaxer 1)|EXP Boost Module]].
|-
|A point on actions || Unlock [[The Stack#Janus Block|Janus Block]] || Find 10 [[Items (Arcaxer 1)|Lucky Leaves]] on enemies in [[The Stack]]. || 1000 Credits, 5000 EXP, [[Items (Arcaxer 1)|AP Up Module]].
|-
|A pirates Booty || Unlock [[The Stack#Whistler Block|Whistler Block]] || Collect 15 [[Items (Arcaxer 1)|Doubloons]] from [[The Stack#Whistler Block|Whistler Block]]. || 2000 Credits, 15000 EXP.
|-
|Whistler Terror || Unlock [[The Stack#Whistler Block|Whistler Block]] || Defeat the [[Bosses#Reaper Shark|Reaper Shark]] in [[The Stack#Whistler Block|Whistler Block]]. || 2000 Credits, 1000 EXP, [[Scale Edge]].
|-
|Friendly Strength || Unlock [[The Stack#Whistler Block|Whistler Block]] || Collect 5 [[Items (Arcaxer 1)|Tentacles]] from [[The Stack#Whistler Block|Whistler Block]]. || 1000 Credits, 5000 EXP, [[Items (Arcaxer 1)|Summon Boost Module]].
|-
|Bone Money || Unlock [[The Stack#Longhorn Block|Longhorn Block]] || Collect 15 [[Items (Arcaxer 1)|Silver Coins]] from [[The Stack#Longhorn Block|Longhorn Block]]. || 2500 Credits, 20000 EXP, [[Pumpkin Bomb+]].
|-
|The Eyeball man || Unlock [[The Stack#Longhorn Block|Longhorn Block]] || Collect 10 [[Items (Arcaxer 1)|Scary Eyes]] from [[The Stack#Longhorn Block|Longhorn Block]]. || 3000 Credits, 25000 EXP, [[Items (Arcaxer 1)|PP Up]].
|-
|Blood Diamonds || Unlock [[The Stack#Longhorn Block|Longhorn Block]] || Collect 5 [[Items (Arcaxer 1)|Diamonds]] from [[The Stack#Longhorn Block|Longhorn Block]]. || 2000 Credits, 15000 EXP, [[Items (Arcaxer 1)|PP Up]].
|-
|Blood and Thunder || Unlock [[The Stack#Longhorn Block|Longhorn Block]] || Raise levels of "[[Bouncing Thunder]]" and "[[Ghost Bolt]]" to 15. || 1000 Credits, 5000 EXP, [[Bloody Axe]].
|-
|Red Green Bleu || Unlock [[The Stack#RGB Block|RGB Block]] || Collect 10 [[Items (Arcaxer 1)|Cheese]] in [[The Stack#RGB Block|RGB Block]]. || 1500 Credits, 15000 EXP, [[Items (Arcaxer 1)|PP Up]]
|-
|Green Guys || Unlock [[The Stack#RGB Block|RGB Block]] || Collect 8 [[Items (Arcaxer 1)|Green]] in [[The Stack#RGB Block|RGB Block]]. || 2000 Credits, 10000 EXP, [[Items (Arcaxer 1)|Erase Time Module]]
|-
|Finally... Haxium || Unlock [[The Stack#RGB Block|RGB Block]] || Collect 5 [[Items (Arcaxer 1)|Haxium]] in [[The Stack#RGB Block|RGB Block]]. || 2500 Credits, 20000 EXP, [[Items (Arcaxer 1)|Fast Forward Module]]
|-
|Ultimate Blue || Complete "Waste of space" task. || Raise the level of "[[Blueaga]]" to 50. || 1 Credit, 1 EXP, [[Items (Arcaxer 1)|Ultimate Blue]]
|-
|Forbidden Weapon || Unlock [[Sim Sim]] || Reach floor 100 of [[Sim Sim]] || 25000 EXP, [[USBuster]]
|}
== Training Games ==
{{Main|Training Minigames (Arcaxer 1)}}
<gallery mode="nolines">
File:PunchingBag.jpeg|256px|The Punching Bag minigame.
File:Treadmill.jpeg|256px|The Treadmill minigame.
</gallery>
== Graveyard ==
[[File:Graveyard.jpeg|256px|border|right]]
The graveyard is a small part of the Hub map with gravestones to honour the fallen Entities who have died in the Sim. There are three chests here. One is found on top of the archway, the second is on the ground in front of the graves, and the third can be found by lifting up the larger grave, revealing the secret chest.
Notably, the graveyard holds the chest that houses the [[Blue]] [[Hax|Hack]]. Players who are interested in the community jokes know the area well.
The Retired Explorer stays here, warning the player about an infinite [[404 Block|White Floor]]. They explain that this floor gave them a dangerous feeling and they decided then and there to escape to the Hub and retire.
== Busses ==
[[File:DesertBus.jpeg|256px|border|right]]
== Dungeon Entrances ==
<gallery mode="nolines">
File:TheStackEntrance.webp|The entrance to [[The Stack]].
File:SimSimEntrance.jpeg|The entrance to the [[Sim Sim]].
</gallery>
== Footnotes ==
<references />
{{Template:Locations1}}
87db426363e1623db3d706ecab06dd54f23ad78a
797
795
2024-05-29T01:54:13Z
Dino-Pack
2
/* Graveyard */
wikitext
text/x-wiki
[[File:TheHub.webp|border|256px|right]]The Hub is the central outdoor location of the game. As the name suggests, it is the spawnpoint for new entities in the Sim. The Hub connects directly to every other location in the game.
== Pawn Shop ==
{{Main|Shops (Arcaxer 1)}}
[[File:ThePawn.webp|256px|border|right]]The Pawn Shop is owned by [[Minor Characters#Reggie|Reggie]]. Players can purchase [[Weapons (Arcaxer 1)|Weapons]], [[Armor (Arcaxer 1)|Armor]], [[Accessories]] and other misc. [[Items (Arcaxer 1)|items]]. The shop's stock expands when the player reaches [[The Stack#Whistler Block|Whistler Block]], [[The Stack#Longhorn Block|Longhorn Block]], and [[The Stack#RGB Block|RGB Block]]. The items he sells and their unlock requirements are as follows:
{| class="wikitable"
|+ Pawn Shop Stock
|-
! Stock Number !! Unlock Requirement !! Items<ref name="cost">See [[Shops (Arcaxer 1)|Shops]] for a list of prices.</ref>
|-
| 1
|| Default
||
*Minor Health Modifier
*Health Modifier
*Trap Eliminator
*Bit Pants
*Bit Shirt
*Bit Helmet
*Arcaxer Pistol
*Bounce Pad
*Blue Helmet
*Blue Shirt
*Blue Pants
*Compass Module
|-
| 2
|| Unlock [[The Stack#Whistler Block|Whistler Block]]
||
* Greater Health Modifier
* Pirate Hat
* Pirate Vest
* Peg Leg
* Damp Crossbow
* Cutlass
* Exp Hat 1
* Exp Pants 1
* Exp Vest 1
* AP Ring
* EXP Ring
* Speed Ring
|-
| 3
|| Unlock [[The Stack#Longhorn Block|Longhorn Block]]
||
* Giant Health Modifier
* Haunted Helm
* Haunted Plate
* Haunted Boots
* Haunted Spear
* BATtle Axe
* Helm of Fate
* Plate of Fate
* Ghoast Blaster
* Glitch Pendant
* Stunning Pendant
* Defensive Necklace
* AP Ring +
|-
| 4
|| Unlock [[The Stack#RGB Block|RGB Block]]
||
* Massive Health Modifier
* RGB Hat
* RGB Shirt
* RGB Shoes
* RGB Gun
* RGB Blade
* Energized Emblem
* Regenerating Pendant
* Bloody Necklace
* AP Ring X
|}
== Sydney's Shop ==
{{Main|Shops (Arcaxer 1)}}
[[File:SydLab.jpeg|256px|border|right]]Sydney's Shop is obviously owned by [[Sydney]]. Players can purchase [[Hax]] or [[Passives (Arcaxer 1)|Passives]]. The shop's stock expands when the player reaches [[The Stack#Whistler Block|Whistler Block]], [[The Stack#Longhorn Block|Longhorn Block]], and [[The Stack#RGB Block|RGB Block]]. The items she sells and their unlock requirements are as follows:
{| class="wikitable"
|+ Sydney's Shop Stock
|-
! Stock Number !! Unlock Requirement !! Items<ref name="cost"/>
|-
| 1
|| Default
|
*Frost Bolt Module
*Hack Defense Module
*Earth Bomb Moule
*Arcanado Module
*Volcano Bolt Module
*Aim Hax Module
*Combo Plus Module
*Hack Power Module
|-
| 2
|| Unlock [[The Stack#Whistler Block|Whistler Block]]
||
*Fish Bolt Module
*Storm Bomb Module
*Waternado Module
*Soothing Mist Module
*Regeneration Module
*Breathing Room Module
|-
| 3
|| Unlock [[The Stack#Longhorn Block|Longhorn Block]]
||
*Summon Elemental
*Ghost Bolt Module
*Life Bolt Module
*Power Up Shot Module
*Afterburner Module
*Bonarange Module
|-
| 4
|| Unlock [[The Stack#RGB Block|RGB Block]]
||
*Cascading Thunder Module
*RGB Bolt Module
*Hack Defense 2 Module
*Hack Power 2 Module
|}
== Pub ==
{{Main|Quests (Arcaxer 1)#Nichelle's Tasks}}
[[File:Pub.jpeg|256px|border|right]]The Pub grants the player a list of tasks to complete within the Sim. Certain tasks can include fetch quests, leveling up [[Hax]], among others. These tasks grant rewards such as [[Stats (Arcaxer 1)|Credits, EXP]], or [[Items (Arcaxer 1|items]]. A full list of tasks, their rewards, unlock requirements, and details can be found below.
{| class="wikitable"
|+ Nichelle's Tasks
|-
! Task Name !! Unlock Requirement !! Task Details !! Reward
|-
|Frost and Fire || Default || Raise levels of "[[Fireball]]" and "[[Frost Bolt]]" to level 10. || 500 Credits, 2000 EXP, [[Items (Arcaxer 1)|Frostfire Bolt Module]].
|-
|Silicon tower || Default || Collect 15 bars of [[Items (Arcaxer 1)|Silicon]] from [[The Stack#Bottom Block|Bottom Block]]. || 1000 Credits, 6000 EXP.
|-
|Gotta go quick || Default || Collect 5 [[Items (Arcaxer 1)|Sapphires]] from [[The Stack#Bottom Block|Bottom Block]]. || 100 Credits, 1000 EXP, [[Items (Arcaxer 1)|Zoom Module Module]].
|-
|Antivirus update || Default || Raise the level of "[[Restore 1]]" to 10. || 500 Credits, 2000 EXP, [[Items (Arcaxer 1)|Debug Module]].
|-
|Waste of space || Default || Raise level of "[[Blue]]" to 30. || 1 Credit, 1 EXP, [[Items (Arcaxer 1)|Blueaga Module.]]
|-
|Healthy Heart || Default || Get 100 gains in single session on the [[Training Minigames (Arcaxer 1)|Treadmill]]. || 1000 Credits, 5000 EXP, [[Items (Arcaxer 1)|Good Cardio Module]].
|-
|Super Silicon tower || Unlock [[The Stack#Janus Block|Janus Block]] || Collect 15 bars of [[Items (Arcaxer 1)|Super Silicon]] from [[The Stack#Janus Block|Janus Block]]. || 1000 Credits, 10000 EXP.
|-
|Knawlegde || Unlock [[The Stack#Janus Block|Janus Block]] || Collect 5 [[Items (Arcaxer 1)|Amethysts]] from [[The Stack#Janus Block|Janus Block]]. || 700 Credits, 4000 EXP, [[Items (Arcaxer 1)|EXP Boost Module]].
|-
|A point on actions || Unlock [[The Stack#Janus Block|Janus Block]] || Find 10 [[Items (Arcaxer 1)|Lucky Leaves]] on enemies in [[The Stack]]. || 1000 Credits, 5000 EXP, [[Items (Arcaxer 1)|AP Up Module]].
|-
|A pirates Booty || Unlock [[The Stack#Whistler Block|Whistler Block]] || Collect 15 [[Items (Arcaxer 1)|Doubloons]] from [[The Stack#Whistler Block|Whistler Block]]. || 2000 Credits, 15000 EXP.
|-
|Whistler Terror || Unlock [[The Stack#Whistler Block|Whistler Block]] || Defeat the [[Bosses#Reaper Shark|Reaper Shark]] in [[The Stack#Whistler Block|Whistler Block]]. || 2000 Credits, 1000 EXP, [[Scale Edge]].
|-
|Friendly Strength || Unlock [[The Stack#Whistler Block|Whistler Block]] || Collect 5 [[Items (Arcaxer 1)|Tentacles]] from [[The Stack#Whistler Block|Whistler Block]]. || 1000 Credits, 5000 EXP, [[Items (Arcaxer 1)|Summon Boost Module]].
|-
|Bone Money || Unlock [[The Stack#Longhorn Block|Longhorn Block]] || Collect 15 [[Items (Arcaxer 1)|Silver Coins]] from [[The Stack#Longhorn Block|Longhorn Block]]. || 2500 Credits, 20000 EXP, [[Pumpkin Bomb+]].
|-
|The Eyeball man || Unlock [[The Stack#Longhorn Block|Longhorn Block]] || Collect 10 [[Items (Arcaxer 1)|Scary Eyes]] from [[The Stack#Longhorn Block|Longhorn Block]]. || 3000 Credits, 25000 EXP, [[Items (Arcaxer 1)|PP Up]].
|-
|Blood Diamonds || Unlock [[The Stack#Longhorn Block|Longhorn Block]] || Collect 5 [[Items (Arcaxer 1)|Diamonds]] from [[The Stack#Longhorn Block|Longhorn Block]]. || 2000 Credits, 15000 EXP, [[Items (Arcaxer 1)|PP Up]].
|-
|Blood and Thunder || Unlock [[The Stack#Longhorn Block|Longhorn Block]] || Raise levels of "[[Bouncing Thunder]]" and "[[Ghost Bolt]]" to 15. || 1000 Credits, 5000 EXP, [[Bloody Axe]].
|-
|Red Green Bleu || Unlock [[The Stack#RGB Block|RGB Block]] || Collect 10 [[Items (Arcaxer 1)|Cheese]] in [[The Stack#RGB Block|RGB Block]]. || 1500 Credits, 15000 EXP, [[Items (Arcaxer 1)|PP Up]]
|-
|Green Guys || Unlock [[The Stack#RGB Block|RGB Block]] || Collect 8 [[Items (Arcaxer 1)|Green]] in [[The Stack#RGB Block|RGB Block]]. || 2000 Credits, 10000 EXP, [[Items (Arcaxer 1)|Erase Time Module]]
|-
|Finally... Haxium || Unlock [[The Stack#RGB Block|RGB Block]] || Collect 5 [[Items (Arcaxer 1)|Haxium]] in [[The Stack#RGB Block|RGB Block]]. || 2500 Credits, 20000 EXP, [[Items (Arcaxer 1)|Fast Forward Module]]
|-
|Ultimate Blue || Complete "Waste of space" task. || Raise the level of "[[Blueaga]]" to 50. || 1 Credit, 1 EXP, [[Items (Arcaxer 1)|Ultimate Blue]]
|-
|Forbidden Weapon || Unlock [[Sim Sim]] || Reach floor 100 of [[Sim Sim]] || 25000 EXP, [[USBuster]]
|}
== Training Games ==
{{Main|Training Minigames (Arcaxer 1)}}
<gallery mode="nolines">
File:PunchingBag.jpeg|256px|The Punching Bag minigame.
File:Treadmill.jpeg|256px|The Treadmill minigame.
</gallery>
== Graveyard ==
[[File:Graveyard.jpeg|256px|border|right]]
The graveyard is a small part of the Hub map with gravestones to honour the fallen Entities who have died in the Sim. There are three chests here. One is found on top of the archway, the second is on the ground in front of the graves, and the third can be found by lifting up the larger grave, revealing the secret chest.
Notably, the graveyard holds the chest that houses the [[Blue]] [[Hax|Hack]]. Players who are interested in the community jokes know the area well.
The [[NPC|Retired Explorer]] stays here, warning the player about an infinite [[404 Block|white floor]]. They explain that this floor gave them a dangerous feeling and they decided then and there to escape to the Hub and retire.
== Busses ==
[[File:DesertBus.jpeg|256px|border|right]]
== Dungeon Entrances ==
<gallery mode="nolines">
File:TheStackEntrance.webp|The entrance to [[The Stack]].
File:SimSimEntrance.jpeg|The entrance to the [[Sim Sim]].
</gallery>
== Footnotes ==
<references />
{{Template:Locations1}}
5d8666432d26a9765c3edb972770e996add28255
798
797
2024-05-29T01:55:04Z
Dino-Pack
2
/* Graveyard */
wikitext
text/x-wiki
[[File:TheHub.webp|border|256px|right]]The Hub is the central outdoor location of the game. As the name suggests, it is the spawnpoint for new entities in the Sim. The Hub connects directly to every other location in the game.
== Pawn Shop ==
{{Main|Shops (Arcaxer 1)}}
[[File:ThePawn.webp|256px|border|right]]The Pawn Shop is owned by [[Minor Characters#Reggie|Reggie]]. Players can purchase [[Weapons (Arcaxer 1)|Weapons]], [[Armor (Arcaxer 1)|Armor]], [[Accessories]] and other misc. [[Items (Arcaxer 1)|items]]. The shop's stock expands when the player reaches [[The Stack#Whistler Block|Whistler Block]], [[The Stack#Longhorn Block|Longhorn Block]], and [[The Stack#RGB Block|RGB Block]]. The items he sells and their unlock requirements are as follows:
{| class="wikitable"
|+ Pawn Shop Stock
|-
! Stock Number !! Unlock Requirement !! Items<ref name="cost">See [[Shops (Arcaxer 1)|Shops]] for a list of prices.</ref>
|-
| 1
|| Default
||
*Minor Health Modifier
*Health Modifier
*Trap Eliminator
*Bit Pants
*Bit Shirt
*Bit Helmet
*Arcaxer Pistol
*Bounce Pad
*Blue Helmet
*Blue Shirt
*Blue Pants
*Compass Module
|-
| 2
|| Unlock [[The Stack#Whistler Block|Whistler Block]]
||
* Greater Health Modifier
* Pirate Hat
* Pirate Vest
* Peg Leg
* Damp Crossbow
* Cutlass
* Exp Hat 1
* Exp Pants 1
* Exp Vest 1
* AP Ring
* EXP Ring
* Speed Ring
|-
| 3
|| Unlock [[The Stack#Longhorn Block|Longhorn Block]]
||
* Giant Health Modifier
* Haunted Helm
* Haunted Plate
* Haunted Boots
* Haunted Spear
* BATtle Axe
* Helm of Fate
* Plate of Fate
* Ghoast Blaster
* Glitch Pendant
* Stunning Pendant
* Defensive Necklace
* AP Ring +
|-
| 4
|| Unlock [[The Stack#RGB Block|RGB Block]]
||
* Massive Health Modifier
* RGB Hat
* RGB Shirt
* RGB Shoes
* RGB Gun
* RGB Blade
* Energized Emblem
* Regenerating Pendant
* Bloody Necklace
* AP Ring X
|}
== Sydney's Shop ==
{{Main|Shops (Arcaxer 1)}}
[[File:SydLab.jpeg|256px|border|right]]Sydney's Shop is obviously owned by [[Sydney]]. Players can purchase [[Hax]] or [[Passives (Arcaxer 1)|Passives]]. The shop's stock expands when the player reaches [[The Stack#Whistler Block|Whistler Block]], [[The Stack#Longhorn Block|Longhorn Block]], and [[The Stack#RGB Block|RGB Block]]. The items she sells and their unlock requirements are as follows:
{| class="wikitable"
|+ Sydney's Shop Stock
|-
! Stock Number !! Unlock Requirement !! Items<ref name="cost"/>
|-
| 1
|| Default
|
*Frost Bolt Module
*Hack Defense Module
*Earth Bomb Moule
*Arcanado Module
*Volcano Bolt Module
*Aim Hax Module
*Combo Plus Module
*Hack Power Module
|-
| 2
|| Unlock [[The Stack#Whistler Block|Whistler Block]]
||
*Fish Bolt Module
*Storm Bomb Module
*Waternado Module
*Soothing Mist Module
*Regeneration Module
*Breathing Room Module
|-
| 3
|| Unlock [[The Stack#Longhorn Block|Longhorn Block]]
||
*Summon Elemental
*Ghost Bolt Module
*Life Bolt Module
*Power Up Shot Module
*Afterburner Module
*Bonarange Module
|-
| 4
|| Unlock [[The Stack#RGB Block|RGB Block]]
||
*Cascading Thunder Module
*RGB Bolt Module
*Hack Defense 2 Module
*Hack Power 2 Module
|}
== Pub ==
{{Main|Quests (Arcaxer 1)#Nichelle's Tasks}}
[[File:Pub.jpeg|256px|border|right]]The Pub grants the player a list of tasks to complete within the Sim. Certain tasks can include fetch quests, leveling up [[Hax]], among others. These tasks grant rewards such as [[Stats (Arcaxer 1)|Credits, EXP]], or [[Items (Arcaxer 1|items]]. A full list of tasks, their rewards, unlock requirements, and details can be found below.
{| class="wikitable"
|+ Nichelle's Tasks
|-
! Task Name !! Unlock Requirement !! Task Details !! Reward
|-
|Frost and Fire || Default || Raise levels of "[[Fireball]]" and "[[Frost Bolt]]" to level 10. || 500 Credits, 2000 EXP, [[Items (Arcaxer 1)|Frostfire Bolt Module]].
|-
|Silicon tower || Default || Collect 15 bars of [[Items (Arcaxer 1)|Silicon]] from [[The Stack#Bottom Block|Bottom Block]]. || 1000 Credits, 6000 EXP.
|-
|Gotta go quick || Default || Collect 5 [[Items (Arcaxer 1)|Sapphires]] from [[The Stack#Bottom Block|Bottom Block]]. || 100 Credits, 1000 EXP, [[Items (Arcaxer 1)|Zoom Module Module]].
|-
|Antivirus update || Default || Raise the level of "[[Restore 1]]" to 10. || 500 Credits, 2000 EXP, [[Items (Arcaxer 1)|Debug Module]].
|-
|Waste of space || Default || Raise level of "[[Blue]]" to 30. || 1 Credit, 1 EXP, [[Items (Arcaxer 1)|Blueaga Module.]]
|-
|Healthy Heart || Default || Get 100 gains in single session on the [[Training Minigames (Arcaxer 1)|Treadmill]]. || 1000 Credits, 5000 EXP, [[Items (Arcaxer 1)|Good Cardio Module]].
|-
|Super Silicon tower || Unlock [[The Stack#Janus Block|Janus Block]] || Collect 15 bars of [[Items (Arcaxer 1)|Super Silicon]] from [[The Stack#Janus Block|Janus Block]]. || 1000 Credits, 10000 EXP.
|-
|Knawlegde || Unlock [[The Stack#Janus Block|Janus Block]] || Collect 5 [[Items (Arcaxer 1)|Amethysts]] from [[The Stack#Janus Block|Janus Block]]. || 700 Credits, 4000 EXP, [[Items (Arcaxer 1)|EXP Boost Module]].
|-
|A point on actions || Unlock [[The Stack#Janus Block|Janus Block]] || Find 10 [[Items (Arcaxer 1)|Lucky Leaves]] on enemies in [[The Stack]]. || 1000 Credits, 5000 EXP, [[Items (Arcaxer 1)|AP Up Module]].
|-
|A pirates Booty || Unlock [[The Stack#Whistler Block|Whistler Block]] || Collect 15 [[Items (Arcaxer 1)|Doubloons]] from [[The Stack#Whistler Block|Whistler Block]]. || 2000 Credits, 15000 EXP.
|-
|Whistler Terror || Unlock [[The Stack#Whistler Block|Whistler Block]] || Defeat the [[Bosses#Reaper Shark|Reaper Shark]] in [[The Stack#Whistler Block|Whistler Block]]. || 2000 Credits, 1000 EXP, [[Scale Edge]].
|-
|Friendly Strength || Unlock [[The Stack#Whistler Block|Whistler Block]] || Collect 5 [[Items (Arcaxer 1)|Tentacles]] from [[The Stack#Whistler Block|Whistler Block]]. || 1000 Credits, 5000 EXP, [[Items (Arcaxer 1)|Summon Boost Module]].
|-
|Bone Money || Unlock [[The Stack#Longhorn Block|Longhorn Block]] || Collect 15 [[Items (Arcaxer 1)|Silver Coins]] from [[The Stack#Longhorn Block|Longhorn Block]]. || 2500 Credits, 20000 EXP, [[Pumpkin Bomb+]].
|-
|The Eyeball man || Unlock [[The Stack#Longhorn Block|Longhorn Block]] || Collect 10 [[Items (Arcaxer 1)|Scary Eyes]] from [[The Stack#Longhorn Block|Longhorn Block]]. || 3000 Credits, 25000 EXP, [[Items (Arcaxer 1)|PP Up]].
|-
|Blood Diamonds || Unlock [[The Stack#Longhorn Block|Longhorn Block]] || Collect 5 [[Items (Arcaxer 1)|Diamonds]] from [[The Stack#Longhorn Block|Longhorn Block]]. || 2000 Credits, 15000 EXP, [[Items (Arcaxer 1)|PP Up]].
|-
|Blood and Thunder || Unlock [[The Stack#Longhorn Block|Longhorn Block]] || Raise levels of "[[Bouncing Thunder]]" and "[[Ghost Bolt]]" to 15. || 1000 Credits, 5000 EXP, [[Bloody Axe]].
|-
|Red Green Bleu || Unlock [[The Stack#RGB Block|RGB Block]] || Collect 10 [[Items (Arcaxer 1)|Cheese]] in [[The Stack#RGB Block|RGB Block]]. || 1500 Credits, 15000 EXP, [[Items (Arcaxer 1)|PP Up]]
|-
|Green Guys || Unlock [[The Stack#RGB Block|RGB Block]] || Collect 8 [[Items (Arcaxer 1)|Green]] in [[The Stack#RGB Block|RGB Block]]. || 2000 Credits, 10000 EXP, [[Items (Arcaxer 1)|Erase Time Module]]
|-
|Finally... Haxium || Unlock [[The Stack#RGB Block|RGB Block]] || Collect 5 [[Items (Arcaxer 1)|Haxium]] in [[The Stack#RGB Block|RGB Block]]. || 2500 Credits, 20000 EXP, [[Items (Arcaxer 1)|Fast Forward Module]]
|-
|Ultimate Blue || Complete "Waste of space" task. || Raise the level of "[[Blueaga]]" to 50. || 1 Credit, 1 EXP, [[Items (Arcaxer 1)|Ultimate Blue]]
|-
|Forbidden Weapon || Unlock [[Sim Sim]] || Reach floor 100 of [[Sim Sim]] || 25000 EXP, [[USBuster]]
|}
== Training Games ==
{{Main|Training Minigames (Arcaxer 1)}}
<gallery mode="nolines">
File:PunchingBag.jpeg|256px|The Punching Bag minigame.
File:Treadmill.jpeg|256px|The Treadmill minigame.
</gallery>
== Graveyard ==
[[File:Graveyard.jpeg|256px|border|right]]
The graveyard is a small part of the Hub map with gravestones to honour the fallen Entities who have died in the Sim. The indentities of the fallen Entities are unknown. There are three chests here. One is found on top of the archway, the second is on the ground in front of the graves, and the third can be found by lifting up the larger grave, revealing the secret chest.
Notably, the graveyard holds the chest that houses the [[Blue]] [[Hax|Hack]]. Players who are interested in the community jokes know the area well.
The [[NPCs (Arcaxer 1)|Retired Explorer]] stays here, warning the player about an infinite [[404 Block|white floor]]. They explain that this floor gave them a dangerous feeling and they decided then and there to escape to the Hub and retire.
== Busses ==
[[File:DesertBus.jpeg|256px|border|right]]
== Dungeon Entrances ==
<gallery mode="nolines">
File:TheStackEntrance.webp|The entrance to [[The Stack]].
File:SimSimEntrance.jpeg|The entrance to the [[Sim Sim]].
</gallery>
== Footnotes ==
<references />
{{Template:Locations1}}
bb6a2cc780a9fb8f47f45f7848f5326d36dbe18c
805
798
2024-05-29T02:04:03Z
Dino-Pack
2
/* Pub */
wikitext
text/x-wiki
[[File:TheHub.webp|border|256px|right]]The Hub is the central outdoor location of the game. As the name suggests, it is the spawnpoint for new entities in the Sim. The Hub connects directly to every other location in the game.
== Pawn Shop ==
{{Main|Shops (Arcaxer 1)}}
[[File:ThePawn.webp|256px|border|right]]The Pawn Shop is owned by [[Minor Characters#Reggie|Reggie]]. Players can purchase [[Weapons (Arcaxer 1)|Weapons]], [[Armor (Arcaxer 1)|Armor]], [[Accessories]] and other misc. [[Items (Arcaxer 1)|items]]. The shop's stock expands when the player reaches [[The Stack#Whistler Block|Whistler Block]], [[The Stack#Longhorn Block|Longhorn Block]], and [[The Stack#RGB Block|RGB Block]]. The items he sells and their unlock requirements are as follows:
{| class="wikitable"
|+ Pawn Shop Stock
|-
! Stock Number !! Unlock Requirement !! Items<ref name="cost">See [[Shops (Arcaxer 1)|Shops]] for a list of prices.</ref>
|-
| 1
|| Default
||
*Minor Health Modifier
*Health Modifier
*Trap Eliminator
*Bit Pants
*Bit Shirt
*Bit Helmet
*Arcaxer Pistol
*Bounce Pad
*Blue Helmet
*Blue Shirt
*Blue Pants
*Compass Module
|-
| 2
|| Unlock [[The Stack#Whistler Block|Whistler Block]]
||
* Greater Health Modifier
* Pirate Hat
* Pirate Vest
* Peg Leg
* Damp Crossbow
* Cutlass
* Exp Hat 1
* Exp Pants 1
* Exp Vest 1
* AP Ring
* EXP Ring
* Speed Ring
|-
| 3
|| Unlock [[The Stack#Longhorn Block|Longhorn Block]]
||
* Giant Health Modifier
* Haunted Helm
* Haunted Plate
* Haunted Boots
* Haunted Spear
* BATtle Axe
* Helm of Fate
* Plate of Fate
* Ghoast Blaster
* Glitch Pendant
* Stunning Pendant
* Defensive Necklace
* AP Ring +
|-
| 4
|| Unlock [[The Stack#RGB Block|RGB Block]]
||
* Massive Health Modifier
* RGB Hat
* RGB Shirt
* RGB Shoes
* RGB Gun
* RGB Blade
* Energized Emblem
* Regenerating Pendant
* Bloody Necklace
* AP Ring X
|}
== Sydney's Shop ==
{{Main|Shops (Arcaxer 1)}}
[[File:SydLab.jpeg|256px|border|right]]Sydney's Shop is obviously owned by [[Sydney]]. Players can purchase [[Hax]] or [[Passives (Arcaxer 1)|Passives]]. The shop's stock expands when the player reaches [[The Stack#Whistler Block|Whistler Block]], [[The Stack#Longhorn Block|Longhorn Block]], and [[The Stack#RGB Block|RGB Block]]. The items she sells and their unlock requirements are as follows:
{| class="wikitable"
|+ Sydney's Shop Stock
|-
! Stock Number !! Unlock Requirement !! Items<ref name="cost"/>
|-
| 1
|| Default
|
*Frost Bolt Module
*Hack Defense Module
*Earth Bomb Moule
*Arcanado Module
*Volcano Bolt Module
*Aim Hax Module
*Combo Plus Module
*Hack Power Module
|-
| 2
|| Unlock [[The Stack#Whistler Block|Whistler Block]]
||
*Fish Bolt Module
*Storm Bomb Module
*Waternado Module
*Soothing Mist Module
*Regeneration Module
*Breathing Room Module
|-
| 3
|| Unlock [[The Stack#Longhorn Block|Longhorn Block]]
||
*Summon Elemental
*Ghost Bolt Module
*Life Bolt Module
*Power Up Shot Module
*Afterburner Module
*Bonarange Module
|-
| 4
|| Unlock [[The Stack#RGB Block|RGB Block]]
||
*Cascading Thunder Module
*RGB Bolt Module
*Hack Defense 2 Module
*Hack Power 2 Module
|}
== Pub ==
{{Main|Quests (Arcaxer 1)#Nichelle's Tasks}}
[[File:Pub.jpeg|256px|border|right]]The Pub grants the player a list of tasks to complete within the Sim. Certain tasks can include fetch quests, leveling up [[Hax]], among others. These tasks grant rewards such as [[Stats (Arcaxer 1)|Credits, EXP]], or [[Items (Arcaxer 1|items]]. A full list of tasks, their rewards, unlock requirements, and details can be found below.
{| class="wikitable"
|+ Nichelle's Tasks
|-
! Task Name !! Unlock Requirement !! Task Details !! Reward
|-
|Frost and Fire || Default || Raise levels of "[[Fireball]]" and "[[Frost Bolt]]" to level 10. || 500 Credits, 2000 EXP, [[Items (Arcaxer 1)|Frostfire Bolt Module]].
|-
|Silicon tower || Default || Collect 15 bars of [[Items (Arcaxer 1)|Silicon]] from [[The Stack#Bottom Block|Bottom Block]]. || 1000 Credits, 6000 EXP.
|-
|Gotta go quick || Default || Collect 5 [[Items (Arcaxer 1)|Sapphires]] from [[The Stack#Bottom Block|Bottom Block]]. || 100 Credits, 1000 EXP, [[Items (Arcaxer 1)|Zoom Module Module]].
|-
|Antivirus update || Default || Raise the level of "[[Restore 1]]" to 10. || 500 Credits, 2000 EXP, [[Items (Arcaxer 1)|Debug Module]].
|-
|Waste of space || Default || Raise level of "[[Blue]]" to 30. || 1 Credit, 1 EXP, [[Items (Arcaxer 1)|Blueaga Module.]]
|-
|Healthy Heart || Default || Get 100 gains in single session on the [[Training Minigames (Arcaxer 1)|Treadmill]]. || 1000 Credits, 5000 EXP, [[Items (Arcaxer 1)|Good Cardio Module]].
|-
|Super Silicon tower || Unlock [[The Stack#Janus Block|Janus Block]] || Collect 15 bars of [[Items (Arcaxer 1)|Super Silicon]] from [[The Stack#Janus Block|Janus Block]]. || 1000 Credits, 10000 EXP.
|-
|Knawlegde || Unlock [[The Stack#Janus Block|Janus Block]] || Collect 5 [[Items (Arcaxer 1)|Amethysts]] from [[The Stack#Janus Block|Janus Block]]. || 700 Credits, 4000 EXP, [[Items (Arcaxer 1)|EXP Boost Module]].
|-
|A point on actions || Unlock [[The Stack#Janus Block|Janus Block]] || Find 10 [[Items (Arcaxer 1)|Lucky Leaves]] on enemies in [[The Stack]]. || 1000 Credits, 5000 EXP, [[Items (Arcaxer 1)|AP Up Module]].
|-
|A pirates Booty || Unlock [[The Stack#Whistler Block|Whistler Block]] || Collect 15 [[Items (Arcaxer 1)|Doubloons]] from [[The Stack#Whistler Block|Whistler Block]]. || 2000 Credits, 15000 EXP.
|-
|Whistler Terror || Unlock [[The Stack#Whistler Block|Whistler Block]] || Defeat the [[Bosses#Reaper Shark|Reaper Shark]] in [[The Stack#Whistler Block|Whistler Block]]. || 2000 Credits, 1000 EXP, [[Scale Edge]].
|-
|Friendly Strength || Unlock [[The Stack#Whistler Block|Whistler Block]] || Collect 5 [[Items (Arcaxer 1)|Tentacles]] from [[The Stack#Whistler Block|Whistler Block]]. || 1000 Credits, 5000 EXP, [[Items (Arcaxer 1)|Summon Boost Module]].
|-
|Bone Money || Unlock [[The Stack#Longhorn Block|Longhorn Block]] || Collect 15 [[Items (Arcaxer 1)|Silver Coins]] from [[The Stack#Longhorn Block|Longhorn Block]]. || 2500 Credits, 20000 EXP, [[Pumpkin Bomb+]].
|-
|The Eyeball man || Unlock [[The Stack#Longhorn Block|Longhorn Block]] || Collect 10 [[Items (Arcaxer 1)|Scary Eyes]] from [[The Stack#Longhorn Block|Longhorn Block]]. || 3000 Credits, 25000 EXP, [[Items (Arcaxer 1)|PP Up]].
|-
|Blood Diamonds || Unlock [[The Stack#Longhorn Block|Longhorn Block]] || Collect 5 [[Items (Arcaxer 1)|Diamonds]] from [[The Stack#Longhorn Block|Longhorn Block]]. || 2000 Credits, 15000 EXP, [[Items (Arcaxer 1)|PP Up]].
|-
|Blood and Thunder || Unlock [[The Stack#Longhorn Block|Longhorn Block]] || Raise levels of "[[Bouncing Thunder]]" and "[[Ghost Bolt]]" to 15. || 1000 Credits, 5000 EXP, [[Bloody Axe]].
|-
|Red Green Bleu || Unlock [[The Stack#RGB Block|RGB Block]] || Collect 10 [[Items (Arcaxer 1)|Cheese]] in [[The Stack#RGB Block|RGB Block]]. || 1500 Credits, 15000 EXP, [[Items (Arcaxer 1)|PP Up]]
|-
|Green Guys || Unlock [[The Stack#RGB Block|RGB Block]] || Collect 8 [[Items (Arcaxer 1)|Green]] in [[The Stack#RGB Block|RGB Block]]. || 2000 Credits, 10000 EXP, [[Items (Arcaxer 1)|Erase Time Module]]
|-
|Finally... Haxium || Unlock [[The Stack#RGB Block|RGB Block]] || Collect 5 [[Items (Arcaxer 1)|Haxium]] in [[The Stack#RGB Block|RGB Block]]. || 2500 Credits, 20000 EXP, [[Items (Arcaxer 1)|Fast Forward Module]]
|-
|Ultimate Blue || Complete "Waste of space" task. || Raise the level of "[[Blueaga]]" to 50. || 1 Credit, 1 EXP, [[Items (Arcaxer 1)|Ultimate Blue]]
|-
|Forbidden Weapon || Unlock [[Sim Sim]] || Reach floor 100 of [[Sim Sim]] || 25000 EXP, [[USBuster]]
|}
== Training Games ==
{{Main|Training Minigames (Arcaxer 1)}}
<gallery mode="nolines">
File:PunchingBag.jpeg|256px|The Punching Bag minigame.
File:Treadmill.jpeg|256px|The Treadmill minigame.
</gallery>
== Graveyard ==
[[File:Graveyard.jpeg|256px|border|right]]
The graveyard is a small part of the Hub map with gravestones to honour the fallen Entities who have died in the Sim. The indentities of the fallen Entities are unknown. There are three chests here. One is found on top of the archway, the second is on the ground in front of the graves, and the third can be found by lifting up the larger grave, revealing the secret chest.
Notably, the graveyard holds the chest that houses the [[Blue]] [[Hax|Hack]]. Players who are interested in the community jokes know the area well.
The [[NPCs (Arcaxer 1)|Retired Explorer]] stays here, warning the player about an infinite [[404 Block|white floor]]. They explain that this floor gave them a dangerous feeling and they decided then and there to escape to the Hub and retire.
== Busses ==
[[File:DesertBus.jpeg|256px|border|right]]
== Dungeon Entrances ==
<gallery mode="nolines">
File:TheStackEntrance.webp|The entrance to [[The Stack]].
File:SimSimEntrance.jpeg|The entrance to the [[Sim Sim]].
</gallery>
== Footnotes ==
<references />
{{Template:Locations1}}
d3faa5a429945df3012185499a9d533ab4832b31
806
805
2024-05-29T02:04:13Z
Dino-Pack
2
/* Pub */
wikitext
text/x-wiki
[[File:TheHub.webp|border|256px|right]]The Hub is the central outdoor location of the game. As the name suggests, it is the spawnpoint for new entities in the Sim. The Hub connects directly to every other location in the game.
== Pawn Shop ==
{{Main|Shops (Arcaxer 1)}}
[[File:ThePawn.webp|256px|border|right]]The Pawn Shop is owned by [[Minor Characters#Reggie|Reggie]]. Players can purchase [[Weapons (Arcaxer 1)|Weapons]], [[Armor (Arcaxer 1)|Armor]], [[Accessories]] and other misc. [[Items (Arcaxer 1)|items]]. The shop's stock expands when the player reaches [[The Stack#Whistler Block|Whistler Block]], [[The Stack#Longhorn Block|Longhorn Block]], and [[The Stack#RGB Block|RGB Block]]. The items he sells and their unlock requirements are as follows:
{| class="wikitable"
|+ Pawn Shop Stock
|-
! Stock Number !! Unlock Requirement !! Items<ref name="cost">See [[Shops (Arcaxer 1)|Shops]] for a list of prices.</ref>
|-
| 1
|| Default
||
*Minor Health Modifier
*Health Modifier
*Trap Eliminator
*Bit Pants
*Bit Shirt
*Bit Helmet
*Arcaxer Pistol
*Bounce Pad
*Blue Helmet
*Blue Shirt
*Blue Pants
*Compass Module
|-
| 2
|| Unlock [[The Stack#Whistler Block|Whistler Block]]
||
* Greater Health Modifier
* Pirate Hat
* Pirate Vest
* Peg Leg
* Damp Crossbow
* Cutlass
* Exp Hat 1
* Exp Pants 1
* Exp Vest 1
* AP Ring
* EXP Ring
* Speed Ring
|-
| 3
|| Unlock [[The Stack#Longhorn Block|Longhorn Block]]
||
* Giant Health Modifier
* Haunted Helm
* Haunted Plate
* Haunted Boots
* Haunted Spear
* BATtle Axe
* Helm of Fate
* Plate of Fate
* Ghoast Blaster
* Glitch Pendant
* Stunning Pendant
* Defensive Necklace
* AP Ring +
|-
| 4
|| Unlock [[The Stack#RGB Block|RGB Block]]
||
* Massive Health Modifier
* RGB Hat
* RGB Shirt
* RGB Shoes
* RGB Gun
* RGB Blade
* Energized Emblem
* Regenerating Pendant
* Bloody Necklace
* AP Ring X
|}
== Sydney's Shop ==
{{Main|Shops (Arcaxer 1)}}
[[File:SydLab.jpeg|256px|border|right]]Sydney's Shop is obviously owned by [[Sydney]]. Players can purchase [[Hax]] or [[Passives (Arcaxer 1)|Passives]]. The shop's stock expands when the player reaches [[The Stack#Whistler Block|Whistler Block]], [[The Stack#Longhorn Block|Longhorn Block]], and [[The Stack#RGB Block|RGB Block]]. The items she sells and their unlock requirements are as follows:
{| class="wikitable"
|+ Sydney's Shop Stock
|-
! Stock Number !! Unlock Requirement !! Items<ref name="cost"/>
|-
| 1
|| Default
|
*Frost Bolt Module
*Hack Defense Module
*Earth Bomb Moule
*Arcanado Module
*Volcano Bolt Module
*Aim Hax Module
*Combo Plus Module
*Hack Power Module
|-
| 2
|| Unlock [[The Stack#Whistler Block|Whistler Block]]
||
*Fish Bolt Module
*Storm Bomb Module
*Waternado Module
*Soothing Mist Module
*Regeneration Module
*Breathing Room Module
|-
| 3
|| Unlock [[The Stack#Longhorn Block|Longhorn Block]]
||
*Summon Elemental
*Ghost Bolt Module
*Life Bolt Module
*Power Up Shot Module
*Afterburner Module
*Bonarange Module
|-
| 4
|| Unlock [[The Stack#RGB Block|RGB Block]]
||
*Cascading Thunder Module
*RGB Bolt Module
*Hack Defense 2 Module
*Hack Power 2 Module
|}
== Pub ==
{{Main|Quests (Arcaxer 1)#Nichelle's Tasks}}
[[File:Pub.jpeg|256px|border|right]]The Pub grants the player a list of tasks to complete within the Sim. Certain tasks can include fetch quests, leveling up [[Hax]], among others. These tasks grant rewards such as [[Stats (Arcaxer 1)|Credits, EXP]], or [[Items (Arcaxer 1|items]]. A full list of tasks, their rewards, unlock requirements, and details can be found below.
{| class="wikitable"
|+ Nichelle's Tasks
|-
! Task Name !! Unlock Requirement !! Task Details !! Reward
|-
|Frost and Fire || Default || Raise levels of "[[Fireball]]" and "[[Frost Bolt]]" to level 10. || 500 Credits, 2000 EXP, [[Items (Arcaxer 1)|Frostfire Bolt Module]].
|-
|Silicon tower || Default || Collect 15 bars of [[Items (Arcaxer 1)|Silicon]] from [[The Stack#Bottom Block|Bottom Block]]. || 1000 Credits, 6000 EXP.
|-
|Gotta go quick || Default || Collect 5 [[Items (Arcaxer 1)|Sapphires]] from [[The Stack#Bottom Block|Bottom Block]]. || 100 Credits, 1000 EXP, [[Items (Arcaxer 1)|Zoom Module Module]].
|-
|Antivirus update || Default || Raise the level of "[[Restore 1]]" to 10. || 500 Credits, 2000 EXP, [[Items (Arcaxer 1)|Debug Module]].
|-
|Waste of space || Default || Raise level of "[[Blue]]" to 30. || 1 Credit, 1 EXP, [[Items (Arcaxer 1)|Blueaga Module.]]
|-
|Healthy Heart || Default || Get 100 gains in single session on the [[Training Minigames (Arcaxer 1)|Treadmill]]. || 1000 Credits, 5000 EXP, [[Items (Arcaxer 1)|Good Cardio Module]].
|-
|Super Silicon tower || Unlock [[The Stack#Janus Block|Janus Block]] || Collect 15 bars of [[Items (Arcaxer 1)|Super Silicon]] from [[The Stack#Janus Block|Janus Block]]. || 1000 Credits, 10000 EXP.
|-
|Knawlegde || Unlock [[The Stack#Janus Block|Janus Block]] || Collect 5 [[Items (Arcaxer 1)|Amethysts]] from [[The Stack#Janus Block|Janus Block]]. || 700 Credits, 4000 EXP, [[Items (Arcaxer 1)|EXP Boost Module]].
|-
|A point on actions || Unlock [[The Stack#Janus Block|Janus Block]] || Find 10 [[Items (Arcaxer 1)|Lucky Leaves]] on enemies in [[The Stack]]. || 1000 Credits, 5000 EXP, [[Items (Arcaxer 1)|AP Up Module]].
|-
|A pirates Booty || Unlock [[The Stack#Whistler Block|Whistler Block]] || Collect 15 [[Items (Arcaxer 1)|Doubloons]] from [[The Stack#Whistler Block|Whistler Block]]. || 2000 Credits, 15000 EXP.
|-
|Whistler Terror || Unlock [[The Stack#Whistler Block|Whistler Block]] || Defeat the [[Bosses#Reaper Shark|Reaper Shark]] in [[The Stack#Whistler Block|Whistler Block]]. || 2000 Credits, 1000 EXP, [[Scale Edge]].
|-
|Friendly Strength || Unlock [[The Stack#Whistler Block|Whistler Block]] || Collect 5 [[Items (Arcaxer 1)|Tentacles]] from [[The Stack#Whistler Block|Whistler Block]]. || 1000 Credits, 5000 EXP, [[Items (Arcaxer 1)|Summon Boost Module]].
|-
|Bone Money || Unlock [[The Stack#Longhorn Block|Longhorn Block]] || Collect 15 [[Items (Arcaxer 1)|Silver Coins]] from [[The Stack#Longhorn Block|Longhorn Block]]. || 2500 Credits, 20000 EXP, [[Pumpkin Bomb+]].
|-
|The Eyeball man || Unlock [[The Stack#Longhorn Block|Longhorn Block]] || Collect 10 [[Items (Arcaxer 1)|Scary Eyes]] from [[The Stack#Longhorn Block|Longhorn Block]]. || 3000 Credits, 25000 EXP, [[Items (Arcaxer 1)|PP Up]].
|-
|Blood Diamonds || Unlock [[The Stack#Longhorn Block|Longhorn Block]] || Collect 5 [[Items (Arcaxer 1)|Diamonds]] from [[The Stack#Longhorn Block|Longhorn Block]]. || 2000 Credits, 15000 EXP, [[Items (Arcaxer 1)|PP Up]].
|-
|Blood and Thunder || Unlock [[The Stack#Longhorn Block|Longhorn Block]] || Raise levels of "[[Bouncing Thunder]]" and "[[Ghost Bolt]]" to 15. || 1000 Credits, 5000 EXP, [[Bloody Axe]].
|-
|Red Green Bleu || Unlock [[The Stack#RGB Block|RGB Block]] || Collect 10 [[Items (Arcaxer 1)|Cheese]] in [[The Stack#RGB Block|RGB Block]]. || 1500 Credits, 15000 EXP, [[Items (Arcaxer 1)|PP Up]]
|-
|Green Guys || Unlock [[The Stack#RGB Block|RGB Block]] || Collect 8 [[Items (Arcaxer 1)|Green]] in [[The Stack#RGB Block|RGB Block]]. || 2000 Credits, 10000 EXP, [[Items (Arcaxer 1)|Erase Time Module]]
|-
|Finally... Haxium || Unlock [[The Stack#RGB Block|RGB Block]] || Collect 5 [[Items (Arcaxer 1)|Haxium]] in [[The Stack#RGB Block|RGB Block]]. || 2500 Credits, 20000 EXP, [[Items (Arcaxer 1)|Fast Forward Module]]
|-
|Ultimate Blue || Complete "Waste of space" task. || Raise the level of "[[Blueaga]]" to 50. || 1 Credit, 1 EXP, [[Items (Arcaxer 1)|Ultimate Blue]]
|-
|Forbidden Weapon || Unlock [[Sim Sim]] || Reach floor 100 of [[Sim Sim]] || 25000 EXP, [[USBuster]]
|}
== Training Games ==
{{Main|Training Minigames (Arcaxer 1)}}
<gallery mode="nolines">
File:PunchingBag.jpeg|256px|The Punching Bag minigame.
File:Treadmill.jpeg|256px|The Treadmill minigame.
</gallery>
== Graveyard ==
[[File:Graveyard.jpeg|256px|border|right]]
The graveyard is a small part of the Hub map with gravestones to honour the fallen Entities who have died in the Sim. The indentities of the fallen Entities are unknown. There are three chests here. One is found on top of the archway, the second is on the ground in front of the graves, and the third can be found by lifting up the larger grave, revealing the secret chest.
Notably, the graveyard holds the chest that houses the [[Blue]] [[Hax|Hack]]. Players who are interested in the community jokes know the area well.
The [[NPCs (Arcaxer 1)|Retired Explorer]] stays here, warning the player about an infinite [[404 Block|white floor]]. They explain that this floor gave them a dangerous feeling and they decided then and there to escape to the Hub and retire.
== Busses ==
[[File:DesertBus.jpeg|256px|border|right]]
== Dungeon Entrances ==
<gallery mode="nolines">
File:TheStackEntrance.webp|The entrance to [[The Stack]].
File:SimSimEntrance.jpeg|The entrance to the [[Sim Sim]].
</gallery>
== Footnotes ==
<references />
{{Template:Locations1}}
5ee8470ffa00ae8022aa6785d50a93d1e6e9e114
807
806
2024-05-29T02:04:20Z
Dino-Pack
2
/* Pub */
wikitext
text/x-wiki
[[File:TheHub.webp|border|256px|right]]The Hub is the central outdoor location of the game. As the name suggests, it is the spawnpoint for new entities in the Sim. The Hub connects directly to every other location in the game.
== Pawn Shop ==
{{Main|Shops (Arcaxer 1)}}
[[File:ThePawn.webp|256px|border|right]]The Pawn Shop is owned by [[Minor Characters#Reggie|Reggie]]. Players can purchase [[Weapons (Arcaxer 1)|Weapons]], [[Armor (Arcaxer 1)|Armor]], [[Accessories]] and other misc. [[Items (Arcaxer 1)|items]]. The shop's stock expands when the player reaches [[The Stack#Whistler Block|Whistler Block]], [[The Stack#Longhorn Block|Longhorn Block]], and [[The Stack#RGB Block|RGB Block]]. The items he sells and their unlock requirements are as follows:
{| class="wikitable"
|+ Pawn Shop Stock
|-
! Stock Number !! Unlock Requirement !! Items<ref name="cost">See [[Shops (Arcaxer 1)|Shops]] for a list of prices.</ref>
|-
| 1
|| Default
||
*Minor Health Modifier
*Health Modifier
*Trap Eliminator
*Bit Pants
*Bit Shirt
*Bit Helmet
*Arcaxer Pistol
*Bounce Pad
*Blue Helmet
*Blue Shirt
*Blue Pants
*Compass Module
|-
| 2
|| Unlock [[The Stack#Whistler Block|Whistler Block]]
||
* Greater Health Modifier
* Pirate Hat
* Pirate Vest
* Peg Leg
* Damp Crossbow
* Cutlass
* Exp Hat 1
* Exp Pants 1
* Exp Vest 1
* AP Ring
* EXP Ring
* Speed Ring
|-
| 3
|| Unlock [[The Stack#Longhorn Block|Longhorn Block]]
||
* Giant Health Modifier
* Haunted Helm
* Haunted Plate
* Haunted Boots
* Haunted Spear
* BATtle Axe
* Helm of Fate
* Plate of Fate
* Ghoast Blaster
* Glitch Pendant
* Stunning Pendant
* Defensive Necklace
* AP Ring +
|-
| 4
|| Unlock [[The Stack#RGB Block|RGB Block]]
||
* Massive Health Modifier
* RGB Hat
* RGB Shirt
* RGB Shoes
* RGB Gun
* RGB Blade
* Energized Emblem
* Regenerating Pendant
* Bloody Necklace
* AP Ring X
|}
== Sydney's Shop ==
{{Main|Shops (Arcaxer 1)}}
[[File:SydLab.jpeg|256px|border|right]]Sydney's Shop is obviously owned by [[Sydney]]. Players can purchase [[Hax]] or [[Passives (Arcaxer 1)|Passives]]. The shop's stock expands when the player reaches [[The Stack#Whistler Block|Whistler Block]], [[The Stack#Longhorn Block|Longhorn Block]], and [[The Stack#RGB Block|RGB Block]]. The items she sells and their unlock requirements are as follows:
{| class="wikitable"
|+ Sydney's Shop Stock
|-
! Stock Number !! Unlock Requirement !! Items<ref name="cost"/>
|-
| 1
|| Default
|
*Frost Bolt Module
*Hack Defense Module
*Earth Bomb Moule
*Arcanado Module
*Volcano Bolt Module
*Aim Hax Module
*Combo Plus Module
*Hack Power Module
|-
| 2
|| Unlock [[The Stack#Whistler Block|Whistler Block]]
||
*Fish Bolt Module
*Storm Bomb Module
*Waternado Module
*Soothing Mist Module
*Regeneration Module
*Breathing Room Module
|-
| 3
|| Unlock [[The Stack#Longhorn Block|Longhorn Block]]
||
*Summon Elemental
*Ghost Bolt Module
*Life Bolt Module
*Power Up Shot Module
*Afterburner Module
*Bonarange Module
|-
| 4
|| Unlock [[The Stack#RGB Block|RGB Block]]
||
*Cascading Thunder Module
*RGB Bolt Module
*Hack Defense 2 Module
*Hack Power 2 Module
|}
== Pub ==
{{Main|Quests (Arcaxer 1)#Nichelle's Tasks}}
[[File:Pub.jpeg|256px|border|right]]The Pub grants the player a list of tasks to complete within the Sim. Certain tasks can include fetch quests, leveling up [[Hax]], among others. These tasks grant rewards such as [[Stats (Arcaxer 1)|Credits, EXP]], or [[Items (Arcaxer 1|items]]. A full list of tasks, their rewards, unlock requirements, and details can be found below.
{| class="wikitable"
|+ Nichelle's Tasks
|-
! Task Name !! Unlock Requirement !! Task Details !! Reward
|-
|Frost and Fire || Default || Raise levels of "[[Fireball]]" and "[[Frost Bolt]]" to level 10. || 500 Credits, 2000 EXP, [[Items (Arcaxer 1)|Frostfire Bolt Module]].
|-
|Silicon tower || Default || Collect 15 bars of [[Items (Arcaxer 1)|Silicon]] from [[The Stack#Bottom Block|Bottom Block]]. || 1000 Credits, 6000 EXP.
|-
|Gotta go quick || Default || Collect 5 [[Items (Arcaxer 1)|Sapphires]] from [[The Stack#Bottom Block|Bottom Block]]. || 100 Credits, 1000 EXP, [[Items (Arcaxer 1)|Zoom Module Module]].
|-
|Antivirus update || Default || Raise the level of "[[Restore 1]]" to 10. || 500 Credits, 2000 EXP, [[Items (Arcaxer 1)|Debug Module]].
|-
|Waste of space || Default || Raise level of "[[Blue]]" to 30. || 1 Credit, 1 EXP, [[Items (Arcaxer 1)|Blueaga Module.]]
|-
|Healthy Heart || Default || Get 100 gains in single session on the [[Training Minigames (Arcaxer 1)|Treadmill]]. || 1000 Credits, 5000 EXP, [[Items (Arcaxer 1)|Good Cardio Module]].
|-
|Super Silicon tower || Unlock [[The Stack#Janus Block|Janus Block]] || Collect 15 bars of [[Items (Arcaxer 1)|Super Silicon]] from [[The Stack#Janus Block|Janus Block]]. || 1000 Credits, 10000 EXP.
|-
|Knawlegde || Unlock [[The Stack#Janus Block|Janus Block]] || Collect 5 [[Items (Arcaxer 1)|Amethysts]] from [[The Stack#Janus Block|Janus Block]]. || 700 Credits, 4000 EXP, [[Items (Arcaxer 1)|EXP Boost Module]].
|-
|A point on actions || Unlock [[The Stack#Janus Block|Janus Block]] || Find 10 [[Items (Arcaxer 1)|Lucky Leaves]] on enemies in [[The Stack]]. || 1000 Credits, 5000 EXP, [[Items (Arcaxer 1)|AP Up Module]].
|-
|A pirates Booty || Unlock [[The Stack#Whistler Block|Whistler Block]] || Collect 15 [[Items (Arcaxer 1)|Doubloons]] from [[The Stack#Whistler Block|Whistler Block]]. || 2000 Credits, 15000 EXP.
|-
|Whistler Terror || Unlock [[The Stack#Whistler Block|Whistler Block]] || Defeat the [[Bosses#Reaper Shark|Reaper Shark]] in [[The Stack#Whistler Block|Whistler Block]]. || 2000 Credits, 1000 EXP, [[Scale Edge]].
|-
|Friendly Strength || Unlock [[The Stack#Whistler Block|Whistler Block]] || Collect 5 [[Items (Arcaxer 1)|Tentacles]] from [[The Stack#Whistler Block|Whistler Block]]. || 1000 Credits, 5000 EXP, [[Items (Arcaxer 1)|Summon Boost Module]].
|-
|Bone Money || Unlock [[The Stack#Longhorn Block|Longhorn Block]] || Collect 15 [[Items (Arcaxer 1)|Silver Coins]] from [[The Stack#Longhorn Block|Longhorn Block]]. || 2500 Credits, 20000 EXP, [[Pumpkin Bomb+]].
|-
|The Eyeball man || Unlock [[The Stack#Longhorn Block|Longhorn Block]] || Collect 10 [[Items (Arcaxer 1)|Scary Eyes]] from [[The Stack#Longhorn Block|Longhorn Block]]. || 3000 Credits, 25000 EXP, [[Items (Arcaxer 1)|PP Up]].
|-
|Blood Diamonds || Unlock [[The Stack#Longhorn Block|Longhorn Block]] || Collect 5 [[Items (Arcaxer 1)|Diamonds]] from [[The Stack#Longhorn Block|Longhorn Block]]. || 2000 Credits, 15000 EXP, [[Items (Arcaxer 1)|PP Up]].
|-
|Blood and Thunder || Unlock [[The Stack#Longhorn Block|Longhorn Block]] || Raise levels of "[[Bouncing Thunder]]" and "[[Ghost Bolt]]" to 15. || 1000 Credits, 5000 EXP, [[Bloody Axe]].
|-
|Red Green Bleu || Unlock [[The Stack#RGB Block|RGB Block]] || Collect 10 [[Items (Arcaxer 1)|Cheese]] in [[The Stack#RGB Block|RGB Block]]. || 1500 Credits, 15000 EXP, [[Items (Arcaxer 1)|PP Up]]
|-
|Green Guys || Unlock [[The Stack#RGB Block|RGB Block]] || Collect 8 [[Items (Arcaxer 1)|Green]] in [[The Stack#RGB Block|RGB Block]]. || 2000 Credits, 10000 EXP, [[Items (Arcaxer 1)|Erase Time Module]]
|-
|Finally... Haxium || Unlock [[The Stack#RGB Block|RGB Block]] || Collect 5 [[Items (Arcaxer 1)|Haxium]] in [[The Stack#RGB Block|RGB Block]]. || 2500 Credits, 20000 EXP, [[Items (Arcaxer 1)|Fast Forward Module]]
|-
|Ultimate Blue || Complete "Waste of space" task. || Raise the level of "[[Blueaga]]" to 50. || 1 Credit, 1 EXP, [[Items (Arcaxer 1)|Ultimate Blue]]
|-
|Forbidden Weapon || Unlock [[Sim Sim]] || Reach floor 100 of [[Sim Sim]] || 25000 EXP, [[USBuster]]
|}
== Training Games ==
{{Main|Training Minigames (Arcaxer 1)}}
<gallery mode="nolines">
File:PunchingBag.jpeg|256px|The Punching Bag minigame.
File:Treadmill.jpeg|256px|The Treadmill minigame.
</gallery>
== Graveyard ==
[[File:Graveyard.jpeg|256px|border|right]]
The graveyard is a small part of the Hub map with gravestones to honour the fallen Entities who have died in the Sim. The indentities of the fallen Entities are unknown. There are three chests here. One is found on top of the archway, the second is on the ground in front of the graves, and the third can be found by lifting up the larger grave, revealing the secret chest.
Notably, the graveyard holds the chest that houses the [[Blue]] [[Hax|Hack]]. Players who are interested in the community jokes know the area well.
The [[NPCs (Arcaxer 1)|Retired Explorer]] stays here, warning the player about an infinite [[404 Block|white floor]]. They explain that this floor gave them a dangerous feeling and they decided then and there to escape to the Hub and retire.
== Busses ==
[[File:DesertBus.jpeg|256px|border|right]]
== Dungeon Entrances ==
<gallery mode="nolines">
File:TheStackEntrance.webp|The entrance to [[The Stack]].
File:SimSimEntrance.jpeg|The entrance to the [[Sim Sim]].
</gallery>
== Footnotes ==
<references />
{{Template:Locations1}}
68e44ede75dccbebc0a0996c05838ecedc28758e
808
807
2024-05-29T02:04:28Z
Dino-Pack
2
/* Pub */
wikitext
text/x-wiki
[[File:TheHub.webp|border|256px|right]]The Hub is the central outdoor location of the game. As the name suggests, it is the spawnpoint for new entities in the Sim. The Hub connects directly to every other location in the game.
== Pawn Shop ==
{{Main|Shops (Arcaxer 1)}}
[[File:ThePawn.webp|256px|border|right]]The Pawn Shop is owned by [[Minor Characters#Reggie|Reggie]]. Players can purchase [[Weapons (Arcaxer 1)|Weapons]], [[Armor (Arcaxer 1)|Armor]], [[Accessories]] and other misc. [[Items (Arcaxer 1)|items]]. The shop's stock expands when the player reaches [[The Stack#Whistler Block|Whistler Block]], [[The Stack#Longhorn Block|Longhorn Block]], and [[The Stack#RGB Block|RGB Block]]. The items he sells and their unlock requirements are as follows:
{| class="wikitable"
|+ Pawn Shop Stock
|-
! Stock Number !! Unlock Requirement !! Items<ref name="cost">See [[Shops (Arcaxer 1)|Shops]] for a list of prices.</ref>
|-
| 1
|| Default
||
*Minor Health Modifier
*Health Modifier
*Trap Eliminator
*Bit Pants
*Bit Shirt
*Bit Helmet
*Arcaxer Pistol
*Bounce Pad
*Blue Helmet
*Blue Shirt
*Blue Pants
*Compass Module
|-
| 2
|| Unlock [[The Stack#Whistler Block|Whistler Block]]
||
* Greater Health Modifier
* Pirate Hat
* Pirate Vest
* Peg Leg
* Damp Crossbow
* Cutlass
* Exp Hat 1
* Exp Pants 1
* Exp Vest 1
* AP Ring
* EXP Ring
* Speed Ring
|-
| 3
|| Unlock [[The Stack#Longhorn Block|Longhorn Block]]
||
* Giant Health Modifier
* Haunted Helm
* Haunted Plate
* Haunted Boots
* Haunted Spear
* BATtle Axe
* Helm of Fate
* Plate of Fate
* Ghoast Blaster
* Glitch Pendant
* Stunning Pendant
* Defensive Necklace
* AP Ring +
|-
| 4
|| Unlock [[The Stack#RGB Block|RGB Block]]
||
* Massive Health Modifier
* RGB Hat
* RGB Shirt
* RGB Shoes
* RGB Gun
* RGB Blade
* Energized Emblem
* Regenerating Pendant
* Bloody Necklace
* AP Ring X
|}
== Sydney's Shop ==
{{Main|Shops (Arcaxer 1)}}
[[File:SydLab.jpeg|256px|border|right]]Sydney's Shop is obviously owned by [[Sydney]]. Players can purchase [[Hax]] or [[Passives (Arcaxer 1)|Passives]]. The shop's stock expands when the player reaches [[The Stack#Whistler Block|Whistler Block]], [[The Stack#Longhorn Block|Longhorn Block]], and [[The Stack#RGB Block|RGB Block]]. The items she sells and their unlock requirements are as follows:
{| class="wikitable"
|+ Sydney's Shop Stock
|-
! Stock Number !! Unlock Requirement !! Items<ref name="cost"/>
|-
| 1
|| Default
|
*Frost Bolt Module
*Hack Defense Module
*Earth Bomb Moule
*Arcanado Module
*Volcano Bolt Module
*Aim Hax Module
*Combo Plus Module
*Hack Power Module
|-
| 2
|| Unlock [[The Stack#Whistler Block|Whistler Block]]
||
*Fish Bolt Module
*Storm Bomb Module
*Waternado Module
*Soothing Mist Module
*Regeneration Module
*Breathing Room Module
|-
| 3
|| Unlock [[The Stack#Longhorn Block|Longhorn Block]]
||
*Summon Elemental
*Ghost Bolt Module
*Life Bolt Module
*Power Up Shot Module
*Afterburner Module
*Bonarange Module
|-
| 4
|| Unlock [[The Stack#RGB Block|RGB Block]]
||
*Cascading Thunder Module
*RGB Bolt Module
*Hack Defense 2 Module
*Hack Power 2 Module
|}
== Pub ==
{{Main|Quests (Arcaxer 1)#Nichelle's Tasks}}
[[File:Pub.jpeg|256px|border|right]]The Pub grants the player a list of tasks to complete within the Sim. Certain tasks can include fetch quests, leveling up [[Hax]], among others. These tasks grant rewards such as [[Stats (Arcaxer 1)|Credits, EXP]], or [[Items (Arcaxer 1|items]]. A full list of tasks, their rewards, unlock requirements, and details can be found below.
{| class="wikitable"
|+ Nichelle's Tasks
|-
! Task Name !! Unlock Requirement !! Task Details !! Reward
|-
|Frost and Fire || Default || Raise levels of "[[Fireball]]" and "[[Frost Bolt]]" to level 10. || 500 Credits, 2000 EXP, [[Items (Arcaxer 1)|Frostfire Bolt Module]].
|-
|Silicon tower || Default || Collect 15 bars of [[Items (Arcaxer 1)|Silicon]] from [[The Stack#Bottom Block|Bottom Block]]. || 1000 Credits, 6000 EXP.
|-
|Gotta go quick || Default || Collect 5 [[Items (Arcaxer 1)|Sapphires]] from [[The Stack#Bottom Block|Bottom Block]]. || 100 Credits, 1000 EXP, [[Items (Arcaxer 1)|Zoom Module Module]].
|-
|Antivirus update || Default || Raise the level of "[[Restore 1]]" to 10. || 500 Credits, 2000 EXP, [[Items (Arcaxer 1)|Debug Module]].
|-
|Waste of space || Default || Raise level of "[[Blue]]" to 30. || 1 Credit, 1 EXP, [[Items (Arcaxer 1)|Blueaga Module.]]
|-
|Healthy Heart || Default || Get 100 gains in single session on the [[Training Minigames (Arcaxer 1)|Treadmill]]. || 1000 Credits, 5000 EXP, [[Items (Arcaxer 1)|Good Cardio Module]].
|-
|Super Silicon tower || Unlock [[The Stack#Janus Block|Janus Block]] || Collect 15 bars of [[Items (Arcaxer 1)|Super Silicon]] from [[The Stack#Janus Block|Janus Block]]. || 1000 Credits, 10000 EXP.
|-
|Knawlegde || Unlock [[The Stack#Janus Block|Janus Block]] || Collect 5 [[Items (Arcaxer 1)|Amethysts]] from [[The Stack#Janus Block|Janus Block]]. || 700 Credits, 4000 EXP, [[Items (Arcaxer 1)|EXP Boost Module]].
|-
|A point on actions || Unlock [[The Stack#Janus Block|Janus Block]] || Find 10 [[Items (Arcaxer 1)|Lucky Leaves]] on enemies in [[The Stack]]. || 1000 Credits, 5000 EXP, [[Items (Arcaxer 1)|AP Up Module]].
|-
|A pirates Booty || Unlock [[The Stack#Whistler Block|Whistler Block]] || Collect 15 [[Items (Arcaxer 1)|Doubloons]] from [[The Stack#Whistler Block|Whistler Block]]. || 2000 Credits, 15000 EXP.
|-
|Whistler Terror || Unlock [[The Stack#Whistler Block|Whistler Block]] || Defeat the [[Bosses#Reaper Shark|Reaper Shark]] in [[The Stack#Whistler Block|Whistler Block]]. || 2000 Credits, 1000 EXP, [[Scale Edge]].
|-
|Friendly Strength || Unlock [[The Stack#Whistler Block|Whistler Block]] || Collect 5 [[Items (Arcaxer 1)|Tentacles]] from [[The Stack#Whistler Block|Whistler Block]]. || 1000 Credits, 5000 EXP, [[Items (Arcaxer 1)|Summon Boost Module]].
|-
|Bone Money || Unlock [[The Stack#Longhorn Block|Longhorn Block]] || Collect 15 [[Items (Arcaxer 1)|Silver Coins]] from [[The Stack#Longhorn Block|Longhorn Block]]. || 2500 Credits, 20000 EXP, [[Pumpkin Bomb+]].
|-
|The Eyeball man || Unlock [[The Stack#Longhorn Block|Longhorn Block]] || Collect 10 [[Items (Arcaxer 1)|Scary Eyes]] from [[The Stack#Longhorn Block|Longhorn Block]]. || 3000 Credits, 25000 EXP, [[Items (Arcaxer 1)|PP Up]].
|-
|Blood Diamonds || Unlock [[The Stack#Longhorn Block|Longhorn Block]] || Collect 5 [[Items (Arcaxer 1)|Diamonds]] from [[The Stack#Longhorn Block|Longhorn Block]]. || 2000 Credits, 15000 EXP, [[Items (Arcaxer 1)|PP Up]].
|-
|Blood and Thunder || Unlock [[The Stack#Longhorn Block|Longhorn Block]] || Raise levels of "[[Bouncing Thunder]]" and "[[Ghost Bolt]]" to 15. || 1000 Credits, 5000 EXP, [[Bloody Axe]].
|-
|Red Green Bleu || Unlock [[The Stack#RGB Block|RGB Block]] || Collect 10 [[Items (Arcaxer 1)|Cheese]] in [[The Stack#RGB Block|RGB Block]]. || 1500 Credits, 15000 EXP, [[Items (Arcaxer 1)|PP Up]]
|-
|Green Guys || Unlock [[The Stack#RGB Block|RGB Block]] || Collect 8 [[Items (Arcaxer 1)|Green]] in [[The Stack#RGB Block|RGB Block]]. || 2000 Credits, 10000 EXP, [[Items (Arcaxer 1)|Erase Time Module]]
|-
|Finally... Haxium || Unlock [[The Stack#RGB Block|RGB Block]] || Collect 5 [[Items (Arcaxer 1)|Haxium]] in [[The Stack#RGB Block|RGB Block]]. || 2500 Credits, 20000 EXP, [[Items (Arcaxer 1)|Fast Forward Module]]
|-
|Ultimate Blue || Complete "Waste of space" task. || Raise the level of "[[Blueaga]]" to 50. || 1 Credit, 1 EXP, [[Items (Arcaxer 1)|Ultimate Blue]]
|-
|Forbidden Weapon || Unlock [[Sim Sim]] || Reach floor 100 of [[Sim Sim]] || 25000 EXP, [[USBuster]]
|}
== Training Games ==
{{Main|Training Minigames (Arcaxer 1)}}
<gallery mode="nolines">
File:PunchingBag.jpeg|256px|The Punching Bag minigame.
File:Treadmill.jpeg|256px|The Treadmill minigame.
</gallery>
== Graveyard ==
[[File:Graveyard.jpeg|256px|border|right]]
The graveyard is a small part of the Hub map with gravestones to honour the fallen Entities who have died in the Sim. The indentities of the fallen Entities are unknown. There are three chests here. One is found on top of the archway, the second is on the ground in front of the graves, and the third can be found by lifting up the larger grave, revealing the secret chest.
Notably, the graveyard holds the chest that houses the [[Blue]] [[Hax|Hack]]. Players who are interested in the community jokes know the area well.
The [[NPCs (Arcaxer 1)|Retired Explorer]] stays here, warning the player about an infinite [[404 Block|white floor]]. They explain that this floor gave them a dangerous feeling and they decided then and there to escape to the Hub and retire.
== Busses ==
[[File:DesertBus.jpeg|256px|border|right]]
== Dungeon Entrances ==
<gallery mode="nolines">
File:TheStackEntrance.webp|The entrance to [[The Stack]].
File:SimSimEntrance.jpeg|The entrance to the [[Sim Sim]].
</gallery>
== Footnotes ==
<references />
{{Template:Locations1}}
e3e29cf3c4355210895b3c975950407d5b17493f
809
808
2024-05-29T02:04:39Z
Dino-Pack
2
/* Pub */
wikitext
text/x-wiki
[[File:TheHub.webp|border|256px|right]]The Hub is the central outdoor location of the game. As the name suggests, it is the spawnpoint for new entities in the Sim. The Hub connects directly to every other location in the game.
== Pawn Shop ==
{{Main|Shops (Arcaxer 1)}}
[[File:ThePawn.webp|256px|border|right]]The Pawn Shop is owned by [[Minor Characters#Reggie|Reggie]]. Players can purchase [[Weapons (Arcaxer 1)|Weapons]], [[Armor (Arcaxer 1)|Armor]], [[Accessories]] and other misc. [[Items (Arcaxer 1)|items]]. The shop's stock expands when the player reaches [[The Stack#Whistler Block|Whistler Block]], [[The Stack#Longhorn Block|Longhorn Block]], and [[The Stack#RGB Block|RGB Block]]. The items he sells and their unlock requirements are as follows:
{| class="wikitable"
|+ Pawn Shop Stock
|-
! Stock Number !! Unlock Requirement !! Items<ref name="cost">See [[Shops (Arcaxer 1)|Shops]] for a list of prices.</ref>
|-
| 1
|| Default
||
*Minor Health Modifier
*Health Modifier
*Trap Eliminator
*Bit Pants
*Bit Shirt
*Bit Helmet
*Arcaxer Pistol
*Bounce Pad
*Blue Helmet
*Blue Shirt
*Blue Pants
*Compass Module
|-
| 2
|| Unlock [[The Stack#Whistler Block|Whistler Block]]
||
* Greater Health Modifier
* Pirate Hat
* Pirate Vest
* Peg Leg
* Damp Crossbow
* Cutlass
* Exp Hat 1
* Exp Pants 1
* Exp Vest 1
* AP Ring
* EXP Ring
* Speed Ring
|-
| 3
|| Unlock [[The Stack#Longhorn Block|Longhorn Block]]
||
* Giant Health Modifier
* Haunted Helm
* Haunted Plate
* Haunted Boots
* Haunted Spear
* BATtle Axe
* Helm of Fate
* Plate of Fate
* Ghoast Blaster
* Glitch Pendant
* Stunning Pendant
* Defensive Necklace
* AP Ring +
|-
| 4
|| Unlock [[The Stack#RGB Block|RGB Block]]
||
* Massive Health Modifier
* RGB Hat
* RGB Shirt
* RGB Shoes
* RGB Gun
* RGB Blade
* Energized Emblem
* Regenerating Pendant
* Bloody Necklace
* AP Ring X
|}
== Sydney's Shop ==
{{Main|Shops (Arcaxer 1)}}
[[File:SydLab.jpeg|256px|border|right]]Sydney's Shop is obviously owned by [[Sydney]]. Players can purchase [[Hax]] or [[Passives (Arcaxer 1)|Passives]]. The shop's stock expands when the player reaches [[The Stack#Whistler Block|Whistler Block]], [[The Stack#Longhorn Block|Longhorn Block]], and [[The Stack#RGB Block|RGB Block]]. The items she sells and their unlock requirements are as follows:
{| class="wikitable"
|+ Sydney's Shop Stock
|-
! Stock Number !! Unlock Requirement !! Items<ref name="cost"/>
|-
| 1
|| Default
|
*Frost Bolt Module
*Hack Defense Module
*Earth Bomb Moule
*Arcanado Module
*Volcano Bolt Module
*Aim Hax Module
*Combo Plus Module
*Hack Power Module
|-
| 2
|| Unlock [[The Stack#Whistler Block|Whistler Block]]
||
*Fish Bolt Module
*Storm Bomb Module
*Waternado Module
*Soothing Mist Module
*Regeneration Module
*Breathing Room Module
|-
| 3
|| Unlock [[The Stack#Longhorn Block|Longhorn Block]]
||
*Summon Elemental
*Ghost Bolt Module
*Life Bolt Module
*Power Up Shot Module
*Afterburner Module
*Bonarange Module
|-
| 4
|| Unlock [[The Stack#RGB Block|RGB Block]]
||
*Cascading Thunder Module
*RGB Bolt Module
*Hack Defense 2 Module
*Hack Power 2 Module
|}
== Pub ==
{{Main|Quests (Arcaxer 1)#Nichelle's Tasks}}
[[File:Pub.jpeg|256px|border|right]]The Pub grants the player a list of tasks to complete within the Sim. Certain tasks can include fetch quests, leveling up [[Hax]], among others. These tasks grant rewards such as [[Stats (Arcaxer 1)|Credits, EXP]], or [[Items (Arcaxer 1|items]]. A full list of tasks, their rewards, unlock requirements, and details can be found below.
{| class="wikitable"
|+ Nichelle's Tasks
|-
! Task Name !! Unlock Requirement !! Task Details !! Reward
|-
|Frost and Fire || Default || Raise levels of "[[Fireball]]" and "[[Frost Bolt]]" to level 10. || 500 Credits, 2000 EXP, [[Items (Arcaxer 1)|Frostfire Bolt Module]].
|-
|Silicon tower || Default || Collect 15 bars of [[Items (Arcaxer 1)|Silicon]] from [[The Stack#Bottom Block|Bottom Block]]. || 1000 Credits, 6000 EXP.
|-
|Gotta go quick || Default || Collect 5 [[Items (Arcaxer 1)|Sapphires]] from [[The Stack#Bottom Block|Bottom Block]]. || 100 Credits, 1000 EXP, [[Items (Arcaxer 1)|Zoom Module Module]].
|-
|Antivirus update || Default || Raise the level of "[[Restore 1]]" to 10. || 500 Credits, 2000 EXP, [[Items (Arcaxer 1)|Debug Module]].
|-
|Waste of space || Default || Raise level of "[[Blue]]" to 30. || 1 Credit, 1 EXP, [[Items (Arcaxer 1)|Blueaga Module.]]
|-
|Healthy Heart || Default || Get 100 gains in single session on the [[Training Minigames (Arcaxer 1)|Treadmill]]. || 1000 Credits, 5000 EXP, [[Items (Arcaxer 1)|Good Cardio Module]].
|-
|Super Silicon tower || Unlock [[The Stack#Janus Block|Janus Block]] || Collect 15 bars of [[Items (Arcaxer 1)|Super Silicon]] from [[The Stack#Janus Block|Janus Block]]. || 1000 Credits, 10000 EXP.
|-
|Knawlegde || Unlock [[The Stack#Janus Block|Janus Block]] || Collect 5 [[Items (Arcaxer 1)|Amethysts]] from [[The Stack#Janus Block|Janus Block]]. || 700 Credits, 4000 EXP, [[Items (Arcaxer 1)|EXP Boost Module]].
|-
|A point on actions || Unlock [[The Stack#Janus Block|Janus Block]] || Find 10 [[Items (Arcaxer 1)|Lucky Leaves]] on enemies in [[The Stack]]. || 1000 Credits, 5000 EXP, [[Items (Arcaxer 1)|AP Up Module]].
|-
|A pirates Booty || Unlock [[The Stack#Whistler Block|Whistler Block]] || Collect 15 [[Items (Arcaxer 1)|Doubloons]] from [[The Stack#Whistler Block|Whistler Block]]. || 2000 Credits, 15000 EXP.
|-
|Whistler Terror || Unlock [[The Stack#Whistler Block|Whistler Block]] || Defeat the [[Bosses#Reaper Shark|Reaper Shark]] in [[The Stack#Whistler Block|Whistler Block]]. || 2000 Credits, 1000 EXP, [[Scale Edge]].
|-
|Friendly Strength || Unlock [[The Stack#Whistler Block|Whistler Block]] || Collect 5 [[Items (Arcaxer 1)|Tentacles]] from [[The Stack#Whistler Block|Whistler Block]]. || 1000 Credits, 5000 EXP, [[Items (Arcaxer 1)|Summon Boost Module]].
|-
|Bone Money || Unlock [[The Stack#Longhorn Block|Longhorn Block]] || Collect 15 [[Items (Arcaxer 1)|Silver Coins]] from [[The Stack#Longhorn Block|Longhorn Block]]. || 2500 Credits, 20000 EXP, [[Pumpkin Bomb+]].
|-
|The Eyeball man || Unlock [[The Stack#Longhorn Block|Longhorn Block]] || Collect 10 [[Items (Arcaxer 1)|Scary Eyes]] from [[The Stack#Longhorn Block|Longhorn Block]]. || 3000 Credits, 25000 EXP, [[Items (Arcaxer 1)|PP Up]].
|-
|Blood Diamonds || Unlock [[The Stack#Longhorn Block|Longhorn Block]] || Collect 5 [[Items (Arcaxer 1)|Diamonds]] from [[The Stack#Longhorn Block|Longhorn Block]]. || 2000 Credits, 15000 EXP, [[Items (Arcaxer 1)|PP Up]].
|-
|Blood and Thunder || Unlock [[The Stack#Longhorn Block|Longhorn Block]] || Raise levels of "[[Bouncing Thunder]]" and "[[Ghost Bolt]]" to 15. || 1000 Credits, 5000 EXP, [[Bloody Axe]].
|-
|Red Green Bleu || Unlock [[The Stack#RGB Block|RGB Block]] || Collect 10 [[Items (Arcaxer 1)|Cheese]] in [[The Stack#RGB Block|RGB Block]]. || 1500 Credits, 15000 EXP, [[Items (Arcaxer 1)|PP Up]]
|-
|Green Guys || Unlock [[The Stack#RGB Block|RGB Block]] || Collect 8 [[Items (Arcaxer 1)|Green]] in [[The Stack#RGB Block|RGB Block]]. || 2000 Credits, 10000 EXP, [[Items (Arcaxer 1)|Erase Time Module]]
|-
|Finally... Haxium || Unlock [[The Stack#RGB Block|RGB Block]] || Collect 5 [[Items (Arcaxer 1)|Haxium]] in [[The Stack#RGB Block|RGB Block]]. || 2500 Credits, 20000 EXP, [[Items (Arcaxer 1)|Fast Forward Module]]
|-
|Ultimate Blue || Complete "Waste of space" task. || Raise the level of "[[Blueaga]]" to 50. || 1 Credit, 1 EXP, [[Items (Arcaxer 1)|Ultimate Blue]]
|-
|Forbidden Weapon || Unlock [[Sim Sim]] || Reach floor 100 of [[Sim Sim]] || 25000 EXP, [[USBuster]]
|}
== Training Games ==
{{Main|Training Minigames (Arcaxer 1)}}
<gallery mode="nolines">
File:PunchingBag.jpeg|256px|The Punching Bag minigame.
File:Treadmill.jpeg|256px|The Treadmill minigame.
</gallery>
== Graveyard ==
[[File:Graveyard.jpeg|256px|border|right]]
The graveyard is a small part of the Hub map with gravestones to honour the fallen Entities who have died in the Sim. The indentities of the fallen Entities are unknown. There are three chests here. One is found on top of the archway, the second is on the ground in front of the graves, and the third can be found by lifting up the larger grave, revealing the secret chest.
Notably, the graveyard holds the chest that houses the [[Blue]] [[Hax|Hack]]. Players who are interested in the community jokes know the area well.
The [[NPCs (Arcaxer 1)|Retired Explorer]] stays here, warning the player about an infinite [[404 Block|white floor]]. They explain that this floor gave them a dangerous feeling and they decided then and there to escape to the Hub and retire.
== Busses ==
[[File:DesertBus.jpeg|256px|border|right]]
== Dungeon Entrances ==
<gallery mode="nolines">
File:TheStackEntrance.webp|The entrance to [[The Stack]].
File:SimSimEntrance.jpeg|The entrance to the [[Sim Sim]].
</gallery>
== Footnotes ==
<references />
{{Template:Locations1}}
4350000ca08a6e227ad37839a80e681751d29301
810
809
2024-05-29T02:04:48Z
Dino-Pack
2
/* Pub */
wikitext
text/x-wiki
[[File:TheHub.webp|border|256px|right]]The Hub is the central outdoor location of the game. As the name suggests, it is the spawnpoint for new entities in the Sim. The Hub connects directly to every other location in the game.
== Pawn Shop ==
{{Main|Shops (Arcaxer 1)}}
[[File:ThePawn.webp|256px|border|right]]The Pawn Shop is owned by [[Minor Characters#Reggie|Reggie]]. Players can purchase [[Weapons (Arcaxer 1)|Weapons]], [[Armor (Arcaxer 1)|Armor]], [[Accessories]] and other misc. [[Items (Arcaxer 1)|items]]. The shop's stock expands when the player reaches [[The Stack#Whistler Block|Whistler Block]], [[The Stack#Longhorn Block|Longhorn Block]], and [[The Stack#RGB Block|RGB Block]]. The items he sells and their unlock requirements are as follows:
{| class="wikitable"
|+ Pawn Shop Stock
|-
! Stock Number !! Unlock Requirement !! Items<ref name="cost">See [[Shops (Arcaxer 1)|Shops]] for a list of prices.</ref>
|-
| 1
|| Default
||
*Minor Health Modifier
*Health Modifier
*Trap Eliminator
*Bit Pants
*Bit Shirt
*Bit Helmet
*Arcaxer Pistol
*Bounce Pad
*Blue Helmet
*Blue Shirt
*Blue Pants
*Compass Module
|-
| 2
|| Unlock [[The Stack#Whistler Block|Whistler Block]]
||
* Greater Health Modifier
* Pirate Hat
* Pirate Vest
* Peg Leg
* Damp Crossbow
* Cutlass
* Exp Hat 1
* Exp Pants 1
* Exp Vest 1
* AP Ring
* EXP Ring
* Speed Ring
|-
| 3
|| Unlock [[The Stack#Longhorn Block|Longhorn Block]]
||
* Giant Health Modifier
* Haunted Helm
* Haunted Plate
* Haunted Boots
* Haunted Spear
* BATtle Axe
* Helm of Fate
* Plate of Fate
* Ghoast Blaster
* Glitch Pendant
* Stunning Pendant
* Defensive Necklace
* AP Ring +
|-
| 4
|| Unlock [[The Stack#RGB Block|RGB Block]]
||
* Massive Health Modifier
* RGB Hat
* RGB Shirt
* RGB Shoes
* RGB Gun
* RGB Blade
* Energized Emblem
* Regenerating Pendant
* Bloody Necklace
* AP Ring X
|}
== Sydney's Shop ==
{{Main|Shops (Arcaxer 1)}}
[[File:SydLab.jpeg|256px|border|right]]Sydney's Shop is obviously owned by [[Sydney]]. Players can purchase [[Hax]] or [[Passives (Arcaxer 1)|Passives]]. The shop's stock expands when the player reaches [[The Stack#Whistler Block|Whistler Block]], [[The Stack#Longhorn Block|Longhorn Block]], and [[The Stack#RGB Block|RGB Block]]. The items she sells and their unlock requirements are as follows:
{| class="wikitable"
|+ Sydney's Shop Stock
|-
! Stock Number !! Unlock Requirement !! Items<ref name="cost"/>
|-
| 1
|| Default
|
*Frost Bolt Module
*Hack Defense Module
*Earth Bomb Moule
*Arcanado Module
*Volcano Bolt Module
*Aim Hax Module
*Combo Plus Module
*Hack Power Module
|-
| 2
|| Unlock [[The Stack#Whistler Block|Whistler Block]]
||
*Fish Bolt Module
*Storm Bomb Module
*Waternado Module
*Soothing Mist Module
*Regeneration Module
*Breathing Room Module
|-
| 3
|| Unlock [[The Stack#Longhorn Block|Longhorn Block]]
||
*Summon Elemental
*Ghost Bolt Module
*Life Bolt Module
*Power Up Shot Module
*Afterburner Module
*Bonarange Module
|-
| 4
|| Unlock [[The Stack#RGB Block|RGB Block]]
||
*Cascading Thunder Module
*RGB Bolt Module
*Hack Defense 2 Module
*Hack Power 2 Module
|}
== Pub ==
{{Main|Quests (Arcaxer 1)#Nichelle's Tasks}}
[[File:Pub.jpeg|256px|border|right]]The Pub grants the player a list of tasks to complete within the Sim. Certain tasks can include fetch quests, leveling up [[Hax]], among others. These tasks grant rewards such as [[Stats (Arcaxer 1)|Credits, EXP]], or [[Items (Arcaxer 1|items]]. A full list of tasks, their rewards, unlock requirements, and details can be found below.
{| class="wikitable"
|+ Nichelle's Tasks
|-
! Task Name !! Unlock Requirement !! Task Details !! Reward
|-
|Frost and Fire || Default || Raise levels of "[[Fireball]]" and "[[Frost Bolt]]" to level 10. || 500 Credits, 2000 EXP, [[Items (Arcaxer 1)|Frostfire Bolt Module]].
|-
|Silicon tower || Default || Collect 15 bars of [[Items (Arcaxer 1)|Silicon]] from [[The Stack#Bottom Block|Bottom Block]]. || 1000 Credits, 6000 EXP.
|-
|Gotta go quick || Default || Collect 5 [[Items (Arcaxer 1)|Sapphires]] from [[The Stack#Bottom Block|Bottom Block]]. || 100 Credits, 1000 EXP, [[Items (Arcaxer 1)|Zoom Module Module]].
|-
|Antivirus update || Default || Raise the level of "[[Restore 1]]" to 10. || 500 Credits, 2000 EXP, [[Items (Arcaxer 1)|Debug Module]].
|-
|Waste of space || Default || Raise level of "[[Blue]]" to 30. || 1 Credit, 1 EXP, [[Items (Arcaxer 1)|Blueaga Module.]]
|-
|Healthy Heart || Default || Get 100 gains in single session on the [[Training Minigames (Arcaxer 1)|Treadmill]]. || 1000 Credits, 5000 EXP, [[Items (Arcaxer 1)|Good Cardio Module]].
|-
|Super Silicon tower || Unlock [[The Stack#Janus Block|Janus Block]] || Collect 15 bars of [[Items (Arcaxer 1)|Super Silicon]] from [[The Stack#Janus Block|Janus Block]]. || 1000 Credits, 10000 EXP.
|-
|Knawlegde || Unlock [[The Stack#Janus Block|Janus Block]] || Collect 5 [[Items (Arcaxer 1)|Amethysts]] from [[The Stack#Janus Block|Janus Block]]. || 700 Credits, 4000 EXP, [[Items (Arcaxer 1)|EXP Boost Module]].
|-
|A point on actions || Unlock [[The Stack#Janus Block|Janus Block]] || Find 10 [[Items (Arcaxer 1)|Lucky Leaves]] on enemies in [[The Stack]]. || 1000 Credits, 5000 EXP, [[Items (Arcaxer 1)|AP Up Module]].
|-
|A pirates Booty || Unlock [[The Stack#Whistler Block|Whistler Block]] || Collect 15 [[Items (Arcaxer 1)|Doubloons]] from [[The Stack#Whistler Block|Whistler Block]]. || 2000 Credits, 15000 EXP.
|-
|Whistler Terror || Unlock [[The Stack#Whistler Block|Whistler Block]] || Defeat the [[Bosses#Reaper Shark|Reaper Shark]] in [[The Stack#Whistler Block|Whistler Block]]. || 2000 Credits, 1000 EXP, [[Scale Edge]].
|-
|Friendly Strength || Unlock [[The Stack#Whistler Block|Whistler Block]] || Collect 5 [[Items (Arcaxer 1)|Tentacles]] from [[The Stack#Whistler Block|Whistler Block]]. || 1000 Credits, 5000 EXP, [[Items (Arcaxer 1)|Summon Boost Module]].
|-
|Bone Money || Unlock [[The Stack#Longhorn Block|Longhorn Block]] || Collect 15 [[Items (Arcaxer 1)|Silver Coins]] from [[The Stack#Longhorn Block|Longhorn Block]]. || 2500 Credits, 20000 EXP, [[Pumpkin Bomb+]].
|-
|The Eyeball man || Unlock [[The Stack#Longhorn Block|Longhorn Block]] || Collect 10 [[Items (Arcaxer 1)|Scary Eyes]] from [[The Stack#Longhorn Block|Longhorn Block]]. || 3000 Credits, 25000 EXP, [[Items (Arcaxer 1)|PP Up]].
|-
|Blood Diamonds || Unlock [[The Stack#Longhorn Block|Longhorn Block]] || Collect 5 [[Items (Arcaxer 1)|Diamonds]] from [[The Stack#Longhorn Block|Longhorn Block]]. || 2000 Credits, 15000 EXP, [[Items (Arcaxer 1)|PP Up]].
|-
|Blood and Thunder || Unlock [[The Stack#Longhorn Block|Longhorn Block]] || Raise levels of "[[Bouncing Thunder]]" and "[[Ghost Bolt]]" to 15. || 1000 Credits, 5000 EXP, [[Bloody Axe]].
|-
|Red Green Bleu || Unlock [[The Stack#RGB Block|RGB Block]] || Collect 10 [[Items (Arcaxer 1)|Cheese]] in [[The Stack#RGB Block|RGB Block]]. || 1500 Credits, 15000 EXP, [[Items (Arcaxer 1)|PP Up]]
|-
|Green Guys || Unlock [[The Stack#RGB Block|RGB Block]] || Collect 8 [[Items (Arcaxer 1)|Green]] in [[The Stack#RGB Block|RGB Block]]. || 2000 Credits, 10000 EXP, [[Items (Arcaxer 1)|Erase Time Module]]
|-
|Finally... Haxium || Unlock [[The Stack#RGB Block|RGB Block]] || Collect 5 [[Items (Arcaxer 1)|Haxium]] in [[The Stack#RGB Block|RGB Block]]. || 2500 Credits, 20000 EXP, [[Items (Arcaxer 1)|Fast Forward Module]]
|-
|Ultimate Blue || Complete "Waste of space" task. || Raise the level of "[[Blueaga]]" to 50. || 1 Credit, 1 EXP, [[Items (Arcaxer 1)|Ultimate Blue]]
|-
|Forbidden Weapon || Unlock [[Sim Sim]] || Reach floor 100 of [[Sim Sim]] || 25000 EXP, [[USBuster]]
|}
== Training Games ==
{{Main|Training Minigames (Arcaxer 1)}}
<gallery mode="nolines">
File:PunchingBag.jpeg|256px|The Punching Bag minigame.
File:Treadmill.jpeg|256px|The Treadmill minigame.
</gallery>
== Graveyard ==
[[File:Graveyard.jpeg|256px|border|right]]
The graveyard is a small part of the Hub map with gravestones to honour the fallen Entities who have died in the Sim. The indentities of the fallen Entities are unknown. There are three chests here. One is found on top of the archway, the second is on the ground in front of the graves, and the third can be found by lifting up the larger grave, revealing the secret chest.
Notably, the graveyard holds the chest that houses the [[Blue]] [[Hax|Hack]]. Players who are interested in the community jokes know the area well.
The [[NPCs (Arcaxer 1)|Retired Explorer]] stays here, warning the player about an infinite [[404 Block|white floor]]. They explain that this floor gave them a dangerous feeling and they decided then and there to escape to the Hub and retire.
== Busses ==
[[File:DesertBus.jpeg|256px|border|right]]
== Dungeon Entrances ==
<gallery mode="nolines">
File:TheStackEntrance.webp|The entrance to [[The Stack]].
File:SimSimEntrance.jpeg|The entrance to the [[Sim Sim]].
</gallery>
== Footnotes ==
<references />
{{Template:Locations1}}
a521a940ea43e75ac9ec915b6a243901aa2132bb
811
810
2024-05-29T02:05:31Z
Dino-Pack
2
/* Pub */
wikitext
text/x-wiki
[[File:TheHub.webp|border|256px|right]]The Hub is the central outdoor location of the game. As the name suggests, it is the spawnpoint for new entities in the Sim. The Hub connects directly to every other location in the game.
== Pawn Shop ==
{{Main|Shops (Arcaxer 1)}}
[[File:ThePawn.webp|256px|border|right]]The Pawn Shop is owned by [[Minor Characters#Reggie|Reggie]]. Players can purchase [[Weapons (Arcaxer 1)|Weapons]], [[Armor (Arcaxer 1)|Armor]], [[Accessories]] and other misc. [[Items (Arcaxer 1)|items]]. The shop's stock expands when the player reaches [[The Stack#Whistler Block|Whistler Block]], [[The Stack#Longhorn Block|Longhorn Block]], and [[The Stack#RGB Block|RGB Block]]. The items he sells and their unlock requirements are as follows:
{| class="wikitable"
|+ Pawn Shop Stock
|-
! Stock Number !! Unlock Requirement !! Items<ref name="cost">See [[Shops (Arcaxer 1)|Shops]] for a list of prices.</ref>
|-
| 1
|| Default
||
*Minor Health Modifier
*Health Modifier
*Trap Eliminator
*Bit Pants
*Bit Shirt
*Bit Helmet
*Arcaxer Pistol
*Bounce Pad
*Blue Helmet
*Blue Shirt
*Blue Pants
*Compass Module
|-
| 2
|| Unlock [[The Stack#Whistler Block|Whistler Block]]
||
* Greater Health Modifier
* Pirate Hat
* Pirate Vest
* Peg Leg
* Damp Crossbow
* Cutlass
* Exp Hat 1
* Exp Pants 1
* Exp Vest 1
* AP Ring
* EXP Ring
* Speed Ring
|-
| 3
|| Unlock [[The Stack#Longhorn Block|Longhorn Block]]
||
* Giant Health Modifier
* Haunted Helm
* Haunted Plate
* Haunted Boots
* Haunted Spear
* BATtle Axe
* Helm of Fate
* Plate of Fate
* Ghoast Blaster
* Glitch Pendant
* Stunning Pendant
* Defensive Necklace
* AP Ring +
|-
| 4
|| Unlock [[The Stack#RGB Block|RGB Block]]
||
* Massive Health Modifier
* RGB Hat
* RGB Shirt
* RGB Shoes
* RGB Gun
* RGB Blade
* Energized Emblem
* Regenerating Pendant
* Bloody Necklace
* AP Ring X
|}
== Sydney's Shop ==
{{Main|Shops (Arcaxer 1)}}
[[File:SydLab.jpeg|256px|border|right]]Sydney's Shop is obviously owned by [[Sydney]]. Players can purchase [[Hax]] or [[Passives (Arcaxer 1)|Passives]]. The shop's stock expands when the player reaches [[The Stack#Whistler Block|Whistler Block]], [[The Stack#Longhorn Block|Longhorn Block]], and [[The Stack#RGB Block|RGB Block]]. The items she sells and their unlock requirements are as follows:
{| class="wikitable"
|+ Sydney's Shop Stock
|-
! Stock Number !! Unlock Requirement !! Items<ref name="cost"/>
|-
| 1
|| Default
|
*Frost Bolt Module
*Hack Defense Module
*Earth Bomb Moule
*Arcanado Module
*Volcano Bolt Module
*Aim Hax Module
*Combo Plus Module
*Hack Power Module
|-
| 2
|| Unlock [[The Stack#Whistler Block|Whistler Block]]
||
*Fish Bolt Module
*Storm Bomb Module
*Waternado Module
*Soothing Mist Module
*Regeneration Module
*Breathing Room Module
|-
| 3
|| Unlock [[The Stack#Longhorn Block|Longhorn Block]]
||
*Summon Elemental
*Ghost Bolt Module
*Life Bolt Module
*Power Up Shot Module
*Afterburner Module
*Bonarange Module
|-
| 4
|| Unlock [[The Stack#RGB Block|RGB Block]]
||
*Cascading Thunder Module
*RGB Bolt Module
*Hack Defense 2 Module
*Hack Power 2 Module
|}
== Pub ==
{{Main|Quests (Arcaxer 1)#Nichelle's Tasks}}
[[File:Pub.jpeg|256px|border|right]]The Pub grants the player a list of tasks to complete within the Sim. Certain tasks can include fetch quests, leveling up [[Hax]], among others. These tasks grant rewards such as [[Stats (Arcaxer 1)|Credits, EXP]], or [[Items (Arcaxer 1|items]]. A full list of tasks, their rewards, unlock requirements, and details can be found below.
<br/>
<br/>
<br/>
<br/>
<br/>
<br/>
<br/>
<br/>
<br/>
{| class="wikitable"
|+ Nichelle's Tasks
|-
! Task Name !! Unlock Requirement !! Task Details !! Reward
|-
|Frost and Fire || Default || Raise levels of "[[Fireball]]" and "[[Frost Bolt]]" to level 10. || 500 Credits, 2000 EXP, [[Items (Arcaxer 1)|Frostfire Bolt Module]].
|-
|Silicon tower || Default || Collect 15 bars of [[Items (Arcaxer 1)|Silicon]] from [[The Stack#Bottom Block|Bottom Block]]. || 1000 Credits, 6000 EXP.
|-
|Gotta go quick || Default || Collect 5 [[Items (Arcaxer 1)|Sapphires]] from [[The Stack#Bottom Block|Bottom Block]]. || 100 Credits, 1000 EXP, [[Items (Arcaxer 1)|Zoom Module Module]].
|-
|Antivirus update || Default || Raise the level of "[[Restore 1]]" to 10. || 500 Credits, 2000 EXP, [[Items (Arcaxer 1)|Debug Module]].
|-
|Waste of space || Default || Raise level of "[[Blue]]" to 30. || 1 Credit, 1 EXP, [[Items (Arcaxer 1)|Blueaga Module.]]
|-
|Healthy Heart || Default || Get 100 gains in single session on the [[Training Minigames (Arcaxer 1)|Treadmill]]. || 1000 Credits, 5000 EXP, [[Items (Arcaxer 1)|Good Cardio Module]].
|-
|Super Silicon tower || Unlock [[The Stack#Janus Block|Janus Block]] || Collect 15 bars of [[Items (Arcaxer 1)|Super Silicon]] from [[The Stack#Janus Block|Janus Block]]. || 1000 Credits, 10000 EXP.
|-
|Knawlegde || Unlock [[The Stack#Janus Block|Janus Block]] || Collect 5 [[Items (Arcaxer 1)|Amethysts]] from [[The Stack#Janus Block|Janus Block]]. || 700 Credits, 4000 EXP, [[Items (Arcaxer 1)|EXP Boost Module]].
|-
|A point on actions || Unlock [[The Stack#Janus Block|Janus Block]] || Find 10 [[Items (Arcaxer 1)|Lucky Leaves]] on enemies in [[The Stack]]. || 1000 Credits, 5000 EXP, [[Items (Arcaxer 1)|AP Up Module]].
|-
|A pirates Booty || Unlock [[The Stack#Whistler Block|Whistler Block]] || Collect 15 [[Items (Arcaxer 1)|Doubloons]] from [[The Stack#Whistler Block|Whistler Block]]. || 2000 Credits, 15000 EXP.
|-
|Whistler Terror || Unlock [[The Stack#Whistler Block|Whistler Block]] || Defeat the [[Bosses#Reaper Shark|Reaper Shark]] in [[The Stack#Whistler Block|Whistler Block]]. || 2000 Credits, 1000 EXP, [[Scale Edge]].
|-
|Friendly Strength || Unlock [[The Stack#Whistler Block|Whistler Block]] || Collect 5 [[Items (Arcaxer 1)|Tentacles]] from [[The Stack#Whistler Block|Whistler Block]]. || 1000 Credits, 5000 EXP, [[Items (Arcaxer 1)|Summon Boost Module]].
|-
|Bone Money || Unlock [[The Stack#Longhorn Block|Longhorn Block]] || Collect 15 [[Items (Arcaxer 1)|Silver Coins]] from [[The Stack#Longhorn Block|Longhorn Block]]. || 2500 Credits, 20000 EXP, [[Pumpkin Bomb+]].
|-
|The Eyeball man || Unlock [[The Stack#Longhorn Block|Longhorn Block]] || Collect 10 [[Items (Arcaxer 1)|Scary Eyes]] from [[The Stack#Longhorn Block|Longhorn Block]]. || 3000 Credits, 25000 EXP, [[Items (Arcaxer 1)|PP Up]].
|-
|Blood Diamonds || Unlock [[The Stack#Longhorn Block|Longhorn Block]] || Collect 5 [[Items (Arcaxer 1)|Diamonds]] from [[The Stack#Longhorn Block|Longhorn Block]]. || 2000 Credits, 15000 EXP, [[Items (Arcaxer 1)|PP Up]].
|-
|Blood and Thunder || Unlock [[The Stack#Longhorn Block|Longhorn Block]] || Raise levels of "[[Bouncing Thunder]]" and "[[Ghost Bolt]]" to 15. || 1000 Credits, 5000 EXP, [[Bloody Axe]].
|-
|Red Green Bleu || Unlock [[The Stack#RGB Block|RGB Block]] || Collect 10 [[Items (Arcaxer 1)|Cheese]] in [[The Stack#RGB Block|RGB Block]]. || 1500 Credits, 15000 EXP, [[Items (Arcaxer 1)|PP Up]]
|-
|Green Guys || Unlock [[The Stack#RGB Block|RGB Block]] || Collect 8 [[Items (Arcaxer 1)|Green]] in [[The Stack#RGB Block|RGB Block]]. || 2000 Credits, 10000 EXP, [[Items (Arcaxer 1)|Erase Time Module]]
|-
|Finally... Haxium || Unlock [[The Stack#RGB Block|RGB Block]] || Collect 5 [[Items (Arcaxer 1)|Haxium]] in [[The Stack#RGB Block|RGB Block]]. || 2500 Credits, 20000 EXP, [[Items (Arcaxer 1)|Fast Forward Module]]
|-
|Ultimate Blue || Complete "Waste of space" task. || Raise the level of "[[Blueaga]]" to 50. || 1 Credit, 1 EXP, [[Items (Arcaxer 1)|Ultimate Blue]]
|-
|Forbidden Weapon || Unlock [[Sim Sim]] || Reach floor 100 of [[Sim Sim]] || 25000 EXP, [[USBuster]]
|}
== Training Games ==
{{Main|Training Minigames (Arcaxer 1)}}
<gallery mode="nolines">
File:PunchingBag.jpeg|256px|The Punching Bag minigame.
File:Treadmill.jpeg|256px|The Treadmill minigame.
</gallery>
== Graveyard ==
[[File:Graveyard.jpeg|256px|border|right]]
The graveyard is a small part of the Hub map with gravestones to honour the fallen Entities who have died in the Sim. The indentities of the fallen Entities are unknown. There are three chests here. One is found on top of the archway, the second is on the ground in front of the graves, and the third can be found by lifting up the larger grave, revealing the secret chest.
Notably, the graveyard holds the chest that houses the [[Blue]] [[Hax|Hack]]. Players who are interested in the community jokes know the area well.
The [[NPCs (Arcaxer 1)|Retired Explorer]] stays here, warning the player about an infinite [[404 Block|white floor]]. They explain that this floor gave them a dangerous feeling and they decided then and there to escape to the Hub and retire.
== Busses ==
[[File:DesertBus.jpeg|256px|border|right]]
== Dungeon Entrances ==
<gallery mode="nolines">
File:TheStackEntrance.webp|The entrance to [[The Stack]].
File:SimSimEntrance.jpeg|The entrance to the [[Sim Sim]].
</gallery>
== Footnotes ==
<references />
{{Template:Locations1}}
7a8675915488fd46e325ca575aabadab762a47ec
812
811
2024-05-29T02:05:40Z
Dino-Pack
2
/* Pub */
wikitext
text/x-wiki
[[File:TheHub.webp|border|256px|right]]The Hub is the central outdoor location of the game. As the name suggests, it is the spawnpoint for new entities in the Sim. The Hub connects directly to every other location in the game.
== Pawn Shop ==
{{Main|Shops (Arcaxer 1)}}
[[File:ThePawn.webp|256px|border|right]]The Pawn Shop is owned by [[Minor Characters#Reggie|Reggie]]. Players can purchase [[Weapons (Arcaxer 1)|Weapons]], [[Armor (Arcaxer 1)|Armor]], [[Accessories]] and other misc. [[Items (Arcaxer 1)|items]]. The shop's stock expands when the player reaches [[The Stack#Whistler Block|Whistler Block]], [[The Stack#Longhorn Block|Longhorn Block]], and [[The Stack#RGB Block|RGB Block]]. The items he sells and their unlock requirements are as follows:
{| class="wikitable"
|+ Pawn Shop Stock
|-
! Stock Number !! Unlock Requirement !! Items<ref name="cost">See [[Shops (Arcaxer 1)|Shops]] for a list of prices.</ref>
|-
| 1
|| Default
||
*Minor Health Modifier
*Health Modifier
*Trap Eliminator
*Bit Pants
*Bit Shirt
*Bit Helmet
*Arcaxer Pistol
*Bounce Pad
*Blue Helmet
*Blue Shirt
*Blue Pants
*Compass Module
|-
| 2
|| Unlock [[The Stack#Whistler Block|Whistler Block]]
||
* Greater Health Modifier
* Pirate Hat
* Pirate Vest
* Peg Leg
* Damp Crossbow
* Cutlass
* Exp Hat 1
* Exp Pants 1
* Exp Vest 1
* AP Ring
* EXP Ring
* Speed Ring
|-
| 3
|| Unlock [[The Stack#Longhorn Block|Longhorn Block]]
||
* Giant Health Modifier
* Haunted Helm
* Haunted Plate
* Haunted Boots
* Haunted Spear
* BATtle Axe
* Helm of Fate
* Plate of Fate
* Ghoast Blaster
* Glitch Pendant
* Stunning Pendant
* Defensive Necklace
* AP Ring +
|-
| 4
|| Unlock [[The Stack#RGB Block|RGB Block]]
||
* Massive Health Modifier
* RGB Hat
* RGB Shirt
* RGB Shoes
* RGB Gun
* RGB Blade
* Energized Emblem
* Regenerating Pendant
* Bloody Necklace
* AP Ring X
|}
== Sydney's Shop ==
{{Main|Shops (Arcaxer 1)}}
[[File:SydLab.jpeg|256px|border|right]]Sydney's Shop is obviously owned by [[Sydney]]. Players can purchase [[Hax]] or [[Passives (Arcaxer 1)|Passives]]. The shop's stock expands when the player reaches [[The Stack#Whistler Block|Whistler Block]], [[The Stack#Longhorn Block|Longhorn Block]], and [[The Stack#RGB Block|RGB Block]]. The items she sells and their unlock requirements are as follows:
{| class="wikitable"
|+ Sydney's Shop Stock
|-
! Stock Number !! Unlock Requirement !! Items<ref name="cost"/>
|-
| 1
|| Default
|
*Frost Bolt Module
*Hack Defense Module
*Earth Bomb Moule
*Arcanado Module
*Volcano Bolt Module
*Aim Hax Module
*Combo Plus Module
*Hack Power Module
|-
| 2
|| Unlock [[The Stack#Whistler Block|Whistler Block]]
||
*Fish Bolt Module
*Storm Bomb Module
*Waternado Module
*Soothing Mist Module
*Regeneration Module
*Breathing Room Module
|-
| 3
|| Unlock [[The Stack#Longhorn Block|Longhorn Block]]
||
*Summon Elemental
*Ghost Bolt Module
*Life Bolt Module
*Power Up Shot Module
*Afterburner Module
*Bonarange Module
|-
| 4
|| Unlock [[The Stack#RGB Block|RGB Block]]
||
*Cascading Thunder Module
*RGB Bolt Module
*Hack Defense 2 Module
*Hack Power 2 Module
|}
== Pub ==
{{Main|Quests (Arcaxer 1)#Nichelle's Tasks}}
[[File:Pub.jpeg|256px|border|right]]The Pub grants the player a list of tasks to complete within the Sim. Certain tasks can include fetch quests, leveling up [[Hax]], among others. These tasks grant rewards such as [[Stats (Arcaxer 1)|Credits, EXP]], or [[Items (Arcaxer 1|items]]. A full list of tasks, their rewards, unlock requirements, and details can be found below.
<br/>
<br/>
<br/>
<br/>
<br/>
<br/>
<br/>
{| class="wikitable"
|+ Nichelle's Tasks
|-
! Task Name !! Unlock Requirement !! Task Details !! Reward
|-
|Frost and Fire || Default || Raise levels of "[[Fireball]]" and "[[Frost Bolt]]" to level 10. || 500 Credits, 2000 EXP, [[Items (Arcaxer 1)|Frostfire Bolt Module]].
|-
|Silicon tower || Default || Collect 15 bars of [[Items (Arcaxer 1)|Silicon]] from [[The Stack#Bottom Block|Bottom Block]]. || 1000 Credits, 6000 EXP.
|-
|Gotta go quick || Default || Collect 5 [[Items (Arcaxer 1)|Sapphires]] from [[The Stack#Bottom Block|Bottom Block]]. || 100 Credits, 1000 EXP, [[Items (Arcaxer 1)|Zoom Module Module]].
|-
|Antivirus update || Default || Raise the level of "[[Restore 1]]" to 10. || 500 Credits, 2000 EXP, [[Items (Arcaxer 1)|Debug Module]].
|-
|Waste of space || Default || Raise level of "[[Blue]]" to 30. || 1 Credit, 1 EXP, [[Items (Arcaxer 1)|Blueaga Module.]]
|-
|Healthy Heart || Default || Get 100 gains in single session on the [[Training Minigames (Arcaxer 1)|Treadmill]]. || 1000 Credits, 5000 EXP, [[Items (Arcaxer 1)|Good Cardio Module]].
|-
|Super Silicon tower || Unlock [[The Stack#Janus Block|Janus Block]] || Collect 15 bars of [[Items (Arcaxer 1)|Super Silicon]] from [[The Stack#Janus Block|Janus Block]]. || 1000 Credits, 10000 EXP.
|-
|Knawlegde || Unlock [[The Stack#Janus Block|Janus Block]] || Collect 5 [[Items (Arcaxer 1)|Amethysts]] from [[The Stack#Janus Block|Janus Block]]. || 700 Credits, 4000 EXP, [[Items (Arcaxer 1)|EXP Boost Module]].
|-
|A point on actions || Unlock [[The Stack#Janus Block|Janus Block]] || Find 10 [[Items (Arcaxer 1)|Lucky Leaves]] on enemies in [[The Stack]]. || 1000 Credits, 5000 EXP, [[Items (Arcaxer 1)|AP Up Module]].
|-
|A pirates Booty || Unlock [[The Stack#Whistler Block|Whistler Block]] || Collect 15 [[Items (Arcaxer 1)|Doubloons]] from [[The Stack#Whistler Block|Whistler Block]]. || 2000 Credits, 15000 EXP.
|-
|Whistler Terror || Unlock [[The Stack#Whistler Block|Whistler Block]] || Defeat the [[Bosses#Reaper Shark|Reaper Shark]] in [[The Stack#Whistler Block|Whistler Block]]. || 2000 Credits, 1000 EXP, [[Scale Edge]].
|-
|Friendly Strength || Unlock [[The Stack#Whistler Block|Whistler Block]] || Collect 5 [[Items (Arcaxer 1)|Tentacles]] from [[The Stack#Whistler Block|Whistler Block]]. || 1000 Credits, 5000 EXP, [[Items (Arcaxer 1)|Summon Boost Module]].
|-
|Bone Money || Unlock [[The Stack#Longhorn Block|Longhorn Block]] || Collect 15 [[Items (Arcaxer 1)|Silver Coins]] from [[The Stack#Longhorn Block|Longhorn Block]]. || 2500 Credits, 20000 EXP, [[Pumpkin Bomb+]].
|-
|The Eyeball man || Unlock [[The Stack#Longhorn Block|Longhorn Block]] || Collect 10 [[Items (Arcaxer 1)|Scary Eyes]] from [[The Stack#Longhorn Block|Longhorn Block]]. || 3000 Credits, 25000 EXP, [[Items (Arcaxer 1)|PP Up]].
|-
|Blood Diamonds || Unlock [[The Stack#Longhorn Block|Longhorn Block]] || Collect 5 [[Items (Arcaxer 1)|Diamonds]] from [[The Stack#Longhorn Block|Longhorn Block]]. || 2000 Credits, 15000 EXP, [[Items (Arcaxer 1)|PP Up]].
|-
|Blood and Thunder || Unlock [[The Stack#Longhorn Block|Longhorn Block]] || Raise levels of "[[Bouncing Thunder]]" and "[[Ghost Bolt]]" to 15. || 1000 Credits, 5000 EXP, [[Bloody Axe]].
|-
|Red Green Bleu || Unlock [[The Stack#RGB Block|RGB Block]] || Collect 10 [[Items (Arcaxer 1)|Cheese]] in [[The Stack#RGB Block|RGB Block]]. || 1500 Credits, 15000 EXP, [[Items (Arcaxer 1)|PP Up]]
|-
|Green Guys || Unlock [[The Stack#RGB Block|RGB Block]] || Collect 8 [[Items (Arcaxer 1)|Green]] in [[The Stack#RGB Block|RGB Block]]. || 2000 Credits, 10000 EXP, [[Items (Arcaxer 1)|Erase Time Module]]
|-
|Finally... Haxium || Unlock [[The Stack#RGB Block|RGB Block]] || Collect 5 [[Items (Arcaxer 1)|Haxium]] in [[The Stack#RGB Block|RGB Block]]. || 2500 Credits, 20000 EXP, [[Items (Arcaxer 1)|Fast Forward Module]]
|-
|Ultimate Blue || Complete "Waste of space" task. || Raise the level of "[[Blueaga]]" to 50. || 1 Credit, 1 EXP, [[Items (Arcaxer 1)|Ultimate Blue]]
|-
|Forbidden Weapon || Unlock [[Sim Sim]] || Reach floor 100 of [[Sim Sim]] || 25000 EXP, [[USBuster]]
|}
== Training Games ==
{{Main|Training Minigames (Arcaxer 1)}}
<gallery mode="nolines">
File:PunchingBag.jpeg|256px|The Punching Bag minigame.
File:Treadmill.jpeg|256px|The Treadmill minigame.
</gallery>
== Graveyard ==
[[File:Graveyard.jpeg|256px|border|right]]
The graveyard is a small part of the Hub map with gravestones to honour the fallen Entities who have died in the Sim. The indentities of the fallen Entities are unknown. There are three chests here. One is found on top of the archway, the second is on the ground in front of the graves, and the third can be found by lifting up the larger grave, revealing the secret chest.
Notably, the graveyard holds the chest that houses the [[Blue]] [[Hax|Hack]]. Players who are interested in the community jokes know the area well.
The [[NPCs (Arcaxer 1)|Retired Explorer]] stays here, warning the player about an infinite [[404 Block|white floor]]. They explain that this floor gave them a dangerous feeling and they decided then and there to escape to the Hub and retire.
== Busses ==
[[File:DesertBus.jpeg|256px|border|right]]
== Dungeon Entrances ==
<gallery mode="nolines">
File:TheStackEntrance.webp|The entrance to [[The Stack]].
File:SimSimEntrance.jpeg|The entrance to the [[Sim Sim]].
</gallery>
== Footnotes ==
<references />
{{Template:Locations1}}
e319c058f79cc61733744f1fa135101ab6bef2d8
813
812
2024-05-29T02:05:48Z
Dino-Pack
2
/* Pub */
wikitext
text/x-wiki
[[File:TheHub.webp|border|256px|right]]The Hub is the central outdoor location of the game. As the name suggests, it is the spawnpoint for new entities in the Sim. The Hub connects directly to every other location in the game.
== Pawn Shop ==
{{Main|Shops (Arcaxer 1)}}
[[File:ThePawn.webp|256px|border|right]]The Pawn Shop is owned by [[Minor Characters#Reggie|Reggie]]. Players can purchase [[Weapons (Arcaxer 1)|Weapons]], [[Armor (Arcaxer 1)|Armor]], [[Accessories]] and other misc. [[Items (Arcaxer 1)|items]]. The shop's stock expands when the player reaches [[The Stack#Whistler Block|Whistler Block]], [[The Stack#Longhorn Block|Longhorn Block]], and [[The Stack#RGB Block|RGB Block]]. The items he sells and their unlock requirements are as follows:
{| class="wikitable"
|+ Pawn Shop Stock
|-
! Stock Number !! Unlock Requirement !! Items<ref name="cost">See [[Shops (Arcaxer 1)|Shops]] for a list of prices.</ref>
|-
| 1
|| Default
||
*Minor Health Modifier
*Health Modifier
*Trap Eliminator
*Bit Pants
*Bit Shirt
*Bit Helmet
*Arcaxer Pistol
*Bounce Pad
*Blue Helmet
*Blue Shirt
*Blue Pants
*Compass Module
|-
| 2
|| Unlock [[The Stack#Whistler Block|Whistler Block]]
||
* Greater Health Modifier
* Pirate Hat
* Pirate Vest
* Peg Leg
* Damp Crossbow
* Cutlass
* Exp Hat 1
* Exp Pants 1
* Exp Vest 1
* AP Ring
* EXP Ring
* Speed Ring
|-
| 3
|| Unlock [[The Stack#Longhorn Block|Longhorn Block]]
||
* Giant Health Modifier
* Haunted Helm
* Haunted Plate
* Haunted Boots
* Haunted Spear
* BATtle Axe
* Helm of Fate
* Plate of Fate
* Ghoast Blaster
* Glitch Pendant
* Stunning Pendant
* Defensive Necklace
* AP Ring +
|-
| 4
|| Unlock [[The Stack#RGB Block|RGB Block]]
||
* Massive Health Modifier
* RGB Hat
* RGB Shirt
* RGB Shoes
* RGB Gun
* RGB Blade
* Energized Emblem
* Regenerating Pendant
* Bloody Necklace
* AP Ring X
|}
== Sydney's Shop ==
{{Main|Shops (Arcaxer 1)}}
[[File:SydLab.jpeg|256px|border|right]]Sydney's Shop is obviously owned by [[Sydney]]. Players can purchase [[Hax]] or [[Passives (Arcaxer 1)|Passives]]. The shop's stock expands when the player reaches [[The Stack#Whistler Block|Whistler Block]], [[The Stack#Longhorn Block|Longhorn Block]], and [[The Stack#RGB Block|RGB Block]]. The items she sells and their unlock requirements are as follows:
{| class="wikitable"
|+ Sydney's Shop Stock
|-
! Stock Number !! Unlock Requirement !! Items<ref name="cost"/>
|-
| 1
|| Default
|
*Frost Bolt Module
*Hack Defense Module
*Earth Bomb Moule
*Arcanado Module
*Volcano Bolt Module
*Aim Hax Module
*Combo Plus Module
*Hack Power Module
|-
| 2
|| Unlock [[The Stack#Whistler Block|Whistler Block]]
||
*Fish Bolt Module
*Storm Bomb Module
*Waternado Module
*Soothing Mist Module
*Regeneration Module
*Breathing Room Module
|-
| 3
|| Unlock [[The Stack#Longhorn Block|Longhorn Block]]
||
*Summon Elemental
*Ghost Bolt Module
*Life Bolt Module
*Power Up Shot Module
*Afterburner Module
*Bonarange Module
|-
| 4
|| Unlock [[The Stack#RGB Block|RGB Block]]
||
*Cascading Thunder Module
*RGB Bolt Module
*Hack Defense 2 Module
*Hack Power 2 Module
|}
== Pub ==
{{Main|Quests (Arcaxer 1)#Nichelle's Tasks}}
[[File:Pub.jpeg|256px|border|right]]The Pub grants the player a list of tasks to complete within the Sim. Certain tasks can include fetch quests, leveling up [[Hax]], among others. These tasks grant rewards such as [[Stats (Arcaxer 1)|Credits, EXP]], or [[Items (Arcaxer 1|items]]. A full list of tasks, their rewards, unlock requirements, and details can be found below.
<br/>
<br/>
<br/>
<br/>
<br/>
<br/>
{| class="wikitable"
|+ Nichelle's Tasks
|-
! Task Name !! Unlock Requirement !! Task Details !! Reward
|-
|Frost and Fire || Default || Raise levels of "[[Fireball]]" and "[[Frost Bolt]]" to level 10. || 500 Credits, 2000 EXP, [[Items (Arcaxer 1)|Frostfire Bolt Module]].
|-
|Silicon tower || Default || Collect 15 bars of [[Items (Arcaxer 1)|Silicon]] from [[The Stack#Bottom Block|Bottom Block]]. || 1000 Credits, 6000 EXP.
|-
|Gotta go quick || Default || Collect 5 [[Items (Arcaxer 1)|Sapphires]] from [[The Stack#Bottom Block|Bottom Block]]. || 100 Credits, 1000 EXP, [[Items (Arcaxer 1)|Zoom Module Module]].
|-
|Antivirus update || Default || Raise the level of "[[Restore 1]]" to 10. || 500 Credits, 2000 EXP, [[Items (Arcaxer 1)|Debug Module]].
|-
|Waste of space || Default || Raise level of "[[Blue]]" to 30. || 1 Credit, 1 EXP, [[Items (Arcaxer 1)|Blueaga Module.]]
|-
|Healthy Heart || Default || Get 100 gains in single session on the [[Training Minigames (Arcaxer 1)|Treadmill]]. || 1000 Credits, 5000 EXP, [[Items (Arcaxer 1)|Good Cardio Module]].
|-
|Super Silicon tower || Unlock [[The Stack#Janus Block|Janus Block]] || Collect 15 bars of [[Items (Arcaxer 1)|Super Silicon]] from [[The Stack#Janus Block|Janus Block]]. || 1000 Credits, 10000 EXP.
|-
|Knawlegde || Unlock [[The Stack#Janus Block|Janus Block]] || Collect 5 [[Items (Arcaxer 1)|Amethysts]] from [[The Stack#Janus Block|Janus Block]]. || 700 Credits, 4000 EXP, [[Items (Arcaxer 1)|EXP Boost Module]].
|-
|A point on actions || Unlock [[The Stack#Janus Block|Janus Block]] || Find 10 [[Items (Arcaxer 1)|Lucky Leaves]] on enemies in [[The Stack]]. || 1000 Credits, 5000 EXP, [[Items (Arcaxer 1)|AP Up Module]].
|-
|A pirates Booty || Unlock [[The Stack#Whistler Block|Whistler Block]] || Collect 15 [[Items (Arcaxer 1)|Doubloons]] from [[The Stack#Whistler Block|Whistler Block]]. || 2000 Credits, 15000 EXP.
|-
|Whistler Terror || Unlock [[The Stack#Whistler Block|Whistler Block]] || Defeat the [[Bosses#Reaper Shark|Reaper Shark]] in [[The Stack#Whistler Block|Whistler Block]]. || 2000 Credits, 1000 EXP, [[Scale Edge]].
|-
|Friendly Strength || Unlock [[The Stack#Whistler Block|Whistler Block]] || Collect 5 [[Items (Arcaxer 1)|Tentacles]] from [[The Stack#Whistler Block|Whistler Block]]. || 1000 Credits, 5000 EXP, [[Items (Arcaxer 1)|Summon Boost Module]].
|-
|Bone Money || Unlock [[The Stack#Longhorn Block|Longhorn Block]] || Collect 15 [[Items (Arcaxer 1)|Silver Coins]] from [[The Stack#Longhorn Block|Longhorn Block]]. || 2500 Credits, 20000 EXP, [[Pumpkin Bomb+]].
|-
|The Eyeball man || Unlock [[The Stack#Longhorn Block|Longhorn Block]] || Collect 10 [[Items (Arcaxer 1)|Scary Eyes]] from [[The Stack#Longhorn Block|Longhorn Block]]. || 3000 Credits, 25000 EXP, [[Items (Arcaxer 1)|PP Up]].
|-
|Blood Diamonds || Unlock [[The Stack#Longhorn Block|Longhorn Block]] || Collect 5 [[Items (Arcaxer 1)|Diamonds]] from [[The Stack#Longhorn Block|Longhorn Block]]. || 2000 Credits, 15000 EXP, [[Items (Arcaxer 1)|PP Up]].
|-
|Blood and Thunder || Unlock [[The Stack#Longhorn Block|Longhorn Block]] || Raise levels of "[[Bouncing Thunder]]" and "[[Ghost Bolt]]" to 15. || 1000 Credits, 5000 EXP, [[Bloody Axe]].
|-
|Red Green Bleu || Unlock [[The Stack#RGB Block|RGB Block]] || Collect 10 [[Items (Arcaxer 1)|Cheese]] in [[The Stack#RGB Block|RGB Block]]. || 1500 Credits, 15000 EXP, [[Items (Arcaxer 1)|PP Up]]
|-
|Green Guys || Unlock [[The Stack#RGB Block|RGB Block]] || Collect 8 [[Items (Arcaxer 1)|Green]] in [[The Stack#RGB Block|RGB Block]]. || 2000 Credits, 10000 EXP, [[Items (Arcaxer 1)|Erase Time Module]]
|-
|Finally... Haxium || Unlock [[The Stack#RGB Block|RGB Block]] || Collect 5 [[Items (Arcaxer 1)|Haxium]] in [[The Stack#RGB Block|RGB Block]]. || 2500 Credits, 20000 EXP, [[Items (Arcaxer 1)|Fast Forward Module]]
|-
|Ultimate Blue || Complete "Waste of space" task. || Raise the level of "[[Blueaga]]" to 50. || 1 Credit, 1 EXP, [[Items (Arcaxer 1)|Ultimate Blue]]
|-
|Forbidden Weapon || Unlock [[Sim Sim]] || Reach floor 100 of [[Sim Sim]] || 25000 EXP, [[USBuster]]
|}
== Training Games ==
{{Main|Training Minigames (Arcaxer 1)}}
<gallery mode="nolines">
File:PunchingBag.jpeg|256px|The Punching Bag minigame.
File:Treadmill.jpeg|256px|The Treadmill minigame.
</gallery>
== Graveyard ==
[[File:Graveyard.jpeg|256px|border|right]]
The graveyard is a small part of the Hub map with gravestones to honour the fallen Entities who have died in the Sim. The indentities of the fallen Entities are unknown. There are three chests here. One is found on top of the archway, the second is on the ground in front of the graves, and the third can be found by lifting up the larger grave, revealing the secret chest.
Notably, the graveyard holds the chest that houses the [[Blue]] [[Hax|Hack]]. Players who are interested in the community jokes know the area well.
The [[NPCs (Arcaxer 1)|Retired Explorer]] stays here, warning the player about an infinite [[404 Block|white floor]]. They explain that this floor gave them a dangerous feeling and they decided then and there to escape to the Hub and retire.
== Busses ==
[[File:DesertBus.jpeg|256px|border|right]]
== Dungeon Entrances ==
<gallery mode="nolines">
File:TheStackEntrance.webp|The entrance to [[The Stack]].
File:SimSimEntrance.jpeg|The entrance to the [[Sim Sim]].
</gallery>
== Footnotes ==
<references />
{{Template:Locations1}}
455242f70a81c148a73a5db04eaa659095b71fc7
814
813
2024-05-29T02:05:57Z
Dino-Pack
2
/* Pub */
wikitext
text/x-wiki
[[File:TheHub.webp|border|256px|right]]The Hub is the central outdoor location of the game. As the name suggests, it is the spawnpoint for new entities in the Sim. The Hub connects directly to every other location in the game.
== Pawn Shop ==
{{Main|Shops (Arcaxer 1)}}
[[File:ThePawn.webp|256px|border|right]]The Pawn Shop is owned by [[Minor Characters#Reggie|Reggie]]. Players can purchase [[Weapons (Arcaxer 1)|Weapons]], [[Armor (Arcaxer 1)|Armor]], [[Accessories]] and other misc. [[Items (Arcaxer 1)|items]]. The shop's stock expands when the player reaches [[The Stack#Whistler Block|Whistler Block]], [[The Stack#Longhorn Block|Longhorn Block]], and [[The Stack#RGB Block|RGB Block]]. The items he sells and their unlock requirements are as follows:
{| class="wikitable"
|+ Pawn Shop Stock
|-
! Stock Number !! Unlock Requirement !! Items<ref name="cost">See [[Shops (Arcaxer 1)|Shops]] for a list of prices.</ref>
|-
| 1
|| Default
||
*Minor Health Modifier
*Health Modifier
*Trap Eliminator
*Bit Pants
*Bit Shirt
*Bit Helmet
*Arcaxer Pistol
*Bounce Pad
*Blue Helmet
*Blue Shirt
*Blue Pants
*Compass Module
|-
| 2
|| Unlock [[The Stack#Whistler Block|Whistler Block]]
||
* Greater Health Modifier
* Pirate Hat
* Pirate Vest
* Peg Leg
* Damp Crossbow
* Cutlass
* Exp Hat 1
* Exp Pants 1
* Exp Vest 1
* AP Ring
* EXP Ring
* Speed Ring
|-
| 3
|| Unlock [[The Stack#Longhorn Block|Longhorn Block]]
||
* Giant Health Modifier
* Haunted Helm
* Haunted Plate
* Haunted Boots
* Haunted Spear
* BATtle Axe
* Helm of Fate
* Plate of Fate
* Ghoast Blaster
* Glitch Pendant
* Stunning Pendant
* Defensive Necklace
* AP Ring +
|-
| 4
|| Unlock [[The Stack#RGB Block|RGB Block]]
||
* Massive Health Modifier
* RGB Hat
* RGB Shirt
* RGB Shoes
* RGB Gun
* RGB Blade
* Energized Emblem
* Regenerating Pendant
* Bloody Necklace
* AP Ring X
|}
== Sydney's Shop ==
{{Main|Shops (Arcaxer 1)}}
[[File:SydLab.jpeg|256px|border|right]]Sydney's Shop is obviously owned by [[Sydney]]. Players can purchase [[Hax]] or [[Passives (Arcaxer 1)|Passives]]. The shop's stock expands when the player reaches [[The Stack#Whistler Block|Whistler Block]], [[The Stack#Longhorn Block|Longhorn Block]], and [[The Stack#RGB Block|RGB Block]]. The items she sells and their unlock requirements are as follows:
{| class="wikitable"
|+ Sydney's Shop Stock
|-
! Stock Number !! Unlock Requirement !! Items<ref name="cost"/>
|-
| 1
|| Default
|
*Frost Bolt Module
*Hack Defense Module
*Earth Bomb Moule
*Arcanado Module
*Volcano Bolt Module
*Aim Hax Module
*Combo Plus Module
*Hack Power Module
|-
| 2
|| Unlock [[The Stack#Whistler Block|Whistler Block]]
||
*Fish Bolt Module
*Storm Bomb Module
*Waternado Module
*Soothing Mist Module
*Regeneration Module
*Breathing Room Module
|-
| 3
|| Unlock [[The Stack#Longhorn Block|Longhorn Block]]
||
*Summon Elemental
*Ghost Bolt Module
*Life Bolt Module
*Power Up Shot Module
*Afterburner Module
*Bonarange Module
|-
| 4
|| Unlock [[The Stack#RGB Block|RGB Block]]
||
*Cascading Thunder Module
*RGB Bolt Module
*Hack Defense 2 Module
*Hack Power 2 Module
|}
== Pub ==
{{Main|Quests (Arcaxer 1)#Nichelle's Tasks}}
[[File:Pub.jpeg|256px|border|right]]The Pub grants the player a list of tasks to complete within the Sim. Certain tasks can include fetch quests, leveling up [[Hax]], among others. These tasks grant rewards such as [[Stats (Arcaxer 1)|Credits, EXP]], or [[Items (Arcaxer 1|items]]. A full list of tasks, their rewards, unlock requirements, and details can be found below.
<br/>
<br/>
<br/>
<br/>
<br/>
{| class="wikitable"
|+ Nichelle's Tasks
|-
! Task Name !! Unlock Requirement !! Task Details !! Reward
|-
|Frost and Fire || Default || Raise levels of "[[Fireball]]" and "[[Frost Bolt]]" to level 10. || 500 Credits, 2000 EXP, [[Items (Arcaxer 1)|Frostfire Bolt Module]].
|-
|Silicon tower || Default || Collect 15 bars of [[Items (Arcaxer 1)|Silicon]] from [[The Stack#Bottom Block|Bottom Block]]. || 1000 Credits, 6000 EXP.
|-
|Gotta go quick || Default || Collect 5 [[Items (Arcaxer 1)|Sapphires]] from [[The Stack#Bottom Block|Bottom Block]]. || 100 Credits, 1000 EXP, [[Items (Arcaxer 1)|Zoom Module Module]].
|-
|Antivirus update || Default || Raise the level of "[[Restore 1]]" to 10. || 500 Credits, 2000 EXP, [[Items (Arcaxer 1)|Debug Module]].
|-
|Waste of space || Default || Raise level of "[[Blue]]" to 30. || 1 Credit, 1 EXP, [[Items (Arcaxer 1)|Blueaga Module.]]
|-
|Healthy Heart || Default || Get 100 gains in single session on the [[Training Minigames (Arcaxer 1)|Treadmill]]. || 1000 Credits, 5000 EXP, [[Items (Arcaxer 1)|Good Cardio Module]].
|-
|Super Silicon tower || Unlock [[The Stack#Janus Block|Janus Block]] || Collect 15 bars of [[Items (Arcaxer 1)|Super Silicon]] from [[The Stack#Janus Block|Janus Block]]. || 1000 Credits, 10000 EXP.
|-
|Knawlegde || Unlock [[The Stack#Janus Block|Janus Block]] || Collect 5 [[Items (Arcaxer 1)|Amethysts]] from [[The Stack#Janus Block|Janus Block]]. || 700 Credits, 4000 EXP, [[Items (Arcaxer 1)|EXP Boost Module]].
|-
|A point on actions || Unlock [[The Stack#Janus Block|Janus Block]] || Find 10 [[Items (Arcaxer 1)|Lucky Leaves]] on enemies in [[The Stack]]. || 1000 Credits, 5000 EXP, [[Items (Arcaxer 1)|AP Up Module]].
|-
|A pirates Booty || Unlock [[The Stack#Whistler Block|Whistler Block]] || Collect 15 [[Items (Arcaxer 1)|Doubloons]] from [[The Stack#Whistler Block|Whistler Block]]. || 2000 Credits, 15000 EXP.
|-
|Whistler Terror || Unlock [[The Stack#Whistler Block|Whistler Block]] || Defeat the [[Bosses#Reaper Shark|Reaper Shark]] in [[The Stack#Whistler Block|Whistler Block]]. || 2000 Credits, 1000 EXP, [[Scale Edge]].
|-
|Friendly Strength || Unlock [[The Stack#Whistler Block|Whistler Block]] || Collect 5 [[Items (Arcaxer 1)|Tentacles]] from [[The Stack#Whistler Block|Whistler Block]]. || 1000 Credits, 5000 EXP, [[Items (Arcaxer 1)|Summon Boost Module]].
|-
|Bone Money || Unlock [[The Stack#Longhorn Block|Longhorn Block]] || Collect 15 [[Items (Arcaxer 1)|Silver Coins]] from [[The Stack#Longhorn Block|Longhorn Block]]. || 2500 Credits, 20000 EXP, [[Pumpkin Bomb+]].
|-
|The Eyeball man || Unlock [[The Stack#Longhorn Block|Longhorn Block]] || Collect 10 [[Items (Arcaxer 1)|Scary Eyes]] from [[The Stack#Longhorn Block|Longhorn Block]]. || 3000 Credits, 25000 EXP, [[Items (Arcaxer 1)|PP Up]].
|-
|Blood Diamonds || Unlock [[The Stack#Longhorn Block|Longhorn Block]] || Collect 5 [[Items (Arcaxer 1)|Diamonds]] from [[The Stack#Longhorn Block|Longhorn Block]]. || 2000 Credits, 15000 EXP, [[Items (Arcaxer 1)|PP Up]].
|-
|Blood and Thunder || Unlock [[The Stack#Longhorn Block|Longhorn Block]] || Raise levels of "[[Bouncing Thunder]]" and "[[Ghost Bolt]]" to 15. || 1000 Credits, 5000 EXP, [[Bloody Axe]].
|-
|Red Green Bleu || Unlock [[The Stack#RGB Block|RGB Block]] || Collect 10 [[Items (Arcaxer 1)|Cheese]] in [[The Stack#RGB Block|RGB Block]]. || 1500 Credits, 15000 EXP, [[Items (Arcaxer 1)|PP Up]]
|-
|Green Guys || Unlock [[The Stack#RGB Block|RGB Block]] || Collect 8 [[Items (Arcaxer 1)|Green]] in [[The Stack#RGB Block|RGB Block]]. || 2000 Credits, 10000 EXP, [[Items (Arcaxer 1)|Erase Time Module]]
|-
|Finally... Haxium || Unlock [[The Stack#RGB Block|RGB Block]] || Collect 5 [[Items (Arcaxer 1)|Haxium]] in [[The Stack#RGB Block|RGB Block]]. || 2500 Credits, 20000 EXP, [[Items (Arcaxer 1)|Fast Forward Module]]
|-
|Ultimate Blue || Complete "Waste of space" task. || Raise the level of "[[Blueaga]]" to 50. || 1 Credit, 1 EXP, [[Items (Arcaxer 1)|Ultimate Blue]]
|-
|Forbidden Weapon || Unlock [[Sim Sim]] || Reach floor 100 of [[Sim Sim]] || 25000 EXP, [[USBuster]]
|}
== Training Games ==
{{Main|Training Minigames (Arcaxer 1)}}
<gallery mode="nolines">
File:PunchingBag.jpeg|256px|The Punching Bag minigame.
File:Treadmill.jpeg|256px|The Treadmill minigame.
</gallery>
== Graveyard ==
[[File:Graveyard.jpeg|256px|border|right]]
The graveyard is a small part of the Hub map with gravestones to honour the fallen Entities who have died in the Sim. The indentities of the fallen Entities are unknown. There are three chests here. One is found on top of the archway, the second is on the ground in front of the graves, and the third can be found by lifting up the larger grave, revealing the secret chest.
Notably, the graveyard holds the chest that houses the [[Blue]] [[Hax|Hack]]. Players who are interested in the community jokes know the area well.
The [[NPCs (Arcaxer 1)|Retired Explorer]] stays here, warning the player about an infinite [[404 Block|white floor]]. They explain that this floor gave them a dangerous feeling and they decided then and there to escape to the Hub and retire.
== Busses ==
[[File:DesertBus.jpeg|256px|border|right]]
== Dungeon Entrances ==
<gallery mode="nolines">
File:TheStackEntrance.webp|The entrance to [[The Stack]].
File:SimSimEntrance.jpeg|The entrance to the [[Sim Sim]].
</gallery>
== Footnotes ==
<references />
{{Template:Locations1}}
81f2c2501140e22cea3074bd0c891b251578d4b5
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Dino-Pack
2
/* Pub */
wikitext
text/x-wiki
[[File:TheHub.webp|border|256px|right]]The Hub is the central outdoor location of the game. As the name suggests, it is the spawnpoint for new entities in the Sim. The Hub connects directly to every other location in the game.
== Pawn Shop ==
{{Main|Shops (Arcaxer 1)}}
[[File:ThePawn.webp|256px|border|right]]The Pawn Shop is owned by [[Minor Characters#Reggie|Reggie]]. Players can purchase [[Weapons (Arcaxer 1)|Weapons]], [[Armor (Arcaxer 1)|Armor]], [[Accessories]] and other misc. [[Items (Arcaxer 1)|items]]. The shop's stock expands when the player reaches [[The Stack#Whistler Block|Whistler Block]], [[The Stack#Longhorn Block|Longhorn Block]], and [[The Stack#RGB Block|RGB Block]]. The items he sells and their unlock requirements are as follows:
{| class="wikitable"
|+ Pawn Shop Stock
|-
! Stock Number !! Unlock Requirement !! Items<ref name="cost">See [[Shops (Arcaxer 1)|Shops]] for a list of prices.</ref>
|-
| 1
|| Default
||
*Minor Health Modifier
*Health Modifier
*Trap Eliminator
*Bit Pants
*Bit Shirt
*Bit Helmet
*Arcaxer Pistol
*Bounce Pad
*Blue Helmet
*Blue Shirt
*Blue Pants
*Compass Module
|-
| 2
|| Unlock [[The Stack#Whistler Block|Whistler Block]]
||
* Greater Health Modifier
* Pirate Hat
* Pirate Vest
* Peg Leg
* Damp Crossbow
* Cutlass
* Exp Hat 1
* Exp Pants 1
* Exp Vest 1
* AP Ring
* EXP Ring
* Speed Ring
|-
| 3
|| Unlock [[The Stack#Longhorn Block|Longhorn Block]]
||
* Giant Health Modifier
* Haunted Helm
* Haunted Plate
* Haunted Boots
* Haunted Spear
* BATtle Axe
* Helm of Fate
* Plate of Fate
* Ghoast Blaster
* Glitch Pendant
* Stunning Pendant
* Defensive Necklace
* AP Ring +
|-
| 4
|| Unlock [[The Stack#RGB Block|RGB Block]]
||
* Massive Health Modifier
* RGB Hat
* RGB Shirt
* RGB Shoes
* RGB Gun
* RGB Blade
* Energized Emblem
* Regenerating Pendant
* Bloody Necklace
* AP Ring X
|}
== Sydney's Shop ==
{{Main|Shops (Arcaxer 1)}}
[[File:SydLab.jpeg|256px|border|right]]Sydney's Shop is obviously owned by [[Sydney]]. Players can purchase [[Hax]] or [[Passives (Arcaxer 1)|Passives]]. The shop's stock expands when the player reaches [[The Stack#Whistler Block|Whistler Block]], [[The Stack#Longhorn Block|Longhorn Block]], and [[The Stack#RGB Block|RGB Block]]. The items she sells and their unlock requirements are as follows:
{| class="wikitable"
|+ Sydney's Shop Stock
|-
! Stock Number !! Unlock Requirement !! Items<ref name="cost"/>
|-
| 1
|| Default
|
*Frost Bolt Module
*Hack Defense Module
*Earth Bomb Moule
*Arcanado Module
*Volcano Bolt Module
*Aim Hax Module
*Combo Plus Module
*Hack Power Module
|-
| 2
|| Unlock [[The Stack#Whistler Block|Whistler Block]]
||
*Fish Bolt Module
*Storm Bomb Module
*Waternado Module
*Soothing Mist Module
*Regeneration Module
*Breathing Room Module
|-
| 3
|| Unlock [[The Stack#Longhorn Block|Longhorn Block]]
||
*Summon Elemental
*Ghost Bolt Module
*Life Bolt Module
*Power Up Shot Module
*Afterburner Module
*Bonarange Module
|-
| 4
|| Unlock [[The Stack#RGB Block|RGB Block]]
||
*Cascading Thunder Module
*RGB Bolt Module
*Hack Defense 2 Module
*Hack Power 2 Module
|}
== Pub ==
{{Main|Quests (Arcaxer 1)#Nichelle's Tasks}}
[[File:Pub.jpeg|256px|border|right]]The Pub grants the player a list of tasks to complete within the Sim. Certain tasks can include fetch quests, leveling up [[Hax]], among others. These tasks grant rewards such as [[Stats (Arcaxer 1)|Credits, EXP]], or [[Items (Arcaxer 1|items]]. A full list of tasks, their rewards, unlock requirements, and details can be found below.
<br/><br/><br/><br/><br/><br/>
{| class="wikitable"
|+ Nichelle's Tasks
|-
! Task Name !! Unlock Requirement !! Task Details !! Reward
|-
|Frost and Fire || Default || Raise levels of "[[Fireball]]" and "[[Frost Bolt]]" to level 10. || 500 Credits, 2000 EXP, [[Items (Arcaxer 1)|Frostfire Bolt Module]].
|-
|Silicon tower || Default || Collect 15 bars of [[Items (Arcaxer 1)|Silicon]] from [[The Stack#Bottom Block|Bottom Block]]. || 1000 Credits, 6000 EXP.
|-
|Gotta go quick || Default || Collect 5 [[Items (Arcaxer 1)|Sapphires]] from [[The Stack#Bottom Block|Bottom Block]]. || 100 Credits, 1000 EXP, [[Items (Arcaxer 1)|Zoom Module Module]].
|-
|Antivirus update || Default || Raise the level of "[[Restore 1]]" to 10. || 500 Credits, 2000 EXP, [[Items (Arcaxer 1)|Debug Module]].
|-
|Waste of space || Default || Raise level of "[[Blue]]" to 30. || 1 Credit, 1 EXP, [[Items (Arcaxer 1)|Blueaga Module.]]
|-
|Healthy Heart || Default || Get 100 gains in single session on the [[Training Minigames (Arcaxer 1)|Treadmill]]. || 1000 Credits, 5000 EXP, [[Items (Arcaxer 1)|Good Cardio Module]].
|-
|Super Silicon tower || Unlock [[The Stack#Janus Block|Janus Block]] || Collect 15 bars of [[Items (Arcaxer 1)|Super Silicon]] from [[The Stack#Janus Block|Janus Block]]. || 1000 Credits, 10000 EXP.
|-
|Knawlegde || Unlock [[The Stack#Janus Block|Janus Block]] || Collect 5 [[Items (Arcaxer 1)|Amethysts]] from [[The Stack#Janus Block|Janus Block]]. || 700 Credits, 4000 EXP, [[Items (Arcaxer 1)|EXP Boost Module]].
|-
|A point on actions || Unlock [[The Stack#Janus Block|Janus Block]] || Find 10 [[Items (Arcaxer 1)|Lucky Leaves]] on enemies in [[The Stack]]. || 1000 Credits, 5000 EXP, [[Items (Arcaxer 1)|AP Up Module]].
|-
|A pirates Booty || Unlock [[The Stack#Whistler Block|Whistler Block]] || Collect 15 [[Items (Arcaxer 1)|Doubloons]] from [[The Stack#Whistler Block|Whistler Block]]. || 2000 Credits, 15000 EXP.
|-
|Whistler Terror || Unlock [[The Stack#Whistler Block|Whistler Block]] || Defeat the [[Bosses#Reaper Shark|Reaper Shark]] in [[The Stack#Whistler Block|Whistler Block]]. || 2000 Credits, 1000 EXP, [[Scale Edge]].
|-
|Friendly Strength || Unlock [[The Stack#Whistler Block|Whistler Block]] || Collect 5 [[Items (Arcaxer 1)|Tentacles]] from [[The Stack#Whistler Block|Whistler Block]]. || 1000 Credits, 5000 EXP, [[Items (Arcaxer 1)|Summon Boost Module]].
|-
|Bone Money || Unlock [[The Stack#Longhorn Block|Longhorn Block]] || Collect 15 [[Items (Arcaxer 1)|Silver Coins]] from [[The Stack#Longhorn Block|Longhorn Block]]. || 2500 Credits, 20000 EXP, [[Pumpkin Bomb+]].
|-
|The Eyeball man || Unlock [[The Stack#Longhorn Block|Longhorn Block]] || Collect 10 [[Items (Arcaxer 1)|Scary Eyes]] from [[The Stack#Longhorn Block|Longhorn Block]]. || 3000 Credits, 25000 EXP, [[Items (Arcaxer 1)|PP Up]].
|-
|Blood Diamonds || Unlock [[The Stack#Longhorn Block|Longhorn Block]] || Collect 5 [[Items (Arcaxer 1)|Diamonds]] from [[The Stack#Longhorn Block|Longhorn Block]]. || 2000 Credits, 15000 EXP, [[Items (Arcaxer 1)|PP Up]].
|-
|Blood and Thunder || Unlock [[The Stack#Longhorn Block|Longhorn Block]] || Raise levels of "[[Bouncing Thunder]]" and "[[Ghost Bolt]]" to 15. || 1000 Credits, 5000 EXP, [[Bloody Axe]].
|-
|Red Green Bleu || Unlock [[The Stack#RGB Block|RGB Block]] || Collect 10 [[Items (Arcaxer 1)|Cheese]] in [[The Stack#RGB Block|RGB Block]]. || 1500 Credits, 15000 EXP, [[Items (Arcaxer 1)|PP Up]]
|-
|Green Guys || Unlock [[The Stack#RGB Block|RGB Block]] || Collect 8 [[Items (Arcaxer 1)|Green]] in [[The Stack#RGB Block|RGB Block]]. || 2000 Credits, 10000 EXP, [[Items (Arcaxer 1)|Erase Time Module]]
|-
|Finally... Haxium || Unlock [[The Stack#RGB Block|RGB Block]] || Collect 5 [[Items (Arcaxer 1)|Haxium]] in [[The Stack#RGB Block|RGB Block]]. || 2500 Credits, 20000 EXP, [[Items (Arcaxer 1)|Fast Forward Module]]
|-
|Ultimate Blue || Complete "Waste of space" task. || Raise the level of "[[Blueaga]]" to 50. || 1 Credit, 1 EXP, [[Items (Arcaxer 1)|Ultimate Blue]]
|-
|Forbidden Weapon || Unlock [[Sim Sim]] || Reach floor 100 of [[Sim Sim]] || 25000 EXP, [[USBuster]]
|}
== Training Games ==
{{Main|Training Minigames (Arcaxer 1)}}
<gallery mode="nolines">
File:PunchingBag.jpeg|256px|The Punching Bag minigame.
File:Treadmill.jpeg|256px|The Treadmill minigame.
</gallery>
== Graveyard ==
[[File:Graveyard.jpeg|256px|border|right]]
The graveyard is a small part of the Hub map with gravestones to honour the fallen Entities who have died in the Sim. The indentities of the fallen Entities are unknown. There are three chests here. One is found on top of the archway, the second is on the ground in front of the graves, and the third can be found by lifting up the larger grave, revealing the secret chest.
Notably, the graveyard holds the chest that houses the [[Blue]] [[Hax|Hack]]. Players who are interested in the community jokes know the area well.
The [[NPCs (Arcaxer 1)|Retired Explorer]] stays here, warning the player about an infinite [[404 Block|white floor]]. They explain that this floor gave them a dangerous feeling and they decided then and there to escape to the Hub and retire.
== Busses ==
[[File:DesertBus.jpeg|256px|border|right]]
== Dungeon Entrances ==
<gallery mode="nolines">
File:TheStackEntrance.webp|The entrance to [[The Stack]].
File:SimSimEntrance.jpeg|The entrance to the [[Sim Sim]].
</gallery>
== Footnotes ==
<references />
{{Template:Locations1}}
48e51287676c8f89dfcdc80d9789425cf2be7205
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2
/* Busses */
wikitext
text/x-wiki
[[File:TheHub.webp|border|256px|right]]The Hub is the central outdoor location of the game. As the name suggests, it is the spawnpoint for new entities in the Sim. The Hub connects directly to every other location in the game.
== Pawn Shop ==
{{Main|Shops (Arcaxer 1)}}
[[File:ThePawn.webp|256px|border|right]]The Pawn Shop is owned by [[Minor Characters#Reggie|Reggie]]. Players can purchase [[Weapons (Arcaxer 1)|Weapons]], [[Armor (Arcaxer 1)|Armor]], [[Accessories]] and other misc. [[Items (Arcaxer 1)|items]]. The shop's stock expands when the player reaches [[The Stack#Whistler Block|Whistler Block]], [[The Stack#Longhorn Block|Longhorn Block]], and [[The Stack#RGB Block|RGB Block]]. The items he sells and their unlock requirements are as follows:
{| class="wikitable"
|+ Pawn Shop Stock
|-
! Stock Number !! Unlock Requirement !! Items<ref name="cost">See [[Shops (Arcaxer 1)|Shops]] for a list of prices.</ref>
|-
| 1
|| Default
||
*Minor Health Modifier
*Health Modifier
*Trap Eliminator
*Bit Pants
*Bit Shirt
*Bit Helmet
*Arcaxer Pistol
*Bounce Pad
*Blue Helmet
*Blue Shirt
*Blue Pants
*Compass Module
|-
| 2
|| Unlock [[The Stack#Whistler Block|Whistler Block]]
||
* Greater Health Modifier
* Pirate Hat
* Pirate Vest
* Peg Leg
* Damp Crossbow
* Cutlass
* Exp Hat 1
* Exp Pants 1
* Exp Vest 1
* AP Ring
* EXP Ring
* Speed Ring
|-
| 3
|| Unlock [[The Stack#Longhorn Block|Longhorn Block]]
||
* Giant Health Modifier
* Haunted Helm
* Haunted Plate
* Haunted Boots
* Haunted Spear
* BATtle Axe
* Helm of Fate
* Plate of Fate
* Ghoast Blaster
* Glitch Pendant
* Stunning Pendant
* Defensive Necklace
* AP Ring +
|-
| 4
|| Unlock [[The Stack#RGB Block|RGB Block]]
||
* Massive Health Modifier
* RGB Hat
* RGB Shirt
* RGB Shoes
* RGB Gun
* RGB Blade
* Energized Emblem
* Regenerating Pendant
* Bloody Necklace
* AP Ring X
|}
== Sydney's Shop ==
{{Main|Shops (Arcaxer 1)}}
[[File:SydLab.jpeg|256px|border|right]]Sydney's Shop is obviously owned by [[Sydney]]. Players can purchase [[Hax]] or [[Passives (Arcaxer 1)|Passives]]. The shop's stock expands when the player reaches [[The Stack#Whistler Block|Whistler Block]], [[The Stack#Longhorn Block|Longhorn Block]], and [[The Stack#RGB Block|RGB Block]]. The items she sells and their unlock requirements are as follows:
{| class="wikitable"
|+ Sydney's Shop Stock
|-
! Stock Number !! Unlock Requirement !! Items<ref name="cost"/>
|-
| 1
|| Default
|
*Frost Bolt Module
*Hack Defense Module
*Earth Bomb Moule
*Arcanado Module
*Volcano Bolt Module
*Aim Hax Module
*Combo Plus Module
*Hack Power Module
|-
| 2
|| Unlock [[The Stack#Whistler Block|Whistler Block]]
||
*Fish Bolt Module
*Storm Bomb Module
*Waternado Module
*Soothing Mist Module
*Regeneration Module
*Breathing Room Module
|-
| 3
|| Unlock [[The Stack#Longhorn Block|Longhorn Block]]
||
*Summon Elemental
*Ghost Bolt Module
*Life Bolt Module
*Power Up Shot Module
*Afterburner Module
*Bonarange Module
|-
| 4
|| Unlock [[The Stack#RGB Block|RGB Block]]
||
*Cascading Thunder Module
*RGB Bolt Module
*Hack Defense 2 Module
*Hack Power 2 Module
|}
== Pub ==
{{Main|Quests (Arcaxer 1)#Nichelle's Tasks}}
[[File:Pub.jpeg|256px|border|right]]The Pub grants the player a list of tasks to complete within the Sim. Certain tasks can include fetch quests, leveling up [[Hax]], among others. These tasks grant rewards such as [[Stats (Arcaxer 1)|Credits, EXP]], or [[Items (Arcaxer 1|items]]. A full list of tasks, their rewards, unlock requirements, and details can be found below.
<br/><br/><br/><br/><br/><br/>
{| class="wikitable"
|+ Nichelle's Tasks
|-
! Task Name !! Unlock Requirement !! Task Details !! Reward
|-
|Frost and Fire || Default || Raise levels of "[[Fireball]]" and "[[Frost Bolt]]" to level 10. || 500 Credits, 2000 EXP, [[Items (Arcaxer 1)|Frostfire Bolt Module]].
|-
|Silicon tower || Default || Collect 15 bars of [[Items (Arcaxer 1)|Silicon]] from [[The Stack#Bottom Block|Bottom Block]]. || 1000 Credits, 6000 EXP.
|-
|Gotta go quick || Default || Collect 5 [[Items (Arcaxer 1)|Sapphires]] from [[The Stack#Bottom Block|Bottom Block]]. || 100 Credits, 1000 EXP, [[Items (Arcaxer 1)|Zoom Module Module]].
|-
|Antivirus update || Default || Raise the level of "[[Restore 1]]" to 10. || 500 Credits, 2000 EXP, [[Items (Arcaxer 1)|Debug Module]].
|-
|Waste of space || Default || Raise level of "[[Blue]]" to 30. || 1 Credit, 1 EXP, [[Items (Arcaxer 1)|Blueaga Module.]]
|-
|Healthy Heart || Default || Get 100 gains in single session on the [[Training Minigames (Arcaxer 1)|Treadmill]]. || 1000 Credits, 5000 EXP, [[Items (Arcaxer 1)|Good Cardio Module]].
|-
|Super Silicon tower || Unlock [[The Stack#Janus Block|Janus Block]] || Collect 15 bars of [[Items (Arcaxer 1)|Super Silicon]] from [[The Stack#Janus Block|Janus Block]]. || 1000 Credits, 10000 EXP.
|-
|Knawlegde || Unlock [[The Stack#Janus Block|Janus Block]] || Collect 5 [[Items (Arcaxer 1)|Amethysts]] from [[The Stack#Janus Block|Janus Block]]. || 700 Credits, 4000 EXP, [[Items (Arcaxer 1)|EXP Boost Module]].
|-
|A point on actions || Unlock [[The Stack#Janus Block|Janus Block]] || Find 10 [[Items (Arcaxer 1)|Lucky Leaves]] on enemies in [[The Stack]]. || 1000 Credits, 5000 EXP, [[Items (Arcaxer 1)|AP Up Module]].
|-
|A pirates Booty || Unlock [[The Stack#Whistler Block|Whistler Block]] || Collect 15 [[Items (Arcaxer 1)|Doubloons]] from [[The Stack#Whistler Block|Whistler Block]]. || 2000 Credits, 15000 EXP.
|-
|Whistler Terror || Unlock [[The Stack#Whistler Block|Whistler Block]] || Defeat the [[Bosses#Reaper Shark|Reaper Shark]] in [[The Stack#Whistler Block|Whistler Block]]. || 2000 Credits, 1000 EXP, [[Scale Edge]].
|-
|Friendly Strength || Unlock [[The Stack#Whistler Block|Whistler Block]] || Collect 5 [[Items (Arcaxer 1)|Tentacles]] from [[The Stack#Whistler Block|Whistler Block]]. || 1000 Credits, 5000 EXP, [[Items (Arcaxer 1)|Summon Boost Module]].
|-
|Bone Money || Unlock [[The Stack#Longhorn Block|Longhorn Block]] || Collect 15 [[Items (Arcaxer 1)|Silver Coins]] from [[The Stack#Longhorn Block|Longhorn Block]]. || 2500 Credits, 20000 EXP, [[Pumpkin Bomb+]].
|-
|The Eyeball man || Unlock [[The Stack#Longhorn Block|Longhorn Block]] || Collect 10 [[Items (Arcaxer 1)|Scary Eyes]] from [[The Stack#Longhorn Block|Longhorn Block]]. || 3000 Credits, 25000 EXP, [[Items (Arcaxer 1)|PP Up]].
|-
|Blood Diamonds || Unlock [[The Stack#Longhorn Block|Longhorn Block]] || Collect 5 [[Items (Arcaxer 1)|Diamonds]] from [[The Stack#Longhorn Block|Longhorn Block]]. || 2000 Credits, 15000 EXP, [[Items (Arcaxer 1)|PP Up]].
|-
|Blood and Thunder || Unlock [[The Stack#Longhorn Block|Longhorn Block]] || Raise levels of "[[Bouncing Thunder]]" and "[[Ghost Bolt]]" to 15. || 1000 Credits, 5000 EXP, [[Bloody Axe]].
|-
|Red Green Bleu || Unlock [[The Stack#RGB Block|RGB Block]] || Collect 10 [[Items (Arcaxer 1)|Cheese]] in [[The Stack#RGB Block|RGB Block]]. || 1500 Credits, 15000 EXP, [[Items (Arcaxer 1)|PP Up]]
|-
|Green Guys || Unlock [[The Stack#RGB Block|RGB Block]] || Collect 8 [[Items (Arcaxer 1)|Green]] in [[The Stack#RGB Block|RGB Block]]. || 2000 Credits, 10000 EXP, [[Items (Arcaxer 1)|Erase Time Module]]
|-
|Finally... Haxium || Unlock [[The Stack#RGB Block|RGB Block]] || Collect 5 [[Items (Arcaxer 1)|Haxium]] in [[The Stack#RGB Block|RGB Block]]. || 2500 Credits, 20000 EXP, [[Items (Arcaxer 1)|Fast Forward Module]]
|-
|Ultimate Blue || Complete "Waste of space" task. || Raise the level of "[[Blueaga]]" to 50. || 1 Credit, 1 EXP, [[Items (Arcaxer 1)|Ultimate Blue]]
|-
|Forbidden Weapon || Unlock [[Sim Sim]] || Reach floor 100 of [[Sim Sim]] || 25000 EXP, [[USBuster]]
|}
== Training Games ==
{{Main|Training Minigames (Arcaxer 1)}}
<gallery mode="nolines">
File:PunchingBag.jpeg|256px|The Punching Bag minigame.
File:Treadmill.jpeg|256px|The Treadmill minigame.
</gallery>
== Graveyard ==
[[File:Graveyard.jpeg|256px|border|right]]
The graveyard is a small part of the Hub map with gravestones to honour the fallen Entities who have died in the Sim. The indentities of the fallen Entities are unknown. There are three chests here. One is found on top of the archway, the second is on the ground in front of the graves, and the third can be found by lifting up the larger grave, revealing the secret chest.
Notably, the graveyard holds the chest that houses the [[Blue]] [[Hax|Hack]]. Players who are interested in the community jokes know the area well.
The [[NPCs (Arcaxer 1)|Retired Explorer]] stays here, warning the player about an infinite [[404 Block|white floor]]. They explain that this floor gave them a dangerous feeling and they decided then and there to escape to the Hub and retire.
== Busses ==
[[File:DesertBus.jpeg|256px|border|right]]
In the Hub, there are three busses, all of which take the player to different locations.
=== Sandy Bridge Bus ===
This bus is located at the end of the path behind the Pub, where the [[NPCs (Arcaxer 1)|Desert Bus Driver]] offers to drive the player to [[Sandy Bridge]]. This bus is unlocked by default, and can even be used before entering [[The Stack]] if the player so wishes.
Upon first speaking with Desert Bus Driver, he'll give the player a quest to find 13 [[Items (Arcaxer 1)|Secret Tapes]] in Sandy Bridge.
=== Coffee Lake Bus ===
This bus is located in the clearing [[Sydney]] used to teach [[Fireball]] to the [[Arcaxer (character)|Arcaxer]] during the tutorial. The [[NPCs (Arcaxer 1)|Coffee Bus Driver]] offers to take the player to [[Coffee Lake]] using this bus. This bus is unlocked only after clearing [[The Stack#Longhorn Block|Longhorn Block]]. Sydney requests the Arcaxer to visit Coffee Lake during the [[Story (Arcaxer 1)|story]].
Unlike his brother<ref>Coffee Bus Driver indicates the Desert Bus Driver is his brother.</ref>, the Coffee Bus Driver does not have a quest.
=== Moneyfingers Casino and Resort Bus ===
This bus is located next to Sydney's Shop. The [[NPCs (Arcaxer 1)|Boat Bus Driver]] offers to take the player to [[Coffee Lake]] using this bus. This bus is unlocked after beginning the post-game [[Casino Malware]] section.
Unlike the other two drivers, the Boat Bus Driver does not state they are related. Instead, they state that Sydney created the Boat Bus.<ref>"It's the all new, 4 door LabSys All Terrain Amphibious Adventure Machine." -Bus Boat Driver</ref>
== Dungeon Entrances ==
<gallery mode="nolines">
File:TheStackEntrance.webp|The entrance to [[The Stack]].
File:SimSimEntrance.jpeg|The entrance to the [[Sim Sim]].
</gallery>
== Footnotes ==
<references />
{{Template:Locations1}}
848ebcdd08043084fedb5cede5a9a4a584f0324f
817
816
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Dino-Pack
2
/* Training Games */
wikitext
text/x-wiki
[[File:TheHub.webp|border|256px|right]]The Hub is the central outdoor location of the game. As the name suggests, it is the spawnpoint for new entities in the Sim. The Hub connects directly to every other location in the game.
== Pawn Shop ==
{{Main|Shops (Arcaxer 1)}}
[[File:ThePawn.webp|256px|border|right]]The Pawn Shop is owned by [[Minor Characters#Reggie|Reggie]]. Players can purchase [[Weapons (Arcaxer 1)|Weapons]], [[Armor (Arcaxer 1)|Armor]], [[Accessories]] and other misc. [[Items (Arcaxer 1)|items]]. The shop's stock expands when the player reaches [[The Stack#Whistler Block|Whistler Block]], [[The Stack#Longhorn Block|Longhorn Block]], and [[The Stack#RGB Block|RGB Block]]. The items he sells and their unlock requirements are as follows:
{| class="wikitable"
|+ Pawn Shop Stock
|-
! Stock Number !! Unlock Requirement !! Items<ref name="cost">See [[Shops (Arcaxer 1)|Shops]] for a list of prices.</ref>
|-
| 1
|| Default
||
*Minor Health Modifier
*Health Modifier
*Trap Eliminator
*Bit Pants
*Bit Shirt
*Bit Helmet
*Arcaxer Pistol
*Bounce Pad
*Blue Helmet
*Blue Shirt
*Blue Pants
*Compass Module
|-
| 2
|| Unlock [[The Stack#Whistler Block|Whistler Block]]
||
* Greater Health Modifier
* Pirate Hat
* Pirate Vest
* Peg Leg
* Damp Crossbow
* Cutlass
* Exp Hat 1
* Exp Pants 1
* Exp Vest 1
* AP Ring
* EXP Ring
* Speed Ring
|-
| 3
|| Unlock [[The Stack#Longhorn Block|Longhorn Block]]
||
* Giant Health Modifier
* Haunted Helm
* Haunted Plate
* Haunted Boots
* Haunted Spear
* BATtle Axe
* Helm of Fate
* Plate of Fate
* Ghoast Blaster
* Glitch Pendant
* Stunning Pendant
* Defensive Necklace
* AP Ring +
|-
| 4
|| Unlock [[The Stack#RGB Block|RGB Block]]
||
* Massive Health Modifier
* RGB Hat
* RGB Shirt
* RGB Shoes
* RGB Gun
* RGB Blade
* Energized Emblem
* Regenerating Pendant
* Bloody Necklace
* AP Ring X
|}
== Sydney's Shop ==
{{Main|Shops (Arcaxer 1)}}
[[File:SydLab.jpeg|256px|border|right]]Sydney's Shop is obviously owned by [[Sydney]]. Players can purchase [[Hax]] or [[Passives (Arcaxer 1)|Passives]]. The shop's stock expands when the player reaches [[The Stack#Whistler Block|Whistler Block]], [[The Stack#Longhorn Block|Longhorn Block]], and [[The Stack#RGB Block|RGB Block]]. The items she sells and their unlock requirements are as follows:
{| class="wikitable"
|+ Sydney's Shop Stock
|-
! Stock Number !! Unlock Requirement !! Items<ref name="cost"/>
|-
| 1
|| Default
|
*Frost Bolt Module
*Hack Defense Module
*Earth Bomb Moule
*Arcanado Module
*Volcano Bolt Module
*Aim Hax Module
*Combo Plus Module
*Hack Power Module
|-
| 2
|| Unlock [[The Stack#Whistler Block|Whistler Block]]
||
*Fish Bolt Module
*Storm Bomb Module
*Waternado Module
*Soothing Mist Module
*Regeneration Module
*Breathing Room Module
|-
| 3
|| Unlock [[The Stack#Longhorn Block|Longhorn Block]]
||
*Summon Elemental
*Ghost Bolt Module
*Life Bolt Module
*Power Up Shot Module
*Afterburner Module
*Bonarange Module
|-
| 4
|| Unlock [[The Stack#RGB Block|RGB Block]]
||
*Cascading Thunder Module
*RGB Bolt Module
*Hack Defense 2 Module
*Hack Power 2 Module
|}
== Pub ==
{{Main|Quests (Arcaxer 1)#Nichelle's Tasks}}
[[File:Pub.jpeg|256px|border|right]]The Pub grants the player a list of tasks to complete within the Sim. Certain tasks can include fetch quests, leveling up [[Hax]], among others. These tasks grant rewards such as [[Stats (Arcaxer 1)|Credits, EXP]], or [[Items (Arcaxer 1|items]]. A full list of tasks, their rewards, unlock requirements, and details can be found below.
<br/><br/><br/><br/><br/><br/>
{| class="wikitable"
|+ Nichelle's Tasks
|-
! Task Name !! Unlock Requirement !! Task Details !! Reward
|-
|Frost and Fire || Default || Raise levels of "[[Fireball]]" and "[[Frost Bolt]]" to level 10. || 500 Credits, 2000 EXP, [[Items (Arcaxer 1)|Frostfire Bolt Module]].
|-
|Silicon tower || Default || Collect 15 bars of [[Items (Arcaxer 1)|Silicon]] from [[The Stack#Bottom Block|Bottom Block]]. || 1000 Credits, 6000 EXP.
|-
|Gotta go quick || Default || Collect 5 [[Items (Arcaxer 1)|Sapphires]] from [[The Stack#Bottom Block|Bottom Block]]. || 100 Credits, 1000 EXP, [[Items (Arcaxer 1)|Zoom Module Module]].
|-
|Antivirus update || Default || Raise the level of "[[Restore 1]]" to 10. || 500 Credits, 2000 EXP, [[Items (Arcaxer 1)|Debug Module]].
|-
|Waste of space || Default || Raise level of "[[Blue]]" to 30. || 1 Credit, 1 EXP, [[Items (Arcaxer 1)|Blueaga Module.]]
|-
|Healthy Heart || Default || Get 100 gains in single session on the [[Training Minigames (Arcaxer 1)|Treadmill]]. || 1000 Credits, 5000 EXP, [[Items (Arcaxer 1)|Good Cardio Module]].
|-
|Super Silicon tower || Unlock [[The Stack#Janus Block|Janus Block]] || Collect 15 bars of [[Items (Arcaxer 1)|Super Silicon]] from [[The Stack#Janus Block|Janus Block]]. || 1000 Credits, 10000 EXP.
|-
|Knawlegde || Unlock [[The Stack#Janus Block|Janus Block]] || Collect 5 [[Items (Arcaxer 1)|Amethysts]] from [[The Stack#Janus Block|Janus Block]]. || 700 Credits, 4000 EXP, [[Items (Arcaxer 1)|EXP Boost Module]].
|-
|A point on actions || Unlock [[The Stack#Janus Block|Janus Block]] || Find 10 [[Items (Arcaxer 1)|Lucky Leaves]] on enemies in [[The Stack]]. || 1000 Credits, 5000 EXP, [[Items (Arcaxer 1)|AP Up Module]].
|-
|A pirates Booty || Unlock [[The Stack#Whistler Block|Whistler Block]] || Collect 15 [[Items (Arcaxer 1)|Doubloons]] from [[The Stack#Whistler Block|Whistler Block]]. || 2000 Credits, 15000 EXP.
|-
|Whistler Terror || Unlock [[The Stack#Whistler Block|Whistler Block]] || Defeat the [[Bosses#Reaper Shark|Reaper Shark]] in [[The Stack#Whistler Block|Whistler Block]]. || 2000 Credits, 1000 EXP, [[Scale Edge]].
|-
|Friendly Strength || Unlock [[The Stack#Whistler Block|Whistler Block]] || Collect 5 [[Items (Arcaxer 1)|Tentacles]] from [[The Stack#Whistler Block|Whistler Block]]. || 1000 Credits, 5000 EXP, [[Items (Arcaxer 1)|Summon Boost Module]].
|-
|Bone Money || Unlock [[The Stack#Longhorn Block|Longhorn Block]] || Collect 15 [[Items (Arcaxer 1)|Silver Coins]] from [[The Stack#Longhorn Block|Longhorn Block]]. || 2500 Credits, 20000 EXP, [[Pumpkin Bomb+]].
|-
|The Eyeball man || Unlock [[The Stack#Longhorn Block|Longhorn Block]] || Collect 10 [[Items (Arcaxer 1)|Scary Eyes]] from [[The Stack#Longhorn Block|Longhorn Block]]. || 3000 Credits, 25000 EXP, [[Items (Arcaxer 1)|PP Up]].
|-
|Blood Diamonds || Unlock [[The Stack#Longhorn Block|Longhorn Block]] || Collect 5 [[Items (Arcaxer 1)|Diamonds]] from [[The Stack#Longhorn Block|Longhorn Block]]. || 2000 Credits, 15000 EXP, [[Items (Arcaxer 1)|PP Up]].
|-
|Blood and Thunder || Unlock [[The Stack#Longhorn Block|Longhorn Block]] || Raise levels of "[[Bouncing Thunder]]" and "[[Ghost Bolt]]" to 15. || 1000 Credits, 5000 EXP, [[Bloody Axe]].
|-
|Red Green Bleu || Unlock [[The Stack#RGB Block|RGB Block]] || Collect 10 [[Items (Arcaxer 1)|Cheese]] in [[The Stack#RGB Block|RGB Block]]. || 1500 Credits, 15000 EXP, [[Items (Arcaxer 1)|PP Up]]
|-
|Green Guys || Unlock [[The Stack#RGB Block|RGB Block]] || Collect 8 [[Items (Arcaxer 1)|Green]] in [[The Stack#RGB Block|RGB Block]]. || 2000 Credits, 10000 EXP, [[Items (Arcaxer 1)|Erase Time Module]]
|-
|Finally... Haxium || Unlock [[The Stack#RGB Block|RGB Block]] || Collect 5 [[Items (Arcaxer 1)|Haxium]] in [[The Stack#RGB Block|RGB Block]]. || 2500 Credits, 20000 EXP, [[Items (Arcaxer 1)|Fast Forward Module]]
|-
|Ultimate Blue || Complete "Waste of space" task. || Raise the level of "[[Blueaga]]" to 50. || 1 Credit, 1 EXP, [[Items (Arcaxer 1)|Ultimate Blue]]
|-
|Forbidden Weapon || Unlock [[Sim Sim]] || Reach floor 100 of [[Sim Sim]] || 25000 EXP, [[USBuster]]
|}
== Training Games ==
{{Main|Training Minigames (Arcaxer 1)}}
=== Punching Bag ===
Using the Punching Bag, the player can train their [[Stats (Arcaxer 1)|level]]. Punching the bag gives the player EXP, which can let them level up. See the main page for more details.
=== Treadmill ===
The Treadmill was the first training minigame added to the game. Using it, the player can run in place in real life to upgrade their maximum [[Stats (Arcaxer 1)|HP]]. There is no limit to these gains. See the main page for more details.
<gallery mode="nolines">
File:PunchingBag.jpeg|256px|The Punching Bag minigame.
File:Treadmill.jpeg|256px|The Treadmill minigame.
</gallery>
== Graveyard ==
[[File:Graveyard.jpeg|256px|border|right]]
The graveyard is a small part of the Hub map with gravestones to honour the fallen Entities who have died in the Sim. The indentities of the fallen Entities are unknown. There are three chests here. One is found on top of the archway, the second is on the ground in front of the graves, and the third can be found by lifting up the larger grave, revealing the secret chest.
Notably, the graveyard holds the chest that houses the [[Blue]] [[Hax|Hack]]. Players who are interested in the community jokes know the area well.
The [[NPCs (Arcaxer 1)|Retired Explorer]] stays here, warning the player about an infinite [[404 Block|white floor]]. They explain that this floor gave them a dangerous feeling and they decided then and there to escape to the Hub and retire.
== Busses ==
[[File:DesertBus.jpeg|256px|border|right]]
In the Hub, there are three busses, all of which take the player to different locations.
=== Sandy Bridge Bus ===
This bus is located at the end of the path behind the Pub, where the [[NPCs (Arcaxer 1)|Desert Bus Driver]] offers to drive the player to [[Sandy Bridge]]. This bus is unlocked by default, and can even be used before entering [[The Stack]] if the player so wishes.
Upon first speaking with Desert Bus Driver, he'll give the player a quest to find 13 [[Items (Arcaxer 1)|Secret Tapes]] in Sandy Bridge.
=== Coffee Lake Bus ===
This bus is located in the clearing [[Sydney]] used to teach [[Fireball]] to the [[Arcaxer (character)|Arcaxer]] during the tutorial. The [[NPCs (Arcaxer 1)|Coffee Bus Driver]] offers to take the player to [[Coffee Lake]] using this bus. This bus is unlocked only after clearing [[The Stack#Longhorn Block|Longhorn Block]]. Sydney requests the Arcaxer to visit Coffee Lake during the [[Story (Arcaxer 1)|story]].
Unlike his brother<ref>Coffee Bus Driver indicates the Desert Bus Driver is his brother.</ref>, the Coffee Bus Driver does not have a quest.
=== Moneyfingers Casino and Resort Bus ===
This bus is located next to Sydney's Shop. The [[NPCs (Arcaxer 1)|Boat Bus Driver]] offers to take the player to [[Coffee Lake]] using this bus. This bus is unlocked after beginning the post-game [[Casino Malware]] section.
Unlike the other two drivers, the Boat Bus Driver does not state they are related. Instead, they state that Sydney created the Boat Bus.<ref>"It's the all new, 4 door LabSys All Terrain Amphibious Adventure Machine." -Bus Boat Driver</ref>
== Dungeon Entrances ==
<gallery mode="nolines">
File:TheStackEntrance.webp|The entrance to [[The Stack]].
File:SimSimEntrance.jpeg|The entrance to the [[Sim Sim]].
</gallery>
== Footnotes ==
<references />
{{Template:Locations1}}
3a8dfb92d6fa91f04adbc3b308848a515de0084b
818
817
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Dino-Pack
2
/* Dungeon Entrances */
wikitext
text/x-wiki
[[File:TheHub.webp|border|256px|right]]The Hub is the central outdoor location of the game. As the name suggests, it is the spawnpoint for new entities in the Sim. The Hub connects directly to every other location in the game.
== Pawn Shop ==
{{Main|Shops (Arcaxer 1)}}
[[File:ThePawn.webp|256px|border|right]]The Pawn Shop is owned by [[Minor Characters#Reggie|Reggie]]. Players can purchase [[Weapons (Arcaxer 1)|Weapons]], [[Armor (Arcaxer 1)|Armor]], [[Accessories]] and other misc. [[Items (Arcaxer 1)|items]]. The shop's stock expands when the player reaches [[The Stack#Whistler Block|Whistler Block]], [[The Stack#Longhorn Block|Longhorn Block]], and [[The Stack#RGB Block|RGB Block]]. The items he sells and their unlock requirements are as follows:
{| class="wikitable"
|+ Pawn Shop Stock
|-
! Stock Number !! Unlock Requirement !! Items<ref name="cost">See [[Shops (Arcaxer 1)|Shops]] for a list of prices.</ref>
|-
| 1
|| Default
||
*Minor Health Modifier
*Health Modifier
*Trap Eliminator
*Bit Pants
*Bit Shirt
*Bit Helmet
*Arcaxer Pistol
*Bounce Pad
*Blue Helmet
*Blue Shirt
*Blue Pants
*Compass Module
|-
| 2
|| Unlock [[The Stack#Whistler Block|Whistler Block]]
||
* Greater Health Modifier
* Pirate Hat
* Pirate Vest
* Peg Leg
* Damp Crossbow
* Cutlass
* Exp Hat 1
* Exp Pants 1
* Exp Vest 1
* AP Ring
* EXP Ring
* Speed Ring
|-
| 3
|| Unlock [[The Stack#Longhorn Block|Longhorn Block]]
||
* Giant Health Modifier
* Haunted Helm
* Haunted Plate
* Haunted Boots
* Haunted Spear
* BATtle Axe
* Helm of Fate
* Plate of Fate
* Ghoast Blaster
* Glitch Pendant
* Stunning Pendant
* Defensive Necklace
* AP Ring +
|-
| 4
|| Unlock [[The Stack#RGB Block|RGB Block]]
||
* Massive Health Modifier
* RGB Hat
* RGB Shirt
* RGB Shoes
* RGB Gun
* RGB Blade
* Energized Emblem
* Regenerating Pendant
* Bloody Necklace
* AP Ring X
|}
== Sydney's Shop ==
{{Main|Shops (Arcaxer 1)}}
[[File:SydLab.jpeg|256px|border|right]]Sydney's Shop is obviously owned by [[Sydney]]. Players can purchase [[Hax]] or [[Passives (Arcaxer 1)|Passives]]. The shop's stock expands when the player reaches [[The Stack#Whistler Block|Whistler Block]], [[The Stack#Longhorn Block|Longhorn Block]], and [[The Stack#RGB Block|RGB Block]]. The items she sells and their unlock requirements are as follows:
{| class="wikitable"
|+ Sydney's Shop Stock
|-
! Stock Number !! Unlock Requirement !! Items<ref name="cost"/>
|-
| 1
|| Default
|
*Frost Bolt Module
*Hack Defense Module
*Earth Bomb Moule
*Arcanado Module
*Volcano Bolt Module
*Aim Hax Module
*Combo Plus Module
*Hack Power Module
|-
| 2
|| Unlock [[The Stack#Whistler Block|Whistler Block]]
||
*Fish Bolt Module
*Storm Bomb Module
*Waternado Module
*Soothing Mist Module
*Regeneration Module
*Breathing Room Module
|-
| 3
|| Unlock [[The Stack#Longhorn Block|Longhorn Block]]
||
*Summon Elemental
*Ghost Bolt Module
*Life Bolt Module
*Power Up Shot Module
*Afterburner Module
*Bonarange Module
|-
| 4
|| Unlock [[The Stack#RGB Block|RGB Block]]
||
*Cascading Thunder Module
*RGB Bolt Module
*Hack Defense 2 Module
*Hack Power 2 Module
|}
== Pub ==
{{Main|Quests (Arcaxer 1)#Nichelle's Tasks}}
[[File:Pub.jpeg|256px|border|right]]The Pub grants the player a list of tasks to complete within the Sim. Certain tasks can include fetch quests, leveling up [[Hax]], among others. These tasks grant rewards such as [[Stats (Arcaxer 1)|Credits, EXP]], or [[Items (Arcaxer 1|items]]. A full list of tasks, their rewards, unlock requirements, and details can be found below.
<br/><br/><br/><br/><br/><br/>
{| class="wikitable"
|+ Nichelle's Tasks
|-
! Task Name !! Unlock Requirement !! Task Details !! Reward
|-
|Frost and Fire || Default || Raise levels of "[[Fireball]]" and "[[Frost Bolt]]" to level 10. || 500 Credits, 2000 EXP, [[Items (Arcaxer 1)|Frostfire Bolt Module]].
|-
|Silicon tower || Default || Collect 15 bars of [[Items (Arcaxer 1)|Silicon]] from [[The Stack#Bottom Block|Bottom Block]]. || 1000 Credits, 6000 EXP.
|-
|Gotta go quick || Default || Collect 5 [[Items (Arcaxer 1)|Sapphires]] from [[The Stack#Bottom Block|Bottom Block]]. || 100 Credits, 1000 EXP, [[Items (Arcaxer 1)|Zoom Module Module]].
|-
|Antivirus update || Default || Raise the level of "[[Restore 1]]" to 10. || 500 Credits, 2000 EXP, [[Items (Arcaxer 1)|Debug Module]].
|-
|Waste of space || Default || Raise level of "[[Blue]]" to 30. || 1 Credit, 1 EXP, [[Items (Arcaxer 1)|Blueaga Module.]]
|-
|Healthy Heart || Default || Get 100 gains in single session on the [[Training Minigames (Arcaxer 1)|Treadmill]]. || 1000 Credits, 5000 EXP, [[Items (Arcaxer 1)|Good Cardio Module]].
|-
|Super Silicon tower || Unlock [[The Stack#Janus Block|Janus Block]] || Collect 15 bars of [[Items (Arcaxer 1)|Super Silicon]] from [[The Stack#Janus Block|Janus Block]]. || 1000 Credits, 10000 EXP.
|-
|Knawlegde || Unlock [[The Stack#Janus Block|Janus Block]] || Collect 5 [[Items (Arcaxer 1)|Amethysts]] from [[The Stack#Janus Block|Janus Block]]. || 700 Credits, 4000 EXP, [[Items (Arcaxer 1)|EXP Boost Module]].
|-
|A point on actions || Unlock [[The Stack#Janus Block|Janus Block]] || Find 10 [[Items (Arcaxer 1)|Lucky Leaves]] on enemies in [[The Stack]]. || 1000 Credits, 5000 EXP, [[Items (Arcaxer 1)|AP Up Module]].
|-
|A pirates Booty || Unlock [[The Stack#Whistler Block|Whistler Block]] || Collect 15 [[Items (Arcaxer 1)|Doubloons]] from [[The Stack#Whistler Block|Whistler Block]]. || 2000 Credits, 15000 EXP.
|-
|Whistler Terror || Unlock [[The Stack#Whistler Block|Whistler Block]] || Defeat the [[Bosses#Reaper Shark|Reaper Shark]] in [[The Stack#Whistler Block|Whistler Block]]. || 2000 Credits, 1000 EXP, [[Scale Edge]].
|-
|Friendly Strength || Unlock [[The Stack#Whistler Block|Whistler Block]] || Collect 5 [[Items (Arcaxer 1)|Tentacles]] from [[The Stack#Whistler Block|Whistler Block]]. || 1000 Credits, 5000 EXP, [[Items (Arcaxer 1)|Summon Boost Module]].
|-
|Bone Money || Unlock [[The Stack#Longhorn Block|Longhorn Block]] || Collect 15 [[Items (Arcaxer 1)|Silver Coins]] from [[The Stack#Longhorn Block|Longhorn Block]]. || 2500 Credits, 20000 EXP, [[Pumpkin Bomb+]].
|-
|The Eyeball man || Unlock [[The Stack#Longhorn Block|Longhorn Block]] || Collect 10 [[Items (Arcaxer 1)|Scary Eyes]] from [[The Stack#Longhorn Block|Longhorn Block]]. || 3000 Credits, 25000 EXP, [[Items (Arcaxer 1)|PP Up]].
|-
|Blood Diamonds || Unlock [[The Stack#Longhorn Block|Longhorn Block]] || Collect 5 [[Items (Arcaxer 1)|Diamonds]] from [[The Stack#Longhorn Block|Longhorn Block]]. || 2000 Credits, 15000 EXP, [[Items (Arcaxer 1)|PP Up]].
|-
|Blood and Thunder || Unlock [[The Stack#Longhorn Block|Longhorn Block]] || Raise levels of "[[Bouncing Thunder]]" and "[[Ghost Bolt]]" to 15. || 1000 Credits, 5000 EXP, [[Bloody Axe]].
|-
|Red Green Bleu || Unlock [[The Stack#RGB Block|RGB Block]] || Collect 10 [[Items (Arcaxer 1)|Cheese]] in [[The Stack#RGB Block|RGB Block]]. || 1500 Credits, 15000 EXP, [[Items (Arcaxer 1)|PP Up]]
|-
|Green Guys || Unlock [[The Stack#RGB Block|RGB Block]] || Collect 8 [[Items (Arcaxer 1)|Green]] in [[The Stack#RGB Block|RGB Block]]. || 2000 Credits, 10000 EXP, [[Items (Arcaxer 1)|Erase Time Module]]
|-
|Finally... Haxium || Unlock [[The Stack#RGB Block|RGB Block]] || Collect 5 [[Items (Arcaxer 1)|Haxium]] in [[The Stack#RGB Block|RGB Block]]. || 2500 Credits, 20000 EXP, [[Items (Arcaxer 1)|Fast Forward Module]]
|-
|Ultimate Blue || Complete "Waste of space" task. || Raise the level of "[[Blueaga]]" to 50. || 1 Credit, 1 EXP, [[Items (Arcaxer 1)|Ultimate Blue]]
|-
|Forbidden Weapon || Unlock [[Sim Sim]] || Reach floor 100 of [[Sim Sim]] || 25000 EXP, [[USBuster]]
|}
== Training Games ==
{{Main|Training Minigames (Arcaxer 1)}}
=== Punching Bag ===
Using the Punching Bag, the player can train their [[Stats (Arcaxer 1)|level]]. Punching the bag gives the player EXP, which can let them level up. See the main page for more details.
=== Treadmill ===
The Treadmill was the first training minigame added to the game. Using it, the player can run in place in real life to upgrade their maximum [[Stats (Arcaxer 1)|HP]]. There is no limit to these gains. See the main page for more details.
<gallery mode="nolines">
File:PunchingBag.jpeg|256px|The Punching Bag minigame.
File:Treadmill.jpeg|256px|The Treadmill minigame.
</gallery>
== Graveyard ==
[[File:Graveyard.jpeg|256px|border|right]]
The graveyard is a small part of the Hub map with gravestones to honour the fallen Entities who have died in the Sim. The indentities of the fallen Entities are unknown. There are three chests here. One is found on top of the archway, the second is on the ground in front of the graves, and the third can be found by lifting up the larger grave, revealing the secret chest.
Notably, the graveyard holds the chest that houses the [[Blue]] [[Hax|Hack]]. Players who are interested in the community jokes know the area well.
The [[NPCs (Arcaxer 1)|Retired Explorer]] stays here, warning the player about an infinite [[404 Block|white floor]]. They explain that this floor gave them a dangerous feeling and they decided then and there to escape to the Hub and retire.
== Busses ==
[[File:DesertBus.jpeg|256px|border|right]]
In the Hub, there are three busses, all of which take the player to different locations.
=== Sandy Bridge Bus ===
This bus is located at the end of the path behind the Pub, where the [[NPCs (Arcaxer 1)|Desert Bus Driver]] offers to drive the player to [[Sandy Bridge]]. This bus is unlocked by default, and can even be used before entering [[The Stack]] if the player so wishes.
Upon first speaking with Desert Bus Driver, he'll give the player a quest to find 13 [[Items (Arcaxer 1)|Secret Tapes]] in Sandy Bridge.
=== Coffee Lake Bus ===
This bus is located in the clearing [[Sydney]] used to teach [[Fireball]] to the [[Arcaxer (character)|Arcaxer]] during the tutorial. The [[NPCs (Arcaxer 1)|Coffee Bus Driver]] offers to take the player to [[Coffee Lake]] using this bus. This bus is unlocked only after clearing [[The Stack#Longhorn Block|Longhorn Block]]. Sydney requests the Arcaxer to visit Coffee Lake during the [[Story (Arcaxer 1)|story]].
Unlike his brother<ref>Coffee Bus Driver indicates the Desert Bus Driver is his brother.</ref>, the Coffee Bus Driver does not have a quest.
=== Moneyfingers Casino and Resort Bus ===
This bus is located next to Sydney's Shop. The [[NPCs (Arcaxer 1)|Boat Bus Driver]] offers to take the player to [[Coffee Lake]] using this bus. This bus is unlocked after beginning the post-game [[Casino Malware]] section.
Unlike the other two drivers, the Boat Bus Driver does not state they are related. Instead, they state that Sydney created the Boat Bus.<ref>"It's the all new, 4 door LabSys All Terrain Amphibious Adventure Machine." -Bus Boat Driver</ref>
== Dungeon Entrances ==
=== The Stack Entrance ===
=== Sim Sim Entrance ===
<gallery mode="nolines">
File:TheStackEntrance.webp|The entrance to [[The Stack]].
File:SimSimEntrance.jpeg|The entrance to the [[Sim Sim]].
</gallery>
== Footnotes ==
<references />
{{Template:Locations1}}
235bec4a30598434db833c3a4db5e751cc00f0e8
819
818
2024-05-29T02:49:30Z
Dino-Pack
2
/* Sydney's Shop */
wikitext
text/x-wiki
[[File:TheHub.webp|border|256px|right]]The Hub is the central outdoor location of the game. As the name suggests, it is the spawnpoint for new entities in the Sim. The Hub connects directly to every other location in the game.
== Pawn Shop ==
{{Main|Shops (Arcaxer 1)}}
[[File:ThePawn.webp|256px|border|right]]The Pawn Shop is owned by [[Minor Characters#Reggie|Reggie]]. Players can purchase [[Weapons (Arcaxer 1)|Weapons]], [[Armor (Arcaxer 1)|Armor]], [[Accessories]] and other misc. [[Items (Arcaxer 1)|items]]. The shop's stock expands when the player reaches [[The Stack#Whistler Block|Whistler Block]], [[The Stack#Longhorn Block|Longhorn Block]], and [[The Stack#RGB Block|RGB Block]]. The items he sells and their unlock requirements are as follows:
{| class="wikitable"
|+ Pawn Shop Stock
|-
! Stock Number !! Unlock Requirement !! Items<ref name="cost">See [[Shops (Arcaxer 1)|Shops]] for a list of prices.</ref>
|-
| 1
|| Default
||
*Minor Health Modifier
*Health Modifier
*Trap Eliminator
*Bit Pants
*Bit Shirt
*Bit Helmet
*Arcaxer Pistol
*Bounce Pad
*Blue Helmet
*Blue Shirt
*Blue Pants
*Compass Module
|-
| 2
|| Unlock [[The Stack#Whistler Block|Whistler Block]]
||
* Greater Health Modifier
* Pirate Hat
* Pirate Vest
* Peg Leg
* Damp Crossbow
* Cutlass
* Exp Hat 1
* Exp Pants 1
* Exp Vest 1
* AP Ring
* EXP Ring
* Speed Ring
|-
| 3
|| Unlock [[The Stack#Longhorn Block|Longhorn Block]]
||
* Giant Health Modifier
* Haunted Helm
* Haunted Plate
* Haunted Boots
* Haunted Spear
* BATtle Axe
* Helm of Fate
* Plate of Fate
* Ghoast Blaster
* Glitch Pendant
* Stunning Pendant
* Defensive Necklace
* AP Ring +
|-
| 4
|| Unlock [[The Stack#RGB Block|RGB Block]]
||
* Massive Health Modifier
* RGB Hat
* RGB Shirt
* RGB Shoes
* RGB Gun
* RGB Blade
* Energized Emblem
* Regenerating Pendant
* Bloody Necklace
* AP Ring X
|}
== Sydney's Shop ==
{{Main|Shops (Arcaxer 1)}}
[[File:SydLab.jpeg|256px|border|right]]Sydney's Shop<ref>Also referred to as LabSys or Sydney's Lab.</ref> is obviously owned by [[Sydney]]. Players can purchase [[Hax]] or [[Passives (Arcaxer 1)|Passives]]. The shop's stock expands when the player reaches [[The Stack#Whistler Block|Whistler Block]], [[The Stack#Longhorn Block|Longhorn Block]], and [[The Stack#RGB Block|RGB Block]]. On the front of the lab there is a switch the player can hit with their hand. If they do, a chest will appear on top of the lab.
The items she sells and their unlock requirements are as follows:
{| class="wikitable"
|+ Sydney's Shop Stock
|-
! Stock Number !! Unlock Requirement !! Items<ref name="cost"/>
|-
| 1
|| Default
|
*Frost Bolt Module
*Hack Defense Module
*Earth Bomb Moule
*Arcanado Module
*Volcano Bolt Module
*Aim Hax Module
*Combo Plus Module
*Hack Power Module
|-
| 2
|| Unlock [[The Stack#Whistler Block|Whistler Block]]
||
*Fish Bolt Module
*Storm Bomb Module
*Waternado Module
*Soothing Mist Module
*Regeneration Module
*Breathing Room Module
|-
| 3
|| Unlock [[The Stack#Longhorn Block|Longhorn Block]]
||
*Summon Elemental
*Ghost Bolt Module
*Life Bolt Module
*Power Up Shot Module
*Afterburner Module
*Bonarange Module
|-
| 4
|| Unlock [[The Stack#RGB Block|RGB Block]]
||
*Cascading Thunder Module
*RGB Bolt Module
*Hack Defense 2 Module
*Hack Power 2 Module
|}
== Pub ==
{{Main|Quests (Arcaxer 1)#Nichelle's Tasks}}
[[File:Pub.jpeg|256px|border|right]]The Pub grants the player a list of tasks to complete within the Sim. Certain tasks can include fetch quests, leveling up [[Hax]], among others. These tasks grant rewards such as [[Stats (Arcaxer 1)|Credits, EXP]], or [[Items (Arcaxer 1|items]]. A full list of tasks, their rewards, unlock requirements, and details can be found below.
<br/><br/><br/><br/><br/><br/>
{| class="wikitable"
|+ Nichelle's Tasks
|-
! Task Name !! Unlock Requirement !! Task Details !! Reward
|-
|Frost and Fire || Default || Raise levels of "[[Fireball]]" and "[[Frost Bolt]]" to level 10. || 500 Credits, 2000 EXP, [[Items (Arcaxer 1)|Frostfire Bolt Module]].
|-
|Silicon tower || Default || Collect 15 bars of [[Items (Arcaxer 1)|Silicon]] from [[The Stack#Bottom Block|Bottom Block]]. || 1000 Credits, 6000 EXP.
|-
|Gotta go quick || Default || Collect 5 [[Items (Arcaxer 1)|Sapphires]] from [[The Stack#Bottom Block|Bottom Block]]. || 100 Credits, 1000 EXP, [[Items (Arcaxer 1)|Zoom Module Module]].
|-
|Antivirus update || Default || Raise the level of "[[Restore 1]]" to 10. || 500 Credits, 2000 EXP, [[Items (Arcaxer 1)|Debug Module]].
|-
|Waste of space || Default || Raise level of "[[Blue]]" to 30. || 1 Credit, 1 EXP, [[Items (Arcaxer 1)|Blueaga Module.]]
|-
|Healthy Heart || Default || Get 100 gains in single session on the [[Training Minigames (Arcaxer 1)|Treadmill]]. || 1000 Credits, 5000 EXP, [[Items (Arcaxer 1)|Good Cardio Module]].
|-
|Super Silicon tower || Unlock [[The Stack#Janus Block|Janus Block]] || Collect 15 bars of [[Items (Arcaxer 1)|Super Silicon]] from [[The Stack#Janus Block|Janus Block]]. || 1000 Credits, 10000 EXP.
|-
|Knawlegde || Unlock [[The Stack#Janus Block|Janus Block]] || Collect 5 [[Items (Arcaxer 1)|Amethysts]] from [[The Stack#Janus Block|Janus Block]]. || 700 Credits, 4000 EXP, [[Items (Arcaxer 1)|EXP Boost Module]].
|-
|A point on actions || Unlock [[The Stack#Janus Block|Janus Block]] || Find 10 [[Items (Arcaxer 1)|Lucky Leaves]] on enemies in [[The Stack]]. || 1000 Credits, 5000 EXP, [[Items (Arcaxer 1)|AP Up Module]].
|-
|A pirates Booty || Unlock [[The Stack#Whistler Block|Whistler Block]] || Collect 15 [[Items (Arcaxer 1)|Doubloons]] from [[The Stack#Whistler Block|Whistler Block]]. || 2000 Credits, 15000 EXP.
|-
|Whistler Terror || Unlock [[The Stack#Whistler Block|Whistler Block]] || Defeat the [[Bosses#Reaper Shark|Reaper Shark]] in [[The Stack#Whistler Block|Whistler Block]]. || 2000 Credits, 1000 EXP, [[Scale Edge]].
|-
|Friendly Strength || Unlock [[The Stack#Whistler Block|Whistler Block]] || Collect 5 [[Items (Arcaxer 1)|Tentacles]] from [[The Stack#Whistler Block|Whistler Block]]. || 1000 Credits, 5000 EXP, [[Items (Arcaxer 1)|Summon Boost Module]].
|-
|Bone Money || Unlock [[The Stack#Longhorn Block|Longhorn Block]] || Collect 15 [[Items (Arcaxer 1)|Silver Coins]] from [[The Stack#Longhorn Block|Longhorn Block]]. || 2500 Credits, 20000 EXP, [[Pumpkin Bomb+]].
|-
|The Eyeball man || Unlock [[The Stack#Longhorn Block|Longhorn Block]] || Collect 10 [[Items (Arcaxer 1)|Scary Eyes]] from [[The Stack#Longhorn Block|Longhorn Block]]. || 3000 Credits, 25000 EXP, [[Items (Arcaxer 1)|PP Up]].
|-
|Blood Diamonds || Unlock [[The Stack#Longhorn Block|Longhorn Block]] || Collect 5 [[Items (Arcaxer 1)|Diamonds]] from [[The Stack#Longhorn Block|Longhorn Block]]. || 2000 Credits, 15000 EXP, [[Items (Arcaxer 1)|PP Up]].
|-
|Blood and Thunder || Unlock [[The Stack#Longhorn Block|Longhorn Block]] || Raise levels of "[[Bouncing Thunder]]" and "[[Ghost Bolt]]" to 15. || 1000 Credits, 5000 EXP, [[Bloody Axe]].
|-
|Red Green Bleu || Unlock [[The Stack#RGB Block|RGB Block]] || Collect 10 [[Items (Arcaxer 1)|Cheese]] in [[The Stack#RGB Block|RGB Block]]. || 1500 Credits, 15000 EXP, [[Items (Arcaxer 1)|PP Up]]
|-
|Green Guys || Unlock [[The Stack#RGB Block|RGB Block]] || Collect 8 [[Items (Arcaxer 1)|Green]] in [[The Stack#RGB Block|RGB Block]]. || 2000 Credits, 10000 EXP, [[Items (Arcaxer 1)|Erase Time Module]]
|-
|Finally... Haxium || Unlock [[The Stack#RGB Block|RGB Block]] || Collect 5 [[Items (Arcaxer 1)|Haxium]] in [[The Stack#RGB Block|RGB Block]]. || 2500 Credits, 20000 EXP, [[Items (Arcaxer 1)|Fast Forward Module]]
|-
|Ultimate Blue || Complete "Waste of space" task. || Raise the level of "[[Blueaga]]" to 50. || 1 Credit, 1 EXP, [[Items (Arcaxer 1)|Ultimate Blue]]
|-
|Forbidden Weapon || Unlock [[Sim Sim]] || Reach floor 100 of [[Sim Sim]] || 25000 EXP, [[USBuster]]
|}
== Training Games ==
{{Main|Training Minigames (Arcaxer 1)}}
=== Punching Bag ===
Using the Punching Bag, the player can train their [[Stats (Arcaxer 1)|level]]. Punching the bag gives the player EXP, which can let them level up. See the main page for more details.
=== Treadmill ===
The Treadmill was the first training minigame added to the game. Using it, the player can run in place in real life to upgrade their maximum [[Stats (Arcaxer 1)|HP]]. There is no limit to these gains. See the main page for more details.
<gallery mode="nolines">
File:PunchingBag.jpeg|256px|The Punching Bag minigame.
File:Treadmill.jpeg|256px|The Treadmill minigame.
</gallery>
== Graveyard ==
[[File:Graveyard.jpeg|256px|border|right]]
The graveyard is a small part of the Hub map with gravestones to honour the fallen Entities who have died in the Sim. The indentities of the fallen Entities are unknown. There are three chests here. One is found on top of the archway, the second is on the ground in front of the graves, and the third can be found by lifting up the larger grave, revealing the secret chest.
Notably, the graveyard holds the chest that houses the [[Blue]] [[Hax|Hack]]. Players who are interested in the community jokes know the area well.
The [[NPCs (Arcaxer 1)|Retired Explorer]] stays here, warning the player about an infinite [[404 Block|white floor]]. They explain that this floor gave them a dangerous feeling and they decided then and there to escape to the Hub and retire.
== Busses ==
[[File:DesertBus.jpeg|256px|border|right]]
In the Hub, there are three busses, all of which take the player to different locations.
=== Sandy Bridge Bus ===
This bus is located at the end of the path behind the Pub, where the [[NPCs (Arcaxer 1)|Desert Bus Driver]] offers to drive the player to [[Sandy Bridge]]. This bus is unlocked by default, and can even be used before entering [[The Stack]] if the player so wishes.
Upon first speaking with Desert Bus Driver, he'll give the player a quest to find 13 [[Items (Arcaxer 1)|Secret Tapes]] in Sandy Bridge.
=== Coffee Lake Bus ===
This bus is located in the clearing [[Sydney]] used to teach [[Fireball]] to the [[Arcaxer (character)|Arcaxer]] during the tutorial. The [[NPCs (Arcaxer 1)|Coffee Bus Driver]] offers to take the player to [[Coffee Lake]] using this bus. This bus is unlocked only after clearing [[The Stack#Longhorn Block|Longhorn Block]]. Sydney requests the Arcaxer to visit Coffee Lake during the [[Story (Arcaxer 1)|story]].
Unlike his brother<ref>Coffee Bus Driver indicates the Desert Bus Driver is his brother.</ref>, the Coffee Bus Driver does not have a quest.
=== Moneyfingers Casino and Resort Bus ===
This bus is located next to Sydney's Shop. The [[NPCs (Arcaxer 1)|Boat Bus Driver]] offers to take the player to [[Coffee Lake]] using this bus. This bus is unlocked after beginning the post-game [[Casino Malware]] section.
Unlike the other two drivers, the Boat Bus Driver does not state they are related. Instead, they state that Sydney created the Boat Bus.<ref>"It's the all new, 4 door LabSys All Terrain Amphibious Adventure Machine." -Bus Boat Driver</ref>
== Dungeon Entrances ==
=== The Stack Entrance ===
=== Sim Sim Entrance ===
<gallery mode="nolines">
File:TheStackEntrance.webp|The entrance to [[The Stack]].
File:SimSimEntrance.jpeg|The entrance to the [[Sim Sim]].
</gallery>
== Footnotes ==
<references />
{{Template:Locations1}}
d45f5d9821389763c957a441a20f3394cdb8c407
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/* Pub */
wikitext
text/x-wiki
[[File:TheHub.webp|border|256px|right]]The Hub is the central outdoor location of the game. As the name suggests, it is the spawnpoint for new entities in the Sim. The Hub connects directly to every other location in the game.
== Pawn Shop ==
{{Main|Shops (Arcaxer 1)}}
[[File:ThePawn.webp|256px|border|right]]The Pawn Shop is owned by [[Minor Characters#Reggie|Reggie]]. Players can purchase [[Weapons (Arcaxer 1)|Weapons]], [[Armor (Arcaxer 1)|Armor]], [[Accessories]] and other misc. [[Items (Arcaxer 1)|items]]. The shop's stock expands when the player reaches [[The Stack#Whistler Block|Whistler Block]], [[The Stack#Longhorn Block|Longhorn Block]], and [[The Stack#RGB Block|RGB Block]]. The items he sells and their unlock requirements are as follows:
{| class="wikitable"
|+ Pawn Shop Stock
|-
! Stock Number !! Unlock Requirement !! Items<ref name="cost">See [[Shops (Arcaxer 1)|Shops]] for a list of prices.</ref>
|-
| 1
|| Default
||
*Minor Health Modifier
*Health Modifier
*Trap Eliminator
*Bit Pants
*Bit Shirt
*Bit Helmet
*Arcaxer Pistol
*Bounce Pad
*Blue Helmet
*Blue Shirt
*Blue Pants
*Compass Module
|-
| 2
|| Unlock [[The Stack#Whistler Block|Whistler Block]]
||
* Greater Health Modifier
* Pirate Hat
* Pirate Vest
* Peg Leg
* Damp Crossbow
* Cutlass
* Exp Hat 1
* Exp Pants 1
* Exp Vest 1
* AP Ring
* EXP Ring
* Speed Ring
|-
| 3
|| Unlock [[The Stack#Longhorn Block|Longhorn Block]]
||
* Giant Health Modifier
* Haunted Helm
* Haunted Plate
* Haunted Boots
* Haunted Spear
* BATtle Axe
* Helm of Fate
* Plate of Fate
* Ghoast Blaster
* Glitch Pendant
* Stunning Pendant
* Defensive Necklace
* AP Ring +
|-
| 4
|| Unlock [[The Stack#RGB Block|RGB Block]]
||
* Massive Health Modifier
* RGB Hat
* RGB Shirt
* RGB Shoes
* RGB Gun
* RGB Blade
* Energized Emblem
* Regenerating Pendant
* Bloody Necklace
* AP Ring X
|}
== Sydney's Shop ==
{{Main|Shops (Arcaxer 1)}}
[[File:SydLab.jpeg|256px|border|right]]Sydney's Shop<ref>Also referred to as LabSys or Sydney's Lab.</ref> is obviously owned by [[Sydney]]. Players can purchase [[Hax]] or [[Passives (Arcaxer 1)|Passives]]. The shop's stock expands when the player reaches [[The Stack#Whistler Block|Whistler Block]], [[The Stack#Longhorn Block|Longhorn Block]], and [[The Stack#RGB Block|RGB Block]]. On the front of the lab there is a switch the player can hit with their hand. If they do, a chest will appear on top of the lab.
The items she sells and their unlock requirements are as follows:
{| class="wikitable"
|+ Sydney's Shop Stock
|-
! Stock Number !! Unlock Requirement !! Items<ref name="cost"/>
|-
| 1
|| Default
|
*Frost Bolt Module
*Hack Defense Module
*Earth Bomb Moule
*Arcanado Module
*Volcano Bolt Module
*Aim Hax Module
*Combo Plus Module
*Hack Power Module
|-
| 2
|| Unlock [[The Stack#Whistler Block|Whistler Block]]
||
*Fish Bolt Module
*Storm Bomb Module
*Waternado Module
*Soothing Mist Module
*Regeneration Module
*Breathing Room Module
|-
| 3
|| Unlock [[The Stack#Longhorn Block|Longhorn Block]]
||
*Summon Elemental
*Ghost Bolt Module
*Life Bolt Module
*Power Up Shot Module
*Afterburner Module
*Bonarange Module
|-
| 4
|| Unlock [[The Stack#RGB Block|RGB Block]]
||
*Cascading Thunder Module
*RGB Bolt Module
*Hack Defense 2 Module
*Hack Power 2 Module
|}
== Pub ==
{{Main|Quests (Arcaxer 1)#Nichelle's Tasks}}
[[File:Pub.jpeg|256px|border|right]]The Pub grants the player a list of tasks to complete within the Sim. Certain tasks can include fetch quests, leveling up [[Hax]], among others. These tasks grant rewards such as [[Stats (Arcaxer 1)|Credits, EXP]], or [[Items (Arcaxer 1|items]]. A full list of tasks, their rewards, unlock requirements, and details can be found below.
Behind the pub, the player can grab and move the dumpster to find a secret chest.<br/><br/><br/><br/><br/>
{| class="wikitable"
|+ Nichelle's Tasks
|-
! Task Name !! Unlock Requirement !! Task Details !! Reward
|-
|Frost and Fire || Default || Raise levels of "[[Fireball]]" and "[[Frost Bolt]]" to level 10. || 500 Credits, 2000 EXP, [[Items (Arcaxer 1)|Frostfire Bolt Module]].
|-
|Silicon tower || Default || Collect 15 bars of [[Items (Arcaxer 1)|Silicon]] from [[The Stack#Bottom Block|Bottom Block]]. || 1000 Credits, 6000 EXP.
|-
|Gotta go quick || Default || Collect 5 [[Items (Arcaxer 1)|Sapphires]] from [[The Stack#Bottom Block|Bottom Block]]. || 100 Credits, 1000 EXP, [[Items (Arcaxer 1)|Zoom Module Module]].
|-
|Antivirus update || Default || Raise the level of "[[Restore 1]]" to 10. || 500 Credits, 2000 EXP, [[Items (Arcaxer 1)|Debug Module]].
|-
|Waste of space || Default || Raise level of "[[Blue]]" to 30. || 1 Credit, 1 EXP, [[Items (Arcaxer 1)|Blueaga Module.]]
|-
|Healthy Heart || Default || Get 100 gains in single session on the [[Training Minigames (Arcaxer 1)|Treadmill]]. || 1000 Credits, 5000 EXP, [[Items (Arcaxer 1)|Good Cardio Module]].
|-
|Super Silicon tower || Unlock [[The Stack#Janus Block|Janus Block]] || Collect 15 bars of [[Items (Arcaxer 1)|Super Silicon]] from [[The Stack#Janus Block|Janus Block]]. || 1000 Credits, 10000 EXP.
|-
|Knawlegde || Unlock [[The Stack#Janus Block|Janus Block]] || Collect 5 [[Items (Arcaxer 1)|Amethysts]] from [[The Stack#Janus Block|Janus Block]]. || 700 Credits, 4000 EXP, [[Items (Arcaxer 1)|EXP Boost Module]].
|-
|A point on actions || Unlock [[The Stack#Janus Block|Janus Block]] || Find 10 [[Items (Arcaxer 1)|Lucky Leaves]] on enemies in [[The Stack]]. || 1000 Credits, 5000 EXP, [[Items (Arcaxer 1)|AP Up Module]].
|-
|A pirates Booty || Unlock [[The Stack#Whistler Block|Whistler Block]] || Collect 15 [[Items (Arcaxer 1)|Doubloons]] from [[The Stack#Whistler Block|Whistler Block]]. || 2000 Credits, 15000 EXP.
|-
|Whistler Terror || Unlock [[The Stack#Whistler Block|Whistler Block]] || Defeat the [[Bosses#Reaper Shark|Reaper Shark]] in [[The Stack#Whistler Block|Whistler Block]]. || 2000 Credits, 1000 EXP, [[Scale Edge]].
|-
|Friendly Strength || Unlock [[The Stack#Whistler Block|Whistler Block]] || Collect 5 [[Items (Arcaxer 1)|Tentacles]] from [[The Stack#Whistler Block|Whistler Block]]. || 1000 Credits, 5000 EXP, [[Items (Arcaxer 1)|Summon Boost Module]].
|-
|Bone Money || Unlock [[The Stack#Longhorn Block|Longhorn Block]] || Collect 15 [[Items (Arcaxer 1)|Silver Coins]] from [[The Stack#Longhorn Block|Longhorn Block]]. || 2500 Credits, 20000 EXP, [[Pumpkin Bomb+]].
|-
|The Eyeball man || Unlock [[The Stack#Longhorn Block|Longhorn Block]] || Collect 10 [[Items (Arcaxer 1)|Scary Eyes]] from [[The Stack#Longhorn Block|Longhorn Block]]. || 3000 Credits, 25000 EXP, [[Items (Arcaxer 1)|PP Up]].
|-
|Blood Diamonds || Unlock [[The Stack#Longhorn Block|Longhorn Block]] || Collect 5 [[Items (Arcaxer 1)|Diamonds]] from [[The Stack#Longhorn Block|Longhorn Block]]. || 2000 Credits, 15000 EXP, [[Items (Arcaxer 1)|PP Up]].
|-
|Blood and Thunder || Unlock [[The Stack#Longhorn Block|Longhorn Block]] || Raise levels of "[[Bouncing Thunder]]" and "[[Ghost Bolt]]" to 15. || 1000 Credits, 5000 EXP, [[Bloody Axe]].
|-
|Red Green Bleu || Unlock [[The Stack#RGB Block|RGB Block]] || Collect 10 [[Items (Arcaxer 1)|Cheese]] in [[The Stack#RGB Block|RGB Block]]. || 1500 Credits, 15000 EXP, [[Items (Arcaxer 1)|PP Up]]
|-
|Green Guys || Unlock [[The Stack#RGB Block|RGB Block]] || Collect 8 [[Items (Arcaxer 1)|Green]] in [[The Stack#RGB Block|RGB Block]]. || 2000 Credits, 10000 EXP, [[Items (Arcaxer 1)|Erase Time Module]]
|-
|Finally... Haxium || Unlock [[The Stack#RGB Block|RGB Block]] || Collect 5 [[Items (Arcaxer 1)|Haxium]] in [[The Stack#RGB Block|RGB Block]]. || 2500 Credits, 20000 EXP, [[Items (Arcaxer 1)|Fast Forward Module]]
|-
|Ultimate Blue || Complete "Waste of space" task. || Raise the level of "[[Blueaga]]" to 50. || 1 Credit, 1 EXP, [[Items (Arcaxer 1)|Ultimate Blue]]
|-
|Forbidden Weapon || Unlock [[Sim Sim]] || Reach floor 100 of [[Sim Sim]] || 25000 EXP, [[USBuster]]
|}
== Training Games ==
{{Main|Training Minigames (Arcaxer 1)}}
=== Punching Bag ===
Using the Punching Bag, the player can train their [[Stats (Arcaxer 1)|level]]. Punching the bag gives the player EXP, which can let them level up. See the main page for more details.
=== Treadmill ===
The Treadmill was the first training minigame added to the game. Using it, the player can run in place in real life to upgrade their maximum [[Stats (Arcaxer 1)|HP]]. There is no limit to these gains. See the main page for more details.
<gallery mode="nolines">
File:PunchingBag.jpeg|256px|The Punching Bag minigame.
File:Treadmill.jpeg|256px|The Treadmill minigame.
</gallery>
== Graveyard ==
[[File:Graveyard.jpeg|256px|border|right]]
The graveyard is a small part of the Hub map with gravestones to honour the fallen Entities who have died in the Sim. The indentities of the fallen Entities are unknown. There are three chests here. One is found on top of the archway, the second is on the ground in front of the graves, and the third can be found by lifting up the larger grave, revealing the secret chest.
Notably, the graveyard holds the chest that houses the [[Blue]] [[Hax|Hack]]. Players who are interested in the community jokes know the area well.
The [[NPCs (Arcaxer 1)|Retired Explorer]] stays here, warning the player about an infinite [[404 Block|white floor]]. They explain that this floor gave them a dangerous feeling and they decided then and there to escape to the Hub and retire.
== Busses ==
[[File:DesertBus.jpeg|256px|border|right]]
In the Hub, there are three busses, all of which take the player to different locations.
=== Sandy Bridge Bus ===
This bus is located at the end of the path behind the Pub, where the [[NPCs (Arcaxer 1)|Desert Bus Driver]] offers to drive the player to [[Sandy Bridge]]. This bus is unlocked by default, and can even be used before entering [[The Stack]] if the player so wishes.
Upon first speaking with Desert Bus Driver, he'll give the player a quest to find 13 [[Items (Arcaxer 1)|Secret Tapes]] in Sandy Bridge.
=== Coffee Lake Bus ===
This bus is located in the clearing [[Sydney]] used to teach [[Fireball]] to the [[Arcaxer (character)|Arcaxer]] during the tutorial. The [[NPCs (Arcaxer 1)|Coffee Bus Driver]] offers to take the player to [[Coffee Lake]] using this bus. This bus is unlocked only after clearing [[The Stack#Longhorn Block|Longhorn Block]]. Sydney requests the Arcaxer to visit Coffee Lake during the [[Story (Arcaxer 1)|story]].
Unlike his brother<ref>Coffee Bus Driver indicates the Desert Bus Driver is his brother.</ref>, the Coffee Bus Driver does not have a quest.
=== Moneyfingers Casino and Resort Bus ===
This bus is located next to Sydney's Shop. The [[NPCs (Arcaxer 1)|Boat Bus Driver]] offers to take the player to [[Coffee Lake]] using this bus. This bus is unlocked after beginning the post-game [[Casino Malware]] section.
Unlike the other two drivers, the Boat Bus Driver does not state they are related. Instead, they state that Sydney created the Boat Bus.<ref>"It's the all new, 4 door LabSys All Terrain Amphibious Adventure Machine." -Bus Boat Driver</ref>
== Dungeon Entrances ==
=== The Stack Entrance ===
=== Sim Sim Entrance ===
<gallery mode="nolines">
File:TheStackEntrance.webp|The entrance to [[The Stack]].
File:SimSimEntrance.jpeg|The entrance to the [[Sim Sim]].
</gallery>
== Footnotes ==
<references />
{{Template:Locations1}}
09beea72fe63f9b5055688e1c0f1e4f81734cd6a
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820
2024-05-29T02:59:11Z
Dino-Pack
2
wikitext
text/x-wiki
[[File:TheHub.webp|border|256px|right]]The Hub is the central outdoor location of the game. As the name suggests, it is the spawnpoint for new entities in the Sim. The Hub connects directly to every other location in the game.
== Pawn Shop ==
{{Main|Shops (Arcaxer 1)}}
[[File:ThePawn.webp|256px|border|right]]The Pawn Shop is owned by [[Minor Characters#Reggie|Reggie]]. Players can purchase [[Weapons (Arcaxer 1)|Weapons]], [[Armor (Arcaxer 1)|Armor]], [[Accessories]] and other misc. [[Items (Arcaxer 1)|items]]. The shop's stock expands when the player reaches [[The Stack#Whistler Block|Whistler Block]], [[The Stack#Longhorn Block|Longhorn Block]], and [[The Stack#RGB Block|RGB Block]]. The items he sells and their unlock requirements are as follows:
{| class="wikitable"
|+ Pawn Shop Stock
|-
! Stock Number !! Unlock Requirement !! Items<ref name="cost">See [[Shops (Arcaxer 1)|Shops]] for a list of prices.</ref>
|-
| 1
|| Default
||
*Minor Health Modifier
*Health Modifier
*Trap Eliminator
*Bit Pants
*Bit Shirt
*Bit Helmet
*Arcaxer Pistol
*Bounce Pad
*Blue Helmet
*Blue Shirt
*Blue Pants
*Compass Module
|-
| 2
|| Unlock [[The Stack#Whistler Block|Whistler Block]]
||
* Greater Health Modifier
* Pirate Hat
* Pirate Vest
* Peg Leg
* Damp Crossbow
* Cutlass
* Exp Hat 1
* Exp Pants 1
* Exp Vest 1
* AP Ring
* EXP Ring
* Speed Ring
|-
| 3
|| Unlock [[The Stack#Longhorn Block|Longhorn Block]]
||
* Giant Health Modifier
* Haunted Helm
* Haunted Plate
* Haunted Boots
* Haunted Spear
* BATtle Axe
* Helm of Fate
* Plate of Fate
* Ghoast Blaster
* Glitch Pendant
* Stunning Pendant
* Defensive Necklace
* AP Ring +
|-
| 4
|| Unlock [[The Stack#RGB Block|RGB Block]]
||
* Massive Health Modifier
* RGB Hat
* RGB Shirt
* RGB Shoes
* RGB Gun
* RGB Blade
* Energized Emblem
* Regenerating Pendant
* Bloody Necklace
* AP Ring X
|}
== Sydney's Shop ==
{{Main|Shops (Arcaxer 1)}}
[[File:SydLab.jpeg|256px|border|right]]Sydney's Shop<ref>Also referred to as LabSys or Sydney's Lab.</ref> is obviously owned by [[Sydney]]. Players can purchase [[Hax]] or [[Passives (Arcaxer 1)|Passives]]. The shop's stock expands when the player reaches [[The Stack#Whistler Block|Whistler Block]], [[The Stack#Longhorn Block|Longhorn Block]], and [[The Stack#RGB Block|RGB Block]]. On the front of the lab there is a switch the player can hit with their hand. If they do, a chest will appear on top of the lab.
The items she sells and their unlock requirements are as follows:
{| class="wikitable"
|+ Sydney's Shop Stock
|-
! Stock Number !! Unlock Requirement !! Items<ref name="cost"/>
|-
| 1
|| Default
|
*Frost Bolt Module
*Hack Defense Module
*Earth Bomb Moule
*Arcanado Module
*Volcano Bolt Module
*Aim Hax Module
*Combo Plus Module
*Hack Power Module
|-
| 2
|| Unlock [[The Stack#Whistler Block|Whistler Block]]
||
*Fish Bolt Module
*Storm Bomb Module
*Waternado Module
*Soothing Mist Module
*Regeneration Module
*Breathing Room Module
|-
| 3
|| Unlock [[The Stack#Longhorn Block|Longhorn Block]]
||
*Summon Elemental
*Ghost Bolt Module
*Life Bolt Module
*Power Up Shot Module
*Afterburner Module
*Bonarange Module
|-
| 4
|| Unlock [[The Stack#RGB Block|RGB Block]]
||
*Cascading Thunder Module
*RGB Bolt Module
*Hack Defense 2 Module
*Hack Power 2 Module
|}
== Pub ==
{{Main|Quests (Arcaxer 1)#Nichelle's Tasks}}
[[File:Pub.jpeg|256px|border|right]]The Pub grants the player a list of tasks to complete within the Sim. Certain tasks can include fetch quests, leveling up [[Hax]], among others. These tasks grant rewards such as [[Stats (Arcaxer 1)|Credits, EXP]], or [[Items (Arcaxer 1|items]]. A full list of tasks, their rewards, unlock requirements, and details can be found below.
Behind the pub, the player can grab and move the dumpster to find a secret chest.<br/><br/><br/><br/><br/>
{| class="wikitable"
|+ Nichelle's Tasks
|-
! Task Name !! Unlock Requirement !! Task Details !! Reward
|-
|Frost and Fire || Default || Raise levels of "[[Fireball]]" and "[[Frost Bolt]]" to level 10. || 500 Credits, 2000 EXP, [[Items (Arcaxer 1)|Frostfire Bolt Module]].
|-
|Silicon tower || Default || Collect 15 bars of [[Items (Arcaxer 1)|Silicon]] from [[The Stack#Bottom Block|Bottom Block]]. || 1000 Credits, 6000 EXP.
|-
|Gotta go quick || Default || Collect 5 [[Items (Arcaxer 1)|Sapphires]] from [[The Stack#Bottom Block|Bottom Block]]. || 100 Credits, 1000 EXP, [[Items (Arcaxer 1)|Zoom Module Module]].
|-
|Antivirus update || Default || Raise the level of "[[Restore 1]]" to 10. || 500 Credits, 2000 EXP, [[Items (Arcaxer 1)|Debug Module]].
|-
|Waste of space || Default || Raise level of "[[Blue]]" to 30. || 1 Credit, 1 EXP, [[Items (Arcaxer 1)|Blueaga Module.]]
|-
|Healthy Heart || Default || Get 100 gains in single session on the [[Training Minigames (Arcaxer 1)|Treadmill]]. || 1000 Credits, 5000 EXP, [[Items (Arcaxer 1)|Good Cardio Module]].
|-
|Super Silicon tower || Unlock [[The Stack#Janus Block|Janus Block]] || Collect 15 bars of [[Items (Arcaxer 1)|Super Silicon]] from [[The Stack#Janus Block|Janus Block]]. || 1000 Credits, 10000 EXP.
|-
|Knawlegde || Unlock [[The Stack#Janus Block|Janus Block]] || Collect 5 [[Items (Arcaxer 1)|Amethysts]] from [[The Stack#Janus Block|Janus Block]]. || 700 Credits, 4000 EXP, [[Items (Arcaxer 1)|EXP Boost Module]].
|-
|A point on actions || Unlock [[The Stack#Janus Block|Janus Block]] || Find 10 [[Items (Arcaxer 1)|Lucky Leaves]] on enemies in [[The Stack]]. || 1000 Credits, 5000 EXP, [[Items (Arcaxer 1)|AP Up Module]].
|-
|A pirates Booty || Unlock [[The Stack#Whistler Block|Whistler Block]] || Collect 15 [[Items (Arcaxer 1)|Doubloons]] from [[The Stack#Whistler Block|Whistler Block]]. || 2000 Credits, 15000 EXP.
|-
|Whistler Terror || Unlock [[The Stack#Whistler Block|Whistler Block]] || Defeat the [[Bosses#Reaper Shark|Reaper Shark]] in [[The Stack#Whistler Block|Whistler Block]]. || 2000 Credits, 1000 EXP, [[Scale Edge]].
|-
|Friendly Strength || Unlock [[The Stack#Whistler Block|Whistler Block]] || Collect 5 [[Items (Arcaxer 1)|Tentacles]] from [[The Stack#Whistler Block|Whistler Block]]. || 1000 Credits, 5000 EXP, [[Items (Arcaxer 1)|Summon Boost Module]].
|-
|Bone Money || Unlock [[The Stack#Longhorn Block|Longhorn Block]] || Collect 15 [[Items (Arcaxer 1)|Silver Coins]] from [[The Stack#Longhorn Block|Longhorn Block]]. || 2500 Credits, 20000 EXP, [[Pumpkin Bomb+]].
|-
|The Eyeball man || Unlock [[The Stack#Longhorn Block|Longhorn Block]] || Collect 10 [[Items (Arcaxer 1)|Scary Eyes]] from [[The Stack#Longhorn Block|Longhorn Block]]. || 3000 Credits, 25000 EXP, [[Items (Arcaxer 1)|PP Up]].
|-
|Blood Diamonds || Unlock [[The Stack#Longhorn Block|Longhorn Block]] || Collect 5 [[Items (Arcaxer 1)|Diamonds]] from [[The Stack#Longhorn Block|Longhorn Block]]. || 2000 Credits, 15000 EXP, [[Items (Arcaxer 1)|PP Up]].
|-
|Blood and Thunder || Unlock [[The Stack#Longhorn Block|Longhorn Block]] || Raise levels of "[[Bouncing Thunder]]" and "[[Ghost Bolt]]" to 15. || 1000 Credits, 5000 EXP, [[Bloody Axe]].
|-
|Red Green Bleu || Unlock [[The Stack#RGB Block|RGB Block]] || Collect 10 [[Items (Arcaxer 1)|Cheese]] in [[The Stack#RGB Block|RGB Block]]. || 1500 Credits, 15000 EXP, [[Items (Arcaxer 1)|PP Up]]
|-
|Green Guys || Unlock [[The Stack#RGB Block|RGB Block]] || Collect 8 [[Items (Arcaxer 1)|Green]] in [[The Stack#RGB Block|RGB Block]]. || 2000 Credits, 10000 EXP, [[Items (Arcaxer 1)|Erase Time Module]]
|-
|Finally... Haxium || Unlock [[The Stack#RGB Block|RGB Block]] || Collect 5 [[Items (Arcaxer 1)|Haxium]] in [[The Stack#RGB Block|RGB Block]]. || 2500 Credits, 20000 EXP, [[Items (Arcaxer 1)|Fast Forward Module]]
|-
|Ultimate Blue || Complete "Waste of space" task. || Raise the level of "[[Blueaga]]" to 50. || 1 Credit, 1 EXP, [[Items (Arcaxer 1)|Ultimate Blue]]
|-
|Forbidden Weapon || Unlock [[Sim Sim]] || Reach floor 100 of [[Sim Sim]] || 25000 EXP, [[USBuster]]
|}
== Training Games ==
{{Main|Training Minigames (Arcaxer 1)}}
=== Punching Bag ===
Using the Punching Bag, the player can train their [[Stats (Arcaxer 1)|level]]. Punching the bag gives the player EXP, which can let them level up. See the main page for more details.
=== Treadmill ===
The Treadmill was the first training minigame added to the game. Using it, the player can run in place in real life to upgrade their maximum [[Stats (Arcaxer 1)|HP]]. There is no limit to these gains. See the main page for more details.
<gallery mode="nolines">
File:PunchingBag.jpeg|256px|The Punching Bag minigame.
File:Treadmill.jpeg|256px|The Treadmill minigame.
</gallery>
== Graveyard ==
[[File:Graveyard.jpeg|256px|border|right]]
The graveyard is a small part of the Hub map with gravestones to honour the fallen Entities who have died in the Sim. The indentities of the fallen Entities are unknown. There are three chests here. One is found on top of the archway, the second is on the ground in front of the graves, and the third can be found by lifting up the larger grave, revealing the secret chest.
Notably, the graveyard holds the chest that houses the [[Blue]] [[Hax|Hack]]. Players who are interested in the community jokes know the area well.
The [[NPCs (Arcaxer 1)|Retired Explorer]] stays here, warning the player about an infinite [[404 Block|white floor]]. They explain that this floor gave them a dangerous feeling and they decided then and there to escape to the Hub and retire.
== Busses ==
[[File:DesertBus.jpeg|256px|border|right]]
In the Hub, there are three busses, all of which take the player to different locations.
=== Sandy Bridge Bus ===
This bus is located at the end of the path behind the Pub, where the [[NPCs (Arcaxer 1)|Desert Bus Driver]] offers to drive the player to [[Sandy Bridge]]. This bus is unlocked by default, and can even be used before entering [[The Stack]] if the player so wishes.
Upon first speaking with Desert Bus Driver, he'll give the player a quest to find 13 [[Items (Arcaxer 1)|Secret Tapes]] in Sandy Bridge.
=== Coffee Lake Bus ===
This bus is located in the clearing [[Sydney]] used to teach [[Fireball]] to the [[Arcaxer (character)|Arcaxer]] during the tutorial. The [[NPCs (Arcaxer 1)|Coffee Bus Driver]] offers to take the player to [[Coffee Lake]] using this bus. This bus is unlocked only after clearing [[The Stack#Longhorn Block|Longhorn Block]]. Sydney requests the Arcaxer to visit Coffee Lake during the [[Story (Arcaxer 1)|story]].
Unlike his brother<ref>Coffee Bus Driver indicates the Desert Bus Driver is his brother.</ref>, the Coffee Bus Driver does not have a quest.
=== Moneyfingers Casino and Resort Bus ===
This bus is located next to Sydney's Shop. The [[NPCs (Arcaxer 1)|Boat Bus Driver]] offers to take the player to [[Coffee Lake]] using this bus. This bus is unlocked after beginning the post-game [[Casino Malware]] section.
Unlike the other two drivers, the Boat Bus Driver does not state they are related. Instead, they state that Sydney created the Boat Bus.<ref>"It's the all new, 4 door LabSys All Terrain Amphibious Adventure Machine." -Bus Boat Driver</ref>
== Dungeon Entrances ==
=== The Stack Entrance ===
{{Main|The Stack}}
[[The Stack]] is the big challenge of the game, and the entrance is situated at the front of the Hub. The entrance features a teleporter that allows the player to select a Block. Beside it is the Stack Resetting Crystal, an object that allows the player to reset The Stack. Resetting The Stack will set the player back to floor 0 of each block they've unlocked, and all chests and enemies will respawn. [[Bosses (Arcaxer 1)|Bosses]] and other [[Story (Arcaxer 1|story content]] will not reset.
Additionally, there are mutliple chests on The Stack if the player can climb it while in the Hub, and another chest hidden inside a dumpster behind the building. There is a switch on the right section of the entrance which activates Night Mode.
=== Sim Sim Entrance ===
{{Main|Sim Sim}}
The [[NPCs (Arcaxer 1)|Scientific Entity]] has created a [[Sim Sim|simulation]] inside the Sim. They set up this area to the right of the main plaza to allow entities to enter the [[Sim Sim]], a roguelike-esque dungeon. Above the entrance is a floating heading for the Sim Sim's highscore, the highest floor the player has achieved.
<gallery mode="nolines">
File:TheStackEntrance.webp|The entrance to [[The Stack]].
File:SimSimEntrance.jpeg|The entrance to the [[Sim Sim]].
</gallery>
== Night Mode ==
When hitting the switch on [[The Stack]] building, the Hub will switch to Night Mode. The skybox changes to be night time, the title screen music plays, and all NPCs start dancing in unison.
== Footnotes ==
<references />
{{Template:Locations1}}
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[[File:TheHub.webp|border|256px|right]]The Hub is the central outdoor location of the game. As the name suggests, it is the spawnpoint for new entities in the Sim. The Hub connects directly to every other location in the game.
== Pawn Shop ==
{{Main|Shops (Arcaxer 1)}}
[[File:ThePawn.webp|256px|border|right]]The Pawn Shop is owned by [[Minor Characters#Reggie|Reggie]]. Players can purchase [[Weapons (Arcaxer 1)|Weapons]], [[Armor (Arcaxer 1)|Armor]], [[Accessories]] and other misc. [[Items (Arcaxer 1)|items]]. The shop's stock expands when the player reaches [[The Stack#Whistler Block|Whistler Block]], [[The Stack#Longhorn Block|Longhorn Block]], and [[The Stack#RGB Block|RGB Block]]. The items he sells and their unlock requirements are as follows:
{| class="wikitable"
|+ Pawn Shop Stock
|-
! Stock Number !! Unlock Requirement !! Items<ref name="cost">See [[Shops (Arcaxer 1)|Shops]] for a list of prices.</ref>
|-
| 1
|| Default
||
*Minor Health Modifier
*Health Modifier
*Trap Eliminator
*Bit Pants
*Bit Shirt
*Bit Helmet
*Arcaxer Pistol
*Bounce Pad
*Blue Helmet
*Blue Shirt
*Blue Pants
*Compass Module
|-
| 2
|| Unlock [[The Stack#Whistler Block|Whistler Block]]
||
* Greater Health Modifier
* Pirate Hat
* Pirate Vest
* Peg Leg
* Damp Crossbow
* Cutlass
* Exp Hat 1
* Exp Pants 1
* Exp Vest 1
* AP Ring
* EXP Ring
* Speed Ring
|-
| 3
|| Unlock [[The Stack#Longhorn Block|Longhorn Block]]
||
* Giant Health Modifier
* Haunted Helm
* Haunted Plate
* Haunted Boots
* Haunted Spear
* BATtle Axe
* Helm of Fate
* Plate of Fate
* Ghoast Blaster
* Glitch Pendant
* Stunning Pendant
* Defensive Necklace
* AP Ring +
|-
| 4
|| Unlock [[The Stack#RGB Block|RGB Block]]
||
* Massive Health Modifier
* RGB Hat
* RGB Shirt
* RGB Shoes
* RGB Gun
* RGB Blade
* Energized Emblem
* Regenerating Pendant
* Bloody Necklace
* AP Ring X
|}
== Sydney's Shop ==
{{Main|Shops (Arcaxer 1)}}
[[File:SydLab.jpeg|256px|border|right]]Sydney's Shop<ref>Also referred to as LabSys or Sydney's Lab.</ref> is obviously owned by [[Sydney]]. Players can purchase [[Hax]] or [[Passives (Arcaxer 1)|Passives]]. The shop's stock expands when the player reaches [[The Stack#Whistler Block|Whistler Block]], [[The Stack#Longhorn Block|Longhorn Block]], and [[The Stack#RGB Block|RGB Block]]. On the front of the lab there is a switch the player can hit with their hand. If they do, a chest will appear on top of the lab.
The items she sells and their unlock requirements are as follows:
{| class="wikitable"
|+ Sydney's Shop Stock
|-
! Stock Number !! Unlock Requirement !! Items<ref name="cost"/>
|-
| 1
|| Default
|
*Frost Bolt Module
*Hack Defense Module
*Earth Bomb Moule
*Arcanado Module
*Volcano Bolt Module
*Aim Hax Module
*Combo Plus Module
*Hack Power Module
|-
| 2
|| Unlock [[The Stack#Whistler Block|Whistler Block]]
||
*Fish Bolt Module
*Storm Bomb Module
*Waternado Module
*Soothing Mist Module
*Regeneration Module
*Breathing Room Module
|-
| 3
|| Unlock [[The Stack#Longhorn Block|Longhorn Block]]
||
*Summon Elemental
*Ghost Bolt Module
*Life Bolt Module
*Power Up Shot Module
*Afterburner Module
*Bonarange Module
|-
| 4
|| Unlock [[The Stack#RGB Block|RGB Block]]
||
*Cascading Thunder Module
*RGB Bolt Module
*Hack Defense 2 Module
*Hack Power 2 Module
|}
== Pub ==
{{Main|Quests (Arcaxer 1)#Nichelle's Tasks}}
[[File:Pub.jpeg|256px|border|right]]The Pub grants the player a list of tasks to complete within the Sim. Certain tasks can include fetch quests, leveling up [[Hax]], among others. These tasks grant rewards such as [[Stats (Arcaxer 1)|Credits, EXP]], or [[Items (Arcaxer 1|items]]. A full list of tasks, their rewards, unlock requirements, and details can be found below.
Behind the pub, the player can grab and move the dumpster to find a secret chest.<br/><br/><br/><br/><br/>
{| class="wikitable"
|+ Nichelle's Tasks
|-
! Task Name !! Unlock Requirement !! Task Details !! Reward
|-
|Frost and Fire || Default || Raise levels of "[[Fireball]]" and "[[Frost Bolt]]" to level 10. || 500 Credits, 2000 EXP, [[Items (Arcaxer 1)|Frostfire Bolt Module]].
|-
|Silicon tower || Default || Collect 15 bars of [[Items (Arcaxer 1)|Silicon]] from [[The Stack#Bottom Block|Bottom Block]]. || 1000 Credits, 6000 EXP.
|-
|Gotta go quick || Default || Collect 5 [[Items (Arcaxer 1)|Sapphires]] from [[The Stack#Bottom Block|Bottom Block]]. || 100 Credits, 1000 EXP, [[Items (Arcaxer 1)|Zoom Module Module]].
|-
|Antivirus update || Default || Raise the level of "[[Restore 1]]" to 10. || 500 Credits, 2000 EXP, [[Items (Arcaxer 1)|Debug Module]].
|-
|Waste of space || Default || Raise level of "[[Blue]]" to 30. || 1 Credit, 1 EXP, [[Items (Arcaxer 1)|Blueaga Module.]]
|-
|Healthy Heart || Default || Get 100 gains in single session on the [[Training Minigames (Arcaxer 1)|Treadmill]]. || 1000 Credits, 5000 EXP, [[Items (Arcaxer 1)|Good Cardio Module]].
|-
|Super Silicon tower || Unlock [[The Stack#Janus Block|Janus Block]] || Collect 15 bars of [[Items (Arcaxer 1)|Super Silicon]] from [[The Stack#Janus Block|Janus Block]]. || 1000 Credits, 10000 EXP.
|-
|Knawlegde || Unlock [[The Stack#Janus Block|Janus Block]] || Collect 5 [[Items (Arcaxer 1)|Amethysts]] from [[The Stack#Janus Block|Janus Block]]. || 700 Credits, 4000 EXP, [[Items (Arcaxer 1)|EXP Boost Module]].
|-
|A point on actions || Unlock [[The Stack#Janus Block|Janus Block]] || Find 10 [[Items (Arcaxer 1)|Lucky Leaves]] on enemies in [[The Stack]]. || 1000 Credits, 5000 EXP, [[Items (Arcaxer 1)|AP Up Module]].
|-
|A pirates Booty || Unlock [[The Stack#Whistler Block|Whistler Block]] || Collect 15 [[Items (Arcaxer 1)|Doubloons]] from [[The Stack#Whistler Block|Whistler Block]]. || 2000 Credits, 15000 EXP.
|-
|Whistler Terror || Unlock [[The Stack#Whistler Block|Whistler Block]] || Defeat the [[Bosses#Reaper Shark|Reaper Shark]] in [[The Stack#Whistler Block|Whistler Block]]. || 2000 Credits, 1000 EXP, [[Scale Edge]].
|-
|Friendly Strength || Unlock [[The Stack#Whistler Block|Whistler Block]] || Collect 5 [[Items (Arcaxer 1)|Tentacles]] from [[The Stack#Whistler Block|Whistler Block]]. || 1000 Credits, 5000 EXP, [[Items (Arcaxer 1)|Summon Boost Module]].
|-
|Bone Money || Unlock [[The Stack#Longhorn Block|Longhorn Block]] || Collect 15 [[Items (Arcaxer 1)|Silver Coins]] from [[The Stack#Longhorn Block|Longhorn Block]]. || 2500 Credits, 20000 EXP, [[Pumpkin Bomb+]].
|-
|The Eyeball man || Unlock [[The Stack#Longhorn Block|Longhorn Block]] || Collect 10 [[Items (Arcaxer 1)|Scary Eyes]] from [[The Stack#Longhorn Block|Longhorn Block]]. || 3000 Credits, 25000 EXP, [[Items (Arcaxer 1)|PP Up]].
|-
|Blood Diamonds || Unlock [[The Stack#Longhorn Block|Longhorn Block]] || Collect 5 [[Items (Arcaxer 1)|Diamonds]] from [[The Stack#Longhorn Block|Longhorn Block]]. || 2000 Credits, 15000 EXP, [[Items (Arcaxer 1)|PP Up]].
|-
|Blood and Thunder || Unlock [[The Stack#Longhorn Block|Longhorn Block]] || Raise levels of "[[Bouncing Thunder]]" and "[[Ghost Bolt]]" to 15. || 1000 Credits, 5000 EXP, [[Bloody Axe]].
|-
|Red Green Bleu || Unlock [[The Stack#RGB Block|RGB Block]] || Collect 10 [[Items (Arcaxer 1)|Cheese]] in [[The Stack#RGB Block|RGB Block]]. || 1500 Credits, 15000 EXP, [[Items (Arcaxer 1)|PP Up]]
|-
|Green Guys || Unlock [[The Stack#RGB Block|RGB Block]] || Collect 8 [[Items (Arcaxer 1)|Green]] in [[The Stack#RGB Block|RGB Block]]. || 2000 Credits, 10000 EXP, [[Items (Arcaxer 1)|Erase Time Module]]
|-
|Finally... Haxium || Unlock [[The Stack#RGB Block|RGB Block]] || Collect 5 [[Items (Arcaxer 1)|Haxium]] in [[The Stack#RGB Block|RGB Block]]. || 2500 Credits, 20000 EXP, [[Items (Arcaxer 1)|Fast Forward Module]]
|-
|Ultimate Blue || Complete "Waste of space" task. || Raise the level of "[[Blueaga]]" to 50. || 1 Credit, 1 EXP, [[Items (Arcaxer 1)|Ultimate Blue]]
|-
|Forbidden Weapon || Unlock [[Sim Sim]] || Reach floor 100 of [[Sim Sim]] || 25000 EXP, [[USBuster]]
|}
== Training Games ==
{{Main|Training Minigames (Arcaxer 1)}}
=== Punching Bag ===
Using the Punching Bag, the player can train their [[Stats (Arcaxer 1)|level]]. Punching the bag gives the player EXP, which can let them level up. See the main page for more details.
=== Treadmill ===
The Treadmill was the first training minigame added to the game. Using it, the player can run in place in real life to upgrade their maximum [[Stats (Arcaxer 1)|HP]]. There is no limit to these gains. See the main page for more details.
<gallery mode="nolines">
File:PunchingBag.jpeg|256px|The Punching Bag minigame.
File:Treadmill.jpeg|256px|The Treadmill minigame.
</gallery>
== Graveyard ==
[[File:Graveyard.jpeg|256px|border|right]]
The graveyard is a small part of the Hub map with gravestones to honour the fallen Entities who have died in the Sim. The indentities of the fallen Entities are unknown. There are three chests here. One is found on top of the archway, the second is on the ground in front of the graves, and the third can be found by lifting up the larger grave, revealing the secret chest.
Notably, the graveyard holds the chest that houses the [[Blue]] [[Hax|Hack]]. Players who are interested in the community jokes know the area well.
The [[NPCs (Arcaxer 1)|Retired Explorer]] stays here, warning the player about an infinite [[404 Block|white floor]]. They explain that this floor gave them a dangerous feeling and they decided then and there to escape to the Hub and retire.
== Busses ==
[[File:DesertBus.jpeg|256px|border|right]]
In the Hub, there are three busses, all of which take the player to different locations.
=== Sandy Bridge Bus ===
This bus is located at the end of the path behind the Pub, where the [[NPCs (Arcaxer 1)|Desert Bus Driver]] offers to drive the player to [[Sandy Bridge]]. This bus is unlocked by default, and can even be used before entering [[The Stack]] if the player so wishes.
Upon first speaking with Desert Bus Driver, he'll give the player a quest to find 13 [[Items (Arcaxer 1)|Secret Tapes]] in Sandy Bridge.
=== Coffee Lake Bus ===
This bus is located in the clearing [[Sydney]] used to teach [[Fireball]] to the [[Arcaxer (character)|Arcaxer]] during the tutorial. The [[NPCs (Arcaxer 1)|Coffee Bus Driver]] offers to take the player to [[Coffee Lake]] using this bus. This bus is unlocked only after clearing [[The Stack#Longhorn Block|Longhorn Block]]. Sydney requests the Arcaxer to visit Coffee Lake during the [[Story (Arcaxer 1)|story]].
Unlike his brother<ref>Coffee Bus Driver indicates the Desert Bus Driver is his brother.</ref>, the Coffee Bus Driver does not have a quest.
=== Moneyfingers Casino and Resort Bus ===
This bus is located next to Sydney's Shop. The [[NPCs (Arcaxer 1)|Boat Bus Driver]] offers to take the player to [[Coffee Lake]] using this bus. This bus is unlocked after beginning the post-game [[Casino Malware]] section.
Unlike the other two drivers, the Boat Bus Driver does not state they are related. Instead, they state that Sydney created the Boat Bus.<ref>"It's the all new, 4 door LabSys All Terrain Amphibious Adventure Machine." -Bus Boat Driver</ref>
== Dungeon Entrances ==
=== The Stack Entrance ===
{{Main|The Stack}}
[[The Stack]] is the big challenge of the game, and the entrance is situated at the front of the Hub. The entrance features a teleporter that allows the player to select a Block. Beside it is the Tower Control Crystal, an object that allows the player to reset The Stack. Resetting The Stack will set the player back to floor 0 of each block they've unlocked, and all chests and enemies will respawn. [[Bosses (Arcaxer 1)|Bosses]] and other [[Story (Arcaxer 1|story content]] will not reset.
Additionally, there are mutliple chests on The Stack if the player can climb it while in the Hub, and another chest hidden inside a dumpster behind the building. There is a switch on the right section of the entrance which activates Night Mode.
=== Sim Sim Entrance ===
{{Main|Sim Sim}}
The [[NPCs (Arcaxer 1)|Scientific Entity]] has created a [[Sim Sim|simulation]] inside the Sim. They set up this area to the right of the main plaza to allow entities to enter the [[Sim Sim]], a roguelike-esque dungeon. Above the entrance is a floating heading for the Sim Sim's highscore, the highest floor the player has achieved.
<gallery mode="nolines">
File:TheStackEntrance.webp|The entrance to [[The Stack]].
File:SimSimEntrance.jpeg|The entrance to the [[Sim Sim]].
</gallery>
== Night Mode ==
When hitting the switch on [[The Stack]] building, the Hub will switch to Night Mode. The skybox changes to be night time, the title screen music plays, and all NPCs start dancing in unison.
== Footnotes ==
<references />
{{Template:Locations1}}
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{{Navbox
|name = Locations1
|title = [[File:CroppedBarkaxerSprite.png|48px]][[Locations (Arcaxer 1)]][[File:CroppedBarkaxerSprite.png|48px]]
|state = autocollapse
|style = background:#000000;
|titlestyle = background:#000000;
|borderstyle = 1px solid #000000;
|groupstyle = background:#1F1F1F;
|oddstyle = background:#404040;
|evenstyle = background:#595959;
|group1 = Dungeons
|list1 = [[The Stack#Bottom Block|Bottom Block]]{{·}}[[404 Block]]{{·}}[[The Stack#Janus Block|Janus Block]]{{·}}[[The Stack#Whistler Block|Whistler Block]]{{·}}[[The Stack#Longhorn Block|Longhorn Block]]{{·}}[[The Stack#RGB Block|RGB Block]]{{·}}[[Moneyfingers Casino and Resort#Vienna Floors|Vienna Floors]]{{·}}[[Moneyfingers Casino and Resort#Mines|Mines]]{{·}}[[Sim Sim]]
|group3 = Outdoor Areas
|list3 = [[The Hub]]{{·}}[[Sandy Bridge]]{{·}}[[Coffee Lake]]{{·}}[[Moneyfingers Casino And Resort]]
|group4 = Interiors
|list4 = [[The Hub#Pawn Shop|Pawn Shop]]{{·}}[[The Hub#Sydney's Shop|Sydney's Shop]]{{·}}[[The Hub#The Pub|The Pub]]
}}
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The unofficial ultimate resource for all things from Arcaxer, a VR RPG!
{|
|<div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to the {{SITENAME}}!'''</div>
{|
|Arcaxer is a VR RPG, currently available on the [https://www.oculus.com/deeplink/?action=view&path=/app/5396412860376470&ref=oculus_desktop Meta Quest], and [https://store.steampowered.com/app/1354540/Arcaxer/ Steam]. Arcaxer has a 3rd person god-view overworld, and first person turn based combat. Arcaxer's fighting mechanics rely on [[Hax]], and [[Weapons (Arcaxer 1)|Weapons]]. You can upgrade your character's [[Stats (Arcaxer 1)|Stats]] with [[Armor (Arcaxer 1)|Armor]], and Weapons, as well as being able to use [[Passives (Arcaxer 1)|Passives]] for more upgrades. Certain Passives and Hax can only be obtained from a certain [[Classes (Arcaxer 1)|Class]]. You can get multiple [[Items (Arcaxer 1)|Items]] for just about any cause. Items can replenish Health, provide EXP points, give EXP points to Hax, teach a Passive or Hack, or an Item could be an equip. There are many [[NPCs (Arcaxer 1)|NPCs]] in Arcaxer, and some have [[Quests (Arcaxer 1)|Quests]] you can do!
|[[File:Site-logo.png|frameless]]
|}
==The Basics==
<gallery position="center" captionalign="center" navigation="true" widths="185">
Swordsprite.png|[[Weapons (Arcaxer 1)|Weapons]]
Placeholder|[[Hax]]
Hub Teleporter.png|[[Items (Arcaxer 1)|Items]]
Placeholder|[[Passives (Arcaxer 1)|Passives]]
Placeholder|[[Armor (Arcaxer 1)|Armor]]
TheStack.jpeg|[[Locations (Arcaxer 1)|Locations]]
Placeholder|[[Quests (Arcaxer 1)|Quests]]
File:Classes.jpeg|[[Classes (Arcaxer 1)|Classes]]
Placeholder|[[Accessories (Arcaxer 1)|Accessories]]
</gallery>
|'''Come help out!'''
There are many things we need, and '''you''' could be the one to add them!
*[[Special:WantedPages|Wanted Pages.]]
*[[Special:ShortPages|Expand Short Pages.]]
*[[Special:DeadendPages|Add Links.]]
*[[Special:UncategorizedPages|Add Categories to pages.]]
|}
==Other Content==
{| style="width:100%; table-layout:fixed;"
| style="vertical-align:top;" |
*[[Arcaxer Fan Share Package]]
| style="vertical-align:top;" |
*[[Scrapped Content]]
| style="vertical-align:top;" |
*[[Changelog]]
|}
[[Category:{{SITENAME}}]]
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The unofficial ultimate resource for all things from Arcaxer, a VR RPG!
{|
|<div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to the {{SITENAME}}!'''</div>
{|
|Arcaxer is a VR RPG, currently available on the [https://www.oculus.com/deeplink/?action=view&path=/app/5396412860376470&ref=oculus_desktop Meta Quest], and [https://store.steampowered.com/app/1354540/Arcaxer/ Steam]. Arcaxer has a 3rd person god-view overworld, and first person turn based combat. Arcaxer's fighting mechanics rely on [[Hax]], and [[Weapons (Arcaxer 1)|Weapons]]. You can upgrade your character's [[Stats (Arcaxer 1)|Stats]] with [[Armor (Arcaxer 1)|Armor]], and Weapons, as well as being able to use [[Passives (Arcaxer 1)|Passives]] for more upgrades. Certain Passives and Hax can only be obtained from a certain [[Classes (Arcaxer 1)|Class]]. You can get multiple [[Items (Arcaxer 1)|Items]] for just about any cause. Items can replenish Health, provide EXP points, give EXP points to Hax, teach a Passive or Hack, or an Item could be an equip. There are many [[NPCs (Arcaxer 1)|NPCs]] in Arcaxer, and some have [[Quests (Arcaxer 1)|Quests]] you can do!
|[[File:Site-logo.png|frameless]]
|}
==The Basics==
<gallery position="center" captionalign="center" navigation="true" widths="185">
Swordsprite.png|[[Weapons (Arcaxer 1)|Weapons]]
Placeholder|[[Hax]]
Hub Teleporter.png|[[Items (Arcaxer 1)|Items]]
Placeholder|[[Passives (Arcaxer 1)|Passives]]
Placeholder|[[Armor (Arcaxer 1)|Armor]]
TheStack.webp|[[Locations (Arcaxer 1)|Locations]]
Placeholder|[[Quests (Arcaxer 1)|Quests]]
File:Classes.jpeg|[[Classes (Arcaxer 1)|Classes]]
Placeholder|[[Accessories (Arcaxer 1)|Accessories]]
</gallery>
|'''Come help out!'''
There are many things we need, and '''you''' could be the one to add them!
*[[Special:WantedPages|Wanted Pages.]]
*[[Special:ShortPages|Expand Short Pages.]]
*[[Special:DeadendPages|Add Links.]]
*[[Special:UncategorizedPages|Add Categories to pages.]]
|}
==Other Content==
{| style="width:100%; table-layout:fixed;"
| style="vertical-align:top;" |
*[[Arcaxer Fan Share Package]]
| style="vertical-align:top;" |
*[[Scrapped Content]]
| style="vertical-align:top;" |
*[[Changelog]]
|}
[[Category:{{SITENAME}}]]
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MediaWiki:Sidebar
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Dino-Pack
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* mainpage|Home
*#|Gear
**[[Weapons (Arcaxer 1)|Weapons]]
**[[Items (Arcaxer 1)|Items]]
**[[Armor (Arcaxer 1)|Armor]]
**[[Passives (Arcaxer 1)|Passives]]
**[[Hax]]
*#|The Sim
**[[Enemies (Arcaxer 1)|Enemies]]
**[[Locations (Arcaxer 1)|Locations]]
**[[Shops (Arcaxer 1)|Shops]]
**[[NPCs (Arcaxer 1)|NPCs]]
**[[Quests (Arcaxer 1)|Quests]]
**#|The Stack
***[[The Stack]]
***[[The Stack#Bottom Block|Bottom Block]]
***[[The Stack#Janus Block|Janus Block]]
***[[The Stack#Whistler Block|Whistler Block]]
***[[The Stack#Longhorn Block|Longhorn Block]]
***[[The Stack#RGB Block|RGB Block]]
***[[The Stack#Traps|Traps]]
*#|Blue
**[[Category:Blue]]|All things Blue
**[[Blue]]
**[[Blueaga]]
**[[Blue Gun]]
**[[The Stack#Janus Block|Janus Block]]
* SEARCH
* TOOLBOX
* LANGUAGES
dc018387f0df45819227545f9a01a62f9e19903d
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Dino-Pack
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* mainpage|Home
*#|Gear
**[[Weapons (Arcaxer 1)|Weapons]]
**[[Items (Arcaxer 1)|Items]]
**[[Armor (Arcaxer 1)|Armor]]
**[[Passives (Arcaxer 1)|Passives]]
**[[Hax]]
*#|The Sim
**[[Enemies (Arcaxer 1)|Enemies]]
**[[Locations (Arcaxer 1)|Locations]]
**[[Shops (Arcaxer 1)|Shops]]
**[[NPCs (Arcaxer 1)|NPCs]]
**[[Quests (Arcaxer 1)|Quests]]
**#|The Stack
***[[The Stack]]
***[[The Stack#Bottom Block|Bottom Block]]
***[[The Stack#Janus Block|Janus Block]]
***[[The Stack#Whistler Block|Whistler Block]]
***[[The Stack#Longhorn Block|Longhorn Block]]
***[[The Stack#RGB Block|RGB Block]]
***[[The Stack#Traps|Traps]]
*#|Blue
**[[Category:Blue]]|All things Blue
**[[Blue]]
**[[Blueaga]]
**[[Blue Gun]]
**[[The Stack#Janus Block|Janus Block]]
* SEARCH
* TOOLBOX
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Dino-Pack
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* [[Main Page|Home]]
*#|Gear
**[[Weapons (Arcaxer 1)|Weapons]]
**[[Items (Arcaxer 1)|Items]]
**[[Armor (Arcaxer 1)|Armor]]
**[[Passives (Arcaxer 1)|Passives]]
**[[Hax]]
*#|The Sim
**[[Enemies (Arcaxer 1)|Enemies]]
**[[Locations (Arcaxer 1)|Locations]]
**[[Shops (Arcaxer 1)|Shops]]
**[[NPCs (Arcaxer 1)|NPCs]]
**[[Quests (Arcaxer 1)|Quests]]
**#|The Stack
***[[The Stack]]
***[[The Stack#Bottom Block|Bottom Block]]
***[[The Stack#Janus Block|Janus Block]]
***[[The Stack#Whistler Block|Whistler Block]]
***[[The Stack#Longhorn Block|Longhorn Block]]
***[[The Stack#RGB Block|RGB Block]]
***[[The Stack#Traps|Traps]]
*#|Blue
**[[Category:Blue]]|All things Blue
**[[Blue]]
**[[Blueaga]]
**[[Blue Gun]]
**[[The Stack#Janus Block|Janus Block]]
* SEARCH
* TOOLBOX
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* mainpage|Home
*#|Gear
**[[Weapons (Arcaxer 1)|Weapons]]
**[[Items (Arcaxer 1)|Items]]
**[[Armor (Arcaxer 1)|Armor]]
**[[Passives (Arcaxer 1)|Passives]]
**[[Hax]]
*#|The Sim
**[[Enemies (Arcaxer 1)|Enemies]]
**[[Locations (Arcaxer 1)|Locations]]
**[[Shops (Arcaxer 1)|Shops]]
**[[NPCs (Arcaxer 1)|NPCs]]
**[[Quests (Arcaxer 1)|Quests]]
**#|The Stack
***[[The Stack]]
***[[The Stack#Bottom Block|Bottom Block]]
***[[The Stack#Janus Block|Janus Block]]
***[[The Stack#Whistler Block|Whistler Block]]
***[[The Stack#Longhorn Block|Longhorn Block]]
***[[The Stack#RGB Block|RGB Block]]
***[[The Stack#Traps|Traps]]
*#|Blue
**[[Category:Blue]]|All things Blue
**[[Blue]]
**[[Blueaga]]
**[[Blue Gun]]
**[[The Stack#Janus Block|Janus Block]]
* SEARCH
* TOOLBOX
2ee4e8e5c08b5888e4c0b5b69b2f236bb5e90cc1
Blue
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Dino-Pack
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Created page with "{{Hack|Blue}}"
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{{Hack|Blue}}
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{{HaxInfobox|name=Blue|image=[[File:Blue.png]]|haxtype=Bolt|haxeffects=Applies Glitch Blue|haxsource=Chest in Hub Graveyard|modulecost=N/A|modulevalue=??|haxap=1|haxcooldown=N/A}}
392ec64b7e6dd36392ba8b55ae0e4cc55d410db0
Module:Infobox
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Dino-Pack
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Created page with "local p = {} local args = {} local origArgs = {} local root local empty_row_categories = {} local category_in_empty_row_pattern = '%[%[%s*[Cc][Aa][Tt][Ee][Gg][Oo][Rr][Yy]%s*:[^]]*]]' local has_rows = false local lists = { plainlist_t = { patterns = { '^plainlist$', '%splainlist$', '^plainlist%s', '%splainlist%s' }, found = false, styles = 'Plainlist/styles.css' }, hlist_t = { patterns = { '^hlist$', '%shlist$', '^hlist%s', '%shlist%s'..."
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local p = {}
local args = {}
local origArgs = {}
local root
local empty_row_categories = {}
local category_in_empty_row_pattern = '%[%[%s*[Cc][Aa][Tt][Ee][Gg][Oo][Rr][Yy]%s*:[^]]*]]'
local has_rows = false
local lists = {
plainlist_t = {
patterns = {
'^plainlist$',
'%splainlist$',
'^plainlist%s',
'%splainlist%s'
},
found = false,
styles = 'Plainlist/styles.css'
},
hlist_t = {
patterns = {
'^hlist$',
'%shlist$',
'^hlist%s',
'%shlist%s'
},
found = false,
styles = 'Hlist/styles.css'
}
}
local function has_list_class(args_to_check)
for _, list in pairs(lists) do
if not list.found then
for _, arg in pairs(args_to_check) do
for _, pattern in ipairs(list.patterns) do
if mw.ustring.find(arg or '', pattern) then
list.found = true
break
end
end
if list.found then break end
end
end
end
end
local function fixChildBoxes(sval, tt)
local function notempty( s ) return s and s:match( '%S' ) end
if notempty(sval) then
local marker = '<span class=special_infobox_marker>'
local s = sval
-- start moving templatestyles and categories inside of table rows
local slast = ''
while slast ~= s do
slast = s
s = mw.ustring.gsub(s, '(</[Tt][Rr]%s*>%s*)(%[%[%s*[Cc][Aa][Tt][Ee][Gg][Oo][Rr][Yy]%s*:[^]]*%]%])', '%2%1')
s = mw.ustring.gsub(s, '(</[Tt][Rr]%s*>%s*)(\127[^\127]*UNIQ%-%-templatestyles%-%x+%-QINU[^\127]*\127)', '%2%1')
end
-- end moving templatestyles and categories inside of table rows
s = mw.ustring.gsub(s, '(<%s*[Tt][Rr])', marker .. '%1')
s = mw.ustring.gsub(s, '(</[Tt][Rr]%s*>)', '%1' .. marker)
if s:match(marker) then
s = mw.ustring.gsub(s, marker .. '%s*' .. marker, '')
s = mw.ustring.gsub(s, '([\r\n]|-[^\r\n]*[\r\n])%s*' .. marker, '%1')
s = mw.ustring.gsub(s, marker .. '%s*([\r\n]|-)', '%1')
s = mw.ustring.gsub(s, '(</[Cc][Aa][Pp][Tt][Ii][Oo][Nn]%s*>%s*)' .. marker, '%1')
s = mw.ustring.gsub(s, '(<%s*[Tt][Aa][Bb][Ll][Ee][^<>]*>%s*)' .. marker, '%1')
s = mw.ustring.gsub(s, '^(%{|[^\r\n]*[\r\n]%s*)' .. marker, '%1')
s = mw.ustring.gsub(s, '([\r\n]%{|[^\r\n]*[\r\n]%s*)' .. marker, '%1')
s = mw.ustring.gsub(s, marker .. '(%s*</[Tt][Aa][Bb][Ll][Ee]%s*>)', '%1')
s = mw.ustring.gsub(s, marker .. '(%s*\n|%})', '%1')
end
if s:match(marker) then
local subcells = mw.text.split(s, marker)
s = ''
for k = 1, #subcells do
if k == 1 then
s = s .. subcells[k] .. '</' .. tt .. '></tr>'
elseif k == #subcells then
local rowstyle = ' style="display:none"'
if notempty(subcells[k]) then rowstyle = '' end
s = s .. '<tr' .. rowstyle ..'><' .. tt .. ' colspan=2>\n' ..
subcells[k]
elseif notempty(subcells[k]) then
if (k % 2) == 0 then
s = s .. subcells[k]
else
s = s .. '<tr><' .. tt .. ' colspan=2>\n' ..
subcells[k] .. '</' .. tt .. '></tr>'
end
end
end
end
-- the next two lines add a newline at the end of lists for the PHP parser
-- [[Special:Diff/849054481]]
-- remove when [[:phab:T191516]] is fixed or OBE
s = mw.ustring.gsub(s, '([\r\n][%*#;:][^\r\n]*)$', '%1\n')
s = mw.ustring.gsub(s, '^([%*#;:][^\r\n]*)$', '%1\n')
s = mw.ustring.gsub(s, '^([%*#;:])', '\n%1')
s = mw.ustring.gsub(s, '^(%{%|)', '\n%1')
return s
else
return sval
end
end
-- Cleans empty tables
local function cleanInfobox()
root = tostring(root)
if has_rows == false then
root = mw.ustring.gsub(root, '<table[^<>]*>%s*</table>', '')
end
end
-- Returns the union of the values of two tables, as a sequence.
local function union(t1, t2)
local vals = {}
for k, v in pairs(t1) do
vals[v] = true
end
for k, v in pairs(t2) do
vals[v] = true
end
local ret = {}
for k, v in pairs(vals) do
table.insert(ret, k)
end
return ret
end
-- Returns a table containing the numbers of the arguments that exist
-- for the specified prefix. For example, if the prefix was 'data', and
-- 'data1', 'data2', and 'data5' exist, it would return {1, 2, 5}.
local function getArgNums(prefix)
local nums = {}
for k, v in pairs(args) do
local num = tostring(k):match('^' .. prefix .. '([1-9]%d*)$')
if num then table.insert(nums, tonumber(num)) end
end
table.sort(nums)
return nums
end
-- Adds a row to the infobox, with either a header cell
-- or a label/data cell combination.
local function addRow(rowArgs)
if rowArgs.header and rowArgs.header ~= '_BLANK_' then
has_rows = true
has_list_class({ rowArgs.rowclass, rowArgs.class, args.headerclass })
root
:tag('tr')
:addClass(rowArgs.rowclass)
:cssText(rowArgs.rowstyle)
:tag('th')
:attr('colspan', '2')
:addClass('infobox-header')
:addClass(rowArgs.class)
:addClass(args.headerclass)
-- @deprecated next; target .infobox-<name> .infobox-header
:cssText(args.headerstyle)
:cssText(rowArgs.rowcellstyle)
:wikitext(fixChildBoxes(rowArgs.header, 'th'))
if rowArgs.data then
root:wikitext(
'[[Category:Pages using infobox templates with ignored data cells]]'
)
end
elseif rowArgs.data and rowArgs.data:gsub(category_in_empty_row_pattern, ''):match('^%S') then
has_rows = true
has_list_class({ rowArgs.rowclass, rowArgs.class })
local row = root:tag('tr')
row:addClass(rowArgs.rowclass)
row:cssText(rowArgs.rowstyle)
if rowArgs.label then
row
:tag('th')
:attr('scope', 'row')
:addClass('infobox-label')
-- @deprecated next; target .infobox-<name> .infobox-label
:cssText(args.labelstyle)
:cssText(rowArgs.rowcellstyle)
:wikitext(rowArgs.label)
:done()
end
local dataCell = row:tag('td')
dataCell
:attr('colspan', not rowArgs.label and '2' or nil)
:addClass(not rowArgs.label and 'infobox-full-data' or 'infobox-data')
:addClass(rowArgs.class)
-- @deprecated next; target .infobox-<name> .infobox(-full)-data
:cssText(rowArgs.datastyle)
:cssText(rowArgs.rowcellstyle)
:wikitext(fixChildBoxes(rowArgs.data, 'td'))
else
table.insert(empty_row_categories, rowArgs.data or '')
end
end
local function renderTitle()
if not args.title then return end
has_rows = true
has_list_class({args.titleclass})
root
:tag('caption')
:addClass('infobox-title')
:addClass(args.titleclass)
-- @deprecated next; target .infobox-<name> .infobox-title
:cssText(args.titlestyle)
:wikitext(args.title)
end
local function renderAboveRow()
if not args.above then return end
has_rows = true
has_list_class({ args.aboveclass })
root
:tag('tr')
:tag('th')
:attr('colspan', '2')
:addClass('infobox-above')
:addClass(args.aboveclass)
-- @deprecated next; target .infobox-<name> .infobox-above
:cssText(args.abovestyle)
:wikitext(fixChildBoxes(args.above,'th'))
end
local function renderBelowRow()
if not args.below then return end
has_rows = true
has_list_class({ args.belowclass })
root
:tag('tr')
:tag('td')
:attr('colspan', '2')
:addClass('infobox-below')
:addClass(args.belowclass)
-- @deprecated next; target .infobox-<name> .infobox-below
:cssText(args.belowstyle)
:wikitext(fixChildBoxes(args.below,'td'))
end
local function addSubheaderRow(subheaderArgs)
if subheaderArgs.data and
subheaderArgs.data:gsub(category_in_empty_row_pattern, ''):match('^%S') then
has_rows = true
has_list_class({ subheaderArgs.rowclass, subheaderArgs.class })
local row = root:tag('tr')
row:addClass(subheaderArgs.rowclass)
local dataCell = row:tag('td')
dataCell
:attr('colspan', '2')
:addClass('infobox-subheader')
:addClass(subheaderArgs.class)
:cssText(subheaderArgs.datastyle)
:cssText(subheaderArgs.rowcellstyle)
:wikitext(fixChildBoxes(subheaderArgs.data, 'td'))
else
table.insert(empty_row_categories, subheaderArgs.data or '')
end
end
local function renderSubheaders()
if args.subheader then
args.subheader1 = args.subheader
end
if args.subheaderrowclass then
args.subheaderrowclass1 = args.subheaderrowclass
end
local subheadernums = getArgNums('subheader')
for k, num in ipairs(subheadernums) do
addSubheaderRow({
data = args['subheader' .. tostring(num)],
-- @deprecated next; target .infobox-<name> .infobox-subheader
datastyle = args.subheaderstyle,
rowcellstyle = args['subheaderstyle' .. tostring(num)],
class = args.subheaderclass,
rowclass = args['subheaderrowclass' .. tostring(num)]
})
end
end
local function addImageRow(imageArgs)
if imageArgs.data and
imageArgs.data:gsub(category_in_empty_row_pattern, ''):match('^%S') then
has_rows = true
has_list_class({ imageArgs.rowclass, imageArgs.class })
local row = root:tag('tr')
row:addClass(imageArgs.rowclass)
local dataCell = row:tag('td')
dataCell
:attr('colspan', '2')
:addClass('infobox-image')
:addClass(imageArgs.class)
:cssText(imageArgs.datastyle)
:wikitext(fixChildBoxes(imageArgs.data, 'td'))
else
table.insert(empty_row_categories, imageArgs.data or '')
end
end
local function renderImages()
if args.image then
args.image1 = args.image
end
if args.caption then
args.caption1 = args.caption
end
local imagenums = getArgNums('image')
for k, num in ipairs(imagenums) do
local caption = args['caption' .. tostring(num)]
local data = mw.html.create():wikitext(args['image' .. tostring(num)])
if caption then
data
:tag('div')
:addClass('infobox-caption')
-- @deprecated next; target .infobox-<name> .infobox-caption
:cssText(args.captionstyle)
:wikitext(caption)
end
addImageRow({
data = tostring(data),
-- @deprecated next; target .infobox-<name> .infobox-image
datastyle = args.imagestyle,
class = args.imageclass,
rowclass = args['imagerowclass' .. tostring(num)]
})
end
end
-- When autoheaders are turned on, preprocesses the rows
local function preprocessRows()
if not args.autoheaders then return end
local rownums = union(getArgNums('header'), getArgNums('data'))
table.sort(rownums)
local lastheader
for k, num in ipairs(rownums) do
if args['header' .. tostring(num)] then
if lastheader then
args['header' .. tostring(lastheader)] = nil
end
lastheader = num
elseif args['data' .. tostring(num)] and
args['data' .. tostring(num)]:gsub(
category_in_empty_row_pattern, ''
):match('^%S') then
local data = args['data' .. tostring(num)]
if data:gsub(category_in_empty_row_pattern, ''):match('%S') then
lastheader = nil
end
end
end
if lastheader then
args['header' .. tostring(lastheader)] = nil
end
end
-- Gets the union of the header and data argument numbers,
-- and renders them all in order
local function renderRows()
local rownums = union(getArgNums('header'), getArgNums('data'))
table.sort(rownums)
for k, num in ipairs(rownums) do
addRow({
header = args['header' .. tostring(num)],
label = args['label' .. tostring(num)],
data = args['data' .. tostring(num)],
datastyle = args.datastyle,
class = args['class' .. tostring(num)],
rowclass = args['rowclass' .. tostring(num)],
-- @deprecated next; target .infobox-<name> rowclass
rowstyle = args['rowstyle' .. tostring(num)],
rowcellstyle = args['rowcellstyle' .. tostring(num)]
})
end
end
local function renderNavBar()
if not args.name then return end
has_rows = true
root
:tag('tr')
:tag('td')
:attr('colspan', '2')
:addClass('infobox-navbar')
:wikitext(require('Module:Navbar')._navbar{
args.name,
mini = 1,
})
end
local function renderItalicTitle()
local italicTitle = args['italic title'] and mw.ustring.lower(args['italic title'])
if italicTitle == '' or italicTitle == 'force' or italicTitle == 'yes' then
root:wikitext(require('Module:Italic title')._main({}))
end
end
-- Categories in otherwise empty rows are collected in empty_row_categories.
-- This function adds them to the module output. It is not affected by
-- args.decat because this module should not prevent module-external categories
-- from rendering.
local function renderEmptyRowCategories()
for _, s in ipairs(empty_row_categories) do
root:wikitext(s)
end
end
-- Render tracking categories. args.decat == turns off tracking categories.
local function renderTrackingCategories()
if args.decat == 'yes' then return end
if args.child == 'yes' then
if args.title then
root:wikitext(
'[[Category:Pages using embedded infobox templates with the title parameter]]'
)
end
elseif #(getArgNums('data')) == 0 and mw.title.getCurrentTitle().namespace == 0 then
root:wikitext('[[Category:Articles using infobox templates with no data rows]]')
end
end
--[=[
Loads the templatestyles for the infobox.
TODO: FINISH loading base templatestyles here rather than in
MediaWiki:Common.css. There are 4-5000 pages with 'raw' infobox tables.
See [[Mediawiki_talk:Common.css/to_do#Infobox]] and/or come help :).
When we do this we should clean up the inline CSS below too.
Will have to do some bizarre conversion category like with sidebar.
]=]
local function loadTemplateStyles()
local frame = mw.getCurrentFrame()
local hlist_templatestyles = ''
if lists.hlist_t.found then
hlist_templatestyles = frame:extensionTag{
name = 'templatestyles', args = { src = lists.hlist_t.styles }
}
end
local plainlist_templatestyles = ''
if lists.plainlist_t.found then
plainlist_templatestyles = frame:extensionTag{
name = 'templatestyles', args = { src = lists.plainlist_t.styles }
}
end
-- See function description
local base_templatestyles = frame:extensionTag{
name = 'templatestyles', args = { src = 'Module:Infobox/styles.css' }
}
local templatestyles = ''
if args['templatestyles'] then
templatestyles = frame:extensionTag{
name = 'templatestyles', args = { src = args['templatestyles'] }
}
end
local child_templatestyles = ''
if args['child templatestyles'] then
child_templatestyles = frame:extensionTag{
name = 'templatestyles', args = { src = args['child templatestyles'] }
}
end
local grandchild_templatestyles = ''
if args['grandchild templatestyles'] then
grandchild_templatestyles = frame:extensionTag{
name = 'templatestyles', args = { src = args['grandchild templatestyles'] }
}
end
return table.concat({
-- hlist -> plainlist -> base is best-effort to preserve old Common.css ordering.
-- this ordering is not a guarantee because the rows of interest invoking
-- each class may not be on a specific page
hlist_templatestyles,
plainlist_templatestyles,
base_templatestyles,
templatestyles,
child_templatestyles,
grandchild_templatestyles
})
end
-- common functions between the child and non child cases
local function structure_infobox_common()
renderSubheaders()
renderImages()
preprocessRows()
renderRows()
renderBelowRow()
renderNavBar()
renderItalicTitle()
renderEmptyRowCategories()
renderTrackingCategories()
cleanInfobox()
end
-- Specify the overall layout of the infobox, with special settings if the
-- infobox is used as a 'child' inside another infobox.
local function _infobox()
if args.child ~= 'yes' then
root = mw.html.create('table')
root
:addClass(args.subbox == 'yes' and 'infobox-subbox' or 'infobox')
:addClass(args.bodyclass)
-- @deprecated next; target .infobox-<name>
:cssText(args.bodystyle)
has_list_class({ args.bodyclass })
renderTitle()
renderAboveRow()
else
root = mw.html.create()
root
:wikitext(args.title)
end
structure_infobox_common()
return loadTemplateStyles() .. root
end
-- If the argument exists and isn't blank, add it to the argument table.
-- Blank arguments are treated as nil to match the behaviour of ParserFunctions.
local function preprocessSingleArg(argName)
if origArgs[argName] and origArgs[argName] ~= '' then
args[argName] = origArgs[argName]
end
end
-- Assign the parameters with the given prefixes to the args table, in order, in
-- batches of the step size specified. This is to prevent references etc. from
-- appearing in the wrong order. The prefixTable should be an array containing
-- tables, each of which has two possible fields, a "prefix" string and a
-- "depend" table. The function always parses parameters containing the "prefix"
-- string, but only parses parameters in the "depend" table if the prefix
-- parameter is present and non-blank.
local function preprocessArgs(prefixTable, step)
if type(prefixTable) ~= 'table' then
error("Non-table value detected for the prefix table", 2)
end
if type(step) ~= 'number' then
error("Invalid step value detected", 2)
end
-- Get arguments without a number suffix, and check for bad input.
for i,v in ipairs(prefixTable) do
if type(v) ~= 'table' or type(v.prefix) ~= "string" or
(v.depend and type(v.depend) ~= 'table') then
error('Invalid input detected to preprocessArgs prefix table', 2)
end
preprocessSingleArg(v.prefix)
-- Only parse the depend parameter if the prefix parameter is present
-- and not blank.
if args[v.prefix] and v.depend then
for j, dependValue in ipairs(v.depend) do
if type(dependValue) ~= 'string' then
error('Invalid "depend" parameter value detected in preprocessArgs')
end
preprocessSingleArg(dependValue)
end
end
end
-- Get arguments with number suffixes.
local a = 1 -- Counter variable.
local moreArgumentsExist = true
while moreArgumentsExist == true do
moreArgumentsExist = false
for i = a, a + step - 1 do
for j,v in ipairs(prefixTable) do
local prefixArgName = v.prefix .. tostring(i)
if origArgs[prefixArgName] then
-- Do another loop if any arguments are found, even blank ones.
moreArgumentsExist = true
preprocessSingleArg(prefixArgName)
end
-- Process the depend table if the prefix argument is present
-- and not blank, or we are processing "prefix1" and "prefix" is
-- present and not blank, and if the depend table is present.
if v.depend and (args[prefixArgName] or (i == 1 and args[v.prefix])) then
for j,dependValue in ipairs(v.depend) do
local dependArgName = dependValue .. tostring(i)
preprocessSingleArg(dependArgName)
end
end
end
end
a = a + step
end
end
-- Parse the data parameters in the same order that the old {{infobox}} did, so
-- that references etc. will display in the expected places. Parameters that
-- depend on another parameter are only processed if that parameter is present,
-- to avoid phantom references appearing in article reference lists.
local function parseDataParameters()
preprocessSingleArg('autoheaders')
preprocessSingleArg('child')
preprocessSingleArg('bodyclass')
preprocessSingleArg('subbox')
preprocessSingleArg('bodystyle')
preprocessSingleArg('title')
preprocessSingleArg('titleclass')
preprocessSingleArg('titlestyle')
preprocessSingleArg('above')
preprocessSingleArg('aboveclass')
preprocessSingleArg('abovestyle')
preprocessArgs({
{prefix = 'subheader', depend = {'subheaderstyle', 'subheaderrowclass'}}
}, 10)
preprocessSingleArg('subheaderstyle')
preprocessSingleArg('subheaderclass')
preprocessArgs({
{prefix = 'image', depend = {'caption', 'imagerowclass'}}
}, 10)
preprocessSingleArg('captionstyle')
preprocessSingleArg('imagestyle')
preprocessSingleArg('imageclass')
preprocessArgs({
{prefix = 'header'},
{prefix = 'data', depend = {'label'}},
{prefix = 'rowclass'},
{prefix = 'rowstyle'},
{prefix = 'rowcellstyle'},
{prefix = 'class'}
}, 50)
preprocessSingleArg('headerclass')
preprocessSingleArg('headerstyle')
preprocessSingleArg('labelstyle')
preprocessSingleArg('datastyle')
preprocessSingleArg('below')
preprocessSingleArg('belowclass')
preprocessSingleArg('belowstyle')
preprocessSingleArg('name')
-- different behaviour for italics if blank or absent
args['italic title'] = origArgs['italic title']
preprocessSingleArg('decat')
preprocessSingleArg('templatestyles')
preprocessSingleArg('child templatestyles')
preprocessSingleArg('grandchild templatestyles')
end
-- If called via #invoke, use the args passed into the invoking template.
-- Otherwise, for testing purposes, assume args are being passed directly in.
function p.infobox(frame)
if frame == mw.getCurrentFrame() then
origArgs = frame:getParent().args
else
origArgs = frame
end
parseDataParameters()
return _infobox()
end
-- For calling via #invoke within a template
function p.infoboxTemplate(frame)
origArgs = {}
for k,v in pairs(frame.args) do origArgs[k] = mw.text.trim(v) end
parseDataParameters()
return _infobox()
end
return p
0ddb7e5c8426d67cd589b710efb9912ddfb67fea
Template:Infobox
10
295
826
2024-05-29T03:26:30Z
Dino-Pack
2
Created page with "{{#invoke:Infobox|infobox}}<includeonly>{{template other|{{#ifeq:{{PAGENAME}}|Infobox||{{#ifeq:{{str left|{{SUBPAGENAME}}|7}}|Infobox|[[Category:Infobox templates|{{remove first word|{{SUBPAGENAME}}}}]]}}}}|}}</includeonly><noinclude> {{documentation}} <!-- Categories go in the /doc subpage, and interwikis go in Wikidata. --> </noinclude>"
wikitext
text/x-wiki
{{#invoke:Infobox|infobox}}<includeonly>{{template other|{{#ifeq:{{PAGENAME}}|Infobox||{{#ifeq:{{str left|{{SUBPAGENAME}}|7}}|Infobox|[[Category:Infobox templates|{{remove first word|{{SUBPAGENAME}}}}]]}}}}|}}</includeonly><noinclude>
{{documentation}}
<!-- Categories go in the /doc subpage, and interwikis go in Wikidata. -->
</noinclude>
817a9f5b6524eced06a57bd1d5fd7179f9369bf2
Module:Infobox/styles.css
828
296
827
2024-05-29T03:26:58Z
Dino-Pack
2
Created page with "/* {{pp|small=y}} */ /* * This TemplateStyles sheet deliberately does NOT include the full set of * infobox styles. We are still working to migrate all of the manual * infoboxes. See [[MediaWiki talk:Common.css/to do#Infobox]] * DO NOT ADD THEM HERE */ /* * not strictly certain these styles are necessary since the modules now * exclusively output infobox-subbox or infobox, not both * just replicating the module faithfully */ .infobox-subbox { padding: 0; borde..."
sanitized-css
text/css
/* {{pp|small=y}} */
/*
* This TemplateStyles sheet deliberately does NOT include the full set of
* infobox styles. We are still working to migrate all of the manual
* infoboxes. See [[MediaWiki talk:Common.css/to do#Infobox]]
* DO NOT ADD THEM HERE
*/
/*
* not strictly certain these styles are necessary since the modules now
* exclusively output infobox-subbox or infobox, not both
* just replicating the module faithfully
*/
.infobox-subbox {
padding: 0;
border: none;
margin: -3px;
width: auto;
min-width: 100%;
font-size: 100%;
clear: none;
float: none;
background-color: transparent;
}
.infobox-3cols-child {
margin: auto;
}
.infobox .navbar {
font-size: 100%;
}
/* T281642 */
body.skin-minerva .infobox-header,
body.skin-minerva .infobox-subheader,
body.skin-minerva .infobox-above,
body.skin-minerva .infobox-title,
body.skin-minerva .infobox-image,
body.skin-minerva .infobox-full-data,
body.skin-minerva .infobox-below {
text-align: center;
}
/* Dark theme: [[William_Wragg]], [[Coral_Castle]] */
html.skin-theme-clientpref-night .infobox-full-data div {
background: #1f1f23 !important;
/* switch with var( --color-base ) when supported. */
color: #f8f9fa;
}
@media (prefers-color-scheme: dark) {
html.skin-theme-clientpref-os .infobox-full-data div {
background: #1f1f23 !important;
/* switch with var( --color-base ) when supported. */
color: #f8f9fa;
}
}
c69fb91fac28c36981c87643be19514d0cc535de
Template:HaxInfobox
10
297
828
2024-05-29T03:36:10Z
Dino-Pack
2
Created page with "{{Infobox |name = Hax Infobox |bodystyle = |titlestyle = |abovestyle = |subheaderstyle = |title = Hack |above = {{{name}}} |imagestyle = |captionstyle = |image = {{{image}}} |caption = {{{name}}} being cast. |headerstyle = |labelstyle = |datastyle = |header1 = General Information | label2 = Type | data2 = {{{haxtype}}} | label3 = Effects | data3 = {{{haxeffects}}} | label4 = Source | dat..."
wikitext
text/x-wiki
{{Infobox
|name = Hax Infobox
|bodystyle =
|titlestyle =
|abovestyle =
|subheaderstyle =
|title = Hack
|above = {{{name}}}
|imagestyle =
|captionstyle =
|image = {{{image}}}
|caption = {{{name}}} being cast.
|headerstyle =
|labelstyle =
|datastyle =
|header1 = General Information
| label2 = Type
| data2 = {{{haxtype}}}
| label3 = Effects
| data3 = {{{haxeffects}}}
| label4 = Source
| data4 = {{{haxsource}}}
|header5 = Statistics
| label6 = Cost to buy module
| data6 = {{{modulecost}}}
| label7 = Module sell value
| data7 = {{{modulevalue}}}
| label8 = AP Cost
| data8 = {{{haxap}}}
| label9 = Cooldown
| data9 = {{{haxcooldown}}}
}}
d08c1143cf9e2810a6302131373161faf99c205f
830
828
2024-05-29T12:09:58Z
Dino-Pack
2
wikitext
text/x-wiki
{{Infobox
|name = Hax Infobox
|bodystyle = background:#1F1F1F;
|titlestyle =
|abovestyle =
|subheaderstyle =
|title = Hack
|above = {{{name}}}
|imagestyle =
|captionstyle =
|image = {{{image}}}
|caption = {{{name}}} being cast.
|headerstyle =
|labelstyle =
|datastyle =
|header1 = General Information
| label2 = Type
| data2 = {{{haxtype}}}
| label3 = Effects
| data3 = {{{haxeffects}}}
| label4 = Source
| data4 = {{{haxsource}}}
|header5 = Statistics
| label6 = Cost to buy module
| data6 = {{{modulecost}}}
| label7 = Module sell value
| data7 = {{{modulevalue}}}
| label8 = AP Cost
| data8 = {{{haxap}}}
| label9 = Cooldown
| data9 = {{{haxcooldown}}}
}}
439911124f53d5cd28d13c803160dfcc001290af
831
830
2024-05-29T12:11:36Z
Dino-Pack
2
wikitext
text/x-wiki
{{Infobox
|name = Hax Infobox
|bodystyle = background:#1F1F1F;
|titlestyle =
|abovestyle = background:#012e59 font-size:150%;
|subheaderstyle =
|title = Hack
|above = {{{name}}}
|imagestyle =
|captionstyle =
|image = {{{image}}}
|caption = {{{name}}} being cast.
|headerstyle =
|labelstyle =
|datastyle =
|header1 = General Information
| label2 = Type
| data2 = {{{haxtype}}}
| label3 = Effects
| data3 = {{{haxeffects}}}
| label4 = Source
| data4 = {{{haxsource}}}
|header5 = Statistics
| label6 = Cost to buy module
| data6 = {{{modulecost}}}
| label7 = Module sell value
| data7 = {{{modulevalue}}}
| label8 = AP Cost
| data8 = {{{haxap}}}
| label9 = Cooldown
| data9 = {{{haxcooldown}}}
}}
0751e5a86213ece79298defbdf53a4477e49bff9
832
831
2024-05-29T12:13:52Z
Dino-Pack
2
wikitext
text/x-wiki
{{Infobox
|name = Hax Infobox
|bodystyle = background:#1F1F1F;
|titlestyle =
|abovestyle = background:#012e59
|subheaderstyle =
|title = Hack
|above = {{{name}}}
|imagestyle =
|captionstyle =
|image = {{{image}}}
|caption = {{{name}}} being cast.
|headerstyle =
|labelstyle =
|datastyle =
|header1 = General Information
| label2 = Type
| data2 = {{{haxtype}}}
| label3 = Effects
| data3 = {{{haxeffects}}}
| label4 = Source
| data4 = {{{haxsource}}}
|header5 = Statistics
| label6 = Cost to buy module
| data6 = {{{modulecost}}}
| label7 = Module sell value
| data7 = {{{modulevalue}}}
| label8 = AP Cost
| data8 = {{{haxap}}}
| label9 = Cooldown
| data9 = {{{haxcooldown}}}
}}
1ae3ff5a037fdb409ea22d45d0bc93c582a0b1af
833
832
2024-05-29T12:14:14Z
Dino-Pack
2
wikitext
text/x-wiki
{{Infobox
|name = Hax Infobox
|bodystyle = background:#1F1F1F;
|titlestyle =
|abovestyle = background:#012e59,font-size:150%;
|subheaderstyle =
|title = Hack
|above = {{{name}}}
|imagestyle =
|captionstyle =
|image = {{{image}}}
|caption = {{{name}}} being cast.
|headerstyle =
|labelstyle =
|datastyle =
|header1 = General Information
| label2 = Type
| data2 = {{{haxtype}}}
| label3 = Effects
| data3 = {{{haxeffects}}}
| label4 = Source
| data4 = {{{haxsource}}}
|header5 = Statistics
| label6 = Cost to buy module
| data6 = {{{modulecost}}}
| label7 = Module sell value
| data7 = {{{modulevalue}}}
| label8 = AP Cost
| data8 = {{{haxap}}}
| label9 = Cooldown
| data9 = {{{haxcooldown}}}
}}
22911d5ce5382d7c3ae146017b3c8d0b3183f975
Template:HaxInfobox
10
297
834
833
2024-05-29T12:14:25Z
Dino-Pack
2
wikitext
text/x-wiki
{{Infobox
|name = Hax Infobox
|bodystyle = background:#1F1F1F;
|titlestyle =
|abovestyle = background:#012e59;font-size:150%;
|subheaderstyle =
|title = Hack
|above = {{{name}}}
|imagestyle =
|captionstyle =
|image = {{{image}}}
|caption = {{{name}}} being cast.
|headerstyle =
|labelstyle =
|datastyle =
|header1 = General Information
| label2 = Type
| data2 = {{{haxtype}}}
| label3 = Effects
| data3 = {{{haxeffects}}}
| label4 = Source
| data4 = {{{haxsource}}}
|header5 = Statistics
| label6 = Cost to buy module
| data6 = {{{modulecost}}}
| label7 = Module sell value
| data7 = {{{modulevalue}}}
| label8 = AP Cost
| data8 = {{{haxap}}}
| label9 = Cooldown
| data9 = {{{haxcooldown}}}
}}
5077bf782c16a96071c57abdc18863ea941bbb0c
835
834
2024-05-29T12:15:48Z
Dino-Pack
2
wikitext
text/x-wiki
{{Infobox
|name = Hax Infobox
|bodystyle = background:#1F1F1F;
|titlestyle =
|abovestyle = background:#012e59;font-size:140%;
|subheaderstyle =
|title = Hack Information
|above = {{{name}}}
|imagestyle =
|captionstyle =
|image = {{{image}}}
|caption = {{{name}}} being cast.
|headerstyle =
|labelstyle = background:#595959;
|datastyle =
|header1 = General Information
| label2 = Type
| data2 = {{{haxtype}}}
| label3 = Effects
| data3 = {{{haxeffects}}}
| label4 = Source
| data4 = {{{haxsource}}}
|header5 = Statistics
| label6 = Cost to buy module
| data6 = {{{modulecost}}}
| label7 = Module sell value
| data7 = {{{modulevalue}}}
| label8 = AP Cost
| data8 = {{{haxap}}}
| label9 = Cooldown
| data9 = {{{haxcooldown}}}
}}
8b3374da70e4f7e8aba2e4dc4132272b5714c546
836
835
2024-05-29T12:16:22Z
Dino-Pack
2
wikitext
text/x-wiki
{{Infobox
|name = Hax Infobox
|bodystyle = background:#1F1F1F;
|titlestyle =
|abovestyle = background:#012e59;font-size:140%;
|subheaderstyle =
|title = Hack Information
|above = {{{name}}}
|imagestyle =
|captionstyle =
|image = {{{image}}}
|caption = {{{name}}} being cast.
|headerstyle = background:#000000;
|labelstyle = background:#595959;
|datastyle = background:#404040;
|header1 = General Information
| label2 = Type
| data2 = {{{haxtype}}}
| label3 = Effects
| data3 = {{{haxeffects}}}
| label4 = Source
| data4 = {{{haxsource}}}
|header5 = Statistics
| label6 = Cost to buy module
| data6 = {{{modulecost}}}
| label7 = Module sell value
| data7 = {{{modulevalue}}}
| label8 = AP Cost
| data8 = {{{haxap}}}
| label9 = Cooldown
| data9 = {{{haxcooldown}}}
}}
b79ec71bce676de9ee4ead4f7fcd7fadb0c9a259
837
836
2024-05-29T12:17:23Z
Dino-Pack
2
wikitext
text/x-wiki
{{Infobox
|name = HaxInfobox
|bodystyle = background:#1F1F1F;
|titlestyle =
|abovestyle = background:#012e59;font-size:140%;
|subheaderstyle =
|title = Hack Information
|above = {{{name}}}
|imagestyle =
|captionstyle =
|image = {{{image}}}
|caption = {{{name}}} being cast.
|headerstyle = background:#000000;
|labelstyle = background:#595959;
|datastyle = background:#404040;
|header1 = General Information
| label2 = Type
| data2 = {{{haxtype}}}
| label3 = Effects
| data3 = {{{haxeffects}}}
| label4 = Source
| data4 = {{{haxsource}}}
|header5 = Statistics
| label6 = Cost to buy module
| data6 = {{{modulecost}}}
| label7 = Module sell value
| data7 = {{{modulevalue}}}
| label8 = AP Cost
| data8 = {{{haxap}}}
| label9 = Cooldown
| data9 = {{{haxcooldown}}}
}}
398c2781f93562418ae388fc1bb34f8a05f5f980
Blue
0
293
838
829
2024-05-29T12:23:03Z
Dino-Pack
2
wikitext
text/x-wiki
{{HaxInfobox|name=Blue|image=[[File:Blue.webp]]|haxtype=Bolt|haxeffects=Applies [[Glitches|Glitch]] Blue|haxsource=Chest in [[The Hub#Graveyard|Hub Graveyard]]|modulecost=N/A|modulevalue=??|haxap=1|haxcooldown=N/A}}
969e85aff996c0bd636b71341e79927eb5f04b94
840
838
2024-05-29T12:24:53Z
Dino-Pack
2
wikitext
text/x-wiki
{{HaxInfobox
|name=Blue
|image=[[File:Blue.webp]]
|haxtype=Bolt
|haxeffects=Applies [[Glitches|Glitch]] Blue
|haxsource=Chest in [[The Hub#Graveyard|Hub Graveyard]]
|modulecost=N/A
|modulevalue=1 Credit
|haxap=1
|haxcooldown=N/A
}}
8d1495f79ddd45af9dba61f606fd16d5b4754f5d
841
840
2024-05-29T12:25:20Z
Dino-Pack
2
wikitext
text/x-wiki
{{HaxInfobox
|name=Blue
|image=[[File:Blue.webp|256px|frameless]]
|haxtype=Bolt
|haxeffects=Applies [[Glitches|Glitch]] Blue
|haxsource=Chest in [[The Hub#Graveyard|Hub Graveyard]]
|modulecost=N/A
|modulevalue=1 Credit
|haxap=1
|haxcooldown=N/A
}}
1808fdb54e30f24fe431f6d07cd4d419860210b6
842
841
2024-05-29T12:25:43Z
Dino-Pack
2
wikitext
text/x-wiki
{{HaxInfobox
|name=Blue
|image=[[File:Blue.webp|256px|frameless]]
|haxtype=Bolt
|haxeffects=Applies [[Glitches|Glitch]] Blue
|haxsource=Chest in<br/>[[The Hub#Graveyard|Hub Graveyard]]
|modulecost=N/A
|modulevalue=1 Credit
|haxap=1
|haxcooldown=N/A
}}
286b69a8e4ce769f091e6c85593e944f1d696bbe
843
842
2024-05-29T12:25:58Z
Dino-Pack
2
wikitext
text/x-wiki
{{HaxInfobox
|name=Blue
|image=[[File:Blue.webp|256px|frameless]]
|haxtype=Bolt
|haxeffects=Applies [[Glitches|Glitch]]<br/>Blue
|haxsource=Chest in<br/>[[The Hub#Graveyard|Hub Graveyard]]
|modulecost=N/A
|modulevalue=1 Credit
|haxap=1
|haxcooldown=N/A
}}
a320c597b59d94411a41e8d257a7664fd872bb65
844
843
2024-05-29T13:07:24Z
Dino-Pack
2
wikitext
text/x-wiki
{{HaxInfobox
|name=Blue
|image=[[File:Blue.webp|256px|frameless]]
|haxtype=Damage
|haxeffects=Applies [[Glitches|Glitch]]<br/>Blue
|haxsource=Chest in<br/>[[The Hub#Graveyard|Hub Graveyard]]
|modulecost=N/A
|modulevalue=1 Credit
|haxap=1
|haxcooldown=N/A
}}
Blue is a bolt style [[Hax]] you get for free in [[The Hub#Graveyard|The Hub Graveyard]].
<big>"Has a 100% chance to turn the enemy blue."</big>
<big><center>-Arcaxer</center></big>
Blue will always apply [[Glitches (Arcaxer 1)|Glitch Blue]] when striking an enemy with the hack. It is also used in [[Quests (Arcaxer 1)#Nichelle's Tasks|a task]] to get it's upgraded version, [[Blueaga]].
==Trivia and Tips==
* Blue is well known in the community for being a simple and dumb addition everybody likes.
* Using Blue in coordination with [[Ghost Bolt]] can actually be an effective strategy due to Blue's 100% chance of applying a Glitch.
* Using the above strategy in [[Classes (Arcaxer 1)#Blue Mage|Blue Mage]] can also be upgraded using [[Green]] and [[Red]].
{{Hax}}
[[Category:Hax]]
[[Category:Blue]]
40616dcb411ba2af6205b09f7d25bd247bd8ef9b
File:Blue.webp
6
298
839
2024-05-29T12:23:28Z
Dino-Pack
2
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
Template:Hax
10
299
845
2024-05-29T13:20:52Z
Dino-Pack
2
Created page with " {{Navbox with collapsable groups |template = Hax |title = [[File:BlueSprite.png|34px]][[Hax]][[File:FishBoltSprite.png|34px]] |header1 = {{Navbox|child |title = Regular Hax |groupstyle = background:#1F1F1F; |titlestyle = background:#1F1F1F; |oddstyle = background:#404040; |evenstyle = background:#595959; |list1 = *[[Arcax Missile]] *[[Fireball]] *[[Summon Barkaxer]] |group2 = Bought |list2 = *[[Arcanado]] *[[Hack Power 1]] <ul><!-- --><li>[[Hack Power 2]]</li><..."
wikitext
text/x-wiki
{{Navbox with collapsable groups
|template = Hax
|title = [[File:BlueSprite.png|34px]][[Hax]][[File:FishBoltSprite.png|34px]]
|header1 = {{Navbox|child
|title = Regular Hax
|groupstyle = background:#1F1F1F;
|titlestyle = background:#1F1F1F;
|oddstyle = background:#404040;
|evenstyle = background:#595959;
|list1 = *[[Arcax Missile]]
*[[Fireball]]
*[[Summon Barkaxer]]
|group2 = Bought
|list2 =
*[[Arcanado]]
*[[Hack Power 1]] <ul><!--
--><li>[[Hack Power 2]]</li><!--
--></ul>
*[[Summon Elemental]]
*[[Earth Bomb]]
*[[Soothing Mist]]
*[[Power Up Shot]]
*[[Fish Bolt]]
*[[Storm Bomb]]
*[[RGB Bolt]]
*[[Life Bolt]]
*[[Ghost Bolt]]
*[[Volcano Bolt]]
*[[Hack Defense 1]] <ul><!--
--><li>[[Hack Defense 2]]</li><!--
--></ul>
*[[Waternado]]
*[[Bonemerang]]
*[[Afterburner]]
|group3 = Quests
|list3 =
*[[Blueaga]]
*[[Bouncing Thunder]]
*[[Debug]]
*[[Frostfire Bolt]]
*[[Erase Time]]
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*[[Blue]]
*[[Earth Bomb]]
*[[Fish Bolt]]
*[[Frost Bolt]]
*[[Hack Defense 1]]
*[[Life Bolt]]
*[[Volcano Bolt]]
*[[Waternado]]
*[[Summon Elemental]]
*[[Mega RGB]]
*[[Hack Crit 1]]
*[[Bonemerang]]
|group5 = Enemy Drops
|list5 =
*[[Fish Bolt]]
*[[Ghost Bolt]]
*[[Life Bolt]]
*[[Cascading Thunder]]
|group6 = Warrior Class
|list6 =
*[[Blizzard]]
*[[Earthquake]]
*[[Shadow Bolt]]
*[[Sword Bouquet]]
|group7 = Mage Class
|list7 =
*[[Fire Storm]]
*[[Triple Bolt]]
*[[Triple Thunder]]
*[[Mirror Image]]
|group8 = Thief Class
|list8 =
*[[RNGza]]
*[[Sniper Shot]]
*[[Stun Shot]]
*[[Backstab Bolt]]
|group8 = All Classes
|list8 =
*[[Restore 1]] <ul><!--
--><li>[[Restore 2]]</li><!--
--></ul>
|group9 = Boss Drops
|list9 =
*[[Thorns]]
*[[Summon Bryce]]
*[[Triple Thunder]]
*[[Banana Blitz]]
|group10 = Unobtainable
|list10 =
*[[Lightning Bolt]]
*[[Galaxy Burst]]
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|state11 = {{#ifeq:{{{Hax|}}}|Hax|expanded|collapsed}}
|group12 = Warrior Class
|list12 =
*[[Fire Wall]]
|group13 = Mage Class
|list13 =
*[[Reflect]]
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*[[Stop Time]]
}}
}}
[[Category:Weapons]]<noinclude>[[Category:Weapon navboxes]]</noinclude>
89652168576bdf1576533263305177c3bbfed26e
846
845
2024-05-29T15:47:43Z
Dino-Pack
2
wikitext
text/x-wiki
{{Navbox with collapsible groups
|template = Hax
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|title = Regular Hax
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|titlestyle = background:#1F1F1F;
|oddstyle = background:#404040;
|evenstyle = background:#595959;
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*[[Fireball]]
*[[Summon Barkaxer]]
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*[[Hack Power 1]] <ul><!--
--><li>[[Hack Power 2]]</li><!--
--></ul>
*[[Summon Elemental]]
*[[Earth Bomb]]
*[[Soothing Mist]]
*[[Power Up Shot]]
*[[Fish Bolt]]
*[[Storm Bomb]]
*[[RGB Bolt]]
*[[Life Bolt]]
*[[Ghost Bolt]]
*[[Volcano Bolt]]
*[[Hack Defense 1]] <ul><!--
--><li>[[Hack Defense 2]]</li><!--
--></ul>
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*[[Bonemerang]]
*[[Afterburner]]
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*[[Bouncing Thunder]]
*[[Debug]]
*[[Frostfire Bolt]]
*[[Erase Time]]
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*[[Blue]]
*[[Earth Bomb]]
*[[Fish Bolt]]
*[[Frost Bolt]]
*[[Hack Defense 1]]
*[[Life Bolt]]
*[[Volcano Bolt]]
*[[Waternado]]
*[[Summon Elemental]]
*[[Mega RGB]]
*[[Hack Crit 1]]
*[[Bonemerang]]
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*[[Ghost Bolt]]
*[[Life Bolt]]
*[[Cascading Thunder]]
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*[[Blizzard]]
*[[Earthquake]]
*[[Shadow Bolt]]
*[[Sword Bouquet]]
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*[[Fire Storm]]
*[[Triple Bolt]]
*[[Triple Thunder]]
*[[Mirror Image]]
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*[[RNGza]]
*[[Sniper Shot]]
*[[Stun Shot]]
*[[Backstab Bolt]]
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*[[Restore 1]] <ul><!--
--><li>[[Restore 2]]</li><!--
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*[[Thorns]]
*[[Summon Bryce]]
*[[Triple Thunder]]
*[[Banana Blitz]]
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*[[Lightning Bolt]]
*[[Galaxy Burst]]
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*[[Reflect]]
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[[Category:Weapons]]<noinclude>[[Category:Weapon navboxes]]</noinclude>
3191be8c61580591c65eb21b1eafe8c9df7e7002
847
846
2024-05-29T15:48:29Z
Dino-Pack
2
wikitext
text/x-wiki
{{Navbox with collapsible groups
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|evenstyle = background:#595959;
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}}
[[Category:Weapons]]<noinclude>[[Category:Weapon navboxes]]</noinclude>
40e84c9a5750d282f9a41507099fb710d7b19ad0
848
847
2024-05-29T15:50:54Z
Dino-Pack
2
wikitext
text/x-wiki
{{Navbox with collapsible groups
|template = Hax
|title = [[File:BlueSprite.png|34px]][[Hax]][[File:FishBoltSprite.png|34px]]
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*[[Fireball]]
*[[Summon Barkaxer]]
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*[[Hack Power 1]] <ul><!--
--><li>[[Hack Power 2]]</li><!--
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*[[Summon Elemental]]
*[[Earth Bomb]]
*[[Soothing Mist]]
*[[Power Up Shot]]
*[[Fish Bolt]]
*[[Storm Bomb]]
*[[RGB Bolt]]
*[[Life Bolt]]
*[[Ghost Bolt]]
*[[Volcano Bolt]]
*[[Hack Defense 1]] <ul><!--
--><li>[[Hack Defense 2]]</li><!--
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*[[Waternado]]
*[[Bonemerang]]
*[[Afterburner]]
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*[[Blueaga]]
*[[Bouncing Thunder]]
*[[Debug]]
*[[Frostfire Bolt]]
*[[Erase Time]]
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*[[Blue]]
*[[Earth Bomb]]
*[[Fish Bolt]]
*[[Frost Bolt]]
*[[Hack Defense 1]]
*[[Life Bolt]]
*[[Volcano Bolt]]
*[[Waternado]]
*[[Summon Elemental]]
*[[Mega RGB]]
*[[Hack Crit 1]]
*[[Bonemerang]]
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*[[Ghost Bolt]]
*[[Life Bolt]]
*[[Cascading Thunder]]
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*[[Blizzard]]
*[[Earthquake]]
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*[[Sword Bouquet]]
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*[[Fire Storm]]
*[[Triple Bolt]]
*[[Triple Thunder]]
*[[Mirror Image]]
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*[[RNGza]]
*[[Sniper Shot]]
*[[Stun Shot]]
*[[Backstab Bolt]]
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*[[Restore 1]] <ul><!--
--><li>[[Restore 2]]</li><!--
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*[[Thorns]]
*[[Summon Bryce]]
*[[Triple Thunder]]
*[[Banana Blitz]]
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|list11 =
*[[Lightning Bolt]]
*[[Galaxy Burst]]
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[[Category:Weapons]]<noinclude>[[Category:Weapon navboxes]]</noinclude>
2c5dd03ece967f0c0519d87547e63bc6cc82afa7
849
848
2024-05-29T15:57:42Z
Dino-Pack
2
wikitext
text/x-wiki
{{Navbox with collapsible groups
|template = Hax
|title = [[File:BlueSprite.png|34px]][[Hax]][[File:FishBoltSprite.png|34px]]
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|group6 = Warrior Class
|list6 = [[Blizzard]]{{·}}[[Earthquake]]{{·}}[[Shadow Bolt]]{{·}}[[Sword Bouquet]]
|group7 = Mage Class
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|group10 = Boss Drops
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}}
}}
[[Category:Weapons]]<noinclude>[[Category:Weapon navboxes]]</noinclude>
81723726b52512ed873f203013fae1eeb4bb6b05
850
849
2024-05-29T16:00:46Z
Dino-Pack
2
wikitext
text/x-wiki
{{Navbox with collapsible groups
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|group9 = All Classes
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|group10 = Boss Drops
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|group3 = Thief Class
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}}
[[Category:Weapons]]<noinclude>[[Category:Weapon navboxes]]</noinclude>
152c0e3e9499a72e55bc7e4d3b3f59fdb54391ca
851
850
2024-05-29T16:26:37Z
Dino-Pack
2
wikitext
text/x-wiki
{{Navbox with collapsible groups
|name = Hax
|title = [[File:BlueSprite.png|34px]][[Hax]][[File:FishBoltSprite.png|34px]]
|state = autocollapse
|style = background:#000000;
|titlestyle = background:#000000;
|borderstyle = 1px solid #000000;
|groupstyle = background:#1F1F1F;
|list1 = {{Navbox|child
|title = Regular Hax
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|titlestyle = background:#1F1F1F;
|oddstyle = background:#404040;
|evenstyle = background:#595959;
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|group4 = Chests
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|group5 = Enemy Drops
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|group9 = Boss Drops
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|group10 = Unobtainable
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}}
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|title = Defensive Hax
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|titlestyle = background:#1F1F1F;
|oddstyle = background:#404040;
|evenstyle = background:#595959;
|group1 = Warrior Class
|list1 = [[Fire Wall]]
|group2 = Mage Class
|list2 = [[Reflect]]
|group3 = Thief Class
|list3 = [[Stop Time]]
|group4 = Blue Mage Copy Abilities
|list4 = [[Blink]]
}}
}}
[[Category:Weapons]]<noinclude>[[Category:Weapon navboxes]]</noinclude>
440c05864e53f98cc40fe5c872af3fd0fe21bc5b
852
851
2024-05-29T16:32:17Z
Dino-Pack
2
wikitext
text/x-wiki
{{Navbox with collapsible groups
|name = Hax
|title = [[File:BlueSprite.png|34px]][[Hax]][[File:FishBoltSprite.png|34px]]
|state = autocollapse
|style = background:#000000;
|titlestyle = background:#000000;
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|titlestyle = background:#1F1F1F;
|oddstyle = background:#404040;
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|group2 = Bought
|list2 = [[Arcanado]]{{·}}[[Afterburner]]{{·}}[[Bonarang]]{{·}}[[Blizzard]]{{·}}[[Earth Bomb]]{{·}}[[Fish Bolt]]{{·}}[[Frost Bolt]]{{·}}[[Ghost Bolt]]{{·}}[[Hack Defense 1]]{{·}}[[Hack Power 1]]{{·}}[[Life Bolt]]{{·}}[[RNGza]]{{·}}[[Soothing Mist]]{{·}}[[Storm Bomb]]{{·}}[[Volcano Bolt]]{{·}}[[Waternado]]{{·}}[[Summon Elemental]]{{·}}[[Power Up Shot]]{{·}}[[RGB Bolt]]{{·}}[[Hack Defense 2]]{{·}}[[Hack Power 2]]{{·}}[[Shield Buster]]{{·}}[[Sweeping Beam]]{{·}}[[Triple Thunder]]
|group3 = Quests
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|group5 = Enemy Drops
|list5 = [[Ghost Bolt]]{{·}}[[Life Bolt]]{{·}}[[Cascading Thunder]]
|group6 = Warrior Class
|list6 = [[Blizzard]]{{·}}[[Earthquake]]{{·}}[[Shadow Bolt]]{{·}}[[Sword Bouquet]]{{·}}[[Hot Swap]]{{·}}[[Giant Form]]{{·}}[[Restore 1]]{{·}}[[Restore 2]]
|group7 = Mage Class
|list7 = [[Fire Storm]]{{·}}[[Triple Bolt]]{{·}}[[Triple Thunder]]{{·}}[[Mirror Image]]{{·}}[[Restore 1]]{{·}}[[Restore 2]]
|group8 = Thief Class
|list8 = [[RNGza]]{{·}}[[Sniper Shot]]{{·}}[[Stun Shot]]{{·}}[[Backstab Bolt]]{{·}}[[Cut and Paste]]{{·}}[[Restore 1]]{{·}}[[Restore 2]]
|group8 = Blue Mage Class
|list8 = [[Copy Bolt]]
|group9 = Boss Drops
|list9 = [[Thorns]]{{·}}[[Triple Thunder]]{{·}}[[Banana Blitz]]
|group10 = Unobtainable
|list10 = [[Lightning Bolt]]{{·}}[[Galaxy Burst]]
|group11 = Blue Mage Copy Abilities
|list11 = [[Bouncing Fire]]{{·}}[[Spike Ball]]{{·}}[[Hack Defense 1]]{{·}}[[Hack Power 1]]{{·}}[[Summon Toxin]]{{·}}[[Poison Fog]]{{·}}[[Restore 1]]{{·}}[[Cauterize]]{{·}}[[Bouncing Frost]]{{·}}[[Waterbolt]]{{·}}[[Shark Attack]]{{·}}[[Fish Swap]]{{·}}[[Restore 2]]{{·}}[[Chaos Blast]]{{·}}[[Flamethrower]]{{·}}[[Sweeper Beam]]{{·}}[[RNGza]]{{·}}[[Summon Taskmaster]]{{·}}[[Red]]{{·}}[[Green]]{{·}}[[Bananarang]]{{·}}[[Ice Pack]]{{·}}[[Earth Bomb]]{{·}}[[everything_and_nothing.exe]]
}}
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|title = Defensive Hax
|groupstyle = background:#1F1F1F;
|titlestyle = background:#1F1F1F;
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|group1 = Warrior Class
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|group2 = Mage Class
|list2 = [[Reflect]]
|group3 = Thief Class
|list3 = [[Stop Time]]
|group4 = Blue Mage Copy Abilities
|list4 = [[Blink]]
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[[Category:Weapons]]<noinclude>[[Category:Weapon navboxes]]</noinclude>
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{{Navbox with collapsible groups
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|group4 = Chests
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|group5 = Enemy Drops
|list5 = [[Ghost Bolt]]{{·}}[[Life Bolt]]{{·}}[[Cascading Thunder]]
|group6 = Warrior Class
|list6 = [[Blizzard]]{{·}}[[Earthquake]]{{·}}[[Shadow Bolt]]{{·}}[[Sword Bouquet]]{{·}}[[Hot Swap]]{{·}}[[Giant Form]]{{·}}[[Restore 1]]{{·}}[[Restore 2]]
|group7 = Mage Class
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|group8 = Thief Class
|list8 = [[RNGza]]{{·}}[[Sniper Shot]]{{·}}[[Stun Shot]]{{·}}[[Backstab Bolt]]{{·}}[[Cut and Paste]]{{·}}[[Restore 1]]{{·}}[[Restore 2]]
|group8 = Blue Mage Class
|list8 = [[Copy Bolt]]
|group9 = Boss Drops
|list9 = [[Thorns]]{{·}}[[Triple Thunder]]{{·}}[[Banana Blitz]]
|group10 = Unobtainable
|list10 = [[Lightning Bolt]]{{·}}[[Galaxy Burst]]
|group11 = Blue Mage Copy Abilities
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}}
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|title = Defensive Hax
|groupstyle = background:#1F1F1F;
|titlestyle = background:#1F1F1F;
|oddstyle = background:#404040;
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|group1 = Warrior Class
|list1 = [[Fire Wall]]
|group2 = Mage Class
|list2 = [[Reflect]]
|group3 = Thief Class
|list3 = [[Stop Time]]
|group4 = Blue Mage Copy Abilities
|list4 = [[Blink]]
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[[Category:Weapons]]<noinclude>[[Category:Weapon navboxes]]</noinclude>
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{{Navbox with collapsible groups
|name = Hax
|title = [[File:BlueSprite.webp|34px]] [[Hax]] [[File:FishBoltSprite.webp|34px]]
|state = autocollapse
|style = background:#000000;
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|groupstyle = background:#1F1F1F;
|titlestyle = background:#1F1F1F;
|oddstyle = background:#404040;
|evenstyle = background:#595959;
|list1 = [[Arcax Missile]]{{·}}[[Fireball]]{{·}}[[Summon Barkaxer]]{{·}}[[Blue]]{{·}}[[Reverse Time]]{{·}}[[Summon Bryce]]{{·}}[[Summon Llorona]]{{·}}[[Shadow Blast]]
|group2 = Bought
|list2 = [[Arcanado]]{{·}}[[Afterburner]]{{·}}[[Bonarang]]{{·}}[[Blizzard]]{{·}}[[Earth Bomb]]{{·}}[[Fish Bolt]]{{·}}[[Frost Bolt]]{{·}}[[Ghost Bolt]]{{·}}[[Hack Defense 1]]{{·}}[[Hack Power 1]]{{·}}[[Life Bolt]]{{·}}[[RNGza]]{{·}}[[Soothing Mist]]{{·}}[[Storm Bomb]]{{·}}[[Volcano Bolt]]{{·}}[[Waternado]]{{·}}[[Summon Elemental]]{{·}}[[Power Up Shot]]{{·}}[[RGB Bolt]]{{·}}[[Hack Defense 2]]{{·}}[[Hack Power 2]]{{·}}[[Shield Buster]]{{·}}[[Sweeping Beam]]{{·}}[[Triple Thunder]]
|group3 = Quests
|list3 = [[Blueaga]]{{·}}[[Bouncing Thunder]]{{·}}[[Debug]]{{·}}[[Erase Time]]{{·}}[[Frostfire Bolt]]
|group4 = Chests
|list4 = [[Bonarang]]{{·}}[[Earth Bomb]]{{·}}[[Fish Bolt]]{{·}}[[Frost Bolt]]{{·}}[[Hack Defense 1]]{{·}}[[Life Bolt]]{{·}}[[Volcano Bolt]]{{·}}[[Waternado]]{{·}}[[Summon Elemental]]{{·}}[[Mega RGB]]{{·}}[[Hack Crit 1]]
|group5 = Enemy Drops
|list5 = [[Ghost Bolt]]{{·}}[[Life Bolt]]{{·}}[[Cascading Thunder]]
|group6 = Warrior Class
|list6 = [[Blizzard]]{{·}}[[Earthquake]]{{·}}[[Shadow Bolt]]{{·}}[[Sword Bouquet]]{{·}}[[Hot Swap]]{{·}}[[Giant Form]]{{·}}[[Restore 1]]{{·}}[[Restore 2]]
|group7 = Mage Class
|list7 = [[Fire Storm]]{{·}}[[Triple Bolt]]{{·}}[[Triple Thunder]]{{·}}[[Mirror Image]]{{·}}[[Restore 1]]{{·}}[[Restore 2]]
|group8 = Thief Class
|list8 = [[RNGza]]{{·}}[[Sniper Shot]]{{·}}[[Stun Shot]]{{·}}[[Backstab Bolt]]{{·}}[[Cut and Paste]]{{·}}[[Restore 1]]{{·}}[[Restore 2]]
|group8 = Blue Mage Class
|list8 = [[Copy Bolt]]
|group9 = Boss Drops
|list9 = [[Thorns]]{{·}}[[Triple Thunder]]{{·}}[[Banana Blitz]]
|group10 = Unobtainable
|list10 = [[Lightning Bolt]]{{·}}[[Galaxy Burst]]
|group11 = Blue Mage Copy Abilities
|list11 = [[Bouncing Fire]]{{·}}[[Spike Ball]]{{·}}[[Hack Defense 1]]{{·}}[[Hack Power 1]]{{·}}[[Summon Toxin]]{{·}}[[Poison Fog]]{{·}}[[Restore 1]]{{·}}[[Cauterize]]{{·}}[[Bouncing Frost]]{{·}}[[Waterbolt]]{{·}}[[Shark Attack]]{{·}}[[Fish Swap]]{{·}}[[Restore 2]]{{·}}[[Chaos Blast]]{{·}}[[Flamethrower]]{{·}}[[Sweeper Beam]]{{·}}[[RNGza]]{{·}}[[Summon Taskmaster]]{{·}}[[Red]]{{·}}[[Green]]{{·}}[[Bananarang]]{{·}}[[Ice Pack]]{{·}}[[Earth Bomb]]{{·}}[[everything_and_nothing.exe]]
}}
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|title = Defensive Hax
|groupstyle = background:#1F1F1F;
|titlestyle = background:#1F1F1F;
|oddstyle = background:#404040;
|evenstyle = background:#595959;
|group1 = Warrior Class
|list1 = [[Fire Wall]]
|group2 = Mage Class
|list2 = [[Reflect]]
|group3 = Thief Class
|list3 = [[Stop Time]]
|group4 = Blue Mage Copy Abilities
|list4 = [[Blink]]
}}
}}
[[Category:Weapons]]<noinclude>[[Category:Weapon navboxes]]</noinclude>
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wikitext
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{{Navbox with collapsible groups
|name = Hax
|title = [[File:BlueSprite.webp|34px]] [[Hax]] [[File:FishBoltSprite.webp|34px]]
|state = autocollapse
|style = background:#000000;
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|title = Regular Hax
|groupstyle = background:#1F1F1F;
|titlestyle = background:#1F1F1F;
|oddstyle = background:#404040;
|evenstyle = background:#595959;
|list1 = [[Arcax Missile]]{{·}}[[Fireball]]{{·}}[[Summon Barkaxer]]{{·}}[[Blue]]{{·}}[[Reverse Time]]{{·}}[[Summon Bryce]]{{·}}[[Summon Llorona]]{{·}}[[Shadow Blast]]
|group2 = Bought
|list2 = [[Arcanado]]{{·}}[[Afterburner]]{{·}}[[Bonarang]]{{·}}[[Blizzard]]{{·}}[[Earth Bomb]]{{·}}[[Fish Bolt]]{{·}}[[Frost Bolt]]{{·}}[[Ghost Bolt]]{{·}}[[Hack Defense 1]]{{·}}[[Hack Power 1]]{{·}}[[Life Bolt]]{{·}}[[RNGza]]{{·}}[[Soothing Mist]]{{·}}[[Storm Bomb]]{{·}}[[Volcano Bolt]]{{·}}[[Waternado]]{{·}}[[Summon Elemental]]{{·}}[[Power Up Shot]]{{·}}[[RGB Bolt]]{{·}}[[Hack Defense 2]]{{·}}[[Hack Power 2]]{{·}}[[Shield Buster]]{{·}}[[Sweeping Beam]]{{·}}[[Triple Thunder]]
|group3 = Quests
|list3 = [[Blueaga]]{{·}}[[Bouncing Thunder]]{{·}}[[Debug]]{{·}}[[Erase Time]]{{·}}[[Frostfire Bolt]]
|group4 = Chests
|list4 = [[Bonarang]]{{·}}[[Earth Bomb]]{{·}}[[Fish Bolt]]{{·}}[[Frost Bolt]]{{·}}[[Hack Defense 1]]{{·}}[[Life Bolt]]{{·}}[[Volcano Bolt]]{{·}}[[Waternado]]{{·}}[[Summon Elemental]]{{·}}[[Mega RGB]]{{·}}[[Hack Crit 1]]
|group5 = Enemy Drops
|list5 = [[Ghost Bolt]]{{·}}[[Life Bolt]]{{·}}[[Cascading Thunder]]
|group6 = Warrior Class
|list6 = [[Blizzard]]{{·}}[[Earthquake]]{{·}}[[Shadow Bolt]]{{·}}[[Sword Bouquet]]{{·}}[[Hot Swap]]{{·}}[[Giant Form]]{{·}}[[Restore 1]]{{·}}[[Restore 2]]
|group7 = Mage Class
|list7 = [[Fire Storm]]{{·}}[[Triple Bolt]]{{·}}[[Triple Thunder]]{{·}}[[Mirror Image]]{{·}}[[Restore 1]]{{·}}[[Restore 2]]
|group8 = Thief Class
|list8 = [[RNGza]]{{·}}[[Sniper Shot]]{{·}}[[Stun Shot]]{{·}}[[Backstab Bolt]]{{·}}[[Cut and Paste]]{{·}}[[Restore 1]]{{·}}[[Restore 2]]
|group8 = Blue Mage Class
|list8 = [[Copy Bolt]]
|group9 = Boss Drops
|list9 = [[Thorns]]{{·}}[[Triple Thunder]]{{·}}[[Banana Blitz]]
|group10 = Blue Mage Copy Abilities
|list10 = [[Bouncing Fire]]{{·}}[[Spike Ball]]{{·}}[[Hack Defense 1]]{{·}}[[Hack Power 1]]{{·}}[[Summon Toxin]]{{·}}[[Poison Fog]]{{·}}[[Restore 1]]{{·}}[[Cauterize]]{{·}}[[Bouncing Frost]]{{·}}[[Waterbolt]]{{·}}[[Shark Attack]]{{·}}[[Fish Swap]]{{·}}[[Restore 2]]{{·}}[[Chaos Blast]]{{·}}[[Flamethrower]]{{·}}[[Sweeper Beam]]{{·}}[[RNGza]]{{·}}[[Summon Taskmaster]]{{·}}[[Red]]{{·}}[[Green]]{{·}}[[Bananarang]]{{·}}[[Ice Pack]]{{·}}[[Earth Bomb]]{{·}}[[everything_and_nothing.exe]]
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|list11 = [[Lightning Bolt]]{{·}}[[Galaxy Burst]]
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|group2 = Mage Class
|list2 = [[Reflect]]
|group3 = Thief Class
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|list4 = [[Blink]]
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[[Category:Weapons]]<noinclude>[[Category:Weapon navboxes]]</noinclude>
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Weapons (Arcaxer 1)
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Dino-Pack
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/* Weapon List */
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{{Redirect|Weapons|Weapons in Arcaxer 2|Weapons (Arcaxer 2)}}
<big><big><big><big><big>[[File:Swordsprite.png|thumb]]</big></big></big></big></big>
'''Weapons''' are used to fight enemies costing HP, instead of AP<ref>Unless you have Hack and Slash equipped.</ref>
There are two types of weapons. Long range weapons, and melee weapons. Different weapon types only change the way you attack.
Weapons give stat bonuses, with the exception of the [[Arcaxer Sword]] and [[Arcaxer Pistol]]. They also come in different [[Rarity|Rarities]].
== Melee Weapons ==
Melee weapons teleport you to grounded enemies, and from there you can attack by swinging the weapon at the enemy. Melee weapons come in a variety of options, from cutlasses to long swords and axes and even... bats on a pole? There are many different options to choose from.
== Long Range Weapons ==
Long range weapons don't teleport you to enemies, but as the name implies, you attack from far. Long range weapons also come in a variety of forms. They can be guns, crossbows, spears, or even bombs!
== Weapon List ==
{| class="wikitable"
|+Weapons List
|Name
|Type
|Rarity
|Stats
|Sell Value
|Item Ability
|Description
|Obtaining
|-
|Arcaxer Pistol
|Ranged
|White
| -
|33
| -
|A basic ranged weapon. Spend HP to deal damage from far away.
|Block 1 and 2 enemy drop, Many Chests
|-
|Arcaxer Sword
|Melee
|White
| -
|33
| -
|The most basic melee weapon. Spend HP to deal damage.
|Default starting weapon in each hand.
|-
|Assassin's Dagger
|Melee
|Blue
|10 Power, 5 HP, 2 Crit Change, 5 Crit Damage
|116
|Has a 20% chance to inflict Poison
|A reverse-grip weapon. Has a 20% chance to apply Glitch Poison.
|Bottom Block Chests
|-
|Banado
|Melee
|Purple
|20 Power, 10 Defense, 20 HP, 1 Crit Chance, 5 Combat Speed.
|666
|Deals 1.5x damage to robotic monsters.
|Deals 1.5x damage to mechanical enemies.
|Unfound Bananas Quest
|-
|BATtle Axe
|Melee
|Green
|14 Power, 12 Defense, 20 HP, 5 Crit Damage, 10 Combat Speed.
|366
| -
|No, it's an axe, not a bat. I mean like bat like the creature not like a baseball bat No, It's an axe. that looks like a bat... nevermind
|Longhorn Block Chests
|-
|BATtle Axe+
|Melee
|Blue
|16 Power, 15 Defense, 12 HP, 5 Crit Damage, 12 Combat Speed.
|600
| -
|Have you met normal BATtle Axe? Super weird axe, I'm much cooler.
|Longhorn chests
|-
|Bloody Axe
|Melee
|Purple
|20 Power, 18 Defense, 15 HP, 10 Crit Damage, 12 Combat Speed.
|1000
|Has a 50% chance to inflict Bleed.
|Has a 50% chance to inflict Bleed. Bleed deals damage every turn and prevents enemies from getting healed.
|Blood and Thunder Task
|-
|Blue Gun
|Ranged
|Blue
|8 Power, 3 Defense, 15 HP, 5 Combat Speed.
|116
| -
|Blue has the most anti-oxygens.
|Janus Block Floor 10 puzzle.
|-
|Cutlass
|Melee
|Green
|11 Power, 5 Defense, 15 HP, 5 Combat Speed.
|266
| -
|A man with crooked morals needs a crooked sword!
|Reggie's Shop (Stock 2)
|-
|Damp Crossbow
|Ranged
|Green
|10 Power, 10 Defense, 15 HP, 9 Combat Speed
|316
| -
|No matter how many time's you wipe it off it still feels sweaty.
|Reggie's Shop (Stock 2), Whistler Block Chests.
|-
|Fire Sword
|Melee
|Purple
|20 Power, 15 Defense, 40 HP, 5 Crit Damage, 5 Combat Speed.
|1166
|Can inflict a burn.
|A sword that can burn enemies.
|Sandy Ridge Enemies, Janus Block Chests
|-
|Flaming Crossbow
|Ranged
|Purple
|20 Power, 20 Defense, 50 HP, 2 Crit Damage, 15 Combat Speed.
|483
|Can inflict a burn.
|No matter how many time's you wipe it off it still feels sweaty.
|Whistler Block Chests
|-
|Frozen Cutlass
|Melee
|Purple
|20 Power, 10 Defense, 20 HP, 5 Combat Speed.
|666
|Can inflict Freeze.
|A curved sword with a chance to inflict Glitch Freeze.
|Whistler Block Chests
|-
|Ghost Blaster
|Ranged
|Blue
|12 Power, 11 Defense, 19 HP, 10 Crit Damage, 8 Combat Speed.
|733
|Has a 25% chance to remove Ethereal effect.
|Blastin makes me feel good. A gun that has a 25% chance to remove Ethereal from ghostly enemies.
|Longhorn Block Chests, Reggie's Shop (Stock 3)
|-
|Glacial Sword
|Melee
|Blue
|5 Power, 20 Defense, 15 HP, 1 Crit Chance, 50 Crit Damage, 15 Combat Speed.
|733
|Always inflicts Freeze.
|A low damage weapon with a garunteed chance to inflict Glitch Freeze.
|Frozen Treat Quest
|-
|Haunted Spear
|Ranged
|Green
|13 Power, 12 Defense, 16 HP, 10 Crit Damage, 7 Combat Speed.
|133
| -
|It was made from a haunted tree.
|Longhorn Block Chests
|-
|Jab's Wraps
|Melee
|Purple
|30 Power, 20 Defense, 10 HP, 2 Crit Chance, 50 Crit Damage, 30 Combat Speed
|455
|Has a 50% chance on hit to ot use HP or AP to deal damage.
|Has a 50% chance on hit to ot use HP or AP to deal damage.
|Jab's Quest
|-
|Jailbreaker
|Melee
|Purple
|22 Power, 26 Defense, 35 HP, 1 Crit Chance, 5 Crit Damage, 5 Combat Speed.
|1166
|Drop Bricks (Ability)
|Press the index trigger to drop bricks on a ranom enemy or yourself, costs 1 AP.
|Janus Block chests
|-
|Money Hands L
|Melee
|Blue
|30 Power, 30 Defense, 30 HP, 3 Crit Chance, 40 Crit Damage, 30 Combat Speed.
|416
|Increases the combo damage you can do in battles by 1.
|If you equip this to your right hand you legally have to uninstall.
|Moneyfingers Resort and Casino: Casino Shop (Stock 1)
|-
|Money Hands R
|Melee
|Blue
|30 Power, 30 Defense, 30 HP, 3 Crit Chance, 40 Crit Damage, 30 Combat Speed.
|416
|Increases the combo damage you can do in battles by 1.
|If you equip this to your left hand you legally have to uninstall.
|Moneyfingers Resort and Casino: Casino Shop (Stock 1)
|-
|Pirate SMG
|Ranged
|Blue
|12 Power, 10 Defense, 17 HP, 10 Combat Speed.
|333
|Fires multiple shots at once, and always damages you for 10% of your max HP, no matter if you miss.
|Pirates had SMGs. An Automatic weapon that fires multiple shots but will always consume HP even when missing.
|Whistler Block Chests
|-
|Pumpkin Bomb
|Ranged
|Blue
|18 Power, 13 Defense, 20 HP, 1 Crit Chance, 9 Combat Speed.
|126
| -
|A condensed ball of repressed halloween themed anger. Explodes after 3 seconds. Damage multiple enemies for max value.
|Longhorn Block Floor 10 puzzle.
|-
|Pumpkin Bomb+
|Ranged
|Purple
|23 Power, 15 Defense, 25 HP, 2 Crit Chance, 14 Combat Speed.
|150
| -
|A condensed ball of repressed halloween themed anger. Explodes after 3 seconds. Damage multiple enemies for max value.
|Bone Money Task
|-
|Rainbow Blade
|Melee
|Red
|40 Power, 55 Defense, 50 HP, 2 Crit Chance, 50 Crit Damage, 45 Combat Speed.
|1666
|Use the index trigger while wielding to cast Debug.
|The sword of General Fenix. Use the index trigger while wielding to cast Debug.
|Moneyfingers Resort: Vienna Floors Chests
|-
|Real Gun Blaster
|Ranged
|Blue
|20 Power, 20 Defense, 30 HP, 1 Crit Chance, 20 Crit Damage, 12 Combat Speed.
|666
| -
|Real.
|RGB Block Chests.
|-
|RGB Blade
|Melee
|Green
|20 Power, 22 Defense, 28 HP, 1 Crit Chance, 30 Crit Damage, 15 Combat Speed.
|466
| -
|Make them taste the rainbow.
|RGB Block Chests, RGB Block Enemies.
|-
|RGB Blade+
|Melee
|Blue
|25 Power, 25 Defense, 30 HP, 2 Crit Chance, 30 Crit Damage, 28 Combat Speed.
|633
| -
|Make them taste the rainbow PLUS.
|RGB Block Chests, RGB Block Enemies.
|-
|RGB Gun
|Ranged
|Green
|16 Power, 18 Defense, 25 HP, 15 Crit Damage, 10 Combat Speed.
|600
| -
|Contrary to popular belief the powe does not come from the crystals, they just look cool.
|RGB Block Chests, RGB Block Enemies.
|-
|RGB SMG
|Ranged
|Blue
|30 Power. 25 Defense, 40 HP, 2 Crit Chance, 15 Combat Speed.
|833
|Fires multiple shots at once, and always damages you for 10% of your max HP, no matter if you miss.
|Colors have SMGs. An Automatic weapon that fires multiple shots but will always consume HP even when missing.
|RGB Block Chests
|-
|Roulette Cannon
|Ranged
|Purple
|32 Power, 20 Defense, 45 HP, 2 Crit Chance, 35 Crit Damage, 20 Combat Speed.
|333
|Can unlink enemies.
|Charge this weapon by holding the trigger. Can unlink enemies.
|Moneyfingers Resort: Mines Enemy Drops and Casino Shop (Stock 1)
|-
|Sandy Sword
|Melee
|Blue
|7 Power, 6 Defense, 15 HP, 2 Combat Speed.
|100
| -
|Remember that line from that sci fi movie everyone likes where the guy doesn't like sand? haha so funny lol.
|Sandy Ridge Chest
|-
|Scale Edge
|Melee
|Purple
|20 Power, 15 Defense, 50 HP, 5 Crit Chance, 10 Crit Damage, 10 Combat Speed
|333
|Can cut links between enemies.
|A sword with the powe to sever links between enemies.
|Whistler Terror Task
|-
|Shadow Blade
|Melee
|Purple
|20 Power, 10 Defense, 20 HP, 5 Combat Speed.
|500
|Can inflict Glitch Weaken
|An evil sword that can inflict Glitch Weaken on enemies.
|Longhorn chests
|-
|Sick Shooter
|Ranged
|Green
|5 Power, 2 Defense, 10 HP, 5 Combat Speed.
|66
| -
|Sick dude.
|Block 1 and 2 enemy drop, Many chests, Sandy Ridge Chest
|-
|Spooky SMG
|Ranged
|Purple
|14 Power, 12 Defense, 20 HP, 1 Crit Chance, 10 Combat Speed.
|833
|Fires multiple shots at once, and always damages you for 10% of your max HP, no matter if you miss.
|Ghosts have SMGs? An Automatic weapon that fires multiple shots but will always consume HP even when missing.
|Spooky Block Chests
|-
|Stun Gun
|Ranged
|Purple
|28 Power, 25 Defense, 45 HP, 2 Crit Chance, 45 Crit Damage, 12 Combat Speed.
|1000
|8% chance to stun enemies.
|Has an 8% chance to stun enemies.
|RGB Block Chests, RGB Block Enemies.
|-
|Tempered Sword
|Melee
|Green
|5 Power, 2 Defense, 10 HP, 5 Combat Speed.
|50
| -
|Kuje the Arcaxer Sword but someone tried.
|Multiple Chests
|-
|That Gun
|Ranged
|Purple
|30 Power, 25 Defense, 45 HP, 2 Crit Chance, 30 Crit Damage, 20 Combat Speed
|666
| -
|Nichelle's trusty side-arm.
|Mines chests/enemies?
|-
|That Guy's Axe
|Melee
|Purple
|15 Power, 10 Defense, 10 HP, 2 Crit Chance, 10% Battle XP, 5 Combat Speed.
|1666
|Changes the battle music.
|A weaponwith the power to shred. Equip to change the battle music.
|That Guy's Shop
|-
|Throwing Spear
|Ranged
|Green
|10 Power, 10 Defense, 15 HP, 1 Crit Damage, 5 Combat Speed.
|166
| -
|You're not allowed to stab ONLY THROW
|Whistler Block Chests
|-
|USBuster
|Melee
|Red
|50 Power, 50 Defense, 100 HP, 5 Crit Chance, 150 Crit Damage, 20 Combat Speed.
|83333
|Auto-Crit (Ability)
|A legendary weapon with a special ability. Press trigger while weilding to cast Auto Crit, granting your next hack 100% crit rate.
|Forbidden Weapon Task
|}
== Items Pictures ==
<gallery>
File:Arcaxer sword.png|The [[Arcaxer Sword]].
File:Arcaxer Pistol.jpg|The [[Arcaxer Pistol]].
File:BatleAxe.png|The [[BATle Axe]].
File:BatleAxe+.png|The [[BATle Axe+]].
File:BloodyAxe.png|The [[Bloody Axe]].
File:BlueGun.jpg|The [[Blue Gun]].
File:Cutlass.jpeg|The [[Cutlass]].
File:DampCrossbow.jpg|The [[Damp Crossbow]].
File:FireSword.jpg|The [[Fire Sword]].
File:FlamingCrossbow.png|The [[Flaming Crossbow]].
File:FrozenCutlass.jpg|The [[Frozen Cutlass]].
File:GhostBlaster.png|The [[Ghost Blaster]].
File:HauntedSpear.png|The [[Haunted Spear]].
File:PumpkinBomb.jpeg|The [[Pumpkin Bomb]].
File:PumpkinBomb+.png|The [[Pumpkin Bomb+]].
File:SandySword.png|The [[Sandy Sword]].
File:SickShooter.png|The [[Sick Shooter]].
File:ShadowBlade.png|The [[Shadow Blade]].
File:TemperedSword.jpg|The [[Tempered Sword]].
File:ScaleEdge.jpg|The [[Scale Edge]].
File:ThrowingSpear.jpg|The [[Throwing Spear]].
File:GlacialSword.png|The [[Glacial Sword]].
File:USBuster.png|The [[USBuster]].
File:RGBBlade.png|The [[RGB Blade]].
File:RGBBlade+.png|The [[RGB Blade+]].
File:RGBGun.png|The [[RGB Gun]].
File:RealGunBlaster.png|The [[Real Gun Blaster]].
File:StunGun.png|The [[Stun Gun]].
File:Jailbreaker.png|The [[Jailbreaker]].
File:Banado.png|The [[Banado]].
File:That_Guy's_Axe.png|The [[That Guy's Axe]].
File:Assassin'sDagger.png|The [[Assassin's Dagger]].
File:PirateSMG.jpg|The [[Pirate SMG]].
File:SpookySMG.jpg|The [[Spooky SMG]].
File:RGBSMG.png|The [[RGB SMG]].
</gallery>
== Footnotes ==
<references />
{{Template:Weapons1}}
[[Category:Items]]
[[Category:Weapons]]
61c7426c06f5b0da0929f48a1f8c68c68b11b02a
859
858
2024-05-29T20:07:00Z
Dino-Pack
2
/* Weapon List */
wikitext
text/x-wiki
{{Redirect|Weapons|Weapons in Arcaxer 2|Weapons (Arcaxer 2)}}
<big><big><big><big><big>[[File:Swordsprite.png|thumb]]</big></big></big></big></big>
'''Weapons''' are used to fight enemies costing HP, instead of AP<ref>Unless you have Hack and Slash equipped.</ref>
There are two types of weapons. Long range weapons, and melee weapons. Different weapon types only change the way you attack.
Weapons give stat bonuses, with the exception of the [[Arcaxer Sword]] and [[Arcaxer Pistol]]. They also come in different [[Rarity|Rarities]].
== Melee Weapons ==
Melee weapons teleport you to grounded enemies, and from there you can attack by swinging the weapon at the enemy. Melee weapons come in a variety of options, from cutlasses to long swords and axes and even... bats on a pole? There are many different options to choose from.
== Long Range Weapons ==
Long range weapons don't teleport you to enemies, but as the name implies, you attack from far. Long range weapons also come in a variety of forms. They can be guns, crossbows, spears, or even bombs!
== Weapon List ==
{| class="wikitable sortable"
|+Weapons List
|Name
|Type
|Rarity
|Stats
|Sell Value
|Item Ability
|Description
|Obtaining
|-
|Arcaxer Pistol
|Ranged
|White
| -
|33
| -
|A basic ranged weapon. Spend HP to deal damage from far away.
|Block 1 and 2 enemy drop, Many Chests
|-
|Arcaxer Sword
|Melee
|White
| -
|33
| -
|The most basic melee weapon. Spend HP to deal damage.
|Default starting weapon in each hand.
|-
|Assassin's Dagger
|Melee
|Blue
|10 Power, 5 HP, 2 Crit Change, 5 Crit Damage
|116
|Has a 20% chance to inflict Poison
|A reverse-grip weapon. Has a 20% chance to apply Glitch Poison.
|Bottom Block Chests
|-
|Banado
|Melee
|Purple
|20 Power, 10 Defense, 20 HP, 1 Crit Chance, 5 Combat Speed.
|666
|Deals 1.5x damage to robotic monsters.
|Deals 1.5x damage to mechanical enemies.
|Unfound Bananas Quest
|-
|BATtle Axe
|Melee
|Green
|14 Power, 12 Defense, 20 HP, 5 Crit Damage, 10 Combat Speed.
|366
| -
|No, it's an axe, not a bat. I mean like bat like the creature not like a baseball bat No, It's an axe. that looks like a bat... nevermind
|Longhorn Block Chests
|-
|BATtle Axe+
|Melee
|Blue
|16 Power, 15 Defense, 12 HP, 5 Crit Damage, 12 Combat Speed.
|600
| -
|Have you met normal BATtle Axe? Super weird axe, I'm much cooler.
|Longhorn chests
|-
|Bloody Axe
|Melee
|Purple
|20 Power, 18 Defense, 15 HP, 10 Crit Damage, 12 Combat Speed.
|1000
|Has a 50% chance to inflict Bleed.
|Has a 50% chance to inflict Bleed. Bleed deals damage every turn and prevents enemies from getting healed.
|Blood and Thunder Task
|-
|Blue Gun
|Ranged
|Blue
|8 Power, 3 Defense, 15 HP, 5 Combat Speed.
|116
| -
|Blue has the most anti-oxygens.
|Janus Block Floor 10 puzzle.
|-
|Cutlass
|Melee
|Green
|11 Power, 5 Defense, 15 HP, 5 Combat Speed.
|266
| -
|A man with crooked morals needs a crooked sword!
|Reggie's Shop (Stock 2)
|-
|Damp Crossbow
|Ranged
|Green
|10 Power, 10 Defense, 15 HP, 9 Combat Speed
|316
| -
|No matter how many time's you wipe it off it still feels sweaty.
|Reggie's Shop (Stock 2), Whistler Block Chests.
|-
|Fire Sword
|Melee
|Purple
|20 Power, 15 Defense, 40 HP, 5 Crit Damage, 5 Combat Speed.
|1166
|Can inflict a burn.
|A sword that can burn enemies.
|Sandy Ridge Enemies, Janus Block Chests
|-
|Flaming Crossbow
|Ranged
|Purple
|20 Power, 20 Defense, 50 HP, 2 Crit Damage, 15 Combat Speed.
|483
|Can inflict a burn.
|No matter how many time's you wipe it off it still feels sweaty.
|Whistler Block Chests
|-
|Frozen Cutlass
|Melee
|Purple
|20 Power, 10 Defense, 20 HP, 5 Combat Speed.
|666
|Can inflict Freeze.
|A curved sword with a chance to inflict Glitch Freeze.
|Whistler Block Chests
|-
|Ghost Blaster
|Ranged
|Blue
|12 Power, 11 Defense, 19 HP, 10 Crit Damage, 8 Combat Speed.
|733
|Has a 25% chance to remove Ethereal effect.
|Blastin makes me feel good. A gun that has a 25% chance to remove Ethereal from ghostly enemies.
|Longhorn Block Chests, Reggie's Shop (Stock 3)
|-
|Glacial Sword
|Melee
|Blue
|5 Power, 20 Defense, 15 HP, 1 Crit Chance, 50 Crit Damage, 15 Combat Speed.
|733
|Always inflicts Freeze.
|A low damage weapon with a garunteed chance to inflict Glitch Freeze.
|Frozen Treat Quest
|-
|Haunted Spear
|Ranged
|Green
|13 Power, 12 Defense, 16 HP, 10 Crit Damage, 7 Combat Speed.
|133
| -
|It was made from a haunted tree.
|Longhorn Block Chests
|-
|Jab's Wraps
|Melee
|Purple
|30 Power, 20 Defense, 10 HP, 2 Crit Chance, 50 Crit Damage, 30 Combat Speed
|455
|Has a 50% chance on hit to ot use HP or AP to deal damage.
|Has a 50% chance on hit to ot use HP or AP to deal damage.
|Jab's Quest
|-
|Jailbreaker
|Melee
|Purple
|22 Power, 26 Defense, 35 HP, 1 Crit Chance, 5 Crit Damage, 5 Combat Speed.
|1166
|Drop Bricks (Ability)
|Press the index trigger to drop bricks on a ranom enemy or yourself, costs 1 AP.
|Janus Block chests
|-
|Money Hands L
|Melee
|Blue
|30 Power, 30 Defense, 30 HP, 3 Crit Chance, 40 Crit Damage, 30 Combat Speed.
|416
|Increases the combo damage you can do in battles by 1.
|If you equip this to your right hand you legally have to uninstall.
|Moneyfingers Resort and Casino: Casino Shop (Stock 1)
|-
|Money Hands R
|Melee
|Blue
|30 Power, 30 Defense, 30 HP, 3 Crit Chance, 40 Crit Damage, 30 Combat Speed.
|416
|Increases the combo damage you can do in battles by 1.
|If you equip this to your left hand you legally have to uninstall.
|Moneyfingers Resort and Casino: Casino Shop (Stock 1)
|-
|Pirate SMG
|Ranged
|Blue
|12 Power, 10 Defense, 17 HP, 10 Combat Speed.
|333
|Fires multiple shots at once, and always damages you for 10% of your max HP, no matter if you miss.
|Pirates had SMGs. An Automatic weapon that fires multiple shots but will always consume HP even when missing.
|Whistler Block Chests
|-
|Pumpkin Bomb
|Ranged
|Blue
|18 Power, 13 Defense, 20 HP, 1 Crit Chance, 9 Combat Speed.
|126
| -
|A condensed ball of repressed halloween themed anger. Explodes after 3 seconds. Damage multiple enemies for max value.
|Longhorn Block Floor 10 puzzle.
|-
|Pumpkin Bomb+
|Ranged
|Purple
|23 Power, 15 Defense, 25 HP, 2 Crit Chance, 14 Combat Speed.
|150
| -
|A condensed ball of repressed halloween themed anger. Explodes after 3 seconds. Damage multiple enemies for max value.
|Bone Money Task
|-
|Rainbow Blade
|Melee
|Red
|40 Power, 55 Defense, 50 HP, 2 Crit Chance, 50 Crit Damage, 45 Combat Speed.
|1666
|Use the index trigger while wielding to cast Debug.
|The sword of General Fenix. Use the index trigger while wielding to cast Debug.
|Moneyfingers Resort: Vienna Floors Chests
|-
|Real Gun Blaster
|Ranged
|Blue
|20 Power, 20 Defense, 30 HP, 1 Crit Chance, 20 Crit Damage, 12 Combat Speed.
|666
| -
|Real.
|RGB Block Chests.
|-
|RGB Blade
|Melee
|Green
|20 Power, 22 Defense, 28 HP, 1 Crit Chance, 30 Crit Damage, 15 Combat Speed.
|466
| -
|Make them taste the rainbow.
|RGB Block Chests, RGB Block Enemies.
|-
|RGB Blade+
|Melee
|Blue
|25 Power, 25 Defense, 30 HP, 2 Crit Chance, 30 Crit Damage, 28 Combat Speed.
|633
| -
|Make them taste the rainbow PLUS.
|RGB Block Chests, RGB Block Enemies.
|-
|RGB Gun
|Ranged
|Green
|16 Power, 18 Defense, 25 HP, 15 Crit Damage, 10 Combat Speed.
|600
| -
|Contrary to popular belief the powe does not come from the crystals, they just look cool.
|RGB Block Chests, RGB Block Enemies.
|-
|RGB SMG
|Ranged
|Blue
|30 Power. 25 Defense, 40 HP, 2 Crit Chance, 15 Combat Speed.
|833
|Fires multiple shots at once, and always damages you for 10% of your max HP, no matter if you miss.
|Colors have SMGs. An Automatic weapon that fires multiple shots but will always consume HP even when missing.
|RGB Block Chests
|-
|Roulette Cannon
|Ranged
|Purple
|32 Power, 20 Defense, 45 HP, 2 Crit Chance, 35 Crit Damage, 20 Combat Speed.
|333
|Can unlink enemies.
|Charge this weapon by holding the trigger. Can unlink enemies.
|Moneyfingers Resort: Mines Enemy Drops and Casino Shop (Stock 1)
|-
|Sandy Sword
|Melee
|Blue
|7 Power, 6 Defense, 15 HP, 2 Combat Speed.
|100
| -
|Remember that line from that sci fi movie everyone likes where the guy doesn't like sand? haha so funny lol.
|Sandy Ridge Chest
|-
|Scale Edge
|Melee
|Purple
|20 Power, 15 Defense, 50 HP, 5 Crit Chance, 10 Crit Damage, 10 Combat Speed
|333
|Can cut links between enemies.
|A sword with the powe to sever links between enemies.
|Whistler Terror Task
|-
|Shadow Blade
|Melee
|Purple
|20 Power, 10 Defense, 20 HP, 5 Combat Speed.
|500
|Can inflict Glitch Weaken
|An evil sword that can inflict Glitch Weaken on enemies.
|Longhorn chests
|-
|Sick Shooter
|Ranged
|Green
|5 Power, 2 Defense, 10 HP, 5 Combat Speed.
|66
| -
|Sick dude.
|Block 1 and 2 enemy drop, Many chests, Sandy Ridge Chest
|-
|Spooky SMG
|Ranged
|Purple
|14 Power, 12 Defense, 20 HP, 1 Crit Chance, 10 Combat Speed.
|833
|Fires multiple shots at once, and always damages you for 10% of your max HP, no matter if you miss.
|Ghosts have SMGs? An Automatic weapon that fires multiple shots but will always consume HP even when missing.
|Spooky Block Chests
|-
|Stun Gun
|Ranged
|Purple
|28 Power, 25 Defense, 45 HP, 2 Crit Chance, 45 Crit Damage, 12 Combat Speed.
|1000
|8% chance to stun enemies.
|Has an 8% chance to stun enemies.
|RGB Block Chests, RGB Block Enemies.
|-
|Tempered Sword
|Melee
|Green
|5 Power, 2 Defense, 10 HP, 5 Combat Speed.
|50
| -
|Kuje the Arcaxer Sword but someone tried.
|Multiple Chests
|-
|That Gun
|Ranged
|Purple
|30 Power, 25 Defense, 45 HP, 2 Crit Chance, 30 Crit Damage, 20 Combat Speed
|666
| -
|Nichelle's trusty side-arm.
|Mines chests/enemies?
|-
|That Guy's Axe
|Melee
|Purple
|15 Power, 10 Defense, 10 HP, 2 Crit Chance, 10% Battle XP, 5 Combat Speed.
|1666
|Changes the battle music.
|A weaponwith the power to shred. Equip to change the battle music.
|That Guy's Shop
|-
|Throwing Spear
|Ranged
|Green
|10 Power, 10 Defense, 15 HP, 1 Crit Damage, 5 Combat Speed.
|166
| -
|You're not allowed to stab ONLY THROW
|Whistler Block Chests
|-
|USBuster
|Melee
|Red
|50 Power, 50 Defense, 100 HP, 5 Crit Chance, 150 Crit Damage, 20 Combat Speed.
|83333
|Auto-Crit (Ability)
|A legendary weapon with a special ability. Press trigger while weilding to cast Auto Crit, granting your next hack 100% crit rate.
|Forbidden Weapon Task
|}
== Items Pictures ==
<gallery>
File:Arcaxer sword.png|The [[Arcaxer Sword]].
File:Arcaxer Pistol.jpg|The [[Arcaxer Pistol]].
File:BatleAxe.png|The [[BATle Axe]].
File:BatleAxe+.png|The [[BATle Axe+]].
File:BloodyAxe.png|The [[Bloody Axe]].
File:BlueGun.jpg|The [[Blue Gun]].
File:Cutlass.jpeg|The [[Cutlass]].
File:DampCrossbow.jpg|The [[Damp Crossbow]].
File:FireSword.jpg|The [[Fire Sword]].
File:FlamingCrossbow.png|The [[Flaming Crossbow]].
File:FrozenCutlass.jpg|The [[Frozen Cutlass]].
File:GhostBlaster.png|The [[Ghost Blaster]].
File:HauntedSpear.png|The [[Haunted Spear]].
File:PumpkinBomb.jpeg|The [[Pumpkin Bomb]].
File:PumpkinBomb+.png|The [[Pumpkin Bomb+]].
File:SandySword.png|The [[Sandy Sword]].
File:SickShooter.png|The [[Sick Shooter]].
File:ShadowBlade.png|The [[Shadow Blade]].
File:TemperedSword.jpg|The [[Tempered Sword]].
File:ScaleEdge.jpg|The [[Scale Edge]].
File:ThrowingSpear.jpg|The [[Throwing Spear]].
File:GlacialSword.png|The [[Glacial Sword]].
File:USBuster.png|The [[USBuster]].
File:RGBBlade.png|The [[RGB Blade]].
File:RGBBlade+.png|The [[RGB Blade+]].
File:RGBGun.png|The [[RGB Gun]].
File:RealGunBlaster.png|The [[Real Gun Blaster]].
File:StunGun.png|The [[Stun Gun]].
File:Jailbreaker.png|The [[Jailbreaker]].
File:Banado.png|The [[Banado]].
File:That_Guy's_Axe.png|The [[That Guy's Axe]].
File:Assassin'sDagger.png|The [[Assassin's Dagger]].
File:PirateSMG.jpg|The [[Pirate SMG]].
File:SpookySMG.jpg|The [[Spooky SMG]].
File:RGBSMG.png|The [[RGB SMG]].
</gallery>
== Footnotes ==
<references />
{{Template:Weapons1}}
[[Category:Items]]
[[Category:Weapons]]
cbe8067b2f50723dd4113505ea95ffec68aea55e
860
859
2024-05-29T20:07:46Z
Dino-Pack
2
/* Weapon List */
wikitext
text/x-wiki
{{Redirect|Weapons|Weapons in Arcaxer 2|Weapons (Arcaxer 2)}}
<big><big><big><big><big>[[File:Swordsprite.png|thumb]]</big></big></big></big></big>
'''Weapons''' are used to fight enemies costing HP, instead of AP<ref>Unless you have Hack and Slash equipped.</ref>
There are two types of weapons. Long range weapons, and melee weapons. Different weapon types only change the way you attack.
Weapons give stat bonuses, with the exception of the [[Arcaxer Sword]] and [[Arcaxer Pistol]]. They also come in different [[Rarity|Rarities]].
== Melee Weapons ==
Melee weapons teleport you to grounded enemies, and from there you can attack by swinging the weapon at the enemy. Melee weapons come in a variety of options, from cutlasses to long swords and axes and even... bats on a pole? There are many different options to choose from.
== Long Range Weapons ==
Long range weapons don't teleport you to enemies, but as the name implies, you attack from far. Long range weapons also come in a variety of forms. They can be guns, crossbows, spears, or even bombs!
== Weapon List ==
{| class="wikitable sortable"
|+Weapons List
!!Name
!!Type
!!Rarity
!!Stats
!!Sell Value
!!Item Ability
!!Description
!!Obtaining
|-
|Arcaxer Pistol
|Ranged
|White
| -
|33
| -
|A basic ranged weapon. Spend HP to deal damage from far away.
|Block 1 and 2 enemy drop, Many Chests
|-
|Arcaxer Sword
|Melee
|White
| -
|33
| -
|The most basic melee weapon. Spend HP to deal damage.
|Default starting weapon in each hand.
|-
|Assassin's Dagger
|Melee
|Blue
|10 Power, 5 HP, 2 Crit Change, 5 Crit Damage
|116
|Has a 20% chance to inflict Poison
|A reverse-grip weapon. Has a 20% chance to apply Glitch Poison.
|Bottom Block Chests
|-
|Banado
|Melee
|Purple
|20 Power, 10 Defense, 20 HP, 1 Crit Chance, 5 Combat Speed.
|666
|Deals 1.5x damage to robotic monsters.
|Deals 1.5x damage to mechanical enemies.
|Unfound Bananas Quest
|-
|BATtle Axe
|Melee
|Green
|14 Power, 12 Defense, 20 HP, 5 Crit Damage, 10 Combat Speed.
|366
| -
|No, it's an axe, not a bat. I mean like bat like the creature not like a baseball bat No, It's an axe. that looks like a bat... nevermind
|Longhorn Block Chests
|-
|BATtle Axe+
|Melee
|Blue
|16 Power, 15 Defense, 12 HP, 5 Crit Damage, 12 Combat Speed.
|600
| -
|Have you met normal BATtle Axe? Super weird axe, I'm much cooler.
|Longhorn chests
|-
|Bloody Axe
|Melee
|Purple
|20 Power, 18 Defense, 15 HP, 10 Crit Damage, 12 Combat Speed.
|1000
|Has a 50% chance to inflict Bleed.
|Has a 50% chance to inflict Bleed. Bleed deals damage every turn and prevents enemies from getting healed.
|Blood and Thunder Task
|-
|Blue Gun
|Ranged
|Blue
|8 Power, 3 Defense, 15 HP, 5 Combat Speed.
|116
| -
|Blue has the most anti-oxygens.
|Janus Block Floor 10 puzzle.
|-
|Cutlass
|Melee
|Green
|11 Power, 5 Defense, 15 HP, 5 Combat Speed.
|266
| -
|A man with crooked morals needs a crooked sword!
|Reggie's Shop (Stock 2)
|-
|Damp Crossbow
|Ranged
|Green
|10 Power, 10 Defense, 15 HP, 9 Combat Speed
|316
| -
|No matter how many time's you wipe it off it still feels sweaty.
|Reggie's Shop (Stock 2), Whistler Block Chests.
|-
|Fire Sword
|Melee
|Purple
|20 Power, 15 Defense, 40 HP, 5 Crit Damage, 5 Combat Speed.
|1166
|Can inflict a burn.
|A sword that can burn enemies.
|Sandy Ridge Enemies, Janus Block Chests
|-
|Flaming Crossbow
|Ranged
|Purple
|20 Power, 20 Defense, 50 HP, 2 Crit Damage, 15 Combat Speed.
|483
|Can inflict a burn.
|No matter how many time's you wipe it off it still feels sweaty.
|Whistler Block Chests
|-
|Frozen Cutlass
|Melee
|Purple
|20 Power, 10 Defense, 20 HP, 5 Combat Speed.
|666
|Can inflict Freeze.
|A curved sword with a chance to inflict Glitch Freeze.
|Whistler Block Chests
|-
|Ghost Blaster
|Ranged
|Blue
|12 Power, 11 Defense, 19 HP, 10 Crit Damage, 8 Combat Speed.
|733
|Has a 25% chance to remove Ethereal effect.
|Blastin makes me feel good. A gun that has a 25% chance to remove Ethereal from ghostly enemies.
|Longhorn Block Chests, Reggie's Shop (Stock 3)
|-
|Glacial Sword
|Melee
|Blue
|5 Power, 20 Defense, 15 HP, 1 Crit Chance, 50 Crit Damage, 15 Combat Speed.
|733
|Always inflicts Freeze.
|A low damage weapon with a garunteed chance to inflict Glitch Freeze.
|Frozen Treat Quest
|-
|Haunted Spear
|Ranged
|Green
|13 Power, 12 Defense, 16 HP, 10 Crit Damage, 7 Combat Speed.
|133
| -
|It was made from a haunted tree.
|Longhorn Block Chests
|-
|Jab's Wraps
|Melee
|Purple
|30 Power, 20 Defense, 10 HP, 2 Crit Chance, 50 Crit Damage, 30 Combat Speed
|455
|Has a 50% chance on hit to ot use HP or AP to deal damage.
|Has a 50% chance on hit to ot use HP or AP to deal damage.
|Jab's Quest
|-
|Jailbreaker
|Melee
|Purple
|22 Power, 26 Defense, 35 HP, 1 Crit Chance, 5 Crit Damage, 5 Combat Speed.
|1166
|Drop Bricks (Ability)
|Press the index trigger to drop bricks on a ranom enemy or yourself, costs 1 AP.
|Janus Block chests
|-
|Money Hands L
|Melee
|Blue
|30 Power, 30 Defense, 30 HP, 3 Crit Chance, 40 Crit Damage, 30 Combat Speed.
|416
|Increases the combo damage you can do in battles by 1.
|If you equip this to your right hand you legally have to uninstall.
|Moneyfingers Resort and Casino: Casino Shop (Stock 1)
|-
|Money Hands R
|Melee
|Blue
|30 Power, 30 Defense, 30 HP, 3 Crit Chance, 40 Crit Damage, 30 Combat Speed.
|416
|Increases the combo damage you can do in battles by 1.
|If you equip this to your left hand you legally have to uninstall.
|Moneyfingers Resort and Casino: Casino Shop (Stock 1)
|-
|Pirate SMG
|Ranged
|Blue
|12 Power, 10 Defense, 17 HP, 10 Combat Speed.
|333
|Fires multiple shots at once, and always damages you for 10% of your max HP, no matter if you miss.
|Pirates had SMGs. An Automatic weapon that fires multiple shots but will always consume HP even when missing.
|Whistler Block Chests
|-
|Pumpkin Bomb
|Ranged
|Blue
|18 Power, 13 Defense, 20 HP, 1 Crit Chance, 9 Combat Speed.
|126
| -
|A condensed ball of repressed halloween themed anger. Explodes after 3 seconds. Damage multiple enemies for max value.
|Longhorn Block Floor 10 puzzle.
|-
|Pumpkin Bomb+
|Ranged
|Purple
|23 Power, 15 Defense, 25 HP, 2 Crit Chance, 14 Combat Speed.
|150
| -
|A condensed ball of repressed halloween themed anger. Explodes after 3 seconds. Damage multiple enemies for max value.
|Bone Money Task
|-
|Rainbow Blade
|Melee
|Red
|40 Power, 55 Defense, 50 HP, 2 Crit Chance, 50 Crit Damage, 45 Combat Speed.
|1666
|Use the index trigger while wielding to cast Debug.
|The sword of General Fenix. Use the index trigger while wielding to cast Debug.
|Moneyfingers Resort: Vienna Floors Chests
|-
|Real Gun Blaster
|Ranged
|Blue
|20 Power, 20 Defense, 30 HP, 1 Crit Chance, 20 Crit Damage, 12 Combat Speed.
|666
| -
|Real.
|RGB Block Chests.
|-
|RGB Blade
|Melee
|Green
|20 Power, 22 Defense, 28 HP, 1 Crit Chance, 30 Crit Damage, 15 Combat Speed.
|466
| -
|Make them taste the rainbow.
|RGB Block Chests, RGB Block Enemies.
|-
|RGB Blade+
|Melee
|Blue
|25 Power, 25 Defense, 30 HP, 2 Crit Chance, 30 Crit Damage, 28 Combat Speed.
|633
| -
|Make them taste the rainbow PLUS.
|RGB Block Chests, RGB Block Enemies.
|-
|RGB Gun
|Ranged
|Green
|16 Power, 18 Defense, 25 HP, 15 Crit Damage, 10 Combat Speed.
|600
| -
|Contrary to popular belief the powe does not come from the crystals, they just look cool.
|RGB Block Chests, RGB Block Enemies.
|-
|RGB SMG
|Ranged
|Blue
|30 Power. 25 Defense, 40 HP, 2 Crit Chance, 15 Combat Speed.
|833
|Fires multiple shots at once, and always damages you for 10% of your max HP, no matter if you miss.
|Colors have SMGs. An Automatic weapon that fires multiple shots but will always consume HP even when missing.
|RGB Block Chests
|-
|Roulette Cannon
|Ranged
|Purple
|32 Power, 20 Defense, 45 HP, 2 Crit Chance, 35 Crit Damage, 20 Combat Speed.
|333
|Can unlink enemies.
|Charge this weapon by holding the trigger. Can unlink enemies.
|Moneyfingers Resort: Mines Enemy Drops and Casino Shop (Stock 1)
|-
|Sandy Sword
|Melee
|Blue
|7 Power, 6 Defense, 15 HP, 2 Combat Speed.
|100
| -
|Remember that line from that sci fi movie everyone likes where the guy doesn't like sand? haha so funny lol.
|Sandy Ridge Chest
|-
|Scale Edge
|Melee
|Purple
|20 Power, 15 Defense, 50 HP, 5 Crit Chance, 10 Crit Damage, 10 Combat Speed
|333
|Can cut links between enemies.
|A sword with the powe to sever links between enemies.
|Whistler Terror Task
|-
|Shadow Blade
|Melee
|Purple
|20 Power, 10 Defense, 20 HP, 5 Combat Speed.
|500
|Can inflict Glitch Weaken
|An evil sword that can inflict Glitch Weaken on enemies.
|Longhorn chests
|-
|Sick Shooter
|Ranged
|Green
|5 Power, 2 Defense, 10 HP, 5 Combat Speed.
|66
| -
|Sick dude.
|Block 1 and 2 enemy drop, Many chests, Sandy Ridge Chest
|-
|Spooky SMG
|Ranged
|Purple
|14 Power, 12 Defense, 20 HP, 1 Crit Chance, 10 Combat Speed.
|833
|Fires multiple shots at once, and always damages you for 10% of your max HP, no matter if you miss.
|Ghosts have SMGs? An Automatic weapon that fires multiple shots but will always consume HP even when missing.
|Spooky Block Chests
|-
|Stun Gun
|Ranged
|Purple
|28 Power, 25 Defense, 45 HP, 2 Crit Chance, 45 Crit Damage, 12 Combat Speed.
|1000
|8% chance to stun enemies.
|Has an 8% chance to stun enemies.
|RGB Block Chests, RGB Block Enemies.
|-
|Tempered Sword
|Melee
|Green
|5 Power, 2 Defense, 10 HP, 5 Combat Speed.
|50
| -
|Kuje the Arcaxer Sword but someone tried.
|Multiple Chests
|-
|That Gun
|Ranged
|Purple
|30 Power, 25 Defense, 45 HP, 2 Crit Chance, 30 Crit Damage, 20 Combat Speed
|666
| -
|Nichelle's trusty side-arm.
|Mines chests/enemies?
|-
|That Guy's Axe
|Melee
|Purple
|15 Power, 10 Defense, 10 HP, 2 Crit Chance, 10% Battle XP, 5 Combat Speed.
|1666
|Changes the battle music.
|A weaponwith the power to shred. Equip to change the battle music.
|That Guy's Shop
|-
|Throwing Spear
|Ranged
|Green
|10 Power, 10 Defense, 15 HP, 1 Crit Damage, 5 Combat Speed.
|166
| -
|You're not allowed to stab ONLY THROW
|Whistler Block Chests
|-
|USBuster
|Melee
|Red
|50 Power, 50 Defense, 100 HP, 5 Crit Chance, 150 Crit Damage, 20 Combat Speed.
|83333
|Auto-Crit (Ability)
|A legendary weapon with a special ability. Press trigger while weilding to cast Auto Crit, granting your next hack 100% crit rate.
|Forbidden Weapon Task
|}
== Items Pictures ==
<gallery>
File:Arcaxer sword.png|The [[Arcaxer Sword]].
File:Arcaxer Pistol.jpg|The [[Arcaxer Pistol]].
File:BatleAxe.png|The [[BATle Axe]].
File:BatleAxe+.png|The [[BATle Axe+]].
File:BloodyAxe.png|The [[Bloody Axe]].
File:BlueGun.jpg|The [[Blue Gun]].
File:Cutlass.jpeg|The [[Cutlass]].
File:DampCrossbow.jpg|The [[Damp Crossbow]].
File:FireSword.jpg|The [[Fire Sword]].
File:FlamingCrossbow.png|The [[Flaming Crossbow]].
File:FrozenCutlass.jpg|The [[Frozen Cutlass]].
File:GhostBlaster.png|The [[Ghost Blaster]].
File:HauntedSpear.png|The [[Haunted Spear]].
File:PumpkinBomb.jpeg|The [[Pumpkin Bomb]].
File:PumpkinBomb+.png|The [[Pumpkin Bomb+]].
File:SandySword.png|The [[Sandy Sword]].
File:SickShooter.png|The [[Sick Shooter]].
File:ShadowBlade.png|The [[Shadow Blade]].
File:TemperedSword.jpg|The [[Tempered Sword]].
File:ScaleEdge.jpg|The [[Scale Edge]].
File:ThrowingSpear.jpg|The [[Throwing Spear]].
File:GlacialSword.png|The [[Glacial Sword]].
File:USBuster.png|The [[USBuster]].
File:RGBBlade.png|The [[RGB Blade]].
File:RGBBlade+.png|The [[RGB Blade+]].
File:RGBGun.png|The [[RGB Gun]].
File:RealGunBlaster.png|The [[Real Gun Blaster]].
File:StunGun.png|The [[Stun Gun]].
File:Jailbreaker.png|The [[Jailbreaker]].
File:Banado.png|The [[Banado]].
File:That_Guy's_Axe.png|The [[That Guy's Axe]].
File:Assassin'sDagger.png|The [[Assassin's Dagger]].
File:PirateSMG.jpg|The [[Pirate SMG]].
File:SpookySMG.jpg|The [[Spooky SMG]].
File:RGBSMG.png|The [[RGB SMG]].
</gallery>
== Footnotes ==
<references />
{{Template:Weapons1}}
[[Category:Items]]
[[Category:Weapons]]
8937f36002a6a5acb74d777bc4b24f8ea10fd086
861
860
2024-05-29T20:11:23Z
Dino-Pack
2
/* Weapon List */
wikitext
text/x-wiki
{{Redirect|Weapons|Weapons in Arcaxer 2|Weapons (Arcaxer 2)}}
<big><big><big><big><big>[[File:Swordsprite.png|thumb]]</big></big></big></big></big>
'''Weapons''' are used to fight enemies costing HP, instead of AP<ref>Unless you have Hack and Slash equipped.</ref>
There are two types of weapons. Long range weapons, and melee weapons. Different weapon types only change the way you attack.
Weapons give stat bonuses, with the exception of the [[Arcaxer Sword]] and [[Arcaxer Pistol]]. They also come in different [[Rarity|Rarities]].
== Melee Weapons ==
Melee weapons teleport you to grounded enemies, and from there you can attack by swinging the weapon at the enemy. Melee weapons come in a variety of options, from cutlasses to long swords and axes and even... bats on a pole? There are many different options to choose from.
== Long Range Weapons ==
Long range weapons don't teleport you to enemies, but as the name implies, you attack from far. Long range weapons also come in a variety of forms. They can be guns, crossbows, spears, or even bombs!
== Weapon List ==
{| class="wikitable sortable"
|+Weapons List
!Name
!Type
!Rarity
!Stats
!Sell Value
!Item Ability
!Description
!Obtaining
|-
|[[Arcaxer Pistol]]
|Ranged
|White
| -
|33
| -
|A basic ranged weapon. Spend HP to deal damage from far away.
|Block 1 and 2 enemy drop, Many Chests
|-
|[[Arcaxer Sword]]
|Melee
|White
| -
|33
| -
|The most basic melee weapon. Spend HP to deal damage.
|Default starting weapon in each hand.
|-
|[[Assassin's Dagger]]
|Melee
|Blue
|10 Power, 5 HP, 2 Crit Change, 5 Crit Damage
|116
|Has a 20% chance to inflict Poison
|A reverse-grip weapon. Has a 20% chance to apply Glitch Poison.
|Bottom Block Chests
|-
|[[Banado]]
|Melee
|Purple
|20 Power, 10 Defense, 20 HP, 1 Crit Chance, 5 Combat Speed.
|666
|Deals 1.5x damage to robotic monsters.
|Deals 1.5x damage to mechanical enemies.
|Unfound Bananas Quest
|-
|[[BATtle Axe]]
|Melee
|Green
|14 Power, 12 Defense, 20 HP, 5 Crit Damage, 10 Combat Speed.
|366
| -
|No, it's an axe, not a bat. I mean like bat like the creature not like a baseball bat No, It's an axe. that looks like a bat... nevermind
|Longhorn Block Chests
|-
|[[BATtle Axe+]]
|Melee
|Blue
|16 Power, 15 Defense, 12 HP, 5 Crit Damage, 12 Combat Speed.
|600
| -
|Have you met normal BATtle Axe? Super weird axe, I'm much cooler.
|Longhorn chests
|-
|[[Bloody Axe]]
|Melee
|Purple
|20 Power, 18 Defense, 15 HP, 10 Crit Damage, 12 Combat Speed.
|1000
|Has a 50% chance to inflict Bleed.
|Has a 50% chance to inflict Bleed. Bleed deals damage every turn and prevents enemies from getting healed.
|Blood and Thunder Task
|-
|[[Blue Gun]]
|Ranged
|Blue
|8 Power, 3 Defense, 15 HP, 5 Combat Speed.
|116
| -
|Blue has the most anti-oxygens.
|Janus Block Floor 10 puzzle.
|-
|[[Cutlass]]
|Melee
|Green
|11 Power, 5 Defense, 15 HP, 5 Combat Speed.
|266
| -
|A man with crooked morals needs a crooked sword!
|Reggie's Shop (Stock 2)
|-
|[[Damp Crossbow]]
|Ranged
|Green
|10 Power, 10 Defense, 15 HP, 9 Combat Speed
|316
| -
|No matter how many time's you wipe it off it still feels sweaty.
|Reggie's Shop (Stock 2), Whistler Block Chests.
|-
|[[Fire Sword]]
|Melee
|Purple
|20 Power, 15 Defense, 40 HP, 5 Crit Damage, 5 Combat Speed.
|1166
|Can inflict a burn.
|A sword that can burn enemies.
|Sandy Ridge Enemies, Janus Block Chests
|-
|[[Flaming Crossbow]]
|Ranged
|Purple
|20 Power, 20 Defense, 50 HP, 2 Crit Damage, 15 Combat Speed.
|483
|Can inflict a burn.
|No matter how many time's you wipe it off it still feels sweaty.
|Whistler Block Chests
|-
|[[Frozen Cutlass]]
|Melee
|Purple
|20 Power, 10 Defense, 20 HP, 5 Combat Speed.
|666
|Can inflict Freeze.
|A curved sword with a chance to inflict Glitch Freeze.
|Whistler Block Chests
|-
|[[Ghost Blaster]]
|Ranged
|Blue
|12 Power, 11 Defense, 19 HP, 10 Crit Damage, 8 Combat Speed.
|733
|Has a 25% chance to remove Ethereal effect.
|Blastin makes me feel good. A gun that has a 25% chance to remove Ethereal from ghostly enemies.
|Longhorn Block Chests, Reggie's Shop (Stock 3)
|-
|[[Glacial Sword]]
|Melee
|Blue
|5 Power, 20 Defense, 15 HP, 1 Crit Chance, 50 Crit Damage, 15 Combat Speed.
|733
|Always inflicts Freeze.
|A low damage weapon with a garunteed chance to inflict Glitch Freeze.
|Frozen Treat Quest
|-
|[[Haunted Spear]]
|Ranged
|Green
|13 Power, 12 Defense, 16 HP, 10 Crit Damage, 7 Combat Speed.
|133
| -
|It was made from a haunted tree.
|Longhorn Block Chests
|-
|[[Jab's Wraps]]
|Melee
|Purple
|30 Power, 20 Defense, 10 HP, 2 Crit Chance, 50 Crit Damage, 30 Combat Speed
|455
|Has a 50% chance on hit to ot use HP or AP to deal damage.
|Has a 50% chance on hit to ot use HP or AP to deal damage.
|Jab's Quest
|-
|[[Jailbreaker]]
|Melee
|Purple
|22 Power, 26 Defense, 35 HP, 1 Crit Chance, 5 Crit Damage, 5 Combat Speed.
|1166
|Drop Bricks (Ability)
|Press the index trigger to drop bricks on a ranom enemy or yourself, costs 1 AP.
|Janus Block chests
|-
|[[Money Hands L]]
|Melee
|Blue
|30 Power, 30 Defense, 30 HP, 3 Crit Chance, 40 Crit Damage, 30 Combat Speed.
|416
|Increases the combo damage you can do in battles by 1.
|If you equip this to your right hand you legally have to uninstall.
|Moneyfingers Resort and Casino: Casino Shop (Stock 1)
|-
|[[Money Hands R]]
|Melee
|Blue
|30 Power, 30 Defense, 30 HP, 3 Crit Chance, 40 Crit Damage, 30 Combat Speed.
|416
|Increases the combo damage you can do in battles by 1.
|If you equip this to your left hand you legally have to uninstall.
|Moneyfingers Resort and Casino: Casino Shop (Stock 1)
|-
|[[Pirate SMG]]
|Ranged
|Blue
|12 Power, 10 Defense, 17 HP, 10 Combat Speed.
|333
|Fires multiple shots at once, and always damages you for 10% of your max HP, no matter if you miss.
|Pirates had SMGs. An Automatic weapon that fires multiple shots but will always consume HP even when missing.
|Whistler Block Chests
|-
|[[Pumpkin Bomb]]
|Ranged
|Blue
|18 Power, 13 Defense, 20 HP, 1 Crit Chance, 9 Combat Speed.
|126
| -
|A condensed ball of repressed halloween themed anger. Explodes after 3 seconds. Damage multiple enemies for max value.
|Longhorn Block Floor 10 puzzle.
|-
|[[Pumpkin Bomb+]]
|Ranged
|Purple
|23 Power, 15 Defense, 25 HP, 2 Crit Chance, 14 Combat Speed.
|150
| -
|A condensed ball of repressed halloween themed anger. Explodes after 3 seconds. Damage multiple enemies for max value.
|Bone Money Task
|-
|[[Rainbow Blade]]
|Melee
|Red
|40 Power, 55 Defense, 50 HP, 2 Crit Chance, 50 Crit Damage, 45 Combat Speed.
|1666
|Use the index trigger while wielding to cast Debug.
|The sword of General Fenix. Use the index trigger while wielding to cast Debug.
|Moneyfingers Resort: Vienna Floors Chests
|-
|[[Real Gun Blaster]]
|Ranged
|Blue
|20 Power, 20 Defense, 30 HP, 1 Crit Chance, 20 Crit Damage, 12 Combat Speed.
|666
| -
|Real.
|RGB Block Chests.
|-
|[[RGB Blade]]
|Melee
|Green
|20 Power, 22 Defense, 28 HP, 1 Crit Chance, 30 Crit Damage, 15 Combat Speed.
|466
| -
|Make them taste the rainbow.
|RGB Block Chests, RGB Block Enemies.
|-
|[[RGB Blade+]]
|Melee
|Blue
|25 Power, 25 Defense, 30 HP, 2 Crit Chance, 30 Crit Damage, 28 Combat Speed.
|633
| -
|Make them taste the rainbow PLUS.
|RGB Block Chests, RGB Block Enemies.
|-
|[[RGB Gun]]
|Ranged
|Green
|16 Power, 18 Defense, 25 HP, 15 Crit Damage, 10 Combat Speed.
|600
| -
|Contrary to popular belief the powe does not come from the crystals, they just look cool.
|RGB Block Chests, RGB Block Enemies.
|-
|[[RGB SMG]]
|Ranged
|Blue
|30 Power. 25 Defense, 40 HP, 2 Crit Chance, 15 Combat Speed.
|833
|Fires multiple shots at once, and always damages you for 10% of your max HP, no matter if you miss.
|Colors have SMGs. An Automatic weapon that fires multiple shots but will always consume HP even when missing.
|RGB Block Chests
|-
|[[Roulette Cannon]]
|Ranged
|Purple
|32 Power, 20 Defense, 45 HP, 2 Crit Chance, 35 Crit Damage, 20 Combat Speed.
|333
|Can unlink enemies.
|Charge this weapon by holding the trigger. Can unlink enemies.
|Moneyfingers Resort: Mines Enemy Drops and Casino Shop (Stock 1)
|-
|[[Sandy Sword]]
|Melee
|Blue
|7 Power, 6 Defense, 15 HP, 2 Combat Speed.
|100
| -
|Remember that line from that sci fi movie everyone likes where the guy doesn't like sand? haha so funny lol.
|Sandy Ridge Chest
|-
|[[Scale Edge]]
|Melee
|Purple
|20 Power, 15 Defense, 50 HP, 5 Crit Chance, 10 Crit Damage, 10 Combat Speed
|333
|Can cut links between enemies.
|A sword with the powe to sever links between enemies.
|Whistler Terror Task
|-
|[[Shadow Blade]]
|Melee
|Purple
|20 Power, 10 Defense, 20 HP, 5 Combat Speed.
|500
|Can inflict Glitch Weaken
|An evil sword that can inflict Glitch Weaken on enemies.
|Longhorn chests
|-
|[[Sick Shooter]]
|Ranged
|Green
|5 Power, 2 Defense, 10 HP, 5 Combat Speed.
|66
| -
|Sick dude.
|Block 1 and 2 enemy drop, Many chests, Sandy Ridge Chest
|-
|[[Spooky SMG]]
|Ranged
|Purple
|14 Power, 12 Defense, 20 HP, 1 Crit Chance, 10 Combat Speed.
|833
|Fires multiple shots at once, and always damages you for 10% of your max HP, no matter if you miss.
|Ghosts have SMGs? An Automatic weapon that fires multiple shots but will always consume HP even when missing.
|Spooky Block Chests
|-
|[[Stun Gun]]
|Ranged
|Purple
|28 Power, 25 Defense, 45 HP, 2 Crit Chance, 45 Crit Damage, 12 Combat Speed.
|1000
|8% chance to stun enemies.
|Has an 8% chance to stun enemies.
|RGB Block Chests, RGB Block Enemies.
|-
|[[Tempered Sword]]
|Melee
|Green
|5 Power, 2 Defense, 10 HP, 5 Combat Speed.
|50
| -
|Kuje the Arcaxer Sword but someone tried.
|Multiple Chests
|-
|[[That Gun]]
|Ranged
|Purple
|30 Power, 25 Defense, 45 HP, 2 Crit Chance, 30 Crit Damage, 20 Combat Speed
|666
| -
|Nichelle's trusty side-arm.
|Mines chests/enemies?
|-
|[[That Guy's Axe]]
|Melee
|Purple
|15 Power, 10 Defense, 10 HP, 2 Crit Chance, 10% Battle XP, 5 Combat Speed.
|1666
|Changes the battle music.
|A weaponwith the power to shred. Equip to change the battle music.
|That Guy's Shop
|-
|[[Throwing Spear]]
|Ranged
|Green
|10 Power, 10 Defense, 15 HP, 1 Crit Damage, 5 Combat Speed.
|166
| -
|You're not allowed to stab ONLY THROW
|Whistler Block Chests
|-
|[[USBuster]]
|Melee
|Red
|50 Power, 50 Defense, 100 HP, 5 Crit Chance, 150 Crit Damage, 20 Combat Speed.
|83333
|Auto-Crit (Ability)
|A legendary weapon with a special ability. Press trigger while weilding to cast Auto Crit, granting your next hack 100% crit rate.
|Forbidden Weapon Task
|}
== Items Pictures ==
<gallery>
File:Arcaxer sword.png|The [[Arcaxer Sword]].
File:Arcaxer Pistol.jpg|The [[Arcaxer Pistol]].
File:BatleAxe.png|The [[BATle Axe]].
File:BatleAxe+.png|The [[BATle Axe+]].
File:BloodyAxe.png|The [[Bloody Axe]].
File:BlueGun.jpg|The [[Blue Gun]].
File:Cutlass.jpeg|The [[Cutlass]].
File:DampCrossbow.jpg|The [[Damp Crossbow]].
File:FireSword.jpg|The [[Fire Sword]].
File:FlamingCrossbow.png|The [[Flaming Crossbow]].
File:FrozenCutlass.jpg|The [[Frozen Cutlass]].
File:GhostBlaster.png|The [[Ghost Blaster]].
File:HauntedSpear.png|The [[Haunted Spear]].
File:PumpkinBomb.jpeg|The [[Pumpkin Bomb]].
File:PumpkinBomb+.png|The [[Pumpkin Bomb+]].
File:SandySword.png|The [[Sandy Sword]].
File:SickShooter.png|The [[Sick Shooter]].
File:ShadowBlade.png|The [[Shadow Blade]].
File:TemperedSword.jpg|The [[Tempered Sword]].
File:ScaleEdge.jpg|The [[Scale Edge]].
File:ThrowingSpear.jpg|The [[Throwing Spear]].
File:GlacialSword.png|The [[Glacial Sword]].
File:USBuster.png|The [[USBuster]].
File:RGBBlade.png|The [[RGB Blade]].
File:RGBBlade+.png|The [[RGB Blade+]].
File:RGBGun.png|The [[RGB Gun]].
File:RealGunBlaster.png|The [[Real Gun Blaster]].
File:StunGun.png|The [[Stun Gun]].
File:Jailbreaker.png|The [[Jailbreaker]].
File:Banado.png|The [[Banado]].
File:That_Guy's_Axe.png|The [[That Guy's Axe]].
File:Assassin'sDagger.png|The [[Assassin's Dagger]].
File:PirateSMG.jpg|The [[Pirate SMG]].
File:SpookySMG.jpg|The [[Spooky SMG]].
File:RGBSMG.png|The [[RGB SMG]].
</gallery>
== Footnotes ==
<references />
{{Template:Weapons1}}
[[Category:Items]]
[[Category:Weapons]]
f329515bcbe2f949fcf050acc9757110fe08aebd
862
861
2024-05-29T20:18:35Z
Dino-Pack
2
/* Weapon List */
wikitext
text/x-wiki
{{Redirect|Weapons|Weapons in Arcaxer 2|Weapons (Arcaxer 2)}}
<big><big><big><big><big>[[File:Swordsprite.png|thumb]]</big></big></big></big></big>
'''Weapons''' are used to fight enemies costing HP, instead of AP<ref>Unless you have Hack and Slash equipped.</ref>
There are two types of weapons. Long range weapons, and melee weapons. Different weapon types only change the way you attack.
Weapons give stat bonuses, with the exception of the [[Arcaxer Sword]] and [[Arcaxer Pistol]]. They also come in different [[Rarity|Rarities]].
== Melee Weapons ==
Melee weapons teleport you to grounded enemies, and from there you can attack by swinging the weapon at the enemy. Melee weapons come in a variety of options, from cutlasses to long swords and axes and even... bats on a pole? There are many different options to choose from.
== Long Range Weapons ==
Long range weapons don't teleport you to enemies, but as the name implies, you attack from far. Long range weapons also come in a variety of forms. They can be guns, crossbows, spears, or even bombs!
== Weapon List ==
{| class="wikitable sortable"
|+Weapons List
!Name
!Type
!Rarity
![[Stats (Arcaxer 1)|Stats]]
!Sell Value
!Item Ability
!Description
!Obtaining
|-
|[[Arcaxer Pistol]]
|Ranged
|White
| -
|33
| -
|A basic ranged weapon. Spend HP to deal damage from far away.
|Block 1 and 2 enemy drop, Many Chests
|-
|[[Arcaxer Sword]]
|Melee
|White
| -
|33
| -
|The most basic melee weapon. Spend HP to deal damage.
|Default starting weapon in each hand.
|-
|[[Assassin's Dagger]]
|Melee
|Blue
|10 Power, 5 HP, 2 Crit Change, 5 Crit Damage
|116 Credits
|Has a 20% chance to inflict [[Glitches (Arcaxer 1)|Glitch Poison]].
|A reverse-grip weapon. Has a 20% chance to apply [[Glitches (Arcaxer 1)|Glitch Poison]].
|[[The Stack#Bottom Block|Bottom Block]] Chests.
|-
|[[Banado]]
|Melee
|Purple
|20 Power, 10 Defense, 20 HP, 1 Crit Chance, 5 Combat Speed.
|666 Credits
|Deals 1.5x damage to robotic monsters.
|Deals 1.5x damage to mechanical enemies.
|Unfound Bananas Quest
|-
|[[BATtle Axe]]
|Melee
|Green
|14 Power, 12 Defense, 20 HP, 5 Crit Damage, 10 Combat Speed.
|366 Credits
| -
|No, it's an axe, not a bat. I mean like bat like the creature not like a baseball bat No, It's an axe. that looks like a bat... nevermind
|Longhorn Block Chests
|-
|[[BATtle Axe+]]
|Melee
|Blue
|16 Power, 15 Defense, 12 HP, 5 Crit Damage, 12 Combat Speed.
|600 Credits
| -
|Have you met normal BATtle Axe? Super weird axe, I'm much cooler.
|Longhorn chests
|-
|[[Bloody Axe]]
|Melee
|Purple
|20 Power, 18 Defense, 15 HP, 10 Crit Damage, 12 Combat Speed.
|1000 Credits
|Has a 50% chance to inflict Bleed.
|Has a 50% chance to inflict Bleed. Bleed deals damage every turn and prevents enemies from getting healed.
|Blood and Thunder Task
|-
|[[Blue Gun]]
|Ranged
|Blue
|8 Power, 3 Defense, 15 HP, 5 Combat Speed.
|116 Credits
| -
|Blue has the most anti-oxygens.
|Janus Block Floor 10 puzzle.
|-
|[[Cutlass]]
|Melee
|Green
|11 Power, 5 Defense, 15 HP, 5 Combat Speed.
|266 Credits
| -
|A man with crooked morals needs a crooked sword!
|Reggie's Shop (Stock 2)
|-
|[[Damp Crossbow]]
|Ranged
|Green
|10 Power, 10 Defense, 15 HP, 9 Combat Speed
|316 Credits
| -
|No matter how many time's you wipe it off it still feels sweaty.
|Reggie's Shop (Stock 2), Whistler Block Chests.
|-
|[[Fire Sword]]
|Melee
|Purple
|20 Power, 15 Defense, 40 HP, 5 Crit Damage, 5 Combat Speed.
|1166 Credits
|Can inflict a burn.
|A sword that can burn enemies.
|Sandy Ridge Enemies, Janus Block Chests
|-
|[[Flaming Crossbow]]
|Ranged
|Purple
|20 Power, 20 Defense, 50 HP, 2 Crit Damage, 15 Combat Speed.
|483 Credits
|Can inflict a burn.
|No matter how many time's you wipe it off it still feels sweaty.
|Whistler Block Chests
|-
|[[Frozen Cutlass]]
|Melee
|Purple
|20 Power, 10 Defense, 20 HP, 5 Combat Speed.
|666 Credits
|Can inflict Freeze.
|A curved sword with a chance to inflict Glitch Freeze.
|Whistler Block Chests
|-
|[[Ghost Blaster]]
|Ranged
|Blue
|12 Power, 11 Defense, 19 HP, 10 Crit Damage, 8 Combat Speed.
|733 Credits
|Has a 25% chance to remove Ethereal effect.
|Blastin makes me feel good. A gun that has a 25% chance to remove Ethereal from ghostly enemies.
|Longhorn Block Chests, Reggie's Shop (Stock 3)
|-
|[[Glacial Sword]]
|Melee
|Blue
|5 Power, 20 Defense, 15 HP, 1 Crit Chance, 50 Crit Damage, 15 Combat Speed.
|733 Credits
|Always inflicts Freeze.
|A low damage weapon with a garunteed chance to inflict Glitch Freeze.
|Frozen Treat Quest
|-
|[[Haunted Spear]]
|Ranged
|Green
|13 Power, 12 Defense, 16 HP, 10 Crit Damage, 7 Combat Speed.
|133 Credits
| -
|It was made from a haunted tree.
|Longhorn Block Chests
|-
|[[Jab's Wraps]]
|Melee
|Purple
|30 Power, 20 Defense, 10 HP, 2 Crit Chance, 50 Crit Damage, 30 Combat Speed
|455 Credits
|Has a 50% chance on hit to to use HP or AP to deal damage.
|Has a 50% chance on hit to to use HP or AP to deal damage.
|Jab's Quest
|-
|[[Jailbreaker]]
|Melee
|Purple
|22 Power, 26 Defense, 35 HP, 1 Crit Chance, 5 Crit Damage, 5 Combat Speed.
|1166 Credits
|Drop Bricks (Ability)
|Press the index trigger to drop bricks on a ranom enemy or yourself, costs 1 AP.
|Janus Block chests
|-
|[[Money Hands L]]
|Melee
|Blue
|30 Power, 30 Defense, 30 HP, 3 Crit Chance, 40 Crit Damage, 30 Combat Speed.
|416 Credits
|Increases the combo damage you can do in battles by 1.
|If you equip this to your right hand you legally have to uninstall.
|Moneyfingers Resort and Casino: Casino Shop (Stock 1)
|-
|[[Money Hands R]]
|Melee
|Blue
|30 Power, 30 Defense, 30 HP, 3 Crit Chance, 40 Crit Damage, 30 Combat Speed.
|416 Credits
|Increases the combo damage you can do in battles by 1.
|If you equip this to your left hand you legally have to uninstall.
|Moneyfingers Resort and Casino: Casino Shop (Stock 1)
|-
|[[Pirate SMG]]
|Ranged
|Blue
|12 Power, 10 Defense, 17 HP, 10 Combat Speed.
|333 Credits
|Fires multiple shots at once, and always damages you for 10% of your max HP, no matter if you miss.
|Pirates had SMGs. An Automatic weapon that fires multiple shots but will always consume HP even when missing.
|Whistler Block Chests
|-
|[[Pumpkin Bomb]]
|Ranged
|Blue
|18 Power, 13 Defense, 20 HP, 1 Crit Chance, 9 Combat Speed.
|126 Credits
| -
|A condensed ball of repressed halloween themed anger. Explodes after 3 seconds. Damage multiple enemies for max value.
|Longhorn Block Floor 10 puzzle.
|-
|[[Pumpkin Bomb+]]
|Ranged
|Purple
|23 Power, 15 Defense, 25 HP, 2 Crit Chance, 14 Combat Speed.
|150 Credits
| -
|A condensed ball of repressed halloween themed anger. Explodes after 3 seconds. Damage multiple enemies for max value.
|Bone Money Task
|-
|[[Rainbow Blade]]
|Melee
|Red
|40 Power, 55 Defense, 50 HP, 2 Crit Chance, 50 Crit Damage, 45 Combat Speed.
|1666 Credits
|Use the index trigger while wielding to cast Debug.
|The sword of General Fenix. Use the index trigger while wielding to cast Debug.
|Moneyfingers Resort: Vienna Floors Chests
|-
|[[Real Gun Blaster]]
|Ranged
|Blue
|20 Power, 20 Defense, 30 HP, 1 Crit Chance, 20 Crit Damage, 12 Combat Speed.
|666 Credits
| -
|Real.
|RGB Block Chests.
|-
|[[RGB Blade]]
|Melee
|Green
|20 Power, 22 Defense, 28 HP, 1 Crit Chance, 30 Crit Damage, 15 Combat Speed.
|466 Credits
| -
|Make them taste the rainbow.
|RGB Block Chests, RGB Block Enemies.
|-
|[[RGB Blade+]]
|Melee
|Blue
|25 Power, 25 Defense, 30 HP, 2 Crit Chance, 30 Crit Damage, 28 Combat Speed.
|633 Credits
| -
|Make them taste the rainbow PLUS.
|RGB Block Chests, RGB Block Enemies.
|-
|[[RGB Gun]]
|Ranged
|Green
|16 Power, 18 Defense, 25 HP, 15 Crit Damage, 10 Combat Speed.
|600 Credits
| -
|Contrary to popular belief the powe does not come from the crystals, they just look cool.
|RGB Block Chests, RGB Block Enemies.
|-
|[[RGB SMG]]
|Ranged
|Blue
|30 Power. 25 Defense, 40 HP, 2 Crit Chance, 15 Combat Speed.
|833 Credits
|Fires multiple shots at once, and always damages you for 10% of your max HP, no matter if you miss.
|Colors have SMGs. An Automatic weapon that fires multiple shots but will always consume HP even when missing.
|RGB Block Chests
|-
|[[Roulette Cannon]]
|Ranged
|Purple
|32 Power, 20 Defense, 45 HP, 2 Crit Chance, 35 Crit Damage, 20 Combat Speed.
|333 Credits
|Can unlink enemies.
|Charge this weapon by holding the trigger. Can unlink enemies.
|Moneyfingers Resort: Mines Enemy Drops and Casino Shop (Stock 1)
|-
|[[Sandy Sword]]
|Melee
|Blue
|7 Power, 6 Defense, 15 HP, 2 Combat Speed.
|100 Credits
| -
|Remember that line from that sci fi movie everyone likes where the guy doesn't like sand? haha so funny lol.
|Sandy Ridge Chest
|-
|[[Scale Edge]]
|Melee
|Purple
|20 Power, 15 Defense, 50 HP, 5 Crit Chance, 10 Crit Damage, 10 Combat Speed
|333 Credits
|Can cut links between enemies.
|A sword with the powe to sever links between enemies.
|Whistler Terror Task
|-
|[[Shadow Blade]]
|Melee
|Purple
|20 Power, 10 Defense, 20 HP, 5 Combat Speed.
|500 Credits
|Can inflict Glitch Weaken
|An evil sword that can inflict Glitch Weaken on enemies.
|Longhorn chests
|-
|[[Sick Shooter]]
|Ranged
|Green
|5 Power, 2 Defense, 10 HP, 5 Combat Speed.
|66 Credits
| -
|Sick dude.
|Block 1 and 2 enemy drop, Many chests, Sandy Ridge Chest
|-
|[[Spooky SMG]]
|Ranged
|Purple
|14 Power, 12 Defense, 20 HP, 1 Crit Chance, 10 Combat Speed.
|833 Credits
|Fires multiple shots at once, and always damages you for 10% of your max HP, no matter if you miss.
|Ghosts have SMGs? An Automatic weapon that fires multiple shots but will always consume HP even when missing.
|Spooky Block Chests
|-
|[[Stun Gun]]
|Ranged
|Purple
|28 Power, 25 Defense, 45 HP, 2 Crit Chance, 45 Crit Damage, 12 Combat Speed.
|1000 Credits
|8% chance to stun enemies.
|Has an 8% chance to stun enemies.
|RGB Block Chests, RGB Block Enemies.
|-
|[[Tempered Sword]]
|Melee
|Green
|5 Power, 2 Defense, 10 HP, 5 Combat Speed.
|50 Credits
| -
|Kuje the Arcaxer Sword but someone tried.
|Multiple Chests
|-
|[[That Gun]]
|Ranged
|Purple
|30 Power, 25 Defense, 45 HP, 2 Crit Chance, 30 Crit Damage, 20 Combat Speed
|666 Credits
| -
|Nichelle's trusty side-arm.
|Mines chests/enemies?
|-
|[[That Guy's Axe]]
|Melee
|Purple
|15 Power, 10 Defense, 10 HP, 2 Crit Chance, 10% Battle XP, 5 Combat Speed.
|1666 Credits
|Changes the battle music.
|A weaponwith the power to shred. Equip to change the battle music.
|That Guy's Shop
|-
|[[Throwing Spear]]
|Ranged
|Green
|10 Power, 10 Defense, 15 HP, 1 Crit Damage, 5 Combat Speed.
|166 Credits
| -
|You're not allowed to stab ONLY THROW
|Whistler Block Chests
|-
|[[USBuster]]
|Melee
|Red
|50 Power, 50 Defense, 100 HP, 5 Crit Chance, 150 Crit Damage, 20 Combat Speed.
|83333 Credits
|Auto-Crit (Ability)
|A legendary weapon with a special ability. Press trigger while weilding to cast Auto Crit, granting your next hack 100% crit rate.
|Forbidden Weapon Task
|}
== Items Pictures ==
<gallery>
File:Arcaxer sword.png|The [[Arcaxer Sword]].
File:Arcaxer Pistol.jpg|The [[Arcaxer Pistol]].
File:BatleAxe.png|The [[BATle Axe]].
File:BatleAxe+.png|The [[BATle Axe+]].
File:BloodyAxe.png|The [[Bloody Axe]].
File:BlueGun.jpg|The [[Blue Gun]].
File:Cutlass.jpeg|The [[Cutlass]].
File:DampCrossbow.jpg|The [[Damp Crossbow]].
File:FireSword.jpg|The [[Fire Sword]].
File:FlamingCrossbow.png|The [[Flaming Crossbow]].
File:FrozenCutlass.jpg|The [[Frozen Cutlass]].
File:GhostBlaster.png|The [[Ghost Blaster]].
File:HauntedSpear.png|The [[Haunted Spear]].
File:PumpkinBomb.jpeg|The [[Pumpkin Bomb]].
File:PumpkinBomb+.png|The [[Pumpkin Bomb+]].
File:SandySword.png|The [[Sandy Sword]].
File:SickShooter.png|The [[Sick Shooter]].
File:ShadowBlade.png|The [[Shadow Blade]].
File:TemperedSword.jpg|The [[Tempered Sword]].
File:ScaleEdge.jpg|The [[Scale Edge]].
File:ThrowingSpear.jpg|The [[Throwing Spear]].
File:GlacialSword.png|The [[Glacial Sword]].
File:USBuster.png|The [[USBuster]].
File:RGBBlade.png|The [[RGB Blade]].
File:RGBBlade+.png|The [[RGB Blade+]].
File:RGBGun.png|The [[RGB Gun]].
File:RealGunBlaster.png|The [[Real Gun Blaster]].
File:StunGun.png|The [[Stun Gun]].
File:Jailbreaker.png|The [[Jailbreaker]].
File:Banado.png|The [[Banado]].
File:That_Guy's_Axe.png|The [[That Guy's Axe]].
File:Assassin'sDagger.png|The [[Assassin's Dagger]].
File:PirateSMG.jpg|The [[Pirate SMG]].
File:SpookySMG.jpg|The [[Spooky SMG]].
File:RGBSMG.png|The [[RGB SMG]].
</gallery>
== Footnotes ==
<references />
{{Template:Weapons1}}
[[Category:Items]]
[[Category:Weapons]]
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Dino-Pack
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/* Weapon List */
wikitext
text/x-wiki
{{Redirect|Weapons|Weapons in Arcaxer 2|Weapons (Arcaxer 2)}}
<big><big><big><big><big>[[File:Swordsprite.png|thumb]]</big></big></big></big></big>
'''Weapons''' are used to fight enemies costing HP, instead of AP<ref>Unless you have Hack and Slash equipped.</ref>
There are two types of weapons. Long range weapons, and melee weapons. Different weapon types only change the way you attack.
Weapons give stat bonuses, with the exception of the [[Arcaxer Sword]] and [[Arcaxer Pistol]]. They also come in different [[Rarity|Rarities]].
== Melee Weapons ==
Melee weapons teleport you to grounded enemies, and from there you can attack by swinging the weapon at the enemy. Melee weapons come in a variety of options, from cutlasses to long swords and axes and even... bats on a pole? There are many different options to choose from.
== Long Range Weapons ==
Long range weapons don't teleport you to enemies, but as the name implies, you attack from far. Long range weapons also come in a variety of forms. They can be guns, crossbows, spears, or even bombs!
== Weapon List ==
{| class="wikitable sortable"
|+Weapons List
!Name
!Type
!Rarity
![[Stats (Arcaxer 1)|Stats]]
!Sell Value
!Item Ability
!Description
!Obtaining
|-
|[[Arcaxer Pistol]]
|Ranged
|White
| -
|33 Credits
| -
|A basic ranged weapon. Spend HP to deal damage from far away.
|[[The Stack#Bottom Block|Bottom Block]] and [[The Stack#Janus Block|Janus Block]] Chests, Bottom Block and Janus Block [[Enemies (Arcaxer 1)|Enemies]].
|-
|[[Arcaxer Sword]]
|Melee
|White
| -
|33 Credits
| -
|The most basic melee weapon. Spend HP to deal damage.
|Default starting weapon in each hand.
|-
|[[Assassin's Dagger]]
|Melee
|Blue
|10 Power, 5 HP, 2 Crit Change, 5 Crit Damage
|116 Credits
|Has a 20% chance to inflict [[Glitches (Arcaxer 1)|Glitch Poison]].
|A reverse-grip weapon. Has a 20% chance to apply [[Glitches (Arcaxer 1)|Glitch Poison]].
|[[The Stack#Bottom Block|Bottom Block]] Chests.
|-
|[[Banado]]
|Melee
|Purple
|20 Power, 10 Defense, 20 HP, 1 Crit Chance, 5 Combat Speed.
|666 Credits
|Deals 1.5x damage to robotic monsters.
|Deals 1.5x damage to mechanical enemies.
|Unfound Bananas [[Quests (Arcaxer 1)|Quest]].
|-
|[[BATtle Axe]]
|Melee
|Green
|14 Power, 12 Defense, 20 HP, 5 Crit Damage, 10 Combat Speed.
|366 Credits
| -
|No, it's an axe, not a bat. I mean like bat like the creature not like a baseball bat No, It's an axe. that looks like a bat... nevermind
|[[The Stack#Longhorn Block|Longhorn Block]] Chests.
|-
|[[BATtle Axe+]]
|Melee
|Blue
|16 Power, 15 Defense, 12 HP, 5 Crit Damage, 12 Combat Speed.
|600 Credits
| -
|Have you met normal [[BATtle Axe]]? Super weird axe, I'm much cooler.
|[[The Stack#Longhorn Block|Longhorn Block]] Chests.
|-
|[[Bloody Axe]]
|Melee
|Purple
|20 Power, 18 Defense, 15 HP, 10 Crit Damage, 12 Combat Speed.
|1000 Credits
|Has a 50% chance to inflict [[Glitches (Arcaxer 1)|Bleed]].
|Has a 50% chance to inflict [[Glitches (Arcaxer 1)|Bleed]]. Bleed deals damage every turn and prevents enemies from getting healed.
|[[Quests (Arcaxer 1)#Nichelle's Tasks|Blood and Thunder Task]].
|-
|[[Blue Gun]]
|Ranged
|Blue
|8 Power, 3 Defense, 15 HP, 5 Combat Speed.
|116 Credits
| -
|Blue has the most anti-oxygens.
|[[The Stack#Janus Block|Janus Block]] Floor 10 puzzle.
|-
|[[Cutlass]]
|Melee
|Green
|11 Power, 5 Defense, 15 HP, 5 Combat Speed.
|266 Credits
| -
|A man with crooked morals needs a crooked sword!
|[[Shops (Arcaxer 1)#Pawn Shop|Pawn Shop]] (Stock 2)
|-
|[[Damp Crossbow]]
|Ranged
|Green
|10 Power, 10 Defense, 15 HP, 9 Combat Speed
|316 Credits
| -
|No matter how many time's you wipe it off it still feels sweaty.
|[[Shops (Arcaxer 1)#Pawn Shop|Pawn Shop]] (Stock 2), [[The Stack#Whistler Block|Whistler Block]] Chests.
|-
|[[Fire Sword]]
|Melee
|Purple
|20 Power, 15 Defense, 40 HP, 5 Crit Damage, 5 Combat Speed.
|1166 Credits
|Can inflict [[Glitches (Arcaxer 1)|Glitch Burn]].
|A sword that can [[Glitches (Arcaxer 1)|burn]] enemies.
|Sandy Bridge [[Enemies (Arcaxer 1)|Enemies]], [[The Stack#Janus Block|Janus Block]] Chests
|-
|[[Flaming Crossbow]]
|Ranged
|Purple
|20 Power, 20 Defense, 50 HP, 2 Crit Damage, 15 Combat Speed.
|483 Credits
|Can inflict [[Glitches (Arcaxer 1)|Glitch Burn]].
|No matter how many time's you wipe it off it still feels sweaty.
|[[The Stack#Whistler Block|Whistler Block]] Chests.
|-
|[[Frozen Cutlass]]
|Melee
|Purple
|20 Power, 10 Defense, 20 HP, 5 Combat Speed.
|666 Credits
|Can inflict [[Glitches (Arcaxer 1)|Glitch Freeze]].
|A curved sword with a chance to inflict [[Glitches (Arcaxer 1)|Glitch Freeze]].
|[[The Stack#Whistler Block|Whistler Block]] Block Chests.
|-
|[[Ghost Blaster]]
|Ranged
|Blue
|12 Power, 11 Defense, 19 HP, 10 Crit Damage, 8 Combat Speed.
|733 Credits
|Has a 25% chance to remove [[Glitches (Arcaxer 1)|Glitch Ethereal]] effect.
|Blastin makes me feel good. A gun that has a 25% chance to remove [[Glitches (Arcaxer 1)|Ethereal]] from ghostly enemies.
|[[The Stack#Longhorn Block|Longhorn Block]] Chests, [[Shops (Arcaxer 1)#Pawn Shop|Pawn Shop]] (Stock 3).
|-
|[[Glacial Sword]]
|Melee
|Blue
|5 Power, 20 Defense, 15 HP, 1 Crit Chance, 50 Crit Damage, 15 Combat Speed.
|733 Credits
|Always inflicts [[Glitches (Arcaxer 1)|Glitch Freeze]].
|A low damage weapon with a garunteed chance to inflict [[Glitches (Arcaxer 1)|Glitch Freeze]].
|[[Quests (Arcaxer 1)#Coffee Lake Quests|Quest]] in [[Coffee Lake]].
|-
|[[Haunted Spear]]
|Ranged
|Green
|13 Power, 12 Defense, 16 HP, 10 Crit Damage, 7 Combat Speed.
|133 Credits
| -
|It was made from a haunted tree.
|[[The Stack#Longhorn Block|Longhorn Block]] Chests.
|-
|[[Jab's Wraps]]
|Melee
|Purple
|30 Power, 20 Defense, 10 HP, 2 Crit Chance, 50 Crit Damage, 30 Combat Speed
|455 Credits
|Has a 50% chance on hit to not use HP or AP to deal damage.<ref name="jab">Weapons only ever consume AP when using [[Passives|Hack and Slash]], which is what the "or AP" is referring to.</ref>
|Has a 50% chance on hit to not use HP or AP to deal damage.<ref name="jab"/>
|[[Quests (Arcaxer 1)#Moneyfingers Casino and Resort Quests|Quest]] in [[Moneyfingers Casino and Resort]].
|-
|[[Jailbreaker]]
|Melee
|Purple
|22 Power, 26 Defense, 35 HP, 1 Crit Chance, 5 Crit Damage, 5 Combat Speed.
|1166 Credits
|Drop Bricks (On trigger)
|Press the index trigger to drop bricks on a random enemy or yourself, costs 1 AP.
|[[The Stack#Janus Block|Janus Block]] Chests.
|-
|[[Money Hands L]]
|Melee
|Blue
|30 Power, 30 Defense, 30 HP, 3 Crit Chance, 40 Crit Damage, 30 Combat Speed.
|416 Credits
|Combo Plus E (Passive)<ref name="combo">See [Passives#Equip Passives|Combo Plus E]] for more info.</ref>
|If you equip this to your right hand you legally have to uninstall. Increases the combo damage you can do in battles by 1.<ref name="combo"/>
|[[Shops (Arcaxer 1)|Casino Shop]] (Stock 1).
|-
|[[Money Hands R]]
|Melee
|Blue
|30 Power, 30 Defense, 30 HP, 3 Crit Chance, 40 Crit Damage, 30 Combat Speed.
|416 Credits
|Combo Plus E (Passive)<ref name="combo"/>
|If you equip this to your left hand you legally have to uninstall. Increases the combo damage you can do in battles by 1.<ref name="combo"/>
|[[Shops (Arcaxer 1)|Casino Shop]] (Stock 1).
|-
|[[Pirate SMG]]
|Ranged
|Blue
|12 Power, 10 Defense, 17 HP, 10 Combat Speed.
|333 Credits
|Fires multiple shots at once, and always damages you for 10% of your max HP, no matter if you miss.
|Pirates had SMGs. An Automatic weapon that fires multiple shots but will always consume HP even when missing.
|Whistler Block Chests
|-
|[[Pumpkin Bomb]]
|Ranged
|Blue
|18 Power, 13 Defense, 20 HP, 1 Crit Chance, 9 Combat Speed.
|126 Credits
| -
|A condensed ball of repressed halloween themed anger. Explodes after 3 seconds. Damage multiple enemies for max value.
|Longhorn Block Floor 10 puzzle.
|-
|[[Pumpkin Bomb+]]
|Ranged
|Purple
|23 Power, 15 Defense, 25 HP, 2 Crit Chance, 14 Combat Speed.
|150 Credits
| -
|A condensed ball of repressed halloween themed anger. Explodes after 3 seconds. Damage multiple enemies for max value.
|Bone Money Task
|-
|[[Rainbow Blade]]
|Melee
|Red
|40 Power, 55 Defense, 50 HP, 2 Crit Chance, 50 Crit Damage, 45 Combat Speed.
|1666 Credits
|Use the index trigger while wielding to cast Debug.
|The sword of General Fenix. Use the index trigger while wielding to cast Debug.
|Moneyfingers Resort: Vienna Floors Chests
|-
|[[Real Gun Blaster]]
|Ranged
|Blue
|20 Power, 20 Defense, 30 HP, 1 Crit Chance, 20 Crit Damage, 12 Combat Speed.
|666 Credits
| -
|Real.
|RGB Block Chests.
|-
|[[RGB Blade]]
|Melee
|Green
|20 Power, 22 Defense, 28 HP, 1 Crit Chance, 30 Crit Damage, 15 Combat Speed.
|466 Credits
| -
|Make them taste the rainbow.
|RGB Block Chests, RGB Block Enemies.
|-
|[[RGB Blade+]]
|Melee
|Blue
|25 Power, 25 Defense, 30 HP, 2 Crit Chance, 30 Crit Damage, 28 Combat Speed.
|633 Credits
| -
|Make them taste the rainbow PLUS.
|RGB Block Chests, RGB Block Enemies.
|-
|[[RGB Gun]]
|Ranged
|Green
|16 Power, 18 Defense, 25 HP, 15 Crit Damage, 10 Combat Speed.
|600 Credits
| -
|Contrary to popular belief the powe does not come from the crystals, they just look cool.
|RGB Block Chests, RGB Block Enemies.
|-
|[[RGB SMG]]
|Ranged
|Blue
|30 Power. 25 Defense, 40 HP, 2 Crit Chance, 15 Combat Speed.
|833 Credits
|Fires multiple shots at once, and always damages you for 10% of your max HP, no matter if you miss.
|Colors have SMGs. An Automatic weapon that fires multiple shots but will always consume HP even when missing.
|RGB Block Chests
|-
|[[Roulette Cannon]]
|Ranged
|Purple
|32 Power, 20 Defense, 45 HP, 2 Crit Chance, 35 Crit Damage, 20 Combat Speed.
|333 Credits
|Can unlink enemies.
|Charge this weapon by holding the trigger. Can unlink enemies.
|Moneyfingers Resort: Mines Enemy Drops and Casino Shop (Stock 1)
|-
|[[Sandy Sword]]
|Melee
|Blue
|7 Power, 6 Defense, 15 HP, 2 Combat Speed.
|100 Credits
| -
|Remember that line from that sci fi movie everyone likes where the guy doesn't like sand? haha so funny lol.
|Sandy Ridge Chest
|-
|[[Scale Edge]]
|Melee
|Purple
|20 Power, 15 Defense, 50 HP, 5 Crit Chance, 10 Crit Damage, 10 Combat Speed
|333 Credits
|Can cut links between enemies.
|A sword with the powe to sever links between enemies.
|Whistler Terror Task
|-
|[[Shadow Blade]]
|Melee
|Purple
|20 Power, 10 Defense, 20 HP, 5 Combat Speed.
|500 Credits
|Can inflict Glitch Weaken
|An evil sword that can inflict Glitch Weaken on enemies.
|Longhorn chests
|-
|[[Sick Shooter]]
|Ranged
|Green
|5 Power, 2 Defense, 10 HP, 5 Combat Speed.
|66 Credits
| -
|Sick dude.
|Block 1 and 2 enemy drop, Many chests, Sandy Ridge Chest
|-
|[[Spooky SMG]]
|Ranged
|Purple
|14 Power, 12 Defense, 20 HP, 1 Crit Chance, 10 Combat Speed.
|833 Credits
|Fires multiple shots at once, and always damages you for 10% of your max HP, no matter if you miss.
|Ghosts have SMGs? An Automatic weapon that fires multiple shots but will always consume HP even when missing.
|Spooky Block Chests
|-
|[[Stun Gun]]
|Ranged
|Purple
|28 Power, 25 Defense, 45 HP, 2 Crit Chance, 45 Crit Damage, 12 Combat Speed.
|1000 Credits
|8% chance to stun enemies.
|Has an 8% chance to stun enemies.
|RGB Block Chests, RGB Block Enemies.
|-
|[[Tempered Sword]]
|Melee
|Green
|5 Power, 2 Defense, 10 HP, 5 Combat Speed.
|50 Credits
| -
|Kuje the Arcaxer Sword but someone tried.
|Multiple Chests
|-
|[[That Gun]]
|Ranged
|Purple
|30 Power, 25 Defense, 45 HP, 2 Crit Chance, 30 Crit Damage, 20 Combat Speed
|666 Credits
| -
|Nichelle's trusty side-arm.
|Mines chests/enemies?
|-
|[[That Guy's Axe]]
|Melee
|Purple
|15 Power, 10 Defense, 10 HP, 2 Crit Chance, 10% Battle XP, 5 Combat Speed.
|1666 Credits
|Changes the battle music.
|A weaponwith the power to shred. Equip to change the battle music.
|That Guy's Shop
|-
|[[Throwing Spear]]
|Ranged
|Green
|10 Power, 10 Defense, 15 HP, 1 Crit Damage, 5 Combat Speed.
|166 Credits
| -
|You're not allowed to stab ONLY THROW
|Whistler Block Chests
|-
|[[USBuster]]
|Melee
|Red
|50 Power, 50 Defense, 100 HP, 5 Crit Chance, 150 Crit Damage, 20 Combat Speed.
|83333 Credits
|Auto-Crit (Ability)
|A legendary weapon with a special ability. Press trigger while weilding to cast Auto Crit, granting your next hack 100% crit rate.
|Forbidden Weapon Task
|}
== Items Pictures ==
<gallery>
File:Arcaxer sword.png|The [[Arcaxer Sword]].
File:Arcaxer Pistol.jpg|The [[Arcaxer Pistol]].
File:BatleAxe.png|The [[BATle Axe]].
File:BatleAxe+.png|The [[BATle Axe+]].
File:BloodyAxe.png|The [[Bloody Axe]].
File:BlueGun.jpg|The [[Blue Gun]].
File:Cutlass.jpeg|The [[Cutlass]].
File:DampCrossbow.jpg|The [[Damp Crossbow]].
File:FireSword.jpg|The [[Fire Sword]].
File:FlamingCrossbow.png|The [[Flaming Crossbow]].
File:FrozenCutlass.jpg|The [[Frozen Cutlass]].
File:GhostBlaster.png|The [[Ghost Blaster]].
File:HauntedSpear.png|The [[Haunted Spear]].
File:PumpkinBomb.jpeg|The [[Pumpkin Bomb]].
File:PumpkinBomb+.png|The [[Pumpkin Bomb+]].
File:SandySword.png|The [[Sandy Sword]].
File:SickShooter.png|The [[Sick Shooter]].
File:ShadowBlade.png|The [[Shadow Blade]].
File:TemperedSword.jpg|The [[Tempered Sword]].
File:ScaleEdge.jpg|The [[Scale Edge]].
File:ThrowingSpear.jpg|The [[Throwing Spear]].
File:GlacialSword.png|The [[Glacial Sword]].
File:USBuster.png|The [[USBuster]].
File:RGBBlade.png|The [[RGB Blade]].
File:RGBBlade+.png|The [[RGB Blade+]].
File:RGBGun.png|The [[RGB Gun]].
File:RealGunBlaster.png|The [[Real Gun Blaster]].
File:StunGun.png|The [[Stun Gun]].
File:Jailbreaker.png|The [[Jailbreaker]].
File:Banado.png|The [[Banado]].
File:That_Guy's_Axe.png|The [[That Guy's Axe]].
File:Assassin'sDagger.png|The [[Assassin's Dagger]].
File:PirateSMG.jpg|The [[Pirate SMG]].
File:SpookySMG.jpg|The [[Spooky SMG]].
File:RGBSMG.png|The [[RGB SMG]].
</gallery>
== Footnotes ==
<references />
{{Template:Weapons1}}
[[Category:Items]]
[[Category:Weapons]]
fc9e1c80d76dacccfc17de99feaf2bd996552137
864
863
2024-05-29T20:59:19Z
Dino-Pack
2
/* Weapon List */
wikitext
text/x-wiki
{{Redirect|Weapons|Weapons in Arcaxer 2|Weapons (Arcaxer 2)}}
<big><big><big><big><big>[[File:Swordsprite.png|thumb]]</big></big></big></big></big>
'''Weapons''' are used to fight enemies costing HP, instead of AP<ref>Unless you have Hack and Slash equipped.</ref>
There are two types of weapons. Long range weapons, and melee weapons. Different weapon types only change the way you attack.
Weapons give stat bonuses, with the exception of the [[Arcaxer Sword]] and [[Arcaxer Pistol]]. They also come in different [[Rarity|Rarities]].
== Melee Weapons ==
Melee weapons teleport you to grounded enemies, and from there you can attack by swinging the weapon at the enemy. Melee weapons come in a variety of options, from cutlasses to long swords and axes and even... bats on a pole? There are many different options to choose from.
== Long Range Weapons ==
Long range weapons don't teleport you to enemies, but as the name implies, you attack from far. Long range weapons also come in a variety of forms. They can be guns, crossbows, spears, or even bombs!
== Weapon List ==
{| class="wikitable sortable"
|+Weapons List
!Name
!Type
!Rarity
![[Stats (Arcaxer 1)|Stats]]
!Sell Value
!Item Ability
!Description
!Obtaining
|-
|[[Arcaxer Pistol]]
|Ranged
|White
| -
|33 Credits
| -
|A basic ranged weapon. Spend HP to deal damage from far away.
|[[The Stack#Bottom Block|Bottom Block]] and [[The Stack#Janus Block|Janus Block]] Chests, Bottom Block and Janus Block [[Enemies (Arcaxer 1)|Enemies]].
|-
|[[Arcaxer Sword]]
|Melee
|White
| -
|33 Credits
| -
|The most basic melee weapon. Spend HP to deal damage.
|Default starting weapon in each hand.
|-
|[[Assassin's Dagger]]
|Melee
|Blue
|10 Power, 5 HP, 2 Crit Change, 5 Crit Damage
|116 Credits
|Has a 20% chance to inflict [[Glitches (Arcaxer 1)|Glitch Poison]].
|A reverse-grip weapon. Has a 20% chance to apply [[Glitches (Arcaxer 1)|Glitch Poison]].
|[[The Stack#Bottom Block|Bottom Block]] Chests.
|-
|[[Banado]]
|Melee
|Purple
|20 Power, 10 Defense, 20 HP, 1 Crit Chance, 5 Combat Speed.
|666 Credits
|Deals 1.5x damage to robotic monsters.
|Deals 1.5x damage to mechanical enemies.
|Unfound Bananas [[Quests (Arcaxer 1)|Quest]].
|-
|[[BATtle Axe]]
|Melee
|Green
|14 Power, 12 Defense, 20 HP, 5 Crit Damage, 10 Combat Speed.
|366 Credits
| -
|No, it's an axe, not a bat. I mean like bat like the creature not like a baseball bat No, It's an axe. that looks like a bat... nevermind
|[[The Stack#Longhorn Block|Longhorn Block]] Chests.
|-
|[[BATtle Axe+]]
|Melee
|Blue
|16 Power, 15 Defense, 12 HP, 5 Crit Damage, 12 Combat Speed.
|600 Credits
| -
|Have you met normal [[BATtle Axe]]? Super weird axe, I'm much cooler.
|[[The Stack#Longhorn Block|Longhorn Block]] Chests.
|-
|[[Bloody Axe]]
|Melee
|Purple
|20 Power, 18 Defense, 15 HP, 10 Crit Damage, 12 Combat Speed.
|1000 Credits
|Has a 50% chance to inflict [[Glitches (Arcaxer 1)|Bleed]].
|Has a 50% chance to inflict [[Glitches (Arcaxer 1)|Bleed]]. Bleed deals damage every turn and prevents enemies from getting healed.
|[[Quests (Arcaxer 1)#Nichelle's Tasks|Blood and Thunder Task]].
|-
|[[Blue Gun]]
|Ranged
|Blue
|8 Power, 3 Defense, 15 HP, 5 Combat Speed.
|116 Credits
| -
|Blue has the most anti-oxygens.
|[[The Stack#Janus Block|Janus Block]] Floor 10 puzzle.
|-
|[[Cutlass]]
|Melee
|Green
|11 Power, 5 Defense, 15 HP, 5 Combat Speed.
|266 Credits
| -
|A man with crooked morals needs a crooked sword!
|[[Shops (Arcaxer 1)#Pawn Shop|Pawn Shop]] (Stock 2)
|-
|[[Damp Crossbow]]
|Ranged
|Green
|10 Power, 10 Defense, 15 HP, 9 Combat Speed
|316 Credits
| -
|No matter how many time's you wipe it off it still feels sweaty.
|[[Shops (Arcaxer 1)#Pawn Shop|Pawn Shop]] (Stock 2), [[The Stack#Whistler Block|Whistler Block]] Chests.
|-
|[[Fire Sword]]
|Melee
|Purple
|20 Power, 15 Defense, 40 HP, 5 Crit Damage, 5 Combat Speed.
|1166 Credits
|Can inflict [[Glitches (Arcaxer 1)|Glitch Burn]].
|A sword that can [[Glitches (Arcaxer 1)|burn]] enemies.
|Sandy Bridge [[Enemies (Arcaxer 1)|Enemies]], [[The Stack#Janus Block|Janus Block]] Chests
|-
|[[Flaming Crossbow]]
|Ranged
|Purple
|20 Power, 20 Defense, 50 HP, 2 Crit Damage, 15 Combat Speed.
|483 Credits
|Can inflict [[Glitches (Arcaxer 1)|Glitch Burn]].
|No matter how many time's you wipe it off it still feels sweaty.
|[[The Stack#Whistler Block|Whistler Block]] Chests.
|-
|[[Frozen Cutlass]]
|Melee
|Purple
|20 Power, 10 Defense, 20 HP, 5 Combat Speed.
|666 Credits
|Can inflict [[Glitches (Arcaxer 1)|Glitch Freeze]].
|A curved sword with a chance to inflict [[Glitches (Arcaxer 1)|Glitch Freeze]].
|[[The Stack#Whistler Block|Whistler Block]] Block Chests.
|-
|[[Ghost Blaster]]
|Ranged
|Blue
|12 Power, 11 Defense, 19 HP, 10 Crit Damage, 8 Combat Speed.
|733 Credits
|Has a 25% chance to remove [[Glitches (Arcaxer 1)|Glitch Ethereal]] effect.
|Blastin makes me feel good. A gun that has a 25% chance to remove [[Glitches (Arcaxer 1)|Ethereal]] from ghostly enemies.
|[[The Stack#Longhorn Block|Longhorn Block]] Chests, [[Shops (Arcaxer 1)#Pawn Shop|Pawn Shop]] (Stock 3).
|-
|[[Glacial Sword]]
|Melee
|Blue
|5 Power, 20 Defense, 15 HP, 1 Crit Chance, 50 Crit Damage, 15 Combat Speed.
|733 Credits
|Always inflicts [[Glitches (Arcaxer 1)|Glitch Freeze]].
|A low damage weapon with a garunteed chance to inflict [[Glitches (Arcaxer 1)|Glitch Freeze]].
|[[Quests (Arcaxer 1)#Coffee Lake Quests|Quest]] in [[Coffee Lake]].
|-
|[[Haunted Spear]]
|Ranged
|Green
|13 Power, 12 Defense, 16 HP, 10 Crit Damage, 7 Combat Speed.
|133 Credits
| -
|It was made from a haunted tree.
|[[The Stack#Longhorn Block|Longhorn Block]] Chests.
|-
|[[Jab's Wraps]]
|Melee
|Purple
|30 Power, 20 Defense, 10 HP, 2 Crit Chance, 50 Crit Damage, 30 Combat Speed
|455 Credits
|Has a 50% chance on hit to not use HP or AP to deal damage.<ref name="jab">Weapons only ever consume AP when using [[Passives|Hack and Slash]], which is what the "or AP" is referring to.</ref>
|Has a 50% chance on hit to not use HP or AP to deal damage.<ref name="jab"/>
|[[Quests (Arcaxer 1)#Moneyfingers Casino and Resort Quests|Quest]] in [[Moneyfingers Casino and Resort]].
|-
|[[Jailbreaker]]
|Melee
|Purple
|22 Power, 26 Defense, 35 HP, 1 Crit Chance, 5 Crit Damage, 5 Combat Speed.
|1166 Credits
|Drop Bricks<ref name="bricks">See [[Hax#Weapon Hax|Drop Bricks]] for more info.</ref>(On trigger)
|Press the index trigger to drop bricks on a random enemy or yourself, costs 1 AP.<ref name="bricks"/>
|[[The Stack#Janus Block|Janus Block]] Chests.
|-
|[[Money Hands L]]
|Melee
|Blue
|30 Power, 30 Defense, 30 HP, 3 Crit Chance, 40 Crit Damage, 30 Combat Speed.
|416 Credits
|Combo Plus E (Passive)<ref name="combo">See [[Passives#Equip Passives|Combo Plus E]] for more info.</ref>
|If you equip this to your right hand you legally have to uninstall. Increases the combo damage you can do in battles by 1.<ref name="combo"/>
|[[Shops (Arcaxer 1)|Casino Shop]] (Stock 1).
|-
|[[Money Hands R]]
|Melee
|Blue
|30 Power, 30 Defense, 30 HP, 3 Crit Chance, 40 Crit Damage, 30 Combat Speed.
|416 Credits
|Combo Plus E (Passive)<ref name="combo"/>
|If you equip this to your left hand you legally have to uninstall. Increases the combo damage you can do in battles by 1.<ref name="combo"/>
|[[Shops (Arcaxer 1)|Casino Shop]] (Stock 1).
|-
|[[Pirate SMG]]
|Ranged
|Blue
|12 Power, 10 Defense, 17 HP, 10 Combat Speed.
|333 Credits
|Fires multiple shots at once, and always damages you for 10% of your max HP, no matter if you miss.<ref name="smg">If you use Hack and Slash, you won't be damaged if you hit the enemy as usual. However, if you miss, it will damage you.</ref>
|Pirates had SMGs. An Automatic weapon that fires multiple shots but will always consume HP even when missing.<ref name="smg"/>
|[[The Stack#Whistler Block|Whistler Block]] Chests.
|-
|[[Pumpkin Bomb]]
|Ranged
|Blue
|18 Power, 13 Defense, 20 HP, 1 Crit Chance, 9 Combat Speed.
|126 Credits
| -
|A condensed ball of repressed halloween themed anger. Explodes after 3 seconds. Damage multiple enemies for max value.
|[[The Stack#Longhorn Block|Longhorn Block]] Floor 10 puzzle.
|-
|[[Pumpkin Bomb+]]
|Ranged
|Purple
|23 Power, 15 Defense, 25 HP, 2 Crit Chance, 14 Combat Speed.
|150 Credits
| -
|A condensed ball of repressed halloween themed anger. Explodes after 3 seconds. Damage multiple enemies for max value.
|[[Quests (Arcaxer 1)#Nichelle's Tasks|Bone Money Task]].
|-
|[[Rainbow Blade]]
|Melee
|Red
|40 Power, 55 Defense, 50 HP, 2 Crit Chance, 50 Crit Damage, 45 Combat Speed.
|1666 Credits
|Debug<ref name="debug">See [[Debug]] for more info.</ref> (On trigger)
|The sword of General Fenix. Use the index trigger while wielding to cast Debug.
|[[Moneyfingers Casino and Resort#Vienna Floors|Vienna Floors]] Chests.
|-
|[[Real Gun Blaster]]
|Ranged
|Blue
|20 Power, 20 Defense, 30 HP, 1 Crit Chance, 20 Crit Damage, 12 Combat Speed.
|666 Credits
| -
|Real.
|[[The Stack#RGB Block|RGB Block]] Chests.
|-
|[[RGB Blade]]
|Melee
|Green
|20 Power, 22 Defense, 28 HP, 1 Crit Chance, 30 Crit Damage, 15 Combat Speed.
|466 Credits
| -
|Make them taste the rainbow.
|[[The Stack#RGB Block|RGB Block]] Chests, RGB Block [[Enemies (Arcaxer 1)|Enemies]].
|-
|[[RGB Blade+]]
|Melee
|Blue
|25 Power, 25 Defense, 30 HP, 2 Crit Chance, 30 Crit Damage, 28 Combat Speed.
|633 Credits
| -
|Make them taste the rainbow PLUS.
|[[The Stack#RGB Block|RGB Block]] Chests, RGB Block [[Enemies (Arcaxer 1)|Enemies]].
|-
|[[RGB Gun]]
|Ranged
|Green
|16 Power, 18 Defense, 25 HP, 15 Crit Damage, 10 Combat Speed.
|600 Credits
| -
|Contrary to popular belief the power does not come from the crystals, they just look cool.
|[[The Stack#RGB Block|RGB Block]] Chests, RGB Block [[Enemies (Arcaxer 1)|Enemies]].
|-
|[[RGB SMG]]
|Ranged
|Blue
|30 Power. 25 Defense, 40 HP, 2 Crit Chance, 15 Combat Speed.
|833 Credits
|Fires multiple shots at once, and always damages you for 10% of your max HP, no matter if you miss.<ref name="smg"/>
|Colors have SMGs. An Automatic weapon that fires multiple shots but will always consume HP even when missing.<ref name="smg"/>
|[[The Stack#RGB Block|RGB Block]] Chests.
|-
|[[Roulette Cannon]]
|Ranged
|Purple
|32 Power, 20 Defense, 45 HP, 2 Crit Chance, 35 Crit Damage, 20 Combat Speed.
|333 Credits
|Can unlink enemies.
|Charge this weapon by holding the trigger. Can unlink enemies.
|[[Moneyfingers Casino and Resort#Mines|Moneyfingers Mines]] [[Enemies (Arcaxer 1)|Enemies]] and [[Shops (Arcaxer 1)|Casino Shop]] (Stock 1).
|-
|[[Sandy Sword]]
|Melee
|Blue
|7 Power, 6 Defense, 15 HP, 2 Combat Speed.
|100 Credits
| -
|Remember that line from that sci fi movie everyone likes where the guy doesn't like sand? haha so funny lol.
|[[Sandy Bridge]] Chests.
|-
|[[Scale Edge]]
|Melee
|Purple
|20 Power, 15 Defense, 50 HP, 5 Crit Chance, 10 Crit Damage, 10 Combat Speed
|333 Credits
|Can cut links between enemies.
|A sword with the power to sever links between enemies.
|[[Quests (Arcaxer 1)#Nichelle's Tasks|Whistler Terror Task]].
|-
|[[Shadow Blade]]
|Melee
|Purple
|20 Power, 10 Defense, 20 HP, 5 Combat Speed.
|500 Credits
|Can inflict [[Glitches (Arcaxer 1)|Glitch Weaken]].
|An evil sword that can inflict [[Glitches (Arcaxer 1)|Glitch Weaken]] on enemies.
|[[The Stack#Longhorn Block|Longhorn Block]] Chests.
|-
|[[Sick Shooter]]
|Ranged
|Green
|5 Power, 2 Defense, 10 HP, 5 Combat Speed.
|66 Credits
| -
|Sick dude.
|[[The Stack#Bottom Block|Bottom Block]], [[The Stack#Janus Block|Janus Block]], and [[Sandy Bridge]] Chests, Bottom Block and Janus Block [[Enemies (Arcaxer 1)|Enemies]].
|-
|[[Spooky SMG]]
|Ranged
|Purple
|14 Power, 12 Defense, 20 HP, 1 Crit Chance, 10 Combat Speed.
|833 Credits
|Fires multiple shots at once, and always damages you for 10% of your max HP, no matter if you miss.<ref name="smg"/>
|Ghosts have SMGs? An Automatic weapon that fires multiple shots but will always consume HP even when missing. <ref name="smg">
|[[The Stack#Longhorn Block|Longhorn Block]] Chests.
|-
|[[Stun Gun]]
|Ranged
|Purple
|28 Power, 25 Defense, 45 HP, 2 Crit Chance, 45 Crit Damage, 12 Combat Speed.
|1000 Credits
|8% chance to apply [[Glitches (Arcaxer 1)|Glitch Stun]] to enemies.
|Has an 8% chance to [[Glitches (Arcaxer 1)|stun]] enemies.
|[[The Stack#RGB Block|RGB Block]] Chests, RGB Block [[Enemies (Arcaxer 1)|Enemies]].
|-
|[[Tempered Sword]]
|Melee
|Green
|5 Power, 2 Defense, 10 HP, 5 Combat Speed.
|50 Credits
| -
|Like the [[Arcaxer Sword]] but someone tried.
|[[The Stack#Bottom Block|Bottom Block]] and [[The Stack#Janus Block|Janus Block]] Chests.
|-
|[[That Gun]]
|Ranged
|Purple
|30 Power, 25 Defense, 45 HP, 2 Crit Chance, 30 Crit Damage, 20 Combat Speed
|666 Credits
| -
|Nichelle's trusty side-arm.
|[[Moneyfingers Casino and Resort#Mines|Moneyfingers Mines]] [[Enemies (Arcaxer 1)|Enemies]].
|-
|[[That Guy's Axe]]
|Melee
|Purple
|15 Power, 10 Defense, 10 HP, 2 Crit Chance, 10% Battle XP, 5 Combat Speed.
|1666 Credits
|Changes the battle music.
|A weaponwith the power to shred. Equip to change the battle music.
|[[Shops (Arcaxer 1)#That Guy's Shop|That Guy's Shop]].
|-
|[[Throwing Spear]]
|Ranged
|Green
|10 Power, 10 Defense, 15 HP, 1 Crit Damage, 5 Combat Speed.
|166 Credits
| -
|You're not allowed to stab ONLY THROW
|[[The Stack#Whistler Block|Whistler Block]] Chests.
|-
|[[USBuster]]
|Melee
|Red
|50 Power, 50 Defense, 100 HP, 5 Crit Chance, 150 Crit Damage, 20 Combat Speed.
|83333 Credits
|Auto-Crit<ref name="usb">See [[Hax#Weapon Hax|Hax]] for more info.</ref>(On trigger)
|A legendary weapon with a special ability. Press trigger while weilding to cast Auto Crit, granting your next hack 100% crit rate.<ref name="usb"/>
|[[Quests (Arcaxer 1)#Nichelle's Tasks|Forbidden Weapon Task]]
|}
== Items Pictures ==
<gallery>
File:Arcaxer sword.png|The [[Arcaxer Sword]].
File:Arcaxer Pistol.jpg|The [[Arcaxer Pistol]].
File:BatleAxe.png|The [[BATle Axe]].
File:BatleAxe+.png|The [[BATle Axe+]].
File:BloodyAxe.png|The [[Bloody Axe]].
File:BlueGun.jpg|The [[Blue Gun]].
File:Cutlass.jpeg|The [[Cutlass]].
File:DampCrossbow.jpg|The [[Damp Crossbow]].
File:FireSword.jpg|The [[Fire Sword]].
File:FlamingCrossbow.png|The [[Flaming Crossbow]].
File:FrozenCutlass.jpg|The [[Frozen Cutlass]].
File:GhostBlaster.png|The [[Ghost Blaster]].
File:HauntedSpear.png|The [[Haunted Spear]].
File:PumpkinBomb.jpeg|The [[Pumpkin Bomb]].
File:PumpkinBomb+.png|The [[Pumpkin Bomb+]].
File:SandySword.png|The [[Sandy Sword]].
File:SickShooter.png|The [[Sick Shooter]].
File:ShadowBlade.png|The [[Shadow Blade]].
File:TemperedSword.jpg|The [[Tempered Sword]].
File:ScaleEdge.jpg|The [[Scale Edge]].
File:ThrowingSpear.jpg|The [[Throwing Spear]].
File:GlacialSword.png|The [[Glacial Sword]].
File:USBuster.png|The [[USBuster]].
File:RGBBlade.png|The [[RGB Blade]].
File:RGBBlade+.png|The [[RGB Blade+]].
File:RGBGun.png|The [[RGB Gun]].
File:RealGunBlaster.png|The [[Real Gun Blaster]].
File:StunGun.png|The [[Stun Gun]].
File:Jailbreaker.png|The [[Jailbreaker]].
File:Banado.png|The [[Banado]].
File:That_Guy's_Axe.png|The [[That Guy's Axe]].
File:Assassin'sDagger.png|The [[Assassin's Dagger]].
File:PirateSMG.jpg|The [[Pirate SMG]].
File:SpookySMG.jpg|The [[Spooky SMG]].
File:RGBSMG.png|The [[RGB SMG]].
</gallery>
== Footnotes ==
<references />
{{Template:Weapons1}}
[[Category:Items]]
[[Category:Weapons]]
a19d0d22c4d44dabf7a02ab3610854aae1a52c62
865
864
2024-05-29T21:00:36Z
Dino-Pack
2
/* Weapon List */
wikitext
text/x-wiki
{{Redirect|Weapons|Weapons in Arcaxer 2|Weapons (Arcaxer 2)}}
<big><big><big><big><big>[[File:Swordsprite.png|thumb]]</big></big></big></big></big>
'''Weapons''' are used to fight enemies costing HP, instead of AP<ref>Unless you have Hack and Slash equipped.</ref>
There are two types of weapons. Long range weapons, and melee weapons. Different weapon types only change the way you attack.
Weapons give stat bonuses, with the exception of the [[Arcaxer Sword]] and [[Arcaxer Pistol]]. They also come in different [[Rarity|Rarities]].
== Melee Weapons ==
Melee weapons teleport you to grounded enemies, and from there you can attack by swinging the weapon at the enemy. Melee weapons come in a variety of options, from cutlasses to long swords and axes and even... bats on a pole? There are many different options to choose from.
== Long Range Weapons ==
Long range weapons don't teleport you to enemies, but as the name implies, you attack from far. Long range weapons also come in a variety of forms. They can be guns, crossbows, spears, or even bombs!
== Weapon List ==
{| class="wikitable sortable"
|+Weapons List
!Name
!Type
!Rarity
![[Stats (Arcaxer 1)|Stats]]
!Sell Value
!Item Ability
!Description
!Obtaining
|-
|[[Arcaxer Pistol]]
|Ranged
|White
| -
|33 Credits
| -
|A basic ranged weapon. Spend HP to deal damage from far away.
|[[The Stack#Bottom Block|Bottom Block]] and [[The Stack#Janus Block|Janus Block]] Chests, Bottom Block and Janus Block [[Enemies (Arcaxer 1)|Enemies]].
|-
|[[Arcaxer Sword]]
|Melee
|White
| -
|33 Credits
| -
|The most basic melee weapon. Spend HP to deal damage.
|Default starting weapon in each hand.
|-
|[[Assassin's Dagger]]
|Melee
|Blue
|10 Power, 5 HP, 2 Crit Change, 5 Crit Damage
|116 Credits
|Has a 20% chance to inflict [[Glitches (Arcaxer 1)|Glitch Poison]].
|A reverse-grip weapon. Has a 20% chance to apply [[Glitches (Arcaxer 1)|Glitch Poison]].
|[[The Stack#Bottom Block|Bottom Block]] Chests.
|-
|[[Banado]]
|Melee
|Purple
|20 Power, 10 Defense, 20 HP, 1 Crit Chance, 5 Combat Speed.
|666 Credits
|Deals 1.5x damage to robotic monsters.
|Deals 1.5x damage to mechanical enemies.
|Unfound Bananas [[Quests (Arcaxer 1)|Quest]].
|-
|[[BATtle Axe]]
|Melee
|Green
|14 Power, 12 Defense, 20 HP, 5 Crit Damage, 10 Combat Speed.
|366 Credits
| -
|No, it's an axe, not a bat. I mean like bat like the creature not like a baseball bat No, It's an axe. that looks like a bat... nevermind
|[[The Stack#Longhorn Block|Longhorn Block]] Chests.
|-
|[[BATtle Axe+]]
|Melee
|Blue
|16 Power, 15 Defense, 12 HP, 5 Crit Damage, 12 Combat Speed.
|600 Credits
| -
|Have you met normal [[BATtle Axe]]? Super weird axe, I'm much cooler.
|[[The Stack#Longhorn Block|Longhorn Block]] Chests.
|-
|[[Bloody Axe]]
|Melee
|Purple
|20 Power, 18 Defense, 15 HP, 10 Crit Damage, 12 Combat Speed.
|1000 Credits
|Has a 50% chance to inflict [[Glitches (Arcaxer 1)|Bleed]].
|Has a 50% chance to inflict [[Glitches (Arcaxer 1)|Bleed]]. Bleed deals damage every turn and prevents enemies from getting healed.
|[[Quests (Arcaxer 1)#Nichelle's Tasks|Blood and Thunder Task]].
|-
|[[Blue Gun]]
|Ranged
|Blue
|8 Power, 3 Defense, 15 HP, 5 Combat Speed.
|116 Credits
| -
|Blue has the most anti-oxygens.
|[[The Stack#Janus Block|Janus Block]] Floor 10 puzzle.
|-
|[[Cutlass]]
|Melee
|Green
|11 Power, 5 Defense, 15 HP, 5 Combat Speed.
|266 Credits
| -
|A man with crooked morals needs a crooked sword!
|[[Shops (Arcaxer 1)#Pawn Shop|Pawn Shop]] (Stock 2)
|-
|[[Damp Crossbow]]
|Ranged
|Green
|10 Power, 10 Defense, 15 HP, 9 Combat Speed
|316 Credits
| -
|No matter how many time's you wipe it off it still feels sweaty.
|[[Shops (Arcaxer 1)#Pawn Shop|Pawn Shop]] (Stock 2), [[The Stack#Whistler Block|Whistler Block]] Chests.
|-
|[[Fire Sword]]
|Melee
|Purple
|20 Power, 15 Defense, 40 HP, 5 Crit Damage, 5 Combat Speed.
|1166 Credits
|Can inflict [[Glitches (Arcaxer 1)|Glitch Burn]].
|A sword that can [[Glitches (Arcaxer 1)|burn]] enemies.
|Sandy Bridge [[Enemies (Arcaxer 1)|Enemies]], [[The Stack#Janus Block|Janus Block]] Chests
|-
|[[Flaming Crossbow]]
|Ranged
|Purple
|20 Power, 20 Defense, 50 HP, 2 Crit Damage, 15 Combat Speed.
|483 Credits
|Can inflict [[Glitches (Arcaxer 1)|Glitch Burn]].
|No matter how many time's you wipe it off it still feels sweaty.
|[[The Stack#Whistler Block|Whistler Block]] Chests.
|-
|[[Frozen Cutlass]]
|Melee
|Purple
|20 Power, 10 Defense, 20 HP, 5 Combat Speed.
|666 Credits
|Can inflict [[Glitches (Arcaxer 1)|Glitch Freeze]].
|A curved sword with a chance to inflict [[Glitches (Arcaxer 1)|Glitch Freeze]].
|[[The Stack#Whistler Block|Whistler Block]] Block Chests.
|-
|[[Ghost Blaster]]
|Ranged
|Blue
|12 Power, 11 Defense, 19 HP, 10 Crit Damage, 8 Combat Speed.
|733 Credits
|Has a 25% chance to remove [[Glitches (Arcaxer 1)|Glitch Ethereal]] effect.
|Blastin makes me feel good. A gun that has a 25% chance to remove [[Glitches (Arcaxer 1)|Ethereal]] from ghostly enemies.
|[[The Stack#Longhorn Block|Longhorn Block]] Chests, [[Shops (Arcaxer 1)#Pawn Shop|Pawn Shop]] (Stock 3).
|-
|[[Glacial Sword]]
|Melee
|Blue
|5 Power, 20 Defense, 15 HP, 1 Crit Chance, 50 Crit Damage, 15 Combat Speed.
|733 Credits
|Always inflicts [[Glitches (Arcaxer 1)|Glitch Freeze]].
|A low damage weapon with a garunteed chance to inflict [[Glitches (Arcaxer 1)|Glitch Freeze]].
|[[Quests (Arcaxer 1)#Coffee Lake Quests|Quest]] in [[Coffee Lake]].
|-
|[[Haunted Spear]]
|Ranged
|Green
|13 Power, 12 Defense, 16 HP, 10 Crit Damage, 7 Combat Speed.
|133 Credits
| -
|It was made from a haunted tree.
|[[The Stack#Longhorn Block|Longhorn Block]] Chests.
|-
|[[Jab's Wraps]]
|Melee
|Purple
|30 Power, 20 Defense, 10 HP, 2 Crit Chance, 50 Crit Damage, 30 Combat Speed
|455 Credits
|Has a 50% chance on hit to not use HP or AP to deal damage.<ref name="jab">Weapons only ever consume AP when using [[Passives|Hack and Slash]], which is what the "or AP" is referring to.</ref>
|Has a 50% chance on hit to not use HP or AP to deal damage.<ref name="jab"/>
|[[Quests (Arcaxer 1)#Moneyfingers Casino and Resort Quests|Quest]] in [[Moneyfingers Casino and Resort]].
|-
|[[Jailbreaker]]
|Melee
|Purple
|22 Power, 26 Defense, 35 HP, 1 Crit Chance, 5 Crit Damage, 5 Combat Speed.
|1166 Credits
|Drop Bricks<ref name="bricks">See [[Hax#Weapon Hax|Drop Bricks]] for more info.</ref>(On trigger)
|Press the index trigger to drop bricks on a random enemy or yourself, costs 1 AP.<ref name="bricks"/>
|[[The Stack#Janus Block|Janus Block]] Chests.
|-
|[[Money Hands L]]
|Melee
|Blue
|30 Power, 30 Defense, 30 HP, 3 Crit Chance, 40 Crit Damage, 30 Combat Speed.
|416 Credits
|Combo Plus E (Passive)<ref name="combo">See [[Passives#Equip Passives|Combo Plus E]] for more info.</ref>
|If you equip this to your right hand you legally have to uninstall. Increases the combo damage you can do in battles by 1.<ref name="combo"/>
|[[Shops (Arcaxer 1)|Casino Shop]] (Stock 1).
|-
|[[Money Hands R]]
|Melee
|Blue
|30 Power, 30 Defense, 30 HP, 3 Crit Chance, 40 Crit Damage, 30 Combat Speed.
|416 Credits
|Combo Plus E (Passive)<ref name="combo"/>
|If you equip this to your left hand you legally have to uninstall. Increases the combo damage you can do in battles by 1.<ref name="combo"/>
|[[Shops (Arcaxer 1)|Casino Shop]] (Stock 1).
|-
|[[Pirate SMG]]
|Ranged
|Blue
|12 Power, 10 Defense, 17 HP, 10 Combat Speed.
|333 Credits
|Fires multiple shots at once, and always damages you for 10% of your max HP, no matter if you miss.<ref name="smg">If you use Hack and Slash, you won't be damaged if you hit the enemy as usual. However, if you miss, it will damage you.</ref>
|Pirates had SMGs. An Automatic weapon that fires multiple shots but will always consume HP even when missing.<ref name="smg"/>
|[[The Stack#Whistler Block|Whistler Block]] Chests.
|-
|[[Pumpkin Bomb]]
|Ranged
|Blue
|18 Power, 13 Defense, 20 HP, 1 Crit Chance, 9 Combat Speed.
|126 Credits
| -
|A condensed ball of repressed halloween themed anger. Explodes after 3 seconds. Damage multiple enemies for max value.
|[[The Stack#Longhorn Block|Longhorn Block]] Floor 10 puzzle.
|-
|[[Pumpkin Bomb+]]
|Ranged
|Purple
|23 Power, 15 Defense, 25 HP, 2 Crit Chance, 14 Combat Speed.
|150 Credits
| -
|A condensed ball of repressed halloween themed anger. Explodes after 3 seconds. Damage multiple enemies for max value.
|[[Quests (Arcaxer 1)#Nichelle's Tasks|Bone Money Task]].
|-
|[[Rainbow Blade]]
|Melee
|Red
|40 Power, 55 Defense, 50 HP, 2 Crit Chance, 50 Crit Damage, 45 Combat Speed.
|1666 Credits
|Debug<ref name="debug">See [[Debug]] for more info.</ref> (On trigger)
|The sword of General Fenix. Use the index trigger while wielding to cast Debug.
|[[Moneyfingers Casino and Resort#Vienna Floors|Vienna Floors]] Chests.
|-
|[[Real Gun Blaster]]
|Ranged
|Blue
|20 Power, 20 Defense, 30 HP, 1 Crit Chance, 20 Crit Damage, 12 Combat Speed.
|666 Credits
| -
|Real.
|[[The Stack#RGB Block|RGB Block]] Chests.
|-
|[[RGB Blade]]
|Melee
|Green
|20 Power, 22 Defense, 28 HP, 1 Crit Chance, 30 Crit Damage, 15 Combat Speed.
|466 Credits
| -
|Make them taste the rainbow.
|[[The Stack#RGB Block|RGB Block]] Chests, RGB Block [[Enemies (Arcaxer 1)|Enemies]].
|-
|[[RGB Blade+]]
|Melee
|Blue
|25 Power, 25 Defense, 30 HP, 2 Crit Chance, 30 Crit Damage, 28 Combat Speed.
|633 Credits
| -
|Make them taste the rainbow PLUS.
|[[The Stack#RGB Block|RGB Block]] Chests, RGB Block [[Enemies (Arcaxer 1)|Enemies]].
|-
|[[RGB Gun]]
|Ranged
|Green
|16 Power, 18 Defense, 25 HP, 15 Crit Damage, 10 Combat Speed.
|600 Credits
| -
|Contrary to popular belief the power does not come from the crystals, they just look cool.
|[[The Stack#RGB Block|RGB Block]] Chests, RGB Block [[Enemies (Arcaxer 1)|Enemies]].
|-
|[[RGB SMG]]
|Ranged
|Blue
|30 Power. 25 Defense, 40 HP, 2 Crit Chance, 15 Combat Speed.
|833 Credits
|Fires multiple shots at once, and always damages you for 10% of your max HP, no matter if you miss.<ref name="smg"/>
|Colors have SMGs. An Automatic weapon that fires multiple shots but will always consume HP even when missing.<ref name="smg"/>
|[[The Stack#RGB Block|RGB Block]] Chests.
|-
|[[Roulette Cannon]]
|Ranged
|Purple
|32 Power, 20 Defense, 45 HP, 2 Crit Chance, 35 Crit Damage, 20 Combat Speed.
|333 Credits
|Can unlink enemies.
|Charge this weapon by holding the trigger. Can unlink enemies.
|[[Moneyfingers Casino and Resort#Mines|Moneyfingers Mines]] [[Enemies (Arcaxer 1)|Enemies]] and [[Shops (Arcaxer 1)|Casino Shop]] (Stock 1).
|-
|[[Sandy Sword]]
|Melee
|Blue
|7 Power, 6 Defense, 15 HP, 2 Combat Speed.
|100 Credits
| -
|Remember that line from that sci fi movie everyone likes where the guy doesn't like sand? haha so funny lol.
|[[Sandy Bridge]] Chests.
|-
|[[Scale Edge]]
|Melee
|Purple
|20 Power, 15 Defense, 50 HP, 5 Crit Chance, 10 Crit Damage, 10 Combat Speed
|333 Credits
|Can cut links between enemies.
|A sword with the power to sever links between enemies.
|[[Quests (Arcaxer 1)#Nichelle's Tasks|Whistler Terror Task]].
|-
|[[Shadow Blade]]
|Melee
|Purple
|20 Power, 10 Defense, 20 HP, 5 Combat Speed.
|500 Credits
|Can inflict [[Glitches (Arcaxer 1)|Glitch Weaken]].
|An evil sword that can inflict [[Glitches (Arcaxer 1)|Glitch Weaken]] on enemies.
|[[The Stack#Longhorn Block|Longhorn Block]] Chests.
|-
|[[Sick Shooter]]
|Ranged
|Green
|5 Power, 2 Defense, 10 HP, 5 Combat Speed.
|66 Credits
| -
|Sick dude.
|[[The Stack#Bottom Block|Bottom Block]], [[The Stack#Janus Block|Janus Block]], and [[Sandy Bridge]] Chests, Bottom Block and Janus Block [[Enemies (Arcaxer 1)|Enemies]].
|-
|[[Spooky SMG]]
|Ranged
|Purple
|14 Power, 12 Defense, 20 HP, 1 Crit Chance, 10 Combat Speed.
|833 Credits
|Fires multiple shots at once, and always damages you for 10% of your max HP, no matter if you miss.<ref name="smg"/>
|Ghosts have SMGs? An Automatic weapon that fires multiple shots but will always consume HP even when missing. <ref name="smg"/>
|[[The Stack#Longhorn Block|Longhorn Block]] Chests.
|-
|[[Stun Gun]]
|Ranged
|Purple
|28 Power, 25 Defense, 45 HP, 2 Crit Chance, 45 Crit Damage, 12 Combat Speed.
|1000 Credits
|8% chance to apply [[Glitches (Arcaxer 1)|Glitch Stun]] to enemies.
|Has an 8% chance to [[Glitches (Arcaxer 1)|stun]] enemies.
|[[The Stack#RGB Block|RGB Block]] Chests, RGB Block [[Enemies (Arcaxer 1)|Enemies]].
|-
|[[Tempered Sword]]
|Melee
|Green
|5 Power, 2 Defense, 10 HP, 5 Combat Speed.
|50 Credits
| -
|Like the [[Arcaxer Sword]] but someone tried.
|[[The Stack#Bottom Block|Bottom Block]] and [[The Stack#Janus Block|Janus Block]] Chests.
|-
|[[That Gun]]
|Ranged
|Purple
|30 Power, 25 Defense, 45 HP, 2 Crit Chance, 30 Crit Damage, 20 Combat Speed
|666 Credits
| -
|Nichelle's trusty side-arm.
|[[Moneyfingers Casino and Resort#Mines|Moneyfingers Mines]] [[Enemies (Arcaxer 1)|Enemies]].
|-
|[[That Guy's Axe]]
|Melee
|Purple
|15 Power, 10 Defense, 10 HP, 2 Crit Chance, 10% Battle XP, 5 Combat Speed.
|1666 Credits
|Changes the battle music.
|A weapon with the power to shred. Equip to change the battle music.
|[[Shops (Arcaxer 1)#That Guy's Shop|That Guy's Shop]].
|-
|[[Throwing Spear]]
|Ranged
|Green
|10 Power, 10 Defense, 15 HP, 1 Crit Damage, 5 Combat Speed.
|166 Credits
| -
|You're not allowed to stab ONLY THROW
|[[The Stack#Whistler Block|Whistler Block]] Chests.
|-
|[[USBuster]]
|Melee
|Red
|50 Power, 50 Defense, 100 HP, 5 Crit Chance, 150 Crit Damage, 20 Combat Speed.
|83333 Credits
|Auto-Crit<ref name="usb">See [[Hax#Weapon Hax|Hax]] for more info.</ref>(On trigger)
|A legendary weapon with a special ability. Press trigger while weilding to cast Auto Crit, granting your next hack 100% crit rate.<ref name="usb"/>
|[[Quests (Arcaxer 1)#Nichelle's Tasks|Forbidden Weapon Task]]
|}
== Items Pictures ==
<gallery>
File:Arcaxer sword.png|The [[Arcaxer Sword]].
File:Arcaxer Pistol.jpg|The [[Arcaxer Pistol]].
File:BatleAxe.png|The [[BATle Axe]].
File:BatleAxe+.png|The [[BATle Axe+]].
File:BloodyAxe.png|The [[Bloody Axe]].
File:BlueGun.jpg|The [[Blue Gun]].
File:Cutlass.jpeg|The [[Cutlass]].
File:DampCrossbow.jpg|The [[Damp Crossbow]].
File:FireSword.jpg|The [[Fire Sword]].
File:FlamingCrossbow.png|The [[Flaming Crossbow]].
File:FrozenCutlass.jpg|The [[Frozen Cutlass]].
File:GhostBlaster.png|The [[Ghost Blaster]].
File:HauntedSpear.png|The [[Haunted Spear]].
File:PumpkinBomb.jpeg|The [[Pumpkin Bomb]].
File:PumpkinBomb+.png|The [[Pumpkin Bomb+]].
File:SandySword.png|The [[Sandy Sword]].
File:SickShooter.png|The [[Sick Shooter]].
File:ShadowBlade.png|The [[Shadow Blade]].
File:TemperedSword.jpg|The [[Tempered Sword]].
File:ScaleEdge.jpg|The [[Scale Edge]].
File:ThrowingSpear.jpg|The [[Throwing Spear]].
File:GlacialSword.png|The [[Glacial Sword]].
File:USBuster.png|The [[USBuster]].
File:RGBBlade.png|The [[RGB Blade]].
File:RGBBlade+.png|The [[RGB Blade+]].
File:RGBGun.png|The [[RGB Gun]].
File:RealGunBlaster.png|The [[Real Gun Blaster]].
File:StunGun.png|The [[Stun Gun]].
File:Jailbreaker.png|The [[Jailbreaker]].
File:Banado.png|The [[Banado]].
File:That_Guy's_Axe.png|The [[That Guy's Axe]].
File:Assassin'sDagger.png|The [[Assassin's Dagger]].
File:PirateSMG.jpg|The [[Pirate SMG]].
File:SpookySMG.jpg|The [[Spooky SMG]].
File:RGBSMG.png|The [[RGB SMG]].
</gallery>
== Footnotes ==
<references />
{{Template:Weapons1}}
[[Category:Items]]
[[Category:Weapons]]
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{{Redirect|Weapons|Weapons in Arcaxer 2|Weapons (Arcaxer 2)}}
<big><big><big><big><big>[[File:Swordsprite.png|thumb]]</big></big></big></big></big>
'''Weapons''' are used to fight enemies costing HP, instead of AP<ref>Unless you have [[Passives (Arcaxer 1)|Hack and Slash]] equipped.</ref>
There are two types of weapons. Long range weapons, and melee weapons. Different weapon types only change the way you attack.
Weapons give stat bonuses, with the exception of the [[Arcaxer Sword]] and [[Arcaxer Pistol]]. They also come in different [[Rarity|Rarities]].
== Melee Weapons ==
Melee weapons teleport you to grounded enemies, and from there you can attack by swinging the weapon at the enemy. Melee weapons come in a variety of options, from cutlasses to long swords and axes and even... bats on a pole? There are many different options to choose from.
== Long Range Weapons ==
Long range weapons don't teleport you to enemies, but as the name implies, you attack from far. Long range weapons also come in a variety of forms. They can be guns, crossbows, spears, or even bombs!
== Weapon List ==
{| class="wikitable sortable"
|+Weapons List
!Name
!Type
!Rarity
![[Stats (Arcaxer 1)|Stats]]
!Sell Value
!Item Ability
!Description
!Obtaining
|-
|[[Arcaxer Pistol]]
|Ranged
|White
| -
|33 Credits
| -
|A basic ranged weapon. Spend HP to deal damage from far away.
|[[The Stack#Bottom Block|Bottom Block]] and [[The Stack#Janus Block|Janus Block]] Chests, Bottom Block and Janus Block [[Enemies (Arcaxer 1)|Enemies]].
|-
|[[Arcaxer Sword]]
|Melee
|White
| -
|33 Credits
| -
|The most basic melee weapon. Spend HP to deal damage.
|Default starting weapon in each hand.
|-
|[[Assassin's Dagger]]
|Melee
|Blue
|10 Power, 5 HP, 2 Crit Change, 5 Crit Damage
|116 Credits
|Has a 20% chance to inflict [[Glitches (Arcaxer 1)|Glitch Poison]].
|A reverse-grip weapon. Has a 20% chance to apply [[Glitches (Arcaxer 1)|Glitch Poison]].
|[[The Stack#Bottom Block|Bottom Block]] Chests.
|-
|[[Banado]]
|Melee
|Purple
|20 Power, 10 Defense, 20 HP, 1 Crit Chance, 5 Combat Speed.
|666 Credits
|Deals 1.5x damage to robotic monsters.
|Deals 1.5x damage to mechanical enemies.
|Unfound Bananas [[Quests (Arcaxer 1)|Quest]].
|-
|[[BATtle Axe]]
|Melee
|Green
|14 Power, 12 Defense, 20 HP, 5 Crit Damage, 10 Combat Speed.
|366 Credits
| -
|No, it's an axe, not a bat. I mean like bat like the creature not like a baseball bat No, It's an axe. that looks like a bat... nevermind
|[[The Stack#Longhorn Block|Longhorn Block]] Chests.
|-
|[[BATtle Axe+]]
|Melee
|Blue
|16 Power, 15 Defense, 12 HP, 5 Crit Damage, 12 Combat Speed.
|600 Credits
| -
|Have you met normal [[BATtle Axe]]? Super weird axe, I'm much cooler.
|[[The Stack#Longhorn Block|Longhorn Block]] Chests.
|-
|[[Bloody Axe]]
|Melee
|Purple
|20 Power, 18 Defense, 15 HP, 10 Crit Damage, 12 Combat Speed.
|1000 Credits
|Has a 50% chance to inflict [[Glitches (Arcaxer 1)|Bleed]].
|Has a 50% chance to inflict [[Glitches (Arcaxer 1)|Bleed]]. Bleed deals damage every turn and prevents enemies from getting healed.
|[[Quests (Arcaxer 1)#Nichelle's Tasks|Blood and Thunder Task]].
|-
|[[Blue Gun]]
|Ranged
|Blue
|8 Power, 3 Defense, 15 HP, 5 Combat Speed.
|116 Credits
| -
|Blue has the most anti-oxygens.
|[[The Stack#Janus Block|Janus Block]] Floor 10 puzzle.
|-
|[[Cutlass]]
|Melee
|Green
|11 Power, 5 Defense, 15 HP, 5 Combat Speed.
|266 Credits
| -
|A man with crooked morals needs a crooked sword!
|[[Shops (Arcaxer 1)#Pawn Shop|Pawn Shop]] (Stock 2)
|-
|[[Damp Crossbow]]
|Ranged
|Green
|10 Power, 10 Defense, 15 HP, 9 Combat Speed
|316 Credits
| -
|No matter how many time's you wipe it off it still feels sweaty.
|[[Shops (Arcaxer 1)#Pawn Shop|Pawn Shop]] (Stock 2), [[The Stack#Whistler Block|Whistler Block]] Chests.
|-
|[[Fire Sword]]
|Melee
|Purple
|20 Power, 15 Defense, 40 HP, 5 Crit Damage, 5 Combat Speed.
|1166 Credits
|Can inflict [[Glitches (Arcaxer 1)|Glitch Burn]].
|A sword that can [[Glitches (Arcaxer 1)|burn]] enemies.
|Sandy Bridge [[Enemies (Arcaxer 1)|Enemies]], [[The Stack#Janus Block|Janus Block]] Chests
|-
|[[Flaming Crossbow]]
|Ranged
|Purple
|20 Power, 20 Defense, 50 HP, 2 Crit Damage, 15 Combat Speed.
|483 Credits
|Can inflict [[Glitches (Arcaxer 1)|Glitch Burn]].
|No matter how many time's you wipe it off it still feels sweaty.
|[[The Stack#Whistler Block|Whistler Block]] Chests.
|-
|[[Frozen Cutlass]]
|Melee
|Purple
|20 Power, 10 Defense, 20 HP, 5 Combat Speed.
|666 Credits
|Can inflict [[Glitches (Arcaxer 1)|Glitch Freeze]].
|A curved sword with a chance to inflict [[Glitches (Arcaxer 1)|Glitch Freeze]].
|[[The Stack#Whistler Block|Whistler Block]] Block Chests.
|-
|[[Ghost Blaster]]
|Ranged
|Blue
|12 Power, 11 Defense, 19 HP, 10 Crit Damage, 8 Combat Speed.
|733 Credits
|Has a 25% chance to remove [[Glitches (Arcaxer 1)|Glitch Ethereal]] effect.
|Blastin makes me feel good. A gun that has a 25% chance to remove [[Glitches (Arcaxer 1)|Ethereal]] from ghostly enemies.
|[[The Stack#Longhorn Block|Longhorn Block]] Chests, [[Shops (Arcaxer 1)#Pawn Shop|Pawn Shop]] (Stock 3).
|-
|[[Glacial Sword]]
|Melee
|Blue
|5 Power, 20 Defense, 15 HP, 1 Crit Chance, 50 Crit Damage, 15 Combat Speed.
|733 Credits
|Always inflicts [[Glitches (Arcaxer 1)|Glitch Freeze]].
|A low damage weapon with a garunteed chance to inflict [[Glitches (Arcaxer 1)|Glitch Freeze]].
|[[Quests (Arcaxer 1)#Coffee Lake Quests|Quest]] in [[Coffee Lake]].
|-
|[[Haunted Spear]]
|Ranged
|Green
|13 Power, 12 Defense, 16 HP, 10 Crit Damage, 7 Combat Speed.
|133 Credits
| -
|It was made from a haunted tree.
|[[The Stack#Longhorn Block|Longhorn Block]] Chests.
|-
|[[Jab's Wraps]]
|Melee
|Purple
|30 Power, 20 Defense, 10 HP, 2 Crit Chance, 50 Crit Damage, 30 Combat Speed
|455 Credits
|Has a 50% chance on hit to not use HP or AP to deal damage.<ref name="jab">Weapons only ever consume AP when using [[Passives (Arcaxer 1)|Hack and Slash]], which is what the "or AP" is referring to.</ref>
|Has a 50% chance on hit to not use HP or AP to deal damage.<ref name="jab"/>
|[[Quests (Arcaxer 1)#Moneyfingers Casino and Resort Quests|Quest]] in [[Moneyfingers Casino and Resort]].
|-
|[[Jailbreaker]]
|Melee
|Purple
|22 Power, 26 Defense, 35 HP, 1 Crit Chance, 5 Crit Damage, 5 Combat Speed.
|1166 Credits
|Drop Bricks<ref name="bricks">See [[Hax#Weapon Hax|Drop Bricks]] for more info.</ref>(On trigger)
|Press the index trigger to drop bricks on a random enemy or yourself, costs 1 AP.<ref name="bricks"/>
|[[The Stack#Janus Block|Janus Block]] Chests.
|-
|[[Money Hands L]]
|Melee
|Blue
|30 Power, 30 Defense, 30 HP, 3 Crit Chance, 40 Crit Damage, 30 Combat Speed.
|416 Credits
|Combo Plus E (Passive)<ref name="combo">See [[Passives#Equip Passives|Combo Plus E]] for more info.</ref>
|If you equip this to your right hand you legally have to uninstall. Increases the combo damage you can do in battles by 1.<ref name="combo"/>
|[[Shops (Arcaxer 1)|Casino Shop]] (Stock 1).
|-
|[[Money Hands R]]
|Melee
|Blue
|30 Power, 30 Defense, 30 HP, 3 Crit Chance, 40 Crit Damage, 30 Combat Speed.
|416 Credits
|Combo Plus E (Passive)<ref name="combo"/>
|If you equip this to your left hand you legally have to uninstall. Increases the combo damage you can do in battles by 1.<ref name="combo"/>
|[[Shops (Arcaxer 1)|Casino Shop]] (Stock 1).
|-
|[[Pirate SMG]]
|Ranged
|Blue
|12 Power, 10 Defense, 17 HP, 10 Combat Speed.
|333 Credits
|Fires multiple shots at once, and always damages you for 10% of your max HP, no matter if you miss.<ref name="smg">If you use Hack and Slash, you won't be damaged if you hit the enemy as usual. However, if you miss, it will damage you.</ref>
|Pirates had SMGs. An Automatic weapon that fires multiple shots but will always consume HP even when missing.<ref name="smg"/>
|[[The Stack#Whistler Block|Whistler Block]] Chests.
|-
|[[Pumpkin Bomb]]
|Ranged
|Blue
|18 Power, 13 Defense, 20 HP, 1 Crit Chance, 9 Combat Speed.
|126 Credits
| -
|A condensed ball of repressed halloween themed anger. Explodes after 3 seconds. Damage multiple enemies for max value.
|[[The Stack#Longhorn Block|Longhorn Block]] Floor 10 puzzle.
|-
|[[Pumpkin Bomb+]]
|Ranged
|Purple
|23 Power, 15 Defense, 25 HP, 2 Crit Chance, 14 Combat Speed.
|150 Credits
| -
|A condensed ball of repressed halloween themed anger. Explodes after 3 seconds. Damage multiple enemies for max value.
|[[Quests (Arcaxer 1)#Nichelle's Tasks|Bone Money Task]].
|-
|[[Rainbow Blade]]
|Melee
|Red
|40 Power, 55 Defense, 50 HP, 2 Crit Chance, 50 Crit Damage, 45 Combat Speed.
|1666 Credits
|Debug<ref name="debug">See [[Debug]] for more info.</ref> (On trigger)
|The sword of General Fenix. Use the index trigger while wielding to cast Debug.
|[[Moneyfingers Casino and Resort#Vienna Floors|Vienna Floors]] Chests.
|-
|[[Real Gun Blaster]]
|Ranged
|Blue
|20 Power, 20 Defense, 30 HP, 1 Crit Chance, 20 Crit Damage, 12 Combat Speed.
|666 Credits
| -
|Real.
|[[The Stack#RGB Block|RGB Block]] Chests.
|-
|[[RGB Blade]]
|Melee
|Green
|20 Power, 22 Defense, 28 HP, 1 Crit Chance, 30 Crit Damage, 15 Combat Speed.
|466 Credits
| -
|Make them taste the rainbow.
|[[The Stack#RGB Block|RGB Block]] Chests, RGB Block [[Enemies (Arcaxer 1)|Enemies]].
|-
|[[RGB Blade+]]
|Melee
|Blue
|25 Power, 25 Defense, 30 HP, 2 Crit Chance, 30 Crit Damage, 28 Combat Speed.
|633 Credits
| -
|Make them taste the rainbow PLUS.
|[[The Stack#RGB Block|RGB Block]] Chests, RGB Block [[Enemies (Arcaxer 1)|Enemies]].
|-
|[[RGB Gun]]
|Ranged
|Green
|16 Power, 18 Defense, 25 HP, 15 Crit Damage, 10 Combat Speed.
|600 Credits
| -
|Contrary to popular belief the power does not come from the crystals, they just look cool.
|[[The Stack#RGB Block|RGB Block]] Chests, RGB Block [[Enemies (Arcaxer 1)|Enemies]].
|-
|[[RGB SMG]]
|Ranged
|Blue
|30 Power. 25 Defense, 40 HP, 2 Crit Chance, 15 Combat Speed.
|833 Credits
|Fires multiple shots at once, and always damages you for 10% of your max HP, no matter if you miss.<ref name="smg"/>
|Colors have SMGs. An Automatic weapon that fires multiple shots but will always consume HP even when missing.<ref name="smg"/>
|[[The Stack#RGB Block|RGB Block]] Chests.
|-
|[[Roulette Cannon]]
|Ranged
|Purple
|32 Power, 20 Defense, 45 HP, 2 Crit Chance, 35 Crit Damage, 20 Combat Speed.
|333 Credits
|Can unlink enemies.
|Charge this weapon by holding the trigger. Can unlink enemies.
|[[Moneyfingers Casino and Resort#Mines|Moneyfingers Mines]] [[Enemies (Arcaxer 1)|Enemies]] and [[Shops (Arcaxer 1)|Casino Shop]] (Stock 1).
|-
|[[Sandy Sword]]
|Melee
|Blue
|7 Power, 6 Defense, 15 HP, 2 Combat Speed.
|100 Credits
| -
|Remember that line from that sci fi movie everyone likes where the guy doesn't like sand? haha so funny lol.
|[[Sandy Bridge]] Chests.
|-
|[[Scale Edge]]
|Melee
|Purple
|20 Power, 15 Defense, 50 HP, 5 Crit Chance, 10 Crit Damage, 10 Combat Speed
|333 Credits
|Can cut links between enemies.
|A sword with the power to sever links between enemies.
|[[Quests (Arcaxer 1)#Nichelle's Tasks|Whistler Terror Task]].
|-
|[[Shadow Blade]]
|Melee
|Purple
|20 Power, 10 Defense, 20 HP, 5 Combat Speed.
|500 Credits
|Can inflict [[Glitches (Arcaxer 1)|Glitch Weaken]].
|An evil sword that can inflict [[Glitches (Arcaxer 1)|Glitch Weaken]] on enemies.
|[[The Stack#Longhorn Block|Longhorn Block]] Chests.
|-
|[[Sick Shooter]]
|Ranged
|Green
|5 Power, 2 Defense, 10 HP, 5 Combat Speed.
|66 Credits
| -
|Sick dude.
|[[The Stack#Bottom Block|Bottom Block]], [[The Stack#Janus Block|Janus Block]], and [[Sandy Bridge]] Chests, Bottom Block and Janus Block [[Enemies (Arcaxer 1)|Enemies]].
|-
|[[Spooky SMG]]
|Ranged
|Purple
|14 Power, 12 Defense, 20 HP, 1 Crit Chance, 10 Combat Speed.
|833 Credits
|Fires multiple shots at once, and always damages you for 10% of your max HP, no matter if you miss.<ref name="smg"/>
|Ghosts have SMGs? An Automatic weapon that fires multiple shots but will always consume HP even when missing. <ref name="smg"/>
|[[The Stack#Longhorn Block|Longhorn Block]] Chests.
|-
|[[Stun Gun]]
|Ranged
|Purple
|28 Power, 25 Defense, 45 HP, 2 Crit Chance, 45 Crit Damage, 12 Combat Speed.
|1000 Credits
|8% chance to apply [[Glitches (Arcaxer 1)|Glitch Stun]] to enemies.
|Has an 8% chance to [[Glitches (Arcaxer 1)|stun]] enemies.
|[[The Stack#RGB Block|RGB Block]] Chests, RGB Block [[Enemies (Arcaxer 1)|Enemies]].
|-
|[[Tempered Sword]]
|Melee
|Green
|5 Power, 2 Defense, 10 HP, 5 Combat Speed.
|50 Credits
| -
|Like the [[Arcaxer Sword]] but someone tried.
|[[The Stack#Bottom Block|Bottom Block]] and [[The Stack#Janus Block|Janus Block]] Chests.
|-
|[[That Gun]]
|Ranged
|Purple
|30 Power, 25 Defense, 45 HP, 2 Crit Chance, 30 Crit Damage, 20 Combat Speed
|666 Credits
| -
|Nichelle's trusty side-arm.
|[[Moneyfingers Casino and Resort#Mines|Moneyfingers Mines]] [[Enemies (Arcaxer 1)|Enemies]].
|-
|[[That Guy's Axe]]
|Melee
|Purple
|15 Power, 10 Defense, 10 HP, 2 Crit Chance, 10% Battle XP, 5 Combat Speed.
|1666 Credits
|Changes the battle music.
|A weapon with the power to shred. Equip to change the battle music.
|[[Shops (Arcaxer 1)#That Guy's Shop|That Guy's Shop]].
|-
|[[Throwing Spear]]
|Ranged
|Green
|10 Power, 10 Defense, 15 HP, 1 Crit Damage, 5 Combat Speed.
|166 Credits
| -
|You're not allowed to stab ONLY THROW
|[[The Stack#Whistler Block|Whistler Block]] Chests.
|-
|[[USBuster]]
|Melee
|Red
|50 Power, 50 Defense, 100 HP, 5 Crit Chance, 150 Crit Damage, 20 Combat Speed.
|83333 Credits
|Auto-Crit<ref name="usb">See [[Hax#Weapon Hax|Auto-Crit]] for more info.</ref>(On trigger)
|A legendary weapon with a special ability. Press trigger while weilding to cast Auto Crit, granting your next hack 100% crit rate.<ref name="usb"/>
|[[Quests (Arcaxer 1)#Nichelle's Tasks|Forbidden Weapon Task]]
|}
== Items Pictures ==
<gallery>
File:Arcaxer sword.png|The [[Arcaxer Sword]].
File:Arcaxer Pistol.jpg|The [[Arcaxer Pistol]].
File:BatleAxe.png|The [[BATle Axe]].
File:BatleAxe+.png|The [[BATle Axe+]].
File:BloodyAxe.png|The [[Bloody Axe]].
File:BlueGun.jpg|The [[Blue Gun]].
File:Cutlass.jpeg|The [[Cutlass]].
File:DampCrossbow.jpg|The [[Damp Crossbow]].
File:FireSword.jpg|The [[Fire Sword]].
File:FlamingCrossbow.png|The [[Flaming Crossbow]].
File:FrozenCutlass.jpg|The [[Frozen Cutlass]].
File:GhostBlaster.png|The [[Ghost Blaster]].
File:HauntedSpear.png|The [[Haunted Spear]].
File:PumpkinBomb.jpeg|The [[Pumpkin Bomb]].
File:PumpkinBomb+.png|The [[Pumpkin Bomb+]].
File:SandySword.png|The [[Sandy Sword]].
File:SickShooter.png|The [[Sick Shooter]].
File:ShadowBlade.png|The [[Shadow Blade]].
File:TemperedSword.jpg|The [[Tempered Sword]].
File:ScaleEdge.jpg|The [[Scale Edge]].
File:ThrowingSpear.jpg|The [[Throwing Spear]].
File:GlacialSword.png|The [[Glacial Sword]].
File:USBuster.png|The [[USBuster]].
File:RGBBlade.png|The [[RGB Blade]].
File:RGBBlade+.png|The [[RGB Blade+]].
File:RGBGun.png|The [[RGB Gun]].
File:RealGunBlaster.png|The [[Real Gun Blaster]].
File:StunGun.png|The [[Stun Gun]].
File:Jailbreaker.png|The [[Jailbreaker]].
File:Banado.png|The [[Banado]].
File:That_Guy's_Axe.png|The [[That Guy's Axe]].
File:Assassin'sDagger.png|The [[Assassin's Dagger]].
File:PirateSMG.jpg|The [[Pirate SMG]].
File:SpookySMG.jpg|The [[Spooky SMG]].
File:RGBSMG.png|The [[RGB SMG]].
</gallery>
== Footnotes ==
<references />
{{Template:Weapons1}}
[[Category:Items]]
[[Category:Weapons]]
9e34c5831e6002e444b4b7e54220a3bca9fb7077
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2
/* Items Pictures */
wikitext
text/x-wiki
{{Redirect|Weapons|Weapons in Arcaxer 2|Weapons (Arcaxer 2)}}
<big><big><big><big><big>[[File:Swordsprite.png|thumb]]</big></big></big></big></big>
'''Weapons''' are used to fight enemies costing HP, instead of AP<ref>Unless you have [[Passives (Arcaxer 1)|Hack and Slash]] equipped.</ref>
There are two types of weapons. Long range weapons, and melee weapons. Different weapon types only change the way you attack.
Weapons give stat bonuses, with the exception of the [[Arcaxer Sword]] and [[Arcaxer Pistol]]. They also come in different [[Rarity|Rarities]].
== Melee Weapons ==
Melee weapons teleport you to grounded enemies, and from there you can attack by swinging the weapon at the enemy. Melee weapons come in a variety of options, from cutlasses to long swords and axes and even... bats on a pole? There are many different options to choose from.
== Long Range Weapons ==
Long range weapons don't teleport you to enemies, but as the name implies, you attack from far. Long range weapons also come in a variety of forms. They can be guns, crossbows, spears, or even bombs!
== Weapon List ==
{| class="wikitable sortable"
|+Weapons List
!Name
!Type
!Rarity
![[Stats (Arcaxer 1)|Stats]]
!Sell Value
!Item Ability
!Description
!Obtaining
|-
|[[Arcaxer Pistol]]
|Ranged
|White
| -
|33 Credits
| -
|A basic ranged weapon. Spend HP to deal damage from far away.
|[[The Stack#Bottom Block|Bottom Block]] and [[The Stack#Janus Block|Janus Block]] Chests, Bottom Block and Janus Block [[Enemies (Arcaxer 1)|Enemies]].
|-
|[[Arcaxer Sword]]
|Melee
|White
| -
|33 Credits
| -
|The most basic melee weapon. Spend HP to deal damage.
|Default starting weapon in each hand.
|-
|[[Assassin's Dagger]]
|Melee
|Blue
|10 Power, 5 HP, 2 Crit Change, 5 Crit Damage
|116 Credits
|Has a 20% chance to inflict [[Glitches (Arcaxer 1)|Glitch Poison]].
|A reverse-grip weapon. Has a 20% chance to apply [[Glitches (Arcaxer 1)|Glitch Poison]].
|[[The Stack#Bottom Block|Bottom Block]] Chests.
|-
|[[Banado]]
|Melee
|Purple
|20 Power, 10 Defense, 20 HP, 1 Crit Chance, 5 Combat Speed.
|666 Credits
|Deals 1.5x damage to robotic monsters.
|Deals 1.5x damage to mechanical enemies.
|Unfound Bananas [[Quests (Arcaxer 1)|Quest]].
|-
|[[BATtle Axe]]
|Melee
|Green
|14 Power, 12 Defense, 20 HP, 5 Crit Damage, 10 Combat Speed.
|366 Credits
| -
|No, it's an axe, not a bat. I mean like bat like the creature not like a baseball bat No, It's an axe. that looks like a bat... nevermind
|[[The Stack#Longhorn Block|Longhorn Block]] Chests.
|-
|[[BATtle Axe+]]
|Melee
|Blue
|16 Power, 15 Defense, 12 HP, 5 Crit Damage, 12 Combat Speed.
|600 Credits
| -
|Have you met normal [[BATtle Axe]]? Super weird axe, I'm much cooler.
|[[The Stack#Longhorn Block|Longhorn Block]] Chests.
|-
|[[Bloody Axe]]
|Melee
|Purple
|20 Power, 18 Defense, 15 HP, 10 Crit Damage, 12 Combat Speed.
|1000 Credits
|Has a 50% chance to inflict [[Glitches (Arcaxer 1)|Bleed]].
|Has a 50% chance to inflict [[Glitches (Arcaxer 1)|Bleed]]. Bleed deals damage every turn and prevents enemies from getting healed.
|[[Quests (Arcaxer 1)#Nichelle's Tasks|Blood and Thunder Task]].
|-
|[[Blue Gun]]
|Ranged
|Blue
|8 Power, 3 Defense, 15 HP, 5 Combat Speed.
|116 Credits
| -
|Blue has the most anti-oxygens.
|[[The Stack#Janus Block|Janus Block]] Floor 10 puzzle.
|-
|[[Cutlass]]
|Melee
|Green
|11 Power, 5 Defense, 15 HP, 5 Combat Speed.
|266 Credits
| -
|A man with crooked morals needs a crooked sword!
|[[Shops (Arcaxer 1)#Pawn Shop|Pawn Shop]] (Stock 2)
|-
|[[Damp Crossbow]]
|Ranged
|Green
|10 Power, 10 Defense, 15 HP, 9 Combat Speed
|316 Credits
| -
|No matter how many time's you wipe it off it still feels sweaty.
|[[Shops (Arcaxer 1)#Pawn Shop|Pawn Shop]] (Stock 2), [[The Stack#Whistler Block|Whistler Block]] Chests.
|-
|[[Fire Sword]]
|Melee
|Purple
|20 Power, 15 Defense, 40 HP, 5 Crit Damage, 5 Combat Speed.
|1166 Credits
|Can inflict [[Glitches (Arcaxer 1)|Glitch Burn]].
|A sword that can [[Glitches (Arcaxer 1)|burn]] enemies.
|Sandy Bridge [[Enemies (Arcaxer 1)|Enemies]], [[The Stack#Janus Block|Janus Block]] Chests
|-
|[[Flaming Crossbow]]
|Ranged
|Purple
|20 Power, 20 Defense, 50 HP, 2 Crit Damage, 15 Combat Speed.
|483 Credits
|Can inflict [[Glitches (Arcaxer 1)|Glitch Burn]].
|No matter how many time's you wipe it off it still feels sweaty.
|[[The Stack#Whistler Block|Whistler Block]] Chests.
|-
|[[Frozen Cutlass]]
|Melee
|Purple
|20 Power, 10 Defense, 20 HP, 5 Combat Speed.
|666 Credits
|Can inflict [[Glitches (Arcaxer 1)|Glitch Freeze]].
|A curved sword with a chance to inflict [[Glitches (Arcaxer 1)|Glitch Freeze]].
|[[The Stack#Whistler Block|Whistler Block]] Block Chests.
|-
|[[Ghost Blaster]]
|Ranged
|Blue
|12 Power, 11 Defense, 19 HP, 10 Crit Damage, 8 Combat Speed.
|733 Credits
|Has a 25% chance to remove [[Glitches (Arcaxer 1)|Glitch Ethereal]] effect.
|Blastin makes me feel good. A gun that has a 25% chance to remove [[Glitches (Arcaxer 1)|Ethereal]] from ghostly enemies.
|[[The Stack#Longhorn Block|Longhorn Block]] Chests, [[Shops (Arcaxer 1)#Pawn Shop|Pawn Shop]] (Stock 3).
|-
|[[Glacial Sword]]
|Melee
|Blue
|5 Power, 20 Defense, 15 HP, 1 Crit Chance, 50 Crit Damage, 15 Combat Speed.
|733 Credits
|Always inflicts [[Glitches (Arcaxer 1)|Glitch Freeze]].
|A low damage weapon with a garunteed chance to inflict [[Glitches (Arcaxer 1)|Glitch Freeze]].
|[[Quests (Arcaxer 1)#Coffee Lake Quests|Quest]] in [[Coffee Lake]].
|-
|[[Haunted Spear]]
|Ranged
|Green
|13 Power, 12 Defense, 16 HP, 10 Crit Damage, 7 Combat Speed.
|133 Credits
| -
|It was made from a haunted tree.
|[[The Stack#Longhorn Block|Longhorn Block]] Chests.
|-
|[[Jab's Wraps]]
|Melee
|Purple
|30 Power, 20 Defense, 10 HP, 2 Crit Chance, 50 Crit Damage, 30 Combat Speed
|455 Credits
|Has a 50% chance on hit to not use HP or AP to deal damage.<ref name="jab">Weapons only ever consume AP when using [[Passives (Arcaxer 1)|Hack and Slash]], which is what the "or AP" is referring to.</ref>
|Has a 50% chance on hit to not use HP or AP to deal damage.<ref name="jab"/>
|[[Quests (Arcaxer 1)#Moneyfingers Casino and Resort Quests|Quest]] in [[Moneyfingers Casino and Resort]].
|-
|[[Jailbreaker]]
|Melee
|Purple
|22 Power, 26 Defense, 35 HP, 1 Crit Chance, 5 Crit Damage, 5 Combat Speed.
|1166 Credits
|Drop Bricks<ref name="bricks">See [[Hax#Weapon Hax|Drop Bricks]] for more info.</ref>(On trigger)
|Press the index trigger to drop bricks on a random enemy or yourself, costs 1 AP.<ref name="bricks"/>
|[[The Stack#Janus Block|Janus Block]] Chests.
|-
|[[Money Hands L]]
|Melee
|Blue
|30 Power, 30 Defense, 30 HP, 3 Crit Chance, 40 Crit Damage, 30 Combat Speed.
|416 Credits
|Combo Plus E (Passive)<ref name="combo">See [[Passives#Equip Passives|Combo Plus E]] for more info.</ref>
|If you equip this to your right hand you legally have to uninstall. Increases the combo damage you can do in battles by 1.<ref name="combo"/>
|[[Shops (Arcaxer 1)|Casino Shop]] (Stock 1).
|-
|[[Money Hands R]]
|Melee
|Blue
|30 Power, 30 Defense, 30 HP, 3 Crit Chance, 40 Crit Damage, 30 Combat Speed.
|416 Credits
|Combo Plus E (Passive)<ref name="combo"/>
|If you equip this to your left hand you legally have to uninstall. Increases the combo damage you can do in battles by 1.<ref name="combo"/>
|[[Shops (Arcaxer 1)|Casino Shop]] (Stock 1).
|-
|[[Pirate SMG]]
|Ranged
|Blue
|12 Power, 10 Defense, 17 HP, 10 Combat Speed.
|333 Credits
|Fires multiple shots at once, and always damages you for 10% of your max HP, no matter if you miss.<ref name="smg">If you use Hack and Slash, you won't be damaged if you hit the enemy as usual. However, if you miss, it will damage you.</ref>
|Pirates had SMGs. An Automatic weapon that fires multiple shots but will always consume HP even when missing.<ref name="smg"/>
|[[The Stack#Whistler Block|Whistler Block]] Chests.
|-
|[[Pumpkin Bomb]]
|Ranged
|Blue
|18 Power, 13 Defense, 20 HP, 1 Crit Chance, 9 Combat Speed.
|126 Credits
| -
|A condensed ball of repressed halloween themed anger. Explodes after 3 seconds. Damage multiple enemies for max value.
|[[The Stack#Longhorn Block|Longhorn Block]] Floor 10 puzzle.
|-
|[[Pumpkin Bomb+]]
|Ranged
|Purple
|23 Power, 15 Defense, 25 HP, 2 Crit Chance, 14 Combat Speed.
|150 Credits
| -
|A condensed ball of repressed halloween themed anger. Explodes after 3 seconds. Damage multiple enemies for max value.
|[[Quests (Arcaxer 1)#Nichelle's Tasks|Bone Money Task]].
|-
|[[Rainbow Blade]]
|Melee
|Red
|40 Power, 55 Defense, 50 HP, 2 Crit Chance, 50 Crit Damage, 45 Combat Speed.
|1666 Credits
|Debug<ref name="debug">See [[Debug]] for more info.</ref> (On trigger)
|The sword of General Fenix. Use the index trigger while wielding to cast Debug.
|[[Moneyfingers Casino and Resort#Vienna Floors|Vienna Floors]] Chests.
|-
|[[Real Gun Blaster]]
|Ranged
|Blue
|20 Power, 20 Defense, 30 HP, 1 Crit Chance, 20 Crit Damage, 12 Combat Speed.
|666 Credits
| -
|Real.
|[[The Stack#RGB Block|RGB Block]] Chests.
|-
|[[RGB Blade]]
|Melee
|Green
|20 Power, 22 Defense, 28 HP, 1 Crit Chance, 30 Crit Damage, 15 Combat Speed.
|466 Credits
| -
|Make them taste the rainbow.
|[[The Stack#RGB Block|RGB Block]] Chests, RGB Block [[Enemies (Arcaxer 1)|Enemies]].
|-
|[[RGB Blade+]]
|Melee
|Blue
|25 Power, 25 Defense, 30 HP, 2 Crit Chance, 30 Crit Damage, 28 Combat Speed.
|633 Credits
| -
|Make them taste the rainbow PLUS.
|[[The Stack#RGB Block|RGB Block]] Chests, RGB Block [[Enemies (Arcaxer 1)|Enemies]].
|-
|[[RGB Gun]]
|Ranged
|Green
|16 Power, 18 Defense, 25 HP, 15 Crit Damage, 10 Combat Speed.
|600 Credits
| -
|Contrary to popular belief the power does not come from the crystals, they just look cool.
|[[The Stack#RGB Block|RGB Block]] Chests, RGB Block [[Enemies (Arcaxer 1)|Enemies]].
|-
|[[RGB SMG]]
|Ranged
|Blue
|30 Power. 25 Defense, 40 HP, 2 Crit Chance, 15 Combat Speed.
|833 Credits
|Fires multiple shots at once, and always damages you for 10% of your max HP, no matter if you miss.<ref name="smg"/>
|Colors have SMGs. An Automatic weapon that fires multiple shots but will always consume HP even when missing.<ref name="smg"/>
|[[The Stack#RGB Block|RGB Block]] Chests.
|-
|[[Roulette Cannon]]
|Ranged
|Purple
|32 Power, 20 Defense, 45 HP, 2 Crit Chance, 35 Crit Damage, 20 Combat Speed.
|333 Credits
|Can unlink enemies.
|Charge this weapon by holding the trigger. Can unlink enemies.
|[[Moneyfingers Casino and Resort#Mines|Moneyfingers Mines]] [[Enemies (Arcaxer 1)|Enemies]] and [[Shops (Arcaxer 1)|Casino Shop]] (Stock 1).
|-
|[[Sandy Sword]]
|Melee
|Blue
|7 Power, 6 Defense, 15 HP, 2 Combat Speed.
|100 Credits
| -
|Remember that line from that sci fi movie everyone likes where the guy doesn't like sand? haha so funny lol.
|[[Sandy Bridge]] Chests.
|-
|[[Scale Edge]]
|Melee
|Purple
|20 Power, 15 Defense, 50 HP, 5 Crit Chance, 10 Crit Damage, 10 Combat Speed
|333 Credits
|Can cut links between enemies.
|A sword with the power to sever links between enemies.
|[[Quests (Arcaxer 1)#Nichelle's Tasks|Whistler Terror Task]].
|-
|[[Shadow Blade]]
|Melee
|Purple
|20 Power, 10 Defense, 20 HP, 5 Combat Speed.
|500 Credits
|Can inflict [[Glitches (Arcaxer 1)|Glitch Weaken]].
|An evil sword that can inflict [[Glitches (Arcaxer 1)|Glitch Weaken]] on enemies.
|[[The Stack#Longhorn Block|Longhorn Block]] Chests.
|-
|[[Sick Shooter]]
|Ranged
|Green
|5 Power, 2 Defense, 10 HP, 5 Combat Speed.
|66 Credits
| -
|Sick dude.
|[[The Stack#Bottom Block|Bottom Block]], [[The Stack#Janus Block|Janus Block]], and [[Sandy Bridge]] Chests, Bottom Block and Janus Block [[Enemies (Arcaxer 1)|Enemies]].
|-
|[[Spooky SMG]]
|Ranged
|Purple
|14 Power, 12 Defense, 20 HP, 1 Crit Chance, 10 Combat Speed.
|833 Credits
|Fires multiple shots at once, and always damages you for 10% of your max HP, no matter if you miss.<ref name="smg"/>
|Ghosts have SMGs? An Automatic weapon that fires multiple shots but will always consume HP even when missing. <ref name="smg"/>
|[[The Stack#Longhorn Block|Longhorn Block]] Chests.
|-
|[[Stun Gun]]
|Ranged
|Purple
|28 Power, 25 Defense, 45 HP, 2 Crit Chance, 45 Crit Damage, 12 Combat Speed.
|1000 Credits
|8% chance to apply [[Glitches (Arcaxer 1)|Glitch Stun]] to enemies.
|Has an 8% chance to [[Glitches (Arcaxer 1)|stun]] enemies.
|[[The Stack#RGB Block|RGB Block]] Chests, RGB Block [[Enemies (Arcaxer 1)|Enemies]].
|-
|[[Tempered Sword]]
|Melee
|Green
|5 Power, 2 Defense, 10 HP, 5 Combat Speed.
|50 Credits
| -
|Like the [[Arcaxer Sword]] but someone tried.
|[[The Stack#Bottom Block|Bottom Block]] and [[The Stack#Janus Block|Janus Block]] Chests.
|-
|[[That Gun]]
|Ranged
|Purple
|30 Power, 25 Defense, 45 HP, 2 Crit Chance, 30 Crit Damage, 20 Combat Speed
|666 Credits
| -
|Nichelle's trusty side-arm.
|[[Moneyfingers Casino and Resort#Mines|Moneyfingers Mines]] [[Enemies (Arcaxer 1)|Enemies]].
|-
|[[That Guy's Axe]]
|Melee
|Purple
|15 Power, 10 Defense, 10 HP, 2 Crit Chance, 10% Battle XP, 5 Combat Speed.
|1666 Credits
|Changes the battle music.
|A weapon with the power to shred. Equip to change the battle music.
|[[Shops (Arcaxer 1)#That Guy's Shop|That Guy's Shop]].
|-
|[[Throwing Spear]]
|Ranged
|Green
|10 Power, 10 Defense, 15 HP, 1 Crit Damage, 5 Combat Speed.
|166 Credits
| -
|You're not allowed to stab ONLY THROW
|[[The Stack#Whistler Block|Whistler Block]] Chests.
|-
|[[USBuster]]
|Melee
|Red
|50 Power, 50 Defense, 100 HP, 5 Crit Chance, 150 Crit Damage, 20 Combat Speed.
|83333 Credits
|Auto-Crit<ref name="usb">See [[Hax#Weapon Hax|Auto-Crit]] for more info.</ref>(On trigger)
|A legendary weapon with a special ability. Press trigger while weilding to cast Auto Crit, granting your next hack 100% crit rate.<ref name="usb"/>
|[[Quests (Arcaxer 1)#Nichelle's Tasks|Forbidden Weapon Task]]
|}
== Items Pictures ==
<gallery modde="nolines">
File:ArcaxerPistol.jpeg|The [[Arcaxer Pistol]].
File:ArcaxerSword.jpeg|The [[Arcaxer Sword]].
File:AssassinsDagger.jpeg|The [[Assassin's Dagger]].
File:Banado.jpeg|The [[Banado]].
File:BATtleAxe.jpeg|The [[BATtle Axe]], [[BATtle Axe+]], and [[Bloody Axe]].
File:BlueGun.jpeg|The [[Blue Gun]].
File:Cutlass.jpeg|The [[Cutlass]].
File:DampCrossbow.jpeg|The [[Damp Crossbow]].
File:FireSword.jpeg|The [[Fire Sword]].
File:FlamingCrossbow.jpeg|The [[Flaming Crossbow]].
File:FrozenCutlass.jpeg|The [[Frozen Cutlass]].
File:GhostBlaster.jpeg|The [[Ghost Blaster]].
File:GlacialSword.jpeg|The [[Glacial Sword]].
File:HauntedSpear.jpeg|The [[Haunted Spear]].
File:JabsWraps.jpeg|[[Jab's Wraps]].
File:Jailbreaker.jpeg|The [[Jailbreaker]].
File:MoneyHandsL.jpeg|The [[Money Hands L]].
File:MoneyHandsR.jpeg|The [[Money Hands R]].
File:PirateSMG.jpeg|The [[Pirate SMG]].
File:PumpkinBomb.jpeg|The [[Pumpkin Bomb]] and [[Pumpkin Bomb+]].
File:RainbowBlade.jpeg|The [[RainbowBlade]].
File:RGBBlade.jpeg|The [[RGB Blade]] and [[RGBlade+]].
File:RGBGun.jpeg|The [[RGB Gun]] and [[Real Gun Blaster]].
File:RGBSMG.jpeg|The [[RGB SMG]].
File:RouletteCannon.jpeg|The [[Roulette Cannon]].
File:SandySword.jpeg|The [[Sandy Sword]].
File:ScaleEdge.jpeg|The [[Scale Edge]].
File:ShadowBlade.jpeg|The [[Shadow Blade]].
File:SickShooter.jpeg|The [[Sick Shooter]].
File:SpookySMG.jpeg|The [[Spooky SMG]].
File:StunGun.jpeg|The [[Stun Gun]].
File:TemperedSword.jpeg|The [[Tempered Sword]].
File:ThatGun.jpeg|[[That Gun]].
File:ThatGuysAxe.jpeg|[[That Guy's Axe]].
File:ThrowingSpear.jpeg|The [[Throwing Spear]].
File:USBuster.jpeg|The [[USBuster]].
</gallery>
== Footnotes ==
<references />
{{Template:Weapons1}}
[[Category:Items]]
[[Category:Weapons]]
5f9aade1cebca92547375d1725cd60cc9cf20838
868
867
2024-05-29T22:11:48Z
Dino-Pack
2
/* Items Pictures */
wikitext
text/x-wiki
{{Redirect|Weapons|Weapons in Arcaxer 2|Weapons (Arcaxer 2)}}
<big><big><big><big><big>[[File:Swordsprite.png|thumb]]</big></big></big></big></big>
'''Weapons''' are used to fight enemies costing HP, instead of AP<ref>Unless you have [[Passives (Arcaxer 1)|Hack and Slash]] equipped.</ref>
There are two types of weapons. Long range weapons, and melee weapons. Different weapon types only change the way you attack.
Weapons give stat bonuses, with the exception of the [[Arcaxer Sword]] and [[Arcaxer Pistol]]. They also come in different [[Rarity|Rarities]].
== Melee Weapons ==
Melee weapons teleport you to grounded enemies, and from there you can attack by swinging the weapon at the enemy. Melee weapons come in a variety of options, from cutlasses to long swords and axes and even... bats on a pole? There are many different options to choose from.
== Long Range Weapons ==
Long range weapons don't teleport you to enemies, but as the name implies, you attack from far. Long range weapons also come in a variety of forms. They can be guns, crossbows, spears, or even bombs!
== Weapon List ==
{| class="wikitable sortable"
|+Weapons List
!Name
!Type
!Rarity
![[Stats (Arcaxer 1)|Stats]]
!Sell Value
!Item Ability
!Description
!Obtaining
|-
|[[Arcaxer Pistol]]
|Ranged
|White
| -
|33 Credits
| -
|A basic ranged weapon. Spend HP to deal damage from far away.
|[[The Stack#Bottom Block|Bottom Block]] and [[The Stack#Janus Block|Janus Block]] Chests, Bottom Block and Janus Block [[Enemies (Arcaxer 1)|Enemies]].
|-
|[[Arcaxer Sword]]
|Melee
|White
| -
|33 Credits
| -
|The most basic melee weapon. Spend HP to deal damage.
|Default starting weapon in each hand.
|-
|[[Assassin's Dagger]]
|Melee
|Blue
|10 Power, 5 HP, 2 Crit Change, 5 Crit Damage
|116 Credits
|Has a 20% chance to inflict [[Glitches (Arcaxer 1)|Glitch Poison]].
|A reverse-grip weapon. Has a 20% chance to apply [[Glitches (Arcaxer 1)|Glitch Poison]].
|[[The Stack#Bottom Block|Bottom Block]] Chests.
|-
|[[Banado]]
|Melee
|Purple
|20 Power, 10 Defense, 20 HP, 1 Crit Chance, 5 Combat Speed.
|666 Credits
|Deals 1.5x damage to robotic monsters.
|Deals 1.5x damage to mechanical enemies.
|Unfound Bananas [[Quests (Arcaxer 1)|Quest]].
|-
|[[BATtle Axe]]
|Melee
|Green
|14 Power, 12 Defense, 20 HP, 5 Crit Damage, 10 Combat Speed.
|366 Credits
| -
|No, it's an axe, not a bat. I mean like bat like the creature not like a baseball bat No, It's an axe. that looks like a bat... nevermind
|[[The Stack#Longhorn Block|Longhorn Block]] Chests.
|-
|[[BATtle Axe+]]
|Melee
|Blue
|16 Power, 15 Defense, 12 HP, 5 Crit Damage, 12 Combat Speed.
|600 Credits
| -
|Have you met normal [[BATtle Axe]]? Super weird axe, I'm much cooler.
|[[The Stack#Longhorn Block|Longhorn Block]] Chests.
|-
|[[Bloody Axe]]
|Melee
|Purple
|20 Power, 18 Defense, 15 HP, 10 Crit Damage, 12 Combat Speed.
|1000 Credits
|Has a 50% chance to inflict [[Glitches (Arcaxer 1)|Bleed]].
|Has a 50% chance to inflict [[Glitches (Arcaxer 1)|Bleed]]. Bleed deals damage every turn and prevents enemies from getting healed.
|[[Quests (Arcaxer 1)#Nichelle's Tasks|Blood and Thunder Task]].
|-
|[[Blue Gun]]
|Ranged
|Blue
|8 Power, 3 Defense, 15 HP, 5 Combat Speed.
|116 Credits
| -
|Blue has the most anti-oxygens.
|[[The Stack#Janus Block|Janus Block]] Floor 10 puzzle.
|-
|[[Cutlass]]
|Melee
|Green
|11 Power, 5 Defense, 15 HP, 5 Combat Speed.
|266 Credits
| -
|A man with crooked morals needs a crooked sword!
|[[Shops (Arcaxer 1)#Pawn Shop|Pawn Shop]] (Stock 2)
|-
|[[Damp Crossbow]]
|Ranged
|Green
|10 Power, 10 Defense, 15 HP, 9 Combat Speed
|316 Credits
| -
|No matter how many time's you wipe it off it still feels sweaty.
|[[Shops (Arcaxer 1)#Pawn Shop|Pawn Shop]] (Stock 2), [[The Stack#Whistler Block|Whistler Block]] Chests.
|-
|[[Fire Sword]]
|Melee
|Purple
|20 Power, 15 Defense, 40 HP, 5 Crit Damage, 5 Combat Speed.
|1166 Credits
|Can inflict [[Glitches (Arcaxer 1)|Glitch Burn]].
|A sword that can [[Glitches (Arcaxer 1)|burn]] enemies.
|Sandy Bridge [[Enemies (Arcaxer 1)|Enemies]], [[The Stack#Janus Block|Janus Block]] Chests
|-
|[[Flaming Crossbow]]
|Ranged
|Purple
|20 Power, 20 Defense, 50 HP, 2 Crit Damage, 15 Combat Speed.
|483 Credits
|Can inflict [[Glitches (Arcaxer 1)|Glitch Burn]].
|No matter how many time's you wipe it off it still feels sweaty.
|[[The Stack#Whistler Block|Whistler Block]] Chests.
|-
|[[Frozen Cutlass]]
|Melee
|Purple
|20 Power, 10 Defense, 20 HP, 5 Combat Speed.
|666 Credits
|Can inflict [[Glitches (Arcaxer 1)|Glitch Freeze]].
|A curved sword with a chance to inflict [[Glitches (Arcaxer 1)|Glitch Freeze]].
|[[The Stack#Whistler Block|Whistler Block]] Block Chests.
|-
|[[Ghost Blaster]]
|Ranged
|Blue
|12 Power, 11 Defense, 19 HP, 10 Crit Damage, 8 Combat Speed.
|733 Credits
|Has a 25% chance to remove [[Glitches (Arcaxer 1)|Glitch Ethereal]] effect.
|Blastin makes me feel good. A gun that has a 25% chance to remove [[Glitches (Arcaxer 1)|Ethereal]] from ghostly enemies.
|[[The Stack#Longhorn Block|Longhorn Block]] Chests, [[Shops (Arcaxer 1)#Pawn Shop|Pawn Shop]] (Stock 3).
|-
|[[Glacial Sword]]
|Melee
|Blue
|5 Power, 20 Defense, 15 HP, 1 Crit Chance, 50 Crit Damage, 15 Combat Speed.
|733 Credits
|Always inflicts [[Glitches (Arcaxer 1)|Glitch Freeze]].
|A low damage weapon with a garunteed chance to inflict [[Glitches (Arcaxer 1)|Glitch Freeze]].
|[[Quests (Arcaxer 1)#Coffee Lake Quests|Quest]] in [[Coffee Lake]].
|-
|[[Haunted Spear]]
|Ranged
|Green
|13 Power, 12 Defense, 16 HP, 10 Crit Damage, 7 Combat Speed.
|133 Credits
| -
|It was made from a haunted tree.
|[[The Stack#Longhorn Block|Longhorn Block]] Chests.
|-
|[[Jab's Wraps]]
|Melee
|Purple
|30 Power, 20 Defense, 10 HP, 2 Crit Chance, 50 Crit Damage, 30 Combat Speed
|455 Credits
|Has a 50% chance on hit to not use HP or AP to deal damage.<ref name="jab">Weapons only ever consume AP when using [[Passives (Arcaxer 1)|Hack and Slash]], which is what the "or AP" is referring to.</ref>
|Has a 50% chance on hit to not use HP or AP to deal damage.<ref name="jab"/>
|[[Quests (Arcaxer 1)#Moneyfingers Casino and Resort Quests|Quest]] in [[Moneyfingers Casino and Resort]].
|-
|[[Jailbreaker]]
|Melee
|Purple
|22 Power, 26 Defense, 35 HP, 1 Crit Chance, 5 Crit Damage, 5 Combat Speed.
|1166 Credits
|Drop Bricks<ref name="bricks">See [[Hax#Weapon Hax|Drop Bricks]] for more info.</ref>(On trigger)
|Press the index trigger to drop bricks on a random enemy or yourself, costs 1 AP.<ref name="bricks"/>
|[[The Stack#Janus Block|Janus Block]] Chests.
|-
|[[Money Hands L]]
|Melee
|Blue
|30 Power, 30 Defense, 30 HP, 3 Crit Chance, 40 Crit Damage, 30 Combat Speed.
|416 Credits
|Combo Plus E (Passive)<ref name="combo">See [[Passives#Equip Passives|Combo Plus E]] for more info.</ref>
|If you equip this to your right hand you legally have to uninstall. Increases the combo damage you can do in battles by 1.<ref name="combo"/>
|[[Shops (Arcaxer 1)|Casino Shop]] (Stock 1).
|-
|[[Money Hands R]]
|Melee
|Blue
|30 Power, 30 Defense, 30 HP, 3 Crit Chance, 40 Crit Damage, 30 Combat Speed.
|416 Credits
|Combo Plus E (Passive)<ref name="combo"/>
|If you equip this to your left hand you legally have to uninstall. Increases the combo damage you can do in battles by 1.<ref name="combo"/>
|[[Shops (Arcaxer 1)|Casino Shop]] (Stock 1).
|-
|[[Pirate SMG]]
|Ranged
|Blue
|12 Power, 10 Defense, 17 HP, 10 Combat Speed.
|333 Credits
|Fires multiple shots at once, and always damages you for 10% of your max HP, no matter if you miss.<ref name="smg">If you use Hack and Slash, you won't be damaged if you hit the enemy as usual. However, if you miss, it will damage you.</ref>
|Pirates had SMGs. An Automatic weapon that fires multiple shots but will always consume HP even when missing.<ref name="smg"/>
|[[The Stack#Whistler Block|Whistler Block]] Chests.
|-
|[[Pumpkin Bomb]]
|Ranged
|Blue
|18 Power, 13 Defense, 20 HP, 1 Crit Chance, 9 Combat Speed.
|126 Credits
| -
|A condensed ball of repressed halloween themed anger. Explodes after 3 seconds. Damage multiple enemies for max value.
|[[The Stack#Longhorn Block|Longhorn Block]] Floor 10 puzzle.
|-
|[[Pumpkin Bomb+]]
|Ranged
|Purple
|23 Power, 15 Defense, 25 HP, 2 Crit Chance, 14 Combat Speed.
|150 Credits
| -
|A condensed ball of repressed halloween themed anger. Explodes after 3 seconds. Damage multiple enemies for max value.
|[[Quests (Arcaxer 1)#Nichelle's Tasks|Bone Money Task]].
|-
|[[Rainbow Blade]]
|Melee
|Red
|40 Power, 55 Defense, 50 HP, 2 Crit Chance, 50 Crit Damage, 45 Combat Speed.
|1666 Credits
|Debug<ref name="debug">See [[Debug]] for more info.</ref> (On trigger)
|The sword of General Fenix. Use the index trigger while wielding to cast Debug.
|[[Moneyfingers Casino and Resort#Vienna Floors|Vienna Floors]] Chests.
|-
|[[Real Gun Blaster]]
|Ranged
|Blue
|20 Power, 20 Defense, 30 HP, 1 Crit Chance, 20 Crit Damage, 12 Combat Speed.
|666 Credits
| -
|Real.
|[[The Stack#RGB Block|RGB Block]] Chests.
|-
|[[RGB Blade]]
|Melee
|Green
|20 Power, 22 Defense, 28 HP, 1 Crit Chance, 30 Crit Damage, 15 Combat Speed.
|466 Credits
| -
|Make them taste the rainbow.
|[[The Stack#RGB Block|RGB Block]] Chests, RGB Block [[Enemies (Arcaxer 1)|Enemies]].
|-
|[[RGB Blade+]]
|Melee
|Blue
|25 Power, 25 Defense, 30 HP, 2 Crit Chance, 30 Crit Damage, 28 Combat Speed.
|633 Credits
| -
|Make them taste the rainbow PLUS.
|[[The Stack#RGB Block|RGB Block]] Chests, RGB Block [[Enemies (Arcaxer 1)|Enemies]].
|-
|[[RGB Gun]]
|Ranged
|Green
|16 Power, 18 Defense, 25 HP, 15 Crit Damage, 10 Combat Speed.
|600 Credits
| -
|Contrary to popular belief the power does not come from the crystals, they just look cool.
|[[The Stack#RGB Block|RGB Block]] Chests, RGB Block [[Enemies (Arcaxer 1)|Enemies]].
|-
|[[RGB SMG]]
|Ranged
|Blue
|30 Power. 25 Defense, 40 HP, 2 Crit Chance, 15 Combat Speed.
|833 Credits
|Fires multiple shots at once, and always damages you for 10% of your max HP, no matter if you miss.<ref name="smg"/>
|Colors have SMGs. An Automatic weapon that fires multiple shots but will always consume HP even when missing.<ref name="smg"/>
|[[The Stack#RGB Block|RGB Block]] Chests.
|-
|[[Roulette Cannon]]
|Ranged
|Purple
|32 Power, 20 Defense, 45 HP, 2 Crit Chance, 35 Crit Damage, 20 Combat Speed.
|333 Credits
|Can unlink enemies.
|Charge this weapon by holding the trigger. Can unlink enemies.
|[[Moneyfingers Casino and Resort#Mines|Moneyfingers Mines]] [[Enemies (Arcaxer 1)|Enemies]] and [[Shops (Arcaxer 1)|Casino Shop]] (Stock 1).
|-
|[[Sandy Sword]]
|Melee
|Blue
|7 Power, 6 Defense, 15 HP, 2 Combat Speed.
|100 Credits
| -
|Remember that line from that sci fi movie everyone likes where the guy doesn't like sand? haha so funny lol.
|[[Sandy Bridge]] Chests.
|-
|[[Scale Edge]]
|Melee
|Purple
|20 Power, 15 Defense, 50 HP, 5 Crit Chance, 10 Crit Damage, 10 Combat Speed
|333 Credits
|Can cut links between enemies.
|A sword with the power to sever links between enemies.
|[[Quests (Arcaxer 1)#Nichelle's Tasks|Whistler Terror Task]].
|-
|[[Shadow Blade]]
|Melee
|Purple
|20 Power, 10 Defense, 20 HP, 5 Combat Speed.
|500 Credits
|Can inflict [[Glitches (Arcaxer 1)|Glitch Weaken]].
|An evil sword that can inflict [[Glitches (Arcaxer 1)|Glitch Weaken]] on enemies.
|[[The Stack#Longhorn Block|Longhorn Block]] Chests.
|-
|[[Sick Shooter]]
|Ranged
|Green
|5 Power, 2 Defense, 10 HP, 5 Combat Speed.
|66 Credits
| -
|Sick dude.
|[[The Stack#Bottom Block|Bottom Block]], [[The Stack#Janus Block|Janus Block]], and [[Sandy Bridge]] Chests, Bottom Block and Janus Block [[Enemies (Arcaxer 1)|Enemies]].
|-
|[[Spooky SMG]]
|Ranged
|Purple
|14 Power, 12 Defense, 20 HP, 1 Crit Chance, 10 Combat Speed.
|833 Credits
|Fires multiple shots at once, and always damages you for 10% of your max HP, no matter if you miss.<ref name="smg"/>
|Ghosts have SMGs? An Automatic weapon that fires multiple shots but will always consume HP even when missing. <ref name="smg"/>
|[[The Stack#Longhorn Block|Longhorn Block]] Chests.
|-
|[[Stun Gun]]
|Ranged
|Purple
|28 Power, 25 Defense, 45 HP, 2 Crit Chance, 45 Crit Damage, 12 Combat Speed.
|1000 Credits
|8% chance to apply [[Glitches (Arcaxer 1)|Glitch Stun]] to enemies.
|Has an 8% chance to [[Glitches (Arcaxer 1)|stun]] enemies.
|[[The Stack#RGB Block|RGB Block]] Chests, RGB Block [[Enemies (Arcaxer 1)|Enemies]].
|-
|[[Tempered Sword]]
|Melee
|Green
|5 Power, 2 Defense, 10 HP, 5 Combat Speed.
|50 Credits
| -
|Like the [[Arcaxer Sword]] but someone tried.
|[[The Stack#Bottom Block|Bottom Block]] and [[The Stack#Janus Block|Janus Block]] Chests.
|-
|[[That Gun]]
|Ranged
|Purple
|30 Power, 25 Defense, 45 HP, 2 Crit Chance, 30 Crit Damage, 20 Combat Speed
|666 Credits
| -
|Nichelle's trusty side-arm.
|[[Moneyfingers Casino and Resort#Mines|Moneyfingers Mines]] [[Enemies (Arcaxer 1)|Enemies]].
|-
|[[That Guy's Axe]]
|Melee
|Purple
|15 Power, 10 Defense, 10 HP, 2 Crit Chance, 10% Battle XP, 5 Combat Speed.
|1666 Credits
|Changes the battle music.
|A weapon with the power to shred. Equip to change the battle music.
|[[Shops (Arcaxer 1)#That Guy's Shop|That Guy's Shop]].
|-
|[[Throwing Spear]]
|Ranged
|Green
|10 Power, 10 Defense, 15 HP, 1 Crit Damage, 5 Combat Speed.
|166 Credits
| -
|You're not allowed to stab ONLY THROW
|[[The Stack#Whistler Block|Whistler Block]] Chests.
|-
|[[USBuster]]
|Melee
|Red
|50 Power, 50 Defense, 100 HP, 5 Crit Chance, 150 Crit Damage, 20 Combat Speed.
|83333 Credits
|Auto-Crit<ref name="usb">See [[Hax#Weapon Hax|Auto-Crit]] for more info.</ref>(On trigger)
|A legendary weapon with a special ability. Press trigger while weilding to cast Auto Crit, granting your next hack 100% crit rate.<ref name="usb"/>
|[[Quests (Arcaxer 1)#Nichelle's Tasks|Forbidden Weapon Task]]
|}
== Items Pictures ==
<gallery modde="nolines">
File:ArcaxerPistol.jpeg|The [[Arcaxer Pistol]].
File:ArcaxerSword.jpeg|The [[Arcaxer Sword]] and [[Sick Shooter]].
File:AssassinsDagger.jpeg|The [[Assassin's Dagger]].
File:Banado.jpeg|The [[Banado]].
File:BATtleAxe.jpeg|The [[BATtle Axe]], [[BATtle Axe+]], and [[Bloody Axe]].
File:BlueGun.jpeg|The [[Blue Gun]].
File:Cutlass.jpeg|The [[Cutlass]] and [[Frozen Cutlass]].
File:DampCrossbow.jpeg|The [[Damp Crossbow]].
File:FireSword.jpeg|The [[Fire Sword]].
File:FlamingCrossbow.jpeg|The [[Flaming Crossbow]].
File:GhostBlaster.jpeg|The [[Ghost Blaster]].
File:GlacialSword.jpeg|The [[Glacial Sword]].
File:HauntedSpear.jpeg|The [[Haunted Spear]] and [[Throwing Spear]].
File:JabsWraps.jpeg|[[Jab's Wraps]].
File:Jailbreaker.jpeg|The [[Jailbreaker]].
File:MoneyHandsL.jpeg|The [[Money Hands L]] and [[Money Hands R]].
File:PirateSMG.jpeg|The [[Pirate SMG]].
File:PumpkinBomb.jpeg|The [[Pumpkin Bomb]] and [[Pumpkin Bomb+]].
File:RainbowBlade.jpeg|The [[Rainbow Blade]].
File:RGBBlade.jpeg|The [[RGB Blade]] and [[RGBlade+]].
File:RGBGun.jpeg|The [[RGB Gun]] and [[Real Gun Blaster]].
File:RGBSMG.jpeg|The [[RGB SMG]].
File:RouletteCannon.jpeg|The [[Roulette Cannon]].
File:SandySword.jpeg|The [[Sandy Sword]].
File:ScaleEdge.jpeg|The [[Scale Edge]].
File:ShadowBlade.jpeg|The [[Shadow Blade]].
File:SpookySMG.jpeg|The [[Spooky SMG]].
File:StunGun.jpeg|The [[Stun Gun]].
File:TemperedSword.jpeg|The [[Tempered Sword]].
File:ThatGun.jpeg|[[That Gun]].
File:ThatGuysAxe.jpeg|[[That Guy's Axe]].
File:USBuster.jpeg|The [[USBuster]].
</gallery>
== Footnotes ==
<references />
{{Template:Weapons1}}
[[Category:Items]]
[[Category:Weapons]]
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{{Redirect|Weapons|Weapons in Arcaxer 2|Weapons (Arcaxer 2)}}
<big><big><big><big><big>[[File:Swordsprite.png|thumb]]</big></big></big></big></big>
'''Weapons''' are used to fight enemies costing HP, instead of AP<ref>Unless you have [[Passives (Arcaxer 1)|Hack and Slash]] equipped.</ref>
There are two types of weapons. Long range weapons, and melee weapons. Different weapon types only change the way you attack.
Weapons give stat bonuses, with the exception of the [[Arcaxer Sword]] and [[Arcaxer Pistol]]. They also come in different [[Rarity|Rarities]].
== Melee Weapons ==
Melee weapons teleport you to grounded enemies, and from there you can attack by swinging the weapon at the enemy. Melee weapons come in a variety of options, from cutlasses to long swords and axes and even... bats on a pole? There are many different options to choose from.
== Long Range Weapons ==
Long range weapons don't teleport you to enemies, but as the name implies, you attack from far. Long range weapons also come in a variety of forms. They can be guns, crossbows, spears, or even bombs!
== Weapon List ==
{| class="wikitable sortable"
|+Weapons List
!Name
!Type
!Rarity
![[Stats (Arcaxer 1)|Stats]]
!Sell Value
!Item Ability
!Description
!Obtaining
|-
|[[Arcaxer Pistol]]
|Ranged
|White
| -
|33 Credits
| -
|A basic ranged weapon. Spend HP to deal damage from far away.
|[[The Stack#Bottom Block|Bottom Block]] and [[The Stack#Janus Block|Janus Block]] Chests, Bottom Block and Janus Block [[Enemies (Arcaxer 1)|Enemies]].
|-
|[[Arcaxer Sword]]
|Melee
|White
| -
|33 Credits
| -
|The most basic melee weapon. Spend HP to deal damage.
|Default starting weapon in each hand.
|-
|[[Assassin's Dagger]]
|Melee
|Blue
|10 Power, 5 HP, 2 Crit Change, 5 Crit Damage
|116 Credits
|Has a 20% chance to inflict [[Glitches (Arcaxer 1)|Glitch Poison]].
|A reverse-grip weapon. Has a 20% chance to apply [[Glitches (Arcaxer 1)|Glitch Poison]].
|[[The Stack#Bottom Block|Bottom Block]] Chests.
|-
|[[Banado]]
|Melee
|Purple
|20 Power, 10 Defense, 20 HP, 1 Crit Chance, 5 Combat Speed.
|666 Credits
|Deals 1.5x damage to robotic monsters.
|Deals 1.5x damage to mechanical enemies.
|Unfound Bananas [[Quests (Arcaxer 1)|Quest]].
|-
|[[BATtle Axe]]
|Melee
|Green
|14 Power, 12 Defense, 20 HP, 5 Crit Damage, 10 Combat Speed.
|366 Credits
| -
|No, it's an axe, not a bat. I mean like bat like the creature not like a baseball bat No, It's an axe. that looks like a bat... nevermind
|[[The Stack#Longhorn Block|Longhorn Block]] Chests.
|-
|[[BATtle Axe+]]
|Melee
|Blue
|16 Power, 15 Defense, 12 HP, 5 Crit Damage, 12 Combat Speed.
|600 Credits
| -
|Have you met normal [[BATtle Axe]]? Super weird axe, I'm much cooler.
|[[The Stack#Longhorn Block|Longhorn Block]] Chests.
|-
|[[Bloody Axe]]
|Melee
|Purple
|20 Power, 18 Defense, 15 HP, 10 Crit Damage, 12 Combat Speed.
|1000 Credits
|Has a 50% chance to inflict [[Glitches (Arcaxer 1)|Bleed]].
|Has a 50% chance to inflict [[Glitches (Arcaxer 1)|Bleed]]. Bleed deals damage every turn and prevents enemies from getting healed.
|[[Quests (Arcaxer 1)#Nichelle's Tasks|Blood and Thunder Task]].
|-
|[[Blue Gun]]
|Ranged
|Blue
|8 Power, 3 Defense, 15 HP, 5 Combat Speed.
|116 Credits
| -
|Blue has the most anti-oxygens.
|[[The Stack#Janus Block|Janus Block]] Floor 10 puzzle.
|-
|[[Cutlass]]
|Melee
|Green
|11 Power, 5 Defense, 15 HP, 5 Combat Speed.
|266 Credits
| -
|A man with crooked morals needs a crooked sword!
|[[Shops (Arcaxer 1)#Pawn Shop|Pawn Shop]] (Stock 2)
|-
|[[Damp Crossbow]]
|Ranged
|Green
|10 Power, 10 Defense, 15 HP, 9 Combat Speed
|316 Credits
| -
|No matter how many time's you wipe it off it still feels sweaty.
|[[Shops (Arcaxer 1)#Pawn Shop|Pawn Shop]] (Stock 2), [[The Stack#Whistler Block|Whistler Block]] Chests.
|-
|[[Fire Sword]]
|Melee
|Purple
|20 Power, 15 Defense, 40 HP, 5 Crit Damage, 5 Combat Speed.
|1166 Credits
|Can inflict [[Glitches (Arcaxer 1)|Glitch Burn]].
|A sword that can [[Glitches (Arcaxer 1)|burn]] enemies.
|Sandy Bridge [[Enemies (Arcaxer 1)|Enemies]], [[The Stack#Janus Block|Janus Block]] Chests
|-
|[[Flaming Crossbow]]
|Ranged
|Purple
|20 Power, 20 Defense, 50 HP, 2 Crit Damage, 15 Combat Speed.
|483 Credits
|Can inflict [[Glitches (Arcaxer 1)|Glitch Burn]].
|No matter how many time's you wipe it off it still feels sweaty.
|[[The Stack#Whistler Block|Whistler Block]] Chests.
|-
|[[Frozen Cutlass]]
|Melee
|Purple
|20 Power, 10 Defense, 20 HP, 5 Combat Speed.
|666 Credits
|Can inflict [[Glitches (Arcaxer 1)|Glitch Freeze]].
|A curved sword with a chance to inflict [[Glitches (Arcaxer 1)|Glitch Freeze]].
|[[The Stack#Whistler Block|Whistler Block]] Block Chests.
|-
|[[Ghost Blaster]]
|Ranged
|Blue
|12 Power, 11 Defense, 19 HP, 10 Crit Damage, 8 Combat Speed.
|733 Credits
|Has a 25% chance to remove [[Glitches (Arcaxer 1)|Glitch Ethereal]] effect.
|Blastin makes me feel good. A gun that has a 25% chance to remove [[Glitches (Arcaxer 1)|Ethereal]] from ghostly enemies.
|[[The Stack#Longhorn Block|Longhorn Block]] Chests, [[Shops (Arcaxer 1)#Pawn Shop|Pawn Shop]] (Stock 3).
|-
|[[Glacial Sword]]
|Melee
|Blue
|5 Power, 20 Defense, 15 HP, 1 Crit Chance, 50 Crit Damage, 15 Combat Speed.
|733 Credits
|Always inflicts [[Glitches (Arcaxer 1)|Glitch Freeze]].
|A low damage weapon with a garunteed chance to inflict [[Glitches (Arcaxer 1)|Glitch Freeze]].
|[[Quests (Arcaxer 1)#Coffee Lake Quests|Quest]] in [[Coffee Lake]].
|-
|[[Haunted Spear]]
|Ranged
|Green
|13 Power, 12 Defense, 16 HP, 10 Crit Damage, 7 Combat Speed.
|133 Credits
| -
|It was made from a haunted tree.
|[[The Stack#Longhorn Block|Longhorn Block]] Chests.
|-
|[[Jab's Wraps]]
|Melee
|Purple
|30 Power, 20 Defense, 10 HP, 2 Crit Chance, 50 Crit Damage, 30 Combat Speed
|455 Credits
|Has a 50% chance on hit to not use HP or AP to deal damage.<ref name="jab">Weapons only ever consume AP when using [[Passives (Arcaxer 1)|Hack and Slash]], which is what the "or AP" is referring to.</ref>
|Has a 50% chance on hit to not use HP or AP to deal damage.<ref name="jab"/>
|[[Quests (Arcaxer 1)#Moneyfingers Casino and Resort Quests|Quest]] in [[Moneyfingers Casino and Resort]].
|-
|[[Jailbreaker]]
|Melee
|Purple
|22 Power, 26 Defense, 35 HP, 1 Crit Chance, 5 Crit Damage, 5 Combat Speed.
|1166 Credits
|Drop Bricks<ref name="bricks">See [[Hax#Weapon Hax|Drop Bricks]] for more info.</ref>(On trigger)
|Press the index trigger to drop bricks on a random enemy or yourself, costs 1 AP.<ref name="bricks"/>
|[[The Stack#Janus Block|Janus Block]] Chests.
|-
|[[Money Hands L]]
|Melee
|Blue
|30 Power, 30 Defense, 30 HP, 3 Crit Chance, 40 Crit Damage, 30 Combat Speed.
|416 Credits
|Combo Plus E (Passive)<ref name="combo">See [[Passives#Equip Passives|Combo Plus E]] for more info.</ref>
|If you equip this to your right hand you legally have to uninstall. Increases the combo damage you can do in battles by 1.<ref name="combo"/>
|[[Shops (Arcaxer 1)|Casino Shop]] (Stock 1).
|-
|[[Money Hands R]]
|Melee
|Blue
|30 Power, 30 Defense, 30 HP, 3 Crit Chance, 40 Crit Damage, 30 Combat Speed.
|416 Credits
|Combo Plus E (Passive)<ref name="combo"/>
|If you equip this to your left hand you legally have to uninstall. Increases the combo damage you can do in battles by 1.<ref name="combo"/>
|[[Shops (Arcaxer 1)|Casino Shop]] (Stock 1).
|-
|[[Pirate SMG]]
|Ranged
|Blue
|12 Power, 10 Defense, 17 HP, 10 Combat Speed.
|333 Credits
|Fires multiple shots at once, and always damages you for 10% of your max HP, no matter if you miss.<ref name="smg">If you use Hack and Slash, you won't be damaged if you hit the enemy as usual. However, if you miss, it will damage you.</ref>
|Pirates had SMGs. An Automatic weapon that fires multiple shots but will always consume HP even when missing.<ref name="smg"/>
|[[The Stack#Whistler Block|Whistler Block]] Chests.
|-
|[[Pumpkin Bomb]]
|Ranged
|Blue
|18 Power, 13 Defense, 20 HP, 1 Crit Chance, 9 Combat Speed.
|126 Credits
| -
|A condensed ball of repressed halloween themed anger. Explodes after 3 seconds. Damage multiple enemies for max value.
|[[The Stack#Longhorn Block|Longhorn Block]] Floor 10 puzzle.
|-
|[[Pumpkin Bomb+]]
|Ranged
|Purple
|23 Power, 15 Defense, 25 HP, 2 Crit Chance, 14 Combat Speed.
|150 Credits
| -
|A condensed ball of repressed halloween themed anger. Explodes after 3 seconds. Damage multiple enemies for max value.
|[[Quests (Arcaxer 1)#Nichelle's Tasks|Bone Money Task]].
|-
|[[Rainbow Blade]]
|Melee
|Red
|40 Power, 55 Defense, 50 HP, 2 Crit Chance, 50 Crit Damage, 45 Combat Speed.
|1666 Credits
|Debug<ref name="debug">See [[Debug]] for more info.</ref> (On trigger)
|The sword of General Fenix. Use the index trigger while wielding to cast Debug.
|[[Moneyfingers Casino and Resort#Vienna Floors|Vienna Floors]] Chests.
|-
|[[Real Gun Blaster]]
|Ranged
|Blue
|20 Power, 20 Defense, 30 HP, 1 Crit Chance, 20 Crit Damage, 12 Combat Speed.
|666 Credits
| -
|Real.
|[[The Stack#RGB Block|RGB Block]] Chests.
|-
|[[RGB Blade]]
|Melee
|Green
|20 Power, 22 Defense, 28 HP, 1 Crit Chance, 30 Crit Damage, 15 Combat Speed.
|466 Credits
| -
|Make them taste the rainbow.
|[[The Stack#RGB Block|RGB Block]] Chests, RGB Block [[Enemies (Arcaxer 1)|Enemies]].
|-
|[[RGB Blade+]]
|Melee
|Blue
|25 Power, 25 Defense, 30 HP, 2 Crit Chance, 30 Crit Damage, 28 Combat Speed.
|633 Credits
| -
|Make them taste the rainbow PLUS.
|[[The Stack#RGB Block|RGB Block]] Chests, RGB Block [[Enemies (Arcaxer 1)|Enemies]].
|-
|[[RGB Gun]]
|Ranged
|Green
|16 Power, 18 Defense, 25 HP, 15 Crit Damage, 10 Combat Speed.
|600 Credits
| -
|Contrary to popular belief the power does not come from the crystals, they just look cool.
|[[The Stack#RGB Block|RGB Block]] Chests, RGB Block [[Enemies (Arcaxer 1)|Enemies]].
|-
|[[RGB SMG]]
|Ranged
|Blue
|30 Power. 25 Defense, 40 HP, 2 Crit Chance, 15 Combat Speed.
|833 Credits
|Fires multiple shots at once, and always damages you for 10% of your max HP, no matter if you miss.<ref name="smg"/>
|Colors have SMGs. An Automatic weapon that fires multiple shots but will always consume HP even when missing.<ref name="smg"/>
|[[The Stack#RGB Block|RGB Block]] Chests.
|-
|[[Roulette Cannon]]
|Ranged
|Purple
|32 Power, 20 Defense, 45 HP, 2 Crit Chance, 35 Crit Damage, 20 Combat Speed.
|333 Credits
|Can unlink enemies.
|Charge this weapon by holding the trigger. Can unlink enemies.
|[[Moneyfingers Casino and Resort#Mines|Moneyfingers Mines]] [[Enemies (Arcaxer 1)|Enemies]] and [[Shops (Arcaxer 1)|Casino Shop]] (Stock 1).
|-
|[[Sandy Sword]]
|Melee
|Blue
|7 Power, 6 Defense, 15 HP, 2 Combat Speed.
|100 Credits
| -
|Remember that line from that sci fi movie everyone likes where the guy doesn't like sand? haha so funny lol.
|[[Sandy Bridge]] Chests.
|-
|[[Scale Edge]]
|Melee
|Purple
|20 Power, 15 Defense, 50 HP, 5 Crit Chance, 10 Crit Damage, 10 Combat Speed
|333 Credits
|Can cut links between enemies.
|A sword with the power to sever links between enemies.
|[[Quests (Arcaxer 1)#Nichelle's Tasks|Whistler Terror Task]].
|-
|[[Shadow Blade]]
|Melee
|Purple
|20 Power, 10 Defense, 20 HP, 5 Combat Speed.
|500 Credits
|Can inflict [[Glitches (Arcaxer 1)|Glitch Weaken]].
|An evil sword that can inflict [[Glitches (Arcaxer 1)|Glitch Weaken]] on enemies.
|[[The Stack#Longhorn Block|Longhorn Block]] Chests.
|-
|[[Sick Shooter]]
|Ranged
|Green
|5 Power, 2 Defense, 10 HP, 5 Combat Speed.
|66 Credits
| -
|Sick dude.
|[[The Stack#Bottom Block|Bottom Block]], [[The Stack#Janus Block|Janus Block]], and [[Sandy Bridge]] Chests, Bottom Block and Janus Block [[Enemies (Arcaxer 1)|Enemies]].
|-
|[[Spooky SMG]]
|Ranged
|Purple
|14 Power, 12 Defense, 20 HP, 1 Crit Chance, 10 Combat Speed.
|833 Credits
|Fires multiple shots at once, and always damages you for 10% of your max HP, no matter if you miss.<ref name="smg"/>
|Ghosts have SMGs? An Automatic weapon that fires multiple shots but will always consume HP even when missing. <ref name="smg"/>
|[[The Stack#Longhorn Block|Longhorn Block]] Chests.
|-
|[[Stun Gun]]
|Ranged
|Purple
|28 Power, 25 Defense, 45 HP, 2 Crit Chance, 45 Crit Damage, 12 Combat Speed.
|1000 Credits
|8% chance to apply [[Glitches (Arcaxer 1)|Glitch Stun]] to enemies.
|Has an 8% chance to [[Glitches (Arcaxer 1)|stun]] enemies.
|[[The Stack#RGB Block|RGB Block]] Chests, RGB Block [[Enemies (Arcaxer 1)|Enemies]].
|-
|[[Tempered Sword]]
|Melee
|Green
|5 Power, 2 Defense, 10 HP, 5 Combat Speed.
|50 Credits
| -
|Like the [[Arcaxer Sword]] but someone tried.
|[[The Stack#Bottom Block|Bottom Block]] and [[The Stack#Janus Block|Janus Block]] Chests.
|-
|[[That Gun]]
|Ranged
|Purple
|30 Power, 25 Defense, 45 HP, 2 Crit Chance, 30 Crit Damage, 20 Combat Speed
|666 Credits
| -
|Nichelle's trusty side-arm.
|[[Moneyfingers Casino and Resort#Mines|Moneyfingers Mines]] [[Enemies (Arcaxer 1)|Enemies]].
|-
|[[That Guy's Axe]]
|Melee
|Purple
|15 Power, 10 Defense, 10 HP, 2 Crit Chance, 10% Battle XP, 5 Combat Speed.
|1666 Credits
|Changes the battle music.
|A weapon with the power to shred. Equip to change the battle music.
|[[Shops (Arcaxer 1)#That Guy's Shop|That Guy's Shop]].
|-
|[[Throwing Spear]]
|Ranged
|Green
|10 Power, 10 Defense, 15 HP, 1 Crit Damage, 5 Combat Speed.
|166 Credits
| -
|You're not allowed to stab ONLY THROW
|[[The Stack#Whistler Block|Whistler Block]] Chests.
|-
|[[USBuster]]
|Melee
|Red
|50 Power, 50 Defense, 100 HP, 5 Crit Chance, 150 Crit Damage, 20 Combat Speed.
|83333 Credits
|Auto-Crit<ref name="usb">See [[Hax#Weapon Hax|Auto-Crit]] for more info.</ref>(On trigger)
|A legendary weapon with a special ability. Press trigger while weilding to cast Auto Crit, granting your next hack 100% crit rate.<ref name="usb"/>
|[[Quests (Arcaxer 1)#Nichelle's Tasks|Forbidden Weapon Task]]
|}
== Items Pictures ==
<gallery modde="nolines">
File:ArcaxerPistol.png|The [[Arcaxer Pistol]].
File:ArcaxerSword.png|The [[Arcaxer Sword]] and [[Sick Shooter]].
File:AssassinsDagger.png|The [[Assassin's Dagger]].
File:Banado.png|The [[Banado]].
File:BATtleAxe.png|The [[BATtle Axe]], [[BATtle Axe+]], and [[Bloody Axe]].
File:BlueGun.png|The [[Blue Gun]].
File:Cutlass.png|The [[Cutlass]] and [[Frozen Cutlass]].
File:DampCrossbow.png|The [[Damp Crossbow]].
File:FireSword.png|The [[Fire Sword]].
File:FlamingCrossbow.png|The [[Flaming Crossbow]].
File:GhostBlaster.png|The [[Ghost Blaster]].
File:GlacialSword.png|The [[Glacial Sword]].
File:HauntedSpear.png|The [[Haunted Spear]] and [[Throwing Spear]].
File:JabsWraps.png|[[Jab's Wraps]].
File:Jailbreaker.png|The [[Jailbreaker]].
File:MoneyHands.png|The [[Money Hands L]] and [[Money Hands R]].
File:PirateSMG.png|The [[Pirate SMG]].
File:PumpkinBomb.png|The [[Pumpkin Bomb]] and [[Pumpkin Bomb+]].
File:RainbowBlade.png|The [[Rainbow Blade]].
File:RGBBlade.png|The [[RGB Blade]] and [[RGBlade+]].
File:RGBGun.png|The [[RGB Gun]] and [[Real Gun Blaster]].
File:RGBSMG.png|The [[RGB SMG]].
File:RouletteCannon.png|The [[Roulette Cannon]].
File:SandySword.png|The [[Sandy Sword]].
File:ScaleEdge.png|The [[Scale Edge]].
File:ShadowBlade.png|The [[Shadow Blade]].
File:SpookySMG.png|The [[Spooky SMG]].
File:StunGun.png|The [[Stun Gun]].
File:TemperedSword.png|The [[Tempered Sword]].
File:ThatGun.png|[[That Gun]].
File:ThatGuysAxe.png|[[That Guy's Axe]].
File:USBuster.png|The [[USBuster]].
</gallery>
== Footnotes ==
<references />
{{Template:Weapons1}}
[[Category:Items]]
[[Category:Weapons]]
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Weapons (Arcaxer 1)
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{{Redirect|Weapons|Weapons in Arcaxer 2|Weapons (Arcaxer 2)}}
<big><big><big><big><big>[[File:Swordsprite.png|thumb]]</big></big></big></big></big>
'''Weapons''' are used to fight enemies costing HP, instead of AP<ref>Unless you have [[Passives (Arcaxer 1)|Hack and Slash]] equipped.</ref>
There are two types of weapons. Long range weapons, and melee weapons. Different weapon types only change the way you attack.
Weapons give stat bonuses, with the exception of the [[Arcaxer Sword]] and [[Arcaxer Pistol]]. They also come in different [[Rarity|Rarities]].
== Melee Weapons ==
Melee weapons teleport you to grounded enemies, and from there you can attack by swinging the weapon at the enemy. Melee weapons come in a variety of options, from cutlasses to long swords and axes and even... bats on a pole? There are many different options to choose from.
== Long Range Weapons ==
Long range weapons don't teleport you to enemies, but as the name implies, you attack from far. Long range weapons also come in a variety of forms. They can be guns, crossbows, spears, or even bombs!
== Weapon List ==
{| class="wikitable sortable"
|+Weapons List
!Name
!Type
!Rarity
![[Stats (Arcaxer 1)|Stats]]
!Sell Value
!Item Ability
!Description
!Obtaining
|-
|[[Arcaxer Pistol]]
|Ranged
|White
| -
|33 Credits
| -
|A basic ranged weapon. Spend HP to deal damage from far away.
|[[The Stack#Bottom Block|Bottom Block]] and [[The Stack#Janus Block|Janus Block]] Chests, Bottom Block and Janus Block [[Enemies (Arcaxer 1)|Enemies]].
|-
|[[Arcaxer Sword]]
|Melee
|White
| -
|33 Credits
| -
|The most basic melee weapon. Spend HP to deal damage.
|Default starting weapon in each hand.
|-
|[[Assassin's Dagger]]
|Melee
|Blue
|10 Power, 5 HP, 2 Crit Change, 5 Crit Damage
|116 Credits
|Has a 20% chance to inflict [[Glitches (Arcaxer 1)|Glitch Poison]].
|A reverse-grip weapon. Has a 20% chance to apply [[Glitches (Arcaxer 1)|Glitch Poison]].
|[[The Stack#Bottom Block|Bottom Block]] Chests.
|-
|[[Banado]]
|Melee
|Purple
|20 Power, 10 Defense, 20 HP, 1 Crit Chance, 5 Combat Speed.
|666 Credits
|Deals 1.5x damage to robotic monsters.
|Deals 1.5x damage to mechanical enemies.
|Unfound Bananas [[Quests (Arcaxer 1)|Quest]].
|-
|[[BATtle Axe]]
|Melee
|Green
|14 Power, 12 Defense, 20 HP, 5 Crit Damage, 10 Combat Speed.
|366 Credits
| -
|No, it's an axe, not a bat. I mean like bat like the creature not like a baseball bat No, It's an axe. that looks like a bat... nevermind
|[[The Stack#Longhorn Block|Longhorn Block]] Chests.
|-
|[[BATtle Axe+]]
|Melee
|Blue
|16 Power, 15 Defense, 12 HP, 5 Crit Damage, 12 Combat Speed.
|600 Credits
| -
|Have you met normal [[BATtle Axe]]? Super weird axe, I'm much cooler.
|[[The Stack#Longhorn Block|Longhorn Block]] Chests.
|-
|[[Bloody Axe]]
|Melee
|Purple
|20 Power, 18 Defense, 15 HP, 10 Crit Damage, 12 Combat Speed.
|1000 Credits
|Has a 50% chance to inflict [[Glitches (Arcaxer 1)|Bleed]].
|Has a 50% chance to inflict [[Glitches (Arcaxer 1)|Bleed]]. Bleed deals damage every turn and prevents enemies from getting healed.
|[[Quests (Arcaxer 1)#Nichelle's Tasks|Blood and Thunder Task]].
|-
|[[Blue Gun]]
|Ranged
|Blue
|8 Power, 3 Defense, 15 HP, 5 Combat Speed.
|116 Credits
| -
|Blue has the most anti-oxygens.
|[[The Stack#Janus Block|Janus Block]] Floor 10 puzzle.
|-
|[[Cutlass]]
|Melee
|Green
|11 Power, 5 Defense, 15 HP, 5 Combat Speed.
|266 Credits
| -
|A man with crooked morals needs a crooked sword!
|[[Shops (Arcaxer 1)#Pawn Shop|Pawn Shop]] (Stock 2)
|-
|[[Damp Crossbow]]
|Ranged
|Green
|10 Power, 10 Defense, 15 HP, 9 Combat Speed
|316 Credits
| -
|No matter how many time's you wipe it off it still feels sweaty.
|[[Shops (Arcaxer 1)#Pawn Shop|Pawn Shop]] (Stock 2), [[The Stack#Whistler Block|Whistler Block]] Chests.
|-
|[[Fire Sword]]
|Melee
|Purple
|20 Power, 15 Defense, 40 HP, 5 Crit Damage, 5 Combat Speed.
|1166 Credits
|Can inflict [[Glitches (Arcaxer 1)|Glitch Burn]].
|A sword that can [[Glitches (Arcaxer 1)|burn]] enemies.
|Sandy Bridge [[Enemies (Arcaxer 1)|Enemies]], [[The Stack#Janus Block|Janus Block]] Chests
|-
|[[Flaming Crossbow]]
|Ranged
|Purple
|20 Power, 20 Defense, 50 HP, 2 Crit Damage, 15 Combat Speed.
|483 Credits
|Can inflict [[Glitches (Arcaxer 1)|Glitch Burn]].
|No matter how many time's you wipe it off it still feels sweaty.
|[[The Stack#Whistler Block|Whistler Block]] Chests.
|-
|[[Frozen Cutlass]]
|Melee
|Purple
|20 Power, 10 Defense, 20 HP, 5 Combat Speed.
|666 Credits
|Can inflict [[Glitches (Arcaxer 1)|Glitch Freeze]].
|A curved sword with a chance to inflict [[Glitches (Arcaxer 1)|Glitch Freeze]].
|[[The Stack#Whistler Block|Whistler Block]] Block Chests.
|-
|[[Ghost Blaster]]
|Ranged
|Blue
|12 Power, 11 Defense, 19 HP, 10 Crit Damage, 8 Combat Speed.
|733 Credits
|Has a 25% chance to remove [[Glitches (Arcaxer 1)|Glitch Ethereal]] effect.
|Blastin makes me feel good. A gun that has a 25% chance to remove [[Glitches (Arcaxer 1)|Ethereal]] from ghostly enemies.
|[[The Stack#Longhorn Block|Longhorn Block]] Chests, [[Shops (Arcaxer 1)#Pawn Shop|Pawn Shop]] (Stock 3).
|-
|[[Glacial Sword]]
|Melee
|Blue
|5 Power, 20 Defense, 15 HP, 1 Crit Chance, 50 Crit Damage, 15 Combat Speed.
|733 Credits
|Always inflicts [[Glitches (Arcaxer 1)|Glitch Freeze]].
|A low damage weapon with a garunteed chance to inflict [[Glitches (Arcaxer 1)|Glitch Freeze]].
|[[Quests (Arcaxer 1)#Coffee Lake Quests|Quest]] in [[Coffee Lake]].
|-
|[[Haunted Spear]]
|Ranged
|Green
|13 Power, 12 Defense, 16 HP, 10 Crit Damage, 7 Combat Speed.
|133 Credits
| -
|It was made from a haunted tree.
|[[The Stack#Longhorn Block|Longhorn Block]] Chests.
|-
|[[Jab's Wraps]]
|Melee
|Purple
|30 Power, 20 Defense, 10 HP, 2 Crit Chance, 50 Crit Damage, 30 Combat Speed
|455 Credits
|Has a 50% chance on hit to not use HP or AP to deal damage.<ref name="jab">Weapons only ever consume AP when using [[Passives (Arcaxer 1)|Hack and Slash]], which is what the "or AP" is referring to.</ref>
|Has a 50% chance on hit to not use HP or AP to deal damage.<ref name="jab"/>
|[[Quests (Arcaxer 1)#Moneyfingers Casino and Resort Quests|Quest]] in [[Moneyfingers Casino and Resort]].
|-
|[[Jailbreaker]]
|Melee
|Purple
|22 Power, 26 Defense, 35 HP, 1 Crit Chance, 5 Crit Damage, 5 Combat Speed.
|1166 Credits
|Drop Bricks<ref name="bricks">See [[Hax#Weapon Hax|Drop Bricks]] for more info.</ref>(On trigger)
|Press the index trigger to drop bricks on a random enemy or yourself, costs 1 AP.<ref name="bricks"/>
|[[The Stack#Janus Block|Janus Block]] Chests.
|-
|[[Money Hands L]]
|Melee
|Blue
|30 Power, 30 Defense, 30 HP, 3 Crit Chance, 40 Crit Damage, 30 Combat Speed.
|416 Credits
|Combo Plus E (Passive)<ref name="combo">See [[Passives#Equip Passives|Combo Plus E]] for more info.</ref>
|If you equip this to your right hand you legally have to uninstall. Increases the combo damage you can do in battles by 1.<ref name="combo"/>
|[[Shops (Arcaxer 1)|Casino Shop]] (Stock 1).
|-
|[[Money Hands R]]
|Melee
|Blue
|30 Power, 30 Defense, 30 HP, 3 Crit Chance, 40 Crit Damage, 30 Combat Speed.
|416 Credits
|Combo Plus E (Passive)<ref name="combo"/>
|If you equip this to your left hand you legally have to uninstall. Increases the combo damage you can do in battles by 1.<ref name="combo"/>
|[[Shops (Arcaxer 1)|Casino Shop]] (Stock 1).
|-
|[[Pirate SMG]]
|Ranged
|Blue
|12 Power, 10 Defense, 17 HP, 10 Combat Speed.
|333 Credits
|Fires multiple shots at once, and always damages you for 10% of your max HP, no matter if you miss.<ref name="smg">If you use Hack and Slash, you won't be damaged if you hit the enemy as usual. However, if you miss, it will damage you.</ref>
|Pirates had SMGs. An Automatic weapon that fires multiple shots but will always consume HP even when missing.<ref name="smg"/>
|[[The Stack#Whistler Block|Whistler Block]] Chests.
|-
|[[Pumpkin Bomb]]
|Ranged
|Blue
|18 Power, 13 Defense, 20 HP, 1 Crit Chance, 9 Combat Speed.
|126 Credits
| -
|A condensed ball of repressed halloween themed anger. Explodes after 3 seconds. Damage multiple enemies for max value.
|[[The Stack#Longhorn Block|Longhorn Block]] Floor 10 puzzle.
|-
|[[Pumpkin Bomb+]]
|Ranged
|Purple
|23 Power, 15 Defense, 25 HP, 2 Crit Chance, 14 Combat Speed.
|150 Credits
| -
|A condensed ball of repressed halloween themed anger. Explodes after 3 seconds. Damage multiple enemies for max value.
|[[Quests (Arcaxer 1)#Nichelle's Tasks|Bone Money Task]].
|-
|[[Rainbow Blade]]
|Melee
|Red
|40 Power, 55 Defense, 50 HP, 2 Crit Chance, 50 Crit Damage, 45 Combat Speed.
|1666 Credits
|Debug<ref name="debug">See [[Debug]] for more info.</ref> (On trigger)
|The sword of General Fenix. Use the index trigger while wielding to cast Debug.
|[[Moneyfingers Casino and Resort#Vienna Floors|Vienna Floors]] Chests.
|-
|[[Real Gun Blaster]]
|Ranged
|Blue
|20 Power, 20 Defense, 30 HP, 1 Crit Chance, 20 Crit Damage, 12 Combat Speed.
|666 Credits
| -
|Real.
|[[The Stack#RGB Block|RGB Block]] Chests.
|-
|[[RGB Blade]]
|Melee
|Green
|20 Power, 22 Defense, 28 HP, 1 Crit Chance, 30 Crit Damage, 15 Combat Speed.
|466 Credits
| -
|Make them taste the rainbow.
|[[The Stack#RGB Block|RGB Block]] Chests, RGB Block [[Enemies (Arcaxer 1)|Enemies]].
|-
|[[RGB Blade+]]
|Melee
|Blue
|25 Power, 25 Defense, 30 HP, 2 Crit Chance, 30 Crit Damage, 28 Combat Speed.
|633 Credits
| -
|Make them taste the rainbow PLUS.
|[[The Stack#RGB Block|RGB Block]] Chests, RGB Block [[Enemies (Arcaxer 1)|Enemies]].
|-
|[[RGB Gun]]
|Ranged
|Green
|16 Power, 18 Defense, 25 HP, 15 Crit Damage, 10 Combat Speed.
|600 Credits
| -
|Contrary to popular belief the power does not come from the crystals, they just look cool.
|[[The Stack#RGB Block|RGB Block]] Chests, RGB Block [[Enemies (Arcaxer 1)|Enemies]].
|-
|[[RGB SMG]]
|Ranged
|Blue
|30 Power. 25 Defense, 40 HP, 2 Crit Chance, 15 Combat Speed.
|833 Credits
|Fires multiple shots at once, and always damages you for 10% of your max HP, no matter if you miss.<ref name="smg"/>
|Colors have SMGs. An Automatic weapon that fires multiple shots but will always consume HP even when missing.<ref name="smg"/>
|[[The Stack#RGB Block|RGB Block]] Chests.
|-
|[[Roulette Cannon]]
|Ranged
|Purple
|32 Power, 20 Defense, 45 HP, 2 Crit Chance, 35 Crit Damage, 20 Combat Speed.
|333 Credits
|Can unlink enemies.
|Charge this weapon by holding the trigger. Can unlink enemies.
|[[Moneyfingers Casino and Resort#Mines|Moneyfingers Mines]] [[Enemies (Arcaxer 1)|Enemies]] and [[Shops (Arcaxer 1)|Casino Shop]] (Stock 1).
|-
|[[Sandy Sword]]
|Melee
|Blue
|7 Power, 6 Defense, 15 HP, 2 Combat Speed.
|100 Credits
| -
|Remember that line from that sci fi movie everyone likes where the guy doesn't like sand? haha so funny lol.
|[[Sandy Bridge]] Chests.
|-
|[[Scale Edge]]
|Melee
|Purple
|20 Power, 15 Defense, 50 HP, 5 Crit Chance, 10 Crit Damage, 10 Combat Speed
|333 Credits
|Can cut links between enemies.
|A sword with the power to sever links between enemies.
|[[Quests (Arcaxer 1)#Nichelle's Tasks|Whistler Terror Task]].
|-
|[[Shadow Blade]]
|Melee
|Purple
|20 Power, 10 Defense, 20 HP, 5 Combat Speed.
|500 Credits
|Can inflict [[Glitches (Arcaxer 1)|Glitch Weaken]].
|An evil sword that can inflict [[Glitches (Arcaxer 1)|Glitch Weaken]] on enemies.
|[[The Stack#Longhorn Block|Longhorn Block]] Chests.
|-
|[[Sick Shooter]]
|Ranged
|Green
|5 Power, 2 Defense, 10 HP, 5 Combat Speed.
|66 Credits
| -
|Sick dude.
|[[The Stack#Bottom Block|Bottom Block]], [[The Stack#Janus Block|Janus Block]], and [[Sandy Bridge]] Chests, Bottom Block and Janus Block [[Enemies (Arcaxer 1)|Enemies]].
|-
|[[Spooky SMG]]
|Ranged
|Purple
|14 Power, 12 Defense, 20 HP, 1 Crit Chance, 10 Combat Speed.
|833 Credits
|Fires multiple shots at once, and always damages you for 10% of your max HP, no matter if you miss.<ref name="smg"/>
|Ghosts have SMGs? An Automatic weapon that fires multiple shots but will always consume HP even when missing. <ref name="smg"/>
|[[The Stack#Longhorn Block|Longhorn Block]] Chests.
|-
|[[Stun Gun]]
|Ranged
|Purple
|28 Power, 25 Defense, 45 HP, 2 Crit Chance, 45 Crit Damage, 12 Combat Speed.
|1000 Credits
|8% chance to apply [[Glitches (Arcaxer 1)|Glitch Stun]] to enemies.
|Has an 8% chance to [[Glitches (Arcaxer 1)|stun]] enemies.
|[[The Stack#RGB Block|RGB Block]] Chests, RGB Block [[Enemies (Arcaxer 1)|Enemies]].
|-
|[[Tempered Sword]]
|Melee
|Green
|5 Power, 2 Defense, 10 HP, 5 Combat Speed.
|50 Credits
| -
|Like the [[Arcaxer Sword]] but someone tried.
|[[The Stack#Bottom Block|Bottom Block]] and [[The Stack#Janus Block|Janus Block]] Chests.
|-
|[[That Gun]]
|Ranged
|Purple
|30 Power, 25 Defense, 45 HP, 2 Crit Chance, 30 Crit Damage, 20 Combat Speed
|666 Credits
| -
|Nichelle's trusty side-arm.
|[[Moneyfingers Casino and Resort#Mines|Moneyfingers Mines]] [[Enemies (Arcaxer 1)|Enemies]].
|-
|[[That Guy's Axe]]
|Melee
|Purple
|15 Power, 10 Defense, 10 HP, 2 Crit Chance, 10% Battle XP, 5 Combat Speed.
|1666 Credits
|Changes the battle music.
|A weapon with the power to shred. Equip to change the battle music.
|[[Shops (Arcaxer 1)#That Guy's Shop|That Guy's Shop]].
|-
|[[Throwing Spear]]
|Ranged
|Green
|10 Power, 10 Defense, 15 HP, 1 Crit Damage, 5 Combat Speed.
|166 Credits
| -
|You're not allowed to stab ONLY THROW
|[[The Stack#Whistler Block|Whistler Block]] Chests.
|-
|[[USBuster]]
|Melee
|Red
|50 Power, 50 Defense, 100 HP, 5 Crit Chance, 150 Crit Damage, 20 Combat Speed.
|83333 Credits
|Auto-Crit<ref name="usb">See [[Hax#Weapon Hax|Auto-Crit]] for more info.</ref>(On trigger)
|A legendary weapon with a special ability. Press trigger while weilding to cast Auto Crit, granting your next hack 100% crit rate.<ref name="usb"/>
|[[Quests (Arcaxer 1)#Nichelle's Tasks|Forbidden Weapon Task]]
|}
== Items Pictures ==
<gallery modde="noline">
File:ArcaxerPistol.png|The [[Arcaxer Pistol]].
File:ArcaxerSword.png|The [[Arcaxer Sword]] and [[Sick Shooter]].
File:AssassinsDagger.png|The [[Assassin's Dagger]].
File:Banado.png|The [[Banado]].
File:BATtleAxe.png|The [[BATtle Axe]], [[BATtle Axe+]], and [[Bloody Axe]].
File:BlueGun.png|The [[Blue Gun]].
File:Cutlass.png|The [[Cutlass]] and [[Frozen Cutlass]].
File:DampCrossbow.png|The [[Damp Crossbow]].
File:FireSword.png|The [[Fire Sword]].
File:FlamingCrossbow.png|The [[Flaming Crossbow]].
File:GhostBlaster.png|The [[Ghost Blaster]].
File:GlacialSword.png|The [[Glacial Sword]].
File:HauntedSpear.png|The [[Haunted Spear]] and [[Throwing Spear]].
File:JabsWraps.png|[[Jab's Wraps]].
File:Jailbreaker.png|The [[Jailbreaker]].
File:MoneyHands.png|The [[Money Hands L]] and [[Money Hands R]].
File:PirateSMG.png|The [[Pirate SMG]].
File:PumpkinBomb.png|The [[Pumpkin Bomb]] and [[Pumpkin Bomb+]].
File:RainbowBlade.png|The [[Rainbow Blade]].
File:RGBBlade.png|The [[RGB Blade]] and [[RGBlade+]].
File:RGBGun.png|The [[RGB Gun]] and [[Real Gun Blaster]].
File:RGBSMG.png|The [[RGB SMG]].
File:RouletteCannon.png|The [[Roulette Cannon]].
File:SandySword.png|The [[Sandy Sword]].
File:ScaleEdge.png|The [[Scale Edge]].
File:ShadowBlade.png|The [[Shadow Blade]].
File:SpookySMG.png|The [[Spooky SMG]].
File:StunGun.png|The [[Stun Gun]].
File:TemperedSword.png|The [[Tempered Sword]].
File:ThatGun.png|[[That Gun]].
File:ThatGuysAxe.png|[[That Guy's Axe]].
File:USBuster.png|The [[USBuster]].
</gallery>
== Footnotes ==
<references />
{{Template:Weapons1}}
[[Category:Items]]
[[Category:Weapons]]
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/* Items Pictures */
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{{Redirect|Weapons|Weapons in Arcaxer 2|Weapons (Arcaxer 2)}}
<big><big><big><big><big>[[File:Swordsprite.png|thumb]]</big></big></big></big></big>
'''Weapons''' are used to fight enemies costing HP, instead of AP<ref>Unless you have [[Passives (Arcaxer 1)|Hack and Slash]] equipped.</ref>
There are two types of weapons. Long range weapons, and melee weapons. Different weapon types only change the way you attack.
Weapons give stat bonuses, with the exception of the [[Arcaxer Sword]] and [[Arcaxer Pistol]]. They also come in different [[Rarity|Rarities]].
== Melee Weapons ==
Melee weapons teleport you to grounded enemies, and from there you can attack by swinging the weapon at the enemy. Melee weapons come in a variety of options, from cutlasses to long swords and axes and even... bats on a pole? There are many different options to choose from.
== Long Range Weapons ==
Long range weapons don't teleport you to enemies, but as the name implies, you attack from far. Long range weapons also come in a variety of forms. They can be guns, crossbows, spears, or even bombs!
== Weapon List ==
{| class="wikitable sortable"
|+Weapons List
!Name
!Type
!Rarity
![[Stats (Arcaxer 1)|Stats]]
!Sell Value
!Item Ability
!Description
!Obtaining
|-
|[[Arcaxer Pistol]]
|Ranged
|White
| -
|33 Credits
| -
|A basic ranged weapon. Spend HP to deal damage from far away.
|[[The Stack#Bottom Block|Bottom Block]] and [[The Stack#Janus Block|Janus Block]] Chests, Bottom Block and Janus Block [[Enemies (Arcaxer 1)|Enemies]].
|-
|[[Arcaxer Sword]]
|Melee
|White
| -
|33 Credits
| -
|The most basic melee weapon. Spend HP to deal damage.
|Default starting weapon in each hand.
|-
|[[Assassin's Dagger]]
|Melee
|Blue
|10 Power, 5 HP, 2 Crit Change, 5 Crit Damage
|116 Credits
|Has a 20% chance to inflict [[Glitches (Arcaxer 1)|Glitch Poison]].
|A reverse-grip weapon. Has a 20% chance to apply [[Glitches (Arcaxer 1)|Glitch Poison]].
|[[The Stack#Bottom Block|Bottom Block]] Chests.
|-
|[[Banado]]
|Melee
|Purple
|20 Power, 10 Defense, 20 HP, 1 Crit Chance, 5 Combat Speed.
|666 Credits
|Deals 1.5x damage to robotic monsters.
|Deals 1.5x damage to mechanical enemies.
|Unfound Bananas [[Quests (Arcaxer 1)|Quest]].
|-
|[[BATtle Axe]]
|Melee
|Green
|14 Power, 12 Defense, 20 HP, 5 Crit Damage, 10 Combat Speed.
|366 Credits
| -
|No, it's an axe, not a bat. I mean like bat like the creature not like a baseball bat No, It's an axe. that looks like a bat... nevermind
|[[The Stack#Longhorn Block|Longhorn Block]] Chests.
|-
|[[BATtle Axe+]]
|Melee
|Blue
|16 Power, 15 Defense, 12 HP, 5 Crit Damage, 12 Combat Speed.
|600 Credits
| -
|Have you met normal [[BATtle Axe]]? Super weird axe, I'm much cooler.
|[[The Stack#Longhorn Block|Longhorn Block]] Chests.
|-
|[[Bloody Axe]]
|Melee
|Purple
|20 Power, 18 Defense, 15 HP, 10 Crit Damage, 12 Combat Speed.
|1000 Credits
|Has a 50% chance to inflict [[Glitches (Arcaxer 1)|Bleed]].
|Has a 50% chance to inflict [[Glitches (Arcaxer 1)|Bleed]]. Bleed deals damage every turn and prevents enemies from getting healed.
|[[Quests (Arcaxer 1)#Nichelle's Tasks|Blood and Thunder Task]].
|-
|[[Blue Gun]]
|Ranged
|Blue
|8 Power, 3 Defense, 15 HP, 5 Combat Speed.
|116 Credits
| -
|Blue has the most anti-oxygens.
|[[The Stack#Janus Block|Janus Block]] Floor 10 puzzle.
|-
|[[Cutlass]]
|Melee
|Green
|11 Power, 5 Defense, 15 HP, 5 Combat Speed.
|266 Credits
| -
|A man with crooked morals needs a crooked sword!
|[[Shops (Arcaxer 1)#Pawn Shop|Pawn Shop]] (Stock 2)
|-
|[[Damp Crossbow]]
|Ranged
|Green
|10 Power, 10 Defense, 15 HP, 9 Combat Speed
|316 Credits
| -
|No matter how many time's you wipe it off it still feels sweaty.
|[[Shops (Arcaxer 1)#Pawn Shop|Pawn Shop]] (Stock 2), [[The Stack#Whistler Block|Whistler Block]] Chests.
|-
|[[Fire Sword]]
|Melee
|Purple
|20 Power, 15 Defense, 40 HP, 5 Crit Damage, 5 Combat Speed.
|1166 Credits
|Can inflict [[Glitches (Arcaxer 1)|Glitch Burn]].
|A sword that can [[Glitches (Arcaxer 1)|burn]] enemies.
|Sandy Bridge [[Enemies (Arcaxer 1)|Enemies]], [[The Stack#Janus Block|Janus Block]] Chests
|-
|[[Flaming Crossbow]]
|Ranged
|Purple
|20 Power, 20 Defense, 50 HP, 2 Crit Damage, 15 Combat Speed.
|483 Credits
|Can inflict [[Glitches (Arcaxer 1)|Glitch Burn]].
|No matter how many time's you wipe it off it still feels sweaty.
|[[The Stack#Whistler Block|Whistler Block]] Chests.
|-
|[[Frozen Cutlass]]
|Melee
|Purple
|20 Power, 10 Defense, 20 HP, 5 Combat Speed.
|666 Credits
|Can inflict [[Glitches (Arcaxer 1)|Glitch Freeze]].
|A curved sword with a chance to inflict [[Glitches (Arcaxer 1)|Glitch Freeze]].
|[[The Stack#Whistler Block|Whistler Block]] Block Chests.
|-
|[[Ghost Blaster]]
|Ranged
|Blue
|12 Power, 11 Defense, 19 HP, 10 Crit Damage, 8 Combat Speed.
|733 Credits
|Has a 25% chance to remove [[Glitches (Arcaxer 1)|Glitch Ethereal]] effect.
|Blastin makes me feel good. A gun that has a 25% chance to remove [[Glitches (Arcaxer 1)|Ethereal]] from ghostly enemies.
|[[The Stack#Longhorn Block|Longhorn Block]] Chests, [[Shops (Arcaxer 1)#Pawn Shop|Pawn Shop]] (Stock 3).
|-
|[[Glacial Sword]]
|Melee
|Blue
|5 Power, 20 Defense, 15 HP, 1 Crit Chance, 50 Crit Damage, 15 Combat Speed.
|733 Credits
|Always inflicts [[Glitches (Arcaxer 1)|Glitch Freeze]].
|A low damage weapon with a garunteed chance to inflict [[Glitches (Arcaxer 1)|Glitch Freeze]].
|[[Quests (Arcaxer 1)#Coffee Lake Quests|Quest]] in [[Coffee Lake]].
|-
|[[Haunted Spear]]
|Ranged
|Green
|13 Power, 12 Defense, 16 HP, 10 Crit Damage, 7 Combat Speed.
|133 Credits
| -
|It was made from a haunted tree.
|[[The Stack#Longhorn Block|Longhorn Block]] Chests.
|-
|[[Jab's Wraps]]
|Melee
|Purple
|30 Power, 20 Defense, 10 HP, 2 Crit Chance, 50 Crit Damage, 30 Combat Speed
|455 Credits
|Has a 50% chance on hit to not use HP or AP to deal damage.<ref name="jab">Weapons only ever consume AP when using [[Passives (Arcaxer 1)|Hack and Slash]], which is what the "or AP" is referring to.</ref>
|Has a 50% chance on hit to not use HP or AP to deal damage.<ref name="jab"/>
|[[Quests (Arcaxer 1)#Moneyfingers Casino and Resort Quests|Quest]] in [[Moneyfingers Casino and Resort]].
|-
|[[Jailbreaker]]
|Melee
|Purple
|22 Power, 26 Defense, 35 HP, 1 Crit Chance, 5 Crit Damage, 5 Combat Speed.
|1166 Credits
|Drop Bricks<ref name="bricks">See [[Hax#Weapon Hax|Drop Bricks]] for more info.</ref>(On trigger)
|Press the index trigger to drop bricks on a random enemy or yourself, costs 1 AP.<ref name="bricks"/>
|[[The Stack#Janus Block|Janus Block]] Chests.
|-
|[[Money Hands L]]
|Melee
|Blue
|30 Power, 30 Defense, 30 HP, 3 Crit Chance, 40 Crit Damage, 30 Combat Speed.
|416 Credits
|Combo Plus E (Passive)<ref name="combo">See [[Passives#Equip Passives|Combo Plus E]] for more info.</ref>
|If you equip this to your right hand you legally have to uninstall. Increases the combo damage you can do in battles by 1.<ref name="combo"/>
|[[Shops (Arcaxer 1)|Casino Shop]] (Stock 1).
|-
|[[Money Hands R]]
|Melee
|Blue
|30 Power, 30 Defense, 30 HP, 3 Crit Chance, 40 Crit Damage, 30 Combat Speed.
|416 Credits
|Combo Plus E (Passive)<ref name="combo"/>
|If you equip this to your left hand you legally have to uninstall. Increases the combo damage you can do in battles by 1.<ref name="combo"/>
|[[Shops (Arcaxer 1)|Casino Shop]] (Stock 1).
|-
|[[Pirate SMG]]
|Ranged
|Blue
|12 Power, 10 Defense, 17 HP, 10 Combat Speed.
|333 Credits
|Fires multiple shots at once, and always damages you for 10% of your max HP, no matter if you miss.<ref name="smg">If you use Hack and Slash, you won't be damaged if you hit the enemy as usual. However, if you miss, it will damage you.</ref>
|Pirates had SMGs. An Automatic weapon that fires multiple shots but will always consume HP even when missing.<ref name="smg"/>
|[[The Stack#Whistler Block|Whistler Block]] Chests.
|-
|[[Pumpkin Bomb]]
|Ranged
|Blue
|18 Power, 13 Defense, 20 HP, 1 Crit Chance, 9 Combat Speed.
|126 Credits
| -
|A condensed ball of repressed halloween themed anger. Explodes after 3 seconds. Damage multiple enemies for max value.
|[[The Stack#Longhorn Block|Longhorn Block]] Floor 10 puzzle.
|-
|[[Pumpkin Bomb+]]
|Ranged
|Purple
|23 Power, 15 Defense, 25 HP, 2 Crit Chance, 14 Combat Speed.
|150 Credits
| -
|A condensed ball of repressed halloween themed anger. Explodes after 3 seconds. Damage multiple enemies for max value.
|[[Quests (Arcaxer 1)#Nichelle's Tasks|Bone Money Task]].
|-
|[[Rainbow Blade]]
|Melee
|Red
|40 Power, 55 Defense, 50 HP, 2 Crit Chance, 50 Crit Damage, 45 Combat Speed.
|1666 Credits
|Debug<ref name="debug">See [[Debug]] for more info.</ref> (On trigger)
|The sword of General Fenix. Use the index trigger while wielding to cast Debug.
|[[Moneyfingers Casino and Resort#Vienna Floors|Vienna Floors]] Chests.
|-
|[[Real Gun Blaster]]
|Ranged
|Blue
|20 Power, 20 Defense, 30 HP, 1 Crit Chance, 20 Crit Damage, 12 Combat Speed.
|666 Credits
| -
|Real.
|[[The Stack#RGB Block|RGB Block]] Chests.
|-
|[[RGB Blade]]
|Melee
|Green
|20 Power, 22 Defense, 28 HP, 1 Crit Chance, 30 Crit Damage, 15 Combat Speed.
|466 Credits
| -
|Make them taste the rainbow.
|[[The Stack#RGB Block|RGB Block]] Chests, RGB Block [[Enemies (Arcaxer 1)|Enemies]].
|-
|[[RGB Blade+]]
|Melee
|Blue
|25 Power, 25 Defense, 30 HP, 2 Crit Chance, 30 Crit Damage, 28 Combat Speed.
|633 Credits
| -
|Make them taste the rainbow PLUS.
|[[The Stack#RGB Block|RGB Block]] Chests, RGB Block [[Enemies (Arcaxer 1)|Enemies]].
|-
|[[RGB Gun]]
|Ranged
|Green
|16 Power, 18 Defense, 25 HP, 15 Crit Damage, 10 Combat Speed.
|600 Credits
| -
|Contrary to popular belief the power does not come from the crystals, they just look cool.
|[[The Stack#RGB Block|RGB Block]] Chests, RGB Block [[Enemies (Arcaxer 1)|Enemies]].
|-
|[[RGB SMG]]
|Ranged
|Blue
|30 Power. 25 Defense, 40 HP, 2 Crit Chance, 15 Combat Speed.
|833 Credits
|Fires multiple shots at once, and always damages you for 10% of your max HP, no matter if you miss.<ref name="smg"/>
|Colors have SMGs. An Automatic weapon that fires multiple shots but will always consume HP even when missing.<ref name="smg"/>
|[[The Stack#RGB Block|RGB Block]] Chests.
|-
|[[Roulette Cannon]]
|Ranged
|Purple
|32 Power, 20 Defense, 45 HP, 2 Crit Chance, 35 Crit Damage, 20 Combat Speed.
|333 Credits
|Can unlink enemies.
|Charge this weapon by holding the trigger. Can unlink enemies.
|[[Moneyfingers Casino and Resort#Mines|Moneyfingers Mines]] [[Enemies (Arcaxer 1)|Enemies]] and [[Shops (Arcaxer 1)|Casino Shop]] (Stock 1).
|-
|[[Sandy Sword]]
|Melee
|Blue
|7 Power, 6 Defense, 15 HP, 2 Combat Speed.
|100 Credits
| -
|Remember that line from that sci fi movie everyone likes where the guy doesn't like sand? haha so funny lol.
|[[Sandy Bridge]] Chests.
|-
|[[Scale Edge]]
|Melee
|Purple
|20 Power, 15 Defense, 50 HP, 5 Crit Chance, 10 Crit Damage, 10 Combat Speed
|333 Credits
|Can cut links between enemies.
|A sword with the power to sever links between enemies.
|[[Quests (Arcaxer 1)#Nichelle's Tasks|Whistler Terror Task]].
|-
|[[Shadow Blade]]
|Melee
|Purple
|20 Power, 10 Defense, 20 HP, 5 Combat Speed.
|500 Credits
|Can inflict [[Glitches (Arcaxer 1)|Glitch Weaken]].
|An evil sword that can inflict [[Glitches (Arcaxer 1)|Glitch Weaken]] on enemies.
|[[The Stack#Longhorn Block|Longhorn Block]] Chests.
|-
|[[Sick Shooter]]
|Ranged
|Green
|5 Power, 2 Defense, 10 HP, 5 Combat Speed.
|66 Credits
| -
|Sick dude.
|[[The Stack#Bottom Block|Bottom Block]], [[The Stack#Janus Block|Janus Block]], and [[Sandy Bridge]] Chests, Bottom Block and Janus Block [[Enemies (Arcaxer 1)|Enemies]].
|-
|[[Spooky SMG]]
|Ranged
|Purple
|14 Power, 12 Defense, 20 HP, 1 Crit Chance, 10 Combat Speed.
|833 Credits
|Fires multiple shots at once, and always damages you for 10% of your max HP, no matter if you miss.<ref name="smg"/>
|Ghosts have SMGs? An Automatic weapon that fires multiple shots but will always consume HP even when missing. <ref name="smg"/>
|[[The Stack#Longhorn Block|Longhorn Block]] Chests.
|-
|[[Stun Gun]]
|Ranged
|Purple
|28 Power, 25 Defense, 45 HP, 2 Crit Chance, 45 Crit Damage, 12 Combat Speed.
|1000 Credits
|8% chance to apply [[Glitches (Arcaxer 1)|Glitch Stun]] to enemies.
|Has an 8% chance to [[Glitches (Arcaxer 1)|stun]] enemies.
|[[The Stack#RGB Block|RGB Block]] Chests, RGB Block [[Enemies (Arcaxer 1)|Enemies]].
|-
|[[Tempered Sword]]
|Melee
|Green
|5 Power, 2 Defense, 10 HP, 5 Combat Speed.
|50 Credits
| -
|Like the [[Arcaxer Sword]] but someone tried.
|[[The Stack#Bottom Block|Bottom Block]] and [[The Stack#Janus Block|Janus Block]] Chests.
|-
|[[That Gun]]
|Ranged
|Purple
|30 Power, 25 Defense, 45 HP, 2 Crit Chance, 30 Crit Damage, 20 Combat Speed
|666 Credits
| -
|Nichelle's trusty side-arm.
|[[Moneyfingers Casino and Resort#Mines|Moneyfingers Mines]] [[Enemies (Arcaxer 1)|Enemies]].
|-
|[[That Guy's Axe]]
|Melee
|Purple
|15 Power, 10 Defense, 10 HP, 2 Crit Chance, 10% Battle XP, 5 Combat Speed.
|1666 Credits
|Changes the battle music.
|A weapon with the power to shred. Equip to change the battle music.
|[[Shops (Arcaxer 1)#That Guy's Shop|That Guy's Shop]].
|-
|[[Throwing Spear]]
|Ranged
|Green
|10 Power, 10 Defense, 15 HP, 1 Crit Damage, 5 Combat Speed.
|166 Credits
| -
|You're not allowed to stab ONLY THROW
|[[The Stack#Whistler Block|Whistler Block]] Chests.
|-
|[[USBuster]]
|Melee
|Red
|50 Power, 50 Defense, 100 HP, 5 Crit Chance, 150 Crit Damage, 20 Combat Speed.
|83333 Credits
|Auto-Crit<ref name="usb">See [[Hax#Weapon Hax|Auto-Crit]] for more info.</ref>(On trigger)
|A legendary weapon with a special ability. Press trigger while weilding to cast Auto Crit, granting your next hack 100% crit rate.<ref name="usb"/>
|[[Quests (Arcaxer 1)#Nichelle's Tasks|Forbidden Weapon Task]]
|}
== Items Pictures ==
<gallery mode="noline">
File:ArcaxerPistol.png|The [[Arcaxer Pistol]].
File:ArcaxerSword.png|The [[Arcaxer Sword]] and [[Sick Shooter]].
File:AssassinsDagger.png|The [[Assassin's Dagger]].
File:Banado.png|The [[Banado]].
File:BATtleAxe.png|The [[BATtle Axe]], [[BATtle Axe+]], and [[Bloody Axe]].
File:BlueGun.png|The [[Blue Gun]].
File:Cutlass.png|The [[Cutlass]] and [[Frozen Cutlass]].
File:DampCrossbow.png|The [[Damp Crossbow]].
File:FireSword.png|The [[Fire Sword]].
File:FlamingCrossbow.png|The [[Flaming Crossbow]].
File:GhostBlaster.png|The [[Ghost Blaster]].
File:GlacialSword.png|The [[Glacial Sword]].
File:HauntedSpear.png|The [[Haunted Spear]] and [[Throwing Spear]].
File:JabsWraps.png|[[Jab's Wraps]].
File:Jailbreaker.png|The [[Jailbreaker]].
File:MoneyHands.png|The [[Money Hands L]] and [[Money Hands R]].
File:PirateSMG.png|The [[Pirate SMG]].
File:PumpkinBomb.png|The [[Pumpkin Bomb]] and [[Pumpkin Bomb+]].
File:RainbowBlade.png|The [[Rainbow Blade]].
File:RGBBlade.png|The [[RGB Blade]] and [[RGBlade+]].
File:RGBGun.png|The [[RGB Gun]] and [[Real Gun Blaster]].
File:RGBSMG.png|The [[RGB SMG]].
File:RouletteCannon.png|The [[Roulette Cannon]].
File:SandySword.png|The [[Sandy Sword]].
File:ScaleEdge.png|The [[Scale Edge]].
File:ShadowBlade.png|The [[Shadow Blade]].
File:SpookySMG.png|The [[Spooky SMG]].
File:StunGun.png|The [[Stun Gun]].
File:TemperedSword.png|The [[Tempered Sword]].
File:ThatGun.png|[[That Gun]].
File:ThatGuysAxe.png|[[That Guy's Axe]].
File:USBuster.png|The [[USBuster]].
</gallery>
== Footnotes ==
<references />
{{Template:Weapons1}}
[[Category:Items]]
[[Category:Weapons]]
c3e955e85ebda6be2f8b04a9641b1bdf3fe300ee
900
899
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Dino-Pack
2
/* Items Pictures */
wikitext
text/x-wiki
{{Redirect|Weapons|Weapons in Arcaxer 2|Weapons (Arcaxer 2)}}
<big><big><big><big><big>[[File:Swordsprite.png|thumb]]</big></big></big></big></big>
'''Weapons''' are used to fight enemies costing HP, instead of AP<ref>Unless you have [[Passives (Arcaxer 1)|Hack and Slash]] equipped.</ref>
There are two types of weapons. Long range weapons, and melee weapons. Different weapon types only change the way you attack.
Weapons give stat bonuses, with the exception of the [[Arcaxer Sword]] and [[Arcaxer Pistol]]. They also come in different [[Rarity|Rarities]].
== Melee Weapons ==
Melee weapons teleport you to grounded enemies, and from there you can attack by swinging the weapon at the enemy. Melee weapons come in a variety of options, from cutlasses to long swords and axes and even... bats on a pole? There are many different options to choose from.
== Long Range Weapons ==
Long range weapons don't teleport you to enemies, but as the name implies, you attack from far. Long range weapons also come in a variety of forms. They can be guns, crossbows, spears, or even bombs!
== Weapon List ==
{| class="wikitable sortable"
|+Weapons List
!Name
!Type
!Rarity
![[Stats (Arcaxer 1)|Stats]]
!Sell Value
!Item Ability
!Description
!Obtaining
|-
|[[Arcaxer Pistol]]
|Ranged
|White
| -
|33 Credits
| -
|A basic ranged weapon. Spend HP to deal damage from far away.
|[[The Stack#Bottom Block|Bottom Block]] and [[The Stack#Janus Block|Janus Block]] Chests, Bottom Block and Janus Block [[Enemies (Arcaxer 1)|Enemies]].
|-
|[[Arcaxer Sword]]
|Melee
|White
| -
|33 Credits
| -
|The most basic melee weapon. Spend HP to deal damage.
|Default starting weapon in each hand.
|-
|[[Assassin's Dagger]]
|Melee
|Blue
|10 Power, 5 HP, 2 Crit Change, 5 Crit Damage
|116 Credits
|Has a 20% chance to inflict [[Glitches (Arcaxer 1)|Glitch Poison]].
|A reverse-grip weapon. Has a 20% chance to apply [[Glitches (Arcaxer 1)|Glitch Poison]].
|[[The Stack#Bottom Block|Bottom Block]] Chests.
|-
|[[Banado]]
|Melee
|Purple
|20 Power, 10 Defense, 20 HP, 1 Crit Chance, 5 Combat Speed.
|666 Credits
|Deals 1.5x damage to robotic monsters.
|Deals 1.5x damage to mechanical enemies.
|Unfound Bananas [[Quests (Arcaxer 1)|Quest]].
|-
|[[BATtle Axe]]
|Melee
|Green
|14 Power, 12 Defense, 20 HP, 5 Crit Damage, 10 Combat Speed.
|366 Credits
| -
|No, it's an axe, not a bat. I mean like bat like the creature not like a baseball bat No, It's an axe. that looks like a bat... nevermind
|[[The Stack#Longhorn Block|Longhorn Block]] Chests.
|-
|[[BATtle Axe+]]
|Melee
|Blue
|16 Power, 15 Defense, 12 HP, 5 Crit Damage, 12 Combat Speed.
|600 Credits
| -
|Have you met normal [[BATtle Axe]]? Super weird axe, I'm much cooler.
|[[The Stack#Longhorn Block|Longhorn Block]] Chests.
|-
|[[Bloody Axe]]
|Melee
|Purple
|20 Power, 18 Defense, 15 HP, 10 Crit Damage, 12 Combat Speed.
|1000 Credits
|Has a 50% chance to inflict [[Glitches (Arcaxer 1)|Bleed]].
|Has a 50% chance to inflict [[Glitches (Arcaxer 1)|Bleed]]. Bleed deals damage every turn and prevents enemies from getting healed.
|[[Quests (Arcaxer 1)#Nichelle's Tasks|Blood and Thunder Task]].
|-
|[[Blue Gun]]
|Ranged
|Blue
|8 Power, 3 Defense, 15 HP, 5 Combat Speed.
|116 Credits
| -
|Blue has the most anti-oxygens.
|[[The Stack#Janus Block|Janus Block]] Floor 10 puzzle.
|-
|[[Cutlass]]
|Melee
|Green
|11 Power, 5 Defense, 15 HP, 5 Combat Speed.
|266 Credits
| -
|A man with crooked morals needs a crooked sword!
|[[Shops (Arcaxer 1)#Pawn Shop|Pawn Shop]] (Stock 2)
|-
|[[Damp Crossbow]]
|Ranged
|Green
|10 Power, 10 Defense, 15 HP, 9 Combat Speed
|316 Credits
| -
|No matter how many time's you wipe it off it still feels sweaty.
|[[Shops (Arcaxer 1)#Pawn Shop|Pawn Shop]] (Stock 2), [[The Stack#Whistler Block|Whistler Block]] Chests.
|-
|[[Fire Sword]]
|Melee
|Purple
|20 Power, 15 Defense, 40 HP, 5 Crit Damage, 5 Combat Speed.
|1166 Credits
|Can inflict [[Glitches (Arcaxer 1)|Glitch Burn]].
|A sword that can [[Glitches (Arcaxer 1)|burn]] enemies.
|Sandy Bridge [[Enemies (Arcaxer 1)|Enemies]], [[The Stack#Janus Block|Janus Block]] Chests
|-
|[[Flaming Crossbow]]
|Ranged
|Purple
|20 Power, 20 Defense, 50 HP, 2 Crit Damage, 15 Combat Speed.
|483 Credits
|Can inflict [[Glitches (Arcaxer 1)|Glitch Burn]].
|No matter how many time's you wipe it off it still feels sweaty.
|[[The Stack#Whistler Block|Whistler Block]] Chests.
|-
|[[Frozen Cutlass]]
|Melee
|Purple
|20 Power, 10 Defense, 20 HP, 5 Combat Speed.
|666 Credits
|Can inflict [[Glitches (Arcaxer 1)|Glitch Freeze]].
|A curved sword with a chance to inflict [[Glitches (Arcaxer 1)|Glitch Freeze]].
|[[The Stack#Whistler Block|Whistler Block]] Block Chests.
|-
|[[Ghost Blaster]]
|Ranged
|Blue
|12 Power, 11 Defense, 19 HP, 10 Crit Damage, 8 Combat Speed.
|733 Credits
|Has a 25% chance to remove [[Glitches (Arcaxer 1)|Glitch Ethereal]] effect.
|Blastin makes me feel good. A gun that has a 25% chance to remove [[Glitches (Arcaxer 1)|Ethereal]] from ghostly enemies.
|[[The Stack#Longhorn Block|Longhorn Block]] Chests, [[Shops (Arcaxer 1)#Pawn Shop|Pawn Shop]] (Stock 3).
|-
|[[Glacial Sword]]
|Melee
|Blue
|5 Power, 20 Defense, 15 HP, 1 Crit Chance, 50 Crit Damage, 15 Combat Speed.
|733 Credits
|Always inflicts [[Glitches (Arcaxer 1)|Glitch Freeze]].
|A low damage weapon with a garunteed chance to inflict [[Glitches (Arcaxer 1)|Glitch Freeze]].
|[[Quests (Arcaxer 1)#Coffee Lake Quests|Quest]] in [[Coffee Lake]].
|-
|[[Haunted Spear]]
|Ranged
|Green
|13 Power, 12 Defense, 16 HP, 10 Crit Damage, 7 Combat Speed.
|133 Credits
| -
|It was made from a haunted tree.
|[[The Stack#Longhorn Block|Longhorn Block]] Chests.
|-
|[[Jab's Wraps]]
|Melee
|Purple
|30 Power, 20 Defense, 10 HP, 2 Crit Chance, 50 Crit Damage, 30 Combat Speed
|455 Credits
|Has a 50% chance on hit to not use HP or AP to deal damage.<ref name="jab">Weapons only ever consume AP when using [[Passives (Arcaxer 1)|Hack and Slash]], which is what the "or AP" is referring to.</ref>
|Has a 50% chance on hit to not use HP or AP to deal damage.<ref name="jab"/>
|[[Quests (Arcaxer 1)#Moneyfingers Casino and Resort Quests|Quest]] in [[Moneyfingers Casino and Resort]].
|-
|[[Jailbreaker]]
|Melee
|Purple
|22 Power, 26 Defense, 35 HP, 1 Crit Chance, 5 Crit Damage, 5 Combat Speed.
|1166 Credits
|Drop Bricks<ref name="bricks">See [[Hax#Weapon Hax|Drop Bricks]] for more info.</ref>(On trigger)
|Press the index trigger to drop bricks on a random enemy or yourself, costs 1 AP.<ref name="bricks"/>
|[[The Stack#Janus Block|Janus Block]] Chests.
|-
|[[Money Hands L]]
|Melee
|Blue
|30 Power, 30 Defense, 30 HP, 3 Crit Chance, 40 Crit Damage, 30 Combat Speed.
|416 Credits
|Combo Plus E (Passive)<ref name="combo">See [[Passives#Equip Passives|Combo Plus E]] for more info.</ref>
|If you equip this to your right hand you legally have to uninstall. Increases the combo damage you can do in battles by 1.<ref name="combo"/>
|[[Shops (Arcaxer 1)|Casino Shop]] (Stock 1).
|-
|[[Money Hands R]]
|Melee
|Blue
|30 Power, 30 Defense, 30 HP, 3 Crit Chance, 40 Crit Damage, 30 Combat Speed.
|416 Credits
|Combo Plus E (Passive)<ref name="combo"/>
|If you equip this to your left hand you legally have to uninstall. Increases the combo damage you can do in battles by 1.<ref name="combo"/>
|[[Shops (Arcaxer 1)|Casino Shop]] (Stock 1).
|-
|[[Pirate SMG]]
|Ranged
|Blue
|12 Power, 10 Defense, 17 HP, 10 Combat Speed.
|333 Credits
|Fires multiple shots at once, and always damages you for 10% of your max HP, no matter if you miss.<ref name="smg">If you use Hack and Slash, you won't be damaged if you hit the enemy as usual. However, if you miss, it will damage you.</ref>
|Pirates had SMGs. An Automatic weapon that fires multiple shots but will always consume HP even when missing.<ref name="smg"/>
|[[The Stack#Whistler Block|Whistler Block]] Chests.
|-
|[[Pumpkin Bomb]]
|Ranged
|Blue
|18 Power, 13 Defense, 20 HP, 1 Crit Chance, 9 Combat Speed.
|126 Credits
| -
|A condensed ball of repressed halloween themed anger. Explodes after 3 seconds. Damage multiple enemies for max value.
|[[The Stack#Longhorn Block|Longhorn Block]] Floor 10 puzzle.
|-
|[[Pumpkin Bomb+]]
|Ranged
|Purple
|23 Power, 15 Defense, 25 HP, 2 Crit Chance, 14 Combat Speed.
|150 Credits
| -
|A condensed ball of repressed halloween themed anger. Explodes after 3 seconds. Damage multiple enemies for max value.
|[[Quests (Arcaxer 1)#Nichelle's Tasks|Bone Money Task]].
|-
|[[Rainbow Blade]]
|Melee
|Red
|40 Power, 55 Defense, 50 HP, 2 Crit Chance, 50 Crit Damage, 45 Combat Speed.
|1666 Credits
|Debug<ref name="debug">See [[Debug]] for more info.</ref> (On trigger)
|The sword of General Fenix. Use the index trigger while wielding to cast Debug.
|[[Moneyfingers Casino and Resort#Vienna Floors|Vienna Floors]] Chests.
|-
|[[Real Gun Blaster]]
|Ranged
|Blue
|20 Power, 20 Defense, 30 HP, 1 Crit Chance, 20 Crit Damage, 12 Combat Speed.
|666 Credits
| -
|Real.
|[[The Stack#RGB Block|RGB Block]] Chests.
|-
|[[RGB Blade]]
|Melee
|Green
|20 Power, 22 Defense, 28 HP, 1 Crit Chance, 30 Crit Damage, 15 Combat Speed.
|466 Credits
| -
|Make them taste the rainbow.
|[[The Stack#RGB Block|RGB Block]] Chests, RGB Block [[Enemies (Arcaxer 1)|Enemies]].
|-
|[[RGB Blade+]]
|Melee
|Blue
|25 Power, 25 Defense, 30 HP, 2 Crit Chance, 30 Crit Damage, 28 Combat Speed.
|633 Credits
| -
|Make them taste the rainbow PLUS.
|[[The Stack#RGB Block|RGB Block]] Chests, RGB Block [[Enemies (Arcaxer 1)|Enemies]].
|-
|[[RGB Gun]]
|Ranged
|Green
|16 Power, 18 Defense, 25 HP, 15 Crit Damage, 10 Combat Speed.
|600 Credits
| -
|Contrary to popular belief the power does not come from the crystals, they just look cool.
|[[The Stack#RGB Block|RGB Block]] Chests, RGB Block [[Enemies (Arcaxer 1)|Enemies]].
|-
|[[RGB SMG]]
|Ranged
|Blue
|30 Power. 25 Defense, 40 HP, 2 Crit Chance, 15 Combat Speed.
|833 Credits
|Fires multiple shots at once, and always damages you for 10% of your max HP, no matter if you miss.<ref name="smg"/>
|Colors have SMGs. An Automatic weapon that fires multiple shots but will always consume HP even when missing.<ref name="smg"/>
|[[The Stack#RGB Block|RGB Block]] Chests.
|-
|[[Roulette Cannon]]
|Ranged
|Purple
|32 Power, 20 Defense, 45 HP, 2 Crit Chance, 35 Crit Damage, 20 Combat Speed.
|333 Credits
|Can unlink enemies.
|Charge this weapon by holding the trigger. Can unlink enemies.
|[[Moneyfingers Casino and Resort#Mines|Moneyfingers Mines]] [[Enemies (Arcaxer 1)|Enemies]] and [[Shops (Arcaxer 1)|Casino Shop]] (Stock 1).
|-
|[[Sandy Sword]]
|Melee
|Blue
|7 Power, 6 Defense, 15 HP, 2 Combat Speed.
|100 Credits
| -
|Remember that line from that sci fi movie everyone likes where the guy doesn't like sand? haha so funny lol.
|[[Sandy Bridge]] Chests.
|-
|[[Scale Edge]]
|Melee
|Purple
|20 Power, 15 Defense, 50 HP, 5 Crit Chance, 10 Crit Damage, 10 Combat Speed
|333 Credits
|Can cut links between enemies.
|A sword with the power to sever links between enemies.
|[[Quests (Arcaxer 1)#Nichelle's Tasks|Whistler Terror Task]].
|-
|[[Shadow Blade]]
|Melee
|Purple
|20 Power, 10 Defense, 20 HP, 5 Combat Speed.
|500 Credits
|Can inflict [[Glitches (Arcaxer 1)|Glitch Weaken]].
|An evil sword that can inflict [[Glitches (Arcaxer 1)|Glitch Weaken]] on enemies.
|[[The Stack#Longhorn Block|Longhorn Block]] Chests.
|-
|[[Sick Shooter]]
|Ranged
|Green
|5 Power, 2 Defense, 10 HP, 5 Combat Speed.
|66 Credits
| -
|Sick dude.
|[[The Stack#Bottom Block|Bottom Block]], [[The Stack#Janus Block|Janus Block]], and [[Sandy Bridge]] Chests, Bottom Block and Janus Block [[Enemies (Arcaxer 1)|Enemies]].
|-
|[[Spooky SMG]]
|Ranged
|Purple
|14 Power, 12 Defense, 20 HP, 1 Crit Chance, 10 Combat Speed.
|833 Credits
|Fires multiple shots at once, and always damages you for 10% of your max HP, no matter if you miss.<ref name="smg"/>
|Ghosts have SMGs? An Automatic weapon that fires multiple shots but will always consume HP even when missing. <ref name="smg"/>
|[[The Stack#Longhorn Block|Longhorn Block]] Chests.
|-
|[[Stun Gun]]
|Ranged
|Purple
|28 Power, 25 Defense, 45 HP, 2 Crit Chance, 45 Crit Damage, 12 Combat Speed.
|1000 Credits
|8% chance to apply [[Glitches (Arcaxer 1)|Glitch Stun]] to enemies.
|Has an 8% chance to [[Glitches (Arcaxer 1)|stun]] enemies.
|[[The Stack#RGB Block|RGB Block]] Chests, RGB Block [[Enemies (Arcaxer 1)|Enemies]].
|-
|[[Tempered Sword]]
|Melee
|Green
|5 Power, 2 Defense, 10 HP, 5 Combat Speed.
|50 Credits
| -
|Like the [[Arcaxer Sword]] but someone tried.
|[[The Stack#Bottom Block|Bottom Block]] and [[The Stack#Janus Block|Janus Block]] Chests.
|-
|[[That Gun]]
|Ranged
|Purple
|30 Power, 25 Defense, 45 HP, 2 Crit Chance, 30 Crit Damage, 20 Combat Speed
|666 Credits
| -
|Nichelle's trusty side-arm.
|[[Moneyfingers Casino and Resort#Mines|Moneyfingers Mines]] [[Enemies (Arcaxer 1)|Enemies]].
|-
|[[That Guy's Axe]]
|Melee
|Purple
|15 Power, 10 Defense, 10 HP, 2 Crit Chance, 10% Battle XP, 5 Combat Speed.
|1666 Credits
|Changes the battle music.
|A weapon with the power to shred. Equip to change the battle music.
|[[Shops (Arcaxer 1)#That Guy's Shop|That Guy's Shop]].
|-
|[[Throwing Spear]]
|Ranged
|Green
|10 Power, 10 Defense, 15 HP, 1 Crit Damage, 5 Combat Speed.
|166 Credits
| -
|You're not allowed to stab ONLY THROW
|[[The Stack#Whistler Block|Whistler Block]] Chests.
|-
|[[USBuster]]
|Melee
|Red
|50 Power, 50 Defense, 100 HP, 5 Crit Chance, 150 Crit Damage, 20 Combat Speed.
|83333 Credits
|Auto-Crit<ref name="usb">See [[Hax#Weapon Hax|Auto-Crit]] for more info.</ref>(On trigger)
|A legendary weapon with a special ability. Press trigger while weilding to cast Auto Crit, granting your next hack 100% crit rate.<ref name="usb"/>
|[[Quests (Arcaxer 1)#Nichelle's Tasks|Forbidden Weapon Task]]
|}
== Items Pictures ==
<gallery mode="nolines">
File:ArcaxerPistol.png|The [[Arcaxer Pistol]].
File:ArcaxerSword.png|The [[Arcaxer Sword]] and [[Sick Shooter]].
File:AssassinsDagger.png|The [[Assassin's Dagger]].
File:Banado.png|The [[Banado]].
File:BATtleAxe.png|The [[BATtle Axe]], [[BATtle Axe+]], and [[Bloody Axe]].
File:BlueGun.png|The [[Blue Gun]].
File:Cutlass.png|The [[Cutlass]] and [[Frozen Cutlass]].
File:DampCrossbow.png|The [[Damp Crossbow]].
File:FireSword.png|The [[Fire Sword]].
File:FlamingCrossbow.png|The [[Flaming Crossbow]].
File:GhostBlaster.png|The [[Ghost Blaster]].
File:GlacialSword.png|The [[Glacial Sword]].
File:HauntedSpear.png|The [[Haunted Spear]] and [[Throwing Spear]].
File:JabsWraps.png|[[Jab's Wraps]].
File:Jailbreaker.png|The [[Jailbreaker]].
File:MoneyHands.png|The [[Money Hands L]] and [[Money Hands R]].
File:PirateSMG.png|The [[Pirate SMG]].
File:PumpkinBomb.png|The [[Pumpkin Bomb]] and [[Pumpkin Bomb+]].
File:RainbowBlade.png|The [[Rainbow Blade]].
File:RGBBlade.png|The [[RGB Blade]] and [[RGBlade+]].
File:RGBGun.png|The [[RGB Gun]] and [[Real Gun Blaster]].
File:RGBSMG.png|The [[RGB SMG]].
File:RouletteCannon.png|The [[Roulette Cannon]].
File:SandySword.png|The [[Sandy Sword]].
File:ScaleEdge.png|The [[Scale Edge]].
File:ShadowBlade.png|The [[Shadow Blade]].
File:SpookySMG.png|The [[Spooky SMG]].
File:StunGun.png|The [[Stun Gun]].
File:TemperedSword.png|The [[Tempered Sword]].
File:ThatGun.png|[[That Gun]].
File:ThatGuysAxe.png|[[That Guy's Axe]].
File:USBuster.png|The [[USBuster]].
</gallery>
== Footnotes ==
<references />
{{Template:Weapons1}}
[[Category:Items]]
[[Category:Weapons]]
97d5ced206cca3d449de41a5736e5c10d9da2226
901
900
2024-05-30T01:33:43Z
Dino-Pack
2
/* Items Pictures */
wikitext
text/x-wiki
{{Redirect|Weapons|Weapons in Arcaxer 2|Weapons (Arcaxer 2)}}
<big><big><big><big><big>[[File:Swordsprite.png|thumb]]</big></big></big></big></big>
'''Weapons''' are used to fight enemies costing HP, instead of AP<ref>Unless you have [[Passives (Arcaxer 1)|Hack and Slash]] equipped.</ref>
There are two types of weapons. Long range weapons, and melee weapons. Different weapon types only change the way you attack.
Weapons give stat bonuses, with the exception of the [[Arcaxer Sword]] and [[Arcaxer Pistol]]. They also come in different [[Rarity|Rarities]].
== Melee Weapons ==
Melee weapons teleport you to grounded enemies, and from there you can attack by swinging the weapon at the enemy. Melee weapons come in a variety of options, from cutlasses to long swords and axes and even... bats on a pole? There are many different options to choose from.
== Long Range Weapons ==
Long range weapons don't teleport you to enemies, but as the name implies, you attack from far. Long range weapons also come in a variety of forms. They can be guns, crossbows, spears, or even bombs!
== Weapon List ==
{| class="wikitable sortable"
|+Weapons List
!Name
!Type
!Rarity
![[Stats (Arcaxer 1)|Stats]]
!Sell Value
!Item Ability
!Description
!Obtaining
|-
|[[Arcaxer Pistol]]
|Ranged
|White
| -
|33 Credits
| -
|A basic ranged weapon. Spend HP to deal damage from far away.
|[[The Stack#Bottom Block|Bottom Block]] and [[The Stack#Janus Block|Janus Block]] Chests, Bottom Block and Janus Block [[Enemies (Arcaxer 1)|Enemies]].
|-
|[[Arcaxer Sword]]
|Melee
|White
| -
|33 Credits
| -
|The most basic melee weapon. Spend HP to deal damage.
|Default starting weapon in each hand.
|-
|[[Assassin's Dagger]]
|Melee
|Blue
|10 Power, 5 HP, 2 Crit Change, 5 Crit Damage
|116 Credits
|Has a 20% chance to inflict [[Glitches (Arcaxer 1)|Glitch Poison]].
|A reverse-grip weapon. Has a 20% chance to apply [[Glitches (Arcaxer 1)|Glitch Poison]].
|[[The Stack#Bottom Block|Bottom Block]] Chests.
|-
|[[Banado]]
|Melee
|Purple
|20 Power, 10 Defense, 20 HP, 1 Crit Chance, 5 Combat Speed.
|666 Credits
|Deals 1.5x damage to robotic monsters.
|Deals 1.5x damage to mechanical enemies.
|Unfound Bananas [[Quests (Arcaxer 1)|Quest]].
|-
|[[BATtle Axe]]
|Melee
|Green
|14 Power, 12 Defense, 20 HP, 5 Crit Damage, 10 Combat Speed.
|366 Credits
| -
|No, it's an axe, not a bat. I mean like bat like the creature not like a baseball bat No, It's an axe. that looks like a bat... nevermind
|[[The Stack#Longhorn Block|Longhorn Block]] Chests.
|-
|[[BATtle Axe+]]
|Melee
|Blue
|16 Power, 15 Defense, 12 HP, 5 Crit Damage, 12 Combat Speed.
|600 Credits
| -
|Have you met normal [[BATtle Axe]]? Super weird axe, I'm much cooler.
|[[The Stack#Longhorn Block|Longhorn Block]] Chests.
|-
|[[Bloody Axe]]
|Melee
|Purple
|20 Power, 18 Defense, 15 HP, 10 Crit Damage, 12 Combat Speed.
|1000 Credits
|Has a 50% chance to inflict [[Glitches (Arcaxer 1)|Bleed]].
|Has a 50% chance to inflict [[Glitches (Arcaxer 1)|Bleed]]. Bleed deals damage every turn and prevents enemies from getting healed.
|[[Quests (Arcaxer 1)#Nichelle's Tasks|Blood and Thunder Task]].
|-
|[[Blue Gun]]
|Ranged
|Blue
|8 Power, 3 Defense, 15 HP, 5 Combat Speed.
|116 Credits
| -
|Blue has the most anti-oxygens.
|[[The Stack#Janus Block|Janus Block]] Floor 10 puzzle.
|-
|[[Cutlass]]
|Melee
|Green
|11 Power, 5 Defense, 15 HP, 5 Combat Speed.
|266 Credits
| -
|A man with crooked morals needs a crooked sword!
|[[Shops (Arcaxer 1)#Pawn Shop|Pawn Shop]] (Stock 2)
|-
|[[Damp Crossbow]]
|Ranged
|Green
|10 Power, 10 Defense, 15 HP, 9 Combat Speed
|316 Credits
| -
|No matter how many time's you wipe it off it still feels sweaty.
|[[Shops (Arcaxer 1)#Pawn Shop|Pawn Shop]] (Stock 2), [[The Stack#Whistler Block|Whistler Block]] Chests.
|-
|[[Fire Sword]]
|Melee
|Purple
|20 Power, 15 Defense, 40 HP, 5 Crit Damage, 5 Combat Speed.
|1166 Credits
|Can inflict [[Glitches (Arcaxer 1)|Glitch Burn]].
|A sword that can [[Glitches (Arcaxer 1)|burn]] enemies.
|Sandy Bridge [[Enemies (Arcaxer 1)|Enemies]], [[The Stack#Janus Block|Janus Block]] Chests
|-
|[[Flaming Crossbow]]
|Ranged
|Purple
|20 Power, 20 Defense, 50 HP, 2 Crit Damage, 15 Combat Speed.
|483 Credits
|Can inflict [[Glitches (Arcaxer 1)|Glitch Burn]].
|No matter how many time's you wipe it off it still feels sweaty.
|[[The Stack#Whistler Block|Whistler Block]] Chests.
|-
|[[Frozen Cutlass]]
|Melee
|Purple
|20 Power, 10 Defense, 20 HP, 5 Combat Speed.
|666 Credits
|Can inflict [[Glitches (Arcaxer 1)|Glitch Freeze]].
|A curved sword with a chance to inflict [[Glitches (Arcaxer 1)|Glitch Freeze]].
|[[The Stack#Whistler Block|Whistler Block]] Block Chests.
|-
|[[Ghost Blaster]]
|Ranged
|Blue
|12 Power, 11 Defense, 19 HP, 10 Crit Damage, 8 Combat Speed.
|733 Credits
|Has a 25% chance to remove [[Glitches (Arcaxer 1)|Glitch Ethereal]] effect.
|Blastin makes me feel good. A gun that has a 25% chance to remove [[Glitches (Arcaxer 1)|Ethereal]] from ghostly enemies.
|[[The Stack#Longhorn Block|Longhorn Block]] Chests, [[Shops (Arcaxer 1)#Pawn Shop|Pawn Shop]] (Stock 3).
|-
|[[Glacial Sword]]
|Melee
|Blue
|5 Power, 20 Defense, 15 HP, 1 Crit Chance, 50 Crit Damage, 15 Combat Speed.
|733 Credits
|Always inflicts [[Glitches (Arcaxer 1)|Glitch Freeze]].
|A low damage weapon with a garunteed chance to inflict [[Glitches (Arcaxer 1)|Glitch Freeze]].
|[[Quests (Arcaxer 1)#Coffee Lake Quests|Quest]] in [[Coffee Lake]].
|-
|[[Haunted Spear]]
|Ranged
|Green
|13 Power, 12 Defense, 16 HP, 10 Crit Damage, 7 Combat Speed.
|133 Credits
| -
|It was made from a haunted tree.
|[[The Stack#Longhorn Block|Longhorn Block]] Chests.
|-
|[[Jab's Wraps]]
|Melee
|Purple
|30 Power, 20 Defense, 10 HP, 2 Crit Chance, 50 Crit Damage, 30 Combat Speed
|455 Credits
|Has a 50% chance on hit to not use HP or AP to deal damage.<ref name="jab">Weapons only ever consume AP when using [[Passives (Arcaxer 1)|Hack and Slash]], which is what the "or AP" is referring to.</ref>
|Has a 50% chance on hit to not use HP or AP to deal damage.<ref name="jab"/>
|[[Quests (Arcaxer 1)#Moneyfingers Casino and Resort Quests|Quest]] in [[Moneyfingers Casino and Resort]].
|-
|[[Jailbreaker]]
|Melee
|Purple
|22 Power, 26 Defense, 35 HP, 1 Crit Chance, 5 Crit Damage, 5 Combat Speed.
|1166 Credits
|Drop Bricks<ref name="bricks">See [[Hax#Weapon Hax|Drop Bricks]] for more info.</ref>(On trigger)
|Press the index trigger to drop bricks on a random enemy or yourself, costs 1 AP.<ref name="bricks"/>
|[[The Stack#Janus Block|Janus Block]] Chests.
|-
|[[Money Hands L]]
|Melee
|Blue
|30 Power, 30 Defense, 30 HP, 3 Crit Chance, 40 Crit Damage, 30 Combat Speed.
|416 Credits
|Combo Plus E (Passive)<ref name="combo">See [[Passives#Equip Passives|Combo Plus E]] for more info.</ref>
|If you equip this to your right hand you legally have to uninstall. Increases the combo damage you can do in battles by 1.<ref name="combo"/>
|[[Shops (Arcaxer 1)|Casino Shop]] (Stock 1).
|-
|[[Money Hands R]]
|Melee
|Blue
|30 Power, 30 Defense, 30 HP, 3 Crit Chance, 40 Crit Damage, 30 Combat Speed.
|416 Credits
|Combo Plus E (Passive)<ref name="combo"/>
|If you equip this to your left hand you legally have to uninstall. Increases the combo damage you can do in battles by 1.<ref name="combo"/>
|[[Shops (Arcaxer 1)|Casino Shop]] (Stock 1).
|-
|[[Pirate SMG]]
|Ranged
|Blue
|12 Power, 10 Defense, 17 HP, 10 Combat Speed.
|333 Credits
|Fires multiple shots at once, and always damages you for 10% of your max HP, no matter if you miss.<ref name="smg">If you use Hack and Slash, you won't be damaged if you hit the enemy as usual. However, if you miss, it will damage you.</ref>
|Pirates had SMGs. An Automatic weapon that fires multiple shots but will always consume HP even when missing.<ref name="smg"/>
|[[The Stack#Whistler Block|Whistler Block]] Chests.
|-
|[[Pumpkin Bomb]]
|Ranged
|Blue
|18 Power, 13 Defense, 20 HP, 1 Crit Chance, 9 Combat Speed.
|126 Credits
| -
|A condensed ball of repressed halloween themed anger. Explodes after 3 seconds. Damage multiple enemies for max value.
|[[The Stack#Longhorn Block|Longhorn Block]] Floor 10 puzzle.
|-
|[[Pumpkin Bomb+]]
|Ranged
|Purple
|23 Power, 15 Defense, 25 HP, 2 Crit Chance, 14 Combat Speed.
|150 Credits
| -
|A condensed ball of repressed halloween themed anger. Explodes after 3 seconds. Damage multiple enemies for max value.
|[[Quests (Arcaxer 1)#Nichelle's Tasks|Bone Money Task]].
|-
|[[Rainbow Blade]]
|Melee
|Red
|40 Power, 55 Defense, 50 HP, 2 Crit Chance, 50 Crit Damage, 45 Combat Speed.
|1666 Credits
|Debug<ref name="debug">See [[Debug]] for more info.</ref> (On trigger)
|The sword of General Fenix. Use the index trigger while wielding to cast Debug.
|[[Moneyfingers Casino and Resort#Vienna Floors|Vienna Floors]] Chests.
|-
|[[Real Gun Blaster]]
|Ranged
|Blue
|20 Power, 20 Defense, 30 HP, 1 Crit Chance, 20 Crit Damage, 12 Combat Speed.
|666 Credits
| -
|Real.
|[[The Stack#RGB Block|RGB Block]] Chests.
|-
|[[RGB Blade]]
|Melee
|Green
|20 Power, 22 Defense, 28 HP, 1 Crit Chance, 30 Crit Damage, 15 Combat Speed.
|466 Credits
| -
|Make them taste the rainbow.
|[[The Stack#RGB Block|RGB Block]] Chests, RGB Block [[Enemies (Arcaxer 1)|Enemies]].
|-
|[[RGB Blade+]]
|Melee
|Blue
|25 Power, 25 Defense, 30 HP, 2 Crit Chance, 30 Crit Damage, 28 Combat Speed.
|633 Credits
| -
|Make them taste the rainbow PLUS.
|[[The Stack#RGB Block|RGB Block]] Chests, RGB Block [[Enemies (Arcaxer 1)|Enemies]].
|-
|[[RGB Gun]]
|Ranged
|Green
|16 Power, 18 Defense, 25 HP, 15 Crit Damage, 10 Combat Speed.
|600 Credits
| -
|Contrary to popular belief the power does not come from the crystals, they just look cool.
|[[The Stack#RGB Block|RGB Block]] Chests, RGB Block [[Enemies (Arcaxer 1)|Enemies]].
|-
|[[RGB SMG]]
|Ranged
|Blue
|30 Power. 25 Defense, 40 HP, 2 Crit Chance, 15 Combat Speed.
|833 Credits
|Fires multiple shots at once, and always damages you for 10% of your max HP, no matter if you miss.<ref name="smg"/>
|Colors have SMGs. An Automatic weapon that fires multiple shots but will always consume HP even when missing.<ref name="smg"/>
|[[The Stack#RGB Block|RGB Block]] Chests.
|-
|[[Roulette Cannon]]
|Ranged
|Purple
|32 Power, 20 Defense, 45 HP, 2 Crit Chance, 35 Crit Damage, 20 Combat Speed.
|333 Credits
|Can unlink enemies.
|Charge this weapon by holding the trigger. Can unlink enemies.
|[[Moneyfingers Casino and Resort#Mines|Moneyfingers Mines]] [[Enemies (Arcaxer 1)|Enemies]] and [[Shops (Arcaxer 1)|Casino Shop]] (Stock 1).
|-
|[[Sandy Sword]]
|Melee
|Blue
|7 Power, 6 Defense, 15 HP, 2 Combat Speed.
|100 Credits
| -
|Remember that line from that sci fi movie everyone likes where the guy doesn't like sand? haha so funny lol.
|[[Sandy Bridge]] Chests.
|-
|[[Scale Edge]]
|Melee
|Purple
|20 Power, 15 Defense, 50 HP, 5 Crit Chance, 10 Crit Damage, 10 Combat Speed
|333 Credits
|Can cut links between enemies.
|A sword with the power to sever links between enemies.
|[[Quests (Arcaxer 1)#Nichelle's Tasks|Whistler Terror Task]].
|-
|[[Shadow Blade]]
|Melee
|Purple
|20 Power, 10 Defense, 20 HP, 5 Combat Speed.
|500 Credits
|Can inflict [[Glitches (Arcaxer 1)|Glitch Weaken]].
|An evil sword that can inflict [[Glitches (Arcaxer 1)|Glitch Weaken]] on enemies.
|[[The Stack#Longhorn Block|Longhorn Block]] Chests.
|-
|[[Sick Shooter]]
|Ranged
|Green
|5 Power, 2 Defense, 10 HP, 5 Combat Speed.
|66 Credits
| -
|Sick dude.
|[[The Stack#Bottom Block|Bottom Block]], [[The Stack#Janus Block|Janus Block]], and [[Sandy Bridge]] Chests, Bottom Block and Janus Block [[Enemies (Arcaxer 1)|Enemies]].
|-
|[[Spooky SMG]]
|Ranged
|Purple
|14 Power, 12 Defense, 20 HP, 1 Crit Chance, 10 Combat Speed.
|833 Credits
|Fires multiple shots at once, and always damages you for 10% of your max HP, no matter if you miss.<ref name="smg"/>
|Ghosts have SMGs? An Automatic weapon that fires multiple shots but will always consume HP even when missing. <ref name="smg"/>
|[[The Stack#Longhorn Block|Longhorn Block]] Chests.
|-
|[[Stun Gun]]
|Ranged
|Purple
|28 Power, 25 Defense, 45 HP, 2 Crit Chance, 45 Crit Damage, 12 Combat Speed.
|1000 Credits
|8% chance to apply [[Glitches (Arcaxer 1)|Glitch Stun]] to enemies.
|Has an 8% chance to [[Glitches (Arcaxer 1)|stun]] enemies.
|[[The Stack#RGB Block|RGB Block]] Chests, RGB Block [[Enemies (Arcaxer 1)|Enemies]].
|-
|[[Tempered Sword]]
|Melee
|Green
|5 Power, 2 Defense, 10 HP, 5 Combat Speed.
|50 Credits
| -
|Like the [[Arcaxer Sword]] but someone tried.
|[[The Stack#Bottom Block|Bottom Block]] and [[The Stack#Janus Block|Janus Block]] Chests.
|-
|[[That Gun]]
|Ranged
|Purple
|30 Power, 25 Defense, 45 HP, 2 Crit Chance, 30 Crit Damage, 20 Combat Speed
|666 Credits
| -
|Nichelle's trusty side-arm.
|[[Moneyfingers Casino and Resort#Mines|Moneyfingers Mines]] [[Enemies (Arcaxer 1)|Enemies]].
|-
|[[That Guy's Axe]]
|Melee
|Purple
|15 Power, 10 Defense, 10 HP, 2 Crit Chance, 10% Battle XP, 5 Combat Speed.
|1666 Credits
|Changes the battle music.
|A weapon with the power to shred. Equip to change the battle music.
|[[Shops (Arcaxer 1)#That Guy's Shop|That Guy's Shop]].
|-
|[[Throwing Spear]]
|Ranged
|Green
|10 Power, 10 Defense, 15 HP, 1 Crit Damage, 5 Combat Speed.
|166 Credits
| -
|You're not allowed to stab ONLY THROW
|[[The Stack#Whistler Block|Whistler Block]] Chests.
|-
|[[USBuster]]
|Melee
|Red
|50 Power, 50 Defense, 100 HP, 5 Crit Chance, 150 Crit Damage, 20 Combat Speed.
|83333 Credits
|Auto-Crit<ref name="usb">See [[Hax#Weapon Hax|Auto-Crit]] for more info.</ref>(On trigger)
|A legendary weapon with a special ability. Press trigger while weilding to cast Auto Crit, granting your next hack 100% crit rate.<ref name="usb"/>
|[[Quests (Arcaxer 1)#Nichelle's Tasks|Forbidden Weapon Task]]
|}
== Items Pictures ==
<gallery mode="nolines">
File:ArcaxerPistol.png|The [[Arcaxer Pistol]].
File:ArcaxerSword.png|The [[Arcaxer Sword]] and [[Sick Shooter]].
File:AssassinsDagger.png|The [[Assassin's Dagger]].
File:Banado.png|The [[Banado]].
File:BATtleAxe.png|The [[BATtle Axe]], [[BATtle Axe+]], and [[Bloody Axe]].
File:BlueGun.png|The [[Blue Gun]].
File:Cutlass.png|The [[Cutlass]] and [[Frozen Cutlass]].
File:DampCrossbow.png|The [[Damp Crossbow]].
File:FireSword.png|The [[Fire Sword]].
File:FlamingCrossbow.png|The [[Flaming Crossbow]].
File:GhostBlaster.png|The [[Ghost Blaster]].
File:GlacialSword.png|The [[Glacial Sword]].
File:HauntedSpear.png|The [[Haunted Spear]] and [[Throwing Spear]].
File:JabsWraps.png|[[Jab's Wraps]].
File:Jailbreaker.png|The [[Jailbreaker]].
File:MoneyHands.png|The [[Money Hands L]] and [[Money Hands R]].
File:PirateSMG.png|The [[Pirate SMG]].
File:PumpkinBomb.png|The [[Pumpkin Bomb]] and [[Pumpkin Bomb+]].
File:RainbowBlade.png|The [[Rainbow Blade]].
File:RGBBlade.png|The [[RGB Blade]] and [[RGBlade+]].
File:RGBGun.png|The [[RGB Gun]] and [[Real Gun Blaster]].
File:RGBSMG.png|The [[RGB SMG]].
File:RouletteGun.png|The [[Roulette Cannon]].
File:SandySword.png|The [[Sandy Sword]].
File:ScaleEdge.png|The [[Scale Edge]].
File:ShadowSword.png|The [[Shadow Blade]].
File:SpookySMG.png|The [[Spooky SMG]].
File:StunGun.png|The [[Stun Gun]].
File:TemperedSword.png|The [[Tempered Sword]].
File:ThatGun.png|[[That Gun]].
File:ThatGuysAxe.png|[[That Guy's Axe]].
File:USBuster.png|The [[USBuster]].
</gallery>
== Footnotes ==
<references />
{{Template:Weapons1}}
[[Category:Items]]
[[Category:Weapons]]
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{{Redirect|Weapons|Weapons in Arcaxer 2|Weapons (Arcaxer 2)}}
<big><big><big><big><big>[[File:Swordsprite.png|thumb]]</big></big></big></big></big>
'''Weapons''' are used to fight enemies costing HP, instead of AP<ref>Unless you have [[Passives (Arcaxer 1)|Hack and Slash]] equipped.</ref>
There are two types of weapons. Long range weapons, and melee weapons. Different weapon types only change the way you attack.
Weapons give stat bonuses, with the exception of the [[Arcaxer Sword]] and [[Arcaxer Pistol]]. They also come in different [[Rarity|Rarities]].
== Melee Weapons ==
Melee weapons teleport you to grounded enemies, and from there you can attack by swinging the weapon at the enemy. Melee weapons come in a variety of options, from cutlasses to long swords and axes and even... bats on a pole? There are many different options to choose from.
== Long Range Weapons ==
Long range weapons don't teleport you to enemies, but as the name implies, you attack from far. Long range weapons also come in a variety of forms. They can be guns, crossbows, spears, or even bombs!
== Weapon List ==
{| class="wikitable sortable"
|+Weapons List
!Name
!Type
!Rarity
![[Stats (Arcaxer 1)|Stats]]
!Sell Value
!Item Ability
!Description
!Obtaining
|-
|[[Arcaxer Pistol]]
|Ranged
|White
| -
|33 Credits
| -
|A basic ranged weapon. Spend HP to deal damage from far away.
|[[The Stack#Bottom Block|Bottom Block]] and [[The Stack#Janus Block|Janus Block]] Chests, Bottom Block and Janus Block [[Enemies (Arcaxer 1)|Enemies]].
|-
|[[Arcaxer Sword]]
|Melee
|White
| -
|33 Credits
| -
|The most basic melee weapon. Spend HP to deal damage.
|Default starting weapon in each hand.
|-
|[[Assassin's Dagger]]
|Melee
|Blue
|10 Power, 5 HP, 2 Crit Change, 5 Crit Damage
|116 Credits
|Has a 20% chance to inflict [[Glitches (Arcaxer 1)|Glitch Poison]].
|A reverse-grip weapon. Has a 20% chance to apply [[Glitches (Arcaxer 1)|Glitch Poison]].
|[[The Stack#Bottom Block|Bottom Block]] Chests.
|-
|[[Banado]]
|Melee
|Purple
|20 Power, 10 Defense, 20 HP, 1 Crit Chance, 5 Combat Speed.
|666 Credits
|Deals 1.5x damage to robotic monsters.
|Deals 1.5x damage to mechanical enemies.
|Unfound Bananas [[Quests (Arcaxer 1)|Quest]].
|-
|[[BATtle Axe]]
|Melee
|Green
|14 Power, 12 Defense, 20 HP, 5 Crit Damage, 10 Combat Speed.
|366 Credits
| -
|No, it's an axe, not a bat. I mean like bat like the creature not like a baseball bat No, It's an axe. that looks like a bat... nevermind
|[[The Stack#Longhorn Block|Longhorn Block]] Chests.
|-
|[[BATtle Axe+]]
|Melee
|Blue
|16 Power, 15 Defense, 12 HP, 5 Crit Damage, 12 Combat Speed.
|600 Credits
| -
|Have you met normal [[BATtle Axe]]? Super weird axe, I'm much cooler.
|[[The Stack#Longhorn Block|Longhorn Block]] Chests.
|-
|[[Bloody Axe]]
|Melee
|Purple
|20 Power, 18 Defense, 15 HP, 10 Crit Damage, 12 Combat Speed.
|1000 Credits
|Has a 50% chance to inflict [[Glitches (Arcaxer 1)|Bleed]].
|Has a 50% chance to inflict [[Glitches (Arcaxer 1)|Bleed]]. Bleed deals damage every turn and prevents enemies from getting healed.
|[[Quests (Arcaxer 1)#Nichelle's Tasks|Blood and Thunder Task]].
|-
|[[Blue Gun]]
|Ranged
|Blue
|8 Power, 3 Defense, 15 HP, 5 Combat Speed.
|116 Credits
| -
|Blue has the most anti-oxygens.
|[[The Stack#Janus Block|Janus Block]] Floor 10 puzzle.
|-
|[[Cutlass]]
|Melee
|Green
|11 Power, 5 Defense, 15 HP, 5 Combat Speed.
|266 Credits
| -
|A man with crooked morals needs a crooked sword!
|[[Shops (Arcaxer 1)#Pawn Shop|Pawn Shop]] (Stock 2)
|-
|[[Damp Crossbow]]
|Ranged
|Green
|10 Power, 10 Defense, 15 HP, 9 Combat Speed
|316 Credits
| -
|No matter how many time's you wipe it off it still feels sweaty.
|[[Shops (Arcaxer 1)#Pawn Shop|Pawn Shop]] (Stock 2), [[The Stack#Whistler Block|Whistler Block]] Chests.
|-
|[[Fire Sword]]
|Melee
|Purple
|20 Power, 15 Defense, 40 HP, 5 Crit Damage, 5 Combat Speed.
|1166 Credits
|Can inflict [[Glitches (Arcaxer 1)|Glitch Burn]].
|A sword that can [[Glitches (Arcaxer 1)|burn]] enemies.
|Sandy Bridge [[Enemies (Arcaxer 1)|Enemies]], [[The Stack#Janus Block|Janus Block]] Chests
|-
|[[Flaming Crossbow]]
|Ranged
|Purple
|20 Power, 20 Defense, 50 HP, 2 Crit Damage, 15 Combat Speed.
|483 Credits
|Can inflict [[Glitches (Arcaxer 1)|Glitch Burn]].
|No matter how many time's you wipe it off it still feels sweaty.
|[[The Stack#Whistler Block|Whistler Block]] Chests.
|-
|[[Frozen Cutlass]]
|Melee
|Purple
|20 Power, 10 Defense, 20 HP, 5 Combat Speed.
|666 Credits
|Can inflict [[Glitches (Arcaxer 1)|Glitch Freeze]].
|A curved sword with a chance to inflict [[Glitches (Arcaxer 1)|Glitch Freeze]].
|[[The Stack#Whistler Block|Whistler Block]] Block Chests.
|-
|[[Ghost Blaster]]
|Ranged
|Blue
|12 Power, 11 Defense, 19 HP, 10 Crit Damage, 8 Combat Speed.
|733 Credits
|Has a 25% chance to remove [[Glitches (Arcaxer 1)|Glitch Ethereal]] effect.
|Blastin makes me feel good. A gun that has a 25% chance to remove [[Glitches (Arcaxer 1)|Ethereal]] from ghostly enemies.
|[[The Stack#Longhorn Block|Longhorn Block]] Chests, [[Shops (Arcaxer 1)#Pawn Shop|Pawn Shop]] (Stock 3).
|-
|[[Glacial Sword]]
|Melee
|Blue
|5 Power, 20 Defense, 15 HP, 1 Crit Chance, 50 Crit Damage, 15 Combat Speed.
|733 Credits
|Always inflicts [[Glitches (Arcaxer 1)|Glitch Freeze]].
|A low damage weapon with a garunteed chance to inflict [[Glitches (Arcaxer 1)|Glitch Freeze]].
|[[Quests (Arcaxer 1)#Coffee Lake Quests|Quest]] in [[Coffee Lake]].
|-
|[[Haunted Spear]]
|Ranged
|Green
|13 Power, 12 Defense, 16 HP, 10 Crit Damage, 7 Combat Speed.
|133 Credits
| -
|It was made from a haunted tree.
|[[The Stack#Longhorn Block|Longhorn Block]] Chests.
|-
|[[Jab's Wraps]]
|Melee
|Purple
|30 Power, 20 Defense, 10 HP, 2 Crit Chance, 50 Crit Damage, 30 Combat Speed
|455 Credits
|Has a 50% chance on hit to not use HP or AP to deal damage.<ref name="jab">Weapons only ever consume AP when using [[Passives (Arcaxer 1)|Hack and Slash]], which is what the "or AP" is referring to.</ref>
|Has a 50% chance on hit to not use HP or AP to deal damage.<ref name="jab"/>
|[[Quests (Arcaxer 1)#Moneyfingers Casino and Resort Quests|Quest]] in [[Moneyfingers Casino and Resort]].
|-
|[[Jailbreaker]]
|Melee
|Purple
|22 Power, 26 Defense, 35 HP, 1 Crit Chance, 5 Crit Damage, 5 Combat Speed.
|1166 Credits
|Drop Bricks<ref name="bricks">See [[Hax#Weapon Hax|Drop Bricks]] for more info.</ref>(On trigger)
|Press the index trigger to drop bricks on a random enemy or yourself, costs 1 AP.<ref name="bricks"/>
|[[The Stack#Janus Block|Janus Block]] Chests.
|-
|[[Money Hands L]]
|Melee
|Blue
|30 Power, 30 Defense, 30 HP, 3 Crit Chance, 40 Crit Damage, 30 Combat Speed.
|416 Credits
|Combo Plus E (Passive)<ref name="combo">See [[Passives#Equip Passives|Combo Plus E]] for more info.</ref>
|If you equip this to your right hand you legally have to uninstall. Increases the combo damage you can do in battles by 1.<ref name="combo"/>
|[[Shops (Arcaxer 1)|Casino Shop]] (Stock 1).
|-
|[[Money Hands R]]
|Melee
|Blue
|30 Power, 30 Defense, 30 HP, 3 Crit Chance, 40 Crit Damage, 30 Combat Speed.
|416 Credits
|Combo Plus E (Passive)<ref name="combo"/>
|If you equip this to your left hand you legally have to uninstall. Increases the combo damage you can do in battles by 1.<ref name="combo"/>
|[[Shops (Arcaxer 1)|Casino Shop]] (Stock 1).
|-
|[[Pirate SMG]]
|Ranged
|Blue
|12 Power, 10 Defense, 17 HP, 10 Combat Speed.
|333 Credits
|Fires multiple shots at once, and always damages you for 10% of your max HP, no matter if you miss.<ref name="smg">If you use Hack and Slash, you won't be damaged if you hit the enemy as usual. However, if you miss, it will damage you.</ref>
|Pirates had SMGs. An Automatic weapon that fires multiple shots but will always consume HP even when missing.<ref name="smg"/>
|[[The Stack#Whistler Block|Whistler Block]] Chests.
|-
|[[Pumpkin Bomb]]
|Ranged
|Blue
|18 Power, 13 Defense, 20 HP, 1 Crit Chance, 9 Combat Speed.
|126 Credits
| -
|A condensed ball of repressed halloween themed anger. Explodes after 3 seconds. Damage multiple enemies for max value.
|[[The Stack#Longhorn Block|Longhorn Block]] Floor 10 puzzle.
|-
|[[Pumpkin Bomb+]]
|Ranged
|Purple
|23 Power, 15 Defense, 25 HP, 2 Crit Chance, 14 Combat Speed.
|150 Credits
| -
|A condensed ball of repressed halloween themed anger. Explodes after 3 seconds. Damage multiple enemies for max value.
|[[Quests (Arcaxer 1)#Nichelle's Tasks|Bone Money Task]].
|-
|[[Rainbow Blade]]
|Melee
|Red
|40 Power, 55 Defense, 50 HP, 2 Crit Chance, 50 Crit Damage, 45 Combat Speed.
|1666 Credits
|Debug<ref name="debug">See [[Debug]] for more info.</ref> (On trigger)
|The sword of General Fenix. Use the index trigger while wielding to cast Debug.
|[[Moneyfingers Casino and Resort#Vienna Floors|Vienna Floors]] Chests.
|-
|[[Real Gun Blaster]]
|Ranged
|Blue
|20 Power, 20 Defense, 30 HP, 1 Crit Chance, 20 Crit Damage, 12 Combat Speed.
|666 Credits
| -
|Real.
|[[The Stack#RGB Block|RGB Block]] Chests.
|-
|[[RGB Blade]]
|Melee
|Green
|20 Power, 22 Defense, 28 HP, 1 Crit Chance, 30 Crit Damage, 15 Combat Speed.
|466 Credits
| -
|Make them taste the rainbow.
|[[The Stack#RGB Block|RGB Block]] Chests, RGB Block [[Enemies (Arcaxer 1)|Enemies]].
|-
|[[RGB Blade+]]
|Melee
|Blue
|25 Power, 25 Defense, 30 HP, 2 Crit Chance, 30 Crit Damage, 28 Combat Speed.
|633 Credits
| -
|Make them taste the rainbow PLUS.
|[[The Stack#RGB Block|RGB Block]] Chests, RGB Block [[Enemies (Arcaxer 1)|Enemies]].
|-
|[[RGB Gun]]
|Ranged
|Green
|16 Power, 18 Defense, 25 HP, 15 Crit Damage, 10 Combat Speed.
|600 Credits
| -
|Contrary to popular belief the power does not come from the crystals, they just look cool.
|[[The Stack#RGB Block|RGB Block]] Chests, RGB Block [[Enemies (Arcaxer 1)|Enemies]].
|-
|[[RGB SMG]]
|Ranged
|Blue
|30 Power. 25 Defense, 40 HP, 2 Crit Chance, 15 Combat Speed.
|833 Credits
|Fires multiple shots at once, and always damages you for 10% of your max HP, no matter if you miss.<ref name="smg"/>
|Colors have SMGs. An Automatic weapon that fires multiple shots but will always consume HP even when missing.<ref name="smg"/>
|[[The Stack#RGB Block|RGB Block]] Chests.
|-
|[[Roulette Cannon]]
|Ranged
|Purple
|32 Power, 20 Defense, 45 HP, 2 Crit Chance, 35 Crit Damage, 20 Combat Speed.
|333 Credits
|Can unlink enemies.
|Charge this weapon by holding the trigger. Can unlink enemies.
|[[Moneyfingers Casino and Resort#Mines|Moneyfingers Mines]] [[Enemies (Arcaxer 1)|Enemies]] and [[Shops (Arcaxer 1)|Casino Shop]] (Stock 1).
|-
|[[Sandy Sword]]
|Melee
|Blue
|7 Power, 6 Defense, 15 HP, 2 Combat Speed.
|100 Credits
| -
|Remember that line from that sci fi movie everyone likes where the guy doesn't like sand? haha so funny lol.
|[[Sandy Bridge]] Chests.
|-
|[[Scale Edge]]
|Melee
|Purple
|20 Power, 15 Defense, 50 HP, 5 Crit Chance, 10 Crit Damage, 10 Combat Speed
|333 Credits
|Can cut links between enemies.
|A sword with the power to sever links between enemies.
|[[Quests (Arcaxer 1)#Nichelle's Tasks|Whistler Terror Task]].
|-
|[[Shadow Blade]]
|Melee
|Purple
|20 Power, 10 Defense, 20 HP, 5 Combat Speed.
|500 Credits
|Can inflict [[Glitches (Arcaxer 1)|Glitch Weaken]].
|An evil sword that can inflict [[Glitches (Arcaxer 1)|Glitch Weaken]] on enemies.
|[[The Stack#Longhorn Block|Longhorn Block]] Chests.
|-
|[[Sick Shooter]]
|Ranged
|Green
|5 Power, 2 Defense, 10 HP, 5 Combat Speed.
|66 Credits
| -
|Sick dude.
|[[The Stack#Bottom Block|Bottom Block]], [[The Stack#Janus Block|Janus Block]], and [[Sandy Bridge]] Chests, Bottom Block and Janus Block [[Enemies (Arcaxer 1)|Enemies]].
|-
|[[Spooky SMG]]
|Ranged
|Purple
|14 Power, 12 Defense, 20 HP, 1 Crit Chance, 10 Combat Speed.
|833 Credits
|Fires multiple shots at once, and always damages you for 10% of your max HP, no matter if you miss.<ref name="smg"/>
|Ghosts have SMGs? An Automatic weapon that fires multiple shots but will always consume HP even when missing. <ref name="smg"/>
|[[The Stack#Longhorn Block|Longhorn Block]] Chests.
|-
|[[Stun Gun]]
|Ranged
|Purple
|28 Power, 25 Defense, 45 HP, 2 Crit Chance, 45 Crit Damage, 12 Combat Speed.
|1000 Credits
|8% chance to apply [[Glitches (Arcaxer 1)|Glitch Stun]] to enemies.
|Has an 8% chance to [[Glitches (Arcaxer 1)|stun]] enemies.
|[[The Stack#RGB Block|RGB Block]] Chests, RGB Block [[Enemies (Arcaxer 1)|Enemies]].
|-
|[[Tempered Sword]]
|Melee
|Green
|5 Power, 2 Defense, 10 HP, 5 Combat Speed.
|50 Credits
| -
|Like the [[Arcaxer Sword]] but someone tried.
|[[The Stack#Bottom Block|Bottom Block]] and [[The Stack#Janus Block|Janus Block]] Chests.
|-
|[[That Gun]]
|Ranged
|Purple
|30 Power, 25 Defense, 45 HP, 2 Crit Chance, 30 Crit Damage, 20 Combat Speed
|666 Credits
| -
|Nichelle's trusty side-arm.
|[[Moneyfingers Casino and Resort#Mines|Moneyfingers Mines]] [[Enemies (Arcaxer 1)|Enemies]].
|-
|[[That Guy's Axe]]
|Melee
|Purple
|15 Power, 10 Defense, 10 HP, 2 Crit Chance, 10% Battle XP, 5 Combat Speed.
|1666 Credits
|Changes the battle music.
|A weapon with the power to shred. Equip to change the battle music.
|[[Shops (Arcaxer 1)#That Guy's Shop|That Guy's Shop]].
|-
|[[Throwing Spear]]
|Ranged
|Green
|10 Power, 10 Defense, 15 HP, 1 Crit Damage, 5 Combat Speed.
|166 Credits
| -
|You're not allowed to stab ONLY THROW
|[[The Stack#Whistler Block|Whistler Block]] Chests.
|-
|[[USBuster]]
|Melee
|Red
|50 Power, 50 Defense, 100 HP, 5 Crit Chance, 150 Crit Damage, 20 Combat Speed.
|83333 Credits
|Auto-Crit<ref name="usb">See [[Hax#Weapon Hax|Auto-Crit]] for more info.</ref>(On trigger)
|A legendary weapon with a special ability. Press trigger while weilding to cast Auto Crit, granting your next hack 100% crit rate.<ref name="usb"/>
|[[Quests (Arcaxer 1)#Nichelle's Tasks|Forbidden Weapon Task]]
|}
== Items Pictures ==
<gallery mode="nolines">
File:ArcaxerPistol.png|The [[Arcaxer Pistol]].
File:ArcaxerSword.png|The [[Arcaxer Sword]] and [[Sick Shooter]].
File:AssassinsDagger.png|The [[Assassin's Dagger]].
File:Banado.png|The [[Banado]].
File:BATtleAxe.png|The [[BATtle Axe]], [[BATtle Axe+]], and [[Bloody Axe]].
File:BlueGun.png|The [[Blue Gun]].
File:Cutlass.png|The [[Cutlass]] and [[Frozen Cutlass]].
File:DampCrossbow.png|The [[Damp Crossbow]] and [[Flaming Crossbow]].
File:FireSword.jpg|The [[Fire Sword]].
File:GhostBlaster.png|The [[Ghost Blaster]].
File:GlacialSword.png|The [[Glacial Sword]].
File:HauntedSpear.png|The [[Haunted Spear]] and [[Throwing Spear]].
File:JabsWraps.png|[[Jab's Wraps]].
File:Jailbreaker.png|The [[Jailbreaker]].
File:MoneyHands.png|The [[Money Hands L]] and [[Money Hands R]].
File:PirateSMG.png|The [[Pirate SMG]].
File:PumpkinBomb.png|The [[Pumpkin Bomb]] and [[Pumpkin Bomb+]].
File:RainbowBlade.png|The [[Rainbow Blade]].
File:RGBBlade.png|The [[RGB Blade]] and [[RGBlade+]].
File:RGBGun.png|The [[RGB Gun]] and [[Real Gun Blaster]].
File:RGBSMG.png|The [[RGB SMG]].
File:RouletteGun.png|The [[Roulette Cannon]].
File:SandySword.png|The [[Sandy Sword]].
File:ScaleEdge.png|The [[Scale Edge]].
File:ShadowSword.png|The [[Shadow Blade]].
File:SpookySMG.png|The [[Spooky SMG]].
File:StunGun.png|The [[Stun Gun]].
File:TemperedSword.jpg|The [[Tempered Sword]].
File:ThatGun.png|[[That Gun]].
File:ThatGuysAxe.png|[[That Guy's Axe]].
File:USBuster.png|The [[USBuster]].
</gallery>
== Footnotes ==
<references />
{{Template:Weapons1}}
[[Category:Items]]
[[Category:Weapons]]
55c7873a76651d9d414f2fedf708a48cf03c500d
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2
/* Items Pictures */
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{{Redirect|Weapons|Weapons in Arcaxer 2|Weapons (Arcaxer 2)}}
<big><big><big><big><big>[[File:Swordsprite.png|thumb]]</big></big></big></big></big>
'''Weapons''' are used to fight enemies costing HP, instead of AP<ref>Unless you have [[Passives (Arcaxer 1)|Hack and Slash]] equipped.</ref>
There are two types of weapons. Long range weapons, and melee weapons. Different weapon types only change the way you attack.
Weapons give stat bonuses, with the exception of the [[Arcaxer Sword]] and [[Arcaxer Pistol]]. They also come in different [[Rarity|Rarities]].
== Melee Weapons ==
Melee weapons teleport you to grounded enemies, and from there you can attack by swinging the weapon at the enemy. Melee weapons come in a variety of options, from cutlasses to long swords and axes and even... bats on a pole? There are many different options to choose from.
== Long Range Weapons ==
Long range weapons don't teleport you to enemies, but as the name implies, you attack from far. Long range weapons also come in a variety of forms. They can be guns, crossbows, spears, or even bombs!
== Weapon List ==
{| class="wikitable sortable"
|+Weapons List
!Name
!Type
!Rarity
![[Stats (Arcaxer 1)|Stats]]
!Sell Value
!Item Ability
!Description
!Obtaining
|-
|[[Arcaxer Pistol]]
|Ranged
|White
| -
|33 Credits
| -
|A basic ranged weapon. Spend HP to deal damage from far away.
|[[The Stack#Bottom Block|Bottom Block]] and [[The Stack#Janus Block|Janus Block]] Chests, Bottom Block and Janus Block [[Enemies (Arcaxer 1)|Enemies]].
|-
|[[Arcaxer Sword]]
|Melee
|White
| -
|33 Credits
| -
|The most basic melee weapon. Spend HP to deal damage.
|Default starting weapon in each hand.
|-
|[[Assassin's Dagger]]
|Melee
|Blue
|10 Power, 5 HP, 2 Crit Change, 5 Crit Damage
|116 Credits
|Has a 20% chance to inflict [[Glitches (Arcaxer 1)|Glitch Poison]].
|A reverse-grip weapon. Has a 20% chance to apply [[Glitches (Arcaxer 1)|Glitch Poison]].
|[[The Stack#Bottom Block|Bottom Block]] Chests.
|-
|[[Banado]]
|Melee
|Purple
|20 Power, 10 Defense, 20 HP, 1 Crit Chance, 5 Combat Speed.
|666 Credits
|Deals 1.5x damage to robotic monsters.
|Deals 1.5x damage to mechanical enemies.
|Unfound Bananas [[Quests (Arcaxer 1)|Quest]].
|-
|[[BATtle Axe]]
|Melee
|Green
|14 Power, 12 Defense, 20 HP, 5 Crit Damage, 10 Combat Speed.
|366 Credits
| -
|No, it's an axe, not a bat. I mean like bat like the creature not like a baseball bat No, It's an axe. that looks like a bat... nevermind
|[[The Stack#Longhorn Block|Longhorn Block]] Chests.
|-
|[[BATtle Axe+]]
|Melee
|Blue
|16 Power, 15 Defense, 12 HP, 5 Crit Damage, 12 Combat Speed.
|600 Credits
| -
|Have you met normal [[BATtle Axe]]? Super weird axe, I'm much cooler.
|[[The Stack#Longhorn Block|Longhorn Block]] Chests.
|-
|[[Bloody Axe]]
|Melee
|Purple
|20 Power, 18 Defense, 15 HP, 10 Crit Damage, 12 Combat Speed.
|1000 Credits
|Has a 50% chance to inflict [[Glitches (Arcaxer 1)|Bleed]].
|Has a 50% chance to inflict [[Glitches (Arcaxer 1)|Bleed]]. Bleed deals damage every turn and prevents enemies from getting healed.
|[[Quests (Arcaxer 1)#Nichelle's Tasks|Blood and Thunder Task]].
|-
|[[Blue Gun]]
|Ranged
|Blue
|8 Power, 3 Defense, 15 HP, 5 Combat Speed.
|116 Credits
| -
|Blue has the most anti-oxygens.
|[[The Stack#Janus Block|Janus Block]] Floor 10 puzzle.
|-
|[[Cutlass]]
|Melee
|Green
|11 Power, 5 Defense, 15 HP, 5 Combat Speed.
|266 Credits
| -
|A man with crooked morals needs a crooked sword!
|[[Shops (Arcaxer 1)#Pawn Shop|Pawn Shop]] (Stock 2)
|-
|[[Damp Crossbow]]
|Ranged
|Green
|10 Power, 10 Defense, 15 HP, 9 Combat Speed
|316 Credits
| -
|No matter how many time's you wipe it off it still feels sweaty.
|[[Shops (Arcaxer 1)#Pawn Shop|Pawn Shop]] (Stock 2), [[The Stack#Whistler Block|Whistler Block]] Chests.
|-
|[[Fire Sword]]
|Melee
|Purple
|20 Power, 15 Defense, 40 HP, 5 Crit Damage, 5 Combat Speed.
|1166 Credits
|Can inflict [[Glitches (Arcaxer 1)|Glitch Burn]].
|A sword that can [[Glitches (Arcaxer 1)|burn]] enemies.
|Sandy Bridge [[Enemies (Arcaxer 1)|Enemies]], [[The Stack#Janus Block|Janus Block]] Chests
|-
|[[Flaming Crossbow]]
|Ranged
|Purple
|20 Power, 20 Defense, 50 HP, 2 Crit Damage, 15 Combat Speed.
|483 Credits
|Can inflict [[Glitches (Arcaxer 1)|Glitch Burn]].
|No matter how many time's you wipe it off it still feels sweaty.
|[[The Stack#Whistler Block|Whistler Block]] Chests.
|-
|[[Frozen Cutlass]]
|Melee
|Purple
|20 Power, 10 Defense, 20 HP, 5 Combat Speed.
|666 Credits
|Can inflict [[Glitches (Arcaxer 1)|Glitch Freeze]].
|A curved sword with a chance to inflict [[Glitches (Arcaxer 1)|Glitch Freeze]].
|[[The Stack#Whistler Block|Whistler Block]] Block Chests.
|-
|[[Ghost Blaster]]
|Ranged
|Blue
|12 Power, 11 Defense, 19 HP, 10 Crit Damage, 8 Combat Speed.
|733 Credits
|Has a 25% chance to remove [[Glitches (Arcaxer 1)|Glitch Ethereal]] effect.
|Blastin makes me feel good. A gun that has a 25% chance to remove [[Glitches (Arcaxer 1)|Ethereal]] from ghostly enemies.
|[[The Stack#Longhorn Block|Longhorn Block]] Chests, [[Shops (Arcaxer 1)#Pawn Shop|Pawn Shop]] (Stock 3).
|-
|[[Glacial Sword]]
|Melee
|Blue
|5 Power, 20 Defense, 15 HP, 1 Crit Chance, 50 Crit Damage, 15 Combat Speed.
|733 Credits
|Always inflicts [[Glitches (Arcaxer 1)|Glitch Freeze]].
|A low damage weapon with a garunteed chance to inflict [[Glitches (Arcaxer 1)|Glitch Freeze]].
|[[Quests (Arcaxer 1)#Coffee Lake Quests|Quest]] in [[Coffee Lake]].
|-
|[[Haunted Spear]]
|Ranged
|Green
|13 Power, 12 Defense, 16 HP, 10 Crit Damage, 7 Combat Speed.
|133 Credits
| -
|It was made from a haunted tree.
|[[The Stack#Longhorn Block|Longhorn Block]] Chests.
|-
|[[Jab's Wraps]]
|Melee
|Purple
|30 Power, 20 Defense, 10 HP, 2 Crit Chance, 50 Crit Damage, 30 Combat Speed
|455 Credits
|Has a 50% chance on hit to not use HP or AP to deal damage.<ref name="jab">Weapons only ever consume AP when using [[Passives (Arcaxer 1)|Hack and Slash]], which is what the "or AP" is referring to.</ref>
|Has a 50% chance on hit to not use HP or AP to deal damage.<ref name="jab"/>
|[[Quests (Arcaxer 1)#Moneyfingers Casino and Resort Quests|Quest]] in [[Moneyfingers Casino and Resort]].
|-
|[[Jailbreaker]]
|Melee
|Purple
|22 Power, 26 Defense, 35 HP, 1 Crit Chance, 5 Crit Damage, 5 Combat Speed.
|1166 Credits
|Drop Bricks<ref name="bricks">See [[Hax#Weapon Hax|Drop Bricks]] for more info.</ref>(On trigger)
|Press the index trigger to drop bricks on a random enemy or yourself, costs 1 AP.<ref name="bricks"/>
|[[The Stack#Janus Block|Janus Block]] Chests.
|-
|[[Money Hands L]]
|Melee
|Blue
|30 Power, 30 Defense, 30 HP, 3 Crit Chance, 40 Crit Damage, 30 Combat Speed.
|416 Credits
|Combo Plus E (Passive)<ref name="combo">See [[Passives#Equip Passives|Combo Plus E]] for more info.</ref>
|If you equip this to your right hand you legally have to uninstall. Increases the combo damage you can do in battles by 1.<ref name="combo"/>
|[[Shops (Arcaxer 1)|Casino Shop]] (Stock 1).
|-
|[[Money Hands R]]
|Melee
|Blue
|30 Power, 30 Defense, 30 HP, 3 Crit Chance, 40 Crit Damage, 30 Combat Speed.
|416 Credits
|Combo Plus E (Passive)<ref name="combo"/>
|If you equip this to your left hand you legally have to uninstall. Increases the combo damage you can do in battles by 1.<ref name="combo"/>
|[[Shops (Arcaxer 1)|Casino Shop]] (Stock 1).
|-
|[[Pirate SMG]]
|Ranged
|Blue
|12 Power, 10 Defense, 17 HP, 10 Combat Speed.
|333 Credits
|Fires multiple shots at once, and always damages you for 10% of your max HP, no matter if you miss.<ref name="smg">If you use Hack and Slash, you won't be damaged if you hit the enemy as usual. However, if you miss, it will damage you.</ref>
|Pirates had SMGs. An Automatic weapon that fires multiple shots but will always consume HP even when missing.<ref name="smg"/>
|[[The Stack#Whistler Block|Whistler Block]] Chests.
|-
|[[Pumpkin Bomb]]
|Ranged
|Blue
|18 Power, 13 Defense, 20 HP, 1 Crit Chance, 9 Combat Speed.
|126 Credits
| -
|A condensed ball of repressed halloween themed anger. Explodes after 3 seconds. Damage multiple enemies for max value.
|[[The Stack#Longhorn Block|Longhorn Block]] Floor 10 puzzle.
|-
|[[Pumpkin Bomb+]]
|Ranged
|Purple
|23 Power, 15 Defense, 25 HP, 2 Crit Chance, 14 Combat Speed.
|150 Credits
| -
|A condensed ball of repressed halloween themed anger. Explodes after 3 seconds. Damage multiple enemies for max value.
|[[Quests (Arcaxer 1)#Nichelle's Tasks|Bone Money Task]].
|-
|[[Rainbow Blade]]
|Melee
|Red
|40 Power, 55 Defense, 50 HP, 2 Crit Chance, 50 Crit Damage, 45 Combat Speed.
|1666 Credits
|Debug<ref name="debug">See [[Debug]] for more info.</ref> (On trigger)
|The sword of General Fenix. Use the index trigger while wielding to cast Debug.
|[[Moneyfingers Casino and Resort#Vienna Floors|Vienna Floors]] Chests.
|-
|[[Real Gun Blaster]]
|Ranged
|Blue
|20 Power, 20 Defense, 30 HP, 1 Crit Chance, 20 Crit Damage, 12 Combat Speed.
|666 Credits
| -
|Real.
|[[The Stack#RGB Block|RGB Block]] Chests.
|-
|[[RGB Blade]]
|Melee
|Green
|20 Power, 22 Defense, 28 HP, 1 Crit Chance, 30 Crit Damage, 15 Combat Speed.
|466 Credits
| -
|Make them taste the rainbow.
|[[The Stack#RGB Block|RGB Block]] Chests, RGB Block [[Enemies (Arcaxer 1)|Enemies]].
|-
|[[RGB Blade+]]
|Melee
|Blue
|25 Power, 25 Defense, 30 HP, 2 Crit Chance, 30 Crit Damage, 28 Combat Speed.
|633 Credits
| -
|Make them taste the rainbow PLUS.
|[[The Stack#RGB Block|RGB Block]] Chests, RGB Block [[Enemies (Arcaxer 1)|Enemies]].
|-
|[[RGB Gun]]
|Ranged
|Green
|16 Power, 18 Defense, 25 HP, 15 Crit Damage, 10 Combat Speed.
|600 Credits
| -
|Contrary to popular belief the power does not come from the crystals, they just look cool.
|[[The Stack#RGB Block|RGB Block]] Chests, RGB Block [[Enemies (Arcaxer 1)|Enemies]].
|-
|[[RGB SMG]]
|Ranged
|Blue
|30 Power. 25 Defense, 40 HP, 2 Crit Chance, 15 Combat Speed.
|833 Credits
|Fires multiple shots at once, and always damages you for 10% of your max HP, no matter if you miss.<ref name="smg"/>
|Colors have SMGs. An Automatic weapon that fires multiple shots but will always consume HP even when missing.<ref name="smg"/>
|[[The Stack#RGB Block|RGB Block]] Chests.
|-
|[[Roulette Cannon]]
|Ranged
|Purple
|32 Power, 20 Defense, 45 HP, 2 Crit Chance, 35 Crit Damage, 20 Combat Speed.
|333 Credits
|Can unlink enemies.
|Charge this weapon by holding the trigger. Can unlink enemies.
|[[Moneyfingers Casino and Resort#Mines|Moneyfingers Mines]] [[Enemies (Arcaxer 1)|Enemies]] and [[Shops (Arcaxer 1)|Casino Shop]] (Stock 1).
|-
|[[Sandy Sword]]
|Melee
|Blue
|7 Power, 6 Defense, 15 HP, 2 Combat Speed.
|100 Credits
| -
|Remember that line from that sci fi movie everyone likes where the guy doesn't like sand? haha so funny lol.
|[[Sandy Bridge]] Chests.
|-
|[[Scale Edge]]
|Melee
|Purple
|20 Power, 15 Defense, 50 HP, 5 Crit Chance, 10 Crit Damage, 10 Combat Speed
|333 Credits
|Can cut links between enemies.
|A sword with the power to sever links between enemies.
|[[Quests (Arcaxer 1)#Nichelle's Tasks|Whistler Terror Task]].
|-
|[[Shadow Blade]]
|Melee
|Purple
|20 Power, 10 Defense, 20 HP, 5 Combat Speed.
|500 Credits
|Can inflict [[Glitches (Arcaxer 1)|Glitch Weaken]].
|An evil sword that can inflict [[Glitches (Arcaxer 1)|Glitch Weaken]] on enemies.
|[[The Stack#Longhorn Block|Longhorn Block]] Chests.
|-
|[[Sick Shooter]]
|Ranged
|Green
|5 Power, 2 Defense, 10 HP, 5 Combat Speed.
|66 Credits
| -
|Sick dude.
|[[The Stack#Bottom Block|Bottom Block]], [[The Stack#Janus Block|Janus Block]], and [[Sandy Bridge]] Chests, Bottom Block and Janus Block [[Enemies (Arcaxer 1)|Enemies]].
|-
|[[Spooky SMG]]
|Ranged
|Purple
|14 Power, 12 Defense, 20 HP, 1 Crit Chance, 10 Combat Speed.
|833 Credits
|Fires multiple shots at once, and always damages you for 10% of your max HP, no matter if you miss.<ref name="smg"/>
|Ghosts have SMGs? An Automatic weapon that fires multiple shots but will always consume HP even when missing. <ref name="smg"/>
|[[The Stack#Longhorn Block|Longhorn Block]] Chests.
|-
|[[Stun Gun]]
|Ranged
|Purple
|28 Power, 25 Defense, 45 HP, 2 Crit Chance, 45 Crit Damage, 12 Combat Speed.
|1000 Credits
|8% chance to apply [[Glitches (Arcaxer 1)|Glitch Stun]] to enemies.
|Has an 8% chance to [[Glitches (Arcaxer 1)|stun]] enemies.
|[[The Stack#RGB Block|RGB Block]] Chests, RGB Block [[Enemies (Arcaxer 1)|Enemies]].
|-
|[[Tempered Sword]]
|Melee
|Green
|5 Power, 2 Defense, 10 HP, 5 Combat Speed.
|50 Credits
| -
|Like the [[Arcaxer Sword]] but someone tried.
|[[The Stack#Bottom Block|Bottom Block]] and [[The Stack#Janus Block|Janus Block]] Chests.
|-
|[[That Gun]]
|Ranged
|Purple
|30 Power, 25 Defense, 45 HP, 2 Crit Chance, 30 Crit Damage, 20 Combat Speed
|666 Credits
| -
|Nichelle's trusty side-arm.
|[[Moneyfingers Casino and Resort#Mines|Moneyfingers Mines]] [[Enemies (Arcaxer 1)|Enemies]].
|-
|[[That Guy's Axe]]
|Melee
|Purple
|15 Power, 10 Defense, 10 HP, 2 Crit Chance, 10% Battle XP, 5 Combat Speed.
|1666 Credits
|Changes the battle music.
|A weapon with the power to shred. Equip to change the battle music.
|[[Shops (Arcaxer 1)#That Guy's Shop|That Guy's Shop]].
|-
|[[Throwing Spear]]
|Ranged
|Green
|10 Power, 10 Defense, 15 HP, 1 Crit Damage, 5 Combat Speed.
|166 Credits
| -
|You're not allowed to stab ONLY THROW
|[[The Stack#Whistler Block|Whistler Block]] Chests.
|-
|[[USBuster]]
|Melee
|Red
|50 Power, 50 Defense, 100 HP, 5 Crit Chance, 150 Crit Damage, 20 Combat Speed.
|83333 Credits
|Auto-Crit<ref name="usb">See [[Hax#Weapon Hax|Auto-Crit]] for more info.</ref>(On trigger)
|A legendary weapon with a special ability. Press trigger while weilding to cast Auto Crit, granting your next hack 100% crit rate.<ref name="usb"/>
|[[Quests (Arcaxer 1)#Nichelle's Tasks|Forbidden Weapon Task]]
|}
== Items Pictures ==
<gallery mode="nolines">
File:ArcaxerPistol.png|The [[Arcaxer Pistol]].
File:ArcaxerSword.png|The [[Arcaxer Sword]] and [[Sick Shooter]].
File:AssassinsDagger.png|The [[Assassin's Dagger]].
File:Banado.png|The [[Banado]].
File:BATtleAxe.png|The [[BATtle Axe]], [[BATtle Axe+]], and [[Bloody Axe]].
File:BlueGun.png|The [[Blue Gun]].
File:Cutlass.png|The [[Cutlass]] and [[Frozen Cutlass]].
File:DampCrossbow.png|The [[Damp Crossbow]] and [[Flaming Crossbow]].
File:FireSword.jpg|The [[Fire Sword]].
File:GhostBlaster.png|The [[Ghost Blaster]].
File:GlacialSword.png|The [[Glacial Sword]].
File:HauntedSpear.png|The [[Haunted Spear]] and [[Throwing Spear]].
File:JabsWraps.png|[[Jab's Wraps]].
File:Jailbreaker.png|The [[Jailbreaker]].
File:MoneyHands.png|The [[Money Hands L]] and [[Money Hands R]].
File:PirateSMG.png|The [[Pirate SMG]].
File:PumpkinBomb.png|The [[Pumpkin Bomb]] and [[Pumpkin Bomb+]].
File:RainbowBlade.png|The [[Rainbow Blade]].
File:RGBBlade.png|The [[RGB Blade]] and [[RGBlade+]].
File:RGBGun.png|The [[RGB Gun]] and [[Real Gun Blaster]].
File:RGBSMG.png|The [[RGB SMG]].
File:RouletteGun.png|The [[Roulette Cannon]].
File:SandySword.png|The [[Sandy Sword]].
File:ScaleEdge.png|The [[Scale Edge]].
File:ShadowSword.png|The [[Shadow Blade]].
File:SpookySMG.png|The [[Spooky SMG]].
File:StunGun.png|The [[Stun Gun]].
File:TemperedSword.jpg|The [[Tempered Sword]].
File:ThatGun.jpg|[[That Gun]].
File:ThatGuysAxe.png|[[That Guy's Axe]].
File:USBuster.png|The [[USBuster]].
</gallery>
== Footnotes ==
<references />
{{Template:Weapons1}}
[[Category:Items]]
[[Category:Weapons]]
6787d32070794c4d93e175c7843c2fe601c2bd5b
928
907
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Dino-Pack
2
/* Items Pictures */
wikitext
text/x-wiki
{{Redirect|Weapons|Weapons in Arcaxer 2|Weapons (Arcaxer 2)}}
<big><big><big><big><big>[[File:Swordsprite.png|thumb]]</big></big></big></big></big>
'''Weapons''' are used to fight enemies costing HP, instead of AP<ref>Unless you have [[Passives (Arcaxer 1)|Hack and Slash]] equipped.</ref>
There are two types of weapons. Long range weapons, and melee weapons. Different weapon types only change the way you attack.
Weapons give stat bonuses, with the exception of the [[Arcaxer Sword]] and [[Arcaxer Pistol]]. They also come in different [[Rarity|Rarities]].
== Melee Weapons ==
Melee weapons teleport you to grounded enemies, and from there you can attack by swinging the weapon at the enemy. Melee weapons come in a variety of options, from cutlasses to long swords and axes and even... bats on a pole? There are many different options to choose from.
== Long Range Weapons ==
Long range weapons don't teleport you to enemies, but as the name implies, you attack from far. Long range weapons also come in a variety of forms. They can be guns, crossbows, spears, or even bombs!
== Weapon List ==
{| class="wikitable sortable"
|+Weapons List
!Name
!Type
!Rarity
![[Stats (Arcaxer 1)|Stats]]
!Sell Value
!Item Ability
!Description
!Obtaining
|-
|[[Arcaxer Pistol]]
|Ranged
|White
| -
|33 Credits
| -
|A basic ranged weapon. Spend HP to deal damage from far away.
|[[The Stack#Bottom Block|Bottom Block]] and [[The Stack#Janus Block|Janus Block]] Chests, Bottom Block and Janus Block [[Enemies (Arcaxer 1)|Enemies]].
|-
|[[Arcaxer Sword]]
|Melee
|White
| -
|33 Credits
| -
|The most basic melee weapon. Spend HP to deal damage.
|Default starting weapon in each hand.
|-
|[[Assassin's Dagger]]
|Melee
|Blue
|10 Power, 5 HP, 2 Crit Change, 5 Crit Damage
|116 Credits
|Has a 20% chance to inflict [[Glitches (Arcaxer 1)|Glitch Poison]].
|A reverse-grip weapon. Has a 20% chance to apply [[Glitches (Arcaxer 1)|Glitch Poison]].
|[[The Stack#Bottom Block|Bottom Block]] Chests.
|-
|[[Banado]]
|Melee
|Purple
|20 Power, 10 Defense, 20 HP, 1 Crit Chance, 5 Combat Speed.
|666 Credits
|Deals 1.5x damage to robotic monsters.
|Deals 1.5x damage to mechanical enemies.
|Unfound Bananas [[Quests (Arcaxer 1)|Quest]].
|-
|[[BATtle Axe]]
|Melee
|Green
|14 Power, 12 Defense, 20 HP, 5 Crit Damage, 10 Combat Speed.
|366 Credits
| -
|No, it's an axe, not a bat. I mean like bat like the creature not like a baseball bat No, It's an axe. that looks like a bat... nevermind
|[[The Stack#Longhorn Block|Longhorn Block]] Chests.
|-
|[[BATtle Axe+]]
|Melee
|Blue
|16 Power, 15 Defense, 12 HP, 5 Crit Damage, 12 Combat Speed.
|600 Credits
| -
|Have you met normal [[BATtle Axe]]? Super weird axe, I'm much cooler.
|[[The Stack#Longhorn Block|Longhorn Block]] Chests.
|-
|[[Bloody Axe]]
|Melee
|Purple
|20 Power, 18 Defense, 15 HP, 10 Crit Damage, 12 Combat Speed.
|1000 Credits
|Has a 50% chance to inflict [[Glitches (Arcaxer 1)|Bleed]].
|Has a 50% chance to inflict [[Glitches (Arcaxer 1)|Bleed]]. Bleed deals damage every turn and prevents enemies from getting healed.
|[[Quests (Arcaxer 1)#Nichelle's Tasks|Blood and Thunder Task]].
|-
|[[Blue Gun]]
|Ranged
|Blue
|8 Power, 3 Defense, 15 HP, 5 Combat Speed.
|116 Credits
| -
|Blue has the most anti-oxygens.
|[[The Stack#Janus Block|Janus Block]] Floor 10 puzzle.
|-
|[[Cutlass]]
|Melee
|Green
|11 Power, 5 Defense, 15 HP, 5 Combat Speed.
|266 Credits
| -
|A man with crooked morals needs a crooked sword!
|[[Shops (Arcaxer 1)#Pawn Shop|Pawn Shop]] (Stock 2)
|-
|[[Damp Crossbow]]
|Ranged
|Green
|10 Power, 10 Defense, 15 HP, 9 Combat Speed
|316 Credits
| -
|No matter how many time's you wipe it off it still feels sweaty.
|[[Shops (Arcaxer 1)#Pawn Shop|Pawn Shop]] (Stock 2), [[The Stack#Whistler Block|Whistler Block]] Chests.
|-
|[[Fire Sword]]
|Melee
|Purple
|20 Power, 15 Defense, 40 HP, 5 Crit Damage, 5 Combat Speed.
|1166 Credits
|Can inflict [[Glitches (Arcaxer 1)|Glitch Burn]].
|A sword that can [[Glitches (Arcaxer 1)|burn]] enemies.
|Sandy Bridge [[Enemies (Arcaxer 1)|Enemies]], [[The Stack#Janus Block|Janus Block]] Chests
|-
|[[Flaming Crossbow]]
|Ranged
|Purple
|20 Power, 20 Defense, 50 HP, 2 Crit Damage, 15 Combat Speed.
|483 Credits
|Can inflict [[Glitches (Arcaxer 1)|Glitch Burn]].
|No matter how many time's you wipe it off it still feels sweaty.
|[[The Stack#Whistler Block|Whistler Block]] Chests.
|-
|[[Frozen Cutlass]]
|Melee
|Purple
|20 Power, 10 Defense, 20 HP, 5 Combat Speed.
|666 Credits
|Can inflict [[Glitches (Arcaxer 1)|Glitch Freeze]].
|A curved sword with a chance to inflict [[Glitches (Arcaxer 1)|Glitch Freeze]].
|[[The Stack#Whistler Block|Whistler Block]] Block Chests.
|-
|[[Ghost Blaster]]
|Ranged
|Blue
|12 Power, 11 Defense, 19 HP, 10 Crit Damage, 8 Combat Speed.
|733 Credits
|Has a 25% chance to remove [[Glitches (Arcaxer 1)|Glitch Ethereal]] effect.
|Blastin makes me feel good. A gun that has a 25% chance to remove [[Glitches (Arcaxer 1)|Ethereal]] from ghostly enemies.
|[[The Stack#Longhorn Block|Longhorn Block]] Chests, [[Shops (Arcaxer 1)#Pawn Shop|Pawn Shop]] (Stock 3).
|-
|[[Glacial Sword]]
|Melee
|Blue
|5 Power, 20 Defense, 15 HP, 1 Crit Chance, 50 Crit Damage, 15 Combat Speed.
|733 Credits
|Always inflicts [[Glitches (Arcaxer 1)|Glitch Freeze]].
|A low damage weapon with a garunteed chance to inflict [[Glitches (Arcaxer 1)|Glitch Freeze]].
|[[Quests (Arcaxer 1)#Coffee Lake Quests|Quest]] in [[Coffee Lake]].
|-
|[[Haunted Spear]]
|Ranged
|Green
|13 Power, 12 Defense, 16 HP, 10 Crit Damage, 7 Combat Speed.
|133 Credits
| -
|It was made from a haunted tree.
|[[The Stack#Longhorn Block|Longhorn Block]] Chests.
|-
|[[Jab's Wraps]]
|Melee
|Purple
|30 Power, 20 Defense, 10 HP, 2 Crit Chance, 50 Crit Damage, 30 Combat Speed
|455 Credits
|Has a 50% chance on hit to not use HP or AP to deal damage.<ref name="jab">Weapons only ever consume AP when using [[Passives (Arcaxer 1)|Hack and Slash]], which is what the "or AP" is referring to.</ref>
|Has a 50% chance on hit to not use HP or AP to deal damage.<ref name="jab"/>
|[[Quests (Arcaxer 1)#Moneyfingers Casino and Resort Quests|Quest]] in [[Moneyfingers Casino and Resort]].
|-
|[[Jailbreaker]]
|Melee
|Purple
|22 Power, 26 Defense, 35 HP, 1 Crit Chance, 5 Crit Damage, 5 Combat Speed.
|1166 Credits
|Drop Bricks<ref name="bricks">See [[Hax#Weapon Hax|Drop Bricks]] for more info.</ref>(On trigger)
|Press the index trigger to drop bricks on a random enemy or yourself, costs 1 AP.<ref name="bricks"/>
|[[The Stack#Janus Block|Janus Block]] Chests.
|-
|[[Money Hands L]]
|Melee
|Blue
|30 Power, 30 Defense, 30 HP, 3 Crit Chance, 40 Crit Damage, 30 Combat Speed.
|416 Credits
|Combo Plus E (Passive)<ref name="combo">See [[Passives#Equip Passives|Combo Plus E]] for more info.</ref>
|If you equip this to your right hand you legally have to uninstall. Increases the combo damage you can do in battles by 1.<ref name="combo"/>
|[[Shops (Arcaxer 1)|Casino Shop]] (Stock 1).
|-
|[[Money Hands R]]
|Melee
|Blue
|30 Power, 30 Defense, 30 HP, 3 Crit Chance, 40 Crit Damage, 30 Combat Speed.
|416 Credits
|Combo Plus E (Passive)<ref name="combo"/>
|If you equip this to your left hand you legally have to uninstall. Increases the combo damage you can do in battles by 1.<ref name="combo"/>
|[[Shops (Arcaxer 1)|Casino Shop]] (Stock 1).
|-
|[[Pirate SMG]]
|Ranged
|Blue
|12 Power, 10 Defense, 17 HP, 10 Combat Speed.
|333 Credits
|Fires multiple shots at once, and always damages you for 10% of your max HP, no matter if you miss.<ref name="smg">If you use Hack and Slash, you won't be damaged if you hit the enemy as usual. However, if you miss, it will damage you.</ref>
|Pirates had SMGs. An Automatic weapon that fires multiple shots but will always consume HP even when missing.<ref name="smg"/>
|[[The Stack#Whistler Block|Whistler Block]] Chests.
|-
|[[Pumpkin Bomb]]
|Ranged
|Blue
|18 Power, 13 Defense, 20 HP, 1 Crit Chance, 9 Combat Speed.
|126 Credits
| -
|A condensed ball of repressed halloween themed anger. Explodes after 3 seconds. Damage multiple enemies for max value.
|[[The Stack#Longhorn Block|Longhorn Block]] Floor 10 puzzle.
|-
|[[Pumpkin Bomb+]]
|Ranged
|Purple
|23 Power, 15 Defense, 25 HP, 2 Crit Chance, 14 Combat Speed.
|150 Credits
| -
|A condensed ball of repressed halloween themed anger. Explodes after 3 seconds. Damage multiple enemies for max value.
|[[Quests (Arcaxer 1)#Nichelle's Tasks|Bone Money Task]].
|-
|[[Rainbow Blade]]
|Melee
|Red
|40 Power, 55 Defense, 50 HP, 2 Crit Chance, 50 Crit Damage, 45 Combat Speed.
|1666 Credits
|Debug<ref name="debug">See [[Debug]] for more info.</ref> (On trigger)
|The sword of General Fenix. Use the index trigger while wielding to cast Debug.
|[[Moneyfingers Casino and Resort#Vienna Floors|Vienna Floors]] Chests.
|-
|[[Real Gun Blaster]]
|Ranged
|Blue
|20 Power, 20 Defense, 30 HP, 1 Crit Chance, 20 Crit Damage, 12 Combat Speed.
|666 Credits
| -
|Real.
|[[The Stack#RGB Block|RGB Block]] Chests.
|-
|[[RGB Blade]]
|Melee
|Green
|20 Power, 22 Defense, 28 HP, 1 Crit Chance, 30 Crit Damage, 15 Combat Speed.
|466 Credits
| -
|Make them taste the rainbow.
|[[The Stack#RGB Block|RGB Block]] Chests, RGB Block [[Enemies (Arcaxer 1)|Enemies]].
|-
|[[RGB Blade+]]
|Melee
|Blue
|25 Power, 25 Defense, 30 HP, 2 Crit Chance, 30 Crit Damage, 28 Combat Speed.
|633 Credits
| -
|Make them taste the rainbow PLUS.
|[[The Stack#RGB Block|RGB Block]] Chests, RGB Block [[Enemies (Arcaxer 1)|Enemies]].
|-
|[[RGB Gun]]
|Ranged
|Green
|16 Power, 18 Defense, 25 HP, 15 Crit Damage, 10 Combat Speed.
|600 Credits
| -
|Contrary to popular belief the power does not come from the crystals, they just look cool.
|[[The Stack#RGB Block|RGB Block]] Chests, RGB Block [[Enemies (Arcaxer 1)|Enemies]].
|-
|[[RGB SMG]]
|Ranged
|Blue
|30 Power. 25 Defense, 40 HP, 2 Crit Chance, 15 Combat Speed.
|833 Credits
|Fires multiple shots at once, and always damages you for 10% of your max HP, no matter if you miss.<ref name="smg"/>
|Colors have SMGs. An Automatic weapon that fires multiple shots but will always consume HP even when missing.<ref name="smg"/>
|[[The Stack#RGB Block|RGB Block]] Chests.
|-
|[[Roulette Cannon]]
|Ranged
|Purple
|32 Power, 20 Defense, 45 HP, 2 Crit Chance, 35 Crit Damage, 20 Combat Speed.
|333 Credits
|Can unlink enemies.
|Charge this weapon by holding the trigger. Can unlink enemies.
|[[Moneyfingers Casino and Resort#Mines|Moneyfingers Mines]] [[Enemies (Arcaxer 1)|Enemies]] and [[Shops (Arcaxer 1)|Casino Shop]] (Stock 1).
|-
|[[Sandy Sword]]
|Melee
|Blue
|7 Power, 6 Defense, 15 HP, 2 Combat Speed.
|100 Credits
| -
|Remember that line from that sci fi movie everyone likes where the guy doesn't like sand? haha so funny lol.
|[[Sandy Bridge]] Chests.
|-
|[[Scale Edge]]
|Melee
|Purple
|20 Power, 15 Defense, 50 HP, 5 Crit Chance, 10 Crit Damage, 10 Combat Speed
|333 Credits
|Can cut links between enemies.
|A sword with the power to sever links between enemies.
|[[Quests (Arcaxer 1)#Nichelle's Tasks|Whistler Terror Task]].
|-
|[[Shadow Blade]]
|Melee
|Purple
|20 Power, 10 Defense, 20 HP, 5 Combat Speed.
|500 Credits
|Can inflict [[Glitches (Arcaxer 1)|Glitch Weaken]].
|An evil sword that can inflict [[Glitches (Arcaxer 1)|Glitch Weaken]] on enemies.
|[[The Stack#Longhorn Block|Longhorn Block]] Chests.
|-
|[[Sick Shooter]]
|Ranged
|Green
|5 Power, 2 Defense, 10 HP, 5 Combat Speed.
|66 Credits
| -
|Sick dude.
|[[The Stack#Bottom Block|Bottom Block]], [[The Stack#Janus Block|Janus Block]], and [[Sandy Bridge]] Chests, Bottom Block and Janus Block [[Enemies (Arcaxer 1)|Enemies]].
|-
|[[Spooky SMG]]
|Ranged
|Purple
|14 Power, 12 Defense, 20 HP, 1 Crit Chance, 10 Combat Speed.
|833 Credits
|Fires multiple shots at once, and always damages you for 10% of your max HP, no matter if you miss.<ref name="smg"/>
|Ghosts have SMGs? An Automatic weapon that fires multiple shots but will always consume HP even when missing. <ref name="smg"/>
|[[The Stack#Longhorn Block|Longhorn Block]] Chests.
|-
|[[Stun Gun]]
|Ranged
|Purple
|28 Power, 25 Defense, 45 HP, 2 Crit Chance, 45 Crit Damage, 12 Combat Speed.
|1000 Credits
|8% chance to apply [[Glitches (Arcaxer 1)|Glitch Stun]] to enemies.
|Has an 8% chance to [[Glitches (Arcaxer 1)|stun]] enemies.
|[[The Stack#RGB Block|RGB Block]] Chests, RGB Block [[Enemies (Arcaxer 1)|Enemies]].
|-
|[[Tempered Sword]]
|Melee
|Green
|5 Power, 2 Defense, 10 HP, 5 Combat Speed.
|50 Credits
| -
|Like the [[Arcaxer Sword]] but someone tried.
|[[The Stack#Bottom Block|Bottom Block]] and [[The Stack#Janus Block|Janus Block]] Chests.
|-
|[[That Gun]]
|Ranged
|Purple
|30 Power, 25 Defense, 45 HP, 2 Crit Chance, 30 Crit Damage, 20 Combat Speed
|666 Credits
| -
|Nichelle's trusty side-arm.
|[[Moneyfingers Casino and Resort#Mines|Moneyfingers Mines]] [[Enemies (Arcaxer 1)|Enemies]].
|-
|[[That Guy's Axe]]
|Melee
|Purple
|15 Power, 10 Defense, 10 HP, 2 Crit Chance, 10% Battle XP, 5 Combat Speed.
|1666 Credits
|Changes the battle music.
|A weapon with the power to shred. Equip to change the battle music.
|[[Shops (Arcaxer 1)#That Guy's Shop|That Guy's Shop]].
|-
|[[Throwing Spear]]
|Ranged
|Green
|10 Power, 10 Defense, 15 HP, 1 Crit Damage, 5 Combat Speed.
|166 Credits
| -
|You're not allowed to stab ONLY THROW
|[[The Stack#Whistler Block|Whistler Block]] Chests.
|-
|[[USBuster]]
|Melee
|Red
|50 Power, 50 Defense, 100 HP, 5 Crit Chance, 150 Crit Damage, 20 Combat Speed.
|83333 Credits
|Auto-Crit<ref name="usb">See [[Hax#Weapon Hax|Auto-Crit]] for more info.</ref>(On trigger)
|A legendary weapon with a special ability. Press trigger while weilding to cast Auto Crit, granting your next hack 100% crit rate.<ref name="usb"/>
|[[Quests (Arcaxer 1)#Nichelle's Tasks|Forbidden Weapon Task]]
|}
== Items Pictures ==
<gallery mode="nolines">
File:ArcaxerPistol.png|The [[Arcaxer Pistol]].
File:ArcaxerSword.png|The [[Arcaxer Sword]] and [[Sick Shooter]].
File:AssassinsDagger.png|The [[Assassin's Dagger]].
File:Banado.png|The [[Banado]].
File:BATtleAxe.png|The [[BATtle Axe]], [[BATtle Axe+]], and [[Bloody Axe]].
File:BlueGun.png|The [[Blue Gun]].
File:Cutlass.png|The [[Cutlass]] and [[Frozen Cutlass]].
File:DampCrossbow.png|The [[Damp Crossbow]] and [[Flaming Crossbow]].
File:FireSword.jpg|The [[Fire Sword]].
File:GhostBlaster.png|The [[Ghost Blaster]].
File:GlacialSword.png|The [[Glacial Sword]].
File:HauntedSpear.png|The [[Haunted Spear]] and [[Throwing Spear]].
File:JabsWraps.png|[[Jab's Wraps]].
File:Jailbreaker.png|The [[Jailbreaker]].
File:MoneyHands.png|The [[Money Hands L]] and [[Money Hands R]].
File:PirateSMG.png|The [[Pirate SMG]].
File:PumpkinBomb.png|The [[Pumpkin Bomb]] and [[Pumpkin Bomb+]].
File:RainbowBlade.png|The [[Rainbow Blade]].
File:RGBBlade.png|The [[RGB Blade]] and [[RGBlade+]].
File:RGBGun.png|The [[RGB Gun]] and [[Real Gun Blaster]].
File:RGBSMG.png|The [[RGB SMG]].
File:RouletteGun.png|The [[Roulette Cannon]].
File:SandySword.png|The [[Sandy Sword]].
File:ScaleEdge.png|The [[Scale Edge]].
File:ShadowSword.png|The [[Shadow Blade]].
File:SpookySMG.png|The [[Spooky SMG]].
File:StunGun.jpg|The [[Stun Gun]].
File:TemperedSword.jpg|The [[Tempered Sword]].
File:ThatGun.png|[[That Gun]].
File:ThatGuysAxe.png|[[That Guy's Axe]].
File:USBuster.png|The [[USBuster]].
</gallery>
== Footnotes ==
<references />
{{Template:Weapons1}}
[[Category:Items]]
[[Category:Weapons]]
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{{Redirect|Weapons|Weapons in Arcaxer 2|Weapons (Arcaxer 2)}}
<big><big><big><big><big>[[File:Swordsprite.png|thumb]]</big></big></big></big></big>
'''Weapons''' are used to fight enemies costing HP, instead of AP<ref>Unless you have [[Passives (Arcaxer 1)|Hack and Slash]] equipped.</ref>
There are two types of weapons. Long range weapons, and melee weapons. Different weapon types only change the way you attack.
Weapons give stat bonuses, with the exception of the [[Arcaxer Sword]] and [[Arcaxer Pistol]]. They also come in different [[Rarity|Rarities]].
== Melee Weapons ==
Melee weapons teleport you to grounded enemies, and from there you can attack by swinging the weapon at the enemy. Melee weapons come in a variety of options, from cutlasses to long swords and axes and even... bats on a pole? There are many different options to choose from.
== Long Range Weapons ==
Long range weapons don't teleport you to enemies, but as the name implies, you attack from far. Long range weapons also come in a variety of forms. They can be guns, crossbows, spears, or even bombs!
== Weapon List ==
{| class="wikitable sortable"
|+Weapons List
!Name
!Type
!Rarity
![[Stats (Arcaxer 1)|Stats]]
!Sell Value
!Item Ability
!Description
!Obtaining
|-
|[[Arcaxer Pistol]]
|Ranged
|White
| -
|33 Credits
| -
|A basic ranged weapon. Spend HP to deal damage from far away.
|[[The Stack#Bottom Block|Bottom Block]] and [[The Stack#Janus Block|Janus Block]] Chests, Bottom Block and Janus Block [[Enemies (Arcaxer 1)|Enemies]].
|-
|[[Arcaxer Sword]]
|Melee
|White
| -
|33 Credits
| -
|The most basic melee weapon. Spend HP to deal damage.
|Default starting weapon in each hand.
|-
|[[Assassin's Dagger]]
|Melee
|Blue
|10 Power, 5 HP, 2 Crit Change, 5 Crit Damage
|116 Credits
|Has a 20% chance to inflict [[Glitches (Arcaxer 1)|Glitch Poison]].
|A reverse-grip weapon. Has a 20% chance to apply [[Glitches (Arcaxer 1)|Glitch Poison]].
|[[The Stack#Bottom Block|Bottom Block]] Chests.
|-
|[[Banado]]
|Melee
|Purple
|20 Power, 10 Defense, 20 HP, 1 Crit Chance, 5 Combat Speed.
|666 Credits
|Deals 1.5x damage to robotic monsters.
|Deals 1.5x damage to mechanical enemies.
|Unfound Bananas [[Quests (Arcaxer 1)|Quest]].
|-
|[[BATtle Axe]]
|Melee
|Green
|14 Power, 12 Defense, 20 HP, 5 Crit Damage, 10 Combat Speed.
|366 Credits
| -
|No, it's an axe, not a bat. I mean like bat like the creature not like a baseball bat No, It's an axe. that looks like a bat... nevermind
|[[The Stack#Longhorn Block|Longhorn Block]] Chests.
|-
|[[BATtle Axe+]]
|Melee
|Blue
|16 Power, 15 Defense, 12 HP, 5 Crit Damage, 12 Combat Speed.
|600 Credits
| -
|Have you met normal [[BATtle Axe]]? Super weird axe, I'm much cooler.
|[[The Stack#Longhorn Block|Longhorn Block]] Chests.
|-
|[[Bloody Axe]]
|Melee
|Purple
|20 Power, 18 Defense, 15 HP, 10 Crit Damage, 12 Combat Speed.
|1000 Credits
|Has a 50% chance to inflict [[Glitches (Arcaxer 1)|Bleed]].
|Has a 50% chance to inflict [[Glitches (Arcaxer 1)|Bleed]]. Bleed deals damage every turn and prevents enemies from getting healed.
|[[Quests (Arcaxer 1)#Nichelle's Tasks|Blood and Thunder Task]].
|-
|[[Blue Gun]]
|Ranged
|Blue
|8 Power, 3 Defense, 15 HP, 5 Combat Speed.
|116 Credits
| -
|Blue has the most anti-oxygens.
|[[The Stack#Janus Block|Janus Block]] Floor 10 puzzle.
|-
|[[Cutlass]]
|Melee
|Green
|11 Power, 5 Defense, 15 HP, 5 Combat Speed.
|266 Credits
| -
|A man with crooked morals needs a crooked sword!
|[[Shops (Arcaxer 1)#Pawn Shop|Pawn Shop]] (Stock 2)
|-
|[[Damp Crossbow]]
|Ranged
|Green
|10 Power, 10 Defense, 15 HP, 9 Combat Speed
|316 Credits
| -
|No matter how many time's you wipe it off it still feels sweaty.
|[[Shops (Arcaxer 1)#Pawn Shop|Pawn Shop]] (Stock 2), [[The Stack#Whistler Block|Whistler Block]] Chests.
|-
|[[Fire Sword]]
|Melee
|Purple
|20 Power, 15 Defense, 40 HP, 5 Crit Damage, 5 Combat Speed.
|1166 Credits
|Can inflict [[Glitches (Arcaxer 1)|Glitch Burn]].
|A sword that can [[Glitches (Arcaxer 1)|burn]] enemies.
|Sandy Bridge [[Enemies (Arcaxer 1)|Enemies]], [[The Stack#Janus Block|Janus Block]] Chests
|-
|[[Flaming Crossbow]]
|Ranged
|Purple
|20 Power, 20 Defense, 50 HP, 2 Crit Damage, 15 Combat Speed.
|483 Credits
|Can inflict [[Glitches (Arcaxer 1)|Glitch Burn]].
|No matter how many time's you wipe it off it still feels sweaty.
|[[The Stack#Whistler Block|Whistler Block]] Chests.
|-
|[[Frozen Cutlass]]
|Melee
|Purple
|20 Power, 10 Defense, 20 HP, 5 Combat Speed.
|666 Credits
|Can inflict [[Glitches (Arcaxer 1)|Glitch Freeze]].
|A curved sword with a chance to inflict [[Glitches (Arcaxer 1)|Glitch Freeze]].
|[[The Stack#Whistler Block|Whistler Block]] Block Chests.
|-
|[[Ghost Blaster]]
|Ranged
|Blue
|12 Power, 11 Defense, 19 HP, 10 Crit Damage, 8 Combat Speed.
|733 Credits
|Has a 25% chance to remove [[Glitches (Arcaxer 1)|Glitch Ethereal]] effect.
|Blastin makes me feel good. A gun that has a 25% chance to remove [[Glitches (Arcaxer 1)|Ethereal]] from ghostly enemies.
|[[The Stack#Longhorn Block|Longhorn Block]] Chests, [[Shops (Arcaxer 1)#Pawn Shop|Pawn Shop]] (Stock 3).
|-
|[[Glacial Sword]]
|Melee
|Blue
|5 Power, 20 Defense, 15 HP, 1 Crit Chance, 50 Crit Damage, 15 Combat Speed.
|733 Credits
|Always inflicts [[Glitches (Arcaxer 1)|Glitch Freeze]].
|A low damage weapon with a garunteed chance to inflict [[Glitches (Arcaxer 1)|Glitch Freeze]].
|[[Quests (Arcaxer 1)#Coffee Lake Quests|Quest]] in [[Coffee Lake]].
|-
|[[Haunted Spear]]
|Ranged
|Green
|13 Power, 12 Defense, 16 HP, 10 Crit Damage, 7 Combat Speed.
|133 Credits
| -
|It was made from a haunted tree.
|[[The Stack#Longhorn Block|Longhorn Block]] Chests.
|-
|[[Jab's Wraps]]
|Melee
|Purple
|30 Power, 20 Defense, 10 HP, 2 Crit Chance, 50 Crit Damage, 30 Combat Speed
|455 Credits
|Has a 50% chance on hit to not use HP or AP to deal damage.<ref name="jab">Weapons only ever consume AP when using [[Passives (Arcaxer 1)|Hack and Slash]], which is what the "or AP" is referring to.</ref>
|Has a 50% chance on hit to not use HP or AP to deal damage.<ref name="jab"/>
|[[Quests (Arcaxer 1)#Moneyfingers Casino and Resort Quests|Quest]] in [[Moneyfingers Casino and Resort]].
|-
|[[Jailbreaker]]
|Melee
|Purple
|22 Power, 26 Defense, 35 HP, 1 Crit Chance, 5 Crit Damage, 5 Combat Speed.
|1166 Credits
|Drop Bricks<ref name="bricks">See [[Hax#Weapon Hax|Drop Bricks]] for more info.</ref>(On trigger)
|Press the index trigger to drop bricks on a random enemy or yourself, costs 1 AP.<ref name="bricks"/>
|[[The Stack#Janus Block|Janus Block]] Chests.
|-
|[[Money Hands L]]
|Melee
|Blue
|30 Power, 30 Defense, 30 HP, 3 Crit Chance, 40 Crit Damage, 30 Combat Speed.
|416 Credits
|Combo Plus E (Passive)<ref name="combo">See [[Passives#Equip Passives|Combo Plus E]] for more info.</ref>
|If you equip this to your right hand you legally have to uninstall. Increases the combo damage you can do in battles by 1.<ref name="combo"/>
|[[Shops (Arcaxer 1)|Casino Shop]] (Stock 1).
|-
|[[Money Hands R]]
|Melee
|Blue
|30 Power, 30 Defense, 30 HP, 3 Crit Chance, 40 Crit Damage, 30 Combat Speed.
|416 Credits
|Combo Plus E (Passive)<ref name="combo"/>
|If you equip this to your left hand you legally have to uninstall. Increases the combo damage you can do in battles by 1.<ref name="combo"/>
|[[Shops (Arcaxer 1)|Casino Shop]] (Stock 1).
|-
|[[Pirate SMG]]
|Ranged
|Blue
|12 Power, 10 Defense, 17 HP, 10 Combat Speed.
|333 Credits
|Fires multiple shots at once, and always damages you for 10% of your max HP, no matter if you miss.<ref name="smg">If you use Hack and Slash, you won't be damaged if you hit the enemy as usual. However, if you miss, it will damage you.</ref>
|Pirates had SMGs. An Automatic weapon that fires multiple shots but will always consume HP even when missing.<ref name="smg"/>
|[[The Stack#Whistler Block|Whistler Block]] Chests.
|-
|[[Pumpkin Bomb]]
|Ranged
|Blue
|18 Power, 13 Defense, 20 HP, 1 Crit Chance, 9 Combat Speed.
|126 Credits
| -
|A condensed ball of repressed halloween themed anger. Explodes after 3 seconds. Damage multiple enemies for max value.
|[[The Stack#Longhorn Block|Longhorn Block]] Floor 10 puzzle.
|-
|[[Pumpkin Bomb+]]
|Ranged
|Purple
|23 Power, 15 Defense, 25 HP, 2 Crit Chance, 14 Combat Speed.
|150 Credits
| -
|A condensed ball of repressed halloween themed anger. Explodes after 3 seconds. Damage multiple enemies for max value.
|[[Quests (Arcaxer 1)#Nichelle's Tasks|Bone Money Task]].
|-
|[[Rainbow Blade]]
|Melee
|Red
|40 Power, 55 Defense, 50 HP, 2 Crit Chance, 50 Crit Damage, 45 Combat Speed.
|1666 Credits
|Debug<ref name="debug">See [[Debug]] for more info.</ref> (On trigger)
|The sword of General Fenix. Use the index trigger while wielding to cast Debug.
|[[Moneyfingers Casino and Resort#Vienna Floors|Vienna Floors]] Chests.
|-
|[[Real Gun Blaster]]
|Ranged
|Blue
|20 Power, 20 Defense, 30 HP, 1 Crit Chance, 20 Crit Damage, 12 Combat Speed.
|666 Credits
| -
|Real.
|[[The Stack#RGB Block|RGB Block]] Chests.
|-
|[[RGB Blade]]
|Melee
|Green
|20 Power, 22 Defense, 28 HP, 1 Crit Chance, 30 Crit Damage, 15 Combat Speed.
|466 Credits
| -
|Make them taste the rainbow.
|[[The Stack#RGB Block|RGB Block]] Chests, RGB Block [[Enemies (Arcaxer 1)|Enemies]].
|-
|[[RGB Blade+]]
|Melee
|Blue
|25 Power, 25 Defense, 30 HP, 2 Crit Chance, 30 Crit Damage, 28 Combat Speed.
|633 Credits
| -
|Make them taste the rainbow PLUS.
|[[The Stack#RGB Block|RGB Block]] Chests, RGB Block [[Enemies (Arcaxer 1)|Enemies]].
|-
|[[RGB Gun]]
|Ranged
|Green
|16 Power, 18 Defense, 25 HP, 15 Crit Damage, 10 Combat Speed.
|600 Credits
| -
|Contrary to popular belief the power does not come from the crystals, they just look cool.
|[[The Stack#RGB Block|RGB Block]] Chests, RGB Block [[Enemies (Arcaxer 1)|Enemies]].
|-
|[[RGB SMG]]
|Ranged
|Blue
|30 Power. 25 Defense, 40 HP, 2 Crit Chance, 15 Combat Speed.
|833 Credits
|Fires multiple shots at once, and always damages you for 10% of your max HP, no matter if you miss.<ref name="smg"/>
|Colors have SMGs. An Automatic weapon that fires multiple shots but will always consume HP even when missing.<ref name="smg"/>
|[[The Stack#RGB Block|RGB Block]] Chests.
|-
|[[Roulette Cannon]]
|Ranged
|Purple
|32 Power, 20 Defense, 45 HP, 2 Crit Chance, 35 Crit Damage, 20 Combat Speed.
|333 Credits
|Can unlink enemies.
|Charge this weapon by holding the trigger. Can unlink enemies.
|[[Moneyfingers Casino and Resort#Mines|Moneyfingers Mines]] [[Enemies (Arcaxer 1)|Enemies]] and [[Shops (Arcaxer 1)|Casino Shop]] (Stock 1).
|-
|[[Sandy Sword]]
|Melee
|Blue
|7 Power, 6 Defense, 15 HP, 2 Combat Speed.
|100 Credits
| -
|Remember that line from that sci fi movie everyone likes where the guy doesn't like sand? haha so funny lol.
|[[Sandy Bridge]] Chests.
|-
|[[Scale Edge]]
|Melee
|Purple
|20 Power, 15 Defense, 50 HP, 5 Crit Chance, 10 Crit Damage, 10 Combat Speed
|333 Credits
|Can cut links between enemies.
|A sword with the power to sever links between enemies.
|[[Quests (Arcaxer 1)#Nichelle's Tasks|Whistler Terror Task]].
|-
|[[Shadow Blade]]
|Melee
|Purple
|20 Power, 10 Defense, 20 HP, 5 Combat Speed.
|500 Credits
|Can inflict [[Glitches (Arcaxer 1)|Glitch Weaken]].
|An evil sword that can inflict [[Glitches (Arcaxer 1)|Glitch Weaken]] on enemies.
|[[The Stack#Longhorn Block|Longhorn Block]] Chests.
|-
|[[Sick Shooter]]
|Ranged
|Green
|5 Power, 2 Defense, 10 HP, 5 Combat Speed.
|66 Credits
| -
|Sick dude.
|[[The Stack#Bottom Block|Bottom Block]], [[The Stack#Janus Block|Janus Block]], and [[Sandy Bridge]] Chests, Bottom Block and Janus Block [[Enemies (Arcaxer 1)|Enemies]].
|-
|[[Spooky SMG]]
|Ranged
|Purple
|14 Power, 12 Defense, 20 HP, 1 Crit Chance, 10 Combat Speed.
|833 Credits
|Fires multiple shots at once, and always damages you for 10% of your max HP, no matter if you miss.<ref name="smg"/>
|Ghosts have SMGs? An Automatic weapon that fires multiple shots but will always consume HP even when missing. <ref name="smg"/>
|[[The Stack#Longhorn Block|Longhorn Block]] Chests.
|-
|[[Stun Gun]]
|Ranged
|Purple
|28 Power, 25 Defense, 45 HP, 2 Crit Chance, 45 Crit Damage, 12 Combat Speed.
|1000 Credits
|8% chance to apply [[Glitches (Arcaxer 1)|Glitch Stun]] to enemies.
|Has an 8% chance to [[Glitches (Arcaxer 1)|stun]] enemies.
|[[The Stack#RGB Block|RGB Block]] Chests, RGB Block [[Enemies (Arcaxer 1)|Enemies]].
|-
|[[Tempered Sword]]
|Melee
|Green
|5 Power, 2 Defense, 10 HP, 5 Combat Speed.
|50 Credits
| -
|Like the [[Arcaxer Sword]] but someone tried.
|[[The Stack#Bottom Block|Bottom Block]] and [[The Stack#Janus Block|Janus Block]] Chests.
|-
|[[That Gun]]
|Ranged
|Purple
|30 Power, 25 Defense, 45 HP, 2 Crit Chance, 30 Crit Damage, 20 Combat Speed
|666 Credits
| -
|Nichelle's trusty side-arm.
|[[Moneyfingers Casino and Resort#Mines|Moneyfingers Mines]] [[Enemies (Arcaxer 1)|Enemies]].
|-
|[[That Guy's Axe]]
|Melee
|Purple
|15 Power, 10 Defense, 10 HP, 2 Crit Chance, 10% Battle XP, 5 Combat Speed.
|1666 Credits
|Changes the battle music.
|A weapon with the power to shred. Equip to change the battle music.
|[[Shops (Arcaxer 1)#That Guy's Shop|That Guy's Shop]].
|-
|[[Throwing Spear]]
|Ranged
|Green
|10 Power, 10 Defense, 15 HP, 1 Crit Damage, 5 Combat Speed.
|166 Credits
| -
|You're not allowed to stab ONLY THROW
|[[The Stack#Whistler Block|Whistler Block]] Chests.
|-
|[[USBuster]]
|Melee
|Red
|50 Power, 50 Defense, 100 HP, 5 Crit Chance, 150 Crit Damage, 20 Combat Speed.
|83333 Credits
|Auto-Crit<ref name="usb">See [[Hax#Weapon Hax|Auto-Crit]] for more info.</ref>(On trigger)
|A legendary weapon with a special ability. Press trigger while weilding to cast Auto Crit, granting your next hack 100% crit rate.<ref name="usb"/>
|[[Quests (Arcaxer 1)#Nichelle's Tasks|Forbidden Weapon Task]]
|}
== Items Pictures ==
<gallery mode="nolines">
File:ArcaxerPistol.png|The [[Arcaxer Pistol]] and [[Sick Shooter]].
File:ArcaxerSword.png|The [[Arcaxer Sword]].
File:AssassinsDagger.png|The [[Assassin's Dagger]].
File:Banado.png|The [[Banado]].
File:BATtleAxe.png|The [[BATtle Axe]], [[BATtle Axe+]], and [[Bloody Axe]].
File:BlueGun.png|The [[Blue Gun]].
File:Cutlass.png|The [[Cutlass]] and [[Frozen Cutlass]].
File:DampCrossbow.png|The [[Damp Crossbow]] and [[Flaming Crossbow]].
File:FireSword.jpg|The [[Fire Sword]].
File:GhostBlaster.png|The [[Ghost Blaster]].
File:GlacialSword.png|The [[Glacial Sword]].
File:HauntedSpear.png|The [[Haunted Spear]] and [[Throwing Spear]].
File:JabsWraps.png|[[Jab's Wraps]].
File:Jailbreaker.png|The [[Jailbreaker]].
File:MoneyHands.png|The [[Money Hands L]] and [[Money Hands R]].
File:PirateSMG.png|The [[Pirate SMG]].
File:PumpkinBomb.png|The [[Pumpkin Bomb]] and [[Pumpkin Bomb+]].
File:RainbowBlade.png|The [[Rainbow Blade]].
File:RGBBlade.png|The [[RGB Blade]] and [[RGBlade+]].
File:RGBGun.png|The [[RGB Gun]] and [[Real Gun Blaster]].
File:RGBSMG.png|The [[RGB SMG]].
File:RouletteGun.png|The [[Roulette Cannon]].
File:SandySword.png|The [[Sandy Sword]].
File:ScaleEdge.png|The [[Scale Edge]].
File:ShadowSword.png|The [[Shadow Blade]].
File:SpookySMG.png|The [[Spooky SMG]].
File:StunGun.jpg|The [[Stun Gun]].
File:TemperedSword.jpg|The [[Tempered Sword]].
File:ThatGun.png|[[That Gun]].
File:ThatGuysAxe.png|[[That Guy's Axe]].
File:USBuster.png|The [[USBuster]].
</gallery>
== Footnotes ==
<references />
{{Template:Weapons1}}
[[Category:Items]]
[[Category:Weapons]]
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{{WeaponInfobox
|name=Arcaxer Pistol
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|weapontype=Ranged
|effects=
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|cost=
|sellvalue=33 Credits.}}
The Arcaxer Pistol is the most basic [[Weapons (Arcaxer 1)|Ranged Weapon]] one can obtain.
<big>"The most basic ranged weapon. Spend HP to deal damage from far away."</big>
<center>-Arcaxer</center>
The Arcaxer Pistol is likely the first ranged weapon the player will obtain. It's very similar to the [[Sick Shooter]] and [[Blue Gun]] in terms of early ranged weapons.
== Tips and Tricks ==
* It's recommended to immediately switch away from the Arcaxer Pistol as soon as you obtain a stronger weapon.
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|cost=
|sellvalue=33 Credits.}}
The Arcaxer Pistol is the most basic [[Weapons (Arcaxer 1)|Ranged Weapon]] one can obtain.
<big>"The most basic ranged weapon. Spend HP to deal damage from far away."</big>
<center>-Arcaxer</center>
The Arcaxer Pistol is likely the first ranged weapon the player will obtain. It's very similar to the [[Sick Shooter]] and [[Blue Gun]] in terms of early ranged weapons.
== Tips and Tricks ==
* It's recommended to immediately switch away from the Arcaxer Pistol as soon as you obtain a stronger weapon.
{{Weapons1}}
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|cost=
|stats= -
|sellvalue=33 Credits.}}
The Arcaxer Pistol is the most basic [[Weapons (Arcaxer 1)|Ranged Weapon]] one can obtain.
<big>"The most basic ranged weapon. Spend HP to deal damage from far away."</big>
<center>-Arcaxer</center>
The Arcaxer Pistol is likely the first ranged weapon the player will obtain. It's very similar to the [[Sick Shooter]] and [[Blue Gun]] in terms of early ranged weapons.
== Tips and Tricks ==
* It's recommended to immediately switch away from the Arcaxer Pistol as soon as you obtain a stronger weapon.
{{Weapons1}}
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|cost=
|stats=<center>-</center>
|sellvalue=33 Credits.}}
The Arcaxer Pistol is the most basic [[Weapons (Arcaxer 1)|Ranged Weapon]] one can obtain.
<big>"The most basic ranged weapon. Spend HP to deal damage from far away."</big>
<center>-Arcaxer</center>
The Arcaxer Pistol is likely the first ranged weapon the player will obtain. It's very similar to the [[Sick Shooter]] and [[Blue Gun]] in terms of early ranged weapons.
== Tips and Tricks ==
* It's recommended to immediately switch away from the Arcaxer Pistol as soon as you obtain a stronger weapon.
{{Weapons1}}
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Blue
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{{HaxInfobox
|name=Blue
|image=[[File:Blue.webp|256px|frameless]]
|haxtype=Damage
|haxeffects=Applies [[Glitches|Glitch]]<br/>Blue
|haxsource=Chest in<br/>[[The Hub#Graveyard|Hub Graveyard]]
|modulecost=N/A
|modulevalue=1 Credit
|haxap=1
|haxcooldown=N/A
}}
Blue is a bolt style [[Hax]] you get for free in [[The Hub#Graveyard|The Hub Graveyard]].
<big>"Has a 100% chance to turn the enemy blue."</big>
<big><center>-Arcaxer</center></big>
Blue will always apply [[Glitches (Arcaxer 1)|Glitch Blue]] when striking an enemy with the hack. It is also used in [[Quests (Arcaxer 1)#Nichelle's Tasks|a task]] to get it's upgraded version, [[Blueaga]].
==Trivia and Tips==
* Blue is well known in the community for being a simple and dumb addition everybody likes.
* Using Blue in coordination with [[Ghost Bolt]] can actually be an effective strategy due to Blue's 100% chance of applying a Glitch.
* Using the above strategy in [[Classes (Arcaxer 1)#Blue Mage|Blue Mage]] can also be upgraded using [[Green]] and [[Red]].
{{Hax}}
[[Category:Hax]]
[[Category:Blue]]
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Arcaxer Sword (Arcaxer 1)
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Created page with "{{WeaponInfobox |name=Arcaxer Pistol |image=[[File:ArcaxerSword.png|256px|frameless]] |weapontype=Melee |effects= |source=Default starting weapon in each hand. |cost= |sellvalue=33 Credits.}} The Arcaxer Sword is the most basic [[Weapons (Arcaxer 1)|Melee Weapon]] one can obtain. <big>"The most basic melee weapon. Spend HP to deal damage"</big> <center>-Arcaxer</center> The Arcaxer Sword is the first melee weapon the player has, automatically receiving two. It's very si..."
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|cost=
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The Arcaxer Sword is the most basic [[Weapons (Arcaxer 1)|Melee Weapon]] one can obtain.
<big>"The most basic melee weapon. Spend HP to deal damage"</big>
<center>-Arcaxer</center>
The Arcaxer Sword is the first melee weapon the player has, automatically receiving two. It's very similar to the [[Tempered Sword]] in terms of early melee weapons.
== Tips and Tricks ==
* It's recommended to immediately switch away from the Arcaxer Sword as soon as you obtain a stronger weapon.
* Old devlogs reveal the weapon was originally named the "Arcane Sword".
{{Weapons1}}
a300dccc238fef6e3107670f2a6ea2efe6927d9b
921
920
2024-05-30T03:33:25Z
Dino-Pack
2
wikitext
text/x-wiki
{{WeaponInfobox
|name=Arcaxer Pistol
|image=[[File:ArcaxerSword.png|256px|frameless]]
|weapontype=Melee
|effects=
|source=Default starting weapon in each hand.
|cost=
|sellvalue=33 Credits.}}
The Arcaxer Sword is the most basic [[Weapons (Arcaxer 1)|Melee Weapon]] one can obtain.<br/>
<big>"The most basic melee weapon. Spend HP to deal damage"</big>
<center>-Arcaxer</center>
The Arcaxer Sword is the first melee weapon the player has, automatically receiving two. It's very similar to the [[Tempered Sword]] in terms of early melee weapons.
== Tips and Tricks ==
* It's recommended to immediately switch away from the Arcaxer Sword as soon as you obtain a stronger weapon.
* Old devlogs reveal the weapon was originally named the "Arcane Sword".
{{Weapons1}}
f6ff28a42abced031863fe18a4a8fd0991fa4dcc
922
921
2024-05-30T03:34:06Z
Dino-Pack
2
wikitext
text/x-wiki
{{WeaponInfobox
|name=Arcaxer Sword
|image=[[File:ArcaxerSword.png|256px|frameless]]
|weapontype=Melee
|effects=
|source=Default starting weapon in<br/>each hand.
|cost=
|sellvalue=33 Credits.}}
The Arcaxer Sword is the most basic [[Weapons (Arcaxer 1)|Melee Weapon]] one can obtain.<br/>
<big>"The most basic melee weapon. Spend HP to deal damage"</big>
<center>-Arcaxer</center>
The Arcaxer Sword is the first melee weapon the player has, automatically receiving two. It's very similar to the [[Tempered Sword]] in terms of early melee weapons.
== Tips and Tricks ==
* It's recommended to immediately switch away from the Arcaxer Sword as soon as you obtain a stronger weapon.
* Old devlogs reveal the weapon was originally named the "Arcane Sword".
{{Weapons1}}
3564fbe2e9a6199ff99c3cc84dc2235ecc976b37
923
922
2024-05-30T03:35:36Z
Dino-Pack
2
wikitext
text/x-wiki
{{WeaponInfobox
|name=Arcaxer Sword
|image=[[File:ArcaxerSword.png|256px|frameless]]
|weapontype=Melee
|effects=
|source=Default starting weapon<br/>in each hand.
|cost=
|sellvalue=33 Credits.}}
The Arcaxer Sword is the most basic [[Weapons (Arcaxer 1)|Melee Weapon]] one can obtain.<br/>
<big>"The most basic melee weapon. Spend HP to deal damage"</big>
<center>-Arcaxer</center>
The Arcaxer Sword is the first melee weapon the player has, automatically receiving two. It's very similar to the [[Tempered Sword]] in terms of early melee weapons.
== Tips and Tricks ==
* It's recommended to immediately switch away from the Arcaxer Sword as soon as you obtain a stronger weapon.
* Old devlogs reveal the weapon was originally named the "Arcane Sword".
{{Weapons1}}
32412543c4135dd46fbbf7a951679642e38fd677
Assassin's Dagger
0
336
926
2024-05-30T03:41:48Z
Dino-Pack
2
Created page with "{{WeaponInfobox |name=Assassin's Dagger |image=[[File:AssassinsDagger.png|256px|frameless]] |weapontype=Melee |effects=Has a 20% chance to inflict<br/>[[Glitches (Arcaxer 1)|Glitch Poison]]. |source=[[The Stack#Bottom Block|Bottom Block]] Chests. |cost= |sellvalue=116 Credits.}} The Assassin's Dagger is the first special [[Weapons (Arcaxer 1)|Melee Weapon]] one can obtain.<br/> <big>"A reverse-grip weapon. Has a 20% chance to apply [[Glitches (Arcaxer 1)|Glitch Poison]]...."
wikitext
text/x-wiki
{{WeaponInfobox
|name=Assassin's Dagger
|image=[[File:AssassinsDagger.png|256px|frameless]]
|weapontype=Melee
|effects=Has a 20% chance to inflict<br/>[[Glitches (Arcaxer 1)|Glitch Poison]].
|source=[[The Stack#Bottom Block|Bottom Block]] Chests.
|cost=
|sellvalue=116 Credits.}}
The Assassin's Dagger is the first special [[Weapons (Arcaxer 1)|Melee Weapon]] one can obtain.<br/>
<big>"A reverse-grip weapon. Has a 20% chance to apply [[Glitches (Arcaxer 1)|Glitch Poison]]."</big>
<center>-Arcaxer</center>
The Assassin's Dagger has a reverse-grip style, requiring the player to hit with the underside of their hand. Additionally, it can apply [[Glitches (Arcaxer 1)|Glitch Poison]], one of the first weapons that apply Glitches.
== Tips and Tricks ==
* It may take a while to perfect the reverse grip.
{{Weapons1}}
e8a564b50d06ab47bcbf9fece853afa8b6915132
927
926
2024-05-30T03:42:20Z
Dino-Pack
2
wikitext
text/x-wiki
{{WeaponInfobox
|name=Assassin's Dagger
|image=[[File:AssassinsDagger.png|256px|frameless]]
|weapontype=Melee
|effects=Has a 20% chance to<br/>inflict [[Glitches (Arcaxer 1)|Glitch Poison]].
|source=[[The Stack#Bottom Block|Bottom Block]] Chests.
|cost=
|sellvalue=116 Credits.}}
The Assassin's Dagger is one of the first special [[Weapons (Arcaxer 1)|Melee Weapons]] one can obtain.<br/>
<big>"A reverse-grip weapon. Has a 20% chance to apply [[Glitches (Arcaxer 1)|Glitch Poison]]."</big>
<center>-Arcaxer</center>
The Assassin's Dagger has a reverse-grip style, requiring the player to hit with the underside of their hand. Additionally, it can apply [[Glitches (Arcaxer 1)|Glitch Poison]], one of the first weapons that apply Glitches.
== Tips and Tricks ==
* It may take a while to perfect the reverse grip.
{{Weapons1}}
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Template:Hax
10
299
930
857
2024-05-30T03:56:08Z
Dino-Pack
2
wikitext
text/x-wiki
{{Navbox with collapsible groups
|name = Hax
|title = [[File:BlueSprite.webp|34px]] [[Hax]] [[File:FishBoltSprite.webp|34px]]
|state = autocollapse
|style = background:#000000;
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|title = Regular Hax
|groupstyle = background:#1F1F1F;
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|list1 = [[Arcax Missile]]{{·}}[[Fireball]]{{·}}[[Summon Barkaxer]]{{·}}[[Blue]]{{·}}[[Reverse Time]]{{·}}[[Summon Bryce]]{{·}}[[Summon Llorona]]{{·}}[[Shadow Blast]]
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|list7 = [[Fire Storm]]{{·}}[[Triple Bolt]]{{·}}[[Triple Thunder]]{{·}}[[Mirror Image]]{{·}}[[Restore 1]]{{·}}[[Restore 2]]
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|list8 = [[RNGza]]{{·}}[[Sniper Shot]]{{·}}[[Stun Shot]]{{·}}[[Backstab Bolt]]{{·}}[[Cut and Paste]]{{·}}[[Restore 1]]{{·}}[[Restore 2]]
|group8 = Blue Mage Class
|list8 = [[Copy Bolt]]
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|list9 = [[Thorns]]{{·}}[[Triple Thunder]]{{·}}[[Banana Blitz]]
|group10 = Blue Mage Copy Abilities
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}}
}}
[[Category:Weapons]]<noinclude>[[Category:Weapon navboxes]]</noinclude>
cc115894c700e5af1487b826b0261b9bc49c53ab
Arcaxer Sword (Arcaxer 1)
0
335
934
923
2024-05-30T17:54:46Z
Dino-Pack
2
wikitext
text/x-wiki
{{WeaponInfobox
|name=Arcaxer Sword
|image=[[File:ArcaxerSword.png|256px|frameless]]
|weapontype=Melee
|effects=
|source=Default starting weapon<br/>in each hand.
|cost=
|stats=<center>-</center>
|sellvalue=33 Credits.}}
The Arcaxer Sword is the most basic [[Weapons (Arcaxer 1)|Melee Weapon]] one can obtain.<br/>
<big>"The most basic melee weapon. Spend HP to deal damage"</big>
<center>-Arcaxer</center>
The Arcaxer Sword is the first melee weapon the player has, automatically receiving two. It's very similar to the [[Tempered Sword]] in terms of early melee weapons.
== Tips and Tricks ==
* It's recommended to immediately switch away from the Arcaxer Sword as soon as you obtain a stronger weapon.
* Old devlogs reveal the weapon was originally named the "Arcane Sword".
{{Weapons1}}
6dbaadfadd1b8c2950787f183f280a475f8cdec2
949
934
2024-05-30T18:17:07Z
Dino-Pack
2
wikitext
text/x-wiki
{{WeaponInfobox
|name=Arcaxer Sword
|image=[[File:ArcaxerSword.png|256px|frameless]]
|weapontype=Melee
|effects=
|source=Default starting weapon<br/>in each hand.
|cost=
|stats=<center>-</center>
|rarity=White
|sellvalue=33 Credits.}}
The Arcaxer Sword is the most basic [[Weapons (Arcaxer 1)|Melee Weapon]] one can obtain.<br/>
<big>"The most basic melee weapon. Spend HP to deal damage"</big>
<center>-Arcaxer</center>
The Arcaxer Sword is the first melee weapon the player has, automatically receiving two. It's very similar to the [[Tempered Sword]] in terms of early melee weapons.
== Tips and Tricks ==
* It's recommended to immediately switch away from the Arcaxer Sword as soon as you obtain a stronger weapon.
* Old devlogs reveal the weapon was originally named the "Arcane Sword".
{{Weapons1}}
75df1157377672330fb26c3cb77b0cce823ed747
Assassin's Dagger
0
336
935
927
2024-05-30T17:55:10Z
Dino-Pack
2
wikitext
text/x-wiki
{{WeaponInfobox
|name=Assassin's Dagger
|image=[[File:AssassinsDagger.png|256px|frameless]]
|weapontype=Melee
|effects=Has a 20% chance to<br/>inflict [[Glitches (Arcaxer 1)|Glitch Poison]].
|source=[[The Stack#Bottom Block|Bottom Block]] Chests.
|cost=
|stats=10 Power, 5 HP,<br/>2 Crit Change, 5 Crit Damage
|sellvalue=116 Credits.}}
The Assassin's Dagger is one of the first special [[Weapons (Arcaxer 1)|Melee Weapons]] one can obtain.<br/>
<big>"A reverse-grip weapon. Has a 20% chance to apply [[Glitches (Arcaxer 1)|Glitch Poison]]."</big>
<center>-Arcaxer</center>
The Assassin's Dagger has a reverse-grip style, requiring the player to hit with the underside of their hand. Additionally, it can apply [[Glitches (Arcaxer 1)|Glitch Poison]], one of the first weapons that apply Glitches.
== Tips and Tricks ==
* It may take a while to perfect the reverse grip.
{{Weapons1}}
52498860a59074255872160658c582e783c2d74c
936
935
2024-05-30T17:55:20Z
Dino-Pack
2
wikitext
text/x-wiki
{{WeaponInfobox
|name=Assassin's Dagger
|image=[[File:AssassinsDagger.png|256px|frameless]]
|weapontype=Melee
|effects=Has a 20% chance to<br/>inflict [[Glitches (Arcaxer 1)|Glitch Poison]].
|source=[[The Stack#Bottom Block|Bottom Block]] Chests.
|cost=
|stats=10 Power, 5 HP,<br/>2 Crit Change,<br/>5 Crit Damage
|sellvalue=116 Credits.}}
The Assassin's Dagger is one of the first special [[Weapons (Arcaxer 1)|Melee Weapons]] one can obtain.<br/>
<big>"A reverse-grip weapon. Has a 20% chance to apply [[Glitches (Arcaxer 1)|Glitch Poison]]."</big>
<center>-Arcaxer</center>
The Assassin's Dagger has a reverse-grip style, requiring the player to hit with the underside of their hand. Additionally, it can apply [[Glitches (Arcaxer 1)|Glitch Poison]], one of the first weapons that apply Glitches.
== Tips and Tricks ==
* It may take a while to perfect the reverse grip.
{{Weapons1}}
62687920e0e7509272e71344c71a7f6851c21851
950
936
2024-05-30T18:17:30Z
Dino-Pack
2
wikitext
text/x-wiki
{{WeaponInfobox
|name=Assassin's Dagger
|image=[[File:AssassinsDagger.png|256px|frameless]]
|weapontype=Melee
|effects=Has a 20% chance to<br/>inflict [[Glitches (Arcaxer 1)|Glitch Poison]].
|source=[[The Stack#Bottom Block|Bottom Block]] Chests.
|cost=
|stats=10 Power, 5 HP,<br/>2 Crit Change,<br/>5 Crit Damage
|rarity=Blue
|sellvalue=116 Credits.}}
The Assassin's Dagger is one of the first special [[Weapons (Arcaxer 1)|Melee Weapons]] one can obtain.<br/>
<big>"A reverse-grip weapon. Has a 20% chance to apply [[Glitches (Arcaxer 1)|Glitch Poison]]."</big>
<center>-Arcaxer</center>
The Assassin's Dagger has a reverse-grip style, requiring the player to hit with the underside of their hand. Additionally, it can apply [[Glitches (Arcaxer 1)|Glitch Poison]], one of the first weapons that apply Glitches.
== Tips and Tricks ==
* It may take a while to perfect the reverse grip.
{{Weapons1}}
2a6b5565b5eaf4b6ebff05ebf86f0e3e5b461fd6
Banado
0
337
937
2024-05-30T17:57:50Z
Dino-Pack
2
Created page with "{{WeaponInfobox |name=Banado |image=[[Banado.png|256px|frameless] |weapontype=Melee |effects=Deals 1.5x damage<br/>to robotic monsters. |source=Unfound Bananas [[Quests (Arcaxer 1)|Quest]]. |stats=20 Power, 10 Defense, 20 HP,<br/>1 Crit Chance,<br/>5 Combat Speed. |cost=|sellvalue=666 Credits. }}"
wikitext
text/x-wiki
{{WeaponInfobox
|name=Banado
|image=[[Banado.png|256px|frameless]
|weapontype=Melee
|effects=Deals 1.5x damage<br/>to robotic monsters.
|source=Unfound Bananas [[Quests (Arcaxer 1)|Quest]].
|stats=20 Power, 10 Defense, 20 HP,<br/>1 Crit Chance,<br/>5 Combat Speed.
|cost=|sellvalue=666 Credits.
}}
c90a8fb22e3a35ff3aef39ad23da619cf8b3697f
938
937
2024-05-30T17:58:02Z
Dino-Pack
2
wikitext
text/x-wiki
{{WeaponInfobox
|name=Banado
|image=[[Banado.png|256px|frameless]
|weapontype=Melee
|effects=Deals 1.5x damage<br/>to robotic monsters.
|source=Unfound Bananas [[Quests (Arcaxer 1)|Quest]].
|stats=20 Power, 10 Defense, 20 HP,<br/>1 Crit Chance,<br/>5 Combat Speed.
|cost=|sellvalue=666 Credits.}}
e72efde9ae3ce2d12629b9bafafbc5ac671d8942
939
938
2024-05-30T17:58:26Z
Dino-Pack
2
wikitext
text/x-wiki
{{WeaponInfobox|name=Banado|image=[[Banado.png|256px|frameless]|weapontype=Melee|effects=Deals 1.5x damage<br/>to robotic monsters.|source=Unfound Bananas [[Quests (Arcaxer 1)|Quest]].|stats=20 Power, 10 Defense, 20 HP,<br/>1 Crit Chance,<br/>5 Combat Speed.|cost=|sellvalue=666 Credits.}}
de2cb2906a1bce0b42bb6cb0abd9d123aee064a7
940
939
2024-05-30T17:58:34Z
Dino-Pack
2
wikitext
text/x-wiki
{{WeaponInfobox|name=Banado|image=[[File:Banado.png|256px|frameless]|weapontype=Melee|effects=Deals 1.5x damage<br/>to robotic monsters.|source=Unfound Bananas [[Quests (Arcaxer 1)|Quest]].|stats=20 Power, 10 Defense, 20 HP,<br/>1 Crit Chance,<br/>5 Combat Speed.|cost=|sellvalue=666 Credits.}}
198a8ab33b60af2ba340013c5aaf00aa3632734a
941
940
2024-05-30T17:59:19Z
Dino-Pack
2
wikitext
text/x-wiki
{{WeaponInfobox
|name=Banado
|image=[[File:Banado.png|256px|frameless]]
|weapontype=Melee
|effects=
|source=Default starting weapon<br/>in each hand.
|cost=
|stats=<center>-</center>
|sellvalue=33 Credits.}}
The Arcaxer Sword is the most basic [[Weapons (Arcaxer 1)|Melee Weapon]] one can obtain.<br/>
<big>"The most basic melee weapon. Spend HP to deal damage"</big>
<center>-Arcaxer</center>
The Arcaxer Sword is the first melee weapon the player has, automatically receiving two. It's very similar to the [[Tempered Sword]] in terms of early melee weapons.
== Tips and Tricks ==
* It's recommended to immediately switch away from the Arcaxer Sword as soon as you obtain a stronger weapon.
* Old devlogs reveal the weapon was originally named the "Arcane Sword".
{{Weapons1}}
5b4336402991aa2b4f1bcfe31d83ab70fa98a584
942
941
2024-05-30T18:13:30Z
Dino-Pack
2
wikitext
text/x-wiki
{{WeaponInfobox
|name=Banado
|image=[[File:Banado.png|256px|frameless]]
|weapontype=Melee
|effects=Deals 1.5x damage to mechanical enemies.
|source=Unfound Bananas [[Quests (Arcaxer 1)|Quest]].
|cost=
|stats=20 Power, 10 Defense, 20 HP,<br/>1 Crit Chance,<br/>5 Combat Speed.
|sellvalue=666 Credits.}}
The Banado is a special weapon obtained from a mid-game Quest.<br/>
<big>"Deals 1.5x damage to mechanical enemies."</big>
<center>-Arcaxer</center>
The Banado is a melee weapon the player obtains from a quest in [[Sandy Bridge]]. This item was added due to a [[Donators|Donator reward]]. To obtain the weapon, the player must find three [[Naughty Bananas]].
== Tips and Tricks ==
* The sword is a reference to [https://www.xenoserieswiki.org/wiki/Monado_(weapon)|Xenoblade Chronicle's Monado] in both name (Ba'''nado''') and design.
{{Weapons1}}
[[Category:Donators]]
792e9fa13bf4de27ed1a1c3d1a2eb875a42f8b5d
943
942
2024-05-30T18:13:48Z
Dino-Pack
2
/* Tips and Tricks */
wikitext
text/x-wiki
{{WeaponInfobox
|name=Banado
|image=[[File:Banado.png|256px|frameless]]
|weapontype=Melee
|effects=Deals 1.5x damage to mechanical enemies.
|source=Unfound Bananas [[Quests (Arcaxer 1)|Quest]].
|cost=
|stats=20 Power, 10 Defense, 20 HP,<br/>1 Crit Chance,<br/>5 Combat Speed.
|sellvalue=666 Credits.}}
The Banado is a special weapon obtained from a mid-game Quest.<br/>
<big>"Deals 1.5x damage to mechanical enemies."</big>
<center>-Arcaxer</center>
The Banado is a melee weapon the player obtains from a quest in [[Sandy Bridge]]. This item was added due to a [[Donators|Donator reward]]. To obtain the weapon, the player must find three [[Naughty Bananas]].
== Tips and Tricks ==
* The sword is a reference to [https://www.xenoserieswiki.org/wiki/Monado_(weapon) | Xenoblade Chronicle's Monado] in both name (Ba'''nado''') and design.
{{Weapons1}}
[[Category:Donators]]
217108e55746bb21d5f17de68918fd98e7bce2c2
944
943
2024-05-30T18:14:07Z
Dino-Pack
2
/* Tips and Tricks */
wikitext
text/x-wiki
{{WeaponInfobox
|name=Banado
|image=[[File:Banado.png|256px|frameless]]
|weapontype=Melee
|effects=Deals 1.5x damage to mechanical enemies.
|source=Unfound Bananas [[Quests (Arcaxer 1)|Quest]].
|cost=
|stats=20 Power, 10 Defense, 20 HP,<br/>1 Crit Chance,<br/>5 Combat Speed.
|sellvalue=666 Credits.}}
The Banado is a special weapon obtained from a mid-game Quest.<br/>
<big>"Deals 1.5x damage to mechanical enemies."</big>
<center>-Arcaxer</center>
The Banado is a melee weapon the player obtains from a quest in [[Sandy Bridge]]. This item was added due to a [[Donators|Donator reward]]. To obtain the weapon, the player must find three [[Naughty Bananas]].
== Tips and Tricks ==
* The sword is a reference to [https://www.xenoserieswiki.org/wiki/Monado_(weapon) Xenoblade Chronicle's Monado] in both name (Ba'''nado''') and design.
{{Weapons1}}
[[Category:Donators]]
d73e60f30a89018f1269452da5fd150a823fe3a0
945
944
2024-05-30T18:14:43Z
Dino-Pack
2
wikitext
text/x-wiki
{{WeaponInfobox
|name=Banado
|image=[[File:Banado.png|256px|frameless]]
|weapontype=Melee
|effects=Deals 1.5x damage to<br/>mechanical enemies.
|source=Unfound Bananas [[Quests (Arcaxer 1)|Quest]].
|cost=
|stats=20 Power, 10 Defense, 20 HP,<br/>1 Crit Chance,<br/>5 Combat Speed.
|sellvalue=666 Credits.}}
The Banado is a special weapon obtained from a mid-game Quest.<br/>
<big>"Deals 1.5x damage to mechanical enemies."</big>
<center>-Arcaxer</center>
The Banado is a melee weapon the player obtains from a quest in [[Sandy Bridge]]. This item was added due to a [[Donators|Donator reward]]. To obtain the weapon, the player must find three [[Naughty Bananas]].
== Tips and Tricks ==
* The sword is a reference to [https://www.xenoserieswiki.org/wiki/Monado_(weapon) Xenoblade Chronicle's Monado] in both name (Ba'''nado''') and design.
{{Weapons1}}
[[Category:Donators]]
fe70f1939adf92a41581b7f7188b9445b0b60fa6
946
945
2024-05-30T18:15:07Z
Dino-Pack
2
wikitext
text/x-wiki
{{WeaponInfobox
|name=Banado
|image=[[File:Banado.png|256px|frameless]]
|weapontype=Melee
|effects=Deals 1.5x damage to<br/>mechanical enemies.
|source=Unfound Bananas [[Quests (Arcaxer 1)|Quest]].
|cost=
|stats=20 Power, 10 Defense,<br/>20 HP, 1 Crit Chance,<br/>5 Combat Speed.
|sellvalue=666 Credits.}}
The Banado is a special weapon obtained from a mid-game Quest.<br/>
<big>"Deals 1.5x damage to mechanical enemies."</big>
<center>-Arcaxer</center>
The Banado is a melee weapon the player obtains from a quest in [[Sandy Bridge]]. This item was added due to a [[Donators|Donator reward]]. To obtain the weapon, the player must find three [[Naughty Bananas]].
== Tips and Tricks ==
* The sword is a reference to [https://www.xenoserieswiki.org/wiki/Monado_(weapon) Xenoblade Chronicle's Monado] in both name (Ba'''nado''') and design.
{{Weapons1}}
[[Category:Donators]]
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946
2024-05-30T18:17:55Z
Dino-Pack
2
wikitext
text/x-wiki
{{WeaponInfobox
|name=Banado
|image=[[File:Banado.png|256px|frameless]]
|weapontype=Melee
|effects=Deals 1.5x damage to<br/>mechanical enemies.
|source=Unfound Bananas [[Quests (Arcaxer 1)|Quest]].
|cost=
|stats=20 Power, 10 Defense,<br/>20 HP, 1 Crit Chance,<br/>5 Combat Speed.
|rarity=Purple
|sellvalue=666 Credits.}}
The Banado is a special weapon obtained from a mid-game Quest.<br/>
<big>"Deals 1.5x damage to mechanical enemies."</big>
<center>-Arcaxer</center>
The Banado is a melee weapon the player obtains from a quest in [[Sandy Bridge]]. This item was added due to a [[Donators|Donator reward]]. To obtain the weapon, the player must find three [[Naughty Bananas]].
== Tips and Tricks ==
* The sword is a reference to [https://www.xenoserieswiki.org/wiki/Monado_(weapon) Xenoblade Chronicle's Monado] in both name (Ba'''nado''') and design.
{{Weapons1}}
[[Category:Donators]]
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Template:WeaponInfobox
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947
931
2024-05-30T18:16:27Z
Dino-Pack
2
wikitext
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{{Infobox
|name = WeaponInfobox
|bodystyle = background:#1F1F1F;
|titlestyle =
|abovestyle = background:#012e59;font-size:140%;
|subheaderstyle =
|title = Weapon Information
|above = {{{name}}}
|imagestyle =
|captionstyle =
|image = {{{image}}}
|caption = The {{{name}}} model as<br/>seen in game.
|headerstyle = background:#000000;
|labelstyle = background:#595959;
|datastyle = background:#404040;
|header1 = General Information
| label2 = Type
| data2 = {{{weapontype}}}
| label3 = Effects
| data3 = {{{effects}}}
| label4 = Source
| data4 = {{{source}}}
|header5 = Statistics
| label6 = Rarity
| data6 = {{{rarity}}}
| label7 = Stats
| data7 = {{{stats}}}
| label8 = Cost to buy
| data8 = {{{cost}}}
| label9 = Sell value
| data9 = {{{sellvalue}}}
}}
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Arcaxer Pistol
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2024-05-30T18:16:46Z
Dino-Pack
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wikitext
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{{WeaponInfobox
|name=Arcaxer Pistol
|image=[[File:ArcaxerPistol.png|256px|frameless]]
|weapontype=Ranged
|effects=
|source=[[The Stack#Bottom Block|Bottom Block]] and<br/>[[The Stack#Janus Block|Janus Block]] Chests,<br/>Bottom Block and Janus<br/>Block [[Enemies (Arcaxer 1)|Enemies]].
|cost=
|stats=<center>-</center>
|rarity=White
|sellvalue=33 Credits.}}
The Arcaxer Pistol is the most basic [[Weapons (Arcaxer 1)|Ranged Weapon]] one can obtain.
<big>"The most basic ranged weapon. Spend HP to deal damage from far away."</big>
<center>-Arcaxer</center>
The Arcaxer Pistol is likely the first ranged weapon the player will obtain. It's very similar to the [[Sick Shooter]] and [[Blue Gun]] in terms of early ranged weapons.
== Tips and Tricks ==
* It's recommended to immediately switch away from the Arcaxer Pistol as soon as you obtain a stronger weapon.
{{Weapons1}}
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BATtle Axe
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2024-05-30T18:26:38Z
Dino-Pack
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Created page with "{{WeaponInfobox |name=BATtle Axe |image=[[File:BATtle Axe.png|256px|frameless]] |weapontype=Melee |effects= |source=Default starting weapon<br/>in each hand. |cost= |stats=14 Power, 12 Defense,<br/>20 HP, 5 Crit Damage,<br/>10 Combat Speed. |rarity=Green |sellvalue=366 Credits.}} The Arcaxer Sword is the most basic [[Weapons (Arcaxer 1)|Melee Weapon]] one can obtain.<br/> <big>"No, it's an axe, not a bat. I mean like bat like the creature not like a baseball bat No, It's..."
wikitext
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{{WeaponInfobox
|name=BATtle Axe
|image=[[File:BATtle Axe.png|256px|frameless]]
|weapontype=Melee
|effects=
|source=Default starting weapon<br/>in each hand.
|cost=
|stats=14 Power, 12 Defense,<br/>20 HP, 5 Crit Damage,<br/>10 Combat Speed.
|rarity=Green
|sellvalue=366 Credits.}}
The Arcaxer Sword is the most basic [[Weapons (Arcaxer 1)|Melee Weapon]] one can obtain.<br/>
<big>"No, it's an axe, not a bat. I mean like bat like the creature not like a baseball bat No, It's an axe. that looks like a bat... nevermind"</big>
<center>-Arcaxer</center>
The Arcaxer Sword is the first melee weapon the player has, automatically receiving two. It's very similar to the [[Tempered Sword]] in terms of early melee weapons.
== Tips and Tricks ==
* The long handle may be helpful for fighting certain enemies that like to move a lot. However, it is suggested to upgrade to the [[BATtle Axe+]] as it's not much harder to obtain.
{{Weapons1}}
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2024-05-30T18:27:20Z
Dino-Pack
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wikitext
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{{WeaponInfobox
|name=BATtle Axe
|image=[[File:BATtleAxe.png|256px|frameless]]
|weapontype=Melee
|effects=
|source=Default starting weapon<br/>in each hand.
|cost=
|stats=14 Power, 12 Defense,<br/>20 HP, 5 Crit Damage,<br/>10 Combat Speed.
|rarity=Green
|sellvalue=366 Credits.}}
The Arcaxer Sword is the most basic [[Weapons (Arcaxer 1)|Melee Weapon]] one can obtain.<br/>
<big>"No, it's an axe, not a bat. I mean like bat like the creature not like a baseball bat No, It's an axe. that looks like a bat... nevermind"</big>
<center>-Arcaxer</center>
The Arcaxer Sword is the first melee weapon the player has, automatically receiving two. It's very similar to the [[Tempered Sword]] in terms of early melee weapons.
== Tips and Tricks ==
* The long handle may be helpful for fighting certain enemies that like to move a lot. However, it is suggested to upgrade to the [[BATtle Axe+]] as it's not much harder to obtain.
{{Weapons1}}
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2024-05-30T18:29:28Z
Dino-Pack
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wikitext
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{{WeaponInfobox
|name=BATtle Axe
|image=[[File:BATtleAxe.png|256px|frameless]]
|weapontype=Melee
|effects=
|source=[[The Stack#Longhorn Block|Longhorn Block]]<br/>Chests.
|cost=
|stats=14 Power, 12 Defense,<br/>20 HP, 5 Crit Damage,<br/>10 Combat Speed.
|rarity=Green
|sellvalue=366 Credits.}}
The BATtle Axe is a mid-tier Melee weapon obtained in [[The Stack#Longhorn Block|Longhorn Block]] Chests.<br/>
<big>"No, it's an axe, not a bat. I mean like bat like the creature not like a baseball bat No, It's an axe. that looks like a bat... nevermind"</big>
<center>-Arcaxer</center>
The BATtle Axe is a mid-tier Melee weapon, which belongs to the series of [[The Stack#Longhorn Block|Longhorn Block]] related axes. It has two upgrades versions, those being the [[BATtle Axe+]] and the [[Bloody Axe]].
== Tips and Tricks ==
* The long handle may be helpful for fighting certain enemies that like to move a lot. However, it is suggested to upgrade to the [[BATtle Axe+]] as it's not much harder to obtain.
{{Weapons1}}
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Template:Weapons1
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2024-05-30T18:30:24Z
Dino-Pack
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wikitext
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{{Navbox with collapsible groups
|name = Weapons1
|title = [[File:CroppedBarkaxerSprite.png|48px]] [[Weapons|Weapons (Arcaxer 1)]] [[File:CroppedBarkaxerSprite.png|48px]]
|state = autocollapse
|style = background:#000000;
|titlestyle = background:#000000;
|borderstyle = 1px solid #000000;
|groupstyle = background:#1F1F1F;
|list1 = {{Navbox|child
|title = Melee Weapons
|groupstyle = background:#1F1F1F;
|titlestyle = background:#1F1F1F;
|oddstyle = background:#404040;
|evenstyle = background:#595959;
|list1 = [[Arcaxer Sword]]
|group2 = Shops
|list2 = [[Cutlass]]{{·}}[[That Guy's Axe]]{{·}}[[Money Hands R]]{{·}}[[Money Hands L]]
|group3 = Quests
|list3 = [[Glacial Sword]]{{·}}[[Banado]]{{·}}[[Bloody Axe]]{{·}}[[Scale Edge]]{{·}}[[USBuster]]{{·}}[[Jab's Wraps]]
|group4 = Chests
|list4 = [[BATtle Axe]]{{·}}[[BATtle Axe+]]{{·}}[[Fire Sword]]{{·}}[[Frozen Cutlass]]{{·}}[[Sandy Sword]]{{·}}[[Shadow Blade]]{{·}}[[Tempered Sword]]{{·}}[[RGB Blade]]{{·}}[[RGB Blade+]]{{·}}[[Jailbreaker]]{{·}}[[Assassin's Dagger]]{{·}}[[Rainbow Blade]]
|group5 = Enemy Drops
|list5 = [[Fire Sword]]{{·}}[[RGB Blade]]{{·}}[[RGB Blade+]]
}}
|list2 = {{Navbox|child
|title = Ranged Weapons
|groupstyle = background:#1F1F1F;
|titlestyle = background:#1F1F1F;
|oddstyle = background:#404040;
|evenstyle = background:#595959;
|group1 = Puzzles
|list1 = [[Blue Gun]]{{·}}[[Pumpkin Bomb]]
|group2 = Bought
|list2 = [[Damp Crossbow]]{{·}}[[Ghost Blaster]]
|group3 = Quests
|list3 = [[Pumpkin Bomb+]]
|group4 = Chests
|list4 = [[Arcaxer Pistol]]{{·}}[[Damp Crossbow]]{{·}}[[Flaming Crossbow]]{{·}}[[Ghost Blaster]]{{·}}[[Haunted Spear]]{{·}}[[Sick Shooter]]{{·}}[[Throwing Spear]]{{·}}[[RGB Gun]]{{·}}[[Real Gun Blaster]]{{·}}[[Stun Gun]]{{·}}[[Pirate SMG]]{{·}}[[Spooky SMG]]{{·}}[[RGB SMG]]{{·}}[[That Gun]]
|group5 = Enemy Drops
|list5 = [[Arcaxer Pistol]]{{·}}[[Sick Shooter]]{{·}}[[RGB Gun]]{{·}}[[Stun Gun]]{{·}}[[Roulette Cannon]]
}}
}}
077a7ee64a1183568af2533171655864badf2165
BATtle Axe+
0
339
956
2024-05-30T18:58:59Z
Dino-Pack
2
Created page with "{{WeaponInfobox |name=BATtle Axe+ |image=[[File:BATtleAxe.png|256px|frameless]] |weapontype=Melee |effects= |source=[[The Stack#Longhorn Block|Longhorn Block]]<br/>Chests. |cost= |stats=16 Power, 15 Defense,<br/>12 HP, 5 Crit Damage,<br/>12 Combat Speed. |rarity=Blue |sellvalue=600 Credits.}} The BATtle Axe+ is a mid-to-high-tier Melee weapon obtained in [[The Stack#Longhorn Block|Longhorn Block]] Chests.<br/> <big>" Have you met normal [[BATtle Axe]]? Super weird axe, I..."
wikitext
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{{WeaponInfobox
|name=BATtle Axe+
|image=[[File:BATtleAxe.png|256px|frameless]]
|weapontype=Melee
|effects=
|source=[[The Stack#Longhorn Block|Longhorn Block]]<br/>Chests.
|cost=
|stats=16 Power, 15 Defense,<br/>12 HP, 5 Crit Damage,<br/>12 Combat Speed.
|rarity=Blue
|sellvalue=600 Credits.}}
The BATtle Axe+ is a mid-to-high-tier Melee weapon obtained in [[The Stack#Longhorn Block|Longhorn Block]] Chests.<br/>
<big>" Have you met normal [[BATtle Axe]]? Super weird axe, I'm much cooler."</big>
<center>-Arcaxer</center>
The BATtle Axe+ is a mid-to-high-tier Melee weapon, which belongs to the series of [[The Stack#Longhorn Block|Longhorn Block]] related axes. It is an upgrade to the [[BATtle Axe]] and has an upgrade itself, the [[Bloody Axe]].
== Tips and Tricks ==
* The long handle may be helpful for fighting certain enemies that like to move a lot. However, it is suggested to upgrade to the [[Bloody Axe]] as soon as possible due to it's higher stats.
{{Weapons1}}
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956
2024-05-30T19:04:26Z
Dino-Pack
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wikitext
text/x-wiki
{{WeaponInfobox
|name=BATtle Axe+
|image=[[File:BATtleAxe.png|256px|frameless]]
|weapontype=Melee
|effects=
|source=[[The Stack#Longhorn Block|Longhorn Block]]<br/>Chests.
|cost=
|stats=16 Power, 15 Defense,<br/>12 HP, 5 Crit Damage,<br/>12 Combat Speed.
|rarity=Blue
|sellvalue=600 Credits.}}
The BATtle Axe+ is a mid-to-high-tier Melee weapon obtained in [[The Stack#Longhorn Block|Longhorn Block]] Chests.<br/>
<big>"Have you met normal [[BATtle Axe]]? Super weird axe, I'm much cooler."</big>
<center>-Arcaxer</center>
The BATtle Axe+ is a mid-to-high-tier Melee weapon, which belongs to the series of [[The Stack#Longhorn Block|Longhorn Block]] related axes. It is an upgrade to the [[BATtle Axe]] and has an upgrade itself, the [[Bloody Axe]].
== Tips and Tricks ==
* The long handle may be helpful for fighting certain enemies that like to move a lot. However, it is suggested to upgrade to the [[Bloody Axe]] as soon as possible due to it's higher stats.
{{Weapons1}}
c6ed220388efea030102c4956f213ce12373234a
Bloody Axe
0
340
957
2024-05-30T19:03:48Z
Dino-Pack
2
Created page with "{{WeaponInfobox |name=Bloody Axe |image=[[File:BATtleAxe.png|256px|frameless]] |weapontype=Melee |effects=Has a 50% chance to inflict [[Glitches (Arcaxer 1)|Bleed]]. |source=[[Quests (Arcaxer 1)#Nichelle's Tasks|Blood and Thunder Task]]. |cost= |stats= 20 Power, 18 Defense,<br/>15 HP, 10 Crit Damage,<br/>12 Combat Speed. |rarity=Purple |sellvalue=1000 Credits.}} The Bloody Axe is a high-tier Melee weapon obtained as part of one of the Quests (Arcaxer 1)#Nichelle's Task..."
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{{WeaponInfobox
|name=Bloody Axe
|image=[[File:BATtleAxe.png|256px|frameless]]
|weapontype=Melee
|effects=Has a 50% chance to inflict [[Glitches (Arcaxer 1)|Bleed]].
|source=[[Quests (Arcaxer 1)#Nichelle's Tasks|Blood and Thunder Task]].
|cost=
|stats= 20 Power, 18 Defense,<br/>15 HP, 10 Crit Damage,<br/>12 Combat Speed.
|rarity=Purple
|sellvalue=1000 Credits.}}
The Bloody Axe is a high-tier Melee weapon obtained as part of one of the [[Quests (Arcaxer 1)#Nichelle's Tasks|Pub Tasks]].<br/>
<big>"Has a 50% chance to inflict [[Glitches (Arcaxer 1)|Bleed]]. Bleed deals damage every turn and prevents enemies from getting healed."</big>
<center>-Arcaxer</center>
The Bloody Axe is a high-tier Melee weapon, which belongs to the series of [[The Stack#Longhorn Block|Longhorn Block]] related axes. It is an upgrade to the [[BATtle Axe]] and the [[BATtle Axe+]].
== Tips and Tricks ==
* The long handle may be helpful for fighting certain enemies that like to move a lot.
{{Weapons1}}
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2024-05-30T19:04:01Z
Dino-Pack
2
wikitext
text/x-wiki
{{WeaponInfobox
|name=Bloody Axe
|image=[[File:BATtleAxe.png|256px|frameless]]
|weapontype=Melee
|effects=Has a 50% chance to<br/>inflict [[Glitches (Arcaxer 1)|Bleed]].
|source=[[Quests (Arcaxer 1)#Nichelle's Tasks|Blood and Thunder Task]].
|cost=
|stats= 20 Power, 18 Defense,<br/>15 HP, 10 Crit Damage,<br/>12 Combat Speed.
|rarity=Purple
|sellvalue=1000 Credits.}}
The Bloody Axe is a high-tier Melee weapon obtained as part of one of the [[Quests (Arcaxer 1)#Nichelle's Tasks|Pub Tasks]].<br/>
<big>"Has a 50% chance to inflict [[Glitches (Arcaxer 1)|Bleed]]. Bleed deals damage every turn and prevents enemies from getting healed."</big>
<center>-Arcaxer</center>
The Bloody Axe is a high-tier Melee weapon, which belongs to the series of [[The Stack#Longhorn Block|Longhorn Block]] related axes. It is an upgrade to the [[BATtle Axe]] and the [[BATtle Axe+]].
== Tips and Tricks ==
* The long handle may be helpful for fighting certain enemies that like to move a lot.
{{Weapons1}}
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Weapons (Arcaxer 1)
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2024-05-30T19:05:38Z
Dino-Pack
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{{Redirect|Weapons|Weapons in Arcaxer 2|Weapons (Arcaxer 2)}}
<big><big><big><big><big>[[File:Swordsprite.png|thumb]]</big></big></big></big></big>
'''Weapons''' are used to fight enemies costing HP, instead of AP<ref>Unless you have [[Passives (Arcaxer 1)|Hack and Slash]] equipped.</ref>.
There are two types of weapons. Long range weapons, and melee weapons. Different weapon types only change the way you attack.
Weapons give stat bonuses, with the exception of the [[Arcaxer Sword]] and [[Arcaxer Pistol]]. They also come in different [[Rarity|Rarities]].
== Melee Weapons ==
Melee weapons teleport you to grounded enemies, and from there you can attack by swinging the weapon at the enemy. Melee weapons come in a variety of options, from cutlasses to long swords and axes and even... bats on a pole? There are many different options to choose from.
== Long Range Weapons ==
Long range weapons don't teleport you to enemies, but as the name implies, you attack from far. Long range weapons also come in a variety of forms. They can be guns, crossbows, spears, or even bombs!
== Weapon List ==
{| class="wikitable sortable"
|+Weapons List
!Name
!Type
!Rarity
![[Stats (Arcaxer 1)|Stats]]
!Sell Value
!Item Ability
!Description
!Obtaining
|-
|[[Arcaxer Pistol]]
|Ranged
|White
| -
|33 Credits
| -
|A basic ranged weapon. Spend HP to deal damage from far away.
|[[The Stack#Bottom Block|Bottom Block]] and [[The Stack#Janus Block|Janus Block]] Chests, Bottom Block and Janus Block [[Enemies (Arcaxer 1)|Enemies]].
|-
|[[Arcaxer Sword]]
|Melee
|White
| -
|33 Credits
| -
|The most basic melee weapon. Spend HP to deal damage.
|Default starting weapon in each hand.
|-
|[[Assassin's Dagger]]
|Melee
|Blue
|10 Power, 5 HP, 2 Crit Change, 5 Crit Damage
|116 Credits
|Has a 20% chance to inflict [[Glitches (Arcaxer 1)|Glitch Poison]].
|A reverse-grip weapon. Has a 20% chance to apply [[Glitches (Arcaxer 1)|Glitch Poison]].
|[[The Stack#Bottom Block|Bottom Block]] Chests.
|-
|[[Banado]]
|Melee
|Purple
|20 Power, 10 Defense, 20 HP, 1 Crit Chance, 5 Combat Speed.
|666 Credits
|Deals 1.5x damage to robotic monsters.
|Deals 1.5x damage to mechanical enemies.
|Unfound Bananas [[Quests (Arcaxer 1)|Quest]].
|-
|[[BATtle Axe]]
|Melee
|Green
|14 Power, 12 Defense, 20 HP, 5 Crit Damage, 10 Combat Speed.
|366 Credits
| -
|No, it's an axe, not a bat. I mean like bat like the creature not like a baseball bat No, It's an axe. that looks like a bat... nevermind
|[[The Stack#Longhorn Block|Longhorn Block]] Chests.
|-
|[[BATtle Axe+]]
|Melee
|Blue
|16 Power, 15 Defense, 12 HP, 5 Crit Damage, 12 Combat Speed.
|600 Credits
| -
|Have you met normal [[BATtle Axe]]? Super weird axe, I'm much cooler.
|[[The Stack#Longhorn Block|Longhorn Block]] Chests.
|-
|[[Bloody Axe]]
|Melee
|Purple
|20 Power, 18 Defense, 15 HP, 10 Crit Damage, 12 Combat Speed.
|1000 Credits
|Has a 50% chance to inflict [[Glitches (Arcaxer 1)|Bleed]].
|Has a 50% chance to inflict [[Glitches (Arcaxer 1)|Bleed]]. Bleed deals damage every turn and prevents enemies from getting healed.
|[[Quests (Arcaxer 1)#Nichelle's Tasks|Blood and Thunder Task]].
|-
|[[Blue Gun]]
|Ranged
|Blue
|8 Power, 3 Defense, 15 HP, 5 Combat Speed.
|116 Credits
| -
|Blue has the most anti-oxygens.
|[[The Stack#Janus Block|Janus Block]] Floor 10 puzzle.
|-
|[[Cutlass]]
|Melee
|Green
|11 Power, 5 Defense, 15 HP, 5 Combat Speed.
|266 Credits
| -
|A man with crooked morals needs a crooked sword!
|[[Shops (Arcaxer 1)#Pawn Shop|Pawn Shop]] (Stock 2)
|-
|[[Damp Crossbow]]
|Ranged
|Green
|10 Power, 10 Defense, 15 HP, 9 Combat Speed
|316 Credits
| -
|No matter how many time's you wipe it off it still feels sweaty.
|[[Shops (Arcaxer 1)#Pawn Shop|Pawn Shop]] (Stock 2), [[The Stack#Whistler Block|Whistler Block]] Chests.
|-
|[[Fire Sword]]
|Melee
|Purple
|20 Power, 15 Defense, 40 HP, 5 Crit Damage, 5 Combat Speed.
|1166 Credits
|Can inflict [[Glitches (Arcaxer 1)|Glitch Burn]].
|A sword that can [[Glitches (Arcaxer 1)|burn]] enemies.
|Sandy Bridge [[Enemies (Arcaxer 1)|Enemies]], [[The Stack#Janus Block|Janus Block]] Chests
|-
|[[Flaming Crossbow]]
|Ranged
|Purple
|20 Power, 20 Defense, 50 HP, 2 Crit Damage, 15 Combat Speed.
|483 Credits
|Can inflict [[Glitches (Arcaxer 1)|Glitch Burn]].
|No matter how many time's you wipe it off it still feels sweaty.
|[[The Stack#Whistler Block|Whistler Block]] Chests.
|-
|[[Frozen Cutlass]]
|Melee
|Purple
|20 Power, 10 Defense, 20 HP, 5 Combat Speed.
|666 Credits
|Can inflict [[Glitches (Arcaxer 1)|Glitch Freeze]].
|A curved sword with a chance to inflict [[Glitches (Arcaxer 1)|Glitch Freeze]].
|[[The Stack#Whistler Block|Whistler Block]] Block Chests.
|-
|[[Ghost Blaster]]
|Ranged
|Blue
|12 Power, 11 Defense, 19 HP, 10 Crit Damage, 8 Combat Speed.
|733 Credits
|Has a 25% chance to remove [[Glitches (Arcaxer 1)|Glitch Ethereal]] effect.
|Blastin makes me feel good. A gun that has a 25% chance to remove [[Glitches (Arcaxer 1)|Ethereal]] from ghostly enemies.
|[[The Stack#Longhorn Block|Longhorn Block]] Chests, [[Shops (Arcaxer 1)#Pawn Shop|Pawn Shop]] (Stock 3).
|-
|[[Glacial Sword]]
|Melee
|Blue
|5 Power, 20 Defense, 15 HP, 1 Crit Chance, 50 Crit Damage, 15 Combat Speed.
|733 Credits
|Always inflicts [[Glitches (Arcaxer 1)|Glitch Freeze]].
|A low damage weapon with a garunteed chance to inflict [[Glitches (Arcaxer 1)|Glitch Freeze]].
|[[Quests (Arcaxer 1)#Coffee Lake Quests|Quest]] in [[Coffee Lake]].
|-
|[[Haunted Spear]]
|Ranged
|Green
|13 Power, 12 Defense, 16 HP, 10 Crit Damage, 7 Combat Speed.
|133 Credits
| -
|It was made from a haunted tree.
|[[The Stack#Longhorn Block|Longhorn Block]] Chests.
|-
|[[Jab's Wraps]]
|Melee
|Purple
|30 Power, 20 Defense, 10 HP, 2 Crit Chance, 50 Crit Damage, 30 Combat Speed
|455 Credits
|Has a 50% chance on hit to not use HP or AP to deal damage.<ref name="jab">Weapons only ever consume AP when using [[Passives (Arcaxer 1)|Hack and Slash]], which is what the "or AP" is referring to.</ref>
|Has a 50% chance on hit to not use HP or AP to deal damage.<ref name="jab"/>
|[[Quests (Arcaxer 1)#Moneyfingers Casino and Resort Quests|Quest]] in [[Moneyfingers Casino and Resort]].
|-
|[[Jailbreaker]]
|Melee
|Purple
|22 Power, 26 Defense, 35 HP, 1 Crit Chance, 5 Crit Damage, 5 Combat Speed.
|1166 Credits
|Drop Bricks<ref name="bricks">See [[Hax#Weapon Hax|Drop Bricks]] for more info.</ref>(On trigger)
|Press the index trigger to drop bricks on a random enemy or yourself, costs 1 AP.<ref name="bricks"/>
|[[The Stack#Janus Block|Janus Block]] Chests.
|-
|[[Money Hands L]]
|Melee
|Blue
|30 Power, 30 Defense, 30 HP, 3 Crit Chance, 40 Crit Damage, 30 Combat Speed.
|416 Credits
|Combo Plus E (Passive)<ref name="combo">See [[Passives#Equip Passives|Combo Plus E]] for more info.</ref>
|If you equip this to your right hand you legally have to uninstall. Increases the combo damage you can do in battles by 1.<ref name="combo"/>
|[[Shops (Arcaxer 1)|Casino Shop]] (Stock 1).
|-
|[[Money Hands R]]
|Melee
|Blue
|30 Power, 30 Defense, 30 HP, 3 Crit Chance, 40 Crit Damage, 30 Combat Speed.
|416 Credits
|Combo Plus E (Passive)<ref name="combo"/>
|If you equip this to your left hand you legally have to uninstall. Increases the combo damage you can do in battles by 1.<ref name="combo"/>
|[[Shops (Arcaxer 1)|Casino Shop]] (Stock 1).
|-
|[[Pirate SMG]]
|Ranged
|Blue
|12 Power, 10 Defense, 17 HP, 10 Combat Speed.
|333 Credits
|Fires multiple shots at once, and always damages you for 10% of your max HP, no matter if you miss.<ref name="smg">If you use Hack and Slash, you won't be damaged if you hit the enemy as usual. However, if you miss, it will damage you.</ref>
|Pirates had SMGs. An Automatic weapon that fires multiple shots but will always consume HP even when missing.<ref name="smg"/>
|[[The Stack#Whistler Block|Whistler Block]] Chests.
|-
|[[Pumpkin Bomb]]
|Ranged
|Blue
|18 Power, 13 Defense, 20 HP, 1 Crit Chance, 9 Combat Speed.
|126 Credits
| -
|A condensed ball of repressed halloween themed anger. Explodes after 3 seconds. Damage multiple enemies for max value.
|[[The Stack#Longhorn Block|Longhorn Block]] Floor 10 puzzle.
|-
|[[Pumpkin Bomb+]]
|Ranged
|Purple
|23 Power, 15 Defense, 25 HP, 2 Crit Chance, 14 Combat Speed.
|150 Credits
| -
|A condensed ball of repressed halloween themed anger. Explodes after 3 seconds. Damage multiple enemies for max value.
|[[Quests (Arcaxer 1)#Nichelle's Tasks|Bone Money Task]].
|-
|[[Rainbow Blade]]
|Melee
|Red
|40 Power, 55 Defense, 50 HP, 2 Crit Chance, 50 Crit Damage, 45 Combat Speed.
|1666 Credits
|Debug<ref name="debug">See [[Debug]] for more info.</ref> (On trigger)
|The sword of General Fenix. Use the index trigger while wielding to cast Debug.
|[[Moneyfingers Casino and Resort#Vienna Floors|Vienna Floors]] Chests.
|-
|[[Real Gun Blaster]]
|Ranged
|Blue
|20 Power, 20 Defense, 30 HP, 1 Crit Chance, 20 Crit Damage, 12 Combat Speed.
|666 Credits
| -
|Real.
|[[The Stack#RGB Block|RGB Block]] Chests.
|-
|[[RGB Blade]]
|Melee
|Green
|20 Power, 22 Defense, 28 HP, 1 Crit Chance, 30 Crit Damage, 15 Combat Speed.
|466 Credits
| -
|Make them taste the rainbow.
|[[The Stack#RGB Block|RGB Block]] Chests, RGB Block [[Enemies (Arcaxer 1)|Enemies]].
|-
|[[RGB Blade+]]
|Melee
|Blue
|25 Power, 25 Defense, 30 HP, 2 Crit Chance, 30 Crit Damage, 28 Combat Speed.
|633 Credits
| -
|Make them taste the rainbow PLUS.
|[[The Stack#RGB Block|RGB Block]] Chests, RGB Block [[Enemies (Arcaxer 1)|Enemies]].
|-
|[[RGB Gun]]
|Ranged
|Green
|16 Power, 18 Defense, 25 HP, 15 Crit Damage, 10 Combat Speed.
|600 Credits
| -
|Contrary to popular belief the power does not come from the crystals, they just look cool.
|[[The Stack#RGB Block|RGB Block]] Chests, RGB Block [[Enemies (Arcaxer 1)|Enemies]].
|-
|[[RGB SMG]]
|Ranged
|Blue
|30 Power. 25 Defense, 40 HP, 2 Crit Chance, 15 Combat Speed.
|833 Credits
|Fires multiple shots at once, and always damages you for 10% of your max HP, no matter if you miss.<ref name="smg"/>
|Colors have SMGs. An Automatic weapon that fires multiple shots but will always consume HP even when missing.<ref name="smg"/>
|[[The Stack#RGB Block|RGB Block]] Chests.
|-
|[[Roulette Cannon]]
|Ranged
|Purple
|32 Power, 20 Defense, 45 HP, 2 Crit Chance, 35 Crit Damage, 20 Combat Speed.
|333 Credits
|Can unlink enemies.
|Charge this weapon by holding the trigger. Can unlink enemies.
|[[Moneyfingers Casino and Resort#Mines|Moneyfingers Mines]] [[Enemies (Arcaxer 1)|Enemies]] and [[Shops (Arcaxer 1)|Casino Shop]] (Stock 1).
|-
|[[Sandy Sword]]
|Melee
|Blue
|7 Power, 6 Defense, 15 HP, 2 Combat Speed.
|100 Credits
| -
|Remember that line from that sci fi movie everyone likes where the guy doesn't like sand? haha so funny lol.
|[[Sandy Bridge]] Chests.
|-
|[[Scale Edge]]
|Melee
|Purple
|20 Power, 15 Defense, 50 HP, 5 Crit Chance, 10 Crit Damage, 10 Combat Speed
|333 Credits
|Can cut links between enemies.
|A sword with the power to sever links between enemies.
|[[Quests (Arcaxer 1)#Nichelle's Tasks|Whistler Terror Task]].
|-
|[[Shadow Blade]]
|Melee
|Purple
|20 Power, 10 Defense, 20 HP, 5 Combat Speed.
|500 Credits
|Can inflict [[Glitches (Arcaxer 1)|Glitch Weaken]].
|An evil sword that can inflict [[Glitches (Arcaxer 1)|Glitch Weaken]] on enemies.
|[[The Stack#Longhorn Block|Longhorn Block]] Chests.
|-
|[[Sick Shooter]]
|Ranged
|Green
|5 Power, 2 Defense, 10 HP, 5 Combat Speed.
|66 Credits
| -
|Sick dude.
|[[The Stack#Bottom Block|Bottom Block]], [[The Stack#Janus Block|Janus Block]], and [[Sandy Bridge]] Chests, Bottom Block and Janus Block [[Enemies (Arcaxer 1)|Enemies]].
|-
|[[Spooky SMG]]
|Ranged
|Purple
|14 Power, 12 Defense, 20 HP, 1 Crit Chance, 10 Combat Speed.
|833 Credits
|Fires multiple shots at once, and always damages you for 10% of your max HP, no matter if you miss.<ref name="smg"/>
|Ghosts have SMGs? An Automatic weapon that fires multiple shots but will always consume HP even when missing. <ref name="smg"/>
|[[The Stack#Longhorn Block|Longhorn Block]] Chests.
|-
|[[Stun Gun]]
|Ranged
|Purple
|28 Power, 25 Defense, 45 HP, 2 Crit Chance, 45 Crit Damage, 12 Combat Speed.
|1000 Credits
|8% chance to apply [[Glitches (Arcaxer 1)|Glitch Stun]] to enemies.
|Has an 8% chance to [[Glitches (Arcaxer 1)|stun]] enemies.
|[[The Stack#RGB Block|RGB Block]] Chests, RGB Block [[Enemies (Arcaxer 1)|Enemies]].
|-
|[[Tempered Sword]]
|Melee
|Green
|5 Power, 2 Defense, 10 HP, 5 Combat Speed.
|50 Credits
| -
|Like the [[Arcaxer Sword]] but someone tried.
|[[The Stack#Bottom Block|Bottom Block]] and [[The Stack#Janus Block|Janus Block]] Chests.
|-
|[[That Gun]]
|Ranged
|Purple
|30 Power, 25 Defense, 45 HP, 2 Crit Chance, 30 Crit Damage, 20 Combat Speed
|666 Credits
| -
|Nichelle's trusty side-arm.
|[[Moneyfingers Casino and Resort#Mines|Moneyfingers Mines]] [[Enemies (Arcaxer 1)|Enemies]].
|-
|[[That Guy's Axe]]
|Melee
|Purple
|15 Power, 10 Defense, 10 HP, 2 Crit Chance, 10% Battle XP, 5 Combat Speed.
|1666 Credits
|Changes the battle music.
|A weapon with the power to shred. Equip to change the battle music.
|[[Shops (Arcaxer 1)#That Guy's Shop|That Guy's Shop]].
|-
|[[Throwing Spear]]
|Ranged
|Green
|10 Power, 10 Defense, 15 HP, 1 Crit Damage, 5 Combat Speed.
|166 Credits
| -
|You're not allowed to stab ONLY THROW
|[[The Stack#Whistler Block|Whistler Block]] Chests.
|-
|[[USBuster]]
|Melee
|Red
|50 Power, 50 Defense, 100 HP, 5 Crit Chance, 150 Crit Damage, 20 Combat Speed.
|83333 Credits
|Auto-Crit<ref name="usb">See [[Hax#Weapon Hax|Auto-Crit]] for more info.</ref>(On trigger)
|A legendary weapon with a special ability. Press trigger while weilding to cast Auto Crit, granting your next hack 100% crit rate.<ref name="usb"/>
|[[Quests (Arcaxer 1)#Nichelle's Tasks|Forbidden Weapon Task]]
|}
== Items Pictures ==
<gallery mode="nolines">
File:ArcaxerPistol.png|The [[Arcaxer Pistol]] and [[Sick Shooter]].
File:ArcaxerSword.png|The [[Arcaxer Sword]].
File:AssassinsDagger.png|The [[Assassin's Dagger]].
File:Banado.png|The [[Banado]].
File:BATtleAxe.png|The [[BATtle Axe]], [[BATtle Axe+]], and [[Bloody Axe]].
File:BlueGun.png|The [[Blue Gun]].
File:Cutlass.png|The [[Cutlass]] and [[Frozen Cutlass]].
File:DampCrossbow.png|The [[Damp Crossbow]] and [[Flaming Crossbow]].
File:FireSword.jpg|The [[Fire Sword]].
File:GhostBlaster.png|The [[Ghost Blaster]].
File:GlacialSword.png|The [[Glacial Sword]].
File:HauntedSpear.png|The [[Haunted Spear]] and [[Throwing Spear]].
File:JabsWraps.png|[[Jab's Wraps]].
File:Jailbreaker.png|The [[Jailbreaker]].
File:MoneyHands.png|The [[Money Hands L]] and [[Money Hands R]].
File:PirateSMG.png|The [[Pirate SMG]].
File:PumpkinBomb.png|The [[Pumpkin Bomb]] and [[Pumpkin Bomb+]].
File:RainbowBlade.png|The [[Rainbow Blade]].
File:RGBBlade.png|The [[RGB Blade]] and [[RGBlade+]].
File:RGBGun.png|The [[RGB Gun]] and [[Real Gun Blaster]].
File:RGBSMG.png|The [[RGB SMG]].
File:RouletteGun.png|The [[Roulette Cannon]].
File:SandySword.png|The [[Sandy Sword]].
File:ScaleEdge.png|The [[Scale Edge]].
File:ShadowSword.png|The [[Shadow Blade]].
File:SpookySMG.png|The [[Spooky SMG]].
File:StunGun.jpg|The [[Stun Gun]].
File:TemperedSword.jpg|The [[Tempered Sword]].
File:ThatGun.png|[[That Gun]].
File:ThatGuysAxe.png|[[That Guy's Axe]].
File:USBuster.png|The [[USBuster]].
</gallery>
== Footnotes ==
<references />
{{Template:Weapons1}}
[[Category:Items]]
[[Category:Weapons]]
7fa6508b5f739eb958e8797fc884de5bcea38dc9
Blue Gun
0
341
961
2024-05-30T21:25:04Z
Dino-Pack
2
Created page with "{{WeaponInfobox |name=Blue Gun |image=[[File:BlueGun.png|256px|frameless]] |weapontype=Ranged |effects= |source=[[The Stack#Janus Block|Janus Block]] Floor<br/>10 puzzle. |cost= |stats=8 Power, 3 Defense,<br/>15 HP, 5 Combat Speed. |rarity=Blue |sellvalue=226 Credits.}} The Blue Gun is a mid tier [[Weapons (Arcaxer 1)|Ranged Weapon]] obtainable early on in the game. <big>"Blue has the most anti-oxygens."</big> <center>-Arcaxer</center> The Blue Gun is a mid tier ranged..."
wikitext
text/x-wiki
{{WeaponInfobox
|name=Blue Gun
|image=[[File:BlueGun.png|256px|frameless]]
|weapontype=Ranged
|effects=
|source=[[The Stack#Janus Block|Janus Block]] Floor<br/>10 puzzle.
|cost=
|stats=8 Power, 3 Defense,<br/>15 HP, 5 Combat Speed.
|rarity=Blue
|sellvalue=226 Credits.}}
The Blue Gun is a mid tier [[Weapons (Arcaxer 1)|Ranged Weapon]] obtainable early on in the game.
<big>"Blue has the most anti-oxygens."</big>
<center>-Arcaxer</center>
The Blue Gun is a mid tier ranged weapon. It's very similar to the [[Sick Shooter]] and [[Arcaxer Pistol]] in terms of early ranged weapons. It's available for free on the 10th Floor of [[The Stack#Janus Block|Janus Block]].
== Tips and Tricks ==
* The Blue Gun is an improvement to most, if not all, ranged weapons the player can obtain at this point.
{{Weapons1}}
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962
961
2024-05-30T21:27:44Z
Dino-Pack
2
wikitext
text/x-wiki
{{WeaponInfobox
|name=Blue Gun
|image=[[File:BlueGun.png|256px|frameless]]
|weapontype=Ranged
|effects=
|source=[[The Stack#Janus Block|Janus Block]] Floor<br/>10 puzzle.
|cost=
|stats=8 Power, 3 Defense,<br/>15 HP, 5 Combat Speed.
|rarity=Blue
|sellvalue=226 Credits.}}
The Blue Gun is a mid tier [[Weapons (Arcaxer 1)|Ranged Weapon]] obtainable early on in the game.<br/>
<big>"Blue has the most anti-oxygens."</big>
<center>-Arcaxer</center>
The Blue Gun is a mid tier ranged weapon. It's very similar to the [[Sick Shooter]] and [[Arcaxer Pistol]] in terms of early ranged weapons. It's available for free on the 10th Floor of [[The Stack#Janus Block|Janus Block]].
== Tips and Tricks ==
* The Blue Gun is an improvement to most, if not all, ranged weapons the player can obtain at this point.
{{Weapons1}}
ee8fb646e6ee0a610fb34f856afc7b2b7187c53f
Cutlass
0
342
963
2024-05-30T21:37:34Z
Dino-Pack
2
Created page with "{{WeaponInfobox |name=Cutlass |image=[[File:Cutlass.png|256px|frameless]] |weapontype=Melee |effects= |source=[[Shops (Arcaxer 1)#Pawn Shop|Pawn Shop]]<br/>(Stock 2) |cost=800 Credits. |stats=11 Power, 5 Defense,<br/>15 HP, 5 Combat Speed. |rarity=Green |sellvalue=266 Credits.}} The Cutlass is a mid-tier [[Weapons (Arcaxer 1)|Melee Weapon]] one can obtain.<br/> <big>"A man with crooked morals needs a crooked sword!"</big> <center>-Arcaxer</center> The Cutlass is a mid-t..."
wikitext
text/x-wiki
{{WeaponInfobox
|name=Cutlass
|image=[[File:Cutlass.png|256px|frameless]]
|weapontype=Melee
|effects=
|source=[[Shops (Arcaxer 1)#Pawn Shop|Pawn Shop]]<br/>(Stock 2)
|cost=800 Credits.
|stats=11 Power, 5 Defense,<br/>15 HP, 5 Combat Speed.
|rarity=Green
|sellvalue=266 Credits.}}
The Cutlass is a mid-tier [[Weapons (Arcaxer 1)|Melee Weapon]] one can obtain.<br/>
<big>"A man with crooked morals needs a crooked sword!"</big>
<center>-Arcaxer</center>
The Cutlass is a mid-tier melee weapon one can obtain during [[The Stack#Whistler Block|Whistler Block]] by buying it in the [[Shops (Arcaxer 1)#Pawn Shop|Pawn Shop]]. The [[Frozen Cutlass]] is an upgraded version of this weapon.
== Tips and Tricks ==
* Due to the lack of an ability, and better weapons available sooner, it is recommended to wait to obtain the [[Frozen Cutlass]].
{{Weapons1}}
a44168e87fff39996245282366a0f0f72502f887
964
963
2024-05-30T21:38:25Z
Dino-Pack
2
wikitext
text/x-wiki
{{WeaponInfobox
|name=Cutlass
|image=[[File:Cutlass.png|256px|frameless]]
|weapontype=Melee
|effects=
|source=[[Shops (Arcaxer 1)#Pawn Shop|Pawn Shop]] (Stock 2)
|cost=800 Credits.
|stats=11 Power, 5 Defense,<br/>15 HP, 5 Combat<br/>Speed.
|rarity=Green
|sellvalue=266 Credits.}}
The Cutlass is a mid-tier [[Weapons (Arcaxer 1)|Melee Weapon]] one can obtain.<br/>
<big>"A man with crooked morals needs a crooked sword!"</big>
<center>-Arcaxer</center>
The Cutlass is a mid-tier melee weapon one can obtain during [[The Stack#Whistler Block|Whistler Block]] by buying it in the [[Shops (Arcaxer 1)#Pawn Shop|Pawn Shop]]. The [[Frozen Cutlass]] is an upgraded version of this weapon.
== Tips and Tricks ==
* Due to the lack of an ability, and better weapons available sooner, it is recommended to wait to obtain the [[Frozen Cutlass]].
{{Weapons1}}
909ac17c61e3a76bbc9980ffc6078c0f7d95d8ac
982
964
2024-06-01T16:53:50Z
Dino-Pack
2
wikitext
text/x-wiki
{{WeaponInfobox
|name=Cutlass
|image=[[File:Cutlass.png|256px|frameless]]
|weapontype=Melee
|effects=
|source=[[Shops (Arcaxer 1)#Pawn Shop|Pawn Shop]] (Stock 2)
|cost=800 Credits.
|stats=11 Power, 5 Defense,<br/>15 HP, 5 Combat<br/>Speed.
|rarity=Green
|sellvalue=266 Credits.}}
The Cutlass is a low-tier [[Weapons (Arcaxer 1)|Melee Weapon]] one can obtain.<br/>
<big>"A man with crooked morals needs a crooked sword!"</big>
<center>-Arcaxer</center>
The Cutlass is a low-tier melee weapon one can obtain during [[The Stack#Whistler Block|Whistler Block]] by buying it in the [[Shops (Arcaxer 1)#Pawn Shop|Pawn Shop]]. The [[Frozen Cutlass]] is an upgraded version of this weapon.
== Tips and Tricks ==
* Due to the lack of an ability, and better weapons available sooner, it is recommended to wait to obtain the [[Frozen Cutlass]].
{{Weapons1}}
46564e83f660ad8ad4974f5c1fa88ae2b88e06aa
Damp Crossbow
0
343
965
2024-05-30T23:00:01Z
Dino-Pack
2
Created page with "{{WeaponInfobox |name=Damp Crossbow |image=[[File:DampCrossbow.png|256px|frameless]] |weapontype=Ranged |effects= |source=[[The Stack#Whistler Block|Whistler Block]] Chests,<br/>[[Shops (Arcaxer 1)#Pawn Shop|Pawn Shop]] (Stock 2). |cost= 950 Credits. |stats=10 Power, 10 Defense,<br/>15 HP, 9 Combat<br/>Speed. |rarity=Green |sellvalue=316 Credits.}} The Damp Crossbow is a low tier [[Weapons (Arcaxer 1)|Ranged Weapon]] one can obtain.<br/> <big>"No matter how many time's y..."
wikitext
text/x-wiki
{{WeaponInfobox
|name=Damp Crossbow
|image=[[File:DampCrossbow.png|256px|frameless]]
|weapontype=Ranged
|effects=
|source=[[The Stack#Whistler Block|Whistler Block]] Chests,<br/>[[Shops (Arcaxer 1)#Pawn Shop|Pawn Shop]] (Stock 2).
|cost= 950 Credits.
|stats=10 Power, 10 Defense,<br/>15 HP, 9 Combat<br/>Speed.
|rarity=Green
|sellvalue=316 Credits.}}
The Damp Crossbow is a low tier [[Weapons (Arcaxer 1)|Ranged Weapon]] one can obtain.<br/>
<big>"No matter how many time's you wipe it off it still feels sweaty."</big>
<center>-Arcaxer</center>
The Damp Crossbow is a low-tier ranged weapon one can obtain during [[The Stack#Whistler Block|Whistler Block]] by buying it in the [[Shops (Arcaxer 1)#Pawn Shop|Pawn Shop]] or through chests. The [[Flaming Crossbow]] is an upgraded version of this weapon.
== Tips and Tricks ==
* The Damp Crossbow is a worthwhile upgrade unless the player is lucky enough to get a [[Flaming Crossbow]].
{{Weapons1}}
44cd563259aca821b210b9aa2e62a2a2a9e53f87
Fire Sword
0
344
966
2024-05-31T14:18:17Z
Dino-Pack
2
Created page with "{{WeaponInfobox |name=Fire Sword |image=[[File:FireSword.png|256px|frameless]] |weapontype=Melee |effects= |source=Sandy Bridge [[Enemies (Arcaxer 1)|Enemies]],<br/>[[The Stack#Janus Block|Janus Block]] Chests. |cost=800 Credits. |stats=20 Power, 15 Defense,<br/>40 HP, 5 Crit Damage,<br/>5 Combat Speed. |rarity=Purple |sellvalue=1166 Credits.}} The Fire Sword is a mid-tier [[Weapons (Arcaxer 1)|Melee Weapon]] one can obtain.<br/> <big>"A man with crooked morals needs a c..."
wikitext
text/x-wiki
{{WeaponInfobox
|name=Fire Sword
|image=[[File:FireSword.png|256px|frameless]]
|weapontype=Melee
|effects=
|source=Sandy Bridge [[Enemies (Arcaxer 1)|Enemies]],<br/>[[The Stack#Janus Block|Janus Block]] Chests.
|cost=800 Credits.
|stats=20 Power, 15 Defense,<br/>40 HP, 5 Crit Damage,<br/>5 Combat Speed.
|rarity=Purple
|sellvalue=1166 Credits.}}
The Fire Sword is a mid-tier [[Weapons (Arcaxer 1)|Melee Weapon]] one can obtain.<br/>
<big>"A man with crooked morals needs a crooked sword!"</big>
<center>-Arcaxer</center>
The Fire Sword is a mid-tier melee weapon one can obtain during as soon as the game begins in [[Sandy Bridge]] or later on in [[The Stack#Janus Block|Janus Block]].
== Tips and Tricks ==
* The Fire Sword is essensial for skipping the second half of the tutorial, specifically skipping the need to use [[Fireball]].
{{Weapons1}}
90c1d2cf46995f1e1c7b5e01accc9d743ff40165
967
966
2024-05-31T14:18:34Z
Dino-Pack
2
wikitext
text/x-wiki
{{WeaponInfobox
|name=Fire Sword
|image=[[File:FireSword.jpg|256px|frameless]]
|weapontype=Melee
|effects=
|source=Sandy Bridge [[Enemies (Arcaxer 1)|Enemies]],<br/>[[The Stack#Janus Block|Janus Block]] Chests.
|cost=800 Credits.
|stats=20 Power, 15 Defense,<br/>40 HP, 5 Crit Damage,<br/>5 Combat Speed.
|rarity=Purple
|sellvalue=1166 Credits.}}
The Fire Sword is a mid-tier [[Weapons (Arcaxer 1)|Melee Weapon]] one can obtain.<br/>
<big>"A man with crooked morals needs a crooked sword!"</big>
<center>-Arcaxer</center>
The Fire Sword is a mid-tier melee weapon one can obtain during as soon as the game begins in [[Sandy Bridge]] or later on in [[The Stack#Janus Block|Janus Block]].
== Tips and Tricks ==
* The Fire Sword is essensial for skipping the second half of the tutorial, specifically skipping the need to use [[Fireball]].
{{Weapons1}}
8a53dca6a0796e2553a8461a04e65e5daa3643be
968
967
2024-05-31T14:20:10Z
Dino-Pack
2
wikitext
text/x-wiki
{{WeaponInfobox
|name=Fire Sword
|image=[[File:FireSword.jpg|256px|frameless]]
|weapontype=Melee
|effects= Can inflict [[Glitches (Arcaxer 1)|Glitch Burn]].
|source=Sandy Bridge [[Enemies (Arcaxer 1)|Enemies]],<br/>[[The Stack#Janus Block|Janus Block]] Chests.
|cost=800 Credits.
|stats=20 Power, 15 Defense,<br/>40 HP, 5 Crit Damage,<br/>5 Combat Speed.
|rarity=Purple
|sellvalue=1166 Credits.}}
The Fire Sword is a mid-tier [[Weapons (Arcaxer 1)|Melee Weapon]] one can obtain.<br/>
<big>"A sword that can [[Glitches (Arcaxer 1)|burn]] enemies."</big>
<center>-Arcaxer</center>
The Fire Sword is a mid-tier melee weapon one can obtain during as soon as the game begins in [[Sandy Bridge]] or later on in [[The Stack#Janus Block|Janus Block]].
== Tips and Tricks ==
* The Fire Sword is essensial for skipping the second half of the tutorial, specifically skipping the need to use [[Fireball]].
{{Weapons1}}
2dd435cdb7002236718e3936e70fa21400e66ab9
972
968
2024-05-31T14:40:55Z
Dino-Pack
2
/* Tips and Tricks */
wikitext
text/x-wiki
{{WeaponInfobox
|name=Fire Sword
|image=[[File:FireSword.jpg|256px|frameless]]
|weapontype=Melee
|effects= Can inflict [[Glitches (Arcaxer 1)|Glitch Burn]].
|source=Sandy Bridge [[Enemies (Arcaxer 1)|Enemies]],<br/>[[The Stack#Janus Block|Janus Block]] Chests.
|cost=800 Credits.
|stats=20 Power, 15 Defense,<br/>40 HP, 5 Crit Damage,<br/>5 Combat Speed.
|rarity=Purple
|sellvalue=1166 Credits.}}
The Fire Sword is a mid-tier [[Weapons (Arcaxer 1)|Melee Weapon]] one can obtain.<br/>
<big>"A sword that can [[Glitches (Arcaxer 1)|burn]] enemies."</big>
<center>-Arcaxer</center>
The Fire Sword is a mid-tier melee weapon one can obtain during as soon as the game begins in [[Sandy Bridge]] or later on in [[The Stack#Janus Block|Janus Block]].
== Tips and Tricks ==
* The Fire Sword is essensial for skipping the second half of the tutorial in a [[Haxless Run]], specifically skipping the need to use [[Fireball]].
{{Weapons1}}
5cbf29f256cb9baab60218093494fd71c2dd99d1
976
972
2024-06-01T16:08:19Z
Dino-Pack
2
wikitext
text/x-wiki
{{WeaponInfobox
|name=Fire Sword
|image=[[File:FireSword.jpg|256px|frameless]]
|weapontype=Melee
|effects= Can inflict [[Glitches (Arcaxer 1)|Glitch Burn]].
|source=Sandy Bridge [[Enemies (Arcaxer 1)|Enemies]],<br/>[[The Stack#Janus Block|Janus Block]] Chests.
|cost=
|stats=20 Power, 15 Defense,<br/>40 HP, 5 Crit Damage,<br/>5 Combat Speed.
|rarity=Purple
|sellvalue=1166 Credits.}}
The Fire Sword is a mid-tier [[Weapons (Arcaxer 1)|Melee Weapon]] one can obtain.<br/>
<big>"A sword that can [[Glitches (Arcaxer 1)|burn]] enemies."</big>
<center>-Arcaxer</center>
The Fire Sword is a mid-tier melee weapon one can obtain during as soon as the game begins in [[Sandy Bridge]] or later on in [[The Stack#Janus Block|Janus Block]].
== Tips and Tricks ==
* The Fire Sword is essensial for skipping the second half of the tutorial in a [[Haxless Run]], specifically skipping the need to use [[Fireball]].
{{Weapons1}}
be4e2317d67ec1192a120ea7b75a832b2d2603b2
Flaming Crossbow
0
345
969
2024-05-31T14:29:50Z
Dino-Pack
2
Created page with "{{WeaponInfobox |name=Flaming Crossbow |image=[[File:DampCrossbow.png|256px|frameless]] |weapontype=Ranged |effects=Can inflict [[Glitches (Arcaxer 1)|Glitch Burn]]. |source=[[The Stack#Whistler Block|Whistler Block]] Chests. |cost= |stats=20 Power, 20 Defense,<br/>50 HP, 2 Crit Damage,<br/>15 Combat Speed. |rarity=Purple |sellvalue=483 Credits.}} The Flaming Crossbow is a high tier [[Weapons (Arcaxer 1)|Ranged Weapon]] one can obtain.<br/> <big>"No matter how many time'..."
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{{WeaponInfobox
|name=Flaming Crossbow
|image=[[File:DampCrossbow.png|256px|frameless]]
|weapontype=Ranged
|effects=Can inflict [[Glitches (Arcaxer 1)|Glitch Burn]].
|source=[[The Stack#Whistler Block|Whistler Block]] Chests.
|cost=
|stats=20 Power, 20 Defense,<br/>50 HP, 2 Crit Damage,<br/>15 Combat Speed.
|rarity=Purple
|sellvalue=483 Credits.}}
The Flaming Crossbow is a high tier [[Weapons (Arcaxer 1)|Ranged Weapon]] one can obtain.<br/>
<big>"No matter how many time's you wipe it off it still feels sweaty."</big>
<center>-Arcaxer</center>
The Damp Crossbow is a high-tier ranged weapon one can obtain during [[The Stack#Whistler Block|Whistler Block]] by through chests. It is an upgrade to the [[Damp Crossbow]].
== Tips and Tricks ==
* Using the Flaming Crossbow to apply burns saves on AP<ref name="hacknslash">Unless you are using [[Passives (Arcaxer 1)|Hack and Slash]].<ref/>.
== Footnotes ==
<references/>
{{Weapons1}}
d20c53d788e55ef5c984fe0f4ab7d2e7932db810
970
969
2024-05-31T14:30:14Z
Dino-Pack
2
wikitext
text/x-wiki
{{WeaponInfobox
|name=Flaming Crossbow
|image=[[File:DampCrossbow.png|256px|frameless]]
|weapontype=Ranged
|effects=Can inflict [[Glitches (Arcaxer 1)|Glitch Burn]].
|source=[[The Stack#Whistler Block|Whistler Block]] Chests.
|cost=
|stats=20 Power, 20 Defense,<br/>50 HP, 2 Crit Damage,<br/>15 Combat Speed.
|rarity=Purple
|sellvalue=483 Credits.}}
The Flaming Crossbow is a high tier [[Weapons (Arcaxer 1)|Ranged Weapon]] one can obtain.<br/>
<big>"No matter how many time's you wipe it off it still feels sweaty."</big>
<center>-Arcaxer</center>
The Damp Crossbow is a high-tier ranged weapon one can obtain during [[The Stack#Whistler Block|Whistler Block]] by through chests. It is an upgrade to the [[Damp Crossbow]].
== Tips and Tricks ==
* Using the Flaming Crossbow to apply burns saves on AP<ref name="hacknslash">Unless you are using [[Passives (Arcaxer 1)|Hack and Slash]].</ref>.
== Footnotes ==
<references/>
{{Weapons1}}
bb02b7151dfcf67d7c90e4e52c9912a677bb7bee
Frozen Cutlass
0
346
971
2024-05-31T14:34:41Z
Dino-Pack
2
Created page with "{{WeaponInfobox |name=Frozen Cutlass |image=[[File:Cutlass.png|256px|frameless]] |weapontype=Melee |effects=Has a chance to inflict<br/>[[Glitches (Arcaxer 1)|Glitch Freeze]]. |source=[[The Stack#Whistler Block|Whistler Block]] Chests. |cost= |stats=20 Power, 10 Defense,<br/>20 HP, 5 Combat<br/>Speed. |rarity=Purple |sellvalue=666 Credits.}} The Frozen Cutlass is a high-tier [[Weapons (Arcaxer 1)|Melee Weapon]] one can obtain.<br/> <big>"A curved sword with a chance to i..."
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{{WeaponInfobox
|name=Frozen Cutlass
|image=[[File:Cutlass.png|256px|frameless]]
|weapontype=Melee
|effects=Has a chance to inflict<br/>[[Glitches (Arcaxer 1)|Glitch Freeze]].
|source=[[The Stack#Whistler Block|Whistler Block]] Chests.
|cost=
|stats=20 Power, 10 Defense,<br/>20 HP, 5 Combat<br/>Speed.
|rarity=Purple
|sellvalue=666 Credits.}}
The Frozen Cutlass is a high-tier [[Weapons (Arcaxer 1)|Melee Weapon]] one can obtain.<br/>
<big>"A curved sword with a chance to inflict [[Glitches (Arcaxer 1)|Glitch Freeze]]."</big>
<center>-Arcaxer</center>
The Frozen Cutlass is a high-tier melee weapon one can obtain during [[The Stack#Whistler Block|Whistler Block]] through chests. It is an upgrade to the [[Cutlass]].
== Tips and Tricks ==
* If your goal is purely to inflict [[Glitches (Arcaxer 1)|Glitch Freeze]], and damage is secondary, it is recommended to get the [[Glacial Sword]] later on in the game.
{{Weapons1}}
8c7851a39720b0e2f7eb98a06c3f42d17689ac32
Ghost Blaster
0
347
973
2024-05-31T14:41:35Z
Dino-Pack
2
Created page with "{{WeaponInfobox |name=Ghost Blaster |image=[[File:GhostBlaster.png|256px|frameless]] |weapontype=Ranged |effects=Can remove [[Glitches (Arcaxer 1)|Glitch Ethereal]]. |source=[[The Stack#Longhorn Block|Longhorn Block]] Chests,<br/>[[Shops (Arcaxer 1)#Pawn Shop|Pawn Shop]] (Stock 3). |cost= 2500 Credits. |stats=12 Power, 11 Defense,<br/>19 HP, 10 Crit Damage,<br/>8 Combat Speed. |rarity=Blue |sellvalue=733 Credits.}} The Ghost Blaster is a high tier Weapons (Arcaxer 1)|R..."
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{{WeaponInfobox
|name=Ghost Blaster
|image=[[File:GhostBlaster.png|256px|frameless]]
|weapontype=Ranged
|effects=Can remove [[Glitches (Arcaxer 1)|Glitch Ethereal]].
|source=[[The Stack#Longhorn Block|Longhorn Block]] Chests,<br/>[[Shops (Arcaxer 1)#Pawn Shop|Pawn Shop]] (Stock 3).
|cost= 2500 Credits.
|stats=12 Power, 11 Defense,<br/>19 HP, 10 Crit Damage,<br/>8 Combat Speed.
|rarity=Blue
|sellvalue=733 Credits.}}
The Ghost Blaster is a high tier [[Weapons (Arcaxer 1)|Ranged Weapon]] one can obtain.<br/>
<big>"Blastin makes me feel good. A gun that has a 25% chance to remove [[Glitches (Arcaxer 1)|Ethereal]] from ghostly enemies."</big>
<center>-Arcaxer</center>
The Ghost Blaster is a high-tier ranged weapon one can obtain during [[The Stack#Longhorn Block|Whistler Block]] by through chests or by buying it in the [[Shops (Arcaxer 1)#Pawn Shop|Pawn Shop]].
== Tips and Tricks ==
* The Ghost Blaster is essential to a [[Haxless Run]] due to it's ability to remove Glitch Ethereal, which makes enemies immune to weapon attacks.
{{Weapons1}}
0d26317802ab1cc85ad2e866c8d621ad65e627e6
974
973
2024-05-31T14:42:10Z
Dino-Pack
2
wikitext
text/x-wiki
{{WeaponInfobox
|name=Ghost Blaster
|image=[[File:GhostBlaster.png|256px|frameless]]
|weapontype=Ranged
|effects=Can remove [[Glitches (Arcaxer 1)|Glitch<br/>Ethereal]].
|source=[[The Stack#Longhorn Block|Longhorn Block]] Chests,<br/>[[Shops (Arcaxer 1)#Pawn Shop|Pawn Shop]] (Stock 3).
|cost= 2500 Credits.
|stats=12 Power, 11 Defense,<br/>19 HP, 10 Crit Damage,<br/>8 Combat Speed.
|rarity=Blue
|sellvalue=733 Credits.}}
The Ghost Blaster is a high tier [[Weapons (Arcaxer 1)|Ranged Weapon]] one can obtain.<br/>
<big>"Blastin makes me feel good. A gun that has a 25% chance to remove [[Glitches (Arcaxer 1)|Ethereal]] from ghostly enemies."</big>
<center>-Arcaxer</center>
The Ghost Blaster is a high-tier ranged weapon one can obtain during [[The Stack#Longhorn Block|Whistler Block]] by through chests or by buying it in the [[Shops (Arcaxer 1)#Pawn Shop|Pawn Shop]].
== Tips and Tricks ==
* The Ghost Blaster is essential to a [[Haxless Run]] due to it's ability to remove Glitch Ethereal, which makes enemies immune to weapon attacks.
{{Weapons1}}
f0ded5e271e50ae52d34d76b7f35fc2fc872e388
975
974
2024-05-31T14:42:36Z
Dino-Pack
2
wikitext
text/x-wiki
{{WeaponInfobox
|name=Ghost Blaster
|image=[[File:GhostBlaster.png|256px|frameless]]
|weapontype=Ranged
|effects=Can remove [[Glitches (Arcaxer 1)|Glitch<br/>Ethereal]].
|source=[[The Stack#Longhorn Block|Longhorn Block]] Chests,<br/>[[Shops (Arcaxer 1)#Pawn Shop|Pawn Shop]] (Stock 3).
|cost= 2500 Credits.
|stats=12 Power, 11 Defense,<br/>19 HP, 10 Crit Damage,<br/>8 Combat Speed.
|rarity=Blue
|sellvalue=733 Credits.}}
The Ghost Blaster is a high tier [[Weapons (Arcaxer 1)|Ranged Weapon]] one can obtain.<br/>
<big>"Blastin makes me feel good. A gun that has a 25% chance to remove [[Glitches (Arcaxer 1)|Ethereal]] from ghostly enemies."</big>
<center>-Arcaxer</center>
The Ghost Blaster is a high-tier ranged weapon one can obtain during [[The Stack#Longhorn Block|Longhorn Block]] by through chests or by buying it in the [[Shops (Arcaxer 1)#Pawn Shop|Pawn Shop]].
== Tips and Tricks ==
* The Ghost Blaster is essential to a [[Haxless Run]] due to it's ability to remove Glitch Ethereal, which makes enemies immune to weapon attacks.
{{Weapons1}}
444817cd65b6854daeff946e6d7ce1e53b3bbbd4
Glacial Sword
0
348
977
2024-06-01T16:24:33Z
Dino-Pack
2
Created page with "{{WeaponInfobox |name=Glacial Sword |image=[[File:GlacialSword.jpg|256px|frameless]] |weapontype=Melee |effects= Always inflicts<br/>[[Glitches (Arcaxer 1)|Glitch Freeze]]. |source=[[Quest (Arcaxer 1)|Quest]] in [[Coffee Lake]]. |cost= |stats=5 Power, 20 Defense,<br/>15 HP, 1 Crit Chance, 50 Crit<br/>Damage, 15 Combat Speed. |rarity=Blue |sellvalue=733 Credits.}} The Glacial Sword is a low-tier [[Weapons (Arcaxer 1)|Melee Weapon]] one can obtain.<br/> <big>"A low damage..."
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{{WeaponInfobox
|name=Glacial Sword
|image=[[File:GlacialSword.jpg|256px|frameless]]
|weapontype=Melee
|effects= Always inflicts<br/>[[Glitches (Arcaxer 1)|Glitch Freeze]].
|source=[[Quest (Arcaxer 1)|Quest]] in [[Coffee Lake]].
|cost=
|stats=5 Power, 20 Defense,<br/>15 HP, 1 Crit Chance, 50 Crit<br/>Damage, 15 Combat Speed.
|rarity=Blue
|sellvalue=733 Credits.}}
The Glacial Sword is a low-tier [[Weapons (Arcaxer 1)|Melee Weapon]] one can obtain.<br/>
<big>"A low damage weapon with a garunteed chance to inflict [[Glitches (Arcaxer 1)|Glitch Freeze]]."</big>
<center>-Arcaxer</center>
The Glacial Sword is a low-tier melee weapon one can obtain after clearing [[The Stack#Longhorn Block|Longhorn Block]], in [[Coffee Lake]].
== Tips and Tricks ==
* The Glacial Sword may not be very strong, but it's 100% chance to inflict [[Glitches (Arcaxer 1)|Glitch Freeze]] can be very useful during bosses.
{{Weapons1}}
0110d79fd22f273c11c39f5c6ce16f2a297c4fe2
978
977
2024-06-01T16:27:23Z
Dino-Pack
2
wikitext
text/x-wiki
{{WeaponInfobox
|name=Glacial Sword
|image=[[File:GlacialSword.png|256px|frameless]]
|weapontype=Melee
|effects= Always inflicts<br/>[[Glitches (Arcaxer 1)|Glitch Freeze]].
|source=[[Quest (Arcaxer 1)|Quest]] in [[Coffee Lake]].
|cost=
|stats=5 Power, 20 Defense,<br/>15 HP, 1 Crit Chance, 50 Crit<br/>Damage, 15 Combat Speed.
|rarity=Blue
|sellvalue=733 Credits.}}
The Glacial Sword is a low-tier [[Weapons (Arcaxer 1)|Melee Weapon]] one can obtain.<br/>
<big>"A low damage weapon with a garunteed chance to inflict [[Glitches (Arcaxer 1)|Glitch Freeze]]."</big>
<center>-Arcaxer</center>
The Glacial Sword is a low-tier melee weapon one can obtain after clearing [[The Stack#Longhorn Block|Longhorn Block]], in [[Coffee Lake]].
== Tips and Tricks ==
* The Glacial Sword may not be very strong, but it's 100% chance to inflict [[Glitches (Arcaxer 1)|Glitch Freeze]] can be very useful during bosses.
{{Weapons1}}
333755547c08a57992ca0f5ab8b5d19843183d1b
979
978
2024-06-01T16:28:20Z
Dino-Pack
2
wikitext
text/x-wiki
{{WeaponInfobox
|name=Glacial Sword
|image=[[File:GlacialSword.png|256px|frameless]]
|weapontype=Melee
|effects= Always inflicts<br/>[[Glitches (Arcaxer 1)|Glitch Freeze]].
|source=[[Quest (Arcaxer 1)|Quest]] in [[Coffee Lake]].
|cost=
|stats=5 Power, 20 Defense,<br/>15 HP, 1 Crit Chance, 50<br/>Crit Damage, 15 Combat<br/>Speed.
|rarity=Blue
|sellvalue=733 Credits.}}
The Glacial Sword is a low-tier [[Weapons (Arcaxer 1)|Melee Weapon]] one can obtain.<br/>
<big>"A low damage weapon with a garunteed chance to inflict [[Glitches (Arcaxer 1)|Glitch Freeze]]."</big>
<center>-Arcaxer</center>
The Glacial Sword is a low-tier melee weapon one can obtain after clearing [[The Stack#Longhorn Block|Longhorn Block]], in [[Coffee Lake]].
== Tips and Tricks ==
* The Glacial Sword may not be very strong, but it's 100% chance to inflict [[Glitches (Arcaxer 1)|Glitch Freeze]] can be very useful during bosses.
{{Weapons1}}
c2dd3af4c7286d56ec3d7b5d6ce3b037ba2c0093
983
979
2024-06-01T16:57:15Z
Dino-Pack
2
wikitext
text/x-wiki
{{WeaponInfobox
|name=Glacial Sword
|image=[[File:GlacialSword.png|256px|frameless]]
|weapontype=Melee
|effects= Always inflicts<br/>[[Glitches (Arcaxer 1)|Glitch Freeze]].
|source=[[Quest (Arcaxer 1)|Quest]] in [[Coffee Lake]].
|cost=
|stats=5 Power, 20 Defense,<br/>15 HP, 1 Crit Chance, 50<br/>Crit Damage, 15 Combat<br/>Speed.
|rarity=Blue
|sellvalue=733 Credits.}}
The Glacial Sword is a mid-tier [[Weapons (Arcaxer 1)|Melee Weapon]] one can obtain.<br/>
<big>"A low damage weapon with a garunteed chance to inflict [[Glitches (Arcaxer 1)|Glitch Freeze]]."</big>
<center>-Arcaxer</center>
The Glacial Sword is a mid-tier melee weapon one can obtain after clearing [[The Stack#Longhorn Block|Longhorn Block]], in [[Coffee Lake]].
== Tips and Tricks ==
* The Glacial Sword may not be very strong, but it's 100% chance to inflict [[Glitches (Arcaxer 1)|Glitch Freeze]] can be very useful during bosses.
{{Weapons1}}
e2568b70c8cf4387f7dbd0866f048f3ca65adf25
Haunted Spear
0
349
980
2024-06-01T16:49:26Z
Dino-Pack
2
Created page with "{{WeaponInfobox |name=Haunted Spear |image=[[File:ThrowingSpear.png|256px|frameless]] |weapontype=Ranged |effects= |source=[[The Stack#Longhorn Block|Longhorn Block]] Chests. |cost= |stats=13 Power, 12 Defense,<br/>16 HP, 10 Crit Damage,<br/>7 Combat Speed. |rarity=Green |sellvalue=133 Credits.}} The Haunted Spear is a low-tier [[Weapons (Arcaxer 1)|Ranged Weapon]] one can obtain.<br/> <big>"It was made from a haunted tree."</big> <center>-Arcaxer</center> The Haunted S..."
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{{WeaponInfobox
|name=Haunted Spear
|image=[[File:ThrowingSpear.png|256px|frameless]]
|weapontype=Ranged
|effects=
|source=[[The Stack#Longhorn Block|Longhorn Block]] Chests.
|cost=
|stats=13 Power, 12 Defense,<br/>16 HP, 10 Crit Damage,<br/>7 Combat Speed.
|rarity=Green
|sellvalue=133 Credits.}}
The Haunted Spear is a low-tier [[Weapons (Arcaxer 1)|Ranged Weapon]] one can obtain.<br/>
<big>"It was made from a haunted tree."</big>
<center>-Arcaxer</center>
The Haunted Spear is a low-tier ranged weapon one can obtain during [[The Stack#Longhorn Block|Longhorn Block]] through chests. It is an upgraded version of [[Throwing Spear]]
== Tips and Tricks ==
* The Haunted Spear is a strange mix of Ranged and Melee. However, it is not recommended to use it as a melee weapon due to the game not quite letting you.
{{Weapons1}}
f0022de714ee59131428d250a676423451506f8d
981
980
2024-06-01T16:49:39Z
Dino-Pack
2
wikitext
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{{WeaponInfobox
|name=Haunted Spear
|image=[[File:HauntedSpear.png|256px|frameless]]
|weapontype=Ranged
|effects=
|source=[[The Stack#Longhorn Block|Longhorn Block]] Chests.
|cost=
|stats=13 Power, 12 Defense,<br/>16 HP, 10 Crit Damage,<br/>7 Combat Speed.
|rarity=Green
|sellvalue=133 Credits.}}
The Haunted Spear is a low-tier [[Weapons (Arcaxer 1)|Ranged Weapon]] one can obtain.<br/>
<big>"It was made from a haunted tree."</big>
<center>-Arcaxer</center>
The Haunted Spear is a low-tier ranged weapon one can obtain during [[The Stack#Longhorn Block|Longhorn Block]] through chests. It is an upgraded version of [[Throwing Spear]]
== Tips and Tricks ==
* The Haunted Spear is a strange mix of Ranged and Melee. However, it is not recommended to use it as a melee weapon due to the game not quite letting you.
{{Weapons1}}
53fe54463e85570134b960487782ae3021260cb1
Banado
0
337
984
951
2024-06-01T16:57:58Z
Dino-Pack
2
wikitext
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{{WeaponInfobox
|name=Banado
|image=[[File:Banado.png|256px|frameless]]
|weapontype=Melee
|effects=Deals 1.5x damage to<br/>mechanical enemies.
|source=Unfound Bananas [[Quests (Arcaxer 1)|Quest]].
|cost=
|stats=20 Power, 10 Defense,<br/>20 HP, 1 Crit Chance,<br/>5 Combat Speed.
|rarity=Purple
|sellvalue=666 Credits.}}
The Banado is a high-tier weapon obtained from a mid-game Quest.<br/>
<big>"Deals 1.5x damage to mechanical enemies."</big>
<center>-Arcaxer</center>
The Banado is a high-tier melee weapon the player obtains from a quest in [[Sandy Bridge]]. This item was added due to a [[Donators|Donator reward]]. To obtain the weapon, the player must find three [[Naughty Bananas]].
== Tips and Tricks ==
* The sword is a reference to [https://www.xenoserieswiki.org/wiki/Monado_(weapon) Xenoblade Chronicle's Monado] in both name (Ba'''nado''') and design.
{{Weapons1}}
[[Category:Donators]]
10719d25cf77ad562c2c4693b93fab0ecd7bacb2
BATtle Axe
0
338
985
954
2024-06-01T18:21:00Z
Dino-Pack
2
wikitext
text/x-wiki
{{WeaponInfobox
|name=BATtle Axe
|image=[[File:BATtleAxe.png|256px|frameless]]
|weapontype=Melee
|effects=
|source=[[The Stack#Longhorn Block|Longhorn Block]]<br/>Chests.
|cost=
|stats=14 Power, 12 Defense,<br/>20 HP, 5 Crit Damage,<br/>10 Combat Speed.
|rarity=Green
|sellvalue=366 Credits.}}
The BATtle Axe is a low-tier Melee weapon obtained in [[The Stack#Longhorn Block|Longhorn Block]] Chests.<br/>
<big>"No, it's an axe, not a bat. I mean like bat like the creature not like a baseball bat No, It's an axe. that looks like a bat... nevermind"</big>
<center>-Arcaxer</center>
The BATtle Axe is a low-tier Melee weapon, which belongs to the series of [[The Stack#Longhorn Block|Longhorn Block]] related axes. It has two upgrades versions, those being the [[BATtle Axe+]] and the [[Bloody Axe]].
== Tips and Tricks ==
* The long handle may be helpful for fighting certain enemies that like to move a lot. However, it is suggested to upgrade to the [[BATtle Axe+]] as it's not much harder to obtain.
{{Weapons1}}
06e059273e71f267aa5099f364751bd3cc0c60d9
BATtle Axe+
0
339
986
959
2024-06-01T18:21:56Z
Dino-Pack
2
wikitext
text/x-wiki
{{WeaponInfobox
|name=BATtle Axe+
|image=[[File:BATtleAxe.png|256px|frameless]]
|weapontype=Melee
|effects=
|source=[[The Stack#Longhorn Block|Longhorn Block]]<br/>Chests.
|cost=
|stats=16 Power, 15 Defense,<br/>12 HP, 5 Crit Damage,<br/>12 Combat Speed.
|rarity=Blue
|sellvalue=600 Credits.}}
The BATtle Axe+ is a mid-tier Melee weapon obtained in [[The Stack#Longhorn Block|Longhorn Block]] Chests.<br/>
<big>"Have you met normal [[BATtle Axe]]? Super weird axe, I'm much cooler."</big>
<center>-Arcaxer</center>
The BATtle Axe+ is a mid-tier Melee weapon, which belongs to the series of [[The Stack#Longhorn Block|Longhorn Block]] related axes. It is an upgrade to the [[BATtle Axe]] and has an upgrade itself, the [[Bloody Axe]].
== Tips and Tricks ==
* The long handle may be helpful for fighting certain enemies that like to move a lot. However, it is suggested to upgrade to the [[Bloody Axe]] as soon as possible due to it's higher stats.
{{Weapons1}}
93a68a52250f99e3f4ef17a0fc7612a4459ea7ae
Fire Sword
0
344
987
976
2024-06-01T18:22:38Z
Dino-Pack
2
wikitext
text/x-wiki
{{WeaponInfobox
|name=Fire Sword
|image=[[File:FireSword.jpg|256px|frameless]]
|weapontype=Melee
|effects= Can inflict [[Glitches (Arcaxer 1)|Glitch Burn]].
|source=Sandy Bridge [[Enemies (Arcaxer 1)|Enemies]],<br/>[[The Stack#Janus Block|Janus Block]] Chests.
|cost=
|stats=20 Power, 15 Defense,<br/>40 HP, 5 Crit Damage,<br/>5 Combat Speed.
|rarity=Purple
|sellvalue=1166 Credits.}}
The Fire Sword is a high-tier [[Weapons (Arcaxer 1)|Melee Weapon]] one can obtain.<br/>
<big>"A sword that can [[Glitches (Arcaxer 1)|burn]] enemies."</big>
<center>-Arcaxer</center>
The Fire Sword is a high-tier melee weapon one can obtain during as soon as the game begins in [[Sandy Bridge]] or later on in [[The Stack#Janus Block|Janus Block]].
== Tips and Tricks ==
* The Fire Sword is essential for skipping the second half of the tutorial in a [[Haxless Run]], specifically skipping the need to use [[Fireball]].
{{Weapons1}}
d7e35eafacb94daa0c294baf91ec97bf5faa7718
1022
987
2024-06-02T21:23:52Z
Dino-Pack
2
wikitext
text/x-wiki
{{WeaponInfobox
|name=Fire Sword
|image=[[File:FireSword.jpg|256px|frameless]]
|weapontype=Melee
|effects= Can inflict [[Glitches (Arcaxer 1)|Glitch Burn]].
|source=Sandy Bridge [[Enemies (Arcaxer 1)|Enemies]],<br/>[[The Stack#Janus Block|Janus Block]] Chests.
|cost=
|stats=20 Power, 15 Defense,<br/>40 HP, 5 Crit Damage,<br/>5 Combat Speed.
|rarity=Purple
|sellvalue=1166 Credits.}}
The Fire Sword is a high-tier [[Weapons (Arcaxer 1)|Melee Weapon]] one can obtain.<br/>
<big>"A sword that can [[Glitches (Arcaxer 1)|burn]] enemies."</big>
<center>-Arcaxer</center>
The Fire Sword is a high-tier melee weapon one can obtain as soon as the game begins in [[Sandy Bridge]] or later on in [[The Stack#Janus Block|Janus Block]].
== Tips and Tricks ==
* The Fire Sword is essential for skipping the second half of the tutorial in a [[Haxless Run]], specifically skipping the need to use [[Fireball]].
{{Weapons1}}
0ab50e8a84681da8cfe42c1ce745857e56ef568d
Assassin's Dagger
0
336
988
950
2024-06-01T18:23:29Z
Dino-Pack
2
wikitext
text/x-wiki
{{WeaponInfobox
|name=Assassin's Dagger
|image=[[File:AssassinsDagger.png|256px|frameless]]
|weapontype=Melee
|effects=Has a 20% chance to<br/>inflict [[Glitches (Arcaxer 1)|Glitch Poison]].
|source=[[The Stack#Bottom Block|Bottom Block]] Chests.
|cost=
|stats=10 Power, 5 HP,<br/>2 Crit Change,<br/>5 Crit Damage
|rarity=Blue
|sellvalue=116 Credits.}}
The Assassin's Dagger is a mid-tier [[Weapons (Arcaxer 1)|Melee Weapons]] one can obtain.<br/>
<big>"A reverse-grip weapon. Has a 20% chance to apply [[Glitches (Arcaxer 1)|Glitch Poison]]."</big>
<center>-Arcaxer</center>
The Assassin's Dagger is a mid-tier weapon that has a reverse-grip style, requiring the player to hit with the underside of their hand. Additionally, it can apply [[Glitches (Arcaxer 1)|Glitch Poison]], one of the first weapons that apply Glitches.
== Tips and Tricks ==
* It may take a while to perfect the reverse grip.
{{Weapons1}}
05069fb73016ee569646f2f6bae622b39b4cda54
Ghost Blaster
0
347
989
975
2024-06-01T18:25:28Z
Dino-Pack
2
wikitext
text/x-wiki
{{WeaponInfobox
|name=Ghost Blaster
|image=[[File:GhostBlaster.png|256px|frameless]]
|weapontype=Ranged
|effects=Can remove [[Glitches (Arcaxer 1)|Glitch<br/>Ethereal]].
|source=[[The Stack#Longhorn Block|Longhorn Block]] Chests,<br/>[[Shops (Arcaxer 1)#Pawn Shop|Pawn Shop]] (Stock 3).
|cost= 2500 Credits.
|stats=12 Power, 11 Defense,<br/>19 HP, 10 Crit Damage,<br/>8 Combat Speed.
|rarity=Blue
|sellvalue=733 Credits.}}
The Ghost Blaster is a mid-tier [[Weapons (Arcaxer 1)|Ranged Weapon]] one can obtain.<br/>
<big>"Blastin makes me feel good. A gun that has a 25% chance to remove [[Glitches (Arcaxer 1)|Ethereal]] from ghostly enemies."</big>
<center>-Arcaxer</center>
The Ghost Blaster is a mid-tier ranged weapon one can obtain during [[The Stack#Longhorn Block|Longhorn Block]] by through chests or by buying it in the [[Shops (Arcaxer 1)#Pawn Shop|Pawn Shop]].
== Tips and Tricks ==
* The Ghost Blaster is essential to a [[Haxless Run]] due to it's ability to remove Glitch Ethereal, which makes enemies immune to weapon attacks.
{{Weapons1}}
d1052f521158c52be7e897d36baa57db2f77131c
Throwing Spear
0
350
990
2024-06-01T18:33:20Z
Dino-Pack
2
Created page with "{{WeaponInfobox |name=Throwing Spear |image=[[File:HauntedSpear.png|256px|frameless]] |weapontype=Ranged |effects= |source=[[The Stack#Whistler Block|Whistler Block]] Chests. |cost= |stats=10 Power, 10 Defense,<br/>15 HP, 1 Crit Damage,<br/>5 Combat Speed. |rarity=Green |sellvalue=166 Credits.}} The Throwing Spear is a low-tier [[Weapons (Arcaxer 1)|Ranged Weapon]] one can obtain.<br/> <big>"You're not allowed to stab ONLY THROW"</big> <center>-Arcaxer</center> The Thro..."
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{{WeaponInfobox
|name=Throwing Spear
|image=[[File:HauntedSpear.png|256px|frameless]]
|weapontype=Ranged
|effects=
|source=[[The Stack#Whistler Block|Whistler Block]] Chests.
|cost=
|stats=10 Power, 10 Defense,<br/>15 HP, 1 Crit Damage,<br/>5 Combat Speed.
|rarity=Green
|sellvalue=166 Credits.}}
The Throwing Spear is a low-tier [[Weapons (Arcaxer 1)|Ranged Weapon]] one can obtain.<br/>
<big>"You're not allowed to stab ONLY THROW"</big>
<center>-Arcaxer</center>
The Throwing Spear is a low-tier ranged weapon one can obtain during [[The Stack#Whistler Block|Whistler Block]] through chests. It has an upgraded version, being the [[Haunted Spear]].
== Tips and Tricks ==
* The Throwing Spear is a strange mix of Ranged and Melee. However, it is not recommended to use it as a melee weapon due to the game not quite letting you.
* Oddly enough, despite being the weaker weapon, it sells for more than the [[Haunted Spear]].
{{Weapons1}}
1489860221609b33140a0b940be2abe66a367287
Jab's Wraps
0
351
991
2024-06-02T18:30:32Z
Dino-Pack
2
Created page with "{{WeaponInfobox |name=Jab's Wraps |image=[[File:JabsWraps.png|256px|frameless]] |weapontype=Melee |effects=Has a 50% chance on hit to not<br/>use HP or AP to deal damage. |source=[[Moneyfingers Casino and Resort|Casino]] [[Quests (Arcaxer 1)|Quest]]. |cost= |stats=30 Power, 20 Defense,<br/>10 HP, 2 Crit Chance,<br/>50 Crit Damage, 30 Combat<br/>Speed. |rarity=Purple |sellvalue=455 Credits.}} Jab's Wraps are a high-tier Melee weapon obtained in the Moneyfingers Casino a..."
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{{WeaponInfobox
|name=Jab's Wraps
|image=[[File:JabsWraps.png|256px|frameless]]
|weapontype=Melee
|effects=Has a 50% chance on hit to not<br/>use HP or AP to deal damage.
|source=[[Moneyfingers Casino and Resort|Casino]] [[Quests (Arcaxer 1)|Quest]].
|cost=
|stats=30 Power, 20 Defense,<br/>10 HP, 2 Crit Chance,<br/>50 Crit Damage, 30 Combat<br/>Speed.
|rarity=Purple
|sellvalue=455 Credits.}}
Jab's Wraps are a high-tier Melee weapon obtained in the [[Moneyfingers Casino and Resort]] as a quest reward.
<big>"Has a 50% chance on hit to not use HP or AP to deal damage."</big>
<center>-Arcaxer</center>
Jab's Wraps are a high-tier melee weapon the player obtains from a quest in the [[Moneyfingers Casino and Resort]]. This item was added due to a [[Donators|Donator reward]]. To obtain the weapon, the player must find five [[Items (Arcaxer 1)|Hand Wraps]] in the Casino.
== Tips and Tricks ==
* This is the one and only item that changes the player's hand models.
{{Weapons1}}
ec3344802f49de70a9e6fcaa0b3476ec4596b628
992
991
2024-06-02T18:31:01Z
Dino-Pack
2
wikitext
text/x-wiki
{{WeaponInfobox
|name=Jab's Wraps
|image=[[File:JabsWraps.png|256px|frameless]]
|weapontype=Melee
|effects=Has a 50% chance on hit<br/>to not use HP or AP to deal<br/>damage.
|source=[[Moneyfingers Casino and Resort|Casino]] [[Quests (Arcaxer 1)|Quest]].
|cost=
|stats=30 Power, 20 Defense,<br/>10 HP, 2 Crit Chance,<br/>50 Crit Damage, 30 Combat<br/>Speed.
|rarity=Purple
|sellvalue=455 Credits.}}
Jab's Wraps are a high-tier Melee weapon obtained in the [[Moneyfingers Casino and Resort]] as a quest reward.
<big>"Has a 50% chance on hit to not use HP or AP to deal damage."</big>
<center>-Arcaxer</center>
Jab's Wraps are a high-tier melee weapon the player obtains from a quest in the [[Moneyfingers Casino and Resort]]. This item was added due to a [[Donators|Donator reward]]. To obtain the weapon, the player must find five [[Items (Arcaxer 1)|Hand Wraps]] in the Casino.
== Tips and Tricks ==
* This is the one and only item that changes the player's hand models.
{{Weapons1}}
3e20301d04739c99c283991403283673dcdea856
993
992
2024-06-02T18:31:46Z
Dino-Pack
2
wikitext
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{{WeaponInfobox
|name=Jab's Wraps
|image=[[File:JabsWraps.png|256px|frameless]]
|weapontype=Melee
|effects=Has a 50% chance on hit<br/>to not use HP or AP to<br/>deal damage.
|source=[[Moneyfingers Casino and Resort|Casino]] [[Quests (Arcaxer 1)|Quest]].
|cost=
|stats=30 Power, 20 Defense,<br/>10 HP, 2 Crit Chance,<br/>50 Crit Damage,<br/>30 Combat Speed.
|rarity=Purple
|sellvalue=455 Credits.}}
Jab's Wraps are a high-tier Melee weapon obtained in the [[Moneyfingers Casino and Resort]] as a quest reward.
<big>"Has a 50% chance on hit to not use HP or AP to deal damage."</big>
<center>-Arcaxer</center>
Jab's Wraps are a high-tier melee weapon the player obtains from a quest in the [[Moneyfingers Casino and Resort]]. This item was added due to a [[Donators|Donator reward]]. To obtain the weapon, the player must find five [[Items (Arcaxer 1)|Hand Wraps]] in the Casino.
== Tips and Tricks ==
* This is the one and only item that changes the player's hand models.
{{Weapons1}}
75c49223644dc63cc1fd534469a8acbda7a2ea38
994
993
2024-06-02T18:32:26Z
Dino-Pack
2
wikitext
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{{WeaponInfobox
|name=Jab's Wraps
|image=[[File:JabsWraps.png|256px|frameless]]
|weapontype=Melee
|effects=Has a 50% chance on hit<br/>to not use HP or AP to<br/>deal damage.
|source=[[Moneyfingers Casino and Resort|Casino]] [[Quests (Arcaxer 1)|Quest]].
|cost=
|stats=30 Power, 20 Defense,<br/>10 HP, 2 Crit Chance,<br/>50 Crit Damage,<br/>30 Combat Speed.
|rarity=Purple
|sellvalue=455 Credits.}}
Jab's Wraps are a high-tier Melee weapon obtained in the [[Moneyfingers Casino and Resort]] as a quest reward.<br/>
<big>"Has a 50% chance on hit to not use HP or AP to deal damage."</big>
<center>-Arcaxer</center>
Jab's Wraps are a high-tier melee weapon the player obtains from a quest in the [[Moneyfingers Casino and Resort]]. This item was added due to a [[Donators|Donator reward]]. To obtain the weapon, the player must find five [[Items (Arcaxer 1)|Hand Wraps]] in the Casino.
== Tips and Tricks ==
* This is the one and only item that changes the player's hand models.
{{Weapons1}}
157130978d468b60a7227e7a8c03f4544abc4395
Template:Weapons1
10
210
995
955
2024-06-02T18:40:59Z
Dino-Pack
2
wikitext
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{{Navbox with collapsible groups
|name = Weapons1
|title = [[File:CroppedBarkaxerSprite.png|48px]] [[Weapons|Weapons (Arcaxer 1)]] [[File:CroppedBarkaxerSprite.png|48px]]
|state = autocollapse
|style = background:#000000;
|titlestyle = background:#000000;
|borderstyle = 1px solid #000000;
|groupstyle = background:#1F1F1F;
|list1 = {{Navbox|child
|title = Melee Weapons
|groupstyle = background:#1F1F1F;
|titlestyle = background:#1F1F1F;
|oddstyle = background:#404040;
|evenstyle = background:#595959;
|list1 = [[Arcaxer Sword]]
|group2 = Shops
|list2 = [[Cutlass]]{{·}}[[That Guy's Axe]]{{·}}[[Money Hands R]]{{·}}[[Money Hands L]]
|group3 = Quests
|list3 = [[Glacial Sword]]{{·}}[[Banado]]{{·}}[[Bloody Axe]]{{·}}[[Scale Edge]]{{·}}[[USBuster]]{{·}}[[Jab's Wraps]]
|group4 = Chests
|list4 = [[BATtle Axe]]{{·}}[[BATtle Axe+]]{{·}}[[Fire Sword]]{{·}}[[Frozen Cutlass]]{{·}}[[Sandy Sword]]{{·}}[[Shadow Blade]]{{·}}[[Tempered Sword]]{{·}}[[RGB Blade]]{{·}}[[RGB Blade+]]{{·}}[[Jailbreaker]]{{·}}[[Assassin's Dagger]]{{·}}[[Rainbow Blade]]
|group5 = Enemy Drops
|list5 = [[Fire Sword]]{{·}}[[RGB Blade]]{{·}}[[RGB Blade+]]
}}
|list2 = {{Navbox|child
|title = Ranged Weapons
|groupstyle = background:#1F1F1F;
|titlestyle = background:#1F1F1F;
|oddstyle = background:#404040;
|evenstyle = background:#595959;
|group1 = Puzzles
|list1 = [[Blue Gun]]{{·}}[[Pumpkin Bomb]]
|group2 = Bought
|list2 = [[Damp Crossbow]]{{·}}[[Ghost Blaster]]
|group3 = Quests
|list3 = [[Pumpkin Bomb+]]
|group4 = Chests
|list4 = [[Arcaxer Pistol]]{{·}}[[Damp Crossbow]]{{·}}[[Flaming Crossbow]]{{·}}[[Ghost Blaster]]{{·}}[[Haunted Spear]]{{·}}[[Sick Shooter]]{{·}}[[Throwing Spear]]{{·}}[[RGB Gun]]{{·}}[[Real Gun Blaster]]{{·}}[[Stun Gun]]{{·}}[[Pirate SMG]]{{·}}[[Spooky SMG]]{{·}}[[RGB SMG]]{{·}}[[That Gun]]
|group5 = Enemy Drops
|list5 = [[Arcaxer Pistol]]{{·}}[[Sick Shooter]]{{·}}[[RGB Gun]]{{·}}[[Stun Gun]]{{·}}[[Roulette Cannon]]
}}
}}
[[Category:Weapons]]
fa6f7c7f4ddb3461bcc33caf2d8794cc7eab7c97
1017
995
2024-06-02T20:04:17Z
Dino-Pack
2
wikitext
text/x-wiki
{{Navbox with collapsible groups
|name = Weapons1
|title = [[File:CroppedBarkaxerSprite.png|48px]] [[Weapons|Weapons (Arcaxer 1)]] [[File:CroppedBarkaxerSprite.png|48px]]
|state = autocollapse
|style = background:#000000;
|titlestyle = background:#000000;
|borderstyle = 1px solid #000000;
|groupstyle = background:#1F1F1F;
|list1 = {{Navbox|child
|title = Melee Weapons
|groupstyle = background:#1F1F1F;
|titlestyle = background:#1F1F1F;
|oddstyle = background:#404040;
|evenstyle = background:#595959;
|list1 = [[Arcaxer Sword (Arcaxer 1)|Arcaxer Sword]]
|group2 = Shops
|list2 = [[Cutlass]]{{·}}[[That Guy's Axe]]{{·}}[[Money Hands R]]{{·}}[[Money Hands L]]
|group3 = Quests
|list3 = [[Glacial Sword]]{{·}}[[Banado]]{{·}}[[Bloody Axe]]{{·}}[[Scale Edge]]{{·}}[[USBuster]]{{·}}[[Jab's Wraps]]
|group4 = Chests
|list4 = [[BATtle Axe]]{{·}}[[BATtle Axe+]]{{·}}[[Fire Sword]]{{·}}[[Frozen Cutlass]]{{·}}[[Sandy Sword]]{{·}}[[Shadow Blade]]{{·}}[[Tempered Sword]]{{·}}[[RGB Blade]]{{·}}[[RGB Blade+]]{{·}}[[Jailbreaker]]{{·}}[[Assassin's Dagger]]{{·}}[[Rainbow Blade]]
|group5 = Enemy Drops
|list5 = [[Fire Sword]]{{·}}[[RGB Blade]]{{·}}[[RGB Blade+]]
}}
|list2 = {{Navbox|child
|title = Ranged Weapons
|groupstyle = background:#1F1F1F;
|titlestyle = background:#1F1F1F;
|oddstyle = background:#404040;
|evenstyle = background:#595959;
|group1 = Puzzles
|list1 = [[Blue Gun]]{{·}}[[Pumpkin Bomb]]
|group2 = Bought
|list2 = [[Damp Crossbow]]{{·}}[[Ghost Blaster]]
|group3 = Quests
|list3 = [[Pumpkin Bomb+]]
|group4 = Chests
|list4 = [[Arcaxer Pistol]]{{·}}[[Damp Crossbow]]{{·}}[[Flaming Crossbow]]{{·}}[[Ghost Blaster]]{{·}}[[Haunted Spear]]{{·}}[[Sick Shooter]]{{·}}[[Throwing Spear]]{{·}}[[RGB Gun]]{{·}}[[Real Gun Blaster]]{{·}}[[Stun Gun]]{{·}}[[Pirate SMG]]{{·}}[[Spooky SMG]]{{·}}[[RGB SMG]]{{·}}[[That Gun]]
|group5 = Enemy Drops
|list5 = [[Arcaxer Pistol]]{{·}}[[Sick Shooter]]{{·}}[[RGB Gun]]{{·}}[[Stun Gun]]{{·}}[[Roulette Cannon]]
}}
}}
[[Category:Weapons]]
7ce662f93c2e5648929ebbdd9b2c880bbc6cd6f4
Jailbreaker
0
352
996
2024-06-02T18:47:20Z
Dino-Pack
2
Created page with "{{WeaponInfobox |name=Jailbreaker |image=[[File:Jailbreaker.png|256px|frameless]] |weapontype=Melee |effects=[[Drop Bricks]] (On trigger) |source=[[The Stack#Janus Block|Janus Block]] Chests. |cost= |stats=22 Power, 26 Defense,<br/>35 HP, 1 Crit Chance,<br/>5 Crit Damage,<br/>5 Combat Speed. |rarity=Purple |sellvalue=1166 Credits.}} The Jailbreaker is a high-tier [[Weapons (Arcaxer 1)|Melee Weapon]] one can obtain early in the game.<br/> <big>"Press the index trigger to..."
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{{WeaponInfobox
|name=Jailbreaker
|image=[[File:Jailbreaker.png|256px|frameless]]
|weapontype=Melee
|effects=[[Drop Bricks]] (On trigger)
|source=[[The Stack#Janus Block|Janus Block]] Chests.
|cost=
|stats=22 Power, 26 Defense,<br/>35 HP, 1 Crit Chance,<br/>5 Crit Damage,<br/>5 Combat Speed.
|rarity=Purple
|sellvalue=1166 Credits.}}
The Jailbreaker is a high-tier [[Weapons (Arcaxer 1)|Melee Weapon]] one can obtain early in the game.<br/>
<big>"Press the index trigger to [[Drop Bricks|drop bricks]] on a random enemy or yourself, costs 1 AP."</big>
<center>-Arcaxer</center>
The Jailbreaker is a high-tier weapon obtainable early on in [[The Stack#Janus Block|Janus Block]] chests. It is difficult to obtain, but worth it.
== Tips and Tricks ==
* Despite being obtainable so early on in the game, it is still very much applicable later on in the game.
{{Weapons1}}
3776d3b91d5a00f210acb29c206f24e70630d806
Money Hands L
0
353
997
2024-06-02T18:57:10Z
Dino-Pack
2
Created page with "{{WeaponInfobox |name=Money Hands L |image=[[File:MoneyHands.png|256px|frameless]] |weapontype=Melee |effects=Combo Plus E (Passive) |source=[[Moneyfingers Casino and Resort|Casino]] [[Shops (Arcaxer 1)|Shop]] (Stock 1). |cost=1250 Casino Tokens. |stats=30 Power, 30 Defense,<br/>30 HP, 3 Crit Chance,<br/>40 Crit Damage,<br/>30 Combat Speed. |rarity=Blue |sellvalue=416Credits.}} The Money Hands L are a mid-tier Melee weapon obtained in the Moneyfingers Casino and Resort..."
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{{WeaponInfobox
|name=Money Hands L
|image=[[File:MoneyHands.png|256px|frameless]]
|weapontype=Melee
|effects=Combo Plus E (Passive)
|source=[[Moneyfingers Casino and Resort|Casino]] [[Shops (Arcaxer 1)|Shop]] (Stock 1).
|cost=1250 Casino Tokens.
|stats=30 Power, 30 Defense,<br/>30 HP, 3 Crit Chance,<br/>40 Crit Damage,<br/>30 Combat Speed.
|rarity=Blue
|sellvalue=416Credits.}}
The Money Hands L are a mid-tier Melee weapon obtained in the [[Moneyfingers Casino and Resort]].<br/>
<big>"If you equip this to your right hand you legally have to uninstall. Increases the combo damage you can do in battles by 1."</big>
<center>-Arcaxer</center>
The Money Hands L are a mid-tier melee weapon the player obtains from the [[Moneyfingers Casino and Resort]] [[Shops (Arcaxer 1)|Shop]]. It has a partner weapon, the [[Money Hands R]].
== Tips and Tricks ==
* The Money Hands, despite being named for each hand, can be equipped to either hand with no consequence.
{{Weapons1}}
bd9cd4f3755cd77e9067115ceee1d15f71d67b3c
998
997
2024-06-02T18:57:24Z
Dino-Pack
2
wikitext
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{{WeaponInfobox
|name=Money Hands L
|image=[[File:MoneyHands.png|256px|frameless]]
|weapontype=Melee
|effects=Combo Plus E<br/>(Passive)
|source=[[Moneyfingers Casino and Resort|Casino]] [[Shops (Arcaxer 1)|Shop]] (Stock 1).
|cost=1250 Casino Tokens.
|stats=30 Power, 30 Defense,<br/>30 HP, 3 Crit Chance,<br/>40 Crit Damage,<br/>30 Combat Speed.
|rarity=Blue
|sellvalue=416Credits.}}
The Money Hands L are a mid-tier Melee weapon obtained in the [[Moneyfingers Casino and Resort]].<br/>
<big>"If you equip this to your right hand you legally have to uninstall. Increases the combo damage you can do in battles by 1."</big>
<center>-Arcaxer</center>
The Money Hands L are a mid-tier melee weapon the player obtains from the [[Moneyfingers Casino and Resort]] [[Shops (Arcaxer 1)|Shop]]. It has a partner weapon, the [[Money Hands R]].
== Tips and Tricks ==
* The Money Hands, despite being named for each hand, can be equipped to either hand with no consequence.
{{Weapons1}}
8c4a3b19bc72de26370fc8cf6ddf94f215ccdbf6
999
998
2024-06-02T18:58:26Z
Dino-Pack
2
wikitext
text/x-wiki
{{WeaponInfobox
|name=Money Hands L
|image=[[File:MoneyHands.png|256px|frameless]]
|weapontype=Melee
|effects=Combo Plus E<br/>(Passive)
|source=[[Moneyfingers Casino and Resort|Casino]] [[Shops (Arcaxer 1)|Shop]] (Stock 1).
|cost=1250 Casino Tokens.
|stats=30 Power, 30 Defense,<br/>30 HP, 3 Crit Chance,<br/>40 Crit Damage,<br/>30 Combat Speed.
|rarity=Blue
|sellvalue=416 Credits.}}
The Money Hands L are a mid-tier Melee weapon obtained in the [[Moneyfingers Casino and Resort]].<br/>
<big>"If you equip this to your right hand you legally have to uninstall. Increases the combo damage you can do in battles by 1."</big>
<center>-Arcaxer</center>
The Money Hands L are a mid-tier melee weapon the player obtains from the [[Moneyfingers Casino and Resort]] [[Shops (Arcaxer 1)|Shop]]. It has a partner weapon, the [[Money Hands R]].
== Tips and Tricks ==
* The Money Hands, despite being named for each hand, can be equipped to either hand with no consequence.
{{Weapons1}}
6eaaad311a4f3382295831bbab9d8cf74a26a1a9
Money Hands R
0
354
1000
2024-06-02T18:58:29Z
Dino-Pack
2
Created page with "{{WeaponInfobox |name=Money Hands R |image=[[File:MoneyHands.png|256px|frameless]] |weapontype=Melee |effects=Combo Plus E<br/>(Passive) |source=[[Moneyfingers Casino and Resort|Casino]] [[Shops (Arcaxer 1)|Shop]] (Stock 1). |cost=1250 Casino Tokens. |stats=30 Power, 30 Defense,<br/>30 HP, 3 Crit Chance,<br/>40 Crit Damage,<br/>30 Combat Speed. |rarity=Blue |sellvalue=416 Credits.}} The Money Hands R are a mid-tier Melee weapon obtained in the Moneyfingers Casino and R..."
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{{WeaponInfobox
|name=Money Hands R
|image=[[File:MoneyHands.png|256px|frameless]]
|weapontype=Melee
|effects=Combo Plus E<br/>(Passive)
|source=[[Moneyfingers Casino and Resort|Casino]] [[Shops (Arcaxer 1)|Shop]] (Stock 1).
|cost=1250 Casino Tokens.
|stats=30 Power, 30 Defense,<br/>30 HP, 3 Crit Chance,<br/>40 Crit Damage,<br/>30 Combat Speed.
|rarity=Blue
|sellvalue=416 Credits.}}
The Money Hands R are a mid-tier Melee weapon obtained in the [[Moneyfingers Casino and Resort]].<br/>
<big>"If you equip this to your left hand you legally have to uninstall. Increases the combo damage you can do in battles by 1."</big>
<center>-Arcaxer</center>
The Money Hands R are a mid-tier melee weapon the player obtains from the [[Moneyfingers Casino and Resort]] [[Shops (Arcaxer 1)|Shop]]. It has a partner weapon, the [[Money Hands L]].
== Tips and Tricks ==
* The Money Hands, despite being named for each hand, can be equipped to either hand with no consequence.
{{Weapons1}}
d5e0ea04970fd4cf903c93d285b6b044588af157
Sick Shooter
0
355
1001
2024-06-02T19:16:26Z
Dino-Pack
2
Created page with "{{WeaponInfobox |name=Sick Shooter |image=[[File:ArcaxerPistol.png|256px|frameless]] |weapontype=Ranged |effects= |source=[[The Stack#Bottom Block|Bottom Block]], [[The Stack#Janus Block|Janus Block]],<br/>and [[Sandy Bridge]] Chests, Bottom Block<br/>and Janus Block [[Enemies (Arcaxer 1)|Enemies]]. |cost= |stats=5 Power, 2 Defense,<br/>10 HP, 5 Combat Speed. |rarity=Green |sellvalue=66 Credits.}} The Sick Shooter is a low-tier [[Weapons (Arcaxer 1)|Ranged Weapon]] obtai..."
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{{WeaponInfobox
|name=Sick Shooter
|image=[[File:ArcaxerPistol.png|256px|frameless]]
|weapontype=Ranged
|effects=
|source=[[The Stack#Bottom Block|Bottom Block]], [[The Stack#Janus Block|Janus Block]],<br/>and [[Sandy Bridge]] Chests, Bottom Block<br/>and Janus Block [[Enemies (Arcaxer 1)|Enemies]].
|cost=
|stats=5 Power, 2 Defense,<br/>10 HP, 5 Combat Speed.
|rarity=Green
|sellvalue=66 Credits.}}
The Sick Shooter is a low-tier [[Weapons (Arcaxer 1)|Ranged Weapon]] obtainable early on in the game.<br/>
<big>"Sick dude."</big>
<center>-Arcaxer</center>
The Sick Shooter is a low-tier ranged weapon. It's very similar to the [[Blue Gun]] and [[Arcaxer Pistol]] in terms of early ranged weapons. It is an upgrade to the [[Arcaxer Pistol]].
== Tips and Tricks ==
* The Sick Shooter is a pure improvement to the [[Arcaxer Pistol]] and is recommended to switch to it immediately.
{{Weapons1}}
9e6daab15c7ad3ba15243eaec1cad92fdbe87b6e
1002
1001
2024-06-02T19:16:53Z
Dino-Pack
2
wikitext
text/x-wiki
{{WeaponInfobox
|name=Sick Shooter
|image=[[File:ArcaxerPistol.png|256px|frameless]]
|weapontype=Ranged
|effects=
|source=[[The Stack#Bottom Block|Bottom Block]], [[The Stack#Janus Block|Janus Block]],<br/>and [[Sandy Bridge]] Chests,<br/>Bottom Block and Janus<br/>Block [[Enemies (Arcaxer 1)|Enemies]].
|cost=
|stats=5 Power, 2 Defense,<br/>10 HP, 5 Combat Speed.
|rarity=Green
|sellvalue=66 Credits.}}
The Sick Shooter is a low-tier [[Weapons (Arcaxer 1)|Ranged Weapon]] obtainable early on in the game.<br/>
<big>"Sick dude."</big>
<center>-Arcaxer</center>
The Sick Shooter is a low-tier ranged weapon. It's very similar to the [[Blue Gun]] and [[Arcaxer Pistol]] in terms of early ranged weapons. It is an upgrade to the [[Arcaxer Pistol]].
== Tips and Tricks ==
* The Sick Shooter is a pure improvement to the [[Arcaxer Pistol]] and is recommended to switch to it immediately.
{{Weapons1}}
af0d1a1ba291d0030216e5630b0e3eb970868517
1003
1002
2024-06-02T19:17:35Z
Dino-Pack
2
wikitext
text/x-wiki
{{WeaponInfobox
|name=Sick Shooter
|image=[[File:ArcaxerPistol.png|256px|frameless]]
|weapontype=Ranged
|effects=
|source=[[The Stack#Bottom Block|Bottom Block]], [[The Stack#Janus Block|Janus<br/>Block]],<br/>and [[Sandy Bridge]]<br/>Chests, Bottom Block and<br/>Janus Block [[Enemies (Arcaxer 1)|Enemies]].
|cost=
|stats=5 Power, 2 Defense,<br/>10 HP, 5 Combat Speed.
|rarity=Green
|sellvalue=66 Credits.}}
The Sick Shooter is a low-tier [[Weapons (Arcaxer 1)|Ranged Weapon]] obtainable early on in the game.<br/>
<big>"Sick dude."</big>
<center>-Arcaxer</center>
The Sick Shooter is a low-tier ranged weapon. It's very similar to the [[Blue Gun]] and [[Arcaxer Pistol]] in terms of early ranged weapons. It is an upgrade to the [[Arcaxer Pistol]].
== Tips and Tricks ==
* The Sick Shooter is a pure improvement to the [[Arcaxer Pistol]] and is recommended to switch to it immediately.
{{Weapons1}}
cad835488d084ddcd287818e7024c6c82bdff5a8
1004
1003
2024-06-02T19:17:53Z
Dino-Pack
2
wikitext
text/x-wiki
{{WeaponInfobox
|name=Sick Shooter
|image=[[File:ArcaxerPistol.png|256px|frameless]]
|weapontype=Ranged
|effects=
|source=[[The Stack#Bottom Block|Bottom Block]], [[The Stack#Janus Block|Janus<br/>Block]], and [[Sandy Bridge]]<br/>Chests, Bottom Block and<br/>Janus Block [[Enemies (Arcaxer 1)|Enemies]].
|cost=
|stats=5 Power, 2 Defense,<br/>10 HP, 5 Combat Speed.
|rarity=Green
|sellvalue=66 Credits.}}
The Sick Shooter is a low-tier [[Weapons (Arcaxer 1)|Ranged Weapon]] obtainable early on in the game.<br/>
<big>"Sick dude."</big>
<center>-Arcaxer</center>
The Sick Shooter is a low-tier ranged weapon. It's very similar to the [[Blue Gun]] and [[Arcaxer Pistol]] in terms of early ranged weapons. It is an upgrade to the [[Arcaxer Pistol]].
== Tips and Tricks ==
* The Sick Shooter is a pure improvement to the [[Arcaxer Pistol]] and is recommended to switch to it immediately.
{{Weapons1}}
493715942729e7c61adaefaefec7d0169c0997ec
Pirate SMG
0
356
1005
2024-06-02T19:36:22Z
Dino-Pack
2
Created page with "{{WeaponInfobox |name=Pirate SMG |image=[[File:PirateSMG.png|256px|frameless]] |weapontype=Ranged |effects=Fires multiple shots at once, and always damages<br/>you for 10% of your max HP, no<br/>matter if you miss. |source=[[The Stack#Whistler Block|Whistler Block]] Chests. |cost= |stats=12 Power, 10 Defense,<br/>17 HP, 10 Combat Speed. |rarity=Blue |sellvalue=333 Credits.}} The Pirate SMG is a mid-tier [[Weapons (Arcaxer 1)|Ranged Weapon]] obtainable in the The Stack#..."
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{{WeaponInfobox
|name=Pirate SMG
|image=[[File:PirateSMG.png|256px|frameless]]
|weapontype=Ranged
|effects=Fires multiple shots at once, and always damages<br/>you for 10% of your max HP, no<br/>matter if you miss.
|source=[[The Stack#Whistler Block|Whistler Block]] Chests.
|cost=
|stats=12 Power, 10 Defense,<br/>17 HP, 10 Combat Speed.
|rarity=Blue
|sellvalue=333 Credits.}}
The Pirate SMG is a mid-tier [[Weapons (Arcaxer 1)|Ranged Weapon]] obtainable in the [[The Stack#Whistler Block|Whistler Block]].<br/>
<big>"Pirates had SMGs. An Automatic weapon that fires multiple shots but will always consume HP even when missing."</big>
<center>-Arcaxer</center>
The Pirate SMG is a mid-tier ranged weapon. It can be obtained through [[The Stack#Whistler Block|Whistler Block]] Chests. It has upgraded forms, the [[Spooky SMG]] and the [[RGB SMG]].
== Tips and Tricks ==
* If your aim is very good, the SMG series of weapons is recommended.
{{Weapons1}}
7b61f014bc36a35625a31fe8a329f95a9a36172f
1006
1005
2024-06-02T19:36:41Z
Dino-Pack
2
wikitext
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{{WeaponInfobox
|name=Pirate SMG
|image=[[File:PirateSMG.png|256px|frameless]]
|weapontype=Ranged
|effects=Fires multiple shots at once,<br/>and always damages<br/>you for 10% of your max HP, no<br/>matter if you miss.
|source=[[The Stack#Whistler Block|Whistler Block]] Chests.
|cost=
|stats=12 Power, 10 Defense,<br/>17 HP, 10 Combat Speed.
|rarity=Blue
|sellvalue=333 Credits.}}
The Pirate SMG is a mid-tier [[Weapons (Arcaxer 1)|Ranged Weapon]] obtainable in the [[The Stack#Whistler Block|Whistler Block]].<br/>
<big>"Pirates had SMGs. An Automatic weapon that fires multiple shots but will always consume HP even when missing."</big>
<center>-Arcaxer</center>
The Pirate SMG is a mid-tier ranged weapon. It can be obtained through [[The Stack#Whistler Block|Whistler Block]] Chests. It has upgraded forms, the [[Spooky SMG]] and the [[RGB SMG]].
== Tips and Tricks ==
* If your aim is very good, the SMG series of weapons is recommended.
{{Weapons1}}
bf9e763fc2c217ff2632c75a442b9a2f3d6c6be2
1007
1006
2024-06-02T19:37:04Z
Dino-Pack
2
wikitext
text/x-wiki
{{WeaponInfobox
|name=Pirate SMG
|image=[[File:PirateSMG.png|256px|frameless]]
|weapontype=Ranged
|effects=Fires multiple shots at once,<br/>and always damages<br/>you for 10% of your max HP,<br/>no matter if you miss.
|source=[[The Stack#Whistler Block|Whistler Block]] Chests.
|cost=
|stats=12 Power, 10 Defense,<br/>17 HP, 10 Combat Speed.
|rarity=Blue
|sellvalue=333 Credits.}}
The Pirate SMG is a mid-tier [[Weapons (Arcaxer 1)|Ranged Weapon]] obtainable in the [[The Stack#Whistler Block|Whistler Block]].<br/>
<big>"Pirates had SMGs. An Automatic weapon that fires multiple shots but will always consume HP even when missing."</big>
<center>-Arcaxer</center>
The Pirate SMG is a mid-tier ranged weapon. It can be obtained through [[The Stack#Whistler Block|Whistler Block]] Chests. It has upgraded forms, the [[Spooky SMG]] and the [[RGB SMG]].
== Tips and Tricks ==
* If your aim is very good, the SMG series of weapons is recommended.
{{Weapons1}}
8d097c3193b7cab27dcae72f5efb7ef76d3f4429
1008
1007
2024-06-02T19:37:34Z
Dino-Pack
2
wikitext
text/x-wiki
{{WeaponInfobox
|name=Pirate SMG
|image=[[File:PirateSMG.png|256px|frameless]]
|weapontype=Ranged
|effects=Fires multiple shots at<br/>once, and always damages<br/>you for 10% of your max<br/>HP, no matter if you miss.
|source=[[The Stack#Whistler Block|Whistler Block]] Chests.
|cost=
|stats=12 Power, 10 Defense,<br/>17 HP, 10 Combat Speed.
|rarity=Blue
|sellvalue=333 Credits.}}
The Pirate SMG is a mid-tier [[Weapons (Arcaxer 1)|Ranged Weapon]] obtainable in the [[The Stack#Whistler Block|Whistler Block]].<br/>
<big>"Pirates had SMGs. An Automatic weapon that fires multiple shots but will always consume HP even when missing."</big>
<center>-Arcaxer</center>
The Pirate SMG is a mid-tier ranged weapon. It can be obtained through [[The Stack#Whistler Block|Whistler Block]] Chests. It has upgraded forms, the [[Spooky SMG]] and the [[RGB SMG]].
== Tips and Tricks ==
* If your aim is very good, the SMG series of weapons is recommended.
{{Weapons1}}
d9c1dbb16ba768f2e1c95cf4140f41f29be3f1a9
1009
1008
2024-06-02T19:38:13Z
Dino-Pack
2
wikitext
text/x-wiki
{{WeaponInfobox
|name=Pirate SMG
|image=[[File:PirateSMG.png|256px|frameless]]
|weapontype=Ranged
|effects=Fires multiple shots at<br/>once, and always<br/>damages you for 10% of<br/>your max HP, no matter<br/>if you miss.
|source=[[The Stack#Whistler Block|Whistler Block]] Chests.
|cost=
|stats=12 Power, 10 Defense,<br/>17 HP, 10 Combat Speed.
|rarity=Blue
|sellvalue=333 Credits.}}
The Pirate SMG is a mid-tier [[Weapons (Arcaxer 1)|Ranged Weapon]] obtainable in the [[The Stack#Whistler Block|Whistler Block]].<br/>
<big>"Pirates had SMGs. An Automatic weapon that fires multiple shots but will always consume HP even when missing."</big>
<center>-Arcaxer</center>
The Pirate SMG is a mid-tier ranged weapon. It can be obtained through [[The Stack#Whistler Block|Whistler Block]] Chests. It has upgraded forms, the [[Spooky SMG]] and the [[RGB SMG]].
== Tips and Tricks ==
* If your aim is very good, the SMG series of weapons is recommended.
{{Weapons1}}
1bb01d8b22c10b861e159e91cce450f562feda29
RGB SMG
0
357
1010
2024-06-02T19:55:39Z
Dino-Pack
2
Created page with "{{WeaponInfobox |name=RGB SMG |image=[[File:RGBSMG.png|256px|frameless]] |weapontype=Ranged |effects=Fires multiple shots at<br/>once, and always<br/>damages you for 10% of<br/>your max HP, no matter<br/>if you miss. |source=[[The Stack#RGB Block|RGB Block]] Chests. |cost= |stats= 30 Power. 25 Defense<br/>40 HP, 2 Crit Chance,<br/>15 Combat Speed. |rarity=Blue |sellvalue=833 Credits.}} The RGB SMG is a mid-tier [[Weapons (Arcaxer 1)|Ranged Weapon]] obtainable in the Th..."
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{{WeaponInfobox
|name=RGB SMG
|image=[[File:RGBSMG.png|256px|frameless]]
|weapontype=Ranged
|effects=Fires multiple shots at<br/>once, and always<br/>damages you for 10% of<br/>your max HP, no matter<br/>if you miss.
|source=[[The Stack#RGB Block|RGB Block]] Chests.
|cost=
|stats= 30 Power. 25 Defense<br/>40 HP, 2 Crit Chance,<br/>15 Combat Speed.
|rarity=Blue
|sellvalue=833 Credits.}}
The RGB SMG is a mid-tier [[Weapons (Arcaxer 1)|Ranged Weapon]] obtainable in the [[The Stack#RGB Block|RGB Block]].<br/>
<big>"Colors have SMGs. An Automatic weapon that fires multiple shots but will always consume HP even when missing."</big>
<center>-Arcaxer</center>
The RGB SMG is a mid-tier ranged weapon. It can be obtained through [[The Stack#RGB Block|RGB Block]] Chests. It is an upgraded form of the [[Spooky SMG]] and the [[Pirate SMG]].
== Tips and Tricks ==
* If your aim is very good, the SMG series of weapons is recommended.
{{Weapons1}}
db62b3b57d22f320d7d97e52795d20d81574fbdc
1011
1010
2024-06-02T19:59:18Z
Dino-Pack
2
wikitext
text/x-wiki
{{WeaponInfobox
|name=RGB SMG
|image=[[File:RGBSMG.png|256px|frameless]]
|weapontype=Ranged
|effects=Fires multiple shots at<br/>once, and always<br/>damages you for 10% of<br/>your max HP, no matter<br/>if you miss.
|source=[[The Stack#RGB Block|RGB Block]] Chests.
|cost=
|stats= 30 Power. 25 Defense<br/>40 HP, 2 Crit Chance,<br/>15 Combat Speed.
|rarity=Blue
|sellvalue=833 Credits.}}
The RGB SMG is a mid-tier [[Weapons (Arcaxer 1)|Ranged Weapon]] obtainable in the [[The Stack#RGB Block|RGB Block]].<br/>
<big>"Colors have SMGs. An Automatic weapon that fires multiple shots but will always consume HP even when missing."</big>
<center>-Arcaxer</center>
The RGB SMG is a mid-tier ranged weapon. It can be obtained through [[The Stack#RGB Block|RGB Block]] Chests. It is an upgraded form of the [[Spooky SMG]] and the [[Pirate SMG]].
== Tips and Tricks ==
* If your aim is very good, the SMG series of weapons is recommended.
* Despite being obtained later, the [[Spooky SMG]] has a higher [[Rarity]].
{{Weapons1}}
1d7005e8ebaf19921528af7e53fb100ea4c1522e
Spooky SMG
0
358
1012
2024-06-02T20:00:52Z
Dino-Pack
2
Created page with "{{WeaponInfobox |name=Spooky SMG |image=[[File:SpookySMG.png|256px|frameless]] |weapontype=Ranged |effects=Fires multiple shots at<br/>once, and always<br/>damages you for 10% of<br/>your max HP, no matter<br/>if you miss. |source=[[The Stack#Longhorn Block|Longhorn Block]] Chests. |cost= |stats=14 Power, 12 Defense,<br/>20 HP, 1 Crit Chance,<br/>10 Combat Speed. |rarity=Purple |sellvalue=833 Credits.}} The Spooky SMG is a high-tier [[Weapons (Arcaxer 1)|Ranged Weapon]]..."
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{{WeaponInfobox
|name=Spooky SMG
|image=[[File:SpookySMG.png|256px|frameless]]
|weapontype=Ranged
|effects=Fires multiple shots at<br/>once, and always<br/>damages you for 10% of<br/>your max HP, no matter<br/>if you miss.
|source=[[The Stack#Longhorn Block|Longhorn Block]] Chests.
|cost=
|stats=14 Power, 12 Defense,<br/>20 HP, 1 Crit Chance,<br/>10 Combat Speed.
|rarity=Purple
|sellvalue=833 Credits.}}
The Spooky SMG is a high-tier [[Weapons (Arcaxer 1)|Ranged Weapon]] obtainable in the [[The Stack#Whistler Block|Whistler Block]].<br/>
<big>"Ghosts have SMGs? An Automatic weapon that fires multiple shots but will always consume HP even when missing."</big>
<center>-Arcaxer</center>
The Spooky SMG is a high-tier ranged weapon. It can be obtained through [[The Stack#Whistler Block|Whistler Block]] Chests. It has an upgraded form, the [[RGB SMG]], and is an upgrade to the [[Pirate SMG]].
== Tips and Tricks ==
* If your aim is very good, the SMG series of weapons is recommended.
{{Weapons1}}
4c280c591b784a7c0c17c865a23ea21944c66521
1013
1012
2024-06-02T20:01:35Z
Dino-Pack
2
wikitext
text/x-wiki
{{WeaponInfobox
|name=Spooky SMG
|image=[[File:SpookySMG.png|256px|frameless]]
|weapontype=Ranged
|effects=Fires multiple shots at<br/>once, and always<br/>damages you for 10% of<br/>your max HP, no matter<br/>if you miss.
|source=[[The Stack#Longhorn Block|Longhorn Block]] Chests.
|cost=
|stats=14 Power, 12 Defense,<br/>20 HP, 1 Crit Chance,<br/>10 Combat Speed.
|rarity=Purple
|sellvalue=833 Credits.}}
The Spooky SMG is a high-tier [[Weapons (Arcaxer 1)|Ranged Weapon]] obtainable in the [[The Stack#Longhorn Block|Longhorn Block]].<br/>
<big>"Ghosts have SMGs? An Automatic weapon that fires multiple shots but will always consume HP even when missing."</big>
<center>-Arcaxer</center>
The Spooky SMG is a high-tier ranged weapon. It can be obtained through [[The Stack#Longhorn Block|Longhorn Block]] Chests. It has an upgraded form, the [[RGB SMG]], and is an upgrade to the [[Pirate SMG]].
== Tips and Tricks ==
* If your aim is very good, the SMG series of weapons is recommended.
{{Weapons1}}
d4743188c47bf546e352a46c79644ed0e3b49d75
Arcaxer Sword (Arcaxer 1)
0
335
1014
949
2024-06-02T20:02:18Z
Dino-Pack
2
Dino-Pack moved page [[Arcaxer Sword]] to [[Arcaxer Sword (Arcaxer 1)]]
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{{WeaponInfobox
|name=Arcaxer Sword
|image=[[File:ArcaxerSword.png|256px|frameless]]
|weapontype=Melee
|effects=
|source=Default starting weapon<br/>in each hand.
|cost=
|stats=<center>-</center>
|rarity=White
|sellvalue=33 Credits.}}
The Arcaxer Sword is the most basic [[Weapons (Arcaxer 1)|Melee Weapon]] one can obtain.<br/>
<big>"The most basic melee weapon. Spend HP to deal damage"</big>
<center>-Arcaxer</center>
The Arcaxer Sword is the first melee weapon the player has, automatically receiving two. It's very similar to the [[Tempered Sword]] in terms of early melee weapons.
== Tips and Tricks ==
* It's recommended to immediately switch away from the Arcaxer Sword as soon as you obtain a stronger weapon.
* Old devlogs reveal the weapon was originally named the "Arcane Sword".
{{Weapons1}}
75df1157377672330fb26c3cb77b0cce823ed747
1016
1014
2024-06-02T20:03:43Z
Dino-Pack
2
wikitext
text/x-wiki
{{WeaponInfobox
|name=Arcaxer Sword
|image=[[File:ArcaxerSword.png|256px|frameless]]
|weapontype=Melee
|effects=
|source=Default starting weapon<br/>in each hand.
|cost=
|stats=<center>-</center>
|rarity=White
|sellvalue=33 Credits.}}
{{Redirect|Arcaxer Sword|the same sword in the sequel|Arcaxer Sword (Arcaxer 2)}}
The Arcaxer Sword is the most basic [[Weapons (Arcaxer 1)|Melee Weapon]] one can obtain.<br/>
<big>"The most basic melee weapon. Spend HP to deal damage"</big>
<center>-Arcaxer</center>
The Arcaxer Sword is the first melee weapon the player has, automatically receiving two. It's very similar to the [[Tempered Sword]] in terms of early melee weapons.
== Tips and Tricks ==
* It's recommended to immediately switch away from the Arcaxer Sword as soon as you obtain a stronger weapon.
* Old devlogs reveal the weapon was originally named the "Arcane Sword".
{{Weapons1}}
571a09cb389a892b361a86891f3ba275e9fd3994
Arcaxer Sword
0
359
1015
2024-06-02T20:02:18Z
Dino-Pack
2
Dino-Pack moved page [[Arcaxer Sword]] to [[Arcaxer Sword (Arcaxer 1)]]
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#REDIRECT [[Arcaxer Sword (Arcaxer 1)]]
28d8aff58b4fcaf0b26eb27572d1de88af2e2993
Pumpkin Bomb
0
360
1018
2024-06-02T20:13:05Z
Dino-Pack
2
Created page with "{{WeaponInfobox |name=Pumpkin Bomb |image=[[File:PumpkinBomb.png|256px|frameless]] |weapontype=Ranged |effects= |source=[[The Stack#Longhorn Block|Longhorn Block]] Floor 10 puzzle. |cost= |stats=18 Power, 13 Defense,<br/>20 HP, 1 Crit Chance,<br/>9 Combat Speed. |rarity=Blue |sellvalue=126 Credits.}} The Pumpkin Bomb is a mid-tier [[Weapons (Arcaxer 1)|Ranged Weapon]] one can obtain.<br/> <big>"A condensed ball of repressed halloween themed anger. Explodes after 3 second..."
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{{WeaponInfobox
|name=Pumpkin Bomb
|image=[[File:PumpkinBomb.png|256px|frameless]]
|weapontype=Ranged
|effects=
|source=[[The Stack#Longhorn Block|Longhorn Block]] Floor 10 puzzle.
|cost=
|stats=18 Power, 13 Defense,<br/>20 HP, 1 Crit Chance,<br/>9 Combat Speed.
|rarity=Blue
|sellvalue=126 Credits.}}
The Pumpkin Bomb is a mid-tier [[Weapons (Arcaxer 1)|Ranged Weapon]] one can obtain.<br/>
<big>"A condensed ball of repressed halloween themed anger. Explodes after 3 seconds. Damage multiple enemies for max value."</big>
<center>-Arcaxer</center>
The Pumpkin Bomb is a mid-tier ranged weapon one can obtain during [[The Stack#Longhorn Block|Longhorn Block]] on floor 10. It has an upgraded version, being the [[Pumpkin Bomb+]].
== Tips and Tricks ==
* The Pumpkin Bomb is a unique ranged weapon, similar to the [[Throwing Spear]] and [[Haunted Spear]] in the way that you must throw them.
* As the description suggests, it's worthwhile to try to hit between two enemies so the explosion damages both.
{{Weapons1}}
fc5a50ad515b19d328e1d3525f98e42cdea8d63a
1019
1018
2024-06-02T20:13:18Z
Dino-Pack
2
wikitext
text/x-wiki
{{WeaponInfobox
|name=Pumpkin Bomb
|image=[[File:PumpkinBomb.png|256px|frameless]]
|weapontype=Ranged
|effects=
|source=[[The Stack#Longhorn Block|Longhorn Block]] Floor 10<br/>puzzle.
|cost=
|stats=18 Power, 13 Defense,<br/>20 HP, 1 Crit Chance,<br/>9 Combat Speed.
|rarity=Blue
|sellvalue=126 Credits.}}
The Pumpkin Bomb is a mid-tier [[Weapons (Arcaxer 1)|Ranged Weapon]] one can obtain.<br/>
<big>"A condensed ball of repressed halloween themed anger. Explodes after 3 seconds. Damage multiple enemies for max value."</big>
<center>-Arcaxer</center>
The Pumpkin Bomb is a mid-tier ranged weapon one can obtain during [[The Stack#Longhorn Block|Longhorn Block]] on floor 10. It has an upgraded version, being the [[Pumpkin Bomb+]].
== Tips and Tricks ==
* The Pumpkin Bomb is a unique ranged weapon, similar to the [[Throwing Spear]] and [[Haunted Spear]] in the way that you must throw them.
* As the description suggests, it's worthwhile to try to hit between two enemies so the explosion damages both.
{{Weapons1}}
ea63912aedb0f6bb98fea1ebb0cb3f67c5a56081
Pumpkin Bomb+
0
361
1020
2024-06-02T20:15:42Z
Dino-Pack
2
Created page with "{{WeaponInfobox |name=Pumpkin Bomb+ |image=[[File:PumpkinBomb.png|256px|frameless]] |weapontype=Ranged |effects= |source=[[Quests (Arcaxer 1)#Nichelle's Tasks|Bone Money Task]]. |cost= |stats=23 Power, 15 Defense,<br/>25 HP, 2 Crit Chance,<br/>14 Combat Speed. |rarity=Purple |sellvalue=150 Credits.}} The Pumpkin Bomb+ is a high-tier [[Weapons (Arcaxer 1)|Ranged Weapon]] one can obtain.<br/> <big>"A condensed ball of repressed halloween themed anger. Explodes after 3 seco..."
wikitext
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{{WeaponInfobox
|name=Pumpkin Bomb+
|image=[[File:PumpkinBomb.png|256px|frameless]]
|weapontype=Ranged
|effects=
|source=[[Quests (Arcaxer 1)#Nichelle's Tasks|Bone Money Task]].
|cost=
|stats=23 Power, 15 Defense,<br/>25 HP, 2 Crit Chance,<br/>14 Combat Speed.
|rarity=Purple
|sellvalue=150 Credits.}}
The Pumpkin Bomb+ is a high-tier [[Weapons (Arcaxer 1)|Ranged Weapon]] one can obtain.<br/>
<big>"A condensed ball of repressed halloween themed anger. Explodes after 3 seconds. Damage multiple enemies for max value."</big>
<center>-Arcaxer</center>
The Pumpkin Bomb+ is a high-tier ranged weapon one can obtain during [[The Stack#Longhorn Block|Longhorn Block]] through one of [[Quests (Arcaxer 1)#Nichelle's Tasks|Nichelle's Tasks]]. It is an upgrade to the [[Pumpkin Bomb]].
== Tips and Tricks ==
* The Pumpkin Bomb+ is a unique ranged weapon, similar to the [[Throwing Spear]] and [[Haunted Spear]] in the way that you must throw them.
* As the description suggests, it's worthwhile to try to hit between two enemies so the explosion damages both.
{{Weapons1}}
defd074c10c068130c9558dd20db2f3f6fa4e065
Tempered Sword
0
362
1021
2024-06-02T20:21:27Z
Dino-Pack
2
Created page with "{{WeaponInfobox |name=Tempered Sword |image=[[File:TemperedSword.jpg|256px|frameless]] |weapontype=Melee |effects= |source=[[The Stack#Bottom Block|Bottom Block]] and<br/>[[The Stack#Janus Block|Janus Block]] Chests. |cost= |stats=5 Power, 2 Defense,<br/>10 HP, 5 Combat Speed. |rarity=Green |sellvalue=50 Credits.}} The Tempered Sword is a low-tier [[Weapons (Arcaxer 1)|Melee Weapon]] one can obtain.<br/> <big>"Like the [[Arcaxer Sword (Arcaxer 1)|Arcaxer Sword]] but some..."
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{{WeaponInfobox
|name=Tempered Sword
|image=[[File:TemperedSword.jpg|256px|frameless]]
|weapontype=Melee
|effects=
|source=[[The Stack#Bottom Block|Bottom Block]] and<br/>[[The Stack#Janus Block|Janus Block]] Chests.
|cost=
|stats=5 Power, 2 Defense,<br/>10 HP, 5 Combat Speed.
|rarity=Green
|sellvalue=50 Credits.}}
The Tempered Sword is a low-tier [[Weapons (Arcaxer 1)|Melee Weapon]] one can obtain.<br/>
<big>"Like the [[Arcaxer Sword (Arcaxer 1)|Arcaxer Sword]] but someone tried."</big>
<center>-Arcaxer</center>
The Tempered Sword is a low-tier melee weapon one can obtain during as soon as the game begins in [[The Stack#Bottom Block|Bottom Block]] or later on in [[The Stack#Janus Block|Janus Block]]. It is an upgrade to the [[Arcaxer Sword (Arcaxer 1)|Arcaxer Sword]].
== Tips and Tricks ==
* It is strictly an improvement to the [[Arcaxer Sword (Arcaxer 1)|Arcaxer Sword]] and should immediately be used.
{{Weapons1}}
927a18a470a71908bb2cf7ceb1ed0e413a2bb0d0
RGB Blade
0
363
1023
2024-06-02T21:24:40Z
Dino-Pack
2
Created page with "{{WeaponInfobox |name=RGB Blade |image=[[File:RGBBlade.jpg|256px|frameless]] |weapontype=Melee |effects= |source=[[The Stack#RGB Block|RGB Block]] Chests,<br/>RGB Block [[Enemies (Arcaxer 1)|Enemies]]. |cost= |stats=20 Power, 22 Defense,<br>28 HP, 1 Crit Chance,<br/>30 Crit Damage,<br/>15 Combat Speed. |rarity=Green |sellvalue=466 Credits.}} The RGB Blade is a low-tier [[Weapons (Arcaxer 1)|Melee Weapon]] one can obtain.<br/> <big>"Make them taste the rainbow."</big> <ce..."
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{{WeaponInfobox
|name=RGB Blade
|image=[[File:RGBBlade.jpg|256px|frameless]]
|weapontype=Melee
|effects=
|source=[[The Stack#RGB Block|RGB Block]] Chests,<br/>RGB Block [[Enemies (Arcaxer 1)|Enemies]].
|cost=
|stats=20 Power, 22 Defense,<br>28 HP, 1 Crit Chance,<br/>30 Crit Damage,<br/>15 Combat Speed.
|rarity=Green
|sellvalue=466 Credits.}}
The RGB Blade is a low-tier [[Weapons (Arcaxer 1)|Melee Weapon]] one can obtain.<br/>
<big>"Make them taste the rainbow."</big>
<center>-Arcaxer</center>
The RGB Blade is a low-tier melee weapon one can obtain during [[The Stack#RGB Block|RGBBlock]]. The [[RGB Blade+]] is an upgraded version of this weapon.
== Tips and Tricks ==
* At this stage of the game, the player has better weapon options and this sword is not recommended.
{{Weapons1}}
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2024-06-02T21:24:51Z
Dino-Pack
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{{WeaponInfobox
|name=RGB Blade
|image=[[File:RGBBlade.png|256px|frameless]]
|weapontype=Melee
|effects=
|source=[[The Stack#RGB Block|RGB Block]] Chests,<br/>RGB Block [[Enemies (Arcaxer 1)|Enemies]].
|cost=
|stats=20 Power, 22 Defense,<br>28 HP, 1 Crit Chance,<br/>30 Crit Damage,<br/>15 Combat Speed.
|rarity=Green
|sellvalue=466 Credits.}}
The RGB Blade is a low-tier [[Weapons (Arcaxer 1)|Melee Weapon]] one can obtain.<br/>
<big>"Make them taste the rainbow."</big>
<center>-Arcaxer</center>
The RGB Blade is a low-tier melee weapon one can obtain during [[The Stack#RGB Block|RGBBlock]]. The [[RGB Blade+]] is an upgraded version of this weapon.
== Tips and Tricks ==
* At this stage of the game, the player has better weapon options and this sword is not recommended.
{{Weapons1}}
7a15ace7f545f748286c3cbf262bc18ae05500ef
RGB Blade+
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364
1025
2024-06-02T21:26:53Z
Dino-Pack
2
Created page with "{{WeaponInfobox |name=RGB Blade+ |image=[[File:RGBBlade.png|256px|frameless]] |weapontype=Melee |effects= |source=[[The Stack#RGB Block|RGB Block]] Chests,<br/>RGB Block [[Enemies (Arcaxer 1)|Enemies]]. |cost= |stats=25 Power, 25 Defense,<br/>30 HP, 2 Crit Chance,<br/>30 Crit Damage,<br/>28 Combat Speed. |rarity=Blue |sellvalue=633 Credits.}} The RGB Blade+ is a mid-tier [[Weapons (Arcaxer 1)|Melee Weapon]] one can obtain.<br/> <big>"Make them taste the rainbow PLUS."</b..."
wikitext
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{{WeaponInfobox
|name=RGB Blade+
|image=[[File:RGBBlade.png|256px|frameless]]
|weapontype=Melee
|effects=
|source=[[The Stack#RGB Block|RGB Block]] Chests,<br/>RGB Block [[Enemies (Arcaxer 1)|Enemies]].
|cost=
|stats=25 Power, 25 Defense,<br/>30 HP, 2 Crit Chance,<br/>30 Crit Damage,<br/>28 Combat Speed.
|rarity=Blue
|sellvalue=633 Credits.}}
The RGB Blade+ is a mid-tier [[Weapons (Arcaxer 1)|Melee Weapon]] one can obtain.<br/>
<big>"Make them taste the rainbow PLUS."</big>
<center>-Arcaxer</center>
The RGB Blade+ is a mid-tier melee weapon one can obtain during [[The Stack#RGB Block|RGBBlock]]. It is an upgrade to the [[RGB Blade]].
== Tips and Tricks ==
* At this stage of the game, the player has better weapon options and this sword is not recommended.
{{Weapons1}}
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Weapons (Arcaxer 1)
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2024-06-03T02:01:30Z
Dino-Pack
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/* Items Pictures */
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{{Redirect|Weapons|Weapons in Arcaxer 2|Weapons (Arcaxer 2)}}
<big><big><big><big><big>[[File:Swordsprite.png|thumb]]</big></big></big></big></big>
'''Weapons''' are used to fight enemies costing HP, instead of AP<ref>Unless you have [[Passives (Arcaxer 1)|Hack and Slash]] equipped.</ref>.
There are two types of weapons. Long range weapons, and melee weapons. Different weapon types only change the way you attack.
Weapons give stat bonuses, with the exception of the [[Arcaxer Sword]] and [[Arcaxer Pistol]]. They also come in different [[Rarity|Rarities]].
== Melee Weapons ==
Melee weapons teleport you to grounded enemies, and from there you can attack by swinging the weapon at the enemy. Melee weapons come in a variety of options, from cutlasses to long swords and axes and even... bats on a pole? There are many different options to choose from.
== Long Range Weapons ==
Long range weapons don't teleport you to enemies, but as the name implies, you attack from far. Long range weapons also come in a variety of forms. They can be guns, crossbows, spears, or even bombs!
== Weapon List ==
{| class="wikitable sortable"
|+Weapons List
!Name
!Type
!Rarity
![[Stats (Arcaxer 1)|Stats]]
!Sell Value
!Item Ability
!Description
!Obtaining
|-
|[[Arcaxer Pistol]]
|Ranged
|White
| -
|33 Credits
| -
|A basic ranged weapon. Spend HP to deal damage from far away.
|[[The Stack#Bottom Block|Bottom Block]] and [[The Stack#Janus Block|Janus Block]] Chests, Bottom Block and Janus Block [[Enemies (Arcaxer 1)|Enemies]].
|-
|[[Arcaxer Sword]]
|Melee
|White
| -
|33 Credits
| -
|The most basic melee weapon. Spend HP to deal damage.
|Default starting weapon in each hand.
|-
|[[Assassin's Dagger]]
|Melee
|Blue
|10 Power, 5 HP, 2 Crit Change, 5 Crit Damage
|116 Credits
|Has a 20% chance to inflict [[Glitches (Arcaxer 1)|Glitch Poison]].
|A reverse-grip weapon. Has a 20% chance to apply [[Glitches (Arcaxer 1)|Glitch Poison]].
|[[The Stack#Bottom Block|Bottom Block]] Chests.
|-
|[[Banado]]
|Melee
|Purple
|20 Power, 10 Defense, 20 HP, 1 Crit Chance, 5 Combat Speed.
|666 Credits
|Deals 1.5x damage to robotic monsters.
|Deals 1.5x damage to mechanical enemies.
|Unfound Bananas [[Quests (Arcaxer 1)|Quest]].
|-
|[[BATtle Axe]]
|Melee
|Green
|14 Power, 12 Defense, 20 HP, 5 Crit Damage, 10 Combat Speed.
|366 Credits
| -
|No, it's an axe, not a bat. I mean like bat like the creature not like a baseball bat No, It's an axe. that looks like a bat... nevermind
|[[The Stack#Longhorn Block|Longhorn Block]] Chests.
|-
|[[BATtle Axe+]]
|Melee
|Blue
|16 Power, 15 Defense, 12 HP, 5 Crit Damage, 12 Combat Speed.
|600 Credits
| -
|Have you met normal [[BATtle Axe]]? Super weird axe, I'm much cooler.
|[[The Stack#Longhorn Block|Longhorn Block]] Chests.
|-
|[[Bloody Axe]]
|Melee
|Purple
|20 Power, 18 Defense, 15 HP, 10 Crit Damage, 12 Combat Speed.
|1000 Credits
|Has a 50% chance to inflict [[Glitches (Arcaxer 1)|Bleed]].
|Has a 50% chance to inflict [[Glitches (Arcaxer 1)|Bleed]]. Bleed deals damage every turn and prevents enemies from getting healed.
|[[Quests (Arcaxer 1)#Nichelle's Tasks|Blood and Thunder Task]].
|-
|[[Blue Gun]]
|Ranged
|Blue
|8 Power, 3 Defense, 15 HP, 5 Combat Speed.
|116 Credits
| -
|Blue has the most anti-oxygens.
|[[The Stack#Janus Block|Janus Block]] Floor 10 puzzle.
|-
|[[Cutlass]]
|Melee
|Green
|11 Power, 5 Defense, 15 HP, 5 Combat Speed.
|266 Credits
| -
|A man with crooked morals needs a crooked sword!
|[[Shops (Arcaxer 1)#Pawn Shop|Pawn Shop]] (Stock 2)
|-
|[[Damp Crossbow]]
|Ranged
|Green
|10 Power, 10 Defense, 15 HP, 9 Combat Speed
|316 Credits
| -
|No matter how many time's you wipe it off it still feels sweaty.
|[[Shops (Arcaxer 1)#Pawn Shop|Pawn Shop]] (Stock 2), [[The Stack#Whistler Block|Whistler Block]] Chests.
|-
|[[Fire Sword]]
|Melee
|Purple
|20 Power, 15 Defense, 40 HP, 5 Crit Damage, 5 Combat Speed.
|1166 Credits
|Can inflict [[Glitches (Arcaxer 1)|Glitch Burn]].
|A sword that can [[Glitches (Arcaxer 1)|burn]] enemies.
|Sandy Bridge [[Enemies (Arcaxer 1)|Enemies]], [[The Stack#Janus Block|Janus Block]] Chests
|-
|[[Flaming Crossbow]]
|Ranged
|Purple
|20 Power, 20 Defense, 50 HP, 2 Crit Damage, 15 Combat Speed.
|483 Credits
|Can inflict [[Glitches (Arcaxer 1)|Glitch Burn]].
|No matter how many time's you wipe it off it still feels sweaty.
|[[The Stack#Whistler Block|Whistler Block]] Chests.
|-
|[[Frozen Cutlass]]
|Melee
|Purple
|20 Power, 10 Defense, 20 HP, 5 Combat Speed.
|666 Credits
|Can inflict [[Glitches (Arcaxer 1)|Glitch Freeze]].
|A curved sword with a chance to inflict [[Glitches (Arcaxer 1)|Glitch Freeze]].
|[[The Stack#Whistler Block|Whistler Block]] Block Chests.
|-
|[[Ghost Blaster]]
|Ranged
|Blue
|12 Power, 11 Defense, 19 HP, 10 Crit Damage, 8 Combat Speed.
|733 Credits
|Has a 25% chance to remove [[Glitches (Arcaxer 1)|Glitch Ethereal]] effect.
|Blastin makes me feel good. A gun that has a 25% chance to remove [[Glitches (Arcaxer 1)|Ethereal]] from ghostly enemies.
|[[The Stack#Longhorn Block|Longhorn Block]] Chests, [[Shops (Arcaxer 1)#Pawn Shop|Pawn Shop]] (Stock 3).
|-
|[[Glacial Sword]]
|Melee
|Blue
|5 Power, 20 Defense, 15 HP, 1 Crit Chance, 50 Crit Damage, 15 Combat Speed.
|733 Credits
|Always inflicts [[Glitches (Arcaxer 1)|Glitch Freeze]].
|A low damage weapon with a garunteed chance to inflict [[Glitches (Arcaxer 1)|Glitch Freeze]].
|[[Quests (Arcaxer 1)#Coffee Lake Quests|Quest]] in [[Coffee Lake]].
|-
|[[Haunted Spear]]
|Ranged
|Green
|13 Power, 12 Defense, 16 HP, 10 Crit Damage, 7 Combat Speed.
|133 Credits
| -
|It was made from a haunted tree.
|[[The Stack#Longhorn Block|Longhorn Block]] Chests.
|-
|[[Jab's Wraps]]
|Melee
|Purple
|30 Power, 20 Defense, 10 HP, 2 Crit Chance, 50 Crit Damage, 30 Combat Speed
|455 Credits
|Has a 50% chance on hit to not use HP or AP to deal damage.<ref name="jab">Weapons only ever consume AP when using [[Passives (Arcaxer 1)|Hack and Slash]], which is what the "or AP" is referring to.</ref>
|Has a 50% chance on hit to not use HP or AP to deal damage.<ref name="jab"/>
|[[Quests (Arcaxer 1)#Moneyfingers Casino and Resort Quests|Quest]] in [[Moneyfingers Casino and Resort]].
|-
|[[Jailbreaker]]
|Melee
|Purple
|22 Power, 26 Defense, 35 HP, 1 Crit Chance, 5 Crit Damage, 5 Combat Speed.
|1166 Credits
|Drop Bricks<ref name="bricks">See [[Hax#Weapon Hax|Drop Bricks]] for more info.</ref>(On trigger)
|Press the index trigger to drop bricks on a random enemy or yourself, costs 1 AP.<ref name="bricks"/>
|[[The Stack#Janus Block|Janus Block]] Chests.
|-
|[[Money Hands L]]
|Melee
|Blue
|30 Power, 30 Defense, 30 HP, 3 Crit Chance, 40 Crit Damage, 30 Combat Speed.
|416 Credits
|Combo Plus E (Passive)<ref name="combo">See [[Passives#Equip Passives|Combo Plus E]] for more info.</ref>
|If you equip this to your right hand you legally have to uninstall. Increases the combo damage you can do in battles by 1.<ref name="combo"/>
|[[Shops (Arcaxer 1)|Casino Shop]] (Stock 1).
|-
|[[Money Hands R]]
|Melee
|Blue
|30 Power, 30 Defense, 30 HP, 3 Crit Chance, 40 Crit Damage, 30 Combat Speed.
|416 Credits
|Combo Plus E (Passive)<ref name="combo"/>
|If you equip this to your left hand you legally have to uninstall. Increases the combo damage you can do in battles by 1.<ref name="combo"/>
|[[Shops (Arcaxer 1)|Casino Shop]] (Stock 1).
|-
|[[Pirate SMG]]
|Ranged
|Blue
|12 Power, 10 Defense, 17 HP, 10 Combat Speed.
|333 Credits
|Fires multiple shots at once, and always damages you for 10% of your max HP, no matter if you miss.<ref name="smg">If you use Hack and Slash, you won't be damaged if you hit the enemy as usual. However, if you miss, it will damage you.</ref>
|Pirates had SMGs. An Automatic weapon that fires multiple shots but will always consume HP even when missing.<ref name="smg"/>
|[[The Stack#Whistler Block|Whistler Block]] Chests.
|-
|[[Pumpkin Bomb]]
|Ranged
|Blue
|18 Power, 13 Defense, 20 HP, 1 Crit Chance, 9 Combat Speed.
|126 Credits
| -
|A condensed ball of repressed halloween themed anger. Explodes after 3 seconds. Damage multiple enemies for max value.
|[[The Stack#Longhorn Block|Longhorn Block]] Floor 10 puzzle.
|-
|[[Pumpkin Bomb+]]
|Ranged
|Purple
|23 Power, 15 Defense, 25 HP, 2 Crit Chance, 14 Combat Speed.
|150 Credits
| -
|A condensed ball of repressed halloween themed anger. Explodes after 3 seconds. Damage multiple enemies for max value.
|[[Quests (Arcaxer 1)#Nichelle's Tasks|Bone Money Task]].
|-
|[[Rainbow Blade]]
|Melee
|Red
|40 Power, 55 Defense, 50 HP, 2 Crit Chance, 50 Crit Damage, 45 Combat Speed.
|1666 Credits
|Debug<ref name="debug">See [[Debug]] for more info.</ref> (On trigger)
|The sword of General Fenix. Use the index trigger while wielding to cast Debug.
|[[Moneyfingers Casino and Resort#Vienna Floors|Vienna Floors]] Chests.
|-
|[[Real Gun Blaster]]
|Ranged
|Blue
|20 Power, 20 Defense, 30 HP, 1 Crit Chance, 20 Crit Damage, 12 Combat Speed.
|666 Credits
| -
|Real.
|[[The Stack#RGB Block|RGB Block]] Chests.
|-
|[[RGB Blade]]
|Melee
|Green
|20 Power, 22 Defense, 28 HP, 1 Crit Chance, 30 Crit Damage, 15 Combat Speed.
|466 Credits
| -
|Make them taste the rainbow.
|[[The Stack#RGB Block|RGB Block]] Chests, RGB Block [[Enemies (Arcaxer 1)|Enemies]].
|-
|[[RGB Blade+]]
|Melee
|Blue
|25 Power, 25 Defense, 30 HP, 2 Crit Chance, 30 Crit Damage, 28 Combat Speed.
|633 Credits
| -
|Make them taste the rainbow PLUS.
|[[The Stack#RGB Block|RGB Block]] Chests, RGB Block [[Enemies (Arcaxer 1)|Enemies]].
|-
|[[RGB Gun]]
|Ranged
|Green
|16 Power, 18 Defense, 25 HP, 15 Crit Damage, 10 Combat Speed.
|600 Credits
| -
|Contrary to popular belief the power does not come from the crystals, they just look cool.
|[[The Stack#RGB Block|RGB Block]] Chests, RGB Block [[Enemies (Arcaxer 1)|Enemies]].
|-
|[[RGB SMG]]
|Ranged
|Blue
|30 Power. 25 Defense, 40 HP, 2 Crit Chance, 15 Combat Speed.
|833 Credits
|Fires multiple shots at once, and always damages you for 10% of your max HP, no matter if you miss.<ref name="smg"/>
|Colors have SMGs. An Automatic weapon that fires multiple shots but will always consume HP even when missing.<ref name="smg"/>
|[[The Stack#RGB Block|RGB Block]] Chests.
|-
|[[Roulette Cannon]]
|Ranged
|Purple
|32 Power, 20 Defense, 45 HP, 2 Crit Chance, 35 Crit Damage, 20 Combat Speed.
|333 Credits
|Can unlink enemies.
|Charge this weapon by holding the trigger. Can unlink enemies.
|[[Moneyfingers Casino and Resort#Mines|Moneyfingers Mines]] [[Enemies (Arcaxer 1)|Enemies]] and [[Shops (Arcaxer 1)|Casino Shop]] (Stock 1).
|-
|[[Sandy Sword]]
|Melee
|Blue
|7 Power, 6 Defense, 15 HP, 2 Combat Speed.
|100 Credits
| -
|Remember that line from that sci fi movie everyone likes where the guy doesn't like sand? haha so funny lol.
|[[Sandy Bridge]] Chests.
|-
|[[Scale Edge]]
|Melee
|Purple
|20 Power, 15 Defense, 50 HP, 5 Crit Chance, 10 Crit Damage, 10 Combat Speed
|333 Credits
|Can cut links between enemies.
|A sword with the power to sever links between enemies.
|[[Quests (Arcaxer 1)#Nichelle's Tasks|Whistler Terror Task]].
|-
|[[Shadow Blade]]
|Melee
|Purple
|20 Power, 10 Defense, 20 HP, 5 Combat Speed.
|500 Credits
|Can inflict [[Glitches (Arcaxer 1)|Glitch Weaken]].
|An evil sword that can inflict [[Glitches (Arcaxer 1)|Glitch Weaken]] on enemies.
|[[The Stack#Longhorn Block|Longhorn Block]] Chests.
|-
|[[Sick Shooter]]
|Ranged
|Green
|5 Power, 2 Defense, 10 HP, 5 Combat Speed.
|66 Credits
| -
|Sick dude.
|[[The Stack#Bottom Block|Bottom Block]], [[The Stack#Janus Block|Janus Block]], and [[Sandy Bridge]] Chests, Bottom Block and Janus Block [[Enemies (Arcaxer 1)|Enemies]].
|-
|[[Spooky SMG]]
|Ranged
|Purple
|14 Power, 12 Defense, 20 HP, 1 Crit Chance, 10 Combat Speed.
|833 Credits
|Fires multiple shots at once, and always damages you for 10% of your max HP, no matter if you miss.<ref name="smg"/>
|Ghosts have SMGs? An Automatic weapon that fires multiple shots but will always consume HP even when missing. <ref name="smg"/>
|[[The Stack#Longhorn Block|Longhorn Block]] Chests.
|-
|[[Stun Gun]]
|Ranged
|Purple
|28 Power, 25 Defense, 45 HP, 2 Crit Chance, 45 Crit Damage, 12 Combat Speed.
|1000 Credits
|8% chance to apply [[Glitches (Arcaxer 1)|Glitch Stun]] to enemies.
|Has an 8% chance to [[Glitches (Arcaxer 1)|stun]] enemies.
|[[The Stack#RGB Block|RGB Block]] Chests, RGB Block [[Enemies (Arcaxer 1)|Enemies]].
|-
|[[Tempered Sword]]
|Melee
|Green
|5 Power, 2 Defense, 10 HP, 5 Combat Speed.
|50 Credits
| -
|Like the [[Arcaxer Sword]] but someone tried.
|[[The Stack#Bottom Block|Bottom Block]] and [[The Stack#Janus Block|Janus Block]] Chests.
|-
|[[That Gun]]
|Ranged
|Purple
|30 Power, 25 Defense, 45 HP, 2 Crit Chance, 30 Crit Damage, 20 Combat Speed
|666 Credits
| -
|Nichelle's trusty side-arm.
|[[Moneyfingers Casino and Resort#Mines|Moneyfingers Mines]] [[Enemies (Arcaxer 1)|Enemies]].
|-
|[[That Guy's Axe]]
|Melee
|Purple
|15 Power, 10 Defense, 10 HP, 2 Crit Chance, 10% Battle XP, 5 Combat Speed.
|1666 Credits
|Changes the battle music.
|A weapon with the power to shred. Equip to change the battle music.
|[[Shops (Arcaxer 1)#That Guy's Shop|That Guy's Shop]].
|-
|[[Throwing Spear]]
|Ranged
|Green
|10 Power, 10 Defense, 15 HP, 1 Crit Damage, 5 Combat Speed.
|166 Credits
| -
|You're not allowed to stab ONLY THROW
|[[The Stack#Whistler Block|Whistler Block]] Chests.
|-
|[[USBuster]]
|Melee
|Red
|50 Power, 50 Defense, 100 HP, 5 Crit Chance, 150 Crit Damage, 20 Combat Speed.
|83333 Credits
|Auto-Crit<ref name="usb">See [[Hax#Weapon Hax|Auto-Crit]] for more info.</ref>(On trigger)
|A legendary weapon with a special ability. Press trigger while weilding to cast Auto Crit, granting your next hack 100% crit rate.<ref name="usb"/>
|[[Quests (Arcaxer 1)#Nichelle's Tasks|Forbidden Weapon Task]]
|}
== Items Pictures ==
<gallery mode="nolines">
File:ArcaxerPistol.png|The [[Arcaxer Pistol]] and [[Sick Shooter]].
File:ArcaxerSword.png|The [[Arcaxer Sword]].
File:AssassinsDagger.png|The [[Assassin's Dagger]].
File:Banado.png|The [[Banado]].
File:BATtleAxe.png|The [[BATtle Axe]], [[BATtle Axe+]], and [[Bloody Axe]].
File:BlueGun.png|The [[Blue Gun]].
File:Cutlass.png|The [[Cutlass]] and [[Frozen Cutlass]].
File:DampCrossbow.png|The [[Damp Crossbow]] and [[Flaming Crossbow]].
File:FireSword.jpg|The [[Fire Sword]].
File:GhostBlaster.png|The [[Ghost Blaster]].
File:GlacialSword.png|The [[Glacial Sword]].
File:HauntedSpear.png|The [[Haunted Spear]] and [[Throwing Spear]].
File:JabsWraps.png|[[Jab's Wraps]].
File:Jailbreaker.png|The [[Jailbreaker]].
File:MoneyHands.png|The [[Money Hands L]] and [[Money Hands R]].
File:PirateSMG.png|The [[Pirate SMG]].
File:PumpkinBomb.png|The [[Pumpkin Bomb]] and [[Pumpkin Bomb+]].
File:RainbowBlade.png|The [[Rainbow Blade]].
File:RGBBlade.png|The [[RGB Blade]] and [[RGB Blade+]].
File:RGBGun.png|The [[RGB Gun]] and [[Real Gun Blaster]].
File:RGBSMG.png|The [[RGB SMG]].
File:RouletteGun.png|The [[Roulette Cannon]].
File:SandySword.png|The [[Sandy Sword]].
File:ScaleEdge.png|The [[Scale Edge]].
File:ShadowSword.png|The [[Shadow Blade]].
File:SpookySMG.png|The [[Spooky SMG]].
File:StunGun.jpg|The [[Stun Gun]].
File:TemperedSword.jpg|The [[Tempered Sword]].
File:ThatGun.png|[[That Gun]].
File:ThatGuysAxe.png|[[That Guy's Axe]].
File:USBuster.png|The [[USBuster]].
</gallery>
== Footnotes ==
<references />
{{Template:Weapons1}}
[[Category:Items]]
[[Category:Weapons]]
043a801aaae937442026c1c3cc07103cacb5a801
Sandy Sword
0
365
1027
2024-06-03T02:03:46Z
Dino-Pack
2
Created page with "{{WeaponInfobox |name=Sandy Sword |image=[[File:SandySword.jpg|256px|frameless]] |weapontype=Melee |effects= |source=[[Sandy Bridge]] Chests. |cost= |stats=7 Power, 6 Defense,<br/>15 HP, 2 Combat Speed. |rarity=Blue |sellvalue=100 Credits.}} The Sandy Sword is a mid-tier [[Weapons (Arcaxer 1)|Melee Weapon]] one can obtain.<br/> <big>"Remember that line from that sci fi movie everyone likes where the guy doesn't like sand? haha so funny lol."</big> <center>-Arcaxer</cente..."
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{{WeaponInfobox
|name=Sandy Sword
|image=[[File:SandySword.jpg|256px|frameless]]
|weapontype=Melee
|effects=
|source=[[Sandy Bridge]] Chests.
|cost=
|stats=7 Power, 6 Defense,<br/>15 HP, 2 Combat Speed.
|rarity=Blue
|sellvalue=100 Credits.}}
The Sandy Sword is a mid-tier [[Weapons (Arcaxer 1)|Melee Weapon]] one can obtain.<br/>
<big>"Remember that line from that sci fi movie everyone likes where the guy doesn't like sand? haha so funny lol."</big>
<center>-Arcaxer</center>
The Sandy Sword is a mid-tier melee weapon one can obtain during as soon as the game begins in [[Sandy Bridge]].
== Tips and Tricks ==
* It is a good upgrade to get for being available so early on in game.
{{Weapons1}}
1082a22c2f727a6b498af18b131fa71757f3526c
1028
1027
2024-06-03T02:04:07Z
Dino-Pack
2
wikitext
text/x-wiki
{{WeaponInfobox
|name=Sandy Sword
|image=[[File:SandySword.png|256px|frameless]]
|weapontype=Melee
|effects=
|source=[[Sandy Bridge]] Chests.
|cost=
|stats=7 Power, 6 Defense,<br/>15 HP, 2 Combat Speed.
|rarity=Blue
|sellvalue=100 Credits.}}
The Sandy Sword is a mid-tier [[Weapons (Arcaxer 1)|Melee Weapon]] one can obtain.<br/>
<big>"Remember that line from that sci fi movie everyone likes where the guy doesn't like sand? haha so funny lol."</big>
<center>-Arcaxer</center>
The Sandy Sword is a mid-tier melee weapon one can obtain during as soon as the game begins in [[Sandy Bridge]].
== Tips and Tricks ==
* It is a good upgrade to get for being available so early on in game.
{{Weapons1}}
7b69018310e791e81f31e3dedea2218c08ba3272
Shadow Blade
0
366
1029
2024-06-03T02:12:50Z
Dino-Pack
2
Created page with "{{WeaponInfobox |name=Shadow Blade |image=[[File:ShadowBlade.png|256px|frameless]] |weapontype=Melee |effects=Can inflict [[Glitches (Arcaxer 1)|Glitch Weaken]]. |source=[[The Stack#Longhorn Block|Longhorn Block]] Chests. |cost= |stats=20 Power, 10 Defense,<br/>20 HP, 5 Combat Speed. |rarity=Purple |sellvalue=500 Credits.}} The Shadow Blade is a high-tier [[Weapons (Arcaxer 1)|Melee Weapon]] one can obtain.<br/> <big>"An evil sword that can inflict Glitches (Arcaxer 1)..."
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{{WeaponInfobox
|name=Shadow Blade
|image=[[File:ShadowBlade.png|256px|frameless]]
|weapontype=Melee
|effects=Can inflict [[Glitches (Arcaxer 1)|Glitch Weaken]].
|source=[[The Stack#Longhorn Block|Longhorn Block]] Chests.
|cost=
|stats=20 Power, 10 Defense,<br/>20 HP, 5 Combat Speed.
|rarity=Purple
|sellvalue=500 Credits.}}
The Shadow Blade is a high-tier [[Weapons (Arcaxer 1)|Melee Weapon]] one can obtain.<br/>
<big>"An evil sword that can inflict [[Glitches (Arcaxer 1)|Glitch Weaken]] on enemies."</big>
<center>-Arcaxer</center>
The Shadow Blade is a high-tier melee weapon one can obtain during [[The Stack#Longhorn Block|Longhorn Block]] through chests.
== Tips and Tricks ==
* The model used for the Shadow Blade was the placeholder/beta model for the [[Arcaxer Sword (Arcaxer 1)|Arcaxer Sword]].
{{Weapons1}}
595044206679452efc26a5e2ca3262ba60f8efe6
1030
1029
2024-06-03T02:13:23Z
Dino-Pack
2
wikitext
text/x-wiki
{{WeaponInfobox
|name=Shadow Blade
|image=[[File:ShadowSword.png|256px|frameless]]
|weapontype=Melee
|effects=Can inflict [[Glitches (Arcaxer 1)|Glitch Weaken]].
|source=[[The Stack#Longhorn Block|Longhorn Block]] Chests.
|cost=
|stats=20 Power, 10 Defense,<br/>20 HP, 5 Combat Speed.
|rarity=Purple
|sellvalue=500 Credits.}}
The Shadow Blade is a high-tier [[Weapons (Arcaxer 1)|Melee Weapon]] one can obtain.<br/>
<big>"An evil sword that can inflict [[Glitches (Arcaxer 1)|Glitch Weaken]] on enemies."</big>
<center>-Arcaxer</center>
The Shadow Blade is a high-tier melee weapon one can obtain during [[The Stack#Longhorn Block|Longhorn Block]] through chests.
== Tips and Tricks ==
* The model used for the Shadow Blade was the placeholder/beta model for the [[Arcaxer Sword (Arcaxer 1)|Arcaxer Sword]].
{{Weapons1}}
9b443d05edeb88b4538deeabcf81db214d365e9b
Scale Edge
0
367
1031
2024-06-03T02:17:04Z
Dino-Pack
2
Created page with "{{WeaponInfobox |name=Scale Edge |image=[[File:ScaleEdge.png|256px|frameless]] |weapontype=Melee |effects=Can cut links<br/>between enemies. |source=[[Quests (Arcaxer 1)#Nichelle's Tasks|Whistler Terror Task]]. |cost= |stats=20 Power, 15 Defense,<br/>50 HP, 5 Crit Chance,<br/>10 Crit Damage,<br/>10 Combat Speed |rarity=Purple |sellvalue=333 Credits.}} The Scale Edge is a high-tier [[Weapons (Arcaxer 1)|Melee Weapon]] one can obtain.<br/> <big>"A sword with the power to s..."
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{{WeaponInfobox
|name=Scale Edge
|image=[[File:ScaleEdge.png|256px|frameless]]
|weapontype=Melee
|effects=Can cut links<br/>between enemies.
|source=[[Quests (Arcaxer 1)#Nichelle's Tasks|Whistler Terror Task]].
|cost=
|stats=20 Power, 15 Defense,<br/>50 HP, 5 Crit Chance,<br/>10 Crit Damage,<br/>10 Combat Speed
|rarity=Purple
|sellvalue=333 Credits.}}
The Scale Edge is a high-tier [[Weapons (Arcaxer 1)|Melee Weapon]] one can obtain.<br/>
<big>"A sword with the power to sever links between enemies."</big>
<center>-Arcaxer</center>
The Scale Edge is a high-tier melee weapon one can obtain during [[The Stack#Whister Block|Whistler Block]] through one of [[Quests (Arcaxer 1)#Nichelle's Tasks|Nichelle's Tasks]].
== Tips and Tricks ==
* The Scale Edge is recommended to obtain as soon as [[The Stack#Whister Block|Whistler Block]] begins due to it's powerful ability to sever links.
{{Weapons1}}
277119685dcd6d68085f1ebdeb18d34d420f24b7
That Guy's Axe
0
368
1032
2024-06-03T02:25:21Z
Dino-Pack
2
Created page with "{{WeaponInfobox |name=That Guy's Axe |image=[[File:ThatGuysAxe.png|256px|frameless]] |weapontype=Melee |effects=Changes the battle<br/>music. |source=[[Shops (Arcaxer 1)|That Guy's Shop]]. |cost=5000 Credits. |stats=15 Power, 10 Defense,<br/>10 HP, 2 Crit Chance,<br/>10% Battle XP,<br/>5 Combat Speed. |rarity=Purple |sellvalue=1666 Credits.}} That Guy's Axe is a high-tier Melee weapon obtained in [[Coffee Lake]].<br/> <big>"A weapon with the power to shred. Equip to chan..."
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{{WeaponInfobox
|name=That Guy's Axe
|image=[[File:ThatGuysAxe.png|256px|frameless]]
|weapontype=Melee
|effects=Changes the battle<br/>music.
|source=[[Shops (Arcaxer 1)|That Guy's Shop]].
|cost=5000 Credits.
|stats=15 Power, 10 Defense,<br/>10 HP, 2 Crit Chance,<br/>10% Battle XP,<br/>5 Combat Speed.
|rarity=Purple
|sellvalue=1666 Credits.}}
That Guy's Axe is a high-tier Melee weapon obtained in [[Coffee Lake]].<br/>
<big>"A weapon with the power to shred. Equip to change the battle music."</big>
<center>-Arcaxer</center>
That Guy's Axe is a high-tier melee weapon the player obtains from [[Shops (Arcaxer 1)|That Guy's Shop]] in [[Coffee Lake]]. This item was added due to a [[Donators|Donator reward]]. It changes the battle music to a metal cover of the song that is supposed to play.
== Tips and Tricks ==
* [[Donators|That Guy]] made the metal tracks himself. His music can be found [https://soundcloud.com/user47779631/sets/arcaxer-metal-editions here].
* It is the only weapon to grant extra Battle XP. It is not, however, the only equip to grant extra Battle XP. Certain [[Armor (Arcaxer 1)|Armor]] pieces and the [[Accessories (Arcaxer 1)|EXP Ring]] also grant it.
{{Weapons1}}
96944e45863513ec3c63eb90eed8e95c43fdd462
RGB Gun
0
369
1033
2024-06-03T02:31:01Z
Dino-Pack
2
Created page with "{{WeaponInfobox |name=RGB Gun |image=[[File:RGBGun.png|256px|frameless]] |weapontype=Ranged |effects= |source=[[The Stack#RGB Block|RGB Block]] Chests,<br/>RGB Block [[Enemies (Arcaxer 1)|Enemies]]. |cost= |stats=16 Power, 18 Defense,<br/>25 HP, 15 Crit Damage,<br/>10 Combat Speed. |rarity=Green |sellvalue=600 Credits.}} The RGB Gun is a low-tier [[Weapons (Arcaxer 1)|Ranged Weapon]] obtainable in the game.<br/> <big>"Contrary to popular belief the power does not come fr..."
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{{WeaponInfobox
|name=RGB Gun
|image=[[File:RGBGun.png|256px|frameless]]
|weapontype=Ranged
|effects=
|source=[[The Stack#RGB Block|RGB Block]] Chests,<br/>RGB Block [[Enemies (Arcaxer 1)|Enemies]].
|cost=
|stats=16 Power, 18 Defense,<br/>25 HP, 15 Crit Damage,<br/>10 Combat Speed.
|rarity=Green
|sellvalue=600 Credits.}}
The RGB Gun is a low-tier [[Weapons (Arcaxer 1)|Ranged Weapon]] obtainable in the game.<br/>
<big>"Contrary to popular belief the power does not come from the crystals, they just look cool."</big>
<center>-Arcaxer</center>
The RGB Gun is a low-tier [[Weapons (Arcaxer 1)|Ranged Weapon]] obtainable in [[The Stack#RGB Block|RGB Block]]. It has two upgraded forms, the [[Real Gun Blaster]] and the [[Stun Gun]].
== Tips and Tricks ==
* The RGB Gun is not recommended at this stage of the game as it's stats are low, and the [[Real Gun Blaster]] is easily accessible at this time as well.
{{Weapons1}}
a5492a12331d85c8daf45ae52ec52318f9283127
Real Gun Blaster
0
370
1034
2024-06-03T02:34:25Z
Dino-Pack
2
Created page with "{{WeaponInfobox |name=Real Gun Blaster |image=[[File:RGBGun.png|256px|frameless]] |weapontype=Ranged |effects= |source=[[The Stack#RGB Block|RGB Block]] Chests. |cost= |stats= 20 Power, 20 Defense,<br/>30 HP, 1 Crit Chance,<br/>20 Crit Damage,<br/>12 Combat Speed. |rarity=Blue |sellvalue=666 Credits.}} The Real Gun Blaster is a mid-tier [[Weapons (Arcaxer 1)|Ranged Weapon]] obtainable in the game.<br/> <big>"Real."</big> <center>-Arcaxer</center> The Real Gun Blaster is..."
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{{WeaponInfobox
|name=Real Gun Blaster
|image=[[File:RGBGun.png|256px|frameless]]
|weapontype=Ranged
|effects=
|source=[[The Stack#RGB Block|RGB Block]] Chests.
|cost=
|stats= 20 Power, 20 Defense,<br/>30 HP, 1 Crit Chance,<br/>20 Crit Damage,<br/>12 Combat Speed.
|rarity=Blue
|sellvalue=666 Credits.}}
The Real Gun Blaster is a mid-tier [[Weapons (Arcaxer 1)|Ranged Weapon]] obtainable in the game.<br/>
<big>"Real."</big>
<center>-Arcaxer</center>
The Real Gun Blaster is a mid-tier [[Weapons (Arcaxer 1)|Ranged Weapon]] obtainable in [[The Stack#RGB Block|RGB Block]]. It is an upgrade to the [[RGB Gun]], and has an upgraded form, the [[Stun Gun]].
== Tips and Tricks ==
* The Real Gun Blaster is not recommended at this stage of the game as the [[Stun Gun]] is accessible at this time as well, albeit rare.
{{Weapons1}}
23e21b4c7bd4e043760520fbef21317f6df68606
1035
1034
2024-06-03T02:39:05Z
Dino-Pack
2
wikitext
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{{WeaponInfobox
|name=Real Gun Blaster
|image=[[File:RGBGun.png|256px|frameless]]
|weapontype=Ranged
|effects=8% chance to apply [[Glitches (Arcaxer 1)|Glitch Stun]]<br/>to enemies.
|source=[[The Stack#RGB Block|RGB Block]] Chests.
|cost=
|stats=28 Power, 25 Defense,<br>45 HP, 2 Crit Chance,<br.>45 Crit Damage,<br/>12 Combat Speed.
|rarity=Purple
|sellvalue=1000 Credits.}}
The Stun Gun is a high-tier [[Weapons (Arcaxer 1)|Ranged Weapon]] obtainable in the game.<br/>
<big>"Has an 8% chance to [[Glitches (Arcaxer 1)|stun]] enemies."</big>
<center>-Arcaxer</center>
The Stun Gun is a high-tier [[Weapons (Arcaxer 1)|Ranged Weapon]] obtainable in [[The Stack#RGB Block|RGB Block]]. It is an upgrade to the [[RGB Gun]] and the [[Real Gun Blaster]].
== Tips and Tricks ==
* The Stun Gun is one of the best ranged weapons in the game, on par with the [[Roulette Cannon]] and [[That Gun]] in terms of stats.
{{Weapons1}}
212aee4436dc8895eb3514ea9e6cd62cb447a9b5
1036
1035
2024-06-03T02:39:19Z
Dino-Pack
2
wikitext
text/x-wiki
{{WeaponInfobox
|name=Real Gun Blaster
|image=[[File:RGBGun.png|256px|frameless]]
|weapontype=Ranged
|effects=8% chance to apply [[Glitches (Arcaxer 1)|Glitch Stun]]<br/>to enemies.
|source=[[The Stack#RGB Block|RGB Block]] Chests.
|cost=
|stats=28 Power, 25 Defense,<br>45 HP, 2 Crit Chance,<br/>45 Crit Damage,<br/>12 Combat Speed.
|rarity=Purple
|sellvalue=1000 Credits.}}
The Stun Gun is a high-tier [[Weapons (Arcaxer 1)|Ranged Weapon]] obtainable in the game.<br/>
<big>"Has an 8% chance to [[Glitches (Arcaxer 1)|stun]] enemies."</big>
<center>-Arcaxer</center>
The Stun Gun is a high-tier [[Weapons (Arcaxer 1)|Ranged Weapon]] obtainable in [[The Stack#RGB Block|RGB Block]]. It is an upgrade to the [[RGB Gun]] and the [[Real Gun Blaster]].
== Tips and Tricks ==
* The Stun Gun is one of the best ranged weapons in the game, on par with the [[Roulette Cannon]] and [[That Gun]] in terms of stats.
{{Weapons1}}
4ddfa2811f20510f2df5998f833a3cf57e87e403
1037
1036
2024-06-03T02:39:39Z
Dino-Pack
2
wikitext
text/x-wiki
{{WeaponInfobox
|name=Real Gun Blaster
|image=[[File:RGBGun.png|256px|frameless]]
|weapontype=Ranged
|effects=8% chance to apply [[Glitches (Arcaxer 1)|Glitch<br/>Stun]] to enemies.
|source=[[The Stack#RGB Block|RGB Block]] Chests.
|cost=
|stats=28 Power, 25 Defense,<br>45 HP, 2 Crit Chance,<br/>45 Crit Damage,<br/>12 Combat Speed.
|rarity=Purple
|sellvalue=1000 Credits.}}
The Stun Gun is a high-tier [[Weapons (Arcaxer 1)|Ranged Weapon]] obtainable in the game.<br/>
<big>"Has an 8% chance to [[Glitches (Arcaxer 1)|stun]] enemies."</big>
<center>-Arcaxer</center>
The Stun Gun is a high-tier [[Weapons (Arcaxer 1)|Ranged Weapon]] obtainable in [[The Stack#RGB Block|RGB Block]]. It is an upgrade to the [[RGB Gun]] and the [[Real Gun Blaster]].
== Tips and Tricks ==
* The Stun Gun is one of the best ranged weapons in the game, on par with the [[Roulette Cannon]] and [[That Gun]] in terms of stats.
{{Weapons1}}
32c6143b84cbe0b5b46f9903009c2afbe9b630bd
1039
1037
2024-06-03T02:41:49Z
Dino-Pack
2
wikitext
text/x-wiki
{{WeaponInfobox
|name=Real Gun Blaster
|image=[[File:RGBGun.png|256px|frameless]]
|weapontype=Ranged
|effects=
|source=[[The Stack#RGB Block|RGB Block]] Chests.
|cost=
|stats= 20 Power, 20 Defense,<br/>30 HP, 1 Crit Chance,<br/>20 Crit Damage,<br/>12 Combat Speed.
|rarity=Blue
|sellvalue=666 Credits.}}
The Real Gun Blaster is a mid-tier [[Weapons (Arcaxer 1)|Ranged Weapon]] obtainable in the game.<br/>
<big>"Real."</big>
<center>-Arcaxer</center>
The Real Gun Blaster is a mid-tier [[Weapons (Arcaxer 1)|Ranged Weapon]] obtainable in [[The Stack#RGB Block|RGB Block]]. It is an upgrade to the [[RGB Gun]], and has an upgraded form, the [[Stun Gun]].
== Tips and Tricks ==
* The Real Gun Blaster is not recommended at this stage of the game as the [[Stun Gun]] is accessible at this time as well, albeit rare.
{{Weapons1}}
23e21b4c7bd4e043760520fbef21317f6df68606
Stun Gun
0
371
1038
2024-06-03T02:40:26Z
Dino-Pack
2
Created page with "{{WeaponInfobox |name=Stun Gun |image=[[File:StunGun.jpg|256px|frameless]] |weapontype=Ranged |effects=8% chance to apply [[Glitches (Arcaxer 1)|Glitch<br/>Stun]] to enemies. |source=[[The Stack#RGB Block|RGB Block]] Chests. |cost= |stats=28 Power, 25 Defense,<br>45 HP, 2 Crit Chance,<br/>45 Crit Damage,<br/>12 Combat Speed. |rarity=Purple |sellvalue=1000 Credits.}} The Stun Gun is a high-tier [[Weapons (Arcaxer 1)|Ranged Weapon]] obtainable in the game.<br/> <big>"Has a..."
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{{WeaponInfobox
|name=Stun Gun
|image=[[File:StunGun.jpg|256px|frameless]]
|weapontype=Ranged
|effects=8% chance to apply [[Glitches (Arcaxer 1)|Glitch<br/>Stun]] to enemies.
|source=[[The Stack#RGB Block|RGB Block]] Chests.
|cost=
|stats=28 Power, 25 Defense,<br>45 HP, 2 Crit Chance,<br/>45 Crit Damage,<br/>12 Combat Speed.
|rarity=Purple
|sellvalue=1000 Credits.}}
The Stun Gun is a high-tier [[Weapons (Arcaxer 1)|Ranged Weapon]] obtainable in the game.<br/>
<big>"Has an 8% chance to [[Glitches (Arcaxer 1)|stun]] enemies."</big>
<center>-Arcaxer</center>
The Stun Gun is a high-tier [[Weapons (Arcaxer 1)|Ranged Weapon]] obtainable in [[The Stack#RGB Block|RGB Block]]. It is an upgrade to the [[RGB Gun]] and the [[Real Gun Blaster]].
== Tips and Tricks ==
* The Stun Gun is one of the best ranged weapons in the game, on par with the [[Roulette Cannon]] and [[That Gun]] in terms of stats.
{{Weapons1}}
59be526d81bd5a4a9e3ea95265585e490b0eea44
That Gun
0
372
1040
2024-06-03T02:59:53Z
Dino-Pack
2
Created page with "{{WeaponInfobox |name=That Gun |image=[[File:ThatGun.png|256px|frameless]] |weapontype=Ranged |effects= |source=[[Moneyfingers Casino and Resort#Mines|Moneyfingers Mines]] [[Enemies (Arcaxer 1)|Enemies]]. |cost= |stats=30 Power, 25 Defense,<br/>45 HP, 2 Crit Chance,<br/>30 Crit Damage,<br/>20 Combat Speed |rarity=Purple |sellvalue=666 Credits.}} That Gun is a high-tier [[Weapons (Arcaxer 1)|Ranged Weapon]] obtainable in the game.<br/> <big>"Nichelle's trusty side-arm."</..."
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{{WeaponInfobox
|name=That Gun
|image=[[File:ThatGun.png|256px|frameless]]
|weapontype=Ranged
|effects=
|source=[[Moneyfingers Casino and Resort#Mines|Moneyfingers Mines]] [[Enemies (Arcaxer 1)|Enemies]].
|cost=
|stats=30 Power, 25 Defense,<br/>45 HP, 2 Crit Chance,<br/>30 Crit Damage,<br/>20 Combat Speed
|rarity=Purple
|sellvalue=666 Credits.}}
That Gun is a high-tier [[Weapons (Arcaxer 1)|Ranged Weapon]] obtainable in the game.<br/>
<big>"Nichelle's trusty side-arm."</big>
<center>-Arcaxer</center>
That Gun is a high-tier [[Weapons (Arcaxer 1)|Ranged Weapon]] obtainable in the [[Moneyfingers Casino and Resort#Mines|Moneyfingers Mines]].
== Tips and Tricks ==
* That Gun is one of the best ranged weapons in the game, on par with the [[Roulette Cannon]] and the [[Stun Gun]] in terms of stats.
{{Weapons1}}
6ddc8485bed6b878f65c229b7fe6c9435b804602
1041
1040
2024-06-03T03:00:04Z
Dino-Pack
2
wikitext
text/x-wiki
{{WeaponInfobox
|name=That Gun
|image=[[File:ThatGun.png|256px|frameless]]
|weapontype=Ranged
|effects=
|source=[[Moneyfingers Casino and Resort#Mines|Moneyfingers Mines]]<br/>[[Enemies (Arcaxer 1)|Enemies]].
|cost=
|stats=30 Power, 25 Defense,<br/>45 HP, 2 Crit Chance,<br/>30 Crit Damage,<br/>20 Combat Speed
|rarity=Purple
|sellvalue=666 Credits.}}
That Gun is a high-tier [[Weapons (Arcaxer 1)|Ranged Weapon]] obtainable in the game.<br/>
<big>"Nichelle's trusty side-arm."</big>
<center>-Arcaxer</center>
That Gun is a high-tier [[Weapons (Arcaxer 1)|Ranged Weapon]] obtainable in the [[Moneyfingers Casino and Resort#Mines|Moneyfingers Mines]].
== Tips and Tricks ==
* That Gun is one of the best ranged weapons in the game, on par with the [[Roulette Cannon]] and the [[Stun Gun]] in terms of stats.
{{Weapons1}}
b860f3a27610901bf21995da15d3168a706d6272
1077
1041
2024-06-03T22:28:13Z
Dino-Pack
2
wikitext
text/x-wiki
{{WeaponInfobox
|name=That Gun
|image=[[File:ThatGun.png|256px|frameless]]
|weapontype=Ranged
|effects=
|source=[[Moneyfingers Casino and Resort#Mines|Moneyfingers Mines]]<br/>[[Enemies (Arcaxer 1)|Enemies]], [[Coffee Lake#Iced Coffee Caverns|Iced Coffee<br/>Caverns]] Chests.
|cost=
|stats=30 Power, 25 Defense,<br/>45 HP, 2 Crit Chance,<br/>30 Crit Damage,<br/>20 Combat Speed
|rarity=Purple
|sellvalue=666 Credits.}}
That Gun is a high-tier [[Weapons (Arcaxer 1)|Ranged Weapon]] obtainable in the game.<br/>
<big>"Nichelle's trusty side-arm."</big>
<center>-Arcaxer</center>
That Gun is a high-tier [[Weapons (Arcaxer 1)|Ranged Weapon]] obtainable in the [[Moneyfingers Casino and Resort#Mines|Moneyfingers Mines]].
== Tips and Tricks ==
* That Gun is one of the best ranged weapons in the game, on par with the [[Roulette Cannon]] and the [[Stun Gun]] in terms of stats.
{{Weapons1}}
30f151c64873b79470e96f543c540fde3a3e0ded
Roulette Cannon
0
373
1042
2024-06-03T03:03:11Z
Dino-Pack
2
Created page with "{{WeaponInfobox |name=Roulette Cannon |image=[[File:RouletteCannon.png|256px|frameless]] |weapontype=Ranged |effects=Can unlink enemies. |source=[[Moneyfingers Casino and Resort#Mines|Moneyfingers Mines]]<br/>[[Enemies (Arcaxer 1)|Enemies]] and [[Shops (Arcaxer 1)|Casino<br/>Shop]] (Stock 1). |cost=1000 Casino Tokens. |stats=32 Power, 20 Defense,<br/>45 HP, 2 Crit Chance,<br/>35 Crit Damage,<br/>20 Combat Speed. |rarity=Purple |sellvalue=333 Credits.}} The Roulette Canno..."
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{{WeaponInfobox
|name=Roulette Cannon
|image=[[File:RouletteCannon.png|256px|frameless]]
|weapontype=Ranged
|effects=Can unlink enemies.
|source=[[Moneyfingers Casino and Resort#Mines|Moneyfingers Mines]]<br/>[[Enemies (Arcaxer 1)|Enemies]] and [[Shops (Arcaxer 1)|Casino<br/>Shop]] (Stock 1).
|cost=1000 Casino Tokens.
|stats=32 Power, 20 Defense,<br/>45 HP, 2 Crit Chance,<br/>35 Crit Damage,<br/>20 Combat Speed.
|rarity=Purple
|sellvalue=333 Credits.}}
The Roulette Cannon is a high-tier [[Weapons (Arcaxer 1)|Ranged Weapon]] obtainable in the game.<br/>
<big>"Charge this weapon by holding the trigger. Can unlink enemies."</big>
<center>-Arcaxer</center>
That Gun is a high-tier [[Weapons (Arcaxer 1)|Ranged Weapon]] obtainable in the [[Moneyfingers Casino and Resort#Mines|Moneyfingers Mines]] and the [[Shops (Arcaxer 1)|Casino Shop]].
== Tips and Tricks ==
* The Roulette Cannon is one of the best ranged weapons in the game, on par with [[That Gun]] and the [[Stun Gun]] in terms of stats.
* It has a unique firing mechanic.
{{Weapons1}}
f163ec6c0386d917b204d3e1c0d641e8ca73f1ad
1043
1042
2024-06-03T03:03:31Z
Dino-Pack
2
wikitext
text/x-wiki
{{WeaponInfobox
|name=Roulette Cannon
|image=[[File:RouletteGun.png|256px|frameless]]
|weapontype=Ranged
|effects=Can unlink enemies.
|source=[[Moneyfingers Casino and Resort#Mines|Moneyfingers Mines]]<br/>[[Enemies (Arcaxer 1)|Enemies]] and [[Shops (Arcaxer 1)|Casino<br/>Shop]] (Stock 1).
|cost=1000 Casino Tokens.
|stats=32 Power, 20 Defense,<br/>45 HP, 2 Crit Chance,<br/>35 Crit Damage,<br/>20 Combat Speed.
|rarity=Purple
|sellvalue=333 Credits.}}
The Roulette Cannon is a high-tier [[Weapons (Arcaxer 1)|Ranged Weapon]] obtainable in the game.<br/>
<big>"Charge this weapon by holding the trigger. Can unlink enemies."</big>
<center>-Arcaxer</center>
That Gun is a high-tier [[Weapons (Arcaxer 1)|Ranged Weapon]] obtainable in the [[Moneyfingers Casino and Resort#Mines|Moneyfingers Mines]] and the [[Shops (Arcaxer 1)|Casino Shop]].
== Tips and Tricks ==
* The Roulette Cannon is one of the best ranged weapons in the game, on par with [[That Gun]] and the [[Stun Gun]] in terms of stats.
* It has a unique firing mechanic.
{{Weapons1}}
7e7c36eec7b359fb9d3961d13f72e22073a2582f
Rainbow Blade
0
374
1044
2024-06-03T03:09:02Z
Dino-Pack
2
Created page with "{{WeaponInfobox |name=Rainbow Blade |image=[[File:RainbowBlade.png|256px|frameless]] |weapontype=Melee |effects=[[Debug]] (On trigger) |source=[[Moneyfingers Casino and Resort#Vienna Floors|Vienna Floors]] Chests. |cost= |stats= 40 Power, 55 Defense,<br/>50 HP, 2 Crit Chance,<br/>50 Crit Damage,<br/>45 Combat Speed. |rarity=Red |sellvalue=1666 Credits.}} The Rainbow Blade is a legendary [[Weapons (Arcaxer 1)|Melee Weapon]] one can obtain post-game.<br/> <big>"The sword o..."
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{{WeaponInfobox
|name=Rainbow Blade
|image=[[File:RainbowBlade.png|256px|frameless]]
|weapontype=Melee
|effects=[[Debug]] (On trigger)
|source=[[Moneyfingers Casino and Resort#Vienna Floors|Vienna Floors]] Chests.
|cost=
|stats= 40 Power, 55 Defense,<br/>50 HP, 2 Crit Chance,<br/>50 Crit Damage,<br/>45 Combat Speed.
|rarity=Red
|sellvalue=1666 Credits.}}
The Rainbow Blade is a legendary [[Weapons (Arcaxer 1)|Melee Weapon]] one can obtain post-game.<br/>
<big>"The sword of [[Minor Characters#General Fenix|General Fenix]]. Use the index trigger while wielding to cast [[Debug]]."</big>
<center>-Arcaxer</center>
The Rainbow Blade is a legendary weapon obtainable post-game in the [[Moneyfingers Casino and Resort#Vienna Floors|Vienna Floors]] chests.
== Tips and Tricks ==
* It is one of two legendary weapons (Red [[Rarity]]). The other is the [[USBuster]].
{{Weapons1}}
661bcb9c03c176a89be427ce7351e8b67d09e84f
USBuster
0
375
1045
2024-06-03T03:13:13Z
Dino-Pack
2
Created page with "{{WeaponInfobox |name=USBuster |image=[[File:USBuster.png|256px|frameless]] |weapontype=Melee |effects=[[Auto-Crit]] (On trigger) |source=[[Quests (Arcaxer 1)#Nichelle's Tasks|Forbidden Weapon Task]]. |cost= |stats=50 Power, 50 Defense,<br/>100 HP, 5 Crit Chance,<br/>150 Crit Damage,<br/>20 Combat Speed. |rarity=Red |sellvalue=83333 Credits.}} The USBuster is a legendary [[Weapons (Arcaxer 1)|Melee Weapon]] one can obtain post-game.<br/> <big>"A legendary weapon with a s..."
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{{WeaponInfobox
|name=USBuster
|image=[[File:USBuster.png|256px|frameless]]
|weapontype=Melee
|effects=[[Auto-Crit]] (On trigger)
|source=[[Quests (Arcaxer 1)#Nichelle's Tasks|Forbidden Weapon Task]].
|cost=
|stats=50 Power, 50 Defense,<br/>100 HP, 5 Crit Chance,<br/>150 Crit Damage,<br/>20 Combat Speed.
|rarity=Red
|sellvalue=83333 Credits.}}
The USBuster is a legendary [[Weapons (Arcaxer 1)|Melee Weapon]] one can obtain post-game.<br/>
<big>"A legendary weapon with a special ability. Press trigger while weilding to cast [[Auto-Crit|Auto Crit]], granting your next hack 100% crit rate."</big>
<center>-Arcaxer</center>
The USBuster is a legendary weapon obtainable post-game through one of [[Quests (Arcaxer 1)#Nichelle's Tasks|Nichelle's Tasks]]. To obtain this weapon, one must reach Floor 100 of the [[Sim Sim]].
== Tips and Tricks ==
* It is one of two legendary weapons (Red [[Rarity]]). The other is the [[Rainbow Blade]].
* The USBuster has the highest stats of any weapon, as well as the highest sell value by a lot.
* There is a 81667 Credit difference between the USBuster's sell value, and the second highest sell value, the [[Rainbow Blade]] (1666 Credits).
{{Weapons1}}
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{{Redirect|Weapons|Weapons in Arcaxer 2|Weapons (Arcaxer 2)}}
<big><big><big><big><big>[[File:Swordsprite.png|frameless]]</big></big></big></big></big>
'''Weapons''' are used to fight enemies costing HP, instead of AP<ref>Unless you have [[Passives (Arcaxer 1)|Hack and Slash]] equipped.</ref>.
There are two types of weapons. Long range weapons, and melee weapons. Different weapon types only change the way you attack.
Weapons give stat bonuses, with the exception of the [[Arcaxer Sword]] and [[Arcaxer Pistol]]. They also come in different [[Rarity|Rarities]].
== Melee Weapons ==
Melee weapons teleport you to grounded enemies, and from there you can attack by swinging the weapon at the enemy. Melee weapons come in a variety of options, from cutlasses to long swords and axes and even... bats on a pole? There are many different options to choose from.
== Long Range Weapons ==
Long range weapons don't teleport you to enemies, but as the name implies, you attack from far. Long range weapons also come in a variety of forms. They can be guns, crossbows, spears, or even bombs!
== Weapon List ==
{| class="wikitable sortable"
|+Weapons List
!Name
!Type
!Rarity
![[Stats (Arcaxer 1)|Stats]]
!Sell Value
!Item Ability
!Description
!Obtaining
|-
|[[Arcaxer Pistol]]
|Ranged
|White
| -
|33 Credits
| -
|A basic ranged weapon. Spend HP to deal damage from far away.
|[[The Stack#Bottom Block|Bottom Block]] and [[The Stack#Janus Block|Janus Block]] Chests, Bottom Block and Janus Block [[Enemies (Arcaxer 1)|Enemies]].
|-
|[[Arcaxer Sword]]
|Melee
|White
| -
|33 Credits
| -
|The most basic melee weapon. Spend HP to deal damage.
|Default starting weapon in each hand.
|-
|[[Assassin's Dagger]]
|Melee
|Blue
|10 Power, 5 HP, 2 Crit Change, 5 Crit Damage
|116 Credits
|Has a 20% chance to inflict [[Glitches (Arcaxer 1)|Glitch Poison]].
|A reverse-grip weapon. Has a 20% chance to apply [[Glitches (Arcaxer 1)|Glitch Poison]].
|[[The Stack#Bottom Block|Bottom Block]] Chests.
|-
|[[Banado]]
|Melee
|Purple
|20 Power, 10 Defense, 20 HP, 1 Crit Chance, 5 Combat Speed.
|666 Credits
|Deals 1.5x damage to robotic monsters.
|Deals 1.5x damage to mechanical enemies.
|Unfound Bananas [[Quests (Arcaxer 1)|Quest]].
|-
|[[BATtle Axe]]
|Melee
|Green
|14 Power, 12 Defense, 20 HP, 5 Crit Damage, 10 Combat Speed.
|366 Credits
| -
|No, it's an axe, not a bat. I mean like bat like the creature not like a baseball bat No, It's an axe. that looks like a bat... nevermind
|[[The Stack#Longhorn Block|Longhorn Block]] Chests.
|-
|[[BATtle Axe+]]
|Melee
|Blue
|16 Power, 15 Defense, 12 HP, 5 Crit Damage, 12 Combat Speed.
|600 Credits
| -
|Have you met normal [[BATtle Axe]]? Super weird axe, I'm much cooler.
|[[The Stack#Longhorn Block|Longhorn Block]] Chests.
|-
|[[Bloody Axe]]
|Melee
|Purple
|20 Power, 18 Defense, 15 HP, 10 Crit Damage, 12 Combat Speed.
|1000 Credits
|Has a 50% chance to inflict [[Glitches (Arcaxer 1)|Bleed]].
|Has a 50% chance to inflict [[Glitches (Arcaxer 1)|Bleed]]. Bleed deals damage every turn and prevents enemies from getting healed.
|[[Quests (Arcaxer 1)#Nichelle's Tasks|Blood and Thunder Task]].
|-
|[[Blue Gun]]
|Ranged
|Blue
|8 Power, 3 Defense, 15 HP, 5 Combat Speed.
|116 Credits
| -
|Blue has the most anti-oxygens.
|[[The Stack#Janus Block|Janus Block]] Floor 10 puzzle.
|-
|[[Cutlass]]
|Melee
|Green
|11 Power, 5 Defense, 15 HP, 5 Combat Speed.
|266 Credits
| -
|A man with crooked morals needs a crooked sword!
|[[Shops (Arcaxer 1)#Pawn Shop|Pawn Shop]] (Stock 2)
|-
|[[Damp Crossbow]]
|Ranged
|Green
|10 Power, 10 Defense, 15 HP, 9 Combat Speed
|316 Credits
| -
|No matter how many time's you wipe it off it still feels sweaty.
|[[Shops (Arcaxer 1)#Pawn Shop|Pawn Shop]] (Stock 2), [[The Stack#Whistler Block|Whistler Block]] Chests.
|-
|[[Fire Sword]]
|Melee
|Purple
|20 Power, 15 Defense, 40 HP, 5 Crit Damage, 5 Combat Speed.
|1166 Credits
|Can inflict [[Glitches (Arcaxer 1)|Glitch Burn]].
|A sword that can [[Glitches (Arcaxer 1)|burn]] enemies.
|Sandy Bridge [[Enemies (Arcaxer 1)|Enemies]], [[The Stack#Janus Block|Janus Block]] Chests
|-
|[[Flaming Crossbow]]
|Ranged
|Purple
|20 Power, 20 Defense, 50 HP, 2 Crit Damage, 15 Combat Speed.
|483 Credits
|Can inflict [[Glitches (Arcaxer 1)|Glitch Burn]].
|No matter how many time's you wipe it off it still feels sweaty.
|[[The Stack#Whistler Block|Whistler Block]] Chests.
|-
|[[Frozen Cutlass]]
|Melee
|Purple
|20 Power, 10 Defense, 20 HP, 5 Combat Speed.
|666 Credits
|Can inflict [[Glitches (Arcaxer 1)|Glitch Freeze]].
|A curved sword with a chance to inflict [[Glitches (Arcaxer 1)|Glitch Freeze]].
|[[The Stack#Whistler Block|Whistler Block]] Block Chests.
|-
|[[Ghost Blaster]]
|Ranged
|Blue
|12 Power, 11 Defense, 19 HP, 10 Crit Damage, 8 Combat Speed.
|733 Credits
|Has a 25% chance to remove [[Glitches (Arcaxer 1)|Glitch Ethereal]] effect.
|Blastin makes me feel good. A gun that has a 25% chance to remove [[Glitches (Arcaxer 1)|Ethereal]] from ghostly enemies.
|[[The Stack#Longhorn Block|Longhorn Block]] Chests, [[Shops (Arcaxer 1)#Pawn Shop|Pawn Shop]] (Stock 3).
|-
|[[Glacial Sword]]
|Melee
|Blue
|5 Power, 20 Defense, 15 HP, 1 Crit Chance, 50 Crit Damage, 15 Combat Speed.
|733 Credits
|Always inflicts [[Glitches (Arcaxer 1)|Glitch Freeze]].
|A low damage weapon with a garunteed chance to inflict [[Glitches (Arcaxer 1)|Glitch Freeze]].
|[[Quests (Arcaxer 1)#Coffee Lake Quests|Quest]] in [[Coffee Lake]].
|-
|[[Haunted Spear]]
|Ranged
|Green
|13 Power, 12 Defense, 16 HP, 10 Crit Damage, 7 Combat Speed.
|133 Credits
| -
|It was made from a haunted tree.
|[[The Stack#Longhorn Block|Longhorn Block]] Chests.
|-
|[[Jab's Wraps]]
|Melee
|Purple
|30 Power, 20 Defense, 10 HP, 2 Crit Chance, 50 Crit Damage, 30 Combat Speed
|455 Credits
|Has a 50% chance on hit to not use HP or AP to deal damage.<ref name="jab">Weapons only ever consume AP when using [[Passives (Arcaxer 1)|Hack and Slash]], which is what the "or AP" is referring to.</ref>
|Has a 50% chance on hit to not use HP or AP to deal damage.<ref name="jab"/>
|[[Quests (Arcaxer 1)#Moneyfingers Casino and Resort Quests|Quest]] in [[Moneyfingers Casino and Resort]].
|-
|[[Jailbreaker]]
|Melee
|Purple
|22 Power, 26 Defense, 35 HP, 1 Crit Chance, 5 Crit Damage, 5 Combat Speed.
|1166 Credits
|Drop Bricks<ref name="bricks">See [[Hax#Weapon Hax|Drop Bricks]] for more info.</ref>(On trigger)
|Press the index trigger to drop bricks on a random enemy or yourself, costs 1 AP.<ref name="bricks"/>
|[[The Stack#Janus Block|Janus Block]] Chests.
|-
|[[Money Hands L]]
|Melee
|Blue
|30 Power, 30 Defense, 30 HP, 3 Crit Chance, 40 Crit Damage, 30 Combat Speed.
|416 Credits
|Combo Plus E (Passive)<ref name="combo">See [[Passives#Equip Passives|Combo Plus E]] for more info.</ref>
|If you equip this to your right hand you legally have to uninstall. Increases the combo damage you can do in battles by 1.<ref name="combo"/>
|[[Shops (Arcaxer 1)|Casino Shop]] (Stock 1).
|-
|[[Money Hands R]]
|Melee
|Blue
|30 Power, 30 Defense, 30 HP, 3 Crit Chance, 40 Crit Damage, 30 Combat Speed.
|416 Credits
|Combo Plus E (Passive)<ref name="combo"/>
|If you equip this to your left hand you legally have to uninstall. Increases the combo damage you can do in battles by 1.<ref name="combo"/>
|[[Shops (Arcaxer 1)|Casino Shop]] (Stock 1).
|-
|[[Pirate SMG]]
|Ranged
|Blue
|12 Power, 10 Defense, 17 HP, 10 Combat Speed.
|333 Credits
|Fires multiple shots at once, and always damages you for 10% of your max HP, no matter if you miss.<ref name="smg">If you use Hack and Slash, you won't be damaged if you hit the enemy as usual. However, if you miss, it will damage you.</ref>
|Pirates had SMGs. An Automatic weapon that fires multiple shots but will always consume HP even when missing.<ref name="smg"/>
|[[The Stack#Whistler Block|Whistler Block]] Chests.
|-
|[[Pumpkin Bomb]]
|Ranged
|Blue
|18 Power, 13 Defense, 20 HP, 1 Crit Chance, 9 Combat Speed.
|126 Credits
| -
|A condensed ball of repressed halloween themed anger. Explodes after 3 seconds. Damage multiple enemies for max value.
|[[The Stack#Longhorn Block|Longhorn Block]] Floor 10 puzzle.
|-
|[[Pumpkin Bomb+]]
|Ranged
|Purple
|23 Power, 15 Defense, 25 HP, 2 Crit Chance, 14 Combat Speed.
|150 Credits
| -
|A condensed ball of repressed halloween themed anger. Explodes after 3 seconds. Damage multiple enemies for max value.
|[[Quests (Arcaxer 1)#Nichelle's Tasks|Bone Money Task]].
|-
|[[Rainbow Blade]]
|Melee
|Red
|40 Power, 55 Defense, 50 HP, 2 Crit Chance, 50 Crit Damage, 45 Combat Speed.
|1666 Credits
|Debug<ref name="debug">See [[Debug]] for more info.</ref> (On trigger)
|The sword of General Fenix. Use the index trigger while wielding to cast Debug.
|[[Moneyfingers Casino and Resort#Vienna Floors|Vienna Floors]] Chests.
|-
|[[Real Gun Blaster]]
|Ranged
|Blue
|20 Power, 20 Defense, 30 HP, 1 Crit Chance, 20 Crit Damage, 12 Combat Speed.
|666 Credits
| -
|Real.
|[[The Stack#RGB Block|RGB Block]] Chests.
|-
|[[RGB Blade]]
|Melee
|Green
|20 Power, 22 Defense, 28 HP, 1 Crit Chance, 30 Crit Damage, 15 Combat Speed.
|466 Credits
| -
|Make them taste the rainbow.
|[[The Stack#RGB Block|RGB Block]] Chests, RGB Block [[Enemies (Arcaxer 1)|Enemies]].
|-
|[[RGB Blade+]]
|Melee
|Blue
|25 Power, 25 Defense, 30 HP, 2 Crit Chance, 30 Crit Damage, 28 Combat Speed.
|633 Credits
| -
|Make them taste the rainbow PLUS.
|[[The Stack#RGB Block|RGB Block]] Chests, RGB Block [[Enemies (Arcaxer 1)|Enemies]].
|-
|[[RGB Gun]]
|Ranged
|Green
|16 Power, 18 Defense, 25 HP, 15 Crit Damage, 10 Combat Speed.
|600 Credits
| -
|Contrary to popular belief the power does not come from the crystals, they just look cool.
|[[The Stack#RGB Block|RGB Block]] Chests, RGB Block [[Enemies (Arcaxer 1)|Enemies]].
|-
|[[RGB SMG]]
|Ranged
|Blue
|30 Power. 25 Defense, 40 HP, 2 Crit Chance, 15 Combat Speed.
|833 Credits
|Fires multiple shots at once, and always damages you for 10% of your max HP, no matter if you miss.<ref name="smg"/>
|Colors have SMGs. An Automatic weapon that fires multiple shots but will always consume HP even when missing.<ref name="smg"/>
|[[The Stack#RGB Block|RGB Block]] Chests.
|-
|[[Roulette Cannon]]
|Ranged
|Purple
|32 Power, 20 Defense, 45 HP, 2 Crit Chance, 35 Crit Damage, 20 Combat Speed.
|333 Credits
|Can unlink enemies.
|Charge this weapon by holding the trigger. Can unlink enemies.
|[[Moneyfingers Casino and Resort#Mines|Moneyfingers Mines]] [[Enemies (Arcaxer 1)|Enemies]] and [[Shops (Arcaxer 1)|Casino Shop]] (Stock 1).
|-
|[[Sandy Sword]]
|Melee
|Blue
|7 Power, 6 Defense, 15 HP, 2 Combat Speed.
|100 Credits
| -
|Remember that line from that sci fi movie everyone likes where the guy doesn't like sand? haha so funny lol.
|[[Sandy Bridge]] Chests.
|-
|[[Scale Edge]]
|Melee
|Purple
|20 Power, 15 Defense, 50 HP, 5 Crit Chance, 10 Crit Damage, 10 Combat Speed
|333 Credits
|Can cut links between enemies.
|A sword with the power to sever links between enemies.
|[[Quests (Arcaxer 1)#Nichelle's Tasks|Whistler Terror Task]].
|-
|[[Shadow Blade]]
|Melee
|Purple
|20 Power, 10 Defense, 20 HP, 5 Combat Speed.
|500 Credits
|Can inflict [[Glitches (Arcaxer 1)|Glitch Weaken]].
|An evil sword that can inflict [[Glitches (Arcaxer 1)|Glitch Weaken]] on enemies.
|[[The Stack#Longhorn Block|Longhorn Block]] Chests.
|-
|[[Sick Shooter]]
|Ranged
|Green
|5 Power, 2 Defense, 10 HP, 5 Combat Speed.
|66 Credits
| -
|Sick dude.
|[[The Stack#Bottom Block|Bottom Block]], [[The Stack#Janus Block|Janus Block]], and [[Sandy Bridge]] Chests, Bottom Block and Janus Block [[Enemies (Arcaxer 1)|Enemies]].
|-
|[[Spooky SMG]]
|Ranged
|Purple
|14 Power, 12 Defense, 20 HP, 1 Crit Chance, 10 Combat Speed.
|833 Credits
|Fires multiple shots at once, and always damages you for 10% of your max HP, no matter if you miss.<ref name="smg"/>
|Ghosts have SMGs? An Automatic weapon that fires multiple shots but will always consume HP even when missing. <ref name="smg"/>
|[[The Stack#Longhorn Block|Longhorn Block]] Chests.
|-
|[[Stun Gun]]
|Ranged
|Purple
|28 Power, 25 Defense, 45 HP, 2 Crit Chance, 45 Crit Damage, 12 Combat Speed.
|1000 Credits
|8% chance to apply [[Glitches (Arcaxer 1)|Glitch Stun]] to enemies.
|Has an 8% chance to [[Glitches (Arcaxer 1)|stun]] enemies.
|[[The Stack#RGB Block|RGB Block]] Chests, RGB Block [[Enemies (Arcaxer 1)|Enemies]].
|-
|[[Tempered Sword]]
|Melee
|Green
|5 Power, 2 Defense, 10 HP, 5 Combat Speed.
|50 Credits
| -
|Like the [[Arcaxer Sword]] but someone tried.
|[[The Stack#Bottom Block|Bottom Block]] and [[The Stack#Janus Block|Janus Block]] Chests.
|-
|[[That Gun]]
|Ranged
|Purple
|30 Power, 25 Defense, 45 HP, 2 Crit Chance, 30 Crit Damage, 20 Combat Speed
|666 Credits
| -
|Nichelle's trusty side-arm.
|[[Moneyfingers Casino and Resort#Mines|Moneyfingers Mines]] [[Enemies (Arcaxer 1)|Enemies]].
|-
|[[That Guy's Axe]]
|Melee
|Purple
|15 Power, 10 Defense, 10 HP, 2 Crit Chance, 10% Battle XP, 5 Combat Speed.
|1666 Credits
|Changes the battle music.
|A weapon with the power to shred. Equip to change the battle music.
|[[Shops (Arcaxer 1)#That Guy's Shop|That Guy's Shop]].
|-
|[[Throwing Spear]]
|Ranged
|Green
|10 Power, 10 Defense, 15 HP, 1 Crit Damage, 5 Combat Speed.
|166 Credits
| -
|You're not allowed to stab ONLY THROW
|[[The Stack#Whistler Block|Whistler Block]] Chests.
|-
|[[USBuster]]
|Melee
|Red
|50 Power, 50 Defense, 100 HP, 5 Crit Chance, 150 Crit Damage, 20 Combat Speed.
|83333 Credits
|Auto-Crit<ref name="usb">See [[Hax#Weapon Hax|Auto-Crit]] for more info.</ref>(On trigger)
|A legendary weapon with a special ability. Press trigger while weilding to cast Auto Crit, granting your next hack 100% crit rate.<ref name="usb"/>
|[[Quests (Arcaxer 1)#Nichelle's Tasks|Forbidden Weapon Task]]
|}
== Items Pictures ==
<gallery mode="nolines">
File:ArcaxerPistol.png|The [[Arcaxer Pistol]] and [[Sick Shooter]].
File:ArcaxerSword.png|The [[Arcaxer Sword]].
File:AssassinsDagger.png|The [[Assassin's Dagger]].
File:Banado.png|The [[Banado]].
File:BATtleAxe.png|The [[BATtle Axe]], [[BATtle Axe+]], and [[Bloody Axe]].
File:BlueGun.png|The [[Blue Gun]].
File:Cutlass.png|The [[Cutlass]] and [[Frozen Cutlass]].
File:DampCrossbow.png|The [[Damp Crossbow]] and [[Flaming Crossbow]].
File:FireSword.jpg|The [[Fire Sword]].
File:GhostBlaster.png|The [[Ghost Blaster]].
File:GlacialSword.png|The [[Glacial Sword]].
File:HauntedSpear.png|The [[Haunted Spear]] and [[Throwing Spear]].
File:JabsWraps.png|[[Jab's Wraps]].
File:Jailbreaker.png|The [[Jailbreaker]].
File:MoneyHands.png|The [[Money Hands L]] and [[Money Hands R]].
File:PirateSMG.png|The [[Pirate SMG]].
File:PumpkinBomb.png|The [[Pumpkin Bomb]] and [[Pumpkin Bomb+]].
File:RainbowBlade.png|The [[Rainbow Blade]].
File:RGBBlade.png|The [[RGB Blade]] and [[RGB Blade+]].
File:RGBGun.png|The [[RGB Gun]] and [[Real Gun Blaster]].
File:RGBSMG.png|The [[RGB SMG]].
File:RouletteGun.png|The [[Roulette Cannon]].
File:SandySword.png|The [[Sandy Sword]].
File:ScaleEdge.png|The [[Scale Edge]].
File:ShadowSword.png|The [[Shadow Blade]].
File:SpookySMG.png|The [[Spooky SMG]].
File:StunGun.jpg|The [[Stun Gun]].
File:TemperedSword.jpg|The [[Tempered Sword]].
File:ThatGun.png|[[That Gun]].
File:ThatGuysAxe.png|[[That Guy's Axe]].
File:USBuster.png|The [[USBuster]].
</gallery>
== Footnotes ==
<references />
{{Template:Weapons1}}
[[Category:Items]]
[[Category:Weapons]]
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{{Redirect|Weapons|Weapons in Arcaxer 2|Weapons (Arcaxer 2)}}
<big><big><big><big><big>[[File:Swordsprite.png|frameless|right]]</big></big></big></big></big>
'''Weapons''' are used to fight enemies costing HP, instead of AP<ref>Unless you have [[Passives (Arcaxer 1)|Hack and Slash]] equipped.</ref>.
There are two types of weapons. Long range weapons, and melee weapons. Different weapon types only change the way you attack.
Weapons give stat bonuses, with the exception of the [[Arcaxer Sword]] and [[Arcaxer Pistol]]. They also come in different [[Rarity|Rarities]].
== Melee Weapons ==
Melee weapons teleport you to grounded enemies, and from there you can attack by swinging the weapon at the enemy. Melee weapons come in a variety of options, from cutlasses to long swords and axes and even... bats on a pole? There are many different options to choose from.
== Long Range Weapons ==
Long range weapons don't teleport you to enemies, but as the name implies, you attack from far. Long range weapons also come in a variety of forms. They can be guns, crossbows, spears, or even bombs!
== Weapon List ==
{| class="wikitable sortable"
|+Weapons List
!Name
!Type
!Rarity
![[Stats (Arcaxer 1)|Stats]]
!Sell Value
!Item Ability
!Description
!Obtaining
|-
|[[Arcaxer Pistol]]
|Ranged
|White
| -
|33 Credits
| -
|A basic ranged weapon. Spend HP to deal damage from far away.
|[[The Stack#Bottom Block|Bottom Block]] and [[The Stack#Janus Block|Janus Block]] Chests, Bottom Block and Janus Block [[Enemies (Arcaxer 1)|Enemies]].
|-
|[[Arcaxer Sword]]
|Melee
|White
| -
|33 Credits
| -
|The most basic melee weapon. Spend HP to deal damage.
|Default starting weapon in each hand.
|-
|[[Assassin's Dagger]]
|Melee
|Blue
|10 Power, 5 HP, 2 Crit Change, 5 Crit Damage
|116 Credits
|Has a 20% chance to inflict [[Glitches (Arcaxer 1)|Glitch Poison]].
|A reverse-grip weapon. Has a 20% chance to apply [[Glitches (Arcaxer 1)|Glitch Poison]].
|[[The Stack#Bottom Block|Bottom Block]] Chests.
|-
|[[Banado]]
|Melee
|Purple
|20 Power, 10 Defense, 20 HP, 1 Crit Chance, 5 Combat Speed.
|666 Credits
|Deals 1.5x damage to robotic monsters.
|Deals 1.5x damage to mechanical enemies.
|Unfound Bananas [[Quests (Arcaxer 1)|Quest]].
|-
|[[BATtle Axe]]
|Melee
|Green
|14 Power, 12 Defense, 20 HP, 5 Crit Damage, 10 Combat Speed.
|366 Credits
| -
|No, it's an axe, not a bat. I mean like bat like the creature not like a baseball bat No, It's an axe. that looks like a bat... nevermind
|[[The Stack#Longhorn Block|Longhorn Block]] Chests.
|-
|[[BATtle Axe+]]
|Melee
|Blue
|16 Power, 15 Defense, 12 HP, 5 Crit Damage, 12 Combat Speed.
|600 Credits
| -
|Have you met normal [[BATtle Axe]]? Super weird axe, I'm much cooler.
|[[The Stack#Longhorn Block|Longhorn Block]] Chests.
|-
|[[Bloody Axe]]
|Melee
|Purple
|20 Power, 18 Defense, 15 HP, 10 Crit Damage, 12 Combat Speed.
|1000 Credits
|Has a 50% chance to inflict [[Glitches (Arcaxer 1)|Bleed]].
|Has a 50% chance to inflict [[Glitches (Arcaxer 1)|Bleed]]. Bleed deals damage every turn and prevents enemies from getting healed.
|[[Quests (Arcaxer 1)#Nichelle's Tasks|Blood and Thunder Task]].
|-
|[[Blue Gun]]
|Ranged
|Blue
|8 Power, 3 Defense, 15 HP, 5 Combat Speed.
|116 Credits
| -
|Blue has the most anti-oxygens.
|[[The Stack#Janus Block|Janus Block]] Floor 10 puzzle.
|-
|[[Cutlass]]
|Melee
|Green
|11 Power, 5 Defense, 15 HP, 5 Combat Speed.
|266 Credits
| -
|A man with crooked morals needs a crooked sword!
|[[Shops (Arcaxer 1)#Pawn Shop|Pawn Shop]] (Stock 2)
|-
|[[Damp Crossbow]]
|Ranged
|Green
|10 Power, 10 Defense, 15 HP, 9 Combat Speed
|316 Credits
| -
|No matter how many time's you wipe it off it still feels sweaty.
|[[Shops (Arcaxer 1)#Pawn Shop|Pawn Shop]] (Stock 2), [[The Stack#Whistler Block|Whistler Block]] Chests.
|-
|[[Fire Sword]]
|Melee
|Purple
|20 Power, 15 Defense, 40 HP, 5 Crit Damage, 5 Combat Speed.
|1166 Credits
|Can inflict [[Glitches (Arcaxer 1)|Glitch Burn]].
|A sword that can [[Glitches (Arcaxer 1)|burn]] enemies.
|Sandy Bridge [[Enemies (Arcaxer 1)|Enemies]], [[The Stack#Janus Block|Janus Block]] Chests
|-
|[[Flaming Crossbow]]
|Ranged
|Purple
|20 Power, 20 Defense, 50 HP, 2 Crit Damage, 15 Combat Speed.
|483 Credits
|Can inflict [[Glitches (Arcaxer 1)|Glitch Burn]].
|No matter how many time's you wipe it off it still feels sweaty.
|[[The Stack#Whistler Block|Whistler Block]] Chests.
|-
|[[Frozen Cutlass]]
|Melee
|Purple
|20 Power, 10 Defense, 20 HP, 5 Combat Speed.
|666 Credits
|Can inflict [[Glitches (Arcaxer 1)|Glitch Freeze]].
|A curved sword with a chance to inflict [[Glitches (Arcaxer 1)|Glitch Freeze]].
|[[The Stack#Whistler Block|Whistler Block]] Block Chests.
|-
|[[Ghost Blaster]]
|Ranged
|Blue
|12 Power, 11 Defense, 19 HP, 10 Crit Damage, 8 Combat Speed.
|733 Credits
|Has a 25% chance to remove [[Glitches (Arcaxer 1)|Glitch Ethereal]] effect.
|Blastin makes me feel good. A gun that has a 25% chance to remove [[Glitches (Arcaxer 1)|Ethereal]] from ghostly enemies.
|[[The Stack#Longhorn Block|Longhorn Block]] Chests, [[Shops (Arcaxer 1)#Pawn Shop|Pawn Shop]] (Stock 3).
|-
|[[Glacial Sword]]
|Melee
|Blue
|5 Power, 20 Defense, 15 HP, 1 Crit Chance, 50 Crit Damage, 15 Combat Speed.
|733 Credits
|Always inflicts [[Glitches (Arcaxer 1)|Glitch Freeze]].
|A low damage weapon with a garunteed chance to inflict [[Glitches (Arcaxer 1)|Glitch Freeze]].
|[[Quests (Arcaxer 1)#Coffee Lake Quests|Quest]] in [[Coffee Lake]].
|-
|[[Haunted Spear]]
|Ranged
|Green
|13 Power, 12 Defense, 16 HP, 10 Crit Damage, 7 Combat Speed.
|133 Credits
| -
|It was made from a haunted tree.
|[[The Stack#Longhorn Block|Longhorn Block]] Chests.
|-
|[[Jab's Wraps]]
|Melee
|Purple
|30 Power, 20 Defense, 10 HP, 2 Crit Chance, 50 Crit Damage, 30 Combat Speed
|455 Credits
|Has a 50% chance on hit to not use HP or AP to deal damage.<ref name="jab">Weapons only ever consume AP when using [[Passives (Arcaxer 1)|Hack and Slash]], which is what the "or AP" is referring to.</ref>
|Has a 50% chance on hit to not use HP or AP to deal damage.<ref name="jab"/>
|[[Quests (Arcaxer 1)#Moneyfingers Casino and Resort Quests|Quest]] in [[Moneyfingers Casino and Resort]].
|-
|[[Jailbreaker]]
|Melee
|Purple
|22 Power, 26 Defense, 35 HP, 1 Crit Chance, 5 Crit Damage, 5 Combat Speed.
|1166 Credits
|Drop Bricks<ref name="bricks">See [[Hax#Weapon Hax|Drop Bricks]] for more info.</ref>(On trigger)
|Press the index trigger to drop bricks on a random enemy or yourself, costs 1 AP.<ref name="bricks"/>
|[[The Stack#Janus Block|Janus Block]] Chests.
|-
|[[Money Hands L]]
|Melee
|Blue
|30 Power, 30 Defense, 30 HP, 3 Crit Chance, 40 Crit Damage, 30 Combat Speed.
|416 Credits
|Combo Plus E (Passive)<ref name="combo">See [[Passives#Equip Passives|Combo Plus E]] for more info.</ref>
|If you equip this to your right hand you legally have to uninstall. Increases the combo damage you can do in battles by 1.<ref name="combo"/>
|[[Shops (Arcaxer 1)|Casino Shop]] (Stock 1).
|-
|[[Money Hands R]]
|Melee
|Blue
|30 Power, 30 Defense, 30 HP, 3 Crit Chance, 40 Crit Damage, 30 Combat Speed.
|416 Credits
|Combo Plus E (Passive)<ref name="combo"/>
|If you equip this to your left hand you legally have to uninstall. Increases the combo damage you can do in battles by 1.<ref name="combo"/>
|[[Shops (Arcaxer 1)|Casino Shop]] (Stock 1).
|-
|[[Pirate SMG]]
|Ranged
|Blue
|12 Power, 10 Defense, 17 HP, 10 Combat Speed.
|333 Credits
|Fires multiple shots at once, and always damages you for 10% of your max HP, no matter if you miss.<ref name="smg">If you use Hack and Slash, you won't be damaged if you hit the enemy as usual. However, if you miss, it will damage you.</ref>
|Pirates had SMGs. An Automatic weapon that fires multiple shots but will always consume HP even when missing.<ref name="smg"/>
|[[The Stack#Whistler Block|Whistler Block]] Chests.
|-
|[[Pumpkin Bomb]]
|Ranged
|Blue
|18 Power, 13 Defense, 20 HP, 1 Crit Chance, 9 Combat Speed.
|126 Credits
| -
|A condensed ball of repressed halloween themed anger. Explodes after 3 seconds. Damage multiple enemies for max value.
|[[The Stack#Longhorn Block|Longhorn Block]] Floor 10 puzzle.
|-
|[[Pumpkin Bomb+]]
|Ranged
|Purple
|23 Power, 15 Defense, 25 HP, 2 Crit Chance, 14 Combat Speed.
|150 Credits
| -
|A condensed ball of repressed halloween themed anger. Explodes after 3 seconds. Damage multiple enemies for max value.
|[[Quests (Arcaxer 1)#Nichelle's Tasks|Bone Money Task]].
|-
|[[Rainbow Blade]]
|Melee
|Red
|40 Power, 55 Defense, 50 HP, 2 Crit Chance, 50 Crit Damage, 45 Combat Speed.
|1666 Credits
|Debug<ref name="debug">See [[Debug]] for more info.</ref> (On trigger)
|The sword of General Fenix. Use the index trigger while wielding to cast Debug.
|[[Moneyfingers Casino and Resort#Vienna Floors|Vienna Floors]] Chests.
|-
|[[Real Gun Blaster]]
|Ranged
|Blue
|20 Power, 20 Defense, 30 HP, 1 Crit Chance, 20 Crit Damage, 12 Combat Speed.
|666 Credits
| -
|Real.
|[[The Stack#RGB Block|RGB Block]] Chests.
|-
|[[RGB Blade]]
|Melee
|Green
|20 Power, 22 Defense, 28 HP, 1 Crit Chance, 30 Crit Damage, 15 Combat Speed.
|466 Credits
| -
|Make them taste the rainbow.
|[[The Stack#RGB Block|RGB Block]] Chests, RGB Block [[Enemies (Arcaxer 1)|Enemies]].
|-
|[[RGB Blade+]]
|Melee
|Blue
|25 Power, 25 Defense, 30 HP, 2 Crit Chance, 30 Crit Damage, 28 Combat Speed.
|633 Credits
| -
|Make them taste the rainbow PLUS.
|[[The Stack#RGB Block|RGB Block]] Chests, RGB Block [[Enemies (Arcaxer 1)|Enemies]].
|-
|[[RGB Gun]]
|Ranged
|Green
|16 Power, 18 Defense, 25 HP, 15 Crit Damage, 10 Combat Speed.
|600 Credits
| -
|Contrary to popular belief the power does not come from the crystals, they just look cool.
|[[The Stack#RGB Block|RGB Block]] Chests, RGB Block [[Enemies (Arcaxer 1)|Enemies]].
|-
|[[RGB SMG]]
|Ranged
|Blue
|30 Power. 25 Defense, 40 HP, 2 Crit Chance, 15 Combat Speed.
|833 Credits
|Fires multiple shots at once, and always damages you for 10% of your max HP, no matter if you miss.<ref name="smg"/>
|Colors have SMGs. An Automatic weapon that fires multiple shots but will always consume HP even when missing.<ref name="smg"/>
|[[The Stack#RGB Block|RGB Block]] Chests.
|-
|[[Roulette Cannon]]
|Ranged
|Purple
|32 Power, 20 Defense, 45 HP, 2 Crit Chance, 35 Crit Damage, 20 Combat Speed.
|333 Credits
|Can unlink enemies.
|Charge this weapon by holding the trigger. Can unlink enemies.
|[[Moneyfingers Casino and Resort#Mines|Moneyfingers Mines]] [[Enemies (Arcaxer 1)|Enemies]] and [[Shops (Arcaxer 1)|Casino Shop]] (Stock 1).
|-
|[[Sandy Sword]]
|Melee
|Blue
|7 Power, 6 Defense, 15 HP, 2 Combat Speed.
|100 Credits
| -
|Remember that line from that sci fi movie everyone likes where the guy doesn't like sand? haha so funny lol.
|[[Sandy Bridge]] Chests.
|-
|[[Scale Edge]]
|Melee
|Purple
|20 Power, 15 Defense, 50 HP, 5 Crit Chance, 10 Crit Damage, 10 Combat Speed
|333 Credits
|Can cut links between enemies.
|A sword with the power to sever links between enemies.
|[[Quests (Arcaxer 1)#Nichelle's Tasks|Whistler Terror Task]].
|-
|[[Shadow Blade]]
|Melee
|Purple
|20 Power, 10 Defense, 20 HP, 5 Combat Speed.
|500 Credits
|Can inflict [[Glitches (Arcaxer 1)|Glitch Weaken]].
|An evil sword that can inflict [[Glitches (Arcaxer 1)|Glitch Weaken]] on enemies.
|[[The Stack#Longhorn Block|Longhorn Block]] Chests.
|-
|[[Sick Shooter]]
|Ranged
|Green
|5 Power, 2 Defense, 10 HP, 5 Combat Speed.
|66 Credits
| -
|Sick dude.
|[[The Stack#Bottom Block|Bottom Block]], [[The Stack#Janus Block|Janus Block]], and [[Sandy Bridge]] Chests, Bottom Block and Janus Block [[Enemies (Arcaxer 1)|Enemies]].
|-
|[[Spooky SMG]]
|Ranged
|Purple
|14 Power, 12 Defense, 20 HP, 1 Crit Chance, 10 Combat Speed.
|833 Credits
|Fires multiple shots at once, and always damages you for 10% of your max HP, no matter if you miss.<ref name="smg"/>
|Ghosts have SMGs? An Automatic weapon that fires multiple shots but will always consume HP even when missing. <ref name="smg"/>
|[[The Stack#Longhorn Block|Longhorn Block]] Chests.
|-
|[[Stun Gun]]
|Ranged
|Purple
|28 Power, 25 Defense, 45 HP, 2 Crit Chance, 45 Crit Damage, 12 Combat Speed.
|1000 Credits
|8% chance to apply [[Glitches (Arcaxer 1)|Glitch Stun]] to enemies.
|Has an 8% chance to [[Glitches (Arcaxer 1)|stun]] enemies.
|[[The Stack#RGB Block|RGB Block]] Chests, RGB Block [[Enemies (Arcaxer 1)|Enemies]].
|-
|[[Tempered Sword]]
|Melee
|Green
|5 Power, 2 Defense, 10 HP, 5 Combat Speed.
|50 Credits
| -
|Like the [[Arcaxer Sword]] but someone tried.
|[[The Stack#Bottom Block|Bottom Block]] and [[The Stack#Janus Block|Janus Block]] Chests.
|-
|[[That Gun]]
|Ranged
|Purple
|30 Power, 25 Defense, 45 HP, 2 Crit Chance, 30 Crit Damage, 20 Combat Speed
|666 Credits
| -
|Nichelle's trusty side-arm.
|[[Moneyfingers Casino and Resort#Mines|Moneyfingers Mines]] [[Enemies (Arcaxer 1)|Enemies]].
|-
|[[That Guy's Axe]]
|Melee
|Purple
|15 Power, 10 Defense, 10 HP, 2 Crit Chance, 10% Battle XP, 5 Combat Speed.
|1666 Credits
|Changes the battle music.
|A weapon with the power to shred. Equip to change the battle music.
|[[Shops (Arcaxer 1)#That Guy's Shop|That Guy's Shop]].
|-
|[[Throwing Spear]]
|Ranged
|Green
|10 Power, 10 Defense, 15 HP, 1 Crit Damage, 5 Combat Speed.
|166 Credits
| -
|You're not allowed to stab ONLY THROW
|[[The Stack#Whistler Block|Whistler Block]] Chests.
|-
|[[USBuster]]
|Melee
|Red
|50 Power, 50 Defense, 100 HP, 5 Crit Chance, 150 Crit Damage, 20 Combat Speed.
|83333 Credits
|Auto-Crit<ref name="usb">See [[Hax#Weapon Hax|Auto-Crit]] for more info.</ref>(On trigger)
|A legendary weapon with a special ability. Press trigger while weilding to cast Auto Crit, granting your next hack 100% crit rate.<ref name="usb"/>
|[[Quests (Arcaxer 1)#Nichelle's Tasks|Forbidden Weapon Task]]
|}
== Items Pictures ==
<gallery mode="nolines">
File:ArcaxerPistol.png|The [[Arcaxer Pistol]] and [[Sick Shooter]].
File:ArcaxerSword.png|The [[Arcaxer Sword]].
File:AssassinsDagger.png|The [[Assassin's Dagger]].
File:Banado.png|The [[Banado]].
File:BATtleAxe.png|The [[BATtle Axe]], [[BATtle Axe+]], and [[Bloody Axe]].
File:BlueGun.png|The [[Blue Gun]].
File:Cutlass.png|The [[Cutlass]] and [[Frozen Cutlass]].
File:DampCrossbow.png|The [[Damp Crossbow]] and [[Flaming Crossbow]].
File:FireSword.jpg|The [[Fire Sword]].
File:GhostBlaster.png|The [[Ghost Blaster]].
File:GlacialSword.png|The [[Glacial Sword]].
File:HauntedSpear.png|The [[Haunted Spear]] and [[Throwing Spear]].
File:JabsWraps.png|[[Jab's Wraps]].
File:Jailbreaker.png|The [[Jailbreaker]].
File:MoneyHands.png|The [[Money Hands L]] and [[Money Hands R]].
File:PirateSMG.png|The [[Pirate SMG]].
File:PumpkinBomb.png|The [[Pumpkin Bomb]] and [[Pumpkin Bomb+]].
File:RainbowBlade.png|The [[Rainbow Blade]].
File:RGBBlade.png|The [[RGB Blade]] and [[RGB Blade+]].
File:RGBGun.png|The [[RGB Gun]] and [[Real Gun Blaster]].
File:RGBSMG.png|The [[RGB SMG]].
File:RouletteGun.png|The [[Roulette Cannon]].
File:SandySword.png|The [[Sandy Sword]].
File:ScaleEdge.png|The [[Scale Edge]].
File:ShadowSword.png|The [[Shadow Blade]].
File:SpookySMG.png|The [[Spooky SMG]].
File:StunGun.jpg|The [[Stun Gun]].
File:TemperedSword.jpg|The [[Tempered Sword]].
File:ThatGun.png|[[That Gun]].
File:ThatGuysAxe.png|[[That Guy's Axe]].
File:USBuster.png|The [[USBuster]].
</gallery>
== Footnotes ==
<references />
{{Template:Weapons1}}
[[Category:Items]]
[[Category:Weapons]]
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{{Redirect|Weapons|Weapons in Arcaxer 2|Weapons (Arcaxer 2)}}
[[File:Swordsprite.png|frameless|right]]
'''Weapons''' are used to fight enemies costing HP, instead of AP<ref>Unless you have [[Passives (Arcaxer 1)|Hack and Slash]] equipped.</ref>.
There are two types of weapons. Long range weapons, and melee weapons. Different weapon types only change the way you attack.
Weapons give stat bonuses, with the exception of the [[Arcaxer Sword]] and [[Arcaxer Pistol]]. They also come in different [[Rarity|Rarities]].
== Melee Weapons ==
Melee weapons teleport you to grounded enemies, and from there you can attack by swinging the weapon at the enemy. Melee weapons come in a variety of options, from cutlasses to long swords and axes and even... bats on a pole? There are many different options to choose from.
== Long Range Weapons ==
Long range weapons don't teleport you to enemies, but as the name implies, you attack from far. Long range weapons also come in a variety of forms. They can be guns, crossbows, spears, or even bombs!
== Weapon List ==
{| class="wikitable sortable"
|+Weapons List
!Name
!Type
!Rarity
![[Stats (Arcaxer 1)|Stats]]
!Sell Value
!Item Ability
!Description
!Obtaining
|-
|[[Arcaxer Pistol]]
|Ranged
|White
| -
|33 Credits
| -
|A basic ranged weapon. Spend HP to deal damage from far away.
|[[The Stack#Bottom Block|Bottom Block]] and [[The Stack#Janus Block|Janus Block]] Chests, Bottom Block and Janus Block [[Enemies (Arcaxer 1)|Enemies]].
|-
|[[Arcaxer Sword]]
|Melee
|White
| -
|33 Credits
| -
|The most basic melee weapon. Spend HP to deal damage.
|Default starting weapon in each hand.
|-
|[[Assassin's Dagger]]
|Melee
|Blue
|10 Power, 5 HP, 2 Crit Change, 5 Crit Damage
|116 Credits
|Has a 20% chance to inflict [[Glitches (Arcaxer 1)|Glitch Poison]].
|A reverse-grip weapon. Has a 20% chance to apply [[Glitches (Arcaxer 1)|Glitch Poison]].
|[[The Stack#Bottom Block|Bottom Block]] Chests.
|-
|[[Banado]]
|Melee
|Purple
|20 Power, 10 Defense, 20 HP, 1 Crit Chance, 5 Combat Speed.
|666 Credits
|Deals 1.5x damage to robotic monsters.
|Deals 1.5x damage to mechanical enemies.
|Unfound Bananas [[Quests (Arcaxer 1)|Quest]].
|-
|[[BATtle Axe]]
|Melee
|Green
|14 Power, 12 Defense, 20 HP, 5 Crit Damage, 10 Combat Speed.
|366 Credits
| -
|No, it's an axe, not a bat. I mean like bat like the creature not like a baseball bat No, It's an axe. that looks like a bat... nevermind
|[[The Stack#Longhorn Block|Longhorn Block]] Chests.
|-
|[[BATtle Axe+]]
|Melee
|Blue
|16 Power, 15 Defense, 12 HP, 5 Crit Damage, 12 Combat Speed.
|600 Credits
| -
|Have you met normal [[BATtle Axe]]? Super weird axe, I'm much cooler.
|[[The Stack#Longhorn Block|Longhorn Block]] Chests.
|-
|[[Bloody Axe]]
|Melee
|Purple
|20 Power, 18 Defense, 15 HP, 10 Crit Damage, 12 Combat Speed.
|1000 Credits
|Has a 50% chance to inflict [[Glitches (Arcaxer 1)|Bleed]].
|Has a 50% chance to inflict [[Glitches (Arcaxer 1)|Bleed]]. Bleed deals damage every turn and prevents enemies from getting healed.
|[[Quests (Arcaxer 1)#Nichelle's Tasks|Blood and Thunder Task]].
|-
|[[Blue Gun]]
|Ranged
|Blue
|8 Power, 3 Defense, 15 HP, 5 Combat Speed.
|116 Credits
| -
|Blue has the most anti-oxygens.
|[[The Stack#Janus Block|Janus Block]] Floor 10 puzzle.
|-
|[[Cutlass]]
|Melee
|Green
|11 Power, 5 Defense, 15 HP, 5 Combat Speed.
|266 Credits
| -
|A man with crooked morals needs a crooked sword!
|[[Shops (Arcaxer 1)#Pawn Shop|Pawn Shop]] (Stock 2)
|-
|[[Damp Crossbow]]
|Ranged
|Green
|10 Power, 10 Defense, 15 HP, 9 Combat Speed
|316 Credits
| -
|No matter how many time's you wipe it off it still feels sweaty.
|[[Shops (Arcaxer 1)#Pawn Shop|Pawn Shop]] (Stock 2), [[The Stack#Whistler Block|Whistler Block]] Chests.
|-
|[[Fire Sword]]
|Melee
|Purple
|20 Power, 15 Defense, 40 HP, 5 Crit Damage, 5 Combat Speed.
|1166 Credits
|Can inflict [[Glitches (Arcaxer 1)|Glitch Burn]].
|A sword that can [[Glitches (Arcaxer 1)|burn]] enemies.
|Sandy Bridge [[Enemies (Arcaxer 1)|Enemies]], [[The Stack#Janus Block|Janus Block]] Chests
|-
|[[Flaming Crossbow]]
|Ranged
|Purple
|20 Power, 20 Defense, 50 HP, 2 Crit Damage, 15 Combat Speed.
|483 Credits
|Can inflict [[Glitches (Arcaxer 1)|Glitch Burn]].
|No matter how many time's you wipe it off it still feels sweaty.
|[[The Stack#Whistler Block|Whistler Block]] Chests.
|-
|[[Frozen Cutlass]]
|Melee
|Purple
|20 Power, 10 Defense, 20 HP, 5 Combat Speed.
|666 Credits
|Can inflict [[Glitches (Arcaxer 1)|Glitch Freeze]].
|A curved sword with a chance to inflict [[Glitches (Arcaxer 1)|Glitch Freeze]].
|[[The Stack#Whistler Block|Whistler Block]] Block Chests.
|-
|[[Ghost Blaster]]
|Ranged
|Blue
|12 Power, 11 Defense, 19 HP, 10 Crit Damage, 8 Combat Speed.
|733 Credits
|Has a 25% chance to remove [[Glitches (Arcaxer 1)|Glitch Ethereal]] effect.
|Blastin makes me feel good. A gun that has a 25% chance to remove [[Glitches (Arcaxer 1)|Ethereal]] from ghostly enemies.
|[[The Stack#Longhorn Block|Longhorn Block]] Chests, [[Shops (Arcaxer 1)#Pawn Shop|Pawn Shop]] (Stock 3).
|-
|[[Glacial Sword]]
|Melee
|Blue
|5 Power, 20 Defense, 15 HP, 1 Crit Chance, 50 Crit Damage, 15 Combat Speed.
|733 Credits
|Always inflicts [[Glitches (Arcaxer 1)|Glitch Freeze]].
|A low damage weapon with a garunteed chance to inflict [[Glitches (Arcaxer 1)|Glitch Freeze]].
|[[Quests (Arcaxer 1)#Coffee Lake Quests|Quest]] in [[Coffee Lake]].
|-
|[[Haunted Spear]]
|Ranged
|Green
|13 Power, 12 Defense, 16 HP, 10 Crit Damage, 7 Combat Speed.
|133 Credits
| -
|It was made from a haunted tree.
|[[The Stack#Longhorn Block|Longhorn Block]] Chests.
|-
|[[Jab's Wraps]]
|Melee
|Purple
|30 Power, 20 Defense, 10 HP, 2 Crit Chance, 50 Crit Damage, 30 Combat Speed
|455 Credits
|Has a 50% chance on hit to not use HP or AP to deal damage.<ref name="jab">Weapons only ever consume AP when using [[Passives (Arcaxer 1)|Hack and Slash]], which is what the "or AP" is referring to.</ref>
|Has a 50% chance on hit to not use HP or AP to deal damage.<ref name="jab"/>
|[[Quests (Arcaxer 1)#Moneyfingers Casino and Resort Quests|Quest]] in [[Moneyfingers Casino and Resort]].
|-
|[[Jailbreaker]]
|Melee
|Purple
|22 Power, 26 Defense, 35 HP, 1 Crit Chance, 5 Crit Damage, 5 Combat Speed.
|1166 Credits
|Drop Bricks<ref name="bricks">See [[Hax#Weapon Hax|Drop Bricks]] for more info.</ref>(On trigger)
|Press the index trigger to drop bricks on a random enemy or yourself, costs 1 AP.<ref name="bricks"/>
|[[The Stack#Janus Block|Janus Block]] Chests.
|-
|[[Money Hands L]]
|Melee
|Blue
|30 Power, 30 Defense, 30 HP, 3 Crit Chance, 40 Crit Damage, 30 Combat Speed.
|416 Credits
|Combo Plus E (Passive)<ref name="combo">See [[Passives#Equip Passives|Combo Plus E]] for more info.</ref>
|If you equip this to your right hand you legally have to uninstall. Increases the combo damage you can do in battles by 1.<ref name="combo"/>
|[[Shops (Arcaxer 1)|Casino Shop]] (Stock 1).
|-
|[[Money Hands R]]
|Melee
|Blue
|30 Power, 30 Defense, 30 HP, 3 Crit Chance, 40 Crit Damage, 30 Combat Speed.
|416 Credits
|Combo Plus E (Passive)<ref name="combo"/>
|If you equip this to your left hand you legally have to uninstall. Increases the combo damage you can do in battles by 1.<ref name="combo"/>
|[[Shops (Arcaxer 1)|Casino Shop]] (Stock 1).
|-
|[[Pirate SMG]]
|Ranged
|Blue
|12 Power, 10 Defense, 17 HP, 10 Combat Speed.
|333 Credits
|Fires multiple shots at once, and always damages you for 10% of your max HP, no matter if you miss.<ref name="smg">If you use Hack and Slash, you won't be damaged if you hit the enemy as usual. However, if you miss, it will damage you.</ref>
|Pirates had SMGs. An Automatic weapon that fires multiple shots but will always consume HP even when missing.<ref name="smg"/>
|[[The Stack#Whistler Block|Whistler Block]] Chests.
|-
|[[Pumpkin Bomb]]
|Ranged
|Blue
|18 Power, 13 Defense, 20 HP, 1 Crit Chance, 9 Combat Speed.
|126 Credits
| -
|A condensed ball of repressed halloween themed anger. Explodes after 3 seconds. Damage multiple enemies for max value.
|[[The Stack#Longhorn Block|Longhorn Block]] Floor 10 puzzle.
|-
|[[Pumpkin Bomb+]]
|Ranged
|Purple
|23 Power, 15 Defense, 25 HP, 2 Crit Chance, 14 Combat Speed.
|150 Credits
| -
|A condensed ball of repressed halloween themed anger. Explodes after 3 seconds. Damage multiple enemies for max value.
|[[Quests (Arcaxer 1)#Nichelle's Tasks|Bone Money Task]].
|-
|[[Rainbow Blade]]
|Melee
|Red
|40 Power, 55 Defense, 50 HP, 2 Crit Chance, 50 Crit Damage, 45 Combat Speed.
|1666 Credits
|Debug<ref name="debug">See [[Debug]] for more info.</ref> (On trigger)
|The sword of General Fenix. Use the index trigger while wielding to cast Debug.
|[[Moneyfingers Casino and Resort#Vienna Floors|Vienna Floors]] Chests.
|-
|[[Real Gun Blaster]]
|Ranged
|Blue
|20 Power, 20 Defense, 30 HP, 1 Crit Chance, 20 Crit Damage, 12 Combat Speed.
|666 Credits
| -
|Real.
|[[The Stack#RGB Block|RGB Block]] Chests.
|-
|[[RGB Blade]]
|Melee
|Green
|20 Power, 22 Defense, 28 HP, 1 Crit Chance, 30 Crit Damage, 15 Combat Speed.
|466 Credits
| -
|Make them taste the rainbow.
|[[The Stack#RGB Block|RGB Block]] Chests, RGB Block [[Enemies (Arcaxer 1)|Enemies]].
|-
|[[RGB Blade+]]
|Melee
|Blue
|25 Power, 25 Defense, 30 HP, 2 Crit Chance, 30 Crit Damage, 28 Combat Speed.
|633 Credits
| -
|Make them taste the rainbow PLUS.
|[[The Stack#RGB Block|RGB Block]] Chests, RGB Block [[Enemies (Arcaxer 1)|Enemies]].
|-
|[[RGB Gun]]
|Ranged
|Green
|16 Power, 18 Defense, 25 HP, 15 Crit Damage, 10 Combat Speed.
|600 Credits
| -
|Contrary to popular belief the power does not come from the crystals, they just look cool.
|[[The Stack#RGB Block|RGB Block]] Chests, RGB Block [[Enemies (Arcaxer 1)|Enemies]].
|-
|[[RGB SMG]]
|Ranged
|Blue
|30 Power. 25 Defense, 40 HP, 2 Crit Chance, 15 Combat Speed.
|833 Credits
|Fires multiple shots at once, and always damages you for 10% of your max HP, no matter if you miss.<ref name="smg"/>
|Colors have SMGs. An Automatic weapon that fires multiple shots but will always consume HP even when missing.<ref name="smg"/>
|[[The Stack#RGB Block|RGB Block]] Chests.
|-
|[[Roulette Cannon]]
|Ranged
|Purple
|32 Power, 20 Defense, 45 HP, 2 Crit Chance, 35 Crit Damage, 20 Combat Speed.
|333 Credits
|Can unlink enemies.
|Charge this weapon by holding the trigger. Can unlink enemies.
|[[Moneyfingers Casino and Resort#Mines|Moneyfingers Mines]] [[Enemies (Arcaxer 1)|Enemies]] and [[Shops (Arcaxer 1)|Casino Shop]] (Stock 1).
|-
|[[Sandy Sword]]
|Melee
|Blue
|7 Power, 6 Defense, 15 HP, 2 Combat Speed.
|100 Credits
| -
|Remember that line from that sci fi movie everyone likes where the guy doesn't like sand? haha so funny lol.
|[[Sandy Bridge]] Chests.
|-
|[[Scale Edge]]
|Melee
|Purple
|20 Power, 15 Defense, 50 HP, 5 Crit Chance, 10 Crit Damage, 10 Combat Speed
|333 Credits
|Can cut links between enemies.
|A sword with the power to sever links between enemies.
|[[Quests (Arcaxer 1)#Nichelle's Tasks|Whistler Terror Task]].
|-
|[[Shadow Blade]]
|Melee
|Purple
|20 Power, 10 Defense, 20 HP, 5 Combat Speed.
|500 Credits
|Can inflict [[Glitches (Arcaxer 1)|Glitch Weaken]].
|An evil sword that can inflict [[Glitches (Arcaxer 1)|Glitch Weaken]] on enemies.
|[[The Stack#Longhorn Block|Longhorn Block]] Chests.
|-
|[[Sick Shooter]]
|Ranged
|Green
|5 Power, 2 Defense, 10 HP, 5 Combat Speed.
|66 Credits
| -
|Sick dude.
|[[The Stack#Bottom Block|Bottom Block]], [[The Stack#Janus Block|Janus Block]], and [[Sandy Bridge]] Chests, Bottom Block and Janus Block [[Enemies (Arcaxer 1)|Enemies]].
|-
|[[Spooky SMG]]
|Ranged
|Purple
|14 Power, 12 Defense, 20 HP, 1 Crit Chance, 10 Combat Speed.
|833 Credits
|Fires multiple shots at once, and always damages you for 10% of your max HP, no matter if you miss.<ref name="smg"/>
|Ghosts have SMGs? An Automatic weapon that fires multiple shots but will always consume HP even when missing. <ref name="smg"/>
|[[The Stack#Longhorn Block|Longhorn Block]] Chests.
|-
|[[Stun Gun]]
|Ranged
|Purple
|28 Power, 25 Defense, 45 HP, 2 Crit Chance, 45 Crit Damage, 12 Combat Speed.
|1000 Credits
|8% chance to apply [[Glitches (Arcaxer 1)|Glitch Stun]] to enemies.
|Has an 8% chance to [[Glitches (Arcaxer 1)|stun]] enemies.
|[[The Stack#RGB Block|RGB Block]] Chests, RGB Block [[Enemies (Arcaxer 1)|Enemies]].
|-
|[[Tempered Sword]]
|Melee
|Green
|5 Power, 2 Defense, 10 HP, 5 Combat Speed.
|50 Credits
| -
|Like the [[Arcaxer Sword]] but someone tried.
|[[The Stack#Bottom Block|Bottom Block]] and [[The Stack#Janus Block|Janus Block]] Chests.
|-
|[[That Gun]]
|Ranged
|Purple
|30 Power, 25 Defense, 45 HP, 2 Crit Chance, 30 Crit Damage, 20 Combat Speed
|666 Credits
| -
|Nichelle's trusty side-arm.
|[[Moneyfingers Casino and Resort#Mines|Moneyfingers Mines]] [[Enemies (Arcaxer 1)|Enemies]].
|-
|[[That Guy's Axe]]
|Melee
|Purple
|15 Power, 10 Defense, 10 HP, 2 Crit Chance, 10% Battle XP, 5 Combat Speed.
|1666 Credits
|Changes the battle music.
|A weapon with the power to shred. Equip to change the battle music.
|[[Shops (Arcaxer 1)#That Guy's Shop|That Guy's Shop]].
|-
|[[Throwing Spear]]
|Ranged
|Green
|10 Power, 10 Defense, 15 HP, 1 Crit Damage, 5 Combat Speed.
|166 Credits
| -
|You're not allowed to stab ONLY THROW
|[[The Stack#Whistler Block|Whistler Block]] Chests.
|-
|[[USBuster]]
|Melee
|Red
|50 Power, 50 Defense, 100 HP, 5 Crit Chance, 150 Crit Damage, 20 Combat Speed.
|83333 Credits
|Auto-Crit<ref name="usb">See [[Hax#Weapon Hax|Auto-Crit]] for more info.</ref>(On trigger)
|A legendary weapon with a special ability. Press trigger while weilding to cast Auto Crit, granting your next hack 100% crit rate.<ref name="usb"/>
|[[Quests (Arcaxer 1)#Nichelle's Tasks|Forbidden Weapon Task]]
|}
== Items Pictures ==
<gallery mode="nolines">
File:ArcaxerPistol.png|The [[Arcaxer Pistol]] and [[Sick Shooter]].
File:ArcaxerSword.png|The [[Arcaxer Sword]].
File:AssassinsDagger.png|The [[Assassin's Dagger]].
File:Banado.png|The [[Banado]].
File:BATtleAxe.png|The [[BATtle Axe]], [[BATtle Axe+]], and [[Bloody Axe]].
File:BlueGun.png|The [[Blue Gun]].
File:Cutlass.png|The [[Cutlass]] and [[Frozen Cutlass]].
File:DampCrossbow.png|The [[Damp Crossbow]] and [[Flaming Crossbow]].
File:FireSword.jpg|The [[Fire Sword]].
File:GhostBlaster.png|The [[Ghost Blaster]].
File:GlacialSword.png|The [[Glacial Sword]].
File:HauntedSpear.png|The [[Haunted Spear]] and [[Throwing Spear]].
File:JabsWraps.png|[[Jab's Wraps]].
File:Jailbreaker.png|The [[Jailbreaker]].
File:MoneyHands.png|The [[Money Hands L]] and [[Money Hands R]].
File:PirateSMG.png|The [[Pirate SMG]].
File:PumpkinBomb.png|The [[Pumpkin Bomb]] and [[Pumpkin Bomb+]].
File:RainbowBlade.png|The [[Rainbow Blade]].
File:RGBBlade.png|The [[RGB Blade]] and [[RGB Blade+]].
File:RGBGun.png|The [[RGB Gun]] and [[Real Gun Blaster]].
File:RGBSMG.png|The [[RGB SMG]].
File:RouletteGun.png|The [[Roulette Cannon]].
File:SandySword.png|The [[Sandy Sword]].
File:ScaleEdge.png|The [[Scale Edge]].
File:ShadowSword.png|The [[Shadow Blade]].
File:SpookySMG.png|The [[Spooky SMG]].
File:StunGun.jpg|The [[Stun Gun]].
File:TemperedSword.jpg|The [[Tempered Sword]].
File:ThatGun.png|[[That Gun]].
File:ThatGuysAxe.png|[[That Guy's Axe]].
File:USBuster.png|The [[USBuster]].
</gallery>
== Footnotes ==
<references />
{{Template:Weapons1}}
[[Category:Items]]
[[Category:Weapons]]
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/* Weapon List */
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{{Redirect|Weapons|Weapons in Arcaxer 2|Weapons (Arcaxer 2)}}
[[File:Swordsprite.png|frameless|right]]
'''Weapons''' are used to fight enemies costing HP, instead of AP<ref>Unless you have [[Passives (Arcaxer 1)|Hack and Slash]] equipped.</ref>.
There are two types of weapons. Long range weapons, and melee weapons. Different weapon types only change the way you attack.
Weapons give stat bonuses, with the exception of the [[Arcaxer Sword]] and [[Arcaxer Pistol]]. They also come in different [[Rarity|Rarities]].
== Melee Weapons ==
Melee weapons teleport you to grounded enemies, and from there you can attack by swinging the weapon at the enemy. Melee weapons come in a variety of options, from cutlasses to long swords and axes and even... bats on a pole? There are many different options to choose from.
== Long Range Weapons ==
Long range weapons don't teleport you to enemies, but as the name implies, you attack from far. Long range weapons also come in a variety of forms. They can be guns, crossbows, spears, or even bombs!
== Weapon List ==
{| class="wikitable sortable"
|+Weapons List
!Name
!Type
!Rarity
![[Stats (Arcaxer 1)|Stats]]
!Sell Value
!Item Ability
!Description
!Obtaining
|-
|[[Arcaxer Pistol]]
|Ranged
|White
| -
|33 Credits
| -
|A basic ranged weapon. Spend HP to deal damage from far away.
|[[The Stack#Bottom Block|Bottom Block]] and [[The Stack#Janus Block|Janus Block]] Chests, Bottom Block and Janus Block [[Enemies (Arcaxer 1)|Enemies]].
|-
|[[Arcaxer Sword]]
|Melee
|White
| -
|33 Credits
| -
|The most basic melee weapon. Spend HP to deal damage.
|Default starting weapon in each hand.
|-
|[[Assassin's Dagger]]
|Melee
|Blue
|10 Power, 5 HP, 2 Crit Change, 5 Crit Damage
|116 Credits
|Has a 20% chance to inflict [[Glitches (Arcaxer 1)|Glitch Poison]].
|A reverse-grip weapon. Has a 20% chance to apply [[Glitches (Arcaxer 1)|Glitch Poison]].
|[[The Stack#Bottom Block|Bottom Block]] Chests.
|-
|[[Banado]]
|Melee
|Purple
|20 Power, 10 Defense, 20 HP, 1 Crit Chance, 5 Combat Speed.
|666 Credits
|Deals 1.5x damage to robotic monsters.
|Deals 1.5x damage to mechanical enemies.
|Unfound Bananas [[Quests (Arcaxer 1)|Quest]].
|-
|[[BATtle Axe]]
|Melee
|Green
|14 Power, 12 Defense, 20 HP, 5 Crit Damage, 10 Combat Speed.
|366 Credits
| -
|No, it's an axe, not a bat. I mean like bat like the creature not like a baseball bat No, It's an axe. that looks like a bat... nevermind
|[[The Stack#Longhorn Block|Longhorn Block]] Chests.
|-
|[[BATtle Axe+]]
|Melee
|Blue
|16 Power, 15 Defense, 12 HP, 5 Crit Damage, 12 Combat Speed.
|600 Credits
| -
|Have you met normal [[BATtle Axe]]? Super weird axe, I'm much cooler.
|[[The Stack#Longhorn Block|Longhorn Block]] Chests.
|-
|[[Bloody Axe]]
|Melee
|Purple
|20 Power, 18 Defense, 15 HP, 10 Crit Damage, 12 Combat Speed.
|1000 Credits
|Has a 50% chance to inflict [[Glitches (Arcaxer 1)|Bleed]].
|Has a 50% chance to inflict [[Glitches (Arcaxer 1)|Bleed]]. Bleed deals damage every turn and prevents enemies from getting healed.
|[[Quests (Arcaxer 1)#Nichelle's Tasks|Blood and Thunder Task]].
|-
|[[Blue Gun]]
|Ranged
|Blue
|8 Power, 3 Defense, 15 HP, 5 Combat Speed.
|116 Credits
| -
|Blue has the most anti-oxygens.
|[[The Stack#Janus Block|Janus Block]] Floor 10 puzzle.
|-
|[[Cutlass]]
|Melee
|Green
|11 Power, 5 Defense, 15 HP, 5 Combat Speed.
|266 Credits
| -
|A man with crooked morals needs a crooked sword!
|[[Shops (Arcaxer 1)#Pawn Shop|Pawn Shop]] (Stock 2)
|-
|[[Damp Crossbow]]
|Ranged
|Green
|10 Power, 10 Defense, 15 HP, 9 Combat Speed
|316 Credits
| -
|No matter how many time's you wipe it off it still feels sweaty.
|[[Shops (Arcaxer 1)#Pawn Shop|Pawn Shop]] (Stock 2), [[The Stack#Whistler Block|Whistler Block]] Chests.
|-
|[[Fire Sword]]
|Melee
|Purple
|20 Power, 15 Defense, 40 HP, 5 Crit Damage, 5 Combat Speed.
|1166 Credits
|Can inflict [[Glitches (Arcaxer 1)|Glitch Burn]].
|A sword that can [[Glitches (Arcaxer 1)|burn]] enemies.
|Sandy Bridge [[Enemies (Arcaxer 1)|Enemies]], [[The Stack#Janus Block|Janus Block]] Chests
|-
|[[Flaming Crossbow]]
|Ranged
|Purple
|20 Power, 20 Defense, 50 HP, 2 Crit Damage, 15 Combat Speed.
|483 Credits
|Can inflict [[Glitches (Arcaxer 1)|Glitch Burn]].
|No matter how many time's you wipe it off it still feels sweaty.
|[[The Stack#Whistler Block|Whistler Block]] Chests.
|-
|[[Frozen Cutlass]]
|Melee
|Purple
|20 Power, 10 Defense, 20 HP, 5 Combat Speed.
|666 Credits
|Can inflict [[Glitches (Arcaxer 1)|Glitch Freeze]].
|A curved sword with a chance to inflict [[Glitches (Arcaxer 1)|Glitch Freeze]].
|[[The Stack#Whistler Block|Whistler Block]] Block Chests.
|-
|[[Ghost Blaster]]
|Ranged
|Blue
|12 Power, 11 Defense, 19 HP, 10 Crit Damage, 8 Combat Speed.
|733 Credits
|Has a 25% chance to remove [[Glitches (Arcaxer 1)|Glitch Ethereal]] effect.
|Blastin makes me feel good. A gun that has a 25% chance to remove [[Glitches (Arcaxer 1)|Ethereal]] from ghostly enemies.
|[[The Stack#Longhorn Block|Longhorn Block]] Chests, [[Shops (Arcaxer 1)#Pawn Shop|Pawn Shop]] (Stock 3).
|-
|[[Glacial Sword]]
|Melee
|Blue
|5 Power, 20 Defense, 15 HP, 1 Crit Chance, 50 Crit Damage, 15 Combat Speed.
|733 Credits
|Always inflicts [[Glitches (Arcaxer 1)|Glitch Freeze]].
|A low damage weapon with a garunteed chance to inflict [[Glitches (Arcaxer 1)|Glitch Freeze]].
|[[Quests (Arcaxer 1)#Coffee Lake Quests|Quest]] in [[Coffee Lake]].
|-
|[[Haunted Spear]]
|Ranged
|Green
|13 Power, 12 Defense, 16 HP, 10 Crit Damage, 7 Combat Speed.
|133 Credits
| -
|It was made from a haunted tree.
|[[The Stack#Longhorn Block|Longhorn Block]] Chests.
|-
|[[Jab's Wraps]]
|Melee
|Purple
|30 Power, 20 Defense, 10 HP, 2 Crit Chance, 50 Crit Damage, 30 Combat Speed
|455 Credits
|Has a 50% chance on hit to not use HP or AP to deal damage.<ref name="jab">Weapons only ever consume AP when using [[Passives (Arcaxer 1)|Hack and Slash]], which is what the "or AP" is referring to.</ref>
|Has a 50% chance on hit to not use HP or AP to deal damage.<ref name="jab"/>
|[[Quests (Arcaxer 1)#Moneyfingers Casino and Resort Quests|Quest]] in [[Moneyfingers Casino and Resort]].
|-
|[[Jailbreaker]]
|Melee
|Purple
|22 Power, 26 Defense, 35 HP, 1 Crit Chance, 5 Crit Damage, 5 Combat Speed.
|1166 Credits
|Drop Bricks<ref name="bricks">See [[Hax#Weapon Hax|Drop Bricks]] for more info.</ref>(On trigger)
|Press the index trigger to drop bricks on a random enemy or yourself, costs 1 AP.<ref name="bricks"/>
|[[The Stack#Janus Block|Janus Block]] Chests.
|-
|[[Money Hands L]]
|Melee
|Blue
|30 Power, 30 Defense, 30 HP, 3 Crit Chance, 40 Crit Damage, 30 Combat Speed.
|416 Credits
|Combo Plus E (Passive)<ref name="combo">See [[Passives#Equip Passives|Combo Plus E]] for more info.</ref>
|If you equip this to your right hand you legally have to uninstall. Increases the combo damage you can do in battles by 1.<ref name="combo"/>
|[[Shops (Arcaxer 1)|Casino Shop]] (Stock 1).
|-
|[[Money Hands R]]
|Melee
|Blue
|30 Power, 30 Defense, 30 HP, 3 Crit Chance, 40 Crit Damage, 30 Combat Speed.
|416 Credits
|Combo Plus E (Passive)<ref name="combo"/>
|If you equip this to your left hand you legally have to uninstall. Increases the combo damage you can do in battles by 1.<ref name="combo"/>
|[[Shops (Arcaxer 1)|Casino Shop]] (Stock 1).
|-
|[[Pirate SMG]]
|Ranged
|Blue
|12 Power, 10 Defense, 17 HP, 10 Combat Speed.
|333 Credits
|Fires multiple shots at once, and always damages you for 10% of your max HP, no matter if you miss.<ref name="smg">If you use Hack and Slash, you won't be damaged if you hit the enemy as usual. However, if you miss, it will damage you.</ref>
|Pirates had SMGs. An Automatic weapon that fires multiple shots but will always consume HP even when missing.<ref name="smg"/>
|[[The Stack#Whistler Block|Whistler Block]] Chests.
|-
|[[Pumpkin Bomb]]
|Ranged
|Blue
|18 Power, 13 Defense, 20 HP, 1 Crit Chance, 9 Combat Speed.
|126 Credits
| -
|A condensed ball of repressed halloween themed anger. Explodes after 3 seconds. Damage multiple enemies for max value.
|[[The Stack#Longhorn Block|Longhorn Block]] Floor 10 puzzle.
|-
|[[Pumpkin Bomb+]]
|Ranged
|Purple
|23 Power, 15 Defense, 25 HP, 2 Crit Chance, 14 Combat Speed.
|150 Credits
| -
|A condensed ball of repressed halloween themed anger. Explodes after 3 seconds. Damage multiple enemies for max value.
|[[Quests (Arcaxer 1)#Nichelle's Tasks|Bone Money Task]].
|-
|[[Rainbow Blade]]
|Melee
|Red
|40 Power, 55 Defense, 50 HP, 2 Crit Chance, 50 Crit Damage, 45 Combat Speed.
|1666 Credits
|Debug<ref name="debug">See [[Debug]] for more info.</ref> (On trigger)
|The sword of General Fenix. Use the index trigger while wielding to cast Debug.
|[[Moneyfingers Casino and Resort#Vienna Floors|Vienna Floors]] Chests.
|-
|[[Real Gun Blaster]]
|Ranged
|Blue
|20 Power, 20 Defense, 30 HP, 1 Crit Chance, 20 Crit Damage, 12 Combat Speed.
|666 Credits
| -
|Real.
|[[The Stack#RGB Block|RGB Block]] Chests.
|-
|[[RGB Blade]]
|Melee
|Green
|20 Power, 22 Defense, 28 HP, 1 Crit Chance, 30 Crit Damage, 15 Combat Speed.
|466 Credits
| -
|Make them taste the rainbow.
|[[The Stack#RGB Block|RGB Block]] Chests, RGB Block [[Enemies (Arcaxer 1)|Enemies]].
|-
|[[RGB Blade+]]
|Melee
|Blue
|25 Power, 25 Defense, 30 HP, 2 Crit Chance, 30 Crit Damage, 28 Combat Speed.
|633 Credits
| -
|Make them taste the rainbow PLUS.
|[[The Stack#RGB Block|RGB Block]] Chests, RGB Block [[Enemies (Arcaxer 1)|Enemies]].
|-
|[[RGB Gun]]
|Ranged
|Green
|16 Power, 18 Defense, 25 HP, 15 Crit Damage, 10 Combat Speed.
|600 Credits
| -
|Contrary to popular belief the power does not come from the crystals, they just look cool.
|[[The Stack#RGB Block|RGB Block]] Chests, RGB Block [[Enemies (Arcaxer 1)|Enemies]].
|-
|[[RGB SMG]]
|Ranged
|Blue
|30 Power. 25 Defense, 40 HP, 2 Crit Chance, 15 Combat Speed.
|833 Credits
|Fires multiple shots at once, and always damages you for 10% of your max HP, no matter if you miss.<ref name="smg"/>
|Colors have SMGs. An Automatic weapon that fires multiple shots but will always consume HP even when missing.<ref name="smg"/>
|[[The Stack#RGB Block|RGB Block]] Chests.
|-
|[[Roulette Cannon]]
|Ranged
|Purple
|32 Power, 20 Defense, 45 HP, 2 Crit Chance, 35 Crit Damage, 20 Combat Speed.
|333 Credits
|Can unlink enemies.
|Charge this weapon by holding the trigger. Can unlink enemies.
|[[Moneyfingers Casino and Resort#Mines|Moneyfingers Mines]] [[Enemies (Arcaxer 1)|Enemies]] and [[Shops (Arcaxer 1)|Casino Shop]] (Stock 1).
|-
|[[Sandy Sword]]
|Melee
|Blue
|7 Power, 6 Defense, 15 HP, 2 Combat Speed.
|100 Credits
| -
|Remember that line from that sci fi movie everyone likes where the guy doesn't like sand? haha so funny lol.
|[[Sandy Bridge]] Chests.
|-
|[[Scale Edge]]
|Melee
|Purple
|20 Power, 15 Defense, 50 HP, 5 Crit Chance, 10 Crit Damage, 10 Combat Speed
|333 Credits
|Can cut links between enemies.
|A sword with the power to sever links between enemies.
|[[Quests (Arcaxer 1)#Nichelle's Tasks|Whistler Terror Task]].
|-
|[[Shadow Blade]]
|Melee
|Purple
|20 Power, 10 Defense, 20 HP, 5 Combat Speed.
|500 Credits
|Can inflict [[Glitches (Arcaxer 1)|Glitch Weaken]].
|An evil sword that can inflict [[Glitches (Arcaxer 1)|Glitch Weaken]] on enemies.
|[[The Stack#Longhorn Block|Longhorn Block]] Chests.
|-
|[[Sick Shooter]]
|Ranged
|Green
|5 Power, 2 Defense, 10 HP, 5 Combat Speed.
|66 Credits
| -
|Sick dude.
|[[The Stack#Bottom Block|Bottom Block]], [[The Stack#Janus Block|Janus Block]], and [[Sandy Bridge]] Chests, Bottom Block and Janus Block [[Enemies (Arcaxer 1)|Enemies]].
|-
|[[Spooky SMG]]
|Ranged
|Purple
|14 Power, 12 Defense, 20 HP, 1 Crit Chance, 10 Combat Speed.
|833 Credits
|Fires multiple shots at once, and always damages you for 10% of your max HP, no matter if you miss.<ref name="smg"/>
|Ghosts have SMGs? An Automatic weapon that fires multiple shots but will always consume HP even when missing. <ref name="smg"/>
|[[The Stack#Longhorn Block|Longhorn Block]] Chests.
|-
|[[Stun Gun]]
|Ranged
|Purple
|28 Power, 25 Defense, 45 HP, 2 Crit Chance, 45 Crit Damage, 12 Combat Speed.
|1000 Credits
|8% chance to apply [[Glitches (Arcaxer 1)|Glitch Stun]] to enemies.
|Has an 8% chance to [[Glitches (Arcaxer 1)|stun]] enemies.
|[[The Stack#RGB Block|RGB Block]] Chests, RGB Block [[Enemies (Arcaxer 1)|Enemies]].
|-
|[[Tempered Sword]]
|Melee
|Green
|5 Power, 2 Defense, 10 HP, 5 Combat Speed.
|50 Credits
| -
|Like the [[Arcaxer Sword]] but someone tried.
|[[The Stack#Bottom Block|Bottom Block]] and [[The Stack#Janus Block|Janus Block]] Chests.
|-
|[[That Gun]]
|Ranged
|Purple
|30 Power, 25 Defense, 45 HP, 2 Crit Chance, 30 Crit Damage, 20 Combat Speed
|666 Credits
| -
|Nichelle's trusty side-arm.
|[[Moneyfingers Casino and Resort#Mines|Moneyfingers Mines]] [[Enemies (Arcaxer 1)|Enemies]], [[Coffee Lake#Iced Coffee Caverns|Iced Coffee Caverns]] Chests.
|-
|[[That Guy's Axe]]
|Melee
|Purple
|15 Power, 10 Defense, 10 HP, 2 Crit Chance, 10% Battle XP, 5 Combat Speed.
|1666 Credits
|Changes the battle music.
|A weapon with the power to shred. Equip to change the battle music.
|[[Shops (Arcaxer 1)#That Guy's Shop|That Guy's Shop]].
|-
|[[Throwing Spear]]
|Ranged
|Green
|10 Power, 10 Defense, 15 HP, 1 Crit Damage, 5 Combat Speed.
|166 Credits
| -
|You're not allowed to stab ONLY THROW
|[[The Stack#Whistler Block|Whistler Block]] Chests.
|-
|[[USBuster]]
|Melee
|Red
|50 Power, 50 Defense, 100 HP, 5 Crit Chance, 150 Crit Damage, 20 Combat Speed.
|83333 Credits
|Auto-Crit<ref name="usb">See [[Hax#Weapon Hax|Auto-Crit]] for more info.</ref>(On trigger)
|A legendary weapon with a special ability. Press trigger while weilding to cast Auto Crit, granting your next hack 100% crit rate.<ref name="usb"/>
|[[Quests (Arcaxer 1)#Nichelle's Tasks|Forbidden Weapon Task]]
|}
== Items Pictures ==
<gallery mode="nolines">
File:ArcaxerPistol.png|The [[Arcaxer Pistol]] and [[Sick Shooter]].
File:ArcaxerSword.png|The [[Arcaxer Sword]].
File:AssassinsDagger.png|The [[Assassin's Dagger]].
File:Banado.png|The [[Banado]].
File:BATtleAxe.png|The [[BATtle Axe]], [[BATtle Axe+]], and [[Bloody Axe]].
File:BlueGun.png|The [[Blue Gun]].
File:Cutlass.png|The [[Cutlass]] and [[Frozen Cutlass]].
File:DampCrossbow.png|The [[Damp Crossbow]] and [[Flaming Crossbow]].
File:FireSword.jpg|The [[Fire Sword]].
File:GhostBlaster.png|The [[Ghost Blaster]].
File:GlacialSword.png|The [[Glacial Sword]].
File:HauntedSpear.png|The [[Haunted Spear]] and [[Throwing Spear]].
File:JabsWraps.png|[[Jab's Wraps]].
File:Jailbreaker.png|The [[Jailbreaker]].
File:MoneyHands.png|The [[Money Hands L]] and [[Money Hands R]].
File:PirateSMG.png|The [[Pirate SMG]].
File:PumpkinBomb.png|The [[Pumpkin Bomb]] and [[Pumpkin Bomb+]].
File:RainbowBlade.png|The [[Rainbow Blade]].
File:RGBBlade.png|The [[RGB Blade]] and [[RGB Blade+]].
File:RGBGun.png|The [[RGB Gun]] and [[Real Gun Blaster]].
File:RGBSMG.png|The [[RGB SMG]].
File:RouletteGun.png|The [[Roulette Cannon]].
File:SandySword.png|The [[Sandy Sword]].
File:ScaleEdge.png|The [[Scale Edge]].
File:ShadowSword.png|The [[Shadow Blade]].
File:SpookySMG.png|The [[Spooky SMG]].
File:StunGun.jpg|The [[Stun Gun]].
File:TemperedSword.jpg|The [[Tempered Sword]].
File:ThatGun.png|[[That Gun]].
File:ThatGuysAxe.png|[[That Guy's Axe]].
File:USBuster.png|The [[USBuster]].
</gallery>
== Footnotes ==
<references />
{{Template:Weapons1}}
[[Category:Items]]
[[Category:Weapons]]
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{{WeaponInfobox
|name=RGB SMG
|image=[[File:RGBSMG.png|256px|frameless]]
|weapontype=Ranged
|effects=Fires multiple shots at<br/>once, and always<br/>damages you for 10% of<br/>your max HP, no matter<br/>if you miss.
|source=[[The Stack#RGB Block|RGB Block]] Chests.
|cost=
|stats= 30 Power. 25 Defense<br/>40 HP, 2 Crit Chance,<br/>15 Combat Speed.
|rarity=Blue
|sellvalue=833 Credits.}}
The RGB SMG is a mid-tier [[Weapons (Arcaxer 1)|Ranged Weapon]] obtainable in the [[The Stack#RGB Block|RGB Block]].<br/>
<big>"Colors have SMGs. An Automatic weapon that fires multiple shots but will always consume HP even when missing."</big>
<center>-Arcaxer</center>
The RGB SMG is a mid-tier ranged weapon. It can be obtained through [[The Stack#RGB Block|RGB Block]] Chests. It is an upgraded form of the [[Spooky SMG]] and the [[Pirate SMG]].
== Tips and Tricks ==
* If your aim is very good, the SMG series of weapons is recommended.
* Despite the RGB SMG being obtained later, the [[Spooky SMG]] has a higher [[Rarity]].
{{Weapons1}}
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* mainpage|Home
*#|Gear
**[[Weapons (Arcaxer 1)|Weapons
**[[Items (Arcaxer 1)|Items
**[[Armor (Arcaxer 1)|Armor
**[[Passives (Arcaxer 1)|Passives
**[[Hax]]
*#|The Sim
**[[Enemies (Arcaxer 1)|Enemies
**[[Locations (Arcaxer 1)|Locations
**[[Shops (Arcaxer 1)|Shops
**[[NPCs (Arcaxer 1)|NPCs
**[[Quests (Arcaxer 1)|Quests
**#|The Stack
***[[The Stack]]
***[[The Stack#Bottom Block|Bottom Block
***[[The Stack#Janus Block|Janus Block
***[[The Stack#Whistler Block|Whistler Block
***[[The Stack#Longhorn Block|Longhorn Block
***[[The Stack#RGB Block|RGB Block
***[[The Stack#Traps|Traps
*#|Blue
**[[Category:Blue]]|All things Blue
**[[Blue]]
**[[Blueaga]]
**[[Blue Gun]]
**[[The Stack#Janus Block|Janus Block
* SEARCH
* TOOLBOX
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Created page with "[[File:SandyBridgeTeaserRequiem.webp|256px|border|right]] Sandy Bridge is an outdoor location accessible early the game. While at first it may seem optional, visiting it at least once is required to progress through [[The Stack#Janus Block|Janus Block]]. == Bone Summoner's Chest == == Desert Zone == == Ruby Collector's Camp == == Trivia =="
wikitext
text/x-wiki
[[File:SandyBridgeTeaserRequiem.webp|256px|border|right]]
Sandy Bridge is an outdoor location accessible early the game. While at first it may seem optional, visiting it at least once is required to progress through [[The Stack#Janus Block|Janus Block]].
== Bone Summoner's Chest ==
== Desert Zone ==
== Ruby Collector's Camp ==
== Trivia ==
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2024-06-03T20:21:31Z
Dino-Pack
2
wikitext
text/x-wiki
[[File:SandyBridgeTeaserRequiem.webp|256px|border|right]]
Sandy Bridge is an outdoor location accessible early the game. While at first it may seem optional, visiting it at least once is required to progress through [[The Stack#Janus Block|Janus Block]].
== Bone Summoner's Chest ==
[[File:BoneSummoner.png|256px|border|right]]
== Desert Zone ==
[[File:DesertZone.jpg|256px|border|right]]
== Ruby Collector's Camp ==
[[File:RubyCollector.png|256px|border|right]]
== Desert Bus Driver ==
[[File:DesertBusDriver.png|256px|border|right]]
== Trivia ==
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2024-06-03T20:36:03Z
Dino-Pack
2
wikitext
text/x-wiki
[[File:SandyBridgeTeaserRequiem.webp|256px|border|right]]
Sandy Bridge is an outdoor location accessible early the game. While at first it may seem optional, visiting it at least once is required to progress through [[The Stack#Janus Block|Janus Block]]. It is recommended to clear [[The Stack#Bottom Block|Bottom Block]] before venturing here.
== Bone Summoner's Chest ==
[[File:BoneSummoner.png|256px|border|right]]
The [[Bosses (Arcaxer 1)#Bone Summoner|Bone Summoner]] guards a chest in the only accessible area on foot, just along the path. Upon approaching the chest and interacting with the Bone Summoner, the player can start a battle with it. This boss battle is the reason it is suggested to clear [[The Stack#Bottom Block|Bottom Block]]. It is possible, however, to defeat the Bone Summoner before even stepping foot in the stack.
Upon defeating the Bone Summoner, the chest it was guarding is accessible, which contains the [[Hoverboard]]. The Hoverboard is required to access the rest of Sandy Bridge, and to pass through [[The Stack#Janus Block|Janus Block]].
== Desert Zone ==
[[File:DesertZone.jpg|256px|border|right]]
== Ruby Collector's Camp ==
[[File:RubyCollector.png|256px|border|right]]
== Desert Bus Driver ==
[[File:DesertBusDriver.png|256px|border|right]]
== Trivia ==
* Originally, the [[Shops (Arcaxer 1)|OC Shop]] was found here. However, it caused problems with the [[Demo]] due to being able to buy [[Item (Arcaxer 1)|Overclocked Trainers]] for bosses that do not exist in the full version.
* During a [[Haxless Run]], Sandy Bridge is vital to skipping the tutorial due to the [[Fire Sword]] being dropped here.
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2024-06-03T20:36:18Z
Dino-Pack
2
wikitext
text/x-wiki
[[File:SandyBridgeTeaserRequiem.webp|256px|border|right]]
Sandy Bridge is an outdoor location accessible early the game. While at first it may seem optional, visiting it at least once is required to progress through [[The Stack#Janus Block|Janus Block]]. It is recommended to clear [[The Stack#Bottom Block|Bottom Block]] before venturing here.
== Bone Summoner's Chest ==
[[File:BoneSummoner.png|256px|border|right]]
The [[Bosses (Arcaxer 1)#Bone Summoner|Bone Summoner]] guards a chest in the only accessible area on foot, just along the path. Upon approaching the chest and interacting with the Bone Summoner, the player can start a battle with it. This boss battle is the reason it is suggested to clear [[The Stack#Bottom Block|Bottom Block]]. It is possible, however, to defeat the Bone Summoner before even stepping foot in the stack.
Upon defeating the Bone Summoner, the chest it was guarding is accessible, which contains the [[Hoverboard]]. The Hoverboard is required to access the rest of Sandy Bridge, and to pass through [[The Stack#Janus Block|Janus Block]].
<br/>
== Desert Zone ==
[[File:DesertZone.jpg|256px|border|right]]
== Ruby Collector's Camp ==
[[File:RubyCollector.png|256px|border|right]]
== Desert Bus Driver ==
[[File:DesertBusDriver.png|256px|border|right]]
== Trivia ==
* Originally, the [[Shops (Arcaxer 1)|OC Shop]] was found here. However, it caused problems with the [[Demo]] due to being able to buy [[Item (Arcaxer 1)|Overclocked Trainers]] for bosses that do not exist in the full version.
* During a [[Haxless Run]], Sandy Bridge is vital to skipping the tutorial due to the [[Fire Sword]] being dropped here.
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2024-06-03T20:36:29Z
Dino-Pack
2
wikitext
text/x-wiki
[[File:SandyBridgeTeaserRequiem.webp|256px|border|right]]
Sandy Bridge is an outdoor location accessible early the game. While at first it may seem optional, visiting it at least once is required to progress through [[The Stack#Janus Block|Janus Block]]. It is recommended to clear [[The Stack#Bottom Block|Bottom Block]] before venturing here.
== Bone Summoner's Chest ==
[[File:BoneSummoner.png|256px|border|right]]
The [[Bosses (Arcaxer 1)#Bone Summoner|Bone Summoner]] guards a chest in the only accessible area on foot, just along the path. Upon approaching the chest and interacting with the Bone Summoner, the player can start a battle with it. This boss battle is the reason it is suggested to clear [[The Stack#Bottom Block|Bottom Block]]. It is possible, however, to defeat the Bone Summoner before even stepping foot in the stack.
Upon defeating the Bone Summoner, the chest it was guarding is accessible, which contains the [[Hoverboard]]. The Hoverboard is required to access the rest of Sandy Bridge, and to pass through [[The Stack#Janus Block|Janus Block]].
<br/><br/><br/>
== Desert Zone ==
[[File:DesertZone.jpg|256px|border|right]]
== Ruby Collector's Camp ==
[[File:RubyCollector.png|256px|border|right]]
== Desert Bus Driver ==
[[File:DesertBusDriver.png|256px|border|right]]
== Trivia ==
* Originally, the [[Shops (Arcaxer 1)|OC Shop]] was found here. However, it caused problems with the [[Demo]] due to being able to buy [[Item (Arcaxer 1)|Overclocked Trainers]] for bosses that do not exist in the full version.
* During a [[Haxless Run]], Sandy Bridge is vital to skipping the tutorial due to the [[Fire Sword]] being dropped here.
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2024-06-03T20:36:39Z
Dino-Pack
2
wikitext
text/x-wiki
[[File:SandyBridgeTeaserRequiem.webp|256px|border|right]]
Sandy Bridge is an outdoor location accessible early the game. While at first it may seem optional, visiting it at least once is required to progress through [[The Stack#Janus Block|Janus Block]]. It is recommended to clear [[The Stack#Bottom Block|Bottom Block]] before venturing here.
== Bone Summoner's Chest ==
[[File:BoneSummoner.png|256px|border|right]]
The [[Bosses (Arcaxer 1)#Bone Summoner|Bone Summoner]] guards a chest in the only accessible area on foot, just along the path. Upon approaching the chest and interacting with the Bone Summoner, the player can start a battle with it. This boss battle is the reason it is suggested to clear [[The Stack#Bottom Block|Bottom Block]]. It is possible, however, to defeat the Bone Summoner before even stepping foot in the stack.
Upon defeating the Bone Summoner, the chest it was guarding is accessible, which contains the [[Hoverboard]]. The Hoverboard is required to access the rest of Sandy Bridge, and to pass through [[The Stack#Janus Block|Janus Block]].
<br/><br/>
== Desert Zone ==
[[File:DesertZone.jpg|256px|border|right]]
== Ruby Collector's Camp ==
[[File:RubyCollector.png|256px|border|right]]
== Desert Bus Driver ==
[[File:DesertBusDriver.png|256px|border|right]]
== Trivia ==
* Originally, the [[Shops (Arcaxer 1)|OC Shop]] was found here. However, it caused problems with the [[Demo]] due to being able to buy [[Item (Arcaxer 1)|Overclocked Trainers]] for bosses that do not exist in the full version.
* During a [[Haxless Run]], Sandy Bridge is vital to skipping the tutorial due to the [[Fire Sword]] being dropped here.
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1061
2024-06-03T21:15:16Z
Dino-Pack
2
/* Desert Zone */
wikitext
text/x-wiki
[[File:SandyBridgeTeaserRequiem.webp|256px|border|right]]
Sandy Bridge is an outdoor location accessible early the game. While at first it may seem optional, visiting it at least once is required to progress through [[The Stack#Janus Block|Janus Block]]. It is recommended to clear [[The Stack#Bottom Block|Bottom Block]] before venturing here.
== Bone Summoner's Chest ==
[[File:BoneSummoner.png|256px|border|right]]
The [[Bosses (Arcaxer 1)#Bone Summoner|Bone Summoner]] guards a chest in the only accessible area on foot, just along the path. Upon approaching the chest and interacting with the Bone Summoner, the player can start a battle with it. This boss battle is the reason it is suggested to clear [[The Stack#Bottom Block|Bottom Block]]. It is possible, however, to defeat the Bone Summoner before even stepping foot in the stack.
Upon defeating the Bone Summoner, the chest it was guarding is accessible, which contains the [[Hoverboard]]. The Hoverboard is required to access the rest of Sandy Bridge, and to pass through [[The Stack#Janus Block|Janus Block]].
<br/><br/>
== Desert Zone ==
[[File:DesertZone.jpg|256px|border|right]]
After collecting the [[Hoverboard]], the rest of Sandy Bridge becomes accessible, notably the desert section. In this area, there are multiple chests and [[Enemies (Arcaxer 1)|enemies]]. The gear is not particularly strong, nor are the enemies. The strongest drop here is the [[Fire Sword]].
<br/><br/>
== Ruby Collector's Camp ==
[[File:RubyCollector.png|256px|border|right]]
== Desert Bus Driver ==
[[File:DesertBusDriver.png|256px|border|right]]
== Trivia ==
* Originally, the [[Shops (Arcaxer 1)|OC Shop]] was found here. However, it caused problems with the [[Demo]] due to being able to buy [[Item (Arcaxer 1)|Overclocked Trainers]] for bosses that do not exist in the full version.
* During a [[Haxless Run]], Sandy Bridge is vital to skipping the tutorial due to the [[Fire Sword]] being dropped here.
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1062
2024-06-03T21:15:28Z
Dino-Pack
2
/* Desert Zone */
wikitext
text/x-wiki
[[File:SandyBridgeTeaserRequiem.webp|256px|border|right]]
Sandy Bridge is an outdoor location accessible early the game. While at first it may seem optional, visiting it at least once is required to progress through [[The Stack#Janus Block|Janus Block]]. It is recommended to clear [[The Stack#Bottom Block|Bottom Block]] before venturing here.
== Bone Summoner's Chest ==
[[File:BoneSummoner.png|256px|border|right]]
The [[Bosses (Arcaxer 1)#Bone Summoner|Bone Summoner]] guards a chest in the only accessible area on foot, just along the path. Upon approaching the chest and interacting with the Bone Summoner, the player can start a battle with it. This boss battle is the reason it is suggested to clear [[The Stack#Bottom Block|Bottom Block]]. It is possible, however, to defeat the Bone Summoner before even stepping foot in the stack.
Upon defeating the Bone Summoner, the chest it was guarding is accessible, which contains the [[Hoverboard]]. The Hoverboard is required to access the rest of Sandy Bridge, and to pass through [[The Stack#Janus Block|Janus Block]].
<br/><br/>
== Desert Zone ==
[[File:DesertZone.jpg|256px|border|right]]
After collecting the [[Hoverboard]], the rest of Sandy Bridge becomes accessible, notably the desert section. In this area, there are multiple chests and [[Enemies (Arcaxer 1)|enemies]]. The gear is not particularly strong, nor are the enemies. The strongest drop here is the [[Fire Sword]].
<br/><br/><br/><br/>
== Ruby Collector's Camp ==
[[File:RubyCollector.png|256px|border|right]]
== Desert Bus Driver ==
[[File:DesertBusDriver.png|256px|border|right]]
== Trivia ==
* Originally, the [[Shops (Arcaxer 1)|OC Shop]] was found here. However, it caused problems with the [[Demo]] due to being able to buy [[Item (Arcaxer 1)|Overclocked Trainers]] for bosses that do not exist in the full version.
* During a [[Haxless Run]], Sandy Bridge is vital to skipping the tutorial due to the [[Fire Sword]] being dropped here.
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2024-06-03T21:15:38Z
Dino-Pack
2
/* Desert Zone */
wikitext
text/x-wiki
[[File:SandyBridgeTeaserRequiem.webp|256px|border|right]]
Sandy Bridge is an outdoor location accessible early the game. While at first it may seem optional, visiting it at least once is required to progress through [[The Stack#Janus Block|Janus Block]]. It is recommended to clear [[The Stack#Bottom Block|Bottom Block]] before venturing here.
== Bone Summoner's Chest ==
[[File:BoneSummoner.png|256px|border|right]]
The [[Bosses (Arcaxer 1)#Bone Summoner|Bone Summoner]] guards a chest in the only accessible area on foot, just along the path. Upon approaching the chest and interacting with the Bone Summoner, the player can start a battle with it. This boss battle is the reason it is suggested to clear [[The Stack#Bottom Block|Bottom Block]]. It is possible, however, to defeat the Bone Summoner before even stepping foot in the stack.
Upon defeating the Bone Summoner, the chest it was guarding is accessible, which contains the [[Hoverboard]]. The Hoverboard is required to access the rest of Sandy Bridge, and to pass through [[The Stack#Janus Block|Janus Block]].
<br/><br/>
== Desert Zone ==
[[File:DesertZone.jpg|256px|border|right]]
After collecting the [[Hoverboard]], the rest of Sandy Bridge becomes accessible, notably the desert section. In this area, there are multiple chests and [[Enemies (Arcaxer 1)|enemies]]. The gear is not particularly strong, nor are the enemies. The strongest drop here is the [[Fire Sword]].
<br/><br/><br/><br/><br/>
== Ruby Collector's Camp ==
[[File:RubyCollector.png|256px|border|right]]
== Desert Bus Driver ==
[[File:DesertBusDriver.png|256px|border|right]]
== Trivia ==
* Originally, the [[Shops (Arcaxer 1)|OC Shop]] was found here. However, it caused problems with the [[Demo]] due to being able to buy [[Item (Arcaxer 1)|Overclocked Trainers]] for bosses that do not exist in the full version.
* During a [[Haxless Run]], Sandy Bridge is vital to skipping the tutorial due to the [[Fire Sword]] being dropped here.
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2024-06-03T21:47:25Z
Dino-Pack
2
/* Desert Bus Driver */
wikitext
text/x-wiki
[[File:SandyBridgeTeaserRequiem.webp|256px|border|right]]
Sandy Bridge is an outdoor location accessible early the game. While at first it may seem optional, visiting it at least once is required to progress through [[The Stack#Janus Block|Janus Block]]. It is recommended to clear [[The Stack#Bottom Block|Bottom Block]] before venturing here.
== Bone Summoner's Chest ==
[[File:BoneSummoner.png|256px|border|right]]
The [[Bosses (Arcaxer 1)#Bone Summoner|Bone Summoner]] guards a chest in the only accessible area on foot, just along the path. Upon approaching the chest and interacting with the Bone Summoner, the player can start a battle with it. This boss battle is the reason it is suggested to clear [[The Stack#Bottom Block|Bottom Block]]. It is possible, however, to defeat the Bone Summoner before even stepping foot in the stack.
Upon defeating the Bone Summoner, the chest it was guarding is accessible, which contains the [[Hoverboard]]. The Hoverboard is required to access the rest of Sandy Bridge, and to pass through [[The Stack#Janus Block|Janus Block]].
<br/><br/>
== Desert Zone ==
[[File:DesertZone.jpg|256px|border|right]]
After collecting the [[Hoverboard]], the rest of Sandy Bridge becomes accessible, notably the desert section. In this area, there are multiple chests and [[Enemies (Arcaxer 1)|enemies]]. The gear is not particularly strong, nor are the enemies. The strongest drop here is the [[Fire Sword]].
<br/><br/><br/><br/><br/>
== Ruby Collector's Camp ==
[[File:RubyCollector.png|256px|border|right]]
== Desert Bus Driver ==
[[File:DesertBusDriver.png|256px|border|right]]
This bus is located at the beginning of the path. The Desert Bus Driver always stands next to it. Upon first speaking with Desert Bus Driver in [[The Hub]], he'll give the player a quest to find 13 Secret Tapes in Sandy Bridge. These 13 tapes are found in chests located in Sandy Bridge's Desert Zone.
Otherwise, the bus is only used to travel back to The Hub.
== Trivia ==
* Originally, the [[Shops (Arcaxer 1)|OC Shop]] was found here. However, it caused problems with the [[Demo]] due to being able to buy [[Item (Arcaxer 1)|Overclocked Trainers]] for bosses that do not exist in the full version.
* During a [[Haxless Run]], Sandy Bridge is vital to skipping the tutorial due to the [[Fire Sword]] being dropped here.
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1066
1065
2024-06-03T22:02:00Z
Dino-Pack
2
/* Ruby Collector's Camp */
wikitext
text/x-wiki
[[File:SandyBridgeTeaserRequiem.webp|256px|border|right]]
Sandy Bridge is an outdoor location accessible early the game. While at first it may seem optional, visiting it at least once is required to progress through [[The Stack#Janus Block|Janus Block]]. It is recommended to clear [[The Stack#Bottom Block|Bottom Block]] before venturing here.
== Bone Summoner's Chest ==
[[File:BoneSummoner.png|256px|border|right]]
The [[Bosses (Arcaxer 1)#Bone Summoner|Bone Summoner]] guards a chest in the only accessible area on foot, just along the path. Upon approaching the chest and interacting with the Bone Summoner, the player can start a battle with it. This boss battle is the reason it is suggested to clear [[The Stack#Bottom Block|Bottom Block]]. It is possible, however, to defeat the Bone Summoner before even stepping foot in the stack.
Upon defeating the Bone Summoner, the chest it was guarding is accessible, which contains the [[Hoverboard]]. The Hoverboard is required to access the rest of Sandy Bridge, and to pass through [[The Stack#Janus Block|Janus Block]].
<br/><br/>
== Desert Zone ==
[[File:DesertZone.jpg|256px|border|right]]
After collecting the [[Hoverboard]], the rest of Sandy Bridge becomes accessible, notably the desert section. In this area, there are multiple chests and [[Enemies (Arcaxer 1)|enemies]]. The gear is not particularly strong, nor are the enemies. The strongest drop here is the [[Fire Sword]].
<br/><br/><br/><br/><br/>
== Ruby Collector's Camp ==
[[File:RubyCollector.png|256px|border|right]]
In the far back of Sandy Bridge, the [[NPCS (Arcaxer 1)|Ruby Collector]] and [[Donators|Temhunter]] stand, offering their respective [[Quests (Arcaxer 1)|quests]]. The Ruby Collector requests some [[Items (Arcaxer 1)|Rubies]]. It's revealed that he eats them. Temhunter on the other hands, requests the three [[Naughty Bananas]].
<br/><br/><br/>
== Desert Bus Driver ==
[[File:DesertBusDriver.png|256px|border|right]]
This bus is located at the beginning of the path. The Desert Bus Driver always stands next to it. Upon first speaking with Desert Bus Driver in [[The Hub]], he'll give the player a quest to find 13 Secret Tapes in Sandy Bridge. These 13 tapes are found in chests located in Sandy Bridge's Desert Zone.
Otherwise, the bus is only used to travel back to The Hub.
== Trivia ==
* Originally, the [[Shops (Arcaxer 1)|OC Shop]] was found here. However, it caused problems with the [[Demo]] due to being able to buy [[Item (Arcaxer 1)|Overclocked Trainers]] for bosses that do not exist in the full version.
* During a [[Haxless Run]], Sandy Bridge is vital to skipping the tutorial due to the [[Fire Sword]] being dropped here.
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1067
1066
2024-06-03T22:02:13Z
Dino-Pack
2
/* Ruby Collector's Camp */
wikitext
text/x-wiki
[[File:SandyBridgeTeaserRequiem.webp|256px|border|right]]
Sandy Bridge is an outdoor location accessible early the game. While at first it may seem optional, visiting it at least once is required to progress through [[The Stack#Janus Block|Janus Block]]. It is recommended to clear [[The Stack#Bottom Block|Bottom Block]] before venturing here.
== Bone Summoner's Chest ==
[[File:BoneSummoner.png|256px|border|right]]
The [[Bosses (Arcaxer 1)#Bone Summoner|Bone Summoner]] guards a chest in the only accessible area on foot, just along the path. Upon approaching the chest and interacting with the Bone Summoner, the player can start a battle with it. This boss battle is the reason it is suggested to clear [[The Stack#Bottom Block|Bottom Block]]. It is possible, however, to defeat the Bone Summoner before even stepping foot in the stack.
Upon defeating the Bone Summoner, the chest it was guarding is accessible, which contains the [[Hoverboard]]. The Hoverboard is required to access the rest of Sandy Bridge, and to pass through [[The Stack#Janus Block|Janus Block]].
<br/><br/>
== Desert Zone ==
[[File:DesertZone.jpg|256px|border|right]]
After collecting the [[Hoverboard]], the rest of Sandy Bridge becomes accessible, notably the desert section. In this area, there are multiple chests and [[Enemies (Arcaxer 1)|enemies]]. The gear is not particularly strong, nor are the enemies. The strongest drop here is the [[Fire Sword]].
<br/><br/><br/><br/><br/>
== Ruby Collector's Camp ==
[[File:RubyCollector.png|256px|border|right]]
In the far back of Sandy Bridge, the [[NPCS (Arcaxer 1)|Ruby Collector]] and [[Donators|Temhunter]] stand, offering their respective [[Quests (Arcaxer 1)|quests]]. The Ruby Collector requests some [[Items (Arcaxer 1)|Rubies]]. It's revealed that he eats them. Temhunter on the other hands, requests the three [[Naughty Bananas]].
<br/><br/><br/><br/><br/>
== Desert Bus Driver ==
[[File:DesertBusDriver.png|256px|border|right]]
This bus is located at the beginning of the path. The Desert Bus Driver always stands next to it. Upon first speaking with Desert Bus Driver in [[The Hub]], he'll give the player a quest to find 13 Secret Tapes in Sandy Bridge. These 13 tapes are found in chests located in Sandy Bridge's Desert Zone.
Otherwise, the bus is only used to travel back to The Hub.
== Trivia ==
* Originally, the [[Shops (Arcaxer 1)|OC Shop]] was found here. However, it caused problems with the [[Demo]] due to being able to buy [[Item (Arcaxer 1)|Overclocked Trainers]] for bosses that do not exist in the full version.
* During a [[Haxless Run]], Sandy Bridge is vital to skipping the tutorial due to the [[Fire Sword]] being dropped here.
1a9950fb32475a1d0a6c4236e9f53e06f15daddc
1068
1067
2024-06-03T22:02:24Z
Dino-Pack
2
/* Desert Bus Driver */
wikitext
text/x-wiki
[[File:SandyBridgeTeaserRequiem.webp|256px|border|right]]
Sandy Bridge is an outdoor location accessible early the game. While at first it may seem optional, visiting it at least once is required to progress through [[The Stack#Janus Block|Janus Block]]. It is recommended to clear [[The Stack#Bottom Block|Bottom Block]] before venturing here.
== Bone Summoner's Chest ==
[[File:BoneSummoner.png|256px|border|right]]
The [[Bosses (Arcaxer 1)#Bone Summoner|Bone Summoner]] guards a chest in the only accessible area on foot, just along the path. Upon approaching the chest and interacting with the Bone Summoner, the player can start a battle with it. This boss battle is the reason it is suggested to clear [[The Stack#Bottom Block|Bottom Block]]. It is possible, however, to defeat the Bone Summoner before even stepping foot in the stack.
Upon defeating the Bone Summoner, the chest it was guarding is accessible, which contains the [[Hoverboard]]. The Hoverboard is required to access the rest of Sandy Bridge, and to pass through [[The Stack#Janus Block|Janus Block]].
<br/><br/>
== Desert Zone ==
[[File:DesertZone.jpg|256px|border|right]]
After collecting the [[Hoverboard]], the rest of Sandy Bridge becomes accessible, notably the desert section. In this area, there are multiple chests and [[Enemies (Arcaxer 1)|enemies]]. The gear is not particularly strong, nor are the enemies. The strongest drop here is the [[Fire Sword]].
<br/><br/><br/><br/><br/>
== Ruby Collector's Camp ==
[[File:RubyCollector.png|256px|border|right]]
In the far back of Sandy Bridge, the [[NPCS (Arcaxer 1)|Ruby Collector]] and [[Donators|Temhunter]] stand, offering their respective [[Quests (Arcaxer 1)|quests]]. The Ruby Collector requests some [[Items (Arcaxer 1)|Rubies]]. It's revealed that he eats them. Temhunter on the other hands, requests the three [[Naughty Bananas]].
<br/><br/><br/><br/><br/>
== Desert Bus Driver ==
[[File:DesertBusDriver.png|256px|border|right]]
This bus is located at the beginning of the path. The Desert Bus Driver always stands next to it. Upon first speaking with Desert Bus Driver in [[The Hub]], he'll give the player a quest to find 13 Secret Tapes in Sandy Bridge. These 13 tapes are found in chests located in Sandy Bridge's Desert Zone.
Otherwise, the bus is only used to travel back to The Hub.
<br/><br/>
== Trivia ==
* Originally, the [[Shops (Arcaxer 1)|OC Shop]] was found here. However, it caused problems with the [[Demo]] due to being able to buy [[Item (Arcaxer 1)|Overclocked Trainers]] for bosses that do not exist in the full version.
* During a [[Haxless Run]], Sandy Bridge is vital to skipping the tutorial due to the [[Fire Sword]] being dropped here.
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1069
1068
2024-06-03T22:02:31Z
Dino-Pack
2
/* Desert Bus Driver */
wikitext
text/x-wiki
[[File:SandyBridgeTeaserRequiem.webp|256px|border|right]]
Sandy Bridge is an outdoor location accessible early the game. While at first it may seem optional, visiting it at least once is required to progress through [[The Stack#Janus Block|Janus Block]]. It is recommended to clear [[The Stack#Bottom Block|Bottom Block]] before venturing here.
== Bone Summoner's Chest ==
[[File:BoneSummoner.png|256px|border|right]]
The [[Bosses (Arcaxer 1)#Bone Summoner|Bone Summoner]] guards a chest in the only accessible area on foot, just along the path. Upon approaching the chest and interacting with the Bone Summoner, the player can start a battle with it. This boss battle is the reason it is suggested to clear [[The Stack#Bottom Block|Bottom Block]]. It is possible, however, to defeat the Bone Summoner before even stepping foot in the stack.
Upon defeating the Bone Summoner, the chest it was guarding is accessible, which contains the [[Hoverboard]]. The Hoverboard is required to access the rest of Sandy Bridge, and to pass through [[The Stack#Janus Block|Janus Block]].
<br/><br/>
== Desert Zone ==
[[File:DesertZone.jpg|256px|border|right]]
After collecting the [[Hoverboard]], the rest of Sandy Bridge becomes accessible, notably the desert section. In this area, there are multiple chests and [[Enemies (Arcaxer 1)|enemies]]. The gear is not particularly strong, nor are the enemies. The strongest drop here is the [[Fire Sword]].
<br/><br/><br/><br/><br/>
== Ruby Collector's Camp ==
[[File:RubyCollector.png|256px|border|right]]
In the far back of Sandy Bridge, the [[NPCS (Arcaxer 1)|Ruby Collector]] and [[Donators|Temhunter]] stand, offering their respective [[Quests (Arcaxer 1)|quests]]. The Ruby Collector requests some [[Items (Arcaxer 1)|Rubies]]. It's revealed that he eats them. Temhunter on the other hands, requests the three [[Naughty Bananas]].
<br/><br/><br/><br/><br/>
== Desert Bus Driver ==
[[File:DesertBusDriver.png|256px|border|right]]
This bus is located at the beginning of the path. The Desert Bus Driver always stands next to it. Upon first speaking with Desert Bus Driver in [[The Hub]], he'll give the player a quest to find 13 Secret Tapes in Sandy Bridge. These 13 tapes are found in chests located in Sandy Bridge's Desert Zone.
Otherwise, the bus is only used to travel back to The Hub.
<br/><br/><br/>
== Trivia ==
* Originally, the [[Shops (Arcaxer 1)|OC Shop]] was found here. However, it caused problems with the [[Demo]] due to being able to buy [[Item (Arcaxer 1)|Overclocked Trainers]] for bosses that do not exist in the full version.
* During a [[Haxless Run]], Sandy Bridge is vital to skipping the tutorial due to the [[Fire Sword]] being dropped here.
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/* Desert Zone */
wikitext
text/x-wiki
[[File:SandyBridgeTeaserRequiem.webp|256px|border|right]]
Sandy Bridge is an outdoor location accessible early the game. While at first it may seem optional, visiting it at least once is required to progress through [[The Stack#Janus Block|Janus Block]]. It is recommended to clear [[The Stack#Bottom Block|Bottom Block]] before venturing here.
== Bone Summoner's Chest ==
[[File:BoneSummoner.png|256px|border|right]]
The [[Bosses (Arcaxer 1)#Bone Summoner|Bone Summoner]] guards a chest in the only accessible area on foot, just along the path. Upon approaching the chest and interacting with the Bone Summoner, the player can start a battle with it. This boss battle is the reason it is suggested to clear [[The Stack#Bottom Block|Bottom Block]]. It is possible, however, to defeat the Bone Summoner before even stepping foot in the stack.
Upon defeating the Bone Summoner, the chest it was guarding is accessible, which contains the [[Hoverboard]]. The Hoverboard is required to access the rest of Sandy Bridge, and to pass through [[The Stack#Janus Block|Janus Block]].
<br/><br/>
== Desert Zone ==
[[File:DesertZone.jpg|256px|border|right]]
After collecting the [[Hoverboard]], the rest of Sandy Bridge becomes accessible, notably the desert section. In this area, there are multiple chests and [[Enemies (Arcaxer 1)|enemies]]. The gear is not particularly strong, nor are the enemies. The strongest drop here is the [[Fire Sword]].
<br/><br/><br/><br/><br/><br/>
== Ruby Collector's Camp ==
[[File:RubyCollector.png|256px|border|right]]
In the far back of Sandy Bridge, the [[NPCS (Arcaxer 1)|Ruby Collector]] and [[Donators|Temhunter]] stand, offering their respective [[Quests (Arcaxer 1)|quests]]. The Ruby Collector requests some [[Items (Arcaxer 1)|Rubies]]. It's revealed that he eats them. Temhunter on the other hands, requests the three [[Naughty Bananas]].
<br/><br/><br/><br/><br/>
== Desert Bus Driver ==
[[File:DesertBusDriver.png|256px|border|right]]
This bus is located at the beginning of the path. The Desert Bus Driver always stands next to it. Upon first speaking with Desert Bus Driver in [[The Hub]], he'll give the player a quest to find 13 Secret Tapes in Sandy Bridge. These 13 tapes are found in chests located in Sandy Bridge's Desert Zone.
Otherwise, the bus is only used to travel back to The Hub.
<br/><br/><br/>
== Trivia ==
* Originally, the [[Shops (Arcaxer 1)|OC Shop]] was found here. However, it caused problems with the [[Demo]] due to being able to buy [[Item (Arcaxer 1)|Overclocked Trainers]] for bosses that do not exist in the full version.
* During a [[Haxless Run]], Sandy Bridge is vital to skipping the tutorial due to the [[Fire Sword]] being dropped here.
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/* Ruby Collector's Camp */
wikitext
text/x-wiki
[[File:SandyBridgeTeaserRequiem.webp|256px|border|right]]
Sandy Bridge is an outdoor location accessible early the game. While at first it may seem optional, visiting it at least once is required to progress through [[The Stack#Janus Block|Janus Block]]. It is recommended to clear [[The Stack#Bottom Block|Bottom Block]] before venturing here.
== Bone Summoner's Chest ==
[[File:BoneSummoner.png|256px|border|right]]
The [[Bosses (Arcaxer 1)#Bone Summoner|Bone Summoner]] guards a chest in the only accessible area on foot, just along the path. Upon approaching the chest and interacting with the Bone Summoner, the player can start a battle with it. This boss battle is the reason it is suggested to clear [[The Stack#Bottom Block|Bottom Block]]. It is possible, however, to defeat the Bone Summoner before even stepping foot in the stack.
Upon defeating the Bone Summoner, the chest it was guarding is accessible, which contains the [[Hoverboard]]. The Hoverboard is required to access the rest of Sandy Bridge, and to pass through [[The Stack#Janus Block|Janus Block]].
<br/><br/>
== Desert Zone ==
[[File:DesertZone.jpg|256px|border|right]]
After collecting the [[Hoverboard]], the rest of Sandy Bridge becomes accessible, notably the desert section. In this area, there are multiple chests and [[Enemies (Arcaxer 1)|enemies]]. The gear is not particularly strong, nor are the enemies. The strongest drop here is the [[Fire Sword]].
<br/><br/><br/><br/><br/><br/>
== Ruby Collector's Camp ==
[[File:RubyCollector.png|256px|border|right]]
In the far back of Sandy Bridge, the [[NPCS (Arcaxer 1)|Ruby Collector]] and [[Donators|Temhunter]] stand, offering their respective [[Quests (Arcaxer 1)|quests]]. The Ruby Collector requests some [[Items (Arcaxer 1)|Rubies]]. It's revealed that he eats them. Temhunter on the other hands, requests the three [[Naughty Bananas]].
<br/><br/><br/><br/><br/><br/>
== Desert Bus Driver ==
[[File:DesertBusDriver.png|256px|border|right]]
This bus is located at the beginning of the path. The Desert Bus Driver always stands next to it. Upon first speaking with Desert Bus Driver in [[The Hub]], he'll give the player a quest to find 13 Secret Tapes in Sandy Bridge. These 13 tapes are found in chests located in Sandy Bridge's Desert Zone.
Otherwise, the bus is only used to travel back to The Hub.
<br/><br/><br/>
== Trivia ==
* Originally, the [[Shops (Arcaxer 1)|OC Shop]] was found here. However, it caused problems with the [[Demo]] due to being able to buy [[Item (Arcaxer 1)|Overclocked Trainers]] for bosses that do not exist in the full version.
* During a [[Haxless Run]], Sandy Bridge is vital to skipping the tutorial due to the [[Fire Sword]] being dropped here.
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/* Desert Zone */
wikitext
text/x-wiki
[[File:SandyBridgeTeaserRequiem.webp|256px|border|right]]
Sandy Bridge is an outdoor location accessible early the game. While at first it may seem optional, visiting it at least once is required to progress through [[The Stack#Janus Block|Janus Block]]. It is recommended to clear [[The Stack#Bottom Block|Bottom Block]] before venturing here.
== Bone Summoner's Chest ==
[[File:BoneSummoner.png|256px|border|right]]
The [[Bosses (Arcaxer 1)#Bone Summoner|Bone Summoner]] guards a chest in the only accessible area on foot, just along the path. Upon approaching the chest and interacting with the Bone Summoner, the player can start a battle with it. This boss battle is the reason it is suggested to clear [[The Stack#Bottom Block|Bottom Block]]. It is possible, however, to defeat the Bone Summoner before even stepping foot in the stack.
Upon defeating the Bone Summoner, the chest it was guarding is accessible, which contains the [[Hoverboard]]. The Hoverboard is required to access the rest of Sandy Bridge, and to pass through [[The Stack#Janus Block|Janus Block]].
<br/><br/>
== Desert Zone ==
[[File:DesertZone.jpg|256px|border|right]]
After collecting the [[Hoverboard]], the rest of Sandy Bridge becomes accessible, notably the desert section. In this area, there are multiple chests and [[Enemies (Arcaxer 1)|enemies]]. The gear is not particularly strong, nor are the enemies. The strongest drop here is the [[Fire Sword]].
<br/><br/><br/><br/><br/><br/><br/>
== Ruby Collector's Camp ==
[[File:RubyCollector.png|256px|border|right]]
In the far back of Sandy Bridge, the [[NPCS (Arcaxer 1)|Ruby Collector]] and [[Donators|Temhunter]] stand, offering their respective [[Quests (Arcaxer 1)|quests]]. The Ruby Collector requests some [[Items (Arcaxer 1)|Rubies]]. It's revealed that he eats them. Temhunter on the other hands, requests the three [[Naughty Bananas]].
<br/><br/><br/><br/><br/><br/>
== Desert Bus Driver ==
[[File:DesertBusDriver.png|256px|border|right]]
This bus is located at the beginning of the path. The Desert Bus Driver always stands next to it. Upon first speaking with Desert Bus Driver in [[The Hub]], he'll give the player a quest to find 13 Secret Tapes in Sandy Bridge. These 13 tapes are found in chests located in Sandy Bridge's Desert Zone.
Otherwise, the bus is only used to travel back to The Hub.
<br/><br/><br/>
== Trivia ==
* Originally, the [[Shops (Arcaxer 1)|OC Shop]] was found here. However, it caused problems with the [[Demo]] due to being able to buy [[Item (Arcaxer 1)|Overclocked Trainers]] for bosses that do not exist in the full version.
* During a [[Haxless Run]], Sandy Bridge is vital to skipping the tutorial due to the [[Fire Sword]] being dropped here.
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/* Desert Zone */
wikitext
text/x-wiki
[[File:SandyBridgeTeaserRequiem.webp|256px|border|right]]
Sandy Bridge is an outdoor location accessible early the game. While at first it may seem optional, visiting it at least once is required to progress through [[The Stack#Janus Block|Janus Block]]. It is recommended to clear [[The Stack#Bottom Block|Bottom Block]] before venturing here.
== Bone Summoner's Chest ==
[[File:BoneSummoner.png|256px|border|right]]
The [[Bosses (Arcaxer 1)#Bone Summoner|Bone Summoner]] guards a chest in the only accessible area on foot, just along the path. Upon approaching the chest and interacting with the Bone Summoner, the player can start a battle with it. This boss battle is the reason it is suggested to clear [[The Stack#Bottom Block|Bottom Block]]. It is possible, however, to defeat the Bone Summoner before even stepping foot in the stack.
Upon defeating the Bone Summoner, the chest it was guarding is accessible, which contains the [[Hoverboard]]. The Hoverboard is required to access the rest of Sandy Bridge, and to pass through [[The Stack#Janus Block|Janus Block]].
<br/><br/>
== Desert Zone ==
[[File:DesertZone.jpg|256px|border|right]]
After collecting the [[Hoverboard]], the rest of Sandy Bridge becomes accessible, notably the desert section. In this area, there are multiple chests and [[Enemies (Arcaxer 1)|enemies]]. The gear is not particularly strong, nor are the enemies. The strongest drop here is the [[Fire Sword]].
<br/><br/><br/><br/><br/>
== Ruby Collector's Camp ==
[[File:RubyCollector.png|256px|border|right]]
In the far back of Sandy Bridge, the [[NPCS (Arcaxer 1)|Ruby Collector]] and [[Donators|Temhunter]] stand, offering their respective [[Quests (Arcaxer 1)|quests]]. The Ruby Collector requests some [[Items (Arcaxer 1)|Rubies]]. It's revealed that he eats them. Temhunter on the other hands, requests the three [[Naughty Bananas]].
<br/><br/><br/><br/><br/><br/>
== Desert Bus Driver ==
[[File:DesertBusDriver.png|256px|border|right]]
This bus is located at the beginning of the path. The Desert Bus Driver always stands next to it. Upon first speaking with Desert Bus Driver in [[The Hub]], he'll give the player a quest to find 13 Secret Tapes in Sandy Bridge. These 13 tapes are found in chests located in Sandy Bridge's Desert Zone.
Otherwise, the bus is only used to travel back to The Hub.
<br/><br/><br/>
== Trivia ==
* Originally, the [[Shops (Arcaxer 1)|OC Shop]] was found here. However, it caused problems with the [[Demo]] due to being able to buy [[Item (Arcaxer 1)|Overclocked Trainers]] for bosses that do not exist in the full version.
* During a [[Haxless Run]], Sandy Bridge is vital to skipping the tutorial due to the [[Fire Sword]] being dropped here.
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/* Ruby Collector's Camp */
wikitext
text/x-wiki
[[File:SandyBridgeTeaserRequiem.webp|256px|border|right]]
Sandy Bridge is an outdoor location accessible early the game. While at first it may seem optional, visiting it at least once is required to progress through [[The Stack#Janus Block|Janus Block]]. It is recommended to clear [[The Stack#Bottom Block|Bottom Block]] before venturing here.
== Bone Summoner's Chest ==
[[File:BoneSummoner.png|256px|border|right]]
The [[Bosses (Arcaxer 1)#Bone Summoner|Bone Summoner]] guards a chest in the only accessible area on foot, just along the path. Upon approaching the chest and interacting with the Bone Summoner, the player can start a battle with it. This boss battle is the reason it is suggested to clear [[The Stack#Bottom Block|Bottom Block]]. It is possible, however, to defeat the Bone Summoner before even stepping foot in the stack.
Upon defeating the Bone Summoner, the chest it was guarding is accessible, which contains the [[Hoverboard]]. The Hoverboard is required to access the rest of Sandy Bridge, and to pass through [[The Stack#Janus Block|Janus Block]].
<br/><br/>
== Desert Zone ==
[[File:DesertZone.jpg|256px|border|right]]
After collecting the [[Hoverboard]], the rest of Sandy Bridge becomes accessible, notably the desert section. In this area, there are multiple chests and [[Enemies (Arcaxer 1)|enemies]]. The gear is not particularly strong, nor are the enemies. The strongest drop here is the [[Fire Sword]].
<br/><br/><br/><br/><br/>
== Ruby Collector's Camp ==
[[File:RubyCollector.png|256px|border|right]]
In the far back of Sandy Bridge, the [[NPCS (Arcaxer 1)|Ruby Collector]] and [[Donators|Temhunter]] stand, offering their respective [[Quests (Arcaxer 1)|quests]]. The Ruby Collector requests some [[Items (Arcaxer 1)|Rubies]]. It's revealed that he eats them. Temhunter on the other hands, requests the three [[Naughty Bananas]].
<br/><br/><br/><br/><br/>
== Desert Bus Driver ==
[[File:DesertBusDriver.png|256px|border|right]]
This bus is located at the beginning of the path. The Desert Bus Driver always stands next to it. Upon first speaking with Desert Bus Driver in [[The Hub]], he'll give the player a quest to find 13 Secret Tapes in Sandy Bridge. These 13 tapes are found in chests located in Sandy Bridge's Desert Zone.
Otherwise, the bus is only used to travel back to The Hub.
<br/><br/><br/>
== Trivia ==
* Originally, the [[Shops (Arcaxer 1)|OC Shop]] was found here. However, it caused problems with the [[Demo]] due to being able to buy [[Item (Arcaxer 1)|Overclocked Trainers]] for bosses that do not exist in the full version.
* During a [[Haxless Run]], Sandy Bridge is vital to skipping the tutorial due to the [[Fire Sword]] being dropped here.
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/* Trivia */
wikitext
text/x-wiki
[[File:SandyBridgeTeaserRequiem.webp|256px|border|right]]
Sandy Bridge is an outdoor location accessible early the game. While at first it may seem optional, visiting it at least once is required to progress through [[The Stack#Janus Block|Janus Block]]. It is recommended to clear [[The Stack#Bottom Block|Bottom Block]] before venturing here.
== Bone Summoner's Chest ==
[[File:BoneSummoner.png|256px|border|right]]
The [[Bosses (Arcaxer 1)#Bone Summoner|Bone Summoner]] guards a chest in the only accessible area on foot, just along the path. Upon approaching the chest and interacting with the Bone Summoner, the player can start a battle with it. This boss battle is the reason it is suggested to clear [[The Stack#Bottom Block|Bottom Block]]. It is possible, however, to defeat the Bone Summoner before even stepping foot in the stack.
Upon defeating the Bone Summoner, the chest it was guarding is accessible, which contains the [[Hoverboard]]. The Hoverboard is required to access the rest of Sandy Bridge, and to pass through [[The Stack#Janus Block|Janus Block]].
<br/><br/>
== Desert Zone ==
[[File:DesertZone.jpg|256px|border|right]]
After collecting the [[Hoverboard]], the rest of Sandy Bridge becomes accessible, notably the desert section. In this area, there are multiple chests and [[Enemies (Arcaxer 1)|enemies]]. The gear is not particularly strong, nor are the enemies. The strongest drop here is the [[Fire Sword]].
<br/><br/><br/><br/><br/>
== Ruby Collector's Camp ==
[[File:RubyCollector.png|256px|border|right]]
In the far back of Sandy Bridge, the [[NPCS (Arcaxer 1)|Ruby Collector]] and [[Donators|Temhunter]] stand, offering their respective [[Quests (Arcaxer 1)|quests]]. The Ruby Collector requests some [[Items (Arcaxer 1)|Rubies]]. It's revealed that he eats them. Temhunter on the other hands, requests the three [[Naughty Bananas]].
<br/><br/><br/><br/><br/>
== Desert Bus Driver ==
[[File:DesertBusDriver.png|256px|border|right]]
This bus is located at the beginning of the path. The Desert Bus Driver always stands next to it. Upon first speaking with Desert Bus Driver in [[The Hub]], he'll give the player a quest to find 13 Secret Tapes in Sandy Bridge. These 13 tapes are found in chests located in Sandy Bridge's Desert Zone.
Otherwise, the bus is only used to travel back to The Hub.
<br/><br/><br/>
== Trivia ==
* Originally, the [[Shops (Arcaxer 1)|OC Shop]] was found here. However, it caused problems with the [[Demo]] due to being able to buy [[Items (Arcaxer 1)|Overclocked Trainers]] for bosses that do not exist in the full version.
* During a [[Haxless Run]], Sandy Bridge is vital to skipping the tutorial due to the [[Fire Sword]] being dropped here.
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text/x-wiki
{{Spoiler|A secret post-game area is detailed.}}
== Coffee Lake Town ==
== That Guy's Shop ==
== Animated Entity's House ==
== Coffee Bus ==
== Code Stones ==
== Iced Coffee Caverns ==
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{{Spoiler|A secret post-game area is detailed.}}
== Coffee Lake Town ==
== That Guy's Shop ==
== Animated Entity's House ==
== Coffee Bus ==
== Code Stones ==
== OC Shop ==
== Iced Coffee Caverns ==
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{{Spoiler|A secret post-game area is detailed.}}
== Coffee Lake Town ==
[[File:CoffeeTown.jpg|256px|frame|right]]
== That Guy's Shop ==
[[File:ThatGuysShop.jpg|256px|frame|right]]
== Animated Entity's House ==
== Coffee Bus ==
[[File:CoffeeBus.jpg|256px|frame|right]]
== Code Stones ==
[[File:CodeStones.jpg|256px|frame|right]]
== OC Shop ==
[[File:OCShop.jpg|256px|frame|right]]
== Iced Coffee Caverns ==
[[File:IcedCoffeeCaverns.jpg|256px|frame|right]]
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{{Spoiler|A secret post-game area is detailed.}}
== Coffee Lake Town ==
[[File:CoffeeTown.jpg|256px|border|right]]
== That Guy's Shop ==
[[File:ThatGuysShop.jpg|256px|border|right]]
== Animated Entity's House ==
== Coffee Bus ==
[[File:CoffeeBus.jpg|256px|border|right]]
== Code Stones ==
[[File:CodeStones.jpg|256px|border|right]]
== OC Shop ==
[[File:OCShop.jpg|256px|border|right]]
== Iced Coffee Caverns ==
[[File:IcedCoffeeCaverns.jpg|256px|border|right]]
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Coffee Lake
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{{Spoiler|A secret post-game area is detailed.}}
== Coffee Lake Town ==
[[File:CoffeeTown.jpg|256px|border|right]]
== That Guy's Shop ==
[[File:ThatGuysShop.jpg|256px|border|right]]
== Animated Entity's House ==
[[File:CoffeeLakeHouse.webp|256px|border|right]]
== Coffee Bus ==
[[File:CoffeeBus.jpg|256px|border|right]]
== Code Stones ==
[[File:CodeStones.jpg|256px|border|right]]
== OC Shop ==
[[File:OCShop.jpg|256px|border|right]]
== Iced Coffee Caverns ==
[[File:IcedCoffeeCaverns.jpg|256px|border|right]]
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{{Spoiler|A secret post-game area is detailed.}}
== Coffee Lake Town ==
[[File:CoffeeTown.jpg|256px|border|right]]
== That Guy's Shop ==
[[File:ThatGuysShop.jpg|256px|border|right]]
Out on the lake is an island with a singular NPC, [[Donators|That Guy]], who has a shop. [[Shops (Arcaxer 1)|That Guy's Shop]] offers a single item, [[That Guy's Axe]]. This NPC and shop was added as a [[Donators|Donator reward]].
== Unanimated Entity's House ==
[[File:CoffeeLakeHouse.webp|256px|border|right]]
This house is off to the left of the bus. A single [[NPCs (Arcaxer 1)|NPC]] stands in front if it, the Unanimated Entity.
== Coffee Bus ==
[[File:CoffeeBus.jpg|256px|border|right]]
== Code Stones ==
[[File:CodeStones.jpg|256px|border|right]]
== OC Shop ==
[[File:OCShop.jpg|256px|border|right]]
== Iced Coffee Caverns ==
[[File:IcedCoffeeCaverns.jpg|256px|border|right]]
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text/x-wiki
{{Spoiler|A secret post-game area is detailed.}}
Coffee Lake is the second outdoor area in the game, accessible after clearing [[The Stack#Longhorn Block|Longhorn Block]], where [[Sydney]] will request that the [[Arcaxer (character)|Arcaxer]] go to do a favour. It is acessed by taking the bus in the clearing the player visits in the tutorial at the start of the game. Coffee Lake has [[Quests (Arcaxer 1|Quests]], [[Items (Arcaxer 1)|Items]], [[Enemies (Arcaxer 1|Enemies]], [[Shops (Arcaxer 1)|Shops]], and [[NPCs (Arcaxer 1)|NPCs]].
== Coffee Lake Town ==
[[File:CoffeeTown.jpg|256px|border|right]]
The town is right next to the bus, offering multiple [[NPC (Arcaxer 1)|NPCs]] that offer quests or just dialogue. There is also the repeatable [[Quests (Arcaxer 1)|Tasks]] here. Otherwise, the town is a nice pretty place to relax in.
== That Guy's Shop ==
[[File:ThatGuysShop.jpg|256px|border|right]]
Out on the lake is an island with a singular NPC, [[Donators|That Guy]], who has a shop. [[Shops (Arcaxer 1)|That Guy's Shop]] offers a single item, [[That Guy's Axe]]. This NPC and shop was added as a [[Donators|Donator reward]].
== Unanimated Entity's House ==
[[File:CoffeeLakeHouse.webp|256px|border|right]]
This house is off to the left of the bus. A single [[NPCs (Arcaxer 1)|NPC]] stands in front if it, the Unanimated Entity. The Unanimated Entity will give a [[Quests (Arcaxer 1)|Quest]] to show your dominance to them.
== Coffee Bus ==
[[File:CoffeeBus.jpg|256px|border|right]]
== Code Stones ==
[[File:CodeStones.jpg|256px|border|right]]
== OC Shop ==
[[File:OCShop.jpg|256px|border|right]]
Past the town is a merchant, the [[Shops (Arcaxer 1)|OC Shop]]. They will sell [Items (Arcaxer 1)|Overclocked Trainers]], which can be used to start battles with stronger versions of existing [[Bosses (Arcaxer 1)|Bosses]].
== Iced Coffee Caverns ==
[[File:IcedCoffeeCaverns.jpg|256px|border|right]]
The Iced Coffee Caverns is a post-game area that can accessed by wearing the [[Broken Pointer (Arcaxer 1)|Broken Pointer]] skin. Upon first entering this area, Broken Pointer and [[Bosses (Arcaxer 1)|Big D33ps]] begin a battle. There are a handful of chests in the caves afterwards.
9aafc22097a7c767129448d80ae3c7f2769b6378
1102
1101
2024-06-05T03:11:53Z
Dino-Pack
2
/* Code Stones */
wikitext
text/x-wiki
{{Spoiler|A secret post-game area is detailed.}}
Coffee Lake is the second outdoor area in the game, accessible after clearing [[The Stack#Longhorn Block|Longhorn Block]], where [[Sydney]] will request that the [[Arcaxer (character)|Arcaxer]] go to do a favour. It is acessed by taking the bus in the clearing the player visits in the tutorial at the start of the game. Coffee Lake has [[Quests (Arcaxer 1|Quests]], [[Items (Arcaxer 1)|Items]], [[Enemies (Arcaxer 1|Enemies]], [[Shops (Arcaxer 1)|Shops]], and [[NPCs (Arcaxer 1)|NPCs]].
== Coffee Lake Town ==
[[File:CoffeeTown.jpg|256px|border|right]]
The town is right next to the bus, offering multiple [[NPC (Arcaxer 1)|NPCs]] that offer quests or just dialogue. There is also the repeatable [[Quests (Arcaxer 1)|Tasks]] here. Otherwise, the town is a nice pretty place to relax in.
== That Guy's Shop ==
[[File:ThatGuysShop.jpg|256px|border|right]]
Out on the lake is an island with a singular NPC, [[Donators|That Guy]], who has a shop. [[Shops (Arcaxer 1)|That Guy's Shop]] offers a single item, [[That Guy's Axe]]. This NPC and shop was added as a [[Donators|Donator reward]].
== Unanimated Entity's House ==
[[File:CoffeeLakeHouse.webp|256px|border|right]]
This house is off to the left of the bus. A single [[NPCs (Arcaxer 1)|NPC]] stands in front if it, the Unanimated Entity. The Unanimated Entity will give a [[Quests (Arcaxer 1)|Quest]] to show your dominance to them.
== Coffee Bus ==
[[File:CoffeeBus.jpg|256px|border|right]]
== Code Stones ==
[[File:CodeStones.jpg|256px|border|right]]
(WIP, double check these)
"Is life inherently evil?"
"Are most people good?"
"I want to know the answer."
"The secret of human nature."
== OC Shop ==
[[File:OCShop.jpg|256px|border|right]]
Past the town is a merchant, the [[Shops (Arcaxer 1)|OC Shop]]. They will sell [Items (Arcaxer 1)|Overclocked Trainers]], which can be used to start battles with stronger versions of existing [[Bosses (Arcaxer 1)|Bosses]].
== Iced Coffee Caverns ==
[[File:IcedCoffeeCaverns.jpg|256px|border|right]]
The Iced Coffee Caverns is a post-game area that can accessed by wearing the [[Broken Pointer (Arcaxer 1)|Broken Pointer]] skin. Upon first entering this area, Broken Pointer and [[Bosses (Arcaxer 1)|Big D33ps]] begin a battle. There are a handful of chests in the caves afterwards.
523e330cdf79e09a0b77dae0a85b4930373945e7
1103
1102
2024-06-05T03:12:18Z
Dino-Pack
2
/* Code Stones */
wikitext
text/x-wiki
{{Spoiler|A secret post-game area is detailed.}}
Coffee Lake is the second outdoor area in the game, accessible after clearing [[The Stack#Longhorn Block|Longhorn Block]], where [[Sydney]] will request that the [[Arcaxer (character)|Arcaxer]] go to do a favour. It is acessed by taking the bus in the clearing the player visits in the tutorial at the start of the game. Coffee Lake has [[Quests (Arcaxer 1|Quests]], [[Items (Arcaxer 1)|Items]], [[Enemies (Arcaxer 1|Enemies]], [[Shops (Arcaxer 1)|Shops]], and [[NPCs (Arcaxer 1)|NPCs]].
== Coffee Lake Town ==
[[File:CoffeeTown.jpg|256px|border|right]]
The town is right next to the bus, offering multiple [[NPC (Arcaxer 1)|NPCs]] that offer quests or just dialogue. There is also the repeatable [[Quests (Arcaxer 1)|Tasks]] here. Otherwise, the town is a nice pretty place to relax in.
== That Guy's Shop ==
[[File:ThatGuysShop.jpg|256px|border|right]]
Out on the lake is an island with a singular NPC, [[Donators|That Guy]], who has a shop. [[Shops (Arcaxer 1)|That Guy's Shop]] offers a single item, [[That Guy's Axe]]. This NPC and shop was added as a [[Donators|Donator reward]].
== Unanimated Entity's House ==
[[File:CoffeeLakeHouse.webp|256px|border|right]]
This house is off to the left of the bus. A single [[NPCs (Arcaxer 1)|NPC]] stands in front if it, the Unanimated Entity. The Unanimated Entity will give a [[Quests (Arcaxer 1)|Quest]] to show your dominance to them.
== Coffee Bus ==
[[File:CoffeeBus.jpg|256px|border|right]]
== Code Stones ==
[[File:CodeStones.jpg|256px|border|right]]
(WIP, double check these)
"Is life inherently evil?"
"Are most people good?"
"I want to know the answer."
"The secret of human nature."
== OC Shop ==
[[File:OCShop.jpg|256px|border|right]]
Past the town is a merchant, the [[Shops (Arcaxer 1)|OC Shop]]. They will sell [Items (Arcaxer 1)|Overclocked Trainers]], which can be used to start battles with stronger versions of existing [[Bosses (Arcaxer 1)|Bosses]].
== Iced Coffee Caverns ==
[[File:IcedCoffeeCaverns.jpg|256px|border|right]]
The Iced Coffee Caverns is a post-game area that can accessed by wearing the [[Broken Pointer (Arcaxer 1)|Broken Pointer]] skin. Upon first entering this area, Broken Pointer and [[Bosses (Arcaxer 1)|Big D33ps]] begin a battle. There are a handful of chests in the caves afterwards.
680fd672dea4f8c36337d186918d1d944816b4ad
1104
1103
2024-06-05T12:24:32Z
Dino-Pack
2
wikitext
text/x-wiki
{{Spoiler|A secret post-game area is detailed.}}
Coffee Lake is the second outdoor area in the game, accessible after clearing [[The Stack#Longhorn Block|Longhorn Block]], where [[Sydney]] will request that the [[Arcaxer (character)|Arcaxer]] go to do a favour. It is acessed by taking the bus in the clearing the player visits in the tutorial at the start of the game. Coffee Lake has [[Quests (Arcaxer 1|Quests]], [[Items (Arcaxer 1)|Items]], [[Enemies (Arcaxer 1|Enemies]], [[Shops (Arcaxer 1)|Shops]], and [[NPCs (Arcaxer 1)|NPCs]].
== Coffee Lake Town ==
[[File:CoffeeTown.jpg|256px|border|right]]
The town is right next to the bus, offering multiple [[NPC (Arcaxer 1)|NPCs]] that offer quests or just dialogue. There is also the repeatable [[Quests (Arcaxer 1)|Tasks]] here. Otherwise, the town is a nice pretty place to relax in.
== That Guy's Shop ==
[[File:ThatGuysShop.jpg|256px|border|right]]
Out on the lake is an island with a singular NPC, [[Donators|That Guy]], who has a shop. [[Shops (Arcaxer 1)|That Guy's Shop]] offers a single item, [[That Guy's Axe]]. This NPC and shop was added as a [[Donators|Donator reward]].
== Unanimated Entity's House ==
[[File:CoffeeLakeHouse.webp|256px|border|right]]
This house is off to the left of the bus. A single [[NPCs (Arcaxer 1)|NPC]] stands in front if it, the Unanimated Entity. The Unanimated Entity will give a [[Quests (Arcaxer 1)|Quest]] to show your dominance to them.
== Coffee Bus ==
[[File:CoffeeBus.jpg|256px|border|right]]
== Code Stones ==
[[File:CodeStones.jpg|256px|border|right]]
(WIP, double check these)
"Is life inherently evil?"
"Are most people good?"
"I want to know the answer."
"The secret of human nature."
== OC Shop ==
[[File:OCShop.jpg|256px|border|right]]
Past the town is a merchant, the [[Shops (Arcaxer 1)|OC Shop]]. They will sell [Items (Arcaxer 1)|Overclocked Trainers]], which can be used to start battles with stronger versions of existing [[Bosses (Arcaxer 1)|Bosses]].
== Iced Coffee Caverns ==
[[File:IcedCoffeeCaverns.jpg|256px|border|right]]
The Iced Coffee Caverns is a post-game area that can accessed by wearing the [[Broken Pointer (Arcaxer 1)|Broken Pointer]] skin. Upon first entering this area, Broken Pointer and [[Bosses (Arcaxer 1)|Big D33ps]] begin a battle. There are a handful of chests in the caves afterwards.
{{Locations1}}
6def37bc7a6903c65610992a8ee61684b1dc1748
1106
1104
2024-06-05T12:53:39Z
Dino-Pack
2
wikitext
text/x-wiki
{{Spoiler|A secret post-game area is detailed.}}
Coffee Lake is the second outdoor area in the game, accessible after clearing [[The Stack#Longhorn Block|Longhorn Block]], where [[Sydney]] will request that the [[Arcaxer (character)|Arcaxer]] go to do a favour. It is acessed by taking the bus in the clearing the player visits in the tutorial at the start of the game. Coffee Lake has [[Quests (Arcaxer 1|Quests]], [[Items (Arcaxer 1)|Items]], [[Enemies (Arcaxer 1|Enemies]], [[Shops (Arcaxer 1)|Shops]], and [[NPCs (Arcaxer 1)|NPCs]].
== Coffee Lake Town ==
[[File:CoffeeTown.jpg|256px|border|right]]
The town is right next to the bus, offering multiple [[NPC (Arcaxer 1)|NPCs]] that offer quests or just dialogue. There is also the repeatable [[Quests (Arcaxer 1)|Tasks]] here. Otherwise, the town is a nice pretty place to relax in.
== That Guy's Shop ==
[[File:ThatGuysShop.jpg|256px|border|right]]
Out on the lake is an island with a singular NPC, [[Donators|That Guy]], who has a shop. [[Shops (Arcaxer 1)|That Guy's Shop]] offers a single item, [[That Guy's Axe]]. This NPC and shop was added as a [[Donators|Donator reward]].
== Unanimated Entity's House ==
[[File:CoffeeLakeHouse.webp|256px|border|right]]
This house is off to the left of the bus. A single [[NPCs (Arcaxer 1)|NPC]] stands in front if it, the Unanimated Entity. The Unanimated Entity will give a [[Quests (Arcaxer 1)|Quest]] to show your dominance to them.
== Coffee Bus ==
[[File:CoffeeBus.jpg|256px|border|right]]
This bus is located at the beginning of the path. The Coffee Bus Driver always stands next to it. The bus is only used to travel back to The Hub.
== Code Stones ==
[[File:CodeStones.jpg|256px|border|right]]
The Code Stones are a series of four stones in the Coffee Lake Town. When you interract with them, they will repeat a message in binary. In order of closest to the bus to furthest, the code stones translate to the following:
(WIP, double check these)
"Is life inherently evil?"
"Are most people good?"
"I want to know the answer."
"The secret of human nature."
The Code Stones are mostly random, but seem to have a common theme of morals and ethics, asking if people are good, if life is evil, and saying they want to know the secret of human nature.
== OC Shop ==
[[File:OCShop.jpg|256px|border|right]]
Past the town is a merchant, the [[Shops (Arcaxer 1)|OC Shop]]. They will sell [Items (Arcaxer 1)|Overclocked Trainers]], which can be used to start battles with stronger versions of existing [[Bosses (Arcaxer 1)|Bosses]].
== Iced Coffee Caverns ==
[[File:IcedCoffeeCaverns.jpg|256px|border|right]]
The Iced Coffee Caverns is a post-game area that can accessed by wearing the [[Broken Pointer (Arcaxer 1)|Broken Pointer]] skin. Upon first entering this area, Broken Pointer and [[Bosses (Arcaxer 1)|Big D33ps]] begin a battle. There are a handful of chests in the caves afterwards.
{{Locations1}}
6e7ce587b3a2377c3bba157874669e31bfbac8b4
1107
1106
2024-06-05T12:54:39Z
Dino-Pack
2
wikitext
text/x-wiki
{{Spoiler|A secret post-game area is detailed.}}
Coffee Lake is the second outdoor area in the game, accessible after clearing [[The Stack#Longhorn Block|Longhorn Block]], where [[Sydney]] will request that the [[Arcaxer (character)|Arcaxer]] go to do a favour. It is acessed by taking the bus in the clearing the player visits in the tutorial at the start of the game. Coffee Lake has [[Quests (Arcaxer 1|Quests]], [[Items (Arcaxer 1)|Items]], [[Enemies (Arcaxer 1|Enemies]], [[Shops (Arcaxer 1)|Shops]], and [[NPCs (Arcaxer 1)|NPCs]].
== Coffee Lake Town ==
[[File:CoffeeTown.jpg|256px|border|right]]
The town is right next to the bus, offering multiple [[NPC (Arcaxer 1)|NPCs]] that offer quests or just dialogue. There is also the repeatable [[Quests (Arcaxer 1)|Tasks]] here. Otherwise, the town is a nice pretty place to relax in. <br/><br/><br/><br/>
== That Guy's Shop ==
[[File:ThatGuysShop.jpg|256px|border|right]]
Out on the lake is an island with a singular NPC, [[Donators|That Guy]], who has a shop. [[Shops (Arcaxer 1)|That Guy's Shop]] offers a single item, [[That Guy's Axe]]. This NPC and shop was added as a [[Donators|Donator reward]].<br/><br/><br/><br/>
== Unanimated Entity's House ==
[[File:CoffeeLakeHouse.webp|256px|border|right]]
This house is off to the left of the bus. A single [[NPCs (Arcaxer 1)|NPC]] stands in front if it, the Unanimated Entity. The Unanimated Entity will give a [[Quests (Arcaxer 1)|Quest]] to show your dominance to them.
== Coffee Bus ==
[[File:CoffeeBus.jpg|256px|border|right]]
This bus is located at the beginning of the path. The Coffee Bus Driver always stands next to it. The bus is only used to travel back to The Hub.<br/><br/><br/><br/><br/><br/><br/><br/>
== Code Stones ==
[[File:CodeStones.jpg|256px|border|right]]
The Code Stones are a series of four stones in the Coffee Lake Town. When you interract with them, they will repeat a message in binary. In order of closest to the bus to furthest, the code stones translate to the following:
(WIP, double check these)
"Is life inherently evil?"
"Are most people good?"
"I want to know the answer."
"The secret of human nature."
The Code Stones are mostly random, but seem to have a common theme of morals and ethics, asking if people are good, if life is evil, and saying they want to know the secret of human nature.<br/>
== OC Shop ==
[[File:OCShop.jpg|256px|border|right]]
Past the town is a merchant, the [[Shops (Arcaxer 1)|OC Shop]]. They will sell [Items (Arcaxer 1)|Overclocked Trainers]], which can be used to start battles with stronger versions of existing [[Bosses (Arcaxer 1)|Bosses]].<br/><br/><br/><br/>
== Iced Coffee Caverns ==
[[File:IcedCoffeeCaverns.jpg|256px|border|right]]
The Iced Coffee Caverns is a post-game area that can accessed by wearing the [[Broken Pointer (Arcaxer 1)|Broken Pointer]] skin. Upon first entering this area, Broken Pointer and [[Bosses (Arcaxer 1)|Big D33ps]] begin a battle. There are a handful of chests in the caves afterwards.
{{Locations1}}
af8d56889dd064a12101b6b7bdf5339355fe42a2
1108
1107
2024-06-05T12:55:18Z
Dino-Pack
2
wikitext
text/x-wiki
{{Spoiler|A secret post-game area is detailed.}}
Coffee Lake is the second outdoor area in the game, accessible after clearing [[The Stack#Longhorn Block|Longhorn Block]], where [[Sydney]] will request that the [[Arcaxer (character)|Arcaxer]] go to do a favour. It is acessed by taking the bus in the clearing the player visits in the tutorial at the start of the game. Coffee Lake has [[Quests (Arcaxer 1|Quests]], [[Items (Arcaxer 1)|Items]], [[Enemies (Arcaxer 1|Enemies]], [[Shops (Arcaxer 1)|Shops]], and [[NPCs (Arcaxer 1)|NPCs]].
== Coffee Lake Town ==
[[File:CoffeeTown.jpg|256px|border|right]]
The town is right next to the bus, offering multiple [[NPC (Arcaxer 1)|NPCs]] that offer quests or just dialogue. There is also the repeatable [[Quests (Arcaxer 1)|Tasks]] here. Otherwise, the town is a nice pretty place to relax in. <br/><br/><br/><br/><br/><br/>
== That Guy's Shop ==
[[File:ThatGuysShop.jpg|256px|border|right]]
Out on the lake is an island with a singular NPC, [[Donators|That Guy]], who has a shop. [[Shops (Arcaxer 1)|That Guy's Shop]] offers a single item, [[That Guy's Axe]]. This NPC and shop was added as a [[Donators|Donator reward]].<br/><br/><br/><br/><br/><br/>
== Unanimated Entity's House ==
[[File:CoffeeLakeHouse.webp|256px|border|right]]
This house is off to the left of the bus. A single [[NPCs (Arcaxer 1)|NPC]] stands in front if it, the Unanimated Entity. The Unanimated Entity will give a [[Quests (Arcaxer 1)|Quest]] to show your dominance to them.
== Coffee Bus ==
[[File:CoffeeBus.jpg|256px|border|right]]
This bus is located at the beginning of the path. The Coffee Bus Driver always stands next to it. The bus is only used to travel back to The Hub.<br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/>
== Code Stones ==
[[File:CodeStones.jpg|256px|border|right]]
The Code Stones are a series of four stones in the Coffee Lake Town. When you interract with them, they will repeat a message in binary. In order of closest to the bus to furthest, the code stones translate to the following:
(WIP, double check these)
"Is life inherently evil?"
"Are most people good?"
"I want to know the answer."
"The secret of human nature."
The Code Stones are mostly random, but seem to have a common theme of morals and ethics, asking if people are good, if life is evil, and saying they want to know the secret of human nature.<br/><br/><br/>
== OC Shop ==
[[File:OCShop.jpg|256px|border|right]]
Past the town is a merchant, the [[Shops (Arcaxer 1)|OC Shop]]. They will sell [Items (Arcaxer 1)|Overclocked Trainers]], which can be used to start battles with stronger versions of existing [[Bosses (Arcaxer 1)|Bosses]].<br/><br/><br/><br/><br/><br/>
== Iced Coffee Caverns ==
[[File:IcedCoffeeCaverns.jpg|256px|border|right]]
The Iced Coffee Caverns is a post-game area that can accessed by wearing the [[Broken Pointer (Arcaxer 1)|Broken Pointer]] skin. Upon first entering this area, Broken Pointer and [[Bosses (Arcaxer 1)|Big D33ps]] begin a battle. There are a handful of chests in the caves afterwards.
{{Locations1}}
4d278312fb2588edb966f936fba95ee8de31e49d
1109
1108
2024-06-05T12:55:52Z
Dino-Pack
2
wikitext
text/x-wiki
{{Spoiler|A secret post-game area is detailed.}}
Coffee Lake is the second outdoor area in the game, accessible after clearing [[The Stack#Longhorn Block|Longhorn Block]], where [[Sydney]] will request that the [[Arcaxer (character)|Arcaxer]] go to do a favour. It is acessed by taking the bus in the clearing the player visits in the tutorial at the start of the game. Coffee Lake has [[Quests (Arcaxer 1|Quests]], [[Items (Arcaxer 1)|Items]], [[Enemies (Arcaxer 1|Enemies]], [[Shops (Arcaxer 1)|Shops]], and [[NPCs (Arcaxer 1)|NPCs]].
== Coffee Lake Town ==
[[File:CoffeeTown.jpg|256px|border|right]]
The town is right next to the bus, offering multiple [[NPC (Arcaxer 1)|NPCs]] that offer quests or just dialogue. There is also the repeatable [[Quests (Arcaxer 1)|Tasks]] here. Otherwise, the town is a nice pretty place to relax in. <br/><br/><br/><br/><br/><br/>
== That Guy's Shop ==
[[File:ThatGuysShop.jpg|256px|border|right]]
Out on the lake is an island with a singular NPC, [[Donators|That Guy]], who has a shop. [[Shops (Arcaxer 1)|That Guy's Shop]] offers a single item, [[That Guy's Axe]]. This NPC and shop was added as a [[Donators|Donator reward]].<br/><br/><br/><br/><br/><br/>
== Unanimated Entity's House ==
[[File:CoffeeLakeHouse.webp|256px|border|right]]
This house is off to the left of the bus. A single [[NPCs (Arcaxer 1)|NPC]] stands in front if it, the Unanimated Entity. The Unanimated Entity will give a [[Quests (Arcaxer 1)|Quest]] to show your dominance to them.
== Coffee Bus ==
[[File:CoffeeBus.jpg|256px|border|right]]
This bus is located at the beginning of the path. The Coffee Bus Driver always stands next to it. The bus is only used to travel back to The Hub.<br/><br/><br/><br/><br/><br/><br/><br/><br/><br/>
== Code Stones ==
[[File:CodeStones.jpg|256px|border|right]]
The Code Stones are a series of four stones in the Coffee Lake Town. When you interract with them, they will repeat a message in binary. In order of closest to the bus to furthest, the code stones translate to the following:
(WIP, double check these)
"Is life inherently evil?"
"Are most people good?"
"I want to know the answer."
"The secret of human nature."
The Code Stones are mostly random, but seem to have a common theme of morals and ethics, asking if people are good, if life is evil, and saying they want to know the secret of human nature.<br/><br/><br/><br/><br/>
== OC Shop ==
[[File:OCShop.jpg|256px|border|right]]
Past the town is a merchant, the [[Shops (Arcaxer 1)|OC Shop]]. They will sell [Items (Arcaxer 1)|Overclocked Trainers]], which can be used to start battles with stronger versions of existing [[Bosses (Arcaxer 1)|Bosses]].<br/><br/><br/><br/><br/><br/>
== Iced Coffee Caverns ==
[[File:IcedCoffeeCaverns.jpg|256px|border|right]]
The Iced Coffee Caverns is a post-game area that can accessed by wearing the [[Broken Pointer (Arcaxer 1)|Broken Pointer]] skin. Upon first entering this area, Broken Pointer and [[Bosses (Arcaxer 1)|Big D33ps]] begin a battle. There are a handful of chests in the caves afterwards.
{{Locations1}}
f265ece8bc9b7a2c68aaf4c08d762168e77ff440
1110
1109
2024-06-05T12:56:18Z
Dino-Pack
2
wikitext
text/x-wiki
{{Spoiler|A secret post-game area is detailed.}}
Coffee Lake is the second outdoor area in the game, accessible after clearing [[The Stack#Longhorn Block|Longhorn Block]], where [[Sydney]] will request that the [[Arcaxer (character)|Arcaxer]] go to do a favour. It is acessed by taking the bus in the clearing the player visits in the tutorial at the start of the game. Coffee Lake has [[Quests (Arcaxer 1|Quests]], [[Items (Arcaxer 1)|Items]], [[Enemies (Arcaxer 1|Enemies]], [[Shops (Arcaxer 1)|Shops]], and [[NPCs (Arcaxer 1)|NPCs]].
== Coffee Lake Town ==
[[File:CoffeeTown.jpg|256px|border|right]]
The town is right next to the bus, offering multiple [[NPC (Arcaxer 1)|NPCs]] that offer quests or just dialogue. There is also the repeatable [[Quests (Arcaxer 1)|Tasks]] here. Otherwise, the town is a nice pretty place to relax in. <br/><br/><br/><br/><br/><br/>
== That Guy's Shop ==
[[File:ThatGuysShop.jpg|256px|border|right]]
Out on the lake is an island with a singular NPC, [[Donators|That Guy]], who has a shop. [[Shops (Arcaxer 1)|That Guy's Shop]] offers a single item, [[That Guy's Axe]]. This NPC and shop was added as a [[Donators|Donator reward]].<br/><br/><br/><br/><br/><br/>
== Unanimated Entity's House ==
[[File:CoffeeLakeHouse.webp|256px|border|right]]
This house is off to the left of the bus. A single [[NPCs (Arcaxer 1)|NPC]] stands in front if it, the Unanimated Entity. The Unanimated Entity will give a [[Quests (Arcaxer 1)|Quest]] to show your dominance to them.<br/><br/><br/><br/>
== Coffee Bus ==
[[File:CoffeeBus.jpg|256px|border|right]]
This bus is located at the beginning of the path. The Coffee Bus Driver always stands next to it. The bus is only used to travel back to The Hub.<br/><br/><br/><br/><br/><br/><br/><br/><br/><br/>
== Code Stones ==
[[File:CodeStones.jpg|256px|border|right]]
The Code Stones are a series of four stones in the Coffee Lake Town. When you interract with them, they will repeat a message in binary. In order of closest to the bus to furthest, the code stones translate to the following:
(WIP, double check these)
"Is life inherently evil?"
"Are most people good?"
"I want to know the answer."
"The secret of human nature."
The Code Stones are mostly random, but seem to have a common theme of morals and ethics, asking if people are good, if life is evil, and saying they want to know the secret of human nature.<br/><br/><br/><br/><br/>
== OC Shop ==
[[File:OCShop.jpg|256px|border|right]]
Past the town is a merchant, the [[Shops (Arcaxer 1)|OC Shop]]. They will sell [Items (Arcaxer 1)|Overclocked Trainers]], which can be used to start battles with stronger versions of existing [[Bosses (Arcaxer 1)|Bosses]].<br/><br/><br/><br/><br/><br/>
== Iced Coffee Caverns ==
[[File:IcedCoffeeCaverns.jpg|256px|border|right]]
The Iced Coffee Caverns is a post-game area that can accessed by wearing the [[Broken Pointer (Arcaxer 1)|Broken Pointer]] skin. Upon first entering this area, Broken Pointer and [[Bosses (Arcaxer 1)|Big D33ps]] begin a battle. There are a handful of chests in the caves afterwards.
{{Locations1}}
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{{Spoiler|A secret post-game area is detailed.}}
Coffee Lake is the second outdoor area in the game, accessible after clearing [[The Stack#Longhorn Block|Longhorn Block]], where [[Sydney]] will request that the [[Arcaxer (character)|Arcaxer]] go to do a favour. It is acessed by taking the bus in the clearing the player visits in the tutorial at the start of the game. Coffee Lake has [[Quests (Arcaxer 1|Quests]], [[Items (Arcaxer 1)|Items]], [[Enemies (Arcaxer 1|Enemies]], [[Shops (Arcaxer 1)|Shops]], and [[NPCs (Arcaxer 1)|NPCs]].
== Coffee Lake Town ==
[[File:CoffeeTown.jpg|256px|border|right]]
The town is right next to the bus, offering multiple [[NPC (Arcaxer 1)|NPCs]] that offer quests or just dialogue. There is also the repeatable [[Quests (Arcaxer 1)|Tasks]] here. Otherwise, the town is a nice pretty place to relax in. <br/><br/><br/><br/><br/><br/>
== That Guy's Shop ==
[[File:ThatGuysShop.jpg|256px|border|right]]
Out on the lake is an island with a singular NPC, [[Donators|That Guy]], who has a shop. [[Shops (Arcaxer 1)|That Guy's Shop]] offers a single item, [[That Guy's Axe]]. This NPC and shop was added as a [[Donators|Donator reward]].<br/><br/><br/><br/><br/><br/>
== Unanimated Entity's House ==
[[File:CoffeeLakeHouse.webp|256px|border|right]]
This house is off to the left of the bus. A single [[NPCs (Arcaxer 1)|NPC]] stands in front if it, the Unanimated Entity. The Unanimated Entity will give a [[Quests (Arcaxer 1)|Quest]] to show your dominance to them.<br/><br/><br/><br/>
== Coffee Bus ==
[[File:CoffeeBus.jpg|256px|border|right]]
This bus is located at the beginning of the path. The Coffee Bus Driver always stands next to it. The bus is only used to travel back to The Hub.<br/><br/><br/><br/><br/><br/><br/><br/>
== Code Stones ==
[[File:CodeStones.jpg|256px|border|right]]
The Code Stones are a series of four stones in the Coffee Lake Town. When you interract with them, they will repeat a message in binary. In order of closest to the bus to furthest, the code stones translate to the following:
(WIP, double check these)
"Is life inherently evil?"
"Are most people good?"
"I want to know the answer."
"The secret of human nature."
The Code Stones are mostly random, but seem to have a common theme of morals and ethics, asking if people are good, if life is evil, and saying they want to know the secret of human nature.
== OC Shop ==
[[File:OCShop.jpg|256px|border|right]]
Past the town is a merchant, the [[Shops (Arcaxer 1)|OC Shop]]. They will sell [Items (Arcaxer 1)|Overclocked Trainers]], which can be used to start battles with stronger versions of existing [[Bosses (Arcaxer 1)|Bosses]].<br/><br/><br/><br/><br/><br/>
== Iced Coffee Caverns ==
[[File:IcedCoffeeCaverns.jpg|256px|border|right]]
The Iced Coffee Caverns is a post-game area that can accessed by wearing the [[Broken Pointer (Arcaxer 1)|Broken Pointer]] skin. Upon first entering this area, Broken Pointer and [[Bosses (Arcaxer 1)|Big D33ps]] begin a battle. There are a handful of chests in the caves afterwards.
{{Locations1}}
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The unofficial ultimate resource for all things from Arcaxer, a VR RPG!
{|
|<div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to the {{SITENAME}}!'''</div>
{|
|Arcaxer is a VR RPG, currently available on the [https://www.oculus.com/deeplink/?action=view&path=/app/5396412860376470&ref=oculus_desktop Meta Quest], and [https://store.steampowered.com/app/1354540/Arcaxer/ Steam]. Arcaxer has a 3rd person god-view overworld, and first person turn based combat. Arcaxer's fighting mechanics rely on [[Hax (Arcaxer 1)|Hax]], and [[Weapons (Arcaxer 1)|Weapons]]. You can upgrade your character's [[Stats (Arcaxer 1)|Stats]] with [[Armor (Arcaxer 1)|Armor]], and Weapons, as well as being able to use [[Passives (Arcaxer 1)|Passives]] for more upgrades. Certain Passives and Hax can only be obtained from a certain [[Classes (Arcaxer 1)|Class]]. You can get multiple [[Items (Arcaxer 1)|Items]] for just about any cause. Items can replenish Health, provide EXP points, give EXP points to Hax, teach a Passive or Hack, or an Item could be an equip. There are many [[NPCs (Arcaxer 1)|NPCs]] in Arcaxer, and some have [[Quests (Arcaxer 1)|Quests]] you can do!
|[[File:Site-logo.png|frameless]]
|}
==The Basics==
<gallery position="center" captionalign="center" navigation="true" widths="185">
Swordsprite.png|[[Weapons (Arcaxer 1)|Weapons]]
Placeholder|[[Hax (Arcaxer 1)|Hax]]
Hub Teleporter.png|[[Items (Arcaxer 1)|Items]]
Placeholder|[[Passives (Arcaxer 1)|Passives]]
Placeholder|[[Armor (Arcaxer 1)|Armor]]
TheStack.webp|[[Locations (Arcaxer 1)|Locations]]
Placeholder|[[Quests (Arcaxer 1)|Quests]]
File:Classes.jpeg|[[Classes (Arcaxer 1)|Classes]]
Placeholder|[[Accessories (Arcaxer 1)|Accessories]]
</gallery>
|'''Come help out!'''
There are many things we need, and '''you''' could be the one to add them!
*[[Special:WantedPages|Wanted Pages.]]
*[[Special:ShortPages|Expand Short Pages.]]
*[[Special:DeadendPages|Add Links.]]
*[[Special:UncategorizedPages|Add Categories to pages.]]
|}
==Other Content==
{| style="width:100%; table-layout:fixed;"
| style="vertical-align:top;" |
*[[Arcaxer Fan Share Package]]
| style="vertical-align:top;" |
*[[Scrapped Content]]
| style="vertical-align:top;" |
*[[Changelog]]
|}
[[Category:{{SITENAME}}]]
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On this page, you will find info on anything the developers said was coming but ended up either being scrapped or there was not enough time.
== Arcaxer 1 ==
=== Secret Beta Remnants ===
There was a patch full of Quality of Life and small changes. A handful of extra features were teased but were not added. They are as follows:
<gallery mode="nolines">
File:NewTrapTeaser.png|''"not near as interesting as the rest, but probably the last backfill thing i have on my list''" -Chimaera<br><br>This was a teaser for a trap model.
File:RouletteTeaser.png|"''Getting back up to speed, here's my roulette wheel with some custom... adjustments. There's a good reason I'm not allowed to submit new casino game ideas to the Luxor anymore.''" -Chimaera<br><br>Another minigame for the [[Moneyfingers Casino and Resort|Casino]].
File:SummonElementalColorTeaser.png|"''i wasnt kidding about how excited i am, this has been on my list for months''" -Chimaera<br><br>This was a teaser for coloured skins for [[Summon Elemental]].
</gallery>
=== Items ===
A possible set of Bow weapons. According to the teaser image, there are three. It was said they were going to be in [[The Stack#Janus Block|Janus Block]].
[[File:BowTeaser.png|thumb|The Bow models.]]
Dark Heart's Greatsword. This sword was mentioned in passing that it was meant to be a New Game+ sword. It is unknown what it looks like.
Blue Crayon. A melee weapon that applies [[Glitches (Arcaxer 1)|Blue]]
Bryce's Axe. This weapon was planned to be added in the finale of [[Casino Malware]], meant to be the axe that [[James Tanaka|Avatar Bryce]] uses in the final battle against [[Johny Moneyfingers]]. It did not come.
Space Helmet. The Space Helmet was an old helmet that used to be in game in it's early stages. The stats were: +1 Power, +1 Defense, +5 Health. It's old description was: "The actual helmet Lance Armstrong wore when he landed on the Tour de France."
=== Hax ===
Ideas for [[Hax (Arcaxer 1)|Hax]] have been featured in [[Hax Polls]], but did not get added to the game. These Hax are as follows:
* Blue 2 - Blue again.
* Summon a floating copy of your weapon that fights with you.
* Allows swinging melee weapons to launch a ranged burst of energy.
=== Passives ===
Ideas for [[Passives (Arcaxer 1)|Passives]] have been featured in [[Hax Polls]], but did not win. These passives are as follows:
* Stacking Passive: Firing the same Hax 5 times in a row causes your next attack to deal 150% damage
* Bouncy Brain Passive: Getting hit by projectiles sends them back at enemies.<ref>This ability is however present on the [[Armor (Arcaxer 1)|Bouncy Band]] item.</ref>
=== Character Customization ===
Enzo mentioned the possibility of adding hats. More character skins were planned.
<gallery mode="nolines">
File:CharacterCustomizationF.png|The Female [[Arcaxer (Character)|Arcaxer]] models, as teased by Chimaera. One of these were implemented.
File:CharacterCustomizationM.png|The Male Arcaxer models, as teased by Chimaera. Five of these were implemented.
File:CharacterCustomizationDog.png|The [[Barkaxer]] models, as teased by Chimaera. Only one of these were implemented.
</gallery>
=== Roguelike Mode ===
The roguelike mode was one of the modes the developers were planning on adding after the main story was completed. This mode would allow you to you climb floors, and can get every Hack, Passive, [[Weapons (Arcaxer 1)|Weapon]], Armour, or item in chests or enemy drops.
=== King Ghost ===
King Ghost was going to be a roaming elite entity for [[The Stack#Longhorn Block|Longhorn Block]]. It is unclear what it looks like, it's difficulty, or any unique mechanics it would have. Presumably, it was going to have the [[Glitches (Arcaxer 1)|Ethereal]] Glitch.
=== Coffee Lake ===
{{Main|Coffee Lake}}
The original plan for Coffee Lake was slightly than what was implemented. The original plan for [[Sydney]] asking the Arcaxer to build a pipeline into the lake remained the same. However, there was going to be an option to say no to Sydney.<ref>The concept for Coffee Lake was detailed to the public in this video on Enzo's YouTube channel: https://www.youtube.com/watch?v=HbjSa591NyI</ref> Sydney was going to grant you discounts or extra items at her shop if you said yes to her. However, the residents of Coffee Lake were going to be angry at you for it.
In the end, it was not a choice, and your only option was to build the pipeline. However, the residents of Coffee Lake do not get angry, with the exception of the single NPC who tries to stop you in the cutscene. The rest of Coffee Lake was as originally stated.
=== New Game+ ===
It was said in passing that a NG+ mode was going to be added, but it was never made or implemented.
=== Misc. ===
* Variant chests for each block.
* Arcade Machine, a new minigame.
* Secret Bosses based on the developers.
There is likely much more that is undocumented, more updates to this page may come.
== Footnotes ==
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{{Redirect|Weapons|Weapons in Arcaxer 2|Weapons (Arcaxer 2)}}
[[File:Swordsprite.png|frameless|right]]
'''Weapons''' are used to fight enemies costing HP, instead of AP<ref>Unless you have [[Passives (Arcaxer 1)|Hack and Slash]] equipped.</ref>.
There are two types of weapons. Long range weapons, and melee weapons. Different weapon types only change the way you attack.
Weapons give stat bonuses, with the exception of the [[Arcaxer Sword]] and [[Arcaxer Pistol]]. They also come in different [[Rarity|Rarities]].
== Melee Weapons ==
Melee weapons teleport you to grounded enemies, and from there you can attack by swinging the weapon at the enemy. Melee weapons come in a variety of options, from cutlasses to long swords and axes and even... bats on a pole? There are many different options to choose from.
== Long Range Weapons ==
Long range weapons don't teleport you to enemies, but as the name implies, you attack from far. Long range weapons also come in a variety of forms. They can be guns, crossbows, spears, or even bombs!
== Weapon List ==
{| class="wikitable sortable"
|+Weapons List
!Name
!Type
!Rarity
![[Stats (Arcaxer 1)|Stats]]
!Sell Value
!Item Ability
!Description
!Obtaining
|-
|[[Arcaxer Pistol]]
|Ranged
|White
| -
|33 Credits
| -
|A basic ranged weapon. Spend HP to deal damage from far away.
|[[The Stack#Bottom Block|Bottom Block]] and [[The Stack#Janus Block|Janus Block]] Chests, Bottom Block and Janus Block [[Enemies (Arcaxer 1)|Enemies]].
|-
|[[Arcaxer Sword]]
|Melee
|White
| -
|33 Credits
| -
|The most basic melee weapon. Spend HP to deal damage.
|Default starting weapon in each hand.
|-
|[[Assassin's Dagger]]
|Melee
|Blue
|10 Power, 5 HP, 2 Crit Change, 5 Crit Damage
|116 Credits
|Has a 20% chance to inflict [[Glitches (Arcaxer 1)|Glitch Poison]].
|A reverse-grip weapon. Has a 20% chance to apply [[Glitches (Arcaxer 1)|Glitch Poison]].
|[[The Stack#Bottom Block|Bottom Block]] Chests.
|-
|[[Banado]]
|Melee
|Purple
|20 Power, 10 Defense, 20 HP, 1 Crit Chance, 5 Combat Speed.
|666 Credits
|Deals 1.5x damage to robotic monsters.
|Deals 1.5x damage to mechanical enemies.
|Unfound Bananas [[Quests (Arcaxer 1)|Quest]].
|-
|[[BATtle Axe]]
|Melee
|Green
|14 Power, 12 Defense, 20 HP, 5 Crit Damage, 10 Combat Speed.
|366 Credits
| -
|No, it's an axe, not a bat. I mean like bat like the creature not like a baseball bat No, It's an axe. that looks like a bat... nevermind
|[[The Stack#Longhorn Block|Longhorn Block]] Chests.
|-
|[[BATtle Axe+]]
|Melee
|Blue
|16 Power, 15 Defense, 12 HP, 5 Crit Damage, 12 Combat Speed.
|600 Credits
| -
|Have you met normal [[BATtle Axe]]? Super weird axe, I'm much cooler.
|[[The Stack#Longhorn Block|Longhorn Block]] Chests.
|-
|[[Bloody Axe]]
|Melee
|Purple
|20 Power, 18 Defense, 15 HP, 10 Crit Damage, 12 Combat Speed.
|1000 Credits
|Has a 50% chance to inflict [[Glitches (Arcaxer 1)|Bleed]].
|Has a 50% chance to inflict [[Glitches (Arcaxer 1)|Bleed]]. Bleed deals damage every turn and prevents enemies from getting healed.
|[[Quests (Arcaxer 1)#Nichelle's Tasks|Blood and Thunder Task]].
|-
|[[Blue Gun]]
|Ranged
|Blue
|8 Power, 3 Defense, 15 HP, 5 Combat Speed.
|116 Credits
| -
|Blue has the most anti-oxygens.
|[[The Stack#Janus Block|Janus Block]] Floor 10 puzzle.
|-
|[[Cutlass]]
|Melee
|Green
|11 Power, 5 Defense, 15 HP, 5 Combat Speed.
|266 Credits
| -
|A man with crooked morals needs a crooked sword!
|[[Shops (Arcaxer 1)#Pawn Shop|Pawn Shop]] (Stock 2)
|-
|[[Damp Crossbow]]
|Ranged
|Green
|10 Power, 10 Defense, 15 HP, 9 Combat Speed
|316 Credits
| -
|No matter how many time's you wipe it off it still feels sweaty.
|[[Shops (Arcaxer 1)#Pawn Shop|Pawn Shop]] (Stock 2), [[The Stack#Whistler Block|Whistler Block]] Chests.
|-
|[[Fire Sword]]
|Melee
|Purple
|20 Power, 15 Defense, 40 HP, 5 Crit Damage, 5 Combat Speed.
|1166 Credits
|Can inflict [[Glitches (Arcaxer 1)|Glitch Burn]].
|A sword that can [[Glitches (Arcaxer 1)|burn]] enemies.
|Sandy Bridge [[Enemies (Arcaxer 1)|Enemies]], [[The Stack#Janus Block|Janus Block]] Chests
|-
|[[Flaming Crossbow]]
|Ranged
|Purple
|20 Power, 20 Defense, 50 HP, 2 Crit Damage, 15 Combat Speed.
|483 Credits
|Can inflict [[Glitches (Arcaxer 1)|Glitch Burn]].
|No matter how many time's you wipe it off it still feels sweaty.
|[[The Stack#Whistler Block|Whistler Block]] Chests.
|-
|[[Frozen Cutlass]]
|Melee
|Purple
|20 Power, 10 Defense, 20 HP, 5 Combat Speed.
|666 Credits
|Can inflict [[Glitches (Arcaxer 1)|Glitch Freeze]].
|A curved sword with a chance to inflict [[Glitches (Arcaxer 1)|Glitch Freeze]].
|[[The Stack#Whistler Block|Whistler Block]] Block Chests.
|-
|[[Ghost Blaster]]
|Ranged
|Blue
|12 Power, 11 Defense, 19 HP, 10 Crit Damage, 8 Combat Speed.
|733 Credits
|Has a 25% chance to remove [[Glitches (Arcaxer 1)|Glitch Ethereal]] effect.
|Blastin makes me feel good. A gun that has a 25% chance to remove [[Glitches (Arcaxer 1)|Ethereal]] from ghostly enemies.
|[[The Stack#Longhorn Block|Longhorn Block]] Chests, [[Shops (Arcaxer 1)#Pawn Shop|Pawn Shop]] (Stock 3).
|-
|[[Glacial Sword]]
|Melee
|Blue
|5 Power, 20 Defense, 15 HP, 1 Crit Chance, 50 Crit Damage, 15 Combat Speed.
|733 Credits
|Always inflicts [[Glitches (Arcaxer 1)|Glitch Freeze]].
|A low damage weapon with a garunteed chance to inflict [[Glitches (Arcaxer 1)|Glitch Freeze]].
|[[Quests (Arcaxer 1)#Coffee Lake Quests|Quest]] in [[Coffee Lake]].
|-
|[[Haunted Spear]]
|Ranged
|Green
|13 Power, 12 Defense, 16 HP, 10 Crit Damage, 7 Combat Speed.
|133 Credits
| -
|It was made from a haunted tree.
|[[The Stack#Longhorn Block|Longhorn Block]] Chests.
|-
|[[Jab's Wraps]]
|Melee
|Purple
|30 Power, 20 Defense, 10 HP, 2 Crit Chance, 50 Crit Damage, 30 Combat Speed
|455 Credits
|Has a 50% chance on hit to not use HP or AP to deal damage.<ref name="jab">Weapons only ever consume AP when using [[Passives (Arcaxer 1)|Hack and Slash]], which is what the "or AP" is referring to.</ref>
|Has a 50% chance on hit to not use HP or AP to deal damage.<ref name="jab"/>
|[[Quests (Arcaxer 1)#Moneyfingers Casino and Resort Quests|Quest]] in [[Moneyfingers Casino and Resort]].
|-
|[[Jailbreaker]]
|Melee
|Purple
|22 Power, 26 Defense, 35 HP, 1 Crit Chance, 5 Crit Damage, 5 Combat Speed.
|1166 Credits
|Drop Bricks<ref name="bricks">See [[Hax (Arcaxer 1)#Weapon Hax|Drop Bricks]] for more info.</ref>(On trigger)
|Press the index trigger to drop bricks on a random enemy or yourself, costs 1 AP.<ref name="bricks"/>
|[[The Stack#Janus Block|Janus Block]] Chests.
|-
|[[Money Hands L]]
|Melee
|Blue
|30 Power, 30 Defense, 30 HP, 3 Crit Chance, 40 Crit Damage, 30 Combat Speed.
|416 Credits
|Combo Plus E (Passive)<ref name="combo">See [[Passives#Equip Passives|Combo Plus E]] for more info.</ref>
|If you equip this to your right hand you legally have to uninstall. Increases the combo damage you can do in battles by 1.<ref name="combo"/>
|[[Shops (Arcaxer 1)|Casino Shop]] (Stock 1).
|-
|[[Money Hands R]]
|Melee
|Blue
|30 Power, 30 Defense, 30 HP, 3 Crit Chance, 40 Crit Damage, 30 Combat Speed.
|416 Credits
|Combo Plus E (Passive)<ref name="combo"/>
|If you equip this to your left hand you legally have to uninstall. Increases the combo damage you can do in battles by 1.<ref name="combo"/>
|[[Shops (Arcaxer 1)|Casino Shop]] (Stock 1).
|-
|[[Pirate SMG]]
|Ranged
|Blue
|12 Power, 10 Defense, 17 HP, 10 Combat Speed.
|333 Credits
|Fires multiple shots at once, and always damages you for 10% of your max HP, no matter if you miss.<ref name="smg">If you use Hack and Slash, you won't be damaged if you hit the enemy as usual. However, if you miss, it will damage you.</ref>
|Pirates had SMGs. An Automatic weapon that fires multiple shots but will always consume HP even when missing.<ref name="smg"/>
|[[The Stack#Whistler Block|Whistler Block]] Chests.
|-
|[[Pumpkin Bomb]]
|Ranged
|Blue
|18 Power, 13 Defense, 20 HP, 1 Crit Chance, 9 Combat Speed.
|126 Credits
| -
|A condensed ball of repressed halloween themed anger. Explodes after 3 seconds. Damage multiple enemies for max value.
|[[The Stack#Longhorn Block|Longhorn Block]] Floor 10 puzzle.
|-
|[[Pumpkin Bomb+]]
|Ranged
|Purple
|23 Power, 15 Defense, 25 HP, 2 Crit Chance, 14 Combat Speed.
|150 Credits
| -
|A condensed ball of repressed halloween themed anger. Explodes after 3 seconds. Damage multiple enemies for max value.
|[[Quests (Arcaxer 1)#Nichelle's Tasks|Bone Money Task]].
|-
|[[Rainbow Blade]]
|Melee
|Red
|40 Power, 55 Defense, 50 HP, 2 Crit Chance, 50 Crit Damage, 45 Combat Speed.
|1666 Credits
|Debug<ref name="debug">See [[Debug]] for more info.</ref> (On trigger)
|The sword of General Fenix. Use the index trigger while wielding to cast Debug.
|[[Moneyfingers Casino and Resort#Vienna Floors|Vienna Floors]] Chests.
|-
|[[Real Gun Blaster]]
|Ranged
|Blue
|20 Power, 20 Defense, 30 HP, 1 Crit Chance, 20 Crit Damage, 12 Combat Speed.
|666 Credits
| -
|Real.
|[[The Stack#RGB Block|RGB Block]] Chests.
|-
|[[RGB Blade]]
|Melee
|Green
|20 Power, 22 Defense, 28 HP, 1 Crit Chance, 30 Crit Damage, 15 Combat Speed.
|466 Credits
| -
|Make them taste the rainbow.
|[[The Stack#RGB Block|RGB Block]] Chests, RGB Block [[Enemies (Arcaxer 1)|Enemies]].
|-
|[[RGB Blade+]]
|Melee
|Blue
|25 Power, 25 Defense, 30 HP, 2 Crit Chance, 30 Crit Damage, 28 Combat Speed.
|633 Credits
| -
|Make them taste the rainbow PLUS.
|[[The Stack#RGB Block|RGB Block]] Chests, RGB Block [[Enemies (Arcaxer 1)|Enemies]].
|-
|[[RGB Gun]]
|Ranged
|Green
|16 Power, 18 Defense, 25 HP, 15 Crit Damage, 10 Combat Speed.
|600 Credits
| -
|Contrary to popular belief the power does not come from the crystals, they just look cool.
|[[The Stack#RGB Block|RGB Block]] Chests, RGB Block [[Enemies (Arcaxer 1)|Enemies]].
|-
|[[RGB SMG]]
|Ranged
|Blue
|30 Power. 25 Defense, 40 HP, 2 Crit Chance, 15 Combat Speed.
|833 Credits
|Fires multiple shots at once, and always damages you for 10% of your max HP, no matter if you miss.<ref name="smg"/>
|Colors have SMGs. An Automatic weapon that fires multiple shots but will always consume HP even when missing.<ref name="smg"/>
|[[The Stack#RGB Block|RGB Block]] Chests.
|-
|[[Roulette Cannon]]
|Ranged
|Purple
|32 Power, 20 Defense, 45 HP, 2 Crit Chance, 35 Crit Damage, 20 Combat Speed.
|333 Credits
|Can unlink enemies.
|Charge this weapon by holding the trigger. Can unlink enemies.
|[[Moneyfingers Casino and Resort#Mines|Moneyfingers Mines]] [[Enemies (Arcaxer 1)|Enemies]] and [[Shops (Arcaxer 1)|Casino Shop]] (Stock 1).
|-
|[[Sandy Sword]]
|Melee
|Blue
|7 Power, 6 Defense, 15 HP, 2 Combat Speed.
|100 Credits
| -
|Remember that line from that sci fi movie everyone likes where the guy doesn't like sand? haha so funny lol.
|[[Sandy Bridge]] Chests.
|-
|[[Scale Edge]]
|Melee
|Purple
|20 Power, 15 Defense, 50 HP, 5 Crit Chance, 10 Crit Damage, 10 Combat Speed
|333 Credits
|Can cut links between enemies.
|A sword with the power to sever links between enemies.
|[[Quests (Arcaxer 1)#Nichelle's Tasks|Whistler Terror Task]].
|-
|[[Shadow Blade]]
|Melee
|Purple
|20 Power, 10 Defense, 20 HP, 5 Combat Speed.
|500 Credits
|Can inflict [[Glitches (Arcaxer 1)|Glitch Weaken]].
|An evil sword that can inflict [[Glitches (Arcaxer 1)|Glitch Weaken]] on enemies.
|[[The Stack#Longhorn Block|Longhorn Block]] Chests.
|-
|[[Sick Shooter]]
|Ranged
|Green
|5 Power, 2 Defense, 10 HP, 5 Combat Speed.
|66 Credits
| -
|Sick dude.
|[[The Stack#Bottom Block|Bottom Block]], [[The Stack#Janus Block|Janus Block]], and [[Sandy Bridge]] Chests, Bottom Block and Janus Block [[Enemies (Arcaxer 1)|Enemies]].
|-
|[[Spooky SMG]]
|Ranged
|Purple
|14 Power, 12 Defense, 20 HP, 1 Crit Chance, 10 Combat Speed.
|833 Credits
|Fires multiple shots at once, and always damages you for 10% of your max HP, no matter if you miss.<ref name="smg"/>
|Ghosts have SMGs? An Automatic weapon that fires multiple shots but will always consume HP even when missing. <ref name="smg"/>
|[[The Stack#Longhorn Block|Longhorn Block]] Chests.
|-
|[[Stun Gun]]
|Ranged
|Purple
|28 Power, 25 Defense, 45 HP, 2 Crit Chance, 45 Crit Damage, 12 Combat Speed.
|1000 Credits
|8% chance to apply [[Glitches (Arcaxer 1)|Glitch Stun]] to enemies.
|Has an 8% chance to [[Glitches (Arcaxer 1)|stun]] enemies.
|[[The Stack#RGB Block|RGB Block]] Chests, RGB Block [[Enemies (Arcaxer 1)|Enemies]].
|-
|[[Tempered Sword]]
|Melee
|Green
|5 Power, 2 Defense, 10 HP, 5 Combat Speed.
|50 Credits
| -
|Like the [[Arcaxer Sword]] but someone tried.
|[[The Stack#Bottom Block|Bottom Block]] and [[The Stack#Janus Block|Janus Block]] Chests.
|-
|[[That Gun]]
|Ranged
|Purple
|30 Power, 25 Defense, 45 HP, 2 Crit Chance, 30 Crit Damage, 20 Combat Speed
|666 Credits
| -
|Nichelle's trusty side-arm.
|[[Moneyfingers Casino and Resort#Mines|Moneyfingers Mines]] [[Enemies (Arcaxer 1)|Enemies]], [[Coffee Lake#Iced Coffee Caverns|Iced Coffee Caverns]] Chests.
|-
|[[That Guy's Axe]]
|Melee
|Purple
|15 Power, 10 Defense, 10 HP, 2 Crit Chance, 10% Battle XP, 5 Combat Speed.
|1666 Credits
|Changes the battle music.
|A weapon with the power to shred. Equip to change the battle music.
|[[Shops (Arcaxer 1)#That Guy's Shop|That Guy's Shop]].
|-
|[[Throwing Spear]]
|Ranged
|Green
|10 Power, 10 Defense, 15 HP, 1 Crit Damage, 5 Combat Speed.
|166 Credits
| -
|You're not allowed to stab ONLY THROW
|[[The Stack#Whistler Block|Whistler Block]] Chests.
|-
|[[USBuster]]
|Melee
|Red
|50 Power, 50 Defense, 100 HP, 5 Crit Chance, 150 Crit Damage, 20 Combat Speed.
|83333 Credits
|Auto-Crit<ref name="usb">See [[Hax (Arcaxer 1)#Weapon Hax|Auto-Crit]] for more info.</ref>(On trigger)
|A legendary weapon with a special ability. Press trigger while weilding to cast Auto Crit, granting your next hack 100% crit rate.<ref name="usb"/>
|[[Quests (Arcaxer 1)#Nichelle's Tasks|Forbidden Weapon Task]]
|}
== Items Pictures ==
<gallery mode="nolines">
File:ArcaxerPistol.png|The [[Arcaxer Pistol]] and [[Sick Shooter]].
File:ArcaxerSword.png|The [[Arcaxer Sword]].
File:AssassinsDagger.png|The [[Assassin's Dagger]].
File:Banado.png|The [[Banado]].
File:BATtleAxe.png|The [[BATtle Axe]], [[BATtle Axe+]], and [[Bloody Axe]].
File:BlueGun.png|The [[Blue Gun]].
File:Cutlass.png|The [[Cutlass]] and [[Frozen Cutlass]].
File:DampCrossbow.png|The [[Damp Crossbow]] and [[Flaming Crossbow]].
File:FireSword.jpg|The [[Fire Sword]].
File:GhostBlaster.png|The [[Ghost Blaster]].
File:GlacialSword.png|The [[Glacial Sword]].
File:HauntedSpear.png|The [[Haunted Spear]] and [[Throwing Spear]].
File:JabsWraps.png|[[Jab's Wraps]].
File:Jailbreaker.png|The [[Jailbreaker]].
File:MoneyHands.png|The [[Money Hands L]] and [[Money Hands R]].
File:PirateSMG.png|The [[Pirate SMG]].
File:PumpkinBomb.png|The [[Pumpkin Bomb]] and [[Pumpkin Bomb+]].
File:RainbowBlade.png|The [[Rainbow Blade]].
File:RGBBlade.png|The [[RGB Blade]] and [[RGB Blade+]].
File:RGBGun.png|The [[RGB Gun]] and [[Real Gun Blaster]].
File:RGBSMG.png|The [[RGB SMG]].
File:RouletteGun.png|The [[Roulette Cannon]].
File:SandySword.png|The [[Sandy Sword]].
File:ScaleEdge.png|The [[Scale Edge]].
File:ShadowSword.png|The [[Shadow Blade]].
File:SpookySMG.png|The [[Spooky SMG]].
File:StunGun.jpg|The [[Stun Gun]].
File:TemperedSword.jpg|The [[Tempered Sword]].
File:ThatGun.png|[[That Gun]].
File:ThatGuysAxe.png|[[That Guy's Axe]].
File:USBuster.png|The [[USBuster]].
</gallery>
== Footnotes ==
<references />
{{Template:Weapons1}}
[[Category:Items]]
[[Category:Weapons]]
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{{Did you mean|The Sim|Sim Sim}}
{{Spoiler|Post-game locations are detailed.}}
{{Redirect|Locations|locations in Arcaxer 2|Locations (Arcaxer 2)}}
There are many interesting and diverse locations to explore. There are also popular destinations within each location.
== The Hub ==
{{Main|The Hub}}
[[File:TheHub.webp|256px|border|right]]The Hub is the central outdoor location of the game. As the name suggests, it is the spawnpoint for new entities in the Sim. The Hub connects directly to every other location in the game. It houses the Stack, two training minigames, a handful of shops, busses to other locations, and various NPCs.
=== Shops ===
{{Main|Shops (Arcaxer 1)|The Hub#Pawn Shop|The Hub#Sydney's Shop}}
==== Pawn Shop ====
[[File:ThePawn.webp|256px|border|right]]The Pawn Shop is owned by [[Minor Characters#Reggie|Reggie]]. Players can purchase [[Weapons (Arcaxer 1)|Weapons]], [[Armor (Arcaxer 1)|Armor]], [[Accessories]] and other misc. [[Items (Arcaxer 1)|items]]. The shop's stock expands when the player reaches [[The Stack#Whistler Block|Whistler Block]], [[The Stack#Longhorn Block|Longhorn Block]], and [[The Stack#RGB Block|RGB Block]].
==== Sydney's Shop ====
Sydney's Shop is obviously owned by [[Sydney]]. Players can purchase [[Hax (Arcaxer 1)|Hax]] or [[Passives (Arcaxer 1)|Passives]]. The shop's stock expands when the player reaches [[The Stack#Whistler Block|Whistler Block]], [[The Stack#Longhorn Block|Longhorn Block]], and [[The Stack#RGB Block|RGB Block]].
=== The Pub ===
{{Main|Quests (Arcaxer 1)#Nishelle's Tasks|The Hub#Pub}}
The Pub grants the player a list of [[Quests (Arcaxer 1)|tasks]] to complete within the Sim. Certain tasks can include fetch quests, leveling up [[Hax]], among others. These tasks grant rewards such as [[Stats (Arcaxer 1)|Credits, EXP]], or [[Items (Arcaxer 1|items]].
== The Stack ==
{{Main|The Stack}}
The Stack is the primary goal of the game. Multiple entities have threatened to climb to the top and abuse the console rumored on the final floor. The Stack is a dungeon full of [[Enemies (Arcaxer 1)|Toxins]], [[Items (Arcaxer 1)|Items]], [[Puzzles (Arcaxer 1)|Puzzles]], and more.
The Stack contains five total "[[The Stack#Blocks of the Stack|Blocks]]", different areas with different asthetics, Items, Enemies, and [[Story (Arcaxer 1)|story content]]. New Blocks are unlocked as the player reaches the top of the previous ones and advances the story.
<gallery mode="nolines">
File:TheStack.webp
File:TheStackEntrance.webp
File:TheStack2.webp
</gallery>
=== Blocks of the Stack ===
{{Main|The Stack#Blocks of the Stack}}
{| class="wikitable"
|+ Blocks of the Stack
! Block Name !! Theme !!Floor Count
! Image
|-
| [[The Stack#Bottom Block|Bottom Block]] || Green Cyber Dungeon || 17 ||<center>[[File:BottomBlock.webp|frameless|256x256px]]</center>
|-
| [[The Stack#Janus Block|Janus Block]] || Blue Cyber Dungeon || 16 ||<center>[[File:JanusBlock.webp|frameless|256x256px]]</center>
|-
| [[The Stack#Whistler Block|Whistler Block]] || Pirate Ship || 27 ||<center>[[File:WhistlerBlock.webp|frameless|256x256px]]</center>
|-
| [[The Stack#Longhorn Block|Longhorn Block]] || Halloween || 29 ||<center>[[File:LonghornBlock.webp|frameless|256x256px]]</center>
|-
|[[The Stack#RGB Block|RGB Block]]|| Glitches || 21 ||<center>[[File:RGBBlock.webp|frameless|256x256px]]</center>
|}
== Sandy Bridge ==
{{Main|Sandy Bridge}}
[[File:SandyBridgeTeaserRequiem.webp|256px|border|right]]Sandy Bridge is an outdoor desert area that is accessible from the start of the game. It can be accessed by taking the bus at the end of the path off to the right of the Pub's entrance. Sandy Bridge has a handful of [[Quests (Arcaxer 1|Quests]], [[Items (Arcaxer 1)|Items]], and [[Enemies (Arcaxer 1|Enemies]]. In order to access the full zone, however, the player must first obtain the [[Hoverboard]] after defeating [[Bosses#Bone Summoner|Bone Summoner]]. It is recommended to clear [[The Stack#Bottom Block|Bottom Block]] before attempting to fight Bone Summoner, but is not a requirement.
== Coffee Lake ==
{{Main|Coffee Lake}}
Coffee Lake is the second outdoor area in the game, accessible after clearing [[The Stack#Longhorn Block|Longhorn Block]], where [[Sydney]] will request that the [[Arcaxer (character)|Arcaxer]] go to do a favour. It is acessed by taking the bus in the clearing the player visits in the tutorial at the start of the game. Coffee Lake has [[Quests (Arcaxer 1|Quests]], [[Items (Arcaxer 1)|Items]], [[Enemies (Arcaxer 1|Enemies]], [[Shops (Arcaxer 1)|Shops]], and [[NPCs (Arcaxer 1)|NPCs]].
== The Sim Sim ==
{{Main|Sim Sim}}
The Sim Sim is a virtual dungeon created within The Sim. It features [[Enemies (Arcaxer 1)|enemies]] from other areas of the game, with increased stats<ref>Denoted by a "v<small>number</small>" appended to their name.</ref> as the floor number rises. The exit to the next floor only unlocks after all enemies on the floor are defeated. Every 15th floor, a [[Bosses (Arcaxer 1)|Boss]] is fought, also with increasing stats. Losing in battle or exiting the Sim Sim will send the player back five floors next time they enter it.
The Sim Sim is unlocked after defeating the [[Bosses (Arcaxer 1)#Toxic Mass|final boss]] and seeing the credits.
== Moneyfingers Resort and Casino ==
{{Main|Moneyfingers Resort and Casino}}
Moneyfingers Resort and Casino is a post-game area unlocked after seeing the credits, which kicks off the [[Casino Malware]] storyline. It contains [[Quests (Arcaxer 1|Quests]], [[Items (Arcaxer 1)|Items]] and [[Enemies (Arcaxer 1|Enemies]], two dungeons, and some [[Story (Arcaxer 1)|story content]].
=== Moneyfingers Resort and Casino Dungeons ===
{{Main|Moneyfingers Casino and Resort#Dungeons}}
{| class="wikitable"
|+ Moneyfingers Casino and Resort Dungeons
! Dungeon Name !! Theme !! Floor Count
! Image
|-
| [[Moneyfingers Casino and Resort#Vienna Floors|Vienna Floors]] || Fancy Casino || 17 ||<center>[[File:ViennaFloors.jpeg|frameless|256x256px]]</center>
|-
| [[Moneyfingers Casino and Resort#Mines|Mines]] || Underground Mine || 1<ref>There is only a single floor, but it is procedurally generated and goes on for a really really long time.</ref> ||<center>[[File:MoneyfingersMines.jpeg|frameless|256x256px]]</center>
|}
== Footnotes ==
<references/>
{{Locations1}}
[[Category:Locations]]
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{{Spoiler|Post-game locations are detailed.}}
{{Redirect|Locations|locations in Arcaxer 2|Locations (Arcaxer 2)}}
There are many interesting and diverse locations to explore. There are also popular destinations within each location.
== The Hub ==
{{Main|The Hub}}
[[File:TheHub.webp|256px|border|right]]The Hub is the central outdoor location of the game. As the name suggests, it is the spawnpoint for new entities in the Sim. The Hub connects directly to every other location in the game. It houses the Stack, two training minigames, a handful of shops, busses to other locations, and various NPCs.
=== Shops ===
{{Main|Shops (Arcaxer 1)|The Hub#Pawn Shop|The Hub#Sydney's Shop}}
==== Pawn Shop ====
[[File:ThePawn.webp|256px|border|right]]The Pawn Shop is owned by [[Minor Characters#Reggie|Reggie]]. Players can purchase [[Weapons (Arcaxer 1)|Weapons]], [[Armor (Arcaxer 1)|Armor]], [[Accessories]] and other misc. [[Items (Arcaxer 1)|items]]. The shop's stock expands when the player reaches [[The Stack#Whistler Block|Whistler Block]], [[The Stack#Longhorn Block|Longhorn Block]], and [[The Stack#RGB Block|RGB Block]].
==== Sydney's Shop ====
Sydney's Shop is obviously owned by [[Sydney]]. Players can purchase [[Hax (Arcaxer 1)|Hax]] or [[Passives (Arcaxer 1)|Passives]]. The shop's stock expands when the player reaches [[The Stack#Whistler Block|Whistler Block]], [[The Stack#Longhorn Block|Longhorn Block]], and [[The Stack#RGB Block|RGB Block]].
=== The Pub ===
{{Main|Quests (Arcaxer 1)#Nishelle's Tasks|The Hub#Pub}}
The Pub grants the player a list of [[Quests (Arcaxer 1)|tasks]] to complete within the Sim. Certain tasks can include fetch quests, leveling up [[Hax]], among others. These tasks grant rewards such as [[Stats (Arcaxer 1)|Credits, EXP]], or [[Items (Arcaxer 1|items]].
== The Stack ==
{{Main|The Stack}}
The Stack is the primary goal of the game. Multiple entities have threatened to climb to the top and abuse the console rumored on the final floor. The Stack is a dungeon full of [[Enemies (Arcaxer 1)|Toxins]], [[Items (Arcaxer 1)|Items]], [[Puzzles (Arcaxer 1)|Puzzles]], and more.
The Stack contains five total "[[The Stack#Blocks of the Stack|Blocks]]", different areas with different asthetics, Items, Enemies, and [[Story (Arcaxer 1)|story content]]. New Blocks are unlocked as the player reaches the top of the previous ones and advances the story.
<gallery mode="nolines">
File:TheStack.webp
File:TheStackEntrance.webp
File:TheStack2.webp
</gallery>
=== Blocks of the Stack ===
{{Main|The Stack#Blocks of the Stack}}
{| class="wikitable"
|+ Blocks of the Stack
! Block Name !! Theme !!Floor Count
! Image
|-
| [[The Stack#Bottom Block|Bottom Block]] || Green Cyber Dungeon || 17 ||<center>[[File:BottomBlock.webp|frameless|256x256px]]</center>
|-
| [[The Stack#Janus Block|Janus Block]] || Blue Cyber Dungeon || 16 ||<center>[[File:JanusBlock.webp|frameless|256x256px]]</center>
|-
| [[The Stack#Whistler Block|Whistler Block]] || Pirate Ship || 27 ||<center>[[File:WhistlerBlock.webp|frameless|256x256px]]</center>
|-
| [[The Stack#Longhorn Block|Longhorn Block]] || Halloween || 29 ||<center>[[File:LonghornBlock.webp|frameless|256x256px]]</center>
|-
|[[The Stack#RGB Block|RGB Block]]|| Glitches || 21 ||<center>[[File:RGBBlock.webp|frameless|256x256px]]</center>
|}
== Sandy Bridge ==
{{Main|Sandy Bridge}}
[[File:SandyBridgeTeaserRequiem.webp|256px|border|right]]Sandy Bridge is an outdoor desert area that is accessible from the start of the game. It can be accessed by taking the bus at the end of the path off to the right of the Pub's entrance. Sandy Bridge has a handful of [[Quests (Arcaxer 1|Quests]], [[Items (Arcaxer 1)|Items]], and [[Enemies (Arcaxer 1|Enemies]]. In order to access the full zone, however, the player must first obtain the [[Hoverboard]] after defeating [[Bosses#Bone Summoner|Bone Summoner]]. It is recommended to clear [[The Stack#Bottom Block|Bottom Block]] before attempting to fight Bone Summoner, but is not a requirement.
== Coffee Lake ==
{{Main|Coffee Lake}}
Coffee Lake is the second outdoor area in the game, accessible after clearing [[The Stack#Longhorn Block|Longhorn Block]], where [[Sydney]] will request that the [[Arcaxer (character)|Arcaxer]] go to do a favour. It is acessed by taking the bus in the clearing the player visits in the tutorial at the start of the game. Coffee Lake has [[Quests (Arcaxer 1|Quests]], [[Items (Arcaxer 1)|Items]], [[Enemies (Arcaxer 1|Enemies]], [[Shops (Arcaxer 1)|Shops]], and [[NPCs (Arcaxer 1)|NPCs]].
== The Sim Sim ==
{{Main|Sim Sim}}
The Sim Sim is a virtual dungeon created within The Sim. It features [[Enemies (Arcaxer 1)|enemies]] from other areas of the game, with increased stats<ref>Denoted by a "v<small>number</small>" appended to their name.</ref> as the floor number rises. The exit to the next floor only unlocks after all enemies on the floor are defeated. Every 15th floor, a [[Bosses (Arcaxer 1)|Boss]] is fought, also with increasing stats. Losing in battle or exiting the Sim Sim will send the player back five floors next time they enter it.
The Sim Sim is unlocked after defeating the [[Bosses (Arcaxer 1)#Toxic Mass|final boss]] and seeing the credits.
== Moneyfingers Resort and Casino ==
{{Main|Moneyfingers Resort and Casino}}
Moneyfingers Resort and Casino is a post-game area unlocked after seeing the credits, which kicks off the [[Casino Malware]] storyline. It contains [[Quests (Arcaxer 1|Quests]], [[Items (Arcaxer 1)|Items]] and [[Enemies (Arcaxer 1|Enemies]], two dungeons, and some [[Story (Arcaxer 1)|story content]].
=== Moneyfingers Resort and Casino Dungeons ===
{{Main|Moneyfingers Casino and Resort#Dungeons}}
{| class="wikitable"
|+ Moneyfingers Casino and Resort Dungeons
! Dungeon Name !! Theme !! Floor Count
! Image
|-
| [[Moneyfingers Casino and Resort#Vienna Floors|Vienna Floors]] || Fancy Casino || 17 ||<center>[[File:ViennaFloors.jpeg|frameless|256x256px]]</center>
|-
| [[Moneyfingers Casino and Resort#Mines|Mines]] || Underground Mine || 1<ref>There is only a single floor, but it is procedurally generated and goes on for a really really long time.</ref> ||<center>[[File:MoneyfingersMines.jpeg|frameless|256x256px]]</center>
|}
== Footnotes ==
<references/>
{{Locations1}}
[[Category:Locations]]
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[[File:TheHub.webp|border|256px|right]]The Hub is the central outdoor location of the game. As the name suggests, it is the spawnpoint for new entities in the Sim. The Hub connects directly to every other location in the game.
== Pawn Shop ==
{{Main|Shops (Arcaxer 1)}}
[[File:ThePawn.webp|256px|border|right]]The Pawn Shop is owned by [[Minor Characters#Reggie|Reggie]]. Players can purchase [[Weapons (Arcaxer 1)|Weapons]], [[Armor (Arcaxer 1)|Armor]], [[Accessories]] and other misc. [[Items (Arcaxer 1)|items]]. The shop's stock expands when the player reaches [[The Stack#Whistler Block|Whistler Block]], [[The Stack#Longhorn Block|Longhorn Block]], and [[The Stack#RGB Block|RGB Block]]. The items he sells and their unlock requirements are as follows:
{| class="wikitable"
|+ Pawn Shop Stock
|-
! Stock Number !! Unlock Requirement !! Items<ref name="cost">See [[Shops (Arcaxer 1)|Shops]] for a list of prices.</ref>
|-
| 1
|| Default
||
*Minor Health Modifier
*Health Modifier
*Trap Eliminator
*Bit Pants
*Bit Shirt
*Bit Helmet
*Arcaxer Pistol
*Bounce Pad
*Blue Helmet
*Blue Shirt
*Blue Pants
*Compass Module
|-
| 2
|| Unlock [[The Stack#Whistler Block|Whistler Block]]
||
* Greater Health Modifier
* Pirate Hat
* Pirate Vest
* Peg Leg
* Damp Crossbow
* Cutlass
* Exp Hat 1
* Exp Pants 1
* Exp Vest 1
* AP Ring
* EXP Ring
* Speed Ring
|-
| 3
|| Unlock [[The Stack#Longhorn Block|Longhorn Block]]
||
* Giant Health Modifier
* Haunted Helm
* Haunted Plate
* Haunted Boots
* Haunted Spear
* BATtle Axe
* Helm of Fate
* Plate of Fate
* Ghoast Blaster
* Glitch Pendant
* Stunning Pendant
* Defensive Necklace
* AP Ring +
|-
| 4
|| Unlock [[The Stack#RGB Block|RGB Block]]
||
* Massive Health Modifier
* RGB Hat
* RGB Shirt
* RGB Shoes
* RGB Gun
* RGB Blade
* Energized Emblem
* Regenerating Pendant
* Bloody Necklace
* AP Ring X
|}
== Sydney's Shop ==
{{Main|Shops (Arcaxer 1)}}
[[File:SydLab.jpeg|256px|border|right]]Sydney's Shop<ref>Also referred to as LabSys or Sydney's Lab.</ref> is obviously owned by [[Sydney]]. Players can purchase [[Hax (Arcaxer 1)|Hax]] or [[Passives (Arcaxer 1)|Passives]]. The shop's stock expands when the player reaches [[The Stack#Whistler Block|Whistler Block]], [[The Stack#Longhorn Block|Longhorn Block]], and [[The Stack#RGB Block|RGB Block]]. On the front of the lab there is a switch the player can hit with their hand. If they do, a chest will appear on top of the lab.
The items she sells and their unlock requirements are as follows:
{| class="wikitable"
|+ Sydney's Shop Stock
|-
! Stock Number !! Unlock Requirement !! Items<ref name="cost"/>
|-
| 1
|| Default
|
*Frost Bolt Module
*Hack Defense Module
*Earth Bomb Moule
*Arcanado Module
*Volcano Bolt Module
*Aim Hax Module
*Combo Plus Module
*Hack Power Module
|-
| 2
|| Unlock [[The Stack#Whistler Block|Whistler Block]]
||
*Fish Bolt Module
*Storm Bomb Module
*Waternado Module
*Soothing Mist Module
*Regeneration Module
*Breathing Room Module
|-
| 3
|| Unlock [[The Stack#Longhorn Block|Longhorn Block]]
||
*Summon Elemental
*Ghost Bolt Module
*Life Bolt Module
*Power Up Shot Module
*Afterburner Module
*Bonarange Module
|-
| 4
|| Unlock [[The Stack#RGB Block|RGB Block]]
||
*Cascading Thunder Module
*RGB Bolt Module
*Hack Defense 2 Module
*Hack Power 2 Module
|}
== Pub ==
{{Main|Quests (Arcaxer 1)#Nichelle's Tasks}}
[[File:Pub.jpeg|256px|border|right]]The Pub grants the player a list of tasks to complete within the Sim. Certain tasks can include fetch quests, leveling up [[Hax (Arcaxer 1)|Hax]], among others. These tasks grant rewards such as [[Stats (Arcaxer 1)|Credits, EXP]], or [[Items (Arcaxer 1|items]]. A full list of tasks, their rewards, unlock requirements, and details can be found below.
Behind the pub, the player can grab and move the dumpster to find a secret chest.<br/><br/><br/><br/><br/>
{| class="wikitable"
|+ Nichelle's Tasks
|-
! Task Name !! Unlock Requirement !! Task Details !! Reward
|-
|Frost and Fire || Default || Raise levels of "[[Fireball]]" and "[[Frost Bolt]]" to level 10. || 500 Credits, 2000 EXP, [[Items (Arcaxer 1)|Frostfire Bolt Module]].
|-
|Silicon tower || Default || Collect 15 bars of [[Items (Arcaxer 1)|Silicon]] from [[The Stack#Bottom Block|Bottom Block]]. || 1000 Credits, 6000 EXP.
|-
|Gotta go quick || Default || Collect 5 [[Items (Arcaxer 1)|Sapphires]] from [[The Stack#Bottom Block|Bottom Block]]. || 100 Credits, 1000 EXP, [[Items (Arcaxer 1)|Zoom Module Module]].
|-
|Antivirus update || Default || Raise the level of "[[Restore 1]]" to 10. || 500 Credits, 2000 EXP, [[Items (Arcaxer 1)|Debug Module]].
|-
|Waste of space || Default || Raise level of "[[Blue]]" to 30. || 1 Credit, 1 EXP, [[Items (Arcaxer 1)|Blueaga Module.]]
|-
|Healthy Heart || Default || Get 100 gains in single session on the [[Training Minigames (Arcaxer 1)|Treadmill]]. || 1000 Credits, 5000 EXP, [[Items (Arcaxer 1)|Good Cardio Module]].
|-
|Super Silicon tower || Unlock [[The Stack#Janus Block|Janus Block]] || Collect 15 bars of [[Items (Arcaxer 1)|Super Silicon]] from [[The Stack#Janus Block|Janus Block]]. || 1000 Credits, 10000 EXP.
|-
|Knawlegde || Unlock [[The Stack#Janus Block|Janus Block]] || Collect 5 [[Items (Arcaxer 1)|Amethysts]] from [[The Stack#Janus Block|Janus Block]]. || 700 Credits, 4000 EXP, [[Items (Arcaxer 1)|EXP Boost Module]].
|-
|A point on actions || Unlock [[The Stack#Janus Block|Janus Block]] || Find 10 [[Items (Arcaxer 1)|Lucky Leaves]] on enemies in [[The Stack]]. || 1000 Credits, 5000 EXP, [[Items (Arcaxer 1)|AP Up Module]].
|-
|A pirates Booty || Unlock [[The Stack#Whistler Block|Whistler Block]] || Collect 15 [[Items (Arcaxer 1)|Doubloons]] from [[The Stack#Whistler Block|Whistler Block]]. || 2000 Credits, 15000 EXP.
|-
|Whistler Terror || Unlock [[The Stack#Whistler Block|Whistler Block]] || Defeat the [[Bosses#Reaper Shark|Reaper Shark]] in [[The Stack#Whistler Block|Whistler Block]]. || 2000 Credits, 1000 EXP, [[Scale Edge]].
|-
|Friendly Strength || Unlock [[The Stack#Whistler Block|Whistler Block]] || Collect 5 [[Items (Arcaxer 1)|Tentacles]] from [[The Stack#Whistler Block|Whistler Block]]. || 1000 Credits, 5000 EXP, [[Items (Arcaxer 1)|Summon Boost Module]].
|-
|Bone Money || Unlock [[The Stack#Longhorn Block|Longhorn Block]] || Collect 15 [[Items (Arcaxer 1)|Silver Coins]] from [[The Stack#Longhorn Block|Longhorn Block]]. || 2500 Credits, 20000 EXP, [[Pumpkin Bomb+]].
|-
|The Eyeball man || Unlock [[The Stack#Longhorn Block|Longhorn Block]] || Collect 10 [[Items (Arcaxer 1)|Scary Eyes]] from [[The Stack#Longhorn Block|Longhorn Block]]. || 3000 Credits, 25000 EXP, [[Items (Arcaxer 1)|PP Up]].
|-
|Blood Diamonds || Unlock [[The Stack#Longhorn Block|Longhorn Block]] || Collect 5 [[Items (Arcaxer 1)|Diamonds]] from [[The Stack#Longhorn Block|Longhorn Block]]. || 2000 Credits, 15000 EXP, [[Items (Arcaxer 1)|PP Up]].
|-
|Blood and Thunder || Unlock [[The Stack#Longhorn Block|Longhorn Block]] || Raise levels of "[[Bouncing Thunder]]" and "[[Ghost Bolt]]" to 15. || 1000 Credits, 5000 EXP, [[Bloody Axe]].
|-
|Red Green Bleu || Unlock [[The Stack#RGB Block|RGB Block]] || Collect 10 [[Items (Arcaxer 1)|Cheese]] in [[The Stack#RGB Block|RGB Block]]. || 1500 Credits, 15000 EXP, [[Items (Arcaxer 1)|PP Up]]
|-
|Green Guys || Unlock [[The Stack#RGB Block|RGB Block]] || Collect 8 [[Items (Arcaxer 1)|Green]] in [[The Stack#RGB Block|RGB Block]]. || 2000 Credits, 10000 EXP, [[Items (Arcaxer 1)|Erase Time Module]]
|-
|Finally... Haxium || Unlock [[The Stack#RGB Block|RGB Block]] || Collect 5 [[Items (Arcaxer 1)|Haxium]] in [[The Stack#RGB Block|RGB Block]]. || 2500 Credits, 20000 EXP, [[Items (Arcaxer 1)|Fast Forward Module]]
|-
|Ultimate Blue || Complete "Waste of space" task. || Raise the level of "[[Blueaga]]" to 50. || 1 Credit, 1 EXP, [[Items (Arcaxer 1)|Ultimate Blue]]
|-
|Forbidden Weapon || Unlock [[Sim Sim]] || Reach floor 100 of [[Sim Sim]] || 25000 EXP, [[USBuster]]
|}
== Training Games ==
{{Main|Training Minigames (Arcaxer 1)}}
=== Punching Bag ===
Using the Punching Bag, the player can train their [[Stats (Arcaxer 1)|level]]. Punching the bag gives the player EXP, which can let them level up. See the main page for more details.
=== Treadmill ===
The Treadmill was the first training minigame added to the game. Using it, the player can run in place in real life to upgrade their maximum [[Stats (Arcaxer 1)|HP]]. There is no limit to these gains. See the main page for more details.
<gallery mode="nolines">
File:PunchingBag.jpeg|256px|The Punching Bag minigame.
File:Treadmill.jpeg|256px|The Treadmill minigame.
</gallery>
== Graveyard ==
[[File:Graveyard.jpeg|256px|border|right]]
The graveyard is a small part of the Hub map with gravestones to honour the fallen Entities who have died in the Sim. The indentities of the fallen Entities are unknown. There are three chests here. One is found on top of the archway, the second is on the ground in front of the graves, and the third can be found by lifting up the larger grave, revealing the secret chest.
Notably, the graveyard holds the chest that houses the [[Blue]] [[Hax|Hack]]. Players who are interested in the community jokes know the area well.
The [[NPCs (Arcaxer 1)|Retired Explorer]] stays here, warning the player about an infinite [[404 Block|white floor]]. They explain that this floor gave them a dangerous feeling and they decided then and there to escape to the Hub and retire.
== Busses ==
[[File:DesertBus.jpeg|256px|border|right]]
In the Hub, there are three busses, all of which take the player to different locations.
=== Sandy Bridge Bus ===
This bus is located at the end of the path behind the Pub, where the [[NPCs (Arcaxer 1)|Desert Bus Driver]] offers to drive the player to [[Sandy Bridge]]. This bus is unlocked by default, and can even be used before entering [[The Stack]] if the player so wishes.
Upon first speaking with Desert Bus Driver, he'll give the player a quest to find 13 [[Items (Arcaxer 1)|Secret Tapes]] in Sandy Bridge.
=== Coffee Lake Bus ===
This bus is located in the clearing [[Sydney]] used to teach [[Fireball]] to the [[Arcaxer (character)|Arcaxer]] during the tutorial. The [[NPCs (Arcaxer 1)|Coffee Bus Driver]] offers to take the player to [[Coffee Lake]] using this bus. This bus is unlocked only after clearing [[The Stack#Longhorn Block|Longhorn Block]]. Sydney requests the Arcaxer to visit Coffee Lake during the [[Story (Arcaxer 1)|story]].
Unlike his brother<ref>Coffee Bus Driver indicates the Desert Bus Driver is his brother.</ref>, the Coffee Bus Driver does not have a quest.
=== Moneyfingers Casino and Resort Bus ===
This bus is located next to Sydney's Shop. The [[NPCs (Arcaxer 1)|Boat Bus Driver]] offers to take the player to [[Coffee Lake]] using this bus. This bus is unlocked after beginning the post-game [[Casino Malware]] section.
Unlike the other two drivers, the Boat Bus Driver does not state they are related. Instead, they state that Sydney created the Boat Bus.<ref>"It's the all new, 4 door LabSys All Terrain Amphibious Adventure Machine." -Bus Boat Driver</ref>
== Dungeon Entrances ==
=== The Stack Entrance ===
{{Main|The Stack}}
[[The Stack]] is the big challenge of the game, and the entrance is situated at the front of the Hub. The entrance features a teleporter that allows the player to select a Block. Beside it is the Tower Control Crystal, an object that allows the player to reset The Stack. Resetting The Stack will set the player back to floor 0 of each block they've unlocked, and all chests and enemies will respawn. [[Bosses (Arcaxer 1)|Bosses]] and other [[Story (Arcaxer 1|story content]] will not reset.
Additionally, there are mutliple chests on The Stack if the player can climb it while in the Hub, and another chest hidden inside a dumpster behind the building. There is a switch on the right section of the entrance which activates Night Mode.
=== Sim Sim Entrance ===
{{Main|Sim Sim}}
The [[NPCs (Arcaxer 1)|Scientific Entity]] has created a [[Sim Sim|simulation]] inside the Sim. They set up this area to the right of the main plaza to allow entities to enter the [[Sim Sim]], a roguelike-esque dungeon. Above the entrance is a floating heading for the Sim Sim's highscore, the highest floor the player has achieved.
<gallery mode="nolines">
File:TheStackEntrance.webp|The entrance to [[The Stack]].
File:SimSimEntrance.jpeg|The entrance to the [[Sim Sim]].
</gallery>
== Night Mode ==
When hitting the switch on [[The Stack]] building, the Hub will switch to Night Mode. The skybox changes to be night time, the title screen music plays, and all NPCs start dancing in unison.
== Footnotes ==
<references />
{{Template:Locations1}}
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[[File:TheHub.webp|border|256px|right]]The Hub is the central outdoor location of the game. As the name suggests, it is the spawnpoint for new entities in the Sim. The Hub connects directly to every other location in the game.
== Pawn Shop ==
{{Main|Shops (Arcaxer 1)}}
[[File:ThePawn.webp|256px|border|right]]The Pawn Shop is owned by [[Minor Characters#Reggie|Reggie]]. Players can purchase [[Weapons (Arcaxer 1)|Weapons]], [[Armor (Arcaxer 1)|Armor]], [[Accessories]] and other misc. [[Items (Arcaxer 1)|items]]. The shop's stock expands when the player reaches [[The Stack#Whistler Block|Whistler Block]], [[The Stack#Longhorn Block|Longhorn Block]], and [[The Stack#RGB Block|RGB Block]]. The items he sells and their unlock requirements are as follows:
{| class="wikitable"
|+ Pawn Shop Stock
|-
! Stock Number !! Unlock Requirement !! Items<ref name="cost">See [[Shops (Arcaxer 1)|Shops]] for a list of prices.</ref>
|-
| 1
|| Default
||
*Minor Health Modifier
*Health Modifier
*Trap Eliminator
*Bit Pants
*Bit Shirt
*Bit Helmet
*Arcaxer Pistol
*Bounce Pad
*Blue Helmet
*Blue Shirt
*Blue Pants
*Compass Module
|-
| 2
|| Unlock [[The Stack#Whistler Block|Whistler Block]]
||
* Greater Health Modifier
* Pirate Hat
* Pirate Vest
* Peg Leg
* Damp Crossbow
* Cutlass
* Exp Hat 1
* Exp Pants 1
* Exp Vest 1
* AP Ring
* EXP Ring
* Speed Ring
|-
| 3
|| Unlock [[The Stack#Longhorn Block|Longhorn Block]]
||
* Giant Health Modifier
* Haunted Helm
* Haunted Plate
* Haunted Boots
* Haunted Spear
* BATtle Axe
* Helm of Fate
* Plate of Fate
* Ghoast Blaster
* Glitch Pendant
* Stunning Pendant
* Defensive Necklace
* AP Ring +
|-
| 4
|| Unlock [[The Stack#RGB Block|RGB Block]]
||
* Massive Health Modifier
* RGB Hat
* RGB Shirt
* RGB Shoes
* RGB Gun
* RGB Blade
* Energized Emblem
* Regenerating Pendant
* Bloody Necklace
* AP Ring X
|}
== Sydney's Shop ==
{{Main|Shops (Arcaxer 1)}}
[[File:SydLab.jpeg|256px|border|right]]Sydney's Shop<ref>Also referred to as LabSys or Sydney's Lab.</ref> is obviously owned by [[Sydney]]. Players can purchase [[Hax (Arcaxer 1)|Hax]] or [[Passives (Arcaxer 1)|Passives]]. The shop's stock expands when the player reaches [[The Stack#Whistler Block|Whistler Block]], [[The Stack#Longhorn Block|Longhorn Block]], and [[The Stack#RGB Block|RGB Block]]. On the front of the lab there is a switch the player can hit with their hand. If they do, a chest will appear on top of the lab.
The items she sells and their unlock requirements are as follows:
{| class="wikitable"
|+ Sydney's Shop Stock
|-
! Stock Number !! Unlock Requirement !! Items<ref name="cost"/>
|-
| 1
|| Default
|
*Frost Bolt Module
*Hack Defense Module
*Earth Bomb Moule
*Arcanado Module
*Volcano Bolt Module
*Aim Hax Module
*Combo Plus Module
*Hack Power Module
|-
| 2
|| Unlock [[The Stack#Whistler Block|Whistler Block]]
||
*Fish Bolt Module
*Storm Bomb Module
*Waternado Module
*Soothing Mist Module
*Regeneration Module
*Breathing Room Module
|-
| 3
|| Unlock [[The Stack#Longhorn Block|Longhorn Block]]
||
*Summon Elemental
*Ghost Bolt Module
*Life Bolt Module
*Power Up Shot Module
*Afterburner Module
*Bonarange Module
|-
| 4
|| Unlock [[The Stack#RGB Block|RGB Block]]
||
*Cascading Thunder Module
*RGB Bolt Module
*Hack Defense 2 Module
*Hack Power 2 Module
|}
== Pub ==
{{Main|Quests (Arcaxer 1)#Nichelle's Tasks}}
[[File:Pub.jpeg|256px|border|right]]The Pub grants the player a list of tasks to complete within the Sim. Certain tasks can include fetch quests, leveling up [[Hax (Arcaxer 1)|Hax]], among others. These tasks grant rewards such as [[Stats (Arcaxer 1)|Credits, EXP]], or [[Items (Arcaxer 1|items]]. A full list of tasks, their rewards, unlock requirements, and details can be found below.
Behind the pub, the player can grab and move the dumpster to find a secret chest.<br/><br/><br/><br/><br/>
{| class="wikitable"
|+ Nichelle's Tasks
|-
! Task Name !! Unlock Requirement !! Task Details !! Reward
|-
|Frost and Fire || Default || Raise levels of "[[Fireball]]" and "[[Frost Bolt]]" to level 10. || 500 Credits, 2000 EXP, [[Items (Arcaxer 1)|Frostfire Bolt Module]].
|-
|Silicon tower || Default || Collect 15 bars of [[Items (Arcaxer 1)|Silicon]] from [[The Stack#Bottom Block|Bottom Block]]. || 1000 Credits, 6000 EXP.
|-
|Gotta go quick || Default || Collect 5 [[Items (Arcaxer 1)|Sapphires]] from [[The Stack#Bottom Block|Bottom Block]]. || 100 Credits, 1000 EXP, [[Items (Arcaxer 1)|Zoom Module Module]].
|-
|Antivirus update || Default || Raise the level of "[[Restore 1]]" to 10. || 500 Credits, 2000 EXP, [[Items (Arcaxer 1)|Debug Module]].
|-
|Waste of space || Default || Raise level of "[[Blue]]" to 30. || 1 Credit, 1 EXP, [[Items (Arcaxer 1)|Blueaga Module.]]
|-
|Healthy Heart || Default || Get 100 gains in single session on the [[Training Minigames (Arcaxer 1)|Treadmill]]. || 1000 Credits, 5000 EXP, [[Items (Arcaxer 1)|Good Cardio Module]].
|-
|Super Silicon tower || Unlock [[The Stack#Janus Block|Janus Block]] || Collect 15 bars of [[Items (Arcaxer 1)|Super Silicon]] from [[The Stack#Janus Block|Janus Block]]. || 1000 Credits, 10000 EXP.
|-
|Knawlegde || Unlock [[The Stack#Janus Block|Janus Block]] || Collect 5 [[Items (Arcaxer 1)|Amethysts]] from [[The Stack#Janus Block|Janus Block]]. || 700 Credits, 4000 EXP, [[Items (Arcaxer 1)|EXP Boost Module]].
|-
|A point on actions || Unlock [[The Stack#Janus Block|Janus Block]] || Find 10 [[Items (Arcaxer 1)|Lucky Leaves]] on enemies in [[The Stack]]. || 1000 Credits, 5000 EXP, [[Items (Arcaxer 1)|AP Up Module]].
|-
|A pirates Booty || Unlock [[The Stack#Whistler Block|Whistler Block]] || Collect 15 [[Items (Arcaxer 1)|Doubloons]] from [[The Stack#Whistler Block|Whistler Block]]. || 2000 Credits, 15000 EXP.
|-
|Whistler Terror || Unlock [[The Stack#Whistler Block|Whistler Block]] || Defeat the [[Bosses#Reaper Shark|Reaper Shark]] in [[The Stack#Whistler Block|Whistler Block]]. || 2000 Credits, 1000 EXP, [[Scale Edge]].
|-
|Friendly Strength || Unlock [[The Stack#Whistler Block|Whistler Block]] || Collect 5 [[Items (Arcaxer 1)|Tentacles]] from [[The Stack#Whistler Block|Whistler Block]]. || 1000 Credits, 5000 EXP, [[Items (Arcaxer 1)|Summon Boost Module]].
|-
|Bone Money || Unlock [[The Stack#Longhorn Block|Longhorn Block]] || Collect 15 [[Items (Arcaxer 1)|Silver Coins]] from [[The Stack#Longhorn Block|Longhorn Block]]. || 2500 Credits, 20000 EXP, [[Pumpkin Bomb+]].
|-
|The Eyeball man || Unlock [[The Stack#Longhorn Block|Longhorn Block]] || Collect 10 [[Items (Arcaxer 1)|Scary Eyes]] from [[The Stack#Longhorn Block|Longhorn Block]]. || 3000 Credits, 25000 EXP, [[Items (Arcaxer 1)|PP Up]].
|-
|Blood Diamonds || Unlock [[The Stack#Longhorn Block|Longhorn Block]] || Collect 5 [[Items (Arcaxer 1)|Diamonds]] from [[The Stack#Longhorn Block|Longhorn Block]]. || 2000 Credits, 15000 EXP, [[Items (Arcaxer 1)|PP Up]].
|-
|Blood and Thunder || Unlock [[The Stack#Longhorn Block|Longhorn Block]] || Raise levels of "[[Bouncing Thunder]]" and "[[Ghost Bolt]]" to 15. || 1000 Credits, 5000 EXP, [[Bloody Axe]].
|-
|Red Green Bleu || Unlock [[The Stack#RGB Block|RGB Block]] || Collect 10 [[Items (Arcaxer 1)|Cheese]] in [[The Stack#RGB Block|RGB Block]]. || 1500 Credits, 15000 EXP, [[Items (Arcaxer 1)|PP Up]]
|-
|Green Guys || Unlock [[The Stack#RGB Block|RGB Block]] || Collect 8 [[Items (Arcaxer 1)|Green]] in [[The Stack#RGB Block|RGB Block]]. || 2000 Credits, 10000 EXP, [[Items (Arcaxer 1)|Erase Time Module]]
|-
|Finally... Haxium || Unlock [[The Stack#RGB Block|RGB Block]] || Collect 5 [[Items (Arcaxer 1)|Haxium]] in [[The Stack#RGB Block|RGB Block]]. || 2500 Credits, 20000 EXP, [[Items (Arcaxer 1)|Fast Forward Module]]
|-
|Ultimate Blue || Complete "Waste of space" task. || Raise the level of "[[Blueaga]]" to 50. || 1 Credit, 1 EXP, [[Items (Arcaxer 1)|Ultimate Blue]]
|-
|Forbidden Weapon || Unlock [[Sim Sim]] || Reach floor 100 of [[Sim Sim]] || 25000 EXP, [[USBuster]]
|}
== Training Games ==
{{Main|Training Minigames (Arcaxer 1)}}
=== Punching Bag ===
Using the Punching Bag, the player can train their [[Stats (Arcaxer 1)|level]]. Punching the bag gives the player EXP, which can let them level up. See the main page for more details.
=== Treadmill ===
The Treadmill was the first training minigame added to the game. Using it, the player can run in place in real life to upgrade their maximum [[Stats (Arcaxer 1)|HP]]. There is no limit to these gains. See the main page for more details.
<gallery mode="nolines">
File:PunchingBag.jpeg|256px|The Punching Bag minigame.
File:Treadmill.jpeg|256px|The Treadmill minigame.
</gallery>
== Graveyard ==
[[File:Graveyard.jpeg|256px|border|right]]
The graveyard is a small part of the Hub map with gravestones to honour the fallen Entities who have died in the Sim. The indentities of the fallen Entities are unknown. There are three chests here. One is found on top of the archway, the second is on the ground in front of the graves, and the third can be found by lifting up the larger grave, revealing the secret chest.
Notably, the graveyard holds the chest that houses the [[Blue]] [[Hax (Arcaxer 1)|Hack]]. Players who are interested in the community jokes know the area well.
The [[NPCs (Arcaxer 1)|Retired Explorer]] stays here, warning the player about an infinite [[404 Block|white floor]]. They explain that this floor gave them a dangerous feeling and they decided then and there to escape to the Hub and retire.
== Busses ==
[[File:DesertBus.jpeg|256px|border|right]]
In the Hub, there are three busses, all of which take the player to different locations.
=== Sandy Bridge Bus ===
This bus is located at the end of the path behind the Pub, where the [[NPCs (Arcaxer 1)|Desert Bus Driver]] offers to drive the player to [[Sandy Bridge]]. This bus is unlocked by default, and can even be used before entering [[The Stack]] if the player so wishes.
Upon first speaking with Desert Bus Driver, he'll give the player a quest to find 13 [[Items (Arcaxer 1)|Secret Tapes]] in Sandy Bridge.
=== Coffee Lake Bus ===
This bus is located in the clearing [[Sydney]] used to teach [[Fireball]] to the [[Arcaxer (character)|Arcaxer]] during the tutorial. The [[NPCs (Arcaxer 1)|Coffee Bus Driver]] offers to take the player to [[Coffee Lake]] using this bus. This bus is unlocked only after clearing [[The Stack#Longhorn Block|Longhorn Block]]. Sydney requests the Arcaxer to visit Coffee Lake during the [[Story (Arcaxer 1)|story]].
Unlike his brother<ref>Coffee Bus Driver indicates the Desert Bus Driver is his brother.</ref>, the Coffee Bus Driver does not have a quest.
=== Moneyfingers Casino and Resort Bus ===
This bus is located next to Sydney's Shop. The [[NPCs (Arcaxer 1)|Boat Bus Driver]] offers to take the player to [[Coffee Lake]] using this bus. This bus is unlocked after beginning the post-game [[Casino Malware]] section.
Unlike the other two drivers, the Boat Bus Driver does not state they are related. Instead, they state that Sydney created the Boat Bus.<ref>"It's the all new, 4 door LabSys All Terrain Amphibious Adventure Machine." -Bus Boat Driver</ref>
== Dungeon Entrances ==
=== The Stack Entrance ===
{{Main|The Stack}}
[[The Stack]] is the big challenge of the game, and the entrance is situated at the front of the Hub. The entrance features a teleporter that allows the player to select a Block. Beside it is the Tower Control Crystal, an object that allows the player to reset The Stack. Resetting The Stack will set the player back to floor 0 of each block they've unlocked, and all chests and enemies will respawn. [[Bosses (Arcaxer 1)|Bosses]] and other [[Story (Arcaxer 1|story content]] will not reset.
Additionally, there are mutliple chests on The Stack if the player can climb it while in the Hub, and another chest hidden inside a dumpster behind the building. There is a switch on the right section of the entrance which activates Night Mode.
=== Sim Sim Entrance ===
{{Main|Sim Sim}}
The [[NPCs (Arcaxer 1)|Scientific Entity]] has created a [[Sim Sim|simulation]] inside the Sim. They set up this area to the right of the main plaza to allow entities to enter the [[Sim Sim]], a roguelike-esque dungeon. Above the entrance is a floating heading for the Sim Sim's highscore, the highest floor the player has achieved.
<gallery mode="nolines">
File:TheStackEntrance.webp|The entrance to [[The Stack]].
File:SimSimEntrance.jpeg|The entrance to the [[Sim Sim]].
</gallery>
== Night Mode ==
When hitting the switch on [[The Stack]] building, the Hub will switch to Night Mode. The skybox changes to be night time, the title screen music plays, and all NPCs start dancing in unison.
== Footnotes ==
<references />
{{Template:Locations1}}
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{{HaxInfobox
|name=Blue
|image=[[File:Blue.webp|256px|frameless]]
|haxtype=Damage
|haxeffects=Applies [[Glitches|Glitch]]<br/>Blue
|haxsource=Chest in<br/>[[The Hub#Graveyard|Hub Graveyard]]
|modulecost=N/A
|modulevalue=1 Credit
|haxap=1
|haxcooldown=N/A
}}
Blue is a bolt style [[Hax (Arcaxer 1)|Hax]] you get for free in [[The Hub#Graveyard|The Hub Graveyard]].
<big>"Has a 100% chance to turn the enemy blue."</big>
<big><center>-Arcaxer</center></big>
Blue will always apply [[Glitches (Arcaxer 1)|Glitch Blue]] when striking an enemy with the hack. It is also used in [[Quests (Arcaxer 1)#Nichelle's Tasks|a task]] to get it's upgraded version, [[Blueaga]].
==Trivia and Tips==
* Blue is well known in the community for being a simple and dumb addition everybody likes.
* Using Blue in coordination with [[Ghost Bolt]] can actually be an effective strategy due to Blue's 100% chance of applying a Glitch.
* Using the above strategy in [[Classes (Arcaxer 1)#Blue Mage|Blue Mage]] can also be upgraded using [[Green]] and [[Red]].
{{Hax}}
[[Category:Hax]]
[[Category:Blue]]
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{{Navbox with collapsible groups
|name = Hax
|title = [[File:BlueSprite.webp|34px]] [[Hax]] [[File:FishBoltSprite.webp|34px]]
|state = autocollapse
|style = background:#000000;
|titlestyle = background:#000000;
|borderstyle = 1px solid #000000;
|groupstyle = background:#1F1F1F;
|list1 = {{Navbox|child
|title = Regular Hax
|groupstyle = background:#1F1F1F;
|titlestyle = background:#1F1F1F;
|oddstyle = background:#404040;
|evenstyle = background:#595959;
|list1 = [[Arcax Missile]]{{·}}[[Fireball]]{{·}}[[Summon Barkaxer]]{{·}}[[Blue]]{{·}}[[Reverse Time]]{{·}}[[Summon Bryce]]{{·}}[[Summon Llorona]]{{·}}[[Shadow Blast]]
|group2 = Bought
|list2 = [[Arcanado]]{{·}}[[Afterburner]]{{·}}[[Bonarang]]{{·}}[[Blizzard]]{{·}}[[Earth Bomb]]{{·}}[[Fish Bolt]]{{·}}[[Frost Bolt]]{{·}}[[Ghost Bolt]]{{·}}[[Hack Defense 1]]{{·}}[[Hack Power 1]]{{·}}[[Life Bolt]]{{·}}[[RNGza]]{{·}}[[Soothing Mist]]{{·}}[[Storm Bomb]]{{·}}[[Volcano Bolt]]{{·}}[[Waternado]]{{·}}[[Summon Elemental]]{{·}}[[Power Up Shot]]{{·}}[[RGB Bolt]]{{·}}[[Hack Defense 2]]{{·}}[[Hack Power 2]]{{·}}[[Shield Buster]]{{·}}[[Sweeping Beam]]{{·}}[[Triple Thunder]]
|group3 = Quests
|list3 = [[Blueaga]]{{·}}[[Bouncing Thunder]]{{·}}[[Debug]]{{·}}[[Erase Time]]{{·}}[[Frostfire Bolt]]
|group4 = Chests
|list4 = [[Bonarang]]{{·}}[[Earth Bomb]]{{·}}[[Fish Bolt]]{{·}}[[Frost Bolt]]{{·}}[[Hack Defense 1]]{{·}}[[Life Bolt]]{{·}}[[Volcano Bolt]]{{·}}[[Waternado]]{{·}}[[Summon Elemental]]{{·}}[[Mega RGB]]{{·}}[[Hack Crit 1]]
|group5 = Enemy Drops
|list5 = [[Ghost Bolt]]{{·}}[[Life Bolt]]{{·}}[[Cascading Thunder]]
|group6 = Warrior Class
|list6 = [[Blizzard]]{{·}}[[Earthquake]]{{·}}[[Shadow Bolt]]{{·}}[[Sword Bouquet]]{{·}}[[Hot Swap]]{{·}}[[Giant Form]]{{·}}[[Restore 1]]{{·}}[[Restore 2]]
|group7 = Mage Class
|list7 = [[Fire Storm]]{{·}}[[Triple Bolt]]{{·}}[[Triple Thunder]]{{·}}[[Mirror Image]]{{·}}[[Restore 1]]{{·}}[[Restore 2]]
|group8 = Thief Class
|list8 = [[RNGza]]{{·}}[[Sniper Shot]]{{·}}[[Stun Shot]]{{·}}[[Backstab Bolt]]{{·}}[[Cut and Paste]]{{·}}[[Restore 1]]{{·}}[[Restore 2]]
|group8 = Blue Mage Class
|list8 = [[Copy Bolt]]
|group9 = Boss Drops
|list9 = [[Thorns]]{{·}}[[Triple Thunder]]{{·}}[[Banana Blitz]]
|group10 = Blue Mage Copy Abilities
|list10 = [[Bouncing Fire]]{{·}}[[Spike Ball]]{{·}}[[Hack Defense 1]]{{·}}[[Hack Power 1]]{{·}}[[Summon Toxin]]{{·}}[[Poison Fog]]{{·}}[[Restore 1]]{{·}}[[Cauterize]]{{·}}[[Bouncing Frost]]{{·}}[[Waterbolt]]{{·}}[[Shark Attack]]{{·}}[[Fish Swap]]{{·}}[[Restore 2]]{{·}}[[Chaos Blast]]{{·}}[[Flamethrower]]{{·}}[[Sweeper Beam]]{{·}}[[RNGza]]{{·}}[[Summon Taskmaster]]{{·}}[[Red]]{{·}}[[Green]]{{·}}[[Bananarang]]{{·}}[[Ice Pack]]{{·}}[[Earth Bomb]]{{·}}[[everything_and_nothing.exe]]
|group11 = Item Abilities
|list11 = [[Drop Bricks]]{{·}}[[Auto-Crit]]
|group12 = Unobtainable
|list12 = [[Lightning Bolt]]{{·}}[[Galaxy Burst]]
}}
|list2 = {{Navbox|child
|title = Defensive Hax
|groupstyle = background:#1F1F1F;
|titlestyle = background:#1F1F1F;
|oddstyle = background:#404040;
|evenstyle = background:#595959;
|group1 = Warrior Class
|list1 = [[Fire Wall]]
|group2 = Mage Class
|list2 = [[Reflect]]
|group3 = Thief Class
|list3 = [[Stop Time]]
|group4 = Blue Mage Copy Abilities
|list4 = [[Blink]]
}}
}}
[[Category:Hax]]<noinclude>[[Category:Weapon navboxes]]</noinclude>
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{{Navbox with collapsible groups
|name = Hax
|title = [[File:BlueSprite.webp|34px]] [[Hax (Arcaxer 1)|Hax]] [[File:FishBoltSprite.webp|34px]]
|state = autocollapse
|style = background:#000000;
|titlestyle = background:#000000;
|borderstyle = 1px solid #000000;
|groupstyle = background:#1F1F1F;
|list1 = {{Navbox|child
|title = Regular Hax
|groupstyle = background:#1F1F1F;
|titlestyle = background:#1F1F1F;
|oddstyle = background:#404040;
|evenstyle = background:#595959;
|list1 = [[Arcax Missile]]{{·}}[[Fireball]]{{·}}[[Summon Barkaxer]]{{·}}[[Blue]]{{·}}[[Reverse Time]]{{·}}[[Summon Bryce]]{{·}}[[Summon Llorona]]{{·}}[[Shadow Blast]]
|group2 = Bought
|list2 = [[Arcanado]]{{·}}[[Afterburner]]{{·}}[[Bonarang]]{{·}}[[Blizzard]]{{·}}[[Earth Bomb]]{{·}}[[Fish Bolt]]{{·}}[[Frost Bolt]]{{·}}[[Ghost Bolt]]{{·}}[[Hack Defense 1]]{{·}}[[Hack Power 1]]{{·}}[[Life Bolt]]{{·}}[[RNGza]]{{·}}[[Soothing Mist]]{{·}}[[Storm Bomb]]{{·}}[[Volcano Bolt]]{{·}}[[Waternado]]{{·}}[[Summon Elemental]]{{·}}[[Power Up Shot]]{{·}}[[RGB Bolt]]{{·}}[[Hack Defense 2]]{{·}}[[Hack Power 2]]{{·}}[[Shield Buster]]{{·}}[[Sweeping Beam]]{{·}}[[Triple Thunder]]
|group3 = Quests
|list3 = [[Blueaga]]{{·}}[[Bouncing Thunder]]{{·}}[[Debug]]{{·}}[[Erase Time]]{{·}}[[Frostfire Bolt]]
|group4 = Chests
|list4 = [[Bonarang]]{{·}}[[Earth Bomb]]{{·}}[[Fish Bolt]]{{·}}[[Frost Bolt]]{{·}}[[Hack Defense 1]]{{·}}[[Life Bolt]]{{·}}[[Volcano Bolt]]{{·}}[[Waternado]]{{·}}[[Summon Elemental]]{{·}}[[Mega RGB]]{{·}}[[Hack Crit 1]]
|group5 = Enemy Drops
|list5 = [[Ghost Bolt]]{{·}}[[Life Bolt]]{{·}}[[Cascading Thunder]]
|group6 = Warrior Class
|list6 = [[Blizzard]]{{·}}[[Earthquake]]{{·}}[[Shadow Bolt]]{{·}}[[Sword Bouquet]]{{·}}[[Hot Swap]]{{·}}[[Giant Form]]{{·}}[[Restore 1]]{{·}}[[Restore 2]]
|group7 = Mage Class
|list7 = [[Fire Storm]]{{·}}[[Triple Bolt]]{{·}}[[Triple Thunder]]{{·}}[[Mirror Image]]{{·}}[[Restore 1]]{{·}}[[Restore 2]]
|group8 = Thief Class
|list8 = [[RNGza]]{{·}}[[Sniper Shot]]{{·}}[[Stun Shot]]{{·}}[[Backstab Bolt]]{{·}}[[Cut and Paste]]{{·}}[[Restore 1]]{{·}}[[Restore 2]]
|group8 = Blue Mage Class
|list8 = [[Copy Bolt]]
|group9 = Boss Drops
|list9 = [[Thorns]]{{·}}[[Triple Thunder]]{{·}}[[Banana Blitz]]
|group10 = Blue Mage Copy Abilities
|list10 = [[Bouncing Fire]]{{·}}[[Spike Ball]]{{·}}[[Hack Defense 1]]{{·}}[[Hack Power 1]]{{·}}[[Summon Toxin]]{{·}}[[Poison Fog]]{{·}}[[Restore 1]]{{·}}[[Cauterize]]{{·}}[[Bouncing Frost]]{{·}}[[Waterbolt]]{{·}}[[Shark Attack]]{{·}}[[Fish Swap]]{{·}}[[Restore 2]]{{·}}[[Chaos Blast]]{{·}}[[Flamethrower]]{{·}}[[Sweeper Beam]]{{·}}[[RNGza]]{{·}}[[Summon Taskmaster]]{{·}}[[Red]]{{·}}[[Green]]{{·}}[[Bananarang]]{{·}}[[Ice Pack]]{{·}}[[Earth Bomb]]{{·}}[[everything_and_nothing.exe]]
|group11 = Item Abilities
|list11 = [[Drop Bricks]]{{·}}[[Auto-Crit]]
|group12 = Unobtainable
|list12 = [[Lightning Bolt]]{{·}}[[Galaxy Burst]]
}}
|list2 = {{Navbox|child
|title = Defensive Hax
|groupstyle = background:#1F1F1F;
|titlestyle = background:#1F1F1F;
|oddstyle = background:#404040;
|evenstyle = background:#595959;
|group1 = Warrior Class
|list1 = [[Fire Wall]]
|group2 = Mage Class
|list2 = [[Reflect]]
|group3 = Thief Class
|list3 = [[Stop Time]]
|group4 = Blue Mage Copy Abilities
|list4 = [[Blink]]
}}
}}
[[Category:Hax]]<noinclude>[[Category:Weapon navboxes]]</noinclude>
8896687e1ec4e2658110bafca1adc6a1ee0ee641
MediaWiki:Sidebar
8
5
1100
1051
2024-06-05T02:39:17Z
Dino-Pack
2
wikitext
text/x-wiki
* mainpage|Home
*#|Gear
**[[Weapons (Arcaxer 1)|Weapons
**[[Items (Arcaxer 1)|Items
**[[Armor (Arcaxer 1)|Armor
**[[Passives (Arcaxer 1)|Passives
**[[Hax (Arcaxer 1)|Hax
*#|The Sim
**[[Enemies (Arcaxer 1)|Enemies
**[[Locations (Arcaxer 1)|Locations
**[[Shops (Arcaxer 1)|Shops
**[[NPCs (Arcaxer 1)|NPCs
**[[Quests (Arcaxer 1)|Quests
**#|The Stack
***[[The Stack]]
***[[The Stack#Bottom Block|Bottom Block
***[[The Stack#Janus Block|Janus Block
***[[The Stack#Whistler Block|Whistler Block
***[[The Stack#Longhorn Block|Longhorn Block
***[[The Stack#RGB Block|RGB Block
***[[The Stack#Traps|Traps
*#|Blue
**[[Category:Blue]]|All things Blue
**[[Blue]]
**[[Blueaga]]
**[[Blue Gun]]
**[[The Stack#Janus Block|Janus Block
* SEARCH
* TOOLBOX
8c24f07fed8dece359a7cf20911df32aca8d39b6
Sandy Bridge
0
377
1105
1075
2024-06-05T12:28:05Z
Dino-Pack
2
/* Desert Bus Driver */
wikitext
text/x-wiki
[[File:SandyBridgeTeaserRequiem.webp|256px|border|right]]
Sandy Bridge is an outdoor location accessible early the game. While at first it may seem optional, visiting it at least once is required to progress through [[The Stack#Janus Block|Janus Block]]. It is recommended to clear [[The Stack#Bottom Block|Bottom Block]] before venturing here.
== Bone Summoner's Chest ==
[[File:BoneSummoner.png|256px|border|right]]
The [[Bosses (Arcaxer 1)#Bone Summoner|Bone Summoner]] guards a chest in the only accessible area on foot, just along the path. Upon approaching the chest and interacting with the Bone Summoner, the player can start a battle with it. This boss battle is the reason it is suggested to clear [[The Stack#Bottom Block|Bottom Block]]. It is possible, however, to defeat the Bone Summoner before even stepping foot in the stack.
Upon defeating the Bone Summoner, the chest it was guarding is accessible, which contains the [[Hoverboard]]. The Hoverboard is required to access the rest of Sandy Bridge, and to pass through [[The Stack#Janus Block|Janus Block]].
<br/><br/>
== Desert Zone ==
[[File:DesertZone.jpg|256px|border|right]]
After collecting the [[Hoverboard]], the rest of Sandy Bridge becomes accessible, notably the desert section. In this area, there are multiple chests and [[Enemies (Arcaxer 1)|enemies]]. The gear is not particularly strong, nor are the enemies. The strongest drop here is the [[Fire Sword]].
<br/><br/><br/><br/><br/>
== Ruby Collector's Camp ==
[[File:RubyCollector.png|256px|border|right]]
In the far back of Sandy Bridge, the [[NPCS (Arcaxer 1)|Ruby Collector]] and [[Donators|Temhunter]] stand, offering their respective [[Quests (Arcaxer 1)|quests]]. The Ruby Collector requests some [[Items (Arcaxer 1)|Rubies]]. It's revealed that he eats them. Temhunter on the other hands, requests the three [[Naughty Bananas]].
<br/><br/><br/><br/><br/>
== Desert Bus Driver ==
[[File:DesertBusDriver.png|256px|border|right]]
This bus is located at the beginning of the path. The Desert Bus Driver always stands next to it. Upon first speaking with Desert Bus Driver, he'll give the player a quest to find 13 Secret Tapes in Sandy Bridge. These 13 tapes are found in chests located in Sandy Bridge's Desert Zone.
Otherwise, the bus is only used to travel back to The Hub.
<br/><br/><br/>
== Trivia ==
* Originally, the [[Shops (Arcaxer 1)|OC Shop]] was found here. However, it caused problems with the [[Demo]] due to being able to buy [[Items (Arcaxer 1)|Overclocked Trainers]] for bosses that do not exist in the full version.
* During a [[Haxless Run]], Sandy Bridge is vital to skipping the tutorial due to the [[Fire Sword]] being dropped here.
57c20b160b18a4ca647a816d2f15dac482a3649e
Sim Sim
0
390
1112
2024-06-05T16:04:16Z
Dino-Pack
2
Created page with "The Sim Sim is a virtual dungeon created within The Sim. It features [[Enemies (Arcaxer 1)|enemies]] from other areas of the game, with increased stats as the floor number rises. Losing in battle or exiting the Sim Sim will send the player back five floors next time they enter it. The Sim Sim is unlocked after defeating the [[Bosses (Arcaxer 1)#Toxic Mass|final boss]] and seeing the credits. == Regular Floors == [[File:SimSimFloor.png|256px|right|border]] The Sim Sim d..."
wikitext
text/x-wiki
The Sim Sim is a virtual dungeon created within The Sim. It features [[Enemies (Arcaxer 1)|enemies]] from other areas of the game, with increased stats as the floor number rises. Losing in battle or exiting the Sim Sim will send the player back five floors next time they enter it.
The Sim Sim is unlocked after defeating the [[Bosses (Arcaxer 1)#Toxic Mass|final boss]] and seeing the credits.
== Regular Floors ==
[[File:SimSimFloor.png|256px|right|border]]
The Sim Sim dungeon floors are styled after a sci-fi space bunker of sorts. Other than the lights being on, the layout and gameplay mechanics are the same as the ones in [[The Stack]]. There are traps, chests, and enemies. However, the stairs up to the next floor is always blocked by a blue barrier until every [[Enemies (Arcaxer 1)|enemy]] is defeated. Enemies here come from every block, cycling through them progressively. Enemies grow in power,their power noted by a v1, v2, v3, etc.
== Boss Floors ==
[[File:SimSimBossFloor.png|256px|right|border]]
Every fifteenth floor is a Boss Floor. On these floors, a single floating orb sits. Interracting with it will prompt a boss battle to start. The Sim Sim will cycle all the [[Bosses (Arcaxer 1)|Bosses]] from the main game.<ref>Bosses from [[Casino Malware]] do not appear. Overclocked versions of bosses also do not appear.</ref> These bosses get increased stats, just like the regular enemies.
== Trivia ==
* The dungeon of the Sim Sim was used as the dungeon in early pre-alpha footage shown on Enzo's YouTube Channel], as seen [https://youtu.be/PyE4gnXfXg0?si=GpJ11wpnqEUplsjr here].
== Footnotes ==
<references/>
{{Locations1}}
7ad2220d476bd93a311f2b1047b00dbbffbeb360
1113
1112
2024-06-05T16:05:30Z
Dino-Pack
2
/* Trivia */
wikitext
text/x-wiki
The Sim Sim is a virtual dungeon created within The Sim. It features [[Enemies (Arcaxer 1)|enemies]] from other areas of the game, with increased stats as the floor number rises. Losing in battle or exiting the Sim Sim will send the player back five floors next time they enter it.
The Sim Sim is unlocked after defeating the [[Bosses (Arcaxer 1)#Toxic Mass|final boss]] and seeing the credits.
== Regular Floors ==
[[File:SimSimFloor.png|256px|right|border]]
The Sim Sim dungeon floors are styled after a sci-fi space bunker of sorts. Other than the lights being on, the layout and gameplay mechanics are the same as the ones in [[The Stack]]. There are traps, chests, and enemies. However, the stairs up to the next floor is always blocked by a blue barrier until every [[Enemies (Arcaxer 1)|enemy]] is defeated. Enemies here come from every block, cycling through them progressively. Enemies grow in power,their power noted by a v1, v2, v3, etc.
== Boss Floors ==
[[File:SimSimBossFloor.png|256px|right|border]]
Every fifteenth floor is a Boss Floor. On these floors, a single floating orb sits. Interracting with it will prompt a boss battle to start. The Sim Sim will cycle all the [[Bosses (Arcaxer 1)|Bosses]] from the main game.<ref>Bosses from [[Casino Malware]] do not appear. Overclocked versions of bosses also do not appear.</ref> These bosses get increased stats, just like the regular enemies.
== Trivia ==
* The dungeon of the Sim Sim was used as the dungeon in early pre-alpha footage shown on Enzo's YouTube Channel, as seen [https://youtu.be/PyE4gnXfXg0?si=GpJ11wpnqEUplsjr here].
== Footnotes ==
<references/>
{{Locations1}}
e639ff842e4065190220f65e24827cc449ddde58
1116
1113
2024-06-05T16:33:40Z
Dino-Pack
2
/* Boss Floors */
wikitext
text/x-wiki
The Sim Sim is a virtual dungeon created within The Sim. It features [[Enemies (Arcaxer 1)|enemies]] from other areas of the game, with increased stats as the floor number rises. Losing in battle or exiting the Sim Sim will send the player back five floors next time they enter it.
The Sim Sim is unlocked after defeating the [[Bosses (Arcaxer 1)#Toxic Mass|final boss]] and seeing the credits.
== Regular Floors ==
[[File:SimSimFloor.png|256px|right|border]]
The Sim Sim dungeon floors are styled after a sci-fi space bunker of sorts. Other than the lights being on, the layout and gameplay mechanics are the same as the ones in [[The Stack]]. There are traps, chests, and enemies. However, the stairs up to the next floor is always blocked by a blue barrier until every [[Enemies (Arcaxer 1)|enemy]] is defeated. Enemies here come from every block, cycling through them progressively. Enemies grow in power,their power noted by a v1, v2, v3, etc.
== Boss Floors ==
[[File:SimSimBossFloor.png|256px|right|border]]
Every fifteenth floor is a Boss Floor. On these floors, a single floating orb sits. Interracting with it will prompt a boss battle to start. The Sim Sim will cycle all the [[Bosses (Arcaxer 1)|Bosses]] from the main game.<ref>Bosses from [[Casino Malware]] do not appear. Overclocked versions of bosses also do not appear.</ref><ref>[[Bosses (Arcaxer 1)|Toxic Llorona]] also does not appear.</ref> These bosses get increased stats, just like the regular enemies.
== Trivia ==
* The dungeon of the Sim Sim was used as the dungeon in early pre-alpha footage shown on Enzo's YouTube Channel, as seen [https://youtu.be/PyE4gnXfXg0?si=GpJ11wpnqEUplsjr here].
== Footnotes ==
<references/>
{{Locations1}}
8331546a7ac8141ef8b44c723561d77536419c25
Template:Locations1
10
266
1114
796
2024-06-05T16:06:31Z
Dino-Pack
2
wikitext
text/x-wiki
{{Navbox
|name = Locations1
|title = [[File:CroppedBarkaxerSprite.png|48px]][[Locations (Arcaxer 1)]][[File:CroppedBarkaxerSprite.png|48px]]
|state = autocollapse
|style = background:#000000;
|titlestyle = background:#000000;
|borderstyle = 1px solid #000000;
|groupstyle = background:#1F1F1F;
|oddstyle = background:#404040;
|evenstyle = background:#595959;
|group1 = Dungeons
|list1 = [[The Stack]]{{·}}[[The Stack#Bottom Block|Bottom Block]]{{·}}[[404 Block]]{{·}}[[The Stack#Janus Block|Janus Block]]{{·}}[[The Stack#Whistler Block|Whistler Block]]{{·}}[[The Stack#Longhorn Block|Longhorn Block]]{{·}}[[The Stack#RGB Block|RGB Block]]{{·}}[[Moneyfingers Casino and Resort#Vienna Floors|Vienna Floors]]{{·}}[[Moneyfingers Casino and Resort#Mines|Mines]]{{·}}[[Sim Sim]]
|group3 = Outdoor Areas
|list3 = [[The Hub]]{{·}}[[Sandy Bridge]]{{·}}[[Coffee Lake]]{{·}}[[Moneyfingers Casino And Resort]]
|group4 = Interiors
|list4 = [[The Hub#Pawn Shop|Pawn Shop]]{{·}}[[The Hub#Sydney's Shop|Sydney's Shop]]{{·}}[[The Hub#The Pub|The Pub]]
}}
21ae583e77a5dde7876c66c557babd4db7bd9543
1115
1114
2024-06-05T16:06:49Z
Dino-Pack
2
wikitext
text/x-wiki
{{Navbox
|name = Locations1
|title = [[File:CroppedBarkaxerSprite.png|48px]][[Locations (Arcaxer 1)]][[File:CroppedBarkaxerSprite.png|48px]]
|state = autocollapse
|style = background:#000000;
|titlestyle = background:#000000;
|borderstyle = 1px solid #000000;
|groupstyle = background:#1F1F1F;
|oddstyle = background:#404040;
|evenstyle = background:#595959;
|group1 = Dungeons
|list1 = [[The Stack]]{{·}}[[The Stack#Bottom Block|Bottom Block]]{{·}}[[404 Block]]{{·}}[[The Stack#Janus Block|Janus Block]]{{·}}[[The Stack#Whistler Block|Whistler Block]]{{·}}[[The Stack#Longhorn Block|Longhorn Block]]{{·}}[[The Stack#RGB Block|RGB Block]]{{·}}[[Moneyfingers Casino and Resort#Vienna Floors|Vienna Floors]]{{·}}[[Moneyfingers Casino and Resort#Moneyfingers Mines|Moneyfingers Mines]]{{·}}[[Sim Sim]]
|group3 = Outdoor Areas
|list3 = [[The Hub]]{{·}}[[Sandy Bridge]]{{·}}[[Coffee Lake]]{{·}}[[Moneyfingers Casino And Resort]]
|group4 = Interiors
|list4 = [[The Hub#Pawn Shop|Pawn Shop]]{{·}}[[The Hub#Sydney's Shop|Sydney's Shop]]{{·}}[[The Hub#The Pub|The Pub]]
}}
4c398a7ea89210a2bbb16139405abfec3118ebac
1120
1115
2024-06-05T16:38:46Z
Dino-Pack
2
wikitext
text/x-wiki
{{Navbox
|name = Locations1
|title = [[File:CroppedBarkaxerSprite.png|48px]][[Locations (Arcaxer 1)]][[File:CroppedBarkaxerSprite.png|48px]]
|state = autocollapse
|style = background:#000000;
|titlestyle = background:#000000;
|borderstyle = 1px solid #000000;
|groupstyle = background:#1F1F1F;
|oddstyle = background:#404040;
|evenstyle = background:#595959;
|group1 = Dungeons
|list1 = [[The Stack]]{{·}}[[The Stack#Bottom Block|Bottom Block]]{{·}}[[404 Block]]{{·}}[[The Stack#Janus Block|Janus Block]]{{·}}[[The Stack#Whistler Block|Whistler Block]]{{·}}[[The Stack#Longhorn Block|Longhorn Block]]{{·}}[[The Stack#RGB Block|RGB Block]]{{·}}[[Moneyfingers Casino And Resort#Vienna Floors|Vienna Floors]]{{·}}[[Moneyfingers Casino And Resort#Moneyfingers Mines|Moneyfingers Mines]]{{·}}[[Sim Sim]]
|group3 = Outdoor Areas
|list3 = [[The Hub]]{{·}}[[Sandy Bridge]]{{·}}[[Coffee Lake]]{{·}}[[Moneyfingers Casino And Resort]]
|group4 = Interiors
|list4 = [[The Hub#Pawn Shop|Pawn Shop]]{{·}}[[The Hub#Sydney's Shop|Sydney's Shop]]{{·}}[[The Hub#The Pub|The Pub]]
}}
720f816d318a58a6b2fe60c69dbae8844177fee7
Moneyfingers Resort and Casino
0
391
1117
2024-06-05T16:33:59Z
Dino-Pack
2
Created page with "Moneyfingers Resort and Casino is a post-game area unlocked after seeing the credits, which kicks off the [[Casino Malware]] storyline. It contains [[Quests (Arcaxer 1|Quests]], [[Items (Arcaxer 1)|Items]] and [[Enemies (Arcaxer 1|Enemies]], two dungeons, and some [[Story (Arcaxer 1)|story content]]. == Outer Area == === Boat Bus === === Mines Entrance === == Casino == Inside the casino is a little lobby housing various attractions and [[NPCs (Arcaxer 1)|NPCs]]. Dona..."
wikitext
text/x-wiki
Moneyfingers Resort and Casino is a post-game area unlocked after seeing the credits, which kicks off the [[Casino Malware]] storyline. It contains [[Quests (Arcaxer 1|Quests]], [[Items (Arcaxer 1)|Items]] and [[Enemies (Arcaxer 1|Enemies]], two dungeons, and some [[Story (Arcaxer 1)|story content]].
== Outer Area ==
=== Boat Bus ===
=== Mines Entrance ===
== Casino ==
Inside the casino is a little lobby housing various attractions and [[NPCs (Arcaxer 1)|NPCs]]. [[Donators|Jab]] can be found here, giving the quest to find five [[Items (Arcaxer 1)|Hand Wraps]] in exchange for his weapon, [[Jab's Wraps]].
=== Casino Shop ===
{{Main|Shops (Arcaxer 1)}}
On the right to the entrance, near the slot machine is an NPC who acts as a shopkeeper. These items cost Casino Tokens instead of Credits, which is in fact the only other place to spend Casino Tokens.
The items they sell are as follows:
{| class="wikitable"
|+ Casino Shop Stock
|-
! Stock Number !! Unlock Requirement !! Items<ref name="cost">See [[Shops (Arcaxer 1)|Shops]] for a list of prices.</ref>
|-
| 1
|| Default
|
* Shield Buster Module
* Sweeper Beam Module
* Money Hands L
* Money Hands R
* Fight me Pumps
* Dealer's Vest
* Cheater's Visor
* Giant Exp Potion
* Casino Teleporter
* Roulette Cannon
* AvatarLoginData_0
|}
=== Vienna Floors Entrance ===
At the back of the Casino interior is the entrance to the Vienna Floors, and a clerk that offers to "clean up" the floors. (Reset the dungeon like [[The Stack]] and the Tower Control Crystal.) The Vienna Floors are the only block in the Casino dungeon.
=== Casino Games ===
There are two casino games in the lobby, Pusher Man and the Slot Machine.
==== Pusher Man ====
==== Slot Machine ====
== Vienna Floors ==
== Moneyfingers Mines ==
{{Locations1}}
40089218791cafbf57cf427678917da9e6f0e0af
1118
1117
2024-06-05T16:37:12Z
Dino-Pack
2
wikitext
text/x-wiki
Moneyfingers Resort and Casino is a post-game area unlocked after seeing the credits, which kicks off the [[Casino Malware]] storyline. It contains [[Quests (Arcaxer 1|Quests]], [[Items (Arcaxer 1)|Items]] and [[Enemies (Arcaxer 1|Enemies]], two dungeons, and some [[Story (Arcaxer 1)|story content]].
== Outer Area ==
[[File:CasinoOutside.png|256px|border|right]]
=== Boat Bus ===
[[File:BoatBus.png|256px|border|right]]
=== Mines Entrance ===
[[File:MinesEntrance.png|256px|border|right]]
== Casino ==
[[File:CasinoInterior.png|256px|border|right]]
Inside the casino is a little lobby housing various attractions and [[NPCs (Arcaxer 1)|NPCs]]. [[Donators|Jab]] can be found here, giving the quest to find five [[Items (Arcaxer 1)|Hand Wraps]] in exchange for his weapon, [[Jab's Wraps]].
=== Casino Shop ===
[[File:CasinoShop.png|256px|border|right]]
{{Main|Shops (Arcaxer 1)}}
On the right to the entrance, near the slot machine is an NPC who acts as a shopkeeper. These items cost Casino Tokens instead of Credits, which is in fact the only other place to spend Casino Tokens.
The items they sell are as follows:
{| class="wikitable"
|+ Casino Shop Stock
|-
! Stock Number !! Unlock Requirement !! Items<ref name="cost">See [[Shops (Arcaxer 1)|Shops]] for a list of prices.</ref>
|-
| 1
|| Default
|
* Shield Buster Module
* Sweeper Beam Module
* Money Hands L
* Money Hands R
* Fight me Pumps
* Dealer's Vest
* Cheater's Visor
* Giant Exp Potion
* Casino Teleporter
* Roulette Cannon
* AvatarLoginData_0
|}
=== Vienna Floors Entrance ===
[[File:CasinoViennaEntrance.png|256px|border|right]]
At the back of the Casino interior is the entrance to the Vienna Floors, and a clerk that offers to "clean up" the floors. (Reset the dungeon like [[The Stack]] and the Tower Control Crystal.) The Vienna Floors are the only block in the Casino dungeon.
=== Casino Games ===
There are two casino games in the lobby, Pusher Man and the Slot Machine.
==== Pusher Man ====
==== Slot Machine ====
<gallery mode="nolines">
File:PusherMan.jpeg|256px|The Pusher Man minigame.
File:SlotMachine.jpeg|256px|The Slot Machine minigame.
</gallery>
== Vienna Floors ==
[[File:ViennaFloors.jpeg|256px|border|right]]
== Moneyfingers Mines ==
[[File:MoneyfingersMines.jpeg|256px|border|right]]
{{Locations1}}
6e89558a511b6d96435eab1ea0d9c3a816d56499
1121
1118
2024-06-05T16:50:55Z
Dino-Pack
2
/* Casino */
wikitext
text/x-wiki
Moneyfingers Resort and Casino is a post-game area unlocked after seeing the credits, which kicks off the [[Casino Malware]] storyline. It contains [[Quests (Arcaxer 1|Quests]], [[Items (Arcaxer 1)|Items]] and [[Enemies (Arcaxer 1|Enemies]], two dungeons, and some [[Story (Arcaxer 1)|story content]].
== Outer Area ==
[[File:CasinoOutside.png|256px|border|right]]
=== Boat Bus ===
[[File:BoatBus.png|256px|border|right]]
=== Mines Entrance ===
[[File:MinesEntrance.png|256px|border|right]]
== Casino Interior ==
[[File:CasinoInterior.png|256px|border|right]]
Inside the casino is a little lobby housing various attractions and [[NPCs (Arcaxer 1)|NPCs]]. [[Donators|Jab]] can be found here, giving the quest to find five [[Items (Arcaxer 1)|Hand Wraps]] in exchange for his weapon, [[Jab's Wraps]].
=== Casino Shop ===
[[File:CasinoShop.png|256px|border|right]]
{{Main|Shops (Arcaxer 1)}}
On the right to the entrance, near the slot machine is an NPC who acts as a shopkeeper. These items cost Casino Tokens instead of Credits, which is in fact the only other place to spend Casino Tokens.
The items they sell are as follows:
{| class="wikitable"
|+ Casino Shop Stock
|-
! Stock Number !! Unlock Requirement !! Items<ref name="cost">See [[Shops (Arcaxer 1)|Shops]] for a list of prices.</ref>
|-
| 1
|| Default
|
* Shield Buster Module
* Sweeper Beam Module
* Money Hands L
* Money Hands R
* Fight me Pumps
* Dealer's Vest
* Cheater's Visor
* Giant Exp Potion
* Casino Teleporter
* Roulette Cannon
* AvatarLoginData_0
|}
=== Vienna Floors Entrance ===
[[File:CasinoViennaEntrance.png|256px|border|right]]
At the back of the Casino interior is the entrance to the Vienna Floors, and a clerk that offers to "clean up" the floors. (Reset the dungeon like [[The Stack]] and the Tower Control Crystal.) The Vienna Floors are the only block in the Casino dungeon.
=== Casino Games ===
There are two casino games in the lobby, Pusher Man and the Slot Machine.
==== Pusher Man ====
Pusher Man, while not a casino game and more of an arcade game, is based on the real life [https://en.wikipedia.org/wiki/Coin_pusher coin pusher] style of game. The player can aim and throw Casino Tokens into the machine, aiming to push the tokens towards the bottom receptors of the machine. Occasionally, a bonus of 10 tokens and random items will spawn and shake up the machine.
==== Slot Machine ====
<gallery mode="nolines">
File:PusherMan.jpeg|256px|The Pusher Man minigame.
File:SlotMachine.jpeg|256px|The Slot Machine minigame.
</gallery>
== Vienna Floors ==
[[File:ViennaFloors.jpeg|256px|border|right]]
== Moneyfingers Mines ==
[[File:MoneyfingersMines.jpeg|256px|border|right]]
{{Locations1}}
e5a2b58a8156383f4aec1f87d5c8d51938a05cba
1122
1121
2024-06-06T13:37:24Z
Dino-Pack
2
/* Pusher Man */
wikitext
text/x-wiki
Moneyfingers Resort and Casino is a post-game area unlocked after seeing the credits, which kicks off the [[Casino Malware]] storyline. It contains [[Quests (Arcaxer 1|Quests]], [[Items (Arcaxer 1)|Items]] and [[Enemies (Arcaxer 1|Enemies]], two dungeons, and some [[Story (Arcaxer 1)|story content]].
== Outer Area ==
[[File:CasinoOutside.png|256px|border|right]]
=== Boat Bus ===
[[File:BoatBus.png|256px|border|right]]
=== Mines Entrance ===
[[File:MinesEntrance.png|256px|border|right]]
== Casino Interior ==
[[File:CasinoInterior.png|256px|border|right]]
Inside the casino is a little lobby housing various attractions and [[NPCs (Arcaxer 1)|NPCs]]. [[Donators|Jab]] can be found here, giving the quest to find five [[Items (Arcaxer 1)|Hand Wraps]] in exchange for his weapon, [[Jab's Wraps]].
=== Casino Shop ===
[[File:CasinoShop.png|256px|border|right]]
{{Main|Shops (Arcaxer 1)}}
On the right to the entrance, near the slot machine is an NPC who acts as a shopkeeper. These items cost Casino Tokens instead of Credits, which is in fact the only other place to spend Casino Tokens.
The items they sell are as follows:
{| class="wikitable"
|+ Casino Shop Stock
|-
! Stock Number !! Unlock Requirement !! Items<ref name="cost">See [[Shops (Arcaxer 1)|Shops]] for a list of prices.</ref>
|-
| 1
|| Default
|
* Shield Buster Module
* Sweeper Beam Module
* Money Hands L
* Money Hands R
* Fight me Pumps
* Dealer's Vest
* Cheater's Visor
* Giant Exp Potion
* Casino Teleporter
* Roulette Cannon
* AvatarLoginData_0
|}
=== Vienna Floors Entrance ===
[[File:CasinoViennaEntrance.png|256px|border|right]]
At the back of the Casino interior is the entrance to the Vienna Floors, and a clerk that offers to "clean up" the floors. (Reset the dungeon like [[The Stack]] and the Tower Control Crystal.) The Vienna Floors are the only block in the Casino dungeon.
=== Casino Games ===
There are two casino games in the lobby, Pusher Man and the Slot Machine.
==== Pusher Man ====
Pusher Man, while not a casino game and more of an arcade game, is based on the real life [https://en.wikipedia.org/wiki/Coin_pusher coin pusher] style of game. The player can aim and throw Casino Tokens into the machine, aiming to push the tokens towards the bottom receptors of the machine. Occasionally, a bonus of 10 tokens and random items will spawn and shake up the machine. The items that can spawn in the machine are as follows:
* Yellow Casino Token (1 Token)
* Blue Casino Token (50 Tokens)
* Trap Diffuser
* Bounce Pad
* [[Reverse Time]] Module
* Greater Health Modifier
==== Slot Machine ====
<gallery mode="nolines">
File:PusherMan.jpeg|256px|The Pusher Man minigame.
File:SlotMachine.jpeg|256px|The Slot Machine minigame.
</gallery>
== Vienna Floors ==
[[File:ViennaFloors.jpeg|256px|border|right]]
== Moneyfingers Mines ==
[[File:MoneyfingersMines.jpeg|256px|border|right]]
{{Locations1}}
f413d79ffdddecb00a1059b17944e474f52a33d9
1123
1122
2024-06-06T13:44:13Z
Dino-Pack
2
/* Slot Machine */
wikitext
text/x-wiki
Moneyfingers Resort and Casino is a post-game area unlocked after seeing the credits, which kicks off the [[Casino Malware]] storyline. It contains [[Quests (Arcaxer 1|Quests]], [[Items (Arcaxer 1)|Items]] and [[Enemies (Arcaxer 1|Enemies]], two dungeons, and some [[Story (Arcaxer 1)|story content]].
== Outer Area ==
[[File:CasinoOutside.png|256px|border|right]]
=== Boat Bus ===
[[File:BoatBus.png|256px|border|right]]
=== Mines Entrance ===
[[File:MinesEntrance.png|256px|border|right]]
== Casino Interior ==
[[File:CasinoInterior.png|256px|border|right]]
Inside the casino is a little lobby housing various attractions and [[NPCs (Arcaxer 1)|NPCs]]. [[Donators|Jab]] can be found here, giving the quest to find five [[Items (Arcaxer 1)|Hand Wraps]] in exchange for his weapon, [[Jab's Wraps]].
=== Casino Shop ===
[[File:CasinoShop.png|256px|border|right]]
{{Main|Shops (Arcaxer 1)}}
On the right to the entrance, near the slot machine is an NPC who acts as a shopkeeper. These items cost Casino Tokens instead of Credits, which is in fact the only other place to spend Casino Tokens.
The items they sell are as follows:
{| class="wikitable"
|+ Casino Shop Stock
|-
! Stock Number !! Unlock Requirement !! Items<ref name="cost">See [[Shops (Arcaxer 1)|Shops]] for a list of prices.</ref>
|-
| 1
|| Default
|
* Shield Buster Module
* Sweeper Beam Module
* Money Hands L
* Money Hands R
* Fight me Pumps
* Dealer's Vest
* Cheater's Visor
* Giant Exp Potion
* Casino Teleporter
* Roulette Cannon
* AvatarLoginData_0
|}
=== Vienna Floors Entrance ===
[[File:CasinoViennaEntrance.png|256px|border|right]]
At the back of the Casino interior is the entrance to the Vienna Floors, and a clerk that offers to "clean up" the floors. (Reset the dungeon like [[The Stack]] and the Tower Control Crystal.) The Vienna Floors are the only block in the Casino dungeon.
=== Casino Games ===
There are two casino games in the lobby, Pusher Man and the Slot Machine.
==== Pusher Man ====
Pusher Man, while not a casino game and more of an arcade game, is based on the real life [https://en.wikipedia.org/wiki/Coin_pusher coin pusher] style of game. The player can aim and throw Casino Tokens into the machine, aiming to push the tokens towards the bottom receptors of the machine. Occasionally, a bonus of 10 tokens and random items will spawn and shake up the machine. The items that can spawn in the machine are as follows:
* Yellow Casino Token (1 Token)
* Blue Casino Token (50 Tokens)
* Trap Diffuser
* Bounce Pad
* [[Reverse Time]] Module
* Greater Health Modifier
==== Slot Machine ====
The Slot Machine is a basic [https://en.wikipedia.org/wiki/Slot_machine slots machine] game. (WIP, finish the rest later...)
<gallery mode="nolines">
File:PusherMan.jpeg|256px|The Pusher Man minigame.
File:SlotMachine.jpeg|256px|The Slot Machine minigame.
</gallery>
== Vienna Floors ==
[[File:ViennaFloors.jpeg|256px|border|right]]
== Moneyfingers Mines ==
[[File:MoneyfingersMines.jpeg|256px|border|right]]
{{Locations1}}
e6240d6e43f52323108294c4d3163786cbd999c3
1124
1123
2024-06-06T14:04:07Z
Dino-Pack
2
wikitext
text/x-wiki
Moneyfingers Resort and Casino is a post-game area unlocked after seeing the credits, which kicks off the [[Casino Malware]] storyline. It contains [[Quests (Arcaxer 1|Quests]], [[Items (Arcaxer 1)|Items]] and [[Enemies (Arcaxer 1|Enemies]], two dungeons, and some [[Story (Arcaxer 1)|story content]]. The Casino is owned by [[Johnny Moneyfingers]], who brought it into the Sim.
== Outer Area ==
[[File:CasinoOutside.png|256px|border|right]]
The outside of the Casino does not offer much, mostly acting as a small buffer between the Boat Bus (to return to The Hub), the Casino interior, and the Moneyfingers Mines.
=== Boat Bus ===
[[File:BoatBus.png|256px|border|right]]
The Boat Bus is located at the end of the dock. It is only used to travel back to The Hub.
=== Mines Entrance ===
[[File:MinesEntrance.png|256px|border|right]]
Behind the Casino is a hatch that acts as an entrance to the Moneyfingers Mines. It only unlocks once finishing the first part of the story in the Vienna Floors. Afterwards, it opens permenantly.
== Johnny's Penthouse ==
[[File:JohnnysPenthouse.png|256px|border|right]]
Johnny's Penthouse is a story location seen in the final confrontation against [[Johnny Moneyfingers]]. It is a small zone and can't be explored, being only a story zone.
== Casino Interior ==
[[File:CasinoInterior.png|256px|border|right]]
Inside the casino is a little lobby housing various attractions and [[NPCs (Arcaxer 1)|NPCs]]. [[Donators|Jab]] can be found here, giving the quest to find five [[Items (Arcaxer 1)|Hand Wraps]] in exchange for his weapon, [[Jab's Wraps]].
=== Casino Shop ===
[[File:CasinoShop.png|256px|border|right]]
{{Main|Shops (Arcaxer 1)}}
On the right to the entrance, near the slot machine is an NPC who acts as a shopkeeper. These items cost Casino Tokens instead of Credits, which is in fact the only other place to spend Casino Tokens.
The items they sell are as follows:
{| class="wikitable"
|+ Casino Shop Stock
|-
! Stock Number !! Unlock Requirement !! Items<ref name="cost">See [[Shops (Arcaxer 1)|Shops]] for a list of prices.</ref>
|-
| 1
|| Default
|
* Shield Buster Module
* Sweeper Beam Module
* Money Hands L
* Money Hands R
* Fight me Pumps
* Dealer's Vest
* Cheater's Visor
* Giant Exp Potion
* Casino Teleporter
* Roulette Cannon
* AvatarLoginData_0
|}
=== Vienna Floors Entrance ===
[[File:CasinoViennaEntrance.png|256px|border|right]]
At the back of the Casino interior is the entrance to the Vienna Floors, and a clerk that offers to "clean up" the floors. (Reset the dungeon like [[The Stack]] and the Tower Control Crystal.) The Vienna Floors are the only block in the Casino dungeon.
=== Casino Games ===
There are two casino games in the lobby, Pusher Man and the Slot Machine.
==== Pusher Man ====
Pusher Man, while not a casino game and more of an arcade game, is based on the real life [https://en.wikipedia.org/wiki/Coin_pusher coin pusher] style of game. The player can aim and throw Casino Tokens into the machine, aiming to push the tokens towards the bottom receptors of the machine. Occasionally, a bonus of 10 tokens and random items will spawn and shake up the machine. The items that can spawn in the machine are as follows:
* Yellow Casino Token (1 Token)
* Blue Casino Token (50 Tokens)
* Trap Diffuser
* Bounce Pad
* [[Reverse Time]] Module
* Greater Health Modifier
==== Slot Machine ====
The Slot Machine is a basic [https://en.wikipedia.org/wiki/Slot_machine slots machine] game. (WIP, finish the rest later...)
<gallery mode="nolines">
File:PusherMan.jpeg|256px|The Pusher Man minigame.
File:SlotMachine.jpeg|256px|The Slot Machine minigame.
</gallery>
== Vienna Floors ==
[[File:ViennaFloors.jpeg|256px|border|right]]
The Vienna Floors is the first dungeon of the Casino, ressembling [[The Stack]] in it's mechanics. It houses unique [[Enemies (Arcaxer 1)|Enemies]] and high powered loot, mostly the same loot as [[The Stack#RGB Block|RGB Block]]<ref>The exact loot tables have not been seen, but many items re-appear in both RGB Block and the Vienna Floors. It's unlikely we'll ever know the exact loot table used for these chests.<ref/>. Additionally, the [[Rainbow Blade]] can be found in these chests.
=== Puzzle Floors ===
(WIP)
=== Story Floors ===
(WIP)
== Moneyfingers Mines ==
[[File:MoneyfingersMines.jpeg|256px|border|right]]
The Moneyfingers Mines is the second dungeon of the Casino, a unique zone. It's a procedurally generated single floor, full of [[Enemies (Arcaxer 1|enemies]], some returning from the Vienna Floors, some new to the mines, chests with mostly re-used loot (Some items such as [[That Gun]] and the [[Roulette Cannon]] are new.), and a special mechanic. To advance, instead of finding a singular staircase, there are now multiple elevators that take you to Johnny's Penthouse. To use them however, one must obtain five [[Items (Arcaxer 1)|Elevator Key Parts]].
While it is meant to be an infinite floor, the generation will eventually stop, but it would take far too long for anyone to accidentally stumble upon it.
{{Locations1}}
6230913ee00eae43c9ecd88348f715fcb54d66e3
1125
1124
2024-06-06T14:04:42Z
Dino-Pack
2
/* Vienna Floors */
wikitext
text/x-wiki
Moneyfingers Resort and Casino is a post-game area unlocked after seeing the credits, which kicks off the [[Casino Malware]] storyline. It contains [[Quests (Arcaxer 1|Quests]], [[Items (Arcaxer 1)|Items]] and [[Enemies (Arcaxer 1|Enemies]], two dungeons, and some [[Story (Arcaxer 1)|story content]]. The Casino is owned by [[Johnny Moneyfingers]], who brought it into the Sim.
== Outer Area ==
[[File:CasinoOutside.png|256px|border|right]]
The outside of the Casino does not offer much, mostly acting as a small buffer between the Boat Bus (to return to The Hub), the Casino interior, and the Moneyfingers Mines.
=== Boat Bus ===
[[File:BoatBus.png|256px|border|right]]
The Boat Bus is located at the end of the dock. It is only used to travel back to The Hub.
=== Mines Entrance ===
[[File:MinesEntrance.png|256px|border|right]]
Behind the Casino is a hatch that acts as an entrance to the Moneyfingers Mines. It only unlocks once finishing the first part of the story in the Vienna Floors. Afterwards, it opens permenantly.
== Johnny's Penthouse ==
[[File:JohnnysPenthouse.png|256px|border|right]]
Johnny's Penthouse is a story location seen in the final confrontation against [[Johnny Moneyfingers]]. It is a small zone and can't be explored, being only a story zone.
== Casino Interior ==
[[File:CasinoInterior.png|256px|border|right]]
Inside the casino is a little lobby housing various attractions and [[NPCs (Arcaxer 1)|NPCs]]. [[Donators|Jab]] can be found here, giving the quest to find five [[Items (Arcaxer 1)|Hand Wraps]] in exchange for his weapon, [[Jab's Wraps]].
=== Casino Shop ===
[[File:CasinoShop.png|256px|border|right]]
{{Main|Shops (Arcaxer 1)}}
On the right to the entrance, near the slot machine is an NPC who acts as a shopkeeper. These items cost Casino Tokens instead of Credits, which is in fact the only other place to spend Casino Tokens.
The items they sell are as follows:
{| class="wikitable"
|+ Casino Shop Stock
|-
! Stock Number !! Unlock Requirement !! Items<ref name="cost">See [[Shops (Arcaxer 1)|Shops]] for a list of prices.</ref>
|-
| 1
|| Default
|
* Shield Buster Module
* Sweeper Beam Module
* Money Hands L
* Money Hands R
* Fight me Pumps
* Dealer's Vest
* Cheater's Visor
* Giant Exp Potion
* Casino Teleporter
* Roulette Cannon
* AvatarLoginData_0
|}
=== Vienna Floors Entrance ===
[[File:CasinoViennaEntrance.png|256px|border|right]]
At the back of the Casino interior is the entrance to the Vienna Floors, and a clerk that offers to "clean up" the floors. (Reset the dungeon like [[The Stack]] and the Tower Control Crystal.) The Vienna Floors are the only block in the Casino dungeon.
=== Casino Games ===
There are two casino games in the lobby, Pusher Man and the Slot Machine.
==== Pusher Man ====
Pusher Man, while not a casino game and more of an arcade game, is based on the real life [https://en.wikipedia.org/wiki/Coin_pusher coin pusher] style of game. The player can aim and throw Casino Tokens into the machine, aiming to push the tokens towards the bottom receptors of the machine. Occasionally, a bonus of 10 tokens and random items will spawn and shake up the machine. The items that can spawn in the machine are as follows:
* Yellow Casino Token (1 Token)
* Blue Casino Token (50 Tokens)
* Trap Diffuser
* Bounce Pad
* [[Reverse Time]] Module
* Greater Health Modifier
==== Slot Machine ====
The Slot Machine is a basic [https://en.wikipedia.org/wiki/Slot_machine slots machine] game. (WIP, finish the rest later...)
<gallery mode="nolines">
File:PusherMan.jpeg|256px|The Pusher Man minigame.
File:SlotMachine.jpeg|256px|The Slot Machine minigame.
</gallery>
== Vienna Floors ==
[[File:ViennaFloors.jpeg|256px|border|right]]
The Vienna Floors is the first dungeon of the Casino, ressembling [[The Stack]] in it's mechanics. It houses unique [[Enemies (Arcaxer 1)|Enemies]] and high powered loot, mostly the same loot as [[The Stack#RGB Block|RGB Block]]<ref>The exact loot tables have not been seen, but many items re-appear in both RGB Block and the Vienna Floors. It's unlikely we'll ever know the exact loot table used for these chests.</ref>. Additionally, the [[Rainbow Blade]] can be found in these chests.
=== Puzzle Floors ===
(WIP)
=== Story Floors ===
(WIP)
== Moneyfingers Mines ==
[[File:MoneyfingersMines.jpeg|256px|border|right]]
The Moneyfingers Mines is the second dungeon of the Casino, a unique zone. It's a procedurally generated single floor, full of [[Enemies (Arcaxer 1|enemies]], some returning from the Vienna Floors, some new to the mines, chests with mostly re-used loot (Some items such as [[That Gun]] and the [[Roulette Cannon]] are new.), and a special mechanic. To advance, instead of finding a singular staircase, there are now multiple elevators that take you to Johnny's Penthouse. To use them however, one must obtain five [[Items (Arcaxer 1)|Elevator Key Parts]].
While it is meant to be an infinite floor, the generation will eventually stop, but it would take far too long for anyone to accidentally stumble upon it.
{{Locations1}}
73d44374320c82e72aaba83706e673ec81325016
1126
1125
2024-06-06T14:05:16Z
Dino-Pack
2
wikitext
text/x-wiki
Moneyfingers Resort and Casino is a post-game area unlocked after seeing the credits, which kicks off the [[Casino Malware]] storyline. It contains [[Quests (Arcaxer 1|Quests]], [[Items (Arcaxer 1)|Items]] and [[Enemies (Arcaxer 1|Enemies]], two dungeons, and some [[Story (Arcaxer 1)|story content]]. The Casino is owned by [[Johnny Moneyfingers]], who brought it into the Sim.
== Outer Area ==
[[File:CasinoOutside.png|256px|border|right]]
The outside of the Casino does not offer much, mostly acting as a small buffer between the Boat Bus (to return to The Hub), the Casino interior, and the Moneyfingers Mines.
=== Boat Bus ===
[[File:BoatBus.png|256px|border|right]]
The Boat Bus is located at the end of the dock. It is only used to travel back to The Hub.
=== Mines Entrance ===
[[File:MinesEntrance.png|256px|border|right]]
Behind the Casino is a hatch that acts as an entrance to the Moneyfingers Mines. It only unlocks once finishing the first part of the story in the Vienna Floors. Afterwards, it opens permenantly.
== Johnny's Penthouse ==
[[File:JohnnysPenthouse.png|256px|border|right]]
Johnny's Penthouse is a story location seen in the final confrontation against [[Johnny Moneyfingers]]. It is a small zone and can't be explored, being only a story zone.
== Casino Interior ==
[[File:CasinoInterior.png|256px|border|right]]
Inside the casino is a little lobby housing various attractions and [[NPCs (Arcaxer 1)|NPCs]]. [[Donators|Jab]] can be found here, giving the quest to find five [[Items (Arcaxer 1)|Hand Wraps]] in exchange for his weapon, [[Jab's Wraps]].
=== Casino Shop ===
[[File:CasinoShop.png|256px|border|right]]
{{Main|Shops (Arcaxer 1)}}
On the right to the entrance, near the slot machine is an NPC who acts as a shopkeeper. These items cost Casino Tokens instead of Credits, which is in fact the only other place to spend Casino Tokens.
The items they sell are as follows:
{| class="wikitable"
|+ Casino Shop Stock
|-
! Stock Number !! Unlock Requirement !! Items<ref name="cost">See [[Shops (Arcaxer 1)|Shops]] for a list of prices.</ref>
|-
| 1
|| Default
|
* Shield Buster Module
* Sweeper Beam Module
* Money Hands L
* Money Hands R
* Fight me Pumps
* Dealer's Vest
* Cheater's Visor
* Giant Exp Potion
* Casino Teleporter
* Roulette Cannon
* AvatarLoginData_0
|}
=== Vienna Floors Entrance ===
[[File:CasinoViennaEntrance.png|256px|border|right]]
At the back of the Casino interior is the entrance to the Vienna Floors, and a clerk that offers to "clean up" the floors. (Reset the dungeon like [[The Stack]] and the Tower Control Crystal.) The Vienna Floors are the only block in the Casino dungeon.
=== Casino Games ===
There are two casino games in the lobby, Pusher Man and the Slot Machine.
==== Pusher Man ====
Pusher Man, while not a casino game and more of an arcade game, is based on the real life [https://en.wikipedia.org/wiki/Coin_pusher coin pusher] style of game. The player can aim and throw Casino Tokens into the machine, aiming to push the tokens towards the bottom receptors of the machine. Occasionally, a bonus of 10 tokens and random items will spawn and shake up the machine. The items that can spawn in the machine are as follows:
* Yellow Casino Token (1 Token)
* Blue Casino Token (50 Tokens)
* Trap Diffuser
* Bounce Pad
* [[Reverse Time]] Module
* Greater Health Modifier
==== Slot Machine ====
The Slot Machine is a basic [https://en.wikipedia.org/wiki/Slot_machine slots machine] game. (WIP, finish the rest later...)
<gallery mode="nolines">
File:PusherMan.jpeg|256px|The Pusher Man minigame.
File:SlotMachine.jpeg|256px|The Slot Machine minigame.
</gallery>
== Vienna Floors ==
[[File:ViennaFloors.jpeg|256px|border|right]]
The Vienna Floors is the first dungeon of the Casino, ressembling [[The Stack]] in it's mechanics. It houses unique [[Enemies (Arcaxer 1)|Enemies]] and high powered loot, mostly the same loot as [[The Stack#RGB Block|RGB Block]]<ref>The exact loot tables have not been seen, but many items re-appear in both RGB Block and the Vienna Floors. It's unlikely we'll ever know the exact loot table used for these chests.</ref>. Additionally, the [[Rainbow Blade]] can be found in these chests.
=== Puzzle Floors ===
(WIP)
=== Story Floors ===
(WIP)
== Moneyfingers Mines ==
[[File:MoneyfingersMines.jpeg|256px|border|right]]
The Moneyfingers Mines is the second dungeon of the Casino, a unique zone. It's a procedurally generated single floor, full of [[Enemies (Arcaxer 1|enemies]], some returning from the Vienna Floors, some new to the mines, chests with mostly re-used loot (Some items such as [[That Gun]] and the [[Roulette Cannon]] are new.), and a special mechanic. To advance, instead of finding a singular staircase, there are now multiple elevators that take you to Johnny's Penthouse. To use them however, one must obtain five [[Items (Arcaxer 1)|Elevator Key Parts]].
While it is meant to be an infinite floor, the generation will eventually stop, but it would take far too long for anyone to accidentally stumble upon it.
== Footnotes ==
<references/>
{{Locations1}}
667fc3c7b0d06f913c753e7dacda21e3298b4d35
Stats (Arcaxer 1)
0
393
1128
2024-06-06T14:45:47Z
Dino-Pack
2
Created page with "Stats in Arcaxer work like they usually do in the RPG genre of gaming. They can be increased by wearing [[Armor (Arcaxer 1)|Armor]], equipping [[Weapons (Arcaxer 1)|Weapons]] or [[Passives (Arcaxer 1)|Passives]], leveling up, or running on the [[Training Games (Arcaxer 1)|Treadmill]]. <br /> == Regular Stats == {| class="wikitable" |+Player Stats !Stat !Base Value !Max Value !Effect !Increasing |- |Maximum Health |100 | - |Increases the amount of damage you can take b..."
wikitext
text/x-wiki
Stats in Arcaxer work like they usually do in the RPG genre of gaming. They can be increased by wearing [[Armor (Arcaxer 1)|Armor]], equipping [[Weapons (Arcaxer 1)|Weapons]] or [[Passives (Arcaxer 1)|Passives]], leveling up, or running on the [[Training Games (Arcaxer 1)|Treadmill]].
<br />
== Regular Stats ==
{| class="wikitable"
|+Player Stats
!Stat
!Base Value
!Max Value
!Effect
!Increasing
|-
|Maximum Health
|100
| -
|Increases the amount of
damage you can take before dying.
|Level Ups, Health 1-3 and Good Cardio [[Passives (Arcaxer 1)|Passives]], [[Training Games (Arcaxer 1)|Treadmill]], equips.
|-
|Defense
|1
| -
|Increases your damage reduction.
|Level Ups, Defense 1-3 [[Passives (Arcaxer 1)|Passives]], Giga Shield<ref name="temp">This increase is applied temporarily by a [[Glitches (Arcaxer 1)|Glitch]].</ref>, Byte Shield<ref name="temp"/>, Kilabyte Shield<ref name="temp"/>, equips.
|-
|Power
|3
| -
|Increases your damage.
|Level Ups, Power 1-3, Blue Strength, Nerf This, and Sweet Sixteen [[Passives (Arcaxer 1)|Passives]], Brute Force<ref name="temp"/>, Brute Force 2<ref name="temp">, equips.
|-
|Combat Speed
|3
| -
|Determines the attack order in battle.
|Level Ups, equips.
|-
|Crit Chance
|20%
|100%<ref>Crit Chance has no effect past 100%.</ref>
|Increases your chance to land a critical attack.
|Level Ups, Healthy Crit, Fire Mage, 1v1 Me Bro, Blueford, Frost Mage [[Passives (Arcaxer 1)|Passives]], Hack Crit 1<ref name="temp"/>, Hack Crit 2<ref name="temp"/>, [[Auto-Crit]]<ref name="temp"/>, equips.
|-
|Crit Damage
|0%
| -
|Increases how much extra damage you deal when landing a critical hit.
|Level Ups, equips.
|}
==Special Stats==
{| class="wikitable"
|+Other Stats
!Stat
!Base Value
!Max Value
!Effect
! Increasing
|-
|Run Speed
|100%
|150%
|Makes you walk faster in the overworld.
|Captain's Hat, Speedy Boots, Zoom Module [[Passives (Arcaxer 1)|Passive]], [[Accessories (Arcaxer 1)|Speed Ring]].
|-
|Summon Power
| -
|200
|Strengthens any Summon you use in battle.
|Summoner Boots, Summon Boost [[Passives (Arcaxer 1)|Passive]].
|-
|Battle EXP
|100%
|140%
|Changes the amount of EXP you get in a battle.
|Equips, EXP Boost [[Passives (Arcaxer 1)|Passive]].
|-
|AP
|5
|13<ref>This is only possible with the Mage class.</ref>
|Allows you to cast [[Hax (Arcaxer 1)|Hax]].
|Galaxy Brain, AP Up, Master Mind, Power of Friendship [[Passives (Arcaxer 1)|Passive]], AP Ring, AP Ring+, AP Ring X [[Accessories (Arcaxer 1)|Accessories]], Dealer's Vest
|-
|Adrenaline<ref>This stat resets itself every battle.</ref>
|0
| -
|Fills up a meter, when that meter is full, you start an [[Adrenaline Frenzy]]. It's also used to cast [[Hax|Defensive Hax]].
|Damaging enemies with [[Hax (Arcaxer 1)|Hax]], Bloody Adrenaline, [[Afterburner]].
|}
== Character Detail Stats ==
{| class="wikitable"
|+Other Stats
!Stat
!Base Value
!Max Value
!Effect
! Increasing
|-
|Level
|1
| -
|Increases other stats, grants rewards for certain classes.
|Defeating enemies, EXP Potions.
|-
2d55dd22aa89a479915bcbacc879dc1cc65c0efd
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2024-06-06T15:51:54Z
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2
wikitext
text/x-wiki
Stats in Arcaxer work like they usually do in the RPG genre of gaming. They can be increased by wearing [[Armor (Arcaxer 1)|Armor]], equipping [[Weapons (Arcaxer 1)|Weapons]] or [[Passives (Arcaxer 1)|Passives]], leveling up, or running on the [[Training Games (Arcaxer 1)|Treadmill]].
<br />
== Regular Stats ==
{| class="wikitable"
|+Player Stats
!Stat
!Base Value
!Max Value
!Effect
!Increasing
|-
|Maximum Health
|100
| -
|Increases the amount of
damage you can take before dying.
|Level Ups, Health 1-3 and Good Cardio [[Passives (Arcaxer 1)|Passives]], [[Training Games (Arcaxer 1)|Treadmill]], equips.
|-
|Defense
|1
| -
|Increases your damage reduction.
|Level Ups, Defense 1-3 [[Passives (Arcaxer 1)|Passives]], Giga Shield<ref name="temp">This increase is applied temporarily by a [[Glitches (Arcaxer 1)|Glitch]].</ref>, Byte Shield<ref name="temp"/>, Kilabyte Shield<ref name="temp"/>, equips.
|-
|Power
|3
| -
|Increases your damage.
|Level Ups, Power 1-3, Blue Strength, Nerf This, and Sweet Sixteen [[Passives (Arcaxer 1)|Passives]], Brute Force<ref name="temp"/>, Brute Force 2<ref name="temp"/>, equips.
|-
|Combat Speed
|3
| -
|Determines the attack order in battle.
|Level Ups, equips.
|-
|Crit Chance
|20%
|100%<ref>Crit Chance has no effect past 100%.</ref>
|Increases your chance to land a critical attack.
|Level Ups, Healthy Crit, Fire Mage, 1v1 Me Bro, Blueford, Frost Mage [[Passives (Arcaxer 1)|Passives]], Hack Crit 1<ref name="temp"/>, Hack Crit 2<ref name="temp"/>, [[Auto-Crit]]<ref name="temp"/>, equips.
|-
|Crit Damage
|0%
| -
|Increases how much extra damage you deal when landing a critical hit.
|Level Ups, equips.
|}
==Special Stats==
{| class="wikitable"
|+Other Stats
!Stat
!Base Value
!Max Value
!Effect
! Increasing
|-
|Run Speed
|100%
|150%
|Makes you walk faster in the overworld.
|Captain's Hat, Speedy Boots, Zoom Module [[Passives (Arcaxer 1)|Passive]], [[Accessories (Arcaxer 1)|Speed Ring]].
|-
|Summon Power
| -
|200
|Strengthens any Summon you use in battle.
|Summoner Boots, Summon Boost [[Passives (Arcaxer 1)|Passive]].
|-
|Battle EXP
|100%
|140%
|Changes the amount of EXP you get in a battle.
|Equips, EXP Boost [[Passives (Arcaxer 1)|Passive]].
|-
|AP
|5
|13<ref>This is only possible with the Mage class.</ref>
|Allows you to cast [[Hax (Arcaxer 1)|Hax]].
|Galaxy Brain, AP Up, Master Mind, Power of Friendship [[Passives (Arcaxer 1)|Passive]], AP Ring, AP Ring+, AP Ring X [[Accessories (Arcaxer 1)|Accessories]], Dealer's Vest
|-
|Adrenaline<ref>This stat resets itself every battle.</ref>
|0
| -
|Fills up a meter, when that meter is full, you start an [[Adrenaline Frenzy]]. It's also used to cast [[Hax|Defensive Hax]].
|Damaging enemies with [[Hax (Arcaxer 1)|Hax]], Bloody Adrenaline, [[Afterburner]].
|}
== Character Detail Stats ==
{| class="wikitable"
|+Other Stats
!Stat
!Base Value
!Max Value
!Effect
! Increasing
|-
|Level
|1
| -
|Increases other stats, grants rewards for certain classes.
|Defeating enemies, EXP Potions.
|-
d9fbaf729c6d2b7a9db0e3838c1ea2b6ab3b5af6
1130
1129
2024-06-06T20:43:11Z
Dino-Pack
2
wikitext
text/x-wiki
Stats in Arcaxer work like they usually do in the RPG genre of gaming. They can be increased by wearing [[Armor (Arcaxer 1)|Armor]], equipping [[Weapons (Arcaxer 1)|Weapons]] or [[Passives (Arcaxer 1)|Passives]], leveling up, or running on the [[Training Games (Arcaxer 1)|Treadmill]].
== Regular Stats ==
{| class="wikitable"
|+Player Stats
!Stat
!Base Value
!Max Value
!Effect
!Increasing
|-
|Maximum Health
|100
| -
|Increases the amount of
damage you can take before dying.
|Level Ups, Health 1-3 and Good Cardio [[Passives (Arcaxer 1)|Passives]], [[Training Games (Arcaxer 1)|Treadmill]], equips.
|-
|Defense
|1
| -
|Increases your damage reduction.
|Level Ups, Defense 1-3 [[Passives (Arcaxer 1)|Passives]], Giga Shield<ref name="temp">This increase is applied temporarily by a [[Glitches (Arcaxer 1)|Glitch]].</ref>, Byte Shield<ref name="temp"/>, Kilabyte Shield<ref name="temp"/>, equips.
|-
|Power
|3
| -
|Increases your damage.
|Level Ups, Power 1-3, Blue Strength, Nerf This, and Sweet Sixteen [[Passives (Arcaxer 1)|Passives]], Brute Force<ref name="temp"/>, Brute Force 2<ref name="temp"/>, equips.
|-
|Combat Speed
|3
| -
|Determines the attack order in battle.
|Level Ups, equips.
|-
|Crit Chance
|20%
|100%<ref>Crit Chance has no effect past 100%.</ref>
|Increases your chance to land a critical attack.
|Level Ups, Healthy Crit, Fire Mage, 1v1 Me Bro, Blueford, Frost Mage [[Passives (Arcaxer 1)|Passives]], Hack Crit 1<ref name="temp"/>, Hack Crit 2<ref name="temp"/>, [[Auto-Crit]]<ref name="temp"/>, equips.
|-
|Crit Damage
|0%
| -
|Increases how much extra damage you deal when landing a critical hit.
|Level Ups, equips.
|}
==Special Stats==
{| class="wikitable"
|+Other Stats
!Stat
!Base Value
!Max Value
!Effect
! Increasing
|-
|Run Speed
|100%
|150%
|Makes you walk faster in the overworld.
|Captain's Hat, Speedy Boots, Zoom Module [[Passives (Arcaxer 1)|Passive]], [[Accessories (Arcaxer 1)|Speed Ring]].
|-
|Summon Power
| -
|200
|Strengthens any Summon you use in battle.
|Summoner Boots, Summon Boost [[Passives (Arcaxer 1)|Passive]].
|-
|Battle EXP
|100%
|140%
|Changes the amount of EXP you get in a battle.
|Equips, EXP Boost [[Passives (Arcaxer 1)|Passive]].
|-
|AP
|5
|13<ref>This is only possible with the Mage class.</ref>
|Allows you to cast [[Hax (Arcaxer 1)|Hax]].
|Galaxy Brain, AP Up, Master Mind, Power of Friendship [[Passives (Arcaxer 1)|Passive]], AP Ring, AP Ring+, AP Ring X [[Accessories (Arcaxer 1)|Accessories]], Dealer's Vest
|-
|Adrenaline<ref>This stat resets itself every battle.</ref>
|0
| -
|Fills up a meter, when that meter is full, you start an [[Adrenaline Frenzy]]. It's also used to cast [[Hax|Defensive Hax]].
|Damaging enemies with [[Hax (Arcaxer 1)|Hax]], Bloody Adrenaline, [[Afterburner]].
|}
== Character Detail Stats ==
{| class="wikitable"
|+Other Stats
!Stat
!Base Value
!Max Value
!Effect
! Increasing
|-
|Level
|1
| -
|Increases other stats, grants rewards for certain classes.
|Defeating enemies, EXP Potions.
|-
|Credits
|0
| -
|Purchasing items in [[Shops (Arcaxer 1)|shops]].
|Defeating enemies, Chests, [[Quests (Arcaxer 1)|Quests]].
|-
|Casino Tokens
|0
| -
|Purchasing items in the [[Shops (Arcaxer 1)|Casino Shop]].
|[[Items (Arcaxer 1)|Token Stack]] items, [[Moneyfingers Casino And Resort|Casino Minigames]].
== Footnotes ==
<references/>
d8949f4f3d4b0ee8fbd14c0f94020861171b4090
1131
1130
2024-06-06T20:43:36Z
Dino-Pack
2
/* Character Detail Stats */
wikitext
text/x-wiki
Stats in Arcaxer work like they usually do in the RPG genre of gaming. They can be increased by wearing [[Armor (Arcaxer 1)|Armor]], equipping [[Weapons (Arcaxer 1)|Weapons]] or [[Passives (Arcaxer 1)|Passives]], leveling up, or running on the [[Training Games (Arcaxer 1)|Treadmill]].
== Regular Stats ==
{| class="wikitable"
|+Player Stats
!Stat
!Base Value
!Max Value
!Effect
!Increasing
|-
|Maximum Health
|100
| -
|Increases the amount of
damage you can take before dying.
|Level Ups, Health 1-3 and Good Cardio [[Passives (Arcaxer 1)|Passives]], [[Training Games (Arcaxer 1)|Treadmill]], equips.
|-
|Defense
|1
| -
|Increases your damage reduction.
|Level Ups, Defense 1-3 [[Passives (Arcaxer 1)|Passives]], Giga Shield<ref name="temp">This increase is applied temporarily by a [[Glitches (Arcaxer 1)|Glitch]].</ref>, Byte Shield<ref name="temp"/>, Kilabyte Shield<ref name="temp"/>, equips.
|-
|Power
|3
| -
|Increases your damage.
|Level Ups, Power 1-3, Blue Strength, Nerf This, and Sweet Sixteen [[Passives (Arcaxer 1)|Passives]], Brute Force<ref name="temp"/>, Brute Force 2<ref name="temp"/>, equips.
|-
|Combat Speed
|3
| -
|Determines the attack order in battle.
|Level Ups, equips.
|-
|Crit Chance
|20%
|100%<ref>Crit Chance has no effect past 100%.</ref>
|Increases your chance to land a critical attack.
|Level Ups, Healthy Crit, Fire Mage, 1v1 Me Bro, Blueford, Frost Mage [[Passives (Arcaxer 1)|Passives]], Hack Crit 1<ref name="temp"/>, Hack Crit 2<ref name="temp"/>, [[Auto-Crit]]<ref name="temp"/>, equips.
|-
|Crit Damage
|0%
| -
|Increases how much extra damage you deal when landing a critical hit.
|Level Ups, equips.
|}
==Special Stats==
{| class="wikitable"
|+Other Stats
!Stat
!Base Value
!Max Value
!Effect
! Increasing
|-
|Run Speed
|100%
|150%
|Makes you walk faster in the overworld.
|Captain's Hat, Speedy Boots, Zoom Module [[Passives (Arcaxer 1)|Passive]], [[Accessories (Arcaxer 1)|Speed Ring]].
|-
|Summon Power
| -
|200
|Strengthens any Summon you use in battle.
|Summoner Boots, Summon Boost [[Passives (Arcaxer 1)|Passive]].
|-
|Battle EXP
|100%
|140%
|Changes the amount of EXP you get in a battle.
|Equips, EXP Boost [[Passives (Arcaxer 1)|Passive]].
|-
|AP
|5
|13<ref>This is only possible with the Mage class.</ref>
|Allows you to cast [[Hax (Arcaxer 1)|Hax]].
|Galaxy Brain, AP Up, Master Mind, Power of Friendship [[Passives (Arcaxer 1)|Passive]], AP Ring, AP Ring+, AP Ring X [[Accessories (Arcaxer 1)|Accessories]], Dealer's Vest
|-
|Adrenaline<ref>This stat resets itself every battle.</ref>
|0
| -
|Fills up a meter, when that meter is full, you start an [[Adrenaline Frenzy]]. It's also used to cast [[Hax|Defensive Hax]].
|Damaging enemies with [[Hax (Arcaxer 1)|Hax]], Bloody Adrenaline, [[Afterburner]].
|}
== Character Detail Stats ==
{| class="wikitable"
|+Other Stats
!Stat
!Base Value
!Max Value
!Effect
! Increasing
|-
|Level
|1
| -
|Increases other stats, grants rewards for certain classes.
|Defeating enemies, EXP Potions.
|-
|Credits
|0
| -
|Purchasing items in [[Shops (Arcaxer 1)|shops]].
|Defeating enemies, Chests, [[Quests (Arcaxer 1)|Quests]].
|-
|Casino Tokens
|0
| -
|Purchasing items in the [[Shops (Arcaxer 1)|Casino Shop]].
|[[Items (Arcaxer 1)|Token Stack]] items, [[Moneyfingers Casino And Resort|Casino Minigames]].
|}
== Footnotes ==
<references/>
c4bc4fd3c240342b366a9e8cde9cd7e52e58d828
1132
1131
2024-06-07T12:23:45Z
Dino-Pack
2
/* Regular Stats */
wikitext
text/x-wiki
Stats in Arcaxer work like they usually do in the RPG genre of gaming. They can be increased by wearing [[Armor (Arcaxer 1)|Armor]], equipping [[Weapons (Arcaxer 1)|Weapons]] or [[Passives (Arcaxer 1)|Passives]], leveling up, or running on the [[Training Games (Arcaxer 1)|Treadmill]].
== Regular Stats ==
{| class="wikitable"
|+Player Stats
!Stat
!Base Value
!Max Value
!Effect
!Increasing
|-
|Maximum Health
|100
| -
|Increases the amount of
damage you can take before dying.
|Level Ups<br/>Health 1-3 and Good Cardio [[Passives (Arcaxer 1)|Passives]]<br/>[[Training Games (Arcaxer 1)|Treadmill]]<br/>Equips
|-
|Defense
|1
| -
|Increases your damage reduction.
|Level Ups<br/>Defense 1-3 [[Passives (Arcaxer 1)|Passives]]<br/>Giga Shield<ref name="temp">This increase is applied temporarily by a [[Glitches (Arcaxer 1)|Glitch]].</ref>, Byte Shield<ref name="temp"/>, Kilabyte Shield<ref name="temp"/><br/>Equips
|-
|Power
|3
| -
|Increases your damage.
|Level Ups<br/>Power 1-3, Blue Strength, Nerf This, and Sweet Sixteen [[Passives (Arcaxer 1)|Passives]]<br/>Brute Force<ref name="temp"/>, Brute Force 2<ref name="temp"/><br/>Equips
|-
|Combat Speed
|3
| -
|Determines the attack order in battle.
|Level Ups<br/>Equips
|-
|Crit Chance
|20%
|100%<ref>Crit Chance has no effect past 100%.</ref>
|Increases your chance to land a critical attack.
|Level Ups<br/>Healthy Crit, Fire Mage, 1v1 Me Bro, Blueford, Frost Mage [[Passives (Arcaxer 1)|Passives]]<br/>Hack Crit 1<ref name="temp"/>, Hack Crit 2<ref name="temp"/>, [[Auto-Crit]]<ref name="temp"/><br/>Equips
|-
|Crit Damage
|0%
| -
|Increases how much extra damage you deal when landing a critical hit.
|Level Ups<br/>Equips
|}
==Special Stats==
{| class="wikitable"
|+Other Stats
!Stat
!Base Value
!Max Value
!Effect
! Increasing
|-
|Run Speed
|100%
|150%
|Makes you walk faster in the overworld.
|Captain's Hat, Speedy Boots, Zoom Module [[Passives (Arcaxer 1)|Passive]], [[Accessories (Arcaxer 1)|Speed Ring]].
|-
|Summon Power
| -
|200
|Strengthens any Summon you use in battle.
|Summoner Boots, Summon Boost [[Passives (Arcaxer 1)|Passive]].
|-
|Battle EXP
|100%
|140%
|Changes the amount of EXP you get in a battle.
|Equips, EXP Boost [[Passives (Arcaxer 1)|Passive]].
|-
|AP
|5
|13<ref>This is only possible with the Mage class.</ref>
|Allows you to cast [[Hax (Arcaxer 1)|Hax]].
|Galaxy Brain, AP Up, Master Mind, Power of Friendship [[Passives (Arcaxer 1)|Passive]], AP Ring, AP Ring+, AP Ring X [[Accessories (Arcaxer 1)|Accessories]], Dealer's Vest
|-
|Adrenaline<ref>This stat resets itself every battle.</ref>
|0
| -
|Fills up a meter, when that meter is full, you start an [[Adrenaline Frenzy]]. It's also used to cast [[Hax|Defensive Hax]].
|Damaging enemies with [[Hax (Arcaxer 1)|Hax]], Bloody Adrenaline, [[Afterburner]].
|}
== Character Detail Stats ==
{| class="wikitable"
|+Other Stats
!Stat
!Base Value
!Max Value
!Effect
! Increasing
|-
|Level
|1
| -
|Increases other stats, grants rewards for certain classes.
|Defeating enemies, EXP Potions.
|-
|Credits
|0
| -
|Purchasing items in [[Shops (Arcaxer 1)|shops]].
|Defeating enemies, Chests, [[Quests (Arcaxer 1)|Quests]].
|-
|Casino Tokens
|0
| -
|Purchasing items in the [[Shops (Arcaxer 1)|Casino Shop]].
|[[Items (Arcaxer 1)|Token Stack]] items, [[Moneyfingers Casino And Resort|Casino Minigames]].
|}
== Footnotes ==
<references/>
30ee8857d5504d3fa6aa22e08f00ca69483e1505
1133
1132
2024-06-07T12:25:06Z
Dino-Pack
2
/* Regular Stats */
wikitext
text/x-wiki
Stats in Arcaxer work like they usually do in the RPG genre of gaming. They can be increased by wearing [[Armor (Arcaxer 1)|Armor]], equipping [[Weapons (Arcaxer 1)|Weapons]] or [[Passives (Arcaxer 1)|Passives]], leveling up, or running on the [[Training Games (Arcaxer 1)|Treadmill]].
== Regular Stats ==
{| class="wikitable"
|+Player Stats
!Stat
!Base Value
!Max Value
!Effect
!Increasing
|-
|Maximum Health
|100
| -
|Increases the amount of
damage you can take before dying.
|Level Ups,<br/>Health 1-3 and Good Cardio [[Passives (Arcaxer 1)|Passives]],<br/>[[Training Games (Arcaxer 1)|Treadmill]],<br/>Equips
|-
|Defense
|1
| -
|Increases your damage reduction.
|Level Ups,<br/>Defense 1-3 [[Passives (Arcaxer 1)|Passives]],<br/>Giga Shield<ref name="temp">This increase is applied temporarily by a [[Glitches (Arcaxer 1)|Glitch]].</ref>, Byte Shield<ref name="temp"/>, Kilabyte Shield<ref name="temp"/>,<br/>Equips
|-
|Power
|3
| -
|Increases your damage.
|Level Ups,<br/>Power 1-3, Blue Strength, Nerf This, and Sweet Sixteen [[Passives (Arcaxer 1)|Passives]],<br/>Brute Force<ref name="temp"/>, Brute Force 2<ref name="temp"/>,<br/>Equips
|-
|Combat Speed
|3
| -
|Determines the attack order in battle.
|Level Ups,<br/>Equips
|-
|Crit Chance
|20%
|100%<ref>Crit Chance has no effect past 100%.</ref>
|Increases your chance to land a critical attack.
|Level Ups,<br/>Healthy Crit, Fire Mage, 1v1 Me Bro, Blueford, Frost Mage [[Passives (Arcaxer 1)|Passives]],<br/>Hack Crit 1<ref name="temp"/>, Hack Crit 2<ref name="temp"/>, [[Auto-Crit]]<ref name="temp"/>,<br/>Equips
|-
|Crit Damage
|0%
| -
|Increases how much extra damage you deal when landing a critical hit.
|Level Ups,<br/>Equips
|}
==Special Stats==
{| class="wikitable"
|+Other Stats
!Stat
!Base Value
!Max Value
!Effect
! Increasing
|-
|Run Speed
|100%
|150%
|Makes you walk faster in the overworld.
|Captain's Hat, Speedy Boots, Zoom Module [[Passives (Arcaxer 1)|Passive]], [[Accessories (Arcaxer 1)|Speed Ring]].
|-
|Summon Power
| -
|200
|Strengthens any Summon you use in battle.
|Summoner Boots, Summon Boost [[Passives (Arcaxer 1)|Passive]].
|-
|Battle EXP
|100%
|140%
|Changes the amount of EXP you get in a battle.
|Equips, EXP Boost [[Passives (Arcaxer 1)|Passive]].
|-
|AP
|5
|13<ref>This is only possible with the Mage class.</ref>
|Allows you to cast [[Hax (Arcaxer 1)|Hax]].
|Galaxy Brain, AP Up, Master Mind, Power of Friendship [[Passives (Arcaxer 1)|Passive]], AP Ring, AP Ring+, AP Ring X [[Accessories (Arcaxer 1)|Accessories]], Dealer's Vest
|-
|Adrenaline<ref>This stat resets itself every battle.</ref>
|0
| -
|Fills up a meter, when that meter is full, you start an [[Adrenaline Frenzy]]. It's also used to cast [[Hax|Defensive Hax]].
|Damaging enemies with [[Hax (Arcaxer 1)|Hax]], Bloody Adrenaline, [[Afterburner]].
|}
== Character Detail Stats ==
{| class="wikitable"
|+Other Stats
!Stat
!Base Value
!Max Value
!Effect
! Increasing
|-
|Level
|1
| -
|Increases other stats, grants rewards for certain classes.
|Defeating enemies, EXP Potions.
|-
|Credits
|0
| -
|Purchasing items in [[Shops (Arcaxer 1)|shops]].
|Defeating enemies, Chests, [[Quests (Arcaxer 1)|Quests]].
|-
|Casino Tokens
|0
| -
|Purchasing items in the [[Shops (Arcaxer 1)|Casino Shop]].
|[[Items (Arcaxer 1)|Token Stack]] items, [[Moneyfingers Casino And Resort|Casino Minigames]].
|}
== Footnotes ==
<references/>
7d521a61960087c6847481b221d5e5240abeddc2
1134
1133
2024-06-07T12:27:19Z
Dino-Pack
2
/* Special Stats */
wikitext
text/x-wiki
Stats in Arcaxer work like they usually do in the RPG genre of gaming. They can be increased by wearing [[Armor (Arcaxer 1)|Armor]], equipping [[Weapons (Arcaxer 1)|Weapons]] or [[Passives (Arcaxer 1)|Passives]], leveling up, or running on the [[Training Games (Arcaxer 1)|Treadmill]].
== Regular Stats ==
{| class="wikitable"
|+Player Stats
!Stat
!Base Value
!Max Value
!Effect
!Increasing
|-
|Maximum Health
|100
| -
|Increases the amount of
damage you can take before dying.
|Level Ups,<br/>Health 1-3 and Good Cardio [[Passives (Arcaxer 1)|Passives]],<br/>[[Training Games (Arcaxer 1)|Treadmill]],<br/>Equips
|-
|Defense
|1
| -
|Increases your damage reduction.
|Level Ups,<br/>Defense 1-3 [[Passives (Arcaxer 1)|Passives]],<br/>Giga Shield<ref name="temp">This increase is applied temporarily by a [[Glitches (Arcaxer 1)|Glitch]].</ref>, Byte Shield<ref name="temp"/>, Kilabyte Shield<ref name="temp"/>,<br/>Equips
|-
|Power
|3
| -
|Increases your damage.
|Level Ups,<br/>Power 1-3, Blue Strength, Nerf This, and Sweet Sixteen [[Passives (Arcaxer 1)|Passives]],<br/>Brute Force<ref name="temp"/>, Brute Force 2<ref name="temp"/>,<br/>Equips
|-
|Combat Speed
|3
| -
|Determines the attack order in battle.
|Level Ups,<br/>Equips
|-
|Crit Chance
|20%
|100%<ref>Crit Chance has no effect past 100%.</ref>
|Increases your chance to land a critical attack.
|Level Ups,<br/>Healthy Crit, Fire Mage, 1v1 Me Bro, Blueford, Frost Mage [[Passives (Arcaxer 1)|Passives]],<br/>Hack Crit 1<ref name="temp"/>, Hack Crit 2<ref name="temp"/>, [[Auto-Crit]]<ref name="temp"/>,<br/>Equips
|-
|Crit Damage
|0%
| -
|Increases how much extra damage you deal when landing a critical hit.
|Level Ups,<br/>Equips
|}
==Special Stats==
{| class="wikitable"
|+Other Stats
!Stat
!Base Value
!Max Value
!Effect
! Increasing
|-
|Run Speed
|100%
|150%
|Makes you walk faster in the overworld.
|Captain's Hat, Speedy Boots,<br/>Zoom Module [[Passives (Arcaxer 1)|Passive]],<br/>[[Accessories (Arcaxer 1)|Speed Ring]].
|-
|Summon Power
| -
|200
|Strengthens any Summon you use in battle.
|Summoner Boots,<br/>Summon Boost [[Passives (Arcaxer 1)|Passive]].
|-
|Battle EXP
|100%
|140%
|Changes the amount of EXP you get in a battle.
|Equips,<br/>EXP Boost [[Passives (Arcaxer 1)|Passive]].
|-
|AP
|5
|13<ref>This is only possible with the Mage class.</ref>
|Allows you to cast [[Hax (Arcaxer 1)|Hax]].
|Galaxy Brain, AP Up, Master Mind, Power of Friendship [[Passives (Arcaxer 1)|Passive]],<br/>AP Ring, AP Ring+, AP Ring X [[Accessories (Arcaxer 1)|Accessories]],<br/>Dealer's Vest
|-
|Adrenaline<ref>This stat resets itself every battle.</ref>
|0
| -
|Fills up a meter, when that meter is full, you start an [[Adrenaline Frenzy]]. It's also used to cast [[Hax|Defensive Hax]].
|Damaging enemies with [[Hax (Arcaxer 1)|Hax]],<br/>Bloody Adrenaline,<br/>[[Afterburner]].
|}
== Character Detail Stats ==
{| class="wikitable"
|+Other Stats
!Stat
!Base Value
!Max Value
!Effect
! Increasing
|-
|Level
|1
| -
|Increases other stats, grants rewards for certain classes.
|Defeating enemies, EXP Potions.
|-
|Credits
|0
| -
|Purchasing items in [[Shops (Arcaxer 1)|shops]].
|Defeating enemies, Chests, [[Quests (Arcaxer 1)|Quests]].
|-
|Casino Tokens
|0
| -
|Purchasing items in the [[Shops (Arcaxer 1)|Casino Shop]].
|[[Items (Arcaxer 1)|Token Stack]] items, [[Moneyfingers Casino And Resort|Casino Minigames]].
|}
== Footnotes ==
<references/>
41146897f361b998d6922ced0fbb90c6dfb7e246
Stats (Arcaxer 1)
0
393
1135
1134
2024-06-07T12:28:09Z
Dino-Pack
2
/* Special Stats */
wikitext
text/x-wiki
Stats in Arcaxer work like they usually do in the RPG genre of gaming. They can be increased by wearing [[Armor (Arcaxer 1)|Armor]], equipping [[Weapons (Arcaxer 1)|Weapons]] or [[Passives (Arcaxer 1)|Passives]], leveling up, or running on the [[Training Games (Arcaxer 1)|Treadmill]].
== Regular Stats ==
{| class="wikitable"
|+Player Stats
!Stat
!Base Value
!Max Value
!Effect
!Increasing
|-
|Maximum Health
|100
| -
|Increases the amount of
damage you can take before dying.
|Level Ups,<br/>Health 1-3 and Good Cardio [[Passives (Arcaxer 1)|Passives]],<br/>[[Training Games (Arcaxer 1)|Treadmill]],<br/>Equips
|-
|Defense
|1
| -
|Increases your damage reduction.
|Level Ups,<br/>Defense 1-3 [[Passives (Arcaxer 1)|Passives]],<br/>Giga Shield<ref name="temp">This increase is applied temporarily by a [[Glitches (Arcaxer 1)|Glitch]].</ref>, Byte Shield<ref name="temp"/>, Kilabyte Shield<ref name="temp"/>,<br/>Equips
|-
|Power
|3
| -
|Increases your damage.
|Level Ups,<br/>Power 1-3, Blue Strength, Nerf This, and Sweet Sixteen [[Passives (Arcaxer 1)|Passives]],<br/>Brute Force<ref name="temp"/>, Brute Force 2<ref name="temp"/>,<br/>Equips
|-
|Combat Speed
|3
| -
|Determines the attack order in battle.
|Level Ups,<br/>Equips
|-
|Crit Chance
|20%
|100%<ref>Crit Chance has no effect past 100%.</ref>
|Increases your chance to land a critical attack.
|Level Ups,<br/>Healthy Crit, Fire Mage, 1v1 Me Bro, Blueford, Frost Mage [[Passives (Arcaxer 1)|Passives]],<br/>Hack Crit 1<ref name="temp"/>, Hack Crit 2<ref name="temp"/>, [[Auto-Crit]]<ref name="temp"/>,<br/>Equips
|-
|Crit Damage
|0%
| -
|Increases how much extra damage you deal when landing a critical hit.
|Level Ups,<br/>Equips
|}
==Special Stats==
{| class="wikitable"
|+Other Stats
!Stat
!Base Value
!Max Value
!Effect
! Increasing
|-
|Run Speed
|100%
|150%
|Makes you walk faster in the overworld.
|Captain's Hat, Speedy Boots,<br/>Zoom Module [[Passives (Arcaxer 1)|Passive]],<br/>[[Accessories (Arcaxer 1)|Speed Ring]]
|-
|Summon Power
| -
|200
|Strengthens any Summon you use in battle.
|Summoner Boots,<br/>Summon Boost [[Passives (Arcaxer 1)|Passive]]
|-
|Battle EXP
|100%
|140%
|Changes the amount of EXP you get in a battle.
|Equips,<br/>EXP Boost [[Passives (Arcaxer 1)|Passive]]
|-
|AP
|5
|13<ref>This is only possible with the Mage class.</ref>
|Allows you to cast [[Hax (Arcaxer 1)|Hax]].
|Galaxy Brain, AP Up, Master Mind, Power of Friendship [[Passives (Arcaxer 1)|Passive]],<br/>AP Ring, AP Ring+, AP Ring X [[Accessories (Arcaxer 1)|Accessories]],<br/>Dealer's Vest
|-
|Adrenaline<ref>This stat resets itself every battle.</ref>
|0
| -
|Fills up a meter, when that meter is full, you start an [[Adrenaline Frenzy]]. It's also used to cast [[Hax|Defensive Hax]].
|Damaging enemies with [[Hax (Arcaxer 1)|Hax]],<br/>Bloody Adrenaline,<br/>[[Afterburner]]
|}
== Character Detail Stats ==
{| class="wikitable"
|+Other Stats
!Stat
!Base Value
!Max Value
!Effect
! Increasing
|-
|Level
|1
| -
|Increases other stats, grants rewards for certain classes.
|Defeating enemies, EXP Potions.
|-
|Credits
|0
| -
|Purchasing items in [[Shops (Arcaxer 1)|shops]].
|Defeating enemies, Chests, [[Quests (Arcaxer 1)|Quests]].
|-
|Casino Tokens
|0
| -
|Purchasing items in the [[Shops (Arcaxer 1)|Casino Shop]].
|[[Items (Arcaxer 1)|Token Stack]] items, [[Moneyfingers Casino And Resort|Casino Minigames]].
|}
== Footnotes ==
<references/>
a835ea12e6a6733e90b4f2c16218fded24144bfe
1136
1135
2024-06-07T12:28:52Z
Dino-Pack
2
/* Character Detail Stats */
wikitext
text/x-wiki
Stats in Arcaxer work like they usually do in the RPG genre of gaming. They can be increased by wearing [[Armor (Arcaxer 1)|Armor]], equipping [[Weapons (Arcaxer 1)|Weapons]] or [[Passives (Arcaxer 1)|Passives]], leveling up, or running on the [[Training Games (Arcaxer 1)|Treadmill]].
== Regular Stats ==
{| class="wikitable"
|+Player Stats
!Stat
!Base Value
!Max Value
!Effect
!Increasing
|-
|Maximum Health
|100
| -
|Increases the amount of
damage you can take before dying.
|Level Ups,<br/>Health 1-3 and Good Cardio [[Passives (Arcaxer 1)|Passives]],<br/>[[Training Games (Arcaxer 1)|Treadmill]],<br/>Equips
|-
|Defense
|1
| -
|Increases your damage reduction.
|Level Ups,<br/>Defense 1-3 [[Passives (Arcaxer 1)|Passives]],<br/>Giga Shield<ref name="temp">This increase is applied temporarily by a [[Glitches (Arcaxer 1)|Glitch]].</ref>, Byte Shield<ref name="temp"/>, Kilabyte Shield<ref name="temp"/>,<br/>Equips
|-
|Power
|3
| -
|Increases your damage.
|Level Ups,<br/>Power 1-3, Blue Strength, Nerf This, and Sweet Sixteen [[Passives (Arcaxer 1)|Passives]],<br/>Brute Force<ref name="temp"/>, Brute Force 2<ref name="temp"/>,<br/>Equips
|-
|Combat Speed
|3
| -
|Determines the attack order in battle.
|Level Ups,<br/>Equips
|-
|Crit Chance
|20%
|100%<ref>Crit Chance has no effect past 100%.</ref>
|Increases your chance to land a critical attack.
|Level Ups,<br/>Healthy Crit, Fire Mage, 1v1 Me Bro, Blueford, Frost Mage [[Passives (Arcaxer 1)|Passives]],<br/>Hack Crit 1<ref name="temp"/>, Hack Crit 2<ref name="temp"/>, [[Auto-Crit]]<ref name="temp"/>,<br/>Equips
|-
|Crit Damage
|0%
| -
|Increases how much extra damage you deal when landing a critical hit.
|Level Ups,<br/>Equips
|}
==Special Stats==
{| class="wikitable"
|+Other Stats
!Stat
!Base Value
!Max Value
!Effect
! Increasing
|-
|Run Speed
|100%
|150%
|Makes you walk faster in the overworld.
|Captain's Hat, Speedy Boots,<br/>Zoom Module [[Passives (Arcaxer 1)|Passive]],<br/>[[Accessories (Arcaxer 1)|Speed Ring]]
|-
|Summon Power
| -
|200
|Strengthens any Summon you use in battle.
|Summoner Boots,<br/>Summon Boost [[Passives (Arcaxer 1)|Passive]]
|-
|Battle EXP
|100%
|140%
|Changes the amount of EXP you get in a battle.
|Equips,<br/>EXP Boost [[Passives (Arcaxer 1)|Passive]]
|-
|AP
|5
|13<ref>This is only possible with the Mage class.</ref>
|Allows you to cast [[Hax (Arcaxer 1)|Hax]].
|Galaxy Brain, AP Up, Master Mind, Power of Friendship [[Passives (Arcaxer 1)|Passive]],<br/>AP Ring, AP Ring+, AP Ring X [[Accessories (Arcaxer 1)|Accessories]],<br/>Dealer's Vest
|-
|Adrenaline<ref>This stat resets itself every battle.</ref>
|0
| -
|Fills up a meter, when that meter is full, you start an [[Adrenaline Frenzy]]. It's also used to cast [[Hax|Defensive Hax]].
|Damaging enemies with [[Hax (Arcaxer 1)|Hax]],<br/>Bloody Adrenaline,<br/>[[Afterburner]]
|}
== Character Detail Stats ==
{| class="wikitable"
|+Other Stats
!Stat
!Base Value
!Max Value
!Effect
! Increasing
|-
|Level
|1
| -
|Increases other stats, grants rewards for certain classes.
|Defeating enemies,<br/>EXP Potions
|-
|Credits
|0
| -
|Purchasing items in [[Shops (Arcaxer 1)|shops]].
|Defeating enemies,<br/>Chests,<br/>[[Quests (Arcaxer 1)|Quests]]
|-
|Casino Tokens
|0
| -
|Purchasing items in the [[Shops (Arcaxer 1)|Casino Shop]].
|[[Items (Arcaxer 1)|Token Stack]] items,<br/>[[Moneyfingers Casino And Resort|Casino Minigames]]
|}
== Footnotes ==
<references/>
b9f3411a5d1a6982dc1987b3db896fb26fd3e29b
1162
1136
2024-06-10T18:05:51Z
Dino-Pack
2
wikitext
text/x-wiki
Stats in Arcaxer work like they usually do in the RPG genre of gaming. They can be increased by wearing [[Armor (Arcaxer 1)|Armor]], equipping [[Weapons (Arcaxer 1)|Weapons]] or [[Passives (Arcaxer 1)|Passives]], leveling up, or running on the [[Training Games (Arcaxer 1)|Treadmill]].
== Regular Stats ==
{| class="wikitable"
|+Player Stats
!Stat
!Base Value
!Max Value
!Effect
!Increasing
|-
|Maximum Health
|100
| -
|Increases the amount of
damage you can take before dying.
|Level Ups,<br/>Health 1-3 and Good Cardio [[Passives (Arcaxer 1)|Passives]],<br/>[[Training Games (Arcaxer 1)|Treadmill]],<br/>Equips
|-
|Defense
|1
| -
|Increases your damage reduction.
|Level Ups,<br/>Defense 1-3 [[Passives (Arcaxer 1)|Passives]],<br/>Giga Shield<ref name="temp">This increase is applied temporarily by a [[Glitches (Arcaxer 1)|Glitch]].</ref>, Byte Shield<ref name="temp"/>, Kilabyte Shield<ref name="temp"/>,<br/>Equips
|-
|Power
|3
| -
|Increases your damage.
|Level Ups,<br/>Power 1-3, Blue Strength, Nerf This, and Sweet Sixteen [[Passives (Arcaxer 1)|Passives]],<br/>Brute Force<ref name="temp"/>, Brute Force 2<ref name="temp"/>,<br/>Equips
|-
|Combat Speed
|3
| -
|Determines the attack order in battle.
|Level Ups,<br/>Equips
|-
|Crit Chance
|20%
|100%<ref>Crit Chance has no effect past 100%.</ref>
|Increases your chance to land a critical attack.
|Level Ups,<br/>Healthy Crit, Fire Mage, 1v1 Me Bro, Blueford, Frost Mage [[Passives (Arcaxer 1)|Passives]],<br/>Hack Crit 1<ref name="temp"/>, Hack Crit 2<ref name="temp"/>, [[Auto-Crit]]<ref name="temp"/>,<br/>Equips
|-
|Crit Damage
|0%
| -
|Increases how much extra damage you deal when landing a critical hit.
|Level Ups,<br/>Equips
|}
==Special Stats==
{| class="wikitable"
|+Other Stats
!Stat
!Base Value
!Max Value
!Effect
! Increasing
|-
|Run Speed
|100%
|150%
|Makes you walk faster in the overworld.
|Captain's Hat, Speedy Boots,<br/>Zoom Module [[Passives (Arcaxer 1)|Passive]],<br/>[[Accessories (Arcaxer 1)|Speed Ring]]
|-
|Summon Power
| -
|200
|Strengthens any Summon you use in battle.
|Summoner Boots,<br/>Summon Boost [[Passives (Arcaxer 1)|Passive]]
|-
|Battle EXP
|100%
|140%
|Changes the amount of EXP you get in a battle.
|Equips,<br/>EXP Boost [[Passives (Arcaxer 1)|Passive]]
|-
|AP
|5
|13<ref>This is only possible with the Mage class.</ref>
|Allows you to cast [[Hax (Arcaxer 1)|Hax]].
|Galaxy Brain, AP Up, Master Mind, Power of Friendship [[Passives (Arcaxer 1)|Passive]],<br/>AP Ring, AP Ring+, AP Ring X [[Accessories (Arcaxer 1)|Accessories]],<br/>Dealer's Vest
|-
|Adrenaline<ref>This stat resets itself every battle.</ref>
|0
| -
|Fills up a meter, when that meter is full, you start an [[Adrenaline Frenzy]]. It's also used to cast [[Hax (Arcaxer 1)|Defensive Hax]].
|Damaging enemies with [[Hax (Arcaxer 1)|Hax]],<br/>Bloody Adrenaline,<br/>[[Afterburner]]
|}
== Character Detail Stats ==
{| class="wikitable"
|+Other Stats
!Stat
!Base Value
!Max Value
!Effect
! Increasing
|-
|Level
|1
| -
|Increases other stats, grants rewards for certain classes.
|Defeating enemies,<br/>EXP Potions
|-
|Credits
|0
| -
|Purchasing items in [[Shops (Arcaxer 1)|shops]].
|Defeating enemies,<br/>Chests,<br/>[[Quests (Arcaxer 1)|Quests]]
|-
|Casino Tokens
|0
| -
|Purchasing items in the [[Shops (Arcaxer 1)|Casino Shop]].
|[[Items (Arcaxer 1)|Token Stack]] items,<br/>[[Moneyfingers Casino And Resort|Casino Minigames]]
|}
== Footnotes ==
<references/>
489c650e2630333dca2f4bc6ea85ae2091c5efaa
The Stack
0
394
1137
2024-06-07T12:41:41Z
Dino-Pack
2
Created page with "The Stack is the primary goal of the game. Multiple entities have threatened to climb to the top and abuse the console rumored on the final floor. The Stack is a dungeon full of [[Enemies (Arcaxer 1)|Toxins]], [[Items (Arcaxer 1)|Items]], [[Puzzles (Arcaxer 1)|Puzzles]], and more. The Stack contains five total "Blocks", different areas with different asthetics, Items, Enemies, and [[Story (Arcaxer 1)|story content]]. New Blocks are unlocked as the player reaches the top..."
wikitext
text/x-wiki
The Stack is the primary goal of the game. Multiple entities have threatened to climb to the top and abuse the console rumored on the final floor. The Stack is a dungeon full of [[Enemies (Arcaxer 1)|Toxins]], [[Items (Arcaxer 1)|Items]], [[Puzzles (Arcaxer 1)|Puzzles]], and more.
The Stack contains five total "Blocks", different areas with different asthetics, Items, Enemies, and [[Story (Arcaxer 1)|story content]]. New Blocks are unlocked as the player reaches the top of the previous ones and advances the story.
== The Stack Entrance ==
== Bottom Block ==
=== Puzzle Floors ===
=== Story Floors ===
== Janus Block ==
=== Puzzle Floors ===
=== Story Floors ===
== Whistler Block ==
=== Puzzle Floors ===
=== Story Floors ===
== Longhorn Block ==
=== Puzzle Floors ===
=== Story Floors ===
== RGB Block ==
=== Puzzle Floors ===
=== Story Floors ===
== Trivia ==
== Footnotes ==
<references/>
{{Locations1}}
6719fdc5e8e8f86a65a135cb1ad779868d082c1c
1138
1137
2024-06-07T13:20:16Z
Dino-Pack
2
wikitext
text/x-wiki
{{Spoilers|A secret area is mentioned, as well as the story.}}
The Stack is the primary goal of the game. Multiple entities have threatened to climb to the top and abuse the console rumored on the final floor. The Stack is a dungeon full of [[Enemies (Arcaxer 1)|Toxins]], [[Items (Arcaxer 1)|Items]], [[Puzzles (Arcaxer 1)|Puzzles]], and more.
The Stack contains five total "Blocks", different areas with different asthetics, Items, Enemies, and [[Story (Arcaxer 1)|story content]]. New Blocks are unlocked as the player reaches the top of the previous ones and advances the story.
== The Stack Entrance ==
The Stack is the big challenge of the game, and the entrance is situated at the front of the Hub. The entrance features a teleporter that allows the player to select a Block. Beside it is the Tower Control Crystal, an object that allows the player to reset The Stack. Resetting The Stack will set the player back to floor 0 of each block they've unlocked, and all chests and enemies will respawn. [[Bosses (Arcaxer 1)|Bosses]] and other [[Story (Arcaxer 1|story content]] will not reset.
Additionally, there are mutliple chests on The Stack if the player can climb it while in the Hub, and another chest hidden inside a dumpster behind the building. There is a switch on the right section of the entrance which activates Night Mode.
== Traps ==
== Bottom Block ==
Bottom Block is the lowest level and easiest block in the game. It's an introduction to how The Stack works and is thus designed to be simple and understandable. Traps do not appear here. However, there are still traps, [[Enemies (Arcaxer 1)|enemies]], chests, and items.
=== Puzzle Floors ===
There are two puzzle floors in Bottom Block, one on Floor 6, and one on Floor 16.
The first, on Floor 6, has a series of two purple lasers, which damage the player upon coming in contact with them. To pass the lasers, the player must use their giant floating hands to block the lasers and provide a safe passage. At the end of the hallway is the [[Items (Arcaxer 1)|Barkaxer Bone]].
The second, on Floor 16, has a simple objective. Grab a big box and place it inside a trench to allow the player to run over to the chest. Alternatively, by using the block as a ramp, one can access a second set of stairs that lead to [[404 Block]].
<gallery mode="nolines">
File:BottomBlock6Puzzle.png|The puzzle on Floor 6.
File:BottomBlock16Puzzle.png|The puzzle on Floor 16.
</gallery>
=== Story Floors ===
(WIP)
== Janus Block ==
=== Puzzle Floors ===
<gallery mode="nolines">
File:JanusFloor10.png|The puzzle on Floor 10.
</gallery>
=== Story Floors ===
(WIP)
== Whistler Block ==
=== Puzzle Floors ===
There is a single puzzle floor on Floor 16, in which the player must grab nine puzzle pieces and place them in the right formation to rebuild the Toxin symbol, which grants a chest.
<gallery mode="nolines">
File:WhistlerFloor16Solved.png|The puzzle on Floor 16.
</gallery>
=== Story Floors ===
(WIP)
== Longhorn Block ==
=== Puzzle Floors ===
(WIP)
=== Story Floors ===
(WIP)
== RGB Block ==
=== Puzzle Floors ===
(WIP)
=== Story Floors ===
(WIP)
{{Locations1}}
580fb9bc08b07794409e7a98a5a10f5a802df061
1139
1138
2024-06-07T13:20:32Z
Dino-Pack
2
wikitext
text/x-wiki
{{Spoiler|A secret area is mentioned, as well as the story.}}
The Stack is the primary goal of the game. Multiple entities have threatened to climb to the top and abuse the console rumored on the final floor. The Stack is a dungeon full of [[Enemies (Arcaxer 1)|Toxins]], [[Items (Arcaxer 1)|Items]], [[Puzzles (Arcaxer 1)|Puzzles]], and more.
The Stack contains five total "Blocks", different areas with different asthetics, Items, Enemies, and [[Story (Arcaxer 1)|story content]]. New Blocks are unlocked as the player reaches the top of the previous ones and advances the story.
== The Stack Entrance ==
The Stack is the big challenge of the game, and the entrance is situated at the front of the Hub. The entrance features a teleporter that allows the player to select a Block. Beside it is the Tower Control Crystal, an object that allows the player to reset The Stack. Resetting The Stack will set the player back to floor 0 of each block they've unlocked, and all chests and enemies will respawn. [[Bosses (Arcaxer 1)|Bosses]] and other [[Story (Arcaxer 1|story content]] will not reset.
Additionally, there are mutliple chests on The Stack if the player can climb it while in the Hub, and another chest hidden inside a dumpster behind the building. There is a switch on the right section of the entrance which activates Night Mode.
== Traps ==
== Bottom Block ==
Bottom Block is the lowest level and easiest block in the game. It's an introduction to how The Stack works and is thus designed to be simple and understandable. Traps do not appear here. However, there are still traps, [[Enemies (Arcaxer 1)|enemies]], chests, and items.
=== Puzzle Floors ===
There are two puzzle floors in Bottom Block, one on Floor 6, and one on Floor 16.
The first, on Floor 6, has a series of two purple lasers, which damage the player upon coming in contact with them. To pass the lasers, the player must use their giant floating hands to block the lasers and provide a safe passage. At the end of the hallway is the [[Items (Arcaxer 1)|Barkaxer Bone]].
The second, on Floor 16, has a simple objective. Grab a big box and place it inside a trench to allow the player to run over to the chest. Alternatively, by using the block as a ramp, one can access a second set of stairs that lead to [[404 Block]].
<gallery mode="nolines">
File:BottomBlock6Puzzle.png|The puzzle on Floor 6.
File:BottomBlock16Puzzle.png|The puzzle on Floor 16.
</gallery>
=== Story Floors ===
(WIP)
== Janus Block ==
=== Puzzle Floors ===
<gallery mode="nolines">
File:JanusFloor10.png|The puzzle on Floor 10.
</gallery>
=== Story Floors ===
(WIP)
== Whistler Block ==
=== Puzzle Floors ===
There is a single puzzle floor on Floor 16, in which the player must grab nine puzzle pieces and place them in the right formation to rebuild the Toxin symbol, which grants a chest.
<gallery mode="nolines">
File:WhistlerFloor16Solved.png|The puzzle on Floor 16.
</gallery>
=== Story Floors ===
(WIP)
== Longhorn Block ==
=== Puzzle Floors ===
(WIP)
=== Story Floors ===
(WIP)
== RGB Block ==
=== Puzzle Floors ===
(WIP)
=== Story Floors ===
(WIP)
{{Locations1}}
21e78bf256f16acd3188bdb34d0e8c0ca3ccf0ee
1140
1139
2024-06-07T15:21:42Z
Dino-Pack
2
wikitext
text/x-wiki
{{Spoiler|A secret area is mentioned, as well as the story.}}
The Stack is the primary goal of the game. Multiple entities have threatened to climb to the top and abuse the console rumored on the final floor. The Stack is a dungeon full of [[Enemies (Arcaxer 1)|Toxins]], [[Items (Arcaxer 1)|Items]], [[Puzzles (Arcaxer 1)|Puzzles]], and more.
The Stack contains five total "Blocks", different areas with different asthetics, Items, Enemies, and [[Story (Arcaxer 1)|story content]]. New Blocks are unlocked as the player reaches the top of the previous ones and advances the story.
== The Stack Entrance ==
The Stack is the big challenge of the game, and the entrance is situated at the front of the Hub. The entrance features a teleporter that allows the player to select a Block. Beside it is the Tower Control Crystal, an object that allows the player to reset The Stack. Resetting The Stack will set the player back to floor 0 of each block they've unlocked, and all chests and enemies will respawn. [[Bosses (Arcaxer 1)|Bosses]] and other [[Story (Arcaxer 1|story content]] will not reset.
Additionally, there are mutliple chests on The Stack if the player can climb it while in the Hub, and another chest hidden inside a dumpster behind the building. There is a switch on the right section of the entrance which activates Night Mode.
== Traps ==
== AI Sentries ==
== Bottom Block ==
[[File:BottomBlock.webp|border|256px|right]]
Bottom Block is the lowest level and easiest block in the game. It's an introduction to how The Stack works and is thus designed to be simple and understandable. Traps do not appear here. However, there are still traps, [[Enemies (Arcaxer 1)|enemies]], chests, and items.
=== Puzzle Floors ===
There are two puzzle floors in Bottom Block, one on Floor 6, and one on Floor 16.
The first, on Floor 6, has a series of two purple lasers, which damage the player upon coming in contact with them. To pass the lasers, the player must use their giant floating hands to block the lasers and provide a safe passage. At the end of the hallway is the [[Items (Arcaxer 1)|Barkaxer Bone]].
The second, on Floor 16, has a simple objective. Grab a big box and place it inside a trench to allow the player to run over to the chest. Alternatively, by using the block as a ramp, one can access a second set of stairs that lead to [[404 Block]].
<gallery mode="nolines">
File:BottomBlock6Puzzle.png|The puzzle on Floor 6.
File:BottomBlock16Puzzle.png|The puzzle on Floor 16.
</gallery>
=== Story Floors ===
(WIP)
== Janus Block ==
[[File:JanusBlock.webp|border|256px|right]]
Janus Block is the second block of The Stack. This block has a similar design to Bottom Block, but looking a bit more brutal, with prison chains and cages. Janus Block is also very blue and has more high powered loot.
=== Puzzle Floors ===
<gallery mode="nolines">
File:JanusFloor10.png|The puzzle on Floor 10.
</gallery>
=== Story Floors ===
(WIP)
== Whistler Block ==
[[File:WhistlerBlock.webp|border|256px|right]]
=== Puzzle Floors ===
There is a single puzzle floor on Floor 16, in which the player must grab nine puzzle pieces and place them in the right formation to rebuild the Toxin symbol, which grants a chest.
<gallery mode="nolines">
File:WhistlerFloor16Solved.png|The puzzle on Floor 16.
</gallery>
=== Story Floors ===
(WIP)
== Longhorn Block ==
[[File:LonghornBlock.webp|border|256px|right]]
=== Puzzle Floors ===
(WIP)
=== Story Floors ===
(WIP)
== RGB Block ==
[[File:RGBBlock.webp|border|256px|right]]
=== Puzzle Floors ===
(WIP)
=== Story Floors ===
(WIP)
{{Locations1}}
3737544f12ee73603a9a412959029fcb0971e8ad
1141
1140
2024-06-07T15:28:28Z
Dino-Pack
2
wikitext
text/x-wiki
{{Spoiler|A secret area is mentioned, as well as the story.}}
The Stack is the primary goal of the game. Multiple entities have threatened to climb to the top and abuse the console rumored on the final floor. The Stack is a dungeon full of [[Enemies (Arcaxer 1)|Toxins]], [[Items (Arcaxer 1)|Items]], [[Puzzles (Arcaxer 1)|Puzzles]], and more.
The Stack contains five total "Blocks", different areas with different asthetics, Items, Enemies, and [[Story (Arcaxer 1)|story content]]. New Blocks are unlocked as the player reaches the top of the previous ones and advances the story.
== The Stack Entrance ==
The Stack is the big challenge of the game, and the entrance is situated at the front of the Hub. The entrance features a teleporter that allows the player to select a Block. Beside it is the Tower Control Crystal, an object that allows the player to reset The Stack. Resetting The Stack will set the player back to floor 0 of each block they've unlocked, and all chests and enemies will respawn. [[Bosses (Arcaxer 1)|Bosses]] and other [[Story (Arcaxer 1|story content]] will not reset.
Additionally, there are mutliple chests on The Stack if the player can climb it while in the Hub, and another chest hidden inside a dumpster behind the building. There is a switch on the right section of the entrance which activates Night Mode.
== Traps ==
== AI Sentries ==
== Bottom Block ==
[[File:BottomBlock.webp|border|256px|right]]
Bottom Block is the lowest level and easiest block in the game. It's an introduction to how The Stack works and is thus designed to be simple and understandable. Traps do not appear here. However, there are still traps, [[Enemies (Arcaxer 1)|enemies]], chests, and items.
=== Puzzle Floors ===
There are two puzzle floors in Bottom Block, one on Floor 6, and one on Floor 16.
The first, on Floor 6, has a series of two purple lasers, which damage the player upon coming in contact with them. To pass the lasers, the player must use their giant floating hands to block the lasers and provide a safe passage. At the end of the hallway is the [[Items (Arcaxer 1)|Barkaxer Bone]].
The second, on Floor 16, has a simple objective. Grab a big box and place it inside a trench to allow the player to run over to the chest. Alternatively, by using the block as a ramp, one can access a second set of stairs that lead to [[404 Block]].
<gallery mode="nolines">
File:BottomBlock6Puzzle.png|The puzzle on Floor 6.
File:BottomBlock16Puzzle.png|The puzzle on Floor 16.
</gallery>
=== Story Floors ===
(WIP)
== Janus Block ==
[[File:JanusBlock.webp|border|256px|right]]
Janus Block is the second block of The Stack. This block has a similar design to Bottom Block, but looking a bit more brutal, with prison chains and cages. Janus Block is also very blue and has more high powered loot.
=== Puzzle Floors ===
<gallery mode="nolines">
File:JanusFloor10.png|The puzzle on Floor 10.
</gallery>
=== Story Floors ===
(WIP)
== Whistler Block ==
[[File:WhistlerBlock.webp|border|256px|right]]
Whistler Block is the third block, being water themed. This Block is based on a wooden ship, the decorations include cannonballs, spears, fish, and other pirate based decor. Instead of the ceaseless void below the stage, there is water. The [[Bosses (Arcaxer 1)|Reaper Shark]] can sometimes prowl here.
=== Puzzle Floors ===
There is a single puzzle floor on Floor 16, in which the player must grab nine puzzle pieces and place them in the right formation to rebuild the Toxin symbol, which grants a chest.
<gallery mode="nolines">
File:WhistlerFloor16Solved.png|The puzzle on Floor 16.
</gallery>
=== Story Floors ===
(WIP)
== Longhorn Block ==
[[File:LonghornBlock.webp|border|256px|right]]
=== Puzzle Floors ===
(WIP)
=== Story Floors ===
(WIP)
== RGB Block ==
[[File:RGBBlock.webp|border|256px|right]]
=== Puzzle Floors ===
(WIP)
=== Story Floors ===
(WIP)
{{Locations1}}
888b7d054fa02cf92009a5c3bab3af00e12bb082
1142
1141
2024-06-10T02:14:26Z
Dino-Pack
2
wikitext
text/x-wiki
{{Spoiler|A secret area is mentioned, as well as the story.}}
The Stack is the primary goal of the game. Multiple entities have threatened to climb to the top and abuse the console rumored on the final floor. The Stack is a dungeon full of [[Enemies (Arcaxer 1)|Toxins]], [[Items (Arcaxer 1)|Items]], [[Puzzles (Arcaxer 1)|Puzzles]], and more.
The Stack contains five total "Blocks", different areas with different asthetics, Items, Enemies, and [[Story (Arcaxer 1)|story content]]. New Blocks are unlocked as the player reaches the top of the previous ones and advances the story.
== The Stack Entrance ==
The Stack is the big challenge of the game, and the entrance is situated at the front of the Hub. The entrance features a teleporter that allows the player to select a Block. Beside it is the Tower Control Crystal, an object that allows the player to reset The Stack. Resetting The Stack will set the player back to floor 0 of each block they've unlocked, and all chests and enemies will respawn. [[Bosses (Arcaxer 1)|Bosses]] and other [[Story (Arcaxer 1|story content]] will not reset.
Additionally, there are mutliple chests on The Stack if the player can climb it while in the Hub, and another chest hidden inside a dumpster behind the building. There is a switch on the right section of the entrance which activates Night Mode.
== Traps ==
Starting in Janus Block, traps appear. Traps are big red tiles that explode upon being walked on, dealing damage to the player. Traps can be disarmed via two methods. The first is to use a [[Items (Arcaxer 1)|Trap Eliminator]], which will remove all traps on the floor. The second is to have the [[Barkaxer]] walk over it, who does not get damaged.
== AI Sentries ==
AI Sentries, while also being enemies, appear in the overworld at times too. On the overworld it will shoot orbs at the player, targeting them even as they move. In some blocks, the AI Sentries can also have flamethrowers, shooting a continuous line of fire at the player instead. Both kinds can be removed by casting the overworld hack attack on the sentry.
== Bottom Block ==
[[File:BottomBlock.webp|border|256px|right]]
Bottom Block is the lowest level and easiest block in the game. It's an introduction to how The Stack works and is thus designed to be simple and understandable. Traps do not appear here. However, there are still traps, [[Enemies (Arcaxer 1)|enemies]], chests, and items.
=== Puzzle Floors ===
There are two puzzle floors in Bottom Block, one on Floor 6, and one on Floor 16.
The first, on Floor 6, has a series of two purple lasers, which damage the player upon coming in contact with them. To pass the lasers, the player must use their giant floating hands to block the lasers and provide a safe passage. At the end of the hallway is the [[Items (Arcaxer 1)|Barkaxer Bone]].
The second, on Floor 16, has a simple objective. Grab a big box and place it inside a trench to allow the player to run over to the chest. Alternatively, by using the block as a ramp, one can access a second set of stairs that lead to [[404 Block]].
<gallery mode="nolines">
File:BottomBlock6Puzzle.png|The puzzle on Floor 6.
File:BottomBlock16Puzzle.png|The puzzle on Floor 16.
</gallery>
=== Story Floors ===
(WIP)
== Janus Block ==
[[File:JanusBlock.webp|border|256px|right]]
Janus Block is the second block of The Stack. This block has a similar design to Bottom Block, but looking a bit more brutal, with prison chains and cages. Janus Block is also very blue and has more high powered loot.
=== Puzzle Floors ===
<gallery mode="nolines">
File:JanusFloor10.png|The puzzle on Floor 10.
</gallery>
=== Story Floors ===
(WIP)
== Whistler Block ==
[[File:WhistlerBlock.webp|border|256px|right]]
Whistler Block is the third block, being water themed. This Block is based on a wooden ship, the decorations include cannonballs, spears, fish, and other pirate based decor. Instead of the ceaseless void below the stage, there is water. The [[Bosses (Arcaxer 1)|Reaper Shark]] can sometimes prowl here.
=== Puzzle Floors ===
There is a single puzzle floor on Floor 16, in which the player must grab nine puzzle pieces and place them in the right formation to rebuild the Toxin symbol, which grants a chest.
<gallery mode="nolines">
File:WhistlerFloor16Solved.png|The puzzle on Floor 16.
</gallery>
=== Story Floors ===
(WIP)
== Longhorn Block ==
[[File:LonghornBlock.webp|border|256px|right]]
Longhorn Block is the fourth block, and is themed after Halloween. The place looks very much like a graveyard, full of growing plants, tombs, trees, and iron bars. Occasionally, [[Shops (Arcaxer 1)|Broken Pointer's Shop]] can appear.
=== Puzzle Floors ===
(WIP)
=== Story Floors ===
(WIP)
== RGB Block ==
[[File:RGBBlock.webp|border|256px|right]]
RGB Block is the fifth and final block. It is a technological based block that seems to heave experienced heavy corruption. The other main theme is colors, which there are a lot of. It is a relatively short block compared to the two that precede it.
=== Puzzle Floors ===
(WIP)
=== Story Floors ===
(WIP)
{{Locations1}}
6c7fa7b3c21ff0bfbb78b370790e2fb83ce1d096
1144
1142
2024-06-10T02:32:24Z
Dino-Pack
2
/* Bottom Block */
wikitext
text/x-wiki
{{Spoiler|A secret area is mentioned, as well as the story.}}
The Stack is the primary goal of the game. Multiple entities have threatened to climb to the top and abuse the console rumored on the final floor. The Stack is a dungeon full of [[Enemies (Arcaxer 1)|Toxins]], [[Items (Arcaxer 1)|Items]], [[Puzzles (Arcaxer 1)|Puzzles]], and more.
The Stack contains five total "Blocks", different areas with different asthetics, Items, Enemies, and [[Story (Arcaxer 1)|story content]]. New Blocks are unlocked as the player reaches the top of the previous ones and advances the story.
== The Stack Entrance ==
The Stack is the big challenge of the game, and the entrance is situated at the front of the Hub. The entrance features a teleporter that allows the player to select a Block. Beside it is the Tower Control Crystal, an object that allows the player to reset The Stack. Resetting The Stack will set the player back to floor 0 of each block they've unlocked, and all chests and enemies will respawn. [[Bosses (Arcaxer 1)|Bosses]] and other [[Story (Arcaxer 1|story content]] will not reset.
Additionally, there are mutliple chests on The Stack if the player can climb it while in the Hub, and another chest hidden inside a dumpster behind the building. There is a switch on the right section of the entrance which activates Night Mode.
== Traps ==
Starting in Janus Block, traps appear. Traps are big red tiles that explode upon being walked on, dealing damage to the player. Traps can be disarmed via two methods. The first is to use a [[Items (Arcaxer 1)|Trap Eliminator]], which will remove all traps on the floor. The second is to have the [[Barkaxer]] walk over it, who does not get damaged.
== AI Sentries ==
AI Sentries, while also being enemies, appear in the overworld at times too. On the overworld it will shoot orbs at the player, targeting them even as they move. In some blocks, the AI Sentries can also have flamethrowers, shooting a continuous line of fire at the player instead. Both kinds can be removed by casting the overworld hack attack on the sentry.
== Bottom Block ==
[[File:BottomBlock.webp|border|256px|right]]
Bottom Block is the lowest level and easiest block in the game. It's an introduction to how The Stack works and is thus designed to be simple and understandable. Traps do not appear here. However, there are still traps, [[Enemies (Arcaxer 1)|enemies]], chests, and items.
=== Puzzle Floors ===
There are two puzzle floors in Bottom Block, one on Floor 6, and one on Floor 16.
The first, on Floor 6, has a series of two purple lasers, which damage the player upon coming in contact with them. To pass the lasers, the player must use their giant floating hands to block the lasers and provide a safe passage. At the end of the hallway is the [[Items (Arcaxer 1)|Barkaxer Bone]].
The second, on Floor 16, has a simple objective. Grab a big box and place it inside a trench to allow the player to run over to the chest. Alternatively, by using the block as a ramp, one can access a second set of stairs that lead to [[404 Block]].
<gallery mode="nolines">
File:BottomBlock6Puzzle.png|The puzzle on Floor 6.
File:BottomBlock16Puzzle.png|The puzzle on Floor 16.
</gallery>
=== Story Floors ===
On Floor 0, Sydney reveals that she snuck in some communication features into her module. She explains a few more advanced combat mechanics, such as using weapons in tandem with [[Hax (Arcaxer 1)|Hax]], Adrenaline Rushes, Pre-emptive Attacks, and the fact that enemies will grow stronger the higher up The Stack the player goes.
On Floor 5, Sydney warns the player that the toxins are stronger.
On Floor 10, Sydney warns the player that the toxins are stronger once again.
On Floor 15, Task Master speaks to the player, revealing the Colossal Toxin and that it is under his control. He also mentions the Arcaxer Module, implying he's obtained it by now. After the battle, the stairs appear.
On Floor 16, General Fenix explains that Task Master laid down traps in Janus Block.
== Janus Block ==
[[File:JanusBlock.webp|border|256px|right]]
Janus Block is the second block of The Stack. This block has a similar design to Bottom Block, but looking a bit more brutal, with prison chains and cages. Janus Block is also very blue and has more high powered loot.
=== Puzzle Floors ===
<gallery mode="nolines">
File:JanusFloor10.png|The puzzle on Floor 10.
</gallery>
=== Story Floors ===
(WIP)
== Whistler Block ==
[[File:WhistlerBlock.webp|border|256px|right]]
Whistler Block is the third block, being water themed. This Block is based on a wooden ship, the decorations include cannonballs, spears, fish, and other pirate based decor. Instead of the ceaseless void below the stage, there is water. The [[Bosses (Arcaxer 1)|Reaper Shark]] can sometimes prowl here.
=== Puzzle Floors ===
There is a single puzzle floor on Floor 16, in which the player must grab nine puzzle pieces and place them in the right formation to rebuild the Toxin symbol, which grants a chest.
<gallery mode="nolines">
File:WhistlerFloor16Solved.png|The puzzle on Floor 16.
</gallery>
=== Story Floors ===
(WIP)
== Longhorn Block ==
[[File:LonghornBlock.webp|border|256px|right]]
Longhorn Block is the fourth block, and is themed after Halloween. The place looks very much like a graveyard, full of growing plants, tombs, trees, and iron bars. Occasionally, [[Shops (Arcaxer 1)|Broken Pointer's Shop]] can appear.
=== Puzzle Floors ===
(WIP)
=== Story Floors ===
(WIP)
== RGB Block ==
[[File:RGBBlock.webp|border|256px|right]]
RGB Block is the fifth and final block. It is a technological based block that seems to heave experienced heavy corruption. The other main theme is colors, which there are a lot of. It is a relatively short block compared to the two that precede it.
=== Puzzle Floors ===
(WIP)
=== Story Floors ===
(WIP)
{{Locations1}}
e6b6a52527e4ea2af494356b78ec1f8cd1534e22
1145
1144
2024-06-10T02:42:22Z
Dino-Pack
2
/* Bottom Block */
wikitext
text/x-wiki
{{Spoiler|A secret area is mentioned, as well as the story.}}
The Stack is the primary goal of the game. Multiple entities have threatened to climb to the top and abuse the console rumored on the final floor. The Stack is a dungeon full of [[Enemies (Arcaxer 1)|Toxins]], [[Items (Arcaxer 1)|Items]], [[Puzzles (Arcaxer 1)|Puzzles]], and more.
The Stack contains five total "Blocks", different areas with different asthetics, Items, Enemies, and [[Story (Arcaxer 1)|story content]]. New Blocks are unlocked as the player reaches the top of the previous ones and advances the story.
== The Stack Entrance ==
The Stack is the big challenge of the game, and the entrance is situated at the front of the Hub. The entrance features a teleporter that allows the player to select a Block. Beside it is the Tower Control Crystal, an object that allows the player to reset The Stack. Resetting The Stack will set the player back to floor 0 of each block they've unlocked, and all chests and enemies will respawn. [[Bosses (Arcaxer 1)|Bosses]] and other [[Story (Arcaxer 1|story content]] will not reset.
Additionally, there are mutliple chests on The Stack if the player can climb it while in the Hub, and another chest hidden inside a dumpster behind the building. There is a switch on the right section of the entrance which activates Night Mode.
== Traps ==
Starting in Janus Block, traps appear. Traps are big red tiles that explode upon being walked on, dealing damage to the player. Traps can be disarmed via two methods. The first is to use a [[Items (Arcaxer 1)|Trap Eliminator]], which will remove all traps on the floor. The second is to have the [[Barkaxer]] walk over it, who does not get damaged.
== AI Sentries ==
AI Sentries, while also being enemies, appear in the overworld at times too. On the overworld it will shoot orbs at the player, targeting them even as they move. In some blocks, the AI Sentries can also have flamethrowers, shooting a continuous line of fire at the player instead. Both kinds can be removed by casting the overworld hack attack on the sentry.
== Bottom Block ==
[[File:BottomBlock.webp|border|256px|right]]
Bottom Block is the lowest level and easiest block in the game. It's an introduction to how The Stack works and is thus designed to be simple and understandable. Traps do not appear here. However, there are still traps, [[Enemies (Arcaxer 1)|enemies]], chests, and items.
It is implied, by the look of it, that Task Master's "cool dungeon" is in fact in Bottom Block.
=== Puzzle Floors ===
There are two puzzle floors in Bottom Block, one on Floor 6, and one on Floor 16.
The first, on Floor 6, has a series of two purple lasers, which damage the player upon coming in contact with them. To pass the lasers, the player must use their giant floating hands to block the lasers and provide a safe passage. At the end of the hallway is the [[Items (Arcaxer 1)|Barkaxer Bone]].
The second, on Floor 16, has a simple objective. Grab a big box and place it inside a trench to allow the player to run over to the chest. Alternatively, by using the block as a ramp, one can access a second set of stairs that lead to [[404 Block]].
<gallery mode="nolines">
File:BottomBlock6Puzzle.png|The puzzle on Floor 6.
File:BottomBlock16Puzzle.png|The puzzle on Floor 16.
</gallery>
=== Story Floors ===
On Floor 0, Sydney reveals that she snuck in some communication features into her module. She explains a few more advanced combat mechanics, such as using weapons in tandem with [[Hax (Arcaxer 1)|Hax]], Adrenaline Rushes, Pre-emptive Attacks, and the fact that enemies will grow stronger the higher up The Stack the player goes.
On Floor 5, Sydney warns the player that the toxins are stronger.
On Floor 10, Sydney warns the player that the toxins are stronger once again.
On Floor 15, Task Master speaks to the player, revealing the Colossal Toxin and that it is under his control. He also mentions the Arcaxer Module, implying he's obtained it by now. After the battle, the stairs appear.
On Floor 16, General Fenix explains that Task Master laid down traps in Janus Block.
== Janus Block ==
[[File:JanusBlock.webp|border|256px|right]]
Janus Block is the second block of The Stack. This block has a similar design to Bottom Block, but looking a bit more brutal, with prison chains and cages. Janus Block is also very blue and has more high powered loot.
=== Puzzle Floors ===
<gallery mode="nolines">
File:JanusFloor10.png|The puzzle on Floor 10.
</gallery>
=== Story Floors ===
(WIP)
== Whistler Block ==
[[File:WhistlerBlock.webp|border|256px|right]]
Whistler Block is the third block, being water themed. This Block is based on a wooden ship, the decorations include cannonballs, spears, fish, and other pirate based decor. Instead of the ceaseless void below the stage, there is water. The [[Bosses (Arcaxer 1)|Reaper Shark]] can sometimes prowl here.
=== Puzzle Floors ===
There is a single puzzle floor on Floor 16, in which the player must grab nine puzzle pieces and place them in the right formation to rebuild the Toxin symbol, which grants a chest.
<gallery mode="nolines">
File:WhistlerFloor16Solved.png|The puzzle on Floor 16.
</gallery>
=== Story Floors ===
(WIP)
== Longhorn Block ==
[[File:LonghornBlock.webp|border|256px|right]]
Longhorn Block is the fourth block, and is themed after Halloween. The place looks very much like a graveyard, full of growing plants, tombs, trees, and iron bars. Occasionally, [[Shops (Arcaxer 1)|Broken Pointer's Shop]] can appear.
=== Puzzle Floors ===
(WIP)
=== Story Floors ===
(WIP)
== RGB Block ==
[[File:RGBBlock.webp|border|256px|right]]
RGB Block is the fifth and final block. It is a technological based block that seems to heave experienced heavy corruption. The other main theme is colors, which there are a lot of. It is a relatively short block compared to the two that precede it.
=== Puzzle Floors ===
(WIP)
=== Story Floors ===
(WIP)
{{Locations1}}
59d7088eb6d152cb1654bb428f909ab2f2a84621
1146
1145
2024-06-10T02:52:59Z
Dino-Pack
2
/* Janus Block */
wikitext
text/x-wiki
{{Spoiler|A secret area is mentioned, as well as the story.}}
The Stack is the primary goal of the game. Multiple entities have threatened to climb to the top and abuse the console rumored on the final floor. The Stack is a dungeon full of [[Enemies (Arcaxer 1)|Toxins]], [[Items (Arcaxer 1)|Items]], [[Puzzles (Arcaxer 1)|Puzzles]], and more.
The Stack contains five total "Blocks", different areas with different asthetics, Items, Enemies, and [[Story (Arcaxer 1)|story content]]. New Blocks are unlocked as the player reaches the top of the previous ones and advances the story.
== The Stack Entrance ==
The Stack is the big challenge of the game, and the entrance is situated at the front of the Hub. The entrance features a teleporter that allows the player to select a Block. Beside it is the Tower Control Crystal, an object that allows the player to reset The Stack. Resetting The Stack will set the player back to floor 0 of each block they've unlocked, and all chests and enemies will respawn. [[Bosses (Arcaxer 1)|Bosses]] and other [[Story (Arcaxer 1|story content]] will not reset.
Additionally, there are mutliple chests on The Stack if the player can climb it while in the Hub, and another chest hidden inside a dumpster behind the building. There is a switch on the right section of the entrance which activates Night Mode.
== Traps ==
Starting in Janus Block, traps appear. Traps are big red tiles that explode upon being walked on, dealing damage to the player. Traps can be disarmed via two methods. The first is to use a [[Items (Arcaxer 1)|Trap Eliminator]], which will remove all traps on the floor. The second is to have the [[Barkaxer]] walk over it, who does not get damaged.
== AI Sentries ==
AI Sentries, while also being enemies, appear in the overworld at times too. On the overworld it will shoot orbs at the player, targeting them even as they move. In some blocks, the AI Sentries can also have flamethrowers, shooting a continuous line of fire at the player instead. Both kinds can be removed by casting the overworld hack attack on the sentry.
== Bottom Block ==
[[File:BottomBlock.webp|border|256px|right]]
Bottom Block is the lowest level and easiest block in the game. It's an introduction to how The Stack works and is thus designed to be simple and understandable. Traps do not appear here. However, there are still traps, [[Enemies (Arcaxer 1)|enemies]], chests, and items.
It is implied, by the look of it, that Task Master's "cool dungeon" is in fact in Bottom Block.
=== Puzzle Floors ===
There are two puzzle floors in Bottom Block, one on Floor 6, and one on Floor 16.
The first, on Floor 6, has a series of two purple lasers, which damage the player upon coming in contact with them. To pass the lasers, the player must use their giant floating hands to block the lasers and provide a safe passage. At the end of the hallway is the [[Items (Arcaxer 1)|Barkaxer Bone]].
The second, on Floor 16, has a simple objective. Grab a big box and place it inside a trench to allow the player to run over to the chest. Alternatively, by using the block as a ramp, one can access a second set of stairs that lead to [[404 Block]].
<gallery mode="nolines">
File:BottomBlock6Puzzle.png|The puzzle on Floor 6.
File:BottomBlock16Puzzle.png|The puzzle on Floor 16.
</gallery>
=== Story Floors ===
On Floor 0, Sydney reveals that she snuck in some communication features into her module. She explains a few more advanced combat mechanics, such as using weapons in tandem with [[Hax (Arcaxer 1)|Hax]], Adrenaline Rushes, Pre-emptive Attacks, and the fact that enemies will grow stronger the higher up The Stack the player goes.
On Floor 5, Sydney warns the player that the toxins are stronger.
On Floor 10, Sydney warns the player that the toxins are stronger once again.
On Floor 15, Task Master speaks to the player, revealing the Colossal Toxin and that it is under his control. He also mentions the Arcaxer Module, implying he's obtained it by now. After the battle, the stairs appear.
On Floor 16, General Fenix explains that Task Master laid down traps in Janus Block.
== Janus Block ==
[[File:JanusBlock.webp|border|256px|right]]
Janus Block is the second block of The Stack. This block has a similar design to Bottom Block, but looking a bit more brutal, with prison chains and cages. Janus Block is also very blue and has more high powered loot.
=== Puzzle Floors ===
<gallery mode="nolines">
File:JanusFloor10.png|The puzzle on Floor 10.
</gallery>
=== Story Floors ===
On Floor 0, Sydney re-iterates that traps have now appeared.
On Floor 11, Sydney speaks with the player about her worry about defeating Task Master.
On Floor 15, Task Master forces yet another entity to die while fighting a Toxin. After showing no remorse for the death of the entity, he flees to the next floor.
On Floor 16, the player finally confronts Task Master, who reveals that he does indeed have the Arcaxer Module. After the battle with Task Master, he yields. As he's about to warn the player about an entity that must be stopped, said entity appears, landing the final blow on Task Master and attacking the player. The player eventually falls to the barrage of attacks, and is returned to The Hub, apparently being saved by an unknown adventurer that came from The Stack.
== Whistler Block ==
[[File:WhistlerBlock.webp|border|256px|right]]
Whistler Block is the third block, being water themed. This Block is based on a wooden ship, the decorations include cannonballs, spears, fish, and other pirate based decor. Instead of the ceaseless void below the stage, there is water. The [[Bosses (Arcaxer 1)|Reaper Shark]] can sometimes prowl here.
=== Puzzle Floors ===
There is a single puzzle floor on Floor 16, in which the player must grab nine puzzle pieces and place them in the right formation to rebuild the Toxin symbol, which grants a chest.
<gallery mode="nolines">
File:WhistlerFloor16Solved.png|The puzzle on Floor 16.
</gallery>
=== Story Floors ===
(WIP)
== Longhorn Block ==
[[File:LonghornBlock.webp|border|256px|right]]
Longhorn Block is the fourth block, and is themed after Halloween. The place looks very much like a graveyard, full of growing plants, tombs, trees, and iron bars. Occasionally, [[Shops (Arcaxer 1)|Broken Pointer's Shop]] can appear.
=== Puzzle Floors ===
(WIP)
=== Story Floors ===
(WIP)
== RGB Block ==
[[File:RGBBlock.webp|border|256px|right]]
RGB Block is the fifth and final block. It is a technological based block that seems to heave experienced heavy corruption. The other main theme is colors, which there are a lot of. It is a relatively short block compared to the two that precede it.
=== Puzzle Floors ===
(WIP)
=== Story Floors ===
(WIP)
{{Locations1}}
50c34813dfa78d682ee267c7c1faafc5c397deb4
1147
1146
2024-06-10T03:07:30Z
Dino-Pack
2
/* Whistler Block */
wikitext
text/x-wiki
{{Spoiler|A secret area is mentioned, as well as the story.}}
The Stack is the primary goal of the game. Multiple entities have threatened to climb to the top and abuse the console rumored on the final floor. The Stack is a dungeon full of [[Enemies (Arcaxer 1)|Toxins]], [[Items (Arcaxer 1)|Items]], [[Puzzles (Arcaxer 1)|Puzzles]], and more.
The Stack contains five total "Blocks", different areas with different asthetics, Items, Enemies, and [[Story (Arcaxer 1)|story content]]. New Blocks are unlocked as the player reaches the top of the previous ones and advances the story.
== The Stack Entrance ==
The Stack is the big challenge of the game, and the entrance is situated at the front of the Hub. The entrance features a teleporter that allows the player to select a Block. Beside it is the Tower Control Crystal, an object that allows the player to reset The Stack. Resetting The Stack will set the player back to floor 0 of each block they've unlocked, and all chests and enemies will respawn. [[Bosses (Arcaxer 1)|Bosses]] and other [[Story (Arcaxer 1|story content]] will not reset.
Additionally, there are mutliple chests on The Stack if the player can climb it while in the Hub, and another chest hidden inside a dumpster behind the building. There is a switch on the right section of the entrance which activates Night Mode.
== Traps ==
Starting in Janus Block, traps appear. Traps are big red tiles that explode upon being walked on, dealing damage to the player. Traps can be disarmed via two methods. The first is to use a [[Items (Arcaxer 1)|Trap Eliminator]], which will remove all traps on the floor. The second is to have the [[Barkaxer]] walk over it, who does not get damaged.
== AI Sentries ==
AI Sentries, while also being enemies, appear in the overworld at times too. On the overworld it will shoot orbs at the player, targeting them even as they move. In some blocks, the AI Sentries can also have flamethrowers, shooting a continuous line of fire at the player instead. Both kinds can be removed by casting the overworld hack attack on the sentry.
== Bottom Block ==
[[File:BottomBlock.webp|border|256px|right]]
Bottom Block is the lowest level and easiest block in the game. It's an introduction to how The Stack works and is thus designed to be simple and understandable. Traps do not appear here. However, there are still traps, [[Enemies (Arcaxer 1)|enemies]], chests, and items.
It is implied, by the look of it, that Task Master's "cool dungeon" is in fact in Bottom Block.
=== Puzzle Floors ===
There are two puzzle floors in Bottom Block, one on Floor 6, and one on Floor 16.
The first, on Floor 6, has a series of two purple lasers, which damage the player upon coming in contact with them. To pass the lasers, the player must use their giant floating hands to block the lasers and provide a safe passage. At the end of the hallway is the [[Items (Arcaxer 1)|Barkaxer Bone]].
The second, on Floor 16, has a simple objective. Grab a big box and place it inside a trench to allow the player to run over to the chest. Alternatively, by using the block as a ramp, one can access a second set of stairs that lead to [[404 Block]].
<gallery mode="nolines">
File:BottomBlock6Puzzle.png|The puzzle on Floor 6.
File:BottomBlock16Puzzle.png|The puzzle on Floor 16.
</gallery>
=== Story Floors ===
On Floor 0, Sydney reveals that she snuck in some communication features into her module. She explains a few more advanced combat mechanics, such as using weapons in tandem with [[Hax (Arcaxer 1)|Hax]], Adrenaline Rushes, Pre-emptive Attacks, and the fact that enemies will grow stronger the higher up The Stack the player goes.
On Floor 5, Sydney warns the player that the toxins are stronger.
On Floor 10, Sydney warns the player that the toxins are stronger once again.
On Floor 15, Task Master speaks to the player, revealing the Colossal Toxin and that it is under his control. He also mentions the Arcaxer Module, implying he's obtained it by now. After the battle, the stairs appear.
On Floor 16, General Fenix explains that Task Master laid down traps in Janus Block.
== Janus Block ==
[[File:JanusBlock.webp|border|256px|right]]
Janus Block is the second block of The Stack. This block has a similar design to Bottom Block, but looking a bit more brutal, with prison chains and cages. Janus Block is also very blue and has more high powered loot.
=== Puzzle Floors ===
<gallery mode="nolines">
File:JanusFloor10.png|The puzzle on Floor 10.
</gallery>
=== Story Floors ===
On Floor 0, Sydney re-iterates that traps have now appeared.
On Floor 11, Sydney speaks with the player about her worry about defeating Task Master.
On Floor 15, Task Master forces yet another entity to die while fighting a Toxin. After showing no remorse for the death of the entity, he flees to the next floor.
On Floor 16, the player finally confronts Task Master, who reveals that he does indeed have the Arcaxer Module. After the battle with Task Master, he yields. As he's about to warn the player about an entity that must be stopped, said entity appears, landing the final blow on Task Master and attacking the player. The player eventually falls to the barrage of attacks, and is returned to The Hub, apparently being saved by an unknown adventurer that came from The Stack.
== Whistler Block ==
[[File:WhistlerBlock.webp|border|256px|right]]
Whistler Block is the third block, being water themed. This Block is based on a wooden ship, the decorations include cannonballs, spears, fish, and other pirate based decor. Instead of the ceaseless void below the stage, there is water. The [[Bosses (Arcaxer 1)|Reaper Shark]] can sometimes prowl here.
=== Puzzle Floors ===
There is a single puzzle floor on Floor 16, in which the player must grab nine puzzle pieces and place them in the right formation to rebuild the Toxin symbol, which grants a chest.
<gallery mode="nolines">
File:WhistlerFloor16Solved.png|The puzzle on Floor 16.
</gallery>
=== Story Floors ===
On Floor 0, the player and Sydney meet Captain Bryce, the adventurer who saved the player from the unknown entity in Janus Block. Bryce explains that he has an "impersonator" Toxin that is stronger than his Hax, also revealing that he's an [[Arcaxers (Group)|Arcaxer]] too. He asks the player to help him defeat the Toxin, and to let him know what they decide on Floor 15.
On Floor 15, the player confirms with Bryce that he agrees to help defeat the Toxin. However, he asks to battle the player to test their strengths. After Bryce's defeat, the Toxin appears, revealing that he is a Toxin that can speak and has consciousness. The Toxin reveals that he absolutely despises gamers and that he wants to delete them all from the Sim using a console at the top of The Stack. He also names himself as Bryce Lee, before vanishing. Bryce wakes up, revealing that he recalls the name Bryce Lee, that it's the name his real life counterpart used to post online. Sydney states that the Sim likely generated two entities from two different profiles created from the same guy.
On Floor 20, Captain Bryce meets with the player once again to ponder life a little, wondering if he's a bad person due to Bryce Lee's existence.
On Floor 26, the player and Captain Bryce confront Bryce Lee, initiating a battle. Bryce Lee reveals that an entity's ability to use Hax is based on their desire. After the battle, Captain Bryce thanks the player again before saying he'd like to reach the console to speak to his real counterpart to get him to be less hateful. The unknown entity from Janus Block appears again, taunting the two Arcaxers before returning to it's own climb. The stairs to the next block now appear.
== Longhorn Block ==
[[File:LonghornBlock.webp|border|256px|right]]
Longhorn Block is the fourth block, and is themed after Halloween. The place looks very much like a graveyard, full of growing plants, tombs, trees, and iron bars. Occasionally, [[Shops (Arcaxer 1)|Broken Pointer's Shop]] can appear.
=== Puzzle Floors ===
(WIP)
=== Story Floors ===
(WIP)
== RGB Block ==
[[File:RGBBlock.webp|border|256px|right]]
RGB Block is the fifth and final block. It is a technological based block that seems to heave experienced heavy corruption. The other main theme is colors, which there are a lot of. It is a relatively short block compared to the two that precede it.
=== Puzzle Floors ===
(WIP)
=== Story Floors ===
(WIP)
{{Locations1}}
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Quests (Arcaxer 1)
0
284
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Dino-Pack
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/* Nichelle's Tasks */
wikitext
text/x-wiki
There are a handful of Quests on the game, most of them coming from Nichelle in the [[The Hub#Pub|Pub]]. There are also some given by random NPCs in different areas of the game. A full list of quests organized by area is below.
== Nichelle's Tasks ==
In [[The Hub]], the [[The Hub#Pub|Pub]] grants the player a list of tasks to complete within the Sim. Certain tasks can include fetch quests, leveling up [[Hax]], among others. These tasks grant rewards such as [[Stats (Arcaxer 1)|Credits, EXP]], or [[Items (Arcaxer 1|items]]. A full list of tasks, their rewards, unlock requirements, and details can be found below.
{| class="wikitable"
|+ Nichelle's Tasks
|-
! Task Name !! Unlock Requirement !! Task Details !! Reward
|-
|Frost and Fire || Default || Raise levels of "[[Fireball]]" and "[[Frost Bolt]]" to level 10. || 500 Credits, 2000 EXP, [[Items (Arcaxer 1)|Frostfire Bolt Module]].
|-
|Silicon tower || Default || Collect 15 bars of [[Items (Arcaxer 1)|Silicon]] from [[The Stack#Bottom Block|Bottom Block]]. || 1000 Credits, 6000 EXP.
|-
|Gotta go quick || Default || Collect 5 [[Items (Arcaxer 1)|Sapphires]] from [[The Stack#Bottom Block|Bottom Block]]. || 100 Credits, 1000 EXP, [[Items (Arcaxer 1)|Zoom Module Module]].
|-
|Antivirus update || Default || Raise the level of "[[Restore 1]]" to 10. || 500 Credits, 2000 EXP, [[Items (Arcaxer 1)|Debug Module]].
|-
|Waste of space || Default || Raise level of "[[Blue]]" to 30. || 1 Credit, 1 EXP, [[Items (Arcaxer 1)|Blueaga Module.]]
|-
|Healthy Heart || Default || Get 100 gains in single session on the [[Training Minigames (Arcaxer 1)|Treadmill]]. || 1000 Credits, 5000 EXP, [[Items (Arcaxer 1)|Good Cardio Module]].
|-
|Super Silicon tower || Default || Collect 15 bars of [[Items (Arcaxer 1)|Super Silicon]] from [[The Stack#Janus Block|Janus Block]]. || 1000 Credits, 10000 EXP.
|-
|Knawlegde || Default || Collect 5 [[Items (Arcaxer 1)|Amethysts]] from [[The Stack#Janus Block|Janus Block]]. || 700 Credits, 4000 EXP, [[Items (Arcaxer 1)|EXP Boost Module]].
|-
|A point on actions || Default || Find 10 [[Items (Arcaxer 1)|Lucky Leaves]] on enemies in [[The Stack]]. || 1000 Credits, 5000 EXP, [[Items (Arcaxer 1)|AP Up Module]].
|-
|A pirates Booty || Unlock [[The Stack#Whistler Block|Whistler Block]] || Collect 15 [[Items (Arcaxer 1)|Doubloons]] from [[The Stack#Whistler Block|Whistler Block]]. || 2000 Credits, 15000 EXP.
|-
|Whistler Terror || Unlock [[The Stack#Whistler Block|Whistler Block]] || Defeat the [[Bosses#Reaper Shark|Reaper Shark]] in [[The Stack#Whistler Block|Whistler Block]]. || 2000 Credits, 1000 EXP, [[Scale Edge]].
|-
|Friendly Strength || Unlock [[The Stack#Whistler Block|Whistler Block]] || Collect 5 [[Items (Arcaxer 1)|Tentacles]] from [[The Stack#Whistler Block|Whistler Block]]. || 1000 Credits, 5000 EXP, [[Items (Arcaxer 1)|Summon Boost Module]].
|-
|Bone Money || Unlock [[The Stack#Longhorn Block|Longhorn Block]] || Collect 15 [[Items (Arcaxer 1)|Silver Coins]] from [[The Stack#Longhorn Block|Longhorn Block]]. || 2500 Credits, 20000 EXP, [[Pumpkin Bomb+]].
|-
|The Eyeball man || Unlock [[The Stack#Longhorn Block|Longhorn Block]] || Collect 10 [[Items (Arcaxer 1)|Scary Eyes]] from [[The Stack#Longhorn Block|Longhorn Block]]. || 3000 Credits, 25000 EXP, [[Items (Arcaxer 1)|PP Up]].
|-
|Blood Diamonds || Unlock [[The Stack#Longhorn Block|Longhorn Block]] || Collect 5 [[Items (Arcaxer 1)|Diamonds]] from [[The Stack#Longhorn Block|Longhorn Block]]. || 2000 Credits, 15000 EXP, [[Items (Arcaxer 1)|PP Up]].
|-
|Blood and Thunder || Unlock [[The Stack#Longhorn Block|Longhorn Block]] || Raise levels of "[[Bouncing Thunder]]" and "[[Ghost Bolt]]" to 15. || 1000 Credits, 5000 EXP, [[Bloody Axe]].
|-
|Red Green Bleu || Unlock [[The Stack#RGB Block|RGB Block]] || Collect 10 [[Items (Arcaxer 1)|Cheese]] in [[The Stack#RGB Block|RGB Block]]. || 1500 Credits, 15000 EXP, [[Items (Arcaxer 1)|PP Up]]
|-
|Green Guys || Unlock [[The Stack#RGB Block|RGB Block]] || Collect 8 [[Items (Arcaxer 1)|Green]] in [[The Stack#RGB Block|RGB Block]]. || 2000 Credits, 10000 EXP, [[Items (Arcaxer 1)|Erase Time Module]]
|-
|Finally... Haxium || Unlock [[The Stack#RGB Block|RGB Block]] || Collect 5 [[Items (Arcaxer 1)|Haxium]] in [[The Stack#RGB Block|RGB Block]]. || 2500 Credits, 20000 EXP, [[Items (Arcaxer 1)|Fast Forward Module]]
|-
|Ultimate Blue || Default || Raise the level of "[[Blueaga]]" to 50. || 1 Credit, 1 EXP, [[Items (Arcaxer 1)|Ultimate Blue]]
|-
|Forbidden Weapon || Unlock [[Sim Sim]] || Reach floor 100 of [[Sim Sim]] || 25000 EXP, [[USBuster]]
|}
== Hub Quests ==
[[The Hub]] features some NPC quest givers alongside Nichelle's tasks shown above. These quests, their quest givers' locations, details, and rewards are detailed below.
{| class="wikitable"
|+ Hub Quests
|-
! Questgiver !! Location !! Quest Details !! Rewards
|-
|Sweaty Entity || Right beside the main plaza || Put your hand over him so that the shadow covers him. || [[Items (Arcaxer 1)|Endure Scroll]].
|-
|Vegetable Boy || Outside [[The Hub#Sydney's Shop|Sydney's Shop]]. || Walk all the way over to him and speak with him. || [[Items (Arcaxer 1)|Heart Beet]].
|}
== Sandy Bridge Quests ==
[[Sandy Bridge]] features some NPC quest givers. These quests, their quest givers' locations, details, and rewards are detailed below.
{| class="wikitable"
|+ Sandy Bridge Quests
|-
! Questgiver !! Location !! Quest Details !! Rewards
|-
|Desert Bus Driver || At the bus. || Collect all 13 [[Items (Arcaxer 1)|Secret Tapes]]. || [[Items (Arcaxer 1)|Hoverboard Zoom Module]].
|-
|Ruby Collector || In the opposite corner from the spawnpoint. || Collect 5 [[Items (Arcaxer 1)|Rubies]] from defeating [[Enemies (Arcaxer 1)|Enemies]]. || [[Items (Arcaxer 1)|Bouncing Thunder Module]].
|-
|Temhunter || In the opposite corner from the spawnpoint. || Find all three [[Naughty Bananas]]. || [[Banado]].
|}
== Coffee Lake Quests ==
[[Coffee Lake]] features some NPC quest givers. These quests, their quest givers' locations, details, and rewards are detailed below.
{| class="wikitable"
|+ Nichelle's Tasks
|-
! Questgiver !! Location !! Quest Details !! Rewards
|-
|Unanimated Entity || Lone house straight ahead of the spawnpoint. || T-pose in real life. || [[Items (Arcaxer 1)|Giga Shield Starter Module]]
|-
|Chonk Collector || At the far end of the town. || Collect 10 [[Items (Arcaxer 1)|Glacial Chonks]] from [[Enemies (Arcaxer 1)|Enemies]] || [[Items (Arcaxer 1)|Auto Summon Module]]
|-
|Ice Smith || At the close end of the town. || Collect 10 [[Items (Arcaxer 1)|Glacial Chonks]] from [[Enemies (Arcaxer 1)|Enemies]] || [[Glacial Sword]]
|-
|Soaked Entity || At the far end of the town. || Find and return the [[Items (Arcaxer 1)|House Key]] in the lake. || [[Items (Arcaxer 1)|Thorns Starter Module]]
|-
|Agitated Entity || On an island in the lake. || Collect 10 [[Items (Arcaxer 1)|Cafe Crystals]] from [[Enemies (Arcaxer 1)|Enemies]] || [[Items (Arcaxer 1)|Virus Scan Module]]
|}
== Moneyfingers Resort and Casino Quests ==
The [[Moneyfingers Casino and Resort]] features one NPC quest giver. This quest, it's details, reward is detailed below.
{| class="wikitable"
|+ Moneyfingers Resort and Casino Quests
|-
! Questgiver !! Location !! Quest Details !! Rewards
|-
|Jab || On the left of the entrance to the [[Moneyfingers Resort and Casino|Casino]]. || Collect 5 [[Items (Arcaxer 1)|Hand Wraps]] in the [[Moneyfingers Resort and Casino#Vienna Floors|Vienna Floors]] || [[Jab's Wraps]].
|}
59972ca6044dbfb728af113b8f57ae192a4c7f4a
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2024-06-10T16:38:41Z
Dino-Pack
2
/* Coffee Lake Quests */
wikitext
text/x-wiki
There are a handful of Quests on the game, most of them coming from Nichelle in the [[The Hub#Pub|Pub]]. There are also some given by random NPCs in different areas of the game. A full list of quests organized by area is below.
== Nichelle's Tasks ==
In [[The Hub]], the [[The Hub#Pub|Pub]] grants the player a list of tasks to complete within the Sim. Certain tasks can include fetch quests, leveling up [[Hax]], among others. These tasks grant rewards such as [[Stats (Arcaxer 1)|Credits, EXP]], or [[Items (Arcaxer 1|items]]. A full list of tasks, their rewards, unlock requirements, and details can be found below.
{| class="wikitable"
|+ Nichelle's Tasks
|-
! Task Name !! Unlock Requirement !! Task Details !! Reward
|-
|Frost and Fire || Default || Raise levels of "[[Fireball]]" and "[[Frost Bolt]]" to level 10. || 500 Credits, 2000 EXP, [[Items (Arcaxer 1)|Frostfire Bolt Module]].
|-
|Silicon tower || Default || Collect 15 bars of [[Items (Arcaxer 1)|Silicon]] from [[The Stack#Bottom Block|Bottom Block]]. || 1000 Credits, 6000 EXP.
|-
|Gotta go quick || Default || Collect 5 [[Items (Arcaxer 1)|Sapphires]] from [[The Stack#Bottom Block|Bottom Block]]. || 100 Credits, 1000 EXP, [[Items (Arcaxer 1)|Zoom Module Module]].
|-
|Antivirus update || Default || Raise the level of "[[Restore 1]]" to 10. || 500 Credits, 2000 EXP, [[Items (Arcaxer 1)|Debug Module]].
|-
|Waste of space || Default || Raise level of "[[Blue]]" to 30. || 1 Credit, 1 EXP, [[Items (Arcaxer 1)|Blueaga Module.]]
|-
|Healthy Heart || Default || Get 100 gains in single session on the [[Training Minigames (Arcaxer 1)|Treadmill]]. || 1000 Credits, 5000 EXP, [[Items (Arcaxer 1)|Good Cardio Module]].
|-
|Super Silicon tower || Default || Collect 15 bars of [[Items (Arcaxer 1)|Super Silicon]] from [[The Stack#Janus Block|Janus Block]]. || 1000 Credits, 10000 EXP.
|-
|Knawlegde || Default || Collect 5 [[Items (Arcaxer 1)|Amethysts]] from [[The Stack#Janus Block|Janus Block]]. || 700 Credits, 4000 EXP, [[Items (Arcaxer 1)|EXP Boost Module]].
|-
|A point on actions || Default || Find 10 [[Items (Arcaxer 1)|Lucky Leaves]] on enemies in [[The Stack]]. || 1000 Credits, 5000 EXP, [[Items (Arcaxer 1)|AP Up Module]].
|-
|A pirates Booty || Unlock [[The Stack#Whistler Block|Whistler Block]] || Collect 15 [[Items (Arcaxer 1)|Doubloons]] from [[The Stack#Whistler Block|Whistler Block]]. || 2000 Credits, 15000 EXP.
|-
|Whistler Terror || Unlock [[The Stack#Whistler Block|Whistler Block]] || Defeat the [[Bosses#Reaper Shark|Reaper Shark]] in [[The Stack#Whistler Block|Whistler Block]]. || 2000 Credits, 1000 EXP, [[Scale Edge]].
|-
|Friendly Strength || Unlock [[The Stack#Whistler Block|Whistler Block]] || Collect 5 [[Items (Arcaxer 1)|Tentacles]] from [[The Stack#Whistler Block|Whistler Block]]. || 1000 Credits, 5000 EXP, [[Items (Arcaxer 1)|Summon Boost Module]].
|-
|Bone Money || Unlock [[The Stack#Longhorn Block|Longhorn Block]] || Collect 15 [[Items (Arcaxer 1)|Silver Coins]] from [[The Stack#Longhorn Block|Longhorn Block]]. || 2500 Credits, 20000 EXP, [[Pumpkin Bomb+]].
|-
|The Eyeball man || Unlock [[The Stack#Longhorn Block|Longhorn Block]] || Collect 10 [[Items (Arcaxer 1)|Scary Eyes]] from [[The Stack#Longhorn Block|Longhorn Block]]. || 3000 Credits, 25000 EXP, [[Items (Arcaxer 1)|PP Up]].
|-
|Blood Diamonds || Unlock [[The Stack#Longhorn Block|Longhorn Block]] || Collect 5 [[Items (Arcaxer 1)|Diamonds]] from [[The Stack#Longhorn Block|Longhorn Block]]. || 2000 Credits, 15000 EXP, [[Items (Arcaxer 1)|PP Up]].
|-
|Blood and Thunder || Unlock [[The Stack#Longhorn Block|Longhorn Block]] || Raise levels of "[[Bouncing Thunder]]" and "[[Ghost Bolt]]" to 15. || 1000 Credits, 5000 EXP, [[Bloody Axe]].
|-
|Red Green Bleu || Unlock [[The Stack#RGB Block|RGB Block]] || Collect 10 [[Items (Arcaxer 1)|Cheese]] in [[The Stack#RGB Block|RGB Block]]. || 1500 Credits, 15000 EXP, [[Items (Arcaxer 1)|PP Up]]
|-
|Green Guys || Unlock [[The Stack#RGB Block|RGB Block]] || Collect 8 [[Items (Arcaxer 1)|Green]] in [[The Stack#RGB Block|RGB Block]]. || 2000 Credits, 10000 EXP, [[Items (Arcaxer 1)|Erase Time Module]]
|-
|Finally... Haxium || Unlock [[The Stack#RGB Block|RGB Block]] || Collect 5 [[Items (Arcaxer 1)|Haxium]] in [[The Stack#RGB Block|RGB Block]]. || 2500 Credits, 20000 EXP, [[Items (Arcaxer 1)|Fast Forward Module]]
|-
|Ultimate Blue || Default || Raise the level of "[[Blueaga]]" to 50. || 1 Credit, 1 EXP, [[Items (Arcaxer 1)|Ultimate Blue]]
|-
|Forbidden Weapon || Unlock [[Sim Sim]] || Reach floor 100 of [[Sim Sim]] || 25000 EXP, [[USBuster]]
|}
== Hub Quests ==
[[The Hub]] features some NPC quest givers alongside Nichelle's tasks shown above. These quests, their quest givers' locations, details, and rewards are detailed below.
{| class="wikitable"
|+ Hub Quests
|-
! Questgiver !! Location !! Quest Details !! Rewards
|-
|Sweaty Entity || Right beside the main plaza || Put your hand over him so that the shadow covers him. || [[Items (Arcaxer 1)|Endure Scroll]].
|-
|Vegetable Boy || Outside [[The Hub#Sydney's Shop|Sydney's Shop]]. || Walk all the way over to him and speak with him. || [[Items (Arcaxer 1)|Heart Beet]].
|}
== Sandy Bridge Quests ==
[[Sandy Bridge]] features some NPC quest givers. These quests, their quest givers' locations, details, and rewards are detailed below.
{| class="wikitable"
|+ Sandy Bridge Quests
|-
! Questgiver !! Location !! Quest Details !! Rewards
|-
|Desert Bus Driver || At the bus. || Collect all 13 [[Items (Arcaxer 1)|Secret Tapes]]. || [[Items (Arcaxer 1)|Hoverboard Zoom Module]].
|-
|Ruby Collector || In the opposite corner from the spawnpoint. || Collect 5 [[Items (Arcaxer 1)|Rubies]] from defeating [[Enemies (Arcaxer 1)|Enemies]]. || [[Items (Arcaxer 1)|Bouncing Thunder Module]].
|-
|Temhunter || In the opposite corner from the spawnpoint. || Find all three [[Naughty Bananas]]. || [[Banado]].
|}
== Coffee Lake Quests ==
[[Coffee Lake]] features some NPC quest givers. These quests, their quest givers' locations, details, and rewards are detailed below.
{| class="wikitable"
|+ Coffee Lake Quests
|-
! Questgiver !! Location !! Quest Details !! Rewards
|-
|Unanimated Entity || Lone house straight ahead of the spawnpoint. || T-pose in real life. || [[Items (Arcaxer 1)|Giga Shield Starter Module]]
|-
|Chonk Collector || At the far end of the town. || Collect 10 [[Items (Arcaxer 1)|Glacial Chonks]] from [[Enemies (Arcaxer 1)|Enemies]] || [[Items (Arcaxer 1)|Auto Summon Module]]
|-
|Ice Smith || At the close end of the town. || Collect 10 [[Items (Arcaxer 1)|Glacial Chonks]] from [[Enemies (Arcaxer 1)|Enemies]] || [[Glacial Sword]]
|-
|Soaked Entity || At the far end of the town. || Find and return the [[Items (Arcaxer 1)|House Key]] in the lake. || [[Items (Arcaxer 1)|Thorns Starter Module]]
|-
|Agitated Entity || On an island in the lake. || Collect 10 [[Items (Arcaxer 1)|Cafe Crystals]] from [[Enemies (Arcaxer 1)|Enemies]] || [[Items (Arcaxer 1)|Virus Scan Module]]
|}
=== Repeatable Tasks ===
In Coffee Lake is an NPC that gives repeatable tasks to hand in extra quest items used in Nichelle's tasks for small rewards.
{| class="wikitable"
|+ Repeatable Tasks
|-
! Questgiver !! Location !! Quest Details !! Rewards
|-
|Unanimated Entity || Lone house straight ahead of the spawnpoint. || T-pose in real life. || [[Items (Arcaxer 1)|Giga Shield Starter Module]]
|-
|Chonk Collector || At the far end of the town. || Collect 10 [[Items (Arcaxer 1)|Glacial Chonks]] from [[Enemies (Arcaxer 1)|Enemies]] || [[Items (Arcaxer 1)|Auto Summon Module]]
|-
|Ice Smith || At the close end of the town. || Collect 10 [[Items (Arcaxer 1)|Glacial Chonks]] from [[Enemies (Arcaxer 1)|Enemies]] || [[Glacial Sword]]
|-
|Soaked Entity || At the far end of the town. || Find and return the [[Items (Arcaxer 1)|House Key]] in the lake. || [[Items (Arcaxer 1)|Thorns Starter Module]]
|-
|Agitated Entity || On an island in the lake. || Collect 10 [[Items (Arcaxer 1)|Cafe Crystals]] from [[Enemies (Arcaxer 1)|Enemies]] || [[Items (Arcaxer 1)|Virus Scan Module]]
|}
== Moneyfingers Resort and Casino Quests ==
The [[Moneyfingers Casino and Resort]] features one NPC quest giver. This quest, it's details, reward is detailed below.
{| class="wikitable"
|+ Moneyfingers Resort and Casino Quests
|-
! Questgiver !! Location !! Quest Details !! Rewards
|-
|Jab || On the left of the entrance to the [[Moneyfingers Resort and Casino|Casino]]. || Collect 5 [[Items (Arcaxer 1)|Hand Wraps]] in the [[Moneyfingers Resort and Casino#Vienna Floors|Vienna Floors]] || [[Jab's Wraps]].
|}
3dcf87c7e8b30d5cfc450352e5fe35d5065097a9
1156
1155
2024-06-10T16:40:05Z
Dino-Pack
2
wikitext
text/x-wiki
There are a handful of Quests on the game, most of them coming from Nichelle in the [[The Hub#Pub|Pub]]. There are also some given by random NPCs in different areas of the game. A full list of quests organized by area is below.
== Nichelle's Tasks ==
In [[The Hub]], the [[The Hub#Pub|Pub]] grants the player a list of tasks to complete within the Sim. Certain tasks can include fetch quests, leveling up [[Hax]], among others. These tasks grant rewards such as [[Stats (Arcaxer 1)|Credits, EXP]], or [[Items (Arcaxer 1|items]]. A full list of tasks, their rewards, unlock requirements, and details can be found below.
{| class="wikitable"
|+ Nichelle's Tasks
|-
! Task Name !! Unlock Requirement !! Task Details !! Reward
|-
|Frost and Fire || Default || Raise levels of "[[Fireball]]" and "[[Frost Bolt]]" to level 10. || 500 Credits, 2000 EXP, [[Items (Arcaxer 1)|Frostfire Bolt Module]].
|-
|Silicon tower || Default || Collect 15 bars of [[Items (Arcaxer 1)|Silicon]] from [[The Stack#Bottom Block|Bottom Block]]. || 1000 Credits, 6000 EXP.
|-
|Gotta go quick || Default || Collect 5 [[Items (Arcaxer 1)|Sapphires]] from [[The Stack#Bottom Block|Bottom Block]]. || 100 Credits, 1000 EXP, [[Items (Arcaxer 1)|Zoom Module Module]].
|-
|Antivirus update || Default || Raise the level of "[[Restore 1]]" to 10. || 500 Credits, 2000 EXP, [[Items (Arcaxer 1)|Debug Module]].
|-
|Waste of space || Default || Raise level of "[[Blue]]" to 30. || 1 Credit, 1 EXP, [[Items (Arcaxer 1)|Blueaga Module.]]
|-
|Healthy Heart || Default || Get 100 gains in single session on the [[Training Minigames (Arcaxer 1)|Treadmill]]. || 1000 Credits, 5000 EXP, [[Items (Arcaxer 1)|Good Cardio Module]].
|-
|Super Silicon tower || Default || Collect 15 bars of [[Items (Arcaxer 1)|Super Silicon]] from [[The Stack#Janus Block|Janus Block]]. || 1000 Credits, 10000 EXP.
|-
|Knawlegde || Default || Collect 5 [[Items (Arcaxer 1)|Amethysts]] from [[The Stack#Janus Block|Janus Block]]. || 700 Credits, 4000 EXP, [[Items (Arcaxer 1)|EXP Boost Module]].
|-
|A point on actions || Default || Find 10 [[Items (Arcaxer 1)|Lucky Leaves]] on enemies in [[The Stack]]. || 1000 Credits, 5000 EXP, [[Items (Arcaxer 1)|AP Up Module]].
|-
|A pirates Booty || Unlock [[The Stack#Whistler Block|Whistler Block]] || Collect 15 [[Items (Arcaxer 1)|Doubloons]] from [[The Stack#Whistler Block|Whistler Block]]. || 2000 Credits, 15000 EXP.
|-
|Whistler Terror || Unlock [[The Stack#Whistler Block|Whistler Block]] || Defeat the [[Bosses#Reaper Shark|Reaper Shark]] in [[The Stack#Whistler Block|Whistler Block]]. || 2000 Credits, 1000 EXP, [[Scale Edge]].
|-
|Friendly Strength || Unlock [[The Stack#Whistler Block|Whistler Block]] || Collect 5 [[Items (Arcaxer 1)|Tentacles]] from [[The Stack#Whistler Block|Whistler Block]]. || 1000 Credits, 5000 EXP, [[Items (Arcaxer 1)|Summon Boost Module]].
|-
|Bone Money || Unlock [[The Stack#Longhorn Block|Longhorn Block]] || Collect 15 [[Items (Arcaxer 1)|Silver Coins]] from [[The Stack#Longhorn Block|Longhorn Block]]. || 2500 Credits, 20000 EXP, [[Pumpkin Bomb+]].
|-
|The Eyeball man || Unlock [[The Stack#Longhorn Block|Longhorn Block]] || Collect 10 [[Items (Arcaxer 1)|Scary Eyes]] from [[The Stack#Longhorn Block|Longhorn Block]]. || 3000 Credits, 25000 EXP, [[Items (Arcaxer 1)|PP Up]].
|-
|Blood Diamonds || Unlock [[The Stack#Longhorn Block|Longhorn Block]] || Collect 5 [[Items (Arcaxer 1)|Diamonds]] from [[The Stack#Longhorn Block|Longhorn Block]]. || 2000 Credits, 15000 EXP, [[Items (Arcaxer 1)|PP Up]].
|-
|Blood and Thunder || Unlock [[The Stack#Longhorn Block|Longhorn Block]] || Raise levels of "[[Bouncing Thunder]]" and "[[Ghost Bolt]]" to 15. || 1000 Credits, 5000 EXP, [[Bloody Axe]].
|-
|Red Green Bleu || Unlock [[The Stack#RGB Block|RGB Block]] || Collect 10 [[Items (Arcaxer 1)|Cheese]] in [[The Stack#RGB Block|RGB Block]]. || 1500 Credits, 15000 EXP, [[Items (Arcaxer 1)|PP Up]]
|-
|Green Guys || Unlock [[The Stack#RGB Block|RGB Block]] || Collect 8 [[Items (Arcaxer 1)|Green]] in [[The Stack#RGB Block|RGB Block]]. || 2000 Credits, 10000 EXP, [[Items (Arcaxer 1)|Erase Time Module]]
|-
|Finally... Haxium || Unlock [[The Stack#RGB Block|RGB Block]] || Collect 5 [[Items (Arcaxer 1)|Haxium]] in [[The Stack#RGB Block|RGB Block]]. || 2500 Credits, 20000 EXP, [[Items (Arcaxer 1)|Fast Forward Module]]
|-
|Ultimate Blue || Default || Raise the level of "[[Blueaga]]" to 50. || 1 Credit, 1 EXP, [[Items (Arcaxer 1)|Ultimate Blue]]
|-
|Forbidden Weapon || Unlock [[Sim Sim]] || Reach floor 100 of [[Sim Sim]] || 25000 EXP, [[USBuster]]
|}
== Hub Quests ==
[[The Hub]] features some NPC quest givers alongside Nichelle's tasks shown above. These quests, their quest givers' locations, details, and rewards are detailed below.
{| class="wikitable"
|+ Hub Quests
|-
! Questgiver !! Location !! Quest Details !! Rewards
|-
|Sweaty Entity || Right beside the main plaza || Put your hand over him so that the shadow covers him. || [[Items (Arcaxer 1)|Endure Scroll]].
|-
|Vegetable Boy || Outside [[The Hub#Sydney's Shop|Sydney's Shop]]. || Walk all the way over to him and speak with him. || [[Items (Arcaxer 1)|Heart Beet]].
|}
== Sandy Bridge Quests ==
[[Sandy Bridge]] features some NPC quest givers. These quests, their quest givers' locations, details, and rewards are detailed below.
{| class="wikitable"
|+ Sandy Bridge Quests
|-
! Questgiver !! Location !! Quest Details !! Rewards
|-
|Desert Bus Driver || At the bus. || Collect all 13 [[Items (Arcaxer 1)|Secret Tapes]]. || [[Items (Arcaxer 1)|Hoverboard Zoom Module]].
|-
|Ruby Collector || In the opposite corner from the spawnpoint. || Collect 5 [[Items (Arcaxer 1)|Rubies]] from defeating [[Enemies (Arcaxer 1)|Enemies]]. || [[Items (Arcaxer 1)|Bouncing Thunder Module]].
|-
|Temhunter || In the opposite corner from the spawnpoint. || Find all three [[Naughty Bananas]]. || [[Banado]].
|}
== Coffee Lake Quests ==
[[Coffee Lake]] features some NPC quest givers. These quests, their quest givers' locations, details, and rewards are detailed below.
{| class="wikitable"
|+ Coffee Lake Quests
|-
! Questgiver !! Location !! Quest Details !! Rewards
|-
|Unanimated Entity || Lone house straight ahead of the spawnpoint. || T-pose in real life. || [[Items (Arcaxer 1)|Giga Shield Starter Module]]
|-
|Chonk Collector || At the far end of the town. || Collect 10 [[Items (Arcaxer 1)|Glacial Chonks]] from [[Enemies (Arcaxer 1)|Enemies]] || [[Items (Arcaxer 1)|Auto Summon Module]]
|-
|Ice Smith || At the close end of the town. || Collect 10 [[Items (Arcaxer 1)|Glacial Chonks]] from [[Enemies (Arcaxer 1)|Enemies]] || [[Glacial Sword]]
|-
|Soaked Entity || At the far end of the town. || Find and return the [[Items (Arcaxer 1)|House Key]] in the lake. || [[Items (Arcaxer 1)|Thorns Starter Module]]
|-
|Agitated Entity || On an island in the lake. || Collect 10 [[Items (Arcaxer 1)|Cafe Crystals]] from [[Enemies (Arcaxer 1)|Enemies]] || [[Items (Arcaxer 1)|Virus Scan Module]]
|}
=== Repeatable Tasks ===
In Coffee Lake is an NPC that gives repeatable tasks to hand in extra quest items used in Nichelle's tasks for small rewards.
{| class="wikitable"
|+ Repeatable Tasks
|-
|-
! Task Name !! Task Details !! Reward
|-
|WIP||WIP||WIP
|}
== Moneyfingers Resort and Casino Quests ==
The [[Moneyfingers Casino and Resort]] features one NPC quest giver. This quest, it's details, reward is detailed below.
{| class="wikitable"
|+ Moneyfingers Resort and Casino Quests
|-
! Questgiver !! Location !! Quest Details !! Rewards
|-
|Jab || On the left of the entrance to the [[Moneyfingers Resort and Casino|Casino]]. || Collect 5 [[Items (Arcaxer 1)|Hand Wraps]] in the [[Moneyfingers Resort and Casino#Vienna Floors|Vienna Floors]] || [[Jab's Wraps]].
|}
4c652f659da7338bb04718bf40a9982708d605ef
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Dino-Pack
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wikitext
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There are a handful of Quests on the game, most of them coming from Nichelle in the [[The Hub#Pub|Pub]]. There are also some given by random NPCs in different areas of the game. A full list of quests organized by area is below.
== Nichelle's Tasks ==
In [[The Hub]], the [[The Hub#Pub|Pub]] grants the player a list of tasks to complete within the Sim. Certain tasks can include fetch quests, leveling up [[Hax (Arcaxer 1)|Hax]], among others. These tasks grant rewards such as [[Stats (Arcaxer 1)|Credits, EXP]], or [[Items (Arcaxer 1|items]]. A full list of tasks, their rewards, unlock requirements, and details can be found below.
{| class="wikitable"
|+ Nichelle's Tasks
|-
! Task Name !! Unlock Requirement !! Task Details !! Reward
|-
|Frost and Fire || Default || Raise levels of "[[Fireball]]" and "[[Frost Bolt]]" to level 10. || 500 Credits, 2000 EXP, [[Items (Arcaxer 1)|Frostfire Bolt Module]].
|-
|Silicon tower || Default || Collect 15 bars of [[Items (Arcaxer 1)|Silicon]] from [[The Stack#Bottom Block|Bottom Block]]. || 1000 Credits, 6000 EXP.
|-
|Gotta go quick || Default || Collect 5 [[Items (Arcaxer 1)|Sapphires]] from [[The Stack#Bottom Block|Bottom Block]]. || 100 Credits, 1000 EXP, [[Items (Arcaxer 1)|Zoom Module Module]].
|-
|Antivirus update || Default || Raise the level of "[[Restore 1]]" to 10. || 500 Credits, 2000 EXP, [[Items (Arcaxer 1)|Debug Module]].
|-
|Waste of space || Default || Raise level of "[[Blue]]" to 30. || 1 Credit, 1 EXP, [[Items (Arcaxer 1)|Blueaga Module.]]
|-
|Healthy Heart || Default || Get 100 gains in single session on the [[Training Minigames (Arcaxer 1)|Treadmill]]. || 1000 Credits, 5000 EXP, [[Items (Arcaxer 1)|Good Cardio Module]].
|-
|Super Silicon tower || Default || Collect 15 bars of [[Items (Arcaxer 1)|Super Silicon]] from [[The Stack#Janus Block|Janus Block]]. || 1000 Credits, 10000 EXP.
|-
|Knawlegde || Default || Collect 5 [[Items (Arcaxer 1)|Amethysts]] from [[The Stack#Janus Block|Janus Block]]. || 700 Credits, 4000 EXP, [[Items (Arcaxer 1)|EXP Boost Module]].
|-
|A point on actions || Default || Find 10 [[Items (Arcaxer 1)|Lucky Leaves]] on enemies in [[The Stack]]. || 1000 Credits, 5000 EXP, [[Items (Arcaxer 1)|AP Up Module]].
|-
|A pirates Booty || Unlock [[The Stack#Whistler Block|Whistler Block]] || Collect 15 [[Items (Arcaxer 1)|Doubloons]] from [[The Stack#Whistler Block|Whistler Block]]. || 2000 Credits, 15000 EXP.
|-
|Whistler Terror || Unlock [[The Stack#Whistler Block|Whistler Block]] || Defeat the [[Bosses#Reaper Shark|Reaper Shark]] in [[The Stack#Whistler Block|Whistler Block]]. || 2000 Credits, 1000 EXP, [[Scale Edge]].
|-
|Friendly Strength || Unlock [[The Stack#Whistler Block|Whistler Block]] || Collect 5 [[Items (Arcaxer 1)|Tentacles]] from [[The Stack#Whistler Block|Whistler Block]]. || 1000 Credits, 5000 EXP, [[Items (Arcaxer 1)|Summon Boost Module]].
|-
|Bone Money || Unlock [[The Stack#Longhorn Block|Longhorn Block]] || Collect 15 [[Items (Arcaxer 1)|Silver Coins]] from [[The Stack#Longhorn Block|Longhorn Block]]. || 2500 Credits, 20000 EXP, [[Pumpkin Bomb+]].
|-
|The Eyeball man || Unlock [[The Stack#Longhorn Block|Longhorn Block]] || Collect 10 [[Items (Arcaxer 1)|Scary Eyes]] from [[The Stack#Longhorn Block|Longhorn Block]]. || 3000 Credits, 25000 EXP, [[Items (Arcaxer 1)|PP Up]].
|-
|Blood Diamonds || Unlock [[The Stack#Longhorn Block|Longhorn Block]] || Collect 5 [[Items (Arcaxer 1)|Diamonds]] from [[The Stack#Longhorn Block|Longhorn Block]]. || 2000 Credits, 15000 EXP, [[Items (Arcaxer 1)|PP Up]].
|-
|Blood and Thunder || Unlock [[The Stack#Longhorn Block|Longhorn Block]] || Raise levels of "[[Bouncing Thunder]]" and "[[Ghost Bolt]]" to 15. || 1000 Credits, 5000 EXP, [[Bloody Axe]].
|-
|Red Green Bleu || Unlock [[The Stack#RGB Block|RGB Block]] || Collect 10 [[Items (Arcaxer 1)|Cheese]] in [[The Stack#RGB Block|RGB Block]]. || 1500 Credits, 15000 EXP, [[Items (Arcaxer 1)|PP Up]]
|-
|Green Guys || Unlock [[The Stack#RGB Block|RGB Block]] || Collect 8 [[Items (Arcaxer 1)|Green]] in [[The Stack#RGB Block|RGB Block]]. || 2000 Credits, 10000 EXP, [[Items (Arcaxer 1)|Erase Time Module]]
|-
|Finally... Haxium || Unlock [[The Stack#RGB Block|RGB Block]] || Collect 5 [[Items (Arcaxer 1)|Haxium]] in [[The Stack#RGB Block|RGB Block]]. || 2500 Credits, 20000 EXP, [[Items (Arcaxer 1)|Fast Forward Module]]
|-
|Ultimate Blue || Default || Raise the level of "[[Blueaga]]" to 50. || 1 Credit, 1 EXP, [[Items (Arcaxer 1)|Ultimate Blue]]
|-
|Forbidden Weapon || Unlock [[Sim Sim]] || Reach floor 100 of [[Sim Sim]] || 25000 EXP, [[USBuster]]
|}
== Hub Quests ==
[[The Hub]] features some NPC quest givers alongside Nichelle's tasks shown above. These quests, their quest givers' locations, details, and rewards are detailed below.
{| class="wikitable"
|+ Hub Quests
|-
! Questgiver !! Location !! Quest Details !! Rewards
|-
|Sweaty Entity || Right beside the main plaza || Put your hand over him so that the shadow covers him. || [[Items (Arcaxer 1)|Endure Scroll]].
|-
|Vegetable Boy || Outside [[The Hub#Sydney's Shop|Sydney's Shop]]. || Walk all the way over to him and speak with him. || [[Items (Arcaxer 1)|Heart Beet]].
|}
== Sandy Bridge Quests ==
[[Sandy Bridge]] features some NPC quest givers. These quests, their quest givers' locations, details, and rewards are detailed below.
{| class="wikitable"
|+ Sandy Bridge Quests
|-
! Questgiver !! Location !! Quest Details !! Rewards
|-
|Desert Bus Driver || At the bus. || Collect all 13 [[Items (Arcaxer 1)|Secret Tapes]]. || [[Items (Arcaxer 1)|Hoverboard Zoom Module]].
|-
|Ruby Collector || In the opposite corner from the spawnpoint. || Collect 5 [[Items (Arcaxer 1)|Rubies]] from defeating [[Enemies (Arcaxer 1)|Enemies]]. || [[Items (Arcaxer 1)|Bouncing Thunder Module]].
|-
|Temhunter || In the opposite corner from the spawnpoint. || Find all three [[Naughty Bananas]]. || [[Banado]].
|}
== Coffee Lake Quests ==
[[Coffee Lake]] features some NPC quest givers. These quests, their quest givers' locations, details, and rewards are detailed below.
{| class="wikitable"
|+ Coffee Lake Quests
|-
! Questgiver !! Location !! Quest Details !! Rewards
|-
|Unanimated Entity || Lone house straight ahead of the spawnpoint. || T-pose in real life. || [[Items (Arcaxer 1)|Giga Shield Starter Module]]
|-
|Chonk Collector || At the far end of the town. || Collect 10 [[Items (Arcaxer 1)|Glacial Chonks]] from [[Enemies (Arcaxer 1)|Enemies]] || [[Items (Arcaxer 1)|Auto Summon Module]]
|-
|Ice Smith || At the close end of the town. || Collect 10 [[Items (Arcaxer 1)|Glacial Chonks]] from [[Enemies (Arcaxer 1)|Enemies]] || [[Glacial Sword]]
|-
|Soaked Entity || At the far end of the town. || Find and return the [[Items (Arcaxer 1)|House Key]] in the lake. || [[Items (Arcaxer 1)|Thorns Starter Module]]
|-
|Agitated Entity || On an island in the lake. || Collect 10 [[Items (Arcaxer 1)|Cafe Crystals]] from [[Enemies (Arcaxer 1)|Enemies]] || [[Items (Arcaxer 1)|Virus Scan Module]]
|}
=== Repeatable Tasks ===
In Coffee Lake is an NPC that gives repeatable tasks to hand in extra quest items used in Nichelle's tasks for small rewards.
{| class="wikitable"
|+ Repeatable Tasks
|-
|-
! Task Name !! Task Details !! Reward
|-
|WIP||WIP||WIP
|}
== Moneyfingers Resort and Casino Quests ==
The [[Moneyfingers Casino and Resort]] features one NPC quest giver. This quest, it's details, reward is detailed below.
{| class="wikitable"
|+ Moneyfingers Resort and Casino Quests
|-
! Questgiver !! Location !! Quest Details !! Rewards
|-
|Jab || On the left of the entrance to the [[Moneyfingers Resort and Casino|Casino]]. || Collect 5 [[Items (Arcaxer 1)|Hand Wraps]] in the [[Moneyfingers Resort and Casino#Vienna Floors|Vienna Floors]] || [[Jab's Wraps]].
|}
88f6a0c764354f858e35a25957dbe0792eb50b9a
404 Block
0
395
1148
2024-06-10T15:29:37Z
Dino-Pack
2
Created page with "{{{Spoiler|404 Block is a secret location.}}} 404 Block is a secret block of the stack that can be accessed on Floor 16 of [[The Stack#Bottom Block|Bottom Block]] via a secret staircase. There is a single floor, Floor 0, which is infinite and contains nothing but a trigger to begin a battle with the 404 Block Entity. == 404 Block Entity == The 404 Block Entity is the sole enemy encounter in 404 Block, an unwinnable analog horror-esque battle that always ends in death. W..."
wikitext
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{{{Spoiler|404 Block is a secret location.}}}
404 Block is a secret block of the stack that can be accessed on Floor 16 of [[The Stack#Bottom Block|Bottom Block]] via a secret staircase. There is a single floor, Floor 0, which is infinite and contains nothing but a trigger to begin a battle with the 404 Block Entity.
== 404 Block Entity ==
The 404 Block Entity is the sole enemy encounter in 404 Block, an unwinnable analog horror-esque battle that always ends in death. While the 404 Block Entity can be hurt<ref>It seems to only be affected by [[Hax (Arcaxer 1)|Hax]].</ref>, it has a high amount of health that is impossible to deplete in one turn. Surviving the 404 Block Entity's attack is unlikely (if not impossible) due to it constantly dealing massive amounts of damage every tick. [[Passives (Arcaxer 1)|Endure]] does not help. If playing as a [[Classes (Arcaxer 1)|Blue Mage]], you can steal a Copy Ability off of it, [[everything_and_nothing.exe]].
The 404 Block Entity's name is a jumble of unicode characters that has not been transcribed.
<v섺<unknown撫unknown燒
== Backstory ==
=== In-game ===
The 404 Block is only mentioned once by an NPC. The Retired Explorer in [[The Hub]] tells a story about finding himself on an infinite white floor, and that he felt like he was going to die, and thus used a Hub Teleporter to return to The Hub and has never returned.
=== Out of game ===
The 404 Block has an analog horror-like story to it. According to the game developers, it randomly appeared one update and since then, it could not be removed. The devs have reportedly tried to delete it several times, but it continues to re-appear.
== History ==
{{Locations1}}
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{{{Spoiler|404 Block is a secret location.}}}
404 Block is a secret block of the stack that can be accessed on Floor 16 of [[The Stack#Bottom Block|Bottom Block]] via a secret staircase. There is a single floor, Floor 0, which is infinite and contains nothing but a trigger to begin a battle with the 404 Block Entity.
== 404 Block Entity ==
The 404 Block Entity is the sole enemy encounter in 404 Block, an unwinnable analog horror-esque battle that always ends in death. While the 404 Block Entity can be hurt<ref>It seems to only be affected by [[Hax (Arcaxer 1)|Hax]].</ref>, it has a high amount of health that is impossible to deplete in one turn. Surviving the 404 Block Entity's attack is unlikely (if not impossible) due to it constantly dealing massive amounts of damage every tick. [[Passives (Arcaxer 1)|Endure]] does not help. If playing as a [[Classes (Arcaxer 1)|Blue Mage]], you can steal a Copy Ability off of it, [[everything_and_nothing.exe]].
The 404 Block Entity's name is a jumble of unicode characters that has not been transcribed.
<v섺<unknown撫ҧ燒
== Backstory ==
=== In-game ===
The 404 Block is only mentioned once by an NPC. The Retired Explorer in [[The Hub]] tells a story about finding himself on an infinite white floor, and that he felt like he was going to die, and thus used a Hub Teleporter to return to The Hub and has never returned.
=== Out of game ===
The 404 Block has an analog horror-like story to it. According to the game developers, it randomly appeared one update and since then, it could not be removed. The devs have reportedly tried to delete it several times, but it continues to re-appear.
== History ==
{{Locations1}}
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2024-06-10T15:49:21Z
Dino-Pack
2
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{{{Spoiler|404 Block is a secret location.}}}
404 Block is a secret block of the stack that can be accessed on Floor 16 of [[The Stack#Bottom Block|Bottom Block]] via a secret staircase. There is a single floor, Floor 0, which is infinite and contains nothing but a trigger to begin a battle with the 404 Block Entity.
== 404 Block Entity ==
The 404 Block Entity is the sole enemy encounter in 404 Block, an unwinnable analog horror-esque battle that always ends in death. While the 404 Block Entity can be hurt<ref>It seems to only be affected by [[Hax (Arcaxer 1)|Hax]].</ref>, it has a high amount of health that is impossible to deplete in one turn. Surviving the 404 Block Entity's attack is unlikely (if not impossible) due to it constantly dealing massive amounts of damage every tick. [[Passives (Arcaxer 1)|Endure]] does not help. If playing as a [[Classes (Arcaxer 1)|Blue Mage]], you can steal a Copy Ability off of it, [[everything_and_nothing.exe]].
The 404 Block Entity's name is a jumble of unicode characters that has not been transcribed.
<v섺<ߞ撫ԡ燒
== Backstory ==
=== In-game ===
The 404 Block is only mentioned once by an NPC. The Retired Explorer in [[The Hub]] tells a story about finding himself on an infinite white floor, and that he felt like he was going to die, and thus used a Hub Teleporter to return to The Hub and has never returned.
=== Out of game ===
The 404 Block has an analog horror-like story to it. According to the game developers, it randomly appeared one update and since then, it could not be removed. The devs have reportedly tried to delete it several times, but it continues to re-appear.
== History ==
{{Locations1}}
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Dino-Pack
2
/* 404 Block Entity */
wikitext
text/x-wiki
{{{Spoiler|404 Block is a secret location.}}}
404 Block is a secret block of the stack that can be accessed on Floor 16 of [[The Stack#Bottom Block|Bottom Block]] via a secret staircase. There is a single floor, Floor 0, which is infinite and contains nothing but a trigger to begin a battle with the 404 Block Entity.
== 404 Block Entity ==
The 404 Block Entity is the sole enemy encounter in 404 Block, an unwinnable analog horror-esque battle that always ends in death. While the 404 Block Entity can be hurt<ref>It seems to only be affected by [[Hax (Arcaxer 1)|Hax]].</ref>, it has a high amount of health that is impossible to deplete in one turn. Surviving the 404 Block Entity's attack is unlikely (if not impossible) due to it constantly dealing massive amounts of damage every tick. [[Passives (Arcaxer 1)|Endure]] does not help. If playing as a [[Classes (Arcaxer 1)|Blue Mage]], you can steal a Copy Ability off of it, [[everything_and_nothing.exe]].
The 404 Block Entity's name is a jumble of unicode characters transcribed as
<v섺<ߞ撫ԡ燒.
== Backstory ==
=== In-game ===
The 404 Block is only mentioned once by an NPC. The Retired Explorer in [[The Hub]] tells a story about finding himself on an infinite white floor, and that he felt like he was going to die, and thus used a Hub Teleporter to return to The Hub and has never returned.
=== Out of game ===
The 404 Block has an analog horror-like story to it. According to the game developers, it randomly appeared one update and since then, it could not be removed. The devs have reportedly tried to delete it several times, but it continues to re-appear.
== History ==
{{Locations1}}
73527ff6443a6c205387ea4bc5e0b75e3c79f9d8
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2024-06-10T15:57:25Z
Dino-Pack
2
/* 404 Block Entity */
wikitext
text/x-wiki
{{{Spoiler|404 Block is a secret location.}}}
404 Block is a secret block of the stack that can be accessed on Floor 16 of [[The Stack#Bottom Block|Bottom Block]] via a secret staircase. There is a single floor, Floor 0, which is infinite and contains nothing but a trigger to begin a battle with the 404 Block Entity.
== 404 Block Entity ==
The 404 Block Entity is the sole enemy encounter in 404 Block, an unwinnable analog horror-esque battle that always ends in death. While the 404 Block Entity can be hurt<ref>It seems to only be affected by [[Hax (Arcaxer 1)|Hax]].</ref>, it has a high amount of health that is impossible to deplete in one turn. Surviving the 404 Block Entity's attack is unlikely (if not impossible) due to it constantly dealing massive amounts of damage every tick. [[Passives (Arcaxer 1)|Endure]] does not help. If playing as a [[Classes (Arcaxer 1)|Blue Mage]], you can steal a Copy Ability off of it, [[everything_and_nothing.exe]].
The 404 Block Entity's name is a jumble of unicode characters transcribed as
<v섺<ߞ撫ԡ燎.
== Backstory ==
=== In-game ===
The 404 Block is only mentioned once by an NPC. The Retired Explorer in [[The Hub]] tells a story about finding himself on an infinite white floor, and that he felt like he was going to die, and thus used a Hub Teleporter to return to The Hub and has never returned.
=== Out of game ===
The 404 Block has an analog horror-like story to it. According to the game developers, it randomly appeared one update and since then, it could not be removed. The devs have reportedly tried to delete it several times, but it continues to re-appear.
== History ==
{{Locations1}}
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2024-06-10T16:00:02Z
Dino-Pack
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/* 404 Block Entity */
wikitext
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{{{Spoiler|404 Block is a secret location.}}}
404 Block is a secret block of the stack that can be accessed on Floor 16 of [[The Stack#Bottom Block|Bottom Block]] via a secret staircase. There is a single floor, Floor 0, which is infinite and contains nothing but a trigger to begin a battle with the 404 Block Entity.
== 404 Block Entity ==
The 404 Block Entity is the sole enemy encounter in 404 Block, an unwinnable analog horror-esque battle that always ends in death. While the 404 Block Entity can be hurt<ref>It seems to only be affected by [[Hax (Arcaxer 1)|Hax]].</ref>, it has a high amount of health that is impossible to deplete in one turn. Surviving the 404 Block Entity's attack is unlikely (if not impossible) due to it constantly dealing massive amounts of damage every tick. [[Passives (Arcaxer 1)|Endure]] does not help. If playing as a [[Classes (Arcaxer 1)|Blue Mage]], you can steal a Copy Ability off of it, [[everything_and_nothing.exe]].
The 404 Block Entity's name is a jumble of unicode characters transcribed as
<v섺<ߞ㣳ԡ燎.
== Backstory ==
=== In-game ===
The 404 Block is only mentioned once by an NPC. The Retired Explorer in [[The Hub]] tells a story about finding himself on an infinite white floor, and that he felt like he was going to die, and thus used a Hub Teleporter to return to The Hub and has never returned.
=== Out of game ===
The 404 Block has an analog horror-like story to it. According to the game developers, it randomly appeared one update and since then, it could not be removed. The devs have reportedly tried to delete it several times, but it continues to re-appear.
== History ==
{{Locations1}}
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2024-06-10T16:35:24Z
Dino-Pack
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wikitext
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{{{Spoiler|404 Block is a secret location.}}}
404 Block is a secret block of the stack that can be accessed on Floor 16 of [[The Stack#Bottom Block|Bottom Block]] via a secret staircase. There is a single floor, Floor 0, which is infinite and contains nothing but a trigger to begin a battle with the 404 Block Entity.
== 404 Block Entity ==
The 404 Block Entity is the sole enemy encounter in 404 Block, an unwinnable analog horror-esque battle that always ends in death. While the 404 Block Entity can be hurt<ref>It seems to only be affected by [[Hax (Arcaxer 1)|Hax]].</ref>, it has a high amount of health that is impossible to deplete in one turn. Surviving the 404 Block Entity's attack is unlikely (if not impossible) due to it constantly dealing massive amounts of damage every tick. [[Passives (Arcaxer 1)|Endure]] does not help. If playing as a [[Classes (Arcaxer 1)|Blue Mage]], you can steal a Copy Ability off of it, [[everything_and_nothing.exe]].
The 404 Block Entity's name is a jumble of unicode characters transcribed as
<v섺<ߞ㣳ԡ燎.
== Backstory ==
=== In-game ===
The 404 Block is only mentioned once by an NPC. The Retired Explorer in [[The Hub]] tells a story about finding himself on an infinite white floor, and that he felt like he was going to die, and thus used a Hub Teleporter to return to The Hub and has never returned.
=== Out of game ===
The 404 Block has an analog horror-like story to it. According to the game developers, it randomly appeared one update and since then, it could not be removed. The devs have reportedly tried to delete it several times, but it continues to re-appear. The [[Changelog_(Arcaxer_1)/v1.40#v1.40.8|v1.40.8 Changelog]] mentions it attempted to remove 404 Block. The block still exists.
At one point, the Discord server appeared to be infested by a virus from the sim. This event, to comemmorate the release of Arcaxer on the Meta Store, featured two hints to 404 Block.
Chimera says (in Zaglo text): "I knew we should have left 404 alone" and another dev account says: "Don't dig around on floor 16 it's not worth it"
== History ==
Despite being a hidden zone, 404 Block has undergone quite a few changes. Most of these changes aren't documented on any of the changelogs, but have been written here regardless.
At first, 404 Block was composed of a white infinite floor. The original name for 404 Block given by the community was the White Floor due to this. In different updates, this white floor glitched and became different colors. Once it was pink, and eventually it became black and remained that way. It's unclear if this is a glitch or if it's intended. At this point, the community cycled through a few names for it before settling on 404 Block.
The 404 Block Entity also experienced a few changes. Other than a texture update at some point, it's attack was changed from a single hit of damage to multiple. This was done because the Endure passive would softlock the fight before. At first, it couldn't be hurt at all, but it was changed alongside the addition of Blue Mage. Presumably, this is due to the 404 Block Entity obtaining a Copy Ability, meaning Copy Bolt had to be able to hit it.
== Footnotes ==
<references/>
{{Locations1}}
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Scrapped Content
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Dino-Pack
2
/* Items */
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On this page, you will find info on anything the developers said was coming but ended up either being scrapped or there was not enough time.
== Arcaxer 1 ==
=== Secret Beta Remnants ===
There was a patch full of Quality of Life and small changes. A handful of extra features were teased but were not added. They are as follows:
<gallery mode="nolines">
File:NewTrapTeaser.png|''"not near as interesting as the rest, but probably the last backfill thing i have on my list''" -Chimaera<br><br>This was a teaser for a trap model.
File:RouletteTeaser.png|"''Getting back up to speed, here's my roulette wheel with some custom... adjustments. There's a good reason I'm not allowed to submit new casino game ideas to the Luxor anymore.''" -Chimaera<br><br>Another minigame for the [[Moneyfingers Casino and Resort|Casino]].
File:SummonElementalColorTeaser.png|"''i wasnt kidding about how excited i am, this has been on my list for months''" -Chimaera<br><br>This was a teaser for coloured skins for [[Summon Elemental]].
</gallery>
=== Items ===
A possible set of Bow weapons. According to the teaser image, there are three. It was said they were going to be in [[The Stack#Janus Block|Janus Block]].
[[File:BowTeaser.png|border|right|256px]]
Dark Heart's Greatsword. This sword was mentioned in passing that it was meant to be a New Game+ sword. See image. <ref>While the model was never finished for Arcaxer 1, it was finished and may be used for Arcaxer 2.</ref>
[[File:DHGreatsword.png|border|right|256px]]
Blue Crayon. A melee weapon that applies [[Glitches (Arcaxer 1)|Blue]]
Bryce's Axe. This weapon was planned to be added in the finale of [[Casino Malware]], meant to be the axe that [[James Tanaka|Avatar Bryce]] uses in the final battle against [[Johny Moneyfingers]]. It did not come.
Space Helmet. The Space Helmet was an old helmet that used to be in game in it's early stages. The stats were: +1 Power, +1 Defense, +5 Health. It's old description was: "The actual helmet Lance Armstrong wore when he landed on the Tour de France."
=== Hax ===
Ideas for [[Hax (Arcaxer 1)|Hax]] have been featured in [[Hax Polls]], but did not get added to the game. These Hax are as follows:
* Blue 2 - Blue again.
* Summon a floating copy of your weapon that fights with you.
* Allows swinging melee weapons to launch a ranged burst of energy.
=== Passives ===
Ideas for [[Passives (Arcaxer 1)|Passives]] have been featured in [[Hax Polls]], but did not win. These passives are as follows:
* Stacking Passive: Firing the same Hax 5 times in a row causes your next attack to deal 150% damage
* Bouncy Brain Passive: Getting hit by projectiles sends them back at enemies.<ref>This ability is however present on the [[Armor (Arcaxer 1)|Bouncy Band]] item.</ref>
=== Character Customization ===
Enzo mentioned the possibility of adding hats. More character skins were planned.
<gallery mode="nolines">
File:CharacterCustomizationF.png|The Female [[Arcaxer (Character)|Arcaxer]] models, as teased by Chimaera. One of these were implemented.
File:CharacterCustomizationM.png|The Male Arcaxer models, as teased by Chimaera. Five of these were implemented.
File:CharacterCustomizationDog.png|The [[Barkaxer]] models, as teased by Chimaera. Only one of these were implemented.
</gallery>
=== Roguelike Mode ===
The roguelike mode was one of the modes the developers were planning on adding after the main story was completed. This mode would allow you to you climb floors, and can get every Hack, Passive, [[Weapons (Arcaxer 1)|Weapon]], Armour, or item in chests or enemy drops.
=== King Ghost ===
King Ghost was going to be a roaming elite entity for [[The Stack#Longhorn Block|Longhorn Block]]. It is unclear what it looks like, it's difficulty, or any unique mechanics it would have. Presumably, it was going to have the [[Glitches (Arcaxer 1)|Ethereal]] Glitch.
=== Coffee Lake ===
{{Main|Coffee Lake}}
The original plan for Coffee Lake was slightly than what was implemented. The original plan for [[Sydney]] asking the Arcaxer to build a pipeline into the lake remained the same. However, there was going to be an option to say no to Sydney.<ref>The concept for Coffee Lake was detailed to the public in this video on Enzo's YouTube channel: https://www.youtube.com/watch?v=HbjSa591NyI</ref> Sydney was going to grant you discounts or extra items at her shop if you said yes to her. However, the residents of Coffee Lake were going to be angry at you for it.
In the end, it was not a choice, and your only option was to build the pipeline. However, the residents of Coffee Lake do not get angry, with the exception of the single NPC who tries to stop you in the cutscene. The rest of Coffee Lake was as originally stated.
=== New Game+ ===
It was said in passing that a NG+ mode was going to be added, but it was never made or implemented.
=== Misc. ===
* Variant chests for each block.
* Arcade Machine, a new minigame.
* Secret Bosses based on the developers.
There is likely much more that is undocumented, more updates to this page may come.
== Footnotes ==
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On this page, you will find info on anything the developers said was coming but ended up either being scrapped or there was not enough time.
== Arcaxer 1 ==
=== Secret Beta Remnants ===
There was a patch full of Quality of Life and small changes. A handful of extra features were teased but were not added. They are as follows:
<gallery mode="nolines">
File:NewTrapTeaser.png|''"not near as interesting as the rest, but probably the last backfill thing i have on my list''" -Chimaera<br><br>This was a teaser for a trap model.
File:RouletteTeaser.png|"''Getting back up to speed, here's my roulette wheel with some custom... adjustments. There's a good reason I'm not allowed to submit new casino game ideas to the Luxor anymore.''" -Chimaera<br><br>Another minigame for the [[Moneyfingers Casino and Resort|Casino]].
File:SummonElementalColorTeaser.png|"''i wasnt kidding about how excited i am, this has been on my list for months''" -Chimaera<br><br>This was a teaser for coloured skins for [[Summon Elemental]].
</gallery>
=== Items ===
[[File:BowTeaser.png|border|right|256px]]
[[File:DHGreatsword.png|border|right|256px]]
A possible set of Bow weapons. According to the teaser image, there are three. It was said they were going to be in [[The Stack#Janus Block|Janus Block]].
Dark Heart's Greatsword. This sword was mentioned in passing that it was meant to be a New Game+ sword. See image. <ref>While the model was never finished for Arcaxer 1, it was finished and may be used for Arcaxer 2.</ref>
Blue Crayon. A melee weapon that applies [[Glitches (Arcaxer 1)|Blue]]
Bryce's Axe. This weapon was planned to be added in the finale of [[Casino Malware]], meant to be the axe that [[James Tanaka|Avatar Bryce]] uses in the final battle against [[Johny Moneyfingers]]. It did not come.
Space Helmet. The Space Helmet was an old helmet that used to be in game in it's early stages. The stats were: +1 Power, +1 Defense, +5 Health. It's old description was: "The actual helmet Lance Armstrong wore when he landed on the Tour de France."
=== Hax ===
Ideas for [[Hax (Arcaxer 1)|Hax]] have been featured in [[Hax Polls]], but did not get added to the game. These Hax are as follows:
* Blue 2 - Blue again.
* Summon a floating copy of your weapon that fights with you.
* Allows swinging melee weapons to launch a ranged burst of energy.
=== Passives ===
Ideas for [[Passives (Arcaxer 1)|Passives]] have been featured in [[Hax Polls]], but did not win. These passives are as follows:
* Stacking Passive: Firing the same Hax 5 times in a row causes your next attack to deal 150% damage
* Bouncy Brain Passive: Getting hit by projectiles sends them back at enemies.<ref>This ability is however present on the [[Armor (Arcaxer 1)|Bouncy Band]] item.</ref>
=== Character Customization ===
Enzo mentioned the possibility of adding hats. More character skins were planned.
<gallery mode="nolines">
File:CharacterCustomizationF.png|The Female [[Arcaxer (Character)|Arcaxer]] models, as teased by Chimaera. One of these were implemented.
File:CharacterCustomizationM.png|The Male Arcaxer models, as teased by Chimaera. Five of these were implemented.
File:CharacterCustomizationDog.png|The [[Barkaxer]] models, as teased by Chimaera. Only one of these were implemented.
</gallery>
=== Roguelike Mode ===
The roguelike mode was one of the modes the developers were planning on adding after the main story was completed. This mode would allow you to you climb floors, and can get every Hack, Passive, [[Weapons (Arcaxer 1)|Weapon]], Armour, or item in chests or enemy drops.
=== King Ghost ===
King Ghost was going to be a roaming elite entity for [[The Stack#Longhorn Block|Longhorn Block]]. It is unclear what it looks like, it's difficulty, or any unique mechanics it would have. Presumably, it was going to have the [[Glitches (Arcaxer 1)|Ethereal]] Glitch.
=== Coffee Lake ===
{{Main|Coffee Lake}}
The original plan for Coffee Lake was slightly than what was implemented. The original plan for [[Sydney]] asking the Arcaxer to build a pipeline into the lake remained the same. However, there was going to be an option to say no to Sydney.<ref>The concept for Coffee Lake was detailed to the public in this video on Enzo's YouTube channel: https://www.youtube.com/watch?v=HbjSa591NyI</ref> Sydney was going to grant you discounts or extra items at her shop if you said yes to her. However, the residents of Coffee Lake were going to be angry at you for it.
In the end, it was not a choice, and your only option was to build the pipeline. However, the residents of Coffee Lake do not get angry, with the exception of the single NPC who tries to stop you in the cutscene. The rest of Coffee Lake was as originally stated.
=== New Game+ ===
It was said in passing that a NG+ mode was going to be added, but it was never made or implemented.
=== Misc. ===
* Variant chests for each block.
* Arcade Machine, a new minigame.
* Secret Bosses based on the developers.
There is likely much more that is undocumented, more updates to this page may come.
== Footnotes ==
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{{Spoiler|Post-game locations are detailed.}}
{{Redirect|Locations|locations in Arcaxer 2|Locations (Arcaxer 2)}}
There are many interesting and diverse locations to explore. There are also popular destinations within each location.
== The Hub ==
{{Main|The Hub}}
[[File:TheHub.webp|256px|border|right]]The Hub is the central outdoor location of the game. As the name suggests, it is the spawnpoint for new entities in the Sim. The Hub connects directly to every other location in the game. It houses the Stack, two training minigames, a handful of shops, busses to other locations, and various NPCs.
=== Shops ===
{{Main|Shops (Arcaxer 1)|The Hub#Pawn Shop|The Hub#Sydney's Shop}}
==== Pawn Shop ====
[[File:ThePawn.webp|256px|border|right]]The Pawn Shop is owned by [[Minor Characters#Reggie|Reggie]]. Players can purchase [[Weapons (Arcaxer 1)|Weapons]], [[Armor (Arcaxer 1)|Armor]], [[Accessories]] and other misc. [[Items (Arcaxer 1)|items]]. The shop's stock expands when the player reaches [[The Stack#Whistler Block|Whistler Block]], [[The Stack#Longhorn Block|Longhorn Block]], and [[The Stack#RGB Block|RGB Block]].
==== Sydney's Shop ====
Sydney's Shop is obviously owned by [[Sydney]]. Players can purchase [[Hax (Arcaxer 1)|Hax]] or [[Passives (Arcaxer 1)|Passives]]. The shop's stock expands when the player reaches [[The Stack#Whistler Block|Whistler Block]], [[The Stack#Longhorn Block|Longhorn Block]], and [[The Stack#RGB Block|RGB Block]].
=== The Pub ===
{{Main|Quests (Arcaxer 1)#Nishelle's Tasks|The Hub#Pub}}
The Pub grants the player a list of [[Quests (Arcaxer 1)|tasks]] to complete within the Sim. Certain tasks can include fetch quests, leveling up [[Hax (Arcaxer 1)|Hax]], among others. These tasks grant rewards such as [[Stats (Arcaxer 1)|Credits, EXP]], or [[Items (Arcaxer 1|items]].
== The Stack ==
{{Main|The Stack}}
The Stack is the primary goal of the game. Multiple entities have threatened to climb to the top and abuse the console rumored on the final floor. The Stack is a dungeon full of [[Enemies (Arcaxer 1)|Toxins]], [[Items (Arcaxer 1)|Items]], [[Puzzles (Arcaxer 1)|Puzzles]], and more.
The Stack contains five total "[[The Stack#Blocks of the Stack|Blocks]]", different areas with different asthetics, Items, Enemies, and [[Story (Arcaxer 1)|story content]]. New Blocks are unlocked as the player reaches the top of the previous ones and advances the story.
<gallery mode="nolines">
File:TheStack.webp
File:TheStackEntrance.webp
File:TheStack2.webp
</gallery>
=== Blocks of the Stack ===
{{Main|The Stack#Blocks of the Stack}}
{| class="wikitable"
|+ Blocks of the Stack
! Block Name !! Theme !!Floor Count
! Image
|-
| [[The Stack#Bottom Block|Bottom Block]] || Green Cyber Dungeon || 17 ||<center>[[File:BottomBlock.webp|frameless|256x256px]]</center>
|-
| [[The Stack#Janus Block|Janus Block]] || Blue Cyber Dungeon || 16 ||<center>[[File:JanusBlock.webp|frameless|256x256px]]</center>
|-
| [[The Stack#Whistler Block|Whistler Block]] || Pirate Ship || 27 ||<center>[[File:WhistlerBlock.webp|frameless|256x256px]]</center>
|-
| [[The Stack#Longhorn Block|Longhorn Block]] || Halloween || 29 ||<center>[[File:LonghornBlock.webp|frameless|256x256px]]</center>
|-
|[[The Stack#RGB Block|RGB Block]]|| Glitches || 21 ||<center>[[File:RGBBlock.webp|frameless|256x256px]]</center>
|}
== Sandy Bridge ==
{{Main|Sandy Bridge}}
[[File:SandyBridgeTeaserRequiem.webp|256px|border|right]]Sandy Bridge is an outdoor desert area that is accessible from the start of the game. It can be accessed by taking the bus at the end of the path off to the right of the Pub's entrance. Sandy Bridge has a handful of [[Quests (Arcaxer 1|Quests]], [[Items (Arcaxer 1)|Items]], and [[Enemies (Arcaxer 1|Enemies]]. In order to access the full zone, however, the player must first obtain the [[Hoverboard]] after defeating [[Bosses#Bone Summoner|Bone Summoner]]. It is recommended to clear [[The Stack#Bottom Block|Bottom Block]] before attempting to fight Bone Summoner, but is not a requirement.
== Coffee Lake ==
{{Main|Coffee Lake}}
Coffee Lake is the second outdoor area in the game, accessible after clearing [[The Stack#Longhorn Block|Longhorn Block]], where [[Sydney]] will request that the [[Arcaxer (character)|Arcaxer]] go to do a favour. It is acessed by taking the bus in the clearing the player visits in the tutorial at the start of the game. Coffee Lake has [[Quests (Arcaxer 1|Quests]], [[Items (Arcaxer 1)|Items]], [[Enemies (Arcaxer 1|Enemies]], [[Shops (Arcaxer 1)|Shops]], and [[NPCs (Arcaxer 1)|NPCs]].
== The Sim Sim ==
{{Main|Sim Sim}}
The Sim Sim is a virtual dungeon created within The Sim. It features [[Enemies (Arcaxer 1)|enemies]] from other areas of the game, with increased stats<ref>Denoted by a "v<small>number</small>" appended to their name.</ref> as the floor number rises. The exit to the next floor only unlocks after all enemies on the floor are defeated. Every 15th floor, a [[Bosses (Arcaxer 1)|Boss]] is fought, also with increasing stats. Losing in battle or exiting the Sim Sim will send the player back five floors next time they enter it.
The Sim Sim is unlocked after defeating the [[Bosses (Arcaxer 1)#Toxic Mass|final boss]] and seeing the credits.
== Moneyfingers Resort and Casino ==
{{Main|Moneyfingers Resort and Casino}}
Moneyfingers Resort and Casino is a post-game area unlocked after seeing the credits, which kicks off the [[Casino Malware]] storyline. It contains [[Quests (Arcaxer 1|Quests]], [[Items (Arcaxer 1)|Items]] and [[Enemies (Arcaxer 1|Enemies]], two dungeons, and some [[Story (Arcaxer 1)|story content]].
=== Moneyfingers Resort and Casino Dungeons ===
{{Main|Moneyfingers Casino and Resort#Dungeons}}
{| class="wikitable"
|+ Moneyfingers Casino and Resort Dungeons
! Dungeon Name !! Theme !! Floor Count
! Image
|-
| [[Moneyfingers Casino and Resort#Vienna Floors|Vienna Floors]] || Fancy Casino || 17 ||<center>[[File:ViennaFloors.jpeg|frameless|256x256px]]</center>
|-
| [[Moneyfingers Casino and Resort#Mines|Mines]] || Underground Mine || 1<ref>There is only a single floor, but it is procedurally generated and goes on for a really really long time.</ref> ||<center>[[File:MoneyfingersMines.jpeg|frameless|256x256px]]</center>
|}
== Footnotes ==
<references/>
{{Locations1}}
[[Category:Locations]]
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[[Category:Hax]]<noinclude>[[Category:Weapon navboxes]]</noinclude>
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Created page with "[File:MageIcon.png|256px]"
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[File:MageIcon.png|256px]
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[[File:MageIcon.png|256px]]
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[[File:MageIcon.png|256px|right]]
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<gallery mode="nolines">
File:BeginnerIcon.png|Beginner Class
File:WarriorIcon.png|Warrior Class
File:ThiefIcon.png|Thief Class
File:MageIcon.png|Mage Class
File:DarkKnightIcon.png|Dark Knight Class
File:BlueMageIcon.png|Blue Mage Class
</gallery>
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<gallery mode="nolines">
File:BeginnerIcon.png|34px|Beginner Class
File:WarriorIcon.png|34px|Warrior Class
File:ThiefIcon.png|34px|Thief Class
File:MageIcon.png|34px|Mage Class
File:DarkKnightIcon.png|34px|Dark Knight Class
File:BlueMageIcon.png|34px|Blue Mage Class
</gallery>
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Dino-Pack
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wikitext
text/x-wiki
<gallery mode="nolines" heights=34px>
File:BeginnerIcon.png|Beginner Class
File:WarriorIcon.png|Warrior Class
File:ThiefIcon.png|Thief Class
File:MageIcon.png|Mage Class
File:DarkKnightIcon.png|Dark Knight Class
File:BlueMageIcon.png|Blue Mage Class
</gallery>
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Dino-Pack
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wikitext
text/x-wiki
<gallery mode="packed" heights=34px>
File:BeginnerIcon.png|Beginner Class
File:WarriorIcon.png|Warrior Class
File:ThiefIcon.png|Thief Class
File:MageIcon.png|Mage Class
File:DarkKnightIcon.png|Dark Knight Class
File:BlueMageIcon.png|Blue Mage Class
</gallery>
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2024-06-11T02:16:06Z
Dino-Pack
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wikitext
text/x-wiki
In Arcaxer, there are six total classes in the game. This page will detail them all and their exclusive [[Hax (Arcaxer 1)|Hax]] and [[Passives (Arcaxer 1)|Passives]]. The classes are as follows:
<gallery mode="packed" heights=34px>
File:BeginnerIcon.png|Beginner
File:WarriorIcon.png|Warrior
File:ThiefIcon.png|Thief
File:MageIcon.png|Mage
File:DarkKnightIcon.png|Dark Knight
File:BlueMageIcon.png|Blue Mage
</gallery>
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2024-06-11T02:30:01Z
Dino-Pack
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wikitext
text/x-wiki
In Arcaxer, there are six total classes in the game. This page will detail them all and their exclusive [[Hax (Arcaxer 1)|Hax]] and [[Passives (Arcaxer 1)|Passives]]. The classes are as follows:
<gallery mode="packed" heights=34px>
File:BeginnerIcon.png|Beginner
File:WarriorIcon.png|Warrior
File:ThiefIcon.png|Thief
File:MageIcon.png|Mage
File:DarkKnightIcon.png|Dark Knight
File:BlueMageIcon.png|Blue Mage
</gallery>
== Class Exclusive Hax ==
{| class="wikitable"
|-
! Name !! Use !! Level !! Class
|-
| Arcax Missile || Fires a bolt of arcane energy at your enemy. || 0 || [[File:BeginnerIcon.png|borderless]]
|-
| Restore 1 || Restores 30% of your HP. || 3 || [[File:WarriorIcon.png|borderless]][[File:ThiefIcon.png|borderless]][[File:MageIcon.png|borderless]]
|-
| Restore 2 || Restores 50% of your HP. || 16 || [[File:WarriorIcon.png|borderless]][[File:ThiefIcon.png|borderless]][[File:MageIcon.png|borderless]]
|}
== Class Exclusive Passives ==
== Beginner ==
== Warrior ==
== Thief ==
== Mage ==
== Dark Knight ==
== Blue Mage ==
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2024-06-11T02:54:21Z
Dino-Pack
2
/* Class Exclusive Hax */
wikitext
text/x-wiki
In Arcaxer, there are six total classes in the game. This page will detail them all and their exclusive [[Hax (Arcaxer 1)|Hax]] and [[Passives (Arcaxer 1)|Passives]]. The classes are as follows:
<gallery mode="packed" heights=34px>
File:BeginnerIcon.png|Beginner
File:WarriorIcon.png|Warrior
File:ThiefIcon.png|Thief
File:MageIcon.png|Mage
File:DarkKnightIcon.png|Dark Knight
File:BlueMageIcon.png|Blue Mage
</gallery>
== Class Exclusive Hax ==
{| class="wikitable"
|-
! Name !! Use !! Level !! Class<ref name="bluemage">Blue Mage may obtain some of these abilities via Copy Abilities. These are not listed in this table.</ref><ref name="darkknight">Dark Knight can learn all of these abilities, but as it is done via it's special challenge. Therefore, it is not explained in this table unless it is truly exclusive.</ref>
|-
| Arcax Missile || Fires a bolt of arcane energy at your enemy. || 0 || [[File:BeginnerIcon.png|borderless]][[File:DarkKnightIcon.png|borderless]][[File:BlueMageIcon.png|borderless]]<ref name="begin">Warrior, Mage, and Thief still get this ability. However, they obtain it before choosing their class, and thus is not part of their classes.</ref>
|-
| Restore 1 || Restores 30% of your HP. || 3 || [[File:WarriorIcon.png|borderless]][[File:ThiefIcon.png|borderless]][[File:MageIcon.png|borderless]]
|-
| Copy Bolt || Copies abilities from eligible enemies. || 3 || [[File:BlueMageIcon.png|borderless]]
|-
| Triple Bolt || Fires three Arcax Missiles simultaneously. || 5 || [[File:MageIcon.png|borderless]]
|-
| Shadow Bolt || Fires pure shadows. Can inflict weaken. || 6 || [[File:WarriorIcon.png|borderless]]
|-
| Sniper Shot || A very powerful shot that has a very small aim assist. || 6 || [[File:ThiefIcon.png|borderless]]
|-
| Restore 2 || Restores 50% of your HP. || 16 || [[File:WarriorIcon.png|borderless]][[File:ThiefIcon.png|borderless]][[File:MageIcon.png|borderless]]
|-
| Earthquake || Damages all grounded enemies. || 22 || [[File:WarriorIcon.png|borderless]]
|-
| Triple Thunder || Fires three Bouncing Thunders simultaneously. || 22 || [[File:MageIcon.png|borderless]]
|-
| RNGza || Can fire almost every hack in the game. || 22 || [[File:ThiefIcon.png|borderless]]
|}
== Class Exclusive Passives ==
== Beginner ==
== Warrior ==
== Thief ==
== Mage ==
== Dark Knight ==
== Blue Mage ==
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Dino-Pack
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/* Class Exclusive Hax */
wikitext
text/x-wiki
In Arcaxer, there are six total classes in the game. This page will detail them all and their exclusive [[Hax (Arcaxer 1)|Hax]] and [[Passives (Arcaxer 1)|Passives]]. The classes are as follows:
<gallery mode="packed" heights=34px>
File:BeginnerIcon.png|Beginner
File:WarriorIcon.png|Warrior
File:ThiefIcon.png|Thief
File:MageIcon.png|Mage
File:DarkKnightIcon.png|Dark Knight
File:BlueMageIcon.png|Blue Mage
</gallery>
== Class Exclusive Hax ==
{| class="wikitable"
|-
! Name !! Use !! Level !! Class<ref name="bluemage">Blue Mage may obtain some of these abilities via Copy Abilities. These are not listed in this table.</ref><ref name="darkknight">Dark Knight can learn all of these abilities, but as it is done via it's special challenge. Therefore, it is not explained in this table unless it is truly exclusive.</ref>
|-
| [[Arcax Missile]] || Fires a bolt of arcane energy at your enemy. || 0 || [[File:BeginnerIcon.png|borderless]][[File:DarkKnightIcon.png|borderless]][[File:BlueMageIcon.png|borderless]]<ref name="begin">Warrior, Mage, and Thief still get this ability. However, they obtain it before choosing their class, and thus is not part of their classes.</ref>
|-
| [[Restore 1]] || Restores 30% of your HP. || 3 || [[File:WarriorIcon.png|borderless]][[File:ThiefIcon.png|borderless]][[File:MageIcon.png|borderless]]
|-
| [[Copy Bolt]] || Copies abilities from eligible enemies. || 3 || [[File:BlueMageIcon.png|borderless]]
|-
| [[Triple Bolt]] || Fires three Arcax Missiles simultaneously. || 5 || [[File:MageIcon.png|borderless]]
|-
| [[Shadow Bolt]] || Fires pure shadows. Can inflict weaken. || 6 || [[File:WarriorIcon.png|borderless]]
|-
| [[Sniper Shot]] || A very powerful shot that has a very small aim assist. || 6 || [[File:ThiefIcon.png|borderless]]
|-
| [[Restore 2]] || Restores 50% of your HP. || 16 || [[File:WarriorIcon.png|borderless]][[File:ThiefIcon.png|borderless]][[File:MageIcon.png|borderless]]
|-
| [[Earthquake]] || Damages all grounded enemies. || 22 || [[File:WarriorIcon.png|borderless]]
|-
| [[Triple Thunder]] || Fires three Bouncing Thunders simultaneously. || 22 || [[File:MageIcon.png|borderless]]
|-
| [[RNGza]] || Can fire almost every hack in the game. || 22 || [[File:ThiefIcon.png|borderless]]
|-
| [[Cut and Paste]] || Inflicts Reanimate on enemies. || 25 || [[File:ThiefIcon.png|borderless]]
|-
| [[Blizzard]] || Affects all enemies on the battlefield and freezes them. || 30 || [[File:WarriorIcon.png|borderless]]
|-
| [[Fire Storm]] || Fires a large amount of fireballs. || 30 || [[File:MageIcon.png|borderless]]
|-
| [[Stun Shot]] || Stuns non-boss enemies when they're hit. || 30 || [[File:ThiefIcon.png|borderless]]
|}
== Class Exclusive Passives ==
== Beginner ==
== Warrior ==
== Thief ==
== Mage ==
== Dark Knight ==
== Blue Mage ==
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2024-06-11T03:01:35Z
Dino-Pack
2
/* Class Exclusive Hax */
wikitext
text/x-wiki
In Arcaxer, there are six total classes in the game. This page will detail them all and their exclusive [[Hax (Arcaxer 1)|Hax]] and [[Passives (Arcaxer 1)|Passives]]. The classes are as follows:
<gallery mode="packed" heights=34px>
File:BeginnerIcon.png|Beginner
File:WarriorIcon.png|Warrior
File:ThiefIcon.png|Thief
File:MageIcon.png|Mage
File:DarkKnightIcon.png|Dark Knight
File:BlueMageIcon.png|Blue Mage
</gallery>
== Class Exclusive Hax ==
{| class="wikitable"
|-
! Name !! Use !! Level !! Class<ref name="bluemage">Blue Mage may obtain some of these abilities via Copy Abilities. These are not listed in this table.</ref><ref name="darkknight">Dark Knight can learn all of these abilities, but as it is done via it's special challenge. Therefore, it is not explained in this table unless it is truly exclusive.</ref>
|-
| [[Arcax Missile]] || Fires a bolt of arcane energy at your enemy. || 0 || <center>[[File:BeginnerIcon.png|borderless]][[File:DarkKnightIcon.png|borderless]][[File:BlueMageIcon.png|borderless]]<ref name="begin">Warrior, Mage, and Thief still get this ability. However, they obtain it before choosing their class, and thus is not part of their classes.</ref></center>
|-
| [[Restore 1]] || Restores 30% of your HP. || 3 || <center>[[File:WarriorIcon.png|borderless]][[File:ThiefIcon.png|borderless]][[File:MageIcon.png|borderless]]</center>
|-
| [[Copy Bolt]] || Copies abilities from eligible enemies. || 3 || <center>[[File:BlueMageIcon.png|borderless]]</center>
|-
| [[Triple Bolt]] || Fires three Arcax Missiles simultaneously. || 5 || <center>[[File:MageIcon.png|borderless]]</center>
|-
| [[Shadow Bolt]] || Fires pure shadows. Can inflict weaken. || 6 || <center>[[File:WarriorIcon.png|borderless]]</center>
|-
| [[Sniper Shot]] || A very powerful shot that has a very small aim assist. || 6 || <center>[[File:ThiefIcon.png|borderless]]</center>
|-
| [[Restore 2]] || Restores 50% of your HP. || 16 || <center>[[File:WarriorIcon.png|borderless]][[File:ThiefIcon.png|borderless]][[File:MageIcon.png|borderless]]</center>
|-
| [[Earthquake]] || Damages all grounded enemies. || 22 || <center>[[File:WarriorIcon.png|borderless]]</center>
|-
| [[Triple Thunder]] || Fires three Bouncing Thunders simultaneously. || 22 || <center>[[File:MageIcon.png|borderless]]</center>
|-
| [[RNGza]] || Can fire almost every hack in the game. || 22 || <center>[[File:ThiefIcon.png|borderless]]</center>
|-
| [[Cut and Paste]] || Inflicts Reanimate on enemies. || 25 || <center>[[File:ThiefIcon.png|borderless]]</center>
|-
| [[Blizzard]] || Affects all enemies on the battlefield and freezes them. || 30 || <center>[[File:WarriorIcon.png|borderless]]</center>
|-
| [[Fire Storm]] || Fires a large amount of fireballs. || 30 || <center>[[File:MageIcon.png|borderless]]</center>
|-
| [[Stun Shot]] || Stuns non-boss enemies when they're hit. || 30 || <center>[[File:ThiefIcon.png|borderless]]</center>
|}
== Class Exclusive Passives ==
== Beginner ==
== Warrior ==
== Thief ==
== Mage ==
== Dark Knight ==
== Blue Mage ==
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Dino-Pack
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/* Class Exclusive Hax */
wikitext
text/x-wiki
In Arcaxer, there are six total classes in the game. This page will detail them all and their exclusive [[Hax (Arcaxer 1)|Hax]] and [[Passives (Arcaxer 1)|Passives]]. The classes are as follows:
<gallery mode="packed" heights=34px>
File:BeginnerIcon.png|Beginner
File:WarriorIcon.png|Warrior
File:ThiefIcon.png|Thief
File:MageIcon.png|Mage
File:DarkKnightIcon.png|Dark Knight
File:BlueMageIcon.png|Blue Mage
</gallery>
== Class Exclusive Hax ==
{| class="wikitable"
|-
! Name !! Use !! Level !! Class<ref name="bluemage">Blue Mage may obtain some of these abilities via Copy Abilities. These are not listed in this table.</ref><ref name="darkknight">Dark Knight can learn all of these abilities, but as it is done via it's special challenge. Therefore, it is not explained in this table unless it is truly exclusive.</ref>
|-
| [[Arcax Missile]] || Fires a bolt of arcane energy at your enemy. || 0 || <center>[[File:BeginnerIcon.png|borderless]][[File:DarkKnightIcon.png|borderless]][[File:BlueMageIcon.png|borderless]]<ref name="begin">Warrior, Mage, and Thief still get this ability. However, they obtain it before choosing their class, and thus is not part of their classes.</ref></center>
|-
| [[Restore 1]] || Restores 30% of your HP. || 3 || <center>[[File:WarriorIcon.png|borderless]][[File:ThiefIcon.png|borderless]][[File:MageIcon.png|borderless]]</center>
|-
| [[Copy Bolt]] || Copies abilities from eligible enemies. || 3 || <center>[[File:BlueMageIcon.png|borderless]]</center>
|-
| [[Triple Bolt]] || Fires three Arcax Missiles simultaneously. || 5 || <center>[[File:MageIcon.png|borderless]]</center>
|-
| [[Shadow Bolt]] || Fires pure shadows. Can inflict weaken. || 6 || <center>[[File:WarriorIcon.png|borderless]]</center>
|-
| [[Sniper Shot]] || A very powerful shot that has a very small aim assist. || 6 || <center>[[File:ThiefIcon.png|borderless]]</center>
|-
| [[Restore 2]] || Restores 50% of your HP. || 16 || <center>[[File:WarriorIcon.png|borderless]][[File:ThiefIcon.png|borderless]][[File:MageIcon.png|borderless]]</center>
|-
| [[Earthquake]] || Damages all grounded enemies. || 22 || <center>[[File:WarriorIcon.png|borderless]]</center>
|-
| [[Triple Thunder]] || Fires three Bouncing Thunders simultaneously. || 22 || <center>[[File:MageIcon.png|borderless]]</center>
|-
| [[RNGza]] || Can fire almost every hack in the game. || 22 || <center>[[File:ThiefIcon.png|borderless]]</center>
|-
| [[Cut and Paste]] || Inflicts Reanimate on enemies. || 25 || <center>[[File:ThiefIcon.png|borderless]]</center>
|-
| [[Blizzard]] || Affects all enemies on the battlefield and freezes them. || 30 || <center>[[File:WarriorIcon.png|borderless]]</center>
|-
| [[Fire Storm]] || Fires a large amount of fireballs. || 30 || <center>[[File:MageIcon.png|borderless]]</center>
|-
| [[Stun Shot]] || Stuns non-boss enemies when they're hit. || 30 || <center>[[File:ThiefIcon.png|borderless]]</center>
|-
| [[Sword Bouquet]] || Fires a group of raining swords. || 35 || <center>[[File:WarriorIcon.png|borderless]]</center>
|-
| [[Mirror Image]] || Summons a copy of yourself that fires whatever hack you do. || 35 || <center>[[File:MageIcon.png|borderless]]</center>
|-
| [[Backstab Bolt]] || Fires a bouncing sword that deals extra damage when hitting an enemy's back. || 35 || <center>[[File:ThiefIcon.png|borderless]]</center>
|-
| [[Hot Swap]] || Enables and disables the "Hack 'n Slash" Passive while in battle. || 40 || <center>[[File:WarriorIcon.png|borderless]]</center>
|}
== Class Exclusive Passives ==
== Beginner ==
== Warrior ==
== Thief ==
== Mage ==
== Dark Knight ==
== Blue Mage ==
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Dino-Pack
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wikitext
text/x-wiki
In Arcaxer, there are six total classes in the game. This page will detail them all and their exclusive [[Hax (Arcaxer 1)|Hax]] and [[Passives (Arcaxer 1)|Passives]]. The classes are as follows:
<gallery mode="packed" heights=34px>
File:BeginnerIcon.png|Beginner
File:WarriorIcon.png|Warrior
File:ThiefIcon.png|Thief
File:MageIcon.png|Mage
File:DarkKnightIcon.png|Dark Knight
File:BlueMageIcon.png|Blue Mage
</gallery>
== Class Exclusive Hax ==
{| class="wikitable sortable"
|-
! Name !! Use !! Level !! Class<ref name="bluemage">Blue Mage may obtain some of these abilities via Copy Abilities. These are not listed in this table.</ref><ref name="darkknight">Dark Knight can learn all of these abilities, but as it is done via it's special challenge. Therefore, it is not explained in this table unless it is truly exclusive.</ref>
|-
| [[Arcax Missile]] || Fires a bolt of arcane energy at your enemy. || 0 || <center>[[File:BeginnerIcon.png|borderless]][[File:DarkKnightIcon.png|borderless]][[File:BlueMageIcon.png|borderless]]<ref name="begin">Warrior, Mage, and Thief still get this ability. However, they obtain it before choosing their class, and thus is not part of their classes.</ref></center>
|-
| [[Restore 1]] || Restores 30% of your HP. || 3 || <center>[[File:WarriorIcon.png|borderless]][[File:ThiefIcon.png|borderless]][[File:MageIcon.png|borderless]]</center>
|-
| [[Copy Bolt]] || Copies abilities from eligible enemies. || 3 || <center>[[File:BlueMageIcon.png|borderless]]</center>
|-
| [[Triple Bolt]] || Fires three Arcax Missiles simultaneously. || 5 || <center>[[File:MageIcon.png|borderless]]</center>
|-
| [[Shadow Bolt]] || Fires pure shadows. Can inflict weaken. || 6 || <center>[[File:WarriorIcon.png|borderless]]</center>
|-
| [[Sniper Shot]] || A very powerful shot that has a very small aim assist. || 6 || <center>[[File:ThiefIcon.png|borderless]]</center>
|-
| [[Restore 2]] || Restores 50% of your HP. || 16 || <center>[[File:WarriorIcon.png|borderless]][[File:ThiefIcon.png|borderless]][[File:MageIcon.png|borderless]]</center>
|-
| [[Earthquake]] || Damages all grounded enemies. || 22 || <center>[[File:WarriorIcon.png|borderless]]</center>
|-
| [[Triple Thunder]] || Fires three Bouncing Thunders simultaneously. || 22 || <center>[[File:MageIcon.png|borderless]]</center>
|-
| [[RNGza]] || Can fire almost every hack in the game. || 22 || <center>[[File:ThiefIcon.png|borderless]]</center>
|-
| [[Cut and Paste]] || Inflicts Reanimate on enemies. || 25 || <center>[[File:ThiefIcon.png|borderless]]</center>
|-
| [[Blizzard]] || Affects all enemies on the battlefield and freezes them. || 30 || <center>[[File:WarriorIcon.png|borderless]]</center>
|-
| [[Fire Storm]] || Fires a large amount of fireballs. || 30 || <center>[[File:MageIcon.png|borderless]]</center>
|-
| [[Stun Shot]] || Stuns non-boss enemies when they're hit. || 30 || <center>[[File:ThiefIcon.png|borderless]]</center>
|-
| [[Sword Bouquet]] || Fires a group of raining swords. || 35 || <center>[[File:WarriorIcon.png|borderless]]</center>
|-
| [[Mirror Image]] || Summons a copy of yourself that fires whatever hack you do. || 35 || <center>[[File:MageIcon.png|borderless]]</center>
|-
| [[Backstab Bolt]] || Fires a bouncing sword that deals extra damage when hitting an enemy's back. || 35 || <center>[[File:ThiefIcon.png|borderless]]</center>
|-
| [[Hot Swap]] || Enables and disables the "Hack 'n Slash" Passive while in battle. || 40 || <center>[[File:WarriorIcon.png|borderless]]</center>
|}
== Class Exclusive Passives ==
== Beginner ==
== Warrior ==
== Thief ==
== Mage ==
== Dark Knight ==
== Blue Mage ==
== Footnotes ==
<references/>
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File:BlueMageIcon.png
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Classes (Arcaxer 1)
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wikitext
text/x-wiki
In Arcaxer, there are six total classes in the game. This page will detail them all and their exclusive [[Hax (Arcaxer 1)|Hax]] and [[Passives (Arcaxer 1)|Passives]]. The classes are as follows:
<gallery mode="packed" heights=34px>
File:BeginnerIcon.png|Beginner
File:WarriorIcon.png|Warrior
File:ThiefIcon.png|Thief
File:MageIcon.png|Mage
File:DarkKnightIcon.png|Dark Knight
File:BlueMageIcon.png|Blue Mage
</gallery>
== Class Exclusive Hax ==
{| class="wikitable sortable"
|+Class Exclusive Hax
|-
! Name !! Use !! Level !! Class<ref name="bluemage">Blue Mage may obtain some of these abilities via Copy Abilities. These are not listed in this table.</ref><ref name="darkknight">Dark Knight can learn all of these abilities, but as it is done via it's special challenge. Therefore, it is not explained in this table unless it is truly exclusive.</ref>
|-
| [[Arcax Missile]] || Fires a bolt of arcane energy at your enemy. || 0 || <center>[[File:BeginnerIcon.png|borderless]][[File:DarkKnightIcon.png|borderless]][[File:BlueMageIcon.png|borderless]]<ref name="begin">Warrior, Mage, and Thief still get this ability. However, they obtain it before choosing their class, and thus is not part of their classes.</ref></center>
|-
| [[Restore 1]] || Restores 30% of your HP. || 3 || <center>[[File:WarriorIcon.png|borderless]][[File:ThiefIcon.png|borderless]][[File:MageIcon.png|borderless]]</center>
|-
| [[Copy Bolt]] || Copies abilities from eligible enemies. || 3 || <center>[[File:BlueMageIcon.png|borderless]]</center>
|-
| [[Triple Bolt]] || Fires three Arcax Missiles simultaneously. || 5 || <center>[[File:MageIcon.png|borderless]]</center>
|-
| [[Shadow Bolt]] || Fires pure shadows. Can inflict weaken. || 6 || <center>[[File:WarriorIcon.png|borderless]]</center>
|-
| [[Sniper Shot]] || A very powerful shot that has a very small aim assist. || 6 || <center>[[File:ThiefIcon.png|borderless]]</center>
|-
| [[Restore 2]] || Restores 50% of your HP. || 16 || <center>[[File:WarriorIcon.png|borderless]][[File:ThiefIcon.png|borderless]][[File:MageIcon.png|borderless]]</center>
|-
| [[Earthquake]] || Damages all grounded enemies. || 22 || <center>[[File:WarriorIcon.png|borderless]]</center>
|-
| [[Triple Thunder]] || Fires three Bouncing Thunders simultaneously. || 22 || <center>[[File:MageIcon.png|borderless]]</center>
|-
| [[RNGza]] || Can fire almost every hack in the game. || 22 || <center>[[File:ThiefIcon.png|borderless]]</center>
|-
| [[Cut and Paste]] || Inflicts Reanimate on enemies. || 25 || <center>[[File:ThiefIcon.png|borderless]]</center>
|-
| [[Blizzard]] || Affects all enemies on the battlefield and freezes them. || 30 || <center>[[File:WarriorIcon.png|borderless]]</center>
|-
| [[Fire Storm]] || Fires a large amount of fireballs. || 30 || <center>[[File:MageIcon.png|borderless]]</center>
|-
| [[Stun Shot]] || Stuns non-boss enemies when they're hit. || 30 || <center>[[File:ThiefIcon.png|borderless]]</center>
|-
| [[Sword Bouquet]] || Fires a group of raining swords. || 35 || <center>[[File:WarriorIcon.png|borderless]]</center>
|-
| [[Mirror Image]] || Summons a copy of yourself that fires whatever hack you do. || 35 || <center>[[File:MageIcon.png|borderless]]</center>
|-
| [[Backstab Bolt]] || Fires a bouncing sword that deals extra damage when hitting an enemy's back. || 35 || <center>[[File:ThiefIcon.png|borderless]]</center>
|-
| [[Hot Swap]] || Enables and disables the "Hack 'n Slash" Passive while in battle. || 40 || <center>[[File:WarriorIcon.png|borderless]]</center>
|}
== Class Exclusive Passives ==
{| class="wikitable sortable"
|+Class Exclusive Passives
|-
! Name !! Use !! Level !! Class<ref name="bluemage"/><ref name="darkknight"/>
|-
| Arcaxer's Resolve || Halves the HP cost of weapons. || 2 || <center>[[File:BeginnerIcon.png|borderless]][[File:DarkKnightIcon.png|borderless]][[File:BlueMageIcon.png|borderless]]<ref name="begin"/></center>
|-
| Galaxy Brain || Adds 1 to AP. || 3 || <center>[[File:MageIcon.png|borderless]]</center>
|-
| Hack and Slash || Attack enemies with weapons without depleting HP, and instead using AP. || 3 || <center>[[File:WarriorIcon.png|borderless]]</center>
|-
| Ninja Instinct || Use meelee weapons during enemy turns to deflect orb shaped attacks. || 3 || <center>[[File:ThiefIcon.png|borderless]]</center>
|-
| Power 1 || Adds 1 Power. || 7<ref name="formage">For the Mage Class.</ref>, 12<ref name="forthief">For the Thief Class.</ref>, 18<ref name="forwarrior">For the Warrior Class.</ref> || <center>[[File:WarriorIcon.png|borderless]][[File:ThiefIcon.png|borderless]][[File:MageIcon.png|borderless]]</center>
|-
| Defense 1 || Adds 3 Defense. || 8<ref name="forthief"/>, 12<ref name="formage/"> || <center>[[File:ThiefIcon.png|borderless]][[File:MageIcon.png|borderless]]</center>
|-
| Massive Strength || Has a chance to deal a second attack that costs 33% HP of a regular attack. || 8 || <center>[[File:WarriorIcon.png|borderless]]</center>
| WIP
|}
== Beginner ==
== Warrior ==
== Thief ==
== Mage ==
== Dark Knight ==
== Blue Mage ==
== Footnotes ==
<references/>
0c932cf1c652acbe24faf74d2046cb241d255aef
1186
1185
2024-06-11T03:32:19Z
Dino-Pack
2
/* Class Exclusive Passives */
wikitext
text/x-wiki
In Arcaxer, there are six total classes in the game. This page will detail them all and their exclusive [[Hax (Arcaxer 1)|Hax]] and [[Passives (Arcaxer 1)|Passives]]. The classes are as follows:
<gallery mode="packed" heights=34px>
File:BeginnerIcon.png|Beginner
File:WarriorIcon.png|Warrior
File:ThiefIcon.png|Thief
File:MageIcon.png|Mage
File:DarkKnightIcon.png|Dark Knight
File:BlueMageIcon.png|Blue Mage
</gallery>
== Class Exclusive Hax ==
{| class="wikitable sortable"
|+Class Exclusive Hax
|-
! Name !! Use !! Level !! Class<ref name="bluemage">Blue Mage may obtain some of these abilities via Copy Abilities. These are not listed in this table.</ref><ref name="darkknight">Dark Knight can learn all of these abilities, but as it is done via it's special challenge. Therefore, it is not explained in this table unless it is truly exclusive.</ref>
|-
| [[Arcax Missile]] || Fires a bolt of arcane energy at your enemy. || 0 || <center>[[File:BeginnerIcon.png|borderless]][[File:DarkKnightIcon.png|borderless]][[File:BlueMageIcon.png|borderless]]<ref name="begin">Warrior, Mage, and Thief still get this ability. However, they obtain it before choosing their class, and thus is not part of their classes.</ref></center>
|-
| [[Restore 1]] || Restores 30% of your HP. || 3 || <center>[[File:WarriorIcon.png|borderless]][[File:ThiefIcon.png|borderless]][[File:MageIcon.png|borderless]]</center>
|-
| [[Copy Bolt]] || Copies abilities from eligible enemies. || 3 || <center>[[File:BlueMageIcon.png|borderless]]</center>
|-
| [[Triple Bolt]] || Fires three Arcax Missiles simultaneously. || 5 || <center>[[File:MageIcon.png|borderless]]</center>
|-
| [[Shadow Bolt]] || Fires pure shadows. Can inflict weaken. || 6 || <center>[[File:WarriorIcon.png|borderless]]</center>
|-
| [[Sniper Shot]] || A very powerful shot that has a very small aim assist. || 6 || <center>[[File:ThiefIcon.png|borderless]]</center>
|-
| [[Restore 2]] || Restores 50% of your HP. || 16 || <center>[[File:WarriorIcon.png|borderless]][[File:ThiefIcon.png|borderless]][[File:MageIcon.png|borderless]]</center>
|-
| [[Earthquake]] || Damages all grounded enemies. || 22 || <center>[[File:WarriorIcon.png|borderless]]</center>
|-
| [[Triple Thunder]] || Fires three Bouncing Thunders simultaneously. || 22 || <center>[[File:MageIcon.png|borderless]]</center>
|-
| [[RNGza]] || Can fire almost every hack in the game. || 22 || <center>[[File:ThiefIcon.png|borderless]]</center>
|-
| [[Cut and Paste]] || Inflicts Reanimate on enemies. || 25 || <center>[[File:ThiefIcon.png|borderless]]</center>
|-
| [[Blizzard]] || Affects all enemies on the battlefield and freezes them. || 30 || <center>[[File:WarriorIcon.png|borderless]]</center>
|-
| [[Fire Storm]] || Fires a large amount of fireballs. || 30 || <center>[[File:MageIcon.png|borderless]]</center>
|-
| [[Stun Shot]] || Stuns non-boss enemies when they're hit. || 30 || <center>[[File:ThiefIcon.png|borderless]]</center>
|-
| [[Sword Bouquet]] || Fires a group of raining swords. || 35 || <center>[[File:WarriorIcon.png|borderless]]</center>
|-
| [[Mirror Image]] || Summons a copy of yourself that fires whatever hack you do. || 35 || <center>[[File:MageIcon.png|borderless]]</center>
|-
| [[Backstab Bolt]] || Fires a bouncing sword that deals extra damage when hitting an enemy's back. || 35 || <center>[[File:ThiefIcon.png|borderless]]</center>
|-
| [[Hot Swap]] || Enables and disables the "Hack 'n Slash" Passive while in battle. || 40 || <center>[[File:WarriorIcon.png|borderless]]</center>
|}
== Class Exclusive Passives ==
{| class="wikitable sortable"
|+Class Exclusive Passives
|-
! Name !! Use !! Level !! Class<ref name="bluemage"/><ref name="darkknight"/>
|-
| Arcaxer's Resolve || Halves the HP cost of weapons. || 2 || <center>[[File:BeginnerIcon.png|borderless]][[File:DarkKnightIcon.png|borderless]][[File:BlueMageIcon.png|borderless]]<ref name="begin"/></center>
|-
| Galaxy Brain || Adds 1 to AP. || 3 || <center>[[File:MageIcon.png|borderless]]</center>
|-
| Hack and Slash || Attack enemies with weapons without depleting HP, and instead using AP. || 3 || <center>[[File:WarriorIcon.png|borderless]]</center>
|-
| Ninja Instinct || Use meelee weapons during enemy turns to deflect orb shaped attacks. || 3 || <center>[[File:ThiefIcon.png|borderless]]</center>
|-
| Power 1 || Adds 1 Power. || 7<ref name="formage">For the Mage Class.</ref>, 12<ref name="forthief">For the Thief Class.</ref>, 18<ref name="forwarrior">For the Warrior Class.</ref> || <center>[[File:WarriorIcon.png|borderless]][[File:ThiefIcon.png|borderless]][[File:MageIcon.png|borderless]]</center>
|-
| Defense 1 || Adds 3 Defense. || 8<ref name="forthief"/>, 12<ref name="formage/"> || <center>[[File:ThiefIcon.png|borderless]][[File:MageIcon.png|borderless]]</center>
|-
| Massive Strength || Has a chance to deal a second attack that costs 33% HP of a regular attack. || 8 || <center>[[File:WarriorIcon.png|borderless]]</center>
|-
| WIP
|}
== Beginner ==
== Warrior ==
== Thief ==
== Mage ==
== Dark Knight ==
== Blue Mage ==
== Footnotes ==
<references/>
caa6e2d4e76f627e16f157e5d4e40c3c6a378d42
1187
1186
2024-06-11T03:34:16Z
Dino-Pack
2
/* Class Exclusive Passives */
wikitext
text/x-wiki
In Arcaxer, there are six total classes in the game. This page will detail them all and their exclusive [[Hax (Arcaxer 1)|Hax]] and [[Passives (Arcaxer 1)|Passives]]. The classes are as follows:
<gallery mode="packed" heights=34px>
File:BeginnerIcon.png|Beginner
File:WarriorIcon.png|Warrior
File:ThiefIcon.png|Thief
File:MageIcon.png|Mage
File:DarkKnightIcon.png|Dark Knight
File:BlueMageIcon.png|Blue Mage
</gallery>
== Class Exclusive Hax ==
{| class="wikitable sortable"
|+Class Exclusive Hax
|-
! Name !! Use !! Level !! Class<ref name="bluemage">Blue Mage may obtain some of these abilities via Copy Abilities. These are not listed in this table.</ref><ref name="darkknight">Dark Knight can learn all of these abilities, but as it is done via it's special challenge. Therefore, it is not explained in this table unless it is truly exclusive.</ref>
|-
| [[Arcax Missile]] || Fires a bolt of arcane energy at your enemy. || 0 || <center>[[File:BeginnerIcon.png|borderless]][[File:DarkKnightIcon.png|borderless]][[File:BlueMageIcon.png|borderless]]<ref name="begin">Warrior, Mage, and Thief still get this ability. However, they obtain it before choosing their class, and thus is not part of their classes.</ref></center>
|-
| [[Restore 1]] || Restores 30% of your HP. || 3 || <center>[[File:WarriorIcon.png|borderless]][[File:ThiefIcon.png|borderless]][[File:MageIcon.png|borderless]]</center>
|-
| [[Copy Bolt]] || Copies abilities from eligible enemies. || 3 || <center>[[File:BlueMageIcon.png|borderless]]</center>
|-
| [[Triple Bolt]] || Fires three Arcax Missiles simultaneously. || 5 || <center>[[File:MageIcon.png|borderless]]</center>
|-
| [[Shadow Bolt]] || Fires pure shadows. Can inflict weaken. || 6 || <center>[[File:WarriorIcon.png|borderless]]</center>
|-
| [[Sniper Shot]] || A very powerful shot that has a very small aim assist. || 6 || <center>[[File:ThiefIcon.png|borderless]]</center>
|-
| [[Restore 2]] || Restores 50% of your HP. || 16 || <center>[[File:WarriorIcon.png|borderless]][[File:ThiefIcon.png|borderless]][[File:MageIcon.png|borderless]]</center>
|-
| [[Earthquake]] || Damages all grounded enemies. || 22 || <center>[[File:WarriorIcon.png|borderless]]</center>
|-
| [[Triple Thunder]] || Fires three Bouncing Thunders simultaneously. || 22 || <center>[[File:MageIcon.png|borderless]]</center>
|-
| [[RNGza]] || Can fire almost every hack in the game. || 22 || <center>[[File:ThiefIcon.png|borderless]]</center>
|-
| [[Cut and Paste]] || Inflicts Reanimate on enemies. || 25 || <center>[[File:ThiefIcon.png|borderless]]</center>
|-
| [[Blizzard]] || Affects all enemies on the battlefield and freezes them. || 30 || <center>[[File:WarriorIcon.png|borderless]]</center>
|-
| [[Fire Storm]] || Fires a large amount of fireballs. || 30 || <center>[[File:MageIcon.png|borderless]]</center>
|-
| [[Stun Shot]] || Stuns non-boss enemies when they're hit. || 30 || <center>[[File:ThiefIcon.png|borderless]]</center>
|-
| [[Sword Bouquet]] || Fires a group of raining swords. || 35 || <center>[[File:WarriorIcon.png|borderless]]</center>
|-
| [[Mirror Image]] || Summons a copy of yourself that fires whatever hack you do. || 35 || <center>[[File:MageIcon.png|borderless]]</center>
|-
| [[Backstab Bolt]] || Fires a bouncing sword that deals extra damage when hitting an enemy's back. || 35 || <center>[[File:ThiefIcon.png|borderless]]</center>
|-
| [[Hot Swap]] || Enables and disables the "Hack 'n Slash" Passive while in battle. || 40 || <center>[[File:WarriorIcon.png|borderless]]</center>
|}
== Class Exclusive Passives ==
{| class="wikitable sortable"
|+Class Exclusive Passives
|-
! Name !! Use !! Level !! Class<ref name="bluemage"/><ref name="darkknight"/>
|-
| Arcaxer's Resolve || Halves the HP cost of weapons. || 2 || <center>[[File:BeginnerIcon.png|borderless]][[File:DarkKnightIcon.png|borderless]][[File:BlueMageIcon.png|borderless]]<ref name="begin"/></center>
|-
| Galaxy Brain || Adds 1 to AP. || 3 || <center>[[File:MageIcon.png|borderless]]</center>
|-
| Hack and Slash || Attack enemies with weapons without depleting HP, and instead using AP. || 3 || <center>[[File:WarriorIcon.png|borderless]]</center>
|-
| Ninja Instinct || Use meelee weapons during enemy turns to deflect orb shaped attacks. || 3 || <center>[[File:ThiefIcon.png|borderless]]</center>
|-
| Power 1 || Adds 1 Power. || 7<ref name="formage">For the Mage Class.</ref>, 12<ref name="forthief">For the Thief Class.</ref>, 18<ref name="forwarrior">For the Warrior Class.</ref> || <center>[[File:WarriorIcon.png|borderless]][[File:ThiefIcon.png|borderless]][[File:MageIcon.png|borderless]]</center>
|-
| Defense 1 || Adds 3 Defense. || 8<ref name="forthief"/>, 12<ref name="formage"/> || <center>[[File:ThiefIcon.png|borderless]][[File:MageIcon.png|borderless]]</center>
|-
| Massive Strength || Has a chance to deal a second attack that costs 33% HP of a regular attack. || 8 || <center>[[File:WarriorIcon.png|borderless]]</center>
|-
| WIP
|}
== Beginner ==
== Warrior ==
== Thief ==
== Mage ==
== Dark Knight ==
== Blue Mage ==
== Footnotes ==
<references/>
762a8d57df0a2007d64e230e6bdd11421ac288ba
1188
1187
2024-06-11T12:20:28Z
Dino-Pack
2
wikitext
text/x-wiki
In Arcaxer, there are six total classes in the game. This page will detail them all and their exclusive [[Hax (Arcaxer 1)|Hax]] and [[Passives (Arcaxer 1)|Passives]]. The classes are as follows:
<gallery mode="packed" heights=45px>
File:BeginnerIcon.png|Beginner
File:WarriorIcon.png|Warrior
File:ThiefIcon.png|Thief
File:MageIcon.png|Mage
File:DarkKnightIcon.png|Dark Knight
File:BlueMageIcon.png|Blue Mage
</gallery>
== Class Exclusive Hax ==
{| class="wikitable sortable"
|+Class Exclusive Hax
|-
! Name !! Use !! Level !! Class<ref name="bluemage">Blue Mage may obtain some of these abilities via Copy Abilities. These are not listed in this table.</ref><ref name="darkknight">Dark Knight can learn all of these abilities, but as it is done via it's special challenge. Therefore, it is not explained in this table unless it is truly exclusive.</ref>
|-
| [[Arcax Missile]] || Fires a bolt of arcane energy at your enemy. || 0 || <center>[[File:BeginnerIcon.png|borderless]][[File:DarkKnightIcon.png|borderless]][[File:BlueMageIcon.png|borderless]]<ref name="begin">Warrior, Mage, and Thief still get this ability. However, they obtain it before choosing their class, and thus is not part of their classes.</ref></center>
|-
| [[Restore 1]] || Restores 30% of your HP. || 3 || <center>[[File:WarriorIcon.png|borderless]][[File:ThiefIcon.png|borderless]][[File:MageIcon.png|borderless]]</center>
|-
| [[Copy Bolt]] || Copies abilities from eligible enemies. || 3 || <center>[[File:BlueMageIcon.png|borderless]]</center>
|-
| [[Triple Bolt]] || Fires three Arcax Missiles simultaneously. || 5 || <center>[[File:MageIcon.png|borderless]]</center>
|-
| [[Shadow Bolt]] || Fires pure shadows. Can inflict weaken. || 6 || <center>[[File:WarriorIcon.png|borderless]]</center>
|-
| [[Sniper Shot]] || A very powerful shot that has a very small aim assist. || 6 || <center>[[File:ThiefIcon.png|borderless]]</center>
|-
| [[Restore 2]] || Restores 50% of your HP. || 16 || <center>[[File:WarriorIcon.png|borderless]][[File:ThiefIcon.png|borderless]][[File:MageIcon.png|borderless]]</center>
|-
| [[Earthquake]] || Damages all grounded enemies. || 22 || <center>[[File:WarriorIcon.png|borderless]]</center>
|-
| [[Triple Thunder]] || Fires three Bouncing Thunders simultaneously. || 22 || <center>[[File:MageIcon.png|borderless]]</center>
|-
| [[RNGza]] || Can fire almost every hack in the game. || 22 || <center>[[File:ThiefIcon.png|borderless]]</center>
|-
| [[Cut and Paste]] || Inflicts Reanimate on enemies. || 25 || <center>[[File:ThiefIcon.png|borderless]]</center>
|-
| [[Blizzard]] || Affects all enemies on the battlefield and freezes them. || 30 || <center>[[File:WarriorIcon.png|borderless]]</center>
|-
| [[Fire Storm]] || Fires a large amount of fireballs. || 30 || <center>[[File:MageIcon.png|borderless]]</center>
|-
| [[Stun Shot]] || Stuns non-boss enemies when they're hit. || 30 || <center>[[File:ThiefIcon.png|borderless]]</center>
|-
| [[Sword Bouquet]] || Fires a group of raining swords. || 35 || <center>[[File:WarriorIcon.png|borderless]]</center>
|-
| [[Mirror Image]] || Summons a copy of yourself that fires whatever hack you do. || 35 || <center>[[File:MageIcon.png|borderless]]</center>
|-
| [[Backstab Bolt]] || Fires a bouncing sword that deals extra damage when hitting an enemy's back. || 35 || <center>[[File:ThiefIcon.png|borderless]]</center>
|-
| [[Hot Swap]] || Enables and disables the "Hack 'n Slash" Passive while in battle. || 40 || <center>[[File:WarriorIcon.png|borderless]]</center>
|}
== Class Exclusive Passives ==
{| class="wikitable sortable"
|+Class Exclusive Passives
|-
! Name !! Use !! Level !! Class<ref name="bluemage"/><ref name="darkknight"/>
|-
| Arcaxer's Resolve || Halves the HP cost of weapons. || 2 || <center>[[File:BeginnerIcon.png|borderless]][[File:DarkKnightIcon.png|borderless]][[File:BlueMageIcon.png|borderless]]<ref name="begin"/></center>
|-
| Galaxy Brain || Adds 1 to AP. || 3 || <center>[[File:MageIcon.png|borderless]]</center>
|-
| Hack and Slash || Attack enemies with weapons without depleting HP, and instead using AP. || 3 || <center>[[File:WarriorIcon.png|borderless]]</center>
|-
| Ninja Instinct || Use meelee weapons during enemy turns to deflect orb shaped attacks. || 3 || <center>[[File:ThiefIcon.png|borderless]]</center>
|-
| Power 1 || Adds 1 Power. || 7<ref name="formage">For the Mage Class.</ref>, 12<ref name="forthief">For the Thief Class.</ref>, 18<ref name="forwarrior">For the Warrior Class.</ref> || <center>[[File:WarriorIcon.png|borderless]][[File:ThiefIcon.png|borderless]][[File:MageIcon.png|borderless]]</center>
|-
| Defense 1 || Adds 3 Defense. || 8<ref name="forthief"/>, 12<ref name="formage"/> || <center>[[File:ThiefIcon.png|borderless]][[File:MageIcon.png|borderless]]</center>
|-
| Massive Strength || Has a chance to deal a second attack that costs 33% HP of a regular attack. || 8 || <center>[[File:WarriorIcon.png|borderless]]</center>
|-
| WIP
|}
== Beginner ==
== Warrior ==
== Thief ==
== Mage ==
== Dark Knight ==
== Blue Mage ==
== Footnotes ==
<references/>
83babfa9eabee325a8cf9bbc9cd703172190213e
1189
1188
2024-06-11T12:30:01Z
Dino-Pack
2
/* Class Exclusive Passives */
wikitext
text/x-wiki
In Arcaxer, there are six total classes in the game. This page will detail them all and their exclusive [[Hax (Arcaxer 1)|Hax]] and [[Passives (Arcaxer 1)|Passives]]. The classes are as follows:
<gallery mode="packed" heights=45px>
File:BeginnerIcon.png|Beginner
File:WarriorIcon.png|Warrior
File:ThiefIcon.png|Thief
File:MageIcon.png|Mage
File:DarkKnightIcon.png|Dark Knight
File:BlueMageIcon.png|Blue Mage
</gallery>
== Class Exclusive Hax ==
{| class="wikitable sortable"
|+Class Exclusive Hax
|-
! Name !! Use !! Level !! Class<ref name="bluemage">Blue Mage may obtain some of these abilities via Copy Abilities. These are not listed in this table.</ref><ref name="darkknight">Dark Knight can learn all of these abilities, but as it is done via it's special challenge. Therefore, it is not explained in this table unless it is truly exclusive.</ref>
|-
| [[Arcax Missile]] || Fires a bolt of arcane energy at your enemy. || 0 || <center>[[File:BeginnerIcon.png|borderless]][[File:DarkKnightIcon.png|borderless]][[File:BlueMageIcon.png|borderless]]<ref name="begin">Warrior, Mage, and Thief still get this ability. However, they obtain it before choosing their class, and thus is not part of their classes.</ref></center>
|-
| [[Restore 1]] || Restores 30% of your HP. || 3 || <center>[[File:WarriorIcon.png|borderless]][[File:ThiefIcon.png|borderless]][[File:MageIcon.png|borderless]]</center>
|-
| [[Copy Bolt]] || Copies abilities from eligible enemies. || 3 || <center>[[File:BlueMageIcon.png|borderless]]</center>
|-
| [[Triple Bolt]] || Fires three Arcax Missiles simultaneously. || 5 || <center>[[File:MageIcon.png|borderless]]</center>
|-
| [[Shadow Bolt]] || Fires pure shadows. Can inflict weaken. || 6 || <center>[[File:WarriorIcon.png|borderless]]</center>
|-
| [[Sniper Shot]] || A very powerful shot that has a very small aim assist. || 6 || <center>[[File:ThiefIcon.png|borderless]]</center>
|-
| [[Restore 2]] || Restores 50% of your HP. || 16 || <center>[[File:WarriorIcon.png|borderless]][[File:ThiefIcon.png|borderless]][[File:MageIcon.png|borderless]]</center>
|-
| [[Earthquake]] || Damages all grounded enemies. || 22 || <center>[[File:WarriorIcon.png|borderless]]</center>
|-
| [[Triple Thunder]] || Fires three Bouncing Thunders simultaneously. || 22 || <center>[[File:MageIcon.png|borderless]]</center>
|-
| [[RNGza]] || Can fire almost every hack in the game. || 22 || <center>[[File:ThiefIcon.png|borderless]]</center>
|-
| [[Cut and Paste]] || Inflicts Reanimate on enemies. || 25 || <center>[[File:ThiefIcon.png|borderless]]</center>
|-
| [[Blizzard]] || Affects all enemies on the battlefield and freezes them. || 30 || <center>[[File:WarriorIcon.png|borderless]]</center>
|-
| [[Fire Storm]] || Fires a large amount of fireballs. || 30 || <center>[[File:MageIcon.png|borderless]]</center>
|-
| [[Stun Shot]] || Stuns non-boss enemies when they're hit. || 30 || <center>[[File:ThiefIcon.png|borderless]]</center>
|-
| [[Sword Bouquet]] || Fires a group of raining swords. || 35 || <center>[[File:WarriorIcon.png|borderless]]</center>
|-
| [[Mirror Image]] || Summons a copy of yourself that fires whatever hack you do. || 35 || <center>[[File:MageIcon.png|borderless]]</center>
|-
| [[Backstab Bolt]] || Fires a bouncing sword that deals extra damage when hitting an enemy's back. || 35 || <center>[[File:ThiefIcon.png|borderless]]</center>
|-
| [[Hot Swap]] || Enables and disables the "Hack 'n Slash" Passive while in battle. || 40 || <center>[[File:WarriorIcon.png|borderless]]</center>
|}
== Class Exclusive Passives ==
{| class="wikitable sortable"
|+Class Exclusive Passives
|-
! Name !! Use !! Level !! Class<ref name="bluemage"/><ref name="darkknight"/>
|-
| Arcaxer's Resolve || Halves the HP cost of weapons. || 2 || <center>[[File:BeginnerIcon.png|borderless]][[File:DarkKnightIcon.png|borderless]][[File:BlueMageIcon.png|borderless]]<ref name="begin"/></center>
|-
| Galaxy Brain || Adds 1 to AP. || 3 || <center>[[File:MageIcon.png|borderless]]</center>
|-
| Hack and Slash || Attack enemies with weapons without depleting HP, and instead using AP. || 3 || <center>[[File:WarriorIcon.png|borderless]]</center>
|-
| Ninja Instinct || Use meelee weapons during enemy turns to deflect orb shaped attacks. || 3 || <center>[[File:ThiefIcon.png|borderless]]</center>
|-
| Power 1 || Adds 1 Power. || 7<ref name="formage">For the Mage Class.</ref>, 12<ref name="forthief">For the Thief Class.</ref>, 18<ref name="forwarrior">For the Warrior Class.</ref> || <center>[[File:WarriorIcon.png|borderless]][[File:ThiefIcon.png|borderless]][[File:MageIcon.png|borderless]]</center>
|-
| Defense 1 || Adds 3 Defense. || 8<ref name="forthief"/>, 12<ref name="formage"/> || <center>[[File:ThiefIcon.png|borderless]][[File:MageIcon.png|borderless]]</center>
|-
| Massive Strength || Has a chance to deal a second attack that costs 33% HP of a regular attack. || 8 || <center>[[File:WarriorIcon.png|borderless]]</center>
|-
| Health 1 || Adds 10 HP. || 10 || <center>[[File:WarriorIcon.png|borderless]]</center>
|-
| Defense 2 || Adds 5 Defense. || 10 || <center>[[File:ThiefIcon.png|borderless]]</center>
|-
| Health 2 || Adds 20 HP. || 12 || <center>[[File:WarriorIcon.png|borderless]]</center>
|-
| Last Stand || When below 20% HP, your Hax deal 1,5x damage. || 14 || <center>[[File:WarriorIcon.png|borderless]][[File:ThiefIcon.png|borderless]][[File:MageIcon.png|borderless]]</center>
|-
| Front Runner || Your first hack deals double damage. || 18<ref name="formage"/><ref name="forthief"/>, 20<ref name="forwarrior"/> || <center>[[File:WarriorIcon.png|borderless]][[File:ThiefIcon.png|borderless]][[File:MageIcon.png|borderless]]</center>
|}
== Beginner ==
== Warrior ==
== Thief ==
== Mage ==
== Dark Knight ==
== Blue Mage ==
== Footnotes ==
<references/>
2be2c10682efea5fb48387abfc489824323e93e5
1190
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2024-06-11T12:47:51Z
Dino-Pack
2
wikitext
text/x-wiki
In Arcaxer, there are six total classes in the game. This page will detail them all and their exclusive [[Hax (Arcaxer 1)|Hax]] and [[Passives (Arcaxer 1)|Passives]]. The classes are as follows:
<gallery mode="packed" heights=45px>
File:BeginnerIcon.png|Beginner
File:WarriorIcon.png|Warrior
File:ThiefIcon.png|Thief
File:MageIcon.png|Mage
File:DarkKnightIcon.png|Dark Knight
File:BlueMageIcon.png|Blue Mage
</gallery>
== Class Exclusive Hax ==
{| class="wikitable sortable"
|+Class Exclusive Hax
|-
! Name !! Use !! Level !! Class<ref name="bluemage">Blue Mage may obtain some of these abilities via Copy Abilities. These are not listed in this table.</ref><ref name="darkknight">Dark Knight can learn all of these abilities, but as it is done via it's special challenge. Therefore, it is not explained in this table unless it is truly exclusive.</ref>
|-
| [[Arcax Missile]] || Fires a bolt of arcane energy at your enemy. || 0 || <center>[[File:BeginnerIcon.png|borderless]][[File:DarkKnightIcon.png|borderless]][[File:BlueMageIcon.png|borderless]]<ref name="begin">Warrior, Mage, and Thief still get this ability. However, they obtain it before choosing their class, and thus is not part of their classes.</ref></center>
|-
| [[Restore 1]] || Restores 30% of your HP. || 3 || <center>[[File:WarriorIcon.png|borderless]][[File:ThiefIcon.png|borderless]][[File:MageIcon.png|borderless]]</center>
|-
| [[Copy Bolt]] || Copies abilities from eligible enemies. || 3 || <center>[[File:BlueMageIcon.png|borderless]]</center>
|-
| [[Triple Bolt]] || Fires three Arcax Missiles simultaneously. || 5 || <center>[[File:MageIcon.png|borderless]]</center>
|-
| [[Shadow Bolt]] || Fires pure shadows. Can inflict weaken. || 6 || <center>[[File:WarriorIcon.png|borderless]]</center>
|-
| [[Sniper Shot]] || A very powerful shot that has a very small aim assist. || 6 || <center>[[File:ThiefIcon.png|borderless]]</center>
|-
| [[Restore 2]] || Restores 50% of your HP. || 16 || <center>[[File:WarriorIcon.png|borderless]][[File:ThiefIcon.png|borderless]][[File:MageIcon.png|borderless]]</center>
|-
| [[Earthquake]] || Damages all grounded enemies. || 22 || <center>[[File:WarriorIcon.png|borderless]]</center>
|-
| [[Triple Thunder]] || Fires three Bouncing Thunders simultaneously. || 22 || <center>[[File:MageIcon.png|borderless]]</center>
|-
| [[RNGza]] || Can fire almost every hack in the game. || 22 || <center>[[File:ThiefIcon.png|borderless]]</center>
|-
| [[Cut and Paste]] || Inflicts Reanimate on enemies. || 25 || <center>[[File:ThiefIcon.png|borderless]]</center>
|-
| [[Blizzard]] || Affects all enemies on the battlefield and freezes them. || 30 || <center>[[File:WarriorIcon.png|borderless]]</center>
|-
| [[Fire Storm]] || Fires a large amount of fireballs. || 30 || <center>[[File:MageIcon.png|borderless]]</center>
|-
| [[Stun Shot]] || Stuns non-boss enemies when they're hit. || 30 || <center>[[File:ThiefIcon.png|borderless]]</center>
|-
| [[Sword Bouquet]] || Fires a group of raining swords. || 35 || <center>[[File:WarriorIcon.png|borderless]]</center>
|-
| [[Mirror Image]] || Summons a copy of yourself that fires whatever hack you do. || 35 || <center>[[File:MageIcon.png|borderless]]</center>
|-
| [[Backstab Bolt]] || Fires a bouncing sword that deals extra damage when hitting an enemy's back. || 35 || <center>[[File:ThiefIcon.png|borderless]]</center>
|-
| [[Hot Swap]] || Enables and disables the "Hack 'n Slash" Passive while in battle. || 40 || <center>[[File:WarriorIcon.png|borderless]]</center>
|}
== Class Exclusive Passives ==
{| class="wikitable sortable"
|+Class Exclusive Passives
|-
! Name !! Use !! Level !! Class<ref name="bluemage"/><ref name="darkknight"/>
|-
| Arcaxer's Resolve || Halves the HP cost of weapons. || 2 || <center>[[File:BeginnerIcon.png|borderless]][[File:DarkKnightIcon.png|borderless]][[File:BlueMageIcon.png|borderless]]<ref name="begin"/></center>
|-
| Galaxy Brain || Adds 1 to AP. || 3 || <center>[[File:MageIcon.png|borderless]]</center>
|-
| Hack and Slash || Attack enemies with weapons without depleting HP, and instead using AP. || 3 || <center>[[File:WarriorIcon.png|borderless]]</center>
|-
| Ninja Instinct || Use meelee weapons during enemy turns to deflect orb shaped attacks. || 3 || <center>[[File:ThiefIcon.png|borderless]]</center>
|-
| Power 1 || Adds 1 Power. || 7<ref name="formage">For the Mage Class.</ref>, 12<ref name="forthief">For the Thief Class.</ref>, 18<ref name="forwarrior">For the Warrior Class.</ref> || <center>[[File:WarriorIcon.png|borderless]][[File:ThiefIcon.png|borderless]][[File:MageIcon.png|borderless]]</center>
|-
| Defense 1 || Adds 3 Defense. || 8<ref name="forthief"/>, 12<ref name="formage"/> || <center>[[File:ThiefIcon.png|borderless]][[File:MageIcon.png|borderless]]</center>
|-
| Massive Strength || Has a chance to deal a second attack that costs 33% HP of a regular attack. || 8 || <center>[[File:WarriorIcon.png|borderless]]</center>
|-
| Health 1 || Adds 10 HP. || 10 || <center>[[File:WarriorIcon.png|borderless]]</center>
|-
| Defense 2 || Adds 5 Defense. || 10 || <center>[[File:ThiefIcon.png|borderless]]</center>
|-
| Health 2 || Adds 20 HP. || 12 || <center>[[File:WarriorIcon.png|borderless]]</center>
|-
| Last Stand || When below 20% HP, your Hax deal 1,5x damage. || 14 || <center>[[File:WarriorIcon.png|borderless]][[File:ThiefIcon.png|borderless]][[File:MageIcon.png|borderless]]</center>
|-
| Front Runner || Your first hack deals double damage. || 18<ref name="formage"/><ref name="forthief"/>, 20<ref name="forwarrior"/> || <center>[[File:WarriorIcon.png|borderless]][[File:ThiefIcon.png|borderless]][[File:MageIcon.png|borderless]]</center>
|-
| Theivery || Weapons have a chance to steal credits from enemies. || 20 || <center>[[File:ThiefIcon.png|borderless]]</center>
|-
| Hackerman || Hax deal 20% more damage. || 20 || <center>[[File:MageIcon.png|borderless]]</center>
|-
| Marked for Deletion || Weapons have a chance to inflict Marked for Deletion. || 24 || <center>[[File:WarriorIcon.png|borderless]]</center>
|-
| Frenzied Casting || Allows the user to cast Arcax Missiles for free during a Frenzy. || 37 || <center>[[File:MageIcon.png|borderless]]</center>
|-
| Hack Floor || Halves the minimum damage you take from enemies by 50%. || 37 || <center>[[File:WarriorIcon.png|borderless]]</center>
|-
| Cheat Damage || Grants a 10% chance to take 0 damage. || 37 || <center>[[File:ThiefIcon.png|borderless]]</center>
|}
== Beginner ==
== Warrior ==
== Thief ==
== Mage ==
== Dark Knight ==
== Blue Mage ==
== Footnotes ==
<references/>
fe2457b592d3938ac3de8b8a301082cb7b8cd228
1191
1190
2024-06-11T12:54:00Z
Dino-Pack
2
/* Class Exclusive Passives */
wikitext
text/x-wiki
In Arcaxer, there are six total classes in the game. This page will detail them all and their exclusive [[Hax (Arcaxer 1)|Hax]] and [[Passives (Arcaxer 1)|Passives]]. The classes are as follows:
<gallery mode="packed" heights=45px>
File:BeginnerIcon.png|Beginner
File:WarriorIcon.png|Warrior
File:ThiefIcon.png|Thief
File:MageIcon.png|Mage
File:DarkKnightIcon.png|Dark Knight
File:BlueMageIcon.png|Blue Mage
</gallery>
== Class Exclusive Hax ==
{| class="wikitable sortable"
|+Class Exclusive Hax
|-
! Name !! Use !! Level !! Class<ref name="bluemage">Blue Mage may obtain some of these abilities via Copy Abilities. These are not listed in this table.</ref><ref name="darkknight">Dark Knight can learn all of these abilities, but as it is done via it's special challenge. Therefore, it is not explained in this table unless it is truly exclusive.</ref>
|-
| [[Arcax Missile]] || Fires a bolt of arcane energy at your enemy. || 0 || <center>[[File:BeginnerIcon.png|borderless]][[File:DarkKnightIcon.png|borderless]][[File:BlueMageIcon.png|borderless]]<ref name="begin">Warrior, Mage, and Thief still get this ability. However, they obtain it before choosing their class, and thus is not part of their classes.</ref></center>
|-
| [[Restore 1]] || Restores 30% of your HP. || 3 || <center>[[File:WarriorIcon.png|borderless]][[File:ThiefIcon.png|borderless]][[File:MageIcon.png|borderless]]</center>
|-
| [[Copy Bolt]] || Copies abilities from eligible enemies. || 3 || <center>[[File:BlueMageIcon.png|borderless]]</center>
|-
| [[Triple Bolt]] || Fires three Arcax Missiles simultaneously. || 5 || <center>[[File:MageIcon.png|borderless]]</center>
|-
| [[Shadow Bolt]] || Fires pure shadows. Can inflict weaken. || 6 || <center>[[File:WarriorIcon.png|borderless]]</center>
|-
| [[Sniper Shot]] || A very powerful shot that has a very small aim assist. || 6 || <center>[[File:ThiefIcon.png|borderless]]</center>
|-
| [[Restore 2]] || Restores 50% of your HP. || 16 || <center>[[File:WarriorIcon.png|borderless]][[File:ThiefIcon.png|borderless]][[File:MageIcon.png|borderless]]</center>
|-
| [[Earthquake]] || Damages all grounded enemies. || 22 || <center>[[File:WarriorIcon.png|borderless]]</center>
|-
| [[Triple Thunder]] || Fires three Bouncing Thunders simultaneously. || 22 || <center>[[File:MageIcon.png|borderless]]</center>
|-
| [[RNGza]] || Can fire almost every hack in the game. || 22 || <center>[[File:ThiefIcon.png|borderless]]</center>
|-
| [[Cut and Paste]] || Inflicts Reanimate on enemies. || 25 || <center>[[File:ThiefIcon.png|borderless]]</center>
|-
| [[Blizzard]] || Affects all enemies on the battlefield and freezes them. || 30 || <center>[[File:WarriorIcon.png|borderless]]</center>
|-
| [[Fire Storm]] || Fires a large amount of fireballs. || 30 || <center>[[File:MageIcon.png|borderless]]</center>
|-
| [[Stun Shot]] || Stuns non-boss enemies when they're hit. || 30 || <center>[[File:ThiefIcon.png|borderless]]</center>
|-
| [[Sword Bouquet]] || Fires a group of raining swords. || 35 || <center>[[File:WarriorIcon.png|borderless]]</center>
|-
| [[Mirror Image]] || Summons a copy of yourself that fires whatever hack you do. || 35 || <center>[[File:MageIcon.png|borderless]]</center>
|-
| [[Backstab Bolt]] || Fires a bouncing sword that deals extra damage when hitting an enemy's back. || 35 || <center>[[File:ThiefIcon.png|borderless]]</center>
|-
| [[Hot Swap]] || Enables and disables the "Hack 'n Slash" Passive while in battle. || 40 || <center>[[File:WarriorIcon.png|borderless]]</center>
|}
== Class Exclusive Passives ==
{| class="wikitable sortable"
|+Class Exclusive Passives
|-
! Name !! Use !! Level !! Class<ref name="bluemage"/><ref name="darkknight"/>
|-
| Arcaxer's Resolve || Halves the HP cost of weapons. || 2 || <center>[[File:BeginnerIcon.png|borderless]][[File:DarkKnightIcon.png|borderless]][[File:BlueMageIcon.png|borderless]]<ref name="begin"/></center>
|-
| Galaxy Brain || Adds 1 to AP. || 3 || <center>[[File:MageIcon.png|borderless]]</center>
|-
| Hack and Slash || Attack enemies with weapons without depleting HP, and instead using AP. || 3 || <center>[[File:WarriorIcon.png|borderless]]</center>
|-
| Ninja Instinct || Use meelee weapons during enemy turns to deflect orb shaped attacks. || 3 || <center>[[File:ThiefIcon.png|borderless]]</center>
|-
| Power 1 || Adds 1 Power. || 7<ref name="formage">For the Mage Class.</ref>, 12<ref name="forthief">For the Thief Class.</ref>, 18<ref name="forwarrior">For the Warrior Class.</ref> || <center>[[File:WarriorIcon.png|borderless]][[File:ThiefIcon.png|borderless]][[File:MageIcon.png|borderless]]</center>
|-
| Defense 1 || Adds 3 Defense. || 8<ref name="forthief"/>, 12<ref name="formage"/> || <center>[[File:ThiefIcon.png|borderless]][[File:MageIcon.png|borderless]]</center>
|-
| Massive Strength || Has a chance to deal a second attack that costs 33% HP of a regular attack. || 8 || <center>[[File:WarriorIcon.png|borderless]]</center>
|-
| Health 1 || Adds 10 HP. || 10 || <center>[[File:WarriorIcon.png|borderless]]</center>
|-
| Defense 2 || Adds 5 Defense. || 10 || <center>[[File:ThiefIcon.png|borderless]]</center>
|-
| Health 2 || Adds 20 HP. || 12 || <center>[[File:WarriorIcon.png|borderless]]</center>
|-
| Last Stand || When below 20% HP, your Hax deal 1,5x damage. || 14 || <center>[[File:WarriorIcon.png|borderless]][[File:ThiefIcon.png|borderless]][[File:MageIcon.png|borderless]]</center>
|-
| Front Runner || Your first hack deals double damage. || 18<ref name="formage"/><ref name="forthief"/>, 20<ref name="forwarrior"/> || <center>[[File:WarriorIcon.png|borderless]][[File:ThiefIcon.png|borderless]][[File:MageIcon.png|borderless]]</center>
|-
| Theivery || Weapons have a chance to steal credits from enemies. || 20 || <center>[[File:ThiefIcon.png|borderless]]</center>
|-
| Hackerman || Hax deal 20% more damage. || 20 || <center>[[File:MageIcon.png|borderless]]</center>
|-
| Marked for Deletion || Weapons have a chance to inflict Marked for Deletion. || 24 || <center>[[File:WarriorIcon.png|borderless]]</center>
|-
| Frenzied Casting || Allows the user to cast Arcax Missiles for free during a Frenzy. || 37 || <center>[[File:MageIcon.png|borderless]]</center>
|-
| Hack Floor || Halves the minimum damage you take from enemies by 50%. || 37 || <center>[[File:WarriorIcon.png|borderless]]</center>
|-
| Cheat Damage || Grants a 10% chance to take 0 damage. || 37 || <center>[[File:ThiefIcon.png|borderless]]</center>
|-
| AP Return 1 || Has a chance to refund AP when using an attack. || Varies<ref name="dklevel">Dark Knight can learn this ability at any of it's level intervals. </ref> || <center>[[File:DarkKnightIcon.png|borderless]]<ref name="dkexclusive">While not intentionally a Dark Knight exclusive, Dark Knight is the only legitimate way to obtain this ability.</ref></center>
|-
| Defense 3 || Adds 10 Defense. || Varies<ref name="dklevel"/>|| <center>[[File:DarkKnightIcon.png|borderless]]<ref name="dkexclusive"/></center>
|}
== Beginner ==
== Warrior ==
== Thief ==
== Mage ==
== Dark Knight ==
== Blue Mage ==
== Footnotes ==
<references/>
40b2b53ff2d067e4afe1e46a499b16215e48379b
1192
1191
2024-06-11T12:55:47Z
Dino-Pack
2
/* Class Exclusive Hax */
wikitext
text/x-wiki
In Arcaxer, there are six total classes in the game. This page will detail them all and their exclusive [[Hax (Arcaxer 1)|Hax]] and [[Passives (Arcaxer 1)|Passives]]. The classes are as follows:
<gallery mode="packed" heights=45px>
File:BeginnerIcon.png|Beginner
File:WarriorIcon.png|Warrior
File:ThiefIcon.png|Thief
File:MageIcon.png|Mage
File:DarkKnightIcon.png|Dark Knight
File:BlueMageIcon.png|Blue Mage
</gallery>
== Class Exclusive Hax ==
{| class="wikitable sortable"
|+Class Exclusive Hax
|-
! Name !! Use !! Level !! Class<ref name="bluemage">Blue Mage may obtain some of these abilities via Copy Abilities. These are not listed in this table.</ref><ref name="darkknight">Dark Knight can learn all of these abilities, but as it is done via it's special challenge. Therefore, it is not explained in this table unless it is truly exclusive.</ref>
|-
| [[Arcax Missile]] || Fires a bolt of arcane energy at your enemy. || 0 || <center>[[File:BeginnerIcon.png|borderless]][[File:DarkKnightIcon.png|borderless]][[File:BlueMageIcon.png|borderless]]<ref name="begin">Warrior, Mage, and Thief still get this ability. However, they obtain it before choosing their class, and thus is not part of their classes' learn pools.</ref></center>
|-
| [[Restore 1]] || Restores 30% of your HP. || 3 || <center>[[File:WarriorIcon.png|borderless]][[File:ThiefIcon.png|borderless]][[File:MageIcon.png|borderless]]</center>
|-
| [[Copy Bolt]] || Copies abilities from eligible enemies. || 3 || <center>[[File:BlueMageIcon.png|borderless]]</center>
|-
| [[Triple Bolt]] || Fires three Arcax Missiles simultaneously. || 5 || <center>[[File:MageIcon.png|borderless]]</center>
|-
| [[Shadow Bolt]] || Fires pure shadows. Can inflict weaken. || 6 || <center>[[File:WarriorIcon.png|borderless]]</center>
|-
| [[Sniper Shot]] || A very powerful shot that has a very small aim assist. || 6 || <center>[[File:ThiefIcon.png|borderless]]</center>
|-
| [[Restore 2]] || Restores 50% of your HP. || 16 || <center>[[File:WarriorIcon.png|borderless]][[File:ThiefIcon.png|borderless]][[File:MageIcon.png|borderless]]</center>
|-
| [[Earthquake]] || Damages all grounded enemies. || 22 || <center>[[File:WarriorIcon.png|borderless]]</center>
|-
| [[Triple Thunder]] || Fires three Bouncing Thunders simultaneously. || 22 || <center>[[File:MageIcon.png|borderless]]</center>
|-
| [[RNGza]] || Can fire almost every hack in the game. || 22 || <center>[[File:ThiefIcon.png|borderless]]</center>
|-
| [[Cut and Paste]] || Inflicts Reanimate on enemies. || 25 || <center>[[File:ThiefIcon.png|borderless]]</center>
|-
| [[Blizzard]] || Affects all enemies on the battlefield and freezes them. || 30 || <center>[[File:WarriorIcon.png|borderless]]</center>
|-
| [[Fire Storm]] || Fires a large amount of fireballs. || 30 || <center>[[File:MageIcon.png|borderless]]</center>
|-
| [[Stun Shot]] || Stuns non-boss enemies when they're hit. || 30 || <center>[[File:ThiefIcon.png|borderless]]</center>
|-
| [[Sword Bouquet]] || Fires a group of raining swords. || 35 || <center>[[File:WarriorIcon.png|borderless]]</center>
|-
| [[Mirror Image]] || Summons a copy of yourself that fires whatever hack you do. || 35 || <center>[[File:MageIcon.png|borderless]]</center>
|-
| [[Backstab Bolt]] || Fires a bouncing sword that deals extra damage when hitting an enemy's back. || 35 || <center>[[File:ThiefIcon.png|borderless]]</center>
|-
| [[Hot Swap]] || Enables and disables the "Hack 'n Slash" Passive while in battle. || 40 || <center>[[File:WarriorIcon.png|borderless]]</center>
|}
== Class Exclusive Passives ==
{| class="wikitable sortable"
|+Class Exclusive Passives
|-
! Name !! Use !! Level !! Class<ref name="bluemage"/><ref name="darkknight"/>
|-
| Arcaxer's Resolve || Halves the HP cost of weapons. || 2 || <center>[[File:BeginnerIcon.png|borderless]][[File:DarkKnightIcon.png|borderless]][[File:BlueMageIcon.png|borderless]]<ref name="begin"/></center>
|-
| Galaxy Brain || Adds 1 to AP. || 3 || <center>[[File:MageIcon.png|borderless]]</center>
|-
| Hack and Slash || Attack enemies with weapons without depleting HP, and instead using AP. || 3 || <center>[[File:WarriorIcon.png|borderless]]</center>
|-
| Ninja Instinct || Use meelee weapons during enemy turns to deflect orb shaped attacks. || 3 || <center>[[File:ThiefIcon.png|borderless]]</center>
|-
| Power 1 || Adds 1 Power. || 7<ref name="formage">For the Mage Class.</ref>, 12<ref name="forthief">For the Thief Class.</ref>, 18<ref name="forwarrior">For the Warrior Class.</ref> || <center>[[File:WarriorIcon.png|borderless]][[File:ThiefIcon.png|borderless]][[File:MageIcon.png|borderless]]</center>
|-
| Defense 1 || Adds 3 Defense. || 8<ref name="forthief"/>, 12<ref name="formage"/> || <center>[[File:ThiefIcon.png|borderless]][[File:MageIcon.png|borderless]]</center>
|-
| Massive Strength || Has a chance to deal a second attack that costs 33% HP of a regular attack. || 8 || <center>[[File:WarriorIcon.png|borderless]]</center>
|-
| Health 1 || Adds 10 HP. || 10 || <center>[[File:WarriorIcon.png|borderless]]</center>
|-
| Defense 2 || Adds 5 Defense. || 10 || <center>[[File:ThiefIcon.png|borderless]]</center>
|-
| Health 2 || Adds 20 HP. || 12 || <center>[[File:WarriorIcon.png|borderless]]</center>
|-
| Last Stand || When below 20% HP, your Hax deal 1,5x damage. || 14 || <center>[[File:WarriorIcon.png|borderless]][[File:ThiefIcon.png|borderless]][[File:MageIcon.png|borderless]]</center>
|-
| Front Runner || Your first hack deals double damage. || 18<ref name="formage"/><ref name="forthief"/>, 20<ref name="forwarrior"/> || <center>[[File:WarriorIcon.png|borderless]][[File:ThiefIcon.png|borderless]][[File:MageIcon.png|borderless]]</center>
|-
| Theivery || Weapons have a chance to steal credits from enemies. || 20 || <center>[[File:ThiefIcon.png|borderless]]</center>
|-
| Hackerman || Hax deal 20% more damage. || 20 || <center>[[File:MageIcon.png|borderless]]</center>
|-
| Marked for Deletion || Weapons have a chance to inflict Marked for Deletion. || 24 || <center>[[File:WarriorIcon.png|borderless]]</center>
|-
| Frenzied Casting || Allows the user to cast Arcax Missiles for free during a Frenzy. || 37 || <center>[[File:MageIcon.png|borderless]]</center>
|-
| Hack Floor || Halves the minimum damage you take from enemies by 50%. || 37 || <center>[[File:WarriorIcon.png|borderless]]</center>
|-
| Cheat Damage || Grants a 10% chance to take 0 damage. || 37 || <center>[[File:ThiefIcon.png|borderless]]</center>
|-
| AP Return 1 || Has a chance to refund AP when using an attack. || Varies<ref name="dklevel">Dark Knight can learn this ability at any of it's level intervals. </ref> || <center>[[File:DarkKnightIcon.png|borderless]]<ref name="dkexclusive">While not intentionally a Dark Knight exclusive, Dark Knight is the only legitimate way to obtain this ability.</ref></center>
|-
| Defense 3 || Adds 10 Defense. || Varies<ref name="dklevel"/>|| <center>[[File:DarkKnightIcon.png|borderless]]<ref name="dkexclusive"/></center>
|}
== Beginner ==
== Warrior ==
== Thief ==
== Mage ==
== Dark Knight ==
== Blue Mage ==
== Footnotes ==
<references/>
43f4c0751374542698255e990c2257ba2a079e03
1193
1192
2024-06-11T13:00:07Z
Dino-Pack
2
wikitext
text/x-wiki
In Arcaxer, there are six total classes in the game. This page will detail them all and their exclusive [[Hax (Arcaxer 1)|Hax]] and [[Passives (Arcaxer 1)|Passives]]. The classes are as follows:
<gallery mode="packed" heights=45px>
File:BeginnerIcon.png|Beginner
File:WarriorIcon.png|Fighter
File:ThiefIcon.png|Thief
File:MageIcon.png|Mage
File:DarkKnightIcon.png|Dark Knight
File:BlueMageIcon.png|Blue Mage
</gallery>
== Class Exclusive Hax ==
{| class="wikitable sortable"
|+Class Exclusive Hax
|-
! Name !! Use !! Level !! Class<ref name="bluemage">Blue Mage may obtain some of these abilities via Copy Abilities. These are not listed in this table.</ref><ref name="darkknight">Dark Knight can learn all of these abilities, but as it is done via it's special challenge. Therefore, it is not explained in this table unless it is truly exclusive.</ref>
|-
| [[Arcax Missile]] || Fires a bolt of arcane energy at your enemy. || 0 || <center>[[File:BeginnerIcon.png|borderless]][[File:DarkKnightIcon.png|borderless]][[File:BlueMageIcon.png|borderless]]<ref name="begin">Fighter, Mage, and Thief still get this ability. However, they obtain it before choosing their class, and thus is not part of their classes' learn pools.</ref></center>
|-
| [[Restore 1]] || Restores 30% of your HP. || 3 || <center>[[File:WarriorIcon.png|borderless]][[File:ThiefIcon.png|borderless]][[File:MageIcon.png|borderless]]</center>
|-
| [[Copy Bolt]] || Copies abilities from eligible enemies. || 3 || <center>[[File:BlueMageIcon.png|borderless]]</center>
|-
| [[Triple Bolt]] || Fires three Arcax Missiles simultaneously. || 5 || <center>[[File:MageIcon.png|borderless]]</center>
|-
| [[Shadow Bolt]] || Fires pure shadows. Can inflict weaken. || 6 || <center>[[File:WarriorIcon.png|borderless]]</center>
|-
| [[Sniper Shot]] || A very powerful shot that has a very small aim assist. || 6 || <center>[[File:ThiefIcon.png|borderless]]</center>
|-
| [[Restore 2]] || Restores 50% of your HP. || 16 || <center>[[File:WarriorIcon.png|borderless]][[File:ThiefIcon.png|borderless]][[File:MageIcon.png|borderless]]</center>
|-
| [[Earthquake]] || Damages all grounded enemies. || 22 || <center>[[File:WarriorIcon.png|borderless]]</center>
|-
| [[Triple Thunder]] || Fires three Bouncing Thunders simultaneously. || 22 || <center>[[File:MageIcon.png|borderless]]</center>
|-
| [[RNGza]] || Can fire almost every hack in the game. || 22 || <center>[[File:ThiefIcon.png|borderless]]</center>
|-
| [[Cut and Paste]] || Inflicts Reanimate on enemies. || 25 || <center>[[File:ThiefIcon.png|borderless]]</center>
|-
| [[Blizzard]] || Affects all enemies on the battlefield and freezes them. || 30 || <center>[[File:WarriorIcon.png|borderless]]</center>
|-
| [[Fire Storm]] || Fires a large amount of fireballs. || 30 || <center>[[File:MageIcon.png|borderless]]</center>
|-
| [[Stun Shot]] || Stuns non-boss enemies when they're hit. || 30 || <center>[[File:ThiefIcon.png|borderless]]</center>
|-
| [[Sword Bouquet]] || Fires a group of raining swords. || 35 || <center>[[File:WarriorIcon.png|borderless]]</center>
|-
| [[Mirror Image]] || Summons a copy of yourself that fires whatever hack you do. || 35 || <center>[[File:MageIcon.png|borderless]]</center>
|-
| [[Backstab Bolt]] || Fires a bouncing sword that deals extra damage when hitting an enemy's back. || 35 || <center>[[File:ThiefIcon.png|borderless]]</center>
|-
| [[Hot Swap]] || Enables and disables the "Hack 'n Slash" Passive while in battle. || 40 || <center>[[File:WarriorIcon.png|borderless]]</center>
|}
== Class Exclusive Passives ==
{| class="wikitable sortable"
|+Class Exclusive Passives
|-
! Name !! Use !! Level !! Class<ref name="bluemage"/><ref name="darkknight"/>
|-
| Arcaxer's Resolve || Halves the HP cost of weapons. || 2 || <center>[[File:BeginnerIcon.png|borderless]][[File:DarkKnightIcon.png|borderless]][[File:BlueMageIcon.png|borderless]]<ref name="begin"/></center>
|-
| Galaxy Brain || Adds 1 to AP. || 3 || <center>[[File:MageIcon.png|borderless]]</center>
|-
| Hack and Slash || Attack enemies with weapons without depleting HP, and instead using AP. || 3 || <center>[[File:WarriorIcon.png|borderless]]</center>
|-
| Ninja Instinct || Use meelee weapons during enemy turns to deflect orb shaped attacks. || 3 || <center>[[File:ThiefIcon.png|borderless]]</center>
|-
| Power 1 || Adds 1 Power. || 7<ref name="formage">For the Mage Class.</ref>, 12<ref name="forthief">For the Thief Class.</ref>, 18<ref name="forwarrior">For the Fighter Class.</ref> || <center>[[File:WarriorIcon.png|borderless]][[File:ThiefIcon.png|borderless]][[File:MageIcon.png|borderless]]</center>
|-
| Defense 1 || Adds 3 Defense. || 8<ref name="forthief"/>, 12<ref name="formage"/> || <center>[[File:ThiefIcon.png|borderless]][[File:MageIcon.png|borderless]]</center>
|-
| Massive Strength || Has a chance to deal a second attack that costs 33% HP of a regular attack. || 8 || <center>[[File:WarriorIcon.png|borderless]]</center>
|-
| Health 1 || Adds 10 HP. || 10 || <center>[[File:WarriorIcon.png|borderless]]</center>
|-
| Defense 2 || Adds 5 Defense. || 10 || <center>[[File:ThiefIcon.png|borderless]]</center>
|-
| Health 2 || Adds 20 HP. || 12 || <center>[[File:WarriorIcon.png|borderless]]</center>
|-
| Last Stand || When below 20% HP, your Hax deal 1,5x damage. || 14 || <center>[[File:WarriorIcon.png|borderless]][[File:ThiefIcon.png|borderless]][[File:MageIcon.png|borderless]]</center>
|-
| Front Runner || Your first hack deals double damage. || 18<ref name="formage"/><ref name="forthief"/>, 20<ref name="forwarrior"/> || <center>[[File:WarriorIcon.png|borderless]][[File:ThiefIcon.png|borderless]][[File:MageIcon.png|borderless]]</center>
|-
| Theivery || Weapons have a chance to steal credits from enemies. || 20 || <center>[[File:ThiefIcon.png|borderless]]</center>
|-
| Hackerman || Hax deal 20% more damage. || 20 || <center>[[File:MageIcon.png|borderless]]</center>
|-
| Marked for Deletion || Weapons have a chance to inflict Marked for Deletion. || 24 || <center>[[File:WarriorIcon.png|borderless]]</center>
|-
| Frenzied Casting || Allows the user to cast Arcax Missiles for free during a Frenzy. || 37 || <center>[[File:MageIcon.png|borderless]]</center>
|-
| Hack Floor || Halves the minimum damage you take from enemies by 50%. || 37 || <center>[[File:WarriorIcon.png|borderless]]</center>
|-
| Cheat Damage || Grants a 10% chance to take 0 damage. || 37 || <center>[[File:ThiefIcon.png|borderless]]</center>
|-
| AP Return 1 || Has a chance to refund AP when using an attack. || Varies<ref name="dklevel">Dark Knight can learn this ability at any of it's level intervals. </ref> || <center>[[File:DarkKnightIcon.png|borderless]]<ref name="dkexclusive">While not intentionally a Dark Knight exclusive, Dark Knight is the only legitimate way to obtain this ability.</ref></center>
|-
| Defense 3 || Adds 10 Defense. || Varies<ref name="dklevel"/>|| <center>[[File:DarkKnightIcon.png|borderless]]<ref name="dkexclusive"/></center>
|}
== Beginner ==
== Fighter ==
== Thief ==
== Mage ==
== Dark Knight ==
== Blue Mage ==
== Footnotes ==
<references/>
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In Arcaxer, there are six total classes in the game. This page will detail them all and their exclusive [[Hax (Arcaxer 1)|Hax]] and [[Passives (Arcaxer 1)|Passives]]. The classes are as follows:
<gallery mode="packed" heights=45px>
File:BeginnerIcon.png|Beginner
File:WarriorIcon.png|Fighter
File:ThiefIcon.png|Thief
File:MageIcon.png|Mage
File:DarkKnightIcon.png|Dark Knight
File:BlueMageIcon.png|Blue Mage
</gallery>
== Class Exclusive Hax ==
{| class="wikitable sortable"
|+Class Exclusive Hax
|-
! Name !! Use !! Level !! Class<ref name="bluemage">Blue Mage may obtain some of these abilities via Copy Abilities. These are not listed in this table.</ref><ref name="darkknight">Dark Knight can learn all of these abilities, but as it is done via it's special challenge. Therefore, it is not explained in this table unless it is truly exclusive.</ref>
|-
| [[Arcax Missile]] || Fires a bolt of arcane energy at your enemy. || 0 || <center>[[File:BeginnerIcon.png|borderless]][[File:DarkKnightIcon.png|borderless]][[File:BlueMageIcon.png|borderless]]<ref name="begin">Fighter, Mage, and Thief still get this ability. However, they obtain it before choosing their class, and thus is not part of their classes' learn pools.</ref></center>
|-
| [[Restore 1]] || Restores 30% of your HP. || 3 || <center>[[File:WarriorIcon.png|borderless]][[File:ThiefIcon.png|borderless]][[File:MageIcon.png|borderless]]</center>
|-
| [[Copy Bolt]] || Copies abilities from eligible enemies. || 3 || <center>[[File:BlueMageIcon.png|borderless]]</center>
|-
| [[Triple Bolt]] || Fires three Arcax Missiles simultaneously. || 5 || <center>[[File:MageIcon.png|borderless]]</center>
|-
| [[Shadow Bolt]] || Fires pure shadows. Can inflict weaken. || 6 || <center>[[File:WarriorIcon.png|borderless]]</center>
|-
| [[Sniper Shot]] || A very powerful shot that has a very small aim assist. || 6 || <center>[[File:ThiefIcon.png|borderless]]</center>
|-
| [[Restore 2]] || Restores 50% of your HP. || 16 || <center>[[File:WarriorIcon.png|borderless]][[File:ThiefIcon.png|borderless]][[File:MageIcon.png|borderless]]</center>
|-
| [[Earthquake]] || Damages all grounded enemies. || 22 || <center>[[File:WarriorIcon.png|borderless]]</center>
|-
| [[Triple Thunder]] || Fires three Bouncing Thunders simultaneously. || 22 || <center>[[File:MageIcon.png|borderless]]</center>
|-
| [[RNGza]] || Can fire almost every hack in the game. || 22 || <center>[[File:ThiefIcon.png|borderless]]</center>
|-
| [[Cut and Paste]] || Inflicts Reanimate on enemies. || 25 || <center>[[File:ThiefIcon.png|borderless]]</center>
|-
| [[Blizzard]] || Affects all enemies on the battlefield and freezes them. || 30 || <center>[[File:WarriorIcon.png|borderless]]</center>
|-
| [[Fire Storm]] || Fires a large amount of fireballs. || 30 || <center>[[File:MageIcon.png|borderless]]</center>
|-
| [[Stun Shot]] || Stuns non-boss enemies when they're hit. || 30 || <center>[[File:ThiefIcon.png|borderless]]</center>
|-
| [[Sword Bouquet]] || Fires a group of raining swords. || 35 || <center>[[File:WarriorIcon.png|borderless]]</center>
|-
| [[Mirror Image]] || Summons a copy of yourself that fires whatever hack you do. || 35 || <center>[[File:MageIcon.png|borderless]]</center>
|-
| [[Backstab Bolt]] || Fires a bouncing sword that deals extra damage when hitting an enemy's back. || 35 || <center>[[File:ThiefIcon.png|borderless]]</center>
|-
| [[Hot Swap]] || Enables and disables the "Hack 'n Slash" Passive while in battle. || 40 || <center>[[File:WarriorIcon.png|borderless]]</center>
|}
== Class Exclusive Passives ==
{| class="wikitable sortable"
|+Class Exclusive Passives
|-
! Name !! Use !! Level !! Class<ref name="bluemage"/><ref name="darkknight"/>
|-
| Arcaxer's Resolve || Halves the HP cost of weapons. || 2 || <center>[[File:BeginnerIcon.png|borderless]][[File:DarkKnightIcon.png|borderless]][[File:BlueMageIcon.png|borderless]]<ref name="begin"/></center>
|-
| Galaxy Brain || Adds 1 to AP. || 3 || <center>[[File:MageIcon.png|borderless]]</center>
|-
| Hack and Slash || Attack enemies with weapons without depleting HP, and instead using AP. || 3 || <center>[[File:WarriorIcon.png|borderless]]</center>
|-
| Ninja Instinct || Use meelee weapons during enemy turns to deflect orb shaped attacks. || 3 || <center>[[File:ThiefIcon.png|borderless]]</center>
|-
| Power 1 || Adds 1 Power. || 7<ref name="formage">For the Mage Class.</ref>, 12<ref name="forthief">For the Thief Class.</ref>, 18<ref name="forwarrior">For the Fighter Class.</ref> || <center>[[File:WarriorIcon.png|borderless]][[File:ThiefIcon.png|borderless]][[File:MageIcon.png|borderless]]</center>
|-
| Defense 1 || Adds 3 Defense. || 8<ref name="forthief"/>, 12<ref name="formage"/> || <center>[[File:ThiefIcon.png|borderless]][[File:MageIcon.png|borderless]]</center>
|-
| Massive Strength || Has a chance to deal a second attack that costs 33% HP of a regular attack. || 8 || <center>[[File:WarriorIcon.png|borderless]]</center>
|-
| Health 1 || Adds 10 HP. || 10 || <center>[[File:WarriorIcon.png|borderless]]</center>
|-
| Defense 2 || Adds 5 Defense. || 10 || <center>[[File:ThiefIcon.png|borderless]]</center>
|-
| Health 2 || Adds 20 HP. || 12 || <center>[[File:WarriorIcon.png|borderless]]</center>
|-
| Last Stand || When below 20% HP, your Hax deal 1,5x damage. || 14 || <center>[[File:WarriorIcon.png|borderless]][[File:ThiefIcon.png|borderless]][[File:MageIcon.png|borderless]]</center>
|-
| Front Runner || Your first hack deals double damage. || 18<ref name="formage"/><ref name="forthief"/>, 20<ref name="forwarrior"/> || <center>[[File:WarriorIcon.png|borderless]][[File:ThiefIcon.png|borderless]][[File:MageIcon.png|borderless]]</center>
|-
| Theivery || Weapons have a chance to steal credits from enemies. || 20 || <center>[[File:ThiefIcon.png|borderless]]</center>
|-
| Hackerman || Hax deal 20% more damage. || 20 || <center>[[File:MageIcon.png|borderless]]</center>
|-
| Marked for Deletion || Weapons have a chance to inflict Marked for Deletion. || 24 || <center>[[File:WarriorIcon.png|borderless]]</center>
|-
| Frenzied Casting || Allows the user to cast Arcax Missiles for free during a Frenzy. || 37 || <center>[[File:MageIcon.png|borderless]]</center>
|-
| Hack Floor || Halves the minimum damage you take from enemies by 50%. || 37 || <center>[[File:WarriorIcon.png|borderless]]</center>
|-
| Cheat Damage || Grants a 10% chance to take 0 damage. || 37 || <center>[[File:ThiefIcon.png|borderless]]</center>
|-
| AP Return 1 || Has a chance to refund AP when using an attack. || Varies<ref name="dklevel">Dark Knight can learn this ability at any of it's level intervals. </ref> || <center>[[File:DarkKnightIcon.png|borderless]]<ref name="dkexclusive">While not intentionally a Dark Knight exclusive, Dark Knight is the only legitimate way to obtain this ability.</ref></center>
|-
| Defense 3 || Adds 10 Defense. || Varies<ref name="dklevel"/>|| <center>[[File:DarkKnightIcon.png|borderless]]<ref name="dkexclusive"/></center>
|}
== Beginner[[File:BeginnerIcon.png|borderless]] ==
== Fighter[[File:WarriorIcon.png|borderless]] ==
== Thief[[File:ThiefIcon.png|borderless]] ==
== Mage[[File:MageIcon.png|borderless]] ==
== Dark Knight[[File:DarkKnightIcon.png|borderless]] ==
== Blue Mage[[File:BlueMageIcon.png|borderless]] ==
== Footnotes ==
<references/>
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In Arcaxer, there are six total classes in the game. This page will detail them all and their exclusive [[Hax (Arcaxer 1)|Hax]] and [[Passives (Arcaxer 1)|Passives]]. The classes are as follows:
<gallery mode="packed" heights=45px>
File:BeginnerIcon.png|Beginner
File:WarriorIcon.png|Fighter
File:ThiefIcon.png|Thief
File:MageIcon.png|Mage
File:DarkKnightIcon.png|Dark Knight
File:BlueMageIcon.png|Blue Mage
</gallery>
== Class Exclusive Hax ==
{| class="wikitable sortable"
|+Class Exclusive Hax
|-
! Name !! Use !! Level !! Class<ref name="bluemage">Blue Mage may obtain some of these abilities via Copy Abilities. These are not listed in this table.</ref><ref name="darkknight">Dark Knight can learn all of these abilities, but as it is done via it's special challenge. Therefore, it is not explained in this table unless it is truly exclusive.</ref>
|-
| [[Arcax Missile]] || Fires a bolt of arcane energy at your enemy. || 0 || <center>[[File:BeginnerIcon.png|borderless]][[File:DarkKnightIcon.png|borderless]][[File:BlueMageIcon.png|borderless]]<ref name="begin">Fighter, Mage, and Thief still get this ability. However, they obtain it before choosing their class, and thus is not part of their classes' learn pools.</ref></center>
|-
| [[Restore 1]] || Restores 30% of your HP. || 3 || <center>[[File:WarriorIcon.png|borderless]][[File:ThiefIcon.png|borderless]][[File:MageIcon.png|borderless]]</center>
|-
| [[Copy Bolt]] || Copies abilities from eligible enemies. || 3 || <center>[[File:BlueMageIcon.png|borderless]]</center>
|-
| [[Triple Bolt]] || Fires three Arcax Missiles simultaneously. || 5 || <center>[[File:MageIcon.png|borderless]]</center>
|-
| [[Shadow Bolt]] || Fires pure shadows. Can inflict weaken. || 6 || <center>[[File:WarriorIcon.png|borderless]]</center>
|-
| [[Sniper Shot]] || A very powerful shot that has a very small aim assist. || 6 || <center>[[File:ThiefIcon.png|borderless]]</center>
|-
| [[Restore 2]] || Restores 50% of your HP. || 16 || <center>[[File:WarriorIcon.png|borderless]][[File:ThiefIcon.png|borderless]][[File:MageIcon.png|borderless]]</center>
|-
| [[Earthquake]] || Damages all grounded enemies. || 22 || <center>[[File:WarriorIcon.png|borderless]]</center>
|-
| [[Triple Thunder]] || Fires three Bouncing Thunders simultaneously. || 22 || <center>[[File:MageIcon.png|borderless]]</center>
|-
| [[RNGza]] || Can fire almost every hack in the game. || 22 || <center>[[File:ThiefIcon.png|borderless]]</center>
|-
| [[Cut and Paste]] || Inflicts Reanimate on enemies. || 25 || <center>[[File:ThiefIcon.png|borderless]]</center>
|-
| [[Blizzard]] || Affects all enemies on the battlefield and freezes them. || 30 || <center>[[File:WarriorIcon.png|borderless]]</center>
|-
| [[Fire Storm]] || Fires a large amount of fireballs. || 30 || <center>[[File:MageIcon.png|borderless]]</center>
|-
| [[Stun Shot]] || Stuns non-boss enemies when they're hit. || 30 || <center>[[File:ThiefIcon.png|borderless]]</center>
|-
| [[Sword Bouquet]] || Fires a group of raining swords. || 35 || <center>[[File:WarriorIcon.png|borderless]]</center>
|-
| [[Mirror Image]] || Summons a copy of yourself that fires whatever hack you do. || 35 || <center>[[File:MageIcon.png|borderless]]</center>
|-
| [[Backstab Bolt]] || Fires a bouncing sword that deals extra damage when hitting an enemy's back. || 35 || <center>[[File:ThiefIcon.png|borderless]]</center>
|-
| [[Hot Swap]] || Enables and disables the "Hack 'n Slash" Passive while in battle. || 40 || <center>[[File:WarriorIcon.png|borderless]]</center>
|}
== Class Exclusive Passives ==
{| class="wikitable sortable"
|+Class Exclusive Passives
|-
! Name !! Use !! Level !! Class<ref name="bluemage"/><ref name="darkknight"/>
|-
| Arcaxer's Resolve || Halves the HP cost of weapons. || 2 || <center>[[File:BeginnerIcon.png|borderless]][[File:DarkKnightIcon.png|borderless]][[File:BlueMageIcon.png|borderless]]<ref name="begin"/></center>
|-
| Galaxy Brain || Adds 1 to AP. || 3 || <center>[[File:MageIcon.png|borderless]]</center>
|-
| Hack and Slash || Attack enemies with weapons without depleting HP, and instead using AP. || 3 || <center>[[File:WarriorIcon.png|borderless]]</center>
|-
| Ninja Instinct || Use meelee weapons during enemy turns to deflect orb shaped attacks. || 3 || <center>[[File:ThiefIcon.png|borderless]]</center>
|-
| Power 1 || Adds 1 Power. || 7<ref name="formage">For the Mage Class.</ref>, 12<ref name="forthief">For the Thief Class.</ref>, 18<ref name="forwarrior">For the Fighter Class.</ref> || <center>[[File:WarriorIcon.png|borderless]][[File:ThiefIcon.png|borderless]][[File:MageIcon.png|borderless]]</center>
|-
| Defense 1 || Adds 3 Defense. || 8<ref name="forthief"/>, 12<ref name="formage"/> || <center>[[File:ThiefIcon.png|borderless]][[File:MageIcon.png|borderless]]</center>
|-
| Massive Strength || Has a chance to deal a second attack that costs 33% HP of a regular attack. || 8 || <center>[[File:WarriorIcon.png|borderless]]</center>
|-
| Health 1 || Adds 10 HP. || 10 || <center>[[File:WarriorIcon.png|borderless]]</center>
|-
| Defense 2 || Adds 5 Defense. || 10 || <center>[[File:ThiefIcon.png|borderless]]</center>
|-
| Health 2 || Adds 20 HP. || 12 || <center>[[File:WarriorIcon.png|borderless]]</center>
|-
| Last Stand || When below 20% HP, your Hax deal 1,5x damage. || 14 || <center>[[File:WarriorIcon.png|borderless]][[File:ThiefIcon.png|borderless]][[File:MageIcon.png|borderless]]</center>
|-
| Front Runner || Your first hack deals double damage. || 18<ref name="formage"/><ref name="forthief"/>, 20<ref name="forwarrior"/> || <center>[[File:WarriorIcon.png|borderless]][[File:ThiefIcon.png|borderless]][[File:MageIcon.png|borderless]]</center>
|-
| Theivery || Weapons have a chance to steal credits from enemies. || 20 || <center>[[File:ThiefIcon.png|borderless]]</center>
|-
| Hackerman || Hax deal 20% more damage. || 20 || <center>[[File:MageIcon.png|borderless]]</center>
|-
| Marked for Deletion || Weapons have a chance to inflict Marked for Deletion. || 24 || <center>[[File:WarriorIcon.png|borderless]]</center>
|-
| Frenzied Casting || Allows the user to cast Arcax Missiles for free during a Frenzy. || 37 || <center>[[File:MageIcon.png|borderless]]</center>
|-
| Hack Floor || Halves the minimum damage you take from enemies by 50%. || 37 || <center>[[File:WarriorIcon.png|borderless]]</center>
|-
| Cheat Damage || Grants a 10% chance to take 0 damage. || 37 || <center>[[File:ThiefIcon.png|borderless]]</center>
|-
| AP Return 1 || Has a chance to refund AP when using an attack. || Varies<ref name="dklevel">Dark Knight can learn this ability at any of it's level intervals. </ref> || <center>[[File:DarkKnightIcon.png|borderless]]<ref name="dkexclusive">While not intentionally a Dark Knight exclusive, Dark Knight is the only legitimate way to obtain this ability.</ref></center>
|-
| Defense 3 || Adds 10 Defense. || Varies<ref name="dklevel"/>|| <center>[[File:DarkKnightIcon.png|borderless]]<ref name="dkexclusive"/></center>
|}
== Beginner [[File:BeginnerIcon.png|borderless]] ==
The Beginner class is less of a class and more of a transition class from between the start of the tutorial and the beginning of the game. This class is only used in the dungeon segment of the tutorial. Before entering [[The Hub]], the player can change their class to either Fighter, Thief, or Mage.
Challenge Mode classes, such as Dark Knight and Blue Mage, skipping the Beginner class, and instead obtaining their level up rewards by default.
== Fighter [[File:WarriorIcon.png|borderless]] ==
The Fighter class, commonly called the Warrior class, is a class designed for those who dislike aiming their Hax, and prefer weapon abilities. It's main ability is Hack and Slash, a passive that allows using weapons without spending HP. Instead, hitting with a weapon costs AP.
Most of the Fighter's exclusive abilities relate to striking enemies with Weapons, such as Massive Strength or Marked for Deletion, or Hax that don't need to be aimed, such as [[Blizzard]] or [[Earthquake]].
== Thief [[File:ThiefIcon.png|borderless]] ==
The Thief class is the most varied class. It was designed to house all the strange one off abilities and partly for those who do not want to dodge attacks.
While the Thief's passives are mostly about taking less damage, it's Hax are truly random, to the point where it's hard to categorize them.
== Mage [[File:MageIcon.png|borderless]] ==
The Mage class is almost opposite to Fighter. This class is instead designed around aiming Hax to deal damage. It's main ability is Galaxy Brain, a passive that increases AP. While it is not the only passive to do this, this one is exclusive to the Mage Class.
Most of the Mage's exclusive abilities relate to multi-shot Hax, such as [[Triple Bolt]] or [[Fire Storm]], or increasing damage with Hax.
== Dark Knight [[File:DarkKnightIcon.png|borderless]] ==
{{Main|Challenge Modes (Arcaxer 1)#Dark Knight}}
The Dark Knight class is the first Challenge Mode in the game. Its gimmick is that instead of having a set learn pool, Dark Knight can learn (almost) every Hack and Passive in the game. Every 3rd level, Dark Knight will learn a new Hack or Passive, alternating between Hack and Passive.
There are two passives that are otherwise unused, AP Return 1 and Defense 3. They are however in Dark Knight's learn pool, meaning these are truly exclusive to Dark Knight.
== Blue Mage [[File:BlueMageIcon.png|borderless]] ==
{{Main|Challenge Modes (Arcaxer 1)#Blue Mage}}
The Blue Mage class is the second Challenge Mode in the game. It is inspired by the Final Fantasy mechanic of the same [https://finalfantasy.fandom.com/wiki/Blue_Mage name] Its gimmick is [[Copy Bolt]], a special exclusive Hack that can steal Copy Abilities off of enemies. It's designed to be pure fun, it's abilities being random, goofy, and enjoyable.
Copy Abilities are a mix of old abilites and exclusive ones<ref>Dark Knight can learn the Copy Abilities but otherwise they are exclusive.</ref>. The old ones are typically Hax or Passives that every class can learn, with a handful of exceptions.
== Footnotes ==
<references/>
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/* Blue Mage borderless */
wikitext
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In Arcaxer, there are six total classes in the game. This page will detail them all and their exclusive [[Hax (Arcaxer 1)|Hax]] and [[Passives (Arcaxer 1)|Passives]]. The classes are as follows:
<gallery mode="packed" heights=45px>
File:BeginnerIcon.png|Beginner
File:WarriorIcon.png|Fighter
File:ThiefIcon.png|Thief
File:MageIcon.png|Mage
File:DarkKnightIcon.png|Dark Knight
File:BlueMageIcon.png|Blue Mage
</gallery>
== Class Exclusive Hax ==
{| class="wikitable sortable"
|+Class Exclusive Hax
|-
! Name !! Use !! Level !! Class<ref name="bluemage">Blue Mage may obtain some of these abilities via Copy Abilities. These are not listed in this table.</ref><ref name="darkknight">Dark Knight can learn all of these abilities, but as it is done via it's special challenge. Therefore, it is not explained in this table unless it is truly exclusive.</ref>
|-
| [[Arcax Missile]] || Fires a bolt of arcane energy at your enemy. || 0 || <center>[[File:BeginnerIcon.png|borderless]][[File:DarkKnightIcon.png|borderless]][[File:BlueMageIcon.png|borderless]]<ref name="begin">Fighter, Mage, and Thief still get this ability. However, they obtain it before choosing their class, and thus is not part of their classes' learn pools.</ref></center>
|-
| [[Restore 1]] || Restores 30% of your HP. || 3 || <center>[[File:WarriorIcon.png|borderless]][[File:ThiefIcon.png|borderless]][[File:MageIcon.png|borderless]]</center>
|-
| [[Copy Bolt]] || Copies abilities from eligible enemies. || 3 || <center>[[File:BlueMageIcon.png|borderless]]</center>
|-
| [[Triple Bolt]] || Fires three Arcax Missiles simultaneously. || 5 || <center>[[File:MageIcon.png|borderless]]</center>
|-
| [[Shadow Bolt]] || Fires pure shadows. Can inflict weaken. || 6 || <center>[[File:WarriorIcon.png|borderless]]</center>
|-
| [[Sniper Shot]] || A very powerful shot that has a very small aim assist. || 6 || <center>[[File:ThiefIcon.png|borderless]]</center>
|-
| [[Restore 2]] || Restores 50% of your HP. || 16 || <center>[[File:WarriorIcon.png|borderless]][[File:ThiefIcon.png|borderless]][[File:MageIcon.png|borderless]]</center>
|-
| [[Earthquake]] || Damages all grounded enemies. || 22 || <center>[[File:WarriorIcon.png|borderless]]</center>
|-
| [[Triple Thunder]] || Fires three Bouncing Thunders simultaneously. || 22 || <center>[[File:MageIcon.png|borderless]]</center>
|-
| [[RNGza]] || Can fire almost every hack in the game. || 22 || <center>[[File:ThiefIcon.png|borderless]]</center>
|-
| [[Cut and Paste]] || Inflicts Reanimate on enemies. || 25 || <center>[[File:ThiefIcon.png|borderless]]</center>
|-
| [[Blizzard]] || Affects all enemies on the battlefield and freezes them. || 30 || <center>[[File:WarriorIcon.png|borderless]]</center>
|-
| [[Fire Storm]] || Fires a large amount of fireballs. || 30 || <center>[[File:MageIcon.png|borderless]]</center>
|-
| [[Stun Shot]] || Stuns non-boss enemies when they're hit. || 30 || <center>[[File:ThiefIcon.png|borderless]]</center>
|-
| [[Sword Bouquet]] || Fires a group of raining swords. || 35 || <center>[[File:WarriorIcon.png|borderless]]</center>
|-
| [[Mirror Image]] || Summons a copy of yourself that fires whatever hack you do. || 35 || <center>[[File:MageIcon.png|borderless]]</center>
|-
| [[Backstab Bolt]] || Fires a bouncing sword that deals extra damage when hitting an enemy's back. || 35 || <center>[[File:ThiefIcon.png|borderless]]</center>
|-
| [[Hot Swap]] || Enables and disables the "Hack 'n Slash" Passive while in battle. || 40 || <center>[[File:WarriorIcon.png|borderless]]</center>
|}
== Class Exclusive Passives ==
{| class="wikitable sortable"
|+Class Exclusive Passives
|-
! Name !! Use !! Level !! Class<ref name="bluemage"/><ref name="darkknight"/>
|-
| Arcaxer's Resolve || Halves the HP cost of weapons. || 2 || <center>[[File:BeginnerIcon.png|borderless]][[File:DarkKnightIcon.png|borderless]][[File:BlueMageIcon.png|borderless]]<ref name="begin"/></center>
|-
| Galaxy Brain || Adds 1 to AP. || 3 || <center>[[File:MageIcon.png|borderless]]</center>
|-
| Hack and Slash || Attack enemies with weapons without depleting HP, and instead using AP. || 3 || <center>[[File:WarriorIcon.png|borderless]]</center>
|-
| Ninja Instinct || Use meelee weapons during enemy turns to deflect orb shaped attacks. || 3 || <center>[[File:ThiefIcon.png|borderless]]</center>
|-
| Power 1 || Adds 1 Power. || 7<ref name="formage">For the Mage Class.</ref>, 12<ref name="forthief">For the Thief Class.</ref>, 18<ref name="forwarrior">For the Fighter Class.</ref> || <center>[[File:WarriorIcon.png|borderless]][[File:ThiefIcon.png|borderless]][[File:MageIcon.png|borderless]]</center>
|-
| Defense 1 || Adds 3 Defense. || 8<ref name="forthief"/>, 12<ref name="formage"/> || <center>[[File:ThiefIcon.png|borderless]][[File:MageIcon.png|borderless]]</center>
|-
| Massive Strength || Has a chance to deal a second attack that costs 33% HP of a regular attack. || 8 || <center>[[File:WarriorIcon.png|borderless]]</center>
|-
| Health 1 || Adds 10 HP. || 10 || <center>[[File:WarriorIcon.png|borderless]]</center>
|-
| Defense 2 || Adds 5 Defense. || 10 || <center>[[File:ThiefIcon.png|borderless]]</center>
|-
| Health 2 || Adds 20 HP. || 12 || <center>[[File:WarriorIcon.png|borderless]]</center>
|-
| Last Stand || When below 20% HP, your Hax deal 1,5x damage. || 14 || <center>[[File:WarriorIcon.png|borderless]][[File:ThiefIcon.png|borderless]][[File:MageIcon.png|borderless]]</center>
|-
| Front Runner || Your first hack deals double damage. || 18<ref name="formage"/><ref name="forthief"/>, 20<ref name="forwarrior"/> || <center>[[File:WarriorIcon.png|borderless]][[File:ThiefIcon.png|borderless]][[File:MageIcon.png|borderless]]</center>
|-
| Theivery || Weapons have a chance to steal credits from enemies. || 20 || <center>[[File:ThiefIcon.png|borderless]]</center>
|-
| Hackerman || Hax deal 20% more damage. || 20 || <center>[[File:MageIcon.png|borderless]]</center>
|-
| Marked for Deletion || Weapons have a chance to inflict Marked for Deletion. || 24 || <center>[[File:WarriorIcon.png|borderless]]</center>
|-
| Frenzied Casting || Allows the user to cast Arcax Missiles for free during a Frenzy. || 37 || <center>[[File:MageIcon.png|borderless]]</center>
|-
| Hack Floor || Halves the minimum damage you take from enemies by 50%. || 37 || <center>[[File:WarriorIcon.png|borderless]]</center>
|-
| Cheat Damage || Grants a 10% chance to take 0 damage. || 37 || <center>[[File:ThiefIcon.png|borderless]]</center>
|-
| AP Return 1 || Has a chance to refund AP when using an attack. || Varies<ref name="dklevel">Dark Knight can learn this ability at any of it's level intervals. </ref> || <center>[[File:DarkKnightIcon.png|borderless]]<ref name="dkexclusive">While not intentionally a Dark Knight exclusive, Dark Knight is the only legitimate way to obtain this ability.</ref></center>
|-
| Defense 3 || Adds 10 Defense. || Varies<ref name="dklevel"/>|| <center>[[File:DarkKnightIcon.png|borderless]]<ref name="dkexclusive"/></center>
|}
== Beginner [[File:BeginnerIcon.png|borderless]] ==
The Beginner class is less of a class and more of a transition class from between the start of the tutorial and the beginning of the game. This class is only used in the dungeon segment of the tutorial. Before entering [[The Hub]], the player can change their class to either Fighter, Thief, or Mage.
Challenge Mode classes, such as Dark Knight and Blue Mage, skipping the Beginner class, and instead obtaining their level up rewards by default.
== Fighter [[File:WarriorIcon.png|borderless]] ==
The Fighter class, commonly called the Warrior class, is a class designed for those who dislike aiming their Hax, and prefer weapon abilities. It's main ability is Hack and Slash, a passive that allows using weapons without spending HP. Instead, hitting with a weapon costs AP.
Most of the Fighter's exclusive abilities relate to striking enemies with Weapons, such as Massive Strength or Marked for Deletion, or Hax that don't need to be aimed, such as [[Blizzard]] or [[Earthquake]].
== Thief [[File:ThiefIcon.png|borderless]] ==
The Thief class is the most varied class. It was designed to house all the strange one off abilities and partly for those who do not want to dodge attacks.
While the Thief's passives are mostly about taking less damage, it's Hax are truly random, to the point where it's hard to categorize them.
== Mage [[File:MageIcon.png|borderless]] ==
The Mage class is almost opposite to Fighter. This class is instead designed around aiming Hax to deal damage. It's main ability is Galaxy Brain, a passive that increases AP. While it is not the only passive to do this, this one is exclusive to the Mage Class.
Most of the Mage's exclusive abilities relate to multi-shot Hax, such as [[Triple Bolt]] or [[Fire Storm]], or increasing damage with Hax.
== Dark Knight [[File:DarkKnightIcon.png|borderless]] ==
{{Main|Challenge Modes (Arcaxer 1)#Dark Knight}}
The Dark Knight class is the first Challenge Mode in the game. Its gimmick is that instead of having a set learn pool, Dark Knight can learn (almost) every Hack and Passive in the game. Every 3rd level, Dark Knight will learn a new Hack or Passive, alternating between Hack and Passive.
There are two passives that are otherwise unused, AP Return 1 and Defense 3. They are however in Dark Knight's learn pool, meaning these are truly exclusive to Dark Knight.
== Blue Mage [[File:BlueMageIcon.png|borderless]] ==
{{Main|Challenge Modes (Arcaxer 1)#Blue Mage}}
The Blue Mage class is the second Challenge Mode in the game. It is inspired by the [https://finalfantasy.fandom.com/wiki/Blue_Mage Final Fantasy] mechanic of the same name Its gimmick is [[Copy Bolt]], a special exclusive Hack that can steal Copy Abilities off of enemies. It's designed to be pure fun, it's abilities being random, goofy, and enjoyable.
Copy Abilities are a mix of old abilites and exclusive ones<ref>Dark Knight can learn the Copy Abilities but otherwise they are exclusive.</ref>. The old ones are typically Hax or Passives that every class can learn, with a handful of exceptions.
== Footnotes ==
<references/>
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{{Redirect|Changelog|Arcaxer 2 Changelogs|Changelog (Arcaxer 2)}}
This page contains a list of all updates to Arcaxer.
== Release ==
{|class="wikitable"
|+<center>2022</center>
!Version
!Update Name<ref name=":0">Most of the updates don't have official names, so they have been left blank unless it has an official name.</ref>
!Game Stage
!Date
!Wiki Page
|-
|1.43
|Meta Quest Store Launch Version
|Release
|August 19th
|[[Changelog (Arcaxer 1)/v1.43|v1.43]]
|}
== Pre-release ==
Here are all the updates for the pre-release versions. Most additions from v1.16 and up are only available to donators or in the paid versions.
Secret Beta versions are exclusive to people invited to the closed beta.
{|class="wikitable"
|+<center>2022</center>
!Version
!Update Name<ref name=":0" />
!Game Stage
!Date
!Wiki Page
|-
|1.42
| -
|Beta
|March 14th
|[[Changelog (Arcaxer 1)/v1.42|v1.42]]
|-
|1.41
|Casino Malware - Finale!
|Beta
|February 19th
|[[Changelog (Arcaxer 1)/v1.41|v1.41]]
|}
{|class="wikitable"
|+
2021
!Version
!Update Name<ref name=":0" />
!Game Stage
!Date
!Wiki Page
|-
|1.40
|Casino Malware Pt. 2
|Beta
|October 31st
|[[Changelog (Arcaxer 1)/v1.40|v1.40]]
|-
|1.39
| -
|Beta
|September 10th
|[[Changelog (Arcaxer 1)/v1.39|v1.39]]
|-
|1.38
| -
|Beta
|August 16th
|[[Changelog (Arcaxer 1)/v1.38|v1.38]]
|-
|1.37
|Casino Malware Pt. 1
|Beta
|July 30th
|[[Changelog (Arcaxer 1)/v1.37|v1.37]]
|-
|1.36
| -
|Beta
|March 13th
|[[Changelog (Arcaxer 1)/v1.36|v1.36]]
|-
|1.35
| -
|Beta
|February 28th
|[[Changelog (Arcaxer 1)/v1.35|v1.35]]
|-
|1.34
|
|Beta
|February 6th
|[[Changelog (Arcaxer 1)/v1.34|v1.34]]
|-
|1.33
| -
|Beta
|February 6th
|[[Changelog (Arcaxer 1)/v1.33|v1.33]]
|-
|1.32
| -
|Beta
|January 31st
|[[Changelog (Arcaxer 1)/v1.32|v1.32]]
|-
|1.31
|The Accessory Update
|Beta
|January 27th
|[[Changelog (Arcaxer 1)/v1.31|v1.31]]
|-
|1.30
| -
|Beta
|January 23rd
|[[Changelog (Arcaxer 1)/v1.30|v1.30]]
|-
|1.29
| -
|Beta
|January 20th
|[[Changelog (Arcaxer 1)/v1.29|v1.29]]
|-
|1.28
| -
|Beta
|January 18th
|[[Changelog (Arcaxer 1)/v1.28|v1.28]]
|}
{|class="wikitable"
|+2020
!Version
!Update Name<ref name=":0" />
!Game Stage
!Date
!Wiki Page
|-
|1.27
| -
|Alpha
|November 13th
|[[Changelog (Arcaxer 1)/v1.27|v1.27]]
|-
|1.26
| -
|Alpha
|October 5th
|[[Changelog (Arcaxer 1)/v1.26|v1.26]]
|-
|1.25
| -
|Alpha
|September 30th
|[[Changelog (Arcaxer 1)/v1.25|v1.25]]
|-
|1.24
| -
|Alpha
|September 15th
|[[Changelog (Arcaxer 1)/v1.24|v1.24]]
|-
|1.23
| -
|Alpha
|September 8th
|[[Changelog (Arcaxer 1)/v1.23|v1.23]]
|-
|1.22
| -
|Alpha
|August 24th
|[[Changelog (Arcaxer 1)/v1.22|v1.22]]
|-
|1.21
| -
|Alpha
|August 6th
|[[Changelog (Arcaxer 1)/v1.21|v1.21]]
|-
|1.20
| -
|Alpha
|July 31st
|[[Changelog (Arcaxer 1)/v1.20|v1.20]]
|-
|1.19
| -
|Alpha
|July 11th
|[[Changelog (Arcaxer 1)/v1.19|v1.19]]
|-
|1.18
| -
|Alpha
|July 3rd
|[[Changelog (Arcaxer 1)/v1.18|v1.18]]
|-
|1.17
| -
|Alpha
|June 17th
|[[Changelog (Arcaxer 1)/v1.17|v1.17]]
|-
|1.16
| -
|Alpha
|June 6th
|[[Changelog (Arcaxer 1)/v1.16|v1.16]]
|-
|1.15
|The Task Master Update
|Alpha
|April 7th
|[[Changelog (Arcaxer 1)/v1.15|v1.15]]
|-
|1.14
|The Hoverboard Update
|Alpha
|March 28th
|[[Changelog (Arcaxer 1)/v1.14|v1.14]]
|-
|1.13
| -
|Alpha
|March 23rd
|[[Changelog (Arcaxer 1)/v1.13|v1.13]]
|-
|1.12
| -
|Alpha
|March 17th
|[[Changelog (Arcaxer 1)/v1.12|v1.12]]
|-
|1.11
| -
|Alpha
|March 15th
|[[Changelog (Arcaxer 1)/v1.11|v1.11]]
|-
|1.10
| -
|Alpha
|March 4th
|[[Changelog (Arcaxer 1)/v1.10|v1.10]]
|-
|1.3-1.9
| -
| -
| -
|No Changelog. The version numbers were skipped.
|-
|1.2<ref>Written as 1.02.</ref>
| -
|Alpha
|February 22nd
|[[Changelog (Arcaxer 1)/v1.2|v1.2]]
|-
|1.0-1.1
| -
| -
| -
|No Changelog. The changelog starts at v1.2.
|}
== Footnotes ==
[[Category:Changelogs]]
dfd7e074d6c79efa22ff43b7ccd5587e34147fd9
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/* Pre-release */
wikitext
text/x-wiki
{{Redirect|Changelog|Arcaxer 2 Changelogs|Changelog (Arcaxer 2)}}
This page contains a list of all updates to Arcaxer.
== Release ==
{|class="wikitable"
|+<center>2022</center>
!Version
!Update Name<ref name=":0">Most of the updates don't have official names, so they have been left blank unless it has an official name.</ref>
!Game Stage
!Date
!Wiki Page
|-
|1.43
|Meta Quest Store Launch Version
|Release
|August 19th
|[[Changelog (Arcaxer 1)/v1.43|v1.43]]
|}
== Pre-release ==
Here are all the updates for the pre-release versions. Most additions from v1.16 and up are only available to donators or in the paid versions.
Secret Beta versions are exclusive to people invited to the closed beta.
{|class="wikitable"
|+<center>2022</center>
!Version
!Update Name<ref name=":0" />
!Game Stage
!Date
!Wiki Page
|-
|1.42
| -
|Beta
|March 14th
|[[Changelog (Arcaxer 1)/v1.42|v1.42]]
|-
|1.41
|Casino Malware - Finale!
|Beta
|February 19th
|[[Changelog (Arcaxer 1)/v1.41|v1.41]]
|}
{|class="wikitable"
|+
2021
!Version
!Update Name<ref name=":0" />
!Game Stage
!Date
!Wiki Page
|-
|1.40
|Casino Malware Pt. 2
|Beta
|October 31st
|[[Changelog (Arcaxer 1)/v1.40|v1.40]]
|-
|1.39
| -
|Beta
|September 10th
|[[Changelog (Arcaxer 1)/v1.39|v1.39]]
|-
|1.38
| -
|Beta
|August 16th
|[[Changelog (Arcaxer 1)/v1.38|v1.38]]
|-
|1.37
|Casino Malware Pt. 1
|Beta
|July 30th
|[[Changelog (Arcaxer 1)/v1.37|v1.37]]
|-
|1.36
| -
|Beta
|March 13th
|[[Changelog (Arcaxer 1)/v1.36|v1.36]]
|-
|1.35
| -
|Beta
|February 28th
|[[Changelog (Arcaxer 1)/v1.35|v1.35]]
|-
|1.34
| -
|Beta
|February 6th
|[[Changelog (Arcaxer 1)/v1.34|v1.34]]
|-
|1.33
| -
|Beta
|February 6th
|[[Changelog (Arcaxer 1)/v1.33|v1.33]]
|-
|1.32
| -
|Beta
|January 31st
|[[Changelog (Arcaxer 1)/v1.32|v1.32]]
|-
|1.31
|The Accessory Update
|Beta
|January 27th
|[[Changelog (Arcaxer 1)/v1.31|v1.31]]
|-
|1.30
| -
|Beta
|January 23rd
|[[Changelog (Arcaxer 1)/v1.30|v1.30]]
|-
|1.29
| -
|Beta
|January 20th
|[[Changelog (Arcaxer 1)/v1.29|v1.29]]
|-
|1.28
| -
|Beta
|January 18th
|[[Changelog (Arcaxer 1)/v1.28|v1.28]]
|}
{|class="wikitable"
|+2020
!Version
!Update Name<ref name=":0" />
!Game Stage
!Date
!Wiki Page
|-
|1.27
| -
|Alpha
|November 13th
|[[Changelog (Arcaxer 1)/v1.27|v1.27]]
|-
|1.26
| -
|Alpha
|October 5th
|[[Changelog (Arcaxer 1)/v1.26|v1.26]]
|-
|1.25
| -
|Alpha
|September 30th
|[[Changelog (Arcaxer 1)/v1.25|v1.25]]
|-
|1.24
| -
|Alpha
|September 15th
|[[Changelog (Arcaxer 1)/v1.24|v1.24]]
|-
|1.23
| -
|Alpha
|September 8th
|[[Changelog (Arcaxer 1)/v1.23|v1.23]]
|-
|1.22
| -
|Alpha
|August 24th
|[[Changelog (Arcaxer 1)/v1.22|v1.22]]
|-
|1.21
| -
|Alpha
|August 6th
|[[Changelog (Arcaxer 1)/v1.21|v1.21]]
|-
|1.20
| -
|Alpha
|July 31st
|[[Changelog (Arcaxer 1)/v1.20|v1.20]]
|-
|1.19
| -
|Alpha
|July 11th
|[[Changelog (Arcaxer 1)/v1.19|v1.19]]
|-
|1.18
| -
|Alpha
|July 3rd
|[[Changelog (Arcaxer 1)/v1.18|v1.18]]
|-
|1.17
| -
|Alpha
|June 17th
|[[Changelog (Arcaxer 1)/v1.17|v1.17]]
|-
|1.16
| -
|Alpha
|June 6th
|[[Changelog (Arcaxer 1)/v1.16|v1.16]]
|-
|1.15
|The Task Master Update
|Alpha
|April 7th
|[[Changelog (Arcaxer 1)/v1.15|v1.15]]
|-
|1.14
|The Hoverboard Update
|Alpha
|March 28th
|[[Changelog (Arcaxer 1)/v1.14|v1.14]]
|-
|1.13
| -
|Alpha
|March 23rd
|[[Changelog (Arcaxer 1)/v1.13|v1.13]]
|-
|1.12
| -
|Alpha
|March 17th
|[[Changelog (Arcaxer 1)/v1.12|v1.12]]
|-
|1.11
| -
|Alpha
|March 15th
|[[Changelog (Arcaxer 1)/v1.11|v1.11]]
|-
|1.10
| -
|Alpha
|March 4th
|[[Changelog (Arcaxer 1)/v1.10|v1.10]]
|-
|1.3-1.9
| -
| -
| -
|No Changelog. The version numbers were skipped.
|-
|1.2<ref>Written as 1.02.</ref>
| -
|Alpha
|February 22nd
|[[Changelog (Arcaxer 1)/v1.2|v1.2]]
|-
|1.0-1.1
| -
| -
| -
|No Changelog. The changelog starts at v1.2.
|}
== Footnotes ==
[[Category:Changelogs]]
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{{Spoiler|Story spoilers.}}
The Stack is the primary goal of the game. Multiple entities have threatened to climb to the top and abuse the console rumored on the final floor. The Stack is a dungeon full of [[Enemies (Arcaxer 1)|Toxins]], [[Items (Arcaxer 1)|Items]], [[Puzzles (Arcaxer 1)|Puzzles]], and more.
The Stack contains five total "Blocks", different areas with different asthetics, Items, Enemies, and [[Story (Arcaxer 1)|story content]]. New Blocks are unlocked as the player reaches the top of the previous ones and advances the story.
== The Stack Entrance ==
The Stack is the big challenge of the game, and the entrance is situated at the front of the Hub. The entrance features a teleporter that allows the player to select a Block. Beside it is the Tower Control Crystal, an object that allows the player to reset The Stack. Resetting The Stack will set the player back to floor 0 of each block they've unlocked, and all chests and enemies will respawn. [[Bosses (Arcaxer 1)|Bosses]] and other [[Story (Arcaxer 1|story content]] will not reset.
Additionally, there are mutliple chests on The Stack if the player can climb it while in the Hub, and another chest hidden inside a dumpster behind the building. There is a switch on the right section of the entrance which activates Night Mode.
== Traps ==
Starting in Janus Block, traps appear. Traps are big red tiles that explode upon being walked on, dealing damage to the player. Traps can be disarmed via two methods. The first is to use a [[Items (Arcaxer 1)|Trap Eliminator]], which will remove all traps on the floor. The second is to have the [[Barkaxer]] walk over it, who does not get damaged.
== AI Sentries ==
AI Sentries, while also being enemies, appear in the overworld at times too. There are three kinds of sentries. All three kinds of sentries can be destroyed by casting an overworld hack on it.
The first appears in Bottom Block, Janus Block, and Whistler Block. It will track the player and shoot a single orb to deal damage to the player.
== Bottom Block ==
[[File:BottomBlock.webp|border|256px|right]]
Bottom Block is the lowest level and easiest block in the game. It's an introduction to how The Stack works and is thus designed to be simple and understandable. Traps do not appear here. However, there are still traps, [[Enemies (Arcaxer 1)|enemies]], chests, and items.
It is implied, by the look of it, that Task Master's "cool dungeon" is in fact in Bottom Block.
=== Puzzle Floors ===
There are two puzzle floors in Bottom Block, one on Floor 6, and one on Floor 16.
The first, on Floor 6, has a series of two purple lasers, which damage the player upon coming in contact with them. To pass the lasers, the player must use their giant floating hands to block the lasers and provide a safe passage. At the end of the hallway is the [[Items (Arcaxer 1)|Barkaxer Bone]].
The second, on Floor 16, has a simple objective. Grab a big box and place it inside a trench to allow the player to run over to the chest. Alternatively, by using the block as a ramp, one can access a second set of stairs that lead to [[404 Block]].
<gallery mode="nolines">
File:BottomBlock6Puzzle.png|The puzzle on Floor 6.
File:BottomBlock16Puzzle.png|The puzzle on Floor 16.
</gallery>
=== Story Floors ===
On Floor 0, Sydney reveals that she snuck in some communication features into her module. She explains a few more advanced combat mechanics, such as using weapons in tandem with [[Hax (Arcaxer 1)|Hax]], Adrenaline Rushes, Pre-emptive Attacks, and the fact that enemies will grow stronger the higher up The Stack the player goes.
On Floor 5, Sydney warns the player that the toxins are stronger.
On Floor 10, Sydney warns the player that the toxins are stronger once again.
On Floor 15, Task Master speaks to the player, revealing the Colossal Toxin and that it is under his control. He also mentions the Arcaxer Module, implying he's obtained it by now. After the battle, the stairs appear.
On Floor 16, General Fenix explains that Task Master laid down traps in Janus Block.
== Janus Block ==
[[File:JanusBlock.webp|border|256px|right]]
Janus Block is the second block of The Stack. This block has a similar design to Bottom Block, but looking a bit more brutal, with prison chains and cages. Janus Block is also very blue and has more high powered loot.
=== Puzzle Floors ===
<gallery mode="nolines">
File:JanusFloor10.png|The puzzle on Floor 10.
</gallery>
=== Story Floors ===
On Floor 0, Sydney re-iterates that traps have now appeared.
On Floor 11, Sydney speaks with the player about her worry about defeating Task Master.
On Floor 15, Task Master forces yet another entity to die while fighting a Toxin. After showing no remorse for the death of the entity, he flees to the next floor.
On Floor 16, the player finally confronts Task Master, who reveals that he does indeed have the Arcaxer Module. After the battle with Task Master, he yields. As he's about to warn the player about an entity that must be stopped, said entity appears, landing the final blow on Task Master and attacking the player. The player eventually falls to the barrage of attacks, and is returned to The Hub, apparently being saved by an unknown adventurer that came from The Stack.
== Whistler Block ==
[[File:WhistlerBlock.webp|border|256px|right]]
Whistler Block is the third block, being water themed. This Block is based on a wooden ship, the decorations include cannonballs, spears, fish, and other pirate based decor. Instead of the ceaseless void below the stage, there is water. The [[Bosses (Arcaxer 1)|Reaper Shark]] can sometimes prowl here.
=== Puzzle Floors ===
There is a single puzzle floor on Floor 16, in which the player must grab nine puzzle pieces and place them in the right formation to rebuild the Toxin symbol, which grants a chest.
<gallery mode="nolines">
File:WhistlerFloor16Solved.png|The puzzle on Floor 16.
</gallery>
=== Story Floors ===
On Floor 0, the player and Sydney meet Captain Bryce, the adventurer who saved the player from the unknown entity in Janus Block. Bryce explains that he has an "impersonator" Toxin that is stronger than his Hax, also revealing that he's an [[Arcaxers (Group)|Arcaxer]] too. He asks the player to help him defeat the Toxin, and to let him know what they decide on Floor 15.
On Floor 15, the player confirms with Bryce that he agrees to help defeat the Toxin. However, he asks to battle the player to test their strengths. After Bryce's defeat, the Toxin appears, revealing that he is a Toxin that can speak and has consciousness. The Toxin reveals that he absolutely despises gamers and that he wants to delete them all from the Sim using a console at the top of The Stack. He also names himself as Bryce Lee, before vanishing. Bryce wakes up, revealing that he recalls the name Bryce Lee, that it's the name his real life counterpart used to post online. Sydney states that the Sim likely generated two entities from two different profiles created from the same guy.
On Floor 20, Captain Bryce meets with the player once again to ponder life a little, wondering if he's a bad person due to Bryce Lee's existence.
On Floor 26, the player and Captain Bryce confront Bryce Lee, initiating a battle. Bryce Lee reveals that an entity's ability to use Hax is based on their desire. After the battle, Captain Bryce thanks the player again before saying he'd like to reach the console to speak to his real counterpart to get him to be less hateful. The unknown entity from Janus Block appears again, taunting the two Arcaxers before returning to it's own climb. The stairs to the next block now appear.
== Longhorn Block ==
[[File:LonghornBlock.webp|border|256px|right]]
Longhorn Block is the fourth block, and is themed after Halloween. The place looks very much like a graveyard, full of growing plants, tombs, trees, and iron bars. Occasionally, [[Shops (Arcaxer 1)|Broken Pointer's Shop]] can appear.
=== Puzzle Floors ===
(WIP)
=== Story Floors ===
(WIP)
== RGB Block ==
[[File:RGBBlock.webp|border|256px|right]]
RGB Block is the fifth and final block. It is a technological based block that seems to heave experienced heavy corruption. The other main theme is colors, which there are a lot of. It is a relatively short block compared to the two that precede it.
=== Puzzle Floors ===
(WIP)
=== Story Floors ===
(WIP)
{{Locations1}}
bc99826c26206394006c122f5584c5556e827d51
1200
1199
2024-06-11T19:56:10Z
Dino-Pack
2
/* AI Sentries */
wikitext
text/x-wiki
{{Spoiler|Story spoilers.}}
The Stack is the primary goal of the game. Multiple entities have threatened to climb to the top and abuse the console rumored on the final floor. The Stack is a dungeon full of [[Enemies (Arcaxer 1)|Toxins]], [[Items (Arcaxer 1)|Items]], [[Puzzles (Arcaxer 1)|Puzzles]], and more.
The Stack contains five total "Blocks", different areas with different asthetics, Items, Enemies, and [[Story (Arcaxer 1)|story content]]. New Blocks are unlocked as the player reaches the top of the previous ones and advances the story.
== The Stack Entrance ==
The Stack is the big challenge of the game, and the entrance is situated at the front of the Hub. The entrance features a teleporter that allows the player to select a Block. Beside it is the Tower Control Crystal, an object that allows the player to reset The Stack. Resetting The Stack will set the player back to floor 0 of each block they've unlocked, and all chests and enemies will respawn. [[Bosses (Arcaxer 1)|Bosses]] and other [[Story (Arcaxer 1|story content]] will not reset.
Additionally, there are mutliple chests on The Stack if the player can climb it while in the Hub, and another chest hidden inside a dumpster behind the building. There is a switch on the right section of the entrance which activates Night Mode.
== Traps ==
Starting in Janus Block, traps appear. Traps are big red tiles that explode upon being walked on, dealing damage to the player. Traps can be disarmed via two methods. The first is to use a [[Items (Arcaxer 1)|Trap Eliminator]], which will remove all traps on the floor. The second is to have the [[Barkaxer]] walk over it, who does not get damaged.
== AI Sentries ==
AI Sentries, while also being enemies, appear in the overworld at times too. There are four kinds of sentries. All four kinds of sentries can be destroyed by casting an overworld hack on it.
The first appears in Bottom Block, Janus Block, and Whistler Block. It will track the player and shoot a single orb to deal damage to the player.
The second appears in Longhorn Block. It has a pumpkin for a head and will rotate in circles spraying fire when the player approaches.
The third appears in RGB Block and the Moneyfingers Resort and Casino: Vienna Floors. It has a glitchy looking texture and fires five orbs instead of one.
The fourth and final variant appears in the Sim Sim. These sentries look identical to the first variant, but fire three orbs instead of one.
== Bottom Block ==
[[File:BottomBlock.webp|border|256px|right]]
Bottom Block is the lowest level and easiest block in the game. It's an introduction to how The Stack works and is thus designed to be simple and understandable. Traps do not appear here. However, there are still traps, [[Enemies (Arcaxer 1)|enemies]], chests, and items.
It is implied, by the look of it, that Task Master's "cool dungeon" is in fact in Bottom Block.
=== Puzzle Floors ===
There are two puzzle floors in Bottom Block, one on Floor 6, and one on Floor 16.
The first, on Floor 6, has a series of two purple lasers, which damage the player upon coming in contact with them. To pass the lasers, the player must use their giant floating hands to block the lasers and provide a safe passage. At the end of the hallway is the [[Items (Arcaxer 1)|Barkaxer Bone]].
The second, on Floor 16, has a simple objective. Grab a big box and place it inside a trench to allow the player to run over to the chest. Alternatively, by using the block as a ramp, one can access a second set of stairs that lead to [[404 Block]].
<gallery mode="nolines">
File:BottomBlock6Puzzle.png|The puzzle on Floor 6.
File:BottomBlock16Puzzle.png|The puzzle on Floor 16.
</gallery>
=== Story Floors ===
On Floor 0, Sydney reveals that she snuck in some communication features into her module. She explains a few more advanced combat mechanics, such as using weapons in tandem with [[Hax (Arcaxer 1)|Hax]], Adrenaline Rushes, Pre-emptive Attacks, and the fact that enemies will grow stronger the higher up The Stack the player goes.
On Floor 5, Sydney warns the player that the toxins are stronger.
On Floor 10, Sydney warns the player that the toxins are stronger once again.
On Floor 15, Task Master speaks to the player, revealing the Colossal Toxin and that it is under his control. He also mentions the Arcaxer Module, implying he's obtained it by now. After the battle, the stairs appear.
On Floor 16, General Fenix explains that Task Master laid down traps in Janus Block.
== Janus Block ==
[[File:JanusBlock.webp|border|256px|right]]
Janus Block is the second block of The Stack. This block has a similar design to Bottom Block, but looking a bit more brutal, with prison chains and cages. Janus Block is also very blue and has more high powered loot.
=== Puzzle Floors ===
<gallery mode="nolines">
File:JanusFloor10.png|The puzzle on Floor 10.
</gallery>
=== Story Floors ===
On Floor 0, Sydney re-iterates that traps have now appeared.
On Floor 11, Sydney speaks with the player about her worry about defeating Task Master.
On Floor 15, Task Master forces yet another entity to die while fighting a Toxin. After showing no remorse for the death of the entity, he flees to the next floor.
On Floor 16, the player finally confronts Task Master, who reveals that he does indeed have the Arcaxer Module. After the battle with Task Master, he yields. As he's about to warn the player about an entity that must be stopped, said entity appears, landing the final blow on Task Master and attacking the player. The player eventually falls to the barrage of attacks, and is returned to The Hub, apparently being saved by an unknown adventurer that came from The Stack.
== Whistler Block ==
[[File:WhistlerBlock.webp|border|256px|right]]
Whistler Block is the third block, being water themed. This Block is based on a wooden ship, the decorations include cannonballs, spears, fish, and other pirate based decor. Instead of the ceaseless void below the stage, there is water. The [[Bosses (Arcaxer 1)|Reaper Shark]] can sometimes prowl here.
=== Puzzle Floors ===
There is a single puzzle floor on Floor 16, in which the player must grab nine puzzle pieces and place them in the right formation to rebuild the Toxin symbol, which grants a chest.
<gallery mode="nolines">
File:WhistlerFloor16Solved.png|The puzzle on Floor 16.
</gallery>
=== Story Floors ===
On Floor 0, the player and Sydney meet Captain Bryce, the adventurer who saved the player from the unknown entity in Janus Block. Bryce explains that he has an "impersonator" Toxin that is stronger than his Hax, also revealing that he's an [[Arcaxers (Group)|Arcaxer]] too. He asks the player to help him defeat the Toxin, and to let him know what they decide on Floor 15.
On Floor 15, the player confirms with Bryce that he agrees to help defeat the Toxin. However, he asks to battle the player to test their strengths. After Bryce's defeat, the Toxin appears, revealing that he is a Toxin that can speak and has consciousness. The Toxin reveals that he absolutely despises gamers and that he wants to delete them all from the Sim using a console at the top of The Stack. He also names himself as Bryce Lee, before vanishing. Bryce wakes up, revealing that he recalls the name Bryce Lee, that it's the name his real life counterpart used to post online. Sydney states that the Sim likely generated two entities from two different profiles created from the same guy.
On Floor 20, Captain Bryce meets with the player once again to ponder life a little, wondering if he's a bad person due to Bryce Lee's existence.
On Floor 26, the player and Captain Bryce confront Bryce Lee, initiating a battle. Bryce Lee reveals that an entity's ability to use Hax is based on their desire. After the battle, Captain Bryce thanks the player again before saying he'd like to reach the console to speak to his real counterpart to get him to be less hateful. The unknown entity from Janus Block appears again, taunting the two Arcaxers before returning to it's own climb. The stairs to the next block now appear.
== Longhorn Block ==
[[File:LonghornBlock.webp|border|256px|right]]
Longhorn Block is the fourth block, and is themed after Halloween. The place looks very much like a graveyard, full of growing plants, tombs, trees, and iron bars. Occasionally, [[Shops (Arcaxer 1)|Broken Pointer's Shop]] can appear.
=== Puzzle Floors ===
(WIP)
=== Story Floors ===
(WIP)
== RGB Block ==
[[File:RGBBlock.webp|border|256px|right]]
RGB Block is the fifth and final block. It is a technological based block that seems to heave experienced heavy corruption. The other main theme is colors, which there are a lot of. It is a relatively short block compared to the two that precede it.
=== Puzzle Floors ===
(WIP)
=== Story Floors ===
(WIP)
{{Locations1}}
10ac8444a06c4a1c191c34c7f8c6acaf85a98262
1201
1200
2024-06-11T20:34:22Z
Dino-Pack
2
wikitext
text/x-wiki
{{Spoiler|Story spoilers.}}
The Stack is the primary goal of the game. Multiple entities have threatened to climb to the top and abuse the console rumored on the final floor. The Stack is a dungeon full of [[Enemies (Arcaxer 1)|Toxins]], [[Items (Arcaxer 1)|Items]], [[Puzzles (Arcaxer 1)|Puzzles]], and more.
The Stack contains five total "Blocks", different areas with different asthetics, Items, Enemies, and [[Story (Arcaxer 1)|story content]]. New Blocks are unlocked as the player reaches the top of the previous ones and advances the story.
== The Stack Entrance ==
The Stack is the big challenge of the game, and the entrance is situated at the front of the Hub. The entrance features a teleporter that allows the player to select a Block. Beside it is the Tower Control Crystal, an object that allows the player to reset The Stack. Resetting The Stack will set the player back to floor 0 of each block they've unlocked, and all chests and enemies will respawn. [[Bosses (Arcaxer 1)|Bosses]] and other [[Story (Arcaxer 1|story content]] will not reset.
Additionally, there are mutliple chests on The Stack if the player can climb it while in the Hub, and another chest hidden inside a dumpster behind the building. There is a switch on the right section of the entrance which activates Night Mode.
== Traps ==
Starting in Janus Block, traps appear. Traps are big red tiles that explode upon being walked on, dealing damage to the player. Traps can be disarmed via two methods. The first is to use a [[Items (Arcaxer 1)|Trap Eliminator]], which will remove all traps on the floor. The second is to have the [[Barkaxer]] walk over it, who does not get damaged.
== AI Sentries ==
AI Sentries, while also being enemies, appear in the overworld at times too. There are four kinds of sentries. All four kinds of sentries can be destroyed by casting an overworld hack on it.
The first appears in Bottom Block, Janus Block, and Whistler Block. It will track the player and shoot a single orb to deal damage to the player.
The second appears in Longhorn Block. It has a pumpkin for a head and will rotate in circles spraying fire when the player approaches.
The third appears in RGB Block and the Moneyfingers Resort and Casino: Vienna Floors. It has a glitchy looking texture and fires five orbs instead of one.
The fourth and final variant appears in the Sim Sim. These sentries look identical to the first variant, but fire three orbs instead of one.
== Bottom Block ==
[[File:BottomBlock.webp|border|256px|right]]
Bottom Block is the lowest level and easiest block in the game. It's an introduction to how The Stack works and is thus designed to be simple and understandable. Traps do not appear here. However, there are still traps, [[Enemies (Arcaxer 1)|enemies]], chests, and items.
It is implied, by the look of it, that Task Master's "cool dungeon" is in fact in Bottom Block.
=== Puzzle Floors ===
There are two puzzle floors in Bottom Block, one on Floor 6, and one on Floor 16.
The first, on Floor 6, has a series of two purple lasers, which damage the player upon coming in contact with them. To pass the lasers, the player must use their giant floating hands to block the lasers and provide a safe passage. At the end of the hallway is the [[Items (Arcaxer 1)|Barkaxer Bone]].
The second, on Floor 16, has a simple objective. Grab a big box and place it inside a trench to allow the player to run over to the chest. Alternatively, by using the block as a ramp, one can access a second set of stairs that lead to [[404 Block]].
<gallery mode="nolines">
File:BottomBlock6Puzzle.png|The puzzle on Floor 6.
File:BottomBlock16Puzzle.png|The puzzle on Floor 16.
</gallery>
=== Story Floors ===
On Floor 0, Sydney reveals that she snuck in some communication features into her module. She explains a few more advanced combat mechanics, such as using weapons in tandem with [[Hax (Arcaxer 1)|Hax]], Adrenaline Rushes, Pre-emptive Attacks, and the fact that enemies will grow stronger the higher up The Stack the player goes.
On Floor 5, Sydney warns the Arcaxer that the toxins are stronger.
On Floor 10, Sydney warns the Arcaxer that the toxins are stronger once again.
On Floor 15, Task Master speaks to the Arcaxer, revealing the Colossal Toxin and that it is under his control. He also mentions the Arcaxer Module, implying he's obtained it by now. After the battle, the stairs appear.
On Floor 16, General Fenix explains that Task Master laid down traps in Janus Block.
== Janus Block ==
[[File:JanusBlock.webp|border|256px|right]]
Janus Block is the second block of The Stack. This block has a similar design to Bottom Block, but looking a bit more brutal, with prison chains and cages. Janus Block is also very blue and has more high powered loot.
=== Puzzle Floors ===
Janus block has a single puzzle floor with two elements. The first is a ramp that can only be used with the Hoverboard. This ramp takes the player to the stairs. On the other side is a hoverboard course. At the end lies the [[Blue Gun]].
<gallery mode="nolines">
File:JanusFloor10.png|The puzzle on Floor 10.
</gallery>
=== Story Floors ===
On Floor 0, Sydney re-iterates that traps have now appeared.
On Floor 11, Sydney speaks with the Arcaxer about her worry about defeating Task Master.
On Floor 15, Task Master forces yet another entity to die while fighting a Toxin. After showing no remorse for the death of the entity, he flees to the next floor.
On Floor 16, the Arcaxer finally confronts Task Master, who reveals that he does indeed have the Arcaxer Module. After the battle with Task Master, he yields. As he's about to warn the Arcaxer about an entity that must be stopped, said entity appears, landing the final blow on Task Master and attacking the Arcaxer. The Arcaxer eventually falls to the barrage of attacks, and is returned to The Hub, apparently being saved by an unknown adventurer that came from The Stack.
== Whistler Block ==
[[File:WhistlerBlock.webp|border|256px|right]]
Whistler Block is the third block, being water themed. This Block is based on a wooden ship, the decorations include cannonballs, spears, fish, and other pirate based decor. Instead of the ceaseless void below the stage, there is water. The [[Bosses (Arcaxer 1)|Reaper Shark]] can sometimes prowl here.
=== Puzzle Floors ===
There is a single puzzle floor on Floor 16, in which the player must grab nine puzzle pieces and place them in the right formation to rebuild the Toxin symbol, which grants a chest.
<gallery mode="nolines">
File:WhistlerFloor16Solved.png|The puzzle on Floor 16.
</gallery>
=== Story Floors ===
On Floor 0, the Arcaxer and Sydney meet Captain Bryce, the adventurer who saved the Arcaxer from the unknown entity in Janus Block. Bryce explains that he has an "impersonator" Toxin that is stronger than his Hax, also revealing that he's an [[Arcaxers (Group)|Arcaxer]] too. He asks the Arcaxer to help him defeat the Toxin, and to let him know what they decide on Floor 15.
On Floor 15, the Arcaxer confirms with Bryce that he agrees to help defeat the Toxin. However, he asks to battle the Arcaxer to test their strengths. After Bryce's defeat, the Toxin appears, revealing that he is a Toxin that can speak and has consciousness. The Toxin reveals that he absolutely despises gamers and that he wants to delete them all from the Sim using a console at the top of The Stack. He also names himself as Bryce Lee, before vanishing. Bryce wakes up, revealing that he recalls the name Bryce Lee, that it's the name his real life counterpart used to post online. Sydney states that the Sim likely generated two entities from two different profiles created from the same guy.
On Floor 20, Captain Bryce meets with the Arcaxer once again to ponder life a little, wondering if he's a bad person due to Bryce Lee's existence.
On Floor 26, the Arcaxer and Captain Bryce confront Bryce Lee, initiating a battle. Bryce Lee reveals that an entity's ability to use Hax is based on their desire. After the battle, Captain Bryce thanks the Arcaxer again before saying he'd like to reach the console to speak to his real counterpart to get him to be less hateful. The unknown entity from Janus Block appears again, taunting the two Arcaxers before returning to it's own climb. The stairs to the next block now appear.
== Longhorn Block ==
[[File:LonghornBlock.webp|border|256px|right]]
Longhorn Block is the fourth block, and is themed after Halloween. The place looks very much like a graveyard, full of growing plants, tombs, trees, and iron bars. Occasionally, [[Shops (Arcaxer 1)|Broken Pointer's Shop]] can appear.
=== Puzzle Floors ===
There is a single puzzle floor on Floor 10. The puzzle requires the player to use a giant dripping torch to reveal invisible platforms to reach the chests. The main item here is the [[Pumpkin Bomb]].
<gallery mode="nolines">
File:LonghornFloor10.png|The solution to the puzzle on Floor 10.
</gallery>
=== Story Floors ===
On Floor 1, the Arcaxer, Sydney, and Captain Bryce encounter a Giant Dancing Bones, and a girl who attempts to fight it. Captain Bryce also attempts to fight it but is knocked out as well. After defeating the Giant Dancing Bones, XxXLloronaXx (commonly named Llorona or simply Llori) properly introduces herself. She explains that she fought her way up using weapons and Health Modifiers, not having Hax. She's confused by Arcaxer's ability to use Hax. Sydney tells Llori about the Arcaxer Module, which inspires her to keep climbing to find the module.
On Floor 14, Llori seems to be winded, but gets angry at the suggestion that she should return to The Hub to take a break. Sydney expresses concern.
On Floor 18, Llori is found lying on the floor next to Dr. Jonkal, who presumably defeated her. The Arcaxer immediately jumps into battle against Dr. Jonkal. After defeating Dr. Jonkal, Llori gets back up and immediately gets jealous of the Arcaxer's abilities again. She yells at Sydney and the Arcaxer before suddenly casting [[Arcaxer Missile]], barely missing the Arcaxer. Sydney states that Llori became a Toxin in the moment, before she teleports away.
On Floor 25, Sydney wonders what to do about Llori becoming a Toxin, starting to consider if there's a way to turn her back.
On Floor 28, Sydney and the Arcaxer catch up to Llori. Llori is aggressive, calling the Arcaxer an enemy. Bryce appears, learning that Llori is both a Toxin and is agressive. Llori turns into a dragon, then Bryce summons the Mecha Boat to fight in. During the battle, Llori destroys the floor, Bryce having to carry the Arcaxer for the second phase. Near the end, Sydney summons a catalyst that returns Llori back to a normal AI after it's destruction, taking inspiration for Dr. Jonkal. Sydney asks the Arcaxer and Bryce to bring Llori back to her lab.
== RGB Block ==
[[File:RGBBlock.webp|border|256px|right]]
RGB Block is the fifth and final block. It is a technological based block that seems to heave experienced heavy corruption. The other main theme is colors, which there are a lot of. It is a relatively short block compared to the two that precede it.
=== Puzzle Floors ===
There is a single puzzle on Floor 10. A giant cube with a ball rolling inside it sits on the right side, tilting the cube will move the ball. Upon reaching the glowing circle at the end of the maze will spawn a chest.
<gallery mode="nolines">
File:RGBFloor10.png|The puzzle on Floor 10.
</gallery>
=== Story Floors ===
There is more story content that happens outside of The Stack between Longhorn and RGB Block. See [[Story (Arcaxer 1)]] for more.
On Floor 15,
On Floor 20,
{{Locations1}}
4f9401117dee51c9107f43466ceb2006ebd160ca
1202
1201
2024-06-11T20:48:36Z
Dino-Pack
2
/* Story Floors */
wikitext
text/x-wiki
{{Spoiler|Story spoilers.}}
The Stack is the primary goal of the game. Multiple entities have threatened to climb to the top and abuse the console rumored on the final floor. The Stack is a dungeon full of [[Enemies (Arcaxer 1)|Toxins]], [[Items (Arcaxer 1)|Items]], [[Puzzles (Arcaxer 1)|Puzzles]], and more.
The Stack contains five total "Blocks", different areas with different asthetics, Items, Enemies, and [[Story (Arcaxer 1)|story content]]. New Blocks are unlocked as the player reaches the top of the previous ones and advances the story.
== The Stack Entrance ==
The Stack is the big challenge of the game, and the entrance is situated at the front of the Hub. The entrance features a teleporter that allows the player to select a Block. Beside it is the Tower Control Crystal, an object that allows the player to reset The Stack. Resetting The Stack will set the player back to floor 0 of each block they've unlocked, and all chests and enemies will respawn. [[Bosses (Arcaxer 1)|Bosses]] and other [[Story (Arcaxer 1|story content]] will not reset.
Additionally, there are mutliple chests on The Stack if the player can climb it while in the Hub, and another chest hidden inside a dumpster behind the building. There is a switch on the right section of the entrance which activates Night Mode.
== Traps ==
Starting in Janus Block, traps appear. Traps are big red tiles that explode upon being walked on, dealing damage to the player. Traps can be disarmed via two methods. The first is to use a [[Items (Arcaxer 1)|Trap Eliminator]], which will remove all traps on the floor. The second is to have the [[Barkaxer]] walk over it, who does not get damaged.
== AI Sentries ==
AI Sentries, while also being enemies, appear in the overworld at times too. There are four kinds of sentries. All four kinds of sentries can be destroyed by casting an overworld hack on it.
The first appears in Bottom Block, Janus Block, and Whistler Block. It will track the player and shoot a single orb to deal damage to the player.
The second appears in Longhorn Block. It has a pumpkin for a head and will rotate in circles spraying fire when the player approaches.
The third appears in RGB Block and the Moneyfingers Resort and Casino: Vienna Floors. It has a glitchy looking texture and fires five orbs instead of one.
The fourth and final variant appears in the Sim Sim. These sentries look identical to the first variant, but fire three orbs instead of one.
== Bottom Block ==
[[File:BottomBlock.webp|border|256px|right]]
Bottom Block is the lowest level and easiest block in the game. It's an introduction to how The Stack works and is thus designed to be simple and understandable. Traps do not appear here. However, there are still traps, [[Enemies (Arcaxer 1)|enemies]], chests, and items.
It is implied, by the look of it, that Task Master's "cool dungeon" is in fact in Bottom Block.
=== Puzzle Floors ===
There are two puzzle floors in Bottom Block, one on Floor 6, and one on Floor 16.
The first, on Floor 6, has a series of two purple lasers, which damage the player upon coming in contact with them. To pass the lasers, the player must use their giant floating hands to block the lasers and provide a safe passage. At the end of the hallway is the [[Items (Arcaxer 1)|Barkaxer Bone]].
The second, on Floor 16, has a simple objective. Grab a big box and place it inside a trench to allow the player to run over to the chest. Alternatively, by using the block as a ramp, one can access a second set of stairs that lead to [[404 Block]].
<gallery mode="nolines">
File:BottomBlock6Puzzle.png|The puzzle on Floor 6.
File:BottomBlock16Puzzle.png|The puzzle on Floor 16.
</gallery>
=== Story Floors ===
On Floor 0, Sydney reveals that she snuck in some communication features into her module. She explains a few more advanced combat mechanics, such as using weapons in tandem with [[Hax (Arcaxer 1)|Hax]], Adrenaline Rushes, Pre-emptive Attacks, and the fact that enemies will grow stronger the higher up The Stack the player goes.
On Floor 5, Sydney warns the Arcaxer that the toxins are stronger.
On Floor 10, Sydney warns the Arcaxer that the toxins are stronger once again.
On Floor 15, Task Master speaks to the Arcaxer, revealing the Colossal Toxin and that it is under his control. He also mentions the Arcaxer Module, implying he's obtained it by now. After the battle, the stairs appear.
On Floor 16, General Fenix explains that Task Master laid down traps in Janus Block.
== Janus Block ==
[[File:JanusBlock.webp|border|256px|right]]
Janus Block is the second block of The Stack. This block has a similar design to Bottom Block, but looking a bit more brutal, with prison chains and cages. Janus Block is also very blue and has more high powered loot.
=== Puzzle Floors ===
Janus block has a single puzzle floor with two elements. The first is a ramp that can only be used with the Hoverboard. This ramp takes the player to the stairs. On the other side is a hoverboard course. At the end lies the [[Blue Gun]].
<gallery mode="nolines">
File:JanusFloor10.png|The puzzle on Floor 10.
</gallery>
=== Story Floors ===
On Floor 0, Sydney re-iterates that traps have now appeared.
On Floor 11, Sydney speaks with the Arcaxer about her worry about defeating Task Master.
On Floor 15, Task Master forces yet another entity to die while fighting a Toxin. After showing no remorse for the death of the entity, he flees to the next floor.
On Floor 16, the Arcaxer finally confronts Task Master, who reveals that he does indeed have the Arcaxer Module. After the battle with Task Master, he yields. As he's about to warn the Arcaxer about an entity that must be stopped, said entity appears, landing the final blow on Task Master and attacking the Arcaxer. The Arcaxer eventually falls to the barrage of attacks, and is returned to The Hub, apparently being saved by an unknown adventurer that came from The Stack.
== Whistler Block ==
[[File:WhistlerBlock.webp|border|256px|right]]
Whistler Block is the third block, being water themed. This Block is based on a wooden ship, the decorations include cannonballs, spears, fish, and other pirate based decor. Instead of the ceaseless void below the stage, there is water. The [[Bosses (Arcaxer 1)|Reaper Shark]] can sometimes prowl here.
=== Puzzle Floors ===
There is a single puzzle floor on Floor 16, in which the player must grab nine puzzle pieces and place them in the right formation to rebuild the Toxin symbol, which grants a chest.
<gallery mode="nolines">
File:WhistlerFloor16Solved.png|The puzzle on Floor 16.
</gallery>
=== Story Floors ===
On Floor 0, the Arcaxer and Sydney meet Captain Bryce, the adventurer who saved the Arcaxer from the unknown entity in Janus Block. Bryce explains that he has an "impersonator" Toxin that is stronger than his Hax, also revealing that he's an [[Arcaxers (Group)|Arcaxer]] too. He asks the Arcaxer to help him defeat the Toxin, and to let him know what they decide on Floor 15.
On Floor 15, the Arcaxer confirms with Bryce that he agrees to help defeat the Toxin. However, he asks to battle the Arcaxer to test their strengths. After Bryce's defeat, the Toxin appears, revealing that he is a Toxin that can speak and has consciousness. The Toxin reveals that he absolutely despises gamers and that he wants to delete them all from the Sim using a console at the top of The Stack. He also names himself as Bryce Lee, before vanishing. Bryce wakes up, revealing that he recalls the name Bryce Lee, that it's the name his real life counterpart used to post online. Sydney states that the Sim likely generated two entities from two different profiles created from the same guy.
On Floor 20, Captain Bryce meets with the Arcaxer once again to ponder life a little, wondering if he's a bad person due to Bryce Lee's existence.
On Floor 26, the Arcaxer and Captain Bryce confront Bryce Lee, initiating a battle. Bryce Lee reveals that an entity's ability to use Hax is based on their desire. After the battle, Captain Bryce thanks the Arcaxer again before saying he'd like to reach the console to speak to his real counterpart to get him to be less hateful. The unknown entity from Janus Block appears again, taunting the two Arcaxers before returning to it's own climb. The stairs to the next block now appear.
== Longhorn Block ==
[[File:LonghornBlock.webp|border|256px|right]]
Longhorn Block is the fourth block, and is themed after Halloween. The place looks very much like a graveyard, full of growing plants, tombs, trees, and iron bars. Occasionally, [[Shops (Arcaxer 1)|Broken Pointer's Shop]] can appear.
=== Puzzle Floors ===
There is a single puzzle floor on Floor 10. The puzzle requires the player to use a giant dripping torch to reveal invisible platforms to reach the chests. The main item here is the [[Pumpkin Bomb]].
<gallery mode="nolines">
File:LonghornFloor10.png|The solution to the puzzle on Floor 10.
</gallery>
=== Story Floors ===
On Floor 1, the Arcaxer, Sydney, and Captain Bryce encounter a Giant Dancing Bones, and a girl who attempts to fight it. Captain Bryce also attempts to fight it but is knocked out as well. After defeating the Giant Dancing Bones, XxXLloronaXx (commonly named Llorona or simply Llori) properly introduces herself. She explains that she fought her way up using weapons and Health Modifiers, not having Hax. She's confused by Arcaxer's ability to use Hax. Sydney tells Llori about the Arcaxer Module, which inspires her to keep climbing to find the module.
On Floor 14, Llori seems to be winded, but gets angry at the suggestion that she should return to The Hub to take a break. Sydney expresses concern.
On Floor 18, Llori is found lying on the floor next to Dr. Jonkal, who presumably defeated her. The Arcaxer immediately jumps into battle against Dr. Jonkal. After defeating Dr. Jonkal, Llori gets back up and immediately gets jealous of the Arcaxer's abilities again. She yells at Sydney and the Arcaxer before suddenly casting [[Arcaxer Missile]], barely missing the Arcaxer. Sydney states that Llori became a Toxin in the moment, before she teleports away.
On Floor 25, Sydney wonders what to do about Llori becoming a Toxin, starting to consider if there's a way to turn her back.
On Floor 28, Sydney and the Arcaxer catch up to Llori. Llori is aggressive, calling the Arcaxer an enemy. Bryce appears, learning that Llori is both a Toxin and is agressive. Llori turns into a dragon, then Bryce summons the Mecha Boat to fight in. During the battle, Llori destroys the floor, Bryce having to carry the Arcaxer for the second phase. Near the end, Sydney summons a catalyst that returns Llori back to a normal AI after it's destruction, taking inspiration for Dr. Jonkal. Sydney asks the Arcaxer and Bryce to bring Llori back to her lab.
== RGB Block ==
[[File:RGBBlock.webp|border|256px|right]]
RGB Block is the fifth and final block. It is a technological based block that seems to heave experienced heavy corruption. The other main theme is colors, which there are a lot of. It is a relatively short block compared to the two that precede it.
=== Puzzle Floors ===
There is a single puzzle on Floor 10. A giant cube with a ball rolling inside it sits on the right side, tilting the cube will move the ball. Upon reaching the glowing circle at the end of the maze will spawn a chest.
<gallery mode="nolines">
File:RGBFloor10.png|The puzzle on Floor 10.
</gallery>
=== Story Floors ===
There is more story content that happens outside of The Stack between Longhorn and RGB Block. See [[Story (Arcaxer 1)]] for more.
On Floor 15, the Arcaxer, Captain Bryce, and Task Master speak with the Darkaxer, trying to stop them before they climb any higher. The Darkaxer tries to convince the Arcaxer to join him, that his plan is for the good of humanity. Sydney provides a counter argument, citing that the Darkaxer is a Toxin, yet somehow Task Master, who killed many entities, is not a Toxin. Task Master calls for the Arcaxer to run. The next floors feature the Darkaxer following the Arcaxer around as an overworld hazard.
On Floor 20, the four Arcaxers have made it to the top, but so has the Darkaxer. Task Master calls for the party to stop him, and Bryce takes up the initiative. The Darkaxer kills him immediately, and Bryce fades away. The Darkaxer claims he's already typed his command and is ready to hit start, which he promptly does. A battle begins. After defeating the Darkaxer, Sydney claims she can't find any trace of Toxins in The Stack anymore. The Darkaxer then summons the Toxic Mass, explaining it's the collection of all toxic data. Task Master then decides to sacrifice himself, turning the data of himself and his victims into a module for Arcaxer. Upon casting it, it creates a giant floating copy of the Arcaxer, one on par with the Toxic Mass. After the defeat of the Toxic Mass, the Darkaxer attempts to run, but Llori and the Arcaxer give chase. The Darkaxer tries to disable the Aracxer's weapons and Hax, but this proves fruitless when the Arcaxer punches him. Sydney then appears at the top of The Stack, messing with the console to try to fix The Hub. When she goes to try though, the Darkaxer's command is still running. In order to stop the upload, someone must go to the other side (The Internet) to close the connection to The Sim. The Arcaxer volunteers himself to do it. He is then sent across to the Internet. Credits roll.
{{Locations1}}
c243dbd8f60d52f75551d619286deccab7d28933
1227
1202
2024-06-12T01:21:59Z
Dino-Pack
2
wikitext
text/x-wiki
{{Spoiler|Story spoilers.}}
The Stack is the primary goal of the game. Multiple entities have threatened to climb to the top and abuse the console rumored on the final floor. The Stack is a dungeon full of [[Enemies (Arcaxer 1)|Toxins]], [[Items (Arcaxer 1)|Items]], [[Puzzles (Arcaxer 1)|Puzzles]], and more.
The Stack contains five total "Blocks", different areas with different asthetics, Items, Enemies, and [[Story (Arcaxer 1)|story content]]. New Blocks are unlocked as the player reaches the top of the previous ones and advances the story.
== The Stack Entrance ==
The Stack is the big challenge of the game, and the entrance is situated at the front of the Hub. The entrance features a teleporter that allows the player to select a Block. Beside it is the Tower Control Crystal, an object that allows the player to reset The Stack. Resetting The Stack will set the player back to floor 0 of each block they've unlocked, and all chests and enemies will respawn. [[Bosses (Arcaxer 1)|Bosses]] and other [[Story (Arcaxer 1|story content]] will not reset.
Additionally, there are mutliple chests on The Stack if the player can climb it while in the Hub, and another chest hidden inside a dumpster behind the building. There is a switch on the right section of the entrance which activates Night Mode.
== Traps ==
Starting in Janus Block, traps appear. Traps are big red tiles that explode upon being walked on, dealing damage to the player. Traps can be disarmed via two methods. The first is to use a [[Items (Arcaxer 1)|Trap Eliminator]], which will remove all traps on the floor. The second is to have the [[Barkaxer]] walk over it, who does not get damaged.
== AI Sentries ==
AI Sentries, while also being enemies, appear in the overworld at times too. There are four kinds of sentries. All four kinds of sentries can be destroyed by casting an overworld hack on it.
The first appears in Bottom Block, Janus Block, and Whistler Block. It will track the player and shoot a single orb to deal damage to the player.
The second appears in Longhorn Block. It has a pumpkin for a head and will rotate in circles spraying fire when the player approaches.
The third appears in RGB Block and the Moneyfingers Resort and Casino: Vienna Floors. It has a glitchy looking texture and fires five orbs instead of one.
The fourth and final variant appears in the Sim Sim. These sentries look identical to the first variant, but fire three orbs instead of one.
== Bottom Block ==
[[File:BottomBlock.webp|border|256px|right]]
Bottom Block is the lowest level and easiest block in the game. It's an introduction to how The Stack works and is thus designed to be simple and understandable. Traps do not appear here. However, there are still traps, [[Enemies (Arcaxer 1)|enemies]], chests, and items.
It is implied, by the look of it, that Task Master's "cool dungeon" is in fact in Bottom Block.
=== Puzzle Floors ===
There are two puzzle floors in Bottom Block, one on Floor 6, and one on Floor 16.
The first, on Floor 6, has a series of two purple lasers, which damage the player upon coming in contact with them. To pass the lasers, the player must use their giant floating hands to block the lasers and provide a safe passage. At the end of the hallway is the [[Items (Arcaxer 1)|Barkaxer Bone]].
The second, on Floor 16, has a simple objective. Grab a big box and place it inside a trench to allow the player to run over to the chest. Alternatively, by using the block as a ramp, one can access a second set of stairs that lead to [[404 Block]].
<gallery mode="nolines">
File:BottomBlock6Puzzle.jpeg|The puzzle on Floor 6.
File:BottomBlock16Puzzle.jpeg|The puzzle on Floor 16.
</gallery>
=== Story Floors ===
On Floor 0, Sydney reveals that she snuck in some communication features into her module. She explains a few more advanced combat mechanics, such as using weapons in tandem with [[Hax (Arcaxer 1)|Hax]], Adrenaline Rushes, Pre-emptive Attacks, and the fact that enemies will grow stronger the higher up The Stack the player goes.
On Floor 5, Sydney warns the Arcaxer that the toxins are stronger.
On Floor 10, Sydney warns the Arcaxer that the toxins are stronger once again.
On Floor 15, Task Master speaks to the Arcaxer, revealing the Colossal Toxin and that it is under his control. He also mentions the Arcaxer Module, implying he's obtained it by now. After the battle, the stairs appear.
On Floor 16, General Fenix explains that Task Master laid down traps in Janus Block.
== Janus Block ==
[[File:JanusBlock.webp|border|256px|right]]
Janus Block is the second block of The Stack. This block has a similar design to Bottom Block, but looking a bit more brutal, with prison chains and cages. Janus Block is also very blue and has more high powered loot.
=== Puzzle Floors ===
Janus block has a single puzzle floor with two elements. The first is a ramp that can only be used with the Hoverboard. This ramp takes the player to the stairs. On the other side is a hoverboard course. At the end lies the [[Blue Gun]].
<gallery mode="nolines">
File:JanusFloor10.jpeg|The puzzle on Floor 10.
</gallery>
=== Story Floors ===
On Floor 0, Sydney re-iterates that traps have now appeared.
On Floor 11, Sydney speaks with the Arcaxer about her worry about defeating Task Master.
On Floor 15, Task Master forces yet another entity to die while fighting a Toxin. After showing no remorse for the death of the entity, he flees to the next floor.
On Floor 16, the Arcaxer finally confronts Task Master, who reveals that he does indeed have the Arcaxer Module. After the battle with Task Master, he yields. As he's about to warn the Arcaxer about an entity that must be stopped, said entity appears, landing the final blow on Task Master and attacking the Arcaxer. The Arcaxer eventually falls to the barrage of attacks, and is returned to The Hub, apparently being saved by an unknown adventurer that came from The Stack.
== Whistler Block ==
[[File:WhistlerBlock.webp|border|256px|right]]
Whistler Block is the third block, being water themed. This Block is based on a wooden ship, the decorations include cannonballs, spears, fish, and other pirate based decor. Instead of the ceaseless void below the stage, there is water. The [[Bosses (Arcaxer 1)|Reaper Shark]] can sometimes prowl here.
=== Puzzle Floors ===
There is a single puzzle floor on Floor 16, in which the player must grab nine puzzle pieces and place them in the right formation to rebuild the Toxin symbol, which grants a chest.
<gallery mode="nolines">
File:WhistlerFloor16Solved.png|The puzzle on Floor 16.
</gallery>
=== Story Floors ===
On Floor 0, the Arcaxer and Sydney meet Captain Bryce, the adventurer who saved the Arcaxer from the unknown entity in Janus Block. Bryce explains that he has an "impersonator" Toxin that is stronger than his Hax, also revealing that he's an [[Arcaxers (Group)|Arcaxer]] too. He asks the Arcaxer to help him defeat the Toxin, and to let him know what they decide on Floor 15.
On Floor 15, the Arcaxer confirms with Bryce that he agrees to help defeat the Toxin. However, he asks to battle the Arcaxer to test their strengths. After Bryce's defeat, the Toxin appears, revealing that he is a Toxin that can speak and has consciousness. The Toxin reveals that he absolutely despises gamers and that he wants to delete them all from the Sim using a console at the top of The Stack. He also names himself as Bryce Lee, before vanishing. Bryce wakes up, revealing that he recalls the name Bryce Lee, that it's the name his real life counterpart used to post online. Sydney states that the Sim likely generated two entities from two different profiles created from the same guy.
On Floor 20, Captain Bryce meets with the Arcaxer once again to ponder life a little, wondering if he's a bad person due to Bryce Lee's existence.
On Floor 26, the Arcaxer and Captain Bryce confront Bryce Lee, initiating a battle. Bryce Lee reveals that an entity's ability to use Hax is based on their desire. After the battle, Captain Bryce thanks the Arcaxer again before saying he'd like to reach the console to speak to his real counterpart to get him to be less hateful. The unknown entity from Janus Block appears again, taunting the two Arcaxers before returning to it's own climb. The stairs to the next block now appear.
== Longhorn Block ==
[[File:LonghornBlock.webp|border|256px|right]]
Longhorn Block is the fourth block, and is themed after Halloween. The place looks very much like a graveyard, full of growing plants, tombs, trees, and iron bars. Occasionally, [[Shops (Arcaxer 1)|Broken Pointer's Shop]] can appear.
=== Puzzle Floors ===
There is a single puzzle floor on Floor 10. The puzzle requires the player to use a giant dripping torch to reveal invisible platforms to reach the chests. The main item here is the [[Pumpkin Bomb]].
<gallery mode="nolines">
File:LonghornFloor10.png|The solution to the puzzle on Floor 10.
</gallery>
=== Story Floors ===
On Floor 1, the Arcaxer, Sydney, and Captain Bryce encounter a Giant Dancing Bones, and a girl who attempts to fight it. Captain Bryce also attempts to fight it but is knocked out as well. After defeating the Giant Dancing Bones, XxXLloronaXx (commonly named Llorona or simply Llori) properly introduces herself. She explains that she fought her way up using weapons and Health Modifiers, not having Hax. She's confused by Arcaxer's ability to use Hax. Sydney tells Llori about the Arcaxer Module, which inspires her to keep climbing to find the module.
On Floor 14, Llori seems to be winded, but gets angry at the suggestion that she should return to The Hub to take a break. Sydney expresses concern.
On Floor 18, Llori is found lying on the floor next to Dr. Jonkal, who presumably defeated her. The Arcaxer immediately jumps into battle against Dr. Jonkal. After defeating Dr. Jonkal, Llori gets back up and immediately gets jealous of the Arcaxer's abilities again. She yells at Sydney and the Arcaxer before suddenly casting [[Arcaxer Missile]], barely missing the Arcaxer. Sydney states that Llori became a Toxin in the moment, before she teleports away.
On Floor 25, Sydney wonders what to do about Llori becoming a Toxin, starting to consider if there's a way to turn her back.
On Floor 28, Sydney and the Arcaxer catch up to Llori. Llori is aggressive, calling the Arcaxer an enemy. Bryce appears, learning that Llori is both a Toxin and is agressive. Llori turns into a dragon, then Bryce summons the Mecha Boat to fight in. During the battle, Llori destroys the floor, Bryce having to carry the Arcaxer for the second phase. Near the end, Sydney summons a catalyst that returns Llori back to a normal AI after it's destruction, taking inspiration for Dr. Jonkal. Sydney asks the Arcaxer and Bryce to bring Llori back to her lab.
== RGB Block ==
[[File:RGBBlock.webp|border|256px|right]]
RGB Block is the fifth and final block. It is a technological based block that seems to heave experienced heavy corruption. The other main theme is colors, which there are a lot of. It is a relatively short block compared to the two that precede it.
=== Puzzle Floors ===
There is a single puzzle on Floor 10. A giant cube with a ball rolling inside it sits on the right side, tilting the cube will move the ball. Upon reaching the glowing circle at the end of the maze will spawn a chest.
<gallery mode="nolines">
File:RGBFloor10.jpeg|The puzzle on Floor 10.
</gallery>
=== Story Floors ===
There is more story content that happens outside of The Stack between Longhorn and RGB Block. See [[Story (Arcaxer 1)]] for more.
On Floor 15, the Arcaxer, Captain Bryce, and Task Master speak with the Darkaxer, trying to stop them before they climb any higher. The Darkaxer tries to convince the Arcaxer to join him, that his plan is for the good of humanity. Sydney provides a counter argument, citing that the Darkaxer is a Toxin, yet somehow Task Master, who killed many entities, is not a Toxin. Task Master calls for the Arcaxer to run. The next floors feature the Darkaxer following the Arcaxer around as an overworld hazard.
On Floor 20, the four Arcaxers have made it to the top, but so has the Darkaxer. Task Master calls for the party to stop him, and Bryce takes up the initiative. The Darkaxer kills him immediately, and Bryce fades away. The Darkaxer claims he's already typed his command and is ready to hit start, which he promptly does. A battle begins. After defeating the Darkaxer, Sydney claims she can't find any trace of Toxins in The Stack anymore. The Darkaxer then summons the Toxic Mass, explaining it's the collection of all toxic data. Task Master then decides to sacrifice himself, turning the data of himself and his victims into a module for Arcaxer. Upon casting it, it creates a giant floating copy of the Arcaxer, one on par with the Toxic Mass. After the defeat of the Toxic Mass, the Darkaxer attempts to run, but Llori and the Arcaxer give chase. The Darkaxer tries to disable the Aracxer's weapons and Hax, but this proves fruitless when the Arcaxer punches him. Sydney then appears at the top of The Stack, messing with the console to try to fix The Hub. When she goes to try though, the Darkaxer's command is still running. In order to stop the upload, someone must go to the other side (The Internet) to close the connection to The Sim. The Arcaxer volunteers himself to do it. He is then sent across to the Internet. Credits roll.
{{Locations1}}
2f9fafbeb4bc948834130ea284d528f9af93d3b2
1234
1227
2024-06-12T01:29:11Z
Dino-Pack
2
wikitext
text/x-wiki
{{Spoiler|Story spoilers.}}
The Stack is the primary goal of the game. Multiple entities have threatened to climb to the top and abuse the console rumored on the final floor. The Stack is a dungeon full of [[Enemies (Arcaxer 1)|Toxins]], [[Items (Arcaxer 1)|Items]], [[Puzzles (Arcaxer 1)|Puzzles]], and more.
The Stack contains five total "Blocks", different areas with different asthetics, Items, Enemies, and [[Story (Arcaxer 1)|story content]]. New Blocks are unlocked as the player reaches the top of the previous ones and advances the story.
== The Stack Entrance ==
The Stack is the big challenge of the game, and the entrance is situated at the front of the Hub. The entrance features a teleporter that allows the player to select a Block. Beside it is the Tower Control Crystal, an object that allows the player to reset The Stack. Resetting The Stack will set the player back to floor 0 of each block they've unlocked, and all chests and enemies will respawn. [[Bosses (Arcaxer 1)|Bosses]] and other [[Story (Arcaxer 1|story content]] will not reset.
Additionally, there are mutliple chests on The Stack if the player can climb it while in the Hub, and another chest hidden inside a dumpster behind the building. There is a switch on the right section of the entrance which activates Night Mode.
== Traps ==
Starting in Janus Block, traps appear. Traps are big red tiles that explode upon being walked on, dealing damage to the player. Traps can be disarmed via two methods. The first is to use a [[Items (Arcaxer 1)|Trap Eliminator]], which will remove all traps on the floor. The second is to have the [[Barkaxer]] walk over it, who does not get damaged.
== AI Sentries ==
AI Sentries, while also being enemies, appear in the overworld at times too. There are four kinds of sentries. All four kinds of sentries can be destroyed by casting an overworld hack on it.
The first appears in Bottom Block, Janus Block, and Whistler Block. It will track the player and shoot a single orb to deal damage to the player.
The second appears in Longhorn Block. It has a pumpkin for a head and will rotate in circles spraying fire when the player approaches.
The third appears in RGB Block and the Moneyfingers Resort and Casino: Vienna Floors. It has a glitchy looking texture and fires five orbs instead of one.
The fourth and final variant appears in the Sim Sim. These sentries look identical to the first variant, but fire three orbs instead of one.
== Bottom Block ==
[[File:BottomBlock.webp|border|256px|right]]
Bottom Block is the lowest level and easiest block in the game. It's an introduction to how The Stack works and is thus designed to be simple and understandable. Traps do not appear here. However, there are still traps, [[Enemies (Arcaxer 1)|enemies]], chests, and items.
It is implied, by the look of it, that Task Master's "cool dungeon" is in fact in Bottom Block.
=== Puzzle Floors ===
There are two puzzle floors in Bottom Block, one on Floor 6, and one on Floor 16.
The first, on Floor 6, has a series of two purple lasers, which damage the player upon coming in contact with them. To pass the lasers, the player must use their giant floating hands to block the lasers and provide a safe passage. At the end of the hallway is the [[Items (Arcaxer 1)|Barkaxer Bone]].
The second, on Floor 16, has a simple objective. Grab a big box and place it inside a trench to allow the player to run over to the chest. Alternatively, by using the block as a ramp, one can access a second set of stairs that lead to [[404 Block]].
<gallery mode="nolines" heights=512px>
File:BottomBlock6Puzzle.jpeg|The puzzle on Floor 6.
File:BottomBlock16Puzzle.jpeg|The puzzle on Floor 16.
</gallery>
=== Story Floors ===
On Floor 0, Sydney reveals that she snuck in some communication features into her module. She explains a few more advanced combat mechanics, such as using weapons in tandem with [[Hax (Arcaxer 1)|Hax]], Adrenaline Rushes, Pre-emptive Attacks, and the fact that enemies will grow stronger the higher up The Stack the player goes.
On Floor 5, Sydney warns the Arcaxer that the toxins are stronger.
On Floor 10, Sydney warns the Arcaxer that the toxins are stronger once again.
On Floor 15, Task Master speaks to the Arcaxer, revealing the Colossal Toxin and that it is under his control. He also mentions the Arcaxer Module, implying he's obtained it by now. After the battle, the stairs appear.
On Floor 16, General Fenix explains that Task Master laid down traps in Janus Block.
== Janus Block ==
[[File:JanusBlock.webp|border|256px|right]]
Janus Block is the second block of The Stack. This block has a similar design to Bottom Block, but looking a bit more brutal, with prison chains and cages. Janus Block is also very blue and has more high powered loot.
=== Puzzle Floors ===
Janus block has a single puzzle floor with two elements. The first is a ramp that can only be used with the Hoverboard. This ramp takes the player to the stairs. On the other side is a hoverboard course. At the end lies the [[Blue Gun]].
<gallery mode="nolines" heights=512px>
File:JanusFloor10.jpeg|The puzzle on Floor 10.
</gallery>
=== Story Floors ===
On Floor 0, Sydney re-iterates that traps have now appeared.
On Floor 11, Sydney speaks with the Arcaxer about her worry about defeating Task Master.
On Floor 15, Task Master forces yet another entity to die while fighting a Toxin. After showing no remorse for the death of the entity, he flees to the next floor.
On Floor 16, the Arcaxer finally confronts Task Master, who reveals that he does indeed have the Arcaxer Module. After the battle with Task Master, he yields. As he's about to warn the Arcaxer about an entity that must be stopped, said entity appears, landing the final blow on Task Master and attacking the Arcaxer. The Arcaxer eventually falls to the barrage of attacks, and is returned to The Hub, apparently being saved by an unknown adventurer that came from The Stack.
== Whistler Block ==
[[File:WhistlerBlock.webp|border|256px|right]]
Whistler Block is the third block, being water themed. This Block is based on a wooden ship, the decorations include cannonballs, spears, fish, and other pirate based decor. Instead of the ceaseless void below the stage, there is water. The [[Bosses (Arcaxer 1)|Reaper Shark]] can sometimes prowl here.
=== Puzzle Floors ===
There is a single puzzle floor on Floor 16, in which the player must grab nine puzzle pieces and place them in the right formation to rebuild the Toxin symbol, which grants a chest.
<gallery mode="nolines" heights=512px>
File:WhistlerFloor16Solved.jpeg|The puzzle on Floor 16.
</gallery>
=== Story Floors ===
On Floor 0, the Arcaxer and Sydney meet Captain Bryce, the adventurer who saved the Arcaxer from the unknown entity in Janus Block. Bryce explains that he has an "impersonator" Toxin that is stronger than his Hax, also revealing that he's an [[Arcaxers (Group)|Arcaxer]] too. He asks the Arcaxer to help him defeat the Toxin, and to let him know what they decide on Floor 15.
On Floor 15, the Arcaxer confirms with Bryce that he agrees to help defeat the Toxin. However, he asks to battle the Arcaxer to test their strengths. After Bryce's defeat, the Toxin appears, revealing that he is a Toxin that can speak and has consciousness. The Toxin reveals that he absolutely despises gamers and that he wants to delete them all from the Sim using a console at the top of The Stack. He also names himself as Bryce Lee, before vanishing. Bryce wakes up, revealing that he recalls the name Bryce Lee, that it's the name his real life counterpart used to post online. Sydney states that the Sim likely generated two entities from two different profiles created from the same guy.
On Floor 20, Captain Bryce meets with the Arcaxer once again to ponder life a little, wondering if he's a bad person due to Bryce Lee's existence.
On Floor 26, the Arcaxer and Captain Bryce confront Bryce Lee, initiating a battle. Bryce Lee reveals that an entity's ability to use Hax is based on their desire. After the battle, Captain Bryce thanks the Arcaxer again before saying he'd like to reach the console to speak to his real counterpart to get him to be less hateful. The unknown entity from Janus Block appears again, taunting the two Arcaxers before returning to it's own climb. The stairs to the next block now appear.
== Longhorn Block ==
[[File:LonghornBlock.webp|border|256px|right]]
Longhorn Block is the fourth block, and is themed after Halloween. The place looks very much like a graveyard, full of growing plants, tombs, trees, and iron bars. Occasionally, [[Shops (Arcaxer 1)|Broken Pointer's Shop]] can appear.
=== Puzzle Floors ===
There is a single puzzle floor on Floor 10. The puzzle requires the player to use a giant dripping torch to reveal invisible platforms to reach the chests. The main item here is the [[Pumpkin Bomb]].
<gallery mode="nolines" heights=512px>
File:LonghornFloor10.png|The solution to the puzzle on Floor 10.
</gallery>
=== Story Floors ===
On Floor 1, the Arcaxer, Sydney, and Captain Bryce encounter a Giant Dancing Bones, and a girl who attempts to fight it. Captain Bryce also attempts to fight it but is knocked out as well. After defeating the Giant Dancing Bones, XxXLloronaXx (commonly named Llorona or simply Llori) properly introduces herself. She explains that she fought her way up using weapons and Health Modifiers, not having Hax. She's confused by Arcaxer's ability to use Hax. Sydney tells Llori about the Arcaxer Module, which inspires her to keep climbing to find the module.
On Floor 14, Llori seems to be winded, but gets angry at the suggestion that she should return to The Hub to take a break. Sydney expresses concern.
On Floor 18, Llori is found lying on the floor next to Dr. Jonkal, who presumably defeated her. The Arcaxer immediately jumps into battle against Dr. Jonkal. After defeating Dr. Jonkal, Llori gets back up and immediately gets jealous of the Arcaxer's abilities again. She yells at Sydney and the Arcaxer before suddenly casting [[Arcaxer Missile]], barely missing the Arcaxer. Sydney states that Llori became a Toxin in the moment, before she teleports away.
On Floor 25, Sydney wonders what to do about Llori becoming a Toxin, starting to consider if there's a way to turn her back.
On Floor 28, Sydney and the Arcaxer catch up to Llori. Llori is aggressive, calling the Arcaxer an enemy. Bryce appears, learning that Llori is both a Toxin and is agressive. Llori turns into a dragon, then Bryce summons the Mecha Boat to fight in. During the battle, Llori destroys the floor, Bryce having to carry the Arcaxer for the second phase. Near the end, Sydney summons a catalyst that returns Llori back to a normal AI after it's destruction, taking inspiration for Dr. Jonkal. Sydney asks the Arcaxer and Bryce to bring Llori back to her lab.
== RGB Block ==
[[File:RGBBlock.webp|border|256px|right]]
RGB Block is the fifth and final block. It is a technological based block that seems to heave experienced heavy corruption. The other main theme is colors, which there are a lot of. It is a relatively short block compared to the two that precede it.
=== Puzzle Floors ===
There is a single puzzle on Floor 10. A giant cube with a ball rolling inside it sits on the right side, tilting the cube will move the ball. Upon reaching the glowing circle at the end of the maze will spawn a chest.
<gallery mode="nolines" heights=512px>
File:RGBFloor10.jpeg|The puzzle on Floor 10.
</gallery>
=== Story Floors ===
There is more story content that happens outside of The Stack between Longhorn and RGB Block. See [[Story (Arcaxer 1)]] for more.
On Floor 15, the Arcaxer, Captain Bryce, and Task Master speak with the Darkaxer, trying to stop them before they climb any higher. The Darkaxer tries to convince the Arcaxer to join him, that his plan is for the good of humanity. Sydney provides a counter argument, citing that the Darkaxer is a Toxin, yet somehow Task Master, who killed many entities, is not a Toxin. Task Master calls for the Arcaxer to run. The next floors feature the Darkaxer following the Arcaxer around as an overworld hazard.
On Floor 20, the four Arcaxers have made it to the top, but so has the Darkaxer. Task Master calls for the party to stop him, and Bryce takes up the initiative. The Darkaxer kills him immediately, and Bryce fades away. The Darkaxer claims he's already typed his command and is ready to hit start, which he promptly does. A battle begins. After defeating the Darkaxer, Sydney claims she can't find any trace of Toxins in The Stack anymore. The Darkaxer then summons the Toxic Mass, explaining it's the collection of all toxic data. Task Master then decides to sacrifice himself, turning the data of himself and his victims into a module for Arcaxer. Upon casting it, it creates a giant floating copy of the Arcaxer, one on par with the Toxic Mass. After the defeat of the Toxic Mass, the Darkaxer attempts to run, but Llori and the Arcaxer give chase. The Darkaxer tries to disable the Aracxer's weapons and Hax, but this proves fruitless when the Arcaxer punches him. Sydney then appears at the top of The Stack, messing with the console to try to fix The Hub. When she goes to try though, the Darkaxer's command is still running. In order to stop the upload, someone must go to the other side (The Internet) to close the connection to The Sim. The Arcaxer volunteers himself to do it. He is then sent across to the Internet. Credits roll.
{{Locations1}}
24e15d44d32f93a2aad1fc7f0af07efafe054f85
Moneyfingers Resort and Casino
0
391
1203
1126
2024-06-11T21:29:20Z
Dino-Pack
2
/* Vienna Floors */
wikitext
text/x-wiki
Moneyfingers Resort and Casino is a post-game area unlocked after seeing the credits, which kicks off the [[Casino Malware]] storyline. It contains [[Quests (Arcaxer 1|Quests]], [[Items (Arcaxer 1)|Items]] and [[Enemies (Arcaxer 1|Enemies]], two dungeons, and some [[Story (Arcaxer 1)|story content]]. The Casino is owned by [[Johnny Moneyfingers]], who brought it into the Sim.
== Outer Area ==
[[File:CasinoOutside.png|256px|border|right]]
The outside of the Casino does not offer much, mostly acting as a small buffer between the Boat Bus (to return to The Hub), the Casino interior, and the Moneyfingers Mines.
=== Boat Bus ===
[[File:BoatBus.png|256px|border|right]]
The Boat Bus is located at the end of the dock. It is only used to travel back to The Hub.
=== Mines Entrance ===
[[File:MinesEntrance.png|256px|border|right]]
Behind the Casino is a hatch that acts as an entrance to the Moneyfingers Mines. It only unlocks once finishing the first part of the story in the Vienna Floors. Afterwards, it opens permenantly.
== Johnny's Penthouse ==
[[File:JohnnysPenthouse.png|256px|border|right]]
Johnny's Penthouse is a story location seen in the final confrontation against [[Johnny Moneyfingers]]. It is a small zone and can't be explored, being only a story zone.
== Casino Interior ==
[[File:CasinoInterior.png|256px|border|right]]
Inside the casino is a little lobby housing various attractions and [[NPCs (Arcaxer 1)|NPCs]]. [[Donators|Jab]] can be found here, giving the quest to find five [[Items (Arcaxer 1)|Hand Wraps]] in exchange for his weapon, [[Jab's Wraps]].
=== Casino Shop ===
[[File:CasinoShop.png|256px|border|right]]
{{Main|Shops (Arcaxer 1)}}
On the right to the entrance, near the slot machine is an NPC who acts as a shopkeeper. These items cost Casino Tokens instead of Credits, which is in fact the only other place to spend Casino Tokens.
The items they sell are as follows:
{| class="wikitable"
|+ Casino Shop Stock
|-
! Stock Number !! Unlock Requirement !! Items<ref name="cost">See [[Shops (Arcaxer 1)|Shops]] for a list of prices.</ref>
|-
| 1
|| Default
|
* Shield Buster Module
* Sweeper Beam Module
* Money Hands L
* Money Hands R
* Fight me Pumps
* Dealer's Vest
* Cheater's Visor
* Giant Exp Potion
* Casino Teleporter
* Roulette Cannon
* AvatarLoginData_0
|}
=== Vienna Floors Entrance ===
[[File:CasinoViennaEntrance.png|256px|border|right]]
At the back of the Casino interior is the entrance to the Vienna Floors, and a clerk that offers to "clean up" the floors. (Reset the dungeon like [[The Stack]] and the Tower Control Crystal.) The Vienna Floors are the only block in the Casino dungeon.
=== Casino Games ===
There are two casino games in the lobby, Pusher Man and the Slot Machine.
==== Pusher Man ====
Pusher Man, while not a casino game and more of an arcade game, is based on the real life [https://en.wikipedia.org/wiki/Coin_pusher coin pusher] style of game. The player can aim and throw Casino Tokens into the machine, aiming to push the tokens towards the bottom receptors of the machine. Occasionally, a bonus of 10 tokens and random items will spawn and shake up the machine. The items that can spawn in the machine are as follows:
* Yellow Casino Token (1 Token)
* Blue Casino Token (50 Tokens)
* Trap Diffuser
* Bounce Pad
* [[Reverse Time]] Module
* Greater Health Modifier
==== Slot Machine ====
The Slot Machine is a basic [https://en.wikipedia.org/wiki/Slot_machine slots machine] game. (WIP, finish the rest later...)
<gallery mode="nolines">
File:PusherMan.jpeg|256px|The Pusher Man minigame.
File:SlotMachine.jpeg|256px|The Slot Machine minigame.
</gallery>
== Vienna Floors ==
[[File:ViennaFloors.jpeg|256px|border|right]]
The Vienna Floors is the first dungeon of the Casino, ressembling [[The Stack]] in it's mechanics. It houses unique [[Enemies (Arcaxer 1)|Enemies]] and high powered loot, mostly the same loot as [[The Stack#RGB Block|RGB Block]]<ref>The exact loot tables have not been seen, but many items re-appear in both RGB Block and the Vienna Floors. It's unlikely we'll ever know the exact loot table used for these chests.</ref>. Additionally, the [[Rainbow Blade]] can be found in these chests.
=== Puzzle Floors ===
There are a handful of floors that, while not exactly puzzles, are always pre-set and act more like obstacle courses using dice and Bounce pads. They appear on the following floors: Floor 6, Floor 8, and Floor 10.
=== Story Floors ===
On Floor 0, Sydney speaks to the Female Arcaxer about what to do in the Vienna Floors, telling her to look for a boss Toxin.
On Floor 5, Sydney arrives in the Venti Mechiato, which appears to be acting up a little.
On Floor 7, a bouncer states that this the first Arena Floor. Sydney seems annoyed at the challenge idea, but has no choice and agrees to fight alongside the Female Arcaxer. After the fight, the bouncer reveals that unknown people are placing bets on the arena fights.
On Floor 9, there is another Arena Floor. Sydney is annoyed again. After the fight, Sydney tries to question the bouncer as to why there's a betting ring, and who's paying for it, but gets no answers.
On Floor 15, Johnny Moneyfingers appears, checking in on Sydney and the Female Arcaxer. But before leaving, he asks the two to settle a bet, who would win in a fight between Sydney and the Female Arcaxer. After Sydney refusing, Johnny reveals he knows about the AI in the Venti Mechiato. He also reveals he knows about Sydney's hacking of the Arcaxers' response modules. He also accuses Sydney of forcing the Arcaxer to leave, and that he has more info on The Sim than anyone realizes. He offers to free the AI in the Venti Mechiato if it kills the Female Arcaxer. The Venti Mechiato engages in battle. After defeating the Venti Mechiato, Johnny offers to fight the Female Arcaxer when she seems upset at being called his cash cow. He dies immediately. After Johnny's death, Sydney speaks with the Female Arcaxer, confirming that she did indeed mess with the response module. She also apologies for it, and lets the Venti Mechiato leave if it so chooses. It does. Sydney, sad, let's the Female Arcaxer leave to return to the casino entrance.
== Moneyfingers Mines ==
[[File:MoneyfingersMines.jpeg|256px|border|right]]
The Moneyfingers Mines is the second dungeon of the Casino, a unique zone. It's a procedurally generated single floor, full of [[Enemies (Arcaxer 1|enemies]], some returning from the Vienna Floors, some new to the mines, chests with mostly re-used loot (Some items such as [[That Gun]] and the [[Roulette Cannon]] are new.), and a special mechanic. To advance, instead of finding a singular staircase, there are now multiple elevators that take you to Johnny's Penthouse. To use them however, one must obtain five [[Items (Arcaxer 1)|Elevator Key Parts]].
While it is meant to be an infinite floor, the generation will eventually stop, but it would take far too long for anyone to accidentally stumble upon it.
== Footnotes ==
<references/>
{{Locations1}}
7eda5cd31fa2dbf454dc685e6116efdd13727ed2
1207
1203
2024-06-12T01:05:07Z
Dino-Pack
2
wikitext
text/x-wiki
Moneyfingers Resort and Casino is a post-game area unlocked after seeing the credits, which kicks off the [[Casino Malware]] storyline. It contains [[Quests (Arcaxer 1|Quests]], [[Items (Arcaxer 1)|Items]] and [[Enemies (Arcaxer 1|Enemies]], two dungeons, and some [[Story (Arcaxer 1)|story content]]. The Casino is owned by [[Johnny Moneyfingers]], who brought it into the Sim.
== Outer Area ==
[[File:CasinoOutside.jpeg|256px|border|right]]
The outside of the Casino does not offer much, mostly acting as a small buffer between the Boat Bus (to return to The Hub), the Casino interior, and the Moneyfingers Mines.
=== Boat Bus ===
[[File:BoatBus.jpeg|256px|border|right]]
The Boat Bus is located at the end of the dock. It is only used to travel back to The Hub.
=== Mines Entrance ===
[[File:MinesEntrance.jpeg|256px|border|right]]
Behind the Casino is a hatch that acts as an entrance to the Moneyfingers Mines. It only unlocks once finishing the first part of the story in the Vienna Floors. Afterwards, it opens permenantly.
== Johnny's Penthouse ==
[[File:JohnnysPenthouse.jpeg|256px|border|right]]
Johnny's Penthouse is a story location seen in the final confrontation against [[Johnny Moneyfingers]]. It is a small zone and can't be explored, being only a story zone.
== Casino Interior ==
[[File:CasinoInterior.jpeg|256px|border|right]]
Inside the casino is a little lobby housing various attractions and [[NPCs (Arcaxer 1)|NPCs]]. [[Donators|Jab]] can be found here, giving the quest to find five [[Items (Arcaxer 1)|Hand Wraps]] in exchange for his weapon, [[Jab's Wraps]].
=== Casino Shop ===
[[File:CasinoShop.jpeg|256px|border|right]]
{{Main|Shops (Arcaxer 1)}}
On the right to the entrance, near the slot machine is an NPC who acts as a shopkeeper. These items cost Casino Tokens instead of Credits, which is in fact the only other place to spend Casino Tokens.
The items they sell are as follows:
{| class="wikitable"
|+ Casino Shop Stock
|-
! Stock Number !! Unlock Requirement !! Items<ref name="cost">See [[Shops (Arcaxer 1)|Shops]] for a list of prices.</ref>
|-
| 1
|| Default
|
* Shield Buster Module
* Sweeper Beam Module
* Money Hands L
* Money Hands R
* Fight me Pumps
* Dealer's Vest
* Cheater's Visor
* Giant Exp Potion
* Casino Teleporter
* Roulette Cannon
* AvatarLoginData_0
|}
=== Vienna Floors Entrance ===
[[File:CasinoViennaEntrance.jpeg|256px|border|right]]
At the back of the Casino interior is the entrance to the Vienna Floors, and a clerk that offers to "clean up" the floors. (Reset the dungeon like [[The Stack]] and the Tower Control Crystal.) The Vienna Floors are the only block in the Casino dungeon.
=== Casino Games ===
There are two casino games in the lobby, Pusher Man and the Slot Machine.
==== Pusher Man ====
Pusher Man, while not a casino game and more of an arcade game, is based on the real life [https://en.wikipedia.org/wiki/Coin_pusher coin pusher] style of game. The player can aim and throw Casino Tokens into the machine, aiming to push the tokens towards the bottom receptors of the machine. Occasionally, a bonus of 10 tokens and random items will spawn and shake up the machine. The items that can spawn in the machine are as follows:
* Yellow Casino Token (1 Token)
* Blue Casino Token (50 Tokens)
* Trap Diffuser
* Bounce Pad
* [[Reverse Time]] Module
* Greater Health Modifier
==== Slot Machine ====
The Slot Machine is a basic [https://en.wikipedia.org/wiki/Slot_machine slots machine] game. (WIP, finish the rest later...)
<gallery mode="nolines">
File:PusherMan.jpeg|256px|The Pusher Man minigame.
File:SlotMachine.jpeg|256px|The Slot Machine minigame.
</gallery>
== Vienna Floors ==
[[File:ViennaFloors.jpeg|256px|border|right]]
The Vienna Floors is the first dungeon of the Casino, ressembling [[The Stack]] in it's mechanics. It houses unique [[Enemies (Arcaxer 1)|Enemies]] and high powered loot, mostly the same loot as [[The Stack#RGB Block|RGB Block]]<ref>The exact loot tables have not been seen, but many items re-appear in both RGB Block and the Vienna Floors. It's unlikely we'll ever know the exact loot table used for these chests.</ref>. Additionally, the [[Rainbow Blade]] can be found in these chests.
=== Puzzle Floors ===
There are a handful of floors that, while not exactly puzzles, are always pre-set and act more like obstacle courses using dice and Bounce pads. They appear on the following floors: Floor 6, Floor 8, and Floor 10.
=== Story Floors ===
On Floor 0, Sydney speaks to the Female Arcaxer about what to do in the Vienna Floors, telling her to look for a boss Toxin.
On Floor 5, Sydney arrives in the Venti Mechiato, which appears to be acting up a little.
On Floor 7, a bouncer states that this the first Arena Floor. Sydney seems annoyed at the challenge idea, but has no choice and agrees to fight alongside the Female Arcaxer. After the fight, the bouncer reveals that unknown people are placing bets on the arena fights.
On Floor 9, there is another Arena Floor. Sydney is annoyed again. After the fight, Sydney tries to question the bouncer as to why there's a betting ring, and who's paying for it, but gets no answers.
On Floor 15, Johnny Moneyfingers appears, checking in on Sydney and the Female Arcaxer. But before leaving, he asks the two to settle a bet, who would win in a fight between Sydney and the Female Arcaxer. After Sydney refusing, Johnny reveals he knows about the AI in the Venti Mechiato. He also reveals he knows about Sydney's hacking of the Arcaxers' response modules. He also accuses Sydney of forcing the Arcaxer to leave, and that he has more info on The Sim than anyone realizes. He offers to free the AI in the Venti Mechiato if it kills the Female Arcaxer. The Venti Mechiato engages in battle. After defeating the Venti Mechiato, Johnny offers to fight the Female Arcaxer when she seems upset at being called his cash cow. He dies immediately. After Johnny's death, Sydney speaks with the Female Arcaxer, confirming that she did indeed mess with the response module. She also apologies for it, and lets the Venti Mechiato leave if it so chooses. It does. Sydney, sad, let's the Female Arcaxer leave to return to the casino entrance.
== Moneyfingers Mines ==
[[File:MoneyfingersMines.jpeg|256px|border|right]]
The Moneyfingers Mines is the second dungeon of the Casino, a unique zone. It's a procedurally generated single floor, full of [[Enemies (Arcaxer 1|enemies]], some returning from the Vienna Floors, some new to the mines, chests with mostly re-used loot (Some items such as [[That Gun]] and the [[Roulette Cannon]] are new.), and a special mechanic. To advance, instead of finding a singular staircase, there are now multiple elevators that take you to Johnny's Penthouse. To use them however, one must obtain five [[Items (Arcaxer 1)|Elevator Key Parts]].
While it is meant to be an infinite floor, the generation will eventually stop, but it would take far too long for anyone to accidentally stumble upon it.
== Footnotes ==
<references/>
{{Locations1}}
e4a7c1f347f33cf09e54427dc9b43824551fa337
1217
1207
2024-06-12T01:16:42Z
Dino-Pack
2
wikitext
text/x-wiki
Moneyfingers Resort and Casino is a post-game area unlocked after seeing the credits, which kicks off the [[Casino Malware]] storyline. It contains [[Quests (Arcaxer 1|Quests]], [[Items (Arcaxer 1)|Items]] and [[Enemies (Arcaxer 1|Enemies]], two dungeons, and some [[Story (Arcaxer 1)|story content]]. The Casino is owned by [[Johnny Moneyfingers]], who brought it into the Sim.
== Outer Area ==
[[File:CasinoExterior.jpeg|256px|border|right]]
The outside of the Casino does not offer much, mostly acting as a small buffer between the Boat Bus (to return to The Hub), the Casino interior, and the Moneyfingers Mines.
=== Boat Bus ===
[[File:BoatBus.jpeg|256px|border|right]]
The Boat Bus is located at the end of the dock. It is only used to travel back to The Hub.
=== Mines Entrance ===
[[File:MinesEntrance.jpeg|256px|border|right]]
Behind the Casino is a hatch that acts as an entrance to the Moneyfingers Mines. It only unlocks once finishing the first part of the story in the Vienna Floors. Afterwards, it opens permenantly.
<br/><br/><br/><br/><br/>
== Johnny's Penthouse ==
[[File:JohnnysPenthouse.jpeg|256px|border|right]]
Johnny's Penthouse is a story location seen in the final confrontation against [[Johnny Moneyfingers]]. It is a small zone and can't be explored, being only a story zone.
<br/><br/><br/><br/><br/>
== Casino Interior ==
[[File:CasinoEntrance.jpeg|256px|border|right]]
Inside the casino is a little lobby housing various attractions and [[NPCs (Arcaxer 1)|NPCs]]. [[Donators|Jab]] can be found here, giving the quest to find five [[Items (Arcaxer 1)|Hand Wraps]] in exchange for his weapon, [[Jab's Wraps]].
<br/><br/><br/><br/><br/>
=== Casino Shop ===
[[File:CasinoShop.jpeg|256px|border|right]]
{{Main|Shops (Arcaxer 1)}}
On the right to the entrance, near the slot machine is an NPC who acts as a shopkeeper. These items cost Casino Tokens instead of Credits, which is in fact the only other place to spend Casino Tokens.
The items they sell are as follows:
{| class="wikitable"
|+ Casino Shop Stock
|-
! Stock Number !! Unlock Requirement !! Items<ref name="cost">See [[Shops (Arcaxer 1)|Shops]] for a list of prices.</ref>
|-
| 1
|| Default
|
* Shield Buster Module
* Sweeper Beam Module
* Money Hands L
* Money Hands R
* Fight me Pumps
* Dealer's Vest
* Cheater's Visor
* Giant Exp Potion
* Casino Teleporter
* Roulette Cannon
* AvatarLoginData_0
|}
=== Vienna Floors Entrance ===
[[File:CasinoViennaEntrance.jpeg|256px|border|right]]
At the back of the Casino interior is the entrance to the Vienna Floors, and a clerk that offers to "clean up" the floors. (Reset the dungeon like [[The Stack]] and the Tower Control Crystal.) The Vienna Floors are the only block in the Casino dungeon.
=== Casino Games ===
There are two casino games in the lobby, Pusher Man and the Slot Machine.
==== Pusher Man ====
Pusher Man, while not a casino game and more of an arcade game, is based on the real life [https://en.wikipedia.org/wiki/Coin_pusher coin pusher] style of game. The player can aim and throw Casino Tokens into the machine, aiming to push the tokens towards the bottom receptors of the machine. Occasionally, a bonus of 10 tokens and random items will spawn and shake up the machine. The items that can spawn in the machine are as follows:
* Yellow Casino Token (1 Token)
* Blue Casino Token (50 Tokens)
* Trap Diffuser
* Bounce Pad
* [[Reverse Time]] Module
* Greater Health Modifier
==== Slot Machine ====
The Slot Machine is a basic [https://en.wikipedia.org/wiki/Slot_machine slots machine] game. (WIP, finish the rest later...)
<gallery mode="nolines">
File:PusherMan.jpeg|256px|The Pusher Man minigame.
File:SlotMachine.jpeg|256px|The Slot Machine minigame.
</gallery>
== Vienna Floors ==
[[File:ViennaFloors.jpeg|256px|border|right]]
The Vienna Floors is the first dungeon of the Casino, ressembling [[The Stack]] in it's mechanics. It houses unique [[Enemies (Arcaxer 1)|Enemies]] and high powered loot, mostly the same loot as [[The Stack#RGB Block|RGB Block]]<ref>The exact loot tables have not been seen, but many items re-appear in both RGB Block and the Vienna Floors. It's unlikely we'll ever know the exact loot table used for these chests.</ref>. Additionally, the [[Rainbow Blade]] can be found in these chests.
=== Puzzle Floors ===
There are a handful of floors that, while not exactly puzzles, are always pre-set and act more like obstacle courses using dice and Bounce pads. They appear on the following floors: Floor 6, Floor 8, and Floor 10.
=== Story Floors ===
On Floor 0, Sydney speaks to the Female Arcaxer about what to do in the Vienna Floors, telling her to look for a boss Toxin.
On Floor 5, Sydney arrives in the Venti Mechiato, which appears to be acting up a little.
On Floor 7, a bouncer states that this the first Arena Floor. Sydney seems annoyed at the challenge idea, but has no choice and agrees to fight alongside the Female Arcaxer. After the fight, the bouncer reveals that unknown people are placing bets on the arena fights.
On Floor 9, there is another Arena Floor. Sydney is annoyed again. After the fight, Sydney tries to question the bouncer as to why there's a betting ring, and who's paying for it, but gets no answers.
On Floor 15, Johnny Moneyfingers appears, checking in on Sydney and the Female Arcaxer. But before leaving, he asks the two to settle a bet, who would win in a fight between Sydney and the Female Arcaxer. After Sydney refusing, Johnny reveals he knows about the AI in the Venti Mechiato. He also reveals he knows about Sydney's hacking of the Arcaxers' response modules. He also accuses Sydney of forcing the Arcaxer to leave, and that he has more info on The Sim than anyone realizes. He offers to free the AI in the Venti Mechiato if it kills the Female Arcaxer. The Venti Mechiato engages in battle. After defeating the Venti Mechiato, Johnny offers to fight the Female Arcaxer when she seems upset at being called his cash cow. He dies immediately. After Johnny's death, Sydney speaks with the Female Arcaxer, confirming that she did indeed mess with the response module. She also apologies for it, and lets the Venti Mechiato leave if it so chooses. It does. Sydney, sad, let's the Female Arcaxer leave to return to the casino entrance.
== Moneyfingers Mines ==
[[File:MoneyfingersMines.jpeg|256px|border|right]]
The Moneyfingers Mines is the second dungeon of the Casino, a unique zone. It's a procedurally generated single floor, full of [[Enemies (Arcaxer 1|enemies]], some returning from the Vienna Floors, some new to the mines, chests with mostly re-used loot (Some items such as [[That Gun]] and the [[Roulette Cannon]] are new.), and a special mechanic. To advance, instead of finding a singular staircase, there are now multiple elevators that take you to Johnny's Penthouse. To use them however, one must obtain five [[Items (Arcaxer 1)|Elevator Key Parts]].
While it is meant to be an infinite floor, the generation will eventually stop, but it would take far too long for anyone to accidentally stumble upon it.
== Footnotes ==
<references/>
{{Locations1}}
5cd73e707e483004ab637df40026855db180fa9f
1218
1217
2024-06-12T01:17:04Z
Dino-Pack
2
wikitext
text/x-wiki
Moneyfingers Resort and Casino is a post-game area unlocked after seeing the credits, which kicks off the [[Casino Malware]] storyline. It contains [[Quests (Arcaxer 1|Quests]], [[Items (Arcaxer 1)|Items]] and [[Enemies (Arcaxer 1|Enemies]], two dungeons, and some [[Story (Arcaxer 1)|story content]]. The Casino is owned by [[Johnny Moneyfingers]], who brought it into the Sim.
== Outer Area ==
[[File:CasinoExterior.jpeg|256px|border|right]]
The outside of the Casino does not offer much, mostly acting as a small buffer between the Boat Bus (to return to The Hub), the Casino interior, and the Moneyfingers Mines.
<br/><br/><br/><br/><br/>
=== Boat Bus ===
[[File:BoatBus.jpeg|256px|border|right]]
The Boat Bus is located at the end of the dock. It is only used to travel back to The Hub.
<br/><br/><br/><br/><br/>
=== Mines Entrance ===
[[File:MinesEntrance.jpeg|256px|border|right]]
Behind the Casino is a hatch that acts as an entrance to the Moneyfingers Mines. It only unlocks once finishing the first part of the story in the Vienna Floors. Afterwards, it opens permenantly.
<br/><br/><br/><br/><br/>
== Johnny's Penthouse ==
[[File:JohnnysPenthouse.jpeg|256px|border|right]]
Johnny's Penthouse is a story location seen in the final confrontation against [[Johnny Moneyfingers]]. It is a small zone and can't be explored, being only a story zone.
<br/><br/><br/><br/><br/>
== Casino Interior ==
[[File:CasinoEntrance.jpeg|256px|border|right]]
Inside the casino is a little lobby housing various attractions and [[NPCs (Arcaxer 1)|NPCs]]. [[Donators|Jab]] can be found here, giving the quest to find five [[Items (Arcaxer 1)|Hand Wraps]] in exchange for his weapon, [[Jab's Wraps]].
<br/><br/><br/><br/><br/>
=== Casino Shop ===
[[File:CasinoShop.jpeg|256px|border|right]]
{{Main|Shops (Arcaxer 1)}}
On the right to the entrance, near the slot machine is an NPC who acts as a shopkeeper. These items cost Casino Tokens instead of Credits, which is in fact the only other place to spend Casino Tokens.
The items they sell are as follows:
{| class="wikitable"
|+ Casino Shop Stock
|-
! Stock Number !! Unlock Requirement !! Items<ref name="cost">See [[Shops (Arcaxer 1)|Shops]] for a list of prices.</ref>
|-
| 1
|| Default
|
* Shield Buster Module
* Sweeper Beam Module
* Money Hands L
* Money Hands R
* Fight me Pumps
* Dealer's Vest
* Cheater's Visor
* Giant Exp Potion
* Casino Teleporter
* Roulette Cannon
* AvatarLoginData_0
|}
=== Vienna Floors Entrance ===
[[File:CasinoViennaEntrance.jpeg|256px|border|right]]
At the back of the Casino interior is the entrance to the Vienna Floors, and a clerk that offers to "clean up" the floors. (Reset the dungeon like [[The Stack]] and the Tower Control Crystal.) The Vienna Floors are the only block in the Casino dungeon.
=== Casino Games ===
There are two casino games in the lobby, Pusher Man and the Slot Machine.
==== Pusher Man ====
Pusher Man, while not a casino game and more of an arcade game, is based on the real life [https://en.wikipedia.org/wiki/Coin_pusher coin pusher] style of game. The player can aim and throw Casino Tokens into the machine, aiming to push the tokens towards the bottom receptors of the machine. Occasionally, a bonus of 10 tokens and random items will spawn and shake up the machine. The items that can spawn in the machine are as follows:
* Yellow Casino Token (1 Token)
* Blue Casino Token (50 Tokens)
* Trap Diffuser
* Bounce Pad
* [[Reverse Time]] Module
* Greater Health Modifier
==== Slot Machine ====
The Slot Machine is a basic [https://en.wikipedia.org/wiki/Slot_machine slots machine] game. (WIP, finish the rest later...)
<gallery mode="nolines">
File:PusherMan.jpeg|256px|The Pusher Man minigame.
File:SlotMachine.jpeg|256px|The Slot Machine minigame.
</gallery>
== Vienna Floors ==
[[File:ViennaFloors.jpeg|256px|border|right]]
The Vienna Floors is the first dungeon of the Casino, ressembling [[The Stack]] in it's mechanics. It houses unique [[Enemies (Arcaxer 1)|Enemies]] and high powered loot, mostly the same loot as [[The Stack#RGB Block|RGB Block]]<ref>The exact loot tables have not been seen, but many items re-appear in both RGB Block and the Vienna Floors. It's unlikely we'll ever know the exact loot table used for these chests.</ref>. Additionally, the [[Rainbow Blade]] can be found in these chests.
=== Puzzle Floors ===
There are a handful of floors that, while not exactly puzzles, are always pre-set and act more like obstacle courses using dice and Bounce pads. They appear on the following floors: Floor 6, Floor 8, and Floor 10.
=== Story Floors ===
On Floor 0, Sydney speaks to the Female Arcaxer about what to do in the Vienna Floors, telling her to look for a boss Toxin.
On Floor 5, Sydney arrives in the Venti Mechiato, which appears to be acting up a little.
On Floor 7, a bouncer states that this the first Arena Floor. Sydney seems annoyed at the challenge idea, but has no choice and agrees to fight alongside the Female Arcaxer. After the fight, the bouncer reveals that unknown people are placing bets on the arena fights.
On Floor 9, there is another Arena Floor. Sydney is annoyed again. After the fight, Sydney tries to question the bouncer as to why there's a betting ring, and who's paying for it, but gets no answers.
On Floor 15, Johnny Moneyfingers appears, checking in on Sydney and the Female Arcaxer. But before leaving, he asks the two to settle a bet, who would win in a fight between Sydney and the Female Arcaxer. After Sydney refusing, Johnny reveals he knows about the AI in the Venti Mechiato. He also reveals he knows about Sydney's hacking of the Arcaxers' response modules. He also accuses Sydney of forcing the Arcaxer to leave, and that he has more info on The Sim than anyone realizes. He offers to free the AI in the Venti Mechiato if it kills the Female Arcaxer. The Venti Mechiato engages in battle. After defeating the Venti Mechiato, Johnny offers to fight the Female Arcaxer when she seems upset at being called his cash cow. He dies immediately. After Johnny's death, Sydney speaks with the Female Arcaxer, confirming that she did indeed mess with the response module. She also apologies for it, and lets the Venti Mechiato leave if it so chooses. It does. Sydney, sad, let's the Female Arcaxer leave to return to the casino entrance.
== Moneyfingers Mines ==
[[File:MoneyfingersMines.jpeg|256px|border|right]]
The Moneyfingers Mines is the second dungeon of the Casino, a unique zone. It's a procedurally generated single floor, full of [[Enemies (Arcaxer 1|enemies]], some returning from the Vienna Floors, some new to the mines, chests with mostly re-used loot (Some items such as [[That Gun]] and the [[Roulette Cannon]] are new.), and a special mechanic. To advance, instead of finding a singular staircase, there are now multiple elevators that take you to Johnny's Penthouse. To use them however, one must obtain five [[Items (Arcaxer 1)|Elevator Key Parts]].
While it is meant to be an infinite floor, the generation will eventually stop, but it would take far too long for anyone to accidentally stumble upon it.
== Footnotes ==
<references/>
{{Locations1}}
3330eee20188befa66870e91c69618eb97780a81
1219
1218
2024-06-12T01:17:23Z
Dino-Pack
2
wikitext
text/x-wiki
Moneyfingers Resort and Casino is a post-game area unlocked after seeing the credits, which kicks off the [[Casino Malware]] storyline. It contains [[Quests (Arcaxer 1|Quests]], [[Items (Arcaxer 1)|Items]] and [[Enemies (Arcaxer 1|Enemies]], two dungeons, and some [[Story (Arcaxer 1)|story content]]. The Casino is owned by [[Johnny Moneyfingers]], who brought it into the Sim.
== Outer Area ==
[[File:CasinoExterior.jpeg|256px|border|right]]
The outside of the Casino does not offer much, mostly acting as a small buffer between the Boat Bus (to return to The Hub), the Casino interior, and the Moneyfingers Mines.
<br/><br/><br/><br/><br/><br/><br/>
=== Boat Bus ===
[[File:BoatBus.jpeg|256px|border|right]]
The Boat Bus is located at the end of the dock. It is only used to travel back to The Hub.
<br/><br/><br/><br/><br/><br/>
=== Mines Entrance ===
[[File:MinesEntrance.jpeg|256px|border|right]]
Behind the Casino is a hatch that acts as an entrance to the Moneyfingers Mines. It only unlocks once finishing the first part of the story in the Vienna Floors. Afterwards, it opens permenantly.
<br/><br/><br/><br/><br/>
== Johnny's Penthouse ==
[[File:JohnnysPenthouse.jpeg|256px|border|right]]
Johnny's Penthouse is a story location seen in the final confrontation against [[Johnny Moneyfingers]]. It is a small zone and can't be explored, being only a story zone.
<br/><br/><br/><br/><br/>
== Casino Interior ==
[[File:CasinoEntrance.jpeg|256px|border|right]]
Inside the casino is a little lobby housing various attractions and [[NPCs (Arcaxer 1)|NPCs]]. [[Donators|Jab]] can be found here, giving the quest to find five [[Items (Arcaxer 1)|Hand Wraps]] in exchange for his weapon, [[Jab's Wraps]].
<br/><br/><br/><br/><br/>
=== Casino Shop ===
[[File:CasinoShop.jpeg|256px|border|right]]
{{Main|Shops (Arcaxer 1)}}
On the right to the entrance, near the slot machine is an NPC who acts as a shopkeeper. These items cost Casino Tokens instead of Credits, which is in fact the only other place to spend Casino Tokens.
The items they sell are as follows:
{| class="wikitable"
|+ Casino Shop Stock
|-
! Stock Number !! Unlock Requirement !! Items<ref name="cost">See [[Shops (Arcaxer 1)|Shops]] for a list of prices.</ref>
|-
| 1
|| Default
|
* Shield Buster Module
* Sweeper Beam Module
* Money Hands L
* Money Hands R
* Fight me Pumps
* Dealer's Vest
* Cheater's Visor
* Giant Exp Potion
* Casino Teleporter
* Roulette Cannon
* AvatarLoginData_0
|}
=== Vienna Floors Entrance ===
[[File:CasinoViennaEntrance.jpeg|256px|border|right]]
At the back of the Casino interior is the entrance to the Vienna Floors, and a clerk that offers to "clean up" the floors. (Reset the dungeon like [[The Stack]] and the Tower Control Crystal.) The Vienna Floors are the only block in the Casino dungeon.
=== Casino Games ===
There are two casino games in the lobby, Pusher Man and the Slot Machine.
==== Pusher Man ====
Pusher Man, while not a casino game and more of an arcade game, is based on the real life [https://en.wikipedia.org/wiki/Coin_pusher coin pusher] style of game. The player can aim and throw Casino Tokens into the machine, aiming to push the tokens towards the bottom receptors of the machine. Occasionally, a bonus of 10 tokens and random items will spawn and shake up the machine. The items that can spawn in the machine are as follows:
* Yellow Casino Token (1 Token)
* Blue Casino Token (50 Tokens)
* Trap Diffuser
* Bounce Pad
* [[Reverse Time]] Module
* Greater Health Modifier
==== Slot Machine ====
The Slot Machine is a basic [https://en.wikipedia.org/wiki/Slot_machine slots machine] game. (WIP, finish the rest later...)
<gallery mode="nolines">
File:PusherMan.jpeg|256px|The Pusher Man minigame.
File:SlotMachine.jpeg|256px|The Slot Machine minigame.
</gallery>
== Vienna Floors ==
[[File:ViennaFloors.jpeg|256px|border|right]]
The Vienna Floors is the first dungeon of the Casino, ressembling [[The Stack]] in it's mechanics. It houses unique [[Enemies (Arcaxer 1)|Enemies]] and high powered loot, mostly the same loot as [[The Stack#RGB Block|RGB Block]]<ref>The exact loot tables have not been seen, but many items re-appear in both RGB Block and the Vienna Floors. It's unlikely we'll ever know the exact loot table used for these chests.</ref>. Additionally, the [[Rainbow Blade]] can be found in these chests.
=== Puzzle Floors ===
There are a handful of floors that, while not exactly puzzles, are always pre-set and act more like obstacle courses using dice and Bounce pads. They appear on the following floors: Floor 6, Floor 8, and Floor 10.
=== Story Floors ===
On Floor 0, Sydney speaks to the Female Arcaxer about what to do in the Vienna Floors, telling her to look for a boss Toxin.
On Floor 5, Sydney arrives in the Venti Mechiato, which appears to be acting up a little.
On Floor 7, a bouncer states that this the first Arena Floor. Sydney seems annoyed at the challenge idea, but has no choice and agrees to fight alongside the Female Arcaxer. After the fight, the bouncer reveals that unknown people are placing bets on the arena fights.
On Floor 9, there is another Arena Floor. Sydney is annoyed again. After the fight, Sydney tries to question the bouncer as to why there's a betting ring, and who's paying for it, but gets no answers.
On Floor 15, Johnny Moneyfingers appears, checking in on Sydney and the Female Arcaxer. But before leaving, he asks the two to settle a bet, who would win in a fight between Sydney and the Female Arcaxer. After Sydney refusing, Johnny reveals he knows about the AI in the Venti Mechiato. He also reveals he knows about Sydney's hacking of the Arcaxers' response modules. He also accuses Sydney of forcing the Arcaxer to leave, and that he has more info on The Sim than anyone realizes. He offers to free the AI in the Venti Mechiato if it kills the Female Arcaxer. The Venti Mechiato engages in battle. After defeating the Venti Mechiato, Johnny offers to fight the Female Arcaxer when she seems upset at being called his cash cow. He dies immediately. After Johnny's death, Sydney speaks with the Female Arcaxer, confirming that she did indeed mess with the response module. She also apologies for it, and lets the Venti Mechiato leave if it so chooses. It does. Sydney, sad, let's the Female Arcaxer leave to return to the casino entrance.
== Moneyfingers Mines ==
[[File:MoneyfingersMines.jpeg|256px|border|right]]
The Moneyfingers Mines is the second dungeon of the Casino, a unique zone. It's a procedurally generated single floor, full of [[Enemies (Arcaxer 1|enemies]], some returning from the Vienna Floors, some new to the mines, chests with mostly re-used loot (Some items such as [[That Gun]] and the [[Roulette Cannon]] are new.), and a special mechanic. To advance, instead of finding a singular staircase, there are now multiple elevators that take you to Johnny's Penthouse. To use them however, one must obtain five [[Items (Arcaxer 1)|Elevator Key Parts]].
While it is meant to be an infinite floor, the generation will eventually stop, but it would take far too long for anyone to accidentally stumble upon it.
== Footnotes ==
<references/>
{{Locations1}}
c80f0a707cce787a3296b81af242ba717789567d
1220
1219
2024-06-12T01:17:43Z
Dino-Pack
2
wikitext
text/x-wiki
Moneyfingers Resort and Casino is a post-game area unlocked after seeing the credits, which kicks off the [[Casino Malware]] storyline. It contains [[Quests (Arcaxer 1|Quests]], [[Items (Arcaxer 1)|Items]] and [[Enemies (Arcaxer 1|Enemies]], two dungeons, and some [[Story (Arcaxer 1)|story content]]. The Casino is owned by [[Johnny Moneyfingers]], who brought it into the Sim.
== Outer Area ==
[[File:CasinoExterior.jpeg|256px|border|right]]
The outside of the Casino does not offer much, mostly acting as a small buffer between the Boat Bus (to return to The Hub), the Casino interior, and the Moneyfingers Mines.
<br/><br/><br/><br/><br/><br/><br/>
=== Boat Bus ===
[[File:BoatBus.jpeg|256px|border|right]]
The Boat Bus is located at the end of the dock. It is only used to travel back to The Hub.
<br/><br/><br/><br/><br/><br/><br/>
=== Mines Entrance ===
[[File:MinesEntrance.jpeg|256px|border|right]]
Behind the Casino is a hatch that acts as an entrance to the Moneyfingers Mines. It only unlocks once finishing the first part of the story in the Vienna Floors. Afterwards, it opens permenantly.
<br/><br/><br/><br/><br/><br/><br/>
== Johnny's Penthouse ==
[[File:JohnnysPenthouse.jpeg|256px|border|right]]
Johnny's Penthouse is a story location seen in the final confrontation against [[Johnny Moneyfingers]]. It is a small zone and can't be explored, being only a story zone.
<br/><br/><br/><br/><br/>
== Casino Interior ==
[[File:CasinoEntrance.jpeg|256px|border|right]]
Inside the casino is a little lobby housing various attractions and [[NPCs (Arcaxer 1)|NPCs]]. [[Donators|Jab]] can be found here, giving the quest to find five [[Items (Arcaxer 1)|Hand Wraps]] in exchange for his weapon, [[Jab's Wraps]].
<br/><br/><br/><br/><br/>
=== Casino Shop ===
[[File:CasinoShop.jpeg|256px|border|right]]
{{Main|Shops (Arcaxer 1)}}
On the right to the entrance, near the slot machine is an NPC who acts as a shopkeeper. These items cost Casino Tokens instead of Credits, which is in fact the only other place to spend Casino Tokens.
The items they sell are as follows:
{| class="wikitable"
|+ Casino Shop Stock
|-
! Stock Number !! Unlock Requirement !! Items<ref name="cost">See [[Shops (Arcaxer 1)|Shops]] for a list of prices.</ref>
|-
| 1
|| Default
|
* Shield Buster Module
* Sweeper Beam Module
* Money Hands L
* Money Hands R
* Fight me Pumps
* Dealer's Vest
* Cheater's Visor
* Giant Exp Potion
* Casino Teleporter
* Roulette Cannon
* AvatarLoginData_0
|}
=== Vienna Floors Entrance ===
[[File:CasinoViennaEntrance.jpeg|256px|border|right]]
At the back of the Casino interior is the entrance to the Vienna Floors, and a clerk that offers to "clean up" the floors. (Reset the dungeon like [[The Stack]] and the Tower Control Crystal.) The Vienna Floors are the only block in the Casino dungeon.
=== Casino Games ===
There are two casino games in the lobby, Pusher Man and the Slot Machine.
==== Pusher Man ====
Pusher Man, while not a casino game and more of an arcade game, is based on the real life [https://en.wikipedia.org/wiki/Coin_pusher coin pusher] style of game. The player can aim and throw Casino Tokens into the machine, aiming to push the tokens towards the bottom receptors of the machine. Occasionally, a bonus of 10 tokens and random items will spawn and shake up the machine. The items that can spawn in the machine are as follows:
* Yellow Casino Token (1 Token)
* Blue Casino Token (50 Tokens)
* Trap Diffuser
* Bounce Pad
* [[Reverse Time]] Module
* Greater Health Modifier
==== Slot Machine ====
The Slot Machine is a basic [https://en.wikipedia.org/wiki/Slot_machine slots machine] game. (WIP, finish the rest later...)
<gallery mode="nolines">
File:PusherMan.jpeg|256px|The Pusher Man minigame.
File:SlotMachine.jpeg|256px|The Slot Machine minigame.
</gallery>
== Vienna Floors ==
[[File:ViennaFloors.jpeg|256px|border|right]]
The Vienna Floors is the first dungeon of the Casino, ressembling [[The Stack]] in it's mechanics. It houses unique [[Enemies (Arcaxer 1)|Enemies]] and high powered loot, mostly the same loot as [[The Stack#RGB Block|RGB Block]]<ref>The exact loot tables have not been seen, but many items re-appear in both RGB Block and the Vienna Floors. It's unlikely we'll ever know the exact loot table used for these chests.</ref>. Additionally, the [[Rainbow Blade]] can be found in these chests.
=== Puzzle Floors ===
There are a handful of floors that, while not exactly puzzles, are always pre-set and act more like obstacle courses using dice and Bounce pads. They appear on the following floors: Floor 6, Floor 8, and Floor 10.
=== Story Floors ===
On Floor 0, Sydney speaks to the Female Arcaxer about what to do in the Vienna Floors, telling her to look for a boss Toxin.
On Floor 5, Sydney arrives in the Venti Mechiato, which appears to be acting up a little.
On Floor 7, a bouncer states that this the first Arena Floor. Sydney seems annoyed at the challenge idea, but has no choice and agrees to fight alongside the Female Arcaxer. After the fight, the bouncer reveals that unknown people are placing bets on the arena fights.
On Floor 9, there is another Arena Floor. Sydney is annoyed again. After the fight, Sydney tries to question the bouncer as to why there's a betting ring, and who's paying for it, but gets no answers.
On Floor 15, Johnny Moneyfingers appears, checking in on Sydney and the Female Arcaxer. But before leaving, he asks the two to settle a bet, who would win in a fight between Sydney and the Female Arcaxer. After Sydney refusing, Johnny reveals he knows about the AI in the Venti Mechiato. He also reveals he knows about Sydney's hacking of the Arcaxers' response modules. He also accuses Sydney of forcing the Arcaxer to leave, and that he has more info on The Sim than anyone realizes. He offers to free the AI in the Venti Mechiato if it kills the Female Arcaxer. The Venti Mechiato engages in battle. After defeating the Venti Mechiato, Johnny offers to fight the Female Arcaxer when she seems upset at being called his cash cow. He dies immediately. After Johnny's death, Sydney speaks with the Female Arcaxer, confirming that she did indeed mess with the response module. She also apologies for it, and lets the Venti Mechiato leave if it so chooses. It does. Sydney, sad, let's the Female Arcaxer leave to return to the casino entrance.
== Moneyfingers Mines ==
[[File:MoneyfingersMines.jpeg|256px|border|right]]
The Moneyfingers Mines is the second dungeon of the Casino, a unique zone. It's a procedurally generated single floor, full of [[Enemies (Arcaxer 1|enemies]], some returning from the Vienna Floors, some new to the mines, chests with mostly re-used loot (Some items such as [[That Gun]] and the [[Roulette Cannon]] are new.), and a special mechanic. To advance, instead of finding a singular staircase, there are now multiple elevators that take you to Johnny's Penthouse. To use them however, one must obtain five [[Items (Arcaxer 1)|Elevator Key Parts]].
While it is meant to be an infinite floor, the generation will eventually stop, but it would take far too long for anyone to accidentally stumble upon it.
== Footnotes ==
<references/>
{{Locations1}}
e1fe974a63a40c40018ffe14a788703754170d92
1221
1220
2024-06-12T01:18:13Z
Dino-Pack
2
wikitext
text/x-wiki
Moneyfingers Resort and Casino is a post-game area unlocked after seeing the credits, which kicks off the [[Casino Malware]] storyline. It contains [[Quests (Arcaxer 1|Quests]], [[Items (Arcaxer 1)|Items]] and [[Enemies (Arcaxer 1|Enemies]], two dungeons, and some [[Story (Arcaxer 1)|story content]]. The Casino is owned by [[Johnny Moneyfingers]], who brought it into the Sim.
== Outer Area ==
[[File:CasinoExterior.jpeg|256px|border|right]]
The outside of the Casino does not offer much, mostly acting as a small buffer between the Boat Bus (to return to The Hub), the Casino interior, and the Moneyfingers Mines.
<br/><br/><br/><br/><br/><br/><br/>
=== Boat Bus ===
[[File:BoatBus.jpeg|256px|border|right]]
The Boat Bus is located at the end of the dock. It is only used to travel back to The Hub.
<br/><br/><br/><br/><br/><br/><br/>
=== Mines Entrance ===
[[File:MinesEntrance.jpeg|256px|border|right]]
Behind the Casino is a hatch that acts as an entrance to the Moneyfingers Mines. It only unlocks once finishing the first part of the story in the Vienna Floors. Afterwards, it opens permenantly.
<br/><br/><br/><br/><br/><br/><br/>
== Johnny's Penthouse ==
[[File:JohnnysPenthouse.jpeg|256px|border|right]]
Johnny's Penthouse is a story location seen in the final confrontation against [[Johnny Moneyfingers]]. It is a small zone and can't be explored, being only a story zone.
<br/><br/><br/><br/><br/>
== Casino Interior ==
[[File:CasinoEntrance.jpeg|256px|border|right]]
Inside the casino is a little lobby housing various attractions and [[NPCs (Arcaxer 1)|NPCs]]. [[Donators|Jab]] can be found here, giving the quest to find five [[Items (Arcaxer 1)|Hand Wraps]] in exchange for his weapon, [[Jab's Wraps]].
<br/><br/><br/><br/><br/><br/><br/>
=== Casino Shop ===
[[File:CasinoShop.jpeg|256px|border|right]]
{{Main|Shops (Arcaxer 1)}}
On the right to the entrance, near the slot machine is an NPC who acts as a shopkeeper. These items cost Casino Tokens instead of Credits, which is in fact the only other place to spend Casino Tokens.
The items they sell are as follows:
{| class="wikitable"
|+ Casino Shop Stock
|-
! Stock Number !! Unlock Requirement !! Items<ref name="cost">See [[Shops (Arcaxer 1)|Shops]] for a list of prices.</ref>
|-
| 1
|| Default
|
* Shield Buster Module
* Sweeper Beam Module
* Money Hands L
* Money Hands R
* Fight me Pumps
* Dealer's Vest
* Cheater's Visor
* Giant Exp Potion
* Casino Teleporter
* Roulette Cannon
* AvatarLoginData_0
|}
=== Vienna Floors Entrance ===
[[File:CasinoViennaEntrance.jpeg|256px|border|right]]
At the back of the Casino interior is the entrance to the Vienna Floors, and a clerk that offers to "clean up" the floors. (Reset the dungeon like [[The Stack]] and the Tower Control Crystal.) The Vienna Floors are the only block in the Casino dungeon.
=== Casino Games ===
There are two casino games in the lobby, Pusher Man and the Slot Machine.
==== Pusher Man ====
Pusher Man, while not a casino game and more of an arcade game, is based on the real life [https://en.wikipedia.org/wiki/Coin_pusher coin pusher] style of game. The player can aim and throw Casino Tokens into the machine, aiming to push the tokens towards the bottom receptors of the machine. Occasionally, a bonus of 10 tokens and random items will spawn and shake up the machine. The items that can spawn in the machine are as follows:
* Yellow Casino Token (1 Token)
* Blue Casino Token (50 Tokens)
* Trap Diffuser
* Bounce Pad
* [[Reverse Time]] Module
* Greater Health Modifier
==== Slot Machine ====
The Slot Machine is a basic [https://en.wikipedia.org/wiki/Slot_machine slots machine] game. (WIP, finish the rest later...)
<gallery mode="nolines">
File:PusherMan.jpeg|256px|The Pusher Man minigame.
File:SlotMachine.jpeg|256px|The Slot Machine minigame.
</gallery>
== Vienna Floors ==
[[File:ViennaFloors.jpeg|256px|border|right]]
The Vienna Floors is the first dungeon of the Casino, ressembling [[The Stack]] in it's mechanics. It houses unique [[Enemies (Arcaxer 1)|Enemies]] and high powered loot, mostly the same loot as [[The Stack#RGB Block|RGB Block]]<ref>The exact loot tables have not been seen, but many items re-appear in both RGB Block and the Vienna Floors. It's unlikely we'll ever know the exact loot table used for these chests.</ref>. Additionally, the [[Rainbow Blade]] can be found in these chests.
=== Puzzle Floors ===
There are a handful of floors that, while not exactly puzzles, are always pre-set and act more like obstacle courses using dice and Bounce pads. They appear on the following floors: Floor 6, Floor 8, and Floor 10.
=== Story Floors ===
On Floor 0, Sydney speaks to the Female Arcaxer about what to do in the Vienna Floors, telling her to look for a boss Toxin.
On Floor 5, Sydney arrives in the Venti Mechiato, which appears to be acting up a little.
On Floor 7, a bouncer states that this the first Arena Floor. Sydney seems annoyed at the challenge idea, but has no choice and agrees to fight alongside the Female Arcaxer. After the fight, the bouncer reveals that unknown people are placing bets on the arena fights.
On Floor 9, there is another Arena Floor. Sydney is annoyed again. After the fight, Sydney tries to question the bouncer as to why there's a betting ring, and who's paying for it, but gets no answers.
On Floor 15, Johnny Moneyfingers appears, checking in on Sydney and the Female Arcaxer. But before leaving, he asks the two to settle a bet, who would win in a fight between Sydney and the Female Arcaxer. After Sydney refusing, Johnny reveals he knows about the AI in the Venti Mechiato. He also reveals he knows about Sydney's hacking of the Arcaxers' response modules. He also accuses Sydney of forcing the Arcaxer to leave, and that he has more info on The Sim than anyone realizes. He offers to free the AI in the Venti Mechiato if it kills the Female Arcaxer. The Venti Mechiato engages in battle. After defeating the Venti Mechiato, Johnny offers to fight the Female Arcaxer when she seems upset at being called his cash cow. He dies immediately. After Johnny's death, Sydney speaks with the Female Arcaxer, confirming that she did indeed mess with the response module. She also apologies for it, and lets the Venti Mechiato leave if it so chooses. It does. Sydney, sad, let's the Female Arcaxer leave to return to the casino entrance.
== Moneyfingers Mines ==
[[File:MoneyfingersMines.jpeg|256px|border|right]]
The Moneyfingers Mines is the second dungeon of the Casino, a unique zone. It's a procedurally generated single floor, full of [[Enemies (Arcaxer 1|enemies]], some returning from the Vienna Floors, some new to the mines, chests with mostly re-used loot (Some items such as [[That Gun]] and the [[Roulette Cannon]] are new.), and a special mechanic. To advance, instead of finding a singular staircase, there are now multiple elevators that take you to Johnny's Penthouse. To use them however, one must obtain five [[Items (Arcaxer 1)|Elevator Key Parts]].
While it is meant to be an infinite floor, the generation will eventually stop, but it would take far too long for anyone to accidentally stumble upon it.
== Footnotes ==
<references/>
{{Locations1}}
c11027701ca359d2e5a6fc80410d470a0c44e172
1222
1221
2024-06-12T01:18:29Z
Dino-Pack
2
/* Johnny's Penthouse */
wikitext
text/x-wiki
Moneyfingers Resort and Casino is a post-game area unlocked after seeing the credits, which kicks off the [[Casino Malware]] storyline. It contains [[Quests (Arcaxer 1|Quests]], [[Items (Arcaxer 1)|Items]] and [[Enemies (Arcaxer 1|Enemies]], two dungeons, and some [[Story (Arcaxer 1)|story content]]. The Casino is owned by [[Johnny Moneyfingers]], who brought it into the Sim.
== Outer Area ==
[[File:CasinoExterior.jpeg|256px|border|right]]
The outside of the Casino does not offer much, mostly acting as a small buffer between the Boat Bus (to return to The Hub), the Casino interior, and the Moneyfingers Mines.
<br/><br/><br/><br/><br/><br/><br/>
=== Boat Bus ===
[[File:BoatBus.jpeg|256px|border|right]]
The Boat Bus is located at the end of the dock. It is only used to travel back to The Hub.
<br/><br/><br/><br/><br/><br/><br/>
=== Mines Entrance ===
[[File:MinesEntrance.jpeg|256px|border|right]]
Behind the Casino is a hatch that acts as an entrance to the Moneyfingers Mines. It only unlocks once finishing the first part of the story in the Vienna Floors. Afterwards, it opens permenantly.
<br/><br/><br/><br/><br/><br/><br/>
== Johnny's Penthouse ==
[[File:JohnnysPenthouse.jpeg|256px|border|right]]
Johnny's Penthouse is a story location seen in the final confrontation against [[Johnny Moneyfingers]]. It is a small zone and can't be explored, being only a story zone.
<br/><br/><br/><br/><br/><br/><br/>
== Casino Interior ==
[[File:CasinoEntrance.jpeg|256px|border|right]]
Inside the casino is a little lobby housing various attractions and [[NPCs (Arcaxer 1)|NPCs]]. [[Donators|Jab]] can be found here, giving the quest to find five [[Items (Arcaxer 1)|Hand Wraps]] in exchange for his weapon, [[Jab's Wraps]].
<br/><br/><br/><br/><br/><br/><br/>
=== Casino Shop ===
[[File:CasinoShop.jpeg|256px|border|right]]
{{Main|Shops (Arcaxer 1)}}
On the right to the entrance, near the slot machine is an NPC who acts as a shopkeeper. These items cost Casino Tokens instead of Credits, which is in fact the only other place to spend Casino Tokens.
The items they sell are as follows:
{| class="wikitable"
|+ Casino Shop Stock
|-
! Stock Number !! Unlock Requirement !! Items<ref name="cost">See [[Shops (Arcaxer 1)|Shops]] for a list of prices.</ref>
|-
| 1
|| Default
|
* Shield Buster Module
* Sweeper Beam Module
* Money Hands L
* Money Hands R
* Fight me Pumps
* Dealer's Vest
* Cheater's Visor
* Giant Exp Potion
* Casino Teleporter
* Roulette Cannon
* AvatarLoginData_0
|}
=== Vienna Floors Entrance ===
[[File:CasinoViennaEntrance.jpeg|256px|border|right]]
At the back of the Casino interior is the entrance to the Vienna Floors, and a clerk that offers to "clean up" the floors. (Reset the dungeon like [[The Stack]] and the Tower Control Crystal.) The Vienna Floors are the only block in the Casino dungeon.
=== Casino Games ===
There are two casino games in the lobby, Pusher Man and the Slot Machine.
==== Pusher Man ====
Pusher Man, while not a casino game and more of an arcade game, is based on the real life [https://en.wikipedia.org/wiki/Coin_pusher coin pusher] style of game. The player can aim and throw Casino Tokens into the machine, aiming to push the tokens towards the bottom receptors of the machine. Occasionally, a bonus of 10 tokens and random items will spawn and shake up the machine. The items that can spawn in the machine are as follows:
* Yellow Casino Token (1 Token)
* Blue Casino Token (50 Tokens)
* Trap Diffuser
* Bounce Pad
* [[Reverse Time]] Module
* Greater Health Modifier
==== Slot Machine ====
The Slot Machine is a basic [https://en.wikipedia.org/wiki/Slot_machine slots machine] game. (WIP, finish the rest later...)
<gallery mode="nolines">
File:PusherMan.jpeg|256px|The Pusher Man minigame.
File:SlotMachine.jpeg|256px|The Slot Machine minigame.
</gallery>
== Vienna Floors ==
[[File:ViennaFloors.jpeg|256px|border|right]]
The Vienna Floors is the first dungeon of the Casino, ressembling [[The Stack]] in it's mechanics. It houses unique [[Enemies (Arcaxer 1)|Enemies]] and high powered loot, mostly the same loot as [[The Stack#RGB Block|RGB Block]]<ref>The exact loot tables have not been seen, but many items re-appear in both RGB Block and the Vienna Floors. It's unlikely we'll ever know the exact loot table used for these chests.</ref>. Additionally, the [[Rainbow Blade]] can be found in these chests.
=== Puzzle Floors ===
There are a handful of floors that, while not exactly puzzles, are always pre-set and act more like obstacle courses using dice and Bounce pads. They appear on the following floors: Floor 6, Floor 8, and Floor 10.
=== Story Floors ===
On Floor 0, Sydney speaks to the Female Arcaxer about what to do in the Vienna Floors, telling her to look for a boss Toxin.
On Floor 5, Sydney arrives in the Venti Mechiato, which appears to be acting up a little.
On Floor 7, a bouncer states that this the first Arena Floor. Sydney seems annoyed at the challenge idea, but has no choice and agrees to fight alongside the Female Arcaxer. After the fight, the bouncer reveals that unknown people are placing bets on the arena fights.
On Floor 9, there is another Arena Floor. Sydney is annoyed again. After the fight, Sydney tries to question the bouncer as to why there's a betting ring, and who's paying for it, but gets no answers.
On Floor 15, Johnny Moneyfingers appears, checking in on Sydney and the Female Arcaxer. But before leaving, he asks the two to settle a bet, who would win in a fight between Sydney and the Female Arcaxer. After Sydney refusing, Johnny reveals he knows about the AI in the Venti Mechiato. He also reveals he knows about Sydney's hacking of the Arcaxers' response modules. He also accuses Sydney of forcing the Arcaxer to leave, and that he has more info on The Sim than anyone realizes. He offers to free the AI in the Venti Mechiato if it kills the Female Arcaxer. The Venti Mechiato engages in battle. After defeating the Venti Mechiato, Johnny offers to fight the Female Arcaxer when she seems upset at being called his cash cow. He dies immediately. After Johnny's death, Sydney speaks with the Female Arcaxer, confirming that she did indeed mess with the response module. She also apologies for it, and lets the Venti Mechiato leave if it so chooses. It does. Sydney, sad, let's the Female Arcaxer leave to return to the casino entrance.
== Moneyfingers Mines ==
[[File:MoneyfingersMines.jpeg|256px|border|right]]
The Moneyfingers Mines is the second dungeon of the Casino, a unique zone. It's a procedurally generated single floor, full of [[Enemies (Arcaxer 1|enemies]], some returning from the Vienna Floors, some new to the mines, chests with mostly re-used loot (Some items such as [[That Gun]] and the [[Roulette Cannon]] are new.), and a special mechanic. To advance, instead of finding a singular staircase, there are now multiple elevators that take you to Johnny's Penthouse. To use them however, one must obtain five [[Items (Arcaxer 1)|Elevator Key Parts]].
While it is meant to be an infinite floor, the generation will eventually stop, but it would take far too long for anyone to accidentally stumble upon it.
== Footnotes ==
<references/>
{{Locations1}}
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On this page, you will find info on anything the developers said was coming but ended up either being scrapped or there was not enough time.
== Arcaxer 1 ==
=== Secret Beta Remnants ===
There was a patch full of Quality of Life and small changes. A handful of extra features were teased but were not added. They are as follows:
<gallery mode="nolines">
File:NewTrapTeaser.png|''"not near as interesting as the rest, but probably the last backfill thing i have on my list''" -Chimaera<br><br>This was a teaser for a trap model.
File:RouletteTeaser.png|"''Getting back up to speed, here's my roulette wheel with some custom... adjustments. There's a good reason I'm not allowed to submit new casino game ideas to the Luxor anymore.''" -Chimaera<br><br>Another minigame for the [[Moneyfingers Casino and Resort|Casino]].
File:SummonElementalColorTeaser.png|"''i wasnt kidding about how excited i am, this has been on my list for months''" -Chimaera<br><br>This was a teaser for coloured skins for [[Summon Elemental]].
</gallery>
=== Items ===
[[File:BowTeaser.png|border|right|256px]]
[[File:DHGreatsword.png|border|right|256px]]
A possible set of Bow weapons. According to the teaser image, there are three. It was said they were going to be in [[The Stack#Janus Block|Janus Block]].
Dark Heart's Greatsword. This sword was mentioned in passing that it was meant to be a New Game+ sword. See image. <ref>While the model was never finished for Arcaxer 1, it was finished and may be used for Arcaxer 2.</ref>
Blue Crayon. A melee weapon that applies [[Glitches (Arcaxer 1)|Blue]]
Bryce's Axe. This weapon was planned to be added in the finale of [[Casino Malware]], meant to be the axe that [[James Tanaka|Avatar Bryce]] uses in the final battle against [[Johny Moneyfingers]]. It did not come.
Space Helmet. The Space Helmet was an old helmet that used to be in game in it's early stages. The stats were: +1 Power, +1 Defense, +5 Health. It's old description was: "The actual helmet Lance Armstrong wore when he landed on the Tour de France."
=== Hax ===
Ideas for [[Hax (Arcaxer 1)|Hax]] have been featured in [[Hax Polls]], but did not get added to the game. These Hax are as follows:
* Blue 2 - Blue again.
* Summon a floating copy of your weapon that fights with you.
* Allows swinging melee weapons to launch a ranged burst of energy.
=== Passives ===
Ideas for [[Passives (Arcaxer 1)|Passives]] have been featured in [[Hax Polls]], but did not win. These passives are as follows:
* Stacking Passive: Firing the same Hax 5 times in a row causes your next attack to deal 150% damage
* Bouncy Brain Passive: Getting hit by projectiles sends them back at enemies.<ref>This ability is however present on the [[Armor (Arcaxer 1)|Bouncy Band]] item.</ref>
=== Character Customization ===
[File:FemaleDarkaxer.png|256px|right|border]
The original vision for the Female Arcaxer was to have it be an option to select the Arcaxer's gender from the start of the game. This was not done due to the workload required to change the pronouns in the whole story. It was also revealed that the Darkaxer would match the Arcaxer's gender, and a skin for a female Darkaxer was shown as well.
Enzo mentioned the possibility of adding hats but was not added. More character skins were planned.
<gallery mode="nolines">
File:CharacterCustomizationF.png|The Female [[Arcaxer (Character)|Arcaxer]] models, as teased by Chimaera. One of these were implemented.
File:CharacterCustomizationM.png|The Male Arcaxer models, as teased by Chimaera. Five of these were implemented.
File:CharacterCustomizationDog.png|The [[Barkaxer]] models, as teased by Chimaera. Only one of these were implemented.
</gallery>
=== Roguelike Mode ===
The roguelike mode was one of the modes the developers were planning on adding after the main story was completed. This mode would allow you to you climb floors, and can get every Hack, Passive, [[Weapons (Arcaxer 1)|Weapon]], Armour, or item in chests or enemy drops.
=== King Ghost ===
King Ghost was going to be a roaming elite entity for [[The Stack#Longhorn Block|Longhorn Block]]. It is unclear what it looks like, it's difficulty, or any unique mechanics it would have. Presumably, it was going to have the [[Glitches (Arcaxer 1)|Ethereal]] Glitch.
=== Coffee Lake ===
{{Main|Coffee Lake}}
The original plan for Coffee Lake was slightly than what was implemented. The original plan for [[Sydney]] asking the Arcaxer to build a pipeline into the lake remained the same. However, there was going to be an option to say no to Sydney.<ref>The concept for Coffee Lake was detailed to the public in this video on Enzo's YouTube channel: https://www.youtube.com/watch?v=HbjSa591NyI</ref> Sydney was going to grant you discounts or extra items at her shop if you said yes to her. However, the residents of Coffee Lake were going to be angry at you for it.
In the end, it was not a choice, and your only option was to build the pipeline. However, the residents of Coffee Lake do not get angry, with the exception of the single NPC who tries to stop you in the cutscene. The rest of Coffee Lake was as originally stated.
=== New Game+ ===
It was said in passing that a New Game+ mode was going to be added, but it was never made or implemented. In the safe files however, is still a remnant value known as newGamePlusLevel. This stat does nothing though.
=== Misc. ===
* Variant chests for each block.
* Arcade Machine, a new minigame.
* Secret Bosses based on the developers.
There is likely much more that is undocumented, more updates to this page may come.
== Footnotes ==
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/* Character Customization */
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On this page, you will find info on anything the developers said was coming but ended up either being scrapped or there was not enough time.
== Arcaxer 1 ==
=== Secret Beta Remnants ===
There was a patch full of Quality of Life and small changes. A handful of extra features were teased but were not added. They are as follows:
<gallery mode="nolines">
File:NewTrapTeaser.png|''"not near as interesting as the rest, but probably the last backfill thing i have on my list''" -Chimaera<br><br>This was a teaser for a trap model.
File:RouletteTeaser.png|"''Getting back up to speed, here's my roulette wheel with some custom... adjustments. There's a good reason I'm not allowed to submit new casino game ideas to the Luxor anymore.''" -Chimaera<br><br>Another minigame for the [[Moneyfingers Casino and Resort|Casino]].
File:SummonElementalColorTeaser.png|"''i wasnt kidding about how excited i am, this has been on my list for months''" -Chimaera<br><br>This was a teaser for coloured skins for [[Summon Elemental]].
</gallery>
=== Items ===
[[File:BowTeaser.png|border|right|256px]]
[[File:DHGreatsword.png|border|right|256px]]
A possible set of Bow weapons. According to the teaser image, there are three. It was said they were going to be in [[The Stack#Janus Block|Janus Block]].
Dark Heart's Greatsword. This sword was mentioned in passing that it was meant to be a New Game+ sword. See image. <ref>While the model was never finished for Arcaxer 1, it was finished and may be used for Arcaxer 2.</ref>
Blue Crayon. A melee weapon that applies [[Glitches (Arcaxer 1)|Blue]]
Bryce's Axe. This weapon was planned to be added in the finale of [[Casino Malware]], meant to be the axe that [[James Tanaka|Avatar Bryce]] uses in the final battle against [[Johny Moneyfingers]]. It did not come.
Space Helmet. The Space Helmet was an old helmet that used to be in game in it's early stages. The stats were: +1 Power, +1 Defense, +5 Health. It's old description was: "The actual helmet Lance Armstrong wore when he landed on the Tour de France."
=== Hax ===
Ideas for [[Hax (Arcaxer 1)|Hax]] have been featured in [[Hax Polls]], but did not get added to the game. These Hax are as follows:
* Blue 2 - Blue again.
* Summon a floating copy of your weapon that fights with you.
* Allows swinging melee weapons to launch a ranged burst of energy.
=== Passives ===
Ideas for [[Passives (Arcaxer 1)|Passives]] have been featured in [[Hax Polls]], but did not win. These passives are as follows:
* Stacking Passive: Firing the same Hax 5 times in a row causes your next attack to deal 150% damage
* Bouncy Brain Passive: Getting hit by projectiles sends them back at enemies.<ref>This ability is however present on the [[Armor (Arcaxer 1)|Bouncy Band]] item.</ref>
=== Character Customization ===
[[File:FemaleDarkaxer.png|256px|right|border]]
The original vision for the Female Arcaxer was to have it be an option to select the Arcaxer's gender from the start of the game. This was not done due to the workload required to change the pronouns in the whole story. It was also revealed that the Darkaxer would match the Arcaxer's gender, and a skin for a female Darkaxer was shown as well.
Enzo mentioned the possibility of adding hats but was not added. More character skins were planned.
<gallery mode="nolines">
File:CharacterCustomizationF.png|The Female [[Arcaxer (Character)|Arcaxer]] models, as teased by Chimaera. One of these were implemented.
File:CharacterCustomizationM.png|The Male Arcaxer models, as teased by Chimaera. Five of these were implemented.
File:CharacterCustomizationDog.png|The [[Barkaxer]] models, as teased by Chimaera. Only one of these were implemented.
</gallery>
=== Roguelike Mode ===
The roguelike mode was one of the modes the developers were planning on adding after the main story was completed. This mode would allow you to you climb floors, and can get every Hack, Passive, [[Weapons (Arcaxer 1)|Weapon]], Armour, or item in chests or enemy drops.
=== King Ghost ===
King Ghost was going to be a roaming elite entity for [[The Stack#Longhorn Block|Longhorn Block]]. It is unclear what it looks like, it's difficulty, or any unique mechanics it would have. Presumably, it was going to have the [[Glitches (Arcaxer 1)|Ethereal]] Glitch.
=== Coffee Lake ===
{{Main|Coffee Lake}}
The original plan for Coffee Lake was slightly than what was implemented. The original plan for [[Sydney]] asking the Arcaxer to build a pipeline into the lake remained the same. However, there was going to be an option to say no to Sydney.<ref>The concept for Coffee Lake was detailed to the public in this video on Enzo's YouTube channel: https://www.youtube.com/watch?v=HbjSa591NyI</ref> Sydney was going to grant you discounts or extra items at her shop if you said yes to her. However, the residents of Coffee Lake were going to be angry at you for it.
In the end, it was not a choice, and your only option was to build the pipeline. However, the residents of Coffee Lake do not get angry, with the exception of the single NPC who tries to stop you in the cutscene. The rest of Coffee Lake was as originally stated.
=== New Game+ ===
It was said in passing that a New Game+ mode was going to be added, but it was never made or implemented. In the safe files however, is still a remnant value known as newGamePlusLevel. This stat does nothing though.
=== Misc. ===
* Variant chests for each block.
* Arcade Machine, a new minigame.
* Secret Bosses based on the developers.
There is likely much more that is undocumented, more updates to this page may come.
== Footnotes ==
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The Sim Sim is a virtual dungeon created within The Sim. It features [[Enemies (Arcaxer 1)|enemies]] from other areas of the game, with increased stats as the floor number rises. Losing in battle or exiting the Sim Sim will send the player back five floors next time they enter it.
The Sim Sim is unlocked after defeating the [[Bosses (Arcaxer 1)#Toxic Mass|final boss]] and seeing the credits.
== Regular Floors ==
[[File:SimSimFloor.jpeg|256px|right|border]]
The Sim Sim dungeon floors are styled after a sci-fi space bunker of sorts. Other than the lights being on, the layout and gameplay mechanics are the same as the ones in [[The Stack]]. There are traps, chests, and enemies. However, the stairs up to the next floor is always blocked by a blue barrier until every [[Enemies (Arcaxer 1)|enemy]] is defeated. Enemies here come from every block, cycling through them progressively. Enemies grow in power,their power noted by a v1, v2, v3, etc.
== Boss Floors ==
[[File:SimSimBossFloor.jpeg|256px|right|border]]
Every fifteenth floor is a Boss Floor. On these floors, a single floating orb sits. Interracting with it will prompt a boss battle to start. The Sim Sim will cycle all the [[Bosses (Arcaxer 1)|Bosses]] from the main game.<ref>Bosses from [[Casino Malware]] do not appear. Overclocked versions of bosses also do not appear.</ref><ref>[[Bosses (Arcaxer 1)|Toxic Llorona]] also does not appear.</ref> These bosses get increased stats, just like the regular enemies.
== Trivia ==
* The dungeon of the Sim Sim was used as the dungeon in early pre-alpha footage shown on Enzo's YouTube Channel, as seen [https://youtu.be/PyE4gnXfXg0?si=GpJ11wpnqEUplsjr here].
== Footnotes ==
<references/>
{{Locations1}}
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/* Regular Floors */
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The Sim Sim is a virtual dungeon created within The Sim. It features [[Enemies (Arcaxer 1)|enemies]] from other areas of the game, with increased stats as the floor number rises. Losing in battle or exiting the Sim Sim will send the player back five floors next time they enter it.
The Sim Sim is unlocked after defeating the [[Bosses (Arcaxer 1)#Toxic Mass|final boss]] and seeing the credits.
== Regular Floors ==
[[File:SimSimFloor.jpeg|256px|right|border]]
The Sim Sim dungeon floors are styled after a sci-fi space bunker of sorts. Other than the lights being on, the layout and gameplay mechanics are the same as the ones in [[The Stack]]. There are traps, chests, and enemies. However, the stairs up to the next floor is always blocked by a blue barrier until every [[Enemies (Arcaxer 1)|enemy]] is defeated. Enemies here come from every block, cycling through them progressively. Enemies grow in power,their power noted by a v1, v2, v3, etc.
<br/><br/>
== Boss Floors ==
[[File:SimSimBossFloor.jpeg|256px|right|border]]
Every fifteenth floor is a Boss Floor. On these floors, a single floating orb sits. Interracting with it will prompt a boss battle to start. The Sim Sim will cycle all the [[Bosses (Arcaxer 1)|Bosses]] from the main game.<ref>Bosses from [[Casino Malware]] do not appear. Overclocked versions of bosses also do not appear.</ref><ref>[[Bosses (Arcaxer 1)|Toxic Llorona]] also does not appear.</ref> These bosses get increased stats, just like the regular enemies.
== Trivia ==
* The dungeon of the Sim Sim was used as the dungeon in early pre-alpha footage shown on Enzo's YouTube Channel, as seen [https://youtu.be/PyE4gnXfXg0?si=GpJ11wpnqEUplsjr here].
== Footnotes ==
<references/>
{{Locations1}}
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The Stack
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{{Spoiler|Story spoilers.}}
The Stack is the primary goal of the game. Multiple entities have threatened to climb to the top and abuse the console rumored on the final floor. The Stack is a dungeon full of [[Enemies (Arcaxer 1)|Toxins]], [[Items (Arcaxer 1)|Items]], [[Puzzles (Arcaxer 1)|Puzzles]], and more.
The Stack contains five total "Blocks", different areas with different asthetics, Items, Enemies, and [[Story (Arcaxer 1)|story content]]. New Blocks are unlocked as the player reaches the top of the previous ones and advances the story.
== The Stack Entrance ==
The Stack is the big challenge of the game, and the entrance is situated at the front of the Hub. The entrance features a teleporter that allows the player to select a Block. Beside it is the Tower Control Crystal, an object that allows the player to reset The Stack. Resetting The Stack will set the player back to floor 0 of each block they've unlocked, and all chests and enemies will respawn. [[Bosses (Arcaxer 1)|Bosses]] and other [[Story (Arcaxer 1|story content]] will not reset.
Additionally, there are mutliple chests on The Stack if the player can climb it while in the Hub, and another chest hidden inside a dumpster behind the building. There is a switch on the right section of the entrance which activates Night Mode.
== Traps ==
Starting in Janus Block, traps appear. Traps are big red tiles that explode upon being walked on, dealing damage to the player. Traps can be disarmed via two methods. The first is to use a [[Items (Arcaxer 1)|Trap Eliminator]], which will remove all traps on the floor. The second is to have the [[Barkaxer]] walk over it, who does not get damaged.
== AI Sentries ==
AI Sentries, while also being enemies, appear in the overworld at times too. There are four kinds of sentries. All four kinds of sentries can be destroyed by casting an overworld hack on it.
The first appears in Bottom Block, Janus Block, and Whistler Block. It will track the player and shoot a single orb to deal damage to the player.
The second appears in Longhorn Block. It has a pumpkin for a head and will rotate in circles spraying fire when the player approaches.
The third appears in RGB Block and the Moneyfingers Resort and Casino: Vienna Floors. It has a glitchy looking texture and fires five orbs instead of one.
The fourth and final variant appears in the Sim Sim. These sentries look identical to the first variant, but fire three orbs instead of one.
== Bottom Block ==
[[File:BottomBlock.webp|border|256px|right]]
Bottom Block is the lowest level and easiest block in the game. It's an introduction to how The Stack works and is thus designed to be simple and understandable. Traps do not appear here. However, there are still traps, [[Enemies (Arcaxer 1)|enemies]], chests, and items.
It is implied, by the look of it, that Task Master's "cool dungeon" is in fact in Bottom Block.
=== Puzzle Floors ===
There are two puzzle floors in Bottom Block, one on Floor 6, and one on Floor 16.
The first, on Floor 6, has a series of two purple lasers, which damage the player upon coming in contact with them. To pass the lasers, the player must use their giant floating hands to block the lasers and provide a safe passage. At the end of the hallway is the [[Items (Arcaxer 1)|Barkaxer Bone]].
The second, on Floor 16, has a simple objective. Grab a big box and place it inside a trench to allow the player to run over to the chest. Alternatively, by using the block as a ramp, one can access a second set of stairs that lead to [[404 Block]].
<gallery mode="nolines" heights=1024px>
File:BottomBlock6Puzzle.jpeg|The puzzle on Floor 6.
File:BottomBlock16Puzzle.jpeg|The puzzle on Floor 16.
</gallery>
=== Story Floors ===
On Floor 0, Sydney reveals that she snuck in some communication features into her module. She explains a few more advanced combat mechanics, such as using weapons in tandem with [[Hax (Arcaxer 1)|Hax]], Adrenaline Rushes, Pre-emptive Attacks, and the fact that enemies will grow stronger the higher up The Stack the player goes.
On Floor 5, Sydney warns the Arcaxer that the toxins are stronger.
On Floor 10, Sydney warns the Arcaxer that the toxins are stronger once again.
On Floor 15, Task Master speaks to the Arcaxer, revealing the Colossal Toxin and that it is under his control. He also mentions the Arcaxer Module, implying he's obtained it by now. After the battle, the stairs appear.
On Floor 16, General Fenix explains that Task Master laid down traps in Janus Block.
== Janus Block ==
[[File:JanusBlock.webp|border|256px|right]]
Janus Block is the second block of The Stack. This block has a similar design to Bottom Block, but looking a bit more brutal, with prison chains and cages. Janus Block is also very blue and has more high powered loot.
=== Puzzle Floors ===
Janus block has a single puzzle floor with two elements. The first is a ramp that can only be used with the Hoverboard. This ramp takes the player to the stairs. On the other side is a hoverboard course. At the end lies the [[Blue Gun]].
<gallery mode="nolines" heights=1024px>
File:JanusFloor10.jpeg|The puzzle on Floor 10.
</gallery>
=== Story Floors ===
On Floor 0, Sydney re-iterates that traps have now appeared.
On Floor 11, Sydney speaks with the Arcaxer about her worry about defeating Task Master.
On Floor 15, Task Master forces yet another entity to die while fighting a Toxin. After showing no remorse for the death of the entity, he flees to the next floor.
On Floor 16, the Arcaxer finally confronts Task Master, who reveals that he does indeed have the Arcaxer Module. After the battle with Task Master, he yields. As he's about to warn the Arcaxer about an entity that must be stopped, said entity appears, landing the final blow on Task Master and attacking the Arcaxer. The Arcaxer eventually falls to the barrage of attacks, and is returned to The Hub, apparently being saved by an unknown adventurer that came from The Stack.
== Whistler Block ==
[[File:WhistlerBlock.webp|border|256px|right]]
Whistler Block is the third block, being water themed. This Block is based on a wooden ship, the decorations include cannonballs, spears, fish, and other pirate based decor. Instead of the ceaseless void below the stage, there is water. The [[Bosses (Arcaxer 1)|Reaper Shark]] can sometimes prowl here.
=== Puzzle Floors ===
There is a single puzzle floor on Floor 16, in which the player must grab nine puzzle pieces and place them in the right formation to rebuild the Toxin symbol, which grants a chest.
<gallery mode="nolines" heights=1024px>
File:WhistlerFloor16Solved.jpeg|The puzzle on Floor 16.
</gallery>
=== Story Floors ===
On Floor 0, the Arcaxer and Sydney meet Captain Bryce, the adventurer who saved the Arcaxer from the unknown entity in Janus Block. Bryce explains that he has an "impersonator" Toxin that is stronger than his Hax, also revealing that he's an [[Arcaxers (Group)|Arcaxer]] too. He asks the Arcaxer to help him defeat the Toxin, and to let him know what they decide on Floor 15.
On Floor 15, the Arcaxer confirms with Bryce that he agrees to help defeat the Toxin. However, he asks to battle the Arcaxer to test their strengths. After Bryce's defeat, the Toxin appears, revealing that he is a Toxin that can speak and has consciousness. The Toxin reveals that he absolutely despises gamers and that he wants to delete them all from the Sim using a console at the top of The Stack. He also names himself as Bryce Lee, before vanishing. Bryce wakes up, revealing that he recalls the name Bryce Lee, that it's the name his real life counterpart used to post online. Sydney states that the Sim likely generated two entities from two different profiles created from the same guy.
On Floor 20, Captain Bryce meets with the Arcaxer once again to ponder life a little, wondering if he's a bad person due to Bryce Lee's existence.
On Floor 26, the Arcaxer and Captain Bryce confront Bryce Lee, initiating a battle. Bryce Lee reveals that an entity's ability to use Hax is based on their desire. After the battle, Captain Bryce thanks the Arcaxer again before saying he'd like to reach the console to speak to his real counterpart to get him to be less hateful. The unknown entity from Janus Block appears again, taunting the two Arcaxers before returning to it's own climb. The stairs to the next block now appear.
== Longhorn Block ==
[[File:LonghornBlock.webp|border|256px|right]]
Longhorn Block is the fourth block, and is themed after Halloween. The place looks very much like a graveyard, full of growing plants, tombs, trees, and iron bars. Occasionally, [[Shops (Arcaxer 1)|Broken Pointer's Shop]] can appear.
=== Puzzle Floors ===
There is a single puzzle floor on Floor 10. The puzzle requires the player to use a giant dripping torch to reveal invisible platforms to reach the chests. The main item here is the [[Pumpkin Bomb]].
<gallery mode="nolines" heights=1024px>
File:LonghornFloor10.png|The solution to the puzzle on Floor 10.
</gallery>
=== Story Floors ===
On Floor 1, the Arcaxer, Sydney, and Captain Bryce encounter a Giant Dancing Bones, and a girl who attempts to fight it. Captain Bryce also attempts to fight it but is knocked out as well. After defeating the Giant Dancing Bones, XxXLloronaXx (commonly named Llorona or simply Llori) properly introduces herself. She explains that she fought her way up using weapons and Health Modifiers, not having Hax. She's confused by Arcaxer's ability to use Hax. Sydney tells Llori about the Arcaxer Module, which inspires her to keep climbing to find the module.
On Floor 14, Llori seems to be winded, but gets angry at the suggestion that she should return to The Hub to take a break. Sydney expresses concern.
On Floor 18, Llori is found lying on the floor next to Dr. Jonkal, who presumably defeated her. The Arcaxer immediately jumps into battle against Dr. Jonkal. After defeating Dr. Jonkal, Llori gets back up and immediately gets jealous of the Arcaxer's abilities again. She yells at Sydney and the Arcaxer before suddenly casting [[Arcaxer Missile]], barely missing the Arcaxer. Sydney states that Llori became a Toxin in the moment, before she teleports away.
On Floor 25, Sydney wonders what to do about Llori becoming a Toxin, starting to consider if there's a way to turn her back.
On Floor 28, Sydney and the Arcaxer catch up to Llori. Llori is aggressive, calling the Arcaxer an enemy. Bryce appears, learning that Llori is both a Toxin and is agressive. Llori turns into a dragon, then Bryce summons the Mecha Boat to fight in. During the battle, Llori destroys the floor, Bryce having to carry the Arcaxer for the second phase. Near the end, Sydney summons a catalyst that returns Llori back to a normal AI after it's destruction, taking inspiration for Dr. Jonkal. Sydney asks the Arcaxer and Bryce to bring Llori back to her lab.
== RGB Block ==
[[File:RGBBlock.webp|border|256px|right]]
RGB Block is the fifth and final block. It is a technological based block that seems to heave experienced heavy corruption. The other main theme is colors, which there are a lot of. It is a relatively short block compared to the two that precede it.
=== Puzzle Floors ===
There is a single puzzle on Floor 10. A giant cube with a ball rolling inside it sits on the right side, tilting the cube will move the ball. Upon reaching the glowing circle at the end of the maze will spawn a chest.
<gallery mode="nolines" heights=1024px>
File:RGBFloor10.jpeg|The puzzle on Floor 10.
</gallery>
=== Story Floors ===
There is more story content that happens outside of The Stack between Longhorn and RGB Block. See [[Story (Arcaxer 1)]] for more.
On Floor 15, the Arcaxer, Captain Bryce, and Task Master speak with the Darkaxer, trying to stop them before they climb any higher. The Darkaxer tries to convince the Arcaxer to join him, that his plan is for the good of humanity. Sydney provides a counter argument, citing that the Darkaxer is a Toxin, yet somehow Task Master, who killed many entities, is not a Toxin. Task Master calls for the Arcaxer to run. The next floors feature the Darkaxer following the Arcaxer around as an overworld hazard.
On Floor 20, the four Arcaxers have made it to the top, but so has the Darkaxer. Task Master calls for the party to stop him, and Bryce takes up the initiative. The Darkaxer kills him immediately, and Bryce fades away. The Darkaxer claims he's already typed his command and is ready to hit start, which he promptly does. A battle begins. After defeating the Darkaxer, Sydney claims she can't find any trace of Toxins in The Stack anymore. The Darkaxer then summons the Toxic Mass, explaining it's the collection of all toxic data. Task Master then decides to sacrifice himself, turning the data of himself and his victims into a module for Arcaxer. Upon casting it, it creates a giant floating copy of the Arcaxer, one on par with the Toxic Mass. After the defeat of the Toxic Mass, the Darkaxer attempts to run, but Llori and the Arcaxer give chase. The Darkaxer tries to disable the Aracxer's weapons and Hax, but this proves fruitless when the Arcaxer punches him. Sydney then appears at the top of The Stack, messing with the console to try to fix The Hub. When she goes to try though, the Darkaxer's command is still running. In order to stop the upload, someone must go to the other side (The Internet) to close the connection to The Sim. The Arcaxer volunteers himself to do it. He is then sent across to the Internet. Credits roll.
{{Locations1}}
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{{Spoiler|Story spoilers.}}
The Stack is the primary goal of the game. Multiple entities have threatened to climb to the top and abuse the console rumored on the final floor. The Stack is a dungeon full of [[Enemies (Arcaxer 1)|Toxins]], [[Items (Arcaxer 1)|Items]], [[Puzzles (Arcaxer 1)|Puzzles]], and more.
The Stack contains five total "Blocks", different areas with different asthetics, Items, Enemies, and [[Story (Arcaxer 1)|story content]]. New Blocks are unlocked as the player reaches the top of the previous ones and advances the story.
== The Stack Entrance ==
The Stack is the big challenge of the game, and the entrance is situated at the front of the Hub. The entrance features a teleporter that allows the player to select a Block. Beside it is the Tower Control Crystal, an object that allows the player to reset The Stack. Resetting The Stack will set the player back to floor 0 of each block they've unlocked, and all chests and enemies will respawn. [[Bosses (Arcaxer 1)|Bosses]] and other [[Story (Arcaxer 1|story content]] will not reset.
Additionally, there are mutliple chests on The Stack if the player can climb it while in the Hub, and another chest hidden inside a dumpster behind the building. There is a switch on the right section of the entrance which activates Night Mode.
== Traps ==
Starting in Janus Block, traps appear. Traps are big red tiles that explode upon being walked on, dealing damage to the player. Traps can be disarmed via two methods. The first is to use a [[Items (Arcaxer 1)|Trap Eliminator]], which will remove all traps on the floor. The second is to have the [[Barkaxer]] walk over it, who does not get damaged.
== AI Sentries ==
AI Sentries, while also being enemies, appear in the overworld at times too. There are four kinds of sentries. All four kinds of sentries can be destroyed by casting an overworld hack on it.
The first appears in Bottom Block, Janus Block, and Whistler Block. It will track the player and shoot a single orb to deal damage to the player.
The second appears in Longhorn Block. It has a pumpkin for a head and will rotate in circles spraying fire when the player approaches.
The third appears in RGB Block and the Moneyfingers Resort and Casino: Vienna Floors. It has a glitchy looking texture and fires five orbs instead of one.
The fourth and final variant appears in the Sim Sim. These sentries look identical to the first variant, but fire three orbs instead of one.
== Bottom Block ==
[[File:BottomBlock.webp|border|256px|right]]
Bottom Block is the lowest level and easiest block in the game. It's an introduction to how The Stack works and is thus designed to be simple and understandable. Traps do not appear here. However, there are still traps, [[Enemies (Arcaxer 1)|enemies]], chests, and items.
It is implied, by the look of it, that Task Master's "cool dungeon" is in fact in Bottom Block.
=== Puzzle Floors ===
There are two puzzle floors in Bottom Block, one on Floor 6, and one on Floor 16.
The first, on Floor 6, has a series of two purple lasers, which damage the player upon coming in contact with them. To pass the lasers, the player must use their giant floating hands to block the lasers and provide a safe passage. At the end of the hallway is the [[Items (Arcaxer 1)|Barkaxer Bone]].
The second, on Floor 16, has a simple objective. Grab a big box and place it inside a trench to allow the player to run over to the chest. Alternatively, by using the block as a ramp, one can access a second set of stairs that lead to [[404 Block]].
<gallery mode="slideshow" showthumbnails="true">
File:BottomBlock6Puzzle.jpeg|The puzzle on Floor 6.
File:BottomBlock16Puzzle.jpeg|The puzzle on Floor 16.
</gallery>
=== Story Floors ===
On Floor 0, Sydney reveals that she snuck in some communication features into her module. She explains a few more advanced combat mechanics, such as using weapons in tandem with [[Hax (Arcaxer 1)|Hax]], Adrenaline Rushes, Pre-emptive Attacks, and the fact that enemies will grow stronger the higher up The Stack the player goes.
On Floor 5, Sydney warns the Arcaxer that the toxins are stronger.
On Floor 10, Sydney warns the Arcaxer that the toxins are stronger once again.
On Floor 15, Task Master speaks to the Arcaxer, revealing the Colossal Toxin and that it is under his control. He also mentions the Arcaxer Module, implying he's obtained it by now. After the battle, the stairs appear.
On Floor 16, General Fenix explains that Task Master laid down traps in Janus Block.
== Janus Block ==
[[File:JanusBlock.webp|border|256px|right]]
Janus Block is the second block of The Stack. This block has a similar design to Bottom Block, but looking a bit more brutal, with prison chains and cages. Janus Block is also very blue and has more high powered loot.
=== Puzzle Floors ===
Janus block has a single puzzle floor with two elements. The first is a ramp that can only be used with the Hoverboard. This ramp takes the player to the stairs. On the other side is a hoverboard course. At the end lies the [[Blue Gun]].
<gallery mode="slideshow" showthumbnails="true">
File:JanusFloor10.jpeg|The puzzle on Floor 10.
</gallery>
=== Story Floors ===
On Floor 0, Sydney re-iterates that traps have now appeared.
On Floor 11, Sydney speaks with the Arcaxer about her worry about defeating Task Master.
On Floor 15, Task Master forces yet another entity to die while fighting a Toxin. After showing no remorse for the death of the entity, he flees to the next floor.
On Floor 16, the Arcaxer finally confronts Task Master, who reveals that he does indeed have the Arcaxer Module. After the battle with Task Master, he yields. As he's about to warn the Arcaxer about an entity that must be stopped, said entity appears, landing the final blow on Task Master and attacking the Arcaxer. The Arcaxer eventually falls to the barrage of attacks, and is returned to The Hub, apparently being saved by an unknown adventurer that came from The Stack.
== Whistler Block ==
[[File:WhistlerBlock.webp|border|256px|right]]
Whistler Block is the third block, being water themed. This Block is based on a wooden ship, the decorations include cannonballs, spears, fish, and other pirate based decor. Instead of the ceaseless void below the stage, there is water. The [[Bosses (Arcaxer 1)|Reaper Shark]] can sometimes prowl here.
=== Puzzle Floors ===
There is a single puzzle floor on Floor 16, in which the player must grab nine puzzle pieces and place them in the right formation to rebuild the Toxin symbol, which grants a chest.
<gallery mode="slideshow" showthumbnails="true">
File:WhistlerFloor16Solved.jpeg|The puzzle on Floor 16.
</gallery>
=== Story Floors ===
On Floor 0, the Arcaxer and Sydney meet Captain Bryce, the adventurer who saved the Arcaxer from the unknown entity in Janus Block. Bryce explains that he has an "impersonator" Toxin that is stronger than his Hax, also revealing that he's an [[Arcaxers (Group)|Arcaxer]] too. He asks the Arcaxer to help him defeat the Toxin, and to let him know what they decide on Floor 15.
On Floor 15, the Arcaxer confirms with Bryce that he agrees to help defeat the Toxin. However, he asks to battle the Arcaxer to test their strengths. After Bryce's defeat, the Toxin appears, revealing that he is a Toxin that can speak and has consciousness. The Toxin reveals that he absolutely despises gamers and that he wants to delete them all from the Sim using a console at the top of The Stack. He also names himself as Bryce Lee, before vanishing. Bryce wakes up, revealing that he recalls the name Bryce Lee, that it's the name his real life counterpart used to post online. Sydney states that the Sim likely generated two entities from two different profiles created from the same guy.
On Floor 20, Captain Bryce meets with the Arcaxer once again to ponder life a little, wondering if he's a bad person due to Bryce Lee's existence.
On Floor 26, the Arcaxer and Captain Bryce confront Bryce Lee, initiating a battle. Bryce Lee reveals that an entity's ability to use Hax is based on their desire. After the battle, Captain Bryce thanks the Arcaxer again before saying he'd like to reach the console to speak to his real counterpart to get him to be less hateful. The unknown entity from Janus Block appears again, taunting the two Arcaxers before returning to it's own climb. The stairs to the next block now appear.
== Longhorn Block ==
[[File:LonghornBlock.webp|border|256px|right]]
Longhorn Block is the fourth block, and is themed after Halloween. The place looks very much like a graveyard, full of growing plants, tombs, trees, and iron bars. Occasionally, [[Shops (Arcaxer 1)|Broken Pointer's Shop]] can appear.
=== Puzzle Floors ===
There is a single puzzle floor on Floor 10. The puzzle requires the player to use a giant dripping torch to reveal invisible platforms to reach the chests. The main item here is the [[Pumpkin Bomb]].
<gallery mode="slideshow" showthumbnails="true">
File:LonghornFloor10.png|The solution to the puzzle on Floor 10.
</gallery>
=== Story Floors ===
On Floor 1, the Arcaxer, Sydney, and Captain Bryce encounter a Giant Dancing Bones, and a girl who attempts to fight it. Captain Bryce also attempts to fight it but is knocked out as well. After defeating the Giant Dancing Bones, XxXLloronaXx (commonly named Llorona or simply Llori) properly introduces herself. She explains that she fought her way up using weapons and Health Modifiers, not having Hax. She's confused by Arcaxer's ability to use Hax. Sydney tells Llori about the Arcaxer Module, which inspires her to keep climbing to find the module.
On Floor 14, Llori seems to be winded, but gets angry at the suggestion that she should return to The Hub to take a break. Sydney expresses concern.
On Floor 18, Llori is found lying on the floor next to Dr. Jonkal, who presumably defeated her. The Arcaxer immediately jumps into battle against Dr. Jonkal. After defeating Dr. Jonkal, Llori gets back up and immediately gets jealous of the Arcaxer's abilities again. She yells at Sydney and the Arcaxer before suddenly casting [[Arcaxer Missile]], barely missing the Arcaxer. Sydney states that Llori became a Toxin in the moment, before she teleports away.
On Floor 25, Sydney wonders what to do about Llori becoming a Toxin, starting to consider if there's a way to turn her back.
On Floor 28, Sydney and the Arcaxer catch up to Llori. Llori is aggressive, calling the Arcaxer an enemy. Bryce appears, learning that Llori is both a Toxin and is agressive. Llori turns into a dragon, then Bryce summons the Mecha Boat to fight in. During the battle, Llori destroys the floor, Bryce having to carry the Arcaxer for the second phase. Near the end, Sydney summons a catalyst that returns Llori back to a normal AI after it's destruction, taking inspiration for Dr. Jonkal. Sydney asks the Arcaxer and Bryce to bring Llori back to her lab.
== RGB Block ==
[[File:RGBBlock.webp|border|256px|right]]
RGB Block is the fifth and final block. It is a technological based block that seems to heave experienced heavy corruption. The other main theme is colors, which there are a lot of. It is a relatively short block compared to the two that precede it.
=== Puzzle Floors ===
There is a single puzzle on Floor 10. A giant cube with a ball rolling inside it sits on the right side, tilting the cube will move the ball. Upon reaching the glowing circle at the end of the maze will spawn a chest.
<gallery mode="slideshow" showthumbnails="true">
File:RGBFloor10.jpeg|The puzzle on Floor 10.
</gallery>
=== Story Floors ===
There is more story content that happens outside of The Stack between Longhorn and RGB Block. See [[Story (Arcaxer 1)]] for more.
On Floor 15, the Arcaxer, Captain Bryce, and Task Master speak with the Darkaxer, trying to stop them before they climb any higher. The Darkaxer tries to convince the Arcaxer to join him, that his plan is for the good of humanity. Sydney provides a counter argument, citing that the Darkaxer is a Toxin, yet somehow Task Master, who killed many entities, is not a Toxin. Task Master calls for the Arcaxer to run. The next floors feature the Darkaxer following the Arcaxer around as an overworld hazard.
On Floor 20, the four Arcaxers have made it to the top, but so has the Darkaxer. Task Master calls for the party to stop him, and Bryce takes up the initiative. The Darkaxer kills him immediately, and Bryce fades away. The Darkaxer claims he's already typed his command and is ready to hit start, which he promptly does. A battle begins. After defeating the Darkaxer, Sydney claims she can't find any trace of Toxins in The Stack anymore. The Darkaxer then summons the Toxic Mass, explaining it's the collection of all toxic data. Task Master then decides to sacrifice himself, turning the data of himself and his victims into a module for Arcaxer. Upon casting it, it creates a giant floating copy of the Arcaxer, one on par with the Toxic Mass. After the defeat of the Toxic Mass, the Darkaxer attempts to run, but Llori and the Arcaxer give chase. The Darkaxer tries to disable the Aracxer's weapons and Hax, but this proves fruitless when the Arcaxer punches him. Sydney then appears at the top of The Stack, messing with the console to try to fix The Hub. When she goes to try though, the Darkaxer's command is still running. In order to stop the upload, someone must go to the other side (The Internet) to close the connection to The Sim. The Arcaxer volunteers himself to do it. He is then sent across to the Internet. Credits roll.
{{Locations1}}
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{{Navbox with collapsible groups
|name = Hax
|title = [[File:BlueSprite.webp|34px]] [[Hax (Arcaxer 1)|Hax]] [[File:FishBoltSprite.webp|34px]]
|state = autocollapse
|style = background:#000000;
|titlestyle = background:#000000;
|borderstyle = 1px solid #000000;
|groupstyle = background:#1F1F1F;
|list1 = {{Navbox|child
|title = Regular Hax
|groupstyle = background:#1F1F1F;
|titlestyle = background:#1F1F1F;
|oddstyle = background:#404040;
|evenstyle = background:#595959;
|list1 = [[Arcax Missile]]{{·}}[[Fireball]]{{·}}[[Summon Barkaxer]]{{·}}[[Blue]]{{·}}[[Reverse Time]]{{·}}[[Summon Bryce]]{{·}}[[Summon Llorona]]{{·}}[[Shadow Blast]]
|group2 = Bought
|list2 = [[Arcanado]]{{·}}[[Afterburner]]{{·}}[[Bonarang]]{{·}}[[Blizzard]]{{·}}[[Earth Bomb]]{{·}}[[Fish Bolt]]{{·}}[[Frost Bolt]]{{·}}[[Ghost Bolt]]{{·}}[[Hack Defense 1]]{{·}}[[Hack Power 1]]{{·}}[[Life Bolt]]{{·}}[[RNGza]]{{·}}[[Soothing Mist]]{{·}}[[Storm Bomb]]{{·}}[[Volcano Bolt]]{{·}}[[Waternado]]{{·}}[[Summon Elemental]]{{·}}[[Power Up Shot]]{{·}}[[RGB Bolt]]{{·}}[[Hack Defense 2]]{{·}}[[Hack Power 2]]{{·}}[[Shield Buster]]{{·}}[[Sweeping Beam]]{{·}}[[Triple Thunder]]
|group3 = Quests
|list3 = [[Blueaga]]{{·}}[[Bouncing Thunder]]{{·}}[[Debug]]{{·}}[[Erase Time]]{{·}}[[Frostfire Bolt]]
|group4 = Chests
|list4 = [[Bonarang]]{{·}}[[Earth Bomb]]{{·}}[[Fish Bolt]]{{·}}[[Frost Bolt]]{{·}}[[Hack Defense 1]]{{·}}[[Life Bolt]]{{·}}[[Volcano Bolt]]{{·}}[[Waternado]]{{·}}[[Summon Elemental]]{{·}}[[Mega RGB]]{{·}}[[Hack Crit 1]]
|group5 = Enemy Drops
|list5 = [[Ghost Bolt]]{{·}}[[Life Bolt]]{{·}}[[Cascading Thunder]]
|group6 = Warrior Class
|list6 = [[Blizzard]]{{·}}[[Earthquake]]{{·}}[[Shadow Bolt]]{{·}}[[Sword Bouquet]]{{·}}[[Hot Swap]]{{·}}[[Giant Form]]{{·}}[[Restore 1]]{{·}}[[Restore 2]]
|group7 = Mage Class
|list7 = [[Fire Storm]]{{·}}[[Triple Bolt]]{{·}}[[Triple Thunder]]{{·}}[[Mirror Image]]{{·}}[[Restore 1]]{{·}}[[Restore 2]]
|group8 = Thief Class
|list8 = [[RNGza]]{{·}}[[Sniper Shot]]{{·}}[[Stun Shot]]{{·}}[[Backstab Bolt]]{{·}}[[Cut and Paste]]{{·}}[[Restore 1]]{{·}}[[Restore 2]]
|group8 = Blue Mage Class
|list8 = [[Copy Bolt]]
|group9 = Boss Drops
|list9 = [[Thorns]]{{·}}[[Triple Thunder]]{{·}}[[Banana Blitz]]
|group10 = Blue Mage Copy Abilities
|list10 = [[Bouncing Fire]]{{·}}[[Spike Ball]]{{·}}[[Hack Defense 1]]{{·}}[[Hack Power 1]]{{·}}[[Summon Toxin]]{{·}}[[Poison Fog]]{{·}}[[Restore 1]]{{·}}[[Cauterize]]{{·}}[[Bouncing Frost]]{{·}}[[Waterbolt]]{{·}}[[Shark Attack]]{{·}}[[Fish Swap]]{{·}}[[Restore 2]]{{·}}[[Chaos Blast]]{{·}}[[Flamethrower]]{{·}}[[Sweeper Beam]]{{·}}[[RNGza]]{{·}}[[Summon Taskmaster]]{{·}}[[Red]]{{·}}[[Green]]{{·}}[[Bananarang]]{{·}}[[Ice Pack]]{{·}}[[Earth Bomb]]{{·}}[[Giga Shield]]{{·}}[[Frost Breath]]{{·}}[[everything_and_nothing.exe]]
|group11 = Item Abilities
|list11 = [[Brick Drop]]{{·}}[[Auto Crit]]
|group12 = Unobtainable
|list12 = [[Lightning Bolt]]{{·}}[[Galaxy Burst]]
}}
|list2 = {{Navbox|child
|title = Defensive Hax
|groupstyle = background:#1F1F1F;
|titlestyle = background:#1F1F1F;
|oddstyle = background:#404040;
|evenstyle = background:#595959;
|group1 = Warrior Class
|list1 = [[Fire Wall]]
|group2 = Mage Class
|list2 = [[Reflect]]
|group3 = Thief Class
|list3 = [[Stop Time]]
|group4 = Blue Mage Copy Abilities
|list4 = [[Blink]]
}}
}}
[[Category:Hax]]<noinclude>[[Category:Weapon navboxes]]</noinclude>
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{{Navbox with collapsible groups
|name = Hax
|title = [[File:BlueSprite.webp|34px]] [[Hax (Arcaxer 1)|Hax]] [[File:FishBoltSprite.webp|34px]]
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|groupstyle = background:#1F1F1F;
|list1 = {{Navbox|child
|title = Regular Hax
|groupstyle = background:#1F1F1F;
|titlestyle = background:#1F1F1F;
|oddstyle = background:#404040;
|evenstyle = background:#595959;
|list1 = [[Arcax Missile]]{{·}}[[Fireball]]{{·}}[[Summon Barkaxer]]{{·}}[[Blue]]{{·}}[[Reverse Time]]{{·}}[[Summon Bryce]]{{·}}[[Summon Llorona]]{{·}}[[Shadow Blast]]
|group2 = Bought
|list2 = [[Arcanado]]{{·}}[[Afterburner]]{{·}}[[Bonarang]]{{·}}[[Blizzard]]{{·}}[[Earth Bomb]]{{·}}[[Fish Bolt]]{{·}}[[Frost Bolt]]{{·}}[[Ghost Bolt]]{{·}}[[Hack Defense 1]]{{·}}[[Hack Power 1]]{{·}}[[Life Bolt]]{{·}}[[RNGza]]{{·}}[[Soothing Mist]]{{·}}[[Storm Bomb]]{{·}}[[Volcano Bolt]]{{·}}[[Waternado]]{{·}}[[Summon Elemental]]{{·}}[[Power Up Shot]]{{·}}[[RGB Bolt]]{{·}}[[Hack Defense 2]]{{·}}[[Hack Power 2]]{{·}}[[Shield Buster]]{{·}}[[Sweeping Beam]]{{·}}[[Triple Thunder]]
|group3 = Quests
|list3 = [[Blueaga]]{{·}}[[Bouncing Thunder]]{{·}}[[Debug]]{{·}}[[Erase Time]]{{·}}[[Frostfire Bolt]]
|group4 = Chests
|list4 = [[Bonarang]]{{·}}[[Earth Bomb]]{{·}}[[Fish Bolt]]{{·}}[[Frost Bolt]]{{·}}[[Hack Defense 1]]{{·}}[[Life Bolt]]{{·}}[[Volcano Bolt]]{{·}}[[Waternado]]{{·}}[[Summon Elemental]]{{·}}[[Mega RGB]]{{·}}[[Hack Crit 1]]
|group5 = Enemy Drops
|list5 = [[Ghost Bolt]]{{·}}[[Life Bolt]]{{·}}[[Cascading Thunder]]
|group6 = Warrior Class
|list6 = [[Blizzard]]{{·}}[[Earthquake]]{{·}}[[Shadow Bolt]]{{·}}[[Sword Bouquet]]{{·}}[[Hot Swap]]{{·}}[[Giant Form]]{{·}}[[Restore 1]]{{·}}[[Restore 2]]
|group7 = Mage Class
|list7 = [[Fire Storm]]{{·}}[[Triple Bolt]]{{·}}[[Triple Thunder]]{{·}}[[Mirror Image]]{{·}}[[Restore 1]]{{·}}[[Restore 2]]
|group8 = Thief Class
|list8 = [[RNGza]]{{·}}[[Sniper Shot]]{{·}}[[Stun Shot]]{{·}}[[Backstab Bolt]]{{·}}[[Cut and Paste]]{{·}}[[Restore 1]]{{·}}[[Restore 2]]
|group8 = Blue Mage Class
|list8 = [[Copy Bolt]]
|group9 = Boss Drops
|list9 = [[Thorns]]{{·}}[[Triple Thunder]]{{·}}[[Banana Blitz]]
|group10 = Blue Mage Copy Abilities
|list10 = [[Bouncing Fire]]{{·}}[[Spike Ball]]{{·}}[[Hack Defense 1]]{{·}}[[Hack Power 1]]{{·}}[[Summon Toxin]]{{·}}[[Poison Fog]]{{·}}[[Restore 1]]{{·}}[[Cauterize]]{{·}}[[Bouncing Frost]]{{·}}[[Waterbolt]]{{·}}[[Shark Attack]]{{·}}[[Fish Swap]]{{·}}[[Restore 2]]{{·}}[[Chaos Blast]]{{·}}[[Flamethrower]]{{·}}[[Sweeper Beam]]{{·}}[[RNGza]]{{·}}[[Summon Taskmaster]]{{·}}[[Red]]{{·}}[[Green]]{{·}}[[Bananarang]]{{·}}[[Ice Pack]]{{·}}[[Earth Bomb]]{{·}}[[Giga Shield]]{{·}}[[Frost Breath]]{{·}}[[everything_and_nothing.exe]]
|group11 = Item Abilities
|list11 = [[Brick Drop]]{{·}}[[Auto Crit]]
|group12 = Unobtainable
|list12 = [[Lightning Bolt]]{{·}}[[Galaxy Burst]]
}}
|list2 = {{Navbox|child
|title = Defensive Hax
|groupstyle = background:#1F1F1F;
|titlestyle = background:#1F1F1F;
|oddstyle = background:#404040;
|evenstyle = background:#595959;
|group1 = Warrior Class
|list1 = [[Fire Wall]]
|group2 = Mage Class
|list2 = [[Reflect]]
|group3 = Thief Class
|list3 = [[Stop Time]]
|group4 = Blue Mage Copy Abilities
|list4 = [[Blink]]
}}
}}
[[Category:Hax]]<noinclude>[[Category:Hax navboxes]]</noinclude>
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text/x-wiki
{{Navbox with collapsible groups
|name = Hax
|title = [[File:BlueSprite.webp|34px]] [[Hax (Arcaxer 1)|Hax]] [[File:FishBoltSprite.webp|34px]]
|state = autocollapse
|style = background:#000000;
|titlestyle = background:#000000;
|borderstyle = 1px solid #000000;
|groupstyle = background:#1F1F1F;
|list1 = {{Navbox|child
|title = Regular Hax
|groupstyle = background:#1F1F1F;
|titlestyle = background:#1F1F1F;
|oddstyle = background:#404040;
|evenstyle = background:#595959;
|list1 = [[Arcax Missile]]{{·}}[[Fireball]]{{·}}[[Summon Barkaxer]]{{·}}[[Blue]]{{·}}[[Reverse Time]]{{·}}[[Summon Bryce]]{{·}}[[Summon Llorona]]{{·}}[[Shadow Blast]]
|group2 = Bought
|list2 = [[Arcanado]]{{·}}[[Afterburner]]{{·}}[[Bonarang]]{{·}}[[Blizzard]]{{·}}[[Earth Bomb]]{{·}}[[Fish Bolt]]{{·}}[[Frost Bolt]]{{·}}[[Ghost Bolt]]{{·}}[[Hack Defense 1]]{{·}}[[Hack Power 1]]{{·}}[[Life Bolt]]{{·}}[[RNGza]]{{·}}[[Soothing Mist]]{{·}}[[Storm Bomb]]{{·}}[[Volcano Bolt]]{{·}}[[Waternado]]{{·}}[[Summon Elemental]]{{·}}[[Power Up Shot]]{{·}}[[RGB Bolt]]{{·}}[[Hack Defense 2]]{{·}}[[Hack Power 2]]{{·}}[[Shield Buster]]{{·}}[[Sweeping Beam]]{{·}}[[Triple Thunder]]
|group3 = Quests
|list3 = [[Blueaga]]{{·}}[[Bouncing Thunder]]{{·}}[[Debug]]{{·}}[[Erase Time]]{{·}}[[Frostfire Bolt]]
|group4 = Chests
|list4 = [[Bonarang]]{{·}}[[Earth Bomb]]{{·}}[[Fish Bolt]]{{·}}[[Frost Bolt]]{{·}}[[Hack Defense 1]]{{·}}[[Life Bolt]]{{·}}[[Volcano Bolt]]{{·}}[[Waternado]]{{·}}[[Summon Elemental]]{{·}}[[Mega RGB]]{{·}}[[Hack Crit 1]]
|group5 = Enemy Drops
|list5 = [[Ghost Bolt]]{{·}}[[Life Bolt]]{{·}}[[Cascading Thunder]]
|group6 = Fighter Class
|list6 = [[Blizzard]]{{·}}[[Earthquake]]{{·}}[[Shadow Bolt]]{{·}}[[Sword Bouquet]]{{·}}[[Hot Swap]]{{·}}[[Giant Form]]{{·}}[[Restore 1]]{{·}}[[Restore 2]]
|group7 = Mage Class
|list7 = [[Fire Storm]]{{·}}[[Triple Bolt]]{{·}}[[Triple Thunder]]{{·}}[[Mirror Image]]{{·}}[[Restore 1]]{{·}}[[Restore 2]]
|group8 = Thief Class
|list8 = [[RNGza]]{{·}}[[Sniper Shot]]{{·}}[[Stun Shot]]{{·}}[[Backstab Bolt]]{{·}}[[Cut and Paste]]{{·}}[[Restore 1]]{{·}}[[Restore 2]]
|group9 = Blue Mage Class
|list9 = [[Copy Bolt]]
|group10 = Boss Drops
|list10 = [[Thorns]]{{·}}[[Triple Thunder]]{{·}}[[Banana Blitz]]
|group11 = Blue Mage Copy Abilities
|list11 = [[Bouncing Fire]]{{·}}[[Spike Ball]]{{·}}[[Hack Defense 1]]{{·}}[[Hack Power 1]]{{·}}[[Summon Toxin]]{{·}}[[Poison Fog]]{{·}}[[Restore 1]]{{·}}[[Cauterize]]{{·}}[[Bouncing Frost]]{{·}}[[Waterbolt]]{{·}}[[Shark Attack]]{{·}}[[Fish Swap]]{{·}}[[Restore 2]]{{·}}[[Chaos Blast]]{{·}}[[Flamethrower]]{{·}}[[Sweeper Beam]]{{·}}[[RNGza]]{{·}}[[Summon Taskmaster]]{{·}}[[Red]]{{·}}[[Green]]{{·}}[[Bananarang]]{{·}}[[Ice Pack]]{{·}}[[Earth Bomb]]{{·}}[[Giga Shield]]{{·}}[[Frost Breath]]{{·}}[[everything_and_nothing.exe]]
|group12 = Item Abilities
|list12 = [[Brick Drop]]{{·}}[[Auto Crit]]
|group13 = Unobtainable
|list13 = [[Lightning Bolt]]{{·}}[[Galaxy Burst]]
}}
|list2 = {{Navbox|child
|title = Defensive Hax
|groupstyle = background:#1F1F1F;
|titlestyle = background:#1F1F1F;
|oddstyle = background:#404040;
|evenstyle = background:#595959;
|group1 = Warrior Class
|list1 = [[Fire Wall]]
|group2 = Mage Class
|list2 = [[Reflect]]
|group3 = Thief Class
|list3 = [[Stop Time]]
|group4 = Blue Mage Copy Abilities
|list4 = [[Blink]]
}}
}}
[[Category:Hax]]<noinclude>[[Category:Hax navboxes]]</noinclude>
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{{Navbox with collapsible groups
|name = Hax
|title = [[File:BlueSprite.webp|34px]] [[Hax (Arcaxer 1)|Hax]] [[File:FishBoltSprite.webp|34px]]
|state = autocollapse
|style = background:#000000;
|titlestyle = background:#000000;
|borderstyle = 1px solid #000000;
|groupstyle = background:#1F1F1F;
|list1 = {{Navbox|child
|title = Regular Hax
|groupstyle = background:#1F1F1F;
|titlestyle = background:#1F1F1F;
|oddstyle = background:#404040;
|evenstyle = background:#595959;
|list1 = [[Arcax Missile]]{{·}}[[Fireball]]{{·}}[[Summon Barkaxer]]{{·}}[[Blue]]{{·}}[[Reverse Time]]{{·}}[[Summon Bryce]]{{·}}[[Summon Llorona]]{{·}}[[Shadow Blast]]
|group2 = Bought
|list2 = [[Arcanado]]{{·}}[[Afterburner]]{{·}}[[Bonarang]]{{·}}[[Blizzard]]{{·}}[[Earth Bomb]]{{·}}[[Fish Bolt]]{{·}}[[Frost Bolt]]{{·}}[[Ghost Bolt]]{{·}}[[Hack Defense 1]]{{·}}[[Hack Power 1]]{{·}}[[Life Bolt]]{{·}}[[RNGza]]{{·}}[[Soothing Mist]]{{·}}[[Storm Bomb]]{{·}}[[Volcano Bolt]]{{·}}[[Waternado]]{{·}}[[Summon Elemental]]{{·}}[[Power Up Shot]]{{·}}[[RGB Bolt]]{{·}}[[Hack Defense 2]]{{·}}[[Hack Power 2]]{{·}}[[Shield Buster]]{{·}}[[Sweeping Beam]]{{·}}[[Triple Thunder]]
|group3 = Quests
|list3 = [[Blueaga]]{{·}}[[Bouncing Thunder]]{{·}}[[Debug]]{{·}}[[Erase Time]]{{·}}[[Frostfire Bolt]]
|group4 = Chests
|list4 = [[Bonarang]]{{·}}[[Earth Bomb]]{{·}}[[Fish Bolt]]{{·}}[[Frost Bolt]]{{·}}[[Hack Defense 1]]{{·}}[[Life Bolt]]{{·}}[[Volcano Bolt]]{{·}}[[Waternado]]{{·}}[[Summon Elemental]]{{·}}[[Mega RGB]]{{·}}[[Hack Crit 1]]
|group5 = Enemy Drops
|list5 = [[Ghost Bolt]]{{·}}[[Life Bolt]]{{·}}[[Cascading Thunder]]
|group6 = Fighter Class
|list6 = [[Blizzard]]{{·}}[[Earthquake]]{{·}}[[Shadow Bolt]]{{·}}[[Sword Bouquet]]{{·}}[[Hot Swap]]{{·}}[[Giant Form]]{{·}}[[Restore 1]]{{·}}[[Restore 2]]
|group7 = Mage Class
|list7 = [[Fire Storm]]{{·}}[[Triple Bolt]]{{·}}[[Triple Thunder]]{{·}}[[Mirror Image]]{{·}}[[Restore 1]]{{·}}[[Restore 2]]
|group8 = Thief Class
|list8 = [[RNGza]]{{·}}[[Sniper Shot]]{{·}}[[Stun Shot]]{{·}}[[Backstab Bolt]]{{·}}[[Cut and Paste]]{{·}}[[Restore 1]]{{·}}[[Restore 2]]
|group9 = Blue Mage Class
|list9 = [[Copy Bolt]]
|group10 = Boss Drops
|list10 = [[Thorns]]{{·}}[[Triple Thunder]]{{·}}[[Banana Blitz]]
|group11 = Blue Mage Copy Abilities
|list11 = [[Bouncing Fire]]{{·}}[[Spike Ball]]{{·}}[[Hack Defense 1]]{{·}}[[Hack Power 1]]{{·}}[[Summon Toxin]]{{·}}[[Poison Fog]]{{·}}[[Restore 1]]{{·}}[[Cauterize]]{{·}}[[Bouncing Frost]]{{·}}[[Waterbolt]]{{·}}[[Shark Attack]]{{·}}[[Fish Swap]]{{·}}[[Restore 2]]{{·}}[[Chaos Blast]]{{·}}[[Flamethrower]]{{·}}[[Sweeper Beam]]{{·}}[[RNGza]]{{·}}[[Summon Taskmaster]]{{·}}[[Red]]{{·}}[[Green]]{{·}}[[Bananarang]]{{·}}[[Ice Pack]]{{·}}[[Earth Bomb]]{{·}}[[Giga Shield]]{{·}}[[Frost Breath]]{{·}}[[everything_and_nothing.exe]]
|group12 = Item Abilities
|list12 = [[Brick Drop]]{{·}}[[Auto Crit]]
|group13 = Unobtainable
|list13 = [[Lightning Bolt]]{{·}}[[Galaxy Burst]]
}}
|list2 = {{Navbox|child
|title = Defensive Hax
|groupstyle = background:#1F1F1F;
|titlestyle = background:#1F1F1F;
|oddstyle = background:#404040;
|evenstyle = background:#595959;
|group1 = Fighter Class
|list1 = [[Fire Wall]]
|group2 = Mage Class
|list2 = [[Reflect]]
|group3 = Thief Class
|list3 = [[Stop Time]]
|group4 = Blue Mage Copy Abilities
|list4 = [[Blink]]
}}
}}
[[Category:Hax]]<noinclude>[[Category:Hax navboxes]]</noinclude>
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/* Class Exclusive Hax */
wikitext
text/x-wiki
In Arcaxer, there are six total classes in the game. This page will detail them all and their exclusive [[Hax (Arcaxer 1)|Hax]] and [[Passives (Arcaxer 1)|Passives]]. The classes are as follows:
<gallery mode="packed" heights=45px>
File:BeginnerIcon.png|Beginner
File:WarriorIcon.png|Fighter
File:ThiefIcon.png|Thief
File:MageIcon.png|Mage
File:DarkKnightIcon.png|Dark Knight
File:BlueMageIcon.png|Blue Mage
</gallery>
== Class Exclusive Hax ==
{| class="wikitable sortable"
|+Class Exclusive Hax
|-
! Name !! Use !! Level !! Class<ref name="bluemage">Blue Mage may obtain some of these abilities via Copy Abilities. These are not listed in this table.</ref><ref name="darkknight">Dark Knight can learn all of these abilities, but as it is done via it's special challenge. Therefore, it is not explained in this table unless it is truly exclusive.</ref>
|-
| [[Arcax Missile]] || Fires a bolt of arcane energy at your enemy. || 0 || <center>[[File:BeginnerIcon.png|borderless]][[File:DarkKnightIcon.png|borderless]][[File:BlueMageIcon.png|borderless]]<ref name="begin">Fighter, Mage, and Thief still get this ability. However, they obtain it before choosing their class, and thus is not part of their classes' learn pools.</ref></center>
|-
| [[Restore 1]] || Restores 30% of your HP. || 3 || <center>[[File:WarriorIcon.png|borderless]][[File:ThiefIcon.png|borderless]][[File:MageIcon.png|borderless]]</center>
|-
| [[Copy Bolt]] || Copies abilities from eligible enemies. || 3 || <center>[[File:BlueMageIcon.png|borderless]]</center>
|-
| [[Triple Bolt]] || Fires three Arcax Missiles simultaneously. || 5 || <center>[[File:MageIcon.png|borderless]]</center>
|-
| [[Shadow Bolt]] || Fires pure shadows. Can inflict weaken. || 6 || <center>[[File:WarriorIcon.png|borderless]]</center>
|-
| [[Sniper Shot]] || A very powerful shot that has a very small aim assist. || 6 || <center>[[File:ThiefIcon.png|borderless]]</center>
|-
| [[Restore 2]] || Restores 50% of your HP. || 16 || <center>[[File:WarriorIcon.png|borderless]][[File:ThiefIcon.png|borderless]][[File:MageIcon.png|borderless]]</center>
|-
| [[Earthquake]] || Damages all grounded enemies. || 22 || <center>[[File:WarriorIcon.png|borderless]]</center>
|-
| [[Triple Thunder]] || Fires three Bouncing Thunders simultaneously. || 22 || <center>[[File:MageIcon.png|borderless]]</center>
|-
| [[RNGza]] || Can fire almost every hack in the game. || 22 || <center>[[File:ThiefIcon.png|borderless]]</center>
|-
| [[Cut and Paste]] || Inflicts Reanimate on enemies. || 25 || <center>[[File:ThiefIcon.png|borderless]]</center>
|-
| [[Blizzard]] || Affects all enemies on the battlefield and freezes them. || 30 || <center>[[File:WarriorIcon.png|borderless]]</center>
|-
| [[Fire Storm]] || Fires a large amount of fireballs. || 30 || <center>[[File:MageIcon.png|borderless]]</center>
|-
| [[Stun Shot]] || Stuns non-boss enemies when they're hit. || 30 || <center>[[File:ThiefIcon.png|borderless]]</center>
|-
| [[Sword Bouquet]] || Fires a group of raining swords. || 35 || <center>[[File:WarriorIcon.png|borderless]]</center>
|-
| [[Mirror Image]] || Summons a copy of yourself that fires whatever hack you do. || 35 || <center>[[File:MageIcon.png|borderless]]</center>
|-
| [[Backstab Bolt]] || Fires a bouncing sword that deals extra damage when hitting an enemy's back. || 35 || <center>[[File:ThiefIcon.png|borderless]]</center>
|-
| [[Hot Swap]] || Enables and disables the "Hack 'n Slash" Passive while in battle. || 40 || <center>[[File:WarriorIcon.png|borderless]]</center>
|-
| [[Brick Drop]] || Damages a random enemy (or the player). || Varies || <center>[[File:DarkKnightIcon.png|borderless]]<ref name="item">While not technically a Dark Knight exclusive, this is the only way to obtain this as a Hack in the Hax menu legitimately.</ref></center>
|-
| [[Auto Crit]] || Inflicts One Crit, a glitch that guarentees a critical hit on the next Hack. || Varies || <center>[[File:WarriorIcon.png|borderless]]<ref name="item"/></center>
|}
== Class Exclusive Passives ==
{| class="wikitable sortable"
|+Class Exclusive Passives
|-
! Name !! Use !! Level !! Class<ref name="bluemage"/><ref name="darkknight"/>
|-
| Arcaxer's Resolve || Halves the HP cost of weapons. || 2 || <center>[[File:BeginnerIcon.png|borderless]][[File:DarkKnightIcon.png|borderless]][[File:BlueMageIcon.png|borderless]]<ref name="begin"/></center>
|-
| Galaxy Brain || Adds 1 to AP. || 3 || <center>[[File:MageIcon.png|borderless]]</center>
|-
| Hack and Slash || Attack enemies with weapons without depleting HP, and instead using AP. || 3 || <center>[[File:WarriorIcon.png|borderless]]</center>
|-
| Ninja Instinct || Use meelee weapons during enemy turns to deflect orb shaped attacks. || 3 || <center>[[File:ThiefIcon.png|borderless]]</center>
|-
| Power 1 || Adds 1 Power. || 7<ref name="formage">For the Mage Class.</ref>, 12<ref name="forthief">For the Thief Class.</ref>, 18<ref name="forwarrior">For the Fighter Class.</ref> || <center>[[File:WarriorIcon.png|borderless]][[File:ThiefIcon.png|borderless]][[File:MageIcon.png|borderless]]</center>
|-
| Defense 1 || Adds 3 Defense. || 8<ref name="forthief"/>, 12<ref name="formage"/> || <center>[[File:ThiefIcon.png|borderless]][[File:MageIcon.png|borderless]]</center>
|-
| Massive Strength || Has a chance to deal a second attack that costs 33% HP of a regular attack. || 8 || <center>[[File:WarriorIcon.png|borderless]]</center>
|-
| Health 1 || Adds 10 HP. || 10 || <center>[[File:WarriorIcon.png|borderless]]</center>
|-
| Defense 2 || Adds 5 Defense. || 10 || <center>[[File:ThiefIcon.png|borderless]]</center>
|-
| Health 2 || Adds 20 HP. || 12 || <center>[[File:WarriorIcon.png|borderless]]</center>
|-
| Last Stand || When below 20% HP, your Hax deal 1,5x damage. || 14 || <center>[[File:WarriorIcon.png|borderless]][[File:ThiefIcon.png|borderless]][[File:MageIcon.png|borderless]]</center>
|-
| Front Runner || Your first hack deals double damage. || 18<ref name="formage"/><ref name="forthief"/>, 20<ref name="forwarrior"/> || <center>[[File:WarriorIcon.png|borderless]][[File:ThiefIcon.png|borderless]][[File:MageIcon.png|borderless]]</center>
|-
| Theivery || Weapons have a chance to steal credits from enemies. || 20 || <center>[[File:ThiefIcon.png|borderless]]</center>
|-
| Hackerman || Hax deal 20% more damage. || 20 || <center>[[File:MageIcon.png|borderless]]</center>
|-
| Marked for Deletion || Weapons have a chance to inflict Marked for Deletion. || 24 || <center>[[File:WarriorIcon.png|borderless]]</center>
|-
| Frenzied Casting || Allows the user to cast Arcax Missiles for free during a Frenzy. || 37 || <center>[[File:MageIcon.png|borderless]]</center>
|-
| Hack Floor || Halves the minimum damage you take from enemies by 50%. || 37 || <center>[[File:WarriorIcon.png|borderless]]</center>
|-
| Cheat Damage || Grants a 10% chance to take 0 damage. || 37 || <center>[[File:ThiefIcon.png|borderless]]</center>
|-
| AP Return 1 || Has a chance to refund AP when using an attack. || Varies<ref name="dklevel">Dark Knight can learn this ability at any of it's level intervals. </ref> || <center>[[File:DarkKnightIcon.png|borderless]]<ref name="dkexclusive">While not intentionally a Dark Knight exclusive, Dark Knight is the only legitimate way to obtain this ability.</ref></center>
|-
| Defense 3 || Adds 10 Defense. || Varies<ref name="dklevel"/>|| <center>[[File:DarkKnightIcon.png|borderless]]<ref name="dkexclusive"/></center>
|}
== Beginner [[File:BeginnerIcon.png|borderless]] ==
The Beginner class is less of a class and more of a transition class from between the start of the tutorial and the beginning of the game. This class is only used in the dungeon segment of the tutorial. Before entering [[The Hub]], the player can change their class to either Fighter, Thief, or Mage.
Challenge Mode classes, such as Dark Knight and Blue Mage, skipping the Beginner class, and instead obtaining their level up rewards by default.
== Fighter [[File:WarriorIcon.png|borderless]] ==
The Fighter class, commonly called the Warrior class, is a class designed for those who dislike aiming their Hax, and prefer weapon abilities. It's main ability is Hack and Slash, a passive that allows using weapons without spending HP. Instead, hitting with a weapon costs AP.
Most of the Fighter's exclusive abilities relate to striking enemies with Weapons, such as Massive Strength or Marked for Deletion, or Hax that don't need to be aimed, such as [[Blizzard]] or [[Earthquake]].
== Thief [[File:ThiefIcon.png|borderless]] ==
The Thief class is the most varied class. It was designed to house all the strange one off abilities and partly for those who do not want to dodge attacks.
While the Thief's passives are mostly about taking less damage, it's Hax are truly random, to the point where it's hard to categorize them.
== Mage [[File:MageIcon.png|borderless]] ==
The Mage class is almost opposite to Fighter. This class is instead designed around aiming Hax to deal damage. It's main ability is Galaxy Brain, a passive that increases AP. While it is not the only passive to do this, this one is exclusive to the Mage Class.
Most of the Mage's exclusive abilities relate to multi-shot Hax, such as [[Triple Bolt]] or [[Fire Storm]], or increasing damage with Hax.
== Dark Knight [[File:DarkKnightIcon.png|borderless]] ==
{{Main|Challenge Modes (Arcaxer 1)#Dark Knight}}
The Dark Knight class is the first Challenge Mode in the game. Its gimmick is that instead of having a set learn pool, Dark Knight can learn (almost) every Hack and Passive in the game. Every 3rd level, Dark Knight will learn a new Hack or Passive, alternating between Hack and Passive.
There are two passives that are otherwise unused, AP Return 1 and Defense 3. They are however in Dark Knight's learn pool, meaning these are truly exclusive to Dark Knight.
== Blue Mage [[File:BlueMageIcon.png|borderless]] ==
{{Main|Challenge Modes (Arcaxer 1)#Blue Mage}}
The Blue Mage class is the second Challenge Mode in the game. It is inspired by the [https://finalfantasy.fandom.com/wiki/Blue_Mage Final Fantasy] mechanic of the same name Its gimmick is [[Copy Bolt]], a special exclusive Hack that can steal Copy Abilities off of enemies. It's designed to be pure fun, it's abilities being random, goofy, and enjoyable.
Copy Abilities are a mix of old abilites and exclusive ones<ref>Dark Knight can learn the Copy Abilities but otherwise they are exclusive.</ref>. The old ones are typically Hax or Passives that every class can learn, with a handful of exceptions.
== Footnotes ==
<references/>
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/* Class Exclusive Hax */
wikitext
text/x-wiki
In Arcaxer, there are six total classes in the game. This page will detail them all and their exclusive [[Hax (Arcaxer 1)|Hax]] and [[Passives (Arcaxer 1)|Passives]]. The classes are as follows:
<gallery mode="packed" heights=45px>
File:BeginnerIcon.png|Beginner
File:WarriorIcon.png|Fighter
File:ThiefIcon.png|Thief
File:MageIcon.png|Mage
File:DarkKnightIcon.png|Dark Knight
File:BlueMageIcon.png|Blue Mage
</gallery>
== Class Exclusive Hax ==
{| class="wikitable sortable"
|+Class Exclusive Hax
|-
! Name !! Use !! Level !! Class<ref name="bluemage">Blue Mage may obtain some of these abilities via Copy Abilities. These are not listed in this table.</ref><ref name="darkknight">Dark Knight can learn all of these abilities, but as it is done via it's special challenge. Therefore, it is not explained in this table unless it is truly exclusive.</ref>
|-
| [[Arcax Missile]] || Fires a bolt of arcane energy at your enemy. || 0 || <center>[[File:BeginnerIcon.png|borderless]][[File:DarkKnightIcon.png|borderless]][[File:BlueMageIcon.png|borderless]]<ref name="begin">Fighter, Mage, and Thief still get this ability. However, they obtain it before choosing their class, and thus is not part of their classes' learn pools.</ref></center>
|-
| [[Restore 1]] || Restores 30% of your HP. || 3 || <center>[[File:WarriorIcon.png|borderless]][[File:ThiefIcon.png|borderless]][[File:MageIcon.png|borderless]]</center>
|-
| [[Copy Bolt]] || Copies abilities from eligible enemies. || 3 || <center>[[File:BlueMageIcon.png|borderless]]</center>
|-
| [[Triple Bolt]] || Fires three Arcax Missiles simultaneously. || 5 || <center>[[File:MageIcon.png|borderless]]</center>
|-
| [[Shadow Bolt]] || Fires pure shadows. Can inflict weaken. || 6 || <center>[[File:WarriorIcon.png|borderless]]</center>
|-
| [[Sniper Shot]] || A very powerful shot that has a very small aim assist. || 6 || <center>[[File:ThiefIcon.png|borderless]]</center>
|-
| [[Restore 2]] || Restores 50% of your HP. || 16 || <center>[[File:WarriorIcon.png|borderless]][[File:ThiefIcon.png|borderless]][[File:MageIcon.png|borderless]]</center>
|-
| [[Earthquake]] || Damages all grounded enemies. || 22 || <center>[[File:WarriorIcon.png|borderless]]</center>
|-
| [[Triple Thunder]] || Fires three Bouncing Thunders simultaneously. || 22 || <center>[[File:MageIcon.png|borderless]]</center>
|-
| [[RNGza]] || Can fire almost every hack in the game. || 22 || <center>[[File:ThiefIcon.png|borderless]]</center>
|-
| [[Cut and Paste]] || Inflicts Reanimate on enemies. || 25 || <center>[[File:ThiefIcon.png|borderless]]</center>
|-
| [[Blizzard]] || Affects all enemies on the battlefield and freezes them. || 30 || <center>[[File:WarriorIcon.png|borderless]]</center>
|-
| [[Fire Storm]] || Fires a large amount of fireballs. || 30 || <center>[[File:MageIcon.png|borderless]]</center>
|-
| [[Stun Shot]] || Stuns non-boss enemies when they're hit. || 30 || <center>[[File:ThiefIcon.png|borderless]]</center>
|-
| [[Sword Bouquet]] || Fires a group of raining swords. || 35 || <center>[[File:WarriorIcon.png|borderless]]</center>
|-
| [[Mirror Image]] || Summons a copy of yourself that fires whatever hack you do. || 35 || <center>[[File:MageIcon.png|borderless]]</center>
|-
| [[Backstab Bolt]] || Fires a bouncing sword that deals extra damage when hitting an enemy's back. || 35 || <center>[[File:ThiefIcon.png|borderless]]</center>
|-
| [[Hot Swap]] || Enables and disables the "Hack 'n Slash" Passive while in battle. || 40 || <center>[[File:WarriorIcon.png|borderless]]</center>
|-
| [[Brick Drop]] || Damages a random enemy (or the player). || Varies || <center>[[File:DarkKnightIcon.png|borderless]]<ref name="item">While not technically a Dark Knight exclusive, this is the only way to obtain this as a Hack in the Hax menu legitimately.</ref></center>
|-
| [[Auto Crit]] || Inflicts One Crit, a glitch that guarentees a critical hit on the next Hack. || Varies || <center>[[File:DarkKnightIcon.png|borderless]]<ref name="item"/></center>
|}
== Class Exclusive Passives ==
{| class="wikitable sortable"
|+Class Exclusive Passives
|-
! Name !! Use !! Level !! Class<ref name="bluemage"/><ref name="darkknight"/>
|-
| Arcaxer's Resolve || Halves the HP cost of weapons. || 2 || <center>[[File:BeginnerIcon.png|borderless]][[File:DarkKnightIcon.png|borderless]][[File:BlueMageIcon.png|borderless]]<ref name="begin"/></center>
|-
| Galaxy Brain || Adds 1 to AP. || 3 || <center>[[File:MageIcon.png|borderless]]</center>
|-
| Hack and Slash || Attack enemies with weapons without depleting HP, and instead using AP. || 3 || <center>[[File:WarriorIcon.png|borderless]]</center>
|-
| Ninja Instinct || Use meelee weapons during enemy turns to deflect orb shaped attacks. || 3 || <center>[[File:ThiefIcon.png|borderless]]</center>
|-
| Power 1 || Adds 1 Power. || 7<ref name="formage">For the Mage Class.</ref>, 12<ref name="forthief">For the Thief Class.</ref>, 18<ref name="forwarrior">For the Fighter Class.</ref> || <center>[[File:WarriorIcon.png|borderless]][[File:ThiefIcon.png|borderless]][[File:MageIcon.png|borderless]]</center>
|-
| Defense 1 || Adds 3 Defense. || 8<ref name="forthief"/>, 12<ref name="formage"/> || <center>[[File:ThiefIcon.png|borderless]][[File:MageIcon.png|borderless]]</center>
|-
| Massive Strength || Has a chance to deal a second attack that costs 33% HP of a regular attack. || 8 || <center>[[File:WarriorIcon.png|borderless]]</center>
|-
| Health 1 || Adds 10 HP. || 10 || <center>[[File:WarriorIcon.png|borderless]]</center>
|-
| Defense 2 || Adds 5 Defense. || 10 || <center>[[File:ThiefIcon.png|borderless]]</center>
|-
| Health 2 || Adds 20 HP. || 12 || <center>[[File:WarriorIcon.png|borderless]]</center>
|-
| Last Stand || When below 20% HP, your Hax deal 1,5x damage. || 14 || <center>[[File:WarriorIcon.png|borderless]][[File:ThiefIcon.png|borderless]][[File:MageIcon.png|borderless]]</center>
|-
| Front Runner || Your first hack deals double damage. || 18<ref name="formage"/><ref name="forthief"/>, 20<ref name="forwarrior"/> || <center>[[File:WarriorIcon.png|borderless]][[File:ThiefIcon.png|borderless]][[File:MageIcon.png|borderless]]</center>
|-
| Theivery || Weapons have a chance to steal credits from enemies. || 20 || <center>[[File:ThiefIcon.png|borderless]]</center>
|-
| Hackerman || Hax deal 20% more damage. || 20 || <center>[[File:MageIcon.png|borderless]]</center>
|-
| Marked for Deletion || Weapons have a chance to inflict Marked for Deletion. || 24 || <center>[[File:WarriorIcon.png|borderless]]</center>
|-
| Frenzied Casting || Allows the user to cast Arcax Missiles for free during a Frenzy. || 37 || <center>[[File:MageIcon.png|borderless]]</center>
|-
| Hack Floor || Halves the minimum damage you take from enemies by 50%. || 37 || <center>[[File:WarriorIcon.png|borderless]]</center>
|-
| Cheat Damage || Grants a 10% chance to take 0 damage. || 37 || <center>[[File:ThiefIcon.png|borderless]]</center>
|-
| AP Return 1 || Has a chance to refund AP when using an attack. || Varies<ref name="dklevel">Dark Knight can learn this ability at any of it's level intervals. </ref> || <center>[[File:DarkKnightIcon.png|borderless]]<ref name="dkexclusive">While not intentionally a Dark Knight exclusive, Dark Knight is the only legitimate way to obtain this ability.</ref></center>
|-
| Defense 3 || Adds 10 Defense. || Varies<ref name="dklevel"/>|| <center>[[File:DarkKnightIcon.png|borderless]]<ref name="dkexclusive"/></center>
|}
== Beginner [[File:BeginnerIcon.png|borderless]] ==
The Beginner class is less of a class and more of a transition class from between the start of the tutorial and the beginning of the game. This class is only used in the dungeon segment of the tutorial. Before entering [[The Hub]], the player can change their class to either Fighter, Thief, or Mage.
Challenge Mode classes, such as Dark Knight and Blue Mage, skipping the Beginner class, and instead obtaining their level up rewards by default.
== Fighter [[File:WarriorIcon.png|borderless]] ==
The Fighter class, commonly called the Warrior class, is a class designed for those who dislike aiming their Hax, and prefer weapon abilities. It's main ability is Hack and Slash, a passive that allows using weapons without spending HP. Instead, hitting with a weapon costs AP.
Most of the Fighter's exclusive abilities relate to striking enemies with Weapons, such as Massive Strength or Marked for Deletion, or Hax that don't need to be aimed, such as [[Blizzard]] or [[Earthquake]].
== Thief [[File:ThiefIcon.png|borderless]] ==
The Thief class is the most varied class. It was designed to house all the strange one off abilities and partly for those who do not want to dodge attacks.
While the Thief's passives are mostly about taking less damage, it's Hax are truly random, to the point where it's hard to categorize them.
== Mage [[File:MageIcon.png|borderless]] ==
The Mage class is almost opposite to Fighter. This class is instead designed around aiming Hax to deal damage. It's main ability is Galaxy Brain, a passive that increases AP. While it is not the only passive to do this, this one is exclusive to the Mage Class.
Most of the Mage's exclusive abilities relate to multi-shot Hax, such as [[Triple Bolt]] or [[Fire Storm]], or increasing damage with Hax.
== Dark Knight [[File:DarkKnightIcon.png|borderless]] ==
{{Main|Challenge Modes (Arcaxer 1)#Dark Knight}}
The Dark Knight class is the first Challenge Mode in the game. Its gimmick is that instead of having a set learn pool, Dark Knight can learn (almost) every Hack and Passive in the game. Every 3rd level, Dark Knight will learn a new Hack or Passive, alternating between Hack and Passive.
There are two passives that are otherwise unused, AP Return 1 and Defense 3. They are however in Dark Knight's learn pool, meaning these are truly exclusive to Dark Knight.
== Blue Mage [[File:BlueMageIcon.png|borderless]] ==
{{Main|Challenge Modes (Arcaxer 1)#Blue Mage}}
The Blue Mage class is the second Challenge Mode in the game. It is inspired by the [https://finalfantasy.fandom.com/wiki/Blue_Mage Final Fantasy] mechanic of the same name Its gimmick is [[Copy Bolt]], a special exclusive Hack that can steal Copy Abilities off of enemies. It's designed to be pure fun, it's abilities being random, goofy, and enjoyable.
Copy Abilities are a mix of old abilites and exclusive ones<ref>Dark Knight can learn the Copy Abilities but otherwise they are exclusive.</ref>. The old ones are typically Hax or Passives that every class can learn, with a handful of exceptions.
== Footnotes ==
<references/>
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wikitext
text/x-wiki
In Arcaxer, there are six total classes in the game. This page will detail them all and their exclusive [[Hax (Arcaxer 1)|Hax]] and [[Passives (Arcaxer 1)|Passives]]. The classes are as follows:
<gallery mode="packed" heights=45px>
File:BeginnerIcon.png|Beginner
File:WarriorIcon.png|Fighter
File:ThiefIcon.png|Thief
File:MageIcon.png|Mage
File:DarkKnightIcon.png|Dark Knight
File:BlueMageIcon.png|Blue Mage
</gallery>
== Class Exclusive Hax ==
{| class="wikitable sortable"
|+Class Exclusive Hax
|-
! Name !! Use !! Level !! Class<ref name="bluemage">Blue Mage may obtain some of these abilities via Copy Abilities. These are not listed in this table.</ref><ref name="darkknight">Dark Knight can learn all of these abilities, but as it is done via it's special challenge. Therefore, it is not explained in this table unless it is truly exclusive.</ref>
|-
| [[Arcax Missile]] || Fires a bolt of arcane energy at your enemy. || 0 || <center>[[File:BeginnerIcon.png|borderless]][[File:DarkKnightIcon.png|borderless]][[File:BlueMageIcon.png|borderless]]<ref name="begin">Fighter, Mage, and Thief still get this ability. However, they obtain it before choosing their class, and thus is not part of their classes' learn pools.</ref></center>
|-
| [[Restore 1]] || Restores 30% of your HP. || 3 || <center>[[File:WarriorIcon.png|borderless]][[File:ThiefIcon.png|borderless]][[File:MageIcon.png|borderless]]</center>
|-
| [[Copy Bolt]] || Copies abilities from eligible enemies. || 3 || <center>[[File:BlueMageIcon.png|borderless]]</center>
|-
| [[Triple Bolt]] || Fires three Arcax Missiles simultaneously. || 5 || <center>[[File:MageIcon.png|borderless]]</center>
|-
| [[Shadow Bolt]] || Fires pure shadows. Can inflict weaken. || 6 || <center>[[File:WarriorIcon.png|borderless]]</center>
|-
| [[Sniper Shot]] || A very powerful shot that has a very small aim assist. || 6 || <center>[[File:ThiefIcon.png|borderless]]</center>
|-
| [[Restore 2]] || Restores 50% of your HP. || 16 || <center>[[File:WarriorIcon.png|borderless]][[File:ThiefIcon.png|borderless]][[File:MageIcon.png|borderless]]</center>
|-
| [[Earthquake]] || Damages all grounded enemies. || 22 || <center>[[File:WarriorIcon.png|borderless]]</center>
|-
| [[Triple Thunder]] || Fires three Bouncing Thunders simultaneously. || 22 || <center>[[File:MageIcon.png|borderless]]</center>
|-
| [[RNGza]] || Can fire almost every hack in the game. || 22 || <center>[[File:ThiefIcon.png|borderless]]</center>
|-
| [[Cut and Paste]] || Inflicts Reanimate on enemies. || 25 || <center>[[File:ThiefIcon.png|borderless]]</center>
|-
| [[Blizzard]] || Affects all enemies on the battlefield and freezes them. || 30 || <center>[[File:WarriorIcon.png|borderless]]</center>
|-
| [[Fire Storm]] || Fires a large amount of fireballs. || 30 || <center>[[File:MageIcon.png|borderless]]</center>
|-
| [[Stun Shot]] || Stuns non-boss enemies when they're hit. || 30 || <center>[[File:ThiefIcon.png|borderless]]</center>
|-
| [[Sword Bouquet]] || Fires a group of raining swords. || 35 || <center>[[File:WarriorIcon.png|borderless]]</center>
|-
| [[Mirror Image]] || Summons a copy of yourself that fires whatever hack you do. || 35 || <center>[[File:MageIcon.png|borderless]]</center>
|-
| [[Backstab Bolt]] || Fires a bouncing sword that deals extra damage when hitting an enemy's back. || 35 || <center>[[File:ThiefIcon.png|borderless]]</center>
|-
| [[Hot Swap]] || Enables and disables the "Hack 'n Slash" Passive while in battle. || 40 || <center>[[File:WarriorIcon.png|borderless]]</center>
|-
| [[Brick Drop]] || Damages a random enemy (or the player). || Varies<ref name="dklevel">Dark Knight can learn this ability at any of it's level intervals.</ref> || <center>[[File:DarkKnightIcon.png|borderless]]<ref name="item">While not technically a Dark Knight exclusive, this is the only way to obtain this as a Hack in the Hax menu legitimately.</ref></center>
|-
| [[Auto Crit]] || Inflicts One Crit, a glitch that guarentees a critical hit on the next Hack. || Varies<ref name="dklevel"/> || <center>[[File:DarkKnightIcon.png|borderless]]<ref name="item"/></center>
|}
== Class Exclusive Passives ==
{| class="wikitable sortable"
|+Class Exclusive Passives
|-
! Name !! Use !! Level !! Class<ref name="bluemage"/><ref name="darkknight"/>
|-
| Arcaxer's Resolve || Halves the HP cost of weapons. || 2 || <center>[[File:BeginnerIcon.png|borderless]][[File:DarkKnightIcon.png|borderless]][[File:BlueMageIcon.png|borderless]]<ref name="begin"/></center>
|-
| Galaxy Brain || Adds 1 to AP. || 3 || <center>[[File:MageIcon.png|borderless]]</center>
|-
| Hack and Slash || Attack enemies with weapons without depleting HP, and instead using AP. || 3 || <center>[[File:WarriorIcon.png|borderless]]</center>
|-
| Ninja Instinct || Use meelee weapons during enemy turns to deflect orb shaped attacks. || 3 || <center>[[File:ThiefIcon.png|borderless]]</center>
|-
| Power 1 || Adds 1 Power. || 7<ref name="formage">For the Mage Class.</ref>, 12<ref name="forthief">For the Thief Class.</ref>, 18<ref name="forwarrior">For the Fighter Class.</ref> || <center>[[File:WarriorIcon.png|borderless]][[File:ThiefIcon.png|borderless]][[File:MageIcon.png|borderless]]</center>
|-
| Defense 1 || Adds 3 Defense. || 8<ref name="forthief"/>, 12<ref name="formage"/> || <center>[[File:ThiefIcon.png|borderless]][[File:MageIcon.png|borderless]]</center>
|-
| Massive Strength || Has a chance to deal a second attack that costs 33% HP of a regular attack. || 8 || <center>[[File:WarriorIcon.png|borderless]]</center>
|-
| Health 1 || Adds 10 HP. || 10 || <center>[[File:WarriorIcon.png|borderless]]</center>
|-
| Defense 2 || Adds 5 Defense. || 10 || <center>[[File:ThiefIcon.png|borderless]]</center>
|-
| Health 2 || Adds 20 HP. || 12 || <center>[[File:WarriorIcon.png|borderless]]</center>
|-
| Last Stand || When below 20% HP, your Hax deal 1,5x damage. || 14 || <center>[[File:WarriorIcon.png|borderless]][[File:ThiefIcon.png|borderless]][[File:MageIcon.png|borderless]]</center>
|-
| Front Runner || Your first hack deals double damage. || 18<ref name="formage"/><ref name="forthief"/>, 20<ref name="forwarrior"/> || <center>[[File:WarriorIcon.png|borderless]][[File:ThiefIcon.png|borderless]][[File:MageIcon.png|borderless]]</center>
|-
| Theivery || Weapons have a chance to steal credits from enemies. || 20 || <center>[[File:ThiefIcon.png|borderless]]</center>
|-
| Hackerman || Hax deal 20% more damage. || 20 || <center>[[File:MageIcon.png|borderless]]</center>
|-
| Marked for Deletion || Weapons have a chance to inflict Marked for Deletion. || 24 || <center>[[File:WarriorIcon.png|borderless]]</center>
|-
| Frenzied Casting || Allows the user to cast Arcax Missiles for free during a Frenzy. || 37 || <center>[[File:MageIcon.png|borderless]]</center>
|-
| Hack Floor || Halves the minimum damage you take from enemies by 50%. || 37 || <center>[[File:WarriorIcon.png|borderless]]</center>
|-
| Cheat Damage || Grants a 10% chance to take 0 damage. || 37 || <center>[[File:ThiefIcon.png|borderless]]</center>
|-
| AP Return 1 || Has a chance to refund AP when using an attack. || Varies<ref name="dklevel"/> || <center>[[File:DarkKnightIcon.png|borderless]]<ref name="dkexclusive">While not intentionally a Dark Knight exclusive, Dark Knight is the only legitimate way to obtain this ability.</ref></center>
|-
| Defense 3 || Adds 10 Defense. || Varies<ref name="dklevel"/>|| <center>[[File:DarkKnightIcon.png|borderless]]<ref name="dkexclusive"/></center>
|}
== Beginner [[File:BeginnerIcon.png|borderless]] ==
The Beginner class is less of a class and more of a transition class from between the start of the tutorial and the beginning of the game. This class is only used in the dungeon segment of the tutorial. Before entering [[The Hub]], the player can change their class to either Fighter, Thief, or Mage.
Challenge Mode classes, such as Dark Knight and Blue Mage, skipping the Beginner class, and instead obtaining their level up rewards by default.
== Fighter [[File:WarriorIcon.png|borderless]] ==
The Fighter class, commonly called the Warrior class, is a class designed for those who dislike aiming their Hax, and prefer weapon abilities. It's main ability is Hack and Slash, a passive that allows using weapons without spending HP. Instead, hitting with a weapon costs AP.
Most of the Fighter's exclusive abilities relate to striking enemies with Weapons, such as Massive Strength or Marked for Deletion, or Hax that don't need to be aimed, such as [[Blizzard]] or [[Earthquake]].
== Thief [[File:ThiefIcon.png|borderless]] ==
The Thief class is the most varied class. It was designed to house all the strange one off abilities and partly for those who do not want to dodge attacks.
While the Thief's passives are mostly about taking less damage, it's Hax are truly random, to the point where it's hard to categorize them.
== Mage [[File:MageIcon.png|borderless]] ==
The Mage class is almost opposite to Fighter. This class is instead designed around aiming Hax to deal damage. It's main ability is Galaxy Brain, a passive that increases AP. While it is not the only passive to do this, this one is exclusive to the Mage Class.
Most of the Mage's exclusive abilities relate to multi-shot Hax, such as [[Triple Bolt]] or [[Fire Storm]], or increasing damage with Hax.
== Dark Knight [[File:DarkKnightIcon.png|borderless]] ==
{{Main|Challenge Modes (Arcaxer 1)#Dark Knight}}
The Dark Knight class is the first Challenge Mode in the game. Its gimmick is that instead of having a set learn pool, Dark Knight can learn (almost) every Hack and Passive in the game. Every 3rd level, Dark Knight will learn a new Hack or Passive, alternating between Hack and Passive.
There are two passives that are otherwise unused, AP Return 1 and Defense 3. They are however in Dark Knight's learn pool, meaning these are truly exclusive to Dark Knight.
== Blue Mage [[File:BlueMageIcon.png|borderless]] ==
{{Main|Challenge Modes (Arcaxer 1)#Blue Mage}}
The Blue Mage class is the second Challenge Mode in the game. It is inspired by the [https://finalfantasy.fandom.com/wiki/Blue_Mage Final Fantasy] mechanic of the same name Its gimmick is [[Copy Bolt]], a special exclusive Hack that can steal Copy Abilities off of enemies. It's designed to be pure fun, it's abilities being random, goofy, and enjoyable.
Copy Abilities are a mix of old abilites and exclusive ones<ref>Dark Knight can learn the Copy Abilities but otherwise they are exclusive.</ref>. The old ones are typically Hax or Passives that every class can learn, with a handful of exceptions.
== Footnotes ==
<references/>
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/* Class Exclusive Passives */
wikitext
text/x-wiki
In Arcaxer, there are six total classes in the game. This page will detail them all and their exclusive [[Hax (Arcaxer 1)|Hax]] and [[Passives (Arcaxer 1)|Passives]]. The classes are as follows:
<gallery mode="packed" heights="60">
File:BeginnerIcon.png|Beginner
File:WarriorIcon.png|Fighter
File:ThiefIcon.png|Thief
File:MageIcon.png|Mage
File:DarkKnightIcon.png|Dark Knight
File:BlueMageIcon.png|Blue Mage
</gallery>
== Class Exclusive Hax ==
{| class="wikitable sortable"
|+Class Exclusive Hax
|-
! Name !! Use !! Level !! Class<ref name="bluemage">Blue Mage may obtain some of these abilities via Copy Abilities. These are not listed in this table.</ref><ref name="darkknight">Dark Knight can learn all of these abilities, but as it is done via it's special challenge. Therefore, it is not explained in this table unless it is truly exclusive.</ref>
|-
| [[Arcax Missile]] || Fires a bolt of arcane energy at your enemy. || 0 || <center>[[File:BeginnerIcon.png|borderless]][[File:DarkKnightIcon.png|borderless]][[File:BlueMageIcon.png|borderless]]<ref name="begin">Fighter, Mage, and Thief still get this ability. However, they obtain it before choosing their class, and thus is not part of their classes' learn pools.</ref></center>
|-
| [[Restore 1]] || Restores 30% of your HP. || 3 || <center>[[File:WarriorIcon.png|borderless]][[File:ThiefIcon.png|borderless]][[File:MageIcon.png|borderless]]</center>
|-
| [[Copy Bolt]] || Copies abilities from eligible enemies. || 3 || <center>[[File:BlueMageIcon.png|borderless]]</center>
|-
| [[Triple Bolt]] || Fires three Arcax Missiles simultaneously. || 5 || <center>[[File:MageIcon.png|borderless]]</center>
|-
| [[Shadow Bolt]] || Fires pure shadows. Can inflict weaken. || 6 || <center>[[File:WarriorIcon.png|borderless]]</center>
|-
| [[Sniper Shot]] || A very powerful shot that has a very small aim assist. || 6 || <center>[[File:ThiefIcon.png|borderless]]</center>
|-
| [[Restore 2]] || Restores 50% of your HP. || 16 || <center>[[File:WarriorIcon.png|borderless]][[File:ThiefIcon.png|borderless]][[File:MageIcon.png|borderless]]</center>
|-
| [[Earthquake]] || Damages all grounded enemies. || 22 || <center>[[File:WarriorIcon.png|borderless]]</center>
|-
| [[Triple Thunder]] || Fires three Bouncing Thunders simultaneously. || 22 || <center>[[File:MageIcon.png|borderless]]</center>
|-
| [[RNGza]] || Can fire almost every hack in the game. || 22 || <center>[[File:ThiefIcon.png|borderless]]</center>
|-
| [[Cut and Paste]] || Inflicts Reanimate on enemies. || 25 || <center>[[File:ThiefIcon.png|borderless]]</center>
|-
| [[Blizzard]] || Affects all enemies on the battlefield and freezes them. || 30 || <center>[[File:WarriorIcon.png|borderless]]</center>
|-
| [[Fire Storm]] || Fires a large amount of fireballs. || 30 || <center>[[File:MageIcon.png|borderless]]</center>
|-
| [[Stun Shot]] || Stuns non-boss enemies when they're hit. || 30 || <center>[[File:ThiefIcon.png|borderless]]</center>
|-
| [[Sword Bouquet]] || Fires a group of raining swords. || 35 || <center>[[File:WarriorIcon.png|borderless]]</center>
|-
| [[Mirror Image]] || Summons a copy of yourself that fires whatever hack you do. || 35 || <center>[[File:MageIcon.png|borderless]]</center>
|-
| [[Backstab Bolt]] || Fires a bouncing sword that deals extra damage when hitting an enemy's back. || 35 || <center>[[File:ThiefIcon.png|borderless]]</center>
|-
| [[Hot Swap]] || Enables and disables the "Hack 'n Slash" Passive while in battle. || 40 || <center>[[File:WarriorIcon.png|borderless]]</center>
|-
| [[Brick Drop]] || Damages a random enemy (or the player). || Varies<ref name="dklevel">Dark Knight can learn this ability at any of it's level intervals.</ref> || <center>[[File:DarkKnightIcon.png|borderless]]<ref name="item">While not technically a Dark Knight exclusive, this is the only way to obtain this as a Hack in the Hax menu legitimately.</ref></center>
|-
| [[Auto Crit]] || Inflicts One Crit, a glitch that guarentees a critical hit on the next Hack. || Varies<ref name="dklevel"/> || <center>[[File:DarkKnightIcon.png|borderless]]<ref name="item"/></center>
|}
== Class Exclusive Passives ==
{| class="wikitable sortable"
|+Class Exclusive Passives
|-
! Name !! Use !! Level !! Class<ref name="bluemage"/><ref name="darkknight"/>
|-
| Arcaxer's Resolve || Halves the HP cost of weapons. || 2 || <center>[[File:BeginnerIcon.png|borderless]][[File:DarkKnightIcon.png|borderless]][[File:BlueMageIcon.png|borderless]]<ref name="begin"/></center>
|-
| Galaxy Brain || Adds 1 to AP. || 3 || <center>[[File:MageIcon.png|borderless]]</center>
|-
| Hack and Slash || Attack enemies with weapons without depleting HP, and instead using AP. || 3 || <center>[[File:WarriorIcon.png|borderless]]</center>
|-
| Ninja Instinct || Use meelee weapons during enemy turns to deflect orb shaped attacks. || 3 || <center>[[File:ThiefIcon.png|borderless]]</center>
|-
| Power 1 || Adds 1 Power. || 7<ref name="formage">For the Mage Class.</ref>, 12<ref name="forthief">For the Thief Class.</ref>, 18<ref name="forwarrior">For the Fighter Class.</ref> || <center>[[File:WarriorIcon.png|borderless]][[File:ThiefIcon.png|borderless]][[File:MageIcon.png|borderless]]</center>
|-
| Defense 1 || Adds 3 Defense. || 8<ref name="forthief"/>, 12<ref name="formage"/> || <center>[[File:ThiefIcon.png|borderless]][[File:MageIcon.png|borderless]]</center>
|-
| Massive Strength || Has a chance to deal a second attack that costs 33% HP of a regular attack. || 8 || <center>[[File:WarriorIcon.png|borderless]]</center>
|-
| Health 1 || Adds 10 HP. || 10 || <center>[[File:WarriorIcon.png|borderless]]</center>
|-
| Defense 2 || Adds 5 Defense. || 10 || <center>[[File:ThiefIcon.png|borderless]]</center>
|-
| Health 2 || Adds 20 HP. || 12 || <center>[[File:WarriorIcon.png|borderless]]</center>
|-
| Last Stand || When below 20% HP, your Hax deal 1,5x damage. || 14 || <center>[[File:WarriorIcon.png|borderless]][[File:ThiefIcon.png|borderless]][[File:MageIcon.png|borderless]]</center>
|-
| Front Runner || Your first hack deals double damage. || 18<ref name="formage"/><ref name="forthief"/>, 20<ref name="forwarrior"/> || <center>[[File:WarriorIcon.png|borderless]][[File:ThiefIcon.png|borderless]][[File:MageIcon.png|borderless]]</center>
|-
| Theivery || Weapons have a chance to steal credits from enemies. || 20 || <center>[[File:ThiefIcon.png|borderless]]</center>
|-
| Hackerman || Hax deal 20% more damage. || 20 || <center>[[File:MageIcon.png|borderless]]</center>
|-
| Marked for Deletion || Weapons have a chance to inflict Marked for Deletion. || 24 || <center>[[File:WarriorIcon.png|borderless]]</center>
|-
| Frenzied Casting || Allows the user to cast Arcax Missiles for free during a Frenzy. || 37 || <center>[[File:MageIcon.png|borderless]]</center>
|-
| Hack Floor || Halves the minimum damage you take from enemies by 50%. || 37 || <center>[[File:WarriorIcon.png|borderless]]</center>
|-
| Cheat Damage || Grants a 10% chance to take 0 damage. || 37 || <center>[[File:ThiefIcon.png|borderless]]</center>
|-
| AP Return 1 || Has a chance to refund AP when using an attack. || Varies<ref name="dklevel"/> || <center>[[File:DarkKnightIcon.png|borderless]]<ref name="dkexclusive">While not intentionally a Dark Knight exclusive, Dark Knight is the only legitimate way to obtain this ability.</ref></center>
|-
| Defense 3 || Adds 10 Defense. || Varies<ref name="dklevel"/>|| <center>[[File:DarkKnightIcon.png|borderless]]<ref name="dkexclusive"/></center>
|-
|Stunning Strikes
|Your weapons have a 5% chance to stun enemies.
|Varies<ref name="dklevel" />
|<center>[[File:DarkKnightIcon.png|borderless]]<ref name="dkexclusive" /></center>
|-
|Defense Master
|Defensive Hax cost 5 less adrenaline to cast.
|Varies<ref name="dklevel" />
|<center>[[File:DarkKnightIcon.png|borderless]]<ref name="dkexclusive" /></center>
|-
|Regeneration E
|Regenerates 7% of your total HP every turn.
|Varies<ref name="dklevel" />
|<center>[[File:DarkKnightIcon.png|borderless]]<ref name="dkexclusive" /></center>
|-
|2 Becomes 1
|Hax that cost 2 AP to cast now only cost 1 AP.
|Varies<ref name="dklevel" />
|<center>[[File:DarkKnightIcon.png|borderless]]<ref name="dkexclusive" /></center>
|}
== Beginner [[File:BeginnerIcon.png|borderless]] ==
The Beginner class is less of a class and more of a transition class from between the start of the tutorial and the beginning of the game. This class is only used in the dungeon segment of the tutorial. Before entering [[The Hub]], the player can change their class to either Fighter, Thief, or Mage.
Challenge Mode classes, such as Dark Knight and Blue Mage, skipping the Beginner class, and instead obtaining their level up rewards by default.
== Fighter [[File:WarriorIcon.png|borderless]] ==
The Fighter class, commonly called the Warrior class, is a class designed for those who dislike aiming their Hax, and prefer weapon abilities. It's main ability is Hack and Slash, a passive that allows using weapons without spending HP. Instead, hitting with a weapon costs AP.
Most of the Fighter's exclusive abilities relate to striking enemies with Weapons, such as Massive Strength or Marked for Deletion, or Hax that don't need to be aimed, such as [[Blizzard]] or [[Earthquake]].
== Thief [[File:ThiefIcon.png|borderless]] ==
The Thief class is the most varied class. It was designed to house all the strange one off abilities and partly for those who do not want to dodge attacks.
While the Thief's passives are mostly about taking less damage, it's Hax are truly random, to the point where it's hard to categorize them.
== Mage [[File:MageIcon.png|borderless]] ==
The Mage class is almost opposite to Fighter. This class is instead designed around aiming Hax to deal damage. It's main ability is Galaxy Brain, a passive that increases AP. While it is not the only passive to do this, this one is exclusive to the Mage Class.
Most of the Mage's exclusive abilities relate to multi-shot Hax, such as [[Triple Bolt]] or [[Fire Storm]], or increasing damage with Hax.
== Dark Knight [[File:DarkKnightIcon.png|borderless]] ==
{{Main|Challenge Modes (Arcaxer 1)#Dark Knight}}
The Dark Knight class is the first Challenge Mode in the game. Its gimmick is that instead of having a set learn pool, Dark Knight can learn (almost) every Hack and Passive in the game. Every 3rd level, Dark Knight will learn a new Hack or Passive, alternating between Hack and Passive.
There are two passives that are otherwise unused, AP Return 1 and Defense 3. They are however in Dark Knight's learn pool, meaning these are truly exclusive to Dark Knight.
== Blue Mage [[File:BlueMageIcon.png|borderless]] ==
{{Main|Challenge Modes (Arcaxer 1)#Blue Mage}}
The Blue Mage class is the second Challenge Mode in the game. It is inspired by the [https://finalfantasy.fandom.com/wiki/Blue_Mage Final Fantasy] mechanic of the same name Its gimmick is [[Copy Bolt]], a special exclusive Hack that can steal Copy Abilities off of enemies. It's designed to be pure fun, it's abilities being random, goofy, and enjoyable.
Copy Abilities are a mix of old abilities and exclusive ones<ref>Dark Knight can learn the Copy Abilities but otherwise they are exclusive.</ref>. The old ones are typically Hax or Passives that every class can learn, with a handful of exceptions.
== Footnotes ==
<references/>
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In Arcaxer, there are six total classes in the game. This page will detail them all and their exclusive [[Hax (Arcaxer 1)|Hax]] and [[Passives (Arcaxer 1)|Passives]]. The classes are as follows:
<gallery mode="packed" heights="60">
File:BeginnerIcon.png|Beginner
File:WarriorIcon.png|Fighter
File:ThiefIcon.png|Thief
File:MageIcon.png|Mage
File:DarkKnightIcon.png|Dark Knight
File:BlueMageIcon.png|Blue Mage
</gallery>
== Class Exclusive Hax ==
{| class="wikitable sortable"
|+Class Exclusive Hax
|-
! Name !! Use !! Level !! Class<ref name="bluemage">Blue Mage may obtain some of these abilities via Copy Abilities. These are not listed in this table.</ref><ref name="darkknight">Dark Knight can learn all of these abilities, but as it is done via it's special challenge. Therefore, it is not explained in this table unless it is truly exclusive.</ref>
|-
| [[Arcax Missile]] || Fires a bolt of arcane energy at your enemy. || 0 || <center>[[File:BeginnerIcon.png|borderless]][[File:DarkKnightIcon.png|borderless]][[File:BlueMageIcon.png|borderless]]<ref name="begin">Fighter, Mage, and Thief still get this ability. However, they obtain it before choosing their class, and thus is not part of their classes' learn pools.</ref></center>
|-
| [[Restore 1]] || Restores 30% of your HP. || 3 || <center>[[File:WarriorIcon.png|borderless]][[File:ThiefIcon.png|borderless]][[File:MageIcon.png|borderless]]</center>
|-
| [[Copy Bolt]] || Copies abilities from eligible enemies. || 3 || <center>[[File:BlueMageIcon.png|borderless]]</center>
|-
| [[Triple Bolt]] || Fires three Arcax Missiles simultaneously. || 5 || <center>[[File:MageIcon.png|borderless]]</center>
|-
| [[Shadow Bolt]] || Fires pure shadows. Can inflict weaken. || 6 || <center>[[File:WarriorIcon.png|borderless]]</center>
|-
| [[Sniper Shot]] || A very powerful shot that has a very small aim assist. || 6 || <center>[[File:ThiefIcon.png|borderless]]</center>
|-
| [[Restore 2]] || Restores 50% of your HP. || 16 || <center>[[File:WarriorIcon.png|borderless]][[File:ThiefIcon.png|borderless]][[File:MageIcon.png|borderless]]</center>
|-
| [[Earthquake]] || Damages all grounded enemies. || 22 || <center>[[File:WarriorIcon.png|borderless]]</center>
|-
| [[Triple Thunder]] || Fires three Bouncing Thunders simultaneously. || 22 || <center>[[File:MageIcon.png|borderless]]</center>
|-
| [[RNGza]] || Can fire almost every hack in the game. || 22 || <center>[[File:ThiefIcon.png|borderless]]</center>
|-
| [[Cut and Paste]] || Inflicts Reanimate on enemies. || 25 || <center>[[File:ThiefIcon.png|borderless]]</center>
|-
| [[Blizzard]] || Affects all enemies on the battlefield and freezes them. || 30 || <center>[[File:WarriorIcon.png|borderless]]</center>
|-
| [[Fire Storm]] || Fires a large amount of fireballs. || 30 || <center>[[File:MageIcon.png|borderless]]</center>
|-
| [[Stun Shot]] || Stuns non-boss enemies when they're hit. || 30 || <center>[[File:ThiefIcon.png|borderless]]</center>
|-
| [[Sword Bouquet]] || Fires a group of raining swords. || 35 || <center>[[File:WarriorIcon.png|borderless]]</center>
|-
| [[Mirror Image]] || Summons a copy of yourself that fires whatever hack you do. || 35 || <center>[[File:MageIcon.png|borderless]]</center>
|-
| [[Backstab Bolt]] || Fires a bouncing sword that deals extra damage when hitting an enemy's back. || 35 || <center>[[File:ThiefIcon.png|borderless]]</center>
|-
| [[Hot Swap]] || Enables and disables the "Hack 'n Slash" Passive while in battle. || 40 || <center>[[File:WarriorIcon.png|borderless]]</center>
|-
| [[Brick Drop]] || Damages a random enemy (or the player). || Varies<ref name="dklevel">Dark Knight can learn this ability at any of it's level intervals.</ref> || <center>[[File:DarkKnightIcon.png|borderless]]<ref name="item">While not technically a Dark Knight exclusive, this is the only way to obtain this as a Hack in the Hax menu legitimately.</ref></center>
|-
| [[Auto Crit]] || Inflicts One Crit, a glitch that guarentees a critical hit on the next Hack. || Varies<ref name="dklevel"/> || <center>[[File:DarkKnightIcon.png|borderless]]<ref name="item"/></center>
|}
== Class Exclusive Passives ==
{| class="wikitable sortable"
|+Class Exclusive Passives
|-
! Name !! Use !! Level !! Class<ref name="bluemage"/><ref name="darkknight"/>
|-
| Arcaxer's Resolve || Halves the HP cost of weapons. || 2 || <center>[[File:BeginnerIcon.png|borderless]][[File:DarkKnightIcon.png|borderless]][[File:BlueMageIcon.png|borderless]]<ref name="begin"/></center>
|-
| Galaxy Brain || Adds 1 to AP. || 3 || <center>[[File:MageIcon.png|borderless]]</center>
|-
| Hack and Slash || Attack enemies with weapons without depleting HP, and instead using AP. || 3 || <center>[[File:WarriorIcon.png|borderless]]</center>
|-
| Ninja Instinct || Use meelee weapons during enemy turns to deflect orb shaped attacks. || 3 || <center>[[File:ThiefIcon.png|borderless]]</center>
|-
| Power 1 || Adds 1 Power. || 7<ref name="formage">For the Mage Class.</ref>, 12<ref name="forthief">For the Thief Class.</ref>, 18<ref name="forwarrior">For the Fighter Class.</ref> || <center>[[File:WarriorIcon.png|borderless]][[File:ThiefIcon.png|borderless]][[File:MageIcon.png|borderless]]</center>
|-
| Defense 1 || Adds 3 Defense. || 8<ref name="forthief"/>, 12<ref name="formage"/> || <center>[[File:ThiefIcon.png|borderless]][[File:MageIcon.png|borderless]]</center>
|-
| Massive Strength || Has a chance to deal a second attack that costs 33% HP of a regular attack. || 8 || <center>[[File:WarriorIcon.png|borderless]]</center>
|-
| Health 1 || Adds 10 HP. || 10 || <center>[[File:WarriorIcon.png|borderless]]</center>
|-
| Defense 2 || Adds 5 Defense. || 10 || <center>[[File:ThiefIcon.png|borderless]]</center>
|-
| Health 2 || Adds 20 HP. || 12 || <center>[[File:WarriorIcon.png|borderless]]</center>
|-
| Last Stand || When below 20% HP, your Hax deal 1,5x damage. || 14 || <center>[[File:WarriorIcon.png|borderless]][[File:ThiefIcon.png|borderless]][[File:MageIcon.png|borderless]]</center>
|-
| Front Runner || Your first hack deals double damage. || 18<ref name="formage"/><ref name="forthief"/>, 20<ref name="forwarrior"/> || <center>[[File:WarriorIcon.png|borderless]][[File:ThiefIcon.png|borderless]][[File:MageIcon.png|borderless]]</center>
|-
| Theivery || Weapons have a chance to steal credits from enemies. || 20 || <center>[[File:ThiefIcon.png|borderless]]</center>
|-
| Hackerman || Hax deal 20% more damage. || 20 || <center>[[File:MageIcon.png|borderless]]</center>
|-
| Marked for Deletion || Weapons have a chance to inflict Marked for Deletion. || 24 || <center>[[File:WarriorIcon.png|borderless]]</center>
|-
| Frenzied Casting || Allows the user to cast Arcax Missiles for free during a Frenzy. || 37 || <center>[[File:MageIcon.png|borderless]]</center>
|-
| Hack Floor || Halves the minimum damage you take from enemies by 50%. || 37 || <center>[[File:WarriorIcon.png|borderless]]</center>
|-
| Cheat Damage || Grants a 10% chance to take 0 damage. || 37 || <center>[[File:ThiefIcon.png|borderless]]</center>
|-
| AP Return 1 || Has a chance to refund AP when using an attack. || Varies<ref name="dklevel"/> || <center>[[File:DarkKnightIcon.png|borderless]]<ref name="dkexclusive">While not intentionally a Dark Knight exclusive, Dark Knight is the only legitimate way to obtain this ability.</ref></center>
|-
| Defense 3 || Adds 10 Defense. || Varies<ref name="dklevel"/>|| <center>[[File:DarkKnightIcon.png|borderless]]<ref name="dkexclusive"/></center>
|-
|Stunning Strikes
|Your weapons have a 5% chance to stun enemies.
|Varies<ref name="dklevel" />
|<center>[[File:DarkKnightIcon.png|borderless]]<ref name="dkacessory">While not technically a Dark Knight exclusive, this is the only way to obtain this as a passives in the Passives menu legitimately.</ref></center>
|-
|Defense Master
|Defensive Hax cost 5 less adrenaline to cast.
|Varies<ref name="dklevel" />
|<center>[[File:DarkKnightIcon.png|borderless]]<ref name="dkacessory" /></center>
|-
|Regeneration E
|Regenerates 7% of your total HP every turn.
|Varies<ref name="dklevel" />
|<center>[[File:DarkKnightIcon.png|borderless]]<ref name="dkacessory" /></center>
|-
|2 Becomes 1
|Hax that cost 2 AP to cast now only cost 1 AP.
|Varies<ref name="dklevel" />
|<center>[[File:DarkKnightIcon.png|borderless]]<ref name="dkacessory" /></center>
|}
== Beginner [[File:BeginnerIcon.png|borderless]] ==
The Beginner class is less of a class and more of a transition class from between the start of the tutorial and the beginning of the game. This class is only used in the dungeon segment of the tutorial. Before entering [[The Hub]], the player can change their class to either Fighter, Thief, or Mage.
Challenge Mode classes, such as Dark Knight and Blue Mage, skipping the Beginner class, and instead obtaining their level up rewards by default.
== Fighter [[File:WarriorIcon.png|borderless]] ==
The Fighter class, commonly called the Warrior class, is a class designed for those who dislike aiming their Hax, and prefer weapon abilities. It's main ability is Hack and Slash, a passive that allows using weapons without spending HP. Instead, hitting with a weapon costs AP.
Most of the Fighter's exclusive abilities relate to striking enemies with Weapons, such as Massive Strength or Marked for Deletion, or Hax that don't need to be aimed, such as [[Blizzard]] or [[Earthquake]].
== Thief [[File:ThiefIcon.png|borderless]] ==
The Thief class is the most varied class. It was designed to house all the strange one off abilities and partly for those who do not want to dodge attacks.
While the Thief's passives are mostly about taking less damage, it's Hax are truly random, to the point where it's hard to categorize them.
== Mage [[File:MageIcon.png|borderless]] ==
The Mage class is almost opposite to Fighter. This class is instead designed around aiming Hax to deal damage. It's main ability is Galaxy Brain, a passive that increases AP. While it is not the only passive to do this, this one is exclusive to the Mage Class.
Most of the Mage's exclusive abilities relate to multi-shot Hax, such as [[Triple Bolt]] or [[Fire Storm]], or increasing damage with Hax.
== Dark Knight [[File:DarkKnightIcon.png|borderless]] ==
{{Main|Challenge Modes (Arcaxer 1)#Dark Knight}}
The Dark Knight class is the first Challenge Mode in the game. Its gimmick is that instead of having a set learn pool, Dark Knight can learn (almost) every Hack and Passive in the game. Every 3rd level, Dark Knight will learn a new Hack or Passive, alternating between Hack and Passive.
There are two passives that are otherwise unused, AP Return 1 and Defense 3. They are however in Dark Knight's learn pool, meaning these are truly exclusive to Dark Knight.
== Blue Mage [[File:BlueMageIcon.png|borderless]] ==
{{Main|Challenge Modes (Arcaxer 1)#Blue Mage}}
The Blue Mage class is the second Challenge Mode in the game. It is inspired by the [https://finalfantasy.fandom.com/wiki/Blue_Mage Final Fantasy] mechanic of the same name Its gimmick is [[Copy Bolt]], a special exclusive Hack that can steal Copy Abilities off of enemies. It's designed to be pure fun, it's abilities being random, goofy, and enjoyable.
Copy Abilities are a mix of old abilities and exclusive ones<ref>Dark Knight can learn the Copy Abilities but otherwise they are exclusive.</ref>. The old ones are typically Hax or Passives that every class can learn, with a handful of exceptions.
== Footnotes ==
<references/>
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There are a handful of Quests on the game, most of them coming from Nichelle in the [[The Hub#Pub|Pub]]. There are also some given by random NPCs in different areas of the game. A full list of quests organized by area is below.
== Nichelle's Tasks ==
In [[The Hub]], the [[The Hub#Pub|Pub]] grants the player a list of tasks to complete within the Sim. Certain tasks can include fetch quests, leveling up [[Hax (Arcaxer 1)|Hax]], among others. These tasks grant rewards such as [[Stats (Arcaxer 1)|Credits, EXP]], or [[Items (Arcaxer 1|items]]. A full list of tasks, their rewards, unlock requirements, and details can be found below.
{| class="wikitable"
|+ Nichelle's Tasks
|-
! Task Name !! Unlock Requirement !! Task Details !! Reward
|-
|Frost and Fire || Default || Raise levels of "[[Fireball]]" and "[[Frost Bolt]]" to level 10. || 500 Credits, 2000 EXP, [[Items (Arcaxer 1)|Frostfire Bolt Module]].
|-
|Silicon tower || Default || Collect 15 bars of [[Items (Arcaxer 1)|Silicon]] from [[The Stack#Bottom Block|Bottom Block]]. || 1000 Credits, 6000 EXP.
|-
|Gotta go quick || Default || Collect 5 [[Items (Arcaxer 1)|Sapphires]] from [[The Stack#Bottom Block|Bottom Block]]. || 100 Credits, 1000 EXP, [[Items (Arcaxer 1)|Zoom Module Module]].
|-
|Antivirus update || Default || Raise the level of "[[Restore 1]]" to 10. || 500 Credits, 2000 EXP, [[Items (Arcaxer 1)|Debug Module]].
|-
|Waste of space || Default || Raise level of "[[Blue]]" to 30. || 1 Credit, 1 EXP, [[Items (Arcaxer 1)|Blueaga Module.]]
|-
|Healthy Heart || Default || Get 100 gains in single session on the [[Training Minigames (Arcaxer 1)|Treadmill]]. || 1000 Credits, 5000 EXP, [[Items (Arcaxer 1)|Good Cardio Module]].
|-
|Super Silicon tower || Default || Collect 15 bars of [[Items (Arcaxer 1)|Super Silicon]] from [[The Stack#Janus Block|Janus Block]]. || 1000 Credits, 10000 EXP.
|-
|Knawlegde || Default || Collect 5 [[Items (Arcaxer 1)|Amethysts]] from [[The Stack#Janus Block|Janus Block]]. || 700 Credits, 4000 EXP, [[Items (Arcaxer 1)|EXP Boost Module]].
|-
|A point on actions || Default || Find 10 [[Items (Arcaxer 1)|Lucky Leaves]] on enemies in [[The Stack]]. || 1000 Credits, 5000 EXP, [[Items (Arcaxer 1)|AP Up Module]].
|-
|A pirates Booty || Unlock [[The Stack#Whistler Block|Whistler Block]] || Collect 15 [[Items (Arcaxer 1)|Doubloons]] from [[The Stack#Whistler Block|Whistler Block]]. || 2000 Credits, 15000 EXP.
|-
|Whistler Terror || Unlock [[The Stack#Whistler Block|Whistler Block]] || Defeat the [[Bosses#Reaper Shark|Reaper Shark]] in [[The Stack#Whistler Block|Whistler Block]]. || 2000 Credits, 1000 EXP, [[Scale Edge]].
|-
|Friendly Strength || Unlock [[The Stack#Whistler Block|Whistler Block]] || Collect 5 [[Items (Arcaxer 1)|Tentacles]] from [[The Stack#Whistler Block|Whistler Block]]. || 1000 Credits, 5000 EXP, [[Items (Arcaxer 1)|Summon Boost Module]].
|-
|Bone Money || Unlock [[The Stack#Longhorn Block|Longhorn Block]] || Collect 15 [[Items (Arcaxer 1)|Silver Coins]] from [[The Stack#Longhorn Block|Longhorn Block]]. || 2500 Credits, 20000 EXP, [[Pumpkin Bomb+]].
|-
|The Eyeball man || Unlock [[The Stack#Longhorn Block|Longhorn Block]] || Collect 10 [[Items (Arcaxer 1)|Scary Eyes]] from [[The Stack#Longhorn Block|Longhorn Block]]. || 3000 Credits, 25000 EXP, [[Items (Arcaxer 1)|PP Up]].
|-
|Blood Diamonds || Unlock [[The Stack#Longhorn Block|Longhorn Block]] || Collect 5 [[Items (Arcaxer 1)|Diamonds]] from [[The Stack#Longhorn Block|Longhorn Block]]. || 2000 Credits, 15000 EXP, [[Items (Arcaxer 1)|PP Up]].
|-
|Blood and Thunder || Unlock [[The Stack#Longhorn Block|Longhorn Block]] || Raise levels of "[[Bouncing Thunder]]" and "[[Ghost Bolt]]" to 15. || 1000 Credits, 5000 EXP, [[Bloody Axe]].
|-
|Red Green Bleu || Unlock [[The Stack#RGB Block|RGB Block]] || Collect 10 [[Items (Arcaxer 1)|Cheese]] in [[The Stack#RGB Block|RGB Block]]. || 1500 Credits, 15000 EXP, [[Items (Arcaxer 1)|PP Up]]
|-
|Green Guys || Unlock [[The Stack#RGB Block|RGB Block]] || Collect 8 [[Items (Arcaxer 1)|Green]] in [[The Stack#RGB Block|RGB Block]]. || 2000 Credits, 10000 EXP, [[Items (Arcaxer 1)|Erase Time Module]]
|-
|Finally... Haxium || Unlock [[The Stack#RGB Block|RGB Block]] || Collect 5 [[Items (Arcaxer 1)|Haxium]] in [[The Stack#RGB Block|RGB Block]]. || 2500 Credits, 20000 EXP, [[Items (Arcaxer 1)|Fast Forward Module]]
|-
|Ultimate Blue || Default || Raise the level of "[[Blueaga]]" to 50. || 1 Credit, 1 EXP, [[Items (Arcaxer 1)|Ultimate Blue]]
|-
|Forbidden Weapon || Unlock [[Sim Sim]] || Reach floor 100 of [[Sim Sim]] || 25000 EXP, [[USBuster]]
|}
== Hub Quests ==
[[The Hub]] features some NPC quest givers alongside Nichelle's tasks shown above. These quests, their quest givers' locations, details, and rewards are detailed below.
{| class="wikitable"
|+ Hub Quests
|-
! Questgiver !! Location !! Quest Details !! Rewards
|-
|Sweaty Entity || Right beside the main plaza || Put your hand over him so that the shadow covers him. || [[Items (Arcaxer 1)|Endure Scroll]].
|-
|Vegetable Boy || Outside [[The Hub#Sydney's Shop|Sydney's Shop]]. || Walk all the way over to him and speak with him. || [[Items (Arcaxer 1)|Heart Beet]].
|}
== Sandy Bridge Quests ==
[[Sandy Bridge]] features some NPC quest givers. These quests, their quest givers' locations, details, and rewards are detailed below.
{| class="wikitable"
|+ Sandy Bridge Quests
|-
! Questgiver !! Location !! Quest Details !! Rewards
|-
|Desert Bus Driver || At the bus. || Collect all 13 [[Items (Arcaxer 1)|Secret Tapes]]. || [[Items (Arcaxer 1)|Hoverboard Zoom Module]].
|-
|Ruby Collector || In the opposite corner from the spawnpoint. || Collect 5 [[Items (Arcaxer 1)|Rubies]] from defeating [[Enemies (Arcaxer 1)|Enemies]]. || [[Items (Arcaxer 1)|Bouncing Thunder Module]].
|-
|Temhunter || In the opposite corner from the spawnpoint. || Find all three [[Naughty Bananas]]. || [[Banado]].
|}
== Coffee Lake Quests ==
[[Coffee Lake]] features some NPC quest givers. These quests, their quest givers' locations, details, and rewards are detailed below.
{| class="wikitable"
|+ Coffee Lake Quests
|-
! Questgiver !! Location !! Quest Details !! Rewards
|-
|Unanimated Entity || Lone house straight ahead of the spawnpoint. || T-pose in real life. || [[Items (Arcaxer 1)|Giga Shield Starter Module]]
|-
|Chonk Collector || At the far end of the town. || Collect 10 [[Items (Arcaxer 1)|Glacial Chonks]] from [[Enemies (Arcaxer 1)|Enemies]] || [[Items (Arcaxer 1)|Auto Summon Module]]
|-
|Ice Smith || At the close end of the town. || Collect 10 [[Items (Arcaxer 1)|Glacial Chonks]] from [[Enemies (Arcaxer 1)|Enemies]] || [[Glacial Sword]]
|-
|Soaked Entity || At the far end of the town. || Find and return the [[Items (Arcaxer 1)|House Key]] in the lake. || [[Items (Arcaxer 1)|Thorns Starter Module]]
|-
|Agitated Entity || On an island in the lake. || Collect 10 [[Items (Arcaxer 1)|Cafe Crystals]] from [[Enemies (Arcaxer 1)|Enemies]] || [[Items (Arcaxer 1)|Virus Scan Module]]
|}
=== Repeatable Tasks ===
In Coffee Lake is an NPC that gives repeatable tasks to hand in extra quest items used in Nichelle's tasks for small rewards.
{| class="wikitable"
|+ Repeatable Tasks
|-
|-
! Task Name !! Task Details !! Reward
|-
|Extra Cheese||Collect 10 [[Items (Arcaxer 1)|Cheese]] in [[The Stack#RGB Block|RGB Block]].||15000 EXP
|-
|Extra Diamonds
|Collect 5 [[Items (Arcaxer 1)|Diamonds]] from [[The Stack#Longhorn Block|Longhorn Block]].
|10000 EXP, [[Items (Arcaxer 1)|Memory Core+]]
|-
|Extra Dubloons
|Collect 15 [[Items (Arcaxer 1)|Doubloons]] from [[The Stack#Whistler Block|Whistler Block]].
|10000 EXP
|-
|Extra Eyeballs
|Collect 5 [[Items (Arcaxer 1)|Scary Eyes]] from [[The Stack#Longhorn Block|Longhorn Block]].
|20000 EXP
|-
|Extra Green
|Collect 8 [[Items (Arcaxer 1)|Green]] in [[The Stack#RGB Block|RGB Block]].
|18000 EXP
|-
|Extra Haxium
|Collect 5 [[Items (Arcaxer 1)|Haxium]] in [[The Stack#RGB Block|RGB Block]].
|15000 EXP, [[Items (Arcaxer 1)|Memory Core X]]
|-
|Extra Leaves
|Find 10 [[Items (Arcaxer 1)|Lucky Leaves]] on enemies in [[The Stack]].
|5000 EXP, [[Items (Arcaxer 1)|PP Up]]
|-
|Extra Sapphires
|Collect 5 [[Items (Arcaxer 1)|Sapphires]] from [[The Stack#Bottom Block|Bottom Block]].
|1500 EXP,
|-
|Extra Silicon
|Collect 10 bars of [[Items (Arcaxer 1)|Silicon]] from [[The Stack#Bottom Block|Bottom Block]].
|1000 EXP, [[Items (Arcaxer 1)|Memory Core]]
|-
|Extra Silver Coins
|Collect 10 [[Items (Arcaxer 1)|Silver Coins]] from [[The Stack#Longhorn Block|Longhorn Block]].
|20000 EXP, [[Items (Arcaxer 1)|Memory Core+]]
|-
|Extra Super Silicon
|Collect 10 bars of [[Items (Arcaxer 1)|Super Silicon]] from [[The Stack#Janus Block|Janus Block]].
|5000 EXP, [[Items (Arcaxer 1)|Memory Core]]
|-
|Extra Tentacles
|Collect 5 [[Items (Arcaxer 1)|Tentacles]] from [[The Stack#Whistler Block|Whistler Block]].
|4000 EXP,
|}
== Moneyfingers Resort and Casino Quests ==
The [[Moneyfingers Casino and Resort]] features one NPC quest giver. This quest, it's details, reward is detailed below.
{| class="wikitable"
|+ Moneyfingers Resort and Casino Quests
|-
! Questgiver !! Location !! Quest Details !! Rewards
|-
|Jab || On the left of the entrance to the [[Moneyfingers Resort and Casino|Casino]]. || Collect 5 [[Items (Arcaxer 1)|Hand Wraps]] in the [[Moneyfingers Resort and Casino#Vienna Floors|Vienna Floors]] || [[Jab's Wraps]].
|}
f6ac3c2937e9bccf5b4f13821ed59df21d4d32b8
1244
1243
2024-06-12T19:08:12Z
Dino-Pack
2
/* Moneyfingers Resort and Casino Quests */
wikitext
text/x-wiki
There are a handful of Quests on the game, most of them coming from Nichelle in the [[The Hub#Pub|Pub]]. There are also some given by random NPCs in different areas of the game. A full list of quests organized by area is below.
== Nichelle's Tasks ==
In [[The Hub]], the [[The Hub#Pub|Pub]] grants the player a list of tasks to complete within the Sim. Certain tasks can include fetch quests, leveling up [[Hax (Arcaxer 1)|Hax]], among others. These tasks grant rewards such as [[Stats (Arcaxer 1)|Credits, EXP]], or [[Items (Arcaxer 1|items]]. A full list of tasks, their rewards, unlock requirements, and details can be found below.
{| class="wikitable"
|+ Nichelle's Tasks
|-
! Task Name !! Unlock Requirement !! Task Details !! Reward
|-
|Frost and Fire || Default || Raise levels of "[[Fireball]]" and "[[Frost Bolt]]" to level 10. || 500 Credits, 2000 EXP, [[Items (Arcaxer 1)|Frostfire Bolt Module]].
|-
|Silicon tower || Default || Collect 15 bars of [[Items (Arcaxer 1)|Silicon]] from [[The Stack#Bottom Block|Bottom Block]]. || 1000 Credits, 6000 EXP.
|-
|Gotta go quick || Default || Collect 5 [[Items (Arcaxer 1)|Sapphires]] from [[The Stack#Bottom Block|Bottom Block]]. || 100 Credits, 1000 EXP, [[Items (Arcaxer 1)|Zoom Module Module]].
|-
|Antivirus update || Default || Raise the level of "[[Restore 1]]" to 10. || 500 Credits, 2000 EXP, [[Items (Arcaxer 1)|Debug Module]].
|-
|Waste of space || Default || Raise level of "[[Blue]]" to 30. || 1 Credit, 1 EXP, [[Items (Arcaxer 1)|Blueaga Module.]]
|-
|Healthy Heart || Default || Get 100 gains in single session on the [[Training Minigames (Arcaxer 1)|Treadmill]]. || 1000 Credits, 5000 EXP, [[Items (Arcaxer 1)|Good Cardio Module]].
|-
|Super Silicon tower || Default || Collect 15 bars of [[Items (Arcaxer 1)|Super Silicon]] from [[The Stack#Janus Block|Janus Block]]. || 1000 Credits, 10000 EXP.
|-
|Knawlegde || Default || Collect 5 [[Items (Arcaxer 1)|Amethysts]] from [[The Stack#Janus Block|Janus Block]]. || 700 Credits, 4000 EXP, [[Items (Arcaxer 1)|EXP Boost Module]].
|-
|A point on actions || Default || Find 10 [[Items (Arcaxer 1)|Lucky Leaves]] on enemies in [[The Stack]]. || 1000 Credits, 5000 EXP, [[Items (Arcaxer 1)|AP Up Module]].
|-
|A pirates Booty || Unlock [[The Stack#Whistler Block|Whistler Block]] || Collect 15 [[Items (Arcaxer 1)|Doubloons]] from [[The Stack#Whistler Block|Whistler Block]]. || 2000 Credits, 15000 EXP.
|-
|Whistler Terror || Unlock [[The Stack#Whistler Block|Whistler Block]] || Defeat the [[Bosses#Reaper Shark|Reaper Shark]] in [[The Stack#Whistler Block|Whistler Block]]. || 2000 Credits, 1000 EXP, [[Scale Edge]].
|-
|Friendly Strength || Unlock [[The Stack#Whistler Block|Whistler Block]] || Collect 5 [[Items (Arcaxer 1)|Tentacles]] from [[The Stack#Whistler Block|Whistler Block]]. || 1000 Credits, 5000 EXP, [[Items (Arcaxer 1)|Summon Boost Module]].
|-
|Bone Money || Unlock [[The Stack#Longhorn Block|Longhorn Block]] || Collect 15 [[Items (Arcaxer 1)|Silver Coins]] from [[The Stack#Longhorn Block|Longhorn Block]]. || 2500 Credits, 20000 EXP, [[Pumpkin Bomb+]].
|-
|The Eyeball man || Unlock [[The Stack#Longhorn Block|Longhorn Block]] || Collect 10 [[Items (Arcaxer 1)|Scary Eyes]] from [[The Stack#Longhorn Block|Longhorn Block]]. || 3000 Credits, 25000 EXP, [[Items (Arcaxer 1)|PP Up]].
|-
|Blood Diamonds || Unlock [[The Stack#Longhorn Block|Longhorn Block]] || Collect 5 [[Items (Arcaxer 1)|Diamonds]] from [[The Stack#Longhorn Block|Longhorn Block]]. || 2000 Credits, 15000 EXP, [[Items (Arcaxer 1)|PP Up]].
|-
|Blood and Thunder || Unlock [[The Stack#Longhorn Block|Longhorn Block]] || Raise levels of "[[Bouncing Thunder]]" and "[[Ghost Bolt]]" to 15. || 1000 Credits, 5000 EXP, [[Bloody Axe]].
|-
|Red Green Bleu || Unlock [[The Stack#RGB Block|RGB Block]] || Collect 10 [[Items (Arcaxer 1)|Cheese]] in [[The Stack#RGB Block|RGB Block]]. || 1500 Credits, 15000 EXP, [[Items (Arcaxer 1)|PP Up]]
|-
|Green Guys || Unlock [[The Stack#RGB Block|RGB Block]] || Collect 8 [[Items (Arcaxer 1)|Green]] in [[The Stack#RGB Block|RGB Block]]. || 2000 Credits, 10000 EXP, [[Items (Arcaxer 1)|Erase Time Module]]
|-
|Finally... Haxium || Unlock [[The Stack#RGB Block|RGB Block]] || Collect 5 [[Items (Arcaxer 1)|Haxium]] in [[The Stack#RGB Block|RGB Block]]. || 2500 Credits, 20000 EXP, [[Items (Arcaxer 1)|Fast Forward Module]]
|-
|Ultimate Blue || Default || Raise the level of "[[Blueaga]]" to 50. || 1 Credit, 1 EXP, [[Items (Arcaxer 1)|Ultimate Blue]]
|-
|Forbidden Weapon || Unlock [[Sim Sim]] || Reach floor 100 of [[Sim Sim]] || 25000 EXP, [[USBuster]]
|}
== Hub Quests ==
[[The Hub]] features some NPC quest givers alongside Nichelle's tasks shown above. These quests, their quest givers' locations, details, and rewards are detailed below.
{| class="wikitable"
|+ Hub Quests
|-
! Questgiver !! Location !! Quest Details !! Rewards
|-
|Sweaty Entity || Right beside the main plaza || Put your hand over him so that the shadow covers him. || [[Items (Arcaxer 1)|Endure Scroll]].
|-
|Vegetable Boy || Outside [[The Hub#Sydney's Shop|Sydney's Shop]]. || Walk all the way over to him and speak with him. || [[Items (Arcaxer 1)|Heart Beet]].
|}
== Sandy Bridge Quests ==
[[Sandy Bridge]] features some NPC quest givers. These quests, their quest givers' locations, details, and rewards are detailed below.
{| class="wikitable"
|+ Sandy Bridge Quests
|-
! Questgiver !! Location !! Quest Details !! Rewards
|-
|Desert Bus Driver || At the bus. || Collect all 13 [[Items (Arcaxer 1)|Secret Tapes]]. || [[Items (Arcaxer 1)|Hoverboard Zoom Module]].
|-
|Ruby Collector || In the opposite corner from the spawnpoint. || Collect 5 [[Items (Arcaxer 1)|Rubies]] from defeating [[Enemies (Arcaxer 1)|Enemies]]. || [[Items (Arcaxer 1)|Bouncing Thunder Module]].
|-
|Temhunter || In the opposite corner from the spawnpoint. || Find all three [[Naughty Bananas]]. || [[Banado]].
|}
== Coffee Lake Quests ==
[[Coffee Lake]] features some NPC quest givers. These quests, their quest givers' locations, details, and rewards are detailed below.
{| class="wikitable"
|+ Coffee Lake Quests
|-
! Questgiver !! Location !! Quest Details !! Rewards
|-
|Unanimated Entity || Lone house straight ahead of the spawnpoint. || T-pose in real life. || [[Items (Arcaxer 1)|Giga Shield Starter Module]]
|-
|Chonk Collector || At the far end of the town. || Collect 10 [[Items (Arcaxer 1)|Glacial Chonks]] from [[Enemies (Arcaxer 1)|Enemies]] || [[Items (Arcaxer 1)|Auto Summon Module]]
|-
|Ice Smith || At the close end of the town. || Collect 10 [[Items (Arcaxer 1)|Glacial Chonks]] from [[Enemies (Arcaxer 1)|Enemies]] || [[Glacial Sword]]
|-
|Soaked Entity || At the far end of the town. || Find and return the [[Items (Arcaxer 1)|House Key]] in the lake. || [[Items (Arcaxer 1)|Thorns Starter Module]]
|-
|Agitated Entity || On an island in the lake. || Collect 10 [[Items (Arcaxer 1)|Cafe Crystals]] from [[Enemies (Arcaxer 1)|Enemies]] || [[Items (Arcaxer 1)|Virus Scan Module]]
|}
=== Repeatable Tasks ===
In Coffee Lake is an NPC that gives repeatable tasks to hand in extra quest items used in Nichelle's tasks for small rewards.
{| class="wikitable"
|+ Repeatable Tasks
|-
|-
! Task Name !! Task Details !! Reward
|-
|Extra Cheese||Collect 10 [[Items (Arcaxer 1)|Cheese]] in [[The Stack#RGB Block|RGB Block]].||15000 EXP
|-
|Extra Diamonds
|Collect 5 [[Items (Arcaxer 1)|Diamonds]] from [[The Stack#Longhorn Block|Longhorn Block]].
|10000 EXP, [[Items (Arcaxer 1)|Memory Core+]]
|-
|Extra Dubloons
|Collect 15 [[Items (Arcaxer 1)|Doubloons]] from [[The Stack#Whistler Block|Whistler Block]].
|10000 EXP
|-
|Extra Eyeballs
|Collect 5 [[Items (Arcaxer 1)|Scary Eyes]] from [[The Stack#Longhorn Block|Longhorn Block]].
|20000 EXP
|-
|Extra Green
|Collect 8 [[Items (Arcaxer 1)|Green]] in [[The Stack#RGB Block|RGB Block]].
|18000 EXP
|-
|Extra Haxium
|Collect 5 [[Items (Arcaxer 1)|Haxium]] in [[The Stack#RGB Block|RGB Block]].
|15000 EXP, [[Items (Arcaxer 1)|Memory Core X]]
|-
|Extra Leaves
|Find 10 [[Items (Arcaxer 1)|Lucky Leaves]] on enemies in [[The Stack]].
|5000 EXP, [[Items (Arcaxer 1)|PP Up]]
|-
|Extra Sapphires
|Collect 5 [[Items (Arcaxer 1)|Sapphires]] from [[The Stack#Bottom Block|Bottom Block]].
|1500 EXP,
|-
|Extra Silicon
|Collect 10 bars of [[Items (Arcaxer 1)|Silicon]] from [[The Stack#Bottom Block|Bottom Block]].
|1000 EXP, [[Items (Arcaxer 1)|Memory Core]]
|-
|Extra Silver Coins
|Collect 10 [[Items (Arcaxer 1)|Silver Coins]] from [[The Stack#Longhorn Block|Longhorn Block]].
|20000 EXP, [[Items (Arcaxer 1)|Memory Core+]]
|-
|Extra Super Silicon
|Collect 10 bars of [[Items (Arcaxer 1)|Super Silicon]] from [[The Stack#Janus Block|Janus Block]].
|5000 EXP, [[Items (Arcaxer 1)|Memory Core]]
|-
|Extra Tentacles
|Collect 5 [[Items (Arcaxer 1)|Tentacles]] from [[The Stack#Whistler Block|Whistler Block]].
|4000 EXP,
|}
== Moneyfingers Resort and Casino Quests ==
The [[Moneyfingers Casino and Resort]] features one NPC quest giver. This quest, it's details, reward is detailed below.
{| class="wikitable"
|+ Moneyfingers Resort and Casino Quests
|-
! Questgiver !! Location !! Quest Details !! Rewards
|-
|Jab || On the left of the entrance to the [[Moneyfingers Resort And Casino|Casino]]. || Collect 5 [[Items (Arcaxer 1)|Hand Wraps]] in the [[Moneyfingers Resort And Casino#Vienna Floors|Vienna Floors]] || [[Jab's Wraps]].
|}
96af429ab39943b45c1ecf19371e316b7febe4c0
1247
1244
2024-06-12T19:09:03Z
Dino-Pack
2
/* Moneyfingers Resort and Casino Quests */
wikitext
text/x-wiki
There are a handful of Quests on the game, most of them coming from Nichelle in the [[The Hub#Pub|Pub]]. There are also some given by random NPCs in different areas of the game. A full list of quests organized by area is below.
== Nichelle's Tasks ==
In [[The Hub]], the [[The Hub#Pub|Pub]] grants the player a list of tasks to complete within the Sim. Certain tasks can include fetch quests, leveling up [[Hax (Arcaxer 1)|Hax]], among others. These tasks grant rewards such as [[Stats (Arcaxer 1)|Credits, EXP]], or [[Items (Arcaxer 1|items]]. A full list of tasks, their rewards, unlock requirements, and details can be found below.
{| class="wikitable"
|+ Nichelle's Tasks
|-
! Task Name !! Unlock Requirement !! Task Details !! Reward
|-
|Frost and Fire || Default || Raise levels of "[[Fireball]]" and "[[Frost Bolt]]" to level 10. || 500 Credits, 2000 EXP, [[Items (Arcaxer 1)|Frostfire Bolt Module]].
|-
|Silicon tower || Default || Collect 15 bars of [[Items (Arcaxer 1)|Silicon]] from [[The Stack#Bottom Block|Bottom Block]]. || 1000 Credits, 6000 EXP.
|-
|Gotta go quick || Default || Collect 5 [[Items (Arcaxer 1)|Sapphires]] from [[The Stack#Bottom Block|Bottom Block]]. || 100 Credits, 1000 EXP, [[Items (Arcaxer 1)|Zoom Module Module]].
|-
|Antivirus update || Default || Raise the level of "[[Restore 1]]" to 10. || 500 Credits, 2000 EXP, [[Items (Arcaxer 1)|Debug Module]].
|-
|Waste of space || Default || Raise level of "[[Blue]]" to 30. || 1 Credit, 1 EXP, [[Items (Arcaxer 1)|Blueaga Module.]]
|-
|Healthy Heart || Default || Get 100 gains in single session on the [[Training Minigames (Arcaxer 1)|Treadmill]]. || 1000 Credits, 5000 EXP, [[Items (Arcaxer 1)|Good Cardio Module]].
|-
|Super Silicon tower || Default || Collect 15 bars of [[Items (Arcaxer 1)|Super Silicon]] from [[The Stack#Janus Block|Janus Block]]. || 1000 Credits, 10000 EXP.
|-
|Knawlegde || Default || Collect 5 [[Items (Arcaxer 1)|Amethysts]] from [[The Stack#Janus Block|Janus Block]]. || 700 Credits, 4000 EXP, [[Items (Arcaxer 1)|EXP Boost Module]].
|-
|A point on actions || Default || Find 10 [[Items (Arcaxer 1)|Lucky Leaves]] on enemies in [[The Stack]]. || 1000 Credits, 5000 EXP, [[Items (Arcaxer 1)|AP Up Module]].
|-
|A pirates Booty || Unlock [[The Stack#Whistler Block|Whistler Block]] || Collect 15 [[Items (Arcaxer 1)|Doubloons]] from [[The Stack#Whistler Block|Whistler Block]]. || 2000 Credits, 15000 EXP.
|-
|Whistler Terror || Unlock [[The Stack#Whistler Block|Whistler Block]] || Defeat the [[Bosses#Reaper Shark|Reaper Shark]] in [[The Stack#Whistler Block|Whistler Block]]. || 2000 Credits, 1000 EXP, [[Scale Edge]].
|-
|Friendly Strength || Unlock [[The Stack#Whistler Block|Whistler Block]] || Collect 5 [[Items (Arcaxer 1)|Tentacles]] from [[The Stack#Whistler Block|Whistler Block]]. || 1000 Credits, 5000 EXP, [[Items (Arcaxer 1)|Summon Boost Module]].
|-
|Bone Money || Unlock [[The Stack#Longhorn Block|Longhorn Block]] || Collect 15 [[Items (Arcaxer 1)|Silver Coins]] from [[The Stack#Longhorn Block|Longhorn Block]]. || 2500 Credits, 20000 EXP, [[Pumpkin Bomb+]].
|-
|The Eyeball man || Unlock [[The Stack#Longhorn Block|Longhorn Block]] || Collect 10 [[Items (Arcaxer 1)|Scary Eyes]] from [[The Stack#Longhorn Block|Longhorn Block]]. || 3000 Credits, 25000 EXP, [[Items (Arcaxer 1)|PP Up]].
|-
|Blood Diamonds || Unlock [[The Stack#Longhorn Block|Longhorn Block]] || Collect 5 [[Items (Arcaxer 1)|Diamonds]] from [[The Stack#Longhorn Block|Longhorn Block]]. || 2000 Credits, 15000 EXP, [[Items (Arcaxer 1)|PP Up]].
|-
|Blood and Thunder || Unlock [[The Stack#Longhorn Block|Longhorn Block]] || Raise levels of "[[Bouncing Thunder]]" and "[[Ghost Bolt]]" to 15. || 1000 Credits, 5000 EXP, [[Bloody Axe]].
|-
|Red Green Bleu || Unlock [[The Stack#RGB Block|RGB Block]] || Collect 10 [[Items (Arcaxer 1)|Cheese]] in [[The Stack#RGB Block|RGB Block]]. || 1500 Credits, 15000 EXP, [[Items (Arcaxer 1)|PP Up]]
|-
|Green Guys || Unlock [[The Stack#RGB Block|RGB Block]] || Collect 8 [[Items (Arcaxer 1)|Green]] in [[The Stack#RGB Block|RGB Block]]. || 2000 Credits, 10000 EXP, [[Items (Arcaxer 1)|Erase Time Module]]
|-
|Finally... Haxium || Unlock [[The Stack#RGB Block|RGB Block]] || Collect 5 [[Items (Arcaxer 1)|Haxium]] in [[The Stack#RGB Block|RGB Block]]. || 2500 Credits, 20000 EXP, [[Items (Arcaxer 1)|Fast Forward Module]]
|-
|Ultimate Blue || Default || Raise the level of "[[Blueaga]]" to 50. || 1 Credit, 1 EXP, [[Items (Arcaxer 1)|Ultimate Blue]]
|-
|Forbidden Weapon || Unlock [[Sim Sim]] || Reach floor 100 of [[Sim Sim]] || 25000 EXP, [[USBuster]]
|}
== Hub Quests ==
[[The Hub]] features some NPC quest givers alongside Nichelle's tasks shown above. These quests, their quest givers' locations, details, and rewards are detailed below.
{| class="wikitable"
|+ Hub Quests
|-
! Questgiver !! Location !! Quest Details !! Rewards
|-
|Sweaty Entity || Right beside the main plaza || Put your hand over him so that the shadow covers him. || [[Items (Arcaxer 1)|Endure Scroll]].
|-
|Vegetable Boy || Outside [[The Hub#Sydney's Shop|Sydney's Shop]]. || Walk all the way over to him and speak with him. || [[Items (Arcaxer 1)|Heart Beet]].
|}
== Sandy Bridge Quests ==
[[Sandy Bridge]] features some NPC quest givers. These quests, their quest givers' locations, details, and rewards are detailed below.
{| class="wikitable"
|+ Sandy Bridge Quests
|-
! Questgiver !! Location !! Quest Details !! Rewards
|-
|Desert Bus Driver || At the bus. || Collect all 13 [[Items (Arcaxer 1)|Secret Tapes]]. || [[Items (Arcaxer 1)|Hoverboard Zoom Module]].
|-
|Ruby Collector || In the opposite corner from the spawnpoint. || Collect 5 [[Items (Arcaxer 1)|Rubies]] from defeating [[Enemies (Arcaxer 1)|Enemies]]. || [[Items (Arcaxer 1)|Bouncing Thunder Module]].
|-
|Temhunter || In the opposite corner from the spawnpoint. || Find all three [[Naughty Bananas]]. || [[Banado]].
|}
== Coffee Lake Quests ==
[[Coffee Lake]] features some NPC quest givers. These quests, their quest givers' locations, details, and rewards are detailed below.
{| class="wikitable"
|+ Coffee Lake Quests
|-
! Questgiver !! Location !! Quest Details !! Rewards
|-
|Unanimated Entity || Lone house straight ahead of the spawnpoint. || T-pose in real life. || [[Items (Arcaxer 1)|Giga Shield Starter Module]]
|-
|Chonk Collector || At the far end of the town. || Collect 10 [[Items (Arcaxer 1)|Glacial Chonks]] from [[Enemies (Arcaxer 1)|Enemies]] || [[Items (Arcaxer 1)|Auto Summon Module]]
|-
|Ice Smith || At the close end of the town. || Collect 10 [[Items (Arcaxer 1)|Glacial Chonks]] from [[Enemies (Arcaxer 1)|Enemies]] || [[Glacial Sword]]
|-
|Soaked Entity || At the far end of the town. || Find and return the [[Items (Arcaxer 1)|House Key]] in the lake. || [[Items (Arcaxer 1)|Thorns Starter Module]]
|-
|Agitated Entity || On an island in the lake. || Collect 10 [[Items (Arcaxer 1)|Cafe Crystals]] from [[Enemies (Arcaxer 1)|Enemies]] || [[Items (Arcaxer 1)|Virus Scan Module]]
|}
=== Repeatable Tasks ===
In Coffee Lake is an NPC that gives repeatable tasks to hand in extra quest items used in Nichelle's tasks for small rewards.
{| class="wikitable"
|+ Repeatable Tasks
|-
|-
! Task Name !! Task Details !! Reward
|-
|Extra Cheese||Collect 10 [[Items (Arcaxer 1)|Cheese]] in [[The Stack#RGB Block|RGB Block]].||15000 EXP
|-
|Extra Diamonds
|Collect 5 [[Items (Arcaxer 1)|Diamonds]] from [[The Stack#Longhorn Block|Longhorn Block]].
|10000 EXP, [[Items (Arcaxer 1)|Memory Core+]]
|-
|Extra Dubloons
|Collect 15 [[Items (Arcaxer 1)|Doubloons]] from [[The Stack#Whistler Block|Whistler Block]].
|10000 EXP
|-
|Extra Eyeballs
|Collect 5 [[Items (Arcaxer 1)|Scary Eyes]] from [[The Stack#Longhorn Block|Longhorn Block]].
|20000 EXP
|-
|Extra Green
|Collect 8 [[Items (Arcaxer 1)|Green]] in [[The Stack#RGB Block|RGB Block]].
|18000 EXP
|-
|Extra Haxium
|Collect 5 [[Items (Arcaxer 1)|Haxium]] in [[The Stack#RGB Block|RGB Block]].
|15000 EXP, [[Items (Arcaxer 1)|Memory Core X]]
|-
|Extra Leaves
|Find 10 [[Items (Arcaxer 1)|Lucky Leaves]] on enemies in [[The Stack]].
|5000 EXP, [[Items (Arcaxer 1)|PP Up]]
|-
|Extra Sapphires
|Collect 5 [[Items (Arcaxer 1)|Sapphires]] from [[The Stack#Bottom Block|Bottom Block]].
|1500 EXP,
|-
|Extra Silicon
|Collect 10 bars of [[Items (Arcaxer 1)|Silicon]] from [[The Stack#Bottom Block|Bottom Block]].
|1000 EXP, [[Items (Arcaxer 1)|Memory Core]]
|-
|Extra Silver Coins
|Collect 10 [[Items (Arcaxer 1)|Silver Coins]] from [[The Stack#Longhorn Block|Longhorn Block]].
|20000 EXP, [[Items (Arcaxer 1)|Memory Core+]]
|-
|Extra Super Silicon
|Collect 10 bars of [[Items (Arcaxer 1)|Super Silicon]] from [[The Stack#Janus Block|Janus Block]].
|5000 EXP, [[Items (Arcaxer 1)|Memory Core]]
|-
|Extra Tentacles
|Collect 5 [[Items (Arcaxer 1)|Tentacles]] from [[The Stack#Whistler Block|Whistler Block]].
|4000 EXP,
|}
== Moneyfingers Resort and Casino Quests ==
The [[Moneyfingers Casino and Resort]] features one NPC quest giver. This quest, it's details, reward is detailed below.
{| class="wikitable"
|+ Moneyfingers Resort and Casino Quests
|-
! Questgiver !! Location !! Quest Details !! Rewards
|-
|Jab || On the left of the entrance to the [[Moneyfingers Resort and Casino|Casino]]. || Collect 5 [[Items (Arcaxer 1)|Hand Wraps]] in the [[Moneyfingers Resort and Casino#Vienna Floors|Vienna Floors]] || [[Jab's Wraps]].
|}
f6ac3c2937e9bccf5b4f13821ed59df21d4d32b8
1248
1247
2024-06-12T19:09:23Z
Dino-Pack
2
/* Moneyfingers Resort and Casino Quests */
wikitext
text/x-wiki
There are a handful of Quests on the game, most of them coming from Nichelle in the [[The Hub#Pub|Pub]]. There are also some given by random NPCs in different areas of the game. A full list of quests organized by area is below.
== Nichelle's Tasks ==
In [[The Hub]], the [[The Hub#Pub|Pub]] grants the player a list of tasks to complete within the Sim. Certain tasks can include fetch quests, leveling up [[Hax (Arcaxer 1)|Hax]], among others. These tasks grant rewards such as [[Stats (Arcaxer 1)|Credits, EXP]], or [[Items (Arcaxer 1|items]]. A full list of tasks, their rewards, unlock requirements, and details can be found below.
{| class="wikitable"
|+ Nichelle's Tasks
|-
! Task Name !! Unlock Requirement !! Task Details !! Reward
|-
|Frost and Fire || Default || Raise levels of "[[Fireball]]" and "[[Frost Bolt]]" to level 10. || 500 Credits, 2000 EXP, [[Items (Arcaxer 1)|Frostfire Bolt Module]].
|-
|Silicon tower || Default || Collect 15 bars of [[Items (Arcaxer 1)|Silicon]] from [[The Stack#Bottom Block|Bottom Block]]. || 1000 Credits, 6000 EXP.
|-
|Gotta go quick || Default || Collect 5 [[Items (Arcaxer 1)|Sapphires]] from [[The Stack#Bottom Block|Bottom Block]]. || 100 Credits, 1000 EXP, [[Items (Arcaxer 1)|Zoom Module Module]].
|-
|Antivirus update || Default || Raise the level of "[[Restore 1]]" to 10. || 500 Credits, 2000 EXP, [[Items (Arcaxer 1)|Debug Module]].
|-
|Waste of space || Default || Raise level of "[[Blue]]" to 30. || 1 Credit, 1 EXP, [[Items (Arcaxer 1)|Blueaga Module.]]
|-
|Healthy Heart || Default || Get 100 gains in single session on the [[Training Minigames (Arcaxer 1)|Treadmill]]. || 1000 Credits, 5000 EXP, [[Items (Arcaxer 1)|Good Cardio Module]].
|-
|Super Silicon tower || Default || Collect 15 bars of [[Items (Arcaxer 1)|Super Silicon]] from [[The Stack#Janus Block|Janus Block]]. || 1000 Credits, 10000 EXP.
|-
|Knawlegde || Default || Collect 5 [[Items (Arcaxer 1)|Amethysts]] from [[The Stack#Janus Block|Janus Block]]. || 700 Credits, 4000 EXP, [[Items (Arcaxer 1)|EXP Boost Module]].
|-
|A point on actions || Default || Find 10 [[Items (Arcaxer 1)|Lucky Leaves]] on enemies in [[The Stack]]. || 1000 Credits, 5000 EXP, [[Items (Arcaxer 1)|AP Up Module]].
|-
|A pirates Booty || Unlock [[The Stack#Whistler Block|Whistler Block]] || Collect 15 [[Items (Arcaxer 1)|Doubloons]] from [[The Stack#Whistler Block|Whistler Block]]. || 2000 Credits, 15000 EXP.
|-
|Whistler Terror || Unlock [[The Stack#Whistler Block|Whistler Block]] || Defeat the [[Bosses#Reaper Shark|Reaper Shark]] in [[The Stack#Whistler Block|Whistler Block]]. || 2000 Credits, 1000 EXP, [[Scale Edge]].
|-
|Friendly Strength || Unlock [[The Stack#Whistler Block|Whistler Block]] || Collect 5 [[Items (Arcaxer 1)|Tentacles]] from [[The Stack#Whistler Block|Whistler Block]]. || 1000 Credits, 5000 EXP, [[Items (Arcaxer 1)|Summon Boost Module]].
|-
|Bone Money || Unlock [[The Stack#Longhorn Block|Longhorn Block]] || Collect 15 [[Items (Arcaxer 1)|Silver Coins]] from [[The Stack#Longhorn Block|Longhorn Block]]. || 2500 Credits, 20000 EXP, [[Pumpkin Bomb+]].
|-
|The Eyeball man || Unlock [[The Stack#Longhorn Block|Longhorn Block]] || Collect 10 [[Items (Arcaxer 1)|Scary Eyes]] from [[The Stack#Longhorn Block|Longhorn Block]]. || 3000 Credits, 25000 EXP, [[Items (Arcaxer 1)|PP Up]].
|-
|Blood Diamonds || Unlock [[The Stack#Longhorn Block|Longhorn Block]] || Collect 5 [[Items (Arcaxer 1)|Diamonds]] from [[The Stack#Longhorn Block|Longhorn Block]]. || 2000 Credits, 15000 EXP, [[Items (Arcaxer 1)|PP Up]].
|-
|Blood and Thunder || Unlock [[The Stack#Longhorn Block|Longhorn Block]] || Raise levels of "[[Bouncing Thunder]]" and "[[Ghost Bolt]]" to 15. || 1000 Credits, 5000 EXP, [[Bloody Axe]].
|-
|Red Green Bleu || Unlock [[The Stack#RGB Block|RGB Block]] || Collect 10 [[Items (Arcaxer 1)|Cheese]] in [[The Stack#RGB Block|RGB Block]]. || 1500 Credits, 15000 EXP, [[Items (Arcaxer 1)|PP Up]]
|-
|Green Guys || Unlock [[The Stack#RGB Block|RGB Block]] || Collect 8 [[Items (Arcaxer 1)|Green]] in [[The Stack#RGB Block|RGB Block]]. || 2000 Credits, 10000 EXP, [[Items (Arcaxer 1)|Erase Time Module]]
|-
|Finally... Haxium || Unlock [[The Stack#RGB Block|RGB Block]] || Collect 5 [[Items (Arcaxer 1)|Haxium]] in [[The Stack#RGB Block|RGB Block]]. || 2500 Credits, 20000 EXP, [[Items (Arcaxer 1)|Fast Forward Module]]
|-
|Ultimate Blue || Default || Raise the level of "[[Blueaga]]" to 50. || 1 Credit, 1 EXP, [[Items (Arcaxer 1)|Ultimate Blue]]
|-
|Forbidden Weapon || Unlock [[Sim Sim]] || Reach floor 100 of [[Sim Sim]] || 25000 EXP, [[USBuster]]
|}
== Hub Quests ==
[[The Hub]] features some NPC quest givers alongside Nichelle's tasks shown above. These quests, their quest givers' locations, details, and rewards are detailed below.
{| class="wikitable"
|+ Hub Quests
|-
! Questgiver !! Location !! Quest Details !! Rewards
|-
|Sweaty Entity || Right beside the main plaza || Put your hand over him so that the shadow covers him. || [[Items (Arcaxer 1)|Endure Scroll]].
|-
|Vegetable Boy || Outside [[The Hub#Sydney's Shop|Sydney's Shop]]. || Walk all the way over to him and speak with him. || [[Items (Arcaxer 1)|Heart Beet]].
|}
== Sandy Bridge Quests ==
[[Sandy Bridge]] features some NPC quest givers. These quests, their quest givers' locations, details, and rewards are detailed below.
{| class="wikitable"
|+ Sandy Bridge Quests
|-
! Questgiver !! Location !! Quest Details !! Rewards
|-
|Desert Bus Driver || At the bus. || Collect all 13 [[Items (Arcaxer 1)|Secret Tapes]]. || [[Items (Arcaxer 1)|Hoverboard Zoom Module]].
|-
|Ruby Collector || In the opposite corner from the spawnpoint. || Collect 5 [[Items (Arcaxer 1)|Rubies]] from defeating [[Enemies (Arcaxer 1)|Enemies]]. || [[Items (Arcaxer 1)|Bouncing Thunder Module]].
|-
|Temhunter || In the opposite corner from the spawnpoint. || Find all three [[Naughty Bananas]]. || [[Banado]].
|}
== Coffee Lake Quests ==
[[Coffee Lake]] features some NPC quest givers. These quests, their quest givers' locations, details, and rewards are detailed below.
{| class="wikitable"
|+ Coffee Lake Quests
|-
! Questgiver !! Location !! Quest Details !! Rewards
|-
|Unanimated Entity || Lone house straight ahead of the spawnpoint. || T-pose in real life. || [[Items (Arcaxer 1)|Giga Shield Starter Module]]
|-
|Chonk Collector || At the far end of the town. || Collect 10 [[Items (Arcaxer 1)|Glacial Chonks]] from [[Enemies (Arcaxer 1)|Enemies]] || [[Items (Arcaxer 1)|Auto Summon Module]]
|-
|Ice Smith || At the close end of the town. || Collect 10 [[Items (Arcaxer 1)|Glacial Chonks]] from [[Enemies (Arcaxer 1)|Enemies]] || [[Glacial Sword]]
|-
|Soaked Entity || At the far end of the town. || Find and return the [[Items (Arcaxer 1)|House Key]] in the lake. || [[Items (Arcaxer 1)|Thorns Starter Module]]
|-
|Agitated Entity || On an island in the lake. || Collect 10 [[Items (Arcaxer 1)|Cafe Crystals]] from [[Enemies (Arcaxer 1)|Enemies]] || [[Items (Arcaxer 1)|Virus Scan Module]]
|}
=== Repeatable Tasks ===
In Coffee Lake is an NPC that gives repeatable tasks to hand in extra quest items used in Nichelle's tasks for small rewards.
{| class="wikitable"
|+ Repeatable Tasks
|-
|-
! Task Name !! Task Details !! Reward
|-
|Extra Cheese||Collect 10 [[Items (Arcaxer 1)|Cheese]] in [[The Stack#RGB Block|RGB Block]].||15000 EXP
|-
|Extra Diamonds
|Collect 5 [[Items (Arcaxer 1)|Diamonds]] from [[The Stack#Longhorn Block|Longhorn Block]].
|10000 EXP, [[Items (Arcaxer 1)|Memory Core+]]
|-
|Extra Dubloons
|Collect 15 [[Items (Arcaxer 1)|Doubloons]] from [[The Stack#Whistler Block|Whistler Block]].
|10000 EXP
|-
|Extra Eyeballs
|Collect 5 [[Items (Arcaxer 1)|Scary Eyes]] from [[The Stack#Longhorn Block|Longhorn Block]].
|20000 EXP
|-
|Extra Green
|Collect 8 [[Items (Arcaxer 1)|Green]] in [[The Stack#RGB Block|RGB Block]].
|18000 EXP
|-
|Extra Haxium
|Collect 5 [[Items (Arcaxer 1)|Haxium]] in [[The Stack#RGB Block|RGB Block]].
|15000 EXP, [[Items (Arcaxer 1)|Memory Core X]]
|-
|Extra Leaves
|Find 10 [[Items (Arcaxer 1)|Lucky Leaves]] on enemies in [[The Stack]].
|5000 EXP, [[Items (Arcaxer 1)|PP Up]]
|-
|Extra Sapphires
|Collect 5 [[Items (Arcaxer 1)|Sapphires]] from [[The Stack#Bottom Block|Bottom Block]].
|1500 EXP,
|-
|Extra Silicon
|Collect 10 bars of [[Items (Arcaxer 1)|Silicon]] from [[The Stack#Bottom Block|Bottom Block]].
|1000 EXP, [[Items (Arcaxer 1)|Memory Core]]
|-
|Extra Silver Coins
|Collect 10 [[Items (Arcaxer 1)|Silver Coins]] from [[The Stack#Longhorn Block|Longhorn Block]].
|20000 EXP, [[Items (Arcaxer 1)|Memory Core+]]
|-
|Extra Super Silicon
|Collect 10 bars of [[Items (Arcaxer 1)|Super Silicon]] from [[The Stack#Janus Block|Janus Block]].
|5000 EXP, [[Items (Arcaxer 1)|Memory Core]]
|-
|Extra Tentacles
|Collect 5 [[Items (Arcaxer 1)|Tentacles]] from [[The Stack#Whistler Block|Whistler Block]].
|4000 EXP,
|}
== Moneyfingers Resort and Casino Quests ==
The [[Moneyfingers Resort and Casino]] features one NPC quest giver. This quest, it's details, reward is detailed below.
{| class="wikitable"
|+ Moneyfingers Resort and Casino Quests
|-
! Questgiver !! Location !! Quest Details !! Rewards
|-
|Jab || On the left of the entrance to the [[Moneyfingers Resort and Casino|Casino]]. || Collect 5 [[Items (Arcaxer 1)|Hand Wraps]] in the [[Moneyfingers Resort and Casino#Vienna Floors|Vienna Floors]] || [[Jab's Wraps]].
|}
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Moneyfingers Resort and Casino is a post-game area unlocked after seeing the credits, which kicks off the [[Casino Malware]] storyline. It contains [[Quests (Arcaxer 1|Quests]], [[Items (Arcaxer 1)|Items]] and [[Enemies (Arcaxer 1|Enemies]], two dungeons, and some [[Story (Arcaxer 1)|story content]]. The Casino is owned by [[Johnny Moneyfingers]], who brought it into the Sim.
== Outer Area ==
[[File:CasinoExterior.jpeg|256px|border|right]]
The outside of the Casino does not offer much, mostly acting as a small buffer between the Boat Bus (to return to The Hub), the Casino interior, and the Moneyfingers Mines.
<br/><br/><br/><br/><br/><br/><br/>
=== Boat Bus ===
[[File:BoatBus.jpeg|256px|border|right]]
The Boat Bus is located at the end of the dock. It is only used to travel back to The Hub.
<br/><br/><br/><br/><br/><br/><br/>
=== Mines Entrance ===
[[File:MinesEntrance.jpeg|256px|border|right]]
Behind the Casino is a hatch that acts as an entrance to the Moneyfingers Mines. It only unlocks once finishing the first part of the story in the Vienna Floors. Afterwards, it opens permenantly.
<br/><br/><br/><br/><br/><br/><br/>
== Johnny's Penthouse ==
[[File:JohnnysPenthouse.jpeg|256px|border|right]]
Johnny's Penthouse is a story location seen in the final confrontation against [[Johnny Moneyfingers]]. It is a small zone and can't be explored, being only a story zone.
<br/><br/><br/><br/><br/><br/><br/>
== Casino Interior ==
[[File:CasinoEntrance.jpeg|256px|border|right]]
Inside the casino is a little lobby housing various attractions and [[NPCs (Arcaxer 1)|NPCs]]. [[Donators|Jab]] can be found here, giving the quest to find five [[Items (Arcaxer 1)|Hand Wraps]] in exchange for his weapon, [[Jab's Wraps]].
<br/><br/><br/><br/><br/><br/><br/>
=== Casino Shop ===
[[File:CasinoShop.jpeg|256px|border|right]]
{{Main|Shops (Arcaxer 1)}}
On the right to the entrance, near the slot machine is an NPC who acts as a shopkeeper. These items cost Casino Tokens instead of Credits, which is in fact the only other place to spend Casino Tokens.
The items they sell are as follows:
{| class="wikitable"
|+ Casino Shop Stock
|-
! Stock Number !! Unlock Requirement !! Items<ref name="cost">See [[Shops (Arcaxer 1)|Shops]] for a list of prices.</ref>
|-
| 1
|| Default
|
* Shield Buster Module
* Sweeper Beam Module
* Money Hands L
* Money Hands R
* Fight me Pumps
* Dealer's Vest
* Cheater's Visor
* Giant Exp Potion
* Casino Teleporter
* Roulette Cannon
* AvatarLoginData_0
|}
=== Vienna Floors Entrance ===
[[File:CasinoViennaEntrance.jpeg|256px|border|right]]
At the back of the Casino interior is the entrance to the Vienna Floors, and a clerk that offers to "clean up" the floors. (Reset the dungeon like [[The Stack]] and the Tower Control Crystal.) The Vienna Floors are the only block in the Casino dungeon.
=== Casino Games ===
There are two casino games in the lobby, Pusher Man and the Slot Machine.
==== Pusher Man ====
Pusher Man, while not a casino game and more of an arcade game, is based on the real life [https://en.wikipedia.org/wiki/Coin_pusher coin pusher] style of game. The player can aim and throw Casino Tokens into the machine, aiming to push the tokens towards the bottom receptors of the machine. Occasionally, a bonus of 10 tokens and random items will spawn and shake up the machine. The items that can spawn in the machine are as follows:
* Yellow Casino Token (1 Token)
* Blue Casino Token (50 Tokens)
* Trap Diffuser
* Bounce Pad
* [[Reverse Time]] Module
* Greater Health Modifier
==== Slot Machine ====
The Slot Machine is a basic [https://en.wikipedia.org/wiki/Slot_machine slots machine] game. (WIP, finish the rest later...)
<gallery mode="nolines">
File:PusherMan.jpeg|256px|The Pusher Man minigame.
File:SlotMachine.jpeg|256px|The Slot Machine minigame.
</gallery>
== Vienna Floors ==
[[File:ViennaFloors.jpeg|256px|border|right]]
The Vienna Floors is the first dungeon of the Casino, ressembling [[The Stack]] in it's mechanics. It houses unique [[Enemies (Arcaxer 1)|Enemies]] and high powered loot, mostly the same loot as [[The Stack#RGB Block|RGB Block]]<ref>The exact loot tables have not been seen, but many items re-appear in both RGB Block and the Vienna Floors. It's unlikely we'll ever know the exact loot table used for these chests.</ref>. Additionally, the [[Rainbow Blade]] can be found in these chests.
=== Puzzle Floors ===
There are a handful of floors that, while not exactly puzzles, are always pre-set and act more like obstacle courses using dice and Bounce pads. They appear on the following floors: Floor 6, Floor 8, and Floor 10.
=== Story Floors ===
On Floor 0, Sydney speaks to the Female Arcaxer about what to do in the Vienna Floors, telling her to look for a boss Toxin.
On Floor 5, Sydney arrives in the Venti Mechiato, which appears to be acting up a little.
On Floor 7, a bouncer states that this the first Arena Floor. Sydney seems annoyed at the challenge idea, but has no choice and agrees to fight alongside the Female Arcaxer. After the fight, the bouncer reveals that unknown people are placing bets on the arena fights.
On Floor 9, there is another Arena Floor. Sydney is annoyed again. After the fight, Sydney tries to question the bouncer as to why there's a betting ring, and who's paying for it, but gets no answers.
On Floor 15, Johnny Moneyfingers appears, checking in on Sydney and the Female Arcaxer. But before leaving, he asks the two to settle a bet, who would win in a fight between Sydney and the Female Arcaxer. After Sydney refusing, Johnny reveals he knows about the AI in the Venti Mechiato. He also reveals he knows about Sydney's hacking of the Arcaxers' response modules. He also accuses Sydney of forcing the Arcaxer to leave, and that he has more info on The Sim than anyone realizes. He offers to free the AI in the Venti Mechiato if it kills the Female Arcaxer. The Venti Mechiato engages in battle. After defeating the Venti Mechiato, Johnny offers to fight the Female Arcaxer when she seems upset at being called his cash cow. He dies immediately. After Johnny's death, Sydney speaks with the Female Arcaxer, confirming that she did indeed mess with the response module. She also apologies for it, and lets the Venti Mechiato leave if it so chooses. It does. Sydney, sad, let's the Female Arcaxer leave to return to the casino entrance.
== Moneyfingers Mines ==
[[File:MoneyfingersMines.jpeg|256px|border|right]]
The Moneyfingers Mines is the second dungeon of the Casino, a unique zone. It's a procedurally generated single floor, full of [[Enemies (Arcaxer 1|enemies]], some returning from the Vienna Floors, some new to the mines, chests with mostly re-used loot (Some items such as [[That Gun]] and the [[Roulette Cannon]] are new.), and a special mechanic. To advance, instead of finding a singular staircase, there are now multiple elevators that take you to Johnny's Penthouse. To use them however, one must obtain five [[Items (Arcaxer 1)|Elevator Key Parts]].
While it is meant to be an infinite floor, the generation will eventually stop, but it would take far too long for anyone to accidentally stumble upon it.
== Footnotes ==
<references/>
{{Locations1}}
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{{Spoiler|Post-game locations are detailed.}}
{{Redirect|Locations|locations in Arcaxer 2|Locations (Arcaxer 2)}}
There are many interesting and diverse locations to explore. There are also popular destinations within each location.
== The Hub ==
{{Main|The Hub}}
[[File:TheHub.webp|256px|border|right]]The Hub is the central outdoor location of the game. As the name suggests, it is the spawnpoint for new entities in the Sim. The Hub connects directly to every other location in the game. It houses the Stack, two training minigames, a handful of shops, busses to other locations, and various NPCs.
=== Shops ===
{{Main|Shops (Arcaxer 1)|The Hub#Pawn Shop|The Hub#Sydney's Shop}}
==== Pawn Shop ====
[[File:ThePawn.webp|256px|border|right]]The Pawn Shop is owned by [[Minor Characters#Reggie|Reggie]]. Players can purchase [[Weapons (Arcaxer 1)|Weapons]], [[Armor (Arcaxer 1)|Armor]], [[Accessories]] and other misc. [[Items (Arcaxer 1)|items]]. The shop's stock expands when the player reaches [[The Stack#Whistler Block|Whistler Block]], [[The Stack#Longhorn Block|Longhorn Block]], and [[The Stack#RGB Block|RGB Block]].
==== Sydney's Shop ====
Sydney's Shop is obviously owned by [[Sydney]]. Players can purchase [[Hax (Arcaxer 1)|Hax]] or [[Passives (Arcaxer 1)|Passives]]. The shop's stock expands when the player reaches [[The Stack#Whistler Block|Whistler Block]], [[The Stack#Longhorn Block|Longhorn Block]], and [[The Stack#RGB Block|RGB Block]].
=== The Pub ===
{{Main|Quests (Arcaxer 1)#Nishelle's Tasks|The Hub#Pub}}
The Pub grants the player a list of [[Quests (Arcaxer 1)|tasks]] to complete within the Sim. Certain tasks can include fetch quests, leveling up [[Hax (Arcaxer 1)|Hax]], among others. These tasks grant rewards such as [[Stats (Arcaxer 1)|Credits, EXP]], or [[Items (Arcaxer 1|items]].
== The Stack ==
{{Main|The Stack}}
The Stack is the primary goal of the game. Multiple entities have threatened to climb to the top and abuse the console rumored on the final floor. The Stack is a dungeon full of [[Enemies (Arcaxer 1)|Toxins]], [[Items (Arcaxer 1)|Items]], [[Puzzles (Arcaxer 1)|Puzzles]], and more.
The Stack contains five total "[[The Stack#Blocks of the Stack|Blocks]]", different areas with different asthetics, Items, Enemies, and [[Story (Arcaxer 1)|story content]]. New Blocks are unlocked as the player reaches the top of the previous ones and advances the story.
<gallery mode="nolines">
File:TheStack.webp
File:TheStackEntrance.webp
File:TheStack2.webp
</gallery>
=== Blocks of the Stack ===
{{Main|The Stack#Blocks of the Stack}}
{| class="wikitable"
|+ Blocks of the Stack
! Block Name !! Theme !!Floor Count
! Image
|-
| [[The Stack#Bottom Block|Bottom Block]] || Green Cyber Dungeon || 17 ||<center>[[File:BottomBlock.webp|frameless|256x256px]]</center>
|-
| [[The Stack#Janus Block|Janus Block]] || Blue Cyber Dungeon || 16 ||<center>[[File:JanusBlock.webp|frameless|256x256px]]</center>
|-
| [[The Stack#Whistler Block|Whistler Block]] || Pirate Ship || 27 ||<center>[[File:WhistlerBlock.webp|frameless|256x256px]]</center>
|-
| [[The Stack#Longhorn Block|Longhorn Block]] || Halloween || 29 ||<center>[[File:LonghornBlock.webp|frameless|256x256px]]</center>
|-
|[[The Stack#RGB Block|RGB Block]]|| Glitches || 21 ||<center>[[File:RGBBlock.webp|frameless|256x256px]]</center>
|}
== Sandy Bridge ==
{{Main|Sandy Bridge}}
[[File:SandyBridgeTeaserRequiem.webp|256px|border|right]]Sandy Bridge is an outdoor desert area that is accessible from the start of the game. It can be accessed by taking the bus at the end of the path off to the right of the Pub's entrance. Sandy Bridge has a handful of [[Quests (Arcaxer 1|Quests]], [[Items (Arcaxer 1)|Items]], and [[Enemies (Arcaxer 1|Enemies]]. In order to access the full zone, however, the player must first obtain the [[Hoverboard]] after defeating [[Bosses#Bone Summoner|Bone Summoner]]. It is recommended to clear [[The Stack#Bottom Block|Bottom Block]] before attempting to fight Bone Summoner, but is not a requirement.
== Coffee Lake ==
{{Main|Coffee Lake}}
Coffee Lake is the second outdoor area in the game, accessible after clearing [[The Stack#Longhorn Block|Longhorn Block]], where [[Sydney]] will request that the [[Arcaxer (character)|Arcaxer]] go to do a favour. It is acessed by taking the bus in the clearing the player visits in the tutorial at the start of the game. Coffee Lake has [[Quests (Arcaxer 1|Quests]], [[Items (Arcaxer 1)|Items]], [[Enemies (Arcaxer 1|Enemies]], [[Shops (Arcaxer 1)|Shops]], and [[NPCs (Arcaxer 1)|NPCs]].
== The Sim Sim ==
{{Main|Sim Sim}}
The Sim Sim is a virtual dungeon created within The Sim. It features [[Enemies (Arcaxer 1)|enemies]] from other areas of the game, with increased stats<ref>Denoted by a "v<small>number</small>" appended to their name.</ref> as the floor number rises. The exit to the next floor only unlocks after all enemies on the floor are defeated. Every 15th floor, a [[Bosses (Arcaxer 1)|Boss]] is fought, also with increasing stats. Losing in battle or exiting the Sim Sim will send the player back five floors next time they enter it.
The Sim Sim is unlocked after defeating the [[Bosses (Arcaxer 1)#Toxic Mass|final boss]] and seeing the credits.
== Moneyfingers Resort and Casino ==
{{Main|Moneyfingers Resort and Casino}}
Moneyfingers Resort and Casino is a post-game area unlocked after seeing the credits, which kicks off the [[Casino Malware]] storyline. It contains [[Quests (Arcaxer 1|Quests]], [[Items (Arcaxer 1)|Items]] and [[Enemies (Arcaxer 1|Enemies]], two dungeons, and some [[Story (Arcaxer 1)|story content]].
=== Moneyfingers Resort and Casino Dungeons ===
{{Main|Moneyfingers Resort and Casino#Dungeons}}
{| class="wikitable"
|+ Moneyfingers Resort and Casino Dungeons
! Dungeon Name !! Theme !! Floor Count
! Image
|-
| [[Moneyfingers Resort and Casino#Vienna Floors|Vienna Floors]] || Fancy Casino || 17 ||<center>[[File:ViennaFloors.jpeg|frameless|256x256px]]</center>
|-
| [[Moneyfingers Resort and Casino#Mines|Mines]] || Underground Mine || 1<ref>There is only a single floor, but it is procedurally generated and goes on for a really really long time.</ref> ||<center>[[File:MoneyfingersMines.jpeg|frameless|256x256px]]</center>
|}
== Footnotes ==
<references/>
{{Locations1}}
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[[File:TheHub.webp|border|256px|right]]The Hub is the central outdoor location of the game. As the name suggests, it is the spawnpoint for new entities in the Sim. The Hub connects directly to every other location in the game.
== Pawn Shop ==
{{Main|Shops (Arcaxer 1)}}
[[File:ThePawn.webp|256px|border|right]]The Pawn Shop is owned by [[Minor Characters#Reggie|Reggie]]. Players can purchase [[Weapons (Arcaxer 1)|Weapons]], [[Armor (Arcaxer 1)|Armor]], [[Accessories]] and other misc. [[Items (Arcaxer 1)|items]]. The shop's stock expands when the player reaches [[The Stack#Whistler Block|Whistler Block]], [[The Stack#Longhorn Block|Longhorn Block]], and [[The Stack#RGB Block|RGB Block]]. The items he sells and their unlock requirements are as follows:
{| class="wikitable"
|+ Pawn Shop Stock
|-
! Stock Number !! Unlock Requirement !! Items<ref name="cost">See [[Shops (Arcaxer 1)|Shops]] for a list of prices.</ref>
|-
| 1
|| Default
||
*Minor Health Modifier
*Health Modifier
*Trap Eliminator
*Bit Pants
*Bit Shirt
*Bit Helmet
*Arcaxer Pistol
*Bounce Pad
*Blue Helmet
*Blue Shirt
*Blue Pants
*Compass Module
|-
| 2
|| Unlock [[The Stack#Whistler Block|Whistler Block]]
||
* Greater Health Modifier
* Pirate Hat
* Pirate Vest
* Peg Leg
* Damp Crossbow
* Cutlass
* Exp Hat 1
* Exp Pants 1
* Exp Vest 1
* AP Ring
* EXP Ring
* Speed Ring
|-
| 3
|| Unlock [[The Stack#Longhorn Block|Longhorn Block]]
||
* Giant Health Modifier
* Haunted Helm
* Haunted Plate
* Haunted Boots
* Haunted Spear
* BATtle Axe
* Helm of Fate
* Plate of Fate
* Ghoast Blaster
* Glitch Pendant
* Stunning Pendant
* Defensive Necklace
* AP Ring +
|-
| 4
|| Unlock [[The Stack#RGB Block|RGB Block]]
||
* Massive Health Modifier
* RGB Hat
* RGB Shirt
* RGB Shoes
* RGB Gun
* RGB Blade
* Energized Emblem
* Regenerating Pendant
* Bloody Necklace
* AP Ring X
|}
== Sydney's Shop ==
{{Main|Shops (Arcaxer 1)}}
[[File:SydLab.jpeg|256px|border|right]]Sydney's Shop<ref>Also referred to as LabSys or Sydney's Lab.</ref> is obviously owned by [[Sydney]]. Players can purchase [[Hax (Arcaxer 1)|Hax]] or [[Passives (Arcaxer 1)|Passives]]. The shop's stock expands when the player reaches [[The Stack#Whistler Block|Whistler Block]], [[The Stack#Longhorn Block|Longhorn Block]], and [[The Stack#RGB Block|RGB Block]]. On the front of the lab there is a switch the player can hit with their hand. If they do, a chest will appear on top of the lab.
The items she sells and their unlock requirements are as follows:
{| class="wikitable"
|+ Sydney's Shop Stock
|-
! Stock Number !! Unlock Requirement !! Items<ref name="cost"/>
|-
| 1
|| Default
|
*Frost Bolt Module
*Hack Defense Module
*Earth Bomb Moule
*Arcanado Module
*Volcano Bolt Module
*Aim Hax Module
*Combo Plus Module
*Hack Power Module
|-
| 2
|| Unlock [[The Stack#Whistler Block|Whistler Block]]
||
*Fish Bolt Module
*Storm Bomb Module
*Waternado Module
*Soothing Mist Module
*Regeneration Module
*Breathing Room Module
|-
| 3
|| Unlock [[The Stack#Longhorn Block|Longhorn Block]]
||
*Summon Elemental
*Ghost Bolt Module
*Life Bolt Module
*Power Up Shot Module
*Afterburner Module
*Bonarange Module
|-
| 4
|| Unlock [[The Stack#RGB Block|RGB Block]]
||
*Cascading Thunder Module
*RGB Bolt Module
*Hack Defense 2 Module
*Hack Power 2 Module
|}
== Pub ==
{{Main|Quests (Arcaxer 1)#Nichelle's Tasks}}
[[File:Pub.jpeg|256px|border|right]]The Pub grants the player a list of tasks to complete within the Sim. Certain tasks can include fetch quests, leveling up [[Hax (Arcaxer 1)|Hax]], among others. These tasks grant rewards such as [[Stats (Arcaxer 1)|Credits, EXP]], or [[Items (Arcaxer 1|items]]. A full list of tasks, their rewards, unlock requirements, and details can be found below.
Behind the pub, the player can grab and move the dumpster to find a secret chest.<br/><br/><br/><br/><br/>
{| class="wikitable"
|+ Nichelle's Tasks
|-
! Task Name !! Unlock Requirement !! Task Details !! Reward
|-
|Frost and Fire || Default || Raise levels of "[[Fireball]]" and "[[Frost Bolt]]" to level 10. || 500 Credits, 2000 EXP, [[Items (Arcaxer 1)|Frostfire Bolt Module]].
|-
|Silicon tower || Default || Collect 15 bars of [[Items (Arcaxer 1)|Silicon]] from [[The Stack#Bottom Block|Bottom Block]]. || 1000 Credits, 6000 EXP.
|-
|Gotta go quick || Default || Collect 5 [[Items (Arcaxer 1)|Sapphires]] from [[The Stack#Bottom Block|Bottom Block]]. || 100 Credits, 1000 EXP, [[Items (Arcaxer 1)|Zoom Module Module]].
|-
|Antivirus update || Default || Raise the level of "[[Restore 1]]" to 10. || 500 Credits, 2000 EXP, [[Items (Arcaxer 1)|Debug Module]].
|-
|Waste of space || Default || Raise level of "[[Blue]]" to 30. || 1 Credit, 1 EXP, [[Items (Arcaxer 1)|Blueaga Module.]]
|-
|Healthy Heart || Default || Get 100 gains in single session on the [[Training Minigames (Arcaxer 1)|Treadmill]]. || 1000 Credits, 5000 EXP, [[Items (Arcaxer 1)|Good Cardio Module]].
|-
|Super Silicon tower || Unlock [[The Stack#Janus Block|Janus Block]] || Collect 15 bars of [[Items (Arcaxer 1)|Super Silicon]] from [[The Stack#Janus Block|Janus Block]]. || 1000 Credits, 10000 EXP.
|-
|Knawlegde || Unlock [[The Stack#Janus Block|Janus Block]] || Collect 5 [[Items (Arcaxer 1)|Amethysts]] from [[The Stack#Janus Block|Janus Block]]. || 700 Credits, 4000 EXP, [[Items (Arcaxer 1)|EXP Boost Module]].
|-
|A point on actions || Unlock [[The Stack#Janus Block|Janus Block]] || Find 10 [[Items (Arcaxer 1)|Lucky Leaves]] on enemies in [[The Stack]]. || 1000 Credits, 5000 EXP, [[Items (Arcaxer 1)|AP Up Module]].
|-
|A pirates Booty || Unlock [[The Stack#Whistler Block|Whistler Block]] || Collect 15 [[Items (Arcaxer 1)|Doubloons]] from [[The Stack#Whistler Block|Whistler Block]]. || 2000 Credits, 15000 EXP.
|-
|Whistler Terror || Unlock [[The Stack#Whistler Block|Whistler Block]] || Defeat the [[Bosses#Reaper Shark|Reaper Shark]] in [[The Stack#Whistler Block|Whistler Block]]. || 2000 Credits, 1000 EXP, [[Scale Edge]].
|-
|Friendly Strength || Unlock [[The Stack#Whistler Block|Whistler Block]] || Collect 5 [[Items (Arcaxer 1)|Tentacles]] from [[The Stack#Whistler Block|Whistler Block]]. || 1000 Credits, 5000 EXP, [[Items (Arcaxer 1)|Summon Boost Module]].
|-
|Bone Money || Unlock [[The Stack#Longhorn Block|Longhorn Block]] || Collect 15 [[Items (Arcaxer 1)|Silver Coins]] from [[The Stack#Longhorn Block|Longhorn Block]]. || 2500 Credits, 20000 EXP, [[Pumpkin Bomb+]].
|-
|The Eyeball man || Unlock [[The Stack#Longhorn Block|Longhorn Block]] || Collect 10 [[Items (Arcaxer 1)|Scary Eyes]] from [[The Stack#Longhorn Block|Longhorn Block]]. || 3000 Credits, 25000 EXP, [[Items (Arcaxer 1)|PP Up]].
|-
|Blood Diamonds || Unlock [[The Stack#Longhorn Block|Longhorn Block]] || Collect 5 [[Items (Arcaxer 1)|Diamonds]] from [[The Stack#Longhorn Block|Longhorn Block]]. || 2000 Credits, 15000 EXP, [[Items (Arcaxer 1)|PP Up]].
|-
|Blood and Thunder || Unlock [[The Stack#Longhorn Block|Longhorn Block]] || Raise levels of "[[Bouncing Thunder]]" and "[[Ghost Bolt]]" to 15. || 1000 Credits, 5000 EXP, [[Bloody Axe]].
|-
|Red Green Bleu || Unlock [[The Stack#RGB Block|RGB Block]] || Collect 10 [[Items (Arcaxer 1)|Cheese]] in [[The Stack#RGB Block|RGB Block]]. || 1500 Credits, 15000 EXP, [[Items (Arcaxer 1)|PP Up]]
|-
|Green Guys || Unlock [[The Stack#RGB Block|RGB Block]] || Collect 8 [[Items (Arcaxer 1)|Green]] in [[The Stack#RGB Block|RGB Block]]. || 2000 Credits, 10000 EXP, [[Items (Arcaxer 1)|Erase Time Module]]
|-
|Finally... Haxium || Unlock [[The Stack#RGB Block|RGB Block]] || Collect 5 [[Items (Arcaxer 1)|Haxium]] in [[The Stack#RGB Block|RGB Block]]. || 2500 Credits, 20000 EXP, [[Items (Arcaxer 1)|Fast Forward Module]]
|-
|Ultimate Blue || Complete "Waste of space" task. || Raise the level of "[[Blueaga]]" to 50. || 1 Credit, 1 EXP, [[Items (Arcaxer 1)|Ultimate Blue]]
|-
|Forbidden Weapon || Unlock [[Sim Sim]] || Reach floor 100 of [[Sim Sim]] || 25000 EXP, [[USBuster]]
|}
== Training Games ==
{{Main|Training Minigames (Arcaxer 1)}}
=== Punching Bag ===
Using the Punching Bag, the player can train their [[Stats (Arcaxer 1)|level]]. Punching the bag gives the player EXP, which can let them level up. See the main page for more details.
=== Treadmill ===
The Treadmill was the first training minigame added to the game. Using it, the player can run in place in real life to upgrade their maximum [[Stats (Arcaxer 1)|HP]]. There is no limit to these gains. See the main page for more details.
<gallery mode="nolines">
File:PunchingBag.jpeg|256px|The Punching Bag minigame.
File:Treadmill.jpeg|256px|The Treadmill minigame.
</gallery>
== Graveyard ==
[[File:Graveyard.jpeg|256px|border|right]]
The graveyard is a small part of the Hub map with gravestones to honour the fallen Entities who have died in the Sim. The indentities of the fallen Entities are unknown. There are three chests here. One is found on top of the archway, the second is on the ground in front of the graves, and the third can be found by lifting up the larger grave, revealing the secret chest.
Notably, the graveyard holds the chest that houses the [[Blue]] [[Hax (Arcaxer 1)|Hack]]. Players who are interested in the community jokes know the area well.
The [[NPCs (Arcaxer 1)|Retired Explorer]] stays here, warning the player about an infinite [[404 Block|white floor]]. They explain that this floor gave them a dangerous feeling and they decided then and there to escape to the Hub and retire.
== Busses ==
[[File:DesertBus.jpeg|256px|border|right]]
In the Hub, there are three busses, all of which take the player to different locations.
=== Sandy Bridge Bus ===
This bus is located at the end of the path behind the Pub, where the [[NPCs (Arcaxer 1)|Desert Bus Driver]] offers to drive the player to [[Sandy Bridge]]. This bus is unlocked by default, and can even be used before entering [[The Stack]] if the player so wishes.
Upon first speaking with Desert Bus Driver, he'll give the player a quest to find 13 [[Items (Arcaxer 1)|Secret Tapes]] in Sandy Bridge.
=== Coffee Lake Bus ===
This bus is located in the clearing [[Sydney]] used to teach [[Fireball]] to the [[Arcaxer (character)|Arcaxer]] during the tutorial. The [[NPCs (Arcaxer 1)|Coffee Bus Driver]] offers to take the player to [[Coffee Lake]] using this bus. This bus is unlocked only after clearing [[The Stack#Longhorn Block|Longhorn Block]]. Sydney requests the Arcaxer to visit Coffee Lake during the [[Story (Arcaxer 1)|story]].
Unlike his brother<ref>Coffee Bus Driver indicates the Desert Bus Driver is his brother.</ref>, the Coffee Bus Driver does not have a quest.
=== Moneyfingers Resort and Casino Bus ===
This bus is located next to Sydney's Shop. The [[NPCs (Arcaxer 1)|Boat Bus Driver]] offers to take the player to [[Coffee Lake]] using this bus. This bus is unlocked after beginning the post-game [[Casino Malware]] section.
Unlike the other two drivers, the Boat Bus Driver does not state they are related. Instead, they state that Sydney created the Boat Bus.<ref>"It's the all new, 4 door LabSys All Terrain Amphibious Adventure Machine." -Bus Boat Driver</ref>
== Dungeon Entrances ==
=== The Stack Entrance ===
{{Main|The Stack}}
[[The Stack]] is the big challenge of the game, and the entrance is situated at the front of the Hub. The entrance features a teleporter that allows the player to select a Block. Beside it is the Tower Control Crystal, an object that allows the player to reset The Stack. Resetting The Stack will set the player back to floor 0 of each block they've unlocked, and all chests and enemies will respawn. [[Bosses (Arcaxer 1)|Bosses]] and other [[Story (Arcaxer 1|story content]] will not reset.
Additionally, there are mutliple chests on The Stack if the player can climb it while in the Hub, and another chest hidden inside a dumpster behind the building. There is a switch on the right section of the entrance which activates Night Mode.
=== Sim Sim Entrance ===
{{Main|Sim Sim}}
The [[NPCs (Arcaxer 1)|Scientific Entity]] has created a [[Sim Sim|simulation]] inside the Sim. They set up this area to the right of the main plaza to allow entities to enter the [[Sim Sim]], a roguelike-esque dungeon. Above the entrance is a floating heading for the Sim Sim's highscore, the highest floor the player has achieved.
<gallery mode="nolines">
File:TheStackEntrance.webp|The entrance to [[The Stack]].
File:SimSimEntrance.jpeg|The entrance to the [[Sim Sim]].
</gallery>
== Night Mode ==
When hitting the switch on [[The Stack]] building, the Hub will switch to Night Mode. The skybox changes to be night time, the title screen music plays, and all NPCs start dancing in unison.
== Footnotes ==
<references />
{{Template:Locations1}}
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{{Navbox
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[[File:SandyBridgeTeaserRequiem.webp|256px|border|right]]
Sandy Bridge is an outdoor location accessible early the game. While at first it may seem optional, visiting it at least once is required to progress through [[The Stack#Janus Block|Janus Block]]. It is recommended to clear [[The Stack#Bottom Block|Bottom Block]] before venturing here.
== Bone Summoner's Chest ==
[[File:BoneSummoner.png|256px|border|right]]
The [[Bosses (Arcaxer 1)#Bone Summoner|Bone Summoner]] guards a chest in the only accessible area on foot, just along the path. Upon approaching the chest and interacting with the Bone Summoner, the player can start a battle with it. This boss battle is the reason it is suggested to clear [[The Stack#Bottom Block|Bottom Block]]. It is possible, however, to defeat the Bone Summoner before even stepping foot in the stack.
Upon defeating the Bone Summoner, the chest it was guarding is accessible, which contains the [[Hoverboard]]. The Hoverboard is required to access the rest of Sandy Bridge, and to pass through [[The Stack#Janus Block|Janus Block]].
<br/><br/>
== Desert Zone ==
[[File:DesertZone.jpg|256px|border|right]]
After collecting the [[Hoverboard]], the rest of Sandy Bridge becomes accessible, notably the desert section. In this area, there are multiple chests and [[Enemies (Arcaxer 1)|enemies]]. The gear is not particularly strong, nor are the enemies. The strongest drop here is the [[Fire Sword]].
<br/><br/><br/><br/><br/>
== Ruby Collector's Camp ==
[[File:RubyCollector.png|256px|border|right]]
In the far back of Sandy Bridge, the [[NPCS (Arcaxer 1)|Ruby Collector]] and [[Donators|Temhunter]] stand, offering their respective [[Quests (Arcaxer 1)|quests]]. The Ruby Collector requests some [[Items (Arcaxer 1)|Rubies]]. It's revealed that he eats them. Temhunter on the other hands, requests the three [[Naughty Bananas]].
<br/><br/><br/><br/><br/>
== Desert Bus Driver ==
[[File:DesertBusDriver.png|256px|border|right]]
This bus is located at the beginning of the path. The Desert Bus Driver always stands next to it. Upon first speaking with Desert Bus Driver, he'll give the player a quest to find 13 Secret Tapes in Sandy Bridge. These 13 tapes are found in chests located in Sandy Bridge's Desert Zone.
Otherwise, the bus is only used to travel back to The Hub.
<br/><br/><br/>
== Trivia ==
* Originally, the [[Shops (Arcaxer 1)|OC Shop]] was found here. However, it caused problems with the [[Demo]] due to being able to buy [[Items (Arcaxer 1)|Overclocked Trainers]] for bosses that do not exist in the full version.
* During a [[Haxless Run]], Sandy Bridge is vital to skipping the tutorial due to the [[Fire Sword]] being dropped here.
{{Locations1}}
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Stats in Arcaxer work like they usually do in the RPG genre of gaming. They can be increased by wearing [[Armor (Arcaxer 1)|Armor]], equipping [[Weapons (Arcaxer 1)|Weapons]] or [[Passives (Arcaxer 1)|Passives]], leveling up, or running on the [[Training Games (Arcaxer 1)|Treadmill]].
== Regular Stats ==
{| class="wikitable"
|+Player Stats
!Stat
!Base Value
!Max Value
!Effect
!Increasing
|-
|Maximum Health
|100
| -
|Increases the amount of
damage you can take before dying.
|Level Ups,<br/>Health 1-3 and Good Cardio [[Passives (Arcaxer 1)|Passives]],<br/>[[Training Games (Arcaxer 1)|Treadmill]],<br/>Equips
|-
|Defense
|1
| -
|Increases your damage reduction.
|Level Ups,<br/>Defense 1-3 [[Passives (Arcaxer 1)|Passives]],<br/>Giga Shield<ref name="temp">This increase is applied temporarily by a [[Glitches (Arcaxer 1)|Glitch]].</ref>, Byte Shield<ref name="temp"/>, Kilabyte Shield<ref name="temp"/>,<br/>Equips
|-
|Power
|3
| -
|Increases your damage.
|Level Ups,<br/>Power 1-3, Blue Strength, Nerf This, and Sweet Sixteen [[Passives (Arcaxer 1)|Passives]],<br/>Brute Force<ref name="temp"/>, Brute Force 2<ref name="temp"/>,<br/>Equips
|-
|Combat Speed
|3
| -
|Determines the attack order in battle.
|Level Ups,<br/>Equips
|-
|Crit Chance
|20%
|100%<ref>Crit Chance has no effect past 100%.</ref>
|Increases your chance to land a critical attack.
|Level Ups,<br/>Healthy Crit, Fire Mage, 1v1 Me Bro, Blueford, Frost Mage [[Passives (Arcaxer 1)|Passives]],<br/>Hack Crit 1<ref name="temp"/>, Hack Crit 2<ref name="temp"/>, [[Auto-Crit]]<ref name="temp"/>,<br/>Equips
|-
|Crit Damage
|0%
| -
|Increases how much extra damage you deal when landing a critical hit.
|Level Ups,<br/>Equips
|}
==Special Stats==
{| class="wikitable"
|+Other Stats
!Stat
!Base Value
!Max Value
!Effect
! Increasing
|-
|Run Speed
|100%
|150%
|Makes you walk faster in the overworld.
|Captain's Hat, Speedy Boots,<br/>Zoom Module [[Passives (Arcaxer 1)|Passive]],<br/>[[Accessories (Arcaxer 1)|Speed Ring]]
|-
|Summon Power
| -
|200
|Strengthens any Summon you use in battle.
|Summoner Boots,<br/>Summon Boost [[Passives (Arcaxer 1)|Passive]]
|-
|Battle EXP
|100%
|140%
|Changes the amount of EXP you get in a battle.
|Equips,<br/>EXP Boost [[Passives (Arcaxer 1)|Passive]]
|-
|AP
|5
|13<ref>This is only possible with the Mage class.</ref>
|Allows you to cast [[Hax (Arcaxer 1)|Hax]].
|Galaxy Brain, AP Up, Master Mind, Power of Friendship [[Passives (Arcaxer 1)|Passive]],<br/>AP Ring, AP Ring+, AP Ring X [[Accessories (Arcaxer 1)|Accessories]],<br/>Dealer's Vest
|-
|Adrenaline<ref>This stat resets itself every battle.</ref>
|0
| -
|Fills up a meter, when that meter is full, you start an [[Adrenaline Frenzy]]. It's also used to cast [[Hax (Arcaxer 1)|Defensive Hax]].
|Damaging enemies with [[Hax (Arcaxer 1)|Hax]],<br/>Bloody Adrenaline,<br/>[[Afterburner]]
|}
== Character Detail Stats ==
{| class="wikitable"
|+Other Stats
!Stat
!Base Value
!Max Value
!Effect
! Increasing
|-
|Level
|1
| -
|Increases other stats, grants rewards for certain classes.
|Defeating enemies,<br/>EXP Potions
|-
|Credits
|0
| -
|Purchasing items in [[Shops (Arcaxer 1)|shops]].
|Defeating enemies,<br/>Chests,<br/>[[Quests (Arcaxer 1)|Quests]]
|-
|Casino Tokens
|0
| -
|Purchasing items in the [[Shops (Arcaxer 1)|Casino Shop]].
|[[Items (Arcaxer 1)|Token Stack]] items,<br/>[[Moneyfingers Resort and Casino|Casino Minigames]]
|}
== Footnotes ==
<references/>
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On this page, you will find info on anything the developers said was coming but ended up either being scrapped or there was not enough time.
== Arcaxer 1 ==
=== Secret Beta Remnants ===
There was a patch full of Quality of Life and small changes. A handful of extra features were teased but were not added. They are as follows:
<gallery mode="nolines">
File:NewTrapTeaser.png|''"not near as interesting as the rest, but probably the last backfill thing i have on my list''" -Chimaera<br><br>This was a teaser for a trap model.
File:RouletteTeaser.png|"''Getting back up to speed, here's my roulette wheel with some custom... adjustments. There's a good reason I'm not allowed to submit new casino game ideas to the Luxor anymore.''" -Chimaera<br><br>Another minigame for the [[Moneyfingers Resort and Casino|Casino]].
File:SummonElementalColorTeaser.png|"''i wasnt kidding about how excited i am, this has been on my list for months''" -Chimaera<br><br>This was a teaser for coloured skins for [[Summon Elemental]].
</gallery>
=== Items ===
[[File:BowTeaser.png|border|right|256px]]
[[File:DHGreatsword.png|border|right|256px]]
A possible set of Bow weapons. According to the teaser image, there are three. It was said they were going to be in [[The Stack#Janus Block|Janus Block]].
Dark Heart's Greatsword. This sword was mentioned in passing that it was meant to be a New Game+ sword. See image. <ref>While the model was never finished for Arcaxer 1, it was finished and may be used for Arcaxer 2.</ref>
Blue Crayon. A melee weapon that applies [[Glitches (Arcaxer 1)|Blue]]
Bryce's Axe. This weapon was planned to be added in the finale of [[Casino Malware]], meant to be the axe that [[James Tanaka|Avatar Bryce]] uses in the final battle against [[Johny Moneyfingers]]. It did not come.
Space Helmet. The Space Helmet was an old helmet that used to be in game in it's early stages. The stats were: +1 Power, +1 Defense, +5 Health. It's old description was: "The actual helmet Lance Armstrong wore when he landed on the Tour de France."
=== Hax ===
Ideas for [[Hax (Arcaxer 1)|Hax]] have been featured in [[Hax Polls]], but did not get added to the game. These Hax are as follows:
* Blue 2 - Blue again.
* Summon a floating copy of your weapon that fights with you.
* Allows swinging melee weapons to launch a ranged burst of energy.
=== Passives ===
Ideas for [[Passives (Arcaxer 1)|Passives]] have been featured in [[Hax Polls]], but did not win. These passives are as follows:
* Stacking Passive: Firing the same Hax 5 times in a row causes your next attack to deal 150% damage
* Bouncy Brain Passive: Getting hit by projectiles sends them back at enemies.<ref>This ability is however present on the [[Armor (Arcaxer 1)|Bouncy Band]] item.</ref>
=== Character Customization ===
[[File:FemaleDarkaxer.png|256px|right|border]]
The original vision for the Female Arcaxer was to have it be an option to select the Arcaxer's gender from the start of the game. This was not done due to the workload required to change the pronouns in the whole story. It was also revealed that the Darkaxer would match the Arcaxer's gender, and a skin for a female Darkaxer was shown as well.
Enzo mentioned the possibility of adding hats but was not added. More character skins were planned.
<gallery mode="nolines">
File:CharacterCustomizationF.png|The Female [[Arcaxer (Character)|Arcaxer]] models, as teased by Chimaera. One of these were implemented.
File:CharacterCustomizationM.png|The Male Arcaxer models, as teased by Chimaera. Five of these were implemented.
File:CharacterCustomizationDog.png|The [[Barkaxer]] models, as teased by Chimaera. Only one of these were implemented.
</gallery>
=== Roguelike Mode ===
The roguelike mode was one of the modes the developers were planning on adding after the main story was completed. This mode would allow you to you climb floors, and can get every Hack, Passive, [[Weapons (Arcaxer 1)|Weapon]], Armour, or item in chests or enemy drops.
=== King Ghost ===
King Ghost was going to be a roaming elite entity for [[The Stack#Longhorn Block|Longhorn Block]]. It is unclear what it looks like, it's difficulty, or any unique mechanics it would have. Presumably, it was going to have the [[Glitches (Arcaxer 1)|Ethereal]] Glitch.
=== Coffee Lake ===
{{Main|Coffee Lake}}
The original plan for Coffee Lake was slightly than what was implemented. The original plan for [[Sydney]] asking the Arcaxer to build a pipeline into the lake remained the same. However, there was going to be an option to say no to Sydney.<ref>The concept for Coffee Lake was detailed to the public in this video on Enzo's YouTube channel: https://www.youtube.com/watch?v=HbjSa591NyI</ref> Sydney was going to grant you discounts or extra items at her shop if you said yes to her. However, the residents of Coffee Lake were going to be angry at you for it.
In the end, it was not a choice, and your only option was to build the pipeline. However, the residents of Coffee Lake do not get angry, with the exception of the single NPC who tries to stop you in the cutscene. The rest of Coffee Lake was as originally stated.
=== New Game+ ===
It was said in passing that a New Game+ mode was going to be added, but it was never made or implemented. In the safe files however, is still a remnant value known as newGamePlusLevel. This stat does nothing though.
=== Misc. ===
* Variant chests for each block.
* Arcade Machine, a new minigame.
* Secret Bosses based on the developers.
There is likely much more that is undocumented, more updates to this page may come.
== Footnotes ==
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{{Redirect|Weapons|Weapons in Arcaxer 2|Weapons (Arcaxer 2)}}
[[File:Swordsprite.png|frameless|right]]
'''Weapons''' are used to fight enemies costing HP, instead of AP<ref>Unless you have [[Passives (Arcaxer 1)|Hack and Slash]] equipped.</ref>.
There are two types of weapons. Long range weapons, and melee weapons. Different weapon types only change the way you attack.
Weapons give stat bonuses, with the exception of the [[Arcaxer Sword]] and [[Arcaxer Pistol]]. They also come in different [[Rarity|Rarities]].
== Melee Weapons ==
Melee weapons teleport you to grounded enemies, and from there you can attack by swinging the weapon at the enemy. Melee weapons come in a variety of options, from cutlasses to long swords and axes and even... bats on a pole? There are many different options to choose from.
== Long Range Weapons ==
Long range weapons don't teleport you to enemies, but as the name implies, you attack from far. Long range weapons also come in a variety of forms. They can be guns, crossbows, spears, or even bombs!
== Weapon List ==
{| class="wikitable sortable"
|+Weapons List
!Name
!Type
!Rarity
![[Stats (Arcaxer 1)|Stats]]
!Sell Value
!Item Ability
!Description
!Obtaining
|-
|[[Arcaxer Pistol]]
|Ranged
|White
| -
|33 Credits
| -
|A basic ranged weapon. Spend HP to deal damage from far away.
|[[The Stack#Bottom Block|Bottom Block]] and [[The Stack#Janus Block|Janus Block]] Chests, Bottom Block and Janus Block [[Enemies (Arcaxer 1)|Enemies]].
|-
|[[Arcaxer Sword]]
|Melee
|White
| -
|33 Credits
| -
|The most basic melee weapon. Spend HP to deal damage.
|Default starting weapon in each hand.
|-
|[[Assassin's Dagger]]
|Melee
|Blue
|10 Power, 5 HP, 2 Crit Change, 5 Crit Damage
|116 Credits
|Has a 20% chance to inflict [[Glitches (Arcaxer 1)|Glitch Poison]].
|A reverse-grip weapon. Has a 20% chance to apply [[Glitches (Arcaxer 1)|Glitch Poison]].
|[[The Stack#Bottom Block|Bottom Block]] Chests.
|-
|[[Banado]]
|Melee
|Purple
|20 Power, 10 Defense, 20 HP, 1 Crit Chance, 5 Combat Speed.
|666 Credits
|Deals 1.5x damage to robotic monsters.
|Deals 1.5x damage to mechanical enemies.
|Unfound Bananas [[Quests (Arcaxer 1)|Quest]].
|-
|[[BATtle Axe]]
|Melee
|Green
|14 Power, 12 Defense, 20 HP, 5 Crit Damage, 10 Combat Speed.
|366 Credits
| -
|No, it's an axe, not a bat. I mean like bat like the creature not like a baseball bat No, It's an axe. that looks like a bat... nevermind
|[[The Stack#Longhorn Block|Longhorn Block]] Chests.
|-
|[[BATtle Axe+]]
|Melee
|Blue
|16 Power, 15 Defense, 12 HP, 5 Crit Damage, 12 Combat Speed.
|600 Credits
| -
|Have you met normal [[BATtle Axe]]? Super weird axe, I'm much cooler.
|[[The Stack#Longhorn Block|Longhorn Block]] Chests.
|-
|[[Bloody Axe]]
|Melee
|Purple
|20 Power, 18 Defense, 15 HP, 10 Crit Damage, 12 Combat Speed.
|1000 Credits
|Has a 50% chance to inflict [[Glitches (Arcaxer 1)|Bleed]].
|Has a 50% chance to inflict [[Glitches (Arcaxer 1)|Bleed]]. Bleed deals damage every turn and prevents enemies from getting healed.
|[[Quests (Arcaxer 1)#Nichelle's Tasks|Blood and Thunder Task]].
|-
|[[Blue Gun]]
|Ranged
|Blue
|8 Power, 3 Defense, 15 HP, 5 Combat Speed.
|116 Credits
| -
|Blue has the most anti-oxygens.
|[[The Stack#Janus Block|Janus Block]] Floor 10 puzzle.
|-
|[[Cutlass]]
|Melee
|Green
|11 Power, 5 Defense, 15 HP, 5 Combat Speed.
|266 Credits
| -
|A man with crooked morals needs a crooked sword!
|[[Shops (Arcaxer 1)#Pawn Shop|Pawn Shop]] (Stock 2)
|-
|[[Damp Crossbow]]
|Ranged
|Green
|10 Power, 10 Defense, 15 HP, 9 Combat Speed
|316 Credits
| -
|No matter how many time's you wipe it off it still feels sweaty.
|[[Shops (Arcaxer 1)#Pawn Shop|Pawn Shop]] (Stock 2), [[The Stack#Whistler Block|Whistler Block]] Chests.
|-
|[[Fire Sword]]
|Melee
|Purple
|20 Power, 15 Defense, 40 HP, 5 Crit Damage, 5 Combat Speed.
|1166 Credits
|Can inflict [[Glitches (Arcaxer 1)|Glitch Burn]].
|A sword that can [[Glitches (Arcaxer 1)|burn]] enemies.
|Sandy Bridge [[Enemies (Arcaxer 1)|Enemies]], [[The Stack#Janus Block|Janus Block]] Chests
|-
|[[Flaming Crossbow]]
|Ranged
|Purple
|20 Power, 20 Defense, 50 HP, 2 Crit Damage, 15 Combat Speed.
|483 Credits
|Can inflict [[Glitches (Arcaxer 1)|Glitch Burn]].
|No matter how many time's you wipe it off it still feels sweaty.
|[[The Stack#Whistler Block|Whistler Block]] Chests.
|-
|[[Frozen Cutlass]]
|Melee
|Purple
|20 Power, 10 Defense, 20 HP, 5 Combat Speed.
|666 Credits
|Can inflict [[Glitches (Arcaxer 1)|Glitch Freeze]].
|A curved sword with a chance to inflict [[Glitches (Arcaxer 1)|Glitch Freeze]].
|[[The Stack#Whistler Block|Whistler Block]] Block Chests.
|-
|[[Ghost Blaster]]
|Ranged
|Blue
|12 Power, 11 Defense, 19 HP, 10 Crit Damage, 8 Combat Speed.
|733 Credits
|Has a 25% chance to remove [[Glitches (Arcaxer 1)|Glitch Ethereal]] effect.
|Blastin makes me feel good. A gun that has a 25% chance to remove [[Glitches (Arcaxer 1)|Ethereal]] from ghostly enemies.
|[[The Stack#Longhorn Block|Longhorn Block]] Chests, [[Shops (Arcaxer 1)#Pawn Shop|Pawn Shop]] (Stock 3).
|-
|[[Glacial Sword]]
|Melee
|Blue
|5 Power, 20 Defense, 15 HP, 1 Crit Chance, 50 Crit Damage, 15 Combat Speed.
|733 Credits
|Always inflicts [[Glitches (Arcaxer 1)|Glitch Freeze]].
|A low damage weapon with a garunteed chance to inflict [[Glitches (Arcaxer 1)|Glitch Freeze]].
|[[Quests (Arcaxer 1)#Coffee Lake Quests|Quest]] in [[Coffee Lake]].
|-
|[[Haunted Spear]]
|Ranged
|Green
|13 Power, 12 Defense, 16 HP, 10 Crit Damage, 7 Combat Speed.
|133 Credits
| -
|It was made from a haunted tree.
|[[The Stack#Longhorn Block|Longhorn Block]] Chests.
|-
|[[Jab's Wraps]]
|Melee
|Purple
|30 Power, 20 Defense, 10 HP, 2 Crit Chance, 50 Crit Damage, 30 Combat Speed
|455 Credits
|Has a 50% chance on hit to not use HP or AP to deal damage.<ref name="jab">Weapons only ever consume AP when using [[Passives (Arcaxer 1)|Hack and Slash]], which is what the "or AP" is referring to.</ref>
|Has a 50% chance on hit to not use HP or AP to deal damage.<ref name="jab"/>
|[[Quests (Arcaxer 1)#Moneyfingers Resort and Casino Quests|Quest]] in [[Moneyfingers Resort and Casino]].
|-
|[[Jailbreaker]]
|Melee
|Purple
|22 Power, 26 Defense, 35 HP, 1 Crit Chance, 5 Crit Damage, 5 Combat Speed.
|1166 Credits
|Drop Bricks<ref name="bricks">See [[Hax (Arcaxer 1)#Weapon Hax|Drop Bricks]] for more info.</ref>(On trigger)
|Press the index trigger to drop bricks on a random enemy or yourself, costs 1 AP.<ref name="bricks"/>
|[[The Stack#Janus Block|Janus Block]] Chests.
|-
|[[Money Hands L]]
|Melee
|Blue
|30 Power, 30 Defense, 30 HP, 3 Crit Chance, 40 Crit Damage, 30 Combat Speed.
|416 Credits
|Combo Plus E (Passive)<ref name="combo">See [[Passives#Equip Passives|Combo Plus E]] for more info.</ref>
|If you equip this to your right hand you legally have to uninstall. Increases the combo damage you can do in battles by 1.<ref name="combo"/>
|[[Shops (Arcaxer 1)|Casino Shop]] (Stock 1).
|-
|[[Money Hands R]]
|Melee
|Blue
|30 Power, 30 Defense, 30 HP, 3 Crit Chance, 40 Crit Damage, 30 Combat Speed.
|416 Credits
|Combo Plus E (Passive)<ref name="combo"/>
|If you equip this to your left hand you legally have to uninstall. Increases the combo damage you can do in battles by 1.<ref name="combo"/>
|[[Shops (Arcaxer 1)|Casino Shop]] (Stock 1).
|-
|[[Pirate SMG]]
|Ranged
|Blue
|12 Power, 10 Defense, 17 HP, 10 Combat Speed.
|333 Credits
|Fires multiple shots at once, and always damages you for 10% of your max HP, no matter if you miss.<ref name="smg">If you use Hack and Slash, you won't be damaged if you hit the enemy as usual. However, if you miss, it will damage you.</ref>
|Pirates had SMGs. An Automatic weapon that fires multiple shots but will always consume HP even when missing.<ref name="smg"/>
|[[The Stack#Whistler Block|Whistler Block]] Chests.
|-
|[[Pumpkin Bomb]]
|Ranged
|Blue
|18 Power, 13 Defense, 20 HP, 1 Crit Chance, 9 Combat Speed.
|126 Credits
| -
|A condensed ball of repressed halloween themed anger. Explodes after 3 seconds. Damage multiple enemies for max value.
|[[The Stack#Longhorn Block|Longhorn Block]] Floor 10 puzzle.
|-
|[[Pumpkin Bomb+]]
|Ranged
|Purple
|23 Power, 15 Defense, 25 HP, 2 Crit Chance, 14 Combat Speed.
|150 Credits
| -
|A condensed ball of repressed halloween themed anger. Explodes after 3 seconds. Damage multiple enemies for max value.
|[[Quests (Arcaxer 1)#Nichelle's Tasks|Bone Money Task]].
|-
|[[Rainbow Blade]]
|Melee
|Red
|40 Power, 55 Defense, 50 HP, 2 Crit Chance, 50 Crit Damage, 45 Combat Speed.
|1666 Credits
|Debug<ref name="debug">See [[Debug]] for more info.</ref> (On trigger)
|The sword of General Fenix. Use the index trigger while wielding to cast Debug.
|[[Moneyfingers Resort and Casino#Vienna Floors|Vienna Floors]] Chests.
|-
|[[Real Gun Blaster]]
|Ranged
|Blue
|20 Power, 20 Defense, 30 HP, 1 Crit Chance, 20 Crit Damage, 12 Combat Speed.
|666 Credits
| -
|Real.
|[[The Stack#RGB Block|RGB Block]] Chests.
|-
|[[RGB Blade]]
|Melee
|Green
|20 Power, 22 Defense, 28 HP, 1 Crit Chance, 30 Crit Damage, 15 Combat Speed.
|466 Credits
| -
|Make them taste the rainbow.
|[[The Stack#RGB Block|RGB Block]] Chests, RGB Block [[Enemies (Arcaxer 1)|Enemies]].
|-
|[[RGB Blade+]]
|Melee
|Blue
|25 Power, 25 Defense, 30 HP, 2 Crit Chance, 30 Crit Damage, 28 Combat Speed.
|633 Credits
| -
|Make them taste the rainbow PLUS.
|[[The Stack#RGB Block|RGB Block]] Chests, RGB Block [[Enemies (Arcaxer 1)|Enemies]].
|-
|[[RGB Gun]]
|Ranged
|Green
|16 Power, 18 Defense, 25 HP, 15 Crit Damage, 10 Combat Speed.
|600 Credits
| -
|Contrary to popular belief the power does not come from the crystals, they just look cool.
|[[The Stack#RGB Block|RGB Block]] Chests, RGB Block [[Enemies (Arcaxer 1)|Enemies]].
|-
|[[RGB SMG]]
|Ranged
|Blue
|30 Power. 25 Defense, 40 HP, 2 Crit Chance, 15 Combat Speed.
|833 Credits
|Fires multiple shots at once, and always damages you for 10% of your max HP, no matter if you miss.<ref name="smg"/>
|Colors have SMGs. An Automatic weapon that fires multiple shots but will always consume HP even when missing.<ref name="smg"/>
|[[The Stack#RGB Block|RGB Block]] Chests.
|-
|[[Roulette Cannon]]
|Ranged
|Purple
|32 Power, 20 Defense, 45 HP, 2 Crit Chance, 35 Crit Damage, 20 Combat Speed.
|333 Credits
|Can unlink enemies.
|Charge this weapon by holding the trigger. Can unlink enemies.
|[[Moneyfingers Resort and Casino#Mines|Moneyfingers Mines]] [[Enemies (Arcaxer 1)|Enemies]] and [[Shops (Arcaxer 1)|Casino Shop]] (Stock 1).
|-
|[[Sandy Sword]]
|Melee
|Blue
|7 Power, 6 Defense, 15 HP, 2 Combat Speed.
|100 Credits
| -
|Remember that line from that sci fi movie everyone likes where the guy doesn't like sand? haha so funny lol.
|[[Sandy Bridge]] Chests.
|-
|[[Scale Edge]]
|Melee
|Purple
|20 Power, 15 Defense, 50 HP, 5 Crit Chance, 10 Crit Damage, 10 Combat Speed
|333 Credits
|Can cut links between enemies.
|A sword with the power to sever links between enemies.
|[[Quests (Arcaxer 1)#Nichelle's Tasks|Whistler Terror Task]].
|-
|[[Shadow Blade]]
|Melee
|Purple
|20 Power, 10 Defense, 20 HP, 5 Combat Speed.
|500 Credits
|Can inflict [[Glitches (Arcaxer 1)|Glitch Weaken]].
|An evil sword that can inflict [[Glitches (Arcaxer 1)|Glitch Weaken]] on enemies.
|[[The Stack#Longhorn Block|Longhorn Block]] Chests.
|-
|[[Sick Shooter]]
|Ranged
|Green
|5 Power, 2 Defense, 10 HP, 5 Combat Speed.
|66 Credits
| -
|Sick dude.
|[[The Stack#Bottom Block|Bottom Block]], [[The Stack#Janus Block|Janus Block]], and [[Sandy Bridge]] Chests, Bottom Block and Janus Block [[Enemies (Arcaxer 1)|Enemies]].
|-
|[[Spooky SMG]]
|Ranged
|Purple
|14 Power, 12 Defense, 20 HP, 1 Crit Chance, 10 Combat Speed.
|833 Credits
|Fires multiple shots at once, and always damages you for 10% of your max HP, no matter if you miss.<ref name="smg"/>
|Ghosts have SMGs? An Automatic weapon that fires multiple shots but will always consume HP even when missing. <ref name="smg"/>
|[[The Stack#Longhorn Block|Longhorn Block]] Chests.
|-
|[[Stun Gun]]
|Ranged
|Purple
|28 Power, 25 Defense, 45 HP, 2 Crit Chance, 45 Crit Damage, 12 Combat Speed.
|1000 Credits
|8% chance to apply [[Glitches (Arcaxer 1)|Glitch Stun]] to enemies.
|Has an 8% chance to [[Glitches (Arcaxer 1)|stun]] enemies.
|[[The Stack#RGB Block|RGB Block]] Chests, RGB Block [[Enemies (Arcaxer 1)|Enemies]].
|-
|[[Tempered Sword]]
|Melee
|Green
|5 Power, 2 Defense, 10 HP, 5 Combat Speed.
|50 Credits
| -
|Like the [[Arcaxer Sword]] but someone tried.
|[[The Stack#Bottom Block|Bottom Block]] and [[The Stack#Janus Block|Janus Block]] Chests.
|-
|[[That Gun]]
|Ranged
|Purple
|30 Power, 25 Defense, 45 HP, 2 Crit Chance, 30 Crit Damage, 20 Combat Speed
|666 Credits
| -
|Nichelle's trusty side-arm.
|[[Moneyfingers Resort and Casino#Mines|Moneyfingers Mines]] [[Enemies (Arcaxer 1)|Enemies]], [[Coffee Lake#Iced Coffee Caverns|Iced Coffee Caverns]] Chests.
|-
|[[That Guy's Axe]]
|Melee
|Purple
|15 Power, 10 Defense, 10 HP, 2 Crit Chance, 10% Battle XP, 5 Combat Speed.
|1666 Credits
|Changes the battle music.
|A weapon with the power to shred. Equip to change the battle music.
|[[Shops (Arcaxer 1)#That Guy's Shop|That Guy's Shop]].
|-
|[[Throwing Spear]]
|Ranged
|Green
|10 Power, 10 Defense, 15 HP, 1 Crit Damage, 5 Combat Speed.
|166 Credits
| -
|You're not allowed to stab ONLY THROW
|[[The Stack#Whistler Block|Whistler Block]] Chests.
|-
|[[USBuster]]
|Melee
|Red
|50 Power, 50 Defense, 100 HP, 5 Crit Chance, 150 Crit Damage, 20 Combat Speed.
|83333 Credits
|Auto-Crit<ref name="usb">See [[Hax (Arcaxer 1)#Weapon Hax|Auto-Crit]] for more info.</ref>(On trigger)
|A legendary weapon with a special ability. Press trigger while weilding to cast Auto Crit, granting your next hack 100% crit rate.<ref name="usb"/>
|[[Quests (Arcaxer 1)#Nichelle's Tasks|Forbidden Weapon Task]]
|}
== Items Pictures ==
<gallery mode="nolines">
File:ArcaxerPistol.png|The [[Arcaxer Pistol]] and [[Sick Shooter]].
File:ArcaxerSword.png|The [[Arcaxer Sword]].
File:AssassinsDagger.png|The [[Assassin's Dagger]].
File:Banado.png|The [[Banado]].
File:BATtleAxe.png|The [[BATtle Axe]], [[BATtle Axe+]], and [[Bloody Axe]].
File:BlueGun.png|The [[Blue Gun]].
File:Cutlass.png|The [[Cutlass]] and [[Frozen Cutlass]].
File:DampCrossbow.png|The [[Damp Crossbow]] and [[Flaming Crossbow]].
File:FireSword.jpg|The [[Fire Sword]].
File:GhostBlaster.png|The [[Ghost Blaster]].
File:GlacialSword.png|The [[Glacial Sword]].
File:HauntedSpear.png|The [[Haunted Spear]] and [[Throwing Spear]].
File:JabsWraps.png|[[Jab's Wraps]].
File:Jailbreaker.png|The [[Jailbreaker]].
File:MoneyHands.png|The [[Money Hands L]] and [[Money Hands R]].
File:PirateSMG.png|The [[Pirate SMG]].
File:PumpkinBomb.png|The [[Pumpkin Bomb]] and [[Pumpkin Bomb+]].
File:RainbowBlade.png|The [[Rainbow Blade]].
File:RGBBlade.png|The [[RGB Blade]] and [[RGB Blade+]].
File:RGBGun.png|The [[RGB Gun]] and [[Real Gun Blaster]].
File:RGBSMG.png|The [[RGB SMG]].
File:RouletteGun.png|The [[Roulette Cannon]].
File:SandySword.png|The [[Sandy Sword]].
File:ScaleEdge.png|The [[Scale Edge]].
File:ShadowSword.png|The [[Shadow Blade]].
File:SpookySMG.png|The [[Spooky SMG]].
File:StunGun.jpg|The [[Stun Gun]].
File:TemperedSword.jpg|The [[Tempered Sword]].
File:ThatGun.png|[[That Gun]].
File:ThatGuysAxe.png|[[That Guy's Axe]].
File:USBuster.png|The [[USBuster]].
</gallery>
== Footnotes ==
<references />
{{Template:Weapons1}}
[[Category:Items]]
[[Category:Weapons]]
6c981441ebadd53ae71e2657e3d4c19458fb89ba
Jab's Wraps
0
351
1258
994
2024-06-12T19:18:02Z
Dino-Pack
2
wikitext
text/x-wiki
{{WeaponInfobox
|name=Jab's Wraps
|image=[[File:JabsWraps.png|256px|frameless]]
|weapontype=Melee
|effects=Has a 50% chance on hit<br/>to not use HP or AP to<br/>deal damage.
|source=[[Moneyfingers Resort and Casino|Casino]] [[Quests (Arcaxer 1)|Quest]].
|cost=
|stats=30 Power, 20 Defense,<br/>10 HP, 2 Crit Chance,<br/>50 Crit Damage,<br/>30 Combat Speed.
|rarity=Purple
|sellvalue=455 Credits.}}
Jab's Wraps are a high-tier Melee weapon obtained in the [[Moneyfingers Resort and Casino]] as a quest reward.<br/>
<big>"Has a 50% chance on hit to not use HP or AP to deal damage."</big>
<center>-Arcaxer</center>
Jab's Wraps are a high-tier melee weapon the player obtains from a quest in the [[Moneyfingers Casino and Resort]]. This item was added due to a [[Donators|Donator reward]]. To obtain the weapon, the player must find five [[Items (Arcaxer 1)|Hand Wraps]] in the Casino.
== Tips and Tricks ==
* This is the one and only item that changes the player's hand models.
{{Weapons1}}
e39f9684f3a4929942e4f1f0e81f16ff18ce59cb
1265
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2024-06-12T19:20:20Z
Dino-Pack
2
wikitext
text/x-wiki
{{WeaponInfobox
|name=Jab's Wraps
|image=[[File:JabsWraps.png|256px|frameless]]
|weapontype=Melee
|effects=Has a 50% chance on hit<br/>to not use HP or AP to<br/>deal damage.
|source=[[Moneyfingers Resort and Casino|Casino]] [[Quests (Arcaxer 1)|Quest]].
|cost=
|stats=30 Power, 20 Defense,<br/>10 HP, 2 Crit Chance,<br/>50 Crit Damage,<br/>30 Combat Speed.
|rarity=Purple
|sellvalue=455 Credits.}}
Jab's Wraps are a high-tier Melee weapon obtained in the [[Moneyfingers Resort and Casino]] as a quest reward.<br/>
<big>"Has a 50% chance on hit to not use HP or AP to deal damage."</big>
<center>-Arcaxer</center>
Jab's Wraps are a high-tier melee weapon the player obtains from a quest in the [[Moneyfingers Resort and Casino]]. This item was added due to a [[Donators|Donator reward]]. To obtain the weapon, the player must find five [[Items (Arcaxer 1)|Hand Wraps]] in the Casino.
== Tips and Tricks ==
* This is the one and only item that changes the player's hand models.
{{Weapons1}}
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Money Hands L
0
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1259
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2024-06-12T19:18:21Z
Dino-Pack
2
wikitext
text/x-wiki
{{WeaponInfobox
|name=Money Hands L
|image=[[File:MoneyHands.png|256px|frameless]]
|weapontype=Melee
|effects=Combo Plus E<br/>(Passive)
|source=[[Moneyfingers Resort and Casino|Casino]] [[Shops (Arcaxer 1)|Shop]] (Stock 1).
|cost=1250 Casino Tokens.
|stats=30 Power, 30 Defense,<br/>30 HP, 3 Crit Chance,<br/>40 Crit Damage,<br/>30 Combat Speed.
|rarity=Blue
|sellvalue=416 Credits.}}
The Money Hands L are a mid-tier Melee weapon obtained in the [[Moneyfingers Resort and Casino]].<br/>
<big>"If you equip this to your right hand you legally have to uninstall. Increases the combo damage you can do in battles by 1."</big>
<center>-Arcaxer</center>
The Money Hands L are a mid-tier melee weapon the player obtains from the [[Moneyfingers Resort and Casino]] [[Shops (Arcaxer 1)|Shop]]. It has a partner weapon, the [[Money Hands R]].
== Tips and Tricks ==
* The Money Hands, despite being named for each hand, can be equipped to either hand with no consequence.
{{Weapons1}}
e3d4873c3a237869015000f1a4f09317acd22dcc
Money Hands R
0
354
1260
1000
2024-06-12T19:18:42Z
Dino-Pack
2
wikitext
text/x-wiki
{{WeaponInfobox
|name=Money Hands R
|image=[[File:MoneyHands.png|256px|frameless]]
|weapontype=Melee
|effects=Combo Plus E<br/>(Passive)
|source=[[Moneyfingers Resort and Casino|Casino]] [[Shops (Arcaxer 1)|Shop]] (Stock 1).
|cost=1250 Casino Tokens.
|stats=30 Power, 30 Defense,<br/>30 HP, 3 Crit Chance,<br/>40 Crit Damage,<br/>30 Combat Speed.
|rarity=Blue
|sellvalue=416 Credits.}}
The Money Hands R are a mid-tier Melee weapon obtained in the [[Moneyfingers Resort and Casino]].<br/>
<big>"If you equip this to your left hand you legally have to uninstall. Increases the combo damage you can do in battles by 1."</big>
<center>-Arcaxer</center>
The Money Hands R are a mid-tier melee weapon the player obtains from the [[Moneyfingers Resort and Casino]] [[Shops (Arcaxer 1)|Shop]]. It has a partner weapon, the [[Money Hands L]].
== Tips and Tricks ==
* The Money Hands, despite being named for each hand, can be equipped to either hand with no consequence.
{{Weapons1}}
4981f6b59f6f7cdcbca07bf611bd3116691e4675
That Gun
0
372
1261
1077
2024-06-12T19:19:08Z
Dino-Pack
2
wikitext
text/x-wiki
{{WeaponInfobox
|name=That Gun
|image=[[File:ThatGun.png|256px|frameless]]
|weapontype=Ranged
|effects=
|source=[[Moneyfingers Resort and Casino#Mines|Moneyfingers Mines]]<br/>[[Enemies (Arcaxer 1)|Enemies]], [[Coffee Lake#Iced Coffee Caverns|Iced Coffee<br/>Caverns]] Chests.
|cost=
|stats=30 Power, 25 Defense,<br/>45 HP, 2 Crit Chance,<br/>30 Crit Damage,<br/>20 Combat Speed
|rarity=Purple
|sellvalue=666 Credits.}}
That Gun is a high-tier [[Weapons (Arcaxer 1)|Ranged Weapon]] obtainable in the game.<br/>
<big>"Nichelle's trusty side-arm."</big>
<center>-Arcaxer</center>
That Gun is a high-tier [[Weapons (Arcaxer 1)|Ranged Weapon]] obtainable in the [[Moneyfingers Resort and Casino#Mines|Moneyfingers Mines]].
== Tips and Tricks ==
* That Gun is one of the best ranged weapons in the game, on par with the [[Roulette Cannon]] and the [[Stun Gun]] in terms of stats.
{{Weapons1}}
e709f134cbcb1a55a6d3cdd73e5c9f002130a090
Roulette Cannon
0
373
1262
1043
2024-06-12T19:19:34Z
Dino-Pack
2
wikitext
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{{WeaponInfobox
|name=Roulette Cannon
|image=[[File:RouletteGun.png|256px|frameless]]
|weapontype=Ranged
|effects=Can unlink enemies.
|source=[[Moneyfingers Resort and Casino#Mines|Moneyfingers Mines]]<br/>[[Enemies (Arcaxer 1)|Enemies]] and [[Shops (Arcaxer 1)|Casino<br/>Shop]] (Stock 1).
|cost=1000 Casino Tokens.
|stats=32 Power, 20 Defense,<br/>45 HP, 2 Crit Chance,<br/>35 Crit Damage,<br/>20 Combat Speed.
|rarity=Purple
|sellvalue=333 Credits.}}
The Roulette Cannon is a high-tier [[Weapons (Arcaxer 1)|Ranged Weapon]] obtainable in the game.<br/>
<big>"Charge this weapon by holding the trigger. Can unlink enemies."</big>
<center>-Arcaxer</center>
That Gun is a high-tier [[Weapons (Arcaxer 1)|Ranged Weapon]] obtainable in the [[Moneyfingers Resort and Casino#Mines|Moneyfingers Mines]] and the [[Shops (Arcaxer 1)|Casino Shop]].
== Tips and Tricks ==
* The Roulette Cannon is one of the best ranged weapons in the game, on par with [[That Gun]] and the [[Stun Gun]] in terms of stats.
* It has a unique firing mechanic.
{{Weapons1}}
6671c6f98c8d607063f147a320c34088f174d818
Rainbow Blade
0
374
1263
1044
2024-06-12T19:19:48Z
Dino-Pack
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{{WeaponInfobox
|name=Rainbow Blade
|image=[[File:RainbowBlade.png|256px|frameless]]
|weapontype=Melee
|effects=[[Debug]] (On trigger)
|source=[[Moneyfingers Resort and Casino#Vienna Floors|Vienna Floors]] Chests.
|cost=
|stats= 40 Power, 55 Defense,<br/>50 HP, 2 Crit Chance,<br/>50 Crit Damage,<br/>45 Combat Speed.
|rarity=Red
|sellvalue=1666 Credits.}}
The Rainbow Blade is a legendary [[Weapons (Arcaxer 1)|Melee Weapon]] one can obtain post-game.<br/>
<big>"The sword of [[Minor Characters#General Fenix|General Fenix]]. Use the index trigger while wielding to cast [[Debug]]."</big>
<center>-Arcaxer</center>
The Rainbow Blade is a legendary weapon obtainable post-game in the [[Moneyfingers Casino and Resort#Vienna Floors|Vienna Floors]] chests.
== Tips and Tricks ==
* It is one of two legendary weapons (Red [[Rarity]]). The other is the [[USBuster]].
{{Weapons1}}
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2024-06-12T19:19:59Z
Dino-Pack
2
wikitext
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{{WeaponInfobox
|name=Rainbow Blade
|image=[[File:RainbowBlade.png|256px|frameless]]
|weapontype=Melee
|effects=[[Debug]] (On trigger)
|source=[[Moneyfingers Resort and Casino#Vienna Floors|Vienna Floors]] Chests.
|cost=
|stats= 40 Power, 55 Defense,<br/>50 HP, 2 Crit Chance,<br/>50 Crit Damage,<br/>45 Combat Speed.
|rarity=Red
|sellvalue=1666 Credits.}}
The Rainbow Blade is a legendary [[Weapons (Arcaxer 1)|Melee Weapon]] one can obtain post-game.<br/>
<big>"The sword of [[Minor Characters#General Fenix|General Fenix]]. Use the index trigger while wielding to cast [[Debug]]."</big>
<center>-Arcaxer</center>
The Rainbow Blade is a legendary weapon obtainable post-game in the [[Moneyfingers Resort and Casino#Vienna Floors|Vienna Floors]] chests.
== Tips and Tricks ==
* It is one of two legendary weapons (Red [[Rarity]]). The other is the [[USBuster]].
{{Weapons1}}
b7de3ae8289f787e450dc3a45dec938bbe09742a
Coffee Lake
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382
1266
1111
2024-06-12T19:33:07Z
Dino-Pack
2
/* Code Stones */
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{{Spoiler|A secret post-game area is detailed.}}
Coffee Lake is the second outdoor area in the game, accessible after clearing [[The Stack#Longhorn Block|Longhorn Block]], where [[Sydney]] will request that the [[Arcaxer (character)|Arcaxer]] go to do a favour. It is acessed by taking the bus in the clearing the player visits in the tutorial at the start of the game. Coffee Lake has [[Quests (Arcaxer 1|Quests]], [[Items (Arcaxer 1)|Items]], [[Enemies (Arcaxer 1|Enemies]], [[Shops (Arcaxer 1)|Shops]], and [[NPCs (Arcaxer 1)|NPCs]].
== Coffee Lake Town ==
[[File:CoffeeTown.jpg|256px|border|right]]
The town is right next to the bus, offering multiple [[NPC (Arcaxer 1)|NPCs]] that offer quests or just dialogue. There is also the repeatable [[Quests (Arcaxer 1)|Tasks]] here. Otherwise, the town is a nice pretty place to relax in. <br/><br/><br/><br/><br/><br/>
== That Guy's Shop ==
[[File:ThatGuysShop.jpg|256px|border|right]]
Out on the lake is an island with a singular NPC, [[Donators|That Guy]], who has a shop. [[Shops (Arcaxer 1)|That Guy's Shop]] offers a single item, [[That Guy's Axe]]. This NPC and shop was added as a [[Donators|Donator reward]].<br/><br/><br/><br/><br/><br/>
== Unanimated Entity's House ==
[[File:CoffeeLakeHouse.webp|256px|border|right]]
This house is off to the left of the bus. A single [[NPCs (Arcaxer 1)|NPC]] stands in front if it, the Unanimated Entity. The Unanimated Entity will give a [[Quests (Arcaxer 1)|Quest]] to show your dominance to them.<br/><br/><br/><br/>
== Coffee Bus ==
[[File:CoffeeBus.jpg|256px|border|right]]
This bus is located at the beginning of the path. The Coffee Bus Driver always stands next to it. The bus is only used to travel back to The Hub.<br/><br/><br/><br/><br/><br/><br/><br/>
== Code Stones ==
[[File:CodeStones.jpg|256px|border|right]]
The Code Stones are a series of four stones in the Coffee Lake Town. When you interract with them, they will repeat a message in binary. In order of closest to the bus to furthest, the code stones translate to the following:
(WIP, double check these)
"Is life inherently evil?"
"Are most people good?"
"Is man born good?"
"I want to know the answer."
"The secret of human nature."
The Code Stones are mostly random, but seem to have a common theme of morals and ethics, asking if people are good, if life is evil, and saying they want to know the secret of human nature.
== OC Shop ==
[[File:OCShop.jpg|256px|border|right]]
Past the town is a merchant, the [[Shops (Arcaxer 1)|OC Shop]]. They will sell [Items (Arcaxer 1)|Overclocked Trainers]], which can be used to start battles with stronger versions of existing [[Bosses (Arcaxer 1)|Bosses]].<br/><br/><br/><br/><br/><br/>
== Iced Coffee Caverns ==
[[File:IcedCoffeeCaverns.jpg|256px|border|right]]
The Iced Coffee Caverns is a post-game area that can accessed by wearing the [[Broken Pointer (Arcaxer 1)|Broken Pointer]] skin. Upon first entering this area, Broken Pointer and [[Bosses (Arcaxer 1)|Big D33ps]] begin a battle. There are a handful of chests in the caves afterwards.
{{Locations1}}
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Dino-Pack
2
/* Code Stones */
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{{Spoiler|A secret post-game area is detailed.}}
Coffee Lake is the second outdoor area in the game, accessible after clearing [[The Stack#Longhorn Block|Longhorn Block]], where [[Sydney]] will request that the [[Arcaxer (character)|Arcaxer]] go to do a favour. It is acessed by taking the bus in the clearing the player visits in the tutorial at the start of the game. Coffee Lake has [[Quests (Arcaxer 1|Quests]], [[Items (Arcaxer 1)|Items]], [[Enemies (Arcaxer 1|Enemies]], [[Shops (Arcaxer 1)|Shops]], and [[NPCs (Arcaxer 1)|NPCs]].
== Coffee Lake Town ==
[[File:CoffeeTown.jpg|256px|border|right]]
The town is right next to the bus, offering multiple [[NPC (Arcaxer 1)|NPCs]] that offer quests or just dialogue. There is also the repeatable [[Quests (Arcaxer 1)|Tasks]] here. Otherwise, the town is a nice pretty place to relax in. <br/><br/><br/><br/><br/><br/>
== That Guy's Shop ==
[[File:ThatGuysShop.jpg|256px|border|right]]
Out on the lake is an island with a singular NPC, [[Donators|That Guy]], who has a shop. [[Shops (Arcaxer 1)|That Guy's Shop]] offers a single item, [[That Guy's Axe]]. This NPC and shop was added as a [[Donators|Donator reward]].<br/><br/><br/><br/><br/><br/>
== Unanimated Entity's House ==
[[File:CoffeeLakeHouse.webp|256px|border|right]]
This house is off to the left of the bus. A single [[NPCs (Arcaxer 1)|NPC]] stands in front if it, the Unanimated Entity. The Unanimated Entity will give a [[Quests (Arcaxer 1)|Quest]] to show your dominance to them.<br/><br/><br/><br/>
== Coffee Bus ==
[[File:CoffeeBus.jpg|256px|border|right]]
This bus is located at the beginning of the path. The Coffee Bus Driver always stands next to it. The bus is only used to travel back to The Hub.<br/><br/><br/><br/><br/><br/><br/><br/>
== Code Stones ==
[[File:CodeStones.jpg|256px|border|right]]
The Code Stones are a series of four stones in the Coffee Lake Town. When you interact with them, they will repeat a message in binary. In order of closest to the bus to furthest, the code stones translate to the following:
"Is life inherently evil?"
"Are most people good?"
"Is man born good?"
"I want to know the answer."
"The secret of human nature."
The Code Stones are mostly random, but seem to have a common theme of morals and ethics, asking if people are good, if life is evil, and saying they want to know the secret of human nature.
== OC Shop ==
[[File:OCShop.jpg|256px|border|right]]
Past the town is a merchant, the [[Shops (Arcaxer 1)|OC Shop]]. They will sell [Items (Arcaxer 1)|Overclocked Trainers]], which can be used to start battles with stronger versions of existing [[Bosses (Arcaxer 1)|Bosses]].<br/><br/><br/><br/><br/><br/>
== Iced Coffee Caverns ==
[[File:IcedCoffeeCaverns.jpg|256px|border|right]]
The Iced Coffee Caverns is a post-game area that can accessed by wearing the [[Broken Pointer (Arcaxer 1)|Broken Pointer]] skin. Upon first entering this area, Broken Pointer and [[Bosses (Arcaxer 1)|Big D33ps]] begin a battle. There are a handful of chests in the caves afterwards.
{{Locations1}}
779b9f58ed73b72723727f8892eee9158a4b5d42
Main Page
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1
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/* Other Content */
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The unofficial ultimate resource for all things from Arcaxer, a VR RPG!
{|
|<div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to the {{SITENAME}}!'''</div>
{|
|Arcaxer is a VR RPG, currently available on the [https://www.oculus.com/deeplink/?action=view&path=/app/5396412860376470&ref=oculus_desktop Meta Quest], and [https://store.steampowered.com/app/1354540/Arcaxer/ Steam]. Arcaxer has a 3rd person god-view overworld, and first person turn based combat. Arcaxer's fighting mechanics rely on [[Hax (Arcaxer 1)|Hax]], and [[Weapons (Arcaxer 1)|Weapons]]. You can upgrade your character's [[Stats (Arcaxer 1)|Stats]] with [[Armor (Arcaxer 1)|Armor]], and Weapons, as well as being able to use [[Passives (Arcaxer 1)|Passives]] for more upgrades. Certain Passives and Hax can only be obtained from a certain [[Classes (Arcaxer 1)|Class]]. You can get multiple [[Items (Arcaxer 1)|Items]] for just about any cause. Items can replenish Health, provide EXP points, give EXP points to Hax, teach a Passive or Hack, or an Item could be an equip. There are many [[NPCs (Arcaxer 1)|NPCs]] in Arcaxer, and some have [[Quests (Arcaxer 1)|Quests]] you can do!
|[[File:Site-logo.png|frameless]]
|}
==The Basics==
<gallery position="center" captionalign="center" navigation="true" widths="185">
Swordsprite.png|[[Weapons (Arcaxer 1)|Weapons]]
Placeholder|[[Hax (Arcaxer 1)|Hax]]
Hub Teleporter.png|[[Items (Arcaxer 1)|Items]]
Placeholder|[[Passives (Arcaxer 1)|Passives]]
Placeholder|[[Armor (Arcaxer 1)|Armor]]
TheStack.webp|[[Locations (Arcaxer 1)|Locations]]
Placeholder|[[Quests (Arcaxer 1)|Quests]]
File:Classes.jpeg|[[Classes (Arcaxer 1)|Classes]]
Placeholder|[[Accessories (Arcaxer 1)|Accessories]]
</gallery>
|'''Come help out!'''
There are many things we need, and '''you''' could be the one to add them!
*[[Special:WantedPages|Wanted Pages.]]
*[[Special:ShortPages|Expand Short Pages.]]
*[[Special:DeadendPages|Add Links.]]
*[[Special:UncategorizedPages|Add Categories to pages.]]
|}
==Other Content==
{| style="width:100%; table-layout:fixed;"
| style="vertical-align:top;" |
*[[Arcaxer Fan Share Package]]
*[[Challenge Modes (Arcaxer 1)]]
| style="vertical-align:top;" |
*[[Scrapped Content]]
| style="vertical-align:top;" |
*[[Changelog]]
|}
[[Category:{{SITENAME}}]]
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Challenge Modes (Arcaxer 1)
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Created page with "== Dark Knight [[File:DarkKnightIcon.png|borderless]] == The Dark Knight class is the first Challenge Mode in the game. Its gimmick is that instead of having a set learn pool, Dark Knight can learn (almost) every [[Hax (Arcaxer 1)|Hack]] and [[Passives (Arcaxer 1)|Passive]] in the game. Every 3rd level, Dark Knight will learn a new Hack or Passive, alternating between the two. Playing the game this way makes your loadout much more varied, but adds a challenge due to the..."
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== Dark Knight [[File:DarkKnightIcon.png|borderless]] ==
The Dark Knight class is the first Challenge Mode in the game. Its gimmick is that instead of having a set learn pool, Dark Knight can learn (almost) every [[Hax (Arcaxer 1)|Hack]] and [[Passives (Arcaxer 1)|Passive]] in the game. Every 3rd level, Dark Knight will learn a new Hack or Passive, alternating between the two. Playing the game this way makes your loadout much more varied, but adds a challenge due to the inconsistency between save files. Dark Knight adds more replay value to the game, as you will always obtain passives and Hax in different order.
Dark Knight can learn a handful of Hax and Passives unintentionally exclusive to it. There are a handful of abilities that are not obtained legitimately in other ways.
== Blue Mage [[File:BlueMageIcon.png|borderless]] ==
The Blue Mage class is the second Challenge Mode in the game. It is inspired by the [https://finalfantasy.fandom.com/wiki/Blue_Mage Final Fantasy] mechanic of the same name Its gimmick is [[Copy Bolt]], a special exclusive Hack that can steal Copy Abilities off of enemies. It's designed to be pure fun, it's abilities being random, goofy, and enjoyable.
Copy Abilities are a mix of old abilities and exclusive ones<ref>Dark Knight can learn the Copy Abilities but otherwise they are exclusive.</ref>. The old ones are typically Hax or Passives that every class can learn, with a handful of exceptions.
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== Dark Knight [[File:DarkKnightIcon.png|borderless]] ==
The Dark Knight class is the first Challenge Mode in the game. Its gimmick is that instead of having a set learn pool, Dark Knight can learn (almost) every [[Hax (Arcaxer 1)|Hack]] and [[Passives (Arcaxer 1)|Passive]] in the game. Every 3rd level, Dark Knight will learn a new Hack or Passive, alternating between the two. Playing the game this way makes your loadout much more varied, but adds a challenge due to the inconsistency between save files. Dark Knight adds more replay value to the game, as you will always obtain passives and Hax in different order.
Dark Knight can learn a handful of Hax and Passives unintentionally exclusive to it. There are a handful of abilities that are not obtained in the loadout menu legitimately in other ways.
{| class="wikitable sortable"
|+Dark Knight Exclusive abilities
|-
! Name !! Type !! Use !! Legitimate Obtaining
| || || ||
== Blue Mage [[File:BlueMageIcon.png|borderless]] ==
The Blue Mage class is the second Challenge Mode in the game. It is inspired by the [https://finalfantasy.fandom.com/wiki/Blue_Mage Final Fantasy] mechanic of the same name Its gimmick is [[Copy Bolt]], a special exclusive Hack that can steal Copy Abilities off of enemies. It's designed to be pure fun, it's abilities being random, goofy, and enjoyable.
Copy Abilities are a mix of old abilities and exclusive ones<ref>Dark Knight can learn the Copy Abilities but otherwise they are exclusive.</ref>. The old ones are typically Hax or Passives that every class can learn, with a handful of exceptions.
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== Dark Knight [[File:DarkKnightIcon.png|borderless]] ==
The Dark Knight class is the first Challenge Mode in the game. Its gimmick is that instead of having a set learn pool, Dark Knight can learn (almost) every [[Hax (Arcaxer 1)|Hack]] and [[Passives (Arcaxer 1)|Passive]] in the game. Every 3rd level, Dark Knight will learn a new Hack or Passive, alternating between the two. Playing the game this way makes your loadout much more varied, but adds a challenge due to the inconsistency between save files. Dark Knight adds more replay value to the game, as you will always obtain passives and Hax in different order.
Dark Knight can learn a handful of Hax and Passives unintentionally exclusive to it. There are a handful of abilities that are not obtained in the loadout menu legitimately in other ways.
{| class="wikitable sortable"
|+Dark Knight Exclusive abilities
|-
! Name !! Type !! Use !! Legitimate Obtaining
| || || ||
|}
== Blue Mage [[File:BlueMageIcon.png|borderless]] ==
The Blue Mage class is the second Challenge Mode in the game. It is inspired by the [https://finalfantasy.fandom.com/wiki/Blue_Mage Final Fantasy] mechanic of the same name Its gimmick is [[Copy Bolt]], a special exclusive Hack that can steal Copy Abilities off of enemies. It's designed to be pure fun, it's abilities being random, goofy, and enjoyable.
Copy Abilities are a mix of old abilities and exclusive ones<ref>Dark Knight can learn the Copy Abilities but otherwise they are exclusive.</ref>. The old ones are typically Hax or Passives that every class can learn, with a handful of exceptions.
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== Dark Knight [[File:DarkKnightIcon.png|borderless]] ==
The Dark Knight class is the first Challenge Mode in the game. Its gimmick is that instead of having a set learn pool, Dark Knight can learn (almost) every [[Hax (Arcaxer 1)|Hack]] and [[Passives (Arcaxer 1)|Passive]] in the game. Every 3rd level, Dark Knight will learn a new Hack or Passive, alternating between the two. Playing the game this way makes your loadout much more varied, but adds a challenge due to the inconsistency between save files. Dark Knight adds more replay value to the game, as you will always obtain passives and Hax in different order.
Dark Knight can learn a handful of Hax and Passives unintentionally exclusive to it. There are a handful of abilities that are not obtained in the loadout menu legitimately in other ways.
{| class="wikitable sortable"
|+Dark Knight Exclusive abilities
|-
! Name !! Type !! Use !! Legitimate Obtaining
|-
| || || ||
|}
== Blue Mage [[File:BlueMageIcon.png|borderless]] ==
The Blue Mage class is the second Challenge Mode in the game. It is inspired by the [https://finalfantasy.fandom.com/wiki/Blue_Mage Final Fantasy] mechanic of the same name Its gimmick is [[Copy Bolt]], a special exclusive Hack that can steal Copy Abilities off of enemies. It's designed to be pure fun, it's abilities being random, goofy, and enjoyable.
Copy Abilities are a mix of old abilities and exclusive ones<ref>Dark Knight can learn the Copy Abilities but otherwise they are exclusive.</ref>. The old ones are typically Hax or Passives that every class can learn, with a handful of exceptions.
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== Dark Knight [[File:DarkKnightIcon.png|borderless]] ==
The Dark Knight class is the first Challenge Mode in the game. Its gimmick is that instead of having a set learn pool, Dark Knight can learn (almost) every [[Hax (Arcaxer 1)|Hack]] and [[Passives (Arcaxer 1)|Passive]] in the game. Every 3rd level, Dark Knight will learn a new Hack or Passive, alternating between the two. Playing the game this way makes your loadout much more varied, but adds a challenge due to the inconsistency between save files. Dark Knight adds more replay value to the game, as you will always obtain passives and Hax in different order.
Dark Knight can learn a handful of Hax and Passives unintentionally exclusive to it. There are a handful of abilities that are not obtained in the loadout menu legitimately in other ways.
{| class="wikitable sortable"
|+Dark Knight Exclusive abilities
|-
! Name !! Type !! Use !! Legitimate Obtaining
|-
| [[Brick Drop]]|| Hax|| Damages a random enemy (or the player).||Ability on the [[Jailbreaker]].
|-
|[[Auto Crit]]
|Hax
|Inflicts One Crit, a glitch that guarentees a critical hit on the next Hack.
|Ability on the [[USBuster]].
|-
|AP Return 1
|Passive
|Has a chance to refund AP when using an attack.
|Unobtainable.
|-
|Defense 3
|Passive
|Adds 10 Defense.
|Unobtainable.
|-
|Stunning Strikes
|Passive
|Your weapons have a 5% chance to stun enemies.
|Stunning Pendant Accessory.
|-
|Defense Master
|Passive
|Defensive Hax cost 5 less adrenaline to cast.
|Defensive Necklace Accessory.
|-
|Regeneration E
|Passive
|Regenerates 7% of your total HP every turn.
|Regenerating Pendant Accessory.
|-
|2 Becomes 1
|Passive
|Hax that cost 2 AP to cast now only cost 1 AP.
|Energized Emblem Accessory.
|}
== Blue Mage [[File:BlueMageIcon.png|borderless]] ==
The Blue Mage class is the second Challenge Mode in the game. It is inspired by the [https://finalfantasy.fandom.com/wiki/Blue_Mage Final Fantasy] mechanic of the same name Its gimmick is [[Copy Bolt]], a special exclusive Hack that can steal Copy Abilities off of enemies. It's designed to be pure fun, it's abilities being random, goofy, and enjoyable.
Copy Abilities are a mix of old abilities and exclusive ones<ref>Dark Knight can learn the Copy Abilities but otherwise they are exclusive.</ref>. The old ones are typically Hax or Passives that every class can learn, with a handful of exceptions.
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== Dark Knight [[File:DarkKnightIcon.png|borderless]] ==
The Dark Knight class is the first Challenge Mode in the game. Its gimmick is that instead of having a set learn pool, Dark Knight can learn (almost) every [[Hax (Arcaxer 1)|Hack]] and [[Passives (Arcaxer 1)|Passive]] in the game. Every 3rd level, Dark Knight will learn a new Hack or Passive, alternating between the two. Playing the game this way makes your loadout much more varied, but adds a challenge due to the inconsistency between save files. Dark Knight adds more replay value to the game, as you will always obtain passives and Hax in different order.
Dark Knight can learn a handful of Hax and Passives unintentionally exclusive to it. There are a handful of abilities that are not obtained in the loadout menu legitimately in other ways.
{| class="wikitable sortable"
|+Dark Knight Exclusive abilities
|-
! Name !! Type !! Use !! Legitimate Obtaining
|-
| [[Brick Drop]]|| [[Hax (Arcaxer 1)|Hax]]|| Damages a random enemy (or the player).||Ability on the [[Jailbreaker]].
|-
|[[Auto Crit]]
|[[Hax (Arcaxer 1)|Hax]]
|Inflicts [[Glitches (Arcaxer 1)|One Crit]], a glitch that guarentees a critical hit on the next [[Hax (Arcaxer 1)|Hack]].
|Ability on the [[USBuster]].
|-
|AP Return 1
|[[Passives (Arcaxer 1)|Passive]]
|Has a chance to refund AP when using an attack.
|Unobtainable.
|-
|Defense 3
|[[Passives (Arcaxer 1)|Passive]]
|Adds 10 Defense.
|Unobtainable.
|-
|Stunning Strikes
|[[Passives (Arcaxer 1)|Passive]]
|Your [[Weapons (Arcaxer 1)|weapons]] have a 5% chance to stun enemies.
|[[Accessories (Arcaxer 1)|Stunning Pendant]] Accessory.
|-
|Defense Master
|[[Passives (Arcaxer 1)|Passive]]
|[[Hax (Arcaxer 1)#Defensive Hax|Defensive Hax]] cost 5 less adrenaline to cast.
|[[Accessories (Arcaxer 1)|Defensive Necklace]] Accessory.
|-
|Regeneration E
|[[Passives (Arcaxer 1)|Passive]]
|Regenerates 7% of your total HP every turn.
|[[Accessories (Arcaxer 1)|Regenerating Pendant]] Accessory.
|-
|2 Becomes 1
|[[Passives (Arcaxer 1)|Passive]]
|[[Hax (Arcaxer 1)|Hax]] that cost 2 AP to cast now only cost 1 AP.
|[[Accessories (Arcaxer 1)|Energized Emblem]] Accessory.
|}
There are also certain abilities Dark Knight cannot obtain ever. Some of these aren't ever obtainable, but others can be obtained in other ways. The unobtainable abilities are as follows:
{| class="wikitable sortable"
|+Dark Knight Unobtainable abilities
|-
! Name !! Type !! Use !! Legitimate Obtaining
|-
| [[Lightning Bolt]]|| [[Hax (Arcaxer 1)|Hax]]|| Fires a (very glitchy) lightning bolt.||Unused.
|-
|[[Summon Barkaxer]]
|[[Hax (Arcaxer 1)|Hax]]
|Calls the [[Barkaxer]] to help you fight.
|[[The Stack#Bottom Block|Bottom Block]] Floor 6.
|-
|[[Summon Bryce]]
|[[Hax (Arcaxer 1)|Hax]]
|Calls [[Captain Bryce]] to help you fight.
|Given to you when defeating Bryce Lee.
|-
|[[Volcano Bolt]]
|[[Hax (Arcaxer 1)|Hax]]
|Fires a bolt of lava and earth. Inflicts [[Glitches (Arcaxer 1)|Destabilize]].
|[[Shops (Arcaxer 1)#Sydney's Shop|Sydney's Shop]] (Stock 2), [[The Stack#Bottom Block|Bottom Block]], [[The Stack#Janus Block|Janus Block]] Chests.
|-
|[[Waternado]]
|[[Hax (Arcaxer 1)|Hax]]
|Fires a tornado of water. Can cut links.
|[[Shops (Arcaxer 1)#Sydney's Shop|Sydney's Shop]] (Stock 2) [[The Stack#Whistler Block|Whistler Block]] Chests.
|-
|[[Summon Elemental]]
|[[Hax (Arcaxer 1)|Hax]]
|Summons an ally based off your right hand weapon.
|[[Shops (Arcaxer 1)#Sydney's Shop|Sydney's Shop]] (Stock 3), [[The Stack#Longhorn Block|Longhorn Block]] Chests
|-
|[[Summon Llorona]]
|[[Hax (Arcaxer 1)|Hax]]
|Calls [[Llorona|Llori]] to help you fight.
|Given to you when starting [[The Stack#RGB Block|RGB Block]].
|-
|[[Galaxy Burst]]
|[[Hax (Arcaxer 1)|Hax]]
|Fires a large [[Arcax Missile]].
|Used in the final fight, cast via [[RNGza]].
|-
|[[Shield Buster]]
|[[Hax (Arcaxer 1)|Hax]]
|Destroys an enemy's shield.
|[[Shops (Arcaxer 1)#Casino Shop|Casino Shop]] (Stock 1)
|-
|[[Sweeper Beam]]
|[[Hax (Arcaxer 1)|Hax]]
|Fires a large beam, which can hit multiple enemies.
|[[Shops (Arcaxer 1)#Casino Shop|Casino Shop]] (Stock 1), B.A.D.D.I.E Copy Ability (Blue Mage [[File:BlueMageIcon.png|frameless]]).
|-
|[[Reverse Time]]
|[[Hax (Arcaxer 1)|Hax]]
|Restarts a battle.
|[[Moneyfingers Resort and Casino#Pusher Man|Pusher Man]].
|-
|[[Copy Bolt]]
|[[Hax (Arcaxer 1)|Hax]]
|Has a 10% chance to steal an ability from enemies.
|Blue Mage [[File:BlueMageIcon.png|frameless]] Level 3.
|-
|[[Cauterize]]
|[[Hax (Arcaxer 1)|Hax]]
|Restores 40% of your HP, but inflicts [[Glitches (Arcaxer 1)|Burn]].
|Outlaw Chemist Copy Ability (Blue Mage [[File:BlueMageIcon.png|frameless]])
|-
|[[Summon Task Master]]
|[[Hax (Arcaxer 1)|Hax]]
|Summons [[Task Master]] to fight for you.
|RGB Caster Copy Ability (Blue Mage [[File:BlueMageIcon.png|frameless]])
|-
|[[Ice Pack]]
|[[Hax (Arcaxer 1)|Hax]]
|Restores 40% of your HP, but inflicts [[Glitches (Arcaxer 1)|Frost Bite]].
|Frozen Roller Copy Ability (Blue Mage [[File:BlueMageIcon.png|frameless]])
|-
|[[everything_and_nothing.exe]]
|[[Hax (Arcaxer 1)|Hax]]
|Kills the player.
|404 Block Entity Copy Ability (Blue Mage [[File:BlueMageIcon.png|frameless]])
|-
|Null Blue
|[[Passives (Arcaxer 1)|Passive]]
|[[Copy Bolt]] will always deal no damage.
|AI Sentry Copy Ability (Blue Mage [[File:BlueMageIcon.png|frameless]])
|-
|Last Surprise
|[[Passives (Arcaxer 1)|Passive]]
|Enemies take damage from pre-emptive strikes.
|Gold Caster Copy Ability (Blue Mage [[File:BlueMageIcon.png|frameless]])
|-
|Power of Friendship
|[[Passives (Arcaxer 1)|Passive]]
|If there are 2 active allies, gain 1 Max AP.
|Drowned Imp Copy Ability (Blue Mage [[File:BlueMageIcon.png|frameless]])
|-
|1v1 Me Bro
|[[Passives (Arcaxer 1)|Passive]]
|Gain 5% Crit Chance when there is only 1 enemy remaining.
|Pumpkin Sentry Copy Ability (Blue Mage [[File:BlueMageIcon.png|frameless]])
|-
|Surrounded
|[[Passives (Arcaxer 1)|Passive]]
|Gain Defense equal to your level if there more than 4 enemies present.
|Deadly Bones Copy Ability (Blue Mage [[File:BlueMageIcon.png|frameless]])
|-
|Frost Mage
|[[Passives (Arcaxer 1)|Passive]]
|If all your equipped [[Hax (Arcaxer 1)|Hax]] are of the Frost element, gain Crit Damage equal to double your level.
|Horror.bat Copy Ability (Blue Mage [[File:BlueMageIcon.png|frameless]])
|-
|Combo Plus E
|[[Passives (Arcaxer 1)|Passive]]
|Increases the combo damage you can do in battles by 1.
|[[Armor (Arcaxer 1)|Combo Plate]], [[Money Hands R]], [[Money Hands L]].
|-
|Bloody Adrenaline
|[[Passives (Arcaxer 1)|Passive]]
|Grants Adrenaline when getting damaged.
|[[Accessories (Arcaxer 1)|Bloody Necklace]] Accessory.
|-
|Minor Luck E
|[[Passives (Arcaxer 1)|Passive]]
|Slightly increases quality of mob drops.
|[[Armor (Arcaxer 1)|Cheater's Visor]], [[Armor (Arcaxer 1)|Dealer's Vest]], [[Armor (Arcaxer 1)|Fight Me Pumps]].
|-
|Bouncy Projectiles
|[[Passives (Arcaxer 1)|Passive]]
|Projectiles that damage you are reflected back at the attacker.
|[[Armor (Arcaxer 1)|Bouncy Band]].
|}
== Blue Mage [[File:BlueMageIcon.png|borderless]] ==
The Blue Mage class is the second Challenge Mode in the game. It is inspired by the [https://finalfantasy.fandom.com/wiki/Blue_Mage Final Fantasy] mechanic of the same name Its gimmick is [[Copy Bolt]], a special exclusive Hack that can steal Copy Abilities off of enemies. It's designed to be pure fun, it's abilities being random, goofy, and enjoyable.
Copy Abilities are a mix of old abilities and exclusive ones<ref>Dark Knight can learn the Copy Abilities but otherwise they are exclusive.</ref>. The old ones are typically Hax or Passives that every class can learn, with a handful of exceptions.
== Footnotes ==
<references/>
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== Dark Knight [[File:DarkKnightIcon.png|borderless]] ==
The Dark Knight class is the first Challenge Mode in the game. Its gimmick is that instead of having a set learn pool, Dark Knight can learn (almost) every [[Hax (Arcaxer 1)|Hack]] and [[Passives (Arcaxer 1)|Passive]] in the game. Every 3rd level, Dark Knight will learn a new Hack or Passive, alternating between the two. Playing the game this way makes your loadout much more varied, but adds a challenge due to the inconsistency between save files. Dark Knight adds more replay value to the game, as you will always obtain passives and Hax in different order.
Dark Knight can learn a handful of Hax and Passives unintentionally exclusive to it. There are a handful of abilities that are not obtained in the loadout menu legitimately in other ways.
{| class="wikitable sortable"
|+Dark Knight Exclusive abilities
|-
! Name !! Type !! Use !! Legitimate Obtaining
|-
| [[Brick Drop]]|| [[Hax (Arcaxer 1)|Hax]]|| Damages a random enemy (or the player).||Ability on the [[Jailbreaker]].
|-
|[[Auto Crit]]
|[[Hax (Arcaxer 1)|Hax]]
|Inflicts [[Glitches (Arcaxer 1)|One Crit]], a glitch that guarentees a critical hit on the next [[Hax (Arcaxer 1)|Hack]].
|Ability on the [[USBuster]].
|-
|AP Return 1
|[[Passives (Arcaxer 1)|Passive]]
|Has a chance to refund AP when using an attack.
|Unobtainable.
|-
|Defense 3
|[[Passives (Arcaxer 1)|Passive]]
|Adds 10 Defense.
|Unobtainable.
|-
|Stunning Strikes
|[[Passives (Arcaxer 1)|Passive]]
|Your [[Weapons (Arcaxer 1)|weapons]] have a 5% chance to stun enemies.
|[[Accessories (Arcaxer 1)|Stunning Pendant]] Accessory.
|-
|Defense Master
|[[Passives (Arcaxer 1)|Passive]]
|[[Hax (Arcaxer 1)#Defensive Hax|Defensive Hax]] cost 5 less adrenaline to cast.
|[[Accessories (Arcaxer 1)|Defensive Necklace]] Accessory.
|-
|Regeneration E
|[[Passives (Arcaxer 1)|Passive]]
|Regenerates 7% of your total HP every turn.
|[[Accessories (Arcaxer 1)|Regenerating Pendant]] Accessory.
|-
|2 Becomes 1
|[[Passives (Arcaxer 1)|Passive]]
|[[Hax (Arcaxer 1)|Hax]] that cost 2 AP to cast now only cost 1 AP.
|[[Accessories (Arcaxer 1)|Energized Emblem]] Accessory.
|}
There are also certain abilities Dark Knight cannot obtain ever. Some of these aren't ever obtainable, but others can be obtained in other ways. The unobtainable abilities are as follows:
{| class="wikitable sortable"
|+Dark Knight Unobtainable abilities
|-
! Name !! Type !! Use !! Legitimate Obtaining
|-
| [[Lightning Bolt]]|| [[Hax (Arcaxer 1)|Hax]]|| Fires a (very glitchy) lightning bolt.||Cast by [[RNGza]].
|-
|[[Summon Barkaxer]]
|[[Hax (Arcaxer 1)|Hax]]
|Calls the [[Barkaxer]] to help you fight.
|[[The Stack#Bottom Block|Bottom Block]] Floor 6.
|-
|[[Summon Bryce]]
|[[Hax (Arcaxer 1)|Hax]]
|Calls [[Captain Bryce]] to help you fight.
|Given to you when defeating Bryce Lee.
|-
|[[Volcano Bolt]]
|[[Hax (Arcaxer 1)|Hax]]
|Fires a bolt of lava and earth. Inflicts [[Glitches (Arcaxer 1)|Destabilize]].
|[[Shops (Arcaxer 1)#Sydney's Shop|Sydney's Shop]] (Stock 2), [[The Stack#Bottom Block|Bottom Block]], [[The Stack#Janus Block|Janus Block]] Chests.
|-
|[[Waternado]]
|[[Hax (Arcaxer 1)|Hax]]
|Fires a tornado of water. Can cut links.
|[[Shops (Arcaxer 1)#Sydney's Shop|Sydney's Shop]] (Stock 2) [[The Stack#Whistler Block|Whistler Block]] Chests.
|-
|[[Summon Elemental]]
|[[Hax (Arcaxer 1)|Hax]]
|Summons an ally based off your right hand weapon.
|[[Shops (Arcaxer 1)#Sydney's Shop|Sydney's Shop]] (Stock 3), [[The Stack#Longhorn Block|Longhorn Block]] Chests
|-
|[[Summon Llorona]]
|[[Hax (Arcaxer 1)|Hax]]
|Calls [[Llorona|Llori]] to help you fight.
|Given to you when starting [[The Stack#RGB Block|RGB Block]].
|-
|[[Galaxy Burst]]
|[[Hax (Arcaxer 1)|Hax]]
|Fires a large [[Arcax Missile]].
|Used in the final fight, cast via [[RNGza]].
|-
|[[Shield Buster]]
|[[Hax (Arcaxer 1)|Hax]]
|Destroys an enemy's shield.
|[[Shops (Arcaxer 1)#Casino Shop|Casino Shop]] (Stock 1)
|-
|[[Sweeper Beam]]
|[[Hax (Arcaxer 1)|Hax]]
|Fires a large beam, which can hit multiple enemies.
|[[Shops (Arcaxer 1)#Casino Shop|Casino Shop]] (Stock 1), B.A.D.D.I.E Copy Ability (Blue Mage [[File:BlueMageIcon.png|frameless]]).
|-
|[[Reverse Time]]
|[[Hax (Arcaxer 1)|Hax]]
|Restarts a battle.
|[[Moneyfingers Resort and Casino#Pusher Man|Pusher Man]].
|-
|[[Copy Bolt]]
|[[Hax (Arcaxer 1)|Hax]]
|Has a 10% chance to steal an ability from enemies.
|Blue Mage [[File:BlueMageIcon.png|frameless]] Level 3.
|-
|[[Cauterize]]
|[[Hax (Arcaxer 1)|Hax]]
|Restores 40% of your HP, but inflicts [[Glitches (Arcaxer 1)|Burn]].
|Outlaw Chemist Copy Ability (Blue Mage [[File:BlueMageIcon.png|frameless]])
|-
|[[Summon Task Master]]
|[[Hax (Arcaxer 1)|Hax]]
|Summons [[Task Master]] to fight for you.
|RGB Caster Copy Ability (Blue Mage [[File:BlueMageIcon.png|frameless]])
|-
|[[Ice Pack]]
|[[Hax (Arcaxer 1)|Hax]]
|Restores 40% of your HP, but inflicts [[Glitches (Arcaxer 1)|Frost Bite]].
|Frozen Roller Copy Ability (Blue Mage [[File:BlueMageIcon.png|frameless]])
|-
|[[everything_and_nothing.exe]]
|[[Hax (Arcaxer 1)|Hax]]
|Kills the player.
|404 Block Entity Copy Ability (Blue Mage [[File:BlueMageIcon.png|frameless]])
|-
|Null Blue
|[[Passives (Arcaxer 1)|Passive]]
|[[Copy Bolt]] will always deal no damage.
|AI Sentry Copy Ability (Blue Mage [[File:BlueMageIcon.png|frameless]])
|-
|Last Surprise
|[[Passives (Arcaxer 1)|Passive]]
|Enemies take damage from pre-emptive strikes.
|Gold Caster Copy Ability (Blue Mage [[File:BlueMageIcon.png|frameless]])
|-
|Power of Friendship
|[[Passives (Arcaxer 1)|Passive]]
|If there are 2 active allies, gain 1 Max AP.
|Drowned Imp Copy Ability (Blue Mage [[File:BlueMageIcon.png|frameless]])
|-
|1v1 Me Bro
|[[Passives (Arcaxer 1)|Passive]]
|Gain 5% Crit Chance when there is only 1 enemy remaining.
|Pumpkin Sentry Copy Ability (Blue Mage [[File:BlueMageIcon.png|frameless]])
|-
|Surrounded
|[[Passives (Arcaxer 1)|Passive]]
|Gain Defense equal to your level if there more than 4 enemies present.
|Deadly Bones Copy Ability (Blue Mage [[File:BlueMageIcon.png|frameless]])
|-
|Frost Mage
|[[Passives (Arcaxer 1)|Passive]]
|If all your equipped [[Hax (Arcaxer 1)|Hax]] are of the Frost element, gain Crit Damage equal to double your level.
|Horror.bat Copy Ability (Blue Mage [[File:BlueMageIcon.png|frameless]])
|-
|Combo Plus E
|[[Passives (Arcaxer 1)|Passive]]
|Increases the combo damage you can do in battles by 1.
|[[Armor (Arcaxer 1)|Combo Plate]], [[Money Hands R]], [[Money Hands L]].
|-
|Bloody Adrenaline
|[[Passives (Arcaxer 1)|Passive]]
|Grants Adrenaline when getting damaged.
|[[Accessories (Arcaxer 1)|Bloody Necklace]] Accessory.
|-
|Minor Luck E
|[[Passives (Arcaxer 1)|Passive]]
|Slightly increases quality of mob drops.
|[[Armor (Arcaxer 1)|Cheater's Visor]], [[Armor (Arcaxer 1)|Dealer's Vest]], [[Armor (Arcaxer 1)|Fight Me Pumps]].
|-
|Bouncy Projectiles
|[[Passives (Arcaxer 1)|Passive]]
|Projectiles that damage you are reflected back at the attacker.
|[[Armor (Arcaxer 1)|Bouncy Band]].
|}
== Blue Mage [[File:BlueMageIcon.png|borderless]] ==
The Blue Mage class is the second Challenge Mode in the game. It is inspired by the [https://finalfantasy.fandom.com/wiki/Blue_Mage Final Fantasy] mechanic of the same name Its gimmick is [[Copy Bolt]], a special exclusive Hack that can steal Copy Abilities off of enemies. It's designed to be pure fun, it's abilities being random, goofy, and enjoyable.
Copy Abilities are a mix of old abilities and exclusive ones<ref>Dark Knight can learn the Copy Abilities but otherwise they are exclusive.</ref>. The old ones are typically Hax or Passives that every class can learn, with a handful of exceptions.
== Footnotes ==
<references/>
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== Dark Knight [[File:DarkKnightIcon.png|borderless]] ==
The Dark Knight class is the first Challenge Mode in the game. Its gimmick is that instead of having a set learn pool, Dark Knight can learn (almost) every [[Hax (Arcaxer 1)|Hack]] and [[Passives (Arcaxer 1)|Passive]] in the game. Every 3rd level, Dark Knight will learn a new Hack or Passive, alternating between the two. Playing the game this way makes your loadout much more varied, but adds a challenge due to the inconsistency between save files. Dark Knight adds more replay value to the game, as you will always obtain passives and Hax in different order.
Dark Knight can learn a handful of Hax and Passives unintentionally exclusive to it. There are a handful of abilities that are not obtained in the loadout menu legitimately in other ways.
{| class="wikitable sortable"
|+Dark Knight Exclusive abilities
|-
! Name !! Type !! Use !! Legitimate Obtaining
|-
| [[Brick Drop]]|| [[Hax (Arcaxer 1)|Hax]]|| Damages a random enemy (or the player).||Ability on the [[Jailbreaker]].
|-
|[[Auto Crit]]
|[[Hax (Arcaxer 1)|Hax]]
|Inflicts [[Glitches (Arcaxer 1)|One Crit]], a glitch that guarentees a critical hit on the next [[Hax (Arcaxer 1)|Hack]].
|Ability on the [[USBuster]].
|-
|AP Return 1
|[[Passives (Arcaxer 1)|Passive]]
|Has a chance to refund AP when using an attack.
|Unobtainable.
|-
|Defense 3
|[[Passives (Arcaxer 1)|Passive]]
|Adds 10 Defense.
|Unobtainable.
|-
|Stunning Strikes
|[[Passives (Arcaxer 1)|Passive]]
|Your [[Weapons (Arcaxer 1)|weapons]] have a 5% chance to stun enemies.
|[[Accessories (Arcaxer 1)|Stunning Pendant]] Accessory.
|-
|Defense Master
|[[Passives (Arcaxer 1)|Passive]]
|[[Hax (Arcaxer 1)#Defensive Hax|Defensive Hax]] cost 5 less adrenaline to cast.
|[[Accessories (Arcaxer 1)|Defensive Necklace]] Accessory.
|-
|Regeneration E
|[[Passives (Arcaxer 1)|Passive]]
|Regenerates 7% of your total HP every turn.
|[[Accessories (Arcaxer 1)|Regenerating Pendant]] Accessory.
|-
|2 Becomes 1
|[[Passives (Arcaxer 1)|Passive]]
|[[Hax (Arcaxer 1)|Hax]] that cost 2 AP to cast now only cost 1 AP.
|[[Accessories (Arcaxer 1)|Energized Emblem]] Accessory.
|}
There are also certain abilities Dark Knight cannot obtain ever. Some of these aren't ever obtainable, but others can be obtained in other ways. The unobtainable abilities are as follows:
{| class="wikitable sortable"
|+Dark Knight Unobtainable abilities
|-
! Name !! Type !! Use !! Legitimate Obtaining
|-
| [[Lightning Bolt]]|| [[Hax (Arcaxer 1)|Hax]]|| Fires a (very glitchy) lightning bolt.||Cast by [[RNGza]].
|-
|[[Summon Barkaxer]]
|[[Hax (Arcaxer 1)|Hax]]
|Calls the [[Barkaxer]] to help you fight.
|[[The Stack#Bottom Block|Bottom Block]] Floor 6.
|-
|[[Summon Bryce]]
|[[Hax (Arcaxer 1)|Hax]]
|Calls [[Captain Bryce]] to help you fight.
|Given to you when defeating Bryce Lee.
|-
|[[Volcano Bolt]]
|[[Hax (Arcaxer 1)|Hax]]
|Fires a bolt of lava and earth. Inflicts [[Glitches (Arcaxer 1)|Destabilize]].
|[[Shops (Arcaxer 1)#Sydney's Shop|Sydney's Shop]] (Stock 2), [[The Stack#Bottom Block|Bottom Block]], [[The Stack#Janus Block|Janus Block]] Chests.
|-
|[[Waternado]]
|[[Hax (Arcaxer 1)|Hax]]
|Fires a tornado of water. Can cut links.
|[[Shops (Arcaxer 1)#Sydney's Shop|Sydney's Shop]] (Stock 2) [[The Stack#Whistler Block|Whistler Block]] Chests.
|-
|[[Summon Elemental]]
|[[Hax (Arcaxer 1)|Hax]]
|Summons an ally based off your right hand weapon.
|[[Shops (Arcaxer 1)#Sydney's Shop|Sydney's Shop]] (Stock 3), [[The Stack#Longhorn Block|Longhorn Block]] Chests
|-
|[[Summon Llorona]]
|[[Hax (Arcaxer 1)|Hax]]
|Calls [[Llorona|Llori]] to help you fight.
|Given to you when starting [[The Stack#RGB Block|RGB Block]].
|-
|[[Galaxy Burst]]
|[[Hax (Arcaxer 1)|Hax]]
|Fires a large [[Arcax Missile]].
|Used in the final fight, cast via [[RNGza]].
|-
|[[Shield Buster]]
|[[Hax (Arcaxer 1)|Hax]]
|Destroys an enemy's shield.
|[[Shops (Arcaxer 1)#Casino Shop|Casino Shop]] (Stock 1)
|-
|[[Sweeper Beam]]
|[[Hax (Arcaxer 1)|Hax]]
|Fires a large beam, which can hit multiple enemies.
|[[Shops (Arcaxer 1)#Casino Shop|Casino Shop]] (Stock 1), B.A.D.D.I.E Copy Ability (Blue Mage [[File:BlueMageIcon.png|frameless]]).
|-
|[[Reverse Time]]
|[[Hax (Arcaxer 1)|Hax]]
|Restarts a battle.
|[[Moneyfingers Resort and Casino#Pusher Man|Pusher Man]].
|-
|[[Copy Bolt]]
|[[Hax (Arcaxer 1)|Hax]]
|Has a 10% chance to steal an ability from enemies.
|Blue Mage [[File:BlueMageIcon.png|frameless]] Level 3.
|-
|[[Cauterize]]
|[[Hax (Arcaxer 1)|Hax]]
|Restores 40% of your HP, but inflicts [[Glitches (Arcaxer 1)|Burn]].
|Outlaw Chemist Copy Ability (Blue Mage [[File:BlueMageIcon.png|frameless]])
|-
|[[Summon Task Master]]
|[[Hax (Arcaxer 1)|Hax]]
|Summons [[Task Master]] to fight for you.
|RGB Caster Copy Ability (Blue Mage [[File:BlueMageIcon.png|frameless]])
|-
|[[Ice Pack]]
|[[Hax (Arcaxer 1)|Hax]]
|Restores 40% of your HP, but inflicts [[Glitches (Arcaxer 1)|Frost Bite]].
|Frozen Roller Copy Ability (Blue Mage [[File:BlueMageIcon.png|frameless]])
|-
|[[everything_and_nothing.exe]]
|[[Hax (Arcaxer 1)|Hax]]
|Kills the player.
|404 Block Entity Copy Ability (Blue Mage [[File:BlueMageIcon.png|frameless]])
|-
|Null Blue
|[[Passives (Arcaxer 1)|Passive]]
|[[Copy Bolt]] will always deal no damage.
|AI Sentry Copy Ability (Blue Mage [[File:BlueMageIcon.png|frameless]])
|-
|Last Surprise
|[[Passives (Arcaxer 1)|Passive]]
|Enemies take damage from pre-emptive strikes.
|Gold Caster Copy Ability (Blue Mage [[File:BlueMageIcon.png|frameless]])
|-
|Power of Friendship
|[[Passives (Arcaxer 1)|Passive]]
|If there are 2 active allies, gain 1 Max AP.
|Drowned Imp Copy Ability (Blue Mage [[File:BlueMageIcon.png|frameless]])
|-
|1v1 Me Bro
|[[Passives (Arcaxer 1)|Passive]]
|Gain 5% Crit Chance when there is only 1 enemy remaining.
|Pumpkin Sentry Copy Ability (Blue Mage [[File:BlueMageIcon.png|frameless]])
|-
|Surrounded
|[[Passives (Arcaxer 1)|Passive]]
|Gain Defense equal to your level if there more than 4 enemies present.
|Deadly Bones Copy Ability (Blue Mage [[File:BlueMageIcon.png|frameless]])
|-
|Frost Mage
|[[Passives (Arcaxer 1)|Passive]]
|If all your equipped [[Hax (Arcaxer 1)|Hax]] are of the Frost element, gain Crit Damage equal to double your level.
|Horror.bat Copy Ability (Blue Mage [[File:BlueMageIcon.png|frameless]])
|-
|Combo Plus E
|[[Passives (Arcaxer 1)|Passive]]
|Increases the combo damage you can do in battles by 1.
|[[Armor (Arcaxer 1)|Combo Plate]], [[Money Hands R]], [[Money Hands L]].
|-
|Bloody Adrenaline
|[[Passives (Arcaxer 1)|Passive]]
|Grants Adrenaline when getting damaged.
|[[Accessories (Arcaxer 1)|Bloody Necklace]] Accessory.
|-
|Minor Luck E
|[[Passives (Arcaxer 1)|Passive]]
|Slightly increases quality of mob drops.
|[[Armor (Arcaxer 1)|Cheater's Visor]], [[Armor (Arcaxer 1)|Dealer's Vest]], [[Armor (Arcaxer 1)|Fight Me Pumps]].
|-
|Bouncy Projectiles
|[[Passives (Arcaxer 1)|Passive]]
|Projectiles that damage you are reflected back at the attacker.
|[[Armor (Arcaxer 1)|Bouncy Band]].
|}
== Blue Mage [[File:BlueMageIcon.png|borderless]] ==
The Blue Mage class is the second Challenge Mode in the game. It is inspired by the [https://finalfantasy.fandom.com/wiki/Blue_Mage Final Fantasy] mechanic of the same name Its gimmick is [[Copy Bolt]], a special exclusive Hack that can steal Copy Abilities off of enemies. It's designed to be pure fun, it's abilities being random, goofy, and enjoyable.
Copy Abilities are a mix of old abilities and exclusive ones<ref>Dark Knight can learn the Copy Abilities but otherwise they are exclusive.</ref>. The old ones are typically Hax or Passives that every class can learn, with a handful of exceptions.
{| class="wikitable"
!Enemy
!!Area
!!Type
!!Name
!!Use
|-
|Novice Caster
|Bottom Block
|Hack
|Bouncing Fire
|Fires a bouncing ball of fire. Can inflict a burn.
|-
|Toxic Imp
|Bottom Block
|Passive
|Blue Health
|Gain 5 HP for every Passive learnt.
|-
|Flying Buggle
|Bottom Block
|Passive
|Blue Strength
|Gain 1 Power for each Hack learnt.
|-
|AI Sentry
|Bottom Block
|Passive
|Null Blue
|Copy Bolt will always deal no damage.
|-
|Deadly Scrapper
|Bottom Block
|Hack
|Spike Ball
|Fires a bouncing spike ball.
|-
|Adept Caster
|Bottom Block
|Passive
|Power 1
|Adds 1 to Power.
|-
|Buggle Zero
|Bottom Block
|Hack
|Hack Defense 1
|Ups your defense for a few turns.
|-
|Super Scrapper
|Bottom Block
|Hack
|Hack Power 1
|Ups your Power for a few turns.
|-
|Colossal Toxin
|Bottom Block
|Hack
|Summon Toxin
|Summons a Toxin to fight for you.
|-
|Elite Caster
|Bottom Block/Janus Block
|Passive
|Heathy Crit
|Gain 10% Crit Chance when at full Health.
|-
|Toxic Chemist
|Janus Block
|Hack
|Poison Fog
|Affects all enemies on the battlefield and inflics Poison on them.
|-
|Chromatic Abberation
|Janus Block
|Hack
|Restore 1
|Restores 30% of your HP.
|-
|Triangular Aberration
|Janus Block
|Passive
|Health 1
|Adds 10 HP.
|-
|Gold Caster
|Janus Block
|Passive
|Last Surprise
|Enemies take damage from pre-emptive strikes.
|-
|Task Master
|Janus Block
|Defensive Hack
|Blink
|Teleports you to the sky for 3 seconds.
|-
|Sunken Roller
|Whistler Block
|Passive
|Fire Mage
|If all your equipped Hax are of the Fire element, gain Crit Damage equal to double your level.
|-
|Troll Crosshair
|Whistler Block
|Passive
|Defense 2
|Adds 5 Defense.
|-
|Cursed Cutlass
|Whistler Block
|Passive
|Power 2
|Adds 5 to Power.
|-
|Seaward Thopter
|Whistler Block
|Passive
|Exp Boost
|Get 10% more EXP from battles.
|-
|Outlaw Chemist
|Whistler Block
|Hack
|Cauterize
|Restores 40% of your HP, but inflicts Burn.
|-
|Sparrow Caster
|Whistler Block
|Hack
|Bouncing Frost
|Fires a bouncing ball of frost. Can inflict Freeze.
|-
|Captain Bryce
|Whistler Block
|Hack
|Waterbolt
|Fires a ball of water. Can inflict Breach.
|-
|Troll Buccaneer
|Whistler Block
|Passive
|Health 2
|Adds 20 HP.
|-
|Drowned Imp
|Whistler Block
|Passive
|Power of Friendship
|If there are 2 active allies, gain 1 Max AP.
|-
|Scurvy Imp
|Whistler Block
|Passive
|Blue Master
|Doubles Copy Bolt's success chance.
|-
|Bryce Lee
|Whistler Block
|Hack
|Shark Attack
|Attacks a random target and breaks it's links.
|-
|Reaper Shark
|Whistler Block
|Hack
|Fish Swap
|Swaps your weapon to the Scale Edge for the remainder of the fight.
|-
|Dancing Bones
|Longhorn Block
|Passive
|Health 3
|Adds 50 HP.
|-
|Pumpkin Sentry
|Longhorn Block
|Passive
|1v1 Me Bro
|Gain 5% Crit Chance when there is only 1 enemy remaining.
|-
|Digital Ghost
|Longhorn Block
|Passive
|Power 3
|Adds 10 to Power.
|-
|Webcrawler
|Longhorn Block
|Passive
|Nerf This
|If you have 2 or more Glitches (effects), gain extra Power.
|-
|Spooky.bat
|Longhorn Block
|Hack
|Restore 2
|Restores 50% of your HP.
|-
|Sad Ghost
|Longhorn Block
|Passive
|Blueford
|If your name is Blueford, gain 5% Crit Chance.
|-
|Deadly Bones
|Longhorn Block
|Passive
|Surrounded
|Gain Defense equal to your level if there more than 4 enemies present.
|-
|Dr. Jonkal
|Longhorn Block
|Hack
|Chaos Blast
|Fires 6 Bouncing Thunders.
|-
|Horror.bat
|Longhorn Block
|Passive
|Frost Mage
|If all your equipped Hax are of the Felement, gain Crit Damage equal to double your level.rost
|-
|Dark Webcrawler
|Longhorn Block
|Passive
|Roll the Dice
|Randomize your loadout upon starting a battle, but gain the following Glitches (effects):
Kilabyte Shield, Brute Force 2, Crit 2.
|-
|Toxic Llorona
|Longhorn Block
|Hack
|Flamethrower
|Fires a blast of fire at your enemies. Can Inflict a Burn.
|-
|Null Pointer
|RGB Block
|Passive
|Thorns Starter
|Start battles with the Thorns effect.
|-
|B.A.D.D.I.E.
|RGB Block
|Hack
|Sweeper Beam
|Fires a large beam, which can hit multiple enemies.
|-
|Null Double Pointer
|RGB Block
|Hack
|RNGza
|Can fire any Hack in the game.
|-
|RGB Caster
|RGB Block
|Hack
|Summon Task Master
|Summons Task Master to fight for you.
|-
|Darkaxer
|RGB Block
|Hack
|Red
|Fires a bolt of pure red at your enemies. Turns them Red.
|-
|Left / Right Hand
|RGB Block
|Hack
|Green
|Fires a bolt of pure green at your enemies. Turns them Green.
|-
|Bone Summoner
|Sandy Bridge
|Hack
|Bananarang
|Fires a banana that will return to the player.
|-
|Sandy Toxin
|Sandy Bridge
|Hack
|Earth Bomb
|Fires a ball of earth that explodes upon contact.
|-
|Beanling
|Coffee Lake
|Passive
|Sweet Sixteen
|If you are level 16, gain 999 Power.
|-
|Frozen Roller
|Coffee Lake
|Hack
|Ice Pack
|Restores 40% of your HP, but inflicts Frost Bite.
|-
|404 Block Entity
|404 Block
|Hack
|everything_and_nothing.exe
|Kills the Player.
|}
== Footnotes ==
<references/>
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/* Blue Mage */
wikitext
text/x-wiki
== Dark Knight [[File:DarkKnightIcon.png|borderless]] ==
The Dark Knight class is the first Challenge Mode in the game. Its gimmick is that instead of having a set learn pool, Dark Knight can learn (almost) every [[Hax (Arcaxer 1)|Hack]] and [[Passives (Arcaxer 1)|Passive]] in the game. Every 3rd level, Dark Knight will learn a new Hack or Passive, alternating between the two. Playing the game this way makes your loadout much more varied, but adds a challenge due to the inconsistency between save files. Dark Knight adds more replay value to the game, as you will always obtain passives and Hax in different order.
Dark Knight can learn a handful of Hax and Passives unintentionally exclusive to it. There are a handful of abilities that are not obtained in the loadout menu legitimately in other ways.
{| class="wikitable sortable"
|+Dark Knight Exclusive abilities
|-
! Name !! Type !! Use !! Legitimate Obtaining
|-
| [[Brick Drop]]|| [[Hax (Arcaxer 1)|Hax]]|| Damages a random enemy (or the player).||Ability on the [[Jailbreaker]].
|-
|[[Auto Crit]]
|[[Hax (Arcaxer 1)|Hax]]
|Inflicts [[Glitches (Arcaxer 1)|One Crit]], a glitch that guarentees a critical hit on the next [[Hax (Arcaxer 1)|Hack]].
|Ability on the [[USBuster]].
|-
|AP Return 1
|[[Passives (Arcaxer 1)|Passive]]
|Has a chance to refund AP when using an attack.
|Unobtainable.
|-
|Defense 3
|[[Passives (Arcaxer 1)|Passive]]
|Adds 10 Defense.
|Unobtainable.
|-
|Stunning Strikes
|[[Passives (Arcaxer 1)|Passive]]
|Your [[Weapons (Arcaxer 1)|weapons]] have a 5% chance to stun enemies.
|[[Accessories (Arcaxer 1)|Stunning Pendant]] Accessory.
|-
|Defense Master
|[[Passives (Arcaxer 1)|Passive]]
|[[Hax (Arcaxer 1)#Defensive Hax|Defensive Hax]] cost 5 less adrenaline to cast.
|[[Accessories (Arcaxer 1)|Defensive Necklace]] Accessory.
|-
|Regeneration E
|[[Passives (Arcaxer 1)|Passive]]
|Regenerates 7% of your total HP every turn.
|[[Accessories (Arcaxer 1)|Regenerating Pendant]] Accessory.
|-
|2 Becomes 1
|[[Passives (Arcaxer 1)|Passive]]
|[[Hax (Arcaxer 1)|Hax]] that cost 2 AP to cast now only cost 1 AP.
|[[Accessories (Arcaxer 1)|Energized Emblem]] Accessory.
|}
There are also certain abilities Dark Knight cannot obtain ever. Some of these aren't ever obtainable, but others can be obtained in other ways. The unobtainable abilities are as follows:
{| class="wikitable sortable"
|+Dark Knight Unobtainable abilities
|-
! Name !! Type !! Use !! Legitimate Obtaining
|-
| [[Lightning Bolt]]|| [[Hax (Arcaxer 1)|Hax]]|| Fires a (very glitchy) lightning bolt.||Cast by [[RNGza]].
|-
|[[Summon Barkaxer]]
|[[Hax (Arcaxer 1)|Hax]]
|Calls the [[Barkaxer]] to help you fight.
|[[The Stack#Bottom Block|Bottom Block]] Floor 6.
|-
|[[Summon Bryce]]
|[[Hax (Arcaxer 1)|Hax]]
|Calls [[Captain Bryce]] to help you fight.
|Given to you when defeating Bryce Lee.
|-
|[[Volcano Bolt]]
|[[Hax (Arcaxer 1)|Hax]]
|Fires a bolt of lava and earth. Inflicts [[Glitches (Arcaxer 1)|Destabilize]].
|[[Shops (Arcaxer 1)#Sydney's Shop|Sydney's Shop]] (Stock 2), [[The Stack#Bottom Block|Bottom Block]], [[The Stack#Janus Block|Janus Block]] Chests.
|-
|[[Waternado]]
|[[Hax (Arcaxer 1)|Hax]]
|Fires a tornado of water. Can cut links.
|[[Shops (Arcaxer 1)#Sydney's Shop|Sydney's Shop]] (Stock 2) [[The Stack#Whistler Block|Whistler Block]] Chests.
|-
|[[Summon Elemental]]
|[[Hax (Arcaxer 1)|Hax]]
|Summons an ally based off your right hand weapon.
|[[Shops (Arcaxer 1)#Sydney's Shop|Sydney's Shop]] (Stock 3), [[The Stack#Longhorn Block|Longhorn Block]] Chests
|-
|[[Summon Llorona]]
|[[Hax (Arcaxer 1)|Hax]]
|Calls [[Llorona|Llori]] to help you fight.
|Given to you when starting [[The Stack#RGB Block|RGB Block]].
|-
|[[Galaxy Burst]]
|[[Hax (Arcaxer 1)|Hax]]
|Fires a large [[Arcax Missile]].
|Used in the final fight, cast via [[RNGza]].
|-
|[[Shield Buster]]
|[[Hax (Arcaxer 1)|Hax]]
|Destroys an enemy's shield.
|[[Shops (Arcaxer 1)#Casino Shop|Casino Shop]] (Stock 1)
|-
|[[Sweeper Beam]]
|[[Hax (Arcaxer 1)|Hax]]
|Fires a large beam, which can hit multiple enemies.
|[[Shops (Arcaxer 1)#Casino Shop|Casino Shop]] (Stock 1), B.A.D.D.I.E Copy Ability (Blue Mage [[File:BlueMageIcon.png|frameless]]).
|-
|[[Reverse Time]]
|[[Hax (Arcaxer 1)|Hax]]
|Restarts a battle.
|[[Moneyfingers Resort and Casino#Pusher Man|Pusher Man]].
|-
|[[Copy Bolt]]
|[[Hax (Arcaxer 1)|Hax]]
|Has a 10% chance to steal an ability from enemies.
|Blue Mage [[File:BlueMageIcon.png|frameless]] Level 3.
|-
|[[Cauterize]]
|[[Hax (Arcaxer 1)|Hax]]
|Restores 40% of your HP, but inflicts [[Glitches (Arcaxer 1)|Burn]].
|Outlaw Chemist Copy Ability (Blue Mage [[File:BlueMageIcon.png|frameless]])
|-
|[[Summon Task Master]]
|[[Hax (Arcaxer 1)|Hax]]
|Summons [[Task Master]] to fight for you.
|RGB Caster Copy Ability (Blue Mage [[File:BlueMageIcon.png|frameless]])
|-
|[[Ice Pack]]
|[[Hax (Arcaxer 1)|Hax]]
|Restores 40% of your HP, but inflicts [[Glitches (Arcaxer 1)|Frost Bite]].
|Frozen Roller Copy Ability (Blue Mage [[File:BlueMageIcon.png|frameless]])
|-
|[[everything_and_nothing.exe]]
|[[Hax (Arcaxer 1)|Hax]]
|Kills the player.
|404 Block Entity Copy Ability (Blue Mage [[File:BlueMageIcon.png|frameless]])
|-
|Null Blue
|[[Passives (Arcaxer 1)|Passive]]
|[[Copy Bolt]] will always deal no damage.
|AI Sentry Copy Ability (Blue Mage [[File:BlueMageIcon.png|frameless]])
|-
|Last Surprise
|[[Passives (Arcaxer 1)|Passive]]
|Enemies take damage from pre-emptive strikes.
|Gold Caster Copy Ability (Blue Mage [[File:BlueMageIcon.png|frameless]])
|-
|Power of Friendship
|[[Passives (Arcaxer 1)|Passive]]
|If there are 2 active allies, gain 1 Max AP.
|Drowned Imp Copy Ability (Blue Mage [[File:BlueMageIcon.png|frameless]])
|-
|1v1 Me Bro
|[[Passives (Arcaxer 1)|Passive]]
|Gain 5% Crit Chance when there is only 1 enemy remaining.
|Pumpkin Sentry Copy Ability (Blue Mage [[File:BlueMageIcon.png|frameless]])
|-
|Surrounded
|[[Passives (Arcaxer 1)|Passive]]
|Gain Defense equal to your level if there more than 4 enemies present.
|Deadly Bones Copy Ability (Blue Mage [[File:BlueMageIcon.png|frameless]])
|-
|Frost Mage
|[[Passives (Arcaxer 1)|Passive]]
|If all your equipped [[Hax (Arcaxer 1)|Hax]] are of the Frost element, gain Crit Damage equal to double your level.
|Horror.bat Copy Ability (Blue Mage [[File:BlueMageIcon.png|frameless]])
|-
|Combo Plus E
|[[Passives (Arcaxer 1)|Passive]]
|Increases the combo damage you can do in battles by 1.
|[[Armor (Arcaxer 1)|Combo Plate]], [[Money Hands R]], [[Money Hands L]].
|-
|Bloody Adrenaline
|[[Passives (Arcaxer 1)|Passive]]
|Grants Adrenaline when getting damaged.
|[[Accessories (Arcaxer 1)|Bloody Necklace]] Accessory.
|-
|Minor Luck E
|[[Passives (Arcaxer 1)|Passive]]
|Slightly increases quality of mob drops.
|[[Armor (Arcaxer 1)|Cheater's Visor]], [[Armor (Arcaxer 1)|Dealer's Vest]], [[Armor (Arcaxer 1)|Fight Me Pumps]].
|-
|Bouncy Projectiles
|[[Passives (Arcaxer 1)|Passive]]
|Projectiles that damage you are reflected back at the attacker.
|[[Armor (Arcaxer 1)|Bouncy Band]].
|}
== Blue Mage [[File:BlueMageIcon.png|borderless]] ==
The Blue Mage class is the second Challenge Mode in the game. It is inspired by the [https://finalfantasy.fandom.com/wiki/Blue_Mage Final Fantasy] mechanic of the same name Its gimmick is [[Copy Bolt]], a special exclusive Hack that can steal Copy Abilities off of enemies. It's designed to be pure fun, it's abilities being random, goofy, and enjoyable.
Copy Abilities are a mix of old abilities and exclusive ones<ref>Dark Knight can learn the Copy Abilities but otherwise they are exclusive.</ref>. The old ones are typically Hax or Passives that every class can learn, with a handful of exceptions.
{| class="wikitable"
|+Blue Mage Copy Abilities
!Enemy
!Area
!Type
!Name
!Use
|-
|Novice Caster
|[[The Stack#Bottom Block|Bottom Block]]
|[[Hax (Arcaxer 1)|Hax]]
|[[Bouncing Fire]]
|Fires a bouncing ball of fire. Can inflict a burn.
|-
|Toxic Imp
|[[The Stack#Bottom Block|Bottom Block]]
|[[Passives (Arcaxer 1)|Passive]]
|Blue Health
|Gain 5 HP for every Passive learnt.
|-
|Flying Buggle
|[[The Stack#Bottom Block|Bottom Block]]
|[[Passives (Arcaxer 1)|Passive]]
|Blue Strength
|Gain 1 Power for each Hack learnt.
|-
|AI Sentry
|[[The Stack#Bottom Block|Bottom Block]]
|[[Passives (Arcaxer 1)|Passive]]
|Null Blue
|Copy Bolt will always deal no damage.
|-
|Deadly Scrapper
|[[The Stack#Bottom Block|Bottom Block]]
|[[Hax (Arcaxer 1)|Hax]]
|[[Spike Ball]]
|Fires a bouncing spike ball.
|-
|Adept Caster
|[[The Stack#Bottom Block|Bottom Block]]
|[[Passives (Arcaxer 1)|Passive]]
|Power 1
|Adds 1 to Power.
|-
|Buggle Zero
|[[The Stack#Bottom Block|Bottom Block]]
|[[Hax (Arcaxer 1)|Hax]]
|[[Hack Defense 1]]
|Ups your defense for a few turns.
|-
|Super Scrapper
|[[The Stack#Bottom Block|Bottom Block]]
|[[Hax (Arcaxer 1)|Hax]]
|[[Hack Power 1]]
|Ups your Power for a few turns.
|-
|Colossal Toxin
|[[The Stack#Bottom Block|Bottom Block]]
|[[Hax (Arcaxer 1)|Hax]]
|[[Summon Toxin]]
|Summons a Toxin to fight for you.
|-
|Elite Caster
|[[The Stack#Bottom Block|Bottom Block]]/[[The Stack#Janus Block|Janus Block]]
|[[Passives (Arcaxer 1)|Passive]]
|Heathy Crit
|Gain 10% Crit Chance when at full Health.
|-
|Toxic Chemist
|[[The Stack#Janus Block|Janus Block]]
|[[Hax (Arcaxer 1)|Hax]]
|[[Poison Fog]]
|Affects all enemies on the battlefield and inflics Poison on them.
|-
|Chromatic Abberation
|[[The Stack#Janus Block|Janus Block]]
|[[Hax (Arcaxer 1)|Hax]]
|[[Restore 1]]
|Restores 30% of your HP.
|-
|Triangular Aberration
|[[The Stack#Janus Block|Janus Block]]
|[[Passives (Arcaxer 1)|Passive]]
|Health 1
|Adds 10 HP.
|-
|Gold Caster
|[[The Stack#Janus Block|Janus Block]]
|[[Passives (Arcaxer 1)|Passive]]
|Last Surprise
|Enemies take damage from pre-emptive strikes.
|-
|Task Master
|[[The Stack#Janus Block|Janus Block]]
|[[Hax (Arcaxer 1)#Defensive Hack|Defensive Hack]]
|[[Blink]]
|Teleports you to the sky for 3 seconds.
|-
|Sunken Roller
|[[The Stack#Whistler Block|Whistler Block]]
|[[Passives (Arcaxer 1)|Passive]]
|Fire Mage
|If all your equipped Hax are of the Fire element, gain Crit Damage equal to double your level.
|-
|Troll Crosshair
|[[The Stack#Whistler Block|Whistler Block]]
|[[Passives (Arcaxer 1)|Passive]]
|Defense 2
|Adds 5 Defense.
|-
|Cursed Cutlass
|[[The Stack#Whistler Block|Whistler Block]]
|[[Passives (Arcaxer 1)|Passive]]
|Power 2
|Adds 5 to Power.
|-
|Seaward Thopter
|[[The Stack#Whistler Block|Whistler Block]]
|[[Passives (Arcaxer 1)|Passive]]
|Exp Boost
|Get 10% more EXP from battles.
|-
|Outlaw Chemist
|[[The Stack#Whistler Block|Whistler Block]]
|[[Hax (Arcaxer 1)|Hax]]
|[[Cauterize]]
|Restores 40% of your HP, but inflicts Burn.
|-
|Sparrow Caster
|[[The Stack#Whistler Block|Whistler Block]]
|[[Hax (Arcaxer 1)|Hax]]
|[[Bouncing Frost]]
|Fires a bouncing ball of frost. Can inflict Freeze.
|-
|Captain Bryce
|[[The Stack#Whistler Block|Whistler Block]]
|[[Hax (Arcaxer 1)|Hax]]
|[[Waterbolt]]
|Fires a ball of water. Can inflict Breach.
|-
|Troll Buccaneer
|[[The Stack#Whistler Block|Whistler Block]]
|[[Passives (Arcaxer 1)|Passive]]
|Health 2
|Adds 20 HP.
|-
|Drowned Imp
|[[The Stack#Whistler Block|Whistler Block]]
|[[Passives (Arcaxer 1)|Passive]]
|Power of Friendship
|If there are 2 active allies, gain 1 Max AP.
|-
|Scurvy Imp
|[[The Stack#Whistler Block|Whistler Block]]
|[[Passives (Arcaxer 1)|Passive]]
|Blue Master
|Doubles Copy Bolt's success chance.
|-
|Bryce Lee
|[[The Stack#Whistler Block|Whistler Block]]
|[[Hax (Arcaxer 1)|Hax]]
|[[Shark Attack]]
|Attacks a random target and breaks it's links.
|-
|Reaper Shark
|[[The Stack#Whistler Block|Whistler Block]]
|[[Hax (Arcaxer 1)|Hax]]
|[[Fish Swap]]
|Swaps your weapon to the Scale Edge for the remainder of the fight.
|-
|Dancing Bones
|[[The Stack#Longhorn Block|Longhorn Block]]
|[[Passives (Arcaxer 1)|Passive]]
|Health 3
|Adds 50 HP.
|-
|Pumpkin Sentry
|[[The Stack#Longhorn Block|Longhorn Block]]
|[[Passives (Arcaxer 1)|Passive]]
|1v1 Me Bro
|Gain 5% Crit Chance when there is only 1 enemy remaining.
|-
|Digital Ghost
|[[The Stack#Longhorn Block|Longhorn Block]]
|[[Passives (Arcaxer 1)|Passive]]
|Power 3
|Adds 10 to Power.
|-
|Webcrawler
|[[The Stack#Longhorn Block|Longhorn Block]]
|[[Passives (Arcaxer 1)|Passive]]
|Nerf This
|If you have 2 or more Glitches (effects), gain extra Power.
|-
|Spooky.bat
|[[The Stack#Longhorn Block|Longhorn Block]]
|[[Hax (Arcaxer 1)|Hax]]
|[[Restore 2]]
|Restores 50% of your HP.
|-
|Sad Ghost
|[[The Stack#Longhorn Block|Longhorn Block]]
|[[Passives (Arcaxer 1)|Passive]]
|Blueford
|If your name is Blueford, gain 5% Crit Chance.
|-
|Deadly Bones
|[[The Stack#Longhorn Block|Longhorn Block]]
|[[Passives (Arcaxer 1)|Passive]]
|Surrounded
|Gain Defense equal to your level if there more than 4 enemies present.
|-
|Dr. Jonkal
|[[The Stack#Longhorn Block|Longhorn Block]]
|[[Hax (Arcaxer 1)|Hax]]
|[[Chaos Blast]]
|Fires 6 Bouncing Thunders.
|-
|Horror.bat
|[[The Stack#Longhorn Block|Longhorn Block]]
|[[Passives (Arcaxer 1)|Passive]]
|Frost Mage
|If all your equipped Hax are of the Felement, gain Crit Damage equal to double your level.rost
|-
|Dark Webcrawler
|[[The Stack#Longhorn Block|Longhorn Block]]
|[[Passives (Arcaxer 1)|Passive]]
|Roll the Dice
|Randomize your loadout upon starting a battle, but gain the following Glitches (effects):
Kilabyte Shield, Brute Force 2, Crit 2.
|-
|Toxic Llorona
|[[The Stack#Longhorn Block|Longhorn Block]]
|[[Hax (Arcaxer 1)|Hax]]
|[[Flamethrower]]
|Fires a blast of fire at your enemies. Can Inflict a Burn.
|-
|Null Pointer
|[[The Stack#RGB Block|RGB Block]]
|[[Passives (Arcaxer 1)|Passive]]
|Thorns Starter
|Start battles with the Thorns effect.
|-
|B.A.D.D.I.E.
|[[The Stack#RGB Block|RGB Block]]
|[[Hax (Arcaxer 1)|Hax]]
|[[Sweeper Beam]]
|Fires a large beam, which can hit multiple enemies.
|-
|Null Double Pointer
|[[The Stack#RGB Block|RGB Block]]
|[[Hax (Arcaxer 1)|Hax]]
|[[RNGza]]
|Can fire any Hack in the game.
|-
|RGB Caster
|[[The Stack#RGB Block|RGB Block]]
|[[Hax (Arcaxer 1)|Hax]]
|[[Summon Task Master]]
|Summons Task Master to fight for you.
|-
|Darkaxer
|[[The Stack#RGB Block|RGB Block]]
|[[Hax (Arcaxer 1)|Hax]]
|[[Red]]
|Fires a bolt of pure red at your enemies. Turns them Red.
|-
|Left / Right Hand
|[[The Stack#RGB Block|RGB Block]]
|[[Hax (Arcaxer 1)|Hax]]
|[[Green]]
|Fires a bolt of pure green at your enemies. Turns them Green.
|-
|Bone Summoner
|[[Sandy Bridge]]
|[[Hax (Arcaxer 1)|Hax]]
|[[Bananarang]]
|Fires a banana that will return to the player.
|-
|Sandy Toxin
|[[Sandy Bridge]]
|[[Hax (Arcaxer 1)|Hax]]
|[[Earth Bomb]]
|Fires a ball of earth that explodes upon contact.
|-
|Beanling
|[[Coffee Lake]]
|[[Passives (Arcaxer 1)|Passive]]
|Sweet Sixteen
|If you are level 16, gain 999 Power.
|-
|Frozen Roller
|[[Coffee Lake]]
|[[Hax (Arcaxer 1)|Hax]]
|[[Ice Pack]]
|Restores 40% of your HP, but inflicts Frost Bite.
|-
|404 Block Entity
|[[404 Block]]
|[[Hax (Arcaxer 1)|Hax]]
|[[everything_and_nothing.exe]]
|Kills the Player.
|}
== Footnotes ==
<references/>
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/* Blue Mage borderless */
wikitext
text/x-wiki
== Dark Knight [[File:DarkKnightIcon.png|borderless]] ==
The Dark Knight class is the first Challenge Mode in the game. Its gimmick is that instead of having a set learn pool, Dark Knight can learn (almost) every [[Hax (Arcaxer 1)|Hack]] and [[Passives (Arcaxer 1)|Passive]] in the game. Every 3rd level, Dark Knight will learn a new Hack or Passive, alternating between the two. Playing the game this way makes your loadout much more varied, but adds a challenge due to the inconsistency between save files. Dark Knight adds more replay value to the game, as you will always obtain passives and Hax in different order.
Dark Knight can learn a handful of Hax and Passives unintentionally exclusive to it. There are a handful of abilities that are not obtained in the loadout menu legitimately in other ways.
{| class="wikitable sortable"
|+Dark Knight Exclusive abilities
|-
! Name !! Type !! Use !! Legitimate Obtaining
|-
| [[Brick Drop]]|| [[Hax (Arcaxer 1)|Hax]]|| Damages a random enemy (or the player).||Ability on the [[Jailbreaker]].
|-
|[[Auto Crit]]
|[[Hax (Arcaxer 1)|Hax]]
|Inflicts [[Glitches (Arcaxer 1)|One Crit]], a glitch that guarentees a critical hit on the next [[Hax (Arcaxer 1)|Hack]].
|Ability on the [[USBuster]].
|-
|AP Return 1
|[[Passives (Arcaxer 1)|Passive]]
|Has a chance to refund AP when using an attack.
|Unobtainable.
|-
|Defense 3
|[[Passives (Arcaxer 1)|Passive]]
|Adds 10 Defense.
|Unobtainable.
|-
|Stunning Strikes
|[[Passives (Arcaxer 1)|Passive]]
|Your [[Weapons (Arcaxer 1)|weapons]] have a 5% chance to stun enemies.
|[[Accessories (Arcaxer 1)|Stunning Pendant]] Accessory.
|-
|Defense Master
|[[Passives (Arcaxer 1)|Passive]]
|[[Hax (Arcaxer 1)#Defensive Hax|Defensive Hax]] cost 5 less adrenaline to cast.
|[[Accessories (Arcaxer 1)|Defensive Necklace]] Accessory.
|-
|Regeneration E
|[[Passives (Arcaxer 1)|Passive]]
|Regenerates 7% of your total HP every turn.
|[[Accessories (Arcaxer 1)|Regenerating Pendant]] Accessory.
|-
|2 Becomes 1
|[[Passives (Arcaxer 1)|Passive]]
|[[Hax (Arcaxer 1)|Hax]] that cost 2 AP to cast now only cost 1 AP.
|[[Accessories (Arcaxer 1)|Energized Emblem]] Accessory.
|}
There are also certain abilities Dark Knight cannot obtain ever. Some of these aren't ever obtainable, but others can be obtained in other ways. The unobtainable abilities are as follows:
{| class="wikitable sortable"
|+Dark Knight Unobtainable abilities
|-
! Name !! Type !! Use !! Legitimate Obtaining
|-
| [[Lightning Bolt]]|| [[Hax (Arcaxer 1)|Hax]]|| Fires a (very glitchy) lightning bolt.||Cast by [[RNGza]].
|-
|[[Summon Barkaxer]]
|[[Hax (Arcaxer 1)|Hax]]
|Calls the [[Barkaxer]] to help you fight.
|[[The Stack#Bottom Block|Bottom Block]] Floor 6.
|-
|[[Summon Bryce]]
|[[Hax (Arcaxer 1)|Hax]]
|Calls [[Captain Bryce]] to help you fight.
|Given to you when defeating Bryce Lee.
|-
|[[Volcano Bolt]]
|[[Hax (Arcaxer 1)|Hax]]
|Fires a bolt of lava and earth. Inflicts [[Glitches (Arcaxer 1)|Destabilize]].
|[[Shops (Arcaxer 1)#Sydney's Shop|Sydney's Shop]] (Stock 2), [[The Stack#Bottom Block|Bottom Block]], [[The Stack#Janus Block|Janus Block]] Chests.
|-
|[[Waternado]]
|[[Hax (Arcaxer 1)|Hax]]
|Fires a tornado of water. Can cut links.
|[[Shops (Arcaxer 1)#Sydney's Shop|Sydney's Shop]] (Stock 2) [[The Stack#Whistler Block|Whistler Block]] Chests.
|-
|[[Summon Elemental]]
|[[Hax (Arcaxer 1)|Hax]]
|Summons an ally based off your right hand weapon.
|[[Shops (Arcaxer 1)#Sydney's Shop|Sydney's Shop]] (Stock 3), [[The Stack#Longhorn Block|Longhorn Block]] Chests
|-
|[[Summon Llorona]]
|[[Hax (Arcaxer 1)|Hax]]
|Calls [[Llorona|Llori]] to help you fight.
|Given to you when starting [[The Stack#RGB Block|RGB Block]].
|-
|[[Galaxy Burst]]
|[[Hax (Arcaxer 1)|Hax]]
|Fires a large [[Arcax Missile]].
|Used in the final fight, cast via [[RNGza]].
|-
|[[Shield Buster]]
|[[Hax (Arcaxer 1)|Hax]]
|Destroys an enemy's shield.
|[[Shops (Arcaxer 1)#Casino Shop|Casino Shop]] (Stock 1)
|-
|[[Sweeper Beam]]
|[[Hax (Arcaxer 1)|Hax]]
|Fires a large beam, which can hit multiple enemies.
|[[Shops (Arcaxer 1)#Casino Shop|Casino Shop]] (Stock 1), B.A.D.D.I.E Copy Ability (Blue Mage [[File:BlueMageIcon.png|frameless]]).
|-
|[[Reverse Time]]
|[[Hax (Arcaxer 1)|Hax]]
|Restarts a battle.
|[[Moneyfingers Resort and Casino#Pusher Man|Pusher Man]].
|-
|[[Copy Bolt]]
|[[Hax (Arcaxer 1)|Hax]]
|Has a 10% chance to steal an ability from enemies.
|Blue Mage [[File:BlueMageIcon.png|frameless]] Level 3.
|-
|[[Cauterize]]
|[[Hax (Arcaxer 1)|Hax]]
|Restores 40% of your HP, but inflicts [[Glitches (Arcaxer 1)|Burn]].
|Outlaw Chemist Copy Ability (Blue Mage [[File:BlueMageIcon.png|frameless]])
|-
|[[Summon Task Master]]
|[[Hax (Arcaxer 1)|Hax]]
|Summons [[Task Master]] to fight for you.
|RGB Caster Copy Ability (Blue Mage [[File:BlueMageIcon.png|frameless]])
|-
|[[Ice Pack]]
|[[Hax (Arcaxer 1)|Hax]]
|Restores 40% of your HP, but inflicts [[Glitches (Arcaxer 1)|Frost Bite]].
|Frozen Roller Copy Ability (Blue Mage [[File:BlueMageIcon.png|frameless]])
|-
|[[everything_and_nothing.exe]]
|[[Hax (Arcaxer 1)|Hax]]
|Kills the player.
|404 Block Entity Copy Ability (Blue Mage [[File:BlueMageIcon.png|frameless]])
|-
|Null Blue
|[[Passives (Arcaxer 1)|Passive]]
|[[Copy Bolt]] will always deal no damage.
|AI Sentry Copy Ability (Blue Mage [[File:BlueMageIcon.png|frameless]])
|-
|Last Surprise
|[[Passives (Arcaxer 1)|Passive]]
|Enemies take damage from pre-emptive strikes.
|Gold Caster Copy Ability (Blue Mage [[File:BlueMageIcon.png|frameless]])
|-
|Power of Friendship
|[[Passives (Arcaxer 1)|Passive]]
|If there are 2 active allies, gain 1 Max AP.
|Drowned Imp Copy Ability (Blue Mage [[File:BlueMageIcon.png|frameless]])
|-
|1v1 Me Bro
|[[Passives (Arcaxer 1)|Passive]]
|Gain 5% Crit Chance when there is only 1 enemy remaining.
|Pumpkin Sentry Copy Ability (Blue Mage [[File:BlueMageIcon.png|frameless]])
|-
|Surrounded
|[[Passives (Arcaxer 1)|Passive]]
|Gain Defense equal to your level if there more than 4 enemies present.
|Deadly Bones Copy Ability (Blue Mage [[File:BlueMageIcon.png|frameless]])
|-
|Frost Mage
|[[Passives (Arcaxer 1)|Passive]]
|If all your equipped [[Hax (Arcaxer 1)|Hax]] are of the Frost element, gain Crit Damage equal to double your level.
|Horror.bat Copy Ability (Blue Mage [[File:BlueMageIcon.png|frameless]])
|-
|Combo Plus E
|[[Passives (Arcaxer 1)|Passive]]
|Increases the combo damage you can do in battles by 1.
|[[Armor (Arcaxer 1)|Combo Plate]], [[Money Hands R]], [[Money Hands L]].
|-
|Bloody Adrenaline
|[[Passives (Arcaxer 1)|Passive]]
|Grants Adrenaline when getting damaged.
|[[Accessories (Arcaxer 1)|Bloody Necklace]] Accessory.
|-
|Minor Luck E
|[[Passives (Arcaxer 1)|Passive]]
|Slightly increases quality of mob drops.
|[[Armor (Arcaxer 1)|Cheater's Visor]], [[Armor (Arcaxer 1)|Dealer's Vest]], [[Armor (Arcaxer 1)|Fight Me Pumps]].
|-
|Bouncy Projectiles
|[[Passives (Arcaxer 1)|Passive]]
|Projectiles that damage you are reflected back at the attacker.
|[[Armor (Arcaxer 1)|Bouncy Band]].
|}
== Blue Mage [[File:BlueMageIcon.png|borderless]] ==
The Blue Mage class is the second Challenge Mode in the game. It is inspired by the [https://finalfantasy.fandom.com/wiki/Blue_Mage Final Fantasy] mechanic of the same name Its gimmick is [[Copy Bolt]], a special exclusive Hack that can steal Copy Abilities off of enemies. It's designed to be pure fun, it's abilities being random, goofy, and enjoyable.
Copy Abilities are a mix of old abilities and exclusive ones<ref>Dark Knight can learn the Copy Abilities but otherwise they are exclusive.</ref>. The old ones are typically Hax or Passives that every class can learn, with a handful of exceptions. The exclusive abilities often are not related to one another, no theme linking them together. There are some exceptions however, such as Null Blue or Blue Master.
{| class="wikitable"
|+Blue Mage Copy Abilities
!Enemy
!Area
!Type
!Name
!Use
|-
|Novice Caster
|[[The Stack#Bottom Block|Bottom Block]]
|[[Hax (Arcaxer 1)|Hax]]
|[[Bouncing Fire]]
|Fires a bouncing ball of fire. Can inflict a burn.
|-
|Toxic Imp
|[[The Stack#Bottom Block|Bottom Block]]
|[[Passives (Arcaxer 1)|Passive]]
|Blue Health
|Gain 5 HP for every Passive learnt.
|-
|Flying Buggle
|[[The Stack#Bottom Block|Bottom Block]]
|[[Passives (Arcaxer 1)|Passive]]
|Blue Strength
|Gain 1 Power for each Hack learnt.
|-
|AI Sentry
|[[The Stack#Bottom Block|Bottom Block]]
|[[Passives (Arcaxer 1)|Passive]]
|Null Blue
|Copy Bolt will always deal no damage.
|-
|Deadly Scrapper
|[[The Stack#Bottom Block|Bottom Block]]
|[[Hax (Arcaxer 1)|Hax]]
|[[Spike Ball]]
|Fires a bouncing spike ball.
|-
|Adept Caster
|[[The Stack#Bottom Block|Bottom Block]]
|[[Passives (Arcaxer 1)|Passive]]
|Power 1
|Adds 1 to Power.
|-
|Buggle Zero
|[[The Stack#Bottom Block|Bottom Block]]
|[[Hax (Arcaxer 1)|Hax]]
|[[Hack Defense 1]]
|Ups your defense for a few turns.
|-
|Super Scrapper
|[[The Stack#Bottom Block|Bottom Block]]
|[[Hax (Arcaxer 1)|Hax]]
|[[Hack Power 1]]
|Ups your Power for a few turns.
|-
|Colossal Toxin
|[[The Stack#Bottom Block|Bottom Block]]
|[[Hax (Arcaxer 1)|Hax]]
|[[Summon Toxin]]
|Summons a Toxin to fight for you.
|-
|Elite Caster
|[[The Stack#Bottom Block|Bottom Block]]/[[The Stack#Janus Block|Janus Block]]
|[[Passives (Arcaxer 1)|Passive]]
|Heathy Crit
|Gain 10% Crit Chance when at full Health.
|-
|Toxic Chemist
|[[The Stack#Janus Block|Janus Block]]
|[[Hax (Arcaxer 1)|Hax]]
|[[Poison Fog]]
|Affects all enemies on the battlefield and inflics Poison on them.
|-
|Chromatic Abberation
|[[The Stack#Janus Block|Janus Block]]
|[[Hax (Arcaxer 1)|Hax]]
|[[Restore 1]]
|Restores 30% of your HP.
|-
|Triangular Aberration
|[[The Stack#Janus Block|Janus Block]]
|[[Passives (Arcaxer 1)|Passive]]
|Health 1
|Adds 10 HP.
|-
|Gold Caster
|[[The Stack#Janus Block|Janus Block]]
|[[Passives (Arcaxer 1)|Passive]]
|Last Surprise
|Enemies take damage from pre-emptive strikes.
|-
|Task Master
|[[The Stack#Janus Block|Janus Block]]
|[[Hax (Arcaxer 1)#Defensive Hack|Defensive Hack]]
|[[Blink]]
|Teleports you to the sky for 3 seconds.
|-
|Sunken Roller
|[[The Stack#Whistler Block|Whistler Block]]
|[[Passives (Arcaxer 1)|Passive]]
|Fire Mage
|If all your equipped Hax are of the Fire element, gain Crit Damage equal to double your level.
|-
|Troll Crosshair
|[[The Stack#Whistler Block|Whistler Block]]
|[[Passives (Arcaxer 1)|Passive]]
|Defense 2
|Adds 5 Defense.
|-
|Cursed Cutlass
|[[The Stack#Whistler Block|Whistler Block]]
|[[Passives (Arcaxer 1)|Passive]]
|Power 2
|Adds 5 to Power.
|-
|Seaward Thopter
|[[The Stack#Whistler Block|Whistler Block]]
|[[Passives (Arcaxer 1)|Passive]]
|Exp Boost
|Get 10% more EXP from battles.
|-
|Outlaw Chemist
|[[The Stack#Whistler Block|Whistler Block]]
|[[Hax (Arcaxer 1)|Hax]]
|[[Cauterize]]
|Restores 40% of your HP, but inflicts Burn.
|-
|Sparrow Caster
|[[The Stack#Whistler Block|Whistler Block]]
|[[Hax (Arcaxer 1)|Hax]]
|[[Bouncing Frost]]
|Fires a bouncing ball of frost. Can inflict Freeze.
|-
|Captain Bryce
|[[The Stack#Whistler Block|Whistler Block]]
|[[Hax (Arcaxer 1)|Hax]]
|[[Waterbolt]]
|Fires a ball of water. Can inflict Breach.
|-
|Troll Buccaneer
|[[The Stack#Whistler Block|Whistler Block]]
|[[Passives (Arcaxer 1)|Passive]]
|Health 2
|Adds 20 HP.
|-
|Drowned Imp
|[[The Stack#Whistler Block|Whistler Block]]
|[[Passives (Arcaxer 1)|Passive]]
|Power of Friendship
|If there are 2 active allies, gain 1 Max AP.
|-
|Scurvy Imp
|[[The Stack#Whistler Block|Whistler Block]]
|[[Passives (Arcaxer 1)|Passive]]
|Blue Master
|Doubles Copy Bolt's success chance.
|-
|Bryce Lee
|[[The Stack#Whistler Block|Whistler Block]]
|[[Hax (Arcaxer 1)|Hax]]
|[[Shark Attack]]
|Attacks a random target and breaks it's links.
|-
|Reaper Shark
|[[The Stack#Whistler Block|Whistler Block]]
|[[Hax (Arcaxer 1)|Hax]]
|[[Fish Swap]]
|Swaps your weapon to the Scale Edge for the remainder of the fight.
|-
|Dancing Bones
|[[The Stack#Longhorn Block|Longhorn Block]]
|[[Passives (Arcaxer 1)|Passive]]
|Health 3
|Adds 50 HP.
|-
|Pumpkin Sentry
|[[The Stack#Longhorn Block|Longhorn Block]]
|[[Passives (Arcaxer 1)|Passive]]
|1v1 Me Bro
|Gain 5% Crit Chance when there is only 1 enemy remaining.
|-
|Digital Ghost
|[[The Stack#Longhorn Block|Longhorn Block]]
|[[Passives (Arcaxer 1)|Passive]]
|Power 3
|Adds 10 to Power.
|-
|Webcrawler
|[[The Stack#Longhorn Block|Longhorn Block]]
|[[Passives (Arcaxer 1)|Passive]]
|Nerf This
|If you have 2 or more Glitches (effects), gain extra Power.
|-
|Spooky.bat
|[[The Stack#Longhorn Block|Longhorn Block]]
|[[Hax (Arcaxer 1)|Hax]]
|[[Restore 2]]
|Restores 50% of your HP.
|-
|Sad Ghost
|[[The Stack#Longhorn Block|Longhorn Block]]
|[[Passives (Arcaxer 1)|Passive]]
|Blueford
|If your name is Blueford, gain 5% Crit Chance.
|-
|Deadly Bones
|[[The Stack#Longhorn Block|Longhorn Block]]
|[[Passives (Arcaxer 1)|Passive]]
|Surrounded
|Gain Defense equal to your level if there more than 4 enemies present.
|-
|Dr. Jonkal
|[[The Stack#Longhorn Block|Longhorn Block]]
|[[Hax (Arcaxer 1)|Hax]]
|[[Chaos Blast]]
|Fires 6 Bouncing Thunders.
|-
|Horror.bat
|[[The Stack#Longhorn Block|Longhorn Block]]
|[[Passives (Arcaxer 1)|Passive]]
|Frost Mage
|If all your equipped Hax are of the Felement, gain Crit Damage equal to double your level.rost
|-
|Dark Webcrawler
|[[The Stack#Longhorn Block|Longhorn Block]]
|[[Passives (Arcaxer 1)|Passive]]
|Roll the Dice
|Randomize your loadout upon starting a battle, but gain the following Glitches (effects):
Kilabyte Shield, Brute Force 2, Crit 2.
|-
|Toxic Llorona
|[[The Stack#Longhorn Block|Longhorn Block]]
|[[Hax (Arcaxer 1)|Hax]]
|[[Flamethrower]]
|Fires a blast of fire at your enemies. Can Inflict a Burn.
|-
|Null Pointer
|[[The Stack#RGB Block|RGB Block]]
|[[Passives (Arcaxer 1)|Passive]]
|Thorns Starter
|Start battles with the Thorns effect.
|-
|B.A.D.D.I.E.
|[[The Stack#RGB Block|RGB Block]]
|[[Hax (Arcaxer 1)|Hax]]
|[[Sweeper Beam]]
|Fires a large beam, which can hit multiple enemies.
|-
|Null Double Pointer
|[[The Stack#RGB Block|RGB Block]]
|[[Hax (Arcaxer 1)|Hax]]
|[[RNGza]]
|Can fire any Hack in the game.
|-
|RGB Caster
|[[The Stack#RGB Block|RGB Block]]
|[[Hax (Arcaxer 1)|Hax]]
|[[Summon Task Master]]
|Summons Task Master to fight for you.
|-
|Darkaxer
|[[The Stack#RGB Block|RGB Block]]
|[[Hax (Arcaxer 1)|Hax]]
|[[Red]]
|Fires a bolt of pure red at your enemies. Turns them Red.
|-
|Left / Right Hand
|[[The Stack#RGB Block|RGB Block]]
|[[Hax (Arcaxer 1)|Hax]]
|[[Green]]
|Fires a bolt of pure green at your enemies. Turns them Green.
|-
|Bone Summoner
|[[Sandy Bridge]]
|[[Hax (Arcaxer 1)|Hax]]
|[[Bananarang]]
|Fires a banana that will return to the player.
|-
|Sandy Toxin
|[[Sandy Bridge]]
|[[Hax (Arcaxer 1)|Hax]]
|[[Earth Bomb]]
|Fires a ball of earth that explodes upon contact.
|-
|Beanling
|[[Coffee Lake]]
|[[Passives (Arcaxer 1)|Passive]]
|Sweet Sixteen
|If you are level 16, gain 999 Power.
|-
|Frozen Roller
|[[Coffee Lake]]
|[[Hax (Arcaxer 1)|Hax]]
|[[Ice Pack]]
|Restores 40% of your HP, but inflicts Frost Bite.
|-
|404 Block Entity
|[[404 Block]]
|[[Hax (Arcaxer 1)|Hax]]
|[[everything_and_nothing.exe]]
|Kills the Player.
|}
== Footnotes ==
<references/>
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== Dark Knight [[File:DarkKnightIcon.png|borderless]] ==
The Dark Knight class is the first Challenge Mode in the game. Its gimmick is that instead of having a set learn pool, Dark Knight can learn (almost) every [[Hax (Arcaxer 1)|Hack]] and [[Passives (Arcaxer 1)|Passive]] in the game. Every 3rd level, Dark Knight will learn a new Hack or Passive, alternating between the two. Playing the game this way makes your loadout much more varied, but adds a challenge due to the inconsistency between save files. Dark Knight adds more replay value to the game, as you will always obtain passives and Hax in different order.
=== Exclusive Abilities ===
Dark Knight can learn a handful of Hax and Passives unintentionally exclusive to it. There are a handful of abilities that are not obtained in the loadout menu legitimately in other ways.
{| class="wikitable sortable"
|+Dark Knight Exclusive abilities
|-
! Name !! Type !! Use !! Legitimate Obtaining
|-
| [[Brick Drop]]|| [[Hax (Arcaxer 1)|Hax]]|| Damages a random enemy (or the player).||Ability on the [[Jailbreaker]].
|-
|[[Auto Crit]]
|[[Hax (Arcaxer 1)|Hax]]
|Inflicts [[Glitches (Arcaxer 1)|One Crit]], a glitch that guarentees a critical hit on the next [[Hax (Arcaxer 1)|Hack]].
|Ability on the [[USBuster]].
|-
|AP Return 1
|[[Passives (Arcaxer 1)|Passive]]
|Has a chance to refund AP when using an attack.
|Unobtainable.
|-
|Defense 3
|[[Passives (Arcaxer 1)|Passive]]
|Adds 10 Defense.
|Unobtainable.
|-
|Stunning Strikes
|[[Passives (Arcaxer 1)|Passive]]
|Your [[Weapons (Arcaxer 1)|weapons]] have a 5% chance to stun enemies.
|[[Accessories (Arcaxer 1)|Stunning Pendant]] Accessory.
|-
|Defense Master
|[[Passives (Arcaxer 1)|Passive]]
|[[Hax (Arcaxer 1)#Defensive Hax|Defensive Hax]] cost 5 less adrenaline to cast.
|[[Accessories (Arcaxer 1)|Defensive Necklace]] Accessory.
|-
|Regeneration E
|[[Passives (Arcaxer 1)|Passive]]
|Regenerates 7% of your total HP every turn.
|[[Accessories (Arcaxer 1)|Regenerating Pendant]] Accessory.
|-
|2 Becomes 1
|[[Passives (Arcaxer 1)|Passive]]
|[[Hax (Arcaxer 1)|Hax]] that cost 2 AP to cast now only cost 1 AP.
|[[Accessories (Arcaxer 1)|Energized Emblem]] Accessory.
|}
=== Unobtainable Abilities ===
There are also certain abilities Dark Knight cannot obtain ever. Some of these aren't ever obtainable, but others can be obtained in other ways. The unobtainable abilities are as follows:
{| class="wikitable sortable"
|+Dark Knight Unobtainable abilities
|-
! Name !! Type !! Use !! Legitimate Obtaining
|-
| [[Lightning Bolt]]|| [[Hax (Arcaxer 1)|Hax]]|| Fires a (very glitchy) lightning bolt.||Cast by [[RNGza]].
|-
|[[Summon Barkaxer]]
|[[Hax (Arcaxer 1)|Hax]]
|Calls the [[Barkaxer]] to help you fight.
|[[The Stack#Bottom Block|Bottom Block]] Floor 6.
|-
|[[Summon Bryce]]
|[[Hax (Arcaxer 1)|Hax]]
|Calls [[Captain Bryce]] to help you fight.
|Given to you when defeating Bryce Lee.
|-
|[[Volcano Bolt]]
|[[Hax (Arcaxer 1)|Hax]]
|Fires a bolt of lava and earth. Inflicts [[Glitches (Arcaxer 1)|Destabilize]].
|[[Shops (Arcaxer 1)#Sydney's Shop|Sydney's Shop]] (Stock 2), [[The Stack#Bottom Block|Bottom Block]], [[The Stack#Janus Block|Janus Block]] Chests.
|-
|[[Waternado]]
|[[Hax (Arcaxer 1)|Hax]]
|Fires a tornado of water. Can cut links.
|[[Shops (Arcaxer 1)#Sydney's Shop|Sydney's Shop]] (Stock 2) [[The Stack#Whistler Block|Whistler Block]] Chests.
|-
|[[Summon Elemental]]
|[[Hax (Arcaxer 1)|Hax]]
|Summons an ally based off your right hand weapon.
|[[Shops (Arcaxer 1)#Sydney's Shop|Sydney's Shop]] (Stock 3), [[The Stack#Longhorn Block|Longhorn Block]] Chests
|-
|[[Summon Llorona]]
|[[Hax (Arcaxer 1)|Hax]]
|Calls [[Llorona|Llori]] to help you fight.
|Given to you when starting [[The Stack#RGB Block|RGB Block]].
|-
|[[Galaxy Burst]]
|[[Hax (Arcaxer 1)|Hax]]
|Fires a large [[Arcax Missile]].
|Used in the final fight, cast via [[RNGza]].
|-
|[[Shield Buster]]
|[[Hax (Arcaxer 1)|Hax]]
|Destroys an enemy's shield.
|[[Shops (Arcaxer 1)#Casino Shop|Casino Shop]] (Stock 1)
|-
|[[Sweeper Beam]]
|[[Hax (Arcaxer 1)|Hax]]
|Fires a large beam, which can hit multiple enemies.
|[[Shops (Arcaxer 1)#Casino Shop|Casino Shop]] (Stock 1), B.A.D.D.I.E Copy Ability (Blue Mage [[File:BlueMageIcon.png|frameless]]).
|-
|[[Reverse Time]]
|[[Hax (Arcaxer 1)|Hax]]
|Restarts a battle.
|[[Moneyfingers Resort and Casino#Pusher Man|Pusher Man]].
|-
|[[Copy Bolt]]
|[[Hax (Arcaxer 1)|Hax]]
|Has a 10% chance to steal an ability from enemies.
|Blue Mage [[File:BlueMageIcon.png|frameless]] Level 3.
|-
|[[Cauterize]]
|[[Hax (Arcaxer 1)|Hax]]
|Restores 40% of your HP, but inflicts [[Glitches (Arcaxer 1)|Burn]].
|Outlaw Chemist Copy Ability (Blue Mage [[File:BlueMageIcon.png|frameless]])
|-
|[[Summon Task Master]]
|[[Hax (Arcaxer 1)|Hax]]
|Summons [[Task Master]] to fight for you.
|RGB Caster Copy Ability (Blue Mage [[File:BlueMageIcon.png|frameless]])
|-
|[[Ice Pack]]
|[[Hax (Arcaxer 1)|Hax]]
|Restores 40% of your HP, but inflicts [[Glitches (Arcaxer 1)|Frost Bite]].
|Frozen Roller Copy Ability (Blue Mage [[File:BlueMageIcon.png|frameless]])
|-
|[[everything_and_nothing.exe]]
|[[Hax (Arcaxer 1)|Hax]]
|Kills the player.
|404 Block Entity Copy Ability (Blue Mage [[File:BlueMageIcon.png|frameless]])
|-
|Null Blue
|[[Passives (Arcaxer 1)|Passive]]
|[[Copy Bolt]] will always deal no damage.
|AI Sentry Copy Ability (Blue Mage [[File:BlueMageIcon.png|frameless]])
|-
|Last Surprise
|[[Passives (Arcaxer 1)|Passive]]
|Enemies take damage from pre-emptive strikes.
|Gold Caster Copy Ability (Blue Mage [[File:BlueMageIcon.png|frameless]])
|-
|Power of Friendship
|[[Passives (Arcaxer 1)|Passive]]
|If there are 2 active allies, gain 1 Max AP.
|Drowned Imp Copy Ability (Blue Mage [[File:BlueMageIcon.png|frameless]])
|-
|1v1 Me Bro
|[[Passives (Arcaxer 1)|Passive]]
|Gain 5% Crit Chance when there is only 1 enemy remaining.
|Pumpkin Sentry Copy Ability (Blue Mage [[File:BlueMageIcon.png|frameless]])
|-
|Surrounded
|[[Passives (Arcaxer 1)|Passive]]
|Gain Defense equal to your level if there more than 4 enemies present.
|Deadly Bones Copy Ability (Blue Mage [[File:BlueMageIcon.png|frameless]])
|-
|Frost Mage
|[[Passives (Arcaxer 1)|Passive]]
|If all your equipped [[Hax (Arcaxer 1)|Hax]] are of the Frost element, gain Crit Damage equal to double your level.
|Horror.bat Copy Ability (Blue Mage [[File:BlueMageIcon.png|frameless]])
|-
|Combo Plus E
|[[Passives (Arcaxer 1)|Passive]]
|Increases the combo damage you can do in battles by 1.
|[[Armor (Arcaxer 1)|Combo Plate]], [[Money Hands R]], [[Money Hands L]].
|-
|Bloody Adrenaline
|[[Passives (Arcaxer 1)|Passive]]
|Grants Adrenaline when getting damaged.
|[[Accessories (Arcaxer 1)|Bloody Necklace]] Accessory.
|-
|Minor Luck E
|[[Passives (Arcaxer 1)|Passive]]
|Slightly increases quality of mob drops.
|[[Armor (Arcaxer 1)|Cheater's Visor]], [[Armor (Arcaxer 1)|Dealer's Vest]], [[Armor (Arcaxer 1)|Fight Me Pumps]].
|-
|Bouncy Projectiles
|[[Passives (Arcaxer 1)|Passive]]
|Projectiles that damage you are reflected back at the attacker.
|[[Armor (Arcaxer 1)|Bouncy Band]].
|}
== Blue Mage [[File:BlueMageIcon.png|borderless]] ==
The Blue Mage class is the second Challenge Mode in the game. It is inspired by the [https://finalfantasy.fandom.com/wiki/Blue_Mage Final Fantasy] mechanic of the same name Its gimmick is [[Copy Bolt]], a special exclusive Hack that can steal Copy Abilities off of enemies. It's designed to be pure fun, it's abilities being random, goofy, and enjoyable.
Copy Abilities are a mix of old abilities and exclusive ones<ref>Dark Knight can learn the Copy Abilities but otherwise they are exclusive.</ref>. The old ones are typically Hax or Passives that every class can learn, with a handful of exceptions. The exclusive abilities often are not related to one another, no theme linking them together. There are some exceptions however, such as Null Blue or Blue Master.
=== Copy Abilities ===
{| class="wikitable"
|+Blue Mage Copy Abilities
!Enemy
!Area
!Type
!Name
!Use
|-
|Novice Caster
|[[The Stack#Bottom Block|Bottom Block]]
|[[Hax (Arcaxer 1)|Hax]]
|[[Bouncing Fire]]
|Fires a bouncing ball of fire. Can inflict a burn.
|-
|Toxic Imp
|[[The Stack#Bottom Block|Bottom Block]]
|[[Passives (Arcaxer 1)|Passive]]
|Blue Health
|Gain 5 HP for every Passive learnt.
|-
|Flying Buggle
|[[The Stack#Bottom Block|Bottom Block]]
|[[Passives (Arcaxer 1)|Passive]]
|Blue Strength
|Gain 1 Power for each Hack learnt.
|-
|AI Sentry
|[[The Stack#Bottom Block|Bottom Block]]
|[[Passives (Arcaxer 1)|Passive]]
|Null Blue
|Copy Bolt will always deal no damage.
|-
|Deadly Scrapper
|[[The Stack#Bottom Block|Bottom Block]]
|[[Hax (Arcaxer 1)|Hax]]
|[[Spike Ball]]
|Fires a bouncing spike ball.
|-
|Adept Caster
|[[The Stack#Bottom Block|Bottom Block]]
|[[Passives (Arcaxer 1)|Passive]]
|Power 1
|Adds 1 to Power.
|-
|Buggle Zero
|[[The Stack#Bottom Block|Bottom Block]]
|[[Hax (Arcaxer 1)|Hax]]
|[[Hack Defense 1]]
|Ups your defense for a few turns.
|-
|Super Scrapper
|[[The Stack#Bottom Block|Bottom Block]]
|[[Hax (Arcaxer 1)|Hax]]
|[[Hack Power 1]]
|Ups your Power for a few turns.
|-
|Colossal Toxin
|[[The Stack#Bottom Block|Bottom Block]]
|[[Hax (Arcaxer 1)|Hax]]
|[[Summon Toxin]]
|Summons a Toxin to fight for you.
|-
|Elite Caster
|[[The Stack#Bottom Block|Bottom Block]]/[[The Stack#Janus Block|Janus Block]]
|[[Passives (Arcaxer 1)|Passive]]
|Heathy Crit
|Gain 10% Crit Chance when at full Health.
|-
|Toxic Chemist
|[[The Stack#Janus Block|Janus Block]]
|[[Hax (Arcaxer 1)|Hax]]
|[[Poison Fog]]
|Affects all enemies on the battlefield and inflics Poison on them.
|-
|Chromatic Abberation
|[[The Stack#Janus Block|Janus Block]]
|[[Hax (Arcaxer 1)|Hax]]
|[[Restore 1]]
|Restores 30% of your HP.
|-
|Triangular Aberration
|[[The Stack#Janus Block|Janus Block]]
|[[Passives (Arcaxer 1)|Passive]]
|Health 1
|Adds 10 HP.
|-
|Gold Caster
|[[The Stack#Janus Block|Janus Block]]
|[[Passives (Arcaxer 1)|Passive]]
|Last Surprise
|Enemies take damage from pre-emptive strikes.
|-
|Task Master
|[[The Stack#Janus Block|Janus Block]]
|[[Hax (Arcaxer 1)#Defensive Hack|Defensive Hack]]
|[[Blink]]
|Teleports you to the sky for 3 seconds.
|-
|Sunken Roller
|[[The Stack#Whistler Block|Whistler Block]]
|[[Passives (Arcaxer 1)|Passive]]
|Fire Mage
|If all your equipped Hax are of the Fire element, gain Crit Damage equal to double your level.
|-
|Troll Crosshair
|[[The Stack#Whistler Block|Whistler Block]]
|[[Passives (Arcaxer 1)|Passive]]
|Defense 2
|Adds 5 Defense.
|-
|Cursed Cutlass
|[[The Stack#Whistler Block|Whistler Block]]
|[[Passives (Arcaxer 1)|Passive]]
|Power 2
|Adds 5 to Power.
|-
|Seaward Thopter
|[[The Stack#Whistler Block|Whistler Block]]
|[[Passives (Arcaxer 1)|Passive]]
|Exp Boost
|Get 10% more EXP from battles.
|-
|Outlaw Chemist
|[[The Stack#Whistler Block|Whistler Block]]
|[[Hax (Arcaxer 1)|Hax]]
|[[Cauterize]]
|Restores 40% of your HP, but inflicts Burn.
|-
|Sparrow Caster
|[[The Stack#Whistler Block|Whistler Block]]
|[[Hax (Arcaxer 1)|Hax]]
|[[Bouncing Frost]]
|Fires a bouncing ball of frost. Can inflict Freeze.
|-
|Captain Bryce
|[[The Stack#Whistler Block|Whistler Block]]
|[[Hax (Arcaxer 1)|Hax]]
|[[Waterbolt]]
|Fires a ball of water. Can inflict Breach.
|-
|Troll Buccaneer
|[[The Stack#Whistler Block|Whistler Block]]
|[[Passives (Arcaxer 1)|Passive]]
|Health 2
|Adds 20 HP.
|-
|Drowned Imp
|[[The Stack#Whistler Block|Whistler Block]]
|[[Passives (Arcaxer 1)|Passive]]
|Power of Friendship
|If there are 2 active allies, gain 1 Max AP.
|-
|Scurvy Imp
|[[The Stack#Whistler Block|Whistler Block]]
|[[Passives (Arcaxer 1)|Passive]]
|Blue Master
|Doubles Copy Bolt's success chance.
|-
|Bryce Lee
|[[The Stack#Whistler Block|Whistler Block]]
|[[Hax (Arcaxer 1)|Hax]]
|[[Shark Attack]]
|Attacks a random target and breaks it's links.
|-
|Reaper Shark
|[[The Stack#Whistler Block|Whistler Block]]
|[[Hax (Arcaxer 1)|Hax]]
|[[Fish Swap]]
|Swaps your weapon to the Scale Edge for the remainder of the fight.
|-
|Dancing Bones
|[[The Stack#Longhorn Block|Longhorn Block]]
|[[Passives (Arcaxer 1)|Passive]]
|Health 3
|Adds 50 HP.
|-
|Pumpkin Sentry
|[[The Stack#Longhorn Block|Longhorn Block]]
|[[Passives (Arcaxer 1)|Passive]]
|1v1 Me Bro
|Gain 5% Crit Chance when there is only 1 enemy remaining.
|-
|Digital Ghost
|[[The Stack#Longhorn Block|Longhorn Block]]
|[[Passives (Arcaxer 1)|Passive]]
|Power 3
|Adds 10 to Power.
|-
|Webcrawler
|[[The Stack#Longhorn Block|Longhorn Block]]
|[[Passives (Arcaxer 1)|Passive]]
|Nerf This
|If you have 2 or more Glitches (effects), gain extra Power.
|-
|Spooky.bat
|[[The Stack#Longhorn Block|Longhorn Block]]
|[[Hax (Arcaxer 1)|Hax]]
|[[Restore 2]]
|Restores 50% of your HP.
|-
|Sad Ghost
|[[The Stack#Longhorn Block|Longhorn Block]]
|[[Passives (Arcaxer 1)|Passive]]
|Blueford
|If your name is Blueford, gain 5% Crit Chance.
|-
|Deadly Bones
|[[The Stack#Longhorn Block|Longhorn Block]]
|[[Passives (Arcaxer 1)|Passive]]
|Surrounded
|Gain Defense equal to your level if there more than 4 enemies present.
|-
|Dr. Jonkal
|[[The Stack#Longhorn Block|Longhorn Block]]
|[[Hax (Arcaxer 1)|Hax]]
|[[Chaos Blast]]
|Fires 6 Bouncing Thunders.
|-
|Horror.bat
|[[The Stack#Longhorn Block|Longhorn Block]]
|[[Passives (Arcaxer 1)|Passive]]
|Frost Mage
|If all your equipped Hax are of the Felement, gain Crit Damage equal to double your level.rost
|-
|Dark Webcrawler
|[[The Stack#Longhorn Block|Longhorn Block]]
|[[Passives (Arcaxer 1)|Passive]]
|Roll the Dice
|Randomize your loadout upon starting a battle, but gain the following Glitches (effects):
Kilabyte Shield, Brute Force 2, Crit 2.
|-
|Toxic Llorona
|[[The Stack#Longhorn Block|Longhorn Block]]
|[[Hax (Arcaxer 1)|Hax]]
|[[Flamethrower]]
|Fires a blast of fire at your enemies. Can Inflict a Burn.
|-
|Null Pointer
|[[The Stack#RGB Block|RGB Block]]
|[[Passives (Arcaxer 1)|Passive]]
|Thorns Starter
|Start battles with the Thorns effect.
|-
|B.A.D.D.I.E.
|[[The Stack#RGB Block|RGB Block]]
|[[Hax (Arcaxer 1)|Hax]]
|[[Sweeper Beam]]
|Fires a large beam, which can hit multiple enemies.
|-
|Null Double Pointer
|[[The Stack#RGB Block|RGB Block]]
|[[Hax (Arcaxer 1)|Hax]]
|[[RNGza]]
|Can fire any Hack in the game.
|-
|RGB Caster
|[[The Stack#RGB Block|RGB Block]]
|[[Hax (Arcaxer 1)|Hax]]
|[[Summon Task Master]]
|Summons Task Master to fight for you.
|-
|Darkaxer
|[[The Stack#RGB Block|RGB Block]]
|[[Hax (Arcaxer 1)|Hax]]
|[[Red]]
|Fires a bolt of pure red at your enemies. Turns them Red.
|-
|Left / Right Hand
|[[The Stack#RGB Block|RGB Block]]
|[[Hax (Arcaxer 1)|Hax]]
|[[Green]]
|Fires a bolt of pure green at your enemies. Turns them Green.
|-
|Bone Summoner
|[[Sandy Bridge]]
|[[Hax (Arcaxer 1)|Hax]]
|[[Bananarang]]
|Fires a banana that will return to the player.
|-
|Sandy Toxin
|[[Sandy Bridge]]
|[[Hax (Arcaxer 1)|Hax]]
|[[Earth Bomb]]
|Fires a ball of earth that explodes upon contact.
|-
|Beanling
|[[Coffee Lake]]
|[[Passives (Arcaxer 1)|Passive]]
|Sweet Sixteen
|If you are level 16, gain 999 Power.
|-
|Frozen Roller
|[[Coffee Lake]]
|[[Hax (Arcaxer 1)|Hax]]
|[[Ice Pack]]
|Restores 40% of your HP, but inflicts Frost Bite.
|-
|404 Block Entity
|[[404 Block]]
|[[Hax (Arcaxer 1)|Hax]]
|[[everything_and_nothing.exe]]
|Kills the Player.
|}
== Footnotes ==
<references/>
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In Arcaxer 1, there are two Challenge Modes that can be selected while creating a new save file. These challenge modes are considered extra classes that skip the tutorial and start at Level 3.
== Dark Knight [[File:DarkKnightIcon.png|borderless]] ==
The Dark Knight class is the first Challenge Mode in the game. Its gimmick is that instead of having a set learn pool, Dark Knight can learn (almost) every [[Hax (Arcaxer 1)|Hack]] and [[Passives (Arcaxer 1)|Passive]] in the game. Every 3rd level, Dark Knight will learn a new Hack or Passive, alternating between the two. Playing the game this way makes your loadout much more varied, but adds a challenge due to the inconsistency between save files. Dark Knight adds more replay value to the game, as you will always obtain passives and Hax in different order.
=== Exclusive Abilities ===
Dark Knight can learn a handful of Hax and Passives unintentionally exclusive to it. There are a handful of abilities that are not obtained in the loadout menu legitimately in other ways.
{| class="wikitable sortable"
|+Dark Knight Exclusive abilities
|-
! Name !! Type !! Use !! Legitimate Obtaining
|-
| [[Brick Drop]]|| [[Hax (Arcaxer 1)|Hax]]|| Damages a random enemy (or the player).||Ability on the [[Jailbreaker]].
|-
|[[Auto Crit]]
|[[Hax (Arcaxer 1)|Hax]]
|Inflicts [[Glitches (Arcaxer 1)|One Crit]], a glitch that guarentees a critical hit on the next [[Hax (Arcaxer 1)|Hack]].
|Ability on the [[USBuster]].
|-
|AP Return 1
|[[Passives (Arcaxer 1)|Passive]]
|Has a chance to refund AP when using an attack.
|Unobtainable.
|-
|Defense 3
|[[Passives (Arcaxer 1)|Passive]]
|Adds 10 Defense.
|Unobtainable.
|-
|Stunning Strikes
|[[Passives (Arcaxer 1)|Passive]]
|Your [[Weapons (Arcaxer 1)|weapons]] have a 5% chance to stun enemies.
|[[Accessories (Arcaxer 1)|Stunning Pendant]] Accessory.
|-
|Defense Master
|[[Passives (Arcaxer 1)|Passive]]
|[[Hax (Arcaxer 1)#Defensive Hax|Defensive Hax]] cost 5 less adrenaline to cast.
|[[Accessories (Arcaxer 1)|Defensive Necklace]] Accessory.
|-
|Regeneration E
|[[Passives (Arcaxer 1)|Passive]]
|Regenerates 7% of your total HP every turn.
|[[Accessories (Arcaxer 1)|Regenerating Pendant]] Accessory.
|-
|2 Becomes 1
|[[Passives (Arcaxer 1)|Passive]]
|[[Hax (Arcaxer 1)|Hax]] that cost 2 AP to cast now only cost 1 AP.
|[[Accessories (Arcaxer 1)|Energized Emblem]] Accessory.
|}
=== Unobtainable Abilities ===
There are also certain abilities Dark Knight cannot obtain ever. Some of these aren't ever obtainable, but others can be obtained in other ways. The unobtainable abilities are as follows:
{| class="wikitable sortable"
|+Dark Knight Unobtainable abilities
|-
! Name !! Type !! Use !! Legitimate Obtaining
|-
| [[Lightning Bolt]]|| [[Hax (Arcaxer 1)|Hax]]|| Fires a (very glitchy) lightning bolt.||Cast by [[RNGza]].
|-
|[[Summon Barkaxer]]
|[[Hax (Arcaxer 1)|Hax]]
|Calls the [[Barkaxer]] to help you fight.
|[[The Stack#Bottom Block|Bottom Block]] Floor 6.
|-
|[[Summon Bryce]]
|[[Hax (Arcaxer 1)|Hax]]
|Calls [[Captain Bryce]] to help you fight.
|Given to you when defeating Bryce Lee.
|-
|[[Volcano Bolt]]
|[[Hax (Arcaxer 1)|Hax]]
|Fires a bolt of lava and earth. Inflicts [[Glitches (Arcaxer 1)|Destabilize]].
|[[Shops (Arcaxer 1)#Sydney's Shop|Sydney's Shop]] (Stock 2), [[The Stack#Bottom Block|Bottom Block]], [[The Stack#Janus Block|Janus Block]] Chests.
|-
|[[Waternado]]
|[[Hax (Arcaxer 1)|Hax]]
|Fires a tornado of water. Can cut links.
|[[Shops (Arcaxer 1)#Sydney's Shop|Sydney's Shop]] (Stock 2) [[The Stack#Whistler Block|Whistler Block]] Chests.
|-
|[[Summon Elemental]]
|[[Hax (Arcaxer 1)|Hax]]
|Summons an ally based off your right hand weapon.
|[[Shops (Arcaxer 1)#Sydney's Shop|Sydney's Shop]] (Stock 3), [[The Stack#Longhorn Block|Longhorn Block]] Chests
|-
|[[Summon Llorona]]
|[[Hax (Arcaxer 1)|Hax]]
|Calls [[Llorona|Llori]] to help you fight.
|Given to you when starting [[The Stack#RGB Block|RGB Block]].
|-
|[[Galaxy Burst]]
|[[Hax (Arcaxer 1)|Hax]]
|Fires a large [[Arcax Missile]].
|Used in the final fight, cast via [[RNGza]].
|-
|[[Shield Buster]]
|[[Hax (Arcaxer 1)|Hax]]
|Destroys an enemy's shield.
|[[Shops (Arcaxer 1)#Casino Shop|Casino Shop]] (Stock 1)
|-
|[[Sweeper Beam]]
|[[Hax (Arcaxer 1)|Hax]]
|Fires a large beam, which can hit multiple enemies.
|[[Shops (Arcaxer 1)#Casino Shop|Casino Shop]] (Stock 1), B.A.D.D.I.E Copy Ability (Blue Mage [[File:BlueMageIcon.png|frameless]]).
|-
|[[Reverse Time]]
|[[Hax (Arcaxer 1)|Hax]]
|Restarts a battle.
|[[Moneyfingers Resort and Casino#Pusher Man|Pusher Man]].
|-
|[[Copy Bolt]]
|[[Hax (Arcaxer 1)|Hax]]
|Has a 10% chance to steal an ability from enemies.
|Blue Mage [[File:BlueMageIcon.png|frameless]] Level 3.
|-
|[[Cauterize]]
|[[Hax (Arcaxer 1)|Hax]]
|Restores 40% of your HP, but inflicts [[Glitches (Arcaxer 1)|Burn]].
|Outlaw Chemist Copy Ability (Blue Mage [[File:BlueMageIcon.png|frameless]])
|-
|[[Summon Task Master]]
|[[Hax (Arcaxer 1)|Hax]]
|Summons [[Task Master]] to fight for you.
|RGB Caster Copy Ability (Blue Mage [[File:BlueMageIcon.png|frameless]])
|-
|[[Ice Pack]]
|[[Hax (Arcaxer 1)|Hax]]
|Restores 40% of your HP, but inflicts [[Glitches (Arcaxer 1)|Frost Bite]].
|Frozen Roller Copy Ability (Blue Mage [[File:BlueMageIcon.png|frameless]])
|-
|[[everything_and_nothing.exe]]
|[[Hax (Arcaxer 1)|Hax]]
|Kills the player.
|404 Block Entity Copy Ability (Blue Mage [[File:BlueMageIcon.png|frameless]])
|-
|Null Blue
|[[Passives (Arcaxer 1)|Passive]]
|[[Copy Bolt]] will always deal no damage.
|AI Sentry Copy Ability (Blue Mage [[File:BlueMageIcon.png|frameless]])
|-
|Last Surprise
|[[Passives (Arcaxer 1)|Passive]]
|Enemies take damage from pre-emptive strikes.
|Gold Caster Copy Ability (Blue Mage [[File:BlueMageIcon.png|frameless]])
|-
|Power of Friendship
|[[Passives (Arcaxer 1)|Passive]]
|If there are 2 active allies, gain 1 Max AP.
|Drowned Imp Copy Ability (Blue Mage [[File:BlueMageIcon.png|frameless]])
|-
|1v1 Me Bro
|[[Passives (Arcaxer 1)|Passive]]
|Gain 5% Crit Chance when there is only 1 enemy remaining.
|Pumpkin Sentry Copy Ability (Blue Mage [[File:BlueMageIcon.png|frameless]])
|-
|Surrounded
|[[Passives (Arcaxer 1)|Passive]]
|Gain Defense equal to your level if there more than 4 enemies present.
|Deadly Bones Copy Ability (Blue Mage [[File:BlueMageIcon.png|frameless]])
|-
|Frost Mage
|[[Passives (Arcaxer 1)|Passive]]
|If all your equipped [[Hax (Arcaxer 1)|Hax]] are of the Frost element, gain Crit Damage equal to double your level.
|Horror.bat Copy Ability (Blue Mage [[File:BlueMageIcon.png|frameless]])
|-
|Combo Plus E
|[[Passives (Arcaxer 1)|Passive]]
|Increases the combo damage you can do in battles by 1.
|[[Armor (Arcaxer 1)|Combo Plate]], [[Money Hands R]], [[Money Hands L]].
|-
|Bloody Adrenaline
|[[Passives (Arcaxer 1)|Passive]]
|Grants Adrenaline when getting damaged.
|[[Accessories (Arcaxer 1)|Bloody Necklace]] Accessory.
|-
|Minor Luck E
|[[Passives (Arcaxer 1)|Passive]]
|Slightly increases quality of mob drops.
|[[Armor (Arcaxer 1)|Cheater's Visor]], [[Armor (Arcaxer 1)|Dealer's Vest]], [[Armor (Arcaxer 1)|Fight Me Pumps]].
|-
|Bouncy Projectiles
|[[Passives (Arcaxer 1)|Passive]]
|Projectiles that damage you are reflected back at the attacker.
|[[Armor (Arcaxer 1)|Bouncy Band]].
|}
== Blue Mage [[File:BlueMageIcon.png|borderless]] ==
The Blue Mage class is the second Challenge Mode in the game. It is inspired by the [https://finalfantasy.fandom.com/wiki/Blue_Mage Final Fantasy] mechanic of the same name Its gimmick is [[Copy Bolt]], a special exclusive Hack that can steal Copy Abilities off of enemies. It's designed to be pure fun, it's abilities being random, goofy, and enjoyable.
Copy Abilities are a mix of old abilities and exclusive ones<ref>Dark Knight can learn the Copy Abilities but otherwise they are exclusive.</ref>. The old ones are typically Hax or Passives that every class can learn, with a handful of exceptions. The exclusive abilities often are not related to one another, no theme linking them together. There are some exceptions however, such as Null Blue or Blue Master.
=== Copy Abilities ===
{| class="wikitable"
|+Blue Mage Copy Abilities
!Enemy
!Area
!Type
!Name
!Use
|-
|Novice Caster
|[[The Stack#Bottom Block|Bottom Block]]
|[[Hax (Arcaxer 1)|Hax]]
|[[Bouncing Fire]]
|Fires a bouncing ball of fire. Can inflict a burn.
|-
|Toxic Imp
|[[The Stack#Bottom Block|Bottom Block]]
|[[Passives (Arcaxer 1)|Passive]]
|Blue Health
|Gain 5 HP for every Passive learnt.
|-
|Flying Buggle
|[[The Stack#Bottom Block|Bottom Block]]
|[[Passives (Arcaxer 1)|Passive]]
|Blue Strength
|Gain 1 Power for each Hack learnt.
|-
|AI Sentry
|[[The Stack#Bottom Block|Bottom Block]]
|[[Passives (Arcaxer 1)|Passive]]
|Null Blue
|Copy Bolt will always deal no damage.
|-
|Deadly Scrapper
|[[The Stack#Bottom Block|Bottom Block]]
|[[Hax (Arcaxer 1)|Hax]]
|[[Spike Ball]]
|Fires a bouncing spike ball.
|-
|Adept Caster
|[[The Stack#Bottom Block|Bottom Block]]
|[[Passives (Arcaxer 1)|Passive]]
|Power 1
|Adds 1 to Power.
|-
|Buggle Zero
|[[The Stack#Bottom Block|Bottom Block]]
|[[Hax (Arcaxer 1)|Hax]]
|[[Hack Defense 1]]
|Ups your defense for a few turns.
|-
|Super Scrapper
|[[The Stack#Bottom Block|Bottom Block]]
|[[Hax (Arcaxer 1)|Hax]]
|[[Hack Power 1]]
|Ups your Power for a few turns.
|-
|Colossal Toxin
|[[The Stack#Bottom Block|Bottom Block]]
|[[Hax (Arcaxer 1)|Hax]]
|[[Summon Toxin]]
|Summons a Toxin to fight for you.
|-
|Elite Caster
|[[The Stack#Bottom Block|Bottom Block]]/[[The Stack#Janus Block|Janus Block]]
|[[Passives (Arcaxer 1)|Passive]]
|Heathy Crit
|Gain 10% Crit Chance when at full Health.
|-
|Toxic Chemist
|[[The Stack#Janus Block|Janus Block]]
|[[Hax (Arcaxer 1)|Hax]]
|[[Poison Fog]]
|Affects all enemies on the battlefield and inflics Poison on them.
|-
|Chromatic Abberation
|[[The Stack#Janus Block|Janus Block]]
|[[Hax (Arcaxer 1)|Hax]]
|[[Restore 1]]
|Restores 30% of your HP.
|-
|Triangular Aberration
|[[The Stack#Janus Block|Janus Block]]
|[[Passives (Arcaxer 1)|Passive]]
|Health 1
|Adds 10 HP.
|-
|Gold Caster
|[[The Stack#Janus Block|Janus Block]]
|[[Passives (Arcaxer 1)|Passive]]
|Last Surprise
|Enemies take damage from pre-emptive strikes.
|-
|Task Master
|[[The Stack#Janus Block|Janus Block]]
|[[Hax (Arcaxer 1)#Defensive Hack|Defensive Hack]]
|[[Blink]]
|Teleports you to the sky for 3 seconds.
|-
|Sunken Roller
|[[The Stack#Whistler Block|Whistler Block]]
|[[Passives (Arcaxer 1)|Passive]]
|Fire Mage
|If all your equipped Hax are of the Fire element, gain Crit Damage equal to double your level.
|-
|Troll Crosshair
|[[The Stack#Whistler Block|Whistler Block]]
|[[Passives (Arcaxer 1)|Passive]]
|Defense 2
|Adds 5 Defense.
|-
|Cursed Cutlass
|[[The Stack#Whistler Block|Whistler Block]]
|[[Passives (Arcaxer 1)|Passive]]
|Power 2
|Adds 5 to Power.
|-
|Seaward Thopter
|[[The Stack#Whistler Block|Whistler Block]]
|[[Passives (Arcaxer 1)|Passive]]
|Exp Boost
|Get 10% more EXP from battles.
|-
|Outlaw Chemist
|[[The Stack#Whistler Block|Whistler Block]]
|[[Hax (Arcaxer 1)|Hax]]
|[[Cauterize]]
|Restores 40% of your HP, but inflicts Burn.
|-
|Sparrow Caster
|[[The Stack#Whistler Block|Whistler Block]]
|[[Hax (Arcaxer 1)|Hax]]
|[[Bouncing Frost]]
|Fires a bouncing ball of frost. Can inflict Freeze.
|-
|Captain Bryce
|[[The Stack#Whistler Block|Whistler Block]]
|[[Hax (Arcaxer 1)|Hax]]
|[[Waterbolt]]
|Fires a ball of water. Can inflict Breach.
|-
|Troll Buccaneer
|[[The Stack#Whistler Block|Whistler Block]]
|[[Passives (Arcaxer 1)|Passive]]
|Health 2
|Adds 20 HP.
|-
|Drowned Imp
|[[The Stack#Whistler Block|Whistler Block]]
|[[Passives (Arcaxer 1)|Passive]]
|Power of Friendship
|If there are 2 active allies, gain 1 Max AP.
|-
|Scurvy Imp
|[[The Stack#Whistler Block|Whistler Block]]
|[[Passives (Arcaxer 1)|Passive]]
|Blue Master
|Doubles Copy Bolt's success chance.
|-
|Bryce Lee
|[[The Stack#Whistler Block|Whistler Block]]
|[[Hax (Arcaxer 1)|Hax]]
|[[Shark Attack]]
|Attacks a random target and breaks it's links.
|-
|Reaper Shark
|[[The Stack#Whistler Block|Whistler Block]]
|[[Hax (Arcaxer 1)|Hax]]
|[[Fish Swap]]
|Swaps your weapon to the Scale Edge for the remainder of the fight.
|-
|Dancing Bones
|[[The Stack#Longhorn Block|Longhorn Block]]
|[[Passives (Arcaxer 1)|Passive]]
|Health 3
|Adds 50 HP.
|-
|Pumpkin Sentry
|[[The Stack#Longhorn Block|Longhorn Block]]
|[[Passives (Arcaxer 1)|Passive]]
|1v1 Me Bro
|Gain 5% Crit Chance when there is only 1 enemy remaining.
|-
|Digital Ghost
|[[The Stack#Longhorn Block|Longhorn Block]]
|[[Passives (Arcaxer 1)|Passive]]
|Power 3
|Adds 10 to Power.
|-
|Webcrawler
|[[The Stack#Longhorn Block|Longhorn Block]]
|[[Passives (Arcaxer 1)|Passive]]
|Nerf This
|If you have 2 or more Glitches (effects), gain extra Power.
|-
|Spooky.bat
|[[The Stack#Longhorn Block|Longhorn Block]]
|[[Hax (Arcaxer 1)|Hax]]
|[[Restore 2]]
|Restores 50% of your HP.
|-
|Sad Ghost
|[[The Stack#Longhorn Block|Longhorn Block]]
|[[Passives (Arcaxer 1)|Passive]]
|Blueford
|If your name is Blueford, gain 5% Crit Chance.
|-
|Deadly Bones
|[[The Stack#Longhorn Block|Longhorn Block]]
|[[Passives (Arcaxer 1)|Passive]]
|Surrounded
|Gain Defense equal to your level if there more than 4 enemies present.
|-
|Dr. Jonkal
|[[The Stack#Longhorn Block|Longhorn Block]]
|[[Hax (Arcaxer 1)|Hax]]
|[[Chaos Blast]]
|Fires 6 Bouncing Thunders.
|-
|Horror.bat
|[[The Stack#Longhorn Block|Longhorn Block]]
|[[Passives (Arcaxer 1)|Passive]]
|Frost Mage
|If all your equipped Hax are of the Felement, gain Crit Damage equal to double your level.rost
|-
|Dark Webcrawler
|[[The Stack#Longhorn Block|Longhorn Block]]
|[[Passives (Arcaxer 1)|Passive]]
|Roll the Dice
|Randomize your loadout upon starting a battle, but gain the following Glitches (effects):
Kilabyte Shield, Brute Force 2, Crit 2.
|-
|Toxic Llorona
|[[The Stack#Longhorn Block|Longhorn Block]]
|[[Hax (Arcaxer 1)|Hax]]
|[[Flamethrower]]
|Fires a blast of fire at your enemies. Can Inflict a Burn.
|-
|Null Pointer
|[[The Stack#RGB Block|RGB Block]]
|[[Passives (Arcaxer 1)|Passive]]
|Thorns Starter
|Start battles with the Thorns effect.
|-
|B.A.D.D.I.E.
|[[The Stack#RGB Block|RGB Block]]
|[[Hax (Arcaxer 1)|Hax]]
|[[Sweeper Beam]]
|Fires a large beam, which can hit multiple enemies.
|-
|Null Double Pointer
|[[The Stack#RGB Block|RGB Block]]
|[[Hax (Arcaxer 1)|Hax]]
|[[RNGza]]
|Can fire any Hack in the game.
|-
|RGB Caster
|[[The Stack#RGB Block|RGB Block]]
|[[Hax (Arcaxer 1)|Hax]]
|[[Summon Task Master]]
|Summons Task Master to fight for you.
|-
|Darkaxer
|[[The Stack#RGB Block|RGB Block]]
|[[Hax (Arcaxer 1)|Hax]]
|[[Red]]
|Fires a bolt of pure red at your enemies. Turns them Red.
|-
|Left / Right Hand
|[[The Stack#RGB Block|RGB Block]]
|[[Hax (Arcaxer 1)|Hax]]
|[[Green]]
|Fires a bolt of pure green at your enemies. Turns them Green.
|-
|Bone Summoner
|[[Sandy Bridge]]
|[[Hax (Arcaxer 1)|Hax]]
|[[Bananarang]]
|Fires a banana that will return to the player.
|-
|Sandy Toxin
|[[Sandy Bridge]]
|[[Hax (Arcaxer 1)|Hax]]
|[[Earth Bomb]]
|Fires a ball of earth that explodes upon contact.
|-
|Beanling
|[[Coffee Lake]]
|[[Passives (Arcaxer 1)|Passive]]
|Sweet Sixteen
|If you are level 16, gain 999 Power.
|-
|Frozen Roller
|[[Coffee Lake]]
|[[Hax (Arcaxer 1)|Hax]]
|[[Ice Pack]]
|Restores 40% of your HP, but inflicts Frost Bite.
|-
|404 Block Entity
|[[404 Block]]
|[[Hax (Arcaxer 1)|Hax]]
|[[everything_and_nothing.exe]]
|Kills the Player.
|}
== Footnotes ==
<references/>
c96033793b3f67f7dbfd1109be8a90c76ffd686d
Accessories (Arcaxer 1)
0
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1285
2024-06-13T23:22:36Z
Dino-Pack
2
Created page with "{{Redirect|Accessories|Weapons in Accessories 2|Accessories (Arcaxer 2)}} '''Accessories''' are an extra form of equippable obtained at various points in the game. They can either give stat boosts or unique passives. New accessories are unlocked in [[The Stack#Bottom Block|Bottom Block]], [[The Stack#Whistler Block|Whistler Block]], and [[The Stack#RGB Block|RGB Block]]. == Accessory List == {| class="wikitable sortable" |+Accessories !Name !Rarity !Effect !Sell Value !..."
wikitext
text/x-wiki
{{Redirect|Accessories|Weapons in Accessories 2|Accessories (Arcaxer 2)}}
'''Accessories''' are an extra form of equippable obtained at various points in the game. They can either give stat boosts or unique passives. New accessories are unlocked in [[The Stack#Bottom Block|Bottom Block]], [[The Stack#Whistler Block|Whistler Block]], and [[The Stack#RGB Block|RGB Block]].
== Accessory List ==
{| class="wikitable sortable"
|+Accessories
!Name
!Rarity
!Effect
!Sell Value
!Obtaining
|-
|Boring Ring
|White
| -
|1 Credits
|Default Accessory.
|-
|AP Ring
|Blue
|1 AP
|666 Credits
|[[The Stack#Bottom Block|Bottom Block]] Floor 16, [[Shops (Arcaxer 1)#Reggie's Shop|Reggie's Shop]] (Stock 2)
|-
|AP Ring+
|Purple
|2 AP
|1666 Credits
|[[The Stack#Whistler Block|WhistlerBlock] Floor 26, [[Shops (Arcaxer 1)#Reggie's Shop|Reggie's Shop]] (Stock 3)
|-
|AP Ring X
|Purple
|3 AP
|6666 Credits
|[[The Stack#RGB Block|RGB Block]] Floor 10, [[Shops (Arcaxer 1)#Reggie's Shop|Reggie's Shop]] (Stock 4)
|-
|EXP Ring
|Blue
|15% Battle XP
|666 Credits
|[[The Stack#Bottom Block|Bottom Block]] Floor 16, [[Shops (Arcaxer 1)#Reggie's Shop|Reggie's Shop]] (Stock 2)
|-
|Speed Ring
|Blue
|15 Walk Speed
|666 Credits
|[[The Stack#Bottom Block|Bottom Block]] Floor 16, [[Shops (Arcaxer 1)#Reggie's Shop|Reggie's Shop]] (Stock 2)
|-
|Glitch Pendant
|Purple
|20 Glitch Chance
|3333 Credits
|[[The Stack#Whistler Block|WhistlerBlock] Floor 26, [[Shops (Arcaxer 1)#Reggie's Shop|Reggie's Shop]] (Stock 3)
|-
|Stunning Pendant
|Purple
| -
|3333 Credits
|[[The Stack#Whistler Block|WhistlerBlock] Floor 26, [[Shops (Arcaxer 1)#Reggie's Shop|Reggie's Shop]] (Stock 3)
|-
|Defensive Necklace
|Purple
| -
|3333 Credits
|[[The Stack#Whistler Block|WhistlerBlock] Floor 26, [[Shops (Arcaxer 1)#Reggie's Shop|Reggie's Shop]] (Stock 3)
|-
|Bloody Necklace
|Purple
| -
|10000 Credits
|[[The Stack#RGB Block|RGB Block]] Floor 10, [[Shops (Arcaxer 1)#Reggie's Shop|Reggie's Shop]] (Stock 4)
|-
|Regenerating Pendant
|Purple
| -
|10000 Credits
|[[The Stack#RGB Block|RGB Block]] Floor 10, [[Shops (Arcaxer 1)#Reggie's Shop|Reggie's Shop]] (Stock 4)
|-
|Energized Emblem
|Purple
| -
|10000 Credits
|[[The Stack#RGB Block|RGB Block]] Floor 10, [[Shops (Arcaxer 1)#Reggie's Shop|Reggie's Shop]] (Stock 4)
|}
97baace65f6f4de4194cbe730f891ec70258ffe4
Accessories (Arcaxer 1)
0
425
1286
1285
2024-06-13T23:23:11Z
Dino-Pack
2
wikitext
text/x-wiki
{{Redirect|Accessories|Weapons in Accessories 2|Accessories (Arcaxer 2)}}
'''Accessories''' are an extra form of equippable obtained at various points in the game. They can either give stat boosts or unique passives. New accessories are unlocked in [[The Stack#Bottom Block|Bottom Block]], [[The Stack#Whistler Block|Whistler Block]], and [[The Stack#RGB Block|RGB Block]].
== Accessory List ==
{| class="wikitable sortable"
|+Accessories
!Name
!Rarity
!Effect
!Sell Value
!Obtaining
|-
|Boring Ring
|White
| -
|1 Credits
|Default Accessory.
|-
|AP Ring
|Blue
|1 AP
|666 Credits
|[[The Stack#Bottom Block|Bottom Block]] Floor 16, [[Shops (Arcaxer 1)#Reggie's Shop|Reggie's Shop]] (Stock 2)
|-
|AP Ring+
|Purple
|2 AP
|1666 Credits
|[[The Stack#Whistler Block|Whistler Block]] Floor 26, [[Shops (Arcaxer 1)#Reggie's Shop|Reggie's Shop]] (Stock 3)
|-
|AP Ring X
|Purple
|3 AP
|6666 Credits
|[[The Stack#RGB Block|RGB Block]] Floor 10, [[Shops (Arcaxer 1)#Reggie's Shop|Reggie's Shop]] (Stock 4)
|-
|EXP Ring
|Blue
|15% Battle XP
|666 Credits
|[[The Stack#Bottom Block|Bottom Block]] Floor 16, [[Shops (Arcaxer 1)#Reggie's Shop|Reggie's Shop]] (Stock 2)
|-
|Speed Ring
|Blue
|15 Walk Speed
|666 Credits
|[[The Stack#Bottom Block|Bottom Block]] Floor 16, [[Shops (Arcaxer 1)#Reggie's Shop|Reggie's Shop]] (Stock 2)
|-
|Glitch Pendant
|Purple
|20 Glitch Chance
|3333 Credits
|[[The Stack#Whistler Block|Whistler Block]] Floor 26, [[Shops (Arcaxer 1)#Reggie's Shop|Reggie's Shop]] (Stock 3)
|-
|Stunning Pendant
|Purple
| -
|3333 Credits
|[[The Stack#Whistler Block|Whistler Block]] Floor 26, [[Shops (Arcaxer 1)#Reggie's Shop|Reggie's Shop]] (Stock 3)
|-
|Defensive Necklace
|Purple
| -
|3333 Credits
|[[The Stack#Whistler Block|Whistler Block]] Floor 26, [[Shops (Arcaxer 1)#Reggie's Shop|Reggie's Shop]] (Stock 3)
|-
|Bloody Necklace
|Purple
| -
|10000 Credits
|[[The Stack#RGB Block|RGB Block]] Floor 10, [[Shops (Arcaxer 1)#Reggie's Shop|Reggie's Shop]] (Stock 4)
|-
|Regenerating Pendant
|Purple
| -
|10000 Credits
|[[The Stack#RGB Block|RGB Block]] Floor 10, [[Shops (Arcaxer 1)#Reggie's Shop|Reggie's Shop]] (Stock 4)
|-
|Energized Emblem
|Purple
| -
|10000 Credits
|[[The Stack#RGB Block|RGB Block]] Floor 10, [[Shops (Arcaxer 1)#Reggie's Shop|Reggie's Shop]] (Stock 4)
|}
0f2d5189b39bdec01bf289c078653ec2e66ccbd1
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2024-06-13T23:25:05Z
Dino-Pack
2
wikitext
text/x-wiki
{{Redirect|Accessories|Weapons in Accessories 2|Accessories (Arcaxer 2)}}
'''Accessories''' are an extra form of equippable obtained at various points in the game. They can either give stat boosts or unique passives. New accessories are unlocked in [[The Stack#Bottom Block|Bottom Block]], [[The Stack#Whistler Block|Whistler Block]], and [[The Stack#RGB Block|RGB Block]].
== Accessory List ==
{| class="wikitable sortable"
|+Accessories
!Name
!Rarity
!Effect
!Sell Value
!Obtaining
|-
|Boring Ring
|White
| -
|1 Credits
|Default Accessory.
|-
|AP Ring
|Blue
|Grants 1 AP
|666 Credits
|[[The Stack#Bottom Block|Bottom Block]] Floor 16, [[Shops (Arcaxer 1)#Reggie's Shop|Reggie's Shop]] (Stock 2)
|-
|AP Ring+
|Purple
|Grants 2 AP
|1666 Credits
|[[The Stack#Whistler Block|Whistler Block]] Floor 26, [[Shops (Arcaxer 1)#Reggie's Shop|Reggie's Shop]] (Stock 3)
|-
|AP Ring X
|Purple
|Grants 3 AP
|6666 Credits
|[[The Stack#RGB Block|RGB Block]] Floor 10, [[Shops (Arcaxer 1)#Reggie's Shop|Reggie's Shop]] (Stock 4)
|-
|EXP Ring
|Blue
|Grants 15% Battle XP
|666 Credits
|[[The Stack#Bottom Block|Bottom Block]] Floor 16, [[Shops (Arcaxer 1)#Reggie's Shop|Reggie's Shop]] (Stock 2)
|-
|Speed Ring
|Blue
|Grants 15 Walk Speed
|666 Credits
|[[The Stack#Bottom Block|Bottom Block]] Floor 16, [[Shops (Arcaxer 1)#Reggie's Shop|Reggie's Shop]] (Stock 2)
|-
|Glitch Pendant
|Purple
|Grants 20 Glitch Chance
|3333 Credits
|[[The Stack#Whistler Block|Whistler Block]] Floor 26, [[Shops (Arcaxer 1)#Reggie's Shop|Reggie's Shop]] (Stock 3)
|-
|Stunning Pendant
|Purple
| Your weapons have a 5% chance to stun enemies.
|3333 Credits
|[[The Stack#Whistler Block|Whistler Block]] Floor 26, [[Shops (Arcaxer 1)#Reggie's Shop|Reggie's Shop]] (Stock 3)
|-
|Defensive Necklace
|Purple
| Defensive Hax cost 5 less adrenaline to cast.
|3333 Credits
|[[The Stack#Whistler Block|Whistler Block]] Floor 26, [[Shops (Arcaxer 1)#Reggie's Shop|Reggie's Shop]] (Stock 3)
|-
|Bloody Necklace
|Purple
| Grants Adrenaline when getting damaged.
|10000 Credits
|[[The Stack#RGB Block|RGB Block]] Floor 10, [[Shops (Arcaxer 1)#Reggie's Shop|Reggie's Shop]] (Stock 4)
|-
|Regenerating Pendant
|Purple
| Regenerates 7% of your total HP every turn.
|10000 Credits
|[[The Stack#RGB Block|RGB Block]] Floor 10, [[Shops (Arcaxer 1)#Reggie's Shop|Reggie's Shop]] (Stock 4)
|-
|Energized Emblem
|Purple
| Hax that cost 2 AP to cast now only cost 1 AP.
|10000 Credits
|[[The Stack#RGB Block|RGB Block]] Floor 10, [[Shops (Arcaxer 1)#Reggie's Shop|Reggie's Shop]] (Stock 4)
|}
63d2a2de9bd86a20ecd143db9a995971dc9b3803
1288
1287
2024-06-13T23:25:26Z
Dino-Pack
2
wikitext
text/x-wiki
{{Redirect|Accessories|Weapons in Accessories 2|Accessories (Arcaxer 2)}}
'''Accessories''' are an extra form of equippable obtained at various points in the game. They can either give stat boosts or unique passives. New accessories are unlocked in [[The Stack#Bottom Block|Bottom Block]], [[The Stack#Whistler Block|Whistler Block]], and [[The Stack#RGB Block|RGB Block]].
== Accessory List ==
{| class="wikitable sortable"
|+Accessories
!Name
!Rarity
!Effect
!Sell Value
!Obtaining
|-
|Boring Ring
|White
| -
|1 Credit
|Default Accessory.
|-
|AP Ring
|Blue
|Grants 1 AP
|666 Credits
|[[The Stack#Bottom Block|Bottom Block]] Floor 16, [[Shops (Arcaxer 1)#Reggie's Shop|Reggie's Shop]] (Stock 2)
|-
|AP Ring+
|Purple
|Grants 2 AP
|1666 Credits
|[[The Stack#Whistler Block|Whistler Block]] Floor 26, [[Shops (Arcaxer 1)#Reggie's Shop|Reggie's Shop]] (Stock 3)
|-
|AP Ring X
|Purple
|Grants 3 AP
|6666 Credits
|[[The Stack#RGB Block|RGB Block]] Floor 10, [[Shops (Arcaxer 1)#Reggie's Shop|Reggie's Shop]] (Stock 4)
|-
|EXP Ring
|Blue
|Grants 15% Battle XP
|666 Credits
|[[The Stack#Bottom Block|Bottom Block]] Floor 16, [[Shops (Arcaxer 1)#Reggie's Shop|Reggie's Shop]] (Stock 2)
|-
|Speed Ring
|Blue
|Grants 15 Walk Speed
|666 Credits
|[[The Stack#Bottom Block|Bottom Block]] Floor 16, [[Shops (Arcaxer 1)#Reggie's Shop|Reggie's Shop]] (Stock 2)
|-
|Glitch Pendant
|Purple
|Grants 20 Glitch Chance
|3333 Credits
|[[The Stack#Whistler Block|Whistler Block]] Floor 26, [[Shops (Arcaxer 1)#Reggie's Shop|Reggie's Shop]] (Stock 3)
|-
|Stunning Pendant
|Purple
| Your weapons have a 5% chance to stun enemies.
|3333 Credits
|[[The Stack#Whistler Block|Whistler Block]] Floor 26, [[Shops (Arcaxer 1)#Reggie's Shop|Reggie's Shop]] (Stock 3)
|-
|Defensive Necklace
|Purple
| Defensive Hax cost 5 less adrenaline to cast.
|3333 Credits
|[[The Stack#Whistler Block|Whistler Block]] Floor 26, [[Shops (Arcaxer 1)#Reggie's Shop|Reggie's Shop]] (Stock 3)
|-
|Bloody Necklace
|Purple
| Grants Adrenaline when getting damaged.
|10000 Credits
|[[The Stack#RGB Block|RGB Block]] Floor 10, [[Shops (Arcaxer 1)#Reggie's Shop|Reggie's Shop]] (Stock 4)
|-
|Regenerating Pendant
|Purple
| Regenerates 7% of your total HP every turn.
|10000 Credits
|[[The Stack#RGB Block|RGB Block]] Floor 10, [[Shops (Arcaxer 1)#Reggie's Shop|Reggie's Shop]] (Stock 4)
|-
|Energized Emblem
|Purple
| Hax that cost 2 AP to cast now only cost 1 AP.
|10000 Credits
|[[The Stack#RGB Block|RGB Block]] Floor 10, [[Shops (Arcaxer 1)#Reggie's Shop|Reggie's Shop]] (Stock 4)
|}
beb7e1f05b2c044e012fac8468b4818ece6d4a91
Main Page
0
1
1289
1268
2024-06-13T23:30:03Z
Dino-Pack
2
wikitext
text/x-wiki
The unofficial ultimate resource for all things from Arcaxer, a VR RPG!
{|
|<div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to the {{SITENAME}}!'''</div>
{|
|Arcaxer is a VR RPG, currently available on the [https://www.oculus.com/deeplink/?action=view&path=/app/5396412860376470&ref=oculus_desktop Meta Quest], and [https://store.steampowered.com/app/1354540/Arcaxer/ Steam]. Arcaxer has a 3rd person god-view overworld, and first person turn based combat. Arcaxer's fighting mechanics rely on [[Hax (Arcaxer 1)|Hax]], and [[Weapons (Arcaxer 1)|Weapons]]. You can upgrade your character's [[Stats (Arcaxer 1)|Stats]] with [[Armor (Arcaxer 1)|Armor]], and Weapons, as well as being able to use [[Passives (Arcaxer 1)|Passives]] for more upgrades. Certain Passives and Hax can only be obtained from a certain [[Classes (Arcaxer 1)|Class]]. You can get multiple [[Items (Arcaxer 1)|Items]] for just about any cause. Items can replenish Health, provide EXP points, give EXP points to Hax, teach a Passive or Hack, or an Item could be an equip. There are many [[NPCs (Arcaxer 1)|NPCs]] in Arcaxer, and some have [[Quests (Arcaxer 1)|Quests]] you can do!
|[[File:Site-logo.png|frameless]]
|}
==The Basics==
<gallery position="center" captionalign="center" navigation="true" widths="185">
Swordsprite.png|[[Weapons (Arcaxer 1)|Weapons]]
Placeholder|[[Hax (Arcaxer 1)|Hax]]
Hub Teleporter.png|[[Items (Arcaxer 1)|Items]]
Placeholder|[[Passives (Arcaxer 1)|Passives]]
Placeholder|[[Armor (Arcaxer 1)|Armor]]
TheStack.webp|[[Locations (Arcaxer 1)|Locations]]
Placeholder|[[Quests (Arcaxer 1)|Quests]]
File:Classes.jpeg|[[Classes (Arcaxer 1)|Classes]]
Placeholder|[[Accessories (Arcaxer 1)|Accessories]]
Placeholder|[[Glitches (Arcaxer 1)|Glitches]]
</gallery>
|'''Come help out!'''
There are many things we need, and '''you''' could be the one to add them!
*[[Special:WantedPages|Wanted Pages.]]
*[[Special:ShortPages|Expand Short Pages.]]
*[[Special:DeadendPages|Add Links.]]
*[[Special:UncategorizedPages|Add Categories to pages.]]
|}
==Other Content==
{| style="width:100%; table-layout:fixed;"
| style="vertical-align:top;" |
*[[Arcaxer Fan Share Package]]
*[[Challenge Modes (Arcaxer 1)]]
| style="vertical-align:top;" |
*[[Scrapped Content]]
| style="vertical-align:top;" |
*[[Changelog]]
|}
[[Category:{{SITENAME}}]]
7f5a43476751772b17c7e6d2ffc68311cffa4fc0
1290
1289
2024-06-13T23:32:55Z
Dino-Pack
2
/* Other Content */
wikitext
text/x-wiki
The unofficial ultimate resource for all things from Arcaxer, a VR RPG!
{|
|<div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to the {{SITENAME}}!'''</div>
{|
|Arcaxer is a VR RPG, currently available on the [https://www.oculus.com/deeplink/?action=view&path=/app/5396412860376470&ref=oculus_desktop Meta Quest], and [https://store.steampowered.com/app/1354540/Arcaxer/ Steam]. Arcaxer has a 3rd person god-view overworld, and first person turn based combat. Arcaxer's fighting mechanics rely on [[Hax (Arcaxer 1)|Hax]], and [[Weapons (Arcaxer 1)|Weapons]]. You can upgrade your character's [[Stats (Arcaxer 1)|Stats]] with [[Armor (Arcaxer 1)|Armor]], and Weapons, as well as being able to use [[Passives (Arcaxer 1)|Passives]] for more upgrades. Certain Passives and Hax can only be obtained from a certain [[Classes (Arcaxer 1)|Class]]. You can get multiple [[Items (Arcaxer 1)|Items]] for just about any cause. Items can replenish Health, provide EXP points, give EXP points to Hax, teach a Passive or Hack, or an Item could be an equip. There are many [[NPCs (Arcaxer 1)|NPCs]] in Arcaxer, and some have [[Quests (Arcaxer 1)|Quests]] you can do!
|[[File:Site-logo.png|frameless]]
|}
==The Basics==
<gallery position="center" captionalign="center" navigation="true" widths="185">
Swordsprite.png|[[Weapons (Arcaxer 1)|Weapons]]
Placeholder|[[Hax (Arcaxer 1)|Hax]]
Hub Teleporter.png|[[Items (Arcaxer 1)|Items]]
Placeholder|[[Passives (Arcaxer 1)|Passives]]
Placeholder|[[Armor (Arcaxer 1)|Armor]]
TheStack.webp|[[Locations (Arcaxer 1)|Locations]]
Placeholder|[[Quests (Arcaxer 1)|Quests]]
File:Classes.jpeg|[[Classes (Arcaxer 1)|Classes]]
Placeholder|[[Accessories (Arcaxer 1)|Accessories]]
Placeholder|[[Glitches (Arcaxer 1)|Glitches]]
</gallery>
|'''Come help out!'''
There are many things we need, and '''you''' could be the one to add them!
*[[Special:WantedPages|Wanted Pages.]]
*[[Special:ShortPages|Expand Short Pages.]]
*[[Special:DeadendPages|Add Links.]]
*[[Special:UncategorizedPages|Add Categories to pages.]]
|}
==Other Content==
{| style="width:100%; table-layout:fixed;"
| style="vertical-align:top;" |
*[[Arcaxer Fan Share Package]]
*[[Challenge Modes (Arcaxer 1)]]
*[[Donators]]
| style="vertical-align:top;" |
*[[Scrapped Content]]
*[[Stats (Arcaxer 1)]]
*[[Haxless Run]]
| style="vertical-align:top;" |
*[[Changelog]]
*[[Hax Polls]]
|}
[[Category:{{SITENAME}}]]
f9d9491e1498deea532f3450d37ee0e934586322
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2024-06-13T23:37:18Z
Dino-Pack
2
/* The Basics */
wikitext
text/x-wiki
The unofficial ultimate resource for all things from Arcaxer, a VR RPG!
{|
|<div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to the {{SITENAME}}!'''</div>
{|
|Arcaxer is a VR RPG, currently available on the [https://www.oculus.com/deeplink/?action=view&path=/app/5396412860376470&ref=oculus_desktop Meta Quest], and [https://store.steampowered.com/app/1354540/Arcaxer/ Steam]. Arcaxer has a 3rd person god-view overworld, and first person turn based combat. Arcaxer's fighting mechanics rely on [[Hax (Arcaxer 1)|Hax]], and [[Weapons (Arcaxer 1)|Weapons]]. You can upgrade your character's [[Stats (Arcaxer 1)|Stats]] with [[Armor (Arcaxer 1)|Armor]], and Weapons, as well as being able to use [[Passives (Arcaxer 1)|Passives]] for more upgrades. Certain Passives and Hax can only be obtained from a certain [[Classes (Arcaxer 1)|Class]]. You can get multiple [[Items (Arcaxer 1)|Items]] for just about any cause. Items can replenish Health, provide EXP points, give EXP points to Hax, teach a Passive or Hack, or an Item could be an equip. There are many [[NPCs (Arcaxer 1)|NPCs]] in Arcaxer, and some have [[Quests (Arcaxer 1)|Quests]] you can do!
|[[File:Site-logo.png|frameless]]
|}
==The Basics==
<gallery position="center" captionalign="center" navigation="true" widths="185">
Swordsprite.png|[[Weapons (Arcaxer 1)|Weapons]]
Placeholder|[[Hax (Arcaxer 1)|Hax]]
Hub Teleporter.png|[[Items (Arcaxer 1)|Items]]
Placeholder|[[Passives (Arcaxer 1)|Passives]]
Placeholder|[[Armor (Arcaxer 1)|Armor]]
TheStack.webp|[[Locations (Arcaxer 1)|Locations]]
Placeholder|[[Quests (Arcaxer 1)|Quests]]
File:Classes.jpeg|[[Classes (Arcaxer 1)|Classes]]
Placeholder|[[Accessories (Arcaxer 1)|Accessories]]
Placeholder|[[Glitches (Arcaxer 1)|Glitches]]
Placeholder|[[Story (Arcaxer 1)|Story]]
</gallery>
|'''Come help out!'''
There are many things we need, and '''you''' could be the one to add them!
*[[Special:WantedPages|Wanted Pages.]]
*[[Special:ShortPages|Expand Short Pages.]]
*[[Special:DeadendPages|Add Links.]]
*[[Special:UncategorizedPages|Add Categories to pages.]]
|}
==Other Content==
{| style="width:100%; table-layout:fixed;"
| style="vertical-align:top;" |
*[[Arcaxer Fan Share Package]]
*[[Challenge Modes (Arcaxer 1)]]
*[[Donators]]
| style="vertical-align:top;" |
*[[Scrapped Content]]
*[[Stats (Arcaxer 1)]]
*[[Haxless Run]]
| style="vertical-align:top;" |
*[[Changelog]]
*[[Hax Polls]]
|}
[[Category:{{SITENAME}}]]
ef58b021ebc043b36a6af4d9edfaafdc55e7942b
1292
1291
2024-06-14T11:37:39Z
JustLeafy2k3
5
made the images clickable
wikitext
text/x-wiki
The unofficial ultimate resource for all things from Arcaxer, a VR RPG!
{|
|<div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to the {{SITENAME}}!'''</div>
{|
|Arcaxer is a VR RPG, currently available on the [https://www.oculus.com/deeplink/?action=view&path=/app/5396412860376470&ref=oculus_desktop Meta Quest], and [https://store.steampowered.com/app/1354540/Arcaxer/ Steam]. Arcaxer has a 3rd person god-view overworld, and first person turn based combat. Arcaxer's fighting mechanics rely on [[Hax (Arcaxer 1)|Hax]], and [[Weapons (Arcaxer 1)|Weapons]]. You can upgrade your character's [[Stats (Arcaxer 1)|Stats]] with [[Armor (Arcaxer 1)|Armor]], and Weapons, as well as being able to use [[Passives (Arcaxer 1)|Passives]] for more upgrades. Certain Passives and Hax can only be obtained from a certain [[Classes (Arcaxer 1)|Class]]. You can get multiple [[Items (Arcaxer 1)|Items]] for just about any cause. Items can replenish Health, provide EXP points, give EXP points to Hax, teach a Passive or Hack, or an Item could be an equip. There are many [[NPCs (Arcaxer 1)|NPCs]] in Arcaxer, and some have [[Quests (Arcaxer 1)|Quests]] you can do!
|[[File:Site-logo.png|frameless]]
|}
==The Basics==
<gallery position="center" captionalign="center" navigation="true" widths="185">
Swordsprite.png|link=Weapons (Arcaxer 1)|[[Weapons (Arcaxer 1)|Weapons]]
Placeholder|[[Hax (Arcaxer 1)|Hax]]
Hub Teleporter.png|link=Items (Arcaxer 1)|[[Items (Arcaxer 1)|Items]]
Placeholder|[[Passives (Arcaxer 1)|Passives]]
Placeholder|[[Armor (Arcaxer 1)|Armor]]
TheStack.webp|link=Locations (Arcaxer 1)|[[Locations (Arcaxer 1)|Locations]]
Placeholder|[[Quests (Arcaxer 1)|Quests]]
Classes.jpeg|link=Classes (Arcaxer 1)|[[Classes (Arcaxer 1)|Classes]]
Placeholder|[[Accessories (Arcaxer 1)|Accessories]]
Placeholder|[[Glitches (Arcaxer 1)|Glitches]]
Placeholder|[[Story (Arcaxer 1)|Story]]
</gallery>
|'''Come help out!'''
There are many things we need, and '''you''' could be the one to add them!
*[[Special:WantedPages|Wanted Pages.]]
*[[Special:ShortPages|Expand Short Pages.]]
*[[Special:DeadendPages|Add Links.]]
*[[Special:UncategorizedPages|Add Categories to pages.]]
|}
==Other Content==
{| style="width:100%; table-layout:fixed;"
| style="vertical-align:top;" |
*[[Arcaxer Fan Share Package]]
*[[Challenge Modes (Arcaxer 1)]]
*[[Donators]]
| style="vertical-align:top;" |
*[[Scrapped Content]]
*[[Stats (Arcaxer 1)]]
*[[Haxless Run]]
| style="vertical-align:top;" |
*[[Changelog]]
*[[Hax Polls]]
|}
[[Category:{{SITENAME}}]]
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The unofficial ultimate resource for all things from Arcaxer, a VR RPG!
{|
|<div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to the {{SITENAME}}!'''</div>
[[File:Site-logo.png|frameless|right]]
Arcaxer is a VR RPG, currently available on the [https://www.oculus.com/deeplink/?action=view&path=/app/5396412860376470&ref=oculus_desktop Meta Quest], and [https://store.steampowered.com/app/1354540/Arcaxer/ Steam]. Arcaxer has a 3rd person god-view overworld, and first person turn based combat. Arcaxer's fighting mechanics rely on [[Hax (Arcaxer 1)|Hax]], and [[Weapons (Arcaxer 1)|Weapons]]. You can upgrade your character's [[Stats (Arcaxer 1)|Stats]] with [[Armor (Arcaxer 1)|Armor]], and Weapons, as well as being able to use [[Passives (Arcaxer 1)|Passives]] for more upgrades. Certain Passives and Hax can only be obtained from a certain [[Classes (Arcaxer 1)|Class]]. You can get multiple [[Items (Arcaxer 1)|Items]] for just about any cause. Items can replenish Health, provide EXP points, give EXP points to Hax, teach a Passive or Hack, or an Item could be an equip. There are many [[NPCs (Arcaxer 1)|NPCs]] in Arcaxer, and some have [[Quests (Arcaxer 1)|Quests]] you can do!
==The Basics==
<gallery position="center" captionalign="center" navigation="true" widths="185">
Swordsprite.png|link=Weapons (Arcaxer 1)|[[Weapons (Arcaxer 1)|Weapons]]
Placeholder|[[Hax (Arcaxer 1)|Hax]]
Hub Teleporter.png|link=Items (Arcaxer 1)|[[Items (Arcaxer 1)|Items]]
Placeholder|[[Passives (Arcaxer 1)|Passives]]
Placeholder|[[Armor (Arcaxer 1)|Armor]]
TheStack.webp|link=Locations (Arcaxer 1)|[[Locations (Arcaxer 1)|Locations]]
Placeholder|[[Quests (Arcaxer 1)|Quests]]
Classes.jpeg|link=Classes (Arcaxer 1)|[[Classes (Arcaxer 1)|Classes]]
Placeholder|[[Accessories (Arcaxer 1)|Accessories]]
Placeholder|[[Story (Arcaxer 1)|Story]]
</gallery>
|'''Come help out!'''
There are many things we need, and '''you''' could be the one to add them!
*[[Special:WantedPages|Wanted Pages.]]
*[[Special:ShortPages|Expand Short Pages.]]
*[[Special:DeadendPages|Add Links.]]
*[[Special:UncategorizedPages|Add Categories to pages.]]
|}
==Other Content==
{| style="width:100%; table-layout:fixed;"
| style="vertical-align:top;" |
*[[Arcaxer Fan Share Package]]
*[[Challenge Modes (Arcaxer 1)]]
*[[Donators]]
*[[Glitches (Arcaxer 1)]]
| style="vertical-align:top;" |
*[[Scrapped Content]]
*[[Stats (Arcaxer 1)]]
*[[Haxless Run]]
| style="vertical-align:top;" |
*[[Changelog]]
*[[Hax Polls]]
*[[Shops (Arcaxer 1)]]
|}
[[Category:{{SITENAME}}]]
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/* Sydney's Shop */
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[[File:TheHub.webp|border|256px|right]]The Hub is the central outdoor location of the game. As the name suggests, it is the spawnpoint for new entities in the Sim. The Hub connects directly to every other location in the game.
== Pawn Shop ==
{{Main|Shops (Arcaxer 1)}}
[[File:ThePawn.webp|256px|border|right]]The Pawn Shop is owned by [[Minor Characters#Reggie|Reggie]]. Players can purchase [[Weapons (Arcaxer 1)|Weapons]], [[Armor (Arcaxer 1)|Armor]], [[Accessories]] and other misc. [[Items (Arcaxer 1)|items]]. The shop's stock expands when the player reaches [[The Stack#Whistler Block|Whistler Block]], [[The Stack#Longhorn Block|Longhorn Block]], and [[The Stack#RGB Block|RGB Block]]. The items he sells and their unlock requirements are as follows:
{| class="wikitable"
|+ Pawn Shop Stock
|-
! Stock Number !! Unlock Requirement !! Items<ref name="cost">See [[Shops (Arcaxer 1)|Shops]] for a list of prices.</ref>
|-
| 1
|| Default
||
*Minor Health Modifier
*Health Modifier
*Trap Eliminator
*Bit Pants
*Bit Shirt
*Bit Helmet
*Arcaxer Pistol
*Bounce Pad
*Blue Helmet
*Blue Shirt
*Blue Pants
*Compass Module
|-
| 2
|| Unlock [[The Stack#Whistler Block|Whistler Block]]
||
* Greater Health Modifier
* Pirate Hat
* Pirate Vest
* Peg Leg
* Damp Crossbow
* Cutlass
* Exp Hat 1
* Exp Pants 1
* Exp Vest 1
* AP Ring
* EXP Ring
* Speed Ring
|-
| 3
|| Unlock [[The Stack#Longhorn Block|Longhorn Block]]
||
* Giant Health Modifier
* Haunted Helm
* Haunted Plate
* Haunted Boots
* Haunted Spear
* BATtle Axe
* Helm of Fate
* Plate of Fate
* Ghoast Blaster
* Glitch Pendant
* Stunning Pendant
* Defensive Necklace
* AP Ring +
|-
| 4
|| Unlock [[The Stack#RGB Block|RGB Block]]
||
* Massive Health Modifier
* RGB Hat
* RGB Shirt
* RGB Shoes
* RGB Gun
* RGB Blade
* Energized Emblem
* Regenerating Pendant
* Bloody Necklace
* AP Ring X
|}
== Sydney's Shop ==
[[File:SydLab.jpeg|256px|border|right]]
{{Main|Shops (Arcaxer 1)}}
Sydney's Shop<ref>Also referred to as LabSys or Sydney's Lab.</ref> is obviously owned by [[Sydney]]. Players can purchase [[Hax (Arcaxer 1)|Hax]] or [[Passives (Arcaxer 1)|Passives]]. The shop's stock expands when the player reaches [[The Stack#Whistler Block|Whistler Block]], [[The Stack#Longhorn Block|Longhorn Block]], and [[The Stack#RGB Block|RGB Block]]. On the front of the lab there is a switch the player can hit with their hand. If they do, a chest will appear on top of the lab.
The items she sells and their unlock requirements are as follows:
{| class="wikitable"
|+ Sydney's Shop Stock
|-
! Stock Number !! Unlock Requirement !! Items<ref name="cost"/>
|-
| 1
|| Default
|
*Frost Bolt Module
*Hack Defense Module
*Earth Bomb Moule
*Arcanado Module
*Volcano Bolt Module
*Aim Hax Module
*Combo Plus Module
*Hack Power Module
|-
| 2
|| Unlock [[The Stack#Whistler Block|Whistler Block]]
||
*Fish Bolt Module
*Storm Bomb Module
*Waternado Module
*Soothing Mist Module
*Regeneration Module
*Breathing Room Module
|-
| 3
|| Unlock [[The Stack#Longhorn Block|Longhorn Block]]
||
*Summon Elemental
*Ghost Bolt Module
*Life Bolt Module
*Power Up Shot Module
*Afterburner Module
*Bonarange Module
|-
| 4
|| Unlock [[The Stack#RGB Block|RGB Block]]
||
*Cascading Thunder Module
*RGB Bolt Module
*Hack Defense 2 Module
*Hack Power 2 Module
|}
== Pub ==
{{Main|Quests (Arcaxer 1)#Nichelle's Tasks}}
[[File:Pub.jpeg|256px|border|right]]The Pub grants the player a list of tasks to complete within the Sim. Certain tasks can include fetch quests, leveling up [[Hax (Arcaxer 1)|Hax]], among others. These tasks grant rewards such as [[Stats (Arcaxer 1)|Credits, EXP]], or [[Items (Arcaxer 1|items]]. A full list of tasks, their rewards, unlock requirements, and details can be found below.
Behind the pub, the player can grab and move the dumpster to find a secret chest.<br/><br/><br/><br/><br/>
{| class="wikitable"
|+ Nichelle's Tasks
|-
! Task Name !! Unlock Requirement !! Task Details !! Reward
|-
|Frost and Fire || Default || Raise levels of "[[Fireball]]" and "[[Frost Bolt]]" to level 10. || 500 Credits, 2000 EXP, [[Items (Arcaxer 1)|Frostfire Bolt Module]].
|-
|Silicon tower || Default || Collect 15 bars of [[Items (Arcaxer 1)|Silicon]] from [[The Stack#Bottom Block|Bottom Block]]. || 1000 Credits, 6000 EXP.
|-
|Gotta go quick || Default || Collect 5 [[Items (Arcaxer 1)|Sapphires]] from [[The Stack#Bottom Block|Bottom Block]]. || 100 Credits, 1000 EXP, [[Items (Arcaxer 1)|Zoom Module Module]].
|-
|Antivirus update || Default || Raise the level of "[[Restore 1]]" to 10. || 500 Credits, 2000 EXP, [[Items (Arcaxer 1)|Debug Module]].
|-
|Waste of space || Default || Raise level of "[[Blue]]" to 30. || 1 Credit, 1 EXP, [[Items (Arcaxer 1)|Blueaga Module.]]
|-
|Healthy Heart || Default || Get 100 gains in single session on the [[Training Minigames (Arcaxer 1)|Treadmill]]. || 1000 Credits, 5000 EXP, [[Items (Arcaxer 1)|Good Cardio Module]].
|-
|Super Silicon tower || Unlock [[The Stack#Janus Block|Janus Block]] || Collect 15 bars of [[Items (Arcaxer 1)|Super Silicon]] from [[The Stack#Janus Block|Janus Block]]. || 1000 Credits, 10000 EXP.
|-
|Knawlegde || Unlock [[The Stack#Janus Block|Janus Block]] || Collect 5 [[Items (Arcaxer 1)|Amethysts]] from [[The Stack#Janus Block|Janus Block]]. || 700 Credits, 4000 EXP, [[Items (Arcaxer 1)|EXP Boost Module]].
|-
|A point on actions || Unlock [[The Stack#Janus Block|Janus Block]] || Find 10 [[Items (Arcaxer 1)|Lucky Leaves]] on enemies in [[The Stack]]. || 1000 Credits, 5000 EXP, [[Items (Arcaxer 1)|AP Up Module]].
|-
|A pirates Booty || Unlock [[The Stack#Whistler Block|Whistler Block]] || Collect 15 [[Items (Arcaxer 1)|Doubloons]] from [[The Stack#Whistler Block|Whistler Block]]. || 2000 Credits, 15000 EXP.
|-
|Whistler Terror || Unlock [[The Stack#Whistler Block|Whistler Block]] || Defeat the [[Bosses#Reaper Shark|Reaper Shark]] in [[The Stack#Whistler Block|Whistler Block]]. || 2000 Credits, 1000 EXP, [[Scale Edge]].
|-
|Friendly Strength || Unlock [[The Stack#Whistler Block|Whistler Block]] || Collect 5 [[Items (Arcaxer 1)|Tentacles]] from [[The Stack#Whistler Block|Whistler Block]]. || 1000 Credits, 5000 EXP, [[Items (Arcaxer 1)|Summon Boost Module]].
|-
|Bone Money || Unlock [[The Stack#Longhorn Block|Longhorn Block]] || Collect 15 [[Items (Arcaxer 1)|Silver Coins]] from [[The Stack#Longhorn Block|Longhorn Block]]. || 2500 Credits, 20000 EXP, [[Pumpkin Bomb+]].
|-
|The Eyeball man || Unlock [[The Stack#Longhorn Block|Longhorn Block]] || Collect 10 [[Items (Arcaxer 1)|Scary Eyes]] from [[The Stack#Longhorn Block|Longhorn Block]]. || 3000 Credits, 25000 EXP, [[Items (Arcaxer 1)|PP Up]].
|-
|Blood Diamonds || Unlock [[The Stack#Longhorn Block|Longhorn Block]] || Collect 5 [[Items (Arcaxer 1)|Diamonds]] from [[The Stack#Longhorn Block|Longhorn Block]]. || 2000 Credits, 15000 EXP, [[Items (Arcaxer 1)|PP Up]].
|-
|Blood and Thunder || Unlock [[The Stack#Longhorn Block|Longhorn Block]] || Raise levels of "[[Bouncing Thunder]]" and "[[Ghost Bolt]]" to 15. || 1000 Credits, 5000 EXP, [[Bloody Axe]].
|-
|Red Green Bleu || Unlock [[The Stack#RGB Block|RGB Block]] || Collect 10 [[Items (Arcaxer 1)|Cheese]] in [[The Stack#RGB Block|RGB Block]]. || 1500 Credits, 15000 EXP, [[Items (Arcaxer 1)|PP Up]]
|-
|Green Guys || Unlock [[The Stack#RGB Block|RGB Block]] || Collect 8 [[Items (Arcaxer 1)|Green]] in [[The Stack#RGB Block|RGB Block]]. || 2000 Credits, 10000 EXP, [[Items (Arcaxer 1)|Erase Time Module]]
|-
|Finally... Haxium || Unlock [[The Stack#RGB Block|RGB Block]] || Collect 5 [[Items (Arcaxer 1)|Haxium]] in [[The Stack#RGB Block|RGB Block]]. || 2500 Credits, 20000 EXP, [[Items (Arcaxer 1)|Fast Forward Module]]
|-
|Ultimate Blue || Complete "Waste of space" task. || Raise the level of "[[Blueaga]]" to 50. || 1 Credit, 1 EXP, [[Items (Arcaxer 1)|Ultimate Blue]]
|-
|Forbidden Weapon || Unlock [[Sim Sim]] || Reach floor 100 of [[Sim Sim]] || 25000 EXP, [[USBuster]]
|}
== Training Games ==
{{Main|Training Minigames (Arcaxer 1)}}
=== Punching Bag ===
Using the Punching Bag, the player can train their [[Stats (Arcaxer 1)|level]]. Punching the bag gives the player EXP, which can let them level up. See the main page for more details.
=== Treadmill ===
The Treadmill was the first training minigame added to the game. Using it, the player can run in place in real life to upgrade their maximum [[Stats (Arcaxer 1)|HP]]. There is no limit to these gains. See the main page for more details.
<gallery mode="nolines">
File:PunchingBag.jpeg|256px|The Punching Bag minigame.
File:Treadmill.jpeg|256px|The Treadmill minigame.
</gallery>
== Graveyard ==
[[File:Graveyard.jpeg|256px|border|right]]
The graveyard is a small part of the Hub map with gravestones to honour the fallen Entities who have died in the Sim. The indentities of the fallen Entities are unknown. There are three chests here. One is found on top of the archway, the second is on the ground in front of the graves, and the third can be found by lifting up the larger grave, revealing the secret chest.
Notably, the graveyard holds the chest that houses the [[Blue]] [[Hax (Arcaxer 1)|Hack]]. Players who are interested in the community jokes know the area well.
The [[NPCs (Arcaxer 1)|Retired Explorer]] stays here, warning the player about an infinite [[404 Block|white floor]]. They explain that this floor gave them a dangerous feeling and they decided then and there to escape to the Hub and retire.
== Busses ==
[[File:DesertBus.jpeg|256px|border|right]]
In the Hub, there are three busses, all of which take the player to different locations.
=== Sandy Bridge Bus ===
This bus is located at the end of the path behind the Pub, where the [[NPCs (Arcaxer 1)|Desert Bus Driver]] offers to drive the player to [[Sandy Bridge]]. This bus is unlocked by default, and can even be used before entering [[The Stack]] if the player so wishes.
Upon first speaking with Desert Bus Driver, he'll give the player a quest to find 13 [[Items (Arcaxer 1)|Secret Tapes]] in Sandy Bridge.
=== Coffee Lake Bus ===
This bus is located in the clearing [[Sydney]] used to teach [[Fireball]] to the [[Arcaxer (character)|Arcaxer]] during the tutorial. The [[NPCs (Arcaxer 1)|Coffee Bus Driver]] offers to take the player to [[Coffee Lake]] using this bus. This bus is unlocked only after clearing [[The Stack#Longhorn Block|Longhorn Block]]. Sydney requests the Arcaxer to visit Coffee Lake during the [[Story (Arcaxer 1)|story]].
Unlike his brother<ref>Coffee Bus Driver indicates the Desert Bus Driver is his brother.</ref>, the Coffee Bus Driver does not have a quest.
=== Moneyfingers Resort and Casino Bus ===
This bus is located next to Sydney's Shop. The [[NPCs (Arcaxer 1)|Boat Bus Driver]] offers to take the player to [[Coffee Lake]] using this bus. This bus is unlocked after beginning the post-game [[Casino Malware]] section.
Unlike the other two drivers, the Boat Bus Driver does not state they are related. Instead, they state that Sydney created the Boat Bus.<ref>"It's the all new, 4 door LabSys All Terrain Amphibious Adventure Machine." -Bus Boat Driver</ref>
== Dungeon Entrances ==
=== The Stack Entrance ===
{{Main|The Stack}}
[[The Stack]] is the big challenge of the game, and the entrance is situated at the front of the Hub. The entrance features a teleporter that allows the player to select a Block. Beside it is the Tower Control Crystal, an object that allows the player to reset The Stack. Resetting The Stack will set the player back to floor 0 of each block they've unlocked, and all chests and enemies will respawn. [[Bosses (Arcaxer 1)|Bosses]] and other [[Story (Arcaxer 1|story content]] will not reset.
Additionally, there are mutliple chests on The Stack if the player can climb it while in the Hub, and another chest hidden inside a dumpster behind the building. There is a switch on the right section of the entrance which activates Night Mode.
=== Sim Sim Entrance ===
{{Main|Sim Sim}}
The [[NPCs (Arcaxer 1)|Scientific Entity]] has created a [[Sim Sim|simulation]] inside the Sim. They set up this area to the right of the main plaza to allow entities to enter the [[Sim Sim]], a roguelike-esque dungeon. Above the entrance is a floating heading for the Sim Sim's highscore, the highest floor the player has achieved.
<gallery mode="nolines">
File:TheStackEntrance.webp|The entrance to [[The Stack]].
File:SimSimEntrance.jpeg|The entrance to the [[Sim Sim]].
</gallery>
== Night Mode ==
When hitting the switch on [[The Stack]] building, the Hub will switch to Night Mode. The skybox changes to be night time, the title screen music plays, and all NPCs start dancing in unison.
== Footnotes ==
<references />
{{Template:Locations1}}
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Created page with " == The Hub == === Sydney's Shop === === Pawn Shop === == Coffee Lake == === Overclocked Shop === === That Guy's Shop === == The Stack == === Broken Pointer's Shop === == Moneyfingers: Casino and Resort == === Casino Shop ==="
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== The Hub ==
=== Sydney's Shop ===
=== Pawn Shop ===
== Coffee Lake ==
=== Overclocked Shop ===
=== That Guy's Shop ===
== The Stack ==
=== Broken Pointer's Shop ===
== Moneyfingers: Casino and Resort ==
=== Casino Shop ===
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== The Hub ==
=== Sydney's Shop ===
=== Pawn Shop ===
== Coffee Lake ==
=== Overclocked Shop ===
=== That Guy's Shop ===
== The Stack ==
=== Broken Pointer's Shop ===
== Moneyfingers: Casino and Resort ==
=== Casino Shop ===
{{Locations1}}
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/* Moneyfingers: Casino and Resort */
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== The Hub ==
=== Sydney's Shop ===
=== Pawn Shop ===
== Coffee Lake ==
=== Overclocked Shop ===
=== That Guy's Shop ===
== The Stack ==
=== Broken Pointer's Shop ===
== Moneyfingers: Resort and Casino ==
=== Casino Shop ===
{{Locations1}}
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== The Hub ==
=== Sydney's Shop ===
{| class="wikitable"
|+Sydney's Shop
!Item
!Stock
!Unlocking
!Price
|-
|Frost Bolt Module
| colspan="1" rowspan="8" |1
| colspan="1" rowspan="8" |Default
|300 Credits
|-
|Hack Defense Module
|500 Credits
|-
|Earth Bomb Moule
|300 Credits
|-
|Arcanado Module
|400 Credits
|-
|Volcano Bolt Module
|1000 Credits
|-
|Aim Hax Module
|100 Credits
|-
|Combo Plus Scroll
|150 Credits
|-
|Hack Power Module
|500 Credits
|-
|Fish Bolt Module
| colspan="1" rowspan="6" |2
| colspan="1" rowspan="6" |Unlock Whisler Block
|400 Credits
|-
|Storm Bomb Module
|1200 Credits
|-
|Waternado Module
|1500 Credits
|-
|Soothing Mist Module
|1000 Credits
|-
|Regeneration Module
|1500 Credits
|-
|Breathing Room Module
|1500 Credits
|-
|Summon Elemental Module
| colspan="1" rowspan="6" |3
| colspan="1" rowspan="6" |Unlock Longhorn Block
|5000 Credits
|-
|Ghost Bolt Module
|3000 Credits
|-
|Life Bolt Module
|3000 Credits
|-
|Power Up Shot Module
|5000 Credits
|-
|Afterburner Module
|5000 Credits
|-
|Bonarang Module
|3000 Credits
|-
|Cascading Thunder Module
| colspan="1" rowspan="4" |4
| colspan="1" rowspan="4" |Unlock RGB Block
|3500 Credits
|-
|RGB Bolt Module
|4000 Credits
|-
|Hack Defense 2 Module
|3000 Credits
|-
|Hack Power 2 Module
|3000 Credits
|}
=== Pawn Shop ===
{| class="wikitable"
|+Pawn Shop
!Item
!Stock
!Unlocking
!Price
|-
|Minor Health Modifier
| colspan="1" rowspan="12" |1
| colspan="1" rowspan="12" |Default
|25 Credits
|-
|Health Modifier
|50 Credits
|-
|Trap Eliminator
|200 Credits
|-
|Bit Pants
|100 Credits
|-
|Bit Shirt
|90 Credits
|-
|Bit Helmet
|100 Credits
|-
|Arcaxer Pistol
|100 Credits
|-
|Bounce Pad
|500 Credits
|-
|Blue Helmet
|325 Credits
|-
|Blue Shirt
|400 Credits
|-
|Blue Pants
|350 Credits
|-
|Compass Module
|500 Credits
|-
|Greater Health Modifier
| colspan="1" rowspan="12" |2
| colspan="1" rowspan="12" |Unlock Whistler Block
|100 Credits
|-
|Pirate Hat
|400 Credits
|-
|Pirate Vest
|500 Credits
|-
|Peg Leg
|450 Credits
|-
|Damp Crossbow
|950 Credits
|-
|Cutlass
|800 Credits
|-
|Exp Hat 1
|5000 Credits
|-
|Exp Pants 1
|5000 Credits
|-
|Exp Vest 1
|5000 Credits
|-
|AP Ring
|2000 Credits
|-
|EXP Ring
|2000 Credits
|-
|Speed Ring
|2000 Credits
|-
|Giant Health Modifier
| colspan="1" rowspan="13" |3
| colspan="1" rowspan="13" |Unlock Longhorn Block
|150 Credits
|-
|Haunted Helm
|550 Credits
|-
|Haunted Plate
|600 Credits
|-
|Haunted Boots
|700 Credits
|-
|Haunted Spear
|400 Credits
|-
|BATtle Axe
|1100 Credits
|-
|Helm of Fate
|1500 Credits
|-
|Plate of Fate
|3000 Credits
|-
|Ghoast Blaster
|2500 Credits
|-
|Glitch Pendant
|10000 Credits
|-
|Stunning Pendant
|10000 Credits
|-
|Defensive Necklace
|10000 Credits
|-
|AP Ring +
|5000 Credits
|-
|Massive Health Modifier
| colspan="1" rowspan="10" |4
| colspan="1" rowspan="10" |Unlock RGB Block
|500 Credits
|-
|RGB Hat
|700 Credits
|-
|RGB Shirt
|800 Credits
|-
|RGB Shoes
|750 Credits
|-
|RGB Gun
|1800 Credits
|-
|RGB Blade
|1400 Credits
|-
|Energized Emblem
|30000 Credits
|-
|Regenerating Pendant
|30000 Credits
|-
|Bloody Necklace
|30000 Credits
|-
|AP Ring X
|20000 Credits
|}
== Coffee Lake ==
=== Overclocked Shop ===
{| class="wikitable"
|+ Overclocked Shop
!Item
!Stock
!Unlocking
!Price
|-
|Giant Battle Trainer
| colspan="1" rowspan="5" |1
| colspan="1" rowspan="5" |Default
|1000 Credits
|-
|Elite Battle Trainer
|1000 Credits
|-
|Bryce Battle Trainer
|1000 Credits
|-
|Llarona Battle Trainer
|1000 Credits
|-
|Bone Battle Trainer
|1000 Credits
|}
=== That Guy's Shop ===
{| class="wikitable"
|+
!Item
!Stock
!Unlocking
!Price
|-
|That Guy's Axe
|1
|Default
|5000 Credits
|}
== The Stack ==
=== Broken Pointer's Shop ===
{| class="wikitable"
|+ Broken Pointer's Shop
!Item
!Stock
!Unlocking
!Price
|-
|Blizzard Module
| colspan="1" rowspan="3" |1
| colspan="1" rowspan="3" |Default
|25000 Credits
|-
|RNGza Module
|25000 Credits
|-
|Triple Thunder Module
|25000 Credits
|}
== Moneyfingers: Resort and Casino ==
=== Casino Shop ===
{| class="wikitable"
|+ Casino Shop
!Item
!Stock
!Unlocking
!Price
|-
|Shield Buster Module
| colspan="1" rowspan="11" |1
| colspan="1" rowspan="11" |Default
|750 Casino Tokens
|-
|Sweeper Beam Module
|2500 Casino Tokens
|-
|Money Hands L
|1250 Casino Tokens
|-
|Money Hands R
|1250 Casino Tokens
|-
|Fight me Pumps
|800 Casino Tokens
|-
|Dealer's Vest
|1500 Casino Tokens
|-
|Cheater's Visor
|1000 Casino Tokens
|-
|Giant Exp Potion
|1500 Casino Tokens
|-
|Casino Teleporter
|500 Casino Tokens
|-
|Roulette Cannon
|1000 Casino Tokens
|-
|AvatarLoginData_0
|10000 Casino Tokens
|}
{{Locations1}}
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/* That Guy's Shop */
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== The Hub ==
=== Sydney's Shop ===
{| class="wikitable"
|+Sydney's Shop
!Item
!Stock
!Unlocking
!Price
|-
|Frost Bolt Module
| colspan="1" rowspan="8" |1
| colspan="1" rowspan="8" |Default
|300 Credits
|-
|Hack Defense Module
|500 Credits
|-
|Earth Bomb Moule
|300 Credits
|-
|Arcanado Module
|400 Credits
|-
|Volcano Bolt Module
|1000 Credits
|-
|Aim Hax Module
|100 Credits
|-
|Combo Plus Scroll
|150 Credits
|-
|Hack Power Module
|500 Credits
|-
|Fish Bolt Module
| colspan="1" rowspan="6" |2
| colspan="1" rowspan="6" |Unlock Whisler Block
|400 Credits
|-
|Storm Bomb Module
|1200 Credits
|-
|Waternado Module
|1500 Credits
|-
|Soothing Mist Module
|1000 Credits
|-
|Regeneration Module
|1500 Credits
|-
|Breathing Room Module
|1500 Credits
|-
|Summon Elemental Module
| colspan="1" rowspan="6" |3
| colspan="1" rowspan="6" |Unlock Longhorn Block
|5000 Credits
|-
|Ghost Bolt Module
|3000 Credits
|-
|Life Bolt Module
|3000 Credits
|-
|Power Up Shot Module
|5000 Credits
|-
|Afterburner Module
|5000 Credits
|-
|Bonarang Module
|3000 Credits
|-
|Cascading Thunder Module
| colspan="1" rowspan="4" |4
| colspan="1" rowspan="4" |Unlock RGB Block
|3500 Credits
|-
|RGB Bolt Module
|4000 Credits
|-
|Hack Defense 2 Module
|3000 Credits
|-
|Hack Power 2 Module
|3000 Credits
|}
=== Pawn Shop ===
{| class="wikitable"
|+Pawn Shop
!Item
!Stock
!Unlocking
!Price
|-
|Minor Health Modifier
| colspan="1" rowspan="12" |1
| colspan="1" rowspan="12" |Default
|25 Credits
|-
|Health Modifier
|50 Credits
|-
|Trap Eliminator
|200 Credits
|-
|Bit Pants
|100 Credits
|-
|Bit Shirt
|90 Credits
|-
|Bit Helmet
|100 Credits
|-
|Arcaxer Pistol
|100 Credits
|-
|Bounce Pad
|500 Credits
|-
|Blue Helmet
|325 Credits
|-
|Blue Shirt
|400 Credits
|-
|Blue Pants
|350 Credits
|-
|Compass Module
|500 Credits
|-
|Greater Health Modifier
| colspan="1" rowspan="12" |2
| colspan="1" rowspan="12" |Unlock Whistler Block
|100 Credits
|-
|Pirate Hat
|400 Credits
|-
|Pirate Vest
|500 Credits
|-
|Peg Leg
|450 Credits
|-
|Damp Crossbow
|950 Credits
|-
|Cutlass
|800 Credits
|-
|Exp Hat 1
|5000 Credits
|-
|Exp Pants 1
|5000 Credits
|-
|Exp Vest 1
|5000 Credits
|-
|AP Ring
|2000 Credits
|-
|EXP Ring
|2000 Credits
|-
|Speed Ring
|2000 Credits
|-
|Giant Health Modifier
| colspan="1" rowspan="13" |3
| colspan="1" rowspan="13" |Unlock Longhorn Block
|150 Credits
|-
|Haunted Helm
|550 Credits
|-
|Haunted Plate
|600 Credits
|-
|Haunted Boots
|700 Credits
|-
|Haunted Spear
|400 Credits
|-
|BATtle Axe
|1100 Credits
|-
|Helm of Fate
|1500 Credits
|-
|Plate of Fate
|3000 Credits
|-
|Ghoast Blaster
|2500 Credits
|-
|Glitch Pendant
|10000 Credits
|-
|Stunning Pendant
|10000 Credits
|-
|Defensive Necklace
|10000 Credits
|-
|AP Ring +
|5000 Credits
|-
|Massive Health Modifier
| colspan="1" rowspan="10" |4
| colspan="1" rowspan="10" |Unlock RGB Block
|500 Credits
|-
|RGB Hat
|700 Credits
|-
|RGB Shirt
|800 Credits
|-
|RGB Shoes
|750 Credits
|-
|RGB Gun
|1800 Credits
|-
|RGB Blade
|1400 Credits
|-
|Energized Emblem
|30000 Credits
|-
|Regenerating Pendant
|30000 Credits
|-
|Bloody Necklace
|30000 Credits
|-
|AP Ring X
|20000 Credits
|}
== Coffee Lake ==
=== Overclocked Shop ===
{| class="wikitable"
|+ Overclocked Shop
!Item
!Stock
!Unlocking
!Price
|-
|Giant Battle Trainer
| colspan="1" rowspan="5" |1
| colspan="1" rowspan="5" |Default
|1000 Credits
|-
|Elite Battle Trainer
|1000 Credits
|-
|Bryce Battle Trainer
|1000 Credits
|-
|Llarona Battle Trainer
|1000 Credits
|-
|Bone Battle Trainer
|1000 Credits
|}
=== That Guy's Shop ===
{| class="wikitable"
|+That Guy's Shop
!Item
!Stock
!Unlocking
!Price
|-
|That Guy's Axe
|1
|Default
|5000 Credits
|}
== The Stack ==
=== Broken Pointer's Shop ===
{| class="wikitable"
|+ Broken Pointer's Shop
!Item
!Stock
!Unlocking
!Price
|-
|Blizzard Module
| colspan="1" rowspan="3" |1
| colspan="1" rowspan="3" |Default
|25000 Credits
|-
|RNGza Module
|25000 Credits
|-
|Triple Thunder Module
|25000 Credits
|}
== Moneyfingers: Resort and Casino ==
=== Casino Shop ===
{| class="wikitable"
|+ Casino Shop
!Item
!Stock
!Unlocking
!Price
|-
|Shield Buster Module
| colspan="1" rowspan="11" |1
| colspan="1" rowspan="11" |Default
|750 Casino Tokens
|-
|Sweeper Beam Module
|2500 Casino Tokens
|-
|Money Hands L
|1250 Casino Tokens
|-
|Money Hands R
|1250 Casino Tokens
|-
|Fight me Pumps
|800 Casino Tokens
|-
|Dealer's Vest
|1500 Casino Tokens
|-
|Cheater's Visor
|1000 Casino Tokens
|-
|Giant Exp Potion
|1500 Casino Tokens
|-
|Casino Teleporter
|500 Casino Tokens
|-
|Roulette Cannon
|1000 Casino Tokens
|-
|AvatarLoginData_0
|10000 Casino Tokens
|}
{{Locations1}}
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